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		<id>https://wiki.openttdcoop.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Combuster</id>
		<title>#openttdcoop wiki - User contributions [en]</title>
		<link rel="self" type="application/atom+xml" href="https://wiki.openttdcoop.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Combuster"/>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/Special:Contributions/Combuster"/>
		<updated>2026-05-15T02:37:25Z</updated>
		<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=PublicServer:Archive_-_Games_191_-_200&amp;diff=11759</id>
		<title>PublicServer:Archive - Games 191 - 200</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=PublicServer:Archive_-_Games_191_-_200&amp;diff=11759"/>
				<updated>2010-08-19T19:48:26Z</updated>
		
		<summary type="html">&lt;p&gt;Combuster: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;{{PublicServerArchiveMenu}}&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 191|1.8.10-19.8.10| {{User|Combuster}}, {{User|Vitus}}, {{User|V453000}}, {{User|KyleS}}, {{User|thgergo}}, {{User|avdg}}, {{User|HanziQ}},  {{User|VVG}}, {{User|Hippidy}}, {{User|Ramsus}}, {{User|Eoin}},  {{User|fmauNeko}}, {{User|kriokamera}},  {{User|Paltala}}, {{User|Planetmaker}} | [[Gametype:Cargo_Concept|Cargo]] / Scenario | TL4 | 512 x 512 Temperate| r20241 [[GRF|#openttdcoop-GRF-Pack 7.3]] | A scenario where supplies had to be harvested from enemy territory. The plan was to keep to the desert as much as possible and collect resources from the edge of the rainforest to avoid encounters and ambushes. Most of the network was designed with sufficient capacity, but the war factory turned out to have much more traffic than the refinery, requiring an expansion from two lanes to 4 in each direction. |191|File:PSG191.png| Trains being routed with military precision. The forests are said to be even more beautiful, but nobody seemed to have returned with imagery.}}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
----&lt;/div&gt;</summary>
		<author><name>Combuster</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=File:PSG191.png&amp;diff=11758</id>
		<title>File:PSG191.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=File:PSG191.png&amp;diff=11758"/>
				<updated>2010-08-19T19:46:37Z</updated>
		
		<summary type="html">&lt;p&gt;Combuster: This game went between two extremes, deserts full of tracks, and greenpeace-loving peace in rainforests.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This game went between two extremes, deserts full of tracks, and greenpeace-loving peace in rainforests.&lt;/div&gt;</summary>
		<author><name>Combuster</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=Template:PublicServerArchiveMenu&amp;diff=11757</id>
		<title>Template:PublicServerArchiveMenu</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=Template:PublicServerArchiveMenu&amp;diff=11757"/>
				<updated>2010-08-19T19:44:25Z</updated>
		
		<summary type="html">&lt;p&gt;Combuster: new range added&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{|class=&amp;quot;gamearchive_menu&amp;quot; cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
![[PublicServer:Archive|Public Server Archive]]&lt;br /&gt;
|width=&amp;quot;4px&amp;quot;|'''[[PublicServer:Archive|II]]'''&lt;br /&gt;
&amp;lt;!--|-&lt;br /&gt;
![[PublicServer:Archive_-_All_Games|List all Games]]&lt;br /&gt;
|width=&amp;quot;4px&amp;quot;|'''[[PublicServer:Archive_-_All_Games|II]]'''--&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
![[PublicServer:Archive_-_Hall_of_Fame|Hall of Fame]]&lt;br /&gt;
|width=&amp;quot;4px&amp;quot;|'''[[PublicServer:Archive_-_Hall_of_Fame|II]]'''&lt;br /&gt;
|-&lt;br /&gt;
![[PublicServer:Archive_-_Games_191_-_200|Games 191 - 200]]&lt;br /&gt;
|width=&amp;quot;4px&amp;quot;|'''[[PublicServer:Archive_-_Games_191_-_200|II]]'''&lt;br /&gt;
|-&lt;br /&gt;
![[PublicServer:Archive_-_Games_181_-_190|Games 181 - 190]]&lt;br /&gt;
|width=&amp;quot;4px&amp;quot;|'''[[PublicServer:Archive_-_Games_181_-_190|II]]'''&lt;br /&gt;
|-&lt;br /&gt;
![[PublicServer:Archive_-_Games_171_-_180|Games 171 - 180]]&lt;br /&gt;
|width=&amp;quot;4px&amp;quot;|'''[[PublicServer:Archive_-_Games_171_-_180|II]]'''&lt;br /&gt;
|-&lt;br /&gt;
![[PublicServer:Archive_-_Games_161_-_170|Games 161 - 170]]&lt;br /&gt;
|width=&amp;quot;4px&amp;quot;|'''[[PublicServer:Archive_-_Games_161_-_170|II]]'''&lt;br /&gt;
|-&lt;br /&gt;
![[PublicServer:Archive_-_Games_151_-_160|Games 151 - 160]]&lt;br /&gt;
|width=&amp;quot;4px&amp;quot;|'''[[PublicServer:Archive_-_Games_151_-_160|II]]'''&lt;br /&gt;
|-&lt;br /&gt;
![[PublicServer:Archive_-_Games_141_-_150|Games 141 - 150]]&lt;br /&gt;
|width=&amp;quot;4px&amp;quot;|'''[[PublicServer:Archive_-_Games_141_-_150|II]]'''&lt;br /&gt;
|-&lt;br /&gt;
![[PublicServer:Archive_-_Games_131_-_140|Games 131 - 140]]&lt;br /&gt;
|width=&amp;quot;4px&amp;quot;|'''[[PublicServer:Archive_-_Games_131_-_140|II]]'''&lt;br /&gt;
|-&lt;br /&gt;
![[PublicServer:Archive_-_Games_121_-_130|Games 121 - 130]]&lt;br /&gt;
|width=&amp;quot;4px&amp;quot;|'''[[PublicServer:Archive_-_Games_121_-_130|II]]'''&lt;br /&gt;
|-&lt;br /&gt;
![[PublicServer:Archive_-_Games_111_-_120|Games 111 - 120]]&lt;br /&gt;
|width=&amp;quot;4px&amp;quot;|'''[[PublicServer:Archive_-_Games_111_-_120|II]]'''&lt;br /&gt;
|-&lt;br /&gt;
![[PublicServer:Archive_-_Games_101_-_110|Games 101 - 110]]&lt;br /&gt;
|width=&amp;quot;4px&amp;quot;|'''[[PublicServer:Archive_-_Games_101_-_110|II]]'''&lt;br /&gt;
|-&lt;br /&gt;
![[PublicServer:Archive_-_Games_91_-_100|Games 091 - 100]]&lt;br /&gt;
|width=&amp;quot;4px&amp;quot;|'''[[PublicServer:Archive_-_Games_091_-_100|II]]'''&lt;br /&gt;
|-&lt;br /&gt;
![[PublicServer:Archive_-_Games_81_-_90|Games 081 - 090]]&lt;br /&gt;
|width=&amp;quot;4px&amp;quot;|'''[[PublicServer:Archive_-_Games_81_-_90|II]]'''&lt;br /&gt;
|-&lt;br /&gt;
![[PublicServer:Archive_-_Games_71_-_80|Games 071 - 080]]&lt;br /&gt;
|width=&amp;quot;4px&amp;quot;|'''[[PublicServer:Archive_-_Games_71_-_80|II]]'''&lt;br /&gt;
|-&lt;br /&gt;
![[PublicServer:Archive_-_Games_61_-_70|Games 061 - 070]]&lt;br /&gt;
|width=&amp;quot;4px&amp;quot;|'''[[PublicServer:Archive_-_Games_61_-_70|II]]'''&lt;br /&gt;
|-&lt;br /&gt;
![[PublicServer:Archive_-_Games_51_-_60|Games 051 - 060]]&lt;br /&gt;
|width=&amp;quot;4px&amp;quot;|'''[[PublicServer:Archive_-_Games_51_-_60|II]]'''&lt;br /&gt;
|-&lt;br /&gt;
![[PublicServer:Archive_-_Games_41_-_50|Games 041 - 050]]&lt;br /&gt;
|width=&amp;quot;4px&amp;quot;|'''[[PublicServer:Archive_-_Games_41_-_50|II]]'''&lt;br /&gt;
|-&lt;br /&gt;
![[PublicServer:Archive_-_Games_31_-_40|Games 031 - 040]]&lt;br /&gt;
|width=&amp;quot;4px&amp;quot;|'''[[PublicServer:Archive_-_Games_31_-_40|II]]'''&lt;br /&gt;
|-&lt;br /&gt;
![[PublicServer:Archive_-_Games_21_-_30|Games 021 - 030]]&lt;br /&gt;
|width=&amp;quot;4px&amp;quot;|'''[[PublicServer:Archive_-_Games_21_-_30|II]]'''&lt;br /&gt;
|-&lt;br /&gt;
![[PublicServer:Archive_-_Games_11_-_20|Games 011 - 020]]&lt;br /&gt;
|width=&amp;quot;4px&amp;quot;|'''[[PublicServer:Archive_-_Games_11_-_20|II]]'''&lt;br /&gt;
|-&lt;br /&gt;
![[PublicServer:Archive_-_Games_01_-_10|Games 001 - 010]]&lt;br /&gt;
|width=&amp;quot;4px&amp;quot;|'''[[PublicServer:Archive_-_Games_01_-_10|II]]'''&lt;br /&gt;
|}&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&amp;lt;!-- Put it in the template Category !--&amp;gt;&lt;br /&gt;
[[Category:Templates]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Combuster</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=PublicServer:Archive_-_Games_191_-_200&amp;diff=11756</id>
		<title>PublicServer:Archive - Games 191 - 200</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=PublicServer:Archive_-_Games_191_-_200&amp;diff=11756"/>
				<updated>2010-08-19T19:42:55Z</updated>
		
		<summary type="html">&lt;p&gt;Combuster: New PSG page, added entry for #191&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;{{PublicServerArchiveMenu}}&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 191|1.8.10-19.8.10| {{User|Combuster}}, {{User|Vitus}}, {{User|V453000}}, {{User|KyleS}}, {{User|thgergo}}, {{User|avdg}}, {{User|HanziQ}},  {{User|VVG}}, {{User|Hippidy}}, {{User|Ramsus}}, {{User|Eoin}},  {{User|fmauNeko}}, {{User|kriokamera}},  {{User|Paltala}}, {{User|Planetmaker}} | [[Gametype:Cargo_Concept|Cargo]] / Scenario | TL4 | 512 x 512 Temperate| r20241 [[GRF|#openttdcoop-GRF-Pack 7.3]] | A scenario where supplies had to be harvested from enemy territory. The plan was to keep to the desert as much as possible and collect resources from the edge of the rainforest to avoid encounters and ambushes. Most of the network was designed with sufficient capacity, but the war factory turned out to have much more traffic than the refinery, requiring an expansion from two lanes to 4 in each direction. |191|File:PSG191.png| Trains being routed with military precision.}}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
----&lt;/div&gt;</summary>
		<author><name>Combuster</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=PublicServer:Archive_-_Games_181_-_190&amp;diff=11685</id>
		<title>PublicServer:Archive - Games 181 - 190</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=PublicServer:Archive_-_Games_181_-_190&amp;diff=11685"/>
				<updated>2010-07-24T20:26:41Z</updated>
		
		<summary type="html">&lt;p&gt;Combuster: /*PSG188*/ image description, builder board (except last-day visits)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;{{PublicServerArchiveMenu}}&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 188|30.06.10-20.07.10| {{User|V453000}}, {{User|Vitus}}, {{User|avdg}}, {{User|Yso}},  {{User|^Spike^}}, {{User|Macha}}, {{User|pugi}}, {{User|VVG}}, {{User|Lukeus Maximus}}, {{User|Mazur}}, {{User|Piyush}}, {{User|theholyduck}}, {{User|fmauNeko}}, {{User|Yso}}, {{User|Ramsus08191}}, {{User|avdg}}, {{User|sepp}}, {{User|Absolutis}} | [[Gametype:Cargo_Concept|Cargo]] | TL5 | 512 x 1024 Artic| r20146 [[GRF|#openttdcoop-GRF-Pack 7.3]] | FIRS Game (Needs better description). |188|File:PSG188.png| It takes some skill to build a good hub, but it takes some real effort to build one in difficult mountains, like this one at the end of Milky Valley}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 187|11.6.10-30.6.10| {{User|Mark}}, {{User|V453000}}, {{User|OwenS}}, {{User|Wouterr}}, {{User|Vitus}}, {{User|sepp}}, {{User|Barbaar}}, {{User|avdg}}, {{User|Yso}},  {{User|Razmir}}, {{User|Macha}} |  PAX | TL10 | 256 x 1024 arctic| r20001 [[GRF|#openttdcoop-GRF-Pack 7.3]] | After a while we played a PAX game again. The biggest issue of the whole was a CL10 for ML trains because 321kmh on e-rail and TL10 demands it. This made all constructions fairly difficult, or at least, fairly big. The game ended with 861trains and 1000 road vehicles. |187|File:PSG187.png| A classic Mark style station :)}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 186|31.05.10-11.6.10| {{User|V453000}}, {{User|XeryusTC}}, {{User|OwenS}}, {{User|Wouterr}}, {{User|theholyduck}}, {{User|Vitus}}, {{User|tycoondemon}}, {{User|Mazur}}, {{User|KyleS}}, {{User|sonic}}, {{User|leg3nd}}, {{User|Ralph}}, {{User|Chris Booth}}, {{User|Ninjamask}}, {{User|Barbaar}}, {{User|Jokke}}, {{User|Razmir}}, {{User|0zlw}}, {{User|Macha}} |  [[Gametype:Cargo_Concept|Cargo]] | TL3 | 512 x 512 arctic| r19950 [[GRF|#openttdcoop-GRF-Pack 7.3]] | In this game we used refit orders again. This time, we used it to refit all trains transporting all primaries from which goods are produced. Due to some uncomfortable effects of refitting, we used four town drops. Into one of these we situated also our gold and coal drop. Because we used the super-powerful AL-10 engine, our trains accelerated almost instantly, allowing us to have extremely high-traffic lines and reaching a total of above 2000 trains. Further description at http://blog.openttdcoop.org/2010/06/11/public-server-game-186-review/ |186|File:PSG186.png| The paper mill station, jewel of the game}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 185|22.05.10-31.05.10| {{User|Mazur}}, {{User|Combuster}}, {{User|KyleS}}, {{User|sonic}}, {{User|Ralph}}, {{User|hribek}}, {{User|avdg}}, {{User|Vitus}}, {{User|Barbaar}}, {{User|DJ}}, {{User|Wouterr}}   |  [[Gametype:Cargo_Concept|Cargo]] | TL9 / TL3 | 64 x 2048 temperate| r19894 [[GRF|#openttdcoop-GRF-Pack 7.3]] | The goal of this game was to transport wood, coal, grain and livestock to drop stations on the north and south part of the map using 6 big feeder stations. The game ended with more then 1400 trains.|185|File:PSG185.png| One of the busiest transfer stations.}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 184|15.05.10-21;.05.10| {{User|V453000}}, {{User|Mark}}, {{User|XeryusTC}}, {{User|Vitus}}, {{User|Intexon}}, {{User|theholyduck}}, {{User|HDIEagle}}, {{User|sonic}}, {{User|Mazur}}, {{User|Tray}}, {{User|KyleS}}, {{User|Arkenklo}}, {{User|Wouterr}}   |  [[Gametype:Cargo_Concept|Cargo]] | TL2 |  256 x 512 alpine | r19821 [[GRF|#openttdcoop-GRF-Pack 7.3]] | After a while we played an apline climate again. This time we also didnt forget about the farms, as scenario suggested. That forced us to solve the wave-tendency of our network. We used a system of delaying the goods trains by half a year, so they didnt add to the farm-trains waves. No part of the network needed an upgrade and the game ended with 1200 TTT (two tile trains). |184|File:PSG184.png| The delayer of goods trains. The Storage - 226 parking spaces! }}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 183|28.04.10-15.05.10| {{User|XeryusTC}}, {{User|Arkenklo}}, {{User|avdg}}, {{User|Cameron}}, {{User|Chris_Booth}}, {{User|Combuster}}, {{User|F223}}, {{User|Hirundo}}, {{User|Intexon}}, {{User|jond1sti}}, {{User|KenjiE20}}, {{User|KloBass}}, {{User|Korpse}}, {{User|KyleS}}, {{User|Mazur}}, {{User|planetmaker}}, {{User|phatmatt}}, {{User|phil755}}, {{User|pugi}}, {{User|Razaekel}}, {{User|seandasheep}}, {{User|Sonic}}, {{User|^Spike^}}, {{User|strstrep}}, {{User|TakeTwo}}, {{User|Theholyduck}}, {{User|Tray}}, {{User|V453000}}, {{User|VictorOfSweden}}, {{User|wisepotato}}, {{User|xpac}}, {{User|Zaitzev}},  |  [[Gametype:Cargo_Concept|Cargo]] | TL5 |  512 x 512 temperate | r19734 [[GRF|#openttdcoop-GRF-Pack 7.3]] | This was a game with the experimental LRxLR mainline concept which allows for different hub construction. Some parts of the network weren't able to handle the stress and needed to be upgraded to LRxLRxLR. Even then some trains needed to be directed via low traffic areas of the network so things didn't grind to a complete halt. |183|File:PSG183.png| A nice shot of the LR LR LR BBH 02 }}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 182|20.04.10-28.04.10| {{User|V453000}}, {{User|tneo}}, {{User|Kommer}}, {{User|leg3nd}}, {{User|Vitus}}, {{User|Sander_Buruma}}, {{User|theholyduck}}, {{User|Vypus}}, {{User|sonic}}, {{User|xpac}}, {{User|KyleS}}, {{User|Trangar}}, {{User|Zaitzev}}, {{User|Intexon}}, {{User|DJ Nekkid}}, {{User|pugi}}, {{User|Pirate87}}, {{User|Skasi}}, {{User|Mazur}}, {{User|avdg}}, {{User|VictorOfSweden}}, {{User|mrruben5}}, {{User|F223}} |  [[Gametype:Cargo_Concept|Cargo]] | TL2, TL5, TL20 |  512 x 1024 Tropic | r19689 [[GRF|#openttdcoop-GRF-Pack 7.3]] | This was a pretty quick game finished in just eight days. In this game we played a modified style of PSG 131 - multiple separate mainlines with different train lenghts and cargoes on them, which led to some serious confusion. In the end, all the confusion cleared and we got a nicely working network. There were TLs from 2 up to TL20, transporting every cargo but oil. The game ended with 1532 TL2 trains, 386 TL5 trains and 66 TL20 trains. |182|File:PSG182.png|Our babysitted Dredingtown and it's drop stations - diamonds, food, goods and water }}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 181|10.04.10-20.04.10| {{User|V453000}}, {{User|XeryusTC}}, {{User|SmatZ}}, {{User|planetmaker}}, {{User|ODM}}, {{User|KyleS}}, {{User|theholyduck}}, {{User|sonic}}, {{User|mrruben5}}, {{User|phatmatt}}, {{User|Mazur}}, {{User|leg3nd}}, {{User|pugi}} |  [[Gametype:Chaos_Theory|Chaos]] [[Gametype:Cargo_Concept|Cargo]] | TL3 |  512 x 512 Toyland | r19611 [[GRF|#openttdcoop-GRF-Pack 7.3]] | The fact this game was chaos (with few rules) probably discouraged several people from playing it. When the basic network was done, we were at about 1100 trains with many jammy spots. This was the first moment game finishing was proposed, but also it was the beginning of the more entertaining part. Many hubs were rebuilt and extended, network was extended with new connections. Town drop and sweets drop, along with associated routes, were rebuilt. In the end, some parts of network are just one big hub. We got to 1600 trains without jams. |181|File:PSG181.png|Candy mountain - trains can eat candy while they wait. Thanks to many changes in later game stages, trains do not have to wait very often.}}&lt;/div&gt;</summary>
		<author><name>Combuster</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=File:PSG188.png&amp;diff=11684</id>
		<title>File:PSG188.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=File:PSG188.png&amp;diff=11684"/>
				<updated>2010-07-24T20:17:19Z</updated>
		
		<summary type="html">&lt;p&gt;Combuster: Some pretty mountain use&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Some pretty mountain use&lt;/div&gt;</summary>
		<author><name>Combuster</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=PublicServer:Archive_-_Games_151_-_160&amp;diff=10435</id>
		<title>PublicServer:Archive - Games 151 - 160</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=PublicServer:Archive_-_Games_151_-_160&amp;diff=10435"/>
				<updated>2009-08-09T19:51:59Z</updated>
		
		<summary type="html">&lt;p&gt;Combuster: Added entry for #153&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;{{PublicServerArchiveMenu}}&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 153|02.08.09-09.08.09| {{User|Nickman}}, | [[Gametype:Cargo_Concept|Cargo]] + [[Gametype:ICE_SBahn|Pax]] | TL 6 | 512 x 512 Arctic | r16973 [[GRF|#openttdcoop-GRF-Pack 7.3]]|The game featured a very mountaneous map, and together with the relatively high trainlength, this quickly became the main engineering problem. The plan nevertheless worked out quite nice, with only very little extension of the ML being necessary.&lt;br /&gt;
|153|Image:PSG153.png| That's right, its that thing }}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 152|22.07.09-02.08.09| {{User|Nickman}}, {{User|HDIEagle}}, {{User|^Spike^}}, {{User|OwenS}}, {{User|satyap}}, {{User|ODM}}, {{User|Petert}}, {{User|J_Darnley}}, {{User|FiCE}}, {{User|Razaekel}}, {{User|JaW}}, {{User|Hans}}, {{User|planetmaker}}, {{User|Raiscan}}, {{User|skasi}} | [[Gametype:Cargo_Concept]] | TL 3 | 1024 x 512 Sub-Tropical | r16973 [[GRF|#openttdcoop-GRF-Pack 7.3]]|&lt;br /&gt;
The game started out with a very simple plan and structure. Most of the game was straight forward except for the rebuilding of all the hubs when we added the fourth and fifth main line. The factory drop/pickup was rebuilt several times, and multiple exit strategies were used. In the end we used an experimental merging technique which seemed to be able to cope with the large load of trains.&lt;br /&gt;
|152|Image:PSG152.png|Huge Factory station which was rebuilt several times, the exit was rebuilt even more with various merging strategies.}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 151|16.07.09-22.07.09| {{User|planetmaker}}, {{User|Thraxian}}, {{User|mixrin}}, {{User|Hans}}, {{User|Avdg}}, {{User|Nickman}}, {{User|HDIEagle}}, {{User|^Spike^}}, {{User|OwenS}}, {{User|Radicalimero}} , {{User|Wall-D}}, {{User|satyap}} , {{User|Combuster}}  | [[Gametype:Chaos_Theory|PAX Semi-Chaos]] | TL 10 | 256 x 1024 Temperate | 16903 [[GRF|#openttdcoop-GRF-Pack 7.3]]|&lt;br /&gt;
A game stationed on a set of Japanese islands, which were quickly filled by tracks. The plan states that the big islands need one Shinkansen station each, with a local network filling it with passengers. In the end, except for a few nature reserves, all islands were covered by track, town, road or station.&lt;br /&gt;
The game also saw some expertimal order usage, exploring the possibilities of conditional orders.&lt;br /&gt;
|151|Image:PSG151.png|Uetani local and Shinkansen station.}}&lt;/div&gt;</summary>
		<author><name>Combuster</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=User:Combuster&amp;diff=10433</id>
		<title>User:Combuster</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=User:Combuster&amp;diff=10433"/>
				<updated>2009-08-07T13:25:28Z</updated>
		
		<summary type="html">&lt;p&gt;Combuster: Some updates&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Born:''' 27th of February 1987 [[Category:Active Members]]&lt;br /&gt;
&lt;br /&gt;
'''Home:''' Utrecht, Holland {{Flag|nl}}&lt;br /&gt;
&lt;br /&gt;
'''Homepage:''' [http://dimensionalrift.homelinux.net/ Dimensional Rift]&lt;br /&gt;
&lt;br /&gt;
'''Blog:''' Try using your telepathic abilities instead&lt;br /&gt;
&lt;br /&gt;
'''Started with TT:''' Started with TTO a very long time ago. Upgraded through TTD to OTTD a few years ago.&lt;br /&gt;
&lt;br /&gt;
'''Likes:''' Realistic networks, True [[Gametype:Chaos Theory|Chaos Theory]], and eyecandy&lt;br /&gt;
&lt;br /&gt;
'''Dislikes:''' The &amp;quot;PublicServer-implementation&amp;quot; of Chaos Theory, terraforming&lt;br /&gt;
&lt;br /&gt;
'''Specialist on:''' Cramming things into tight spaces, Rube Goldberg devices&lt;br /&gt;
&lt;br /&gt;
'''Weaknesses:''' Finding the motivation to build SLs and fix random errors.&lt;br /&gt;
--------&lt;br /&gt;
My stuff:&lt;br /&gt;
# [[User:Combuster/Speedswitcher]] (managing multiple speed trains on the network)&lt;br /&gt;
# [[User:Combuster/Mission_AOT]] (Scenario Proposal)&lt;br /&gt;
# [[User:Combuster/Modified_transfer_payment]] (Patch to rebalance cargo payment in more complex networks)&lt;/div&gt;</summary>
		<author><name>Combuster</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=PublicServer:Archive_-_Games_141_-_150&amp;diff=10395</id>
		<title>PublicServer:Archive - Games 141 - 150</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=PublicServer:Archive_-_Games_141_-_150&amp;diff=10395"/>
				<updated>2009-07-17T15:09:29Z</updated>
		
		<summary type="html">&lt;p&gt;Combuster: Added description to PSG150&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;{{PublicServerArchiveMenu}}&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 150|09.07.09-16.07.09| {{User|planetmaker}}, {{User|Ammler}}, {{User|mixrin}}, {{User|Hans}}, {{User|Fuco}}, {{User|Avdg}}  | [[Gametype:Cargo_Concept|Cargo]] | TL 5 / 12 | 256 x 512 Temperate | 16782 [[GRF|#openttdcoop-GRF-Pack 7.3]]|&lt;br /&gt;
The goal of this game was to collect all cargo in Kent, UK, process it, and then send it to the port of Dover for export to the mainland. Planetmaker provided a plan with a cargo ring, and a dedicated goods path transporting the cargo from the industry in the west to the port in the east. The ring had to be expanded several times to cope with the many trains traversing it, ending up being 7 lanes. The final result sported a grand total of over 1100 trains and 150 other units.&lt;br /&gt;
|150|Image:PSG150.png| The port of Dover, occupied by many trains, vehicles, ships and aircraft}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 149|04.07.09-09.07.09| {{User|Combuster}}, {{User|HDIEagle}}, {{User|Mark}}, {{User|^Spike^}}, {{User|ODM}}, {{User|Nickman}}, {{User|Farden}}, {{User|V453000}}, {{User|X-BT}}, {{User|Satyap}}, {{User|Ammler}}, {{User|Hyle}}, {{User|mixrin}} | [[Gametype:Boost|Boost]] | TL 7 | 128 x 2048 Arctic | 16621 [[GRF|#openttdcoop-GRF-Pack 7.3]]|&lt;br /&gt;
This game was entirely SRNW with a goal set on producing 75K food at the drop. Three factories were needed and we got around 60K. Some experimenting has been done to make more efficient, larger or just plain cooler looking stations. |149|Image:PSG149.png| Some crazy contraption of Combuster to regulate the insertion of new trains into the ring}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 148|30.06.09-04-07.09| {{User|Combuster}}, {{User|HDIEagle}}, {{User|Hylje}}, {{User|^Spike^}}, {{User|StarLite}}, {{User|Nickman}}, {{User|zakjan}}, | [[Gametype:Chaos_Theory|Cargo &amp;amp; PAX]] | TL 8 PAX / TL3 Cargo | 512 x 512 Sub-Tropic | 16621 [[GRF|#openttdcoop-GRF-Pack 7.3]]|&lt;br /&gt;
A chaos type game with a mix between cargo and PAX. In the end ran over 700 trains on a maze of track. Since it was chaos most of the ghetto hubs that got build had to be rebuild numerous times to handle the higher traffic from later in the game.|148|Image:PSG148.PNG| One of the major PAX terminals in the game.}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 147|25.06.09-30.06.09| {{User|Combuster}}, {{User|Nickman}}, {{User|ODM}}, {{User|Damalix}}, {{User|HDIEagle}}, {{User|Nichevo}}, {{User|Wall-D}}, {{User|Mark}}, {{User|Mensi}}, {{User|Damalix}}, {{User|Farden}}, {{User|SmatZ}}, {{User|zakjan}} | [[Gametype:Cargo_Concept|Cargo &amp;amp; PAX]] | TL 5 | 512 x 512 Temperate| 16621 [[GRF|#openttdcoop-GRF-Pack 7.3]]|&lt;br /&gt;
The plan was a nice big X covering the map with a ring in the middle, and as an extra a maglev connection for passengers, mail and goods. The maglev tracks never reached their full capacity and were barely used. The rest of the system was too limited and had to be extended at some sidelines and on some places of the ML.|147|Image:PSG147.png| What used to be a simple and clean SLH turned into a monster hub when all the livestock, grain and steel trains had to pass it.}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 146|16.06.09-25.06.09| {{User|Thraxian}}, {{User|Mark}}, {{User|ODM}}, {{User|mensi}}, {{User|hafai}}, {{User|KenjiE20}}, {{User|Chris booth}}, {{User|Combuster}}, {{User|Farden}} | [[Gametype:Cargo_Concept|Cargo]] | TL 5 | 512 x 512 Arctic | 16621 [[GRF|#openttdcoop-GRF-Pack 7.3]]|&lt;br /&gt;
The game featured an organic ML layout designed to follow the mountain ranges and coasts that made up this map. This plan featured an LLL_RRR central loop to which all main stations were connected. This resulted in some nice and big BBHs. After the primary industries began to produce some seious output traffic levels increased fast and and some places the mainline had to be extended to twice its original width. |146|Image:PSG146.png| Showing BBH04 and BBH05, these were seperated when the game started but were later on optimized to remove join-before-splits and cope with the huge amounts of wood and paper}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 145|05.06.09-16.06.09| {{User|Thraxian}}, {{User|Mark}}, {{User|Strix}}, {{User|ODM}}, {{User|mensi}}, {{User|uliko}}, {{User|Combuster}}, {{User|theholyduck}}, {{User|hafai}}, {{User|Xaroth}} | [[Gametype:Cargo_Concept|Cargo]] &amp;amp; PAX | TL 4 &amp;amp; 6 | 512 x 512 Temperate | 16520 [[GRF|#openttdcoop-GRF-Pack 7.3]]|&lt;br /&gt;
After selecting a plan, construction began.  Then construction continued.  And some more construction.  Practically everything in the game was reworked at least once, so it took time before trains starting moving.  Several new players joined the server, so the late-game included lots of instruction and guidance.  In the end, the network ran fairly smoothly, and most industries were connected. |145|Image:PSG145.png| BBHs and MSHs were packed in tightly on this map}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 144|01.06.09-05.06.09| {{User|Thraxian}}, {{User|ZarenorDarkstalker}}, {{User|Mark}}, {{User|Elmz}}, {{User|Damalix}}, {{User|Ben Totterdell}}, {{User|Mensi}}, {{User|PK}},  | [[Gametype:Cargo_Concept|Cargo]] | TL 5 | 512 x 512 Toyland | r16381 [[GRF|#openttdcoop-GRF-Pack 7.3]]|&lt;br /&gt;
Intended to be a proof of the Davil-style hub (a recent blog article), this plan never really got off the ground.  The loop was made too large, and later shrunk to a more manageable size.  The Mainlines radiating from the loop were developed, but no industries (and consequently no trains) ever touched the network.  In the end, the graphics proved to be too hard on the eyes and the game was scrapped in favor of a new climate. |144|Image:PSG144.png| Part of the 3-way Town Drop station}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 143|23.05.09-01.06.09| {{User|tneo}}, {{User|Xaroth}}, {{User|Fice}}, {{User|Mensi}}, {{User|Bennythen00b}}, {{User|seandasheep}}, {{User|Kalaidos}}, {{User|Kalaidos}}, {{User|Suisse}}, {{User|Davil}},  {{User|Spike}}, {{User|Thraxian}}, {{User|Sepp}}, {{User|Avdg}}, {{User|Kala}},  | [[Gametype:Cargo_Concept|Cargo]] &amp;amp; Pax | TL 8 &amp;amp; 12 | 512 x 512 Temperate | r16381 [[GRF|#openttdcoop-GRF-Pack 7.3]]|&lt;br /&gt;
The original plan involving many twoway loops and lots of massive BBHs, combined with different trainspeeds and trainlengths proved to be too hard. We decided to get rid of the inner loop and seperate the pax and cargo network, in the end the map came out pretty well. |143|Image:PSG143.png| Showing an openttdcoop first: a full 5-way BBH.}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 142|15.05.09-23.05.09| {{User|tneo}}, {{User|Chris_booth}}, {{User|Xaroth}}, {{User|Mark}}, {{User|Sepp}}, {{User|Chris Booth}}, {{User|Kala}}, {{User|KenjiE20}}, {{User|Thijs}}, {{User|Godde}}, {{User|Kangoo}}, {{User|Kalaidos}}, {{User|uliko}}, {{User|Strix}}, | [[Gametype:Cargo_Concept|Cargo]] |TL 5 | 512 x 512 Temperate | r16341 [[GRF|#openttdcoop-GRF-Pack 7.3]]|&lt;br /&gt;
The goal of the plan chosen was to have a high capacity network that worked with the map. We ended up with an LLLL_RRRR babcbone loop to which the other MLs were connected. |142|Image:PSG142.png| BBH02 is one of the 6 big BBHs in this game.}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 141|08.05.09-15.05.09| {{User|tneo}}, {{User|planetmaker}}, {{User|gleeb}}, {{User|uliko}}, {{User|ODM}}, {{User|Chris_booth}}, {{User|Combuster}}, {{User|Xaroth}},  {{User|SmatZ}}, {{User|Strixer}}, | [[Gametype:Cargo_Concept|Cargo]] |TL 5 | 512 x 256 Sub-Tropical | r16277 [[GRF|#openttdcoop-GRF-Pack 7.3]]|&lt;br /&gt;
This game featured a central hub station with an LL_RR leg to either side, trains picked up at both ends of the legs. After delivering their cargo trains were heading for the nearest depot to be refitted. This way train amount required was less then usual and trains mostly didn't travel empty.|141|Image:PSG141.png| An oil pickup station initally used for the MM.}}&lt;/div&gt;</summary>
		<author><name>Combuster</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=File:PSG150.png&amp;diff=10394</id>
		<title>File:PSG150.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=File:PSG150.png&amp;diff=10394"/>
				<updated>2009-07-17T14:57:41Z</updated>
		
		<summary type="html">&lt;p&gt;Combuster: PSG 150: The port of Dover at the end of the game&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;PSG 150: The port of Dover at the end of the game&lt;/div&gt;</summary>
		<author><name>Combuster</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=PublicServer:Archive_-_Games_141_-_150&amp;diff=10322</id>
		<title>PublicServer:Archive - Games 141 - 150</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=PublicServer:Archive_-_Games_141_-_150&amp;diff=10322"/>
				<updated>2009-07-10T22:16:50Z</updated>
		
		<summary type="html">&lt;p&gt;Combuster: My name is spelled with an E, thanks&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;{{PublicServerArchiveMenu}}&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 149|04.07.09-09.07.09| {{User|Combuster}}, {{User|HDIEagle}}, {{User|Mark}}, {{User|^Spike^}}, {{User|ODM}}, {{User|Nickman}}, {{User|Farden}}, {{User|V453000}}, {{User|X-BT}}, {{User|Satyap}}, {{User|Ammler}}, {{User|Hyle}}, {{User|mixrin}} | Boost | TL 7 | 128 x 2048 Arctic | 16621 [[GRF|#openttdcoop-GRF-Pack 7.3]]|&lt;br /&gt;
This game was entirely SRNW with a goal set on producing 75K food at the drop. Three factories were needed and we got around 60K. Some experimenting has been done to make more efficient, larger or just plain cooler looking stations. |149|Image:PSG149.png| Some crazy contraption of Combuster to regulate the insertion of new trains into the ring}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 148|30.06.09-04-07.09| {{User|Combuster}}, {{User|HDIEagle}}, {{User|Hylje}}, {{User|^Spike^}}, {{User|StarLite}}, {{User|Nickman}}, {{User|zakjan}}, | [[Gametype:Chaos_Theory|Cargo &amp;amp; PAX]] | TL 8 PAX / TL3 Cargo | 512 x 512 Sub-Tropic | 16621 [[GRF|#openttdcoop-GRF-Pack 7.3]]|&lt;br /&gt;
A chaos type game with a mix between cargo and PAX. In the end ran over 700 trains on a maze of track. Since it was chaos most of the ghetto hubs that got build had to be rebuild numerous times to handle the higher traffic from later in the game.|148|Image:PSG148.PNG| One of the major PAX terminals in the game.}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 147|25.06.09-30.06.09| {{User|Combuster}}, {{User|Nickman}}, {{User|ODM}}, {{User|Damalix}}, {{User|HDIEagle}}, {{User|Nichevo}}, {{User|Wall-D}}, {{User|Mark}}, {{User|Mensi}}, {{User|Damalix}}, {{User|Farden}}, {{User|SmatZ}}, {{User|zakjan}} | [[Gametype:Cargo_Concept|Cargo &amp;amp; PAX]] | TL 5 | 512 x 512 Temperate| 16621 [[GRF|#openttdcoop-GRF-Pack 7.3]]|&lt;br /&gt;
The plan was a nice big X covering the map with a ring in the middle, and as an extra a maglev connection for passengers, mail and goods. The maglev tracks never reached their full capacity and were barely used. The rest of the system was too limited and had to be extended at some sidelines and on some places of the ML.|147|Image:PSG147.png| What used to be a simple and clean SLH turned into a monster hub when all the livestock, grain and steel trains had to pass it.}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 146|16.06.09-25.06.09| {{User|Thraxian}}, {{User|Mark}}, {{User|ODM}}, {{User|mensi}}, {{User|hafai}}, {{User|KenjiE20}}, {{User|Chris booth}}, {{User|Combuster}}, {{User|Farden}} | [[Gametype:Cargo_Concept|Cargo]] | TL 5 | 512 x 512 Arctic | 16621 [[GRF|#openttdcoop-GRF-Pack 7.3]]|&lt;br /&gt;
The game featured an organic ML layout designed to follow the mountain ranges and coasts that made up this map. This plan featured an LLL_RRR central loop to which all main stations were connected. This resulted in some nice and big BBHs. After the primary industries began to produce some seious output traffic levels increased fast and and some places the mainline had to be extended to twice its original width. |146|Image:PSG146.png| Showing BBH04 and BBH05, these were seperated when the game started but were later on optimized to remove join-before-splits and cope with the huge amounts of wood and paper}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 145|05.06.09-16.06.09| {{User|Thraxian}}, {{User|Mark}}, {{User|Strix}}, {{User|ODM}}, {{User|mensi}}, {{User|uliko}}, {{User|Combuster}}, {{User|theholyduck}}, {{User|hafai}}, {{User|Xaroth}} | [[Gametype:Cargo_Concept|Cargo]] &amp;amp; PAX | TL 4 &amp;amp; 6 | 512 x 512 Temperate | 16520 [[GRF|#openttdcoop-GRF-Pack 7.3]]|&lt;br /&gt;
After selecting a plan, construction began.  Then construction continued.  And some more construction.  Practically everything in the game was reworked at least once, so it took time before trains starting moving.  Several new players joined the server, so the late-game included lots of instruction and guidance.  In the end, the network ran fairly smoothly, and most industries were connected. |145|Image:PSG145.png| BBHs and MSHs were packed in tightly on this map}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 144|01.06.09-05.06.09| {{User|Thraxian}}, {{User|ZarenorDarkstalker}}, {{User|Mark}}, {{User|Elmz}}, {{User|Damalix}}, {{User|Ben Totterdell}}, {{User|Mensi}}, {{User|PK}},  | [[Gametype:Cargo_Concept|Cargo]] | TL 5 | 512 x 512 Toyland | r16381 [[GRF|#openttdcoop-GRF-Pack 7.3]]|&lt;br /&gt;
Intended to be a proof of the Davil-style hub (a recent blog article), this plan never really got off the ground.  The loop was made too large, and later shrunk to a more manageable size.  The Mainlines radiating from the loop were developed, but no industries (and consequently no trains) ever touched the network.  In the end, the graphics proved to be too hard on the eyes and the game was scrapped in favor of a new climate. |144|Image:PSG144.png| Part of the 3-way Town Drop station}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 143|23.05.09-01.06.09| {{User|tneo}}, {{User|Xaroth}}, {{User|Fice}}, {{User|Mensi}}, {{User|Bennythen00b}}, {{User|seandasheep}}, {{User|Kalaidos}}, {{User|Kalaidos}}, {{User|Suisse}}, {{User|Davil}},  {{User|Spike}}, {{User|Thraxian}}, {{User|Sepp}}, {{User|Avdg}}, {{User|Kala}},  | [[Gametype:Cargo_Concept|Cargo]] &amp;amp; Pax | TL 8 &amp;amp; 12 | 512 x 512 Temperate | r16381 [[GRF|#openttdcoop-GRF-Pack 7.3]]|&lt;br /&gt;
The original plan involving many twoway loops and lots of massive BBHs, combined with different trainspeeds and trainlengths proved to be too hard. We decided to get rid of the inner loop and seperate the pax and cargo network, in the end the map came out pretty well. |143|Image:PSG143.png| Showing an openttdcoop first: a full 5-way BBH.}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 142|15.05.09-23.05.09| {{User|tneo}}, {{User|Chris_booth}}, {{User|Xaroth}}, {{User|Mark}}, {{User|Sepp}}, {{User|Chris Booth}}, {{User|Kala}}, {{User|KenjiE20}}, {{User|Thijs}}, {{User|Godde}}, {{User|Kangoo}}, {{User|Kalaidos}}, {{User|uliko}}, {{User|Strix}}, | [[Gametype:Cargo_Concept|Cargo]] |TL 5 | 512 x 512 Temperate | r16341 [[GRF|#openttdcoop-GRF-Pack 7.3]]|&lt;br /&gt;
The goal of the plan chosen was to have a high capacity network that worked with the map. We ended up with an LLLL_RRRR babcbone loop to which the other MLs were connected. |142|Image:PSG142.png| BBH02 is one of the 6 big BBHs in this game.}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 141|08.05.09-15.05.09| {{User|tneo}}, {{User|planetmaker}}, {{User|gleeb}}, {{User|uliko}}, {{User|ODM}}, {{User|Chris_booth}}, {{User|Combuster}}, {{User|Xaroth}},  {{User|SmatZ}}, {{User|Strixer}}, | [[Gametype:Cargo_Concept|Cargo]] |TL 5 | 512 x 256 Sub-Tropical | r16277 [[GRF|#openttdcoop-GRF-Pack 7.3]]|&lt;br /&gt;
This game featured a central hub station with an LL_RR leg to either side, trains picked up at both ends of the legs. After delivering their cargo trains were heading for the nearest depot to be refitted. This way train amount required was less then usual and trains mostly didn't travel empty.|141|Image:PSG141.png| An oil pickup station initally used for the MM.}}&lt;/div&gt;</summary>
		<author><name>Combuster</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=PublicServer:Archive_-_Games_131_-_140&amp;diff=9627</id>
		<title>PublicServer:Archive - Games 131 - 140</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=PublicServer:Archive_-_Games_131_-_140&amp;diff=9627"/>
				<updated>2009-03-05T10:32:52Z</updated>
		
		<summary type="html">&lt;p&gt;Combuster: Added myself&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;{{PublicServerArchiveMenu}}&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 132|26.02.09-01.03.09| {{User|Avdg}}, {{User|narc}}, {{User|Tuz}}, {{User|planetmaker}}, {{User|Combuster}} and more | [[Gametype:Subsidiaries|Holding &amp;amp; Subsidiaries Concept]] (pax only) | 3-8 local, 15 for ICE | 512x1024 Temperate | r15591 [[GRF|#openttdcoop-GRF-Pack 7.3]]|&lt;br /&gt;
The map was divided into 15 provinces, which players then assigned themselves to. A mainline was also built to shuttle the passengers around the provinces. Sadly, the map proved too big (so people didn't have much chance to cooperate in building their provinces), and a bug with the Japan Train Set made the game unplayable for most.&lt;br /&gt;
|132|Image:PSG132.png| Capital City's ICE terminal, featuring a sea of mail. }}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 131|21.02.09-26.02.09| {{User|Mark}}, {{User|db48x}}, {{User|narc}}, {{User|Combuster}}, {{User|Mortomes}}, {{User|Wouterr}}, {{User|planetmaker}}, {{User|Tuz}} (as cyril), {{User|Avdg}}, {{User|Kenji}}, {{User|ODM}}, {{User|Sedontane}}, {{User|Mazen}}, {{User|Kolo}} and more | [[Gametype:Cargo Concept|Cargo Concept]] (food and water only) | 2, 6, and 24 | 1024x512 Sub-Tropical | r15495 [[GRF|#openttdcoop-GRF-Pack 7.3]]|&lt;br /&gt;
The map featured four separate cargo networks looping around in opposite directions: two for fruit/maize trains, a third for water trains, and a fourth for the massive (TL24) food trains. The most major problem with the plan was the difficulty people had in connecting everything up properly.&lt;br /&gt;
|131|Image:PSG131.png| The map's oddest feature, the so-called &amp;quot;compressors&amp;quot;. The first one was built by {{User|Mark}}, the rest were added (and refined) over time. }}&lt;/div&gt;</summary>
		<author><name>Combuster</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=PublicServer:Archive_-_Games_121_-_130&amp;diff=9533</id>
		<title>PublicServer:Archive - Games 121 - 130</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=PublicServer:Archive_-_Games_121_-_130&amp;diff=9533"/>
				<updated>2009-02-17T21:56:20Z</updated>
		
		<summary type="html">&lt;p&gt;Combuster: Added suspects&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;{{PublicServerArchiveMenu}}&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 128|29.01.09-11.02.09| {{User|Combuster}}, {{User|Xaroth}}, {{User|Bennythen00b}}, {{User|H3rzb1ut}}, {{User|Thraxian}} | [[Gametype:Cargo_Concept|Cargo Concept]]| 5 &amp;amp; 12 |512x512 Toyland to Mars|r15235 [[GRF|#openttdcoop-GRF-Pack 7.3]]|&lt;br /&gt;
We uses the Toyland2Mars conversion grf for this game. The map was devided in two, primary cargo from the south half was processed in the south and those from the north half in the north. The processed cargo was then transported to the other half of the map by maglev trains.&lt;br /&gt;
|128|Image:PSG128.png|The Northern main station and town, giving a good impression of the game.}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 127|12.01.09-29.01.09|{{User|planetmaker}}, {{User|tneo}}, {{User|Mazen}},  {{User|Bennythen00b}},  {{User|EinKarl}}, {{User|Torben Paw}} | [[Gametype:Cargo_Concept|Cargo Concept]]| 8 &amp;amp; 16 |512x1024 Alpine|r15235 [[GRF|#openttdcoop-GRF-Pack 7.3]]|&lt;br /&gt;
The network in this game consisted of two separate networks, short (8 tiles) e-rail trains used one network while 16-tile long maglev trains distributed goods. The plan chosen involved [[Terraforming|coop-style terraforming]], though this didn't work out as intended which caused the game to be a bit in-active, also the Alpine climate newgrf caused strange clusters of industries at some places.&lt;br /&gt;
|127|Image:PSG127.png|Showing a nice SLH which is a good example of working with the terrain.}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 126|09.01.09-12.01.09|{{User|Combuster}}, {{User|valhallasw}}, {{User|damalix}}, {{User|Freiksenet}}, {{User|Hylkevd}}, {{User|AntB}}, {{User|Mucht}}, {{User|OwenS}}, {{User|Torben Paw}} | [[Gametype:Chaos_Theory|Chaos]] &amp;amp; [[Gametype:ICE_SBahn|ICE S-Bahn]] | 11 |256x1024 Temperate|r14996 [[GRF|#openttdcoop-GRF-Pack 7.3]]|&lt;br /&gt;
Chaos Theory got refurbished and applied in this game. The map was divided into provinces with individual players building and managing the S-Bahn in their own place, with a global network connecting the main stations. Even though the network layout was left undefined, good cooperation resulted in a nice network with well over a thousand vehicles. Highlight of this game is the invention of the C-Bahn, which proved extremely effective at transporting passengers within the town.&lt;br /&gt;
|126|Image:PSG126.png|A nice area created by {{User|thgergo}} with an SBAHN system, trams and busses, unluckily the airport didn't start servicing before the game was finished. Though this reminds me a bit of Tokyo as the thematic of this game was Japan and we used Japan-NewGrfs}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 125|01.01.09-09.01.09|{{User|Combuster}}, {{User|valhallasw}}, {{User|StarLite}}, {{User|Elske}},  {{User|damalix}},  {{User|Freiksenet}}, {{User|Hylkevd}}, {{User|andyp}}, {{User|AntB}}, {{User|einKarl}}, {{User|SmatZ}}, {{User|Torben Paw}} | [[Gametype:Cargo_Concept| Cargo Concept]] |5 / 7 / 20|512x512 Temperate|r14922 [[GRF|#openttdcoop-GRF-Pack 7.3]]|&lt;br /&gt;
A scenario proposed by progman where all cargo should be brought to a city on a remote island. A plan was developed employing advanced techniques like SML and variable trainlengths. During the game the SML turned out to be very handy when parts of the ML needed upgraded from 3 lanes to 6 in some locations.&lt;br /&gt;
|125|Image:PSG125.png|The largest station in the game}} &lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 124|29.12.08-01.01.09|{{User|Mark}}, {{User|XeryusTC}}, {{User|valhallasw}}, {{User|StarLite}}, {{User|Elske}},  {{User|flexd}}, {{User|Roujin}}, {{User|Hylkevd}} | [[Gametype:Cargo_Concept| Cargo Concept]] |3|512x512 Temperate|r14768 [[GRF|#openttdcoop-GRF-Pack 7.2]]|An old skool type game with Huge TF allowed, Short TL, maglev &amp;amp; 20 billion starting cash. No time was wasted and the network quickly came together. The game reached over 1700 trains before some people had trouble joining.|124|Image:PSG124.png|1 of the bigger stations in the game}} &lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 123|24.12.08-29.12.08|{{User|planetmaker}}, {{User|tneo}}, {{User|Mark}}, {{User|XeryusTC}}, {{User|valhallasw}}, {{User|StarLite}}, {{User|Elske}}, {{User|flexd}} | [[Gametype:Cargo_Concept| Cargo Concept]] |5|512x1024 Northpole|r14768 [[GRF|#openttdcoop-GRF-Pack 7.2]]|{{User|planetmaker}} provided a special christmas scenario for this game. The initial 4-lane wide ML soon started to show signs of stress and was extended to 6R_3L at places. No very advanced techniques this game but lots of fully-loaded mainlines and spectaculair hubs to admire.&lt;br /&gt;
|123|Image:PSG123.png|Santa's Home}} &lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 122|18.12.08-24.12.08|{{User|SmatZ}}, {{User|planetmaker}}, {{User|tneo}}, {{User|andyp}}, {{User|StarLite}}, {{User|OwenS}} | [[Gametype:Cargo_Concept| Cargo Concept]] + PAX |5|2048x256 Subtropical|r14660 [[GRF|#openttdcoop-GRF-Pack 7.2]]|The map featured two towns seperated by a rift &amp;quot;The Wall&amp;quot; in the middle which couldn't be tunneled or bridged. Goods and pax needed to be transported across as the cities needed to be grown to 100k population each. A SML-style network with two transfer stations at each side was developed. We ended with over a 1000 trains and 200 ships. In the end network capacity was reached and spurious jams started to show.&lt;br /&gt;
|122|Image:PSG122.png|Sheffield station serving over 500 trains. Using conditional orders allowed to pass by using full load and use this station as drop and pickup at the same time without having empty trains traveling around.}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 121|13.12.08-18.12.08|{{User|SmatZ}}, {{User|Bennythen00b}}, {{User|Mark}}, {{User|ODM}}, {{User|Osai}}, {{User|Kirov}} | [http://www.openttdcoop.org/blog/2008/12/15/the-magic-of-srnw-self-regulating-networks/ Self-Regulating Network], [[Gametype:Cargo_Concept| Cargo Concept]]|5|512x512 Temperate|r14660 [[GRF|#openttdcoop-GRF-Pack 7.2]]|The goal of was to transport enough grain and livestock to produce 100,000 crates of goods per month.[http://www.openttdcoop.org/blog/2008/12/15/the-magic-of-srnw-self-regulating-networks/]. Later in the game we were limited by OTTD production limit of secondaries, which is roughly 2295 per industry tile per month. For factories, it means 27,540 crates of goods per month - so we had to build four factories and balance them well. We managed to accomplish our goal in 2177.&lt;br /&gt;
The self-regulating game concept was very interesting, there were many clever ideas how to make the best (in means of effectivity, niceness, speed, ...) self-regulating loops and stations.&lt;br /&gt;
The the [http://www.openttdcoop.org/blog/2008/12/15/the-magic-of-srnw-self-regulating-networks/ blog entry] for more information.&lt;br /&gt;
|121|Image:PSG121.png|Our central drop station with factories, at the point where we hit the 100k goal. The factories are fed by an amazing 21 fully-loaded Mainlines.}}&lt;/div&gt;</summary>
		<author><name>Combuster</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=User:Combuster&amp;diff=9489</id>
		<title>User:Combuster</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=User:Combuster&amp;diff=9489"/>
				<updated>2009-02-02T21:44:33Z</updated>
		
		<summary type="html">&lt;p&gt;Combuster: Added page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Born:''' 27th of February 1987&lt;br /&gt;
&lt;br /&gt;
'''Home:''' Utrecht, Holland {{Flag|nl}}&lt;br /&gt;
&lt;br /&gt;
'''Homepage:''' [http://dimensionalrift.homelinux.net/ Dimensional Rift]&lt;br /&gt;
&lt;br /&gt;
'''Blog:''' Try using your telepathic abilities instead&lt;br /&gt;
&lt;br /&gt;
'''Started with TT:''' Started with TTO a very long time ago. Upgraded through TTD to OTTD a few years ago.&lt;br /&gt;
&lt;br /&gt;
'''Likes:''' Chaos and eyecandy&lt;br /&gt;
&lt;br /&gt;
'''Dislikes:''' When the chaos becomes disfunctional, terraforming&lt;br /&gt;
&lt;br /&gt;
'''Specialist on:''' Cramming things into tight spaces&lt;br /&gt;
&lt;br /&gt;
'''Weaknesses:''' Fixing large constructions&lt;br /&gt;
&lt;br /&gt;
--------&lt;br /&gt;
My stuff:&lt;br /&gt;
# [[User:Combuster/Speedswitcher]] (managing multiple speed trains on the network)&lt;br /&gt;
# [[User:Combuster/Mission_AOT]] (Scenario Proposal)&lt;br /&gt;
# [[User:Combuster/Modified_transfer_payment]] (Patch to rebalance cargo payment in more complex networks)&lt;/div&gt;</summary>
		<author><name>Combuster</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=User:Combuster/Modified_transfer_payment&amp;diff=9488</id>
		<title>User:Combuster/Modified transfer payment</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=User:Combuster/Modified_transfer_payment&amp;diff=9488"/>
				<updated>2009-02-02T21:43:02Z</updated>
		
		<summary type="html">&lt;p&gt;Combuster: Documented patch&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;While playing cargodest, I noticed a lot of negative incomes from hierarchical network constructions, arising from the fact that cargo take a big hub as next stop, then need to go back in total distance, or take some slow transport which reduces the cargo value below that what was already paid.&lt;br /&gt;
&lt;br /&gt;
To fix this, I wrote a patch that alters the transfers such that only a certain percentage is paid to a transferring vehicle. Essentially paying off half the total price to the final vehicle in the chain which would normally have to cope with the negative incomes.&lt;br /&gt;
&lt;br /&gt;
You can get a copy of the original patch here: http://www.tt-forums.net/viewtopic.php?f=32&amp;amp;t=41420 - it bumps the savegame so you will need to fix that if you use a different revision for patching&lt;/div&gt;</summary>
		<author><name>Combuster</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=PublicServer:Archive_-_Games_121_-_130&amp;diff=9398</id>
		<title>PublicServer:Archive - Games 121 - 130</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=PublicServer:Archive_-_Games_121_-_130&amp;diff=9398"/>
				<updated>2009-01-12T23:21:50Z</updated>
		
		<summary type="html">&lt;p&gt;Combuster: Added story for #126&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;{{PublicServerArchiveMenu}}&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 126|09.01.09-12.01.09|{{user|Combuster}}, {{User|valhallasw}}, {{user|damalix}}, {{user|Freiksenet}}, {{user|Hylkevd}}, {{user|AntB}}, {{user|Mucht}}, {{user|OwenS}} | [[Gametype:Chaos_Theory|Chaos]] &amp;amp; [[Gametype:ICE_SBahn|ICE S-Bahn]] | 11 |256x1024 Temperate|r14996 [[GRF|#openttdcoop-GRF-Pack 7.3]]|&lt;br /&gt;
Chaos Theory got refurbished and applied in this game. The map was divided into provinces with individual players building and managing the S-Bahn in their own place, with a global network connecting the main stations. Even though the network layout was left undefined, good cooperation resulted in a nice network with well over a thousand vehicles. Highlight of this game is the invention of the C-Bahn, which proved extremely effective at transporting passengers within the town.&lt;br /&gt;
|126||}} &lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 125|01.01.09-09.01.09|{{user|Combuster}}, {{User|valhallasw}}, {{user|StarLite}}, {{user|Elske}},  {{user|damalix}},  {{user|Freiksenet}}, {{user|Hylkevd}}, {{user|andyp}}, {{user|AntB}}, {{user|einKarl}}, {{user|SmatZ}}, (add yourself) | [[Gametype:Cargo_Concept| Cargo Concept]] |5 / 7 / 20|512x512 Temperate|r14922 [[GRF|#openttdcoop-GRF-Pack 7.3]]|&lt;br /&gt;
A scenario proposed by progman where all cargo should be brought to a city on a remote island. A plan was developed employing advanced techniques like SML and variable trainlengths. During the game the SML turned out to be very handy when parts of the ML needed upgraded from 3 lanes to 6 in some locations.&lt;br /&gt;
|125|Image:PSG125.png|The largest station in the game}} &lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 124|29.12.08-01.01.09|{{user|Mark}}, {{User|XeryusTC}}, {{User|valhallasw}}, {{user|StarLite}}, {{user|Elske}},  {{user|flexd}} ,  {{user|Roujin}} , {{user|Hylkevd}} , (add yourself) | [[Gametype:Cargo_Concept| Cargo Concept]] |3|512x512 Temperate|r14768 [[GRF|#openttdcoop-GRF-Pack 7.2]]|An old skool type game with Huge TF allowed, Short TL, maglev &amp;amp; 20 billion starting cash. No time was wasted and the network quickly came together. The game reached over 1700 trains before some people had trouble joining.|124|Image:PSG124.png|1 of the bigger stations in the game}} &lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 123|24.12.08-29.12.08|{{user|planetmaker}}, {{user|tneo}}, {{user|Mark}}, {{User|XeryusTC}}, {{User|valhallasw}}, {{user|StarLite}}, {{user|Elske}},  {{user|flexd}} (add yourself) | [[Gametype:Cargo_Concept| Cargo Concept]] |5|512x1024 Northpole|r14768 [[GRF|#openttdcoop-GRF-Pack 7.2]]|{{user|planetmaker}} provided a special christmas scenario for this game. The initial 4-lane wide ML soon started to show signs of stress and was extended to 6R_3L at places. No very advanced techniques this game but lots of fully-loaded mainlines and spectaculair hubs to admire.&lt;br /&gt;
|123|Image:PSG123.png|Santa's Home}} &lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 122|18.12.08-24.12.08|{{user|SmatZ}} , {{user|planetmaker}}, {{user|tneo}},  {{user|andyp}}, {{user|StarLite}}, {{user|OwenS}} (add yourself) | [[Gametype:Cargo_Concept| Cargo Concept]] + PAX |5|2048x256 Subtropical|r14660 [[GRF|#openttdcoop-GRF-Pack 7.2]]|The map featured two towns seperated by a rift &amp;quot;The Wall&amp;quot; in the middle which couldn't be tunneled or bridged. Goods and pax needed to be transported across as the cities needed to be grown to 100k population each. A SML-style network with two transfer stations at each side was developed. We ended with over a 1000 trains and 200 ships. In the end network capacity was reached and spurious jams started to show.&lt;br /&gt;
|122|Image:PSG122.png|Sheffield station serving over 500 trains. Using conditional orders allowed to pass by using full load and use this station as drop and pickup at the same time without having empty trains traveling around.}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 121|13.12.08-18.12.08|{{user|SmatZ}} , {{user|Bennythen00b}}, {{user|Mark}}, {{user|ODM}}, {{User|Osai}}, {{User|Kirov}}  (add yourself) |[http://www.openttdcoop.org/blog/2008/12/15/the-magic-of-srnw-self-regulating-networks/ Self-Reulating Network], [[Gametype:Cargo_Concept| Cargo Concept]]|5|512x512 Temperate|r14660 [[GRF|#openttdcoop-GRF-Pack 7.2]]|The goal of was to transport enough grain and livestock to produce 100,000 crates of goods per month.[http://www.openttdcoop.org/blog/2008/12/15/the-magic-of-srnw-self-regulating-networks/]. Later in the game we were limited by OTTD production limit of secondaries, which is roughly 2295 per industry tile per month. For factories, it means 27,540 crates of goods per month - so we had to build four factories and balance them well. We managed to accomplish our goal in 2177.&lt;br /&gt;
The self-regulating game concept was very interesting, there were many clever ideas how to make the best (in means of effectivity, niceness, speed, ...) self-regulating loops and stations.&lt;br /&gt;
The the [http://www.openttdcoop.org/blog/2008/12/15/the-magic-of-srnw-self-regulating-networks/ blog entry] for more information.&lt;br /&gt;
|121|Image:PSG121.png|Our central drop station with factories, at the point where we hit the 100k goal. The factories are fed by an amazing 21 fully-loaded Mainlines.}}&lt;/div&gt;</summary>
		<author><name>Combuster</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=PublicServer:Archive_-_Games_121_-_130&amp;diff=9397</id>
		<title>PublicServer:Archive - Games 121 - 130</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=PublicServer:Archive_-_Games_121_-_130&amp;diff=9397"/>
				<updated>2009-01-12T23:09:13Z</updated>
		
		<summary type="html">&lt;p&gt;Combuster: Fixed revision number&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;{{PublicServerArchiveMenu}}&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 126|09.01.09-12.01.09|{{user|Combuster}}, {{User|valhallasw}}, {{user|damalix}}, {{user|Freiksenet}}, {{user|Hylkevd}}, {{user|AntB}}, {{user|Mucht}}, {{user|OwenS}} | [[Gametype:Chaos_Theory|Chaos]] &amp;amp; [[Gametype:ICE_SBahn|ICE S-Bahn]] | 11 |256x1024 Temperate|r14996 [[GRF|#openttdcoop-GRF-Pack 7.3]]|&lt;br /&gt;
|126||}} &lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 125|01.01.09-09.01.09|{{user|Combuster}}, {{User|valhallasw}}, {{user|StarLite}}, {{user|Elske}},  {{user|damalix}},  {{user|Freiksenet}}, {{user|Hylkevd}}, {{user|andyp}}, {{user|AntB}}, {{user|einKarl}}, {{user|SmatZ}}, (add yourself) | [[Gametype:Cargo_Concept| Cargo Concept]] |5 / 7 / 20|512x512 Temperate|r14922 [[GRF|#openttdcoop-GRF-Pack 7.3]]|&lt;br /&gt;
A scenario proposed by progman where all cargo should be brought to a city on a remote island. A plan was developed employing advanced techniques like SML and variable trainlengths. During the game the SML turned out to be very handy when parts of the ML needed upgraded from 3 lanes to 6 in some locations.&lt;br /&gt;
|125|Image:PSG125.png|The largest station in the game}} &lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 124|29.12.08-01.01.09|{{user|Mark}}, {{User|XeryusTC}}, {{User|valhallasw}}, {{user|StarLite}}, {{user|Elske}},  {{user|flexd}} ,  {{user|Roujin}} , {{user|Hylkevd}} , (add yourself) | [[Gametype:Cargo_Concept| Cargo Concept]] |3|512x512 Temperate|r14768 [[GRF|#openttdcoop-GRF-Pack 7.2]]|An old skool type game with Huge TF allowed, Short TL, maglev &amp;amp; 20 billion starting cash. No time was wasted and the network quickly came together. The game reached over 1700 trains before some people had trouble joining.|124|Image:PSG124.png|1 of the bigger stations in the game}} &lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 123|24.12.08-29.12.08|{{user|planetmaker}}, {{user|tneo}}, {{user|Mark}}, {{User|XeryusTC}}, {{User|valhallasw}}, {{user|StarLite}}, {{user|Elske}},  {{user|flexd}} (add yourself) | [[Gametype:Cargo_Concept| Cargo Concept]] |5|512x1024 Northpole|r14768 [[GRF|#openttdcoop-GRF-Pack 7.2]]|{{user|planetmaker}} provided a special christmas scenario for this game. The initial 4-lane wide ML soon started to show signs of stress and was extended to 6R_3L at places. No very advanced techniques this game but lots of fully-loaded mainlines and spectaculair hubs to admire.&lt;br /&gt;
|123|Image:PSG123.png|Santa's Home}} &lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 122|18.12.08-24.12.08|{{user|SmatZ}} , {{user|planetmaker}}, {{user|tneo}},  {{user|andyp}}, {{user|StarLite}}, {{user|OwenS}} (add yourself) | [[Gametype:Cargo_Concept| Cargo Concept]] + PAX |5|2048x256 Subtropical|r14660 [[GRF|#openttdcoop-GRF-Pack 7.2]]|The map featured two towns seperated by a rift &amp;quot;The Wall&amp;quot; in the middle which couldn't be tunneled or bridged. Goods and pax needed to be transported across as the cities needed to be grown to 100k population each. A SML-style network with two transfer stations at each side was developed. We ended with over a 1000 trains and 200 ships. In the end network capacity was reached and spurious jams started to show.&lt;br /&gt;
|122|Image:PSG122.png|Sheffield station serving over 500 trains. Using conditional orders allowed to pass by using full load and use this station as drop and pickup at the same time without having empty trains traveling around.}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 121|13.12.08-18.12.08|{{user|SmatZ}} , {{user|Bennythen00b}}, {{user|Mark}}, {{user|ODM}}, {{User|Osai}}, {{User|Kirov}}  (add yourself) |[http://www.openttdcoop.org/blog/2008/12/15/the-magic-of-srnw-self-regulating-networks/ Self-Reulating Network], [[Gametype:Cargo_Concept| Cargo Concept]]|5|512x512 Temperate|r14660 [[GRF|#openttdcoop-GRF-Pack 7.2]]|The goal of was to transport enough grain and livestock to produce 100,000 crates of goods per month.[http://www.openttdcoop.org/blog/2008/12/15/the-magic-of-srnw-self-regulating-networks/]. Later in the game we were limited by OTTD production limit of secondaries, which is roughly 2295 per industry tile per month. For factories, it means 27,540 crates of goods per month - so we had to build four factories and balance them well. We managed to accomplish our goal in 2177.&lt;br /&gt;
The self-regulating game concept was very interesting, there were many clever ideas how to make the best (in means of effectivity, niceness, speed, ...) self-regulating loops and stations.&lt;br /&gt;
The the [http://www.openttdcoop.org/blog/2008/12/15/the-magic-of-srnw-self-regulating-networks/ blog entry] for more information.&lt;br /&gt;
|121|Image:PSG121.png|Our central drop station with factories, at the point where we hit the 100k goal. The factories are fed by an amazing 21 fully-loaded Mainlines.}}&lt;/div&gt;</summary>
		<author><name>Combuster</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=PublicServer:Archive_-_Games_121_-_130&amp;diff=9394</id>
		<title>PublicServer:Archive - Games 121 - 130</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=PublicServer:Archive_-_Games_121_-_130&amp;diff=9394"/>
				<updated>2009-01-12T22:40:15Z</updated>
		
		<summary type="html">&lt;p&gt;Combuster: Added TL and gametype&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;{{PublicServerArchiveMenu}}&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 126|09.01.09-12.01.09|{{user|Combuster}}, {{User|valhallasw}}, {{user|damalix}}, {{user|Freiksenet}}, {{user|Hylkevd}}, {{user|AntB}}, {{user|Mucht}} | [[Gametype:Chaos_Theory|Chaos]] &amp;amp; [[Gametype:ICE_SBahn|ICE S-Bahn]] | 11 |256x1024 Temperate|r14922 [[GRF|#openttdcoop-GRF-Pack 7.3]]|&lt;br /&gt;
|126||}} &lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 125|01.01.09-09.01.09|{{user|Combuster}}, {{User|valhallasw}}, {{user|StarLite}}, {{user|Elske}},  {{user|damalix}},  {{user|Freiksenet}}, {{user|Hylkevd}}, {{user|andyp}}, {{user|AntB}}, {{user|einKarl}}, {{user|SmatZ}}, (add yourself) | [[Gametype:Cargo_Concept| Cargo Concept]] |5 / 7 / 20|512x512 Temperate|r14922 [[GRF|#openttdcoop-GRF-Pack 7.3]]|&lt;br /&gt;
A scenario proposed by progman where all cargo should be brought to a city on a remote island. A plan was developed employing advanced techniques like SML and variable trainlengths. During the game the SML turned out to be very handy when parts of the ML needed upgraded from 3 lanes to 6 in some locations.&lt;br /&gt;
|125|Image:PSG125.png|The largest station in the game}} &lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 124|29.12.08-01.01.09|{{user|Mark}}, {{User|XeryusTC}}, {{User|valhallasw}}, {{user|StarLite}}, {{user|Elske}},  {{user|flexd}} ,  {{user|Roujin}} , {{user|Hylkevd}} , (add yourself) | [[Gametype:Cargo_Concept| Cargo Concept]] |3|512x512 Temperate|r14768 [[GRF|#openttdcoop-GRF-Pack 7.2]]|An old skool type game with Huge TF allowed, Short TL, maglev &amp;amp; 20 billion starting cash. No time was wasted and the network quickly came together. The game reached over 1700 trains before some people had trouble joining.|124|Image:PSG124.png|1 of the bigger stations in the game}} &lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 123|24.12.08-29.12.08|{{user|planetmaker}}, {{user|tneo}}, {{user|Mark}}, {{User|XeryusTC}}, {{User|valhallasw}}, {{user|StarLite}}, {{user|Elske}},  {{user|flexd}} (add yourself) | [[Gametype:Cargo_Concept| Cargo Concept]] |5|512x1024 Northpole|r14768 [[GRF|#openttdcoop-GRF-Pack 7.2]]|{{user|planetmaker}} provided a special christmas scenario for this game. The initial 4-lane wide ML soon started to show signs of stress and was extended to 6R_3L at places. No very advanced techniques this game but lots of fully-loaded mainlines and spectaculair hubs to admire.&lt;br /&gt;
|123|Image:PSG123.png|Santa's Home}} &lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 122|18.12.08-24.12.08|{{user|SmatZ}} , {{user|planetmaker}}, {{user|tneo}},  {{user|andyp}}, {{user|StarLite}} {{user|OwenS}} (add yourself) | [[Gametype:Cargo_Concept| Cargo Concept]] + PAX |5|2048x256 Subtropical|r14660 [[GRF|#openttdcoop-GRF-Pack 7.2]]|The map featured two towns seperated by a rift &amp;quot;The Wall&amp;quot; in the middle which couldn't be tunneled or bridged. Goods and pax needed to be transported across as the cities needed to be grown to 100k population each. A SML-style network with two transfer stations at each side was developed. We ended with over a 1000 trains and 200 ships. In the end network capacity was reached and spurious jams started to show.&lt;br /&gt;
|122|Image:PSG122.png|Sheffield station serving over 500 trains. Using conditional orders allowed to pass by using full load and use this station as drop and pickup at the same time without having empty trains traveling around.}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 121|13.12.08-18.12.08|{{user|SmatZ}} , {{user|Bennythen00b}}, {{user|Mark}}, {{user|ODM}}, {{User|Osai}}, {{User|Kirov}}  (add yourself) |[http://www.openttdcoop.org/blog/2008/12/15/the-magic-of-srnw-self-regulating-networks/ Self-Reulating Network], [[Gametype:Cargo_Concept| Cargo Concept]]|5|512x512 Temperate|r14660 [[GRF|#openttdcoop-GRF-Pack 7.2]]|The goal of was to transport enough grain and livestock to produce 100,000 crates of goods per month.[http://www.openttdcoop.org/blog/2008/12/15/the-magic-of-srnw-self-regulating-networks/]. Later in the game we were limited by OTTD production limit of secondaries, which is roughly 2295 per industry tile per month. For factories, it means 27,540 crates of goods per month - so we had to build four factories and balance them well. We managed to accomplish our goal in 2177.&lt;br /&gt;
The self-regulating game concept was very interesting, there were many clever ideas how to make the best (in means of effectivity, niceness, speed, ...) self-regulating loops and stations.&lt;br /&gt;
The the [http://www.openttdcoop.org/blog/2008/12/15/the-magic-of-srnw-self-regulating-networks/ blog entry] for more information.&lt;br /&gt;
|121|Image:PSG121.png|Our central drop station with factories, at the point where we hit the 100k goal. The factories are fed by an amazing 21 fully-loaded Mainlines.}}&lt;/div&gt;</summary>
		<author><name>Combuster</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=PublicServer:Archive_-_Games_121_-_130&amp;diff=9375</id>
		<title>PublicServer:Archive - Games 121 - 130</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=PublicServer:Archive_-_Games_121_-_130&amp;diff=9375"/>
				<updated>2009-01-08T23:57:09Z</updated>
		
		<summary type="html">&lt;p&gt;Combuster: Added entry for psg #125&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;{{PublicServerArchiveMenu}}&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 125|01.01.09-09.01.09|{{user|Combuster}}, {{User|valhallasw}}, {{user|StarLite}}, {{user|Elske}},  {{user|damalix}},  {{user|Freiksenet}}, {{user|Hylkevd}}, (add yourself) | [[Gametype:Cargo_Concept| Cargo Concept]] |5 / 7 / 20|512x512 Temperate|r14922 [[GRF|#openttdcoop-GRF-Pack 7.3]]|&lt;br /&gt;
A scenario proposed by progman where all cargo should be brought to a city on a remote island. A plan was developed employing advanced techniques like SML and variable trainlengths. During the game the SML turned out to be very handy when parts of the ML needed upgraded from 3 lanes to 6 in some locations.&lt;br /&gt;
|125|Image:PSG125.png|The largest station in the game}} &lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 124|29.12.08-01.01.09|{{user|Mark}}, {{User|XeryusTC}}, {{User|valhallasw}}, {{user|StarLite}}, {{user|Elske}},  {{user|flexd}} ,  {{user|Roujin}} , {{user|Hylkevd}} , (add yourself) | [[Gametype:Cargo_Concept| Cargo Concept]] |3|512x512 Temperate|r14768 [[GRF|#openttdcoop-GRF-Pack 7.2]]|An old skool type game with Huge TF allowed, Short TL, maglev &amp;amp; 20 billion starting cash. No time was wasted and the network quickly came together. The game reached over 1700 trains before some people had trouble joining.|124|Image:PSG124.png|1 of the bigger stations in the game}} &lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 123|24.12.08-29.12.08|{{user|planetmaker}}, {{user|tneo}}, {{user|Mark}}, {{User|XeryusTC}}, {{User|valhallasw}}, {{user|StarLite}}, {{user|Elske}},  {{user|flexd}} (add yourself) | [[Gametype:Cargo_Concept| Cargo Concept]] |5|512x1024 Northpole|r14768 [[GRF|#openttdcoop-GRF-Pack 7.2]]|{{user|planetmaker}} provided a special christmas scenario for this game. The initial 4-lane wide ML soon started to show signs of stress and was extended to 6R_3L at places. No very advanced techniques this game but lots of fully-loaded mainlines and spectaculair hubs to admire.&lt;br /&gt;
|123|Image:PSG123.png|Santa's Home}} &lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 122|18.12.08-24.12.08|{{user|SmatZ}} , {{user|planetmaker}}, {{user|tneo}},  {{user|andyp}}, {{user|StarLite}} (add yourself) | [[Gametype:Cargo_Concept| Cargo Concept]] + PAX |5|2048x256 Subtropical|r14660 [[GRF|#openttdcoop-GRF-Pack 7.2]]|The map featured two towns seperated by a rift &amp;quot;The Wall&amp;quot; in the middle which couldn't be tunneled or bridged. Goods and pax needed to be transported across as the cities needed to be grown to 100k population each. A SML-style network with two transfer stations at each side was developed. We ended with over a 1000 trains and 200 ships. In the end network capacity was reached and spurious jams started to show.&lt;br /&gt;
|122|Image:PSG122.png|Sheffield station serving over 500 trains. Using conditional orders allowed to pass by using full load and use this station as drop and pickup at the same time without having empty trains traveling around.}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 121|13.12.08-18.12.08|{{user|SmatZ}} , {{user|Bennythen00b}}, {{user|Mark}}, {{user|ODM}}, {{User|Osai}}, {{User|Kirov}}  (add yourself) |[http://www.openttdcoop.org/blog/2008/12/15/the-magic-of-srnw-self-regulating-networks/ Self-Reulating Network], [[Gametype:Cargo_Concept| Cargo Concept]]|5|512x512 Temperate|r14660 [[GRF|#openttdcoop-GRF-Pack 7.2]]|The goal of was to transport enough grain and livestock to produce 100,000 crates of goods per month.[http://www.openttdcoop.org/blog/2008/12/15/the-magic-of-srnw-self-regulating-networks/]. Later in the game we were limited by OTTD production limit of secondaries, which is roughly 2295 per industry tile per month. For factories, it means 27,540 crates of goods per month - so we had to build four factories and balance them well. We managed to accomplish our goal in 2177.&lt;br /&gt;
The self-regulating game concept was very interesting, there were many clever ideas how to make the best (in means of effectivity, niceness, speed, ...) self-regulating loops and stations.&lt;br /&gt;
The the [http://www.openttdcoop.org/blog/2008/12/15/the-magic-of-srnw-self-regulating-networks/ blog entry] for more information.&lt;br /&gt;
|121|Image:PSG121.png|Our central drop station with factories, at the point where we hit the 100k goal. The factories are fed by an amazing 21 fully-loaded Mainlines.}}&lt;/div&gt;</summary>
		<author><name>Combuster</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=File:PSG125.png&amp;diff=9374</id>
		<title>File:PSG125.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=File:PSG125.png&amp;diff=9374"/>
				<updated>2009-01-08T23:43:02Z</updated>
		
		<summary type="html">&lt;p&gt;Combuster: The factory drop. If you have time to spare, you can try and count the number of platforms&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The factory drop. If you have time to spare, you can try and count the number of platforms&lt;/div&gt;</summary>
		<author><name>Combuster</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=User:Combuster&amp;diff=9321</id>
		<title>User:Combuster</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=User:Combuster&amp;diff=9321"/>
				<updated>2009-01-01T19:58:14Z</updated>
		
		<summary type="html">&lt;p&gt;Combuster: Added link to userpage&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Born:''' 27th of February 1987&lt;br /&gt;
&lt;br /&gt;
'''Home:''' Utrecht, Holland {{Flag|nl}}&lt;br /&gt;
&lt;br /&gt;
'''Homepage:''' [http://dimensionalrift.homelinux.net/ Dimensional Rift]&lt;br /&gt;
&lt;br /&gt;
'''Blog:''' Try using your telepathic abilities instead&lt;br /&gt;
&lt;br /&gt;
'''Started with TT:''' Started with TTO a very long time ago. Upgraded through TTD to OTTD a few years ago.&lt;br /&gt;
&lt;br /&gt;
'''Likes:''' Chaos and eyecandy&lt;br /&gt;
&lt;br /&gt;
'''Dislikes:''' When the chaos becomes disfunctional, terraforming&lt;br /&gt;
&lt;br /&gt;
'''Specialist on:''' Cramming things into tight spaces&lt;br /&gt;
&lt;br /&gt;
'''Weaknesses:''' Fixing large constructions&lt;br /&gt;
&lt;br /&gt;
--------&lt;br /&gt;
My stuff:&lt;br /&gt;
# [[User:Combuster/Speedswitcher]] (managing multiple speed trains on the network)&lt;br /&gt;
# [[User:Combuster/Mission_AOT]] (Scenario Proposal)&lt;/div&gt;</summary>
		<author><name>Combuster</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=User:Combuster/Mission_AOT&amp;diff=9320</id>
		<title>User:Combuster/Mission AOT</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=User:Combuster/Mission_AOT&amp;diff=9320"/>
				<updated>2009-01-01T19:56:05Z</updated>
		
		<summary type="html">&lt;p&gt;Combuster: created scenario page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Scenario: Age of Tourism&lt;br /&gt;
&lt;br /&gt;
[http://dimensionalrift.homelinux.net/combuster/aot.scn Linky]&lt;/div&gt;</summary>
		<author><name>Combuster</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=User:Combuster/Mission_AOT&amp;diff=9319</id>
		<title>User:Combuster/Mission AOT</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=User:Combuster/Mission_AOT&amp;diff=9319"/>
				<updated>2009-01-01T19:51:19Z</updated>
		
		<summary type="html">&lt;p&gt;Combuster: created scenario page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Scenario: Age of Tourism&lt;/div&gt;</summary>
		<author><name>Combuster</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=PublicServer:Archive_-_Games_111_-_120&amp;diff=9236</id>
		<title>PublicServer:Archive - Games 111 - 120</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=PublicServer:Archive_-_Games_111_-_120&amp;diff=9236"/>
				<updated>2008-12-18T09:11:54Z</updated>
		
		<summary type="html">&lt;p&gt;Combuster: Added myself&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;{{PublicServerArchiveMenu}}&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 120|07.12.08-12.12.08|  {{user|tneo}},  {{user|Mark}}, {{user|ODM}}, {{user|Bennythen00b}}, {{user|thomashauk}},  {{user|elske}},  {{user|starlite}},  {{user|planetmaker}},  {{user|Giles}} (add yourself) | [[Gametype:Cargo_Concept| Cargo Concept]] | 3 |256x512 Temperate |r14660 [[GRF|#openttdcoop-GRF-Pack 7.2]]| The plan chosen was planned by our first female cooper, on this small map and was based on an LL_RR Mainline, which soon couldn't handle all the traffic and was converted to maglev and upgraded to LLLL_RRRR, running 600 trains smoothly. |120|Image:PSG120.png|Wood pickup and drop station screen shot}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 119|23.11.08-07.12.08|  {{user|tneo}},  {{user|Mark}},  {{user|Thijs}}, {{user|Misza}}, {{user|Chris booth}}, (add yourself) | [[Gametype:Cargo_Concept| Cargo Concept]] | 5 |1024x512 Sub-Arctic |r14607 [[GRF|#openttdcoop-GRF-Pack 7.2]]| A plan with several one-way circles was choosen. All back bone hubs were [[Junctionary_-_3-Way_BBH|three-way]], splitting traffic in two directions. The game ended with over a 1000 trains and a staggering 500+ road vehicles without jams. |119|Image:PSG119.png|The town drop}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 118|10.11.08-23.11.08| {{user|Addi}}, {{user|Chris booth}},{{user|thomashauk}}, {{user|Combuster}}, (add yourself) | [[Gametype:ICE_SBahn|ICE + Sbahn]] | 7 |1024x512 Temperate |r14573 [[GRF|#openttdcoop-GRF-Pack 7.2]]| The map used in this plan was a custom scenario based around rebuilding the metro network for a large city which was destroyed during the Second World War. In this game we used a lot of selfregulating S-Bahns. |118|Image:PSG118.PNG|Showing Tarningwell Ridge's brand new selfregulating S-Bahn, which it got after the old metro was destroyed during WWII}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 117|21.10.08-10.11.08| {{user|Kommer}},  {{user|andyp}}, {{user|SmatZ}}, {{user|Progman}}, {{user|Kirov}}, {{user|tneo}}, {{user|Chris booth}}, (add yourself) | [[Gametype:Cargo_Concept| Cargo Concept]] | 7 |512x512 Temperate |r14565 [[GRF|#openttdcoop-GRF-Pack 7.2]]| THis game started with a revolutionary plan by Dih. Later on in the game there was too much cargo to transport and it was too hard to add 2 or 3 lanes to all loops so we finished the game when we had 1000 trains&lt;br /&gt;
&lt;br /&gt;
Note: This patch was capured by the [http://www.openttdcoop.org/blog/2008/11/04/timelapse-patch-on-a-psg/ timelapse patch]. |117|Image:PSG117.png|A BBH }}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 116|10.10.08-21.10.08| {{user|Rob}},  {{user|andyp}}, {{user|tneo}}, {{user|Chris booth}}, (add yourself) | [[Gametype:Cargo_Concept| Cargo Concept]] | 7 |1024x256 Temperate |r14469 [[GRF|#openttdcoop-GRF-Pack 7.2]]| A game with a lot of water and a lot of separate islands using Pikka's Basic Industries (PBI). This game was plagued by the low production level of the industries, and the fact that the mines and wells kept closing. (This is a &amp;quot;feature&amp;quot; of PBI where mines and wells have a fixed amount of materials to produce, then &amp;quot;dry up&amp;quot;.) The network that never really got busy, even at the end.  This would have worked better with a shorter TL to generate more traffic, as well as smooth out the economy. |116|Image:PSG116.png|The big sawmill pickup, which unfortunately wasn't very busy }}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 115|19.09.08-10.10.08|{{user|Chris booth}}, {{user|Avdg}}, {{user|Addi}},  {{user|Kirov}}, {{user|Levi}}, (add yourself) | [[Gametype:Cargo_Concept| Cargo Concept]] | 2 | 512x512 Temperate |r14412+ [[GRF|#openttdcoop-GRF-Pack 7.2]]| This was a TL2 game that was played for 20 days. In the end it ended up with more that 1500 trains and a 6 line CML, it has 4BBH's and intermediate SLHs at regual pacing. The game ended at about 85% completions, as we had a few minor jams left and not all industies were connected. |115|Image:PSG115.png|3 Way BBH 4 lanes west to north lanes lanes join from east }}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 114|14.09.08-19.09.08|{{user|Chris booth}}, {{user|planetmaker}}, {{user|Rob}}, {{user|Kirov}}, {{user|andyp}}, {{user|tneo}}, (add yourself) | [[Gametype:Cargo_Concept| Cargo Concept]] | 7 | 256 x 256 Temperate |r14316+ [[GRF|#openttdcoop-GRF-Pack 7.2]]| This game was over planed for. The planing stage took to long, and a plan the would have been suited for a map of 1024^2 rather than this small map emerged to win. the plan had a 5 way central hub, this was the only BBH. With train that had a max speed of 50MPH / 80Km/h and only 100 train the network didnt have any traffic problems. |114|Image:PSG114.png| 5 way BBH 01}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 113|08.09.08-14.09.08|{{user|Chris booth}}, {{user|planetmaker}}, {{user|kais58}}, {{user|Rob}}, (add yourself) | [[Gametype:Cargo_Concept| Cargo Concept]] | 5 / 7 | 256 x 2048 Temperate |r14268+ [[GRF|#openttdcoop-GRF-Pack 7.2]]| This map featured much water and a plan which had a long ML where short ML branched to the secondary industries in regular intervals. The result was finally a quite efficient network with many bridges which supported more than 900 trains. |113|Image:PSG113.png| bottleneck BBH 02}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 112|?.08.08-08.09.08|{{user|Chris booth}}, {{user|kais58}}, {{user|Rob}}, {{user|Thraxian}}, {{user|Kirov}}, {{user|andyp}}, (add yourself) |Cargo (inner-city pax)| 5 / 7 | 512 x 512 Subtropical |r14215+ [[GRF|#openttdcoop-GRF-Pack 7.2]]| This plan had a large cargo network delivering everything to a single large town drop. The goal of the plan was to grow the city to a population of 500,000. The coastal location of the city required heavy terraforming to achieve the goal. |112|Image:psg112.png| BBH 05 was one the most congested part of the network until it was rebuilt}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 111|27.08.08-?.08.08|{{user|Rob}}, {{user|Osai}}, (add yourself) |Road Vehicles Only | 1 :) | ?x? Arctic (alpine) |r?+ [[GRF|#openttdcoop-GRF-Pack 7.2]]| This was a road vehicle-only game. We had over 1,300 road vehicles by the time the game ended. Several different station designs were used to see which type provided the best performance. |111|Image:PSG111.png| ...}}&lt;/div&gt;</summary>
		<author><name>Combuster</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=PublicServer:Archive_-_Games_101_-_110&amp;diff=8498</id>
		<title>PublicServer:Archive - Games 101 - 110</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=PublicServer:Archive_-_Games_101_-_110&amp;diff=8498"/>
				<updated>2008-08-22T22:38:45Z</updated>
		
		<summary type="html">&lt;p&gt;Combuster: Added myself&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;{{PublicServerArchiveMenu}}&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 109|18.08.08 - 22.08.08|{{user|Brainstorm}},  {{user|Osai}}, {{user|s_m_w}},  {{User|planetmaker}},  {{User|fmauNeko}},  {{User|thomashauk}}, {{User|Mark}},  {{user|Combuster}}, (add yourself) |Pax | TGV 10, Metro 3-5 | 1024*256 Temperate|r14103+ [[GRF|#openttdcoop-GRF-Pack 7.2]] w. The 2cc Set|This scenario (made by  {{User|Mark}}) was a pax-only game with a network plan by DJNekkid and took a lot longer than it was expected to take. The network consisted out of one big line for TGV in the middle of the map and multiple, seperate feeder systems for the main stations. |109|Image:PSG109.png| Rutfingford was not the biggest town, but one of the prettiest}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 108|8.08.08 - 17.08.08|{{user|Brainstorm}}, {{user|Chris Booth}}, {{user|andyp}}, {{user|Osai}}, {{user|s_m_w}},  {{User|planetmaker}},  {{User|Willie}}, {{User|Fuco}}, {{User|Mark}}, {{User|fmauNeko}}, {{User|Farden}}, {{User|thomashauk}},  {{user|Combuster}}, (add yourself) |Cargo + Pax | 5 | 1024*512 Temperate|r14069+ [[GRF|#openttdcoop-GRF-Pack 7.2]] w. The 2cc Set|It was decided to use the gametype &amp;quot;Back to Basics&amp;quot; in this game together with the 2cc-set, which resulted in a pretty messy, but working network.|108|Image:PSG108Final.png| The area around Ninningstone shows a lot of different vehicles of the 2cc-set in action}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 106|23.07.08 - 08.08.08|{{user|tneo}}, {{user|avdg}}, {{user|SmatZ}}, {{user|sepp}}, {{user|Brainstorm}}, {{user|Chris Booth}}, {{user|Farden}}, {{user|kais58}}, {{user|strstrep}}, {{user|andyp}}, {{user|thgergo}}, {{user|Osai}}, {{User|Mark}} (add yourself) |Cargo | 6 &amp;amp; 9 for Goods/ Steel| 2048*256 Temperate|r14005+ [[Guides:Glossary:GRF|#openttdcoop-GRF-Pack 7.1]]|An extensive plan made by tneo was chosen in this game. The network has a seperate line for goods and steel running North to South. Along the ML 6 Back Bone Hubs were created, which were extended heavily in the end. With 1324 trains the game ended running smooth. Those Back Bone Hubs are certainly worth a look while they are dazzling at times.|106|Image:PSG106.png| An exit from one of the six Back Bone Hubs.}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 105|18.07.08 - 23.07.08|{{user|fmauNeko}}, {{user|CommieSi}}, {{user|einKarl}}, {{user|tneo}}, {{user|Thraxian}}, {{user|Osai}}, {{User|Mark}} (add yourself) |Cargo + Pax |Variable| 512*512 Temperate|r13776+ [[Guides:Glossary:GRF|#openttdcoop-GRF-Pack 7.1]]|This game featured a custom map with big rivers dividing the map in 8 islands. People could choose as island they wanted to manage, which resulted in small, local networks on the islands connected with an interregional network. |105|Image:PSG105.png| Shwoing a nicely optimized Back Bone Hub by {{user|Osai}} and {{user|Thraxian}} .}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 104|14.07.08 - 18.07.08|{{user|fmauNeko}}, {{User|planetmaker}}, {{User|sbn}}, {{user|CommieSi}}, {{user|einKarl}}, {{user|thomashuak}}, {{User|Mark}} (add yourself) |Cargo |TL7 for Drop; TL6 for Town ML| 512*2048 Tropical|r13697+ [[Guides:Glossary:GRF|#openttdcoop-GRF-Pack 7.1]]|Marks winning plan was based around growing desert towns.  To achieve this 2 concepts were used; Firstly the side line mergers used on the Drop ML, secondly the timer circuits used on the town ML to balance line load and delivery.  This unorthodox plan cause a little confusion to begin with but as the game progressed the network ultimately took shape and performed rather well.  Over 1000 trains eventually serving the main station acting as both drop and pickup.|104|Image:OTTDC, Inc, 1st Apr 2168.png| Image showing the Main Station complete with eyecandy, you can see the self regulating system in the bottom right}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 103|06.06.08 - 14.07.08|{{User|Ben}}, {{User|planetmaker}}, {{User|fmauNeko}}, {{User|Logix}}, {{User|Levi}}, {{User|andyp}}, {{user|CommieSi}}, {{User|Mark}} (add yourself) |Cargo |TL5| 512*1024 Temperate|r13677+ [[Guides:Glossary:GRF|#openttdcoop-GRF-Pack 7.0]]| Planetmaker had the winning plan for a game which involved the use of many different industies, as a result over 20 Major Stations had to be built with 8 BBH's. This took alot of time, and with the interuption of the wottdgd mid game the game was almost finished for a long time and only a few changes had to be made on the last day. Overall there were 750 trains, with no strain on the network, which is a good sign that the hubs network was produced to a high standard or not enough trains...  How ever that point aside, Ottd Coopers managed to build a good solid network even through the confusion of having different (more Realistic) industries. |103|Image:COOP%27ies_Transport%2C_3rd_Dec_2236.png| Image Showing BBH 04, which was a brilliant piece of work, giving a good impression of the Fast flowing network, which stopped all jams.}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 102|28.06.08 - 05.07.08|{{User|Mark}}, {{User|planetmaker}}, {{User|andyp}}, {{User|Levi}}, {{User|Ammler}}, {{User|Addi}}, {{User|Logix}}, {{user|CommieSi}}, {{user|einKarl}}, {{User|Mark}}, (add yourself) |Cargo |TL3| 512*512 Temperate|r13607+ [[Guides:Glossary:GRF|#openttdcoop-GRF-Pack 7.0]]| Mark created the winning plan for a cargo game using erail and TL3. We had all the secondary stations in the corners, connected to the ML with 4 BBHs, and 4 SLHs for the primary industries. The network developed very well, except for one SLH, which was turned to chaos by people adding lots of bits to the original construction done by Mark.  |102|Image:PSG102.png|Showing the steel mill station with some nice eyecandy, and a lot of trains loading; due to TL3, there were always a lot of trains on the move}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 101|13.06.08 - 28.06.08|{{User|Mark}}, {{User|Powell}}, {{User|planetmaker}}, {{User|andyp}}, {{User|Levi}}, {{User|Logix}}, {{User|XeryusTC}}, {{user|einKarl}}, (add yourself) |Multipoint to Multipoint Passenger |TL4| 512*512 Temperate|r13607+ [[Guides:Glossary:GRF|#openttdcoop-GRF-Pack 7.0]]| The plan chosen involved the goal to connect all 104 (!) towns, this seemed like an impossible thing to achieve at first but we managed to connect all of them toward the end of the game. Lots of big cities, nice stations and clean building everywhere. Overall a very well developed game.  |101|Image:PSG101.png|Showing a station nicely imbedded in cities, giving a pretty good impression of what this game looked like.}}&lt;/div&gt;</summary>
		<author><name>Combuster</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=File:Psg107.png&amp;diff=8424</id>
		<title>File:Psg107.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=File:Psg107.png&amp;diff=8424"/>
				<updated>2008-08-14T15:22:38Z</updated>
		
		<summary type="html">&lt;p&gt;Combuster: SLH01 - the first of the 5 hubs built in this game.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;SLH01 - the first of the 5 hubs built in this game.&lt;/div&gt;</summary>
		<author><name>Combuster</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=PublicServer:Archive_-_Vote_-_HoF&amp;diff=8369</id>
		<title>PublicServer:Archive - Vote - HoF</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=PublicServer:Archive_-_Vote_-_HoF&amp;diff=8369"/>
				<updated>2008-08-11T11:51:40Z</updated>
		
		<summary type="html">&lt;p&gt;Combuster: Put forward #96 for featured game&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This Page is used to start new votes or do votes.&lt;br /&gt;
&lt;br /&gt;
Please read the [[PublicServer:Archive_-_Vote_-_Instructions | voting instructions]] before posting.&lt;br /&gt;
&lt;br /&gt;
= Votes =&lt;br /&gt;
&lt;br /&gt;
== Vote: PublicServer Game 96 ==&lt;br /&gt;
'''Reason:''' Records on multiple areas: Largest single S-bahn network, Largest town sizes, Largest ICE stations. &lt;br /&gt;
=== Pros: ===&lt;br /&gt;
# Sheer beauty of the constructed networks - [[User:Combuster|Combuster]] 11:51, 11 August 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
=== Cons: ===&lt;br /&gt;
# &amp;lt;your message&amp;gt; &amp;lt;user signature&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Vote: Public Server Game 38 ==&lt;br /&gt;
'''Reason:''' Large Game with lot's of trains large city's and an good network without a plan &lt;br /&gt;
=== Pros: ===&lt;br /&gt;
# A good Game, The effecinty of the netwrk was good even without a plan&amp;gt; &amp;lt;Gamer&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Cons: ===&lt;br /&gt;
# &amp;lt;your message&amp;gt; &amp;lt;user signature&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Vote: Public Server Game 51 ==&lt;br /&gt;
'''Reason:''' 1610 trains and no jams. &lt;br /&gt;
=== Pros: ===&lt;br /&gt;
# A great game&amp;gt; &amp;lt;raWt&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Cons: ===&lt;br /&gt;
# &amp;lt;your message&amp;gt; &amp;lt;user signature&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Vote: Public Server Game 6.2 ==&lt;br /&gt;
'''Reason:''' Two-tile-trains are just fun! &lt;br /&gt;
=== Pros: ===&lt;br /&gt;
# a lot of interesting SL to 4-lane ML hubs  &amp;lt;Doke&amp;gt;&lt;br /&gt;
# High traffic stations &amp;lt;Doke&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Cons: ===&lt;br /&gt;
# Not all industries are connected  &amp;lt;Doke&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Note: ===&lt;br /&gt;
“Load trains gradually” must be turned off to avoid jams at station entrances. Otherwise you get a 1200-trains-jam.&lt;br /&gt;
&lt;br /&gt;
The game doesn’t run with the newest nightlies, but with 0.5.3 it works fine.&lt;/div&gt;</summary>
		<author><name>Combuster</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=PublicServer:Archive_-_Games_91_-_100&amp;diff=8004</id>
		<title>PublicServer:Archive - Games 91 - 100</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=PublicServer:Archive_-_Games_91_-_100&amp;diff=8004"/>
				<updated>2008-06-15T18:35:49Z</updated>
		
		<summary type="html">&lt;p&gt;Combuster: Added myself&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;{{PublicServerArchiveMenu}}&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 100|10.06.08 - 13.06.08|{{User|Mark}}, {{User|Chris booth}},  {{User|andyp}}, {{User|mixrin}}, {{User|Combuster}} (add yourself) |[[Gametype:Cargo_Concept|Cargo]] |TL3| 256*256 Temperate|'''0.4.5''' + [[Guides:Glossary:GRF|#openttdcoop-GRF-Pack 7.0]]| For the Public game #100 we decided to relive some old time, therefore we used the 3-year-old 0.4.5 version and various other &amp;quot;old-skool&amp;quot;-elements. In the beginning many people were not too happy with these settings but the game ended up as a nice, relatively clean, chaotic game. On to #200! |100|Image:PSG100.png|Add Description}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 99|03.06.08 - 10.06.08| {{User|planetmaker}}, {{User|Combuster}}, {{User|satyap}}, {{User|SmatZ}}, {{User|DASPRiD}}, {{User|DJNekkid}}, {{User|tneo}}, {{User|hzzzln}}, (add yourself) |[[Gametype:Cargo_Concept|Cargo]] |TL7| 512*512 Temperate|r13374 + [[Guides:Glossary:GRF|#openttdcoop-GRF-Pack 7.0]]| This game revolved around one epically huge station in the center of the map, serving all cargo. From there, four RRR rings would go around the map serving the primary industries. A separate network connected a steel mill and oil refinery which were fed from the main station, as wel as a dedicated MagLev goods line. Building styles were varied a lot, in the sense that you could find both SML and classic hubs, RoRo and terminus stations, feeders and direct connections for oil rigs. After careful optimisation, the game boasted a network running over a thousand trains smoothly. |99|Image:PSG99.png|Screenshot of a part of the main central drop, with some great eye-cany by  {{User|Combuster}}. Certainly worth a look in game.}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 98|31.05.08 - 03.06.08| {{User|Mark}}, {{User|satyap}}, {{User|Addi}}, {{User|andyp}}, (add yourself) |[[Gametype:Cargo_Concept|Cargo]] |TL7 for Primaries, TL9 for Secondaries| 256*2048 Temperate|r13346 + [[Guides:Glossary:GRF|#openttdcoop-GRF-Pack 7.0]]| This game developped into a nice, well-flowing SML-based network. We had primary trains, running on two seperated SML-Networks with a drop at each end of the map and secondary steel and goods trains making complete loops between the two major stations.|98|Image:PSG98.png|Showing one of many feeders stations, that were used to feed cargo to main drop stations.}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 97|26.05.08 - 31.05.08| {{User|BenTotterdell}}, {{User|Mark}}, {{User|andyp}}, {{User|Combuster}}, {{User|tneo}}, {{User|satyap}} (add yourself) |[[Gametype:Cargo_Concept|Cargo]] |TL5| 512*512 Temperate|r13269 + [[Guides:Glossary:GRF|#openttdcoop-GRF-Pack 7.0]]| In this game we had a very interesting ML Layout, we had a RRRR Diagonal ML Loop running across the map from the SW to the NE, this was a very interesting and Complex network planned by combuster, there was a low Terra rule although sometimes it was over looked, it did however make the mainlines look messy and there were many 'Ghetto' Style hubs, which didn't help matters and which eventually became a big problem with too many trains to handle, however there were fewer new players this game, and towards the end of the game the hubs became clearer and priorities were used more often and the network then moved better and the game became a success. |97|Image:PSG97.png|One of the BBH's showing a neat optical bridge stacking effect.}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 96|23.05.08 - 26.05.08| {{User|Mark}}, {{User|Combuster}}, {{User|planetmaker}}, {{User|Rob}}, {{User|planetmaker}}, {{User|Satyap}}, {{User|Walle}},{{User|BenTotterdell}},(add yourself) |[[Gametype:ICE_SBahn|S-Bahn + ICE]] |TL3 S-Bahn Trains, TL9 ICE-Trains| 1024*256 Arctic|r13210 + [[Guides:Glossary:GRF|#openttdcoop-GRF-Pack 7.0]]| In this game we started off with a plain map which had only 3 cities on it. After the S-Bahns were built town growth was enabled and the cities started growing rapidly. We ended up with a total population of more than 2 million and moving many millions of passengers each year. |96|Image:PSG96.png|The shopping mall at Shanghai, situated between the two main traffic lines through the city.}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 95|17.05.08 - 23.05.08| {{User|BenTotterdell}}, {{User|Rob}}, {{User|tneo}}, {{User|pm}}, {{User|Mark}}, {{User|Satyap}}, {{User|Tim}}, {{User|Narc}}, {{User|Combuster}}, (Add yourself)|[[Gametype:Cargo_Concept|Cargo]] |TL5 for primaries, TL9 for Goods/Food| 1024*256 Arctic|r13032 + [[Guides:Glossary:GRF|#openttdcoop-GRF-Pack 7.0]]|In this game we had all trains going down a LLLL10RRRR ML. Included in the game were two refit area's, one at each end of the map. The goods/food trains refit from one to the other with every trip, and ran on a timetable. As a consequence we could reduce the amount of trains on the mainline, but maintain a high and smooth cargo delivery rate. During the start of the game there was confusion regarding station design. All stations were meant to be terminus, but that was not clearly signed, creating lot of confusion when several stations needed to rebuilt to conform to the plan. The problems were eventually solved, and the network ended running very smooth. |95|Image:PSG95.png|Showing a BBH that caused a lot of problems. In the upper right you can see one of the refit areas where empty food trains were refitted to pick up goods.}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 94|11.05.08 - 17.05.08| {{User|Satyap}}, {{User|mixrin}}, {{User|Combuster}}, {{User|ninjamask}}, {{User|Rob}} (Add yourself)|[[Gametype:Cargo_Concept|Cargo]] |TL20 for ML trains, various for feeders| 1024*1024 Temperate|r13032 + [[Guides:Glossary:GRF|#openttdcoop-GRF-Pack 7.0]]|In this game we had small feeders feeding the huge 20-Tile Mainline Trains. A misunderstanding in the beginning of the game, along with the unspecified engine to be used for the ML trains, lead to the ML being designed for a curve length of 4, and unable to handle the fastest engines. ''(The fastest engine would have taken about 8 engines to handle TL20, anyway, if not more.)'' The challenge of designing the stations for TL 20 was very difficult. Surges in traffic could easily overlaod the waiting space and block the ML. |94|Image:PSG942.png|Showing one of the feeders.}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 93|30.04.08 - 11.05.08| {{User|Mark}}, {{User|mixrin}}, {{User|Addi}}, {{User|satyap}}, {{User|Rob}}, {{User|tneo}}, {{User|ninjamask}}, (Add yourself)|[[Gametype:Chaos Theory|Chaos]] + [[Gametype:Cargo_Concept|Cargo]] + Pax |Various ''(TL8 for inter-island transfer)'' | 256*2048 Temperate|r13016 + [[Guides:Glossary:GRF|#openttdcoop-GRF-Pack 7.0]]|A game making use of a new concept in which players got their own piece of map to manage locally. Later on the areas were connected with a Mainline network. |93|Image:PSG93.png|Venice of the South-West: well-serviced town with a station squeezed into available space}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 92|27.04.08 - 30.04.08| {{User|Addi}}, {{User|Ammler}}, {{User|XeryusTC}}, {{User|Combuster}}, {{User|Skasi}}, {{User|boes}}, {{User|ninjamask}}, {{User|Ehtirno}}, {{User|Altaree}},  {{User|Rob}} (Add yourself)|[[Gametype:Cargo_Concept|Cargo]] |3 | 256*1024 Arctic (alpine)|r12906 + [[Guides:Glossary:GRF|#openttdcoop-GRF-Pack 7.0]]|The next three tiles train with a big LLL RRR ring around the whole map and a LL RR line in the middle. There were never bottlenecks anywhere on the whole network since the beginning. Therefore would the network handle more trains, but the maximum of 1000 trains has been reached.|92|Image:PSG92.png|One of the two BBHs in the game}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 91|23.04.08 - 27.04.08| {{User|pm}}, {{User|Ammler}}, {{User|Mark}},  {{User|SmatZ}}, {{User|Combuster}}, {{User|XeryusTC}}, {{User|Rob}}, {{User|Altaree}}  (Add yourself)|[[Gametype:Cargo_Concept|Cargo]] |3 | 512*512 sub-tropic|r12805 + [[Guides:Glossary:GRF|#openttdcoop-GRF-Pack 7.0]]|It was a massive game with a number of new players and in the end over 950 trains. The backbone consisted of two ML rings, one for empty, one for full trains. It proved fluent up to about 750 trains, after that jams started to show. - [http://www.openttdcoop.org/blog/2008/04/27/review-psg-91/ Review at blog] |91|Image:PSG91.png|Combined factory and refinery station, serving over 750 trains, 550 of them delivering stuff.}}&lt;/div&gt;</summary>
		<author><name>Combuster</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=PublicServer:Archive_-_Games_91_-_100&amp;diff=7979</id>
		<title>PublicServer:Archive - Games 91 - 100</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=PublicServer:Archive_-_Games_91_-_100&amp;diff=7979"/>
				<updated>2008-06-10T16:25:22Z</updated>
		
		<summary type="html">&lt;p&gt;Combuster: Added entry for PSG#99&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;{{PublicServerArchiveMenu}}&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 99|03.06.08 - 10.06.08| {{User|planetmaker}}, {{User|Combuster}}, {{User|satyap}}, {{User|SmatZ}}, {{User|DASPRiD}}, {{User|DJNekkid}}, (add yourself) |[[Gametype:Cargo_Concept|Cargo]] |TL7| 512*512 Temperate|r13374 + [[Guides:Glossary:GRF|#openttdcoop-GRF-Pack 7.0]]| This game revolved around one epically huge station in the center of the map, serving all cargo. From there, four RRR rings would go around the map serving the primary industries. A separate network connected a steel mill and oil refinery which were fed from the main station, as wel as a dedicated MagLev goods line. Building styles were varied a lot, in the sense that you could find both SML and classic hubs, RoRo and terminus stations, feeders and direct connections for oil rigs. After careful optimisation, the game boasted a network running over a thousand trains smoothly. |99|Image:PSG99.png|Add description}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 98|31.05.08 - 03.06.08| {{User|Mark}}, {{User|satyap}}, {{User|Addi}}, {{User|andyp}}, (add yourself) |[[Gametype:Cargo_Concept|Cargo]] |TL7 for Primaries, TL9 for Secondaries| 256*2048 Temperate|r13346 + [[Guides:Glossary:GRF|#openttdcoop-GRF-Pack 7.0]]| This game developped into a nice, well-flowing SML-based network. We had primary trains, running on two seperated SML-Networks with a drop at each end of the map and secondary steel and goods trains making complete loops between the two major stations.|98|Image:PSG98.png|Add description}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 97|26.05.08 - 31.05.08| {{User|BenTotterdell}}, {{User|Mark}}, {{User|andyp}}, {{User|Combuster}}, {{User|tneo}}, {{User|satyap}} (add yourself) |[[Gametype:Cargo_Concept|Cargo]] |TL5| 512*512 Temperate|r13269 + [[Guides:Glossary:GRF|#openttdcoop-GRF-Pack 7.0]]| In this game we had a very interesting ML Layout, we had a RRRR Diagonal ML Loop running across the map from the SW to the NE, this was a very interesting and Complex network planned by combuster, there was a low Terra rule although sometimes it was over looked, it did however make the mainlines look messy and there were many 'Ghetto' Style hubs, which didn't help matters and which eventually became a big problem with too many trains to handle, however there were fewer new players this game, and towards the end of the game the hubs became clearer and priorities were used more often and the network then moved better and the game became a success. |97|Image:PSG97.png|One of the BBH's showing a neat optical bridge stacking effect.}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 96|23.05.08 - 26.05.08| {{User|Mark}}, {{User|Combuster}}, {{User|planetmaker}}, {{User|Rob}}, {{User|planetmaker}}, {{User|Satyap}}, {{User|Walle}},{{User|BenTotterdell}},(add yourself) |[[Gametype:ICE_SBahn|S-Bahn + ICE]] |TL3 S-Bahn Trains, TL9 ICE-Trains| 1024*256 Arctic|r13210 + [[Guides:Glossary:GRF|#openttdcoop-GRF-Pack 7.0]]| In this game we started off with a plain map which had only 3 cities on it. After the S-Bahns were built town growth was enabled and the cities started growing rapidly. We ended up with a total population of more than 2 million and moving many millions of passengers each year. |96|Image:PSG96.png|The shopping mall at Shanghai, situated between the two main traffic lines through the city.}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 95|17.05.08 - 23.05.08| {{User|BenTotterdell}}, {{User|Rob}}, {{User|tneo}}, {{User|pm}}, {{User|Mark}}, {{User|Satyap}}, {{User|Tim}}, {{User|Narc}}, {{User|Combuster}}, (Add yourself)|[[Gametype:Cargo_Concept|Cargo]] |TL5 for primaries, TL9 for Goods/Food| 1024*256 Arctic|r13032 + [[Guides:Glossary:GRF|#openttdcoop-GRF-Pack 7.0]]|In this game we had all trains going down a LLLL10RRRR ML. Included in the game were two refit area's, one at each end of the map. The goods/food trains refit from one to the other with every trip, and ran on a timetable. As a consequence we could reduce the amount of trains on the mainline, but maintain a high and smooth cargo delivery rate. During the start of the game there was confusion regarding station design. All stations were meant to be terminus, but that was not clearly signed, creating lot of confusion when several stations needed to rebuilt to conform to the plan. The problems were eventually solved, and the network ended running very smooth. |95|Image:PSG95.png|Showing a BBH that caused a lot of problems. In the upper right you can see one of the refit areas where empty food trains were refitted to pick up goods.}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 94|11.05.08 - 17.05.08| {{User|Satyap}}, {{User|mixrin}}, {{User|Combuster}}, {{User|ninjamask}}, {{User|Rob}} (Add yourself)|[[Gametype:Cargo_Concept|Cargo]] |TL20 for ML trains, various for feeders| 1024*1024 Temperate|r13032 + [[Guides:Glossary:GRF|#openttdcoop-GRF-Pack 7.0]]|In this game we had small feeders feeding the huge 20-Tile Mainline Trains. A misunderstanding in the beginning of the game, along with the unspecified engine to be used for the ML trains, lead to the ML being designed for a curve length of 4, and unable to handle the fastest engines. ''(The fastest engine would have taken about 8 engines to handle TL20, anyway, if not more.)'' The challenge of designing the stations for TL 20 was very difficult. Surges in traffic could easily overlaod the waiting space and block the ML. |94|Image:PSG942.png|Showing one of the feeders.}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 93|30.04.08 - 11.05.08| {{User|Mark}}, {{User|mixrin}}, {{User|Addi}}, {{User|satyap}}, {{User|Rob}}, {{User|tneo}}, {{User|ninjamask}}, (Add yourself)|[[Gametype:Chaos Theory|Chaos]] + [[Gametype:Cargo_Concept|Cargo]] + Pax |Various ''(TL8 for inter-island transfer)'' | 256*2048 Temperate|r13016 + [[Guides:Glossary:GRF|#openttdcoop-GRF-Pack 7.0]]|A game making use of a new concept in which players got their own piece of map to manage locally. Later on the areas were connected with a Mainline network. |93|Image:PSG93.png|Venice of the South-West: well-serviced town with a station squeezed into available space}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 92|27.04.08 - 30.04.08| {{User|Addi}}, {{User|Ammler}}, {{User|XeryusTC}}, {{User|Combuster}}, {{User|Skasi}}, {{User|boes}}, {{User|ninjamask}}, {{User|Ehtirno}}, {{User|Altaree}},  {{User|Rob}} (Add yourself)|[[Gametype:Cargo_Concept|Cargo]] |3 | 256*1024 Arctic (alpine)|r12906 + [[Guides:Glossary:GRF|#openttdcoop-GRF-Pack 7.0]]|The next three tiles train with a big LLL RRR ring around the whole map and a LL RR line in the middle. There were never bottlenecks anywhere on the whole network since the beginning. Therefore would the network handle more trains, but the maximum of 1000 trains has been reached.|92|Image:PSG92.png|One of the two BBHs in the game}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 91|23.04.08 - 27.04.08| {{User|pm}}, {{User|Ammler}}, {{User|Mark}},  {{User|SmatZ}}, {{User|Combuster}}, {{User|XeryusTC}}, {{User|Rob}}, {{User|Altaree}}  (Add yourself)|[[Gametype:Cargo_Concept|Cargo]] |3 | 512*512 sub-tropic|r12805 + [[Guides:Glossary:GRF|#openttdcoop-GRF-Pack 7.0]]|It was a massive game with a number of new players and in the end over 950 trains. The backbone consisted of two ML rings, one for empty, one for full trains. It proved fluent up to about 750 trains, after that jams started to show. - [http://www.openttdcoop.org/blog/2008/04/27/review-psg-91/ Review at blog] |91|Image:PSG91.png|Combined factory and refinery station, serving over 750 trains, 550 of them delivering stuff.}}&lt;/div&gt;</summary>
		<author><name>Combuster</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=PublicServer:Archive_-_Games_91_-_100&amp;diff=7956</id>
		<title>PublicServer:Archive - Games 91 - 100</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=PublicServer:Archive_-_Games_91_-_100&amp;diff=7956"/>
				<updated>2008-05-31T20:43:12Z</updated>
		
		<summary type="html">&lt;p&gt;Combuster: Added myself&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;{{PublicServerArchiveMenu}}&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 97|26.05.08 - 31.05.08| {{User|BenTotterdell}}, {{User|Mark}}, {{User|andyp}}, {{User|Combuster}}, (add yourself) |[[Gametype:Cargo_Concept|Cargo]] |TL5| 512*512 Temperate|r13269 + [[Guides:Glossary:GRF|#openttdcoop-GRF-Pack 7.0]]| In this game we had a very interesting ML Layout, we had a RRRR Diagonal ML Loop running across the map from the SW to the NE, this was a very interesting and Complex network planned by combuster, there was a low Terra rule although sometimes it was over looked, it did however make the mainlines look messy and there were many 'Ghetto' Style hubs, which didn't help matters and which eventually became a big problem with too many trains to handle, however there were fewer new players this game, and towards the end of the game the hubs became clearer and priorities were used more often and the network then moved better and the game became a success. |97|Image:PSG97.png|One of the BBH's showing a neat optical bridge stacking effect.}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 96|23.05.08 - 26.05.08| {{User|Mark}}, {{User|Combuster}}, {{User|Rob}}, {{User|Satyap}}, {{User|Walle}},{{User|BenTotterdell}},(add yourself) |[[Gametype:ICE_SBahn|S-Bahn + ICE]] |TL3 S-Bahn Trains, TL9 ICE-Trains| 1024*256 Arctic|r13210 + [[Guides:Glossary:GRF|#openttdcoop-GRF-Pack 7.0]]| In this game we started off with a plain map which had only 3 cities on it. After the S-Bahns were built town growth was enabled and the cities started growing rapidly. We ended up with a total population of more than 2 million and moving many millions of passengers each year. |96|Image:PSG96.png|The shopping mall at Shanghai, situated between the two main traffic lines through the city.}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 95|17.05.08 - 23.05.08| {{User|BenTotterdell}}, {{User|Rob}}, {{User|tneo}}, {{User|pm}}, {{User|Mark}}, {{User|Satyap}}, {{User|Tim}}, {{User|Narc}}, {{User|Combuster}}, (Add yourself)|[[Gametype:Cargo_Concept|Cargo]] |TL5 for primaries, TL9 for Goods/Food| 1024*256 Arctic|r13032 + [[Guides:Glossary:GRF|#openttdcoop-GRF-Pack 7.0]]|In this game we had all trains going down a LLLL10RRRR ML. Included in the game were two refit area's, one at each end of the map. The goods/food trains refit from one to the other with every trip, and ran on a timetable. As a consequence we could reduce the amount of trains on the mainline, but maintain a high and smooth cargo delivery rate. During the start of the game there was confusion regarding station design. All stations were meant to be terminus, but that was not clearly signed, creating lot of confusion when several stations needed to rebuilt to conform to the plan. The problems were eventually solved, and the network ended running very smooth. |95|Image:PSG95.png|Showing a BBH that caused a lot of problems. In the upper right you can see one of the refit areas where empty food trains were refitted to pick up goods.}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 94|11.05.08 - 17.05.08| {{User|Satyap}}, {{User|mixrin}}, {{User|Combuster}}, {{User|ninjamask}}, {{User|Rob}} (Add yourself)|[[Gametype:Cargo_Concept|Cargo]] |TL20 for ML trains, various for feeders| 1024*1024 Temperate|r13032 + [[Guides:Glossary:GRF|#openttdcoop-GRF-Pack 7.0]]|In this game we had small feeders feeding the huge 20-Tile Mainline Trains. A misunderstanding in the beginning of the game, along with the unspecified engine to be used for the ML trains, lead to the ML being designed for a curve length of 4, and unable to handle the fastest engines. ''(The fastest engine would have taken about 8 engines to handle TL20, anyway, if not more.)'' The challenge of designing the stations for TL 20 was very difficult. Surges in traffic could easily overlaod the waiting space and block the ML. |94|Image:PSG942.png|Showing one of the feeders.}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 93|30.04.08 - 11.05.08| {{User|Mark}}, {{User|mixrin}}, {{User|Addi}}, {{User|satyap}}, {{User|Rob}}, {{User|tneo}}, {{User|ninjamask}}, (Add yourself)|[[Gametype:Chaos Theory|Chaos]] + [[Gametype:Cargo_Concept|Cargo]] + Pax |Various ''(TL8 for inter-island transfer)'' | 256*2048 Temperate|r13016 + [[Guides:Glossary:GRF|#openttdcoop-GRF-Pack 7.0]]|A game making use of a new concept in which players got their own piece of map to manage locally. Later on the areas were connected with a Mainline network. |93|Image:PSG93.png|Venice of the South-West: well-serviced town with a station squeezed into available space}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 92|27.04.08 - 30.04.08| {{User|Addi}}, {{User|Ammler}}, {{User|XeryusTC}}, {{User|Combuster}}, {{User|Skasi}}, {{User|boes}}, {{User|ninjamask}}, {{User|Ehtirno}}, {{User|Altaree}},  {{User|Rob}} (Add yourself)|[[Gametype:Cargo_Concept|Cargo]] |3 | 256*1024 Arctic (alpine)|r12906 + [[Guides:Glossary:GRF|#openttdcoop-GRF-Pack 7.0]]|The next three tiles train with a big LLL RRR ring around the whole map and a LL RR line in the middle. There were never bottlenecks anywhere on the whole network since the beginning. Therefore would the network handle more trains, but the maximum of 1000 trains has been reached.|92|Image:PSG92.png|One of the two BBHs in the game}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 91|23.04.08 - 27.04.08| {{User|pm}}, {{User|Ammler}}, {{User|Mark}},  {{User|SmatZ}}, {{User|Combuster}}, {{User|XeryusTC}}, {{User|Rob}}, {{User|Altaree}}  (Add yourself)|[[Gametype:Cargo_Concept|Cargo]] |3 | 512*512 sub-tropic|r12805 + [[Guides:Glossary:GRF|#openttdcoop-GRF-Pack 7.0]]|It was a massive game with a number of new players and in the end over 950 trains. The backbone consisted of two ML rings, one for empty, one for full trains. It proved fluent up to about 750 trains, after that jams started to show. - [http://www.openttdcoop.org/blog/2008/04/27/review-psg-91/ Review at blog] |91|Image:PSG91.png|Combined factory and refinery station, serving over 750 trains, 550 of them delivering stuff.}}&lt;/div&gt;</summary>
		<author><name>Combuster</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=PublicServer:Archive_-_Games_91_-_100&amp;diff=7932</id>
		<title>PublicServer:Archive - Games 91 - 100</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=PublicServer:Archive_-_Games_91_-_100&amp;diff=7932"/>
				<updated>2008-05-26T19:42:16Z</updated>
		
		<summary type="html">&lt;p&gt;Combuster: I can't edit&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;{{PublicServerArchiveMenu}}&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 96|23.05.08 - 26.05.08| {{User|Mark}}, {{User|Combuster}}, (add yourself) |[[Gametype:ICE_SBahn|S-Bahn + ICE]] |TL3 S-Bahn Trains, TL9 ICE-Trains| 1024*256 Arctic|r13210 + [[Guides:Glossary:GRF|#openttdcoop-GRF-Pack 7.0]]| In this game we started off with a plain map which had only 3 cities on it. After the S-Bahns were built town growth was enabled and the cities started growing rapidly. We ended up with a total population of 2.5 million and moving and moving many millions of passengers each year. |96|Image:PSG96.png|The shopping mall at Shanghai, situated between the two main traffic lines through the city.}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 95|17.05.08 - 23.05.08| {{User|BenTotterdell}}, {{User|Rob}}, {{User|tneo}}, {{User|pm}}, {{User|Mark}}, {{User|Satyap}}, {{User|Tim}}, {{User|Narc}}, {{User|Combuster}}, (Add yourself)|[[Gametype:Cargo_Concept|Cargo]] |TL5 for primaries, TL9 for Goods/Food| 1024*256 Arctic|r13032 + [[Guides:Glossary:GRF|#openttdcoop-GRF-Pack 7.0]]|In this game we had all trains going down a LLLL10RRRR ML. Included in the game were two refit area's, one at each end of the map. The goods/food trains refit from one to the other with every trip, and ran on a timetable. As a consequence we could reduce the amount of trains on the mainline, but maintain a high and smooth cargo delivery rate. During the start of the game there was confusion regarding station design. All stations were meant to be terminus, but that was not clearly signed, creating lot of confusion when several stations needed to rebuilt to conform to the plan. The problems were eventually solved, and the network ended running very smooth. |95|Image:PSG95.png|Showing a BBH that caused a lot of problems. In the upper right you can see one of the refit areas where empty food trains were refitted to pick up goods.}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 94|11.05.08 - 17.05.08| {{User|Satyap}}, {{User|mixrin}}, {{User|Combuster}}, {{User|ninjamask}}, {{User|Rob}} (Add yourself)|[[Gametype:Cargo_Concept|Cargo]] |TL20 for ML trains, various for feeders| 1024*1024 Temperate|r13032 + [[Guides:Glossary:GRF|#openttdcoop-GRF-Pack 7.0]]|In this game we had small feeders feeding the huge 20-Tile Mainline Trains. A misunderstanding in the beginning of the game, along with the unspecified engine to be used for the ML trains, lead to the ML being designed for a curve length of 4, and unable to handle the fastest engines. ''(The fastest engine would have taken about 8 engines to handle TL20, anyway, if not more.)'' The challenge of designing the stations for TL 20 was very difficult. Surges in traffic could easily overlaod the waiting space and block the ML. |94|Image:PSG942.png|Showing one of the feeders.}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 93|30.04.08 - 11.05.08| {{User|Mark}}, {{User|mixrin}}, {{User|Addi}}, {{User|satyap}}, {{User|Rob}}, {{User|tneo}}, {{User|ninjamask}}, (Add yourself)|[[Gametype:Chaos Theory|Chaos]] + [[Gametype:Cargo_Concept|Cargo]] + Pax |Various ''(TL8 for inter-island transfer)'' | 256*2048 Temperate|r13016 + [[Guides:Glossary:GRF|#openttdcoop-GRF-Pack 7.0]]|A game making use of a new concept in which players got their own piece of map to manage locally. Later on the areas were connected with a Mainline network. |93|Image:PSG93.png|Venice of the South-West: well-serviced town with a station squeezed into available space}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 92|27.04.08 - 30.04.08| {{User|Addi}}, {{User|Ammler}}, {{User|XeryusTC}}, {{User|Combuster}}, {{User|Skasi}}, {{User|boes}}, {{User|ninjamask}}, {{User|Ehtirno}}, {{User|Altaree}},  {{User|Rob}} (Add yourself)|[[Gametype:Cargo_Concept|Cargo]] |3 | 256*1024 Arctic (alpine)|r12906 + [[Guides:Glossary:GRF|#openttdcoop-GRF-Pack 7.0]]|The next three tiles train with a big LLL RRR ring around the whole map and a LL RR line in the middle. There were never bottlenecks anywhere on the whole network since the beginning. Therefore would the network handle more trains, but the maximum of 1000 trains has been reached.|92|Image:PSG92.png|One of the two BBHs in the game}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 91|23.04.08 - 27.04.08| {{User|pm}}, {{User|Ammler}}, {{User|Mark}},  {{User|SmatZ}}, {{User|Combuster}}, {{User|XeryusTC}}, {{User|Rob}}, {{User|Altaree}}  (Add yourself)|[[Gametype:Cargo_Concept|Cargo]] |3 | 512*512 sub-tropic|r12805 + [[Guides:Glossary:GRF|#openttdcoop-GRF-Pack 7.0]]|It was a massive game with a number of new players and in the end over 950 trains. The backbone consisted of two ML rings, one for empty, one for full trains. It proved fluent up to about 750 trains, after that jams started to show. - [http://www.openttdcoop.org/blog/2008/04/27/review-psg-91/ Review at blog] |91|Image:PSG91.png|Combined factory and refinery station, serving over 750 trains, 550 of them delivering stuff.}}&lt;/div&gt;</summary>
		<author><name>Combuster</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=PublicServer:Archive_-_Games_91_-_100&amp;diff=7931</id>
		<title>PublicServer:Archive - Games 91 - 100</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=PublicServer:Archive_-_Games_91_-_100&amp;diff=7931"/>
				<updated>2008-05-26T19:41:18Z</updated>
		
		<summary type="html">&lt;p&gt;Combuster: eeks&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;{{PublicServerArchiveMenu}}&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 96|23.05.08 - 26.05.08| {{User|Mark}}, {{User|Combuster}}, (add yourself) |[[Gametype:ICE_SBahn|S-Bahn + ICE]] |TL3 S-Bahn Trains, TL9 ICE-Trains| 1024*256 Arctic|r13210 + [[Guides:Glossary:GRF|#openttdcoop-GRF-Pack 7.0]]| In this game we started off with a plain map which had only 3 cities on it. After the S-Bahns were built town growth was enabled and the cities started growing rapidly. We ended up with a total population of 2.5 million and moving and moving many millions of passengers each year. |96|Image:PSG96.png|The shopping mall at Shanghai, situated between the two main traffic lines through the city.}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 95|17.05.08 - 23.05.08| {{User|BenTotterdell}}, {{User|Rob}}, {{User|tneo}}, {{User|pm}}, {{User|Mark}}, {{User|Satyap}}, {{User|Tim}}, {{User|Narc}}, {{Use|Combuster}}, (Add yourself)|[[Gametype:Cargo_Concept|Cargo]] |TL5 for primaries, TL9 for Goods/Food| 1024*256 Arctic|r13032 + [[Guides:Glossary:GRF|#openttdcoop-GRF-Pack 7.0]]|In this game we had all trains going down a LLLL10RRRR ML. Included in the game were two refit area's, one at each end of the map. The goods/food trains refit from one to the other with every trip, and ran on a timetable. As a consequence we could reduce the amount of trains on the mainline, but maintain a high and smooth cargo delivery rate. During the start of the game there was confusion regarding station design. All stations were meant to be terminus, but that was not clearly signed, creating lot of confusion when several stations needed to rebuilt to conform to the plan. The problems were eventually solved, and the network ended running very smooth. |95|Image:PSG95.png|Showing a BBH that caused a lot of problems. In the upper right you can see one of the refit areas where empty food trains were refitted to pick up goods.}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 94|11.05.08 - 17.05.08| {{User|Satyap}}, {{User|mixrin}}, {{User|Combuster}}, {{User|ninjamask}}, {{User|Rob}} (Add yourself)|[[Gametype:Cargo_Concept|Cargo]] |TL20 for ML trains, various for feeders| 1024*1024 Temperate|r13032 + [[Guides:Glossary:GRF|#openttdcoop-GRF-Pack 7.0]]|In this game we had small feeders feeding the huge 20-Tile Mainline Trains. A misunderstanding in the beginning of the game, along with the unspecified engine to be used for the ML trains, lead to the ML being designed for a curve length of 4, and unable to handle the fastest engines. ''(The fastest engine would have taken about 8 engines to handle TL20, anyway, if not more.)'' The challenge of designing the stations for TL 20 was very difficult. Surges in traffic could easily overlaod the waiting space and block the ML. |94|Image:PSG942.png|Showing one of the feeders.}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 93|30.04.08 - 11.05.08| {{User|Mark}}, {{User|mixrin}}, {{User|Addi}}, {{User|satyap}}, {{User|Rob}}, {{User|tneo}}, {{User|ninjamask}}, (Add yourself)|[[Gametype:Chaos Theory|Chaos]] + [[Gametype:Cargo_Concept|Cargo]] + Pax |Various ''(TL8 for inter-island transfer)'' | 256*2048 Temperate|r13016 + [[Guides:Glossary:GRF|#openttdcoop-GRF-Pack 7.0]]|A game making use of a new concept in which players got their own piece of map to manage locally. Later on the areas were connected with a Mainline network. |93|Image:PSG93.png|Venice of the South-West: well-serviced town with a station squeezed into available space}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 92|27.04.08 - 30.04.08| {{User|Addi}}, {{User|Ammler}}, {{User|XeryusTC}}, {{User|Combuster}}, {{User|Skasi}}, {{User|boes}}, {{User|ninjamask}}, {{User|Ehtirno}}, {{User|Altaree}},  {{User|Rob}} (Add yourself)|[[Gametype:Cargo_Concept|Cargo]] |3 | 256*1024 Arctic (alpine)|r12906 + [[Guides:Glossary:GRF|#openttdcoop-GRF-Pack 7.0]]|The next three tiles train with a big LLL RRR ring around the whole map and a LL RR line in the middle. There were never bottlenecks anywhere on the whole network since the beginning. Therefore would the network handle more trains, but the maximum of 1000 trains has been reached.|92|Image:PSG92.png|One of the two BBHs in the game}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 91|23.04.08 - 27.04.08| {{User|pm}}, {{User|Ammler}}, {{User|Mark}},  {{User|SmatZ}}, {{User|Combuster}}, {{User|XeryusTC}}, {{User|Rob}}, {{User|Altaree}}  (Add yourself)|[[Gametype:Cargo_Concept|Cargo]] |3 | 512*512 sub-tropic|r12805 + [[Guides:Glossary:GRF|#openttdcoop-GRF-Pack 7.0]]|It was a massive game with a number of new players and in the end over 950 trains. The backbone consisted of two ML rings, one for empty, one for full trains. It proved fluent up to about 750 trains, after that jams started to show. - [http://www.openttdcoop.org/blog/2008/04/27/review-psg-91/ Review at blog] |91|Image:PSG91.png|Combined factory and refinery station, serving over 750 trains, 550 of them delivering stuff.}}&lt;/div&gt;</summary>
		<author><name>Combuster</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=PublicServer:Archive_-_Games_91_-_100&amp;diff=7930</id>
		<title>PublicServer:Archive - Games 91 - 100</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=PublicServer:Archive_-_Games_91_-_100&amp;diff=7930"/>
				<updated>2008-05-26T19:40:30Z</updated>
		
		<summary type="html">&lt;p&gt;Combuster: Image for #96, added myself&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;{{PublicServerArchiveMenu}}&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 96|23.05.08 - 26.05.08| {{User|Mark}}, {{User:Combuster}}, (add yourself) |[[Gametype:ICE_SBahn|S-Bahn + ICE]] |TL3 S-Bahn Trains, TL9 ICE-Trains| 1024*256 Arctic|r13210 + [[Guides:Glossary:GRF|#openttdcoop-GRF-Pack 7.0]]| In this game we started off with a plain map which had only 3 cities on it. After the S-Bahns were built town growth was enabled and the cities started growing rapidly. We ended up with a total population of 2.5 million and moving and moving many millions of passengers each year. |96|Image:PSG96.png|The shopping mall at Shanghai, situated between the two main traffic lines through the city.}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 95|17.05.08 - 23.05.08| {{User|BenTotterdell}}, {{User|Rob}}, {{User|tneo}}, {{User|pm}}, {{User|Mark}}, {{User|Satyap}}, {{User|Tim}}, {{User|Narc}}, {{User:Combuster}}, (Add yourself)|[[Gametype:Cargo_Concept|Cargo]] |TL5 for primaries, TL9 for Goods/Food| 1024*256 Arctic|r13032 + [[Guides:Glossary:GRF|#openttdcoop-GRF-Pack 7.0]]|In this game we had all trains going down a LLLL10RRRR ML. Included in the game were two refit area's, one at each end of the map. The goods/food trains refit from one to the other with every trip, and ran on a timetable. As a consequence we could reduce the amount of trains on the mainline, but maintain a high and smooth cargo delivery rate. During the start of the game there was confusion regarding station design. All stations were meant to be terminus, but that was not clearly signed, creating lot of confusion when several stations needed to rebuilt to conform to the plan. The problems were eventually solved, and the network ended running very smooth. |95|Image:PSG95.png|Showing a BBH that caused a lot of problems. In the upper right you can see one of the refit areas where empty food trains were refitted to pick up goods.}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 94|11.05.08 - 17.05.08| {{User|Satyap}}, {{User|mixrin}}, {{User|Combuster}}, {{User|ninjamask}}, {{User|Rob}} (Add yourself)|[[Gametype:Cargo_Concept|Cargo]] |TL20 for ML trains, various for feeders| 1024*1024 Temperate|r13032 + [[Guides:Glossary:GRF|#openttdcoop-GRF-Pack 7.0]]|In this game we had small feeders feeding the huge 20-Tile Mainline Trains. A misunderstanding in the beginning of the game, along with the unspecified engine to be used for the ML trains, lead to the ML being designed for a curve length of 4, and unable to handle the fastest engines. ''(The fastest engine would have taken about 8 engines to handle TL20, anyway, if not more.)'' The challenge of designing the stations for TL 20 was very difficult. Surges in traffic could easily overlaod the waiting space and block the ML. |94|Image:PSG942.png|Showing one of the feeders.}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 93|30.04.08 - 11.05.08| {{User|Mark}}, {{User|mixrin}}, {{User|Addi}}, {{User|satyap}}, {{User|Rob}}, {{User|tneo}}, {{User|ninjamask}}, (Add yourself)|[[Gametype:Chaos Theory|Chaos]] + [[Gametype:Cargo_Concept|Cargo]] + Pax |Various ''(TL8 for inter-island transfer)'' | 256*2048 Temperate|r13016 + [[Guides:Glossary:GRF|#openttdcoop-GRF-Pack 7.0]]|A game making use of a new concept in which players got their own piece of map to manage locally. Later on the areas were connected with a Mainline network. |93|Image:PSG93.png|Venice of the South-West: well-serviced town with a station squeezed into available space}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 92|27.04.08 - 30.04.08| {{User|Addi}}, {{User|Ammler}}, {{User|XeryusTC}}, {{User|Combuster}}, {{User|Skasi}}, {{User|boes}}, {{User|ninjamask}}, {{User|Ehtirno}}, {{User|Altaree}},  {{User|Rob}} (Add yourself)|[[Gametype:Cargo_Concept|Cargo]] |3 | 256*1024 Arctic (alpine)|r12906 + [[Guides:Glossary:GRF|#openttdcoop-GRF-Pack 7.0]]|The next three tiles train with a big LLL RRR ring around the whole map and a LL RR line in the middle. There were never bottlenecks anywhere on the whole network since the beginning. Therefore would the network handle more trains, but the maximum of 1000 trains has been reached.|92|Image:PSG92.png|One of the two BBHs in the game}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 91|23.04.08 - 27.04.08| {{User|pm}}, {{User|Ammler}}, {{User|Mark}},  {{User|SmatZ}}, {{User|Combuster}}, {{User|XeryusTC}}, {{User|Rob}}, {{User|Altaree}}  (Add yourself)|[[Gametype:Cargo_Concept|Cargo]] |3 | 512*512 sub-tropic|r12805 + [[Guides:Glossary:GRF|#openttdcoop-GRF-Pack 7.0]]|It was a massive game with a number of new players and in the end over 950 trains. The backbone consisted of two ML rings, one for empty, one for full trains. It proved fluent up to about 750 trains, after that jams started to show. - [http://www.openttdcoop.org/blog/2008/04/27/review-psg-91/ Review at blog] |91|Image:PSG91.png|Combined factory and refinery station, serving over 750 trains, 550 of them delivering stuff.}}&lt;/div&gt;</summary>
		<author><name>Combuster</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=File:PSG96.png&amp;diff=7928</id>
		<title>File:PSG96.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=File:PSG96.png&amp;diff=7928"/>
				<updated>2008-05-26T19:36:35Z</updated>
		
		<summary type="html">&lt;p&gt;Combuster: The shopping mall at Shanghai, situated between the two main traffic lines through the city.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The shopping mall at Shanghai, situated between the two main traffic lines through the city.&lt;/div&gt;</summary>
		<author><name>Combuster</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=PublicServer:Archive_-_Games_91_-_100&amp;diff=7892</id>
		<title>PublicServer:Archive - Games 91 - 100</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=PublicServer:Archive_-_Games_91_-_100&amp;diff=7892"/>
				<updated>2008-05-18T20:47:57Z</updated>
		
		<summary type="html">&lt;p&gt;Combuster: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;{{PublicServerArchiveMenu}}&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 94|11.05.08 - 17.05.08| {{User|Satyap}}, {{User|mixrin}}, {{User|Combuster}}, (Add yourself)|[[Gametype:Cargo_Concept|Chaos]] |TL20 for ML trains, various for feeders| 1024*1024 Temperate|r13032 + [[Guides:Glossary:GRF|#openttdcoop-GRF-Pack 7.0]]|In this game we had small feeders feeding the huge 20-Tile Mainline Trains. |94|Image:PSG94.png|Add Description}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 93|30.04.08 - 11.05.08| {{User|Mark}}, {{User|mixrin}}, {{User|Addi}}, {{User|satyap}}, {{User|Rob}}, {{User|tneo}}, {{User|ninjamask}}, (Add yourself)|[[Gametype:Chaos Theory|Chaos]] + [[Gametype:Cargo_Concept|Cargo]] + Pax |Various ''(TL8 for inter-island transfer)'' | 256*2048 Temperate|r13016 + [[Guides:Glossary:GRF|#openttdcoop-GRF-Pack 7.0]]|A game making use of a new concept in which players got their own piece of map to manage locally. Later on the areas were connected with a Mainline network. |93|Image:PSG93.png|Venice of the South-West: well-serviced town with a station squeezed into available space}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 92|27.04.08 - 30.04.08| {{User|Addi}}, {{User|Ammler}}, {{User|XeryusTC}}, {{User|Combuster}}, {{User|Skasi}}, {{User|boes}}, {{User|ninjamask}}, {{User|Ehtirno}}, {{User|Altaree}},  {{User|Rob}} (Add yourself)|[[Gametype:Cargo_Concept|Cargo]] |3 | 256*1024 Arctic (alpine)|r12906 + [[Guides:Glossary:GRF|#openttdcoop-GRF-Pack 7.0]]|The next three tiles train with a big LLL RRR ring around the whole map and a LL RR line in the middle. There were never bottlenecks anywhere on the whole network since the beginning. Therefore would the network handle more trains, but the maximum of 1000 trains has been reached.|92|Image:PSG92.png|One of the two BBHs in the game}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 91|23.04.08 - 27.04.08| {{User|pm}}, {{User|Ammler}}, {{User|Mark}},  {{User|SmatZ}}, {{User|Combuster}}, {{User|XeryusTC}}, {{User|Rob}}, {{User|Altaree}}  (Add yourself)|[[Gametype:Cargo_Concept|Cargo]] |3 | 512*512 sub-tropic|r12805 + [[Guides:Glossary:GRF|#openttdcoop-GRF-Pack 7.0]]|It was a massive game with a number of new players and in the end over 950 trains. The backbone consisted of two ML rings, one for empty, one for full trains. It proved fluent up to about 750 trains, after that jams started to show. - [http://www.openttdcoop.org/blog/2008/04/27/review-psg-91/ Review at blog] |91|Image:PSG91.png|Combined factory and refinery station, serving over 750 trains, 550 of them delivering stuff.}}&lt;/div&gt;</summary>
		<author><name>Combuster</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=User:Combuster/Speedswitcher&amp;diff=7798</id>
		<title>User:Combuster/Speedswitcher</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=User:Combuster/Speedswitcher&amp;diff=7798"/>
				<updated>2008-04-27T22:54:03Z</updated>
		
		<summary type="html">&lt;p&gt;Combuster: added prototype&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In several GRFs it happens that several locs are limited to a certain kind of cargo, and that the fastest trains are pax-only. So if we wanted to have those trains coexist on the same network, then we should make sure the fast trains can follow their way without experiencing much hindrance from other trains. &lt;br /&gt;
&lt;br /&gt;
To obtain that, a mainline would be at least 2 wide in one direction, and lane to the left would be reserved for faster traffic. Since speed can not be measured absolutely, a system like this would only work when there is a difference in speed. Trains will therefore use one track while unhindred, and only when encountering a slower train will they decide to switch lanes. &lt;br /&gt;
&lt;br /&gt;
Sample: [[Media:Speedswitch demo r12910.sav|(savegame)]]&lt;br /&gt;
[[Image:Speedswitch.png|Speedswitch prototype]]&lt;br /&gt;
&lt;br /&gt;
As a nice testing environment, a proposal would be:&lt;br /&gt;
Connect towns, ICE/S-Bahn style. Build feeders to central hubs and transport pax across map&lt;br /&gt;
Connect a food plant with the farms on the map, and distribute the food to above-snowline villages to help them grow.&lt;br /&gt;
Trains share the same network - the slower food trains however prefer the right tracks and the faster pax trains prefer the left ones via the speedswitchers&lt;/div&gt;</summary>
		<author><name>Combuster</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=File:Speedswitch_demo_r12910.sav&amp;diff=7797</id>
		<title>File:Speedswitch demo r12910.sav</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=File:Speedswitch_demo_r12910.sav&amp;diff=7797"/>
				<updated>2008-04-27T22:52:14Z</updated>
		
		<summary type="html">&lt;p&gt;Combuster: sample speedswitcher&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;sample speedswitcher&lt;/div&gt;</summary>
		<author><name>Combuster</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=File:Speedswitch.png&amp;diff=7796</id>
		<title>File:Speedswitch.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=File:Speedswitch.png&amp;diff=7796"/>
				<updated>2008-04-27T22:40:10Z</updated>
		
		<summary type="html">&lt;p&gt;Combuster: prototype speed switcher&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;prototype speed switcher&lt;/div&gt;</summary>
		<author><name>Combuster</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=Community:Members&amp;diff=7794</id>
		<title>Community:Members</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=Community:Members&amp;diff=7794"/>
				<updated>2008-04-27T22:14:54Z</updated>
		
		<summary type="html">&lt;p&gt;Combuster: /* The usual suspects around the Public Server [49] */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
==Active Members of #openttdcoop [16]==&lt;br /&gt;
*{{User|Adm.Spock|nl}}&lt;br /&gt;
*{{User|Ammler|ch}} '''(Admin)'''&lt;br /&gt;
*{{User|dihedral|de}}&lt;br /&gt;
*{{User|Hylje|fi}}&lt;br /&gt;
*{{User|Kommer|nl}} '''(Admin)'''&lt;br /&gt;
*{{User|Mark|nl}}&lt;br /&gt;
*{{User|Mucht|at}} '''(Admin)'''&lt;br /&gt;
*{{User|Osai|de}} '''(Admin)'''&lt;br /&gt;
*{{User|Phazorx|iru}} '''(Admin)'''&lt;br /&gt;
*{{User|Pm|de}}&lt;br /&gt;
*{{User|Progman|de}}&lt;br /&gt;
*{{User|thgergo|hu}}&lt;br /&gt;
*{{User|tneo|nl}}&lt;br /&gt;
*{{User|Thraxian|us}}&lt;br /&gt;
*{{User|valhallasw|nl}}, BOFH, Wiki-god and mainly werkloos '''(Admin)'''&lt;br /&gt;
*{{User|XeryusTC|nl}}, Chairman of the #openttdcoop stupidness committee '''(Admin)'''&lt;br /&gt;
''Note: Admins have shell access to our servers, all others have rcon access''&lt;br /&gt;
&lt;br /&gt;
==Currently Inactive Members of #openttdcoop [7]==&lt;br /&gt;
*{{User|dp|de}}&lt;br /&gt;
*{{User|e1ko|cz}}&lt;br /&gt;
*{{User|Guru3|se}}&lt;br /&gt;
*{{User|ottd-king|uk}}&lt;br /&gt;
*{{User|Piratejerk|ca}}&lt;br /&gt;
*{{User|StarLite|nl}}&lt;br /&gt;
*{{User|xahodo|nl}}&lt;br /&gt;
&lt;br /&gt;
==Honorary Members of #openttdcoop [2]==&lt;br /&gt;
*{{User|Brianetta|uk}} (our amiable host who is responsible for making #openttdcoop to such a vital community it is today) '''(Admin)'''&lt;br /&gt;
*{{User|TrueLight|nl}} (for being a bugfixer over  ... a long time ;-)  )&lt;br /&gt;
&lt;br /&gt;
==The usual suspects around the Public Server [49]==&lt;br /&gt;
*{{User|Addi|ch}}&lt;br /&gt;
*{{User|Alendo|no}}&lt;br /&gt;
*{{User|AntB|uk}}&lt;br /&gt;
*{{User|Bob27|us}}&lt;br /&gt;
*{{User|Cipri|nl}}&lt;br /&gt;
*{{User|Combuster|nl}}&lt;br /&gt;
*{{User|Dark_Link|se}}&lt;br /&gt;
*{{User|Davil|at}}&lt;br /&gt;
*{{User|DJNekkid|no}}&lt;br /&gt;
*{{User|Doke|de}}&lt;br /&gt;
*{{User|Dopefish|de}}&lt;br /&gt;
*{{User|EmiT|cz}}&lt;br /&gt;
*{{User|Farden|fr}}&lt;br /&gt;
*{{User|Floffe|se}}&lt;br /&gt;
*{{User|Franco|hu}}&lt;br /&gt;
*{{User|Gamer|nl}}&lt;br /&gt;
*{{User|Godde|no}}&lt;br /&gt;
*{{User|itsnotvalid|hk}}&lt;br /&gt;
*{{User|Jinx|be}}&lt;br /&gt;
*{{User|Juustro|fi}}&lt;br /&gt;
*{{User|Kejhic|cz}}&lt;br /&gt;
*{{User|Kolbur|de}}&lt;br /&gt;
*{{User|Kolo|pl}}&lt;br /&gt;
*{{User|Kul|nl}}&lt;br /&gt;
*{{User|LittleMikey|au}}&lt;br /&gt;
*{{User|LordAzamath|ee}}&lt;br /&gt;
*{{User|MDGrein|se}}&lt;br /&gt;
*{{User|MooUK|uk}}&lt;br /&gt;
*{{User|N101|au}}&lt;br /&gt;
*{{User|Nitehawk|us}}&lt;br /&gt;
*{{User|ODM|nl}}&lt;br /&gt;
*{{User|Phil|uk}}&lt;br /&gt;
*{{User|Phoenix the II|nl}}&lt;br /&gt;
*{{User|Pikita|uk}}&lt;br /&gt;
*{{User|RaWt|no}}&lt;br /&gt;
*{{User|Red|us}}&lt;br /&gt;
*{{User|RMJ|dk}}&lt;br /&gt;
*{{User|Rob|us}}&lt;br /&gt;
*{{User|Shader|pl}}&lt;br /&gt;
*{{User|S m w|de}}&lt;br /&gt;
*{{User|Stoffe|se}}&lt;br /&gt;
*{{User|Spectre100|us}}&lt;br /&gt;
*{{User|strstrep|us}}&lt;br /&gt;
*{{User|thomashauk|uk}}&lt;br /&gt;
*{{User|Tim|de}}&lt;br /&gt;
*{{User|Volny|cz}}&lt;br /&gt;
*{{User|Walle|be}}&lt;br /&gt;
*{{User|welterde|de}}&lt;br /&gt;
*{{User|Zuu|se}}&lt;br /&gt;
''And of course all the others above!''&lt;br /&gt;
&lt;br /&gt;
===== Exsuspects [21]=====&lt;br /&gt;
*{{User|Alanin|de}}&lt;br /&gt;
*{{User|ChrisM|de}}&lt;br /&gt;
*{{User|csuke|uk}}&lt;br /&gt;
*{{User|eJoJ|no}}&lt;br /&gt;
*{{User|Green-devil|dk}}&lt;br /&gt;
*{{User|Hans|nl}}&lt;br /&gt;
*{{User|hdp|us}}&lt;br /&gt;
*{{User|Ichi|nl}}&lt;br /&gt;
*{{User|Ihmemies|fi}}&lt;br /&gt;
*{{User|John|sk}}&lt;br /&gt;
*{{User|Nazirro|pl}}&lt;br /&gt;
*{{User|OwenS|uk}}&lt;br /&gt;
*{{User|RichK|uk}}&lt;br /&gt;
*{{User|Sedontane|uk}}&lt;br /&gt;
*{{User|SerriaRomeo|us}}&lt;br /&gt;
*{{User|Sian|dk}}&lt;br /&gt;
*{{User|Skasi|at}}&lt;br /&gt;
*{{User|Skidd13|de}}&lt;br /&gt;
*{{User|Teddy|no}}&lt;br /&gt;
*{{User|UnderBuilder|ar}}&lt;br /&gt;
*{{User|Vinni3|uk}}&lt;br /&gt;
*{{User|Zavior|fi}}&lt;/div&gt;</summary>
		<author><name>Combuster</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=User:Combuster&amp;diff=7776</id>
		<title>User:Combuster</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=User:Combuster&amp;diff=7776"/>
				<updated>2008-04-26T10:14:17Z</updated>
		
		<summary type="html">&lt;p&gt;Combuster: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Born:''' 27th of February 1987&lt;br /&gt;
&lt;br /&gt;
'''Home:''' Utrecht, Holland {{Flag|nl}}&lt;br /&gt;
&lt;br /&gt;
'''Homepage:''' [http://dimensionalrift.homelinux.net/ Dimensional Rift]&lt;br /&gt;
&lt;br /&gt;
'''Blog:''' Try using your telepathic abilities instead&lt;br /&gt;
&lt;br /&gt;
'''Started with TT:''' Started with TTO a very long time ago. Upgraded through TTD to OTTD a few years ago.&lt;br /&gt;
&lt;br /&gt;
'''Likes:''' Chaos and eyecandy&lt;br /&gt;
&lt;br /&gt;
'''Dislikes:''' When the chaos becomes disfunctional, terraforming&lt;br /&gt;
&lt;br /&gt;
'''Specialist on:''' Cramming things into tight spaces&lt;br /&gt;
&lt;br /&gt;
'''Weaknesses:''' Fixing large constructions&lt;br /&gt;
&lt;br /&gt;
--------&lt;br /&gt;
My stuff:&lt;br /&gt;
# [[User:Combuster/Speedswitcher]] (managing multiple speed trains on the network)&lt;/div&gt;</summary>
		<author><name>Combuster</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=User:Combuster/Speedswitcher&amp;diff=7775</id>
		<title>User:Combuster/Speedswitcher</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=User:Combuster/Speedswitcher&amp;diff=7775"/>
				<updated>2008-04-26T10:13:31Z</updated>
		
		<summary type="html">&lt;p&gt;Combuster: Added research topic&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In several GRFs it happens that several locs are limited to a certain kind of cargo, and that the fastest trains are pax-only. So if we wanted to have those trains coexist on the same network, then we should make sure the fast trains can follow their way without experiencing much hindrance from other trains. &lt;br /&gt;
&lt;br /&gt;
To obtain that, a mainline would be at least 2 wide in one direction, and lane to the left would be reserved for faster traffic. Since speed can not be measured absolutely, a system like this would only work when there is a difference in speed. Trains will therefore use one track while unhindred, and only when encountering a slower train will they decide to switch lanes. &lt;br /&gt;
&lt;br /&gt;
Prototypes have been built, images and savegames coming&lt;/div&gt;</summary>
		<author><name>Combuster</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=User:Combuster&amp;diff=7711</id>
		<title>User:Combuster</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=User:Combuster&amp;diff=7711"/>
				<updated>2008-04-17T22:53:17Z</updated>
		
		<summary type="html">&lt;p&gt;Combuster: userpage needs to start somewhere ;)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Born:''' 27th of February 1987&lt;br /&gt;
&lt;br /&gt;
'''Home:''' Utrecht, Holland {{Flag|nl}}&lt;br /&gt;
&lt;br /&gt;
'''Homepage:''' [http://dimensionalrift.homelinux.net/ Dimensional Rift]&lt;br /&gt;
&lt;br /&gt;
'''Blog:''' Try using your telepathic abilities instead&lt;br /&gt;
&lt;br /&gt;
'''Started with TT:''' Started with TTO a very long time ago. Upgraded through TTD to OTTD a few years ago.&lt;br /&gt;
&lt;br /&gt;
'''Likes:''' Chaos and eyecandy&lt;br /&gt;
&lt;br /&gt;
'''Dislikes:''' When the chaos becomes disfunctional, terraforming&lt;br /&gt;
&lt;br /&gt;
'''Specialist on:''' Cramming things into tight spaces&lt;/div&gt;</summary>
		<author><name>Combuster</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=PublicServer:Archive_-_Games_81_-_90&amp;diff=7710</id>
		<title>PublicServer:Archive - Games 81 - 90</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=PublicServer:Archive_-_Games_81_-_90&amp;diff=7710"/>
				<updated>2008-04-17T22:28:17Z</updated>
		
		<summary type="html">&lt;p&gt;Combuster: added name to suspects&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;{{PublicServerArchiveMenu}}&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 89|27.03.08 - 16.04.08| {{User|pm}}, {{User|tneo}} , {{User|Mark}},  {{User|Rob}}, {{User|Kolbur}}, {{User|mixrin}}, {{User|Progman}}, {{User|Combuster}} (Add yourself)|[[Gametype:Cargo_Concept|Cargo]] |7 and 5 Tiles | 1024*512 Sub-Artic|r12639 + [[Guides:Glossary:GRF|#openttdcoop-GRF-Pack]]|Due to the upcoming Olympic games  {{User|pm}} and {{User|Kolbur}} came up with a plan to resamble the Olympic rings. Using Shift main line and in some spots the new concept of prios on TL they made a plan that had it all. Seven BBH's were created and other spots tracks crossed by bridge or tunnels. We ended the game with a flow of a 1000 trains.|89|Image:PSG89.png|Main drop station area of the Olympic Rings.}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 88|27.03.08 - 30.03.08|{{User|pm}}, {{User|tneo}} , {{User|Mark}},  {{User|Kommer}}, {{User|Zuu}}, {{User|Combuster}}, (Add yourself)|[[Gametype:ICE_SBahn|ICE/S-Bahn]] |8 Tile Main Line Trains and 4 Tile Feeders| 256x512 Temperate|r12450 + [[Guides:Glossary:GRF|#openttdcoop-GRF-Pack]]|A mountaines and watery map, that had two islands in the northern part of the map. By using air transport we provided a service to the mainland to carry on the passengers there of. The main goal in this game was all about eye-candy, so a variety of locs was used and tracks layed nicely around mountains and towns, with very low terraforming in mind.|88|Image:PSG88.png|Showing a location of nicely working with the terrain.}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 87|23.03.08 - 27.03.08|{{User|pm}}, {{User|Rob}} , {{User|Tim}}, {{User|Combuster}}, (Add yourself)|[[Gametype:Cargo_Concept|Cargo]] |3 Tile Electric Trains|256x256 Temperate|r12368 + [[Guides:Glossary:GRF|#openttdcoop-GRF-Pack]]|A very small map with much water which ended up quite congested because of the limited space and approx. 1/3 of all trains running between a large wood pickup and the factory drop. Also the initially unknown details of the Canadian trainset set their speed to a crawl|87|Image:psg87_final.png|Wood (and a bit ore) transfer station which served about 150 trains. Built and nicely eye candied by Skip and Rob}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 86|17.03.08 - 23.03.08|{{User|Mark}}, {{User|pm}}, {{User|ODM}}, {{User|Kolbur}}, {{User|Rob}} , {{User|Scotch}}, {{User|Tim}}, {{User|Vinnie3}}, {{User|Floffe}},   (Add yourself)|[[Gametype:Cargo_Concept|Cargo]] |5 tiles electric rails|512x512 Temperate|r12368 + [[Guides:Glossary:GRF|#openttdcoop-GRF-Pack]]|A water rich map with a massive RRRR_LLLL central backbone which branched to the secondary industries. Very fluent game up to 900 trains, after that jams started to show in some places|86|Image:PSG86_final.png|Massive RRRR_LLLL backbone hub built by Kolbur. }}&lt;br /&gt;
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{{Archive_PublicServer|Public Server Game 85|02.03.08 - 16.03.08|{{User|Tim}}, {{User|tneo}}, {{User|Pm}}, {{User|Mark}}, {{User|itsnotvalid}}, {{User|Killian}}, {{User|Kolbur}} , {{User|Rob}}, {{User|Vinni3}}(Add yourself)|Cargo + Some Pax |5 for Cargo, 6 for Pax, 3 for S-Bahn|512x512 Arctic|r12322 + [[Guides:Glossary:GRF|#openttdcoop-GRF-Pack 7 beta-1]]|A standard Cargo setup with a passenger transport between two cities with S-Bahns and populations of about 100.000. The Norwegian Trainset was used, the Mainline started with two tracks each direction and was at some parts extended to 3 or even 4 tracks.|85|Image:PSG_85.PNG|The City of Tuomela and the surrounding assimilated Cities. You can see how it grew around the various stations, like the Paper Mill Pickup. }}&lt;br /&gt;
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{{Archive_PublicServer|Public Server Game 84|24.02.08 - 02.03.08|{{User|Addi}}, {{User|Mark}}, {{User|pm}}, {{User|tneo}}, {{User|SmatZ}}, {{User|Vinni3}}, {{User|Killian}}, {{User|Rob}}, {{User|Vinni3}}, {{User|itsnotvalid}} (Add yourself)|[[Gametype:ICE_SBahn|ICE S-Bahn]] |12 tiles electric rails asiastar for mainline, various TL for maglev s-bahn|512x512 Temperate|r12208 + [[Guides:Glossary:GRF|#openttdcoop-GRF-Pack]]|A special map w/o any industry except some coal for the MM was used and seven 0 population cities which only grow after removal of some road(s) - but then at very high speed. Huge local s-bahns transferred to the ICE terminals which connected to a ML grid. The biggest towns grew to over half a million probably beating the overall record for the transported PAX.|84|Image:PSG84_final.png|ICE terminal and part of Mark's and Den's huge city with more than 585.000 inhabitants. }}&lt;br /&gt;
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{{Archive_PublicServer|Public Server Game 83|18.02.08 - 23.02.08|{{User|tneo}}, {{User|pm}},  {{User|hylje}}, {{User|Vinni3}}, {{User|Killian}} , {{User|Rob}} (Add yourself)|[[Gametype:ICE_SBahn|ICE S-Bahn]] with maglev's|6 tiles for mainline, various for feeders|512x512 Temperate|r12208 + [[Guides:Glossary:GRF|#openttdcoop-GRF-Pack]]|A game with some difficulties in there. It had a different setting for signalling and used LRRL which made it confusing at times. Also the low terraform ruling proved to be challenging for some. It turned out to be a very short game, due to the high amount of (new) active players.|83|Image:PSG83.png|A dense developed city area with the central station. }}&lt;br /&gt;
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{{Archive_PublicServer|Public Server Game 82|08.02.08 - 18.02.08|{{User|tneo}}, {{User|Kommer}}, {{User|DJ-Nekkid}}, {{User|pm}}, {{User|Addi}}, {{User|Jortuny}}, {{User|Mark}}, {{User|ODM}}, {{User|Kolbur}}, {{User|Vinni3}}, [[User:LordAzamath|LordAzamath]], {{User|Killian}}  (Add yourself)|[[Gametype:Cargo_Concept|Cargo]]|3 tiles|512x256 Artic|r12025 + [[Guides:Glossary:GRF|#openttdcoop-GRF-Pack]]| A game making use of the SML concept on maglev tracks. The plan chosen had to drop/ pickup station on the West and East side. Initially we started with 3 ML's and ended up with 6 or more at some points. The game proved hard to get a clean network after the initial start up, but it was a nice game overall. |82|Image:PSG82.png|Showing one of the shifters used in the game to balance traffice over all lanes. }}&lt;br /&gt;
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{{Archive_PublicServer|Public Server Game 81|31.01.07 - 08.02.08|{{User|tneo}}, {{User|Kommer}}, {{User|Floffe}}, {{User|DJ-Nekkid}}, {{User|pm}}, {{User|mazen}}, {{User|Phoenix}}, {{User|Kolo}}, {{User|pmatt}} , {{User|Addi}}, {{User|Jortuny}}, {{User|fR4g}}, {{User|Thraxian}}, {{User|Mark}}, {{User|Tim}}, {{User|ODM}}, {{User|Matte}}, {{User|Kolbur}}, {{User|Rob}}  (Add yourself)|[[Gametype:Cargo_Concept|Cargo]]|5 tiles|1024x1024 Temperate|r12025 + [[Guides:Glossary:GRF|#openttdcoop-GRF-Pack]]| This game was meant as a test for the new public server with an aim of 2000 trains running and every secondary industry producing about 10k our montly output. Layout was a square grid for the ML with a central factory and good drops at all corners as well as refinery and steel plant. Central factory and oil refinery with each 15k monthly output proved a real challange for the stations and also for the ML which were partly extended to LL__RRRRRR (factory to steel pickup) to cope with the load. Unfortunately the game was too huge for many clients |81|Image:psg81.png|Huge oil drop station designed by tneo, built by many.}}&lt;/div&gt;</summary>
		<author><name>Combuster</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=PublicServer:Archive_-_Games_81_-_90&amp;diff=7630</id>
		<title>PublicServer:Archive - Games 81 - 90</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=PublicServer:Archive_-_Games_81_-_90&amp;diff=7630"/>
				<updated>2008-03-30T20:53:50Z</updated>
		
		<summary type="html">&lt;p&gt;Combuster: added myself&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;{{PublicServerArchiveMenu}}&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
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{{Archive_PublicServer|Public Server Game 88|27.03.08 - 30.03.08|{{User|pm}}, {{User|tneo}} , {{User|Mark}},  {{User|Kommer}}, {{User|Zuu}}, {{User|Combuster}}, (Add yourself)|[[Gametype:ICE_SBahn|ICE/S-Bahn]] |8 Tile Main Line Trains and 4 Tile Feeders| 256x512 Temperate|r12450 + [[Guides:Glossary:GRF|#openttdcoop-GRF-Pack]]|A mountaines and watery map, that had two islands in the northern part of the map. By using air transport we provided a service to the mainland to carry on the passengers there of. The main goal in this game was all about eye-candy, so a variety of locs was used and tracks layed nicely around mountains and towns, with very low terraforming in mind.|88|Image:PSG88.png|Showing a location of nicely working with the terrain.}}&lt;br /&gt;
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{{Archive_PublicServer|Public Server Game 87|23.03.08 - 27.03.08|{{User|pm}}, {{User|Rob}} , {{User|Tim}}, {{User|Combuster}}, (Add yourself)|[[Gametype:Cargo_Concept|Cargo]] |3 Tile Electric Trains|256x256 Temperate|r12368 + [[Guides:Glossary:GRF|#openttdcoop-GRF-Pack]]|A very small map with much water which ended up quite congested because of the limited space and approx. 1/3 of all trains running between a large wood pickup and the factory drop. Also the initially unknown details of the Canadian trainset set their speed to a crawl|87|Image:psg87_final.png|Wood (and a bit ore) transfer station which served about 150 trains. Built and nicely eye candied by Skip and Rob}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 86|17.03.08 - 23.03.08|{{User|Mark}}, {{User|pm}}, {{User|ODM}}, {{User|Kolbur}}, {{User|Rob}} , {{User|Scotch}}, {{User|Tim}}, {{User|Vinnie3}}, {{User|Floffe}},   (Add yourself)|[[Gametype:Cargo_Concept|Cargo]] |5 tiles electric rails|512x512 Temperate|r12368 + [[Guides:Glossary:GRF|#openttdcoop-GRF-Pack]]|A water rich map with a massive RRRR_LLLL central backbone which branched to the secondary industries. Very fluent game up to 900 trains, after that jams started to show in some places|86|Image:PSG86_final.png|Massive RRRR_LLLL backbone hub built by Kolbur. }}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 85|02.03.08 - 16.03.08|{{User|Tim}}, {{User|tneo}}, {{User|Pm}}, {{User|Mark}}, {{User|itsnotvalid}}, {{User|Killian}}, {{User|Kolbur}} , {{User|Rob}}, {{User|Vinni3}}(Add yourself)|Cargo + Some Pax |5 for Cargo, 6 for Pax, 3 for S-Bahn|512x512 Arctic|r12322 + [[Guides:Glossary:GRF|#openttdcoop-GRF-Pack 7 beta-1]]|A standard Cargo setup with a passenger transport between two cities with S-Bahns and populations of about 100.000. The Norwegian Trainset was used, the Mainline started with two tracks each direction and was at some parts extended to 3 or even 4 tracks.|85|Image:PSG_85.PNG|The City of Tuomela and the surrounding assimilated Cities. You can see how it grew around the various stations, like the Paper Mill Pickup. }}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 84|24.02.08 - 02.03.08|{{User|Addi}}, {{User|Mark}}, {{User|pm}}, {{User|tneo}}, {{User|SmatZ}}, {{User|Vinni3}}, {{User|Killian}}, {{User|Rob}}, {{User|Vinni3}}, {{User|itsnotvalid}} (Add yourself)|[[Gametype:ICE_SBahn|ICE S-Bahn]] |12 tiles electric rails asiastar for mainline, various TL for maglev s-bahn|512x512 Temperate|r12208 + [[Guides:Glossary:GRF|#openttdcoop-GRF-Pack]]|A special map w/o any industry except some coal for the MM was used and seven 0 population cities which only grow after removal of some road(s) - but then at very high speed. Huge local s-bahns transferred to the ICE terminals which connected to a ML grid. The biggest towns grew to over half a million probably beating the overall record for the transported PAX.|84|Image:PSG84_final.png|ICE terminal and part of Mark's and Den's huge city with more than 585.000 inhabitants. }}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 83|18.02.08 - 23.02.08|{{User|tneo}}, {{User|pm}},  {{User|hylje}}, {{User|Vinni3}}, {{User|Killian}} , {{User|Rob}} (Add yourself)|[[Gametype:ICE_SBahn|ICE S-Bahn]] with maglev's|6 tiles for mainline, various for feeders|512x512 Temperate|r12208 + [[Guides:Glossary:GRF|#openttdcoop-GRF-Pack]]|A game with some difficulties in there. It had a different setting for signalling and used LRRL which made it confusing at times. Also the low terraform ruling proved to be challenging for some. It turned out to be a very short game, due to the high amount of (new) active players.|83|Image:PSG83.png|A dense developed city area with the central station. }}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 82|08.02.08 - 18.02.08|{{User|tneo}}, {{User|Kommer}}, {{User|DJ-Nekkid}}, {{User|pm}}, {{User|Addi}}, {{User|Jortuny}}, {{User|Mark}}, {{User|ODM}}, {{User|Kolbur}}, {{User|Vinni3}}, [[User:LordAzamath|LordAzamath]], {{User|Killian}}  (Add yourself)|[[Gametype:Cargo_Concept|Cargo]]|3 tiles|512x256 Artic|r12025 + [[Guides:Glossary:GRF|#openttdcoop-GRF-Pack]]| A game making use of the SML concept on maglev tracks. The plan chosen had to drop/ pickup station on the West and East side. Initially we started with 3 ML's and ended up with 6 or more at some points. The game proved hard to get a clean network after the initial start up, but it was a nice game overall. |82|Image:PSG82.png|Showing one of the shifters used in the game to balance traffice over all lanes. }}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 81|31.01.07 - 08.02.08|{{User|tneo}}, {{User|Kommer}}, {{User|Floffe}}, {{User|DJ-Nekkid}}, {{User|pm}}, {{User|mazen}}, {{User|Phoenix}}, {{User|Kolo}}, {{User|pmatt}} , {{User|Addi}}, {{User|Jortuny}}, {{User|fR4g}}, {{User|Thraxian}}, {{User|Mark}}, {{User|Tim}}, {{User|ODM}}, {{User|Matte}}, {{User|Kolbur}}, {{User|Rob}}  (Add yourself)|[[Gametype:Cargo_Concept|Cargo]]|5 tiles|1024x1024 Temperate|r12025 + [[Guides:Glossary:GRF|#openttdcoop-GRF-Pack]]| This game was meant as a test for the new public server with an aim of 2000 trains running and every secondary industry producing about 10k our montly output. Layout was a square grid for the ML with a central factory and good drops at all corners as well as refinery and steel plant. Central factory and oil refinery with each 15k monthly output proved a real challange for the stations and also for the ML which were partly extended to LL__RRRRRR (factory to steel pickup) to cope with the load. Unfortunately the game was too huge for many clients |81|Image:psg81.png|Huge oil drop station designed by tneo, built by many.}}&lt;/div&gt;</summary>
		<author><name>Combuster</name></author>	</entry>

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