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		<id>https://wiki.openttdcoop.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Grim4593</id>
		<title>#openttdcoop wiki - User contributions [en]</title>
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		<updated>2026-05-14T18:55:21Z</updated>
		<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=Ruleset&amp;diff=7018</id>
		<title>Ruleset</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=Ruleset&amp;diff=7018"/>
				<updated>2008-01-09T01:18:54Z</updated>
		
		<summary type="html">&lt;p&gt;Grim4593: Spelling Corrections&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Note==&lt;br /&gt;
Rules are used to ease the cooperative gameplay. Do not think of rules as laws, being punished if you don't follow them, but rules as a cornerstone to play together.&lt;br /&gt;
&lt;br /&gt;
Please note: individual games may have different rulesets. These rules are a default set, and in different games different rules may be needed - look at our Gametype-pages for further information.&lt;br /&gt;
&lt;br /&gt;
=&amp;lt;center&amp;gt;Rules of our games&amp;lt;/center&amp;gt;=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Playing in a team is very challenging. Imagine a team of skilled players who stick to their own individual playing style. If we want to set up a comprehensive and efficient transportation network we need to stick to certain rules. &lt;br /&gt;
&lt;br /&gt;
These rules help us to understand what our teammates are doing. Also, it keeps us away from additional work caused by a lack of proper building style. If you want to join us, you are very welcome; but we request you to pay attention to our rules. &lt;br /&gt;
&lt;br /&gt;
===Communication===&lt;br /&gt;
* '''You should be on [[IRC]]''' in case we need to have a discussion for which in game chat is not sufficient.&lt;br /&gt;
* We have no choice but to kick and/or ban players who are disruptive to the cooperative style of play, to make sure everyone can enjoy the game.&lt;br /&gt;
* Try not to disrupt the whole network. If that's necessary, talk to everyone else; so they know what's going on.&lt;br /&gt;
* Two people building in the same place is generally about as many as can be without a large amount of confusion. So communicate what and where you are doing something.&lt;br /&gt;
* If you have a special intention about something, use the ingame signs. Use them to comment out your ideas, like programmers use comments in their code. In fact, playing OTTD is like programming a system. &lt;br /&gt;
* ''No Sign overkill is needed!'' If you see obsolete signs, delete them (if you are not sure, keep them).&lt;br /&gt;
* Language is english (due to popular demand ;-) )&lt;br /&gt;
* We '''always''' name our hubs and add the name of the builder on the sign to ease bugtracking and communication. Look at our [[Naming_conventions|naming conventions]].&lt;br /&gt;
&lt;br /&gt;
===Game Start===&lt;br /&gt;
Games always start with coal, because it's the resource with the best distance/profit margins. The route should go a reasonable distance in a straight line. We should all discuss the start in IRC and all work together to find a route that is both profitable and easy to expand. If none can be found a new map will be started. The start should be done by no more than 3 people at a time, to avoid confusion while establishing an initial profitable route.&lt;br /&gt;
The company color is always orange. Don't question this. It leads to nothing at all ;-)&lt;br /&gt;
&lt;br /&gt;
There is a very-short but very-meaningful [[Game_Start|Game Start Guide]]. Have a quick look on that, it says more than a thousand words.&lt;br /&gt;
&lt;br /&gt;
===Construction===&lt;br /&gt;
*Stick to our construction guides for a proper building style as long as a plan says something different. Therefore, ask some others ingame.&lt;br /&gt;
*Avoid having a full loan like the plague. One loan unit is needed in case the total amount of money goes into the red. If this happens too much, the company can go bankrupt. So, it's good to have one loan unit to borrow on so that this doesn't happen.&lt;br /&gt;
*No 90 degree turns! Trains can't take them due to our patch-settings.&lt;br /&gt;
*No 2*45 degree curves, due to too high speed penalties with the new train acceleration. It should and can be avoided in 99.9% of all situations. Only at some less-frequented, bad-located stations, 2*45s are acceptable.&lt;br /&gt;
*Stations are all equally long - depending on game type and strategy. Usually the smallest stations have 2 platforms but on larger games, like 1024x1024, you should stick to even larger stations - because of the long train running times there some queuings can occur.&lt;br /&gt;
*Use the &amp;quot;[http://wiki.openttd.org/index.php/Railway_Stations#Ro-Ro Ro-Ro]&amp;quot; style. Terminus stations are acceptable for eyecandy as well as less-frequented stations or in difficult terrain.&lt;br /&gt;
*On 2+/2+ lines ([[Guides:Glossary:Mainline|''Mainlines'']]) be sure to leave some spaces in between the two lanes (the more the better, depending on space restrictions).&lt;br /&gt;
*We (well most of us) drive on the right side of the road, the trains should too ;-).&lt;br /&gt;
*Never build industries until the entire map is connected. This is because the max industry limit could be reached accidentally, which would prevent the building of a necessary industry such as a factory or oil refinery.&lt;br /&gt;
&lt;br /&gt;
===Network Design===&lt;br /&gt;
*Often, we build large mainlines (also known as 'Axis' - at least LL___RR or even more depending on the size of the map) and use them as backbones for all of the traffic.  Everything is connected to those mainlines by the [[Line_hierarchy|standard line hierarchy]]. On the other hand, this can vary basing on a specific plan. Be sure to search for a sign called like &amp;quot;!Network plan&amp;quot; to gain further information.&lt;br /&gt;
*We build sidelines (LR) that access the mainlines via [[Guides:Glossary:Sideline_Hub|Sideline Hubs]]. &lt;br /&gt;
*Never ever connect a station directly to the mainline. This makes a fast mainline slow. Always connect a station via a sideline.&lt;br /&gt;
*Try to minimize the number of sidelines. A sidelinehub is always a possible source of a jam or speed decrease. Just connect stations in a certain area via the same sideline.&lt;br /&gt;
&lt;br /&gt;
===Trains===&lt;br /&gt;
*At the very beginning of a map we try to agree on a train length. A certain trainlength needs a certain curve radius, therefore we try to avoid different lengths.&lt;br /&gt;
*Shared orders are a must if more than one vehicle shares the same route.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Public Server===&lt;br /&gt;
*The [[Public Server]] is a special case. Rules must be observed even more stringently than elsewhere.&lt;br /&gt;
*The password for the [[Public Server]] is available only from [http://openttdcoop.ppcis.org/public-server/ this page] or via [[IRC]].  Bookmarking the page directly is not effective - you must visit the Wiki before you can play. Anyway, its highly recommended to join our [[IRC|IRC-Channel]]. You can query the password easily via an [[IRC Commands|IRC command]] at any time.&lt;/div&gt;</summary>
		<author><name>Grim4593</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=User:Grim4593&amp;diff=7016</id>
		<title>User:Grim4593</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=User:Grim4593&amp;diff=7016"/>
				<updated>2008-01-07T22:48:28Z</updated>
		
		<summary type="html">&lt;p&gt;Grim4593: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Born''': 2007-11-12&lt;br /&gt;
&lt;br /&gt;
'''From''': Westland, Michigan, United States {{flag|us}}&lt;br /&gt;
&lt;br /&gt;
'''Find Me''': On IRC. I go by grim on Rizon. grim4593 on OFTC&lt;br /&gt;
&lt;br /&gt;
'''Started playing TTD''': Summer of 2007.&lt;br /&gt;
&lt;br /&gt;
'''Specialist on''': Nothing really. Still learning.&lt;br /&gt;
&lt;br /&gt;
'''Prefers''': Large cargo games with a straightforward network plan.&lt;/div&gt;</summary>
		<author><name>Grim4593</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=User:Grim4593&amp;diff=7015</id>
		<title>User:Grim4593</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=User:Grim4593&amp;diff=7015"/>
				<updated>2008-01-07T22:45:45Z</updated>
		
		<summary type="html">&lt;p&gt;Grim4593: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Born''': 2007-11-12&lt;br /&gt;
&lt;br /&gt;
'''From''': Westland, Michigan, United States {{flag|us}}&lt;br /&gt;
&lt;br /&gt;
'''Started playing TTD''': Summer of 2007.&lt;br /&gt;
&lt;br /&gt;
'''Specialist on''': Nothing really. Still learning.&lt;br /&gt;
&lt;br /&gt;
'''Prefers''': Large cargo games with a straightforward network plan.&lt;/div&gt;</summary>
		<author><name>Grim4593</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=User:Grim4593&amp;diff=7014</id>
		<title>User:Grim4593</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=User:Grim4593&amp;diff=7014"/>
				<updated>2008-01-07T22:45:28Z</updated>
		
		<summary type="html">&lt;p&gt;Grim4593: New page: '''Born''': 2007-11-12 '''From''': Westland, Michigan, United States {{flag|us}} '''Started playing TTD''': Summer of 2007. '''Specialist on''': Nothing really. Still learning. '''Prefers'...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Born''': 2007-11-12&lt;br /&gt;
'''From''': Westland, Michigan, United States {{flag|us}}&lt;br /&gt;
'''Started playing TTD''': Summer of 2007.&lt;br /&gt;
'''Specialist on''': Nothing really. Still learning.&lt;br /&gt;
'''Prefers''': Large cargo games with a straightforward network plan.&lt;/div&gt;</summary>
		<author><name>Grim4593</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=PublicServer:Archive_-_Games_71_-_80&amp;diff=7013</id>
		<title>PublicServer:Archive - Games 71 - 80</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=PublicServer:Archive_-_Games_71_-_80&amp;diff=7013"/>
				<updated>2008-01-07T22:38:27Z</updated>
		
		<summary type="html">&lt;p&gt;Grim4593: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;(no need for version number in GRF pack, the grf pack is downwards compatible....)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;{{PublicServerArchiveMenu}}&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 77|30.12.07 - 06.01.08|{{User|DJNekkid}}, {{User|Floffe}}, {{User|Mark}}, {{User|tneo}}, {{User|Adm.Spock}}, {{User|Grim4593}}, (Add yourself)|[[Gametype:Cargo_Concept|Cargo]] using [[SML]] |6 tiles|64x2048|r11719 + [[Guides:Glossary:GRF|#openttdcoop-GRF-Pack]]| The map used was a format never before done, the rectangle shape made it extra challenging to get a nice network in it. Using [[SML]] made it fairly easy to get all industries connected without jams. |77|Image:PSG77_map.png|Overview of the stretched out map.}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 76|14.12.07 - 30.12.07|{{User|DJNekkid}}, {{User|Hylje}}, {{User|RMJ}}, {{User|tneo}}, {{User|thomashauk}}, {{User|Pikita}}, {{User|ODM}}, {{User|skol}}, {{User|Doke}}, {{User|Adm.Spock}}, (Add yourself)|[[Gametype:Chaos_Theory|Chaos]]|Various tiles|256x256|r11666 + [[Guides:Glossary:GRF|#openttdcoop-GRF-Pack]]| This game started with a messy chaos network, but in the end we succeeded to squeeze in 600 trains in a pretty flowing network. The company name was picked due to lots of desyncs during game play.  |76|Image:PSG76.png|A hub containing all rail types that were used in the game.}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 75.1|11.12.07 - 14.12.07|{{User|Gamer}}, {{User|Hylje}}, {{User|RMJ}}, {{User|Kyevan}}, {{User|Pikita}}, (Add yourself)|[[Gametype:Cargo_Concept|Cargo]], [[no terraforming picked]]| # tiles|128x1024|r11666 + [[Guides:Glossary:GRF|#openttdcoop-GRF-Pack]]| A seperate goods track was made around the entire map, containing trains with a TL of 50!  |75|Image:PSG75.png|Showing TL50 train entering station.}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 74|14.12.07 - 20.12.07|{{User|pm}}, {{User|Thraxian}}, {{User|Osai}}, {{User|hylje}}, {{User|Floffe}}, {{User|DJNekkid}}, {{User|Addi}}, {{User|Skol}}, {{User|Adm.Spock}}, (add yourself)|[[Gametype:Cargo_Concept|Cargo]], [[Terraforming#Low-Terraforming|Low terraforming]]|8 tiles|512x512|r11615 + [[Guides:Glossary:GRF|#openttdcoop-GRF-Set 6 beta]]| A mountainous map which challenged everyone not to use terraforming too much. In the end we ended with 600 train limit and a pretty good flowing network. Which was challenging with the central 6 track backbone.&lt;br /&gt;
&lt;br /&gt;
[http://openttdcoop.ppcis.org/blog/2007/12/20/impressions-of-public-server-game-74/ Blogpost about this game]|74|Image:PS74.png|A nicely by {{User|MDGrein}} eyecandied goods pickup station.}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 73|11.12.07 - 14.12.07|{{User|pm}}, {{User|LordAzamath}}, {{User|SmatZ}}, {{User|Thraxian}}, {{User|Osai}}, {{User|AntB}}, {{User|tneo}} (add yourself)|[[Gametype:Chaos_Theory|PAX Chaos]], [[Terraforming#Low-Terraforming|Low terraforming]]|5 tiles|512x512|r11615 + [[Guides:Glossary:GRF|#openttdcoop-GRF-Set 6 beta]]| A mountainous and watery map. Turned out to be quite difficult to get running a non jamming network without doing major modifications to the landscape|73|Image:PSG73.png| A nice SLH created by {{User|Penknight}} and heavily changed by {{User|SmatZ}}. The restriction of [[Terraforming]] made it look like this. Only minimal changes were done.}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 72|05.12.07 - 11.12.07|{{User|tneo}}, {{User|SmatZ}}, {{User|LittleMikey}}, {{User|Thraxian}}, {{User|Thijs}}, {{User|AntB}}, {{User|Matte}}, {{User|LordAzamath}}, (add yourself)|[[Gametype:Cargo_Concept|Cargo]] |5 tiles|256x1024|r11601 + [[Guides:Glossary:GRF|#openttdcoop-GRF-Set 6 beta]]| A moutainous and watery map whith PBI enabled. Although this still had some bugs, it turned out a nice network, also due to the low terraforming rule in place. Though there were more and more industries disappearing we ended with less and lesser trains on an oversized network |72|image:PSG72.png|Screenshot shows working with the terrain.}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 71|24.11.07 - 05.12.07|Jinx, {{User|Floffe}}, (add yourself)|[[Gametype:Cargo_Concept|Cargo]] +[[Gametype:TGV_Concept|TGV-Pax]]|2 tiles|512x512| r11557 + [[Guides:Glossary:GRF|#openttdcoop-GRF-Set 6]]| This game combines a Shinkansen Passenger Network and a Cargo Network with Japanese flavor and grfs.|71|image:PSG71.png|The screenshot shows how  Shinkansen- and Cargo Network are built close to each other.}}&lt;/div&gt;</summary>
		<author><name>Grim4593</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=File:Cooptransportchaos.png&amp;diff=6940</id>
		<title>File:Cooptransportchaos.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=File:Cooptransportchaos.png&amp;diff=6940"/>
				<updated>2007-12-25T04:19:23Z</updated>
		
		<summary type="html">&lt;p&gt;Grim4593: One of our &amp;quot;hubs&amp;quot;.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;One of our &amp;quot;hubs&amp;quot;.&lt;/div&gt;</summary>
		<author><name>Grim4593</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=PublicServer:Archive_-_Games_61_-_70&amp;diff=6467</id>
		<title>PublicServer:Archive - Games 61 - 70</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=PublicServer:Archive_-_Games_61_-_70&amp;diff=6467"/>
				<updated>2007-10-01T02:30:17Z</updated>
		
		<summary type="html">&lt;p&gt;Grim4593: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;{{PublicServerArchiveMenu}}&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 65|24.09.07 - 29.09.07|{{User|Mark}}, {{User|LittleMikey}},{{User| Kommer}}, {{User|Phazorx}},{{User| Kolo}}, {{User|Thraxian}}, {{User|skol}}, {{User|Sedontane}}, {{User|grim4593}}, {{User|DeGhost}}, {{User|fr4g}}, {{User|AntB}}, {{User|hylje}}, {{User|B4light}} (add yourself)|[[Gametype:Cargo_Concept|Cargo]] |7 tiles|1024x1024|r11152 + [[Guides:Glossary:GRF|#openttdcoop-GRF-Set 6 beta]]| Chosen Dual SML plan set the limits pretty high and with standard 500 trains network was hardly even used. Following necesary move to more powerfull server (thanks to {{User|Ammler}} for hosting) some parts of the network shown signs of stress '''after''' reaching 1500 trains mark. Overall very well developed game, some things still left to conenct but average PC can barely play this with reasonable speed already.|65|image:Coopers Unlimited, 26th Apr 2234.png| North west corner of the map, factory drop (a bit left from the center) serviced by more than 500 trains. Goods pickup on far left visited by ~200 trains, making £600,000 per trip. Most of trains are spending 80% of their time moving from and to stations.}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 64|20.09.07 - 24.09.07|{{User|Mark}}, {{User|LittleMikey}},{{User| Kommer}}, {{User|Phazorx}},{{User| N101}}, {{User| Thraxian}}, {{User|Gamer}}, {{User|thgergo}}, {{User| Ammler}}, {{User| XeryusTC}}, {{User| raWt}}, {{User| StamtZ}}, {{User| grim4593}} (add yourself)|[[Gametype:Cargo_Concept|Cargo]] |5/2 tiles|256x256|rr11118 + [[Guides:Glossary:GRF|#openttdcoop-GRF-Set 6 beta]]| This Game was a Challenge right from the start. Players choosing a unusal network plan, this game had many puzzeling elements to the game running a west and east network supplying each other with the raw goods, multiple train lengths. this network was a challenge. |64|image:Bells and Whistles, 4th Jan 2189.png| The Main West Station Loading Raw Materials From The East.}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 63|16.09.07 - 20.09.07|{{User|Mark}}, {{User|Little Mikey}}, {{User|Progman}},{{User| Kommer}}, {{User|Phazorx}},{{User| Shader}}, {{User| Thraxian}}, {{User|Gamer}}, {{User|thgergo}}, (add yourself)|[[Gametype:Cargo_Concept|Cargo]] |5 tiles|512x512|rr11118 + [[Guides:Glossary:GRF|#openttdcoop-GRF-Set 6 beta]]| One big main loop that serviced a factory, sawmill and oil refinery. Three separate main lines that service 1/3rd of the map and are connected to the main loop|63|Image:Great Plains Rail, 11th Jun 2080.png|}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 62|09.09.07 - 16.09.07|{{User|Mark}}, {{User|Little Mikey}}, {{User|Sian}},{{User| Kommer}}, {{User|thgergo}},{{User| Shader}}, {{User|N101}},{{User| Thraxian}}, {{User|AntB}}(add yourself)|[[Gametype:|??]] / [[Gametype:|??]]|7 tiles|512x512|rr11086 + [[Guides:Glossary:GRF|#openttdcoop-GRF-Set]]| 3 islands. Neatly joined up, having many bridges did cause some congestion and queue's which slowed trains to a halt.   |62|Image:Islanders_Ltd.%2C_17th_Oct_2220.png|}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 61|03.09.07 - 09.09.07|(add yourself)|[[Gametype:TGV_Concept|TGV]] / [[Gametype:Chaos_Theory|Chaos]]|8 tiles|???x???|r11047 + [[Guides:Glossary:GRF|#openttdcoop-GRF-Set]]| Breakdowns were enabled.  Early on, the ML became a parking lot for broken down trains.  Later, redundant lines were added to compensate.  Players were harder to find, as this nightly build generated desync errors early and often. |61|Image:Desync_Transport%2C_9th_May_2099.png|}}&lt;/div&gt;</summary>
		<author><name>Grim4593</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=PublicServer:Archive_-_Games_61_-_70&amp;diff=6464</id>
		<title>PublicServer:Archive - Games 61 - 70</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=PublicServer:Archive_-_Games_61_-_70&amp;diff=6464"/>
				<updated>2007-10-01T02:18:45Z</updated>
		
		<summary type="html">&lt;p&gt;Grim4593: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;{{PublicServerArchiveMenu}}&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 65|24.09.07 - 29.09.07|{{User|Mark}}, {{User|LittleMikey}},{{User| Kommer}}, {{User|Phazorx}},{{User| Kolo}}, {{User|Thraxian}}, {{User|skol}}, {{User|Sedontane}}, {{User|Grim4593}}, {{User|DeGhost}}, {{User|fr4g}}, {{User|AntB}}, {{User|hylje}}, {{User|B4light}} (add yourself)|[[Gametype:Cargo_Concept|Cargo]] |7 tiles|1024x1024|r11152 + [[Guides:Glossary:GRF|#openttdcoop-GRF-Set 6 beta]]| Chosen Dual SML plan set the limits pretty high and with standard 500 trains network was hardly even used. Following necesary move to more powerfull server (thanks to {{User|Ammler}} for hosting) some parts of the network shown signs of stress '''after''' reaching 1500 trains mark. Overall very well developed game, some things still left to conenct but average PC can barely play this with reasonable speed already.|65|image:Coopers Unlimited, 26th Apr 2234.png| North west corner of the map, factory drop (a bit left from the center) serviced by more than 500 trains. Goods pickup on far left visited by ~200 trains, making £600,000 per trip. Most of trains are spending 80% of their time moving from and to stations.}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 64|20.09.07 - 24.09.07|{{User|Mark}}, {{User|LittleMikey}},{{User| Kommer}}, {{User|Phazorx}},{{User| N101}}, {{User| Thraxian}}, {{User|Gamer}}, {{User|thgergo}}, {{User| Ammler}}, {{User| XeryusTC}}, {{User| raWt}}, {{User| StamtZ}}, {{User| Grim4593}} (add yourself)|[[Gametype:Cargo_Concept|Cargo]] |5/2 tiles|256x256|rr11118 + [[Guides:Glossary:GRF|#openttdcoop-GRF-Set 6 beta]]| This Game was a Challenge right from the start. Players choosing a unusal network plan, this game had many puzzeling elements to the game running a west and east network supplying each other with the raw goods, multiple train lengths. this network was a challenge. |64|image:Bells and Whistles, 4th Jan 2189.png| The Main West Station Loading Raw Materials From The East.}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 63|16.09.07 - 20.09.07|{{User|Mark}}, {{User|Little Mikey}}, {{User|Progman}},{{User| Kommer}}, {{User|Phazorx}},{{User| Shader}}, {{User| Thraxian}}, {{User|Gamer}}, {{User|thgergo}}, (add yourself)|[[Gametype:Cargo_Concept|Cargo]] |5 tiles|512x512|rr11118 + [[Guides:Glossary:GRF|#openttdcoop-GRF-Set 6 beta]]| One big main loop that serviced a factory, sawmill and oil refinery. Three separate main lines that service 1/3rd of the map and are connected to the main loop|63|Image:Great Plains Rail, 11th Jun 2080.png|}}&lt;br /&gt;
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{{Archive_PublicServer|Public Server Game 62|09.09.07 - 16.09.07|{{User|Mark}}, {{User|Little Mikey}}, {{User|Sian}},{{User| Kommer}}, {{User|thgergo}},{{User| Shader}}, {{User|N101}},{{User| Thraxian}}, {{User|AntB}}(add yourself)|[[Gametype:|??]] / [[Gametype:|??]]|7 tiles|512x512|rr11086 + [[Guides:Glossary:GRF|#openttdcoop-GRF-Set]]| 3 islands. Neatly joined up, having many bridges did cause some congestion and queue's which slowed trains to a halt.   |62|Image:Islanders_Ltd.%2C_17th_Oct_2220.png|}}&lt;br /&gt;
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{{Archive_PublicServer|Public Server Game 61|03.09.07 - 09.09.07|(add yourself)|[[Gametype:TGV_Concept|TGV]] / [[Gametype:Chaos_Theory|Chaos]]|8 tiles|???x???|r11047 + [[Guides:Glossary:GRF|#openttdcoop-GRF-Set]]| Breakdowns were enabled.  Early on, the ML became a parking lot for broken down trains.  Later, redundant lines were added to compensate.  Players were harder to find, as this nightly build generated desync errors early and often. |61|Image:Desync_Transport%2C_9th_May_2099.png|}}&lt;/div&gt;</summary>
		<author><name>Grim4593</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=PublicServer:Archive_-_Games_61_-_70&amp;diff=6437</id>
		<title>PublicServer:Archive - Games 61 - 70</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=PublicServer:Archive_-_Games_61_-_70&amp;diff=6437"/>
				<updated>2007-09-24T03:34:25Z</updated>
		
		<summary type="html">&lt;p&gt;Grim4593: &lt;/p&gt;
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&lt;div&gt;&amp;lt;noinclude&amp;gt;{{PublicServerArchiveMenu}}&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
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{{Archive_PublicServer|Public Server Game 64|20.09.07 - 24.09.07|{{User|Mark}}, {{User|LittleMikey}}, {{User|Progman}},{{User| Kommer}}, {{User|Phazorx}},{{User| N101}}, {{User| Thraxian}}, {{User|Gamer}}, {{User|thgergo}}, {{User| Ammler}}, {{User| XeryusTC}}, {{User| raWt}}, {{User| StamtZ}}, {{User| Grim4593}} (add yourself)|[[Gametype:Cargo_Concept|Cargo]] |5/2 tiles|256x256|rr11118 + [[Guides:Glossary:GRF|#openttdcoop-GRF-Set 6 beta]]| This Game was a Challenge right from the start. Players choosing a unusal network plan, this game had many puzzeling elements to the game running a west and east network supplying each other with the raw goods, multiple train lengths. this network was a challenge. |64|image:Bells and Whistles, 4th Jan 2189.png| The Main West Station Loading Raw Materials From The East.}}&lt;br /&gt;
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{{Archive_PublicServer|Public Server Game 63|16.09.07 - 20.09.07|{{User|Mark}}, {{User|Little Mikey}}, {{User|Progman}},{{User| Kommer}}, {{User|Phazorx}},{{User| Shader}}, {{User| Thraxian}}, {{User|Gamer}}, {{User|thgergo}}, (add yourself)|[[Gametype:Cargo_Concept|Cargo]] |5 tiles|512x512|rr11118 + [[Guides:Glossary:GRF|#openttdcoop-GRF-Set 6 beta]]| One big main loop that serviced a factory, sawmill and oil refinery. Three separate main lines that service 1/3rd of the map and are connected to the main loop|63|Image:Great Plains Rail, 11th Jun 2080.png|}}&lt;br /&gt;
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{{Archive_PublicServer|Public Server Game 62|09.09.07 - 16.09.07|{{User|Mark}}, {{User|Little Mikey}}, {{User|Sian}},{{User| Kommer}}, {{User|thgergo}},{{User| Shader}}, {{User|N101}},{{User| Thraxian}}, (add yourself)|[[Gametype:|??]] / [[Gametype:|??]]|7 tiles|512x512|rr11086 + [[Guides:Glossary:GRF|#openttdcoop-GRF-Set]]| 3 islands. Neatly joined up, having many bridges did cause some congestion and queue's which slowed trains to a halt.   |62|Image:Islanders_Ltd.%2C_17th_Oct_2220.png|}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 61|03.09.07 - 09.09.07|(add yourself)|[[Gametype:TGV_Concept|TGV]] / [[Gametype:Chaos_Theory|Chaos]]|8 tiles|???x???|r11047 + [[Guides:Glossary:GRF|#openttdcoop-GRF-Set]]| Breakdowns were enabled.  Early on, the ML became a parking lot for broken down trains.  Later, redundant lines were added to compensate.  Players were harder to find, as this nightly build generated desync errors early and often. |61|Image:Desync_Transport%2C_9th_May_2099.png|}}&lt;/div&gt;</summary>
		<author><name>Grim4593</name></author>	</entry>

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