Difference between revisions of "User:V453000"

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'''ProZone Game 13 - Timed SML'''
 
'''ProZone Game 13 - Timed SML'''
 
http://blog.openttdcoop.org/2010/08/02/prozone-game-13-timed-aka-insane-sml/
 
http://blog.openttdcoop.org/2010/08/02/prozone-game-13-timed-aka-insane-sml/
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'''Creating Maps'''
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http://blog.openttdcoop.org/2012/10/16/creating-maps/

Revision as of 18:07, 16 October 2012

Contact: V453000 [at] openttdcoop [dot] org

Fast Contact: ICQ # 228 116 307

Date of birth: 1st January 1920 (29. 6. 1990 in real)

Location: Temperate Climate (Liberec, Czech Republic)

TT since: childhood of course

OpenTTDCoop since: hard to say as I dont remember since when I just watched savegames, just watched PSGs and since when I actually started building :|

Strengths: wtf?

Weaknesses: englysh, abilities with IRC and wiki account :p


Most dangerous with:' Sparta, Technoviking, beer

Loves: Madness, insanity, weirdness, ... did I forget anything?

Likes: challenging tasks, developing new things, being original and creative

Dislikes: long trains and badly accelerating, narrow maps, aircraft, ships

Hates: dumb drivers, not having beer nearby


I wish a nice time to everyone playing OpenTTD! Especially with us.


What am I doing?

Train Length Splitters

Want to split the various TLs on the network? You might find these useful.

Packed SML Concept

An idea how to maximize SML efficiency.


My Savegames

Here you can download some of my savegames. There are four, TL5game is the oldest one and then it chronologically goes wit hTL3, TL1 and RV game. These games are much like my Top games as they were completely finished. The train games were finished when I just felt like it, the RV game ended when I reached my goal of 5000 vehicles with no jams. Enjoy it :)

TL5 Game

TL3 Game SLH01 - biggest junction on the map: SnD1927.png SnD2080.png

TL1 Game

RV Game - how to stuff 5000 RVs on a 256x256


My Blog Articles

Advanced Building Revues

Advanced Building Revue 01 http://blog.openttdcoop.org/2010/03/09/611/

Advanced Building Revue 02: Splits http://blog.openttdcoop.org/2010/03/25/advanced-building-revue-02-splits/

Advanced Building Revue 03: Path to insanity http://blog.openttdcoop.org/2010/04/14/advanced-building-revue-03-path-to-insanity/

Advanced Building Revue 04: Overflows http://blog.openttdcoop.org/2010/04/26/advanced-building-revue-04-overflows/

Advanced Building Revue 05: Sbahns and city networks http://blog.openttdcoop.org/2010/06/13/advanced-building-revue-05-sbahns-and-city-networks/

Advanced Building Revue 06: Hubs http://blog.openttdcoop.org/2010/07/10/advanced-building-revue-06-hubs/

Advanced Building Revue 07: Stations http://blog.openttdcoop.org/2010/09/28/advanced-building-revue-07-stations/

Advanced Building Revue 08: Overflows II http://blog.openttdcoop.org/2010/11/07/advanced-building-revue-08-overflows-ii/

Advanced Building Revue 09: SRNW Stations http://blog.openttdcoop.org/2011/01/21/advanced-building-revue-09-self-regulating-stations/

Advanced Building Revue 10: Invisible Hubs http://blog.openttdcoop.org/2011/06/02/advanced-building-revue-10-invisible-hubs/

Advanced Building Revue 11: Refit Stations http://blog.openttdcoop.org/2012/02/16/advanced-building-revue-11-refit-stations/

Advanced Building Revue 12: Overflows III http://blog.openttdcoop.org/2012/06/28/advanced-building-revue-12-overflows-iii/

Game Reviews and Stuff

Public server game 186 Review http://blog.openttdcoop.org/2010/06/11/public-server-game-186-review/

ProZone Game 13 - Timed SML http://blog.openttdcoop.org/2010/08/02/prozone-game-13-timed-aka-insane-sml/


Creating Maps http://blog.openttdcoop.org/2012/10/16/creating-maps/

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