Difference between revisions of "Junctionary - Mergers - LLL output"

From #openttdcoop wiki

Jump to: navigation, search
Line 3: Line 3:
  
 
{{Junctionary|15.04.08|[[Image:psg74_3on3_joiner_pm.png|center|140px|]]|'''choice'''|"3+3->3 [[Mainline|Mainline]] merger fit into landscape. For the Northern lines a choice of all the three other tracks is offered.|pm|[http://www.openttdcoop.org/wiki/PublicServer:Archive_-_Games_71_-_80#gameid_74 Public Server game #74]}}
 
{{Junctionary|15.04.08|[[Image:psg74_3on3_joiner_pm.png|center|140px|]]|'''choice'''|"3+3->3 [[Mainline|Mainline]] merger fit into landscape. For the Northern lines a choice of all the three other tracks is offered.|pm|[http://www.openttdcoop.org/wiki/PublicServer:Archive_-_Games_71_-_80#gameid_74 Public Server game #74]}}
 +
 +
{{Junctionary|24.7.10|[[Image:pzg10_BBH02merger.png|center|140px|]]|'''Mix inner'''| A nice merger which leaves two outer lines to their own fate and works with the inside. As the two outer line only make for 2 output lines, one is "rather randomly" added as the inner lines merge to make for the 3 line output. |{{User|Mark}}|{{ProZoneGameSave|10}} }}
 +
 
{{Junctionary|24.7.10|[[Image:psg190_LLLmerger01.png|center|140px|]]|'''Sequential split'''|This merger built by XeryusTC uses the first split to decide whether the train goes to the first line, or somewhere else. If somewhere, then it splits there again to see if the next line is free and then again until all lines have been checked. This merger style can have problems if the incoming lines have high traffic but is very universal and can be used for basically any amount of lines. |{{User|XeryusTC}}|{{PublicServerGameSave|190}} }}
 
{{Junctionary|24.7.10|[[Image:psg190_LLLmerger01.png|center|140px|]]|'''Sequential split'''|This merger built by XeryusTC uses the first split to decide whether the train goes to the first line, or somewhere else. If somewhere, then it splits there again to see if the next line is free and then again until all lines have been checked. This merger style can have problems if the incoming lines have high traffic but is very universal and can be used for basically any amount of lines. |{{User|XeryusTC}}|{{PublicServerGameSave|190}} }}
  
 
|}
 
|}

Revision as of 09:32, 29 September 2011

Mergers
All Mergerss.png View all Mergers
JunctionaryMergerLL.png Mergers with LL output
JunctionaryMergerLLL.png Mergers wih LLL output
JunctionaryMergerLLLL.png Mergers with LLLL output
JunctionaryMergerMore.png Mergers with LLLL+ output
Junctionarybackback.png Back to Junctionary
Junctionaryback.png Back to Mergers
Mergers with LLL output (what is that?)
Date Screenshot Specification Description Creator additional
15.04.08
Psg74 3on3 joiner pm.png
choice "3+3->3 Mainline merger fit into landscape. For the Northern lines a choice of all the three other tracks is offered. pm Public Server game #74


24.7.10
Pzg10 BBH02merger.png
Mix inner A nice merger which leaves two outer lines to their own fate and works with the inside. As the two outer line only make for 2 output lines, one is "rather randomly" added as the inner lines merge to make for the 3 line output. Mark Download PZG #10


24.7.10
Psg190 LLLmerger01.png
Sequential split This merger built by XeryusTC uses the first split to decide whether the train goes to the first line, or somewhere else. If somewhere, then it splits there again to see if the next line is free and then again until all lines have been checked. This merger style can have problems if the incoming lines have high traffic but is very universal and can be used for basically any amount of lines. XeryusTC Download PSG #190


Powered by MediaWiki