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		<id>https://wiki.openttdcoop.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Bassals</id>
		<title>#openttdcoop wiki - User contributions [en]</title>
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		<updated>2026-04-28T15:32:50Z</updated>
		<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=Line_sync&amp;diff=13979</id>
		<title>Line sync</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=Line_sync&amp;diff=13979"/>
				<updated>2013-02-07T18:53:35Z</updated>
		
		<summary type="html">&lt;p&gt;Bassals: /* X-Sync */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Definition ==&lt;br /&gt;
Line sync, or '''sync''' for short, is a term used in coop games when splitting a line (in most cases, a [[mainline]]).  The split lines are &amp;quot;in sync&amp;quot; if they are the same length, and &amp;quot;out of sync&amp;quot; if one is shorter than the other.&lt;br /&gt;
&lt;br /&gt;
Sync is especially important on dense networks (lots of trains on the same line) to ensure that the line continues to flow at maximum speed without interruption.&lt;br /&gt;
&lt;br /&gt;
Lines that are in sync will typically shift one or more tiles (N-1, where N is the number of routes from before the shift to the end of the shift).&lt;br /&gt;
&lt;br /&gt;
== Seeing the Difference ==&lt;br /&gt;
&lt;br /&gt;
Below are two screenshots.  One contains lines that are &amp;quot;in sync&amp;quot;, and the other contains lines that are &amp;quot;out of sync&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:Tunnel_Flow.png|250px|frame|left|In Sync]]&lt;br /&gt;
[[Image:Desync.png|250px|frame|right|Out of Sync]]&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Checking Line Sync ==&lt;br /&gt;
The easiest way to check line sync is to use OpenTTD's measuring tool.  Starting at the split, count the number of straight tracks on each route until the lines merge again.  Also count the number of diagonal tracks.  If all routes have the same number of straight tracks and the same number of diagonal tracks, the lines are in sync.  Due to the difference in length between a straight and diagonal track, it is not always safe to assume that two diagonal tracks count as one straight track (especially on very dense networks).&lt;br /&gt;
&lt;br /&gt;
[[Image:Measuring.png|250px|frame|left|Measuring Line Sync]]&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Multi-line Sync ==&lt;br /&gt;
In cases where more than 2 tracks must be sync'd, it is often helpful to remember that trains should enter and leave the set of tracks from alternate corners of the bounding rectangle.  If they enter from the southwest, they should all leave via the northeast corner.&lt;br /&gt;
&lt;br /&gt;
[[Image:Multiline_sync.png|250px|frame|left|Multi-line Sync]]&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Station Sync ==&lt;br /&gt;
{{reqscreenshot}}&lt;br /&gt;
Line sync also applies to stations.  If station platforms are out of sync, the resulting slowdown could impact station throughput.&lt;br /&gt;
&lt;br /&gt;
[[Image:image_needed.png|250px|frame|left|Station Sync]]&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Synchronized corners ==&lt;br /&gt;
When synchronizing tracks that go around corners, take special care to count the diagonal tracks.  In some cases, it may be impossible to create an accurate sync.  &lt;br /&gt;
&lt;br /&gt;
[[Image:image_needed.png|250px|frame|left|Sync around corners]]&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== X-Sync ==&lt;br /&gt;
Below is a special sync case.  It uses an X crossing between two split tracks to maintain line sync.  Note that while an [[Signal gap|evil-X]] is typically frowned upon, this case is ok because both tracks should not be in use at the same time (because trains came from the same original track).&lt;br /&gt;
&lt;br /&gt;
[[Image:X-Sync.png|250px|frame|left|X-sync]]&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Mainline]]&lt;br /&gt;
* [[User:KenjiE20/Webster#Line_split_.28tunnels.29_calculator|Webster's helper function]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;br /&gt;
[[Category:Advanced Networking]]&lt;/div&gt;</summary>
		<author><name>Bassals</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=Guides:Load_Balancers&amp;diff=13850</id>
		<title>Guides:Load Balancers</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=Guides:Load_Balancers&amp;diff=13850"/>
				<updated>2012-12-18T20:02:08Z</updated>
		
		<summary type="html">&lt;p&gt;Bassals: Redirected page to Balancing&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#redirect[[Balancing]]&lt;/div&gt;</summary>
		<author><name>Bassals</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=Two-way_signals&amp;diff=13562</id>
		<title>Two-way signals</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=Two-way_signals&amp;diff=13562"/>
				<updated>2012-11-27T18:55:55Z</updated>
		
		<summary type="html">&lt;p&gt;Bassals: Redirected page to Two-way-Signals&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#redirect[[Two-way-Signals]]&lt;/div&gt;</summary>
		<author><name>Bassals</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=Penalties&amp;diff=13559</id>
		<title>Penalties</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=Penalties&amp;diff=13559"/>
				<updated>2012-11-27T18:55:39Z</updated>
		
		<summary type="html">&lt;p&gt;Bassals: /* yapf.rail_firstred_twoway_eol = true */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Penalties are used by YAPF (Yet Another PathFinder) to determine which route a train should take between its current position and its destination. Penalties can be pretty much everything; the amount of trains driving the same route, a road crossing, a red two-way signal, a slope, a short curve... It's worth noting that trains ignore penalties if they don't have orders. The reason for this is pretty simple; if trains don't have a destination there is no reason to determine the cost of the route. For you this means that you should always give trains an order, even if the order is to go to a dummy station and can't actually be reached. This may be relevant for dummy trains or trains on timers.Below is a list of the penalties and their respective values used in r17814.&lt;br /&gt;
NOTE: These values tend to change quite often, so don't rely on them being up-to-date.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre width=&amp;quot;35%&amp;quot;&amp;gt;&lt;br /&gt;
yapf.rail_firstred_twoway_eol = true&lt;br /&gt;
yapf.rail_firstred_penalty = 1000&lt;br /&gt;
yapf.rail_firstred_exit_penalty = 10000&lt;br /&gt;
yapf.rail_lastred_penalty = 1000&lt;br /&gt;
yapf.rail_lastred_exit_penalty = 10000&lt;br /&gt;
yapf.rail_station_penalty = 1000&lt;br /&gt;
yapf.rail_slope_penalty = 200&lt;br /&gt;
yapf.rail_curve45_penalty = 300&lt;br /&gt;
yapf.rail_curve90_penalty = 600&lt;br /&gt;
yapf.rail_depot_reverse_penalty = 5000&lt;br /&gt;
yapf.rail_crossing_penalty = 300&lt;br /&gt;
yapf.rail_look_ahead_max_signals = 10&lt;br /&gt;
yapf.rail_look_ahead_signal_p0 = 500&lt;br /&gt;
yapf.rail_look_ahead_signal_p1 = -100&lt;br /&gt;
yapf.rail_look_ahead_signal_p2 = 5&lt;br /&gt;
yapf.rail_doubleslip_penalty = 100&lt;br /&gt;
yapf.rail_longer_platform_penalty = 800&lt;br /&gt;
yapf.rail_longer_platform_per_tile_penalty = 0&lt;br /&gt;
yapf.rail_shorter_platform_penalty = 4000&lt;br /&gt;
yapf.rail_shorter_platform_per_tile_penalty = 0&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Natural behaviour==&lt;br /&gt;
In regular games, you usually don't have to worry about penalties. The only thing you may want to keep in mind is that you'll want to keep mainlines pretty much equally long. It's not that important that they are exactly level and exactly equally long (I doubt this is even possible), but make sure that you don't have one mainline that is going over massive hills all the time while another stays at the same level or there is one taking huge detours all the time and a parallel one is perfectly straight. Especially with long distances this may make a tiny difference when [[balancing]] but you probably won't notice.&lt;br /&gt;
&lt;br /&gt;
==yapf.rail_firstred_twoway_eol = true==&lt;br /&gt;
This setting is always on in our games. eol stands for end-of-line, this means that a red [[two-way]] is actually an infinite penalty, a train will do pretty much everything to avoid running into a red two-way. This goes for regular two-way signals and pre-signals, two-way pbs are a different case we'll talk about later. To see the power of a red two-way have a look at the image below:&lt;br /&gt;
&lt;br /&gt;
[[File:red_twoway.PNG|400px|thumb|none|This train happily takes all penalties on the much longer route, just to avoid the red two-way]]&lt;br /&gt;
&lt;br /&gt;
The same situation but with a one-way red signal:&lt;br /&gt;
&lt;br /&gt;
[[File:red_oneway.PNG|400px|thumb|none|This train waits for the signal to become green rather than taking a ride on our penalty roller coaster]]&lt;br /&gt;
&lt;br /&gt;
This behavior is quite useful using advanced techniques such as [[SML]] or [[Self-regulating_Network|SRNW]]. You can find more information in the article about [[two-way signals]].&lt;br /&gt;
You should be careful not to force trains to take a huge loop by accident, though it's unlikely you'll manage to do so.&lt;br /&gt;
&lt;br /&gt;
==Fine tuning using penalties==&lt;br /&gt;
Penalties can be used if you want to discourage trains from taking a certain route. Before PBS was introduced we used single tile stations for this, now we usually use two-way PBS signals facing backwards. In [[SML]]-games we sometimes increase the penalty for yapf.rail_pbs_signal_back_penalty to 10,000, to match up with the penalty for stations that was used when SML was invented.&lt;br /&gt;
&lt;br /&gt;
==PBS penalties==&lt;br /&gt;
&lt;br /&gt;
YAPP (Yet Another PBS Patch) introduced the following new penalties:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre width=&amp;quot;35%&amp;quot;&amp;gt;&lt;br /&gt;
yapf.rail_pbs_cross_penalty = 300&lt;br /&gt;
yapf.rail_pbs_station_penalty = 800&lt;br /&gt;
yapf.rail_pbs_signal_back_penalty = 1500&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
These penalties mostly make sure trains prefer to take a slightly longer path to a destination rather than crossing an existing one, they should not be changed.&lt;br /&gt;
&lt;br /&gt;
==Road penalties==&lt;br /&gt;
&lt;br /&gt;
Additionally, YAPF uses the following penalties and respective values for road vehicle path finding:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre width=&amp;quot;35%&amp;quot;&amp;gt;&lt;br /&gt;
yapf.road_slope_penalty = 200&lt;br /&gt;
yapf.road_curve_penalty = 100&lt;br /&gt;
yapf.road_crossing_penalty = 300&lt;br /&gt;
yapf.road_stop_penalty = 800&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
These are provided mainly for completeness sake and should not be changed.&lt;/div&gt;</summary>
		<author><name>Bassals</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=Template:PZG&amp;diff=13379</id>
		<title>Template:PZG</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=Template:PZG&amp;diff=13379"/>
				<updated>2012-11-18T11:13:49Z</updated>
		
		<summary type="html">&lt;p&gt;Bassals: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;&amp;lt;includeonly&amp;gt;[[ProZone:Archive_-_Games_{{#expr:10*ceil( {{{1}}} /10)-9}}_-_{{#expr:10*ceil( {{{1}}} /10)}}#gameid_{{{1}}}|{{{2|PZG{{{1}}}}}}]]&amp;lt;/includeonly&amp;gt;&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
This template creates a link to the archive entry of a ProZone Game. The first parameter is the number of the game. The optional second parameter is the text of the link.&lt;br /&gt;
&lt;br /&gt;
Examples:&lt;br /&gt;
*&amp;lt;tt&amp;gt;&amp;lt;nowiki&amp;gt;{{PZG|2}}&amp;lt;/nowiki&amp;gt;&amp;lt;/tt&amp;gt; generates {{PZG|2}}&lt;br /&gt;
*&amp;lt;tt&amp;gt;&amp;lt;nowiki&amp;gt;{{PZG|10}}&amp;lt;/nowiki&amp;gt;&amp;lt;/tt&amp;gt; generates {{PZG|10}}&lt;br /&gt;
*&amp;lt;tt&amp;gt;&amp;lt;nowiki&amp;gt;{{PZG|11}}&amp;lt;/nowiki&amp;gt;&amp;lt;/tt&amp;gt; generates {{PZG|11}}&lt;br /&gt;
*&amp;lt;tt&amp;gt;&amp;lt;nowiki&amp;gt;{{PZG|17|Text}}&amp;lt;/nowiki&amp;gt;&amp;lt;/tt&amp;gt; generates {{PZG|17|Text}}&lt;/div&gt;</summary>
		<author><name>Bassals</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=Template:PSG&amp;diff=13376</id>
		<title>Template:PSG</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=Template:PSG&amp;diff=13376"/>
				<updated>2012-11-18T11:13:08Z</updated>
		
		<summary type="html">&lt;p&gt;Bassals: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;&amp;lt;includeonly&amp;gt;[[PublicServer:Archive_-_Games_{{padleft:{{#expr:10*ceil( {{{1}}} /10)-9}}|2}}_-_{{#expr:10*ceil( {{{1}}} /10)}}#gameid_{{padleft:{{{1}}}|2}}|{{{2|PSG{{{1}}}}}}]]&amp;lt;/includeonly&amp;gt;&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
This template creates a link to the archive entry of a Public Server Game. The first parameter is the number of the game. The optional second parameter is the text of the link. Games with unusual numbering such as [[PublicServer:Archive_-_Games_01_-_10#gameid_062|PSG06.2]] do not work.&lt;br /&gt;
&lt;br /&gt;
Examples:&lt;br /&gt;
*&amp;lt;tt&amp;gt;&amp;lt;nowiki&amp;gt;{{PSG|2}}&amp;lt;/nowiki&amp;gt;&amp;lt;/tt&amp;gt; generates {{PSG|2}}&lt;br /&gt;
*&amp;lt;tt&amp;gt;&amp;lt;nowiki&amp;gt;{{PSG|03}}&amp;lt;/nowiki&amp;gt;&amp;lt;/tt&amp;gt; generates {{PSG|03}}&lt;br /&gt;
*&amp;lt;tt&amp;gt;&amp;lt;nowiki&amp;gt;{{PSG|10}}&amp;lt;/nowiki&amp;gt;&amp;lt;/tt&amp;gt; generates {{PSG|10}}&lt;br /&gt;
*&amp;lt;tt&amp;gt;&amp;lt;nowiki&amp;gt;{{PSG|11}}&amp;lt;/nowiki&amp;gt;&amp;lt;/tt&amp;gt; generates {{PSG|11}}&lt;br /&gt;
*&amp;lt;tt&amp;gt;&amp;lt;nowiki&amp;gt;{{PSG|22|Text}}&amp;lt;/nowiki&amp;gt;&amp;lt;/tt&amp;gt; generates {{PSG|22|Text}}&lt;/div&gt;</summary>
		<author><name>Bassals</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=Template:Archive_RecordsPZ&amp;diff=13373</id>
		<title>Template:Archive RecordsPZ</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=Template:Archive_RecordsPZ&amp;diff=13373"/>
				<updated>2012-11-16T15:36:11Z</updated>
		
		<summary type="html">&lt;p&gt;Bassals: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| style = &amp;quot;border: 1px solid black; margin: 5px; 0px;&amp;quot; cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|style = &amp;quot;border-bottom: 1px solid black; background: #00ff00;&amp;quot; align=&amp;quot;center&amp;quot; width=&amp;quot;20%&amp;quot; |{{{1}}}&lt;br /&gt;
|style = &amp;quot;border-bottom: 1px solid black;&amp;quot; align=&amp;quot;left&amp;quot; | '''Download:''' {{#if:{{{alt-link|}}}|[{{{alt-link}}}  Pro Zone Game {{{2}}} Final]|[http://www.openttdcoop.org/files/prozone_archive/ProZoneGame_{{{2}}}_Final.sav  Pro Zone Game {{{2}}} Final]}} / {{PZG|{{{2}}}|Archive entry for this game}}&lt;br /&gt;
|-&lt;br /&gt;
|colspan=2|{{{3}}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;noinclude&amp;gt;[[Category:Templates|{{PAGENAME}}]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Bassals</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=Template:PSG&amp;diff=13370</id>
		<title>Template:PSG</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=Template:PSG&amp;diff=13370"/>
				<updated>2012-11-16T15:35:27Z</updated>
		
		<summary type="html">&lt;p&gt;Bassals: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;&amp;lt;includeonly&amp;gt;[[PublicServer:Archive_-_Games_{{padleft:{{#expr:10*ceil( {{{1}}} /10)-9}}|2}}_-_{{#expr:10*ceil( {{{1}}} /10)}}#gameid_{{padleft:{{{1}}}|2}}|{{{2|Archive entry for PSG{{{1}}}}}}]]&amp;lt;/includeonly&amp;gt;&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
This template creates a link to the archive entry of a Public Server Game. The first parameter is the number of the game. The optional second parameter is the text of the link. The games with unusual numbering such as [[PublicServer:Archive_-_Games_01_-_10#gameid_062|PSG06.2]] do not work.&lt;br /&gt;
&lt;br /&gt;
Examples:&lt;br /&gt;
*&amp;lt;tt&amp;gt;&amp;lt;nowiki&amp;gt;{{PSG|2}}&amp;lt;/nowiki&amp;gt;&amp;lt;/tt&amp;gt; generates {{PSG|2}}&lt;br /&gt;
*&amp;lt;tt&amp;gt;&amp;lt;nowiki&amp;gt;{{PSG|03}}&amp;lt;/nowiki&amp;gt;&amp;lt;/tt&amp;gt; generates {{PSG|03}}&lt;br /&gt;
*&amp;lt;tt&amp;gt;&amp;lt;nowiki&amp;gt;{{PSG|10}}&amp;lt;/nowiki&amp;gt;&amp;lt;/tt&amp;gt; generates {{PSG|10}}&lt;br /&gt;
*&amp;lt;tt&amp;gt;&amp;lt;nowiki&amp;gt;{{PSG|11}}&amp;lt;/nowiki&amp;gt;&amp;lt;/tt&amp;gt; generates {{PSG|11}}&lt;br /&gt;
*&amp;lt;tt&amp;gt;&amp;lt;nowiki&amp;gt;{{PSG|22|Text}}&amp;lt;/nowiki&amp;gt;&amp;lt;/tt&amp;gt; generates {{PSG|22|Text}}&lt;/div&gt;</summary>
		<author><name>Bassals</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=Template:PSG&amp;diff=13367</id>
		<title>Template:PSG</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=Template:PSG&amp;diff=13367"/>
				<updated>2012-11-16T15:34:31Z</updated>
		
		<summary type="html">&lt;p&gt;Bassals: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;&amp;lt;includeonly&amp;gt;[[PublicServer:Archive_-_Games_{{padleft:{{#expr:10*ceil( {{{1}}} /10)-9}}|2}}_-_{{#expr:10*ceil( {{{1}}} /10)}}#gameid_{{padleft:{{{1}}}|2}}|{{{2|Archive entry for PSG{{{1}}}}}}]]&amp;lt;/includeonly&amp;gt;&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
This template creates a link to the archive entry of a Public Server Game. The first parameter is the number of the game. The optional second parameter is the text of the link. The games with unusual numbering such as [[PublicServer:Archive_-_Games_01_-_10#gameid_062|PSG06.2]] do not work.&lt;br /&gt;
&lt;br /&gt;
Examples:&lt;br /&gt;
*&amp;lt;tt&amp;gt;&amp;lt;nowiki&amp;gt;{{PSG|2}}&amp;lt;/nowiki&amp;gt;&amp;lt;/tt&amp;gt; generates {{PSG|2}}&lt;br /&gt;
*&amp;lt;tt&amp;gt;&amp;lt;nowiki&amp;gt;{{PSG|2}}&amp;lt;/nowiki&amp;gt;&amp;lt;/tt&amp;gt; generates {{PSG|03}}&lt;br /&gt;
*&amp;lt;tt&amp;gt;&amp;lt;nowiki&amp;gt;{{PSG|10}}&amp;lt;/nowiki&amp;gt;&amp;lt;/tt&amp;gt; generates {{PSG|10}}&lt;br /&gt;
*&amp;lt;tt&amp;gt;&amp;lt;nowiki&amp;gt;{{PSG|11}}&amp;lt;/nowiki&amp;gt;&amp;lt;/tt&amp;gt; generates {{PSG|11}}&lt;br /&gt;
*&amp;lt;tt&amp;gt;&amp;lt;nowiki&amp;gt;{{PSG|22|Text}}&amp;lt;/nowiki&amp;gt;&amp;lt;/tt&amp;gt; generates {{PSG|22|Text}}&lt;/div&gt;</summary>
		<author><name>Bassals</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=Template:PZG&amp;diff=13364</id>
		<title>Template:PZG</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=Template:PZG&amp;diff=13364"/>
				<updated>2012-11-16T15:33:44Z</updated>
		
		<summary type="html">&lt;p&gt;Bassals: Created page with &amp;quot;&amp;lt;onlyinclude&amp;gt;&amp;lt;includeonly&amp;gt;Archive entry for PZG{{{1}}}}}}&amp;lt;/inc...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;&amp;lt;includeonly&amp;gt;[[ProZone:Archive_-_Games_{{#expr:10*ceil( {{{1}}} /10)-9}}_-_{{#expr:10*ceil( {{{1}}} /10)}}#gameid_{{{1}}}|{{{2|Archive entry for PZG{{{1}}}}}}]]&amp;lt;/includeonly&amp;gt;&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
This template creates a link to the archive entry of a ProZone Game. The first parameter is the number of the game. The optional second parameter is the text of the link.&lt;br /&gt;
&lt;br /&gt;
Examples:&lt;br /&gt;
*&amp;lt;tt&amp;gt;&amp;lt;nowiki&amp;gt;{{PZG|2}}&amp;lt;/nowiki&amp;gt;&amp;lt;/tt&amp;gt; generates {{PZG|2}}&lt;br /&gt;
*&amp;lt;tt&amp;gt;&amp;lt;nowiki&amp;gt;{{PZG|10}}&amp;lt;/nowiki&amp;gt;&amp;lt;/tt&amp;gt; generates {{PZG|10}}&lt;br /&gt;
*&amp;lt;tt&amp;gt;&amp;lt;nowiki&amp;gt;{{PZG|11}}&amp;lt;/nowiki&amp;gt;&amp;lt;/tt&amp;gt; generates {{PZG|11}}&lt;br /&gt;
*&amp;lt;tt&amp;gt;&amp;lt;nowiki&amp;gt;{{PZG|17|Text}}&amp;lt;/nowiki&amp;gt;&amp;lt;/tt&amp;gt; generates {{PZG|17|Text}}&lt;/div&gt;</summary>
		<author><name>Bassals</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=Template:Archive_RecordsPS&amp;diff=13361</id>
		<title>Template:Archive RecordsPS</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=Template:Archive_RecordsPS&amp;diff=13361"/>
				<updated>2012-11-16T15:25:43Z</updated>
		
		<summary type="html">&lt;p&gt;Bassals: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| style = &amp;quot;border: 1px solid black; margin: 5px; 0px;&amp;quot; cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|style = &amp;quot;border-bottom: 1px solid black; background: #ffa200;&amp;quot; align=&amp;quot;center&amp;quot; width=&amp;quot;20%&amp;quot; |{{{1}}}&lt;br /&gt;
|style = &amp;quot;border-bottom: 1px solid black;&amp;quot; align=&amp;quot;left&amp;quot; | '''Download:''' {{#if:{{{alt-link|}}}|[{{{alt-link}}}  Public Server Game {{{2}}} Final]|[http://www.openttdcoop.org/files/publicserver_archive/PublicServerGame_{{{2}}}_Final.sav  Public Server Game {{{2}}} Final]}} / {{PSG|{{{2}}}|Archive entry for this game}}&lt;br /&gt;
|-&lt;br /&gt;
|colspan=2|{{{3}}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;noinclude&amp;gt;[[Category:Templates|{{PAGENAME}}]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Bassals</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=Template:PSG&amp;diff=13358</id>
		<title>Template:PSG</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=Template:PSG&amp;diff=13358"/>
				<updated>2012-11-16T15:24:15Z</updated>
		
		<summary type="html">&lt;p&gt;Bassals: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;&amp;lt;includeonly&amp;gt;[[PublicServer:Archive_-_Games_{{padleft:{{#expr:10*ceil( {{{1}}} /10)-9}}|2}}_-_{{#expr:10*ceil( {{{1}}} /10)}}#gameid_{{padleft:{{{1}}}|2}}|{{{2|Archive entry for PSG{{{1}}}}}}]]&amp;lt;/includeonly&amp;gt;&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
This template creates a link to the archive entry of a Public Server Game. The first parameter is the number of the game. The optional second parameter is the text of the link. The games with unusual numbering such as [[PublicServer:Archive_-_Games_01_-_10#gameid_062|PSG06.2]] do not work.&lt;br /&gt;
&lt;br /&gt;
Examples:&lt;br /&gt;
*&amp;lt;tt&amp;gt;&amp;lt;nowiki&amp;gt;{{PSG|2}}&amp;lt;/nowiki&amp;gt;&amp;lt;/tt&amp;gt; generates {{PSG|2}}&lt;br /&gt;
*&amp;lt;tt&amp;gt;&amp;lt;nowiki&amp;gt;{{PSG|10}}&amp;lt;/nowiki&amp;gt;&amp;lt;/tt&amp;gt; generates {{PSG|10}}&lt;br /&gt;
*&amp;lt;tt&amp;gt;&amp;lt;nowiki&amp;gt;{{PSG|11}}&amp;lt;/nowiki&amp;gt;&amp;lt;/tt&amp;gt; generates {{PSG|11}}&lt;br /&gt;
*&amp;lt;tt&amp;gt;&amp;lt;nowiki&amp;gt;{{PSG|22|Text}}&amp;lt;/nowiki&amp;gt;&amp;lt;/tt&amp;gt; generates {{PSG|22|Text}}&lt;/div&gt;</summary>
		<author><name>Bassals</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=Template:PSG&amp;diff=13355</id>
		<title>Template:PSG</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=Template:PSG&amp;diff=13355"/>
				<updated>2012-11-16T15:13:54Z</updated>
		
		<summary type="html">&lt;p&gt;Bassals: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[PublicServer:Archive_-_Games_{{padleft:{{#expr:10*ceil( {{{1}}} /10)-9}}|2}}_-_{{#expr:10*ceil( {{{1}}} /10)}}#gameid_{{padleft:{{{1}}}|2}}|{{{2|Archive entry for PSG{{{1}}}}}}]]&lt;/div&gt;</summary>
		<author><name>Bassals</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=Template:PSG&amp;diff=13352</id>
		<title>Template:PSG</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=Template:PSG&amp;diff=13352"/>
				<updated>2012-11-16T15:07:46Z</updated>
		
		<summary type="html">&lt;p&gt;Bassals: Created page with &amp;quot;Archive entry for PSG{{{1}}}}}}&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[PublicServer:Archive_-_Games_{{#expr:10*ceil( {{{1}}} /10)-9}}_-_{{#expr:10*ceil( {{{1}}} /10)}}#gameid_{{{1}}}|{{{2|Archive entry for PSG{{{1}}}}}}]]&lt;/div&gt;</summary>
		<author><name>Bassals</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=PublicServer:Archive_-_Games_211_-_220&amp;diff=13124</id>
		<title>PublicServer:Archive - Games 211 - 220</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=PublicServer:Archive_-_Games_211_-_220&amp;diff=13124"/>
				<updated>2012-06-05T12:32:03Z</updated>
		
		<summary type="html">&lt;p&gt;Bassals: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PublicServerArchiveMenu}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 220| 19.11.11-3.12.11 |  {{User|V453000}}, {{User|Thraxian}}, {{User|mfb}}, {{User|Sylf}}, {{User|Mazur}}, {{User|MDGrein}}, {{User|thomashauk}}, {{User|Vinnie}}, {{User|LoPo}}, {{User|Dominik2000}}, {{User|TWerkhoven}}, {{User|Tray}}, {{User|Maraxus}},  {{User|Absolutis}},  {{User|Thorinbur}}, {{User|Steven}}, {{User|Bassals}} | Cargo | TL3 | 512 x 512 Temperate | r23321 [[GRF|#openttdcoop-GRF-Pack 8.0]] | Oldschool no newgrf game, after this we made a plan resembling some earlier PSG. We made 8 one-way rings spread around the map. The rings varied from CW to CCW and in a way made a snake ML around the map. These rings had BBH's connecting them which required a lot of upgrading throughout the game. We ended the game with 1634 trains and most rings where 4 lines wide. |220|File:PSG220.png| The final network layout. Orange represent trains. }}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 219| 29.10.11-19.11.11 |  {{User|V453000}}, {{User|mfb}}, {{User|Sylf}}, {{User|Mazur}}, {{User|MDGrein}}, {{User|thomashauk}}, {{User|Vinnie}}, {{User|LoPo}}, {{User|Dominik2000}}, {{User|TWerkhoven}}, {{User|Dilandau}}, {{User|Tray}}, {{User|pugi}}, {{User|Maraxus}},  {{User|Absolutis}}, {{User|Xotic750}},  {{User|Thorinbur}}, {{User|Troy McClure}},  {{User|Alastair}}, {{User|Steven}} | Cargo | TL3 | 512 x 512 Temperate | r23238 [[GRF|#openttdcoop-GRF-Pack 8.0]] | It all started with an empty, watery map. We chose a plan which aimed to fit the landscape as there was not much land already, and at the same time we made long main lines to have a lot of space for hubs. As the game progressed, the long main lines managed to accomodate quite a high amount of trains. So we expanded the whole network and achieved a staggering amount of '''2666 trains''' running. |219|File:PSG219.png| The map. Orange bits represent trains. }}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 218| 10.10.11-29.10.11 |  {{User|V453000}}, {{User|mfb}}, {{User|LoPo}}, {{User|Dilandau}}, {{User|Vinnie}}, {{User|Mazur}}, {{User|Tray}}, {{User|iklucas}},  {{User|pugi}}, {{User|Maraxus}},  {{User|sturmi}}, {{User|LXSJason}}, {{User|Steven}},  {{User|Xotic750}},  {{User|Zyl}},  {{User|sviboorg}} | Cargo | TL4 &amp;amp; free | 512 x 512 Arctic | r23044 [[GRF|#openttdcoop-GRF-Pack 8.0]] | This game had two networks. A mail network between the snowy cities, and a food supply network which fed the cities. Both of the networks were very different but both of them involved quite a large amount of freedom for the players to improvise, be it Sbahns in mail network, or various food deliveries and food plant locations for the supplying network. The ultimate goal was to fill all of the snow into cities which we pretty much reached. In total there were 2100 trains and a handful of road vehicles used. |218|File:PSG218.png| An example showing how brilliantly could something fit the landscape.}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 217| 30.9.11-10.10.11 |  {{User|V453000}}, {{User|mfb}}, {{User|LoPo}}, {{User|Dilandau}}, {{User|Vinnie}}, {{User|LXSJason}}, {{User|Godde}}, {{User|Kangoo}}, {{User|MrD2DG}}, {{User|imus}}, {{User|Tray}}, {{User|Absolutis}}, {{User|theos}}, {{User|aldor}}, {{User|Franco}}, {{User|Maraxus}}, {{User|Steven}}, {{User|BigElephant}} | Cargo | TL7 &amp;amp; 50 | 512 x 1024 Tropic | r22950 [[GRF|#openttdcoop-GRF-Pack 8.0]] | As this map was 2 times bigger than our standard size, we decided to use longer trains than usual so we would not reach that high amounts of trains early and delay some of the lag. By saying we used longer trains than usual is meant we used train length 50(fifty!) for goods trains and combined it with TL7 for primary trains. Due to the absence of BBHs, the different lengths did not make any problems. After expanding a few lines to the ML, we ended up having 1200 trains out of which only 31 were goods/food trains. |217|File:PSG217.png| Mixed TL main line with spaced lines to keep ML straight and avoid CL50 problems.}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 216| 22.9.11-30.9.11 |  {{User|V453000}}, {{User|mfb}}, {{User|hylje}}, {{User|Vinnie}}, {{User|LoPo}}, {{User|LXSJason}}, {{User|Godde}}, {{User|Kangoo}}, {{User|MrD2DG}}, {{User|Dilandau}}, {{User|imus}}, {{User|Tray}}, {{User|leshrac}}, {{User|Absolutis}}, {{User|theos}}, {{User|md}}, {{User|Sleeper}}, {{User|Vindicaire}} | Cargo | TL2 | 256 x 256 Temperate | r22950 [[GRF|#openttdcoop-GRF-Pack 8.0]] | Square map, original land generator, two oneway rings connected with 4 spokes. If that reminds you of ProZoneGame 5, then you are correct. This game had the exact same plan with the difference of engines. This game used TL2 AL10 which are insanely strong and fill the lines like crazy. The other difference was that this map was 4x smaller. After expanding many places we have reached over 1800 trains on this tiny map. |216|File:PSG216.png| TRAINS! TRAINS EVERYWHERE!.}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 215| 18.9.11-22.9.11 |  {{User|V453000}}, {{User|mfb}}, {{User|XeryusTC}}, {{User|Vinnie}}, {{User|LoPo}}, {{User|LXSJason}}, {{User|Godde}}, {{User|Kangoo}}, {{User|MrD2DG}}, {{User|Chris_Booth}}, {{User|Dilandau}}, {{User|imus}}, {{User|Tray}}, {{User|leshrac}}, {{User|Absolutis}}, {{User|theos}},{{User|Makjes}} | PAX | TL8 | 128 x 1024 Temperate | r22815 [[GRF|#openttdcoop-GRF-Pack 8.0]] | As the map was very long, we made a very simple ML structure. As we built no BBH, the main line was easy and we focused more on town construction. The game ran so quickly that just in a few days the map was full and we did not even had too many jams. The only thing which ended up quite messy were train orders. Originally we expected all trains to have a home station which was not true for all of them in the end. None the less, game was quick, fun, and ended up with 860 trains in total, no road vehicles were used for Sbahns.  |215|File:PSG215.png| One of the nicer towns on the map.}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 214| 10.9.11-18.9.11 |  {{User|V453000}}, {{User|mfb}}, {{User|Vinnie}}, {{User|Godde}}, {{User|LoPo}},  {{User|LXSJason}}, {{User|Kangoo}}, {{User|Ryton}}, {{User|Dilandau}}, {{User|Tray}}, {{User|iklucas}}, {{User|Absolutis}}, {{User|Sigma}}, {{User|theos}},{{User|Makjes}}, {{User|tomas}} | Cargo | TL5 | 512 x 512 Arctic | r22815 [[GRF|#openttdcoop-GRF-Pack 8.0]] | Main idea was a refitting SRNW. Every SL had an amount of trains to work with and those train refit to the appropriate cargo they needed. As it was quite open to creative solutions, this resulted in people teaming up and setting up their sidelines freely. This was not only extremely fun to play as it broke the client record, but it was also quite nice to look at due to the variety. Soon we noticed that our starting LLL_RRR mainline is definitely not going to be enough for long and we had to expand. Traffic was adding up so quickly that before we actually started, we needed 5L_5R. As the game progressed, the network required 7L_7R on the busiest end and our BBH grew super big as we reached 1200 trains in total.  |214|File:PSG214.png| Probably the best use of everything ever by V453000.}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 213| 27.8.11-10.9.11 |  {{User|V453000}}, {{User|mfb}}, {{User|ODM}}, {{User|Sylf}}, {{User|MrD2DG}}, {{User|Vinnie}}, {{User|Godde}}, {{User|LoPo}}, {{User|Dilandau}}, {{User|Tray}},  {{User|Dilandau}}, {{User|iklucas}}, {{User|Absolutis}}, {{User|Sigma}}, {{User|theos}}, {{User|LXSJason}} | Cargo | TL4 | 512 x 512 Temperate | r22815 [[GRF|#openttdcoop-GRF-Pack 8.0]] | This game was forged with iron ore - steel - goods refit which only NARS allows reasonably. This took a few things with it. Starting with using oil just as a &amp;quot;filling&amp;quot; cargo to make all steel trains pick up 100% of goods, making all the drops shuffled around . As we had double headed ASEAs, they were 10k hp instead of 14k hp strong. This resulted in full trains having significantly slower acceleration so we had to carefully prioritize full trains just like on MSH 03, or even make their acceleration place on a steep downhill just like on BBH 01 to make lines fuller and save our 4-line terminus station. Aside from symmetric 4way SLH 03 or reverser SLH 11, there was a whole lot of interesting primary stations with overflows and eyecandy all around the map. After almost the whole network was 4L_4R and had over 1100 trains, the game has successfully ended with just minor random jams. |213|File:PSG213.png| Fully balanced 4-line terminus refit station with stack-proof depots. }}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 212| 12.8.11-27.8.11 |  {{User|Chris_Booth}}, {{User|mfb}}, {{User|Kangoo}}, {{User|Ryton}}, {{User|Sylf}}, {{User|MrD2DG}}, {{User|V453000}}, {{User|persil}}, {{User|Tray}}, {{User|Absolutis}}, {{User|Godde}}, {{User|Sigma}}, {{User|theos}}, {{User|JesseW}}, {{User|Keiya}} | Cargo &amp;amp; Pax | TL5 | 512 x 512 Arctic | r22815 [[GRF|#openttdcoop-GRF-Pack 8.0]] | For this game, we were given a scenario.  It has somewhat watery AND hilly landscape with five cities.  Our task was to cultivate the resources from farms, mines and wells, and serve the local cities, as well as give the residents the means of transportation.  The plan we chose did not work well, and the game became somewhat painful.  But in the end, we were able to deploy just over 800 trains, and 80 ships to do the task, and the network was mostly running smooth. |212|File:PSG212.png| Transfer station from the land to the sea. }}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 211| 7.8.11-12.8.11 |  {{User|XeryusTC}}, {{User|V453000}}, {{User|mfb}}, {{User|Absolutis}}, {{User|Sylf}}, {{User|Twerkhoven}}, {{User|Kangoo}}, {{User|Ryton}}, {{User|Mazur}}, {{User|MrD2DG}}, {{User|valhallasw}}, {{User|Sigma}}, {{User|Iklucas}} | Cargo | TL2 | 256 x 256 Subtropic | r22727 [[GRF|#openttdcoop-GRF-Pack 8.0]] | A TTT maglev game packed with fun. The four circle network made for some nice spots. On as small map as 256x256 tiles we reached an amount of 800 trains which is quite satisfying. The most dense spot was our town drop, being regularly visited by more than 400 trains. |211|File:PSG211.png| The town drop, multiple times rebuilt to cope with the train counts.}}&lt;/div&gt;</summary>
		<author><name>Bassals</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=Evil_mode&amp;diff=13111</id>
		<title>Evil mode</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=Evil_mode&amp;diff=13111"/>
				<updated>2012-05-21T12:20:07Z</updated>
		
		<summary type="html">&lt;p&gt;Bassals: Redirected page to Destructive Interference&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#redirect[[Destructive Interference]]&lt;/div&gt;</summary>
		<author><name>Bassals</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=Prio&amp;diff=13041</id>
		<title>Prio</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=Prio&amp;diff=13041"/>
				<updated>2012-03-23T15:27:07Z</updated>
		
		<summary type="html">&lt;p&gt;Bassals: Redirected page to Priority&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Priority]]&lt;/div&gt;</summary>
		<author><name>Bassals</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=PublicServer:Archive_-_Games_221_-_230&amp;diff=13040</id>
		<title>PublicServer:Archive - Games 221 - 230</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=PublicServer:Archive_-_Games_221_-_230&amp;diff=13040"/>
				<updated>2012-03-22T22:58:20Z</updated>
		
		<summary type="html">&lt;p&gt;Bassals: correcting the TL in PSG222&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PublicServerArchiveMenu}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 229| 14.03.12-20.03.12 | {{User|V453000}}, {{User|mfb}}, {{User|Tray}}, {{User|Absolutis}}, {{User|Maraxus}}, {{User|Bassals}}, {{User|Hazzard}}, {{user|Firestar}} | Cargo | RV | 64 x 256 Toyland | r23974 [[GRF|#openttdcoop-GRF-Pack 8.0]] | This game was a followup to PSG 226. Compared to that game we used a lot more concepts to get a flowing RV network. A completely new one was used in the station seen in screenshot chosen for this game. In the end 1994 RVs were running. |229|File:psg229.png| A new concept used in this game - selfregulated RV station. }}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 228| 03.03.12-14.03.12 | {{User|V453000}}, {{User|mfb}}, {{User|LoPo}}, {{User|Tray}}, {{User|Mazur}}, {{User|Maraxus}}, {{User|Bassals}}, {{User|Twerkhoven}}, {{user|Xav}}, {{user|elecRules}}, {{user|TroyMcClure}}, {{user|Cogwheel}} | PAX | TL8 | 512 x 512 Temperate | r23974 [[GRF|#openttdcoop-GRF-Pack 8.0]] | The aim of this game was to grow one gigantic city over the whole map. We shortly discovered that it is not possible to do. Unfortunately many of our Sbahns were not built for high capacity and the ML was underestimated as well. So we decided to end this game instead of fixing all the various problems, and we could try sometime later again. |228|File:psg228.png| The plan, you wont find it in game so it is here. }}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 227| 20.02.12 - 03.03.12 | {{User|V453000}}, {{User|mfb}}, {{User|LoPo}}, {{User|Tray}}, {{User|Mazur}}, {{User|Maraxus}}, {{User|Bassals}}, {{User|Twerkhoven}}, {{User|Brumi}}, {{user|cornjuliox}}, {{user|Xav}}, {{user|sane}}| Cargo | TL6 | 512 x 512 Arctic | r23974 [[GRF|#openttdcoop-GRF-Pack 8.0]] | This time we used a completely new feature which lets us limit train speed by timetable. We simply made all trains on the ML go 111kmh by this order and used a large variety of engines as a reward. This did not result only in eyecandy, but also extremely low curve lengths of less than CL2 as the straight tracks technically had CL1. A fun game which ended up with almost 1200 trains running. |227|File:psg227.png| The arctic forests made it again and wood drop ended up as the largest station. MSH02 goes to wood drop and expanding it was particularly peculiar. }}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 226| 04.02.12 - 20.02.12| {{User|Mark}}, {{User|V453000}}, {{User|mfb}}, {{User|LoPo}}, {{User|Tray}}, {{User|Mazur}}, {{User|Maraxus}}, {{User|Chris Booth}}, {{User|Sylf}}, {{User|Bassals}}, {{User|Twerkhoven}}, {{User|Brumi}}, {{user|cornjuliox}}, {{user|Xav}}, {{user|sane}}| Cargo | RV + Ships| 256 x 256 Tropic | r23902 [[GRF|#openttdcoop-GRF-Pack 8.0]] | A very atypical game which intended to use some alternative means of transport, RVs and ships to be precise. Unfortunately we have not reached sufficient amount of RVs to make our network intense in any spot. This came due to a few reasons, firstly we had realistic acceleration for RVs on. This means they slow less in corners, and we had 0% slope steepness. Both points combined, it increases the amount of RVs we need to make the game get interesting and require some network fixing. Secondly we had 200 ships on the map which not only increased the CPU requirements, but also made us not build larger secondary RV pickup stations which was a shame. Learning from our mistakes, we hope to do it better next time. |226|File:psg226.png| One of the two getting-there stations. A station with good traffic should require penalty stations. }}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 225| 04.02.12 - 13.02.12| {{User|V453000}}, {{User|Mark}}, {{User|LoPo}}, {{User|mfb}}, {{User|Tray}}, {{User|Mazur}}, {{User|Maraxus}}, {{User|Chris Booth}}, {{User|Sylf}}, {{User|Bassals}}, {{User|Twerkhoven}}, {{User|Brumi}}, {{user|cornjuliox}}, {{user|Xav}}, {{user|sane}}| Cargo | TL3| 512 x 256 Arctic | r23902 [[GRF|#openttdcoop-GRF-Pack 8.0]] | This time we chose a refit game with only wood-paper-goods refit. To make the ML traffic spread good we made a town drop at each SL so majority of trains went in a loop and spread traffic evenly. As there was absolute freedom of SL structure, we have seen many different sidelines from various transfers through standard SL all the way to SRNW. As the network had no BBHs, it was easy to expand all the way to 8L_8R and maintain a staggering count of 2100 trains. |225|File:psg225.png| How a refit station ends up when it has 8 lines. }}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 224| 19.01.12 - 4.02.12| {{User|V453000}}, {{User|Mark}}, {{User|LoPo}}, {{User|mfb}}, {{User|ODM}}, {{User|Vinnie}}, {{User|StarLite}}, {{User|XeryusTC}}, {{User|Tray}}, {{User|Mazur}}, {{User|Maraxus}}, {{User|Chris Booth}}, {{User|Sylf}}, {{User|Bassals}}, {{User|Twerkhoven}}, {{User|Brumi}}, {{user|sam0737}}, {{user|cornjuliox}}, {{user|Xav}}, {{user|sane}}| Cargo-like PAX | TL2| 512 x 256 Temperate | r23820 [[GRF|#openttdcoop-GRF-Pack 8.0]] | This was a PAX game with a cargo-styled network. The towns had standard primary stations to pick up passengers and the trains drove them directly to one of the four drop MS, with no transfers. The choice of where to drop was intended to provide some load balancing for the whole network. |224|alt-link=http://wiki.openttdcoop.org/images/a/af/PublicServerGame_224_Final.sav|File:psg224-bad.png| A city in the early game }}&lt;br /&gt;
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{{Archive_PublicServer|Public Server Game 223| 11.01.12-19.01.12 | {{User|V453000}}, {{User|Mark}}, {{User|LoPo}}, {{User|mfb}}, {{User|Vinnie}}, {{User|StarLite}}, {{User|XeryusTC}}, {{User|Chris Booth}}, {{User|Sylf}}, {{User|Bassals}}, {{User|Twerkhoven}}, {{User|Brumi}}, {{User|andyp}}| SRNW Cargo | TL3| 256 x 256 Temperate | r23755 [[GRF|#openttdcoop-GRF-Pack 8.0]] | This game featured a one-way loop with a drop at either and and split empty and full trains. The whole network was selfregulating with smart SLs taking trains off the ML.  |223|alt-link=http://wiki.openttdcoop.org/images/7/71/PublicServerGame_223_Final.sav|File:psg223.png| V's cat.}}&lt;br /&gt;
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{{Archive_PublicServer|Public Server Game 222| 24.12.11-11.01.12 | {{User|V453000}}, {{User|Mark}}, {{User|LoPo}}, {{User|mfb}}, {{User|Vinnie}}, {{User|StarLite}}, {{User|XeryusTC}}, {{User|Chris Booth}}, {{User|Sylf}}, {{User|Bassals}}, {{User|Twerkhoven}}, {{User|Brumi}}, {{User|andyp}}| FIRS Cargo | TL3 + RVs| 512 x 512 Temperate | r23755 [[GRF|#openttdcoop-GRF-Pack 8.0]] | FIRS Industrial Renewal Set was loaded for this game, which means 42 different industries and 29 different cargos.  An ambitious plan with 12 BBHs, 12 MSHs and 12 main stations was chosen, add 13 SLHs and 2000 trains and you got a game bordering to insanity even by openttdcoop standards. In the end all main stations were well serviced and 2000 trains flowed smoothly. |222|File:psg222.png| The map.}}&lt;br /&gt;
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{{Archive_PublicServer|Public Server Game 221| 3.12.11-24.12.11 | {{User|V453000}}, {{User|Thraxian}}, {{User|ODM}}, {{User|Mazur}}, {{User|Sylf}}, {{User|mfb}}, {{User|Vinnie}}, {{User|Absolutis}}, {{User|Maraxus}}, {{User|dlrs365}}, {{User|LoPo}}, {{User|MDGrein}}, {{User|Brumi}}, {{User|Bassals}} | PAX | TL3, S-bahns vary | 512 x 264 Temperate | r23596 [[GRF|#openttdcoop-GRF-Pack 8.0]] | This game was all about passengers. We made a mainline network to transport them to different ICE terminals. Each terminal had a loading and unloading platform, this allowed us to transport the passengers from another ICE terminal into town with the return trip of our S-Bahn train. We made 1,085 trains where 2/3rd is being used on S-Bahns. With the 2cc train set we could make some really nice S-Bahns with tight curves, or we could make short metro trains with a huge loading capacity. Also the do not let towns grow above snow line made some interesting towns.  |221|File:221.png| A nice town in the valley.}}&lt;/div&gt;</summary>
		<author><name>Bassals</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=Map_Preparation&amp;diff=12899</id>
		<title>Map Preparation</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=Map_Preparation&amp;diff=12899"/>
				<updated>2012-02-14T19:50:32Z</updated>
		
		<summary type="html">&lt;p&gt;Bassals: these pages could be merged&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Merge|Game Creation}}&lt;br /&gt;
= Creating good maps with proper settings =&lt;br /&gt;
&lt;br /&gt;
Creating a map may seem like both easy or difficult, depending upon how you look at it. If done with a bit of care, it's not difficult to create a map which can be played on a multiplayer server without trouble and without requiring further changes. The key to this is to prepare afitting list of '''newgrfs''' and to choose the right '''advanced settings''' '''''BEFORE''''' you actually start to '''create the map'''. The latter can then be done by a simple &amp;quot;random map&amp;quot; and you're done.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Choosing the right newgrfs ==&lt;br /&gt;
Before you actually start creating a map, you have to choose from the main OpenTTD screen the newgrfs you want the new game to use. Subsequent modification may work, but it may also introduce all kinds of bugs which can render a game unplayable. General rule: per grf type choose only ONE single grf. When choosing grfs, mind that some grfs require a certain climate – especially important for industry and train set grfs.&lt;br /&gt;
&lt;br /&gt;
- first grf is always the #openttdcoop grfpack version grf&lt;br /&gt;
- then add grfs which modify landscape like trees, OpenGFX,…&lt;br /&gt;
- then add station grfs&lt;br /&gt;
- add grfs which modify the infrastructure like depots, tracks, roads, bridges, foundations, town replacements&lt;br /&gt;
- add grfs for ships&lt;br /&gt;
- add grfs for planes&lt;br /&gt;
- add grfs for road vehicles&lt;br /&gt;
- add ONE grf for a train set&lt;br /&gt;
&lt;br /&gt;
Use only one newgrf per vehicle type. Especially obey this rule concerning train sets.&lt;br /&gt;
&lt;br /&gt;
The GRFs that are currently supported by our server are those in the #openttdcoop newgrf pack and those found on bananas. You should have them already, if you play on our server regularily. If you use newgrfs from bananas make sure to update and use the lastest version of them.&lt;br /&gt;
&lt;br /&gt;
Now, check the grf list in a game whether there are any incompatibilities or requirements like one grf has to go before another – fix those. At this stage you also might want to set grf parameters for some grf. Most road, town and vehicle sets take grf parameter to modify their behaviour. Have a look at the supplied readme files for details. E.g. the 2cc train set allows to control the pricing and running costs as well as the choice of available trains via grf parameters.&lt;br /&gt;
&lt;br /&gt;
[[File:apply_newgrfchanges.png]]&lt;br /&gt;
&lt;br /&gt;
Use the grf presets to save your selection of grfs for future reference – it’s a nice selection which you may want to refer to later :) . Don’t forget to apply the changes you made.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Advanced Settings ==&lt;br /&gt;
Now, that you have chosen the grfs, make sure you use appropriate config or advanced settings. Some can be changed on the fly during the running game, but there's a range of advanced settings which cannot be changed on a multiplayer server. The important settings, which cannot be changed in a running game are set in bold. The other explicitly mentioned options are highly recommended.&lt;br /&gt;
&lt;br /&gt;
=== Advanced settings - construction tab ===&lt;br /&gt;
[[File:advsettings_construction.png]]&lt;br /&gt;
&lt;br /&gt;
You want to allow building on slopes and also all kind of bridges. Don’t reduce the distance where refineries can be built too much, keep it at 32&lt;br /&gt;
=== advanced settings - vehicles tab ===&lt;br /&gt;
[[File:advsettings_vehicles.png]]&lt;br /&gt;
&lt;br /&gt;
Here are some really important settings:&lt;br /&gt;
&lt;br /&gt;
* '''Enable realistic acceleration for trains = ON''': or slopes will really slow down trains&lt;br /&gt;
* '''Forbid trains and ships to make 90 deg turns = ON''': everything else is plain ugly and some track layouts won’t work anymore&lt;br /&gt;
* Pathfinders: Use the recommended ones&lt;br /&gt;
* never expire vehicles = ON: why not allow building of all vehicles?&lt;br /&gt;
* Disable servicing when breakdowns set to none = ON&lt;br /&gt;
* '''Enable wagon speed limits = OFF''': we usually prefer faster trains&lt;br /&gt;
* '''Plane speed factor = 1/1''': if we use planes as money maker we need fast planes.&lt;br /&gt;
* Enable timetabling for vehicles = ON: sure we want to use this feature sometimes&lt;br /&gt;
* '''Enable multiple NewGRF engine sets: ON''' It will allow different vehicle sets to co-exist.&lt;br /&gt;
&lt;br /&gt;
=== advanced settings - stations tab ===&lt;br /&gt;
[[File:advsettings_stations.png]]&lt;br /&gt;
&lt;br /&gt;
Also here all settings should be exactly as shown. Especially mind the station spread and that the towns allow us to build on their ground our road stops.&lt;br /&gt;
&lt;br /&gt;
=== advanced settings - economy tab ===&lt;br /&gt;
[[File:advsettings_economy.png]]&lt;br /&gt;
&lt;br /&gt;
* Inflation = OFF: we don’t want to have sky-rocketing prices after 300 years of gameplay. Inflation wasn’t designed for such long play.&lt;br /&gt;
* Manual primary industry construction method: anything but off&lt;br /&gt;
* Allow multiple similar industries per town = ON: we want to transport more :)&lt;br /&gt;
* Town growth speed = 1 (Slow): here you want initially stop towns growing much (if at all) before we get to build anything. Off (Town growth speed = 0) is also fine. It can be changed later ingame&lt;br /&gt;
&lt;br /&gt;
=== advanded settings - AI tab ===&lt;br /&gt;
[[File:advsettings_ai.png]]&lt;br /&gt;
&lt;br /&gt;
Disable the AIs.&lt;br /&gt;
&lt;br /&gt;
=== advanced settings - difficulty tab ===&lt;br /&gt;
[[File:difficultysettings.png]]&lt;br /&gt;
&lt;br /&gt;
* '''Maximum no. competitors = 0''': no AIs&lt;br /&gt;
* No of industries = high: they will start dying anyway before we built anything substantial.&lt;br /&gt;
* '''Maximum initial loan = 500,000''': we need some decent start. Many people building need more money than one person.&lt;br /&gt;
* Initial interest rate = 2%: keep it as low as possible&lt;br /&gt;
* Vehicle running costs = Low: yeah, we build networks on the public server.&lt;br /&gt;
* Disasters = OFF&lt;br /&gt;
* City council’s attitude towards area restructuring = Permissive: they already bitch around enough as it is.&lt;br /&gt;
&lt;br /&gt;
Again, save those settings and then, finally, we can go to actually creating the game:&lt;br /&gt;
&lt;br /&gt;
== create map dialogue ==&lt;br /&gt;
There are a few things to consider when choosing a map:&lt;br /&gt;
&lt;br /&gt;
[[File:createmap.png]]&lt;br /&gt;
&lt;br /&gt;
* map size: a map should not be smaller than 256 tiles squared and should not have more than 1 million tiles at most.&lt;br /&gt;
* climate: anything but toyland is acceptable&lt;br /&gt;
* number of towns: rather low, even for PAX games. They clutter the map and hinder building&lt;br /&gt;
* number of industries: except for PAX only maps you want it high. They’ll mostly start closing down already during the time plans are built and voted for&lt;br /&gt;
* other terrain options are completely up to your liking. Mountanous and smooth will not result in a very hilly countryside, though. Rather make the map not too smooth, if you want some contrast.&lt;br /&gt;
* Our usual starting date is 1st January 1950. But this may be varied, e.g. if with the 2cc and egrvts grfs vehicles become available way before this date.&lt;br /&gt;
&lt;br /&gt;
== For the hurried person ==&lt;br /&gt;
advanced settings:&lt;br /&gt;
# engine pool = ON&lt;br /&gt;
# wagon speed limits = OFF&lt;br /&gt;
# never expire vehicles = ON&lt;br /&gt;
# airplane speed factor = 1/1&lt;br /&gt;
# Forbid trains and ships to make 90 deg turns = ON&lt;br /&gt;
# vehicle breakdowns = OFF&lt;br /&gt;
# disasters = OFF&lt;br /&gt;
# number of competitors = 0&lt;br /&gt;
# inflation = OFF&lt;br /&gt;
&lt;br /&gt;
== Some concluding general advice ==&lt;br /&gt;
&lt;br /&gt;
You may also certainly look around in the scenario section of the forums or the scenario wiki and shop around for a good map which might be modified a bit to suit your – and our – needs. Mind also, that we like to play our games without any of the options in the cheat menu activated – with the possible exception that money might be cheated for certain scenario purposes.&lt;br /&gt;
&lt;br /&gt;
All rules on how to make a good game are, of course, only rules in so far, as they serve well in 98% of the cases. There is always the odd occasion where one well-established game creation rule is rather not suitable. But if you bend those, be really sure that you know what you do :) – they need a sound explanation.&lt;br /&gt;
&lt;br /&gt;
If you open a map, edit it and save for future usage make sure that you save it in a zoomed-in state. The same view as was last used to view the game while modifying it will be used for any person who subsequently joins it on our server. A zoomed out state is not desirable as it will make joining for slower computers way more difficult, if not impossible.&lt;br /&gt;
&lt;br /&gt;
If you have finished building a scenario, you can upload it to the ready-to-start maps collection page with a suitable description (an example entry exists). You can ask a member at the #openttdcoop channel on irc to review your map and if it is ok, chances are good that we add it to the server for inclusion in the next game. You can also ask us for some feedback on irc when you are unsure about some of the above points!&lt;/div&gt;</summary>
		<author><name>Bassals</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=Game_Creation&amp;diff=12898</id>
		<title>Game Creation</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=Game_Creation&amp;diff=12898"/>
				<updated>2012-02-14T19:50:09Z</updated>
		
		<summary type="html">&lt;p&gt;Bassals: these pages could be merged&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{merge|Map Preparation}}&lt;br /&gt;
The time between the archival of a game and the start of the next game is generally quite large. This is because there are always a lot of different propositions and requests for the new map, and someone has to make a scenario trying to meet all those requirements. You can imagine this isn't done in a jiffy.&lt;br /&gt;
[[Image:gcg_mainscreen.png|center]]&lt;br /&gt;
&lt;br /&gt;
Therefore we'd like to encourage all people to consider setting up a nice new game and providing a savegame from which a new [http://ps.openttdcoop.org Publicserver] game (or possibly also [[Pro_Zone]] game) might start.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== GRFs ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Before you actually start creating a map, you have to choose from the main OpenTTD screen the newgrfs you want the new game to use. Subsequent modification may work, but it may also introduce all kinds of bugs which can render a game unplayable. When choosing grfs, mind that some grfs require a certain climate - especially important for industry and train set grfs.&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
	&amp;lt;li&amp;gt;first grf is always the #openttdcoop [[GRF]]pack version grf&amp;lt;/li&amp;gt;&lt;br /&gt;
	&amp;lt;li&amp;gt;then add grfs which modify landscape like trees, OpenGFX,...&amp;lt;/li&amp;gt;&lt;br /&gt;
	&amp;lt;li&amp;gt;then add station grfs, preferably quite alot*&amp;lt;/li&amp;gt;&lt;br /&gt;
	&amp;lt;li&amp;gt;add grfs which modify the infrastructure like depots, tracks, roads, bridges, foundations, town replacements&amp;lt;/li&amp;gt;&lt;br /&gt;
	&amp;lt;li&amp;gt;add grfs for ships*&amp;lt;/li&amp;gt;&lt;br /&gt;
	&amp;lt;li&amp;gt;add grfs for planes*&amp;lt;/li&amp;gt;&lt;br /&gt;
	&amp;lt;li&amp;gt;add grfs for road vehicles*&amp;lt;/li&amp;gt;&lt;br /&gt;
	&amp;lt;li&amp;gt;add &amp;lt;strong&amp;gt;ONE&amp;lt;/strong&amp;gt; grf for a train set, unless you know what you're doing.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
Entries marked with * are entries where more than one grf may be chosen. In all other cases stick with one grf.&lt;br /&gt;
&lt;br /&gt;
You can pick your grfs from our grfpack or from the ingame content distribution BaNaNaS. Make sure that you have the latest version of a GRF from BaNaNaS and try to avoid grfs from the z_obsolete folder in our grfpack, as they are obsolete for a reason.&lt;br /&gt;
Also included in our grfpack are 6 spacer GRFS, shown below, which should be used to keep the grf-list neat and ordered.&lt;br /&gt;
&lt;br /&gt;
[[Image:gcg_newgrfs.png|center]]&lt;br /&gt;
&lt;br /&gt;
Now, check the grf list in a game whether there are any incompatibilities or requirements like one grf comes before another - fix those. At this stage you also might want to set grf parameters for some grf. Most road, town and vehicle sets take grf parameter to modify their behaviour. Have a look at the supplied readme files for details. E.g. the [http://users.tt-forums.net/2cc/index.html 2cc train set] allows to [http://users.tt-forums.net/2cc/readme.html control] the pricing and running costs as well as the choice of available trains via grf parameters.&lt;br /&gt;
&lt;br /&gt;
Use the grf presets to save your selection of grfs for future reference - it's a nice selection which you may want to refer to later :). Don't forget to apply the changes you made.&lt;br /&gt;
&lt;br /&gt;
== Advanced settings ==&lt;br /&gt;
&lt;br /&gt;
Now, that you have chosen the grfs, make sure you use appropriate config or [http://wiki.openttd.org/wiki/index.php/Patches advanced settings]. Many can be changed on the fly during the running game, but some cannot, they're marked in bold.&lt;br /&gt;
Here are the settings which I use when creating a map:&lt;br /&gt;
&lt;br /&gt;
[[Image:gcg_settings1.png|center]]&lt;br /&gt;
&lt;br /&gt;
Important settings:&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
	&amp;lt;li&amp;gt;Allow building on slopes and costs: On.&amp;lt;/li&amp;gt;&lt;br /&gt;
	&amp;lt;li&amp;gt;Allow terraforming under buildings, etc: On.&amp;lt;/li&amp;gt;&lt;br /&gt;
	&amp;lt;li&amp;gt;Allow removal of more town-structures: On.&amp;lt;/li&amp;gt;&lt;br /&gt;
	&amp;lt;li&amp;gt;Pathfinders: as shown in the image.&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;&amp;lt;strong&amp;gt;Forbid 90 degree turns: On.&amp;lt;/strong&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
	&amp;lt;li&amp;gt;Autorenew vehicle when it gets old: Off.&amp;lt;/li&amp;gt;&lt;br /&gt;
	&amp;lt;li&amp;gt;Disable servicing when breakdowns set to none: On.&amp;lt;/li&amp;gt;&lt;br /&gt;
	&amp;lt;li&amp;gt;New orders are 'non' stop by default: On. Not really a server setting, but should still be on at every player, including you.&amp;lt;/li&amp;gt;&lt;br /&gt;
	&amp;lt;li&amp;gt;Plane speed factor: 1/1.&amp;lt;/li&amp;gt;&lt;br /&gt;
	&amp;lt;li&amp;gt;Enable timetabling for vehicles: On&amp;lt;/li&amp;gt;&lt;br /&gt;
	&amp;lt;li&amp;gt;&amp;lt;strong&amp;gt;Enable multiple NewGRF engine sets: On.&amp;lt;/strong&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
[[Image:gcg_settings2.png|center]]&lt;br /&gt;
&lt;br /&gt;
Important settings:&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
	&amp;lt;li&amp;gt;Stations tab: exactly as shown, with the exception of noise levels.&amp;lt;/li&amp;gt;&lt;br /&gt;
	&amp;lt;li&amp;gt;Town growth speed: Slow.&amp;lt;/li&amp;gt;&lt;br /&gt;
	&amp;lt;li&amp;gt;Manual primary industry construction: anything but off.&amp;lt;/li&amp;gt;&lt;br /&gt;
	&amp;lt;li&amp;gt;Inflation: Off&amp;lt;/li&amp;gt;&lt;br /&gt;
	&amp;lt;li&amp;gt;Multiple simliar industries per town: On&amp;lt;/li&amp;gt;&lt;br /&gt;
	&amp;lt;li&amp;gt;Max distance from edge for refineries: Anything between 20 and 40.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Difficulty settings ==&lt;br /&gt;
&lt;br /&gt;
Next to these advanced settings, you need to define the difficulty settings:&lt;br /&gt;
&lt;br /&gt;
[[Image:gcg_difficulty.png|center]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
	&amp;lt;li&amp;gt;&amp;lt;strong&amp;gt;Maximum no. competitors: 0&amp;lt;/strong&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
	&amp;lt;li&amp;gt;Initial interest rate: 2%&amp;lt;/li&amp;gt;&lt;br /&gt;
	&amp;lt;li&amp;gt;Vehicle running costs: Low&amp;lt;/li&amp;gt;&lt;br /&gt;
	&amp;lt;li&amp;gt;&amp;lt;strong&amp;gt;Disasters: Off&amp;lt;/strong&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
	&amp;lt;li&amp;gt;City council's attitude towards area restructuring: Permissive.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Creating the map ==&lt;br /&gt;
&lt;br /&gt;
Again, save those settings and then, finally, we can go to actually creating the game.&lt;br /&gt;
[[Image:gcg_generation.png|center]]&lt;br /&gt;
There are a few things to consider when choosing a map:&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
	&amp;lt;li&amp;gt;Map size: a map should not be smaller than 256 tiles squared and should &amp;lt;strong&amp;gt;not&amp;lt;/strong&amp;gt; have &amp;lt;strong&amp;gt;more than 1 million tiles&amp;lt;/strong&amp;gt; at most.&amp;lt;/li&amp;gt;&lt;br /&gt;
	&amp;lt;li&amp;gt;Climate: anything but toyland is acceptable&amp;lt;/li&amp;gt;&lt;br /&gt;
	&amp;lt;li&amp;gt;Number of towns: rather low, even for PAX games. They clutter the map and hinder building&amp;lt;/li&amp;gt;&lt;br /&gt;
	&amp;lt;li&amp;gt;Number of industries: except for PAX only maps you want it high. They'll mostly start closing down already during the time plans are built and voted for&amp;lt;/li&amp;gt;&lt;br /&gt;
	&amp;lt;li&amp;gt;Other terrain options are completely up to your liking. Mountainous and smooth will not result in a very hilly countryside, though. Rather make the map not too smooth, if you want some contrast.&amp;lt;/li&amp;gt;&lt;br /&gt;
	&amp;lt;li&amp;gt;Our usual starting date is 1st January 1950. But this may be varied, e.g. if with the [http://users.tt-forums.net/2cc/ 2cc] and [http://www.tt-forums.net/viewtopic.php?t=33415 egrvts] grfs vehicles become available way before this date.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If you want a more custom made map, feel free to use the scenario editor. Keep in mind though that you have to upload a save file, not a scenario file. This means you'll have to play the scenario first and upload a savefile of it. Sadly the editor does not allow prospecting of one indsutry type. This can be solved by playing the scenario in singleplayer, get some money from the cheatmenu and prospect them there.&lt;br /&gt;
&lt;br /&gt;
You may also certainly look around in the [http://www.tt-forums.net/viewforum.php?f=60 scenario section] of the forums or the [http://wiki.openttd.org/index.php/List_of_player-made_scenarios scenario wiki] and shop around for a good map which might be modified a bit to suit your - and our - needs. Mind also, that we like to play our games without any of the options in the cheat menu activated - with the possible exception that money might be cheated for certain scenario purposes.&lt;br /&gt;
&lt;br /&gt;
All rules on how to make a good game are, of course, only rules in so far, as they serve well in 98% of the cases. There is always the odd occasion where one well-established game creation rule is rather not suitable. But if you bend those, be really sure that you know what you do :) - they need a sound explanation.&lt;br /&gt;
&lt;br /&gt;
== Finalizing the scenario ==&lt;br /&gt;
&lt;br /&gt;
Now you have your map, you might want to set up boundary conditions, such as a fixed train length, [[:Category:Gametypes|gametype]] or game requirement. You can also add a small story or map explanation, to detail the rules used. Please put these condition somewhere on the map in signs, preferable in a lake.&lt;br /&gt;
Now before you save the game, please put the camera fully zoomed in above a lake. If you put in any boundary conditions, make sure the camera is above those. The camera position when you save your game will be used for the entire game and will also be the place for the message board.  A zoomed out state here  is not desirable as it will make joining for slower computers way more difficult, if not impossible.&lt;br /&gt;
&lt;br /&gt;
If you have finished building a scenario, you can upload it to the [[Premade_Scenarios|ready-to-start maps]] collection page with a suitable description (an example entry exists). You can ask a member at the [irc://irc.oftc.net/openttdcoop #openttdcoop channel] on irc to review your map and if it is ok, chances are good that we add it to the server for inclusion in the next game. You can also ask us for some feedback on irc when you are unsure about some of the above points!&lt;/div&gt;</summary>
		<author><name>Bassals</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=PublicServer:Archive_-_Games_221_-_230&amp;diff=12893</id>
		<title>PublicServer:Archive - Games 221 - 230</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=PublicServer:Archive_-_Games_221_-_230&amp;diff=12893"/>
				<updated>2012-02-06T12:24:54Z</updated>
		
		<summary type="html">&lt;p&gt;Bassals: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PublicServerArchiveMenu}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 224| 19.01.12 - 4.02.12| {{User|V453000}}, {{User|Mark}}, {{User|LoPo}}, {{User|mfb}}, {{User|ODM}}, {{User|Vinnie}}, {{User|StarLite}}, {{User|XeryusTC}}, {{User|Tray}}, {{User|Mazur}}, {{User|Maraxus}}, {{User|Chris Booth}}, {{User|Sylf}}, {{User|Bassals}}, {{User|Twerkhoven}}, {{User|Brumi}}, {{user|sam0737}}, {{user|cornjuliox}}, {{user|Xav}}, {{user|sane}}| Cargo-like PAX | TL2| 512 x 256 Temperate | r23820 [[GRF|#openttdcoop-GRF-Pack 8.0]] | This was a PAX game with a cargo-styled network. The towns had standard primary stations to pick up passengers and the trains drove them directly to one of the four drop MS, with no transfers. The choice of where to drop was intended to provide some load balancing for the whole network. |224|alt-link=http://wiki.openttdcoop.org/images/a/af/PublicServerGame_224_Final.sav|File:psg224-bad.png| A city in the early game }}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 223| 11.01.12-19.01.12 | {{User|V453000}}, {{User|Mark}}, {{User|LoPo}}, {{User|mfb}}, {{User|Vinnie}}, {{User|StarLite}}, {{User|XeryusTC}}, {{User|Chris Booth}}, {{User|Sylf}}, {{User|Bassals}}, {{User|Twerkhoven}}, {{User|Brumi}}, {{User|andyp}}| SRNW Cargo | TL3| 256 x 256 Temperate | r23755 [[GRF|#openttdcoop-GRF-Pack 8.0]] | This game featured a one-way loop with a drop at either and and split empty and full trains. The whole network was selfregulating with smart SLs taking trains off the ML.  |223|File:psg223.png| V's cat.}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 222| 24.12.11-11.01.12 | {{User|V453000}}, {{User|Mark}}, {{User|LoPo}}, {{User|mfb}}, {{User|Vinnie}}, {{User|StarLite}}, {{User|XeryusTC}}, {{User|Chris Booth}}, {{User|Sylf}}, {{User|Bassals}}, {{User|Twerkhoven}}, {{User|Brumi}}, {{User|andyp}}| FIRS Cargo | TL5 + RVs| 512 x 512 Temperate | r23755 [[GRF|#openttdcoop-GRF-Pack 8.0]] | FIRS Industrial Renewal Set was loaded for this game, which means 42 different industries and 29 different cargos.  An ambitious plan with 12 BBHs, 12 MSHs and 12 main stations was chosen, add 13 SLHs and 2000 trains and you got a game bordering to insanity even by openttdcoop standards. In the end all main stations were well serviced and 2000 trains flowed smoothly. |222|File:psg222.png| The map.}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 221| 3.12.11-24.12.11 | {{User|V453000}}, {{User|Thraxian}}, {{User|ODM}}, {{User|Mazur}}, {{User|Sylf}}, {{User|mfb}}, {{User|Vinnie}}, {{User|Absolutis}}, {{User|Maraxus}}, {{User|dlrs365}}, {{User|LoPo}}, {{User|MDGrein}}, {{User|Brumi}}, {{User|Bassals}} | PAX | TL3, S-bahns vary | 512 x 264 Temperate | r23596 [[GRF|#openttdcoop-GRF-Pack 8.0]] | This game was all about passengers. We made a mainline network to transport them to different ICE terminals. Each terminal had a loading and unloading platform, this allowed us to transport the passengers from another ICE terminal into town with the return trip of our S-Bahn train. We made 1,085 trains where 2/3rd is being used on S-Bahns. With the 2cc train set we could make some really nice S-Bahns with tight curves, or we could make short metro trains with a huge loading capacity. Also the do not let towns grow above snow line made some interesting towns.  |221|File:221.png| A nice town in the valley.}}&lt;/div&gt;</summary>
		<author><name>Bassals</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=PublicServer:Archive_-_Games_221_-_230&amp;diff=12892</id>
		<title>PublicServer:Archive - Games 221 - 230</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=PublicServer:Archive_-_Games_221_-_230&amp;diff=12892"/>
				<updated>2012-02-06T12:23:58Z</updated>
		
		<summary type="html">&lt;p&gt;Bassals: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PublicServerArchiveMenu}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 224| 19.01.12 - 4.02.12| {{User|V453000}}, {{User|Mark}}, {{User|LoPo}}, {{User|mfb}}, {{User|ODM}}, {{User|Vinnie}}, {{User|StarLite}}, {{User|XeryusTC}}, {{User|Tray}}, {{User|Mazur}}, {{User|Maraxus}}, {{User|Chris Booth}}, {{User|Sylf}}, {{User|Bassals}}, {{User|Twerkhoven}}, {{User|Brumi}}, {{user|sam0737}}, {{user|cornjuliox}}, {{user|Xav}}, {{user|sane}}| Cargo-like PAX | TL2| 512 x 256 Temperate | r23820 [[GRF|#openttdcoop-GRF-Pack 8.0]] | This was a PAX game with a cargo-styled network. The towns had standard primary stations to pick up passengers and the trains drove them directly to one of the four drop MS, with no transfers. The choice of where to drop was intended to provide some load balancing for the whole network. |224|alt-link=http://wiki.openttdcoop.org/images/a/af/PublicServerGame_224_Final.sav|File:psg224-bad.png| A city in the early game }}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 223| 11.01.12-19.01.12 | {{User|V453000}}, {{User|Mark}}, {{User|LoPo}}, {{User|mfb}}, {{User|Vinnie}}, {{User|StarLite}}, {{User|XeryusTC}}, {{User|Chris Booth}}, {{User|Sylf}}, {{User|Bassals}}, {{User|Twerkhoven}}, {{User|Brumi}}, {{User|andyp}}| SRNW Cargo | TL3| 256 x 256 Temperate | r23755 [[GRF|#openttdcoop-GRF-Pack 8.0]] | This game featured a one-way loop with a drop at either and and split empty and full trains. The whole network was selfregulating with smart SLs taking trains off the ML.  |223|File:psg223.png| V's cat.}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 222| 24.12.11-11.01.12 | {{User|V453000}}, {{User|Mark}}, {{User|LoPo}}, {{User|mfb}}, {{User|Vinnie}}, {{User|StarLite}}, {{User|XeryusTC}}, {{User|Chris Booth}}, {{User|Sylf}}, {{User|Bassals}}, {{User|Twerkhoven}}, {{User|Brumi}}, {{User|andyp}}| FIRS Cargo | TL5 + RVs| 512 x 512 Temperate | r23755 [[GRF|#openttdcoop-GRF-Pack 8.0]] | FIRS Industrial Renewal Set was loaded for this game, which means 42 different industries and 29 different cargos.  An ambitious plan with 12 BBHs, 12 MSHs and 12 main stations was chosen, add 13 SLHs and 2000 trains and you got a game bordering to insanity even by openttdcoop standards. In the end all main stations were well serviced and 2000 trains flowed smoothly. |222|File:psg222.png| The map.}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 221| 3.12.11-24.12.11 | {{User|V453000}}, {{User|Thraxian}}, {{User|ODM}}, {{User|Mazur}}, {{User|Sylf}}, {{User|mfb}}, {{User|Vinnie}}, {{User|Absolutis}}, {{User|Maraxus}}, {{User|dlrs365}}, {{User|LoPo}}, {{User|MDGrein}}, {{User|Brumi}} | PAX | TL3, S-bahns vary | 512 x 264 Temperate | r23596 [[GRF|#openttdcoop-GRF-Pack 8.0]] | This game was all about passengers. We made a mainline network to transport them to different ICE terminals. Each terminal had a loading and unloading platform, this allowed us to transport the passengers from another ICE terminal into town with the return trip of our S-Bahn train. We made 1,085 trains where 2/3rd is being used on S-Bahns. With the 2cc train set we could make some really nice S-Bahns with tight curves, or we could make short metro trains with a huge loading capacity. Also the do not let towns grow above snow line made some interesting towns.  |221|File:221.png| A nice town in the valley.}}&lt;/div&gt;</summary>
		<author><name>Bassals</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=PublicServer:Archive_-_Games_221_-_230&amp;diff=12891</id>
		<title>PublicServer:Archive - Games 221 - 230</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=PublicServer:Archive_-_Games_221_-_230&amp;diff=12891"/>
				<updated>2012-02-06T12:15:21Z</updated>
		
		<summary type="html">&lt;p&gt;Bassals: more recent file&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PublicServerArchiveMenu}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 224| 19.01.12 - 4.02.12| {{User|V453000}}, {{User|Mark}}, {{User|LoPo}}, {{User|mfb}}, {{User|ODM}}, {{User|Vinnie}}, {{User|StarLite}}, {{User|XeryusTC}}, {{User|Tray}}, {{User|Mazur}}, {{User|Chris Booth}}, {{User|Sylf}}, {{User|Bassals}}, {{User|Twerkhoven}}, {{User|Brumi}}, {{User|andyp}}, {{user|sam0737}}, {{user|cornjuliox}}, {{user|Xav}}| Cargo-like PAX | TL2| 512 x 256 Temperate | r23820 [[GRF|#openttdcoop-GRF-Pack 8.0]] | This was a PAX game with a cargo-styled network. The towns had standard primary stations to pick up passengers and the trains drove them directly to one of the four drop MS, with no transfers. The choice of where to drop was intended to provide some load balancing for the whole network. |224|alt-link=http://wiki.openttdcoop.org/images/a/af/PublicServerGame_224_Final.sav|File:psg224-bad.png| A city in the early game }}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 223| 11.01.12-19.01.12 | {{User|V453000}}, {{User|Mark}}, {{User|LoPo}}, {{User|mfb}}, {{User|Vinnie}}, {{User|StarLite}}, {{User|XeryusTC}}, {{User|Chris Booth}}, {{User|Sylf}}, {{User|Bassals}}, {{User|Twerkhoven}}, {{User|Brumi}}, {{User|andyp}}| SRNW Cargo | TL3| 256 x 256 Temperate | r23755 [[GRF|#openttdcoop-GRF-Pack 8.0]] | This game featured a one-way loop with a drop at either and and split empty and full trains. The whole network was selfregulating with smart SLs taking trains off the ML.  |223|File:psg223.png| V's cat.}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 222| 24.12.11-11.01.12 | {{User|V453000}}, {{User|Mark}}, {{User|LoPo}}, {{User|mfb}}, {{User|Vinnie}}, {{User|StarLite}}, {{User|XeryusTC}}, {{User|Chris Booth}}, {{User|Sylf}}, {{User|Bassals}}, {{User|Twerkhoven}}, {{User|Brumi}}, {{User|andyp}}| FIRS Cargo | TL5 + RVs| 512 x 512 Temperate | r23755 [[GRF|#openttdcoop-GRF-Pack 8.0]] | FIRS Industrial Renewal Set was loaded for this game, which means 42 different industries and 29 different cargos.  An ambitious plan with 12 BBHs, 12 MSHs and 12 main stations was chosen, add 13 SLHs and 2000 trains and you got a game bordering to insanity even by openttdcoop standards. In the end all main stations were well serviced and 2000 trains flowed smoothly. |222|File:psg222.png| The map.}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 221| 3.12.11-24.12.11 | {{User|V453000}}, {{User|Thraxian}}, {{User|ODM}}, {{User|Mazur}}, {{User|Sylf}}, {{User|mfb}}, {{User|Vinnie}}, {{User|Absolutis}}, {{User|Maraxus}}, {{User|dlrs365}}, {{User|LoPo}}, {{User|MDGrein}}, {{User|Brumi}} | PAX | TL3, S-bahns vary | 512 x 264 Temperate | r23596 [[GRF|#openttdcoop-GRF-Pack 8.0]] | This game was all about passengers. We made a mainline network to transport them to different ICE terminals. Each terminal had a loading and unloading platform, this allowed us to transport the passengers from another ICE terminal into town with the return trip of our S-Bahn train. We made 1,085 trains where 2/3rd is being used on S-Bahns. With the 2cc train set we could make some really nice S-Bahns with tight curves, or we could make short metro trains with a huge loading capacity. Also the do not let towns grow above snow line made some interesting towns.  |221|File:221.png| A nice town in the valley.}}&lt;/div&gt;</summary>
		<author><name>Bassals</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=Template:Archive_PublicServer&amp;diff=12890</id>
		<title>Template:Archive PublicServer</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=Template:Archive_PublicServer&amp;diff=12890"/>
				<updated>2012-02-06T12:12:35Z</updated>
		
		<summary type="html">&lt;p&gt;Bassals: allowing to manually set the link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| style = &amp;quot;border: 1px solid black; margin: 5px; 0px;&amp;quot; cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; width=&amp;quot;80%&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style = &amp;quot;border-bottom: 1px solid black; background: #4477CB;&amp;quot; align=&amp;quot;center&amp;quot; |&amp;lt;div id=&amp;quot;gameid_{{{9}}}&amp;quot;&amp;gt;'''Public Server Game {{{9}}}'''&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; |&lt;br /&gt;
{| cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot; height=&amp;quot;100%&amp;quot; style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#BEBEBE; padding: 0px 2px;&amp;quot; | ''Game Date:''&lt;br /&gt;
| style=&amp;quot;padding: 0px 2px;&amp;quot; | {{{2}}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#BEBEBE; padding: 0px 2px;&amp;quot; | ''Usual suspects:''&lt;br /&gt;
| style=&amp;quot;padding: 0px 2px;&amp;quot; | {{{3}}} &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;([{{FULLURL:{{FULLPAGENAME}}|action=edit}} extend])&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#BEBEBE; padding: 0px 2px;&amp;quot; | ''Gametype:'' &lt;br /&gt;
| style=&amp;quot;padding: 0px 2px;&amp;quot; | {{{4}}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#BEBEBE; padding: 0px 2px;&amp;quot; | ''Trainlength:'' &lt;br /&gt;
| style=&amp;quot;padding: 0px 2px;&amp;quot; | {{{5}}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#BEBEBE; padding: 0px 2px;&amp;quot; | ''Mapsize:''&lt;br /&gt;
| style=&amp;quot;padding: 0px 2px;&amp;quot; | {{{6}}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#BEBEBE; padding: 0px 2px;&amp;quot; | ''Version used:''&lt;br /&gt;
| style=&amp;quot;padding: 0px 2px;&amp;quot; | {{{7}}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#BEBEBE; padding: 0px 2px;&amp;quot; | ''Remarks:''&lt;br /&gt;
| style=&amp;quot;padding: 0px 2px;&amp;quot; | &amp;lt;small&amp;gt;{{{8}}}&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
| width=&amp;quot;275px&amp;quot; | [[{{{10}}}|thumb|250px|center|{{{11}}}]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style = &amp;quot;border-top: 1px solid black; background: #CBD1E5;&amp;quot; align=&amp;quot;left&amp;quot; | '''Download:''' {{#if:{{{alt-link|}}}|[{{{alt-link}}}  Public Server Game {{{9}}} Final]|[http://www.openttdcoop.org/files/publicserver_archive/PublicServerGame_{{{9}}}_Final.sav  Public Server Game {{{9}}} Final]}} / &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[{{fullurl:{{FULLPAGENAMEE}}}}#gameid_{{{9}}} Direct Link to this entry]&amp;lt;/span&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;noinclude&amp;gt;[[Category:Templates|{{PAGENAME}}]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Bassals</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=User:Bassals&amp;diff=12885</id>
		<title>User:Bassals</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=User:Bassals&amp;diff=12885"/>
				<updated>2012-02-06T00:48:56Z</updated>
		
		<summary type="html">&lt;p&gt;Bassals: Created page with &amp;quot;I am '''Bassals''', a Catalan noob from Barcelona. I was born in the late 1980s and the first game I played was PSG220, in N...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I am '''Bassals''', a Catalan noob from Barcelona. I was born in the late 1980s and the first game I played was [[PublicServer:Archive_-_Games_211_-_220#gameid_220|PSG220]], in November 2011.&lt;/div&gt;</summary>
		<author><name>Bassals</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=PublicServer:Archive_-_Games_221_-_230&amp;diff=12884</id>
		<title>PublicServer:Archive - Games 221 - 230</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=PublicServer:Archive_-_Games_221_-_230&amp;diff=12884"/>
				<updated>2012-02-06T00:39:23Z</updated>
		
		<summary type="html">&lt;p&gt;Bassals: summary for PSG224, the file is not the final save&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PublicServerArchiveMenu}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 224| 19.01.12 - 4.02.12| {{User|V453000}}, {{User|Mark}}, {{User|LoPo}}, {{User|mfb}}, {{User|ODM}}, {{User|Vinnie}}, {{User|StarLite}}, {{User|XeryusTC}}, {{User|Tray}}, {{User|Mazur}}, {{User|Chris Booth}}, {{User|Sylf}}, {{User|Bassals}}, {{User|Twerkhoven}}, {{User|Brumi}}, {{User|andyp}}, {{user|sam0737}}, {{user|cornjuliox}}, {{user|Xav}}| Cargo-like PAX | TL2| 512 x 256 Temperate | r23820 [[GRF|#openttdcoop-GRF-Pack 8.0]] | This was a PAX game with a cargo-styled network. The towns had standard primary stations to pick up passengers and the trains drove them directly to one of the four drop MS, with no transfers. The choice of where to drop was intended to provide some load balancing for the whole network. The Final savegame is currently lost. |224|File:psg224-bad.png| A city from the saved nonfinal version. }}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 223| 11.01.12-19.01.12 | {{User|V453000}}, {{User|Mark}}, {{User|LoPo}}, {{User|mfb}}, {{User|Vinnie}}, {{User|StarLite}}, {{User|XeryusTC}}, {{User|Chris Booth}}, {{User|Sylf}}, {{User|Bassals}}, {{User|Twerkhoven}}, {{User|Brumi}}, {{User|andyp}}| SRNW Cargo | TL3| 256 x 256 Temperate | r23755 [[GRF|#openttdcoop-GRF-Pack 8.0]] | This game featured a one-way loop with a drop at either and and split empty and full trains. The whole network was selfregulating with smart SLs taking trains off the ML.  |223|File:psg223.png| V's cat.}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 222| 24.12.11-11.01.12 | {{User|V453000}}, {{User|Mark}}, {{User|LoPo}}, {{User|mfb}}, {{User|Vinnie}}, {{User|StarLite}}, {{User|XeryusTC}}, {{User|Chris Booth}}, {{User|Sylf}}, {{User|Bassals}}, {{User|Twerkhoven}}, {{User|Brumi}}, {{User|andyp}}| FIRS Cargo | TL5 + RVs| 512 x 512 Temperate | r23755 [[GRF|#openttdcoop-GRF-Pack 8.0]] | FIRS Industrial Renewal Set was loaded for this game, which means 42 different industries and 29 different cargos.  An ambitious plan with 12 BBHs, 12 MSHs and 12 main stations was chosen, add 13 SLHs and 2000 trains and you got a game bordering to insanity even by openttdcoop standards. In the end all main stations were well serviced and 2000 trains flowed smoothly. |222|File:psg222.png| The map.}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 221| 3.12.11-24.12.11 | {{User|V453000}}, {{User|Thraxian}}, {{User|ODM}}, {{User|Mazur}}, {{User|Sylf}}, {{User|mfb}}, {{User|Vinnie}}, {{User|Absolutis}}, {{User|Maraxus}}, {{User|dlrs365}}, {{User|LoPo}}, {{User|MDGrein}}, {{User|Brumi}} | PAX | TL3, S-bahns vary | 512 x 264 Temperate | r23596 [[GRF|#openttdcoop-GRF-Pack 8.0]] | This game was all about passengers. We made a mainline network to transport them to different ICE terminals. Each terminal had a loading and unloading platform, this allowed us to transport the passengers from another ICE terminal into town with the return trip of our S-Bahn train. We made 1,085 trains where 2/3rd is being used on S-Bahns. With the 2cc train set we could make some really nice S-Bahns with tight curves, or we could make short metro trains with a huge loading capacity. Also the do not let towns grow above snow line made some interesting towns.  |221|File:221.png| A nice town in the valley.}}&lt;/div&gt;</summary>
		<author><name>Bassals</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=File:Psg224-bad.png&amp;diff=12883</id>
		<title>File:Psg224-bad.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=File:Psg224-bad.png&amp;diff=12883"/>
				<updated>2012-02-06T00:35:08Z</updated>
		
		<summary type="html">&lt;p&gt;Bassals: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Bassals</name></author>	</entry>

	</feed>