Difference between revisions of "User:Dihedral"

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==My Nick==
 
==My Nick==
first of all : it's pronounced [dai’hi: drəl]
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it's pronounced [dai’hi: drəl]
 
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short: dih (pronounced [dai])
more information to that nick at http://www.dihedral.de/about/the-word-dihedral
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short form: dih (pronounced [dai])
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==My Person==
 
==My Person==

Revision as of 12:27, 18 February 2009

My Nick

it's pronounced [dai’hi: drəl] short: dih (pronounced [dai])

My Person

Born: 1982

Home: DE, Karlsruhe

Email: dih [at] openttdcoop [dot] org

Started playing TTD: '96 or '97 perhaps, TTD was part of some games pack, which i bought because i still had a 486 DX2 90MHz ...

Joined #openttdcoop: Ju(?:ne|ly) '07

#openttdcoop member since: today (31. Oct 2007 @ 23.02 CEST) with the words from Osai: "you are officially pimped... :D"

Specialist on: once i know i'll let you know

Prefers: knowing inside and out of yapf, so i can give it a divine size 12 boot up the rear

OpenTTD Related

OpenTTDLib

A PHP5 app that queries games fetching as much data as the server allows (info, detail info, newgrf)
further details at http://openttdlib.dihedral.de

nice integration of OpenTTDLib in Wordpress2.x at http://openttd.dihedral.de

Patches

  • reoad config

this is a server side patch, and will reload the config file after closing down the network and generating a new map. this is useful when making use of the newgame console command, or the restart_game_year console variable. The patch adds a network variable 'nextgame_reload_cfg' which if set to 1 (default:0) will enable this handling. any config file options are loaded, including server ip/port and newgrfs.
http://pub.dihedral.de/openttd/r11333_network_nextgame_reload_cfg_v2.patch

  • client id in gui client list

written for #wwottdgd this made it easier on the admins. it basically makes the client list window a little wider and adds the clients id to that list. currently space for a 4 digit client id is reserved, which will get you to 9999 - little unlikely, but above 1k happened with our first #wwottdgd, so i was pretty happy to have that space there :-)
http://pub.dihedral.de/openttd/wwottdgd/r11339_client_list_show_id.v1.patch

  • get/set company password

written for #wwottdgd adds a server only console command (company_pw) to get and set company passwords syntax: company_pw <company-id> [<password>] if <password> is omitted, currently set password is displayed if <password> is * the companies password will be removed
http://pub.dihedral.de/openttd/wwottdgd/r11339_company_pw_cmd.v2.patch

  • move clients in-game

written for #wwottdgd adds a server only console command (move) and a network command (PACKET_CLIENT_MOVE). It allows admins to move clients into companies / spectator in-game. very nice when needing to keep some level of sanity, or simply wanting to move a client into spectator mode. syntax: move <client-id> [<company-id>] if <company-id> is ommited, client is moved to spectators
http://pub.dihedral.de/openttd/wwottdgd/r11339_move_clients.v5.patch

  • server talks mauve

written for #wwottdgd as some servers are using autopilot's irc bridge, it is difficult to distinguish between spectators chatter and that from irc... this client side only patch basically changes the color of the chat lines originating from the server's client id (1) directly any other of the 16 colors can of course be used instead - just find out the correct values :-)
http://pub.dihedral.de/openttd/wwottdgd/r11344_server_tlaks_mauve.v1.patch

wwottdgd

co-organizer and admin of ~

openttd.dihedral.de / Fair Play

these are my own little game servers, stats and details are available at http://openttd.dihedral.de (who would have guessed)

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