https://wiki.openttdcoop.org/api.php?action=feedcontributions&user=Thomashauk&feedformat=atom#openttdcoop wiki - User contributions [en]2024-03-28T13:01:10ZUser contributionsMediaWiki 1.25.2https://wiki.openttdcoop.org/index.php?title=PublicServer:Archive_-_Games_111_-_120&diff=9217PublicServer:Archive - Games 111 - 1202008-12-12T21:38:31Z<p>Thomashauk: Adding myself</p>
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{{Archive_PublicServer|Public Server Game 120|07.12.08-12.12.08| {{user|tneo}}, {{user|Mark}}, {{user|ODM}}, {{user|Bennythen00b}}, {{user|thomashauk}}, (add yourself) | [[Gametype:Cargo_Concept| Cargo Concept]] | 3 |256x512 Temperate |r14660 [[GRF|#openttdcoop-GRF-Pack 7.2]]| The plan chosen on this small map was based on an LL_RR Mainline, which soon couldn't handle all the traffic and was converted to maglev and upgraded to LLLL_RRRR, running 600 trains smoothly. |120|Image:PSG120.png|Add Description}}<br />
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{{Archive_PublicServer|Public Server Game 119|23.11.08-07.12.08| {{user|tneo}}, {{user|Mark}}, {{user|Thijs}}, {{user|Misza}}, {{user|Chris booth}}, (add yourself) | [[Gametype:Cargo_Concept| Cargo Concept]] | 5 |1024x512 Sub-Arctic |r14607 [[GRF|#openttdcoop-GRF-Pack 7.2]]| A plan with several one-way circles was choosen. All back bone hubs were [[Junctionary_-_3-Way_BBH|three-way]], splitting traffic in two directions. The game ended with over a 1000 trains and a staggering 500+ road vehicles without jams. |119|Image:PSG119.png|The town drop}}<br />
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{{Archive_PublicServer|Public Server Game 118|10.11.08-23.11.08| {{user|Addi}}, {{user|Chris booth}},{{user|thomashauk}}, (add yourself) | [[Gametype:ICE_SBahn|ICE + Sbahn]] | 7 |1024x512 Temperate |r14573 [[GRF|#openttdcoop-GRF-Pack 7.2]]| The map used in this plan was a custom scenario based around rebuilding the metro network for a large city which was destroyed during the Second World War. In this game we used a lot of selfregulating S-Bahns. |118|Image:PSG118.PNG|Showing Tarningwell Ridge's brand new selfregulating S-Bahn, which it got after the old metro was destroyed during WWII}}<br />
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{{Archive_PublicServer|Public Server Game 117|21.10.08-10.11.08| {{user|Kommer}}, {{user|andyp}}, {{user|SmatZ}}, {{user|Progman}}, {{user|Kirov}}, {{user|tneo}}, {{user|Chris booth}}, (add yourself) | [[Gametype:Cargo_Concept| Cargo Concept]] | 7 |512x512 Temperate |r14565 [[GRF|#openttdcoop-GRF-Pack 7.2]]| THis game started with a revolutionary plan by Dih. Later on in the game there was too much cargo to transport and it was too hard to add 2 or 3 lanes to all loops so we finished the game when we had 1000 trains<br />
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Note: This patch was capured by the [http://www.openttdcoop.org/blog/2008/11/04/timelapse-patch-on-a-psg/ timelapse patch]. |117|Image:PSG117.png|A BBH }}<br />
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{{Archive_PublicServer|Public Server Game 116|10.10.08-21.10.08| {{user|Rob}}, {{user|andyp}}, {{user|tneo}}, {{user|Chris booth}}, (add yourself) | [[Gametype:Cargo_Concept| Cargo Concept]] | 7 |1024x256 Temperate |r14469 [[GRF|#openttdcoop-GRF-Pack 7.2]]| A game with a lot of water and a lot of separate islands using Pikka's Basic Industries (PBI). This game was plagued by the low production level of the industries, and the fact that the mines and wells kept closing. (This is a "feature" of PBI where mines and wells have a fixed amount of materials to produce, then "dry up".) The network that never really got busy, even at the end. This would have worked better with a shorter TL to generate more traffic, as well as smooth out the economy. |116|Image:PSG116.png|The big sawmill pickup, which unfortunately wasn't very busy }}<br />
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{{Archive_PublicServer|Public Server Game 115|19.09.08-10.10.08|{{user|Chris booth}}, {{user|Avdg}}, {{user|Addi}}, {{user|Kirov}}, {{user|Levi}}, (add yourself) | [[Gametype:Cargo_Concept| Cargo Concept]] | 2 | 512x512 Temperate |r14412+ [[GRF|#openttdcoop-GRF-Pack 7.2]]| This was a TL2 game that was played for 20 days. In the end it ended up with more that 1500 trains and a 6 line CML, it has 4BBH's and intermediate SLHs at regual pacing. The game ended at about 85% completions, as we had a few minor jams left and not all industies were connected. |115|Image:PSG115.png|3 Way BBH 4 lanes west to north lanes lanes join from east }}<br />
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{{Archive_PublicServer|Public Server Game 114|14.09.08-19.09.08|{{user|Chris booth}}, {{user|planetmaker}}, {{user|Rob}}, {{user|Kirov}}, {{user|andyp}}, {{user|tneo}}, (add yourself) | [[Gametype:Cargo_Concept| Cargo Concept]] | 7 | 256 x 256 Temperate |r14316+ [[GRF|#openttdcoop-GRF-Pack 7.2]]| This game was over planed for. The planing stage took to long, and a plan the would have been suited for a map of 1024^2 rather than this small map emerged to win. the plan had a 5 way central hub, this was the only BBH. With train that had a max speed of 50MPH / 80Km/h and only 100 train the network didnt have any traffic problems. |114|Image:PSG114.png| 5 way BBH 01}}<br />
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{{Archive_PublicServer|Public Server Game 113|08.09.08-14.09.08|{{user|Chris booth}}, {{user|planetmaker}}, {{user|kais58}}, {{user|Rob}}, (add yourself) | [[Gametype:Cargo_Concept| Cargo Concept]] | 5 / 7 | 256 x 2048 Temperate |r14268+ [[GRF|#openttdcoop-GRF-Pack 7.2]]| This map featured much water and a plan which had a long ML where short ML branched to the secondary industries in regular intervals. The result was finally a quite efficient network with many bridges which supported more than 900 trains. |113|Image:PSG113.png| bottleneck BBH 02}}<br />
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{{Archive_PublicServer|Public Server Game 112|?.08.08-08.09.08|{{user|Chris booth}}, {{user|kais58}}, {{user|Rob}}, {{user|Thraxian}}, {{user|Kirov}}, {{user|andyp}}, (add yourself) |Cargo (inner-city pax)| 5 / 7 | 512 x 512 Subtropical |r14215+ [[GRF|#openttdcoop-GRF-Pack 7.2]]| This plan had a large cargo network delivering everything to a single large town drop. The goal of the plan was to grow the city to a population of 500,000. The coastal location of the city required heavy terraforming to achieve the goal. |112|Image:psg112.png| BBH 05 was one the most congested part of the network until it was rebuilt}}<br />
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{{Archive_PublicServer|Public Server Game 111|27.08.08-?.08.08|{{user|Rob}}, {{user|Osai}}, (add yourself) |Road Vehicles Only | 1 :) | ?x? Arctic (alpine) |r?+ [[GRF|#openttdcoop-GRF-Pack 7.2]]| This was a road vehicle-only game. We had over 1,300 road vehicles by the time the game ended. Several different station designs were used to see which type provided the best performance. |111|Image:PSG111.png| ...}}</div>Thomashaukhttps://wiki.openttdcoop.org/index.php?title=PublicServer:Archive_-_Games_101_-_110&diff=8451PublicServer:Archive - Games 101 - 1102008-08-20T00:06:47Z<p>Thomashauk: </p>
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{{Archive_PublicServer|Public Server Game 108|8.08.08 - 17.08.08|{{user|Brainstorm}}, {{user|Chris Booth}}, {{user|andyp}}, {{user|Osai}}, {{user|s_m_w}}, {{User|planetmaker}}, {{User|Willie}}, {{User|Fuco}}, {{User|Mark}}, {{User|fmauNeko}}, {{User|Farden}}, {{User|thomashauk}}, (add yourself) |Cargo + Pax | 5 | 1024*512 Temperate|r14069+ [[GRF|#openttdcoop-GRF-Pack 7.2]] w. The 2cc Set|It was decided to use the gametype "Back to Basics" in this game together with the 2cc-set, which resulted in a pretty messy, but working network.|108|Image:PSG107.png| The area around Ninningstone shows a lot of different vehicles of the 2cc-set in action}}<br />
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{{Archive_PublicServer|Public Server Game 106|23.07.08 - 08.08.08|{{user|tneo}}, {{user|avdg}}, {{user|SmatZ}}, {{user|sepp}}, {{user|Brainstorm}}, {{user|Chris Booth}}, {{user|Farden}}, {{user|kais58}}, {{user|strstrep}}, {{user|andyp}}, {{user|thgergo}}, {{user|Osai}} (add yourself) |Cargo | 6 & 9 for Goods/ Steel| 2048*256 Temperate|r14005+ [[Guides:Glossary:GRF|#openttdcoop-GRF-Pack 7.1]]|An extensive plan made by tneo was chosen in this game. The network has a seperate line for goods and steel running North to Souht. Along the ML where 6 Back Bone Hubs created, which were extended heavily in the end. With and 1324 trains the game ended running smooth. Those Back Bone Hubs are certainly worth a look while they are dazzling at times.|106|Image:PSG106.png| An exit from one of the six Back Bone Hubs.}}<br />
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{{Archive_PublicServer|Public Server Game 105|18.07.08 - 23.07.08|{{user|fmauNeko}}, {{user|CommieSi}}, {{user|einKarl}}, {{user|tneo}}, {{user|Thraxian}}, {{user|Osai}} (add yourself) |Cargo + Pax |Variable| 512*512 Temperate|r13776+ [[Guides:Glossary:GRF|#openttdcoop-GRF-Pack 7.1]]|This game featured a custom map with big rivers dividing the map in 8 islands. People could choose as island they wanted to manage, which resulted in small, local networks on the islands connected with an interregional network. |105|Image:PSG105.png| Shwoing a nicely by {{user|Osai}} and {{user|Thraxian}} optimized Back Bone connection.}}<br />
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{{Archive_PublicServer|Public Server Game 104|14.07.08 - 18.07.08|{{user|fmauNeko}}, {{User|planetmaker}}, {{User|sbn}}, {{user|CommieSi}}, {{user|einKarl}}, {{user|thomashuak}}, (add yourself) |Cargo |TL7 for Drop; TL6 for Town ML| 512*2048 Tropical|r13697+ [[Guides:Glossary:GRF|#openttdcoop-GRF-Pack 7.1]]|Marks winning plan was based around growing desert towns. To achieve this 2 concepts were use; Firstly the side line mergers used on the Drop ML, Secondly the timer circuits used on the town ML to balance line load and delivery. This unorthodox plan cause a little confusion to being with but as the game progressed the netowrk ultimately took shape and performed rather well. Over 1000 trains eventually serving the main station acting as both drop and pickup.|104|Image:OTTDC, Inc, 1st Apr 2168.png| Image showing the Main Station complete with eyecandy, you can see the self regulating system in the bottom right}}<br />
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{{Archive_PublicServer|Public Server Game 103|06.06.08 - 14.07.08|{{User|Ben}}, {{User|planetmaker}}, {{User|fmauNeko}}, {{User|Logix}}, {{User|Levi}}, {{User|andyp}}, {{user|CommieSi}}, (add yourself) |Cargo |TL5| 512*1024 Temperate|r13677+ [[Guides:Glossary:GRF|#openttdcoop-GRF-Pack 7.0]]| Planetmaker had the winning plan for a game which involved the use of many different industies, as a result over 20 Major Stations had to be built with 8 BBH's. This took alot of time, and with the interuption of the wottdgd mid game the game was almost finished for a long time and only a few changes had to be made on the last day. Overall there was 750 trains, with no strain on the network, which is a good sign that the hubs network was produced to a high standard or not enough trains... How ever that point aside, Ottd Coopers managed to build a good solid network even through the confusion of having different (more Realistic) industires. |103|Image:COOP%27ies_Transport%2C_3rd_Dec_2236.png| Image Showing BBH 04, which was a brilliant piece of work, giving a good impression of the Fast flowing network, which stopped all jams.}}<br />
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{{Archive_PublicServer|Public Server Game 102|28.06.08 - 05.07.08|{{User|Mark}}, {{User|planetmaker}}, {{User|andyp}}, {{User|Levi}}, {{User|Ammler}}, {{User|Addi}}, {{User|Logix}}, {{user|CommieSi}}, {{user|einKarl}} (add yourself) |Cargo |TL3| 512*512 Temperate|r13607+ [[Guides:Glossary:GRF|#openttdcoop-GRF-Pack 7.0]]| Mark created the winning plan for a cargo game using erail and TL3. We had all the secondary stations in the corners, connected to the ML with 4 BBHs, and 4 SLHs for the primary industries. The network developed very well, except for one SLH, which was turned to chaos by people adding lots of bits to the original construction done by Mark. |102|Image:PSG102.png|Showing the steel mill station with some nice eyecandy, and a lot of trains loading; due to TL3, there were always a lot of trains on the move}}<br />
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{{Archive_PublicServer|Public Server Game 101|13.06.08 - 28.06.08|{{User|Mark}}, {{User|Powell}}, {{User|planetmaker}}, {{User|andyp}}, {{User|Levi}}, {{User|Logix}}, {{User|XeryusTC}}, {{user|einKarl}}, (add yourself) |Multipoint to Multipoint Passenger |TL4| 512*512 Temperate|r13607+ [[Guides:Glossary:GRF|#openttdcoop-GRF-Pack 7.0]]| The plan chosen involved the goal to connect all 104 (!) towns, this seemed like an impossible thing to achieve at first but we managed to connect all of them toward the end of the game. Lots of big cities, nice stations and clean building everywhere. Overall a very well developed game. |101|Image:PSG101.png|Showing a station nicely imbedded in cities, giving a pretty good impression of what this game looked like.}}</div>Thomashaukhttps://wiki.openttdcoop.org/index.php?title=File:Ballenced_Pre-signal_Bypass_Entry.png&diff=8409File:Ballenced Pre-signal Bypass Entry.png2008-08-13T20:06:59Z<p>Thomashauk: </p>
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<div></div>Thomashaukhttps://wiki.openttdcoop.org/index.php?title=User:Thomashauk&diff=8363User:Thomashauk2008-08-10T02:04:00Z<p>Thomashauk: route finder</p>
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<div>New to both opentdd after beating a few games against the computer I decided here as the best place to start learning how to do big stuff.<br />
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I'm best at tweaking, fiddling and hacking stuff to get it to work and finding good routes for the track to follow.</div>Thomashaukhttps://wiki.openttdcoop.org/index.php?title=PBS&diff=8362PBS2008-08-10T01:25:14Z<p>Thomashauk: /* PBS bridges */ Annoying grammar/style issue</p>
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<div>==Description==<br />
PBS stand for Path Based Signaling, which is a different way of signaling trains when they can enter a certain track segment. Although primarily intended in OpenTDD (and in the real world) to provide bi-directional track, without the deadlocks that will occur with regular signaling. Besides that it can also be used to increase performance in certain situations.<br />
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At the time of writing, a new implementation of PBS has made its way into the development branch of OpenTTD and might thus be encountered on the #OpenTTDCoop server. The implementation, named [[YAPP]], adds two additional signals. Because PBS takes some getting used to we've collected some examples and hints to work with.<br />
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==How it works==<br />
For an explanation on the basics of YAPP and some examples, please check [http://wiki.openttd.org/index.php/Yet_Another_PBS_Patch the YAPP page] on the OpenTTD site.<br />
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==Examples from #OpenTTDCoop games==<br />
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===Terminus station===<br />
This is a normal [http://wiki.openttd.org/index.php/Railway_station#Terminus terminus station], except that PBS is used to allow more than one train to be in the signaling block in front of the station. The entry has a one-way PBS signal, each station track has a normal PBS signal facing the station. The exit has a regular one-way exit signal. The advantage of the station shown in the screenshot is that it allows a train to leave the station while another train enter it. This could improve throughput, depending on how large your station is. Please note that the exit signal has a gap, to avoid that a train waiting in front of that signal will block the track.<br />
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[[Image:Pbs_terminus.jpg|center|thumb|Example of PBS signaling used at a terminus station. As you can see, one train leaves the station taking the left most track to the exit. At the same time a train is entering the station on the middle track.]]<br />
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===PBS bridges===<br />
The bridges shown here have only one signal placed in front of them, with regular signals after them. As you can see from the screenshot, there is very little track in front of the bridge, because there are no signals needed in front of the bridge.<br />
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[[Image:Pbs_bridge.jpg|thumb|center|Second train is using the second bridge, with only a single signal.]]<br />
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===PBS depot===<br />
This depot setup slightly improves the amount of trains that can be serviced. It basically allows for two trains to be on the same tile, for example to have one train exit the depot while the other enters it.<br />
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[[Image:Pbs_depot.jpg|center|thumb|PBS depot. Notice that one train enters the depot while the other leaves, sharing the same tile.]]<br />
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===Hints for using PBS===<br />
* Enable 'Show reserved tracks' in the OpenTTD patches to show ingame which tracks are being taken by trains entering sections. In the screenshots above you can see this, the track is a little darker.<br />
* A train can stop at any signal, it's important to avoid that a train can block important track. An example is the terminus station, where the exit is built a few tiles away. Should you build the exit signal on the first exit tile, chances are that the train leaving the station has to stop for something and blocks several tracks. Guideline is to build the signal far enough to have your trains fit into the section between the switch tiles and the signal.</div>Thomashaukhttps://wiki.openttdcoop.org/index.php?title=PublicServer:Archive_-_Games_101_-_110&diff=8318PublicServer:Archive - Games 101 - 1102008-08-04T13:33:35Z<p>Thomashauk: </p>
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{{Archive_PublicServer|Public Server Game 105|18.07.08 - 23.07.08|{{user|fmauNeko}}, {{user|CommieSi}}, {{user|einKarl}}, (add yourself) |Cargo + Pax |Variable| 512*512 Temperate|r13776+ [[Guides:Glossary:GRF|#openttdcoop-GRF-Pack 7.1]]|This game featured a custom map with big rivers dividing the map in 8 islands. People could choose as island they wanted to manage, which resulted in small, local networks on the islands connected with an interregional network. |105|Image:psg105.PNG| Add Description}}<br />
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{{Archive_PublicServer|Public Server Game 104|14.07.08 - 18.07.08|{{user|fmauNeko}}, {{User|planetmaker}}, {{User|sbn}}, {{user|CommieSi}}, {{user|einKarl}}, {{user|thomashuak}}, (add yourself) |Cargo |TL7 for Drop; TL6 for Town ML| 512*2048 Tropical|r13697+ [[Guides:Glossary:GRF|#openttdcoop-GRF-Pack 7.1]]|Marks winning plan was based around growing desert towns. To achieve this 2 concepts were use; Firstly the side line mergers used on the Drop ML, Secondly the timer circuits used on the town ML to balance line load and delivery. This unorthodox plan cause a little confusion to being with but as the game progressed the netowrk ultimately took shape and performed rather well. Over 1000 trains eventually serving the main station acting as both drop and pickup.|104|Image:OTTDC, Inc, 1st Apr 2168.png| Image showing the Main Station complete with eyecandy, you can see the self regulating system in the bottom right}}<br />
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{{Archive_PublicServer|Public Server Game 103|06.06.08 - 14.07.08|{{User|Ben}}, {{User|planetmaker}}, {{User|fmauNeko}}, {{User|Logix}}, {{User|Levi}}, {{User|andyp}}, {{user|CommieSi}}, (add yourself) |Cargo |TL5| 512*1024 Temperate|r13677+ [[Guides:Glossary:GRF|#openttdcoop-GRF-Pack 7.0]]| Planetmaker had the winning plan for a game which involved the use of many different industies, as a result over 20 Major Stations had to be built with 8 BBH's. This took alot of time, and with the interuption of the wottdgd mid game the game was almost finished for a long time and only a few changes had to be made on the last day. Overall there was 750 trains, with no strain on the network, which is a good sign that the hubs network was produced to a high standard or not enough trains... How ever that point aside, Ottd Coopers managed to build a good solid network even through the confusion of having different (more Realistic) industires. |103|Image:COOP%27ies_Transport%2C_3rd_Dec_2236.png| Image Showing BBH 04, which was a brilliant piece of work, giving a good impression of the Fast flowing network, which stopped all jams.}}<br />
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{{Archive_PublicServer|Public Server Game 102|28.06.08 - 05.07.08|{{User|Mark}}, {{User|planetmaker}}, {{User|andyp}}, {{User|Levi}}, {{User|Ammler}}, {{User|Addi}}, {{User|Logix}}, {{user|CommieSi}}, {{user|einKarl}} (add yourself) |Cargo |TL3| 512*512 Temperate|r13607+ [[Guides:Glossary:GRF|#openttdcoop-GRF-Pack 7.0]]| Mark created the winning plan for a cargo game using erail and TL3. We had all the secondary stations in the corners, connected to the ML with 4 BBHs, and 4 SLHs for the primary industries. The network developed very well, except for one SLH, which was turned to chaos by people adding lots of bits to the original construction done by Mark. |102|Image:PSG102.png|Showing the steel mill station with some nice eyecandy, and a lot of trains loading; due to TL3, there were always a lot of trains on the move}}<br />
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{{Archive_PublicServer|Public Server Game 101|13.06.08 - 28.06.08|{{User|Mark}}, {{User|Powell}}, {{User|planetmaker}}, {{User|andyp}}, {{User|Levi}}, {{User|Logix}}, {{User|XeryusTC}}, {{user|einKarl}}, (add yourself) |Multipoint to Multipoint Passenger |TL4| 512*512 Temperate|r13607+ [[Guides:Glossary:GRF|#openttdcoop-GRF-Pack 7.0]]| The plan chosen involved the goal to connect all 104 (!) towns, this seemed like an impossible thing to achieve at first but we managed to connect all of them toward the end of the game. Lots of big cities, nice stations and clean building everywhere. Overall a very well developed game. |101|Image:PSG101.png|Showing a station nicely imbedded in cities, giving a pretty good impression of what this game looked like.}}</div>Thomashaukhttps://wiki.openttdcoop.org/index.php?title=PublicServer:Archive_-_Games_71_-_80&diff=6973PublicServer:Archive - Games 71 - 802007-12-31T16:26:02Z<p>Thomashauk: </p>
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<div>(no need for version number in GRF pack, the grf pack is downwards compatible....)<br />
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{{Archive_PublicServer|Public Server Game 76|14.12.07 - 30.12.07|{{User|DJNekkid}}, {{User|Hylje}}, {{User|RMJDK}},{{User|tneo}}, {{User|thomashauk}},(Add yourself)|[[Gametype:Chaos_Theory|Chaos]]|Various tiles|256x256|r11666 + [[Guides:Glossary:GRF|#openttdcoop-GRF-Pack]]| This game started with a messy chaos network, but in the end we succeeded to squeeze in 600 trains in a pretty flowing network. The company name was picked due to lots of desyncs during game play. |76|Image:PSG76.png|A hub containing all rail types that were used in the game.}}<br />
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{{Archive_PublicServer|Public Server Game 75.1|11.12.07 - 14.12.07|{{User|Gamer}}, {{User|Hylje}}, {{User|RMJDK}},{{User|Kyevan}}, (Add yourself)|[[Gametype:Cargo_Concept|Cargo]], [[no terraforming picked]]| # tiles|128x1024|r11666 + [[Guides:Glossary:GRF|#openttdcoop-GRF-Pack]]| A seperate goods track was made around the entire map, containing trains with a TL of 50! |75|Image:PSG75.png|Showing TL50 train entering station.}}<br />
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{{Archive_PublicServer|Public Server Game 74|14.12.07 - 20.12.07|{{User|pm}}, {{User|Thraxian}}, {{User|Osai}}, {{User|hylje}}, {{User|Floffe}}, {{User|DJNekkid}}, {{User|Addi}}, {{User|Skol}}, {{User|Adm.Spock}}, (add yourself)|[[Gametype:Cargo_Concept|Cargo]], [[Terraforming#Low-Terraforming|Low terraforming]]|8 tiles|512x512|r11615 + [[Guides:Glossary:GRF|#openttdcoop-GRF-Set 6 beta]]| A mountainous map which challenged everyone not to use terraforming too much. In the end we ended with 600 train limit and a pretty good flowing network. Which was challenging with the central 6 track backbone.<br />
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[http://openttdcoop.ppcis.org/blog/2007/12/20/impressions-of-public-server-game-74/ Blogpost about this game]|74|Image:PS74.png|A nicely by {{User|MDGrein}} eyecandied goods pickup station.}}<br />
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{{Archive_PublicServer|Public Server Game 73|11.12.07 - 14.12.07|{{User|pm}}, {{User|LordAzamath}}, {{User|SmatZ}}, {{User|Thraxian}}, {{User|Osai}}, {{User|AntB}}, {{User|tneo}} (add yourself)|[[Gametype:Chaos_Theory|PAX Chaos]], [[Terraforming#Low-Terraforming|Low terraforming]]|5 tiles|512x512|r11615 + [[Guides:Glossary:GRF|#openttdcoop-GRF-Set 6 beta]]| A mountainous and watery map. Turned out to be quite difficult to get running a non jamming network without doing major modifications to the landscape|73|Image:PSG73.png| A nice SLH created by {{User|Penknight}} and heavily changed by {{User|SmatZ}}. The restriction of [[Terraforming]] made it look like this. Only minimal changes were done.}}<br />
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{{Archive_PublicServer|Public Server Game 72|05.12.07 - 11.12.07|{{User|tneo}}, {{User|SmatZ}}, {{User|LittleMikey}}, {{User|Thraxian}}, {{User|Thijs}}, {{User|AntB}}, {{User|Matte}}, {{User|LordAzamath}}, (add yourself)|[[Gametype:Cargo_Concept|Cargo]] |5 tiles|256x1024|r11601 + [[Guides:Glossary:GRF|#openttdcoop-GRF-Set 6 beta]]| A moutainous and watery map whith PBI enabled. Although this still had some bugs, it turned out a nice network, also due to the low terraforming rule in place. Though there were more and more industries disappearing we ended with less and lesser trains on an oversized network |72|image:PSG72.png|Screenshot shows working with the terrain.}}<br />
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{{Archive_PublicServer|Public Server Game 71|24.11.07 - 05.12.07|Jinx, {{User|Floffe}}, (add yourself)|[[Gametype:Cargo_Concept|Cargo]] +[[Gametype:TGV_Concept|TGV-Pax]]|2 tiles|512x512| r11557 + [[Guides:Glossary:GRF|#openttdcoop-GRF-Set 6]]| This game combines a Shinkansen Passenger Network and a Cargo Network with Japanese flavor and grfs.|71|image:PSG71.png|The screenshot shows how Shinkansen- and Cargo Network are built close to each other.}}</div>Thomashaukhttps://wiki.openttdcoop.org/index.php?title=Community:Members&diff=6961Community:Members2007-12-28T23:59:07Z<p>Thomashauk: thomahsauk</p>
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<div>__NOTOC__<br />
==Active Members of #openttdcoop==<br />
*{{User|Adm.Spock|nl}}<br />
*{{User|Ammler|ch}} '''(Admin)'''<br />
*{{User|dihedral|de}}<br />
*{{User|Hylje|fi}}<br />
*{{User|Kommer|nl}}<br />
*{{User|Mucht|at}} '''(Admin)'''<br />
*{{User|Osai|de}} '''(Admin)'''<br />
*{{User|Phazorx|iru}} '''(Admin)'''<br />
*{{User|Progman|de}}<br />
*{{User|thgergo|hu}}<br />
*{{User|Thraxian|us}}<br />
*{{User|valhallasw|nl}}, BOFH, Wiki-god and mainly werkloos '''(Admin)'''<br />
*{{User|XeryusTC|nl}}, Chairman of the #openttdcoop stupidness committee '''(Admin)'''<br />
''Note: Admins have shell access to our servers''<br />
<br />
==Currently Inactive Members of #openttdcoop==<br />
*{{User|dp|de}}<br />
*{{User|e1ko|cz}}<br />
*{{User|Guru3|se}}<br />
*{{User|ottd-king|uk}}<br />
*{{User|Piratejerk|ca}}<br />
*{{User|StarLite|nl}}<br />
*{{User|xahodo|nl}}<br />
<br />
==Honorary Members of #openttdcoop==<br />
*{{User|Brianetta|uk}} (our amiable host who is responsible for making #openttdcoop to such a vital community it is today) '''(Admin)'''<br />
*{{User|TrueLight|nl}} (for being a bugfixer over ... a long time ;-) )<br />
<br />
==The usual suspects around the Public Server==<br />
*{{User|Addi|ch}}<br />
*{{User|Alendo|no}}<br />
*{{User|AntB|uk}}<br />
*{{User|Bob27|us}}<br />
*{{User|Cipri|nl}}<br />
*{{User|Dark_Link|se}}<br />
*{{User|DJNekkid|no}}<br />
*{{User|Doke|de}}<br />
*{{User|Dopefish|de}}<br />
*{{User|EmiT|cz}}<br />
*{{User|Farden|fr}}<br />
*{{User|Floffe|se}}<br />
*{{User|Franco|hu}}<br />
*{{User|Gamer|nl}}<br />
*{{User|Godde|no}}<br />
*{{User|itsnotvalid|hk}}<br />
*{{User|Jinx|be}}<br />
*{{User|Juustro|fi}}<br />
*{{User|Kejhic|cz}}<br />
*{{User|Kolbur|de}}<br />
*{{User|Kolo|pl}}<br />
*{{User|Kul|nl}}<br />
*{{User|LittleMikey|au}}<br />
*{{User|LordAzamath|ee}}<br />
*{{User|Mark|nl}}<br />
*{{User|MDGrein|se}}<br />
*{{User|MooUK|uk}}<br />
*{{User|N101|au}}<br />
*{{User|Nitehawk|us}}<br />
*{{User|Phil|uk}}<br />
*{{User|RaWt|no}}<br />
*{{User|Red|us}}<br />
*{{User|Sedontane|uk}}<br />
*{{User|Shader|pl}}<br />
*{{User|S m w|de}}<br />
*{{User|Stoffe|se}}<br />
*{{User|Spectre100|us}}<br />
*{{User|strstrep|us}}<br />
*{{User|thomashauk|uk}}<br />
*{{User|tneo|nl}}<br />
*{{User|Volny|cz}}<br />
*{{User|Walle|be}}<br />
*{{User|welterde|de}}<br />
*{{User|Zuu|se}}<br />
''And of course all the others above!''<br />
<br />
===== Exsuspects =====<br />
*{{User|Alanin|de}}<br />
*{{User|ChrisM|de}}<br />
*{{User|csuke|uk}}<br />
*{{User|eJoJ|no}}<br />
*{{User|Green-devil|dk}}<br />
*{{User|Hans|nl}}<br />
*{{User|hdp|us}}<br />
*{{User|Ichi|nl}}<br />
*{{User|Ihmemies|fi}}<br />
*{{User|John|sk}}<br />
*{{User|Nazirro|pl}}<br />
*{{User|OwenS|uk}}<br />
*{{User|RichK|uk}}<br />
*{{User|SerriaRomeo|us}}<br />
*{{User|Sian|dk}}<br />
*{{User|Skasi|at}}<br />
*{{User|Skidd13|de}}<br />
*{{User|Teddy|no}}<br />
*{{User|UnderBuilder|ar}}<br />
*{{User|Zavior|fi}}</div>Thomashaukhttps://wiki.openttdcoop.org/index.php?title=User:Thomashauk&diff=6960User:Thomashauk2007-12-28T23:45:37Z<p>Thomashauk: Creation</p>
<hr />
<div>New to both opentdd after beating a few games against the computer I decided here as the best place to start learning how to do big stuff.<br />
<br />
I'm best at tweaking, fiddling and hacking stuff to get it to work.</div>Thomashauk