# Draft for the Coopetition

The term Coopetition stands for the idea of bringing a competitional challenge into our cooperative gameplay.

### Mucht's Idea

The basic idea:

• Two players team up and play versus another team.
• A dedicated server will be set up for this challenge - besides the 4 players, only visitors are allowed
• The game will begin at a previousely settled date/time.
• The playing time is limited to 2 hours.
• Each team may use a voicecom like Ventrilo or Skype to improve its communication.
• A random map will be played.
• In the end, the train income matters.

The idea for the Coopetition-League:

• If there are 4 teams, a league can start.
• Each team plays against each other as mentioned above - there will be 6 games then.
• In the end of each game, a "win-ratio" will be calculated:

$\frac{MY_TRAIN_INCOME}{OTHER_TRAIN_INCOME}$ As an example: your income was 100.000, the other's 80.000 - so you won the game. Your "win-ratio" is 1.25, the other's ratio is 0.8.

• For the league table, these ratios will added up or multiplied (with adding up the league could get a bit closer)

Problem with the ratio:

• The lteams could cheat in the last games
• Each game has to be played until the end (2hours) - a giving up could harm the correctness. -> Maybe limit the gametime to 1h-1.30h ?