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		<title>#openttdcoop wiki - User contributions [en]</title>
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	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=PublicServer:Archive_-_Games_191_-_200&amp;diff=11931</id>
		<title>PublicServer:Archive - Games 191 - 200</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=PublicServer:Archive_-_Games_191_-_200&amp;diff=11931"/>
				<updated>2011-01-02T16:18:35Z</updated>
		
		<summary type="html">&lt;p&gt;Avdg: typo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;{{PublicServerArchiveMenu}}&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 198|8.12.10-1.1.11| {{User|V453000}}, {{User|Mark}}, {{User|Rubidium}}, {{User|Mazur}}, {{User|Sylf}}, {{User|Glevans2}}, {{User|CharcoalDioxide}}, {{User|avdg}} | [[Gametype:Cargo_Concept|Cargo]] | TL3 | 512 x 512 MARS| r21534 [[GRF|#openttdcoop-GRF-Pack 7.3]] | For public server game 199 we went for MARS. Not just a normal Mars, but insane mars with a large self regulation network. Those Martians must be really mad because they have 8 separate srnw circles where each circle overflows to the next one in a cycle. That way they reached pretty amazing network self-balancing and all trains could be regulated on their own. All those mad trains were counting up to over 2000 trains, including logic and dummy trains. |199|File:PSG199.png|The primary pickup station that got the most care, in the end working quite nicely. :) }}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 198|18.11.10-8.12.10| {{User|V453000}}, {{User|Mark}}, {{User|Rubidium}}, {{User|Mazur}}, {{User|Sylf}}, {{User|Glevans2}}, {{User|TheRisen}}, {{User|malta}}, {{User|dutchie}}, {{User|Intexon}}, {{User|Ryton}}, {{User|mrruben5}}, {{User|Jkrueger}}, {{User|ed}}, {{User|Ihmenies}}, {{User|Absolutis}}, {{User|theholyduck}} | [[Gametype:Cargo_Concept|Cargo]] | TL5 | 1024 x 256 Tropic| r21402 [[GRF|#openttdcoop-GRF-Pack 7.3]] | This game was very special, we made a completely uncommon network design consisting of nine oneway rings which we promoted to being our mainline. This was consisting of a few ideas, first of all the oneway-ness of the rings made all hubs of a fairly simple structure while forcing very interesting and special compositions and designs. Another idea was to have an almost random network that spreads trains all over the ML. Some routes were quite funny since the rings didn't provide the shortest possible paths, resulting in many detours. This wasn't really much of a problem, but some junctions got too busy because they kind of created a join before split. This was easily solved by a few bypasses. After expanding almost all of the network, fixing multiple issues and making the network run somewhat smoothly, we reached a total amount of 1337 trains, which is quite nice for TL5. |198|File:PSG198.png|Highest traffic was at BBH 5-7. It also shows that even simple hubs can become quite massive.}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 197|6.11.10-18.11.10| {{User|V453000}}, {{User|Sylf}}, {{User|TheRisen}}, {{User|theholyduck}}, {{User|malta}}, {{User|Mazur}}, {{User|Ryton}}, {{User|glevans2}}, {{User|Alendo}}, {{User|DayDreamer}}, {{User|Dutchie}}, {{User|Absolutis}} | [[Gametype:Cargo_Concept|Cargo]] | TL4 | 256 x 512 Arctic| r20978 [[GRF|#openttdcoop-GRF-Pack 7.3]] | This game was interesting from multiple points of view. Right on the very first sight, it is an arctic game with japanese landscape and UKRS. When we look deeper, we can see that all of the towns are supplied with goods, food and gold and also being taken care of their mail. This led to three key points. We had a small but nice mail service, all of our goods,food and gold trains had to go to all towns, spreading them around the map nicely. Therefore towns needed to be able to go everywhere, which isn't quite standard on sidelines. The network was of a very simple shape - only two BBHs with a central backbone between them. We used refitting orders to stress the central backbone as low as possible, because the trains that loaded less than 30% paper didn't even get to the central backbone. As for other primaries, we had two main stations divided by kind of wagons used - Liquids Drop, and Solid Things Drop, which was also nice to look at. After expanding two mainlines to 3 lines, we ended up at 620 trains and a couple of RVs. |197|File:PSG197.png|It was quite hard to tell how many trains are passing the hub at the moment, since most of them were in TUNNELS! :)}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 196|26.10.10-6.11.10| {{User|ODM}}, {{User|V453000}}, {{User|Thraxian}}, {{User|XeryusTC}}, {{User|Sylf}}, {{User|TheRisen}}, {{User|Intexon}}, {{User|Tray}}, {{User|HamSandwich}}, {{User|theholyduck}}, {{User|avdg}}, {{User|bmarky}}, {{User|HDIEagle}}, {{User|dlr365}}, {{User|malta}}, {{User|glevans2}} | [[Gametype:Cargo_Concept|Cargo]] | TL3 | 512 x 512 Temperate| r20978 [[GRF|#openttdcoop-GRF-Pack 7.3]] | Quote from plan: &amp;quot;Goal: symmetry, 4ways, highway&amp;quot;. Since the plan was based a lot on symmetry, goods from sawmill ended up on a &amp;quot;normal&amp;quot; ML instead of the highway, which not only violated the &amp;quot;highway&amp;quot; goal, but mainly resulted in increased traffic in the north western part of the map. On the other hand, absence of oil wells (oil wells die in temperate) made the opposite part of map almost empty in terms of traffic. Since the central 4way hub got barely any traffic, we did not need to expand it, which could have been almost impossible (as in case of most 4way hubs).  After optimalizing our network and eliminating all jams, the game ended with 1050 trains a handful of RVs. |196|File:PSG196.png|Sawmill - our strongest secondary, and the source of the only 3-line ML.}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 195|17.10.10-26.10.10| {{User|V453000}},  {{User|Sylf}}, {{User|TheRisen}}, {{User|Intexon}}, {{User|Tray}}, {{User|HamSandwich}}, {{User|als}}, {{User|Keiya}}, {{User|bmarky}} | [[Gametype:Cargo_Concept|Cargo]] | TL2 | 256 x 256 TOYLAND| r20978 [[GRF|#openttdcoop-GRF-Pack 7.3]] | This game was all about trying to build a 4way roundabout hub. The roundabout, possibly even 4way hub design has proven to be very bad, because there is just not much space for a lot of lines, mergers especially. This game was a lot of fun none the less, since we had to do some nice amount of expanding, which got quite crammed especially in the roundabout area. This game ended quite quickly (once we capped at 6th line of the roundabout, not able to expand more) with 750 trains. |195|File:PSG195.png|The Roundabout aka The Problem}}&lt;br /&gt;
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{{Archive_PublicServer|Public Server Game 194|23.9.10-17.10.10| {{User|V453000}}, {{User|Mark}}, {{User|uliko}}, {{User|avdg}}, {{User|Paltala}},  {{User|Sylf}}, {{User|TheRisen}}, {{User|Intexon}}, {{User|Tray}}, {{User|Roysvork}}, {{User|kriokamera}}, {{User|ryx}}, {{User|Sharpy}}, {{User|Mks}}, {{User|greenlion}}, {{User|HamSandwich}}, {{User|als}}, {{User|Keiya}}, {{User|Djarshi}},{{User|Robinb}}, {{User|bmarky}} | [[Gametype:Cargo_Concept|Cargo]] | TL3&amp;amp;8 | 512 x 512 Temperate| r20801 [[GRF|#openttdcoop-GRF-Pack 7.3]] |In this game we aimed for a ML ring with equal traffic on all of it's parts. We managed that with two separate networks; inner and outer ring - inner ring feeding the outer fellow, making outer ml fairly simple. On the other hand inner ring became quite intense. The game ended with 1400 trains and 400 road vehicles. |194|File:PSG194.png|The inner ring - one large hub basically.}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 193|29.8.10-23.9.10| {{User|Combuster}}, {{User|SmatZ}}, {{User|V453000}}, {{User|uliko}}, {{User|avdg}}, {{User|als}}, {{User|Vitus}}, {{User|atdt}}, {{User|imus}}, {{User|Paltala}},  {{User|Sylf}}, {{User|Chris Booth}},  {{User|TheRisen}}, {{User|Intexon}}, {{User|Wouterr}}, {{User|Tray}}, {{User|Mazur}}, {{User|Roysvork}}, {{User|kriokamera}}, {{User|ryx}},  | [[Gametype:Cargo_Concept|Cargo]] | TL5 | 512 x 512 Arctic| r20801 [[GRF|#openttdcoop-GRF-Pack 7.3]] |This time we played some nice Swedish theme, US train set and Tropic Refurbishment Set. The network plan was consisting of two 2way rings connected with oneway lines. Since wood got strong as in any other arctic game with sufficient amount of snow, our wood/coal drop was the place of most issues because we transported also coal to it. The game ended with a very nicely flowing network featuring exactly 1200 trains. |193|File:PSG193.png|The source of most of the fun. Also reffered to as The Mess.}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 192|19.8.10-29.8.10| {{User|V453000}}, {{User|fmauNeko}}, {{User|kriokamera}}, {{User|uliko}}, {{User|Benny}}, {{User|avdg}}, {{User|sharpy}},  {{User|Vitus}}, {{User|slaca}}, {{User|imus}}, {{User|Paltala}},  {{User|Sylf}}, {{User|Chris Booth}},  {{User|TheRisen}}, {{User|Intexon}} | PAX | TL3 | 256 x 512 Temperate| r20594 [[GRF|#openttdcoop-GRF-Pack 7.3]] | After a while we played a pax game again. This time not just a pax game, but a pax game with UKRS! (which we have not used for pax for quite a long time, if ever) Because the map featured many cities and making all combinations of connections is quite exhausting, we made just a central transfer station, so all trains had simple ordering system. The main point of the game was to balance the eastern and western halves of map, which we followed quite successfully. One of the largest problems was the central station - version 1 suffered from too high station spread requirements. Therefore it had to be completely demolished and redone. The game ended with about 1500 trains all over the map. |192|File:PSG192.png| Central transfer, definitely the heart of the game.  All ML trains congregated here.}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 191|1.8.10-19.8.10| {{User|Combuster}}, {{User|Vitus}}, {{User|V453000}}, {{User|KyleS}}, {{User|thgergo}}, {{User|avdg}}, {{User|HanziQ}},  {{User|VVG}}, {{User|Hippidy}}, {{User|Ramsus}}, {{User|Eoin}},  {{User|fmauNeko}}, {{User|kriokamera}},  {{User|Paltala}}, {{User|Planetmaker}}, {{User|Macha}} | [[Gametype:Cargo_Concept|Cargo]] / Scenario | TL4 | 512 x 512 Sub-tropical| r20279 [[GRF|#openttdcoop-GRF-Pack 7.3]] | A scenario where supplies had to be harvested from enemy territory. The plan was to keep to the desert as much as possible and collect resources from the edge of the rainforest to avoid encounters and ambushes. Most of the network was designed with sufficient capacity, but the war factory turned out to have much more traffic than the refinery, requiring an expansion from two lanes to 4 in each direction. |191|File:PSG191.png| Trains being routed with military precision. The forests are said to be even more beautiful, but nobody seemed to have returned with imagery.}}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
----&lt;/div&gt;</summary>
		<author><name>Avdg</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=User:Avdg&amp;diff=11821</id>
		<title>User:Avdg</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=User:Avdg&amp;diff=11821"/>
				<updated>2010-09-16T20:33:53Z</updated>
		
		<summary type="html">&lt;p&gt;Avdg: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Date of Birth:''' 16-06-1990&lt;br /&gt;
&lt;br /&gt;
'''Location:''' Gent, Belgium {{Flag|be}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Started playing TT:''' 2008&lt;br /&gt;
&lt;br /&gt;
'''Joined OpenTTDCoop:''' 2008 - PSG 106&lt;br /&gt;
&lt;br /&gt;
'''Pro since:''' 16 september 2010&lt;br /&gt;
&lt;br /&gt;
'''Strengths:''' Do I have one? I complain to much about discovered errors, if thats one&lt;br /&gt;
&lt;br /&gt;
'''Weakness:''' TF, loves too much rules and standards (only when its needed btw), sometimes noobish&lt;br /&gt;
&lt;br /&gt;
'''Likes:''' Signal logics, optimalitations and improvements, new concepts and experiments, good plans, clean and simple stuff&lt;br /&gt;
&lt;br /&gt;
'''Dislikes:''' Planes/Boats/Non-TF/ &amp;gt;50% water with only small islands/ Changing good working pieces into testcircuits&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Blog (dutch): http://avdg.wordpress.com&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
PSG 150 oil line:&lt;br /&gt;
Avdg: [[Image:Psg150_oilrail_avdg.sav]]&lt;/div&gt;</summary>
		<author><name>Avdg</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=PublicServer:Archive_-_Games_181_-_190&amp;diff=11690</id>
		<title>PublicServer:Archive - Games 181 - 190</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=PublicServer:Archive_-_Games_181_-_190&amp;diff=11690"/>
				<updated>2010-07-26T15:25:47Z</updated>
		
		<summary type="html">&lt;p&gt;Avdg: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;{{PublicServerArchiveMenu}}&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 189|20.07.10-26.7.10| {{User|^Spike^}}, {{User|Combuster}}, {{User|XeryusTC}}, {{User|V453000}}, {{User|thgergo}}, {{User|avdg}}, {{User|Yso}},  {{User|VVG}}, {{User|Mazur}}, {{User|fmauNeko}}, {{User|Absolutis}} | [[Gametype:Cargo_Concept|Cargo]] | TL5 | 512 x 512 Tropic| r20146 [[GRF|#openttdcoop-GRF-Pack 7.3]] | This game was on topic &amp;quot;hub building practice&amp;quot;. The plan itself had quite a few hubs, and with addition of SLHs, we ended up on quite a nice count so the hubs are basically everywhere on the ML. We also played on a flat tropic map in order to cut off any problems with landscaping. Because the ML was quite big - two rings with spokes - we reached 1300 trains in the end.  |189|File:PSG189.png| Definitely the nicest station of the game. It was furtherly reinforced by flipflop balancing in front of it's entrances.}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 188|30.06.10-20.07.10| {{User|V453000}}, {{User|Vitus}}, {{User|avdg}}, {{User|Yso}},  {{User|^Spike^}}, {{User|Macha}}, {{User|pugi}}, {{User|VVG}}, {{User|Lukeus Maximus}}, {{User|Mazur}}, {{User|Piyush}}, {{User|theholyduck}}, {{User|fmauNeko}}, {{User|Yso}}, {{User|Ramsus08191}}, {{User|avdg}}, {{User|sepp}}, {{User|Absolutis}} | [[Gametype:Cargo_Concept|Cargo]] | TL5 | 512 x 1024 Artic| r20146 [[GRF|#openttdcoop-GRF-Pack 7.3]] | First FIRS (newGRF industries) game, in which we discovered, that primaries need supplies to survive, so you need to hook up primaries that produce the base for the supplies to the secondaries that make them, and then distribute those supplies. We decided on transfer stations at each SLH, from where road vehicles could transport the supplies to the needy primaries. The actual amount of supplies did not matter, just once each 1 or 1.5 month _some_ supplies does the trick.  Unfortunately, the graphic artists have as yet not accomplished graphics for all the new industries and stations, so the eyecandy is somewhat lagging and haphazard. But all in all a wonderful addition to OTTD.  Three beers for the creators! Another feature of this game was a proliferation of overflows and, more abjectionable, reverse tracks. |188|File:PSG188.png| It takes some skill to build a good hub, but it takes some real effort to build one in difficult mountains, like this one at the end of Milky Valley}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 187|11.6.10-30.6.10| {{User|Mark}}, {{User|V453000}}, {{User|OwenS}}, {{User|Wouterr}}, {{User|Vitus}}, {{User|sepp}}, {{User|Barbaar}}, {{User|avdg}}, {{User|Yso}},  {{User|Razmir}}, {{User|Macha}} |  PAX | TL10 | 256 x 1024 arctic| r20001 [[GRF|#openttdcoop-GRF-Pack 7.3]] | After a while we played a PAX game again. The biggest issue of the whole was a CL10 for ML trains because 321kmh on e-rail and TL10 demands it. This made all constructions fairly difficult, or at least, fairly big. The game ended with 861trains and 1000 road vehicles. |187|File:PSG187.png| A classic Mark style station :)}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 186|31.05.10-11.6.10| {{User|V453000}}, {{User|XeryusTC}}, {{User|OwenS}}, {{User|Wouterr}}, {{User|theholyduck}}, {{User|Vitus}}, {{User|tycoondemon}}, {{User|Mazur}}, {{User|KyleS}}, {{User|sonic}}, {{User|leg3nd}}, {{User|Ralph}}, {{User|Chris Booth}}, {{User|Ninjamask}}, {{User|Barbaar}}, {{User|Jokke}}, {{User|Razmir}}, {{User|0zlw}}, {{User|Macha}} |  [[Gametype:Cargo_Concept|Cargo]] | TL3 | 512 x 512 arctic| r19950 [[GRF|#openttdcoop-GRF-Pack 7.3]] | In this game we used refit orders again. This time, we used it to refit all trains transporting all primaries from which goods are produced. Due to some uncomfortable effects of refitting, we used four town drops. Into one of these we situated also our gold and coal drop. Because we used the super-powerful AL-10 engine, our trains accelerated almost instantly, allowing us to have extremely high-traffic lines and reaching a total of above 2000 trains. Further description at http://blog.openttdcoop.org/2010/06/11/public-server-game-186-review/ |186|File:PSG186.png| The paper mill station, jewel of the game}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 185|22.05.10-31.05.10| {{User|Mazur}}, {{User|Combuster}}, {{User|KyleS}}, {{User|sonic}}, {{User|Ralph}}, {{User|hribek}}, {{User|avdg}}, {{User|Vitus}}, {{User|Barbaar}}, {{User|DJ}}, {{User|Wouterr}}   |  [[Gametype:Cargo_Concept|Cargo]] | TL9 / TL3 | 64 x 2048 temperate| r19894 [[GRF|#openttdcoop-GRF-Pack 7.3]] | The goal of this game was to transport wood, coal, grain and livestock to drop stations on the north and south part of the map using 6 big feeder stations. The game ended with more then 1400 trains.|185|File:PSG185.png| One of the busiest transfer stations.}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 184|15.05.10-21;.05.10| {{User|V453000}}, {{User|Mark}}, {{User|XeryusTC}}, {{User|Vitus}}, {{User|Intexon}}, {{User|theholyduck}}, {{User|HDIEagle}}, {{User|sonic}}, {{User|Mazur}}, {{User|Tray}}, {{User|KyleS}}, {{User|Arkenklo}}, {{User|Wouterr}}, {{User|avdg}}   |  [[Gametype:Cargo_Concept|Cargo]] | TL2 |  256 x 512 alpine | r19821 [[GRF|#openttdcoop-GRF-Pack 7.3]] | After a while we played an apline climate again. This time we also didnt forget about the farms, as scenario suggested. That forced us to solve the wave-tendency of our network. We used a system of delaying the goods trains by half a year, so they didnt add to the farm-trains waves. No part of the network needed an upgrade and the game ended with 1200 TTT (two tile trains). |184|File:PSG184.png| The delayer of goods trains. The Storage - 226 parking spaces! }}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 183|28.04.10-15.05.10| {{User|XeryusTC}}, {{User|Arkenklo}}, {{User|avdg}}, {{User|Cameron}}, {{User|Chris_Booth}}, {{User|Combuster}}, {{User|F223}}, {{User|Hirundo}}, {{User|Intexon}}, {{User|jond1sti}}, {{User|KenjiE20}}, {{User|KloBass}}, {{User|Korpse}}, {{User|KyleS}}, {{User|Mazur}}, {{User|planetmaker}}, {{User|phatmatt}}, {{User|phil755}}, {{User|pugi}}, {{User|Razaekel}}, {{User|seandasheep}}, {{User|Sonic}}, {{User|^Spike^}}, {{User|strstrep}}, {{User|TakeTwo}}, {{User|Theholyduck}}, {{User|Tray}}, {{User|V453000}}, {{User|VictorOfSweden}}, {{User|wisepotato}}, {{User|xpac}}, {{User|Zaitzev}},  |  [[Gametype:Cargo_Concept|Cargo]] | TL5 |  512 x 512 temperate | r19734 [[GRF|#openttdcoop-GRF-Pack 7.3]] | This was a game with the experimental LRxLR mainline concept which allows for different hub construction. Some parts of the network weren't able to handle the stress and needed to be upgraded to LRxLRxLR. Even then some trains needed to be directed via low traffic areas of the network so things didn't grind to a complete halt. |183|File:PSG183.png| A nice shot of the LR LR LR BBH 02 }}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 182|20.04.10-28.04.10| {{User|V453000}}, {{User|tneo}}, {{User|Kommer}}, {{User|leg3nd}}, {{User|Vitus}}, {{User|Sander_Buruma}}, {{User|theholyduck}}, {{User|Vypus}}, {{User|sonic}}, {{User|xpac}}, {{User|KyleS}}, {{User|Trangar}}, {{User|Zaitzev}}, {{User|Intexon}}, {{User|DJ Nekkid}}, {{User|pugi}}, {{User|Pirate87}}, {{User|Skasi}}, {{User|Mazur}}, {{User|avdg}}, {{User|VictorOfSweden}}, {{User|mrruben5}}, {{User|F223}} |  [[Gametype:Cargo_Concept|Cargo]] | TL2, TL5, TL20 |  512 x 1024 Tropic | r19689 [[GRF|#openttdcoop-GRF-Pack 7.3]] | This was a pretty quick game finished in just eight days. In this game we played a modified style of PSG 131 - multiple separate mainlines with different train lenghts and cargoes on them, which led to some serious confusion. In the end, all the confusion cleared and we got a nicely working network. There were TLs from 2 up to TL20, transporting every cargo but oil. The game ended with 1532 TL2 trains, 386 TL5 trains and 66 TL20 trains. |182|File:PSG182.png|Our babysitted Dredingtown and it's drop stations - diamonds, food, goods and water }}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 181|10.04.10-20.04.10| {{User|V453000}}, {{User|XeryusTC}}, {{User|SmatZ}}, {{User|planetmaker}}, {{User|ODM}}, {{User|KyleS}}, {{User|theholyduck}}, {{User|sonic}}, {{User|mrruben5}}, {{User|phatmatt}}, {{User|Mazur}}, {{User|leg3nd}}, {{User|pugi}} |  [[Gametype:Chaos_Theory|Chaos]] [[Gametype:Cargo_Concept|Cargo]] | TL3 |  512 x 512 Toyland | r19611 [[GRF|#openttdcoop-GRF-Pack 7.3]] | The fact this game was chaos (with few rules) probably discouraged several people from playing it. When the basic network was done, we were at about 1100 trains with many jammy spots. This was the first moment game finishing was proposed, but also it was the beginning of the more entertaining part. Many hubs were rebuilt and extended, network was extended with new connections. Town drop and sweets drop, along with associated routes, were rebuilt. In the end, some parts of network are just one big hub. We got to 1600 trains without jams. |181|File:PSG181.png|Candy mountain - trains can eat candy while they wait. Thanks to many changes in later game stages, trains do not have to wait very often.}}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
----&lt;/div&gt;</summary>
		<author><name>Avdg</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=User:Avdg&amp;diff=11454</id>
		<title>User:Avdg</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=User:Avdg&amp;diff=11454"/>
				<updated>2010-04-05T22:26:45Z</updated>
		
		<summary type="html">&lt;p&gt;Avdg: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Date of Birth:''' 16-06-1990&lt;br /&gt;
&lt;br /&gt;
'''Location:''' Gent, Belgium {{Flag|be}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Started playing TT:''' 2008&lt;br /&gt;
&lt;br /&gt;
'''Joined OpenTTDCoop:''' 2008 - PSG 106&lt;br /&gt;
&lt;br /&gt;
'''Pro since:''' not yet&lt;br /&gt;
&lt;br /&gt;
'''Strengths:''' Do I have one? I complain to much about discovered errors, if thats one&lt;br /&gt;
&lt;br /&gt;
'''Weakness:''' TF, loves too much rules and standards (only when its needed btw), sometimes noobish&lt;br /&gt;
&lt;br /&gt;
'''Likes:''' Signal logics, optimalitations and improvements, new concepts and experiments, good plans, clean and simple stuff&lt;br /&gt;
&lt;br /&gt;
'''Dislikes:''' Planes/Boats/Non-TF/ &amp;gt;50% water with only small islands/ Changing good working pieces into testcircuits&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Blog (dutch): http://avdg.wordpress.com&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
PSG 150 oil line:&lt;br /&gt;
Avdg: [[Image:Psg150_oilrail_avdg.sav]]&lt;/div&gt;</summary>
		<author><name>Avdg</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=User:Avdg&amp;diff=11453</id>
		<title>User:Avdg</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=User:Avdg&amp;diff=11453"/>
				<updated>2010-04-05T22:24:06Z</updated>
		
		<summary type="html">&lt;p&gt;Avdg: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Date of Birth:''' 16-06-1990&lt;br /&gt;
&lt;br /&gt;
'''Location:''' Gent, Belgium {{Flag|be}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Started playing TT:''' 2008&lt;br /&gt;
&lt;br /&gt;
'''Joined OpenTTDCoop:''' 2008 - PSG 106&lt;br /&gt;
&lt;br /&gt;
'''Pro since:''' not yet&lt;br /&gt;
&lt;br /&gt;
'''Strengths:''' Do I have one? I complain to much about discovered errors, if thats one&lt;br /&gt;
&lt;br /&gt;
'''Weakness:''' TF, loves too much rules and standards (only when its needed btw), sometimes noobish&lt;br /&gt;
&lt;br /&gt;
'''Likes:''' Signal logics, optimizations and improvements, new concepts, good plans, clean and simple stuff&lt;br /&gt;
&lt;br /&gt;
'''Dislikes:''' Planes/Boats/Non-TF/ &amp;gt;50% water with only small islands/ Changing good working pieces into testcircuits&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Blog (dutch): http://avdg.wordpress.com&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
PSG 150 oil line:&lt;br /&gt;
Avdg: [[Image:Psg150_oilrail_avdg.sav]]&lt;br /&gt;
&lt;br /&gt;
nick: save&lt;br /&gt;
...&lt;/div&gt;</summary>
		<author><name>Avdg</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=User:Avdg&amp;diff=11092</id>
		<title>User:Avdg</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=User:Avdg&amp;diff=11092"/>
				<updated>2010-01-07T20:59:49Z</updated>
		
		<summary type="html">&lt;p&gt;Avdg: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Date of Birth:''' 16-06-1990&lt;br /&gt;
&lt;br /&gt;
'''Location:''' Gent, Belgium {{Flag|be}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Started playing TT:''' 2008&lt;br /&gt;
&lt;br /&gt;
'''Joined OpenTTDCoop:''' 2008 - PSG 106&lt;br /&gt;
&lt;br /&gt;
'''Pro since:''' not yet&lt;br /&gt;
&lt;br /&gt;
'''Strengths:''' Do I have one? I complain to much about errors that I discover, if thats one&lt;br /&gt;
&lt;br /&gt;
'''Weakness:''' TF, loves too much rules and standards, sometimes noobish&lt;br /&gt;
&lt;br /&gt;
'''Likes:''' Signal logics, optimizations and improvements, new concepts, good plans&lt;br /&gt;
&lt;br /&gt;
'''Dislikes:''' Planes/Boats/Non-TF/ &amp;gt;50% water with only small islands/ Changing good working pieces into testcircuits&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Blog (dutch): http://avdg.wordpress.com&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
PSG 150 oil line:&lt;br /&gt;
Avdg: [[Image:Psg150_oilrail_avdg.sav]]&lt;br /&gt;
&lt;br /&gt;
nick: save&lt;br /&gt;
...&lt;/div&gt;</summary>
		<author><name>Avdg</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=User:Avdg&amp;diff=11091</id>
		<title>User:Avdg</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=User:Avdg&amp;diff=11091"/>
				<updated>2010-01-07T20:59:12Z</updated>
		
		<summary type="html">&lt;p&gt;Avdg: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Date of Birth:''' 16-06-1990&lt;br /&gt;
&lt;br /&gt;
'''Location:''' Gent, Belgium {{Flag|be}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Started playing TT:''' 2008&lt;br /&gt;
&lt;br /&gt;
'''Joined OpenTTDCoop:''' 2008 - PSG 106&lt;br /&gt;
&lt;br /&gt;
'''Pro since:''' not yet&lt;br /&gt;
&lt;br /&gt;
'''Strengths:''' Do I have one? I complain much about errors that I discover&lt;br /&gt;
&lt;br /&gt;
'''Weakness:''' TF, loves too much rules and standards, sometimes noobish&lt;br /&gt;
&lt;br /&gt;
'''Likes:''' Signal logics, optimizations and improvements, new concepts, good plans&lt;br /&gt;
&lt;br /&gt;
'''Dislikes:''' Planes/Boats/Non-TF/ &amp;gt;50% water with only small islands/ Changing good working pieces into testcircuits&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Blog (dutch): http://avdg.wordpress.com&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
PSG 150 oil line:&lt;br /&gt;
Avdg: [[Image:Psg150_oilrail_avdg.sav]]&lt;br /&gt;
&lt;br /&gt;
nick: save&lt;br /&gt;
...&lt;/div&gt;</summary>
		<author><name>Avdg</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=PublicServer:Archive_-_Games_141_-_150&amp;diff=10385</id>
		<title>PublicServer:Archive - Games 141 - 150</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=PublicServer:Archive_-_Games_141_-_150&amp;diff=10385"/>
				<updated>2009-07-17T13:00:34Z</updated>
		
		<summary type="html">&lt;p&gt;Avdg: added my nick to psg 150&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;{{PublicServerArchiveMenu}}&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 150|09.07.09-16.07.09| {{User|planetmaker}}, {{User|Ammler}}, {{User|mixrin}}, {{User|Hans}}, {{User|Fuco}}, {{User|Avdg}}  | [[Gametype:Cargo_Concept|Cargo]] | TL 5 / 12 | 256 x 512 Temperate | 16782 [[GRF|#openttdcoop-GRF-Pack 7.3]]|&lt;br /&gt;
Description&lt;br /&gt;
|150|Image:PSG150.png| Thumb desc. }}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 149|04.07.09-09.07.09| {{User|Combuster}}, {{User|HDIEagle}}, {{User|Mark}}, {{User|^Spike^}}, {{User|ODM}}, {{User|Nickman}}, {{User|Farden}}, {{User|V453000}}, {{User|X-BT}}, {{User|Satyap}}, {{User|Ammler}}, {{User|Hyle}}, {{User|mixrin}} | [[Gametype:Boost|Boost]] | TL 7 | 128 x 2048 Arctic | 16621 [[GRF|#openttdcoop-GRF-Pack 7.3]]|&lt;br /&gt;
This game was entirely SRNW with a goal set on producing 75K food at the drop. Three factories were needed and we got around 60K. Some experimenting has been done to make more efficient, larger or just plain cooler looking stations. |149|Image:PSG149.png| Some crazy contraption of Combuster to regulate the insertion of new trains into the ring}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 148|30.06.09-04-07.09| {{User|Combuster}}, {{User|HDIEagle}}, {{User|Hylje}}, {{User|^Spike^}}, {{User|StarLite}}, {{User|Nickman}}, {{User|zakjan}}, | [[Gametype:Chaos_Theory|Cargo &amp;amp; PAX]] | TL 8 PAX / TL3 Cargo | 512 x 512 Sub-Tropic | 16621 [[GRF|#openttdcoop-GRF-Pack 7.3]]|&lt;br /&gt;
A chaos type game with a mix between cargo and PAX. In the end ran over 700 trains on a maze of track. Since it was chaos most of the ghetto hubs that got build had to be rebuild numerous times to handle the higher traffic from later in the game.|148|Image:PSG148.PNG| One of the major PAX terminals in the game.}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 147|25.06.09-30.06.09| {{User|Combuster}}, {{User|Nickman}}, {{User|ODM}}, {{User|Damalix}}, {{User|HDIEagle}}, {{User|Nichevo}}, {{User|Wall-D}}, {{User|Mark}}, {{User|Mensi}}, {{User|Damalix}}, {{User|Farden}}, {{User|SmatZ}}, {{User|zakjan}} | [[Gametype:Cargo_Concept|Cargo &amp;amp; PAX]] | TL 5 | 512 x 512 Temperate| 16621 [[GRF|#openttdcoop-GRF-Pack 7.3]]|&lt;br /&gt;
The plan was a nice big X covering the map with a ring in the middle, and as an extra a maglev connection for passengers, mail and goods. The maglev tracks never reached their full capacity and were barely used. The rest of the system was too limited and had to be extended at some sidelines and on some places of the ML.|147|Image:PSG147.png| What used to be a simple and clean SLH turned into a monster hub when all the livestock, grain and steel trains had to pass it.}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 146|16.06.09-25.06.09| {{User|Thraxian}}, {{User|Mark}}, {{User|ODM}}, {{User|mensi}}, {{User|hafai}}, {{User|KenjiE20}}, {{User|Chris booth}}, {{User|Combuster}}, {{User|Farden}} | [[Gametype:Cargo_Concept|Cargo]] | TL 5 | 512 x 512 Arctic | 16621 [[GRF|#openttdcoop-GRF-Pack 7.3]]|&lt;br /&gt;
The game featured an organic ML layout designed to follow the mountain ranges and coasts that made up this map. This plan featured an LLL_RRR central loop to which all main stations were connected. This resulted in some nice and big BBHs. After the primary industries began to produce some seious output traffic levels increased fast and and some places the mainline had to be extended to twice its original width. |146|Image:PSG146.png| Showing BBH04 and BBH05, these were seperated when the game started but were later on optimized to remove join-before-splits and cope with the huge amounts of wood and paper}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 145|05.06.09-16.06.09| {{User|Thraxian}}, {{User|Mark}}, {{User|Strix}}, {{User|ODM}}, {{User|mensi}}, {{User|uliko}}, {{User|Combuster}}, {{User|theholyduck}}, {{User|hafai}}, {{User|Xaroth}} | [[Gametype:Cargo_Concept|Cargo]] &amp;amp; PAX | TL 4 &amp;amp; 6 | 512 x 512 Temperate | 16520 [[GRF|#openttdcoop-GRF-Pack 7.3]]|&lt;br /&gt;
After selecting a plan, construction began.  Then construction continued.  And some more construction.  Practically everything in the game was reworked at least once, so it took time before trains starting moving.  Several new players joined the server, so the late-game included lots of instruction and guidance.  In the end, the network ran fairly smoothly, and most industries were connected. |145|Image:PSG145.png| BBHs and MSHs were packed in tightly on this map}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 144|01.06.09-05.06.09| {{User|Thraxian}}, {{User|ZarenorDarkstalker}}, {{User|Mark}}, {{User|Elmz}}, {{User|Damalix}}, {{User|Ben Totterdell}}, {{User|Mensi}}, {{User|PK}},  | [[Gametype:Cargo_Concept|Cargo]] | TL 5 | 512 x 512 Toyland | r16381 [[GRF|#openttdcoop-GRF-Pack 7.3]]|&lt;br /&gt;
Intended to be a proof of the Davil-style hub (a recent blog article), this plan never really got off the ground.  The loop was made too large, and later shrunk to a more manageable size.  The Mainlines radiating from the loop were developed, but no industries (and consequently no trains) ever touched the network.  In the end, the graphics proved to be too hard on the eyes and the game was scrapped in favor of a new climate. |144|Image:PSG144.png| Part of the 3-way Town Drop station}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 143|23.05.09-01.06.09| {{User|tneo}}, {{User|Xaroth}}, {{User|Fice}}, {{User|Mensi}}, {{User|Bennythen00b}}, {{User|seandasheep}}, {{User|Kalaidos}}, {{User|Kalaidos}}, {{User|Suisse}}, {{User|Davil}},  {{User|Spike}}, {{User|Thraxian}}, {{User|Sepp}}, {{User|Avdg}}, {{User|Kala}},  | [[Gametype:Cargo_Concept|Cargo]] &amp;amp; Pax | TL 8 &amp;amp; 12 | 512 x 512 Temperate | r16381 [[GRF|#openttdcoop-GRF-Pack 7.3]]|&lt;br /&gt;
The original plan involving many twoway loops and lots of massive BBHs, combined with different trainspeeds and trainlengths proved to be too hard. We decided to get rid of the inner loop and seperate the pax and cargo network, in the end the map came out pretty well. |143|Image:PSG143.png| Showing an openttdcoop first: a full 5-way BBH.}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 142|15.05.09-23.05.09| {{User|tneo}}, {{User|Chris_booth}}, {{User|Xaroth}}, {{User|Mark}}, {{User|Sepp}}, {{User|Chris Booth}}, {{User|Kala}}, {{User|KenjiE20}}, {{User|Thijs}}, {{User|Godde}}, {{User|Kangoo}}, {{User|Kalaidos}}, {{User|uliko}}, {{User|Strix}}, | [[Gametype:Cargo_Concept|Cargo]] |TL 5 | 512 x 512 Temperate | r16341 [[GRF|#openttdcoop-GRF-Pack 7.3]]|&lt;br /&gt;
The goal of the plan chosen was to have a high capacity network that worked with the map. We ended up with an LLLL_RRRR babcbone loop to which the other MLs were connected. |142|Image:PSG142.png| BBH02 is one of the 6 big BBHs in this game.}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 141|08.05.09-15.05.09| {{User|tneo}}, {{User|planetmaker}}, {{User|gleeb}}, {{User|uliko}}, {{User|ODM}}, {{User|Chris_booth}}, {{User|Combuster}}, {{User|Xaroth}},  {{User|SmatZ}}, {{User|Strixer}}, | [[Gametype:Cargo_Concept|Cargo]] |TL 5 | 512 x 256 Sub-Tropical | r16277 [[GRF|#openttdcoop-GRF-Pack 7.3]]|&lt;br /&gt;
This game featured a central hub station with an LL_RR leg to either side, trains picked up at both ends of the legs. After delivering their cargo trains were heading for the nearest depot to be refitted. This way train amount required was less then usual and trains mostly didn't travel empty.|141|Image:PSG141.png| An oil pickup station initally used for the MM.}}&lt;/div&gt;</summary>
		<author><name>Avdg</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=User:Avdg&amp;diff=10355</id>
		<title>User:Avdg</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=User:Avdg&amp;diff=10355"/>
				<updated>2009-07-15T19:15:44Z</updated>
		
		<summary type="html">&lt;p&gt;Avdg: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Date of Birth:''' 16-06-1990&lt;br /&gt;
&lt;br /&gt;
'''Location:''' Gent, Belgium {{Flag|be}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Started playing TT:''' 2008&lt;br /&gt;
&lt;br /&gt;
'''Joined OpenTTDCoop:''' 2008 - PSG 106&lt;br /&gt;
&lt;br /&gt;
'''Pro since:''' not yet&lt;br /&gt;
&lt;br /&gt;
'''Strengths:''' Trying to help others, likes to find bugs in programs and systems (but not to abuse them)&lt;br /&gt;
&lt;br /&gt;
'''Weakness:''' TF (but less), loves too much rules and standards, sometimes noobish&lt;br /&gt;
&lt;br /&gt;
'''Likes:''' Signal logics, optimizations and improvements, new concepts&lt;br /&gt;
&lt;br /&gt;
'''Dislikes:''' Planes/Boats/Non-TF/ &amp;gt;50% water with only small islands/ Changing good working pieces into testcircuits&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Blog (dutch): http://avdg.wordpress.com&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
PSG 150 oil line:&lt;br /&gt;
Avdg: [[Image:Psg150_oilrail_avdg.sav]]&lt;br /&gt;
&lt;br /&gt;
nick: save&lt;br /&gt;
...&lt;/div&gt;</summary>
		<author><name>Avdg</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=File:Psg150_oilrail_avdg.sav&amp;diff=10354</id>
		<title>File:Psg150 oilrail avdg.sav</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=File:Psg150_oilrail_avdg.sav&amp;diff=10354"/>
				<updated>2009-07-15T19:13:50Z</updated>
		
		<summary type="html">&lt;p&gt;Avdg: modified version of psg 150 with oil rail, improve and send add on avdg's page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;modified version of psg 150 with oil rail, improve and send add on avdg's page&lt;/div&gt;</summary>
		<author><name>Avdg</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=Community:Members&amp;diff=10351</id>
		<title>Community:Members</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=Community:Members&amp;diff=10351"/>
				<updated>2009-07-15T13:48:19Z</updated>
		
		<summary type="html">&lt;p&gt;Avdg: /* Exsuspects [52] */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
==Active Members of #openttdcoop [17]==&lt;br /&gt;
*{{User|Ammler|ch}}, the one who dances with the newgrfs '''(Admin)''' &lt;br /&gt;
*{{User|Combuster|nl}} joins and parts the whole day '''(Admin)'''&lt;br /&gt;
*{{User|Hylje|fi}}, the silent guy always and never around.&lt;br /&gt;
*{{User|Kommer|nl}}, we lost his exclusive love to openttd&lt;br /&gt;
*{{User|KenjiE20|uk}}, the master of puppets, pulling your strings '''(Admin)'''&lt;br /&gt;
*{{User|Mark|nl}}, holder of the official &amp;quot;Master of the Cheats&amp;quot; award 2009&lt;br /&gt;
*{{User|Mucht|at}}, the odie who controlls our community from background.'''(Admin)'''&lt;br /&gt;
*{{User|ODM|nl}}, the innocent ''black'' lamb of #openttdcoop '''(Admin)'''&lt;br /&gt;
*{{User|Osai|de}}, doctor of the web and autopilot, who can hit back, if needed '''(Admin)'''&lt;br /&gt;
*{{User|planetmaker|de}}, Make(file) newgrfs and patch packs '''(Admin)'''&lt;br /&gt;
*{{User|Phazorx|iru}}, what does a communist in the tycoon world?&lt;br /&gt;
*{{User|Progman|de}}, builds bigger networks on his Pentium2 at home, than 20 members on publicserver. '''(Admin)'''&lt;br /&gt;
*{{User|SmatZ|cz}}, pest-controller on all levels of OpenTTD(coop) '''(Admin)'''&lt;br /&gt;
*{{User|StarLite|nl}} is Dutch, master of the magic roundabout that everybody fears ;-)&lt;br /&gt;
*{{User|thgergo|hu}},  the one who builds bridges&lt;br /&gt;
*{{User|tneo|nl}}, the spelling angel '''(Admin)'''&lt;br /&gt;
*{{User|Thraxian|us}}, makes some little members&lt;br /&gt;
*{{User|valhallasw|nl}}, BOFH, Wiki-god and mainly werkloos '''(Admin)'''&lt;br /&gt;
*{{User|XeryusTC|nl}}, Chairman of the #openttdcoop stupidness committee '''(Admin)'''&lt;br /&gt;
''Note: Admins have shell access to our servers, all others have rcon access''&lt;br /&gt;
&lt;br /&gt;
==Honorary Members of #openttdcoop [3]==&lt;br /&gt;
*{{User|Brianetta|uk}} (our amiable host who is responsible for making #openttdcoop to such a vital community it is today) '''(Admin)'''&lt;br /&gt;
*{{User|Phoenix the II|nl}} (our host for the most busy [http://www.openttdcoop.org/blog/public-server/ PublicServer], thanks to him, we don't need to finish a game, because of the server limits.)&lt;br /&gt;
*{{User|TrueLight|nl}} (for being a bugfixer over  ... a long time ;-)  )&lt;br /&gt;
&lt;br /&gt;
==Currently Inactive Members of #openttdcoop [8]==&lt;br /&gt;
*{{User|Adm.Spock|nl}}&lt;br /&gt;
*{{User|dp|de}}&lt;br /&gt;
*{{User|e1ko|cz}}&lt;br /&gt;
*{{User|Guru3|se}}&lt;br /&gt;
*{{User|ottd-king|uk}}&lt;br /&gt;
*{{User|Piratejerk|ca}}&lt;br /&gt;
*{{User|xahodo|nl}}&lt;br /&gt;
&lt;br /&gt;
==The usual suspects around the Public Server [50]==&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
*{{User|Addi|ch}}&lt;br /&gt;
*{{User|Alanin|de}}&lt;br /&gt;
*{{User|Andyp|us}}&lt;br /&gt;
*{{User|AntB|uk}}&lt;br /&gt;
*{{User|Avdg|be}}&lt;br /&gt;
*{{User|Bennythen00b|no}}&lt;br /&gt;
*{{User|Chris booth|uk}}&lt;br /&gt;
*{{User|Clifs|us}} &lt;br /&gt;
*{{User|DJNekkid|no}}&lt;br /&gt;
*{{User|Damalix|fr}}&lt;br /&gt;
*{{User|draconnier|lu}}&lt;br /&gt;
*{{User|einKarl|de}}&lt;br /&gt;
*{{User|Elske|nl}}&lt;br /&gt;
*{{User|Farden|fr}}&lt;br /&gt;
*{{User|Floffe|se}}&lt;br /&gt;
*{{User|fmauNeko|fr}}&lt;br /&gt;
*{{User|Giles|uk}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&lt;br /&gt;
 |valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
*{{User|Gleeb|uk}}&lt;br /&gt;
*{{User|h3rzb1ut|de}}&lt;br /&gt;
*{{User|Hans|nl}}&lt;br /&gt;
*{{User|Kejhic|cz}}&lt;br /&gt;
*{{User|Kirov|ar}}&lt;br /&gt;
*{{User|Kolo|pl}}&lt;br /&gt;
*{{User|Levi|de}}&lt;br /&gt;
*{{User|LittleMikey|au}}&lt;br /&gt;
*{{User|LordAzamath|ee}}&lt;br /&gt;
*{{User|Microshit|nl}}&lt;br /&gt;
*{{User|mitooo|fr}}&lt;br /&gt;
*{{User|mixrin|ru}}&lt;br /&gt;
*{{User|mensi|ch}}&lt;br /&gt;
*{{User|narc|ro}}&lt;br /&gt;
*{{User|Nickman|be}}&lt;br /&gt;
*{{User|OwenS|uk}}&lt;br /&gt;
*{{User|Pikita|uk}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&lt;br /&gt;
 |valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
*{{User|Rob|us}}&lt;br /&gt;
*{{User|RMJ|dk}}&lt;br /&gt;
*{{User|S m w|de}}&lt;br /&gt;
*{{User|sbn|be}}&lt;br /&gt;
*{{User|Sedontane|uk}}&lt;br /&gt;
*{{User|Talonius|uk}}&lt;br /&gt;
*{{User|Tautrimas|lt}}&lt;br /&gt;
*{{User|Thijs|nl}}&lt;br /&gt;
*{{User|thomashauk|uk}}&lt;br /&gt;
*{{User|Tim|de}}&lt;br /&gt;
*{{User|Torben Paw|dk}}&lt;br /&gt;
*{{User|Walle|be}}&lt;br /&gt;
*{{User|Wouterr|be}}&lt;br /&gt;
*{{User|ZarenorDarkstalker|us}}&lt;br /&gt;
*{{User|Zuu|se}}&lt;br /&gt;
*{{User|Zakjan|cz}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
''And of course all the others above!''&lt;br /&gt;
&lt;br /&gt;
== Exsuspects [50] ==&lt;br /&gt;
If you are on the ex-suspects list and you start playing again, please move yourself up to the suspects list !&lt;br /&gt;
If you are still active and on the ex-suspects list, sorry for the moving :) we sometimes cannot find an IRC log of you while you are still active&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
*{{User|Alendo|no}}&lt;br /&gt;
*{{User|Bob27|us}}&lt;br /&gt;
*{{User|ChrisM|de}}&lt;br /&gt;
*{{User|Cipri|nl}}&lt;br /&gt;
*{{User|csuke|uk}}&lt;br /&gt;
*{{User|Dark_Link|se}}&lt;br /&gt;
*{{User|Davil|at}}&lt;br /&gt;
*{{User|Doke|de}}&lt;br /&gt;
*{{User|Dopefish|de}}&lt;br /&gt;
*{{User|eJoJ|no}}&lt;br /&gt;
*{{User|EmiT|cz}}&lt;br /&gt;
*{{User|Franco|hu}}&lt;br /&gt;
*{{User|Gamer|nl}}&lt;br /&gt;
*{{User|Godde|no}}&lt;br /&gt;
*{{User|Green-devil|dk}}&lt;br /&gt;
*{{User|hdp|us}}&lt;br /&gt;
*{{User|hzzzln|de}}&lt;br /&gt;
&lt;br /&gt;
|&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&lt;br /&gt;
 |valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
*{{User|Ichi|nl}}&lt;br /&gt;
*{{User|Ihmemies|fi}}&lt;br /&gt;
*{{User|itsnotvalid|hk}}&lt;br /&gt;
*{{User|Jinx|be}}&lt;br /&gt;
*{{User|John|sk}}&lt;br /&gt;
*{{User|Juustro|fi}}&lt;br /&gt;
*{{User|Kolbur|de}}&lt;br /&gt;
*{{User|Kul|nl}}&lt;br /&gt;
*{{User|Logix|us}}&lt;br /&gt;
*{{User|MDGrein|se}}&lt;br /&gt;
*{{User|MooUK|uk}}&lt;br /&gt;
*{{User|N101|au}}&lt;br /&gt;
*{{User|Nazirro|pl}}&lt;br /&gt;
*{{User|Nitehawk|us}}&lt;br /&gt;
*{{User|Phil|uk}}&lt;br /&gt;
*{{User|RaWt|no}}&lt;br /&gt;
*{{User|Red|us}}&lt;br /&gt;
*{{User|RichK|uk}}&lt;br /&gt;
&lt;br /&gt;
|&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&lt;br /&gt;
 |valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
*{{User|Satyap|in}}&lt;br /&gt;
*{{User|SerriaRomeo|us}}&lt;br /&gt;
*{{User|Shader|pl}}&lt;br /&gt;
*{{User|Sian|dk}}&lt;br /&gt;
*{{User|Skasi|at}}&lt;br /&gt;
*{{User|Skidd13|de}}&lt;br /&gt;
*{{User|Spectre100|us}}&lt;br /&gt;
*{{User|Stoffe|se}}&lt;br /&gt;
*{{User|strstrep|us}}&lt;br /&gt;
*{{User|Teddy|no}}&lt;br /&gt;
*{{User|UnderBuilder|ar}}&lt;br /&gt;
*{{User|Vinni3|uk}}&lt;br /&gt;
*{{User|Volny|cz}}&lt;br /&gt;
*{{User|welterde|de}}&lt;br /&gt;
*{{User|Zavior|fi}}&lt;br /&gt;
&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Avdg</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=Community:Members&amp;diff=10350</id>
		<title>Community:Members</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=Community:Members&amp;diff=10350"/>
				<updated>2009-07-15T13:47:29Z</updated>
		
		<summary type="html">&lt;p&gt;Avdg: /* The usual suspects around the Public Server [43] */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
==Active Members of #openttdcoop [17]==&lt;br /&gt;
*{{User|Ammler|ch}}, the one who dances with the newgrfs '''(Admin)''' &lt;br /&gt;
*{{User|Combuster|nl}} joins and parts the whole day '''(Admin)'''&lt;br /&gt;
*{{User|Hylje|fi}}, the silent guy always and never around.&lt;br /&gt;
*{{User|Kommer|nl}}, we lost his exclusive love to openttd&lt;br /&gt;
*{{User|KenjiE20|uk}}, the master of puppets, pulling your strings '''(Admin)'''&lt;br /&gt;
*{{User|Mark|nl}}, holder of the official &amp;quot;Master of the Cheats&amp;quot; award 2009&lt;br /&gt;
*{{User|Mucht|at}}, the odie who controlls our community from background.'''(Admin)'''&lt;br /&gt;
*{{User|ODM|nl}}, the innocent ''black'' lamb of #openttdcoop '''(Admin)'''&lt;br /&gt;
*{{User|Osai|de}}, doctor of the web and autopilot, who can hit back, if needed '''(Admin)'''&lt;br /&gt;
*{{User|planetmaker|de}}, Make(file) newgrfs and patch packs '''(Admin)'''&lt;br /&gt;
*{{User|Phazorx|iru}}, what does a communist in the tycoon world?&lt;br /&gt;
*{{User|Progman|de}}, builds bigger networks on his Pentium2 at home, than 20 members on publicserver. '''(Admin)'''&lt;br /&gt;
*{{User|SmatZ|cz}}, pest-controller on all levels of OpenTTD(coop) '''(Admin)'''&lt;br /&gt;
*{{User|StarLite|nl}} is Dutch, master of the magic roundabout that everybody fears ;-)&lt;br /&gt;
*{{User|thgergo|hu}},  the one who builds bridges&lt;br /&gt;
*{{User|tneo|nl}}, the spelling angel '''(Admin)'''&lt;br /&gt;
*{{User|Thraxian|us}}, makes some little members&lt;br /&gt;
*{{User|valhallasw|nl}}, BOFH, Wiki-god and mainly werkloos '''(Admin)'''&lt;br /&gt;
*{{User|XeryusTC|nl}}, Chairman of the #openttdcoop stupidness committee '''(Admin)'''&lt;br /&gt;
''Note: Admins have shell access to our servers, all others have rcon access''&lt;br /&gt;
&lt;br /&gt;
==Honorary Members of #openttdcoop [3]==&lt;br /&gt;
*{{User|Brianetta|uk}} (our amiable host who is responsible for making #openttdcoop to such a vital community it is today) '''(Admin)'''&lt;br /&gt;
*{{User|Phoenix the II|nl}} (our host for the most busy [http://www.openttdcoop.org/blog/public-server/ PublicServer], thanks to him, we don't need to finish a game, because of the server limits.)&lt;br /&gt;
*{{User|TrueLight|nl}} (for being a bugfixer over  ... a long time ;-)  )&lt;br /&gt;
&lt;br /&gt;
==Currently Inactive Members of #openttdcoop [8]==&lt;br /&gt;
*{{User|Adm.Spock|nl}}&lt;br /&gt;
*{{User|dp|de}}&lt;br /&gt;
*{{User|e1ko|cz}}&lt;br /&gt;
*{{User|Guru3|se}}&lt;br /&gt;
*{{User|ottd-king|uk}}&lt;br /&gt;
*{{User|Piratejerk|ca}}&lt;br /&gt;
*{{User|xahodo|nl}}&lt;br /&gt;
&lt;br /&gt;
==The usual suspects around the Public Server [50]==&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
*{{User|Addi|ch}}&lt;br /&gt;
*{{User|Alanin|de}}&lt;br /&gt;
*{{User|Andyp|us}}&lt;br /&gt;
*{{User|AntB|uk}}&lt;br /&gt;
*{{User|Avdg|be}}&lt;br /&gt;
*{{User|Bennythen00b|no}}&lt;br /&gt;
*{{User|Chris booth|uk}}&lt;br /&gt;
*{{User|Clifs|us}} &lt;br /&gt;
*{{User|DJNekkid|no}}&lt;br /&gt;
*{{User|Damalix|fr}}&lt;br /&gt;
*{{User|draconnier|lu}}&lt;br /&gt;
*{{User|einKarl|de}}&lt;br /&gt;
*{{User|Elske|nl}}&lt;br /&gt;
*{{User|Farden|fr}}&lt;br /&gt;
*{{User|Floffe|se}}&lt;br /&gt;
*{{User|fmauNeko|fr}}&lt;br /&gt;
*{{User|Giles|uk}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&lt;br /&gt;
 |valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
*{{User|Gleeb|uk}}&lt;br /&gt;
*{{User|h3rzb1ut|de}}&lt;br /&gt;
*{{User|Hans|nl}}&lt;br /&gt;
*{{User|Kejhic|cz}}&lt;br /&gt;
*{{User|Kirov|ar}}&lt;br /&gt;
*{{User|Kolo|pl}}&lt;br /&gt;
*{{User|Levi|de}}&lt;br /&gt;
*{{User|LittleMikey|au}}&lt;br /&gt;
*{{User|LordAzamath|ee}}&lt;br /&gt;
*{{User|Microshit|nl}}&lt;br /&gt;
*{{User|mitooo|fr}}&lt;br /&gt;
*{{User|mixrin|ru}}&lt;br /&gt;
*{{User|mensi|ch}}&lt;br /&gt;
*{{User|narc|ro}}&lt;br /&gt;
*{{User|Nickman|be}}&lt;br /&gt;
*{{User|OwenS|uk}}&lt;br /&gt;
*{{User|Pikita|uk}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&lt;br /&gt;
 |valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
*{{User|Rob|us}}&lt;br /&gt;
*{{User|RMJ|dk}}&lt;br /&gt;
*{{User|S m w|de}}&lt;br /&gt;
*{{User|sbn|be}}&lt;br /&gt;
*{{User|Sedontane|uk}}&lt;br /&gt;
*{{User|Talonius|uk}}&lt;br /&gt;
*{{User|Tautrimas|lt}}&lt;br /&gt;
*{{User|Thijs|nl}}&lt;br /&gt;
*{{User|thomashauk|uk}}&lt;br /&gt;
*{{User|Tim|de}}&lt;br /&gt;
*{{User|Torben Paw|dk}}&lt;br /&gt;
*{{User|Walle|be}}&lt;br /&gt;
*{{User|Wouterr|be}}&lt;br /&gt;
*{{User|ZarenorDarkstalker|us}}&lt;br /&gt;
*{{User|Zuu|se}}&lt;br /&gt;
*{{User|Zakjan|cz}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
''And of course all the others above!''&lt;br /&gt;
&lt;br /&gt;
== Exsuspects [52] ==&lt;br /&gt;
If you are on the ex-suspects list and you start playing again, please move yourself up to the suspects list !&lt;br /&gt;
If you are still active and on the ex-suspects list, sorry for the moving :) we sometimes cannot find an IRC log of you while you are still active&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
*{{User|Alendo|no}}&lt;br /&gt;
*{{User|Bob27|us}}&lt;br /&gt;
*{{User|ChrisM|de}}&lt;br /&gt;
*{{User|Cipri|nl}}&lt;br /&gt;
*{{User|csuke|uk}}&lt;br /&gt;
*{{User|Dark_Link|se}}&lt;br /&gt;
*{{User|Davil|at}}&lt;br /&gt;
*{{User|Doke|de}}&lt;br /&gt;
*{{User|Dopefish|de}}&lt;br /&gt;
*{{User|eJoJ|no}}&lt;br /&gt;
*{{User|EmiT|cz}}&lt;br /&gt;
*{{User|Franco|hu}}&lt;br /&gt;
*{{User|Gamer|nl}}&lt;br /&gt;
*{{User|Godde|no}}&lt;br /&gt;
*{{User|Green-devil|dk}}&lt;br /&gt;
*{{User|hdp|us}}&lt;br /&gt;
*{{User|hzzzln|de}}&lt;br /&gt;
&lt;br /&gt;
|&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&lt;br /&gt;
 |valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
*{{User|Ichi|nl}}&lt;br /&gt;
*{{User|Ihmemies|fi}}&lt;br /&gt;
*{{User|itsnotvalid|hk}}&lt;br /&gt;
*{{User|Jinx|be}}&lt;br /&gt;
*{{User|John|sk}}&lt;br /&gt;
*{{User|Juustro|fi}}&lt;br /&gt;
*{{User|Kolbur|de}}&lt;br /&gt;
*{{User|Kul|nl}}&lt;br /&gt;
*{{User|Logix|us}}&lt;br /&gt;
*{{User|MDGrein|se}}&lt;br /&gt;
*{{User|MooUK|uk}}&lt;br /&gt;
*{{User|N101|au}}&lt;br /&gt;
*{{User|Nazirro|pl}}&lt;br /&gt;
*{{User|Nitehawk|us}}&lt;br /&gt;
*{{User|Phil|uk}}&lt;br /&gt;
*{{User|RaWt|no}}&lt;br /&gt;
*{{User|Red|us}}&lt;br /&gt;
*{{User|RichK|uk}}&lt;br /&gt;
&lt;br /&gt;
|&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&lt;br /&gt;
 |valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
*{{User|Satyap|in}}&lt;br /&gt;
*{{User|SerriaRomeo|us}}&lt;br /&gt;
*{{User|Shader|pl}}&lt;br /&gt;
*{{User|Sian|dk}}&lt;br /&gt;
*{{User|Skasi|at}}&lt;br /&gt;
*{{User|Skidd13|de}}&lt;br /&gt;
*{{User|Spectre100|us}}&lt;br /&gt;
*{{User|Stoffe|se}}&lt;br /&gt;
*{{User|strstrep|us}}&lt;br /&gt;
*{{User|Teddy|no}}&lt;br /&gt;
*{{User|UnderBuilder|ar}}&lt;br /&gt;
*{{User|Vinni3|uk}}&lt;br /&gt;
*{{User|Volny|cz}}&lt;br /&gt;
*{{User|welterde|de}}&lt;br /&gt;
*{{User|Zavior|fi}}&lt;br /&gt;
&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Avdg</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=Community:Members&amp;diff=10349</id>
		<title>Community:Members</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=Community:Members&amp;diff=10349"/>
				<updated>2009-07-15T13:44:23Z</updated>
		
		<summary type="html">&lt;p&gt;Avdg: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
==Active Members of #openttdcoop [17]==&lt;br /&gt;
*{{User|Ammler|ch}}, the one who dances with the newgrfs '''(Admin)''' &lt;br /&gt;
*{{User|Combuster|nl}} joins and parts the whole day '''(Admin)'''&lt;br /&gt;
*{{User|Hylje|fi}}, the silent guy always and never around.&lt;br /&gt;
*{{User|Kommer|nl}}, we lost his exclusive love to openttd&lt;br /&gt;
*{{User|KenjiE20|uk}}, the master of puppets, pulling your strings '''(Admin)'''&lt;br /&gt;
*{{User|Mark|nl}}, holder of the official &amp;quot;Master of the Cheats&amp;quot; award 2009&lt;br /&gt;
*{{User|Mucht|at}}, the odie who controlls our community from background.'''(Admin)'''&lt;br /&gt;
*{{User|ODM|nl}}, the innocent ''black'' lamb of #openttdcoop '''(Admin)'''&lt;br /&gt;
*{{User|Osai|de}}, doctor of the web and autopilot, who can hit back, if needed '''(Admin)'''&lt;br /&gt;
*{{User|planetmaker|de}}, Make(file) newgrfs and patch packs '''(Admin)'''&lt;br /&gt;
*{{User|Phazorx|iru}}, what does a communist in the tycoon world?&lt;br /&gt;
*{{User|Progman|de}}, builds bigger networks on his Pentium2 at home, than 20 members on publicserver. '''(Admin)'''&lt;br /&gt;
*{{User|SmatZ|cz}}, pest-controller on all levels of OpenTTD(coop) '''(Admin)'''&lt;br /&gt;
*{{User|StarLite|nl}} is Dutch, master of the magic roundabout that everybody fears ;-)&lt;br /&gt;
*{{User|thgergo|hu}},  the one who builds bridges&lt;br /&gt;
*{{User|tneo|nl}}, the spelling angel '''(Admin)'''&lt;br /&gt;
*{{User|Thraxian|us}}, makes some little members&lt;br /&gt;
*{{User|valhallasw|nl}}, BOFH, Wiki-god and mainly werkloos '''(Admin)'''&lt;br /&gt;
*{{User|XeryusTC|nl}}, Chairman of the #openttdcoop stupidness committee '''(Admin)'''&lt;br /&gt;
''Note: Admins have shell access to our servers, all others have rcon access''&lt;br /&gt;
&lt;br /&gt;
==Honorary Members of #openttdcoop [3]==&lt;br /&gt;
*{{User|Brianetta|uk}} (our amiable host who is responsible for making #openttdcoop to such a vital community it is today) '''(Admin)'''&lt;br /&gt;
*{{User|Phoenix the II|nl}} (our host for the most busy [http://www.openttdcoop.org/blog/public-server/ PublicServer], thanks to him, we don't need to finish a game, because of the server limits.)&lt;br /&gt;
*{{User|TrueLight|nl}} (for being a bugfixer over  ... a long time ;-)  )&lt;br /&gt;
&lt;br /&gt;
==Currently Inactive Members of #openttdcoop [8]==&lt;br /&gt;
*{{User|Adm.Spock|nl}}&lt;br /&gt;
*{{User|dp|de}}&lt;br /&gt;
*{{User|e1ko|cz}}&lt;br /&gt;
*{{User|Guru3|se}}&lt;br /&gt;
*{{User|ottd-king|uk}}&lt;br /&gt;
*{{User|Piratejerk|ca}}&lt;br /&gt;
*{{User|xahodo|nl}}&lt;br /&gt;
&lt;br /&gt;
==The usual suspects around the Public Server [43]==&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
*{{User|Addi|ch}}&lt;br /&gt;
*{{User|Alanin|de}}&lt;br /&gt;
*{{User|Andyp|us}}&lt;br /&gt;
*{{User|AntB|uk}}&lt;br /&gt;
*{{User|Avdg|be}}&lt;br /&gt;
*{{User|Bennythen00b|no}}&lt;br /&gt;
*{{User|Chris booth|uk}}&lt;br /&gt;
*{{User|Clifs|us}} &lt;br /&gt;
*{{User|DJNekkid|no}}&lt;br /&gt;
*{{User|Damalix|fr}}&lt;br /&gt;
*{{User|draconnier|lu}}&lt;br /&gt;
*{{User|einKarl|de}}&lt;br /&gt;
*{{User|Elske|nl}}&lt;br /&gt;
*{{User|Farden|fr}}&lt;br /&gt;
*{{User|Floffe|se}}&lt;br /&gt;
*{{User|fmauNeko|fr}}&lt;br /&gt;
*{{User|Giles|uk}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&lt;br /&gt;
 |valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
*{{User|Gleeb|uk}}&lt;br /&gt;
*{{User|h3rzb1ut|de}}&lt;br /&gt;
*{{User|Hans|nl}}&lt;br /&gt;
*{{User|Kejhic|cz}}&lt;br /&gt;
*{{User|Kirov|ar}}&lt;br /&gt;
*{{User|Kolo|pl}}&lt;br /&gt;
*{{User|Levi|de}}&lt;br /&gt;
*{{User|LittleMikey|au}}&lt;br /&gt;
*{{User|LordAzamath|ee}}&lt;br /&gt;
*{{User|Microshit|nl}}&lt;br /&gt;
*{{User|mitooo|fr}}&lt;br /&gt;
*{{User|mixrin|ru}}&lt;br /&gt;
*{{User|mensi|ch}}&lt;br /&gt;
*{{User|narc|ro}}&lt;br /&gt;
*{{User|Nickman|be}}&lt;br /&gt;
*{{User|OwenS|uk}}&lt;br /&gt;
*{{User|Pikita|uk}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&lt;br /&gt;
 |valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
*{{User|Rob|us}}&lt;br /&gt;
*{{User|RMJ|dk}}&lt;br /&gt;
*{{User|S m w|de}}&lt;br /&gt;
*{{User|sbn|be}}&lt;br /&gt;
*{{User|Sedontane|uk}}&lt;br /&gt;
*{{User|Talonius|uk}}&lt;br /&gt;
*{{User|Tautrimas|lt}}&lt;br /&gt;
*{{User|Thijs|nl}}&lt;br /&gt;
*{{User|thomashauk|uk}}&lt;br /&gt;
*{{User|Tim|de}}&lt;br /&gt;
*{{User|Torben Paw|dk}}&lt;br /&gt;
*{{User|Walle|be}}&lt;br /&gt;
*{{User|Wouterr|be}}&lt;br /&gt;
*{{User|ZarenorDarkstalker|us}}&lt;br /&gt;
*{{User|Zuu|se}}&lt;br /&gt;
*{{User|Zakjan|cz}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
''And of course all the others above!''&lt;br /&gt;
&lt;br /&gt;
== Exsuspects [52] ==&lt;br /&gt;
If you are on the ex-suspects list and you start playing again, please move yourself up to the suspects list !&lt;br /&gt;
If you are still active and on the ex-suspects list, sorry for the moving :) we sometimes cannot find an IRC log of you while you are still active&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
*{{User|Alendo|no}}&lt;br /&gt;
*{{User|Bob27|us}}&lt;br /&gt;
*{{User|ChrisM|de}}&lt;br /&gt;
*{{User|Cipri|nl}}&lt;br /&gt;
*{{User|csuke|uk}}&lt;br /&gt;
*{{User|Dark_Link|se}}&lt;br /&gt;
*{{User|Davil|at}}&lt;br /&gt;
*{{User|Doke|de}}&lt;br /&gt;
*{{User|Dopefish|de}}&lt;br /&gt;
*{{User|eJoJ|no}}&lt;br /&gt;
*{{User|EmiT|cz}}&lt;br /&gt;
*{{User|Franco|hu}}&lt;br /&gt;
*{{User|Gamer|nl}}&lt;br /&gt;
*{{User|Godde|no}}&lt;br /&gt;
*{{User|Green-devil|dk}}&lt;br /&gt;
*{{User|hdp|us}}&lt;br /&gt;
*{{User|hzzzln|de}}&lt;br /&gt;
&lt;br /&gt;
|&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&lt;br /&gt;
 |valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
*{{User|Ichi|nl}}&lt;br /&gt;
*{{User|Ihmemies|fi}}&lt;br /&gt;
*{{User|itsnotvalid|hk}}&lt;br /&gt;
*{{User|Jinx|be}}&lt;br /&gt;
*{{User|John|sk}}&lt;br /&gt;
*{{User|Juustro|fi}}&lt;br /&gt;
*{{User|Kolbur|de}}&lt;br /&gt;
*{{User|Kul|nl}}&lt;br /&gt;
*{{User|Logix|us}}&lt;br /&gt;
*{{User|MDGrein|se}}&lt;br /&gt;
*{{User|MooUK|uk}}&lt;br /&gt;
*{{User|N101|au}}&lt;br /&gt;
*{{User|Nazirro|pl}}&lt;br /&gt;
*{{User|Nitehawk|us}}&lt;br /&gt;
*{{User|Phil|uk}}&lt;br /&gt;
*{{User|RaWt|no}}&lt;br /&gt;
*{{User|Red|us}}&lt;br /&gt;
*{{User|RichK|uk}}&lt;br /&gt;
&lt;br /&gt;
|&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&lt;br /&gt;
 |valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
*{{User|Satyap|in}}&lt;br /&gt;
*{{User|SerriaRomeo|us}}&lt;br /&gt;
*{{User|Shader|pl}}&lt;br /&gt;
*{{User|Sian|dk}}&lt;br /&gt;
*{{User|Skasi|at}}&lt;br /&gt;
*{{User|Skidd13|de}}&lt;br /&gt;
*{{User|Spectre100|us}}&lt;br /&gt;
*{{User|Stoffe|se}}&lt;br /&gt;
*{{User|strstrep|us}}&lt;br /&gt;
*{{User|Teddy|no}}&lt;br /&gt;
*{{User|UnderBuilder|ar}}&lt;br /&gt;
*{{User|Vinni3|uk}}&lt;br /&gt;
*{{User|Volny|cz}}&lt;br /&gt;
*{{User|welterde|de}}&lt;br /&gt;
*{{User|Zavior|fi}}&lt;br /&gt;
&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Avdg</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=User:Avdg&amp;diff=10348</id>
		<title>User:Avdg</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=User:Avdg&amp;diff=10348"/>
				<updated>2009-07-15T13:33:29Z</updated>
		
		<summary type="html">&lt;p&gt;Avdg: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Date of Birth:''' 16-06-1990&lt;br /&gt;
&lt;br /&gt;
'''Location:''' Gent, Belgium {{Flag|be}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Started playing TT:''' 2008&lt;br /&gt;
&lt;br /&gt;
'''Joined OpenTTDCoop:''' 2008 - PSG 106&lt;br /&gt;
&lt;br /&gt;
'''Pro since:''' not yet&lt;br /&gt;
&lt;br /&gt;
'''Strengths:''' Trying to help others, likes to find bugs in programs and systems (but not to abuse them)&lt;br /&gt;
&lt;br /&gt;
'''Weakness:''' TF (but less), loves too much rules and standards, sometimes noobish&lt;br /&gt;
&lt;br /&gt;
'''Likes:''' Signal logics, optimizations and improvements, new concepts&lt;br /&gt;
&lt;br /&gt;
'''Dislikes:''' Planes/Boats/Non-TF/ &amp;gt;50% water with only small islands/ Changing good working pieces into testcircuits&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Blog (dutch): http://avdg.wordpress.com&lt;/div&gt;</summary>
		<author><name>Avdg</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=User:Avdg&amp;diff=10347</id>
		<title>User:Avdg</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=User:Avdg&amp;diff=10347"/>
				<updated>2009-07-15T13:16:47Z</updated>
		
		<summary type="html">&lt;p&gt;Avdg: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Date of Birth:''' 16-06-1990&lt;br /&gt;
&lt;br /&gt;
'''Location:''' Gent, Belgium&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Started playing TT:''' 2008&lt;br /&gt;
&lt;br /&gt;
'''Joined OpenTTDCoop:''' 2008 - PSG 106&lt;br /&gt;
&lt;br /&gt;
'''Pro since:''' not yet&lt;br /&gt;
&lt;br /&gt;
'''Strengths:''' Trying to help others, likes to find bugs in programs and systems (but not to abuse them)&lt;br /&gt;
&lt;br /&gt;
'''Weakness:''' TF (but less), loves too much rules and standards, sometimes noobish&lt;br /&gt;
&lt;br /&gt;
'''Likes:''' Signal logics, optimizations and improvements, new concepts&lt;br /&gt;
&lt;br /&gt;
'''Dislikes:''' Planes/Boats/Non-TF/ &amp;gt;50% water with only small islands/ Changing good working pieces into testcircuits&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Blog (dutch): http://avdg.wordpress.com&lt;/div&gt;</summary>
		<author><name>Avdg</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=User:Avdg&amp;diff=10346</id>
		<title>User:Avdg</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=User:Avdg&amp;diff=10346"/>
				<updated>2009-07-15T13:14:25Z</updated>
		
		<summary type="html">&lt;p&gt;Avdg: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Date of Birth:''' 16-06-1990&lt;br /&gt;
&lt;br /&gt;
'''Location:''' Gent, Belgium&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Started playing TT:''' 2008&lt;br /&gt;
&lt;br /&gt;
'''Joined OpenTTDCoop:''' 2008 - PSG 106&lt;br /&gt;
&lt;br /&gt;
'''Pro since:''' not yet&lt;br /&gt;
&lt;br /&gt;
'''Strengths:''' Trying to help others, likes to find bugs in programs and systems (but not to abuse them)&lt;br /&gt;
&lt;br /&gt;
'''Weakness:''' TF (but less), loves too much rules and standards, sometimes noobish&lt;br /&gt;
&lt;br /&gt;
'''Likes:''' Signal logics, optimizations and improvements, new concepts&lt;br /&gt;
&lt;br /&gt;
'''Dislikes:''' Planes/Boats/Non-TF/ &amp;gt;50% water with only small islands/ Changing good working pieces into testcircuits&lt;/div&gt;</summary>
		<author><name>Avdg</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=User:Avdg&amp;diff=10345</id>
		<title>User:Avdg</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=User:Avdg&amp;diff=10345"/>
				<updated>2009-07-15T13:13:45Z</updated>
		
		<summary type="html">&lt;p&gt;Avdg: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Date of Birth:''' 16-06-1990&lt;br /&gt;
&lt;br /&gt;
'''Location:''' Gent, Belgium&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Started playing TT:''' 2008&lt;br /&gt;
&lt;br /&gt;
'''Joined OpenTTDCoop:''' 2008 - PSG 106&lt;br /&gt;
&lt;br /&gt;
'''Pro since:''' not yet&lt;br /&gt;
&lt;br /&gt;
'''Strengths:''' Trying to help others, likes to find bugs but not to abuse them&lt;br /&gt;
&lt;br /&gt;
'''Weakness:''' TF (but less), loves too much rules and standards, sometimes noobish&lt;br /&gt;
&lt;br /&gt;
'''Likes:''' Signal logics, optimizations and improvements, new concepts&lt;br /&gt;
&lt;br /&gt;
'''Dislikes:''' Planes/Boats/Non-TF/ &amp;gt;50% water with only small islands/ Changing good working pieces into testcircuits&lt;/div&gt;</summary>
		<author><name>Avdg</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=User:Avdg&amp;diff=10344</id>
		<title>User:Avdg</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=User:Avdg&amp;diff=10344"/>
				<updated>2009-07-15T13:13:11Z</updated>
		
		<summary type="html">&lt;p&gt;Avdg: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Date of Birth:''' 16-06-1990&lt;br /&gt;
&lt;br /&gt;
'''Location:''' Gent, Belgium&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Started playing TT:''' 2008&lt;br /&gt;
&lt;br /&gt;
'''Joined OpenTTDCoop:''' 2008 - PSG 106&lt;br /&gt;
&lt;br /&gt;
'''Pro since:''' not yet&lt;br /&gt;
&lt;br /&gt;
'''Strengths:''' Trying to help others, likes to find bugs but not to abuse them&lt;br /&gt;
&lt;br /&gt;
'''Weakness:''' TF (but less), online at weekends, loves too much rules and standards, sometimes noobish&lt;br /&gt;
&lt;br /&gt;
'''Likes:''' Signal logics, optimizations and improvements, new concepts&lt;br /&gt;
&lt;br /&gt;
'''Dislikes:''' Planes/Boats/Non-TF/ &amp;gt;50% water with only small islands/ Changing good working pieces into testcircuits&lt;/div&gt;</summary>
		<author><name>Avdg</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=PublicServer:Archive_-_Games_131_-_140&amp;diff=10084</id>
		<title>PublicServer:Archive - Games 131 - 140</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=PublicServer:Archive_-_Games_131_-_140&amp;diff=10084"/>
				<updated>2009-05-08T15:04:44Z</updated>
		
		<summary type="html">&lt;p&gt;Avdg: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;{{PublicServerArchiveMenu}}&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 140|30.04.09-08.05.09| {{User|Chris booth}}, {{User|Avdg}} | [[Gametype:ICE_SBahn|ICE + S-Bahn]] |TL 11 &amp;amp; Various| 512 x 512 Temperate | r16251 [[GRF|#openttdcoop-GRF-Pack 7.3]]|&lt;br /&gt;
This game stated with 4 towns with 0 population. We had to generate city plans that included ICE lines and SBanh lines. {{User | Mark}}'s plan won which meant we had to and a clockwise outer ring with 4 one way central main lines. This means that each city had 4 ICE transfer station. We had some very nice SBahn idea appear in this game and 2 very large cities, Marks city had 800,000 population peaking at arround 900,000 and Thijis had over 1,000,000 population in the end. The game end with over 1400 trains.&lt;br /&gt;
|140|Image:PSG140.PNG| Picture Caption}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 139|23.04.09-30.04.09| | Cargo + PAX |TL| Map Type and Size | r16055 [[GRF|#openttdcoop-GRF-Pack 7.3]]|&lt;br /&gt;
2 large rivers devided this map, the lead into the Nord and Oest Sea's, most plans seemed to focus arround deviding the map into 2 distinc areas. the final game we had to transport PAX and Cargo arround the map.&lt;br /&gt;
'''//If you played please extend'''&lt;br /&gt;
|139|Image:PSG139.PNG| Picture Caption}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 138|15.04.09-23.04.09|{{User|planetmaker}} | [[Gametype:ICE_SBahn|ICE + S-Bahn]] |8| 256*2048 Temperate | r16055 [[GRF|#openttdcoop-GRF-Pack 7.3]]|&lt;br /&gt;
A stretched map with a full pax network. Around 230 ICE trains connect the 4 main terminals on the 4 main islands. The terminals are fed by local S-Bahn, trams and buses. From north to south straight through everything is the TL64 Beast maglev, making an almost impossible 15 million a year.&lt;br /&gt;
|138|Image:PSG138.PNG| Rindston, the biggest city in the game.}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 137|08.04.09-15.04.09|{{User|RMJ}}, {{User|Tuz}} | [[Gametype:Cargo_Concept|Cargo]] |10| 512*512 Sub-Tropical | r16055 [[GRF|#openttdcoop-GRF-Pack 7.3]]|&lt;br /&gt;
An ambitious plan by RMJ, where all cargo is delivered to a single station in the middle of the map. The raws were picked up from two large primary wings. In the end the network held 800 trains in good flow. &lt;br /&gt;
|137|Image:PSG137.PNG| The huge main drop station.}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 136|31.03.09-08.04.09|{{User|tneo}} | [[Gametype:Cargo_Concept|Cargo]] | 5 | 512*1024 Temperate | r15906 [[GRF|#openttdcoop-GRF-Pack 7.3]]|&lt;br /&gt;
A large map generated using the original generator and no newgrfs were used in this game to get the &amp;quot;oldskool&amp;quot; feeling. At about 1000 trains the outer ring of the network started to slow down and a 5th lane was added which kept the network running smoothly even with more than 1200 trains. &lt;br /&gt;
|136|Image:PSG136.PNG| This Picture shows the Iron and Goods Drop and the Steel Pickup.}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 135|27.03.09-31.03.09| | [[Gametype:Chaos_Theory|Chaos]] | 5 | 256x256 Temperate | r15712 [[GRF|#openttdcoop-GRF-Pack 7.3]]|&lt;br /&gt;
Another ECS map, again with all vectors loaded. ECS combined with a chaos theory plan turned out surprisingly clean and all trains were moving smoothly in the end.&lt;br /&gt;
|135|Image:PSG135.PNG| Add screenie + description}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 134|14.03.09-27.03.09| {{User|ODM}}, {{User|KenjiE20}}, {{User|Narc}}, {{User|Progman}}, {{User | Chris booth}}| [[Gametype:Cargo Concept|Cargo Concept]] | 14, 7 and some less common used ones | 1024x1024 Temperate | r15712 [[GRF|#openttdcoop-GRF-Pack 7.3]]|&lt;br /&gt;
Once again an ambitious plan, loading all the ECS vectors. Every vector was built seperately with its own plan, with freight being transfered between them on a huge circular mainline. &lt;br /&gt;
In the end we managed to transport nearly all the cargos defined by ECS and running nearly a 1000 trains on the network. The ECS combined with the large map size sadly prevented players from joining in the end but all in all it was a good game and a decent introduction to the world of ECS.&lt;br /&gt;
|134|Image:PSG134.PNG| The Wood Vector Transfer, one of the busiest stations in the game, by narc and Chris Booth.}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 133|1.03.09-14.03.09| {{User|narc}}, {{User|Tuz}}, {{User|Bennythen00b}} | [[Gametype:Cargo Concept|Cargo Concept]] | 7 | 256x1024 Arctic | r15654 [[GRF|#openttdcoop-GRF-Pack 7.3]]|&lt;br /&gt;
We picked a very ambitious plan for this map -- two parallel 4x4 mainlines with SML, with the drop/pickup stations at the loose ends of the mainlines. However, building the four BBHs took a very long time, and the plan also changed several times to remove some of the trickier requirements, such as &amp;quot;no mainline above the snowline&amp;quot;, which was producing some very uneven mainlines that couldn't be properly connected with SLHs. In the end, some major rebuilds were required for the north-western stations to cope with the load. This game also tested the feasibility of using GRFs from [http://wiki.openttd.org/wiki/index.php/Bananas BaNaNaS], which turned out not to prevent anyone from joining (though often they needed help finding them).&lt;br /&gt;
|133|Image:PSG133.png| BBH North-West, the first and most expansive BBH, but looking quite pretty. }}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 132|26.02.09-01.03.09| {{User|Avdg}}, {{User|narc}}, {{User|Tuz}}, {{User|planetmaker}}, {{User|Combuster}} | [[Gametype:Subsidiaries|Holding &amp;amp; Subsidiaries Concept]] (pax only) | 3-8 local, 15 for ICE | 512x1024 Temperate | r15591 [[GRF|#openttdcoop-GRF-Pack 7.3]]|&lt;br /&gt;
The map was divided into 15 provinces, which players then assigned themselves to. A mainline was also built to shuttle the passengers around the provinces. Sadly, the map proved too big (so people didn't have much chance to cooperate in building their provinces), and a bug with the Japan Train Set made the game unplayable for most.&lt;br /&gt;
|132|Image:PSG132.png| Capital City's ICE terminal, featuring a sea of mail. }}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 131|21.02.09-26.02.09| {{User|Mark}}, {{User|db48x}}, {{User|narc}}, {{User|Combuster}}, {{User|Mortomes}}, {{User|Wouterr}}, {{User|planetmaker}}, {{User|Tuz}} (as cyril), {{User|Avdg}}, {{User|KenjiE20}}, {{User|ODM}}, {{User|Sedontane}}, {{User|Mazen}}, {{User|Kolo}} {{user|Bennythen00b}} | [[Gametype:Cargo Concept|Cargo Concept]] (food and water only) | 2, 6, and 24 | 1024x512 Sub-Tropical | r15495 [[GRF|#openttdcoop-GRF-Pack 7.3]]|&lt;br /&gt;
The map featured four separate cargo networks looping around in opposite directions: two for fruit/maize trains, a third for water trains, and a fourth for the massive (TL24) food trains. The most major problem with the plan was the difficulty people had in connecting everything up properly.&lt;br /&gt;
|131|Image:PSG131.png| The map's oddest feature, the so-called &amp;quot;compressors&amp;quot;. The first one was built by {{User|Mark}}, the rest were added (and refined) over time. }}&lt;/div&gt;</summary>
		<author><name>Avdg</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=PublicServer:Archive_-_Games_131_-_140&amp;diff=9598</id>
		<title>PublicServer:Archive - Games 131 - 140</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=PublicServer:Archive_-_Games_131_-_140&amp;diff=9598"/>
				<updated>2009-02-26T23:41:23Z</updated>
		
		<summary type="html">&lt;p&gt;Avdg: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;{{PublicServerArchiveMenu}}&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 131|21.02.09-26.02.09| {{User|Mark}}, {{User|db48x}}, {{User|narc}}, {{User|Combuster}}, {{User|Mortomes}}, {{User|Wouterr}}, {{User|Tuz}} (as cyril), {{User|Avdg}} and more | [[Gametype:Cargo Concept|Cargo Concept]] (food and water only) | 2, 6, and 24 | 1024x512 Sub-Tropical | r15495 [[GRF|#openttdcoop-GRF-Pack 7.3]]|&lt;br /&gt;
The map featured four separate cargo networks looping around in opposite directions: two for fruit/maize trains, a third for water trains, and a fourth for the massive (TL24) food trains. The most major problem with the plan was the difficulty people had in connecting everything up properly.&lt;br /&gt;
|131|Image:PSG131.png| The map's oddest feature, the so-called &amp;quot;compressors&amp;quot;. The first one was built by {{User|Mark}}, the rest were added (and refined) over time. }}&lt;/div&gt;</summary>
		<author><name>Avdg</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=PublicServer:Archive_-_Games_111_-_120&amp;diff=9204</id>
		<title>PublicServer:Archive - Games 111 - 120</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=PublicServer:Archive_-_Games_111_-_120&amp;diff=9204"/>
				<updated>2008-12-07T14:27:38Z</updated>
		
		<summary type="html">&lt;p&gt;Avdg: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;{{PublicServerArchiveMenu}}&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 119|23.11.08-07.12.08|  {{user|tneo}},  {{user|Mark}},  {{user|Thijs}}, (add yourself) | [[Gametype:Cargo_Concept| Cargo Concept]] | 5 |1024x512 Sub-Arctic |r14607 [[GRF|#openttdcoop-GRF-Pack 7.2]]| A plan with several one-way circles was choosen. All back bone hubs were [[Junctionary_-_3-Way_BBH|three-way]], splitting traffic in two directions. The game ended with over a 1000 trains and a staggering 500+ road vehicles without jams. |119|Image:PSG119.png|The town drop}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 118|10.11.08-23.11.08| {{user|Addi}}, (add yourself) | [[Gametype:ICE_SBahn|ICE + Sbahn]] | 7 |1024x512 Temperate |r14573 [[GRF|#openttdcoop-GRF-Pack 7.2]]| The map used in this plan was a custom scenario based around rebuilding the metro network for a large city which was destroyed during the Second World War. In this game we used a lot of selfregulating S-Bahns. |118|Image:PSG118.PNG|Showing Tarningwell Ridge's brand new selfregulating S-Bahn, which it got after the old metro was destroyed during WWII}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 117|21.10.08-10.11.08| {{user|Kommer}},  {{user|andyp}}, {{user|SmatZ}}, {{user|Progman}}, {{user|Kirov}}, {{user|tneo}}, (add yourself) | [[Gametype:Cargo_Concept| Cargo Concept]] | 7 |512x512 Temperate |r14565 [[GRF|#openttdcoop-GRF-Pack 7.2]]| THis game started with a revolutionary plan by Dih. Later on in the game there was too much cargo to transport and it was too hard to add 2 or 3 lanes to all loops so we finished the game when we had 1000 trains&lt;br /&gt;
&lt;br /&gt;
Note: This patch was capured by the [http://www.openttdcoop.org/blog/2008/11/04/timelapse-patch-on-a-psg/ timelapse patch]. |117|Image:PSG117.png|A BBH }}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 116|10.10.08-21.10.08| {{user|Rob}},  {{user|andyp}}, {{user|tneo}}, (add yourself) | [[Gametype:Cargo_Concept| Cargo Concept]] | 7 |1024x256 Temperate |r14469 [[GRF|#openttdcoop-GRF-Pack 7.2]]| A game with a lot of water and a lot of separate islands using Pikka's Basic Industries (PBI). This game was plagued by the low production level of the industries, and the fact that the mines and wells kept closing. (This is a &amp;quot;feature&amp;quot; of PBI where mines and wells have a fixed amount of materials to produce, then &amp;quot;dry up&amp;quot;.) The network that never really got busy, even at the end.  This would have worked better with a shorter TL to generate more traffic, as well as smooth out the economy. |116|Image:PSG116.png|The big sawmill pickup, which unfortunately wasn't very busy }}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 115|19.09.08-10.10.08|{{user|Chris booth}}, {{user|Avdg}}, {{user|Addi}},  {{user|Kirov}}, {{user|Levi}}, (add yourself) | [[Gametype:Cargo_Concept| Cargo Concept]] | 2 | 512x512 Temperate |r14412+ [[GRF|#openttdcoop-GRF-Pack 7.2]]| This was a TL2 game that was played for 20 days. In the end it ended up with more that 1500 trains and a 6 line CML, it has 4BBH's and intermediate SLHs at regual pacing. The game ended at about 85% completions, as we had a few minor jams left and not all industies were connected. |115|Image:PSG115.png|3 Way BBH 4 lanes west to north lanes lanes join from east }}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 114|14.09.08-19.09.08|{{user|Chris booth}}, {{user|planetmaker}}, {{user|Rob}}, {{user|Kirov}}, {{user|andyp}}, {{user|tneo}}, (add yourself) | [[Gametype:Cargo_Concept| Cargo Concept]] | 7 | 256 x 256 Temperate |r14316+ [[GRF|#openttdcoop-GRF-Pack 7.2]]| This game was over planed for. The planing stage took to long, and a plan the would have been suited for a map of 1024^2 rather than this small map emerged to win. the plan had a 5 way central hub, this was the only BBH. With train that had a max speed of 50MPH / 80Km/h and only 100 train the network didnt have any traffic problems. |114|Image:PSG114.png| 5 way BBH 01}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 113|08.09.08-14.09.08|{{user|Chris booth}}, {{user|planetmaker}}, {{user|kais58}}, {{user|Rob}}, (add yourself) | [[Gametype:Cargo_Concept| Cargo Concept]] | 5 / 7 | 256 x 2048 Temperate |r14268+ [[GRF|#openttdcoop-GRF-Pack 7.2]]| This map featured much water and a plan which had a long ML where short ML branched to the secondary industries in regular intervals. The result was finally a quite efficient network with many bridges which supported more than 900 trains. |113|Image:PSG113.png| bottleneck BBH 02}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 112|?.08.08-08.09.08|{{user|Chris booth}}, {{user|kais58}}, {{user|Rob}}, {{user|Thraxian}}, {{user|Kirov}}, {{user|andyp}}, (add yourself) |Cargo (inner-city pax)| 5 / 7 | 512 x 512 Subtropical |r14215+ [[GRF|#openttdcoop-GRF-Pack 7.2]]| This plan had a large cargo network delivering everything to a single large town drop. The goal of the plan was to grow the city to a population of 500,000. The coastal location of the city required heavy terraforming to achieve the goal. |112|Image:psg112.png| BBH 05 was one the most congested part of the network until it was rebuilt}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 111|27.08.08-?.08.08|{{user|Rob}}, {{user|Osai}}, (add yourself) |Road Vehicles Only | 1 :) | ?x? Arctic (alpine) |r?+ [[GRF|#openttdcoop-GRF-Pack 7.2]]| This was a road vehicle-only game. We had over 1,300 road vehicles by the time the game ended. Several different station designs were used to see which type provided the best performance. |111|Image:PSG111.png| ...}}&lt;/div&gt;</summary>
		<author><name>Avdg</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=PublicServer:Archive_-_Games_111_-_120&amp;diff=9203</id>
		<title>PublicServer:Archive - Games 111 - 120</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=PublicServer:Archive_-_Games_111_-_120&amp;diff=9203"/>
				<updated>2008-12-07T14:27:12Z</updated>
		
		<summary type="html">&lt;p&gt;Avdg: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;{{PublicServerArchiveMenu}}&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 119|23.11.08-07.12.08|  {{user|tneo}},  {{user|Mark}},  {{user|Thijs}}, (add yourself) | [[Gametype:Cargo_Concept| Cargo Concept]] | 5 |1024x512 Sub-Arctic |r14607 [[GRF|#openttdcoop-GRF-Pack 7.2]]| A plan with several one-way circles was choosen. All back bone hubs were [[Junctionary_-_3-Way_BBH|three-way]], splitting traffic in two directions. The game ended with over a 1000 trains and a staggering 500+ road vehicles without jams. |119|Image:PSG119.png|the town drop}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 118|10.11.08-23.11.08| {{user|Addi}}, (add yourself) | [[Gametype:ICE_SBahn|ICE + Sbahn]] | 7 |1024x512 Temperate |r14573 [[GRF|#openttdcoop-GRF-Pack 7.2]]| The map used in this plan was a custom scenario based around rebuilding the metro network for a large city which was destroyed during the Second World War. In this game we used a lot of selfregulating S-Bahns. |118|Image:PSG118.PNG|Showing Tarningwell Ridge's brand new selfregulating S-Bahn, which it got after the old metro was destroyed during WWII}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 117|21.10.08-10.11.08| {{user|Kommer}},  {{user|andyp}}, {{user|SmatZ}}, {{user|Progman}}, {{user|Kirov}}, {{user|tneo}}, (add yourself) | [[Gametype:Cargo_Concept| Cargo Concept]] | 7 |512x512 Temperate |r14565 [[GRF|#openttdcoop-GRF-Pack 7.2]]| THis game started with a revolutionary plan by Dih. Later on in the game there was too much cargo to transport and it was too hard to add 2 or 3 lanes to all loops so we finished the game when we had 1000 trains&lt;br /&gt;
&lt;br /&gt;
Note: This patch was capured by the [http://www.openttdcoop.org/blog/2008/11/04/timelapse-patch-on-a-psg/ timelapse patch]. |117|Image:PSG117.png|A BBH }}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 116|10.10.08-21.10.08| {{user|Rob}},  {{user|andyp}}, {{user|tneo}}, (add yourself) | [[Gametype:Cargo_Concept| Cargo Concept]] | 7 |1024x256 Temperate |r14469 [[GRF|#openttdcoop-GRF-Pack 7.2]]| A game with a lot of water and a lot of separate islands using Pikka's Basic Industries (PBI). This game was plagued by the low production level of the industries, and the fact that the mines and wells kept closing. (This is a &amp;quot;feature&amp;quot; of PBI where mines and wells have a fixed amount of materials to produce, then &amp;quot;dry up&amp;quot;.) The network that never really got busy, even at the end.  This would have worked better with a shorter TL to generate more traffic, as well as smooth out the economy. |116|Image:PSG116.png|The big sawmill pickup, which unfortunately wasn't very busy }}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 115|19.09.08-10.10.08|{{user|Chris booth}}, {{user|Avdg}}, {{user|Addi}},  {{user|Kirov}}, {{user|Levi}}, (add yourself) | [[Gametype:Cargo_Concept| Cargo Concept]] | 2 | 512x512 Temperate |r14412+ [[GRF|#openttdcoop-GRF-Pack 7.2]]| This was a TL2 game that was played for 20 days. In the end it ended up with more that 1500 trains and a 6 line CML, it has 4BBH's and intermediate SLHs at regual pacing. The game ended at about 85% completions, as we had a few minor jams left and not all industies were connected. |115|Image:PSG115.png|3 Way BBH 4 lanes west to north lanes lanes join from east }}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 114|14.09.08-19.09.08|{{user|Chris booth}}, {{user|planetmaker}}, {{user|Rob}}, {{user|Kirov}}, {{user|andyp}}, {{user|tneo}}, (add yourself) | [[Gametype:Cargo_Concept| Cargo Concept]] | 7 | 256 x 256 Temperate |r14316+ [[GRF|#openttdcoop-GRF-Pack 7.2]]| This game was over planed for. The planing stage took to long, and a plan the would have been suited for a map of 1024^2 rather than this small map emerged to win. the plan had a 5 way central hub, this was the only BBH. With train that had a max speed of 50MPH / 80Km/h and only 100 train the network didnt have any traffic problems. |114|Image:PSG114.png| 5 way BBH 01}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 113|08.09.08-14.09.08|{{user|Chris booth}}, {{user|planetmaker}}, {{user|kais58}}, {{user|Rob}}, (add yourself) | [[Gametype:Cargo_Concept| Cargo Concept]] | 5 / 7 | 256 x 2048 Temperate |r14268+ [[GRF|#openttdcoop-GRF-Pack 7.2]]| This map featured much water and a plan which had a long ML where short ML branched to the secondary industries in regular intervals. The result was finally a quite efficient network with many bridges which supported more than 900 trains. |113|Image:PSG113.png| bottleneck BBH 02}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 112|?.08.08-08.09.08|{{user|Chris booth}}, {{user|kais58}}, {{user|Rob}}, {{user|Thraxian}}, {{user|Kirov}}, {{user|andyp}}, (add yourself) |Cargo (inner-city pax)| 5 / 7 | 512 x 512 Subtropical |r14215+ [[GRF|#openttdcoop-GRF-Pack 7.2]]| This plan had a large cargo network delivering everything to a single large town drop. The goal of the plan was to grow the city to a population of 500,000. The coastal location of the city required heavy terraforming to achieve the goal. |112|Image:psg112.png| BBH 05 was one the most congested part of the network until it was rebuilt}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 111|27.08.08-?.08.08|{{user|Rob}}, {{user|Osai}}, (add yourself) |Road Vehicles Only | 1 :) | ?x? Arctic (alpine) |r?+ [[GRF|#openttdcoop-GRF-Pack 7.2]]| This was a road vehicle-only game. We had over 1,300 road vehicles by the time the game ended. Several different station designs were used to see which type provided the best performance. |111|Image:PSG111.png| ...}}&lt;/div&gt;</summary>
		<author><name>Avdg</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=PublicServer:Archive_-_Games_111_-_120&amp;diff=9202</id>
		<title>PublicServer:Archive - Games 111 - 120</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=PublicServer:Archive_-_Games_111_-_120&amp;diff=9202"/>
				<updated>2008-12-07T14:25:40Z</updated>
		
		<summary type="html">&lt;p&gt;Avdg: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;{{PublicServerArchiveMenu}}&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 119|23.11.08-07.12.08|  {{user|tneo}},  {{user|Mark}},  {{user|Thijs}}, {{user|avdg}}, (add yourself) | [[Gametype:Cargo_Concept| Cargo Concept]] | 5 |1024x512 Sub-Arctic |r14607 [[GRF|#openttdcoop-GRF-Pack 7.2]]| A plan with several one-way circles was choosen. All back bone hubs were [[Junctionary_-_3-Way_BBH|three-way]], splitting traffic in two directions. The game ended with over a 1000 trains and a staggering 500+ road vehicles without jams. |119|Image:PSG119.png|imageinfo}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 118|10.11.08-23.11.08| {{user|Addi}}, (add yourself) | [[Gametype:ICE_SBahn|ICE + Sbahn]] | 7 |1024x512 Temperate |r14573 [[GRF|#openttdcoop-GRF-Pack 7.2]]| The map used in this plan was a custom scenario based around rebuilding the metro network for a large city which was destroyed during the Second World War. In this game we used a lot of selfregulating S-Bahns. |118|Image:PSG118.PNG|Showing Tarningwell Ridge's brand new selfregulating S-Bahn, which it got after the old metro was destroyed during WWII}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 117|21.10.08-10.11.08| {{user|Kommer}},  {{user|andyp}}, {{user|SmatZ}}, {{user|Progman}}, {{user|Kirov}}, {{user|tneo}}, (add yourself) | [[Gametype:Cargo_Concept| Cargo Concept]] | 7 |512x512 Temperate |r14565 [[GRF|#openttdcoop-GRF-Pack 7.2]]| THis game started with a revolutionary plan by Dih. Later on in the game there was too much cargo to transport and it was too hard to add 2 or 3 lanes to all loops so we finished the game when we had 1000 trains&lt;br /&gt;
&lt;br /&gt;
Note: This patch was capured by the [http://www.openttdcoop.org/blog/2008/11/04/timelapse-patch-on-a-psg/ timelapse patch]. |117|Image:PSG117.png|A BBH }}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 116|10.10.08-21.10.08| {{user|Rob}},  {{user|andyp}}, {{user|tneo}}, (add yourself) | [[Gametype:Cargo_Concept| Cargo Concept]] | 7 |1024x256 Temperate |r14469 [[GRF|#openttdcoop-GRF-Pack 7.2]]| A game with a lot of water and a lot of separate islands using Pikka's Basic Industries (PBI). This game was plagued by the low production level of the industries, and the fact that the mines and wells kept closing. (This is a &amp;quot;feature&amp;quot; of PBI where mines and wells have a fixed amount of materials to produce, then &amp;quot;dry up&amp;quot;.) The network that never really got busy, even at the end.  This would have worked better with a shorter TL to generate more traffic, as well as smooth out the economy. |116|Image:PSG116.png|The big sawmill pickup, which unfortunately wasn't very busy }}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 115|19.09.08-10.10.08|{{user|Chris booth}}, {{user|Avdg}}, {{user|Addi}},  {{user|Kirov}}, {{user|Levi}}, (add yourself) | [[Gametype:Cargo_Concept| Cargo Concept]] | 2 | 512x512 Temperate |r14412+ [[GRF|#openttdcoop-GRF-Pack 7.2]]| This was a TL2 game that was played for 20 days. In the end it ended up with more that 1500 trains and a 6 line CML, it has 4BBH's and intermediate SLHs at regual pacing. The game ended at about 85% completions, as we had a few minor jams left and not all industies were connected. |115|Image:PSG115.png|3 Way BBH 4 lanes west to north lanes lanes join from east }}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 114|14.09.08-19.09.08|{{user|Chris booth}}, {{user|planetmaker}}, {{user|Rob}}, {{user|Kirov}}, {{user|andyp}}, {{user|tneo}}, (add yourself) | [[Gametype:Cargo_Concept| Cargo Concept]] | 7 | 256 x 256 Temperate |r14316+ [[GRF|#openttdcoop-GRF-Pack 7.2]]| This game was over planed for. The planing stage took to long, and a plan the would have been suited for a map of 1024^2 rather than this small map emerged to win. the plan had a 5 way central hub, this was the only BBH. With train that had a max speed of 50MPH / 80Km/h and only 100 train the network didnt have any traffic problems. |114|Image:PSG114.png| 5 way BBH 01}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 113|08.09.08-14.09.08|{{user|Chris booth}}, {{user|planetmaker}}, {{user|kais58}}, {{user|Rob}}, (add yourself) | [[Gametype:Cargo_Concept| Cargo Concept]] | 5 / 7 | 256 x 2048 Temperate |r14268+ [[GRF|#openttdcoop-GRF-Pack 7.2]]| This map featured much water and a plan which had a long ML where short ML branched to the secondary industries in regular intervals. The result was finally a quite efficient network with many bridges which supported more than 900 trains. |113|Image:PSG113.png| bottleneck BBH 02}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 112|?.08.08-08.09.08|{{user|Chris booth}}, {{user|kais58}}, {{user|Rob}}, {{user|Thraxian}}, {{user|Kirov}}, {{user|andyp}}, (add yourself) |Cargo (inner-city pax)| 5 / 7 | 512 x 512 Subtropical |r14215+ [[GRF|#openttdcoop-GRF-Pack 7.2]]| This plan had a large cargo network delivering everything to a single large town drop. The goal of the plan was to grow the city to a population of 500,000. The coastal location of the city required heavy terraforming to achieve the goal. |112|Image:psg112.png| BBH 05 was one the most congested part of the network until it was rebuilt}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 111|27.08.08-?.08.08|{{user|Rob}}, {{user|Osai}}, (add yourself) |Road Vehicles Only | 1 :) | ?x? Arctic (alpine) |r?+ [[GRF|#openttdcoop-GRF-Pack 7.2]]| This was a road vehicle-only game. We had over 1,300 road vehicles by the time the game ended. Several different station designs were used to see which type provided the best performance. |111|Image:PSG111.png| ...}}&lt;/div&gt;</summary>
		<author><name>Avdg</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=File:PSG119.png&amp;diff=9201</id>
		<title>File:PSG119.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=File:PSG119.png&amp;diff=9201"/>
				<updated>2008-12-07T14:23:50Z</updated>
		
		<summary type="html">&lt;p&gt;Avdg: uploaded a new version of &amp;quot;File:PSG119.png&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Avdg</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=File:PSG119.png&amp;diff=9200</id>
		<title>File:PSG119.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=File:PSG119.png&amp;diff=9200"/>
				<updated>2008-12-07T14:22:41Z</updated>
		
		<summary type="html">&lt;p&gt;Avdg: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Avdg</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=PublicServer:Archive_-_Games_111_-_120&amp;diff=9198</id>
		<title>PublicServer:Archive - Games 111 - 120</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=PublicServer:Archive_-_Games_111_-_120&amp;diff=9198"/>
				<updated>2008-12-07T12:17:33Z</updated>
		
		<summary type="html">&lt;p&gt;Avdg: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;{{PublicServerArchiveMenu}}&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 119|23.11.08-09.12.08| (add yourself) | [[Gametype:Cargo_Concept| Cargo Concept]] | 5 |1024x512 Sub-Arctic |r14607 [[GRF|#openttdcoop-GRF-Pack 7.2]]| Gameinfo. |119|Image:PSG119.PNG|imageinfo}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 118|10.11.08-23.11.08| {{user|Addi}}, (add yourself) | [[Gametype:ICE_SBahn|ICE + Sbahn]] | 7 |1024x512 Temperate |r14573 [[GRF|#openttdcoop-GRF-Pack 7.2]]| The map used in this plan was a custom scenario based around rebuilding the metro network for a large city which was destroyed during the Second World War. In this game we used a lot of selfregulating S-Bahns. |118|Image:PSG118.PNG|Showing Tarningwell Ridge's brand new selfregulating S-Bahn, which it got after the old metro was destroyed during WWII}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 117|21.10.08-10.11.08| {{user|Kommer}},  {{user|andyp}}, {{user|SmatZ}}, {{user|Progman}}, {{user|Kirov}}, {{user|tneo}}, (add yourself) | [[Gametype:Cargo_Concept| Cargo Concept]] | 7 |512x512 Temperate |r14565 [[GRF|#openttdcoop-GRF-Pack 7.2]]| THis game started with a revolutionary plan by Dih. Later on in the game there was too much cargo to transport and it was too hard to add 2 or 3 lanes to all loops so we finished the game when we had 1000 trains&lt;br /&gt;
&lt;br /&gt;
Note: This patch was capured by the [http://www.openttdcoop.org/blog/2008/11/04/timelapse-patch-on-a-psg/ timelapse patch]. |117|Image:PSG117.png|A BBH }}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 116|10.10.08-21.10.08| {{user|Rob}},  {{user|andyp}}, {{user|tneo}}, (add yourself) | [[Gametype:Cargo_Concept| Cargo Concept]] | 7 |1024x256 Temperate |r14469 [[GRF|#openttdcoop-GRF-Pack 7.2]]| A game with a lot of water and a lot of separate islands using Pikka's Basic Industries (PBI). This game was plagued by the low production level of the industries, and the fact that the mines and wells kept closing. (This is a &amp;quot;feature&amp;quot; of PBI where mines and wells have a fixed amount of materials to produce, then &amp;quot;dry up&amp;quot;.) The network that never really got busy, even at the end.  This would have worked better with a shorter TL to generate more traffic, as well as smooth out the economy. |116|Image:PSG116.png|The big sawmill pickup, which unfortunately wasn't very busy }}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 115|19.09.08-10.10.08|{{user|Chris booth}}, {{user|Avdg}}, {{user|Addi}},  {{user|Kirov}}, {{user|Levi}}, (add yourself) | [[Gametype:Cargo_Concept| Cargo Concept]] | 2 | 512x512 Temperate |r14412+ [[GRF|#openttdcoop-GRF-Pack 7.2]]| This was a TL2 game that was played for 20 days. In the end it ended up with more that 1500 trains and a 6 line CML, it has 4BBH's and intermediate SLHs at regual pacing. The game ended at about 85% completions, as we had a few minor jams left and not all industies were connected. |115|Image:PSG115.png|3 Way BBH 4 lanes west to north lanes lanes join from east }}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 114|14.09.08-19.09.08|{{user|Chris booth}}, {{user|planetmaker}}, {{user|Rob}}, {{user|Kirov}}, {{user|andyp}}, {{user|tneo}}, (add yourself) | [[Gametype:Cargo_Concept| Cargo Concept]] | 7 | 256 x 256 Temperate |r14316+ [[GRF|#openttdcoop-GRF-Pack 7.2]]| This game was over planed for. The planing stage took to long, and a plan the would have been suited for a map of 1024^2 rather than this small map emerged to win. the plan had a 5 way central hub, this was the only BBH. With train that had a max speed of 50MPH / 80Km/h and only 100 train the network didnt have any traffic problems. |114|Image:PSG114.png| 5 way BBH 01}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 113|08.09.08-14.09.08|{{user|Chris booth}}, {{user|planetmaker}}, {{user|kais58}}, {{user|Rob}}, (add yourself) | [[Gametype:Cargo_Concept| Cargo Concept]] | 5 / 7 | 256 x 2048 Temperate |r14268+ [[GRF|#openttdcoop-GRF-Pack 7.2]]| This map featured much water and a plan which had a long ML where short ML branched to the secondary industries in regular intervals. The result was finally a quite efficient network with many bridges which supported more than 900 trains. |113|Image:PSG113.png| bottleneck BBH 02}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 112|?.08.08-08.09.08|{{user|Chris booth}}, {{user|kais58}}, {{user|Rob}}, {{user|Thraxian}}, {{user|Kirov}}, {{user|andyp}}, (add yourself) |Cargo (inner-city pax)| 5 / 7 | 512 x 512 Subtropical |r14215+ [[GRF|#openttdcoop-GRF-Pack 7.2]]| This plan had a large cargo network delivering everything to a single large town drop. The goal of the plan was to grow the city to a population of 500,000. The coastal location of the city required heavy terraforming to achieve the goal. |112|Image:psg112.png| BBH 05 was one the most congested part of the network until it was rebuilt}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 111|27.08.08-?.08.08|{{user|Rob}}, {{user|Osai}}, (add yourself) |Road Vehicles Only | 1 :) | ?x? Arctic (alpine) |r?+ [[GRF|#openttdcoop-GRF-Pack 7.2]]| This was a road vehicle-only game. We had over 1,300 road vehicles by the time the game ended. Several different station designs were used to see which type provided the best performance. |111|Image:PSG111.png| ...}}&lt;/div&gt;</summary>
		<author><name>Avdg</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=PublicServer:Archive_-_Games_111_-_120&amp;diff=9197</id>
		<title>PublicServer:Archive - Games 111 - 120</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=PublicServer:Archive_-_Games_111_-_120&amp;diff=9197"/>
				<updated>2008-12-07T12:13:19Z</updated>
		
		<summary type="html">&lt;p&gt;Avdg: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;{{PublicServerArchiveMenu}}&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 119|23.11.08-09.12.08| (add yourself) | [[Gametype:Cargo_Concept| Cargo Concept]] | ? |?x? Sub-Arctic |r14607 [[GRF|#openttdcoop-GRF-Pack 7.2]]| Gameinfo. |119|Image:PSG119.PNG|imageinfo}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 118|10.11.08-23.11.08| {{user|Addi}}, (add yourself) | [[Gametype:ICE_SBahn|ICE + Sbahn]] | 7 |1024x512 Temperate |r14573 [[GRF|#openttdcoop-GRF-Pack 7.2]]| The map used in this plan was a custom scenario based around rebuilding the metro network for a large city which was destroyed during the Second World War. In this game we used a lot of selfregulating S-Bahns. |118|Image:PSG118.PNG|Showing Tarningwell Ridge's brand new selfregulating S-Bahn, which it got after the old metro was destroyed during WWII}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 117|21.10.08-10.11.08| {{user|Kommer}},  {{user|andyp}}, {{user|SmatZ}}, {{user|Progman}}, {{user|Kirov}}, {{user|tneo}}, (add yourself) | [[Gametype:Cargo_Concept| Cargo Concept]] | 7 |512x512 Temperate |r14565 [[GRF|#openttdcoop-GRF-Pack 7.2]]| THis game started with a revolutionary plan by Dih. Later on in the game there was too much cargo to transport and it was too hard to add 2 or 3 lanes to all loops so we finished the game when we had 1000 trains&lt;br /&gt;
&lt;br /&gt;
Note: This patch was capured by the [http://www.openttdcoop.org/blog/2008/11/04/timelapse-patch-on-a-psg/ timelapse patch]. |117|Image:PSG117.png|A BBH }}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 116|10.10.08-21.10.08| {{user|Rob}},  {{user|andyp}}, {{user|tneo}}, (add yourself) | [[Gametype:Cargo_Concept| Cargo Concept]] | 7 |1024x256 Temperate |r14469 [[GRF|#openttdcoop-GRF-Pack 7.2]]| A game with a lot of water and a lot of separate islands using Pikka's Basic Industries (PBI). This game was plagued by the low production level of the industries, and the fact that the mines and wells kept closing. (This is a &amp;quot;feature&amp;quot; of PBI where mines and wells have a fixed amount of materials to produce, then &amp;quot;dry up&amp;quot;.) The network that never really got busy, even at the end.  This would have worked better with a shorter TL to generate more traffic, as well as smooth out the economy. |116|Image:PSG116.png|The big sawmill pickup, which unfortunately wasn't very busy }}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 115|19.09.08-10.10.08|{{user|Chris booth}}, {{user|Avdg}}, {{user|Addi}},  {{user|Kirov}}, {{user|Levi}}, (add yourself) | [[Gametype:Cargo_Concept| Cargo Concept]] | 2 | 512x512 Temperate |r14412+ [[GRF|#openttdcoop-GRF-Pack 7.2]]| This was a TL2 game that was played for 20 days. In the end it ended up with more that 1500 trains and a 6 line CML, it has 4BBH's and intermediate SLHs at regual pacing. The game ended at about 85% completions, as we had a few minor jams left and not all industies were connected. |115|Image:PSG115.png|3 Way BBH 4 lanes west to north lanes lanes join from east }}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 114|14.09.08-19.09.08|{{user|Chris booth}}, {{user|planetmaker}}, {{user|Rob}}, {{user|Kirov}}, {{user|andyp}}, {{user|tneo}}, (add yourself) | [[Gametype:Cargo_Concept| Cargo Concept]] | 7 | 256 x 256 Temperate |r14316+ [[GRF|#openttdcoop-GRF-Pack 7.2]]| This game was over planed for. The planing stage took to long, and a plan the would have been suited for a map of 1024^2 rather than this small map emerged to win. the plan had a 5 way central hub, this was the only BBH. With train that had a max speed of 50MPH / 80Km/h and only 100 train the network didnt have any traffic problems. |114|Image:PSG114.png| 5 way BBH 01}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 113|08.09.08-14.09.08|{{user|Chris booth}}, {{user|planetmaker}}, {{user|kais58}}, {{user|Rob}}, (add yourself) | [[Gametype:Cargo_Concept| Cargo Concept]] | 5 / 7 | 256 x 2048 Temperate |r14268+ [[GRF|#openttdcoop-GRF-Pack 7.2]]| This map featured much water and a plan which had a long ML where short ML branched to the secondary industries in regular intervals. The result was finally a quite efficient network with many bridges which supported more than 900 trains. |113|Image:PSG113.png| bottleneck BBH 02}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 112|?.08.08-08.09.08|{{user|Chris booth}}, {{user|kais58}}, {{user|Rob}}, {{user|Thraxian}}, {{user|Kirov}}, {{user|andyp}}, (add yourself) |Cargo (inner-city pax)| 5 / 7 | 512 x 512 Subtropical |r14215+ [[GRF|#openttdcoop-GRF-Pack 7.2]]| This plan had a large cargo network delivering everything to a single large town drop. The goal of the plan was to grow the city to a population of 500,000. The coastal location of the city required heavy terraforming to achieve the goal. |112|Image:psg112.png| BBH 05 was one the most congested part of the network until it was rebuilt}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 111|27.08.08-?.08.08|{{user|Rob}}, {{user|Osai}}, (add yourself) |Road Vehicles Only | 1 :) | ?x? Arctic (alpine) |r?+ [[GRF|#openttdcoop-GRF-Pack 7.2]]| This was a road vehicle-only game. We had over 1,300 road vehicles by the time the game ended. Several different station designs were used to see which type provided the best performance. |111|Image:PSG111.png| ...}}&lt;/div&gt;</summary>
		<author><name>Avdg</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=PublicServer:Archive_-_Games_111_-_120&amp;diff=9196</id>
		<title>PublicServer:Archive - Games 111 - 120</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=PublicServer:Archive_-_Games_111_-_120&amp;diff=9196"/>
				<updated>2008-12-07T12:11:58Z</updated>
		
		<summary type="html">&lt;p&gt;Avdg: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;{{PublicServerArchiveMenu}}&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 119|23.11.08-09.12.08| (add yourself) | [[Gametype:Cargo_Concept| Cargo Concept]] | 7 |1024x512 Sub-Arctic |r14607 [[GRF|#openttdcoop-GRF-Pack 7.2]]| Gameinfo. |119|Image:PSG119.PNG|imageinfo}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 118|10.11.08-23.11.08| {{user|Addi}}, (add yourself) | [[Gametype:ICE_SBahn|ICE + Sbahn]] | 7 |1024x512 Temperate |r14573 [[GRF|#openttdcoop-GRF-Pack 7.2]]| The map used in this plan was a custom scenario based around rebuilding the metro network for a large city which was destroyed during the Second World War. In this game we used a lot of selfregulating S-Bahns. |118|Image:PSG118.PNG|Showing Tarningwell Ridge's brand new selfregulating S-Bahn, which it got after the old metro was destroyed during WWII}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 117|21.10.08-10.11.08| {{user|Kommer}},  {{user|andyp}}, {{user|SmatZ}}, {{user|Progman}}, {{user|Kirov}}, {{user|tneo}}, (add yourself) | [[Gametype:Cargo_Concept| Cargo Concept]] | 7 |512x512 Temperate |r14565 [[GRF|#openttdcoop-GRF-Pack 7.2]]| THis game started with a revolutionary plan by Dih. Later on in the game there was too much cargo to transport and it was too hard to add 2 or 3 lanes to all loops so we finished the game when we had 1000 trains&lt;br /&gt;
&lt;br /&gt;
Note: This patch was capured by the [http://www.openttdcoop.org/blog/2008/11/04/timelapse-patch-on-a-psg/ timelapse patch]. |117|Image:PSG117.png|A BBH }}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 116|10.10.08-21.10.08| {{user|Rob}},  {{user|andyp}}, {{user|tneo}}, (add yourself) | [[Gametype:Cargo_Concept| Cargo Concept]] | 7 |1024x256 Temperate |r14469 [[GRF|#openttdcoop-GRF-Pack 7.2]]| A game with a lot of water and a lot of separate islands using Pikka's Basic Industries (PBI). This game was plagued by the low production level of the industries, and the fact that the mines and wells kept closing. (This is a &amp;quot;feature&amp;quot; of PBI where mines and wells have a fixed amount of materials to produce, then &amp;quot;dry up&amp;quot;.) The network that never really got busy, even at the end.  This would have worked better with a shorter TL to generate more traffic, as well as smooth out the economy. |116|Image:PSG116.png|The big sawmill pickup, which unfortunately wasn't very busy }}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 115|19.09.08-10.10.08|{{user|Chris booth}}, {{user|Avdg}}, {{user|Addi}},  {{user|Kirov}}, {{user|Levi}}, (add yourself) | [[Gametype:Cargo_Concept| Cargo Concept]] | 2 | 512x512 Temperate |r14412+ [[GRF|#openttdcoop-GRF-Pack 7.2]]| This was a TL2 game that was played for 20 days. In the end it ended up with more that 1500 trains and a 6 line CML, it has 4BBH's and intermediate SLHs at regual pacing. The game ended at about 85% completions, as we had a few minor jams left and not all industies were connected. |115|Image:PSG115.png|3 Way BBH 4 lanes west to north lanes lanes join from east }}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 114|14.09.08-19.09.08|{{user|Chris booth}}, {{user|planetmaker}}, {{user|Rob}}, {{user|Kirov}}, {{user|andyp}}, {{user|tneo}}, (add yourself) | [[Gametype:Cargo_Concept| Cargo Concept]] | 7 | 256 x 256 Temperate |r14316+ [[GRF|#openttdcoop-GRF-Pack 7.2]]| This game was over planed for. The planing stage took to long, and a plan the would have been suited for a map of 1024^2 rather than this small map emerged to win. the plan had a 5 way central hub, this was the only BBH. With train that had a max speed of 50MPH / 80Km/h and only 100 train the network didnt have any traffic problems. |114|Image:PSG114.png| 5 way BBH 01}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 113|08.09.08-14.09.08|{{user|Chris booth}}, {{user|planetmaker}}, {{user|kais58}}, {{user|Rob}}, (add yourself) | [[Gametype:Cargo_Concept| Cargo Concept]] | 5 / 7 | 256 x 2048 Temperate |r14268+ [[GRF|#openttdcoop-GRF-Pack 7.2]]| This map featured much water and a plan which had a long ML where short ML branched to the secondary industries in regular intervals. The result was finally a quite efficient network with many bridges which supported more than 900 trains. |113|Image:PSG113.png| bottleneck BBH 02}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 112|?.08.08-08.09.08|{{user|Chris booth}}, {{user|kais58}}, {{user|Rob}}, {{user|Thraxian}}, {{user|Kirov}}, {{user|andyp}}, (add yourself) |Cargo (inner-city pax)| 5 / 7 | 512 x 512 Subtropical |r14215+ [[GRF|#openttdcoop-GRF-Pack 7.2]]| This plan had a large cargo network delivering everything to a single large town drop. The goal of the plan was to grow the city to a population of 500,000. The coastal location of the city required heavy terraforming to achieve the goal. |112|Image:psg112.png| BBH 05 was one the most congested part of the network until it was rebuilt}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 111|27.08.08-?.08.08|{{user|Rob}}, {{user|Osai}}, (add yourself) |Road Vehicles Only | 1 :) | ?x? Arctic (alpine) |r?+ [[GRF|#openttdcoop-GRF-Pack 7.2]]| This was a road vehicle-only game. We had over 1,300 road vehicles by the time the game ended. Several different station designs were used to see which type provided the best performance. |111|Image:PSG111.png| ...}}&lt;/div&gt;</summary>
		<author><name>Avdg</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=User:Avdg&amp;diff=8720</id>
		<title>User:Avdg</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=User:Avdg&amp;diff=8720"/>
				<updated>2008-10-19T11:17:25Z</updated>
		
		<summary type="html">&lt;p&gt;Avdg: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Date of Birth:''' 16-06-1990&lt;br /&gt;
&lt;br /&gt;
'''Location:''' Gent, Belgium&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Started playing TT:''' 2008&lt;br /&gt;
&lt;br /&gt;
'''Joined OpenTTDCoop:''' 2008 - PSG 106&lt;br /&gt;
&lt;br /&gt;
'''Pro since:''' not yet&lt;br /&gt;
&lt;br /&gt;
'''Strengths:''' Trying to help others, likes to find bugs but not to abuse them&lt;br /&gt;
&lt;br /&gt;
'''Weakness:''' TF (but less), online at weekends, loves too much rules and standards, sometimes noobish&lt;br /&gt;
&lt;br /&gt;
'''Likes:''' Signal logics&lt;br /&gt;
&lt;br /&gt;
'''Dislikes:''' Planes/Boats/Non-TF/ &amp;gt;50% water with only small islands/ Changing good working pieces into testcircuits&lt;/div&gt;</summary>
		<author><name>Avdg</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=User:Avdg&amp;diff=8719</id>
		<title>User:Avdg</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=User:Avdg&amp;diff=8719"/>
				<updated>2008-10-19T11:16:01Z</updated>
		
		<summary type="html">&lt;p&gt;Avdg: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Date of Birth:''' 16-06-1990&lt;br /&gt;
&lt;br /&gt;
'''Location:''' Gent, Belgium&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Started playing TT:''' 2008&lt;br /&gt;
&lt;br /&gt;
'''Joined OpenTTDCoop:''' 2008 - PSG 106&lt;br /&gt;
&lt;br /&gt;
'''Pro since:''' not yet&lt;br /&gt;
&lt;br /&gt;
'''Strengths:''' Trying to help others, likes to find bugs but not to abuse them&lt;br /&gt;
&lt;br /&gt;
'''Weakness:''' TF (but less), online at weekends, loves too much rules and standards, sometimes noobish&lt;br /&gt;
&lt;br /&gt;
'''Likes:''' Signal logics&lt;br /&gt;
&lt;br /&gt;
'''Dislikes:''' Planes/Boats/Non-TF/ &amp;gt;50% water with only small islands&lt;/div&gt;</summary>
		<author><name>Avdg</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=User:Avdg&amp;diff=8705</id>
		<title>User:Avdg</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=User:Avdg&amp;diff=8705"/>
				<updated>2008-10-10T17:05:02Z</updated>
		
		<summary type="html">&lt;p&gt;Avdg: New page: '''Date of Birth:''' 16-06-1990  '''Location:''' Gent, Belgium   '''Started playing TT:''' 2008  '''Joined OpenTTDCoop:''' 2008 - PSG 106  '''Pro since:''' ---  '''Strengths:''' Trying to ...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Date of Birth:''' 16-06-1990&lt;br /&gt;
&lt;br /&gt;
'''Location:''' Gent, Belgium&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Started playing TT:''' 2008&lt;br /&gt;
&lt;br /&gt;
'''Joined OpenTTDCoop:''' 2008 - PSG 106&lt;br /&gt;
&lt;br /&gt;
'''Pro since:''' ---&lt;br /&gt;
&lt;br /&gt;
'''Strengths:''' Trying to help others, likes to find bugs but not to abuse them&lt;br /&gt;
&lt;br /&gt;
'''Weakness:''' TF (but less), online at weekends, loves too much rules and standards, sometimes noobish&lt;br /&gt;
&lt;br /&gt;
'''Likes:''' Signal logics&lt;br /&gt;
&lt;br /&gt;
'''Dislikes:''' Planes/Boats/Non-TF/ &amp;gt;50% water with only small islands&lt;/div&gt;</summary>
		<author><name>Avdg</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=PublicServer:Archive_-_Games_111_-_120&amp;diff=8704</id>
		<title>PublicServer:Archive - Games 111 - 120</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=PublicServer:Archive_-_Games_111_-_120&amp;diff=8704"/>
				<updated>2008-10-10T16:54:01Z</updated>
		
		<summary type="html">&lt;p&gt;Avdg: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;{{PublicServerArchiveMenu}}&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 115|19.09.08-10.10.08|{{user|Chris booth}}, {{user|Avdg}},  (add yourself) | [[Gametype:Cargo_Concept| Cargo Concept]] | 2 | 512x512 Temperate |r14412+ [[GRF|#openttdcoop-GRF-Pack 7.2]]| This was a TL2 game that was played for 20 days. In the end it ended up with more that 1500 trains and a 6 line CML, it has 4BBH's and intermediate SLHs at regual pacing. The game ended at about 85% completions, as we had a few minor jams left and not all industies were connected. |115|Image:PSG115.png|3 Way BBH 4 lanes west to north lanes lanes join from east }}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 114|14.09.08-19.09.08|{{user|Chris booth}}, {{user|planetmaker}}, {{user|Rob}}, {{user|Kirov}}, (add yourself) | [[Gametype:Cargo_Concept| Cargo Concept]] | 7 | 256 x 256 Temperate |r14316+ [[GRF|#openttdcoop-GRF-Pack 7.2]]| This game was over planed for. The planing stage took to long, and a plan the would have been suited for a map of 1024^2 rather than this small map emerged to win. the plan had a 5 way central hub, this was the only BBH. With train that had a max speed of 50MPH / 80Km/h and only 100 train the network didnt have any traffic problems. |114|Image:PSG114.png| 5 way BBH 01}}&lt;br /&gt;
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{{Archive_PublicServer|Public Server Game 113|08.09.08-14.09.08|{{user|Chris booth}}, {{user|planetmaker}}, {{user|kais58}}, {{user|Rob}}, (add yourself) | [[Gametype:Cargo_Concept| Cargo Concept]] | 5 / 7 | 256 x 2048 Temperate |r14268+ [[GRF|#openttdcoop-GRF-Pack 7.2]]| This map featured much water and a plan which had a long ML where short ML branched to the secondary industries in regular intervals. The result was finally a quite efficient network with many bridges which supported more than 900 trains. |113|Image:PSG113.png| bottleneck BBH 02}}&lt;br /&gt;
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{{Archive_PublicServer|Public Server Game 112|?.08.08-08.09.08|{{user|Chris booth}}, {{user|kais58}}, {{user|Rob}}, {{user|Thraxian}}, {{user|Kirov}}, {{user|andyp}}, (add yourself) |Cargo (inner-city pax)| 5 / 7 | 512 x 512 Subtropical |r14215+ [[GRF|#openttdcoop-GRF-Pack 7.2]]| This plan had a large cargo network delivering everything to a single large town drop. The goal of the plan was to grow the city to a population of 500,000. The coastal location of the city required heavy terraforming to achieve the goal. |112|Image:psg112.png| BBH 05 was one the most congested part of the network until it was rebuilt}}&lt;br /&gt;
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{{Archive_PublicServer|Public Server Game 111|27.08.08-?.08.08|{{user|Rob}}, {{user|Osai}}, (add yourself) |Road Vehicles Only | 1 :) | ?x? Arctic (alpine) |r?+ [[GRF|#openttdcoop-GRF-Pack 7.2]]| This was a road vehicle-only game. We had over 1,300 road vehicles by the time the game ended. Several different station designs were used to see which type provided the best performance. |111|Image:PSG111.png| ...}}&lt;/div&gt;</summary>
		<author><name>Avdg</name></author>	</entry>

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