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		<id>https://wiki.openttdcoop.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Cogwheel</id>
		<title>#openttdcoop wiki - User contributions [en]</title>
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		<updated>2026-04-28T14:03:57Z</updated>
		<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=PublicServer:Archive_-_Games_221_-_230&amp;diff=12965</id>
		<title>PublicServer:Archive - Games 221 - 230</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=PublicServer:Archive_-_Games_221_-_230&amp;diff=12965"/>
				<updated>2012-03-07T23:29:58Z</updated>
		
		<summary type="html">&lt;p&gt;Cogwheel: Added me&lt;/p&gt;
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{{Archive_PublicServer|Public Server Game 228| 03.03.12-??.03.12 | {{User|V453000}}, {{User|mfb}}, {{User|LoPo}}, {{User|Tray}}, {{User|Mazur}}, {{User|Maraxus}}, {{User|Bassals}}, {{User|Twerkhoven}}, {{user|Xav}}, {{user|elecRules}}, {{user|TroyMcClure}}, {{user|Cogwheel}} | PAX | TL8 | 512 x 512 Temperate | r23974 [[GRF|#openttdcoop-GRF-Pack 8.0]] | Growing madness. |228|File:psg228.png| The plan, you wont find it in game so it is here. }}&lt;br /&gt;
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{{Archive_PublicServer|Public Server Game 227| 20.02.12 - 03.03.12 | {{User|V453000}}, {{User|mfb}}, {{User|LoPo}}, {{User|Tray}}, {{User|Mazur}}, {{User|Maraxus}}, {{User|Bassals}}, {{User|Twerkhoven}}, {{User|Brumi}}, {{user|cornjuliox}}, {{user|Xav}}, {{user|sane}}| Cargo | TL6 | 512 x 512 Arctic | r23974 [[GRF|#openttdcoop-GRF-Pack 8.0]] | This time we used a completely new feature which lets us limit train speed by timetable. We simply made all trains on the ML go 111kmh by this order and used a large variety of engines as a reward. This did not result only in eyecandy, but also extremely low curve lengths of less than CL2 as the straight tracks technically had CL1. A fun game which ended up with almost 1200 trains running. |227|File:psg227.png| The arctic forests made it again and wood drop ended up as the largest station. MSH02 goes to wood drop and expanding it was particularly peculiar. }}&lt;br /&gt;
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{{Archive_PublicServer|Public Server Game 226| 04.02.12 - 20.02.12| {{User|Mark}}, {{User|V453000}}, {{User|mfb}}, {{User|LoPo}}, {{User|Tray}}, {{User|Mazur}}, {{User|Maraxus}}, {{User|Chris Booth}}, {{User|Sylf}}, {{User|Bassals}}, {{User|Twerkhoven}}, {{User|Brumi}}, {{user|cornjuliox}}, {{user|Xav}}, {{user|sane}}| Cargo | RV + Ships| 256 x 256 Tropic | r23902 [[GRF|#openttdcoop-GRF-Pack 8.0]] | A very atypical game which intended to use some alternative means of transport, RVs and ships to be precise. Unfortunately we have not reached sufficient amount of RVs to make our network intense in any spot. This came due to a few reasons, firstly we had realistic acceleration for RVs on. This means they slow less in corners, and we had 0% slope steepness. Both points combined, it increases the amount of RVs we need to make the game get interesting and require some network fixing. Secondly we had 200 ships on the map which not only increased the CPU requirements, but also made us not build larger secondary RV pickup stations which was a shame. Learning from our mistakes, we hope to do it better next time. |226|File:psg226.png| One of the two getting-there stations. A station with good traffic should require penalty stations. }}&lt;br /&gt;
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{{Archive_PublicServer|Public Server Game 225| 04.02.12 - 13.02.12| {{User|V453000}}, {{User|Mark}}, {{User|LoPo}}, {{User|mfb}}, {{User|Tray}}, {{User|Mazur}}, {{User|Maraxus}}, {{User|Chris Booth}}, {{User|Sylf}}, {{User|Bassals}}, {{User|Twerkhoven}}, {{User|Brumi}}, {{user|cornjuliox}}, {{user|Xav}}, {{user|sane}}| Cargo | TL3| 512 x 256 Arctic | r23902 [[GRF|#openttdcoop-GRF-Pack 8.0]] | This time we chose a refit game with only wood-paper-goods refit. To make the ML traffic spread good we made a town drop at each SL so majority of trains went in a loop and spread traffic evenly. As there was absolute freedom of SL structure, we have seen many different sidelines from various transfers through standard SL all the way to SRNW. As the network had no BBHs, it was easy to expand all the way to 8L_8R and maintain a staggering count of 2100 trains. |225|File:psg225.png| How a refit station ends up when it has 8 lines. }}&lt;br /&gt;
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{{Archive_PublicServer|Public Server Game 224| 19.01.12 - 4.02.12| {{User|V453000}}, {{User|Mark}}, {{User|LoPo}}, {{User|mfb}}, {{User|ODM}}, {{User|Vinnie}}, {{User|StarLite}}, {{User|XeryusTC}}, {{User|Tray}}, {{User|Mazur}}, {{User|Maraxus}}, {{User|Chris Booth}}, {{User|Sylf}}, {{User|Bassals}}, {{User|Twerkhoven}}, {{User|Brumi}}, {{user|sam0737}}, {{user|cornjuliox}}, {{user|Xav}}, {{user|sane}}| Cargo-like PAX | TL2| 512 x 256 Temperate | r23820 [[GRF|#openttdcoop-GRF-Pack 8.0]] | This was a PAX game with a cargo-styled network. The towns had standard primary stations to pick up passengers and the trains drove them directly to one of the four drop MS, with no transfers. The choice of where to drop was intended to provide some load balancing for the whole network. |224|alt-link=http://wiki.openttdcoop.org/images/a/af/PublicServerGame_224_Final.sav|File:psg224-bad.png| A city in the early game }}&lt;br /&gt;
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{{Archive_PublicServer|Public Server Game 223| 11.01.12-19.01.12 | {{User|V453000}}, {{User|Mark}}, {{User|LoPo}}, {{User|mfb}}, {{User|Vinnie}}, {{User|StarLite}}, {{User|XeryusTC}}, {{User|Chris Booth}}, {{User|Sylf}}, {{User|Bassals}}, {{User|Twerkhoven}}, {{User|Brumi}}, {{User|andyp}}| SRNW Cargo | TL3| 256 x 256 Temperate | r23755 [[GRF|#openttdcoop-GRF-Pack 8.0]] | This game featured a one-way loop with a drop at either and and split empty and full trains. The whole network was selfregulating with smart SLs taking trains off the ML.  |223|alt-link=http://wiki.openttdcoop.org/images/7/71/PublicServerGame_223_Final.sav|File:psg223.png| V's cat.}}&lt;br /&gt;
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{{Archive_PublicServer|Public Server Game 222| 24.12.11-11.01.12 | {{User|V453000}}, {{User|Mark}}, {{User|LoPo}}, {{User|mfb}}, {{User|Vinnie}}, {{User|StarLite}}, {{User|XeryusTC}}, {{User|Chris Booth}}, {{User|Sylf}}, {{User|Bassals}}, {{User|Twerkhoven}}, {{User|Brumi}}, {{User|andyp}}| FIRS Cargo | TL5 + RVs| 512 x 512 Temperate | r23755 [[GRF|#openttdcoop-GRF-Pack 8.0]] | FIRS Industrial Renewal Set was loaded for this game, which means 42 different industries and 29 different cargos.  An ambitious plan with 12 BBHs, 12 MSHs and 12 main stations was chosen, add 13 SLHs and 2000 trains and you got a game bordering to insanity even by openttdcoop standards. In the end all main stations were well serviced and 2000 trains flowed smoothly. |222|File:psg222.png| The map.}}&lt;br /&gt;
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{{Archive_PublicServer|Public Server Game 221| 3.12.11-24.12.11 | {{User|V453000}}, {{User|Thraxian}}, {{User|ODM}}, {{User|Mazur}}, {{User|Sylf}}, {{User|mfb}}, {{User|Vinnie}}, {{User|Absolutis}}, {{User|Maraxus}}, {{User|dlrs365}}, {{User|LoPo}}, {{User|MDGrein}}, {{User|Brumi}}, {{User|Bassals}} | PAX | TL3, S-bahns vary | 512 x 264 Temperate | r23596 [[GRF|#openttdcoop-GRF-Pack 8.0]] | This game was all about passengers. We made a mainline network to transport them to different ICE terminals. Each terminal had a loading and unloading platform, this allowed us to transport the passengers from another ICE terminal into town with the return trip of our S-Bahn train. We made 1,085 trains where 2/3rd is being used on S-Bahns. With the 2cc train set we could make some really nice S-Bahns with tight curves, or we could make short metro trains with a huge loading capacity. Also the do not let towns grow above snow line made some interesting towns.  |221|File:221.png| A nice town in the valley.}}&lt;/div&gt;</summary>
		<author><name>Cogwheel</name></author>	</entry>

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