<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
		<id>https://wiki.openttdcoop.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=DCritic</id>
		<title>#openttdcoop wiki - User contributions [en]</title>
		<link rel="self" type="application/atom+xml" href="https://wiki.openttdcoop.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=DCritic"/>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/Special:Contributions/DCritic"/>
		<updated>2026-05-20T23:34:13Z</updated>
		<subtitle>User contributions</subtitle>
		<generator>MediaWiki 1.25.2</generator>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=PublicServer:Archive_-_Games_151_-_160&amp;diff=10558</id>
		<title>PublicServer:Archive - Games 151 - 160</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=PublicServer:Archive_-_Games_151_-_160&amp;diff=10558"/>
				<updated>2009-10-04T22:30:26Z</updated>
		
		<summary type="html">&lt;p&gt;DCritic: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;{{PublicServerArchiveMenu}}&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 160|24.09.09-03.10.09| {{User|Mark}}, {{User|Petert}} {{User|^Spike^}}, {{User|V453000}}, {{User|HDIEagle}}, {{User|Franco}}, {{User|jdread}}, {{User|ostannard}}, {{User|Chris Booth}}, {{User|Lord Aro}}, {{User|Welsh}}, {{User|jondisti}}, {{User|DCritic}} | [[Gametype:Cargo_Concept|Cargo]] | TL3 | 512 x 512 Sub-Arctic | r17496 [[GRF|#openttdcoop-GRF-Pack 7.3]]| An organic ML layout was chosen with mainlines that fitted nicely into the valleys and avoided the snowy peaks, which provided some pitoresque spots. The initial connections required some extensive upgrading in the later game and also some mainlines had to be added, once this was done the network ran pretty smoothly.|160|File:PSG160.png| The beautiful compact SLH 02 by Mark}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 159|15.09.09-24.09.09| {{User|DCritic}} | [[Gametype:Cargo_Concept|Cargo]] | TL5 &amp;amp; 10 | 2048 x 256 Temperate | r17496 [[GRF|#openttdcoop-GRF-Pack 7.3]]| Expert industries with stockpile limits were loaded for this game. We had a central ML with terminals connected directly to it. These terminals were connected to local rings which both produced and accepted cargo. ML trains were used to balance supply and demand over the rings.|159|File:PSG159.png| Massive Spoke 04 Transfer /fuco}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 158|06.09.09-15.09.09| {{User|Chris Booth}}, {{User|Fuco}}, {{User|tneo}}, {{User|Petert}}, {{User|Franco}} | [[Gametype:Cargo_Concept|Cargo]] | TL 5 | 512 x 512 Sub-Tropic | r17496 [[GRF|#openttdcoop-GRF-Pack 7.3]]| Following the failed attempt of many plans, {{User|Chris Booth}} came to save the day. With inflation turned &amp;quot;on&amp;quot; for the first half of the game, running costs were high, so to survive, profits needed to be just as high.|158|File:PSG158.png| The highly served factory drop, with over 14,000 goods per month}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 157|27.08.09-06.09.09 | {{User|Mark}}, {{User|Combuster}}, {{User|Petert}}, {{User|^Spike^}}, {{User|hylje}}, {{User|Ammler}}, {{User|Franco}}, {{User|Mks}}, {{User|Highpinger}}, {{User|Farden}}, {{User|Chris Booth}}, {{User|Thraxian}}, | [[Gametype:ICE_SBahn|ICE/S-Bahn]] | TL 5 | 256 x 256 Temperate| r17288 [[GRF|#openttdcoop-GRF-Pack 7.3]]| Summarise me |157|File:PSG157.png| One of the major BBHs, BBH 03, rebuilt many times}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 156|19.08.09-27.08.09 | {{User|Mark}}, {{User|Petert}},  {{User|^Spike^}}, {{User|Tussengas}}, {{User|Mks}}, {{User|ODM}}, {{User|Thraxian}}, {{User|Chris_booth}}, {{User|KenjiE20}}, {{User|Nickman}}, {{User|Combuster}}, {{User|tneo}}, {{User|seandasheep}}, {{User|fuco}}, {{User|SmatZ}}, {{User|Ben Totterdell}}, {{User|jondisti}} | [[Gametype:Cargo_Concept|Cargo]] | TL 3 | 512 x 512 Arctic| r17170 [[GRF|#openttdcoop-GRF-Pack 7.3]]| Faced with a tough map, we started building quickly to get the main infrastructure down, from there it was adding industries and trains. And of course, removing/fixing jams. |156|Image:PSG156.png| One of the major SLH's; SLH 03}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 155|14.08.09-19.08.09| {{User|Nickman}}, {{User|Chris Booth}}, {{User|andyp}}, {{User|^Spike^}}, {{User|sepp}}, {{User|fuco}}, {{User|XeryusTC}}, {{User|Mark}}, {{User|Mks}}, {{User|Combuster}}, {{User|Kangoo}}, {{User|Kolo}}, {{User|Petert}}, {{User|tneo}}, {{User|Tussengas}}| [[Gametype:Cargo_Concept|Cargo]] | TL 15 | 512 x 512 Temperate| r17170 [[GRF|#openttdcoop-GRF-Pack 7.3]]| Add game summary|155|Image:PSG155.png| Town + Coal Drop + expansion}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 154|09.08.09-14.08.09| {{User|Nickman}}, {{User|Tussengas}}, {{User|Fuco}}, {{User|^Spike^}}, {{User|Mark}}, {{User|Chris Booth}}, {{User|XeryusTC}}, {{User|HDIEagle}}, {{User|FiCE}}, {{User|Barbaar}}, {{User|Petert}}, {{User|andyp}}, {{User|sukasa}}, {{User|insulfrog}}, {{User|Neuroticus}}, {{User|Thraxian}} | [[Gametype:Cargo_Concept|Cargo]] + [[Gametype:ICE_SBahn|Pax]] | TL 15 | 1024 x 1024 Tropical| r17170 [[GRF|#openttdcoop-GRF-Pack 7.3]]|The map was straightforward, flat and thus easy to build big constructions. Goal was to get a total population of &amp;gt; 2.5 Million with only 4 cities. Few succeeded and we almost went bankrupt while trying :). The main network was built with huge capacity which was never reached so no upgrades were needed. We ended up with a population of 1.1 Million, which is about half of the given goal.&lt;br /&gt;
|154|Image:PSG154.png| The forgotten town...}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 153|02.08.09-09.08.09| {{User|Nickman}}, {{User|^Spike^}}, {{User|Raiscan}}, {{User|insulfrog}}, {{User|Combuster}}, {{User|Mark}}, {{User|HDIEagle}}, {{User|hyle}}, {{User|XeryusTC}}, {{User|satyap}}, {{User|SmatZ}} | [[Gametype:Cargo_Concept|Cargo]] + [[Gametype:ICE_SBahn|Pax]] | TL 6 | 512 x 512 Arctic | r16973 [[GRF|#openttdcoop-GRF-Pack 7.3]]|The game featured a very mountaneous map, and together with the relatively high trainlength, this quickly became the main engineering problem. The plan nevertheless worked out quite nice, with only very little extension of the ML being necessary.&lt;br /&gt;
|153|Image:PSG153.png| Huge mountain transfer station for goods and food. Because of CL6, it used up allot of space to connect to the ML. }}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 152|22.07.09-02.08.09| {{User|Nickman}}, {{User|HDIEagle}}, {{User|^Spike^}}, {{User|OwenS}}, {{User|satyap}}, {{User|ODM}}, {{User|Petert}}, {{User|J_Darnley}}, {{User|FiCE}}, {{User|Razaekel}}, {{User|JaW}}, {{User|Hans}}, {{User|planetmaker}}, {{User|Raiscan}}, {{User|skasi}} | [[Gametype:Cargo_Concept]] | TL 3 | 1024 x 512 Sub-Tropical | r16973 [[GRF|#openttdcoop-GRF-Pack 7.3]]|&lt;br /&gt;
The game started out with a very simple plan and structure. Most of the game was straight forward except for the rebuilding of all the hubs when we added the fourth and fifth main line. The factory drop/pickup was rebuilt several times, and multiple exit strategies were used. In the end we used an experimental merging technique which seemed to be able to cope with the large load of trains.&lt;br /&gt;
|152|Image:PSG152.png|Huge Factory station which was rebuilt several times, the exit was rebuilt even more with various merging strategies.}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 151|16.07.09-22.07.09| {{User|planetmaker}}, {{User|Thraxian}}, {{User|mixrin}}, {{User|Hans}}, {{User|Avdg}}, {{User|Nickman}}, {{User|HDIEagle}}, {{User|^Spike^}}, {{User|OwenS}}, {{User|Radicalimero}} , {{User|Wall-D}}, {{User|satyap}} , {{User|Combuster}}  | [[Gametype:Chaos_Theory|PAX Semi-Chaos]] | TL 10 | 256 x 1024 Temperate | 16903 [[GRF|#openttdcoop-GRF-Pack 7.3]]|&lt;br /&gt;
A game stationed on a set of Japanese islands, which were quickly filled by tracks. The plan states that the big islands need one Shinkansen station each, with a local network filling it with passengers. In the end, except for a few nature reserves, all islands were covered by track, town, road or station.&lt;br /&gt;
The game also saw some expertimal order usage, exploring the possibilities of conditional orders.&lt;br /&gt;
|151|Image:PSG151.png|Uetani local and Shinkansen station.}}&lt;/div&gt;</summary>
		<author><name>DCritic</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=User:DCritic&amp;diff=10546</id>
		<title>User:DCritic</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=User:DCritic&amp;diff=10546"/>
				<updated>2009-10-03T17:35:48Z</updated>
		
		<summary type="html">&lt;p&gt;DCritic: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Born:''' &lt;br /&gt;
Haha why should i tell you?&lt;br /&gt;
&lt;br /&gt;
'''Home:''' &lt;br /&gt;
USA&lt;br /&gt;
&lt;br /&gt;
'''Email:''' &lt;br /&gt;
[mailto:me@ianmacalinao.com|me@ianmacalinao.com]&lt;br /&gt;
&lt;br /&gt;
'''Started playing TTD:''' &lt;br /&gt;
Near the end of May 2009. That time I played maybe 5 hours a day after school :D&lt;br /&gt;
 &lt;br /&gt;
'''Joined #openttdcoop:''' &lt;br /&gt;
June 13, 2009. I am not a member.&lt;br /&gt;
&lt;br /&gt;
'''Specialist on:''' &lt;br /&gt;
Nothing really but I work on industries connected to sidelines.&lt;br /&gt;
&lt;br /&gt;
'''Prefers:'''&lt;br /&gt;
Large cities&lt;br /&gt;
&lt;br /&gt;
'''Dislikes:'''&lt;br /&gt;
Low TF&lt;br /&gt;
&lt;br /&gt;
Hello. I'm DCritic. I was one of the &amp;quot;new players&amp;quot; mentioned in Game 145. My website is [http://www.dcritic.com DCritic Restaurant Reviews].&lt;/div&gt;</summary>
		<author><name>DCritic</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=Community:Members&amp;diff=10536</id>
		<title>Community:Members</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=Community:Members&amp;diff=10536"/>
				<updated>2009-09-23T02:59:37Z</updated>
		
		<summary type="html">&lt;p&gt;DCritic: /* The usual suspects around the Public Server [53] */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
==Active Members of #openttdcoop [20]==&lt;br /&gt;
*{{User|Ammler|ch}}, the one who dances with the newgrfs '''*''' &lt;br /&gt;
*{{User|Combuster|nl}} joins and parts the whole day '''*'''&lt;br /&gt;
*{{User|Hylje|fi}}, the silent guy always and never around.&lt;br /&gt;
*{{User|KenjiE20|uk}}, the master of puppets, pulling your strings '''*'''&lt;br /&gt;
*{{User|Kommer|nl}}, we lost his exclusive love to openttd&lt;br /&gt;
*{{User|Mark|nl}}, holder of the official &amp;quot;Master of the Cheats&amp;quot; award 2009&lt;br /&gt;
*{{User|Mucht|at}}, the oldie who controlls our community from background.'''*'''&lt;br /&gt;
*{{User|ODM|nl}}, the innocent ''black'' lamb of #openttdcoop '''*'''&lt;br /&gt;
*{{User|Osai|de}}, doctor of the web and autopilot, who can hit back, if needed '''*'''&lt;br /&gt;
*{{User|Phazorx|iru}}, what does a communist in the tycoon world?&lt;br /&gt;
*{{User|planetmaker|de}}, Make(file) newgrfs and patch packs '''*'''&lt;br /&gt;
*{{User|Progman|de}}, builds bigger networks on his Pentium2 at home, than 20 members on publicserver. '''*'''&lt;br /&gt;
*{{User|SmatZ|cz}}, pest-controller on all levels of OpenTTD(coop) '''*'''&lt;br /&gt;
*{{User|^Spike^|nl}}, the last Dutchy&lt;br /&gt;
*{{User|StarLite|nl}} master of the magic roundabout that everybody fears ;-)&lt;br /&gt;
*{{User|thgergo|hu}},  the one who builds bridges&lt;br /&gt;
*{{User|Thraxian|us}}, makes some little members&lt;br /&gt;
*{{User|tneo|nl}}, the spelling angel '''*'''&lt;br /&gt;
*{{User|valhallasw|nl}}, BOFH, Wiki-god and mainly werkloos '''*'''&lt;br /&gt;
*{{User|XeryusTC|nl}}, Rebellous doing-stuff-differently-from-convention type of guy '''*'''&lt;br /&gt;
''Note:  '''*''' Admins have shell access to our servers, all others have rcon access''&lt;br /&gt;
&lt;br /&gt;
==Honorary Members of #openttdcoop [3]==&lt;br /&gt;
*{{User|Brianetta|uk}} (our amiable host who is responsible for making #openttdcoop to such a vital community it is today) '''*'''&lt;br /&gt;
*{{User|Phoenix the II|nl}} (our host for the most busy [http://www.openttdcoop.org/blog/public-server/ PublicServer], thanks to him, we don't need to finish a game, because of the server limits.)&lt;br /&gt;
*{{User|TrueLight|nl}} (for being a bugfixer over  ... a long time ;-)  )&lt;br /&gt;
&lt;br /&gt;
==Currently Inactive Members of #openttdcoop [8]==&lt;br /&gt;
*{{User|Adm.Spock|nl}}&lt;br /&gt;
*{{User|dp|de}}&lt;br /&gt;
*{{User|e1ko|cz}}&lt;br /&gt;
*{{User|Guru3|se}}&lt;br /&gt;
*{{User|ottd-king|uk}}&lt;br /&gt;
*{{User|Piratejerk|ca}}&lt;br /&gt;
*{{User|xahodo|nl}}&lt;br /&gt;
&lt;br /&gt;
==The usual suspects around the Public Server [53]==&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
*{{User|Addi|ch}}&lt;br /&gt;
*{{User|Alanin|de}}&lt;br /&gt;
*{{User|Andyp|us}}&lt;br /&gt;
*{{User|AntB|uk}}&lt;br /&gt;
*{{User|Avdg|be}}&lt;br /&gt;
*{{User|Bennythen00b|no}}&lt;br /&gt;
*{{User|Chris booth|uk}}&lt;br /&gt;
*{{User|Clifs|us}} &lt;br /&gt;
*{{User|Damalix|fr}}&lt;br /&gt;
* {{User|DCritic|us}}&lt;br /&gt;
*{{User|DJNekkid|no}}&lt;br /&gt;
*{{User|draconnier|lu}}&lt;br /&gt;
*{{User|einKarl|de}}&lt;br /&gt;
*{{User|Elske|nl}}&lt;br /&gt;
*{{User|Farden|fr}}&lt;br /&gt;
*{{User|Floffe|se}}&lt;br /&gt;
*{{User|fmauNeko|fr}}&lt;br /&gt;
*{{User|Fuco|sk}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&lt;br /&gt;
 |valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
*{{User|Giles|uk}}&lt;br /&gt;
*{{User|Gleeb|uk}}&lt;br /&gt;
*{{User|h3rzb1ut|de}}&lt;br /&gt;
*{{User|Hans|nl}}&lt;br /&gt;
*{{User|Kejhic|cz}}&lt;br /&gt;
*{{User|Kirov|ar}}&lt;br /&gt;
*{{User|Kolo|pl}}&lt;br /&gt;
*{{User|Levi|de}}&lt;br /&gt;
*{{User|LittleMikey|au}}&lt;br /&gt;
*{{User|LordAzamath|ee}}&lt;br /&gt;
*{{User|mensi|ch}}&lt;br /&gt;
*{{User|Microshit|nl}}&lt;br /&gt;
*{{User|mitooo|fr}}&lt;br /&gt;
*{{User|mixrin|ru}}&lt;br /&gt;
*{{User|narc|ro}}&lt;br /&gt;
*{{User|Nickman|be}}&lt;br /&gt;
*{{User|OwenS|uk}}&lt;br /&gt;
*{{User|Petert|us}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&lt;br /&gt;
 |valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
*{{User|Pikita|uk}}&lt;br /&gt;
*{{User|RMJ|dk}}&lt;br /&gt;
*{{User|Rob|us}}&lt;br /&gt;
*{{User|S m w|de}}&lt;br /&gt;
*{{User|sbn|be}}&lt;br /&gt;
*{{User|Sedontane|uk}}&lt;br /&gt;
*{{User|Talonius|uk}}&lt;br /&gt;
*{{User|Tautrimas|lt}}&lt;br /&gt;
*{{User|Thijs|nl}}&lt;br /&gt;
*{{User|thomashauk|uk}}&lt;br /&gt;
*{{User|Tim|de}}&lt;br /&gt;
*{{User|Torben Paw|dk}}&lt;br /&gt;
*{{User|Tussengas|nl}}&lt;br /&gt;
*{{User|Walle|be}}&lt;br /&gt;
*{{User|Wouterr|be}}&lt;br /&gt;
*{{User|Zakjan|cz}}&lt;br /&gt;
*{{User|ZarenorDarkstalker|us}}&lt;br /&gt;
*{{User|Zuu|se}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
''And of course all the others above!''&lt;br /&gt;
&lt;br /&gt;
== Exsuspects &amp;amp; retired members [51] ==&lt;br /&gt;
If you are on the ex-suspects list and you start playing again, please move yourself up to the suspects list !&lt;br /&gt;
If you are still active and on the ex-suspects list, sorry for the moving :) we sometimes cannot find an IRC log of you while you are still active&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
*{{User|Alendo|no}}&lt;br /&gt;
*{{User|Bob27|us}}&lt;br /&gt;
*{{User|ChrisM|de}}&lt;br /&gt;
*{{User|Cipri|nl}}&lt;br /&gt;
*{{User|csuke|uk}}&lt;br /&gt;
*{{User|Dark_Link|se}}&lt;br /&gt;
*{{User|Davil|at}}&lt;br /&gt;
*{{User|dihedral|de}}&lt;br /&gt;
*{{User|Doke|de}}&lt;br /&gt;
*{{User|Dopefish|de}}&lt;br /&gt;
*{{User|eJoJ|no}}&lt;br /&gt;
*{{User|EmiT|cz}}&lt;br /&gt;
*{{User|Franco|hu}}&lt;br /&gt;
*{{User|Gamer|nl}}&lt;br /&gt;
*{{User|Godde|no}}&lt;br /&gt;
*{{User|Green-devil|dk}}&lt;br /&gt;
*{{User|hdp|us}}&lt;br /&gt;
*{{User|hzzzln|de}}&lt;br /&gt;
&lt;br /&gt;
|&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&lt;br /&gt;
 |valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
*{{User|Ichi|nl}}&lt;br /&gt;
*{{User|Ihmemies|fi}}&lt;br /&gt;
*{{User|itsnotvalid|hk}}&lt;br /&gt;
*{{User|Jinx|be}}&lt;br /&gt;
*{{User|John|sk}}&lt;br /&gt;
*{{User|Juustro|fi}}&lt;br /&gt;
*{{User|Kolbur|de}}&lt;br /&gt;
*{{User|Kul|nl}}&lt;br /&gt;
*{{User|Logix|us}}&lt;br /&gt;
*{{User|MDGrein|se}}&lt;br /&gt;
*{{User|MooUK|uk}}&lt;br /&gt;
*{{User|N101|au}}&lt;br /&gt;
*{{User|Nazirro|pl}}&lt;br /&gt;
*{{User|Nitehawk|us}}&lt;br /&gt;
*{{User|Phil|uk}}&lt;br /&gt;
*{{User|RaWt|no}}&lt;br /&gt;
*{{User|Red|us}}&lt;br /&gt;
*{{User|RichK|uk}}&lt;br /&gt;
&lt;br /&gt;
|&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&lt;br /&gt;
 |valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
*{{User|Satyap|in}}&lt;br /&gt;
*{{User|SerriaRomeo|us}}&lt;br /&gt;
*{{User|Shader|pl}}&lt;br /&gt;
*{{User|Sian|dk}}&lt;br /&gt;
*{{User|Skasi|at}}&lt;br /&gt;
*{{User|Skidd13|de}}&lt;br /&gt;
*{{User|Spectre100|us}}&lt;br /&gt;
*{{User|Stoffe|se}}&lt;br /&gt;
*{{User|strstrep|us}}&lt;br /&gt;
*{{User|Teddy|no}}&lt;br /&gt;
*{{User|UnderBuilder|ar}}&lt;br /&gt;
*{{User|Vinni3|uk}}&lt;br /&gt;
*{{User|Volny|cz}}&lt;br /&gt;
*{{User|welterde|de}}&lt;br /&gt;
*{{User|Zavior|fi}}&lt;br /&gt;
&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>DCritic</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=PublicServer:Archive_-_Games_141_-_150&amp;diff=10535</id>
		<title>PublicServer:Archive - Games 141 - 150</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=PublicServer:Archive_-_Games_141_-_150&amp;diff=10535"/>
				<updated>2009-09-23T02:56:32Z</updated>
		
		<summary type="html">&lt;p&gt;DCritic: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;{{PublicServerArchiveMenu}}&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 150|09.07.09-16.07.09| {{User|planetmaker}}, {{User|Ammler}}, {{User|mixrin}}, {{User|Hans}}, {{User|Fuco}}, {{User|Avdg}}, {{User|Nickman}}, {{User|HDIEagle}}, {{User|^Spike^}}  | [[Gametype:Cargo_Concept|Cargo]] | TL 5 / 12 | 256 x 512 Temperate | r16782 [[GRF|#openttdcoop-GRF-Pack 7.3]]|&lt;br /&gt;
The goal of this game was to collect all cargo in Kent, UK, process it, and then send it to the port of Dover for export to the mainland. Planetmaker provided a plan with a cargo ring, and a dedicated goods path transporting the cargo from the industry in the west to the port in the east. The ring had to be expanded several times to cope with the many trains traversing it, ending up being 7 lanes. The final result sported a grand total of over 1100 trains and 150 other units.&lt;br /&gt;
|150|Image:PSG150.png| The port of Dover, occupied by many trains, vehicles, ships and aircraft}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 149|04.07.09-09.07.09| {{User|Combuster}}, {{User|HDIEagle}}, {{User|Mark}}, {{User|^Spike^}}, {{User|ODM}}, {{User|Nickman}}, {{User|Farden}}, {{User|V453000}}, {{User|X-BT}}, {{User|Satyap}}, {{User|Ammler}}, {{User|Hyle}}, {{User|mixrin}} {{User|petert}}| [[Gametype:Boost|Boost]] | TL 7 | 128 x 2048 Arctic | r16621 [[GRF|#openttdcoop-GRF-Pack 7.3]]|&lt;br /&gt;
This game was entirely SRNW with a goal set on producing 75K food at the drop. Three factories were needed and we got around 60K. Some experimenting has been done to make more efficient, larger or just plain cooler looking stations. |149|Image:PSG149.png| Some crazy contraption of Combuster to regulate the insertion of new trains into the ring}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 148|30.06.09-04-07.09| {{User|Combuster}}, {{User|HDIEagle}}, {{User|Hylje}}, {{User|^Spike^}}, {{User|StarLite}}, {{User|Nickman}}, {{User|zakjan}}, | [[Gametype:Chaos_Theory|Cargo &amp;amp; PAX]] | TL 8 PAX / TL3 Cargo | 512 x 512 Sub-Tropic | r16621 [[GRF|#openttdcoop-GRF-Pack 7.3]]|&lt;br /&gt;
A chaos type game with a mix between cargo and PAX. In the end ran over 700 trains on a maze of track. Since it was chaos most of the ghetto hubs that got build had to be rebuild numerous times to handle the higher traffic from later in the game.|148|Image:PSG148.PNG| One of the major PAX terminals in the game.}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 147|25.06.09-30.06.09| {{User|Combuster}}, {{User|Nickman}}, {{User|ODM}}, {{User|Damalix}}, {{User|HDIEagle}}, {{User|Nichevo}}, {{User|Wall-D}}, {{User|Mark}}, {{User|Mensi}}, {{User|Damalix}}, {{User|Farden}}, {{User|SmatZ}}, {{User|zakjan}} | [[Gametype:Cargo_Concept|Cargo &amp;amp; PAX]] | TL 5 | 512 x 512 Temperate| r16621 [[GRF|#openttdcoop-GRF-Pack 7.3]]|&lt;br /&gt;
The plan was a nice big X covering the map with a ring in the middle, and as an extra a maglev connection for passengers, mail and goods. The maglev tracks never reached their full capacity and were barely used. The rest of the system was too limited and had to be extended at some sidelines and on some places of the ML.|147|Image:PSG147.png| What used to be a simple and clean SLH turned into a monster hub when all the livestock, grain and steel trains had to pass it.}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 146|16.06.09-25.06.09| {{User|Thraxian}}, {{User|Mark}}, {{User|ODM}}, {{User|mensi}}, {{User|hafai}}, {{User|KenjiE20}}, {{User|Chris booth}}, {{User|Combuster}}, {{User|Farden}} | [[Gametype:Cargo_Concept|Cargo]] | TL 5 | 512 x 512 Arctic | r16621 [[GRF|#openttdcoop-GRF-Pack 7.3]]|&lt;br /&gt;
The game featured an organic ML layout designed to follow the mountain ranges and coasts that made up this map. This plan featured an LLL_RRR central loop to which all main stations were connected. This resulted in some nice and big BBHs. After the primary industries began to produce some seious output traffic levels increased fast and and some places the mainline had to be extended to twice its original width. |146|Image:PSG146.png| Showing BBH04 and BBH05, these were seperated when the game started but were later on optimized to remove join-before-splits and cope with the huge amounts of wood and paper}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 145|05.06.09-16.06.09| {{User|Thraxian}}, {{User|Mark}}, {{User|Strix}}, {{User|ODM}}, {{User|mensi}}, {{User|uliko}}, {{User|Combuster}}, {{User|theholyduck}}, {{User|hafai}}, {{User|Xaroth}},  {{User|DCritic}} | [[Gametype:Cargo_Concept|Cargo]] &amp;amp; PAX | TL 4 &amp;amp; 6 | 512 x 512 Temperate | r16520 [[GRF|#openttdcoop-GRF-Pack 7.3]]|&lt;br /&gt;
After selecting a plan, construction began.  Then construction continued.  And some more construction.  Practically everything in the game was reworked at least once, so it took time before trains starting moving.  Several new players joined the server, so the late-game included lots of instruction and guidance.  In the end, the network ran fairly smoothly, and most industries were connected. |145|Image:PSG145.png| BBHs and MSHs were packed in tightly on this map}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 144|01.06.09-05.06.09| {{User|Thraxian}}, {{User|ZarenorDarkstalker}}, {{User|Mark}}, {{User|Elmz}}, {{User|Damalix}}, {{User|Ben Totterdell}}, {{User|Mensi}}, {{User|PK}},  | [[Gametype:Cargo_Concept|Cargo]] | TL 5 | 512 x 512 Toyland | r16381 [[GRF|#openttdcoop-GRF-Pack 7.3]]|&lt;br /&gt;
Intended to be a proof of the Davil-style hub (a recent blog article), this plan never really got off the ground.  The loop was made too large, and later shrunk to a more manageable size.  The Mainlines radiating from the loop were developed, but no industries (and consequently no trains) ever touched the network.  In the end, the graphics proved to be too hard on the eyes and the game was scrapped in favor of a new climate. |144|Image:PSG144.png| Part of the 3-way Town Drop station}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 143|23.05.09-01.06.09| {{User|tneo}}, {{User|Xaroth}}, {{User|Fice}}, {{User|Mensi}}, {{User|Bennythen00b}}, {{User|seandasheep}}, {{User|Kalaidos}}, {{User|Kalaidos}}, {{User|Suisse}}, {{User|Davil}},  {{User|^Spike^}}, {{User|Thraxian}}, {{User|Sepp}}, {{User|Avdg}}, {{User|Kala}},  | [[Gametype:Cargo_Concept|Cargo]] &amp;amp; Pax | TL 8 &amp;amp; 12 | 512 x 512 Temperate | r16381 [[GRF|#openttdcoop-GRF-Pack 7.3]]|&lt;br /&gt;
The original plan involving many twoway loops and lots of massive BBHs, combined with different trainspeeds and trainlengths proved to be too hard. We decided to get rid of the inner loop and seperate the pax and cargo network, in the end the map came out pretty well. |143|Image:PSG143.png| Showing an openttdcoop first: a full 5-way BBH.}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 142|15.05.09-23.05.09| {{User|tneo}}, {{User|Chris_booth}}, {{User|Xaroth}}, {{User|Mark}}, {{User|Sepp}}, {{User|Chris Booth}}, {{User|Kala}}, {{User|KenjiE20}}, {{User|Thijs}}, {{User|Godde}}, {{User|Kangoo}}, {{User|Kalaidos}}, {{User|uliko}}, {{User|Strix}}, | [[Gametype:Cargo_Concept|Cargo]] |TL 5 | 512 x 512 Temperate | r16341 [[GRF|#openttdcoop-GRF-Pack 7.3]]|&lt;br /&gt;
The goal of the plan chosen was to have a high capacity network that worked with the map. We ended up with an LLLL_RRRR babcbone loop to which the other MLs were connected. |142|Image:PSG142.png| BBH02 is one of the 6 big BBHs in this game.}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 141|08.05.09-15.05.09| {{User|tneo}}, {{User|planetmaker}}, {{User|gleeb}}, {{User|uliko}}, {{User|ODM}}, {{User|Chris_booth}}, {{User|Combuster}}, {{User|Xaroth}},  {{User|SmatZ}}, {{User|Strixer}}, | [[Gametype:Cargo_Concept|Cargo]] |TL 5 | 512 x 256 Sub-Tropical | r16277 [[GRF|#openttdcoop-GRF-Pack 7.3]]|&lt;br /&gt;
This game featured a central hub station with an LL_RR leg to either side, trains picked up at both ends of the legs. After delivering their cargo trains were heading for the nearest depot to be refitted. This way train amount required was less then usual and trains mostly didn't travel empty.|141|Image:PSG141.png| An oil pickup station initally used for the MM.}}&lt;/div&gt;</summary>
		<author><name>DCritic</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=PublicServer:Archive_-_Games_141_-_150&amp;diff=10534</id>
		<title>PublicServer:Archive - Games 141 - 150</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=PublicServer:Archive_-_Games_141_-_150&amp;diff=10534"/>
				<updated>2009-09-23T02:55:52Z</updated>
		
		<summary type="html">&lt;p&gt;DCritic: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;{{PublicServerArchiveMenu}}&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 150|09.07.09-16.07.09| {{User|planetmaker}}, {{User|Ammler}}, {{User|mixrin}}, {{User|Hans}}, {{User|Fuco}}, {{User|Avdg}}, {{User|Nickman}}, {{User|HDIEagle}}, {{User|^Spike^}}  | [[Gametype:Cargo_Concept|Cargo]] | TL 5 / 12 | 256 x 512 Temperate | r16782 [[GRF|#openttdcoop-GRF-Pack 7.3]]|&lt;br /&gt;
The goal of this game was to collect all cargo in Kent, UK, process it, and then send it to the port of Dover for export to the mainland. Planetmaker provided a plan with a cargo ring, and a dedicated goods path transporting the cargo from the industry in the west to the port in the east. The ring had to be expanded several times to cope with the many trains traversing it, ending up being 7 lanes. The final result sported a grand total of over 1100 trains and 150 other units.&lt;br /&gt;
|150|Image:PSG150.png| The port of Dover, occupied by many trains, vehicles, ships and aircraft}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 149|04.07.09-09.07.09| {{User|Combuster}}, {{User|HDIEagle}}, {{User|Mark}}, {{User|^Spike^}}, {{User|ODM}}, {{User|Nickman}}, {{User|Farden}}, {{User|V453000}}, {{User|X-BT}}, {{User|Satyap}}, {{User|Ammler}}, {{User|Hyle}}, {{User|mixrin}} {{User|petert}}| [[Gametype:Boost|Boost]] | TL 7 | 128 x 2048 Arctic | r16621 [[GRF|#openttdcoop-GRF-Pack 7.3]]|&lt;br /&gt;
This game was entirely SRNW with a goal set on producing 75K food at the drop. Three factories were needed and we got around 60K. Some experimenting has been done to make more efficient, larger or just plain cooler looking stations. |149|Image:PSG149.png| Some crazy contraption of Combuster to regulate the insertion of new trains into the ring}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 148|30.06.09-04-07.09| {{User|Combuster}}, {{User|HDIEagle}}, {{User|Hylje}}, {{User|^Spike^}}, {{User|StarLite}}, {{User|Nickman}}, {{User|zakjan}}, | [[Gametype:Chaos_Theory|Cargo &amp;amp; PAX]] | TL 8 PAX / TL3 Cargo | 512 x 512 Sub-Tropic | r16621 [[GRF|#openttdcoop-GRF-Pack 7.3]]|&lt;br /&gt;
A chaos type game with a mix between cargo and PAX. In the end ran over 700 trains on a maze of track. Since it was chaos most of the ghetto hubs that got build had to be rebuild numerous times to handle the higher traffic from later in the game.|148|Image:PSG148.PNG| One of the major PAX terminals in the game.}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 147|25.06.09-30.06.09| {{User|Combuster}}, {{User|Nickman}}, {{User|ODM}}, {{User|Damalix}}, {{User|HDIEagle}}, {{User|Nichevo}}, {{User|Wall-D}}, {{User|Mark}}, {{User|Mensi}}, {{User|Damalix}}, {{User|Farden}}, {{User|SmatZ}}, {{User|zakjan}} | [[Gametype:Cargo_Concept|Cargo &amp;amp; PAX]] | TL 5 | 512 x 512 Temperate| r16621 [[GRF|#openttdcoop-GRF-Pack 7.3]]|&lt;br /&gt;
The plan was a nice big X covering the map with a ring in the middle, and as an extra a maglev connection for passengers, mail and goods. The maglev tracks never reached their full capacity and were barely used. The rest of the system was too limited and had to be extended at some sidelines and on some places of the ML.|147|Image:PSG147.png| What used to be a simple and clean SLH turned into a monster hub when all the livestock, grain and steel trains had to pass it.}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 146|16.06.09-25.06.09| {{User|Thraxian}}, {{User|Mark}}, {{User|ODM}}, {{User|mensi}}, {{User|hafai}}, {{User|KenjiE20}}, {{User|Chris booth}}, {{User|Combuster}}, {{User|Farden}} | [[Gametype:Cargo_Concept|Cargo]] | TL 5 | 512 x 512 Arctic | r16621 [[GRF|#openttdcoop-GRF-Pack 7.3]]|&lt;br /&gt;
The game featured an organic ML layout designed to follow the mountain ranges and coasts that made up this map. This plan featured an LLL_RRR central loop to which all main stations were connected. This resulted in some nice and big BBHs. After the primary industries began to produce some seious output traffic levels increased fast and and some places the mainline had to be extended to twice its original width. |146|Image:PSG146.png| Showing BBH04 and BBH05, these were seperated when the game started but were later on optimized to remove join-before-splits and cope with the huge amounts of wood and paper}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 145|05.06.09-16.06.09| {{User|Thraxian}}, {{User|Mark}}, {{User|Strix}}, {{User|ODM}}, {{User|mensi}}, {{User|uliko}}, {{User|Combuster}}, {{User|theholyduck}}, {{User|hafai}}, {{User|Xaroth}} | [[Gametype:Cargo_Concept|Cargo]] &amp;amp; PAX | TL 4 &amp;amp; 6 | 512 x 512 Temperate | r16520 [[GRF|#openttdcoop-GRF-Pack 7.3]]|&lt;br /&gt;
After selecting a plan, construction began.  Then construction continued.  And some more construction.  Practically everything in the game was reworked at least once, so it took time before trains starting moving.  Several new players joined the server, so the late-game included lots of instruction and guidance.  In the end, the network ran fairly smoothly, and most industries were connected. |145|Image:PSG145.png| BBHs and MSHs were packed in tightly on this map}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 144|01.06.09-05.06.09| {{User|Thraxian}}, {{User|ZarenorDarkstalker}}, {{User|Mark}}, {{User|Elmz}}, {{User|Damalix}}, {{User|Ben Totterdell}}, {{User|Mensi}}, {{User|PK}},  | [[Gametype:Cargo_Concept|Cargo]] | TL 5 | 512 x 512 Toyland | r16381 [[GRF|#openttdcoop-GRF-Pack 7.3]]|&lt;br /&gt;
Intended to be a proof of the Davil-style hub (a recent blog article), this plan never really got off the ground.  The loop was made too large, and later shrunk to a more manageable size.  The Mainlines radiating from the loop were developed, but no industries (and consequently no trains) ever touched the network.  In the end, the graphics proved to be too hard on the eyes and the game was scrapped in favor of a new climate. |144|Image:PSG144.png| Part of the 3-way Town Drop station}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 143|23.05.09-01.06.09| {{User|tneo}}, {{User|Xaroth}}, {{User|Fice}}, {{User|Mensi}}, {{User|Bennythen00b}}, {{User|seandasheep}}, {{User|Kalaidos}}, {{User|Kalaidos}}, {{User|Suisse}}, {{User|Davil}},  {{User|^Spike^}}, {{User|Thraxian}}, {{User|Sepp}}, {{User|Avdg}}, {{User|Kala}},  | [[Gametype:Cargo_Concept|Cargo]] &amp;amp; Pax | TL 8 &amp;amp; 12 | 512 x 512 Temperate | r16381 [[GRF|#openttdcoop-GRF-Pack 7.3]]|&lt;br /&gt;
The original plan involving many twoway loops and lots of massive BBHs, combined with different trainspeeds and trainlengths proved to be too hard. We decided to get rid of the inner loop and seperate the pax and cargo network, in the end the map came out pretty well. |143|Image:PSG143.png| Showing an openttdcoop first: a full 5-way BBH.}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 142|15.05.09-23.05.09| {{User|tneo}}, {{User|Chris_booth}}, {{User|Xaroth}}, {{User|Mark}}, {{User|Sepp}}, {{User|Chris Booth}}, {{User|Kala}}, {{User|KenjiE20}}, {{User|Thijs}}, {{User|Godde}}, {{User|Kangoo}}, {{User|Kalaidos}}, {{User|uliko}}, {{User|Strix}}, | [[Gametype:Cargo_Concept|Cargo]] |TL 5 | 512 x 512 Temperate | r16341 [[GRF|#openttdcoop-GRF-Pack 7.3]]|&lt;br /&gt;
The goal of the plan chosen was to have a high capacity network that worked with the map. We ended up with an LLLL_RRRR babcbone loop to which the other MLs were connected. |142|Image:PSG142.png| BBH02 is one of the 6 big BBHs in this game.}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 141|08.05.09-15.05.09| {{User|tneo}}, {{User|planetmaker}}, {{User|gleeb}}, {{User|uliko}}, {{User|ODM}}, {{User|Chris_booth}}, {{User|Combuster}}, {{User|Xaroth}},  {{User|SmatZ}}, {{User|Strixer}}, | [[Gametype:Cargo_Concept|Cargo]] |TL 5 | 512 x 256 Sub-Tropical | r16277 [[GRF|#openttdcoop-GRF-Pack 7.3]]|&lt;br /&gt;
This game featured a central hub station with an LL_RR leg to either side, trains picked up at both ends of the legs. After delivering their cargo trains were heading for the nearest depot to be refitted. This way train amount required was less then usual and trains mostly didn't travel empty.|141|Image:PSG141.png| An oil pickup station initally used for the MM.}}&lt;/div&gt;</summary>
		<author><name>DCritic</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=PublicServer:Archive_-_Games_141_-_150&amp;diff=10533</id>
		<title>PublicServer:Archive - Games 141 - 150</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=PublicServer:Archive_-_Games_141_-_150&amp;diff=10533"/>
				<updated>2009-09-23T02:54:55Z</updated>
		
		<summary type="html">&lt;p&gt;DCritic: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;{{PublicServerArchiveMenu}}&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 150|09.07.09-16.07.09| {{User|planetmaker}}, {{User|Ammler}}, {{User|mixrin}}, {{User|Hans}}, {{User|Fuco}}, {{User|Avdg}}, {{User|Nickman}}, {{User|HDIEagle}}, {{User|^Spike^}}, {{User|DCritic}}  | [[Gametype:Cargo_Concept|Cargo]] | TL 5 / 12 | 256 x 512 Temperate | r16782 [[GRF|#openttdcoop-GRF-Pack 7.3]]|&lt;br /&gt;
The goal of this game was to collect all cargo in Kent, UK, process it, and then send it to the port of Dover for export to the mainland. Planetmaker provided a plan with a cargo ring, and a dedicated goods path transporting the cargo from the industry in the west to the port in the east. The ring had to be expanded several times to cope with the many trains traversing it, ending up being 7 lanes. The final result sported a grand total of over 1100 trains and 150 other units.&lt;br /&gt;
|150|Image:PSG150.png| The port of Dover, occupied by many trains, vehicles, ships and aircraft}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 149|04.07.09-09.07.09| {{User|Combuster}}, {{User|HDIEagle}}, {{User|Mark}}, {{User|^Spike^}}, {{User|ODM}}, {{User|Nickman}}, {{User|Farden}}, {{User|V453000}}, {{User|X-BT}}, {{User|Satyap}}, {{User|Ammler}}, {{User|Hyle}}, {{User|mixrin}} {{User|petert}}| [[Gametype:Boost|Boost]] | TL 7 | 128 x 2048 Arctic | r16621 [[GRF|#openttdcoop-GRF-Pack 7.3]]|&lt;br /&gt;
This game was entirely SRNW with a goal set on producing 75K food at the drop. Three factories were needed and we got around 60K. Some experimenting has been done to make more efficient, larger or just plain cooler looking stations. |149|Image:PSG149.png| Some crazy contraption of Combuster to regulate the insertion of new trains into the ring}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 148|30.06.09-04-07.09| {{User|Combuster}}, {{User|HDIEagle}}, {{User|Hylje}}, {{User|^Spike^}}, {{User|StarLite}}, {{User|Nickman}}, {{User|zakjan}}, | [[Gametype:Chaos_Theory|Cargo &amp;amp; PAX]] | TL 8 PAX / TL3 Cargo | 512 x 512 Sub-Tropic | r16621 [[GRF|#openttdcoop-GRF-Pack 7.3]]|&lt;br /&gt;
A chaos type game with a mix between cargo and PAX. In the end ran over 700 trains on a maze of track. Since it was chaos most of the ghetto hubs that got build had to be rebuild numerous times to handle the higher traffic from later in the game.|148|Image:PSG148.PNG| One of the major PAX terminals in the game.}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 147|25.06.09-30.06.09| {{User|Combuster}}, {{User|Nickman}}, {{User|ODM}}, {{User|Damalix}}, {{User|HDIEagle}}, {{User|Nichevo}}, {{User|Wall-D}}, {{User|Mark}}, {{User|Mensi}}, {{User|Damalix}}, {{User|Farden}}, {{User|SmatZ}}, {{User|zakjan}} | [[Gametype:Cargo_Concept|Cargo &amp;amp; PAX]] | TL 5 | 512 x 512 Temperate| r16621 [[GRF|#openttdcoop-GRF-Pack 7.3]]|&lt;br /&gt;
The plan was a nice big X covering the map with a ring in the middle, and as an extra a maglev connection for passengers, mail and goods. The maglev tracks never reached their full capacity and were barely used. The rest of the system was too limited and had to be extended at some sidelines and on some places of the ML.|147|Image:PSG147.png| What used to be a simple and clean SLH turned into a monster hub when all the livestock, grain and steel trains had to pass it.}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 146|16.06.09-25.06.09| {{User|Thraxian}}, {{User|Mark}}, {{User|ODM}}, {{User|mensi}}, {{User|hafai}}, {{User|KenjiE20}}, {{User|Chris booth}}, {{User|Combuster}}, {{User|Farden}} | [[Gametype:Cargo_Concept|Cargo]] | TL 5 | 512 x 512 Arctic | r16621 [[GRF|#openttdcoop-GRF-Pack 7.3]]|&lt;br /&gt;
The game featured an organic ML layout designed to follow the mountain ranges and coasts that made up this map. This plan featured an LLL_RRR central loop to which all main stations were connected. This resulted in some nice and big BBHs. After the primary industries began to produce some seious output traffic levels increased fast and and some places the mainline had to be extended to twice its original width. |146|Image:PSG146.png| Showing BBH04 and BBH05, these were seperated when the game started but were later on optimized to remove join-before-splits and cope with the huge amounts of wood and paper}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 145|05.06.09-16.06.09| {{User|Thraxian}}, {{User|Mark}}, {{User|Strix}}, {{User|ODM}}, {{User|mensi}}, {{User|uliko}}, {{User|Combuster}}, {{User|theholyduck}}, {{User|hafai}}, {{User|Xaroth}} | [[Gametype:Cargo_Concept|Cargo]] &amp;amp; PAX | TL 4 &amp;amp; 6 | 512 x 512 Temperate | r16520 [[GRF|#openttdcoop-GRF-Pack 7.3]]|&lt;br /&gt;
After selecting a plan, construction began.  Then construction continued.  And some more construction.  Practically everything in the game was reworked at least once, so it took time before trains starting moving.  Several new players joined the server, so the late-game included lots of instruction and guidance.  In the end, the network ran fairly smoothly, and most industries were connected. |145|Image:PSG145.png| BBHs and MSHs were packed in tightly on this map}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 144|01.06.09-05.06.09| {{User|Thraxian}}, {{User|ZarenorDarkstalker}}, {{User|Mark}}, {{User|Elmz}}, {{User|Damalix}}, {{User|Ben Totterdell}}, {{User|Mensi}}, {{User|PK}},  | [[Gametype:Cargo_Concept|Cargo]] | TL 5 | 512 x 512 Toyland | r16381 [[GRF|#openttdcoop-GRF-Pack 7.3]]|&lt;br /&gt;
Intended to be a proof of the Davil-style hub (a recent blog article), this plan never really got off the ground.  The loop was made too large, and later shrunk to a more manageable size.  The Mainlines radiating from the loop were developed, but no industries (and consequently no trains) ever touched the network.  In the end, the graphics proved to be too hard on the eyes and the game was scrapped in favor of a new climate. |144|Image:PSG144.png| Part of the 3-way Town Drop station}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 143|23.05.09-01.06.09| {{User|tneo}}, {{User|Xaroth}}, {{User|Fice}}, {{User|Mensi}}, {{User|Bennythen00b}}, {{User|seandasheep}}, {{User|Kalaidos}}, {{User|Kalaidos}}, {{User|Suisse}}, {{User|Davil}},  {{User|^Spike^}}, {{User|Thraxian}}, {{User|Sepp}}, {{User|Avdg}}, {{User|Kala}},  | [[Gametype:Cargo_Concept|Cargo]] &amp;amp; Pax | TL 8 &amp;amp; 12 | 512 x 512 Temperate | r16381 [[GRF|#openttdcoop-GRF-Pack 7.3]]|&lt;br /&gt;
The original plan involving many twoway loops and lots of massive BBHs, combined with different trainspeeds and trainlengths proved to be too hard. We decided to get rid of the inner loop and seperate the pax and cargo network, in the end the map came out pretty well. |143|Image:PSG143.png| Showing an openttdcoop first: a full 5-way BBH.}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 142|15.05.09-23.05.09| {{User|tneo}}, {{User|Chris_booth}}, {{User|Xaroth}}, {{User|Mark}}, {{User|Sepp}}, {{User|Chris Booth}}, {{User|Kala}}, {{User|KenjiE20}}, {{User|Thijs}}, {{User|Godde}}, {{User|Kangoo}}, {{User|Kalaidos}}, {{User|uliko}}, {{User|Strix}}, | [[Gametype:Cargo_Concept|Cargo]] |TL 5 | 512 x 512 Temperate | r16341 [[GRF|#openttdcoop-GRF-Pack 7.3]]|&lt;br /&gt;
The goal of the plan chosen was to have a high capacity network that worked with the map. We ended up with an LLLL_RRRR babcbone loop to which the other MLs were connected. |142|Image:PSG142.png| BBH02 is one of the 6 big BBHs in this game.}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 141|08.05.09-15.05.09| {{User|tneo}}, {{User|planetmaker}}, {{User|gleeb}}, {{User|uliko}}, {{User|ODM}}, {{User|Chris_booth}}, {{User|Combuster}}, {{User|Xaroth}},  {{User|SmatZ}}, {{User|Strixer}}, | [[Gametype:Cargo_Concept|Cargo]] |TL 5 | 512 x 256 Sub-Tropical | r16277 [[GRF|#openttdcoop-GRF-Pack 7.3]]|&lt;br /&gt;
This game featured a central hub station with an LL_RR leg to either side, trains picked up at both ends of the legs. After delivering their cargo trains were heading for the nearest depot to be refitted. This way train amount required was less then usual and trains mostly didn't travel empty.|141|Image:PSG141.png| An oil pickup station initally used for the MM.}}&lt;/div&gt;</summary>
		<author><name>DCritic</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=User:DCritic&amp;diff=10245</id>
		<title>User:DCritic</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=User:DCritic&amp;diff=10245"/>
				<updated>2009-06-16T20:10:42Z</updated>
		
		<summary type="html">&lt;p&gt;DCritic: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Born:''' &lt;br /&gt;
Haha why should i tell you?&lt;br /&gt;
&lt;br /&gt;
'''Home:''' &lt;br /&gt;
USA&lt;br /&gt;
&lt;br /&gt;
'''Email:''' &lt;br /&gt;
[mailto:i@dcritic.com i@dcritic.com]&lt;br /&gt;
&lt;br /&gt;
'''Started playing TTD:''' &lt;br /&gt;
Near the end of May 2009. That time I played maybe 5 hours a day after school :D&lt;br /&gt;
 &lt;br /&gt;
'''Joined #openttdcoop:''' &lt;br /&gt;
June 13, 2009. I am not a member.&lt;br /&gt;
&lt;br /&gt;
'''Specialist on:''' &lt;br /&gt;
Nothing really but I work on industries connected to sidelines.&lt;br /&gt;
&lt;br /&gt;
'''Prefers:'''&lt;br /&gt;
Large cities&lt;br /&gt;
&lt;br /&gt;
Hello. I'm DCritic. I was one of the &amp;quot;new players&amp;quot; mentioned in Game 145. My website is [http://www.dcritic.com DCritic Restaurant Reviews].&lt;/div&gt;</summary>
		<author><name>DCritic</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=User:DCritic&amp;diff=10244</id>
		<title>User:DCritic</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=User:DCritic&amp;diff=10244"/>
				<updated>2009-06-16T20:09:34Z</updated>
		
		<summary type="html">&lt;p&gt;DCritic: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
'''Born:''' &lt;br /&gt;
Haha why should i tell you?&lt;br /&gt;
&lt;br /&gt;
'''Home:''' &lt;br /&gt;
USA&lt;br /&gt;
&lt;br /&gt;
'''Email:''' &lt;br /&gt;
[mailto:i@dcritic.com i@dcritic.com]&lt;br /&gt;
&lt;br /&gt;
'''Started playing TTD:''' &lt;br /&gt;
Near the end of May 2009. That time I played maybe 5 hours a day after school :D&lt;br /&gt;
 &lt;br /&gt;
'''Joined #openttdcoop:''' &lt;br /&gt;
June 13, 2009.&lt;br /&gt;
&lt;br /&gt;
'''Specialist on:''' &lt;br /&gt;
Nothing really but I work on industries connected to sidelines.&lt;br /&gt;
&lt;br /&gt;
'''Prefers:'''&lt;br /&gt;
Large cities&lt;br /&gt;
&lt;br /&gt;
Hello. I'm DCritic. I was one of the &amp;quot;new players&amp;quot; mentioned in Game 145. My website is [http://www.dcritic.com DCritic Restaurant Reviews].&lt;/div&gt;</summary>
		<author><name>DCritic</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=User:DCritic&amp;diff=10238</id>
		<title>User:DCritic</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=User:DCritic&amp;diff=10238"/>
				<updated>2009-06-16T17:18:39Z</updated>
		
		<summary type="html">&lt;p&gt;DCritic: New page: Hello. I'm DCritic. I was one of the &amp;quot;new players&amp;quot; mentioned in Game 145. My website is [http://www.dcritic.com DCritic Restaurant Reviews].&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hello. I'm DCritic. I was one of the &amp;quot;new players&amp;quot; mentioned in Game 145. My website is [http://www.dcritic.com DCritic Restaurant Reviews].&lt;/div&gt;</summary>
		<author><name>DCritic</name></author>	</entry>

	</feed>