Difference between revisions of "User:Maqifrnswa"

From #openttdcoop wiki

Jump to: navigation, search
(Created page with "See my New Player Pointers")
 
Line 1: Line 1:
 
See my [[New Player Pointers]]
 
See my [[New Player Pointers]]
 +
 +
research:
 +
* 2 ticks per day
 +
* 12 kL oil per tick
 +
 +
rate equiations
 +
 +
pick up station
 +
* generation rate
 +
* loading rate * station size
 +
* what limits: track capacity, loading rate or generation rate?
 +
** ideal, limit by generation rate. Generation rate determines min number of station tracks, and number of station tracks determines sideline size
 +
 +
Drop off station size
 +
* limited by input capacity, which is = number of input tracks * max track capacity
 +
** number of 
 +
 +
 +
clearing sideline jams:
 +
* start with furthest station, make all other stations merge with sideline with priority given to furthest station
 +
* optimize flow from furthest station (overload with trains such that waiting cargo goes to 0, and overflow is full. wait for steady state
 +
* delete excess trains in overflow from furthest station. this station now generates trains on demand.
 +
* move to next closest station, repeat.
 +
* at end, each station will generate trains on demand. If, in steady state, on track never moves (because it has worst priority) - that means you need a second sideline. Start it from there, and all later stations merge with this new one.
 +
* repeat
 +
* if you added sideline out, will also need to add a new sideline in

Revision as of 18:42, 28 July 2016

See my New Player Pointers

research:

  • 2 ticks per day
  • 12 kL oil per tick

rate equiations

pick up station

  • generation rate
  • loading rate * station size
  • what limits: track capacity, loading rate or generation rate?
    • ideal, limit by generation rate. Generation rate determines min number of station tracks, and number of station tracks determines sideline size

Drop off station size

  • limited by input capacity, which is = number of input tracks * max track capacity
    • number of


clearing sideline jams:

  • start with furthest station, make all other stations merge with sideline with priority given to furthest station
  • optimize flow from furthest station (overload with trains such that waiting cargo goes to 0, and overflow is full. wait for steady state
  • delete excess trains in overflow from furthest station. this station now generates trains on demand.
  • move to next closest station, repeat.
  • at end, each station will generate trains on demand. If, in steady state, on track never moves (because it has worst priority) - that means you need a second sideline. Start it from there, and all later stations merge with this new one.
  • repeat
  • if you added sideline out, will also need to add a new sideline in
Powered by MediaWiki