Difference between revisions of "Guides"

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=<center>The #openttdcoop Glossary</center>=
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The guides section shall give you an overview about the way of gaming in #openttdcoop games.
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We hope to have answers to most of your questions.
  
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<font size="3">'''[[Guides:Glossary|The ''#''openttdcoop Glossary]]'''</font>
  
If you are new to #openttdcoop (or an old member and having a bad memory) you should look at the [[Guides:Glossary|#openttdcoop Glossary]] to have a look at the expressions we created during our careers.
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If you are new to #openttdcoop (or an old member and having a bad memory) you should look at the #openttdcoop Glossary to have a look at the expressions we created during our careers.
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<font size="3">'''[[Guides:Building|An illustrated guide to proper building]]'''</font>
  
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=<center>An illustrated guide to proper building</center>=
 
 
To help our new members and for reference, we have written a number of guides that will help you to understand how our games work. It is recommended that you read them in the order listed below.
 
To help our new members and for reference, we have written a number of guides that will help you to understand how our games work. It is recommended that you read them in the order listed below.
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<font size="3">'''[[Guides:Presignals|A Presignal Guide]]'''</font>
  
 
==Part 1: Basic Stations==
 
First, we will start building a simple station. Before we start we want to make clear that our construction style is expandable in the future. Therefore, we construct huge mainlines and connect sidelines to this mainlines. Stations are ALWAYS connected to sidelines.
 
 
[[Guides:Basic Stations]]
 
 
==Part 2: Basic Junctions==
 
In this part we build the first junction (in #openttdcoop we always call it "hub"). Since we always build multi-track-junctions, a junction is a bit more complicated than it seems on the first look. Since we want to build efficient and fast railways we need efficient and fast junctions as well. For the start we will analyse a so-called "Side Line Hub" (or "SLH" for short).
 
 
[[Guides:Basic Junctions]]
 
 
==Part 3: Mainline Junctions==
 
After building the first hubs in part 2 you will probably notice that our mainlines may sometimes cross each other. Since we always build a comprehensive network and always avoid dead-end lines there is a point in the game where a so-called "Backbone Hub" is needed.
 
 
[[Guides:Mainline Junctions]]
 
 
==Part 4: Networking==
 
After being able to build all this nice little hubs we return to some basics. Actually we demand you to do something very important before you start to build: just think about what you are doing. In the ruleset you probably read about our intention to build a comprehensive network. In a typical 512*512 game we have developed a certain networking-style.
 
 
[[Guides:Networking]]
 
 
==Part 5: Trains==
 
Trains are a sensible part of OTTD. On this page, we just intend to make some short statements that help you building them for large networks like #openttdcoop's.
 
 
[[Guides:Trains]]
 
 
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=<center>A Presignal Guide</center>= (under construction)
 
 
A guide for newbies, about presignals. But not only for beginners, there is a lot complex things to do with presignals. If you know how the presignals works, you should skip the "basics" Part.
 
A guide for newbies, about presignals. But not only for beginners, there is a lot complex things to do with presignals. If you know how the presignals works, you should skip the "basics" Part.
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</center>
  
  
==Part 1: Basics==
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The Presignal Basics is explained here: how they work, how they behave, and how does work a terminal station, and whats the use of the combo presignal.
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[[Guides:Basics]]
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<font size="3">'''[[Guides:Altering|Altering the world around you]]'''</font>
  
==Part 2: Oneway or twoway Presignals==
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If you want to cooperate in a efficient way you have to formulate some very basic [[Ruleset|rules]]. These rules are concerning both building styles and communication issues. They are neither very strict, nor associated with consequences; so do not fear them, just follow them as our very basic guidelines.
Signals have two sides. In the basics part, the other side wasn`t important, since trains can`t turn back, etc. etc... But in more complex things, a badly placed twoway Combo Presignal can make errors in your network.
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[[Guides:Oneway or twoway]]
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<font size="3">'''[[Tutorial Savegame]]'''</font>
  
==Part 3: Priorities==
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A very good point for Beginners to start at. Shows some main ideas which help building an efficient network.
When you have to connect two tracks into one, the most used track should have more priority than the lesser-used track.  
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In this Part, junctions with priority is showed.
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[[Guides:Priorities]]
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<font size="3">'''[[Moneymaker|Moneymaker]]'''</font>
  
==Part 4: Level Balancers==
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An explanation of what a moneymaker is, its purpose and how to build one.
How to make presignals on a Level Balancer.
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</center>
  
[[Guides:Level Balancers]]
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==Part 5: Complex Junctions==
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<center>
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<font size="3">'''[[Planning|Planning]]'''</font>
  
[[Guides:Complex Junctions]]
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An illustrated guide describing goals and key elements of planing stage of coop-game.
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<center>
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<font size="3">'''[[:Category:Guides|Guides Overview]]'''</font>
  
=<center>Altering the world around you</center>=
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A list of all the Guides included in our Guide Category.
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</center>
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|width="33%"|
  
==Part 1: Removing a city==
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<center>
Sometimes cities get in the way of building a [[Guides:Glossary:Mainline|mainline]] or something else. Here's how to get rid of it.
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<font size="3">'''[[Cooperation|A very short Guide to Cooperation]]'''</font>
  
[[Guides:Removing a city]]
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How to coordinate the work of many players in one company.
  
==Part 2: Dodging unremovables==
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</center>
Often times antennaes on top of mountains, lighthouses on the shore, or just an industry in the wrong spot get in the way. The ways to get around this are explained here.
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[[Guides:Dodging unremovables]]
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----
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=<center>A very short Guide to Cooperation</center>=
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How to coordinate the work of many players in one company.
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[[Guides:Cooperation]]
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|}

Latest revision as of 12:31, 6 November 2013

The guides section shall give you an overview about the way of gaming in #openttdcoop games. We hope to have answers to most of your questions.

The #openttdcoop Glossary

If you are new to #openttdcoop (or an old member and having a bad memory) you should look at the #openttdcoop Glossary to have a look at the expressions we created during our careers.

An illustrated guide to proper building

To help our new members and for reference, we have written a number of guides that will help you to understand how our games work. It is recommended that you read them in the order listed below.

A Presignal Guide

A guide for newbies, about presignals. But not only for beginners, there is a lot complex things to do with presignals. If you know how the presignals works, you should skip the "basics" Part.


Altering the world around you

If you want to cooperate in a efficient way you have to formulate some very basic rules. These rules are concerning both building styles and communication issues. They are neither very strict, nor associated with consequences; so do not fear them, just follow them as our very basic guidelines.

Tutorial Savegame

A very good point for Beginners to start at. Shows some main ideas which help building an efficient network.

Moneymaker

An explanation of what a moneymaker is, its purpose and how to build one.

Planning

An illustrated guide describing goals and key elements of planing stage of coop-game.

Guides Overview

A list of all the Guides included in our Guide Category.

A very short Guide to Cooperation

How to coordinate the work of many players in one company.

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  • This page was last modified on 6 November 2013, at 12:31.