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		<id>https://wiki.openttdcoop.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Brainstorm</id>
		<title>#openttdcoop wiki - User contributions [en]</title>
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		<updated>2026-05-20T02:39:45Z</updated>
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	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=PublicServer:Archive_-_Games_101_-_110&amp;diff=8465</id>
		<title>PublicServer:Archive - Games 101 - 110</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=PublicServer:Archive_-_Games_101_-_110&amp;diff=8465"/>
				<updated>2008-08-21T17:23:34Z</updated>
		
		<summary type="html">&lt;p&gt;Brainstorm: Changed image of game 108 to a better filename (was: pgs107.png)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;{{PublicServerArchiveMenu}}&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 108|8.08.08 - 17.08.08|{{user|Brainstorm}}, {{user|Chris Booth}}, {{user|andyp}}, {{user|Osai}}, {{user|s_m_w}},  {{User|planetmaker}},  {{User|Willie}}, {{User|Fuco}}, {{User|Mark}}, {{User|fmauNeko}}, {{User|Farden}}, {{User|thomashauk}}, {{User|Mark}}, (add yourself) |Cargo + Pax | 5 | 1024*512 Temperate|r14069+ [[GRF|#openttdcoop-GRF-Pack 7.2]] w. The 2cc Set|It was decided to use the gametype &amp;quot;Back to Basics&amp;quot; in this game together with the 2cc-set, which resulted in a pretty messy, but working network.|108|Image:PSG108Final.png| The area around Ninningstone shows a lot of different vehicles of the 2cc-set in action}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 106|23.07.08 - 08.08.08|{{user|tneo}}, {{user|avdg}}, {{user|SmatZ}}, {{user|sepp}}, {{user|Brainstorm}}, {{user|Chris Booth}}, {{user|Farden}}, {{user|kais58}}, {{user|strstrep}}, {{user|andyp}}, {{user|thgergo}}, {{user|Osai}}, {{User|Mark}} (add yourself) |Cargo | 6 &amp;amp; 9 for Goods/ Steel| 2048*256 Temperate|r14005+ [[Guides:Glossary:GRF|#openttdcoop-GRF-Pack 7.1]]|An extensive plan made by tneo was chosen in this game. The network has a seperate line for goods and steel running North to South. Along the ML 6 Back Bone Hubs were created, which were extended heavily in the end. With 1324 trains the game ended running smooth. Those Back Bone Hubs are certainly worth a look while they are dazzling at times.|106|Image:PSG106.png| An exit from one of the six Back Bone Hubs.}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 105|18.07.08 - 23.07.08|{{user|fmauNeko}}, {{user|CommieSi}}, {{user|einKarl}}, {{user|tneo}}, {{user|Thraxian}}, {{user|Osai}}, {{User|Mark}} (add yourself) |Cargo + Pax |Variable| 512*512 Temperate|r13776+ [[Guides:Glossary:GRF|#openttdcoop-GRF-Pack 7.1]]|This game featured a custom map with big rivers dividing the map in 8 islands. People could choose as island they wanted to manage, which resulted in small, local networks on the islands connected with an interregional network. |105|Image:PSG105.png| Shwoing a nicely optimized Back Bone Hub by {{user|Osai}} and {{user|Thraxian}} .}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 104|14.07.08 - 18.07.08|{{user|fmauNeko}}, {{User|planetmaker}}, {{User|sbn}}, {{user|CommieSi}}, {{user|einKarl}}, {{user|thomashuak}}, {{User|Mark}} (add yourself) |Cargo |TL7 for Drop; TL6 for Town ML| 512*2048 Tropical|r13697+ [[Guides:Glossary:GRF|#openttdcoop-GRF-Pack 7.1]]|Marks winning plan was based around growing desert towns.  To achieve this 2 concepts were used; Firstly the side line mergers used on the Drop ML, secondly the timer circuits used on the town ML to balance line load and delivery.  This unorthodox plan cause a little confusion to begin with but as the game progressed the network ultimately took shape and performed rather well.  Over 1000 trains eventually serving the main station acting as both drop and pickup.|104|Image:OTTDC, Inc, 1st Apr 2168.png| Image showing the Main Station complete with eyecandy, you can see the self regulating system in the bottom right}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 103|06.06.08 - 14.07.08|{{User|Ben}}, {{User|planetmaker}}, {{User|fmauNeko}}, {{User|Logix}}, {{User|Levi}}, {{User|andyp}}, {{user|CommieSi}}, {{User|Mark}} (add yourself) |Cargo |TL5| 512*1024 Temperate|r13677+ [[Guides:Glossary:GRF|#openttdcoop-GRF-Pack 7.0]]| Planetmaker had the winning plan for a game which involved the use of many different industies, as a result over 20 Major Stations had to be built with 8 BBH's. This took alot of time, and with the interuption of the wottdgd mid game the game was almost finished for a long time and only a few changes had to be made on the last day. Overall there were 750 trains, with no strain on the network, which is a good sign that the hubs network was produced to a high standard or not enough trains...  How ever that point aside, Ottd Coopers managed to build a good solid network even through the confusion of having different (more Realistic) industries. |103|Image:COOP%27ies_Transport%2C_3rd_Dec_2236.png| Image Showing BBH 04, which was a brilliant piece of work, giving a good impression of the Fast flowing network, which stopped all jams.}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 102|28.06.08 - 05.07.08|{{User|Mark}}, {{User|planetmaker}}, {{User|andyp}}, {{User|Levi}}, {{User|Ammler}}, {{User|Addi}}, {{User|Logix}}, {{user|CommieSi}}, {{user|einKarl}}, {{User|Mark}}, (add yourself) |Cargo |TL3| 512*512 Temperate|r13607+ [[Guides:Glossary:GRF|#openttdcoop-GRF-Pack 7.0]]| Mark created the winning plan for a cargo game using erail and TL3. We had all the secondary stations in the corners, connected to the ML with 4 BBHs, and 4 SLHs for the primary industries. The network developed very well, except for one SLH, which was turned to chaos by people adding lots of bits to the original construction done by Mark.  |102|Image:PSG102.png|Showing the steel mill station with some nice eyecandy, and a lot of trains loading; due to TL3, there were always a lot of trains on the move}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 101|13.06.08 - 28.06.08|{{User|Mark}}, {{User|Powell}}, {{User|planetmaker}}, {{User|andyp}}, {{User|Levi}}, {{User|Logix}}, {{User|XeryusTC}}, {{user|einKarl}}, (add yourself) |Multipoint to Multipoint Passenger |TL4| 512*512 Temperate|r13607+ [[Guides:Glossary:GRF|#openttdcoop-GRF-Pack 7.0]]| The plan chosen involved the goal to connect all 104 (!) towns, this seemed like an impossible thing to achieve at first but we managed to connect all of them toward the end of the game. Lots of big cities, nice stations and clean building everywhere. Overall a very well developed game.  |101|Image:PSG101.png|Showing a station nicely imbedded in cities, giving a pretty good impression of what this game looked like.}}&lt;/div&gt;</summary>
		<author><name>Brainstorm</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=File:PSG108Final.png&amp;diff=8464</id>
		<title>File:PSG108Final.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=File:PSG108Final.png&amp;diff=8464"/>
				<updated>2008-08-21T17:22:31Z</updated>
		
		<summary type="html">&lt;p&gt;Brainstorm: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Brainstorm</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=PBS&amp;diff=8387</id>
		<title>PBS</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=PBS&amp;diff=8387"/>
				<updated>2008-08-12T16:52:49Z</updated>
		
		<summary type="html">&lt;p&gt;Brainstorm: /* Avoid PBS after junctions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Description==&lt;br /&gt;
PBS stand for Path Based Signaling, which is a different way of signaling trains when they can enter a certain track segment. Although primarily intended in OpenTDD (and in the real world) to provide bi-directional track, without the deadlocks that will occur with regular signaling. Besides that it can also be used to increase performance in certain situations.&lt;br /&gt;
&lt;br /&gt;
At the time of writing, a new implementation of PBS has made its way into the development branch of OpenTTD and might thus be encountered on the #OpenTTDCoop server. The implementation, named [[YAPP]], adds two additional signals. Because PBS takes some getting used to we've collected some examples and hints to work with.&lt;br /&gt;
&lt;br /&gt;
==How it works==&lt;br /&gt;
For an explanation on the basics of YAPP and some examples, please check [http://wiki.openttd.org/index.php/Yet_Another_PBS_Patch the YAPP page] on the OpenTTD site.&lt;br /&gt;
&lt;br /&gt;
In short: PBS introduces a new type of signal, which comes in two flavors. The first type is a regular (or: two-way) PBS signal, the second a one-way PBS signal. When a train encounters a PBS signal it will attempt to reserve a path. This means that it will look ahead at the path it wants to go and determines whether there are any obstacles in the way, such as another train. It will only look as far as the next signal it encounters (any signal, no specific type). When a reservation can be made, the train will go past the signal along the reserved path, otherwise it'll wait until it can do so.&lt;br /&gt;
&lt;br /&gt;
The advantage of PBS is that it allows multiple trains to enter a PBS guarded area, as long as their reserved paths do not cross each other. While a regular signal would stop the second train until the entire section of track is clear, using PBS signaling trains can overcome this limitation. An example can be shown below. Here, both trains will attempt to enter the crossing, both trains go straight ahead on their path. When the first train encounters PBS signal A, it will reserve a path up to signal C. Since there are no obstacles, the reservation is allowed and the train passes. Moments later, the second train encounters signal B and attempts to reserve a path to signal D. Since train 1 is not in the way, the reservation will be made as well and train 2 will continue as well. At that time, both trains are in the same PBS signaled section. If regular signals would be used in this case, one train would always have to wait.&lt;br /&gt;
&lt;br /&gt;
[[Image:pbs_demo1_2trains.png]] [[Image:pbs_demo2_2trains.png]]&lt;br /&gt;
&lt;br /&gt;
As said, there are two types of the PBS signal (regular and one-way). The regular signal is basically two way, but passing the signal from the back comes with a penalty in the pathfinder which will thus attempt to avoid it. This signal can be useful for situations where you want to allow trains to pass the signal from the back, but only when there's no other way. Applications include two way stations and two-way track, all of which can be found in the OpenTTD wiki. The one-way signal does not allow trains from the back is is used in situations where it's combined with regular one-way track, such as the examples below. It could be said that one should avoid regular PBS in one-way track, because trains that reverse might collide with the train behind them.&lt;br /&gt;
&lt;br /&gt;
==Examples from #OpenTTDCoop games==&lt;br /&gt;
&lt;br /&gt;
===Terminus station===&lt;br /&gt;
This is a normal [http://wiki.openttd.org/index.php/Railway_station#Terminus terminus station], except that PBS is used to allow more than one train to be in the signaling block in front of the station. The entry has a one-way PBS signal, each station track has a normal PBS signal facing the station. The exit has a regular one-way exit signal. The advantage of the station shown in the screenshot is that it allows a train to leave the station while another train enter it. This could improve throughput, depending on how large your station is. Please note that the exit signal has a gap, to avoid that a train waiting in front of that signal will block the track.&lt;br /&gt;
&lt;br /&gt;
Below is and example of PBS signaling used at a terminus station. As you can see, one train leaves the station taking the left most track to the exit. At the same time a train is entering the station on the middle track. The is actually only 1 PBS signal, directly in front of the station one could place more PBS signals but these are not really needed. Also, in the example below there's a single tile track section in front of the station. Although not really needed, it provides trains with some breaking space so the train will spend less time on the switches. This may sometimes clear a path for the next train sooner, increasing performance.&lt;br /&gt;
&lt;br /&gt;
[[Image:Pbs_terminus.jpg|center|thumb]]&lt;br /&gt;
&lt;br /&gt;
===PBS bridges===&lt;br /&gt;
The bridges shown here have only one signal placed in front of them, with regular signals after them. As you can see from the screenshot, there is very little track in front of the bridge, because there are no signals needed in front of the bridge.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Pbs_bridge.jpg|thumb|center|Second train is using the second bridge, with only a single signal.]]&lt;br /&gt;
&lt;br /&gt;
===PBS depot===&lt;br /&gt;
This depot setup slightly improves the amount of trains that can be serviced. It basically allows for two trains to be on the same tile, for example to have one train exit the depot while the other enters it.&lt;br /&gt;
&lt;br /&gt;
[[Image:Pbs_depot.jpg|center|thumb|PBS depot. Notice that one train enters the depot while the other leaves, sharing the same tile.]]&lt;br /&gt;
&lt;br /&gt;
===Avoid PBS after junctions===&lt;br /&gt;
&lt;br /&gt;
You have read about 'do not place signals after junctions'. This means that after a PBS signaled junction the exit pad should have its signals placed a little while after the junction, to avoid a train blocking the junction. The reason for this can be observed below. Again, two trains are approaching the same block. Train one goes from A to C, train two from B to D. Because train one is first, it'll enter the junction, choose its path and will have to wait for train number 3, which is currently waiting for something. In this situation, train two is blocked bij train one and has to wait.&lt;br /&gt;
&lt;br /&gt;
todo: image&lt;br /&gt;
&lt;br /&gt;
If we place the signal at C further down the line, train one will not be able to reserve a clear path when it reaches the junction and has to stop at signal A. Train two will reach the junction and is now able to go to D without a problem. Train one and three are still waiting, but train two can move on.&lt;br /&gt;
&lt;br /&gt;
todo: image&lt;br /&gt;
&lt;br /&gt;
As you can see, it's good to leave a signal gap in this situation as it will increase performance. The same gap can be observed in the terminus station example shown above, where it is equal to the size of the train length.&lt;br /&gt;
&lt;br /&gt;
Note however that it may sometimes be better not to leave a signal gap, depending on the traffic and the direction it is going to. When there's a lot of traffic in the example above and there is very little traffic that has to switch lanes, a signal gap might negatively affect performance since trains have to wait for the gap to be clear.&lt;br /&gt;
&lt;br /&gt;
===Hints for using PBS===&lt;br /&gt;
* Enable 'Show reserved tracks' in the OpenTTD patches to show ingame which tracks are being taken by trains entering sections. In the screenshots above you can see this, the track is a little darker.&lt;br /&gt;
* Avoid PBS after junctions, as shown above.&lt;br /&gt;
* Build one-way PBS signals if possible. #OpenTTDCoop games will rarely need the use of two-way PBS.&lt;/div&gt;</summary>
		<author><name>Brainstorm</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=PBS&amp;diff=8386</id>
		<title>PBS</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=PBS&amp;diff=8386"/>
				<updated>2008-08-12T13:00:06Z</updated>
		
		<summary type="html">&lt;p&gt;Brainstorm: /* How it works */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Description==&lt;br /&gt;
PBS stand for Path Based Signaling, which is a different way of signaling trains when they can enter a certain track segment. Although primarily intended in OpenTDD (and in the real world) to provide bi-directional track, without the deadlocks that will occur with regular signaling. Besides that it can also be used to increase performance in certain situations.&lt;br /&gt;
&lt;br /&gt;
At the time of writing, a new implementation of PBS has made its way into the development branch of OpenTTD and might thus be encountered on the #OpenTTDCoop server. The implementation, named [[YAPP]], adds two additional signals. Because PBS takes some getting used to we've collected some examples and hints to work with.&lt;br /&gt;
&lt;br /&gt;
==How it works==&lt;br /&gt;
For an explanation on the basics of YAPP and some examples, please check [http://wiki.openttd.org/index.php/Yet_Another_PBS_Patch the YAPP page] on the OpenTTD site.&lt;br /&gt;
&lt;br /&gt;
In short: PBS introduces a new type of signal, which comes in two flavors. The first type is a regular (or: two-way) PBS signal, the second a one-way PBS signal. When a train encounters a PBS signal it will attempt to reserve a path. This means that it will look ahead at the path it wants to go and determines whether there are any obstacles in the way, such as another train. It will only look as far as the next signal it encounters (any signal, no specific type). When a reservation can be made, the train will go past the signal along the reserved path, otherwise it'll wait until it can do so.&lt;br /&gt;
&lt;br /&gt;
The advantage of PBS is that it allows multiple trains to enter a PBS guarded area, as long as their reserved paths do not cross each other. While a regular signal would stop the second train until the entire section of track is clear, using PBS signaling trains can overcome this limitation. An example can be shown below. Here, both trains will attempt to enter the crossing, both trains go straight ahead on their path. When the first train encounters PBS signal A, it will reserve a path up to signal C. Since there are no obstacles, the reservation is allowed and the train passes. Moments later, the second train encounters signal B and attempts to reserve a path to signal D. Since train 1 is not in the way, the reservation will be made as well and train 2 will continue as well. At that time, both trains are in the same PBS signaled section. If regular signals would be used in this case, one train would always have to wait.&lt;br /&gt;
&lt;br /&gt;
[[Image:pbs_demo1_2trains.png]] [[Image:pbs_demo2_2trains.png]]&lt;br /&gt;
&lt;br /&gt;
As said, there are two types of the PBS signal (regular and one-way). The regular signal is basically two way, but passing the signal from the back comes with a penalty in the pathfinder which will thus attempt to avoid it. This signal can be useful for situations where you want to allow trains to pass the signal from the back, but only when there's no other way. Applications include two way stations and two-way track, all of which can be found in the OpenTTD wiki. The one-way signal does not allow trains from the back is is used in situations where it's combined with regular one-way track, such as the examples below. It could be said that one should avoid regular PBS in one-way track, because trains that reverse might collide with the train behind them.&lt;br /&gt;
&lt;br /&gt;
==Examples from #OpenTTDCoop games==&lt;br /&gt;
&lt;br /&gt;
===Terminus station===&lt;br /&gt;
This is a normal [http://wiki.openttd.org/index.php/Railway_station#Terminus terminus station], except that PBS is used to allow more than one train to be in the signaling block in front of the station. The entry has a one-way PBS signal, each station track has a normal PBS signal facing the station. The exit has a regular one-way exit signal. The advantage of the station shown in the screenshot is that it allows a train to leave the station while another train enter it. This could improve throughput, depending on how large your station is. Please note that the exit signal has a gap, to avoid that a train waiting in front of that signal will block the track.&lt;br /&gt;
&lt;br /&gt;
Below is and example of PBS signaling used at a terminus station. As you can see, one train leaves the station taking the left most track to the exit. At the same time a train is entering the station on the middle track. The is actually only 1 PBS signal, directly in front of the station one could place more PBS signals but these are not really needed. Also, in the example below there's a single tile track section in front of the station. Although not really needed, it provides trains with some breaking space so the train will spend less time on the switches. This may sometimes clear a path for the next train sooner, increasing performance.&lt;br /&gt;
&lt;br /&gt;
[[Image:Pbs_terminus.jpg|center|thumb]]&lt;br /&gt;
&lt;br /&gt;
===PBS bridges===&lt;br /&gt;
The bridges shown here have only one signal placed in front of them, with regular signals after them. As you can see from the screenshot, there is very little track in front of the bridge, because there are no signals needed in front of the bridge.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Pbs_bridge.jpg|thumb|center|Second train is using the second bridge, with only a single signal.]]&lt;br /&gt;
&lt;br /&gt;
===PBS depot===&lt;br /&gt;
This depot setup slightly improves the amount of trains that can be serviced. It basically allows for two trains to be on the same tile, for example to have one train exit the depot while the other enters it.&lt;br /&gt;
&lt;br /&gt;
[[Image:Pbs_depot.jpg|center|thumb|PBS depot. Notice that one train enters the depot while the other leaves, sharing the same tile.]]&lt;br /&gt;
&lt;br /&gt;
===Avoid PBS after junctions===&lt;br /&gt;
&lt;br /&gt;
You (wip)&lt;br /&gt;
&lt;br /&gt;
===Hints for using PBS===&lt;br /&gt;
* Enable 'Show reserved tracks' in the OpenTTD patches to show ingame which tracks are being taken by trains entering sections. In the screenshots above you can see this, the track is a little darker.&lt;br /&gt;
* Avoid PBS after junctions, as shown above.&lt;br /&gt;
* Build one-way PBS signals if possible. #OpenTTDCoop games will rarely need the use of two-way PBS.&lt;/div&gt;</summary>
		<author><name>Brainstorm</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=PBS&amp;diff=8385</id>
		<title>PBS</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=PBS&amp;diff=8385"/>
				<updated>2008-08-12T12:59:27Z</updated>
		
		<summary type="html">&lt;p&gt;Brainstorm: /* Hints for using PBS */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Description==&lt;br /&gt;
PBS stand for Path Based Signaling, which is a different way of signaling trains when they can enter a certain track segment. Although primarily intended in OpenTDD (and in the real world) to provide bi-directional track, without the deadlocks that will occur with regular signaling. Besides that it can also be used to increase performance in certain situations.&lt;br /&gt;
&lt;br /&gt;
At the time of writing, a new implementation of PBS has made its way into the development branch of OpenTTD and might thus be encountered on the #OpenTTDCoop server. The implementation, named [[YAPP]], adds two additional signals. Because PBS takes some getting used to we've collected some examples and hints to work with.&lt;br /&gt;
&lt;br /&gt;
==How it works==&lt;br /&gt;
For an explanation on the basics of YAPP and some examples, please check [http://wiki.openttd.org/index.php/Yet_Another_PBS_Patch the YAPP page] on the OpenTTD site.&lt;br /&gt;
&lt;br /&gt;
In short: PBS introduces a new type of signal, which comes in two flavors. The first type is a regular PBS signal, the second a one-way PBS signal. When a train encounters a PBS signal it will attempt to reserve a path. This means that it will look ahead at the path it wants to go and determines whether there are any obstacles in the way, such as another train. It will only look as far as the next signal it encounters (any signal, no specific type). When a reservation can be made, the train will go past the signal along the reserved path, otherwise it'll wait until it can do so.&lt;br /&gt;
&lt;br /&gt;
The advantage of PBS is that it allows multiple trains to enter a PBS guarded area, as long as their reserved paths do not cross each other. While a regular signal would stop the second train until the entire section of track is clear, using PBS signaling trains can overcome this limitation. An example can be shown below. Here, both trains will attempt to enter the crossing, both trains go straight ahead on their path. When the first train encounters PBS signal A, it will reserve a path up to signal C. Since there are no obstacles, the reservation is allowed and the train passes. Moments later, the second train encounters signal B and attempts to reserve a path to signal D. Since train 1 is not in the way, the reservation will be made as well and train 2 will continue as well. At that time, both trains are in the same PBS signaled section. If regular signals would be used in this case, one train would always have to wait.&lt;br /&gt;
&lt;br /&gt;
[[Image:pbs_demo1_2trains.png]] [[Image:pbs_demo2_2trains.png]]&lt;br /&gt;
&lt;br /&gt;
As said, there are two types of the PBS signal (regular and one-way). The regular signal is basically two way, but passing the signal from the back comes with a penalty in the pathfinder which will thus attempt to avoid it. This signal can be useful for situations where you want to allow trains to pass the signal from the back, but only when there's no other way. Applications include two way stations and two-way track, all of which can be found in the OpenTTD wiki. The one-way signal does not allow trains from the back is is used in situations where it's combined with regular one-way track, such as the examples below. It could be said that one should avoid regular PBS in one-way track, because trains that reverse might collide with the train behind them.&lt;br /&gt;
&lt;br /&gt;
==Examples from #OpenTTDCoop games==&lt;br /&gt;
&lt;br /&gt;
===Terminus station===&lt;br /&gt;
This is a normal [http://wiki.openttd.org/index.php/Railway_station#Terminus terminus station], except that PBS is used to allow more than one train to be in the signaling block in front of the station. The entry has a one-way PBS signal, each station track has a normal PBS signal facing the station. The exit has a regular one-way exit signal. The advantage of the station shown in the screenshot is that it allows a train to leave the station while another train enter it. This could improve throughput, depending on how large your station is. Please note that the exit signal has a gap, to avoid that a train waiting in front of that signal will block the track.&lt;br /&gt;
&lt;br /&gt;
Below is and example of PBS signaling used at a terminus station. As you can see, one train leaves the station taking the left most track to the exit. At the same time a train is entering the station on the middle track. The is actually only 1 PBS signal, directly in front of the station one could place more PBS signals but these are not really needed. Also, in the example below there's a single tile track section in front of the station. Although not really needed, it provides trains with some breaking space so the train will spend less time on the switches. This may sometimes clear a path for the next train sooner, increasing performance.&lt;br /&gt;
&lt;br /&gt;
[[Image:Pbs_terminus.jpg|center|thumb]]&lt;br /&gt;
&lt;br /&gt;
===PBS bridges===&lt;br /&gt;
The bridges shown here have only one signal placed in front of them, with regular signals after them. As you can see from the screenshot, there is very little track in front of the bridge, because there are no signals needed in front of the bridge.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Pbs_bridge.jpg|thumb|center|Second train is using the second bridge, with only a single signal.]]&lt;br /&gt;
&lt;br /&gt;
===PBS depot===&lt;br /&gt;
This depot setup slightly improves the amount of trains that can be serviced. It basically allows for two trains to be on the same tile, for example to have one train exit the depot while the other enters it.&lt;br /&gt;
&lt;br /&gt;
[[Image:Pbs_depot.jpg|center|thumb|PBS depot. Notice that one train enters the depot while the other leaves, sharing the same tile.]]&lt;br /&gt;
&lt;br /&gt;
===Avoid PBS after junctions===&lt;br /&gt;
&lt;br /&gt;
You (wip)&lt;br /&gt;
&lt;br /&gt;
===Hints for using PBS===&lt;br /&gt;
* Enable 'Show reserved tracks' in the OpenTTD patches to show ingame which tracks are being taken by trains entering sections. In the screenshots above you can see this, the track is a little darker.&lt;br /&gt;
* Avoid PBS after junctions, as shown above.&lt;br /&gt;
* Build one-way PBS signals if possible. #OpenTTDCoop games will rarely need the use of two-way PBS.&lt;/div&gt;</summary>
		<author><name>Brainstorm</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=PBS&amp;diff=8384</id>
		<title>PBS</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=PBS&amp;diff=8384"/>
				<updated>2008-08-12T12:57:20Z</updated>
		
		<summary type="html">&lt;p&gt;Brainstorm: /* Avoid PBS after junctions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Description==&lt;br /&gt;
PBS stand for Path Based Signaling, which is a different way of signaling trains when they can enter a certain track segment. Although primarily intended in OpenTDD (and in the real world) to provide bi-directional track, without the deadlocks that will occur with regular signaling. Besides that it can also be used to increase performance in certain situations.&lt;br /&gt;
&lt;br /&gt;
At the time of writing, a new implementation of PBS has made its way into the development branch of OpenTTD and might thus be encountered on the #OpenTTDCoop server. The implementation, named [[YAPP]], adds two additional signals. Because PBS takes some getting used to we've collected some examples and hints to work with.&lt;br /&gt;
&lt;br /&gt;
==How it works==&lt;br /&gt;
For an explanation on the basics of YAPP and some examples, please check [http://wiki.openttd.org/index.php/Yet_Another_PBS_Patch the YAPP page] on the OpenTTD site.&lt;br /&gt;
&lt;br /&gt;
In short: PBS introduces a new type of signal, which comes in two flavors. The first type is a regular PBS signal, the second a one-way PBS signal. When a train encounters a PBS signal it will attempt to reserve a path. This means that it will look ahead at the path it wants to go and determines whether there are any obstacles in the way, such as another train. It will only look as far as the next signal it encounters (any signal, no specific type). When a reservation can be made, the train will go past the signal along the reserved path, otherwise it'll wait until it can do so.&lt;br /&gt;
&lt;br /&gt;
The advantage of PBS is that it allows multiple trains to enter a PBS guarded area, as long as their reserved paths do not cross each other. While a regular signal would stop the second train until the entire section of track is clear, using PBS signaling trains can overcome this limitation. An example can be shown below. Here, both trains will attempt to enter the crossing, both trains go straight ahead on their path. When the first train encounters PBS signal A, it will reserve a path up to signal C. Since there are no obstacles, the reservation is allowed and the train passes. Moments later, the second train encounters signal B and attempts to reserve a path to signal D. Since train 1 is not in the way, the reservation will be made as well and train 2 will continue as well. At that time, both trains are in the same PBS signaled section. If regular signals would be used in this case, one train would always have to wait.&lt;br /&gt;
&lt;br /&gt;
[[Image:pbs_demo1_2trains.png]] [[Image:pbs_demo2_2trains.png]]&lt;br /&gt;
&lt;br /&gt;
As said, there are two types of the PBS signal (regular and one-way). The regular signal is basically two way, but passing the signal from the back comes with a penalty in the pathfinder which will thus attempt to avoid it. This signal can be useful for situations where you want to allow trains to pass the signal from the back, but only when there's no other way. Applications include two way stations and two-way track, all of which can be found in the OpenTTD wiki. The one-way signal does not allow trains from the back is is used in situations where it's combined with regular one-way track, such as the examples below. It could be said that one should avoid regular PBS in one-way track, because trains that reverse might collide with the train behind them.&lt;br /&gt;
&lt;br /&gt;
==Examples from #OpenTTDCoop games==&lt;br /&gt;
&lt;br /&gt;
===Terminus station===&lt;br /&gt;
This is a normal [http://wiki.openttd.org/index.php/Railway_station#Terminus terminus station], except that PBS is used to allow more than one train to be in the signaling block in front of the station. The entry has a one-way PBS signal, each station track has a normal PBS signal facing the station. The exit has a regular one-way exit signal. The advantage of the station shown in the screenshot is that it allows a train to leave the station while another train enter it. This could improve throughput, depending on how large your station is. Please note that the exit signal has a gap, to avoid that a train waiting in front of that signal will block the track.&lt;br /&gt;
&lt;br /&gt;
Below is and example of PBS signaling used at a terminus station. As you can see, one train leaves the station taking the left most track to the exit. At the same time a train is entering the station on the middle track. The is actually only 1 PBS signal, directly in front of the station one could place more PBS signals but these are not really needed. Also, in the example below there's a single tile track section in front of the station. Although not really needed, it provides trains with some breaking space so the train will spend less time on the switches. This may sometimes clear a path for the next train sooner, increasing performance.&lt;br /&gt;
&lt;br /&gt;
[[Image:Pbs_terminus.jpg|center|thumb]]&lt;br /&gt;
&lt;br /&gt;
===PBS bridges===&lt;br /&gt;
The bridges shown here have only one signal placed in front of them, with regular signals after them. As you can see from the screenshot, there is very little track in front of the bridge, because there are no signals needed in front of the bridge.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Pbs_bridge.jpg|thumb|center|Second train is using the second bridge, with only a single signal.]]&lt;br /&gt;
&lt;br /&gt;
===PBS depot===&lt;br /&gt;
This depot setup slightly improves the amount of trains that can be serviced. It basically allows for two trains to be on the same tile, for example to have one train exit the depot while the other enters it.&lt;br /&gt;
&lt;br /&gt;
[[Image:Pbs_depot.jpg|center|thumb|PBS depot. Notice that one train enters the depot while the other leaves, sharing the same tile.]]&lt;br /&gt;
&lt;br /&gt;
===Avoid PBS after junctions===&lt;br /&gt;
&lt;br /&gt;
You (wip)&lt;br /&gt;
&lt;br /&gt;
===Hints for using PBS===&lt;br /&gt;
* Enable 'Show reserved tracks' in the OpenTTD patches to show ingame which tracks are being taken by trains entering sections. In the screenshots above you can see this, the track is a little darker.&lt;br /&gt;
* A train can stop at any signal, it's important to avoid that a train can block important track. An example is the terminus station, where the exit is built a few tiles away. Should you build the exit signal on the first exit tile, chances are that the train leaving the station has to stop for something and blocks several tracks. Guideline is to build the signal far enough to have your trains fit into the section between the switch tiles and the signal.&lt;/div&gt;</summary>
		<author><name>Brainstorm</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=PBS&amp;diff=8383</id>
		<title>PBS</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=PBS&amp;diff=8383"/>
				<updated>2008-08-12T12:57:03Z</updated>
		
		<summary type="html">&lt;p&gt;Brainstorm: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Description==&lt;br /&gt;
PBS stand for Path Based Signaling, which is a different way of signaling trains when they can enter a certain track segment. Although primarily intended in OpenTDD (and in the real world) to provide bi-directional track, without the deadlocks that will occur with regular signaling. Besides that it can also be used to increase performance in certain situations.&lt;br /&gt;
&lt;br /&gt;
At the time of writing, a new implementation of PBS has made its way into the development branch of OpenTTD and might thus be encountered on the #OpenTTDCoop server. The implementation, named [[YAPP]], adds two additional signals. Because PBS takes some getting used to we've collected some examples and hints to work with.&lt;br /&gt;
&lt;br /&gt;
==How it works==&lt;br /&gt;
For an explanation on the basics of YAPP and some examples, please check [http://wiki.openttd.org/index.php/Yet_Another_PBS_Patch the YAPP page] on the OpenTTD site.&lt;br /&gt;
&lt;br /&gt;
In short: PBS introduces a new type of signal, which comes in two flavors. The first type is a regular PBS signal, the second a one-way PBS signal. When a train encounters a PBS signal it will attempt to reserve a path. This means that it will look ahead at the path it wants to go and determines whether there are any obstacles in the way, such as another train. It will only look as far as the next signal it encounters (any signal, no specific type). When a reservation can be made, the train will go past the signal along the reserved path, otherwise it'll wait until it can do so.&lt;br /&gt;
&lt;br /&gt;
The advantage of PBS is that it allows multiple trains to enter a PBS guarded area, as long as their reserved paths do not cross each other. While a regular signal would stop the second train until the entire section of track is clear, using PBS signaling trains can overcome this limitation. An example can be shown below. Here, both trains will attempt to enter the crossing, both trains go straight ahead on their path. When the first train encounters PBS signal A, it will reserve a path up to signal C. Since there are no obstacles, the reservation is allowed and the train passes. Moments later, the second train encounters signal B and attempts to reserve a path to signal D. Since train 1 is not in the way, the reservation will be made as well and train 2 will continue as well. At that time, both trains are in the same PBS signaled section. If regular signals would be used in this case, one train would always have to wait.&lt;br /&gt;
&lt;br /&gt;
[[Image:pbs_demo1_2trains.png]] [[Image:pbs_demo2_2trains.png]]&lt;br /&gt;
&lt;br /&gt;
As said, there are two types of the PBS signal (regular and one-way). The regular signal is basically two way, but passing the signal from the back comes with a penalty in the pathfinder which will thus attempt to avoid it. This signal can be useful for situations where you want to allow trains to pass the signal from the back, but only when there's no other way. Applications include two way stations and two-way track, all of which can be found in the OpenTTD wiki. The one-way signal does not allow trains from the back is is used in situations where it's combined with regular one-way track, such as the examples below. It could be said that one should avoid regular PBS in one-way track, because trains that reverse might collide with the train behind them.&lt;br /&gt;
&lt;br /&gt;
==Examples from #OpenTTDCoop games==&lt;br /&gt;
&lt;br /&gt;
===Terminus station===&lt;br /&gt;
This is a normal [http://wiki.openttd.org/index.php/Railway_station#Terminus terminus station], except that PBS is used to allow more than one train to be in the signaling block in front of the station. The entry has a one-way PBS signal, each station track has a normal PBS signal facing the station. The exit has a regular one-way exit signal. The advantage of the station shown in the screenshot is that it allows a train to leave the station while another train enter it. This could improve throughput, depending on how large your station is. Please note that the exit signal has a gap, to avoid that a train waiting in front of that signal will block the track.&lt;br /&gt;
&lt;br /&gt;
Below is and example of PBS signaling used at a terminus station. As you can see, one train leaves the station taking the left most track to the exit. At the same time a train is entering the station on the middle track. The is actually only 1 PBS signal, directly in front of the station one could place more PBS signals but these are not really needed. Also, in the example below there's a single tile track section in front of the station. Although not really needed, it provides trains with some breaking space so the train will spend less time on the switches. This may sometimes clear a path for the next train sooner, increasing performance.&lt;br /&gt;
&lt;br /&gt;
[[Image:Pbs_terminus.jpg|center|thumb]]&lt;br /&gt;
&lt;br /&gt;
===PBS bridges===&lt;br /&gt;
The bridges shown here have only one signal placed in front of them, with regular signals after them. As you can see from the screenshot, there is very little track in front of the bridge, because there are no signals needed in front of the bridge.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Pbs_bridge.jpg|thumb|center|Second train is using the second bridge, with only a single signal.]]&lt;br /&gt;
&lt;br /&gt;
===PBS depot===&lt;br /&gt;
This depot setup slightly improves the amount of trains that can be serviced. It basically allows for two trains to be on the same tile, for example to have one train exit the depot while the other enters it.&lt;br /&gt;
&lt;br /&gt;
[[Image:Pbs_depot.jpg|center|thumb|PBS depot. Notice that one train enters the depot while the other leaves, sharing the same tile.]]&lt;br /&gt;
&lt;br /&gt;
===Avoid PBS after junctions===&lt;br /&gt;
&lt;br /&gt;
You&lt;br /&gt;
&lt;br /&gt;
===Hints for using PBS===&lt;br /&gt;
* Enable 'Show reserved tracks' in the OpenTTD patches to show ingame which tracks are being taken by trains entering sections. In the screenshots above you can see this, the track is a little darker.&lt;br /&gt;
* A train can stop at any signal, it's important to avoid that a train can block important track. An example is the terminus station, where the exit is built a few tiles away. Should you build the exit signal on the first exit tile, chances are that the train leaving the station has to stop for something and blocks several tracks. Guideline is to build the signal far enough to have your trains fit into the section between the switch tiles and the signal.&lt;/div&gt;</summary>
		<author><name>Brainstorm</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=PBS&amp;diff=8382</id>
		<title>PBS</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=PBS&amp;diff=8382"/>
				<updated>2008-08-12T12:56:25Z</updated>
		
		<summary type="html">&lt;p&gt;Brainstorm: /* How it works */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Description==&lt;br /&gt;
PBS stand for Path Based Signaling, which is a different way of signaling trains when they can enter a certain track segment. Although primarily intended in OpenTDD (and in the real world) to provide bi-directional track, without the deadlocks that will occur with regular signaling. Besides that it can also be used to increase performance in certain situations.&lt;br /&gt;
&lt;br /&gt;
At the time of writing, a new implementation of PBS has made its way into the development branch of OpenTTD and might thus be encountered on the #OpenTTDCoop server. The implementation, named [[YAPP]], adds two additional signals. Because PBS takes some getting used to we've collected some examples and hints to work with.&lt;br /&gt;
&lt;br /&gt;
==How it works==&lt;br /&gt;
For an explanation on the basics of YAPP and some examples, please check [http://wiki.openttd.org/index.php/Yet_Another_PBS_Patch the YAPP page] on the OpenTTD site.&lt;br /&gt;
&lt;br /&gt;
In short: PBS introduces a new type of signal, which comes in two flavors. The first type is a regular PBS signal, the second a one-way PBS signal. When a train encounters a PBS signal it will attempt to reserve a path. This means that it will look ahead at the path it wants to go and determines whether there are any obstacles in the way, such as another train. It will only look as far as the next signal it encounters (any signal, no specific type). When a reservation can be made, the train will go past the signal along the reserved path, otherwise it'll wait until it can do so.&lt;br /&gt;
&lt;br /&gt;
The advantage of PBS is that it allows multiple trains to enter a PBS guarded area, as long as their reserved paths do not cross each other. While a regular signal would stop the second train until the entire section of track is clear, using PBS signaling trains can overcome this limitation. An example can be shown below. Here, both trains will attempt to enter the crossing, both trains go straight ahead on their path. When the first train encounters PBS signal A, it will reserve a path up to signal C. Since there are no obstacles, the reservation is allowed and the train passes. Moments later, the second train encounters signal B and attempts to reserve a path to signal D. Since train 1 is not in the way, the reservation will be made as well and train 2 will continue as well. At that time, both trains are in the same PBS signaled section. If regular signals would be used in this case, one train would always have to wait.&lt;br /&gt;
&lt;br /&gt;
[[Image:pbs_demo1_2trains.png]] [[Image:pbs_demo2_2trains.png]]&lt;br /&gt;
&lt;br /&gt;
As said, there are two types of the PBS signal (regular and one-way). The regular signal is basically two way, but passing the signal from the back comes with a penalty in the pathfinder which will thus attempt to avoid it. This signal can be useful for situations where you want to allow trains to pass the signal from the back, but only when there's no other way. Applications include two way stations and two-way track, all of which can be found in the OpenTTD wiki. The one-way signal does not allow trains from the back is is used in situations where it's combined with regular one-way track, such as the examples below. It could be said that one should avoid regular PBS in one-way track, because trains that reverse might collide with the train behind them.&lt;br /&gt;
&lt;br /&gt;
==Examples from #OpenTTDCoop games==&lt;br /&gt;
&lt;br /&gt;
===Terminus station===&lt;br /&gt;
This is a normal [http://wiki.openttd.org/index.php/Railway_station#Terminus terminus station], except that PBS is used to allow more than one train to be in the signaling block in front of the station. The entry has a one-way PBS signal, each station track has a normal PBS signal facing the station. The exit has a regular one-way exit signal. The advantage of the station shown in the screenshot is that it allows a train to leave the station while another train enter it. This could improve throughput, depending on how large your station is. Please note that the exit signal has a gap, to avoid that a train waiting in front of that signal will block the track.&lt;br /&gt;
&lt;br /&gt;
Below is and example of PBS signaling used at a terminus station. As you can see, one train leaves the station taking the left most track to the exit. At the same time a train is entering the station on the middle track. The is actually only 1 PBS signal, directly in front of the station one could place more PBS signals but these are not really needed. Also, in the example below there's a single tile track section in front of the station. Although not really needed, it provides trains with some breaking space so the train will spend less time on the switches. This may sometimes clear a path for the next train sooner, increasing performance.&lt;br /&gt;
&lt;br /&gt;
[[Image:Pbs_terminus.jpg|center|thumb]]&lt;br /&gt;
&lt;br /&gt;
===PBS bridges===&lt;br /&gt;
The bridges shown here have only one signal placed in front of them, with regular signals after them. As you can see from the screenshot, there is very little track in front of the bridge, because there are no signals needed in front of the bridge.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Pbs_bridge.jpg|thumb|center|Second train is using the second bridge, with only a single signal.]]&lt;br /&gt;
&lt;br /&gt;
===PBS depot===&lt;br /&gt;
This depot setup slightly improves the amount of trains that can be serviced. It basically allows for two trains to be on the same tile, for example to have one train exit the depot while the other enters it.&lt;br /&gt;
&lt;br /&gt;
[[Image:Pbs_depot.jpg|center|thumb|PBS depot. Notice that one train enters the depot while the other leaves, sharing the same tile.]]&lt;br /&gt;
&lt;br /&gt;
===Hints for using PBS===&lt;br /&gt;
* Enable 'Show reserved tracks' in the OpenTTD patches to show ingame which tracks are being taken by trains entering sections. In the screenshots above you can see this, the track is a little darker.&lt;br /&gt;
* A train can stop at any signal, it's important to avoid that a train can block important track. An example is the terminus station, where the exit is built a few tiles away. Should you build the exit signal on the first exit tile, chances are that the train leaving the station has to stop for something and blocks several tracks. Guideline is to build the signal far enough to have your trains fit into the section between the switch tiles and the signal.&lt;/div&gt;</summary>
		<author><name>Brainstorm</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=File:Pbs_terminus.jpg&amp;diff=8381</id>
		<title>File:Pbs terminus.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=File:Pbs_terminus.jpg&amp;diff=8381"/>
				<updated>2008-08-12T12:43:37Z</updated>
		
		<summary type="html">&lt;p&gt;Brainstorm: uploaded a new version of &amp;quot;Image:Pbs terminus.jpg&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Example of PBS signaling used at a terminus station. As you can see, one train leaves the station taking the left most track to the exit. At the same time a train is entering the station on the middle track.&lt;/div&gt;</summary>
		<author><name>Brainstorm</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=PBS&amp;diff=8380</id>
		<title>PBS</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=PBS&amp;diff=8380"/>
				<updated>2008-08-12T12:36:27Z</updated>
		
		<summary type="html">&lt;p&gt;Brainstorm: /* Terminus station */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Description==&lt;br /&gt;
PBS stand for Path Based Signaling, which is a different way of signaling trains when they can enter a certain track segment. Although primarily intended in OpenTDD (and in the real world) to provide bi-directional track, without the deadlocks that will occur with regular signaling. Besides that it can also be used to increase performance in certain situations.&lt;br /&gt;
&lt;br /&gt;
At the time of writing, a new implementation of PBS has made its way into the development branch of OpenTTD and might thus be encountered on the #OpenTTDCoop server. The implementation, named [[YAPP]], adds two additional signals. Because PBS takes some getting used to we've collected some examples and hints to work with.&lt;br /&gt;
&lt;br /&gt;
==How it works==&lt;br /&gt;
For an explanation on the basics of YAPP and some examples, please check [http://wiki.openttd.org/index.php/Yet_Another_PBS_Patch the YAPP page] on the OpenTTD site.&lt;br /&gt;
&lt;br /&gt;
In short: PBS introduces a new type of signal, which comes in two flavors. The first type is a regular PBS signal, the second a one-way PBS signal. When a train encounters a PBS signal it will attempt to reserve a path. This means that it will look ahead at the path it wants to go and determines whether there are any obstacles in the way, such as another train. It will only look as far as the next signal it encounters (any signal, no specific type). When a reservation can be made, the train will go past the signal along the reserved path, otherwise it'll wait until it can do so.&lt;br /&gt;
&lt;br /&gt;
The advantage of PBS is that it allows multiple trains to enter a PBS guarded area, as long as their reserved paths do not cross each other. While a regular signal would stop the second train until the entire section of track is clear, using PBS signaling trains can overcome this limitation. An example can be shown below. Here, both trains will attempt to enter the crossing, both trains go straight ahead on their path. When the first train encounters PBS signal A, it will reserve a path up to signal C. Since there are no obstacles, the reservation is allowed and the train passes. Moments later, the second train encounters signal B and attempts to reserve a path to signal D. Since train 1 is not in the way, the reservation will be made as well and train 2 will continue as well. At that time, both trains are in the same PBS signaled section. If regular signals would be used in this case, one train would always have to wait.&lt;br /&gt;
&lt;br /&gt;
[[Image:pbs_demo1_2trains.png]] [[Image:pbs_demo2_2trains.png]]&lt;br /&gt;
&lt;br /&gt;
==Examples from #OpenTTDCoop games==&lt;br /&gt;
&lt;br /&gt;
===Terminus station===&lt;br /&gt;
This is a normal [http://wiki.openttd.org/index.php/Railway_station#Terminus terminus station], except that PBS is used to allow more than one train to be in the signaling block in front of the station. The entry has a one-way PBS signal, each station track has a normal PBS signal facing the station. The exit has a regular one-way exit signal. The advantage of the station shown in the screenshot is that it allows a train to leave the station while another train enter it. This could improve throughput, depending on how large your station is. Please note that the exit signal has a gap, to avoid that a train waiting in front of that signal will block the track.&lt;br /&gt;
&lt;br /&gt;
Below is and example of PBS signaling used at a terminus station. As you can see, one train leaves the station taking the left most track to the exit. At the same time a train is entering the station on the middle track. The is actually only 1 PBS signal, directly in front of the station one could place more PBS signals but these are not really needed. Also, in the example below there's a single tile track section in front of the station. Although not really needed, it provides trains with some breaking space so the train will spend less time on the switches. This may sometimes clear a path for the next train sooner, increasing performance.&lt;br /&gt;
&lt;br /&gt;
[[Image:Pbs_terminus.jpg|center|thumb]]&lt;br /&gt;
&lt;br /&gt;
===PBS bridges===&lt;br /&gt;
The bridges shown here have only one signal placed in front of them, with regular signals after them. As you can see from the screenshot, there is very little track in front of the bridge, because there are no signals needed in front of the bridge.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Pbs_bridge.jpg|thumb|center|Second train is using the second bridge, with only a single signal.]]&lt;br /&gt;
&lt;br /&gt;
===PBS depot===&lt;br /&gt;
This depot setup slightly improves the amount of trains that can be serviced. It basically allows for two trains to be on the same tile, for example to have one train exit the depot while the other enters it.&lt;br /&gt;
&lt;br /&gt;
[[Image:Pbs_depot.jpg|center|thumb|PBS depot. Notice that one train enters the depot while the other leaves, sharing the same tile.]]&lt;br /&gt;
&lt;br /&gt;
===Hints for using PBS===&lt;br /&gt;
* Enable 'Show reserved tracks' in the OpenTTD patches to show ingame which tracks are being taken by trains entering sections. In the screenshots above you can see this, the track is a little darker.&lt;br /&gt;
* A train can stop at any signal, it's important to avoid that a train can block important track. An example is the terminus station, where the exit is built a few tiles away. Should you build the exit signal on the first exit tile, chances are that the train leaving the station has to stop for something and blocks several tracks. Guideline is to build the signal far enough to have your trains fit into the section between the switch tiles and the signal.&lt;/div&gt;</summary>
		<author><name>Brainstorm</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=PBS&amp;diff=8379</id>
		<title>PBS</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=PBS&amp;diff=8379"/>
				<updated>2008-08-12T12:32:17Z</updated>
		
		<summary type="html">&lt;p&gt;Brainstorm: /* How it works */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Description==&lt;br /&gt;
PBS stand for Path Based Signaling, which is a different way of signaling trains when they can enter a certain track segment. Although primarily intended in OpenTDD (and in the real world) to provide bi-directional track, without the deadlocks that will occur with regular signaling. Besides that it can also be used to increase performance in certain situations.&lt;br /&gt;
&lt;br /&gt;
At the time of writing, a new implementation of PBS has made its way into the development branch of OpenTTD and might thus be encountered on the #OpenTTDCoop server. The implementation, named [[YAPP]], adds two additional signals. Because PBS takes some getting used to we've collected some examples and hints to work with.&lt;br /&gt;
&lt;br /&gt;
==How it works==&lt;br /&gt;
For an explanation on the basics of YAPP and some examples, please check [http://wiki.openttd.org/index.php/Yet_Another_PBS_Patch the YAPP page] on the OpenTTD site.&lt;br /&gt;
&lt;br /&gt;
In short: PBS introduces a new type of signal, which comes in two flavors. The first type is a regular PBS signal, the second a one-way PBS signal. When a train encounters a PBS signal it will attempt to reserve a path. This means that it will look ahead at the path it wants to go and determines whether there are any obstacles in the way, such as another train. It will only look as far as the next signal it encounters (any signal, no specific type). When a reservation can be made, the train will go past the signal along the reserved path, otherwise it'll wait until it can do so.&lt;br /&gt;
&lt;br /&gt;
The advantage of PBS is that it allows multiple trains to enter a PBS guarded area, as long as their reserved paths do not cross each other. While a regular signal would stop the second train until the entire section of track is clear, using PBS signaling trains can overcome this limitation. An example can be shown below. Here, both trains will attempt to enter the crossing, both trains go straight ahead on their path. When the first train encounters PBS signal A, it will reserve a path up to signal C. Since there are no obstacles, the reservation is allowed and the train passes. Moments later, the second train encounters signal B and attempts to reserve a path to signal D. Since train 1 is not in the way, the reservation will be made as well and train 2 will continue as well. At that time, both trains are in the same PBS signaled section. If regular signals would be used in this case, one train would always have to wait.&lt;br /&gt;
&lt;br /&gt;
[[Image:pbs_demo1_2trains.png]] [[Image:pbs_demo2_2trains.png]]&lt;br /&gt;
&lt;br /&gt;
==Examples from #OpenTTDCoop games==&lt;br /&gt;
&lt;br /&gt;
===Terminus station===&lt;br /&gt;
This is a normal [http://wiki.openttd.org/index.php/Railway_station#Terminus terminus station], except that PBS is used to allow more than one train to be in the signaling block in front of the station. The entry has a one-way PBS signal, each station track has a normal PBS signal facing the station. The exit has a regular one-way exit signal. The advantage of the station shown in the screenshot is that it allows a train to leave the station while another train enter it. This could improve throughput, depending on how large your station is. Please note that the exit signal has a gap, to avoid that a train waiting in front of that signal will block the track.&lt;br /&gt;
&lt;br /&gt;
[[Image:Pbs_terminus.jpg|center|thumb|Example of PBS signaling used at a terminus station. As you can see, one train leaves the station taking the left most track to the exit. At the same time a train is entering the station on the middle track.]]&lt;br /&gt;
&lt;br /&gt;
===PBS bridges===&lt;br /&gt;
The bridges shown here have only one signal placed in front of them, with regular signals after them. As you can see from the screenshot, there is very little track in front of the bridge, because there are no signals needed in front of the bridge.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Pbs_bridge.jpg|thumb|center|Second train is using the second bridge, with only a single signal.]]&lt;br /&gt;
&lt;br /&gt;
===PBS depot===&lt;br /&gt;
This depot setup slightly improves the amount of trains that can be serviced. It basically allows for two trains to be on the same tile, for example to have one train exit the depot while the other enters it.&lt;br /&gt;
&lt;br /&gt;
[[Image:Pbs_depot.jpg|center|thumb|PBS depot. Notice that one train enters the depot while the other leaves, sharing the same tile.]]&lt;br /&gt;
&lt;br /&gt;
===Hints for using PBS===&lt;br /&gt;
* Enable 'Show reserved tracks' in the OpenTTD patches to show ingame which tracks are being taken by trains entering sections. In the screenshots above you can see this, the track is a little darker.&lt;br /&gt;
* A train can stop at any signal, it's important to avoid that a train can block important track. An example is the terminus station, where the exit is built a few tiles away. Should you build the exit signal on the first exit tile, chances are that the train leaving the station has to stop for something and blocks several tracks. Guideline is to build the signal far enough to have your trains fit into the section between the switch tiles and the signal.&lt;/div&gt;</summary>
		<author><name>Brainstorm</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=File:Pbs_demo1_2trains.png&amp;diff=8378</id>
		<title>File:Pbs demo1 2trains.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=File:Pbs_demo1_2trains.png&amp;diff=8378"/>
				<updated>2008-08-12T12:31:51Z</updated>
		
		<summary type="html">&lt;p&gt;Brainstorm: uploaded a new version of &amp;quot;Image:Pbs demo1 2trains.png&amp;quot;: PBS demo showing two trains approaching the same PBS guarded section of track.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;PBS demo showing two trains approaching the same PBS guarded track.&lt;/div&gt;</summary>
		<author><name>Brainstorm</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=PBS&amp;diff=8377</id>
		<title>PBS</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=PBS&amp;diff=8377"/>
				<updated>2008-08-12T12:29:51Z</updated>
		
		<summary type="html">&lt;p&gt;Brainstorm: /* How it works */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Description==&lt;br /&gt;
PBS stand for Path Based Signaling, which is a different way of signaling trains when they can enter a certain track segment. Although primarily intended in OpenTDD (and in the real world) to provide bi-directional track, without the deadlocks that will occur with regular signaling. Besides that it can also be used to increase performance in certain situations.&lt;br /&gt;
&lt;br /&gt;
At the time of writing, a new implementation of PBS has made its way into the development branch of OpenTTD and might thus be encountered on the #OpenTTDCoop server. The implementation, named [[YAPP]], adds two additional signals. Because PBS takes some getting used to we've collected some examples and hints to work with.&lt;br /&gt;
&lt;br /&gt;
==How it works==&lt;br /&gt;
For an explanation on the basics of YAPP and some examples, please check [http://wiki.openttd.org/index.php/Yet_Another_PBS_Patch the YAPP page] on the OpenTTD site.&lt;br /&gt;
&lt;br /&gt;
In short: PBS introduces a new type of signal, which comes in two flavors. The first type is a regular PBS signal, the second a one-way PBS signal. When a train encounters a PBS signal it will attempt to reserve a path. This means that it will look ahead at the path it wants to go and determines whether there are any obstacles in the way, such as another train. It will only look as far as the next signal it encounters (any signal, no specific type). When a reservation can be made, the train will go past the signal along the reserved path, otherwise it'll wait until it can do so.&lt;br /&gt;
&lt;br /&gt;
The advantage of PBS is that it allows multiple trains to enter a PBS guarded area, as long as their reserved paths do not cross each other. While a regular signal would stop the second train until the entire section of track is clear, using PBS signaling trains can overcome this limitation. An example can be shown below. Here, both trains will attempt to enter the crossing, both trains go straight ahead on their path. When the first train encounters PBS signal A, it will reserve a path up to signal C. Since there are no obstacles, the reservation is allowed and the train passes. Moments later, the second train encounters signal B and attempts to reserve a path to signal D. Since train 1 is not in the way, the reservation will be made as well and train 2 will continue as well. At that time, both trains are in the same PBS signaled section. If regular signals would be used in this case, one train would always have to wait.&lt;br /&gt;
&lt;br /&gt;
[[Image:pbs_demo1_2trains.png|402px]] [[Image:pbs_demo2_2trains.png]]&lt;br /&gt;
&lt;br /&gt;
==Examples from #OpenTTDCoop games==&lt;br /&gt;
&lt;br /&gt;
===Terminus station===&lt;br /&gt;
This is a normal [http://wiki.openttd.org/index.php/Railway_station#Terminus terminus station], except that PBS is used to allow more than one train to be in the signaling block in front of the station. The entry has a one-way PBS signal, each station track has a normal PBS signal facing the station. The exit has a regular one-way exit signal. The advantage of the station shown in the screenshot is that it allows a train to leave the station while another train enter it. This could improve throughput, depending on how large your station is. Please note that the exit signal has a gap, to avoid that a train waiting in front of that signal will block the track.&lt;br /&gt;
&lt;br /&gt;
[[Image:Pbs_terminus.jpg|center|thumb|Example of PBS signaling used at a terminus station. As you can see, one train leaves the station taking the left most track to the exit. At the same time a train is entering the station on the middle track.]]&lt;br /&gt;
&lt;br /&gt;
===PBS bridges===&lt;br /&gt;
The bridges shown here have only one signal placed in front of them, with regular signals after them. As you can see from the screenshot, there is very little track in front of the bridge, because there are no signals needed in front of the bridge.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Pbs_bridge.jpg|thumb|center|Second train is using the second bridge, with only a single signal.]]&lt;br /&gt;
&lt;br /&gt;
===PBS depot===&lt;br /&gt;
This depot setup slightly improves the amount of trains that can be serviced. It basically allows for two trains to be on the same tile, for example to have one train exit the depot while the other enters it.&lt;br /&gt;
&lt;br /&gt;
[[Image:Pbs_depot.jpg|center|thumb|PBS depot. Notice that one train enters the depot while the other leaves, sharing the same tile.]]&lt;br /&gt;
&lt;br /&gt;
===Hints for using PBS===&lt;br /&gt;
* Enable 'Show reserved tracks' in the OpenTTD patches to show ingame which tracks are being taken by trains entering sections. In the screenshots above you can see this, the track is a little darker.&lt;br /&gt;
* A train can stop at any signal, it's important to avoid that a train can block important track. An example is the terminus station, where the exit is built a few tiles away. Should you build the exit signal on the first exit tile, chances are that the train leaving the station has to stop for something and blocks several tracks. Guideline is to build the signal far enough to have your trains fit into the section between the switch tiles and the signal.&lt;/div&gt;</summary>
		<author><name>Brainstorm</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=PBS&amp;diff=8376</id>
		<title>PBS</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=PBS&amp;diff=8376"/>
				<updated>2008-08-12T12:28:18Z</updated>
		
		<summary type="html">&lt;p&gt;Brainstorm: /* How it works */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Description==&lt;br /&gt;
PBS stand for Path Based Signaling, which is a different way of signaling trains when they can enter a certain track segment. Although primarily intended in OpenTDD (and in the real world) to provide bi-directional track, without the deadlocks that will occur with regular signaling. Besides that it can also be used to increase performance in certain situations.&lt;br /&gt;
&lt;br /&gt;
At the time of writing, a new implementation of PBS has made its way into the development branch of OpenTTD and might thus be encountered on the #OpenTTDCoop server. The implementation, named [[YAPP]], adds two additional signals. Because PBS takes some getting used to we've collected some examples and hints to work with.&lt;br /&gt;
&lt;br /&gt;
==How it works==&lt;br /&gt;
For an explanation on the basics of YAPP and some examples, please check [http://wiki.openttd.org/index.php/Yet_Another_PBS_Patch the YAPP page] on the OpenTTD site.&lt;br /&gt;
&lt;br /&gt;
In short: PBS introduces a new type of signal, which comes in two flavors. The first type is a regular PBS signal, the second a one-way PBS signal. When a train encounters a PBS signal it will attempt to reserve a path. This means that it will look ahead at the path it wants to go and determines whether there are any obstacles in the way, such as another train. It will only look as far as the next signal it encounters (any signal, no specific type). When a reservation can be made, the train will go past the signal along the reserved path, otherwise it'll wait until it can do so.&lt;br /&gt;
&lt;br /&gt;
The advantage of PBS is that it allows multiple trains to enter a PBS guarded area, as long as their reserved paths do not cross each other. While a regular signal would stop the second train until the entire section of track is clear, using PBS signaling trains can overcome this limitation. An example can be shown below. Here, both trains will attempt to enter the crossing, both trains go straight ahead on their path. When the first train encounters PBS signal A, it will reserve a path up to signal C. Since there are no obstacles, the reservation is allowed and the train passes. Moments later, the second train encounters signal B and attempts to reserve a path to signal D. Since train 1 is not in the way, the reservation will be made as well and train 2 will continue as well. At that time, both trains are in the same PBS signaled section. If regular signals would be used in this case, one train would always have to wait.&lt;br /&gt;
&lt;br /&gt;
[[Image:pbs_demo1_2trains.png|thumb]] [[Image:pbs_demo2_2trains.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
==Examples from #OpenTTDCoop games==&lt;br /&gt;
&lt;br /&gt;
===Terminus station===&lt;br /&gt;
This is a normal [http://wiki.openttd.org/index.php/Railway_station#Terminus terminus station], except that PBS is used to allow more than one train to be in the signaling block in front of the station. The entry has a one-way PBS signal, each station track has a normal PBS signal facing the station. The exit has a regular one-way exit signal. The advantage of the station shown in the screenshot is that it allows a train to leave the station while another train enter it. This could improve throughput, depending on how large your station is. Please note that the exit signal has a gap, to avoid that a train waiting in front of that signal will block the track.&lt;br /&gt;
&lt;br /&gt;
[[Image:Pbs_terminus.jpg|center|thumb|Example of PBS signaling used at a terminus station. As you can see, one train leaves the station taking the left most track to the exit. At the same time a train is entering the station on the middle track.]]&lt;br /&gt;
&lt;br /&gt;
===PBS bridges===&lt;br /&gt;
The bridges shown here have only one signal placed in front of them, with regular signals after them. As you can see from the screenshot, there is very little track in front of the bridge, because there are no signals needed in front of the bridge.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Pbs_bridge.jpg|thumb|center|Second train is using the second bridge, with only a single signal.]]&lt;br /&gt;
&lt;br /&gt;
===PBS depot===&lt;br /&gt;
This depot setup slightly improves the amount of trains that can be serviced. It basically allows for two trains to be on the same tile, for example to have one train exit the depot while the other enters it.&lt;br /&gt;
&lt;br /&gt;
[[Image:Pbs_depot.jpg|center|thumb|PBS depot. Notice that one train enters the depot while the other leaves, sharing the same tile.]]&lt;br /&gt;
&lt;br /&gt;
===Hints for using PBS===&lt;br /&gt;
* Enable 'Show reserved tracks' in the OpenTTD patches to show ingame which tracks are being taken by trains entering sections. In the screenshots above you can see this, the track is a little darker.&lt;br /&gt;
* A train can stop at any signal, it's important to avoid that a train can block important track. An example is the terminus station, where the exit is built a few tiles away. Should you build the exit signal on the first exit tile, chances are that the train leaving the station has to stop for something and blocks several tracks. Guideline is to build the signal far enough to have your trains fit into the section between the switch tiles and the signal.&lt;/div&gt;</summary>
		<author><name>Brainstorm</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=File:Pbs_demo2_2trains.png&amp;diff=8375</id>
		<title>File:Pbs demo2 2trains.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=File:Pbs_demo2_2trains.png&amp;diff=8375"/>
				<updated>2008-08-12T12:23:59Z</updated>
		
		<summary type="html">&lt;p&gt;Brainstorm: PBS demo, two trains on the same PBS guarded track.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;PBS demo, two trains on the same PBS guarded track.&lt;/div&gt;</summary>
		<author><name>Brainstorm</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=File:Pbs_demo1_2trains.png&amp;diff=8374</id>
		<title>File:Pbs demo1 2trains.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=File:Pbs_demo1_2trains.png&amp;diff=8374"/>
				<updated>2008-08-12T12:23:18Z</updated>
		
		<summary type="html">&lt;p&gt;Brainstorm: PBS demo showing two trains approaching the same PBS guarded track.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;PBS demo showing two trains approaching the same PBS guarded track.&lt;/div&gt;</summary>
		<author><name>Brainstorm</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=Guides:Glossary&amp;diff=8361</id>
		<title>Guides:Glossary</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=Guides:Glossary&amp;diff=8361"/>
				<updated>2008-08-09T22:52:48Z</updated>
		
		<summary type="html">&lt;p&gt;Brainstorm: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
The Glossary contains definitions for all words used in cooperative games&lt;br /&gt;
&lt;br /&gt;
===A===&lt;br /&gt;
*[[Mainline|Axis]]&lt;br /&gt;
&lt;br /&gt;
===B===&lt;br /&gt;
&lt;br /&gt;
*[[Backbone Hub|Backbone Hub (BBH)]]&lt;br /&gt;
===C===&lt;br /&gt;
&lt;br /&gt;
*[[Cashmaker|Cashmaker]]&lt;br /&gt;
*[[Copy orders|Copy Orders]]&lt;br /&gt;
*[[City_grow_guide|City growth guide]]&lt;br /&gt;
&lt;br /&gt;
===G===&lt;br /&gt;
&lt;br /&gt;
*[[Ghetto Style Hubs|Ghetto Style Hub]]&lt;br /&gt;
*[[GRF|GRF]]&lt;br /&gt;
&lt;br /&gt;
===H===&lt;br /&gt;
&lt;br /&gt;
*[[Hub|Hub]]&lt;br /&gt;
&lt;br /&gt;
===I===&lt;br /&gt;
&lt;br /&gt;
*[[IRC|IRC]]&lt;br /&gt;
*[[IRC Highlighting|IRC Highlighting]]&lt;br /&gt;
*[[IRC Commands|IRC Channel Commands]]&lt;br /&gt;
&lt;br /&gt;
===J===&lt;br /&gt;
*[[Jargon]] (more words used for communications) &lt;br /&gt;
===L===&lt;br /&gt;
&lt;br /&gt;
*[[Line hierarchy]]&lt;br /&gt;
*[[Loadbalancer|Loadbalancer]]&lt;br /&gt;
*[[Load Balancing|Level Balancing]]&lt;br /&gt;
&lt;br /&gt;
===M===&lt;br /&gt;
&lt;br /&gt;
*[[Mainline|Mainline (ML)]]&lt;br /&gt;
*[[Mergers|Mainline Mergers]]&lt;br /&gt;
*[[Moneymaker|Moneymaker (MM)]]&lt;br /&gt;
&lt;br /&gt;
===N===&lt;br /&gt;
&lt;br /&gt;
*[[Naming_conventions|Naming Conventions]]&lt;br /&gt;
&lt;br /&gt;
===P===&lt;br /&gt;
&lt;br /&gt;
*[[Pax|Pax]]&lt;br /&gt;
*[[Priorities|Priority Line]]&lt;br /&gt;
*[[PBS]]&lt;br /&gt;
&lt;br /&gt;
===R===&lt;br /&gt;
*[[RBC|Round Based Coop (RBC)]]&lt;br /&gt;
&lt;br /&gt;
===S===&lt;br /&gt;
&lt;br /&gt;
*[[Server_Administration|Server Administration]]&lt;br /&gt;
*[[Shared Orders|Shared Orders]]&lt;br /&gt;
*[[Sideline|Sideline]]&lt;br /&gt;
*[[Sideline Hub|Sideline Hub (SLH)]]&lt;br /&gt;
*[[SML|Shift Mainline (SML)]]&lt;br /&gt;
&lt;br /&gt;
===T===&lt;br /&gt;
&lt;br /&gt;
*[[Terminus_Station | Terminus Station]]&lt;br /&gt;
*[[Terraforming|Terraforming]]&lt;br /&gt;
*[[Teamspeak|ts / Teamspeak]]&lt;br /&gt;
&lt;br /&gt;
===Y===&lt;br /&gt;
&lt;br /&gt;
*[[YAPP]]&lt;br /&gt;
&lt;br /&gt;
===W===&lt;br /&gt;
*[[WWOTTDGD|World Wide OpenTTD Game Day]]&lt;/div&gt;</summary>
		<author><name>Brainstorm</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=Guides:Glossary&amp;diff=8360</id>
		<title>Guides:Glossary</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=Guides:Glossary&amp;diff=8360"/>
				<updated>2008-08-09T22:52:02Z</updated>
		
		<summary type="html">&lt;p&gt;Brainstorm: /* P */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
The Glossary contains definitions for all words used in cooperative games&lt;br /&gt;
&lt;br /&gt;
===A===&lt;br /&gt;
*[[Mainline|Axis]]&lt;br /&gt;
&lt;br /&gt;
===B===&lt;br /&gt;
&lt;br /&gt;
*[[Backbone Hub|Backbone Hub (BBH)]]&lt;br /&gt;
===C===&lt;br /&gt;
&lt;br /&gt;
*[[Cashmaker|Cashmaker]]&lt;br /&gt;
*[[Copy orders|Copy Orders]]&lt;br /&gt;
*[[City_grow_guide|City growth guide]]&lt;br /&gt;
&lt;br /&gt;
===G===&lt;br /&gt;
&lt;br /&gt;
*[[Ghetto Style Hubs|Ghetto Style Hub]]&lt;br /&gt;
*[[GRF|GRF]]&lt;br /&gt;
&lt;br /&gt;
===H===&lt;br /&gt;
&lt;br /&gt;
*[[Hub|Hub]]&lt;br /&gt;
&lt;br /&gt;
===I===&lt;br /&gt;
&lt;br /&gt;
*[[IRC|IRC]]&lt;br /&gt;
*[[IRC Highlighting|IRC Highlighting]]&lt;br /&gt;
*[[IRC Commands|IRC Channel Commands]]&lt;br /&gt;
&lt;br /&gt;
===J===&lt;br /&gt;
*[[Jargon]] (more words used for communications) &lt;br /&gt;
===L===&lt;br /&gt;
&lt;br /&gt;
*[[Line hierarchy]]&lt;br /&gt;
*[[Loadbalancer|Loadbalancer]]&lt;br /&gt;
*[[Load Balancing|Level Balancing]]&lt;br /&gt;
&lt;br /&gt;
===M===&lt;br /&gt;
&lt;br /&gt;
*[[Mainline|Mainline (ML)]]&lt;br /&gt;
*[[Mergers|Mainline Mergers]]&lt;br /&gt;
*[[Moneymaker|Moneymaker (MM)]]&lt;br /&gt;
&lt;br /&gt;
===N===&lt;br /&gt;
&lt;br /&gt;
*[[Naming_conventions|Naming Conventions]]&lt;br /&gt;
&lt;br /&gt;
===P===&lt;br /&gt;
&lt;br /&gt;
*[[Pax|Pax]]&lt;br /&gt;
*[[Priorities|Priority Line]]&lt;br /&gt;
*[[PBS]]&lt;br /&gt;
&lt;br /&gt;
===R===&lt;br /&gt;
*[[RBC|Round Based Coop (RBC)]]&lt;br /&gt;
&lt;br /&gt;
===S===&lt;br /&gt;
&lt;br /&gt;
*[[Server_Administration|Server Administration]]&lt;br /&gt;
*[[Shared Orders|Shared Orders]]&lt;br /&gt;
*[[Sideline|Sideline]]&lt;br /&gt;
*[[Sideline Hub|Sideline Hub (SLH)]]&lt;br /&gt;
*[[SML|Shift Mainline (SML)]]&lt;br /&gt;
&lt;br /&gt;
===T===&lt;br /&gt;
&lt;br /&gt;
*[[Terminus_Station | Terminus Station]]&lt;br /&gt;
*[[Terraforming|Terraforming]]&lt;br /&gt;
*[[Teamspeak|ts / Teamspeak]]&lt;br /&gt;
&lt;br /&gt;
===W===&lt;br /&gt;
*[[WWOTTDGD|World Wide OpenTTD Game Day]]&lt;/div&gt;</summary>
		<author><name>Brainstorm</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=PBS&amp;diff=8359</id>
		<title>PBS</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=PBS&amp;diff=8359"/>
				<updated>2008-08-09T22:51:21Z</updated>
		
		<summary type="html">&lt;p&gt;Brainstorm: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Description==&lt;br /&gt;
PBS stand for Path Based Signaling, which is a different way of signaling trains when they can enter a certain track segment. Although primarily intended in OpenTDD (and in the real world) to provide bi-directional track, without the deadlocks that will occur with regular signaling. Besides that it can also be used to increase performance in certain situations.&lt;br /&gt;
&lt;br /&gt;
At the time of writing, a new implementation of PBS has made its way into the development branch of OpenTTD and might thus be encountered on the #OpenTTDCoop server. The implementation, named [[YAPP]], adds two additional signals. Because PBS takes some getting used to we've collected some examples and hints to work with.&lt;br /&gt;
&lt;br /&gt;
==How it works==&lt;br /&gt;
For an explanation on the basics of YAPP and some examples, please check [http://wiki.openttd.org/index.php/Yet_Another_PBS_Patch the YAPP page] on the OpenTTD site.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Examples from #OpenTTDCoop games==&lt;br /&gt;
&lt;br /&gt;
===Terminus station===&lt;br /&gt;
This is a normal [http://wiki.openttd.org/index.php/Railway_station#Terminus terminus station], except that PBS is used to allow more than one train to be in the signaling block in front of the station. The entry has a one-way PBS signal, each station track has a normal PBS signal facing the station. The exit has a regular one-way exit signal. The advantage of the station shown in the screenshot is that it allows a train to leave the station while another train enter it. This could improve throughput, depending on how large your station is. Please note that the exit signal has a gap, to avoid that a train waiting in front of that signal will block the track.&lt;br /&gt;
&lt;br /&gt;
[[Image:Pbs_terminus.jpg|center|thumb|Example of PBS signaling used at a terminus station. As you can see, one train leaves the station taking the left most track to the exit. At the same time a train is entering the station on the middle track.]]&lt;br /&gt;
&lt;br /&gt;
===PBS bridges===&lt;br /&gt;
The bridges shown here have only one signal placed in front of them, with regular signals after them. As you can see from the screenshot, there is very few track in front of the bridge, because there are no signals needed in front of the bridge.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Pbs_bridge.jpg|thumb|center|Second train is using the second bridge, with only a single signal.]]&lt;br /&gt;
&lt;br /&gt;
===PBS depot===&lt;br /&gt;
This depot setup slightly improves the amount of trains that can be serviced. It basically allows for two trains to be on the same tile, for example to have one train exit the depot while the other enters it.&lt;br /&gt;
&lt;br /&gt;
[[Image:Pbs_depot.jpg|center|thumb|PBS depot. Notice that one train enters the depot while the other leaves, sharing the same tile.]]&lt;br /&gt;
&lt;br /&gt;
===Hints for using PBS===&lt;br /&gt;
* Enable 'Show reserved tracks' in the OpenTTD patches to show ingame which tracks are being taken by trains entering sections. In the screenshots above you can see this, the track is a little darker.&lt;br /&gt;
* A train can stop at any signal, it's important to avoid that a train can block important track. An example is the terminus station, where the exit is built a few tiles away. Should you build the exit signal on the first exit tile, chances are that the train leaving the station has to stop for something and blocks several tracks. Guideline is to build the signal far enough to have your trains fit into the section between the switch tiles and the signal.&lt;/div&gt;</summary>
		<author><name>Brainstorm</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=PBS&amp;diff=8358</id>
		<title>PBS</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=PBS&amp;diff=8358"/>
				<updated>2008-08-09T22:45:13Z</updated>
		
		<summary type="html">&lt;p&gt;Brainstorm: /* PBS bridges */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Description==&lt;br /&gt;
PBS stand for Path Based Signaling, which is a different way of signaling trains when they can enter a certain track segment. Although primarily intended in OpenTDD (and in the real world) to provide bi-directional track, without the deadlocks that will occur with regular signaling. Besides that it can also be used to increase performance in certain situations.&lt;br /&gt;
&lt;br /&gt;
At the time of writing, a new implementation of PBS has made its way into the development branch of OpenTTD and might thus be encountered on the #OpenTTDCoop server. The implementation, named [[YAPP]], adds two additional signals. Because PBS takes some getting used to we've collected some examples and hints to work with.&lt;br /&gt;
&lt;br /&gt;
==How it works==&lt;br /&gt;
For an explanation on the basics of YAPP and some examples, please check [http://wiki.openttd.org/index.php/Yet_Another_PBS_Patch the YAPP page] on the OpenTTD site.&lt;br /&gt;
&lt;br /&gt;
==Examples from #OpenTTDCoop games==&lt;br /&gt;
&lt;br /&gt;
===Terminus station===&lt;br /&gt;
This is a normal [http://wiki.openttd.org/index.php/Railway_station#Terminus terminus station], except that PBS is used to allow more than one train to be in the signaling block in front of the station. The entry has a one-way PBS signal, each station track has a normal PBS signal facing the station. The exit has a regular one-way exit signal. The advantage of the station shown in the screenshot is that it allows a train to leave the station while another train enter it. This could improve throughput, depending on how large your station is. Please note that the exit signal has a gap, to avoid that a train waiting in front of that signal will block the track.&lt;br /&gt;
&lt;br /&gt;
[[Image:Pbs_terminus.jpg|center|thumb|Example of PBS signaling used at a terminus station. As you can see, one train leaves the station taking the left most track to the exit. At the same time a train is entering the station on the middle track.]]&lt;br /&gt;
&lt;br /&gt;
===PBS bridges===&lt;br /&gt;
The bridges shown here have only one signal placed in front of them, with regular signals after them. As you can see from the screenshot, there is very few track in front of the bridge, because there are no signals needed in front of the bridge.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Pbs_bridge.jpg|thumb|center|Second train is using the second bridge, with only a single signal.]]&lt;br /&gt;
&lt;br /&gt;
===PBS depot===&lt;br /&gt;
This depot setup slightly improves the amount of trains that can be serviced. It basically allows for two trains to be on the same tile, for example to have one train exit the depot while the other enters it.&lt;br /&gt;
&lt;br /&gt;
[[Image:Pbs_depot.jpg|center|thumb|PBS depot. Notice that one train enters the depot while the other leaves, sharing the same tile.]]&lt;/div&gt;</summary>
		<author><name>Brainstorm</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=File:Pbs_bridge.jpg&amp;diff=8357</id>
		<title>File:Pbs bridge.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=File:Pbs_bridge.jpg&amp;diff=8357"/>
				<updated>2008-08-09T22:44:03Z</updated>
		
		<summary type="html">&lt;p&gt;Brainstorm: The second train enters the second bridge, with only a single signal in front of the bridge.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The second train enters the second bridge, with only a single signal in front of the bridge.&lt;/div&gt;</summary>
		<author><name>Brainstorm</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=PBS&amp;diff=8356</id>
		<title>PBS</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=PBS&amp;diff=8356"/>
				<updated>2008-08-09T22:42:59Z</updated>
		
		<summary type="html">&lt;p&gt;Brainstorm: /* PBS depot */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Description==&lt;br /&gt;
PBS stand for Path Based Signaling, which is a different way of signaling trains when they can enter a certain track segment. Although primarily intended in OpenTDD (and in the real world) to provide bi-directional track, without the deadlocks that will occur with regular signaling. Besides that it can also be used to increase performance in certain situations.&lt;br /&gt;
&lt;br /&gt;
At the time of writing, a new implementation of PBS has made its way into the development branch of OpenTTD and might thus be encountered on the #OpenTTDCoop server. The implementation, named [[YAPP]], adds two additional signals. Because PBS takes some getting used to we've collected some examples and hints to work with.&lt;br /&gt;
&lt;br /&gt;
==How it works==&lt;br /&gt;
For an explanation on the basics of YAPP and some examples, please check [http://wiki.openttd.org/index.php/Yet_Another_PBS_Patch the YAPP page] on the OpenTTD site.&lt;br /&gt;
&lt;br /&gt;
==Examples from #OpenTTDCoop games==&lt;br /&gt;
&lt;br /&gt;
===Terminus station===&lt;br /&gt;
This is a normal [http://wiki.openttd.org/index.php/Railway_station#Terminus terminus station], except that PBS is used to allow more than one train to be in the signaling block in front of the station. The entry has a one-way PBS signal, each station track has a normal PBS signal facing the station. The exit has a regular one-way exit signal. The advantage of the station shown in the screenshot is that it allows a train to leave the station while another train enter it. This could improve throughput, depending on how large your station is. Please note that the exit signal has a gap, to avoid that a train waiting in front of that signal will block the track.&lt;br /&gt;
&lt;br /&gt;
[[Image:Pbs_terminus.jpg|center|thumb|Example of PBS signaling used at a terminus station. As you can see, one train leaves the station taking the left most track to the exit. At the same time a train is entering the station on the middle track.]]&lt;br /&gt;
&lt;br /&gt;
===PBS bridges===&lt;br /&gt;
The bridges shown here have only one signal placed in front of them, with regular signals after them. As you can see from the screenshot, there is very few track in front of the bridge, because there are no signals needed in front of the bridge.&lt;br /&gt;
&lt;br /&gt;
===PBS depot===&lt;br /&gt;
This depot setup slightly improves the amount of trains that can be serviced. It basically allows for two trains to be on the same tile, for example to have one train exit the depot while the other enters it.&lt;br /&gt;
&lt;br /&gt;
[[Image:Pbs_depot.jpg|center|thumb|PBS depot. Notice that one train enters the depot while the other leaves, sharing the same tile.]]&lt;/div&gt;</summary>
		<author><name>Brainstorm</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=File:Pbs_depot.jpg&amp;diff=8355</id>
		<title>File:Pbs depot.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=File:Pbs_depot.jpg&amp;diff=8355"/>
				<updated>2008-08-09T22:42:29Z</updated>
		
		<summary type="html">&lt;p&gt;Brainstorm: PBS depot. Notice that one train enters the depot while the other leaves, sharing the same tile.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;PBS depot. Notice that one train enters the depot while the other leaves, sharing the same tile.&lt;/div&gt;</summary>
		<author><name>Brainstorm</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=PBS&amp;diff=8354</id>
		<title>PBS</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=PBS&amp;diff=8354"/>
				<updated>2008-08-09T22:41:30Z</updated>
		
		<summary type="html">&lt;p&gt;Brainstorm: /* Terminus station */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Description==&lt;br /&gt;
PBS stand for Path Based Signaling, which is a different way of signaling trains when they can enter a certain track segment. Although primarily intended in OpenTDD (and in the real world) to provide bi-directional track, without the deadlocks that will occur with regular signaling. Besides that it can also be used to increase performance in certain situations.&lt;br /&gt;
&lt;br /&gt;
At the time of writing, a new implementation of PBS has made its way into the development branch of OpenTTD and might thus be encountered on the #OpenTTDCoop server. The implementation, named [[YAPP]], adds two additional signals. Because PBS takes some getting used to we've collected some examples and hints to work with.&lt;br /&gt;
&lt;br /&gt;
==How it works==&lt;br /&gt;
For an explanation on the basics of YAPP and some examples, please check [http://wiki.openttd.org/index.php/Yet_Another_PBS_Patch the YAPP page] on the OpenTTD site.&lt;br /&gt;
&lt;br /&gt;
==Examples from #OpenTTDCoop games==&lt;br /&gt;
&lt;br /&gt;
===Terminus station===&lt;br /&gt;
This is a normal [http://wiki.openttd.org/index.php/Railway_station#Terminus terminus station], except that PBS is used to allow more than one train to be in the signaling block in front of the station. The entry has a one-way PBS signal, each station track has a normal PBS signal facing the station. The exit has a regular one-way exit signal. The advantage of the station shown in the screenshot is that it allows a train to leave the station while another train enter it. This could improve throughput, depending on how large your station is. Please note that the exit signal has a gap, to avoid that a train waiting in front of that signal will block the track.&lt;br /&gt;
&lt;br /&gt;
[[Image:Pbs_terminus.jpg|center|thumb|Example of PBS signaling used at a terminus station. As you can see, one train leaves the station taking the left most track to the exit. At the same time a train is entering the station on the middle track.]]&lt;br /&gt;
&lt;br /&gt;
===PBS bridges===&lt;br /&gt;
The bridges shown here have only one signal placed in front of them, with regular signals after them. As you can see from the screenshot, there is very few track in front of the bridge, because there are no signals needed in front of the bridge.&lt;br /&gt;
&lt;br /&gt;
===PBS depot===&lt;br /&gt;
This depot setup slightly improves the amount of trains that can be serviced. It basically allows for two trains to be on the same tile, for example to have one train exit the depot while the other enters it.&lt;/div&gt;</summary>
		<author><name>Brainstorm</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=File:Pbs_terminus.jpg&amp;diff=8353</id>
		<title>File:Pbs terminus.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=File:Pbs_terminus.jpg&amp;diff=8353"/>
				<updated>2008-08-09T22:40:47Z</updated>
		
		<summary type="html">&lt;p&gt;Brainstorm: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Example of PBS signaling used at a terminus station. As you can see, one train leaves the station taking the left most track to the exit. At the same time a train is entering the station on the middle track.&lt;/div&gt;</summary>
		<author><name>Brainstorm</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=File:Pbs_terminus.jpg&amp;diff=8352</id>
		<title>File:Pbs terminus.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=File:Pbs_terminus.jpg&amp;diff=8352"/>
				<updated>2008-08-09T22:39:04Z</updated>
		
		<summary type="html">&lt;p&gt;Brainstorm: uploaded a new version of &amp;quot;Image:Pbs terminus.jpg&amp;quot;: Example of PBS signaling used at a terminus station. Please note that one train exists the depot as the other one enters the second depot. They share the same tile.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Example of PBS signaling used at a terminus station.&lt;/div&gt;</summary>
		<author><name>Brainstorm</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=PBS&amp;diff=8351</id>
		<title>PBS</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=PBS&amp;diff=8351"/>
				<updated>2008-08-09T22:35:39Z</updated>
		
		<summary type="html">&lt;p&gt;Brainstorm: /* Terminus station */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Description==&lt;br /&gt;
PBS stand for Path Based Signaling, which is a different way of signaling trains when they can enter a certain track segment. Although primarily intended in OpenTDD (and in the real world) to provide bi-directional track, without the deadlocks that will occur with regular signaling. Besides that it can also be used to increase performance in certain situations.&lt;br /&gt;
&lt;br /&gt;
At the time of writing, a new implementation of PBS has made its way into the development branch of OpenTTD and might thus be encountered on the #OpenTTDCoop server. The implementation, named [[YAPP]], adds two additional signals. Because PBS takes some getting used to we've collected some examples and hints to work with.&lt;br /&gt;
&lt;br /&gt;
==How it works==&lt;br /&gt;
For an explanation on the basics of YAPP and some examples, please check [http://wiki.openttd.org/index.php/Yet_Another_PBS_Patch the YAPP page] on the OpenTTD site.&lt;br /&gt;
&lt;br /&gt;
==Examples from #OpenTTDCoop games==&lt;br /&gt;
&lt;br /&gt;
===Terminus station===&lt;br /&gt;
This is a normal [http://wiki.openttd.org/index.php/Railway_station#Terminus terminus station], except that PBS is used to allow more than one train to be in the signaling block in front of the station. The entry has a one-way PBS signal, each station track has a normal PBS signal facing the station. The exit has a regular one-way exit signal. The advantage of the station shown in the screenshot is that it allows a train to leave the station while another train enter it. This could improve throughput, depending on how large your station is. Please note that the exit signal has a gap, to avoid that a train waiting in front of that signal will block the track.&lt;br /&gt;
&lt;br /&gt;
[[Image:Pbs_terminus.jpg|center|thumb]]&lt;br /&gt;
&lt;br /&gt;
===PBS bridges===&lt;br /&gt;
The bridges shown here have only one signal placed in front of them, with regular signals after them. As you can see from the screenshot, there is very few track in front of the bridge, because there are no signals needed in front of the bridge.&lt;br /&gt;
&lt;br /&gt;
===PBS depot===&lt;br /&gt;
This depot setup slightly improves the amount of trains that can be serviced. It basically allows for two trains to be on the same tile, for example to have one train exit the depot while the other enters it.&lt;/div&gt;</summary>
		<author><name>Brainstorm</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=File:Pbs_terminus.jpg&amp;diff=8350</id>
		<title>File:Pbs terminus.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=File:Pbs_terminus.jpg&amp;diff=8350"/>
				<updated>2008-08-09T22:34:38Z</updated>
		
		<summary type="html">&lt;p&gt;Brainstorm: Example of PBS signaling used at a terminus station.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Example of PBS signaling used at a terminus station.&lt;/div&gt;</summary>
		<author><name>Brainstorm</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=PBS&amp;diff=8349</id>
		<title>PBS</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=PBS&amp;diff=8349"/>
				<updated>2008-08-09T22:12:12Z</updated>
		
		<summary type="html">&lt;p&gt;Brainstorm: /* PBS depot */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Description==&lt;br /&gt;
PBS stand for Path Based Signaling, which is a different way of signaling trains when they can enter a certain track segment. Although primarily intended in OpenTDD (and in the real world) to provide bi-directional track, without the deadlocks that will occur with regular signaling. Besides that it can also be used to increase performance in certain situations.&lt;br /&gt;
&lt;br /&gt;
At the time of writing, a new implementation of PBS has made its way into the development branch of OpenTTD and might thus be encountered on the #OpenTTDCoop server. The implementation, named [[YAPP]], adds two additional signals. Because PBS takes some getting used to we've collected some examples and hints to work with.&lt;br /&gt;
&lt;br /&gt;
==How it works==&lt;br /&gt;
For an explanation on the basics of YAPP and some examples, please check [http://wiki.openttd.org/index.php/Yet_Another_PBS_Patch the YAPP page] on the OpenTTD site.&lt;br /&gt;
&lt;br /&gt;
==Examples from #OpenTTDCoop games==&lt;br /&gt;
&lt;br /&gt;
===Terminus station===&lt;br /&gt;
This is a normal [http://wiki.openttd.org/index.php/Railway_station#Terminus terminus station], except that PBS is used to allow more than one train to be in the signaling block in front of the station. The entry has a one-way PBS signal, each station track has a normal PBS signal facing the station. The exit has a regular one-way exit signal. The advantage of the station shown in the screenshot is that it allows a train to leave the station while another train enter it. This could improve throughput, depending on how large your station is. Please note that the exit signal has a gap, to avoid that a train waiting in front of that signal will block the track.&lt;br /&gt;
&lt;br /&gt;
===PBS bridges===&lt;br /&gt;
The bridges shown here have only one signal placed in front of them, with regular signals after them. As you can see from the screenshot, there is very few track in front of the bridge, because there are no signals needed in front of the bridge.&lt;br /&gt;
&lt;br /&gt;
===PBS depot===&lt;br /&gt;
This depot setup slightly improves the amount of trains that can be serviced. It basically allows for two trains to be on the same tile, for example to have one train exit the depot while the other enters it.&lt;/div&gt;</summary>
		<author><name>Brainstorm</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=PBS&amp;diff=8348</id>
		<title>PBS</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=PBS&amp;diff=8348"/>
				<updated>2008-08-09T22:08:52Z</updated>
		
		<summary type="html">&lt;p&gt;Brainstorm: /* PBS bridges */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Description==&lt;br /&gt;
PBS stand for Path Based Signaling, which is a different way of signaling trains when they can enter a certain track segment. Although primarily intended in OpenTDD (and in the real world) to provide bi-directional track, without the deadlocks that will occur with regular signaling. Besides that it can also be used to increase performance in certain situations.&lt;br /&gt;
&lt;br /&gt;
At the time of writing, a new implementation of PBS has made its way into the development branch of OpenTTD and might thus be encountered on the #OpenTTDCoop server. The implementation, named [[YAPP]], adds two additional signals. Because PBS takes some getting used to we've collected some examples and hints to work with.&lt;br /&gt;
&lt;br /&gt;
==How it works==&lt;br /&gt;
For an explanation on the basics of YAPP and some examples, please check [http://wiki.openttd.org/index.php/Yet_Another_PBS_Patch the YAPP page] on the OpenTTD site.&lt;br /&gt;
&lt;br /&gt;
==Examples from #OpenTTDCoop games==&lt;br /&gt;
&lt;br /&gt;
===Terminus station===&lt;br /&gt;
This is a normal [http://wiki.openttd.org/index.php/Railway_station#Terminus terminus station], except that PBS is used to allow more than one train to be in the signaling block in front of the station. The entry has a one-way PBS signal, each station track has a normal PBS signal facing the station. The exit has a regular one-way exit signal. The advantage of the station shown in the screenshot is that it allows a train to leave the station while another train enter it. This could improve throughput, depending on how large your station is. Please note that the exit signal has a gap, to avoid that a train waiting in front of that signal will block the track.&lt;br /&gt;
&lt;br /&gt;
===PBS bridges===&lt;br /&gt;
The bridges shown here have only one signal placed in front of them, with regular signals after them. As you can see from the screenshot, there is very few track in front of the bridge, because there are no signals needed in front of the bridge.&lt;br /&gt;
&lt;br /&gt;
===PBS depot===&lt;/div&gt;</summary>
		<author><name>Brainstorm</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=PBS&amp;diff=8347</id>
		<title>PBS</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=PBS&amp;diff=8347"/>
				<updated>2008-08-09T22:07:03Z</updated>
		
		<summary type="html">&lt;p&gt;Brainstorm: /* Terminus station */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Description==&lt;br /&gt;
PBS stand for Path Based Signaling, which is a different way of signaling trains when they can enter a certain track segment. Although primarily intended in OpenTDD (and in the real world) to provide bi-directional track, without the deadlocks that will occur with regular signaling. Besides that it can also be used to increase performance in certain situations.&lt;br /&gt;
&lt;br /&gt;
At the time of writing, a new implementation of PBS has made its way into the development branch of OpenTTD and might thus be encountered on the #OpenTTDCoop server. The implementation, named [[YAPP]], adds two additional signals. Because PBS takes some getting used to we've collected some examples and hints to work with.&lt;br /&gt;
&lt;br /&gt;
==How it works==&lt;br /&gt;
For an explanation on the basics of YAPP and some examples, please check [http://wiki.openttd.org/index.php/Yet_Another_PBS_Patch the YAPP page] on the OpenTTD site.&lt;br /&gt;
&lt;br /&gt;
==Examples from #OpenTTDCoop games==&lt;br /&gt;
&lt;br /&gt;
===Terminus station===&lt;br /&gt;
This is a normal [http://wiki.openttd.org/index.php/Railway_station#Terminus terminus station], except that PBS is used to allow more than one train to be in the signaling block in front of the station. The entry has a one-way PBS signal, each station track has a normal PBS signal facing the station. The exit has a regular one-way exit signal. The advantage of the station shown in the screenshot is that it allows a train to leave the station while another train enter it. This could improve throughput, depending on how large your station is. Please note that the exit signal has a gap, to avoid that a train waiting in front of that signal will block the track.&lt;br /&gt;
&lt;br /&gt;
===PBS bridges===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===PBS depot===&lt;/div&gt;</summary>
		<author><name>Brainstorm</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=PBS&amp;diff=8346</id>
		<title>PBS</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=PBS&amp;diff=8346"/>
				<updated>2008-08-09T22:06:50Z</updated>
		
		<summary type="html">&lt;p&gt;Brainstorm: /* Terminus station */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Description==&lt;br /&gt;
PBS stand for Path Based Signaling, which is a different way of signaling trains when they can enter a certain track segment. Although primarily intended in OpenTDD (and in the real world) to provide bi-directional track, without the deadlocks that will occur with regular signaling. Besides that it can also be used to increase performance in certain situations.&lt;br /&gt;
&lt;br /&gt;
At the time of writing, a new implementation of PBS has made its way into the development branch of OpenTTD and might thus be encountered on the #OpenTTDCoop server. The implementation, named [[YAPP]], adds two additional signals. Because PBS takes some getting used to we've collected some examples and hints to work with.&lt;br /&gt;
&lt;br /&gt;
==How it works==&lt;br /&gt;
For an explanation on the basics of YAPP and some examples, please check [http://wiki.openttd.org/index.php/Yet_Another_PBS_Patch the YAPP page] on the OpenTTD site.&lt;br /&gt;
&lt;br /&gt;
==Examples from #OpenTTDCoop games==&lt;br /&gt;
&lt;br /&gt;
===Terminus station===&lt;br /&gt;
This is a normal [http://wiki.openttd.org/index.php/Railway_station#Terminus terminus station], except that PBS is used to allow more than one train to be in the signaling block in front of the station. The entry has a one-way PBS signal, each station track has a normal PBS signal facing the station. The exit has a regular one-way exit signal. The advantage of the station show in the screenshot is that it allows a train to leave the station while another train enter it. This could improve throughput, depending on how large your station is. Please note that the exit signal has a gap, to avoid that a train waiting in front of that signal will block the track.&lt;br /&gt;
&lt;br /&gt;
===PBS bridges===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===PBS depot===&lt;/div&gt;</summary>
		<author><name>Brainstorm</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=PBS&amp;diff=8345</id>
		<title>PBS</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=PBS&amp;diff=8345"/>
				<updated>2008-08-09T22:01:00Z</updated>
		
		<summary type="html">&lt;p&gt;Brainstorm: New page: ==Description== PBS stand for Path Based Signaling, which is a different way of signaling trains when they can enter a certain track segment. Although primarily intended in OpenTDD (and in...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Description==&lt;br /&gt;
PBS stand for Path Based Signaling, which is a different way of signaling trains when they can enter a certain track segment. Although primarily intended in OpenTDD (and in the real world) to provide bi-directional track, without the deadlocks that will occur with regular signaling. Besides that it can also be used to increase performance in certain situations.&lt;br /&gt;
&lt;br /&gt;
At the time of writing, a new implementation of PBS has made its way into the development branch of OpenTTD and might thus be encountered on the #OpenTTDCoop server. The implementation, named [[YAPP]], adds two additional signals. Because PBS takes some getting used to we've collected some examples and hints to work with.&lt;br /&gt;
&lt;br /&gt;
==How it works==&lt;br /&gt;
For an explanation on the basics of YAPP and some examples, please check [http://wiki.openttd.org/index.php/Yet_Another_PBS_Patch the YAPP page] on the OpenTTD site.&lt;br /&gt;
&lt;br /&gt;
==Examples from #OpenTTDCoop games==&lt;br /&gt;
&lt;br /&gt;
===Terminus station===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===PBS bridges===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===PBS depot===&lt;/div&gt;</summary>
		<author><name>Brainstorm</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=YAPP&amp;diff=8344</id>
		<title>YAPP</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=YAPP&amp;diff=8344"/>
				<updated>2008-08-09T21:59:18Z</updated>
		
		<summary type="html">&lt;p&gt;Brainstorm: /* Description */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Description==&lt;br /&gt;
YAPP, an acronym for Yet Another PBS Patch, is a specific implementation of Path Based Signaling (PBS). PBS is a different way of signaling, besides the traditional ways of signaling (regular, entry, exit, combo). For further details, see [[PBS|PBS]] for more details or [http://wiki.openttd.org/index.php/Yet_Another_PBS_Patch the YAPP page] in the OpenTTD wiki.&lt;/div&gt;</summary>
		<author><name>Brainstorm</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=YAPP&amp;diff=8343</id>
		<title>YAPP</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=YAPP&amp;diff=8343"/>
				<updated>2008-08-09T21:43:30Z</updated>
		
		<summary type="html">&lt;p&gt;Brainstorm: New page: ==Description== YAPP, an acronym for Yet Another PBS Patch, is a specific implementation of Path Based Signalling (PBS). PBS is a different way of signalling, besides the traditional ways ...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Description==&lt;br /&gt;
YAPP, an acronym for Yet Another PBS Patch, is a specific implementation of Path Based Signalling (PBS). PBS is a different way of signalling, besides the traditional ways of signalling (regular, entry, exit, combo). For further details, see [[PBS|PBS]] for more details or [http://wiki.openttd.org/index.php/Yet_Another_PBS_Patch the YAPP page] in the OpenTTD wiki.&lt;/div&gt;</summary>
		<author><name>Brainstorm</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=PublicServer:Archive_-_Games_101_-_110&amp;diff=8338</id>
		<title>PublicServer:Archive - Games 101 - 110</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=PublicServer:Archive_-_Games_101_-_110&amp;diff=8338"/>
				<updated>2008-08-08T22:08:48Z</updated>
		
		<summary type="html">&lt;p&gt;Brainstorm: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;{{PublicServerArchiveMenu}}&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 106|23.07.08 - 08.08.08|{{user|tneo}}, {{user|avdg}}, {{user|SmatZ}}, {{user|sepp}}, {{user|Brainstorm}}, {{user|Chris Booth}}, {{user|Farden}}, {{user|kai58}}, (add yourself) |Cargo | 6 &amp;amp; 9 for Goods/ Steel| 2048*256 Temperate|r14005+ [[Guides:Glossary:GRF|#openttdcoop-GRF-Pack 7.1]]|An extensive plan made by tneo was chosen in this game. The network has a seperate line for goods and steel running North to Souht. Along the ML where 6 Back Bone Hubs created, which were extended heavily in the end. With and 1324 trains the game ended running smooth. Those Back Bone Hubs are certainly worth a look while they are dazzling at times.|106|Image:PSG106.png| An exit from one of the six Back Bone Hubs.}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 105|18.07.08 - 23.07.08|{{user|fmauNeko}}, {{user|CommieSi}}, {{user|einKarl}}, (add yourself) |Cargo + Pax |Variable| 512*512 Temperate|r13776+ [[Guides:Glossary:GRF|#openttdcoop-GRF-Pack 7.1]]|This game featured a custom map with big rivers dividing the map in 8 islands. People could choose as island they wanted to manage, which resulted in small, local networks on the islands connected with an interregional network. |105|Image:psg105.PNG| Add Description}}&lt;br /&gt;
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{{Archive_PublicServer|Public Server Game 104|14.07.08 - 18.07.08|{{user|fmauNeko}}, {{User|planetmaker}}, {{User|sbn}}, {{user|CommieSi}}, {{user|einKarl}}, {{user|thomashuak}}, (add yourself) |Cargo |TL7 for Drop; TL6 for Town ML| 512*2048 Tropical|r13697+ [[Guides:Glossary:GRF|#openttdcoop-GRF-Pack 7.1]]|Marks winning plan was based around growing desert towns.  To achieve this 2 concepts were use; Firstly the side line mergers used on the Drop ML, Secondly the timer circuits used on the town ML to balance line load and delivery.  This unorthodox plan cause a little confusion to being with but as the game progressed the netowrk ultimately took shape and performed rather well.  Over 1000 trains eventually serving the main station acting as both drop and pickup.|104|Image:OTTDC, Inc, 1st Apr 2168.png| Image showing the Main Station complete with eyecandy, you can see the self regulating system in the bottom right}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 103|06.06.08 - 14.07.08|{{User|Ben}}, {{User|planetmaker}}, {{User|fmauNeko}}, {{User|Logix}}, {{User|Levi}}, {{User|andyp}}, {{user|CommieSi}}, (add yourself) |Cargo |TL5| 512*1024 Temperate|r13677+ [[Guides:Glossary:GRF|#openttdcoop-GRF-Pack 7.0]]| Planetmaker had the winning plan for a game which involved the use of many different industies, as a result over 20 Major Stations had to be built with 8 BBH's. This took alot of time, and with the interuption of the wottdgd mid game the game was almost finished for a long time and only a few changes had to be made on the last day. Overall there was 750 trains, with no strain on the network, which is a good sign that the hubs network was produced to a high standard or not enough trains...  How ever that point aside, Ottd Coopers managed to build a good solid network even through the confusion of having different (more Realistic) industires. |103|Image:COOP%27ies_Transport%2C_3rd_Dec_2236.png| Image Showing BBH 04, which was a brilliant piece of work, giving a good impression of the Fast flowing network, which stopped all jams.}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 102|28.06.08 - 05.07.08|{{User|Mark}}, {{User|planetmaker}}, {{User|andyp}}, {{User|Levi}}, {{User|Ammler}}, {{User|Addi}}, {{User|Logix}}, {{user|CommieSi}}, {{user|einKarl}} (add yourself) |Cargo |TL3| 512*512 Temperate|r13607+ [[Guides:Glossary:GRF|#openttdcoop-GRF-Pack 7.0]]| Mark created the winning plan for a cargo game using erail and TL3. We had all the secondary stations in the corners, connected to the ML with 4 BBHs, and 4 SLHs for the primary industries. The network developed very well, except for one SLH, which was turned to chaos by people adding lots of bits to the original construction done by Mark.  |102|Image:PSG102.png|Showing the steel mill station with some nice eyecandy, and a lot of trains loading; due to TL3, there were always a lot of trains on the move}}&lt;br /&gt;
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{{Archive_PublicServer|Public Server Game 101|13.06.08 - 28.06.08|{{User|Mark}}, {{User|Powell}}, {{User|planetmaker}}, {{User|andyp}}, {{User|Levi}}, {{User|Logix}}, {{User|XeryusTC}}, {{user|einKarl}}, (add yourself) |Multipoint to Multipoint Passenger |TL4| 512*512 Temperate|r13607+ [[Guides:Glossary:GRF|#openttdcoop-GRF-Pack 7.0]]| The plan chosen involved the goal to connect all 104 (!) towns, this seemed like an impossible thing to achieve at first but we managed to connect all of them toward the end of the game. Lots of big cities, nice stations and clean building everywhere. Overall a very well developed game.  |101|Image:PSG101.png|Showing a station nicely imbedded in cities, giving a pretty good impression of what this game looked like.}}&lt;/div&gt;</summary>
		<author><name>Brainstorm</name></author>	</entry>

	</feed>