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		<id>https://wiki.openttdcoop.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=FHS</id>
		<title>#openttdcoop wiki - User contributions [en]</title>
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		<updated>2026-05-12T12:40:03Z</updated>
		<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=User:FHS&amp;diff=10142</id>
		<title>User:FHS</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=User:FHS&amp;diff=10142"/>
				<updated>2009-05-15T11:59:59Z</updated>
		
		<summary type="html">&lt;p&gt;FHS: Removing all content from page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>FHS</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=User:FHS&amp;diff=10090</id>
		<title>User:FHS</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=User:FHS&amp;diff=10090"/>
				<updated>2009-05-09T19:31:12Z</updated>
		
		<summary type="html">&lt;p&gt;FHS: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Name: Frank H. Strub&lt;br /&gt;
&lt;br /&gt;
Email: iMacg3owner@gmail.com&lt;br /&gt;
&lt;br /&gt;
Lives In: Basel, CH&lt;br /&gt;
&lt;br /&gt;
Nationality: Swiss, Dutch, might get some more here later : )&lt;br /&gt;
&lt;br /&gt;
Birthdate: B.7.7CD or 1011.1011111.101111111111001101 or MTEuNy4xOTk3&lt;br /&gt;
&lt;br /&gt;
Age: B or 1011 or MTE=&lt;br /&gt;
&lt;br /&gt;
If you would like to contact me Im usually hanging out on the dev server&lt;/div&gt;</summary>
		<author><name>FHS</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=Community:Members&amp;diff=10089</id>
		<title>Community:Members</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=Community:Members&amp;diff=10089"/>
				<updated>2009-05-09T19:29:26Z</updated>
		
		<summary type="html">&lt;p&gt;FHS: Public server link incorrect&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
==Active Members of #openttdcoop [17]==&lt;br /&gt;
*{{User|Ammler|ch}} '''(Admin)'''&lt;br /&gt;
*{{User|Combuster|nl}}&lt;br /&gt;
*{{User|Hylje|fi}}&lt;br /&gt;
*{{User|Kommer|nl}}&lt;br /&gt;
*{{User|KenjiE20|uk}}&lt;br /&gt;
*{{User|Mark|nl}} Holder of the official &amp;quot;Master of the Cheats&amp;quot; award 2009&lt;br /&gt;
*{{User|Mucht|at}} '''(Admin)'''&lt;br /&gt;
*{{User|ODM|nl}}&lt;br /&gt;
*{{User|Osai|de}} '''(Admin)'''&lt;br /&gt;
*{{User|planetmaker|de}} '''(Admin)'''&lt;br /&gt;
*{{User|Progman|de}} '''(Admin)'''&lt;br /&gt;
*{{User|SmatZ|cz}} '''(Admin)'''&lt;br /&gt;
*{{User|StarLite|nl}}&lt;br /&gt;
*{{User|thgergo|hu}}&lt;br /&gt;
*{{User|tneo|nl}} '''(Admin)'''&lt;br /&gt;
*{{User|Thraxian|us}}&lt;br /&gt;
*{{User|valhallasw|nl}}, BOFH, Wiki-god and mainly werkloos '''(Admin)'''&lt;br /&gt;
*{{User|XeryusTC|nl}}, Chairman of the #openttdcoop stupidness committee '''(Admin)'''&lt;br /&gt;
''Note: Admins have shell access to our servers, all others have rcon access''&lt;br /&gt;
&lt;br /&gt;
==Honorary Members of #openttdcoop [3]==&lt;br /&gt;
*{{User|Brianetta|uk}} (our amiable host who is responsible for making #openttdcoop to such a vital community it is today) '''(Admin)'''&lt;br /&gt;
*{{User|Phoenix the II|nl}} (our host for the most busy [http://www.openttdcoop.org/blog/public-server/ PublicServer], thanks to him, we don't need to finish a game, because of the server limits.)&lt;br /&gt;
*{{User|TrueLight|nl}} (for being a bugfixer over  ... a long time ;-)  )&lt;br /&gt;
&lt;br /&gt;
==Currently Inactive Members of #openttdcoop [9]==&lt;br /&gt;
*{{User|Adm.Spock|nl}}&lt;br /&gt;
*{{User|dihedral|de}} aka &amp;quot;dih&amp;quot;&lt;br /&gt;
*{{User|dp|de}}&lt;br /&gt;
*{{User|e1ko|cz}}&lt;br /&gt;
*{{User|Guru3|se}}&lt;br /&gt;
*{{User|ottd-king|uk}}&lt;br /&gt;
*{{User|Phazorx|iru}} '''(Admin)'''&lt;br /&gt;
*{{User|Piratejerk|ca}}&lt;br /&gt;
*{{User|xahodo|nl}}&lt;br /&gt;
&lt;br /&gt;
==The usual suspects around the Public Server [41]==&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
*{{User|Addi|ch}}&lt;br /&gt;
*{{User|Alanin|de}}&lt;br /&gt;
*{{User|Andyp|us}}&lt;br /&gt;
*{{User|AntB|uk}}&lt;br /&gt;
*{{User|Bennythen00b|no}}&lt;br /&gt;
*{{User|Chris booth|uk}}&lt;br /&gt;
*{{User|Clifs|us}} &lt;br /&gt;
*{{User|DJNekkid|no}}&lt;br /&gt;
*{{User|Damalix|fr}}&lt;br /&gt;
*{{User|draconnier|lu}}&lt;br /&gt;
*{{User|einKarl|de}}&lt;br /&gt;
*{{User|Elske|nl}}&lt;br /&gt;
*{{User|Farden|fr}}&lt;br /&gt;
*{{User|Floffe|se}}&lt;br /&gt;
*{{User|fmauNeko|fr}}&lt;br /&gt;
*{{User|Giles|uk}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&lt;br /&gt;
 |valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
*{{User|h3rzb1ut|de}}&lt;br /&gt;
*{{User|Kejhic|cz}}&lt;br /&gt;
*{{User|Kirov|ar}}&lt;br /&gt;
*{{User|Kolo|pl}}&lt;br /&gt;
*{{User|Levi|de}}&lt;br /&gt;
*{{User|LittleMikey|au}}&lt;br /&gt;
*{{User|LordAzamath|ee}}&lt;br /&gt;
*{{User|mitooo|fr}}&lt;br /&gt;
*{{User|mixrin|ru}}&lt;br /&gt;
*{{User|mensi|ch}}&lt;br /&gt;
*{{User|narc|ro}}&lt;br /&gt;
*{{User|OwenS|uk}}&lt;br /&gt;
*{{User|Pikita|uk}}&lt;br /&gt;
*{{User|Rob|us}}&lt;br /&gt;
*{{User|RMJ|dk}}&lt;br /&gt;
*{{User|S m w|de}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&lt;br /&gt;
 |valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
*{{User|sbn|be}}&lt;br /&gt;
*{{User|Sedontane|uk}}&lt;br /&gt;
*{{User|Talonius|uk}}&lt;br /&gt;
*{{User|Tautrimas|lt}}&lt;br /&gt;
*{{User|Thijs|nl}}&lt;br /&gt;
*{{User|thomashauk|uk}}&lt;br /&gt;
*{{User|Tim|de}}&lt;br /&gt;
*{{User|Torben Paw|dk}}&lt;br /&gt;
*{{User|Walle|be}}&lt;br /&gt;
*{{User|Wouterr|be}}&lt;br /&gt;
*{{User|Zuu|se}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
''And of course all the others above!''&lt;br /&gt;
&lt;br /&gt;
== Exsuspects [52] ==&lt;br /&gt;
If you are on the ex-suspects list and you start playing again, please move yourself up to the suspects list !&lt;br /&gt;
If you are still active and on the ex-suspects list, sorry for the moving :) we sometimes cannot find an IRC log of you while you are still active&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
*{{User|Alendo|no}}&lt;br /&gt;
*{{User|Bob27|us}}&lt;br /&gt;
*{{User|ChrisM|de}}&lt;br /&gt;
*{{User|Cipri|nl}}&lt;br /&gt;
*{{User|csuke|uk}}&lt;br /&gt;
*{{User|Dark_Link|se}}&lt;br /&gt;
*{{User|Davil|at}}&lt;br /&gt;
*{{User|Doke|de}}&lt;br /&gt;
*{{User|Dopefish|de}}&lt;br /&gt;
*{{User|eJoJ|no}}&lt;br /&gt;
*{{User|EmiT|cz}}&lt;br /&gt;
*{{User|Franco|hu}}&lt;br /&gt;
*{{User|Gamer|nl}}&lt;br /&gt;
*{{User|Godde|no}}&lt;br /&gt;
*{{User|Green-devil|dk}}&lt;br /&gt;
*{{User|Hans|nl}}&lt;br /&gt;
*{{User|hdp|us}}&lt;br /&gt;
*{{User|hzzzln|de}}&lt;br /&gt;
&lt;br /&gt;
|&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&lt;br /&gt;
 |valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
*{{User|Ichi|nl}}&lt;br /&gt;
*{{User|Ihmemies|fi}}&lt;br /&gt;
*{{User|itsnotvalid|hk}}&lt;br /&gt;
*{{User|Jinx|be}}&lt;br /&gt;
*{{User|John|sk}}&lt;br /&gt;
*{{User|Juustro|fi}}&lt;br /&gt;
*{{User|Kolbur|de}}&lt;br /&gt;
*{{User|Kul|nl}}&lt;br /&gt;
*{{User|Logix|us}}&lt;br /&gt;
*{{User|MDGrein|se}}&lt;br /&gt;
*{{User|MooUK|uk}}&lt;br /&gt;
*{{User|N101|au}}&lt;br /&gt;
*{{User|Nazirro|pl}}&lt;br /&gt;
*{{User|Nitehawk|us}}&lt;br /&gt;
*{{User|Phil|uk}}&lt;br /&gt;
*{{User|RaWt|no}}&lt;br /&gt;
*{{User|Red|us}}&lt;br /&gt;
*{{User|RichK|uk}}&lt;br /&gt;
&lt;br /&gt;
|&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&lt;br /&gt;
 |valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
*{{User|SerriaRomeo|us}}&lt;br /&gt;
*{{User|Shader|pl}}&lt;br /&gt;
*{{User|Sian|dk}}&lt;br /&gt;
*{{User|Skasi|at}}&lt;br /&gt;
*{{User|Skidd13|de}}&lt;br /&gt;
*{{User|Spectre100|us}}&lt;br /&gt;
*{{User|Stoffe|se}}&lt;br /&gt;
*{{User|strstrep|us}}&lt;br /&gt;
*{{User|Teddy|no}}&lt;br /&gt;
*{{User|UnderBuilder|ar}}&lt;br /&gt;
*{{User|Vinni3|uk}}&lt;br /&gt;
*{{User|Volny|cz}}&lt;br /&gt;
*{{User|welterde|de}}&lt;br /&gt;
*{{User|Zavior|fi}}&lt;br /&gt;
&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>FHS</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=User:FHS&amp;diff=10088</id>
		<title>User:FHS</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=User:FHS&amp;diff=10088"/>
				<updated>2009-05-09T19:25:09Z</updated>
		
		<summary type="html">&lt;p&gt;FHS: New page: Name: Frank H. Strub  Email: iMacg3owner@gmail.com  Lives In: Basel, CH  Nationality: Swiss, Dutch, might get some more here later : )  Birthdate: B.7.7CD or 1011.1011111.10111111111100110...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Name: Frank H. Strub&lt;br /&gt;
&lt;br /&gt;
Email: iMacg3owner@gmail.com&lt;br /&gt;
&lt;br /&gt;
Lives In: Basel, CH&lt;br /&gt;
&lt;br /&gt;
Nationality: Swiss, Dutch, might get some more here later : )&lt;br /&gt;
&lt;br /&gt;
Birthdate: B.7.7CD or 1011.1011111.101111111111001101 or MTEuNy4xOTk3&lt;br /&gt;
&lt;br /&gt;
Age: B or 1011 or MTE=&lt;/div&gt;</summary>
		<author><name>FHS</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=File:OPENTTDCoop4.sav&amp;diff=10066</id>
		<title>File:OPENTTDCoop4.sav</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=File:OPENTTDCoop4.sav&amp;diff=10066"/>
				<updated>2009-05-06T17:18:44Z</updated>
		
		<summary type="html">&lt;p&gt;FHS: Just sorta Map&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Just sorta Map&lt;/div&gt;</summary>
		<author><name>FHS</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=Game_Proposals&amp;diff=10063</id>
		<title>Game Proposals</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=Game_Proposals&amp;diff=10063"/>
				<updated>2009-05-06T13:03:28Z</updated>
		
		<summary type="html">&lt;p&gt;FHS: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{off-topic|Premade Scenarios}}&lt;br /&gt;
===Proposals for future games on Public Server===&lt;br /&gt;
&lt;br /&gt;
Please use the discussion page to ask questions or elaborate on the listed proposals.&lt;br /&gt;
#FHS This time a nice temperate map without Hiways: [[http://www.openttdcoop.org/wiki/Image:OTTDCoop3.sav]]&lt;br /&gt;
#FHS A nice detailed Arctic Map, 512x1024 in size. [[http://www.openttdcoop.org/wiki/Image:OTTDCoop.sav]]&lt;br /&gt;
#NorthGermany Scenario: &lt;br /&gt;
## Thread-URL to scenario: http://www.tt-ms.de/forum/showthread.php?tid=3561&lt;br /&gt;
## it's available from BaNaNaS, map: 512x512 tiles temperate&lt;br /&gt;
## add DBSetXL, egrvs and station GRFs&lt;br /&gt;
## starting year ~1930 ... 1940&lt;br /&gt;
## use the real [http://www.bahn.de/p/view/mdb/bahnintern/fahrplan_und_buchung/streckenplaene/MDB58548-ice_2009.pdf ICE route network] as building plan&lt;br /&gt;
## Primary goal: B2B style PAX network where small cities are s-bahn to major cities&lt;br /&gt;
## Secondary: goods delivered to major cities; no special network for that; use creative orders, e.g. some sidings for goods trains&lt;br /&gt;
## Realistic network&lt;br /&gt;
#Chris Booth http://www.openttdcoop.org/wiki/Image:PSG-136_Start.sav a nice map i made go wild&lt;br /&gt;
# Phazorx proposal - [http://openttdcoop.ppcis.org/blog/2007/11/02/roles-large-boats-and-shared-patch/ Roles, Large Boats and Shared patch]&lt;br /&gt;
# Very Plain Game&lt;br /&gt;
## Latest stable OpenTTD - currently 0.6.0&lt;br /&gt;
## NO grf's&lt;br /&gt;
## Rather small map&lt;br /&gt;
## Network plan - [[Gametype:Chaos_Theory]]&lt;br /&gt;
# One Cargo Game&lt;br /&gt;
## Very Large map&lt;br /&gt;
## Only one (two?) cargoes transported&lt;br /&gt;
# Immediate Chaos &lt;br /&gt;
## Increase initial cash amount&lt;br /&gt;
## No planning or voting stage - immediate building&lt;br /&gt;
## Goal: see what plan eventually develops to streamline network&lt;br /&gt;
#  Head to Head&lt;br /&gt;
## Use a head-to-head patch (or other method) to generate a map with two identical sides&lt;br /&gt;
## Split into two teams&lt;br /&gt;
### Members vs non-members&lt;br /&gt;
### Top two plans, teams based on how votes were cast&lt;br /&gt;
## Two companies - one for each map half, no interfering with other side&lt;br /&gt;
## Goal: see which plan/team makes the best (efficient, eyecandy, profitable) network&lt;br /&gt;
# Rewind&lt;br /&gt;
## Normal coop game (MM, planning, voting)&lt;br /&gt;
## At end of voting:&lt;br /&gt;
### Copy winning plan (screenshot, copy/paste tool)&lt;br /&gt;
### Reset map to initial savestate (pre-MM)&lt;br /&gt;
### (Optional) Reset money to accumulated value during MM stage&lt;br /&gt;
### Paste the plan back on the map in a non-obtrusive location&lt;br /&gt;
## Develop the network from the start using the chosen plan&lt;br /&gt;
## Goal: Using the original map (w/o MM terraform, industry/town growth) to develop the plan&lt;br /&gt;
# Zero Terraform&lt;br /&gt;
## Normal coop game (MM, planning, voting)&lt;br /&gt;
## No terraforming allowed.  Period.  During MM, planning, or final building&lt;br /&gt;
## Use small train (2TT) to allow 2x45 turns, or larger trains for more challenge&lt;br /&gt;
## Bridges and tunneling allowed, terrain permitting&lt;br /&gt;
## No raising land out of water (for oil rigs or long bridges) - have to use the terrain&lt;br /&gt;
## (Optional) No station-walking.  Use creative station layout to fit in the terrain&lt;br /&gt;
## Goal: Making the most from what you're given&lt;br /&gt;
# Flatland&lt;br /&gt;
## Normal coop game (MM, planning, voting)&lt;br /&gt;
## Special map used&lt;br /&gt;
### Completely Flat at 100m height (2 above sea level)&lt;br /&gt;
### Water at the edges, no lakes or rivers&lt;br /&gt;
### Randomized cities and industries&lt;br /&gt;
#Quick Game&lt;br /&gt;
##Small map (eg. 512x256)&lt;br /&gt;
##Cargo game&lt;br /&gt;
##Pre-planed ending condition&lt;br /&gt;
###Ending year, or&lt;br /&gt;
###Amount money gathered, or&lt;br /&gt;
###Every industry connected&lt;br /&gt;
##NO...&lt;br /&gt;
###...town growth&lt;br /&gt;
###...industry building&lt;br /&gt;
###...&lt;br /&gt;
##No or only minimal MM (4 station max)&lt;br /&gt;
#Boost&lt;br /&gt;
##Goal is to boost the production of one secondary industry as high as possible&lt;br /&gt;
##Playable on:&lt;br /&gt;
###Temperate(Factory, Sawmill, Oil Refinery)&lt;br /&gt;
###Sub-Arctic(Food Processing Plant, Printing Works, Oil Refinery)&lt;br /&gt;
###Sub-Tropical(Factory, Food Processing Plant, Oil Refinery)&lt;br /&gt;
###Toyland(Toy Factory, Fizzy Drink Factory, Sweet Factory)&lt;br /&gt;
##Industries not in the materials tree should not be on the map&lt;br /&gt;
#Preservation&lt;br /&gt;
##Goal is to provide good (or better) service to all industries&lt;br /&gt;
##Playable on Sub-Tropical&lt;br /&gt;
##Special Consideration: trains only allowed in desert&lt;br /&gt;
###Trucks must be used in lush (green) areas&lt;br /&gt;
###Train stations cannot even be walked into green areas&lt;br /&gt;
###Towns located deep in green areas may require busses for pax/mail service&lt;/div&gt;</summary>
		<author><name>FHS</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=File:OTTDCoop3.sav&amp;diff=10062</id>
		<title>File:OTTDCoop3.sav</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=File:OTTDCoop3.sav&amp;diff=10062"/>
				<updated>2009-05-06T13:01:55Z</updated>
		
		<summary type="html">&lt;p&gt;FHS: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>FHS</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=File:OTTDCoop2.sav&amp;diff=10053</id>
		<title>File:OTTDCoop2.sav</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=File:OTTDCoop2.sav&amp;diff=10053"/>
				<updated>2009-05-04T17:15:49Z</updated>
		
		<summary type="html">&lt;p&gt;FHS: uploaded a new version of &amp;quot;Image:OTTDCoop2.sav&amp;quot;: Just some Generic Map&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Just some Generic Map&lt;/div&gt;</summary>
		<author><name>FHS</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=File:OTTDCoop2.sav&amp;diff=10052</id>
		<title>File:OTTDCoop2.sav</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=File:OTTDCoop2.sav&amp;diff=10052"/>
				<updated>2009-05-04T16:54:09Z</updated>
		
		<summary type="html">&lt;p&gt;FHS: Just some Generic Map&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Just some Generic Map&lt;/div&gt;</summary>
		<author><name>FHS</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=Game_Proposals&amp;diff=10034</id>
		<title>Game Proposals</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=Game_Proposals&amp;diff=10034"/>
				<updated>2009-04-24T15:02:04Z</updated>
		
		<summary type="html">&lt;p&gt;FHS: added my own scenario to game proposals&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Proposals for future games on Public Server===&lt;br /&gt;
&lt;br /&gt;
Please use the discussion page to ask questions or elaborate on the listed proposals.&lt;br /&gt;
#FHS A nice detailed Arctic Map, 512x1024 in size. [[http://www.openttdcoop.org/wiki/Image:OTTDCoop.sav]]&lt;br /&gt;
#NorthGermany Scenario: &lt;br /&gt;
## Thread-URL to scenario: http://www.tt-ms.de/forum/showthread.php?tid=3561&lt;br /&gt;
## it's available from BaNaNaS, map: 512x512 tiles temperate&lt;br /&gt;
## add DBSetXL, egrvs and station GRFs&lt;br /&gt;
## starting year ~1930 ... 1940&lt;br /&gt;
## use the real [http://www.bahn.de/p/view/mdb/bahnintern/fahrplan_und_buchung/streckenplaene/MDB58548-ice_2009.pdf ICE route network] as building plan&lt;br /&gt;
## Primary goal: B2B style PAX network where small cities are s-bahn to major cities&lt;br /&gt;
## Secondary: goods delivered to major cities; no special network for that; use creative orders, e.g. some sidings for goods trains&lt;br /&gt;
## Realistic network&lt;br /&gt;
#Chris Booth http://www.openttdcoop.org/wiki/Image:PSG-136_Start.sav a nice map i made go wild&lt;br /&gt;
# Phazorx proposal - [http://openttdcoop.ppcis.org/blog/2007/11/02/roles-large-boats-and-shared-patch/ Roles, Large Boats and Shared patch]&lt;br /&gt;
# Very Plain Game&lt;br /&gt;
## Latest stable OpenTTD - currently 0.6.0&lt;br /&gt;
## NO grf's&lt;br /&gt;
## Rather small map&lt;br /&gt;
## Network plan - [[Gametype:Chaos_Theory]]&lt;br /&gt;
# One Cargo Game&lt;br /&gt;
## Very Large map&lt;br /&gt;
## Only one (two?) cargoes transported&lt;br /&gt;
# Immediate Chaos &lt;br /&gt;
## Increase initial cash amount&lt;br /&gt;
## No planning or voting stage - immediate building&lt;br /&gt;
## Goal: see what plan eventually develops to streamline network&lt;br /&gt;
#  Head to Head&lt;br /&gt;
## Use a head-to-head patch (or other method) to generate a map with two identical sides&lt;br /&gt;
## Split into two teams&lt;br /&gt;
### Members vs non-members&lt;br /&gt;
### Top two plans, teams based on how votes were cast&lt;br /&gt;
## Two companies - one for each map half, no interfering with other side&lt;br /&gt;
## Goal: see which plan/team makes the best (efficient, eyecandy, profitable) network&lt;br /&gt;
# Rewind&lt;br /&gt;
## Normal coop game (MM, planning, voting)&lt;br /&gt;
## At end of voting:&lt;br /&gt;
### Copy winning plan (screenshot, copy/paste tool)&lt;br /&gt;
### Reset map to initial savestate (pre-MM)&lt;br /&gt;
### (Optional) Reset money to accumulated value during MM stage&lt;br /&gt;
### Paste the plan back on the map in a non-obtrusive location&lt;br /&gt;
## Develop the network from the start using the chosen plan&lt;br /&gt;
## Goal: Using the original map (w/o MM terraform, industry/town growth) to develop the plan&lt;br /&gt;
# Zero Terraform&lt;br /&gt;
## Normal coop game (MM, planning, voting)&lt;br /&gt;
## No terraforming allowed.  Period.  During MM, planning, or final building&lt;br /&gt;
## Use small train (2TT) to allow 2x45 turns, or larger trains for more challenge&lt;br /&gt;
## Bridges and tunneling allowed, terrain permitting&lt;br /&gt;
## No raising land out of water (for oil rigs or long bridges) - have to use the terrain&lt;br /&gt;
## (Optional) No station-walking.  Use creative station layout to fit in the terrain&lt;br /&gt;
## Goal: Making the most from what you're given&lt;br /&gt;
# Flatland&lt;br /&gt;
## Normal coop game (MM, planning, voting)&lt;br /&gt;
## Special map used&lt;br /&gt;
### Completely Flat at 100m height (2 above sea level)&lt;br /&gt;
### Water at the edges, no lakes or rivers&lt;br /&gt;
### Randomized cities and industries&lt;br /&gt;
#Quick Game&lt;br /&gt;
##Small map (eg. 512x256)&lt;br /&gt;
##Cargo game&lt;br /&gt;
##Pre-planed ending condition&lt;br /&gt;
###Ending year, or&lt;br /&gt;
###Amount money gathered, or&lt;br /&gt;
###Every industry connected&lt;br /&gt;
##NO...&lt;br /&gt;
###...town growth&lt;br /&gt;
###...industry building&lt;br /&gt;
###...&lt;br /&gt;
##No or only minimal MM (4 station max)&lt;br /&gt;
#Boost&lt;br /&gt;
##Goal is to boost the production of one secondary industry as high as possible&lt;br /&gt;
##Playable on:&lt;br /&gt;
###Temperate(Factory, Sawmill, Oil Refinery)&lt;br /&gt;
###Sub-Arctic(Food Processing Plant, Printing Works, Oil Refinery)&lt;br /&gt;
###Sub-Tropical(Factory, Food Processing Plant, Oil Refinery)&lt;br /&gt;
###Toyland(Toy Factory, Fizzy Drink Factory, Sweet Factory)&lt;br /&gt;
##Industries not in the materials tree should not be on the map&lt;br /&gt;
#Preservation&lt;br /&gt;
##Goal is to provide good (or better) service to all industries&lt;br /&gt;
##Playable on Sub-Tropical&lt;br /&gt;
##Special Consideration: trains only allowed in desert&lt;br /&gt;
###Trucks must be used in lush (green) areas&lt;br /&gt;
###Train stations cannot even be walked into green areas&lt;br /&gt;
###Towns located deep in green areas may require busses for pax/mail service&lt;/div&gt;</summary>
		<author><name>FHS</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=File:OTTDCoop.sav&amp;diff=10033</id>
		<title>File:OTTDCoop.sav</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=File:OTTDCoop.sav&amp;diff=10033"/>
				<updated>2009-04-24T14:58:37Z</updated>
		
		<summary type="html">&lt;p&gt;FHS: A nice detailed Arctic Map, 512x1024 in size.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A nice detailed Arctic Map, 512x1024 in size.&lt;/div&gt;</summary>
		<author><name>FHS</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=Road_stations&amp;diff=9927</id>
		<title>Road stations</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=Road_stations&amp;diff=9927"/>
				<updated>2009-04-17T12:27:01Z</updated>
		
		<summary type="html">&lt;p&gt;FHS: Use distant join stations&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Guides|&amp;lt;&amp;lt; Back to Index ]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;&amp;lt; INACURATE &amp;gt;&amp;gt;&lt;br /&gt;
Please wait for page to be redone&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Road stations typically take a back seat to rail stations in #openttdcoop games.  Railways have much higher capacities than roadways and trains move much faster than trucks and buses.  However, road stations (especially when properly used) can be used to improve parts of a network where a train would be overkill.&lt;br /&gt;
&lt;br /&gt;
== 2 Key Points ==&lt;br /&gt;
Firstly, since the RoRo road stations were introduced it is much better to use these than terminus stations. A terminus road station is as inefficient as a standard terminus rail station. 1 vehicle may enter and leave at a time which greatly reduces efficiency as with the RoRo one 2 may enter and leave at once, that 4 vehicles in play an efficiency boost of 400% if used constantly.&lt;br /&gt;
&lt;br /&gt;
Routes can be created with the addition of one way roads in a recent nightly, see [http://wiki.openttd.org/index.php/Roadway_construction#Building_one-way_roads OpenTTD Wiki: One way roads] for more details. Routing is essential if you want an efficient station. At the moment the best stations I can create for busy road stations is 150-200% as you have to force lorries in and out in 1 direction. If 1-way RoRo stations could be created where road vehicles used both sides of the road in one direction this would boost it up to 300-400%.&lt;br /&gt;
&lt;br /&gt;
So the two key points are:&lt;br /&gt;
 - Don't use Terminus stations&lt;br /&gt;
 - Always route traffic&lt;br /&gt;
&lt;br /&gt;
== Traffic Congestion ==&lt;br /&gt;
To create a good station you need to have enough bays now this is individual to each instance of a road station and must be played about with accordingly.&lt;br /&gt;
&lt;br /&gt;
My station concept requires minimal station walking but not in the traditional sense it requires a 1 tile space between each station and its neighbors.&lt;br /&gt;
[[Image:RdStnConcept_gaps.jpg|thumb|center|293px|Gaps must be placed between station tiles]]&lt;br /&gt;
When stations are completed delete walkers.&lt;br /&gt;
Then place roads to link stations and link roads through the gaps you created&lt;br /&gt;
For this next image I expanded my station slightly&lt;br /&gt;
[[Image:RdStnConcept_rc.jpg|thumb|center|350px|Completed without routing]]&lt;br /&gt;
This as you may have noticed doesnt have routing and so I will build in routing West to East.&lt;br /&gt;
[[Image:RdStnConcept_wr.jpg|thumb|center|350px|Completed with routing]]&lt;br /&gt;
&lt;br /&gt;
'''Note: Please use distant-join Stations, How press CTRL while Building. In trunk since r14121.'''&lt;br /&gt;
== Exits and Entrances == &lt;br /&gt;
Where to put them in and pull them out! This decision is one of the most important as it determines whether traffic piles up or flows smoothly&lt;br /&gt;
&lt;br /&gt;
I so far have found that Big stations require a different pattern to little ones. For big stations it is good practice to put vehicles in at one corner on one side and pull them from the opposite corner like so.&lt;br /&gt;
[[Image:RdStnConcept_bsee.jpg|thumb|center|350px|Big station In/Out]]&lt;br /&gt;
Also I find it is good practice to note at both ends of Entry/Exit roads the direction in which they travel&lt;br /&gt;
&lt;br /&gt;
This is my design for a small industry pickup (for a big pickup copy the above design scaling station numbers as required)&lt;br /&gt;
[[Image:StnConcept_sip.jpg|thumb|center|260px|Small Industry pickup]]&lt;br /&gt;
In most cases where 3-9 lorries are using this station the one way road piece can just be normal road.&lt;br /&gt;
&lt;br /&gt;
If the Exits/Entrances don't work well, try placing them centrally on the station sides&lt;br /&gt;
&lt;br /&gt;
== Real Examples ==&lt;br /&gt;
Courtesy of Public Server game 52 (which as I am writing this is in action) I have a couple of my real stations &lt;br /&gt;
&lt;br /&gt;
Firstly a big pickup at a forest. Some may argue it doesn't need to be this big and I would agree but as I built it with the aim to accommodate the level of trucks in service it's just right and looks alright. It also has a second entrance coupling this was to more evenly distribute lorries as they seemed to pile up on the first row of stations&lt;br /&gt;
[[Image:RdStnConcept_r1.jpg|thumb|center|490px|A real pickup station (big)]]&lt;br /&gt;
&lt;br /&gt;
And this is the resulting drop, unusually it has a small forest attached which has another station with lorries running between the two and it is smaller than the pickup but copes well with a good flow rate.&lt;br /&gt;
[[Image:StnConcept_r2.jpg|thumb|center|350px|The drop for wood]]&lt;br /&gt;
&lt;br /&gt;
== Final Word ==&lt;br /&gt;
Of course I only have my experience so far and will be investigating these items further to further increase the quality of this guide but I hope you have found it useful. feel free to improve this guide with your own thoughts&lt;br /&gt;
&lt;br /&gt;
[[User:Sedontane|Sedontane]] 16:25, 26 July 2007 (UTC)&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>FHS</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=Shared_Orders&amp;diff=9926</id>
		<title>Shared Orders</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=Shared_Orders&amp;diff=9926"/>
				<updated>2009-04-17T12:21:41Z</updated>
		
		<summary type="html">&lt;p&gt;FHS: page giving out orders doesnt exist&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;(This is just a copy of the page at the openttd wiki. At #openttdcoop, we ALWAYS use shared orders!)&lt;br /&gt;
&lt;br /&gt;
You probably already know how to [[Guides:Glossary:Copy orders|copy orders]]. The 'problem' with copying orders is that although all such vehicles have the same orders, they are all independent from each other. So if you would like to add another station to a particular group of buses servicing Chudingstone Bay (Fig 1.) for example, you would have to go through each bus and change that particular order for all of them.&lt;br /&gt;
&lt;br /&gt;
==There must be an easier way, right?==&lt;br /&gt;
Yes there is an easier way. A way that also is more advanced, difficult, but also a lot more powerful.&lt;br /&gt;
We will use the example in the picture below (Fig 1.). Once again, start giving out orders as you would normally for Bus#3. Nothing special has happened so far.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
#Select Bus#4, and click on '''''Go To'''''.&lt;br /&gt;
#Hold down '''''CTRL''''' and click on Bus#3.&lt;br /&gt;
#Now the two buses ''share'' the same schedule; they are linked together.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You will see 2 things happen. First all Bus#4 will get the whole schedule from Bus#3, just as in [[Guides:Glossary:Copy orders|copy orders]]. Secondly, you will see that '''''&amp;quot;- - End of Orders - -&amp;quot;'''''  has been changed to '''''&amp;quot;- - End of &amp;lt;u&amp;gt;Shared&amp;lt;/u&amp;gt; Orders - -&amp;quot;''''' for both buses. This is your proof that the schedule of the 2 vehicles are now linked together.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;[[Image:shared-orders.png|center|none|frame|Fig 1. - The schedule of the 2 buses have been ''linked'' together]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Wow cool, can you tell me more about it?==&lt;br /&gt;
You can link together as many vehicles as you want, there is no limit. Of course you can only link buses together with buses, trains together with trains, etc. etc.&lt;br /&gt;
Having the schedule list linked together opens up some nice possibilities.&lt;br /&gt;
*If you want to update the schedule for that whole group of vehicles, you only have to do it for one. Since they are all linked together, all others will also get the new schedule. This includes adding orders, as well as removing them.&lt;br /&gt;
Well, that's about it. But it saves you a lot of clicking and time-wasting that you could better use for expanding your world-domination conglomerate.&lt;br /&gt;
&lt;br /&gt;
==How do I get rid of these Shared Orders?==&lt;br /&gt;
It is possible that you would like a vehicle that has shared orders removed from the share and reset its schedule. The service might not pay enough, you might want to open a new line, etc. Do the following:&lt;br /&gt;
#Open the '''''Orders Window''''' of the vehicle you want to remove from the share.&lt;br /&gt;
#Click on the last line, the one that says '''''&amp;quot;- - End of Shared Orders - -&amp;quot;'''''&lt;br /&gt;
#Press the '''Delete''' button.&lt;br /&gt;
You will see that all orders are removed from the schedule of that vehicle, and now the last line says '''''&amp;quot;- - End of &amp;lt;u&amp;gt;Orders&amp;lt;/u&amp;gt; - -&amp;quot;'''''. All other previously linked vehicles are unaffected by this change. Only our target vehicle has been removed. You can now control its schedule independently from all other vehicles as you would normally do without this fancy stuff.&lt;br /&gt;
&lt;br /&gt;
==Various Tidbits==&lt;br /&gt;
*When trying to remove a vehicle from a shared schedule, don't be tempted to just delete all its orders as you normally would for deleting destinations. This will cause all linked vehicles to lose their orders and that was probably not the intention. Use the method described the just above paragraph.&lt;br /&gt;
*Sharing orders is also possible for vehicles that already have an existing schedule. To share orders you must hold down the &amp;quot;'''CTRL'''&amp;quot;, thus you cannot accidentally lose the target vehicle's schedule. When doing so the vehicle will lose all of its orders, and only have the linked one. Something to keep in mind perhaps.&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>FHS</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=Implicit_Load_Balancing&amp;diff=9925</id>
		<title>Implicit Load Balancing</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=Implicit_Load_Balancing&amp;diff=9925"/>
				<updated>2009-04-17T11:42:32Z</updated>
		
		<summary type="html">&lt;p&gt;FHS: class error fixed&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Without Load Balancing==&lt;br /&gt;
&lt;br /&gt;
Without load balancing, trains tend to jam some lines even when others are empty or nowhere near capacity.  This station has no load balancer: track A goes to platforms 1, 3, &amp;amp; 5, which lead to output track A, and B goes to 2, 4, &amp;amp; 6, which go to B.&lt;br /&gt;
&lt;br /&gt;
[[Image:Ilb-s-2x3.png|thumb|right|200px|Example without load balancing]]&lt;br /&gt;
&lt;br /&gt;
==Explicit Load Balancing==&lt;br /&gt;
&lt;br /&gt;
Most large merges and hubs on #openttdcoop are explicitly load balanced.  There are signaled junctions where each train entering from any of N tracks can choose to exit on any of M tracks.  When N and M are large (especially with exits from large stations), building one of these load balancers becomes very complex.&lt;br /&gt;
&lt;br /&gt;
==Implicit Load Balancing==&lt;br /&gt;
&lt;br /&gt;
Implicit load balancing uses properties of the stream of incoming trains to ensure balance of the stream of outgoing trains.  At a station, the general idea is to use the process of splitting the trains from a single entrance to multiple tracks to also select the output track in a load-balanced way.&lt;br /&gt;
&lt;br /&gt;
==Linear Implicit Load Balancing==&lt;br /&gt;
&lt;br /&gt;
Split the tracks entering the station, and distribute them, alternating input tracks (for example, with 6 station platforms and 2 input tracks, the platforms should accept trains from track A, B, A, B, A, B).  At the exit, simply group adjacent lines to give equivalent output platforms to each line (output track A should take platforms 1-3 and output track B should take platforms 4-6).&lt;br /&gt;
&lt;br /&gt;
[[Image:Ilb-si-2x3.png|thumb|right|200px|Example with linear implicit load balancing]]&lt;br /&gt;
&lt;br /&gt;
===Problem===&lt;br /&gt;
&lt;br /&gt;
The problem with linearly taking the outputs like this is that the trains will take the first platform they see that is empty.  This will likely cause track A to be favored with more traffic in this case.&lt;br /&gt;
&lt;br /&gt;
==Cyclic Implicit Load Balancing==&lt;br /&gt;
&lt;br /&gt;
Cyclic implicit load balancing helps with this case by making each input line favor differing output lines.  The output lines are enumerated, and then the order used is rotated each group.  If there are 12 platforms feeding 3 output lines, they should be connected like ABC BCA CAB ABC.&lt;br /&gt;
&lt;br /&gt;
An example is given (as before, with outputs AB BA AB).&lt;br /&gt;
&lt;br /&gt;
[[Image:Ilb-ci-2x3.png|thumb|right|200px|Example with cyclic implicit load balancing]]&lt;br /&gt;
&lt;br /&gt;
==Large-scale Example==&lt;br /&gt;
&lt;br /&gt;
From PS #75, the north and south primary drops:&lt;br /&gt;
&lt;br /&gt;
[[Image:Ilb-example.png|thumb|right|200px|Example with cyclic implicit load balancing]]&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
{{R&amp;amp;D_header|R&amp;amp;D Overview}}&lt;br /&gt;
{{R&amp;amp;D_content|Implicit Load Balancing|[[User:strstrep|strstrep]]| wip | Work-in-progress | &lt;br /&gt;
checked | Built in PS #75 | wip | Waiting for a new implementation (75 failed to fully load-test the LB because of a desync bug with prospecting) | }}&lt;br /&gt;
{{R&amp;amp;D_footer}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Research]]&lt;/div&gt;</summary>
		<author><name>FHS</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=Gametype:Chaos_Theory&amp;diff=9923</id>
		<title>Gametype:Chaos Theory</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=Gametype:Chaos_Theory&amp;diff=9923"/>
				<updated>2009-04-16T21:30:41Z</updated>
		
		<summary type="html">&lt;p&gt;FHS: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===The Chaos_Theory Concept===&lt;br /&gt;
&lt;br /&gt;
''By [[User:Gamer|Gamer]], updated by [[User:AntB|AntB]], [[User:tneo|tneo]]&lt;br /&gt;
&lt;br /&gt;
The 'Chaos Theory' Concept is a simple one to understand.  It is essentially that of an incrementally developed transportation network, growing to fit the needs of what goods and services you need to transport at any given time. Chaos theory is best described by one word: &amp;quot;organic.&amp;quot; Not much is known when we start building... only the train length and cargoes. Track goes wherever it is needed to go to serve stations, which are expanded when needed.&lt;br /&gt;
&lt;br /&gt;
Building in Chaos still needs to be clean, e.g. no 45 degree turns when avoidable. Chaos is working without a plan, besides the points mentioned above. Whatever you build is up to your good judgement. There is no designated [http://openttdcoop.ppcis.org/wiki/index.php/Mainline Mainline], as it will grow along the way.&lt;br /&gt;
&lt;br /&gt;
Although the Chaos Theory might have the tendency of being messier, it is not the main target to have a mess in a game. During the game routes will change and the network will be cleaned up and optimized, so in the end there is a &amp;quot;clean&amp;quot; network that started without a predefined plan.&lt;br /&gt;
&lt;br /&gt;
The best way to get an idea of how Chaos Theory works is to download a save and have a look yourself.&lt;br /&gt;
&lt;br /&gt;
'''Example:''' [[PublicServer:Archive_-_All_Games#gameid_126|Public Server Game 126]]&lt;br /&gt;
&amp;lt;!--Post other chaos save games!! --&amp;gt;&lt;br /&gt;
[[Category:Gametypes]]&lt;/div&gt;</summary>
		<author><name>FHS</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=Category:Gametypes&amp;diff=9922</id>
		<title>Category:Gametypes</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=Category:Gametypes&amp;diff=9922"/>
				<updated>2009-04-16T21:25:09Z</updated>
		
		<summary type="html">&lt;p&gt;FHS: Nextgen TGV also transports Mail&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Why different gametypes?===&lt;br /&gt;
As a matter of fact, a human needs some variety in life. Our community started with the ambition to build huge cargo-related networks that start with transporting all coal on a map and move onward through all cargo types available. Since we did so many games (and yes, every game was different and great fun to play), we came to some more ideas in the area of passenger transportation etc.&lt;br /&gt;
&lt;br /&gt;
=&amp;lt;center&amp;gt;Major gametypes at #openttdcoop&amp;lt;/center&amp;gt;=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;border: 1px solid black;&amp;quot;&lt;br /&gt;
! Concept &lt;br /&gt;
! Freight&lt;br /&gt;
! Trainlength&lt;br /&gt;
! Connections&lt;br /&gt;
! Network Focus&lt;br /&gt;
|-&lt;br /&gt;
|[[Gametype:Cargo_Concept|The Cargo Concept]] ||Cargo||3-10||Multipoint to Point||Flow&lt;br /&gt;
|-&lt;br /&gt;
|[[Gametype:TGV_Concept|The TGV Concept]] || Passenger/Mail||8-12||Multipoint to Multipoint||Speed&lt;br /&gt;
|-&lt;br /&gt;
|[[Gametype:TGV_NG|The Next-Generation TGV]] ||Passenger/Mail||8-12||Multipoint to Multipoint||Speed&lt;br /&gt;
|-&lt;br /&gt;
|[[Gametype:Back_to_Basics|Back to the Basics]] ||All||4-5||Multipoint to Multipoint||Flow&lt;br /&gt;
|-&lt;br /&gt;
|[[Gametype:ICE_SBahn|ICE/S-Bahn]] ||Passenger||8-12 / 3-4||Multipoint to Multipoint||Speed&lt;br /&gt;
|-&lt;br /&gt;
|[[Gametype:Death_Feeder|The Death Feeder Concept]] ||Cargo||4-7 / 20||Multipoint to Point to Point ||Flow&lt;br /&gt;
|-&lt;br /&gt;
|[[Gametype:Progman_B2B|The Progman Back to Basic Concept]] ||Cargo||~5||Multipoint to Point||Flow&lt;br /&gt;
|-&lt;br /&gt;
|[[Gametype:Chaos_Theory|The Chaos Theory Concept]] ||Random||Random||Multipoint to MultiPoint||Random&lt;br /&gt;
|-&lt;br /&gt;
|[[Gametype:Eye _Candy|The Eye Candy Concept]] ||Random||Random||Multipoint to MultiPoint||Good looking&lt;br /&gt;
|-&lt;br /&gt;
|[[Gametype:Subsidiaries|The Holding &amp;amp; Subsidiaries Concept]] ||depends||depends||Multipoint to MultiPoint||Flow&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;/div&gt;</summary>
		<author><name>FHS</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=4-Levels&amp;diff=9921</id>
		<title>4-Levels</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=4-Levels&amp;diff=9921"/>
				<updated>2009-04-16T20:51:39Z</updated>
		
		<summary type="html">&lt;p&gt;FHS: Added my own game concept&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Introduction' ==&lt;br /&gt;
&lt;br /&gt;
The 4 Level Concept utilizes 4 Levels of Transportation.&lt;br /&gt;
&lt;br /&gt;
1.Level: Local(Trams and buses)&lt;br /&gt;
&lt;br /&gt;
2.Level:Local Express(SBahn)&lt;br /&gt;
&lt;br /&gt;
3.Level:InterRegio(Trains)&lt;br /&gt;
&lt;br /&gt;
4.Level:ICE&lt;br /&gt;
&lt;br /&gt;
The Passengers are always transferred to the next higher Level.&lt;br /&gt;
For more info look [http://rapidshare.com/files/222183740/Concept.zip.html]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{R&amp;amp;D_header|R&amp;amp;D Overview}}&lt;br /&gt;
{{R&amp;amp;D_content|Level 4 Concept| FHS |checked|Done|checked|Done|wip|Can jam if not properly built| | }}&lt;br /&gt;
{{R&amp;amp;D_footer}}&lt;br /&gt;
[[Category:Research]]&lt;/div&gt;</summary>
		<author><name>FHS</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=Gametype:ICE_SBahn&amp;diff=9920</id>
		<title>Gametype:ICE SBahn</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=Gametype:ICE_SBahn&amp;diff=9920"/>
				<updated>2009-04-16T19:49:14Z</updated>
		
		<summary type="html">&lt;p&gt;FHS: Updated Keep Order Section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===The Inter City Express and SBahn gametype (ICE/SBahn)===&lt;br /&gt;
''by [[User:Osai|Osai]], [[User:Mucht|Mucht]], and [[User:strstrep|strstrep]]''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Ice_sbahn_concept_global.png|thumb|200px|right|ICE/SBahn network overview]]&lt;br /&gt;
* First of all, take a look at the images to the right.&lt;br /&gt;
* ICE's are 8-Tiles long, ICE-1 and ICE-TD need two engines and have 12 wagons. ICE's of the third generation (ICE-3) have powered wagons and need only one engine with 15 wagons.&lt;br /&gt;
* Use Passenger Coaches (mainline), they can carry 56 passengers each.&lt;br /&gt;
* SBahns are 3-Tiles long and depending on the area you can use either BR420 (faster) or ET-30 (more HP). For the inner S-Bahn-ring it has shown that 4-tile-trains are in many cases necessary.&lt;br /&gt;
* Cities have an Inner SBahn Ring (around the center) and an Outer SBahn Ring (through the outer parts of the city) which transfer passengers to the cities Central Stations! The SBahn Stations should complement one another with their station coverage.&lt;br /&gt;
* Use the '''transfer button''' for all SBahn stations, which means: '''pick up passengers and go on''' (transfer &amp;amp; take cargo).&lt;br /&gt;
* Use the '''transfer button + unload button''' for the Central Stations, which means: '''Transfer, Leave empty and place passengers at the station (Instead of sending them into the town)'''.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Ice_sbahn_concept_city.png|thumb|200px|right|ICE/SBahn layout in city areas]]&lt;br /&gt;
* [rename the Central Stations] i.e. Drinwood Central Station is &amp;quot; DNW&amp;quot; (use a space in front of DNW -&amp;gt; Central Stations are shown first in the station list)&lt;br /&gt;
* [rename the ICE's] i.e. Train 56 going from Drinwood to Madham has to be renamed to '''DNW - MDH&amp;quot;'''. Don't forget: Always sort town names alphabetically: MDH - DNW would be wrong, you all know why! ;-)&lt;br /&gt;
&lt;br /&gt;
===Types of the ICE===&lt;br /&gt;
[[Image:ice_types.png]]&lt;br /&gt;
&lt;br /&gt;
===With Trams===&lt;br /&gt;
* Trams can also be used to extend this concept (see [[PublicServer:Archive - Games 41 - 50#gameid_43|PS game 43]]).&lt;br /&gt;
* This adds another level of transferring passengers for more effectively servicing a larger area of the city.&lt;br /&gt;
* There should be a tram platform at each of the SBahn stations, and other tram platforms at locations throughout the city.&lt;br /&gt;
* Like the SBahns, the trams should transfer at all stations.&lt;br /&gt;
* The trams should do a transfer/unload at the SBahn station.&lt;br /&gt;
&lt;br /&gt;
====Example====&lt;br /&gt;
[[Image:Ice-sbahn-tram.png|thumb|Tram Example]]&lt;br /&gt;
&lt;br /&gt;
Let's say a passenger starts at Wrinpool Branch.&lt;br /&gt;
* A red tram will pick him up and bring him to Wrinpool Sidings.  He will stay on the tram as it has a transfer and take cargo order.&lt;br /&gt;
* The tram will then go to Wrinpool Halt and drop him off at the station, as here it has a transfer and leave empty order.&lt;br /&gt;
* An SBahn train will pick him up at Wrinpool Halt, and drop him off for another transfer at WPL NORTH, the central station.&lt;br /&gt;
* Finally, an ICE train will pick him up from WPL NORTH and deliver him to his final destination.&lt;br /&gt;
&lt;br /&gt;
[[Category:Gametypes]]&lt;br /&gt;
&lt;br /&gt;
===Keep Order===&lt;br /&gt;
With the keep order, the SBahn stops are more efficient as passengers don't need to be unloaded and reloaded at each stop.  Passengers only get on and off when needed.  Also, vehicles (except ships) will skip stations with the &amp;quot;keep&amp;quot; order flag if they are completely full.  Instead of using the '''transfer''' option for all stops except the last, use the '''keep''' option on all stops except the first and last.  The first stop should have no modifier, and the last stop should have the transfer and unload modifiers.&lt;/div&gt;</summary>
		<author><name>FHS</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=PublicServer:Archive_-_Games_131_-_140&amp;diff=9917</id>
		<title>PublicServer:Archive - Games 131 - 140</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=PublicServer:Archive_-_Games_131_-_140&amp;diff=9917"/>
				<updated>2009-04-16T13:23:19Z</updated>
		
		<summary type="html">&lt;p&gt;FHS: Added Screenie for PSG 136&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;{{PublicServerArchiveMenu}}&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 136|31.03.09-08.04.09| | [[Gametype:Cargo_Concept|Cargo]] | 5 | 512*1024 Temperate | r15906 [[GRF|#openttdcoop-GRF-Pack 7.3]]|&lt;br /&gt;
A large map generated using the original generator and no newgrfs were used in this game to get the &amp;quot;oldskool&amp;quot; feeling. At about 1000 trains the outer ring of the network started to slow down and a 5th lane was added which kept the network running smoothly even with more than 1200 trains. &lt;br /&gt;
|136|Image:PSG136.PNG| This Picture shows the Iron and Goods Drop and the Steel Pickup.}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 135|27.03.09-31.03.09| | [[Gametype:Chaos_Theory|Chaos]] | 5 | 256x256 Temperate | r15712 [[GRF|#openttdcoop-GRF-Pack 7.3]]|&lt;br /&gt;
Another ECS map, again with all vectors loaded. ECS combined with a chaos theory plan turned out surprisingly clean and all trains were moving smoothly in the end.&lt;br /&gt;
|135|Image:PSG135.PNG| Add screenie + description}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 134|14.03.09-27.03.09| {{User|ODM}}, {{User|KenjiE20}}, {{User|Narc}}, {{User|Progman}}, {{User | Chris booth}}| [[Gametype:Cargo Concept|Cargo Concept]] | 14, 7 and some less common used ones | 1024x1024 Temperate | r15712 [[GRF|#openttdcoop-GRF-Pack 7.3]]|&lt;br /&gt;
Once again an ambitious plan, loading all the ECS vectors. Every vector was built seperately with its own plan, with freight being transfered between them on a huge circular mainline. &lt;br /&gt;
In the end we managed to transport nearly all the cargos defined by ECS and running nearly a 1000 trains on the network. The ECS combined with the large map size sadly prevented players from joining in the end but all in all it was a good game and a decent introduction to the world of ECS.&lt;br /&gt;
|134|Image:PSG134.PNG| The Wood Vector Transfer, one of the busiest stations in the game, by narc and Chris Booth.}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 133|1.03.09-14.03.09| {{User|narc}}, {{User|Tuz}}, {{User|Bennythen00b}} | [[Gametype:Cargo Concept|Cargo Concept]] | 7 | 256x1024 Arctic | r15654 [[GRF|#openttdcoop-GRF-Pack 7.3]]|&lt;br /&gt;
We picked a very ambitious plan for this map -- two parallel 4x4 mainlines with SML, with the drop/pickup stations at the loose ends of the mainlines. However, building the four BBHs took a very long time, and the plan also changed several times to remove some of the trickier requirements, such as &amp;quot;no mainline above the snowline&amp;quot;, which was producing some very uneven mainlines that couldn't be properly connected with SLHs. In the end, some major rebuilds were required for the north-western stations to cope with the load. This game also tested the feasibility of using GRFs from [http://wiki.openttd.org/wiki/index.php/Bananas BaNaNaS], which turned out not to prevent anyone from joining (though often they needed help finding them).&lt;br /&gt;
|133|Image:PSG133.png| BBH North-West, the first and most expansive BBH, but looking quite pretty. }}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 132|26.02.09-01.03.09| {{User|Avdg}}, {{User|narc}}, {{User|Tuz}}, {{User|planetmaker}}, {{User|Combuster}} | [[Gametype:Subsidiaries|Holding &amp;amp; Subsidiaries Concept]] (pax only) | 3-8 local, 15 for ICE | 512x1024 Temperate | r15591 [[GRF|#openttdcoop-GRF-Pack 7.3]]|&lt;br /&gt;
The map was divided into 15 provinces, which players then assigned themselves to. A mainline was also built to shuttle the passengers around the provinces. Sadly, the map proved too big (so people didn't have much chance to cooperate in building their provinces), and a bug with the Japan Train Set made the game unplayable for most.&lt;br /&gt;
|132|Image:PSG132.png| Capital City's ICE terminal, featuring a sea of mail. }}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 131|21.02.09-26.02.09| {{User|Mark}}, {{User|db48x}}, {{User|narc}}, {{User|Combuster}}, {{User|Mortomes}}, {{User|Wouterr}}, {{User|planetmaker}}, {{User|Tuz}} (as cyril), {{User|Avdg}}, {{User|KenjiE20}}, {{User|ODM}}, {{User|Sedontane}}, {{User|Mazen}}, {{User|Kolo}} {{user|Bennythen00b}} | [[Gametype:Cargo Concept|Cargo Concept]] (food and water only) | 2, 6, and 24 | 1024x512 Sub-Tropical | r15495 [[GRF|#openttdcoop-GRF-Pack 7.3]]|&lt;br /&gt;
The map featured four separate cargo networks looping around in opposite directions: two for fruit/maize trains, a third for water trains, and a fourth for the massive (TL24) food trains. The most major problem with the plan was the difficulty people had in connecting everything up properly.&lt;br /&gt;
|131|Image:PSG131.png| The map's oddest feature, the so-called &amp;quot;compressors&amp;quot;. The first one was built by {{User|Mark}}, the rest were added (and refined) over time. }}&lt;/div&gt;</summary>
		<author><name>FHS</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=PublicServer:Archive_-_Games_131_-_140&amp;diff=9916</id>
		<title>PublicServer:Archive - Games 131 - 140</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=PublicServer:Archive_-_Games_131_-_140&amp;diff=9916"/>
				<updated>2009-04-16T13:22:56Z</updated>
		
		<summary type="html">&lt;p&gt;FHS: Added Screenie for PSG 136&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;{{PublicServerArchiveMenu}}&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 136|31.03.09-08.04.09| | [[Gametype:Cargo_Concept|Cargo]] | 5 | 512*1024 Temperate | r15906 [[GRF|#openttdcoop-GRF-Pack 7.3]]|&lt;br /&gt;
A large map generated using the original generator and no newgrfs were used in this game to get the &amp;quot;oldskool&amp;quot; feeling. At about 1000 trains the outer ring of the network started to slow down and a 5th lane was added which kept the network running smoothly even with more than 1200 trains. &lt;br /&gt;
|136|Image:PSG136.PNG| This Picture shows the Iron and Goods Drop and then Steel Pickup.}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 135|27.03.09-31.03.09| | [[Gametype:Chaos_Theory|Chaos]] | 5 | 256x256 Temperate | r15712 [[GRF|#openttdcoop-GRF-Pack 7.3]]|&lt;br /&gt;
Another ECS map, again with all vectors loaded. ECS combined with a chaos theory plan turned out surprisingly clean and all trains were moving smoothly in the end.&lt;br /&gt;
|135|Image:PSG135.PNG| Add screenie + description}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 134|14.03.09-27.03.09| {{User|ODM}}, {{User|KenjiE20}}, {{User|Narc}}, {{User|Progman}}, {{User | Chris booth}}| [[Gametype:Cargo Concept|Cargo Concept]] | 14, 7 and some less common used ones | 1024x1024 Temperate | r15712 [[GRF|#openttdcoop-GRF-Pack 7.3]]|&lt;br /&gt;
Once again an ambitious plan, loading all the ECS vectors. Every vector was built seperately with its own plan, with freight being transfered between them on a huge circular mainline. &lt;br /&gt;
In the end we managed to transport nearly all the cargos defined by ECS and running nearly a 1000 trains on the network. The ECS combined with the large map size sadly prevented players from joining in the end but all in all it was a good game and a decent introduction to the world of ECS.&lt;br /&gt;
|134|Image:PSG134.PNG| The Wood Vector Transfer, one of the busiest stations in the game, by narc and Chris Booth.}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 133|1.03.09-14.03.09| {{User|narc}}, {{User|Tuz}}, {{User|Bennythen00b}} | [[Gametype:Cargo Concept|Cargo Concept]] | 7 | 256x1024 Arctic | r15654 [[GRF|#openttdcoop-GRF-Pack 7.3]]|&lt;br /&gt;
We picked a very ambitious plan for this map -- two parallel 4x4 mainlines with SML, with the drop/pickup stations at the loose ends of the mainlines. However, building the four BBHs took a very long time, and the plan also changed several times to remove some of the trickier requirements, such as &amp;quot;no mainline above the snowline&amp;quot;, which was producing some very uneven mainlines that couldn't be properly connected with SLHs. In the end, some major rebuilds were required for the north-western stations to cope with the load. This game also tested the feasibility of using GRFs from [http://wiki.openttd.org/wiki/index.php/Bananas BaNaNaS], which turned out not to prevent anyone from joining (though often they needed help finding them).&lt;br /&gt;
|133|Image:PSG133.png| BBH North-West, the first and most expansive BBH, but looking quite pretty. }}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 132|26.02.09-01.03.09| {{User|Avdg}}, {{User|narc}}, {{User|Tuz}}, {{User|planetmaker}}, {{User|Combuster}} | [[Gametype:Subsidiaries|Holding &amp;amp; Subsidiaries Concept]] (pax only) | 3-8 local, 15 for ICE | 512x1024 Temperate | r15591 [[GRF|#openttdcoop-GRF-Pack 7.3]]|&lt;br /&gt;
The map was divided into 15 provinces, which players then assigned themselves to. A mainline was also built to shuttle the passengers around the provinces. Sadly, the map proved too big (so people didn't have much chance to cooperate in building their provinces), and a bug with the Japan Train Set made the game unplayable for most.&lt;br /&gt;
|132|Image:PSG132.png| Capital City's ICE terminal, featuring a sea of mail. }}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 131|21.02.09-26.02.09| {{User|Mark}}, {{User|db48x}}, {{User|narc}}, {{User|Combuster}}, {{User|Mortomes}}, {{User|Wouterr}}, {{User|planetmaker}}, {{User|Tuz}} (as cyril), {{User|Avdg}}, {{User|KenjiE20}}, {{User|ODM}}, {{User|Sedontane}}, {{User|Mazen}}, {{User|Kolo}} {{user|Bennythen00b}} | [[Gametype:Cargo Concept|Cargo Concept]] (food and water only) | 2, 6, and 24 | 1024x512 Sub-Tropical | r15495 [[GRF|#openttdcoop-GRF-Pack 7.3]]|&lt;br /&gt;
The map featured four separate cargo networks looping around in opposite directions: two for fruit/maize trains, a third for water trains, and a fourth for the massive (TL24) food trains. The most major problem with the plan was the difficulty people had in connecting everything up properly.&lt;br /&gt;
|131|Image:PSG131.png| The map's oddest feature, the so-called &amp;quot;compressors&amp;quot;. The first one was built by {{User|Mark}}, the rest were added (and refined) over time. }}&lt;/div&gt;</summary>
		<author><name>FHS</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=File:PSG136.PNG&amp;diff=9915</id>
		<title>File:PSG136.PNG</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=File:PSG136.PNG&amp;diff=9915"/>
				<updated>2009-04-16T13:09:37Z</updated>
		
		<summary type="html">&lt;p&gt;FHS: What you see here is one of the biggest and busiest Stations in the Game, the Goods and Iron Drop built by Bennythen00b.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;What you see here is one of the biggest and busiest Stations in the Game, the Goods and Iron Drop built by Bennythen00b.&lt;/div&gt;</summary>
		<author><name>FHS</name></author>	</entry>

	</feed>