Junctionary - SLHs

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The Junctionary
JunctionaryAll.png View all Objects in the Junctionary
JunctionaryBBH.png Backbone Hubs
JunctionarySLHs.png Sideline Hubs
JunctionaryMergers.png Mergers
JunctionaryStations.png Stations
JunctionaryCityNetworks.png City Networks
JunctionaryLogicAndOther.png Logic and Other

A sideline hub is a place where the main line junctions the side line. This means that we expect the side line giving priority to the main line and the side line has to be able to join any of the ML rails. A SLH is the easiest of our hubs to build. In general, their construction depends a lot on the shape of the main line - be it a straight ML, diagonal ML, corner ML or even spaces between ML lines matters. In the very old times there used to be built SLHs without priorities or without ability to join every ML rail. You can find those SLHs under Old SLHs and the proper rest can be found in the New SLH group.

Regular Sideline Hubs (what is that?)
Date Screenshot Specification Description Creator additional
18.03.07
Quigley & Co., 5. Mai 1975.png
T "Fit-in-a-landscape"-SLH. It is a SLH since we didn't build real Mainlines for cargo routes in this game. This SLH is small but leaves enough waiting space in every direction. Mucht Swiss Inc. in the Archive


19.03.07
ClaustroTransport, 3. Jul 2117 -1.png
T Nice SLH. Notice the absence of Loadbalencers but the implementation of Prioritizers. Large but fast. The X-Crossing in the bottom left corner is not good though. Doke & Gamer Download Savegame


19.03.07
ClaustroTransport, 3. Jul 2117.png
T Nice SLH because of the small size. Trains can take it on full speed but there is slightly too less waiting space which causes trains waiting on red signals may block other tracks as well. Also, this is unbalanced and unprioritized. hylje Download Savegame


19.03.07
ClaustroTransport, 3. Jul 2117 -2.png
T Easy to understand, easy to build, clean style and fast speed are the advantages here. No Loadbalancing/Priorisation. hylje Download Savegame


19.03.07
Gurkentransporte '04, 4. Aug 2181 -1.png
T This one was possibly not easy to build due to its geographical position up on a hill. It gives the Mainline traffic priorisation over the joining trains from the Sideline. Walle Download Savegame


19.03.07
Gurkentransporte '04, 4. Aug 2181.png
T Fully prioritized Mainline. piratejerk & Walle Download Savegame


18.03.07
Lewisworth Transport, 12. Dez 2055.png
4-way Long time ago, Xahodo built this 4-way SLH. Notice: this SLH is unbalanced. Xahodo Download Savegame


07.07.07
Coop and Co., 10th Nov 2015.png
4-way strstrep built this 4-way SLH to service most of the stations on the old moneymaker line in the game. Note that this SLH is unbalanced (no access to 2nd ML) strstrep Public Server Game #46 (not available yet)


11.01.11
Psg186 SLH06.png
Corner SLH This hub is based on directions each connection has. Four connections(west split, eastbound join, east split, westbound join), four directions(NE, SW, NW and splitting to east, SE). V453000 Download PSG #186


11.01.11
Psg191 SLH06.png
Diagonal SLH A SLH on diagonal/mild corner ML showing how ridiculously small SLH it is possibly to build. Vitus Download PSG #191


11.01.11
Psg204 SLH03.png
Fast joiner SLH built with emphasis on exactly 1xTL waiting bays which allow to have full speed choices. (only westbound part) V453000 Download PSG #204


11.01.11
Psg206 SLH03.png
Invisible SLH An extremely compact hub using the technique called invisible because a big part of the hub is not visible at all - hidden in tunnels. V453000 Download PSG #206


11.01.11
Psg206 SLH02.png
Classic SLH A typical SLH with emphasis on system and order. V453000 Download PSG #206


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