Difference between revisions of "Tutorial Savegame Stations"

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(New page: __NOTOC__ =3.0 Stations= << 2.x Sideline | 4.x Feeder >>)
 
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=3.0 Stations=
 
=3.0 Stations=
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In this section one will find the most common techniques and tricks needed in order to construct some decent stations to our network.
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==3.1 Leave Waiting Space==
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A simple yet very important rule: leave a gap in front of a station to provide some waiting space if required. Depending on the output of the industry connected via the station you scale the amount of platforms (see '''3.4''') - scale the length of the waiting space as well! One of the worst things that could happen is an overflow of waiting trains at a station which queue back to a Sideline, therefore blocking it.
  
  
 
[[Tutorial Savegame Sideline|<< 2.x Sideline]] | [[Tutorial Savegame Feeder|4.x Feeder >>]]
 
[[Tutorial Savegame Sideline|<< 2.x Sideline]] | [[Tutorial Savegame Feeder|4.x Feeder >>]]

Revision as of 22:14, 3 July 2007

3.0 Stations

In this section one will find the most common techniques and tricks needed in order to construct some decent stations to our network.

3.1 Leave Waiting Space

A simple yet very important rule: leave a gap in front of a station to provide some waiting space if required. Depending on the output of the industry connected via the station you scale the amount of platforms (see 3.4) - scale the length of the waiting space as well! One of the worst things that could happen is an overflow of waiting trains at a station which queue back to a Sideline, therefore blocking it.


<< 2.x Sideline | 4.x Feeder >>

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