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		<id>https://wiki.openttdcoop.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Chris+Booth</id>
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		<updated>2026-05-13T02:37:57Z</updated>
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	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=PublicServer:Archive_-_Games_231_-_240&amp;diff=13129</id>
		<title>PublicServer:Archive - Games 231 - 240</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=PublicServer:Archive_-_Games_231_-_240&amp;diff=13129"/>
				<updated>2012-06-07T20:50:15Z</updated>
		
		<summary type="html">&lt;p&gt;Chris Booth: I thought the trains had gone some where, but realised the were still here XD. What a fool I don't even know my own language!&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PublicServerArchiveMenu}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 236| 09.05.12 - 04.06.12 | {{User|V453000}}, {{User|Mark}}, {{User|mfb}}, {{User|Chris Booth}}, {{User|LoPo}}, {{User|Vinnie}}, {{User|Hazzard}}, {{User|dwarf}}, {{User|Maraxus}}, {{User|Firestar}}, {{User|soloswitch}} | Cargo| TL8 | 256 x 1024 Temperate | r24217 [[GRF|#openttdcoop-GRF-Pack 8.0]] | This plan involved only 1 ML, which started out as LLLL_RRRR, we only had 3 planed stations on the ML, a Northern Drop, a Southern Drop and a Central Town Drop. This idea behind this layout was to balance the ML between the north and the south. To do this trains from Primary Industries in the North headed to the South, or from the South to the North. No Iron Ore was transported on the Main Lines, this was made locally at steel mills on the Sidelines. As with any Temperate game that has Oil Rigs, this game became rather Oil heavy, and by the end of the game 1/5th of the 1000 trains in total, were dedicated to Oil duties. |236|File:psg236.png|This is the busy Norther Drop station, tunnels for the entrance to the pick up pass under this}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 235| 02.05.12-09.05.12 | {{User|V453000}}, {{User|Mark}}, {{User|mfb}}, {{User|Hazzard}}, {{User|Chris Booth}}, {{User|LoPo}}, {{User|Maraxus}}, {{User|dwarf}}, {{User|Cermix}}, {{User|Firestar}}, {{User|soloswitch}}, {{User|thgergo}}, {{User|Tray}}, {{User|Steven}} | Passengers | TL3 | 512 x 512 Temperate | r24119 [[GRF|#openttdcoop-GRF-Pack 8.0]] | &lt;br /&gt;
A passenger plan that involved making a huge central transfer station and 4 independent networks of varying rail types. 1900 trains run in these networks.|235|File:psg235.png|The central transfer stations}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 234| 22.04.12-02.05.12 | {{User|V453000}}, {{User|mfb}}, {{User|Mark}}, {{User|XeryusTC}}, {{User|Mazur}}, {{User|dwarf}}, {{User|LoPo}},  {{User|Hazzard}}, {{User|Absolutis}}, {{User|Tray}}, {{User|Maraxus}}, {{User|Cermix}}, {{User|Steven}}  | Cargo | TL3 | 512 x 512 TOYLAND | r24119 [[GRF|#openttdcoop-GRF-Pack 8.0]] | &lt;br /&gt;
It has been quite a while since we played toyland climate. Unlike before, now we played it with NUTS so we could use some nice trains and in this case also refittable wagons. Toyland industry chains are particularly special as all of the cargoes do produce a secondary cargo, therefore being ideal for a refit game. And a refit game we did. There were many town drops used on each sideline, some sidelines even had primary stations joined with a town drop in one station. This meant that trains always picked up the secondary cargo after refit, and just returned to the sideline no matter what. Therefore we could have omitted the conditional orders. This meant our network was very stable without wave traffic so we did not need any kind of overflows. As every train had a high chance of making a profit, we checked our network fluency by looking at the profitability of our trains - we ended the game having 1000 performance rating which means that every single of our 1729 trains managed to turn profit in the last year. |234|File:psg234.png|SLH04 services about 11,000 units of production spread over 6 drop-refit-load stations.}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 233| 16.04.12-22.04.12 | {{User|V453000}}, {{User|mfb}}, {{User|dwarf}}, {{User|XeryusTC}}, {{User|Mazur}}, {{User|Meech}},  {{User|Hazzard}}, {{User|LoPo}}, {{User|Mark}}, {{User|Absolutis}}, {{User|Tray}}, {{User|Maraxus}}, {{User|Steven}}  | Cargo | TL4 | 512 x 512 Temperate | r24119 [[GRF|#openttdcoop-GRF-Pack 8.0]] | &lt;br /&gt;
In this game we chose a plan consisting of four circular rings connected with hubs. The network started with 2 lines in each ring and after expanding it as needed we ended with up to 5 lines in some of the rings. 1500 trains were running at the end.|233|File:psg233.png|The map of this game.}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 232| 09.04.12-15.04.12 | {{User|V453000}}, {{User|mfb}}, {{User|Chris Booth}}, {{User|XeryusTC}}, {{User|Mazur}}, {{User|Bassals}},  {{User|Hazzard}}, {{User|Ryton}}, {{User|Mark}}, {{User|Absolutis}}, {{User|Tray}}, {{User|Maraxus}}, {{User|Steven}}  | Cargo | TL2 | 512 x 512 Temperate | r23974 [[GRF|#openttdcoop-GRF-Pack 8.0]] | &lt;br /&gt;
In this game, an improved version of the NUTS train set was put to a test again.  The network plan featured a maze of single mainlines, connected trough a whopping count of 35 BBH's and 10 distributed MSH's. This caused the map to be covered with a spaghetti of small main lines.  During the game the most busy lines, hubs and stations were upgraded, leading to a well flowing network with 1600 2 tile long  'Get Heavy' maglev trains, with a LLL-RRR mainline in the busiest area.|232|File:psg232.png|The map showing the spaghetti of mainlines.}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 231| 31.03.12-08.04.12 | {{User|V453000}}, {{User|mfb}}, {{User|Chris Booth}}, {{User|XeryusTC}}, {{User|Mazur}}, {{User|Sylf}}, {{User|Hazzard}}, {{User|Ryton}}, {{User|Thorimbur}}, {{User|Steven}}, {{User|Mark}}, {{User|KyleS}}, {{User|Kanddak}}, {{User|Big_Meech}}, {{User|Absolutis}}  | Cargo | TL3 | 512 x 512 Temperate | r23974 [[GRF|#openttdcoop-GRF-Pack 8.0]] | This map marks the introduction of V453000's trainset NUTS (0.0.1), so to test the entire set, and as an April 1st surprise, we played a chaos game with many small networks at first, amalgating them into three larger networks as the game progressed; one regular rail (East), one monorail (West), and one maglev (Center), to test as many of the individual trains as possible and allowing any oddities and mistakes in the set to be corrected.|231|File:psg231.png|A section of the map where all three networks approached each other. }}&lt;/div&gt;</summary>
		<author><name>Chris Booth</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=PublicServer:Archive_-_Games_231_-_240&amp;diff=13121</id>
		<title>PublicServer:Archive - Games 231 - 240</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=PublicServer:Archive_-_Games_231_-_240&amp;diff=13121"/>
				<updated>2012-06-03T10:39:55Z</updated>
		
		<summary type="html">&lt;p&gt;Chris Booth: uploaded image and added caption. Ready for the archiving of PSG 236&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PublicServerArchiveMenu}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--{{Archive_PublicServer|Public Server Game 236| 09.05.12 - ??.??.12 | {{User|V453000}}, {{User|Mark}}, {{User|mfb}}, {{User|Chris Booth}}, {{User|Vinne}}, | Cargo| TL8 | 256 x 1024 Temperate | r24217 [[GRF|#openttdcoop-GRF-Pack 8.0]] | This plan involved only 1 ML, which started out as LLLL_RRRR, we only had 3 planed stations on the ML, a Northern Drop, a Southern Drop and a Central Town Drop. This idea behind this layout was to balance the ML between the north and the south. To do this trains from Primary Industries in the North headed to the South, or from the South to the North. No Iron Ore was transported on the Main Lines, this was made locally at steel mills on the Sidelines. As with any Temperate game that has Oil Rigs, this game became rather Oil heavy, and by the end of the game 1/5th of all of the train where dedicated to Oil duties. |236|File:psg236.png|This is the busy Norther Drop station, tunnels for the entrance to the pick up pass under this}}--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 235| 02.05.12-09.05.12 | {{User|V453000}}, {{User|Mark}}, {{User|mfb}}, {{User|Hazzard}}, {{User|Chris Booth}}, {{User|LoPo}}, {{User|Maraxus}}, {{User|dwarf}}, {{User|Cermix}}, {{User|Firestar}}, {{User|soloswitch}}, {{User|thgergo}}, {{User|Tray}}, {{User|Steven}} | Passengers | TL3 | 512 x 512 Temperate | r24119 [[GRF|#openttdcoop-GRF-Pack 8.0]] | &lt;br /&gt;
A passenger plan that involved making a huge central transfer station and 4 independent networks of varying rail types. 1900 trains run in these networks.|235|File:psg235.png|The central transfer stations}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 234| 22.04.12-02.05.12 | {{User|V453000}}, {{User|mfb}}, {{User|Mark}}, {{User|XeryusTC}}, {{User|Mazur}}, {{User|dwarf}}, {{User|LoPo}},  {{User|Hazzard}}, {{User|Absolutis}}, {{User|Tray}}, {{User|Maraxus}}, {{User|Cermix}}, {{User|Steven}}  | Cargo | TL3 | 512 x 512 TOYLAND | r24119 [[GRF|#openttdcoop-GRF-Pack 8.0]] | &lt;br /&gt;
It has been quite a while since we played toyland climate. Unlike before, now we played it with NUTS so we could use some nice trains and in this case also refittable wagons. Toyland industry chains are particularly special as all of the cargoes do produce a secondary cargo, therefore being ideal for a refit game. And a refit game we did. There were many town drops used on each sideline, some sidelines even had primary stations joined with a town drop in one station. This meant that trains always picked up the secondary cargo after refit, and just returned to the sideline no matter what. Therefore we could have omitted the conditional orders. This meant our network was very stable without wave traffic so we did not need any kind of overflows. As every train had a high chance of making a profit, we checked our network fluency by looking at the profitability of our trains - we ended the game having 1000 performance rating which means that every single of our 1729 trains managed to turn profit in the last year. |234|File:psg234.png|SLH04 services about 11,000 units of production spread over 6 drop-refit-load stations.}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 233| 16.04.12-22.04.12 | {{User|V453000}}, {{User|mfb}}, {{User|dwarf}}, {{User|XeryusTC}}, {{User|Mazur}}, {{User|Meech}},  {{User|Hazzard}}, {{User|LoPo}}, {{User|Mark}}, {{User|Absolutis}}, {{User|Tray}}, {{User|Maraxus}}, {{User|Steven}}  | Cargo | TL4 | 512 x 512 Temperate | r24119 [[GRF|#openttdcoop-GRF-Pack 8.0]] | &lt;br /&gt;
In this game we chose a plan consisting of four circular rings connected with hubs. The network started with 2 lines in each ring and after expanding it as needed we ended with up to 5 lines in some of the rings. 1500 trains were running at the end.|233|File:psg233.png|The map of this game.}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 232| 09.04.12-15.04.12 | {{User|V453000}}, {{User|mfb}}, {{User|Chris Booth}}, {{User|XeryusTC}}, {{User|Mazur}}, {{User|Bassals}},  {{User|Hazzard}}, {{User|Ryton}}, {{User|Mark}}, {{User|Absolutis}}, {{User|Tray}}, {{User|Maraxus}}, {{User|Steven}}  | Cargo | TL2 | 512 x 512 Temperate | r23974 [[GRF|#openttdcoop-GRF-Pack 8.0]] | &lt;br /&gt;
In this game, an improved version of the NUTS train set was put to a test again.  The network plan featured a maze of single mainlines, connected trough a whopping count of 35 BBH's and 10 distributed MSH's. This caused the map to be covered with a spaghetti of small main lines.  During the game the most busy lines, hubs and stations were upgraded, leading to a well flowing network with 1600 2 tile long  'Get Heavy' maglev trains, with a LLL-RRR mainline in the busiest area.|232|File:psg232.png|The map showing the spaghetti of mainlines.}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 231| 31.03.12-08.04.12 | {{User|V453000}}, {{User|mfb}}, {{User|Chris Booth}}, {{User|XeryusTC}}, {{User|Mazur}}, {{User|Sylf}}, {{User|Hazzard}}, {{User|Ryton}}, {{User|Thorimbur}}, {{User|Steven}}, {{User|Mark}}, {{User|KyleS}}, {{User|Kanddak}}, {{User|Big_Meech}}, {{User|Absolutis}}  | Cargo | TL3 | 512 x 512 Temperate | r23974 [[GRF|#openttdcoop-GRF-Pack 8.0]] | This map marks the introduction of V453000's trainset NUTS (0.0.1), so to test the entire set, and as an April 1st surprise, we played a chaos game with many small networks at first, amalgating them into three larger networks as the game progressed; one regular rail (East), one monorail (West), and one maglev (Center), to test as many of the individual trains as possible and allowing any oddities and mistakes in the set to be corrected.|231|File:psg231.png|A section of the map where all three networks approached each other. }}&lt;/div&gt;</summary>
		<author><name>Chris Booth</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=File:PSG236.png&amp;diff=13120</id>
		<title>File:PSG236.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=File:PSG236.png&amp;diff=13120"/>
				<updated>2012-06-03T10:38:04Z</updated>
		
		<summary type="html">&lt;p&gt;Chris Booth: Northern Drop, this rather oversized drop created by Chris Booth uses the X-less terminus style.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Northern Drop, this rather oversized drop created by Chris Booth uses the X-less terminus style.&lt;/div&gt;</summary>
		<author><name>Chris Booth</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=PublicServer:Archive_-_Games_231_-_240&amp;diff=13119</id>
		<title>PublicServer:Archive - Games 231 - 240</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=PublicServer:Archive_-_Games_231_-_240&amp;diff=13119"/>
				<updated>2012-06-03T10:34:16Z</updated>
		
		<summary type="html">&lt;p&gt;Chris Booth: Hiding wiki entry for PSG 236&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PublicServerArchiveMenu}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--{{Archive_PublicServer|Public Server Game 236| 09.05.12 - ??.??.12 | {{User|V453000}}, {{User|Mark}}, {{User|mfb}}, {{User|Chris Booth}}, {{User|Vinne}}, | Cargo| TL8 | 256 x 1024 Temperate | r24217 [[GRF|#openttdcoop-GRF-Pack 8.0]] | This plan involved only 1 ML, which started out as LLLL_RRRR, we only had 3 planed stations on the ML, a Northern Drop, a Southern Drop and a Central Town Drop. This idea behind this layout was to balance the ML between the north and the south. To do this trains from Primary Industries in the North headed to the South, or from the South to the North. No Iron Ore was transported on the Main Lines, this was made locally at steel mills on the Sidelines. As with any Temperate game that has Oil Rigs, this game became rather Oil heavy, and by the end of the game 1/5th of all of the train where dedicated to Oil duties. |236|File:psg236.png|Add Picture and Caption here!}}--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 235| 02.05.12-09.05.12 | {{User|V453000}}, {{User|Mark}}, {{User|mfb}}, {{User|Hazzard}}, {{User|Chris Booth}}, {{User|LoPo}}, {{User|Maraxus}}, {{User|dwarf}}, {{User|Cermix}}, {{User|Firestar}}, {{User|soloswitch}}, {{User|thgergo}}, {{User|Tray}}, {{User|Steven}} | Passengers | TL3 | 512 x 512 Temperate | r24119 [[GRF|#openttdcoop-GRF-Pack 8.0]] | &lt;br /&gt;
A passenger plan that involved making a huge central transfer station and 4 independent networks of varying rail types. 1900 trains run in these networks.|235|File:psg235.png|The central transfer stations}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 234| 22.04.12-02.05.12 | {{User|V453000}}, {{User|mfb}}, {{User|Mark}}, {{User|XeryusTC}}, {{User|Mazur}}, {{User|dwarf}}, {{User|LoPo}},  {{User|Hazzard}}, {{User|Absolutis}}, {{User|Tray}}, {{User|Maraxus}}, {{User|Cermix}}, {{User|Steven}}  | Cargo | TL3 | 512 x 512 TOYLAND | r24119 [[GRF|#openttdcoop-GRF-Pack 8.0]] | &lt;br /&gt;
It has been quite a while since we played toyland climate. Unlike before, now we played it with NUTS so we could use some nice trains and in this case also refittable wagons. Toyland industry chains are particularly special as all of the cargoes do produce a secondary cargo, therefore being ideal for a refit game. And a refit game we did. There were many town drops used on each sideline, some sidelines even had primary stations joined with a town drop in one station. This meant that trains always picked up the secondary cargo after refit, and just returned to the sideline no matter what. Therefore we could have omitted the conditional orders. This meant our network was very stable without wave traffic so we did not need any kind of overflows. As every train had a high chance of making a profit, we checked our network fluency by looking at the profitability of our trains - we ended the game having 1000 performance rating which means that every single of our 1729 trains managed to turn profit in the last year. |234|File:psg234.png|SLH04 services about 11,000 units of production spread over 6 drop-refit-load stations.}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 233| 16.04.12-22.04.12 | {{User|V453000}}, {{User|mfb}}, {{User|dwarf}}, {{User|XeryusTC}}, {{User|Mazur}}, {{User|Meech}},  {{User|Hazzard}}, {{User|LoPo}}, {{User|Mark}}, {{User|Absolutis}}, {{User|Tray}}, {{User|Maraxus}}, {{User|Steven}}  | Cargo | TL4 | 512 x 512 Temperate | r24119 [[GRF|#openttdcoop-GRF-Pack 8.0]] | &lt;br /&gt;
In this game we chose a plan consisting of four circular rings connected with hubs. The network started with 2 lines in each ring and after expanding it as needed we ended with up to 5 lines in some of the rings. 1500 trains were running at the end.|233|File:psg233.png|The map of this game.}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 232| 09.04.12-15.04.12 | {{User|V453000}}, {{User|mfb}}, {{User|Chris Booth}}, {{User|XeryusTC}}, {{User|Mazur}}, {{User|Bassals}},  {{User|Hazzard}}, {{User|Ryton}}, {{User|Mark}}, {{User|Absolutis}}, {{User|Tray}}, {{User|Maraxus}}, {{User|Steven}}  | Cargo | TL2 | 512 x 512 Temperate | r23974 [[GRF|#openttdcoop-GRF-Pack 8.0]] | &lt;br /&gt;
In this game, an improved version of the NUTS train set was put to a test again.  The network plan featured a maze of single mainlines, connected trough a whopping count of 35 BBH's and 10 distributed MSH's. This caused the map to be covered with a spaghetti of small main lines.  During the game the most busy lines, hubs and stations were upgraded, leading to a well flowing network with 1600 2 tile long  'Get Heavy' maglev trains, with a LLL-RRR mainline in the busiest area.|232|File:psg232.png|The map showing the spaghetti of mainlines.}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 231| 31.03.12-08.04.12 | {{User|V453000}}, {{User|mfb}}, {{User|Chris Booth}}, {{User|XeryusTC}}, {{User|Mazur}}, {{User|Sylf}}, {{User|Hazzard}}, {{User|Ryton}}, {{User|Thorimbur}}, {{User|Steven}}, {{User|Mark}}, {{User|KyleS}}, {{User|Kanddak}}, {{User|Big_Meech}}, {{User|Absolutis}}  | Cargo | TL3 | 512 x 512 Temperate | r23974 [[GRF|#openttdcoop-GRF-Pack 8.0]] | This map marks the introduction of V453000's trainset NUTS (0.0.1), so to test the entire set, and as an April 1st surprise, we played a chaos game with many small networks at first, amalgating them into three larger networks as the game progressed; one regular rail (East), one monorail (West), and one maglev (Center), to test as many of the individual trains as possible and allowing any oddities and mistakes in the set to be corrected.|231|File:psg231.png|A section of the map where all three networks approached each other. }}&lt;/div&gt;</summary>
		<author><name>Chris Booth</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=User:Chris_Booth&amp;diff=13116</id>
		<title>User:Chris Booth</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=User:Chris_Booth&amp;diff=13116"/>
				<updated>2012-05-27T17:12:01Z</updated>
		
		<summary type="html">&lt;p&gt;Chris Booth: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Date of Birth:''' 10-04-1990&lt;br /&gt;
&lt;br /&gt;
'''Location:''' Chelmsford, England&lt;br /&gt;
&lt;br /&gt;
'''Started playing TT:''' Early - Mid 90's when i was about 6 - 8&lt;br /&gt;
&lt;br /&gt;
'''Joined OpenTTDCoop:''' 2008&lt;br /&gt;
&lt;br /&gt;
'''Pro since:''' July 2008 - 2010(Banned) March 2011 (Reinvited)&lt;br /&gt;
&lt;br /&gt;
'''Strengths:''' Helping people, Large Hubs, Mixing Track, Troubleshooting; Calling people idiots, Moaing, Being rude and sticking to my guns&lt;br /&gt;
&lt;br /&gt;
'''Weakness:''' Concidering others, Being patient&lt;br /&gt;
&lt;br /&gt;
'''Likes:''' Big maps with large fluent networks.&lt;br /&gt;
&lt;br /&gt;
'''Dislikes:''' Planes/Boats / &amp;quot;No Terraforming&amp;quot;-games &lt;br /&gt;
&lt;br /&gt;
'''E-Mail / MSN:''' chris_peter_booth@hotmail.co.uk&lt;/div&gt;</summary>
		<author><name>Chris Booth</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=User:MrD2DG&amp;diff=13115</id>
		<title>User:MrD2DG</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=User:MrD2DG&amp;diff=13115"/>
				<updated>2012-05-27T16:39:54Z</updated>
		
		<summary type="html">&lt;p&gt;Chris Booth: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Personal Info ==&lt;br /&gt;
&lt;br /&gt;
I be a college student (as in UK college not American 'college') that's been playing OTTD for years, played on coop servers quite a few years ago (2006-2007) (as MrMouthy didn't do anything significant :P) and then stopped playing OTTD, after about 2 years I came back, changed my username and decided to improve my building.&lt;br /&gt;
&lt;br /&gt;
Have learned a whole lot of shizz on the coop servers that I couldn't forget even if i tried. :D&lt;br /&gt;
&lt;br /&gt;
'''Location:''' UK (London, England) {{flag|uk}}&lt;br /&gt;
&lt;br /&gt;
'''Real Name:''' David Greenaway&lt;br /&gt;
&lt;br /&gt;
'''Favorite Fruit:''' Melons&lt;br /&gt;
&lt;br /&gt;
'''Prefers:''' NEAT/CLEAN and mostly realistic networks that are also functional (which is where my TF addiction comes from :P), fast trains, I do also like to try and learn new things.&lt;br /&gt;
&lt;br /&gt;
'''Hates:''' Messy networks, TF restriction, people who build tracks over 1 tiles bumps/dips in the landscape, slow trains, slow people.&lt;br /&gt;
&lt;br /&gt;
'''Good at:''' Well I think making nice looking hubs and stations.&lt;br /&gt;
&lt;br /&gt;
'''PRO since 2011'''&lt;/div&gt;</summary>
		<author><name>Chris Booth</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=User:MrD2DG&amp;diff=13114</id>
		<title>User:MrD2DG</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=User:MrD2DG&amp;diff=13114"/>
				<updated>2012-05-27T11:54:50Z</updated>
		
		<summary type="html">&lt;p&gt;Chris Booth: /* Personal Info */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Personal Info ==&lt;br /&gt;
&lt;br /&gt;
I be a college student (as in UK college not American 'college') that's been playing OTTD for years, played on coop servers quite a few years ago (2006-2007) (as MrMouthy didn't do anything significant :P) and then stopped playing OTTD, after about 2 years I came back, changed my username and decided to improve my building.&lt;br /&gt;
&lt;br /&gt;
Have learned a whole lot of shizz on the coop servers that I couldn't forget even if i tried. :D&lt;br /&gt;
&lt;br /&gt;
'''Location:''' UK (London, England) {{flag|uk}}&lt;br /&gt;
&lt;br /&gt;
'''Real Name:''' David Greenaway&lt;br /&gt;
&lt;br /&gt;
'''Prefers:''' NEAT/CLEAN and mostly realistic networks that are also functional (which is where my TF addiction comes from :P), fast trains, I do also like to try and learn new things.&lt;br /&gt;
&lt;br /&gt;
'''Hates:''' Messy networks, TF restriction, people who build tracks over 1 tiles bumps/dips in the landscape, slow trains, slow people.&lt;br /&gt;
&lt;br /&gt;
'''Good at:''' Well I think making nice looking hubs and stations.&lt;br /&gt;
&lt;br /&gt;
'''PRO since 2011'''&lt;/div&gt;</summary>
		<author><name>Chris Booth</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=User:MrD2DG&amp;diff=13113</id>
		<title>User:MrD2DG</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=User:MrD2DG&amp;diff=13113"/>
				<updated>2012-05-27T11:54:19Z</updated>
		
		<summary type="html">&lt;p&gt;Chris Booth: /* Personal Info */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Personal Info ==&lt;br /&gt;
&lt;br /&gt;
I be a college student (as in UK college not American 'college') that's been playing OTTD for years, played on coop servers quite a few years ago (2006-2007) (as MrMouthy didn't do anything significant :P) and then stopped playing OTTD, after about 2 years I came back, changed my username and decided to improve my building.&lt;br /&gt;
&lt;br /&gt;
Have learned a whole lot of shizz on the coop servers that I couldn't forget even if i tried. :D&lt;br /&gt;
&lt;br /&gt;
'''Location:''' UK (London, England) {{flag|uk}}&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Real Name:&amp;quot; David Greenaway&lt;br /&gt;
&lt;br /&gt;
'''Prefers:''' NEAT/CLEAN and mostly realistic networks that are also functional (which is where my TF addiction comes from :P), fast trains, I do also like to try and learn new things.&lt;br /&gt;
&lt;br /&gt;
'''Hates:''' Messy networks, TF restriction, people who build tracks over 1 tiles bumps/dips in the landscape, slow trains, slow people.&lt;br /&gt;
&lt;br /&gt;
'''Good at:''' Well I think making nice looking hubs and stations.&lt;br /&gt;
&lt;br /&gt;
'''PRO since 2011'''&lt;/div&gt;</summary>
		<author><name>Chris Booth</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=PublicServer:Archive_-_Games_231_-_240&amp;diff=13106</id>
		<title>PublicServer:Archive - Games 231 - 240</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=PublicServer:Archive_-_Games_231_-_240&amp;diff=13106"/>
				<updated>2012-05-09T20:54:23Z</updated>
		
		<summary type="html">&lt;p&gt;Chris Booth: spacing&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PublicServerArchiveMenu}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 235| 02.05.12-09.05.12 | {{User|V453000}}, {{User|Mark}}, {{User|mfb}}, {{User|Hazzard}}, {{User|Chris Booth}}, {{User|LoPo}}, {{User|Maraxus}}, {{User|dwarf}}, {{User|Cermix}}, {{User|Firestar}}, {{User|soloswitch}}, {{User|thgergo}}, {{User|Tray}} | Passengers | TL3 | 512 x 512 Temperate | r24119 [[GRF|#openttdcoop-GRF-Pack 8.0]] | &lt;br /&gt;
A passenger plan that involved making a huge central transfer station and 4 independent networks of varying rail types. 1900 trains run in these networks.|235|File:psg235.png|Please do add one}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 234| 22.04.12-02.05.12 | {{User|V453000}}, {{User|mfb}}, {{User|Mark}}, {{User|XeryusTC}}, {{User|Mazur}}, {{User|dwarf}}, {{User|LoPo}},  {{User|Hazzard}}, {{User|Absolutis}}, {{User|Tray}}, {{User|Maraxus}}, {{User|Cermix}}, {{User|Steven}}  | Cargo | TL3 | 512 x 512 TOYLAND | r24119 [[GRF|#openttdcoop-GRF-Pack 8.0]] | &lt;br /&gt;
It has been quite a while since we played toyland climate. Unlike before, now we played it with NUTS so we could use some nice trains and in this case also refittable wagons. Toyland industry chains are particularly special as all of the cargoes do produce a secondary cargo, therefore being ideal for a refit game. And a refit game we did. There were many town drops used on each sideline, some sidelines even had primary stations joined with a town drop in one station. This meant that trains always picked up the secondary cargo after refit, and just returned to the sideline no matter what. Therefore we could have omitted the conditional orders. This meant our network was very stable without wave traffic so we did not need any kind of overflows. As every train had a high chance of making a profit, we checked our network fluency by looking at the profittability of our trains - we ended the game having 1000 performance rating which means that every single of our 1729 trains managed to turn profit in the last year. |234|File:psg234.png|SLH04 serviced about 11,000 units of production spread over 6 drop-refit-load stations.}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 233| 16.04.12-22.04.12 | {{User|V453000}}, {{User|mfb}}, {{User|dwarf}}, {{User|XeryusTC}}, {{User|Mazur}}, {{User|Meech}},  {{User|Hazzard}}, {{User|LoPo}}, {{User|Mark}}, {{User|Absolutis}}, {{User|Tray}}, {{User|Maraxus}}, {{User|Steven}}  | Cargo | TL4 | 512 x 512 Temperate | r24119 [[GRF|#openttdcoop-GRF-Pack 8.0]] | &lt;br /&gt;
In this game we chose a plan consisting of four circular rings connected with hubs. The network started with 2 lines in each ring and after expanding it as needed we ended with up to 5 lines in some of the rings. 1500 trains were running at the end.|233|File:psg233.png|The map of this game.}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 232| 09.04.12-15.04.12 | {{User|V453000}}, {{User|mfb}}, {{User|Chris Booth}}, {{User|XeryusTC}}, {{User|Mazur}}, {{User|Bassals}},  {{User|Hazzard}}, {{User|Ryton}}, {{User|Mark}}, {{User|Absolutis}}, {{User|Tray}}, {{User|Maraxus}}, {{User|Steven}}  | Cargo | TL2 | 512 x 512 Temperate | r23974 [[GRF|#openttdcoop-GRF-Pack 8.0]] | &lt;br /&gt;
In this game, an improved version of the NUTS train set was put to a test again.  The network plan featured a maze of single mainlines, connected trough a whopping count of 35 BBH's and 10 distributed MSH's. This caused the map to be covered with a spaghetti of small main lines.  During the game the most busy lines, hubs and stations were upgraded, leading to a well flowing network with 1600 2 tile long  'Get Heavy' maglev trains, with a LLL-RRR mainline in the busiest area.|232|File:psg232.png|The map showing the spaghetti of mainlines.}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 231| 31.03.12-08.04.12 | {{User|V453000}}, {{User|mfb}}, {{User|Chris Booth}}, {{User|XeryusTC}}, {{User|Mazur}}, {{User|Sylf}}, {{User|Hazzard}}, {{User|Ryton}}, {{User|Thorimbur}}, {{User|Steven}}, {{User|Mark}}, {{User|KyleS}}, {{User|Kanddak}}, {{User|Big_Meech}}, {{User|Absolutis}}  | Cargo | TL3 | 512 x 512 Temperate | r23974 [[GRF|#openttdcoop-GRF-Pack 8.0]] | This map marks the introduction of V453000's trainset NUTS (0.0.1), so to test the entire set, and as an April 1st surprise, we played a chaos game with many small networks at first, amalgating them into three larger networks as the game progressed; one regular rail (East), one monorail (West), and one maglev (Center), to test as many of the individual trains as possible and allowing any oddities and mistakes in the set to be corrected.|231|File:psg231.png|A section of the map where all three networks approached each other. }}&lt;/div&gt;</summary>
		<author><name>Chris Booth</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=PublicServer:Archive_-_Games_231_-_240&amp;diff=13105</id>
		<title>PublicServer:Archive - Games 231 - 240</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=PublicServer:Archive_-_Games_231_-_240&amp;diff=13105"/>
				<updated>2012-05-09T20:53:54Z</updated>
		
		<summary type="html">&lt;p&gt;Chris Booth: added the one and only MARK!&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PublicServerArchiveMenu}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 235| 02.05.12-09.05.12 | {{User|V453000}},{{User|Mark}} {{User|mfb}}, {{User|Hazzard}}, {{User|Chris Booth}}, {{User|LoPo}}, {{User|Maraxus}}, {{User|dwarf}}, {{User|Cermix}}, {{User|Firestar}}, {{User|soloswitch}}, {{User|thgergo}}, {{User|Tray}} | Passengers | TL3 | 512 x 512 Temperate | r24119 [[GRF|#openttdcoop-GRF-Pack 8.0]] | &lt;br /&gt;
A passenger plan that involved making a huge central transfer station and 4 independent networks of varying rail types. 1900 trains run in these networks.|235|File:psg235.png|Please do add one}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 234| 22.04.12-02.05.12 | {{User|V453000}}, {{User|mfb}}, {{User|Mark}}, {{User|XeryusTC}}, {{User|Mazur}}, {{User|dwarf}}, {{User|LoPo}},  {{User|Hazzard}}, {{User|Absolutis}}, {{User|Tray}}, {{User|Maraxus}}, {{User|Cermix}}, {{User|Steven}}  | Cargo | TL3 | 512 x 512 TOYLAND | r24119 [[GRF|#openttdcoop-GRF-Pack 8.0]] | &lt;br /&gt;
It has been quite a while since we played toyland climate. Unlike before, now we played it with NUTS so we could use some nice trains and in this case also refittable wagons. Toyland industry chains are particularly special as all of the cargoes do produce a secondary cargo, therefore being ideal for a refit game. And a refit game we did. There were many town drops used on each sideline, some sidelines even had primary stations joined with a town drop in one station. This meant that trains always picked up the secondary cargo after refit, and just returned to the sideline no matter what. Therefore we could have omitted the conditional orders. This meant our network was very stable without wave traffic so we did not need any kind of overflows. As every train had a high chance of making a profit, we checked our network fluency by looking at the profittability of our trains - we ended the game having 1000 performance rating which means that every single of our 1729 trains managed to turn profit in the last year. |234|File:psg234.png|SLH04 serviced about 11,000 units of production spread over 6 drop-refit-load stations.}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 233| 16.04.12-22.04.12 | {{User|V453000}}, {{User|mfb}}, {{User|dwarf}}, {{User|XeryusTC}}, {{User|Mazur}}, {{User|Meech}},  {{User|Hazzard}}, {{User|LoPo}}, {{User|Mark}}, {{User|Absolutis}}, {{User|Tray}}, {{User|Maraxus}}, {{User|Steven}}  | Cargo | TL4 | 512 x 512 Temperate | r24119 [[GRF|#openttdcoop-GRF-Pack 8.0]] | &lt;br /&gt;
In this game we chose a plan consisting of four circular rings connected with hubs. The network started with 2 lines in each ring and after expanding it as needed we ended with up to 5 lines in some of the rings. 1500 trains were running at the end.|233|File:psg233.png|The map of this game.}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 232| 09.04.12-15.04.12 | {{User|V453000}}, {{User|mfb}}, {{User|Chris Booth}}, {{User|XeryusTC}}, {{User|Mazur}}, {{User|Bassals}},  {{User|Hazzard}}, {{User|Ryton}}, {{User|Mark}}, {{User|Absolutis}}, {{User|Tray}}, {{User|Maraxus}}, {{User|Steven}}  | Cargo | TL2 | 512 x 512 Temperate | r23974 [[GRF|#openttdcoop-GRF-Pack 8.0]] | &lt;br /&gt;
In this game, an improved version of the NUTS train set was put to a test again.  The network plan featured a maze of single mainlines, connected trough a whopping count of 35 BBH's and 10 distributed MSH's. This caused the map to be covered with a spaghetti of small main lines.  During the game the most busy lines, hubs and stations were upgraded, leading to a well flowing network with 1600 2 tile long  'Get Heavy' maglev trains, with a LLL-RRR mainline in the busiest area.|232|File:psg232.png|The map showing the spaghetti of mainlines.}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 231| 31.03.12-08.04.12 | {{User|V453000}}, {{User|mfb}}, {{User|Chris Booth}}, {{User|XeryusTC}}, {{User|Mazur}}, {{User|Sylf}}, {{User|Hazzard}}, {{User|Ryton}}, {{User|Thorimbur}}, {{User|Steven}}, {{User|Mark}}, {{User|KyleS}}, {{User|Kanddak}}, {{User|Big_Meech}}, {{User|Absolutis}}  | Cargo | TL3 | 512 x 512 Temperate | r23974 [[GRF|#openttdcoop-GRF-Pack 8.0]] | This map marks the introduction of V453000's trainset NUTS (0.0.1), so to test the entire set, and as an April 1st surprise, we played a chaos game with many small networks at first, amalgating them into three larger networks as the game progressed; one regular rail (East), one monorail (West), and one maglev (Center), to test as many of the individual trains as possible and allowing any oddities and mistakes in the set to be corrected.|231|File:psg231.png|A section of the map where all three networks approached each other. }}&lt;/div&gt;</summary>
		<author><name>Chris Booth</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=PublicServer:Archive_-_Games_201_-_210&amp;diff=12817</id>
		<title>PublicServer:Archive - Games 201 - 210</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=PublicServer:Archive_-_Games_201_-_210&amp;diff=12817"/>
				<updated>2011-12-02T22:48:39Z</updated>
		
		<summary type="html">&lt;p&gt;Chris Booth: spelling&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;{{PublicServerArchiveMenu}}&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 210| 28.7.11-7.8.11 | {{User|XeryusTC}},  {{User|V453000}}, {{User|mfb}}, {{User|Absolutis}}, {{User|Chris Booth}}, {{User|Sylf}}, {{User|Twerkhoven}}, {{User|Tray}}, {{User|Kangoo}}, {{User|Nivlac}}, {{User|Ryton}}, {{User|Callidus}}, {{User|Mazur}}, {{User|Maraxus}}, {{User|MrD2DG}}, {{User|Iklucas}} | Cargo | TL3 | 512 x 512 Temperate | r22700 [[GRF|#openttdcoop-GRF-Pack 8.0]] | The main feature of this game was that all secondary industries were on one side of the map, so the network looks like one large ring, split up into three branches, which enabled us build SLHs everywhere. In the end, we had 2000 trains entering the main stations in 12 parallel lines |210|File:PSG210.png| The main merge after the stations, combined with a split into 6+6 lines}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 209| 29.6.11-28.7.11 |  {{User|V453000}}, {{User|mfb}}, {{User|Absolutis}}, {{User|Chris Booth}}, {{User|Sylf}}, {{User|Twerkhoven}}, {{User|Kangoo}}, {{User|Nivlac}}, {{User|Ryton}}, {{User|Combuster}}, {{User|Mazur}}, {{User|Troy McClure}}, {{User|tneo}}, {{User|MrD2DG}} | Cargo | TL3 | 256 x 512 Arctic | r22637 [[GRF|#openttdcoop-GRF-Pack 8.0]] | There are two defining features of this game.  First, the map was loaded with Pikka's Basic Industries set.  Second, the plan that users chose used steam locomotives for the entire game.  There are two separate networks in this game; one for the primary goods taken to factories; the other to deliver produced goods to all towns on the map.  In the end, there were about 870 trains keeping 8 food processing plants, 6 paper mills and 3 factories busy. |209|File:PSG209.png| One of two food production complex in the game.  Can you count 5 FPP in this screen? }}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 208| 1.6.11-29.6.11 |  {{User|V453000}}, {{User|mfb}}, {{User|Absolutis}}, {{User|Chris Booth}}, {{User|Sylf}}, {{User|Twerkhoven}}, {{User|bmarky}}, {{User|Djarshi}}, {{User|Hylkevd}} | Cargo | TL2 | 256 x 512 Tropic | r22466 [[GRF|#openttdcoop-GRF-Pack 8.0]] | At the start of the game, we were informed that there are yetis hiding in the jungle.  Crazy! we thought, but we have been tasked to uncover these yetis.  So, we unfolded our plan with a handful of portable lumber mills, and start uncovering the jungles.  In the end, we built 99 lumber mills, serviced by almost 1000 wood trains using SRNW.  The same network was shared by water and food primary trains, which were not built with SRNW -- this showed that we can mix SRNW and regular design to share a common network.  In the end, we had around 1400 trains chopping the woods, and supporting the lumber chopping operations. |208|File:PSG208.png| Lumber mills everywhere, stripping the mountains! }}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 207| 14.5.11-1.6.11 |  {{User|damac}}, {{User|V453000}}, {{User|mfb}}, {{User|XeryusTC}}, {{User|Sylf}}, {{User|Chris Booth}}(Mr Extend),{{User|Twerkhoven}}, {{User|iklucas}}, {{User|Ramsus08191}}, {{User|James}}, {{User|md}}, {{User|JK}} | PAX | TL5 | 512 x 512 Temperate| r22466 [[GRF|#openttdcoop-GRF-Pack 8.0]] | Yet again something new! SML used with SRNW in a different way than before. This time trains did not just shift to free space for other joining trains, but also to enable them to leave the ML (for which they were encouraged to do so, by the unreachable destination in the center of the map[BEER!]). This made the ML extremely simple; and encouraged us to fully focused on building nice city networks. The DB set transrapids did their job almost too well as always; so towns needed to be really big in order to fill up the ICE transfer stations. This resulted in many different city network styles being used, some on a smaller and some on a larger scale. The total world population was capping over 2,5 millions, which also shows the power of the transrapids. The game ended with 500 ML trains, above 1100 Sbahn trains, almost 650 road vehicles, and surprisingly also 74 ships! |207|File:PSG207.png| The map - towns almost everywhere! }}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 206| 1.5.11 - 14.5.11 | {{User|Sylf}}, {{User|V453000}}, {{User|mfb}}, {{User|ODM}}, {{User|Chris Booth}}, {{User|Mazur}}, {{User|MrD2DG}}, {{User|Twerkhoven}}, {{User|Vinnie}}, {{User|James}}, {{User|damac}},  | Cargo | TL6 | 512 x 512 Temperate| r22375 [[GRF|#openttdcoop-GRF-Pack 8.0]] | The keyword was EX 3X AC. That is the model of trains we used - extremely powerful, slow trains that allowed us to build CL2 even with TL6. A rather ordinary network design resulted in a nice web with rather compact hubs. As the map was watery and oil rigs numerous, we decided to ignore them so we did not end up having a strong refinery. Factory made that up perfectly, and quickly became the spot of highest traffic and had to be expanded. The game ended flowing quite steadily with almost 800 trains. |206|File:PSG206.png| Factory station. }}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 205|15.4.11-1.5.11| {{User|V453000}}, {{User|Sylf}}, {{User|mfb}}, {{User|SmatZ}}, {{User|Mazur}}, {{User|Intexon}}, {{User|Stoffe}}, {{User|ElecRules}}, {{User|Vinnie}}, {{User|MrD2DG}}, {{User|Chris Booth}}, {{User|mks}}, {{User|Yoshi}}, {{User|propliner}}, {{User|Twerkhoven}} | Cargo | TL3 | 512 x 512 Arctic| r22375 [[GRF|#openttdcoop-GRF-Pack 8.0]] | Refit madness is back in full power! This time we sticked with a simple circl-ish network, featuring 8 main stations in total. All the long train routes made the circle have a nicely spread traffic over all of it. Unlike main stations, which ended up being quite different. In later stages of the game when refit stations got under heavier stress, they mostly faced one common problem - trains were piling up in depots. Some stations were just expanded so that trains had enough time to leave the depots, and for example drop 03, the largest station of the game, even prioritized the depotted trains so they could never stack there. The ML started from LL_RR and with time it grew into a LLLL_RRRR monster accomodating over 1600 trains in total. |205|File:PSG205.png| Drop 03, with stack-proof depots and 33 platforms. }}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 204|2.4.11-15.4.11| {{User|V453000}}, {{User|Sylf}}, {{User|ODM}}, {{User|Mazur}}, {{User|mfb}}, {{User|Vinnie}}, {{User|Benny}}, {{User|iklucas}}, {{User|Lukeus_Maximus}}, {{User|phoenix}}, {{User|Ramsus08191}} | Cargo | TL3 | 512 x 256 Temperate| r22255 [[GRF|#openttdcoop-GRF-Pack 8.0]] | A game all about a nice small map and efforts to cover it head to toe. In this game we had 2 separate networks of TGVs and cargo trains. Both networks got a lot of attention, but of course the cargo network had grown much larger. The pax network was not as massive, but had a lot of trains that were made one by one, and most of the towns were serviced quite well in the end. This was a rather simple game fully packed with fun while populating the map with 820 trains in total.|204|File:PSG204.png| Only one BBH means a lot of cooperation in one spot. }}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 203|9.3.11-2.4.11| {{User|V453000}}, {{User|mfb}}, {{User|Vinnie}}, {{User|MrD2DG}},  {{User|Tray}}, {{User|Mazur}}, {{User|Sylf}} | Cargo | TL17 | 512 x 512 Tropic| r22255 [[GRF|#openttdcoop-GRF-Pack 8.0]] | In this game we abused many things. Starting with the monster train length 17 and abusing the fact that trains can not crash into themselves. To help us while constructing so long trains, we used curves long 1 tiles - abusing the logic engine set to 177kmh, which is CL1 for maglev. This made it possible to loop trains without losing speed, and made it much less of a pain to build. Additionally, we transfered cargoes with TL6 trains because TL17 for primary pickups is jut too much. As a result, we got a network that looked like a true spaghetti meal. |203|File:PSG203.png| BBH03 was upgraded multiple times, and shows quite some spaghetti-ness. }}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 202|19.2.11-9.3.11| {{User|V453000}}, {{User|Mark}}, {{User|CyberSoul}}, {{User|Intexon}}, {{User|Vinnie}}, {{User|Sylf}}, {{User|Mazur}}, {{User|mfb}}, {{User|lych}}, {{User|MrD2DG}}, {{User|Hribek}}, {{User|Ramsus08191}} | Cargo | TL3 | 512 x 512 Arctic| r22148 [[GRF|#openttdcoop-GRF-Pack 8.0]] | As most arctic games do, this one also featured a nice network that followed the landscape. Unlike the other games, here we situated our ML on top of the mountains where we &amp;quot;Chased the Yeti&amp;quot;. That resulted in some nice hubs on top of the mountains where usually is flat space, and some of the mergers were on the downhill slope, improving train accelerations there. Although we had some large clusters of forests, their total numbers weren't that high so we had similar levels of traffic pretty much everywhere. When we finally found the Yeti, we owned a friendly amount of 1444 trains with a really excelent flow. |202|File:PSG202.png| The wood drop wasn't as oversized as usually is in arctic game, but with addition of the food it still made for quite a large station. :) }}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 201|2.2.11-19.2.11| {{User|V453000}}, {{User|CharcoalDioxide}}, {{User|Chris Booth}}, {{User|CyberSoul}}, {{User|Intexon}}, {{User|James}}, {{User|JKrueger}}, {{User|Mazur}}, {{User|mfb}}, {{User|ppetak}}, {{User|Ramsus08191}}, {{User|Razaekel}}, {{User|scrlk}}, {{User|sturmi}}, {{User|Sylf}}, {{User|Vinnie}} |  PAX | TL15 for ML, TL 1-8 for SBahn | 512 x 512 Temperate| r21965 [[GRF|#openttdcoop-GRF-Pack 8.0]] | This was from the onset an attempt to beat the record world population set by PSG101: 3,075,319.  To do it, we chose the plan with a stacked ML (part tunnel/part bridge), and the map divided in 20 sectors.  Each sector has a transfer station from Sbahn to ML. and a single city.  Initially the sectors were all strictly separated, and whoever build the city there was &amp;quot;boss&amp;quot; over that sector. This led to many different solutions for the Sbahns, some better than others, and a lot of lessons about city-building. Then we got the record, with still many open spaces, so we continued building and refining, and only called it a day when we reached  6,150,671 inhabitants, doubling the previous record. Along the way we broke the train record, with the map eventually holding 2553 trains. The end result on the map is a veritable showcase of Sbahn-solutions, and a highly useful study place for Sbahn builders. |201|File:PSG201.png| The Network Plan. You will not find it in the game any more, so it is here. }}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
----&lt;/div&gt;</summary>
		<author><name>Chris Booth</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=Junctionary_-_BBHs_-_other&amp;diff=12808</id>
		<title>Junctionary - BBHs - other</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=Junctionary_-_BBHs_-_other&amp;diff=12808"/>
				<updated>2011-11-07T18:54:11Z</updated>
		
		<summary type="html">&lt;p&gt;Chris Booth: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;{{JunctionaryOtherBBHsMenu}}&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
{{JunctionaryTableHeader|headline=Backbone Hubs &amp;lt;font size=&amp;quot;small&amp;quot;&amp;gt;([[Backbone_Hub|what is that?]])}}&lt;br /&gt;
&lt;br /&gt;
{{Junctionary|10.11.08|[[Image:psg117_bbh02.png|center|140px|]]|'''Parallel lines'''|On the first sight it might not seem like being a hub but it is one. The only difference is that it only joins 2 parallel lines.|{{User|Chris Booth}}|{{PublicServerGameSave|117}} }}&lt;br /&gt;
&lt;br /&gt;
{{Junctionary|10.11.08|[[Image:psg193_bbhB3.png|center|140px|]]|'''4 1-way lines'''|This hub is consisting of 4 1-way lines, of course 2 going in, 2 going out. The style of mergers is by using the bridge split. |{{User|intexon}}|{{PublicServerGameSave|193}} }}&lt;br /&gt;
&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Chris Booth</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=PublicServer:Archive_-_Games_211_-_220&amp;diff=12571</id>
		<title>PublicServer:Archive - Games 211 - 220</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=PublicServer:Archive_-_Games_211_-_220&amp;diff=12571"/>
				<updated>2011-09-18T18:41:28Z</updated>
		
		<summary type="html">&lt;p&gt;Chris Booth: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PublicServerArchiveMenu}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 214|10.9.11 - 18.09.11|  {{User|V453000}}, {{User|vinnie}}, {{User|Chris_Booth}} | Cargo | TL5 | 512 x 512 Artic | r22815 [[GRF|#openttdcoop-GRF-Pack 8.0]] | |213|File:PSG214.png| Probably the best use of everything ever by V45000}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 213| 27.8.11-10.9.11 |  {{User|V453000}}, {{User|mfb}}, {{User|ODM}}, {{User|Sylf}}, {{User|MrD2DG}}, {{User|Vinnie}}, {{User|Godde}}, {{User|LoPo}}, {{User|Dilandau}}, {{User|Tray}},  {{User|Dilandau}}, {{User|iklucas}}, {{User|Absolutis}}, {{User|Sigma}}, {{User|theos}}, {{User|LXSJason}} | Cargo | TL4 | 512 x 512 Temperate | r22815 [[GRF|#openttdcoop-GRF-Pack 8.0]] | This game was forged with iron ore - steel - goods refit which only NARS allows reasonably. This took a few things with it. Starting with using oil just as a &amp;quot;filling&amp;quot; cargo to make all steel trains pick up 100% of goods, making all the drops shuffled around . As we had double headed ASEAs, they were 10k hp instead of 14k hp strong. This resulted in full trains having significantly slower acceleration so we had to carefully prioritize full trains just like on MSH 03, or even make their acceleration place on a steep downhill just like on BBH 01 to make lines fuller and save our 4-line terminus station. Aside from symmetric 4way SLH 03 or reverser SLH 11, there was a whole lot of interesting primary stations with overflows and eyecandy all around the map. After almost the whole network was 4L_4R and had over 1100 trains, the game has successfully ended with just minor random jams. |213|File:PSG213.png| Fully balanced 4-line terminus refit station with stack-proof depots. }}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 212| 12.8.11-27.8.11 |  {{User|Chris_Booth}}, {{User|mfb}}, {{User|Kangoo}}, {{User|Ryton}}, {{User|Sylf}}, {{User|MrD2DG}}, {{User|V453000}}, {{User|persil}}, {{User|Tray}}, {{User|Absolutis}}, {{User|Godde}}, {{User|Sigma}}, {{User|theos}}, {{User|JesseW}}, {{User|Keiya}} | Cargo &amp;amp; Pax | TL5 | 512 x 512 Arctic | r22815 [[GRF|#openttdcoop-GRF-Pack 8.0]] | For this game, we were given a scenario.  It has somewhat watery AND hilly landscape with five cities.  Our task was to cultivate the resources from farms, mines and wells, and serve the local cities, as well as give the residents the means of transportation.  The plan we chose did not work well, and the game became somewhat painful.  But in the end, we were able to deploy just over 800 trains, and 80 ships to do the task, and the network was mostly running smooth. |212|File:PSG212.png| Transfer station from the land to the sea. }}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 211| 7.8.11-12.8.11 |  {{User|XeryusTC}}, {{User|V453000}}, {{User|mfb}}, {{User|Absolutis}}, {{User|Sylf}}, {{User|Twerkhoven}}, {{User|Kangoo}}, {{User|Ryton}}, {{User|Mazur}}, {{User|MrD2DG}}, {{User|valhallasw}}, {{User|Sigma}}, {{User|Iklucas}} | Cargo | TL2 | 256 x 256 Subtropic | r22727 [[GRF|#openttdcoop-GRF-Pack 8.0]] | A TTT maglev game packed with fun. The four circle network made for some nice spots. On as small map as 256x256 tiles we reached an amount of 800 trains which is quite satisfying. The most dense spot was our town drop, being regularly visited by more than 400 trains. |211|File:PSG211.png| The town drop, multiple times rebuilt to cope with the train counts.}}&lt;/div&gt;</summary>
		<author><name>Chris Booth</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=File:PSG214.png&amp;diff=12570</id>
		<title>File:PSG214.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=File:PSG214.png&amp;diff=12570"/>
				<updated>2011-09-18T18:40:47Z</updated>
		
		<summary type="html">&lt;p&gt;Chris Booth: Probably the best use of everything ever by V45000 in one huge tranferstation&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Probably the best use of everything ever by V45000 in one huge tranferstation&lt;/div&gt;</summary>
		<author><name>Chris Booth</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=Community:Members&amp;diff=12568</id>
		<title>Community:Members</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=Community:Members&amp;diff=12568"/>
				<updated>2011-09-11T12:04:48Z</updated>
		
		<summary type="html">&lt;p&gt;Chris Booth: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
==Active Members of #openttdcoop [22]==&lt;br /&gt;
*{{User|Ammler|ch}}, the one who dances with the newgrfs '''*''' &lt;br /&gt;
*{{User|Combuster|nl}} joins and parts the whole day '''*'''&lt;br /&gt;
*{{User|Hylje|fi}}, the silent guy always and never around.&lt;br /&gt;
*{{User|KenjiE20|uk}}, the master of puppets, pulling your strings '''*'''&lt;br /&gt;
*{{User|Mucht|at}}, the oldie who controlls our community from background.'''*'''&lt;br /&gt;
*{{User|mfb|de}}, always wants to try something new&lt;br /&gt;
*{{User|ODM|nl}}, the innocent ''black'' lamb of #openttdcoop '''*'''&lt;br /&gt;
*{{User|Osai|de}}, doctor of the web and autopilot, who can hit back, if needed '''*'''&lt;br /&gt;
*{{User|Phazorx|iru}}, what does a communist in the tycoon world?&lt;br /&gt;
*{{User|planetmaker|de}}, Make(file), newgrfs and patches '''*'''&lt;br /&gt;
*{{User|Progman|de}}, builds bigger networks on his Pentium2 at home, than 20 members on publicserver. '''*'''&lt;br /&gt;
*{{User|SmatZ|cz}}, pest-controller on all levels of OpenTTD(coop) '''*'''&lt;br /&gt;
*{{User|^Spike^|nl}}, the last Dutchy&lt;br /&gt;
*{{User|StarLite|nl}} master of the magic roundabout that everybody fears ;-)&lt;br /&gt;
*{{User|Sylf|us}}, the oblivious, always getting into troubles&lt;br /&gt;
*{{User|thgergo|hu}},  the one who builds bridges&lt;br /&gt;
*{{User|Thraxian|us}}, makes some little members&lt;br /&gt;
*{{User|tneo|nl}}, the spelling angel '''*'''&lt;br /&gt;
*{{User|uliko|se}}, omnipresent&lt;br /&gt;
*{{User|V453000|cz}}, the network construction consultant&lt;br /&gt;
*{{User|valhallasw|nl}}, BOFH, Wiki-god and mainly werkloos '''*'''&lt;br /&gt;
*{{User|XeryusTC|nl}}, Rebellous doing-stuff-differently-from-convention type of guy '''*'''&lt;br /&gt;
''Note:  '''*''' Admins have shell access to our servers, all others have rcon access''&lt;br /&gt;
&lt;br /&gt;
==Honorary Members of #openttdcoop [3]==&lt;br /&gt;
*{{User|Brianetta|uk}} (our amiable host who is responsible for making #openttdcoop to such a vital community it is today) '''*'''&lt;br /&gt;
*{{User|Phoenix the II|nl}} (our host for the most busy [http://www.openttdcoop.org/blog/public-server/ PublicServer], thanks to him, we don't need to finish a game, because of the server limits.)&lt;br /&gt;
*{{User|TrueLight|nl}} (for being a bugfixer over  ... a long time ;-)  )&lt;br /&gt;
&lt;br /&gt;
==Currently Inactive Members of #openttdcoop [10]==&lt;br /&gt;
*{{User|Adm.Spock|nl}} still too busy with other things in life, but &amp;quot;I'll be back&amp;quot;!&lt;br /&gt;
*{{User|dihedral|de}}&lt;br /&gt;
*{{User|dp|de}}&lt;br /&gt;
*{{User|e1ko|cz}}&lt;br /&gt;
*{{User|Guru3|se}}&lt;br /&gt;
*{{User|Kommer|nl}}, we lost his exclusive love to openttd&lt;br /&gt;
*{{User|Mark|nl}} Currently on a trip around the world, expecting to be back in 2012. Currently also known as {{User|Aussi-Mark|au}}&lt;br /&gt;
*{{User|ottd-king|uk}}&lt;br /&gt;
*{{User|Piratejerk|ca}}&lt;br /&gt;
*{{User|xahodo|nl}}&lt;br /&gt;
&lt;br /&gt;
==The usual suspects around the Public Server [39]==&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
*{{User|Avdg|be}}&lt;br /&gt;
*{{User|Barbaar|nl}}&lt;br /&gt;
*{{User|Benny|no}}&lt;br /&gt;
*{{User|CharcoalDioxide|fi}} (known also as Absolutis)&lt;br /&gt;
*{{User|Chris booth|uk}}&lt;br /&gt;
*{{User|Damalix|fr}}&lt;br /&gt;
*{{User|DCritic|us}}&lt;br /&gt;
*{{User|DJNekkid|no}}&lt;br /&gt;
*{{User|draconnier|lu}}&lt;br /&gt;
*{{User|einKarl|de}}&lt;br /&gt;
*{{User|F223|us}}&lt;br /&gt;
*{{User|Farden|fr}}&lt;br /&gt;
*{{User|Floffe|se}}&lt;br /&gt;
*{{User|fmauNeko|fr}}&lt;br /&gt;
*{{User|Fuco|sk}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&lt;br /&gt;
 |valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
*{{User|Gleeb|uk}}&lt;br /&gt;
*{{User|HanziQ|cz}}&lt;br /&gt;
*{{User|James|uk}}&lt;br /&gt;
*{{User|jondisti|fi}}&lt;br /&gt;
*{{User|Intexon|cz}}&lt;br /&gt;
*{{User|Kolo|pl}}&lt;br /&gt;
*{{User|LittleMikey|au}}&lt;br /&gt;
*{{User|LordAzamath|ee}}&lt;br /&gt;
*{{User|Macha|ie}}&lt;br /&gt;
*{{User|Mazur|nl}}&lt;br /&gt;
*{{User|MrD2DG|uk}}&lt;br /&gt;
*{{User|mrruben5|nl}}&lt;br /&gt;
*{{User|narc|ro}}&lt;br /&gt;
*{{User|Nickman|be}}&lt;br /&gt;
*{{User|OwenS|uk}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&lt;br /&gt;
 |valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
*{{User|Petert|us}}&lt;br /&gt;
*{{User|pugi|de}}&lt;br /&gt;
*{{User|Sedontane|uk}}&lt;br /&gt;
*{{User|Thijs|nl}}&lt;br /&gt;
*{{User|thomashauk|uk}}&lt;br /&gt;
*{{User|Twerkhoven|uk}}&lt;br /&gt;
*{{User|Vitus|cz}}&lt;br /&gt;
*{{User|Wouterr|be}}&lt;br /&gt;
*{{User|Yso|ch}}&lt;br /&gt;
*{{User|ZarenorDarkstalker|us}}&lt;br /&gt;
*{{User|Zerpa|dk}}&lt;br /&gt;
*{{User|Zuu|se}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
''And of course all the others above!''&lt;br /&gt;
&lt;br /&gt;
== Exsuspects &amp;amp; retired members [84] ==&lt;br /&gt;
If you are on the ex-suspects list and you start playing again, please move yourself up to the suspects list !&lt;br /&gt;
If you are still active and on the ex-suspects list, sorry for the moving :) we sometimes cannot find an IRC log of you while you are still active&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
*{{User|A3aan|nl}}&lt;br /&gt;
*{{User|Addi|ch}}&lt;br /&gt;
*{{User|Alanin|de}}&lt;br /&gt;
*{{User|Alendo|no}}&lt;br /&gt;
*{{User|AlexanderB|nl}}&lt;br /&gt;
*{{User|Andyp|us}}&lt;br /&gt;
*{{User|AntB|uk}}&lt;br /&gt;
*{{User|Bob27|us}}&lt;br /&gt;
*{{User|ChrisM|de}}&lt;br /&gt;
*{{User|Cipri|nl}}&lt;br /&gt;
*{{User|Clifs|us}} &lt;br /&gt;
*{{User|csuke|uk}}&lt;br /&gt;
*{{User|Dark_Link|se}}&lt;br /&gt;
*{{User|Davil|at}}&lt;br /&gt;
*{{User|Doke|de}}&lt;br /&gt;
*{{User|Dopefish|de}}&lt;br /&gt;
*{{User|eJoJ|no}}&lt;br /&gt;
*{{User|Elske|nl}}&lt;br /&gt;
*{{User|EmiT|cz}}&lt;br /&gt;
*{{User|Franco|hu}}&lt;br /&gt;
*{{User|Gamer|nl}}&lt;br /&gt;
*{{User|Giles|uk}}&lt;br /&gt;
*{{User|Godde|no}}&lt;br /&gt;
*{{User|Green-devil|dk}}&lt;br /&gt;
*{{User|Hans|nl}}&lt;br /&gt;
*{{User|hdp|us}}&lt;br /&gt;
*{{User|h3rzb1ut|de}}&lt;br /&gt;
*{{User|hzzzln|de}}&lt;br /&gt;
*{{User|Ichi|nl}}&lt;br /&gt;
&lt;br /&gt;
|&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&lt;br /&gt;
 |valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
*{{User|Ihmemies|fi}}&lt;br /&gt;
*{{User|itsnotvalid|hk}}&lt;br /&gt;
*{{User|Jinx|be}}&lt;br /&gt;
*{{User|John|sk}}&lt;br /&gt;
*{{User|Juustro|fi}}&lt;br /&gt;
*{{User|Kejhic|cz}}&lt;br /&gt;
*{{User|Kirov|ar}}&lt;br /&gt;
*{{User|Kolbur|de}}&lt;br /&gt;
*{{User|Kul|nl}}&lt;br /&gt;
*{{User|Levi|de}}&lt;br /&gt;
*{{User|Logix|us}}&lt;br /&gt;
*{{User|MDGrein|se}}&lt;br /&gt;
*{{User|mensi|ch}}&lt;br /&gt;
*{{User|Microshit|nl}}&lt;br /&gt;
*{{User|mitooo|fr}}&lt;br /&gt;
*{{User|mixrin|ru}}&lt;br /&gt;
*{{User|MooUK|uk}}&lt;br /&gt;
*{{User|N101|au}}&lt;br /&gt;
*{{User|Nazirro|pl}}&lt;br /&gt;
*{{User|Nitehawk|us}}&lt;br /&gt;
*{{User|Pikita|uk}}&lt;br /&gt;
*{{User|Phil|uk}}&lt;br /&gt;
*{{User|RaWt|no}}&lt;br /&gt;
*{{User|Red|us}}&lt;br /&gt;
*{{User|RichK|uk}}&lt;br /&gt;
*{{User|RMJ|dk}}&lt;br /&gt;
*{{User|Rob|us}}&lt;br /&gt;
*{{User|Satyap|in}}&lt;br /&gt;
*{{User|sbn|be}}&lt;br /&gt;
&lt;br /&gt;
|&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&lt;br /&gt;
 |valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
*{{User|SerriaRomeo|us}}&lt;br /&gt;
*{{User|Shader|pl}}&lt;br /&gt;
*{{User|Sian|dk}}&lt;br /&gt;
*{{User|Skasi|at}}&lt;br /&gt;
*{{User|Skidd13|de}}&lt;br /&gt;
*{{User|S m w|de}}&lt;br /&gt;
*{{User|Spectre100|us}}&lt;br /&gt;
*{{User|Stoffe|se}}&lt;br /&gt;
*{{User|strstrep|us}}&lt;br /&gt;
*{{User|Talonius|uk}}&lt;br /&gt;
*{{User|Tautrimas|lt}}&lt;br /&gt;
*{{User|Teddy|no}}&lt;br /&gt;
*{{User|Tim|de}}&lt;br /&gt;
*{{User|Torben Paw|dk}}&lt;br /&gt;
*{{User|Tussengas|nl}}&lt;br /&gt;
*{{User|UnderBuilder|ar}}&lt;br /&gt;
*{{User|Vinni3|uk}}&lt;br /&gt;
*{{User|Volny|cz}}&lt;br /&gt;
*{{User|Walle|be}}&lt;br /&gt;
*{{User|welterde|de}}&lt;br /&gt;
*{{User|Zakjan|cz}}&lt;br /&gt;
*{{User|Zavior|fi}}&lt;br /&gt;
&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Chris Booth</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=Community:Members&amp;diff=12546</id>
		<title>Community:Members</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=Community:Members&amp;diff=12546"/>
				<updated>2011-09-03T21:17:33Z</updated>
		
		<summary type="html">&lt;p&gt;Chris Booth: Moved dihedral into the correct group&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
==Active Members of #openttdcoop [21]==&lt;br /&gt;
*{{User|Ammler|ch}}, the one who dances with the newgrfs '''*''' &lt;br /&gt;
*{{User|Combuster|nl}} joins and parts the whole day '''*'''&lt;br /&gt;
*{{User|Hylje|fi}}, the silent guy always and never around.&lt;br /&gt;
*{{User|KenjiE20|uk}}, the master of puppets, pulling your strings '''*'''&lt;br /&gt;
*{{User|Mucht|at}}, the oldie who controlls our community from background.'''*'''&lt;br /&gt;
*{{User|mfb|de}}, always wants to try something new&lt;br /&gt;
*{{User|ODM|nl}}, the innocent ''black'' lamb of #openttdcoop '''*'''&lt;br /&gt;
*{{User|Osai|de}}, doctor of the web and autopilot, who can hit back, if needed '''*'''&lt;br /&gt;
*{{User|Phazorx|iru}}, what does a communist in the tycoon world?&lt;br /&gt;
*{{User|planetmaker|de}}, Make(file), newgrfs and patches '''*'''&lt;br /&gt;
*{{User|Progman|de}}, builds bigger networks on his Pentium2 at home, than 20 members on publicserver. '''*'''&lt;br /&gt;
*{{User|SmatZ|cz}}, pest-controller on all levels of OpenTTD(coop) '''*'''&lt;br /&gt;
*{{User|^Spike^|nl}}, the last Dutchy&lt;br /&gt;
*{{User|StarLite|nl}} master of the magic roundabout that everybody fears ;-)&lt;br /&gt;
*{{User|Sylf|us}}, the oblivious, always getting into troubles&lt;br /&gt;
*{{User|thgergo|hu}},  the one who builds bridges&lt;br /&gt;
*{{User|Thraxian|us}}, makes some little members&lt;br /&gt;
*{{User|tneo|nl}}, the spelling angel '''*'''&lt;br /&gt;
*{{User|uliko|se}}, omnipresent&lt;br /&gt;
*{{User|valhallasw|nl}}, BOFH, Wiki-god and mainly werkloos '''*'''&lt;br /&gt;
*{{User|XeryusTC|nl}}, Rebellous doing-stuff-differently-from-convention type of guy '''*'''&lt;br /&gt;
''Note:  '''*''' Admins have shell access to our servers, all others have rcon access''&lt;br /&gt;
&lt;br /&gt;
==Honorary Members of #openttdcoop [3]==&lt;br /&gt;
*{{User|Brianetta|uk}} (our amiable host who is responsible for making #openttdcoop to such a vital community it is today) '''*'''&lt;br /&gt;
*{{User|Phoenix the II|nl}} (our host for the most busy [http://www.openttdcoop.org/blog/public-server/ PublicServer], thanks to him, we don't need to finish a game, because of the server limits.)&lt;br /&gt;
*{{User|TrueLight|nl}} (for being a bugfixer over  ... a long time ;-)  )&lt;br /&gt;
&lt;br /&gt;
==Currently Inactive Members of #openttdcoop [9]==&lt;br /&gt;
*{{User|Adm.Spock|nl}} still too busy with other things in life, but &amp;quot;I'll be back&amp;quot;!&lt;br /&gt;
*{{User|dihedral|de}}&lt;br /&gt;
*{{User|dp|de}}&lt;br /&gt;
*{{User|e1ko|cz}}&lt;br /&gt;
*{{User|Guru3|se}}&lt;br /&gt;
*{{User|Kommer|nl}}, we lost his exclusive love to openttd&lt;br /&gt;
*{{User|Mark|nl}} Currently on a trip around the world, expecting to be back in 2012. Currently also known as {{User|Aussi-Mark|au}}&lt;br /&gt;
*{{User|ottd-king|uk}}&lt;br /&gt;
*{{User|Piratejerk|ca}}&lt;br /&gt;
*{{User|V453000|cz}}&lt;br /&gt;
*{{User|xahodo|nl}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The usual suspects around the Public Server [38]==&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
*{{User|Avdg|be}}&lt;br /&gt;
*{{User|Barbaar|nl}}&lt;br /&gt;
*{{User|Benny|no}}&lt;br /&gt;
*{{User|CharcoalDioxide|fi}} (known also as Absolutis)&lt;br /&gt;
*{{User|Chris booth|uk}}&lt;br /&gt;
*{{User|Damalix|fr}}&lt;br /&gt;
*{{User|DCritic|us}}&lt;br /&gt;
*{{User|DJNekkid|no}}&lt;br /&gt;
*{{User|draconnier|lu}}&lt;br /&gt;
*{{User|einKarl|de}}&lt;br /&gt;
*{{User|F223|us}}&lt;br /&gt;
*{{User|Farden|fr}}&lt;br /&gt;
*{{User|Floffe|se}}&lt;br /&gt;
*{{User|fmauNeko|fr}}&lt;br /&gt;
*{{User|Fuco|sk}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&lt;br /&gt;
 |valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
*{{User|Gleeb|uk}}&lt;br /&gt;
*{{User|HanziQ|cz}}&lt;br /&gt;
*{{User|James|uk}}&lt;br /&gt;
*{{User|jondisti|fi}}&lt;br /&gt;
*{{User|Intexon|cz}}&lt;br /&gt;
*{{User|Kolo|pl}}&lt;br /&gt;
*{{User|LittleMikey|au}}&lt;br /&gt;
*{{User|LordAzamath|ee}}&lt;br /&gt;
*{{User|Macha|ie}}&lt;br /&gt;
*{{User|Mazur|nl}}&lt;br /&gt;
*{{User|mrruben5|nl}}&lt;br /&gt;
*{{User|narc|ro}}&lt;br /&gt;
*{{User|Nickman|be}}&lt;br /&gt;
*{{User|OwenS|uk}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&lt;br /&gt;
 |valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
*{{User|Petert|us}}&lt;br /&gt;
*{{User|pugi|de}}&lt;br /&gt;
*{{User|Sedontane|uk}}&lt;br /&gt;
*{{User|Thijs|nl}}&lt;br /&gt;
*{{User|thomashauk|uk}}&lt;br /&gt;
*{{User|Twerkhoven|uk}}&lt;br /&gt;
*{{User|Vitus|cz}}&lt;br /&gt;
*{{User|Wouterr|be}}&lt;br /&gt;
*{{User|Yso|ch}}&lt;br /&gt;
*{{User|ZarenorDarkstalker|us}}&lt;br /&gt;
*{{User|Zerpa|dk}}&lt;br /&gt;
*{{User|Zuu|se}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
''And of course all the others above!''&lt;br /&gt;
&lt;br /&gt;
== Exsuspects &amp;amp; retired members [84] ==&lt;br /&gt;
If you are on the ex-suspects list and you start playing again, please move yourself up to the suspects list !&lt;br /&gt;
If you are still active and on the ex-suspects list, sorry for the moving :) we sometimes cannot find an IRC log of you while you are still active&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
*{{User|A3aan|nl}}&lt;br /&gt;
*{{User|Addi|ch}}&lt;br /&gt;
*{{User|Alanin|de}}&lt;br /&gt;
*{{User|Alendo|no}}&lt;br /&gt;
*{{User|AlexanderB|nl}}&lt;br /&gt;
*{{User|Andyp|us}}&lt;br /&gt;
*{{User|AntB|uk}}&lt;br /&gt;
*{{User|Bob27|us}}&lt;br /&gt;
*{{User|ChrisM|de}}&lt;br /&gt;
*{{User|Cipri|nl}}&lt;br /&gt;
*{{User|Clifs|us}} &lt;br /&gt;
*{{User|csuke|uk}}&lt;br /&gt;
*{{User|Dark_Link|se}}&lt;br /&gt;
*{{User|Davil|at}}&lt;br /&gt;
*{{User|Doke|de}}&lt;br /&gt;
*{{User|Dopefish|de}}&lt;br /&gt;
*{{User|eJoJ|no}}&lt;br /&gt;
*{{User|Elske|nl}}&lt;br /&gt;
*{{User|EmiT|cz}}&lt;br /&gt;
*{{User|Franco|hu}}&lt;br /&gt;
*{{User|Gamer|nl}}&lt;br /&gt;
*{{User|Giles|uk}}&lt;br /&gt;
*{{User|Godde|no}}&lt;br /&gt;
*{{User|Green-devil|dk}}&lt;br /&gt;
*{{User|Hans|nl}}&lt;br /&gt;
*{{User|hdp|us}}&lt;br /&gt;
*{{User|h3rzb1ut|de}}&lt;br /&gt;
*{{User|hzzzln|de}}&lt;br /&gt;
*{{User|Ichi|nl}}&lt;br /&gt;
&lt;br /&gt;
|&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&lt;br /&gt;
 |valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
*{{User|Ihmemies|fi}}&lt;br /&gt;
*{{User|itsnotvalid|hk}}&lt;br /&gt;
*{{User|Jinx|be}}&lt;br /&gt;
*{{User|John|sk}}&lt;br /&gt;
*{{User|Juustro|fi}}&lt;br /&gt;
*{{User|Kejhic|cz}}&lt;br /&gt;
*{{User|Kirov|ar}}&lt;br /&gt;
*{{User|Kolbur|de}}&lt;br /&gt;
*{{User|Kul|nl}}&lt;br /&gt;
*{{User|Levi|de}}&lt;br /&gt;
*{{User|Logix|us}}&lt;br /&gt;
*{{User|MDGrein|se}}&lt;br /&gt;
*{{User|mensi|ch}}&lt;br /&gt;
*{{User|Microshit|nl}}&lt;br /&gt;
*{{User|mitooo|fr}}&lt;br /&gt;
*{{User|mixrin|ru}}&lt;br /&gt;
*{{User|MooUK|uk}}&lt;br /&gt;
*{{User|N101|au}}&lt;br /&gt;
*{{User|Nazirro|pl}}&lt;br /&gt;
*{{User|Nitehawk|us}}&lt;br /&gt;
*{{User|Pikita|uk}}&lt;br /&gt;
*{{User|Phil|uk}}&lt;br /&gt;
*{{User|RaWt|no}}&lt;br /&gt;
*{{User|Red|us}}&lt;br /&gt;
*{{User|RichK|uk}}&lt;br /&gt;
*{{User|RMJ|dk}}&lt;br /&gt;
*{{User|Rob|us}}&lt;br /&gt;
*{{User|Satyap|in}}&lt;br /&gt;
*{{User|sbn|be}}&lt;br /&gt;
&lt;br /&gt;
|&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&lt;br /&gt;
 |valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
*{{User|SerriaRomeo|us}}&lt;br /&gt;
*{{User|Shader|pl}}&lt;br /&gt;
*{{User|Sian|dk}}&lt;br /&gt;
*{{User|Skasi|at}}&lt;br /&gt;
*{{User|Skidd13|de}}&lt;br /&gt;
*{{User|S m w|de}}&lt;br /&gt;
*{{User|Spectre100|us}}&lt;br /&gt;
*{{User|Stoffe|se}}&lt;br /&gt;
*{{User|strstrep|us}}&lt;br /&gt;
*{{User|Talonius|uk}}&lt;br /&gt;
*{{User|Tautrimas|lt}}&lt;br /&gt;
*{{User|Teddy|no}}&lt;br /&gt;
*{{User|Tim|de}}&lt;br /&gt;
*{{User|Torben Paw|dk}}&lt;br /&gt;
*{{User|Tussengas|nl}}&lt;br /&gt;
*{{User|UnderBuilder|ar}}&lt;br /&gt;
*{{User|Vinni3|uk}}&lt;br /&gt;
*{{User|Volny|cz}}&lt;br /&gt;
*{{User|Walle|be}}&lt;br /&gt;
*{{User|welterde|de}}&lt;br /&gt;
*{{User|Zakjan|cz}}&lt;br /&gt;
*{{User|Zavior|fi}}&lt;br /&gt;
&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Chris Booth</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=PublicServer:Archive_-_Games_201_-_210&amp;diff=12497</id>
		<title>PublicServer:Archive - Games 201 - 210</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=PublicServer:Archive_-_Games_201_-_210&amp;diff=12497"/>
				<updated>2011-08-07T21:16:28Z</updated>
		
		<summary type="html">&lt;p&gt;Chris Booth: Spelling and gramma&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;{{PublicServerArchiveMenu}}&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 210| 28.7.11-7.8.11 | {{User|XeryusTC}},  {{User|V453000}}, {{User|mfb}}, {{User|Absolutis}}, {{User|Chris Booth}}, {{User|Sylf}}, {{User|Twerkhoven}}, {{User|Tray}}, {{User|Kangoo}}, {{User|Nivlac}}, {{User|Ryton}}, {{User|Callidus}}, {{User|Mazur}}, {{User|Maraxus}}, {{User|MrD2DG}} | Cargo | TL3 | 512 x 512 Temperate | r22700 [[GRF|#openttdcoop-GRF-Pack 8.0]] | The main feature of this game was that all secondary industries were on one side of the map, so the network looks like one large ring, split up into three vranches, which enabled us build SLHs everywhere. In the end, we had 2000 trains entering the main stations in 12 parallel lines |210|File:PSG210.png| The main merge after the stations, combined with a split into 6+6 lines}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 209| 29.6.11-28.7.11 |  {{User|V453000}}, {{User|mfb}}, {{User|Absolutis}}, {{User|Chris Booth}}, {{User|Sylf}}, {{User|Twerkhoven}}, {{User|Kangoo}}, {{User|Nivlac}}, {{User|Ryton}}, {{User|Combuster}}, {{User|Mazur}}, {{User|Troy McClure}}, {{User|tneo}}, {{User|MrD2DG}} | Cargo | TL3 | 256 x 512 Arctic | r22637 [[GRF|#openttdcoop-GRF-Pack 8.0]] | There are two defining features of this game.  First, the map was loaded with Pikka's Basic Industries set.  Second, the plan that users chose used steam locomotives for the entire game.  There are two separate networks in this game; one for the primary goods taken to factories; the other to deliver produced goods to all towns on the map.  In the end, there were about 870 trains keeping 8 food processing plants, 6 paper mills and 3 factories busy. |209|File:PSG209.png| One of two food production complex in the game.  Can you count 5 FPP in this screen? }}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 208| 1.6.11-29.6.11 |  {{User|V453000}}, {{User|mfb}}, {{User|Absolutis}}, {{User|Chris Booth}}, {{User|Sylf}}, {{User|Twerkhoven}}, {{User|bmarky}}, {{User|Djarshi}}, {{User|Hylkevd}} | Cargo | TL2 | 256 x 512 Tropic | r22466 [[GRF|#openttdcoop-GRF-Pack 8.0]] | At the start of the game, we were informed that there are yetis hiding in the jungle.  Crazy! we thought, but we have been tasked to uncover these yetis.  So, we unfolded our plan with a handful of portable lumber mills, and start uncovering the jungles.  In the end, we built 99 lumber mills, serviced by almost 1000 wood trains using SRNW.  The same network was shared by water and food primary trains, which were not built with SRNW -- this showed that we can mix SRNW and regular design to share a common network.  In the end, we had around 1400 trains chopping the woods, and supporting the lumber chopping operations. |208|File:PSG208.png| Lumber mills everywhere, stripping the mountains! }}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 207| 14.5.11-1.6.11 |  {{User|damac}}, {{User|V453000}}, {{User|mfb}}, {{User|XeryusTC}}, {{User|Sylf}}, {{User|Chris Booth}}(Mr Extend),{{User|Twerkhoven}}, {{User|iklucas}}, {{User|Ramsus08191}}, {{User|James}}, {{User|md}}, {{User|JK}} | PAX | TL5 | 512 x 512 Temperate| r22466 [[GRF|#openttdcoop-GRF-Pack 8.0]] | Yet again something new! SML used with SRNW in a different way than before. This time trains did not just shift to free space for other joining trains, but also to enable them to leave the ML (for which they were encouraged to do so, by the unreachable destination in the center of the map[BEER!]). This made the ML extremely simple; and encouraged us to fully focused on building nice city networks. The DB set transrapids did their job almost too well as always; so towns needed to be really big in order to fill up the ICE transfer stations. This resulted in many different city network styles being used, some on a smaller and some on a larger scale. The total world population was capping over 2,5 millions, which also shows the power of the transrapids. The game ended with 500 ML trains, above 1100 Sbahn trains, almost 650 road vehicles, and surprisingly also 74 ships! |207|File:PSG207.png| The map - towns almost everywhere! }}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 206| 1.5.11 - 14.5.11 | {{User|Sylf}}, {{User|V453000}}, {{User|mfb}}, {{User|ODM}}, {{User|Chris Booth}}, {{User|Mazur}}, {{User|MrD2DG}}, {{User|Twerkhoven}}, {{User|Vinnie}}, {{User|James}}, {{User|damac}},  | Cargo | TL6 | 512 x 512 Temperate| r22375 [[GRF|#openttdcoop-GRF-Pack 8.0]] | The keyword was EX 3X AC. That is the model of trains we used - extremely powerful, slow trains that allowed us to build CL2 even with TL6. A rather ordinary network design resulted in a nice web with rather compact hubs. As the map was watery and oil rigs numerous, we decided to ignore them so we did not end up having a strong refinery. Factory made that up perfectly, and quickly became the spot of highest traffic and had to be expanded. The game ended flowing quite steadily with almost 800 trains. |206|File:PSG206.png| Factory station. }}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 205|15.4.11-1.5.11| {{User|V453000}}, {{User|Sylf}}, {{User|mfb}}, {{User|SmatZ}}, {{User|Mazur}}, {{User|Intexon}}, {{User|Stoffe}}, {{User|ElecRules}}, {{User|Vinnie}}, {{User|MrD2DG}}, {{User|Chris Booth}}, {{User|mks}}, {{User|Yoshi}}, {{User|propliner}}, {{User|Twerkhoven}} | Cargo | TL3 | 512 x 512 Arctic| r22375 [[GRF|#openttdcoop-GRF-Pack 8.0]] | Refit madness is back in full power! This time we sticked with a simple circl-ish network, featuring 8 main stations in total. All the long train routes made the circle have a nicely spread traffic over all of it. Unlike main stations, which ended up being quite different. In later stages of the game when refit stations got under heavier stress, they mostly faced one common problem - trains were piling up in depots. Some stations were just expanded so that trains had enough time to leave the depots, and for example drop 03, the largest station of the game, even prioritized the depotted trains so they could never stack there. The ML started from LL_RR and with time it grew into a LLLL_RRRR monster accomodating over 1600 trains in total. |205|File:PSG205.png| Drop 03, with stack-proof depots and 33 platforms. }}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 204|2.4.11-15.4.11| {{User|V453000}}, {{User|Sylf}}, {{User|ODM}}, {{User|Mazur}}, {{User|mfb}}, {{User|Vinnie}}, {{User|Benny}}, {{User|iklucas}}, {{User|Lukeus_Maximus}}, {{User|phoenix}}, {{User|Ramsus08191}} | Cargo | TL3 | 512 x 256 Temperate| r22255 [[GRF|#openttdcoop-GRF-Pack 8.0]] | A game all about a nice small map and efforts to cover it head to toe. In this game we had 2 separate networks of TGVs and cargo trains. Both networks got a lot of attention, but of course the cargo network had grown much larger. The pax network was not as massive, but had a lot of trains that were made one by one, and most of the towns were serviced quite well in the end. This was a rather simple game fully packed with fun while populating the map with 820 trains in total.|204|File:PSG204.png| Only one BBH means a lot of cooperation in one spot. }}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 203|9.3.11-2.4.11| {{User|V453000}}, {{User|mfb}}, {{User|Vinnie}}, {{User|MrD2DG}},  {{User|Tray}}, {{User|Mazur}}, {{User|Sylf}} | Cargo | TL17 | 512 x 512 Tropic| r22255 [[GRF|#openttdcoop-GRF-Pack 8.0]] | In this game we abused many things. Starting with the monster train length 17 and abusing the fact that trains can not crash into themselves. To help us while constructing so long trains, we used curves long 1 tiles - abusing the logic engine set to 177kmh, which is CL1 for maglev. This made it possible to loop trains without losing speed, and made it much less of a pain to build. Additionally, we transfered cargoes with TL6 trains because TL17 for primary pickups is jut too much. As a result, we got a network that looked like a true spaghetti meal. |203|File:PSG203.png| BBH03 was upgraded multiple times, and shows quite some spaghetti-ness. }}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 202|19.2.11-9.3.11| {{User|V453000}}, {{User|Mark}}, {{User|CyberSoul}}, {{User|Intexon}}, {{User|Vinnie}}, {{User|Sylf}}, {{User|Mazur}}, {{User|mfb}}, {{User|lych}}, {{User|MrD2DG}}, {{User|Hribek}}, {{User|Ramsus08191}} | Cargo | TL3 | 512 x 512 Arctic| r22148 [[GRF|#openttdcoop-GRF-Pack 8.0]] | As most arctic games do, this one also featured a nice network that followed the landscape. Unlike the other games, here we situated our ML on top of the mountains where we &amp;quot;Chased the Yeti&amp;quot;. That resulted in some nice hubs on top of the mountains where usually is flat space, and some of the mergers were on the downhill slope, improving train accelerations there. Although we had some large clusters of forests, their total numbers weren't that high so we had similar levels of traffic pretty much everywhere. When we finally found the Yeti, we owned a friendly amount of 1444 trains with a really excelent flow. |202|File:PSG202.png| The wood drop wasn't as oversized as usually is in arctic game, but with addition of the food it still made for quite a large station. :) }}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 201|2.2.11-19.2.11| {{User|V453000}}, {{User|CharcoalDioxide}}, {{User|Chris Booth}}, {{User|CyberSoul}}, {{User|Intexon}}, {{User|James}}, {{User|JKrueger}}, {{User|Mazur}}, {{User|mfb}}, {{User|ppetak}}, {{User|Ramsus08191}}, {{User|Razaekel}}, {{User|scrlk}}, {{User|sturmi}}, {{User|Sylf}}, {{User|Vinnie}} |  PAX | TL15 for ML, TL 1-8 for SBahn | 512 x 512 Temperate| r21965 [[GRF|#openttdcoop-GRF-Pack 8.0]] | This was from the onset an attempt to beat the record world population set by PSG101: 3,075,319.  To do it, we chose the plan with a stacked ML (part tunnel/part bridge), and the map divided in 20 sectors.  Each sector has a transfer station from Sbahn to ML. and a single city.  Initially the sectors were all strictly separated, and whoever build the city there was &amp;quot;boss&amp;quot; over that sector. This led to many different solutions for the Sbahns, some better than others, and a lot of lessons about city-building. Then we got the record, with still many open spaces, so we continued building and refining, and only called it a day when we reached  6,150,671 inhabitants, doubling the previous record. Along the way we broke the train record, with the map eventually holding 2553 trains. The end result on the map is a veritable showcase of Sbahn-solutions, and a highly useful study place for Sbahn builders. |201|File:PSG201.png| The Network Plan. You will not find it in the game any more, so it is here. }}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
----&lt;/div&gt;</summary>
		<author><name>Chris Booth</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=PublicServer:Archive_-_Games_201_-_210&amp;diff=12458</id>
		<title>PublicServer:Archive - Games 201 - 210</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=PublicServer:Archive_-_Games_201_-_210&amp;diff=12458"/>
				<updated>2011-06-01T22:14:49Z</updated>
		
		<summary type="html">&lt;p&gt;Chris Booth: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;{{PublicServerArchiveMenu}}&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 207| 14.5.11-1.6.11 |  {{User|damac}}, {{User|V453000}}, {{User|mfb}}, {{User|XeryusTC}}, {{User|Sylf}}, {{User|Chris Booth}}(Mr Extend),{{User|Twerkhoven}}, {{User|iklucas}}, {{User|Ramsus08191}}, {{User|James}}, {{User|md}}, {{User|JK}} | PAX | TL5 | 512 x 512 Temperate| r22466 [[GRF|#openttdcoop-GRF-Pack 8.0]] | Yet again something new! SML used with SRNW in a different way than before. This time trains did not just shift to free space for other joining trains, but also to enable them to leave the ML (for which they were encouraged to do so, by the unreachable destination in the center of the map[BEER!]). This made the ML extremely simple; and encouraged us to fully focused on building nice city networks. The DB set transrapids did their job almost too well as always; so towns needed to be really big in order to fill up the ICE transfer stations. This resulted in many different city network styles being used, some on a smaller and some on a larger scale. The total world population was capping over 2,5 millions, which also shows the power of the transrapids. The game ended with 500 ML trains, above 1100 Sbahn trains, almost 650 road vehicles, and surprisingly also 74 ships! |207|File:PSG207.png| The map - towns almost everywhere! }}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 206| 1.5.11 - 14.5.11 | {{User|Sylf}}, {{User|V453000}}, {{User|mfb}}, {{User|ODM}}, {{User|Chris Booth}}, {{User|Mazur}}, {{User|MrD2DG}}, {{User|Twerkhoven}}, {{User|Vinnie}}, {{User|James}}, {{User|damac}},  | Cargo | TL6 | 512 x 512 Temperate| r22375 [[GRF|#openttdcoop-GRF-Pack 8.0]] | The keyword was EX 3X AC. That is the model of trains we used - extremely powerful, slow trains that allowed us to build CL2 even with TL6. A rather ordinary network design resulted in a nice web with rather compact hubs. As the map was watery and oil rigs numerous, we decided to ignore them so we did not end up having a strong refinery. Factory made that up perfectly, and quickly became the spot of highest traffic and had to be expanded. The game ended flowing quite steadily with almost 800 trains. |206|File:PSG206.png| Factory station. }}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 205|15.4.11-1.5.11| {{User|V453000}}, {{User|Sylf}}, {{User|mfb}}, {{User|SmatZ}}, {{User|Mazur}}, {{User|Intexon}}, {{User|Stoffe}}, {{User|ElecRules}}, {{User|Vinnie}}, {{User|MrD2DG}}, {{User|Chris Booth}}, {{User|mks}}, {{User|Yoshi}}, {{User|propliner}}, {{User|Twerkhoven}} | Cargo | TL3 | 512 x 512 Arctic| r22375 [[GRF|#openttdcoop-GRF-Pack 8.0]] | Refit madness is back in full power! This time we sticked with a simple circl-ish network, featuring 8 main stations in total. All the long train routes made the circle have a nicely spread traffic over all of it. Unlike main stations, which ended up being quite different. In later stages of the game when refit stations got under heavier stress, they mostly faced one common problem - trains were piling up in depots. Some stations were just expanded so that trains had enough time to leave the depots, and for example drop 03, the largest station of the game, even prioritized the depotted trains so they could never stack there. The ML started from LL_RR and with time it grew into a LLLL_RRRR monster accomodating over 1600 trains in total. |205|File:PSG205.png| Drop 03, with stack-proof depots and 33 platforms. }}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 204|2.4.11-15.4.11| {{User|V453000}}, {{User|Sylf}}, {{User|ODM}}, {{User|Mazur}}, {{User|mfb}}, {{User|Vinnie}}, {{User|Benny}}, {{User|iklucas}}, {{User|Lukeus_Maximus}}, {{User|phoenix}}, {{User|Ramsus08191}} | Cargo | TL3 | 512 x 256 Temperate| r22255 [[GRF|#openttdcoop-GRF-Pack 8.0]] | A game all about a nice small map and efforts to cover it head to toe. In this game we had 2 separate networks of TGVs and cargo trains. Both networks got a lot of attention, but of course the cargo network had grown much larger. The pax network was not as massive, but had a lot of trains that were made one by one, and most of the towns were serviced quite well in the end. This was a rather simple game fully packed with fun while populating the map with 820 trains in total.|204|File:PSG204.png| Only one BBH means a lot of cooperation in one spot. }}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 203|9.3.11-2.4.11| {{User|V453000}}, {{User|mfb}}, {{User|Vinnie}}, {{User|MrD2DG}},  {{User|Tray}}, {{User|Mazur}}, {{User|Sylf}} | Cargo | TL17 | 512 x 512 Tropic| r22255 [[GRF|#openttdcoop-GRF-Pack 8.0]] | In this game we abused many things. Starting with the monster train length 17 and abusing the fact that trains can not crash into themselves. To help us while constructing so long trains, we used curves long 1 tiles - abusing the logic engine set to 177kmh, which is CL1 for maglev. This made it possible to loop trains without losing speed, and made it much less of a pain to build. Additionally, we transfered cargoes with TL6 trains because TL17 for primary pickups is jut too much. As a result, we got a network that looked like a true spaghetti meal. |203|File:PSG203.png| BBH03 was upgraded multiple times, and shows quite some spaghetti-ness. }}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 202|19.2.11-9.3.11| {{User|V453000}}, {{User|Mark}}, {{User|CyberSoul}}, {{User|Intexon}}, {{User|Vinnie}}, {{User|Sylf}}, {{User|Mazur}}, {{User|mfb}}, {{User|lych}}, {{User|MrD2DG}}, {{User|Hribek}}, {{User|Ramsus08191}} | Cargo | TL3 | 512 x 512 Arctic| r22148 [[GRF|#openttdcoop-GRF-Pack 8.0]] | As most arctic games do, this one also featured a nice network that followed the landscape. Unlike the other games, here we situated our ML on top of the mountains where we &amp;quot;Chased the Yeti&amp;quot;. That resulted in some nice hubs on top of the mountains where usually is flat space, and some of the mergers were on the downhill slope, improving train accelerations there. Although we had some large clusters of forests, their total numbers weren't that high so we had similar levels of traffic pretty much everywhere. When we finally found the Yeti, we owned a friendly amount of 1444 trains with a really excelent flow. |202|File:PSG202.png| The wood drop wasn't as oversized as usually is in arctic game, but with addition of the food it still made for quite a large station. :) }}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 201|2.2.11-19.2.11| {{User|V453000}}, {{User|CharcoalDioxide}}, {{User|Chris Booth}}, {{User|CyberSoul}}, {{User|Intexon}}, {{User|James}}, {{User|JKrueger}}, {{User|Mazur}}, {{User|mfb}}, {{User|ppetak}}, {{User|Ramsus08191}}, {{User|Razaekel}}, {{User|scrlk}}, {{User|sturmi}}, {{User|Sylf}}, {{User|Vinnie}} |  PAX | TL15 for ML, TL 1-8 for SBahn | 512 x 512 Temperate| r21965 [[GRF|#openttdcoop-GRF-Pack 8.0]] | This was from the onset an attempt to beat the record world population set by PSG101: 3,075,319.  To do it, we chose the plan with a stacked ML (part tunnel/part bridge), and the map divided in 20 sectors.  Each sector has a transfer station from Sbahn to ML. and a single city.  Initially the sectors were all strictly separated, and whoever build the city there was &amp;quot;boss&amp;quot; over that sector. This led to many different solutions for the Sbahns, some better than others, and a lot of lessons about city-building. Then we got the record, with still many open spaces, so we continued building and refining, and only called it a day when we reached  6,150,671 inhabitants, doubling the previous record. Along the way we broke the train record, with the map eventually holding 2553 trains. The end result on the map is a veritable showcase of Sbahn-solutions, and a highly useful study place for Sbahn builders. |201|File:PSG201.png| The Network Plan. You will not find it in the game any more, so it is here. }}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
----&lt;/div&gt;</summary>
		<author><name>Chris Booth</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=PublicServer:Archive_-_Games_201_-_210&amp;diff=12457</id>
		<title>PublicServer:Archive - Games 201 - 210</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=PublicServer:Archive_-_Games_201_-_210&amp;diff=12457"/>
				<updated>2011-06-01T22:11:36Z</updated>
		
		<summary type="html">&lt;p&gt;Chris Booth: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;{{PublicServerArchiveMenu}}&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 207| 14.5.11-1.6.11 |  {{User|damac}}, {{User|V453000}}, {{User|mfb}}, {{User|XeryusTC}}, {{User|Sylf}}, {{User|Chris Booth}}(Mr Extend),{{User|Twerkhoven}}, {{User|iklucas}}, {{User|Ramsus08191}}, {{User|James}}, {{User|md}}, {{User|JK}} | PAX | TL5 | 512 x 512 Temperate| r22466 [[GRF|#openttdcoop-GRF-Pack 8.0]] | Yet again something new! SML used with SRNW in a different way than before. This time trains did not just shift to free space for other joining trains, but also to be able to leave the ML (for which they were encouraged by their unreachable destination in the center). This made the ML extremely simple and we could have fully focused on building nice city networks. The DB set transrapids did their job almost too well as always so towns needed to be really big in order to fill the ICE stations. This resulted in many different city network styles being used, some in smaller, some in larger scale. The total world population was capping over 2,5 millions, which also shows the power of the transrapids. The game ended with 500 ML trains, above 1100 Sbahn trains, almost 650 road vehicles, and surprisingly also 74 ships! |207|File:PSG207.png| The map - towns almost everywhere! }}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 206| 1.5.11 - 14.5.11 | {{User|Sylf}}, {{User|V453000}}, {{User|mfb}}, {{User|ODM}}, {{User|Chris Booth}}, {{User|Mazur}}, {{User|MrD2DG}}, {{User|Twerkhoven}}, {{User|Vinnie}}, {{User|James}}, {{User|damac}},  | Cargo | TL6 | 512 x 512 Temperate| r22375 [[GRF|#openttdcoop-GRF-Pack 8.0]] | The keyword was EX 3X AC. That is the model of trains we used - extremely powerful, slow trains that allowed us to build CL2 even with TL6. A rather ordinary network design resulted in a nice web with rather compact hubs. As the map was watery and oil rigs numerous, we decided to ignore them so we did not end up having a strong refinery. Factory made that up perfectly, and quickly became the spot of highest traffic and had to be expanded. The game ended flowing quite steadily with almost 800 trains. |206|File:PSG206.png| Factory station. }}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 205|15.4.11-1.5.11| {{User|V453000}}, {{User|Sylf}}, {{User|mfb}}, {{User|SmatZ}}, {{User|Mazur}}, {{User|Intexon}}, {{User|Stoffe}}, {{User|ElecRules}}, {{User|Vinnie}}, {{User|MrD2DG}}, {{User|Chris Booth}}, {{User|mks}}, {{User|Yoshi}}, {{User|propliner}}, {{User|Twerkhoven}} | Cargo | TL3 | 512 x 512 Arctic| r22375 [[GRF|#openttdcoop-GRF-Pack 8.0]] | Refit madness is back in full power! This time we sticked with a simple circl-ish network, featuring 8 main stations in total. All the long train routes made the circle have a nicely spread traffic over all of it. Unlike main stations, which ended up being quite different. In later stages of the game when refit stations got under heavier stress, they mostly faced one common problem - trains were piling up in depots. Some stations were just expanded so that trains had enough time to leave the depots, and for example drop 03, the largest station of the game, even prioritized the depotted trains so they could never stack there. The ML started from LL_RR and with time it grew into a LLLL_RRRR monster accomodating over 1600 trains in total. |205|File:PSG205.png| Drop 03, with stack-proof depots and 33 platforms. }}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 204|2.4.11-15.4.11| {{User|V453000}}, {{User|Sylf}}, {{User|ODM}}, {{User|Mazur}}, {{User|mfb}}, {{User|Vinnie}}, {{User|Benny}}, {{User|iklucas}}, {{User|Lukeus_Maximus}}, {{User|phoenix}}, {{User|Ramsus08191}} | Cargo | TL3 | 512 x 256 Temperate| r22255 [[GRF|#openttdcoop-GRF-Pack 8.0]] | A game all about a nice small map and efforts to cover it head to toe. In this game we had 2 separate networks of TGVs and cargo trains. Both networks got a lot of attention, but of course the cargo network had grown much larger. The pax network was not as massive, but had a lot of trains that were made one by one, and most of the towns were serviced quite well in the end. This was a rather simple game fully packed with fun while populating the map with 820 trains in total.|204|File:PSG204.png| Only one BBH means a lot of cooperation in one spot. }}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 203|9.3.11-2.4.11| {{User|V453000}}, {{User|mfb}}, {{User|Vinnie}}, {{User|MrD2DG}},  {{User|Tray}}, {{User|Mazur}}, {{User|Sylf}} | Cargo | TL17 | 512 x 512 Tropic| r22255 [[GRF|#openttdcoop-GRF-Pack 8.0]] | In this game we abused many things. Starting with the monster train length 17 and abusing the fact that trains can not crash into themselves. To help us while constructing so long trains, we used curves long 1 tiles - abusing the logic engine set to 177kmh, which is CL1 for maglev. This made it possible to loop trains without losing speed, and made it much less of a pain to build. Additionally, we transfered cargoes with TL6 trains because TL17 for primary pickups is jut too much. As a result, we got a network that looked like a true spaghetti meal. |203|File:PSG203.png| BBH03 was upgraded multiple times, and shows quite some spaghetti-ness. }}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 202|19.2.11-9.3.11| {{User|V453000}}, {{User|Mark}}, {{User|CyberSoul}}, {{User|Intexon}}, {{User|Vinnie}}, {{User|Sylf}}, {{User|Mazur}}, {{User|mfb}}, {{User|lych}}, {{User|MrD2DG}}, {{User|Hribek}}, {{User|Ramsus08191}} | Cargo | TL3 | 512 x 512 Arctic| r22148 [[GRF|#openttdcoop-GRF-Pack 8.0]] | As most arctic games do, this one also featured a nice network that followed the landscape. Unlike the other games, here we situated our ML on top of the mountains where we &amp;quot;Chased the Yeti&amp;quot;. That resulted in some nice hubs on top of the mountains where usually is flat space, and some of the mergers were on the downhill slope, improving train accelerations there. Although we had some large clusters of forests, their total numbers weren't that high so we had similar levels of traffic pretty much everywhere. When we finally found the Yeti, we owned a friendly amount of 1444 trains with a really excelent flow. |202|File:PSG202.png| The wood drop wasn't as oversized as usually is in arctic game, but with addition of the food it still made for quite a large station. :) }}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 201|2.2.11-19.2.11| {{User|V453000}}, {{User|CharcoalDioxide}}, {{User|Chris Booth}}, {{User|CyberSoul}}, {{User|Intexon}}, {{User|James}}, {{User|JKrueger}}, {{User|Mazur}}, {{User|mfb}}, {{User|ppetak}}, {{User|Ramsus08191}}, {{User|Razaekel}}, {{User|scrlk}}, {{User|sturmi}}, {{User|Sylf}}, {{User|Vinnie}} |  PAX | TL15 for ML, TL 1-8 for SBahn | 512 x 512 Temperate| r21965 [[GRF|#openttdcoop-GRF-Pack 8.0]] | This was from the onset an attempt to beat the record world population set by PSG101: 3,075,319.  To do it, we chose the plan with a stacked ML (part tunnel/part bridge), and the map divided in 20 sectors.  Each sector has a transfer station from Sbahn to ML. and a single city.  Initially the sectors were all strictly separated, and whoever build the city there was &amp;quot;boss&amp;quot; over that sector. This led to many different solutions for the Sbahns, some better than others, and a lot of lessons about city-building. Then we got the record, with still many open spaces, so we continued building and refining, and only called it a day when we reached  6,150,671 inhabitants, doubling the previous record. Along the way we broke the train record, with the map eventually holding 2553 trains. The end result on the map is a veritable showcase of Sbahn-solutions, and a highly useful study place for Sbahn builders. |201|File:PSG201.png| The Network Plan. You will not find it in the game any more, so it is here. }}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
----&lt;/div&gt;</summary>
		<author><name>Chris Booth</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=PublicServer:Archive_-_Games_201_-_210&amp;diff=12456</id>
		<title>PublicServer:Archive - Games 201 - 210</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=PublicServer:Archive_-_Games_201_-_210&amp;diff=12456"/>
				<updated>2011-06-01T22:11:22Z</updated>
		
		<summary type="html">&lt;p&gt;Chris Booth: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;{{PublicServerArchiveMenu}}&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 207| 14.5.11-1.6.11 |  {{User|damac}}, {{User|V453000}}, {{User|mfb}}, {{User|XeryusTC}}, {{User|Sylf}}, {{User|Chris Booth}})(Mr Extend),{{User|Twerkhoven}}, {{User|iklucas}}, {{User|Ramsus08191}}, {{User|James}}, {{User|md}}, {{User|JK}} | PAX | TL5 | 512 x 512 Temperate| r22466 [[GRF|#openttdcoop-GRF-Pack 8.0]] | Yet again something new! SML used with SRNW in a different way than before. This time trains did not just shift to free space for other joining trains, but also to be able to leave the ML (for which they were encouraged by their unreachable destination in the center). This made the ML extremely simple and we could have fully focused on building nice city networks. The DB set transrapids did their job almost too well as always so towns needed to be really big in order to fill the ICE stations. This resulted in many different city network styles being used, some in smaller, some in larger scale. The total world population was capping over 2,5 millions, which also shows the power of the transrapids. The game ended with 500 ML trains, above 1100 Sbahn trains, almost 650 road vehicles, and surprisingly also 74 ships! |207|File:PSG207.png| The map - towns almost everywhere! }}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 206| 1.5.11 - 14.5.11 | {{User|Sylf}}, {{User|V453000}}, {{User|mfb}}, {{User|ODM}}, {{User|Chris Booth}}, {{User|Mazur}}, {{User|MrD2DG}}, {{User|Twerkhoven}}, {{User|Vinnie}}, {{User|James}}, {{User|damac}},  | Cargo | TL6 | 512 x 512 Temperate| r22375 [[GRF|#openttdcoop-GRF-Pack 8.0]] | The keyword was EX 3X AC. That is the model of trains we used - extremely powerful, slow trains that allowed us to build CL2 even with TL6. A rather ordinary network design resulted in a nice web with rather compact hubs. As the map was watery and oil rigs numerous, we decided to ignore them so we did not end up having a strong refinery. Factory made that up perfectly, and quickly became the spot of highest traffic and had to be expanded. The game ended flowing quite steadily with almost 800 trains. |206|File:PSG206.png| Factory station. }}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 205|15.4.11-1.5.11| {{User|V453000}}, {{User|Sylf}}, {{User|mfb}}, {{User|SmatZ}}, {{User|Mazur}}, {{User|Intexon}}, {{User|Stoffe}}, {{User|ElecRules}}, {{User|Vinnie}}, {{User|MrD2DG}}, {{User|Chris Booth}}, {{User|mks}}, {{User|Yoshi}}, {{User|propliner}}, {{User|Twerkhoven}} | Cargo | TL3 | 512 x 512 Arctic| r22375 [[GRF|#openttdcoop-GRF-Pack 8.0]] | Refit madness is back in full power! This time we sticked with a simple circl-ish network, featuring 8 main stations in total. All the long train routes made the circle have a nicely spread traffic over all of it. Unlike main stations, which ended up being quite different. In later stages of the game when refit stations got under heavier stress, they mostly faced one common problem - trains were piling up in depots. Some stations were just expanded so that trains had enough time to leave the depots, and for example drop 03, the largest station of the game, even prioritized the depotted trains so they could never stack there. The ML started from LL_RR and with time it grew into a LLLL_RRRR monster accomodating over 1600 trains in total. |205|File:PSG205.png| Drop 03, with stack-proof depots and 33 platforms. }}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 204|2.4.11-15.4.11| {{User|V453000}}, {{User|Sylf}}, {{User|ODM}}, {{User|Mazur}}, {{User|mfb}}, {{User|Vinnie}}, {{User|Benny}}, {{User|iklucas}}, {{User|Lukeus_Maximus}}, {{User|phoenix}}, {{User|Ramsus08191}} | Cargo | TL3 | 512 x 256 Temperate| r22255 [[GRF|#openttdcoop-GRF-Pack 8.0]] | A game all about a nice small map and efforts to cover it head to toe. In this game we had 2 separate networks of TGVs and cargo trains. Both networks got a lot of attention, but of course the cargo network had grown much larger. The pax network was not as massive, but had a lot of trains that were made one by one, and most of the towns were serviced quite well in the end. This was a rather simple game fully packed with fun while populating the map with 820 trains in total.|204|File:PSG204.png| Only one BBH means a lot of cooperation in one spot. }}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 203|9.3.11-2.4.11| {{User|V453000}}, {{User|mfb}}, {{User|Vinnie}}, {{User|MrD2DG}},  {{User|Tray}}, {{User|Mazur}}, {{User|Sylf}} | Cargo | TL17 | 512 x 512 Tropic| r22255 [[GRF|#openttdcoop-GRF-Pack 8.0]] | In this game we abused many things. Starting with the monster train length 17 and abusing the fact that trains can not crash into themselves. To help us while constructing so long trains, we used curves long 1 tiles - abusing the logic engine set to 177kmh, which is CL1 for maglev. This made it possible to loop trains without losing speed, and made it much less of a pain to build. Additionally, we transfered cargoes with TL6 trains because TL17 for primary pickups is jut too much. As a result, we got a network that looked like a true spaghetti meal. |203|File:PSG203.png| BBH03 was upgraded multiple times, and shows quite some spaghetti-ness. }}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 202|19.2.11-9.3.11| {{User|V453000}}, {{User|Mark}}, {{User|CyberSoul}}, {{User|Intexon}}, {{User|Vinnie}}, {{User|Sylf}}, {{User|Mazur}}, {{User|mfb}}, {{User|lych}}, {{User|MrD2DG}}, {{User|Hribek}}, {{User|Ramsus08191}} | Cargo | TL3 | 512 x 512 Arctic| r22148 [[GRF|#openttdcoop-GRF-Pack 8.0]] | As most arctic games do, this one also featured a nice network that followed the landscape. Unlike the other games, here we situated our ML on top of the mountains where we &amp;quot;Chased the Yeti&amp;quot;. That resulted in some nice hubs on top of the mountains where usually is flat space, and some of the mergers were on the downhill slope, improving train accelerations there. Although we had some large clusters of forests, their total numbers weren't that high so we had similar levels of traffic pretty much everywhere. When we finally found the Yeti, we owned a friendly amount of 1444 trains with a really excelent flow. |202|File:PSG202.png| The wood drop wasn't as oversized as usually is in arctic game, but with addition of the food it still made for quite a large station. :) }}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 201|2.2.11-19.2.11| {{User|V453000}}, {{User|CharcoalDioxide}}, {{User|Chris Booth}}, {{User|CyberSoul}}, {{User|Intexon}}, {{User|James}}, {{User|JKrueger}}, {{User|Mazur}}, {{User|mfb}}, {{User|ppetak}}, {{User|Ramsus08191}}, {{User|Razaekel}}, {{User|scrlk}}, {{User|sturmi}}, {{User|Sylf}}, {{User|Vinnie}} |  PAX | TL15 for ML, TL 1-8 for SBahn | 512 x 512 Temperate| r21965 [[GRF|#openttdcoop-GRF-Pack 8.0]] | This was from the onset an attempt to beat the record world population set by PSG101: 3,075,319.  To do it, we chose the plan with a stacked ML (part tunnel/part bridge), and the map divided in 20 sectors.  Each sector has a transfer station from Sbahn to ML. and a single city.  Initially the sectors were all strictly separated, and whoever build the city there was &amp;quot;boss&amp;quot; over that sector. This led to many different solutions for the Sbahns, some better than others, and a lot of lessons about city-building. Then we got the record, with still many open spaces, so we continued building and refining, and only called it a day when we reached  6,150,671 inhabitants, doubling the previous record. Along the way we broke the train record, with the map eventually holding 2553 trains. The end result on the map is a veritable showcase of Sbahn-solutions, and a highly useful study place for Sbahn builders. |201|File:PSG201.png| The Network Plan. You will not find it in the game any more, so it is here. }}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
----&lt;/div&gt;</summary>
		<author><name>Chris Booth</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=PublicServer:Archive_-_Games_201_-_210&amp;diff=12455</id>
		<title>PublicServer:Archive - Games 201 - 210</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=PublicServer:Archive_-_Games_201_-_210&amp;diff=12455"/>
				<updated>2011-06-01T22:10:40Z</updated>
		
		<summary type="html">&lt;p&gt;Chris Booth: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;{{PublicServerArchiveMenu}}&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 207| 14.5.11-1.6.11 |  {{User|damac}}, {{User|V453000}}, {{User|mfb}}, {{User|XeryusTC}}, {{User|Sylf}}, {{User|Chris Booth}},{{User|Twerkhoven}}, {{User|iklucas}}, {{User|Ramsus08191}}, {{User|James}}, {{User|md}}, {{User|JK}} | PAX | TL5 | 512 x 512 Temperate| r22466 [[GRF|#openttdcoop-GRF-Pack 8.0]] | Yet again something new! SML used with SRNW in a different way than before. This time trains did not just shift to free space for other joining trains, but also to be able to leave the ML (for which they were encouraged by their unreachable destination in the center). This made the ML extremely simple and we could have fully focused on building nice city networks. The DB set transrapids did their job almost too well as always so towns needed to be really big in order to fill the ICE stations. This resulted in many different city network styles being used, some in smaller, some in larger scale. The total world population was capping over 2,5 millions, which also shows the power of the transrapids. The game ended with 500 ML trains, above 1100 Sbahn trains, almost 650 road vehicles, and surprisingly also 74 ships! |207|File:PSG207.png| The map - towns almost everywhere! }}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 206| 1.5.11 - 14.5.11 | {{User|Sylf}}, {{User|V453000}}, {{User|mfb}}, {{User|ODM}}, {{User|Chris Booth}}, {{User|Mazur}}, {{User|MrD2DG}}, {{User|Twerkhoven}}, {{User|Vinnie}}, {{User|James}}, {{User|damac}},  | Cargo | TL6 | 512 x 512 Temperate| r22375 [[GRF|#openttdcoop-GRF-Pack 8.0]] | The keyword was EX 3X AC. That is the model of trains we used - extremely powerful, slow trains that allowed us to build CL2 even with TL6. A rather ordinary network design resulted in a nice web with rather compact hubs. As the map was watery and oil rigs numerous, we decided to ignore them so we did not end up having a strong refinery. Factory made that up perfectly, and quickly became the spot of highest traffic and had to be expanded. The game ended flowing quite steadily with almost 800 trains. |206|File:PSG206.png| Factory station. }}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 205|15.4.11-1.5.11| {{User|V453000}}, {{User|Sylf}}, {{User|mfb}}, {{User|SmatZ}}, {{User|Mazur}}, {{User|Intexon}}, {{User|Stoffe}}, {{User|ElecRules}}, {{User|Vinnie}}, {{User|MrD2DG}}, {{User|Chris Booth}}, {{User|mks}}, {{User|Yoshi}}, {{User|propliner}}, {{User|Twerkhoven}} | Cargo | TL3 | 512 x 512 Arctic| r22375 [[GRF|#openttdcoop-GRF-Pack 8.0]] | Refit madness is back in full power! This time we sticked with a simple circl-ish network, featuring 8 main stations in total. All the long train routes made the circle have a nicely spread traffic over all of it. Unlike main stations, which ended up being quite different. In later stages of the game when refit stations got under heavier stress, they mostly faced one common problem - trains were piling up in depots. Some stations were just expanded so that trains had enough time to leave the depots, and for example drop 03, the largest station of the game, even prioritized the depotted trains so they could never stack there. The ML started from LL_RR and with time it grew into a LLLL_RRRR monster accomodating over 1600 trains in total. |205|File:PSG205.png| Drop 03, with stack-proof depots and 33 platforms. }}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 204|2.4.11-15.4.11| {{User|V453000}}, {{User|Sylf}}, {{User|ODM}}, {{User|Mazur}}, {{User|mfb}}, {{User|Vinnie}}, {{User|Benny}}, {{User|iklucas}}, {{User|Lukeus_Maximus}}, {{User|phoenix}}, {{User|Ramsus08191}} | Cargo | TL3 | 512 x 256 Temperate| r22255 [[GRF|#openttdcoop-GRF-Pack 8.0]] | A game all about a nice small map and efforts to cover it head to toe. In this game we had 2 separate networks of TGVs and cargo trains. Both networks got a lot of attention, but of course the cargo network had grown much larger. The pax network was not as massive, but had a lot of trains that were made one by one, and most of the towns were serviced quite well in the end. This was a rather simple game fully packed with fun while populating the map with 820 trains in total.|204|File:PSG204.png| Only one BBH means a lot of cooperation in one spot. }}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 203|9.3.11-2.4.11| {{User|V453000}}, {{User|mfb}}, {{User|Vinnie}}, {{User|MrD2DG}},  {{User|Tray}}, {{User|Mazur}}, {{User|Sylf}} | Cargo | TL17 | 512 x 512 Tropic| r22255 [[GRF|#openttdcoop-GRF-Pack 8.0]] | In this game we abused many things. Starting with the monster train length 17 and abusing the fact that trains can not crash into themselves. To help us while constructing so long trains, we used curves long 1 tiles - abusing the logic engine set to 177kmh, which is CL1 for maglev. This made it possible to loop trains without losing speed, and made it much less of a pain to build. Additionally, we transfered cargoes with TL6 trains because TL17 for primary pickups is jut too much. As a result, we got a network that looked like a true spaghetti meal. |203|File:PSG203.png| BBH03 was upgraded multiple times, and shows quite some spaghetti-ness. }}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 202|19.2.11-9.3.11| {{User|V453000}}, {{User|Mark}}, {{User|CyberSoul}}, {{User|Intexon}}, {{User|Vinnie}}, {{User|Sylf}}, {{User|Mazur}}, {{User|mfb}}, {{User|lych}}, {{User|MrD2DG}}, {{User|Hribek}}, {{User|Ramsus08191}} | Cargo | TL3 | 512 x 512 Arctic| r22148 [[GRF|#openttdcoop-GRF-Pack 8.0]] | As most arctic games do, this one also featured a nice network that followed the landscape. Unlike the other games, here we situated our ML on top of the mountains where we &amp;quot;Chased the Yeti&amp;quot;. That resulted in some nice hubs on top of the mountains where usually is flat space, and some of the mergers were on the downhill slope, improving train accelerations there. Although we had some large clusters of forests, their total numbers weren't that high so we had similar levels of traffic pretty much everywhere. When we finally found the Yeti, we owned a friendly amount of 1444 trains with a really excelent flow. |202|File:PSG202.png| The wood drop wasn't as oversized as usually is in arctic game, but with addition of the food it still made for quite a large station. :) }}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 201|2.2.11-19.2.11| {{User|V453000}}, {{User|CharcoalDioxide}}, {{User|Chris Booth}}, {{User|CyberSoul}}, {{User|Intexon}}, {{User|James}}, {{User|JKrueger}}, {{User|Mazur}}, {{User|mfb}}, {{User|ppetak}}, {{User|Ramsus08191}}, {{User|Razaekel}}, {{User|scrlk}}, {{User|sturmi}}, {{User|Sylf}}, {{User|Vinnie}} |  PAX | TL15 for ML, TL 1-8 for SBahn | 512 x 512 Temperate| r21965 [[GRF|#openttdcoop-GRF-Pack 8.0]] | This was from the onset an attempt to beat the record world population set by PSG101: 3,075,319.  To do it, we chose the plan with a stacked ML (part tunnel/part bridge), and the map divided in 20 sectors.  Each sector has a transfer station from Sbahn to ML. and a single city.  Initially the sectors were all strictly separated, and whoever build the city there was &amp;quot;boss&amp;quot; over that sector. This led to many different solutions for the Sbahns, some better than others, and a lot of lessons about city-building. Then we got the record, with still many open spaces, so we continued building and refining, and only called it a day when we reached  6,150,671 inhabitants, doubling the previous record. Along the way we broke the train record, with the map eventually holding 2553 trains. The end result on the map is a veritable showcase of Sbahn-solutions, and a highly useful study place for Sbahn builders. |201|File:PSG201.png| The Network Plan. You will not find it in the game any more, so it is here. }}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
----&lt;/div&gt;</summary>
		<author><name>Chris Booth</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=Quickstart/Stable&amp;diff=12299</id>
		<title>Quickstart/Stable</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=Quickstart/Stable&amp;diff=12299"/>
				<updated>2011-04-04T17:08:45Z</updated>
		
		<summary type="html">&lt;p&gt;Chris Booth: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Welcome to the Quickstart for the Stable competition server.&lt;br /&gt;
&lt;br /&gt;
==Rules==&lt;br /&gt;
*Keep it fair&lt;br /&gt;
**Do not block other players&lt;br /&gt;
**Do not intentionally sabotage&lt;br /&gt;
**Respect general [http://wiki.openttd.org/Multiplayer_Rules Multiplayer rules]&lt;br /&gt;
**Respect the map room, remember this is multi player. That includes the growth of towns which should be kept relatively small. A general limit of 35,000 people should be adhered too&lt;br /&gt;
*Keep the terraform to a minimum&lt;br /&gt;
**See [[Terraforming#Low-Terraforming|the Low TF page]] for examples&lt;br /&gt;
*Please, oh please, use the chat system! You can start a chat by pressing &amp;quot;Enter&amp;quot; and entering text&lt;br /&gt;
*Use decent nick, no vulgar/inappropriate nick names&lt;br /&gt;
**You can change your nick via the console (press the key to the left of '1' to open it). Type: &amp;lt;code&amp;gt;name &amp;lt;new-name&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
**You can also use the !name &amp;lt;newname&amp;gt; command&lt;br /&gt;
*Ask for an admin to mediate, if you have issues with another player&lt;br /&gt;
*Stealing &amp;amp; competition&lt;br /&gt;
**Servicing the same secondary requires agreement of both players, although is not recommended.&lt;br /&gt;
**Straight stealing of secondary products is prohibited. (if the &amp;quot;owner&amp;quot; of the industry agrees, it is no stealing and it is legal)&lt;br /&gt;
**Servicing the same primary is allowed but it is preferred to ask rich companies to prospect primaries.&lt;br /&gt;
**Ask others before entering the town they are already servicing.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Version==&lt;br /&gt;
We use a stable or testing version, download it from [http://openttd.org/download-testing openttd.org]&lt;br /&gt;
&lt;br /&gt;
==Recommended==&lt;br /&gt;
*[http://wiki.openttd.org/OpenTTD OpenTTD Manual]&lt;br /&gt;
*[[IRC]] on [irc://irc.oftc.net/openttdcoop.stable/ #openttdcoop.stable]&amp;lt;br /&amp;gt;&lt;br /&gt;
*:In addition to just connecting to the IRC channel, it would be wise to pay attention to the 'topic', as it is often updated with FAQ info about the current game on the Stable Server.&amp;lt;br /&amp;gt;The topic is usually shown in the main chat window upon channel joining, and at the top of the chat window in most GUI clients. ([http://irc.openttdcoop.org:6677/?channels=openttdcoop,openttdcoop.stable Webchat])&lt;/div&gt;</summary>
		<author><name>Chris Booth</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=User:Chris_Booth&amp;diff=12255</id>
		<title>User:Chris Booth</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=User:Chris_Booth&amp;diff=12255"/>
				<updated>2011-03-29T19:54:07Z</updated>
		
		<summary type="html">&lt;p&gt;Chris Booth: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Date of Birth:''' 10-04-1990&lt;br /&gt;
&lt;br /&gt;
'''Location:''' Chelmsford, England&lt;br /&gt;
&lt;br /&gt;
'''Started playing TT:''' Early - Mid 90's when i was about 6 - 8&lt;br /&gt;
&lt;br /&gt;
'''Joined OpenTTDCoop:''' 2008&lt;br /&gt;
&lt;br /&gt;
'''Pro since:''' July 2008 - 2010(Banned) March 2011 (Reinvited)&lt;br /&gt;
&lt;br /&gt;
'''Strengths:''' Helping people, Large Hubs, Mixing Track, Troubleshooting; Calling people idiots, Moaing, Being rude and sticking to my guns&lt;br /&gt;
&lt;br /&gt;
'''Weakness:''' Concidering others, Being patient&lt;br /&gt;
&lt;br /&gt;
'''Likes:''' Big maps with large fluent networks.&lt;br /&gt;
&lt;br /&gt;
'''Dislikes:''' Planes/Boats / &amp;quot;No Terraforming&amp;quot;-games &lt;br /&gt;
&lt;br /&gt;
'''E-Mail / MSN:''' chris_peter_booth@hotmail.com&lt;/div&gt;</summary>
		<author><name>Chris Booth</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=User:Chris_Booth&amp;diff=12254</id>
		<title>User:Chris Booth</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=User:Chris_Booth&amp;diff=12254"/>
				<updated>2011-03-29T19:50:58Z</updated>
		
		<summary type="html">&lt;p&gt;Chris Booth: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Still in Usual Suspects?''' I ask you why???&lt;br /&gt;
&lt;br /&gt;
'''Date of Birth:''' 10-04-1990&lt;br /&gt;
&lt;br /&gt;
'''Location:''' Chelmsford, England&lt;br /&gt;
&lt;br /&gt;
'''Started playing TT:''' Early - Mid 90's when i was about 6 - 8&lt;br /&gt;
&lt;br /&gt;
'''Joined OpenTTDCoop:''' 2008&lt;br /&gt;
&lt;br /&gt;
'''Pro since:''' July 2008:&lt;br /&gt;
&lt;br /&gt;
'''Strengths:''' None at all I am Rubish&lt;br /&gt;
&lt;br /&gt;
'''Weakness:''' Not TFing&lt;br /&gt;
&lt;br /&gt;
'''Likes:''' Big maps with large fluent networks.&lt;br /&gt;
&lt;br /&gt;
'''Dislikes:''' Planes/Boats / &amp;quot;No Terraforming&amp;quot;-games &lt;br /&gt;
&lt;br /&gt;
'''E-Mail / MSN:''' chris_peter_booth@hotmail.com&lt;/div&gt;</summary>
		<author><name>Chris Booth</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=Public_Server&amp;diff=11871</id>
		<title>Public Server</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=Public_Server&amp;diff=11871"/>
				<updated>2010-11-02T17:36:03Z</updated>
		
		<summary type="html">&lt;p&gt;Chris Booth: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{update}}&lt;br /&gt;
'''For a list of games which took place on our [[Public Server]], look at [[PublicServer:Archive|The Public Server Archive]]'''&lt;br /&gt;
&lt;br /&gt;
If you heard of #openttdcoop and would like to make the first steps toward a membership in our community, simply read what you have to do at [[Membership]] and [[Public Server]]. Feel free to join our community of aspirants for #openttdcoop membership. Connection details are available on the [http://www.openttdcoop.org/?page=servers&amp;amp;s=ps Public Server Page].&lt;br /&gt;
&lt;br /&gt;
''rcon on the Public Server is granted only to every full member of #openttdcoop.''&lt;br /&gt;
&lt;br /&gt;
'''Feature:'''&lt;br /&gt;
If you want to display the #openttdcoop Public Server info in your forum signature/other, use this code (the wiki doesn't allow embedding images from other websites, so just test it out in your signature):&lt;br /&gt;
&amp;lt;code&amp;gt;[img]&amp;lt;nowiki&amp;gt;http://dan-masek.eu/ottd/ottd_info.php?address=91.198.87.142&amp;amp;port=3979&amp;amp;lang=en&amp;lt;/nowiki&amp;gt;[/img]&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=&amp;lt;center&amp;gt;The #openttdcoop &amp;quot;Public Server&amp;quot;&amp;lt;/center&amp;gt;=&lt;br /&gt;
&lt;br /&gt;
Since the most games were played on this server we [http://openttdcoop.org/blog/2007/05/03/server-ranaming/ renamed] the server to the Public Server, new players have the chance '''to learn''' the very basic concepts of cooperative gameplay. On this page, you will find a guide for the first steps into our Public Server.&lt;br /&gt;
&lt;br /&gt;
===What are the keypoints of The Public Server?===&lt;br /&gt;
&lt;br /&gt;
* First of all: '''BE SURE TO CONNECT TO THE IRC CHANNEL!''' No games can take place if we do not meet up in the channel! If you are not willing to join us in the channel it is not possible for you to become a player/member of #openttdcoop due to the lack of communication between the community and you.&lt;br /&gt;
* New players will get some tutorial guidance by active player of #openttdcoop but start playing right from the start&lt;br /&gt;
* Smaller maps will be played (256*256 - max. 1024*1024). One map lasts until everything is connected and/or optimized. &lt;br /&gt;
* Generally we play 512^2 1024*256 or similar sizes.&lt;br /&gt;
* There will be some kind of &amp;quot;building convention&amp;quot; like a &amp;quot;coding convention&amp;quot; on programming. This convention consists of some basic rules of &amp;quot;clever building&amp;quot;. Be sure to know this convention (as listed below).&lt;br /&gt;
* Feel free to build whatever you want - you'll see the errors coming up in a growing network. Our [[Guides]] will help you on the very basics of good networking etc.&lt;br /&gt;
* This server is run by an autopilot - basically an answering machine for OpenTTD servers.  It is configured to keep the game paused unless at least two players are connected.&lt;br /&gt;
&lt;br /&gt;
===How / Where / When ?===&lt;br /&gt;
&lt;br /&gt;
First of all, be sure to join our [[IRC|IRC channel]] ([irc://irc.oftc.net/openttdcoop #openttdcoop]). You will get information on games and servers. Players find together in the channel and start new or continue existing games. For further connection details, look at the  [http://www.openttdcoop.org/?page=servers&amp;amp;s=ps Public Server Page]. The password can be found using the command '''!password''' in the IRC channel, as the password changes on a regular basis.&lt;br /&gt;
&lt;br /&gt;
An advantage of having a channel on the OFTC IRC network is the circumstance of being &amp;quot;next to&amp;quot; the [irc://irc.oftc.net/openttd Official OpenTTD IRC channel] (#openttdcoop started there, when it was on Freenode). &lt;br /&gt;
&lt;br /&gt;
If you live in the european part of this planet you probably will have no problem related to our usual playing times. We mostly play between 18.00 to 01.00 (sometimes open ended) UTC during the weekdays and some afternoon sessions on weekends.&lt;br /&gt;
&lt;br /&gt;
===The General Building Convention===&lt;br /&gt;
&lt;br /&gt;
* First of all: set your signaling length to &amp;quot;2 tiles&amp;quot; (Patch Options). Second: set &amp;quot;TTDPatch compatible nonstop handling&amp;quot; to '''On'''.&lt;br /&gt;
* React on the ingame chat, we are not typing for nothing. (Do not use Team Chat, as this does not show in IRC)&lt;br /&gt;
* If you build a Hub, name it like &amp;quot;SLH number / username&amp;quot; for a Sidelinehub (which is, relating to our Guides, a Sideline-to-Mainline-Hub) or &amp;quot;Bbh number / username&amp;quot; for a Mainline-to-Mainline-Hub. Be sure to use '''''exactly''''' this string (with spaces etc) - if you view the signlist, the Hubs will be sorted in the right way then and only then. Also: if we are talking about Hubs and you want to discuss about them too, simply follow the signlist to the corresponding Hub. Example: ''BBBH 01 / Mucht''&lt;br /&gt;
* Cooperation is about communication! Always tell your collegues what you are doing and discuss planed tracks/junctions etc. Our members can - of course - help you on some decisions.&lt;br /&gt;
* Unilateral decisions by players are against the rules. Major changes to landscape, network and so on are to be discussed with other players beforehand, and agreed upon before implementation. Players should use the IRC channel if the in-game chat is insufficient.&lt;br /&gt;
* There could be a network plan. In this case, the network plan should be followed. If players decide to do something different, the plan has to be changed first.&lt;br /&gt;
* After you build new station and connect it to the sideline say &amp;quot;station_name connected&amp;quot;.&lt;br /&gt;
* If you build big and complicated station like pick up or drop off, place a sign with your name near it.&lt;br /&gt;
* Take care about the rating at primary industry stations. It should be between 65 and 75 per cent. Not more, since the production of the industry would fall down.&lt;br /&gt;
* If you need depot and no one is nearby, build service center. Never build depot at side line.&lt;br /&gt;
* Don't log in as player. Change your name before connecting to our server.&lt;br /&gt;
* Network takes precedence over trains.  Don't build hundreds of trains until the network is proven.&lt;br /&gt;
* Enjoy the cooperation.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
===Links to the Chatlog for the Public Server===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;Full Log&amp;lt;/center&amp;gt; &amp;lt;center&amp;gt;http://openttdcoop.org/chatlog&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;Running Log&amp;lt;/center&amp;gt; &amp;lt;center&amp;gt;http://openttdcoop.org/chatlog/last20.php&amp;lt;/center&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Overview of Games so Far===&lt;br /&gt;
&lt;br /&gt;
Visit the [[PublicServer:Archive]] !&lt;br /&gt;
&lt;br /&gt;
=== Stable Server ===&lt;br /&gt;
&lt;br /&gt;
The #openttdcoop community does have a dedicated sandbox server. It can be found at [[IRC|IRC channel]] ([irc://irc.oftc.net/openttdcoop.stable #openttdcoop.stable]). This is a much better place to start than the public server for new players. Members are still arround to help yopu there, but the building style is much more relaxed than the public server.  &lt;br /&gt;
&lt;br /&gt;
===Basic Rules===&lt;br /&gt;
&lt;br /&gt;
We do ask you respect a few basic guidelines on all of our servers:&lt;br /&gt;
* There are certain times where experimentation is NOT encouraged.  Generally, these times are at the beginning of a new game where funds are low.  There may be other times, so ask if you're unsure.&lt;br /&gt;
* Flattening huge areas of land (or creating land by raising it out of water) should be done with caution, and only when absolutely necessary.&lt;br /&gt;
* Experimentation should never negatively impact the game's transportation network.  The game should almost always take precedent over any testing.&lt;br /&gt;
** For example, if you sandbox where a ML, BBH, or major station is scheduled to be built, expect your design to be removed.&lt;br /&gt;
** Exceptions may be made (on an individual basis) for network plans, complex constructions that would take too long to rebuild, or cases where the test requires long-term observation.&lt;br /&gt;
* When in doubt, ask another player before doing experimentation.&lt;br /&gt;
* Always mark your experiments with a sign indicating your name and the purpose of the design.  That way, people understand what it is and are less likely to consider it obsolete and delete it.&lt;br /&gt;
* If you do not need feedback on your design, consider running a local sandbox game instead.&lt;br /&gt;
** Retrieve a final savegame from the [[PublicServer:Archive|archive]], load the save game locally, find an empty space, and experiment!&lt;br /&gt;
** Create or download a [[Sandbox Scenario]].&lt;/div&gt;</summary>
		<author><name>Chris Booth</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=Public_Server&amp;diff=11870</id>
		<title>Public Server</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=Public_Server&amp;diff=11870"/>
				<updated>2010-11-02T17:30:48Z</updated>
		
		<summary type="html">&lt;p&gt;Chris Booth: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{update}}&lt;br /&gt;
'''For a list of games which took place on our [[Public Server]], look at [[PublicServer:Archive|The Public Server Archive]]'''&lt;br /&gt;
&lt;br /&gt;
If you heard of #openttdcoop and would like to make the first steps toward a membership in our community, simply read what you have to do at [[Membership]] and [[Public Server]]. Feel free to join our community of aspirants for #openttdcoop membership. Connection details are available on the [http://www.openttdcoop.org/?page=servers&amp;amp;s=ps Public Server Page].&lt;br /&gt;
&lt;br /&gt;
''rcon on the Public Server is granted only to every full member of #openttdcoop.''&lt;br /&gt;
&lt;br /&gt;
'''Feature:'''&lt;br /&gt;
If you want to display the #openttdcoop Public Server info in your forum signature/other, use this code (the wiki doesn't allow embedding images from other websites, so just test it out in your signature):&lt;br /&gt;
&amp;lt;code&amp;gt;[img]&amp;lt;nowiki&amp;gt;http://dan-masek.eu/ottd/ottd_info.php?address=91.198.87.142&amp;amp;port=3979&amp;amp;lang=en&amp;lt;/nowiki&amp;gt;[/img]&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=&amp;lt;center&amp;gt;The #openttdcoop &amp;quot;Public Server&amp;quot;&amp;lt;/center&amp;gt;=&lt;br /&gt;
&lt;br /&gt;
Since the most games were played on this server we [http://openttdcoop.org/blog/2007/05/03/server-ranaming/ renamed] the server to the Public Server, new players have the chance '''to learn''' the very basic concepts of cooperative gameplay. On this page, you will find a guide for the first steps into our Public Server.&lt;br /&gt;
&lt;br /&gt;
===What are the keypoints of The Public Server?===&lt;br /&gt;
&lt;br /&gt;
* First of all: '''BE SURE TO CONNECT TO THE IRC CHANNEL!''' No games can take place if we do not meet up in the channel! If you are not willing to join us in the channel it is not possible for you to become a player/member of #openttdcoop due to the lack of communication between the community and you.&lt;br /&gt;
* New players will get some tutorial guidance by active player of #openttdcoop but start playing right from the start&lt;br /&gt;
* Smaller maps will be played (256*256 - max. 1024*1024). One map lasts until everything is connected and/or optimized. &lt;br /&gt;
* Generally we play 512^2 1024*256 or similar sizes.&lt;br /&gt;
* There will be some kind of &amp;quot;building convention&amp;quot; like a &amp;quot;coding convention&amp;quot; on programming. This convention consists of some basic rules of &amp;quot;clever building&amp;quot;. Be sure to know this convention (as listed below).&lt;br /&gt;
* Feel free to build whatever you want - you'll see the errors coming up in a growing network. Our [[Guides]] will help you on the very basics of good networking etc.&lt;br /&gt;
* This server is run by an autopilot - basically an answering machine for OpenTTD servers.  It is configured to keep the game paused unless at least two players are connected.&lt;br /&gt;
&lt;br /&gt;
===How / Where / When ?===&lt;br /&gt;
&lt;br /&gt;
First of all, be sure to join our [[IRC|IRC channel]] ([irc://irc.oftc.net/openttdcoop #openttdcoop]). You will get information on games and servers. Players find together in the channel and start new or continue existing games. for further connection details, look at the [http://openttdcoop.org/public-server/ Public Server page]. The password can be found using the command &amp;lt;code&amp;gt;!password&amp;lt;/code&amp;gt; in the IRC channel, as the password changes on a regular basis.&lt;br /&gt;
&lt;br /&gt;
An advantage of having a channel on the OFTC IRC network is the circumstance of being &amp;quot;next to&amp;quot; the [irc://irc.oftc.net/openttd Official OpenTTD IRC channel] (#openttdcoop started there, when it was on Freenode). &lt;br /&gt;
&lt;br /&gt;
If you live in the european part of this planet you probably will have no problem related to our usual playing times. We mostly play between 18.00 to 01.00 (sometimes open ended) UTC during the weekdays and some afternoon sessions on weekends.&lt;br /&gt;
&lt;br /&gt;
===The General Building Convention===&lt;br /&gt;
&lt;br /&gt;
* First of all: set your signaling length to &amp;quot;2 tiles&amp;quot; (Patch Options). Second: set &amp;quot;TTDPatch compatible nonstop handling&amp;quot; to '''On'''.&lt;br /&gt;
* React on the ingame chat, we are not typing for nothing. (Do not use Team Chat, as this does not show in IRC)&lt;br /&gt;
* If you build a Hub, name it like &amp;quot;SLH number / username&amp;quot; for a Sidelinehub (which is, relating to our Guides, a Sideline-to-Mainline-Hub) or &amp;quot;Bbh number / username&amp;quot; for a Mainline-to-Mainline-Hub. Be sure to use '''''exactly''''' this string (with spaces etc) - if you view the signlist, the Hubs will be sorted in the right way then and only then. Also: if we are talking about Hubs and you want to discuss about them too, simply follow the signlist to the corresponding Hub. Example: ''BBBH 01 / Mucht''&lt;br /&gt;
* Cooperation is about communication! Always tell your collegues what you are doing and discuss planed tracks/junctions etc. Our members can - of course - help you on some decisions.&lt;br /&gt;
* Unilateral decisions by players are against the rules. Major changes to landscape, network and so on are to be discussed with other players beforehand, and agreed upon before implementation. Players should use the IRC channel if the in-game chat is insufficient.&lt;br /&gt;
* There could be a network plan. In this case, the network plan should be followed. If players decide to do something different, the plan has to be changed first.&lt;br /&gt;
* After you build new station and connect it to the sideline say &amp;quot;station_name connected&amp;quot;.&lt;br /&gt;
* If you build big and complicated station like pick up or drop off, place a sign with your name near it.&lt;br /&gt;
* Take care about the rating at primary industry stations. It should be between 65 and 75 per cent. Not more, since the production of the industry would fall down.&lt;br /&gt;
* If you need depot and no one is nearby, build service center. Never build depot at side line.&lt;br /&gt;
* Don't log in as player. Change your name before connecting to our server.&lt;br /&gt;
* Network takes precedence over trains.  Don't build hundreds of trains until the network is proven.&lt;br /&gt;
* Enjoy the cooperation.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
===Links to the Chatlog for the Public Server===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;Full Log&amp;lt;/center&amp;gt; &amp;lt;center&amp;gt;http://openttdcoop.org/chatlog&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;Running Log&amp;lt;/center&amp;gt; &amp;lt;center&amp;gt;http://openttdcoop.org/chatlog/last20.php&amp;lt;/center&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Overview of Games so Far===&lt;br /&gt;
&lt;br /&gt;
Visit the [[PublicServer:Archive]] !&lt;br /&gt;
&lt;br /&gt;
=== Stable Server ===&lt;br /&gt;
&lt;br /&gt;
The #openttdcoop community does have a dedicated sandbox server. It can be found at [[IRC|IRC channel]] ([irc://irc.oftc.net/openttdcoop.stable #openttdcoop.stable]). This is a much better place to start than the public server for new players. Members are still arround to help yopu there, but the building style is much more relaxed than the public server.  &lt;br /&gt;
&lt;br /&gt;
===Basic Rules===&lt;br /&gt;
&lt;br /&gt;
We do ask you respect a few basic guidelines on all of our servers:&lt;br /&gt;
* There are certain times where experimentation is NOT encouraged.  Generally, these times are at the beginning of a new game where funds are low.  There may be other times, so ask if you're unsure.&lt;br /&gt;
* Flattening huge areas of land (or creating land by raising it out of water) should be done with caution, and only when absolutely necessary.&lt;br /&gt;
* Experimentation should never negatively impact the game's transportation network.  The game should almost always take precedent over any testing.&lt;br /&gt;
** For example, if you sandbox where a ML, BBH, or major station is scheduled to be built, expect your design to be removed.&lt;br /&gt;
** Exceptions may be made (on an individual basis) for network plans, complex constructions that would take too long to rebuild, or cases where the test requires long-term observation.&lt;br /&gt;
* When in doubt, ask another player before doing experimentation.&lt;br /&gt;
* Always mark your experiments with a sign indicating your name and the purpose of the design.  That way, people understand what it is and are less likely to consider it obsolete and delete it.&lt;br /&gt;
* If you do not need feedback on your design, consider running a local sandbox game instead.&lt;br /&gt;
** Retrieve a final savegame from the [[PublicServer:Archive|archive]], load the save game locally, find an empty space, and experiment!&lt;br /&gt;
** Create or download a [[Sandbox Scenario]].&lt;/div&gt;</summary>
		<author><name>Chris Booth</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=Public_Server&amp;diff=11869</id>
		<title>Public Server</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=Public_Server&amp;diff=11869"/>
				<updated>2010-11-02T17:24:25Z</updated>
		
		<summary type="html">&lt;p&gt;Chris Booth: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{update}}&lt;br /&gt;
'''For a list of games which took place on our [[Public Server]], look at [[PublicServer:Archive|The Public Server Archive]]'''&lt;br /&gt;
&lt;br /&gt;
If you heard of #openttdcoop and would like to make the first steps toward a membership in our community, simply read what you have to do at [[Membership]] and [[Public Server]]. Feel free to join our community of aspirants for #openttdcoop membership. Connection details are available on the [http://www.openttdcoop.org/?page=servers&amp;amp;s=ps Public Server Page].&lt;br /&gt;
&lt;br /&gt;
''rcon on the Public Server is granted only to every full member of #openttdcoop.''&lt;br /&gt;
&lt;br /&gt;
'''Feature:'''&lt;br /&gt;
If you want to display the #openttdcoop Public Server info in your forum signature/other, use this code (the wiki doesn't allow embedding images from other websites, so just test it out in your signature):&lt;br /&gt;
&amp;lt;code&amp;gt;[img]&amp;lt;nowiki&amp;gt;http://dan-masek.eu/ottd/ottd_info.php?address=91.198.87.142&amp;amp;port=3979&amp;amp;lang=en&amp;lt;/nowiki&amp;gt;[/img]&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=&amp;lt;center&amp;gt;The #openttdcoop &amp;quot;Public Server&amp;quot;&amp;lt;/center&amp;gt;=&lt;br /&gt;
&lt;br /&gt;
Since the most games were played on this server we [http://openttdcoop.org/blog/2007/05/03/server-ranaming/ renamed] the server to the Public Server, new players have the chance '''to learn''' the very basic concepts of cooperative gameplay. On this page, you will find a guide for the first steps into our Public Server.&lt;br /&gt;
&lt;br /&gt;
===What are the keypoints of The Public Server?===&lt;br /&gt;
&lt;br /&gt;
* First of all: '''BE SURE TO CONNECT TO THE IRC CHANNEL!''' No games can take place if we do not meet up in the channel! If you are not willing to join us in the channel it is not possible for you to become a player/member of #openttdcoop due to the lack of communication between the community and you.&lt;br /&gt;
* New players will get some tutorial guidance by active player of #openttdcoop but start playing right from the start&lt;br /&gt;
* Smaller maps will be played (256*256 - max. 1024*1024). One map lasts until everything is connected and/or optimized. &lt;br /&gt;
* Generally we play 512^2 1024*256 or similar sizes.&lt;br /&gt;
* There will be some kind of &amp;quot;building convention&amp;quot; like a &amp;quot;coding convention&amp;quot; on programming. This convention consists of some basic rules of &amp;quot;clever building&amp;quot;. Be sure to know this convention (as listed below).&lt;br /&gt;
* Feel free to build whatever you want - you'll see the errors coming up in a growing network. Our [[Guides]] will help you on the very basics of good networking etc.&lt;br /&gt;
* This server is run by an autopilot - basically an answering machine for OpenTTD servers.  It is configured to keep the game paused unless at least two players are connected.&lt;br /&gt;
&lt;br /&gt;
===How / Where / When ?===&lt;br /&gt;
&lt;br /&gt;
First of all, be sure to join our [[IRC|IRC channel]] ([irc://irc.oftc.net/openttdcoop #openttdcoop]). You will get information on games and servers. Players find together in the channel and start new or continue existing games. for further connection details, look at the [http://openttdcoop.ppcis.org/public-server/ Public Server page]. The password can be found using the command &amp;lt;code&amp;gt;!password&amp;lt;/code&amp;gt; in the IRC channel, as the password changes on a regular basis.&lt;br /&gt;
&lt;br /&gt;
An advantage of having a channel on the OFTC IRC network is the circumstance of being &amp;quot;next to&amp;quot; the [irc://irc.oftc.net/openttd Official OpenTTD IRC channel] (#openttdcoop started there, when it was on Freenode). &lt;br /&gt;
&lt;br /&gt;
If you live in the european part of this planet you probably will have no problem related to our usual playing times. We mostly play between 18.00 to 01.00 (sometimes open ended) UTC during the weekdays and some afternoon sessions on weekends.&lt;br /&gt;
&lt;br /&gt;
===The General Building Convention===&lt;br /&gt;
&lt;br /&gt;
* First of all: set your signaling length to &amp;quot;2 tiles&amp;quot; (Patch Options). Second: set &amp;quot;TTDPatch compatible nonstop handling&amp;quot; to '''On'''.&lt;br /&gt;
* React on the ingame chat, we are not typing for nothing. (Do not use Team Chat, as this does not show in IRC)&lt;br /&gt;
* If you build a Hub, name it like &amp;quot;SLH number / username&amp;quot; for a Sidelinehub (which is, relating to our Guides, a Sideline-to-Mainline-Hub) or &amp;quot;Bbh number / username&amp;quot; for a Mainline-to-Mainline-Hub. Be sure to use '''''exactly''''' this string (with spaces etc) - if you view the signlist, the Hubs will be sorted in the right way then and only then. Also: if we are talking about Hubs and you want to discuss about them too, simply follow the signlist to the corresponding Hub. Example: ''BBBH 01 / Mucht''&lt;br /&gt;
* Cooperation is about communication! Always tell your collegues what you are doing and discuss planed tracks/junctions etc. Our members can - of course - help you on some decisions.&lt;br /&gt;
* Unilateral decisions by players are against the rules. Major changes to landscape, network and so on are to be discussed with other players beforehand, and agreed upon before implementation. Players should use the IRC channel if the in-game chat is insufficient.&lt;br /&gt;
* There could be a network plan. In this case, the network plan should be followed. If players decide to do something different, the plan has to be changed first.&lt;br /&gt;
* After you build new station and connect it to the sideline say &amp;quot;station_name connected&amp;quot;.&lt;br /&gt;
* If you build big and complicated station like pick up or drop off, place a sign with your name near it.&lt;br /&gt;
* Take care about the rating at primary industry stations. It should be between 65 and 75 per cent. Not more, since the production of the industry would fall down.&lt;br /&gt;
* If you need depot and no one is nearby, build service center. Never build depot at side line.&lt;br /&gt;
* Don't log in as player. Change your name before connecting to our server.&lt;br /&gt;
* Network takes precedence over trains.  Don't build hundreds of trains until the network is proven.&lt;br /&gt;
* Enjoy the cooperation.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
===Links to the Chatlog for the Public Server===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;Full Log&amp;lt;/center&amp;gt; &amp;lt;center&amp;gt;http://openttdcoop.ppcis.org/chatlog&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;Running Log&amp;lt;/center&amp;gt; &amp;lt;center&amp;gt;http://openttdcoop.ppcis.org/chatlog/last20.php&amp;lt;/center&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Overview of Games so Far===&lt;br /&gt;
&lt;br /&gt;
Visit the [[PublicServer:Archive]] !&lt;br /&gt;
&lt;br /&gt;
=== Stable Server ===&lt;br /&gt;
&lt;br /&gt;
The #openttdcoop community does have a dedicated sandbox server. It can be found at [[IRC|IRC channel]] ([irc://irc.oftc.net/openttdcoop.stable #openttdcoop.stable]). This is a much better place to start than the public server for new players. Members are still arround to help yopu there, but the building style is much more relaxed than the public server.  &lt;br /&gt;
&lt;br /&gt;
===Basic Rules===&lt;br /&gt;
&lt;br /&gt;
We do ask you respect a few basic guidelines on all of our servers:&lt;br /&gt;
* There are certain times where experimentation is NOT encouraged.  Generally, these times are at the beginning of a new game where funds are low.  There may be other times, so ask if you're unsure.&lt;br /&gt;
* Flattening huge areas of land (or creating land by raising it out of water) should be done with caution, and only when absolutely necessary.&lt;br /&gt;
* Experimentation should never negatively impact the game's transportation network.  The game should almost always take precedent over any testing.&lt;br /&gt;
** For example, if you sandbox where a ML, BBH, or major station is scheduled to be built, expect your design to be removed.&lt;br /&gt;
** Exceptions may be made (on an individual basis) for network plans, complex constructions that would take too long to rebuild, or cases where the test requires long-term observation.&lt;br /&gt;
* When in doubt, ask another player before doing experimentation.&lt;br /&gt;
* Always mark your experiments with a sign indicating your name and the purpose of the design.  That way, people understand what it is and are less likely to consider it obsolete and delete it.&lt;br /&gt;
* If you do not need feedback on your design, consider running a local sandbox game instead.&lt;br /&gt;
** Retrieve a final savegame from the [[PublicServer:Archive|archive]], load the save game locally, find an empty space, and experiment!&lt;br /&gt;
** Create or download a [[Sandbox Scenario]].&lt;/div&gt;</summary>
		<author><name>Chris Booth</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=Public_Server&amp;diff=11868</id>
		<title>Public Server</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=Public_Server&amp;diff=11868"/>
				<updated>2010-11-02T17:09:49Z</updated>
		
		<summary type="html">&lt;p&gt;Chris Booth: Fixed a few links&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{update}}&lt;br /&gt;
'''For a list of games which took place on our [[Public Server]], look at [[PublicServer:Archive|The Public Server Archive]]'''&lt;br /&gt;
&lt;br /&gt;
If you heard of #openttdcoop and would like to make the first steps toward a membership in our community, simply read what you have to do at [[Membership]] and [[Public Server]]. Feel free to join our community of aspirants for #openttdcoop membership. Connection details are available on the [http://www.openttdcoop.org/?page=servers&amp;amp;s=ps].&lt;br /&gt;
&lt;br /&gt;
''rcon on the Public Server is granted to every full member of #openttdcoop.''&lt;br /&gt;
&lt;br /&gt;
'''Feature:'''&lt;br /&gt;
If you want to display the #openttdcoop Public Server info in your forum signature/other, use this code (the wiki doesn't allow embedding images from other websites, so just test it out in your signature):&lt;br /&gt;
&amp;lt;code&amp;gt;[img]&amp;lt;nowiki&amp;gt;http://dan-masek.eu/ottd/ottd_info.php?address=91.198.87.142&amp;amp;port=3979&amp;amp;lang=en&amp;lt;/nowiki&amp;gt;[/img]&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=&amp;lt;center&amp;gt;The #openttdcoop &amp;quot;Public Server&amp;quot;&amp;lt;/center&amp;gt;=&lt;br /&gt;
&lt;br /&gt;
Since the most games were played on this server we [http://openttdcoop.org/blog/2007/05/03/server-ranaming/ renamed] the server to the Public Server, new players have the chance '''to learn''' the very basic concepts of cooperative gameplay. On this page, you will find a guide for the first steps into our Public Server.&lt;br /&gt;
&lt;br /&gt;
===What are the keypoints of The Public Server?===&lt;br /&gt;
&lt;br /&gt;
* First of all: '''BE SURE TO CONNECT TO THE IRC CHANNEL!''' No games can take place if we do not meet up in the channel! If you are not willing to join us in the channel it is not possible for you to become a player/member of #openttdcoop due to the lack of communication between the community and you.&lt;br /&gt;
* New players will get some tutorial guidance by full members of #openttdcoop but start playing right from the start&lt;br /&gt;
* Smaller maps will be played (256*256 - max. 1024*1024). One map lasts until everything is connected and/or optimized. &lt;br /&gt;
* Generally we play 512^2 1024*256 or similar sizes.&lt;br /&gt;
* There will be some kind of &amp;quot;building convention&amp;quot; like a &amp;quot;coding convention&amp;quot; on programming. This convention consists of some basic rules of &amp;quot;clever building&amp;quot;. Be sure to know this convention (as listed below).&lt;br /&gt;
* Feel free to build whatever you want - you'll see the errors coming up in a growing network. Our [[Guides]] will help you on the very basics of good networking etc.&lt;br /&gt;
* This server is run by an autopilot - basically an answering machine for OpenTTD servers.  It is configured to keep the game paused unless at least two players are connected.&lt;br /&gt;
&lt;br /&gt;
===How / Where / When ?===&lt;br /&gt;
&lt;br /&gt;
First of all, be sure to join our [[IRC|IRC channel]] ([irc://irc.oftc.net/openttdcoop #openttdcoop]). You will get information on games and servers. Players find together in the channel and start new or continue existing games. for further connection details, look at the [http://openttdcoop.ppcis.org/public-server/ Public Server page]. The password can be found using the command &amp;lt;code&amp;gt;!password&amp;lt;/code&amp;gt; in the IRC channel, as the password changes on a regular basis.&lt;br /&gt;
&lt;br /&gt;
An advantage of having a channel on the OFTC IRC network is the circumstance of being &amp;quot;next to&amp;quot; the [irc://irc.oftc.net/openttd Official OpenTTD IRC channel] (#openttdcoop started there, when it was on Freenode). &lt;br /&gt;
&lt;br /&gt;
If you live in the european part of this planet you probably will have no problem related to our usual playing times. We mostly play between 18.00 to 01.00 (sometimes open ended) GMT during the weekdays and some afternoon sessions on weekends.&lt;br /&gt;
&lt;br /&gt;
===The General Building Convention===&lt;br /&gt;
&lt;br /&gt;
* First of all: set your signaling length to &amp;quot;2 tiles&amp;quot; (Patch Options). Second: set &amp;quot;TTDPatch compatible nonstop handling&amp;quot; to '''On'''.&lt;br /&gt;
* React on the ingame chat, we are not typing for nothing.&lt;br /&gt;
* If you build a Hub, name it like &amp;quot;Slh number / username&amp;quot; for a Sidelinehub (which is, relating to our Guides, a Sideline-to-Mainline-Hub) or &amp;quot;Bbh number / username&amp;quot; for a Mainline-to-Mainline-Hub. Be sure to use '''''exactly''''' this string (with spaces etc) - if you view the signlist, the Hubs will be sorted in the right way then and only then. Also: if we are talking about Hubs and you want to discuss about them too, simply follow the signlist to the corresponding Hub. Example: ''Bbh 01 / Mucht''&lt;br /&gt;
* Cooperation is about communication! Always tell your collegues what you are doing and discuss planed tracks/junctions etc. Our members can - of course - help you on some decisions.&lt;br /&gt;
* Unilateral decisions by players are against the rules. Major changes to landscape, network and so on are to be discussed with other players beforehand, and agreed upon before implementation. Players should use the IRC channel if the in-game chat is insufficient.&lt;br /&gt;
* There could be a network plan. In this case, the network plan should be followed. If players decide to do something different, the plan has to be changed first.&lt;br /&gt;
* After you build new station and connect it to the sideline say &amp;quot;station_name connected&amp;quot;.&lt;br /&gt;
* If you build big and complicated station like pick up or drop off, place a sign with your name near it.&lt;br /&gt;
* Take care about the rating at primary industry stations. It should be between 65 and 75 per cent. Not more, since the production of the industry would fall down.&lt;br /&gt;
* If you need depot and no one is nearby, build service center. Never build depot at side line.&lt;br /&gt;
* Don't log in as player. Change your name before connecting to our server.&lt;br /&gt;
* Network takes precedence over trains.  Don't build hundreds of trains until the network is proven.&lt;br /&gt;
* Enjoy the cooperation.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
===Links to the Chatlog for the Public Server===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;Full Log&amp;lt;/center&amp;gt; &amp;lt;center&amp;gt;http://openttdcoop.ppcis.org/chatlog&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;Running Log&amp;lt;/center&amp;gt; &amp;lt;center&amp;gt;http://openttdcoop.ppcis.org/chatlog/last20.php&amp;lt;/center&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Overview of Games so Far===&lt;br /&gt;
&lt;br /&gt;
Visit the [[PublicServer:Archive]] !&lt;br /&gt;
&lt;br /&gt;
=== Sandbox Server ===&lt;br /&gt;
&lt;br /&gt;
The #openttdcoop community does not have a dedicated sandbox server, but we do encourage players to experiment with new designs and layouts on our Public Server.  We do ask you respect a few basic guidelines:&lt;br /&gt;
* There are certain times where experimentation is NOT encouraged.  Generally, these times are at the beginning of a new game where funds are low.  There may be other times, so ask if you're unsure.&lt;br /&gt;
* Flattening huge areas of land (or creating land by raising it out of water) should be done with caution, and only when absolutely necessary.&lt;br /&gt;
* Experimentation should never negatively impact the game's transportation network.  The game should almost always take precedent over any testing.&lt;br /&gt;
** For example, if you sandbox where a ML, BBH, or major station is scheduled to be built, expect your design to be removed.&lt;br /&gt;
** Exceptions may be made (on an individual basis) for network plans, complex constructions that would take too long to rebuild, or cases where the test requires long-term observation.&lt;br /&gt;
* When in doubt, ask another player before doing experimentation.&lt;br /&gt;
* Always mark your experiments with a sign indicating your name and the purpose of the design.  That way, people understand what it is and are less likely to consider it obsolete and delete it.&lt;br /&gt;
* If you do not need feedback on your design, consider running a local sandbox game instead.&lt;br /&gt;
** Retrieve a final savegame from the [[PublicServer:Archive|archive]], load the save game locally, find an empty space, and experiment!&lt;br /&gt;
** Create or download a [[Sandbox Scenario]].&lt;/div&gt;</summary>
		<author><name>Chris Booth</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=User:Chris_Booth&amp;diff=11865</id>
		<title>User:Chris Booth</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=User:Chris_Booth&amp;diff=11865"/>
				<updated>2010-10-30T02:32:35Z</updated>
		
		<summary type="html">&lt;p&gt;Chris Booth: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Still in Usual Suspects?''' I ask you why???&lt;br /&gt;
&lt;br /&gt;
'''Date of Birth:''' 10-04-1990&lt;br /&gt;
&lt;br /&gt;
'''Location:''' Chelmsford, England&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Status:''' Currently Banned&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Started playing TT:''' Early - Mid 90's when i was about 6 - 8&lt;br /&gt;
&lt;br /&gt;
'''Joined OpenTTDCoop:''' 2008&lt;br /&gt;
&lt;br /&gt;
'''Pro since:''' July 2008:&lt;br /&gt;
&lt;br /&gt;
'''Strengths:''' None at all I am Rubish&lt;br /&gt;
&lt;br /&gt;
'''Weakness:''' Not TFing&lt;br /&gt;
&lt;br /&gt;
'''Likes:''' Big maps with large fluent networks.&lt;br /&gt;
&lt;br /&gt;
'''Dislikes:''' Planes/Boats / &amp;quot;No Terraforming&amp;quot;-games &lt;br /&gt;
&lt;br /&gt;
'''E-Mail / MSN:''' chris_peter_booth@hotmail.com&lt;/div&gt;</summary>
		<author><name>Chris Booth</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=User:Chris_Booth&amp;diff=11864</id>
		<title>User:Chris Booth</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=User:Chris_Booth&amp;diff=11864"/>
				<updated>2010-10-30T02:32:23Z</updated>
		
		<summary type="html">&lt;p&gt;Chris Booth: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Still in Usual Suspect?''' I ask you why???&lt;br /&gt;
&lt;br /&gt;
'''Date of Birth:''' 10-04-1990&lt;br /&gt;
&lt;br /&gt;
'''Location:''' Chelmsford, England&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Status:''' Currently Banned&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Started playing TT:''' Early - Mid 90's when i was about 6 - 8&lt;br /&gt;
&lt;br /&gt;
'''Joined OpenTTDCoop:''' 2008&lt;br /&gt;
&lt;br /&gt;
'''Pro since:''' July 2008:&lt;br /&gt;
&lt;br /&gt;
'''Strengths:''' None at all I am Rubish&lt;br /&gt;
&lt;br /&gt;
'''Weakness:''' Not TFing&lt;br /&gt;
&lt;br /&gt;
'''Likes:''' Big maps with large fluent networks.&lt;br /&gt;
&lt;br /&gt;
'''Dislikes:''' Planes/Boats / &amp;quot;No Terraforming&amp;quot;-games &lt;br /&gt;
&lt;br /&gt;
'''E-Mail / MSN:''' chris_peter_booth@hotmail.com&lt;/div&gt;</summary>
		<author><name>Chris Booth</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=User:Chris_Booth&amp;diff=11863</id>
		<title>User:Chris Booth</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=User:Chris_Booth&amp;diff=11863"/>
				<updated>2010-10-30T02:32:07Z</updated>
		
		<summary type="html">&lt;p&gt;Chris Booth: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''Still in Usual Suspect?''' I ask you why???&lt;br /&gt;
&lt;br /&gt;
'''Date of Birth:''' 10-04-1990&lt;br /&gt;
&lt;br /&gt;
'''Location:''' Chelmsford, England&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Status:''' Currently Banned&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Started playing TT:''' Early - Mid 90's when i was about 6 - 8&lt;br /&gt;
&lt;br /&gt;
'''Joined OpenTTDCoop:''' 2008&lt;br /&gt;
&lt;br /&gt;
'''Pro since:''' July 2008:&lt;br /&gt;
&lt;br /&gt;
'''Strengths:''' None at all I am Rubish&lt;br /&gt;
&lt;br /&gt;
'''Weakness:''' Not TFing&lt;br /&gt;
&lt;br /&gt;
'''Likes:''' Big maps with large fluent networks.&lt;br /&gt;
&lt;br /&gt;
'''Dislikes:''' Planes/Boats / &amp;quot;No Terraforming&amp;quot;-games &lt;br /&gt;
&lt;br /&gt;
'''E-Mail / MSN:''' chris_peter_booth@hotmail.com&lt;/div&gt;</summary>
		<author><name>Chris Booth</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=User:Chris_Booth&amp;diff=11862</id>
		<title>User:Chris Booth</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=User:Chris_Booth&amp;diff=11862"/>
				<updated>2010-10-30T02:31:42Z</updated>
		
		<summary type="html">&lt;p&gt;Chris Booth: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''&amp;quot;Still in Usual Suspect?&amp;quot;''' I ask you why???&lt;br /&gt;
&lt;br /&gt;
'''Date of Birth:''' 10-04-1990&lt;br /&gt;
&lt;br /&gt;
'''Location:''' Chelmsford, England&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Status:''' Currently Banned&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Started playing TT:''' Early - Mid 90's when i was about 6 - 8&lt;br /&gt;
&lt;br /&gt;
'''Joined OpenTTDCoop:''' 2008&lt;br /&gt;
&lt;br /&gt;
'''Pro since:''' July 2008:&lt;br /&gt;
&lt;br /&gt;
'''Strengths:''' None at all I am Rubish&lt;br /&gt;
&lt;br /&gt;
'''Weakness:''' Not TFing&lt;br /&gt;
&lt;br /&gt;
'''Likes:''' Big maps with large fluent networks.&lt;br /&gt;
&lt;br /&gt;
'''Dislikes:''' Planes/Boats / &amp;quot;No Terraforming&amp;quot;-games &lt;br /&gt;
&lt;br /&gt;
'''E-Mail / MSN:''' chris_peter_booth@hotmail.com&lt;/div&gt;</summary>
		<author><name>Chris Booth</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=User:Chris_Booth&amp;diff=11861</id>
		<title>User:Chris Booth</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=User:Chris_Booth&amp;diff=11861"/>
				<updated>2010-10-30T02:31:21Z</updated>
		
		<summary type="html">&lt;p&gt;Chris Booth: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;quot;Still in Usual Suspect?&amp;quot; I ask you why???&lt;br /&gt;
&lt;br /&gt;
'''Date of Birth:''' 10-04-1990&lt;br /&gt;
&lt;br /&gt;
'''Location:''' Chelmsford, England&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Status:''' Currently Banned&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Started playing TT:''' Early - Mid 90's when i was about 6 - 8&lt;br /&gt;
&lt;br /&gt;
'''Joined OpenTTDCoop:''' 2008&lt;br /&gt;
&lt;br /&gt;
'''Pro since:''' July 2008:&lt;br /&gt;
&lt;br /&gt;
'''Strengths:''' None at all I am Rubish&lt;br /&gt;
&lt;br /&gt;
'''Weakness:''' Not TFing&lt;br /&gt;
&lt;br /&gt;
'''Likes:''' Big maps with large fluent networks.&lt;br /&gt;
&lt;br /&gt;
'''Dislikes:''' Planes/Boats / &amp;quot;No Terraforming&amp;quot;-games &lt;br /&gt;
&lt;br /&gt;
'''E-Mail / MSN:''' chris_peter_booth@hotmail.com&lt;/div&gt;</summary>
		<author><name>Chris Booth</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=User:Chris_Booth&amp;diff=11827</id>
		<title>User:Chris Booth</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=User:Chris_Booth&amp;diff=11827"/>
				<updated>2010-09-20T17:33:04Z</updated>
		
		<summary type="html">&lt;p&gt;Chris Booth: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Date of Birth:''' 10-04-1990&lt;br /&gt;
&lt;br /&gt;
'''Location:''' Chelmsford, England&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Status:''' Currently Banned&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Started playing TT:''' Early - Mid 90's when i was about 6 - 8&lt;br /&gt;
&lt;br /&gt;
'''Joined OpenTTDCoop:''' 2008&lt;br /&gt;
&lt;br /&gt;
'''Pro since:''' July 2008:&lt;br /&gt;
&lt;br /&gt;
'''Strengths:''' None at all I am Rubish&lt;br /&gt;
&lt;br /&gt;
'''Weakness:''' Not TFing&lt;br /&gt;
&lt;br /&gt;
'''Likes:''' Big maps with large fluent networks.&lt;br /&gt;
&lt;br /&gt;
'''Dislikes:''' Planes/Boats / &amp;quot;No Terraforming&amp;quot;-games &lt;br /&gt;
&lt;br /&gt;
'''E-Mail / MSN:''' chris_peter_booth@hotmail.com&lt;/div&gt;</summary>
		<author><name>Chris Booth</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=User:Chris_Booth&amp;diff=11826</id>
		<title>User:Chris Booth</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=User:Chris_Booth&amp;diff=11826"/>
				<updated>2010-09-20T17:32:51Z</updated>
		
		<summary type="html">&lt;p&gt;Chris Booth: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Date of Birth:''' 10-04-1990&lt;br /&gt;
&lt;br /&gt;
'''Location:''' Chelmsford, England&lt;br /&gt;
[[&lt;br /&gt;
&lt;br /&gt;
'''Status:''' Currently Banned]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Started playing TT:''' Early - Mid 90's when i was about 6 - 8&lt;br /&gt;
&lt;br /&gt;
'''Joined OpenTTDCoop:''' 2008&lt;br /&gt;
&lt;br /&gt;
'''Pro since:''' July 2008:&lt;br /&gt;
&lt;br /&gt;
'''Strengths:''' None at all I am Rubish&lt;br /&gt;
&lt;br /&gt;
'''Weakness:''' Not TFing&lt;br /&gt;
&lt;br /&gt;
'''Likes:''' Big maps with large fluent networks.&lt;br /&gt;
&lt;br /&gt;
'''Dislikes:''' Planes/Boats / &amp;quot;No Terraforming&amp;quot;-games &lt;br /&gt;
&lt;br /&gt;
'''E-Mail / MSN:''' chris_peter_booth@hotmail.com&lt;/div&gt;</summary>
		<author><name>Chris Booth</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=User:Chris_Booth&amp;diff=11825</id>
		<title>User:Chris Booth</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=User:Chris_Booth&amp;diff=11825"/>
				<updated>2010-09-20T17:32:04Z</updated>
		
		<summary type="html">&lt;p&gt;Chris Booth: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Date of Birth:''' 10-04-1990&lt;br /&gt;
&lt;br /&gt;
'''Location:''' Chelmsford, England&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Started playing TT:''' Early - Mid 90's when i was about 6 - 8&lt;br /&gt;
&lt;br /&gt;
'''Joined OpenTTDCoop:''' 2008&lt;br /&gt;
&lt;br /&gt;
'''Pro since:''' July 2008:&lt;br /&gt;
&lt;br /&gt;
'''Strengths:''' None at all I am Rubish&lt;br /&gt;
&lt;br /&gt;
'''Weakness:''' Not TFing&lt;br /&gt;
&lt;br /&gt;
'''Likes:''' Big maps with large fluent networks.&lt;br /&gt;
&lt;br /&gt;
'''Dislikes:''' Planes/Boats / &amp;quot;No Terraforming&amp;quot;-games &lt;br /&gt;
&lt;br /&gt;
'''E-Mail / MSN:''' chris_peter_booth@hotmail.com&lt;br /&gt;
&lt;br /&gt;
'''Status:''' Currently Banned&lt;/div&gt;</summary>
		<author><name>Chris Booth</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=User:Chris_Booth&amp;diff=11824</id>
		<title>User:Chris Booth</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=User:Chris_Booth&amp;diff=11824"/>
				<updated>2010-09-20T17:30:43Z</updated>
		
		<summary type="html">&lt;p&gt;Chris Booth: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Date of Birth:''' 10-04-1990&lt;br /&gt;
&lt;br /&gt;
'''Location:''' Chelmsford, England&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Started playing TT:''' Early - Mid 90's when i was about 6 - 8&lt;br /&gt;
&lt;br /&gt;
'''Joined OpenTTDCoop:''' 2008&lt;br /&gt;
&lt;br /&gt;
'''Pro since:''' July 2008:&lt;br /&gt;
&lt;br /&gt;
'''Strengths:''' None at all I am Rubish&lt;br /&gt;
&lt;br /&gt;
'''Weakness:''' Not TFing&lt;br /&gt;
&lt;br /&gt;
'''Likes:''' Big maps with large fluent networks.&lt;br /&gt;
&lt;br /&gt;
'''Dislikes:''' Planes/Boats / &amp;quot;No Terraforming&amp;quot;-games &lt;br /&gt;
&lt;br /&gt;
'''E-Mail / MSN:''' chris_peter_booth@hotmail.com&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Status:&amp;quot; Currently Banned&lt;/div&gt;</summary>
		<author><name>Chris Booth</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=PublicServer:Archive_-_Games_181_-_190&amp;diff=11572</id>
		<title>PublicServer:Archive - Games 181 - 190</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=PublicServer:Archive_-_Games_181_-_190&amp;diff=11572"/>
				<updated>2010-05-22T14:23:11Z</updated>
		
		<summary type="html">&lt;p&gt;Chris Booth: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;{{PublicServerArchiveMenu}}&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 184|15.05.10-21;.05.10| {{User|V453000}}, {{User|Mark}}, {{User|XeryusTC}}, {{User|Vitus}}, {{User|Intexon}}, {{User|theholyduck}}, {{User|HDIEagle}}, {{User|sonic}}, {{User|Mazur}}, {{User|Tray}}, {{User|KyleS}}, {{User|Arkenklo}},   |  [[Gametype:Cargo_Concept|Cargo]] | TL2 |  256 x 512 alpine | r19821 [[GRF|#openttdcoop-GRF-Pack 7.3]] | After a while we played an apline climate again. This time we also didnt forget about the farms, as scenario suggested. That forced us to solve the wave-tendency of our network. We used a system of delaying the goods trains by half a year, so they didnt add to the farm-trains waves. No part of the network needed an upgrade and the game ended with 1200 TTT (two tile trains). |184|File:PSG184.png| The delayer of goods trains. The Storage - 226 parking spaces! }}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 183|28.04.10-15.05.10| {{User|XeryusTC}}, {{User|Arkenklo}}, {{User|avdg}}, {{User|Cameron}}, {{User|Chris_Booth}}, {{User|Combuster}}, {{User|F223}}, {{User|Hirundo}}, {{User|Intexon}}, {{User|jond1sti}}, {{User|KenjiE20}}, {{User|KloBass}}, {{User|Korpse}}, {{User|KyleS}}, {{User|Mazur}}, {{User|planetmaker}}, {{User|phatmatt}}, {{User|phil755}}, {{User|pugi}}, {{User|Razaekel}}, {{User|seandasheep}}, {{User|Sonic}}, {{User|^Spike^}}, {{User|strstrep}}, {{User|TakeTwo}}, {{User|Theholyduck}}, {{User|Tray}}, {{User|V453000}}, {{User|VictorOfSweden}}, {{User|wisepotato}}, {{User|xpac}}, {{User|Zaitzev}},  |  [[Gametype:Cargo_Concept|Cargo]] | TL5 |  512 x 512 temperate | r19734 [[GRF|#openttdcoop-GRF-Pack 7.3]] | This was a game with the experimental LRxLR mainline concept which allows for different hub construction. Some parts of the network weren't able to handle the stress and needed to be upgraded to LRxLRxLR. Even then some trains needed to be directed via low traffic areas of the network so things didn't grind to a complete halt. |183|File:PSG183.png| A nice shot of the LR LR LR BBH 02 }}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 182|20.04.10-28.04.10| {{User|V453000}}, {{User|tneo}}, {{User|Kommer}}, {{User|leg3nd}}, {{User|Vitus}}, {{User|Sander_Buruma}}, {{User|theholyduck}}, {{User|Vypus}}, {{User|sonic}}, {{User|xpac}}, {{User|KyleS}}, {{User|Trangar}}, {{User|Zaitzev}}, {{User|Intexon}}, {{User|DJ Nekkid}}, {{User|pugi}}, {{User|Pirate87}}, {{User|Skasi}}, {{User|Mazur}}, {{User|avdg}}, {{User|VictorOfSweden}}, {{User|mrruben5}}, {{User|F223}} |  [[Gametype:Cargo_Concept|Cargo]] | TL2, TL5, TL20 |  512 x 1024 Tropic | r19689 [[GRF|#openttdcoop-GRF-Pack 7.3]] | This was a pretty quick game finished in just eight days. In this game we played a modified style of PSG 131 - multiple separate mainlines with different train lenghts and cargoes on them, which led to some serious confusion. In the end, all the confusion cleared and we got a nicely working network. There were TLs from 2 up to TL20, transporting every cargo but oil. The game ended with 1532 TL2 trains, 386 TL5 trains and 66 TL20 trains. |182|File:PSG182.png|Our babysitted Dredingtown and it's drop stations - diamonds, food, goods and water }}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 181|10.04.10-20.04.10| {{User|V453000}}, {{User|XeryusTC}}, {{User|SmatZ}}, {{User|planetmaker}}, {{User|ODM}}, {{User|KyleS}}, {{User|theholyduck}}, {{User|sonic}}, {{User|mrruben5}}, {{User|phatmatt}}, {{User|Mazur}}, {{User|leg3nd}}, {{User|pugi}} |  [[Gametype:Chaos_Theory|Chaos]] [[Gametype:Cargo_Concept|Cargo]] | TL3 |  512 x 512 Toyland | r19611 [[GRF|#openttdcoop-GRF-Pack 7.3]] | The fact this game was chaos (with few rules) probably discouraged several people from playing it. When the basic network was done, we were at about 1100 trains with many jammy spots. This was the first moment game finishing was proposed, but also it was the beginning of the more entertaining part. Many hubs were rebuilt and extended, network was extended with new connections. Town drop and sweets drop, along with associated routes, were rebuilt. In the end, some parts of network are just one big hub. We got to 1600 trains without jams. |181|File:PSG181.png|Candy mountain - trains can eat candy while they wait. Thanks to many changes in later game stages, trains do not have to wait very often.}}&lt;/div&gt;</summary>
		<author><name>Chris Booth</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=PublicServer:Archive_-_Games_181_-_190&amp;diff=11571</id>
		<title>PublicServer:Archive - Games 181 - 190</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=PublicServer:Archive_-_Games_181_-_190&amp;diff=11571"/>
				<updated>2010-05-22T14:21:09Z</updated>
		
		<summary type="html">&lt;p&gt;Chris Booth: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;{{PublicServerArchiveMenu}}&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 184|15.05.10-21;.05.10| {{User|V453000}}, {{User|Mark}}, {{User|XeryusTC}}, {{User|Vitus}}, {{User|Intexon}}, {{User|theholyduck}}, {{User|HDIEagle}}, {{User|sonic}}, {{User|Mazur}}, {{User|Tray}}, {{User|KyleS}}, {{User|Arkenklo}},   |  [[Gametype:Cargo_Concept|Cargo]] | TL2 |  256 x 512 alpine | r19821 [[GRF|#openttdcoop-GRF-Pack 7.3]] | After a while we played an apline climate again. This time we also didnt forget about the farms, as scenario suggested. That forced us to solve the wave-tendency of our network. We used a system of delaying the goods trains by half a year, so they didnt add to the farm-trains waves. No part of the network needed an upgrade and the game ended with 1200 TTT (two tile trains). |184|File:PSG184.png| The delayer of goods trains. The Storage - 226 parking spaces! }}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 183|28.04.10-15.05.10| {{User|XeryusTC}}, {{User|Arkenklo}}, {{User|avdg}}, {{User|Cameron}}, {{User|Chris_Booth}}, {{User|Combuster}}, {{User|F223}}, {{User|Hirundo}}, {{User|Intexon}}, {{User|jond1sti}}, {{User|KenjiE20}}, {{User|KloBass}}, {{User|Korpse}}, {{User|KyleS}}, {{User|Mazur}}, {{User|planetmaker}}, {{User|phatmatt}}, {{User|phil755}}, {{User|pugi}},{{User|Razaekel}}, {{User|seandasheep}}, {{User|Sonic}}, {{User|Spike}}, {{User|strstrep}}, {{User|TakeTwo}}, {{User|Theholyduck}}, {{User|Tray}}, {{User|V453000}}, {{User|VictorOfSweden}}, {{User|wisepotato}}, {{User|xpac}}, {{User|Zaitzev}},  |  [[Gametype:Cargo_Concept|Cargo]] | TL5 |  512 x 512 temperate | r19734 [[GRF|#openttdcoop-GRF-Pack 7.3]] | This was a game with the experimental LRxLR mainline concept which allows for different hub construction. Some parts of the network weren't able to handle the stress and needed to be upgraded to LRxLRxLR. Even then some trains needed to be directed via low traffic areas of the network so things didn't grind to a complete halt. |183|File:PSG183.png| A nice shot of the LR LR LR BBH 02 }}&lt;br /&gt;
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{{Archive_PublicServer|Public Server Game 182|20.04.10-28.04.10| {{User|V453000}}, {{User|tneo}}, {{User|Kommer}}, {{User|leg3nd}}, {{User|Vitus}}, {{User|Sander_Buruma}}, {{User|theholyduck}}, {{User|Vypus}}, {{User|sonic}}, {{User|xpac}}, {{User|KyleS}}, {{User|Trangar}}, {{User|Zaitzev}}, {{User|Intexon}}, {{User|DJ Nekkid}}, {{User|pugi}}, {{User|Pirate87}}, {{User|Skasi}}, {{User|Mazur}}, {{User|avdg}}, {{User|VictorOfSweden}}, {{User|mrruben5}}, {{User|F223}} |  [[Gametype:Cargo_Concept|Cargo]] | TL2, TL5, TL20 |  512 x 1024 Tropic | r19689 [[GRF|#openttdcoop-GRF-Pack 7.3]] | This was a pretty quick game finished in just eight days. In this game we played a modified style of PSG 131 - multiple separate mainlines with different train lenghts and cargoes on them, which led to some serious confusion. In the end, all the confusion cleared and we got a nicely working network. There were TLs from 2 up to TL20, transporting every cargo but oil. The game ended with 1532 TL2 trains, 386 TL5 trains and 66 TL20 trains. |182|File:PSG182.png|Our babysitted Dredingtown and it's drop stations - diamonds, food, goods and water }}&lt;br /&gt;
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{{Archive_PublicServer|Public Server Game 181|10.04.10-20.04.10| {{User|V453000}}, {{User|XeryusTC}}, {{User|SmatZ}}, {{User|planetmaker}}, {{User|ODM}}, {{User|KyleS}}, {{User|theholyduck}}, {{User|sonic}}, {{User|mrruben5}}, {{User|phatmatt}}, {{User|Mazur}}, {{User|leg3nd}}, {{User|pugi}} |  [[Gametype:Chaos_Theory|Chaos]] [[Gametype:Cargo_Concept|Cargo]] | TL3 |  512 x 512 Toyland | r19611 [[GRF|#openttdcoop-GRF-Pack 7.3]] | The fact this game was chaos (with few rules) probably discouraged several people from playing it. When the basic network was done, we were at about 1100 trains with many jammy spots. This was the first moment game finishing was proposed, but also it was the beginning of the more entertaining part. Many hubs were rebuilt and extended, network was extended with new connections. Town drop and sweets drop, along with associated routes, were rebuilt. In the end, some parts of network are just one big hub. We got to 1600 trains without jams. |181|File:PSG181.png|Candy mountain - trains can eat candy while they wait. Thanks to many changes in later game stages, trains do not have to wait very often.}}&lt;/div&gt;</summary>
		<author><name>Chris Booth</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=File:PSG183.png&amp;diff=11570</id>
		<title>File:PSG183.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=File:PSG183.png&amp;diff=11570"/>
				<updated>2010-05-22T14:20:08Z</updated>
		
		<summary type="html">&lt;p&gt;Chris Booth: &lt;/p&gt;
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&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Chris Booth</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=File:ProZone12.png&amp;diff=11558</id>
		<title>File:ProZone12.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=File:ProZone12.png&amp;diff=11558"/>
				<updated>2010-05-11T20:46:13Z</updated>
		
		<summary type="html">&lt;p&gt;Chris Booth: uploaded a new version of &amp;quot;File:ProZone12.png&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Chris Booth</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=File:ProZone12.png&amp;diff=11557</id>
		<title>File:ProZone12.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=File:ProZone12.png&amp;diff=11557"/>
				<updated>2010-05-11T20:44:27Z</updated>
		
		<summary type="html">&lt;p&gt;Chris Booth: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Chris Booth</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=ProZone:Archive_-_Games_11_-_20&amp;diff=11536</id>
		<title>ProZone:Archive - Games 11 - 20</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=ProZone:Archive_-_Games_11_-_20&amp;diff=11536"/>
				<updated>2010-05-10T10:12:52Z</updated>
		
		<summary type="html">&lt;p&gt;Chris Booth: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;{{ProZoneArchiveMenu}}&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
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{{Archive_ProZone|Pro Zone Game 11|04.11.2009 - 19.02.2010|{{User|Chris Booth}}, {{User|Razaekel}}, {{User|Mark}}, {{User|^Spike^}}, {{User|Damalix}} | [[Gametype:ICE_SBahn|PAX]] |TL3|256 x 512 Temperate |r19145|#openttdcoop-GRF Pack7.3|This Pro Zone game is was a attempt to develop a pax network across several islands and to grow the cities on each island so the map would be covered in cities.|11|Image:ProZone11.png|Add Picture Description}}&lt;br /&gt;
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{{Archive_ProZone|Pro Zone Game 12|19.02.2010 - 10.05.2010|{{User|Chris Booth}}, {{User|Razaekel}}, {{User|Mark}}, {{User|^Spike^}}, {{User|OwenS}} | [[Gametype:ICE_SBahn|PAX]] |TL3|256 x 512 Temperate |r19734|#openttdcoop-GRF Pack7.3|This Pro Zone game is was a attempt to develop a Japanese style passenger network across several islands. We quite soon hit some problems with the amount of CPU power that the Japanese city set was using. this meant that we had to change the city set to total towns. we also changed the train set at this time to the DBXL set. we finnaly managed to grow the cities on each island so the map was almost completely covered by cities.With many interesting metro networks emerging. |12|Image:ProZone12.png|A View of one of the busy city stations)}}&lt;/div&gt;</summary>
		<author><name>Chris Booth</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=ProZone:Archive_-_Games_11_-_20&amp;diff=11535</id>
		<title>ProZone:Archive - Games 11 - 20</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=ProZone:Archive_-_Games_11_-_20&amp;diff=11535"/>
				<updated>2010-05-10T10:12:04Z</updated>
		
		<summary type="html">&lt;p&gt;Chris Booth: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;{{ProZoneArchiveMenu}}&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Archive_ProZone|Pro Zone Game 11|04.11.2009 - 19.02.2010|{{User|Chris Booth}}, {{User|Razaekel}}, {{User|Mark}}, {{User|^Spike^}}, {{User|Damalix}} | [[Gametype:ICE_SBahn|PAX]] |TL3|256 x 512 Temperate |r19145|#openttdcoop-GRF Pack7.3|This Pro Zone game is was a attempt to develop a pax network across several islands and to grow the cities on each island so the map would be covered in cities.|11|Image:ProZone11.png|Add Picture Description)}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_ProZone|Pro Zone Game 12|19.02.2010 - 10.05.2010|{{User|Chris Booth}}, {{User|Razaekel}}, {{User|Mark}}, {{User|^Spike^}}, {{User|OwenS}} | [[Gametype:ICE_SBahn|PAX]] |TL3|256 x 512 Temperate |r19734|#openttdcoop-GRF Pack7.3|This Pro Zone game is was a attempt to develop a Japanese style passenger network across several islands. We quite soon hit some problems with the amount of CPU power that the Japanese city set was using. this meant that we had to change the city set to total towns. we also changed the train set at this time to the DBXL set. we finnaly managed to grow the cities on each island so the map was almost completely covered by cities.With many interesting metro networks emerging. |12|Image:ProZone12.png|A View of one of the busy city stations)}}&lt;/div&gt;</summary>
		<author><name>Chris Booth</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=File:Blog_Game.sav&amp;diff=11234</id>
		<title>File:Blog Game.sav</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=File:Blog_Game.sav&amp;diff=11234"/>
				<updated>2010-02-13T21:48:51Z</updated>
		
		<summary type="html">&lt;p&gt;Chris Booth: A saved game i have used for a blog post&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A saved game i have used for a blog post&lt;/div&gt;</summary>
		<author><name>Chris Booth</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=ProZone:Archive_-_Games_1_-_10&amp;diff=11203</id>
		<title>ProZone:Archive - Games 1 - 10</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=ProZone:Archive_-_Games_1_-_10&amp;diff=11203"/>
				<updated>2010-02-04T16:53:33Z</updated>
		
		<summary type="html">&lt;p&gt;Chris Booth: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;{{ProZoneArchiveMenu}}&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Archive_ProZone|Pro Zone Game 10|24.10.2009 - ????|[[User:Chris_Booth|Chris_Booth]], ''(Add yourself)''|Temperate - Cargo|TL3|256 x 512 Temperate |r17847|#openttdcoop-GRF Pack7.3|This Pro Zone game is a replay of PSG 163[http://wiki.openttdcoop.org/PublicServer:Archive_-_Games_161_-_170#gameid_163], we finished the game with 537 trains and rebuilt most of the ML and major hubs.|10|Image:ProZone10.png|This is a Screeny of the Main BBH in the game(pimped by [[User:Mark|Mark]])}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_ProZone|Pro Zone Game 9|17.10.2009 - 24.10.2009|[[User:Mark|Mark]], [[User:^Spike^|^Spike^]], [[User:tneo|tneo]], [[User:Combuster|Combuster]], ''(Add yourself)''|Temperate - Cargo |TL: 3|512 * 512|r17814|#openttdcoop-GRF Pack7.3|A Sort of Chaos like FIRS game|9|Image:ProZone9.png|One of the Many MSHs built on this small map}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_ProZone|Pro Zone Game 8|Unknown|[[User:Chris booth|Chris Booth]], ''(Add yourself)''|Temperate - Cargo |TL: 5|1024 * 1024|r17496|#openttdcoop-GRF Pack7.3|An ECS game that had an an overly complex plan and was under played by the members of Pro Zone. This was mainly to do with the complexity of ECS and not the plan. In the end the game had no jams and only 428 trains|8|Image:ProZone8.png|A nice looking symetrical Hub}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_ProZone|Pro Zone Game 7|Unknown|[[User:Mark|Mark]], [[User:Ammler|Ammler]]|Temperate - Cargo |TL: 5|256*256|Works with laster nightly|#openttdcoop-GRF Pack7.3|This was a head to head game between Mark and Ammler. It took place over game years (Roughly 3 hours) The objective of the game was to see who could build the most proffitable network in the least amount of time. Read this [[http://openttdcoop.org/2009/03/27/coopetition-pz-game/ blog]] entry for more details|7|Image:ProZone7.png|A picture of Marks factory drop with Ammler steeling Goods}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_ProZone|Pro Zone Game 6|Unknown|[[User:Chris booth|Chris Booth]], &amp;quot;(Add yourself)''|Temperate - Cargo |TL: 1|512 * 512|Works with laster nightly|#openttdcoop-GRF Pack7.3|TL1 Game. This game had some interesting build techinques for TL1 trains|6|Image:Image-ProZone6.png|A TL1 Hub}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_ProZone|Pro Zone Game 5|29.12.2008 - 09.01.2009|[[User:XeryusTC|XeryusTC]], [[User:Osai|Osai]], [[User:Thraxian|Thraxian]], [[User:tneo|tneo]], ''(Add yourself)''|Temperate - Cargo |TL: 3|512x512|r14922|(no NewGRFs used)|This game has been pushed to it's limits. It is public server game 124, but with 800 trains more. Major adjustments were done in the game, ending with 8 mainlines and over 2500 trains. This [[http://www.openttdcoop.org/blog/?p=492 blog]] entry gives more details on the game. |5|Image:ProZone5.png|Close up of an 8 line joiner used to divide traffic over all mainlines.}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_ProZone|Pro Zone Game 4|Unknown|'[[User:Chris booth|Chris Booth]], &amp;quot;(Add yourself)''|Temperate - Cargo |TL: upto TL8|512 * 512|Works with laster nightly|#openttdcoop-GRF Pack7.3|This game was based on the orginal members CHOAS games. This meant there was no actual plan to follow player of the Pro Zone just discussed where stations should be placed, and where we needed to build a BBH. This lead to a nice low TF game with less than 200 trains.|4|Image:ProZone6.png|A nice picture of the factory drop and its eyecandy}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_ProZone|Pro Zone Game 3|12.10.2008 - 20.11.2008|[[User:XeryusTC|XeryusTC]], [[User:Osai|Osai]], [[User:Thraxian|Thraxian]], [[User:tneo|tneo]], [[User:andyp|andyp]], ''(Add yourself)''|Sub-Tropical - Cargo + Pax|TL: various|1024x256|r14565|#openttdcoop-GRF Pack 7.2|In this game we used a custom scenario featuring a huge river. Part of the objective was not to cross the river, which resulted in lots of interesting ways of transport and some wonderful eye-candy. |3|Image:ProZone3.png|Showing the river that split the map in two and two nice harbours used for transfering cargo from one side of the river to the other.}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_ProZone|Pro Zone Game 2|19.09.2008 - 12.10.2008|[[User:Mark|Mark]], [[User:XeryusTC|XeryusTC]], [[User:andyp|andyp]], ''(Add yourself)''|Arctic - Passengers Only|TL: 3, Mag-Lev|256x1024|r14316|#openttdcoop-GRF Pack 7.1|An old style game where we used the old map generator with a very mountanious setting and in the end it served alot of trains.|2|Image:ProZone2.png|Showing the factory drop and pickup, together serving over 1000 trains, giving a pretty good impression of the megalomania in this game.}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_ProZone|Pro Zone Game 1|?.?.? - 19.09.2008|[[User:Mark|Mark]], [[User:Rob|Rob]], [[User:Chris booth|Chris Booth]], [[User:andyp|andyp]], ''(Add yourself)''|Arctic - Passengers Only|TL: 3, Mag-Lev|512x1024|r14316|#openttdcoop-GRF Pack 7.1|This was a passenger-only game. The goal was to connect all towns and cities with a population over 400. No building was permitted above the snowline, and terraform was explicitly minimized. This produced a winding network with several sets of tunnels to permit passage across mountain ranges.|1|Image:ProZone1.png|Bentfingwell was one of the busier stations. The station had three separate feeder systems keeping it fed with a large number of passengers.}}&lt;/div&gt;</summary>
		<author><name>Chris Booth</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=ProZone:Archive_-_Games_11_-_20&amp;diff=11195</id>
		<title>ProZone:Archive - Games 11 - 20</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=ProZone:Archive_-_Games_11_-_20&amp;diff=11195"/>
				<updated>2010-02-02T21:48:01Z</updated>
		
		<summary type="html">&lt;p&gt;Chris Booth: Undo revision 11194 by Chris Booth (Talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;{{ProZoneArchiveMenu}}&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This page is currently under construction&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--{{Archive_ProZone|Pro Zone Game 11|???? - 02/01/2010|&amp;lt;!-- [[User:Chris_Booth|Chris_Booth]],   this is an example User Name--&amp;gt; &amp;lt;!-- ''(Add yourself)''|Temperate - Cargo|TL?|xxx x xxx Temperate |r17847|#openttdcoop-GRF Pack7.3|Add Game Desription|11|Image:ProZone11.png|Add Picture Description)}}--&amp;gt;&lt;/div&gt;</summary>
		<author><name>Chris Booth</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=ProZone:Archive_-_Games_11_-_20&amp;diff=11194</id>
		<title>ProZone:Archive - Games 11 - 20</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=ProZone:Archive_-_Games_11_-_20&amp;diff=11194"/>
				<updated>2010-02-02T21:41:51Z</updated>
		
		<summary type="html">&lt;p&gt;Chris Booth: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;{{ProZoneArchiveMenu}}&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Archive_ProZone|Pro Zone Game 11|???? - 02/01/2010|&amp;lt;!-- [[User:Chris_Booth|Chris_Booth]],   this is an example User Name--&amp;gt; &amp;lt;!-- ''(Add yourself)''|Temperate - Cargo|TL?|xxx x xxx Temperate |r17847|#openttdcoop-GRF Pack7.3|Add Game Desription|11|Image:ProZone11.png|Add Picture Description)}}&lt;/div&gt;</summary>
		<author><name>Chris Booth</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=ProZone:Archive_-_Games_11_-_20&amp;diff=11192</id>
		<title>ProZone:Archive - Games 11 - 20</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=ProZone:Archive_-_Games_11_-_20&amp;diff=11192"/>
				<updated>2010-02-02T13:25:47Z</updated>
		
		<summary type="html">&lt;p&gt;Chris Booth: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;{{ProZoneArchiveMenu}}&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--{{Archive_ProZone|Pro Zone Game 11|???? - 02/01/2010|&amp;lt;!-- [[User:Chris_Booth|Chris_Booth]],   this is an example User Name--&amp;gt; &amp;lt;!-- ''(Add yourself)''|Temperate - Cargo|TL?|xxx x xxx Temperate |r17847|#openttdcoop-GRF Pack7.3|Add Game Desription|11|Image:ProZone11.png|Add Picture Description)}}--&amp;gt;&lt;/div&gt;</summary>
		<author><name>Chris Booth</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=ProZone:Archive_-_Games_11_-_20&amp;diff=11191</id>
		<title>ProZone:Archive - Games 11 - 20</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=ProZone:Archive_-_Games_11_-_20&amp;diff=11191"/>
				<updated>2010-02-02T13:24:31Z</updated>
		
		<summary type="html">&lt;p&gt;Chris Booth: Created page with '&amp;lt;!--{{Archive_ProZone|Pro Zone Game 11|???? - 02/01/2010|&amp;lt;!-- Chris_Booth,   this is an example User Name--&amp;gt; &amp;lt;!-- ''(Add yourself)''|Temperate - Cargo|TL?|xx…'&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!--{{Archive_ProZone|Pro Zone Game 11|???? - 02/01/2010|&amp;lt;!-- [[User:Chris_Booth|Chris_Booth]],   this is an example User Name--&amp;gt; &amp;lt;!-- ''(Add yourself)''|Temperate - Cargo|TL?|xxx x xxx Temperate |r17847|#openttdcoop-GRF Pack7.3|Add Game Desription|11|Image:ProZone11.png|Add Picture Description)}}--&amp;gt;&lt;/div&gt;</summary>
		<author><name>Chris Booth</name></author>	</entry>

	</feed>