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		<updated>2026-05-12T12:48:21Z</updated>
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	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=PublicServer:Archive_-_Vote_-_HoF&amp;diff=9612</id>
		<title>PublicServer:Archive - Vote - HoF</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=PublicServer:Archive_-_Vote_-_HoF&amp;diff=9612"/>
				<updated>2009-02-28T21:55:16Z</updated>
		
		<summary type="html">&lt;p&gt;Tautrimas: /* Vote: PublicServer Game 129 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This Page is used to start new votes or do votes.&lt;br /&gt;
&lt;br /&gt;
Please read the [[PublicServer:Archive_-_Vote_-_Instructions | voting instructions]] before posting.&lt;br /&gt;
&lt;br /&gt;
= Votes =&lt;br /&gt;
&lt;br /&gt;
== Vote: PublicServer Game 129 ==&lt;br /&gt;
'''Reason''': demonstration of skills to build on small patch of land. Little space is left to build anything else.&lt;br /&gt;
=== Pros: ===&lt;br /&gt;
# When I first saw this game (finished already), I never thought that it was possible to build ALL the map so tightly having only the small islands. Even more, passengers are distributed so evenly! No thousands of lurking zombies in stations which is a common &amp;quot;feature&amp;quot; in ottdcoop games. It's just amazing to stare at it. [[User:Tautrimas|Tautrimas]] 21:53, 28 February 2009 (UTC)&lt;br /&gt;
# &amp;lt;your message&amp;gt; &amp;lt;user signature&amp;gt;&lt;br /&gt;
=== Cons: ===&lt;br /&gt;
# &amp;lt;your message&amp;gt; &amp;lt;user signature&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Vote: PublicServer Game 96 ==&lt;br /&gt;
'''Reason:''' Records on multiple areas: Largest single S-bahn network, Largest town sizes, Largest ICE stations. &lt;br /&gt;
=== Pros: ===&lt;br /&gt;
# Sheer beauty of the constructed networks - [[User:Combuster|Combuster]] 11:51, 11 August 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
=== Cons: ===&lt;br /&gt;
# &amp;lt;your message&amp;gt; &amp;lt;user signature&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Vote: Public Server Game 38 ==&lt;br /&gt;
'''Reason:''' Large Game with lot's of trains large city's and an good network without a plan &lt;br /&gt;
=== Pros: ===&lt;br /&gt;
# A good Game, The effecinty of the netwrk was good even without a plan&amp;gt; &amp;lt;Gamer&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Cons: ===&lt;br /&gt;
# &amp;lt;your message&amp;gt; &amp;lt;user signature&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Vote: Public Server Game 51 ==&lt;br /&gt;
'''Reason:''' 1610 trains and no jams. &lt;br /&gt;
=== Pros: ===&lt;br /&gt;
# A great game&amp;gt; &amp;lt;raWt&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Cons: ===&lt;br /&gt;
# &amp;lt;your message&amp;gt; &amp;lt;user signature&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Vote: Public Server Game 6.2 ==&lt;br /&gt;
'''Reason:''' Two-tile-trains are just fun! &lt;br /&gt;
=== Pros: ===&lt;br /&gt;
# a lot of interesting SL to 4-lane ML hubs  &amp;lt;Doke&amp;gt;&lt;br /&gt;
# High traffic stations &amp;lt;Doke&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Cons: ===&lt;br /&gt;
# Not all industries are connected  &amp;lt;Doke&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Note: ===&lt;br /&gt;
“Load trains gradually” must be turned off to avoid jams at station entrances. Otherwise you get a 1200-trains-jam.&lt;br /&gt;
&lt;br /&gt;
The game doesn’t run with the newest nightlies, but with 0.5.3 it works fine.&lt;/div&gt;</summary>
		<author><name>Tautrimas</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=PublicServer:Archive_-_Vote_-_HoF&amp;diff=9611</id>
		<title>PublicServer:Archive - Vote - HoF</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=PublicServer:Archive_-_Vote_-_HoF&amp;diff=9611"/>
				<updated>2009-02-28T21:54:43Z</updated>
		
		<summary type="html">&lt;p&gt;Tautrimas: /* Vote: PublicServer Game 129 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This Page is used to start new votes or do votes.&lt;br /&gt;
&lt;br /&gt;
Please read the [[PublicServer:Archive_-_Vote_-_Instructions | voting instructions]] before posting.&lt;br /&gt;
&lt;br /&gt;
= Votes =&lt;br /&gt;
&lt;br /&gt;
== Vote: PublicServer Game 129 ==&lt;br /&gt;
&amp;quot;&amp;quot;Reason&amp;quot;&amp;quot;: demonstration of skills to build on small patch of land. Little space is left to build anything else.&lt;br /&gt;
=== Pros: ===&lt;br /&gt;
# When I first saw this game (finished already), I never thought that it was possible to build ALL the map so tightly having only the small islands. Even more, passengers are distributed so evenly! No thousands of lurking zombies in stations which is a common &amp;quot;feature&amp;quot; in ottdcoop games. It's just amazing to stare at it. [[User:Tautrimas|Tautrimas]] 21:53, 28 February 2009 (UTC)&lt;br /&gt;
# &amp;lt;your message&amp;gt; &amp;lt;user signature&amp;gt;&lt;br /&gt;
=== Cons: ===&lt;br /&gt;
# &amp;lt;your message&amp;gt; &amp;lt;user signature&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Vote: PublicServer Game 96 ==&lt;br /&gt;
'''Reason:''' Records on multiple areas: Largest single S-bahn network, Largest town sizes, Largest ICE stations. &lt;br /&gt;
=== Pros: ===&lt;br /&gt;
# Sheer beauty of the constructed networks - [[User:Combuster|Combuster]] 11:51, 11 August 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
=== Cons: ===&lt;br /&gt;
# &amp;lt;your message&amp;gt; &amp;lt;user signature&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Vote: Public Server Game 38 ==&lt;br /&gt;
'''Reason:''' Large Game with lot's of trains large city's and an good network without a plan &lt;br /&gt;
=== Pros: ===&lt;br /&gt;
# A good Game, The effecinty of the netwrk was good even without a plan&amp;gt; &amp;lt;Gamer&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Cons: ===&lt;br /&gt;
# &amp;lt;your message&amp;gt; &amp;lt;user signature&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Vote: Public Server Game 51 ==&lt;br /&gt;
'''Reason:''' 1610 trains and no jams. &lt;br /&gt;
=== Pros: ===&lt;br /&gt;
# A great game&amp;gt; &amp;lt;raWt&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Cons: ===&lt;br /&gt;
# &amp;lt;your message&amp;gt; &amp;lt;user signature&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Vote: Public Server Game 6.2 ==&lt;br /&gt;
'''Reason:''' Two-tile-trains are just fun! &lt;br /&gt;
=== Pros: ===&lt;br /&gt;
# a lot of interesting SL to 4-lane ML hubs  &amp;lt;Doke&amp;gt;&lt;br /&gt;
# High traffic stations &amp;lt;Doke&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Cons: ===&lt;br /&gt;
# Not all industries are connected  &amp;lt;Doke&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Note: ===&lt;br /&gt;
“Load trains gradually” must be turned off to avoid jams at station entrances. Otherwise you get a 1200-trains-jam.&lt;br /&gt;
&lt;br /&gt;
The game doesn’t run with the newest nightlies, but with 0.5.3 it works fine.&lt;/div&gt;</summary>
		<author><name>Tautrimas</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=PublicServer:Archive_-_Vote_-_HoF&amp;diff=9610</id>
		<title>PublicServer:Archive - Vote - HoF</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=PublicServer:Archive_-_Vote_-_HoF&amp;diff=9610"/>
				<updated>2009-02-28T21:53:08Z</updated>
		
		<summary type="html">&lt;p&gt;Tautrimas: adding 129&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This Page is used to start new votes or do votes.&lt;br /&gt;
&lt;br /&gt;
Please read the [[PublicServer:Archive_-_Vote_-_Instructions | voting instructions]] before posting.&lt;br /&gt;
&lt;br /&gt;
= Votes =&lt;br /&gt;
&lt;br /&gt;
== Vote: PublicServer Game 129 ==&lt;br /&gt;
&amp;quot;&amp;quot;Reason&amp;quot;&amp;quot;: &lt;br /&gt;
=== Pros: ===&lt;br /&gt;
# When I first saw this game (finished already), I never thought that it was possible to build ALL the map so tightly having only the small islands. Even more, passengers are distributed so evenly! No thousands of lurking zombies in stations which is a common &amp;quot;feature&amp;quot; in ottdcoop games. It's just amazing to stare at it. [[User:Tautrimas|Tautrimas]] 21:53, 28 February 2009 (UTC)&lt;br /&gt;
# &amp;lt;your message&amp;gt; &amp;lt;user signature&amp;gt;&lt;br /&gt;
=== Cons: ===&lt;br /&gt;
# &amp;lt;your message&amp;gt; &amp;lt;user signature&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Vote: PublicServer Game 96 ==&lt;br /&gt;
'''Reason:''' Records on multiple areas: Largest single S-bahn network, Largest town sizes, Largest ICE stations. &lt;br /&gt;
=== Pros: ===&lt;br /&gt;
# Sheer beauty of the constructed networks - [[User:Combuster|Combuster]] 11:51, 11 August 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
=== Cons: ===&lt;br /&gt;
# &amp;lt;your message&amp;gt; &amp;lt;user signature&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Vote: Public Server Game 38 ==&lt;br /&gt;
'''Reason:''' Large Game with lot's of trains large city's and an good network without a plan &lt;br /&gt;
=== Pros: ===&lt;br /&gt;
# A good Game, The effecinty of the netwrk was good even without a plan&amp;gt; &amp;lt;Gamer&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Cons: ===&lt;br /&gt;
# &amp;lt;your message&amp;gt; &amp;lt;user signature&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Vote: Public Server Game 51 ==&lt;br /&gt;
'''Reason:''' 1610 trains and no jams. &lt;br /&gt;
=== Pros: ===&lt;br /&gt;
# A great game&amp;gt; &amp;lt;raWt&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Cons: ===&lt;br /&gt;
# &amp;lt;your message&amp;gt; &amp;lt;user signature&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Vote: Public Server Game 6.2 ==&lt;br /&gt;
'''Reason:''' Two-tile-trains are just fun! &lt;br /&gt;
=== Pros: ===&lt;br /&gt;
# a lot of interesting SL to 4-lane ML hubs  &amp;lt;Doke&amp;gt;&lt;br /&gt;
# High traffic stations &amp;lt;Doke&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Cons: ===&lt;br /&gt;
# Not all industries are connected  &amp;lt;Doke&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Note: ===&lt;br /&gt;
“Load trains gradually” must be turned off to avoid jams at station entrances. Otherwise you get a 1200-trains-jam.&lt;br /&gt;
&lt;br /&gt;
The game doesn’t run with the newest nightlies, but with 0.5.3 it works fine.&lt;/div&gt;</summary>
		<author><name>Tautrimas</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=Tutorial_Savegame_Mainline&amp;diff=9146</id>
		<title>Tutorial Savegame Mainline</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=Tutorial_Savegame_Mainline&amp;diff=9146"/>
				<updated>2008-11-16T09:47:21Z</updated>
		
		<summary type="html">&lt;p&gt;Tautrimas: /* 1.8 Prioritized Mainline */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TutorialSavegameMenu|Tutorial Savegame|&amp;lt;&amp;lt; Back to Overview|Tutorial Savegame Sideline|2.x Sideline &amp;gt;&amp;gt;|Tutorial Savegame Mainline}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
=1.0 Mainline=&lt;br /&gt;
&lt;br /&gt;
This section belongs to [[Mainline]] related tips and tricks.&lt;br /&gt;
&lt;br /&gt;
==1.1 Signal every 2nd tile==&lt;br /&gt;
[[Image:Tutorial_Savegame_1.1.png|160px|frame|left]]&lt;br /&gt;
The purpose is clear; [[Mainline|Mainlines]] are designed for high throughput!  Less-frequent signaling increases the spacing between trains, wasting capacity on the lines.&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both;&amp;quot; /&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
==1.2 Avoid Mainline Tunneling==&lt;br /&gt;
In order to keep the signal blocks at 2 tiles (as mentioned in 1.1) you should try to avoid tunneling the [[Mainline]] by default. Bridge the [[Sideline]] instead! 2-tile-signaling on a mainline is useless if there is one single point with a 6-tile signal gap. Trains will queue up right before the 6-tile gap, and the capacity of the mainline is determined by its most congested part.&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both;&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==1.3 Anti-Roadcross-Trackpart==&lt;br /&gt;
[[Image:Tutorial Savegame 1.3.png|210px|frame|left]]&lt;br /&gt;
Sometimes, its necessary not to let a town cross your tracks - one reason may be that you need some space later on. Basically, there are two possibilities: buy up land or build a construction as shown on the screenshot. The last option is more elegant and doesn't add ugly signs to the landscape.&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both;&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==1.4 Full-Speed Bend==&lt;br /&gt;
[[Image:Tutorial Savegame 1.4.png|190px|frame|left]]&lt;br /&gt;
Remember: S-bends are full-speed! It's perfectly acceptable to make bends on the [[Mainline]], as long as there are no slowdowns. Some small bends ease up construction and may save costs. &amp;lt;br style=&amp;quot;clear: both;&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==1.5 Stepped Climbing==&lt;br /&gt;
[[Image:Tutorial Savegame 1.5.png|235px|frame|left]]&lt;br /&gt;
A so called ''stepped climbing'' means that you try to avoid a two-tile-uphill. Its not only something which slows trains down; its also ugly and non-realistic. If you construct uphills in a stepped way it looks far more like a [[Mainline]]. &amp;lt;br style=&amp;quot;clear: both;&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== 1.8 Prioritized Mainline==&lt;br /&gt;
[[Image:Tutorial Savegame 1.8.png|237px|frame|left]]&lt;br /&gt;
Mainline is should be the fastest collection of tracks on the map. Therefore, you will want trains from a sideline wait a bit for a gap to enter mainline. This is accomplished using technique called [[priorities]]. &amp;lt;br style=&amp;quot;clear: both;&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== 1.9 Depots Center==&lt;br /&gt;
[[Image:Tutorial Savegame 1.9.png|426px|frame|left]]&lt;br /&gt;
Sometimes trains need to go servicing, replacing and just need to be removed or created. This is accomplished at the [[Networking#Depots|service centers]]. Bare in mind, that these depots are situated only at mainlines. If they are at a sideline, or even worse – at the station, trains will easily jam.&lt;br /&gt;
&lt;br /&gt;
And last but not least, can you notice the priorities? &amp;lt;br style=&amp;quot;clear: both;&amp;quot; /&amp;gt;&lt;/div&gt;</summary>
		<author><name>Tautrimas</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=Tutorial_Savegame_Mainline&amp;diff=9145</id>
		<title>Tutorial Savegame Mainline</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=Tutorial_Savegame_Mainline&amp;diff=9145"/>
				<updated>2008-11-16T09:46:36Z</updated>
		
		<summary type="html">&lt;p&gt;Tautrimas: /* 1.9 Depots Center */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TutorialSavegameMenu|Tutorial Savegame|&amp;lt;&amp;lt; Back to Overview|Tutorial Savegame Sideline|2.x Sideline &amp;gt;&amp;gt;|Tutorial Savegame Mainline}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
=1.0 Mainline=&lt;br /&gt;
&lt;br /&gt;
This section belongs to [[Mainline]] related tips and tricks.&lt;br /&gt;
&lt;br /&gt;
==1.1 Signal every 2nd tile==&lt;br /&gt;
[[Image:Tutorial_Savegame_1.1.png|160px|frame|left]]&lt;br /&gt;
The purpose is clear; [[Mainline|Mainlines]] are designed for high throughput!  Less-frequent signaling increases the spacing between trains, wasting capacity on the lines.&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both;&amp;quot; /&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
==1.2 Avoid Mainline Tunneling==&lt;br /&gt;
In order to keep the signal blocks at 2 tiles (as mentioned in 1.1) you should try to avoid tunneling the [[Mainline]] by default. Bridge the [[Sideline]] instead! 2-tile-signaling on a mainline is useless if there is one single point with a 6-tile signal gap. Trains will queue up right before the 6-tile gap, and the capacity of the mainline is determined by its most congested part.&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both;&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==1.3 Anti-Roadcross-Trackpart==&lt;br /&gt;
[[Image:Tutorial Savegame 1.3.png|210px|frame|left]]&lt;br /&gt;
Sometimes, its necessary not to let a town cross your tracks - one reason may be that you need some space later on. Basically, there are two possibilities: buy up land or build a construction as shown on the screenshot. The last option is more elegant and doesn't add ugly signs to the landscape.&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both;&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==1.4 Full-Speed Bend==&lt;br /&gt;
[[Image:Tutorial Savegame 1.4.png|190px|frame|left]]&lt;br /&gt;
Remember: S-bends are full-speed! It's perfectly acceptable to make bends on the [[Mainline]], as long as there are no slowdowns. Some small bends ease up construction and may save costs. &amp;lt;br style=&amp;quot;clear: both;&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==1.5 Stepped Climbing==&lt;br /&gt;
[[Image:Tutorial Savegame 1.5.png|235px|frame|left]]&lt;br /&gt;
A so called ''stepped climbing'' means that you try to avoid a two-tile-uphill. Its not only something which slows trains down; its also ugly and non-realistic. If you construct uphills in a stepped way it looks far more like a [[Mainline]]. &amp;lt;br style=&amp;quot;clear: both;&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== 1.8 Prioritized Mainline==&lt;br /&gt;
[[Image:Tutorial Savegame 1.8.png|237px|frame|left]]&lt;br /&gt;
Mainline is should be the fastest collection of tracks on the map. Therefore, you will want trains from a sideline wait a bit for a gap to enter mainline. This is accomplished using technique called [[Priorities]]. &amp;lt;br style=&amp;quot;clear: both;&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== 1.9 Depots Center==&lt;br /&gt;
[[Image:Tutorial Savegame 1.9.png|426px|frame|left]]&lt;br /&gt;
Sometimes trains need to go servicing, replacing and just need to be removed or created. This is accomplished at the [[Networking#Depots|service centers]]. Bare in mind, that these depots are situated only at mainlines. If they are at a sideline, or even worse – at the station, trains will easily jam.&lt;br /&gt;
&lt;br /&gt;
And last but not least, can you notice the priorities? &amp;lt;br style=&amp;quot;clear: both;&amp;quot; /&amp;gt;&lt;/div&gt;</summary>
		<author><name>Tautrimas</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=Networking&amp;diff=9144</id>
		<title>Networking</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=Networking&amp;diff=9144"/>
				<updated>2008-11-16T09:45:33Z</updated>
		
		<summary type="html">&lt;p&gt;Tautrimas: Adding depots headline&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Mainline_Junctions|&amp;lt;&amp;lt; Mainline Junctions ]] | [[Trains| Trains &amp;gt;&amp;gt;]]&lt;br /&gt;
&lt;br /&gt;
After being able to build all this nice little hubs we return to some basics. Actually we demand you to do something very important before you start to build: just think about what you are doing. In the ruleset you probably read about our intention to build a comprehensive network. In a typical 512*512 game we have developed a certain networking-style. But do not misunderstand this: we do not want you to end up saying &amp;quot;this guys are always just doing the same with all that strict rules ....&amp;quot;: we do not build networks one like the other! We always try to improve our building style and so the style changes. &lt;br /&gt;
&lt;br /&gt;
The challenge is to invent new Network Concepts on the strategic level and new junctions/stations etc on the more detailed level of the game. Therefore, our game is not about doing the same things all the time but about keeping reliable network concepts and upgrade them with new ideas. But instead of writing so much theoretical things we should get back and analyze a typical network of #openttdcoop. &lt;br /&gt;
&lt;br /&gt;
[[Image:BasicNetwork.png|thumb|800px|center|Network overview]]&lt;br /&gt;
&lt;br /&gt;
* On the map we see the 2x2 mainlines. On a 512*512 map we somtimes build some kind of &amp;quot;box&amp;quot; at the edges of the map. They provide some kind of a framework to our upcoming plans (note: on this screenshot only the southeastern part of the map is shown).&lt;br /&gt;
* Since mines/factories/plants/farms located in the center of the map are far of this &amp;quot;framework&amp;quot; of mainlines, a mainline through the center is needed. It usually leads to a giant cloverleaf in the center of the map (note: we usually try to avoid cloverleafs due to their liability to jam). On our screenshot this &amp;quot;cross&amp;quot; of central mainlines is not yet completed but you already see the central west-east axis.&lt;br /&gt;
* Already shown in this screenshot: two Sideline Hubs at the &amp;quot;Eastern Axis&amp;quot;. You probably notice the two sidelines originating at the two SLH's and the connected stations to the sidelines.&lt;br /&gt;
* If you ask yourself &amp;quot;why the hell can't they build straight lines?!&amp;quot; there is an easy explaination for this: In OTTD, there are various landmark which can't be moved. Antennas (=really evil things on hills), factories/plants/farms/mines, churches (removable after some bribes -&amp;gt; expensive!) are such landmarks.&lt;br /&gt;
* This &amp;quot;crossed box&amp;quot; has proven to be a reliable concept on 512*512 maps but we are always searching for new ideas - and if we play on larger (or smaller) maps, we need a whole new concept. Unfortunately, it has shown that 1024*1024 are not yet suitable for network games (but maybe will be in the near future)&lt;br /&gt;
&lt;br /&gt;
==Depots==&lt;br /&gt;
The next picture is all about depots. Since we have a massive comprehensive network of railroad tracks we have trains going all along from one side of the map to the other side and back again. Despite break-downs are disabled in our standard configuration (if you ever operated more than 100 trains on a huge network in one game you know why) there is some train developement going on in the game. Therefore, we have to upgrade trains from time to time at a railroad depot. Since we have a massive comprehensive network of railroad tracks we have trains going all along from one side of the map to the other side and back again. We can't simply build depots somewhere on the map on sidelines or even next to a station because if we do so, a &amp;quot;goto depot&amp;quot;-order will cause trains going to the nearest depot - which means: most likely jamming sidelines or stations. You probably have to trust us this time: this is a serious issue!&lt;br /&gt;
&lt;br /&gt;
Mucht developed a &amp;quot;Service Center&amp;quot; in order to build depots on the mainline.&lt;br /&gt;
[[Image:ServiceCenter.png|thumb|center|800px|Service Center]]&lt;br /&gt;
&lt;br /&gt;
Notice:&lt;br /&gt;
&lt;br /&gt;
* A train enters a depot quite slow. You have to implement some space so the train does not jam up the mainline because it enters the depot. If you look at the example picture you see some space for slowdown and even more space intended as acceleration area for the train.&lt;br /&gt;
* You always need a depot for every track at the mainline - if you try to save some money you risk trains moving straight forward to the next possibility to make a turn-around (which is, in a well-built network a station-area) and therefore jaming up the network instead of avoiding jams.&lt;br /&gt;
* Even name your service center. You know why.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
[[Mainline_Junctions|&amp;lt;&amp;lt; Mainline Junctions ]] | [[Trains| Trains &amp;gt;&amp;gt;]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Tautrimas</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=Tutorial_Savegame_Mainline&amp;diff=9143</id>
		<title>Tutorial Savegame Mainline</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=Tutorial_Savegame_Mainline&amp;diff=9143"/>
				<updated>2008-11-16T09:42:44Z</updated>
		
		<summary type="html">&lt;p&gt;Tautrimas: Adding Depots Centers&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TutorialSavegameMenu|Tutorial Savegame|&amp;lt;&amp;lt; Back to Overview|Tutorial Savegame Sideline|2.x Sideline &amp;gt;&amp;gt;|Tutorial Savegame Mainline}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
=1.0 Mainline=&lt;br /&gt;
&lt;br /&gt;
This section belongs to [[Mainline]] related tips and tricks.&lt;br /&gt;
&lt;br /&gt;
==1.1 Signal every 2nd tile==&lt;br /&gt;
[[Image:Tutorial_Savegame_1.1.png|160px|frame|left]]&lt;br /&gt;
The purpose is clear; [[Mainline|Mainlines]] are designed for high throughput!  Less-frequent signaling increases the spacing between trains, wasting capacity on the lines.&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both;&amp;quot; /&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
==1.2 Avoid Mainline Tunneling==&lt;br /&gt;
In order to keep the signal blocks at 2 tiles (as mentioned in 1.1) you should try to avoid tunneling the [[Mainline]] by default. Bridge the [[Sideline]] instead! 2-tile-signaling on a mainline is useless if there is one single point with a 6-tile signal gap. Trains will queue up right before the 6-tile gap, and the capacity of the mainline is determined by its most congested part.&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both;&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==1.3 Anti-Roadcross-Trackpart==&lt;br /&gt;
[[Image:Tutorial Savegame 1.3.png|210px|frame|left]]&lt;br /&gt;
Sometimes, its necessary not to let a town cross your tracks - one reason may be that you need some space later on. Basically, there are two possibilities: buy up land or build a construction as shown on the screenshot. The last option is more elegant and doesn't add ugly signs to the landscape.&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both;&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==1.4 Full-Speed Bend==&lt;br /&gt;
[[Image:Tutorial Savegame 1.4.png|190px|frame|left]]&lt;br /&gt;
Remember: S-bends are full-speed! It's perfectly acceptable to make bends on the [[Mainline]], as long as there are no slowdowns. Some small bends ease up construction and may save costs. &amp;lt;br style=&amp;quot;clear: both;&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==1.5 Stepped Climbing==&lt;br /&gt;
[[Image:Tutorial Savegame 1.5.png|235px|frame|left]]&lt;br /&gt;
A so called ''stepped climbing'' means that you try to avoid a two-tile-uphill. Its not only something which slows trains down; its also ugly and non-realistic. If you construct uphills in a stepped way it looks far more like a [[Mainline]]. &amp;lt;br style=&amp;quot;clear: both;&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== 1.8 Prioritized Mainline==&lt;br /&gt;
[[Image:Tutorial Savegame 1.8.png|237px|frame|left]]&lt;br /&gt;
Mainline is should be the fastest collection of tracks on the map. Therefore, you will want trains from a sideline wait a bit for a gap to enter mainline. This is accomplished using technique called [[Priorities]]. &amp;lt;br style=&amp;quot;clear: both;&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== 1.9 Depots Center==&lt;br /&gt;
[[Image:Tutorial Savegame 1.9.png|426px|frame|left]]&lt;br /&gt;
Sometimes trains need to go servicing, replacing and just need to be removed or created. This is accomplished at the service centers. Bare in mind, that these depots are situated only at mainlines. If they are at a sideline, or even worse – at the station, trains will easily jam.&lt;br /&gt;
&lt;br /&gt;
And last but not least, can you notice the priorities? &amp;lt;br style=&amp;quot;clear: both;&amp;quot; /&amp;gt;&lt;/div&gt;</summary>
		<author><name>Tautrimas</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=File:Tutorial_Savegame_1.9.png&amp;diff=9142</id>
		<title>File:Tutorial Savegame 1.9.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=File:Tutorial_Savegame_1.9.png&amp;diff=9142"/>
				<updated>2008-11-16T09:33:24Z</updated>
		
		<summary type="html">&lt;p&gt;Tautrimas: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Tautrimas</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=Tutorial_Savegame_Mainline&amp;diff=9141</id>
		<title>Tutorial Savegame Mainline</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=Tutorial_Savegame_Mainline&amp;diff=9141"/>
				<updated>2008-11-16T09:31:03Z</updated>
		
		<summary type="html">&lt;p&gt;Tautrimas: Added priorities section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TutorialSavegameMenu|Tutorial Savegame|&amp;lt;&amp;lt; Back to Overview|Tutorial Savegame Sideline|2.x Sideline &amp;gt;&amp;gt;|Tutorial Savegame Mainline}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
=1.0 Mainline=&lt;br /&gt;
&lt;br /&gt;
This section belongs to [[Mainline]] related tips and tricks.&lt;br /&gt;
&lt;br /&gt;
==1.1 Signal every 2nd tile==&lt;br /&gt;
[[Image:Tutorial_Savegame_1.1.png|160px|frame|left]]&lt;br /&gt;
The purpose is clear; [[Mainline|Mainlines]] are designed for high throughput!  Less-frequent signaling increases the spacing between trains, wasting capacity on the lines.&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both;&amp;quot; /&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
==1.2 Avoid Mainline Tunneling==&lt;br /&gt;
In order to keep the signal blocks at 2 tiles (as mentioned in 1.1) you should try to avoid tunneling the [[Mainline]] by default. Bridge the [[Sideline]] instead! 2-tile-signaling on a mainline is useless if there is one single point with a 6-tile signal gap. Trains will queue up right before the 6-tile gap, and the capacity of the mainline is determined by its most congested part.&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both;&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==1.3 Anti-Roadcross-Trackpart==&lt;br /&gt;
[[Image:Tutorial Savegame 1.3.png|210px|frame|left]]&lt;br /&gt;
Sometimes, its necessary not to let a town cross your tracks - one reason may be that you need some space later on. Basically, there are two possibilities: buy up land or build a construction as shown on the screenshot. The last option is more elegant and doesn't add ugly signs to the landscape.&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both;&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==1.4 Full-Speed Bend==&lt;br /&gt;
[[Image:Tutorial Savegame 1.4.png|190px|frame|left]]&lt;br /&gt;
Remember: S-bends are full-speed! It's perfectly acceptable to make bends on the [[Mainline]], as long as there are no slowdowns. Some small bends ease up construction and may save costs. &amp;lt;br style=&amp;quot;clear: both;&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==1.5 Stepped Climbing==&lt;br /&gt;
[[Image:Tutorial Savegame 1.5.png|235px|frame|left]]&lt;br /&gt;
A so called ''stepped climbing'' means that you try to avoid a two-tile-uphill. Its not only something which slows trains down; its also ugly and non-realistic. If you construct uphills in a stepped way it looks far more like a [[Mainline]]. &amp;lt;br style=&amp;quot;clear: both;&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== 1.8 Prioritized Mainline==&lt;br /&gt;
[[Image:Tutorial Savegame 1.8.png|237px|frame|left]]&lt;br /&gt;
Mainline is should be the fastest collection of tracks on the map. Therefore, you will want trains from a sideline wait a bit for a gap to enter mainline. This is accomplished using technique called [[Priorities]].&lt;/div&gt;</summary>
		<author><name>Tautrimas</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=File:Tutorial_Savegame_1.8.png&amp;diff=9140</id>
		<title>File:Tutorial Savegame 1.8.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=File:Tutorial_Savegame_1.8.png&amp;diff=9140"/>
				<updated>2008-11-16T09:29:47Z</updated>
		
		<summary type="html">&lt;p&gt;Tautrimas: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Tautrimas</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=User:Tautrimas&amp;diff=8286</id>
		<title>User:Tautrimas</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=User:Tautrimas&amp;diff=8286"/>
				<updated>2008-07-23T21:27:49Z</updated>
		
		<summary type="html">&lt;p&gt;Tautrimas: /* Personal Information */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Personal Information ==&lt;br /&gt;
&lt;br /&gt;
'''Alias:''' Tautrimas&lt;br /&gt;
&lt;br /&gt;
'''Born:''' 1989-05&lt;br /&gt;
&lt;br /&gt;
'''Home:''' Kaunas, Lithuania {{Flag|lt}}&lt;br /&gt;
&lt;br /&gt;
'''Started playing OTTD:''' in 2008-06. Played TTD maybe in 6th grade as a child for several months, so this game is nostalgic to me (:&lt;br /&gt;
&lt;br /&gt;
'''Joined #openttdcoop:''' 2008-07&lt;br /&gt;
&lt;br /&gt;
'''Prefers:''' Original openttd graphics, engines, but I enjoy additional features that adds something to usability and performance.&lt;br /&gt;
&lt;br /&gt;
'''Dislikes:''' NewStations and others stuff that makes the game not neat and easy to understand. The beauty is in simplicity and elegance.&lt;/div&gt;</summary>
		<author><name>Tautrimas</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=User:Tautrimas&amp;diff=8285</id>
		<title>User:Tautrimas</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=User:Tautrimas&amp;diff=8285"/>
				<updated>2008-07-23T21:27:34Z</updated>
		
		<summary type="html">&lt;p&gt;Tautrimas: /* Personal Information */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Personal Information ==&lt;br /&gt;
&lt;br /&gt;
'''Alias:''' Tautrimas&lt;br /&gt;
&lt;br /&gt;
'''Born:''' 1898-05&lt;br /&gt;
&lt;br /&gt;
'''Home:''' Kaunas, Lithuania {{Flag|lt}}&lt;br /&gt;
&lt;br /&gt;
'''Started playing OTTD:''' in 2008-06. Played TTD maybe in 6th grade as a child for several months, so this game is nostalgic to me (:&lt;br /&gt;
&lt;br /&gt;
'''Joined #openttdcoop:''' 2008-07&lt;br /&gt;
&lt;br /&gt;
'''Prefers:''' Original openttd graphics, engines, but I enjoy additional features that adds something to usability and performance.&lt;br /&gt;
&lt;br /&gt;
'''Dislikes:''' NewStations and others stuff that makes the game not neat and easy to understand. The beauty is in simplicity and elegance.&lt;/div&gt;</summary>
		<author><name>Tautrimas</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=User:Tautrimas&amp;diff=8284</id>
		<title>User:Tautrimas</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=User:Tautrimas&amp;diff=8284"/>
				<updated>2008-07-23T21:26:33Z</updated>
		
		<summary type="html">&lt;p&gt;Tautrimas: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Personal Information ==&lt;br /&gt;
&lt;br /&gt;
'''Alias:''' Tautrimas&lt;br /&gt;
&lt;br /&gt;
'''Born:''' 1898-05&lt;br /&gt;
&lt;br /&gt;
'''Home:''' Kaunas, Lithuania {{Flag|lt}}&lt;br /&gt;
&lt;br /&gt;
'''Started playing OTTD:''' in 2008-06. Played TTD maybe in 6th grade as a child for several months, so this game is nostalgic to me (:&lt;br /&gt;
&lt;br /&gt;
'''Joined #openttdcoop:''' 2008-07&lt;br /&gt;
&lt;br /&gt;
'''Prefers:''' Original openttd graphics, engines, but I enjoy additional features that adds something to usability and performance.&lt;br /&gt;
&lt;br /&gt;
'''Dislikes:''' NewStations and others stuff that makes the game not neat and easy to understand. The beauty is in simplicity.&lt;/div&gt;</summary>
		<author><name>Tautrimas</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=User:Tautrimas&amp;diff=8281</id>
		<title>User:Tautrimas</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=User:Tautrimas&amp;diff=8281"/>
				<updated>2008-07-23T21:13:21Z</updated>
		
		<summary type="html">&lt;p&gt;Tautrimas: New page: '''Name''': Tautrimas&amp;lt;br /&amp;gt; '''Country''': Lithuania&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Name''': Tautrimas&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Country''': Lithuania&lt;/div&gt;</summary>
		<author><name>Tautrimas</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=Talk:Public_Server&amp;diff=7962</id>
		<title>Talk:Public Server</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=Talk:Public_Server&amp;diff=7962"/>
				<updated>2008-06-02T08:43:18Z</updated>
		
		<summary type="html">&lt;p&gt;Tautrimas: /* Station rating */ Edit&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Station rating==&lt;br /&gt;
&amp;quot;Take care about the rating at primary industry stations. It should be between 65 and 75 per cent. Not more, since the production of the industry would fall down.&amp;quot; should be changed because it is not true. [http://wiki.openttd.org/index.php/Game_Mechanics#Rules OTTD Game Mechanics] [[User:Tautrimas|Tautrimas]] 08:43, 2 June 2008 (UTC)&lt;/div&gt;</summary>
		<author><name>Tautrimas</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=Talk:Public_Server&amp;diff=7961</id>
		<title>Talk:Public Server</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=Talk:Public_Server&amp;diff=7961"/>
				<updated>2008-06-02T08:41:44Z</updated>
		
		<summary type="html">&lt;p&gt;Tautrimas: Station rating&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Station rating==&lt;br /&gt;
Changing &amp;quot;Take care about the rating at primary industry stations. It should be between 65 and 75 per cent. Not more, since the production of the industry would fall down.&amp;quot; because it is not true. [http://wiki.openttd.org/index.php/Game_Mechanics#Rules OTTD Game Mechanics] [[User:Tautrimas|Tautrimas]] 08:41, 2 June 2008 (UTC)&lt;/div&gt;</summary>
		<author><name>Tautrimas</name></author>	</entry>

	</feed>