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		<id>https://wiki.openttdcoop.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=KenjiE20</id>
		<title>#openttdcoop wiki - User contributions [en]</title>
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		<updated>2026-05-16T13:06:49Z</updated>
		<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=Teamspeak&amp;diff=13808</id>
		<title>Teamspeak</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=Teamspeak&amp;diff=13808"/>
				<updated>2012-12-09T21:59:51Z</updated>
		
		<summary type="html">&lt;p&gt;KenjiE20: Updating with new TS server&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Teamspeak_button.png|border|right|]]&lt;br /&gt;
We run an optional Teamspeak Server for communication.&lt;br /&gt;
Please do connect with the same 'nick' as on irc or ingame.&lt;br /&gt;
&lt;br /&gt;
== #openttdcoop.ts ==&lt;br /&gt;
'''Host:''' voice.openttdcoop.org&lt;br /&gt;
&lt;br /&gt;
'''Port:''' 8767&lt;br /&gt;
&lt;br /&gt;
'''Primary Language:''' English {{flag|uk}}&lt;/div&gt;</summary>
		<author><name>KenjiE20</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=Quickstart&amp;diff=12524</id>
		<title>Quickstart</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=Quickstart&amp;diff=12524"/>
				<updated>2011-08-26T12:12:42Z</updated>
		
		<summary type="html">&lt;p&gt;KenjiE20: Some style tweaks, add competitor signs option&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;google&amp;gt;CH01&amp;lt;/google&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Quickstart for #openttdcoop Public Server&lt;br /&gt;
&lt;br /&gt;
This page will tell you how to join, and what to expect when you are playing on the public server.&amp;lt;br /&amp;gt;&lt;br /&gt;
'''! Be sure to read through the entire page.'''&amp;lt;br /&amp;gt;&lt;br /&gt;
If you were pointed here, and ask questions about things covered here, it is likely you'll be sent back here again.&lt;br /&gt;
&lt;br /&gt;
== The Essentials ==&lt;br /&gt;
&lt;br /&gt;
The following articles are considered basic essential knowledge necessary for joining #openttdcoop games:&lt;br /&gt;
&lt;br /&gt;
*[http://wiki.openttd.org/OpenTTD OpenTTD Manual]&lt;br /&gt;
*[[Public Server]]&lt;br /&gt;
*[[:Category:IRC|IRC]]&amp;lt;br /&amp;gt;In addition to just connecting to the IRC channel, it would be wise to pay attention to the 'topic', as it is often updated with FAQ info about the current game on the Public Server.&amp;lt;br /&amp;gt;The topic is usually shown in the main chat window upon channel joining, and at the top of the chat window in most GUI clients.&lt;br /&gt;
*[[Cooperation]]&lt;br /&gt;
*[[Ruleset]]&lt;br /&gt;
*[[Guides:Glossary]]&lt;br /&gt;
*[[Communication]]&lt;br /&gt;
&lt;br /&gt;
== Game Progression ==&lt;br /&gt;
&lt;br /&gt;
It is important to know what stage the game is in when you join.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;#&amp;lt;/nowiki&amp;gt;openttdcoop games progress in ''stages''. You can usually see the current stage from the 3rd part of the IRC topic (e.g. &amp;quot;Stage: Planning&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
#'''Stage: Looking'''&amp;lt;br /&amp;gt;This usually doesn't last long so tends to be skipped from the IRC topic. It represents the point where first joiners are taking a look at a new game and working out where stuff is.&lt;br /&gt;
#'''Stage: Moneymaker (MM)'''&amp;lt;br /&amp;gt;Quick and dirty set-ups for making lots of money to fund plans and main construction. Usually coal trains or long distance PAX aircraft. See also: [[Game Start]] and [[Moneymaker]].&lt;br /&gt;
#'''Stage: Planning'''&amp;lt;br /&amp;gt;This stage happens after the main MM is settled and running. An isolated spot on the map is picked and signposted for plans. Each player that wants to set up a plan cordons off a space and signs it with &amp;quot;!plan /{name}&amp;quot;. See also: [[Planning]].&lt;br /&gt;
#'''Stage: (Planning &amp;amp;) Voting'''&amp;lt;br /&amp;gt;After a few plans have been created, voting commences. A voting board is set up, and people sign their name according to the vote style.&amp;lt;br /&amp;gt;Normally, voting is for the plan you like the most, but occasionally the [[New Votesystem]] is used.&amp;lt;br /&amp;gt;New plans can still be added during this stage.&amp;lt;br /&amp;gt;This stage lasts until there is a clear winner, either by obvious vote count, or, if voting is close after several hours (or overnight), declared by common agreement between active members.&lt;br /&gt;
#'''Stage: Building'''&amp;lt;br /&amp;gt;Once voting is done, coop really goes into action. Everyone pitches in and starts building the required backbone sections to make up the core of the network (as per the accepted plan). Placement signs and purchased land are often used to help mark complex sections.&amp;lt;br /&amp;gt;See [[Basic Networking]], [[Guides]], [[Junctionary]] (for ideas) and most of the rest of the wiki for everything else. Or, when in doubt, ask.&lt;br /&gt;
#'''Stage: Finalising'''&amp;lt;br /&amp;gt;Finally, once everything is connected, and jams have been removed (for the most part), and everyone starts to get mildly bored, the game gets finalised. Any major problems are fixed, nothing new is added. (Think 'feature-freeze' in software development.)&amp;lt;br /&amp;gt;This stage lasts until an archive entry is made and a new game is picked, agreed on and uploaded and the server updated.&lt;br /&gt;
&lt;br /&gt;
The Stage can also be set (and often is) to a miscellaneous event, as an explanation as to current server events. When the stage is set to one of these, it is generally unwise to wander into the server as normal. Some examples of these stages are;&lt;br /&gt;
* Awaiting new map&amp;lt;br /&amp;gt;This usually happens after Finalising or before the Moneymaker stages, while we wait for a new (and suitable) map&lt;br /&gt;
* Offline / Crash&amp;lt;br /&amp;gt;Usually followed by a reason or brief explanation of the current situation&lt;br /&gt;
&lt;br /&gt;
== Getting In Game ==&lt;br /&gt;
&lt;br /&gt;
Now that the basics are out of the way, you'll want to get in-game:&lt;br /&gt;
&lt;br /&gt;
* First off, jump into IRC and make yourself known.&lt;br /&gt;
* The topic will tell you which [http://wiki.openttd.org/wiki/index.php/Nightly_builds nightly] we are currently using (e.g. &amp;quot;PSG #123 (r*****)&amp;quot;), along with other useful news and/or announcements.&amp;lt;br /&amp;gt;Be sure to read this, as it saves people repeating themselves.&amp;lt;br /&amp;gt;You can get this yourself from [http://binaries.openttd.org/nightlies/trunk/ OpenTTD], or you can use the IRC [[IRC Commands|Bot Commands]] to give you a link:&amp;lt;br /&amp;gt;&amp;lt;pre width=&amp;quot;50%&amp;quot;&amp;gt;!dl lin|lin64|osx|win32|win64|win9x&amp;lt;/pre&amp;gt; (Pick one as appropriate)&amp;lt;br /&amp;gt;Several other options to help manage your OpenTTD instances are also available on the bot, use &amp;quot; !dl &amp;quot; by itself to find out all available options.&amp;lt;br /&amp;gt;One of these you can use is [http://users.tt-forums.net/ottdau AutoUpdater] under Win32.&lt;br /&gt;
[[Image:BaNaNas.png|thumb|200px|How to get BaNaNaS content ]]&lt;br /&gt;
* You'll also want the [[GRF|GRF Pack]], which contains the bulk of the NewGRFs used.&lt;br /&gt;
* Most games usually contain one or two GRFs from [http://wiki.openttd.org/wiki/index.php/Bananas BaNaNaS]&amp;lt;br /&amp;gt;If you don't have the newest version of that GRF, you will see 'NEWGRF MISMATCH', simply get the correct version from the in-game system (see picture)&amp;lt;br /&amp;gt;See also: http://wiki.openttd.org/wiki/index.php/Online_content &amp;lt;br /&amp;gt;Be sure to access the online content '''from the multiplayer lobby''' as depicted to the right.&amp;lt;br /&amp;gt;Doing this will request GRF versions that match those on the server and not the latest ones, as normally done from the Main Menu button.&lt;br /&gt;
* Once you've got all that together you can boot up OpenTTD, search for the server and join. But before you do, be sure to set your player name, you can do this in the top right of the server browser, or if you forget to, by pressing the 'tilde' key ( ` - it's to the left of 1, above tab, although this may vary according to keyboard layouts ) and using &amp;lt;br /&amp;gt;&amp;lt;pre width=50%&amp;gt;name MyName --e.g. name Bob&amp;lt;/pre&amp;gt;&lt;br /&gt;
* You can find our server on the advertised servers list, or directly by using 'Add Server' and entering &amp;quot;ps.openttdcoop.org&amp;quot;&lt;br /&gt;
* On connection to the server, you can join as a regular player, or as a spectator ('''recommended''' if you're brand new to coop). Both options will prompt you for a password.&amp;lt;br /&amp;gt;&lt;br /&gt;
Use &amp;lt;pre width=&amp;quot;40%&amp;quot;&amp;gt;!password&amp;lt;/pre&amp;gt; in IRC to get the password you need in order to join our server.&lt;br /&gt;
* Before you do anything else, be sure to read the signs as soon as you join the server -- they will list any specific tasks, goals and quirks for that game.&lt;br /&gt;
&lt;br /&gt;
=== Optional Client Settings ===&lt;br /&gt;
&lt;br /&gt;
These are completely optional, common, client specific settings tweaks, which are '''highly recommend''' to follow our &amp;quot;style&amp;quot; easier&lt;br /&gt;
&lt;br /&gt;
* Advanced Settings&lt;br /&gt;
** Interface&lt;br /&gt;
*** Display options&lt;br /&gt;
**** Show a measurement tooltip -&amp;gt; '''Set On''', useful for talk about TL / CL&lt;br /&gt;
**** Show reserved tracks -&amp;gt; '''Set On''', for observing or debugging PBS junctions&lt;br /&gt;
*** Show finances window at the end of the year -&amp;gt; '''Set Off''', if this gets in the way (i.e. Train management with lots of windows)&lt;br /&gt;
*** Quick creation of vehicle orders -&amp;gt; '''Set On''' keeps the 'Go To' button selected when building orders (mostly personal preference)&lt;br /&gt;
*** Default rail type -&amp;gt; '''Most Used''', once the main network starts to get built, this will avoid you building the wrong rail type&lt;br /&gt;
*** Keep building tools active after use -&amp;gt; '''Set On''', keeps things like depots/stations selected (again mostly personal preference)&lt;br /&gt;
** Construction&lt;br /&gt;
*** Signals&lt;br /&gt;
**** Enable the signal GUI -&amp;gt; '''Set On''', gives a pop-up when the signal tool is selected (again mostly personal preference vs. hotkeys)&lt;br /&gt;
**** When dragging, place signals every -&amp;gt; '''2 tiles''', actually this is '''mandatory''' rather than optional, placed here as a reminder&lt;br /&gt;
** Vehicles&lt;br /&gt;
*** New orders are 'non-stop' by default -&amp;gt; '''Set On''', highly '''required''' for avoiding bad orders&lt;br /&gt;
&lt;br /&gt;
* Under options in-game&lt;br /&gt;
** Transparency options&lt;br /&gt;
*** Provides a toolbar for quickly toggling visibility&lt;br /&gt;
*** Use the green box beneath to set invisible / translucency&lt;br /&gt;
** Competitor signs and names displayed (for showing sign while spectating)&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
&lt;br /&gt;
* [http://www.openttdcoop.org/blog/2009/03/08/a-newbie-guide-to-openttdcoop/ A Newbie Guide To #openttdcoop] - A good guide to how to start getting involved with the #openttdcoop games&lt;/div&gt;</summary>
		<author><name>KenjiE20</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=Quickstart&amp;diff=12434</id>
		<title>Quickstart</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=Quickstart&amp;diff=12434"/>
				<updated>2011-05-09T18:01:37Z</updated>
		
		<summary type="html">&lt;p&gt;KenjiE20: Add basic networking to building stage info&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;google&amp;gt;CH01&amp;lt;/google&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Quickstart for #openttdcoop Public Server&lt;br /&gt;
&lt;br /&gt;
This page will tell you how to join, and what to expect when you are playing on the public server.&amp;lt;br /&amp;gt;&lt;br /&gt;
'''! Be sure to read through the entire page.'''&amp;lt;br /&amp;gt;&lt;br /&gt;
If you were pointed here, and ask questions about things covered here, it is likely you'll be sent back here again.&lt;br /&gt;
&lt;br /&gt;
== The Essentials ==&lt;br /&gt;
&lt;br /&gt;
The following articles are considered basic essential knowledge necessary for joining #openttdcoop games:&lt;br /&gt;
&lt;br /&gt;
*[http://wiki.openttd.org/OpenTTD OpenTTD Manual]&lt;br /&gt;
*[[Public Server]]&lt;br /&gt;
*[[:Category:IRC|IRC]]&amp;lt;br /&amp;gt;In addition to just connecting to the IRC channel, it would be wise to pay attention to the 'topic', as it is often updated with FAQ info about the current game on the Public Server.&amp;lt;br /&amp;gt;The topic is usually shown in the main chat window upon channel joining, and at the top of the chat window in most GUI clients.&lt;br /&gt;
*[[Cooperation]]&lt;br /&gt;
*[[Ruleset]]&lt;br /&gt;
*[[Guides:Glossary]]&lt;br /&gt;
*[[Communication]]&lt;br /&gt;
&lt;br /&gt;
== Game Progression ==&lt;br /&gt;
&lt;br /&gt;
It is important to know what stage the game is in when you join.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;#&amp;lt;/nowiki&amp;gt;openttdcoop games progress in ''stages''. You can usually see the current stage from the 3rd part of the IRC topic (e.g. &amp;quot;Stage: Planning&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
#'''Stage: Looking'''&amp;lt;br /&amp;gt;This usually doesn't last long so tends to be skipped from the IRC topic. It represents the point where first joiners are taking a look at a new game and working out where stuff is.&lt;br /&gt;
#'''Stage: Moneymaker (MM)'''&amp;lt;br /&amp;gt;Quick and dirty set-ups for making lots of money to fund plans and main construction. Usually coal trains or long distance PAX aircraft. See also: [[Game Start]] and [[Moneymaker]].&lt;br /&gt;
#'''Stage: Planning'''&amp;lt;br /&amp;gt;This stage happens after the main MM is settled and running. An isolated spot on the map is picked and signposted for plans. Each player that wants to set up a plan cordons off a space and signs it with &amp;quot;!plan /{name}&amp;quot;. See also: [[Planning]].&lt;br /&gt;
#'''Stage: (Planning &amp;amp;) Voting'''&amp;lt;br /&amp;gt;After a few plans have been created, voting commences. A voting board is set up, and people sign their name according to the vote style.&amp;lt;br /&amp;gt;Normally, voting is for the plan you like the most, but occasionally the [[New Votesystem]] is used.&amp;lt;br /&amp;gt;New plans can still be added during this stage.&amp;lt;br /&amp;gt;This stage lasts until there is a clear winner, either by obvious vote count, or, if voting is close after several hours (or overnight), declared by common agreement between active members.&lt;br /&gt;
#'''Stage: Building'''&amp;lt;br /&amp;gt;Once voting is done, coop really goes into action. Everyone pitches in and starts building the required backbone sections to make up the core of the network (as per the accepted plan). Placement signs and purchased land are often used to help mark complex sections.&amp;lt;br /&amp;gt;See [[Basic Networking]], [[Guides]], [[Junctionary]] (for ideas) and most of the rest of the wiki for everything else. Or, when in doubt, ask.&lt;br /&gt;
#'''Stage: Finalising'''&amp;lt;br /&amp;gt;Finally, once everything is connected, and jams have been removed (for the most part), and everyone starts to get mildly bored, the game gets finalised. Any major problems are fixed, nothing new is added. (Think 'feature-freeze' in software development.)&amp;lt;br /&amp;gt;This stage lasts until an archive entry is made and a new game is picked, agreed on and uploaded and the server updated.&lt;br /&gt;
&lt;br /&gt;
The Stage can also be set (and often is) to a miscellaneous event, as an explanation as to current server events. When the stage is set to one of these, it is generally unwise to wander into the server as normal. Some examples of these stages are;&lt;br /&gt;
* Awaiting new map&amp;lt;br /&amp;gt;This usually happens after Finalising or before the Moneymaker stages, while we wait for a new (and suitable) map&lt;br /&gt;
* Offline / Crash&amp;lt;br /&amp;gt;Usually followed by a reason or brief explanation of the current situation&lt;br /&gt;
&lt;br /&gt;
== Getting In Game ==&lt;br /&gt;
&lt;br /&gt;
Now that the basics are out of the way, you'll want to get in-game:&lt;br /&gt;
&lt;br /&gt;
* First off, jump into IRC and make yourself known.&lt;br /&gt;
* The topic will tell you which [http://wiki.openttd.org/wiki/index.php/Nightly_builds nightly] we are currently using (e.g. &amp;quot;PSG #123 (r*****)&amp;quot;), along with other useful news and/or announcements.&amp;lt;br /&amp;gt;Be sure to read this, as it saves people repeating themselves.&amp;lt;br /&amp;gt;You can get this yourself from [http://binaries.openttd.org/nightlies/trunk/ OpenTTD], or you can use the IRC [[IRC Commands|Bot Commands]] to give you a link:&amp;lt;br /&amp;gt;&amp;lt;pre width=&amp;quot;50%&amp;quot;&amp;gt;!dl lin|lin64|osx|win32|win64|win9x&amp;lt;/pre&amp;gt; (Pick one as appropriate)&amp;lt;br /&amp;gt;Several other options to help manage your OpenTTD instances are also available on the bot, use &amp;quot; !dl &amp;quot; by itself to find out all available options.&amp;lt;br /&amp;gt;One of these you can use is [http://users.tt-forums.net/ottdau AutoUpdater] under Win32.&lt;br /&gt;
[[Image:BaNaNas.png|thumb|200px|How to get BaNaNaS content ]]&lt;br /&gt;
* You'll also want the [[GRF|GRF Pack]], which contains the bulk of the NewGRFs used.&lt;br /&gt;
* Most games usually contain one or two GRFs from [http://wiki.openttd.org/wiki/index.php/Bananas BaNaNaS]&amp;lt;br /&amp;gt;If you don't have the newest version of that GRF, you will see 'NEWGRF MISMATCH', simply get the correct version from the in-game system (see picture)&amp;lt;br /&amp;gt;See also: http://wiki.openttd.org/wiki/index.php/Online_content &amp;lt;br /&amp;gt;Be sure to access the online content '''from the multiplayer lobby''' as depicted to the right.&amp;lt;br /&amp;gt;Doing this will request GRF versions that match those on the server and not the latest ones, as normally done from the Main Menu button.&lt;br /&gt;
* Once you've got all that together you can boot up OpenTTD, search for the server and join. But before you do, be sure to set your player name, you can do this in the top right of the server browser, or if you forget to, by pressing the 'tilde' key ( ` - it's to the left of 1, above tab, although this may vary according to keyboard layouts ) and using &amp;lt;br /&amp;gt;&amp;lt;pre width=50%&amp;gt;name MyName --e.g. name Bob&amp;lt;/pre&amp;gt;&lt;br /&gt;
* You can find our server on the advertised servers list, or directly by using 'Add Server' and entering &amp;quot;ps.openttdcoop.org&amp;quot;&lt;br /&gt;
* On connection to the server, you can join as a regular player, or as a spectator (recommended if you're brand new to coop). Both options will prompt you for a password.&amp;lt;br /&amp;gt;&lt;br /&gt;
Use &amp;lt;pre width=&amp;quot;40%&amp;quot;&amp;gt;!password&amp;lt;/pre&amp;gt; in IRC to get the password you need in order to join our server.&lt;br /&gt;
* Before you do anything else, be sure to read the signs as soon as you join the server -- they will list any specific tasks, goals and quirks for that game.&lt;br /&gt;
&lt;br /&gt;
=== Optional Client Settings ===&lt;br /&gt;
&lt;br /&gt;
These are completely optional, common, client specific settings tweaks, which are '''highly recommend''' to follow our &amp;quot;style&amp;quot; easier&lt;br /&gt;
&lt;br /&gt;
* Advanced Settings&lt;br /&gt;
** Interface&lt;br /&gt;
*** Display options&lt;br /&gt;
**** Show a measurement tooltip -&amp;gt; '''Set On''', useful for talk about TL / CL&lt;br /&gt;
**** Show reserved tracks -&amp;gt; '''Set On''', for observing or debugging PBS junctions&lt;br /&gt;
*** Show finances window at the end of the year -&amp;gt; '''Set Off''', if this gets in the way (i.e. Train management with lots of windows)&lt;br /&gt;
*** Quick creation of vehicle orders -&amp;gt; '''Set On''' keeps the 'Go To' button selected when building orders (mostly personal preference)&lt;br /&gt;
*** Default rail type -&amp;gt; '''Most Used''', once the main network starts to get built, this will avoid you building the wrong rail type&lt;br /&gt;
*** Keep building tools active after use -&amp;gt; '''Set On''', keeps things like depots/stations selected (again mostly personal preference)&lt;br /&gt;
** Construction&lt;br /&gt;
*** Signals&lt;br /&gt;
**** Enable the signal GUI -&amp;gt; '''Set On''', gives a pop-up when the signal tool is selected (again mostly personal preference vs. hotkeys)&lt;br /&gt;
**** When dragging, place signals every -&amp;gt; '''2 tiles''', actually this is '''mandatory''' rather than optional, placed here as a reminder&lt;br /&gt;
** Vehicles&lt;br /&gt;
*** New orders are 'non-stop' by default -&amp;gt; '''Set On''', highly '''required''' for avoiding bad orders&lt;br /&gt;
&lt;br /&gt;
* Transparency options&lt;br /&gt;
** Provides a toolbar for quickly toggling visibility&lt;br /&gt;
** Use the green box beneath to set invisible / translucency&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
&lt;br /&gt;
* [http://www.openttdcoop.org/blog/2009/03/08/a-newbie-guide-to-openttdcoop/ A Newbie Guide To #openttdcoop] - A good guide to how to start getting involved with the #openttdcoop games&lt;/div&gt;</summary>
		<author><name>KenjiE20</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=User:KenjiE20/Webster&amp;diff=11933</id>
		<title>User:KenjiE20/Webster</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=User:KenjiE20/Webster&amp;diff=11933"/>
				<updated>2011-01-10T16:21:37Z</updated>
		
		<summary type="html">&lt;p&gt;KenjiE20: Add command prefix info&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Webster is #openttdcoop's general use bot. He is based on supybot and as such has some strange quirks&amp;lt;br /&amp;gt;&lt;br /&gt;
This page is a quick 'cheat sheet' to the more useful stuff&amp;lt;br /&amp;gt;&lt;br /&gt;
Webster is triggered by the prefixes;&amp;lt;br /&amp;gt;&lt;br /&gt;
In IRC: @, (?: j: def: jargon: d: define:)&amp;lt;br /&amp;gt;&lt;br /&gt;
In game: @@cmd or @@(cmd arg1 arg2 etc)&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;option&amp;gt; - These arguments are required&amp;lt;br /&amp;gt;&lt;br /&gt;
[&amp;lt;option&amp;gt;] - These arguments are optional&lt;br /&gt;
&lt;br /&gt;
= Users =&lt;br /&gt;
{{ambox&lt;br /&gt;
| type = content&lt;br /&gt;
| text = Important Note: Any action involving a password '''must''' be done via a pm or query&amp;lt;br /&amp;gt;&lt;br /&gt;
i.e. '/query Webster' or '/msg Webster &amp;lt;action&amp;gt;'}}&lt;br /&gt;
&lt;br /&gt;
All commands listed are prefixed by user, this is not strictly required for all commands, as some only exist in the 'user' plugin.&lt;br /&gt;
=== Adding a new user ===&lt;br /&gt;
 user register &amp;lt;name&amp;gt; &amp;lt;password&amp;gt;&lt;br /&gt;
Creates a new user on the bot, and links your current hostmask to it&lt;br /&gt;
=== Log in to your username ===&lt;br /&gt;
 user identify &amp;lt;name&amp;gt; &amp;lt;password&amp;gt;&lt;br /&gt;
If your hostmask has changed, then you can log in by using this&amp;lt;br /&amp;gt;&lt;br /&gt;
(Hint: You can add &amp;quot; /msg Webster user identify &amp;lt;name&amp;gt; &amp;lt;password&amp;gt; &amp;quot; to your clients OnConnect (or similar))&lt;br /&gt;
 whoami&lt;br /&gt;
Returns who the bot thinks you are&lt;br /&gt;
=== Manipulating hostmasks &amp;amp; log in settings===&lt;br /&gt;
 user hostmask add&lt;br /&gt;
Add your current hostmask. Obviously this only makes sense after identify.&lt;br /&gt;
 user hostmask add [name] [hostmask] [password]&lt;br /&gt;
Add hostmask for another user. If not owner, password must be given.&lt;br /&gt;
 hostmask list [&amp;lt;name&amp;gt;]&lt;br /&gt;
Returns the hostmasks of the user specified by &amp;lt;name&amp;gt;; if &amp;lt;name&amp;gt; isn't specified, returns the hostmasks of the user calling the command.&lt;br /&gt;
 user hostmask remove &amp;lt;name&amp;gt; &amp;lt;hostmask&amp;gt; [password]&lt;br /&gt;
Removes the hostmask &amp;lt;hostmask&amp;gt; from the record of the user specified by &amp;lt;name&amp;gt;.&amp;lt;br /&amp;gt;&lt;br /&gt;
If the hostmask given is 'all' then all hostmasks will be removed.&amp;lt;br /&amp;gt;&lt;br /&gt;
The &amp;lt;password&amp;gt; may only be required if the user is not recognized by his hostmask.&lt;br /&gt;
 user set secure &amp;lt;password&amp;gt; [&amp;lt;True|False&amp;gt;]&lt;br /&gt;
Sets the secure flag on the user of the person sending the message.&amp;lt;br /&amp;gt;&lt;br /&gt;
Requires that the person's hostmask be in the list of hostmasks for that user in addition to the password being correct.&amp;lt;br /&amp;gt;&lt;br /&gt;
When the secure flag is set, the user '''*must*''' identify before he can be recognized.&lt;br /&gt;
=== Changing password ===&lt;br /&gt;
 user set password &amp;lt;user&amp;gt; &amp;lt;old password&amp;gt; &amp;lt;new password&amp;gt;&lt;br /&gt;
=== Renaming a user ===&lt;br /&gt;
 user changename &amp;lt;name&amp;gt; &amp;lt;new name&amp;gt; [password]&lt;br /&gt;
Users can change their name themselves.&lt;br /&gt;
&lt;br /&gt;
= #openttdcoop specific =&lt;br /&gt;
Stuff we've added&lt;br /&gt;
&lt;br /&gt;
 blog &amp;lt;search&amp;gt;&lt;br /&gt;
Search the #openttdcoop blog for &amp;lt;search&amp;gt; and returns the most likely result and the search page used.&lt;br /&gt;
 glossary&lt;br /&gt;
 define: &amp;lt;word&amp;gt;&lt;br /&gt;
List the added #openttdcoop abbreviations that a user can ask for a definition of by using 'define:' or one of the other bot triggers (i.e. @ ?: d: etc.)&lt;br /&gt;
 man &amp;lt;search&amp;gt;&lt;br /&gt;
Search the OpenTTD wiki for &amp;lt;search&amp;gt; and returns the most likely result and first paragraph, or the search page.&lt;br /&gt;
 psgsave &amp;lt;PSG&amp;gt;&lt;br /&gt;
Returns the [[PublicServer:Archive]] link for PSG #&amp;lt;PSG&amp;gt;&lt;br /&gt;
 pstest&lt;br /&gt;
 servtest &amp;lt;IP&amp;gt; &amp;lt;port&amp;gt;&lt;br /&gt;
Test to check if the PS ( or &amp;lt;port&amp;gt; on &amp;lt;IP&amp;gt; ) is still running and listening for connections, useful if something weird happens.&lt;br /&gt;
 records&lt;br /&gt;
Shows a few interesting highest numbers for #openttdcoop games&lt;br /&gt;
 saymyname&lt;br /&gt;
Does what it says on the tin, gives your current IRC nick back.&lt;br /&gt;
 trainsets&lt;br /&gt;
List the URLs where you can find the tracking tables for various trainset GRFs&lt;br /&gt;
 wiki &amp;lt;search&amp;gt;&lt;br /&gt;
Search the #openttdcoop wiki for &amp;lt;search&amp;gt; and returns the most likely result and first paragraph, or the search page.&lt;br /&gt;
&lt;br /&gt;
=== Curve Length Calculator ===&lt;br /&gt;
 clcalc &amp;lt;railtype&amp;gt; [&amp;lt;tilt&amp;gt;] &amp;lt;number&amp;gt;&lt;br /&gt;
If &amp;lt;number&amp;gt; is under 30, this will return the max speed that a CL of &amp;lt;number&amp;gt; will produce. Otherwise, it will return the CL required for &amp;lt;number&amp;gt;km/h&amp;lt;br /&amp;gt;&lt;br /&gt;
Where &amp;lt;railtype&amp;gt; is either (e)rail, monorail or maglev, and [&amp;lt;tilt&amp;gt;] applies the tilt bonus.&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Notes:'''&amp;lt;br /&amp;gt;&lt;br /&gt;
It should be noted that this command talks about both CL and half tiles. A CL if the value that the measurement tooltip shows, when dragging out a stretch of rail. A half tile, is another name for a diagonal (since they fit half the GRFs than a full one)&amp;lt;br /&amp;gt;&lt;br /&gt;
clcalc takes arguments in CL, but since OpenTTD counts each separate tile as one (see [[Max Curve Speed]]), &amp;quot;half tiles&amp;quot; are used for calculation, and shown for reference.&lt;br /&gt;
&lt;br /&gt;
These commands have been replaced by the new clcalc, but are still available&lt;br /&gt;
 &amp;lt;train/mono/mag&amp;gt;cl &amp;lt;speed km/h&amp;gt;&lt;br /&gt;
  use one of train/mono/mag e.g.&lt;br /&gt;
  traincl &amp;lt;speed&amp;gt;&lt;br /&gt;
Returns minimum CL for full &amp;lt;speed&amp;gt; transit (assuming TL &amp;gt; CL returned else use TL)&lt;br /&gt;
 &amp;lt;train/mono/mag&amp;gt;clspd &amp;lt;cl&amp;gt;&lt;br /&gt;
  use one of train/mono/mag e.g.&lt;br /&gt;
  trainclspd &amp;lt;cl&amp;gt;&lt;br /&gt;
Returns the max-speed a &amp;lt;cl&amp;gt; can manage&lt;br /&gt;
&lt;br /&gt;
=== Line split (tunnels) calculator ===&lt;br /&gt;
 tunnels &amp;lt;trainlength&amp;gt; [&amp;lt;split&amp;gt;]&lt;br /&gt;
Returns minimum and maximum signal gap sizes for 2,3 and 4 linesplits with &amp;lt;trainlength&amp;gt;. If &amp;lt;spilt&amp;gt; is given it will return the the gap sizes for &amp;lt;split&amp;gt; (+/-) 1.&amp;lt;br /&amp;gt;&lt;br /&gt;
This uses the same formula that !tunnels uses. A 'gap' is usually either a) The average signal gap size or b) the largest single break in signals.&amp;lt;br /&amp;gt;&lt;br /&gt;
These values are '''NOT''' absolute, expected traffic density and some experience should also be applied.&lt;br /&gt;
&lt;br /&gt;
This command is also aliased to:&lt;br /&gt;
 gap gaps split splits tunnel and tunnels&lt;br /&gt;
&lt;br /&gt;
This replaces the old and removed command:&lt;br /&gt;
 tunnels &amp;lt;trainlength&amp;gt;&lt;br /&gt;
Gives you some gap threshold values for 2,3,4 tunnels at &amp;lt;trainlength&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Searching =&lt;br /&gt;
Looking for something / someone&lt;br /&gt;
&lt;br /&gt;
=== Dictionary ===&lt;br /&gt;
 dict [&amp;lt;dictionary&amp;gt;] &amp;lt;word&amp;gt;&lt;br /&gt;
Looks up the definition of &amp;lt;word&amp;gt; on dict.org's dictd server.&lt;br /&gt;
 dictionaries&lt;br /&gt;
List the dictionaries valid for the 'dict' command&lt;br /&gt;
 urbandict &amp;lt;word&amp;gt;&lt;br /&gt;
 udict &amp;lt;word&amp;gt;&lt;br /&gt;
Looks up &amp;lt;word&amp;gt; in the UrbanDictionary.&lt;br /&gt;
&lt;br /&gt;
=== Google ===&lt;br /&gt;
 google &amp;lt;search&amp;gt; [--{language,restrict} &amp;lt;value&amp;gt;] [--{notsafe,similar}]&lt;br /&gt;
Searches google.com for the given string.&amp;lt;br /&amp;gt;&lt;br /&gt;
As many results as can fit are included.&amp;lt;br /&amp;gt;&lt;br /&gt;
--language accepts a language abbreviation;&amp;lt;br /&amp;gt;&lt;br /&gt;
--restrict restricts the results to certain classes of things;&amp;lt;br /&amp;gt;&lt;br /&gt;
--similar tells Google not to filter similar results.&amp;lt;br /&amp;gt;&lt;br /&gt;
--notsafe allows possibly work-unsafe results. (Do '''NOT''' use this in the open channel, message the bot instead)&lt;br /&gt;
 cache &amp;lt;url&amp;gt;&lt;br /&gt;
Returns a link to the cached version of &amp;lt;url&amp;gt; if it is available.&lt;br /&gt;
 fight &amp;lt;search string&amp;gt; &amp;lt;search string&amp;gt; [&amp;lt;search string&amp;gt; ...]&lt;br /&gt;
Returns the results of each search, in order, from greatest number of results to least.&lt;br /&gt;
 google spell &amp;lt;word&amp;gt;&lt;br /&gt;
Returns Google's spelling recommendation for &amp;lt;word&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
=== Last Seen a User ===&lt;br /&gt;
 seen [&amp;lt;channel&amp;gt;] &amp;lt;nick&amp;gt;&lt;br /&gt;
Returns the last time &amp;lt;nick&amp;gt; was seen and what &amp;lt;nick&amp;gt; was last seen saying.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;channel&amp;gt; is only necessary if the message isn't sent on the channel itself.&lt;br /&gt;
 seen last [&amp;lt;channel&amp;gt;]&lt;br /&gt;
Returns the last thing said in &amp;lt;channel&amp;gt;.&lt;br /&gt;
 seen any [&amp;lt;channel&amp;gt;] [--user &amp;lt;name&amp;gt;] [&amp;lt;nick&amp;gt;]&lt;br /&gt;
Returns the last time &amp;lt;nick&amp;gt; was seen and what &amp;lt;nick&amp;gt; was last seen doing.&amp;lt;br /&amp;gt;&lt;br /&gt;
This includes any form of activity, instead of just PRIVMSGs.&amp;lt;br /&amp;gt;&lt;br /&gt;
If &amp;lt;nick&amp;gt; isn't specified, returns the last activity seen in &amp;lt;channel&amp;gt;.&amp;lt;br /&amp;gt;&lt;br /&gt;
If --user is specified, looks up name in the user database and returns the last time user was active in &amp;lt;channel&amp;gt;.&lt;br /&gt;
 seen user [&amp;lt;channel&amp;gt;] &amp;lt;name&amp;gt;&lt;br /&gt;
Returns the last time &amp;lt;name&amp;gt; was seen and what &amp;lt;name&amp;gt; was last seen saying.&amp;lt;br /&amp;gt;&lt;br /&gt;
This looks up &amp;lt;name&amp;gt; in the user seen database, which means that it could be any nick recognized as user &amp;lt;name&amp;gt; that was seen.&lt;br /&gt;
&lt;br /&gt;
=== Wikipedia ===&lt;br /&gt;
 wikipedia &amp;lt;search&amp;gt;&lt;br /&gt;
Searches Wikipedia for &amp;lt;search&amp;gt; and returns the most likely result and first paragraph, or the search page.&lt;br /&gt;
&lt;br /&gt;
= General User Annoyance =&lt;br /&gt;
Stuff you either love or hate&lt;br /&gt;
=== Heralding ===&lt;br /&gt;
Greets a user when they are identified and enter a channel&lt;br /&gt;
 herald add [&amp;lt;channel&amp;gt;] &amp;lt;user|nick&amp;gt; &amp;lt;msg&amp;gt;&lt;br /&gt;
Sets the herald message for &amp;lt;user&amp;gt; (or the user &amp;lt;nick|hostmask&amp;gt; is currently identified or recognized as) to &amp;lt;msg&amp;gt;.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;channel&amp;gt; is only necessary if the message isn't sent in the channel itself.&lt;br /&gt;
 herald change [&amp;lt;channel&amp;gt;] [&amp;lt;user|nick&amp;gt;] &amp;lt;regexp&amp;gt;&lt;br /&gt;
Changes the herald message for &amp;lt;user&amp;gt;, according to &amp;lt;regexp&amp;gt;.&amp;lt;br /&amp;gt;&lt;br /&gt;
If &amp;lt;user&amp;gt; is not given, defaults to the calling user.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;channel&amp;gt; is only necessary if the message isn't sent in the channel itself.&lt;br /&gt;
 herald get [&amp;lt;channel&amp;gt;] [&amp;lt;user|nick&amp;gt;]&lt;br /&gt;
Returns the current herald message for &amp;lt;user&amp;gt;.&amp;lt;br /&amp;gt;&lt;br /&gt;
If &amp;lt;user&amp;gt; is not given, defaults to the user giving the command.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;channel&amp;gt; is only necessary if the message isn't sent in the channel itself.&lt;br /&gt;
 herald remove [&amp;lt;channel&amp;gt;] [&amp;lt;user|nick&amp;gt;]&lt;br /&gt;
Removes the herald message set for &amp;lt;user&amp;gt;.&amp;lt;br /&amp;gt;&lt;br /&gt;
If &amp;lt;user&amp;gt; is not given, defaults to the user giving the command.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;channel&amp;gt; is only necessary if the message isn't sent in the channel itself.&lt;br /&gt;
=== Logging ===&lt;br /&gt;
 logs&lt;br /&gt;
Returns the link for formatted logs for #openttdcoop&lt;br /&gt;
=== Maths and conversions ===&lt;br /&gt;
 calc &amp;lt;math expression&amp;gt;&lt;br /&gt;
Returns the value of the evaluated &amp;lt;math expression&amp;gt;.&amp;lt;br /&amp;gt;&lt;br /&gt;
The syntax is Python syntax; the type of arithmetic is floating point.&amp;lt;br /&amp;gt;&lt;br /&gt;
Floating point arithmetic is used in order to prevent a user from being able to crash to the bot with something like '10**10**10**10'.&amp;lt;br /&amp;gt;&lt;br /&gt;
One consequence is that large values such as '10**24' might not be exact.&lt;br /&gt;
 currency convert [&amp;lt;number&amp;gt;] &amp;lt;currency1&amp;gt; [to] &amp;lt;currency2&amp;gt;&lt;br /&gt;
Converts from &amp;lt;currency1&amp;gt; to &amp;lt;currency2&amp;gt;.&amp;lt;br /&amp;gt;&lt;br /&gt;
If number isn't given, it defaults to 1.&lt;br /&gt;
 base &amp;lt;fromBase&amp;gt; [&amp;lt;toBase&amp;gt;] &amp;lt;number&amp;gt;&lt;br /&gt;
Converts &amp;lt;number&amp;gt; from base &amp;lt;fromBase&amp;gt; to base &amp;lt;toBase&amp;gt;.&amp;lt;br /&amp;gt;&lt;br /&gt;
If &amp;lt;toBase&amp;gt; is left out, it converts to decimal.&lt;br /&gt;
 math convert [&amp;lt;number&amp;gt;] &amp;lt;unit&amp;gt; to &amp;lt;other unit&amp;gt;&lt;br /&gt;
Converts from &amp;lt;unit&amp;gt; to &amp;lt;other unit&amp;gt;.&amp;lt;br /&amp;gt;&lt;br /&gt;
If number isn't given, it defaults to 1. For unit information, see 'units' command.&lt;br /&gt;
 math units [&amp;lt;type&amp;gt;]&lt;br /&gt;
With no arguments, returns a list of measurement types, which can be passed as arguments.&amp;lt;br /&amp;gt;&lt;br /&gt;
When called with a type as an argument, returns the units of that type.&lt;br /&gt;
=== Misc. ===&lt;br /&gt;
 8ball [&amp;lt;question&amp;gt;]&lt;br /&gt;
Ask a question and the answer shall be provided.&lt;br /&gt;
 coin&lt;br /&gt;
Flips a coin and returns the result.&lt;br /&gt;
 cyborg [&amp;lt;name&amp;gt;]&lt;br /&gt;
Returns a cyborg acronym for &amp;lt;name&amp;gt; from http://www.cyborgname.com/&amp;lt;br /&amp;gt;&lt;br /&gt;
If &amp;lt;name&amp;gt; is not specified, uses that of the user.&lt;br /&gt;
 dice &amp;lt;dice&amp;gt;d&amp;lt;sides&amp;gt;&lt;br /&gt;
Rolls a die with &amp;lt;sides&amp;gt; number of sides &amp;lt;dice&amp;gt; times.&amp;lt;br /&amp;gt;&lt;br /&gt;
For example, 2d6 will roll 2 six-sided dice; 10d10 will roll 10 ten-sided dice.&lt;br /&gt;
 monologue [&amp;lt;channel&amp;gt;]&lt;br /&gt;
Returns the number of consecutive lines you've sent in &amp;lt;channel&amp;gt; without being interrupted by someone else (i.e. how long your current 'monologue' is).&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;channel&amp;gt; is only necessary if the message isn't sent in the channel itself.&lt;br /&gt;
 ping&lt;br /&gt;
Replies with a 'pong', for checking your latency to IRC and the bot.&lt;br /&gt;
 roulette [spin]&lt;br /&gt;
Fires the revolver. If the bullet was in the chamber, you're dead. Tell me to spin the chambers and I will.&amp;lt;br /&amp;gt;&lt;br /&gt;
Even more fun while the bot is opped.&lt;br /&gt;
 down &amp;lt;url&amp;gt;&lt;br /&gt;
Gives a link for the results page on downforeveryoneorjustme.com&lt;br /&gt;
=== Quotes ===&lt;br /&gt;
 qdb&lt;br /&gt;
Returns the link to the quotes webpage&lt;br /&gt;
 q &amp;lt;id&amp;gt;&lt;br /&gt;
Returns the url for quote &amp;lt;id&amp;gt;&lt;br /&gt;
 quote add [&amp;lt;channel&amp;gt;] &amp;lt;text&amp;gt;)&lt;br /&gt;
Adds &amp;lt;text&amp;gt; to the quote database for &amp;lt;channel&amp;gt;.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;channel&amp;gt; is only necessary if the message isn't sent in the channel itself.&amp;lt;br /&amp;gt;&lt;br /&gt;
Be sure to wrap &amp;lt;text&amp;gt; in &amp;quot;double quotes&amp;quot;, if you need quote symbols in a quote use &amp;quot;&amp;lt;text [utilities repr quoted text] more text&amp;gt;&amp;quot;&amp;lt;br /&amp;gt;&lt;br /&gt;
When adding, be sure to format following this style;&lt;br /&gt;
 quote add &amp;quot;&amp;lt;nick&amp;gt; first line&amp;lt;nick2&amp;gt; second line&amp;lt;nick&amp;gt; third line&amp;quot;&lt;br /&gt;
This allows the web viewer to display correctly&lt;br /&gt;
 quote change [&amp;lt;channel&amp;gt;] &amp;lt;id&amp;gt; &amp;lt;regexp&amp;gt;&lt;br /&gt;
Changes the quote with id &amp;lt;id&amp;gt; according to the regular expression &amp;lt;regexp&amp;gt;&lt;br /&gt;
 quote get [&amp;lt;channel&amp;gt;] &amp;lt;id&amp;gt;&lt;br /&gt;
Gets the quote with id &amp;lt;id&amp;gt; from the quote database for &amp;lt;channel&amp;gt;&lt;br /&gt;
 quote search [&amp;lt;channel&amp;gt;] [--{regexp,by} &amp;lt;value&amp;gt;] [&amp;lt;glob&amp;gt;]&lt;br /&gt;
Searches for quotes matching the criteria given.&lt;br /&gt;
 quote stats [&amp;lt;channel&amp;gt;]&lt;br /&gt;
Returns the number of quotes in the database for &amp;lt;channel&amp;gt;&lt;br /&gt;
 quote remove [&amp;lt;channel&amp;gt;] &amp;lt;id&amp;gt;&lt;br /&gt;
Removes the quote with id &amp;lt;id&amp;gt; from the quote database for &amp;lt;channel&amp;gt;&lt;br /&gt;
 quote random [&amp;lt;channel&amp;gt;]&lt;br /&gt;
Returns a random quote from &amp;lt;channel&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Stats ===&lt;br /&gt;
 channelstats stats [&amp;lt;channel&amp;gt;] [&amp;lt;name&amp;gt;]&lt;br /&gt;
Returns the statistics for &amp;lt;name&amp;gt; on &amp;lt;channel&amp;gt;.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;channel&amp;gt; is only necessary if the message isn't sent on the channel itself.&amp;lt;br /&amp;gt;&lt;br /&gt;
If &amp;lt;name&amp;gt; isn't given, it defaults to the user sending the command.&amp;lt;br /&amp;gt;&lt;br /&gt;
(Only tracks registered users)&lt;br /&gt;
 channelstats [&amp;lt;channel&amp;gt;]&lt;br /&gt;
Returns the statistics for &amp;lt;channel&amp;gt;.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;channel&amp;gt; is only necessary if the message isn't sent on the channel itself.&lt;br /&gt;
 coopstats&lt;br /&gt;
Gives you the link for #openttdcoop's PISG stats generator page, which contains lots of fun trivia&amp;lt;br /&amp;gt;&lt;br /&gt;
Tracks all users, and links users talking via PublicServer where possible. Ask for more info.&lt;br /&gt;
= See also =&lt;br /&gt;
[http://supybook.fealdia.org/ Supybook - the Supybot handbook]&lt;br /&gt;
 list&lt;br /&gt;
 list &amp;lt;plugin&amp;gt;&lt;br /&gt;
List the loaded plugins, or the commands for a plugin&lt;br /&gt;
 help &amp;lt;command&amp;gt;&lt;br /&gt;
Get help on a command&lt;/div&gt;</summary>
		<author><name>KenjiE20</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=PublicServer:Archive_-_Games_181_-_190&amp;diff=11493</id>
		<title>PublicServer:Archive - Games 181 - 190</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=PublicServer:Archive_-_Games_181_-_190&amp;diff=11493"/>
				<updated>2010-04-21T11:13:00Z</updated>
		
		<summary type="html">&lt;p&gt;KenjiE20: Only need latest rev, add grfpack / description placeholder&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;{{PublicServerArchiveMenu}}&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 181|10.04.10-20.04.10| {{User|V453000}}, {{User|XeryusTC}}, {{User|SmatZ}}, {{User|planetmaker}}, {{User|ODM}}, {{User|KyleS}}, {{User|theholyduck}}, {{User|sonic}}, {{User|mrruben5}}, {{User|phatmatt}}, {{User|Mazur}} |  [[Gametype:Chaos_Theory|Chaos]] [[Gametype:Cargo_Concept|Cargo]] | TL3 |  512 x 512 Toyland | r19611 [[GRF|#openttdcoop-GRF-Pack 7.3]] | Description to follow |181|File:PSG181.png|Candy mountain - trains can eat candy while they wait. Thanks to many changes in later game stages, trains do not have to wait very often.}}&lt;/div&gt;</summary>
		<author><name>KenjiE20</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=IRC&amp;diff=11475</id>
		<title>IRC</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=IRC&amp;diff=11475"/>
				<updated>2010-04-13T11:18:17Z</updated>
		
		<summary type="html">&lt;p&gt;KenjiE20: formatting &amp;amp; webclient&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;IRC (Internet Relay Chat) is used to improve the communication between all players and friends of #openttdcoop.&lt;br /&gt;
&lt;br /&gt;
Channel: '''#openttdcoop''' + Server: '''irc.oftc.net''' / irc://irc.oftc.net/openttdcoop&lt;br /&gt;
&lt;br /&gt;
If you want to join our community, you will need an '''IRC client'''. We therefore recommend one of these clients:&lt;br /&gt;
&lt;br /&gt;
* http://en.wikipedia.org/wiki/ChatZilla (Many OS'es, Firefox Addon)&lt;br /&gt;
* http://konversation.kde.org/ (Linux, KDE)&lt;br /&gt;
* http://www.xchat.org/ (Many OS'es)&lt;br /&gt;
* http://www.silverex.org/ (Win32 freeware fork of XChat)&lt;br /&gt;
* http://www.bersirc.org (Microsoft Windows Only)&lt;br /&gt;
* http://colloquy.info/ (Mac OS X)&lt;br /&gt;
* http://irssi.org/ (Linux, other UNIX)&lt;br /&gt;
* http://www.weechat.org/ (Unix-like)&lt;br /&gt;
* [[Wikipedia:Comparison of Internet Relay Chat clients]]&lt;br /&gt;
&lt;br /&gt;
If you installed the client, connect to the OFTC IRC network. For further details and FAQ see http://www.oftc.net/ .&amp;lt;br /&amp;gt;&lt;br /&gt;
Alternatively you can also use our [http://irc.openttdcoop.org/ webclient] or [http://www.mibbit.com Mibbit] if you do not want to install anything.&lt;br /&gt;
&lt;br /&gt;
To join our channel, simply type: ''/join #openttdcoop'', or join via irc://irc.oftc.net/openttdcoop .  Be sure to have [[IRC_Highlighting]] enabled.&lt;br /&gt;
&lt;br /&gt;
==Webbased IRC client==&lt;br /&gt;
'''http://www.openttdcoop.org/irc/''' (for server oftc.net)&lt;br /&gt;
&lt;br /&gt;
==Helpful commands/settings to make your Nick belonging to you==&lt;br /&gt;
&lt;br /&gt;
First of all, '''register''' it&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
/msg nickserv register &amp;lt;password&amp;gt; &amp;lt;email&amp;gt;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Link from your old/alternative nicks to the master nick:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
/msg nickserv link &amp;lt;masternick&amp;gt; [&amp;lt;password&amp;gt;] (if it isn't the same)&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
if the nick is likely used by others, set enforce on:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
/msg nickserv set enforce on&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Your nick might change due reconnect&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
/msg nickserv ghost &amp;lt;masternick&amp;gt; &amp;lt;password&amp;gt;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
or your nick might be occupied by an other user&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
/msg nickserv regain &amp;lt;masternick&amp;gt; &amp;lt;password&amp;gt;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
general help from the services:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
/msg nickserv help&lt;br /&gt;
/msg chanserv help&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;br /&gt;
[[Category:IRC]]&lt;/div&gt;</summary>
		<author><name>KenjiE20</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=PublicServer:Archive_-_Games_171_-_180&amp;diff=11467</id>
		<title>PublicServer:Archive - Games 171 - 180</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=PublicServer:Archive_-_Games_171_-_180&amp;diff=11467"/>
				<updated>2010-04-10T11:13:34Z</updated>
		
		<summary type="html">&lt;p&gt;KenjiE20: grammar and typo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;{{PublicServerArchiveMenu}}&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 180|29.03.10-10.4.10| {{User|V453000}}, {{User|XeryusTC}}, {{User|avdg}}, {{User|Intexon}}, {{User|XeryusTC}}, {{User|Hirundo}}, {{User|Vitus}}, {{User|sonic}}, {{User|RockerTimmy}}, {{User|Headshot119}}, {{User|Lukeus Maximus}}, {{User|xarx}}, {{User|Kolo}}, {{User|leg3nd}}, {{User|Mitcian}}, {{User|shawn}}, {{User|thomashauk}}, {{User|LordAro}}, {{User|VictorOfSweden}}, {{User|MrRuben5}} | [[Gametype:Cargo Concept|Cargo]] | TL3 | 1024x256 | r19523 [[GRF|#openttdcoop-GRF-Pack 7.3]] | Madness, insanity, weirdness, nuts. Probably the most suitable words for this game. A self-regulation based game where trains didn't have any orders at all. Logic everywhere, really meant Everywhere! Over 700 logic trains can be found all around the map. The network looks like two mirrored parts, but in fact, it behaves as one single piece, being regulated together all the time. As trains without orders are dumb, none of the hubs looked normal - all were logic-based in order to regulate the traffic as desired. In total, this game had 3000, Three Thousand! Trains. (note that wood trains were &amp;quot;only&amp;quot; almost 2200, rest is dummies and logic) Do you need any further comments? |180|File:PSG180.png| Core part of the most interesting feature of this game - ML Split 06, &amp;quot;The Shredder&amp;quot;}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 179|17.03.10-29.03.10| {{User|V453000}}, {{User|XeryusTC}}, {{User|Thraxian}}, {{User|OwenS}}, {{User|Thorinbur}}, {{User|Zerpa}}, {{User|Intexon}}, {{User|Pirate87}}, {{User|VictorOfSweden}},  {{User|Petert}}, {{User|csuke}}, {{User|Giddorah}}, {{User|Commie Si}}, {{User|sonic}}, {{User|Chris Booth}}, {{User|haseo}}, {{User|leg3nd}}, {{User|N101}}, {{User|Razmir}}, {{User|skol}}, {{User|thomashauk}}, {{User|ukilo}} | [[Gametype:Cargo Concept|Cargo]] | TL5 | 512x512 | r19443 [[GRF|#openttdcoop-GRF-Pack 7.3]] | This game was pretty unordinary. Not only we played with the US trainset which we use rarely, but we also used the Go to nearest depot and refit to a cargo order, completely replacing food and goods trains. So we had to make weird, strange ... different drop stations than normally because we needed the depots to refit in. The ML looked like a LLLL_RRRR ring all around the map with no BBHs, 4MSHs and several SLHs. Wood got a majority on the map and paper mill production ended at about 18 000 tonnes of paper per month, Food Processing Plant following with about 10000 food per month.. The game ended with almost 1200 trains. |179|File:PSG179.png| The hypnotizer. Stop looking at it! You must stop looking! Stoppp... Ahhh I am lost. }}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 178|27.02.10-17.03.10| {{User|V453000}}, {{User|XeryusTC}}, {{User|Thraxian}}, {{User|OwenS}}, {{User|jondisti}}, {{User|Thorinbur}}, {{User|Zerpa}}, {{User|Intexon}}, {{User|Sander_Buruma}}, {{User|Pirate87}}, {{User|VictorOfSweden}}, {{User|SmatZ}}, {{User|Zuu}}, {{User|Petert}}, {{User|gr00vaLisTic}} | [[Gametype:Cargo Concept|Cargo]] | TL3 | 256x1024 | r19410 [[GRF|#openttdcoop-GRF-Pack 7.3]] | &amp;quot;FIRS game&amp;quot; says it almost all. This was quite a hard map as it was rough, watery and atop of it all very mountainous with high multiplier/slope steepness settings. The network design was an outer ring of LL_RR or LLL_RRR with inner LL_RR spokes. The outer ring was intensively used but due to massive amount of secondary industries, trains got splitted there and most of the MSHs remained an overkill. As there were many MSHs to be built even though we grouped 2 or 4 industries per MSH, the game took a very long time in game years and ended just after year 2500 with almost 1000 trains and 175 road vehicles. |178|File:PSG178.png| Oil refinery area, the most stressed secondary. }}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 177|18.02.10-27.02.10| {{User|Combuster}}, {{User|PeterT}}, {{User|Mitooo}}, {{User|Sietse}}, {{User|mrcool}}, {{User|Thraxian}}, {{User|OwenS}}, {{User|V453000}}, {{User|roboboy}}, {{User|jondisti}}, {{User|ed__}}, {{User|Phazorx}}, {{User|Zerpa}}, {{User|Intexon}}, {{User|Sander_Buruma}}, {{User|Grim}}, {{User|Pirate87}}, {{User|Jorl17}}, {{User|Kenix}}, {{User|VictorOfSweden}}, {{User|Qanael}}, {{User|XeryusTC}}, {{User|SmatZ}} | [[Gametype:TGV_Concept]] | TL15 | 512x512 | r19163 [[GRF|#openttdcoop-GRF-Pack 7.3]] | A TGV concept game in a tropical setting. The mainline was 1x1 almost all the way round due to the long trains - there were no SLs, so only BBHs and MSHs were built, focusing on speed and avoiding interruptions as per the concept. The plan also called for independent food and water networks to supply desert towns, which ended up being far more complex than the main network itself. There was a variety of styles for the supply networks, from V's crazy TL1 &amp;quot;anthill&amp;quot; (pictured) to less hectic TL5 networks. The total population ended up around 720,000, with over 1100 trains in total and 2 cities over 100 thousand inhabitants. |177|File:PSG177.png|V's anthill of insanity. Look at those cute little trains toiling away! }}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 176|09.02.10-18.02.10| {{User|ODM}}, {{User|Combuster}}, {{User|Mitooo}}, {{User|Fuco}}, {{User|^Spike^}}, {{User|Phazorx}}, {{User|Chris Booth}}, {{User|csuke}}, {{User|grim}}, {{User|Pirate87}}, {{User|Thraxian}}, {{User|V453000}}, {{User|sepp}}, {{User|Zerpa}} | [[Gametype:Cargo Concept|Boost]] | TL7 | 512x512 | r19145 [[GRF|#openttdcoop-GRF-Pack 7.3]] | Total boost game. As planned by Combuster, this game reached 100k goods production per month, being as good as the current record from PSG 121. The whole network had 4 parts called branches which were not connected with each other. Fail-safe SML was used to maintain the 4-6 line traffic. The drop was smartly splitted into multiple sawmill drop stations in on complex and trains were ordered by entrance and exit waypoints of the whole drop area, nicely balancing the productions of sawmills. 18 - Eighteen! lines of trains were flowing into the drop. Resulting in almost 1200 trains. |176|File:PSG176.png|The drop complex almost fitted into the one-out zoom screenshot! :D }}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 175|02.02.10-09.02.10| {{User|V453000}}, {{User|Combuster}}, {{User|ODM}}, {{User|XeryusTC}}, {{User|Thraxian}}, {{User|Jondisti}}, {{User|Sietse}}, {{User|Techinica}}, {{User|Qanael}}, {{User|Intexon}}, {{User|MD}} | [[Gametype:Cargo Concept|Cargo]] | TL2-5 | 512x512 | r18985 [[GRF|#openttdcoop-GRF-Pack 7.3]] | This game had a very simple plan. One ML, completely no BBHs and only LLLL_RRRR at the largest point of the ML. Nothing interesting there. More interesting was that this game actually had not only two separate networks, but also two separate plans. The general one from V453000 and the more detailed one from Combuster, which served as a clever specification of our solution to the food transfering :). The first was just a network that supplied the Food Processing Plant. Then there was another nework - the food delivery. The goal was to deliver food to all towns that require food for town growth. We went for TL3 feeders of transfer stations and from the transfers food was delivered by TL2 trains to the towns. The delivery was more interesting task than it might seem. There were various types of delivery networks, but logic based splitters seemed to work best. The game ended with 1200 trains and Food processing plant at 27540 tonnes of food per month.  |175|File:PSG175.png|Maxed production of FPP and interesting stations. }}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 174|28.01.10-02.02.10| {{User|V453000}},  {{User|Sietse}}, {{User|Chris Booth}}, {{User|csuke}}, {{User|db48x}}, {{User|jondisti}}, {{User|Thorinbur}}, {{User|MDGrein}}, {{User|Combuster}}, {{User|haseo}}, {{User|Zerpa}}, {{User|Kenix}}, {{User|Qanael}}, {{User|VictorOfSweden}} | [[Gametype:PAX Concept|PAX]] | TL6 | 256 x 1024 Temperate | r18927 [[GRF|#openttdcoop-GRF-Pack 7.3]] | In the planning phase were made many plans but voting ended up with everyone-voted-for-one. Osai made a plan called &amp;quot;City Game&amp;quot;. This was expected to be a network of connected cities with train ICE, buses and also planes. Only some cities had proper Sbahn, which resulted in some uselessly big cities that supported the ICE only with several thousands of pax per month. On the other hand the biggest city of this game was Gretborough, growed by Chris Booth and reaching about 108k inhabitants. This city also provided quite a lot pax to the ICE, by having a nice Sbahn. The game ended with 738 trains, 963 road vehicles, 80 aircraft and the world population reached above 1,5 million. |174|File:PSG174.png|The so-called Lake area. Grown mainly by Chris Booth, this was the most effective in providing pax to the ICE. }}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 173|19.01.10-28.01.10| {{User|Mark}}, {{User|Sietse}}, {{User|KenjiE20}}, {{User|Chris Booth}}, {{User|Ammler}}, {{User|XeryusTC}}, {{User|Raz}}, {{User|Sepp}}, {{User|csuke}}, {{User|db48x}}, {{User|MeisterMarkus}}, {{User|jondisti}}, {{User|VictorOfSweden}} | [[Gametype:Cargo Concept|Cargo]] | TL3 | 1024 x 1024 Temperate | r18867 [[GRF|#openttdcoop-GRF-Pack 7.3]] | This game was a replay of  [http://www.openttdcoop.org/wiki/MemberZone:Archive#gameid_04 MZ04] (so called Pile Transport). We reused the plan and went for Pile Transport 2.0. The plan consisted of a grid of LL_10_RR network with many 4-way hubs. Trains were already inserted in the network while lots of BBH and MSH were being created still. The huge pickup / drop stations required many improvements to keep the massive flow of trains going. The game ended with almost 1500 trains. |173|File:PSG173.png|The huge sawmill created by V453000 creating 13k goods a month and serving over 500 trains. }}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 172|02.01.10-19.01.10| {{User|Mark}}, {{User|V453000}}, {{User|Chris Booth}}, {{User|Osai}}, {{User|csuke}}, {{User|Samh}}, {{User|Combuster}}, {{User|ZarenorDarkstalker}}, {{User|Techinica}}, {{User|Kolo}}, {{User|Roysvork}}, {{User|sparr}}, {{User|Zuu}}, {{User|Hyppy}}, {{User|Sietse}}, {{User|Petert}}, {{User|Iomba}}, {{User|kratt}}, {{User|jondisti}} | [[Gametype:Cargo Concept|4 Cargo SRNW]] | TL5 | 512 x 512 Sub-Tropical | r18758 [[GRF|#openttdcoop-GRF-Pack 7.3]] | This game was supposed to be insane as planned. Plan by Mark, four cargo type SRNW, sidelines crossing over each other, planned high cargo capacity. The game finished quite well even though the cargos ended up quite imbalanced as people added only copper ore in the beginning of the game as the copper mines were the only industries still alive after the long voting phase. Most of the problem were the huge stations which proved that SRNW should be built with more and smaller of them. |172|File:PSG172.png| Most capacity loading station - 32 bays, TL 147 total dummy trains. It served about 8 farms.}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 171|30.12.09-02.01.10| {{User|Pm}}, {{User|Mark}}, {{User|Combuster}}, {{User|KenjiE20}}, {{User|V453000}}, {{User|Sparr}},  {{User|Sam}},  {{User|ZarenorDarkstalker}},  {{User|csuke}}, {{User|Petert}}, {{User|MeisterMarkus}} | RV [[Gametype:Cargo_Concept|Cargo]] &amp;amp; [[Gametype:ICE SBahn|PAX]] | TL0 (RV) |  256 x 256 Sub-Arctic | r18669 [[GRF|#openttdcoop-GRF-Pack 7.3]] | A new-year minigame. RV only, supplying two cities with food, goods and PAX from each other. In the early stages we had trouble with the very low snowline preventing from prospecting farms. After this problem solved, the game was very quick (just few days) as it was a small map and a RV game. Probably the most remarkable thing is the RV balancer which has been used a lot during the game. The game ended with 1709 road vehicles. |171|File:PSG171.png|One of the multiple-version SLH and a balancer (Chahill balancer) }}&lt;/div&gt;</summary>
		<author><name>KenjiE20</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=IRC&amp;diff=11460</id>
		<title>IRC</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=IRC&amp;diff=11460"/>
				<updated>2010-04-07T11:42:20Z</updated>
		
		<summary type="html">&lt;p&gt;KenjiE20: add weechat&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;IRC (Internet Relay Chat) is used to improve the communication between all players and friends of #openttdcoop.&lt;br /&gt;
&lt;br /&gt;
Channel: '''#openttdcoop''' + Server: '''irc.oftc.net''' / irc://irc.oftc.net/openttdcoop&lt;br /&gt;
&lt;br /&gt;
If you want to join our community, you will need an '''IRC client'''. We therefore recommend one of these clients:&lt;br /&gt;
&lt;br /&gt;
* http://en.wikipedia.org/wiki/ChatZilla (Many OS'es, Firefox Addon)&lt;br /&gt;
* http://konversation.kde.org/ (Linux, KDE)&lt;br /&gt;
* http://www.xchat.org/ (Many OS'es)&lt;br /&gt;
* http://www.silverex.org/ (Win32 freeware fork of XChat)&lt;br /&gt;
* http://www.bersirc.org (Microsoft Windows Only)&lt;br /&gt;
* http://colloquy.info/ (Mac OS X)&lt;br /&gt;
* http://irssi.org/ (Linux, other UNIX)&lt;br /&gt;
* http://www.weechat.org/ (Unix-like)&lt;br /&gt;
* [[Wikipedia:Comparison of Internet Relay Chat clients]]&lt;br /&gt;
&lt;br /&gt;
If you installed the client, connect to the OFTC IRC network. For further details and FAQ see http://www.oftc.net/ .&lt;br /&gt;
&lt;br /&gt;
To join our channel, simply type: ''/join #openttdcoop'', or join via irc://irc.oftc.net/openttdcoop .  Be sure to have [[IRC_Highlighting]] enabled.&lt;br /&gt;
&lt;br /&gt;
==Webbased IRC client==&lt;br /&gt;
'''http://www.openttdcoop.org/irc/''' (for server oftc.net)&lt;br /&gt;
&lt;br /&gt;
==Helpful commands/settings to make your Nick belonging to you==&lt;br /&gt;
&lt;br /&gt;
First of all, '''register''' it&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
/msg nickserv register &amp;lt;password&amp;gt; &amp;lt;email&amp;gt;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Link from your old/alternative nicks to the master nick:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
/msg nickserv link &amp;lt;masternick&amp;gt; [&amp;lt;password&amp;gt;] (if it isn't the same)&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
if the nick is likely used by others, set enforce on:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
/msg nickserv set enforce on&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Your nick might change due reconnect&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
/msg nickserv ghost &amp;lt;masternick&amp;gt; &amp;lt;password&amp;gt;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
or your nick might be occupied by an other user&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
/msg nickserv regain &amp;lt;masternick&amp;gt; &amp;lt;password&amp;gt;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
general help from the services:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
/msg nickserv help&lt;br /&gt;
/msg chanserv help&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;br /&gt;
[[Category:IRC]]&lt;/div&gt;</summary>
		<author><name>KenjiE20</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=PublicServer:Archive_-_Games_171_-_180&amp;diff=11434</id>
		<title>PublicServer:Archive - Games 171 - 180</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=PublicServer:Archive_-_Games_171_-_180&amp;diff=11434"/>
				<updated>2010-03-29T11:39:58Z</updated>
		
		<summary type="html">&lt;p&gt;KenjiE20: Page cleanup&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;{{PublicServerArchiveMenu}}&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 179|17.03.10-29.3.10| {{User|V453000}}, {{User|XeryusTC}}, {{User|Thraxian}}, {{User|OwenS}}, {{User|Thorinbur}}, {{User|Zerpa}}, {{User|Intexon}}, {{User|Pirate87}}, {{User|VictorOfSweden}},  {{User|Petert}}, {{User|csuke}}, {{User|Giddorah}}, {{User|Commie Si}}, {{User|sonic}}, {{User|Chris Booth}}, {{User|haseo}}, {{User|Leg}}, {{User|N101}}, {{User|Razmir}}, {{User|skol}}, {{User|thomashauk}}, {{User|ukilo}}, {{User|Victor Of Sweden}} | [[Gametype:Cargo Concept|Cargo]] | TL5 | 512x512 | r19443 [[GRF|#openttdcoop-GRF-Pack 7.3]] | This game was pretty unordinary. Not only we played with the US trainset which we use rarely, but we also used the Go to nearest depot and refit to a cargo order, completely replacing food and goods trains. So we had to make weird, strange ... different drop stations than normally because we needed the depots to refit in. The ML looked like a LLLL_RRRR ring all around the map with no BBHs, 4MSHs and several SLHs. Wood got a majority on the map and paper mill production ended at about 18 000 tonnes of paper per month, Food Processing Plant following with about 10000 food per month.. The game ended with almost 1200 trains. |179|File:PSG179.png| The hypnotizer. Stop looking at it! You must stop looking! Stoppp... Ahhh I am lost. }}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 178|27.02.10-17.03.10| {{User|V453000}}, {{User|XeryusTC}}, {{User|Thraxian}}, {{User|OwenS}}, {{User|jondisti}}, {{User|Thorinbur}}, {{User|Zerpa}}, {{User|Intexon}}, {{User|Sander_Buruma}}, {{User|Pirate87}}, {{User|VictorOfSweden}}, {{User|SmatZ}}, {{User|Zuu}}, {{User|Petert}} | [[Gametype:Cargo Concept|Cargo]] | TL3 | 256x1024 | r19410 [[GRF|#openttdcoop-GRF-Pack 7.3]] | &amp;quot;FIRS game&amp;quot; says it almost all. This was quite a hard map as it was rough, watery and atop of it all very mountainous with high multiplier/slope steepness settings. The network design was an outer ring of LL_RR or LLL_RRR with inner LL_RR spokes. The outer ring was intensively used but due to massive amount of secondary industries, trains got splitted there and most of the MSHs remained an overkill. As there were many MSHs to be built even though we grouped 2 or 4 industries per MSH, the game took a very long time in game years and ended just after year 2500 with almost 1000 trains and 175 road vehicles. |178|File:PSG178.png| Oil refinery area, the most stressed secondary. }}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 177|18.02.10-27.02.10| {{User|Combuster}}, {{User|PeterT}}, {{User|Mitooo}}, {{User|Sietse}}, {{User|mrcool}}, {{User|Thraxian}}, {{User|OwenS}}, {{User|V453000}}, {{User|roboboy}}, {{User|jondisti}}, {{User|ed__}}, {{User|Phazorx}}, {{User|Zerpa}}, {{User|Intexon}}, {{User|Sander_Buruma}}, {{User|Grim}}, {{User|Pirate87}}, {{User|Jorl17}}, {{User|Kenix}}, {{User|VictorOfSweden}}, {{User|Qanael}}, {{User|XeryusTC}}, {{User|SmatZ}}, | [[Gametype:TGV_Concept]] | TL15 | 512x512 | r19163 [[GRF|#openttdcoop-GRF-Pack 7.3]] | A TGV concept game in a tropical setting. The mainline was 1x1 almost all the way round due to the long trains - there were no SLs, so only BBHs and MSHs were built, focusing on speed and avoiding interruptions as per the concept. The plan also called for independent food and water networks to supply desert towns, which ended up being far more complex than the main network itself. There was a variety of styles for the supply networks, from V's crazy TL1 &amp;quot;anthill&amp;quot; (pictured) to less hectic TL5 networks. The total population ended up around 720,000, with over 1100 trains in total and 2 cities over 100 thousand inhabitants. |177|File:PSG177.png|V's anthill of insanity. Look at those cute little trains toiling away! }}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 176|09.02.10-18.02.10| {{User|ODM}}, {{User|Combuster}}, {{User|Mitooo}}, {{User|Fuco}}, {{User|^Spike^}}, {{User|Phazorx}}, {{User|Chris Booth}}, {{User|csuke}}, {{User|grim}}, {{User|Pirate87}}, {{User|Thraxian}}, {{User|V453000}}, {{User|sepp}}, {{User|Zerpa}}  | [[Gametype:Cargo Concept|Boost]] | TL7 | 512x512 | r19145 [[GRF|#openttdcoop-GRF-Pack 7.3]] | Total boost game. As planned by Combuster, this game reached 100k goods production per month, being as good as the current record from PSG 121. The whole network had 4 parts called branches which were not connected with each other. Fail-safe SML was used to maintain the 4-6 line traffic. The drop was smartly splitted into multiple sawmill drop stations in on complex and trains were ordered by entrance and exit waypoints of the whole drop area, nicely balancing the productions of sawmills. 18 - Eighteen! lines of trains were flowing into the drop. Resulting in almost 1200 trains. |176|File:PSG176.png|The drop complex almost fitted into the one-out zoom screenshot! :D }}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 175|02.02.10-09.02.10| {{User|V453000}}, {{User|Combuster}}, {{User|ODM}}, {{User|XeryusTC}}, {{User|Thraxian}}, {{User|Jondisti}}, {{User|Sietse}}, {{User|Techinica}}, {{User|Qanael}}, {{User|Intexon}}, {{User|MD}}  | [[Gametype:Cargo Concept|Cargo]] | TL2-5 | 512x512 | r18985 [[GRF|#openttdcoop-GRF-Pack 7.3]] | This game had a very simple plan. One ML, completely no BBHs and only LLLL_RRRR at the largest point of the ML. Nothing interesting there. More interesting was that this game actually had not only two separate networks, but also two separate plans. The general one from V453000 and the more detailed one from Combuster, which served as a clever specification of our solution to the food transfering :). The first was just a network that supplied the Food Processing Plant. Then there was another nework - the food delivery. The goal was to deliver food to all towns that require food for town growth. We went for TL3 feeders of transfer stations and from the transfers food was delivered by TL2 trains to the towns. The delivery was more interesting task than it might seem. There were various types of delivery networks, but logic based splitters seemed to work best. The game ended with 1200 trains and Food processing plant at 27540 tonnes of food per month.  |175|File:PSG175.png|Maxed production of FPP and interesting stations. }}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 174|28.01.10-02.02.10| {{User|V453000}},  {{User|Sietse}}, {{User|Chris Booth}}, {{User|csuke}}, {{User|db48x}}, {{User|jondisti}}, {{User|Thorinbur}}, {{User|MDGrein}}, {{User|Combuster}}, {{User|haseo}}, {{User|Zerpa}}, {{User|Kenix}}, {{User|Qanael}},  | [[Gametype:PAX Concept|PAX]] | TL6 | 256 x 1024 Temperate | r18927 [[GRF|#openttdcoop-GRF-Pack 7.3]] | In the planning phase were made many plans but voting ended up with everyone-voted-for-one. Osai made a plan called &amp;quot;City Game&amp;quot;. This was expected to be a network of connected cities with train ICE, buses and also planes. Only some cities had proper Sbahn, which resulted in some uselessly big cities that supported the ICE only with several thousands of pax per month. On the other hand the biggest city of this game was Gretborough, growed by Chris Booth and reaching about 108k inhabitants. This city also provided quite a lot pax to the ICE, by having a nice Sbahn. The game ended with 738 trains, 963 road vehicles, 80 aircraft and the world population reached above 1,5 million. |174|File:PSG174.png|The so-called Lake area. Grown mainly by Chris Booth, this was the most effective in providing pax to the ICE. }}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 173|19.01.10-28.01.10| {{User|Mark}}, {{User|Sietse}}, {{User|KenjiE20}}, {{User|Chris Booth}}, {{User|Ammler}}, {{User|XeryusTC}}, {{User|Raz}}, {{User|Sepp}}, {{User|csuke}}, {{User|db48x}}, {{User|MeisterMarkus}}, {{User|jondisti}} | [[Gametype:Cargo Concept|Cargo]] | TL3 | 1024 x 1024 Temperate | r18867 [[GRF|#openttdcoop-GRF-Pack 7.3]] | This game was a replay of  [http://www.openttdcoop.org/wiki/MemberZone:Archive#gameid_04 MZ04] (so called Pile Transport). We reused the plan and went for Pile Transport 2.0. The plan consisted of a grid of LL_10_RR network with many 4-way hubs. Trains were already inserted in the network while lots of BBH and MSH were being created still. The huge pickup / drop stations required many improvements to keep the massive flow of trains going. The game ended with almost 1500 trains. |173|File:PSG173.png|The huge sawmill created by V453000 creating 13k goods a month and serving over 500 trains. }}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 172|02.01.10-19.01.10| {{User|Mark}}, {{User|V453000}}, {{User|Chris Booth}}, {{User|Osai}}, {{User|csuke}}, {{User|Samh}}, {{User|Combuster}}, {{User|ZarenorDarkstalker}}, {{User|Techinica}}, {{User|Kolo}}, {{User|Roysvork}}, {{User|sparr}}, {{User|Zuu}}, {{User|Hyppy}}, {{User|Sietse}}, {{User|Petert}}, {{User|Iomba}}, {{User|kratt}}, {{User|jondisti}} | [[Gametype:Cargo Concept|4 Cargo SRNW]] | TL5 | 512 x 512 Sub-Tropical | r18758 [[GRF|#openttdcoop-GRF-Pack 7.3]] | This game was supposed to be insane as planned. Plan by Mark, four cargo type SRNW, sidelines crossing over each other, planned high cargo capacity. The game finished quite well even though the cargos ended up quite imbalanced as people added only copper ore in the beginning of the game as the copper mines were the only industries still alive after the long voting phase. Most of the problem were the huge stations which proved that SRNW should be built with more and smaller of them. |172|File:PSG172.png| Most capacity loading station - 32 bays, TL 147 total dummy trains. It served about 8 farms.}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 171|30.12.09-02.01.10| {{User|Pm}}, {{User|Mark}}, {{User|Combuster}}, {{User|KenjiE20}}, {{User|V453000}}, {{User|Sparr}},  {{User|Sam}},  {{User|ZarenorDarkstalker}},  {{User|csuke}}, {{User|Petert}}, {{User|MeisterMarkus}} | RV [[Gametype:Cargo_Concept|Cargo]] &amp;amp; [[Gametype:ICE SBahn|PAX]] | TL0 (RV) |  256 x 256 Sub-Arctic | r18669 [[GRF|#openttdcoop-GRF-Pack 7.3]] | A new-year minigame. RV only, supplying two cities with food, goods and PAX from each other. In the early stages we had trouble with the very low snowline preventing from prospecting farms. After this problem solved, the game was very quick (just few days) as it was a small map and a RV game. Probably the most remarkable thing is the RV balancer which has been used a lot during the game. The game ended with 1709 road vehicles. |171|File:PSG171.png|One of the multiple-version SLH and a balancer (Chahill balancer) }}&lt;/div&gt;</summary>
		<author><name>KenjiE20</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=IRC&amp;diff=11430</id>
		<title>IRC</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=IRC&amp;diff=11430"/>
				<updated>2010-03-28T15:58:34Z</updated>
		
		<summary type="html">&lt;p&gt;KenjiE20: ammendment's to pidgin, wiki link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;IRC (Internet Relay Chat) is used to improve the communication between all players and friends of #openttdcoop.&lt;br /&gt;
&lt;br /&gt;
Channel: '''#openttdcoop''' + Server: '''irc.oftc.net''' / irc://irc.oftc.net/openttdcoop&lt;br /&gt;
&lt;br /&gt;
If you want to join our community, you will need an '''IRC client'''. We therefore recommend one of these clients:&lt;br /&gt;
&lt;br /&gt;
* http://en.wikipedia.org/wiki/ChatZilla (Many OS'es, Firefox Addon)&lt;br /&gt;
* http://konversation.kde.org/ (Linux, KDE)&lt;br /&gt;
* http://www.xchat.org/ (Many OS'es)&lt;br /&gt;
* http://www.silverex.org/ (Win32 freeware fork of XChat)&lt;br /&gt;
* http://www.bersirc.org (Microsoft Windows Only)&lt;br /&gt;
* http://colloquy.info/ (Mac OS X)&lt;br /&gt;
* http://irssi.org/ (Linux, other UNIX)&lt;br /&gt;
* http://www.pidgin.im/ (Multi-protocol, basic IRC, Many OS'es)&lt;br /&gt;
* [[Wikipedia:Comparison of Internet Relay Chat clients]]&lt;br /&gt;
&lt;br /&gt;
If you installed the client, connect to the OFTC IRC network. For further details and FAQ see http://www.oftc.net/ .&lt;br /&gt;
&lt;br /&gt;
To join our channel, simply type: ''/join #openttdcoop'', or join via irc://irc.oftc.net/openttdcoop .  Be sure to have [[IRC_Highlighting]] enabled.&lt;br /&gt;
&lt;br /&gt;
==Webbased IRC client==&lt;br /&gt;
'''http://www.openttdcoop.org/irc/''' (for server oftc.net)&lt;br /&gt;
&lt;br /&gt;
==Helpful commands/settings to make your Nick belonging to you==&lt;br /&gt;
&lt;br /&gt;
First of all, '''register''' it&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
/msg nickserv register &amp;lt;password&amp;gt; &amp;lt;email&amp;gt;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Link from your old/alternative nicks to the master nick:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
/msg nickserv link &amp;lt;masternick&amp;gt; [&amp;lt;password&amp;gt;] (if it isn't the same)&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
if the nick is likely used by others, set enforce on:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
/msg nickserv set enforce on&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Your nick might change due reconnect&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
/msg nickserv ghost &amp;lt;masternick&amp;gt; &amp;lt;password&amp;gt;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
or your nick might be occupied by an other user&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
/msg nickserv regain &amp;lt;masternick&amp;gt; &amp;lt;password&amp;gt;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
general help from the services:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
/msg nickserv help&lt;br /&gt;
/msg chanserv help&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;br /&gt;
[[Category:IRC]]&lt;/div&gt;</summary>
		<author><name>KenjiE20</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=Line_sync&amp;diff=11370</id>
		<title>Line sync</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=Line_sync&amp;diff=11370"/>
				<updated>2010-03-11T20:06:12Z</updated>
		
		<summary type="html">&lt;p&gt;KenjiE20: Add see alsos&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{reqscreenshot}}&lt;br /&gt;
== Definition ==&lt;br /&gt;
Line sync, or '''sync''' for short, is a term used in coop games when splitting a line (in most cases, a [[mainline]]).  The split lines are &amp;quot;in sync&amp;quot; if they are the same length, and &amp;quot;out of sync&amp;quot; if one is shorter than the other.&lt;br /&gt;
&lt;br /&gt;
Sync is especially important on dense networks (lots of trains on the same line) to ensure that the line continues to flow at maximum speed without interruption.&lt;br /&gt;
&lt;br /&gt;
Lines that are in sync will typically shift one or more tiles (N-1, where N is the number of routes from before the shift to the end of the shift).&lt;br /&gt;
&lt;br /&gt;
== Seeing the Difference ==&lt;br /&gt;
&lt;br /&gt;
Below are two screenshots.  One contains lines that are &amp;quot;in sync&amp;quot;, and the other contains lines that are &amp;quot;out of sync&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:Tunnel_Flow.png|250px|frame|left|In Sync]]&lt;br /&gt;
[[Image:Desync.png|250px|frame|right|Out of Sync]]&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Checking Line Sync ==&lt;br /&gt;
The easiest way to check line sync is to use OpenTTD's measuring tool.  Starting at the split, count the number of straight tracks on each route until the lines merge again.  Also count the number of diagonal tracks.  If all routes have the same number of straight tracks and the same number of diagonal tracks, the lines are in sync.  Due to the difference in length between a straight and diagonal track, it is not always safe to assume that two diagonal tracks count as one straight track (especially on very dense networks).&lt;br /&gt;
&lt;br /&gt;
[[Image:Measuring.png|250px|frame|left|Measuring Line Sync]]&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Multi-line Sync ==&lt;br /&gt;
In cases where more than 2 tracks must be sync'd, it is often helpful to remember that trains should enter and leave the set of tracks from alternate corners of the bounding rectangle.  If they enter from the southwest, they should all leave via the northeast corner.&lt;br /&gt;
&lt;br /&gt;
[[Image:Multiline_sync.png|250px|frame|left|Multi-line Sync]]&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Station Sync ==&lt;br /&gt;
Line sync also applies to stations.  If station platforms are out of sync, the resulting slowdown could impact station throughput.&lt;br /&gt;
&lt;br /&gt;
[[Image:image_needed.png|250px|frame|left|Station Sync]]&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Synchronized corners ==&lt;br /&gt;
When synchronizing tracks that go around corners, take special care to count the diagonal tracks.  In some cases, it may be impossible to create an accurate sync.  &lt;br /&gt;
&lt;br /&gt;
[[Image:image_needed.png|250px|frame|left|Sync around corners]]&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== X-Sync ==&lt;br /&gt;
Below is a special sync case.  It uses an X crossing between two split tracks to maintain line sync.  Note that while this [[Signal gap|evil-X]] is typically frowned upon, this case is ok because both tracks *should* not be in use at the same time (because trains came from the same original track).&lt;br /&gt;
&lt;br /&gt;
[[Image:X-Sync.png|250px|frame|left|X-sync]]&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Mainline]]&lt;br /&gt;
* [[User:KenjiE20/Webster#Line_split_.28tunnels.29_calculator|Webster's helper function]]&lt;/div&gt;</summary>
		<author><name>KenjiE20</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=Max_Curve_Speed&amp;diff=11369</id>
		<title>Max Curve Speed</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=Max_Curve_Speed&amp;diff=11369"/>
				<updated>2010-03-11T20:06:10Z</updated>
		
		<summary type="html">&lt;p&gt;KenjiE20: Add see alsos&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The speed a normal rail curve allows can be calculated using the following formula:&lt;br /&gt;
&lt;br /&gt;
Maximum speed in km/h = 231 - (13-CL)^2&lt;br /&gt;
&lt;br /&gt;
Monorail and maglev use the same formula but get a 50% and 100% speed bonus respectively, resulting curve speeds are shown in the graph below:&lt;br /&gt;
&lt;br /&gt;
[[Image:curve_speeds1.png]]&lt;br /&gt;
&lt;br /&gt;
[[Image:slow_corners.png|frame|none|An example showing which corners are affected]]&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* For some more detailed information see {{User|Mark}}'s blog post: http://www.openttdcoop.org/blog/2009/05/13/about-curve-lengths/&lt;br /&gt;
* [[User:KenjiE20/Webster#Curve Length Calculator|Webster's helper function]]&lt;/div&gt;</summary>
		<author><name>KenjiE20</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=GRF_Table_7.3&amp;diff=11348</id>
		<title>GRF Table 7.3</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=GRF_Table_7.3&amp;diff=11348"/>
				<updated>2010-03-08T15:01:04Z</updated>
		
		<summary type="html">&lt;p&gt;KenjiE20: Reverted edits by Krisha (Talk) to last revision by Wolfie13&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{GrfMenu}}&lt;br /&gt;
===Vehicles===&lt;br /&gt;
(Table sorted by filename)&lt;br /&gt;
{| class=&amp;quot;grftable&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
! Name&lt;br /&gt;
! Filename&lt;br /&gt;
! Details&lt;br /&gt;
! Status&lt;br /&gt;
! License/Author &lt;br /&gt;
! license pack&lt;br /&gt;
! license auto dl&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| [http://www.tt-forums.net/viewtopic.php?p=726290#p726290 Original Vehicles]&lt;br /&gt;
| origengs.grf&lt;br /&gt;
| &lt;br /&gt;
| r410&lt;br /&gt;
| peter1138 ([http://www.openttdcoop.org/wiki/Licenses License]), cnww ([http://www.openttdcoop.org/wiki/Licenses License]), DigitalFox&lt;br /&gt;
| style=&amp;quot;background-color:yellow;&amp;quot; | pm&lt;br /&gt;
| style=&amp;quot;background-color:yellow;&amp;quot; | pm&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Trains / Wagons====&lt;br /&gt;
(Table sorted by filename)&lt;br /&gt;
{| class=&amp;quot;grftable&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
! Name&lt;br /&gt;
! Filename&lt;br /&gt;
! Details&lt;br /&gt;
! Status&lt;br /&gt;
! License/Author &lt;br /&gt;
! license pack&lt;br /&gt;
! license autodownload&lt;br /&gt;
|-&lt;br /&gt;
|  &lt;br /&gt;
| [http://users.tt-forums.net/2cc/ The 2cc Train Set BETA (28th Dec 2008)]&lt;br /&gt;
| 2ccdj.grf&lt;br /&gt;
| [http://openttdcoop.org/newgrfs/ottdc_grfpack/8_vehicles/trains_wagons/2cc/readme.htm Readme] (2 company colours, trains from around the world).&lt;br /&gt;
| r502&lt;br /&gt;
|[http://creativecommons.org/licenses/by-nc-nd/3.0/ http://i.creativecommons.org/l/by-nc-nd/3.0/80x15.png] ([http://users.tt-forums.net/2cc/readme.html License]): Purno, Snail, Wile E. Coyote, [[User:DJNekkid|DJNekkid]],  DanMacK, Death, Ameecher, trainboy2004&lt;br /&gt;
| style=&amp;quot;background-color:green;&amp;quot; | pm&lt;br /&gt;
| style=&amp;quot;background-color:green;&amp;quot; | pm&lt;br /&gt;
|-&lt;br /&gt;
| {{Flag|ca}}&lt;br /&gt;
| [http://www.tt-forums.net/viewtopic.php?p=668592 Canadian Trainset v0.3d]&lt;br /&gt;
| Cansetw.grf&lt;br /&gt;
| [http://www.openttdcoop.org/newgrfs/ottdc_grfpack/8_vehicles/trains_wagons/canset/CanSet%20-%20Quick%20Setup%20Guide.txt Readme] [http://www.openttdcoop.org/newgrfs/ottdc_grfpack/8_vehicles/trains_wagons/canset/CanSet%20-%20User%20Guide%20v0.3.pdf User Guide] - tracktypecostdiff&lt;br /&gt;
| r187&lt;br /&gt;
| [http://openttdcoop.org/newgrfs/ottdc_grfpack/8_vehicles/trains_wagons/canset/CanSet%20-%20Quick%20Setup%20Guide.txt License] forbids distribution: Dan MacKellar ([http://www.openttdcoop.org/wiki/Licenses License]), uzurpator ([http://www.openttdcoop.org/wiki/Licenses License]), mnorman, NS37, Born Acorn ([http://www.openttdcoop.org/wiki/Licenses License]), ISA, lifeblood, OzTransLtd. ([http://www.openttdcoop.org/wiki/Licenses License]), Cornelius&lt;br /&gt;
| style=&amp;quot;background-color:orange;&amp;quot; | pm&lt;br /&gt;
| style=&amp;quot;background-color:orange;&amp;quot; | pm&lt;br /&gt;
|-&lt;br /&gt;
| {{Flag|cz}} {{Flag|sk}} &lt;br /&gt;
| [http://ttd.tycoonez.com/?id=151 CSDSet v1.5.0 RC1]&lt;br /&gt;
| csdseto.grf&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| [http://ttd.tycoonez.com/?id=33 License] Tycoonez community&lt;br /&gt;
| style=&amp;quot;background-color:orange;&amp;quot; | pm&lt;br /&gt;
| style=&amp;quot;background-color:orange;&amp;quot; | pm&lt;br /&gt;
|-&lt;br /&gt;
| {{Flag|de}}&lt;br /&gt;
| [http://www.ttdpatch.net/newgrf.html#25 DB Set v0.82 XL]&lt;br /&gt;
| dbsetxlw.grf&lt;br /&gt;
| [http://openttdcoop.org/newgrfs/ottdc_grfpack/8_vehicles/trains_wagons/dbsetxl/dbxl_readme_en.html Readme] - [http://openttdcoop.org/newgrfs/ottdc_grfpack/8_vehicles/trains_wagons/dbsetxl/z_ecs/dbxl_ecs_en.html DB Set XL ECS extension]&lt;br /&gt;
|&lt;br /&gt;
| equivalent [http://creativecommons.org/licenses/by-nc-nd/3.0/ http://i.creativecommons.org/l/by-nc-nd/3.0/80x15.png] ([http://openttdcoop.org/newgrfs/ottdc_grfpack/8_vehicles/trains_wagons/dbsetxl/dbxl_readme_en.html#copyright License]): Michael Blunck&lt;br /&gt;
| style=&amp;quot;background-color:green;&amp;quot; | pm&lt;br /&gt;
| style=&amp;quot;background-color:green;&amp;quot; | pm&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| [http://www.tt-forums.net/viewtopic.php?t=36168 Eyecandy empty engine v0.2]&lt;br /&gt;
| empty.grf&lt;br /&gt;
|&lt;br /&gt;
| r51&lt;br /&gt;
| [http://www.gnu.org/licenses/gpl.txt http://www.gnu.org/graphics/gplv3-88x31.png] (pers. comm.) [[User:LordAzamath|LordAzamath]]&lt;br /&gt;
| style=&amp;quot;background-color:green;&amp;quot; | pm&lt;br /&gt;
| style=&amp;quot;background-color:green;&amp;quot; | pm&lt;br /&gt;
|-&lt;br /&gt;
| {{Flag|jp}} &lt;br /&gt;
| [http://www.as-st.com/ttd/japan/index.html?disFr=download.html Japan Set v1.3c]&lt;br /&gt;
| jptrainsw.grf&lt;br /&gt;
| could be loaded with Narrow Gauge&lt;br /&gt;
| r160&lt;br /&gt;
| [http://www.gnu.org/licenses/gpl-3.0.html http://www.gnu.org/graphics/gplv3-88x31.png] ([http://www.as-st.com/ttd/japan/ Website]): Hovering, Teacup, Purno, Raven, Sanchimaru, Toni Babelony, Aegir, Dandan, Minime, Raven, Szappy&lt;br /&gt;
| style=&amp;quot;background-color:green;&amp;quot; | pm&lt;br /&gt;
| style=&amp;quot;background-color:green;&amp;quot; | pm&lt;br /&gt;
|-&lt;br /&gt;
| {{Flag|no}}&lt;br /&gt;
| [http://www.tt-forums.net/viewtopic.php?p=652489#p652489 MX-3000]&lt;br /&gt;
| mx3k.grf&lt;br /&gt;
| Addon to Norwegian Trainset&lt;br /&gt;
|&lt;br /&gt;
| [http://creativecommons.org/licenses/by-nc-nd/3.0/ http://i.creativecommons.org/l/by-nc-nd/3.0/80x15.png] DJNeckid ([http://www.openttdcoop.org/wiki/Licenses License]) , FooBar ([http://www.openttdcoop.org/wiki/Licenses License]) &lt;br /&gt;
| style=&amp;quot;background-color:green;&amp;quot; | pm&lt;br /&gt;
| style=&amp;quot;background-color:green;&amp;quot; | pm&lt;br /&gt;
|-&lt;br /&gt;
| {{Flag|no}}&lt;br /&gt;
| [http://www.tt-forums.net/viewtopic.php?p=189510#189510 Norwegian Trainset v0.4b]&lt;br /&gt;
| nsbsetw.grf&lt;br /&gt;
| [http://openttdcoop.org/newgrfs/ottdc_grfpack/8_vehicles/trains_wagons/nsbset/NSB%20-%20User%20Guide%20v0.4a.pdf User Guide] - tracktypecostdiff;  [http://nts.thorrune.net/pages/dl NSB set website]&lt;br /&gt;
| &lt;br /&gt;
| [http://creativecommons.org/licenses/by-sa/3.0/ http://i.creativecommons.org/l/by-sa/3.0/80x15.png] ([http://nts.thorrune.net/pages/dl Website]): fire87, Born Acorn, DanMacK, Hovering Teacup, Kruz, OzTransLtd, Purno, Singaporekid, ThorRune, ThePerson, DaleStan, Lackie&lt;br /&gt;
| style=&amp;quot;background-color:green;&amp;quot; | pm&lt;br /&gt;
| style=&amp;quot;background-color:green;&amp;quot; | pm&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|{{Flag|us}}, {{Flag|ca}}&lt;br /&gt;
|[http://users.tt-forums.net/pikka/wiki/index.php?title=North_American_Renewal_Set North American Renewal Set 2 pb8]&lt;br /&gt;
|nars2.grf&lt;br /&gt;
| see grf [http://users.tt-forums.net/pikka/wiki/index.php?title=NARS_GRF_Parameters parameter for config]&lt;br /&gt;
| r442&lt;br /&gt;
| PikkaBird ([http://www.openttdcoop.org/wiki/Licenses License]) , DanMacK ([http://www.openttdcoop.org/wiki/Licenses License]) &lt;br /&gt;
| style=&amp;quot;background-color:green;&amp;quot; | pm&lt;br /&gt;
| style=&amp;quot;background-color:green;&amp;quot; | pm&lt;br /&gt;
|-&lt;br /&gt;
| {{Flag|uk}}&lt;br /&gt;
| [http://www.pikkarail.com/ttdp/ukrs/ UK Renewal Train Set v3.04]&lt;br /&gt;
| pb_ukrs.grf&lt;br /&gt;
| Parameter = 0 3 0 - Addon: ukrsap1w.grf&lt;br /&gt;
|&lt;br /&gt;
| PikkaBird ([http://www.openttdcoop.org/wiki/Licenses License]), DanMacK ([http://www.openttdcoop.org/wiki/Licenses License]) , Singaporekid ([http://www.openttdcoop.org/wiki/Licenses License])&lt;br /&gt;
| style=&amp;quot;background-color:green;&amp;quot; | pm&lt;br /&gt;
| style=&amp;quot;background-color:green;&amp;quot; | pm&lt;br /&gt;
|-&lt;br /&gt;
| {{Flag|sr}} &lt;br /&gt;
| [http://www.tt-forums.net/viewtopic.php?p=225245#225245 Serbian rail sets]&lt;br /&gt;
| standard:srssgw.grf / narrow:srsngw.grf&lt;br /&gt;
| needs Narrow Gauge Parameter = 4 - [http://openttdcoop.org/newgrfs/ottdc_grfpack/8_vehicles/trains_wagons/srs/readme.txt Readme]&lt;br /&gt;
|&lt;br /&gt;
| [http://www.gnu.org/licenses/gpl.txt http://www.gnu.org/graphics/gplv3-88x31.png]: Wile E. Coyote, Purno, Singaporekid, Colonel32, Sanchimaru, Lakie, DaleStan, Patchman, George, Death, PikkaBird, lifeblood, Siema, Marek, damir661, Michael Blunck&lt;br /&gt;
| style=&amp;quot;background-color:green;&amp;quot; | dih&lt;br /&gt;
| style=&amp;quot;background-color:green;&amp;quot; | dih&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[http://www.tt-forums.net/viewtopic.php?t=31324 Tropic Refurbishment Set v0.3c]&lt;br /&gt;
|troprsw.grf&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|uzurpator ([http://www.openttdcoop.org/wiki/Licenses License]) , PikkaBird ([http://www.openttdcoop.org/wiki/Licenses License]), Death, lifeblood&lt;br /&gt;
| style=&amp;quot;background-color:yellow;&amp;quot; | pm&lt;br /&gt;
| style=&amp;quot;background-color:yellow;&amp;quot; | pm&lt;br /&gt;
|-&lt;br /&gt;
| {{Flag|us}}&lt;br /&gt;
| [http://www.as-st.com/ttd/newusa/ American Transition Train Set v0.87.4]&lt;br /&gt;
| ussetw.grf&lt;br /&gt;
| [http://openttdcoop.org/newgrfs/ottdc_grfpack/8_vehicles/trains_wagons/usset/USSet_Readme.htm Readme] - usset-ecs-adapter.grf for ECS support &lt;br /&gt;
| r160&lt;br /&gt;
| [http://www.gnu.org/licenses/gpl-3.0.html http://www.gnu.org/graphics/gplv3-88x31.png] ([http://www.as-st.com/ttd/newusa/download.html Website]): PikkaBird, DanMacK, Singaporekid, aaronp&lt;br /&gt;
uzurpator, Sanchimaru, Ron Taylor,Purno,CharlieMTA, Thrakki,mnorman,Born Acorn,B52,Oracle&lt;br /&gt;
| style=&amp;quot;background-color:green;&amp;quot; | pm&lt;br /&gt;
| style=&amp;quot;background-color:green;&amp;quot; | pm&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Road vehicles====&lt;br /&gt;
(Table sorted by filename)&lt;br /&gt;
{| class=&amp;quot;grftable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
! Name&lt;br /&gt;
! Filename&lt;br /&gt;
! Details&lt;br /&gt;
! Status&lt;br /&gt;
! License/Author &lt;br /&gt;
! license pack&lt;br /&gt;
! license auto dl&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| [http://george.zernebok.net/newgrf/newgrf.html#lv Long vehicles v4 (07-09-07)]&lt;br /&gt;
| 4LVw.grf&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| [http://creativecommons.org/licenses/by-nc-nd/3.0/ http://i.creativecommons.org/l/by-nc-nd/3.0/80x15.png] ([http://george.zernebok.net/newgrf/downloads.html License]): George ([http://www.openttdcoop.org/wiki/Licenses License]), Greyfur, Wile E. Coyote, DanMacK&lt;br /&gt;
| style=&amp;quot;background-color:green;&amp;quot; | pm&lt;br /&gt;
| style=&amp;quot;background-color:green;&amp;quot; | pm&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| [http://www.tt-forums.net/viewtopic.php?t=33415 Generic Road Vehicle Sets]&lt;br /&gt;
| grvts.grf (1.3), egrvts.grf (1.0)&lt;br /&gt;
| &lt;br /&gt;
| r397&lt;br /&gt;
| [http://creativecommons.org/licenses/by-nc-sa/3.0/ http://i.creativecommons.org/l/by-nc-sa/3.0/80x15.png] ([http://www.tt-forums.net/viewtopic.php?p=613694#p613694 License])Richard Wheeler (Zephyris)&lt;br /&gt;
| style=&amp;quot;background-color:green;&amp;quot; | pm&lt;br /&gt;
| style=&amp;quot;background-color:green;&amp;quot; | pm&lt;br /&gt;
|-&lt;br /&gt;
| {{Flag|de}}&lt;br /&gt;
| [http://uwe.s2000.ws/ttdx/germanrv/index.php?lang=en German Road vehicles 0.11b]&lt;br /&gt;
| germanrvw.grf&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| equivalent to [http://creativecommons.org/licenses/by-nc-nd/3.0/ http://i.creativecommons.org/l/by-nc-nd/3.0/80x15.png] ([http://openttdcoop.org/newgrfs/trunk/8_vehicles/road_vehicles/germanrv/readme.html readme.html]): Daniel Böhme, Uwe Domaratius, Roland Kahlert, Stephan Krause&lt;br /&gt;
| style=&amp;quot;background-color:green;&amp;quot; | pm&lt;br /&gt;
| style=&amp;quot;background-color:green;&amp;quot; | pm&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| [http://www.tt-forums.net/viewtopic.php?f=36&amp;amp;t=37912 Heavy Equipment Set v0.2]&lt;br /&gt;
| heqsdt.grf&lt;br /&gt;
|&lt;br /&gt;
| r504&lt;br /&gt;
| GPL / andythenorth, Zephyris&lt;br /&gt;
| style=&amp;quot;background-color:green;&amp;quot; | Am&lt;br /&gt;
| style=&amp;quot;background-color:green;&amp;quot; | Am&lt;br /&gt;
|-&lt;br /&gt;
| {{Flag|uk}}&lt;br /&gt;
| [http://www.tt-forums.net/viewtopic.php?t=15429 HOVS UK Bus Set]&lt;br /&gt;
| pb_hovs_bus.grf&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| PikkaBird ([http://www.openttdcoop.org/licenses/pikka.txt License]) &lt;br /&gt;
| style=&amp;quot;background-color:green;&amp;quot; | pm&lt;br /&gt;
| style=&amp;quot;background-color:green;&amp;quot; | pm&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| [http://www.tt-forums.net/viewtopic.php?f=26&amp;amp;t=34744 Refit default rvs to new cargos]&lt;br /&gt;
| refit_rvs.grf&lt;br /&gt;
|&lt;br /&gt;
| r72&lt;br /&gt;
| PaulC&lt;br /&gt;
| style=&amp;quot;background-color:yellow;&amp;quot; | pm&lt;br /&gt;
| style=&amp;quot;background-color:yellow;&amp;quot; | pm&lt;br /&gt;
|-&lt;br /&gt;
| {{Flag|sr}}&lt;br /&gt;
| [http://www.tt-forums.net/viewtopic.php?t=19850 Serbian road vehicles. Trucks and buses]&lt;br /&gt;
| srvttw.grf&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| [http://creativecommons.org/licenses/by-nc-sa/3.0/ http://i.creativecommons.org/l/by-nc-sa/3.0/80x15.png] Wile E. Coyote  ([http://www.openttdcoop.org/wiki/Licenses License]), George ([http://www.openttdcoop.org/wiki/Licenses License]),&lt;br /&gt;
| style=&amp;quot;background-color:green;&amp;quot; | pm&lt;br /&gt;
| style=&amp;quot;background-color:green;&amp;quot; | pm&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Trams====&lt;br /&gt;
(Table sorted by filename)&lt;br /&gt;
{| class=&amp;quot;grftable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
! Name&lt;br /&gt;
! Filename&lt;br /&gt;
! Details&lt;br /&gt;
! Status&lt;br /&gt;
! License/Author &lt;br /&gt;
! license pack&lt;br /&gt;
! license auto dl&lt;br /&gt;
|-&lt;br /&gt;
|{{Flag|cz}}{{Flag|sk}}&lt;br /&gt;
|[http://ttd.tycoonez.com/?id=22 CSTramSet v0.2]&lt;br /&gt;
|cstramsetw.grf&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| equivalent [http://creativecommons.org/licenses/by-nc-sa/3.0/ http://i.creativecommons.org/l/by-nc-sa/3.0/80x15.png] (included license.txt): [http://ttd.tycoonez.com/?lang=en http://ttd.tycoonez.com/propag-88x31.gif] greyfur, Marek, zerr0, ufoun  &lt;br /&gt;
| style=&amp;quot;background-color:green;&amp;quot; | pm&lt;br /&gt;
| style=&amp;quot;background-color:green;&amp;quot; | pm&lt;br /&gt;
|-&lt;br /&gt;
| {{Flag|nl}}&lt;br /&gt;
| [http://www.tt-forums.net/viewtopic.php?p=609644#p609644 Dutch Tram Set RC1]&lt;br /&gt;
| DutchTramSetW.grf&lt;br /&gt;
| [http://www.openttdcoop.org/newgrfs/ottdc_grfpack/8_vehicles/trams/dutchtramset/README.txt Readme]&lt;br /&gt;
| r386&lt;br /&gt;
| [http://creativecommons.org/licenses/by-nc-sa/3.0/ http://i.creativecommons.org/l/by-nc-sa/3.0/80x15.png] ([http://www.tt-forums.net/viewtopic.php?p=609644#p609644 License]): Rendall, Foobar, (Ameecher, Bastiaan, Purno)&lt;br /&gt;
| style=&amp;quot;background-color:green;&amp;quot; | pm&lt;br /&gt;
| style=&amp;quot;background-color:green;&amp;quot; | pm&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| [http://www.tt-forums.net/viewtopic.php?t=32441 Generic Tram Set v0.4]&lt;br /&gt;
| generictrams_v0.32.grf&lt;br /&gt;
|&lt;br /&gt;
| r45&lt;br /&gt;
| [http://creativecommons.org/licenses/by-nc/3.0/ http://i.creativecommons.org/l/by-nc/3.0/80x15.png] ([http://www.openttdcoop.org/licenses/zephyris.txt License]) Richard Wheeler (Zephyris)&lt;br /&gt;
| style=&amp;quot;background-color:green;&amp;quot; | pm&lt;br /&gt;
| style=&amp;quot;background-color:green;&amp;quot; | pm&lt;br /&gt;
|-&lt;br /&gt;
|{{Flag|jp}} &lt;br /&gt;
|[http://www.tt-forums.net/viewtopic.php?p=491685#491685 Hiroshima Trams]&lt;br /&gt;
|hirotram_w_987.grf&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| equivalent [http://creativecommons.org/licenses/by-nc-sa/3.0/ http://i.creativecommons.org/l/by-nc-sa/3.0/80x15.png]: ToniBabelony ([http://www.openttdcoop.org/licenses/zephyris.txt License]), stevenh ([http://www.openttdcoop.org/licenses/zephyris.txt License])&lt;br /&gt;
| style=&amp;quot;background-color:green;&amp;quot; | pm&lt;br /&gt;
| style=&amp;quot;background-color:green;&amp;quot; | pm&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| [http://www.tt-forums.net/viewtopic.php?t=33023 Modern Tram Set r3]&lt;br /&gt;
| moderntramset.grf&lt;br /&gt;
|&lt;br /&gt;
| r45&lt;br /&gt;
| karlneil, Foobar ([http://www.openttdcoop.org/licenses/foobar.txt License])&lt;br /&gt;
| style=&amp;quot;background-color:yellow;&amp;quot; | pm&lt;br /&gt;
| style=&amp;quot;background-color:yellow;&amp;quot; | pm&lt;br /&gt;
|-&lt;br /&gt;
| {{Flag|sr}}&lt;br /&gt;
| [http://www.tt-forums.net/viewtopic.php?f=36&amp;amp;t=38383 Serbian trams set]&lt;br /&gt;
| stsw.grf&lt;br /&gt;
|&lt;br /&gt;
| r277&lt;br /&gt;
| Wile E. Coyote (drawing, coding, data supply, [http://www.openttdcoop.org/wiki/Licenses License]), Purno (drawing, [http://www.openttdcoop.org/wiki/Licenses License]), PikkaBird (coding, [http://www.openttdcoop.org/wiki/Licenses License]), DaleStan (coding), Patchman (coding), Prebral, Hyronymus, Bart, Nikola, Crotram, Pnaky (data supply). Special thanks to Michael Blunck&lt;br /&gt;
| style=&amp;quot;background-color:yellow;&amp;quot; | pm&lt;br /&gt;
| style=&amp;quot;background-color:yellow;&amp;quot; | pm&lt;br /&gt;
|-&lt;br /&gt;
| {{Flag|uk}}&lt;br /&gt;
| [http://users.tt-forums.net/ameecher/uktramset.html UK Tram Set TASTER r39M]&lt;br /&gt;
| ukts_r1.grf&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| Gavin Dowland (aka Ameecher, [http://www.openttdcoop.org/wiki/Licenses License]), Ben_K, peter1138 ([http://www.openttdcoop.org/wiki/Licenses License])&lt;br /&gt;
| style=&amp;quot;background-color:yellow;&amp;quot; | pm&lt;br /&gt;
| style=&amp;quot;background-color:yellow;&amp;quot; | pm&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Ships====&lt;br /&gt;
(Table sorted by filename)&lt;br /&gt;
{| class=&amp;quot;grftable&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
! Name&lt;br /&gt;
! Filename&lt;br /&gt;
! Details&lt;br /&gt;
! Status&lt;br /&gt;
! License/Author &lt;br /&gt;
! license pack&lt;br /&gt;
! license auto dl&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[http://ttdpatch.net/newgrf.html NewShips]&lt;br /&gt;
|newshipsw.grf&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
| equivalent [http://creativecommons.org/licenses/by-nc-nd/3.0/ http://i.creativecommons.org/l/by-nc-nd/3.0/80x15.png] Michael Blunck ([http://openttdcoop.org/newgrfs/ottdc_grfpack/8_vehicles/ships/newships/newships_readme.html License])&lt;br /&gt;
| style=&amp;quot;background-color:green;&amp;quot; | pm&lt;br /&gt;
| style=&amp;quot;background-color:green;&amp;quot; | pm&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| [http://www.tt-forums.net/viewtopic.php?p=619506 Shiptool v4]&lt;br /&gt;
| shiptoolv4.grf&lt;br /&gt;
| needs to be loaded as last&lt;br /&gt;
| r42&lt;br /&gt;
| [[User:thgergo|thgergo]]&lt;br /&gt;
| style=&amp;quot;background-color:yellow;&amp;quot; | pm&lt;br /&gt;
| style=&amp;quot;background-color:yellow;&amp;quot; | pm&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Planes====&lt;br /&gt;
(Table sorted by filename)&lt;br /&gt;
{| class=&amp;quot;grftable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
! Name&lt;br /&gt;
! Filename&lt;br /&gt;
! Details&lt;br /&gt;
! Status&lt;br /&gt;
! License/Author &lt;br /&gt;
! license query&lt;br /&gt;
! license auto dl&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[http://www.pikkarail.com/ttdp/av8/ Aviators Aircraft (av8) v1.331]&lt;br /&gt;
|pb_av8w.grf&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| PikkaBird ([http://www.openttdcoop.org/licenses/pikka.txt License]) &lt;br /&gt;
| style=&amp;quot;background-color:green;&amp;quot; | pm&lt;br /&gt;
| style=&amp;quot;background-color:green;&amp;quot; | pm&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[http://www.as-st.com/ttd/planes/ Planeset 1.5.3]&lt;br /&gt;
|PlaneSetw.grf&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| [http://www.gnu.org/licenses/gpl-3.0-standalone.html http://www.gnu.org/graphics/gplv3-88x31.png]: krtaylor, 459, DaleStan, zero1000,Dinges, scottishasttdx,CyberBoy,way2good,RPharazon, mdhowe, Jezulkim, Spaceball, Aydan,Grigory1&lt;br /&gt;
| style=&amp;quot;background-color:green;&amp;quot; | dih&lt;br /&gt;
| style=&amp;quot;background-color:green;&amp;quot; | dih&lt;br /&gt;
|-&lt;br /&gt;
| {{Flag|ru}}&lt;br /&gt;
| [http://www.tt-forums.net/viewtopic.php?f=36&amp;amp;t=25516 Russian Planeset beta 2]&lt;br /&gt;
| rusplanesottd.grf&lt;br /&gt;
| addons: Tupolev-204 (tu204_gr.grf), Boeing787 (787_8_s7_gr.grf), Sukhoi SuperJet-100 (superjet100_gr.grf)&lt;br /&gt;
| r97/r100&lt;br /&gt;
| Grigory ([http://www.openttdcoop.org/licenses/grigory.txt License]) &lt;br /&gt;
| style=&amp;quot;background-color:green;&amp;quot; | pm&lt;br /&gt;
| style=&amp;quot;background-color:green;&amp;quot; | pm&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Stations===&lt;br /&gt;
(Table sorted by filename)&lt;br /&gt;
{| class=&amp;quot;grftable&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
! Name&lt;br /&gt;
! Filename&lt;br /&gt;
! Details &lt;br /&gt;
! Status&lt;br /&gt;
! License/Author &lt;br /&gt;
! license pack&lt;br /&gt;
! license auto dl&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| [http://grfcrawler.tt-forums.net/details.php?do=details&amp;amp;id=117 City Stations]&lt;br /&gt;
| ae_cityw.GRF&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| equivalent [http://creativecommons.org/licenses/by-nc-nd/3.0/ http://i.creativecommons.org/l/by-nc-nd/3.0/80x15.png]: Aegir ([http://www.openttdcoop.org/wiki/Licenses License]), Singaporekid ([http://www.openttdcoop.org/wiki/Licenses License]), Purno ([http://www.openttdcoop.org/wiki/Licenses License])&lt;br /&gt;
| style=&amp;quot;background-color:green;&amp;quot; | pm&lt;br /&gt;
| style=&amp;quot;background-color:green;&amp;quot; | pm&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[http://www.aegir.bur.st/rural.php Rural Stations]&lt;br /&gt;
|ae_ruraw.GRF&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Aegir ([http://www.openttdcoop.org/wiki/Licenses License]), Astath, Arte Pro34 (no recent contact info), Cornelius, DanMacK ([http://www.openttdcoop.org/wiki/Licenses License])&lt;br /&gt;
| style=&amp;quot;background-color:pink;&amp;quot; | pm&lt;br /&gt;
| style=&amp;quot;background-color:pink;&amp;quot; | pm&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[http://www.aegir.bur.st/suburban.php Surburban Stations]&lt;br /&gt;
|ae_subuw.GRF&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Aegir ([http://www.openttdcoop.org/wiki/Licenses License]), Arte Pro34 (no recent contact info), Cornelius&lt;br /&gt;
| style=&amp;quot;background-color:pink;&amp;quot; | pm&lt;br /&gt;
| style=&amp;quot;background-color:pink;&amp;quot; | pm&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Basic Platforms Set&lt;br /&gt;
|basic_platformsw.grf&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Aegir ([http://www.openttdcoop.org/wiki/Licenses License]), Cornelius&lt;br /&gt;
| style=&amp;quot;background-color:yellow;&amp;quot; | pm&lt;br /&gt;
| style=&amp;quot;background-color:yellow;&amp;quot; | pm&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[http://www.aegir.bur.st/files/ttd/index.php?dir=Newgrfs/Station%20Sets Brick Freight Stations]&lt;br /&gt;
|brickfreightw.GRF&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| equivalent [http://creativecommons.org/licenses/by-nc-nd/3.0/ http://i.creativecommons.org/l/by-nc-nd/3.0/80x15.png] Aegir ([http://www.openttdcoop.org/wiki/Licenses License]), Born Acorn ([http://www.openttdcoop.org/wiki/Licenses License])&lt;br /&gt;
| style=&amp;quot;background-color:green;&amp;quot; | pm&lt;br /&gt;
| style=&amp;quot;background-color:green;&amp;quot; | pm&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[http://www.tt-terminal.co.uk/downloads.shtml Genereric bufferstops v0.1]&lt;br /&gt;
|buffers.grf&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| [http://creativecommons.org/licenses/by-sa/3.0/ http://i.creativecommons.org/l/by-sa/3.0/80x15.png] ([http://openttdcoop.org/newgrfs/ottdc_grfpack/7_stations/buffers/license.txt License]) / Born Acorn, peter1138&lt;br /&gt;
| style=&amp;quot;background-color:green;&amp;quot; | pm&lt;br /&gt;
| style=&amp;quot;background-color:green;&amp;quot; | pm&lt;br /&gt;
|-&lt;br /&gt;
| {{Flag|ca}} &lt;br /&gt;
| [http://www.tt-forums.net/viewtopic.php?t=22947 Canadian Stations Set v0.3d]&lt;br /&gt;
| canstnw.grf&lt;br /&gt;
| [http://openttdcoop.org/newgrfs/ottdc_grfpack/7_stations/canstn/CanStn%20-%20Quick%20Setup%20Guide.txt Quick Guide]&lt;br /&gt;
| r74&lt;br /&gt;
| lifeblood, Oz ([http://www.openttdcoop.org/wiki/Licenses License]), OzTransLtd. ([http://www.openttdcoop.org/wiki/Licenses License])&lt;br /&gt;
| style=&amp;quot;background-color:yellow;&amp;quot; | pm&lt;br /&gt;
| style=&amp;quot;background-color:yellow;&amp;quot; | pm&lt;br /&gt;
|-&lt;br /&gt;
|{{Flag|nl}} &lt;br /&gt;
|[http://www.tt-forums.net/viewtopic.php?p=685696#p685696 Dutch station set (v0.2)]&lt;br /&gt;
|dutchstatw.grf&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Caelan, Jezulkim, Purno ([http://www.openttdcoop.org/wiki/Licenses License]), Zimmlock, [[User:XeryusTC|XeryusTC]] ([http://www.openttdcoop.org/wiki/Licenses License])&lt;br /&gt;
| style=&amp;quot;background-color:yellow;&amp;quot; | pm&lt;br /&gt;
| style=&amp;quot;background-color:yellow;&amp;quot; | pm&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[http://tt-forums.net/viewtopic.php?p=392979#392979 Container freight station and harbor]&lt;br /&gt;
|harbourw_456.grf&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Oracle&lt;br /&gt;
| style=&amp;quot;background-color:yellow;&amp;quot; | pm&lt;br /&gt;
| style=&amp;quot;background-color:yellow;&amp;quot; | pm&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| [http://grfcrawler.tt-forums.net/details.php?do=details&amp;amp;id=207 Industrial Stations Renewal v0.8.0]&lt;br /&gt;
| indstatrw.grf&lt;br /&gt;
| [http://www.openttdcoop.org/newgrfs/ottdc_grfpack/7_stations/indstatr/ISR%20Readme.htm Readme]&lt;br /&gt;
| r429&lt;br /&gt;
| [http://www.gnu.org/licenses/gpl-2.0.html GPL v2] ([http://www.tt-forums.net/viewtopic.php?f=26&amp;amp;t=27112&amp;amp;st=0&amp;amp;sk=t&amp;amp;sd=a tt-Forum thread]): Sanchimaru, Oz, norfolksouthern37, Zimmlock, Ben_K, Born Acorn, mph, Arte Pro 34, Maedhros, mart3p, Oracle&lt;br /&gt;
| style=&amp;quot;background-color:green;&amp;quot; | pm&lt;br /&gt;
| style=&amp;quot;background-color:green;&amp;quot; | pm&lt;br /&gt;
|-&lt;br /&gt;
|{{Flag|jp}} &lt;br /&gt;
|[http://www.as-st.com/ttd/japan/ Japanese Stations v1.0]&lt;br /&gt;
|jpstatsw.grf&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| [http://www.gnu.org/licenses/gpl-3.0.html http://www.gnu.org/graphics/gplv3-88x31.png] ([http://www.as-st.com/ttd/japan/ Website]): Death, Sanchimaru&lt;br /&gt;
| style=&amp;quot;background-color:green;&amp;quot; | pm&lt;br /&gt;
| style=&amp;quot;background-color:green;&amp;quot; | pm&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[http://www.aegir.bur.st/files/ttd/index.php?dir=Newgrfs/Station%20Sets Modern Suburban Stations]&lt;br /&gt;
|modernsuburbanw.GRF&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Aegir ([http://www.openttdcoop.org/wiki/Licenses License]), Arte Pro 34 (no recent contact info)&lt;br /&gt;
| style=&amp;quot;background-color:pink;&amp;quot; | pm&lt;br /&gt;
| style=&amp;quot;background-color:pink;&amp;quot; | pm&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[http://ttdpatch.net/newgrf.html#25 NewStations v0.42]&lt;br /&gt;
|newstatsw.grf&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| equivalent [http://creativecommons.org/licenses/by-nc-nd/3.0/ http://i.creativecommons.org/l/by-nc-nd/3.0/80x15.png] ([http://openttdcoop.org/newgrfs/ottdc_grfpack/7_stations/newstats/NewStations_readme_en.html License]): Michael Blunck &lt;br /&gt;
| style=&amp;quot;background-color:green;&amp;quot; | pm&lt;br /&gt;
| style=&amp;quot;background-color:green;&amp;quot; | pm&lt;br /&gt;
|-&lt;br /&gt;
|{{Flag|uk}}&lt;br /&gt;
|[http://www.tt-terminal.co.uk/downloads.shtml UK Waypoints Set v1.1]&lt;br /&gt;
|ukwaypointsw.grf&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| [http://creativecommons.org/licenses/by-nc-sa/3.0/ http://i.creativecommons.org/l/by-nc-sa/3.0/80x15.png]: Born Acorn ([http://www.openttdcoop.org/wiki/Licenses License]), peter1138 ([http://www.openttdcoop.org/wiki/Licenses License])&lt;br /&gt;
| style=&amp;quot;background-color:green;&amp;quot; | pm&lt;br /&gt;
| style=&amp;quot;background-color:green;&amp;quot; | pm&lt;br /&gt;
|-&lt;br /&gt;
|{{Flag|us}}&lt;br /&gt;
|[http://www.as-st.com/ttd/newusa/ US Stations Set v0.86]&lt;br /&gt;
|usstatsw.grf&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[http://www.gnu.org/licenses/gpl-3.0.html http://www.gnu.org/graphics/gplv3-88x31.png] ([http://www.as-st.com/ttd/newusa/USStations_Readme.htm Website])&lt;br /&gt;
| style=&amp;quot;background-color:green;&amp;quot; | pm&lt;br /&gt;
| style=&amp;quot;background-color:green;&amp;quot; | pm&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Town Buildings===&lt;br /&gt;
(Table sorted by filename)&lt;br /&gt;
{| class=&amp;quot;grftable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
! Name&lt;br /&gt;
! Filename&lt;br /&gt;
! Details&lt;br /&gt;
! Status&lt;br /&gt;
! License/Author &lt;br /&gt;
! license pack&lt;br /&gt;
! license auto dl&lt;br /&gt;
|-&lt;br /&gt;
|{{Flag|jp}}&lt;br /&gt;
|[http://www.as-st.com/ttd/japan/ Japan Set Buildings]&lt;br /&gt;
|jpset_bldw.GRF&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| [http://www.gnu.org/licenses/gpl.txt http://www.gnu.org/graphics/gplv3-88x31.png]  ([http://www.as-st.com/ttd/japan/ Website]): Sanchimaru, Zimmlock, Szappy, gl2, Aegir&lt;br /&gt;
| style=&amp;quot;background-color:green;&amp;quot; | pm&lt;br /&gt;
| style=&amp;quot;background-color:green;&amp;quot; | pm&lt;br /&gt;
|-&lt;br /&gt;
| {{Flag|ca}}{{Flag|us}}&lt;br /&gt;
| [http://www.tt-forums.net/viewtopic.php?t=35458 North American City Set v0.1c]&lt;br /&gt;
| NACityw.grf&lt;br /&gt;
| &lt;br /&gt;
| r44&lt;br /&gt;
| Oz ([http://www.openttdcoop.org/wiki/Licenses License]), lifeblood, OzTransLtd.  ([http://www.openttdcoop.org/wiki/Licenses License]) and others from TT-Forums&lt;br /&gt;
| style=&amp;quot;background-color:yellow;&amp;quot; | pm&lt;br /&gt;
| style=&amp;quot;background-color:yellow;&amp;quot; | pm&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| [http://www.tt-forums.net/viewtopic.php?p=635669#p635669 Party Square]&lt;br /&gt;
| partysquare.grf&lt;br /&gt;
| WWOTTDGD&lt;br /&gt;
| &lt;br /&gt;
| [http://creativecommons.org/licenses/by-nc-sa/3.0/ http://i.creativecommons.org/l/by-nc-sa/3.0/80x15.png] (UK), ([http://www.openttdcoop.org/wiki/Licenses/antb.txt License]): [[User:AntB|AntB]]&lt;br /&gt;
| style=&amp;quot;background-color:green;&amp;quot; | pm&lt;br /&gt;
| style=&amp;quot;background-color:green;&amp;quot; | pm&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| [http://users.tt-forums.net/pikka/wiki/index.php/Suburban_Renewal_Set Suburban Renewal Houses v0.11]&lt;br /&gt;
| pb_ukrhw.grf&lt;br /&gt;
| &lt;br /&gt;
| r362&lt;br /&gt;
| PikkaBird ([http://www.openttdcoop.org/licenses/pikka.txt License]) &lt;br /&gt;
| style=&amp;quot;background-color:green;&amp;quot; | pm&lt;br /&gt;
| style=&amp;quot;background-color:green;&amp;quot; | pm&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| [http://www.tt-forums.net/viewtopic.php?p=636058#p636058 Street Lights]&lt;br /&gt;
| streetlights.grf&lt;br /&gt;
| WWOTTDGD&lt;br /&gt;
| &lt;br /&gt;
| [http://www.gnu.org/licenses/gpl.txt http://www.gnu.org/graphics/gplv3-88x31.png]  (pers. comm.) lordazamath&lt;br /&gt;
| style=&amp;quot;background-color:green;&amp;quot; | pm&lt;br /&gt;
| style=&amp;quot;background-color:green;&amp;quot; | pm&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| [http://www.tt-forums.net/viewtopic.php?f=26&amp;amp;t=36168 Toll Booth v0.2]&lt;br /&gt;
| Toll_booth_v0.2.grf&lt;br /&gt;
| WWOTTDGD&lt;br /&gt;
| r51&lt;br /&gt;
| [http://www.gnu.org/licenses/gpl.txt http://www.gnu.org/graphics/gplv3-88x31.png]  (pers. comm.) lordazamath&lt;br /&gt;
| style=&amp;quot;background-color:green;&amp;quot; | pm&lt;br /&gt;
| style=&amp;quot;background-color:green;&amp;quot; | pm&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[http://users.skynet.be/florisjan/ttd/ttrs.html Total Town Replacement Set v3.02a]&lt;br /&gt;
|ttrs3w.GRF&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| equivalent [http://creativecommons.org/licenses/by-sa/3.0/ http://i.creativecommons.org/l/by-sa/3.0/80x15.png] ([http://openttdcoop.org/newgrfs/ottdc_grfpack/6_town_buildings/ttrs3/readme.txt License]): Csaboka, George, the Tycoonez.com:munity, Oz, Red*Star, Purno, Pikkabird and Zimmlock&lt;br /&gt;
| style=&amp;quot;background-color:green;&amp;quot; | pm&lt;br /&gt;
| style=&amp;quot;background-color:green;&amp;quot; | pm&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| [http://www.tt-forums.net/viewtopic.php?f=26&amp;amp;t=40234&amp;amp;st=0&amp;amp;sk=t&amp;amp;sd=a&amp;amp;start=0 w2w buildings set taster (version 0.01)]&lt;br /&gt;
| w2w.grf&lt;br /&gt;
| &lt;br /&gt;
| r460&lt;br /&gt;
| equivalent [http://creativecommons.org/licenses/by-nc-sa/3.0/ http://i.creativecommons.org/l/by-nc-sa/3.0/80x15.png] ([http://www.tt-forums.net/viewtopic.php?p=739479#p739479 License]): Graphics by Qayyum a.k.a. This is my name; Coded by buttercup&lt;br /&gt;
| style=&amp;quot;background-color:green;&amp;quot; | pm&lt;br /&gt;
| style=&amp;quot;background-color:green;&amp;quot; | pm&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Industries / Cargos===&lt;br /&gt;
(Table sorted by filename)&lt;br /&gt;
{| class=&amp;quot;grftable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
! Name&lt;br /&gt;
! Filename&lt;br /&gt;
! Details&lt;br /&gt;
! Status&lt;br /&gt;
! License/Author &lt;br /&gt;
! license pack&lt;br /&gt;
! license auto dl&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| [http://george.zernebok.net/newgrf/downloads.html#decs ECS: Agricultural vector beta 5 (27 Dec 2008)]&lt;br /&gt;
| ECSAgriw.grf&lt;br /&gt;
| [http://wiki.ttdpatch.net/tiki-index.php?page=ECSAgriculturalVector Wiki]&lt;br /&gt;
| r500&lt;br /&gt;
| [http://creativecommons.org/licenses/by-nc-nd/3.0/ http://i.creativecommons.org/l/by-nc-nd/3.0/80x15.png] ([http://george.zernebok.net/newgrf/downloads.html License]): George ([http://www.openttdcoop.org/wiki/Licenses License]),, MHz, Raven, Wile E. Coyote, Michael Platov, Lifeblood, DanMacK, Oz, Sanchimaru, Michael Blunck, AgRiG&lt;br /&gt;
| style=&amp;quot;background-color:green;&amp;quot; | pm&lt;br /&gt;
| style=&amp;quot;background-color:green;&amp;quot; | pm&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| [http://george.zernebok.net/newgrf/downloads.html#decs ECS: Basic vector beta 5 (21 Dec 2008)]&lt;br /&gt;
| ECSBasicw.grf&lt;br /&gt;
| [http://wiki.ttdpatch.net/tiki-index.php?page=ECSBasicVector Wiki]&lt;br /&gt;
| r500&lt;br /&gt;
| [http://creativecommons.org/licenses/by-nc-nd/3.0/ http://i.creativecommons.org/l/by-nc-nd/3.0/80x15.png] ([http://george.zernebok.net/newgrf/downloads.html License]): George ([http://www.openttdcoop.org/wiki/Licenses License]),, Zimmlock, Tomas Kubes, Patrick, Michael Blunck, AgRiG, Wile E. Coyote&lt;br /&gt;
| style=&amp;quot;background-color:green;&amp;quot; | pm&lt;br /&gt;
| style=&amp;quot;background-color:green;&amp;quot; | pm&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| [http://george.zernebok.net/newgrf/downloads.html#decs ECS: Chemicals vector II beta 5 (27 Dec 2008)]&lt;br /&gt;
| ECSChem2w.grf&lt;br /&gt;
| [http://wiki.ttdpatch.net/tiki-index.php?page=ECSChemicalVector Wiki]&lt;br /&gt;
| r500&lt;br /&gt;
| [http://creativecommons.org/licenses/by-nc-nd/3.0/ http://i.creativecommons.org/l/by-nc-nd/3.0/80x15.png] ([http://george.zernebok.net/newgrf/downloads.html License]): George ([http://www.openttdcoop.org/wiki/Licenses License]),, MHz, Raven, Michael Blunck, AgRiG&lt;br /&gt;
| style=&amp;quot;background-color:green;&amp;quot; | pm&lt;br /&gt;
| style=&amp;quot;background-color:green;&amp;quot; | pm&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| [http://george.zernebok.net/newgrf/downloads.html#decs ECS: Construction vector beta 5 (27 Dec 2008)]&lt;br /&gt;
| ECSConstw.grf&lt;br /&gt;
| [http://wiki.ttdpatch.net/tiki-index.php?page=ECSConstructionVector Wiki]&lt;br /&gt;
| r500&lt;br /&gt;
| [http://creativecommons.org/licenses/by-nc-nd/3.0/ http://i.creativecommons.org/l/by-nc-nd/3.0/80x15.png] ([http://george.zernebok.net/newgrf/downloads.html License]): George ([http://www.openttdcoop.org/wiki/Licenses License]),, MHz, 447, Michael Blunck, AgRiG&lt;br /&gt;
| style=&amp;quot;background-color:green;&amp;quot; | pm&lt;br /&gt;
| style=&amp;quot;background-color:green;&amp;quot; | pm&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| [http://george.zernebok.net/newgrf/downloads.html#decs ECS: Construction vector by Pikka alpha 1]&lt;br /&gt;
| ECSCPikkw.grf&lt;br /&gt;
| [http://wiki.ttdpatch.net/tiki-index.php?page=ECSConstructionVectorByPikkabird Wiki]&lt;br /&gt;
| r43&lt;br /&gt;
| Pikkabird ([http://www.openttdcoop.org/wiki/Licenses License]), George ([http://www.openttdcoop.org/wiki/Licenses License])&lt;br /&gt;
| style=&amp;quot;background-color:green;&amp;quot; | pm&lt;br /&gt;
| style=&amp;quot;background-color:green;&amp;quot; | pm&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| [http://george.zernebok.net/newgrf/downloads.html#decs ECS: Houses beta 5 (27 Dec 2008)]&lt;br /&gt;
| ECSHousew.grf&lt;br /&gt;
| &lt;br /&gt;
| r500&lt;br /&gt;
| [http://creativecommons.org/licenses/by-nc-nd/3.0/ http://i.creativecommons.org/l/by-nc-nd/3.0/80x15.png] ([http://george.zernebok.net/newgrf/downloads.html License]): George ([http://www.openttdcoop.org/wiki/Licenses License]), Zimmlock, Red*Star, Oz&lt;br /&gt;
| style=&amp;quot;background-color:green;&amp;quot; | pm&lt;br /&gt;
| style=&amp;quot;background-color:green;&amp;quot; | pm&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| [http://george.zernebok.net/newgrf/downloads.html#decs ECS: Machinery vector beta 5 (21 Dec 2008)]&lt;br /&gt;
| ECSMachw.grf&lt;br /&gt;
| [http://wiki.ttdpatch.net/tiki-index.php?page=ECSMachineryVector Wiki]&lt;br /&gt;
| r500&lt;br /&gt;
| [http://creativecommons.org/licenses/by-nc-nd/3.0/ http://i.creativecommons.org/l/by-nc-nd/3.0/80x15.png] ([http://george.zernebok.net/newgrf/downloads.html License]): George ([http://www.openttdcoop.org/wiki/Licenses License]),, Lifeblood, Oz, Prebral, Michael Blunck, AgRiG, Zimmlock, Wile E. Coyote&lt;br /&gt;
| style=&amp;quot;background-color:green;&amp;quot; | pm&lt;br /&gt;
| style=&amp;quot;background-color:green;&amp;quot; | pm&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| [http://george.zernebok.net/newgrf/downloads.html#decs ECS: Town vector beta 5 (21 Dec 2008)]&lt;br /&gt;
| ECSTownw.grf&lt;br /&gt;
| [http://wiki.ttdpatch.net/tiki-index.php?page=ECSTownVector Wiki] (needs to be first ECS vector)&lt;br /&gt;
| r500&lt;br /&gt;
| [http://creativecommons.org/licenses/by-nc-nd/3.0/ http://i.creativecommons.org/l/by-nc-nd/3.0/80x15.png] ([http://george.zernebok.net/newgrf/downloads.html License]): George ([http://www.openttdcoop.org/wiki/Licenses License]),, Zimmlock, Oz, Sanchimaru, Csaboka, Michael Blunck, AgRiG, Wile E. Coyote, SAC&lt;br /&gt;
| style=&amp;quot;background-color:green;&amp;quot; | pm&lt;br /&gt;
| style=&amp;quot;background-color:green;&amp;quot; | pm&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| [http://george.zernebok.net/newgrf/downloads.html#decs ECS: Wood vector beta 5 (21 Dec 2008)]&lt;br /&gt;
| ECSWoodw.grf&lt;br /&gt;
| [http://wiki.ttdpatch.net/tiki-index.php?page=ECSWoodVector Wiki]&lt;br /&gt;
| r500&lt;br /&gt;
| [http://creativecommons.org/licenses/by-nc-nd/3.0/ http://i.creativecommons.org/l/by-nc-nd/3.0/80x15.png] ([http://george.zernebok.net/newgrf/downloads.html License]): George ([http://www.openttdcoop.org/wiki/Licenses License]),, dmh_mac, MHz, Raven, Michael Blunck, AgRiG&lt;br /&gt;
| style=&amp;quot;background-color:green;&amp;quot; | pm&lt;br /&gt;
| style=&amp;quot;background-color:green;&amp;quot; | pm&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| [http://www.tt-forums.net/viewtopic.php?t=39564 Lumber Mill 1.0]&lt;br /&gt;
| lumbermill.grf&lt;br /&gt;
| &lt;br /&gt;
| r483&lt;br /&gt;
| [[User:Ammler/NewGRF_License|License]] [[User:Ammler|Ammler]] &lt;br /&gt;
| style=&amp;quot;background-color:green;&amp;quot; | Am&lt;br /&gt;
| style=&amp;quot;background-color:green;&amp;quot; | Am&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| [http://www.ttdpatch.de NewCargo Set V0.12]&lt;br /&gt;
| newcargow.grf&lt;br /&gt;
| needs to be after DBSetXL&lt;br /&gt;
| &lt;br /&gt;
| equivalent [http://creativecommons.org/licenses/by-nc-nd/3.0/ http://i.creativecommons.org/l/by-nc-nd/3.0/80x15.png] ([http://openttdcoop.org/newgrfs/trunk/9_last/newcargo/ readme]): Michael Blunck &lt;br /&gt;
| style=&amp;quot;background-color:green;&amp;quot; | pm&lt;br /&gt;
| style=&amp;quot;background-color:green;&amp;quot; | pm&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| [http://users.tt-forums.net/pikka/wiki/index.php/Pikka's_Basic_Industries Pikka's Basic Industries v1.5]&lt;br /&gt;
| pikkindw.grf&lt;br /&gt;
|&lt;br /&gt;
| r412&lt;br /&gt;
| PikkaBird ([http://www.openttdcoop.org/licenses/pikka.txt License]) &lt;br /&gt;
| style=&amp;quot;background-color:green;&amp;quot; | pm&lt;br /&gt;
| style=&amp;quot;background-color:green;&amp;quot; | pm&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| [http://users.tt-forums.net/pikka/wiki/index.php/UKRS_Industries_Brick_Chain UKRS Industries Brick Chain v1.5]&lt;br /&gt;
| pikbrikw.grf&lt;br /&gt;
| needs PBI loaded before&lt;br /&gt;
| r412&lt;br /&gt;
| PikkaBird ([http://www.openttdcoop.org/licenses/pikka.txt License]) &lt;br /&gt;
| style=&amp;quot;background-color:green;&amp;quot; | pm&lt;br /&gt;
| style=&amp;quot;background-color:green;&amp;quot; | pm&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Infrastructure===&lt;br /&gt;
(Table sorted by filename)&lt;br /&gt;
{| class=&amp;quot;grftable&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
! Name&lt;br /&gt;
! Filename&lt;br /&gt;
! Details&lt;br /&gt;
! Status&lt;br /&gt;
! License/Author &lt;br /&gt;
! License pack&lt;br /&gt;
! license auto dl&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| [http://users.tt-forums.net/ameecher/ben_k_tunnel.html BK Tunnel Set v0.3b]&lt;br /&gt;
| BKTunw.grf&lt;br /&gt;
| [http://www.openttdcoop.org/newgrfs/ottdc_grfpack/4_infrastructure/bktun/BKTun%20Readme.pdf PDF Readme]: parameter sets tunnel colour&lt;br /&gt;
| r41&lt;br /&gt;
| Ben Kings, OzTransLtd. ([http://www.openttdcoop.org/wiki/Licenses License])&lt;br /&gt;
| style=&amp;quot;background-color:yellow;&amp;quot; | pm&lt;br /&gt;
| style=&amp;quot;background-color:yellow;&amp;quot; | pm&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[http://www.tt-forums.net/viewtopic.php?t=32027 Cantilever Bridge Renewal 1.1]&lt;br /&gt;
|cantilever11w.grf&lt;br /&gt;
|Support for narrow gauge! + Usable with newbridges v0.41&lt;br /&gt;
|&lt;br /&gt;
|[[User:Thgergo|Thgergo]]&lt;br /&gt;
| style=&amp;quot;background-color:yellow;&amp;quot; | pm&lt;br /&gt;
| style=&amp;quot;background-color:yellow;&amp;quot; | pm&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| [http://tt-forums.net/viewtopic.php?p=418169 Combined Roadset v0.10]&lt;br /&gt;
| combroadw.grf&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| equivalent [http://creativecommons.org/licenses/by-nc-nd/3.0/ http://i.creativecommons.org/l/by-nc-nd/3.0/80x15.png] ([http://openttdcoop.org/newgrfs/ottdc_grfpack/4_infrastructure/combroad/Readme(Windows).pdf License]): Jeroen Otto, Lakie, Purno, Szappy, RobC, PikkaBird&lt;br /&gt;
| style=&amp;quot;background-color:green;&amp;quot; | pm&lt;br /&gt;
| style=&amp;quot;background-color:green;&amp;quot; | pm&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[http://users.tt-forums.net/ameecher/newdepots.html New Depots 2.1]&lt;br /&gt;
|dep2.1w.GRF&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| equivalent [http://creativecommons.org/licenses/by-nc-nd/3.0/ http://i.creativecommons.org/l/by-nc-nd/3.0/80x15.png] ([http://openttdcoop.org/newgrfs/ottdc_grfpack/4_infrastructure/dep/readme_newdepots.txt License]): Gavin Dowland aka Ameecher &lt;br /&gt;
| style=&amp;quot;background-color:green;&amp;quot; | pm&lt;br /&gt;
| style=&amp;quot;background-color:green;&amp;quot; | pm&lt;br /&gt;
|-&lt;br /&gt;
| {{Flag|nl}} &lt;br /&gt;
| [http://users.tt-forums.net/dutchset/ Dutch Catenary]&lt;br /&gt;
| dutchcatw.grf&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| [http://creativecommons.org/licenses/by-nc-sa/3.0/ http://i.creativecommons.org/l/by-nc-sa/3.0/80x15.png] ([http://www.openttdcoop.org/wiki/Licenses License]): Purno&lt;br /&gt;
| style=&amp;quot;background-color:green;&amp;quot; | pm&lt;br /&gt;
| style=&amp;quot;background-color:green;&amp;quot; | pm&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| [http://www.tt-forums.net/viewtopic.php?p=433758#433758 New Railway Fence]&lt;br /&gt;
| fencew.grf&lt;br /&gt;
|&lt;br /&gt;
| r160&lt;br /&gt;
| [http://creativecommons.org/licenses/by-nc/3.0/ http://i.creativecommons.org/l/by-nc/3.0/80x15.png]: Purno ([http://www.openttdcoop.org/wiki/Licenses License]), Szappy ([http://www.openttdcoop.org/licenses/szappy.txt License])&lt;br /&gt;
| style=&amp;quot;background-color:green;&amp;quot; | pm&lt;br /&gt;
| style=&amp;quot;background-color:green;&amp;quot; | pm&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[http://www.tt-forums.net/viewtopic.php?p=600217#600217 Foundations replacement]&lt;br /&gt;
|foundw_209.grf&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| [http://creativecommons.org/licenses/by-nc-nd/3.0/ http://i.creativecommons.org/l/by-nc-nd/3.0/80x15.png]: Ameecher ([http://www.openttdcoop.org/wiki/Licenses Licenses]), [[User:XeryusTC|XeryusTC]] ([http://www.openttdcoop.org/wiki/Licenses Licenses])&lt;br /&gt;
| style=&amp;quot;background-color:green;&amp;quot; | pm&lt;br /&gt;
| style=&amp;quot;background-color:green;&amp;quot; | pm&lt;br /&gt;
|-&lt;br /&gt;
| {{Flag|jp}}&lt;br /&gt;
| [http://www.as-st.com/ttd/japan/index.html?disFr=download.html Japanese Signals v0.4a]&lt;br /&gt;
| jpsignalsw.grf&lt;br /&gt;
| left-hand traffic&lt;br /&gt;
| r160&lt;br /&gt;
| [http://www.gnu.org/licenses/gpl.txt http://www.gnu.org/graphics/gplv3-88x31.png]  ([http://www.as-st.com/ttd/japan/ Website]): Sanchimaru, uzurpator, onodera, dandan&lt;br /&gt;
| style=&amp;quot;background-color:green;&amp;quot; | pm&lt;br /&gt;
| style=&amp;quot;background-color:green;&amp;quot; | pm&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| [http://users.tt-forums.net/2cc/download.html Metro Track Set v0.2.2]&lt;br /&gt;
| metrotrk.grf + MetroTrackSetW.grf&lt;br /&gt;
| [http://users.tt-forums.net/2cc/readme.html Description]&lt;br /&gt;
| r462&lt;br /&gt;
| [http://creativecommons.org/licenses/by-nc-nd/3.0/ http://i.creativecommons.org/l/by-nc-nd/3.0/80x15.png] ([http://users.tt-forums.net/2cc/readme.html tt-thread]): Purno, [[User:XeryusTC|XeryusTC]], [[User:DJNekkid|DJNekkid]], FooBar&lt;br /&gt;
| style=&amp;quot;background-color:green;&amp;quot; | pm&lt;br /&gt;
| style=&amp;quot;background-color:green;&amp;quot; | pm&lt;br /&gt;
|-&lt;br /&gt;
| {{Flag|ca}}{{Flag|us}}&lt;br /&gt;
| [http://grfcrawler.tt-forums.net/details.php?do=details&amp;amp;id=176 North American Roads Set v1.0]&lt;br /&gt;
| NARoadsw.grf&lt;br /&gt;
| [http://www.openttdcoop.org/newgrfs/ottdc_grfpack/4_infrastructure/naroads/NA%20Roads%20-%20User%20Guide%20v0.8.pdf PDF User Guide], [http://www.openttdcoop.org/newgrfs/ottdc_grfpack/4_infrastructure/naroads/NA%20Roads%20-%20Quick%20Setup%20Guide.txt Quick Guide]&lt;br /&gt;
| r216&lt;br /&gt;
| lifeblood, Oz ([http://www.openttdcoop.org/wiki/Licenses License]), OzTransLtd. ([http://www.openttdcoop.org/wiki/Licenses License]), Skidd13, DanMack ([http://www.openttdcoop.org/wiki/Licenses License]), CharlieMTA, TT-Forums&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[http://www.tt-forums.net/viewtopic.php?t=7583 New bridges v0.41]&lt;br /&gt;
|newbridgesW.GRF&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Purno ([http://www.openttdcoop.org/licenses/purno.txt License]) , Szappy ([http://www.openttdcoop.org/licenses/szappy.txt License]), Prof. Frink, gl2&lt;br /&gt;
| style=&amp;quot;background-color:yellow;&amp;quot; | pm&lt;br /&gt;
| style=&amp;quot;background-color:yellow;&amp;quot; | pm&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[http://www.tt-forums.net/viewtopic.php?p=598347#p598347 Grey Cantilever Bridge Renewal 07-06-18]&lt;br /&gt;
|newcantiw.grf&lt;br /&gt;
|no roadset/railset support + Usable with newbridges v0.41 if this is placed after it&lt;br /&gt;
|&lt;br /&gt;
|[[User:Thgergo|Thgergo]]&lt;br /&gt;
| style=&amp;quot;background-color:yellow;&amp;quot; | pm&lt;br /&gt;
| style=&amp;quot;background-color:yellow;&amp;quot; | pm&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| [http://www.tt-forums.net/viewtopic.php?p=605580 New Tram Tracks v0.4.1]&lt;br /&gt;
| newtramtracksw_v0.4.1.grf&lt;br /&gt;
| needs to be before Roadsets [http://openttdcoop.org/newgrfs/ottdc_grfpack/4_infrastructure/b/newtramtracks/README.txt Readme]&lt;br /&gt;
| &lt;br /&gt;
| [http://creativecommons.org/licenses/by-nc-nd/3.0/ http://i.creativecommons.org/l/by-nc-nd/3.0/80x15.png] FooBar  ([http://www.openttdcoop.org/wiki/Licenses License]), PikkaBird ([http://www.openttdcoop.org/wiki/Licenses License])&lt;br /&gt;
| style=&amp;quot;background-color:green;&amp;quot; | pm&lt;br /&gt;
| style=&amp;quot;background-color:green;&amp;quot; | pm&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| [http://www.tt-forums.net/viewtopic.php?p=658220#p658220 Narrow Gauge Rails v0.93a]&lt;br /&gt;
| ngrailsw.grf&lt;br /&gt;
| [http://www.openttdcoop.org/newgrfs/ottdc_grfpack/4_infrastructure/ngrails/readme.txt Readme]: ttrs3w.grf and pb_viaduct must precede this grf, if used.&lt;br /&gt;
| r45&lt;br /&gt;
| equivalent [http://creativecommons.org/licenses/by/3.0/ http://i.creativecommons.org/l/by/3.0/80x15.png] ([http://www.openttdcoop.org/newgrfs/ottdc_grfpack/4_infrastructure/a_ngrails/readme.txt License]): Cornelius,  mart3p&lt;br /&gt;
| style=&amp;quot;background-color:green;&amp;quot; | pm&lt;br /&gt;
| style=&amp;quot;background-color:green;&amp;quot; | pm&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| [http://www.tt-forums.net/viewtopic.php?f=26&amp;amp;t=38421 NH Depots 0.1]&lt;br /&gt;
| nhdepw.grf&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|  [http://creativecommons.org/licenses/by-nc/3.0/ http://i.creativecommons.org/l/by-nc/3.0/80x15.png]   ([http://www.openttdcoop.org/wiki/Licenses License]): Nivlheim&lt;br /&gt;
| style=&amp;quot;background-color:green;&amp;quot; | pm&lt;br /&gt;
| style=&amp;quot;background-color:green;&amp;quot; | pm&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| [http://www.tt-forums.net/viewtopic.php?f=26&amp;amp;t=38040 NH Foundations v0.2]&lt;br /&gt;
| nhfoundationsw.grf&lt;br /&gt;
| [http://www.openttdcoop.org/newgrfs/ottdc_grfpack/4_infrastructure/nhfoundations/readme.txt Readme]&lt;br /&gt;
| r395&lt;br /&gt;
|  [http://creativecommons.org/licenses/by-nc/3.0/ http://i.creativecommons.org/l/by-nc/3.0/80x15.png]   ([http://www.openttdcoop.org/wiki/Licenses License]): Nivlheim&lt;br /&gt;
| style=&amp;quot;background-color:green;&amp;quot; | pm&lt;br /&gt;
| style=&amp;quot;background-color:green;&amp;quot; | pm&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| [http://users.tt-forums.net/pikka/wiki/index.php/Modified_Building_Costs Expensive, Short and Slow Bridges]&lt;br /&gt;
| pb_bridg.grf&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| PikkaBird ([http://www.openttdcoop.org/licenses/pikka.txt License]) &lt;br /&gt;
| style=&amp;quot;background-color:green;&amp;quot; | pm&lt;br /&gt;
| style=&amp;quot;background-color:green;&amp;quot; | pm&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| [http://users.tt-forums.net/pikka/wiki/index.php/Modified_Building_Costs Modified Building Costs]&lt;br /&gt;
| pb_build.grf&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| PikkaBird ([http://www.openttdcoop.org/wiki/Licenses License]) , DanMacK ([http://www.openttdcoop.org/wiki/Licenses License]) &lt;br /&gt;
| style=&amp;quot;background-color:green;&amp;quot; | pm&lt;br /&gt;
| style=&amp;quot;background-color:green;&amp;quot; | pm&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| [http://www.pikkarail.com/ttdp/ukrs/download.htm Brick Viaduct]&lt;br /&gt;
| pb_viaduct.grf&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| PikkaBird ([http://www.openttdcoop.org/licenses/pikka.txt License]) &lt;br /&gt;
| style=&amp;quot;background-color:green;&amp;quot; | pm&lt;br /&gt;
| style=&amp;quot;background-color:green;&amp;quot; | pm&lt;br /&gt;
|-&lt;br /&gt;
| {{Flag|cz}}{{Flag|sk}}&lt;br /&gt;
| [http://ttd.tycoonez.com/?id=21 CS Railroad tracks v1.4]&lt;br /&gt;
| rail-cs-ottd.grf&lt;br /&gt;
|&lt;br /&gt;
| r160&lt;br /&gt;
| equivalent [http://creativecommons.org/licenses/by-nc-nd/3.0/ http://i.creativecommons.org/l/by-nc-nd/3.0/80x15.png] ([http://openttdcoop.org/newgrfs/ottdc_grfpack/4_infrastructure/rail-cs/LICENCE_en.txt License]), [http://ttd.tycoonez.com/?lang=en http://ttd.tycoonez.com/propag-88x31.gif] Tycoonez community: ufoun, minime, Pňaky, Marek, MiJ&lt;br /&gt;
| style=&amp;quot;background-color:green;&amp;quot; | pm&lt;br /&gt;
| style=&amp;quot;background-color:green;&amp;quot; | pm&lt;br /&gt;
|-&lt;br /&gt;
| {{Flag|cz}}{{Flag|sk}}&lt;br /&gt;
| [http://ttd.tycoonez.com/?id=161 ČS Roads v2.0]&lt;br /&gt;
| road-cs-ottd.grf&lt;br /&gt;
|&lt;br /&gt;
| r160&lt;br /&gt;
| equivalent [http://creativecommons.org/licenses/by-nc-nd/3.0/ http://i.creativecommons.org/l/by-nc-nd/3.0/80x15.png] ([http://openttdcoop.org/newgrfs/ottdc_grfpack/4_infrastructure/road-cs/LICENCE_en.txt License]): [http://ttd.tycoonez.com/?lang=en http://ttd.tycoonez.com/propag-88x31.gif] Tycoonez community: Marek, Pedro Zawislak, Lukasek, el mino, minime, Pedro Zawislak&lt;br /&gt;
| style=&amp;quot;background-color:green;&amp;quot; | pm&lt;br /&gt;
| style=&amp;quot;background-color:green;&amp;quot; | pm&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[http://users.tt-forums.net/ttdur/ttdur.htm Traffic Set v3]&lt;br /&gt;
|trafficset_v3w.grf&lt;br /&gt;
|&lt;br /&gt;
| r151&lt;br /&gt;
| Andés Zsögön, Szappy ([http://www.openttdcoop.org/licenses/szappy.txt License])&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|{{Flag|de}}&lt;br /&gt;
|[http://www.tt-forums.net/viewtopic.php?t=30593 Light-rail/Tramtracks]&lt;br /&gt;
|tramtrkw.grf&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|Roland Kahlert, Pikkabird ([http://www.openttdcoop.org/wiki/Licenses License])&lt;br /&gt;
| style=&amp;quot;background-color:yellow;&amp;quot; | pm&lt;br /&gt;
| style=&amp;quot;background-color:yellow;&amp;quot; | pm&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| [http://www.tt-forums.net/viewtopic.php?f=26&amp;amp;t=32720 Total Bridge Renewal Set version 1.12]&lt;br /&gt;
| total_bridges.grf&lt;br /&gt;
|&lt;br /&gt;
| r233&lt;br /&gt;
| no license stated: Purno ([http://www.openttdcoop.org/licenses/purno.txt License]), Zimmlock, Andrex, Marcel, [[User:Thgergo|Thgergo]], Pikkabird ([http://www.openttdcoop.org/wiki/Licenses License])&lt;br /&gt;
| style=&amp;quot;background-color:yellow;&amp;quot; | pm&lt;br /&gt;
| style=&amp;quot;background-color:yellow;&amp;quot; | pm&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[http://www.tt-forums.net/viewtopic.php?p=549862#549862 Standard Gauge Tram Tracks]&lt;br /&gt;
|tramtsgw.grf&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| [http://www.openttdcoop.org/wiki/Licenses special License]: PikkaBird&lt;br /&gt;
| style=&amp;quot;background-color:green;&amp;quot; | pm&lt;br /&gt;
| style=&amp;quot;background-color:green;&amp;quot; | pm&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| [http://ttd.jaspervries.nl/wiki/index.php?title=TransRapid_Track_Set TransRapid Track Set Beta1.1]&lt;br /&gt;
| TransRapidTrackSetW.grf&lt;br /&gt;
| &lt;br /&gt;
| r501&lt;br /&gt;
| [http://creativecommons.org/licenses/by-nc-sa/3.0/ http://i.creativecommons.org/l/by-nc-sa/3.0/80x15.png]  (NL) ([http://ttd.jaspervries.nl/wiki/index.php?title=TransRapid_Track_Set License]): FooBar&lt;br /&gt;
| style=&amp;quot;background-color:green;&amp;quot; | pm&lt;br /&gt;
| style=&amp;quot;background-color:green;&amp;quot; | pm&lt;br /&gt;
|-&lt;br /&gt;
| {{Flag|uk}}&lt;br /&gt;
| [http://www.tt-terminal.co.uk/downloads.shtml UK Roadset v1.1a]&lt;br /&gt;
| UKRoadsetw.grf&lt;br /&gt;
| &lt;br /&gt;
| r116&lt;br /&gt;
| [http://www.openttdcoop.org/wiki/Licenses Born Acorn], Lakie&lt;br /&gt;
| style=&amp;quot;background-color:yellow;&amp;quot; | pm&lt;br /&gt;
| style=&amp;quot;background-color:yellow;&amp;quot; | pm&lt;br /&gt;
|-&lt;br /&gt;
| {{Flag|us}}&lt;br /&gt;
| [http://www.as-st.com/ttd/newusa/ Combined North American Signals v1.1]&lt;br /&gt;
| ussigzw.grf&lt;br /&gt;
| &lt;br /&gt;
| r344&lt;br /&gt;
| [http://www.gnu.org/licenses/gpl.txt http://www.gnu.org/graphics/gplv3-88x31.png]  ([http://www.as-st.com/ttd/newusa/USSignals_Readme.htm Website]): Pikkabird, zero1000, DaleStan&lt;br /&gt;
| style=&amp;quot;background-color:green;&amp;quot; | pm&lt;br /&gt;
| style=&amp;quot;background-color:green;&amp;quot; | pm&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| [http://www.tt-forums.net/viewtopic.php?f=26&amp;amp;t=39925 Yet another Road and Rail Set (YARRS) 0.2]&lt;br /&gt;
| yarrs.grf&lt;br /&gt;
| Doc in thread only.&lt;br /&gt;
| r499&lt;br /&gt;
| buttercup&lt;br /&gt;
| style=&amp;quot;background-color:yellow;&amp;quot; | pm&lt;br /&gt;
| style=&amp;quot;background-color:yellow;&amp;quot; | pm&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Landscape===&lt;br /&gt;
(Table sorted by filename)&lt;br /&gt;
{| class=&amp;quot;grftable&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
! Name&lt;br /&gt;
! Filename&lt;br /&gt;
! Details&lt;br /&gt;
! Status&lt;br /&gt;
! License/Author &lt;br /&gt;
! license pack&lt;br /&gt;
! license auto dl&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| [http://www.tt-forums.net/viewtopic.php?p=697627#p697627 AlpineClimate V0.21]&lt;br /&gt;
| alpinew.grf&lt;br /&gt;
| [http://openttdcoop.org/newgrfs/ottdc_grfpack/2_landscape/alpine/alpineclimate_en.html Readme]&lt;br /&gt;
| &lt;br /&gt;
| equivalent [http://creativecommons.org/licenses/by-nc-nd/3.0/ http://i.creativecommons.org/l/by-nc-nd/3.0/80x15.png] ([http://openttdcoop.org/newgrfs/ottdc_grfpack/2_landscape/alpine/alpineclimate_en.html License]): Michael Blunck&lt;br /&gt;
| style=&amp;quot;background-color:green;&amp;quot; | pm&lt;br /&gt;
| style=&amp;quot;background-color:green;&amp;quot; | pm&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| [http://www.tt-forums.net/viewtopic.php?f=36&amp;amp;t=35735 Grassy Knoll]&lt;br /&gt;
| grassyknoll.grf&lt;br /&gt;
| Parameter 1 for sign on&lt;br /&gt;
| r138&lt;br /&gt;
| one billion daleks ([http://www.tt-forums.net/memberlist.php?mode=viewprofile&amp;amp;u=21839 account removed, no further author information])&lt;br /&gt;
| style=&amp;quot;background-color:pink;&amp;quot; | pm&lt;br /&gt;
| style=&amp;quot;background-color:pink;&amp;quot; | pm&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{Flag|jp}}&lt;br /&gt;
| [http://www.as-st.com/ttd/japan/ Japan Set Landscape]&lt;br /&gt;
| jpset_lndw.GRF&lt;br /&gt;
| [http://openttdcoop.org/newgrfs/ottdc_grfpack/2_landscape/jpset_lnd/Japan_Landscape_Readme.htm Readme]&lt;br /&gt;
| &lt;br /&gt;
| [http://www.gnu.org/licenses/gpl.txt http://www.gnu.org/graphics/gplv3-88x31.png]  ([http://www.as-st.com/ttd/japan/ Website]): Szappy, Aegir&lt;br /&gt;
| style=&amp;quot;background-color:green;&amp;quot; | pm&lt;br /&gt;
| style=&amp;quot;background-color:green;&amp;quot; | pm&lt;br /&gt;
|-&lt;br /&gt;
| {{Flag|jp}}&lt;br /&gt;
| [http://www.tt-forums.net/viewtopic.php?p=679094#p679094 Japan Set Trees v2.0]&lt;br /&gt;
| jpset_trew.grf&lt;br /&gt;
| &lt;br /&gt;
| r137&lt;br /&gt;
| [http://www.gnu.org/licenses/gpl.txt http://www.gnu.org/graphics/gplv3-88x31.png]  ([http://www.as-st.com/ttd/japan/ Website]): Sanchimaru, Szappy, Aegir, Dandan&lt;br /&gt;
| style=&amp;quot;background-color:green;&amp;quot; | pm&lt;br /&gt;
| style=&amp;quot;background-color:green;&amp;quot; | pm&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| [http://www.tt-forums.net/viewtopic.php?t=21365 New water v0.7]&lt;br /&gt;
| newwaterw.grf&lt;br /&gt;
| &lt;br /&gt;
| r38&lt;br /&gt;
| lepkka&lt;br /&gt;
| style=&amp;quot;background-color:yellow;&amp;quot; | dih&lt;br /&gt;
| style=&amp;quot;background-color:yellow;&amp;quot; | dih&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| [http://www.tt-forums.net/viewtopic.php?p=681507#p681507 Rivers 0.1]&lt;br /&gt;
| riversw.grf&lt;br /&gt;
| [http://www.openttdcoop.org/blog/files/downloads/grfpacks/ottdc_grfpack/2_landscape/rivers/rivers_en.html Readme]&lt;br /&gt;
| r46&lt;br /&gt;
| equivalent [http://creativecommons.org/licenses/by-nc-nd/3.0/ http://i.creativecommons.org/l/by-nc-nd/3.0/80x15.png] ([http://www.openttdcoop.org/blog/files/downloads/grfpacks/ottdc_grfpack/2_landscape/rivers/rivers_en.html License]): Michael Blunck&lt;br /&gt;
| style=&amp;quot;background-color:green;&amp;quot; | pm&lt;br /&gt;
| style=&amp;quot;background-color:green;&amp;quot; | pm&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| [http://www.tt-forums.net/viewtopic.php?f=26&amp;amp;t=34742 Smooth snow transition]&lt;br /&gt;
| smoothsnoww.grf&lt;br /&gt;
|&lt;br /&gt;
| r73&lt;br /&gt;
| [http://creativecommons.org/licenses/by-sa/3.0/ http://i.creativecommons.org/l/by-sa/3.0/80x15.png]   ([http://www.tt-forums.net/viewtopic.php?p=638855&amp;amp;sid=e5fdf8d2d3db351fc937f739d09e3413#p638855 License]): [[User:Addi|Addi]]&lt;br /&gt;
| style=&amp;quot;background-color:green;&amp;quot; | pm&lt;br /&gt;
| style=&amp;quot;background-color:green;&amp;quot; | pm&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| [http://www.tt-forums.net/viewtopic.php?p=527234#527234 Stolen Trees]&lt;br /&gt;
| stolentreesw_162_108.grf&lt;br /&gt;
| with snow: testw.grf&lt;br /&gt;
| r149&lt;br /&gt;
| SAC, Aegir ([http://www.openttdcoop.org/wiki/Licenses License])&lt;br /&gt;
| style=&amp;quot;background-color:green;&amp;quot; | dih&lt;br /&gt;
| style=&amp;quot;background-color:green;&amp;quot; | dih&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| [http://www.tt-forums.net/viewtopic.php?p=635289#p635289 Temperate Snow Tiles]&lt;br /&gt;
| tempsnow.grf&lt;br /&gt;
| WWOTTDGD&lt;br /&gt;
| r75&lt;br /&gt;
| Leviath.NL&lt;br /&gt;
| style=&amp;quot;background-color:yellow;&amp;quot; | pm&lt;br /&gt;
| style=&amp;quot;background-color:yellow;&amp;quot; | pm&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Other===&lt;br /&gt;
(Table sorted by filename)&lt;br /&gt;
{| class=&amp;quot;grftable&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
! Name&lt;br /&gt;
! Filename&lt;br /&gt;
! Details &lt;br /&gt;
! Status&lt;br /&gt;
! License/Author &lt;br /&gt;
! licence pack&lt;br /&gt;
! license auto dl&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| [[Basecosts.grf|Aircraft Mod v2.0beta]]&lt;br /&gt;
| basecosts.grf&lt;br /&gt;
| former airmod.grf&lt;br /&gt;
| &lt;br /&gt;
| [[User:Ammler/NewGRF_License|License]] [[User:Ammler|Ammler]]&lt;br /&gt;
| style=&amp;quot;background-color:green;&amp;quot; | pm&lt;br /&gt;
| style=&amp;quot;background-color:green;&amp;quot; | pm&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| WWOTTDGD Easter GRF&lt;br /&gt;
| easter_wwottdgd2.grf&lt;br /&gt;
|&lt;br /&gt;
| r262&lt;br /&gt;
| [http://www.gnu.org/licenses/gpl.txt http://www.gnu.org/graphics/gplv3-88x31.png]  (pers. comm.): [[User:LordAzamath|LordAzamath]]&lt;br /&gt;
| style=&amp;quot;background-color:green;&amp;quot; | pm&lt;br /&gt;
| style=&amp;quot;background-color:green;&amp;quot; | pm&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| [http://www.tt-forums.net/viewtopic.php?p=647832#p647832 OpenGFX collection]&lt;br /&gt;
| &lt;br /&gt;
| [http://wiki.openttd.org/wiki/index.php/Graphics_Replacement Wiki]&lt;br /&gt;
| r503&lt;br /&gt;
| [http://www.gnu.org/licenses/gpl.txt http://www.gnu.org/graphics/gplv3-88x31.png]  ([http://www.tt-forums.net/viewtopic.php?p=647832#p647832 tt-thread]): Zephyris, [[User:LordAzamath|LordAzamath]], Soeb, Leppka, Skidd15, Buttercup, DJNekkid/7of9, Athanasios, Foobar, Red*Star, mph, Purno, DanMack, Prissi, Trond, Uzurpator, Roujin, [[User:thgergo|thgergo]], Raumkraut, Bubersson&lt;br /&gt;
| style=&amp;quot;background-color:green;&amp;quot; | pm&lt;br /&gt;
| style=&amp;quot;background-color:green;&amp;quot; | pm&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| [http://george.zernebok.net/newgrf/t2m/newtoyland.html Toyland to Mars convertion]&lt;br /&gt;
| Toyland2MarsW.grf&lt;br /&gt;
| Bonus (T2MarsBonusW.grf)&lt;br /&gt;
| r101&lt;br /&gt;
| George  ([http://www.openttdcoop.org/wiki/Licenses License])&lt;br /&gt;
| style=&amp;quot;background-color:green;&amp;quot; | pm&lt;br /&gt;
| style=&amp;quot;background-color:green;&amp;quot; | pm&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| [http://www.tt-forums.net/viewtopic.php?p=559687#p559687 New Company Color (Black)]&lt;br /&gt;
| purpletoblack.grf&lt;br /&gt;
| Replaces purple with black&lt;br /&gt;
| r207&lt;br /&gt;
| PikkaBird ([http://www.tt-forums.net/viewtopic.php?p=578888#p578888 License]) &lt;br /&gt;
| style=&amp;quot;background-color:green;&amp;quot; | pm&lt;br /&gt;
| style=&amp;quot;background-color:green;&amp;quot; | pm&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| [http://www.tt-forums.net/viewtopic.php?p=559806#p559806 New Company Color (Black)]&lt;br /&gt;
| mauvetoblack.grf&lt;br /&gt;
| Replaces mauve with black&lt;br /&gt;
| r207&lt;br /&gt;
| PikkaBird ([http://www.tt-forums.net/viewtopic.php?p=578888#p578888 License]) &lt;br /&gt;
| style=&amp;quot;background-color:green;&amp;quot; | pm&lt;br /&gt;
| style=&amp;quot;background-color:green;&amp;quot; | pm&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| [http://www.tt-forums.net/viewtopic.php?f=36&amp;amp;t=35411 GRF List seperators]&lt;br /&gt;
| infrstructure.grf  landscape.grf  newindustries.grf  readme.txt  stations.grf  town-buildings.grf  vehicles.grf&lt;br /&gt;
| Introduces dummy grfs with name text only&lt;br /&gt;
| r480&lt;br /&gt;
| [http://openttdcoop.org/newgrfs/trunk/1_other/separators/readme.txt License]:DJ Nekkid ([http://www.openttdcoop.org/wiki/Licenses License])&lt;br /&gt;
| style=&amp;quot;background-color:green;&amp;quot; | pm&lt;br /&gt;
| style=&amp;quot;background-color:green;&amp;quot; | pm&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Town names====&lt;br /&gt;
&lt;br /&gt;
(Table sorted by filename)&lt;br /&gt;
{| class=&amp;quot;grftable&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
! Name&lt;br /&gt;
! Filename&lt;br /&gt;
! Details &lt;br /&gt;
! Status&lt;br /&gt;
! License/Author &lt;br /&gt;
! license pack&lt;br /&gt;
! license auto dl&lt;br /&gt;
|-&lt;br /&gt;
| {{Flag|ak}}&lt;br /&gt;
| [http://grfcrawler.tt-forums.net/details.php?do=details&amp;amp;id=196 Alaskan Town Names]&lt;br /&gt;
| alsk_names.grf&lt;br /&gt;
| town_name = 21&lt;br /&gt;
| r85&lt;br /&gt;
| PaulC (contacted, but hasn't logged in for ages)&lt;br /&gt;
| style=&amp;quot;background-color:pink;&amp;quot; | pm&lt;br /&gt;
| style=&amp;quot;background-color:pink;&amp;quot; | pm&lt;br /&gt;
|-&lt;br /&gt;
| {{Flag|uk}}&lt;br /&gt;
| [http://grfcrawler.tt-forums.net/details.php?do=details&amp;amp;id=193 British Town Names v2.1]&lt;br /&gt;
| brit_names.grf&lt;br /&gt;
| town_name = 21&lt;br /&gt;
| r85&lt;br /&gt;
| PaulC (contacted, but hasn't logged in for ages)&lt;br /&gt;
| style=&amp;quot;background-color:pink;&amp;quot; | pm&lt;br /&gt;
| style=&amp;quot;background-color:pink;&amp;quot; | pm&lt;br /&gt;
|-&lt;br /&gt;
| {{Flag|ca}}&lt;br /&gt;
| [http://grfcrawler.tt-forums.net/details.php?do=details&amp;amp;id=204 Canadian Town Names v1.1]&lt;br /&gt;
| CaNames.grf&lt;br /&gt;
| town_name = 21: O Canada (te/ar) 22: Rocky Mountain Plains (ar) 23: Golden Horseshoe (te) 24: La belle province (te)  25: Maritimer Bys (te) 26: Malamute Madness (tr)&lt;br /&gt;
| r492&lt;br /&gt;
| wallyweb, OzTransLtd. ([http://www.openttdcoop.org/wiki/Licenses License])&lt;br /&gt;
| style=&amp;quot;background-color:yellow;&amp;quot; | pm&lt;br /&gt;
| style=&amp;quot;background-color:yellow;&amp;quot; | pm&lt;br /&gt;
|-&lt;br /&gt;
| {{Flag|ee}}&lt;br /&gt;
| [http://www.tt-forums.net/viewtopic.php?p=752764#p752764 Estonian town names 0.2]&lt;br /&gt;
| estoniantownnames.grf&lt;br /&gt;
| town_name = 21: fictional 22: real 23: similar&lt;br /&gt;
| r491&lt;br /&gt;
| [http://www.gnu.org/licenses/gpl.txt http://www.gnu.org/graphics/gplv3-88x31.png]  (pers. comm.): [[User:LordAzamath|LordAzamath]]&lt;br /&gt;
| style=&amp;quot;background-color:green;&amp;quot; | pm&lt;br /&gt;
| style=&amp;quot;background-color:green;&amp;quot; | pm&lt;br /&gt;
|-&lt;br /&gt;
| {{Flag|fr}}&lt;br /&gt;
| [http://grfcrawler.tt-forums.net/details.php?do=details&amp;amp;id=216 French Town Names 0.2]&lt;br /&gt;
| frenchtowns.grf&lt;br /&gt;
| town_name = 21&lt;br /&gt;
| r272&lt;br /&gt;
| [[User:Ammler/NewGRF_License|License]] ElDwane, Alexboy, [[User:Ammler|Ammler]]&lt;br /&gt;
|-&lt;br /&gt;
| {{Flag|de}}&lt;br /&gt;
| [http://uwe.s2000.ws/ttdx/download/index.php?lang=de German Town Name Set 1.1]&lt;br /&gt;
| germantowns.grf&lt;br /&gt;
| town_name = 21; see readme.txt for parameters (localization)&lt;br /&gt;
| r459&lt;br /&gt;
| equivalent to [http://creativecommons.org/licenses/by-nc-nd/3.0/ http://i.creativecommons.org/l/by-nc-nd/3.0/80x15.png] ([http://openttdcoop.org/newgrfs/trunk/1_other/townnames/german/readme.txt readme.txt]): Uwe Domaratius&lt;br /&gt;
| style=&amp;quot;background-color:green;&amp;quot; | pm&lt;br /&gt;
| style=&amp;quot;background-color:green;&amp;quot; | pm&lt;br /&gt;
|-&lt;br /&gt;
| {{Flag|jp}}&lt;br /&gt;
| [http://grfcrawler.tt-forums.net/details.php?do=details&amp;amp;id=213 Japanese Town names]&lt;br /&gt;
| jpset_namw.GRF&lt;br /&gt;
| town_name = 21&lt;br /&gt;
| r85&lt;br /&gt;
| [http://www.gnu.org/licenses/gpl.txt http://www.gnu.org/graphics/gplv3-88x31.png]  ([http://www.as-st.com/ttd/japan/ Website]): Szappy, Aegir &lt;br /&gt;
| style=&amp;quot;background-color:green;&amp;quot; | pm&lt;br /&gt;
| style=&amp;quot;background-color:green;&amp;quot; | pm&lt;br /&gt;
|-&lt;br /&gt;
| {{Flag|no}}&lt;br /&gt;
| [http://www.tt-forums.net/viewtopic.php?f=36&amp;amp;t=36376 Norwegian Funny Town Names v2.13]&lt;br /&gt;
| trond_norw_funny_names2.grf&lt;br /&gt;
| town_name = 21&lt;br /&gt;
| r160&lt;br /&gt;
| Trond&lt;br /&gt;
| style=&amp;quot;background-color:yellow;&amp;quot; | pm&lt;br /&gt;
| style=&amp;quot;background-color:yellow;&amp;quot; | pm&lt;br /&gt;
|-&lt;br /&gt;
| {{Flag|sa}}&lt;br /&gt;
| [http://grfcrawler.tt-forums.net/details.php?do=details&amp;amp;id=195 South African Town Names ]&lt;br /&gt;
| sa_names.grf &lt;br /&gt;
| town_name = 21&lt;br /&gt;
| r85&lt;br /&gt;
| PaulC (contacted, but hasn't logged in for ages)&lt;br /&gt;
| style=&amp;quot;background-color:pink;&amp;quot; | pm&lt;br /&gt;
| style=&amp;quot;background-color:pink;&amp;quot; | pm&lt;br /&gt;
|-&lt;br /&gt;
| {{Flag|es}}&lt;br /&gt;
| [http://grfcrawler.tt-forums.net/details.php?do=details&amp;amp;id=214 Spanish Town Names]&lt;br /&gt;
| spn_nmsw.grf&lt;br /&gt;
| town_name = 21&lt;br /&gt;
| r85&lt;br /&gt;
| Death, Sanchimaru&lt;br /&gt;
|-&lt;br /&gt;
| {{Flag|ch}}&lt;br /&gt;
| [http://grfcrawler.tt-forums.net/details.php?do=details&amp;amp;id=216 Swiss Town Names 0.3]&lt;br /&gt;
| swisstowns.grf&lt;br /&gt;
| town_name = 21: small list, 22: big list&lt;br /&gt;
| r125&lt;br /&gt;
| [[User:Ammler/NewGRF_License|License]] [[User:Ammler|Ammler]]&lt;br /&gt;
| style=&amp;quot;background-color:green;&amp;quot; | pm&lt;br /&gt;
| style=&amp;quot;background-color:green;&amp;quot; | pm&lt;br /&gt;
|-&lt;br /&gt;
| {{Flag|us}}&lt;br /&gt;
| [http://www.as-st.com/ttd/newusa/ US Town Names v0.31]&lt;br /&gt;
| ustowns.grf &lt;br /&gt;
| town_name = 21&lt;br /&gt;
| r344&lt;br /&gt;
| [http://www.gnu.org/licenses/gpl.txt http://www.gnu.org/graphics/gplv3-88x31.png]  ([http://www.as-st.com/ttd/newusa/USTowns_Readme.htm Website]): Oracle, Uzurpator, krtaylor&lt;br /&gt;
| style=&amp;quot;background-color:green;&amp;quot; | pm&lt;br /&gt;
| style=&amp;quot;background-color:green;&amp;quot; | pm&lt;br /&gt;
|-&lt;br /&gt;
| {{Flag|cymru}}&lt;br /&gt;
| [http://grfcrawler.tt-forums.net/details.php?do=details&amp;amp;id=194 Welsh Town Names]&lt;br /&gt;
| welshnames.grf &lt;br /&gt;
| town_name = 21&lt;br /&gt;
| r85&lt;br /&gt;
| PaulC (contacted, but hasn't logged in for ages)&lt;br /&gt;
| style=&amp;quot;background-color:pink;&amp;quot; | pm&lt;br /&gt;
| style=&amp;quot;background-color:pink;&amp;quot; | pm&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:GRF]]&lt;/div&gt;</summary>
		<author><name>KenjiE20</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=Autopilot/Avignon&amp;diff=11344</id>
		<title>Autopilot/Avignon</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=Autopilot/Avignon&amp;diff=11344"/>
				<updated>2010-03-07T18:19:29Z</updated>
		
		<summary type="html">&lt;p&gt;KenjiE20: Date didn't work like I thought it would&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{beta}}&lt;br /&gt;
==Avignon==&lt;br /&gt;
Avignon is an ground-up re-write of [[ap+]] with an emphasis on being modular.&lt;br /&gt;
&lt;br /&gt;
It is available from [http://www.codecubes.org CodeCubes].&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Configuration ==&lt;br /&gt;
&lt;br /&gt;
Checkout via&lt;br /&gt;
 svn co http://svn.codecubes.org/avignon/trunk&lt;br /&gt;
 svn co http://svn.codecubes.org/avignon/tags/avignon-0.1a1&lt;br /&gt;
&lt;br /&gt;
Once you have a checkout, configuration of Avignon is handled by making a copy of ''config/default.ini'' to ''config/user.ini''&lt;br /&gt;
&lt;br /&gt;
=== [IRC] ===&lt;br /&gt;
important settings are&lt;br /&gt;
* auto.connect = no&amp;lt;br /&amp;gt;&lt;br /&gt;
set this to yes, to avoid having to mkae it connect everytime (you may want to leave this on 'no' till you have everything set)&lt;br /&gt;
* network.host = HOSTNAME&lt;br /&gt;
* network.pass = &lt;br /&gt;
* network.port = 6667&lt;br /&gt;
* nick = NICKNAME&lt;br /&gt;
* nick.alternatives = NICKNAME2 NICKNAME3&lt;br /&gt;
* channels = #CHANNEL #CHANNEL2&lt;br /&gt;
* channels.key.#CHANNEL = PASSWORD&lt;br /&gt;
* nickserv = NICKSERV IDENTIFY {password}&amp;lt;br /&amp;gt;&lt;br /&gt;
These should be straightforward enough&lt;br /&gt;
* command.char = !&amp;lt;br /&amp;gt;&lt;br /&gt;
trigger character for the bot on IRC&lt;br /&gt;
&lt;br /&gt;
=== [plugins] ===&lt;br /&gt;
* load = Alias DemoPlugin&amp;lt;br /&amp;gt;&lt;br /&gt;
Sets the plugins loaded on startup&lt;br /&gt;
* prefer.irc.COMMAND = PLUGIN&amp;lt;br /&amp;gt;&lt;br /&gt;
if there are multiple versions of a command this sets the default plugin used.&amp;lt;br /&amp;gt;&lt;br /&gt;
i.e. 'version' is in both Avignon and OpenTTD&lt;br /&gt;
&lt;br /&gt;
== Starting a Server OpenTTD ==&lt;br /&gt;
&lt;br /&gt;
The OpenTTD app is subject to rapid change, see [http://www.codecubes.org/browser/avignon/trunk/extensions/apps/OpenTTD/readme.txt readme.txt] for lastest info&lt;br /&gt;
&lt;br /&gt;
The following was correct at time of writing (07 March 2010).&lt;br /&gt;
&lt;br /&gt;
To load issue&lt;br /&gt;
&amp;lt;code&amp;gt;load OpenTTD&amp;lt;/code&amp;gt;&lt;br /&gt;
if not alread loaded by default. (see [[#.5Bplugins.5D|[plugins]]])&lt;br /&gt;
&lt;br /&gt;
The OpenTTD app, looks for an openttd install in ./openttd relative to avignon.tcl&lt;br /&gt;
&amp;lt;code&amp;gt;openttd start&amp;lt;/code&amp;gt;&lt;br /&gt;
will start the OpenTTD server.&lt;br /&gt;
&amp;lt;code&amp;gt;openttd load [savegame_here.sav]&amp;lt;/code&amp;gt;&lt;br /&gt;
will load a game. There is no need to give the ''save/savegame.sav'' path, as the app assumes saves are in save.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;!&amp;lt;/b&amp;gt;Though currently, loading anything other than game.sav sends a bad command and may fail to load&lt;br /&gt;
&lt;br /&gt;
OpenTTD's app has a few settings, the default will normally suffice, but can be overridden by adding a new section to the user.ini&lt;br /&gt;
&lt;br /&gt;
=== [OpenTTD] ===&lt;br /&gt;
Th defaults should be fine, but you may like to tweak;&lt;br /&gt;
* irc.bridge = &amp;lt;#irc_channel&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
This is probably the one you want to attck first, the #channel should already be joined by setting it in the [[#.5BIRC.5D|[irc]]] section.&lt;br /&gt;
* password.randomize = &amp;lt;yes&amp;gt;|&amp;lt;no&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Do you want to enable password randomzing (default: no)&lt;br /&gt;
* password.file = &amp;lt;path/to/file&amp;gt;&lt;br /&gt;
The file storing passwords; one word per line (default: ./extensions/apps/OpenTTD/words6)&lt;br /&gt;
* password.frequency = &amp;lt;int&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Frequency of password change in seconds (default: 300)&lt;/div&gt;</summary>
		<author><name>KenjiE20</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=Template:Beta&amp;diff=11343</id>
		<title>Template:Beta</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=Template:Beta&amp;diff=11343"/>
				<updated>2010-03-07T18:18:03Z</updated>
		
		<summary type="html">&lt;p&gt;KenjiE20: New template&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!--{{Expand}} begin--&amp;gt;{{ambox&lt;br /&gt;
| type = notice&lt;br /&gt;
| image= [[Image:Icon tools.png|44px]]&lt;br /&gt;
| text = This [{{fullurl:{{PAGENAME}}|action=edit}} {{{1|article or section}}}] contains information relating to '''beta software'''. Any information here, is subject to change, always consult any README files available. Further discussion might be found on the [[{{TALKPAGENAME}}#{{#if:{{{talksection|}}}|{{anchorencode:{{{talksection}}}}}}}|talk page]]. &amp;lt;small&amp;gt;{{#if:{{{date|}}}|''(Last change on {{{date}}})''}}&amp;lt;/small&amp;gt;{{#if:{{{2|}}}|&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{{2}}}&amp;lt;/small&amp;gt;}}&lt;br /&gt;
}}&amp;lt;includeonly&amp;gt;{{{category|{{#if:{{{date|}}}|[[Category:Articles for beta software last updated {{{date}}}]]|[[Category:Articles for beta software]]}}[[Category:All articles for beta software]]}}}{{#if:{{NAMESPACE}}||{{#if:{{{date|}}}|{{#ifexist:Category:Articles for betas last updated {{{date}}}||[[Category:Articles with invalid date parameter in template]]}}|}}}}&amp;lt;/includeonly&amp;gt;&amp;lt;!--{{Expand}} end--&amp;gt;&lt;br /&gt;
&amp;lt;noinclude&amp;gt;{{WikiMetaTemplates}}&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>KenjiE20</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=Autopilot/Avignon&amp;diff=11342</id>
		<title>Autopilot/Avignon</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=Autopilot/Avignon&amp;diff=11342"/>
				<updated>2010-03-07T18:18:00Z</updated>
		
		<summary type="html">&lt;p&gt;KenjiE20: Complete rewrite, to actually be a documentation attempt&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{beta}}&lt;br /&gt;
==Avignon==&lt;br /&gt;
Avignon is an ground-up re-write of [[ap+]] with an emphasis on being modular.&lt;br /&gt;
&lt;br /&gt;
It is available from [http://www.codecubes.org CodeCubes].&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Configuration ==&lt;br /&gt;
&lt;br /&gt;
Checkout via&lt;br /&gt;
 svn co http://svn.codecubes.org/avignon/trunk&lt;br /&gt;
 svn co http://svn.codecubes.org/avignon/tags/avignon-0.1a1&lt;br /&gt;
&lt;br /&gt;
Once you have a checkout, configuration of Avignon is handled by making a copy of ''config/default.ini'' to ''config/user.ini''&lt;br /&gt;
&lt;br /&gt;
=== [IRC] ===&lt;br /&gt;
important settings are&lt;br /&gt;
* auto.connect = no&amp;lt;br /&amp;gt;&lt;br /&gt;
set this to yes, to avoid having to mkae it connect everytime (you may want to leave this on 'no' till you have everything set)&lt;br /&gt;
* network.host = HOSTNAME&lt;br /&gt;
* network.pass = &lt;br /&gt;
* network.port = 6667&lt;br /&gt;
* nick = NICKNAME&lt;br /&gt;
* nick.alternatives = NICKNAME2 NICKNAME3&lt;br /&gt;
* channels = #CHANNEL #CHANNEL2&lt;br /&gt;
* channels.key.#CHANNEL = PASSWORD&lt;br /&gt;
* nickserv = NICKSERV IDENTIFY {password}&amp;lt;br /&amp;gt;&lt;br /&gt;
These should be straightforward enough&lt;br /&gt;
* command.char = !&amp;lt;br /&amp;gt;&lt;br /&gt;
trigger character for the bot on IRC&lt;br /&gt;
&lt;br /&gt;
=== [plugins] ===&lt;br /&gt;
* load = Alias DemoPlugin&amp;lt;br /&amp;gt;&lt;br /&gt;
Sets the plugins loaded on startup&lt;br /&gt;
* prefer.irc.COMMAND = PLUGIN&amp;lt;br /&amp;gt;&lt;br /&gt;
if there are multiple versions of a command this sets the default plugin used.&amp;lt;br /&amp;gt;&lt;br /&gt;
i.e. 'version' is in both Avignon and OpenTTD&lt;br /&gt;
&lt;br /&gt;
== Starting a Server OpenTTD ==&lt;br /&gt;
&lt;br /&gt;
The OpenTTD app is subject to rapid change, see [http://www.codecubes.org/browser/avignon/trunk/extensions/apps/OpenTTD/readme.txt readme.txt] for lastest info&lt;br /&gt;
&lt;br /&gt;
The following was correct at time of writing ({{CURRENTMONTHNAME}} {{CURRENTYEAR}}).&lt;br /&gt;
&lt;br /&gt;
To load issue&lt;br /&gt;
&amp;lt;code&amp;gt;load OpenTTD&amp;lt;/code&amp;gt;&lt;br /&gt;
if not alread loaded by default. (see [[#.5Bplugins.5D|[plugins]]])&lt;br /&gt;
&lt;br /&gt;
The OpenTTD app, looks for an openttd install in ./openttd relative to avignon.tcl&lt;br /&gt;
&amp;lt;code&amp;gt;openttd start&amp;lt;/code&amp;gt;&lt;br /&gt;
will start the OpenTTD server.&lt;br /&gt;
&amp;lt;code&amp;gt;openttd load [savegame_here.sav]&amp;lt;/code&amp;gt;&lt;br /&gt;
will load a game. There is no need to give the ''save/savegame.sav'' path, as the app assumes saves are in save.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;!&amp;lt;/b&amp;gt;Though currently, loading anything other than game.sav sends a bad command and may fail to load&lt;br /&gt;
&lt;br /&gt;
OpenTTD's app has a few settings, the default will normally suffice, but can be overridden by adding a new section to the user.ini&lt;br /&gt;
&lt;br /&gt;
=== [OpenTTD] ===&lt;br /&gt;
Th defaults should be fine, but you may like to tweak;&lt;br /&gt;
* irc.bridge = &amp;lt;#irc_channel&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
This is probably the one you want to attck first, the #channel should already be joined by setting it in the [[#.5BIRC.5D|[irc]]] section.&lt;br /&gt;
* password.randomize = &amp;lt;yes&amp;gt;|&amp;lt;no&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Do you want to enable password randomzing (default: no)&lt;br /&gt;
* password.file = &amp;lt;path/to/file&amp;gt;&lt;br /&gt;
The file storing passwords; one word per line (default: ./extensions/apps/OpenTTD/words6)&lt;br /&gt;
* password.frequency = &amp;lt;int&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Frequency of password change in seconds (default: 300)&lt;/div&gt;</summary>
		<author><name>KenjiE20</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=Template:WikiMetaTemplates&amp;diff=11341</id>
		<title>Template:WikiMetaTemplates</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=Template:WikiMetaTemplates&amp;diff=11341"/>
				<updated>2010-03-07T18:17:53Z</updated>
		
		<summary type="html">&lt;p&gt;KenjiE20: Add {{beta}}&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
These are templates as used by or based on those used by Wikipedia for auto categorising articles that require editing for various reasons, see http://en.wikipedia.org/wiki/Wikipedia:Template_messages for full information.&lt;br /&gt;
&lt;br /&gt;
Current available ones are&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{&amp;lt;/nowiki&amp;gt;[[Template:Expand|expand]]&amp;lt;nowiki&amp;gt;}} - {{expand|examples and additional citations|date=&amp;lt;/nowiki&amp;gt;{{CURRENTMONTHNAME}} {{CURRENTYEAR}}&amp;lt;nowiki&amp;gt;}}&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{&amp;lt;/nowiki&amp;gt;[[Template:Expand-section|expand-section]]&amp;lt;nowiki&amp;gt;}} - {{expand-section|examples and additional citations|date=&amp;lt;/nowiki&amp;gt;{{CURRENTMONTHNAME}} {{CURRENTYEAR}}&amp;lt;nowiki&amp;gt;}}&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{&amp;lt;/nowiki&amp;gt;[[Template:Update|update]]&amp;lt;nowiki&amp;gt;}} - {{update|type=section}}&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{&amp;lt;/nowiki&amp;gt;[[Template:Out of date|out of date]]&amp;lt;nowiki&amp;gt;}} - {{out of date|item in page|date=&amp;lt;/nowiki&amp;gt;{{CURRENTMONTHNAME}} {{CURRENTYEAR}}&amp;lt;nowiki&amp;gt;}}&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{&amp;lt;/nowiki&amp;gt;[[Template:Obsolete|obsolete]]&amp;lt;nowiki&amp;gt;}} - {{obsolete|item in page|new article title|date=&amp;lt;/nowiki&amp;gt;{{CURRENTMONTHNAME}} {{CURRENTYEAR}}&amp;lt;nowiki&amp;gt;}}&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{&amp;lt;/nowiki&amp;gt;[[Template:Cleanup|cleanup]]&amp;lt;nowiki&amp;gt;}}&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{&amp;lt;/nowiki&amp;gt;[[Template:Reqscreenshot|reqscreenshot]]&amp;lt;nowiki&amp;gt;}}&amp;lt;/nowiki&amp;gt; - &amp;lt;nowiki&amp;gt;{{&amp;lt;/nowiki&amp;gt;reqscreenshot|a description of the type of the image(s) requested&amp;lt;nowiki&amp;gt;}}&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{&amp;lt;/nowiki&amp;gt;[[Template:Off-topic|off-topic]]&amp;lt;nowiki&amp;gt;}} - {{off-topic|article}}&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{&amp;lt;/nowiki&amp;gt;[[Template:Cheat|cheat]]&amp;lt;nowiki&amp;gt;}}&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{&amp;lt;/nowiki&amp;gt;[[Template:Merge|merge]]&amp;lt;nowiki&amp;gt;}}&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{&amp;lt;/nowiki&amp;gt;[[Template:Mergeto|mergeto]]&amp;lt;nowiki&amp;gt;}}&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{&amp;lt;/nowiki&amp;gt;[[Template:Mergefrom|mergefrom]]&amp;lt;nowiki&amp;gt;}}&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{&amp;lt;/nowiki&amp;gt;[[Template:Untested|untested]]&amp;lt;nowiki&amp;gt;}} - {{untested|date=&amp;lt;/nowiki&amp;gt;{{CURRENTMONTHNAME}} {{CURRENTYEAR}}&amp;lt;nowiki&amp;gt;}}&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{&amp;lt;/nowiki&amp;gt;[[Template:Untested-section|untested-section]]&amp;lt;nowiki&amp;gt;}} - {{untested-section|date=&amp;lt;/nowiki&amp;gt;{{CURRENTMONTHNAME}} {{CURRENTYEAR}}&amp;lt;nowiki&amp;gt;}}&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{&amp;lt;/nowiki&amp;gt;[[Template:Delete|delete]]&amp;lt;nowiki&amp;gt;}} - {{delete|reason or comment|date=&amp;lt;/nowiki&amp;gt;{{CURRENTMONTHNAME}} {{CURRENTYEAR}}&amp;lt;nowiki&amp;gt;}}&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{&amp;lt;/nowiki&amp;gt;[[Template:Beta|beta]]&amp;lt;nowiki&amp;gt;}} - {{beta|date=&amp;lt;/nowiki&amp;gt;{{CURRENTMONTHNAME}} {{CURRENTYEAR}}&amp;lt;nowiki&amp;gt;}}&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Adding these to a page will auto add that page to one of the following categories;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[:Category:Articles to be expanded]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[:Category:All articles to be expanded]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[:Category:Articles in need of updating]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[:Category:Articles with out of date information]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[:Category:All articles with out of date information]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[:Category:Obsolete Articles]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[:Category:Wiki cleanup]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[:Category:All pages needing cleanup]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[:Category:Screenshots requested]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[:Category:Articles with off-topic sections]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[:Category:Articles with fair play issues]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[:Category:All articles with fair play issues]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[:Category:Articles to be merged]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[:Category:All articles to be merged]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[:Category:Articles with untested data]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[:Category:All articles with untested data]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[:Category:Articles proposed for deletion]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[:Category:All articles proposed for deletion]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[:Category:Articles for beta software]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[:Category:All articles for beta software]]&lt;/div&gt;</summary>
		<author><name>KenjiE20</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=Category:Articles_for_beta_software&amp;diff=11340</id>
		<title>Category:Articles for beta software</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=Category:Articles_for_beta_software&amp;diff=11340"/>
				<updated>2010-03-07T18:17:50Z</updated>
		
		<summary type="html">&lt;p&gt;KenjiE20: Add description&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is an auto-category for the meta-tag &amp;quot;&amp;lt;nowiki&amp;gt;{{&amp;lt;/nowiki&amp;gt;[[Template:Beta|beta]]&amp;lt;nowiki&amp;gt;}}&amp;lt;/nowiki&amp;gt;&amp;quot; for articles or sections that relate to beta software.&lt;/div&gt;</summary>
		<author><name>KenjiE20</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=Category:All_articles_for_beta_software&amp;diff=11339</id>
		<title>Category:All articles for beta software</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=Category:All_articles_for_beta_software&amp;diff=11339"/>
				<updated>2010-03-07T18:17:48Z</updated>
		
		<summary type="html">&lt;p&gt;KenjiE20: Add description&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is an auto-category for the meta-tag &amp;quot;&amp;lt;nowiki&amp;gt;{{&amp;lt;/nowiki&amp;gt;[[Template:Beta|beta]]&amp;lt;nowiki&amp;gt;}}&amp;lt;/nowiki&amp;gt;&amp;quot; for articles or sections that relate to beta software.&lt;/div&gt;</summary>
		<author><name>KenjiE20</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=Category:Articles_in_need_of_updating&amp;diff=11330</id>
		<title>Category:Articles in need of updating</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=Category:Articles_in_need_of_updating&amp;diff=11330"/>
				<updated>2010-03-04T12:15:38Z</updated>
		
		<summary type="html">&lt;p&gt;KenjiE20: Change from the c&amp;amp;p from merge, oops&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is an auto-category for the clean-up tag &amp;quot;&amp;lt;nowiki&amp;gt;{{&amp;lt;/nowiki&amp;gt;[[Template:Update|update]]&amp;lt;nowiki&amp;gt;}}&amp;lt;/nowiki&amp;gt;&amp;quot; for articles that need updates.&lt;/div&gt;</summary>
		<author><name>KenjiE20</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=Category:All_articles_with_out_of_date_information&amp;diff=11329</id>
		<title>Category:All articles with out of date information</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=Category:All_articles_with_out_of_date_information&amp;diff=11329"/>
				<updated>2010-03-04T12:15:34Z</updated>
		
		<summary type="html">&lt;p&gt;KenjiE20: Add description&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is an auto-category for the clean-up tag &amp;quot;&amp;lt;nowiki&amp;gt;{{&amp;lt;/nowiki&amp;gt;[[Template:Out of date|out of date]]&amp;lt;nowiki&amp;gt;}}&amp;lt;/nowiki&amp;gt;&amp;quot; for articles that contain content that is outdated.&lt;/div&gt;</summary>
		<author><name>KenjiE20</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=Category:Articles_with_out_of_date_information&amp;diff=11328</id>
		<title>Category:Articles with out of date information</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=Category:Articles_with_out_of_date_information&amp;diff=11328"/>
				<updated>2010-03-04T12:15:31Z</updated>
		
		<summary type="html">&lt;p&gt;KenjiE20: Add description&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is an auto-category for the clean-up tag &amp;quot;&amp;lt;nowiki&amp;gt;{{&amp;lt;/nowiki&amp;gt;[[Template:Out of date|out of date]]&amp;lt;nowiki&amp;gt;}}&amp;lt;/nowiki&amp;gt;&amp;quot; for articles that contain content that is outdated.&lt;/div&gt;</summary>
		<author><name>KenjiE20</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=Road_stations&amp;diff=11327</id>
		<title>Road stations</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=Road_stations&amp;diff=11327"/>
				<updated>2010-03-04T12:15:29Z</updated>
		
		<summary type="html">&lt;p&gt;KenjiE20: Update to have a tag&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Guides|&amp;lt;&amp;lt; Back to Index ]]&lt;br /&gt;
{{out of date}}&lt;br /&gt;
&lt;br /&gt;
Road stations typically take a back seat to rail stations in #openttdcoop games.  Railways have much higher capacities than roadways and trains move much faster than trucks and buses.  However, road stations (especially when properly used) can be used to improve parts of a network where a train would be overkill.&lt;br /&gt;
&lt;br /&gt;
== 2 Key Points ==&lt;br /&gt;
Firstly, since the RoRo road stations were introduced it is much better to use these than terminus stations. A terminus road station is as inefficient as a standard terminus rail station. 1 vehicle may enter and leave at a time which greatly reduces efficiency as with the RoRo one 2 may enter and leave at once, that 4 vehicles in play an efficiency boost of 400% if used constantly.&lt;br /&gt;
&lt;br /&gt;
Routes can be created with the addition of one way roads in a recent nightly, see [http://wiki.openttd.org/index.php/Roadway_construction#Building_one-way_roads OpenTTD Wiki: One way roads] for more details. Routing is essential if you want an efficient station. At the moment the best stations I can create for busy road stations is 150-200% as you have to force lorries in and out in 1 direction. If 1-way RoRo stations could be created where road vehicles used both sides of the road in one direction this would boost it up to 300-400%.&lt;br /&gt;
&lt;br /&gt;
So the two key points are:&lt;br /&gt;
 - Don't use Terminus stations&lt;br /&gt;
 - Always route traffic&lt;br /&gt;
&lt;br /&gt;
== Traffic Congestion ==&lt;br /&gt;
To create a good station you need to have enough bays now this is individual to each instance of a road station and must be played about with accordingly.&lt;br /&gt;
&lt;br /&gt;
My station concept requires minimal station walking but not in the traditional sense it requires a 1 tile space between each station and its neighbors.&lt;br /&gt;
[[Image:RdStnConcept_gaps.jpg|thumb|center|293px|Gaps must be placed between station tiles]]&lt;br /&gt;
When stations are completed delete walkers.&lt;br /&gt;
Then place roads to link stations and link roads through the gaps you created&lt;br /&gt;
For this next image I expanded my station slightly&lt;br /&gt;
[[Image:RdStnConcept_rc.jpg|thumb|center|350px|Completed without routing]]&lt;br /&gt;
This as you may have noticed doesnt have routing and so I will build in routing West to East.&lt;br /&gt;
[[Image:RdStnConcept_wr.jpg|thumb|center|350px|Completed with routing]]&lt;br /&gt;
&lt;br /&gt;
'''Note: Please use distant-join Stations, How press CTRL while Building. In trunk since r14121.'''&lt;br /&gt;
== Exits and Entrances == &lt;br /&gt;
Where to put them in and pull them out! This decision is one of the most important as it determines whether traffic piles up or flows smoothly&lt;br /&gt;
&lt;br /&gt;
I so far have found that Big stations require a different pattern to little ones. For big stations it is good practice to put vehicles in at one corner on one side and pull them from the opposite corner like so.&lt;br /&gt;
[[Image:RdStnConcept_bsee.jpg|thumb|center|350px|Big station In/Out]]&lt;br /&gt;
Also I find it is good practice to note at both ends of Entry/Exit roads the direction in which they travel&lt;br /&gt;
&lt;br /&gt;
This is my design for a small industry pickup (for a big pickup copy the above design scaling station numbers as required)&lt;br /&gt;
[[Image:StnConcept_sip.jpg|thumb|center|260px|Small Industry pickup]]&lt;br /&gt;
In most cases where 3-9 lorries are using this station the one way road piece can just be normal road.&lt;br /&gt;
&lt;br /&gt;
If the Exits/Entrances don't work well, try placing them centrally on the station sides&lt;br /&gt;
&lt;br /&gt;
== Real Examples ==&lt;br /&gt;
Courtesy of Public Server game 52 (which as I am writing this is in action) I have a couple of my real stations &lt;br /&gt;
&lt;br /&gt;
Firstly a big pickup at a forest. Some may argue it doesn't need to be this big and I would agree but as I built it with the aim to accommodate the level of trucks in service it's just right and looks alright. It also has a second entrance coupling this was to more evenly distribute lorries as they seemed to pile up on the first row of stations&lt;br /&gt;
[[Image:RdStnConcept_r1.jpg|thumb|center|490px|A real pickup station (big)]]&lt;br /&gt;
&lt;br /&gt;
And this is the resulting drop, unusually it has a small forest attached which has another station with lorries running between the two and it is smaller than the pickup but copes well with a good flow rate.&lt;br /&gt;
[[Image:StnConcept_r2.jpg|thumb|center|350px|The drop for wood]]&lt;br /&gt;
&lt;br /&gt;
== Final Word ==&lt;br /&gt;
Of course I only have my experience so far and will be investigating these items further to further increase the quality of this guide but I hope you have found it useful. feel free to improve this guide with your own thoughts&lt;br /&gt;
&lt;br /&gt;
[[User:Sedontane|Sedontane]] 16:25, 26 July 2007 (UTC)&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>KenjiE20</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=PublicServer:Archive_-_Games_171_-_180&amp;diff=11320</id>
		<title>PublicServer:Archive - Games 171 - 180</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=PublicServer:Archive_-_Games_171_-_180&amp;diff=11320"/>
				<updated>2010-02-27T23:30:18Z</updated>
		
		<summary type="html">&lt;p&gt;KenjiE20: NOW it's been archived&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;{{PublicServerArchiveMenu}}&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 177|18.02.10-27.02.10| {{User|Combuster}}, {{User|PeterT}}, {{User|Mitooo}}, {{User|Sietse}}, {{User|mrcool}}, {{User|Thraxian}}, {{User|OwenS}}, {{User|V453000}}, {{User|roboboy}}, {{User|jondisti}}, {{User|ed__}}, {{User|Phazorx}}, {{User|Zerpa}}, {{User|Intexon}}, {{User|Sander_Buruma}}, {{User|Grim}}, {{User|Pirate87}}, {{User|Jorl17}}, {{User|Kenix}}, {{User|VictorOfSweden}}, {{User|Qanael}}, {{User|XeryusTC}}, {{User|SmatZ}}, | [[Gametype:TGV_Concept]] | TL15 | 512x512 | r19163 [[GRF|#openttdcoop-GRF-Pack 7.3]] | A TGV concept game in a tropical setting. The mainline was 1x1 almost all the way round due to the long trains - there were no SLs, so only BBHs and MSHs were built, focusing on speed and avoiding interruptions as per the concept. The plan also called for independent food and water networks to supply desert towns, which ended up being far more complex than the main network itself. There was a variety of styles for the supply networks, from V's crazy TL1 &amp;quot;anthill&amp;quot; (pictured) to less hectic TL5 networks. The total population ended up around 720,000, with over 1100 trains in total and 2 cities over 100 thousand inhabitants. |177|File:PSG177.png|V's anthill of insanity. Look at those cute little trains toiling away! }}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 176|09.02.10-18.02.10| {{User|ODM}}, {{User|Combuster}}, {{User|Mitooo}}, {{User|Fuco}}, {{User|^Spike^}}, {{User|Phazorx}}, {{User|Chris Booth}}, {{User|csuke}}, {{User|grim}}, {{User|Pirate87}}, {{User|Thraxian}}, {{User|V453000}}, {{User|sepp}}, {{User|Zerpa}}  | [[Gametype:Cargo Concept|Boost]] | TL7 | 512x512 | r19145 [[GRF|#openttdcoop-GRF-Pack 7.3]] | Total boost game. As planned by Combuster, this game reached 100k goods production per month, being as good as the current record from PSG 121. The whole network had 4 parts called branches which were not connected with each other. Fail-safe SML was used to maintain the 4-6 line traffic. The drop was smartly splitted into multiple sawmill drop stations in on complex and trains were ordered by entrance and exit waypoints of the whole drop area, nicely balancing the productions of sawmills. 18 - Eighteen! lines of trains were flowing into the drop. Resulting in almost 1200 trains. |176|File:PSG176.png|The drop complex almost fitted into the one-out zoom screenshot! :D }}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 175|02.02.10-09.02.10| {{User|V453000}}, {{User|Combuster}}, {{User|ODM}}, {{User|XeryusTC}}, {{User|Thraxian}}, {{User|Jondisti}}, {{User|Sietse}}, {{User|Techinica}}, {{User|Qanael}}, {{User|Intexon}}, {{User|MD}}  | [[Gametype:Cargo Concept|Cargo]] | TL2-5 | 512x512 | r18985 [[GRF|#openttdcoop-GRF-Pack 7.3]] | This game had a very simple plan. One ML, completely no BBHs and only LLLL_RRRR at the largest point of the ML. Nothing interesting there. More interesting was that this game actually had not only two separate networks, but also two separate plans. The general one from V453000 and the more detailed one from Combuster, which served as a clever specification of our solution to the food transfering :). The first was just a network that supplied the Food Processing Plant. Then there was another nework - the food delivery. The goal was to deliver food to all towns that require food for town growth. We went for TL3 feeders of transfer stations and from the transfers food was delivered by TL2 trains to the towns. The delivery was more interesting task than it might seem. There were various types of delivery networks, but logic based splitters seemed to work best. The game ended with 1200 trains and Food processing plant at 27540 tonnes of food per month.  |175|File:PSG175.png|Maxed production of FPP and interesting stations. }}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 174|28.01.10-02.02.10| {{User|V453000}},  {{User|Sietse}}, {{User|Chris Booth}}, {{User|csuke}}, {{User|db48x}}, {{User|jondisti}}, {{User|Thorinbur}}, {{User|MDGrein}}, {{User|Combuster}}, {{User|haseo}}, {{User|Zerpa}}, {{User|Kenix}}, {{User|Qanael}},  | [[Gametype:PAX Concept|PAX]] | TL6 | 256 x 1024 Temperate | r18927 [[GRF|#openttdcoop-GRF-Pack 7.3]] | In the planning phase were made many plans but voting ended up with everyone-voted-for-one. Osai made a plan called &amp;quot;City Game&amp;quot;. This was expected to be a network of connected cities with train ICE, buses and also planes. Only some cities had proper Sbahn, which resulted in some uselessly big cities that supported the ICE only with several thousands of pax per month. On the other hand the biggest city of this game was Gretborough, growed by Chris Booth and reaching about 108k inhabitants. This city also provided quite a lot pax to the ICE, by having a nice Sbahn. The game ended with 738 trains, 963 road vehicles, 80 aircraft and the world population reached above 1,5 million. |174|File:PSG174.png|The so-called Lake area. Grown mainly by Chris Booth, this was the most effective in providing pax to the ICE. }}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 173|19.01.10-28.01.10| {{User|Mark}}, {{User|Sietse}}, {{User|KenjiE20}}, {{User|Chris Booth}}, {{User|Ammler}}, {{User|XeryusTC}}, {{User|Raz}}, {{User|Sepp}}, {{User|csuke}}, {{User|db48x}}, {{User|MeisterMarkus}}, {{User|jondisti}} | [[Gametype:Cargo Concept|Cargo]] | TL3 | 1024 x 1024 Temperate | r18867 [[GRF|#openttdcoop-GRF-Pack 7.3]] | This game was a replay of  [http://www.openttdcoop.org/wiki/MemberZone:Archive#gameid_04 MZ04] (so called Pile Transport). We reused the plan and went for Pile Transport 2.0. The plan consisted of a grid of LL_10_RR network with many 4-way hubs. Trains were already inserted in the network while lots of BBH and MSH were being created still. The huge pickup / drop stations required many improvements to keep the massive flow of trains going. The game ended with almost 1500 trains. |173|File:PSG173.png|The huge sawmill created by V453000 creating 13k goods a month and serving over 500 trains. }}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 172|02.01.10-19.01.10| {{User|Mark}}, {{User|V453000}}, {{User|Chris Booth}}, {{User|Osai}}, {{User|csuke}}, {{User|Samh}}, {{User|Combuster}}, {{User|ZarenorDarkstalker}}, {{User|Techinica}}, {{User|Kolo}}, {{User|Roysvork}}, {{User|sparr}}, {{User|Zuu}}, {{User|Hyppy}}, {{User|Sietse}}, {{User|Petert}}, {{User|Iomba}}, {{User|kratt}}, {{User|jondisti}} | [[Gametype:Cargo Concept|4 Cargo SRNW]] | TL5 | 512 x 512 Sub-Tropical | r18758 [[GRF|#openttdcoop-GRF-Pack 7.3]] | This game was supposed to be insane as planned. Plan by Mark, four cargo type SRNW, sidelines crossing over each other, planned high cargo capacity. The game finished quite well even though the cargos ended up quite imbalanced as people added only copper ore in the beginning of the game as the copper mines were the only industries still alive after the long voting phase. Most of the problem were the huge stations which proved that SRNW should be built with more and smaller of them. |172|File:PSG172.png| Most capacity loading station - 32 bays, TL 147 total dummy trains. It served about 8 farms.}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 171|30.12.09-02.01.10| {{User|Pm}}, {{User|Mark}}, {{User|Combuster}}, {{User|KenjiE20}}, {{User|V453000}}, {{User|Sparr}},  {{User|Sam}},  {{User|ZarenorDarkstalker}},  {{User|csuke}}, {{User|Petert}}, {{User|MeisterMarkus}} | RV [[Gametype:Cargo_Concept|Cargo]] &amp;amp; [[Gametype:ICE SBahn|PAX]] | TL0 (RV) |  256 x 256 Sub-Arctic | r18669 [[GRF|#openttdcoop-GRF-Pack 7.3]] | A new-year minigame. RV only, supplying two cities with food, goods and PAX from each other. In the early stages we had trouble with the very low snowline preventing from prospecting farms. After this problem solved, the game was very quick (just few days) as it was a small map and a RV game. Probably the most remarkable thing is the RV balancer which has been used a lot during the game. The game ended with 1709 road vehicles. |171|File:PSG171.png|One of the multiple-version SLH and a balancer (Chahill balancer) }}&lt;/div&gt;</summary>
		<author><name>KenjiE20</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=PublicServer:Archive_-_Games_171_-_180&amp;diff=11319</id>
		<title>PublicServer:Archive - Games 171 - 180</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=PublicServer:Archive_-_Games_171_-_180&amp;diff=11319"/>
				<updated>2010-02-27T21:04:38Z</updated>
		
		<summary type="html">&lt;p&gt;KenjiE20: um no it's not&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;{{PublicServerArchiveMenu}}&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Comment&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 177|18.02.10-27.02.10| {{User|Combuster}}, {{User|PeterT}}, {{User|Mitooo}}, {{User|Sietse}}, {{User|mrcool}}, {{User|Thraxian}}, {{User|OwenS}}, {{User|V453000}}, {{User|roboboy}}, {{User|jondisti}}, {{User|ed__}}, {{User|Phazorx}}, {{User|Zerpa}}, {{User|Intexon}}, {{User|Sander_Buruma}}, {{User|Grim}}, {{User|Pirate87}}, {{User|Jorl17}}, {{User|Kenix}}, {{User|VictorOfSweden}}, {{User|Qanael}}, {{User|XeryusTC}}, {{User|SmatZ}}, | [[Gametype:TGV_Concept]] | TL15 | 512x512 | r19163 [[GRF|#openttdcoop-GRF-Pack 7.3]] | A TGV concept game in a tropical setting. The mainline was 1x1 almost all the way round due to the long trains - there were no SLs, so only BBHs and MSHs were built, focusing on speed and avoiding interruptions as per the concept. The plan also called for independent food and water networks to supply desert towns, which ended up being far more complex than the main network itself. There was a variety of styles for the supply networks, from V's crazy TL1 &amp;quot;anthill&amp;quot; (pictured) to less hectic TL5 networks. The total population ended up around 720,000, with over 1100 trains in total and 2 cities over 100 thousand inhabitants. |177|File:PSG177.png|V's anthill of insanity. Look at those cute little trains toiling away! }}&lt;br /&gt;
End Comment --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 176|09.02.10-18.02.10| {{User|ODM}}, {{User|Combuster}}, {{User|Mitooo}}, {{User|Fuco}}, {{User|^Spike^}}, {{User|Phazorx}}, {{User|Chris Booth}}, {{User|csuke}}, {{User|grim}}, {{User|Pirate87}}, {{User|Thraxian}}, {{User|V453000}}, {{User|sepp}}, {{User|Zerpa}}  | [[Gametype:Cargo Concept|Boost]] | TL7 | 512x512 | r19145 [[GRF|#openttdcoop-GRF-Pack 7.3]] | Total boost game. As planned by Combuster, this game reached 100k goods production per month, being as good as the current record from PSG 121. The whole network had 4 parts called branches which were not connected with each other. Fail-safe SML was used to maintain the 4-6 line traffic. The drop was smartly splitted into multiple sawmill drop stations in on complex and trains were ordered by entrance and exit waypoints of the whole drop area, nicely balancing the productions of sawmills. 18 - Eighteen! lines of trains were flowing into the drop. Resulting in almost 1200 trains. |176|File:PSG176.png|The drop complex almost fitted into the one-out zoom screenshot! :D }}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 175|02.02.10-09.02.10| {{User|V453000}}, {{User|Combuster}}, {{User|ODM}}, {{User|XeryusTC}}, {{User|Thraxian}}, {{User|Jondisti}}, {{User|Sietse}}, {{User|Techinica}}, {{User|Qanael}}, {{User|Intexon}}, {{User|MD}}  | [[Gametype:Cargo Concept|Cargo]] | TL2-5 | 512x512 | r18985 [[GRF|#openttdcoop-GRF-Pack 7.3]] | This game had a very simple plan. One ML, completely no BBHs and only LLLL_RRRR at the largest point of the ML. Nothing interesting there. More interesting was that this game actually had not only two separate networks, but also two separate plans. The general one from V453000 and the more detailed one from Combuster, which served as a clever specification of our solution to the food transfering :). The first was just a network that supplied the Food Processing Plant. Then there was another nework - the food delivery. The goal was to deliver food to all towns that require food for town growth. We went for TL3 feeders of transfer stations and from the transfers food was delivered by TL2 trains to the towns. The delivery was more interesting task than it might seem. There were various types of delivery networks, but logic based splitters seemed to work best. The game ended with 1200 trains and Food processing plant at 27540 tonnes of food per month.  |175|File:PSG175.png|Maxed production of FPP and interesting stations. }}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 174|28.01.10-02.02.10| {{User|V453000}},  {{User|Sietse}}, {{User|Chris Booth}}, {{User|csuke}}, {{User|db48x}}, {{User|jondisti}}, {{User|Thorinbur}}, {{User|MDGrein}}, {{User|Combuster}}, {{User|haseo}}, {{User|Zerpa}}, {{User|Kenix}}, {{User|Qanael}},  | [[Gametype:PAX Concept|PAX]] | TL6 | 256 x 1024 Temperate | r18927 [[GRF|#openttdcoop-GRF-Pack 7.3]] | In the planning phase were made many plans but voting ended up with everyone-voted-for-one. Osai made a plan called &amp;quot;City Game&amp;quot;. This was expected to be a network of connected cities with train ICE, buses and also planes. Only some cities had proper Sbahn, which resulted in some uselessly big cities that supported the ICE only with several thousands of pax per month. On the other hand the biggest city of this game was Gretborough, growed by Chris Booth and reaching about 108k inhabitants. This city also provided quite a lot pax to the ICE, by having a nice Sbahn. The game ended with 738 trains, 963 road vehicles, 80 aircraft and the world population reached above 1,5 million. |174|File:PSG174.png|The so-called Lake area. Grown mainly by Chris Booth, this was the most effective in providing pax to the ICE. }}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 173|19.01.10-28.01.10| {{User|Mark}}, {{User|Sietse}}, {{User|KenjiE20}}, {{User|Chris Booth}}, {{User|Ammler}}, {{User|XeryusTC}}, {{User|Raz}}, {{User|Sepp}}, {{User|csuke}}, {{User|db48x}}, {{User|MeisterMarkus}}, {{User|jondisti}} | [[Gametype:Cargo Concept|Cargo]] | TL3 | 1024 x 1024 Temperate | r18867 [[GRF|#openttdcoop-GRF-Pack 7.3]] | This game was a replay of  [http://www.openttdcoop.org/wiki/MemberZone:Archive#gameid_04 MZ04] (so called Pile Transport). We reused the plan and went for Pile Transport 2.0. The plan consisted of a grid of LL_10_RR network with many 4-way hubs. Trains were already inserted in the network while lots of BBH and MSH were being created still. The huge pickup / drop stations required many improvements to keep the massive flow of trains going. The game ended with almost 1500 trains. |173|File:PSG173.png|The huge sawmill created by V453000 creating 13k goods a month and serving over 500 trains. }}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 172|02.01.10-19.01.10| {{User|Mark}}, {{User|V453000}}, {{User|Chris Booth}}, {{User|Osai}}, {{User|csuke}}, {{User|Samh}}, {{User|Combuster}}, {{User|ZarenorDarkstalker}}, {{User|Techinica}}, {{User|Kolo}}, {{User|Roysvork}}, {{User|sparr}}, {{User|Zuu}}, {{User|Hyppy}}, {{User|Sietse}}, {{User|Petert}}, {{User|Iomba}}, {{User|kratt}}, {{User|jondisti}} | [[Gametype:Cargo Concept|4 Cargo SRNW]] | TL5 | 512 x 512 Sub-Tropical | r18758 [[GRF|#openttdcoop-GRF-Pack 7.3]] | This game was supposed to be insane as planned. Plan by Mark, four cargo type SRNW, sidelines crossing over each other, planned high cargo capacity. The game finished quite well even though the cargos ended up quite imbalanced as people added only copper ore in the beginning of the game as the copper mines were the only industries still alive after the long voting phase. Most of the problem were the huge stations which proved that SRNW should be built with more and smaller of them. |172|File:PSG172.png| Most capacity loading station - 32 bays, TL 147 total dummy trains. It served about 8 farms.}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 171|30.12.09-02.01.10| {{User|Pm}}, {{User|Mark}}, {{User|Combuster}}, {{User|KenjiE20}}, {{User|V453000}}, {{User|Sparr}},  {{User|Sam}},  {{User|ZarenorDarkstalker}},  {{User|csuke}}, {{User|Petert}}, {{User|MeisterMarkus}} | RV [[Gametype:Cargo_Concept|Cargo]] &amp;amp; [[Gametype:ICE SBahn|PAX]] | TL0 (RV) |  256 x 256 Sub-Arctic | r18669 [[GRF|#openttdcoop-GRF-Pack 7.3]] | A new-year minigame. RV only, supplying two cities with food, goods and PAX from each other. In the early stages we had trouble with the very low snowline preventing from prospecting farms. After this problem solved, the game was very quick (just few days) as it was a small map and a RV game. Probably the most remarkable thing is the RV balancer which has been used a lot during the game. The game ended with 1709 road vehicles. |171|File:PSG171.png|One of the multiple-version SLH and a balancer (Chahill balancer) }}&lt;/div&gt;</summary>
		<author><name>KenjiE20</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=PublicServer:Archive_-_Games_171_-_180&amp;diff=11317</id>
		<title>PublicServer:Archive - Games 171 - 180</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=PublicServer:Archive_-_Games_171_-_180&amp;diff=11317"/>
				<updated>2010-02-27T12:05:53Z</updated>
		
		<summary type="html">&lt;p&gt;KenjiE20: oh wait, date wasn't even changed...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;{{PublicServerArchiveMenu}}&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- comment&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 177|18.02.10-dd.mm.10| {{User|Combuster}}, {{User|PeterT}}, {{User|Mitooo}}, {{User|Sietse}}, {{User|mrcool}}, {{User|Thraxian}}, {{User|OwenS}}, {{User|V453000}}, {{User|roboboy}}, {{User|jondisti}}, {{User|ed__}}, {{User|Phazorx}}, {{User|Zerpa}}, {{User|Intexon}}, {{User|Sander_Buruma}}, {{User|Grim}}, {{User|Pirate87}}, {{User|Jorl17}}, {{User|Kenix}}, {{User|VictorOfSweden}}, {{User|Qanael}}, {{User|XeryusTC}}, {{User|SmatZ}}, | [[Gametype:TGV_Concept]] | TL15 | 512x512 | r19163 [[GRF|#openttdcoop-GRF-Pack 7.3]] | A TGV concept game in a tropical setting. The mainline was 1x1 almost all the way round due to the long trains - there were no SLs, so only BBHs and MSHs were built, focusing on speed and avoiding interruptions as per the concept. The plan also called for independent food and water networks to supply desert towns, which ended up being far more complex than the main network itself. There was a variety of styles for the supply networks, from V's crazy TL1 &amp;quot;anthill&amp;quot; (pictured) to less hectic TL5 networks. The total population ended up around 720,000, with over 1100 trains in total and 2 cities over 100 thousand inhabitants. |177|File:PSG177.png|V's anthill of insanity. Look at those cute little trains toiling away! }}&lt;br /&gt;
end comment --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 176|09.02.10-18.02.10| {{User|ODM}}, {{User|Combuster}}, {{User|Mitooo}}, {{User|Fuco}}, {{User|^Spike^}}, {{User|Phazorx}}, {{User|Chris Booth}}, {{User|csuke}}, {{User|grim}}, {{User|Pirate87}}, {{User|Thraxian}}, {{User|V453000}}, {{User|sepp}}, {{User|Zerpa}}  | [[Gametype:Cargo Concept|Boost]] | TL7 | 512x512 | r19145 [[GRF|#openttdcoop-GRF-Pack 7.3]] | Total boost game. As planned by Combuster, this game reached 100k goods production per month, being as good as the current record from PSG 121. The whole network had 4 parts called branches which were not connected with each other. Fail-safe SML was used to maintain the 4-6 line traffic. The drop was smartly splitted into multiple sawmill drop stations in on complex and trains were ordered by entrance and exit waypoints of the whole drop area, nicely balancing the productions of sawmills. 18 - Eighteen! lines of trains were flowing into the drop. Resulting in almost 1200 trains. |176|File:PSG176.png|The drop complex almost fitted into the one-out zoom screenshot! :D }}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 175|02.02.10-09.02.10| {{User|V453000}}, {{User|Combuster}}, {{User|ODM}}, {{User|XeryusTC}}, {{User|Thraxian}}, {{User|Jondisti}}, {{User|Sietse}}, {{User|Techinica}}, {{User|Qanael}}, {{User|Intexon}}, {{User|MD}}  | [[Gametype:Cargo Concept|Cargo]] | TL2-5 | 512x512 | r18985 [[GRF|#openttdcoop-GRF-Pack 7.3]] | This game had a very simple plan. One ML, completely no BBHs and only LLLL_RRRR at the largest point of the ML. Nothing interesting there. More interesting was that this game actually had not only two separate networks, but also two separate plans. The general one from V453000 and the more detailed one from Combuster, which served as a clever specification of our solution to the food transfering :). The first was just a network that supplied the Food Processing Plant. Then there was another nework - the food delivery. The goal was to deliver food to all towns that require food for town growth. We went for TL3 feeders of transfer stations and from the transfers food was delivered by TL2 trains to the towns. The delivery was more interesting task than it might seem. There were various types of delivery networks, but logic based splitters seemed to work best. The game ended with 1200 trains and Food processing plant at 27540 tonnes of food per month.  |175|File:PSG175.png|Maxed production of FPP and interesting stations. }}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 174|28.01.10-02.02.10| {{User|V453000}},  {{User|Sietse}}, {{User|Chris Booth}}, {{User|csuke}}, {{User|db48x}}, {{User|jondisti}}, {{User|Thorinbur}}, {{User|MDGrein}}, {{User|Combuster}}, {{User|haseo}}, {{User|Zerpa}}, {{User|Kenix}}, {{User|Qanael}},  | [[Gametype:PAX Concept|PAX]] | TL6 | 256 x 1024 Temperate | r18927 [[GRF|#openttdcoop-GRF-Pack 7.3]] | In the planning phase were made many plans but voting ended up with everyone-voted-for-one. Osai made a plan called &amp;quot;City Game&amp;quot;. This was expected to be a network of connected cities with train ICE, buses and also planes. Only some cities had proper Sbahn, which resulted in some uselessly big cities that supported the ICE only with several thousands of pax per month. On the other hand the biggest city of this game was Gretborough, growed by Chris Booth and reaching about 108k inhabitants. This city also provided quite a lot pax to the ICE, by having a nice Sbahn. The game ended with 738 trains, 963 road vehicles, 80 aircraft and the world population reached above 1,5 million. |174|File:PSG174.png|The so-called Lake area. Grown mainly by Chris Booth, this was the most effective in providing pax to the ICE. }}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 173|19.01.10-28.01.10| {{User|Mark}}, {{User|Sietse}}, {{User|KenjiE20}}, {{User|Chris Booth}}, {{User|Ammler}}, {{User|XeryusTC}}, {{User|Raz}}, {{User|Sepp}}, {{User|csuke}}, {{User|db48x}}, {{User|MeisterMarkus}}, {{User|jondisti}} | [[Gametype:Cargo Concept|Cargo]] | TL3 | 1024 x 1024 Temperate | r18867 [[GRF|#openttdcoop-GRF-Pack 7.3]] | This game was a replay of  [http://www.openttdcoop.org/wiki/MemberZone:Archive#gameid_04 MZ04] (so called Pile Transport). We reused the plan and went for Pile Transport 2.0. The plan consisted of a grid of LL_10_RR network with many 4-way hubs. Trains were already inserted in the network while lots of BBH and MSH were being created still. The huge pickup / drop stations required many improvements to keep the massive flow of trains going. The game ended with almost 1500 trains. |173|File:PSG173.png|The huge sawmill created by V453000 creating 13k goods a month and serving over 500 trains. }}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 172|02.01.10-19.01.10| {{User|Mark}}, {{User|V453000}}, {{User|Chris Booth}}, {{User|Osai}}, {{User|csuke}}, {{User|Samh}}, {{User|Combuster}}, {{User|ZarenorDarkstalker}}, {{User|Techinica}}, {{User|Kolo}}, {{User|Roysvork}}, {{User|sparr}}, {{User|Zuu}}, {{User|Hyppy}}, {{User|Sietse}}, {{User|Petert}}, {{User|Iomba}}, {{User|kratt}}, {{User|jondisti}} | [[Gametype:Cargo Concept|4 Cargo SRNW]] | TL5 | 512 x 512 Sub-Tropical | r18758 [[GRF|#openttdcoop-GRF-Pack 7.3]] | This game was supposed to be insane as planned. Plan by Mark, four cargo type SRNW, sidelines crossing over each other, planned high cargo capacity. The game finished quite well even though the cargos ended up quite imbalanced as people added only copper ore in the beginning of the game as the copper mines were the only industries still alive after the long voting phase. Most of the problem were the huge stations which proved that SRNW should be built with more and smaller of them. |172|File:PSG172.png| Most capacity loading station - 32 bays, TL 147 total dummy trains. It served about 8 farms.}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 171|30.12.09-02.01.10| {{User|Pm}}, {{User|Mark}}, {{User|Combuster}}, {{User|KenjiE20}}, {{User|V453000}}, {{User|Sparr}},  {{User|Sam}},  {{User|ZarenorDarkstalker}},  {{User|csuke}}, {{User|Petert}}, {{User|MeisterMarkus}} | RV [[Gametype:Cargo_Concept|Cargo]] &amp;amp; [[Gametype:ICE SBahn|PAX]] | TL0 (RV) |  256 x 256 Sub-Arctic | r18669 [[GRF|#openttdcoop-GRF-Pack 7.3]] | A new-year minigame. RV only, supplying two cities with food, goods and PAX from each other. In the early stages we had trouble with the very low snowline preventing from prospecting farms. After this problem solved, the game was very quick (just few days) as it was a small map and a RV game. Probably the most remarkable thing is the RV balancer which has been used a lot during the game. The game ended with 1709 road vehicles. |171|File:PSG171.png|One of the multiple-version SLH and a balancer (Chahill balancer) }}&lt;/div&gt;</summary>
		<author><name>KenjiE20</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=PublicServer:Archive_-_Games_171_-_180&amp;diff=11316</id>
		<title>PublicServer:Archive - Games 171 - 180</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=PublicServer:Archive_-_Games_171_-_180&amp;diff=11316"/>
				<updated>2010-02-27T12:05:06Z</updated>
		
		<summary type="html">&lt;p&gt;KenjiE20: Game's not over, and that date is over a week ago&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;{{PublicServerArchiveMenu}}&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- comment&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 177|09.02.10-dd.mm.10| {{User|Combuster}}, {{User|PeterT}}, {{User|Mitooo}}, {{User|Sietse}}, {{User|mrcool}}, {{User|Thraxian}}, {{User|OwenS}}, {{User|V453000}}, {{User|roboboy}}, {{User|jondisti}}, {{User|ed__}}, {{User|Phazorx}}, {{User|Zerpa}}, {{User|Intexon}}, {{User|Sander_Buruma}}, {{User|Grim}}, {{User|Pirate87}}, {{User|Jorl17}}, {{User|Kenix}}, {{User|VictorOfSweden}}, {{User|Qanael}}, {{User|XeryusTC}}, {{User|SmatZ}}, | [[Gametype:TGV_Concept]] | TL15 | 512x512 | r19163 [[GRF|#openttdcoop-GRF-Pack 7.3]] | A TGV concept game in a tropical setting. The mainline was 1x1 almost all the way round due to the long trains - there were no SLs, so only BBHs and MSHs were built, focusing on speed and avoiding interruptions as per the concept. The plan also called for independent food and water networks to supply desert towns, which ended up being far more complex than the main network itself. There was a variety of styles for the supply networks, from V's crazy TL1 &amp;quot;anthill&amp;quot; (pictured) to less hectic TL5 networks. The total population ended up around 720,000, with over 1100 trains in total and 2 cities over 100 thousand inhabitants. |177|File:PSG177.png|V's anthill of insanity. Look at those cute little trains toiling away! }}&lt;br /&gt;
end comment --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 176|09.02.10-18.02.10| {{User|ODM}}, {{User|Combuster}}, {{User|Mitooo}}, {{User|Fuco}}, {{User|^Spike^}}, {{User|Phazorx}}, {{User|Chris Booth}}, {{User|csuke}}, {{User|grim}}, {{User|Pirate87}}, {{User|Thraxian}}, {{User|V453000}}, {{User|sepp}}, {{User|Zerpa}}  | [[Gametype:Cargo Concept|Boost]] | TL7 | 512x512 | r19145 [[GRF|#openttdcoop-GRF-Pack 7.3]] | Total boost game. As planned by Combuster, this game reached 100k goods production per month, being as good as the current record from PSG 121. The whole network had 4 parts called branches which were not connected with each other. Fail-safe SML was used to maintain the 4-6 line traffic. The drop was smartly splitted into multiple sawmill drop stations in on complex and trains were ordered by entrance and exit waypoints of the whole drop area, nicely balancing the productions of sawmills. 18 - Eighteen! lines of trains were flowing into the drop. Resulting in almost 1200 trains. |176|File:PSG176.png|The drop complex almost fitted into the one-out zoom screenshot! :D }}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 175|02.02.10-09.02.10| {{User|V453000}}, {{User|Combuster}}, {{User|ODM}}, {{User|XeryusTC}}, {{User|Thraxian}}, {{User|Jondisti}}, {{User|Sietse}}, {{User|Techinica}}, {{User|Qanael}}, {{User|Intexon}}, {{User|MD}}  | [[Gametype:Cargo Concept|Cargo]] | TL2-5 | 512x512 | r18985 [[GRF|#openttdcoop-GRF-Pack 7.3]] | This game had a very simple plan. One ML, completely no BBHs and only LLLL_RRRR at the largest point of the ML. Nothing interesting there. More interesting was that this game actually had not only two separate networks, but also two separate plans. The general one from V453000 and the more detailed one from Combuster, which served as a clever specification of our solution to the food transfering :). The first was just a network that supplied the Food Processing Plant. Then there was another nework - the food delivery. The goal was to deliver food to all towns that require food for town growth. We went for TL3 feeders of transfer stations and from the transfers food was delivered by TL2 trains to the towns. The delivery was more interesting task than it might seem. There were various types of delivery networks, but logic based splitters seemed to work best. The game ended with 1200 trains and Food processing plant at 27540 tonnes of food per month.  |175|File:PSG175.png|Maxed production of FPP and interesting stations. }}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 174|28.01.10-02.02.10| {{User|V453000}},  {{User|Sietse}}, {{User|Chris Booth}}, {{User|csuke}}, {{User|db48x}}, {{User|jondisti}}, {{User|Thorinbur}}, {{User|MDGrein}}, {{User|Combuster}}, {{User|haseo}}, {{User|Zerpa}}, {{User|Kenix}}, {{User|Qanael}},  | [[Gametype:PAX Concept|PAX]] | TL6 | 256 x 1024 Temperate | r18927 [[GRF|#openttdcoop-GRF-Pack 7.3]] | In the planning phase were made many plans but voting ended up with everyone-voted-for-one. Osai made a plan called &amp;quot;City Game&amp;quot;. This was expected to be a network of connected cities with train ICE, buses and also planes. Only some cities had proper Sbahn, which resulted in some uselessly big cities that supported the ICE only with several thousands of pax per month. On the other hand the biggest city of this game was Gretborough, growed by Chris Booth and reaching about 108k inhabitants. This city also provided quite a lot pax to the ICE, by having a nice Sbahn. The game ended with 738 trains, 963 road vehicles, 80 aircraft and the world population reached above 1,5 million. |174|File:PSG174.png|The so-called Lake area. Grown mainly by Chris Booth, this was the most effective in providing pax to the ICE. }}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 173|19.01.10-28.01.10| {{User|Mark}}, {{User|Sietse}}, {{User|KenjiE20}}, {{User|Chris Booth}}, {{User|Ammler}}, {{User|XeryusTC}}, {{User|Raz}}, {{User|Sepp}}, {{User|csuke}}, {{User|db48x}}, {{User|MeisterMarkus}}, {{User|jondisti}} | [[Gametype:Cargo Concept|Cargo]] | TL3 | 1024 x 1024 Temperate | r18867 [[GRF|#openttdcoop-GRF-Pack 7.3]] | This game was a replay of  [http://www.openttdcoop.org/wiki/MemberZone:Archive#gameid_04 MZ04] (so called Pile Transport). We reused the plan and went for Pile Transport 2.0. The plan consisted of a grid of LL_10_RR network with many 4-way hubs. Trains were already inserted in the network while lots of BBH and MSH were being created still. The huge pickup / drop stations required many improvements to keep the massive flow of trains going. The game ended with almost 1500 trains. |173|File:PSG173.png|The huge sawmill created by V453000 creating 13k goods a month and serving over 500 trains. }}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 172|02.01.10-19.01.10| {{User|Mark}}, {{User|V453000}}, {{User|Chris Booth}}, {{User|Osai}}, {{User|csuke}}, {{User|Samh}}, {{User|Combuster}}, {{User|ZarenorDarkstalker}}, {{User|Techinica}}, {{User|Kolo}}, {{User|Roysvork}}, {{User|sparr}}, {{User|Zuu}}, {{User|Hyppy}}, {{User|Sietse}}, {{User|Petert}}, {{User|Iomba}}, {{User|kratt}}, {{User|jondisti}} | [[Gametype:Cargo Concept|4 Cargo SRNW]] | TL5 | 512 x 512 Sub-Tropical | r18758 [[GRF|#openttdcoop-GRF-Pack 7.3]] | This game was supposed to be insane as planned. Plan by Mark, four cargo type SRNW, sidelines crossing over each other, planned high cargo capacity. The game finished quite well even though the cargos ended up quite imbalanced as people added only copper ore in the beginning of the game as the copper mines were the only industries still alive after the long voting phase. Most of the problem were the huge stations which proved that SRNW should be built with more and smaller of them. |172|File:PSG172.png| Most capacity loading station - 32 bays, TL 147 total dummy trains. It served about 8 farms.}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 171|30.12.09-02.01.10| {{User|Pm}}, {{User|Mark}}, {{User|Combuster}}, {{User|KenjiE20}}, {{User|V453000}}, {{User|Sparr}},  {{User|Sam}},  {{User|ZarenorDarkstalker}},  {{User|csuke}}, {{User|Petert}}, {{User|MeisterMarkus}} | RV [[Gametype:Cargo_Concept|Cargo]] &amp;amp; [[Gametype:ICE SBahn|PAX]] | TL0 (RV) |  256 x 256 Sub-Arctic | r18669 [[GRF|#openttdcoop-GRF-Pack 7.3]] | A new-year minigame. RV only, supplying two cities with food, goods and PAX from each other. In the early stages we had trouble with the very low snowline preventing from prospecting farms. After this problem solved, the game was very quick (just few days) as it was a small map and a RV game. Probably the most remarkable thing is the RV balancer which has been used a lot during the game. The game ended with 1709 road vehicles. |171|File:PSG171.png|One of the multiple-version SLH and a balancer (Chahill balancer) }}&lt;/div&gt;</summary>
		<author><name>KenjiE20</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=Obtaining_OpenTTD&amp;diff=11289</id>
		<title>Obtaining OpenTTD</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=Obtaining_OpenTTD&amp;diff=11289"/>
				<updated>2010-02-25T12:40:32Z</updated>
		
		<summary type="html">&lt;p&gt;KenjiE20: /* Managing Multiple Versions */ Remove radnom extra word&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;OpenTTD can be downloaded freely from the [http://www.openttd.org/ OpenTTD.org] homepage and as of the 1.0.0 beta's no longer requires the original propriety graphics files in order to run (though these can still be used). Instead OpenTTD will prompt you to acquire the [http://dev.openttdcoop.org/projects/opengfx OpenGFX] files.&lt;br /&gt;
&lt;br /&gt;
== #openttdcoop ==&lt;br /&gt;
OpenTTD comes in a variety of versions. OpenTTD.org will at any point have up to three available; Stable, Nightly and occasionally Testing. There are also many other versions floating around, composed of various user patches, such as [http://dev.openttdcoop.org/projects/is2 Infrastructure Sharing 2] and [http://wiki.openttd.org/Passenger_and_cargo_distribution CargoDist]&lt;br /&gt;
&lt;br /&gt;
At #openttdcoop we use the nightlies,  though not always the latest, which consist of a development snapshot each night (hence the name) with the latest features (and bugs) added into them. The currently used nightly is kept up to date in the channel topic. To get the correct version to join our servers use the [[IRC_Commands|IRC command]]&lt;br /&gt;
 !download &amp;lt;your operating system of choice&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
 Valid options are: lin, lin64, osx, win32, win64, or win9x&lt;br /&gt;
 as well as some helpful tool links (use !download by itself for a full list)&lt;br /&gt;
in chat and it will provide a download link for the corresponding version that is currently in use on that server.&lt;br /&gt;
&lt;br /&gt;
== Managing Multiple Versions ==&lt;br /&gt;
&lt;br /&gt;
With so many version it can sometime be difficult to keep track of what's where, the key to keeping track of everything, is having a sensible directory structure to manage them in.  (Examples in this section will be Windows based)&lt;br /&gt;
&lt;br /&gt;
=== Suggested File Structure ===&lt;br /&gt;
First set up a base for everything OpenTTD install related.&lt;br /&gt;
 e.g. C:\OpenTTD\&lt;br /&gt;
Under this you can create sub-directories for each install&lt;br /&gt;
 e.g.&lt;br /&gt;
 C:\OpenTTD\Stable\&lt;br /&gt;
 C:\OpenTTD\Coop\&lt;br /&gt;
 C:\OpenTTD\Nightly\&lt;br /&gt;
&lt;br /&gt;
=== Globals ===&lt;br /&gt;
OpenTTD uses a central user directory to store it's global config's and data files, which are used if these aren't found in it's local directory.&amp;lt;br /&amp;gt;&lt;br /&gt;
Where this is depends on your OS:&lt;br /&gt;
* 98/XP - C:\Documents and Settings\ %USERNAME% \My Documents\OpenTTD\&lt;br /&gt;
* Vista/7 -  C:\Users\ %USERNAME% \My Documents\OpenTTD&amp;lt;br /&amp;gt;(in W7 this may change if you've customised your libraries)&lt;br /&gt;
* *nix - ~/.openttd/ ( /home/ %USERNAME% /.openttd/ )&lt;br /&gt;
&lt;br /&gt;
In this global directory will be the default 'data', 'content_download', 'save' and 'scenario' directories, along with default openttd.cfg and hs.dat.&amp;lt;br /&amp;gt;&lt;br /&gt;
To save space and to ease management, you can load your original/base GRF files into this global data directory.&lt;br /&gt;
&lt;br /&gt;
=== Local Configs ===&lt;br /&gt;
To make each install work independently (i.e. not use the globals) you need to place an openttd.cfg file into the subdirectory&lt;br /&gt;
 i.e. C:\OpenTTD\Coop\openttd.cfg&lt;br /&gt;
This file may be a blank file, and will make OpenTTD use assets relative to this config&lt;br /&gt;
 i.e.&lt;br /&gt;
 C:\OpenTTD\Coop\data&lt;br /&gt;
 C:\OpenTTD\Coop\content_download&lt;br /&gt;
 etc.&lt;br /&gt;
If OpenTTD cannot find files in these it will attempt to find them in the global directory, before flagging an error.&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
&lt;br /&gt;
* [[Quickstart]]&lt;br /&gt;
* [[GRF|GRF Pack]]&lt;br /&gt;
* [http://wiki.openttd.org OpenTTD.org Wiki]&lt;/div&gt;</summary>
		<author><name>KenjiE20</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=ProZone:Archive_-_Games_11_-_20&amp;diff=11282</id>
		<title>ProZone:Archive - Games 11 - 20</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=ProZone:Archive_-_Games_11_-_20&amp;diff=11282"/>
				<updated>2010-02-19T12:07:25Z</updated>
		
		<summary type="html">&lt;p&gt;KenjiE20: Add rev&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;{{ProZoneArchiveMenu}}&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Archive_ProZone|Pro Zone Game 11|04.11.2009 - 19.02.2010|{{User|Chris Booth}}, {{User|Razaekel}} | [[Gametype:ICE_SBahn|PAX]] |TL3|256 x 512 Temperate |r19145|#openttdcoop-GRF Pack7.3|This Pro Zone game is was a attempt to develop a pax network across several islands and to grow the cities on each island so the map would be covered in cities.|11|Image:ProZone11.png|Add Picture Description)}}&lt;/div&gt;</summary>
		<author><name>KenjiE20</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=PublicServer:Archive_-_Games_171_-_180&amp;diff=11276</id>
		<title>PublicServer:Archive - Games 171 - 180</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=PublicServer:Archive_-_Games_171_-_180&amp;diff=11276"/>
				<updated>2010-02-18T19:40:58Z</updated>
		
		<summary type="html">&lt;p&gt;KenjiE20: un-multiline template&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;{{PublicServerArchiveMenu}}&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 176|09.02.10-18.02.10| {{User|ODM}}, {{User|Combuster}}, {{User|Mitooo}}, {{User|Fuco}}, {{User|^Spike^}}, {{User|Phazorx}}, {{User|Chris Booth}}, {{User|csuke}}, {{User|grim}}, {{User|Pirate87}}, {{User|Thraxian}}, {{User|V453000}}, {{User|sepp}}, {{User|Zerpa}}  | [[Gametype:Cargo Concept|Boost]] | TL7 | 512x512 | r19145 [[GRF|#openttdcoop-GRF-Pack 7.3]] | Total boost game. As planned by Combuster, this game reached 100k goods production per month, being as good as the current record from PSG 121. The whole network had 4 parts called branches which were not connected with each other. Fail-safe SML was used to maintain the 4-6 line traffic. The drop was smartly splitted into multiple sawmill drop stations in on complex and trains were ordered by entrance and exit waypoints of the whole drop area, nicely balancing the productions of sawmills. 18 - Eighteen! lines of trains were flowing into the drop. Resulting in almost 1200 trains. |176|File:PSG176.png|The drop complex almost fitted into the one-out zoom screenshot! :D }}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 175|02.02.10-09.02.10| {{User|V453000}}, {{User|Combuster}}, {{User|ODM}}, {{User|XeryusTC}}, {{User|Thraxian}}, {{User|Jondisti}}, {{User|Sietse}}, {{User|Techinica}}, {{User|Qanael}}, {{User|Intexon}}, {{User|MD}}  | [[Gametype:Cargo Concept|Cargo]] | TL2-5 | 512x512 | r18985 [[GRF|#openttdcoop-GRF-Pack 7.3]] | This game had a very simple plan. One ML, completely no BBHs and only LLLL_RRRR at the largest point of the ML. Nothing interesting there. More interesting was that this game actually had not only two separate networks, but also two separate plans. The general one from V453000 and the more detailed one from Combuster, which served as a clever specification of our solution to the food transfering :). The first was just a network that supplied the Food Processing Plant. Then there was another nework - the food delivery. The goal was to deliver food to all towns that require food for town growth. We went for TL3 feeders of transfer stations and from the transfers food was delivered by TL2 trains to the towns. The delivery was more interesting task than it might seem. There were various types of delivery networks, but logic based splitters seemed to work best. The game ended with 1200 trains and Food processing plant at 27540 tonnes of food per month.  |175|File:PSG175.png|Maxed production of FPP and interesting stations. }}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 174|28.01.10-02.02.10| {{User|V453000}},  {{User|Sietse}}, {{User|Chris Booth}}, {{User|csuke}}, {{User|db48x}}, {{User|jondisti}}, {{User|Thorinbur}}, {{User|MDGrein}}, {{User|Combuster}}, {{User|haseo}}, {{User|Zerpa}}, {{User|Kenix}}, {{User|Qanael}},  | [[Gametype:PAX Concept|PAX]] | TL6 | 256 x 1024 Temperate | r18927 [[GRF|#openttdcoop-GRF-Pack 7.3]] | In the planning phase were made many plans but voting ended up with everyone-voted-for-one. Osai made a plan called &amp;quot;City Game&amp;quot;. This was expected to be a network of connected cities with train ICE, buses and also planes. Only some cities had proper Sbahn, which resulted in some uselessly big cities that supported the ICE only with several thousands of pax per month. On the other hand the biggest city of this game was Gretborough, growed by Chris Booth and reaching about 108k inhabitants. This city also provided quite a lot pax to the ICE, by having a nice Sbahn. The game ended with 738 trains, 963 road vehicles, 80 aircraft and the world population reached above 1,5 million. |174|File:PSG174.png|The so-called Lake area. Grown mainly by Chris Booth, this was the most effective in providing pax to the ICE. }}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 173|19.01.10-28.01.10| {{User|Mark}}, {{User|Sietse}}, {{User|KenjiE20}}, {{User|Chris Booth}}, {{User|Ammler}}, {{User|XeryusTC}}, {{User|Raz}}, {{User|Sepp}}, {{User|csuke}}, {{User|db48x}}, {{User|MeisterMarkus}}, {{User|jondisti}} | [[Gametype:Cargo Concept|Cargo]] | TL3 | 1024 x 1024 Temperate | r18867 [[GRF|#openttdcoop-GRF-Pack 7.3]] | This game was a replay of  [http://www.openttdcoop.org/wiki/MemberZone:Archive#gameid_04 MZ04] (so called Pile Transport). We reused the plan and went for Pile Transport 2.0. The plan consisted of a grid of LL_10_RR network with many 4-way hubs. Trains were already inserted in the network while lots of BBH and MSH were being created still. The huge pickup / drop stations required many improvements to keep the massive flow of trains going. The game ended with almost 1500 trains. |173|File:PSG173.png|The huge sawmill created by V453000 creating 13k goods a month and serving over 500 trains. }}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 172|02.01.10-19.01.10| {{User|Mark}}, {{User|V453000}}, {{User|Chris Booth}}, {{User|Osai}}, {{User|csuke}}, {{User|Samh}}, {{User|Combuster}}, {{User|ZarenorDarkstalker}}, {{User|Techinica}}, {{User|Kolo}}, {{User|Roysvork}}, {{User|sparr}}, {{User|Zuu}}, {{User|Hyppy}}, {{User|Sietse}}, {{User|Petert}}, {{User|Iomba}}, {{User|kratt}}, {{User|jondisti}} | [[Gametype:Cargo Concept|4 Cargo SRNW]] | TL5 | 512 x 512 Sub-Tropical | r18758 [[GRF|#openttdcoop-GRF-Pack 7.3]] | This game was supposed to be insane as planned. Plan by Mark, four cargo type SRNW, sidelines crossing over each other, planned high cargo capacity. The game finished quite well even though the cargos ended up quite imbalanced as people added only copper ore in the beginning of the game as the copper mines were the only industries still alive after the long voting phase. Most of the problem were the huge stations which proved that SRNW should be built with more and smaller of them. |172|File:PSG172.png| Most capacity loading station - 32 bays, TL 147 total dummy trains. It served about 8 farms.}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 171|30.12.09-02.01.10| {{User|Pm}}, {{User|Mark}}, {{User|Combuster}}, {{User|KenjiE20}}, {{User|V453000}}, {{User|Sparr}},  {{User|Sam}},  {{User|ZarenorDarkstalker}},  {{User|csuke}}, {{User|Petert}}, {{User|MeisterMarkus}} | RV [[Gametype:Cargo_Concept|Cargo]] &amp;amp; [[Gametype:ICE SBahn|PAX]] | TL0 (RV) |  256 x 256 Sub-Arctic | r18669 [[GRF|#openttdcoop-GRF-Pack 7.3]] | A new-year minigame. RV only, supplying two cities with food, goods and PAX from each other. In the early stages we had trouble with the very low snowline preventing from prospecting farms. After this problem solved, the game was very quick (just few days) as it was a small map and a RV game. Probably the most remarkable thing is the RV balancer which has been used a lot during the game. The game ended with 1709 road vehicles. |171|File:PSG171.png|One of the multiple-version SLH and a balancer (Chahill balancer) }}&lt;/div&gt;</summary>
		<author><name>KenjiE20</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=Gametype:Boost&amp;diff=11273</id>
		<title>Gametype:Boost</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=Gametype:Boost&amp;diff=11273"/>
				<updated>2010-02-18T19:39:24Z</updated>
		
		<summary type="html">&lt;p&gt;KenjiE20: Add category&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Boost is a relatively new gametype in which the goal is to make one industry (or a set of the same industries) produce as much as possible.&lt;br /&gt;
Default industries that could be used for this are:&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Temperate(Factory, Sawmill, Oil Refinery)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Sub-Arctic(Food Processing Plant, Printing Works, Oil Refinery)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Sub-Tropical(Factory, Food Processing Plant, Oil Refinery)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Toyland(Toy Factory, Fizzy Drink Factory, Sweet Factory) &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Boost is actually the way we found out the production limits of certain industries. This limit is calculated by the number of tiles of an industry * 255 * 9. To allow for more production multiple industries are built. Since cargo isnt distributed evenly over industries in catchment area, drops should either be split or the cargo must be transfered to the seperate industries.&lt;br /&gt;
&lt;br /&gt;
An example of Boost: [[PublicServer:Archive_-_Games_121_-_130#gameid_121| PSG 121]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Gametypes]]&lt;/div&gt;</summary>
		<author><name>KenjiE20</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=X-Sync&amp;diff=11266</id>
		<title>X-Sync</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=X-Sync&amp;diff=11266"/>
				<updated>2010-02-16T15:37:37Z</updated>
		
		<summary type="html">&lt;p&gt;KenjiE20: Deletion proposal&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{delete|Page has been merged into [[Line sync]]}}&lt;br /&gt;
The X-Sync is a way to sync bridges/tunnels when the space of the area does not allow normal syncing.&lt;br /&gt;
&lt;br /&gt;
TM HDIEagle&lt;br /&gt;
&lt;br /&gt;
[[File:X-Sync.png|700px|thumb|center|]]&lt;/div&gt;</summary>
		<author><name>KenjiE20</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=Servers&amp;diff=11255</id>
		<title>Servers</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=Servers&amp;diff=11255"/>
				<updated>2010-02-15T13:40:57Z</updated>
		
		<summary type="html">&lt;p&gt;KenjiE20: rearrange&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
Our community #openttdcoop consists of '''three servers'''.&lt;br /&gt;
&lt;br /&gt;
All persons with administrative rights should have a closer look to the [[Server_Administration|Server Administration Guide]]&lt;br /&gt;
&lt;br /&gt;
== [[Public_Server|'''The Public Server (PS)''']] ==&lt;br /&gt;
If you heard of #openttdcoop and would like to make the first steps toward a membership in our community, simply read what you have to do at [[Membership]] and [[Public_Server]]. Feel free to join our community and play on our [[Public_Server]].&lt;br /&gt;
&lt;br /&gt;
For a list of games which took place on our [[Public Server]], look at [[PublicServer:Archive]]&lt;br /&gt;
&lt;br /&gt;
''rcon on The Public Server is granted to every member of #openttdcoop and some players, depending upon need.''&lt;br /&gt;
&lt;br /&gt;
[http://openttdcoop.ppcis.org/blog/member-zone/ http://dan-masek.eu/ottd/ottd_info_ps.openttdcoop.org_3979_de.png]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Current configuration on this server: [[Public_Server_openttd.cfg]] --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== [[Pro_Zone|'''The ProZone (PZ)''']]  ==&lt;br /&gt;
Playing access (password) is granted to all our members (see [[Membership]] for further details) and selected individuals who have proven on our Public Server that they are decent builders and usually know what they do.&lt;br /&gt;
&lt;br /&gt;
For a list of games which took place on our [[Pro_Zone|ProZone]], look at [[ProZone:Archive]] or also at [[MemberZone:Archive]] for games on the server's predecessor, the [[Member Zone]].&lt;br /&gt;
&lt;br /&gt;
''rcon on the ProZone is granted to every member of #openttdcoop.''&lt;br /&gt;
&lt;br /&gt;
== [[Coopetition|The Coopetition Server]] ==&lt;br /&gt;
Needed for our latest gametype, this server runs a nightly version of OpenTTD and is used for [[Coopetition|Coopetition Games]] only.  &lt;br /&gt;
IRC: [irc://irc.oftc.net/coopetition #coopetition]&lt;br /&gt;
&lt;br /&gt;
''rcon to this server has every member of #openttdcoop and is passed on to teams in need of a server.''&lt;br /&gt;
&lt;br /&gt;
http://dan-masek.eu/ottd/ottd_info_mozart.ammler.ch_3982_en.png&lt;br /&gt;
&lt;br /&gt;
== [[Dev Server|The &amp;quot;Dev Server&amp;quot;]] ==&lt;br /&gt;
Sometimes, we need a server for testing various patches and settings in order to support ongoing development or simply to prepare for upcoming games.&lt;br /&gt;
&lt;br /&gt;
''rcon on this Server is granted to every member of #openttdcoop and trusted other persons.''&lt;br /&gt;
&lt;br /&gt;
http://dan-masek.eu/ottd/ottd_info_mozart.ammler.ch_3981_en.png&lt;br /&gt;
&lt;br /&gt;
==[[Special Server|The Special Server]]==&lt;br /&gt;
http://dan-masek.eu/ottd/ottd_info_ps.openttdcoop.org_3980_de.png&lt;/div&gt;</summary>
		<author><name>KenjiE20</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=Servers&amp;diff=11254</id>
		<title>Servers</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=Servers&amp;diff=11254"/>
				<updated>2010-02-15T13:40:29Z</updated>
		
		<summary type="html">&lt;p&gt;KenjiE20: /* The ProZone (PZ) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
Our community #openttdcoop consists of '''three servers'''.&lt;br /&gt;
&lt;br /&gt;
All persons with administrative rights should have a closer look to the [[Server_Administration|Server Administration Guide]]&lt;br /&gt;
&lt;br /&gt;
== [[Pro_Zone|'''The ProZone (PZ)''']]  ==&lt;br /&gt;
Playing access (password) is granted to all our members (see [[Membership]] for further details) and selected individuals who have proven on our Public Server that they are decent builders and usually know what they do.&lt;br /&gt;
&lt;br /&gt;
For a list of games which took place on our [[Pro_Zone|ProZone]], look at [[ProZone:Archive]] or also at [[MemberZone:Archive]] for games on the server's predecessor, the [[Member Zone]].&lt;br /&gt;
&lt;br /&gt;
''rcon on the ProZone is granted to every member of #openttdcoop.''&lt;br /&gt;
&lt;br /&gt;
== [[Public_Server|'''The Public Server (PS)''']] ==&lt;br /&gt;
If you heard of #openttdcoop and would like to make the first steps toward a membership in our community, simply read what you have to do at [[Membership]] and [[Public_Server]]. Feel free to join our community and play on our [[Public_Server]].&lt;br /&gt;
&lt;br /&gt;
For a list of games which took place on our [[Public Server]], look at [[PublicServer:Archive]]&lt;br /&gt;
&lt;br /&gt;
''rcon on The Public Server is granted to every member of #openttdcoop and some players, depending upon need.''&lt;br /&gt;
&lt;br /&gt;
[http://openttdcoop.ppcis.org/blog/member-zone/ http://dan-masek.eu/ottd/ottd_info_ps.openttdcoop.org_3979_de.png]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Current configuration on this server: [[Public_Server_openttd.cfg]] --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== [[Coopetition|The Coopetition Server]] ==&lt;br /&gt;
Needed for our latest gametype, this server runs a nightly version of OpenTTD and is used for [[Coopetition|Coopetition Games]] only.  &lt;br /&gt;
IRC: [irc://irc.oftc.net/coopetition #coopetition]&lt;br /&gt;
&lt;br /&gt;
''rcon to this server has every member of #openttdcoop and is passed on to teams in need of a server.''&lt;br /&gt;
&lt;br /&gt;
http://dan-masek.eu/ottd/ottd_info_mozart.ammler.ch_3982_en.png&lt;br /&gt;
&lt;br /&gt;
== [[Dev Server|The &amp;quot;Dev Server&amp;quot;]] ==&lt;br /&gt;
Sometimes, we need a server for testing various patches and settings in order to support ongoing development or simply to prepare for upcoming games.&lt;br /&gt;
&lt;br /&gt;
''rcon on this Server is granted to every member of #openttdcoop and trusted other persons.''&lt;br /&gt;
&lt;br /&gt;
http://dan-masek.eu/ottd/ottd_info_mozart.ammler.ch_3981_en.png&lt;br /&gt;
&lt;br /&gt;
==[[Special Server|The Special Server]]==&lt;br /&gt;
http://dan-masek.eu/ottd/ottd_info_ps.openttdcoop.org_3980_de.png&lt;/div&gt;</summary>
		<author><name>KenjiE20</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=Valhalla%27s_custom_build&amp;diff=11252</id>
		<title>Valhalla's custom build</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=Valhalla%27s_custom_build&amp;diff=11252"/>
				<updated>2010-02-15T13:36:30Z</updated>
		
		<summary type="html">&lt;p&gt;KenjiE20: Really old page, marked obsolete&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{obsolete}}&lt;br /&gt;
Current build based on r3271. New builds will be done when my computer works again :p&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Windows ==&lt;br /&gt;
Download build [http://nightly.openttd.org/win32/OTTD-win32-nightly-r3271.zip r3271] from the main release.&lt;br /&gt;
Download [[:Image:Custombuild.zip|the win32 custom build]] and overwrite openttd.exe with the one from this archive.&lt;br /&gt;
&lt;br /&gt;
== Other OS'es ==&lt;br /&gt;
Sorry, no precompiled binaries ;)&lt;br /&gt;
&lt;br /&gt;
Download the [http://nightly.openttd.org/source/OTTD-source-nightly-r3271.tar.gz r3271 source] or checkout r3271 from SVN. Download [[:Image:Custombuild.patch|the patch]], apply and build. Play!&lt;/div&gt;</summary>
		<author><name>KenjiE20</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=WikiSandbox&amp;diff=11250</id>
		<title>WikiSandbox</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=WikiSandbox&amp;diff=11250"/>
				<updated>2010-02-15T13:36:24Z</updated>
		
		<summary type="html">&lt;p&gt;KenjiE20: New sandbox, marked obsolete&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{obsolete| |#openttdcoop Wiki:Sandbox}}&lt;br /&gt;
this is our wiki '''sandbox''' for testing the edit things&lt;br /&gt;
&lt;br /&gt;
{{Country|ch}}&lt;br /&gt;
{{User|Ammler|ch}}&lt;br /&gt;
&lt;br /&gt;
= A headline lvl 1(=) =&lt;br /&gt;
&lt;br /&gt;
http://www.externallink.com&lt;br /&gt;
&lt;br /&gt;
== A headline lvl 2 (==) ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== A headline lvl 3 (===) ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== A headline lvl 4 (====) ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== A headline lvl 5 (=====) =====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====== A headline lvl 6 (======) ======&lt;br /&gt;
&lt;br /&gt;
http://www.amden.ch&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;wp:comments&amp;gt;&lt;br /&gt;
wp_post_title=258&lt;br /&gt;
&amp;lt;/wp:comments&amp;gt;&lt;/div&gt;</summary>
		<author><name>KenjiE20</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=Teamspeak&amp;diff=11248</id>
		<title>Teamspeak</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=Teamspeak&amp;diff=11248"/>
				<updated>2010-02-15T13:30:17Z</updated>
		
		<summary type="html">&lt;p&gt;KenjiE20: Teamspeak no longer used, marked obsolete&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{obsolete}}&lt;br /&gt;
[[Image:Teamspeak_button.png|border|right|]]&lt;br /&gt;
We run a [http://www.goteamspeak.com/ Teamspeak] Server for communication.&lt;br /&gt;
&lt;br /&gt;
You find Clients for Windows, Linux and MacOS at [http://www.goteamspeak.com/?page=downloads http://www.goteamspeak.com/?page=downloads].&lt;br /&gt;
== #openttdcoop.ts ==&lt;br /&gt;
'''Host:''' ts.openttdcoop.org (hosted by [http://openttd.dihedral.de http://openttd.dihedral.de])&lt;br /&gt;
&lt;br /&gt;
'''Port:''' 8767&lt;br /&gt;
&lt;br /&gt;
'''Password:''' coop (connect as Anonymous - but please do connect with the same 'nick' as on irc or ingame)&lt;br /&gt;
&lt;br /&gt;
'''Language:''' English {{flag|uk}}&lt;/div&gt;</summary>
		<author><name>KenjiE20</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=ToDo&amp;diff=11247</id>
		<title>ToDo</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=ToDo&amp;diff=11247"/>
				<updated>2010-02-15T13:30:15Z</updated>
		
		<summary type="html">&lt;p&gt;KenjiE20: Superseded by the devzone, makred obsolete&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{obsolete}}&lt;br /&gt;
The IssueTracker has been removed due to the new [http://dev.openttdcoop.org/projects/home/issues/new Ticket System @ dev.openttdcoop.org] --[[User:Osai|Osai]] 19:14, 24 January 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== General ToDo's ==&lt;br /&gt;
&amp;lt;pre&amp;gt;bash$ crontab -e&lt;br /&gt;
* * * * * ottdcoop sh /home/ottdcoop/sh-scripts/live_updater.sh &amp;gt;/dev/null 2&amp;gt;&amp;amp;1&lt;br /&gt;
10 0 * * 0 ottdcoop sh /home/ottdcoop/sh-scripts/wiki_sitemap_generator.sh 2&amp;gt;&amp;amp;1&lt;br /&gt;
5 0 * * * ottdcoop sh /home/ottdcoop/sh-scripts/grfpack_update.sh &amp;gt;/dev/null 2&amp;gt;&amp;amp;1&lt;br /&gt;
0 0 * * * ottdcoop sh /home/ottdcoop/sh-scripts/awstats_update.sh &amp;gt;/dev/null 2&amp;gt;&amp;amp;1&lt;br /&gt;
*/3 * * * * ottdcoop sh /home/ottdcoop/sh-scripts/wpmc_xml.sh &amp;gt;/dev/null 2&amp;gt;&amp;amp;1&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>KenjiE20</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=Restructure_Community&amp;diff=11246</id>
		<title>Restructure Community</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=Restructure_Community&amp;diff=11246"/>
				<updated>2010-02-15T13:30:11Z</updated>
		
		<summary type="html">&lt;p&gt;KenjiE20: Past event page, added obsolete tag&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{obsolete}}&lt;br /&gt;
==Some thoughts on the future of #openttdcoop==&lt;br /&gt;
''by Mucht''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Overview of Current Situation (24.08.2006)===&lt;br /&gt;
&lt;br /&gt;
* Users in #openttdcoop: ~30 - ~42&lt;br /&gt;
* Active Members at #openttdcoop: ~5-6&lt;br /&gt;
* '''IRC:''' one main channel, one member-channel, one coopetition channel&lt;br /&gt;
* '''OTTD:''' Mainserver, Sandbox Server, Coopetition Server&lt;br /&gt;
* '''Web:''' Blog, Wiki, WebIRC, Coopetition-System (in Development)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Known issues at #openttdcoop===&lt;br /&gt;
&lt;br /&gt;
* People confuse #openttdcoop and #coopetition. The people motivated to join #openttdcoop on the mainserver seem to think they are under observation if they played a coopetition game. It seems not to be clear that coopetition is a new game-variant, even a new community if the coopetition-ladder is completed and running.&lt;br /&gt;
* There is a bad proportion between possible players and member in the community. It is always a challenge to scout for new members and aspirants without emptying the Sandbox Server and therefore giving all the focus on the Mainserver. Nonetheless we need some more members to balance the leaving amount of leaving or inactive members.&lt;br /&gt;
* 80% of community related work is done by Osai, XeryusTC and Mucht. Things like the Blog were ment to encourage other players to take part in #openttdcoop, off from the ottd-games. On the long run, the activiy of the average Sandbox-player or Mainserver-aspirant did not increase yet.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Why is there a need to restructure the community?===&lt;br /&gt;
&lt;br /&gt;
Some good reasons can be picked out:&lt;br /&gt;
&lt;br /&gt;
* #openttdcoop attracts a certain type of player: the cooperative one, who likes teamplay and playing without economic or time pressure. Therefore on the other hand it is hard to find players for coopetition out of this pool of players. It is obvious that not every player of #openttdcoop likes coopetition. There need to be a clear and visible seperation between these two communites. &lt;br /&gt;
* The coopetition ladder needs loads of players to get more and more interesting. For many people out there it is not that interesting to idel on IRC all the time. We already registered the channel #coopetition - we should keep #openttdcoop and #coopetition all seperated. By now, the activity on #openttdcoop is already on a high level thus it is hard to read the channel history when you had some idle time.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===What can be done?===&lt;br /&gt;
&lt;br /&gt;
We could restructure the community in certain ways:&lt;br /&gt;
# &amp;quot;#Coop&amp;quot; is a proposed topic of all the subcommunities. It can be communicated rather than #openttdcoop. #Coop is chosen because it is in the name of both subcommunities.&lt;br /&gt;
# #openttdcoop remains as a standalone-community. We have members who administrate things and players + aspirants which is the keypoint wether you play on the Sandbox or even on the Mainserver&lt;br /&gt;
# #coopetition is the second community of &amp;quot;#Coop&amp;quot;. Every player in the ladder is a member. Additionally, there will be some  administrators which act as judges as well as pageadministrators and game-administrators. The administrators will be recruited out of the pool of #openttdcoop-members. This will be a plainly intern-handled thing.&lt;br /&gt;
# The member-channel remains for members of #openttdcoop and admins of #coopetition&lt;br /&gt;
# The channel #coopetition is recommended for players of coopetition, but they must not be there. They can find together in this channel but it must be clear they don't have to deal with #openttdcoop unless they want to. &lt;br /&gt;
# The Bloki must be adjusted in order to communicate the seperation better. The Blog gets an other title (&amp;quot;Coop&amp;quot;) and the categories are adjusted but in order to increase postings we keep the two communities within one Blog.&lt;br /&gt;
# The Coopetition-pages on the wiki will be relocated to simple html-pages. It should not be too much work since we already have the ladder-system as html-pages. We just have to transfer some content from the wiki. Therefore, the wiki remains for #openttdcoop only because it is needed to document styles and users since #openttdcoop has a more sophisticated membership-system than #coopetition.&lt;/div&gt;</summary>
		<author><name>KenjiE20</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=IRC_Highlighting&amp;diff=11245</id>
		<title>IRC Highlighting</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=IRC_Highlighting&amp;diff=11245"/>
				<updated>2010-02-15T13:30:09Z</updated>
		
		<summary type="html">&lt;p&gt;KenjiE20: Add screenshot request, fix typos&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{reqscreenshot|A clearer Highlight image}}&lt;br /&gt;
IRC Highlighting is one of the most important feature you should have enabled if you use IRC. Since our community coordinates its efforts in our IRC-Channel you should at least notify messages concerning you. Of course, no one will look in the IRC window every second minute and that's why IRC highlighting was invented.&lt;br /&gt;
&lt;br /&gt;
'''What do I have to do?'''&lt;br /&gt;
If you are highlighted you should notice that. Imagine a person sitting next to you and you are talking to him many times the same thing and he doesn't notice you. Annoying, isn't it? Be sure to enable a feature that gives you an alert when someone is talking to you. Such features are a very basic component of every IRC-client around. It can either be a sound or a blinking window.&lt;br /&gt;
&lt;br /&gt;
'''How can I highlight someone?'''&lt;br /&gt;
Just write the name of the person you want to talk to. You need to write the name ''exactly'', of course. You can do this by ''writing the first letters and press the tabulator-button''.&lt;br /&gt;
As an example, there is a guy called &amp;quot;Valhallasw&amp;quot; in our channel. To query him, simply write &amp;quot;va&amp;quot; and press the tabulator-button. His name appears now exactly, letter by letter.&lt;br /&gt;
&lt;br /&gt;
[[Image:Highlight.png|thumb|300px|center|Mucht's Desktop while being highlighted on IRC. This may vary depending on the IRC-client]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;br /&gt;
[[Category:IRC]]&lt;/div&gt;</summary>
		<author><name>KenjiE20</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=ProZone:Archive_-_Games_11_-_20&amp;diff=11241</id>
		<title>ProZone:Archive - Games 11 - 20</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=ProZone:Archive_-_Games_11_-_20&amp;diff=11241"/>
				<updated>2010-02-14T16:37:54Z</updated>
		
		<summary type="html">&lt;p&gt;KenjiE20: consolidate data, and remove broken template&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;{{ProZoneArchiveMenu}}&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- {{Archive_ProZone|Pro Zone Game 11|04.11.2009 - xx.02.2010|{{User|Chris Booth}}, {{User|Razaekel}} | [[Gametype:ICE_SBahn|PAX]] |TL3|256 x 512 Temperate |r#####|#openttdcoop-GRF Pack7.3|This Pro Zone game is was a attempt to develop a pax network across several islands and to grow the cities on each island so the map would be covered in cities.|11|Image:ProZone11.png|Add Picture Description)}} --&amp;gt;&lt;/div&gt;</summary>
		<author><name>KenjiE20</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=ProZone:Archive_-_Games_1_-_10&amp;diff=11204</id>
		<title>ProZone:Archive - Games 1 - 10</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=ProZone:Archive_-_Games_1_-_10&amp;diff=11204"/>
				<updated>2010-02-05T21:16:17Z</updated>
		
		<summary type="html">&lt;p&gt;KenjiE20: Make internal link, internal&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;{{ProZoneArchiveMenu}}&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Archive_ProZone|Pro Zone Game 10|24.10.2009 - ????|[[User:Chris_Booth|Chris_Booth]], ''(Add yourself)''|Temperate - Cargo|TL3|256 x 512 Temperate |r17847|#openttdcoop-GRF Pack7.3|This Pro Zone game is a replay of [[PublicServer:Archive - Games 161 - 170#gameid_163 | PSG 163]], we finished the game with 537 trains and rebuilt most of the ML and major hubs.|10|Image:ProZone10.png|This is a Screeny of the Main BBH in the game(pimped by [[User:Mark|Mark]])}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_ProZone|Pro Zone Game 9|17.10.2009 - 24.10.2009|[[User:Mark|Mark]], [[User:^Spike^|^Spike^]], [[User:tneo|tneo]], [[User:Combuster|Combuster]], ''(Add yourself)''|Temperate - Cargo |TL: 3|512 * 512|r17814|#openttdcoop-GRF Pack7.3|A Sort of Chaos like FIRS game|9|Image:ProZone9.png|One of the Many MSHs built on this small map}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_ProZone|Pro Zone Game 8|Unknown|[[User:Chris booth|Chris Booth]], ''(Add yourself)''|Temperate - Cargo |TL: 5|1024 * 1024|r17496|#openttdcoop-GRF Pack7.3|An ECS game that had an an overly complex plan and was under played by the members of Pro Zone. This was mainly to do with the complexity of ECS and not the plan. In the end the game had no jams and only 428 trains|8|Image:ProZone8.png|A nice looking symetrical Hub}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_ProZone|Pro Zone Game 7|Unknown|[[User:Mark|Mark]], [[User:Ammler|Ammler]]|Temperate - Cargo |TL: 5|256*256|Works with laster nightly|#openttdcoop-GRF Pack7.3|This was a head to head game between Mark and Ammler. It took place over game years (Roughly 3 hours) The objective of the game was to see who could build the most proffitable network in the least amount of time. Read this [[http://openttdcoop.org/2009/03/27/coopetition-pz-game/ blog]] entry for more details|7|Image:ProZone7.png|A picture of Marks factory drop with Ammler steeling Goods}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_ProZone|Pro Zone Game 6|Unknown|[[User:Chris booth|Chris Booth]], &amp;quot;(Add yourself)''|Temperate - Cargo |TL: 1|512 * 512|Works with laster nightly|#openttdcoop-GRF Pack7.3|TL1 Game. This game had some interesting build techinques for TL1 trains|6|Image:Image-ProZone6.png|A TL1 Hub}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_ProZone|Pro Zone Game 5|29.12.2008 - 09.01.2009|[[User:XeryusTC|XeryusTC]], [[User:Osai|Osai]], [[User:Thraxian|Thraxian]], [[User:tneo|tneo]], ''(Add yourself)''|Temperate - Cargo |TL: 3|512x512|r14922|(no NewGRFs used)|This game has been pushed to it's limits. It is public server game 124, but with 800 trains more. Major adjustments were done in the game, ending with 8 mainlines and over 2500 trains. This [[http://www.openttdcoop.org/blog/?p=492 blog]] entry gives more details on the game. |5|Image:ProZone5.png|Close up of an 8 line joiner used to divide traffic over all mainlines.}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_ProZone|Pro Zone Game 4|Unknown|'[[User:Chris booth|Chris Booth]], &amp;quot;(Add yourself)''|Temperate - Cargo |TL: upto TL8|512 * 512|Works with laster nightly|#openttdcoop-GRF Pack7.3|This game was based on the orginal members CHOAS games. This meant there was no actual plan to follow player of the Pro Zone just discussed where stations should be placed, and where we needed to build a BBH. This lead to a nice low TF game with less than 200 trains.|4|Image:ProZone6.png|A nice picture of the factory drop and its eyecandy}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_ProZone|Pro Zone Game 3|12.10.2008 - 20.11.2008|[[User:XeryusTC|XeryusTC]], [[User:Osai|Osai]], [[User:Thraxian|Thraxian]], [[User:tneo|tneo]], [[User:andyp|andyp]], ''(Add yourself)''|Sub-Tropical - Cargo + Pax|TL: various|1024x256|r14565|#openttdcoop-GRF Pack 7.2|In this game we used a custom scenario featuring a huge river. Part of the objective was not to cross the river, which resulted in lots of interesting ways of transport and some wonderful eye-candy. |3|Image:ProZone3.png|Showing the river that split the map in two and two nice harbours used for transfering cargo from one side of the river to the other.}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_ProZone|Pro Zone Game 2|19.09.2008 - 12.10.2008|[[User:Mark|Mark]], [[User:XeryusTC|XeryusTC]], [[User:andyp|andyp]], ''(Add yourself)''|Arctic - Passengers Only|TL: 3, Mag-Lev|256x1024|r14316|#openttdcoop-GRF Pack 7.1|An old style game where we used the old map generator with a very mountanious setting and in the end it served alot of trains.|2|Image:ProZone2.png|Showing the factory drop and pickup, together serving over 1000 trains, giving a pretty good impression of the megalomania in this game.}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_ProZone|Pro Zone Game 1|?.?.? - 19.09.2008|[[User:Mark|Mark]], [[User:Rob|Rob]], [[User:Chris booth|Chris Booth]], [[User:andyp|andyp]], ''(Add yourself)''|Arctic - Passengers Only|TL: 3, Mag-Lev|512x1024|r14316|#openttdcoop-GRF Pack 7.1|This was a passenger-only game. The goal was to connect all towns and cities with a population over 400. No building was permitted above the snowline, and terraform was explicitly minimized. This produced a winding network with several sets of tunnels to permit passage across mountain ranges.|1|Image:ProZone1.png|Bentfingwell was one of the busier stations. The station had three separate feeder systems keeping it fed with a large number of passengers.}}&lt;/div&gt;</summary>
		<author><name>KenjiE20</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=IRC&amp;diff=11201</id>
		<title>IRC</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=IRC&amp;diff=11201"/>
				<updated>2010-02-02T23:34:50Z</updated>
		
		<summary type="html">&lt;p&gt;KenjiE20: make silverx link generic&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;IRC (Internet Relay Chat) is used to improve the communication between all players and friends of #openttdcoop.&lt;br /&gt;
&lt;br /&gt;
Channel: '''#openttdcoop''' + Server: '''irc.oftc.net''' / irc://irc.oftc.net/openttdcoop&lt;br /&gt;
&lt;br /&gt;
If you want to join our community, you will need an '''IRC client'''. We therefore recommend one of these clients:&lt;br /&gt;
&lt;br /&gt;
* http://en.wikipedia.org/wiki/ChatZilla (Many OS'es, Firefox Addon)&lt;br /&gt;
* http://konversation.kde.org/ (Linux, KDE)&lt;br /&gt;
* http://www.xchat.org/ (Many OS'es)&lt;br /&gt;
* http://www.silverex.org/ (Win32 freeware fork of XChat)&lt;br /&gt;
* http://www.bersirc.org (Microsoft Windows Only)&lt;br /&gt;
* http://colloquy.info/ (Mac OS X)&lt;br /&gt;
* http://irssi.org/ (Linux, other UNIX)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If you installed the client, connect to the OFTC IRC network. For further details and FAQ see http://www.oftc.net/ .&lt;br /&gt;
&lt;br /&gt;
To join our channel, simply type: ''/join #openttdcoop'', or join via irc://irc.oftc.net/openttdcoop .  Be sure to have [[IRC_Highlighting]] enabled.&lt;br /&gt;
&lt;br /&gt;
==Webbased IRC client==&lt;br /&gt;
'''http://www.openttdcoop.org/irc/''' (for server oftc.net)&lt;br /&gt;
&lt;br /&gt;
==Helpful commands/settings to make your Nick belonging to you==&lt;br /&gt;
&lt;br /&gt;
First of all, '''register''' it&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
/msg nickserv register &amp;lt;password&amp;gt; &amp;lt;email&amp;gt;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Link from your old/alternative nicks to the master nick:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
/msg nickserv link &amp;lt;masternick&amp;gt; [&amp;lt;password&amp;gt;] (if it isn't the same)&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
if the nick is likely used by others, set enforce on:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
/msg nickserv set enforce on&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Your nick might change due reconnect&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
/msg nickserv ghost &amp;lt;masternick&amp;gt; &amp;lt;password&amp;gt;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
or your nick might be occupied by an other user&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
/msg nickserv regain &amp;lt;masternick&amp;gt; &amp;lt;password&amp;gt;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
general help from the services:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
/msg nickserv help&lt;br /&gt;
/msg chanserv help&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;br /&gt;
[[Category:IRC]]&lt;/div&gt;</summary>
		<author><name>KenjiE20</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=IRC&amp;diff=11200</id>
		<title>IRC</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=IRC&amp;diff=11200"/>
				<updated>2010-02-02T23:34:19Z</updated>
		
		<summary type="html">&lt;p&gt;KenjiE20: give SilverX it's own line&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;IRC (Internet Relay Chat) is used to improve the communication between all players and friends of #openttdcoop.&lt;br /&gt;
&lt;br /&gt;
Channel: '''#openttdcoop''' + Server: '''irc.oftc.net''' / irc://irc.oftc.net/openttdcoop&lt;br /&gt;
&lt;br /&gt;
If you want to join our community, you will need an '''IRC client'''. We therefore recommend one of these clients:&lt;br /&gt;
&lt;br /&gt;
* http://en.wikipedia.org/wiki/ChatZilla (Many OS'es, Firefox Addon)&lt;br /&gt;
* http://konversation.kde.org/ (Linux, KDE)&lt;br /&gt;
* http://www.xchat.org/ (Many OS'es)&lt;br /&gt;
* http://www.silverex.org/download/ (Win32 freeware fork of XChat)&lt;br /&gt;
* http://www.bersirc.org (Microsoft Windows Only)&lt;br /&gt;
* http://colloquy.info/ (Mac OS X)&lt;br /&gt;
* http://irssi.org/ (Linux, other UNIX)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If you installed the client, connect to the OFTC IRC network. For further details and FAQ see http://www.oftc.net/ .&lt;br /&gt;
&lt;br /&gt;
To join our channel, simply type: ''/join #openttdcoop'', or join via irc://irc.oftc.net/openttdcoop .  Be sure to have [[IRC_Highlighting]] enabled.&lt;br /&gt;
&lt;br /&gt;
==Webbased IRC client==&lt;br /&gt;
'''http://www.openttdcoop.org/irc/''' (for server oftc.net)&lt;br /&gt;
&lt;br /&gt;
==Helpful commands/settings to make your Nick belonging to you==&lt;br /&gt;
&lt;br /&gt;
First of all, '''register''' it&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
/msg nickserv register &amp;lt;password&amp;gt; &amp;lt;email&amp;gt;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Link from your old/alternative nicks to the master nick:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
/msg nickserv link &amp;lt;masternick&amp;gt; [&amp;lt;password&amp;gt;] (if it isn't the same)&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
if the nick is likely used by others, set enforce on:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
/msg nickserv set enforce on&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Your nick might change due reconnect&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
/msg nickserv ghost &amp;lt;masternick&amp;gt; &amp;lt;password&amp;gt;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
or your nick might be occupied by an other user&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
/msg nickserv regain &amp;lt;masternick&amp;gt; &amp;lt;password&amp;gt;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
general help from the services:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
/msg nickserv help&lt;br /&gt;
/msg chanserv help&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;br /&gt;
[[Category:IRC]]&lt;/div&gt;</summary>
		<author><name>KenjiE20</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=ProZone:Archive_-_Games_11_-_20&amp;diff=11193</id>
		<title>ProZone:Archive - Games 11 - 20</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=ProZone:Archive_-_Games_11_-_20&amp;diff=11193"/>
				<updated>2010-02-02T14:43:12Z</updated>
		
		<summary type="html">&lt;p&gt;KenjiE20: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;{{ProZoneArchiveMenu}}&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This page left blank&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--{{Archive_ProZone|Pro Zone Game 11|???? - 02/01/2010|&amp;lt;!-- [[User:Chris_Booth|Chris_Booth]],   this is an example User Name--&amp;gt; &amp;lt;!-- ''(Add yourself)''|Temperate - Cargo|TL?|xxx x xxx Temperate |r17847|#openttdcoop-GRF Pack7.3|Add Game Desription|11|Image:ProZone11.png|Add Picture Description)}}--&amp;gt;&lt;/div&gt;</summary>
		<author><name>KenjiE20</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=Template:ProZoneArchiveMenu&amp;diff=11190</id>
		<title>Template:ProZoneArchiveMenu</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=Template:ProZoneArchiveMenu&amp;diff=11190"/>
				<updated>2010-02-02T13:16:50Z</updated>
		
		<summary type="html">&lt;p&gt;KenjiE20: Add 11-20 link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{|class=&amp;quot;gamearchive_menu&amp;quot; cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
![[ProZone:Archive|Pro Zone Archive]]&lt;br /&gt;
|width=&amp;quot;4px&amp;quot;|'''[[ProZone:Archive|II]]'''&lt;br /&gt;
|-&lt;br /&gt;
![[ProZone:Archive_-_Games_1_-_10|Games 1 - 10]]&lt;br /&gt;
|width=&amp;quot;4px&amp;quot;|'''[[ProZone:Archive_-_Games_1_-_10|II]]'''&lt;br /&gt;
|-&lt;br /&gt;
![[ProZone:Archive_-_Games_11_-_20|Games 11 - 20]]&lt;br /&gt;
|width=&amp;quot;4px&amp;quot;|'''[[ProZone:Archive_-_Games_11_-_20|II]]'''&lt;br /&gt;
|}&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&amp;lt;!-- Put it in the template Category !--&amp;gt;&lt;br /&gt;
[[Category:Templates]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>KenjiE20</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=PublicServer:Archive_-_Games_171_-_180&amp;diff=11172</id>
		<title>PublicServer:Archive - Games 171 - 180</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=PublicServer:Archive_-_Games_171_-_180&amp;diff=11172"/>
				<updated>2010-01-28T16:42:56Z</updated>
		
		<summary type="html">&lt;p&gt;KenjiE20: Fix concept -&amp;gt; Concept, and user names&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;{{PublicServerArchiveMenu}}&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 173|19.01.10-28.01.10| {{User|Mark}}, {{User|Sietse}}, {{User|KenjiE20}}, {{User|Chris Booth}}, {{User|Ammler}}, {{User|XeryusTC}}, {{User|Raz}}, {{User|Sepp}}, {{User|csuke}}, {{User|db48x}} | [[Gametype:Cargo Concept|Cargo]] | TL3 | 1024 x 1024 Temperate | r18867 [[GRF|#openttdcoop-GRF-Pack 7.3]] | This game was a replay of  [http://www.openttdcoop.org/wiki/MemberZone:Archive#gameid_04 MZ04] (so called Pile Transport). We reused the plan and went for Pile Transport 2.0. The plan consisted of a grid of LL_10_RR network with many 4-way hubs. Trains were already inserted in the network while lots of BBH and MSH were being created still. The huge pickup / drop stations required many improvements to keep the massive flow of trains going. The game ended with almost 1500 trains. |173|File:PSG173.png|The huge sawmill created by V453000 creating 13k goods a month and serving over 500 trains. }}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 172|02.01.10-19.01.10| {{User|Mark}}, {{User|V453000}}, {{User|Chris Booth}}, {{User|Osai}}, {{User|csuke}}, {{User|Samh}}, {{User|Combuster}}, {{User|ZarenorDarkstalker}}, {{User|Techinica}}, {{User|Kolo}}, {{User|Roysvork}}, {{User|sparr}}, {{User|Zuu}}, {{User|Hyppy}}, {{User|Sietse}}, {{User|Petert}}, {{User|Iomba}}, {{User|kratt}} | [[Gametype:Cargo Concept|4 Cargo SRNW]] | TL5 | 512 x 512 Sub-Tropical | r18758 [[GRF|#openttdcoop-GRF-Pack 7.3]] | This game was supposed to be insane as planned. Plan by Mark, four cargo type SRNW, sidelines crossing over each other, planned high cargo capacity. The game finished quite well even though the cargos ended up quite imbalanced as people added only copper ore in the beginning of the game as the copper mines were the only industries still alive after the long voting phase. Most of the problem were the huge stations which proved that SRNW should be built with more and smaller of them. |172|File:PSG172.png| Most capacity loading station - 32 bays, TL 147 total dummy trains. It served about 8 farms.}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 171|30.12.09-02.01.10| {{User|Pm}}, {{User|Mark}}, {{User|Combuster}}, {{User|KenjiE20}}, {{User|V453000}}, {{User|Sparr}},  {{User|Sam}},  {{User|ZarenorDarkstalker}},  {{User|csuke}}, {{User|Petert}}, {{User|MeisterMarkus}} | RV [[Gametype:Cargo_Concept|Cargo]] &amp;amp; [[Gametype:ICE SBahn|PAX]] | TL0 (RV) |  256 x 256 Sub-Arctic | r18669 [[GRF|#openttdcoop-GRF-Pack 7.3]] | A new-year minigame. RV only, supplying two cities with food, goods and PAX from each other. In the early stages we had trouble with the very low snowline preventing from prospecting farms. After this problem solved, the game was very quick (just few days) as it was a small map and a RV game. Probably the most remarkable thing is the RV balancer which has been used a lot during the game. The game ended with 1709 road vehicles. |171|File:PSG171.png|One of the multiple-version SLH and a balancer (Chahill balancer) }}&lt;/div&gt;</summary>
		<author><name>KenjiE20</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=PublicServer:Archive_-_Games_171_-_180&amp;diff=11169</id>
		<title>PublicServer:Archive - Games 171 - 180</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=PublicServer:Archive_-_Games_171_-_180&amp;diff=11169"/>
				<updated>2010-01-28T15:07:52Z</updated>
		
		<summary type="html">&lt;p&gt;KenjiE20: fix date&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;{{PublicServerArchiveMenu}}&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 173|19.01.10-28.01.10| {{User|Mark}}, {{User|Sietse}}, {{User|KenjiE20}}, {{User|Chris Booth}}, {{User|Ammler}}, {{User|XeryusTC}}, {{User|Raz}}, {{User|Sepp}}, {{User|csuke}}, {{User|db48x}} | [[Gametype:Cargo_concept|Cargo]] | TL3 | 1024 x 1024 Temperate | r18867 [[GRF|#openttdcoop-GRF-Pack 7.3]] | This game was a replay of  [http://www.openttdcoop.org/wiki/MemberZone:Archive#gameid_04 MZ04] (so called Pile Transport). We reused the plan and went for Pile Transport 2.0. The plan consisted of a grid of LL_10_RR network with many 4-way hubs. Trains were already inserted in the network while lots of BBH and MSH were being created still. The huge pickup / drop stations required many improvements to keep the massive flow of trains going. The game ended with almost 1500 trains. |173|File:PSG173.png|The huge sawmill created by V453000 creating 13k goods a month and serving over 500 trains. }}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 172|01.01.10-19.01.10| {{User|Mark}} | [[Gametype:Cargo_concept|Cargo]] | TLx | 512 x 512 Sub-Tropical | r18758 [[GRF|#openttdcoop-GRF-Pack 7.3]] | Game Desc |172|File:PSG172.png|Picture Desc. }}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 171|30.12.09-02.01.10| {{User|Pm}}, {{User|Mark}}, {{User|Combuster}}, {{User|KenjiE20}}, {{User|V453000}}, {{User|Sparr}},  {{User|Sam}},  {{User|ZarenorD}},  {{User|csuke}}, {{User|Petert}}, {{User|MeisterMarkus}} | RV [[Gametype:Cargo_Concept|Cargo]] &amp;amp; [[Gametype:ICE SBahn|PAX]] | TL0 (RV) |  256 x 256 Sub-Arctic | r18669 [[GRF|#openttdcoop-GRF-Pack 7.3]] | A new-year minigame. RV only, supplying two cities with food, goods and PAX from each other. In the early stages we had trouble with the very low snowline preventing from prospecting farms. After this problem solved, the game was very quick (just few days) as it was a small map and a RV game. Probably the most remarkable thing is the RV balancer which has been used a lot during the game. The game ended with 1709 road vehicles. |171|File:PSG171.png|One of the multiple-version SLH and a balancer (Chahill balancer) }}&lt;/div&gt;</summary>
		<author><name>KenjiE20</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=Copy_orders&amp;diff=11161</id>
		<title>Copy orders</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=Copy_orders&amp;diff=11161"/>
				<updated>2010-01-26T15:10:20Z</updated>
		
		<summary type="html">&lt;p&gt;KenjiE20: change merge target&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{merge|Shared Orders}}&lt;br /&gt;
It's useful to copy orders if you have vehicles that all have the same route. For example you have 10 airplanes and have to set them to 10 airfields. It's boring to look for the air fields over and over again.&lt;br /&gt;
&lt;br /&gt;
To copy the orders of a vehicle you simple click on Go To in the orders screen (Note: The vehicle must have no orders on that moment) and click on the vehicle where you want to copy the orders from.&lt;br /&gt;
&lt;br /&gt;
On #openttdcoop we don't use this kind of copying orders but we use [[Shared_Orders|Shared Orders]]. We use this because we have several trains to each station following the same route. If you move the one station and you have like 10 trains it is tedious job to change them. Using [[Shared_Orders|shared orders]] is a '''must''' on our games.&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>KenjiE20</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=PublicServer:Archive_-_Games_171_-_180&amp;diff=11142</id>
		<title>PublicServer:Archive - Games 171 - 180</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=PublicServer:Archive_-_Games_171_-_180&amp;diff=11142"/>
				<updated>2010-01-20T18:10:50Z</updated>
		
		<summary type="html">&lt;p&gt;KenjiE20: Belated 172 entry&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;{{PublicServerArchiveMenu}}&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 172|01.01.10-19.01.10| {{User|Mark}} | [[Gametype:Cargo_concept|Cargo]] | TLx | 512 x 512 Sub-Tropical | r18758 [[GRF|#openttdcoop-GRF-Pack 7.3]] | Game Desc |172|File:PSG172.png|Picture Desc. }}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 171|30.12.09-02.01.10| {{User|Pm}}, {{User|Mark}}, {{User|Combuster}}, {{User|KenjiE20}}, {{User|V453000}}, {{User|Sparr}},  {{User|Sam}},  {{User|ZarenorD}},  {{User|csuke}}, {{User|Petert}}, {{User|MeisterMarkus}} | RV [[Gametype:Cargo_Concept|Cargo]] &amp;amp; [[Gametype:ICE SBahn|PAX]] | TL0 (RV) |  256 x 256 Sub-Arctic | r18669 [[GRF|#openttdcoop-GRF-Pack 7.3]] | A new-year minigame. RV only, supplying two cities with food, goods and PAX from each other. In the early stages we had trouble with the very low snowline preventing from prospecting farms. After this problem solved, the game was very quick (just few days) as it was a small map and a RV game. Probably the most remarkable thing is the RV balancer which has been used a lot during the game. The game ended with 1709 road vehicles. |171|File:PSG171.png|One of the multiple-version SLH and a balancer (Chahill balancer) }}&lt;/div&gt;</summary>
		<author><name>KenjiE20</name></author>	</entry>

	</feed>