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  • ...ad once a tunnel or bridge shows slowdowns for trains then it is needed to double. Unless it is a mainline or the tunnels/ bridges are longer then the distan
    6 KB (955 words) - 10:08, 4 December 2013
  • {{R&D_content| Double terminus concept | [[User:Kul|Kul]]|wip|Design|claimed|No results yet|uncla
    2 KB (273 words) - 07:45, 7 November 2013
  • Things like using double bridges and curve lenghts are less important on sidelines.
    2 KB (280 words) - 09:25, 17 December 2013
  • ...ls for every track could be required. Here is an example of a track using double tunnels to go under a power station, notice the track is offset on either s
    1 KB (206 words) - 23:05, 2 August 2014
  • ...ith testing the timed SML we came to absolutely extreme results, reaching double production of goods than the previous record.}}
    6 KB (892 words) - 14:38, 27 August 2016
  • ...ce|Destructive Interference|Describes the situation where trains exiting a double-bridge or tunnel interfere with each other's progression.}}
    4 KB (620 words) - 16:44, 29 August 2019
  • # '''Double check''' if it really is an update (md5sum).
    4 KB (673 words) - 15:57, 9 March 2010
  • ...^(n-8) Thus a value of 8 will leave the costs unchanged, a value of 9 will double it, 10 will quadruple it and 7 will half it.
    2 KB (311 words) - 07:45, 12 October 2012
  • '''Note:''' the pre-signal on the link between the two ML has to be a double one or trains will wait there even on a red signal instead of going straigh
    22 KB (3,721 words) - 17:51, 28 November 2012
  • ...nts of oil rigs spawned. Due to the start with L5R only, we soon needed to double many connections. Because the oil productions were so high, the oil refiner
    10 KB (1,471 words) - 22:10, 9 May 2013
  • ''Destructive Interference'' describes the situation where trains exiting a double-bridge or tunnel interfere with each other's progression in a manner destru The above picture shows a number of typical double bridges and tunnels. There is nothing wrong with them; they are our standar
    4 KB (621 words) - 17:27, 7 December 2013
  • ...points. Aside from the fact that it is huge, it balances all 4 lines into double "X"s which forces it to also use a lot of bridges atop of tunnels..|{{User|
    7 KB (902 words) - 18:17, 5 December 2012
  • {{Junctionary|11.01.11|[[Image:psg164_OKA.png|center|140px|]]|'''Double X-less Terminus'''|The one typical station for Mark. A terminus without X o ...ge:psg192_central.png|center|140px|]]|'''Space effectiveness'''|This was a double-station where trains transferted at one, loaded at the other. As the game h
    5 KB (648 words) - 21:49, 15 February 2012
  • ..._station.png|center|140px|]]|'''SRNW Station'''|A SRNW station design with double Not-Gates. The first Not-Gate is to release the dummy trains - it will give
    5 KB (707 words) - 18:19, 5 December 2012
  • ...ns pick up 100% of goods, making all the drops shuffled around . As we had double headed ASEAs, they were 10k hp instead of 14k hp strong. This resulted in f
    10 KB (1,551 words) - 22:08, 9 May 2013
  • ...trains, so curves should be avoided as much as possible. It is possible to double curves, but it often takes a lot of space. ...lopes may be no problem at all, if they become a problem it is possible to double them as shown.
    3 KB (468 words) - 11:28, 21 March 2012
  • ...means that the first two stations are pointless (120->120) and 5 stations double town growth (only 60 units instead of 120)
    12 KB (2,163 words) - 22:48, 10 January 2020
  • ...orth of supplies. Apart from that there appeared various primary stations, double-stations for farms, or even clusters of industries. All in all this game wa
    9 KB (1,355 words) - 21:53, 9 May 2013
  • ...(single engine), but the gates work better with TL1-trains (two engines or double engine).
    7 KB (1,228 words) - 21:16, 27 August 2019
  • ...not all paths lead to the same place. The most common error is combining a double bridging of a mainline with the exit of a track.
    7 KB (1,153 words) - 02:21, 22 January 2024

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