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		<id>https://wiki.openttdcoop.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Intexon</id>
		<title>#openttdcoop wiki - User contributions [en]</title>
		<link rel="self" type="application/atom+xml" href="https://wiki.openttdcoop.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Intexon"/>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/Special:Contributions/Intexon"/>
		<updated>2026-05-15T00:41:38Z</updated>
		<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=User:Intexon&amp;diff=27991</id>
		<title>User:Intexon</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=User:Intexon&amp;diff=27991"/>
				<updated>2015-06-22T17:44:00Z</updated>
		
		<summary type="html">&lt;p&gt;Intexon: /* Personal Information */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hey there, I'm Intexon and I don't hang around openttdcoop anymore :(&lt;br /&gt;
&lt;br /&gt;
'''Home:''' Czech Republic {{Flag|cz}}&lt;br /&gt;
&lt;br /&gt;
'''Started playing OpenTTD:''' July 2009&lt;br /&gt;
&lt;br /&gt;
'''Joined #openttdcoop:''' around November 2009 - first game I played was PSG 169&lt;br /&gt;
&lt;br /&gt;
Here are some of my games (that I never finished):&lt;br /&gt;
&lt;br /&gt;
[[File:Madness Solutions Co., Dec 15th, 2021.sav]] I and my friends decided it would be a good idea for some reason to play some openttd again. We started with single lane ML and chaos'd our way to RR_LL, then gave up. Some nice ML stations with overflows though&lt;br /&gt;
&lt;br /&gt;
[[File:FuzzyStuffProductions Ltd., 30th Dec 2125.sav]] Just a singleplayer game&lt;/div&gt;</summary>
		<author><name>Intexon</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=File:FuzzyStuffProductions_Ltd.,_30th_Dec_2125.sav&amp;diff=27990</id>
		<title>File:FuzzyStuffProductions Ltd., 30th Dec 2125.sav</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=File:FuzzyStuffProductions_Ltd.,_30th_Dec_2125.sav&amp;diff=27990"/>
				<updated>2015-06-22T17:42:51Z</updated>
		
		<summary type="html">&lt;p&gt;Intexon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Intexon</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=File:Madness_Solutions_Co.,_Dec_15th,_2021.sav&amp;diff=27989</id>
		<title>File:Madness Solutions Co., Dec 15th, 2021.sav</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=File:Madness_Solutions_Co.,_Dec_15th,_2021.sav&amp;diff=27989"/>
				<updated>2015-06-22T17:41:07Z</updated>
		
		<summary type="html">&lt;p&gt;Intexon: I and my friends decided it would be a good idea for some reason to play some openttd again. We started with single lane ML and chaos'd our way to RR_LL, then gave up. Some nice ML stations with overflows though.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I and my friends decided it would be a good idea for some reason to play some openttd again. We started with single lane ML and chaos'd our way to RR_LL, then gave up. Some nice ML stations with overflows though.&lt;/div&gt;</summary>
		<author><name>Intexon</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=ProZone:Archive_-_Games_11_-_20&amp;diff=11971</id>
		<title>ProZone:Archive - Games 11 - 20</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=ProZone:Archive_-_Games_11_-_20&amp;diff=11971"/>
				<updated>2011-03-03T01:35:13Z</updated>
		
		<summary type="html">&lt;p&gt;Intexon: typo in heading&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;{{ProZoneArchiveMenu}}&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Archive_ProZone|Pro Zone Game 15|10.11.2010 - 28.2.11| {{User|XeryusTC}}, {{User|uliko}}, {{User|theholyduck}}, {{User|V453000}} | [[Gametype:Cargo|Cargo]] |TL4|265 x 1024 Temperate |r22148|#openttdcoop-GRF Pack7.3| With this game, chaos gametype was moved to the PZ and banned from the PS. ProZone game 15 is an example that chaos does fit here, when the messy PublicServer elements are cut off. Typically for chaos, this game started from a little ML and grew into a massive monster with multiple main lines added, accomodating about 1300 trains. |15|Image:ProZone15.png|Add Picture Description)}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_ProZone|Pro Zone Game 14|7.8.2010 - 10.11.2010|{{User|V453000}}, {{User|XeryusTC}}, {{User|avdg}} | [[Gametype:Cargo|Cargo]] |TL3|512 x 512 Temperate |r21089|#openttdcoop-GRF Pack7.3|This game was all about building a massive network with high terraform and doing crazy stuff. Some of this happened but not all as the network only needed extra capacity in one place due to the empty and full trains being split from each other. It still made for an interesting game |14|Image:ProZone14.png|Add Picture Description)}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_ProZone|Pro Zone Game 13|22.7.2010 - 7.8.2010|{{User|V453000}}, {{User|Vitus}}, {{User|^Spike^}}, {{User|Razaekel}}, {{User|Combuster}}, {{User|Chris Booth}} | [[Gametype:Cargo|Cargo]] |TL5|1024 x 256 Tropic |r20279|#openttdcoop-GRF Pack7.3|The whole idea of this game was testing the concept of timed SML. After we made the mechanisms operational and everything worked, we quickly realized that we will also be able to reach super high goods production. After the game was too heavy to play online, V453000 loaded it in the SP to fix a few last issues. The game finished with a total goods output of 200 169 crates per month. Further review at http://blog.openttdcoop.org/2010/08/02/prozone-game-13-timed-aka-insane-sml/  |13|Image:ProZone13.png|This was our drop. Do you need comments on that?)}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_ProZone|Pro Zone Game 12|19.02.2010 - 10.05.2010|{{User|Chris Booth}}, {{User|Razaekel}}, {{User|V453000}}, {{User|^Spike^}}, {{User|OwenS}}, {{User|XeryusTC}} | [[Gametype:ICE_SBahn|PAX]] |TL3|256 x 1024 Temperate |r19734|#openttdcoop-GRF Pack7.3|This Pro Zone game is was a attempt to develop a Japanese style passenger network across several islands. We quite soon hit some problems with the amount of CPU power that the Japanese city set was using. this meant that we had to change the city set to total towns. we also changed the train set at this time to the DBXL set. we finnaly managed to grow the cities on each island so the map was almost completely covered by cities.With many interesting metro networks emerging. |12|Image:ProZone12.png|A View of one of the busy city stations)}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_ProZone|Pro Zone Game 11|04.11.2009 - 19.02.2010|{{User|Chris Booth}}, {{User|Razaekel}}, {{User|Mark}}, {{User|^Spike^}}, {{User|Damalix}} | [[Gametype:ICE_SBahn|PAX]] |TL3|256 x 512 Temperate |r19145|#openttdcoop-GRF Pack7.3|This Pro Zone game is was a attempt to develop a pax network across several islands and to grow the cities on each island so the map would be covered in cities.|11|Image:ProZone11.png|Add Picture Description}}&lt;/div&gt;</summary>
		<author><name>Intexon</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=User:Intexon&amp;diff=11908</id>
		<title>User:Intexon</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=User:Intexon&amp;diff=11908"/>
				<updated>2010-12-06T14:05:13Z</updated>
		
		<summary type="html">&lt;p&gt;Intexon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Personal Information ==&lt;br /&gt;
&lt;br /&gt;
'''Alias:''' Intexon&lt;br /&gt;
&lt;br /&gt;
'''Home:''' Czech Republic {{Flag|cz}}&lt;br /&gt;
&lt;br /&gt;
'''Email:''' intexon@gmail.com&lt;br /&gt;
&lt;br /&gt;
'''Started playing OpenTTD:''' July 2009&lt;br /&gt;
&lt;br /&gt;
'''Joined #openttdcoop:''' around November 2009 - first game I played was PSG 169&lt;br /&gt;
&lt;br /&gt;
'''Prefers:''' low terraforming, TL &amp;lt;= 5&lt;br /&gt;
&lt;br /&gt;
'''Likes:''' eye-candy, monorail, SRNW&lt;br /&gt;
&lt;br /&gt;
'''Dislikes:''' very high terraforming, very long trains&lt;/div&gt;</summary>
		<author><name>Intexon</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=User:Intexon&amp;diff=11286</id>
		<title>User:Intexon</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=User:Intexon&amp;diff=11286"/>
				<updated>2010-02-24T19:38:58Z</updated>
		
		<summary type="html">&lt;p&gt;Intexon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Personal Information ==&lt;br /&gt;
&lt;br /&gt;
'''Alias:''' Intexon&lt;br /&gt;
&lt;br /&gt;
'''Home:''' Czech Republic {{Flag|cz}}&lt;br /&gt;
&lt;br /&gt;
'''Email:''' intexon@gmail.com&lt;br /&gt;
&lt;br /&gt;
'''Joined #openttdcoop:''' around November 2009 - first game I played was PSG 169&lt;br /&gt;
&lt;br /&gt;
'''Prefers:''' low terraforming, TL &amp;lt; 5&lt;br /&gt;
&lt;br /&gt;
'''Likes:''' eye-candy, monorail, SRNW&lt;br /&gt;
&lt;br /&gt;
'''Dislikes:''' very high terraforming, very long trains&lt;/div&gt;</summary>
		<author><name>Intexon</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=User:Intexon&amp;diff=11237</id>
		<title>User:Intexon</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=User:Intexon&amp;diff=11237"/>
				<updated>2010-02-14T07:47:41Z</updated>
		
		<summary type="html">&lt;p&gt;Intexon: Created page with '== Personal Information ==  '''Alias:''' Intexon  '''Home:''' Czech Republic {{Flag|cz}}  '''Email:''' intexon@gmail.com  '''Joined #openttdcoop:''' around November 2009 - first …'&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Personal Information ==&lt;br /&gt;
&lt;br /&gt;
'''Alias:''' Intexon&lt;br /&gt;
&lt;br /&gt;
'''Home:''' Czech Republic {{Flag|cz}}&lt;br /&gt;
&lt;br /&gt;
'''Email:''' intexon@gmail.com&lt;br /&gt;
&lt;br /&gt;
'''Joined #openttdcoop:''' around November 2009 - first game I played was PSG 169&lt;br /&gt;
&lt;br /&gt;
'''Prefers:''' low terraforming&lt;br /&gt;
&lt;br /&gt;
'''Likes:''' eye-candy, monorail, SRNW, TL &amp;lt; 4&lt;br /&gt;
&lt;br /&gt;
'''Dislikes:''' very high terraforming, high trainlengths&lt;/div&gt;</summary>
		<author><name>Intexon</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=Community:Members&amp;diff=11236</id>
		<title>Community:Members</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=Community:Members&amp;diff=11236"/>
				<updated>2010-02-14T07:38:29Z</updated>
		
		<summary type="html">&lt;p&gt;Intexon: /* The usual suspects around the Public Server [56] */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
==Active Members of #openttdcoop [19]==&lt;br /&gt;
*{{User|Ammler|ch}}, the one who dances with the newgrfs '''*''' &lt;br /&gt;
*{{User|Combuster|nl}} joins and parts the whole day '''*'''&lt;br /&gt;
*{{User|Hylje|fi}}, the silent guy always and never around.&lt;br /&gt;
*{{User|KenjiE20|uk}}, the master of puppets, pulling your strings '''*'''&lt;br /&gt;
*{{User|Mucht|at}}, the oldie who controlls our community from background.'''*'''&lt;br /&gt;
*{{User|ODM|nl}}, the innocent ''black'' lamb of #openttdcoop '''*'''&lt;br /&gt;
*{{User|Osai|de}}, doctor of the web and autopilot, who can hit back, if needed '''*'''&lt;br /&gt;
*{{User|Phazorx|iru}}, what does a communist in the tycoon world?&lt;br /&gt;
*{{User|planetmaker|de}}, Make(file) newgrfs and patch packs '''*'''&lt;br /&gt;
*{{User|Progman|de}}, builds bigger networks on his Pentium2 at home, than 20 members on publicserver. '''*'''&lt;br /&gt;
*{{User|SmatZ|cz}}, pest-controller on all levels of OpenTTD(coop) '''*'''&lt;br /&gt;
*{{User|^Spike^|nl}}, the last Dutchy&lt;br /&gt;
*{{User|StarLite|nl}} master of the magic roundabout that everybody fears ;-)&lt;br /&gt;
*{{User|thgergo|hu}},  the one who builds bridges&lt;br /&gt;
*{{User|Thraxian|us}}, makes some little members&lt;br /&gt;
*{{User|tneo|nl}}, the spelling angel '''*'''&lt;br /&gt;
*{{User|valhallasw|nl}}, BOFH, Wiki-god and mainly werkloos '''*'''&lt;br /&gt;
*{{User|XeryusTC|nl}}, Rebellous doing-stuff-differently-from-convention type of guy '''*'''&lt;br /&gt;
''Note:  '''*''' Admins have shell access to our servers, all others have rcon access''&lt;br /&gt;
&lt;br /&gt;
==Honorary Members of #openttdcoop [3]==&lt;br /&gt;
*{{User|Brianetta|uk}} (our amiable host who is responsible for making #openttdcoop to such a vital community it is today) '''*'''&lt;br /&gt;
*{{User|Phoenix the II|nl}} (our host for the most busy [http://www.openttdcoop.org/blog/public-server/ PublicServer], thanks to him, we don't need to finish a game, because of the server limits.)&lt;br /&gt;
*{{User|TrueLight|nl}} (for being a bugfixer over  ... a long time ;-)  )&lt;br /&gt;
&lt;br /&gt;
==Currently Inactive Members of #openttdcoop [8]==&lt;br /&gt;
*{{User|Adm.Spock|nl}}&lt;br /&gt;
*{{User|dp|de}}&lt;br /&gt;
*{{User|e1ko|cz}}&lt;br /&gt;
*{{User|Guru3|se}}&lt;br /&gt;
*{{User|Kommer|nl}}, we lost his exclusive love to openttd&lt;br /&gt;
*{{User|Mark|nl}} Currently on a trip around the world, expecting to be back in 2012&lt;br /&gt;
*{{User|ottd-king|uk}}&lt;br /&gt;
*{{User|Piratejerk|ca}}&lt;br /&gt;
*{{User|xahodo|nl}}&lt;br /&gt;
&lt;br /&gt;
==The usual suspects around the Public Server [57]==&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
*{{User|A3aan|nl}}&lt;br /&gt;
*{{User|Addi|ch}}&lt;br /&gt;
*{{User|Alanin|de}}&lt;br /&gt;
*{{User|AlexanderB|nl}}&lt;br /&gt;
*{{User|Andyp|us}}&lt;br /&gt;
*{{User|AntB|uk}}&lt;br /&gt;
*{{User|Atdt}}&lt;br /&gt;
*{{User|Avdg|be}}&lt;br /&gt;
*{{User|Bennythen00b|no}}&lt;br /&gt;
*{{User|Chris booth|uk}}&lt;br /&gt;
*{{User|Clifs|us}} &lt;br /&gt;
*{{User|csuke|uk}}&lt;br /&gt;
*{{User|Damalix|fr}}&lt;br /&gt;
* {{User|DCritic|us}}&lt;br /&gt;
*{{User|DJNekkid|no}}&lt;br /&gt;
*{{User|draconnier|lu}}&lt;br /&gt;
*{{User|einKarl|de}}&lt;br /&gt;
*{{User|Elske|nl}}&lt;br /&gt;
*{{User|Farden|fr}}&lt;br /&gt;
*{{User|Floffe|se}}&lt;br /&gt;
*{{User|fmauNeko|fr}}&lt;br /&gt;
*{{User|Fuco|sk}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&lt;br /&gt;
 |valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
*{{User|Giles|uk}}&lt;br /&gt;
*{{User|Gleeb|uk}}&lt;br /&gt;
*{{User|h3rzb1ut|de}}&lt;br /&gt;
*{{User|Hans|nl}}&lt;br /&gt;
*{{User|Intexon|cz}}&lt;br /&gt;
*{{User|Kejhic|cz}}&lt;br /&gt;
*{{User|Kirov|ar}}&lt;br /&gt;
*{{User|Kolo|pl}}&lt;br /&gt;
*{{User|Levi|de}}&lt;br /&gt;
*{{User|LittleMikey|au}}&lt;br /&gt;
*{{User|LordAzamath|ee}}&lt;br /&gt;
*{{User|mensi|ch}}&lt;br /&gt;
*{{User|Microshit|nl}}&lt;br /&gt;
*{{User|mitooo|fr}}&lt;br /&gt;
*{{User|mixrin|ru}}&lt;br /&gt;
*{{User|narc|ro}}&lt;br /&gt;
*{{User|Nickman|be}}&lt;br /&gt;
*{{User|OwenS|uk}}&lt;br /&gt;
*{{User|Petert|us}}&lt;br /&gt;
|&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&lt;br /&gt;
 |valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
*{{User|Pikita|uk}}&lt;br /&gt;
*{{User|RMJ|dk}}&lt;br /&gt;
*{{User|Rob|us}}&lt;br /&gt;
*{{User|S m w|de}}&lt;br /&gt;
*{{User|sbn|be}}&lt;br /&gt;
*{{User|Sedontane|uk}}&lt;br /&gt;
*{{User|Talonius|uk}}&lt;br /&gt;
*{{User|Tautrimas|lt}}&lt;br /&gt;
*{{User|Thijs|nl}}&lt;br /&gt;
*{{User|thomashauk|uk}}&lt;br /&gt;
*{{User|Tim|de}}&lt;br /&gt;
*{{User|Torben Paw|dk}}&lt;br /&gt;
*{{User|Tussengas|nl}}&lt;br /&gt;
*{{User|V453000|cz}}&lt;br /&gt;
*{{User|Walle|be}}&lt;br /&gt;
*{{User|Wouterr|be}}&lt;br /&gt;
*{{User|Zakjan|cz}}&lt;br /&gt;
*{{User|ZarenorDarkstalker|us}}&lt;br /&gt;
*{{User|Zuu|se}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
''And of course all the others above!''&lt;br /&gt;
&lt;br /&gt;
== Exsuspects &amp;amp; retired members [51] ==&lt;br /&gt;
If you are on the ex-suspects list and you start playing again, please move yourself up to the suspects list !&lt;br /&gt;
If you are still active and on the ex-suspects list, sorry for the moving :) we sometimes cannot find an IRC log of you while you are still active&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
*{{User|Alendo|no}}&lt;br /&gt;
*{{User|Bob27|us}}&lt;br /&gt;
*{{User|ChrisM|de}}&lt;br /&gt;
*{{User|Cipri|nl}}&lt;br /&gt;
*{{User|Dark_Link|se}}&lt;br /&gt;
*{{User|Davil|at}}&lt;br /&gt;
*{{User|dihedral|de}}&lt;br /&gt;
*{{User|Doke|de}}&lt;br /&gt;
*{{User|Dopefish|de}}&lt;br /&gt;
*{{User|eJoJ|no}}&lt;br /&gt;
*{{User|EmiT|cz}}&lt;br /&gt;
*{{User|Franco|hu}}&lt;br /&gt;
*{{User|Gamer|nl}}&lt;br /&gt;
*{{User|Godde|no}}&lt;br /&gt;
*{{User|Green-devil|dk}}&lt;br /&gt;
*{{User|hdp|us}}&lt;br /&gt;
*{{User|hzzzln|de}}&lt;br /&gt;
&lt;br /&gt;
|&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&lt;br /&gt;
 |valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
*{{User|Ichi|nl}}&lt;br /&gt;
*{{User|Ihmemies|fi}}&lt;br /&gt;
*{{User|itsnotvalid|hk}}&lt;br /&gt;
*{{User|Jinx|be}}&lt;br /&gt;
*{{User|John|sk}}&lt;br /&gt;
*{{User|Juustro|fi}}&lt;br /&gt;
*{{User|Kolbur|de}}&lt;br /&gt;
*{{User|Kul|nl}}&lt;br /&gt;
*{{User|Logix|us}}&lt;br /&gt;
*{{User|MDGrein|se}}&lt;br /&gt;
*{{User|MooUK|uk}}&lt;br /&gt;
*{{User|N101|au}}&lt;br /&gt;
*{{User|Nazirro|pl}}&lt;br /&gt;
*{{User|Nitehawk|us}}&lt;br /&gt;
*{{User|Phil|uk}}&lt;br /&gt;
*{{User|RaWt|no}}&lt;br /&gt;
*{{User|Red|us}}&lt;br /&gt;
*{{User|RichK|uk}}&lt;br /&gt;
&lt;br /&gt;
|&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&lt;br /&gt;
 |valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
*{{User|Satyap|in}}&lt;br /&gt;
*{{User|SerriaRomeo|us}}&lt;br /&gt;
*{{User|Shader|pl}}&lt;br /&gt;
*{{User|Sian|dk}}&lt;br /&gt;
*{{User|Skasi|at}}&lt;br /&gt;
*{{User|Skidd13|de}}&lt;br /&gt;
*{{User|Spectre100|us}}&lt;br /&gt;
*{{User|Stoffe|se}}&lt;br /&gt;
*{{User|strstrep|us}}&lt;br /&gt;
*{{User|Teddy|no}}&lt;br /&gt;
*{{User|UnderBuilder|ar}}&lt;br /&gt;
*{{User|Vinni3|uk}}&lt;br /&gt;
*{{User|Volny|cz}}&lt;br /&gt;
*{{User|welterde|de}}&lt;br /&gt;
*{{User|Zavior|fi}}&lt;br /&gt;
&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Intexon</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=Community:Members&amp;diff=11235</id>
		<title>Community:Members</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=Community:Members&amp;diff=11235"/>
				<updated>2010-02-14T07:38:10Z</updated>
		
		<summary type="html">&lt;p&gt;Intexon: /* The usual suspects around the Public Server [56] */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
==Active Members of #openttdcoop [19]==&lt;br /&gt;
*{{User|Ammler|ch}}, the one who dances with the newgrfs '''*''' &lt;br /&gt;
*{{User|Combuster|nl}} joins and parts the whole day '''*'''&lt;br /&gt;
*{{User|Hylje|fi}}, the silent guy always and never around.&lt;br /&gt;
*{{User|KenjiE20|uk}}, the master of puppets, pulling your strings '''*'''&lt;br /&gt;
*{{User|Mucht|at}}, the oldie who controlls our community from background.'''*'''&lt;br /&gt;
*{{User|ODM|nl}}, the innocent ''black'' lamb of #openttdcoop '''*'''&lt;br /&gt;
*{{User|Osai|de}}, doctor of the web and autopilot, who can hit back, if needed '''*'''&lt;br /&gt;
*{{User|Phazorx|iru}}, what does a communist in the tycoon world?&lt;br /&gt;
*{{User|planetmaker|de}}, Make(file) newgrfs and patch packs '''*'''&lt;br /&gt;
*{{User|Progman|de}}, builds bigger networks on his Pentium2 at home, than 20 members on publicserver. '''*'''&lt;br /&gt;
*{{User|SmatZ|cz}}, pest-controller on all levels of OpenTTD(coop) '''*'''&lt;br /&gt;
*{{User|^Spike^|nl}}, the last Dutchy&lt;br /&gt;
*{{User|StarLite|nl}} master of the magic roundabout that everybody fears ;-)&lt;br /&gt;
*{{User|thgergo|hu}},  the one who builds bridges&lt;br /&gt;
*{{User|Thraxian|us}}, makes some little members&lt;br /&gt;
*{{User|tneo|nl}}, the spelling angel '''*'''&lt;br /&gt;
*{{User|valhallasw|nl}}, BOFH, Wiki-god and mainly werkloos '''*'''&lt;br /&gt;
*{{User|XeryusTC|nl}}, Rebellous doing-stuff-differently-from-convention type of guy '''*'''&lt;br /&gt;
''Note:  '''*''' Admins have shell access to our servers, all others have rcon access''&lt;br /&gt;
&lt;br /&gt;
==Honorary Members of #openttdcoop [3]==&lt;br /&gt;
*{{User|Brianetta|uk}} (our amiable host who is responsible for making #openttdcoop to such a vital community it is today) '''*'''&lt;br /&gt;
*{{User|Phoenix the II|nl}} (our host for the most busy [http://www.openttdcoop.org/blog/public-server/ PublicServer], thanks to him, we don't need to finish a game, because of the server limits.)&lt;br /&gt;
*{{User|TrueLight|nl}} (for being a bugfixer over  ... a long time ;-)  )&lt;br /&gt;
&lt;br /&gt;
==Currently Inactive Members of #openttdcoop [8]==&lt;br /&gt;
*{{User|Adm.Spock|nl}}&lt;br /&gt;
*{{User|dp|de}}&lt;br /&gt;
*{{User|e1ko|cz}}&lt;br /&gt;
*{{User|Guru3|se}}&lt;br /&gt;
*{{User|Kommer|nl}}, we lost his exclusive love to openttd&lt;br /&gt;
*{{User|Mark|nl}} Currently on a trip around the world, expecting to be back in 2012&lt;br /&gt;
*{{User|ottd-king|uk}}&lt;br /&gt;
*{{User|Piratejerk|ca}}&lt;br /&gt;
*{{User|xahodo|nl}}&lt;br /&gt;
&lt;br /&gt;
==The usual suspects around the Public Server [56]==&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
*{{User|A3aan|nl}}&lt;br /&gt;
*{{User|Addi|ch}}&lt;br /&gt;
*{{User|Alanin|de}}&lt;br /&gt;
*{{User|AlexanderB|nl}}&lt;br /&gt;
*{{User|Andyp|us}}&lt;br /&gt;
*{{User|AntB|uk}}&lt;br /&gt;
*{{User|Atdt}}&lt;br /&gt;
*{{User|Avdg|be}}&lt;br /&gt;
*{{User|Bennythen00b|no}}&lt;br /&gt;
*{{User|Chris booth|uk}}&lt;br /&gt;
*{{User|Clifs|us}} &lt;br /&gt;
*{{User|csuke|uk}}&lt;br /&gt;
*{{User|Damalix|fr}}&lt;br /&gt;
* {{User|DCritic|us}}&lt;br /&gt;
*{{User|DJNekkid|no}}&lt;br /&gt;
*{{User|draconnier|lu}}&lt;br /&gt;
*{{User|einKarl|de}}&lt;br /&gt;
*{{User|Elske|nl}}&lt;br /&gt;
*{{User|Farden|fr}}&lt;br /&gt;
*{{User|Floffe|se}}&lt;br /&gt;
*{{User|fmauNeko|fr}}&lt;br /&gt;
*{{User|Fuco|sk}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&lt;br /&gt;
 |valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
*{{User|Giles|uk}}&lt;br /&gt;
*{{User|Gleeb|uk}}&lt;br /&gt;
*{{User|h3rzb1ut|de}}&lt;br /&gt;
*{{User|Hans|nl}}&lt;br /&gt;
*{{User|Intexon|cz}}&lt;br /&gt;
*{{User|Kejhic|cz}}&lt;br /&gt;
*{{User|Kirov|ar}}&lt;br /&gt;
*{{User|Kolo|pl}}&lt;br /&gt;
*{{User|Levi|de}}&lt;br /&gt;
*{{User|LittleMikey|au}}&lt;br /&gt;
*{{User|LordAzamath|ee}}&lt;br /&gt;
*{{User|mensi|ch}}&lt;br /&gt;
*{{User|Microshit|nl}}&lt;br /&gt;
*{{User|mitooo|fr}}&lt;br /&gt;
*{{User|mixrin|ru}}&lt;br /&gt;
*{{User|narc|ro}}&lt;br /&gt;
*{{User|Nickman|be}}&lt;br /&gt;
*{{User|OwenS|uk}}&lt;br /&gt;
*{{User|Petert|us}}&lt;br /&gt;
|&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&lt;br /&gt;
 |valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
*{{User|Pikita|uk}}&lt;br /&gt;
*{{User|RMJ|dk}}&lt;br /&gt;
*{{User|Rob|us}}&lt;br /&gt;
*{{User|S m w|de}}&lt;br /&gt;
*{{User|sbn|be}}&lt;br /&gt;
*{{User|Sedontane|uk}}&lt;br /&gt;
*{{User|Talonius|uk}}&lt;br /&gt;
*{{User|Tautrimas|lt}}&lt;br /&gt;
*{{User|Thijs|nl}}&lt;br /&gt;
*{{User|thomashauk|uk}}&lt;br /&gt;
*{{User|Tim|de}}&lt;br /&gt;
*{{User|Torben Paw|dk}}&lt;br /&gt;
*{{User|Tussengas|nl}}&lt;br /&gt;
*{{User|V453000|cz}}&lt;br /&gt;
*{{User|Walle|be}}&lt;br /&gt;
*{{User|Wouterr|be}}&lt;br /&gt;
*{{User|Zakjan|cz}}&lt;br /&gt;
*{{User|ZarenorDarkstalker|us}}&lt;br /&gt;
*{{User|Zuu|se}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
''And of course all the others above!''&lt;br /&gt;
&lt;br /&gt;
== Exsuspects &amp;amp; retired members [51] ==&lt;br /&gt;
If you are on the ex-suspects list and you start playing again, please move yourself up to the suspects list !&lt;br /&gt;
If you are still active and on the ex-suspects list, sorry for the moving :) we sometimes cannot find an IRC log of you while you are still active&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
*{{User|Alendo|no}}&lt;br /&gt;
*{{User|Bob27|us}}&lt;br /&gt;
*{{User|ChrisM|de}}&lt;br /&gt;
*{{User|Cipri|nl}}&lt;br /&gt;
*{{User|Dark_Link|se}}&lt;br /&gt;
*{{User|Davil|at}}&lt;br /&gt;
*{{User|dihedral|de}}&lt;br /&gt;
*{{User|Doke|de}}&lt;br /&gt;
*{{User|Dopefish|de}}&lt;br /&gt;
*{{User|eJoJ|no}}&lt;br /&gt;
*{{User|EmiT|cz}}&lt;br /&gt;
*{{User|Franco|hu}}&lt;br /&gt;
*{{User|Gamer|nl}}&lt;br /&gt;
*{{User|Godde|no}}&lt;br /&gt;
*{{User|Green-devil|dk}}&lt;br /&gt;
*{{User|hdp|us}}&lt;br /&gt;
*{{User|hzzzln|de}}&lt;br /&gt;
&lt;br /&gt;
|&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&lt;br /&gt;
 |valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
*{{User|Ichi|nl}}&lt;br /&gt;
*{{User|Ihmemies|fi}}&lt;br /&gt;
*{{User|itsnotvalid|hk}}&lt;br /&gt;
*{{User|Jinx|be}}&lt;br /&gt;
*{{User|John|sk}}&lt;br /&gt;
*{{User|Juustro|fi}}&lt;br /&gt;
*{{User|Kolbur|de}}&lt;br /&gt;
*{{User|Kul|nl}}&lt;br /&gt;
*{{User|Logix|us}}&lt;br /&gt;
*{{User|MDGrein|se}}&lt;br /&gt;
*{{User|MooUK|uk}}&lt;br /&gt;
*{{User|N101|au}}&lt;br /&gt;
*{{User|Nazirro|pl}}&lt;br /&gt;
*{{User|Nitehawk|us}}&lt;br /&gt;
*{{User|Phil|uk}}&lt;br /&gt;
*{{User|RaWt|no}}&lt;br /&gt;
*{{User|Red|us}}&lt;br /&gt;
*{{User|RichK|uk}}&lt;br /&gt;
&lt;br /&gt;
|&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&lt;br /&gt;
 |valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
*{{User|Satyap|in}}&lt;br /&gt;
*{{User|SerriaRomeo|us}}&lt;br /&gt;
*{{User|Shader|pl}}&lt;br /&gt;
*{{User|Sian|dk}}&lt;br /&gt;
*{{User|Skasi|at}}&lt;br /&gt;
*{{User|Skidd13|de}}&lt;br /&gt;
*{{User|Spectre100|us}}&lt;br /&gt;
*{{User|Stoffe|se}}&lt;br /&gt;
*{{User|strstrep|us}}&lt;br /&gt;
*{{User|Teddy|no}}&lt;br /&gt;
*{{User|UnderBuilder|ar}}&lt;br /&gt;
*{{User|Vinni3|uk}}&lt;br /&gt;
*{{User|Volny|cz}}&lt;br /&gt;
*{{User|welterde|de}}&lt;br /&gt;
*{{User|Zavior|fi}}&lt;br /&gt;
&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Intexon</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=Line_sync&amp;diff=11150</id>
		<title>Line sync</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=Line_sync&amp;diff=11150"/>
				<updated>2010-01-20T21:08:30Z</updated>
		
		<summary type="html">&lt;p&gt;Intexon: /* Multi-line Sync */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{reqscreenshot}}&lt;br /&gt;
== Definition ==&lt;br /&gt;
Line sync, or '''sync''' for short, is a term used in coop games when splitting a line (in most cases, a [[mainline]]).  The split lines are &amp;quot;in sync&amp;quot; if they are the same length, and &amp;quot;out of sync&amp;quot; if one is shorter than the other.&lt;br /&gt;
&lt;br /&gt;
Sync is especially important on dense networks (lots of trains on the same line) to ensure that the line continues to flow at maximum speed without interruption.&lt;br /&gt;
&lt;br /&gt;
Lines that are in sync will typically shift one or more tiles (N-1, where N is the number of routes from before the shift to the end of the shift).&lt;br /&gt;
&lt;br /&gt;
== Seeing the Difference ==&lt;br /&gt;
&lt;br /&gt;
Below are two screenshots.  One contains lines that are &amp;quot;in sync&amp;quot;, and the other contains lines that are &amp;quot;out of sync&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:Tunnel_Flow.png|250px|frame|left|In Sync]]&lt;br /&gt;
[[Image:Desync.png|250px|frame|right|Out of Sync]]&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Checking Line Sync ==&lt;br /&gt;
The easiest way to check line sync is to use OpenTTD's measuring tool.  Starting at the split, count the number of straight tracks on each route until the lines merge again.  Also count the number of diagonal tracks.  If all routes have the same number of straight tracks and the same number of diagonal tracks, the lines are in sync.  Due to the difference in length between a straight and diagonal track, it is not always safe to assume that two diagonal tracks count as one straight track (especially on very dense networks).&lt;br /&gt;
&lt;br /&gt;
[[Image:Measuring.png|250px|frame|left|Measuring Line Sync]]&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Multi-line Sync ==&lt;br /&gt;
In cases where more than 2 tracks must be sync'd, it is often helpful to remember that trains should enter and leave the set of tracks from alternate corners of the bounding rectangle.  If they enter from the southwest, they should all leave via the northeast corner.&lt;br /&gt;
&lt;br /&gt;
[[Image:Multiline_sync.png|250px|frame|left|Multi-line Sync]]&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Station Sync ==&lt;br /&gt;
Line sync also applies to stations.  If station platforms are out of sync, the resulting slowdown could impact station throughput.&lt;br /&gt;
&lt;br /&gt;
[[Image:image_needed.png|250px|frame|left|Station Sync]]&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Synchronized corners ==&lt;br /&gt;
When synchronizing tracks that go around corners, take special care to count the diagonal tracks.  In some cases, it may be impossible to create an accurate sync.  &lt;br /&gt;
&lt;br /&gt;
[[Image:image_needed.png|250px|frame|left|Sync around corners]]&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== X-Sync ==&lt;br /&gt;
Below is a special sync case.  It uses an X crossing between two split tracks to maintain line sync.  Note that while this [[Signal gap|evil-X]] is typically frowned upon, this case is ok because both tracks *should* not be in use at the same time (because trains came from the same original track).&lt;br /&gt;
&lt;br /&gt;
[[Image:X-Sync.png|250px|frame|left|X-sync]]&amp;lt;br clear=all&amp;gt;&lt;/div&gt;</summary>
		<author><name>Intexon</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=File:Multiline_sync.png&amp;diff=11149</id>
		<title>File:Multiline sync.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=File:Multiline_sync.png&amp;diff=11149"/>
				<updated>2010-01-20T21:00:32Z</updated>
		
		<summary type="html">&lt;p&gt;Intexon: An example of syncing more than two lines.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;An example of syncing more than two lines.&lt;/div&gt;</summary>
		<author><name>Intexon</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=Line_sync&amp;diff=11148</id>
		<title>Line sync</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=Line_sync&amp;diff=11148"/>
				<updated>2010-01-20T20:46:21Z</updated>
		
		<summary type="html">&lt;p&gt;Intexon: /* Seeing the Difference */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{reqscreenshot}}&lt;br /&gt;
== Definition ==&lt;br /&gt;
Line sync, or '''sync''' for short, is a term used in coop games when splitting a line (in most cases, a [[mainline]]).  The split lines are &amp;quot;in sync&amp;quot; if they are the same length, and &amp;quot;out of sync&amp;quot; if one is shorter than the other.&lt;br /&gt;
&lt;br /&gt;
Sync is especially important on dense networks (lots of trains on the same line) to ensure that the line continues to flow at maximum speed without interruption.&lt;br /&gt;
&lt;br /&gt;
Lines that are in sync will typically shift one or more tiles (N-1, where N is the number of routes from before the shift to the end of the shift).&lt;br /&gt;
&lt;br /&gt;
== Seeing the Difference ==&lt;br /&gt;
&lt;br /&gt;
Below are two screenshots.  One contains lines that are &amp;quot;in sync&amp;quot;, and the other contains lines that are &amp;quot;out of sync&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:Tunnel_Flow.png|250px|frame|left|In Sync]]&lt;br /&gt;
[[Image:Desync.png|250px|frame|right|Out of Sync]]&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Checking Line Sync ==&lt;br /&gt;
The easiest way to check line sync is to use OpenTTD's measuring tool.  Starting at the split, count the number of straight tracks on each route until the lines merge again.  Also count the number of diagonal tracks.  If all routes have the same number of straight tracks and the same number of diagonal tracks, the lines are in sync.  Due to the difference in length between a straight and diagonal track, it is not always safe to assume that two diagonal tracks count as one straight track (especially on very dense networks).&lt;br /&gt;
&lt;br /&gt;
[[Image:Measuring.png|250px|frame|left|Measuring Line Sync]]&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Multi-line Sync ==&lt;br /&gt;
In cases where more than 2 tracks must be sync'd, it is often helpful to remember that trains should enter and leave the set of tracks from alternate corners of the bounding rectangle.  If they enter from the southwest, they should all leave via the northeast corner.&lt;br /&gt;
&lt;br /&gt;
[[Image:image_needed.png|250px|frame|left|Multi-line Sync]]&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Station Sync ==&lt;br /&gt;
Line sync also applies to stations.  If station platforms are out of sync, the resulting slowdown could impact station throughput.&lt;br /&gt;
&lt;br /&gt;
[[Image:image_needed.png|250px|frame|left|Station Sync]]&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Synchronized corners ==&lt;br /&gt;
When synchronizing tracks that go around corners, take special care to count the diagonal tracks.  In some cases, it may be impossible to create an accurate sync.  &lt;br /&gt;
&lt;br /&gt;
[[Image:image_needed.png|250px|frame|left|Sync around corners]]&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== X-Sync ==&lt;br /&gt;
Below is a special sync case.  It uses an X crossing between two split tracks to maintain line sync.  Note that while this [[Signal gap|evil-X]] is typically frowned upon, this case is ok because both tracks *should* not be in use at the same time (because trains came from the same original track).&lt;br /&gt;
&lt;br /&gt;
[[Image:X-Sync.png|250px|frame|left|X-sync]]&amp;lt;br clear=all&amp;gt;&lt;/div&gt;</summary>
		<author><name>Intexon</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=Line_sync&amp;diff=11147</id>
		<title>Line sync</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=Line_sync&amp;diff=11147"/>
				<updated>2010-01-20T20:46:01Z</updated>
		
		<summary type="html">&lt;p&gt;Intexon: /* Seeing the Difference */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{reqscreenshot}}&lt;br /&gt;
== Definition ==&lt;br /&gt;
Line sync, or '''sync''' for short, is a term used in coop games when splitting a line (in most cases, a [[mainline]]).  The split lines are &amp;quot;in sync&amp;quot; if they are the same length, and &amp;quot;out of sync&amp;quot; if one is shorter than the other.&lt;br /&gt;
&lt;br /&gt;
Sync is especially important on dense networks (lots of trains on the same line) to ensure that the line continues to flow at maximum speed without interruption.&lt;br /&gt;
&lt;br /&gt;
Lines that are in sync will typically shift one or more tiles (N-1, where N is the number of routes from before the shift to the end of the shift).&lt;br /&gt;
&lt;br /&gt;
== Seeing the Difference ==&lt;br /&gt;
&lt;br /&gt;
Below are two screenshots.  One contains lines that are &amp;quot;in sync&amp;quot;, and the other contains lines that are &amp;quot;out of sync&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:Tunnel_Flow.png|250px|frame|left|In Sync]]&lt;br /&gt;
[[Image:Desync.png|250px|frame|right|(REPLACE)Out of Sync]]&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Checking Line Sync ==&lt;br /&gt;
The easiest way to check line sync is to use OpenTTD's measuring tool.  Starting at the split, count the number of straight tracks on each route until the lines merge again.  Also count the number of diagonal tracks.  If all routes have the same number of straight tracks and the same number of diagonal tracks, the lines are in sync.  Due to the difference in length between a straight and diagonal track, it is not always safe to assume that two diagonal tracks count as one straight track (especially on very dense networks).&lt;br /&gt;
&lt;br /&gt;
[[Image:Measuring.png|250px|frame|left|Measuring Line Sync]]&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Multi-line Sync ==&lt;br /&gt;
In cases where more than 2 tracks must be sync'd, it is often helpful to remember that trains should enter and leave the set of tracks from alternate corners of the bounding rectangle.  If they enter from the southwest, they should all leave via the northeast corner.&lt;br /&gt;
&lt;br /&gt;
[[Image:image_needed.png|250px|frame|left|Multi-line Sync]]&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Station Sync ==&lt;br /&gt;
Line sync also applies to stations.  If station platforms are out of sync, the resulting slowdown could impact station throughput.&lt;br /&gt;
&lt;br /&gt;
[[Image:image_needed.png|250px|frame|left|Station Sync]]&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Synchronized corners ==&lt;br /&gt;
When synchronizing tracks that go around corners, take special care to count the diagonal tracks.  In some cases, it may be impossible to create an accurate sync.  &lt;br /&gt;
&lt;br /&gt;
[[Image:image_needed.png|250px|frame|left|Sync around corners]]&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== X-Sync ==&lt;br /&gt;
Below is a special sync case.  It uses an X crossing between two split tracks to maintain line sync.  Note that while this [[Signal gap|evil-X]] is typically frowned upon, this case is ok because both tracks *should* not be in use at the same time (because trains came from the same original track).&lt;br /&gt;
&lt;br /&gt;
[[Image:X-Sync.png|250px|frame|left|X-sync]]&amp;lt;br clear=all&amp;gt;&lt;/div&gt;</summary>
		<author><name>Intexon</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=File:Desync.png&amp;diff=11146</id>
		<title>File:Desync.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=File:Desync.png&amp;diff=11146"/>
				<updated>2010-01-20T20:45:37Z</updated>
		
		<summary type="html">&lt;p&gt;Intexon: Shows out-of-sync mainline tunnels.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Shows out-of-sync mainline tunnels.&lt;/div&gt;</summary>
		<author><name>Intexon</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=Line_sync&amp;diff=11145</id>
		<title>Line sync</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=Line_sync&amp;diff=11145"/>
				<updated>2010-01-20T20:44:31Z</updated>
		
		<summary type="html">&lt;p&gt;Intexon: /* Checking Line Sync */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{reqscreenshot}}&lt;br /&gt;
== Definition ==&lt;br /&gt;
Line sync, or '''sync''' for short, is a term used in coop games when splitting a line (in most cases, a [[mainline]]).  The split lines are &amp;quot;in sync&amp;quot; if they are the same length, and &amp;quot;out of sync&amp;quot; if one is shorter than the other.&lt;br /&gt;
&lt;br /&gt;
Sync is especially important on dense networks (lots of trains on the same line) to ensure that the line continues to flow at maximum speed without interruption.&lt;br /&gt;
&lt;br /&gt;
Lines that are in sync will typically shift one or more tiles (N-1, where N is the number of routes from before the shift to the end of the shift).&lt;br /&gt;
&lt;br /&gt;
== Seeing the Difference ==&lt;br /&gt;
&lt;br /&gt;
Below are two screenshots.  One contains lines that are &amp;quot;in sync&amp;quot;, and the other contains lines that are &amp;quot;out of sync&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:Tunnel_Flow.png|250px|frame|left|In Sync]]&lt;br /&gt;
[[Image:image_needed.png|250px|frame|right|(REPLACE)Out of Sync]]&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Checking Line Sync ==&lt;br /&gt;
The easiest way to check line sync is to use OpenTTD's measuring tool.  Starting at the split, count the number of straight tracks on each route until the lines merge again.  Also count the number of diagonal tracks.  If all routes have the same number of straight tracks and the same number of diagonal tracks, the lines are in sync.  Due to the difference in length between a straight and diagonal track, it is not always safe to assume that two diagonal tracks count as one straight track (especially on very dense networks).&lt;br /&gt;
&lt;br /&gt;
[[Image:Measuring.png|250px|frame|left|Measuring Line Sync]]&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Multi-line Sync ==&lt;br /&gt;
In cases where more than 2 tracks must be sync'd, it is often helpful to remember that trains should enter and leave the set of tracks from alternate corners of the bounding rectangle.  If they enter from the southwest, they should all leave via the northeast corner.&lt;br /&gt;
&lt;br /&gt;
[[Image:image_needed.png|250px|frame|left|Multi-line Sync]]&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Station Sync ==&lt;br /&gt;
Line sync also applies to stations.  If station platforms are out of sync, the resulting slowdown could impact station throughput.&lt;br /&gt;
&lt;br /&gt;
[[Image:image_needed.png|250px|frame|left|Station Sync]]&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Synchronized corners ==&lt;br /&gt;
When synchronizing tracks that go around corners, take special care to count the diagonal tracks.  In some cases, it may be impossible to create an accurate sync.  &lt;br /&gt;
&lt;br /&gt;
[[Image:image_needed.png|250px|frame|left|Sync around corners]]&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== X-Sync ==&lt;br /&gt;
Below is a special sync case.  It uses an X crossing between two split tracks to maintain line sync.  Note that while this [[Signal gap|evil-X]] is typically frowned upon, this case is ok because both tracks *should* not be in use at the same time (because trains came from the same original track).&lt;br /&gt;
&lt;br /&gt;
[[Image:X-Sync.png|250px|frame|left|X-sync]]&amp;lt;br clear=all&amp;gt;&lt;/div&gt;</summary>
		<author><name>Intexon</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=File:Measuring.png&amp;diff=11144</id>
		<title>File:Measuring.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=File:Measuring.png&amp;diff=11144"/>
				<updated>2010-01-20T20:43:32Z</updated>
		
		<summary type="html">&lt;p&gt;Intexon: Shows how to determine a track's length using the built-in measuring tool.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Shows how to determine a track's length using the built-in measuring tool.&lt;/div&gt;</summary>
		<author><name>Intexon</name></author>	</entry>

	</feed>