Difference between revisions of "Junctionary - All"

From #openttdcoop wiki

Jump to: navigation, search
m (removed TO DO from done stuff)
Line 1: Line 1:
 
{{JunctionaryMenu}}
 
{{JunctionaryMenu}}
{{:Junctionary_-_4-Way_BBH}}
 
  
{{:Junctionary_-_3-Way_BBH}}
+
{{:Junctionary_-_BBHs}}
  
{{:Junctionary_-_SLH}}
+
{{:Junctionary_-_SLHs}}
  
ToDo: {{:Junctionary_-_SLH_to_1_ML}}
+
{{:Junctionary_-_Stations}}
  
{{:Junctionary_-_Double_SLH_to_ML}}
+
{{:Junctionary_-_Other}}
 
+
{{:Junctionary_-_Station_Entries_RoRo}}
+
 
+
{{:Junctionary_-_Station_Exits_RoRo}}
+
 
+
{{:Junctionary_-_Terminus_Stations}}
+
 
+
{{:Junctionary_-_LB}}
+
 
+
{{:Junctionary_-_Special_Constructions}}
+

Revision as of 16:45, 24 October 2009

The Junctionary
JunctionaryAll.png View all Objects in the Junctionary
JunctionaryBBH.png Backbone Hubs
JunctionarySLHs.png Sideline Hubs
JunctionaryMergers.png Mergers
JunctionaryStations.png Stations
JunctionaryCityNetworks.png City Networks
JunctionaryLogicAndOther.png Logic and Other


The backbone hubs are the main structure of the network. Constructing them is one of the hardest tasks on the map, as making properly balanced hub can be made in many different ways and requires some basic knowledge.

There always used to be two types of BBHs, and those are 4-ways and 3-way which are furtherly divided by the amounts of lines they accomodate. Other hubs are junctions of strange types, like half-junctions, more than 4-way junctions or junctions with some special purpose.


A sideline hub is a place where the main line junctions the side line. This means that we expect the side line giving priority to the main line and the side line has to be able to join any of the ML rails. A SLH is the easiest of our hubs to build. In general, their construction depends a lot on the shape of the main line - be it a straight ML, diagonal ML, corner ML or even spaces between ML lines matters. In the very old times there used to be built SLHs without priorities or without ability to join every ML rail. You can find those SLHs under Old SLHs and the proper rest can be found in the New SLH group.


Stations are often the place of interest, since there are so many ways how to build one. That is not only because of the various designs, but also because each station could have different purpose. Starting with recognizing pickups from drops, followed up by combined stations where trains both load and unload - just like pax stations, transfer or even refit complexes. Sometimes, stations are given some extra features like an automatic packer, which makes them special. Last but not least, most of our stations are usually enhanced by some nice eyecandy, some actually having more candy than station.


Special Load Balancers/Joiners (what is that?)
Date Screenshot Specification Description Creator additional
15.04.08
Psg74 3on3 joiner pm.png
choice "3+3->3 Mainline merger fit into landscape. For the Northern lines a choice of all the three other tracks is offered. pm Public Server game #74


11.02.06
Sandbox5.png
Custom Four station exits are connected to the mainline. This junction needs perfect load balancers because it works under heavy traffic. e1ko


13/07/2008
Lensort.jpg
Custom Sorts trains by their length. In this example trains longer than 5 cars (or 2 tiles) will be sorted via the penalty, those of 5 cars or less through the non-penalty line. this is useful when trains of varying type use a station, and some platforms are shorter than others. It can also be used at junctions where there are two options of track, to move shorter trains onto a loop with tighter turns. Finally it may be used to seperate main line trains from local trains (assuming different train lengths). A local train may be forced onto a longer, slower loop to allow mainline trains to pass. Audigex, original credit unknown.


Powered by MediaWiki