Difference between revisions of "Tutorial Savegame"

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=<center>The #openttdcoop Tutorial Savegame</center>=
 
=<center>The #openttdcoop Tutorial Savegame</center>=
  
After some 2+ years of #openttdcoop we felt like we had to do a compilation of key-points from our games. Some of our well-known guides are a nice peek into the world of #openttdcoop but by any means not enough to tell our readers WHY we build weird structures such as [[Load Balancers]] or [[Sideline Hub|Sideline Hubs]]. Most important in order to understand these constructs is seeing them in action. As a result of our considerations we hereby supply a '''tutorial savegame''' to every interested reader.  
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After some 2+ years of #openttdcoop we felt like we had to do a compilation of key points from our games. Some of our well-known guides are a nice peek into the world of #openttdcoop but by any means not enough to tell our readers WHY we build weird structures such as [[Load Balancers]] or [[Sideline Hub|Sideline Hubs]]. Most important in order to understand these constructs is seeing them in action. As a result of our considerations we hereby supply a '''tutorial savegame''' to every interested reader.  
  
The savegame itself is located [http://openttdcoop.ppcis.org/wiki/images/6/6a/Tutorial.sav '''>>HERE<<''']
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Please retrieve the [http://openttdcoop.ppcis.org/wiki/images/6/6a/Tutorial.sav '''tutorial savegame''']
  
''Technical Note: the savegame should work on any revision higher than r9000 or OpenTTD stable 0.6.''
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''Technical Note: the savegame should work on any revision higher than r9000 or OpenTTD stable 0.6.  Get the latest nightly build for now, as the most recently released stable version doesn't include some features that we use here.''
  
 
==How to use this savegame==
 
==How to use this savegame==
 
[[Image:Signlist.png|355px|thumb|right|Open your signlist]]
 
[[Image:Signlist.png|355px|thumb|right|Open your signlist]]
Open the signlist. The signlist is probably the most important feature of OpenTTD to our community since we are using signs a lot to guide people around and mark points of interest. If you click on a sign in the list, the client directs you straight to this point. We classified the topics within the tutorial in five headers:
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Open the signlist. The signlist is probably the most important feature of OpenTTD to our community since we are using signs a lot to guide people around and mark points of interest. Cooperative play is very much about communication, and the signlist allows us to more easily communicate spatially. If you click on a sign in the list, the client directs you straight to this point. We classified the topics within the tutorial in five headers:
  
 
# [[Mainline]]
 
# [[Mainline]]
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With reference to this signs ingame we dedicate the next pages to explain our ideas with the refered constructs and concepts; we try to give you an idea of our thinking; in the end you're through a crashcourse straight into the depths of knowledge around #openttdcoop.
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With reference to these signs in the game, we dedicate the next pages to explain our ideas with the relevant constructs and concepts. We try to give you an idea of our thinking: in the end you'll be through a crash course straight into the core principles of network building in #openttdcoop.
  
If you feel impressed by a lot of signaling and lots of traffic, don't hesitate joining our [[Public Server]]. Its not that difficult as one could expect. Furthermore, cooperation helps you getting fancy with the very depths of this game. This '''tutorial savegame''' is just a good point to start at.  
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If you feel impressed by a lot of signaling and lots of traffic, don't hesitate joining our [[Public Server]]. It's not that difficult as one could expect. You can just watch for a while if you wish. As you gain confidence and experience, you will learn to build parts of the cooperative network of increasing complexity. Other players can help you with what you build and tell you what you've done correctly and incorrectly. This '''tutorial savegame''' is just a good point to start at&mdash;we'll teach you the basics so you know what's going on.
  
 
'''A last suggestion to our readers: in case of questions or comments please use the discussion pages!'''
 
'''A last suggestion to our readers: in case of questions or comments please use the discussion pages!'''

Revision as of 02:56, 18 July 2007

The #openttdcoop Tutorial Savegame

After some 2+ years of #openttdcoop we felt like we had to do a compilation of key points from our games. Some of our well-known guides are a nice peek into the world of #openttdcoop but by any means not enough to tell our readers WHY we build weird structures such as Load Balancers or Sideline Hubs. Most important in order to understand these constructs is seeing them in action. As a result of our considerations we hereby supply a tutorial savegame to every interested reader.

Please retrieve the tutorial savegame

Technical Note: the savegame should work on any revision higher than r9000 or OpenTTD stable 0.6. Get the latest nightly build for now, as the most recently released stable version doesn't include some features that we use here.

How to use this savegame

Open your signlist

Open the signlist. The signlist is probably the most important feature of OpenTTD to our community since we are using signs a lot to guide people around and mark points of interest. Cooperative play is very much about communication, and the signlist allows us to more easily communicate spatially. If you click on a sign in the list, the client directs you straight to this point. We classified the topics within the tutorial in five headers:

  1. Mainline
  2. Sideline
  3. Stations
  4. Feeder
  5. Town Management


With reference to these signs in the game, we dedicate the next pages to explain our ideas with the relevant constructs and concepts. We try to give you an idea of our thinking: in the end you'll be through a crash course straight into the core principles of network building in #openttdcoop.

If you feel impressed by a lot of signaling and lots of traffic, don't hesitate joining our Public Server. It's not that difficult as one could expect. You can just watch for a while if you wish. As you gain confidence and experience, you will learn to build parts of the cooperative network of increasing complexity. Other players can help you with what you build and tell you what you've done correctly and incorrectly. This tutorial savegame is just a good point to start at—we'll teach you the basics so you know what's going on.

A last suggestion to our readers: in case of questions or comments please use the discussion pages!


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