Difference between revisions of "Junctionary - Old SLHs"

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m (moved Junctionary - Old SLH to Junctionary - Old SLHs: consistence with other pages)
(moving the old slh's to their correct page)
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<noinclude>{{JunctionarySLHMenu}}</noinclude>
 
<noinclude>{{JunctionarySLHMenu}}</noinclude>
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{{JunctionaryTableHeader
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|headline=Old Sideline Hubs <font size="small">([[Sideline_Hub|what is that?]])
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}}
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{{Junctionary|18.03.07|[[Image:Quigley_%26_Co.%2C_5._Mai_1975.png|center|140px|]]|'''T'''|"Fit-in-a-landscape"-SLH. It is a SLH since we didn't build real [[Mainline|Mainlines]] for cargo routes in this game. This SLH is small but leaves enough waiting space in every direction.|Mucht|[http://openttdcoop.ppcis.org/wiki/index.php/MemberZone:Archive#gameid_10 Swiss Inc. in the Archive]}}
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{{Junctionary|19.03.07|[[Image:ClaustroTransport%2C_3._Jul_2117_-1.png|center|140px|]]|'''T'''|Nice SLH. Notice the absence of Loadbalencers but the implementation of Prioritizers. Large but fast. The X-Crossing in the bottom left corner is not good though.|Doke & Gamer|[http://openttdcoop.ppcis.org/blog/files/sandbox_archive/SandboxGame_26_Final.sav Download Savegame]}}
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{{Junctionary|19.03.07|[[Image:ClaustroTransport%2C_3._Jul_2117.png|center|140px|]]|'''T'''|Nice SLH because of the small size. Trains can take it on full speed but there is slightly too less waiting space which causes trains waiting on red signals may block other tracks as well. Also, this is unbalanced and unprioritized.|hylje|[http://openttdcoop.ppcis.org/blog/files/sandbox_archive/SandboxGame_26_Final.sav Download Savegame]}}
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{{Junctionary|19.03.07|[[Image:ClaustroTransport%2C_3._Jul_2117_-2.png|center|140px|]]|'''T'''|Easy to understand, easy to build, clean style and fast speed are the advantages here. No Loadbalancing/Priorisation.|hylje|[http://openttdcoop.ppcis.org/blog/files/sandbox_archive/SandboxGame_26_Final.sav Download Savegame]}}
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{{Junctionary|19.03.07|[[Image:Gurkentransporte_%2704%2C_4._Aug_2181_-1.png|center|140px|]]|'''T'''|This one was possibly not easy to build due to its geographical position up on a hill. It gives the [[Mainline|Mainline]] traffic priorisation over the joining trains from the Sideline.|Walle|[http://openttdcoop.ppcis.org/blog/files/sandbox_archive/SandboxGame_16_Final.sav Download Savegame]}}
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{{Junctionary|19.03.07|[[Image:Gurkentransporte_%2704%2C_4._Aug_2181.png|center|140px|]]|'''T'''|Fully prioritized [[Mainline]].|piratejerk & Walle|[http://openttdcoop.ppcis.org/blog/files/sandbox_archive/SandboxGame_16_Final.sav Download Savegame]}}
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{{Junctionary|18.03.07|[[Image:Lewisworth_Transport%2C_12._Dez_2055.png|center|140px|]]|'''4-way'''|Long time ago, [[User:Xahodo|Xahodo]] built this 4-way SLH. Notice: this SLH is unbalanced.|Xahodo|[http://openttdcoop.ppcis.org/blog/files/memberzone_archive/MemberZone_01_Final.sav Download Savegame]}}
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{{Junctionary|07.07.07|[[Image:Coop_and_Co.%2C_10th_Nov_2015.png|center|140px|]]|'''4-way'''|[[User:strstrep|strstrep]] built this 4-way SLH to service most of the stations on the old moneymaker line in the game. Note that this SLH is unbalanced (no access to 2nd ML) |[[User:strstrep|strstrep]]|Public Server Game #46 (not available yet)}}
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{{Junctionary|11.01.11|[[Image:psg186_SLH06.png|center|140px|]]|'''Corner SLH'''|This hub is based on directions each connection has. Four connections(west split, eastbound join, east split, westbound join), four directions(NE, SW, NW and splitting to east, SE). |{{User|V453000}}|{{PublicServerGameSave|186}} }}
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Revision as of 12:32, 29 September 2011

SLHs
All SLHs.png View all SLHs
Junctionary SLH old.png Old SLHs
Junctionary SLH new.png New SLHs
SLHs
Junctionarybackback.png Back to junctionary
Old Sideline Hubs (what is that?)
Date Screenshot Specification Description Creator additional
18.03.07
Quigley & Co., 5. Mai 1975.png
T "Fit-in-a-landscape"-SLH. It is a SLH since we didn't build real Mainlines for cargo routes in this game. This SLH is small but leaves enough waiting space in every direction. Mucht Swiss Inc. in the Archive


19.03.07
ClaustroTransport, 3. Jul 2117 -1.png
T Nice SLH. Notice the absence of Loadbalencers but the implementation of Prioritizers. Large but fast. The X-Crossing in the bottom left corner is not good though. Doke & Gamer Download Savegame


19.03.07
ClaustroTransport, 3. Jul 2117.png
T Nice SLH because of the small size. Trains can take it on full speed but there is slightly too less waiting space which causes trains waiting on red signals may block other tracks as well. Also, this is unbalanced and unprioritized. hylje Download Savegame


19.03.07
ClaustroTransport, 3. Jul 2117 -2.png
T Easy to understand, easy to build, clean style and fast speed are the advantages here. No Loadbalancing/Priorisation. hylje Download Savegame


19.03.07
Gurkentransporte '04, 4. Aug 2181 -1.png
T This one was possibly not easy to build due to its geographical position up on a hill. It gives the Mainline traffic priorisation over the joining trains from the Sideline. Walle Download Savegame


19.03.07
Gurkentransporte '04, 4. Aug 2181.png
T Fully prioritized Mainline. piratejerk & Walle Download Savegame


18.03.07
Lewisworth Transport, 12. Dez 2055.png
4-way Long time ago, Xahodo built this 4-way SLH. Notice: this SLH is unbalanced. Xahodo Download Savegame


07.07.07
Coop and Co., 10th Nov 2015.png
4-way strstrep built this 4-way SLH to service most of the stations on the old moneymaker line in the game. Note that this SLH is unbalanced (no access to 2nd ML) strstrep Public Server Game #46 (not available yet)


11.01.11
Psg186 SLH06.png
Corner SLH This hub is based on directions each connection has. Four connections(west split, eastbound join, east split, westbound join), four directions(NE, SW, NW and splitting to east, SE). V453000 Download PSG #186


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