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		<id>https://wiki.openttdcoop.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=LoPo</id>
		<title>#openttdcoop wiki - User contributions [en]</title>
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		<updated>2026-04-28T12:36:30Z</updated>
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	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=File:PSG265.png&amp;diff=15161</id>
		<title>File:PSG265.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=File:PSG265.png&amp;diff=15161"/>
				<updated>2013-08-31T14:54:27Z</updated>
		
		<summary type="html">&lt;p&gt;LoPo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>LoPo</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=PublicServer:Archive_-_Games_261_-_270&amp;diff=15158</id>
		<title>PublicServer:Archive - Games 261 - 270</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=PublicServer:Archive_-_Games_261_-_270&amp;diff=15158"/>
				<updated>2013-08-31T14:54:02Z</updated>
		
		<summary type="html">&lt;p&gt;LoPo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PublicServerArchiveMenu}}&lt;br /&gt;
&lt;br /&gt;
{{Archive PublicServer&lt;br /&gt;
|id=265&lt;br /&gt;
|date=14.8.2013-31.8.2013&lt;br /&gt;
|players={{User|V453000}}, {{User|Mark}}, {{User|mfb}}, {{User|LoPo}}, {{User|Sylf}}, {{User|Jam35}}, {{User|Dom}}, {{User|nicfer}}, {{User|RTM}}, {{User|Anson}}&lt;br /&gt;
|type=PAX&lt;br /&gt;
|TL=TL 5 &lt;br /&gt;
|mapsize=512 x 512 Temperate&lt;br /&gt;
|version=r25734 [[GRF|#openttdcoop-GRF-Pack 8.0]]&lt;br /&gt;
|description=Althought the game started with the &amp;quot;The day I die&amp;quot; ICE locomotives(TL5/CL3), after some time it was decided the go for RAINBOW-SLUGS as ICE trains. The main line was a sight for sore eyes; with all the colourfull and different slug trains. In addition some nice S-Bahn constructions can be found all over the map. Finnishing with almost 900 trains and a world pop. a bit over 500.000.&lt;br /&gt;
|imagedescription= One of the Larger Cities found on the map; where not even a single tile was terraformed .}}&lt;br /&gt;
&lt;br /&gt;
{{Archive PublicServer&lt;br /&gt;
|id=264&lt;br /&gt;
|date=9.8.2013-14.8.2013&lt;br /&gt;
|players={{User|V453000}}, {{User|Mark}}, {{User|mfb}}, {{User|LoPo}}, {{User|Jam35}}, {{User|Anson}}, {{User|Gash}}, {{User|Slicey}}&lt;br /&gt;
|type=Cargo&lt;br /&gt;
|TL=TL 10 (&amp;amp; various SL transfers)&lt;br /&gt;
|mapsize=512 x 512 Sub-Tropical&lt;br /&gt;
|version=r25627 [[GRF|#openttdcoop-GRF-Pack 8.0]]&lt;br /&gt;
|description=The large TL/CL meant it was convenient to build transfer stations at sidelines with some nice results. Perhaps the challenging nature of ML expansion was a factor, but this game didn't seem to gather much interest and it was decided to move on at the 800 train mark.&lt;br /&gt;
|imagedescription=4 way CL10 BBH :).}}&lt;br /&gt;
&lt;br /&gt;
{{Archive PublicServer&lt;br /&gt;
|id=263&lt;br /&gt;
|date=16.07.2013-9.8.2013&lt;br /&gt;
|players={{User|V453000}}, {{User|Mark}}, {{User|Vinnie}}, {{User|Sylf}}, {{User|mfb}}, {{User|Maraxus}}, {{User|Jam35}}, {{User|scshunt}}, {{User|Steverov}}, {{User|Tray}}, {{User|phatmatt}}, {{User|dino}}, {{User|ZestyLemons}}&lt;br /&gt;
|type=Cargo&lt;br /&gt;
|TL=TL 4&lt;br /&gt;
|mapsize=512 x 512 Artic&lt;br /&gt;
|version=r25627 [[GRF|#openttdcoop-GRF-Pack 8.0]]&lt;br /&gt;
|description=With the new PURR Universal Rainbow Rails, we tried to make an organic game which would keep memory of what was built when. Unfortunately we did not get to the last stage of building green before declaring the game to be over.&lt;br /&gt;
|imagedescription=One of the rainbow places of the network.}}&lt;br /&gt;
&lt;br /&gt;
{{Archive PublicServer&lt;br /&gt;
|id=262&lt;br /&gt;
|date=27.06.2013 - 16.07.2013&lt;br /&gt;
|players={{User|Vinnie}}, {{User|Sylf}}, {{User|mfb}}, {{User|V453000}}, {{User|Maraxus}}, {{User|Anson}}, {{User|ZxBiohazardZx}}, {{User|scshunt}}, {{User|Steverov}}, {{User|fonsinchen}}&lt;br /&gt;
|type=Cargo Cargodist&lt;br /&gt;
|TL=TL 5&lt;br /&gt;
|mapsize=512 x 512 Artic&lt;br /&gt;
|version=r25575 [[GRF|#openttdcoop-GRF-Pack 8.0]]&lt;br /&gt;
|description=This game we experimented some more with cargodist. We made the trains refit to their secondary and then drop their cargo in each of the 8 SLH drops before returning to their primary. A nice idea but in practice we encountered problems with conditional orders that either break cargodist links or do not fully unload cargo. Many trains were driving around empty with minimal (e.g half of one car full) loads. Because of these problems the interest in this particular game became to low to continue. So we ended with a little over 666 trains. &lt;br /&gt;
|imagedescription=One of the SLHs in the network}}&lt;br /&gt;
&lt;br /&gt;
{{Archive PublicServer&lt;br /&gt;
|id=261&lt;br /&gt;
|date=11.06.2013 - 27.06.2013&lt;br /&gt;
|players={{User|Sylf}}, {{User|mfb}}, {{User|LoPo}}, {{User|Maraxus}}, {{User|Vinnie}}, {{User|Brumi}}, {{User|ZxBiohazardZx}}, {{User|scshunt}}, {{User|fonsinchen}}&lt;br /&gt;
|type=Pax Cargodist&lt;br /&gt;
|TL=TL 5&lt;br /&gt;
|mapsize=512 x 512 Temperate&lt;br /&gt;
|version=r25385 [[GRF|#openttdcoop-GRF-Pack 8.0]]&lt;br /&gt;
|description=We tried the brand new feature that was committed to OpenTTD trunk lately - cargo distribution.  We started by coop's standard ICE/SBahn networks.  Most players were puzzled by how passengers decided on their destinations and their routes.  And many didn't bother to try to solve the cargo balance issue too seriously.  Players quickly lost interest in this game, so we're abandoning this game incomplete.&lt;br /&gt;
|imagedescription=The network of train connections, most of them are served well}}&lt;/div&gt;</summary>
		<author><name>LoPo</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=PublicServer:Archive_-_Games_261_-_270&amp;diff=15155</id>
		<title>PublicServer:Archive - Games 261 - 270</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=PublicServer:Archive_-_Games_261_-_270&amp;diff=15155"/>
				<updated>2013-08-31T14:44:06Z</updated>
		
		<summary type="html">&lt;p&gt;LoPo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PublicServerArchiveMenu}}&lt;br /&gt;
&lt;br /&gt;
{{Archive PublicServer&lt;br /&gt;
|id=265&lt;br /&gt;
|date=14.8.2013-31.8.2013&lt;br /&gt;
|players={{User|V453000}}, {{User|Mark}}, {{User|mfb}}, {{User|LoPo}}, {{User|Sylf}}, {{User|Jam35}}, {{User|Dom}}, {{User|Jam35}}&lt;br /&gt;
|type=PAX&lt;br /&gt;
|TL=TL 5 &lt;br /&gt;
|mapsize=512 x 512 Temperate&lt;br /&gt;
|version=r25734 [[GRF|#openttdcoop-GRF-Pack 8.0]]&lt;br /&gt;
|description=Althought the game started with the &amp;quot;The day I die&amp;quot; ICE locomotives(TL5/CL3), after some time it was decided the go for RAINBOW-SLUGS as ICE trains. The main line was a sight for sore eyes; with all the colourfull and different slug trains. In addition some nice S-Bahn constructions can be found all over the map. Finnishing with almost 900 trains and a world pop. a bit over 500.000.&lt;br /&gt;
|imagedescription= asdf :).}}&lt;br /&gt;
&lt;br /&gt;
{{Archive PublicServer&lt;br /&gt;
|id=264&lt;br /&gt;
|date=9.8.2013-14.8.2013&lt;br /&gt;
|players={{User|V453000}}, {{User|Mark}}, {{User|mfb}}, {{User|LoPo}}, {{User|Jam35}}, {{User|Anson}}, {{User|Gash}}, {{User|Slicey}}&lt;br /&gt;
|type=Cargo&lt;br /&gt;
|TL=TL 10 (&amp;amp; various SL transfers)&lt;br /&gt;
|mapsize=512 x 512 Sub-Tropical&lt;br /&gt;
|version=r25627 [[GRF|#openttdcoop-GRF-Pack 8.0]]&lt;br /&gt;
|description=The large TL/CL meant it was convenient to build transfer stations at sidelines with some nice results. Perhaps the challenging nature of ML expansion was a factor, but this game didn't seem to gather much interest and it was decided to move on at the 800 train mark.&lt;br /&gt;
|imagedescription=4 way CL10 BBH :).}}&lt;br /&gt;
&lt;br /&gt;
{{Archive PublicServer&lt;br /&gt;
|id=263&lt;br /&gt;
|date=16.07.2013-9.8.2013&lt;br /&gt;
|players={{User|V453000}}, {{User|Mark}}, {{User|Vinnie}}, {{User|Sylf}}, {{User|mfb}}, {{User|Maraxus}}, {{User|Jam35}}, {{User|scshunt}}, {{User|Steverov}}, {{User|Tray}}, {{User|phatmatt}}, {{User|dino}}, {{User|ZestyLemons}}&lt;br /&gt;
|type=Cargo&lt;br /&gt;
|TL=TL 4&lt;br /&gt;
|mapsize=512 x 512 Artic&lt;br /&gt;
|version=r25627 [[GRF|#openttdcoop-GRF-Pack 8.0]]&lt;br /&gt;
|description=With the new PURR Universal Rainbow Rails, we tried to make an organic game which would keep memory of what was built when. Unfortunately we did not get to the last stage of building green before declaring the game to be over.&lt;br /&gt;
|imagedescription=One of the rainbow places of the network.}}&lt;br /&gt;
&lt;br /&gt;
{{Archive PublicServer&lt;br /&gt;
|id=262&lt;br /&gt;
|date=27.06.2013 - 16.07.2013&lt;br /&gt;
|players={{User|Vinnie}}, {{User|Sylf}}, {{User|mfb}}, {{User|V453000}}, {{User|Maraxus}}, {{User|Anson}}, {{User|ZxBiohazardZx}}, {{User|scshunt}}, {{User|Steverov}}, {{User|fonsinchen}}&lt;br /&gt;
|type=Cargo Cargodist&lt;br /&gt;
|TL=TL 5&lt;br /&gt;
|mapsize=512 x 512 Artic&lt;br /&gt;
|version=r25575 [[GRF|#openttdcoop-GRF-Pack 8.0]]&lt;br /&gt;
|description=This game we experimented some more with cargodist. We made the trains refit to their secondary and then drop their cargo in each of the 8 SLH drops before returning to their primary. A nice idea but in practice we encountered problems with conditional orders that either break cargodist links or do not fully unload cargo. Many trains were driving around empty with minimal (e.g half of one car full) loads. Because of these problems the interest in this particular game became to low to continue. So we ended with a little over 666 trains. &lt;br /&gt;
|imagedescription=One of the SLHs in the network}}&lt;br /&gt;
&lt;br /&gt;
{{Archive PublicServer&lt;br /&gt;
|id=261&lt;br /&gt;
|date=11.06.2013 - 27.06.2013&lt;br /&gt;
|players={{User|Sylf}}, {{User|mfb}}, {{User|LoPo}}, {{User|Maraxus}}, {{User|Vinnie}}, {{User|Brumi}}, {{User|ZxBiohazardZx}}, {{User|scshunt}}, {{User|fonsinchen}}&lt;br /&gt;
|type=Pax Cargodist&lt;br /&gt;
|TL=TL 5&lt;br /&gt;
|mapsize=512 x 512 Temperate&lt;br /&gt;
|version=r25385 [[GRF|#openttdcoop-GRF-Pack 8.0]]&lt;br /&gt;
|description=We tried the brand new feature that was committed to OpenTTD trunk lately - cargo distribution.  We started by coop's standard ICE/SBahn networks.  Most players were puzzled by how passengers decided on their destinations and their routes.  And many didn't bother to try to solve the cargo balance issue too seriously.  Players quickly lost interest in this game, so we're abandoning this game incomplete.&lt;br /&gt;
|imagedescription=The network of train connections, most of them are served well}}&lt;/div&gt;</summary>
		<author><name>LoPo</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=PublicServer:Archive_-_Games_261_-_270&amp;diff=15152</id>
		<title>PublicServer:Archive - Games 261 - 270</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=PublicServer:Archive_-_Games_261_-_270&amp;diff=15152"/>
				<updated>2013-08-31T14:43:43Z</updated>
		
		<summary type="html">&lt;p&gt;LoPo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PublicServerArchiveMenu}}&lt;br /&gt;
&lt;br /&gt;
{{Archive PublicServer&lt;br /&gt;
|id=265&lt;br /&gt;
|date=14.8.2013-31.8.2013&lt;br /&gt;
|players={{User|V453000}}, {{User|Mark}}, {{User|mfb}}, {{User|LoPo}}, {{User|Sylf}}, {{User|Jam35}}, {{User|Dom}}, {{User|Jam35}}&lt;br /&gt;
|type=PAX&lt;br /&gt;
|TL=TL 5 &lt;br /&gt;
|mapsize=512 x 512 Temperate&lt;br /&gt;
|version=r25734 [[GRF|#openttdcoop-GRF-Pack 8.0]]&lt;br /&gt;
|description=Althought the game started with the &amp;quot;The day I die&amp;quot; ICE locomotives(TL5/CL3), after some time it was decided the go for RAINBOW-SLUGS as ICE trains. The main line was a sight for dore eyes, with all the colourfull and different slug trains. In addition some nice S-Bahn constructions can be found all over the map. Finnishing with almost 900 trains and a world pop. a bit over 500.000.&lt;br /&gt;
|imagedescription= asdf :).}}&lt;br /&gt;
&lt;br /&gt;
{{Archive PublicServer&lt;br /&gt;
|id=264&lt;br /&gt;
|date=9.8.2013-14.8.2013&lt;br /&gt;
|players={{User|V453000}}, {{User|Mark}}, {{User|mfb}}, {{User|LoPo}}, {{User|Jam35}}, {{User|Anson}}, {{User|Gash}}, {{User|Slicey}}&lt;br /&gt;
|type=Cargo&lt;br /&gt;
|TL=TL 10 (&amp;amp; various SL transfers)&lt;br /&gt;
|mapsize=512 x 512 Sub-Tropical&lt;br /&gt;
|version=r25627 [[GRF|#openttdcoop-GRF-Pack 8.0]]&lt;br /&gt;
|description=The large TL/CL meant it was convenient to build transfer stations at sidelines with some nice results. Perhaps the challenging nature of ML expansion was a factor, but this game didn't seem to gather much interest and it was decided to move on at the 800 train mark.&lt;br /&gt;
|imagedescription=4 way CL10 BBH :).}}&lt;br /&gt;
&lt;br /&gt;
{{Archive PublicServer&lt;br /&gt;
|id=263&lt;br /&gt;
|date=16.07.2013-9.8.2013&lt;br /&gt;
|players={{User|V453000}}, {{User|Mark}}, {{User|Vinnie}}, {{User|Sylf}}, {{User|mfb}}, {{User|Maraxus}}, {{User|Jam35}}, {{User|scshunt}}, {{User|Steverov}}, {{User|Tray}}, {{User|phatmatt}}, {{User|dino}}, {{User|ZestyLemons}}&lt;br /&gt;
|type=Cargo&lt;br /&gt;
|TL=TL 4&lt;br /&gt;
|mapsize=512 x 512 Artic&lt;br /&gt;
|version=r25627 [[GRF|#openttdcoop-GRF-Pack 8.0]]&lt;br /&gt;
|description=With the new PURR Universal Rainbow Rails, we tried to make an organic game which would keep memory of what was built when. Unfortunately we did not get to the last stage of building green before declaring the game to be over.&lt;br /&gt;
|imagedescription=One of the rainbow places of the network.}}&lt;br /&gt;
&lt;br /&gt;
{{Archive PublicServer&lt;br /&gt;
|id=262&lt;br /&gt;
|date=27.06.2013 - 16.07.2013&lt;br /&gt;
|players={{User|Vinnie}}, {{User|Sylf}}, {{User|mfb}}, {{User|V453000}}, {{User|Maraxus}}, {{User|Anson}}, {{User|ZxBiohazardZx}}, {{User|scshunt}}, {{User|Steverov}}, {{User|fonsinchen}}&lt;br /&gt;
|type=Cargo Cargodist&lt;br /&gt;
|TL=TL 5&lt;br /&gt;
|mapsize=512 x 512 Artic&lt;br /&gt;
|version=r25575 [[GRF|#openttdcoop-GRF-Pack 8.0]]&lt;br /&gt;
|description=This game we experimented some more with cargodist. We made the trains refit to their secondary and then drop their cargo in each of the 8 SLH drops before returning to their primary. A nice idea but in practice we encountered problems with conditional orders that either break cargodist links or do not fully unload cargo. Many trains were driving around empty with minimal (e.g half of one car full) loads. Because of these problems the interest in this particular game became to low to continue. So we ended with a little over 666 trains. &lt;br /&gt;
|imagedescription=One of the SLHs in the network}}&lt;br /&gt;
&lt;br /&gt;
{{Archive PublicServer&lt;br /&gt;
|id=261&lt;br /&gt;
|date=11.06.2013 - 27.06.2013&lt;br /&gt;
|players={{User|Sylf}}, {{User|mfb}}, {{User|LoPo}}, {{User|Maraxus}}, {{User|Vinnie}}, {{User|Brumi}}, {{User|ZxBiohazardZx}}, {{User|scshunt}}, {{User|fonsinchen}}&lt;br /&gt;
|type=Pax Cargodist&lt;br /&gt;
|TL=TL 5&lt;br /&gt;
|mapsize=512 x 512 Temperate&lt;br /&gt;
|version=r25385 [[GRF|#openttdcoop-GRF-Pack 8.0]]&lt;br /&gt;
|description=We tried the brand new feature that was committed to OpenTTD trunk lately - cargo distribution.  We started by coop's standard ICE/SBahn networks.  Most players were puzzled by how passengers decided on their destinations and their routes.  And many didn't bother to try to solve the cargo balance issue too seriously.  Players quickly lost interest in this game, so we're abandoning this game incomplete.&lt;br /&gt;
|imagedescription=The network of train connections, most of them are served well}}&lt;/div&gt;</summary>
		<author><name>LoPo</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=User:LoPo&amp;diff=13931</id>
		<title>User:LoPo</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=User:LoPo&amp;diff=13931"/>
				<updated>2013-01-17T11:34:44Z</updated>
		
		<summary type="html">&lt;p&gt;LoPo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Personal Information ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Real Name: Natan Straathof&lt;br /&gt;
&lt;br /&gt;
Home: Rotterdam, {{flag|nl}}&lt;br /&gt;
&lt;br /&gt;
Email:&lt;br /&gt;
&lt;br /&gt;
Playing TTD since: around 1997, stopped several times and picked it up several times :)&lt;br /&gt;
&lt;br /&gt;
Joined OTTD  #openttdcoop: 2011&lt;br /&gt;
&lt;br /&gt;
Member of OTTD #openttdcoop: Say what?!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Some of my projects ==&lt;br /&gt;
&lt;br /&gt;
Hybrid between a standard ML-injector and a Cyclotron. &lt;br /&gt;
&lt;br /&gt;
[[File:Injectror_with_NPL.png|400px]]&lt;br /&gt;
&lt;br /&gt;
Idea: The injected train can chose up to 4 different ML to continue its journey (1-&amp;gt;4+NPL). If all ML's are full or temporarily occupied then the train will take the No-Pickup-Line (NPL) and will try it another time. Its different than a Cyclotron - because it easily holds multiple trains.&lt;br /&gt;
&lt;br /&gt;
[http://wiki.openttdcoop.org/User:LoPo/NPL&amp;lt;span title=&amp;quot;different title&amp;quot;&amp;gt;Article about this concept&amp;lt;/span&amp;gt;]&lt;br /&gt;
&lt;br /&gt;
Future prospects: Expanding the system to 2-&amp;gt;4+NPL or even 4-&amp;gt;4-&amp;gt;, for  higher capacity :)&lt;br /&gt;
&lt;br /&gt;
== Some of my Articles on the OTTD Blog ==&lt;br /&gt;
&lt;br /&gt;
[http://blog.openttdcoop.org/2012/07/07/orderless-multi-cargo-srnw-my-first-article/ Orderless SRNW]&lt;br /&gt;
&lt;br /&gt;
[http://blog.openttdcoop.org/2013/01/14/advanced-building-revue-13-self-regulating-stations-ii/ ABR:13]&lt;br /&gt;
&lt;br /&gt;
== Some of my save games ==&lt;br /&gt;
&lt;br /&gt;
[[Media:Satan Transport Coopration, 18th Mar 2194.sav]]&lt;br /&gt;
&lt;br /&gt;
[[Media:SRNW_NoOrders1_LoPo.sav]]&lt;/div&gt;</summary>
		<author><name>LoPo</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=Community:Members&amp;diff=13241</id>
		<title>Community:Members</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=Community:Members&amp;diff=13241"/>
				<updated>2012-11-04T10:14:47Z</updated>
		
		<summary type="html">&lt;p&gt;LoPo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
==Active Members of #openttdcoop [22]==&lt;br /&gt;
*{{User|Ammler|ch}}, the one who dances with the newgrfs '''*''' &lt;br /&gt;
*{{User|Hylje|fi}}, the silent guy always and never around.&lt;br /&gt;
*{{User|KenjiE20|uk}}, the master of puppets, pulling your strings '''*'''&lt;br /&gt;
*{{User|LoPo|nl}}, the guy who does random shit.&lt;br /&gt;
*{{User|Mark|nl}}&lt;br /&gt;
*{{User|Mazur|nl}}, the senile one, who know nothing, no-thing! '''*'''&lt;br /&gt;
*{{User|mfb|de}}, always wants to try something new&lt;br /&gt;
*{{User|Mucht|at}}, the oldie who controlls our community from background.'''*'''&lt;br /&gt;
*{{User|ODM|nl}}, the innocent ''black'' lamb of #openttdcoop '''*'''&lt;br /&gt;
*{{User|Osai|de}}, doctor of the web and autopilot, who can hit back, if needed '''*'''&lt;br /&gt;
*{{User|Phazorx|iru}}, what does a communist in the tycoon world?&lt;br /&gt;
*{{User|planetmaker|de}}, Make(file), newgrfs and patches '''*'''&lt;br /&gt;
*{{User|SmatZ|cz}}, pest-controller on all levels of OpenTTD(coop) '''*'''&lt;br /&gt;
*{{User|^Spike^|nl}}, the last Dutchy&lt;br /&gt;
*{{User|StarLite|nl}} master of the magic roundabout that everybody fears ;-)&lt;br /&gt;
*{{User|Sylf|us}}, the oblivious, always getting into troubles&lt;br /&gt;
*{{User|thgergo|hu}},  the one who builds bridges&lt;br /&gt;
*{{User|Thraxian|us}}, makes some little members&lt;br /&gt;
*{{User|tneo|nl}}, the spelling angel '''*'''&lt;br /&gt;
*{{User|V453000|cz}}, the network construction consultant&lt;br /&gt;
*{{User|valhallasw|nl}}, BOFH, Wiki-god and mainly werkloos '''*'''&lt;br /&gt;
*{{User|XeryusTC|nl}}, Rebellous doing-stuff-differently-from-convention type of guy '''*'''&lt;br /&gt;
''Note:  '''*''' Admins have shell access to our servers, all others have rcon access''&lt;br /&gt;
&lt;br /&gt;
==Honorary Members of #openttdcoop [3]==&lt;br /&gt;
*{{User|Brianetta|uk}} (our amiable host who is responsible for making #openttdcoop to such a vital community it is today) '''*'''&lt;br /&gt;
*{{User|Phoenix the II|nl}} (our host for the most busy [http://www.openttdcoop.org/blog/public-server/ PublicServer], thanks to him, we don't need to finish a game, because of the server limits.)&lt;br /&gt;
*{{User|TrueLight|nl}} (for being a bugfixer over  ... a long time ;-)  )&lt;br /&gt;
&lt;br /&gt;
==Currently Inactive Members of #openttdcoop [12]==&lt;br /&gt;
*{{User|Adm.Spock|nl}} still too busy with other things in life, but &amp;quot;I'll be back&amp;quot;!&lt;br /&gt;
*{{User|Combuster|nl}} joins and parts the whole day '''*'''&lt;br /&gt;
*{{User|dihedral|de}}&lt;br /&gt;
*{{User|dp|de}}&lt;br /&gt;
*{{User|e1ko|cz}}&lt;br /&gt;
*{{User|Guru3|se}}&lt;br /&gt;
*{{User|Kommer|nl}}, we lost his exclusive love to openttd&lt;br /&gt;
*{{User|ottd-king|uk}}&lt;br /&gt;
*{{User|Piratejerk|ca}}&lt;br /&gt;
*{{User|Progman|de}}, builds bigger networks on his Pentium2 at home, than 20 members on publicserver. '''*'''&lt;br /&gt;
*{{User|uliko|se}}, omnipresent&lt;br /&gt;
*{{User|xahodo|nl}}&lt;br /&gt;
&lt;br /&gt;
==The usual suspects around the Public Server [44]==&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
*{{User|Avdg|be}}&lt;br /&gt;
*{{User|Barbaar|nl}}&lt;br /&gt;
*{{User|Benny|no}}&lt;br /&gt;
*{{User|CharcoalDioxide|fi}} (known also as Absolutis)&lt;br /&gt;
*{{User|Chris booth|uk}}&lt;br /&gt;
*{{User|Damalix|fr}}&lt;br /&gt;
*{{User|DCritic|us}}&lt;br /&gt;
*{{User|DJNekkid|no}}&lt;br /&gt;
*{{User|draconnier|lu}}&lt;br /&gt;
*{{User|dwarf|hu}}&lt;br /&gt;
*{{User|einKarl|de}}&lt;br /&gt;
*{{User|F223|us}}&lt;br /&gt;
*{{User|Farden|fr}}&lt;br /&gt;
*{{User|Floffe|se}}&lt;br /&gt;
*{{User|fmauNeko|fr}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&lt;br /&gt;
 |valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
*{{User|Fuco|sk}}&lt;br /&gt;
*{{User|Gleeb|uk}}&lt;br /&gt;
*{{User|HanziQ|cz}}&lt;br /&gt;
*{{User|James|uk}}&lt;br /&gt;
*{{User|jondisti|fi}}&lt;br /&gt;
*{{User|Intexon|cz}}&lt;br /&gt;
*{{User|Kolo|pl}}&lt;br /&gt;
*{{User|LittleMikey|au}}&lt;br /&gt;
*{{User|LordAzamath|ee}}&lt;br /&gt;
*{{User|Macha|ie}}&lt;br /&gt;
*{{User|Maraxus|dk}}&lt;br /&gt;
*{{User|MrD2DG|uk}}&lt;br /&gt;
*{{User|mrruben5|nl}}&lt;br /&gt;
*{{User|narc|ro}}&lt;br /&gt;
*{{User|Nickman|be}}&lt;br /&gt;
&lt;br /&gt;
|&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&lt;br /&gt;
 |valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
*{{User|OwenS|uk}}&lt;br /&gt;
*{{User|Petert|us}}&lt;br /&gt;
*{{User|pugi|de}}&lt;br /&gt;
*{{User|Sedontane|uk}}&lt;br /&gt;
*{{User|Thijs|nl}}&lt;br /&gt;
*{{User|thomashauk|uk}}&lt;br /&gt;
*{{User|Twerkhoven|uk}}&lt;br /&gt;
*{{User|Vitus|cz}}&lt;br /&gt;
*{{User|Vinnie|nl}}&lt;br /&gt;
*{{User|Wouterr|be}}&lt;br /&gt;
*{{User|Yso|ch}}&lt;br /&gt;
*{{User|ZarenorDarkstalker|us}}&lt;br /&gt;
*{{User|Zerpa|dk}}&lt;br /&gt;
*{{User|Zuu|se}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
''And of course all the others above!''&lt;br /&gt;
&lt;br /&gt;
== Exsuspects &amp;amp; retired members [80] ==&lt;br /&gt;
If you are on the ex-suspects list and you start playing again, please move yourself up to the suspects list !&lt;br /&gt;
If you are still active and on the ex-suspects list, sorry for the moving :) we sometimes cannot find an IRC log of you while you are still active&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
*{{User|A3aan|nl}}&lt;br /&gt;
*{{User|Addi|ch}}&lt;br /&gt;
*{{User|Alanin|de}}&lt;br /&gt;
*{{User|Alendo|no}}&lt;br /&gt;
*{{User|AlexanderB|nl}}&lt;br /&gt;
*{{User|Andyp|us}}&lt;br /&gt;
*{{User|AntB|uk}}&lt;br /&gt;
*{{User|Bob27|us}}&lt;br /&gt;
*{{User|ChrisM|de}}&lt;br /&gt;
*{{User|Cipri|nl}}&lt;br /&gt;
*{{User|Clifs|us}} &lt;br /&gt;
*{{User|csuke|uk}}&lt;br /&gt;
*{{User|Dark_Link|se}}&lt;br /&gt;
*{{User|Davil|at}}&lt;br /&gt;
*{{User|Doke|de}}&lt;br /&gt;
*{{User|Dopefish|de}}&lt;br /&gt;
*{{User|eJoJ|no}}&lt;br /&gt;
*{{User|Elske|nl}}&lt;br /&gt;
*{{User|EmiT|cz}}&lt;br /&gt;
*{{User|Franco|hu}}&lt;br /&gt;
*{{User|Gamer|nl}}&lt;br /&gt;
*{{User|Giles|uk}}&lt;br /&gt;
*{{User|Godde|no}}&lt;br /&gt;
*{{User|Green-devil|dk}}&lt;br /&gt;
*{{User|Hans|nl}}&lt;br /&gt;
*{{User|hdp|us}}&lt;br /&gt;
*{{User|h3rzb1ut|de}}&lt;br /&gt;
&lt;br /&gt;
|&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&lt;br /&gt;
 |valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
*{{User|hzzzln|de}}&lt;br /&gt;
*{{User|Ichi|nl}}&lt;br /&gt;
*{{User|Ihmemies|fi}}&lt;br /&gt;
*{{User|itsnotvalid|hk}}&lt;br /&gt;
*{{User|Jinx|be}}&lt;br /&gt;
*{{User|John|sk}}&lt;br /&gt;
*{{User|Juustro|fi}}&lt;br /&gt;
*{{User|Kejhic|cz}}&lt;br /&gt;
*{{User|Kirov|ar}}&lt;br /&gt;
*{{User|Kolbur|de}}&lt;br /&gt;
*{{User|Kul|nl}}&lt;br /&gt;
*{{User|Levi|de}}&lt;br /&gt;
*{{User|Logix|us}}&lt;br /&gt;
*{{User|MDGrein|se}}&lt;br /&gt;
*{{User|mensi|ch}}&lt;br /&gt;
*{{User|Microshit|nl}}&lt;br /&gt;
*{{User|mitooo|fr}}&lt;br /&gt;
*{{User|mixrin|ru}}&lt;br /&gt;
*{{User|MooUK|uk}}&lt;br /&gt;
*{{User|N101|au}}&lt;br /&gt;
*{{User|Nazirro|pl}}&lt;br /&gt;
*{{User|Nitehawk|us}}&lt;br /&gt;
*{{User|Pikita|uk}}&lt;br /&gt;
*{{User|Phil|uk}}&lt;br /&gt;
*{{User|RaWt|no}}&lt;br /&gt;
*{{User|Red|us}}&lt;br /&gt;
*{{User|RichK|uk}}&lt;br /&gt;
&lt;br /&gt;
|&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&lt;br /&gt;
 |valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
*{{User|RMJ|dk}}&lt;br /&gt;
*{{User|Rob|us}}&lt;br /&gt;
*{{User|Satyap|in}}&lt;br /&gt;
*{{User|sbn|be}}&lt;br /&gt;
*{{User|SerriaRomeo|us}}&lt;br /&gt;
*{{User|Shader|pl}}&lt;br /&gt;
*{{User|Sian|dk}}&lt;br /&gt;
*{{User|Skasi|at}}&lt;br /&gt;
*{{User|Skidd13|de}}&lt;br /&gt;
*{{User|S m w|de}}&lt;br /&gt;
*{{User|Spectre100|us}}&lt;br /&gt;
*{{User|Stoffe|se}}&lt;br /&gt;
*{{User|strstrep|us}}&lt;br /&gt;
*{{User|Talonius|uk}}&lt;br /&gt;
*{{User|Tautrimas|lt}}&lt;br /&gt;
*{{User|Teddy|no}}&lt;br /&gt;
*{{User|Tim|de}}&lt;br /&gt;
*{{User|Torben Paw|dk}}&lt;br /&gt;
*{{User|Tussengas|nl}}&lt;br /&gt;
*{{User|UnderBuilder|ar}}&lt;br /&gt;
*{{User|Vinni3|uk}}&lt;br /&gt;
*{{User|Volny|cz}}&lt;br /&gt;
*{{User|Walle|be}}&lt;br /&gt;
*{{User|welterde|de}}&lt;br /&gt;
*{{User|Zakjan|cz}}&lt;br /&gt;
*{{User|Zavior|fi}}&lt;br /&gt;
&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>LoPo</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=PublicServer:Archive_-_Games_241_-_250&amp;diff=13207</id>
		<title>PublicServer:Archive - Games 241 - 250</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=PublicServer:Archive_-_Games_241_-_250&amp;diff=13207"/>
				<updated>2012-09-20T12:03:30Z</updated>
		
		<summary type="html">&lt;p&gt;LoPo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PublicServerArchiveMenu}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 243| 2.9.2012 - 20.9.2012 | {{User|Mark}}, {{User|ATDT}},{{User|Dom}}, {{User|mfb}},  {{User|V453000}},  {{User|Ryton}},  {{User|Tray}},   {{User|Maraxus}},  {{User|Various}},  {{User|Chris Booth}}  {{User|Absolutis}}| Cargo + goods | TL 2 | 256 x 256 Sub-arctic| r24463 [[GRF|#openttdcoop-GRF-Pack 8.0]] | In this small map the main goal was to get a nice and smooth network with train length of 2T. A common network plan was set up, with many BBHs' and SLHs'. At the point of finalizing, the main line had up to 4 lines at some points in the network, and up to 1100 trains where using it. A new game after all!  |243|File:PSG243.png| Picture information here. }}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 242| 12.08.12 - 2.9.2012 | {{User|Absolutis}}, {{User|Firestar}},{{User|Maraxus}}, {{User|Mazur}},  {{User|mfb}},  {{User|Ryton}},  {{User|sam0737}},   {{User|Tray}},  {{User|Dom}},  {{User|Vinnie}}  {{User|V453000}}| Cargo + goods | TL 5 | 512 x 512 Temperate| r24463 [[GRF|#openttdcoop-GRF-Pack 8.0]] | A ringlike mainline is often an ingredient of coop games on the PSG-server, but only rarely the joins and merges are separated as in this game: Four intertwined sidelines delivered full raw trains to their private drop area. Afterwards, empty raw trains used the main ring to reach their sideline entry again, in competition with full goods trains that made their way to the 2 central drops.  |242|File:PSG242.png| One of four primary drops and good pickup areas in the game. Note priority given to full goods trains instead of typical priority to the mainline. }}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 241| 02.08.12 - 12.8.2012 | {{User|V453000}}, {{User|mfb}}, {{User|Chris Booth}}, {{User|LoPo}}, {{User|Ryton}}, {{User|ODM}}, {{User|MrD2DG}}, {{User|Maraxus}}, {{User|Mazur}}, {{User|Sassafrass}}, {{User|McDonald}} |Passengers| TL 6 | 1024 x 256 Sub-tropic| r24349 [[GRF|#openttdcoop-GRF-Pack 8.0]] | Another passenger game with a lot of different S-Bahn systems. We connected all stations to a single ML along the map, with 4 lanes per direction |241|File:PSG241.png|A new SBahn-concept, where all connections are made outside. This allows a high density of buildings in the city.}}&lt;/div&gt;</summary>
		<author><name>LoPo</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=PublicServer:Archive_-_Games_231_-_240&amp;diff=13162</id>
		<title>PublicServer:Archive - Games 231 - 240</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=PublicServer:Archive_-_Games_231_-_240&amp;diff=13162"/>
				<updated>2012-07-15T18:17:18Z</updated>
		
		<summary type="html">&lt;p&gt;LoPo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PublicServerArchiveMenu}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 239| 28.06.12 - 15.07.2012 | {{User|V453000}}, {{User|mfb}}, {{User|Chris Booth}}, {{User|LoPo}}, {{User|Vinnie}}, {{User|Hazzard}}, {{User|dwarf}}, {{User|Maraxus}}, {{User|rb987000}}, {{User|Rython}}, {{User|Sassafrass}}, {{User|Twerkhoven}} |SRNS Cargo| TL 3 | 265 x 1024 Toyland | r24349 [[GRF|#openttdcoop-GRF-Pack 8.0]] |  This time we did a SRNW with seven different cargoes. To make sure the trains got to the right stations and such, we made usage of Path Fining Traps. After some decades of building we ended up with almost 2000 trains and some nice SRNW stations, such as SRNW Transfer and some new srnw station designs.   |239|File:PSG239.png|SLH 05; build and designed by mfb. The main idea of this side line was the so called &amp;quot;1 in / 1 out&amp;quot; concept, which when one train left the side line, only then a new one may enter again.}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 238|  19.06.12 - 28.06.12 | {{User|V453000}}, {{User|mfb}}, {{User|Chris Booth}}, {{User|LoPo}}, {{User|Vinnie}}, {{User|Hazzard}}, {{User|dwarf}}, {{User|Maraxus}}, {{User|rb987000}}, {{User|soloswitch}}, {{User|Rython}} |Cargo| TL5 | 512 x 512 Tropic | r24349 [[GRF|#openttdcoop-GRF-Pack 8.0]] |  Unlike other games, this one was started with a collective plan. It started with a semi-chaos network with four drops. We ended up with four main-lines at almost every part of the map with 1k trains al over the place.  |238|File:PSG238.png|The network in its final state, you can see how crowded it is.}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 237| 04.06.12 - 19.06.12 | {{User|V453000}}, {{User|mfb}}, {{User|Chris Booth}}, {{User|LoPo}}, {{User|Vinnie}}, {{User|Hazzard}}, {{User|dwarf}}, {{User|Maraxus}}, {{User|Firestar}}, {{User|soloswitch}}, {{User|solo}} |Cargo| TL3 | 512 x 512 Artic | r24217 [[GRF|#openttdcoop-GRF-Pack 8.0]] |  This game involved a loop around the map. In the middle we had the wood drop that could be accessed from two sides and exited on 2 other sides. The paper is dropped in both the east and in the west. This created some unbalanced traffic on certain segments, wich leaded to several 4L_2R segments on the line. We closed the game with 1333 trains. Hard terrain and some some antennas made the building quite fun and challenging. |237|File:psg237.png|BBH01, the largest hub in the game. To the north is the food drop and a paper drop that received 50% of the paper traffic.}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 236| 09.05.12 - 04.06.12 | {{User|V453000}}, {{User|Mark}}, {{User|mfb}}, {{User|Chris Booth}}, {{User|LoPo}}, {{User|Vinnie}}, {{User|Hazzard}}, {{User|dwarf}}, {{User|Maraxus}}, {{User|Firestar}}, {{User|soloswitch}}, {{User|Ryton}}, {{User|Steven}} | Cargo| TL8 | 256 x 1024 Temperate | r24217 [[GRF|#openttdcoop-GRF-Pack 8.0]] | This plan involved only 1 ML, which started out as LLLL_RRRR, we only had 3 planed stations on the ML, a Northern Drop, a Southern Drop and a Central Town Drop. This idea behind this layout was to balance the ML between the north and the south. To do this trains from Primary Industries in the North headed to the South, or from the South to the North. No Iron Ore was transported on the Main Lines, this was made locally at steel mills on the Sidelines. As with any Temperate game that has Oil Rigs, this game became rather Oil heavy, and by the end of the game 1/5th of the 1000 trains in total, were dedicated to Oil duties. |236|File:psg236.png|This is the busy Norther Drop station, tunnels for the entrance to the pick up pass under this}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 235| 02.05.12-09.05.12 | {{User|V453000}}, {{User|Mark}}, {{User|mfb}}, {{User|Hazzard}}, {{User|Chris Booth}}, {{User|LoPo}}, {{User|Maraxus}}, {{User|dwarf}}, {{User|Cermix}}, {{User|Firestar}}, {{User|soloswitch}}, {{User|thgergo}}, {{User|Tray}}, {{User|Steven}}, {{User|Ryton}} | Passengers | TL3 | 512 x 512 Temperate | r24119 [[GRF|#openttdcoop-GRF-Pack 8.0]] | &lt;br /&gt;
A passenger plan that involved making a huge central transfer station and 4 independent networks of varying rail types. 1900 trains run in these networks.|235|File:psg235.png|The central transfer stations}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 234| 22.04.12-02.05.12 | {{User|V453000}}, {{User|mfb}}, {{User|Mark}}, {{User|XeryusTC}}, {{User|Mazur}}, {{User|dwarf}}, {{User|LoPo}},  {{User|Hazzard}}, {{User|Absolutis}}, {{User|Tray}}, {{User|Maraxus}}, {{User|Cermix}}, {{User|Steven}}  | Cargo | TL3 | 512 x 512 TOYLAND | r24119 [[GRF|#openttdcoop-GRF-Pack 8.0]] | &lt;br /&gt;
It has been quite a while since we played toyland climate. Unlike before, now we played it with NUTS so we could use some nice trains and in this case also refittable wagons. Toyland industry chains are particularly special as all of the cargoes do produce a secondary cargo, therefore being ideal for a refit game. And a refit game we did. There were many town drops used on each sideline, some sidelines even had primary stations joined with a town drop in one station. This meant that trains always picked up the secondary cargo after refit, and just returned to the sideline no matter what. Therefore we could have omitted the conditional orders. This meant our network was very stable without wave traffic so we did not need any kind of overflows. As every train had a high chance of making a profit, we checked our network fluency by looking at the profitability of our trains - we ended the game having 1000 performance rating which means that every single of our 1729 trains managed to turn profit in the last year. |234|File:psg234.png|SLH04 services about 11,000 units of production spread over 6 drop-refit-load stations.}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 233| 16.04.12-22.04.12 | {{User|V453000}}, {{User|mfb}}, {{User|dwarf}}, {{User|XeryusTC}}, {{User|Mazur}}, {{User|Meech}},  {{User|Hazzard}}, {{User|LoPo}}, {{User|Mark}}, {{User|Absolutis}}, {{User|Tray}}, {{User|Maraxus}}, {{User|Steven}}  | Cargo | TL4 | 512 x 512 Temperate | r24119 [[GRF|#openttdcoop-GRF-Pack 8.0]] | &lt;br /&gt;
In this game we chose a plan consisting of four circular rings connected with hubs. The network started with 2 lines in each ring and after expanding it as needed we ended with up to 5 lines in some of the rings. 1500 trains were running at the end.|233|File:psg233.png|The map of this game.}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 232| 09.04.12-15.04.12 | {{User|V453000}}, {{User|mfb}}, {{User|Chris Booth}}, {{User|XeryusTC}}, {{User|Mazur}}, {{User|Bassals}},  {{User|Hazzard}}, {{User|Ryton}}, {{User|Mark}}, {{User|Absolutis}}, {{User|Tray}}, {{User|Maraxus}}, {{User|Steven}}  | Cargo | TL2 | 512 x 512 Temperate | r23974 [[GRF|#openttdcoop-GRF-Pack 8.0]] | &lt;br /&gt;
In this game, an improved version of the NUTS train set was put to a test again.  The network plan featured a maze of single mainlines, connected trough a whopping count of 35 BBH's and 10 distributed MSH's. This caused the map to be covered with a spaghetti of small main lines.  During the game the most busy lines, hubs and stations were upgraded, leading to a well flowing network with 1600 2 tile long  'Get Heavy' maglev trains, with a LLL-RRR mainline in the busiest area.|232|File:psg232.png|The map showing the spaghetti of mainlines.}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 231| 31.03.12-08.04.12 | {{User|V453000}}, {{User|mfb}}, {{User|Chris Booth}}, {{User|XeryusTC}}, {{User|Mazur}}, {{User|Sylf}}, {{User|Hazzard}}, {{User|Ryton}}, {{User|Thorimbur}}, {{User|Steven}}, {{User|Mark}}, {{User|KyleS}}, {{User|Kanddak}}, {{User|Big_Meech}}, {{User|Absolutis}}  | Cargo | TL3 | 512 x 512 Temperate | r23974 [[GRF|#openttdcoop-GRF-Pack 8.0]] | This map marks the introduction of V453000's trainset NUTS (0.0.1), so to test the entire set, and as an April 1st surprise, we played a chaos game with many small networks at first, amalgating them into three larger networks as the game progressed; one regular rail (East), one monorail (West), and one maglev (Center), to test as many of the individual trains as possible and allowing any oddities and mistakes in the set to be corrected.|231|File:psg231.png|A section of the map where all three networks approached each other. }}&lt;/div&gt;</summary>
		<author><name>LoPo</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=File:PSG239.png&amp;diff=13161</id>
		<title>File:PSG239.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=File:PSG239.png&amp;diff=13161"/>
				<updated>2012-07-15T18:15:18Z</updated>
		
		<summary type="html">&lt;p&gt;LoPo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>LoPo</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=PublicServer:Archive_-_Games_231_-_240&amp;diff=13160</id>
		<title>PublicServer:Archive - Games 231 - 240</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=PublicServer:Archive_-_Games_231_-_240&amp;diff=13160"/>
				<updated>2012-07-15T18:05:48Z</updated>
		
		<summary type="html">&lt;p&gt;LoPo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PublicServerArchiveMenu}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 239| 28.06.12 - 15.07.2012 | {{User|V453000}}, {{User|mfb}}, {{User|Chris Booth}}, {{User|LoPo}}, {{User|Vinnie}}, {{User|Hazzard}}, {{User|dwarf}}, {{User|Maraxus}}, {{User|rb987000}}, {{User|Rython}}, {{User|Sassafrass}}, {{User|Twerkhoven}} |SRNS Cargo| TL 3 | 265 x 1024 Toyland | r24349 [[GRF|#openttdcoop-GRF-Pack 8.0]] |  This time we did a SRNW with seven different cargoes. To make sure the trains got to the right stations and such, we made usage of Path Fining Traps. After some decades of building we ended up with almost 2000 trains and some nice SRNW stations, such as SRNW Transfer and some new srnw station designs.   |239|File:PSG239.png|text.}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 238|  19.06.12 - 28.06.12 | {{User|V453000}}, {{User|mfb}}, {{User|Chris Booth}}, {{User|LoPo}}, {{User|Vinnie}}, {{User|Hazzard}}, {{User|dwarf}}, {{User|Maraxus}}, {{User|rb987000}}, {{User|soloswitch}}, {{User|Rython}} |Cargo| TL5 | 512 x 512 Tropic | r24349 [[GRF|#openttdcoop-GRF-Pack 8.0]] |  Unlike other games, this one was started with a collective plan. It started with a semi-chaos network with four drops. We ended up with four main-lines at almost every part of the map with 1k trains al over the place.  |238|File:PSG238.png|The network in its final state, you can see how crowded it is.}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 237| 04.06.12 - 19.06.12 | {{User|V453000}}, {{User|mfb}}, {{User|Chris Booth}}, {{User|LoPo}}, {{User|Vinnie}}, {{User|Hazzard}}, {{User|dwarf}}, {{User|Maraxus}}, {{User|Firestar}}, {{User|soloswitch}}, {{User|solo}} |Cargo| TL3 | 512 x 512 Artic | r24217 [[GRF|#openttdcoop-GRF-Pack 8.0]] |  This game involved a loop around the map. In the middle we had the wood drop that could be accessed from two sides and exited on 2 other sides. The paper is dropped in both the east and in the west. This created some unbalanced traffic on certain segments, wich leaded to several 4L_2R segments on the line. We closed the game with 1333 trains. Hard terrain and some some antennas made the building quite fun and challenging. |237|File:psg237.png|BBH01, the largest hub in the game. To the north is the food drop and a paper drop that received 50% of the paper traffic.}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 236| 09.05.12 - 04.06.12 | {{User|V453000}}, {{User|Mark}}, {{User|mfb}}, {{User|Chris Booth}}, {{User|LoPo}}, {{User|Vinnie}}, {{User|Hazzard}}, {{User|dwarf}}, {{User|Maraxus}}, {{User|Firestar}}, {{User|soloswitch}}, {{User|Ryton}}, {{User|Steven}} | Cargo| TL8 | 256 x 1024 Temperate | r24217 [[GRF|#openttdcoop-GRF-Pack 8.0]] | This plan involved only 1 ML, which started out as LLLL_RRRR, we only had 3 planed stations on the ML, a Northern Drop, a Southern Drop and a Central Town Drop. This idea behind this layout was to balance the ML between the north and the south. To do this trains from Primary Industries in the North headed to the South, or from the South to the North. No Iron Ore was transported on the Main Lines, this was made locally at steel mills on the Sidelines. As with any Temperate game that has Oil Rigs, this game became rather Oil heavy, and by the end of the game 1/5th of the 1000 trains in total, were dedicated to Oil duties. |236|File:psg236.png|This is the busy Norther Drop station, tunnels for the entrance to the pick up pass under this}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 235| 02.05.12-09.05.12 | {{User|V453000}}, {{User|Mark}}, {{User|mfb}}, {{User|Hazzard}}, {{User|Chris Booth}}, {{User|LoPo}}, {{User|Maraxus}}, {{User|dwarf}}, {{User|Cermix}}, {{User|Firestar}}, {{User|soloswitch}}, {{User|thgergo}}, {{User|Tray}}, {{User|Steven}}, {{User|Ryton}} | Passengers | TL3 | 512 x 512 Temperate | r24119 [[GRF|#openttdcoop-GRF-Pack 8.0]] | &lt;br /&gt;
A passenger plan that involved making a huge central transfer station and 4 independent networks of varying rail types. 1900 trains run in these networks.|235|File:psg235.png|The central transfer stations}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 234| 22.04.12-02.05.12 | {{User|V453000}}, {{User|mfb}}, {{User|Mark}}, {{User|XeryusTC}}, {{User|Mazur}}, {{User|dwarf}}, {{User|LoPo}},  {{User|Hazzard}}, {{User|Absolutis}}, {{User|Tray}}, {{User|Maraxus}}, {{User|Cermix}}, {{User|Steven}}  | Cargo | TL3 | 512 x 512 TOYLAND | r24119 [[GRF|#openttdcoop-GRF-Pack 8.0]] | &lt;br /&gt;
It has been quite a while since we played toyland climate. Unlike before, now we played it with NUTS so we could use some nice trains and in this case also refittable wagons. Toyland industry chains are particularly special as all of the cargoes do produce a secondary cargo, therefore being ideal for a refit game. And a refit game we did. There were many town drops used on each sideline, some sidelines even had primary stations joined with a town drop in one station. This meant that trains always picked up the secondary cargo after refit, and just returned to the sideline no matter what. Therefore we could have omitted the conditional orders. This meant our network was very stable without wave traffic so we did not need any kind of overflows. As every train had a high chance of making a profit, we checked our network fluency by looking at the profitability of our trains - we ended the game having 1000 performance rating which means that every single of our 1729 trains managed to turn profit in the last year. |234|File:psg234.png|SLH04 services about 11,000 units of production spread over 6 drop-refit-load stations.}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 233| 16.04.12-22.04.12 | {{User|V453000}}, {{User|mfb}}, {{User|dwarf}}, {{User|XeryusTC}}, {{User|Mazur}}, {{User|Meech}},  {{User|Hazzard}}, {{User|LoPo}}, {{User|Mark}}, {{User|Absolutis}}, {{User|Tray}}, {{User|Maraxus}}, {{User|Steven}}  | Cargo | TL4 | 512 x 512 Temperate | r24119 [[GRF|#openttdcoop-GRF-Pack 8.0]] | &lt;br /&gt;
In this game we chose a plan consisting of four circular rings connected with hubs. The network started with 2 lines in each ring and after expanding it as needed we ended with up to 5 lines in some of the rings. 1500 trains were running at the end.|233|File:psg233.png|The map of this game.}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 232| 09.04.12-15.04.12 | {{User|V453000}}, {{User|mfb}}, {{User|Chris Booth}}, {{User|XeryusTC}}, {{User|Mazur}}, {{User|Bassals}},  {{User|Hazzard}}, {{User|Ryton}}, {{User|Mark}}, {{User|Absolutis}}, {{User|Tray}}, {{User|Maraxus}}, {{User|Steven}}  | Cargo | TL2 | 512 x 512 Temperate | r23974 [[GRF|#openttdcoop-GRF-Pack 8.0]] | &lt;br /&gt;
In this game, an improved version of the NUTS train set was put to a test again.  The network plan featured a maze of single mainlines, connected trough a whopping count of 35 BBH's and 10 distributed MSH's. This caused the map to be covered with a spaghetti of small main lines.  During the game the most busy lines, hubs and stations were upgraded, leading to a well flowing network with 1600 2 tile long  'Get Heavy' maglev trains, with a LLL-RRR mainline in the busiest area.|232|File:psg232.png|The map showing the spaghetti of mainlines.}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 231| 31.03.12-08.04.12 | {{User|V453000}}, {{User|mfb}}, {{User|Chris Booth}}, {{User|XeryusTC}}, {{User|Mazur}}, {{User|Sylf}}, {{User|Hazzard}}, {{User|Ryton}}, {{User|Thorimbur}}, {{User|Steven}}, {{User|Mark}}, {{User|KyleS}}, {{User|Kanddak}}, {{User|Big_Meech}}, {{User|Absolutis}}  | Cargo | TL3 | 512 x 512 Temperate | r23974 [[GRF|#openttdcoop-GRF-Pack 8.0]] | This map marks the introduction of V453000's trainset NUTS (0.0.1), so to test the entire set, and as an April 1st surprise, we played a chaos game with many small networks at first, amalgating them into three larger networks as the game progressed; one regular rail (East), one monorail (West), and one maglev (Center), to test as many of the individual trains as possible and allowing any oddities and mistakes in the set to be corrected.|231|File:psg231.png|A section of the map where all three networks approached each other. }}&lt;/div&gt;</summary>
		<author><name>LoPo</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=Junctionary_-_Stations_-_SRNW&amp;diff=13158</id>
		<title>Junctionary - Stations - SRNW</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=Junctionary_-_Stations_-_SRNW&amp;diff=13158"/>
				<updated>2012-07-14T14:50:26Z</updated>
		
		<summary type="html">&lt;p&gt;LoPo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;{{JunctionaryStationsMenu}}&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{JunctionaryTableHeader|headline=Special Stations &amp;lt;font size=&amp;quot;small&amp;quot;&amp;gt;([[Special Stations|what is that?]])}}&lt;br /&gt;
&lt;br /&gt;
{{Junctionary|03.12.2009|[[Image:psg121_MarkStation.png|center|140px|]]|'''SRNW Station'''|A nice SRNW station from the legendary psg 121. A so-called 3-bay SRNW station where dummy trains load, wait for other dummies to load, and then all dummies go to unload. The &amp;quot;waiting&amp;quot; part is usually solved by having 1TL waiting bay for those trains. However in this case it is smartly solved by using a NOT gate, effectively shortening the waiting bays to 1 tile. |{{User|Mark}}|{{PublicServerGameSave|121}} }}&lt;br /&gt;
&lt;br /&gt;
{{Junctionary|03.12.2009|[[Image:psg149_pbs.png|center|140px|]]|'''SRNW Station'''|A SRNW station using PBS to release trains. |{{User|Nickman}}|{{PublicServerGameSave|149}} }}&lt;br /&gt;
&lt;br /&gt;
{{Junctionary|03.12.2009|[[Image:psg170_packer.png|center|140px|]]|'''Packer Exit'''|A special drop station featuring a packer based on using slow bridges to get trains in correct positions. |{{User|Osai}}, {{User|^Spike^}}, {{User|Phazorx}}, {{User|V453000}}|{{PublicServerGameSave|170}} }}&lt;br /&gt;
&lt;br /&gt;
{{Junctionary|03.12.2009|[[Image:psg172_7platform.png|center|140px|]]|'''SRNW Dummy'''|A NOT gated dummy SRNW station using platforms tightly together thanks to the mess on the exit. |{{User|V453000}}|{{PublicServerGameSave|172}} }}&lt;br /&gt;
&lt;br /&gt;
{{Junctionary|03.12.2009|[[Image:psg180_sparta.png|center|140px|]]|'''SRNW PBS Dummy'''|Not too complicated SRNW station as in system, but effective on space. Making many platforms just next to each other. It is wonderful to watch when all trains release together, but at the same time it is a bit painful to see the huge wave of trains flood the network. :) (psg180 had no issue with waves due to the flipflops fortunately) |{{User|V453000}}|{{PublicServerGameSave|180}} }}&lt;br /&gt;
&lt;br /&gt;
{{Junctionary|03.12.2009|[[Image:psg180_simple.png|center|140px|]]|'''SRNW Dummy'''|A very simple SRNW station with just a few 3-bay dummies and full-TL waiting bays. |{{User|V453000}}|{{PublicServerGameSave|180}} }}&lt;br /&gt;
&lt;br /&gt;
{{Junctionary|03.12.2009|[[Image:psg200_SRNWtransfer.png|center|140px|]]|'''SRNW Transfer'''|A transfer station fitting in SRNW network. After using some intense madness, it worked absolutely properly. Question is whether this amount of logic is worth it as the total throughput is not that stunning. |{{User|V453000}}|{{PublicServerGameSave|200}} }}&lt;br /&gt;
&lt;br /&gt;
{{Junctionary|03.12.2009|[[Image:psg214_Vpet.png|center|140px|]]|'''SRNW Refit'''|A SRNW quadruple station. Uses refit orders between quarters, dummy trains with NOT gates, Mark's clock for overflow injection. |{{User|V453000}}|{{PublicServerGameSave|214}} }}&lt;br /&gt;
&lt;br /&gt;
{{Junctionary|13.1.2011|[[Image:PSG223V.png|center|140px|]]|'''SRNW Transfer'''|Station based on having 1 set of platforms used by both feeder and pickup trains. Each platform gets its own logic consisting of (only) 2 logic gates - NOT and a green-&amp;gt;absolute red. Unfortunately requires huge amount of logic wires so making it small is an issue. |{{User|V453000}}|{{PublicServerGameSave|223}} }}&lt;br /&gt;
&lt;br /&gt;
{{Junctionary|17.1.2011|[[Image:PSG223binarylogic.png|center|140px|]]|'''SRNW Transfer'''|A transfer station which counts trains using (insane amount of) binary logic. Unfortunately some trains manage to run away without loading. |{{User|mfb}}|{{PublicServerGameSave|223}} }}&lt;br /&gt;
&lt;br /&gt;
{{Junctionary|14.7.2012|[[Image:PSG239_minicatzor_SRNWtransfer.png|center|140px|]]|'''SRNW Transfer'''|Yet another Self Regulating Transfer Station. The network trains are blocked by the reserved track by the feeder train - using PBS. Release then occurs when the feeder train reversed, and leaving the transfer station. With this mechanism, only a single logic &amp;quot;check&amp;quot; was needed to make this transfer working. Beside this, the station was also equipped with overflow depots for every cargo type. |{{User|LoPo}}|{{PublicServerGameSave|239}} }}&lt;br /&gt;
&lt;br /&gt;
{{Junctionary|14.7.2012|[[Image:PSG239_doubleNot_SRNW_station.png|center|140px|]]|'''SRNW Station'''|A SRNW station design with double Not-Gates. The first Not-Gate is to release the dummy trains - it will give a green signal when all dummy trains are loaded. This will then give a red signal to the second Not-Gate; which then releases the network trains.|{{User|LoPo}}|{{PublicServerGameSave|239}} }}&lt;br /&gt;
&lt;br /&gt;
{{Junctionary|14.7.2012|[[Image:PSG239_new_SRNW_station.png|center|140px|]]|'''SRNW Station'''|This ''new'' SRNW station design uses no Logic Gates, it uses some kind of cascade mechanism. The design is fully reliant on PBS. The first set of Path Signals make sure that the dummy trains block the network trains. The second set of Path Singals are needed to block the dummy trains, one for each other next to them, until all dummy trains are loaded. The last set of Path Signals is needed to block the dummy trains until they are all unloaded. When using this station, please make sure you really know how it works (it can break really easily), also it may occur that the last dummy loader is loaded at the same time as one of the others. This will also break the system, and thus meaning it needs expansion (the station will break if the production is to high for the dummy trains). |{{User|LoPo}}|{{PublicServerGameSave|239}} }}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>LoPo</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=Junctionary_-_Stations_-_SRNW&amp;diff=13157</id>
		<title>Junctionary - Stations - SRNW</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=Junctionary_-_Stations_-_SRNW&amp;diff=13157"/>
				<updated>2012-07-14T14:31:14Z</updated>
		
		<summary type="html">&lt;p&gt;LoPo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;{{JunctionaryStationsMenu}}&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{JunctionaryTableHeader|headline=Special Stations &amp;lt;font size=&amp;quot;small&amp;quot;&amp;gt;([[Special Stations|what is that?]])}}&lt;br /&gt;
&lt;br /&gt;
{{Junctionary|03.12.2009|[[Image:psg121_MarkStation.png|center|140px|]]|'''SRNW Station'''|A nice SRNW station from the legendary psg 121. A so-called 3-bay SRNW station where dummy trains load, wait for other dummies to load, and then all dummies go to unload. The &amp;quot;waiting&amp;quot; part is usually solved by having 1TL waiting bay for those trains. However in this case it is smartly solved by using a NOT gate, effectively shortening the waiting bays to 1 tile. |{{User|Mark}}|{{PublicServerGameSave|121}} }}&lt;br /&gt;
&lt;br /&gt;
{{Junctionary|03.12.2009|[[Image:psg149_pbs.png|center|140px|]]|'''SRNW Station'''|A SRNW station using PBS to release trains. |{{User|Nickman}}|{{PublicServerGameSave|149}} }}&lt;br /&gt;
&lt;br /&gt;
{{Junctionary|03.12.2009|[[Image:psg170_packer.png|center|140px|]]|'''Packer Exit'''|A special drop station featuring a packer based on using slow bridges to get trains in correct positions. |{{User|Osai}}, {{User|^Spike^}}, {{User|Phazorx}}, {{User|V453000}}|{{PublicServerGameSave|170}} }}&lt;br /&gt;
&lt;br /&gt;
{{Junctionary|03.12.2009|[[Image:psg172_7platform.png|center|140px|]]|'''SRNW Dummy'''|A NOT gated dummy SRNW station using platforms tightly together thanks to the mess on the exit. |{{User|V453000}}|{{PublicServerGameSave|172}} }}&lt;br /&gt;
&lt;br /&gt;
{{Junctionary|03.12.2009|[[Image:psg180_sparta.png|center|140px|]]|'''SRNW PBS Dummy'''|Not too complicated SRNW station as in system, but effective on space. Making many platforms just next to each other. It is wonderful to watch when all trains release together, but at the same time it is a bit painful to see the huge wave of trains flood the network. :) (psg180 had no issue with waves due to the flipflops fortunately) |{{User|V453000}}|{{PublicServerGameSave|180}} }}&lt;br /&gt;
&lt;br /&gt;
{{Junctionary|03.12.2009|[[Image:psg180_simple.png|center|140px|]]|'''SRNW Dummy'''|A very simple SRNW station with just a few 3-bay dummies and full-TL waiting bays. |{{User|V453000}}|{{PublicServerGameSave|180}} }}&lt;br /&gt;
&lt;br /&gt;
{{Junctionary|03.12.2009|[[Image:psg200_SRNWtransfer.png|center|140px|]]|'''SRNW Transfer'''|A transfer station fitting in SRNW network. After using some intense madness, it worked absolutely properly. Question is whether this amount of logic is worth it as the total throughput is not that stunning. |{{User|V453000}}|{{PublicServerGameSave|200}} }}&lt;br /&gt;
&lt;br /&gt;
{{Junctionary|03.12.2009|[[Image:psg214_Vpet.png|center|140px|]]|'''SRNW Refit'''|A SRNW quadruple station. Uses refit orders between quarters, dummy trains with NOT gates, Mark's clock for overflow injection. |{{User|V453000}}|{{PublicServerGameSave|214}} }}&lt;br /&gt;
&lt;br /&gt;
{{Junctionary|13.1.2011|[[Image:PSG223V.png|center|140px|]]|'''SRNW Transfer'''|Station based on having 1 set of platforms used by both feeder and pickup trains. Each platform gets its own logic consisting of (only) 2 logic gates - NOT and a green-&amp;gt;absolute red. Unfortunately requires huge amount of logic wires so making it small is an issue. |{{User|V453000}}|{{PublicServerGameSave|223}} }}&lt;br /&gt;
&lt;br /&gt;
{{Junctionary|17.1.2011|[[Image:PSG223binarylogic.png|center|140px|]]|'''SRNW Transfer'''|A transfer station which counts trains using (insane amount of) binary logic. Unfortunately some trains manage to run away without loading. |{{User|mfb}}|{{PublicServerGameSave|223}} }}&lt;br /&gt;
&lt;br /&gt;
{{Junctionary|14.7.2012|[[Image:PSG239_minicatzor_SRNWtransfer.png|center|140px|]]|'''SRNW Transfer'''|Yet another Self Regulating Transfer Station. The network trains are blocked by the reserved track by the feeder train - using PBS. Release then occurs when the feeder train reversed, and leaving the transfer station. With this mechanism, only a single logic &amp;quot;check&amp;quot; was needed to make this transfer working. Beside this, the station was also equipped with overflow depots for every cargo type. |{{User|LoPo}}|{{PublicServerGameSave|239}} }}&lt;br /&gt;
&lt;br /&gt;
{{Junctionary|14.7.2012|[[Image:PSG239_doubleNot_SRNW_station.png|center|140px|]]|'''SRNW Station'''|asdadasdasdasd |{{User|LoPo}}|{{PublicServerGameSave|239}} }}&lt;br /&gt;
&lt;br /&gt;
{{Junctionary|14.7.2012|[[Image:PSG239_new_SRNW_station.png|center|140px|]]|'''SRNW Station'''|asdadasdasdasd |{{User|LoPo}}|{{PublicServerGameSave|239}} }}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>LoPo</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=File:PSG239_minicatzor_SRNWtransfer.png&amp;diff=13156</id>
		<title>File:PSG239 minicatzor SRNWtransfer.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=File:PSG239_minicatzor_SRNWtransfer.png&amp;diff=13156"/>
				<updated>2012-07-14T14:10:35Z</updated>
		
		<summary type="html">&lt;p&gt;LoPo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>LoPo</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=File:PSG239_doubleNot_SRNW_station.png&amp;diff=13155</id>
		<title>File:PSG239 doubleNot SRNW station.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=File:PSG239_doubleNot_SRNW_station.png&amp;diff=13155"/>
				<updated>2012-07-14T14:10:18Z</updated>
		
		<summary type="html">&lt;p&gt;LoPo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>LoPo</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=File:PSG239_new_SRNW_station.png&amp;diff=13154</id>
		<title>File:PSG239 new SRNW station.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=File:PSG239_new_SRNW_station.png&amp;diff=13154"/>
				<updated>2012-07-14T14:09:59Z</updated>
		
		<summary type="html">&lt;p&gt;LoPo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>LoPo</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=PublicServer:Archive_-_Games_231_-_240&amp;diff=13142</id>
		<title>PublicServer:Archive - Games 231 - 240</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=PublicServer:Archive_-_Games_231_-_240&amp;diff=13142"/>
				<updated>2012-06-28T16:11:04Z</updated>
		
		<summary type="html">&lt;p&gt;LoPo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PublicServerArchiveMenu}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 238|  19.06.12 - 28.06.12 | {{User|V453000}}, {{User|mfb}}, {{User|Chris Booth}}, {{User|LoPo}}, {{User|Vinnie}}, {{User|Hazzard}}, {{User|dwarf}}, {{User|Maraxus}}, {{User|rb987000}}, {{User|soloswitch}}, {{User|Rython}} |Cargo| TL5 | 512 x 512 Tropic | r24349 [[GRF|#openttdcoop-GRF-Pack 8.0]] |  Unlike other games, this one was started with a collective plan. It started with a semi-chaos network with four drops. We ended up with four main-lines at almost every part of the map with 1k trains al over the place.  |238|File:psg238.png|text.}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 237| 04.06.12 - 19.06.12 | {{User|V453000}}, {{User|mfb}}, {{User|Chris Booth}}, {{User|LoPo}}, {{User|Vinnie}}, {{User|Hazzard}}, {{User|dwarf}}, {{User|Maraxus}}, {{User|Firestar}}, {{User|soloswitch}}, {{User|solo}} |Cargo| TL3 | 512 x 512 Artic | r24217 [[GRF|#openttdcoop-GRF-Pack 8.0]] |  This game involved a loop around the map. In the middle we had the wood drop that could be accessed from two sides and exited on 2 other sides. The paper is dropped in both the east and in the west. This created some unbalanced traffic on certain segments, wich leaded to several 4L_2R segments on the line. We closed the game with 1333 trains. Hard terrain and some some antennas made the building quite fun and challenging. |237|File:psg237.png|BBH01, the largest hub in the game. To the north is the food drop and a paper drop that received 50% of the paper traffic.}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 236| 09.05.12 - 04.06.12 | {{User|V453000}}, {{User|Mark}}, {{User|mfb}}, {{User|Chris Booth}}, {{User|LoPo}}, {{User|Vinnie}}, {{User|Hazzard}}, {{User|dwarf}}, {{User|Maraxus}}, {{User|Firestar}}, {{User|soloswitch}}, {{User|Ryton}}, {{User|Steven}} | Cargo| TL8 | 256 x 1024 Temperate | r24217 [[GRF|#openttdcoop-GRF-Pack 8.0]] | This plan involved only 1 ML, which started out as LLLL_RRRR, we only had 3 planed stations on the ML, a Northern Drop, a Southern Drop and a Central Town Drop. This idea behind this layout was to balance the ML between the north and the south. To do this trains from Primary Industries in the North headed to the South, or from the South to the North. No Iron Ore was transported on the Main Lines, this was made locally at steel mills on the Sidelines. As with any Temperate game that has Oil Rigs, this game became rather Oil heavy, and by the end of the game 1/5th of the 1000 trains in total, were dedicated to Oil duties. |236|File:psg236.png|This is the busy Norther Drop station, tunnels for the entrance to the pick up pass under this}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 235| 02.05.12-09.05.12 | {{User|V453000}}, {{User|Mark}}, {{User|mfb}}, {{User|Hazzard}}, {{User|Chris Booth}}, {{User|LoPo}}, {{User|Maraxus}}, {{User|dwarf}}, {{User|Cermix}}, {{User|Firestar}}, {{User|soloswitch}}, {{User|thgergo}}, {{User|Tray}}, {{User|Steven}}, {{User|Ryton}} | Passengers | TL3 | 512 x 512 Temperate | r24119 [[GRF|#openttdcoop-GRF-Pack 8.0]] | &lt;br /&gt;
A passenger plan that involved making a huge central transfer station and 4 independent networks of varying rail types. 1900 trains run in these networks.|235|File:psg235.png|The central transfer stations}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 234| 22.04.12-02.05.12 | {{User|V453000}}, {{User|mfb}}, {{User|Mark}}, {{User|XeryusTC}}, {{User|Mazur}}, {{User|dwarf}}, {{User|LoPo}},  {{User|Hazzard}}, {{User|Absolutis}}, {{User|Tray}}, {{User|Maraxus}}, {{User|Cermix}}, {{User|Steven}}  | Cargo | TL3 | 512 x 512 TOYLAND | r24119 [[GRF|#openttdcoop-GRF-Pack 8.0]] | &lt;br /&gt;
It has been quite a while since we played toyland climate. Unlike before, now we played it with NUTS so we could use some nice trains and in this case also refittable wagons. Toyland industry chains are particularly special as all of the cargoes do produce a secondary cargo, therefore being ideal for a refit game. And a refit game we did. There were many town drops used on each sideline, some sidelines even had primary stations joined with a town drop in one station. This meant that trains always picked up the secondary cargo after refit, and just returned to the sideline no matter what. Therefore we could have omitted the conditional orders. This meant our network was very stable without wave traffic so we did not need any kind of overflows. As every train had a high chance of making a profit, we checked our network fluency by looking at the profitability of our trains - we ended the game having 1000 performance rating which means that every single of our 1729 trains managed to turn profit in the last year. |234|File:psg234.png|SLH04 services about 11,000 units of production spread over 6 drop-refit-load stations.}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 233| 16.04.12-22.04.12 | {{User|V453000}}, {{User|mfb}}, {{User|dwarf}}, {{User|XeryusTC}}, {{User|Mazur}}, {{User|Meech}},  {{User|Hazzard}}, {{User|LoPo}}, {{User|Mark}}, {{User|Absolutis}}, {{User|Tray}}, {{User|Maraxus}}, {{User|Steven}}  | Cargo | TL4 | 512 x 512 Temperate | r24119 [[GRF|#openttdcoop-GRF-Pack 8.0]] | &lt;br /&gt;
In this game we chose a plan consisting of four circular rings connected with hubs. The network started with 2 lines in each ring and after expanding it as needed we ended with up to 5 lines in some of the rings. 1500 trains were running at the end.|233|File:psg233.png|The map of this game.}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 232| 09.04.12-15.04.12 | {{User|V453000}}, {{User|mfb}}, {{User|Chris Booth}}, {{User|XeryusTC}}, {{User|Mazur}}, {{User|Bassals}},  {{User|Hazzard}}, {{User|Ryton}}, {{User|Mark}}, {{User|Absolutis}}, {{User|Tray}}, {{User|Maraxus}}, {{User|Steven}}  | Cargo | TL2 | 512 x 512 Temperate | r23974 [[GRF|#openttdcoop-GRF-Pack 8.0]] | &lt;br /&gt;
In this game, an improved version of the NUTS train set was put to a test again.  The network plan featured a maze of single mainlines, connected trough a whopping count of 35 BBH's and 10 distributed MSH's. This caused the map to be covered with a spaghetti of small main lines.  During the game the most busy lines, hubs and stations were upgraded, leading to a well flowing network with 1600 2 tile long  'Get Heavy' maglev trains, with a LLL-RRR mainline in the busiest area.|232|File:psg232.png|The map showing the spaghetti of mainlines.}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 231| 31.03.12-08.04.12 | {{User|V453000}}, {{User|mfb}}, {{User|Chris Booth}}, {{User|XeryusTC}}, {{User|Mazur}}, {{User|Sylf}}, {{User|Hazzard}}, {{User|Ryton}}, {{User|Thorimbur}}, {{User|Steven}}, {{User|Mark}}, {{User|KyleS}}, {{User|Kanddak}}, {{User|Big_Meech}}, {{User|Absolutis}}  | Cargo | TL3 | 512 x 512 Temperate | r23974 [[GRF|#openttdcoop-GRF-Pack 8.0]] | This map marks the introduction of V453000's trainset NUTS (0.0.1), so to test the entire set, and as an April 1st surprise, we played a chaos game with many small networks at first, amalgating them into three larger networks as the game progressed; one regular rail (East), one monorail (West), and one maglev (Center), to test as many of the individual trains as possible and allowing any oddities and mistakes in the set to be corrected.|231|File:psg231.png|A section of the map where all three networks approached each other. }}&lt;/div&gt;</summary>
		<author><name>LoPo</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=PublicServer:Archive_-_Games_231_-_240&amp;diff=13141</id>
		<title>PublicServer:Archive - Games 231 - 240</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=PublicServer:Archive_-_Games_231_-_240&amp;diff=13141"/>
				<updated>2012-06-28T16:09:41Z</updated>
		
		<summary type="html">&lt;p&gt;LoPo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PublicServerArchiveMenu}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 238|  19.06.12 - 28.06.12 | {{User|V453000}}, {{User|mfb}}, {{User|Chris Booth}}, {{User|LoPo}}, {{User|Vinnie}}, {{User|Hazzard}}, {{User|dwarf}}, {{User|Maraxus}}, {{User|rb987000}}, {{User|soloswitch}}, {{User|Rython}} |Cargo| TL5 | 512 x 512 Tropic | r24349 [[GRF|#openttdcoop-GRF-Pack 8.0]] |  Unless like other games, this one was started with a collective plan. It started with a semi-chaos network with four drops. We ended up with four main-lines at almost every part of the map with 1k trains al over the place.  |238|File:psg238.png|text.}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 237| 04.06.12 - 19.06.12 | {{User|V453000}}, {{User|mfb}}, {{User|Chris Booth}}, {{User|LoPo}}, {{User|Vinnie}}, {{User|Hazzard}}, {{User|dwarf}}, {{User|Maraxus}}, {{User|Firestar}}, {{User|soloswitch}}, {{User|solo}} |Cargo| TL3 | 512 x 512 Artic | r24217 [[GRF|#openttdcoop-GRF-Pack 8.0]] |  This game involved a loop around the map. In the middle we had the wood drop that could be accessed from two sides and exited on 2 other sides. The paper is dropped in both the east and in the west. This created some unbalanced traffic on certain segments, wich leaded to several 4L_2R segments on the line. We closed the game with 1333 trains. Hard terrain and some some antennas made the building quite fun and challenging. |237|File:psg237.png|BBH01, the largest hub in the game. To the north is the food drop and a paper drop that received 50% of the paper traffic.}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 236| 09.05.12 - 04.06.12 | {{User|V453000}}, {{User|Mark}}, {{User|mfb}}, {{User|Chris Booth}}, {{User|LoPo}}, {{User|Vinnie}}, {{User|Hazzard}}, {{User|dwarf}}, {{User|Maraxus}}, {{User|Firestar}}, {{User|soloswitch}}, {{User|Ryton}}, {{User|Steven}} | Cargo| TL8 | 256 x 1024 Temperate | r24217 [[GRF|#openttdcoop-GRF-Pack 8.0]] | This plan involved only 1 ML, which started out as LLLL_RRRR, we only had 3 planed stations on the ML, a Northern Drop, a Southern Drop and a Central Town Drop. This idea behind this layout was to balance the ML between the north and the south. To do this trains from Primary Industries in the North headed to the South, or from the South to the North. No Iron Ore was transported on the Main Lines, this was made locally at steel mills on the Sidelines. As with any Temperate game that has Oil Rigs, this game became rather Oil heavy, and by the end of the game 1/5th of the 1000 trains in total, were dedicated to Oil duties. |236|File:psg236.png|This is the busy Norther Drop station, tunnels for the entrance to the pick up pass under this}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 235| 02.05.12-09.05.12 | {{User|V453000}}, {{User|Mark}}, {{User|mfb}}, {{User|Hazzard}}, {{User|Chris Booth}}, {{User|LoPo}}, {{User|Maraxus}}, {{User|dwarf}}, {{User|Cermix}}, {{User|Firestar}}, {{User|soloswitch}}, {{User|thgergo}}, {{User|Tray}}, {{User|Steven}}, {{User|Ryton}} | Passengers | TL3 | 512 x 512 Temperate | r24119 [[GRF|#openttdcoop-GRF-Pack 8.0]] | &lt;br /&gt;
A passenger plan that involved making a huge central transfer station and 4 independent networks of varying rail types. 1900 trains run in these networks.|235|File:psg235.png|The central transfer stations}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 234| 22.04.12-02.05.12 | {{User|V453000}}, {{User|mfb}}, {{User|Mark}}, {{User|XeryusTC}}, {{User|Mazur}}, {{User|dwarf}}, {{User|LoPo}},  {{User|Hazzard}}, {{User|Absolutis}}, {{User|Tray}}, {{User|Maraxus}}, {{User|Cermix}}, {{User|Steven}}  | Cargo | TL3 | 512 x 512 TOYLAND | r24119 [[GRF|#openttdcoop-GRF-Pack 8.0]] | &lt;br /&gt;
It has been quite a while since we played toyland climate. Unlike before, now we played it with NUTS so we could use some nice trains and in this case also refittable wagons. Toyland industry chains are particularly special as all of the cargoes do produce a secondary cargo, therefore being ideal for a refit game. And a refit game we did. There were many town drops used on each sideline, some sidelines even had primary stations joined with a town drop in one station. This meant that trains always picked up the secondary cargo after refit, and just returned to the sideline no matter what. Therefore we could have omitted the conditional orders. This meant our network was very stable without wave traffic so we did not need any kind of overflows. As every train had a high chance of making a profit, we checked our network fluency by looking at the profitability of our trains - we ended the game having 1000 performance rating which means that every single of our 1729 trains managed to turn profit in the last year. |234|File:psg234.png|SLH04 services about 11,000 units of production spread over 6 drop-refit-load stations.}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 233| 16.04.12-22.04.12 | {{User|V453000}}, {{User|mfb}}, {{User|dwarf}}, {{User|XeryusTC}}, {{User|Mazur}}, {{User|Meech}},  {{User|Hazzard}}, {{User|LoPo}}, {{User|Mark}}, {{User|Absolutis}}, {{User|Tray}}, {{User|Maraxus}}, {{User|Steven}}  | Cargo | TL4 | 512 x 512 Temperate | r24119 [[GRF|#openttdcoop-GRF-Pack 8.0]] | &lt;br /&gt;
In this game we chose a plan consisting of four circular rings connected with hubs. The network started with 2 lines in each ring and after expanding it as needed we ended with up to 5 lines in some of the rings. 1500 trains were running at the end.|233|File:psg233.png|The map of this game.}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 232| 09.04.12-15.04.12 | {{User|V453000}}, {{User|mfb}}, {{User|Chris Booth}}, {{User|XeryusTC}}, {{User|Mazur}}, {{User|Bassals}},  {{User|Hazzard}}, {{User|Ryton}}, {{User|Mark}}, {{User|Absolutis}}, {{User|Tray}}, {{User|Maraxus}}, {{User|Steven}}  | Cargo | TL2 | 512 x 512 Temperate | r23974 [[GRF|#openttdcoop-GRF-Pack 8.0]] | &lt;br /&gt;
In this game, an improved version of the NUTS train set was put to a test again.  The network plan featured a maze of single mainlines, connected trough a whopping count of 35 BBH's and 10 distributed MSH's. This caused the map to be covered with a spaghetti of small main lines.  During the game the most busy lines, hubs and stations were upgraded, leading to a well flowing network with 1600 2 tile long  'Get Heavy' maglev trains, with a LLL-RRR mainline in the busiest area.|232|File:psg232.png|The map showing the spaghetti of mainlines.}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 231| 31.03.12-08.04.12 | {{User|V453000}}, {{User|mfb}}, {{User|Chris Booth}}, {{User|XeryusTC}}, {{User|Mazur}}, {{User|Sylf}}, {{User|Hazzard}}, {{User|Ryton}}, {{User|Thorimbur}}, {{User|Steven}}, {{User|Mark}}, {{User|KyleS}}, {{User|Kanddak}}, {{User|Big_Meech}}, {{User|Absolutis}}  | Cargo | TL3 | 512 x 512 Temperate | r23974 [[GRF|#openttdcoop-GRF-Pack 8.0]] | This map marks the introduction of V453000's trainset NUTS (0.0.1), so to test the entire set, and as an April 1st surprise, we played a chaos game with many small networks at first, amalgating them into three larger networks as the game progressed; one regular rail (East), one monorail (West), and one maglev (Center), to test as many of the individual trains as possible and allowing any oddities and mistakes in the set to be corrected.|231|File:psg231.png|A section of the map where all three networks approached each other. }}&lt;/div&gt;</summary>
		<author><name>LoPo</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=User:LoPo&amp;diff=13132</id>
		<title>User:LoPo</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=User:LoPo&amp;diff=13132"/>
				<updated>2012-06-12T15:13:22Z</updated>
		
		<summary type="html">&lt;p&gt;LoPo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Personal Information ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Real Name: Natan Straathof&lt;br /&gt;
&lt;br /&gt;
Home: Rotterdam, {{flag|nl}}&lt;br /&gt;
&lt;br /&gt;
Email:&lt;br /&gt;
&lt;br /&gt;
Playing TTD since: around 1997, stopped several times and picked it up several times :)&lt;br /&gt;
&lt;br /&gt;
Joined OTTD  #openttdcoop: 2011&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Some of my projects ==&lt;br /&gt;
&lt;br /&gt;
Hybrid between a standard ML-injector and a Cyclotron. &lt;br /&gt;
&lt;br /&gt;
[[File:Injectror_with_NPL.png|400px]]&lt;br /&gt;
&lt;br /&gt;
Idea: The injected train can chose up to 4 different ML to continue its journey (1-&amp;gt;4+NPL). If all ML's are full or temporarily occupied then the train will take the No-Pickup-Line (NPL) and will try it another time. Its different than a Cyclotron - because it easily holds multiple trains.&lt;br /&gt;
&lt;br /&gt;
[http://wiki.openttdcoop.org/User:LoPo/NPL&amp;lt;span title=&amp;quot;different title&amp;quot;&amp;gt;Article about this concept&amp;lt;/span&amp;gt;]&lt;br /&gt;
&lt;br /&gt;
Future prospects: Expanding the system to 2-&amp;gt;4+NPL or even 4-&amp;gt;4-&amp;gt;, for  higher capacity :)&lt;br /&gt;
&lt;br /&gt;
Save game: coming soon!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Some of my save games ==&lt;br /&gt;
&lt;br /&gt;
[[Media:Satan Transport Coopration, 18th Mar 2194.sav]]&lt;br /&gt;
&lt;br /&gt;
[[Media:SRNW_NoOrders1_LoPo.sav]]&lt;/div&gt;</summary>
		<author><name>LoPo</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=User:LoPo&amp;diff=13131</id>
		<title>User:LoPo</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=User:LoPo&amp;diff=13131"/>
				<updated>2012-06-12T15:13:08Z</updated>
		
		<summary type="html">&lt;p&gt;LoPo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Personal Information ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Real Name: Natan Straathof&lt;br /&gt;
&lt;br /&gt;
Home: Rotterdam, {{flag|nl}}&lt;br /&gt;
&lt;br /&gt;
Email:&lt;br /&gt;
&lt;br /&gt;
Playing TTD since: around 1997, stopped several times and picked it up several times :)&lt;br /&gt;
&lt;br /&gt;
Joined OTTD  #openttdcoop: 2011&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Some of my projects ==&lt;br /&gt;
&lt;br /&gt;
Hybrid between a standard ML-injector and a Cyclotron. &lt;br /&gt;
&lt;br /&gt;
[[File:Injectror_with_NPL.png|400px]]&lt;br /&gt;
&lt;br /&gt;
Idea: The injected train can chose up to 4 different ML to continue its journey (1-&amp;gt;4+NPL). If all ML's are full or temporarily occupied then the train will take the No-Pickup-Line (NPL) and will try it another time. Its different than a Cyclotron - because it easily holds multiple trains.&lt;br /&gt;
&lt;br /&gt;
[http://wiki.openttdcoop.org/User:LoPo/NPL&amp;lt;span title=&amp;quot;different title&amp;quot;&amp;gt;Article about this concept&amp;lt;/span&amp;gt;]&lt;br /&gt;
&lt;br /&gt;
Future prospects: Expanding the system to 2-&amp;gt;4+NPL or even 4-&amp;gt;4-&amp;gt;, for  higher capacity :)&lt;br /&gt;
&lt;br /&gt;
Save game: coming soon!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Some of my save games ==&lt;br /&gt;
&lt;br /&gt;
[[Media:Satan Transport Coopration, 18th Mar 2194.sav]]&lt;br /&gt;
[[Media:SRNW_NoOrders1_LoPo.sav]]&lt;/div&gt;</summary>
		<author><name>LoPo</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=File:SRNW_NoOrders1_LoPo.sav&amp;diff=13130</id>
		<title>File:SRNW NoOrders1 LoPo.sav</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=File:SRNW_NoOrders1_LoPo.sav&amp;diff=13130"/>
				<updated>2012-06-12T15:11:07Z</updated>
		
		<summary type="html">&lt;p&gt;LoPo: In this game I tried another method to control orderless trains.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In this game I tried another method to control orderless trains.&lt;/div&gt;</summary>
		<author><name>LoPo</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=PublicServer:Archive_-_Games_221_-_230&amp;diff=12860</id>
		<title>PublicServer:Archive - Games 221 - 230</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=PublicServer:Archive_-_Games_221_-_230&amp;diff=12860"/>
				<updated>2012-01-11T12:46:55Z</updated>
		
		<summary type="html">&lt;p&gt;LoPo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PublicServerArchiveMenu}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 222| 24.12.11-11.01.12 | {{User|V453000}}, {{User|Mark}}, {{User|LoPo}}, Please add yourself | FIRS Cargo | TL5 + RVs| 512 x 512 Temperate | r23755 [[GRF|#openttdcoop-GRF-Pack 8.0]] | Firs game... desc. to be expanded later |222|File:Add picture| Add description}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 221| 3.12.11-24.12.11 | {{User|V453000}}, {{User|Thraxian}}, {{User|ODM}}, {{User|Mazur}}, {{User|Sylf}}, {{User|mfb}}, {{User|Vinnie}}, {{User|Absolutis}}, {{User|Maraxus}}, {{User|dlrs365}}, {{User|LoPo}}, {{User|MDGrein}}, {{User|Brumi}} | PAX | TL3, S-bahns vary | 512 x 264 Temperate | r23596 [[GRF|#openttdcoop-GRF-Pack 8.0]] | This game was all about passengers. We made a mainline network to transport them to different ICE terminals. Each terminal had a loading and unloading platform, this allowed us to transport the passengers from another ICE terminal into town with the return trip of our S-Bahn train. We made 1,085 trains where 2/3rd is being used on S-Bahns. With the 2cc train set we could make some really nice S-Bahns with tight curves, or we could make short metro trains with a huge loading capacity. Also the do not let towns grow above snow line made some interesting towns.  |221|File:221.png| A nice town in the valley.}}&lt;/div&gt;</summary>
		<author><name>LoPo</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=PZ_game_ideas&amp;diff=12801</id>
		<title>PZ game ideas</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=PZ_game_ideas&amp;diff=12801"/>
				<updated>2011-10-11T11:01:46Z</updated>
		
		<summary type="html">&lt;p&gt;LoPo: /* Stay in your line */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{| style=&amp;quot;width: 100%;&amp;quot; cellspacing=&amp;quot;5&amp;quot; cellpadding=&amp;quot;0&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | &amp;lt;div style=&amp;quot;width: 75%; margin: auto; background:#f5faff; border: 1px solid #AAA;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;background:#f5faff; border: 1px solid #7BC; padding: 5px; margin: 3px; font-weight: bold; text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
Welcome to the #openttdcoop.pro wiki,&amp;lt;br&amp;gt;This wiki is to help keep the prozone games going. Please submit you game ideas here &amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;height: 100px;&amp;quot; |&lt;br /&gt;
{| style=&amp;quot;width: 100%; margin: auto; text-align: center; border: none;&amp;quot;&lt;br /&gt;
| [[Image:#openttdcoop logo.png|175px|#openttdcoop]] &lt;br /&gt;
| [[Image:OpenTTD logo.png|175px|OpenTTD]]&lt;br /&gt;
|}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Stay in your line ==&lt;br /&gt;
The idea behind this concept is inspired on the US high-way's; which had this &amp;quot;rule&amp;quot; for the drivers to stay in your line, even when other lines go faster or not. I think this concept was based on the idea that switching lanes would slow down the traffic, and this is bad when the roads are heavily loaded.&lt;br /&gt;
&lt;br /&gt;
In OTTD this translates to the following concept; The longer the distance the train has to travel the less &amp;quot;splits/merges&amp;quot; he will cross to continue his journey undisturbed. This could give some interesting ML construction, because trains have to chose the &amp;quot;right&amp;quot; ML in order to achieve this goal. &lt;br /&gt;
&lt;br /&gt;
I added a picture to elaborate it a bit better :) (Concept design with 3 Levels)&lt;br /&gt;
&lt;br /&gt;
[[Media:STAYINYOURLINE.png]]&lt;br /&gt;
&lt;br /&gt;
Now we have 3 trains coming from the south Lv3 SLH&lt;br /&gt;
&lt;br /&gt;
A) The first one have to go to A and should take the most inner lane, this will give him the fastest possibility to get there, without crossing splits and merges&lt;br /&gt;
B) The second train takes the most outer lane because he has to go through the Lv1 SLH to get to B&lt;br /&gt;
C) The last one is more interesting, because he has a choice; either taking the outer lane or the center lane. The train should take the center lane first and then switch to the outer lane at the Lv2 SLH to get to the Lv1 SLH and C &lt;br /&gt;
&lt;br /&gt;
/LoPo&lt;br /&gt;
&lt;br /&gt;
== Coop World Cup ==&lt;br /&gt;
&lt;br /&gt;
I am going to get the ball rolling here. I think we should have a coop world cup.&lt;br /&gt;
This will work by setting up league tables, with 4 – 5 players in each table. Each person will play everyone in their table once. Each game will be 2 hours long exactly, and each game will have on referee.&lt;br /&gt;
To win a game you get 3 points&lt;br /&gt;
A draw (very rare only when it is too close to call) will give you one point&lt;br /&gt;
A loss will give you no point.&lt;br /&gt;
The top 2 from each table will continue to the knock out stages.&lt;br /&gt;
Once again game will be 2 hours long.&lt;br /&gt;
The winner will gain the title of coop world champion. And the contest will take place once every year.&lt;br /&gt;
The ranking will be as follows.&lt;br /&gt;
Winner Place (wins the final)&lt;br /&gt;
Second Place (looses the Final)&lt;br /&gt;
Third Place (wins the losers final)&lt;br /&gt;
We could also have qualifying stage for these contests so that only the best player will participate.&lt;br /&gt;
The top 3 of the last contest automatically qualify for the next tournament.&lt;br /&gt;
You will need 8 groups of 4 – 5 players so we can have a fair sized tournament.&lt;br /&gt;
Also all game will need to have an agreed time between all players&lt;br /&gt;
Each game will have 1 ref and only 1 ref.&lt;br /&gt;
No industry or cargo steeling.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;frontpage_box&amp;quot; |&lt;br /&gt;
&amp;lt;div class=&amp;quot;frontpage_bar&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;float: right;&amp;quot;&amp;gt;[[Image|*]]&amp;lt;/div&amp;gt;Group  1&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding-left: 1em;&amp;quot;&amp;gt;&lt;br /&gt;
;[[add yourself]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
| class=&amp;quot;frontpage_box&amp;quot; |&lt;br /&gt;
&amp;lt;div class=&amp;quot;frontpage_bar&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;float: right;&amp;quot;&amp;gt;[[Image|*]]&amp;lt;/div&amp;gt;Group  2&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding-left: 1em;&amp;quot;&amp;gt;&lt;br /&gt;
;[[add yourself]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
| class=&amp;quot;frontpage_box&amp;quot; |&lt;br /&gt;
&amp;lt;div class=&amp;quot;frontpage_bar&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;float: right;&amp;quot;&amp;gt;[[Image|*]]&amp;lt;/div&amp;gt;Group  3&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding-left: 1em;&amp;quot;&amp;gt;&lt;br /&gt;
;[[add yourself]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;frontpage_box&amp;quot; |&lt;br /&gt;
&amp;lt;div class=&amp;quot;frontpage_bar&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;float: right;&amp;quot;&amp;gt;[[Image|*]]&amp;lt;/div&amp;gt;Group  4&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding-left: 1em;&amp;quot;&amp;gt;&lt;br /&gt;
;[[add yourself]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
| class=&amp;quot;frontpage_box&amp;quot; |&lt;br /&gt;
&amp;lt;div class=&amp;quot;frontpage_bar&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;float: right;&amp;quot;&amp;gt;[[Image|*]]&amp;lt;/div&amp;gt;Group  5&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding-left: 1em;&amp;quot;&amp;gt;&lt;br /&gt;
;[[add yourself]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
| class=&amp;quot;frontpage_box&amp;quot; |&lt;br /&gt;
&amp;lt;div class=&amp;quot;frontpage_bar&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;float: right;&amp;quot;&amp;gt;[[Image|*]]&amp;lt;/div&amp;gt;Group  6&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding-left: 1em;&amp;quot;&amp;gt;&lt;br /&gt;
;[[add yourself]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;frontpage_box&amp;quot; |&lt;br /&gt;
&amp;lt;div class=&amp;quot;frontpage_bar&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;float: right;&amp;quot;&amp;gt;[[Image|*]]&amp;lt;/div&amp;gt;Group  7&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding-left: 1em;&amp;quot;&amp;gt;&lt;br /&gt;
;[[add yourself]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
| class=&amp;quot;frontpage_box&amp;quot; |&lt;br /&gt;
&amp;lt;div class=&amp;quot;frontpage_bar&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;float: right;&amp;quot;&amp;gt;[[Image|*]]&amp;lt;/div&amp;gt;Group  8&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding-left: 1em;&amp;quot;&amp;gt;&lt;br /&gt;
;[[add yourself]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>LoPo</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=File:STAYINYOURLINE.png&amp;diff=12800</id>
		<title>File:STAYINYOURLINE.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=File:STAYINYOURLINE.png&amp;diff=12800"/>
				<updated>2011-10-11T10:54:41Z</updated>
		
		<summary type="html">&lt;p&gt;LoPo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>LoPo</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=PZ_game_ideas&amp;diff=12797</id>
		<title>PZ game ideas</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=PZ_game_ideas&amp;diff=12797"/>
				<updated>2011-10-10T17:28:58Z</updated>
		
		<summary type="html">&lt;p&gt;LoPo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{| style=&amp;quot;width: 100%;&amp;quot; cellspacing=&amp;quot;5&amp;quot; cellpadding=&amp;quot;0&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | &amp;lt;div style=&amp;quot;width: 75%; margin: auto; background:#f5faff; border: 1px solid #AAA;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;background:#f5faff; border: 1px solid #7BC; padding: 5px; margin: 3px; font-weight: bold; text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
Welcome to the #openttdcoop.pro wiki,&amp;lt;br&amp;gt;This wiki is to help keep the prozone games going. Please submit you game ideas here &amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;height: 100px;&amp;quot; |&lt;br /&gt;
{| style=&amp;quot;width: 100%; margin: auto; text-align: center; border: none;&amp;quot;&lt;br /&gt;
| [[Image:#openttdcoop logo.png|175px|#openttdcoop]] &lt;br /&gt;
| [[Image:OpenTTD logo.png|175px|OpenTTD]]&lt;br /&gt;
|}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Stay in your line ==&lt;br /&gt;
The idea behind this concept is inspired on the US high-way's; which had this &amp;quot;rule&amp;quot; for the drivers to stay in your line, even when other lines go faster or not. I think this concept was based on the idea that switching lanes would slow down the traffic, and this is bad when the roads are heavily loaded.&lt;br /&gt;
&lt;br /&gt;
In OTTD this translates to the following concept; The longer the distance the train has to travel the less &amp;quot;splits/merges&amp;quot; he will cross to continue his journey undisturbed. This could give some interesting ML construction, because trains have to chose the &amp;quot;right&amp;quot; ML in order to achieve this goal. &lt;br /&gt;
&lt;br /&gt;
/LoPo&lt;br /&gt;
&lt;br /&gt;
== Coop World Cup ==&lt;br /&gt;
&lt;br /&gt;
I am going to get the ball rolling here. I think we should have a coop world cup.&lt;br /&gt;
This will work by setting up league tables, with 4 – 5 players in each table. Each person will play everyone in their table once. Each game will be 2 hours long exactly, and each game will have on referee.&lt;br /&gt;
To win a game you get 3 points&lt;br /&gt;
A draw (very rare only when it is too close to call) will give you one point&lt;br /&gt;
A loss will give you no point.&lt;br /&gt;
The top 2 from each table will continue to the knock out stages.&lt;br /&gt;
Once again game will be 2 hours long.&lt;br /&gt;
The winner will gain the title of coop world champion. And the contest will take place once every year.&lt;br /&gt;
The ranking will be as follows.&lt;br /&gt;
Winner Place (wins the final)&lt;br /&gt;
Second Place (looses the Final)&lt;br /&gt;
Third Place (wins the losers final)&lt;br /&gt;
We could also have qualifying stage for these contests so that only the best player will participate.&lt;br /&gt;
The top 3 of the last contest automatically qualify for the next tournament.&lt;br /&gt;
You will need 8 groups of 4 – 5 players so we can have a fair sized tournament.&lt;br /&gt;
Also all game will need to have an agreed time between all players&lt;br /&gt;
Each game will have 1 ref and only 1 ref.&lt;br /&gt;
No industry or cargo steeling.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;frontpage_box&amp;quot; |&lt;br /&gt;
&amp;lt;div class=&amp;quot;frontpage_bar&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;float: right;&amp;quot;&amp;gt;[[Image|*]]&amp;lt;/div&amp;gt;Group  1&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding-left: 1em;&amp;quot;&amp;gt;&lt;br /&gt;
;[[add yourself]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
| class=&amp;quot;frontpage_box&amp;quot; |&lt;br /&gt;
&amp;lt;div class=&amp;quot;frontpage_bar&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;float: right;&amp;quot;&amp;gt;[[Image|*]]&amp;lt;/div&amp;gt;Group  2&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding-left: 1em;&amp;quot;&amp;gt;&lt;br /&gt;
;[[add yourself]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
| class=&amp;quot;frontpage_box&amp;quot; |&lt;br /&gt;
&amp;lt;div class=&amp;quot;frontpage_bar&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;float: right;&amp;quot;&amp;gt;[[Image|*]]&amp;lt;/div&amp;gt;Group  3&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding-left: 1em;&amp;quot;&amp;gt;&lt;br /&gt;
;[[add yourself]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;frontpage_box&amp;quot; |&lt;br /&gt;
&amp;lt;div class=&amp;quot;frontpage_bar&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;float: right;&amp;quot;&amp;gt;[[Image|*]]&amp;lt;/div&amp;gt;Group  4&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding-left: 1em;&amp;quot;&amp;gt;&lt;br /&gt;
;[[add yourself]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
| class=&amp;quot;frontpage_box&amp;quot; |&lt;br /&gt;
&amp;lt;div class=&amp;quot;frontpage_bar&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;float: right;&amp;quot;&amp;gt;[[Image|*]]&amp;lt;/div&amp;gt;Group  5&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding-left: 1em;&amp;quot;&amp;gt;&lt;br /&gt;
;[[add yourself]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
| class=&amp;quot;frontpage_box&amp;quot; |&lt;br /&gt;
&amp;lt;div class=&amp;quot;frontpage_bar&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;float: right;&amp;quot;&amp;gt;[[Image|*]]&amp;lt;/div&amp;gt;Group  6&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding-left: 1em;&amp;quot;&amp;gt;&lt;br /&gt;
;[[add yourself]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;frontpage_box&amp;quot; |&lt;br /&gt;
&amp;lt;div class=&amp;quot;frontpage_bar&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;float: right;&amp;quot;&amp;gt;[[Image|*]]&amp;lt;/div&amp;gt;Group  7&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding-left: 1em;&amp;quot;&amp;gt;&lt;br /&gt;
;[[add yourself]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
| class=&amp;quot;frontpage_box&amp;quot; |&lt;br /&gt;
&amp;lt;div class=&amp;quot;frontpage_bar&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;float: right;&amp;quot;&amp;gt;[[Image|*]]&amp;lt;/div&amp;gt;Group  8&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding-left: 1em;&amp;quot;&amp;gt;&lt;br /&gt;
;[[add yourself]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>LoPo</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=Junctionary_-_Stations_-_Combined&amp;diff=12786</id>
		<title>Junctionary - Stations - Combined</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=Junctionary_-_Stations_-_Combined&amp;diff=12786"/>
				<updated>2011-09-30T00:07:31Z</updated>
		
		<summary type="html">&lt;p&gt;LoPo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;{{JunctionaryStationsMenu}}&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{JunctionaryTableHeader|headline=Combined Stations &amp;lt;font size=&amp;quot;small&amp;quot;&amp;gt;([[Combined Stations|what is that?]])}}&lt;br /&gt;
&lt;br /&gt;
{{Junctionary|11.01.11|[[Image:psg90_factory.png|center|140px|]]|'''Drop and pickup station'''|Here goes a typical Mark station with X-less terminus and a _ton_ of eyecandy. |{{User|Mark}}, {{User|Skasi}}|{{PublicServerGameSave|90}} }}&lt;br /&gt;
&lt;br /&gt;
{{Junctionary|11.01.11|[[Image:psg105_Gratfield.png|center|140px|]]|'''City station'''| Wonderfully looking city station. |{{User|Mark}}|{{PublicServerGameSave|105}} }}&lt;br /&gt;
&lt;br /&gt;
{{Junctionary|11.01.11|[[Image:psg141_MAT.png|center|140px|]]|'''Refit Station'''|A very simple refit station. |{{User|Combuster}}|{{PublicServerGameSave|141}} }}&lt;br /&gt;
&lt;br /&gt;
{{Junctionary|11.01.11|[[Image:psg151_MAT.png|center|140px|]]|'''PBS WTF'''|This pax terminal is very interesting by providing as few colliding paths as possible. |{{User|unknown}}|{{PublicServerGameSave|151}} }}&lt;br /&gt;
&lt;br /&gt;
{{Junctionary|11.01.11|[[Image:psg159_spoke05.png|center|140px|]]|'''Tunnel bypass'''|This transfer station is special by the bypass for ML trains which is situated in tunnels under station. |{{User|Combuster}}|{{PublicServerGameSave|159}} }}&lt;br /&gt;
&lt;br /&gt;
{{Junctionary|11.01.11|[[Image:psg164_OKA.png|center|140px|]]|'''Double X-less Terminus'''|The one typical station for Mark. A terminus without X on the &amp;quot;main&amp;quot; side and the other station fitting into it. Awesome on the sight! |{{User|Mark}}|{{PublicServerGameSave|164}} }}&lt;br /&gt;
&lt;br /&gt;
{{Junctionary|11.01.11|[[Image:Psg186_WoodDrop.png|center|140px|]]|'''Refit Station'''|The first refit station with cargo return - on separate platforms. |{{User|V453000}}|{{PublicServerGameSave|186}} }}&lt;br /&gt;
&lt;br /&gt;
{{Junctionary|11.01.11|[[Image:psg187_BEER.png|center|140px|]]|'''Reverser Exit, tunnel under station'''|This station is trying to save space for towns by reversers in tunnels and tunneled exit from the station. |{{User|V453000}}|{{PublicServerGameSave|187}} }}&lt;br /&gt;
&lt;br /&gt;
{{Junctionary|11.01.11|[[Image:psg192_central.png|center|140px|]]|'''Space effectiveness'''|This was a double-station where trains transferted at one, loaded at the other. As the game had gotten many lines, the main challenge was to put the station within 64 tiles of station spread. |{{User|V453000}}|{{PublicServerGameSave|192}} }}&lt;br /&gt;
&lt;br /&gt;
{{Junctionary|11.01.11|[[Image:Psg197_WoodDropS.png|center|140px|]]|'''Refit Station'''|A refit station with cargo return on the same platforms long TL+1, using the [near end] and [far end] orders. |{{User|V453000}}|{{PublicServerGameSave|197}} }}&lt;br /&gt;
&lt;br /&gt;
{{Junctionary|11.01.11|[[Image:Psg200_Transfer.png|center|140px|]]|'''Transfer station'''|A terminus transfer station using a kind of X-less PBS entrance/exit.. |{{User|V453000}}|{{PublicServerGameSave|200}} }}&lt;br /&gt;
&lt;br /&gt;
{{Junctionary|11.01.11|[[Image:Psg200_RefitN.png|center|140px|]]|'''Refit Station'''|A refit station with cargo return by TL+1 platforms and all platforms shared for all actions, be it drop, pickup or cargo return. |{{User|V453000}}|{{PublicServerGameSave|200}} }}&lt;br /&gt;
&lt;br /&gt;
{{Junctionary|11.01.11|[[Image:psg201_BEER.png|center|140px|]]|'''Pax terminal'''|A very special station using one ML underground and the station on the surface. Also note the extremely important message on it. |{{User|V453000}},{{User|mfb}},{{User|sturmi}}|{{PublicServerGameSave|201}} }}&lt;br /&gt;
&lt;br /&gt;
{{Junctionary|11.01.11|[[Image:Psg205_Drop03.png|center|140px|]]|'''Refit Station'''|A very advanced refit station being not only balanced but also featuring cargo return by TL+1 platforms and mainly stac-proof depots. |{{User|V453000}}|{{PublicServerGameSave|205}} }}&lt;br /&gt;
&lt;br /&gt;
{{Junctionary|11.01.11|[[Image:psg211_fruitdrop.png|center|140px|]]|'''Merged pickup and drop'''|Every 2 platforms swap being drop/pickup. Quite an interesting way how to make a station. |{{User|V453000}}|{{PublicServerGameSave|211}} }}&lt;br /&gt;
&lt;br /&gt;
{{Junctionary|30.09.11|[[Image:OMGWTFBBQ_Transport,_18th_Jun_2080.png|center|140px|]]|'''Round Ro-Ro'''|A station build around the factory; trains can cycle until they find a free platform, and then exit the station underneath via tunnels. |{{User|LoPo}}|{{}} }}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>LoPo</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=Junctionary_-_Stations_-_Combined&amp;diff=12785</id>
		<title>Junctionary - Stations - Combined</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=Junctionary_-_Stations_-_Combined&amp;diff=12785"/>
				<updated>2011-09-30T00:07:07Z</updated>
		
		<summary type="html">&lt;p&gt;LoPo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;{{JunctionaryStationsMenu}}&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{JunctionaryTableHeader|headline=Combined Stations &amp;lt;font size=&amp;quot;small&amp;quot;&amp;gt;([[Combined Stations|what is that?]])}}&lt;br /&gt;
&lt;br /&gt;
{{Junctionary|11.01.11|[[Image:psg90_factory.png|center|140px|]]|'''Drop and pickup station'''|Here goes a typical Mark station with X-less terminus and a _ton_ of eyecandy. |{{User|Mark}}, {{User|Skasi}}|{{PublicServerGameSave|90}} }}&lt;br /&gt;
&lt;br /&gt;
{{Junctionary|11.01.11|[[Image:psg105_Gratfield.png|center|140px|]]|'''City station'''| Wonderfully looking city station. |{{User|Mark}}|{{PublicServerGameSave|105}} }}&lt;br /&gt;
&lt;br /&gt;
{{Junctionary|11.01.11|[[Image:psg141_MAT.png|center|140px|]]|'''Refit Station'''|A very simple refit station. |{{User|Combuster}}|{{PublicServerGameSave|141}} }}&lt;br /&gt;
&lt;br /&gt;
{{Junctionary|11.01.11|[[Image:psg151_MAT.png|center|140px|]]|'''PBS WTF'''|This pax terminal is very interesting by providing as few colliding paths as possible. |{{User|unknown}}|{{PublicServerGameSave|151}} }}&lt;br /&gt;
&lt;br /&gt;
{{Junctionary|11.01.11|[[Image:psg159_spoke05.png|center|140px|]]|'''Tunnel bypass'''|This transfer station is special by the bypass for ML trains which is situated in tunnels under station. |{{User|Combuster}}|{{PublicServerGameSave|159}} }}&lt;br /&gt;
&lt;br /&gt;
{{Junctionary|11.01.11|[[Image:psg164_OKA.png|center|140px|]]|'''Double X-less Terminus'''|The one typical station for Mark. A terminus without X on the &amp;quot;main&amp;quot; side and the other station fitting into it. Awesome on the sight! |{{User|Mark}}|{{PublicServerGameSave|164}} }}&lt;br /&gt;
&lt;br /&gt;
{{Junctionary|11.01.11|[[Image:Psg186_WoodDrop.png|center|140px|]]|'''Refit Station'''|The first refit station with cargo return - on separate platforms. |{{User|V453000}}|{{PublicServerGameSave|186}} }}&lt;br /&gt;
&lt;br /&gt;
{{Junctionary|11.01.11|[[Image:psg187_BEER.png|center|140px|]]|'''Reverser Exit, tunnel under station'''|This station is trying to save space for towns by reversers in tunnels and tunneled exit from the station. |{{User|V453000}}|{{PublicServerGameSave|187}} }}&lt;br /&gt;
&lt;br /&gt;
{{Junctionary|11.01.11|[[Image:psg192_central.png|center|140px|]]|'''Space effectiveness'''|This was a double-station where trains transferted at one, loaded at the other. As the game had gotten many lines, the main challenge was to put the station within 64 tiles of station spread. |{{User|V453000}}|{{PublicServerGameSave|192}} }}&lt;br /&gt;
&lt;br /&gt;
{{Junctionary|11.01.11|[[Image:Psg197_WoodDropS.png|center|140px|]]|'''Refit Station'''|A refit station with cargo return on the same platforms long TL+1, using the [near end] and [far end] orders. |{{User|V453000}}|{{PublicServerGameSave|197}} }}&lt;br /&gt;
&lt;br /&gt;
{{Junctionary|11.01.11|[[Image:Psg200_Transfer.png|center|140px|]]|'''Transfer station'''|A terminus transfer station using a kind of X-less PBS entrance/exit.. |{{User|V453000}}|{{PublicServerGameSave|200}} }}&lt;br /&gt;
&lt;br /&gt;
{{Junctionary|11.01.11|[[Image:Psg200_RefitN.png|center|140px|]]|'''Refit Station'''|A refit station with cargo return by TL+1 platforms and all platforms shared for all actions, be it drop, pickup or cargo return. |{{User|V453000}}|{{PublicServerGameSave|200}} }}&lt;br /&gt;
&lt;br /&gt;
{{Junctionary|11.01.11|[[Image:psg201_BEER.png|center|140px|]]|'''Pax terminal'''|A very special station using one ML underground and the station on the surface. Also note the extremely important message on it. |{{User|V453000}},{{User|mfb}},{{User|sturmi}}|{{PublicServerGameSave|201}} }}&lt;br /&gt;
&lt;br /&gt;
{{Junctionary|11.01.11|[[Image:Psg205_Drop03.png|center|140px|]]|'''Refit Station'''|A very advanced refit station being not only balanced but also featuring cargo return by TL+1 platforms and mainly stac-proof depots. |{{User|V453000}}|{{PublicServerGameSave|205}} }}&lt;br /&gt;
&lt;br /&gt;
{{Junctionary|11.01.11|[[Image:psg211_fruitdrop.png|center|140px|]]|'''Merged pickup and drop'''|Every 2 platforms swap being drop/pickup. Quite an interesting way how to make a station. |{{User|V453000}}|{{PublicServerGameSave|211}} }}&lt;br /&gt;
&lt;br /&gt;
{{Junctionary|30.09.11|[[Image:OMGWTFBBQ_Transport,_18th_Jun_2080.png|center|140px|]]|'''Round Ro-Ro'''|A station build around the factory; trains can cycle until they find a free platform, and then exit the station underneath via tunnels. |{{User|LoPo}}|{{~Private game~}} }}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>LoPo</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=File:OMGWTFBBQ_Transport,_18th_Jun_2080.png&amp;diff=12784</id>
		<title>File:OMGWTFBBQ Transport, 18th Jun 2080.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=File:OMGWTFBBQ_Transport,_18th_Jun_2080.png&amp;diff=12784"/>
				<updated>2011-09-30T00:03:31Z</updated>
		
		<summary type="html">&lt;p&gt;LoPo: Round Ro-Ro station&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Round Ro-Ro station&lt;/div&gt;</summary>
		<author><name>LoPo</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=Community:Members&amp;diff=12648</id>
		<title>Community:Members</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=Community:Members&amp;diff=12648"/>
				<updated>2011-09-27T13:42:23Z</updated>
		
		<summary type="html">&lt;p&gt;LoPo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
==Active Members of #openttdcoop [22]==&lt;br /&gt;
*{{User|Ammler|ch}}, the one who dances with the newgrfs '''*''' &lt;br /&gt;
*{{User|Combuster|nl}} joins and parts the whole day '''*'''&lt;br /&gt;
*{{User|Hylje|fi}}, the silent guy always and never around.&lt;br /&gt;
*{{User|KenjiE20|uk}}, the master of puppets, pulling your strings '''*'''&lt;br /&gt;
*{{User|Mucht|at}}, the oldie who controlls our community from background.'''*'''&lt;br /&gt;
*{{User|mfb|de}}, always wants to try something new&lt;br /&gt;
*{{User|ODM|nl}}, the innocent ''black'' lamb of #openttdcoop '''*'''&lt;br /&gt;
*{{User|Osai|de}}, doctor of the web and autopilot, who can hit back, if needed '''*'''&lt;br /&gt;
*{{User|Phazorx|iru}}, what does a communist in the tycoon world?&lt;br /&gt;
*{{User|planetmaker|de}}, Make(file), newgrfs and patches '''*'''&lt;br /&gt;
*{{User|Progman|de}}, builds bigger networks on his Pentium2 at home, than 20 members on publicserver. '''*'''&lt;br /&gt;
*{{User|SmatZ|cz}}, pest-controller on all levels of OpenTTD(coop) '''*'''&lt;br /&gt;
*{{User|^Spike^|nl}}, the last Dutchy&lt;br /&gt;
*{{User|StarLite|nl}} master of the magic roundabout that everybody fears ;-)&lt;br /&gt;
*{{User|Sylf|us}}, the oblivious, always getting into troubles&lt;br /&gt;
*{{User|thgergo|hu}},  the one who builds bridges&lt;br /&gt;
*{{User|Thraxian|us}}, makes some little members&lt;br /&gt;
*{{User|tneo|nl}}, the spelling angel '''*'''&lt;br /&gt;
*{{User|uliko|se}}, omnipresent&lt;br /&gt;
*{{User|V453000|cz}}, the network construction consultant&lt;br /&gt;
*{{User|valhallasw|nl}}, BOFH, Wiki-god and mainly werkloos '''*'''&lt;br /&gt;
*{{User|XeryusTC|nl}}, Rebellous doing-stuff-differently-from-convention type of guy '''*'''&lt;br /&gt;
''Note:  '''*''' Admins have shell access to our servers, all others have rcon access''&lt;br /&gt;
&lt;br /&gt;
==Honorary Members of #openttdcoop [3]==&lt;br /&gt;
*{{User|Brianetta|uk}} (our amiable host who is responsible for making #openttdcoop to such a vital community it is today) '''*'''&lt;br /&gt;
*{{User|Phoenix the II|nl}} (our host for the most busy [http://www.openttdcoop.org/blog/public-server/ PublicServer], thanks to him, we don't need to finish a game, because of the server limits.)&lt;br /&gt;
*{{User|TrueLight|nl}} (for being a bugfixer over  ... a long time ;-)  )&lt;br /&gt;
&lt;br /&gt;
==Currently Inactive Members of #openttdcoop [10]==&lt;br /&gt;
*{{User|Adm.Spock|nl}} still too busy with other things in life, but &amp;quot;I'll be back&amp;quot;!&lt;br /&gt;
*{{User|dihedral|de}}&lt;br /&gt;
*{{User|dp|de}}&lt;br /&gt;
*{{User|e1ko|cz}}&lt;br /&gt;
*{{User|Guru3|se}}&lt;br /&gt;
*{{User|Kommer|nl}}, we lost his exclusive love to openttd&lt;br /&gt;
*{{User|Mark|nl}} Currently on a trip around the world, expecting to be back in 2012. Currently also known as {{User|Aussi-Mark|au}}&lt;br /&gt;
*{{User|ottd-king|uk}}&lt;br /&gt;
*{{User|Piratejerk|ca}}&lt;br /&gt;
*{{User|xahodo|nl}}&lt;br /&gt;
&lt;br /&gt;
==The usual suspects around the Public Server [39]==&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
*{{User|Avdg|be}}&lt;br /&gt;
*{{User|Barbaar|nl}}&lt;br /&gt;
*{{User|Benny|no}}&lt;br /&gt;
*{{User|CharcoalDioxide|fi}} (known also as Absolutis)&lt;br /&gt;
*{{User|Chris booth|uk}}&lt;br /&gt;
*{{User|Damalix|fr}}&lt;br /&gt;
*{{User|DCritic|us}}&lt;br /&gt;
*{{User|DJNekkid|no}}&lt;br /&gt;
*{{User|draconnier|lu}}&lt;br /&gt;
*{{User|einKarl|de}}&lt;br /&gt;
*{{User|F223|us}}&lt;br /&gt;
*{{User|Farden|fr}}&lt;br /&gt;
*{{User|Floffe|se}}&lt;br /&gt;
*{{User|fmauNeko|fr}}&lt;br /&gt;
*{{User|Fuco|sk}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&lt;br /&gt;
 |valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
*{{User|Gleeb|uk}}&lt;br /&gt;
*{{User|HanziQ|cz}}&lt;br /&gt;
*{{User|James|uk}}&lt;br /&gt;
*{{User|jondisti|fi}}&lt;br /&gt;
*{{User|Intexon|cz}}&lt;br /&gt;
*{{User|Kolo|pl}}&lt;br /&gt;
*{{User|LittleMikey|au}}&lt;br /&gt;
*{{User|LordAzamath|ee}}&lt;br /&gt;
*{{User|LoPo|nl}}&lt;br /&gt;
*{{User|Macha|ie}}&lt;br /&gt;
*{{User|Mazur|nl}}&lt;br /&gt;
*{{User|MrD2DG|uk}}&lt;br /&gt;
*{{User|mrruben5|nl}}&lt;br /&gt;
*{{User|narc|ro}}&lt;br /&gt;
*{{User|Nickman|be}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&lt;br /&gt;
 |valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
*{{User|OwenS|uk}}&lt;br /&gt;
*{{User|Petert|us}}&lt;br /&gt;
*{{User|pugi|de}}&lt;br /&gt;
*{{User|Sedontane|uk}}&lt;br /&gt;
*{{User|Thijs|nl}}&lt;br /&gt;
*{{User|thomashauk|uk}}&lt;br /&gt;
*{{User|Twerkhoven|uk}}&lt;br /&gt;
*{{User|Vitus|cz}}&lt;br /&gt;
*{{User|Wouterr|be}}&lt;br /&gt;
*{{User|Yso|ch}}&lt;br /&gt;
*{{User|ZarenorDarkstalker|us}}&lt;br /&gt;
*{{User|Zerpa|dk}}&lt;br /&gt;
*{{User|Zuu|se}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
''And of course all the others above!''&lt;br /&gt;
&lt;br /&gt;
== Exsuspects &amp;amp; retired members [84] ==&lt;br /&gt;
If you are on the ex-suspects list and you start playing again, please move yourself up to the suspects list !&lt;br /&gt;
If you are still active and on the ex-suspects list, sorry for the moving :) we sometimes cannot find an IRC log of you while you are still active&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
*{{User|A3aan|nl}}&lt;br /&gt;
*{{User|Addi|ch}}&lt;br /&gt;
*{{User|Alanin|de}}&lt;br /&gt;
*{{User|Alendo|no}}&lt;br /&gt;
*{{User|AlexanderB|nl}}&lt;br /&gt;
*{{User|Andyp|us}}&lt;br /&gt;
*{{User|AntB|uk}}&lt;br /&gt;
*{{User|Bob27|us}}&lt;br /&gt;
*{{User|ChrisM|de}}&lt;br /&gt;
*{{User|Cipri|nl}}&lt;br /&gt;
*{{User|Clifs|us}} &lt;br /&gt;
*{{User|csuke|uk}}&lt;br /&gt;
*{{User|Dark_Link|se}}&lt;br /&gt;
*{{User|Davil|at}}&lt;br /&gt;
*{{User|Doke|de}}&lt;br /&gt;
*{{User|Dopefish|de}}&lt;br /&gt;
*{{User|eJoJ|no}}&lt;br /&gt;
*{{User|Elske|nl}}&lt;br /&gt;
*{{User|EmiT|cz}}&lt;br /&gt;
*{{User|Franco|hu}}&lt;br /&gt;
*{{User|Gamer|nl}}&lt;br /&gt;
*{{User|Giles|uk}}&lt;br /&gt;
*{{User|Godde|no}}&lt;br /&gt;
*{{User|Green-devil|dk}}&lt;br /&gt;
*{{User|Hans|nl}}&lt;br /&gt;
*{{User|hdp|us}}&lt;br /&gt;
*{{User|h3rzb1ut|de}}&lt;br /&gt;
*{{User|hzzzln|de}}&lt;br /&gt;
*{{User|Ichi|nl}}&lt;br /&gt;
&lt;br /&gt;
|&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&lt;br /&gt;
 |valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
*{{User|Ihmemies|fi}}&lt;br /&gt;
*{{User|itsnotvalid|hk}}&lt;br /&gt;
*{{User|Jinx|be}}&lt;br /&gt;
*{{User|John|sk}}&lt;br /&gt;
*{{User|Juustro|fi}}&lt;br /&gt;
*{{User|Kejhic|cz}}&lt;br /&gt;
*{{User|Kirov|ar}}&lt;br /&gt;
*{{User|Kolbur|de}}&lt;br /&gt;
*{{User|Kul|nl}}&lt;br /&gt;
*{{User|Levi|de}}&lt;br /&gt;
*{{User|Logix|us}}&lt;br /&gt;
*{{User|MDGrein|se}}&lt;br /&gt;
*{{User|mensi|ch}}&lt;br /&gt;
*{{User|Microshit|nl}}&lt;br /&gt;
*{{User|mitooo|fr}}&lt;br /&gt;
*{{User|mixrin|ru}}&lt;br /&gt;
*{{User|MooUK|uk}}&lt;br /&gt;
*{{User|N101|au}}&lt;br /&gt;
*{{User|Nazirro|pl}}&lt;br /&gt;
*{{User|Nitehawk|us}}&lt;br /&gt;
*{{User|Pikita|uk}}&lt;br /&gt;
*{{User|Phil|uk}}&lt;br /&gt;
*{{User|RaWt|no}}&lt;br /&gt;
*{{User|Red|us}}&lt;br /&gt;
*{{User|RichK|uk}}&lt;br /&gt;
*{{User|RMJ|dk}}&lt;br /&gt;
*{{User|Rob|us}}&lt;br /&gt;
*{{User|Satyap|in}}&lt;br /&gt;
*{{User|sbn|be}}&lt;br /&gt;
&lt;br /&gt;
|&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&lt;br /&gt;
 |valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
*{{User|SerriaRomeo|us}}&lt;br /&gt;
*{{User|Shader|pl}}&lt;br /&gt;
*{{User|Sian|dk}}&lt;br /&gt;
*{{User|Skasi|at}}&lt;br /&gt;
*{{User|Skidd13|de}}&lt;br /&gt;
*{{User|S m w|de}}&lt;br /&gt;
*{{User|Spectre100|us}}&lt;br /&gt;
*{{User|Stoffe|se}}&lt;br /&gt;
*{{User|strstrep|us}}&lt;br /&gt;
*{{User|Talonius|uk}}&lt;br /&gt;
*{{User|Tautrimas|lt}}&lt;br /&gt;
*{{User|Teddy|no}}&lt;br /&gt;
*{{User|Tim|de}}&lt;br /&gt;
*{{User|Torben Paw|dk}}&lt;br /&gt;
*{{User|Tussengas|nl}}&lt;br /&gt;
*{{User|UnderBuilder|ar}}&lt;br /&gt;
*{{User|Vinni3|uk}}&lt;br /&gt;
*{{User|Volny|cz}}&lt;br /&gt;
*{{User|Walle|be}}&lt;br /&gt;
*{{User|welterde|de}}&lt;br /&gt;
*{{User|Zakjan|cz}}&lt;br /&gt;
*{{User|Zavior|fi}}&lt;br /&gt;
&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>LoPo</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=Community:Members&amp;diff=12647</id>
		<title>Community:Members</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=Community:Members&amp;diff=12647"/>
				<updated>2011-09-27T13:41:45Z</updated>
		
		<summary type="html">&lt;p&gt;LoPo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
==Active Members of #openttdcoop [22]==&lt;br /&gt;
*{{User|Ammler|ch}}, the one who dances with the newgrfs '''*''' &lt;br /&gt;
*{{User|Combuster|nl}} joins and parts the whole day '''*'''&lt;br /&gt;
*{{User|Hylje|fi}}, the silent guy always and never around.&lt;br /&gt;
*{{User|KenjiE20|uk}}, the master of puppets, pulling your strings '''*'''&lt;br /&gt;
*{{User|Mucht|at}}, the oldie who controlls our community from background.'''*'''&lt;br /&gt;
*{{User|mfb|de}}, always wants to try something new&lt;br /&gt;
*{{User|ODM|nl}}, the innocent ''black'' lamb of #openttdcoop '''*'''&lt;br /&gt;
*{{User|Osai|de}}, doctor of the web and autopilot, who can hit back, if needed '''*'''&lt;br /&gt;
*{{User|Phazorx|iru}}, what does a communist in the tycoon world?&lt;br /&gt;
*{{User|planetmaker|de}}, Make(file), newgrfs and patches '''*'''&lt;br /&gt;
*{{User|Progman|de}}, builds bigger networks on his Pentium2 at home, than 20 members on publicserver. '''*'''&lt;br /&gt;
*{{User|SmatZ|cz}}, pest-controller on all levels of OpenTTD(coop) '''*'''&lt;br /&gt;
*{{User|^Spike^|nl}}, the last Dutchy&lt;br /&gt;
*{{User|StarLite|nl}} master of the magic roundabout that everybody fears ;-)&lt;br /&gt;
*{{User|Sylf|us}}, the oblivious, always getting into troubles&lt;br /&gt;
*{{User|thgergo|hu}},  the one who builds bridges&lt;br /&gt;
*{{User|Thraxian|us}}, makes some little members&lt;br /&gt;
*{{User|tneo|nl}}, the spelling angel '''*'''&lt;br /&gt;
*{{User|uliko|se}}, omnipresent&lt;br /&gt;
*{{User|V453000|cz}}, the network construction consultant&lt;br /&gt;
*{{User|valhallasw|nl}}, BOFH, Wiki-god and mainly werkloos '''*'''&lt;br /&gt;
*{{User|XeryusTC|nl}}, Rebellous doing-stuff-differently-from-convention type of guy '''*'''&lt;br /&gt;
''Note:  '''*''' Admins have shell access to our servers, all others have rcon access''&lt;br /&gt;
&lt;br /&gt;
==Honorary Members of #openttdcoop [3]==&lt;br /&gt;
*{{User|Brianetta|uk}} (our amiable host who is responsible for making #openttdcoop to such a vital community it is today) '''*'''&lt;br /&gt;
*{{User|Phoenix the II|nl}} (our host for the most busy [http://www.openttdcoop.org/blog/public-server/ PublicServer], thanks to him, we don't need to finish a game, because of the server limits.)&lt;br /&gt;
*{{User|TrueLight|nl}} (for being a bugfixer over  ... a long time ;-)  )&lt;br /&gt;
&lt;br /&gt;
==Currently Inactive Members of #openttdcoop [10]==&lt;br /&gt;
*{{User|Adm.Spock|nl}} still too busy with other things in life, but &amp;quot;I'll be back&amp;quot;!&lt;br /&gt;
*{{User|dihedral|de}}&lt;br /&gt;
*{{User|dp|de}}&lt;br /&gt;
*{{User|e1ko|cz}}&lt;br /&gt;
*{{User|Guru3|se}}&lt;br /&gt;
*{{User|Kommer|nl}}, we lost his exclusive love to openttd&lt;br /&gt;
*{{User|Mark|nl}} Currently on a trip around the world, expecting to be back in 2012. Currently also known as {{User|Aussi-Mark|au}}&lt;br /&gt;
*{{User|ottd-king|uk}}&lt;br /&gt;
*{{User|Piratejerk|ca}}&lt;br /&gt;
*{{User|xahodo|nl}}&lt;br /&gt;
&lt;br /&gt;
==The usual suspects around the Public Server [39]==&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
*{{User|Avdg|be}}&lt;br /&gt;
*{{User|Barbaar|nl}}&lt;br /&gt;
*{{User|Benny|no}}&lt;br /&gt;
*{{User|CharcoalDioxide|fi}} (known also as Absolutis)&lt;br /&gt;
*{{User|Chris booth|uk}}&lt;br /&gt;
*{{User|Damalix|fr}}&lt;br /&gt;
*{{User|DCritic|us}}&lt;br /&gt;
*{{User|DJNekkid|no}}&lt;br /&gt;
*{{User|draconnier|lu}}&lt;br /&gt;
*{{User|einKarl|de}}&lt;br /&gt;
*{{User|F223|us}}&lt;br /&gt;
*{{User|Farden|fr}}&lt;br /&gt;
*{{User|Floffe|se}}&lt;br /&gt;
*{{User|fmauNeko|fr}}&lt;br /&gt;
*{{User|Fuco|sk}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&lt;br /&gt;
 |valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
*{{User|Gleeb|uk}}&lt;br /&gt;
*{{User|HanziQ|cz}}&lt;br /&gt;
*{{User|James|uk}}&lt;br /&gt;
*{{User|jondisti|fi}}&lt;br /&gt;
*{{User|Intexon|cz}}&lt;br /&gt;
*{{User|Kolo|pl}}&lt;br /&gt;
*{{User|LittleMikey|au}}&lt;br /&gt;
*{{User|LordAzamath|ee}}&lt;br /&gt;
*{{User|LoPo|nl}}&lt;br /&gt;
*{{User|Macha|ie}}&lt;br /&gt;
*{{User|Mazur|nl}}&lt;br /&gt;
*{{User|MrD2DG|uk}}&lt;br /&gt;
*{{User|mrruben5|nl}}&lt;br /&gt;
*{{User|narc|ro}}&lt;br /&gt;
*{{User|Nickman|be}}&lt;br /&gt;
*{{User|OwenS|uk}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&lt;br /&gt;
 |valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
*{{User|Petert|us}}&lt;br /&gt;
*{{User|pugi|de}}&lt;br /&gt;
*{{User|Sedontane|uk}}&lt;br /&gt;
*{{User|Thijs|nl}}&lt;br /&gt;
*{{User|thomashauk|uk}}&lt;br /&gt;
*{{User|Twerkhoven|uk}}&lt;br /&gt;
*{{User|Vitus|cz}}&lt;br /&gt;
*{{User|Wouterr|be}}&lt;br /&gt;
*{{User|Yso|ch}}&lt;br /&gt;
*{{User|ZarenorDarkstalker|us}}&lt;br /&gt;
*{{User|Zerpa|dk}}&lt;br /&gt;
*{{User|Zuu|se}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
''And of course all the others above!''&lt;br /&gt;
&lt;br /&gt;
== Exsuspects &amp;amp; retired members [84] ==&lt;br /&gt;
If you are on the ex-suspects list and you start playing again, please move yourself up to the suspects list !&lt;br /&gt;
If you are still active and on the ex-suspects list, sorry for the moving :) we sometimes cannot find an IRC log of you while you are still active&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
*{{User|A3aan|nl}}&lt;br /&gt;
*{{User|Addi|ch}}&lt;br /&gt;
*{{User|Alanin|de}}&lt;br /&gt;
*{{User|Alendo|no}}&lt;br /&gt;
*{{User|AlexanderB|nl}}&lt;br /&gt;
*{{User|Andyp|us}}&lt;br /&gt;
*{{User|AntB|uk}}&lt;br /&gt;
*{{User|Bob27|us}}&lt;br /&gt;
*{{User|ChrisM|de}}&lt;br /&gt;
*{{User|Cipri|nl}}&lt;br /&gt;
*{{User|Clifs|us}} &lt;br /&gt;
*{{User|csuke|uk}}&lt;br /&gt;
*{{User|Dark_Link|se}}&lt;br /&gt;
*{{User|Davil|at}}&lt;br /&gt;
*{{User|Doke|de}}&lt;br /&gt;
*{{User|Dopefish|de}}&lt;br /&gt;
*{{User|eJoJ|no}}&lt;br /&gt;
*{{User|Elske|nl}}&lt;br /&gt;
*{{User|EmiT|cz}}&lt;br /&gt;
*{{User|Franco|hu}}&lt;br /&gt;
*{{User|Gamer|nl}}&lt;br /&gt;
*{{User|Giles|uk}}&lt;br /&gt;
*{{User|Godde|no}}&lt;br /&gt;
*{{User|Green-devil|dk}}&lt;br /&gt;
*{{User|Hans|nl}}&lt;br /&gt;
*{{User|hdp|us}}&lt;br /&gt;
*{{User|h3rzb1ut|de}}&lt;br /&gt;
*{{User|hzzzln|de}}&lt;br /&gt;
*{{User|Ichi|nl}}&lt;br /&gt;
&lt;br /&gt;
|&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&lt;br /&gt;
 |valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
*{{User|Ihmemies|fi}}&lt;br /&gt;
*{{User|itsnotvalid|hk}}&lt;br /&gt;
*{{User|Jinx|be}}&lt;br /&gt;
*{{User|John|sk}}&lt;br /&gt;
*{{User|Juustro|fi}}&lt;br /&gt;
*{{User|Kejhic|cz}}&lt;br /&gt;
*{{User|Kirov|ar}}&lt;br /&gt;
*{{User|Kolbur|de}}&lt;br /&gt;
*{{User|Kul|nl}}&lt;br /&gt;
*{{User|Levi|de}}&lt;br /&gt;
*{{User|Logix|us}}&lt;br /&gt;
*{{User|MDGrein|se}}&lt;br /&gt;
*{{User|mensi|ch}}&lt;br /&gt;
*{{User|Microshit|nl}}&lt;br /&gt;
*{{User|mitooo|fr}}&lt;br /&gt;
*{{User|mixrin|ru}}&lt;br /&gt;
*{{User|MooUK|uk}}&lt;br /&gt;
*{{User|N101|au}}&lt;br /&gt;
*{{User|Nazirro|pl}}&lt;br /&gt;
*{{User|Nitehawk|us}}&lt;br /&gt;
*{{User|Pikita|uk}}&lt;br /&gt;
*{{User|Phil|uk}}&lt;br /&gt;
*{{User|RaWt|no}}&lt;br /&gt;
*{{User|Red|us}}&lt;br /&gt;
*{{User|RichK|uk}}&lt;br /&gt;
*{{User|RMJ|dk}}&lt;br /&gt;
*{{User|Rob|us}}&lt;br /&gt;
*{{User|Satyap|in}}&lt;br /&gt;
*{{User|sbn|be}}&lt;br /&gt;
&lt;br /&gt;
|&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&lt;br /&gt;
 |valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
*{{User|SerriaRomeo|us}}&lt;br /&gt;
*{{User|Shader|pl}}&lt;br /&gt;
*{{User|Sian|dk}}&lt;br /&gt;
*{{User|Skasi|at}}&lt;br /&gt;
*{{User|Skidd13|de}}&lt;br /&gt;
*{{User|S m w|de}}&lt;br /&gt;
*{{User|Spectre100|us}}&lt;br /&gt;
*{{User|Stoffe|se}}&lt;br /&gt;
*{{User|strstrep|us}}&lt;br /&gt;
*{{User|Talonius|uk}}&lt;br /&gt;
*{{User|Tautrimas|lt}}&lt;br /&gt;
*{{User|Teddy|no}}&lt;br /&gt;
*{{User|Tim|de}}&lt;br /&gt;
*{{User|Torben Paw|dk}}&lt;br /&gt;
*{{User|Tussengas|nl}}&lt;br /&gt;
*{{User|UnderBuilder|ar}}&lt;br /&gt;
*{{User|Vinni3|uk}}&lt;br /&gt;
*{{User|Volny|cz}}&lt;br /&gt;
*{{User|Walle|be}}&lt;br /&gt;
*{{User|welterde|de}}&lt;br /&gt;
*{{User|Zakjan|cz}}&lt;br /&gt;
*{{User|Zavior|fi}}&lt;br /&gt;
&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>LoPo</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=User:LoPo&amp;diff=12646</id>
		<title>User:LoPo</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=User:LoPo&amp;diff=12646"/>
				<updated>2011-09-27T13:40:38Z</updated>
		
		<summary type="html">&lt;p&gt;LoPo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Personal Information ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Real Name: Natan Straathof&lt;br /&gt;
&lt;br /&gt;
Home: Rotterdam, {{flag|nl}}&lt;br /&gt;
&lt;br /&gt;
Email:&lt;br /&gt;
&lt;br /&gt;
Playing TTD since: around 1997, stopped several times and picked it up several times :)&lt;br /&gt;
&lt;br /&gt;
Joined OTTD  #openttdcoop: 2011&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Some of my projects ==&lt;br /&gt;
&lt;br /&gt;
Hybrid between a standard ML-injector and a Cyclotron. &lt;br /&gt;
&lt;br /&gt;
[[File:Injectror_with_NPL.png|400px]]&lt;br /&gt;
&lt;br /&gt;
Idea: The injected train can chose up to 4 different ML to continue its journey (1-&amp;gt;4+NPL). If all ML's are full or temporarily occupied then the train will take the No-Pickup-Line (NPL) and will try it another time. Its different than a Cyclotron - because it easily holds multiple trains.&lt;br /&gt;
&lt;br /&gt;
[http://wiki.openttdcoop.org/User:LoPo/NPL&amp;lt;span title=&amp;quot;different title&amp;quot;&amp;gt;Article about this concept&amp;lt;/span&amp;gt;]&lt;br /&gt;
&lt;br /&gt;
Future prospects: Expanding the system to 2-&amp;gt;4+NPL or even 4-&amp;gt;4-&amp;gt;, for  higher capacity :)&lt;br /&gt;
&lt;br /&gt;
Save game: coming soon!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Some of my save games ==&lt;br /&gt;
&lt;br /&gt;
[[Media:Satan Transport Coopration, 18th Mar 2194.sav]]&lt;/div&gt;</summary>
		<author><name>LoPo</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=User:LoPo&amp;diff=12645</id>
		<title>User:LoPo</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=User:LoPo&amp;diff=12645"/>
				<updated>2011-09-27T13:39:58Z</updated>
		
		<summary type="html">&lt;p&gt;LoPo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Personal Information ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Real Name: Natan Straathof&lt;br /&gt;
&lt;br /&gt;
Home: Rotterdam, Netherlands {{nl}}&lt;br /&gt;
&lt;br /&gt;
Email:&lt;br /&gt;
&lt;br /&gt;
Playing TTD since: around 1997, stopped several times and picked it up several times :)&lt;br /&gt;
&lt;br /&gt;
Joined OTTD  #openttdcoop: 2011&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Some of my projects ==&lt;br /&gt;
&lt;br /&gt;
Hybrid between a standard ML-injector and a Cyclotron. &lt;br /&gt;
&lt;br /&gt;
[[File:Injectror_with_NPL.png|400px]]&lt;br /&gt;
&lt;br /&gt;
Idea: The injected train can chose up to 4 different ML to continue its journey (1-&amp;gt;4+NPL). If all ML's are full or temporarily occupied then the train will take the No-Pickup-Line (NPL) and will try it another time. Its different than a Cyclotron - because it easily holds multiple trains.&lt;br /&gt;
&lt;br /&gt;
[http://wiki.openttdcoop.org/User:LoPo/NPL&amp;lt;span title=&amp;quot;different title&amp;quot;&amp;gt;Article about this concept&amp;lt;/span&amp;gt;]&lt;br /&gt;
&lt;br /&gt;
Future prospects: Expanding the system to 2-&amp;gt;4+NPL or even 4-&amp;gt;4-&amp;gt;, for  higher capacity :)&lt;br /&gt;
&lt;br /&gt;
Save game: coming soon!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Some of my save games ==&lt;br /&gt;
&lt;br /&gt;
[[Media:Satan Transport Coopration, 18th Mar 2194.sav]]&lt;/div&gt;</summary>
		<author><name>LoPo</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=User:LoPo&amp;diff=12644</id>
		<title>User:LoPo</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=User:LoPo&amp;diff=12644"/>
				<updated>2011-09-27T13:39:31Z</updated>
		
		<summary type="html">&lt;p&gt;LoPo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Personal Information ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Real Name: Natan Straathof&lt;br /&gt;
&lt;br /&gt;
Home: Rotterdam, Netherlands [[nl]]&lt;br /&gt;
&lt;br /&gt;
Email:&lt;br /&gt;
&lt;br /&gt;
Playing TTD since: around 1997, stopped several times and picked it up several times :)&lt;br /&gt;
&lt;br /&gt;
Joined OTTD  #openttdcoop: 2011&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Some of my projects ==&lt;br /&gt;
&lt;br /&gt;
Hybrid between a standard ML-injector and a Cyclotron. &lt;br /&gt;
&lt;br /&gt;
[[File:Injectror_with_NPL.png|400px]]&lt;br /&gt;
&lt;br /&gt;
Idea: The injected train can chose up to 4 different ML to continue its journey (1-&amp;gt;4+NPL). If all ML's are full or temporarily occupied then the train will take the No-Pickup-Line (NPL) and will try it another time. Its different than a Cyclotron - because it easily holds multiple trains.&lt;br /&gt;
&lt;br /&gt;
[http://wiki.openttdcoop.org/User:LoPo/NPL&amp;lt;span title=&amp;quot;different title&amp;quot;&amp;gt;Article about this concept&amp;lt;/span&amp;gt;]&lt;br /&gt;
&lt;br /&gt;
Future prospects: Expanding the system to 2-&amp;gt;4+NPL or even 4-&amp;gt;4-&amp;gt;, for  higher capacity :)&lt;br /&gt;
&lt;br /&gt;
Save game: coming soon!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Some of my save games ==&lt;br /&gt;
&lt;br /&gt;
[[Media:Satan Transport Coopration, 18th Mar 2194.sav]]&lt;/div&gt;</summary>
		<author><name>LoPo</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=User:LoPo/NPL&amp;diff=12559</id>
		<title>User:LoPo/NPL</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=User:LoPo/NPL&amp;diff=12559"/>
				<updated>2011-09-06T17:00:17Z</updated>
		
		<summary type="html">&lt;p&gt;LoPo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;To main idea behind this concept is two things; the first thing was that with more conventional ML injections, train(s) are waiting right next to the ML and the required prio must be long enough not to slow down the ML when a new train is entering the ML. A solution to this was off course the so-called Cyclotron; which in his case the train is always at full speed and the prio can be made shorter. However, cyclotrons have also some drawbacks; (1) its difficult to build a cyclotron who can hold more than 1 train, (2) cyclotrons usually only inject into one ML-line (off course its possible to build one which injects to more than one ML-line, but is also rater difficult).&lt;br /&gt;
&lt;br /&gt;
So that is when i came up with this new idea (which I also haven't seen before in any PSG), a Main Line Injector with a No Pickup Line,  a combination of both worlds :)&lt;br /&gt;
&lt;br /&gt;
to be continued....&lt;/div&gt;</summary>
		<author><name>LoPo</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=User:LoPo&amp;diff=12558</id>
		<title>User:LoPo</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=User:LoPo&amp;diff=12558"/>
				<updated>2011-09-06T16:40:04Z</updated>
		
		<summary type="html">&lt;p&gt;LoPo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Personal Information ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Real Name: Natan Straathof&lt;br /&gt;
&lt;br /&gt;
Home: Rotterdam, Netherlands&lt;br /&gt;
&lt;br /&gt;
Email:&lt;br /&gt;
&lt;br /&gt;
Playing TTD since: around 1997, stopped several times and picked it up several times :)&lt;br /&gt;
&lt;br /&gt;
Joined OTTD  #openttdcoop: 2011&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Some of my projects ==&lt;br /&gt;
&lt;br /&gt;
Hybrid between a standard ML-injector and a Cyclotron. &lt;br /&gt;
&lt;br /&gt;
[[File:Injectror_with_NPL.png|400px]]&lt;br /&gt;
&lt;br /&gt;
Idea: The injected train can chose up to 4 different ML to continue its journey (1-&amp;gt;4+NPL). If all ML's are full or temporarily occupied then the train will take the No-Pickup-Line (NPL) and will try it another time. Its different than a Cyclotron - because it easily holds multiple trains.&lt;br /&gt;
&lt;br /&gt;
[http://wiki.openttdcoop.org/User:LoPo/NPL&amp;lt;span title=&amp;quot;different title&amp;quot;&amp;gt;Article about this concept&amp;lt;/span&amp;gt;]&lt;br /&gt;
&lt;br /&gt;
Future prospects: Expanding the system to 2-&amp;gt;4+NPL or even 4-&amp;gt;4-&amp;gt;, for  higher capacity :)&lt;br /&gt;
&lt;br /&gt;
Save game: coming soon!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Some of my save games ==&lt;br /&gt;
&lt;br /&gt;
[[Media:Satan Transport Coopration, 18th Mar 2194.sav]]&lt;/div&gt;</summary>
		<author><name>LoPo</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=User:LoPo&amp;diff=12557</id>
		<title>User:LoPo</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=User:LoPo&amp;diff=12557"/>
				<updated>2011-09-06T16:39:28Z</updated>
		
		<summary type="html">&lt;p&gt;LoPo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Personal Information ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Real Name: Natan Straathof&lt;br /&gt;
&lt;br /&gt;
Home: Rotterdam, Netherlands&lt;br /&gt;
&lt;br /&gt;
Email:&lt;br /&gt;
&lt;br /&gt;
Playing TTD since: around 1997, stopped several times and picked it up several times :)&lt;br /&gt;
&lt;br /&gt;
Joined OTTD  #openttdcoop: 2011&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Some of my projects ==&lt;br /&gt;
&lt;br /&gt;
Hybrid between a standard ML-injector and a Cyclotron. &lt;br /&gt;
&lt;br /&gt;
[[File:Injectror_with_NPL.png|400px]]&lt;br /&gt;
&lt;br /&gt;
Idea: The injected train can chose up to 4 different ML to continue its journey (1-&amp;gt;4+NPL). If all ML's are full or temporarily occupied then the train will take the No-Pickup-Line (NPL) and will try it another time. Its different than a Cyclotron - because it easily holds multiple trains.&lt;br /&gt;
&lt;br /&gt;
[http://wiki.openttdcoop.org/User:LoPo/NPL/&amp;lt;span title=&amp;quot;different title&amp;quot;&amp;gt;Article about this concept&amp;lt;/span&amp;gt;]&lt;br /&gt;
&lt;br /&gt;
Future prospects: Expanding the system to 2-&amp;gt;4+NPL or even 4-&amp;gt;4-&amp;gt;, for  higher capacity :)&lt;br /&gt;
&lt;br /&gt;
Save game: coming soon!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Some of my save games ==&lt;br /&gt;
&lt;br /&gt;
[[Media:Satan Transport Coopration, 18th Mar 2194.sav]]&lt;/div&gt;</summary>
		<author><name>LoPo</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=User:LoPo&amp;diff=12556</id>
		<title>User:LoPo</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=User:LoPo&amp;diff=12556"/>
				<updated>2011-09-06T16:37:45Z</updated>
		
		<summary type="html">&lt;p&gt;LoPo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Personal Information ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Real Name: Natan Straathof&lt;br /&gt;
&lt;br /&gt;
Home: Rotterdam, Netherlands&lt;br /&gt;
&lt;br /&gt;
Email:&lt;br /&gt;
&lt;br /&gt;
Playing TTD since: around 1997, stopped several times and picked it up several times :)&lt;br /&gt;
&lt;br /&gt;
Joined OTTD  #openttdcoop: 2011&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Some of my projects ==&lt;br /&gt;
&lt;br /&gt;
Hybrid between a standard ML-injector and a Cyclotron. &lt;br /&gt;
&lt;br /&gt;
[[File:Injectror_with_NPL.png|400px]]&lt;br /&gt;
&lt;br /&gt;
Idea: The injected train can chose up to 4 different ML to continue its journey (1-&amp;gt;4+NPL). If all ML's are full or temporarily occupied then the train will take the No-Pickup-Line (NPL) and will try it another time. Its different than a Cyclotron - because it easily holds multiple trains.&lt;br /&gt;
&lt;br /&gt;
[http://wiki.openttdcoop.org/User:LoPo/NPL|&amp;lt;span title=&amp;quot;different title&amp;quot;&amp;gt;Article about this concept&amp;lt;/span&amp;gt;]&lt;br /&gt;
&lt;br /&gt;
Future prospects: Expanding the system to 2-&amp;gt;4+NPL or even 4-&amp;gt;4-&amp;gt;, for  higher capacity :)&lt;br /&gt;
&lt;br /&gt;
Save game: coming soon!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Some of my save games ==&lt;br /&gt;
&lt;br /&gt;
[[Media:Satan Transport Coopration, 18th Mar 2194.sav]]&lt;/div&gt;</summary>
		<author><name>LoPo</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=User:LoPo/NPL&amp;diff=12555</id>
		<title>User:LoPo/NPL</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=User:LoPo/NPL&amp;diff=12555"/>
				<updated>2011-09-06T16:36:17Z</updated>
		
		<summary type="html">&lt;p&gt;LoPo: Created page with &amp;quot;test&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;test&lt;/div&gt;</summary>
		<author><name>LoPo</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=User:LoPo&amp;diff=12554</id>
		<title>User:LoPo</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=User:LoPo&amp;diff=12554"/>
				<updated>2011-09-06T16:35:45Z</updated>
		
		<summary type="html">&lt;p&gt;LoPo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Personal Information ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Real Name: Natan Straathof&lt;br /&gt;
&lt;br /&gt;
Home: Rotterdam, Netherlands&lt;br /&gt;
&lt;br /&gt;
Email:&lt;br /&gt;
&lt;br /&gt;
Playing TTD since: around 1997, stopped several times and picked it up several times :)&lt;br /&gt;
&lt;br /&gt;
Joined OTTD  #openttdcoop: 2011&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Some of my projects ==&lt;br /&gt;
&lt;br /&gt;
Hybrid between a standard ML-injector and a Cyclotron. &lt;br /&gt;
&lt;br /&gt;
[[File:Injectror_with_NPL.png|400px]]&lt;br /&gt;
&lt;br /&gt;
Idea: The injected train can chose up to 4 different ML to continue its journey (1-&amp;gt;4+NPL). If all ML's are full or temporarily occupied then the train will take the No-Pickup-Line (NPL) and will try it another time. Its different than a Cyclotron - because it easily holds multiple trains.&lt;br /&gt;
&lt;br /&gt;
[[http://wiki.openttdcoop.org/User:LoPo/NPL]]&lt;br /&gt;
&lt;br /&gt;
Future prospects: Expanding the system to 2-&amp;gt;4+NPL or even 4-&amp;gt;4-&amp;gt;, for  higher capacity :)&lt;br /&gt;
&lt;br /&gt;
Save game: coming soon!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Some of my save games ==&lt;br /&gt;
&lt;br /&gt;
[[Media:Satan Transport Coopration, 18th Mar 2194.sav]]&lt;/div&gt;</summary>
		<author><name>LoPo</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=User:LoPo&amp;diff=12543</id>
		<title>User:LoPo</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=User:LoPo&amp;diff=12543"/>
				<updated>2011-09-02T10:12:44Z</updated>
		
		<summary type="html">&lt;p&gt;LoPo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Personal Information ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Real Name: Natan Straathof&lt;br /&gt;
&lt;br /&gt;
Home: Rotterdam, Netherlands&lt;br /&gt;
&lt;br /&gt;
Email:&lt;br /&gt;
&lt;br /&gt;
Playing TTD since: around 1997, stopped several times and picked it up several times :)&lt;br /&gt;
&lt;br /&gt;
Joined OTTD  #openttdcoop: 2011&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Some of my projects ==&lt;br /&gt;
&lt;br /&gt;
Hybrid between a standard ML-injector and a Cyclotron. &lt;br /&gt;
&lt;br /&gt;
[[File:Injectror_with_NPL.png|400px]]&lt;br /&gt;
&lt;br /&gt;
Idea: The injected train can chose up to 4 different ML to continue its journey (1-&amp;gt;4+NPL). If all ML's are full or temporarily occupied then the train will take the No-Pickup-Line (NPL) and will try it another time. Its different than a Cyclotron - because it easily holds multiple trains.&lt;br /&gt;
&lt;br /&gt;
Future prospects: Expanding the system to 2-&amp;gt;4+NPL or even 4-&amp;gt;4-&amp;gt;, for  higher capacity :)&lt;br /&gt;
&lt;br /&gt;
Save game: coming soon!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Some of my save games ==&lt;br /&gt;
&lt;br /&gt;
[[Media:Satan Transport Coopration, 18th Mar 2194.sav]]&lt;/div&gt;</summary>
		<author><name>LoPo</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=User:LoPo&amp;diff=12542</id>
		<title>User:LoPo</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=User:LoPo&amp;diff=12542"/>
				<updated>2011-09-02T10:12:22Z</updated>
		
		<summary type="html">&lt;p&gt;LoPo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Personal Information ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Real Name: Natan Straathof&lt;br /&gt;
&lt;br /&gt;
Home: Rotterdam, Netherlands&lt;br /&gt;
&lt;br /&gt;
Email:&lt;br /&gt;
&lt;br /&gt;
Playing TTD since: around 1997, stopped several times and picked it up several times :)&lt;br /&gt;
&lt;br /&gt;
Joined OTTD  #openttdcoop: 2011&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Some of my projects ==&lt;br /&gt;
&lt;br /&gt;
Hybrid between a standard ML-injector and a Cyclotron. &lt;br /&gt;
&lt;br /&gt;
[[File:Injectror_with_NPL.png|left|400px]]&lt;br /&gt;
&lt;br /&gt;
Idea: The injected train can chose up to 4 different ML to continue its journey (1-&amp;gt;4+NPL). If all ML's are full or temporarily occupied then the train will take the No-Pickup-Line (NPL) and will try it another time. Its different than a Cyclotron - because it easily holds multiple trains.&lt;br /&gt;
&lt;br /&gt;
Future prospects: Expanding the system to 2-&amp;gt;4+NPL or even 4-&amp;gt;4-&amp;gt;, for  higher capacity :)&lt;br /&gt;
&lt;br /&gt;
Save game: coming soon!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Some of my save games ==&lt;br /&gt;
&lt;br /&gt;
[[Media:Satan Transport Coopration, 18th Mar 2194.sav]]&lt;/div&gt;</summary>
		<author><name>LoPo</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=User:LoPo&amp;diff=12541</id>
		<title>User:LoPo</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=User:LoPo&amp;diff=12541"/>
				<updated>2011-09-02T10:12:04Z</updated>
		
		<summary type="html">&lt;p&gt;LoPo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Personal Information ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Real Name: Natan Straathof&lt;br /&gt;
&lt;br /&gt;
Home: Rotterdam, Netherlands&lt;br /&gt;
&lt;br /&gt;
Email:&lt;br /&gt;
&lt;br /&gt;
Playing TTD since: around 1997, stopped several times and picked it up several times :)&lt;br /&gt;
&lt;br /&gt;
Joined OTTD  #openttdcoop: 2011&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Some of my projects ==&lt;br /&gt;
&lt;br /&gt;
Hybrid between a standard ML-injector and a Cyclotron. &lt;br /&gt;
&lt;br /&gt;
[[File:Injectror_with_NPL.png|left|thumb|400px]]&lt;br /&gt;
&lt;br /&gt;
Idea: The injected train can chose up to 4 different ML to continue its journey (1-&amp;gt;4+NPL). If all ML's are full or temporarily occupied then the train will take the No-Pickup-Line (NPL) and will try it another time. Its different than a Cyclotron - because it easily holds multiple trains.&lt;br /&gt;
&lt;br /&gt;
Future prospects: Expanding the system to 2-&amp;gt;4+NPL or even 4-&amp;gt;4-&amp;gt;, for  higher capacity :)&lt;br /&gt;
&lt;br /&gt;
Save game: coming soon!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Some of my save games ==&lt;br /&gt;
&lt;br /&gt;
[[Media:Satan Transport Coopration, 18th Mar 2194.sav]]&lt;/div&gt;</summary>
		<author><name>LoPo</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=User:LoPo&amp;diff=12540</id>
		<title>User:LoPo</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=User:LoPo&amp;diff=12540"/>
				<updated>2011-09-02T10:11:48Z</updated>
		
		<summary type="html">&lt;p&gt;LoPo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Personal Information ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Real Name: Natan Straathof&lt;br /&gt;
&lt;br /&gt;
Home: Rotterdam, Netherlands&lt;br /&gt;
&lt;br /&gt;
Email:&lt;br /&gt;
&lt;br /&gt;
Playing TTD since: around 1997, stopped several times and picked it up several times :)&lt;br /&gt;
&lt;br /&gt;
Joined OTTD  #openttdcoop: 2011&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Some of my projects ==&lt;br /&gt;
&lt;br /&gt;
Hybrid between a standard ML-injector and a Cyclotron. &lt;br /&gt;
&lt;br /&gt;
[[File:Injectror_with_NPL.png|left|thumb|200px]]&lt;br /&gt;
&lt;br /&gt;
Idea: The injected train can chose up to 4 different ML to continue its journey (1-&amp;gt;4+NPL). If all ML's are full or temporarily occupied then the train will take the No-Pickup-Line (NPL) and will try it another time. Its different than a Cyclotron - because it easily holds multiple trains.&lt;br /&gt;
&lt;br /&gt;
Future prospects: Expanding the system to 2-&amp;gt;4+NPL or even 4-&amp;gt;4-&amp;gt;, for  higher capacity :)&lt;br /&gt;
&lt;br /&gt;
Save game: coming soon!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Some of my save games ==&lt;br /&gt;
&lt;br /&gt;
[[Media:Satan Transport Coopration, 18th Mar 2194.sav]]&lt;/div&gt;</summary>
		<author><name>LoPo</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=User:LoPo&amp;diff=12539</id>
		<title>User:LoPo</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=User:LoPo&amp;diff=12539"/>
				<updated>2011-09-02T10:07:48Z</updated>
		
		<summary type="html">&lt;p&gt;LoPo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Personal Information ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Real Name: Natan Straathof&lt;br /&gt;
&lt;br /&gt;
Home: Rotterdam, Netherlands&lt;br /&gt;
&lt;br /&gt;
Email:&lt;br /&gt;
&lt;br /&gt;
Playing TTD since: around 1997, stopped several times and picked it up several times :)&lt;br /&gt;
&lt;br /&gt;
Joined OTTD  #openttdcoop: 2011&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Some of my projects ==&lt;br /&gt;
&lt;br /&gt;
Hybrid between a standard ML-injector and a Cyclotron. &lt;br /&gt;
&lt;br /&gt;
[[File:Injectror_with_NPL.png]]&lt;br /&gt;
&lt;br /&gt;
Idea: The injected train can chose up to 4 different ML to continue its journey (1-&amp;gt;4+NPL). If all ML's are full or temporarily occupied then the train will take the No-Pickup-Line (NPL) and will try it another time. Its different than a Cyclotron - because it easily holds multiple trains.&lt;br /&gt;
&lt;br /&gt;
Future prospects: Expanding the system to 2-&amp;gt;4+NPL or even 4-&amp;gt;4-&amp;gt;, for  higher capacity :)&lt;br /&gt;
&lt;br /&gt;
Save game: coming soon!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Some of my save games ==&lt;br /&gt;
&lt;br /&gt;
[[Media:Satan Transport Coopration, 18th Mar 2194.sav]]&lt;/div&gt;</summary>
		<author><name>LoPo</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=File:Injectror_with_NPL.png&amp;diff=12538</id>
		<title>File:Injectror with NPL.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=File:Injectror_with_NPL.png&amp;diff=12538"/>
				<updated>2011-09-02T10:01:04Z</updated>
		
		<summary type="html">&lt;p&gt;LoPo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>LoPo</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=User:LoPo&amp;diff=12537</id>
		<title>User:LoPo</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=User:LoPo&amp;diff=12537"/>
				<updated>2011-09-01T17:35:32Z</updated>
		
		<summary type="html">&lt;p&gt;LoPo: /* Some of my save games */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Personal Information ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Real Name: Natan Straathof&lt;br /&gt;
&lt;br /&gt;
Home: Rotterdam, Netherlands&lt;br /&gt;
&lt;br /&gt;
Email:&lt;br /&gt;
&lt;br /&gt;
Playing TTD since: around 1997, stopped several times and picked it up several times :)&lt;br /&gt;
&lt;br /&gt;
Joined OTTD  #openttdcoop: 2011&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Some of my save games ==&lt;br /&gt;
&lt;br /&gt;
[[Media:Satan Transport Coopration, 18th Mar 2194.sav]]&lt;/div&gt;</summary>
		<author><name>LoPo</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=File:Satan_Transport_Coopration,_18th_Mar_2194.sav&amp;diff=12536</id>
		<title>File:Satan Transport Coopration, 18th Mar 2194.sav</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=File:Satan_Transport_Coopration,_18th_Mar_2194.sav&amp;diff=12536"/>
				<updated>2011-09-01T17:06:12Z</updated>
		
		<summary type="html">&lt;p&gt;LoPo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>LoPo</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=User:LoPo&amp;diff=12535</id>
		<title>User:LoPo</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=User:LoPo&amp;diff=12535"/>
				<updated>2011-09-01T17:03:35Z</updated>
		
		<summary type="html">&lt;p&gt;LoPo: Created page with &amp;quot;== Personal Information ==    Real Name: Natan Straathof  Home: Rotterdam, Netherlands  Email:  Playing TTD since: around 1997, stopped several times and picked it up several tim...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Personal Information ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Real Name: Natan Straathof&lt;br /&gt;
&lt;br /&gt;
Home: Rotterdam, Netherlands&lt;br /&gt;
&lt;br /&gt;
Email:&lt;br /&gt;
&lt;br /&gt;
Playing TTD since: around 1997, stopped several times and picked it up several times :)&lt;br /&gt;
&lt;br /&gt;
Joined OTTD  #openttdcoop: 2011&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Some of my save games ==&lt;/div&gt;</summary>
		<author><name>LoPo</name></author>	</entry>

	</feed>