Difference between revisions of "Tutorial Savegame Mainline"

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The purpose is clear; [[Mainline|Mainlines]] are designed for high throughput!
 
The purpose is clear; [[Mainline|Mainlines]] are designed for high throughput!
  
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=1.2 Avoid Mainline Tunneling=
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In order to keep the signal blocks at 2 tiles (as mentioned in 1.1) you should try to avoid tunneling the [[Mainline]] by default. Bridge the [[Sideline]] instead! 2-tile-signaling on a mainline is useless if there is one single point with a 6-tile signal gap.
  
 
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=1.3 Anti-Roadcross-Trackpart=
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[[Image:Tutorial Savegame 1.3.png|210px|thumb|left|The road can not cross this construction]]
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Sometimes, its necessary not to let a town cross your tracks - one reason may be that you need some space later on. Basically, there are two possiblities: buy up land or build a construction as shown on the screenshot. The last option is more elegant and doesn't add ugly signs to the landscape.
  
  
 
[[Tutorial Savegame|<< Back to Overview ]] | [[Tutorial Savegame Sideline|2.x Sideline >>]]
 
[[Tutorial Savegame|<< Back to Overview ]] | [[Tutorial Savegame Sideline|2.x Sideline >>]]

Revision as of 21:55, 30 April 2007

1.0 Mainline

This section belongs to Mainline related tips and tricks.

1.1 Signal every 2nd tile

Trains moving close

The purpose is clear; Mainlines are designed for high throughput!

1.2 Avoid Mainline Tunneling

In order to keep the signal blocks at 2 tiles (as mentioned in 1.1) you should try to avoid tunneling the Mainline by default. Bridge the Sideline instead! 2-tile-signaling on a mainline is useless if there is one single point with a 6-tile signal gap.

1.3 Anti-Roadcross-Trackpart

The road can not cross this construction

Sometimes, its necessary not to let a town cross your tracks - one reason may be that you need some space later on. Basically, there are two possiblities: buy up land or build a construction as shown on the screenshot. The last option is more elegant and doesn't add ugly signs to the landscape.


<< Back to Overview | 2.x Sideline >>

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