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  • ...may as well be clever in games implementing cargo concepts. If you grow a city within a border (see '''5.1'''), you ensure that it will accept goods in th
    1 KB (189 words) - 22:23, 5 August 2012
  • ...fter the S-Bahns were built town growth was enabled and the cities started growing rapidly. We ended up with a total population of more than 2 million and mov ...mall at Shanghai, situated between the two main traffic lines through the city.}}
    9 KB (1,269 words) - 22:24, 9 May 2013
  • * Town growth speed = 1 (Slow): here you want initially stop towns growing much (if at all) before we get to build anything. Off (Town growth speed = * City council’s attitude towards area restructuring = Permissive: they already
    8 KB (1,437 words) - 19:09, 10 March 2014
  • ...e most of the passengers are taken to inter-city transports. Otherwise the city is "just local" and only wastes cpu, without any use for your network. ...a town, make sure majority of the buildings are covered. Otherwise you are growing it for no use. An indicator of satisfactory transport is around 50% transpo
    4 KB (615 words) - 21:27, 18 June 2017
  • ...t also because you often want it to look nice. In general the purpose of a city network is to catch as many passengers as possible and transfer them to the {{JunctionaryTableHeader|headline=City Networks <font size="small">([[City Networks|what is that?]])}}
    4 KB (541 words) - 00:39, 16 February 2012
  • ...passengers between various ICE stations. ICE is usually based a lot around growing towns and creating local networks for them instead of the ML itself. ====[[Sbahn|City Network / SBahn / Feeders]]====
    5 KB (844 words) - 08:31, 20 July 2018
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