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		<id>https://wiki.openttdcoop.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=%5ESpike%5E</id>
		<title>#openttdcoop wiki - User contributions [en]</title>
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		<updated>2026-05-14T17:43:54Z</updated>
		<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=Public_Server&amp;diff=28194</id>
		<title>Public Server</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=Public_Server&amp;diff=28194"/>
				<updated>2016-12-23T17:15:14Z</updated>
		
		<summary type="html">&lt;p&gt;^Spike^: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''For a list of games which took place on our [[Public Server]], look at [[PublicServer:Archive|The Public Server Archive]]'''&lt;br /&gt;
&lt;br /&gt;
If you heard of #openttdcoop and would like to join our community, feel free to join our Public Server. Connection details are available on the [http://www.openttdcoop.org/?page=servers&amp;amp;s=ps Public Server Page]. Building at our public server is the first steps toward a [[membership]] in our community as well.&lt;br /&gt;
&lt;br /&gt;
''rcon on the Public Server is granted only to every full member of #openttdcoop.''&lt;br /&gt;
&lt;br /&gt;
'''Feature:'''&lt;br /&gt;
If you want to display the #openttdcoop Public Server info in your forum signature/other, use this code (the wiki doesn't allow embedding images from other websites, so just test it out in your signature):&lt;br /&gt;
&amp;lt;code&amp;gt;[img]&amp;lt;nowiki&amp;gt;Needs replacement&amp;lt;/nowiki&amp;gt;[/img]&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=&amp;lt;center&amp;gt;The #openttdcoop &amp;quot;Public Server&amp;quot;&amp;lt;/center&amp;gt;=&lt;br /&gt;
&lt;br /&gt;
At our Public Server, new players have the chance to learn the basic concepts of cooperative gameplay. On this page, you will find a guide for the first steps into our Public Server.&lt;br /&gt;
&lt;br /&gt;
===What are the keypoints of the Public Server?===&lt;br /&gt;
&lt;br /&gt;
* First of all: '''BE SURE TO CONNECT TO THE IRC CHANNEL!''' No games can take place if we do not meet up in the channel! If you are not willing to join us in the channel it is not possible for you to become a player/member of #openttdcoop due to the lack of communication between the community and you.&lt;br /&gt;
* New players will get some tutorial guidance by active players of #openttdcoop, but can start playing right from the start&lt;br /&gt;
* Smaller maps are played (256*256 - max. 1024*1024). One map lasts until everything is optimized. &lt;br /&gt;
* Generally we play 512^2, 1024*256 or similar sizes.&lt;br /&gt;
* We have some kind of &amp;quot;building convention&amp;quot; like a &amp;quot;coding convention&amp;quot; on programming. This convention consists of some basic rules of &amp;quot;clever building&amp;quot;. Be sure to know those rules (as listed below).&lt;br /&gt;
* Feel free to build whatever you want - you'll see the errors coming up in a growing network. Our [[Guides]] will help you on the very basics of good networking etc.&lt;br /&gt;
* This server is run by an autopilot - basically an answering machine for OpenTTD servers.  It is configured to keep the game paused unless at least two players are connected and in the company.&lt;br /&gt;
&lt;br /&gt;
===How / Where / When ?===&lt;br /&gt;
&lt;br /&gt;
First of all, be sure to join our [[IRC|IRC channel]] ([irc://irc.oftc.net/openttdcoop #openttdcoop]). You will get information on games and servers there. Players find together in the channel and start new or continue existing games. For further connection details, look at the  [http://www.openttdcoop.org/?page=servers&amp;amp;s=ps Public Server Page]. The password can be found using the command '''!password''' in the IRC channel, as the password changes on a regular basis.&lt;br /&gt;
&lt;br /&gt;
An advantage of having a channel on the OFTC IRC network is the circumstance of being &amp;quot;next to&amp;quot; the [irc://irc.oftc.net/openttd Official OpenTTD IRC channel] (#openttdcoop started there, when it was on Freenode). &lt;br /&gt;
&lt;br /&gt;
If you live in the european part of this planet you probably will have no problem related to our usual playing times. We mostly play between 18.00 to 01.00 (sometimes open ended) UTC during the weekdays and some afternoon sessions on weekends.&lt;br /&gt;
&lt;br /&gt;
===The General Building Convention===&lt;br /&gt;
&lt;br /&gt;
* First of all: set your signaling length to &amp;quot;2 tiles&amp;quot; (Signal GUI).&lt;br /&gt;
* React on the ingame chat, we are not typing for nothing. (Do not use Team Chat, as this does not show in IRC)&lt;br /&gt;
* If you build a Hub, name it like &amp;quot; SLH number / username&amp;quot; for a [[Sideline Hub]] (which is, relating to our Guides, a Sideline-to-Mainline-Hub) or &amp;quot; BBH number / username&amp;quot; for a Mainline-to-Mainline-Hub. Be sure to use '''''exactly''''' this string (beginning with a space) - if you view the signlist, the hubs will be sorted in the right way then and only then. Also: if we are talking about Hubs and you want to discuss about them too, simply follow the signlist to the corresponding hub. [[Communication | You can read more]] on this topic.&lt;br /&gt;
* Cooperation is about communication! Always tell your collegues what you are doing and discuss planned tracks/junctions etc. Our members can - of course - help you on some decisions.&lt;br /&gt;
* Unilateral decisions by players are against the rules. Major changes to landscape, network and so on are to be discussed with other players beforehand, and agreed upon before implementation. Players should use the IRC channel if the in-game chat is insufficient.&lt;br /&gt;
* Usually, we choose a network plan via voting first. In this case, the network plan should be followed. If players decide to do something different, the plan has to be changed first.&lt;br /&gt;
* If you build something, place a sign with your name near it.&lt;br /&gt;
* Avoid depots which can be reached by trains&lt;br /&gt;
* Don't log in as &amp;quot;player&amp;quot;. Change your name before connecting to our server.&lt;br /&gt;
* Network takes precedence over trains.  Don't build hundreds of trains until the network is proven.&lt;br /&gt;
* Enjoy the cooperation.&lt;br /&gt;
&lt;br /&gt;
===Overview of Games so Far===&lt;br /&gt;
&lt;br /&gt;
Visit the [[PublicServer:Archive]]!&lt;br /&gt;
&lt;br /&gt;
===Basic Rules===&lt;br /&gt;
&lt;br /&gt;
We do ask you respect a few basic guidelines on all of our servers:&lt;br /&gt;
* Flattening huge areas of land (or creating land by raising it out of water) should be done with caution.&lt;br /&gt;
* Experimentation should never negatively impact the game's transportation network. The game should almost always take precedent over any testing.&lt;br /&gt;
** For example, if you sandbox where a ML, BBH, or major station is scheduled to be built, expect your design to be removed.&lt;br /&gt;
* When in doubt, ask another player before doing experimentation.&lt;br /&gt;
* Always mark your experiments with a sign indicating your name and the purpose of the design. That way, people understand what it is and are less likely to consider it obsolete and delete it.&lt;br /&gt;
* If you do not need feedback on your design, consider running a local sandbox game instead.&lt;br /&gt;
** Retrieve a final savegame from the [[PublicServer:Archive|archive]], load the save game locally, find an empty space, and experiment!&lt;br /&gt;
** Create or download a [[Sandbox Scenario]].&lt;br /&gt;
* We have [[Ruleset | comprehensive rule set]] here.&lt;br /&gt;
&lt;br /&gt;
=== Stable Server ===&lt;br /&gt;
&lt;br /&gt;
The #openttdcoop community does have a dedicated sandbox server. It can be found at [[IRC|IRC channel]] ([irc://irc.oftc.net/openttdcoop.stable #openttdcoop.stable]). This is a much better place to start than the public server for new players. Members are still arround to help you there, but the building style is much more relaxed than the public server.&lt;/div&gt;</summary>
		<author><name>^Spike^</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=Autopilot&amp;diff=27957</id>
		<title>Autopilot</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=Autopilot&amp;diff=27957"/>
				<updated>2015-05-11T19:32:53Z</updated>
		
		<summary type="html">&lt;p&gt;^Spike^: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Autopilot is deprecated, the successor is [[Soap]]&lt;br /&gt;
&lt;br /&gt;
= Old =&lt;br /&gt;
autopilot is a [http://tcl.tk/ Tcl] script which uses Tcl's [http://expect.nist.gov/ Expect] package to interface with [http://www.openttd.org/ OpenTTD's] dedicated server console to provide network games with additional features not normally available with the game alone.  This is the operator's manual for version 2.0 of autopilot.&lt;br /&gt;
&lt;br /&gt;
==Branches==&lt;br /&gt;
===AP+===&lt;br /&gt;
[[Autopilot/ap+|ap+]] is a branch of Autopilot - trying to not lose too many features and to provide many more. development is at version ap+ 3.0 beta (started counting after autopilot's 2.x)&lt;br /&gt;
&lt;br /&gt;
Homepage: http://dev.openttdcoop.org/projects/autopilot&lt;br /&gt;
&lt;br /&gt;
===Avignon===&lt;br /&gt;
[[Autopilot/Avignon|Avignon]] is a new ground-up approach of the known autopilot or ap+&lt;br /&gt;
it is written in TCL8.5 using some (slightly modified) modules from tcllib &lt;br /&gt;
&lt;br /&gt;
Homepage: http://www.codecubes.org/wiki/Avignon&lt;br /&gt;
&lt;br /&gt;
==License==&lt;br /&gt;
This program is free software; you can redistribute it and/or&lt;br /&gt;
modify it under the terms of the GNU General Public License&lt;br /&gt;
as published by the Free Software Foundation; either version 2&lt;br /&gt;
of the License, or (at your option) any later version.&lt;br /&gt;
&lt;br /&gt;
This program is distributed in the hope that it will be useful,&lt;br /&gt;
but WITHOUT ANY WARRANTY; without even the implied warranty of&lt;br /&gt;
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the&lt;br /&gt;
GNU General Public License for more details.&lt;br /&gt;
&lt;br /&gt;
Additionally, this operator's manual is Copyright © 2006 Brian Ronald.&lt;br /&gt;
&lt;br /&gt;
Permission is granted to copy, distribute and/or modify this document&lt;br /&gt;
under the terms of the GNU Free Documentation License, Version 1.2&lt;br /&gt;
or any later version published by the Free Software Foundation;&lt;br /&gt;
with no Invariant Sections, no Front-Cover Texts, and no Back-Cover&lt;br /&gt;
Texts.  A copy of the license is available [http://www.gnu.org/licenses/fdl.txt here].&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
'''autopilot''' is a modular script.  It comes as a set of Tcl source files.  Some of these require that additional Tcl packages be installed in order to run.&lt;br /&gt;
&lt;br /&gt;
=== Base module ===&lt;br /&gt;
The base module consists of ''autopilot.tcl'', ''autopilot-lib.tcl'' and a language file.  Alone, it provides the following features:&lt;br /&gt;
* Periodic automatic server password changes&lt;br /&gt;
* Implementation of max_clients, max_companies and max_spectators settings in openttd.cfg (not normally available in OpenTTD revision 6280 and earlier)&lt;br /&gt;
* Implementation of net_frame_freq setting in openttd.cfg&lt;br /&gt;
* Automatic pausing of the server when the number of connected clients is below a user-defined threshold&lt;br /&gt;
* Greeting of players, by name, as they join the server (up to three chat lines)&lt;br /&gt;
* Changes behaviour of '''exit''' console command to save the game to ''game.sav'' before closing the server&lt;br /&gt;
* Changes behaviour of '''save''' console command to use a default of ''game.sav'' if no file is specified&lt;br /&gt;
* adds '''version''' and '''license''' commands to console&lt;br /&gt;
* adds an admin pager facility to the game&lt;br /&gt;
&lt;br /&gt;
'''autopilot''' takes control of the server's dedicated console.  Optionally, it can allow pass-through commands so that the server's operator can use the console as normal, although this comes at the price of slightly reduced responsiveness.&lt;br /&gt;
&lt;br /&gt;
=== IRC module ===&lt;br /&gt;
The IRC module consists of ''autopilot-irc.tcl'', and requires that tcllib is installed.  When enabled, it provides the following additional features:&lt;br /&gt;
* Bridging of in-game chat with IRC channel, allowing IRC users to converse with players, and vice-versa.&lt;br /&gt;
* Provides channel and privmsg commands to query the players and companies on the server&lt;br /&gt;
* Provides channel and privmsg commands to show server version and newgrf settings&lt;br /&gt;
* Provides privmsg rcon commands, allowing IRC users with the rcon password to control the server&lt;br /&gt;
* Provides channel and privmsg commands allowing IRC users to learn the current password&lt;br /&gt;
* Supports CTCP VERSION and can identify to IRC services&lt;br /&gt;
&lt;br /&gt;
=== MySQL module ===&lt;br /&gt;
The MySQL module consists of ''autopilot-mysql.tcl'', and requires that [http://www.xdobry.de/mysqltcl/ mysqltcl] is installed.  When enabled, it provides the following additional features:&lt;br /&gt;
* Storage of the current server password in the database, to allow database aware applications to reveal it&lt;br /&gt;
* Logging of in-game chat, client joins, quits and name changes to a database, including logical separation of games and servers to allow for many servers to log to the same database&lt;br /&gt;
The module supports database table prefixing, to allow easy co-existence with other database applications.&lt;br /&gt;
&lt;br /&gt;
=== Language ===&lt;br /&gt;
autopilot's messages can be easily translated to other languages by including additional language files.  Version 2.0 comes with one language file, ''lang_english.tcl'', which can be copied and modified to facilitate translation.  The server requires that openttd be in English (at present).&lt;br /&gt;
&lt;br /&gt;
== Configuration ==&lt;br /&gt;
'''autopilot''' is configured through ''openttd.cfg''.  If a different configuration file is to be used, it must be specified to '''autopilot''' through the OTTD_CONFIG environment variable.  Included with '''autopilot''' is the file ''openttd_additional.cfg'', which contains the additional sections required to operate the script.  '''autopilot''' will fail to run without this configuration.&lt;br /&gt;
&lt;br /&gt;
=== IRC ===&lt;br /&gt;
If you wish '''autopilot''' to have its IRC nickname identified with services on your chosen network, it is necessary for the nickname to be registered in advance.&lt;br /&gt;
&lt;br /&gt;
=== MySQL ===&lt;br /&gt;
In order to use the MySQL module, the script must have access to a properly configured MySQL server in which the tables can be found.  Such configuration is beyond the scope of this document, except to say that the file ''autopilot.sql'' contains the necessary CREATE TABLE commands for a MySQL 5.0 server.&lt;br /&gt;
&lt;br /&gt;
=== openttd.cfg ===&lt;br /&gt;
Here follows a line by line description of all the new openttd.cfg options used by '''autopilot'''.  They are all specified in the form of '''option = value'''.  Boolean values can be ''yes'', ''true'' or ''on'' to set a feature, and anything else to un-set it.&lt;br /&gt;
==== network section ====&lt;br /&gt;
In the &amp;lt;nowiki&amp;gt;[network]&amp;lt;/nowiki&amp;gt; section, the following commands are added:&lt;br /&gt;
;max_companies&lt;br /&gt;
:Set to an integer (maximum of 8 is the default).  Specify the maximum number of companies allowed in the game.&lt;br /&gt;
;max_players&lt;br /&gt;
:Set to an integer (10 is the default, maximum is 11).  Specify the maximum number of players allowed to connect to the game.&lt;br /&gt;
;max_spectators&lt;br /&gt;
:Set to an integer (maximum of 10 is the default).  Specify the maximum number of spectators allowed to connect to the game.&lt;br /&gt;
;net_frame_freq&lt;br /&gt;
:Set to an integer.  Usual default is 1, autopilot changes the default to 2.  See openttd documentation for effect.&lt;br /&gt;
&lt;br /&gt;
==== autopilot section ====&lt;br /&gt;
In the &amp;lt;nowiki&amp;gt;[autopilot]&amp;lt;/nowiki&amp;gt; section, the following commands are added:&lt;br /&gt;
;command&lt;br /&gt;
:String value.  Specifies the filename of the openttd executable ('''./openttd''' for Linux, '''openttd.exe''' for Windows, etc)&lt;br /&gt;
;language&lt;br /&gt;
:String value.  Selects the language file ''lang_language.tcl'' where ''language'' is the content of this setting.&lt;br /&gt;
;responsiveness&lt;br /&gt;
:Integer value.  Used when the console is enabled (see below).  Amount of time, in seconds, between '''autopilot''' switching its attention between the console (for command entry) and the server.   Lower numbers make the server more responsive to commands and events, higher numbers decrease CPU use slightly.&lt;br /&gt;
;email&lt;br /&gt;
:String value.  Specifies the email address of the admin.  This can be used in variable substitution and is the email address used by the admin pager.&lt;br /&gt;
;url&lt;br /&gt;
:String value.  Specifies a URL which can be used in variable subsitution.&lt;br /&gt;
;use_irc&lt;br /&gt;
:Boolean value.  Specifies whether to load the IRC module.&lt;br /&gt;
;use_mysql&lt;br /&gt;
:Boolean value.  Specifies whether to load the MySQL module.&lt;br /&gt;
;use_console&lt;br /&gt;
:Boolean value.  Specifies whether to enable pass-through commands to the user of the console.  If turned off, the server ismuch more responsive, but control can only be taken through the server's rcon facility.&lt;br /&gt;
;randomize_password&lt;br /&gt;
:Boolean value.  Enables the periodic password change feature.&lt;br /&gt;
;password_list&lt;br /&gt;
:String value.  Filename of a text file containing a list of possible passwords to choose from.  The format should be one password per line.&lt;br /&gt;
;password_frequency&lt;br /&gt;
:Boolean value.  Number of milliseconds between password changes.   300000 is 5 minutes.&lt;br /&gt;
;pause_level&lt;br /&gt;
:Integer value.  '''autopilot''' will pause the game if this many clients, or less, are connected to the server.&lt;br /&gt;
;irc_server&lt;br /&gt;
:String value, used only by the IRC module.  The domain name or IP address of the IRC server.&lt;br /&gt;
;irc_port&lt;br /&gt;
:Integer value, used only by the IRC module.  The port on which to connect to the IRC server.&lt;br /&gt;
;irc_user&lt;br /&gt;
:String value, used only by the IRC module.  The IRC username to connect with.&lt;br /&gt;
;irc_channel&lt;br /&gt;
:String value, used only by the IRC module.  The IRC channel to join after connecting.  Must use one of # for global channels, and @ for local channels.&lt;br /&gt;
;irc_bridge&lt;br /&gt;
:Boolean value, used only by the IRC module.  Specifies whether '''autopilot''' will show the game chat in the IRC channel, and vice versa.&lt;br /&gt;
;irc_explicit_say&lt;br /&gt;
:Boolean value, used only by the IRC module.  If set, IRC users must use !say to communicate with game players.&lt;br /&gt;
;irc_rcon&lt;br /&gt;
:Boolean value, used only by the IRC module.  Enables use of the rcon command from IRC.&lt;br /&gt;
;irc_nickserv&lt;br /&gt;
:String value, used only by the IRC module.  A string to be quoted to the server in order to authenticate to services.&lt;br /&gt;
;motd1&lt;br /&gt;
:String value.  A string to be sent to game chat when a player joins the server.  Uses variable substitution.&lt;br /&gt;
;motd2&lt;br /&gt;
:as motd1&lt;br /&gt;
;motd3&lt;br /&gt;
:as motd1&lt;br /&gt;
;recount_frequency&lt;br /&gt;
:Integer value.  Number of milliseconds between client recounts (300000 is 5 minutes).  Used to maintain an accurate count for the '''pause_level''' setting in the event that clients join or quit without messages (rare, but does happen).&lt;br /&gt;
;mysql_server&lt;br /&gt;
:String value, used only by the MySQL module.  The domain name or IP address of the MySQL server.&lt;br /&gt;
;mysql_database&lt;br /&gt;
:String value, used only by the MySQL module.  The name of the databse which contains the database tables.&lt;br /&gt;
;mysql_user&lt;br /&gt;
:String value, used only by the MySQL module.  The user with which to log in to the database.&lt;br /&gt;
;mysql_pass&lt;br /&gt;
:String value, used only by the MySQL module.  The password associated with the user.&lt;br /&gt;
;mysql_prefix&lt;br /&gt;
:String value, used only by the MySQL module.  The table prefix used to distinguish autopilot's tables in the database.&lt;br /&gt;
;mysql_gameserver&lt;br /&gt;
:Integer value, used only by the MySQL module.  The integer value of this server, which must be a key in the '''server''' table in the database.&lt;br /&gt;
;smtp_server&lt;br /&gt;
:String value.  SMTP relay server used for the admin pager command.  leave empty to disable.&lt;br /&gt;
===responses section===&lt;br /&gt;
The &amp;lt;nowiki&amp;gt;[responses]&amp;lt;/nowiki&amp;gt; section is used for '''keyword = response''' style command definitions.  These responses are used solely by the IRC module to provide (and override) commands in the channel and by private message.  Variable substitutions are supported in the responses.&lt;br /&gt;
&lt;br /&gt;
=== Variable substitutions ===&lt;br /&gt;
Variable substitution is a means of making responses more dynamic.  They are supported in the motd1, motd2 and motd3 settings, as well as in the &amp;lt;nowiki&amp;gt;[responses]&amp;lt;/nowiki&amp;gt; section.  The variables are specified as all-capital keywords.  Wherever one o fthese keywords is found in these settings, the keyword is replaced with a substituted string.  The substitutions are as follows.&lt;br /&gt;
;NAME&lt;br /&gt;
:Only used in motd1, motd2 and motd3.  This is replaced with the name of the client that has joined the server.&lt;br /&gt;
;COMPANIES&lt;br /&gt;
:Replaced with an integer, being the number of companies in the game the last time that '''autopilot''' counted them.&lt;br /&gt;
;EMAIL&lt;br /&gt;
:Replaced with the email address specified in the '''email'''setting in the &amp;lt;nowiki&amp;gt;[autopilot]&amp;lt;/nowiki&amp;gt; section.&lt;br /&gt;
;LICENSE&lt;br /&gt;
:Replaced with the license string, as defined in the language file.&lt;br /&gt;
;PASSWORD&lt;br /&gt;
:Replaced with the current server password.&lt;br /&gt;
;PLAYERS&lt;br /&gt;
:Replaced with an integer, being the number of connected clients.&lt;br /&gt;
;URL&lt;br /&gt;
:Replaced with the URL specified in the '''url'''setting in the &amp;lt;nowiki&amp;gt;[autopilot]&amp;lt;/nowiki&amp;gt; section.&lt;br /&gt;
;VERSION&lt;br /&gt;
:Replaced with the current autopilot version string&lt;br /&gt;
;OTTD&lt;br /&gt;
:Replaced with the current OpenTTD revision or release number.&lt;br /&gt;
&lt;br /&gt;
== Use ==&lt;br /&gt;
Once configured, starting autopilot is simply a matter of running the file ''autopilot.tcl'' from a terminal.  Optionally, the command line parameter '''load''' will load the game in ''save/game.sav''.  An optional second parameter is the name of a specific saved game to load:&lt;br /&gt;
 ./autopilot.tcl&lt;br /&gt;
This starts a new game according to what's defined in openttd.cfg&lt;br /&gt;
 ./autopilot.tcl load&lt;br /&gt;
This loads and continues ''save/game.sav''&lt;br /&gt;
 ./autopilot.tcl load save/special.sav&lt;br /&gt;
This loads and continues ''save/special.sav''&lt;br /&gt;
&lt;br /&gt;
===Chat commands===&lt;br /&gt;
From within the game chat, three commands are acted upon by autopilot.&lt;br /&gt;
 !page admin&lt;br /&gt;
This command will attempt to send an email to the admin email address.&lt;br /&gt;
 !version&lt;br /&gt;
This command will show the autopilot version to players.&lt;br /&gt;
 show autopilot version&lt;br /&gt;
This command will show the autopilot version to players (and has been supported since the very first version).&lt;br /&gt;
&lt;br /&gt;
===MySQL module===&lt;br /&gt;
Use of the MySQL server requires a little more preparation.  The following steps must be taken:&lt;br /&gt;
#The server must be named in the server table, and its key specified in openttd.cfg&lt;br /&gt;
#The game must have a name in the game table, and the server's key must be inserted in the server field as a foreign key&lt;br /&gt;
#A record must be inserted into the setup table specifying the setting of current_game, the server's key in th server field and the key of the game in the game table as a foreign key in the value field.&lt;br /&gt;
There is currently no tool to do this included with '''autopilot'''.&lt;br /&gt;
Once this is done, '''autopilot''' will automatically log the game's chat to the chatlog table (if enabled) and will write the server password to the setup table whenever it has changed.  The password will be the '''value''' field in a record where '''setting''' is ''password'' and '''server''' is the server's key, as specified in openttd.cfg.&lt;br /&gt;
&lt;br /&gt;
===IRC module===&lt;br /&gt;
The autopilot will use it's own playername as its IRC nickname.  It will attempt to join its channel.  If kicked, it will not rejoin unless invited.  If it is invited (to anywhere, by anybody) it will take that as its cue to attempt to join its own channel.&lt;br /&gt;
&lt;br /&gt;
All commands are sent by private message or in the channel.  If sent in the channel, they are preceded with an exclamation mark (!).&lt;br /&gt;
&lt;br /&gt;
If IRC bridging is enabled, players can converse with the IRC channel simply by using the in-game chat.&lt;br /&gt;
If irc_explicit_say is disabled, IRC users can converse with players simply by talking in the IRC channel.  If it is enabled, they must use the !say command in the channel to be seen in the game:&lt;br /&gt;
 !say Hi there.&lt;br /&gt;
This command must also be used, even if irc_explicit_say is disabled, if an IRC user wishes what they said to be logged with the in-game chat by the MySQL module.&lt;br /&gt;
&lt;br /&gt;
If irc_enable_rcon is on, then any IRC user with the rcon password can execute rcon commands on the OpenTTD server by sending a private message to the autopilot:&lt;br /&gt;
 /msg autopilot rcon password net_frame_freq 1&lt;br /&gt;
This command would set the OpenTTD variable net_frame_freq to 1 if autopilot's rcon password was ''password''.  '''rcon''' cannot be used in the channel.&lt;br /&gt;
&lt;br /&gt;
Other commands which can be used by default, either by private message or in channel:&lt;br /&gt;
;version&lt;br /&gt;
:shows the autopilot version&lt;br /&gt;
;newgrf&lt;br /&gt;
:lists the newgrf lines you’d need in your openttd.cfg&lt;br /&gt;
;companies&lt;br /&gt;
:lists the companies that are in the game&lt;br /&gt;
;players&lt;br /&gt;
:lists the players and spectators that are in the game&lt;br /&gt;
;url&lt;br /&gt;
:gives the #openttdcoop web site address&lt;br /&gt;
;wiki&lt;br /&gt;
:gives the URL of the wiki&lt;br /&gt;
;blog&lt;br /&gt;
:gives the URL of this blog&lt;br /&gt;
;email&lt;br /&gt;
:gives the email address of an admin (er, mine, as it happens…)&lt;br /&gt;
;revision&lt;br /&gt;
:shows the revision number of the openttd server&lt;br /&gt;
;playercount&lt;br /&gt;
:shows you the number of players inthe game&lt;br /&gt;
;companycount&lt;br /&gt;
:shows you the number of companies in the game&lt;br /&gt;
&lt;br /&gt;
Most of these are defined in the &amp;lt;nowiki&amp;gt;[responses]&amp;lt;/nowiki&amp;gt; section of ''openttd.cfg'' and can be altered or removed by autopilot's operator.  New commands can be added the same way.&lt;br /&gt;
&lt;br /&gt;
The newgrf command, if disabled, will still work by private message.  This is by design, and allows players to request the newgrf list from the server whilst still allowing the option of not dumping huge amounts of text into the channel.&lt;br /&gt;
&lt;br /&gt;
== Windows ==&lt;br /&gt;
Whilst '''autopilot''' works perfectly with ActiveTcl, it is unfortunate that its Expect package is unable to take control over a Windows based openttd dedicated server without modification of the latter.  A modification tool is available [http://www.tt-forums.net/viewtopic.php?p=490231#p490231 in this post on tt-forums.net] which will convert the Windows openttd.exe to a console application capable of being controlled.&lt;br /&gt;
&lt;br /&gt;
==Support==&lt;br /&gt;
Because '''autopilot''' is free software, it is provided without any warranty.  That said, the author (Brian Ronald, aka Brianetta) is normally happy to provide help with '''autopilot''' to those who ask nicely.&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]] [[Category:IRC]]&lt;/div&gt;</summary>
		<author><name>^Spike^</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=Autopilot&amp;diff=27956</id>
		<title>Autopilot</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=Autopilot&amp;diff=27956"/>
				<updated>2015-05-11T19:32:21Z</updated>
		
		<summary type="html">&lt;p&gt;^Spike^: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Autopilot is deprecated, the successor is [[Soap]]&lt;br /&gt;
&lt;br /&gt;
autopilot is a [http://tcl.tk/ Tcl] script which uses Tcl's [http://expect.nist.gov/ Expect] package to interface with [http://www.openttd.org/ OpenTTD's] dedicated server console to provide network games with additional features not normally available with the game alone.  This is the operator's manual for version 2.0 of autopilot.&lt;br /&gt;
&lt;br /&gt;
==Branches==&lt;br /&gt;
===AP+===&lt;br /&gt;
[[Autopilot/ap+|ap+]] is a branch of Autopilot - trying to not lose too many features and to provide many more. development is at version ap+ 3.0 beta (started counting after autopilot's 2.x)&lt;br /&gt;
&lt;br /&gt;
Homepage: http://dev.openttdcoop.org/projects/autopilot&lt;br /&gt;
&lt;br /&gt;
===Avignon===&lt;br /&gt;
[[Autopilot/Avignon|Avignon]] is a new ground-up approach of the known autopilot or ap+&lt;br /&gt;
it is written in TCL8.5 using some (slightly modified) modules from tcllib &lt;br /&gt;
&lt;br /&gt;
Homepage: http://www.codecubes.org/wiki/Avignon&lt;br /&gt;
&lt;br /&gt;
==License==&lt;br /&gt;
This program is free software; you can redistribute it and/or&lt;br /&gt;
modify it under the terms of the GNU General Public License&lt;br /&gt;
as published by the Free Software Foundation; either version 2&lt;br /&gt;
of the License, or (at your option) any later version.&lt;br /&gt;
&lt;br /&gt;
This program is distributed in the hope that it will be useful,&lt;br /&gt;
but WITHOUT ANY WARRANTY; without even the implied warranty of&lt;br /&gt;
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the&lt;br /&gt;
GNU General Public License for more details.&lt;br /&gt;
&lt;br /&gt;
Additionally, this operator's manual is Copyright © 2006 Brian Ronald.&lt;br /&gt;
&lt;br /&gt;
Permission is granted to copy, distribute and/or modify this document&lt;br /&gt;
under the terms of the GNU Free Documentation License, Version 1.2&lt;br /&gt;
or any later version published by the Free Software Foundation;&lt;br /&gt;
with no Invariant Sections, no Front-Cover Texts, and no Back-Cover&lt;br /&gt;
Texts.  A copy of the license is available [http://www.gnu.org/licenses/fdl.txt here].&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
'''autopilot''' is a modular script.  It comes as a set of Tcl source files.  Some of these require that additional Tcl packages be installed in order to run.&lt;br /&gt;
&lt;br /&gt;
=== Base module ===&lt;br /&gt;
The base module consists of ''autopilot.tcl'', ''autopilot-lib.tcl'' and a language file.  Alone, it provides the following features:&lt;br /&gt;
* Periodic automatic server password changes&lt;br /&gt;
* Implementation of max_clients, max_companies and max_spectators settings in openttd.cfg (not normally available in OpenTTD revision 6280 and earlier)&lt;br /&gt;
* Implementation of net_frame_freq setting in openttd.cfg&lt;br /&gt;
* Automatic pausing of the server when the number of connected clients is below a user-defined threshold&lt;br /&gt;
* Greeting of players, by name, as they join the server (up to three chat lines)&lt;br /&gt;
* Changes behaviour of '''exit''' console command to save the game to ''game.sav'' before closing the server&lt;br /&gt;
* Changes behaviour of '''save''' console command to use a default of ''game.sav'' if no file is specified&lt;br /&gt;
* adds '''version''' and '''license''' commands to console&lt;br /&gt;
* adds an admin pager facility to the game&lt;br /&gt;
&lt;br /&gt;
'''autopilot''' takes control of the server's dedicated console.  Optionally, it can allow pass-through commands so that the server's operator can use the console as normal, although this comes at the price of slightly reduced responsiveness.&lt;br /&gt;
&lt;br /&gt;
=== IRC module ===&lt;br /&gt;
The IRC module consists of ''autopilot-irc.tcl'', and requires that tcllib is installed.  When enabled, it provides the following additional features:&lt;br /&gt;
* Bridging of in-game chat with IRC channel, allowing IRC users to converse with players, and vice-versa.&lt;br /&gt;
* Provides channel and privmsg commands to query the players and companies on the server&lt;br /&gt;
* Provides channel and privmsg commands to show server version and newgrf settings&lt;br /&gt;
* Provides privmsg rcon commands, allowing IRC users with the rcon password to control the server&lt;br /&gt;
* Provides channel and privmsg commands allowing IRC users to learn the current password&lt;br /&gt;
* Supports CTCP VERSION and can identify to IRC services&lt;br /&gt;
&lt;br /&gt;
=== MySQL module ===&lt;br /&gt;
The MySQL module consists of ''autopilot-mysql.tcl'', and requires that [http://www.xdobry.de/mysqltcl/ mysqltcl] is installed.  When enabled, it provides the following additional features:&lt;br /&gt;
* Storage of the current server password in the database, to allow database aware applications to reveal it&lt;br /&gt;
* Logging of in-game chat, client joins, quits and name changes to a database, including logical separation of games and servers to allow for many servers to log to the same database&lt;br /&gt;
The module supports database table prefixing, to allow easy co-existence with other database applications.&lt;br /&gt;
&lt;br /&gt;
=== Language ===&lt;br /&gt;
autopilot's messages can be easily translated to other languages by including additional language files.  Version 2.0 comes with one language file, ''lang_english.tcl'', which can be copied and modified to facilitate translation.  The server requires that openttd be in English (at present).&lt;br /&gt;
&lt;br /&gt;
== Configuration ==&lt;br /&gt;
'''autopilot''' is configured through ''openttd.cfg''.  If a different configuration file is to be used, it must be specified to '''autopilot''' through the OTTD_CONFIG environment variable.  Included with '''autopilot''' is the file ''openttd_additional.cfg'', which contains the additional sections required to operate the script.  '''autopilot''' will fail to run without this configuration.&lt;br /&gt;
&lt;br /&gt;
=== IRC ===&lt;br /&gt;
If you wish '''autopilot''' to have its IRC nickname identified with services on your chosen network, it is necessary for the nickname to be registered in advance.&lt;br /&gt;
&lt;br /&gt;
=== MySQL ===&lt;br /&gt;
In order to use the MySQL module, the script must have access to a properly configured MySQL server in which the tables can be found.  Such configuration is beyond the scope of this document, except to say that the file ''autopilot.sql'' contains the necessary CREATE TABLE commands for a MySQL 5.0 server.&lt;br /&gt;
&lt;br /&gt;
=== openttd.cfg ===&lt;br /&gt;
Here follows a line by line description of all the new openttd.cfg options used by '''autopilot'''.  They are all specified in the form of '''option = value'''.  Boolean values can be ''yes'', ''true'' or ''on'' to set a feature, and anything else to un-set it.&lt;br /&gt;
==== network section ====&lt;br /&gt;
In the &amp;lt;nowiki&amp;gt;[network]&amp;lt;/nowiki&amp;gt; section, the following commands are added:&lt;br /&gt;
;max_companies&lt;br /&gt;
:Set to an integer (maximum of 8 is the default).  Specify the maximum number of companies allowed in the game.&lt;br /&gt;
;max_players&lt;br /&gt;
:Set to an integer (10 is the default, maximum is 11).  Specify the maximum number of players allowed to connect to the game.&lt;br /&gt;
;max_spectators&lt;br /&gt;
:Set to an integer (maximum of 10 is the default).  Specify the maximum number of spectators allowed to connect to the game.&lt;br /&gt;
;net_frame_freq&lt;br /&gt;
:Set to an integer.  Usual default is 1, autopilot changes the default to 2.  See openttd documentation for effect.&lt;br /&gt;
&lt;br /&gt;
==== autopilot section ====&lt;br /&gt;
In the &amp;lt;nowiki&amp;gt;[autopilot]&amp;lt;/nowiki&amp;gt; section, the following commands are added:&lt;br /&gt;
;command&lt;br /&gt;
:String value.  Specifies the filename of the openttd executable ('''./openttd''' for Linux, '''openttd.exe''' for Windows, etc)&lt;br /&gt;
;language&lt;br /&gt;
:String value.  Selects the language file ''lang_language.tcl'' where ''language'' is the content of this setting.&lt;br /&gt;
;responsiveness&lt;br /&gt;
:Integer value.  Used when the console is enabled (see below).  Amount of time, in seconds, between '''autopilot''' switching its attention between the console (for command entry) and the server.   Lower numbers make the server more responsive to commands and events, higher numbers decrease CPU use slightly.&lt;br /&gt;
;email&lt;br /&gt;
:String value.  Specifies the email address of the admin.  This can be used in variable substitution and is the email address used by the admin pager.&lt;br /&gt;
;url&lt;br /&gt;
:String value.  Specifies a URL which can be used in variable subsitution.&lt;br /&gt;
;use_irc&lt;br /&gt;
:Boolean value.  Specifies whether to load the IRC module.&lt;br /&gt;
;use_mysql&lt;br /&gt;
:Boolean value.  Specifies whether to load the MySQL module.&lt;br /&gt;
;use_console&lt;br /&gt;
:Boolean value.  Specifies whether to enable pass-through commands to the user of the console.  If turned off, the server ismuch more responsive, but control can only be taken through the server's rcon facility.&lt;br /&gt;
;randomize_password&lt;br /&gt;
:Boolean value.  Enables the periodic password change feature.&lt;br /&gt;
;password_list&lt;br /&gt;
:String value.  Filename of a text file containing a list of possible passwords to choose from.  The format should be one password per line.&lt;br /&gt;
;password_frequency&lt;br /&gt;
:Boolean value.  Number of milliseconds between password changes.   300000 is 5 minutes.&lt;br /&gt;
;pause_level&lt;br /&gt;
:Integer value.  '''autopilot''' will pause the game if this many clients, or less, are connected to the server.&lt;br /&gt;
;irc_server&lt;br /&gt;
:String value, used only by the IRC module.  The domain name or IP address of the IRC server.&lt;br /&gt;
;irc_port&lt;br /&gt;
:Integer value, used only by the IRC module.  The port on which to connect to the IRC server.&lt;br /&gt;
;irc_user&lt;br /&gt;
:String value, used only by the IRC module.  The IRC username to connect with.&lt;br /&gt;
;irc_channel&lt;br /&gt;
:String value, used only by the IRC module.  The IRC channel to join after connecting.  Must use one of # for global channels, and @ for local channels.&lt;br /&gt;
;irc_bridge&lt;br /&gt;
:Boolean value, used only by the IRC module.  Specifies whether '''autopilot''' will show the game chat in the IRC channel, and vice versa.&lt;br /&gt;
;irc_explicit_say&lt;br /&gt;
:Boolean value, used only by the IRC module.  If set, IRC users must use !say to communicate with game players.&lt;br /&gt;
;irc_rcon&lt;br /&gt;
:Boolean value, used only by the IRC module.  Enables use of the rcon command from IRC.&lt;br /&gt;
;irc_nickserv&lt;br /&gt;
:String value, used only by the IRC module.  A string to be quoted to the server in order to authenticate to services.&lt;br /&gt;
;motd1&lt;br /&gt;
:String value.  A string to be sent to game chat when a player joins the server.  Uses variable substitution.&lt;br /&gt;
;motd2&lt;br /&gt;
:as motd1&lt;br /&gt;
;motd3&lt;br /&gt;
:as motd1&lt;br /&gt;
;recount_frequency&lt;br /&gt;
:Integer value.  Number of milliseconds between client recounts (300000 is 5 minutes).  Used to maintain an accurate count for the '''pause_level''' setting in the event that clients join or quit without messages (rare, but does happen).&lt;br /&gt;
;mysql_server&lt;br /&gt;
:String value, used only by the MySQL module.  The domain name or IP address of the MySQL server.&lt;br /&gt;
;mysql_database&lt;br /&gt;
:String value, used only by the MySQL module.  The name of the databse which contains the database tables.&lt;br /&gt;
;mysql_user&lt;br /&gt;
:String value, used only by the MySQL module.  The user with which to log in to the database.&lt;br /&gt;
;mysql_pass&lt;br /&gt;
:String value, used only by the MySQL module.  The password associated with the user.&lt;br /&gt;
;mysql_prefix&lt;br /&gt;
:String value, used only by the MySQL module.  The table prefix used to distinguish autopilot's tables in the database.&lt;br /&gt;
;mysql_gameserver&lt;br /&gt;
:Integer value, used only by the MySQL module.  The integer value of this server, which must be a key in the '''server''' table in the database.&lt;br /&gt;
;smtp_server&lt;br /&gt;
:String value.  SMTP relay server used for the admin pager command.  leave empty to disable.&lt;br /&gt;
===responses section===&lt;br /&gt;
The &amp;lt;nowiki&amp;gt;[responses]&amp;lt;/nowiki&amp;gt; section is used for '''keyword = response''' style command definitions.  These responses are used solely by the IRC module to provide (and override) commands in the channel and by private message.  Variable substitutions are supported in the responses.&lt;br /&gt;
&lt;br /&gt;
=== Variable substitutions ===&lt;br /&gt;
Variable substitution is a means of making responses more dynamic.  They are supported in the motd1, motd2 and motd3 settings, as well as in the &amp;lt;nowiki&amp;gt;[responses]&amp;lt;/nowiki&amp;gt; section.  The variables are specified as all-capital keywords.  Wherever one o fthese keywords is found in these settings, the keyword is replaced with a substituted string.  The substitutions are as follows.&lt;br /&gt;
;NAME&lt;br /&gt;
:Only used in motd1, motd2 and motd3.  This is replaced with the name of the client that has joined the server.&lt;br /&gt;
;COMPANIES&lt;br /&gt;
:Replaced with an integer, being the number of companies in the game the last time that '''autopilot''' counted them.&lt;br /&gt;
;EMAIL&lt;br /&gt;
:Replaced with the email address specified in the '''email'''setting in the &amp;lt;nowiki&amp;gt;[autopilot]&amp;lt;/nowiki&amp;gt; section.&lt;br /&gt;
;LICENSE&lt;br /&gt;
:Replaced with the license string, as defined in the language file.&lt;br /&gt;
;PASSWORD&lt;br /&gt;
:Replaced with the current server password.&lt;br /&gt;
;PLAYERS&lt;br /&gt;
:Replaced with an integer, being the number of connected clients.&lt;br /&gt;
;URL&lt;br /&gt;
:Replaced with the URL specified in the '''url'''setting in the &amp;lt;nowiki&amp;gt;[autopilot]&amp;lt;/nowiki&amp;gt; section.&lt;br /&gt;
;VERSION&lt;br /&gt;
:Replaced with the current autopilot version string&lt;br /&gt;
;OTTD&lt;br /&gt;
:Replaced with the current OpenTTD revision or release number.&lt;br /&gt;
&lt;br /&gt;
== Use ==&lt;br /&gt;
Once configured, starting autopilot is simply a matter of running the file ''autopilot.tcl'' from a terminal.  Optionally, the command line parameter '''load''' will load the game in ''save/game.sav''.  An optional second parameter is the name of a specific saved game to load:&lt;br /&gt;
 ./autopilot.tcl&lt;br /&gt;
This starts a new game according to what's defined in openttd.cfg&lt;br /&gt;
 ./autopilot.tcl load&lt;br /&gt;
This loads and continues ''save/game.sav''&lt;br /&gt;
 ./autopilot.tcl load save/special.sav&lt;br /&gt;
This loads and continues ''save/special.sav''&lt;br /&gt;
&lt;br /&gt;
===Chat commands===&lt;br /&gt;
From within the game chat, three commands are acted upon by autopilot.&lt;br /&gt;
 !page admin&lt;br /&gt;
This command will attempt to send an email to the admin email address.&lt;br /&gt;
 !version&lt;br /&gt;
This command will show the autopilot version to players.&lt;br /&gt;
 show autopilot version&lt;br /&gt;
This command will show the autopilot version to players (and has been supported since the very first version).&lt;br /&gt;
&lt;br /&gt;
===MySQL module===&lt;br /&gt;
Use of the MySQL server requires a little more preparation.  The following steps must be taken:&lt;br /&gt;
#The server must be named in the server table, and its key specified in openttd.cfg&lt;br /&gt;
#The game must have a name in the game table, and the server's key must be inserted in the server field as a foreign key&lt;br /&gt;
#A record must be inserted into the setup table specifying the setting of current_game, the server's key in th server field and the key of the game in the game table as a foreign key in the value field.&lt;br /&gt;
There is currently no tool to do this included with '''autopilot'''.&lt;br /&gt;
Once this is done, '''autopilot''' will automatically log the game's chat to the chatlog table (if enabled) and will write the server password to the setup table whenever it has changed.  The password will be the '''value''' field in a record where '''setting''' is ''password'' and '''server''' is the server's key, as specified in openttd.cfg.&lt;br /&gt;
&lt;br /&gt;
===IRC module===&lt;br /&gt;
The autopilot will use it's own playername as its IRC nickname.  It will attempt to join its channel.  If kicked, it will not rejoin unless invited.  If it is invited (to anywhere, by anybody) it will take that as its cue to attempt to join its own channel.&lt;br /&gt;
&lt;br /&gt;
All commands are sent by private message or in the channel.  If sent in the channel, they are preceded with an exclamation mark (!).&lt;br /&gt;
&lt;br /&gt;
If IRC bridging is enabled, players can converse with the IRC channel simply by using the in-game chat.&lt;br /&gt;
If irc_explicit_say is disabled, IRC users can converse with players simply by talking in the IRC channel.  If it is enabled, they must use the !say command in the channel to be seen in the game:&lt;br /&gt;
 !say Hi there.&lt;br /&gt;
This command must also be used, even if irc_explicit_say is disabled, if an IRC user wishes what they said to be logged with the in-game chat by the MySQL module.&lt;br /&gt;
&lt;br /&gt;
If irc_enable_rcon is on, then any IRC user with the rcon password can execute rcon commands on the OpenTTD server by sending a private message to the autopilot:&lt;br /&gt;
 /msg autopilot rcon password net_frame_freq 1&lt;br /&gt;
This command would set the OpenTTD variable net_frame_freq to 1 if autopilot's rcon password was ''password''.  '''rcon''' cannot be used in the channel.&lt;br /&gt;
&lt;br /&gt;
Other commands which can be used by default, either by private message or in channel:&lt;br /&gt;
;version&lt;br /&gt;
:shows the autopilot version&lt;br /&gt;
;newgrf&lt;br /&gt;
:lists the newgrf lines you’d need in your openttd.cfg&lt;br /&gt;
;companies&lt;br /&gt;
:lists the companies that are in the game&lt;br /&gt;
;players&lt;br /&gt;
:lists the players and spectators that are in the game&lt;br /&gt;
;url&lt;br /&gt;
:gives the #openttdcoop web site address&lt;br /&gt;
;wiki&lt;br /&gt;
:gives the URL of the wiki&lt;br /&gt;
;blog&lt;br /&gt;
:gives the URL of this blog&lt;br /&gt;
;email&lt;br /&gt;
:gives the email address of an admin (er, mine, as it happens…)&lt;br /&gt;
;revision&lt;br /&gt;
:shows the revision number of the openttd server&lt;br /&gt;
;playercount&lt;br /&gt;
:shows you the number of players inthe game&lt;br /&gt;
;companycount&lt;br /&gt;
:shows you the number of companies in the game&lt;br /&gt;
&lt;br /&gt;
Most of these are defined in the &amp;lt;nowiki&amp;gt;[responses]&amp;lt;/nowiki&amp;gt; section of ''openttd.cfg'' and can be altered or removed by autopilot's operator.  New commands can be added the same way.&lt;br /&gt;
&lt;br /&gt;
The newgrf command, if disabled, will still work by private message.  This is by design, and allows players to request the newgrf list from the server whilst still allowing the option of not dumping huge amounts of text into the channel.&lt;br /&gt;
&lt;br /&gt;
== Windows ==&lt;br /&gt;
Whilst '''autopilot''' works perfectly with ActiveTcl, it is unfortunate that its Expect package is unable to take control over a Windows based openttd dedicated server without modification of the latter.  A modification tool is available [http://www.tt-forums.net/viewtopic.php?p=490231#p490231 in this post on tt-forums.net] which will convert the Windows openttd.exe to a console application capable of being controlled.&lt;br /&gt;
&lt;br /&gt;
==Support==&lt;br /&gt;
Because '''autopilot''' is free software, it is provided without any warranty.  That said, the author (Brian Ronald, aka Brianetta) is normally happy to provide help with '''autopilot''' to those who ask nicely.&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]] [[Category:IRC]]&lt;/div&gt;</summary>
		<author><name>^Spike^</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=MediaWiki:Loginstart&amp;diff=27893</id>
		<title>MediaWiki:Loginstart</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=MediaWiki:Loginstart&amp;diff=27893"/>
				<updated>2014-08-14T20:58:25Z</updated>
		
		<summary type="html">&lt;p&gt;^Spike^: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''If you are seriously in need for an account ask a member on IRC!&lt;br /&gt;
'''&lt;/div&gt;</summary>
		<author><name>^Spike^</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=MediaWiki:Loginstart&amp;diff=27887</id>
		<title>MediaWiki:Loginstart</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=MediaWiki:Loginstart&amp;diff=27887"/>
				<updated>2014-08-14T19:43:10Z</updated>
		
		<summary type="html">&lt;p&gt;^Spike^: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''If you are seriously in need for an account as a member on IRC!&lt;br /&gt;
'''&lt;/div&gt;</summary>
		<author><name>^Spike^</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=MediaWiki:Loginstart&amp;diff=27884</id>
		<title>MediaWiki:Loginstart</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=MediaWiki:Loginstart&amp;diff=27884"/>
				<updated>2014-08-14T19:41:35Z</updated>
		
		<summary type="html">&lt;p&gt;^Spike^: Created page with &amp;quot;If you are seriously in need for an account as a member on IRC!&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;If you are seriously in need for an account as a member on IRC!&lt;/div&gt;</summary>
		<author><name>^Spike^</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=PublicServer:Archive_-_Games_241_-_250&amp;diff=13237</id>
		<title>PublicServer:Archive - Games 241 - 250</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=PublicServer:Archive_-_Games_241_-_250&amp;diff=13237"/>
				<updated>2012-10-29T22:20:18Z</updated>
		
		<summary type="html">&lt;p&gt;^Spike^: Latest version&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PublicServerArchiveMenu}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 245| 11.10.2012 - 25.10.2012 | {{User|V453000}}, {{User|mfb}}, {{User|Mark}}, {{User|BenTotterdell}}, {{User|Dom}}, {{User|Tray}}, {{User|Woodbutcher}}, {{User|Sassafrass}}, {{User|Maraxus}} | Cargo - FIRS | TL 5 &amp;amp; 7 | 512 x 512 Arctic| r24610 [[GRF|#openttdcoop-GRF-Pack 8.0]] | This was one of the most special and creative games we have played in a long time. First off, we had FIRS loaded in the game. That means we have to take care of the supplies and deliver them to the primaries somehow - not to mention all the other industries and their stuff. To do this, we chose a special trick with refit - by using one universal NUTS wagon per train which would be able to load supplies, and the rest being only for the primary cargo we were able to reach a nice systematic way of primaries supplying themselves. This method was applied to all industries and allowed even to the chains which do not produce supplies on their own - by a central station where supplies were made, and also taken back from all the directions. As some wagons did not allow the trick to work, we had to create a special pickup for farm supplies, enhanced by a lot of logic - guaranteeing that a train loads only 1 wagon worth of supplies. Apart from that there appeared various primary stations, double-stations for farms, or even clusters of industries. All in all this game was very interesting. The resulting final stage has almost 1500 trains with no jams. |245|File:PSG245.png| The supply production in the center made the network work as a whole. }}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 244| 20.9.2012 - 11.10.2012 | {{User|Sylf}}, {{User|mfb}}, {{User|V453000}}, {{User|Dom}}, {{User|Absolutis}}, {{User|Ryton}}, {{User|Maraxus}}, {{User|BenTotterdell}}, {{User|Tray}}, {{User|elecRules}} | Cargo | TL 3 | 512 x 512 Temperate| r24463 [[GRF|#openttdcoop-GRF-Pack 8.0]] | Untypically, this time we chose some nice steamer engines. While slow, they allowed for some short curves (CL2), but were quite vulnerable to slowdowns in hills. At the same time that meant their acceleration can be greatly increased when going downhill, which we tried to abuse. The game ended with exactly 1000 trains after we expanded a few spots. |244|File:PSG244.png| BBH01 with a lot of downhill merges. }}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 243| 2.9.2012 - 20.9.2012 | {{User|Mark}}, {{User|ATDT}},{{User|Dom}}, {{User|mfb}},  {{User|V453000}},  {{User|Ryton}},  {{User|Tray}},   {{User|Maraxus}},  {{User|Various}},  {{User|Chris Booth}}  {{User|Absolutis}}| Cargo + goods | TL 2 | 256 x 256 Sub-arctic| r24463 [[GRF|#openttdcoop-GRF-Pack 8.0]] | In this small map the main goal was to get a nice and smooth network with train length of 2. A common network plan was set up, with many BBHs' and SLHs'. At the point of finalizing, the main line had up to 4-5 lines at some points in the network, and up to 1100 trains where using it. |243|File:PSG243.png| The south-eastern area. Can you tell where the hubs begin and end? }}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 242| 12.08.12 - 2.9.2012 | {{User|Absolutis}}, {{User|Firestar}},{{User|Maraxus}}, {{User|Mazur}},  {{User|mfb}},  {{User|Ryton}},  {{User|sam0737}},   {{User|Tray}},  {{User|Dom}},  {{User|Vinnie}}  {{User|V453000}}| Cargo + goods | TL 5 | 512 x 512 Temperate| r24463 [[GRF|#openttdcoop-GRF-Pack 8.0]] | A ringlike mainline is often an ingredient of coop games on the PSG-server, but only rarely the joins and merges are separated as in this game: Four intertwined sidelines delivered full raw trains to their private drop area. Afterwards, empty raw trains used the main ring to reach their sideline entry again, in competition with full goods trains that made their way to the 2 central drops.  |242|File:PSG242.png| One of four primary drops and good pickup areas in the game. Note priority given to full goods trains instead of typical priority to the mainline. }}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 241| 02.08.12 - 12.8.2012 | {{User|V453000}}, {{User|mfb}}, {{User|Chris Booth}}, {{User|LoPo}}, {{User|Ryton}}, {{User|ODM}}, {{User|MrD2DG}}, {{User|Maraxus}}, {{User|Mazur}}, {{User|Sassafrass}}, {{User|McDonald}} |Passengers| TL 6 | 1024 x 256 Sub-tropic| r24349 [[GRF|#openttdcoop-GRF-Pack 8.0]] | Another passenger game with a lot of different S-Bahn systems. We connected all stations to a single ML along the map, with 4 lanes per direction |241|File:PSG241.png|A new SBahn-concept, where all connections are made outside. This allows a high density of buildings in the city.}}&lt;/div&gt;</summary>
		<author><name>^Spike^</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=GRF&amp;diff=12845</id>
		<title>GRF</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=GRF&amp;diff=12845"/>
				<updated>2011-12-22T21:45:01Z</updated>
		
		<summary type="html">&lt;p&gt;^Spike^: Reverted edits by Chruse Arroyo (talk) to last revision by Pm&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{GrfMenu}}&lt;br /&gt;
== GRFs ==&lt;br /&gt;
GRFs are small extensions to OTTD's graphics and gameplay. A GRF could be a new bridge type, a whole new trainset or a new cargo type. #openttdcoop is using a [[GRF Table|compilation]] of GRFs to make our gameplay even more addictive. &lt;br /&gt;
&lt;br /&gt;
==#openttdcoop NewGRF package==&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
'''New Version available!''' ([http://www.openttdcoop.org/blog/2008/03/23/openttdcoop-newgrf-package-version-70-released/ Read nice article about.])&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&amp;amp;#35;openttdcoop uses a certain set of additional GRFs. You will both need them to play on the [[Public Server]] as well on the [[Pro Zone]]. To ease things up, we packed the GRFs needed into one single file. &lt;br /&gt;
The GRFs used will depend on the current game, and can often be gotten through BaNaNaS, the in-game content download system, accessible by clicking the GRF Settings button in the Game Info section of the server list. &lt;br /&gt;
If you are still missing GRFs, try [[#Download|downloading]] the most recent GRF pack put together by the community here at &amp;amp;#35;openttdcoop, being sure to unzip them into the newgrf folder in the folder you installed the game to.&lt;br /&gt;
&lt;br /&gt;
The GRFs, which are included or used [[GRF_Table|are listed here (GRF Table)]].&lt;br /&gt;
&lt;br /&gt;
'''Notes:'''&lt;br /&gt;
It is very well possible, you will still have NewGRF conflicts while you try to join our server or loading a archive game, please use [http://bananas.openttd.org BaNaNaS] for the missing ones&lt;br /&gt;
We won't update our pack that often anymore, since you can download the newest versions directly from the ingame [http://wiki.openttd.org/Content_Service content service].&lt;br /&gt;
&lt;br /&gt;
== Download ==&lt;br /&gt;
Hint: If the page does reload again, try another format...&lt;br /&gt;
&lt;br /&gt;
===Version 8.0 (2010-08-04)===&lt;br /&gt;
{{GRFPackDL|8.0|17|19|22}}&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
====Legacy from 8.0====&lt;br /&gt;
=====to 7.3=====&lt;br /&gt;
If you like still to join servers with version 7.3 installed.&lt;br /&gt;
{{GRFPackDL|8.0_legacy7.3|0.1|0.1|0.1}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
=====to 7.0=====&lt;br /&gt;
If you like still to join servers with version 7.0 installed.&lt;br /&gt;
{{GRFPackDL|7.2_legacy7.0|3.5|4|5}}&lt;br /&gt;
=====to 7-beta1=====&lt;br /&gt;
If you like still to join servers with version 7-beta1 installed.&lt;br /&gt;
{{GRFPackDL|7.2_legacy7-beta1|4.5|5|6}}&lt;br /&gt;
=====to 6=====&lt;br /&gt;
If you like still to join servers with version 6 installed.&lt;br /&gt;
{{GRFPackDL|7.2_legacy6|4|4.5|6}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You can also [http://www.openttdcoop.org/newgrfs/ browse the download directory].&lt;br /&gt;
&lt;br /&gt;
Check the [[GRF History]] for details on the changes.&lt;br /&gt;
&lt;br /&gt;
===Suggestions and updates for next Versions===&lt;br /&gt;
Would you like to see a special GRF (set) or somthing else in the next versions?&lt;br /&gt;
Please, post your suggestions on the [[Talk:GRF|discussion page]].&lt;br /&gt;
&lt;br /&gt;
Please also tell us if there is an update for an included GRF available at the [[Talk:GRF|discussion page]] or send an email to [mailto:info@openttdcoop.org info@openttdcoop.org].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Non #openttdcoop Servers, which also use our pack ===&lt;br /&gt;
You will find all servers, using our pack at [[GRF Users]]. If you are playing on a server which is not listed there, please inform us: [mailto:info@openttdcoop.org info@openttdcoop.org]&lt;br /&gt;
&lt;br /&gt;
=== Base GRFs and Sound ===&lt;br /&gt;
You need the Base GRFs and a Sounds file for the game, the original base graphics from TTD aren't available for free, still. But you can get replacment graphics and sound from here:&lt;br /&gt;
*[http://dev.openttdcoop.org/projects/opengfx OpenGFX (graphics)]&lt;br /&gt;
*[http://dev.openttdcoop.org/projects/opensfx OpenSFX (sounds)]&lt;br /&gt;
*[http://dev.openttdcoop.org/projects/openmsx OpenMSX (music)]]&lt;br /&gt;
check the readme to find location for installation&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;br /&gt;
[[Category:GRF]]&lt;/div&gt;</summary>
		<author><name>^Spike^</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=Self-regulating_SBahn&amp;diff=12844</id>
		<title>Self-regulating SBahn</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=Self-regulating_SBahn&amp;diff=12844"/>
				<updated>2011-12-22T21:45:00Z</updated>
		
		<summary type="html">&lt;p&gt;^Spike^: Reverted edits by Chruse Arroyo (talk) to last revision by Mark&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Definition==&lt;br /&gt;
&lt;br /&gt;
[[Image:SRS_Overview.png|250px|thumb|right|SRS Overview]]&lt;br /&gt;
A self-regulating SBahn (hereafter referred to as an SRS) is a network that requires virtually no maintenance to ensure all of the connected stations are serviced in a very efficient manner.&lt;br /&gt;
&lt;br /&gt;
Like any other SBahn, trains will be picking up cargo from a number of stations, and then transferring that cargo at an ICE (Inter-City Express) station, where the cargo is loaded onto another train for delivery to a remote location.  For more information about that concept, review the [[Gametype:ICE_SBahn | ICE_SBahn]] article.&lt;br /&gt;
&lt;br /&gt;
The self-regulating aspect is provided through use of each train's order list, and how the tracks are laid out.&lt;br /&gt;
&lt;br /&gt;
== Trains and Orders ==&lt;br /&gt;
&lt;br /&gt;
[[Image:SRS_TrainOrders.png|250px|thumb|right|SRS Train Orders]]&lt;br /&gt;
&lt;br /&gt;
In an SRS, all of the stations are serviced by a single group of trains.  Each train has a single order to visit the ICE station.  Once they leave the ICE station, the only way back is through one of the numerous stations on the SBahn loop (the only exception being the use of the overflow line, detailed later).  At these stations, the trains will load any available cargo before travelling back to the ICE station.&lt;br /&gt;
&lt;br /&gt;
Depending on the catchment and amount of cargo generated at each station, there may be one or more platforms available, each with a waiting queue for zero or more trains.  If a train reaches an exit on the SBahn loop where a platform and/or waiting queue space is available, it will take that exit, as the train will always look for the shortest unobstructed route to the next destination on its order list (in this case, the ICE station).  If there are no platforms or waiting queue spaces available, the train will continue along the loop to the next exit.&lt;br /&gt;
&lt;br /&gt;
If these trains contained specific stations in their order list, a player would be required to periodically inspect each station to ensure that they are all receiving enough attention.  The lack of orders will ensure that each station receives trains regularly, provided enough trains are servicing the loop.  To determine if there are enough trains, simply look at the cargo ratings for the last station on the loop.  Good ratings indicate it is also being regluarly serviced.  Poor ratings indicate that the trains are not reaching the station, which generally means there are not enough trains to handle the previous stations.  In this case, more trains are needed (see the section on Injection below)&lt;br /&gt;
&lt;br /&gt;
== Overflow ==&lt;br /&gt;
&lt;br /&gt;
If a train passes the final exit on an SBahn loop, and has been unable to find a platform or waiting queue space, the train is considered to be on the overflow track.  If trains enter the overflow track, it simply means that the network has more trains than are needed to service the network.  In this case, the train can be sent back to the beginning of the loop (bypassing the ICE station), or it can be temporarily put into a holding pattern using a waiting area or depot.&lt;br /&gt;
&lt;br /&gt;
== Injection ==&lt;br /&gt;
&lt;br /&gt;
[[Image:SRS_Timer.png|250px|thumb|right|SRS Timer Train]]&lt;br /&gt;
&lt;br /&gt;
Injection is the process by which new trains are added to the network.  &lt;br /&gt;
&lt;br /&gt;
Trains that have reached the overflow lane may be re-introduced into the SBahn loop by connecting the end of the loop back to the beginning.  (Note that the overflow track is constructed separately from the SBahn loop exit tracks.  The SBahn loop exit tracks visit the ICE station before re-entering the SBahn loop, while the overflow track bypasses the ICE station).  &lt;br /&gt;
&lt;br /&gt;
These trains can be injected automatically, or this injection can be done gradually through use of a timer.  The timer is simply a single engine running on a separate loop.  The timer train has timetable orders to sit at a station for a predetermined length of time.  This station is in the same signal block as the overflow track, so while the timer train sits at the station, it blocks overflow trains from re-entering the SBahn loop.  Once the timer train leaves the station, the signal block is cleared, allowing an overflow train to re-enter the SBahn loop.  Due to the blocking nature of this timer, it is best to construct a depot to contain trains that are waiting to get back onto the SBahn loop.  Otherwise, too many trains could cause a backup that blocks the later stations on the SBahn loop, and could potentially lead to deadlock in extreme cases.&lt;br /&gt;
&lt;br /&gt;
The injection process is the only aspect of the SRS that requires periodic review.  If no trains enter the overflow track, then the cargo generated on the SBahn loop may exceeed the capacity of the trains handling the loop.  For this reason, it is best to have at least one or two trains available in the overflow track for injection into the network.  Worst case, these trains immediately overflow and return back to the overflow track.  &lt;br /&gt;
&lt;br /&gt;
[[Image:demandinjection.PNG|800px|center|thumb|Showing a different injection-system possibiltity, this one actually looks at whether the network has enough trains or needs more. The idea behind it is to add a train if no train overflowed for 9 days. This system is used in the Selfregulating Network in PZG02]]&lt;br /&gt;
&lt;br /&gt;
== Stations on the SBahn loop ==&lt;br /&gt;
&lt;br /&gt;
[[Image:SRS_FullLoad.png|250px|thumb|right|SRS Loading Mechanism]]&lt;br /&gt;
&lt;br /&gt;
Because the trains on the SBahn loop have a single order (to transfer at the ICE station), they will not wait at an SBahn loop station for a full load.  To ensure these trains are loaded to capacity, it is required to have some sort of controlling mechanism at each of the SBahn loop stations to ensure that when a train arrives at the station, a full load of cargo is available.  Once any available cargo has been loaded onto the train, it will immediately leave the station, not waiting for any more.  &lt;br /&gt;
&lt;br /&gt;
One mechanism that can be used is a feeder train on an isolated track at each station.  This feeder train will block trains from entering the platform until it is fully loaded at an adjacent feeder station.  Once that train is full, it will leave the feeder station and travel to the SBahn loop station.  This movement will unblock the SBahn loop platform, allowing a train to enter.  While it is entering, the feeder train transfers its cargo at the SBahn loop station, which is then picked up by the SBahn loop train.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- temporarily removed.  re-add if images would still be helfpul&lt;br /&gt;
[[Image:PZ02 SRstation.PNG|640px|center|thumb|Showing a Self-regulating station used in [[ProZone:Archive_-_Games_1_-_10#gameid_2|ProZone Game 02]] . As you can see it actually exists of 2 stations so that it is able to handle with both grain and livestock produced by the farm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:PSG118SRstation.PNG|640px|center|thumb|Showing a Self-regulating station as used in [[PublicServer:Archive_-_Games_111_-_120#gameid_118|Public Server Game 118]]. In this situation a terminus-style station was used to keep the space usage to a minimum, making it very usable in an S-Bahn-layout.]]&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
(needs expansion, further explanation)&lt;br /&gt;
&lt;br /&gt;
== Alternative Designs ==&lt;br /&gt;
&lt;br /&gt;
By design, and SBahn is a loop.  However, with some creativity, the design of this loop can vary greatly.  Here are some additional examples of self-regulating SBahn networks:&lt;br /&gt;
&lt;br /&gt;
[[Image:SRS_Linear.png|800px|thumb|center|SRS Linear Design - note how the terminus stations reduce the station size, and the overflow track tunnels under the stations to allow for more city buildings.]]&lt;/div&gt;</summary>
		<author><name>^Spike^</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=User:%5ESpike%5E&amp;diff=12830</id>
		<title>User:^Spike^</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=User:%5ESpike%5E&amp;diff=12830"/>
				<updated>2011-12-13T13:43:46Z</updated>
		
		<summary type="html">&lt;p&gt;^Spike^: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The bored tumtidum Dutch guy.&lt;br /&gt;
&lt;br /&gt;
Graduated Computer Science&lt;br /&gt;
&lt;br /&gt;
Guess what i keep myself busy with aswell for #openttdcoop&lt;br /&gt;
&lt;br /&gt;
The servers! :D&lt;br /&gt;
&lt;br /&gt;
All-round gamer (CSS, OTTD, AA3, The other i forgot)&lt;br /&gt;
&lt;br /&gt;
Oh and did i mention I was {{flag|nl}}?&lt;br /&gt;
&lt;br /&gt;
Hanging around several games from 139 till well now :)&lt;br /&gt;
[[Category:Active Members]]&lt;/div&gt;</summary>
		<author><name>^Spike^</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=User:%5ESpike%5E&amp;diff=12824</id>
		<title>User:^Spike^</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=User:%5ESpike%5E&amp;diff=12824"/>
				<updated>2011-12-06T16:12:05Z</updated>
		
		<summary type="html">&lt;p&gt;^Spike^: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The bored tumtidum Dutch guy.&lt;br /&gt;
&lt;br /&gt;
Graduated Computer Science&lt;br /&gt;
Guess what i keep myself busy with aswell for #openttdcoop&lt;br /&gt;
The servers! :D&lt;br /&gt;
&lt;br /&gt;
All-round gamer (CSS, OTTD, AA3, The other i forgot)&lt;br /&gt;
&lt;br /&gt;
Oh and did i mention I was {{flag|nl}}?&lt;br /&gt;
&lt;br /&gt;
Hanging around several games from 139 till well now :)&lt;br /&gt;
[[Category:Active Members]]&lt;/div&gt;</summary>
		<author><name>^Spike^</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=Quickstart&amp;diff=11812</id>
		<title>Quickstart</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=Quickstart&amp;diff=11812"/>
				<updated>2010-08-31T18:16:32Z</updated>
		
		<summary type="html">&lt;p&gt;^Spike^: Removed double link to same page :)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;google&amp;gt;CH01&amp;lt;/google&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Quickstart for #openttdcoop Public Server&lt;br /&gt;
&lt;br /&gt;
This page will tell you how to join, and what to expect when you are playing on the public server.&amp;lt;br /&amp;gt;&lt;br /&gt;
'''! Be sure to read through the entire page.'''&amp;lt;br /&amp;gt;&lt;br /&gt;
If you were pointed here, and ask questions about things covered here, it is likely you'll be sent back here again.&lt;br /&gt;
&lt;br /&gt;
== The Essentials ==&lt;br /&gt;
&lt;br /&gt;
The following articles are considered basic essential knowledge necessary for joining #openttdcoop games:&lt;br /&gt;
&lt;br /&gt;
*[http://wiki.openttd.org/OpenTTD OpenTTD Manual]&lt;br /&gt;
*[[Public Server]]&lt;br /&gt;
*[[:Category:IRC|IRC]]&amp;lt;br /&amp;gt;In addition to just connecting to the IRC channel, it would be wise to pay attention to the 'topic', as it is often updated with FAQ info about the current game on the Public Server.&amp;lt;br /&amp;gt;The topic is usually shown in the main chat window upon channel joining, and at the top of the chat window in most GUI clients.&lt;br /&gt;
*[[Cooperation]]&lt;br /&gt;
*[[Ruleset]]&lt;br /&gt;
*[[Guides:Glossary]]&lt;br /&gt;
*[[Communication]]&lt;br /&gt;
&lt;br /&gt;
== Game Progression ==&lt;br /&gt;
&lt;br /&gt;
It is important to know what stage the game is in when you join.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;#&amp;lt;/nowiki&amp;gt;openttdcoop games progress in ''stages''. You can usually see the current stage from the 3rd part of the IRC topic (e.g. &amp;quot;Stage: Planning&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
#'''Stage: Looking'''&amp;lt;br /&amp;gt;This usually doesn't last long so tends to be skipped from the IRC topic. It represents the point where first joiners are taking a look at a new game and working out where stuff is.&lt;br /&gt;
#'''Stage: Moneymaker (MM)'''&amp;lt;br /&amp;gt;Quick and dirty set-ups for making lots of money to fund plans and main construction. Usually coal trains or long distance PAX aircraft. See also: [[Game Start]] and [[Moneymaker]].&lt;br /&gt;
#'''Stage: Planning'''&amp;lt;br /&amp;gt;This stage happens after the main MM is settled and running. An isolated spot on the map is picked and signposted for plans. Each player that wants to set up a plan cordons off a space and signs it with &amp;quot;!plan /{name}&amp;quot;. See also: [[Planning]].&lt;br /&gt;
#'''Stage: (Planning &amp;amp;) Voting'''&amp;lt;br /&amp;gt;After a few plans have been created, voting commences. A voting board is set up, and people sign their name according to the vote style.&amp;lt;br /&amp;gt;Normally, voting is for the plan you like the most, but occasionally the [[New Votesystem]] is used.&amp;lt;br /&amp;gt;New plans can still be added during this stage.&amp;lt;br /&amp;gt;This stage lasts until there is a clear winner, either by obvious vote count, or, if voting is close after several hours (or overnight), declared by common agreement between active members.&lt;br /&gt;
#'''Stage: Building'''&amp;lt;br /&amp;gt;Once voting is done, coop really goes into action. Everyone pitches in and starts building the required backbone sections to make up the core of the network (as per the accepted plan). Placement signs and purchased land are often used to help mark complex sections.&amp;lt;br /&amp;gt;See [[Guides]], [[Junctionary]] (for ideas) and most of the rest of the wiki for everything else. Or, when in doubt, ask.&lt;br /&gt;
#'''Stage: Finalising'''&amp;lt;br /&amp;gt;Finally, once everything is connected, and jams have been removed (for the most part), and everyone starts to get mildly bored, the game gets finalised. Any major problems are fixed, nothing new is added. (Think 'feature-freeze' in software development.)&amp;lt;br /&amp;gt;This stage lasts until an archive entry is made and a new game is picked, agreed on and uploaded and the server updated.&lt;br /&gt;
&lt;br /&gt;
The Stage can also be set (and often is) to a miscellaneous event, as an explanation as to current server events. When the stage is set to one of these, it is generally unwise to wander into the server as normal. Some examples of these stages are;&lt;br /&gt;
* Awaiting new map&amp;lt;br /&amp;gt;This usually happens after Finalising or before the Moneymaker stages, while we wait for a new (and suitable) map&lt;br /&gt;
* Offline / Crash&amp;lt;br /&amp;gt;Usually followed by a reason or brief explanation of the current situation&lt;br /&gt;
&lt;br /&gt;
== Getting In Game ==&lt;br /&gt;
&lt;br /&gt;
Now that the basics are out of the way, you'll want to get in-game:&lt;br /&gt;
&lt;br /&gt;
* First off, jump into IRC and make yourself known.&lt;br /&gt;
* The topic will tell you which [http://wiki.openttd.org/wiki/index.php/Nightly_builds nightly] we are currently using (e.g. &amp;quot;PSG #123 (r*****)&amp;quot;), along with other useful news and/or announcements.&amp;lt;br /&amp;gt;Be sure to read this, as it saves people repeating themselves.&amp;lt;br /&amp;gt;You can get this yourself from [http://binaries.openttd.org/nightlies/trunk/ OpenTTD], or you can use the IRC [[IRC Commands|Bot Commands]] to give you a link:&amp;lt;br /&amp;gt;&amp;lt;pre width=&amp;quot;50%&amp;quot;&amp;gt;!dl lin|lin64|osx|win32|win64|win9x&amp;lt;/pre&amp;gt; (Pick one as appropriate)&amp;lt;br /&amp;gt;Several other options to help manage your OpenTTD instances are also available on the bot, use &amp;quot; !dl &amp;quot; by itself to find out all available options.&amp;lt;br /&amp;gt;One of these you can use is [http://users.tt-forums.net/ottdau AutoUpdater] under Win32.&lt;br /&gt;
[[Image:BaNaNas.png|thumb|200px|How to get BaNaNaS content ]]&lt;br /&gt;
* You'll also want the [[GRF|GRF Pack]], which contains the bulk of the NewGRFs used.&lt;br /&gt;
* Most games usually contain one or two GRFs from [http://wiki.openttd.org/wiki/index.php/Bananas BaNaNaS]&amp;lt;br /&amp;gt;If you don't have the newest version of that GRF, you will see 'NEWGRF MISMATCH', simply get the correct version from the in-game system (see picture)&amp;lt;br /&amp;gt;See also: http://wiki.openttd.org/wiki/index.php/Online_content &amp;lt;br /&amp;gt;Be sure to access the online content '''from the multiplayer lobby''' as depicted to the right.&amp;lt;br /&amp;gt;Doing this will request GRF versions that match those on the server and not the latest ones, as normally done from the Main Menu button.&lt;br /&gt;
* Once you've got all that together you can boot up OpenTTD, search for the server and join. But before you do, be sure to set your player name, you can do this in the top right of the server browser, or if you forget to, by pressing the 'tilde' key ( ` - it's to the left of 1, above tab, although this may vary according to keyboard layouts ) and using &amp;lt;br /&amp;gt;&amp;lt;pre width=50%&amp;gt;name MyName --e.g. name Bob&amp;lt;/pre&amp;gt;&lt;br /&gt;
* You can find our server on the advertised servers list, or directly by using 'Add Server' and entering &amp;quot;ps.openttdcoop.org&amp;quot;&lt;br /&gt;
* On connection to the server, you can join as a regular player, or as a spectator (recommended if you're brand new to coop). Both options will prompt you for a password.&amp;lt;br /&amp;gt;&lt;br /&gt;
Use &amp;lt;pre width=&amp;quot;40%&amp;quot;&amp;gt;!password&amp;lt;/pre&amp;gt; in IRC to get the password you need in order to join our server.&lt;br /&gt;
* Before you do anything else, be sure to read the signs as soon as you join the server -- they will list any specific tasks, goals and quirks for that game.&lt;br /&gt;
&lt;br /&gt;
=== Optional Client Settings ===&lt;br /&gt;
&lt;br /&gt;
These are completely optional, common, client specific settings tweaks, which are '''highly recommend''' to follow our &amp;quot;style&amp;quot; easier&lt;br /&gt;
&lt;br /&gt;
* Advanced Settings&lt;br /&gt;
** Interface&lt;br /&gt;
*** Display options&lt;br /&gt;
**** Show a measurement tooltip -&amp;gt; '''Set On''', useful for talk about TL / CL&lt;br /&gt;
**** Show reserved tracks -&amp;gt; '''Set On''', for observing or debugging PBS junctions&lt;br /&gt;
*** Show finances window at the end of the year -&amp;gt; '''Set Off''', if this gets in the way (i.e. Train management with lots of windows)&lt;br /&gt;
*** Quick creation of vehicle orders -&amp;gt; '''Set On''' keeps the 'Go To' button selected when building orders (mostly personal preference)&lt;br /&gt;
*** Default rail type -&amp;gt; '''Most Used''', once the main network starts to get built, this will avoid you building the wrong rail type&lt;br /&gt;
*** Keep building tools active after use -&amp;gt; '''Set On''', keeps things like depots/stations selected (again mostly personal preference)&lt;br /&gt;
** Construction&lt;br /&gt;
*** Signals&lt;br /&gt;
**** Enable the signal GUI -&amp;gt; '''Set On''', gives a pop-up when the signal tool is selected (again mostly personal preference vs. hotkeys)&lt;br /&gt;
**** When dragging, place signals every -&amp;gt; '''2 tiles''', actually this is '''mandatory''' rather than optional, placed here as a reminder&lt;br /&gt;
** Vehicles&lt;br /&gt;
*** New orders are 'non-stop' by default -&amp;gt; '''Set On''', highly '''required''' for avoiding bad orders&lt;br /&gt;
&lt;br /&gt;
* Transparency options&lt;br /&gt;
** Provides a toolbar for quickly toggling visibility&lt;br /&gt;
** Use the green box beneath to set invisible / translucency&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
&lt;br /&gt;
* [http://www.openttdcoop.org/blog/2009/03/08/a-newbie-guide-to-openttdcoop/ A Newbie Guide To #openttdcoop] - A good guide to how to start getting involved with the #openttdcoop games&lt;/div&gt;</summary>
		<author><name>^Spike^</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=Communication&amp;diff=11811</id>
		<title>Communication</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=Communication&amp;diff=11811"/>
				<updated>2010-08-31T18:13:43Z</updated>
		
		<summary type="html">&lt;p&gt;^Spike^: Category&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This article is a reference to the different types of communication expected to be used in coop server games.   &lt;br /&gt;
&lt;br /&gt;
Communication is not restricted to only the IRC and in-game chat, but through the proper use of signs, station names, and other in-game tools, players can convey information to each other.  Using the formats displayed below will ensure that players can easily find information they need and that we are all consistent in our communication.&lt;br /&gt;
&lt;br /&gt;
== Sign List ==&lt;br /&gt;
The sign list displays an alphabetical list of all the signs in the game.  To ensure that important signs are placed at the top of the list, it is common to add spaces at the front of the sign.  These spaces cause the sign to float to the top of the list (spaces are alphabetically before &amp;quot;A&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
The following conventions should be used when placing signs in coop games:&lt;br /&gt;
&lt;br /&gt;
''Notes: &lt;br /&gt;
*'' To improve readability on the wiki, bullet characters (&amp;quot;&amp;amp;bull;&amp;quot;) are used in place of spaces. Be sure to use spaces when making the actual sign.&lt;br /&gt;
*'' Trailing spaces are optional, but help make the sign symmetrical.&lt;br /&gt;
*'' The signs listed below are in the order they will appear in the sign list.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Game-Specific Signs''' use 2 spaces, 2 exclamation marks, 1 space, text, 1 space, 2 exclamation marks, 2 spaces&lt;br /&gt;
: Game signs are pre-defined signs that exist in all games, such as Message Board, Network Plan, and Voting Board.  &lt;br /&gt;
:: {{Sign|&amp;amp;bull;&amp;amp;bull;!!&amp;amp;bull;MESSAGE BOARD&amp;amp;bull;!!&amp;amp;bull;&amp;amp;bull;}}&lt;br /&gt;
:: {{Sign| &amp;amp;bull;&amp;amp;bull;!!&amp;amp;bull;NETWORK PLAN&amp;amp;bull;!!&amp;amp;bull;&amp;amp;bull;}}&lt;br /&gt;
:: {{Sign|&amp;amp;bull;&amp;amp;bull;!!&amp;amp;bull;VOTING BOARD&amp;amp;bull;!!&amp;amp;bull;&amp;amp;bull;}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Hubs''' use 2 spaces, hubname (BBH or SLH, 1 space, two-digit number), 1 space, author (slash followed by name), 2 spaces&lt;br /&gt;
: Hubs include [[BBH]]s, [[SLH]]s, and any other significant merge or join in the track.  It is currently not necessary to sign connections from a [[Sideline]] to a minor station.&lt;br /&gt;
:: {{Sign| &amp;amp;bull;&amp;amp;bull;BBH&amp;amp;bull;xx&amp;amp;bull;/author&amp;amp;bull;&amp;amp;bull;}}&lt;br /&gt;
:: {{Sign| &amp;amp;bull;&amp;amp;bull;SLH&amp;amp;bull;xx&amp;amp;bull;/author&amp;amp;bull;&amp;amp;bull;}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Problem Detection Signs''' should use 1 space, exclamation mark, short description of error. Additional details of the error, including potential solutions, should be located on nearby signs.  The &amp;quot;!&amp;quot; indicates a problem.  &lt;br /&gt;
: Problems are errors in existing constructions.  Typical errors are broken or missing [[priorities]], poor connections, sharp turns, missing signals, or anything else that violates the [[Ruleset|coop building rules]].&lt;br /&gt;
:: {{Sign|&amp;amp;bull;!Jam}}&lt;br /&gt;
:: {{Sign|&amp;amp;bull;!Fix Signals}}&lt;br /&gt;
:: {{Sign|&amp;amp;bull;!Prio Broken}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Todo Signs''' should use 1 space, plus sign, short description of need.  Additional details of what needs to be done should be located on nearby signs.  The &amp;quot;+&amp;quot; indicates that something needs to be added.&lt;br /&gt;
: Todos are items that have not been completed in areas where trains do not run.  For example, an unserviced SL can have a Add Priorities Todo item.  Once trains start using the SL, the Todo should be rewritten as a Problem (see above).&lt;br /&gt;
:: {{Sign|&amp;amp;bull;+Add Priorities}}&lt;br /&gt;
:: {{Sign|&amp;amp;bull;+Needs Trains}}&lt;br /&gt;
:: {{Sign|&amp;amp;bull;+Add SLH here}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Station Names ==&lt;br /&gt;
&lt;br /&gt;
All major stations should be named using a specific format.  Major stations include the stations marked on the plan as drop/pickup stations, as well as major transfer stations (like pax [[Gametype:ICE SBahn|ICE]] terminals).  Other stations (like primary industries) can optionally use a prefix to assist in sorting.&lt;br /&gt;
&lt;br /&gt;
'''Major Stations''' use 1 space, industry type in all caps, 1 space, optional identifier and 1 space, PICKUP or DROP&lt;br /&gt;
:: {{Sign|&amp;amp;bull;FACTORY&amp;amp;bull;PICKUP}}&lt;br /&gt;
:: {{Sign|&amp;amp;bull;OIL&amp;amp;bull;NORTH&amp;amp;bull;DROP}}&lt;br /&gt;
:: {{Sign|&amp;amp;bull;GOODS&amp;amp;bull;MYTOWN&amp;amp;bull;DROP}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''ICE Terminals''' use 1 space, then a 3-character city identifier, and an optional directional indicator&lt;br /&gt;
:: {{Sign|&amp;amp;bull;DNW}}&lt;br /&gt;
:: {{Sign|&amp;amp;bull;CRF NORTH}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Minor Stations''' can optionally use a prefix to group them together (no leading spaces), or a suffix to indicate cargo type, and are typically mixed-case&lt;br /&gt;
:: {{Sign|Author:StationName}}&lt;br /&gt;
:: {{Sign|SL##:StationName}}&lt;br /&gt;
:: {{Sign|Fruntleigh&amp;amp;bull;North&amp;amp;bull;Livestock}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>^Spike^</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=Naming_conventions&amp;diff=11810</id>
		<title>Naming conventions</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=Naming_conventions&amp;diff=11810"/>
				<updated>2010-08-31T18:11:58Z</updated>
		
		<summary type="html">&lt;p&gt;^Spike^: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Communication]]&lt;br /&gt;
&lt;br /&gt;
Our networks are really complex and playing together with a lot of people needs a good communication. The coop-players created some special naming conventions, keeping the communication as simple as possible. It is a need to know these conventions to get an idea of the way coop-players play. Mostly they are used to find a special station or hub via the sign- or station list.&lt;br /&gt;
&lt;br /&gt;
*''' SLH xx / creator name'''&lt;br /&gt;
**[[Sideline Hub|Sideline Hub]] Number and its Creator&lt;br /&gt;
**Used to mark the Slh's, all know who built the hub and via Signlist the Slh can be found very fast/easy&lt;br /&gt;
**Do not forget to write 1 - 9 as 01 -09, otherwise they are not ordered correctly in the signlist.&lt;br /&gt;
**Do not forget the space before the SLH or the sign is &amp;quot;lost&amp;quot; in the sign-list.&lt;br /&gt;
**example: &amp;quot; SLH 01 / Brianetta&amp;quot;&lt;br /&gt;
&lt;br /&gt;
*''' BBH xx / creator name'''&lt;br /&gt;
**[[Backbone Hub]] Number and its Creator&lt;br /&gt;
**Used to mark the Hub's, all know who built the hub and via Signlist the Slh can be found very fast/easy&lt;br /&gt;
**Do not forget to write 1 - 9 as 01 -09, otherwise they are not ordered correctly in the signlist.&lt;br /&gt;
**Do not forget the space before the BBH or the sign is &amp;quot;lost&amp;quot; in the sign-list.&lt;br /&gt;
**example: &amp;quot; BBH 01 / Brianetta&amp;quot;&lt;br /&gt;
&lt;br /&gt;
*''' !INDUSTRYTYPE ACTION'''&lt;br /&gt;
** The station names for the '''Main-Stations'''&lt;br /&gt;
**The cargo type the station produces or deals with and what happens to the cargo&lt;br /&gt;
**the station names are written in captial letters&lt;br /&gt;
**This is used for the big stations: !COAL DROPOFF, !FACTORY DROPOFF (handles steel,livestock,grain), !FACTORY PICKUP, !WOOD DROPOFF, !WOOD PICKUP, !OIL DROPOFF, !OIL PICKUP&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*''' !! NETWORKPLANS'''&lt;br /&gt;
**at this sign you can see a small overview about the map and get an idea about the game and its network structure&lt;/div&gt;</summary>
		<author><name>^Spike^</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=Naming_conventions&amp;diff=11809</id>
		<title>Naming conventions</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=Naming_conventions&amp;diff=11809"/>
				<updated>2010-08-31T18:11:34Z</updated>
		
		<summary type="html">&lt;p&gt;^Spike^: Redirect!&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Communication]]&lt;br /&gt;
{{update}}&lt;br /&gt;
Our networks are really complex and playing together with a lot of people needs a good communication. The coop-players created some special naming conventions, keeping the communication as simple as possible. It is a need to know these conventions to get an idea of the way coop-players play. Mostly they are used to find a special station or hub via the sign- or station list.&lt;br /&gt;
&lt;br /&gt;
*''' SLH xx / creator name'''&lt;br /&gt;
**[[Sideline Hub|Sideline Hub]] Number and its Creator&lt;br /&gt;
**Used to mark the Slh's, all know who built the hub and via Signlist the Slh can be found very fast/easy&lt;br /&gt;
**Do not forget to write 1 - 9 as 01 -09, otherwise they are not ordered correctly in the signlist.&lt;br /&gt;
**Do not forget the space before the SLH or the sign is &amp;quot;lost&amp;quot; in the sign-list.&lt;br /&gt;
**example: &amp;quot; SLH 01 / Brianetta&amp;quot;&lt;br /&gt;
&lt;br /&gt;
*''' BBH xx / creator name'''&lt;br /&gt;
**[[Backbone Hub]] Number and its Creator&lt;br /&gt;
**Used to mark the Hub's, all know who built the hub and via Signlist the Slh can be found very fast/easy&lt;br /&gt;
**Do not forget to write 1 - 9 as 01 -09, otherwise they are not ordered correctly in the signlist.&lt;br /&gt;
**Do not forget the space before the BBH or the sign is &amp;quot;lost&amp;quot; in the sign-list.&lt;br /&gt;
**example: &amp;quot; BBH 01 / Brianetta&amp;quot;&lt;br /&gt;
&lt;br /&gt;
*''' !INDUSTRYTYPE ACTION'''&lt;br /&gt;
** The station names for the '''Main-Stations'''&lt;br /&gt;
**The cargo type the station produces or deals with and what happens to the cargo&lt;br /&gt;
**the station names are written in captial letters&lt;br /&gt;
**This is used for the big stations: !COAL DROPOFF, !FACTORY DROPOFF (handles steel,livestock,grain), !FACTORY PICKUP, !WOOD DROPOFF, !WOOD PICKUP, !OIL DROPOFF, !OIL PICKUP&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*''' !! NETWORKPLANS'''&lt;br /&gt;
**at this sign you can see a small overview about the map and get an idea about the game and its network structure&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>^Spike^</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=Naming&amp;diff=11808</id>
		<title>Naming</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=Naming&amp;diff=11808"/>
				<updated>2010-08-31T18:11:15Z</updated>
		
		<summary type="html">&lt;p&gt;^Spike^: Redirected page to Communication&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Communication]]&lt;/div&gt;</summary>
		<author><name>^Spike^</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=Main_Page&amp;diff=11807</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=Main_Page&amp;diff=11807"/>
				<updated>2010-08-31T18:01:39Z</updated>
		
		<summary type="html">&lt;p&gt;^Spike^: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{| style=&amp;quot;width: 100%;&amp;quot; cellspacing=&amp;quot;5&amp;quot; cellpadding=&amp;quot;0&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | &amp;lt;div style=&amp;quot;width: 75%; margin: auto; background:#f5faff; border: 1px solid #AAA;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;background:#f5faff; border: 1px solid #7BC; padding: 5px; margin: 3px; font-weight: bold; text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
Welcome to the #openttdcoop wiki,&amp;lt;br&amp;gt;the definitive source for cooperative building and design of transportation networks.&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;height: 100px;&amp;quot; |&lt;br /&gt;
{| style=&amp;quot;width: 100%; margin: auto; text-align: center; border: none;&amp;quot;&lt;br /&gt;
| [[Image:#openttdcoop logo.png|175px|#openttdcoop]] &lt;br /&gt;
| [[Image:OpenTTD logo.png|175px|OpenTTD]] &lt;br /&gt;
|}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;frontpage_box&amp;quot; |&lt;br /&gt;
&amp;lt;div class=&amp;quot;frontpage_bar&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;float: right;&amp;quot;&amp;gt;[[Image|*]]&amp;lt;/div&amp;gt;Getting Started&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding-left: 1em;&amp;quot;&amp;gt;&lt;br /&gt;
; [[Quickstart]]&lt;br /&gt;
; [[Obtaining OpenTTD]]&lt;br /&gt;
: [http://nightly.openttd.org Nightly Builds]&lt;br /&gt;
: [[GRF|#openttdcoop GRF Pack]]&lt;br /&gt;
; [[Tutorial Savegame|#openttdcoop Tutorial]]&lt;br /&gt;
: [http://www.openttdcoop.org/wiki/images/6/6a/Tutorial.sav Download Savegame]&lt;br /&gt;
: [[Tutorial Savegame Mainline|Mainline]] &amp;amp;bull; [[Tutorial Savegame Sideline|Sideline]]&lt;br /&gt;
: [[Tutorial Savegame Stations|Stations]] &amp;amp;bull; [[Tutorial Savegame Feeder|Feeder]] &amp;amp;bull; [[Tutorial Savegame Towns|Towns]]&lt;br /&gt;
; [[Cooperation]]&lt;br /&gt;
; [[Ruleset|Building Guidelines]]&lt;br /&gt;
; [[Communication]]&lt;br /&gt;
; [[Glossary]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
| class=&amp;quot;frontpage_box&amp;quot; |&lt;br /&gt;
&amp;lt;div class=&amp;quot;frontpage_bar&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;float: right;&amp;quot;&amp;gt;[[Image|*]]&amp;lt;/div&amp;gt;Basic Building Concepts&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding-left: 1em;&amp;quot;&amp;gt;&lt;br /&gt;
; [[Game Start]]&lt;br /&gt;
: [[Planning]] &amp;amp;bull; [[Moneymaker]]&lt;br /&gt;
; [[Line hierarchy|Basic Networking]] &lt;br /&gt;
: [[Mainline]] &amp;amp;bull; [[Sideline]] &amp;amp;bull; [[Signalling]]&lt;br /&gt;
: [[SLH]] &amp;amp;bull; [[Priority]]&lt;br /&gt;
: [[Road stations]]&lt;br /&gt;
; [[Terraforming]]&lt;br /&gt;
; [[Orders]]&lt;br /&gt;
: [[Copy orders|Copying Orders]] &amp;amp;bull; [[Shared Orders]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
| class=&amp;quot;frontpage_box&amp;quot; |&lt;br /&gt;
&amp;lt;div class=&amp;quot;frontpage_bar&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;float: right;&amp;quot;&amp;gt;[[Image|*]]&amp;lt;/div&amp;gt;Advanced Building Concepts&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding-left: 1em;&amp;quot;&amp;gt;&lt;br /&gt;
; [[Junctionary]]  &lt;br /&gt;
: [[Junctionary - BBHs|BBH]] &amp;amp;bull; [[Junctionary - SLHs|SLH]] &amp;amp;bull; [[Junctionary - Stations|Stations]] &amp;amp;bull; [[Junctionary - Other|Other]]&lt;br /&gt;
; [[:Category:Advanced Networking|Advanced Networking]]&lt;br /&gt;
: [[BBH]] &amp;amp;bull; [[Main station|Main stations]] &amp;amp;bull; [[MSH]] &amp;amp;bull; [[Balancing]]&lt;br /&gt;
; [[Shift_Mainlines|SML (Shift Mainlines)]]&lt;br /&gt;
; [[Self-regulating Network]]s&lt;br /&gt;
; [[Sbahn|S-Bahns]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;frontpage_box&amp;quot; |&lt;br /&gt;
&amp;lt;div class=&amp;quot;frontpage_bar&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;float: right;&amp;quot;&amp;gt;[[Image|*]]&amp;lt;/div&amp;gt;Technical Info&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding-left: 1em;&amp;quot;&amp;gt;&lt;br /&gt;
; [[Servers|#openttdcoop Servers]]&lt;br /&gt;
: [[Public Server | (PS) Public Server]] ([[PublicServer:Archive|Archive]])&lt;br /&gt;
: [[Pro Zone | (PZ) ProZone Server]] ([[ProZone:Archive|Archive]])&lt;br /&gt;
: [[Member Zone| (MZ) Member Server]] ([[MemberZone:Archive|Archive]])&lt;br /&gt;
: [[Coopetition|Coopetition Server]] &amp;amp;bull; [[Dev Server|Patched Server]]&lt;br /&gt;
; [[IRC]]&lt;br /&gt;
: [[IRC Commands]] &amp;amp;bull; [[IRC Highlighting]]&lt;br /&gt;
; [[Teamspeak]]&lt;br /&gt;
; [[GRF|#openttdcoop GRF Pack]]&lt;br /&gt;
: [[GRF Table Current|Current GRF Table]] &amp;amp;bull; [[GRF History|Version History]]&lt;br /&gt;
: [[GRF Dev Guide|Development Guide]] &amp;amp;bull; [[GRF Table (Trunk)|Development Table]]&lt;br /&gt;
; [[Server Administration]] &amp;amp;bull; [[Autopilot]] &amp;amp;bull; [[Autostart]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
| class=&amp;quot;frontpage_box&amp;quot; |&lt;br /&gt;
&amp;lt;div class=&amp;quot;frontpage_bar&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;float: right;&amp;quot;&amp;gt;[[Image|*]]&amp;lt;/div&amp;gt;Development&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding-left: 1em;&amp;quot;&amp;gt;&lt;br /&gt;
; [[Gametypes]]&lt;br /&gt;
: [[Gametype:ICE SBahn|ICE/SBahn]] &amp;amp;bull; [[Gametype:Chaos Theory|Chaos]] &amp;amp;bull; [[Gametypes|more...]]&lt;br /&gt;
: [[Game Proposals|Proposals for Future Gametypes]]&lt;br /&gt;
; [[Map Preparation| Preparing good maps]] | [[Premade Scenarios| Proposed and prepared future games]]&lt;br /&gt;
; [[:Category:Coopetition|Coopetition]]&lt;br /&gt;
; [[OSQC|Scenario Quest/Competition (OSQC)]]&lt;br /&gt;
; [[WWOTTDGD|WorldWide OpenTTD Game Day (WWOTTDGD)]]&lt;br /&gt;
; [[Webbased configurator | Web-based Configurator]]&lt;br /&gt;
; [[:Category:Research|Current Research Projects]]&lt;br /&gt;
; [[ToDo|ToDo List]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
| class=&amp;quot;frontpage_box&amp;quot; |&lt;br /&gt;
&amp;lt;div class=&amp;quot;frontpage_bar&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;float: right;&amp;quot;&amp;gt;[[Image|*]]&amp;lt;/div&amp;gt;Community Info&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding-left: 1em;&amp;quot;&amp;gt;&lt;br /&gt;
We are maintaining [[Special:Statistics|{{NUMBEROFARTICLES}}]] [[Special:Allpages|articles]]!&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;margin-left: 2em;&amp;quot;&amp;gt;&amp;lt;small&amp;gt;See...[[Special:Recentchanges|Recent changes]] | [[Special:Newpages|New pages]] | [[Special:Wantedpages|Missing pages]]&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
; [http://www.openttdcoop.org/blog #openttdcoop Blog]&lt;br /&gt;
; [[Membership|Becoming an #openttdcoop Member]]&lt;br /&gt;
: Join the cooperative building community!&lt;br /&gt;
; [[Users|User List]]&lt;br /&gt;
: See the list of current members and active players&lt;br /&gt;
; [[History|History of #openttdcoop]]&lt;br /&gt;
; [[Contact|Contact Info]]&lt;br /&gt;
; [[#openttdcoop Wiki:Sandbox|Sandbox]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin-right: 10px; text-align: right; font-style: italic; font-size: 85%;&amp;quot;&amp;gt;Changes for the main page can be proposed [[Main Page/editcopy|here]].&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>^Spike^</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=PublicServer:Archive_-_Games_181_-_190&amp;diff=11668</id>
		<title>PublicServer:Archive - Games 181 - 190</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=PublicServer:Archive_-_Games_181_-_190&amp;diff=11668"/>
				<updated>2010-07-20T21:19:30Z</updated>
		
		<summary type="html">&lt;p&gt;^Spike^: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;{{PublicServerArchiveMenu}}&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 188|30.06.10-20.07.10| {{User|V453000}}, {{User|Vitus}}, {{User|avdg}}, {{User|Yso}},  {{User|^Spike^}}, {{User|Macha}} | [[Gametype:Cargo_Concept|Cargo]] | TL5 | 512 x 1024 Artic| r20146 [[GRF|#openttdcoop-GRF-Pack 7.3]] | FIRS Game (Needs better description). |188|File:PSG188.png| Needs Image}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 187|11.6.10-30.6.10| {{User|Mark}}, {{User|V453000}}, {{User|OwenS}}, {{User|Wouterr}}, {{User|Vitus}}, {{User|sepp}}, {{User|Barbaar}}, {{User|avdg}}, {{User|Yso}},  {{User|Razmir}}, {{User|Macha}} |  PAX | TL10 | 256 x 1024 arctic| r20001 [[GRF|#openttdcoop-GRF-Pack 7.3]] | After a while we played a PAX game again. The biggest issue of the whole was a CL10 for ML trains because 321kmh on e-rail and TL10 demands it. This made all constructions fairly difficult, or at least, fairly big. The game ended with 861trains and 1000 road vehicles. |187|File:PSG187.png| A classic Mark style station :)}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 186|31.05.10-11.6.10| {{User|V453000}}, {{User|XeryusTC}}, {{User|OwenS}}, {{User|Wouterr}}, {{User|theholyduck}}, {{User|Vitus}}, {{User|tycoondemon}}, {{User|Mazur}}, {{User|KyleS}}, {{User|sonic}}, {{User|leg3nd}}, {{User|Ralph}}, {{User|Chris Booth}}, {{User|Ninjamask}}, {{User|Barbaar}}, {{User|Jokke}}, {{User|Razmir}}, {{User|0zlw}}, {{User|Macha}} |  [[Gametype:Cargo_Concept|Cargo]] | TL3 | 512 x 512 arctic| r19950 [[GRF|#openttdcoop-GRF-Pack 7.3]] | In this game we used refit orders again. This time, we used it to refit all trains transporting all primaries from which goods are produced. Due to some uncomfortable effects of refitting, we used four town drops. Into one of these we situated also our gold and coal drop. Because we used the super-powerful AL-10 engine, our trains accelerated almost instantly, allowing us to have extremely high-traffic lines and reaching a total of above 2000 trains. Further description at http://blog.openttdcoop.org/2010/06/11/public-server-game-186-review/ |186|File:PSG186.png| The paper mill station, jewel of the game}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 185|22.05.10-31.05.10| {{User|Mazur}}, {{User|Combuster}}, {{User|KyleS}}, {{User|sonic}}, {{User|Ralph}}, {{User|hribek}}, {{User|avdg}}, {{User|Vitus}}, {{User|Barbaar}}, {{User|DJ}}, {{User|Wouterr}}   |  [[Gametype:Cargo_Concept|Cargo]] | TL9 / TL3 | 64 x 2048 temperate| r19894 [[GRF|#openttdcoop-GRF-Pack 7.3]] | The goal of this game was to transport wood, coal, grain and livestock to drop stations on the north and south part of the map using 6 big feeder stations. The game ended with more then 1400 trains.|185|File:PSG185.png| One of the busiest transfer stations.}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 184|15.05.10-21;.05.10| {{User|V453000}}, {{User|Mark}}, {{User|XeryusTC}}, {{User|Vitus}}, {{User|Intexon}}, {{User|theholyduck}}, {{User|HDIEagle}}, {{User|sonic}}, {{User|Mazur}}, {{User|Tray}}, {{User|KyleS}}, {{User|Arkenklo}}, {{User|Wouterr}}   |  [[Gametype:Cargo_Concept|Cargo]] | TL2 |  256 x 512 alpine | r19821 [[GRF|#openttdcoop-GRF-Pack 7.3]] | After a while we played an apline climate again. This time we also didnt forget about the farms, as scenario suggested. That forced us to solve the wave-tendency of our network. We used a system of delaying the goods trains by half a year, so they didnt add to the farm-trains waves. No part of the network needed an upgrade and the game ended with 1200 TTT (two tile trains). |184|File:PSG184.png| The delayer of goods trains. The Storage - 226 parking spaces! }}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 183|28.04.10-15.05.10| {{User|XeryusTC}}, {{User|Arkenklo}}, {{User|avdg}}, {{User|Cameron}}, {{User|Chris_Booth}}, {{User|Combuster}}, {{User|F223}}, {{User|Hirundo}}, {{User|Intexon}}, {{User|jond1sti}}, {{User|KenjiE20}}, {{User|KloBass}}, {{User|Korpse}}, {{User|KyleS}}, {{User|Mazur}}, {{User|planetmaker}}, {{User|phatmatt}}, {{User|phil755}}, {{User|pugi}}, {{User|Razaekel}}, {{User|seandasheep}}, {{User|Sonic}}, {{User|^Spike^}}, {{User|strstrep}}, {{User|TakeTwo}}, {{User|Theholyduck}}, {{User|Tray}}, {{User|V453000}}, {{User|VictorOfSweden}}, {{User|wisepotato}}, {{User|xpac}}, {{User|Zaitzev}},  |  [[Gametype:Cargo_Concept|Cargo]] | TL5 |  512 x 512 temperate | r19734 [[GRF|#openttdcoop-GRF-Pack 7.3]] | This was a game with the experimental LRxLR mainline concept which allows for different hub construction. Some parts of the network weren't able to handle the stress and needed to be upgraded to LRxLRxLR. Even then some trains needed to be directed via low traffic areas of the network so things didn't grind to a complete halt. |183|File:PSG183.png| A nice shot of the LR LR LR BBH 02 }}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 182|20.04.10-28.04.10| {{User|V453000}}, {{User|tneo}}, {{User|Kommer}}, {{User|leg3nd}}, {{User|Vitus}}, {{User|Sander_Buruma}}, {{User|theholyduck}}, {{User|Vypus}}, {{User|sonic}}, {{User|xpac}}, {{User|KyleS}}, {{User|Trangar}}, {{User|Zaitzev}}, {{User|Intexon}}, {{User|DJ Nekkid}}, {{User|pugi}}, {{User|Pirate87}}, {{User|Skasi}}, {{User|Mazur}}, {{User|avdg}}, {{User|VictorOfSweden}}, {{User|mrruben5}}, {{User|F223}} |  [[Gametype:Cargo_Concept|Cargo]] | TL2, TL5, TL20 |  512 x 1024 Tropic | r19689 [[GRF|#openttdcoop-GRF-Pack 7.3]] | This was a pretty quick game finished in just eight days. In this game we played a modified style of PSG 131 - multiple separate mainlines with different train lenghts and cargoes on them, which led to some serious confusion. In the end, all the confusion cleared and we got a nicely working network. There were TLs from 2 up to TL20, transporting every cargo but oil. The game ended with 1532 TL2 trains, 386 TL5 trains and 66 TL20 trains. |182|File:PSG182.png|Our babysitted Dredingtown and it's drop stations - diamonds, food, goods and water }}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 181|10.04.10-20.04.10| {{User|V453000}}, {{User|XeryusTC}}, {{User|SmatZ}}, {{User|planetmaker}}, {{User|ODM}}, {{User|KyleS}}, {{User|theholyduck}}, {{User|sonic}}, {{User|mrruben5}}, {{User|phatmatt}}, {{User|Mazur}}, {{User|leg3nd}}, {{User|pugi}} |  [[Gametype:Chaos_Theory|Chaos]] [[Gametype:Cargo_Concept|Cargo]] | TL3 |  512 x 512 Toyland | r19611 [[GRF|#openttdcoop-GRF-Pack 7.3]] | The fact this game was chaos (with few rules) probably discouraged several people from playing it. When the basic network was done, we were at about 1100 trains with many jammy spots. This was the first moment game finishing was proposed, but also it was the beginning of the more entertaining part. Many hubs were rebuilt and extended, network was extended with new connections. Town drop and sweets drop, along with associated routes, were rebuilt. In the end, some parts of network are just one big hub. We got to 1600 trains without jams. |181|File:PSG181.png|Candy mountain - trains can eat candy while they wait. Thanks to many changes in later game stages, trains do not have to wait very often.}}&lt;/div&gt;</summary>
		<author><name>^Spike^</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=PublicServer:Archive_-_Games_181_-_190&amp;diff=11667</id>
		<title>PublicServer:Archive - Games 181 - 190</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=PublicServer:Archive_-_Games_181_-_190&amp;diff=11667"/>
				<updated>2010-07-20T21:12:06Z</updated>
		
		<summary type="html">&lt;p&gt;^Spike^: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;{{PublicServerArchiveMenu}}&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 188|30.06.10-20.07.10| {{User|V453000}}, {{User|Vitus}}, {{User|avdg}}, {{User|Yso}},  {{User|^Spike^}}, {{User|Macha}} | [[Gametype:Cargo_Concept|Cargo]] | TL5 | 512 x 1024 temperate| r20146 [[GRF|#openttdcoop-GRF-Pack 7.3]] | FIRS Game (Needs better description). |188|File:PSG188.png| Needs Image}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 187|11.6.10-30.6.10| {{User|Mark}}, {{User|V453000}}, {{User|OwenS}}, {{User|Wouterr}}, {{User|Vitus}}, {{User|sepp}}, {{User|Barbaar}}, {{User|avdg}}, {{User|Yso}},  {{User|Razmir}}, {{User|Macha}} |  PAX | TL10 | 256 x 1024 arctic| r20001 [[GRF|#openttdcoop-GRF-Pack 7.3]] | After a while we played a PAX game again. The biggest issue of the whole was a CL10 for ML trains because 321kmh on e-rail and TL10 demands it. This made all constructions fairly difficult, or at least, fairly big. The game ended with 861trains and 1000 road vehicles. |187|File:PSG187.png| A classic Mark style station :)}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 186|31.05.10-11.6.10| {{User|V453000}}, {{User|XeryusTC}}, {{User|OwenS}}, {{User|Wouterr}}, {{User|theholyduck}}, {{User|Vitus}}, {{User|tycoondemon}}, {{User|Mazur}}, {{User|KyleS}}, {{User|sonic}}, {{User|leg3nd}}, {{User|Ralph}}, {{User|Chris Booth}}, {{User|Ninjamask}}, {{User|Barbaar}}, {{User|Jokke}}, {{User|Razmir}}, {{User|0zlw}}, {{User|Macha}} |  [[Gametype:Cargo_Concept|Cargo]] | TL3 | 512 x 512 arctic| r19950 [[GRF|#openttdcoop-GRF-Pack 7.3]] | In this game we used refit orders again. This time, we used it to refit all trains transporting all primaries from which goods are produced. Due to some uncomfortable effects of refitting, we used four town drops. Into one of these we situated also our gold and coal drop. Because we used the super-powerful AL-10 engine, our trains accelerated almost instantly, allowing us to have extremely high-traffic lines and reaching a total of above 2000 trains. Further description at http://blog.openttdcoop.org/2010/06/11/public-server-game-186-review/ |186|File:PSG186.png| The paper mill station, jewel of the game}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 185|22.05.10-31.05.10| {{User|Mazur}}, {{User|Combuster}}, {{User|KyleS}}, {{User|sonic}}, {{User|Ralph}}, {{User|hribek}}, {{User|avdg}}, {{User|Vitus}}, {{User|Barbaar}}, {{User|DJ}}, {{User|Wouterr}}   |  [[Gametype:Cargo_Concept|Cargo]] | TL9 / TL3 | 64 x 2048 temperate| r19894 [[GRF|#openttdcoop-GRF-Pack 7.3]] | The goal of this game was to transport wood, coal, grain and livestock to drop stations on the north and south part of the map using 6 big feeder stations. The game ended with more then 1400 trains.|185|File:PSG185.png| One of the busiest transfer stations.}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 184|15.05.10-21;.05.10| {{User|V453000}}, {{User|Mark}}, {{User|XeryusTC}}, {{User|Vitus}}, {{User|Intexon}}, {{User|theholyduck}}, {{User|HDIEagle}}, {{User|sonic}}, {{User|Mazur}}, {{User|Tray}}, {{User|KyleS}}, {{User|Arkenklo}}, {{User|Wouterr}}   |  [[Gametype:Cargo_Concept|Cargo]] | TL2 |  256 x 512 alpine | r19821 [[GRF|#openttdcoop-GRF-Pack 7.3]] | After a while we played an apline climate again. This time we also didnt forget about the farms, as scenario suggested. That forced us to solve the wave-tendency of our network. We used a system of delaying the goods trains by half a year, so they didnt add to the farm-trains waves. No part of the network needed an upgrade and the game ended with 1200 TTT (two tile trains). |184|File:PSG184.png| The delayer of goods trains. The Storage - 226 parking spaces! }}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 183|28.04.10-15.05.10| {{User|XeryusTC}}, {{User|Arkenklo}}, {{User|avdg}}, {{User|Cameron}}, {{User|Chris_Booth}}, {{User|Combuster}}, {{User|F223}}, {{User|Hirundo}}, {{User|Intexon}}, {{User|jond1sti}}, {{User|KenjiE20}}, {{User|KloBass}}, {{User|Korpse}}, {{User|KyleS}}, {{User|Mazur}}, {{User|planetmaker}}, {{User|phatmatt}}, {{User|phil755}}, {{User|pugi}}, {{User|Razaekel}}, {{User|seandasheep}}, {{User|Sonic}}, {{User|^Spike^}}, {{User|strstrep}}, {{User|TakeTwo}}, {{User|Theholyduck}}, {{User|Tray}}, {{User|V453000}}, {{User|VictorOfSweden}}, {{User|wisepotato}}, {{User|xpac}}, {{User|Zaitzev}},  |  [[Gametype:Cargo_Concept|Cargo]] | TL5 |  512 x 512 temperate | r19734 [[GRF|#openttdcoop-GRF-Pack 7.3]] | This was a game with the experimental LRxLR mainline concept which allows for different hub construction. Some parts of the network weren't able to handle the stress and needed to be upgraded to LRxLRxLR. Even then some trains needed to be directed via low traffic areas of the network so things didn't grind to a complete halt. |183|File:PSG183.png| A nice shot of the LR LR LR BBH 02 }}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 182|20.04.10-28.04.10| {{User|V453000}}, {{User|tneo}}, {{User|Kommer}}, {{User|leg3nd}}, {{User|Vitus}}, {{User|Sander_Buruma}}, {{User|theholyduck}}, {{User|Vypus}}, {{User|sonic}}, {{User|xpac}}, {{User|KyleS}}, {{User|Trangar}}, {{User|Zaitzev}}, {{User|Intexon}}, {{User|DJ Nekkid}}, {{User|pugi}}, {{User|Pirate87}}, {{User|Skasi}}, {{User|Mazur}}, {{User|avdg}}, {{User|VictorOfSweden}}, {{User|mrruben5}}, {{User|F223}} |  [[Gametype:Cargo_Concept|Cargo]] | TL2, TL5, TL20 |  512 x 1024 Tropic | r19689 [[GRF|#openttdcoop-GRF-Pack 7.3]] | This was a pretty quick game finished in just eight days. In this game we played a modified style of PSG 131 - multiple separate mainlines with different train lenghts and cargoes on them, which led to some serious confusion. In the end, all the confusion cleared and we got a nicely working network. There were TLs from 2 up to TL20, transporting every cargo but oil. The game ended with 1532 TL2 trains, 386 TL5 trains and 66 TL20 trains. |182|File:PSG182.png|Our babysitted Dredingtown and it's drop stations - diamonds, food, goods and water }}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 181|10.04.10-20.04.10| {{User|V453000}}, {{User|XeryusTC}}, {{User|SmatZ}}, {{User|planetmaker}}, {{User|ODM}}, {{User|KyleS}}, {{User|theholyduck}}, {{User|sonic}}, {{User|mrruben5}}, {{User|phatmatt}}, {{User|Mazur}}, {{User|leg3nd}}, {{User|pugi}} |  [[Gametype:Chaos_Theory|Chaos]] [[Gametype:Cargo_Concept|Cargo]] | TL3 |  512 x 512 Toyland | r19611 [[GRF|#openttdcoop-GRF-Pack 7.3]] | The fact this game was chaos (with few rules) probably discouraged several people from playing it. When the basic network was done, we were at about 1100 trains with many jammy spots. This was the first moment game finishing was proposed, but also it was the beginning of the more entertaining part. Many hubs were rebuilt and extended, network was extended with new connections. Town drop and sweets drop, along with associated routes, were rebuilt. In the end, some parts of network are just one big hub. We got to 1600 trains without jams. |181|File:PSG181.png|Candy mountain - trains can eat candy while they wait. Thanks to many changes in later game stages, trains do not have to wait very often.}}&lt;/div&gt;</summary>
		<author><name>^Spike^</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=PublicServer:Archive_-_Games_181_-_190&amp;diff=11666</id>
		<title>PublicServer:Archive - Games 181 - 190</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=PublicServer:Archive_-_Games_181_-_190&amp;diff=11666"/>
				<updated>2010-07-20T21:11:41Z</updated>
		
		<summary type="html">&lt;p&gt;^Spike^: Added 188&lt;/p&gt;
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&lt;div&gt;&amp;lt;noinclude&amp;gt;{{PublicServerArchiveMenu}}&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
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{{Archive_PublicServer|Public Server Game 188|30.06.10-20.07.10| {{User|V453000}}, {{User|Vitus}}, {{User|avdg}}, {{User|Yso}},  {{User|^Spike^}}, {{User|Macha}} , (add more)| [[Gametype:Cargo_Concept|Cargo]] | TL5 | 512 x 1024 temperate| r20146 [[GRF|#openttdcoop-GRF-Pack 7.3]] | FIRS Game (Needs better description). |188|File:PSG188.png| Needs Image}}&lt;br /&gt;
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{{Archive_PublicServer|Public Server Game 187|11.6.10-30.6.10| {{User|Mark}}, {{User|V453000}}, {{User|OwenS}}, {{User|Wouterr}}, {{User|Vitus}}, {{User|sepp}}, {{User|Barbaar}}, {{User|avdg}}, {{User|Yso}},  {{User|Razmir}}, {{User|Macha}} |  PAX | TL10 | 256 x 1024 arctic| r20001 [[GRF|#openttdcoop-GRF-Pack 7.3]] | After a while we played a PAX game again. The biggest issue of the whole was a CL10 for ML trains because 321kmh on e-rail and TL10 demands it. This made all constructions fairly difficult, or at least, fairly big. The game ended with 861trains and 1000 road vehicles. |187|File:PSG187.png| A classic Mark style station :)}}&lt;br /&gt;
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{{Archive_PublicServer|Public Server Game 186|31.05.10-11.6.10| {{User|V453000}}, {{User|XeryusTC}}, {{User|OwenS}}, {{User|Wouterr}}, {{User|theholyduck}}, {{User|Vitus}}, {{User|tycoondemon}}, {{User|Mazur}}, {{User|KyleS}}, {{User|sonic}}, {{User|leg3nd}}, {{User|Ralph}}, {{User|Chris Booth}}, {{User|Ninjamask}}, {{User|Barbaar}}, {{User|Jokke}}, {{User|Razmir}}, {{User|0zlw}}, {{User|Macha}} |  [[Gametype:Cargo_Concept|Cargo]] | TL3 | 512 x 512 arctic| r19950 [[GRF|#openttdcoop-GRF-Pack 7.3]] | In this game we used refit orders again. This time, we used it to refit all trains transporting all primaries from which goods are produced. Due to some uncomfortable effects of refitting, we used four town drops. Into one of these we situated also our gold and coal drop. Because we used the super-powerful AL-10 engine, our trains accelerated almost instantly, allowing us to have extremely high-traffic lines and reaching a total of above 2000 trains. Further description at http://blog.openttdcoop.org/2010/06/11/public-server-game-186-review/ |186|File:PSG186.png| The paper mill station, jewel of the game}}&lt;br /&gt;
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{{Archive_PublicServer|Public Server Game 185|22.05.10-31.05.10| {{User|Mazur}}, {{User|Combuster}}, {{User|KyleS}}, {{User|sonic}}, {{User|Ralph}}, {{User|hribek}}, {{User|avdg}}, {{User|Vitus}}, {{User|Barbaar}}, {{User|DJ}}, {{User|Wouterr}}   |  [[Gametype:Cargo_Concept|Cargo]] | TL9 / TL3 | 64 x 2048 temperate| r19894 [[GRF|#openttdcoop-GRF-Pack 7.3]] | The goal of this game was to transport wood, coal, grain and livestock to drop stations on the north and south part of the map using 6 big feeder stations. The game ended with more then 1400 trains.|185|File:PSG185.png| One of the busiest transfer stations.}}&lt;br /&gt;
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{{Archive_PublicServer|Public Server Game 184|15.05.10-21;.05.10| {{User|V453000}}, {{User|Mark}}, {{User|XeryusTC}}, {{User|Vitus}}, {{User|Intexon}}, {{User|theholyduck}}, {{User|HDIEagle}}, {{User|sonic}}, {{User|Mazur}}, {{User|Tray}}, {{User|KyleS}}, {{User|Arkenklo}}, {{User|Wouterr}}   |  [[Gametype:Cargo_Concept|Cargo]] | TL2 |  256 x 512 alpine | r19821 [[GRF|#openttdcoop-GRF-Pack 7.3]] | After a while we played an apline climate again. This time we also didnt forget about the farms, as scenario suggested. That forced us to solve the wave-tendency of our network. We used a system of delaying the goods trains by half a year, so they didnt add to the farm-trains waves. No part of the network needed an upgrade and the game ended with 1200 TTT (two tile trains). |184|File:PSG184.png| The delayer of goods trains. The Storage - 226 parking spaces! }}&lt;br /&gt;
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{{Archive_PublicServer|Public Server Game 183|28.04.10-15.05.10| {{User|XeryusTC}}, {{User|Arkenklo}}, {{User|avdg}}, {{User|Cameron}}, {{User|Chris_Booth}}, {{User|Combuster}}, {{User|F223}}, {{User|Hirundo}}, {{User|Intexon}}, {{User|jond1sti}}, {{User|KenjiE20}}, {{User|KloBass}}, {{User|Korpse}}, {{User|KyleS}}, {{User|Mazur}}, {{User|planetmaker}}, {{User|phatmatt}}, {{User|phil755}}, {{User|pugi}}, {{User|Razaekel}}, {{User|seandasheep}}, {{User|Sonic}}, {{User|^Spike^}}, {{User|strstrep}}, {{User|TakeTwo}}, {{User|Theholyduck}}, {{User|Tray}}, {{User|V453000}}, {{User|VictorOfSweden}}, {{User|wisepotato}}, {{User|xpac}}, {{User|Zaitzev}},  |  [[Gametype:Cargo_Concept|Cargo]] | TL5 |  512 x 512 temperate | r19734 [[GRF|#openttdcoop-GRF-Pack 7.3]] | This was a game with the experimental LRxLR mainline concept which allows for different hub construction. Some parts of the network weren't able to handle the stress and needed to be upgraded to LRxLRxLR. Even then some trains needed to be directed via low traffic areas of the network so things didn't grind to a complete halt. |183|File:PSG183.png| A nice shot of the LR LR LR BBH 02 }}&lt;br /&gt;
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{{Archive_PublicServer|Public Server Game 182|20.04.10-28.04.10| {{User|V453000}}, {{User|tneo}}, {{User|Kommer}}, {{User|leg3nd}}, {{User|Vitus}}, {{User|Sander_Buruma}}, {{User|theholyduck}}, {{User|Vypus}}, {{User|sonic}}, {{User|xpac}}, {{User|KyleS}}, {{User|Trangar}}, {{User|Zaitzev}}, {{User|Intexon}}, {{User|DJ Nekkid}}, {{User|pugi}}, {{User|Pirate87}}, {{User|Skasi}}, {{User|Mazur}}, {{User|avdg}}, {{User|VictorOfSweden}}, {{User|mrruben5}}, {{User|F223}} |  [[Gametype:Cargo_Concept|Cargo]] | TL2, TL5, TL20 |  512 x 1024 Tropic | r19689 [[GRF|#openttdcoop-GRF-Pack 7.3]] | This was a pretty quick game finished in just eight days. In this game we played a modified style of PSG 131 - multiple separate mainlines with different train lenghts and cargoes on them, which led to some serious confusion. In the end, all the confusion cleared and we got a nicely working network. There were TLs from 2 up to TL20, transporting every cargo but oil. The game ended with 1532 TL2 trains, 386 TL5 trains and 66 TL20 trains. |182|File:PSG182.png|Our babysitted Dredingtown and it's drop stations - diamonds, food, goods and water }}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 181|10.04.10-20.04.10| {{User|V453000}}, {{User|XeryusTC}}, {{User|SmatZ}}, {{User|planetmaker}}, {{User|ODM}}, {{User|KyleS}}, {{User|theholyduck}}, {{User|sonic}}, {{User|mrruben5}}, {{User|phatmatt}}, {{User|Mazur}}, {{User|leg3nd}}, {{User|pugi}} |  [[Gametype:Chaos_Theory|Chaos]] [[Gametype:Cargo_Concept|Cargo]] | TL3 |  512 x 512 Toyland | r19611 [[GRF|#openttdcoop-GRF-Pack 7.3]] | The fact this game was chaos (with few rules) probably discouraged several people from playing it. When the basic network was done, we were at about 1100 trains with many jammy spots. This was the first moment game finishing was proposed, but also it was the beginning of the more entertaining part. Many hubs were rebuilt and extended, network was extended with new connections. Town drop and sweets drop, along with associated routes, were rebuilt. In the end, some parts of network are just one big hub. We got to 1600 trains without jams. |181|File:PSG181.png|Candy mountain - trains can eat candy while they wait. Thanks to many changes in later game stages, trains do not have to wait very often.}}&lt;/div&gt;</summary>
		<author><name>^Spike^</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=ProZone:Archive_-_Games_11_-_20&amp;diff=11283</id>
		<title>ProZone:Archive - Games 11 - 20</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=ProZone:Archive_-_Games_11_-_20&amp;diff=11283"/>
				<updated>2010-02-19T12:17:50Z</updated>
		
		<summary type="html">&lt;p&gt;^Spike^: Added some names&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;{{ProZoneArchiveMenu}}&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
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{{Archive_ProZone|Pro Zone Game 11|04.11.2009 - 19.02.2010|{{User|Chris Booth}}, {{User|Razaekel}}, {{User|Mark}}, {{User|^Spike^}}, {{User|Damalix}} | [[Gametype:ICE_SBahn|PAX]] |TL3|256 x 512 Temperate |r19145|#openttdcoop-GRF Pack7.3|This Pro Zone game is was a attempt to develop a pax network across several islands and to grow the cities on each island so the map would be covered in cities.|11|Image:ProZone11.png|Add Picture Description)}}&lt;/div&gt;</summary>
		<author><name>^Spike^</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=ProZone:Archive_-_Games_11_-_20&amp;diff=11281</id>
		<title>ProZone:Archive - Games 11 - 20</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=ProZone:Archive_-_Games_11_-_20&amp;diff=11281"/>
				<updated>2010-02-19T11:56:43Z</updated>
		
		<summary type="html">&lt;p&gt;^Spike^: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;{{ProZoneArchiveMenu}}&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
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{{Archive_ProZone|Pro Zone Game 11|04.11.2009 - 19.02.2010|{{User|Chris Booth}}, {{User|Razaekel}} | [[Gametype:ICE_SBahn|PAX]] |TL3|256 x 512 Temperate |r#####|#openttdcoop-GRF Pack7.3|This Pro Zone game is was a attempt to develop a pax network across several islands and to grow the cities on each island so the map would be covered in cities.|11|Image:ProZone11.png|Add Picture Description)}}&lt;/div&gt;</summary>
		<author><name>^Spike^</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=ProZone:Archive_-_Games_1_-_10&amp;diff=11240</id>
		<title>ProZone:Archive - Games 1 - 10</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=ProZone:Archive_-_Games_1_-_10&amp;diff=11240"/>
				<updated>2010-02-14T16:13:09Z</updated>
		
		<summary type="html">&lt;p&gt;^Spike^: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;{{ProZoneArchiveMenu}}&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
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{{Archive_ProZone|Pro Zone Game 10|24.10.2009 - 04.11.2009|[[User:Chris_Booth|Chris_Booth]], [[User:Mark|Mark]], [[User:^Spike^|^Spike^]], ''(Add yourself)''|Temperate - Cargo|TL3|256 x 512 Temperate |r17847|#openttdcoop-GRF Pack7.3|This Pro Zone game is a replay of [[PublicServer:Archive - Games 161 - 170#gameid_163 | PSG 163]], we finished the game with 537 trains and rebuilt most of the ML and major hubs.|10|Image:ProZone10.png|This is a Screeny of the Main BBH in the game(pimped by [[User:Mark|Mark]])}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_ProZone|Pro Zone Game 9|17.10.2009 - 24.10.2009|[[User:Mark|Mark]], [[User:^Spike^|^Spike^]], [[User:tneo|tneo]], [[User:Combuster|Combuster]], ''(Add yourself)''|Temperate - Cargo |TL: 3|512 * 512|r17814|#openttdcoop-GRF Pack7.3|A Sort of Chaos like FIRS game|9|Image:ProZone9.png|One of the Many MSHs built on this small map}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_ProZone|Pro Zone Game 8|Unknown|[[User:Chris booth|Chris Booth]], ''(Add yourself)''|Temperate - Cargo |TL: 5|1024 * 1024|r17496|#openttdcoop-GRF Pack7.3|An ECS game that had an an overly complex plan and was under played by the members of Pro Zone. This was mainly to do with the complexity of ECS and not the plan. In the end the game had no jams and only 428 trains|8|Image:ProZone8.png|A nice looking symetrical Hub}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_ProZone|Pro Zone Game 7|Unknown|[[User:Mark|Mark]], [[User:Ammler|Ammler]]|Temperate - Cargo |TL: 5|256*256|Works with laster nightly|#openttdcoop-GRF Pack7.3|This was a head to head game between Mark and Ammler. It took place over game years (Roughly 3 hours) The objective of the game was to see who could build the most proffitable network in the least amount of time. Read this [[http://openttdcoop.org/2009/03/27/coopetition-pz-game/ blog]] entry for more details|7|Image:ProZone7.png|A picture of Marks factory drop with Ammler steeling Goods}}&lt;br /&gt;
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{{Archive_ProZone|Pro Zone Game 6|Unknown|[[User:Chris booth|Chris Booth]], &amp;quot;(Add yourself)''|Temperate - Cargo |TL: 1|512 * 512|Works with laster nightly|#openttdcoop-GRF Pack7.3|TL1 Game. This game had some interesting build techinques for TL1 trains|6|Image:Image-ProZone6.png|A TL1 Hub}}&lt;br /&gt;
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{{Archive_ProZone|Pro Zone Game 5|29.12.2008 - 09.01.2009|[[User:XeryusTC|XeryusTC]], [[User:Osai|Osai]], [[User:Thraxian|Thraxian]], [[User:tneo|tneo]], ''(Add yourself)''|Temperate - Cargo |TL: 3|512x512|r14922|(no NewGRFs used)|This game has been pushed to it's limits. It is public server game 124, but with 800 trains more. Major adjustments were done in the game, ending with 8 mainlines and over 2500 trains. This [[http://www.openttdcoop.org/blog/?p=492 blog]] entry gives more details on the game. |5|Image:ProZone5.png|Close up of an 8 line joiner used to divide traffic over all mainlines.}}&lt;br /&gt;
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{{Archive_ProZone|Pro Zone Game 4|Unknown|'[[User:Chris booth|Chris Booth]], &amp;quot;(Add yourself)''|Temperate - Cargo |TL: upto TL8|512 * 512|Works with laster nightly|#openttdcoop-GRF Pack7.3|This game was based on the orginal members CHOAS games. This meant there was no actual plan to follow player of the Pro Zone just discussed where stations should be placed, and where we needed to build a BBH. This lead to a nice low TF game with less than 200 trains.|4|Image:ProZone6.png|A nice picture of the factory drop and its eyecandy}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_ProZone|Pro Zone Game 3|12.10.2008 - 20.11.2008|[[User:XeryusTC|XeryusTC]], [[User:Osai|Osai]], [[User:Thraxian|Thraxian]], [[User:tneo|tneo]], [[User:andyp|andyp]], ''(Add yourself)''|Sub-Tropical - Cargo + Pax|TL: various|1024x256|r14565|#openttdcoop-GRF Pack 7.2|In this game we used a custom scenario featuring a huge river. Part of the objective was not to cross the river, which resulted in lots of interesting ways of transport and some wonderful eye-candy. |3|Image:ProZone3.png|Showing the river that split the map in two and two nice harbours used for transfering cargo from one side of the river to the other.}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_ProZone|Pro Zone Game 2|19.09.2008 - 12.10.2008|[[User:Mark|Mark]], [[User:XeryusTC|XeryusTC]], [[User:andyp|andyp]], ''(Add yourself)''|Arctic - Passengers Only|TL: 3, Mag-Lev|256x1024|r14316|#openttdcoop-GRF Pack 7.1|An old style game where we used the old map generator with a very mountanious setting and in the end it served alot of trains.|2|Image:ProZone2.png|Showing the factory drop and pickup, together serving over 1000 trains, giving a pretty good impression of the megalomania in this game.}}&lt;br /&gt;
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{{Archive_ProZone|Pro Zone Game 1|?.?.? - 19.09.2008|[[User:Mark|Mark]], [[User:Rob|Rob]], [[User:Chris booth|Chris Booth]], [[User:andyp|andyp]], ''(Add yourself)''|Arctic - Passengers Only|TL: 3, Mag-Lev|512x1024|r14316|#openttdcoop-GRF Pack 7.1|This was a passenger-only game. The goal was to connect all towns and cities with a population over 400. No building was permitted above the snowline, and terraform was explicitly minimized. This produced a winding network with several sets of tunnels to permit passage across mountain ranges.|1|Image:ProZone1.png|Bentfingwell was one of the busier stations. The station had three separate feeder systems keeping it fed with a large number of passengers.}}&lt;/div&gt;</summary>
		<author><name>^Spike^</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=ProZone:Archive_-_Games_1_-_10&amp;diff=11238</id>
		<title>ProZone:Archive - Games 1 - 10</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=ProZone:Archive_-_Games_1_-_10&amp;diff=11238"/>
				<updated>2010-02-14T16:10:52Z</updated>
		
		<summary type="html">&lt;p&gt;^Spike^: End Date for pz10&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;{{ProZoneArchiveMenu}}&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Archive_ProZone|Pro Zone Game 10|24.10.2009 - 04.11.2009|[[User:Chris_Booth|Chris_Booth]], ''(Add yourself)''|Temperate - Cargo|TL3|256 x 512 Temperate |r17847|#openttdcoop-GRF Pack7.3|This Pro Zone game is a replay of [[PublicServer:Archive - Games 161 - 170#gameid_163 | PSG 163]], we finished the game with 537 trains and rebuilt most of the ML and major hubs.|10|Image:ProZone10.png|This is a Screeny of the Main BBH in the game(pimped by [[User:Mark|Mark]])}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_ProZone|Pro Zone Game 9|17.10.2009 - 24.10.2009|[[User:Mark|Mark]], [[User:^Spike^|^Spike^]], [[User:tneo|tneo]], [[User:Combuster|Combuster]], ''(Add yourself)''|Temperate - Cargo |TL: 3|512 * 512|r17814|#openttdcoop-GRF Pack7.3|A Sort of Chaos like FIRS game|9|Image:ProZone9.png|One of the Many MSHs built on this small map}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_ProZone|Pro Zone Game 8|Unknown|[[User:Chris booth|Chris Booth]], ''(Add yourself)''|Temperate - Cargo |TL: 5|1024 * 1024|r17496|#openttdcoop-GRF Pack7.3|An ECS game that had an an overly complex plan and was under played by the members of Pro Zone. This was mainly to do with the complexity of ECS and not the plan. In the end the game had no jams and only 428 trains|8|Image:ProZone8.png|A nice looking symetrical Hub}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_ProZone|Pro Zone Game 7|Unknown|[[User:Mark|Mark]], [[User:Ammler|Ammler]]|Temperate - Cargo |TL: 5|256*256|Works with laster nightly|#openttdcoop-GRF Pack7.3|This was a head to head game between Mark and Ammler. It took place over game years (Roughly 3 hours) The objective of the game was to see who could build the most proffitable network in the least amount of time. Read this [[http://openttdcoop.org/2009/03/27/coopetition-pz-game/ blog]] entry for more details|7|Image:ProZone7.png|A picture of Marks factory drop with Ammler steeling Goods}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_ProZone|Pro Zone Game 6|Unknown|[[User:Chris booth|Chris Booth]], &amp;quot;(Add yourself)''|Temperate - Cargo |TL: 1|512 * 512|Works with laster nightly|#openttdcoop-GRF Pack7.3|TL1 Game. This game had some interesting build techinques for TL1 trains|6|Image:Image-ProZone6.png|A TL1 Hub}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_ProZone|Pro Zone Game 5|29.12.2008 - 09.01.2009|[[User:XeryusTC|XeryusTC]], [[User:Osai|Osai]], [[User:Thraxian|Thraxian]], [[User:tneo|tneo]], ''(Add yourself)''|Temperate - Cargo |TL: 3|512x512|r14922|(no NewGRFs used)|This game has been pushed to it's limits. It is public server game 124, but with 800 trains more. Major adjustments were done in the game, ending with 8 mainlines and over 2500 trains. This [[http://www.openttdcoop.org/blog/?p=492 blog]] entry gives more details on the game. |5|Image:ProZone5.png|Close up of an 8 line joiner used to divide traffic over all mainlines.}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_ProZone|Pro Zone Game 4|Unknown|'[[User:Chris booth|Chris Booth]], &amp;quot;(Add yourself)''|Temperate - Cargo |TL: upto TL8|512 * 512|Works with laster nightly|#openttdcoop-GRF Pack7.3|This game was based on the orginal members CHOAS games. This meant there was no actual plan to follow player of the Pro Zone just discussed where stations should be placed, and where we needed to build a BBH. This lead to a nice low TF game with less than 200 trains.|4|Image:ProZone6.png|A nice picture of the factory drop and its eyecandy}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_ProZone|Pro Zone Game 3|12.10.2008 - 20.11.2008|[[User:XeryusTC|XeryusTC]], [[User:Osai|Osai]], [[User:Thraxian|Thraxian]], [[User:tneo|tneo]], [[User:andyp|andyp]], ''(Add yourself)''|Sub-Tropical - Cargo + Pax|TL: various|1024x256|r14565|#openttdcoop-GRF Pack 7.2|In this game we used a custom scenario featuring a huge river. Part of the objective was not to cross the river, which resulted in lots of interesting ways of transport and some wonderful eye-candy. |3|Image:ProZone3.png|Showing the river that split the map in two and two nice harbours used for transfering cargo from one side of the river to the other.}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_ProZone|Pro Zone Game 2|19.09.2008 - 12.10.2008|[[User:Mark|Mark]], [[User:XeryusTC|XeryusTC]], [[User:andyp|andyp]], ''(Add yourself)''|Arctic - Passengers Only|TL: 3, Mag-Lev|256x1024|r14316|#openttdcoop-GRF Pack 7.1|An old style game where we used the old map generator with a very mountanious setting and in the end it served alot of trains.|2|Image:ProZone2.png|Showing the factory drop and pickup, together serving over 1000 trains, giving a pretty good impression of the megalomania in this game.}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_ProZone|Pro Zone Game 1|?.?.? - 19.09.2008|[[User:Mark|Mark]], [[User:Rob|Rob]], [[User:Chris booth|Chris Booth]], [[User:andyp|andyp]], ''(Add yourself)''|Arctic - Passengers Only|TL: 3, Mag-Lev|512x1024|r14316|#openttdcoop-GRF Pack 7.1|This was a passenger-only game. The goal was to connect all towns and cities with a population over 400. No building was permitted above the snowline, and terraform was explicitly minimized. This produced a winding network with several sets of tunnels to permit passage across mountain ranges.|1|Image:ProZone1.png|Bentfingwell was one of the busier stations. The station had three separate feeder systems keeping it fed with a large number of passengers.}}&lt;/div&gt;</summary>
		<author><name>^Spike^</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=PublicServer:Archive_-_Games_171_-_180&amp;diff=11221</id>
		<title>PublicServer:Archive - Games 171 - 180</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=PublicServer:Archive_-_Games_171_-_180&amp;diff=11221"/>
				<updated>2010-02-09T22:56:14Z</updated>
		
		<summary type="html">&lt;p&gt;^Spike^: Added 175&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;{{PublicServerArchiveMenu}}&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 175|02.02.10-09.02.10| {{User|V453000}} | [[Gametype:Cargo Concept|Cargo]] | TL2-5 | ? | r18985 [[GRF|#openttdcoop-GRF-Pack 7.3]] | Needs Info and Users |175|File:PSG175.png|Also need an image. }}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 174|28.01.10-02.02.10| {{User|V453000}},  {{User|Sietse}}, {{User|Chris Booth}}, {{User|csuke}}, {{User|db48x}}, {{User|jondisti}}, {{User|Thorinbur}}, {{User|MDGrein}}, {{User|Combuster}}, {{User|haseo}}, {{User|Zerpa}}, {{User|Kenix}}, {{User|Qanael}} | [[Gametype:PAX Concept|PAX]] | TL6 | 256 x 1024 Temperate | r18927 [[GRF|#openttdcoop-GRF-Pack 7.3]] | In the planning phase were made many plans but voting ended up with everyone-voted-for-one. Osai made a plan called &amp;quot;City Game&amp;quot;. This was expected to be a network of connected cities with train ICE, buses and also planes. Only some cities had proper Sbahn, which resulted in some uselessly big cities that supported the ICE only with several thousands of pax per month. On the other hand the biggest city of this game was Gretborough, growed by Chris Booth and reaching about 108k inhabitants. This city also provided quite a lot pax to the ICE, by having a nice Sbahn. The game ended with 738 trains, 963 road vehicles, 80 aircraft and the world population reached above 1,5 million. |174|File:PSG174.png|The so-called Lake area. Grown mainly by Chris Booth, this was the most effective in providing pax to the ICE. }}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 173|19.01.10-28.01.10| {{User|Mark}}, {{User|Sietse}}, {{User|KenjiE20}}, {{User|Chris Booth}}, {{User|Ammler}}, {{User|XeryusTC}}, {{User|Raz}}, {{User|Sepp}}, {{User|csuke}}, {{User|db48x}}, {{User|MeisterMarkus}}, {{User|jondisti}} | [[Gametype:Cargo Concept|Cargo]] | TL3 | 1024 x 1024 Temperate | r18867 [[GRF|#openttdcoop-GRF-Pack 7.3]] | This game was a replay of  [http://www.openttdcoop.org/wiki/MemberZone:Archive#gameid_04 MZ04] (so called Pile Transport). We reused the plan and went for Pile Transport 2.0. The plan consisted of a grid of LL_10_RR network with many 4-way hubs. Trains were already inserted in the network while lots of BBH and MSH were being created still. The huge pickup / drop stations required many improvements to keep the massive flow of trains going. The game ended with almost 1500 trains. |173|File:PSG173.png|The huge sawmill created by V453000 creating 13k goods a month and serving over 500 trains. }}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 172|02.01.10-19.01.10| {{User|Mark}}, {{User|V453000}}, {{User|Chris Booth}}, {{User|Osai}}, {{User|csuke}}, {{User|Samh}}, {{User|Combuster}}, {{User|ZarenorDarkstalker}}, {{User|Techinica}}, {{User|Kolo}}, {{User|Roysvork}}, {{User|sparr}}, {{User|Zuu}}, {{User|Hyppy}}, {{User|Sietse}}, {{User|Petert}}, {{User|Iomba}}, {{User|kratt}}, {{User|jondisti}} | [[Gametype:Cargo Concept|4 Cargo SRNW]] | TL5 | 512 x 512 Sub-Tropical | r18758 [[GRF|#openttdcoop-GRF-Pack 7.3]] | This game was supposed to be insane as planned. Plan by Mark, four cargo type SRNW, sidelines crossing over each other, planned high cargo capacity. The game finished quite well even though the cargos ended up quite imbalanced as people added only copper ore in the beginning of the game as the copper mines were the only industries still alive after the long voting phase. Most of the problem were the huge stations which proved that SRNW should be built with more and smaller of them. |172|File:PSG172.png| Most capacity loading station - 32 bays, TL 147 total dummy trains. It served about 8 farms.}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 171|30.12.09-02.01.10| {{User|Pm}}, {{User|Mark}}, {{User|Combuster}}, {{User|KenjiE20}}, {{User|V453000}}, {{User|Sparr}},  {{User|Sam}},  {{User|ZarenorDarkstalker}},  {{User|csuke}}, {{User|Petert}}, {{User|MeisterMarkus}} | RV [[Gametype:Cargo_Concept|Cargo]] &amp;amp; [[Gametype:ICE SBahn|PAX]] | TL0 (RV) |  256 x 256 Sub-Arctic | r18669 [[GRF|#openttdcoop-GRF-Pack 7.3]] | A new-year minigame. RV only, supplying two cities with food, goods and PAX from each other. In the early stages we had trouble with the very low snowline preventing from prospecting farms. After this problem solved, the game was very quick (just few days) as it was a small map and a RV game. Probably the most remarkable thing is the RV balancer which has been used a lot during the game. The game ended with 1709 road vehicles. |171|File:PSG171.png|One of the multiple-version SLH and a balancer (Chahill balancer) }}&lt;/div&gt;</summary>
		<author><name>^Spike^</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=Server_Administration&amp;diff=11220</id>
		<title>Server Administration</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=Server_Administration&amp;diff=11220"/>
				<updated>2010-02-09T22:24:23Z</updated>
		
		<summary type="html">&lt;p&gt;^Spike^: It was missing!&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;On this page all the needed commands are shown to administrate a Server via SSH and especially those for administrating the #openttdcoop Servers&lt;br /&gt;
&lt;br /&gt;
=== Servers / Directories ===&lt;br /&gt;
====ps.openttdcoop.org====&lt;br /&gt;
* 3979 - [[Public Server]]: '''~/svn-public/autopilot/''' (Web: ~/website/public/)&lt;br /&gt;
* 3980 - [[Special Server]]: '''~/svn-special/autopilot''' (Dutchset) (Web: ~/website/special/)&lt;br /&gt;
* 3981 - [[Pro Dev Server]]: '''~/svn-dev/autopilot/''' (Web: ~/webiste/dev/)&lt;br /&gt;
* 3982 - [[ProZone]]: '''~/svn-prozone/autopilot/''' (Web: ~/website/prozone/)&lt;br /&gt;
&lt;br /&gt;
====mz.openttdcoop.org====&lt;br /&gt;
* 3979 - [[WWOTTDGD]]: '''~/svn-wwottdgd/autopilot/''' (Web: ~/public_html/wwottdgd/)&lt;br /&gt;
* 3980 - [[Member Zone]]: '''~/svn-member/autopilot/''' (Web: ~/public_html/member/)&lt;br /&gt;
* 3981 - [[dev server]]: '''~/svn-play-is/autopilot/''' (Web: ~/public_html/is2)&lt;br /&gt;
* 3982 - [[coopetition server]]: '''~/svn-h2h/autopilot/''' Web: ~/public_html/h2h/)&lt;br /&gt;
&lt;br /&gt;
====www.openttdcoop.org====&lt;br /&gt;
* 3982 - [[Dev Server]]: '''~/svn-devserver/autopilot/'''&lt;br /&gt;
* 3982 - [[Coopetition|CoopetitionServer]]: '''~/svn-coopetition/'''&lt;br /&gt;
&lt;br /&gt;
Check internal member board for access infos.&lt;br /&gt;
&lt;br /&gt;
=== Connecting to the server ===&lt;br /&gt;
* Connect to the server with ssh&lt;br /&gt;
* Issue command screen -x &lt;br /&gt;
* Issue quit -&amp;gt; ends game without saving&lt;br /&gt;
* Issue exit -&amp;gt; ends game with save&lt;br /&gt;
&lt;br /&gt;
=== Starting the Server (via autopilot) ===&lt;br /&gt;
* Start a new game: ./autopilot.tcl new | tee logs/&amp;lt;gamenr&amp;gt;.log&lt;br /&gt;
* Load the default savegame (save/game.sav): ./autopilot.tcl load | tee logs/&amp;lt;gamenr&amp;gt;.log&lt;br /&gt;
* Load another savegame: ./autopilot.tcl load save/game/path.sav | tee logs/&amp;lt;gamenr&amp;gt;.log&lt;br /&gt;
&lt;br /&gt;
=== Reloading the Server (via console) ===&lt;br /&gt;
* configure settings with Progman's Config Tool&lt;br /&gt;
* save current game with '''save game$Number''' (Recommend to add a number, so you can find it better for archiving.)&lt;br /&gt;
* Reload server: '''newgame'''&lt;br /&gt;
&lt;br /&gt;
=== Editing the openttd.cfg ===&lt;br /&gt;
'''Common things should be edited with the Configuration Tool: http://openttdcoop.org/config/'''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size: xx-small;&amp;quot;&amp;gt;Before you start a new game, the config file has to be edited. Map-Size, diff_custom, [[GRF template for Administrators|NewGrfs]] and need to be set.&lt;br /&gt;
* To edit openttd.cfg via SSH you should use vim: '''vi openttd.cfg'''&lt;br /&gt;
* To search for a string change to search-mode with '''?''' and type your search string, with '''n''' you can jump to next result.&lt;br /&gt;
* To edit a value you have to change to the insert mode with '''i''', then you can edit the values&lt;br /&gt;
* To save and leave vim, leave any mode first with '''ESC''', and type ''':wq''' (: = command mode)&lt;br /&gt;
* To leave without saving type ''':q!'''&lt;br /&gt;
* Some values are a bit confusing, i.e. diff_custom, you can find details about this value on the [[openttd:Diff_custom|openttd.org wiki page]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To upload a file to the publicserver (usually a .sav), use http://ps.openttdcoop.org/public/config/files.php&lt;br /&gt;
&lt;br /&gt;
=== Updating the server ===&lt;br /&gt;
&lt;br /&gt;
Easy way via script (updates automatically to the last nightly):&lt;br /&gt;
* ./update&lt;br /&gt;
Patch the server, if needed (see below for details). Make sure the patches apply cleanly. Otherwise fix them or skip them.&lt;br /&gt;
* patch -p0 &amp;lt; nomod.diff&lt;br /&gt;
* patch -p0 &amp;lt; bb2.diff&lt;br /&gt;
* patch -p0 &amp;lt; magic_bulldozer.diff&lt;br /&gt;
* patch -p1 &amp;lt; patches/keepBlitterForDedicated.p1.diff&lt;br /&gt;
* make bundle&lt;br /&gt;
Did the compile work? If so, copy the files:&lt;br /&gt;
* cp -Rf bundle/* autopilot&lt;br /&gt;
* cd autopilot&lt;br /&gt;
* ./autopilot.tcl load | tee -a logs/&amp;lt;gamenr&amp;gt;.log&lt;br /&gt;
&lt;br /&gt;
====Manual update====&lt;br /&gt;
&lt;br /&gt;
* svn up rREV&lt;br /&gt;
check, if all files have updated without conflicts (prefix &amp;quot;C&amp;quot;), if there are lines with &amp;quot;C&amp;quot;:&lt;br /&gt;
* svn revert . -R and reapply the patches&lt;br /&gt;
on manual update, you need write the finger manually:&lt;br /&gt;
* ./update -w&lt;br /&gt;
&lt;br /&gt;
====Patching Server====&lt;br /&gt;
The update script did revert the server build to clean trunk, but maybe we need to patch our server:&lt;br /&gt;
the patches need to be multiplayer safe, no information can be saved in the savegame.  We store the patches in subfolder patches.&lt;br /&gt;
* nomod.diff: it does tell openttd to compile without adding &amp;quot;M&amp;quot; to the version&lt;br /&gt;
* bb2.diff: logging the docommands &lt;br /&gt;
* magic_bulldozer.diff: enables switch with rcon&lt;br /&gt;
&lt;br /&gt;
First, you apply one patch ('''patch -p0 &amp;lt; patch.diff'''), if there are no errors, you take the next, if there are errors, you revert the apply with -R ('''patch -Rp0 &amp;lt; patch.diff''') and ask the patch creator to update or try self. If all patches are applied, you need to remake: '''make bundle''' (no configure).&lt;br /&gt;
copy the bundle to autopilot: '''cp -Rf bundle/ autopilot/'''&lt;br /&gt;
&lt;br /&gt;
====Support for [[Autostart]] and other tools====&lt;br /&gt;
To support other tools to update client or homepage with current used revision etc., we need to have the following tags on our server:&lt;br /&gt;
* '''rev''': currently used SVN trunk revision&lt;br /&gt;
* '''grfversion''': currently used #openttdcoop NewGRF package version&lt;br /&gt;
* '''patch.url''': currently used patch (mostly for dev server, link to TT-Forums)&lt;br /&gt;
* '''$OS.url''': link to the binary (if it isn't a nightly)&lt;br /&gt;
&lt;br /&gt;
Those &amp;quot;Tags&amp;quot; are located in http://&amp;lt;server&amp;gt;/&amp;lt;port&amp;gt;/&lt;br /&gt;
They can be configured over the webconfigurator: config/urls.php&lt;br /&gt;
&lt;br /&gt;
=== Using rcon ===&lt;br /&gt;
Some values have to be change in runtime, you can do this really easy with Remote Connection in-game. If you are connected to the Server toggle the Console with '''^''' and use commands:&lt;br /&gt;
* To pause/unpause the game: '''rcon password pause/unpause'''&lt;br /&gt;
* To change a patch setting: '''rcon password &amp;quot;patch patch_setting value&amp;quot;''' (don't forget the quotation marks)&lt;br /&gt;
** To view a value of a setting: '''rcon password &amp;quot;patch patch_setting&amp;quot;'''&lt;br /&gt;
** Some settings use namespaces: i.e. '''&amp;quot;patch yapf.rail_use_yapf&amp;quot;'''&lt;br /&gt;
&lt;br /&gt;
=== Archiving a PublicServer Game===&lt;br /&gt;
If a game is done do the following step via IRC: !transfer &amp;lt;num&amp;gt; localsave.sav (might be game.sav)&lt;br /&gt;
then add a Report to the Wiki (if you don't have time, add at least the date and the used revision!)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>^Spike^</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=PublicServer:Archive_-_Games_161_-_170&amp;diff=10926</id>
		<title>PublicServer:Archive - Games 161 - 170</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=PublicServer:Archive_-_Games_161_-_170&amp;diff=10926"/>
				<updated>2009-11-01T14:12:32Z</updated>
		
		<summary type="html">&lt;p&gt;^Spike^: Undo revision 10925 by ^Spike^ (Talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;{{PublicServerArchiveMenu}}&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 164|25.10.09-31.10.09| {{User|Mark}}, {{User|Chris Booth}}, {{User|ZarenorDarkstalker}}, {{User|Thraxian}}, {{User|^Spike^}}, {{User|pugi}}, {{User|DJNekkid}}, {{User|planetmaker}}, {{User|Nickman}}, {{User|XeryusTC}}, {{User|Damalix}}, {{User|Razaekel}}, {{User|Petert}} | [[Gametype:ICE_SBahn|PAX (SBahn)]] | TL7 | 1024 x 256 Temperate| r17847 [[GRF|#openttdcoop-GRF-Pack 7.3]]| A PAX game over a long stretch of map, connecting towns using the Japanese TrainSet.|164|File:PSG164.png|Nice view of the small(Damalix) and large (Mark) Island/sbahn/boat transfer thingie}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 163|20.10.09-25.10.09| {{User|insulfrog}}, {{User|Chris Booth}}, {{User|Petert}}, {{User|ZarenorDarkstalker}}, {{User|Thraxian}}, {{User|atdt}}, {{User|Mark}}, {{User|jondisti}}, {{User|tneo}}, {{User|Gleeb}}, {{User|Spuuukie}}, {{User|pugi}}| [[Gametype:Cargo_Concept|Cargo]] | TL3 | 256 x 512 Temperate| r17847 [[GRF|#openttdcoop-GRF-Pack 7.3]]| An exciting mountainous game, led by {{User|insulfrog}} constructed over a period of 4-5 days made the map look covered head to toe, except for some small spaces containing no industries.  The beauty of the plan was it's simplicity.|163|File:PSG163.png|BBH 01 by Mark, what one could consider the structure of the entire network.}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 162|11.10.09-20.10.09| {{User|Chris Booth}}, {{User|Thraxian}}, {{User|ZarenorDarkstalker}}, {{User|Petert}} | [[Gametype:Cargo_Concept|Cargo]] | TL3 | 512 x 1024 Temperate| r17814 [[GRF|#openttdcoop-GRF-Pack 7.3]]| It all started with a two-way SML ML loop with main stations on the corners and a single BBH on each edge.  Over 1650 trains later, most of the farms had closed - wood, coal, and oil became the chief exports.  Later in the game, balancing the loads on the sidelines became the challenge, as some sidelines were sparse while others were over capacity.  Shifting some stations from one mainline to another helped alleviate a lot of the congestion.|162|File:PSG162.png| One of several high-output wood stations}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 161|03.10.09-11.10.09| {{User|Chris Booth}}, {{User|DCritic}}, {{User|AlexanderB}}, {{User|Petert}}, {{User|Tussengas}}, {{User|tneo}}, {{User|^Spike^}}, {{User|Stoffe}} | [[Gametype:Cargo_Concept|Cargo]] &amp;amp; RV | TL7 | 128 x 2048 Temperate| r17687 [[GRF|#openttdcoop-GRF-Pack 7.3]]| Originally intended to be an RV-only game, the 2048 dimension made several players rethink that strategy.  Instead, local RV networks were connected by a backbone rail line.  2000 cars and 600 trains carried cargo as fast as they could - which wasn't very fast (iron trucks carried 19 tons each at 80km/h).   |161|File:PSG161.png| Don't drink and drive - you might get lost!}}&lt;/div&gt;</summary>
		<author><name>^Spike^</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=PublicServer:Archive_-_Games_161_-_170&amp;diff=10925</id>
		<title>PublicServer:Archive - Games 161 - 170</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=PublicServer:Archive_-_Games_161_-_170&amp;diff=10925"/>
				<updated>2009-11-01T14:11:01Z</updated>
		
		<summary type="html">&lt;p&gt;^Spike^: And removed&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;{{PublicServerArchiveMenu}}&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 164|25.10.09-31.10.09| {{User|Mark}}, {{User|Chris Booth}}, {{User|ZarenorDarkstalker}}, {{User|Thraxian}}, {{User|^Spike^}}, {{User|pugi}}, {{User|DJNekkid}}, {{User|planetmaker}}, {{User|Nickman}}, {{User|XeryusTC}}, {{User|Damalix}}, {{User|Razaekel}} | [[Gametype:ICE_SBahn|PAX (SBahn)]] | TL7 | 1024 x 256 Temperate| r17847 [[GRF|#openttdcoop-GRF-Pack 7.3]]| A PAX game over a long stretch of map, connecting towns using the Japanese TrainSet.|164|File:PSG164.png|Nice view of the small(Damalix) and large (Mark) Island/sbahn/boat transfer thingie}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 163|20.10.09-25.10.09| {{User|insulfrog}}, {{User|Chris Booth}}, {{User|Petert}}, {{User|ZarenorDarkstalker}}, {{User|Thraxian}}, {{User|atdt}}, {{User|Mark}}, {{User|jondisti}}, {{User|tneo}}, {{User|Gleeb}}, {{User|Spuuukie}}, {{User|pugi}}| [[Gametype:Cargo_Concept|Cargo]] | TL3 | 256 x 512 Temperate| r17847 [[GRF|#openttdcoop-GRF-Pack 7.3]]| An exciting mountainous game, led by {{User|insulfrog}} constructed over a period of 4-5 days made the map look covered head to toe, except for some small spaces containing no industries.  The beauty of the plan was it's simplicity.|163|File:PSG163.png|BBH 01 by Mark, what one could consider the structure of the entire network.}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 162|11.10.09-20.10.09| {{User|Chris Booth}}, {{User|Thraxian}}, {{User|ZarenorDarkstalker}}, {{User|Petert}} | [[Gametype:Cargo_Concept|Cargo]] | TL3 | 512 x 1024 Temperate| r17814 [[GRF|#openttdcoop-GRF-Pack 7.3]]| It all started with a two-way SML ML loop with main stations on the corners and a single BBH on each edge.  Over 1650 trains later, most of the farms had closed - wood, coal, and oil became the chief exports.  Later in the game, balancing the loads on the sidelines became the challenge, as some sidelines were sparse while others were over capacity.  Shifting some stations from one mainline to another helped alleviate a lot of the congestion.|162|File:PSG162.png| One of several high-output wood stations}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 161|03.10.09-11.10.09| {{User|Chris Booth}}, {{User|DCritic}}, {{User|AlexanderB}}, {{User|Petert}}, {{User|Tussengas}}, {{User|tneo}}, {{User|^Spike^}}, {{User|Stoffe}} | [[Gametype:Cargo_Concept|Cargo]] &amp;amp; RV | TL7 | 128 x 2048 Temperate| r17687 [[GRF|#openttdcoop-GRF-Pack 7.3]]| Originally intended to be an RV-only game, the 2048 dimension made several players rethink that strategy.  Instead, local RV networks were connected by a backbone rail line.  2000 cars and 600 trains carried cargo as fast as they could - which wasn't very fast (iron trucks carried 19 tons each at 80km/h).   |161|File:PSG161.png| Don't drink and drive - you might get lost!}}&lt;/div&gt;</summary>
		<author><name>^Spike^</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=PublicServer:Archive_-_Games_161_-_170&amp;diff=10923</id>
		<title>PublicServer:Archive - Games 161 - 170</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=PublicServer:Archive_-_Games_161_-_170&amp;diff=10923"/>
				<updated>2009-11-01T13:46:52Z</updated>
		
		<summary type="html">&lt;p&gt;^Spike^: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;{{PublicServerArchiveMenu}}&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 164|25.10.09-31.10.09| {{User|Mark}}, {{User|Chris Booth}}, {{User|ZarenorDarkstalker}}, {{User|Thraxian}}, {{User|^Spike^}}, {{User|pugi}}, {{User|DJNekkid}}, {{User|planetmaker}}, {{User|Nickman}}, {{User|XeryusTC}}, {{User|Damalix}}, {{User|Razaekel}} | [[Gametype:ICE_SBahn|PAX (SBahn)]] | TL7 | 1024 x 256 Temperate| r17847 [[GRF|#openttdcoop-GRF-Pack 7.3]]| A PAX game over a long stretch of map, connecting towns using the Japanese TrainSet.|164|File:PSG164.png|Nice view of the small(Damalix) and large (Mark) Island/sbahn/boat transfer thingie}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 163|20.10.09-25.10.09| {{User|insulfrog}}, {{User|Chris Booth}}, {{User|Petert}}, {{User|ZarenorDarkstalker}}, {{User|Thraxian}}, {{User|atdt}}, {{User|Mark}}, {{User|jondisti}}, {{User|tneo}}, {{User|Gleeb}}, {{User|Spuuukie}}, {{User|pugi}}| [[Gametype:Cargo_Concept|Cargo]] | TL3 | 256 x 512 Temperate| r17847 [[GRF|#openttdcoop-GRF-Pack 7.3]]| An exciting mountainous game, led by {{User|insulfrog}} constructed over a period of 4-5 days made the map look covered head to toe, except for some small spaces containing no industries.  The beauty of the plan was it's simplicity.|163|File:PSG163.png|BBH 01 by Mark, what one could consider the structure of the entire network.}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 162|11.10.09-20.10.09| {{User|Chris Booth}}, {{User|Thraxian}}, {{User|ZarenorDarkstalker}}, {{User|Petert}} | [[Gametype:Cargo_Concept|Cargo]] | TL3 | 512 x 1024 Temperate| r17814 [[GRF|#openttdcoop-GRF-Pack 7.3]]| It all started with a two-way SML ML loop with main stations on the corners and a single BBH on each edge.  Over 1650 trains later, most of the farms had closed - wood, coal, and oil became the chief exports.  Later in the game, balancing the loads on the sidelines became the challenge, as some sidelines were sparse while others were over capacity.  Shifting some stations from one mainline to another helped alleviate a lot of the congestion.|162|File:PSG162.png| One of several high-output wood stations}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 161|03.10.09-11.10.09| {{User|Chris Booth}}, {{User|DCritic}}, {{User|AlexanderB}}, {{User|Petert}}, {{User|Tussengas}}, {{User|tneo}}, {{User|^Spike^}}, {{User|Stoffe}} | [[Gametype:Cargo_Concept|Cargo]] &amp;amp; RV | TL7 | 128 x 2048 Temperate| r17687 [[GRF|#openttdcoop-GRF-Pack 7.3]]| Originally intended to be an RV-only game, the 2048 dimension made several players rethink that strategy.  Instead, local RV networks were connected by a backbone rail line.  2000 cars and 600 trains carried cargo as fast as they could - which wasn't very fast (iron trucks carried 19 tons each at 80km/h).   |161|File:PSG161.png| Don't drink and drive - you might get lost!}}&lt;/div&gt;</summary>
		<author><name>^Spike^</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=File:PSG164.png&amp;diff=10922</id>
		<title>File:PSG164.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=File:PSG164.png&amp;diff=10922"/>
				<updated>2009-11-01T13:41:25Z</updated>
		
		<summary type="html">&lt;p&gt;^Spike^: uploaded a new version of &amp;quot;File:PSG164.png&amp;quot;:&amp;amp;#32;Much better picture&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;PSG 164, Main Transfer Hub&lt;/div&gt;</summary>
		<author><name>^Spike^</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=PublicServer:Archive_-_Games_161_-_170&amp;diff=10919</id>
		<title>PublicServer:Archive - Games 161 - 170</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=PublicServer:Archive_-_Games_161_-_170&amp;diff=10919"/>
				<updated>2009-11-01T13:23:55Z</updated>
		
		<summary type="html">&lt;p&gt;^Spike^: Added Names + Magicly Converted a Cargo game to PAX + Fixed 163&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;{{PublicServerArchiveMenu}}&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 164|25.10.09-31.10.09| {{User|Mark}}, {{User|Chris Booth}}, {{User|ZarenorDarkstalker}}, {{User|Thraxian}}, {{User|^Spike^}}, {{User|pugi}}, {{User|DJNekkid}}  | [[Gametype:ICE_SBahn|PAX (SBahn)]] | TL7 | 1024 x 256 Temperate| r17847 [[GRF|#openttdcoop-GRF-Pack 7.3]]| A PAX game over a long stretch of map, connecting towns using the Japanese TrainSet.|164|File:PSG164.png|One of the Main Transfer Hubs in the game, using a great double RoRo technique}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 163|20.10.09-25.10.09| {{User|insulfrog}}, {{User|Chris Booth}}, {{User|Petert}}, {{User|ZarenorDarkstalker}}, {{User|Thraxian}}, {{User|atdt}}, {{User|Mark}}, {{User|jondisti}}, {{User|tneo}}, {{User|Gleeb}}, {{User|Spuuukie}}, {{User|pugi}}| [[Gametype:Cargo_Concept|Cargo]] | TL3 | 256 x 512 Temperate| r17847 [[GRF|#openttdcoop-GRF-Pack 7.3]]| An exciting mountainous game, led by {{User|insulfrog}} constructed over a period of 4-5 days made the map look covered head to toe, except for some small spaces containing no industries.  The beauty of the plan was it's simplicity.|163|File:PSG163.png|BBH 01 by Mark, what one could consider the structure of the entire network.}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 162|11.10.09-20.10.09| {{User|Chris Booth}}, {{User|Thraxian}}, {{User|ZarenorDarkstalker}}, {{User|Petert}} | [[Gametype:Cargo_Concept|Cargo]] | TL3 | 512 x 1024 Temperate| r17814 [[GRF|#openttdcoop-GRF-Pack 7.3]]| It all started with a two-way SML ML loop with main stations on the corners and a single BBH on each edge.  Over 1650 trains later, most of the farms had closed - wood, coal, and oil became the chief exports.  Later in the game, balancing the loads on the sidelines became the challenge, as some sidelines were sparse while others were over capacity.  Shifting some stations from one mainline to another helped alleviate a lot of the congestion.|162|File:PSG162.png| One of several high-output wood stations}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 161|03.10.09-11.10.09| {{User|Chris Booth}}, {{User|DCritic}}, {{User|AlexanderB}}, {{User|Petert}}, {{User|Tussengas}}, {{User|tneo}}, {{User|^Spike^}}, {{User|Stoffe}} | [[Gametype:Cargo_Concept|Cargo]] &amp;amp; RV | TL7 | 128 x 2048 Temperate| r17687 [[GRF|#openttdcoop-GRF-Pack 7.3]]| Originally intended to be an RV-only game, the 2048 dimension made several players rethink that strategy.  Instead, local RV networks were connected by a backbone rail line.  2000 cars and 600 trains carried cargo as fast as they could - which wasn't very fast (iron trucks carried 19 tons each at 80km/h).   |161|File:PSG161.png| Don't drink and drive - you might get lost!}}&lt;/div&gt;</summary>
		<author><name>^Spike^</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=ProZone:Archive_-_Games_1_-_10&amp;diff=10801</id>
		<title>ProZone:Archive - Games 1 - 10</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=ProZone:Archive_-_Games_1_-_10&amp;diff=10801"/>
				<updated>2009-10-24T21:24:26Z</updated>
		
		<summary type="html">&lt;p&gt;^Spike^: Added PZ9&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;{{ProZoneArchiveMenu}}&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Archive_ProZone|Pro Zone Game 9|17.10.2009 - 24.10.2009|[[User:Mark|Mark]], [[User:^Spike^|^Spike^]], [[User:tneo|tneo]], [[User:Combuster|Combuster]], ''(Add yourself)''|Temperate - Cargo |TL: 3|512 * 512|r17814|#openttdcoop-GRF Pack7.3|A Sort of Chaos like FIRS game|9|Still needs Image|And a nice description}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_ProZone|Pro Zone Game 8|Unknown|[[User:Chris booth|Chris Booth]], ''(Add yourself)''|Temperate - Cargo |TL: 5|1024 * 1024|r17496|#openttdcoop-GRF Pack7.3|An ECS game that had an an overly complex plan and was under played by the members of Pro Zone. This was mainly to do with the complexity of ECS and not the plan. In the end the game had no jams and only 428 trains|8|Image:ProZone8.png|A nice looking symetrical Hub}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_ProZone|Pro Zone Game 7|Unknown|[[User:Mark|Mark]], [[User:Ammler|Ammler]]|Temperate - Cargo |TL: 5|256*256|Works with laster nightly|#openttdcoop-GRF Pack7.3|This was a head to head game between Mark and Ammler. It took place over game years (Roughly 3 hours) The objective of the game was to see who could build the most proffitable network in the least amount of time. Read this [[http://openttdcoop.org/2009/03/27/coopetition-pz-game/ blog]] entry for more details|7|Image:ProZone7.png|A picture of Marks factory drop with Ammler steeling Goods}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_ProZone|Pro Zone Game 6|Unknown|'[[User:Chris booth|Chris Booth]], &amp;quot;(Add yourself)''|Temperate - Cargo |TL: 1|512 * 512|Works with laster nightly|#openttdcoop-GRF Pack7.3|TL1 Game Lost.|6|Game Lost|Game Currently Lost}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_ProZone|Pro Zone Game 5|29.12.2008 - 09.01.2009|[[User:XeryusTC|XeryusTC]], [[User:Osai|Osai]], [[User:Thraxian|Thraxian]], [[User:tneo|tneo]], ''(Add yourself)''|Temperate - Cargo |TL: 3|512x512|r14922|(no NewGRFs used)|This game has been pushed to it's limits. It is public server game 124, but with 800 trains more. Major adjustments were done in the game, ending with 8 mainlines and over 2500 trains. This [[http://www.openttdcoop.org/blog/?p=492 blog]] entry gives more details on the game. |5|Image:ProZone5.png|Close up of an 8 line joiner used to divide traffic over all mainlines.}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_ProZone|Pro Zone Game 4|Unknown|'[[User:Chris booth|Chris Booth]], &amp;quot;(Add yourself)''|Temperate - Cargo |TL: upto TL8|512 * 512|Works with laster nightly|#openttdcoop-GRF Pack7.3|This game was based on the orginal members CHOAS games. This meant there was no actual plan to follow player of the Pro Zone just discussed where stations should be placed, and where we needed to build a BBH. This lead to a nice low TF game with less than 200 trains.|4|Image:ProZone6.png|A nice picture of the factory drop and its eyecandy}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_ProZone|Pro Zone Game 3|12.10.2008 - 20.11.2008|[[User:XeryusTC|XeryusTC]], [[User:Osai|Osai]], [[User:Thraxian|Thraxian]], [[User:tneo|tneo]], [[User:andyp|andyp]], ''(Add yourself)''|Sub-Tropical - Cargo + Pax|TL: various|1024x256|r14565|#openttdcoop-GRF Pack 7.2|In this game we used a custom scenario featuring a huge river. Part of the objective was not to cross the river, which resulted in lots of interesting ways of transport and some wonderful eye-candy. |3|Image:ProZone3.png|Showing the river that split the map in two and two nice harbours used for transfering cargo from one side of the river to the other.}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_ProZone|Pro Zone Game 2|19.09.2008 - 12.10.2008|[[User:Mark|Mark]], [[User:XeryusTC|XeryusTC]], [[User:andyp|andyp]], ''(Add yourself)''|Arctic - Passengers Only|TL: 3, Mag-Lev|256x1024|r14316|#openttdcoop-GRF Pack 7.1|An old style game where we used the old map generator with a very mountanious setting and in the end it served alot of trains.|2|Image:ProZone2.png|Showing the factory drop and pickup, together serving over 1000 trains, giving a pretty good impression of the megalomania in this game.}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_ProZone|Pro Zone Game 1|?.?.? - 19.09.2008|[[User:Mark|Mark]], [[User:Rob|Rob]], [[User:Chris booth|Chris Booth]], [[User:andyp|andyp]], ''(Add yourself)''|Arctic - Passengers Only|TL: 3, Mag-Lev|512x1024|r14316|#openttdcoop-GRF Pack 7.1|This was a passenger-only game. The goal was to connect all towns and cities with a population over 400. No building was permitted above the snowline, and terraform was explicitly minimized. This produced a winding network with several sets of tunnels to permit passage across mountain ranges.|1|Image:ProZone1.png|Bentfingwell was one of the busier stations. The station had three separate feeder systems keeping it fed with a large number of passengers.}}&lt;/div&gt;</summary>
		<author><name>^Spike^</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=PublicServer:Archive_-_Games_151_-_160&amp;diff=10469</id>
		<title>PublicServer:Archive - Games 151 - 160</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=PublicServer:Archive_-_Games_151_-_160&amp;diff=10469"/>
				<updated>2009-08-27T19:29:57Z</updated>
		
		<summary type="html">&lt;p&gt;^Spike^: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;{{PublicServerArchiveMenu}}&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 156|19.08.09-27.08.09 | {{User|Mark}}, {{User|Petert}},  {{User|^Spike^}}, {{User|Tussengas}}, {{User|Mks}}, {{User|ODM}}, {{User|Thraxian}}, {{User|Chris_booth}}, {{User|KenjiE20}}, {{User|Nickman}}, {{User|Combuster}}, {{User|tneo}}, {{User|seandasheep}}, {{User|fuco}}, {{User|SmatZ}}, {{User|Ben Totterdell}}, {{User|jondisti}} | [[Gametype:Cargo_Concept|Cargo]] | TL 3 | 512 x 512 Arctic| r17170 [[GRF|#openttdcoop-GRF-Pack 7.3]]| Summarise me |156|Image:PSG156.png| Add sceenshot}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 155|14.08.09-19.08.09| {{User|Nickman}}, {{User|Chris Booth}}, {{User|andyp}}, {{User|^Spike^}}, {{User|sepp}}, {{User|fuco}}, {{User|XeryusTC}}, {{User|Mark}}, {{User|Mks}}, {{User|Combuster}}, {{User|Kangoo}}, {{User|Kolo}}, {{User|Petert}}, {{User|tneo}}, {{User|Tussengas}}| [[Gametype:Cargo_Concept|Cargo]] | TL 15 | 512 x 512 Temperate| r17170 [[GRF|#openttdcoop-GRF-Pack 7.3]]| Add game summary&lt;br /&gt;
|155|Image:PSG155.png| Town + Coal Drop + expansion}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 154|09.08.09-14.08.09| {{User|Nickman}}, {{User|Tussengas}}, {{User|Fuce}}, {{User|^Spike^}}, {{User|Mark}}, {{User|Chris Booth}}, {{User|XeryusTC}}, {{User|HDIEagle}}, {{User|FiCE}}, {{User|Barbaar}}, {{User|Petert}}, {{User|andyp}}, {{User|sukasa}}, {{User|insulfrog}}, {{User|Neuroticus}}, {{User|Thraxian}} | [[Gametype:Cargo_Concept|Cargo]] + [[Gametype:ICE_SBahn|Pax]] | TL 15 | 1024 x 1024 Tropical| r17170 [[GRF|#openttdcoop-GRF-Pack 7.3]]|The map was straightforward, flat and thus easy to build big constructions. Goal was to get a total population of &amp;gt; 2.5 Million with only 4 cities. Few succeeded and we almost went bankrupt while trying :). The main network was built with huge capacity which was never reached so no upgrades were needed. We ended up with a population of 1.1 Million, which is about half of the given goal.&lt;br /&gt;
|154|Image:PSG154.png| The forgotten town...}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 153|02.08.09-09.08.09| {{User|Nickman}}, {{User|^Spike^}}, {{User|Raiscan}}, {{User|insulfrog}}, {{User|Combuster}}, {{User|Mark}}, {{User|HDIEagle}}, {{User|hyle}}, {{User|XeryusTC}}, {{User|satyap}}, {{User|SmatZ}} | [[Gametype:Cargo_Concept|Cargo]] + [[Gametype:ICE_SBahn|Pax]] | TL 6 | 512 x 512 Arctic | r16973 [[GRF|#openttdcoop-GRF-Pack 7.3]]|The game featured a very mountaneous map, and together with the relatively high trainlength, this quickly became the main engineering problem. The plan nevertheless worked out quite nice, with only very little extension of the ML being necessary.&lt;br /&gt;
|153|Image:PSG153.png| Huge mountain transfer station for goods and food. Because of CL6, it used up allot of space to connect to the ML. }}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 152|22.07.09-02.08.09| {{User|Nickman}}, {{User|HDIEagle}}, {{User|^Spike^}}, {{User|OwenS}}, {{User|satyap}}, {{User|ODM}}, {{User|Petert}}, {{User|J_Darnley}}, {{User|FiCE}}, {{User|Razaekel}}, {{User|JaW}}, {{User|Hans}}, {{User|planetmaker}}, {{User|Raiscan}}, {{User|skasi}} | [[Gametype:Cargo_Concept]] | TL 3 | 1024 x 512 Sub-Tropical | r16973 [[GRF|#openttdcoop-GRF-Pack 7.3]]|&lt;br /&gt;
The game started out with a very simple plan and structure. Most of the game was straight forward except for the rebuilding of all the hubs when we added the fourth and fifth main line. The factory drop/pickup was rebuilt several times, and multiple exit strategies were used. In the end we used an experimental merging technique which seemed to be able to cope with the large load of trains.&lt;br /&gt;
|152|Image:PSG152.png|Huge Factory station which was rebuilt several times, the exit was rebuilt even more with various merging strategies.}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 151|16.07.09-22.07.09| {{User|planetmaker}}, {{User|Thraxian}}, {{User|mixrin}}, {{User|Hans}}, {{User|Avdg}}, {{User|Nickman}}, {{User|HDIEagle}}, {{User|^Spike^}}, {{User|OwenS}}, {{User|Radicalimero}} , {{User|Wall-D}}, {{User|satyap}} , {{User|Combuster}}  | [[Gametype:Chaos_Theory|PAX Semi-Chaos]] | TL 10 | 256 x 1024 Temperate | 16903 [[GRF|#openttdcoop-GRF-Pack 7.3]]|&lt;br /&gt;
A game stationed on a set of Japanese islands, which were quickly filled by tracks. The plan states that the big islands need one Shinkansen station each, with a local network filling it with passengers. In the end, except for a few nature reserves, all islands were covered by track, town, road or station.&lt;br /&gt;
The game also saw some expertimal order usage, exploring the possibilities of conditional orders.&lt;br /&gt;
|151|Image:PSG151.png|Uetani local and Shinkansen station.}}&lt;/div&gt;</summary>
		<author><name>^Spike^</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=File:PSG155.png&amp;diff=10462</id>
		<title>File:PSG155.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=File:PSG155.png&amp;diff=10462"/>
				<updated>2009-08-27T17:32:26Z</updated>
		
		<summary type="html">&lt;p&gt;^Spike^: The Town Drop station original + expansion&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Town Drop station original + expansion&lt;/div&gt;</summary>
		<author><name>^Spike^</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=PublicServer:Archive_-_Games_141_-_150&amp;diff=10403</id>
		<title>PublicServer:Archive - Games 141 - 150</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=PublicServer:Archive_-_Games_141_-_150&amp;diff=10403"/>
				<updated>2009-07-22T12:04:22Z</updated>
		
		<summary type="html">&lt;p&gt;^Spike^: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;{{PublicServerArchiveMenu}}&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 150|09.07.09-16.07.09| {{User|planetmaker}}, {{User|Ammler}}, {{User|mixrin}}, {{User|Hans}}, {{User|Fuco}}, {{User|Avdg}}, {{User|Nickman}}, {{User|HDIEagle}}, {{User|^Spike^}}  | [[Gametype:Cargo_Concept|Cargo]] | TL 5 / 12 | 256 x 512 Temperate | 16782 [[GRF|#openttdcoop-GRF-Pack 7.3]]|&lt;br /&gt;
The goal of this game was to collect all cargo in Kent, UK, process it, and then send it to the port of Dover for export to the mainland. Planetmaker provided a plan with a cargo ring, and a dedicated goods path transporting the cargo from the industry in the west to the port in the east. The ring had to be expanded several times to cope with the many trains traversing it, ending up being 7 lanes. The final result sported a grand total of over 1100 trains and 150 other units.&lt;br /&gt;
|150|Image:PSG150.png| The port of Dover, occupied by many trains, vehicles, ships and aircraft}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 149|04.07.09-09.07.09| {{User|Combuster}}, {{User|HDIEagle}}, {{User|Mark}}, {{User|^Spike^}}, {{User|ODM}}, {{User|Nickman}}, {{User|Farden}}, {{User|V453000}}, {{User|X-BT}}, {{User|Satyap}}, {{User|Ammler}}, {{User|Hyle}}, {{User|mixrin}} {{User|petert}}| [[Gametype:Boost|Boost]] | TL 7 | 128 x 2048 Arctic | 16621 [[GRF|#openttdcoop-GRF-Pack 7.3]]|&lt;br /&gt;
This game was entirely SRNW with a goal set on producing 75K food at the drop. Three factories were needed and we got around 60K. Some experimenting has been done to make more efficient, larger or just plain cooler looking stations. |149|Image:PSG149.png| Some crazy contraption of Combuster to regulate the insertion of new trains into the ring}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 148|30.06.09-04-07.09| {{User|Combuster}}, {{User|HDIEagle}}, {{User|Hylje}}, {{User|^Spike^}}, {{User|StarLite}}, {{User|Nickman}}, {{User|zakjan}}, | [[Gametype:Chaos_Theory|Cargo &amp;amp; PAX]] | TL 8 PAX / TL3 Cargo | 512 x 512 Sub-Tropic | 16621 [[GRF|#openttdcoop-GRF-Pack 7.3]]|&lt;br /&gt;
A chaos type game with a mix between cargo and PAX. In the end ran over 700 trains on a maze of track. Since it was chaos most of the ghetto hubs that got build had to be rebuild numerous times to handle the higher traffic from later in the game.|148|Image:PSG148.PNG| One of the major PAX terminals in the game.}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 147|25.06.09-30.06.09| {{User|Combuster}}, {{User|Nickman}}, {{User|ODM}}, {{User|Damalix}}, {{User|HDIEagle}}, {{User|Nichevo}}, {{User|Wall-D}}, {{User|Mark}}, {{User|Mensi}}, {{User|Damalix}}, {{User|Farden}}, {{User|SmatZ}}, {{User|zakjan}} | [[Gametype:Cargo_Concept|Cargo &amp;amp; PAX]] | TL 5 | 512 x 512 Temperate| 16621 [[GRF|#openttdcoop-GRF-Pack 7.3]]|&lt;br /&gt;
The plan was a nice big X covering the map with a ring in the middle, and as an extra a maglev connection for passengers, mail and goods. The maglev tracks never reached their full capacity and were barely used. The rest of the system was too limited and had to be extended at some sidelines and on some places of the ML.|147|Image:PSG147.png| What used to be a simple and clean SLH turned into a monster hub when all the livestock, grain and steel trains had to pass it.}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 146|16.06.09-25.06.09| {{User|Thraxian}}, {{User|Mark}}, {{User|ODM}}, {{User|mensi}}, {{User|hafai}}, {{User|KenjiE20}}, {{User|Chris booth}}, {{User|Combuster}}, {{User|Farden}} | [[Gametype:Cargo_Concept|Cargo]] | TL 5 | 512 x 512 Arctic | 16621 [[GRF|#openttdcoop-GRF-Pack 7.3]]|&lt;br /&gt;
The game featured an organic ML layout designed to follow the mountain ranges and coasts that made up this map. This plan featured an LLL_RRR central loop to which all main stations were connected. This resulted in some nice and big BBHs. After the primary industries began to produce some seious output traffic levels increased fast and and some places the mainline had to be extended to twice its original width. |146|Image:PSG146.png| Showing BBH04 and BBH05, these were seperated when the game started but were later on optimized to remove join-before-splits and cope with the huge amounts of wood and paper}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 145|05.06.09-16.06.09| {{User|Thraxian}}, {{User|Mark}}, {{User|Strix}}, {{User|ODM}}, {{User|mensi}}, {{User|uliko}}, {{User|Combuster}}, {{User|theholyduck}}, {{User|hafai}}, {{User|Xaroth}} | [[Gametype:Cargo_Concept|Cargo]] &amp;amp; PAX | TL 4 &amp;amp; 6 | 512 x 512 Temperate | 16520 [[GRF|#openttdcoop-GRF-Pack 7.3]]|&lt;br /&gt;
After selecting a plan, construction began.  Then construction continued.  And some more construction.  Practically everything in the game was reworked at least once, so it took time before trains starting moving.  Several new players joined the server, so the late-game included lots of instruction and guidance.  In the end, the network ran fairly smoothly, and most industries were connected. |145|Image:PSG145.png| BBHs and MSHs were packed in tightly on this map}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 144|01.06.09-05.06.09| {{User|Thraxian}}, {{User|ZarenorDarkstalker}}, {{User|Mark}}, {{User|Elmz}}, {{User|Damalix}}, {{User|Ben Totterdell}}, {{User|Mensi}}, {{User|PK}},  | [[Gametype:Cargo_Concept|Cargo]] | TL 5 | 512 x 512 Toyland | r16381 [[GRF|#openttdcoop-GRF-Pack 7.3]]|&lt;br /&gt;
Intended to be a proof of the Davil-style hub (a recent blog article), this plan never really got off the ground.  The loop was made too large, and later shrunk to a more manageable size.  The Mainlines radiating from the loop were developed, but no industries (and consequently no trains) ever touched the network.  In the end, the graphics proved to be too hard on the eyes and the game was scrapped in favor of a new climate. |144|Image:PSG144.png| Part of the 3-way Town Drop station}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 143|23.05.09-01.06.09| {{User|tneo}}, {{User|Xaroth}}, {{User|Fice}}, {{User|Mensi}}, {{User|Bennythen00b}}, {{User|seandasheep}}, {{User|Kalaidos}}, {{User|Kalaidos}}, {{User|Suisse}}, {{User|Davil}},  {{User|^Spike^}}, {{User|Thraxian}}, {{User|Sepp}}, {{User|Avdg}}, {{User|Kala}},  | [[Gametype:Cargo_Concept|Cargo]] &amp;amp; Pax | TL 8 &amp;amp; 12 | 512 x 512 Temperate | r16381 [[GRF|#openttdcoop-GRF-Pack 7.3]]|&lt;br /&gt;
The original plan involving many twoway loops and lots of massive BBHs, combined with different trainspeeds and trainlengths proved to be too hard. We decided to get rid of the inner loop and seperate the pax and cargo network, in the end the map came out pretty well. |143|Image:PSG143.png| Showing an openttdcoop first: a full 5-way BBH.}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 142|15.05.09-23.05.09| {{User|tneo}}, {{User|Chris_booth}}, {{User|Xaroth}}, {{User|Mark}}, {{User|Sepp}}, {{User|Chris Booth}}, {{User|Kala}}, {{User|KenjiE20}}, {{User|Thijs}}, {{User|Godde}}, {{User|Kangoo}}, {{User|Kalaidos}}, {{User|uliko}}, {{User|Strix}}, | [[Gametype:Cargo_Concept|Cargo]] |TL 5 | 512 x 512 Temperate | r16341 [[GRF|#openttdcoop-GRF-Pack 7.3]]|&lt;br /&gt;
The goal of the plan chosen was to have a high capacity network that worked with the map. We ended up with an LLLL_RRRR babcbone loop to which the other MLs were connected. |142|Image:PSG142.png| BBH02 is one of the 6 big BBHs in this game.}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 141|08.05.09-15.05.09| {{User|tneo}}, {{User|planetmaker}}, {{User|gleeb}}, {{User|uliko}}, {{User|ODM}}, {{User|Chris_booth}}, {{User|Combuster}}, {{User|Xaroth}},  {{User|SmatZ}}, {{User|Strixer}}, | [[Gametype:Cargo_Concept|Cargo]] |TL 5 | 512 x 256 Sub-Tropical | r16277 [[GRF|#openttdcoop-GRF-Pack 7.3]]|&lt;br /&gt;
This game featured a central hub station with an LL_RR leg to either side, trains picked up at both ends of the legs. After delivering their cargo trains were heading for the nearest depot to be refitted. This way train amount required was less then usual and trains mostly didn't travel empty.|141|Image:PSG141.png| An oil pickup station initally used for the MM.}}&lt;/div&gt;</summary>
		<author><name>^Spike^</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=PublicServer:Archive_-_Games_141_-_150&amp;diff=10398</id>
		<title>PublicServer:Archive - Games 141 - 150</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=PublicServer:Archive_-_Games_141_-_150&amp;diff=10398"/>
				<updated>2009-07-18T12:12:00Z</updated>
		
		<summary type="html">&lt;p&gt;^Spike^: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;{{PublicServerArchiveMenu}}&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 150|09.07.09-16.07.09| {{User|planetmaker}}, {{User|Ammler}}, {{User|mixrin}}, {{User|Hans}}, {{User|Fuco}}, {{User|Avdg}}, {{User|Nickman}}, {{User|HDIEagle}}, {{User|^Spike^}}  | [[Gametype:Cargo_Concept|Cargo]] | TL 5 / 12 | 256 x 512 Temperate | 16782 [[GRF|#openttdcoop-GRF-Pack 7.3]]|&lt;br /&gt;
The goal of this game was to collect all cargo in Kent, UK, process it, and then send it to the port of Dover for export to the mainland. Planetmaker provided a plan with a cargo ring, and a dedicated goods path transporting the cargo from the industry in the west to the port in the east. The ring had to be expanded several times to cope with the many trains traversing it, ending up being 7 lanes. The final result sported a grand total of over 1100 trains and 150 other units.&lt;br /&gt;
|150|Image:PSG150.png| The port of Dover, occupied by many trains, vehicles, ships and aircraft}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 149|04.07.09-09.07.09| {{User|Combuster}}, {{User|HDIEagle}}, {{User|Mark}}, {{User|^Spike^}}, {{User|ODM}}, {{User|Nickman}}, {{User|Farden}}, {{User|V453000}}, {{User|X-BT}}, {{User|Satyap}}, {{User|Ammler}}, {{User|Hyle}}, {{User|mixrin}} | [[Gametype:Boost|Boost]] | TL 7 | 128 x 2048 Arctic | 16621 [[GRF|#openttdcoop-GRF-Pack 7.3]]|&lt;br /&gt;
This game was entirely SRNW with a goal set on producing 75K food at the drop. Three factories were needed and we got around 60K. Some experimenting has been done to make more efficient, larger or just plain cooler looking stations. |149|Image:PSG149.png| Some crazy contraption of Combuster to regulate the insertion of new trains into the ring}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 148|30.06.09-04-07.09| {{User|Combuster}}, {{User|HDIEagle}}, {{User|Hylje}}, {{User|^Spike^}}, {{User|StarLite}}, {{User|Nickman}}, {{User|zakjan}}, | [[Gametype:Chaos_Theory|Cargo &amp;amp; PAX]] | TL 8 PAX / TL3 Cargo | 512 x 512 Sub-Tropic | 16621 [[GRF|#openttdcoop-GRF-Pack 7.3]]|&lt;br /&gt;
A chaos type game with a mix between cargo and PAX. In the end ran over 700 trains on a maze of track. Since it was chaos most of the ghetto hubs that got build had to be rebuild numerous times to handle the higher traffic from later in the game.|148|Image:PSG148.PNG| One of the major PAX terminals in the game.}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 147|25.06.09-30.06.09| {{User|Combuster}}, {{User|Nickman}}, {{User|ODM}}, {{User|Damalix}}, {{User|HDIEagle}}, {{User|Nichevo}}, {{User|Wall-D}}, {{User|Mark}}, {{User|Mensi}}, {{User|Damalix}}, {{User|Farden}}, {{User|SmatZ}}, {{User|zakjan}} | [[Gametype:Cargo_Concept|Cargo &amp;amp; PAX]] | TL 5 | 512 x 512 Temperate| 16621 [[GRF|#openttdcoop-GRF-Pack 7.3]]|&lt;br /&gt;
The plan was a nice big X covering the map with a ring in the middle, and as an extra a maglev connection for passengers, mail and goods. The maglev tracks never reached their full capacity and were barely used. The rest of the system was too limited and had to be extended at some sidelines and on some places of the ML.|147|Image:PSG147.png| What used to be a simple and clean SLH turned into a monster hub when all the livestock, grain and steel trains had to pass it.}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 146|16.06.09-25.06.09| {{User|Thraxian}}, {{User|Mark}}, {{User|ODM}}, {{User|mensi}}, {{User|hafai}}, {{User|KenjiE20}}, {{User|Chris booth}}, {{User|Combuster}}, {{User|Farden}} | [[Gametype:Cargo_Concept|Cargo]] | TL 5 | 512 x 512 Arctic | 16621 [[GRF|#openttdcoop-GRF-Pack 7.3]]|&lt;br /&gt;
The game featured an organic ML layout designed to follow the mountain ranges and coasts that made up this map. This plan featured an LLL_RRR central loop to which all main stations were connected. This resulted in some nice and big BBHs. After the primary industries began to produce some seious output traffic levels increased fast and and some places the mainline had to be extended to twice its original width. |146|Image:PSG146.png| Showing BBH04 and BBH05, these were seperated when the game started but were later on optimized to remove join-before-splits and cope with the huge amounts of wood and paper}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 145|05.06.09-16.06.09| {{User|Thraxian}}, {{User|Mark}}, {{User|Strix}}, {{User|ODM}}, {{User|mensi}}, {{User|uliko}}, {{User|Combuster}}, {{User|theholyduck}}, {{User|hafai}}, {{User|Xaroth}} | [[Gametype:Cargo_Concept|Cargo]] &amp;amp; PAX | TL 4 &amp;amp; 6 | 512 x 512 Temperate | 16520 [[GRF|#openttdcoop-GRF-Pack 7.3]]|&lt;br /&gt;
After selecting a plan, construction began.  Then construction continued.  And some more construction.  Practically everything in the game was reworked at least once, so it took time before trains starting moving.  Several new players joined the server, so the late-game included lots of instruction and guidance.  In the end, the network ran fairly smoothly, and most industries were connected. |145|Image:PSG145.png| BBHs and MSHs were packed in tightly on this map}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 144|01.06.09-05.06.09| {{User|Thraxian}}, {{User|ZarenorDarkstalker}}, {{User|Mark}}, {{User|Elmz}}, {{User|Damalix}}, {{User|Ben Totterdell}}, {{User|Mensi}}, {{User|PK}},  | [[Gametype:Cargo_Concept|Cargo]] | TL 5 | 512 x 512 Toyland | r16381 [[GRF|#openttdcoop-GRF-Pack 7.3]]|&lt;br /&gt;
Intended to be a proof of the Davil-style hub (a recent blog article), this plan never really got off the ground.  The loop was made too large, and later shrunk to a more manageable size.  The Mainlines radiating from the loop were developed, but no industries (and consequently no trains) ever touched the network.  In the end, the graphics proved to be too hard on the eyes and the game was scrapped in favor of a new climate. |144|Image:PSG144.png| Part of the 3-way Town Drop station}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 143|23.05.09-01.06.09| {{User|tneo}}, {{User|Xaroth}}, {{User|Fice}}, {{User|Mensi}}, {{User|Bennythen00b}}, {{User|seandasheep}}, {{User|Kalaidos}}, {{User|Kalaidos}}, {{User|Suisse}}, {{User|Davil}},  {{User|Spike}}, {{User|Thraxian}}, {{User|Sepp}}, {{User|Avdg}}, {{User|Kala}},  | [[Gametype:Cargo_Concept|Cargo]] &amp;amp; Pax | TL 8 &amp;amp; 12 | 512 x 512 Temperate | r16381 [[GRF|#openttdcoop-GRF-Pack 7.3]]|&lt;br /&gt;
The original plan involving many twoway loops and lots of massive BBHs, combined with different trainspeeds and trainlengths proved to be too hard. We decided to get rid of the inner loop and seperate the pax and cargo network, in the end the map came out pretty well. |143|Image:PSG143.png| Showing an openttdcoop first: a full 5-way BBH.}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 142|15.05.09-23.05.09| {{User|tneo}}, {{User|Chris_booth}}, {{User|Xaroth}}, {{User|Mark}}, {{User|Sepp}}, {{User|Chris Booth}}, {{User|Kala}}, {{User|KenjiE20}}, {{User|Thijs}}, {{User|Godde}}, {{User|Kangoo}}, {{User|Kalaidos}}, {{User|uliko}}, {{User|Strix}}, | [[Gametype:Cargo_Concept|Cargo]] |TL 5 | 512 x 512 Temperate | r16341 [[GRF|#openttdcoop-GRF-Pack 7.3]]|&lt;br /&gt;
The goal of the plan chosen was to have a high capacity network that worked with the map. We ended up with an LLLL_RRRR babcbone loop to which the other MLs were connected. |142|Image:PSG142.png| BBH02 is one of the 6 big BBHs in this game.}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 141|08.05.09-15.05.09| {{User|tneo}}, {{User|planetmaker}}, {{User|gleeb}}, {{User|uliko}}, {{User|ODM}}, {{User|Chris_booth}}, {{User|Combuster}}, {{User|Xaroth}},  {{User|SmatZ}}, {{User|Strixer}}, | [[Gametype:Cargo_Concept|Cargo]] |TL 5 | 512 x 256 Sub-Tropical | r16277 [[GRF|#openttdcoop-GRF-Pack 7.3]]|&lt;br /&gt;
This game featured a central hub station with an LL_RR leg to either side, trains picked up at both ends of the legs. After delivering their cargo trains were heading for the nearest depot to be refitted. This way train amount required was less then usual and trains mostly didn't travel empty.|141|Image:PSG141.png| An oil pickup station initally used for the MM.}}&lt;/div&gt;</summary>
		<author><name>^Spike^</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=PublicServer:Archive_-_Games_141_-_150&amp;diff=10306</id>
		<title>PublicServer:Archive - Games 141 - 150</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=PublicServer:Archive_-_Games_141_-_150&amp;diff=10306"/>
				<updated>2009-07-09T16:04:24Z</updated>
		
		<summary type="html">&lt;p&gt;^Spike^: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;{{PublicServerArchiveMenu}}&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 148|30.06.09-04-07.09| {{User|Combuster}}, {{User|HDIEagle}}, {{User|Hylje}}, {{User|^Spike^}}, {{User|StarLite}}, {{User|Nickman}}, {{User|zakjan}}, | [[Gametype:Chaos_Theory|Cargo &amp;amp; PAX]] | TL 8 PAX / TL3 Cargo | 512 x 512 Sub-Tropic | 16621 [[GRF|#openttdcoop-GRF-Pack 7.3]]|&lt;br /&gt;
A chaos type game with a mix between cargo and PAX. In the end ran over 700 trains on a maze of track.|148|Image:PSG148.PNG| One of the major PAX terminals in the game.}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 147|25.06.09-30.06.09| {{User|Combuster}}, {{User|Nickman}}, {{User|ODM}}, {{User|Damalix}}, {{User|HDIEagle}}, {{User|Nichevo}}, {{User|Wall-D}}, {{User|Mark}}, {{User|Mensi}}, {{User|Damalix}}, {{User|Farden}}, {{User|SmatZ}}, {{User|zakjan}} | [[Gametype:Cargo_Concept|Cargo &amp;amp; PAX]] | TL 5 | 512 x 512 Temperate| 16621 [[GRF|#openttdcoop-GRF-Pack 7.3]]|&lt;br /&gt;
The plan was a nice big X covering the map with a ring in the middle, and as an extra a maglev connection for passengers, mail and goods. The maglev tracks never reached their full capacity and were barely used. The rest of the system was too limited and had to be extended at some sidelines and on some places of the ML.|147|Image:PSG147.png| What used to be a simple and clean SLH turned into a monster hub when all the livestock, grain and steel trains had to pass it.}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 146|16.06.09-25.06.09| {{User|Thraxian}}, {{User|Mark}}, {{User|ODM}}, {{User|mensi}}, {{User|hafai}}, {{User|KenjiE20}}, {{User|Chris booth}}, {{User|Combuster}}, {{User|Farden}} | [[Gametype:Cargo_Concept|Cargo]] | TL 5 | 512 x 512 Arctic | 16621 [[GRF|#openttdcoop-GRF-Pack 7.3]]|&lt;br /&gt;
The game featured an organic ML layout designed to follow the mountain ranges and coasts that made up this map. This plan featured an LLL_RRR central loop to which all main stations were connected. This resulted in some nice and big BBHs. After the primary industries began to produce some seious output traffic levels increased fast and and some places the mainline had to be extended to twice its original width. |146|Image:PSG146.png| Showing BBH04 and BBH05, these were seperated when the game started but were later on optimized to remove join-before-splits and cope with the huge amounts of wood and paper}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 145|05.06.09-16.06.09| {{User|Thraxian}}, {{User|Mark}}, {{User|Strix}}, {{User|ODM}}, {{User|mensi}}, {{User|uliko}}, {{User|Combuster}}, {{User|theholyduck}}, {{User|hafai}}, {{User|Xaroth}} | [[Gametype:Cargo_Concept|Cargo]] &amp;amp; PAX | TL 4 &amp;amp; 6 | 512 x 512 Temperate | 16520 [[GRF|#openttdcoop-GRF-Pack 7.3]]|&lt;br /&gt;
After selecting a plan, construction began.  Then construction continued.  And some more construction.  Practically everything in the game was reworked at least once, so it took time before trains starting moving.  Several new players joined the server, so the late-game included lots of instruction and guidance.  In the end, the network ran fairly smoothly, and most industries were connected. |145|Image:PSG145.png| BBHs and MSHs were packed in tightly on this map}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 144|01.06.09-05.06.09| {{User|Thraxian}}, {{User|ZarenorDarkstalker}}, {{User|Mark}}, {{User|Elmz}}, {{User|Damalix}}, {{User|Ben Totterdell}}, {{User|Mensi}}, {{User|PK}},  | [[Gametype:Cargo_Concept|Cargo]] | TL 5 | 512 x 512 Toyland | r16381 [[GRF|#openttdcoop-GRF-Pack 7.3]]|&lt;br /&gt;
Intended to be a proof of the Davil-style hub (a recent blog article), this plan never really got off the ground.  The loop was made too large, and later shrunk to a more manageable size.  The Mainlines radiating from the loop were developed, but no industries (and consequently no trains) ever touched the network.  In the end, the graphics proved to be too hard on the eyes and the game was scrapped in favor of a new climate. |144|Image:PSG144.png| Part of the 3-way Town Drop station}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 143|23.05.09-01.06.09| {{User|tneo}}, {{User|Xaroth}}, {{User|Fice}}, {{User|Mensi}}, {{User|Bennythen00b}}, {{User|seandasheep}}, {{User|Kalaidos}}, {{User|Kalaidos}}, {{User|Suisse}}, {{User|Davil}},  {{User|Spike}}, {{User|Thraxian}}, {{User|Sepp}}, {{User|Avdg}}, {{User|Kala}},  | [[Gametype:Cargo_Concept|Cargo]] &amp;amp; Pax | TL 8 &amp;amp; 12 | 512 x 512 Temperate | r16381 [[GRF|#openttdcoop-GRF-Pack 7.3]]|&lt;br /&gt;
The original plan involving many twoway loops and lots of massive BBHs, combined with different trainspeeds and trainlengths proved to be too hard. We decided to get rid of the inner loop and seperate the pax and cargo network, in the end the map came out pretty well. |143|Image:PSG143.png| Showing an openttdcoop first: a full 5-way BBH.}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 142|15.05.09-23.05.09| {{User|tneo}}, {{User|Chris_booth}}, {{User|Xaroth}}, {{User|Mark}}, {{User|Sepp}}, {{User|Chris Booth}}, {{User|Kala}}, {{User|KenjiE20}}, {{User|Thijs}}, {{User|Godde}}, {{User|Kangoo}}, {{User|Kalaidos}}, {{User|uliko}}, {{User|Strix}}, | [[Gametype:Cargo_Concept|Cargo]] |TL 5 | 512 x 512 Temperate | r16341 [[GRF|#openttdcoop-GRF-Pack 7.3]]|&lt;br /&gt;
The goal of the plan chosen was to have a high capacity network that worked with the map. We ended up with an LLLL_RRRR babcbone loop to which the other MLs were connected. |142|Image:PSG142.png| BBH02 is one of the 6 big BBHs in this game.}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 141|08.05.09-15.05.09| {{User|tneo}}, {{User|planetmaker}}, {{User|gleeb}}, {{User|uliko}}, {{User|ODM}}, {{User|Chris_booth}}, {{User|Combuster}}, {{User|Xaroth}},  {{User|SmatZ}}, {{User|Strixer}}, | [[Gametype:Cargo_Concept|Cargo]] |TL 5 | 512 x 256 Sub-Tropical | r16277 [[GRF|#openttdcoop-GRF-Pack 7.3]]|&lt;br /&gt;
This game featured a central hub station with an LL_RR leg to either side, trains picked up at both ends of the legs. After delivering their cargo trains were heading for the nearest depot to be refitted. This way train amount required was less then usual and trains mostly didn't travel empty.|141|Image:PSG141.png| An oil pickup station initally used for the MM.}}&lt;/div&gt;</summary>
		<author><name>^Spike^</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=User:%5ESpike%5E&amp;diff=10295</id>
		<title>User:^Spike^</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=User:%5ESpike%5E&amp;diff=10295"/>
				<updated>2009-07-04T12:59:29Z</updated>
		
		<summary type="html">&lt;p&gt;^Spike^: New page: The bored tumtidum Dutch guy.  Student Computer Science  All-round gamer (CSS, OTTD, AA3, The other i forgot)  Oh and did i mention I was {{flag|nl}}?  Hanging around several games from 13...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The bored tumtidum Dutch guy.&lt;br /&gt;
&lt;br /&gt;
Student Computer Science&lt;br /&gt;
&lt;br /&gt;
All-round gamer (CSS, OTTD, AA3, The other i forgot)&lt;br /&gt;
&lt;br /&gt;
Oh and did i mention I was {{flag|nl}}?&lt;br /&gt;
&lt;br /&gt;
Hanging around several games from 139 till well now :)&lt;/div&gt;</summary>
		<author><name>^Spike^</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=PublicServer:Archive_-_Games_131_-_140&amp;diff=10282</id>
		<title>PublicServer:Archive - Games 131 - 140</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=PublicServer:Archive_-_Games_131_-_140&amp;diff=10282"/>
				<updated>2009-06-30T13:50:23Z</updated>
		
		<summary type="html">&lt;p&gt;^Spike^: Corrected my nick :)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;{{PublicServerArchiveMenu}}&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 140|30.04.09-08.05.09| {{User|Chris booth}}, {{User|Avdg}},  {{User|tneo}},  {{User|Ammler}},  {{User|Mark}},  {{User|Thijs}},  {{User|KenjiE20}}, {{User|planetmaker}}, {{User|mensi}} | [[Gametype:ICE_SBahn|ICE + S-Bahn]] |TL 11 &amp;amp; Various| 512 x 512 Temperate | r16251 [[GRF|#openttdcoop-GRF-Pack 7.3]]|&lt;br /&gt;
This game stated with 4 towns with 0 population. We had to generate city plans that included ICE lines and SBanh lines. {{User | Mark}}'s plan won which meant we had to and a clockwise outer ring with 4 one way central main lines. This means that each city had 4 ICE transfer station. We had some very nice SBahn idea appear in this game and 2 very large cities, Marks city had 800,000 population peaking at arround 900,000 and Thijis had over 1,000,000 population in the end. The game end with over 1400 trains.&lt;br /&gt;
|140|Image:PSG140.PNG| This is a screen shot of Thijs S-Bahn}}&lt;br /&gt;
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{{Archive_PublicServer|Public Server Game 139|23.04.09-30.04.09| {{User|KenjiE20}}, {{User|ODM}}, {{User|planetmaker}}, {{User|Avdg}}, {{User|^Spike^}}, {{User|Thijs}}, {{User|XeryusTC}}, {{User|KenjiE20}}, | Cargo + PAX |TL| Map Type and Size | r16055 [[GRF|#openttdcoop-GRF-Pack 7.3]]|&lt;br /&gt;
2 large rivers devided this map, the lead into the Nord and Oest Sea's, most plans seemed to focus arround deviding the map into 2 distinc areas. the final game we had to transport PAX and Cargo arround the map.&lt;br /&gt;
'''//If you played please extend'''&lt;br /&gt;
|139|Image:PSG139.PNG| Picture Caption}}&lt;br /&gt;
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{{Archive_PublicServer|Public Server Game 138|15.04.09-23.04.09|{{User|planetmaker}}, {{User|Mitooo}}, {{User|Walle}}, {{User|Mark}}, {{User|TheJosh}}, {{User|Snake}}, {{User|Sepp}}, {{User|Chris booth}}, {{User|Combuster}}, {{User|Ammler}}, {{User|Thraxian}}, | [[Gametype:ICE_SBahn|ICE + S-Bahn]] |8| 256*2048 Temperate | r16055 [[GRF|#openttdcoop-GRF-Pack 7.3]]|&lt;br /&gt;
A stretched map with a full pax network. Around 230 ICE trains connect the 4 main terminals on the 4 main islands. The terminals are fed by local S-Bahn, trams and buses. From north to south straight through everything is the TL64 Beast maglev, making an almost impossible 15 million a year.&lt;br /&gt;
|138|Image:PSG138.PNG| Rindston, the biggest city in the game.}}&lt;br /&gt;
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{{Archive_PublicServer|Public Server Game 137|08.04.09-15.04.09|{{User|RMJ}}, {{User|Tuz}}, {{User|mensi}}, {{User|KenjiE20}}, {{User|Mark}}, {{User|Ammler}}, {{User|Thraxian}}, {{User|Walle}}, {{User|Tuz}}, {{User|Avdg}}, {{User|phatmatt}},  | [[Gametype:Cargo_Concept|Cargo]] |10| 512*512 Sub-Tropical | r16055 [[GRF|#openttdcoop-GRF-Pack 7.3]]|&lt;br /&gt;
An ambitious plan by RMJ, where all cargo is delivered to a single station in the middle of the map. The raws were picked up from two large primary wings. In the end the network held 800 trains in good flow. &lt;br /&gt;
|137|Image:PSG137.PNG| The huge main drop station.}}&lt;br /&gt;
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{{Archive_PublicServer|Public Server Game 136|31.03.09-08.04.09|{{User|tneo}}, {{User|avdg}}, {{User|ZarenorDarkstalker}}, {{User|KenjiE20}}, {{User|Mark}}, {{User|Mensi}}, {{User|Chris booth}}, {{User|seandasheep}}, {{User|RMJ}}, {{User|Levi}}, {{User|bennythen00b}}, {{User|ValkaTR}}, {{User|Gleeb}}, {{User|Uliko}}, {{User|jondisti}},  | [[Gametype:Cargo_Concept|Cargo]] | 5 | 512*1024 Temperate | r15906 [[GRF|#openttdcoop-GRF-Pack 7.3]]|&lt;br /&gt;
A large map generated using the original generator and no newgrfs were used in this game to get the &amp;quot;oldskool&amp;quot; feeling. At about 1000 trains the outer ring of the network started to slow down and a 5th lane was added which kept the network running smoothly even with more than 1200 trains. &lt;br /&gt;
|136|Image:PSG136.PNG| This Picture shows the Iron and Goods Drop and the Steel Pickup.}}&lt;br /&gt;
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{{Archive_PublicServer|Public Server Game 135|27.03.09-31.03.09| | [[Gametype:Chaos_Theory|Chaos]] | 5 | 256x256 Temperate | r15712 [[GRF|#openttdcoop-GRF-Pack 7.3]]|&lt;br /&gt;
Another ECS map, again with all vectors loaded. ECS combined with a chaos theory plan turned out surprisingly clean and all trains were moving smoothly in the end.&lt;br /&gt;
Due to an unfortunate saving accident (or lack thereof) we no longer have the savefile of this game. If you have a savefile of game 135, please let us know on IRC. Any save, no matter the progress ingame, would be of great help.&lt;br /&gt;
|135|Image:PSG135.png| Please return it to us.}}&lt;br /&gt;
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{{Archive_PublicServer|Public Server Game 134|14.03.09-27.03.09| {{User|ODM}}, {{User|KenjiE20}}, {{User|Narc}}, {{User|Progman}}, {{User | Chris booth}}| [[Gametype:Cargo Concept|Cargo Concept]] | 14, 7 and some less common used ones | 1024x1024 Temperate | r15712 [[GRF|#openttdcoop-GRF-Pack 7.3]]|&lt;br /&gt;
Once again an ambitious plan, loading all the ECS vectors. Every vector was built seperately with its own plan, with freight being transfered between them on a huge circular mainline. &lt;br /&gt;
In the end we managed to transport nearly all the cargos defined by ECS and running nearly a 1000 trains on the network. The ECS combined with the large map size sadly prevented players from joining in the end but all in all it was a good game and a decent introduction to the world of ECS.&lt;br /&gt;
|134|Image:PSG134.PNG| The Wood Vector Transfer, one of the busiest stations in the game, by narc and Chris Booth.}}&lt;br /&gt;
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{{Archive_PublicServer|Public Server Game 133|1.03.09-14.03.09| {{User|narc}}, {{User|Tuz}}, {{User|Bennythen00b}}, {{User|zakjan}} | [[Gametype:Cargo Concept|Cargo Concept]] | 7 | 256x1024 Arctic | r15654 [[GRF|#openttdcoop-GRF-Pack 7.3]]|&lt;br /&gt;
We picked a very ambitious plan for this map -- two parallel 4x4 mainlines with SML, with the drop/pickup stations at the loose ends of the mainlines. However, building the four BBHs took a very long time, and the plan also changed several times to remove some of the trickier requirements, such as &amp;quot;no mainline above the snowline&amp;quot;, which was producing some very uneven mainlines that couldn't be properly connected with SLHs. In the end, some major rebuilds were required for the north-western stations to cope with the load. This game also tested the feasibility of using GRFs from [http://wiki.openttd.org/wiki/index.php/Bananas BaNaNaS], which turned out not to prevent anyone from joining (though often they needed help finding them).&lt;br /&gt;
|133|Image:PSG133.png| BBH North-West, the first and most expansive BBH, but looking quite pretty. }}&lt;br /&gt;
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{{Archive_PublicServer|Public Server Game 132|26.02.09-01.03.09| {{User|Avdg}}, {{User|narc}}, {{User|Tuz}}, {{User|planetmaker}}, {{User|Combuster}} | [[Gametype:Subsidiaries|Holding &amp;amp; Subsidiaries Concept]] (pax only) | 3-8 local, 15 for ICE | 512x1024 Temperate | r15591 [[GRF|#openttdcoop-GRF-Pack 7.3]]|&lt;br /&gt;
The map was divided into 15 provinces, which players then assigned themselves to. A mainline was also built to shuttle the passengers around the provinces. Sadly, the map proved too big (so people didn't have much chance to cooperate in building their provinces), and a bug with the Japan Train Set made the game unplayable for most.&lt;br /&gt;
|132|Image:PSG132.png| Capital City's ICE terminal, featuring a sea of mail. }}&lt;br /&gt;
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{{Archive_PublicServer|Public Server Game 131|21.02.09-26.02.09| {{User|Mark}}, {{User|db48x}}, {{User|narc}}, {{User|Combuster}}, {{User|Mortomes}}, {{User|Wouterr}}, {{User|planetmaker}}, {{User|Tuz}} (as cyril), {{User|Avdg}}, {{User|KenjiE20}}, {{User|ODM}}, {{User|Sedontane}}, {{User|Mazen}}, {{User|Kolo}} {{user|Bennythen00b}} | [[Gametype:Cargo Concept|Cargo Concept]] (food and water only) | 2, 6, and 24 | 1024x512 Sub-Tropical | r15495 [[GRF|#openttdcoop-GRF-Pack 7.3]]|&lt;br /&gt;
The map featured four separate cargo networks looping around in opposite directions: two for fruit/maize trains, a third for water trains, and a fourth for the massive (TL24) food trains. The most major problem with the plan was the difficulty people had in connecting everything up properly.&lt;br /&gt;
|131|Image:PSG131.png| The map's oddest feature, the so-called &amp;quot;compressors&amp;quot;. The first one was built by {{User|Mark}}, the rest were added (and refined) over time. }}&lt;/div&gt;</summary>
		<author><name>^Spike^</name></author>	</entry>

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