Difference between revisions of "PublicServer:Archive - Games 131 - 140"

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|134|Image:PSG134.PNG| The Wood Vector Transfer, one of the busiest stations in the game, by narc and Chris Booth.}}
 
|134|Image:PSG134.PNG| The Wood Vector Transfer, one of the busiest stations in the game, by narc and Chris Booth.}}
  
{{Archive_PublicServer|Public Server Game 133|1.03.09-14.03.09| {{User|narc}}, {{User|Tuz}}, {{User|Bennythen00b}}, | [[Gametype:Cargo Concept|Cargo Concept]] | 7 | 256x1024 Arctic | r15654 [[GRF|#openttdcoop-GRF-Pack 7.3]]|
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{{Archive_PublicServer|Public Server Game 133|1.03.09-14.03.09| {{User|narc}}, {{User|Tuz}}, {{User|Bennythen00b}} | [[Gametype:Cargo Concept|Cargo Concept]] | 7 | 256x1024 Arctic | r15654 [[GRF|#openttdcoop-GRF-Pack 7.3]]|
 
We picked a very ambitious plan for this map -- two parallel 4x4 mainlines with SML, with the drop/pickup stations at the loose ends of the mainlines. However, building the four BBHs took a very long time, and the plan also changed several times to remove some of the trickier requirements, such as "no mainline above the snowline", which was producing some very uneven mainlines that couldn't be properly connected with SLHs. In the end, some major rebuilds were required for the north-western stations to cope with the load. This game also tested the feasibility of using GRFs from [http://wiki.openttd.org/wiki/index.php/Bananas BaNaNaS], which turned out not to prevent anyone from joining (though often they needed help finding them).
 
We picked a very ambitious plan for this map -- two parallel 4x4 mainlines with SML, with the drop/pickup stations at the loose ends of the mainlines. However, building the four BBHs took a very long time, and the plan also changed several times to remove some of the trickier requirements, such as "no mainline above the snowline", which was producing some very uneven mainlines that couldn't be properly connected with SLHs. In the end, some major rebuilds were required for the north-western stations to cope with the load. This game also tested the feasibility of using GRFs from [http://wiki.openttd.org/wiki/index.php/Bananas BaNaNaS], which turned out not to prevent anyone from joining (though often they needed help finding them).
 
|133|Image:PSG133.png| BBH North-West, the first and most expansive BBH, but looking quite pretty. }}
 
|133|Image:PSG133.png| BBH North-West, the first and most expansive BBH, but looking quite pretty. }}
  
{{Archive_PublicServer|Public Server Game 132|26.02.09-01.03.09| {{User|Avdg}}, {{User|narc}}, {{User|Tuz}}, {{User|planetmaker}}, {{User|Combuster}} and more | [[Gametype:Subsidiaries|Holding & Subsidiaries Concept]] (pax only) | 3-8 local, 15 for ICE | 512x1024 Temperate | r15591 [[GRF|#openttdcoop-GRF-Pack 7.3]]|
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{{Archive_PublicServer|Public Server Game 132|26.02.09-01.03.09| {{User|Avdg}}, {{User|narc}}, {{User|Tuz}}, {{User|planetmaker}}, {{User|Combuster}} | [[Gametype:Subsidiaries|Holding & Subsidiaries Concept]] (pax only) | 3-8 local, 15 for ICE | 512x1024 Temperate | r15591 [[GRF|#openttdcoop-GRF-Pack 7.3]]|
 
The map was divided into 15 provinces, which players then assigned themselves to. A mainline was also built to shuttle the passengers around the provinces. Sadly, the map proved too big (so people didn't have much chance to cooperate in building their provinces), and a bug with the Japan Train Set made the game unplayable for most.
 
The map was divided into 15 provinces, which players then assigned themselves to. A mainline was also built to shuttle the passengers around the provinces. Sadly, the map proved too big (so people didn't have much chance to cooperate in building their provinces), and a bug with the Japan Train Set made the game unplayable for most.
 
|132|Image:PSG132.png| Capital City's ICE terminal, featuring a sea of mail. }}
 
|132|Image:PSG132.png| Capital City's ICE terminal, featuring a sea of mail. }}
  
{{Archive_PublicServer|Public Server Game 131|21.02.09-26.02.09| {{User|Mark}}, {{User|db48x}}, {{User|narc}}, {{User|Combuster}}, {{User|Mortomes}}, {{User|Wouterr}}, {{User|planetmaker}}, {{User|Tuz}} (as cyril), {{User|Avdg}}, {{User|KenjiE20}}, {{User|ODM}}, {{User|Sedontane}}, {{User|Mazen}}, {{User|Kolo}} {{user|Bennythen00b}} and more | [[Gametype:Cargo Concept|Cargo Concept]] (food and water only) | 2, 6, and 24 | 1024x512 Sub-Tropical | r15495 [[GRF|#openttdcoop-GRF-Pack 7.3]]|
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{{Archive_PublicServer|Public Server Game 131|21.02.09-26.02.09| {{User|Mark}}, {{User|db48x}}, {{User|narc}}, {{User|Combuster}}, {{User|Mortomes}}, {{User|Wouterr}}, {{User|planetmaker}}, {{User|Tuz}} (as cyril), {{User|Avdg}}, {{User|KenjiE20}}, {{User|ODM}}, {{User|Sedontane}}, {{User|Mazen}}, {{User|Kolo}} {{user|Bennythen00b}} | [[Gametype:Cargo Concept|Cargo Concept]] (food and water only) | 2, 6, and 24 | 1024x512 Sub-Tropical | r15495 [[GRF|#openttdcoop-GRF-Pack 7.3]]|
 
The map featured four separate cargo networks looping around in opposite directions: two for fruit/maize trains, a third for water trains, and a fourth for the massive (TL24) food trains. The most major problem with the plan was the difficulty people had in connecting everything up properly.
 
The map featured four separate cargo networks looping around in opposite directions: two for fruit/maize trains, a third for water trains, and a fourth for the massive (TL24) food trains. The most major problem with the plan was the difficulty people had in connecting everything up properly.
 
|131|Image:PSG131.png| The map's oddest feature, the so-called "compressors". The first one was built by {{User|Mark}}, the rest were added (and refined) over time. }}
 
|131|Image:PSG131.png| The map's oddest feature, the so-called "compressors". The first one was built by {{User|Mark}}, the rest were added (and refined) over time. }}

Revision as of 12:28, 31 March 2009

Public Server Archive II
Hall of Fame II
Games 331 - 340 II
Games 321 - 330 II
Games 311 - 320 II
Games 301 - 310 II
Games 291 - 300 II
Games 281 - 290 II
Games 271 - 280 II
Games 261 - 270 II
Games 251 - 260 II
Games 241 - 250 II
Games 231 - 240 II
Games 221 - 230 II
Games 211 - 220 II
Games 201 - 210 II
Games 191 - 200 II
Games 181 - 190 II
Games 171 - 180 II
Games 161 - 170 II
Games 151 - 160 II
Games 141 - 150 II
Games 131 - 140 II
Games 121 - 130 II
Games 111 - 120 II
Games 101 - 110 II
Games 091 - 100 II
Games 081 - 090 II
Games 071 - 080 II
Games 061 - 070 II
Games 051 - 060 II
Games 041 - 050 II
Games 031 - 040 II
Games 021 - 030 II
Games 011 - 020 II
Games 001 - 010 II
Public Server Game {{{id}}}
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Version used: {{{version}}}
Remarks: {{{description}}}
[[File:PSG{{{id}}}.png|thumb|250px|center|{{{imagedescription}}}]]
Download: Public Server Game {{{id}}} Final / Direct Link to this entry
Public Server Game {{{id}}}
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Remarks: {{{description}}}
[[File:PSG{{{id}}}.png|thumb|250px|center|{{{imagedescription}}}]]
Download: Public Server Game {{{id}}} Final / Direct Link to this entry
Public Server Game {{{id}}}
Game Date: {{{date}}}
Usual suspects: {{{players}}} (extend)
Gametype: {{{type}}}
Trainlength: {{{TL}}}
Mapsize: {{{mapsize}}}
Version used: {{{version}}}
Remarks: {{{description}}}
[[File:PSG{{{id}}}.png|thumb|250px|center|{{{imagedescription}}}]]
Download: Public Server Game {{{id}}} Final / Direct Link to this entry
Public Server Game {{{id}}}
Game Date: {{{date}}}
Usual suspects: {{{players}}} (extend)
Gametype: {{{type}}}
Trainlength: {{{TL}}}
Mapsize: {{{mapsize}}}
Version used: {{{version}}}
Remarks: {{{description}}}
[[File:PSG{{{id}}}.png|thumb|250px|center|{{{imagedescription}}}]]
Download: Public Server Game {{{id}}} Final / Direct Link to this entry
Public Server Game {{{id}}}
Game Date: {{{date}}}
Usual suspects: {{{players}}} (extend)
Gametype: {{{type}}}
Trainlength: {{{TL}}}
Mapsize: {{{mapsize}}}
Version used: {{{version}}}
Remarks: {{{description}}}
[[File:PSG{{{id}}}.png|thumb|250px|center|{{{imagedescription}}}]]
Download: Public Server Game {{{id}}} Final / Direct Link to this entry
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