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		<id>https://wiki.openttdcoop.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Mark</id>
		<title>#openttdcoop wiki - User contributions [en]</title>
		<link rel="self" type="application/atom+xml" href="https://wiki.openttdcoop.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Mark"/>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/Special:Contributions/Mark"/>
		<updated>2026-05-13T07:01:43Z</updated>
		<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=PublicServer:Archive_-_Games_321_-_330&amp;diff=28431</id>
		<title>PublicServer:Archive - Games 321 - 330</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=PublicServer:Archive_-_Games_321_-_330&amp;diff=28431"/>
				<updated>2017-12-28T23:27:42Z</updated>
		
		<summary type="html">&lt;p&gt;Mark: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PublicServerArchiveMenu}}&lt;br /&gt;
&lt;br /&gt;
{{Archive PublicServer&lt;br /&gt;
|id=328&lt;br /&gt;
|date= 23.10.17 - 28.12.17&lt;br /&gt;
|players= {{User|Loeky}}, {{User|Jam35}}, {{User|Deactivated}},  {{User|Arveen}}, {{User|John}}, {{User|V453000}}, {{User|Imutrainfolks}}, {{User|John}}, {{User|Mark}}&lt;br /&gt;
|type=Arctic&lt;br /&gt;
|TL= 5&lt;br /&gt;
|mapsize=512x256&lt;br /&gt;
|version=r27951 [[GRF|#openttdcoop-GRF-Pack 8.0]]&lt;br /&gt;
|description=Little arctic map to try out the awesome new BRIX. Orignial trainset's Lev3 Pegasus turned out to be tricky to work with on this small map. In the end we managed to have 750 trains running smoothly on a mostly LLL_RRR network.&lt;br /&gt;
|imagedescription=add image and description}}&lt;br /&gt;
&lt;br /&gt;
{{Archive PublicServer&lt;br /&gt;
|id=327&lt;br /&gt;
|date= 26.07.17 - 23.10.17&lt;br /&gt;
|players= {{User|Loeky}}, {{User|Jam35}}, {{User|Lejving}}, {{User|Maraxus}}, {{User|AzureSpeed|}}, {{User|Vinnie}}, {{User|Clockworker}}, {{User|Deactivated}},  {{User|Arveen}}&lt;br /&gt;
|type=Temperate&lt;br /&gt;
|TL= 3&lt;br /&gt;
|mapsize=512x512&lt;br /&gt;
|version=r27742 [[GRF|#openttdcoop-GRF-Pack 8.0]]&lt;br /&gt;
|description=Another nice game.&lt;br /&gt;
|imagedescription=Yeah}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Archive PublicServer&lt;br /&gt;
|id=326&lt;br /&gt;
|date= 02.04.17 - 26.07.17&lt;br /&gt;
|players= {{User|Loeky}}, {{User|Jam35}}, {{User|Lejving}}, {{User|Maraxus}}, {{User|AzureSpeed|}}, {{User|Vinnie}}, {{User|Clockworker}}, {{User|Deactivated}},  {{User|Arveen}}&lt;br /&gt;
|type=Toyland&lt;br /&gt;
|TL= 2&lt;br /&gt;
|mapsize=256x256&lt;br /&gt;
|version=r27742 [[GRF|#openttdcoop-GRF-Pack 8.0]]&lt;br /&gt;
|description= A game to welcome BRIX 0.0.1. People built and kept expanding over months which lead the game to end with many trains.&lt;br /&gt;
|imagedescription=BRIX apparently doesn't stop people from building a lot of trains.}}&lt;br /&gt;
&lt;br /&gt;
{{Archive PublicServer&lt;br /&gt;
|id=325&lt;br /&gt;
|date= 30.01.17 - 02.04.17&lt;br /&gt;
|players= {{User|Jam35}}, {{User|Lejving}}, {{User|Maraxus}}, {{User|AzureSpeed|}}, {{User|Vinnie}}, {{User|Clockworker}}, {{User|Deactivated}}, {{User|Loeky}}&lt;br /&gt;
|type=YETI game utilizing PURR Barcode&lt;br /&gt;
|TL= 5&lt;br /&gt;
|mapsize=256x512&lt;br /&gt;
|version=r27742 [[GRF|#openttdcoop-GRF-Pack 8.0]]&lt;br /&gt;
|description= A nice game making use of the PURR/MEOW magic for conditional orders on a whole-map scale. Even though this game didn't grow to it's full potential, the system works quite nicely.&lt;br /&gt;
|imagedescription=A pickup station with 6 different colour patterns for 6 different outputs.}}&lt;br /&gt;
&lt;br /&gt;
{{Archive PublicServer&lt;br /&gt;
|id=324&lt;br /&gt;
|date= 14.01.17 - 30.01.17&lt;br /&gt;
|players={{User|V453000}}, {{User|Lejving}},  {{User|absolutis}}, {{User|zxbiohazardzx}}, {{User|Jam35}}, {{User|Maraxus}}, {{User|happpy}}, {{User|TheRisen}}, {{User|AzureSpeed|}}, {{User|mari_kari|}}&lt;br /&gt;
|type=Standard cargo in Toyland&lt;br /&gt;
|TL= 5&lt;br /&gt;
|mapsize=512x512&lt;br /&gt;
|version=r27680 [[GRF|#openttdcoop-GRF-Pack 8.0]]&lt;br /&gt;
|description= There was initially three plans which none of them felt just right, so V453000 took the best part of them all and created the winning plan. The games glory piece was the really big HELL secondary station {{User|V453000}} created, one of the biggest in PSG history. To add further to this we had a nice LLLL_RRRR system going with many good and creative MSHs which the CL 1,5 can take some credit for. Game ended with 2000 trains, capped Fizzy Drinks factory (9180), 8 lane hell and 8 lane drop!&lt;br /&gt;
|imagedescription=HELL!}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Archive PublicServer&lt;br /&gt;
|id=323&lt;br /&gt;
|date= 04.01.17 - 14.01.17&lt;br /&gt;
|players={{User|V453000}}, {{User|Lejving}},  {{User|absolutis}}, {{User|zxbiohazardzx}}, {{User|Jam35}}, {{User|Maraxus}}, {{User|Cornelius}}, {{User|TheRisen}}, {{User|Mark}}&lt;br /&gt;
|type=Cargo Refit&lt;br /&gt;
|TL= 3&lt;br /&gt;
|mapsize=1024 x 256&lt;br /&gt;
|version=r27680 [[GRF|#openttdcoop-GRF-Pack 8.0]]&lt;br /&gt;
|description= A simple 'snake' style network with refitting at each end and return stuff to SL drop. We got to 5 lines end to end and 2600+ trains before getting some laggy connections. Game ended slightly prematurely but still a nice game.&lt;br /&gt;
|imagedescription=Unfinished in the end but still impressive.}}&lt;br /&gt;
&lt;br /&gt;
{{Archive PublicServer&lt;br /&gt;
|id=322&lt;br /&gt;
|date= 27.12.16 - 04.01.17&lt;br /&gt;
|players={{User|Jam35}}, {{User|Lejving}}, {{User|zxbiohazardzx}}, {{User|V453000}}, {{User|Techinica}}, {{User|Deactivated}}, {{User|fleet75}}, {{User|TheRisen}}&lt;br /&gt;
|type=Simplified YETI&lt;br /&gt;
|TL= n/a (Many different)&lt;br /&gt;
|mapsize=256x512 Sub-arctic&lt;br /&gt;
|version=r27680 [[GRF|#openttdcoop-GRF-Pack 8.0]]&lt;br /&gt;
|description=An easygoing and short game for the end of 2016. Plan was chaos mode, so we utilized all modes of transportation (planes, ships, trains, rvs, trams). Happy new year!&lt;br /&gt;
|imagedescription=Station with nearly all modes of transportation}}&lt;br /&gt;
&lt;br /&gt;
{{Archive PublicServer&lt;br /&gt;
|id=321&lt;br /&gt;
|date=04.12.16 - 27.12.16&lt;br /&gt;
|players={{User|Jam35}}, {{User|Lejving}}, {{User|zxbiohazardzx}}, {{User|lol}}, {{User|Techinica}}, {{User|Maraxus}}, {{User|Ethereal}}, {{User|mari}}, {{User|happpy}}&lt;br /&gt;
|type=Cargo&lt;br /&gt;
|TL= 4 Maglev 'Get Heavy'&lt;br /&gt;
|mapsize=512x512 Arctic&lt;br /&gt;
|version=r27680 [[GRF|#openttdcoop-GRF-Pack 8.0]]&lt;br /&gt;
|description=A cargo game with two drops for most primaries. It was hoped that this would give a balanced network overall with traffic spreading in all directions fairly evenly. This worked to a certain degree with everything needing expansion before returning to expand the same, busier areas again. Some areas ultimately ending with 5 lines .The game was getting hard for some to join so it was ended.&lt;br /&gt;
|imagedescription=MSH 04}}&lt;/div&gt;</summary>
		<author><name>Mark</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=PublicServer:Archive_-_Games_311_-_320&amp;diff=28090</id>
		<title>PublicServer:Archive - Games 311 - 320</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=PublicServer:Archive_-_Games_311_-_320&amp;diff=28090"/>
				<updated>2016-05-04T18:35:26Z</updated>
		
		<summary type="html">&lt;p&gt;Mark: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PublicServerArchiveMenu}}&lt;br /&gt;
&lt;br /&gt;
{{Archive PublicServer&lt;br /&gt;
|id=313&lt;br /&gt;
|date=20.04.16 - 04.05.16&lt;br /&gt;
|players={{User|Jam35}}, {{User|Clockworker}},  {{User|Ramsvs}}, {{User|lol}}, {{User|Absolutis}}, {{User|damalix}}, {{User|tyteen4a03}}, {{User|Mark}}, {{User|bubbleheads}}, {{User|DyeH}}, {{User|Sietse}}, {{User|Maraxus}}, {{User|NCommander}}, {{User|Ben_}}&lt;br /&gt;
|type=Cargo&lt;br /&gt;
|TL= 5&lt;br /&gt;
|mapsize=512x1024 Arctic&lt;br /&gt;
|version=r27534 [[GRF|#openttdcoop-GRF-Pack 8.0]]&lt;br /&gt;
|description= FIRS Arctic Basic industries was loaded on a large, mountainous and very watery map. Having no fixed plan resulted in an extensive LR network, about of half of which got expanded to LL_RR later on in the game. Primary industries were set not to increase production, and we kept the number of primaries connected balanced, which resulted in very even traffic flows. In the end of the game, almost 1100 trains fully serviced all industries; no cargo waiting at stations.&lt;br /&gt;
|imagedescription= add screenshot}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Archive PublicServer&lt;br /&gt;
|id=312&lt;br /&gt;
|date=27.03.16 - 20.04.16&lt;br /&gt;
|players={{User|Jam35}}, {{User|Clockworker}},  {{User|Ramsvs}}, {{User|lol}}, {{User|Absolutis}}, {{User|damalix}}, {{User|Arveen}}, {{User|Maraxus}}, {{User|tyteen4a03}}, {{User|Mark}}, {{User|BiG_MEECH}}&lt;br /&gt;
|type=Cargo&lt;br /&gt;
|TL= 3&lt;br /&gt;
|mapsize=256x256 Temperate&lt;br /&gt;
|version=r27534 [[GRF|#openttdcoop-GRF-Pack 8.0]]&lt;br /&gt;
|description= Cute little cargo game with some nice compact hubs.&lt;br /&gt;
|imagedescription= One of the nice BBHs featured in this game.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Archive PublicServer&lt;br /&gt;
|id=311&lt;br /&gt;
|date=02.03.16 - 27.03.16&lt;br /&gt;
|players= {{User|V453000}}, {{User|Sylf}}, {{User|Jam35}}, {{User|StarLite}}, {{User|lol}}, {{User|Clockworker}},  {{User|Ramsvs}}, {{User|Kalaidos}}, {{User|BiG_MEECH}}&lt;br /&gt;
|type=Pax&lt;br /&gt;
|TL=5 Wicked Warp&lt;br /&gt;
|mapsize=512x256 Temperate&lt;br /&gt;
|version=r27510 [[GRF|#openttdcoop-GRF-Pack 8.0]]&lt;br /&gt;
|description=This game produced some nice Sbahn networks in towns, most notable of which was the PURR/MEOW based SRNW by V453000. Train behaviour at his Doom York town is controlled by decisions based on current max speed when passing waypoints.&lt;br /&gt;
|imagedescription= An area of Doom York}}&lt;/div&gt;</summary>
		<author><name>Mark</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=PublicServer:Archive_-_Games_311_-_320&amp;diff=28087</id>
		<title>PublicServer:Archive - Games 311 - 320</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=PublicServer:Archive_-_Games_311_-_320&amp;diff=28087"/>
				<updated>2016-04-20T08:26:23Z</updated>
		
		<summary type="html">&lt;p&gt;Mark: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PublicServerArchiveMenu}}&lt;br /&gt;
&lt;br /&gt;
{{Archive PublicServer&lt;br /&gt;
|id=312&lt;br /&gt;
|date=27.03.16 - 20.04.16&lt;br /&gt;
|players={{User|Jam35}}, {{User|Clockworker}},  {{User|Ramsvs}}, {{User|lol}}, {{User|Absolutis}}, {{User|damalix}}, {{User|Arveen}}, {{User|Maraxus}}, {{User|tyteen4a03}}, {{User|Mark}}&lt;br /&gt;
|type=Cargo&lt;br /&gt;
|TL= 3&lt;br /&gt;
|mapsize=256x256 Temperate&lt;br /&gt;
|version=r27534 [[GRF|#openttdcoop-GRF-Pack 8.0]]&lt;br /&gt;
|description= Cute little cargo game with some nice compact hubs.&lt;br /&gt;
|imagedescription= One of the nice BBHs featured in this game.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Archive PublicServer&lt;br /&gt;
|id=311&lt;br /&gt;
|date=02.03.16 - 27.03.16&lt;br /&gt;
|players= {{User|V453000}}, {{User|Sylf}}, {{User|Jam35}}, {{User|StarLite}}, {{User|lol}}, {{User|Clockworker}},  {{User|Ramsvs}}, {{User|Kalaidos}}&lt;br /&gt;
|type=Pax&lt;br /&gt;
|TL=5 Wicked Warp&lt;br /&gt;
|mapsize=512x256 Temperate&lt;br /&gt;
|version=r27510 [[GRF|#openttdcoop-GRF-Pack 8.0]]&lt;br /&gt;
|description=This game produced some nice Sbahn networks in towns, most notable of which was the PURR/MEOW based SRNW by V453000. Train behaviour at his Doom York town is controlled by decisions based on current max speed when passing waypoints.&lt;br /&gt;
|imagedescription= An area of Doom York}}&lt;/div&gt;</summary>
		<author><name>Mark</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=File:PSG312.png&amp;diff=28086</id>
		<title>File:PSG312.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=File:PSG312.png&amp;diff=28086"/>
				<updated>2016-04-20T08:25:51Z</updated>
		
		<summary type="html">&lt;p&gt;Mark: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Mark</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=PublicServer:Archive_-_Games_311_-_320&amp;diff=28085</id>
		<title>PublicServer:Archive - Games 311 - 320</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=PublicServer:Archive_-_Games_311_-_320&amp;diff=28085"/>
				<updated>2016-04-20T08:25:07Z</updated>
		
		<summary type="html">&lt;p&gt;Mark: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PublicServerArchiveMenu}}&lt;br /&gt;
&lt;br /&gt;
{{Archive PublicServer&lt;br /&gt;
|id=312&lt;br /&gt;
|date=27.03.16 - 20.04.16&lt;br /&gt;
|players={{User|Jam35}}, {{User|Clockworker}},  {{User|Ramsvs}}, {{User|lol}}, {{User|Absolutis}}, {{User|damalix}}, {{User|Arveen}}, {{User|Maraxus}}, {{User|tyteen4a03}}, {{User|Mark}}&lt;br /&gt;
|type=Cargo&lt;br /&gt;
|TL= 3&lt;br /&gt;
|mapsize=256x256 Temperate&lt;br /&gt;
|version=r27534 [[GRF|#openttdcoop-GRF-Pack 8.0]]&lt;br /&gt;
|description= Cute little cargo game with some nice compact hubs.&lt;br /&gt;
|imagedescription= add..}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Archive PublicServer&lt;br /&gt;
|id=311&lt;br /&gt;
|date=02.03.16 - 27.03.16&lt;br /&gt;
|players= {{User|V453000}}, {{User|Sylf}}, {{User|Jam35}}, {{User|StarLite}}, {{User|lol}}, {{User|Clockworker}},  {{User|Ramsvs}}, {{User|Kalaidos}}&lt;br /&gt;
|type=Pax&lt;br /&gt;
|TL=5 Wicked Warp&lt;br /&gt;
|mapsize=512x256 Temperate&lt;br /&gt;
|version=r27510 [[GRF|#openttdcoop-GRF-Pack 8.0]]&lt;br /&gt;
|description=This game produced some nice Sbahn networks in towns, most notable of which was the PURR/MEOW based SRNW by V453000. Train behaviour at his Doom York town is controlled by decisions based on current max speed when passing waypoints.&lt;br /&gt;
|imagedescription= An area of Doom York}}&lt;/div&gt;</summary>
		<author><name>Mark</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=PublicServer:Archive_-_Games_301_-_310&amp;diff=28068</id>
		<title>PublicServer:Archive - Games 301 - 310</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=PublicServer:Archive_-_Games_301_-_310&amp;diff=28068"/>
				<updated>2016-01-24T11:41:42Z</updated>
		
		<summary type="html">&lt;p&gt;Mark: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PublicServerArchiveMenu}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Archive PublicServer&lt;br /&gt;
|id=309&lt;br /&gt;
|date=13.01.16 - 24.01.16&lt;br /&gt;
|players= {{User|Mark}}, {{User|Mazur}}, {{User|Jam35}}, {{User|V453000}}, {{User|Maraxus}}, {{User|lol}}, {{User|Ramsvs}}, {{User|Sylf}}, {{User|Clockworker}}, {{User|solitaire}}&lt;br /&gt;
|type=ICE/S-Bahn (Mail)&lt;br /&gt;
|TL=5 / Various&lt;br /&gt;
|mapsize=512x256 Temperate&lt;br /&gt;
|version=r27452 [[GRF|#openttdcoop-GRF-Pack 8.0]]&lt;br /&gt;
|description= Possibly our best pax game to date. We chose to use mail rather than pax, which made for a much more balanced game. Most towns are serviced at least 60% and almost all mail is moved across the map. Towards the end of the game the LLL_RRR backbone filled up nicely and the map is almost entirely covered in towns. Featuring lots of nice towns with organic transfer networks and loads of details. Great game.&lt;br /&gt;
|imagedescription= add screenshot and description.}}&lt;br /&gt;
&lt;br /&gt;
{{Archive PublicServer&lt;br /&gt;
|id=308&lt;br /&gt;
|date=07.12.15 - 13.01.16&lt;br /&gt;
|players= {{User|Mark}}, {{User|Mazur}}, {{User|Jam35}}, {{User|V453000}}, {{User|Maraxus}}, {{User|lol}}, {{User|Ramsvs}}, {{User|Sylf}}, {{User|Clockworker}}&lt;br /&gt;
|type=Cargo&lt;br /&gt;
|TL=4 &lt;br /&gt;
|mapsize=512x512 Temperate&lt;br /&gt;
|version=r27452 [[GRF|#openttdcoop-GRF-Pack 8.0]]&lt;br /&gt;
|description= Nice refit game with drops on sidelines, not much expansion was done after completing the intitial network, but the LL_RR network runs smoothly with over a 1000 trains and lots of pretty hubs,&lt;br /&gt;
|imagedescription= One of the refit stations.}}&lt;br /&gt;
&lt;br /&gt;
{{Archive PublicServer&lt;br /&gt;
|id=307&lt;br /&gt;
|date=21.11.15 - 07.12.15&lt;br /&gt;
|players= {{User|Mark}}, {{User|Mazur}}, {{User|cha0tics}}, {{User|Jam35}}, {{User|barnex}}, {{User|lol}}, {{User|Ramsvs}}, {{User|Sylf}}&lt;br /&gt;
|type=Cargo&lt;br /&gt;
|TL=3 (Primary) 9 (Secondary)&lt;br /&gt;
|mapsize=512x128 Toyland&lt;br /&gt;
|version=r27452 [[GRF|#openttdcoop-GRF-Pack 8.0]]&lt;br /&gt;
|description= A quick game with an interesting concept: mixed train lengths on same network. Long trains had a simple looping route and were always given priority which allowed us to merge the shorter trains only, saving space and complexity.&lt;br /&gt;
|imagedescription= Drop station and 2 pick stations at south end of network.}}&lt;br /&gt;
&lt;br /&gt;
{{Archive PublicServer&lt;br /&gt;
|id=306&lt;br /&gt;
|date=03.11.15 - 21.11.15&lt;br /&gt;
|players= {{User|Jam35}}, {{User|lol}}, {{User|cha0tics}}, {{User|dwarf}}, {{User|Sylf}}&lt;br /&gt;
|type=PAX&lt;br /&gt;
|TL=7&lt;br /&gt;
|mapsize=512x512 Temperate&lt;br /&gt;
|version=r27428 [[GRF|#openttdcoop-GRF-Pack 8.0]]&lt;br /&gt;
|description= An orderless SRNW PAX game where mainline trains were controlled 100% by logic gates. Shows some inventive logic constructions, game ended with 700 mainline trains and extensive SBahn systems.&lt;br /&gt;
|imagedescription= One of the BBH's that was upgraded to 3 lines, includes a logic controlled split and a new type of slowdown-avoiding merge.}}&lt;br /&gt;
&lt;br /&gt;
{{Archive PublicServer&lt;br /&gt;
|id=305&lt;br /&gt;
|date=18.10.15 - 03.11.15&lt;br /&gt;
|players= {{User|Sylf}}, {{User|dwarf}}, {{User|Jam35}}, {{User|cha0tics}}, {{User|Maraxus}}, {{User|Mazur}}, {{User|Mark}}, {{User|lol}}&lt;br /&gt;
|type=YETI Cargo&lt;br /&gt;
|TL=3 Maglev 'Get Heavy'&lt;br /&gt;
|mapsize=512x512 Temperate&lt;br /&gt;
|version=r27387 [[GRF|#openttdcoop-GRF-Pack 8.0]]&lt;br /&gt;
|description= The plan was to use a single YETI yard to support the whole network. After some work and number-crunching, an optimal number of trains for each chain was found to keep the YETI town growing. Unfortunately we maxed out the number of YETIs that could be produced so the game ended prematurely. Still the network had grown to at least 3L 3R everywhere and ended with over 1500 trains.&lt;br /&gt;
|imagedescription= YETI yard area. }}&lt;br /&gt;
&lt;br /&gt;
{{Archive PublicServer&lt;br /&gt;
|id=304&lt;br /&gt;
|date=01.10.15 - 18.10.15&lt;br /&gt;
|players= {{User|Sylf}}, {{User|dwarf}}, {{User|Jam35}}, {{User|Asgeir}}, {{User|Black}}, {{User|cha0tics}}, {{User|maraxus}}, {{User|Mazur}}, {{User|mari_kiri}}, {{User|Arveen}}, {{User|happy train sport}}, {{User|lol}}, {{User|glevans2}}, {{User|Purion}}&lt;br /&gt;
|type=Cargo&lt;br /&gt;
|TL=3&lt;br /&gt;
|mapsize=512x512 Tropic (NewGRF+ Industries)&lt;br /&gt;
|version=r27387 [[GRF|#openttdcoop-GRF-Pack 8.0]]&lt;br /&gt;
|description= This game featured a plan with 9 one-way rings, joined to next rings with hubs.  A plan based on one-way rings allow us to build simpler hubs.  Still, when the hubs are expanded from 2-line ML to 3-lines, and eventually to 4-lines, we see some impressive looking structures. We ended the game with nearly 2500 trains.&lt;br /&gt;
|imagedescription= BBH01, one of the hubs expanded to 4 lines in and out in all directions, surrounded by water.  Very impressive expansion works. }}&lt;br /&gt;
&lt;br /&gt;
{{Archive PublicServer&lt;br /&gt;
|id=303&lt;br /&gt;
|date=19.09.15 - 01.10.15&lt;br /&gt;
|players= {{User|Jam35}}, {{User|dwarf}}, {{User|Maraxus}}, {{User|Mazur}}, {{User|Sylf}}, {{User|StarLite}}, {{User|lol}}, {{User|Plonka}}, {{User|glevans2}}, {{User|Sedontane}}, {{User|YellowMiner}}, {{User|Asgeir}}&lt;br /&gt;
|type=FIRS 2 Cargo&lt;br /&gt;
|TL=5&lt;br /&gt;
|mapsize=512x512 Temperate&lt;br /&gt;
|version=r27387 [[GRF|#openttdcoop-GRF-Pack 8.0]]&lt;br /&gt;
|description= The first outing for the FIRS2 industry newGRF. The game used transfer of supplies to primary drop stations so that primary trains with 2 dedicated supply wagons could drop them on their return journey. The many industry chains, 24 cargoes, with several sources and destinations make this game a little more complicated than the usual cargo game.&lt;br /&gt;
|imagedescription= Network Map. }}&lt;br /&gt;
&lt;br /&gt;
{{Archive PublicServer&lt;br /&gt;
|id=302&lt;br /&gt;
|date=03.09.15 - 19.09.15&lt;br /&gt;
|players= {{User|Sylf}}, {{User|Jam35}}, {{User|lol}}, {{User|jrb0001}}, {{User|Purion}}, {{User|Plonka}}, {{User|Maraxus}}, {{User|dwarf}}, {{User|glevans2}}, {{User|Mark}}, {{User|YellowMiner}}, {{User|mfb}}&lt;br /&gt;
|type=Cargo&lt;br /&gt;
|TL=3&lt;br /&gt;
|mapsize=512x512 Tropic&lt;br /&gt;
|version=r27387 [[GRF|#openttdcoop-GRF-Pack 8.0]]&lt;br /&gt;
|description=This map features 2 one-way concentric loops connected by spokes and single town drop in the center.  The inner loop was upgraded from 4 lines to 6 lines almost entirely.  Relatively small upgrades, yet we fit over 1800 trains on the map.&lt;br /&gt;
|imagedescription= Center of the map, the town drop. }}&lt;br /&gt;
&lt;br /&gt;
{{Archive PublicServer&lt;br /&gt;
|id=301&lt;br /&gt;
|date=19.08.15 - 03.09.15&lt;br /&gt;
|players= {{User|Sylf}}, {{User|Jam35}}, {{User|Mazur}}, {{User|lol}}, {{User|__Fellini__}}, {{User|mfb}}, {{User|Maraxus}}, {{User|StarLite}}, {{User|YellowMiner}}, {{User|Mark}}&lt;br /&gt;
|type=Cargo&lt;br /&gt;
|TL=3&lt;br /&gt;
|mapsize=512x512 Arctic&lt;br /&gt;
|version=r27387 [[GRF|#openttdcoop-GRF-Pack 8.0]]&lt;br /&gt;
|description=It's a relatively quick cargo game: a back-to-basic game.  The game still ended with over 1450 trains.  Another feature of this game was rich eyecandies.&lt;br /&gt;
|imagedescription= An example of eye-candy-rich area, the oil refinery. }}&lt;/div&gt;</summary>
		<author><name>Mark</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=Community:Members&amp;diff=28067</id>
		<title>Community:Members</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=Community:Members&amp;diff=28067"/>
				<updated>2016-01-24T11:29:30Z</updated>
		
		<summary type="html">&lt;p&gt;Mark: /* The usual suspects around the Public Server (add yourself) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
==Active Members of #openttdcoop [19]==&lt;br /&gt;
*{{User|Ammler|ch}}, the one who dances with the newgrfs '''*''' &lt;br /&gt;
*{{User|dwarf|us}}, big brainmelt comes in small packages!&lt;br /&gt;
*{{User|Hylje|fi}}, the silent guy always and never around.&lt;br /&gt;
*{{User|Jam35|uk}}, who?&lt;br /&gt;
*{{User|KenjiE20|uk}}, the master of puppets, pulling your strings '''*'''&lt;br /&gt;
*{{User|LoPo|nl}}, the guy who does random shit.&lt;br /&gt;
*{{User|Maraxus|dk}}&lt;br /&gt;
*{{User|Mark|nl}}, occasional world traveler&lt;br /&gt;
*{{User|Mazur|nl}}, the senile one, who know nothing, no-thing! '''*'''&lt;br /&gt;
*{{User|mfb|de}}, always wants to try something new&lt;br /&gt;
*{{User|planetmaker|de}}, Make(file), newgrfs and patches '''*'''&lt;br /&gt;
*{{User|^Spike^|nl}}, the last Dutchy '''*'''&lt;br /&gt;
*{{User|StarLite|nl}} master of the magic roundabout that everybody fears ;-)&lt;br /&gt;
*{{User|Sylf|us}}, the oblivious, always getting into troubles&lt;br /&gt;
*{{User|Taede|uk}}, the Dutchy that decided to live in Scotland '''*'''&lt;br /&gt;
*{{User|tneo|nl}}, the spelling angel '''*'''&lt;br /&gt;
*{{User|V453000|cz}}, are you NUTS?&lt;br /&gt;
*{{User|Vinnie|nl}}, still needing a proper description here&lt;br /&gt;
*{{User|XeryusTC|nl}}, Rebellous doing-stuff-differently-from-convention type of guy '''*'''&lt;br /&gt;
''Note:  '''*''' Admins have shell access to our servers, all others have rcon access''&lt;br /&gt;
&lt;br /&gt;
==Honorary Members of #openttdcoop [3]==&lt;br /&gt;
*{{User|Brianetta|uk}} (our amiable host who is responsible for making #openttdcoop to such a vital community it is today) '''*'''&lt;br /&gt;
*{{User|Phoenix the II|nl}} (our host for the most busy [http://www.openttdcoop.org/blog/public-server/ PublicServer], thanks to him, we don't need to finish a game, because of the server limits.)&lt;br /&gt;
*{{User|TrueLight|nl}} (for being a bugfixer over  ... a long time ;-)  )&lt;br /&gt;
&lt;br /&gt;
==Currently Inactive Members of #openttdcoop [20]==&lt;br /&gt;
*{{User|Adm.Spock|nl}} still too busy with other things in life, but &amp;quot;I'll be back&amp;quot;!&lt;br /&gt;
*{{User|Combuster|nl}} joins and parts the whole day '''*'''&lt;br /&gt;
*{{User|dihedral|de}}&lt;br /&gt;
*{{User|dp|de}}&lt;br /&gt;
*{{User|e1ko|cz}}&lt;br /&gt;
*{{User|Guru3|se}}&lt;br /&gt;
*{{User|Kommer|nl}}, we lost his exclusive love to openttd&lt;br /&gt;
*{{User|Mucht|at}}, the oldie who controlls our community from background.'''*'''&lt;br /&gt;
*{{User|ODM|nl}}, the innocent ''black'' lamb of #openttdcoop '''*'''&lt;br /&gt;
*{{User|Osai|de}}, doctor of the web and autopilot, who can hit back, if needed '''*'''&lt;br /&gt;
*{{User|ottd-king|uk}}&lt;br /&gt;
*{{User|Phazorx|iru}}, what does a communist in the tycoon world?&lt;br /&gt;
*{{User|Piratejerk|ca}}&lt;br /&gt;
*{{User|Progman|de}}, builds bigger networks on his Pentium2 at home, than 20 members on publicserver. '''*'''&lt;br /&gt;
*{{User|SmatZ|cz}}, pest-controller on all levels of OpenTTD(coop) '''*'''&lt;br /&gt;
*{{User|thgergo|hu}},  the one who builds bridges&lt;br /&gt;
*{{User|Thraxian|us}}, makes some little members&lt;br /&gt;
*{{User|uliko|se}}, omnipresent&lt;br /&gt;
*{{User|valhallasw|nl}}, BOFH, Wiki-god and mainly werkloos '''*'''&lt;br /&gt;
*{{User|xahodo|nl}}&lt;br /&gt;
&lt;br /&gt;
==The usual suspects around the Public Server (add yourself) ==&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
*{{User|AlphaSC|de}}&lt;br /&gt;
*{{User|Absolutis|fi}}&lt;br /&gt;
*{{User|Benny|no}}&lt;br /&gt;
*{{User|britboy3456|uk}}&lt;br /&gt;
*{{User|Chris booth|uk}}&lt;br /&gt;
*{{User|Damalix|fr}}&lt;br /&gt;
*{{User|Clockworker|br}}&lt;br /&gt;
*{{User|Djanxy}}&lt;br /&gt;
&lt;br /&gt;
|&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&lt;br /&gt;
 |valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
*{{User|Dom|at}}&lt;br /&gt;
*{{User|Glevans2|us}}&lt;br /&gt;
*{{User|James|uk}}&lt;br /&gt;
*{{User|lol|uk}}&lt;br /&gt;
*{{User|mitooo|fr}}&lt;br /&gt;
*{{User|Maxtimbo|us}}&lt;br /&gt;
*{{User|Mmtunligit|us}}&lt;br /&gt;
*{{User|MrD2DG|uk}}&lt;br /&gt;
&lt;br /&gt;
|&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&lt;br /&gt;
 |valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
*{{User|Plonka|uk}}&lt;br /&gt;
*{{User|Ramsvs|uk}}&lt;br /&gt;
*{{User|Sian|dk}}&lt;br /&gt;
*{{User|Sistabossen|se}}&lt;br /&gt;
*{{User|scshunt}} &lt;br /&gt;
*{{User|solitaire|uk}}&lt;br /&gt;
*{{User|ZxBiohazardZx|nl}}&lt;br /&gt;
&lt;br /&gt;
|&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&lt;br /&gt;
 |valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
''And of course all the others above!''&lt;br /&gt;
&lt;br /&gt;
== Exsuspects &amp;amp; retired members ==&lt;br /&gt;
If you are on the ex-suspects list and you start playing again, please move yourself up to the suspects list !&lt;br /&gt;
If you are still active and on the ex-suspects list, sorry for the moving :) we sometimes cannot find an IRC log of you while you are still active&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
*{{User|A3aan|nl}}&lt;br /&gt;
*{{User|Addi|ch}}&lt;br /&gt;
*{{User|Alanin|de}}&lt;br /&gt;
*{{User|Alendo|no}}&lt;br /&gt;
*{{User|AlexanderB|nl}}&lt;br /&gt;
*{{User|Andyp|us}}&lt;br /&gt;
*{{User|AntB|uk}}&lt;br /&gt;
*{{User|Avdg|be}}&lt;br /&gt;
*{{User|Bob27|us}}&lt;br /&gt;
*{{User|Barbaar|nl}}&lt;br /&gt;
*{{User|ChrisM|de}}&lt;br /&gt;
*{{User|Cipri|nl}}&lt;br /&gt;
*{{User|Clifs|us}} &lt;br /&gt;
*{{User|csuke|uk}}&lt;br /&gt;
*{{User|Dark_Link|se}}&lt;br /&gt;
*{{User|Davil|at}}&lt;br /&gt;
*{{User|DCritic|us}}&lt;br /&gt;
*{{User|DJNekkid|no}}&lt;br /&gt;
*{{User|Doke|de}}&lt;br /&gt;
*{{User|Dopefish|de}}&lt;br /&gt;
*{{User|draconnier|lu}}&lt;br /&gt;
*{{User|einKarl|de}}&lt;br /&gt;
*{{User|eJoJ|no}}&lt;br /&gt;
*{{User|Elske|nl}}&lt;br /&gt;
*{{User|EmiT|cz}}&lt;br /&gt;
*{{User|F223|us}}&lt;br /&gt;
*{{User|Farden|fr}}&lt;br /&gt;
*{{User|Floffe|se}}&lt;br /&gt;
*{{User|fmauNeko|fr}}&lt;br /&gt;
*{{User|Franco|hu}}&lt;br /&gt;
*{{User|Fuco|sk}}&lt;br /&gt;
*{{User|Gamer|nl}}&lt;br /&gt;
*{{User|Giles|uk}}&lt;br /&gt;
*{{User|Gleeb|uk}}&lt;br /&gt;
*{{User|Godde|no}}&lt;br /&gt;
*{{User|Green-devil|dk}}&lt;br /&gt;
*{{User|Hans|nl}}&lt;br /&gt;
*{{User|hdp|us}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&lt;br /&gt;
 |valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
*{{User|h3rzb1ut|de}}&lt;br /&gt;
*{{User|HanziQ|cz}}&lt;br /&gt;
*{{User|hzzzln|de}}&lt;br /&gt;
*{{User|Ichi|nl}}&lt;br /&gt;
*{{User|Ihmemies|fi}}&lt;br /&gt;
*{{User|Intexon|cz}}&lt;br /&gt;
*{{User|itsnotvalid|hk}}&lt;br /&gt;
*{{User|Jinx|be}}&lt;br /&gt;
*{{User|John|sk}}&lt;br /&gt;
*{{User|jondisti|fi}}&lt;br /&gt;
*{{User|Juustro|fi}}&lt;br /&gt;
*{{User|Kejhic|cz}}&lt;br /&gt;
*{{User|Kirov|ar}}&lt;br /&gt;
*{{User|Kolbur|de}}&lt;br /&gt;
*{{User|Kolo|pl}}&lt;br /&gt;
*{{User|Kul|nl}}&lt;br /&gt;
*{{User|Levi|de}}&lt;br /&gt;
*{{User|LittleMikey|au}}&lt;br /&gt;
*{{User|Logix|us}}&lt;br /&gt;
*{{User|LordAzamath|ee}}&lt;br /&gt;
*{{User|Macha|ie}}&lt;br /&gt;
*{{User|MDGrein|se}}&lt;br /&gt;
*{{User|mensi|ch}}&lt;br /&gt;
*{{User|Microshit|nl}}&lt;br /&gt;
*{{User|mixrin|ru}}&lt;br /&gt;
*{{User|MooUK|uk}}&lt;br /&gt;
*{{User|mrruben5|nl}}&lt;br /&gt;
*{{User|N101|au}}&lt;br /&gt;
*{{User|narc|ro}}&lt;br /&gt;
*{{User|Nazirro|pl}}&lt;br /&gt;
*{{User|Nickman|be}}&lt;br /&gt;
*{{User|Nitehawk|us}}&lt;br /&gt;
*{{User|OwenS|uk}}&lt;br /&gt;
*{{User|Petert|us}}&lt;br /&gt;
*{{User|Pikita|uk}}&lt;br /&gt;
*{{User|Phil|uk}}&lt;br /&gt;
*{{User|pugi|de}}&lt;br /&gt;
*{{User|RaWt|no}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&lt;br /&gt;
 |valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
*{{User|Red|us}}&lt;br /&gt;
*{{User|RichK|uk}}&lt;br /&gt;
*{{User|RMJ|dk}}&lt;br /&gt;
*{{User|Rob|us}}&lt;br /&gt;
*{{User|Satyap|in}}&lt;br /&gt;
*{{User|sbn|be}}&lt;br /&gt;
*{{User|Sedontane|uk}}&lt;br /&gt;
*{{User|SerriaRomeo|us}}&lt;br /&gt;
*{{User|Shader|pl}}&lt;br /&gt;
*{{User|Skasi|at}}&lt;br /&gt;
*{{User|Skidd13|de}}&lt;br /&gt;
*{{User|S m w|de}}&lt;br /&gt;
*{{User|Spectre100|us}}&lt;br /&gt;
*{{User|Stoffe|se}}&lt;br /&gt;
*{{User|strstrep|us}}&lt;br /&gt;
*{{User|Talonius|uk}}&lt;br /&gt;
*{{User|Tautrimas|lt}}&lt;br /&gt;
*{{User|Teddy|no}}&lt;br /&gt;
*{{User|Thijs|nl}}&lt;br /&gt;
*{{User|thomashauk|uk}}&lt;br /&gt;
*{{User|Tim|de}}&lt;br /&gt;
*{{User|Torben Paw|dk}}&lt;br /&gt;
*{{User|Tussengas|nl}}&lt;br /&gt;
*{{User|UnderBuilder|ar}}&lt;br /&gt;
*{{User|Vinni3|uk}}&lt;br /&gt;
*{{User|Vitus|cz}}&lt;br /&gt;
*{{User|Volny|cz}}&lt;br /&gt;
*{{User|Walle|be}}&lt;br /&gt;
*{{User|welterde|de}}&lt;br /&gt;
*{{User|Wouterr|be}}&lt;br /&gt;
*{{User|Yso|ch}}&lt;br /&gt;
*{{User|Zakjan|cz}}&lt;br /&gt;
*{{User|ZarenorDarkstalker|us}}&lt;br /&gt;
*{{User|Zavior|fi}}&lt;br /&gt;
*{{User|Zerpa|dk}}&lt;br /&gt;
*{{User|Zuu|se}}&lt;br /&gt;
&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Mark</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=File:PSG308.png&amp;diff=28060</id>
		<title>File:PSG308.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=File:PSG308.png&amp;diff=28060"/>
				<updated>2016-01-13T13:23:53Z</updated>
		
		<summary type="html">&lt;p&gt;Mark: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Mark</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=PublicServer:Archive_-_Games_301_-_310&amp;diff=28059</id>
		<title>PublicServer:Archive - Games 301 - 310</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=PublicServer:Archive_-_Games_301_-_310&amp;diff=28059"/>
				<updated>2016-01-13T13:23:20Z</updated>
		
		<summary type="html">&lt;p&gt;Mark: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PublicServerArchiveMenu}}&lt;br /&gt;
&lt;br /&gt;
{{Archive PublicServer&lt;br /&gt;
|id=308&lt;br /&gt;
|date=07.12.15 - 13.01.16&lt;br /&gt;
|players= {{User|Mark}}, {{User|Mazur}}, {{User|cha0tics}}, {{User|Jam35}}, {{User|barnex}}, {{User|lol}}, {{User|Ramsvs}}, {{User|Sylf}}&lt;br /&gt;
|type=Cargo&lt;br /&gt;
|TL=4 &lt;br /&gt;
|mapsize=512x512 Temperate&lt;br /&gt;
|version=r27452 [[GRF|#openttdcoop-GRF-Pack 8.0]]&lt;br /&gt;
|description= Nice refit game with drops on sidelines, not much expansion was done after completing the intitial network, but the LL_RR network runs smoothly with over a 1000 trains and lots of pretty hubs,&lt;br /&gt;
|imagedescription= One of the refit stations, this one got expanded to the side.}}&lt;br /&gt;
&lt;br /&gt;
{{Archive PublicServer&lt;br /&gt;
|id=307&lt;br /&gt;
|date=21.11.15 - 07.12.15&lt;br /&gt;
|players= {{User|Mark}}, {{User|Mazur}}, {{User|cha0tics}}, {{User|Jam35}}, {{User|barnex}}, {{User|lol}}, {{User|Ramsvs}}, {{User|Sylf}}&lt;br /&gt;
|type=Cargo&lt;br /&gt;
|TL=3 (Primary) 9 (Secondary)&lt;br /&gt;
|mapsize=512x128 Toyland&lt;br /&gt;
|version=r27452 [[GRF|#openttdcoop-GRF-Pack 8.0]]&lt;br /&gt;
|description= A quick game with an interesting concept: mixed train lengths on same network. Long trains had a simple looping route and were always given priority which allowed us to merge the shorter trains only, saving space and complexity.&lt;br /&gt;
|imagedescription= Drop station and 2 pick stations at south end of network.}}&lt;br /&gt;
&lt;br /&gt;
{{Archive PublicServer&lt;br /&gt;
|id=306&lt;br /&gt;
|date=03.11.15 - 21.11.15&lt;br /&gt;
|players= {{User|Jam35}}, {{User|lol}}, {{User|cha0tics}}, {{User|dwarf}}, {{User|Sylf}}&lt;br /&gt;
|type=PAX&lt;br /&gt;
|TL=7&lt;br /&gt;
|mapsize=512x512 Temperate&lt;br /&gt;
|version=r27428 [[GRF|#openttdcoop-GRF-Pack 8.0]]&lt;br /&gt;
|description= An orderless SRNW PAX game where mainline trains were controlled 100% by logic gates. Shows some inventive logic constructions, game ended with 700 mainline trains and extensive SBahn systems.&lt;br /&gt;
|imagedescription= One of the BBH's that was upgraded to 3 lines, includes a logic controlled split and a new type of slowdown-avoiding merge.}}&lt;br /&gt;
&lt;br /&gt;
{{Archive PublicServer&lt;br /&gt;
|id=305&lt;br /&gt;
|date=18.10.15 - 03.11.15&lt;br /&gt;
|players= {{User|Sylf}}, {{User|dwarf}}, {{User|Jam35}}, {{User|cha0tics}}, {{User|Maraxus}}, {{User|Mazur}}, {{User|Mark}}, {{User|lol}}&lt;br /&gt;
|type=YETI Cargo&lt;br /&gt;
|TL=3 Maglev 'Get Heavy'&lt;br /&gt;
|mapsize=512x512 Temperate&lt;br /&gt;
|version=r27387 [[GRF|#openttdcoop-GRF-Pack 8.0]]&lt;br /&gt;
|description= The plan was to use a single YETI yard to support the whole network. After some work and number-crunching, an optimal number of trains for each chain was found to keep the YETI town growing. Unfortunately we maxed out the number of YETIs that could be produced so the game ended prematurely. Still the network had grown to at least 3L 3R everywhere and ended with over 1500 trains.&lt;br /&gt;
|imagedescription= YETI yard area. }}&lt;br /&gt;
&lt;br /&gt;
{{Archive PublicServer&lt;br /&gt;
|id=304&lt;br /&gt;
|date=01.10.15 - 18.10.15&lt;br /&gt;
|players= {{User|Sylf}}, {{User|dwarf}}, {{User|Jam35}}, {{User|Asgeir}}, {{User|Black}}, {{User|cha0tics}}, {{User|maraxus}}, {{User|Mazur}}, {{User|mari_kiri}}, {{User|Arveen}}, {{User|happy train sport}}, {{User|lol}}, {{User|glevans2}}, {{User|Purion}}&lt;br /&gt;
|type=Cargo&lt;br /&gt;
|TL=3&lt;br /&gt;
|mapsize=512x512 Tropic (NewGRF+ Industries)&lt;br /&gt;
|version=r27387 [[GRF|#openttdcoop-GRF-Pack 8.0]]&lt;br /&gt;
|description= This game featured a plan with 9 one-way rings, joined to next rings with hubs.  A plan based on one-way rings allow us to build simpler hubs.  Still, when the hubs are expanded from 2-line ML to 3-lines, and eventually to 4-lines, we see some impressive looking structures. We ended the game with nearly 2500 trains.&lt;br /&gt;
|imagedescription= BBH01, one of the hubs expanded to 4 lines in and out in all directions, surrounded by water.  Very impressive expansion works. }}&lt;br /&gt;
&lt;br /&gt;
{{Archive PublicServer&lt;br /&gt;
|id=303&lt;br /&gt;
|date=19.09.15 - 01.10.15&lt;br /&gt;
|players= {{User|Jam35}}, {{User|dwarf}}, {{User|Maraxus}}, {{User|Mazur}}, {{User|Sylf}}, {{User|StarLite}}, {{User|lol}}, {{User|Plonka}}, {{User|glevans2}}, {{User|Sedontane}}, {{User|YellowMiner}}, {{User|Asgeir}}&lt;br /&gt;
|type=FIRS 2 Cargo&lt;br /&gt;
|TL=5&lt;br /&gt;
|mapsize=512x512 Temperate&lt;br /&gt;
|version=r27387 [[GRF|#openttdcoop-GRF-Pack 8.0]]&lt;br /&gt;
|description= The first outing for the FIRS2 industry newGRF. The game used transfer of supplies to primary drop stations so that primary trains with 2 dedicated supply wagons could drop them on their return journey. The many industry chains, 24 cargoes, with several sources and destinations make this game a little more complicated than the usual cargo game.&lt;br /&gt;
|imagedescription= Network Map. }}&lt;br /&gt;
&lt;br /&gt;
{{Archive PublicServer&lt;br /&gt;
|id=302&lt;br /&gt;
|date=03.09.15 - 19.09.15&lt;br /&gt;
|players= {{User|Sylf}}, {{User|Jam35}}, {{User|lol}}, {{User|jrb0001}}, {{User|Purion}}, {{User|Plonka}}, {{User|Maraxus}}, {{User|dwarf}}, {{User|glevans2}}, {{User|Mark}}, {{User|YellowMiner}}, {{User|mfb}}&lt;br /&gt;
|type=Cargo&lt;br /&gt;
|TL=3&lt;br /&gt;
|mapsize=512x512 Tropic&lt;br /&gt;
|version=r27387 [[GRF|#openttdcoop-GRF-Pack 8.0]]&lt;br /&gt;
|description=This map features 2 one-way concentric loops connected by spokes and single town drop in the center.  The inner loop was upgraded from 4 lines to 6 lines almost entirely.  Relatively small upgrades, yet we fit over 1800 trains on the map.&lt;br /&gt;
|imagedescription= Center of the map, the town drop. }}&lt;br /&gt;
&lt;br /&gt;
{{Archive PublicServer&lt;br /&gt;
|id=301&lt;br /&gt;
|date=19.08.15 - 03.09.15&lt;br /&gt;
|players= {{User|Sylf}}, {{User|Jam35}}, {{User|Mazur}}, {{User|lol}}, {{User|__Fellini__}}, {{User|mfb}}, {{User|Maraxus}}, {{User|StarLite}}, {{User|YellowMiner}}, {{User|Mark}}&lt;br /&gt;
|type=Cargo&lt;br /&gt;
|TL=3&lt;br /&gt;
|mapsize=512x512 Arctic&lt;br /&gt;
|version=r27387 [[GRF|#openttdcoop-GRF-Pack 8.0]]&lt;br /&gt;
|description=It's a relatively quick cargo game: a back-to-basic game.  The game still ended with over 1450 trains.  Another feature of this game was rich eyecandies.&lt;br /&gt;
|imagedescription= An example of eye-candy-rich area, the oil refinery. }}&lt;/div&gt;</summary>
		<author><name>Mark</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=File:Signals.png&amp;diff=27979</id>
		<title>File:Signals.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=File:Signals.png&amp;diff=27979"/>
				<updated>2015-06-07T05:50:53Z</updated>
		
		<summary type="html">&lt;p&gt;Mark: uploaded a new version of &amp;amp;quot;File:Signals.png&amp;amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Mark</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=File:Signals.png&amp;diff=27978</id>
		<title>File:Signals.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=File:Signals.png&amp;diff=27978"/>
				<updated>2015-06-07T05:49:45Z</updated>
		
		<summary type="html">&lt;p&gt;Mark: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Mark</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=File:Two-way_one_train.png&amp;diff=27977</id>
		<title>File:Two-way one train.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=File:Two-way_one_train.png&amp;diff=27977"/>
				<updated>2015-06-07T05:46:38Z</updated>
		
		<summary type="html">&lt;p&gt;Mark: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Mark</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=Rails_for_beginners&amp;diff=27976</id>
		<title>Rails for beginners</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=Rails_for_beginners&amp;diff=27976"/>
				<updated>2015-06-07T05:46:06Z</updated>
		
		<summary type="html">&lt;p&gt;Mark: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Networking for beginners ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This guide is a signalling and basic rail networking guide for absolute OTTD beginners. It assumes you can build a railway line such as the one in the picture below. If not, there's a [https://wiki.openttd.org/Building_track guide] on the openttd wiki.&lt;br /&gt;
&lt;br /&gt;
[[File:Pic: two-way one train.png]]&lt;br /&gt;
[[File:two-way_one_train.png|400px|thumb|left|alt text]]&lt;br /&gt;
&lt;br /&gt;
== Signals ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The limitations of the track in the picture above are obvious: as only one train can use it, you will need to build a new track for every single train. Of course this is very ineffecient, takes a lot of space and will cost you a lot of money. With some basic signalling knowledge, the capacity of this track can be increased tenfold just by adding a single track, which will be the goal of this guide. First, let's go through the different types of signals. The picture below shows all the different types of signals in OTTD.&lt;br /&gt;
&lt;br /&gt;
[[File:Pic: signals]]&lt;br /&gt;
&lt;br /&gt;
Most of these signals are used in advanced networks only. In fact, you can build a smooth-running effecient network using just one of them: The one-way block signal. The PBS signal will come in a short while later. Let's forget about all others for now.&lt;br /&gt;
&lt;br /&gt;
[[File:Pic: oneway block and oneway pbs]]&lt;br /&gt;
&lt;br /&gt;
One-way block signals work as follows: trains can only drive past them if they hit the signal from the front, if they hit the back, trains will turn around and try to find another path. A block is the track between two signals. If this block is taken, the signals on it will be red, preventing another train from entering it. It will then wait at the red signal for the block to clear. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== LR Tracks==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In the pic below is shown a so-called LR track. This means it has one Left track and one Right tracks. Tracks like these are the core and basis of any rail network. You should try to always have your trains drive on the same side of LR tracks. This makes it easier to expand, as you never have to cross tracks. On #openttdcoop we always drive on right. It's recommended you do the same.&lt;br /&gt;
&lt;br /&gt;
[[File:Pic: LR]]&lt;br /&gt;
&lt;br /&gt;
To quickly signal these tracks, use auto-signalling. This is done by placing the first signal and  then holding the ctrl key while dragging a short distance. The game will automatically signal the track untill it hits a junction. Note that signal distance is set to 2. This is the highest capacity signal distance. There is no reason to use a spacing of 1, as any network will have junctions where there will be a gap in the signalling, effectively reducing the capacity to a signal spacing of 2. As signals are cheap, you should make it a habit to always use a signal spacing of 2, right from when you start building.&lt;br /&gt;
&lt;br /&gt;
Now that we know how to build high capacity LR tracks, let's go back to the coal railway shown in the first picture. Let's start by adding a second track paralel to the first one. Do not add signals just yet and don't place any track paralel to the stations.&lt;br /&gt;
&lt;br /&gt;
[[File:Pic: 2nd track]]&lt;br /&gt;
&lt;br /&gt;
Use one-way block signals and auto-signalling to quickly place signals on both tracks. Place the signals on the outside of both tracks, this will make our line a drive-on-right one.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Stations ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
At the stations, trains will of course have to turn around and go back the other way. The easiest and most effecient way to do is is by turning the stations into roll-on-roll-off (RoRo) stations. This is done by simply making the station exit loop back onto  the track going the other way.&lt;br /&gt;
&lt;br /&gt;
[[File:Pic: roro signalled]]&lt;br /&gt;
&lt;br /&gt;
Having one platform means only one train can load at a time. This will be fine for now, as we are only serving one coal mine. &lt;br /&gt;
&lt;br /&gt;
[[File:Pic: LR signalled]]&lt;br /&gt;
&lt;br /&gt;
Meanwhile, production at our coal mine increased. With our new high-capacity track, adding two trains is no problem at all. When production increases again, it might become neccesary to have multiple trains loading at the same time. Let's add a platform at our coal mine. Simply build one paralel to the platform that's already there.&lt;br /&gt;
&lt;br /&gt;
[[File:Pic: platform added]]&lt;br /&gt;
&lt;br /&gt;
We can simply split the original incoming track, and merge again later. Again, we're still only using one-way block signals. As you can see in the pic below, we can now have two trains loading at the same time. Having just two platforms to serve a single coal mine will be enough for a long time. Don't worry about adding more for now.&lt;br /&gt;
&lt;br /&gt;
Problems may arise when both platforms are taken and a thrid trains wants to enter the station. If the third train ques behind the train that that entered the station last, it might still be stuck there even if the other platform is empty, as shown in the pic below:&lt;br /&gt;
&lt;br /&gt;
[[File:pic: train stuck]]&lt;br /&gt;
&lt;br /&gt;
Of course, we would like the train to be loading at the empty platform rather than sitting idly. This is where the one-way PBS signal comes in. PBS stands for path-based signal. Unlike the block signal, it doesn't look just for an empty block but for an empty path. This means several trains can be on a single PBS block. A PBS signal will only stop a train when it can't see an empty path to where the train wants to go. In our station, we can use this signal to make trains stop at the split in the incoming track if both platforms are full. It will then wait at the split untill a platforms becomes available for it to load. To do this, remove the block signals in front of the platform, and place a single one-way PBS signal before the split, as shown below.&lt;br /&gt;
&lt;br /&gt;
[[File:Pic: pbs stations]]&lt;br /&gt;
&lt;br /&gt;
As you can see, the train now waits at the PBS signal rather than queing at the platform. It will enter the station when a platform becomes available. Note that we continue to use block signals after the station.&lt;br /&gt;
&lt;br /&gt;
You will probably see players using only PBS signals and no block signals, there is however no reason to do so. It's a good habit to stick to using block signals and using PBS only where neccesary. The advantages of this habit become obvious when you get better at building and start using pre-signals.&lt;br /&gt;
&lt;br /&gt;
Our trains are now running smoothly and we still have capacity to spare. We can now connect another coal mine to the same network. As you can see in the picture below, there's another coal mine in the bottom right corner of the picture.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Expanding ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Pic: 2nd coal mine]]&lt;br /&gt;
&lt;br /&gt;
Let's start by making another LR track running from the new coal mine to our existing mainline.&lt;br /&gt;
&lt;br /&gt;
[[File:Pic: 2nd LR]]&lt;br /&gt;
&lt;br /&gt;
Signalling your tracks early makes it easier to properly connect station and junctions later.&lt;br /&gt;
&lt;br /&gt;
Let's make a two-platform station identical to the one at our first coal mine.&lt;br /&gt;
&lt;br /&gt;
[[File:Pic: 2nd coal mine station]]&lt;br /&gt;
&lt;br /&gt;
It's a good idea to make a so-called injection depot at every primary pickup station, this will make it easy to add trains later, when the production at the industry increases.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Junctions ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Now, let's hook up our new coal mine to our existing network. The easiest way to make a junction is shows in the picture below:&lt;br /&gt;
&lt;br /&gt;
[[File:Pic: block signal junction]]&lt;br /&gt;
&lt;br /&gt;
Howevery, capacity of this type of junction is very low. As the whole junction is seen as a single block by the block signals, only one train may be on it at any one time, even it the paths of the trains were never going to interesect. As you can see in the picture, one train has to wait for the other to clear the junction. Capacity can be increased by using one-way PBS signals at the entry of the junction, as seen below.&lt;br /&gt;
&lt;br /&gt;
[[File:Pic: pbs signal junction]]&lt;br /&gt;
&lt;br /&gt;
As you can see, we can now have trains going either way on the same junction, as long as their paths don't intersect. There are still, however, issues with this junction: a train returning from the power plant to our new coal mine, will still have to wait for a train going the other way: their paths intersect, even though they're not using the same track.&lt;br /&gt;
&lt;br /&gt;
[[File:Pic:pbs blocked]]&lt;br /&gt;
&lt;br /&gt;
The solution to this is to make the junction grade-seperated. This means we need to add a bridge or tunnel to avoid any possible intersecting paths. The tunnel in the picture below provides an overpass for trains going to our new coal mine. As there are no intersecting paths in a single block anymore, there is no need to use PBS signals. Regular block signals will do fine on this junction.&lt;br /&gt;
&lt;br /&gt;
With the added trains from our new coal mine, the drop station at the power plant is now becoming quite busy with just one unloading platform. As we're planning to keep expanding our network by adding more coal mines, let's expand our power station drop to 4 platforms. This can be done in exactly the same style as the pickup stations. 4 platforms will be too much for now, but as every train will be unloading here, we will need all of them when we add more mines.&lt;br /&gt;
&lt;br /&gt;
[[File:Pic: new power station]]&lt;br /&gt;
&lt;br /&gt;
Now that you know the basics of networking, it's not hard to connect more coal mines to our existing network.&lt;br /&gt;
&lt;br /&gt;
[[File:Pic: expanded network]]&lt;br /&gt;
&lt;br /&gt;
If you keep adding trains, something in your network will eventually fail, but this simple setup will be able to handle quite a few trains and you can make big networks using these basic techniques. There are countless ways to make more effecient stations, better junctions and higher capacity mainlines, but these are all beyong the scope of this guide, for now, practise building using these basics, and enjoy.&lt;/div&gt;</summary>
		<author><name>Mark</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=Rails_for_beginners&amp;diff=27975</id>
		<title>Rails for beginners</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=Rails_for_beginners&amp;diff=27975"/>
				<updated>2015-06-07T05:44:42Z</updated>
		
		<summary type="html">&lt;p&gt;Mark: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Networking for beginners ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This guide is a signalling and basic rail networking guide for absolute OTTD beginners. It assumes you can build a railway line such as the one in the picture below. If not, there's a [https://wiki.openttd.org/Building_track guide] on the openttd wiki.&lt;br /&gt;
&lt;br /&gt;
[[File:Pic: two-way one train.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Signals ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The limitations of the track in the picture above are obvious: as only one train can use it, you will need to build a new track for every single train. Of course this is very ineffecient, takes a lot of space and will cost you a lot of money. With some basic signalling knowledge, the capacity of this track can be increased tenfold just by adding a single track, which will be the goal of this guide. First, let's go through the different types of signals. The picture below shows all the different types of signals in OTTD.&lt;br /&gt;
&lt;br /&gt;
[[File:Pic: signals]]&lt;br /&gt;
&lt;br /&gt;
Most of these signals are used in advanced networks only. In fact, you can build a smooth-running effecient network using just one of them: The one-way block signal. The PBS signal will come in a short while later. Let's forget about all others for now.&lt;br /&gt;
&lt;br /&gt;
[[File:Pic: oneway block and oneway pbs]]&lt;br /&gt;
&lt;br /&gt;
One-way block signals work as follows: trains can only drive past them if they hit the signal from the front, if they hit the back, trains will turn around and try to find another path. A block is the track between two signals. If this block is taken, the signals on it will be red, preventing another train from entering it. It will then wait at the red signal for the block to clear. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== LR Tracks==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In the pic below is shown a so-called LR track. This means it has one Left track and one Right tracks. Tracks like these are the core and basis of any rail network. You should try to always have your trains drive on the same side of LR tracks. This makes it easier to expand, as you never have to cross tracks. On #openttdcoop we always drive on right. It's recommended you do the same.&lt;br /&gt;
&lt;br /&gt;
[[File:Pic: LR]]&lt;br /&gt;
&lt;br /&gt;
To quickly signal these tracks, use auto-signalling. This is done by placing the first signal and  then holding the ctrl key while dragging a short distance. The game will automatically signal the track untill it hits a junction. Note that signal distance is set to 2. This is the highest capacity signal distance. There is no reason to use a spacing of 1, as any network will have junctions where there will be a gap in the signalling, effectively reducing the capacity to a signal spacing of 2. As signals are cheap, you should make it a habit to always use a signal spacing of 2, right from when you start building.&lt;br /&gt;
&lt;br /&gt;
Now that we know how to build high capacity LR tracks, let's go back to the coal railway shown in the first picture. Let's start by adding a second track paralel to the first one. Do not add signals just yet and don't place any track paralel to the stations.&lt;br /&gt;
&lt;br /&gt;
[[File:Pic: 2nd track]]&lt;br /&gt;
&lt;br /&gt;
Use one-way block signals and auto-signalling to quickly place signals on both tracks. Place the signals on the outside of both tracks, this will make our line a drive-on-right one.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Stations ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
At the stations, trains will of course have to turn around and go back the other way. The easiest and most effecient way to do is is by turning the stations into roll-on-roll-off (RoRo) stations. This is done by simply making the station exit loop back onto  the track going the other way.&lt;br /&gt;
&lt;br /&gt;
[[File:Pic: roro signalled]]&lt;br /&gt;
&lt;br /&gt;
Having one platform means only one train can load at a time. This will be fine for now, as we are only serving one coal mine. &lt;br /&gt;
&lt;br /&gt;
[[File:Pic: LR signalled]]&lt;br /&gt;
&lt;br /&gt;
Meanwhile, production at our coal mine increased. With our new high-capacity track, adding two trains is no problem at all. When production increases again, it might become neccesary to have multiple trains loading at the same time. Let's add a platform at our coal mine. Simply build one paralel to the platform that's already there.&lt;br /&gt;
&lt;br /&gt;
[[File:Pic: platform added]]&lt;br /&gt;
&lt;br /&gt;
We can simply split the original incoming track, and merge again later. Again, we're still only using one-way block signals. As you can see in the pic below, we can now have two trains loading at the same time. Having just two platforms to serve a single coal mine will be enough for a long time. Don't worry about adding more for now.&lt;br /&gt;
&lt;br /&gt;
Problems may arise when both platforms are taken and a thrid trains wants to enter the station. If the third train ques behind the train that that entered the station last, it might still be stuck there even if the other platform is empty, as shown in the pic below:&lt;br /&gt;
&lt;br /&gt;
[[File:pic: train stuck]]&lt;br /&gt;
&lt;br /&gt;
Of course, we would like the train to be loading at the empty platform rather than sitting idly. This is where the one-way PBS signal comes in. PBS stands for path-based signal. Unlike the block signal, it doesn't look just for an empty block but for an empty path. This means several trains can be on a single PBS block. A PBS signal will only stop a train when it can't see an empty path to where the train wants to go. In our station, we can use this signal to make trains stop at the split in the incoming track if both platforms are full. It will then wait at the split untill a platforms becomes available for it to load. To do this, remove the block signals in front of the platform, and place a single one-way PBS signal before the split, as shown below.&lt;br /&gt;
&lt;br /&gt;
[[File:Pic: pbs stations]]&lt;br /&gt;
&lt;br /&gt;
As you can see, the train now waits at the PBS signal rather than queing at the platform. It will enter the station when a platform becomes available. Note that we continue to use block signals after the station.&lt;br /&gt;
&lt;br /&gt;
You will probably see players using only PBS signals and no block signals, there is however no reason to do so. It's a good habit to stick to using block signals and using PBS only where neccesary. The advantages of this habit become obvious when you get better at building and start using pre-signals.&lt;br /&gt;
&lt;br /&gt;
Our trains are now running smoothly and we still have capacity to spare. We can now connect another coal mine to the same network. As you can see in the picture below, there's another coal mine in the bottom right corner of the picture.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Expanding ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Pic: 2nd coal mine]]&lt;br /&gt;
&lt;br /&gt;
Let's start by making another LR track running from the new coal mine to our existing mainline.&lt;br /&gt;
&lt;br /&gt;
[[File:Pic: 2nd LR]]&lt;br /&gt;
&lt;br /&gt;
Signalling your tracks early makes it easier to properly connect station and junctions later.&lt;br /&gt;
&lt;br /&gt;
Let's make a two-platform station identical to the one at our first coal mine.&lt;br /&gt;
&lt;br /&gt;
[[File:Pic: 2nd coal mine station]]&lt;br /&gt;
&lt;br /&gt;
It's a good idea to make a so-called injection depot at every primary pickup station, this will make it easy to add trains later, when the production at the industry increases.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Junctions ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Now, let's hook up our new coal mine to our existing network. The easiest way to make a junction is shows in the picture below:&lt;br /&gt;
&lt;br /&gt;
[[File:Pic: block signal junction]]&lt;br /&gt;
&lt;br /&gt;
Howevery, capacity of this type of junction is very low. As the whole junction is seen as a single block by the block signals, only one train may be on it at any one time, even it the paths of the trains were never going to interesect. As you can see in the picture, one train has to wait for the other to clear the junction. Capacity can be increased by using one-way PBS signals at the entry of the junction, as seen below.&lt;br /&gt;
&lt;br /&gt;
[[File:Pic: pbs signal junction]]&lt;br /&gt;
&lt;br /&gt;
As you can see, we can now have trains going either way on the same junction, as long as their paths don't intersect. There are still, however, issues with this junction: a train returning from the power plant to our new coal mine, will still have to wait for a train going the other way: their paths intersect, even though they're not using the same track.&lt;br /&gt;
&lt;br /&gt;
[[File:Pic:pbs blocked]]&lt;br /&gt;
&lt;br /&gt;
The solution to this is to make the junction grade-seperated. This means we need to add a bridge or tunnel to avoid any possible intersecting paths. The tunnel in the picture below provides an overpass for trains going to our new coal mine. As there are no intersecting paths in a single block anymore, there is no need to use PBS signals. Regular block signals will do fine on this junction.&lt;br /&gt;
&lt;br /&gt;
With the added trains from our new coal mine, the drop station at the power plant is now becoming quite busy with just one unloading platform. As we're planning to keep expanding our network by adding more coal mines, let's expand our power station drop to 4 platforms. This can be done in exactly the same style as the pickup stations. 4 platforms will be too much for now, but as every train will be unloading here, we will need all of them when we add more mines.&lt;br /&gt;
&lt;br /&gt;
[[File:Pic: new power station]]&lt;br /&gt;
&lt;br /&gt;
Now that you know the basics of networking, it's not hard to connect more coal mines to our existing network.&lt;br /&gt;
&lt;br /&gt;
[[File:Pic: expanded network]]&lt;br /&gt;
&lt;br /&gt;
If you keep adding trains, something in your network will eventually fail, but this simple setup will be able to handle quite a few trains and you can make big networks using these basic techniques. There are countless ways to make more effecient stations, better junctions and higher capacity mainlines, but these are all beyong the scope of this guide, for now, practise building using these basics, and enjoy.&lt;/div&gt;</summary>
		<author><name>Mark</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=Rails_for_beginners&amp;diff=27974</id>
		<title>Rails for beginners</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=Rails_for_beginners&amp;diff=27974"/>
				<updated>2015-06-07T05:40:42Z</updated>
		
		<summary type="html">&lt;p&gt;Mark: Created page with &amp;quot;== Networking for beginners ==   This guide is a signalling and basic rail networking guide for absolute OTTD beginners. It assumes you can build a railway line such as the one i...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Networking for beginners ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This guide is a signalling and basic rail networking guide for absolute OTTD beginners. It assumes you can build a railway line such as the one in the picture below. If not, there's a [https://wiki.openttd.org/Building_track guide] on the openttd wiki.&lt;br /&gt;
&lt;br /&gt;
[[File:Pic: two-way one train]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Signals ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The limitations of the track in the picture above are obvious: as only one train can use it, you will need to build a new track for every single train. Of course this is very ineffecient, takes a lot of space and will cost you a lot of money. With some basic signalling knowledge, the capacity of this track can be increased tenfold just by adding a single track, which will be the goal of this guide. First, let's go through the different types of signals. The picture below shows all the different types of signals in OTTD.&lt;br /&gt;
&lt;br /&gt;
[[File:Pic: signals]]&lt;br /&gt;
&lt;br /&gt;
Most of these signals are used in advanced networks only. In fact, you can build a smooth-running effecient network using just one of them: The one-way block signal. The PBS signal will come in a short while later. Let's forget about all others for now.&lt;br /&gt;
&lt;br /&gt;
[[File:Pic: oneway block and oneway pbs]]&lt;br /&gt;
&lt;br /&gt;
One-way block signals work as follows: trains can only drive past them if they hit the signal from the front, if they hit the back, trains will turn around and try to find another path. A block is the track between two signals. If this block is taken, the signals on it will be red, preventing another train from entering it. It will then wait at the red signal for the block to clear. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== LR Tracks==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In the pic below is shown a so-called LR track. This means it has one Left track and one Right tracks. Tracks like these are the core and basis of any rail network. You should try to always have your trains drive on the same side of LR tracks. This makes it easier to expand, as you never have to cross tracks. On #openttdcoop we always drive on right. It's recommended you do the same.&lt;br /&gt;
&lt;br /&gt;
[[File:Pic: LR]]&lt;br /&gt;
&lt;br /&gt;
To quickly signal these tracks, use auto-signalling. This is done by placing the first signal and  then holding the ctrl key while dragging a short distance. The game will automatically signal the track untill it hits a junction. Note that signal distance is set to 2. This is the highest capacity signal distance. There is no reason to use a spacing of 1, as any network will have junctions where there will be a gap in the signalling, effectively reducing the capacity to a signal spacing of 2. As signals are cheap, you should make it a habit to always use a signal spacing of 2, right from when you start building.&lt;br /&gt;
&lt;br /&gt;
Now that we know how to build high capacity LR tracks, let's go back to the coal railway shown in the first picture. Let's start by adding a second track paralel to the first one. Do not add signals just yet and don't place any track paralel to the stations.&lt;br /&gt;
&lt;br /&gt;
[[File:Pic: 2nd track]]&lt;br /&gt;
&lt;br /&gt;
Use one-way block signals and auto-signalling to quickly place signals on both tracks. Place the signals on the outside of both tracks, this will make our line a drive-on-right one.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Stations ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
At the stations, trains will of course have to turn around and go back the other way. The easiest and most effecient way to do is is by turning the stations into roll-on-roll-off (RoRo) stations. This is done by simply making the station exit loop back onto  the track going the other way.&lt;br /&gt;
&lt;br /&gt;
[[File:Pic: roro signalled]]&lt;br /&gt;
&lt;br /&gt;
Having one platform means only one train can load at a time. This will be fine for now, as we are only serving one coal mine. &lt;br /&gt;
&lt;br /&gt;
[[File:Pic: LR signalled]]&lt;br /&gt;
&lt;br /&gt;
Meanwhile, production at our coal mine increased. With our new high-capacity track, adding two trains is no problem at all. When production increases again, it might become neccesary to have multiple trains loading at the same time. Let's add a platform at our coal mine. Simply build one paralel to the platform that's already there.&lt;br /&gt;
&lt;br /&gt;
[[File:Pic: platform added]]&lt;br /&gt;
&lt;br /&gt;
We can simply split the original incoming track, and merge again later. Again, we're still only using one-way block signals. As you can see in the pic below, we can now have two trains loading at the same time. Having just two platforms to serve a single coal mine will be enough for a long time. Don't worry about adding more for now.&lt;br /&gt;
&lt;br /&gt;
Problems may arise when both platforms are taken and a thrid trains wants to enter the station. If the third train ques behind the train that that entered the station last, it might still be stuck there even if the other platform is empty, as shown in the pic below:&lt;br /&gt;
&lt;br /&gt;
[[File:pic: train stuck]]&lt;br /&gt;
&lt;br /&gt;
Of course, we would like the train to be loading at the empty platform rather than sitting idly. This is where the one-way PBS signal comes in. PBS stands for path-based signal. Unlike the block signal, it doesn't look just for an empty block but for an empty path. This means several trains can be on a single PBS block. A PBS signal will only stop a train when it can't see an empty path to where the train wants to go. In our station, we can use this signal to make trains stop at the split in the incoming track if both platforms are full. It will then wait at the split untill a platforms becomes available for it to load. To do this, remove the block signals in front of the platform, and place a single one-way PBS signal before the split, as shown below.&lt;br /&gt;
&lt;br /&gt;
[[File:Pic: pbs stations]]&lt;br /&gt;
&lt;br /&gt;
As you can see, the train now waits at the PBS signal rather than queing at the platform. It will enter the station when a platform becomes available. Note that we continue to use block signals after the station.&lt;br /&gt;
&lt;br /&gt;
You will probably see players using only PBS signals and no block signals, there is however no reason to do so. It's a good habit to stick to using block signals and using PBS only where neccesary. The advantages of this habit become obvious when you get better at building and start using pre-signals.&lt;br /&gt;
&lt;br /&gt;
Our trains are now running smoothly and we still have capacity to spare. We can now connect another coal mine to the same network. As you can see in the picture below, there's another coal mine in the bottom right corner of the picture.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Expanding ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Pic: 2nd coal mine]]&lt;br /&gt;
&lt;br /&gt;
Let's start by making another LR track running from the new coal mine to our existing mainline.&lt;br /&gt;
&lt;br /&gt;
[[File:Pic: 2nd LR]]&lt;br /&gt;
&lt;br /&gt;
Signalling your tracks early makes it easier to properly connect station and junctions later.&lt;br /&gt;
&lt;br /&gt;
Let's make a two-platform station identical to the one at our first coal mine.&lt;br /&gt;
&lt;br /&gt;
[[File:Pic: 2nd coal mine station]]&lt;br /&gt;
&lt;br /&gt;
It's a good idea to make a so-called injection depot at every primary pickup station, this will make it easy to add trains later, when the production at the industry increases.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Junctions ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Now, let's hook up our new coal mine to our existing network. The easiest way to make a junction is shows in the picture below:&lt;br /&gt;
&lt;br /&gt;
[[File:Pic: block signal junction]]&lt;br /&gt;
&lt;br /&gt;
Howevery, capacity of this type of junction is very low. As the whole junction is seen as a single block by the block signals, only one train may be on it at any one time, even it the paths of the trains were never going to interesect. As you can see in the picture, one train has to wait for the other to clear the junction. Capacity can be increased by using one-way PBS signals at the entry of the junction, as seen below.&lt;br /&gt;
&lt;br /&gt;
[[File:Pic: pbs signal junction]]&lt;br /&gt;
&lt;br /&gt;
As you can see, we can now have trains going either way on the same junction, as long as their paths don't intersect. There are still, however, issues with this junction: a train returning from the power plant to our new coal mine, will still have to wait for a train going the other way: their paths intersect, even though they're not using the same track.&lt;br /&gt;
&lt;br /&gt;
[[File:Pic:pbs blocked]]&lt;br /&gt;
&lt;br /&gt;
The solution to this is to make the junction grade-seperated. This means we need to add a bridge or tunnel to avoid any possible intersecting paths. The tunnel in the picture below provides an overpass for trains going to our new coal mine. As there are no intersecting paths in a single block anymore, there is no need to use PBS signals. Regular block signals will do fine on this junction.&lt;br /&gt;
&lt;br /&gt;
With the added trains from our new coal mine, the drop station at the power plant is now becoming quite busy with just one unloading platform. As we're planning to keep expanding our network by adding more coal mines, let's expand our power station drop to 4 platforms. This can be done in exactly the same style as the pickup stations. 4 platforms will be too much for now, but as every train will be unloading here, we will need all of them when we add more mines.&lt;br /&gt;
&lt;br /&gt;
[[File:Pic: new power station]]&lt;br /&gt;
&lt;br /&gt;
Now that you know the basics of networking, it's not hard to connect more coal mines to our existing network.&lt;br /&gt;
&lt;br /&gt;
[[File:Pic: expanded network]]&lt;br /&gt;
&lt;br /&gt;
If you keep adding trains, something in your network will eventually fail, but this simple setup will be able to handle quite a few trains and you can make big networks using these basic techniques. There are countless ways to make more effecient stations, better junctions and higher capacity mainlines, but these are all beyong the scope of this guide, for now, practise building using these basics, and enjoy.&lt;/div&gt;</summary>
		<author><name>Mark</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=PublicServer:Archive_-_Games_291_-_300&amp;diff=27973</id>
		<title>PublicServer:Archive - Games 291 - 300</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=PublicServer:Archive_-_Games_291_-_300&amp;diff=27973"/>
				<updated>2015-06-02T23:57:14Z</updated>
		
		<summary type="html">&lt;p&gt;Mark: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PublicServerArchiveMenu}}&lt;br /&gt;
&lt;br /&gt;
{{Archive PublicServer&lt;br /&gt;
|id=297&lt;br /&gt;
|date=19.05.15-03.06.15&lt;br /&gt;
|players= {{User|V453000}}, {{User|Mark}}, {{User|Jam35}}, {{User|Maraxus}}, {{User|Plonka}}, {{User|lol}},&lt;br /&gt;
|type=Cargo&lt;br /&gt;
|TL=TL9 Rail Superstrong&lt;br /&gt;
|mapsize=512x512 Mars (Toyland)&lt;br /&gt;
|version=r27221 [[GRF|#openttdcoop-GRF-Pack 8.0]]&lt;br /&gt;
|description= Add description&lt;br /&gt;
|imagedescription= add screenshot. }}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Archive PublicServer&lt;br /&gt;
|id=296&lt;br /&gt;
|date=04.05.15-19.05.15&lt;br /&gt;
|players= {{User|V453000}}, {{User|Mark}}, {{User|Jam35}}, {{User|Maraxus}}, {{User|Plonka}}, {{User|lol}}, &lt;br /&gt;
|type=PAX SML SRNW&lt;br /&gt;
|TL=TL10 Mono&lt;br /&gt;
|mapsize=512x512 Temperate&lt;br /&gt;
|version=r27221 [[GRF|#openttdcoop-GRF-Pack 8.0]]&lt;br /&gt;
|description= A pax, shift mainline game with trains merging on the outside of mainline ring, exiting to towns on inside, using an unreachable waypoint as bait. Lack of activity forced premature end.&lt;br /&gt;
|imagedescription= Slugkillers Fort: A nice place to live despite the name. }}&lt;br /&gt;
&lt;br /&gt;
{{Archive PublicServer&lt;br /&gt;
|id=295&lt;br /&gt;
|date=17.04.2015-04.05.15&lt;br /&gt;
|players= {{User|Jam35}}, {{User|Maraxus}}, {{User|Sylf}}, {{User|Mark}}, {{User|V453000}}, {{User|Plonka}}, {{User|t4}}&lt;br /&gt;
|type=Cargo&lt;br /&gt;
|TL=TL2&lt;br /&gt;
|mapsize=512x512 Arctic&lt;br /&gt;
|version=r27221 [[GRF|#openttdcoop-GRF-Pack 8.0]]&lt;br /&gt;
|description= An &amp;quot;oldskool&amp;quot; style plan featuring lots of hubs, stations and mainlines. A lot of effort was put into expanding almost the entire network to 4 lanes wide, resulting in a great game with an impressive 2600 trains running smoothly.&lt;br /&gt;
|imagedescription=Showing part of the impressive ring of tightly-packed BBHs }}&lt;br /&gt;
&lt;br /&gt;
{{Archive PublicServer&lt;br /&gt;
|id=294&lt;br /&gt;
|date=22.03.2015-17.04.15&lt;br /&gt;
|players={{User|Vinnie}}, {{User|Jam35}}, {{User|Maraxus}}, {{User|Sylf}}, {{User|Mark}}, {{User|V453000}}, {{User|Plonka}}, {{User|mk9}}&lt;br /&gt;
|type=Cargo&lt;br /&gt;
|TL=TL5 SLUG&lt;br /&gt;
|mapsize=512x512 Tropic&lt;br /&gt;
|version=r27122 [[GRF|#openttdcoop-GRF-Pack 8.0]]&lt;br /&gt;
|description=The game plan stated boost, but there was not really anything boosty about the game; it was a very nice SLUGYETI game though.&lt;br /&gt;
|imagedescription=A station specific for this game - a 3way split of YETI/machinery between same-chain primaries, plus pickups. :) }}&lt;br /&gt;
&lt;br /&gt;
{{Archive PublicServer&lt;br /&gt;
|id=293&lt;br /&gt;
|date=06.02.2015-22.03.15&lt;br /&gt;
|players={{User|o11c}}, {{User|Sylf}}, {{User|Vinnie}}, {{User|Jam35}}, {{User|Mark}}, {{User|Blaat32}}&lt;br /&gt;
|type=Cargo&lt;br /&gt;
|TL=TL5 Maglev 'Get Heavy'&lt;br /&gt;
|mapsize=256x256 Toyland RAWR&lt;br /&gt;
|version=r27122 [[GRF|#openttdcoop-GRF-Pack 8.0]]&lt;br /&gt;
|description=Refit game with one-directional loop. Lots of mountains to test the new heightlevels and we ended with a little over 2000 trains.&lt;br /&gt;
|imagedescription=}}&lt;br /&gt;
&lt;br /&gt;
{{Archive PublicServer&lt;br /&gt;
|id=292&lt;br /&gt;
|date=19.01.15- 06.02.2015&lt;br /&gt;
|players={{User|Hazzard}}, {{User|Sylf}}, {{User|bio}}, {{User|Jam35}}, {{User|V453000}},  {{User|BiG_MEECH}}, {{User|mfb}}, {{User|StarLite}}&lt;br /&gt;
|type=Cargo FIRS&lt;br /&gt;
|TL=TL2 Maglev 'MF Torture'&lt;br /&gt;
|mapsize=512 x 512 Temperate&lt;br /&gt;
|version=r27018 [[GRF|#openttdcoop-GRF-Pack 8.0]]&lt;br /&gt;
|description= Can someone who played this PSG write up some short summary, please?&lt;br /&gt;
|imagedescription=}}&lt;br /&gt;
&lt;br /&gt;
{{Archive PublicServer&lt;br /&gt;
|id=291&lt;br /&gt;
|date=13.12.14-19.01.15&lt;br /&gt;
|players={{User|V453000}}, {{User|Sylf}}, {{User|bio}}, {{User|Jam35}}, {{User|Hazzard}}, {{User|britboy3456}}, {{User|StarLite}}, {{User|mfb}}, {{User|glevans2}}&lt;br /&gt;
|type=Cargo&lt;br /&gt;
|TL=TL7&lt;br /&gt;
|mapsize=512 x 256 Sub-Artic&lt;br /&gt;
|version=r27018 [[GRF|#openttdcoop-GRF-Pack 8.0]]&lt;br /&gt;
|description=A mountainous game with the default industries and TL7 slugs.&lt;br /&gt;
|imagedescription=BBH 01}}&lt;/div&gt;</summary>
		<author><name>Mark</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=File:PSG295.png&amp;diff=27955</id>
		<title>File:PSG295.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=File:PSG295.png&amp;diff=27955"/>
				<updated>2015-05-04T07:46:54Z</updated>
		
		<summary type="html">&lt;p&gt;Mark: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Mark</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=PublicServer:Archive_-_Games_291_-_300&amp;diff=27954</id>
		<title>PublicServer:Archive - Games 291 - 300</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=PublicServer:Archive_-_Games_291_-_300&amp;diff=27954"/>
				<updated>2015-05-04T07:46:12Z</updated>
		
		<summary type="html">&lt;p&gt;Mark: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PublicServerArchiveMenu}}&lt;br /&gt;
&lt;br /&gt;
{{Archive PublicServer&lt;br /&gt;
|id=295&lt;br /&gt;
|date=17.04.2015-04.05.15&lt;br /&gt;
|players= {{User|Jam35}}, {{User|Maraxus}}, {{User|Sylf}}, {{User|Mark}}, {{User|V453000}}, {{User|Plonka}}, {{User|t4}}&lt;br /&gt;
|type=Cargo&lt;br /&gt;
|TL=TL2&lt;br /&gt;
|mapsize=512x512 Arctic&lt;br /&gt;
|version=r27221 [[GRF|#openttdcoop-GRF-Pack 8.0]]&lt;br /&gt;
|description= An &amp;quot;oldskool&amp;quot; style plan featuring lots of hubs, stations and mainlines. A lot of effort was put into expanding almost the entire network to 4 lanes wide, resulting in a great game with an impressive 2600 trains running smoothly.&lt;br /&gt;
|imagedescription=Showing part of the impressive ring of tightly-packed BBHs }}&lt;br /&gt;
&lt;br /&gt;
{{Archive PublicServer&lt;br /&gt;
|id=294&lt;br /&gt;
|date=22.03.2015-17.04.15&lt;br /&gt;
|players={{User|Vinnie}}, {{User|Jam35}}, {{User|Maraxus}}, {{User|Sylf}}, {{User|Mark}}, {{User|V453000}}, {{User|Plonka}}, {{User|mk9}}&lt;br /&gt;
|type=Cargo&lt;br /&gt;
|TL=TL5 SLUG&lt;br /&gt;
|mapsize=512x512 Tropic&lt;br /&gt;
|version=r27122 [[GRF|#openttdcoop-GRF-Pack 8.0]]&lt;br /&gt;
|description=The game plan stated boost, but there was not really anything boosty about the game; it was a very nice SLUGYETI game though.&lt;br /&gt;
|imagedescription=A station specific for this game - a 3way split of YETI/machinery between same-chain primaries, plus pickups. :) }}&lt;br /&gt;
&lt;br /&gt;
{{Archive PublicServer&lt;br /&gt;
|id=293&lt;br /&gt;
|date=06.02.2015-22.03.15&lt;br /&gt;
|players={{User|o11c}}, {{User|Sylf}}, {{User|Vinnie}}, {{User|Jam35}}, {{User|Mark}}, {{User|Blaat32}}&lt;br /&gt;
|type=Cargo&lt;br /&gt;
|TL=TL5 Maglev 'Get Heavy'&lt;br /&gt;
|mapsize=256x256 Toyland RAWR&lt;br /&gt;
|version=r27122 [[GRF|#openttdcoop-GRF-Pack 8.0]]&lt;br /&gt;
|description=Refit game with one-directional loop. Lots of mountains to test the new heightlevels and we ended with a little over 2000 trains.&lt;br /&gt;
|imagedescription=}}&lt;br /&gt;
&lt;br /&gt;
{{Archive PublicServer&lt;br /&gt;
|id=292&lt;br /&gt;
|date=19.01.15- 06.02.2015&lt;br /&gt;
|players={{User|Hazzard}}, {{User|Sylf}}, {{User|bio}}, {{User|Jam35}}, {{User|V453000}},  {{User|BiG_MEECH}}, {{User|mfb}}, {{User|StarLite}}&lt;br /&gt;
|type=Cargo FIRS&lt;br /&gt;
|TL=TL2 Maglev 'MF Torture'&lt;br /&gt;
|mapsize=512 x 512 Temperate&lt;br /&gt;
|version=r27018 [[GRF|#openttdcoop-GRF-Pack 8.0]]&lt;br /&gt;
|description= Can someone who played this PSG write up some short summary, please?&lt;br /&gt;
|imagedescription=}}&lt;br /&gt;
&lt;br /&gt;
{{Archive PublicServer&lt;br /&gt;
|id=291&lt;br /&gt;
|date=13.12.14-19.01.15&lt;br /&gt;
|players={{User|V453000}}, {{User|Sylf}}, {{User|bio}}, {{User|Jam35}}, {{User|Hazzard}}, {{User|britboy3456}}, {{User|StarLite}}, {{User|mfb}}, {{User|glevans2}}&lt;br /&gt;
|type=Cargo&lt;br /&gt;
|TL=TL7&lt;br /&gt;
|mapsize=512 x 256 Sub-Artic&lt;br /&gt;
|version=r27018 [[GRF|#openttdcoop-GRF-Pack 8.0]]&lt;br /&gt;
|description=A mountainous game with the default industries and TL7 slugs.&lt;br /&gt;
|imagedescription=BBH 01}}&lt;/div&gt;</summary>
		<author><name>Mark</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=File:Wsg_1704.sav&amp;diff=27949</id>
		<title>File:Wsg 1704.sav</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=File:Wsg_1704.sav&amp;diff=27949"/>
				<updated>2015-04-17T07:43:22Z</updated>
		
		<summary type="html">&lt;p&gt;Mark: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Mark</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=File:Wsg_0804.sav&amp;diff=27948</id>
		<title>File:Wsg 0804.sav</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=File:Wsg_0804.sav&amp;diff=27948"/>
				<updated>2015-04-08T01:21:22Z</updated>
		
		<summary type="html">&lt;p&gt;Mark: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Mark</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=File:Wsg_0504_ships.sav&amp;diff=27946</id>
		<title>File:Wsg 0504 ships.sav</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=File:Wsg_0504_ships.sav&amp;diff=27946"/>
				<updated>2015-04-05T22:12:59Z</updated>
		
		<summary type="html">&lt;p&gt;Mark: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Mark</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=File:Wsg_0504_05.sav&amp;diff=27945</id>
		<title>File:Wsg 0504 05.sav</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=File:Wsg_0504_05.sav&amp;diff=27945"/>
				<updated>2015-04-05T08:17:54Z</updated>
		
		<summary type="html">&lt;p&gt;Mark: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Mark</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=File:Wsg_0504_04.sav&amp;diff=27944</id>
		<title>File:Wsg 0504 04.sav</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=File:Wsg_0504_04.sav&amp;diff=27944"/>
				<updated>2015-04-05T08:14:44Z</updated>
		
		<summary type="html">&lt;p&gt;Mark: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Mark</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=File:Wsg_0504_03.sav&amp;diff=27943</id>
		<title>File:Wsg 0504 03.sav</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=File:Wsg_0504_03.sav&amp;diff=27943"/>
				<updated>2015-04-05T07:59:46Z</updated>
		
		<summary type="html">&lt;p&gt;Mark: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Mark</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=File:Wsg_0504_2.sav&amp;diff=27942</id>
		<title>File:Wsg 0504 2.sav</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=File:Wsg_0504_2.sav&amp;diff=27942"/>
				<updated>2015-04-05T07:48:47Z</updated>
		
		<summary type="html">&lt;p&gt;Mark: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Mark</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=File:Wsg_0304_v5.sav&amp;diff=27941</id>
		<title>File:Wsg 0304 v5.sav</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=File:Wsg_0304_v5.sav&amp;diff=27941"/>
				<updated>2015-04-02T21:10:14Z</updated>
		
		<summary type="html">&lt;p&gt;Mark: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Mark</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=PublicServer:Archive_-_Games_271_-_280&amp;diff=20375</id>
		<title>PublicServer:Archive - Games 271 - 280</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=PublicServer:Archive_-_Games_271_-_280&amp;diff=20375"/>
				<updated>2014-04-14T15:28:03Z</updated>
		
		<summary type="html">&lt;p&gt;Mark: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PublicServerArchiveMenu}}&lt;br /&gt;
&lt;br /&gt;
{{Archive PublicServer&lt;br /&gt;
|id=277&lt;br /&gt;
|date=31.3.2014-14.4.2014&lt;br /&gt;
|players={{User|V453000}}, {{User|Sylf}}, {{User|Jam35}}, {{User|Hazzard}}, {{User|Maraxus}}, {{User|Big Meech}}, {{User|Happy Transport}}, {{User|Hijmani}}, {{User|Firestar}}, {{User|Mark}}&lt;br /&gt;
|type=Cargo/Chaos&lt;br /&gt;
|TL=TL3/Mixed&lt;br /&gt;
|mapsize=512 x 512 Temperate&lt;br /&gt;
|version=r26436[[GRF|#openttdcoop-GRF-Pack 8.0]]&lt;br /&gt;
|description=Game for the celebration of NUTS' 2nd birthday. Chaos game which ended up as a structured network with some random side-networks.&lt;br /&gt;
|imagedescription=One of many BBH's in the game. Note the &amp;quot;invisble loco&amp;quot; trains}}&lt;br /&gt;
{{Archive PublicServer&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|id=276&lt;br /&gt;
|date=12.3.2014-31.3.2014&lt;br /&gt;
|players={{User|V453000}}, {{User|Sylf}}, {{User|Jam35}}, {{User|Hazzard}}, {{User|Maraxus}}, {{User|Big Meech}}, {{User|Happy Transport}}, {{User|Hijmani}}, {{User|Firestar}}&lt;br /&gt;
|type=Cargo&lt;br /&gt;
|TL=TL4&lt;br /&gt;
|mapsize=512 x 256 Temperate&lt;br /&gt;
|version=r26436[[GRF|#openttdcoop-GRF-Pack 8.0]]&lt;br /&gt;
|description=To be written. 973 trains.&lt;br /&gt;
|imagedescription=All the colours of the rainbow}}&lt;br /&gt;
&lt;br /&gt;
{{Archive PublicServer&lt;br /&gt;
|id=275&lt;br /&gt;
|date=21.2.2014-12.3.2014&lt;br /&gt;
|players={{User|V453000}}, {{User|Sylf}}, {{User|Jam35}}, {{User|Hazzard}}, {{User|Absolutis}}, {{User|theholyduck}}, {{User|Tray}}&lt;br /&gt;
|type=PAX&lt;br /&gt;
|TL=TL5&lt;br /&gt;
|mapsize=512 x 256 Temperate&lt;br /&gt;
|version=r26315[[GRF|#openttdcoop-GRF-Pack 8.0]]&lt;br /&gt;
|description=A very nice game which split the SRNW network in 2 halves where we attempted to grow both of them to about equal size.&lt;br /&gt;
|imagedescription=One of the towns on the map}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Archive PublicServer&lt;br /&gt;
|id=274&lt;br /&gt;
|date=31.1.2014-21.2.2014&lt;br /&gt;
|players={{User|V453000}}, {{User|Sylf}}, {{User|Edi__}}, {{User|Elyon}}, {{User|nicfer}}, {{User|theholyduck}}, {{User|Hazzard}}, {{User|Absolutis}}, {{User|Tray}}, {{User|gerpara}}, {{User|mfb}}&lt;br /&gt;
|type=Cargo&lt;br /&gt;
|TL=TL 2-8&lt;br /&gt;
|mapsize=512 x 512 Toyland&lt;br /&gt;
|version=r26315[[GRF|#openttdcoop-GRF-Pack 8.0]]&lt;br /&gt;
|description=This was another Toyland game that failed.&lt;br /&gt;
|imagedescription=Love is in the tracks!}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Archive PublicServer&lt;br /&gt;
|id=273&lt;br /&gt;
|date=19.1.2014-31.1.2014&lt;br /&gt;
|players={{User|V453000}}, {{User|Sylf}}, {{User|ryx}}, {{User|Hazzard}}, {{User|Jam35}}, {{User|Djanxy}}, {{User|Palen}}, {{User|Zxbiohazardzx}}, {{User|tyteen4a03}}, {{User|theholyduck}}, {{User|edi__}}, {{User|mek42}}, {{User|mfb}}, {{User|NCommander}}, {{User|Niradiel}}, {{User|sim-al2}}, {{User|Tray}}, {{User|Volatar}}, {{User|nicfer}}&lt;br /&gt;
|type=Cargo Refit&lt;br /&gt;
|TL=TL 5&lt;br /&gt;
|mapsize=512 x 512 Temperate&lt;br /&gt;
|version=r26264[[GRF|#openttdcoop-GRF-Pack 8.0]]&lt;br /&gt;
|description=This is not your typical wet dream.  We decided to play a refit game using the wetrail trains.  It was a quick game, but we still managed to pack just under 1100 trains on the map.  It is a watery map, and features several major constructs that are built directly on the water, using the canal cheats.&lt;br /&gt;
|imagedescription=Main stations and hubs are built around the water, like this side line hub.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Archive PublicServer&lt;br /&gt;
|id=272&lt;br /&gt;
|date=2.1.2014-19.1.2014&lt;br /&gt;
|players={{User|V453000}}, {{User|Tray}}, {{User|mfb}}, {{User|Jam35}}, {{User|Hazzard}}, {{User|nicfer}}, {{User|ben1066}}, {{User|Benny}}, {{User|ryx}}, {{User|tyteen4a03}}, {{User|vladiano}}, {{User|Firestar}}, {{User|Mark}}, {{User|Sylf}}, {{User|Zxbiohazardzx}}&lt;br /&gt;
|type=Cargo&lt;br /&gt;
|TL=TL 4&lt;br /&gt;
|mapsize=512 x 256 Temperate&lt;br /&gt;
|version=r26193[[GRF|#openttdcoop-GRF-Pack 8.0]]&lt;br /&gt;
|description=This game had TL4 (moderate length) fast maglev (not a great accel).  ML on this map was a single loop around the map.  In the end, the ML had 6 lines all around, serving about 770 trains.&lt;br /&gt;
|imagedescription=This game was loaded with some WTF-ness}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Archive PublicServer&lt;br /&gt;
|id=271&lt;br /&gt;
|date=21.11.2013-2.1.2014&lt;br /&gt;
|players={{User|mfb}}, {{User|Vinnie}}, {{User|Maraxus}}, {{User|Jam35}}, {{User|Benny}}, {{User|Damalix}}, {{User|Djanxy}}, {{User|Hazzard}}, {{User|Zxbiohazardzx}}&lt;br /&gt;
|type=Cargo&lt;br /&gt;
|TL=TL 4&lt;br /&gt;
|mapsize=512 x 512 Arctic&lt;br /&gt;
|version=r25863 [[GRF|#openttdcoop-GRF-Pack 8.0]]&lt;br /&gt;
|description=We newly used the monorail MEOW class from NUTS and tried to utilize the colourful rails on a rather classic network. The game ended with 1150 trains.&lt;br /&gt;
|imagedescription= BBH Wood with all the colours}}&lt;/div&gt;</summary>
		<author><name>Mark</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=File:PSG277.png&amp;diff=20372</id>
		<title>File:PSG277.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=File:PSG277.png&amp;diff=20372"/>
				<updated>2014-04-14T15:26:43Z</updated>
		
		<summary type="html">&lt;p&gt;Mark: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Mark</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=PublicServer:Archive_-_Games_271_-_280&amp;diff=20369</id>
		<title>PublicServer:Archive - Games 271 - 280</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=PublicServer:Archive_-_Games_271_-_280&amp;diff=20369"/>
				<updated>2014-04-14T15:24:28Z</updated>
		
		<summary type="html">&lt;p&gt;Mark: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PublicServerArchiveMenu}}&lt;br /&gt;
&lt;br /&gt;
{{Archive PublicServer&lt;br /&gt;
|id=277&lt;br /&gt;
|date=31.3.2014-14.4.2014&lt;br /&gt;
|players={{User|V453000}}, {{User|Sylf}}, {{User|Jam35}}, {{User|Hazzard}}, {{User|Maraxus}}, {{User|Big Meech}}, {{User|Happy Transport}}, {{User|Hijmani}}, {{User|Firestar}}, {{User|Mark}}&lt;br /&gt;
|type=Cargo/Chaos&lt;br /&gt;
|TL=TL3/Mixed&lt;br /&gt;
|mapsize=512 x 512 Temperate&lt;br /&gt;
|version=r26436[[GRF|#openttdcoop-GRF-Pack 8.0]]&lt;br /&gt;
|description=Game for the celebration of NUTS' 2nd birthday. Chaos game which ended up as a structured network with some random side-networks.&lt;br /&gt;
|imagedescription=All the colours of the rainbow}}&lt;br /&gt;
{{Archive PublicServer&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|id=276&lt;br /&gt;
|date=12.3.2014-31.3.2014&lt;br /&gt;
|players={{User|V453000}}, {{User|Sylf}}, {{User|Jam35}}, {{User|Hazzard}}, {{User|Maraxus}}, {{User|Big Meech}}, {{User|Happy Transport}}, {{User|Hijmani}}, {{User|Firestar}}&lt;br /&gt;
|type=Cargo&lt;br /&gt;
|TL=TL4&lt;br /&gt;
|mapsize=512 x 256 Temperate&lt;br /&gt;
|version=r26436[[GRF|#openttdcoop-GRF-Pack 8.0]]&lt;br /&gt;
|description=To be written. 973 trains.&lt;br /&gt;
|imagedescription=All the colours of the rainbow}}&lt;br /&gt;
&lt;br /&gt;
{{Archive PublicServer&lt;br /&gt;
|id=275&lt;br /&gt;
|date=21.2.2014-12.3.2014&lt;br /&gt;
|players={{User|V453000}}, {{User|Sylf}}, {{User|Jam35}}, {{User|Hazzard}}, {{User|Absolutis}}, {{User|theholyduck}}, {{User|Tray}}&lt;br /&gt;
|type=PAX&lt;br /&gt;
|TL=TL5&lt;br /&gt;
|mapsize=512 x 256 Temperate&lt;br /&gt;
|version=r26315[[GRF|#openttdcoop-GRF-Pack 8.0]]&lt;br /&gt;
|description=A very nice game which split the SRNW network in 2 halves where we attempted to grow both of them to about equal size.&lt;br /&gt;
|imagedescription=One of the towns on the map}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Archive PublicServer&lt;br /&gt;
|id=274&lt;br /&gt;
|date=31.1.2014-21.2.2014&lt;br /&gt;
|players={{User|V453000}}, {{User|Sylf}}, {{User|Edi__}}, {{User|Elyon}}, {{User|nicfer}}, {{User|theholyduck}}, {{User|Hazzard}}, {{User|Absolutis}}, {{User|Tray}}, {{User|gerpara}}, {{User|mfb}}&lt;br /&gt;
|type=Cargo&lt;br /&gt;
|TL=TL 2-8&lt;br /&gt;
|mapsize=512 x 512 Toyland&lt;br /&gt;
|version=r26315[[GRF|#openttdcoop-GRF-Pack 8.0]]&lt;br /&gt;
|description=This was another Toyland game that failed.&lt;br /&gt;
|imagedescription=Love is in the tracks!}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Archive PublicServer&lt;br /&gt;
|id=273&lt;br /&gt;
|date=19.1.2014-31.1.2014&lt;br /&gt;
|players={{User|V453000}}, {{User|Sylf}}, {{User|ryx}}, {{User|Hazzard}}, {{User|Jam35}}, {{User|Djanxy}}, {{User|Palen}}, {{User|Zxbiohazardzx}}, {{User|tyteen4a03}}, {{User|theholyduck}}, {{User|edi__}}, {{User|mek42}}, {{User|mfb}}, {{User|NCommander}}, {{User|Niradiel}}, {{User|sim-al2}}, {{User|Tray}}, {{User|Volatar}}, {{User|nicfer}}&lt;br /&gt;
|type=Cargo Refit&lt;br /&gt;
|TL=TL 5&lt;br /&gt;
|mapsize=512 x 512 Temperate&lt;br /&gt;
|version=r26264[[GRF|#openttdcoop-GRF-Pack 8.0]]&lt;br /&gt;
|description=This is not your typical wet dream.  We decided to play a refit game using the wetrail trains.  It was a quick game, but we still managed to pack just under 1100 trains on the map.  It is a watery map, and features several major constructs that are built directly on the water, using the canal cheats.&lt;br /&gt;
|imagedescription=Main stations and hubs are built around the water, like this side line hub.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Archive PublicServer&lt;br /&gt;
|id=272&lt;br /&gt;
|date=2.1.2014-19.1.2014&lt;br /&gt;
|players={{User|V453000}}, {{User|Tray}}, {{User|mfb}}, {{User|Jam35}}, {{User|Hazzard}}, {{User|nicfer}}, {{User|ben1066}}, {{User|Benny}}, {{User|ryx}}, {{User|tyteen4a03}}, {{User|vladiano}}, {{User|Firestar}}, {{User|Mark}}, {{User|Sylf}}, {{User|Zxbiohazardzx}}&lt;br /&gt;
|type=Cargo&lt;br /&gt;
|TL=TL 4&lt;br /&gt;
|mapsize=512 x 256 Temperate&lt;br /&gt;
|version=r26193[[GRF|#openttdcoop-GRF-Pack 8.0]]&lt;br /&gt;
|description=This game had TL4 (moderate length) fast maglev (not a great accel).  ML on this map was a single loop around the map.  In the end, the ML had 6 lines all around, serving about 770 trains.&lt;br /&gt;
|imagedescription=This game was loaded with some WTF-ness}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Archive PublicServer&lt;br /&gt;
|id=271&lt;br /&gt;
|date=21.11.2013-2.1.2014&lt;br /&gt;
|players={{User|mfb}}, {{User|Vinnie}}, {{User|Maraxus}}, {{User|Jam35}}, {{User|Benny}}, {{User|Damalix}}, {{User|Djanxy}}, {{User|Hazzard}}, {{User|Zxbiohazardzx}}&lt;br /&gt;
|type=Cargo&lt;br /&gt;
|TL=TL 4&lt;br /&gt;
|mapsize=512 x 512 Arctic&lt;br /&gt;
|version=r25863 [[GRF|#openttdcoop-GRF-Pack 8.0]]&lt;br /&gt;
|description=We newly used the monorail MEOW class from NUTS and tried to utilize the colourful rails on a rather classic network. The game ended with 1150 trains.&lt;br /&gt;
|imagedescription= BBH Wood with all the colours}}&lt;/div&gt;</summary>
		<author><name>Mark</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=File:Psg_278.sav&amp;diff=20366</id>
		<title>File:Psg 278.sav</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=File:Psg_278.sav&amp;diff=20366"/>
				<updated>2014-04-14T14:46:31Z</updated>
		
		<summary type="html">&lt;p&gt;Mark: uploaded a new version of &amp;amp;quot;File:Psg 278.sav&amp;amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Mark</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=File:Psg_278.sav&amp;diff=20363</id>
		<title>File:Psg 278.sav</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=File:Psg_278.sav&amp;diff=20363"/>
				<updated>2014-04-14T14:43:58Z</updated>
		
		<summary type="html">&lt;p&gt;Mark: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Mark</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=File:Wsg_0904.sav&amp;diff=20153</id>
		<title>File:Wsg 0904.sav</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=File:Wsg_0904.sav&amp;diff=20153"/>
				<updated>2014-04-09T17:19:53Z</updated>
		
		<summary type="html">&lt;p&gt;Mark: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Mark</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=Community:Members&amp;diff=13074</id>
		<title>Community:Members</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=Community:Members&amp;diff=13074"/>
				<updated>2012-04-16T13:35:12Z</updated>
		
		<summary type="html">&lt;p&gt;Mark: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
==Active Members of #openttdcoop [20]==&lt;br /&gt;
*{{User|Ammler|ch}}, the one who dances with the newgrfs '''*''' &lt;br /&gt;
*{{User|Hylje|fi}}, the silent guy always and never around.&lt;br /&gt;
*{{User|KenjiE20|uk}}, the master of puppets, pulling your strings '''*'''&lt;br /&gt;
*{{User|Mark|nl}}&lt;br /&gt;
*{{User|Mucht|at}}, the oldie who controlls our community from background.'''*'''&lt;br /&gt;
*{{User|mfb|de}}, always wants to try something new&lt;br /&gt;
*{{User|ODM|nl}}, the innocent ''black'' lamb of #openttdcoop '''*'''&lt;br /&gt;
*{{User|Osai|de}}, doctor of the web and autopilot, who can hit back, if needed '''*'''&lt;br /&gt;
*{{User|Phazorx|iru}}, what does a communist in the tycoon world?&lt;br /&gt;
*{{User|planetmaker|de}}, Make(file), newgrfs and patches '''*'''&lt;br /&gt;
*{{User|SmatZ|cz}}, pest-controller on all levels of OpenTTD(coop) '''*'''&lt;br /&gt;
*{{User|^Spike^|nl}}, the last Dutchy&lt;br /&gt;
*{{User|StarLite|nl}} master of the magic roundabout that everybody fears ;-)&lt;br /&gt;
*{{User|Sylf|us}}, the oblivious, always getting into troubles&lt;br /&gt;
*{{User|thgergo|hu}},  the one who builds bridges&lt;br /&gt;
*{{User|Thraxian|us}}, makes some little members&lt;br /&gt;
*{{User|tneo|nl}}, the spelling angel '''*'''&lt;br /&gt;
*{{User|V453000|cz}}, the network construction consultant&lt;br /&gt;
*{{User|valhallasw|nl}}, BOFH, Wiki-god and mainly werkloos '''*'''&lt;br /&gt;
*{{User|XeryusTC|nl}}, Rebellous doing-stuff-differently-from-convention type of guy '''*'''&lt;br /&gt;
''Note:  '''*''' Admins have shell access to our servers, all others have rcon access''&lt;br /&gt;
&lt;br /&gt;
==Honorary Members of #openttdcoop [3]==&lt;br /&gt;
*{{User|Brianetta|uk}} (our amiable host who is responsible for making #openttdcoop to such a vital community it is today) '''*'''&lt;br /&gt;
*{{User|Phoenix the II|nl}} (our host for the most busy [http://www.openttdcoop.org/blog/public-server/ PublicServer], thanks to him, we don't need to finish a game, because of the server limits.)&lt;br /&gt;
*{{User|TrueLight|nl}} (for being a bugfixer over  ... a long time ;-)  )&lt;br /&gt;
&lt;br /&gt;
==Currently Inactive Members of #openttdcoop [12]==&lt;br /&gt;
*{{User|Adm.Spock|nl}} still too busy with other things in life, but &amp;quot;I'll be back&amp;quot;!&lt;br /&gt;
*{{User|Combuster|nl}} joins and parts the whole day '''*'''&lt;br /&gt;
*{{User|dihedral|de}}&lt;br /&gt;
*{{User|dp|de}}&lt;br /&gt;
*{{User|e1ko|cz}}&lt;br /&gt;
*{{User|Guru3|se}}&lt;br /&gt;
*{{User|Kommer|nl}}, we lost his exclusive love to openttd&lt;br /&gt;
*{{User|ottd-king|uk}}&lt;br /&gt;
*{{User|Piratejerk|ca}}&lt;br /&gt;
*{{User|Progman|de}}, builds bigger networks on his Pentium2 at home, than 20 members on publicserver. '''*'''&lt;br /&gt;
*{{User|uliko|se}}, omnipresent&lt;br /&gt;
*{{User|xahodo|nl}}&lt;br /&gt;
&lt;br /&gt;
==The usual suspects around the Public Server [39]==&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
*{{User|Avdg|be}}&lt;br /&gt;
*{{User|Barbaar|nl}}&lt;br /&gt;
*{{User|Benny|no}}&lt;br /&gt;
*{{User|CharcoalDioxide|fi}} (known also as Absolutis)&lt;br /&gt;
*{{User|Chris booth|uk}}&lt;br /&gt;
*{{User|Damalix|fr}}&lt;br /&gt;
*{{User|DCritic|us}}&lt;br /&gt;
*{{User|DJNekkid|no}}&lt;br /&gt;
*{{User|draconnier|lu}}&lt;br /&gt;
*{{User|einKarl|de}}&lt;br /&gt;
*{{User|F223|us}}&lt;br /&gt;
*{{User|Farden|fr}}&lt;br /&gt;
*{{User|Floffe|se}}&lt;br /&gt;
*{{User|fmauNeko|fr}}&lt;br /&gt;
*{{User|Fuco|sk}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&lt;br /&gt;
 |valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
*{{User|Gleeb|uk}}&lt;br /&gt;
*{{User|HanziQ|cz}}&lt;br /&gt;
*{{User|James|uk}}&lt;br /&gt;
*{{User|jondisti|fi}}&lt;br /&gt;
*{{User|Intexon|cz}}&lt;br /&gt;
*{{User|Kolo|pl}}&lt;br /&gt;
*{{User|LittleMikey|au}}&lt;br /&gt;
*{{User|LordAzamath|ee}}&lt;br /&gt;
*{{User|LoPo|nl}}&lt;br /&gt;
*{{User|Macha|ie}}&lt;br /&gt;
*{{User|Mazur|nl}}&lt;br /&gt;
*{{User|MrD2DG|uk}}&lt;br /&gt;
*{{User|mrruben5|nl}}&lt;br /&gt;
*{{User|narc|ro}}&lt;br /&gt;
*{{User|Nickman|be}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&lt;br /&gt;
 |valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
*{{User|OwenS|uk}}&lt;br /&gt;
*{{User|Petert|us}}&lt;br /&gt;
*{{User|pugi|de}}&lt;br /&gt;
*{{User|Sedontane|uk}}&lt;br /&gt;
*{{User|Thijs|nl}}&lt;br /&gt;
*{{User|thomashauk|uk}}&lt;br /&gt;
*{{User|Twerkhoven|uk}}&lt;br /&gt;
*{{User|Vitus|cz}}&lt;br /&gt;
*{{User|Wouterr|be}}&lt;br /&gt;
*{{User|Yso|ch}}&lt;br /&gt;
*{{User|ZarenorDarkstalker|us}}&lt;br /&gt;
*{{User|Zerpa|dk}}&lt;br /&gt;
*{{User|Zuu|se}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
''And of course all the others above!''&lt;br /&gt;
&lt;br /&gt;
== Exsuspects &amp;amp; retired members [84] ==&lt;br /&gt;
If you are on the ex-suspects list and you start playing again, please move yourself up to the suspects list !&lt;br /&gt;
If you are still active and on the ex-suspects list, sorry for the moving :) we sometimes cannot find an IRC log of you while you are still active&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
*{{User|A3aan|nl}}&lt;br /&gt;
*{{User|Addi|ch}}&lt;br /&gt;
*{{User|Alanin|de}}&lt;br /&gt;
*{{User|Alendo|no}}&lt;br /&gt;
*{{User|AlexanderB|nl}}&lt;br /&gt;
*{{User|Andyp|us}}&lt;br /&gt;
*{{User|AntB|uk}}&lt;br /&gt;
*{{User|Bob27|us}}&lt;br /&gt;
*{{User|ChrisM|de}}&lt;br /&gt;
*{{User|Cipri|nl}}&lt;br /&gt;
*{{User|Clifs|us}} &lt;br /&gt;
*{{User|csuke|uk}}&lt;br /&gt;
*{{User|Dark_Link|se}}&lt;br /&gt;
*{{User|Davil|at}}&lt;br /&gt;
*{{User|Doke|de}}&lt;br /&gt;
*{{User|Dopefish|de}}&lt;br /&gt;
*{{User|eJoJ|no}}&lt;br /&gt;
*{{User|Elske|nl}}&lt;br /&gt;
*{{User|EmiT|cz}}&lt;br /&gt;
*{{User|Franco|hu}}&lt;br /&gt;
*{{User|Gamer|nl}}&lt;br /&gt;
*{{User|Giles|uk}}&lt;br /&gt;
*{{User|Godde|no}}&lt;br /&gt;
*{{User|Green-devil|dk}}&lt;br /&gt;
*{{User|Hans|nl}}&lt;br /&gt;
*{{User|hdp|us}}&lt;br /&gt;
*{{User|h3rzb1ut|de}}&lt;br /&gt;
*{{User|hzzzln|de}}&lt;br /&gt;
*{{User|Ichi|nl}}&lt;br /&gt;
&lt;br /&gt;
|&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&lt;br /&gt;
 |valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
*{{User|Ihmemies|fi}}&lt;br /&gt;
*{{User|itsnotvalid|hk}}&lt;br /&gt;
*{{User|Jinx|be}}&lt;br /&gt;
*{{User|John|sk}}&lt;br /&gt;
*{{User|Juustro|fi}}&lt;br /&gt;
*{{User|Kejhic|cz}}&lt;br /&gt;
*{{User|Kirov|ar}}&lt;br /&gt;
*{{User|Kolbur|de}}&lt;br /&gt;
*{{User|Kul|nl}}&lt;br /&gt;
*{{User|Levi|de}}&lt;br /&gt;
*{{User|Logix|us}}&lt;br /&gt;
*{{User|MDGrein|se}}&lt;br /&gt;
*{{User|mensi|ch}}&lt;br /&gt;
*{{User|Microshit|nl}}&lt;br /&gt;
*{{User|mitooo|fr}}&lt;br /&gt;
*{{User|mixrin|ru}}&lt;br /&gt;
*{{User|MooUK|uk}}&lt;br /&gt;
*{{User|N101|au}}&lt;br /&gt;
*{{User|Nazirro|pl}}&lt;br /&gt;
*{{User|Nitehawk|us}}&lt;br /&gt;
*{{User|Pikita|uk}}&lt;br /&gt;
*{{User|Phil|uk}}&lt;br /&gt;
*{{User|RaWt|no}}&lt;br /&gt;
*{{User|Red|us}}&lt;br /&gt;
*{{User|RichK|uk}}&lt;br /&gt;
*{{User|RMJ|dk}}&lt;br /&gt;
*{{User|Rob|us}}&lt;br /&gt;
*{{User|Satyap|in}}&lt;br /&gt;
*{{User|sbn|be}}&lt;br /&gt;
&lt;br /&gt;
|&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&lt;br /&gt;
 |valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
*{{User|SerriaRomeo|us}}&lt;br /&gt;
*{{User|Shader|pl}}&lt;br /&gt;
*{{User|Sian|dk}}&lt;br /&gt;
*{{User|Skasi|at}}&lt;br /&gt;
*{{User|Skidd13|de}}&lt;br /&gt;
*{{User|S m w|de}}&lt;br /&gt;
*{{User|Spectre100|us}}&lt;br /&gt;
*{{User|Stoffe|se}}&lt;br /&gt;
*{{User|strstrep|us}}&lt;br /&gt;
*{{User|Talonius|uk}}&lt;br /&gt;
*{{User|Tautrimas|lt}}&lt;br /&gt;
*{{User|Teddy|no}}&lt;br /&gt;
*{{User|Tim|de}}&lt;br /&gt;
*{{User|Torben Paw|dk}}&lt;br /&gt;
*{{User|Tussengas|nl}}&lt;br /&gt;
*{{User|UnderBuilder|ar}}&lt;br /&gt;
*{{User|Vinni3|uk}}&lt;br /&gt;
*{{User|Volny|cz}}&lt;br /&gt;
*{{User|Walle|be}}&lt;br /&gt;
*{{User|welterde|de}}&lt;br /&gt;
*{{User|Zakjan|cz}}&lt;br /&gt;
*{{User|Zavior|fi}}&lt;br /&gt;
&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Mark</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=File:Line_hierarchy2.PNG&amp;diff=13043</id>
		<title>File:Line hierarchy2.PNG</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=File:Line_hierarchy2.PNG&amp;diff=13043"/>
				<updated>2012-03-30T14:03:16Z</updated>
		
		<summary type="html">&lt;p&gt;Mark: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Mark</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=PublicServer:Archive_-_Games_221_-_230&amp;diff=12895</id>
		<title>PublicServer:Archive - Games 221 - 230</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=PublicServer:Archive_-_Games_221_-_230&amp;diff=12895"/>
				<updated>2012-02-07T08:06:57Z</updated>
		
		<summary type="html">&lt;p&gt;Mark: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PublicServerArchiveMenu}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 224| 19.01.12 - 4.02.12| {{User|V453000}}, {{User|Mark}}, {{User|LoPo}}, {{User|mfb}}, {{User|ODM}}, {{User|Vinnie}}, {{User|StarLite}}, {{User|XeryusTC}}, {{User|Tray}}, {{User|Mazur}}, {{User|Maraxus}}, {{User|Chris Booth}}, {{User|Sylf}}, {{User|Bassals}}, {{User|Twerkhoven}}, {{User|Brumi}}, {{user|sam0737}}, {{user|cornjuliox}}, {{user|Xav}}, {{user|sane}}| Cargo-like PAX | TL2| 512 x 256 Temperate | r23820 [[GRF|#openttdcoop-GRF-Pack 8.0]] | This was a PAX game with a cargo-styled network. The towns had standard primary stations to pick up passengers and the trains drove them directly to one of the four drop MS, with no transfers. The choice of where to drop was intended to provide some load balancing for the whole network. |224|alt-link=http://wiki.openttdcoop.org/images/a/af/PublicServerGame_224_Final.sav|File:psg224-bad.png| A city in the early game }}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 223| 11.01.12-19.01.12 | {{User|V453000}}, {{User|Mark}}, {{User|LoPo}}, {{User|mfb}}, {{User|Vinnie}}, {{User|StarLite}}, {{User|XeryusTC}}, {{User|Chris Booth}}, {{User|Sylf}}, {{User|Bassals}}, {{User|Twerkhoven}}, {{User|Brumi}}, {{User|andyp}}| SRNW Cargo | TL3| 256 x 256 Temperate | r23755 [[GRF|#openttdcoop-GRF-Pack 8.0]] | This game featured a one-way loop with a drop at either and and split empty and full trains. The whole network was selfregulating with smart SLs taking trains off the ML.  |223|alt-link=http://wiki.openttdcoop.org/images/7/71/PublicServerGame_223_Final.sav|File:psg223.png| V's cat.}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 222| 24.12.11-11.01.12 | {{User|V453000}}, {{User|Mark}}, {{User|LoPo}}, {{User|mfb}}, {{User|Vinnie}}, {{User|StarLite}}, {{User|XeryusTC}}, {{User|Chris Booth}}, {{User|Sylf}}, {{User|Bassals}}, {{User|Twerkhoven}}, {{User|Brumi}}, {{User|andyp}}| FIRS Cargo | TL5 + RVs| 512 x 512 Temperate | r23755 [[GRF|#openttdcoop-GRF-Pack 8.0]] | FIRS Industrial Renewal Set was loaded for this game, which means 42 different industries and 29 different cargos.  An ambitious plan with 12 BBHs, 12 MSHs and 12 main stations was chosen, add 13 SLHs and 2000 trains and you got a game bordering to insanity even by openttdcoop standards. In the end all main stations were well serviced and 2000 trains flowed smoothly. |222|File:psg222.png| The map.}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 221| 3.12.11-24.12.11 | {{User|V453000}}, {{User|Thraxian}}, {{User|ODM}}, {{User|Mazur}}, {{User|Sylf}}, {{User|mfb}}, {{User|Vinnie}}, {{User|Absolutis}}, {{User|Maraxus}}, {{User|dlrs365}}, {{User|LoPo}}, {{User|MDGrein}}, {{User|Brumi}}, {{User|Bassals}} | PAX | TL3, S-bahns vary | 512 x 264 Temperate | r23596 [[GRF|#openttdcoop-GRF-Pack 8.0]] | This game was all about passengers. We made a mainline network to transport them to different ICE terminals. Each terminal had a loading and unloading platform, this allowed us to transport the passengers from another ICE terminal into town with the return trip of our S-Bahn train. We made 1,085 trains where 2/3rd is being used on S-Bahns. With the 2cc train set we could make some really nice S-Bahns with tight curves, or we could make short metro trains with a huge loading capacity. Also the do not let towns grow above snow line made some interesting towns.  |221|File:221.png| A nice town in the valley.}}&lt;/div&gt;</summary>
		<author><name>Mark</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=File:PublicServerGame_223_Final.sav&amp;diff=12894</id>
		<title>File:PublicServerGame 223 Final.sav</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=File:PublicServerGame_223_Final.sav&amp;diff=12894"/>
				<updated>2012-02-07T07:59:48Z</updated>
		
		<summary type="html">&lt;p&gt;Mark: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Mark</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=File:PublicServerGame_224_Final.sav&amp;diff=12889</id>
		<title>File:PublicServerGame 224 Final.sav</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=File:PublicServerGame_224_Final.sav&amp;diff=12889"/>
				<updated>2012-02-06T12:07:39Z</updated>
		
		<summary type="html">&lt;p&gt;Mark: uploaded a new version of &amp;amp;quot;File:PublicServerGame 224 Final.sav&amp;amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Mark</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=PublicServer:Archive_-_Games_221_-_230&amp;diff=12886</id>
		<title>PublicServer:Archive - Games 221 - 230</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=PublicServer:Archive_-_Games_221_-_230&amp;diff=12886"/>
				<updated>2012-02-06T09:58:29Z</updated>
		
		<summary type="html">&lt;p&gt;Mark: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PublicServerArchiveMenu}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 224| 19.01.12 - 4.02.12| {{User|V453000}}, {{User|Mark}}, {{User|LoPo}}, {{User|mfb}}, {{User|ODM}}, {{User|Vinnie}}, {{User|StarLite}}, {{User|XeryusTC}}, {{User|Tray}}, {{User|Mazur}}, {{User|Chris Booth}}, {{User|Sylf}}, {{User|Bassals}}, {{User|Twerkhoven}}, {{User|Brumi}}, {{User|andyp}}, {{user|sam0737}}, {{user|cornjuliox}}, {{user|Xav}}| Cargo-like PAX | TL2| 512 x 256 Temperate | r23820 [[GRF|#openttdcoop-GRF-Pack 8.0]] | '''If you got the final or a more recent save of this game please let us know'''&lt;br /&gt;
This was a PAX game with a cargo-styled network. The towns had standard primary stations to pick up passengers and the trains drove them directly to one of the four drop MS, with no transfers. The choice of where to drop was intended to provide some load balancing for the whole network. The Final savegame is currently lost. |224|File:psg224-bad.png| A city from the saved nonfinal version. }}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 223| 11.01.12-19.01.12 | {{User|V453000}}, {{User|Mark}}, {{User|LoPo}}, {{User|mfb}}, {{User|Vinnie}}, {{User|StarLite}}, {{User|XeryusTC}}, {{User|Chris Booth}}, {{User|Sylf}}, {{User|Bassals}}, {{User|Twerkhoven}}, {{User|Brumi}}, {{User|andyp}}| SRNW Cargo | TL3| 256 x 256 Temperate | r23755 [[GRF|#openttdcoop-GRF-Pack 8.0]] | This game featured a one-way loop with a drop at either and and split empty and full trains. The whole network was selfregulating with smart SLs taking trains off the ML.  |223|File:psg223.png| V's cat.}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 222| 24.12.11-11.01.12 | {{User|V453000}}, {{User|Mark}}, {{User|LoPo}}, {{User|mfb}}, {{User|Vinnie}}, {{User|StarLite}}, {{User|XeryusTC}}, {{User|Chris Booth}}, {{User|Sylf}}, {{User|Bassals}}, {{User|Twerkhoven}}, {{User|Brumi}}, {{User|andyp}}| FIRS Cargo | TL5 + RVs| 512 x 512 Temperate | r23755 [[GRF|#openttdcoop-GRF-Pack 8.0]] | FIRS Industrial Renewal Set was loaded for this game, which means 42 different industries and 29 different cargos.  An ambitious plan with 12 BBHs, 12 MSHs and 12 main stations was chosen, add 13 SLHs and 2000 trains and you got a game bordering to insanity even by openttdcoop standards. In the end all main stations were well serviced and 2000 trains flowed smoothly. |222|File:psg222.png| The map.}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 221| 3.12.11-24.12.11 | {{User|V453000}}, {{User|Thraxian}}, {{User|ODM}}, {{User|Mazur}}, {{User|Sylf}}, {{User|mfb}}, {{User|Vinnie}}, {{User|Absolutis}}, {{User|Maraxus}}, {{User|dlrs365}}, {{User|LoPo}}, {{User|MDGrein}}, {{User|Brumi}} | PAX | TL3, S-bahns vary | 512 x 264 Temperate | r23596 [[GRF|#openttdcoop-GRF-Pack 8.0]] | This game was all about passengers. We made a mainline network to transport them to different ICE terminals. Each terminal had a loading and unloading platform, this allowed us to transport the passengers from another ICE terminal into town with the return trip of our S-Bahn train. We made 1,085 trains where 2/3rd is being used on S-Bahns. With the 2cc train set we could make some really nice S-Bahns with tight curves, or we could make short metro trains with a huge loading capacity. Also the do not let towns grow above snow line made some interesting towns.  |221|File:221.png| A nice town in the valley.}}&lt;/div&gt;</summary>
		<author><name>Mark</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=PublicServer:Archive_-_Games_221_-_230&amp;diff=12875</id>
		<title>PublicServer:Archive - Games 221 - 230</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=PublicServer:Archive_-_Games_221_-_230&amp;diff=12875"/>
				<updated>2012-01-19T11:35:36Z</updated>
		
		<summary type="html">&lt;p&gt;Mark: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PublicServerArchiveMenu}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 223| 11.01.12-19.01.12 | {{User|V453000}}, {{User|Mark}}, {{User|LoPo}}, {{User|mfb}}, {{User|Vinnie}}, {{User|StarLite}}, {{User|XeryusTC}}, {{User|Chris Booth}}, {{User|Sylf}}, {{User|Bassals}}, {{User|Twerkhoven}}, {{User|Brumi}}, {{User|andyp}}| SRNW Cargo | TL3| 256 x 256 Temperate | r23755 [[GRF|#openttdcoop-GRF-Pack 8.0]] | This game featured a one-way loop with a drop at either and and split empty and full trains. The whole network was selfregulating with smart SLs taking trains off the ML.  |223|File:psg223.png| V's cat.}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 222| 24.12.11-11.01.12 | {{User|V453000}}, {{User|Mark}}, {{User|LoPo}}, {{User|mfb}}, {{User|Vinnie}}, {{User|StarLite}}, {{User|XeryusTC}}, {{User|Chris Booth}}, {{User|Sylf}}, {{User|Bassals}}, {{User|Twerkhoven}}, {{User|Brumi}}, {{User|andyp}}| FIRS Cargo | TL5 + RVs| 512 x 512 Temperate | r23755 [[GRF|#openttdcoop-GRF-Pack 8.0]] | FIRS Industrial Renewal Set was loaded for this game, which means 42 different industries and 29 different cargos.  An ambitious plan with 12 BBHs, 12 MSHs and 12 main stations was chosen, add 13 SLHs and 2000 trains and you got a game bordering to insanity even by openttdcoop standards. In the end all main stations were well serviced and 2000 trains flowed smoothly. |222|File:psg222.png| The map.}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 221| 3.12.11-24.12.11 | {{User|V453000}}, {{User|Thraxian}}, {{User|ODM}}, {{User|Mazur}}, {{User|Sylf}}, {{User|mfb}}, {{User|Vinnie}}, {{User|Absolutis}}, {{User|Maraxus}}, {{User|dlrs365}}, {{User|LoPo}}, {{User|MDGrein}}, {{User|Brumi}} | PAX | TL3, S-bahns vary | 512 x 264 Temperate | r23596 [[GRF|#openttdcoop-GRF-Pack 8.0]] | This game was all about passengers. We made a mainline network to transport them to different ICE terminals. Each terminal had a loading and unloading platform, this allowed us to transport the passengers from another ICE terminal into town with the return trip of our S-Bahn train. We made 1,085 trains where 2/3rd is being used on S-Bahns. With the 2cc train set we could make some really nice S-Bahns with tight curves, or we could make short metro trains with a huge loading capacity. Also the do not let towns grow above snow line made some interesting towns.  |221|File:221.png| A nice town in the valley.}}&lt;/div&gt;</summary>
		<author><name>Mark</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=File:Psg223.png&amp;diff=12874</id>
		<title>File:Psg223.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=File:Psg223.png&amp;diff=12874"/>
				<updated>2012-01-19T11:34:36Z</updated>
		
		<summary type="html">&lt;p&gt;Mark: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Mark</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=File:Psg222.png&amp;diff=12873</id>
		<title>File:Psg222.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=File:Psg222.png&amp;diff=12873"/>
				<updated>2012-01-19T11:30:12Z</updated>
		
		<summary type="html">&lt;p&gt;Mark: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Mark</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=PublicServer:Archive_-_Games_221_-_230&amp;diff=12872</id>
		<title>PublicServer:Archive - Games 221 - 230</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=PublicServer:Archive_-_Games_221_-_230&amp;diff=12872"/>
				<updated>2012-01-19T11:29:29Z</updated>
		
		<summary type="html">&lt;p&gt;Mark: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PublicServerArchiveMenu}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 223| 11.01.12-19.01.12 | {{User|V453000}}, {{User|Mark}}, {{User|LoPo}}, {{User|mfb}}, {{User|Vinnie}}, {{User|StarLite}}, {{User|XeryusTC}}, {{User|Chris Booth}}, {{User|Sylf}}, {{User|Bassals}}, {{User|Twerkhoven}}, {{User|Brumi}}, {{User|andyp}}| SRNW Cargo | TL3| 256 x 256 Temperate | r23755 [[GRF|#openttdcoop-GRF-Pack 8.0]] | This game featured a one-way loop with a drop at either and and split empty and full trains. The whole network was selfregulating with smart SLs taking trains off the ML.  |223|File:psg223.png| Add discription.}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 222| 24.12.11-11.01.12 | {{User|V453000}}, {{User|Mark}}, {{User|LoPo}}, {{User|mfb}}, {{User|Vinnie}}, {{User|StarLite}}, {{User|XeryusTC}}, {{User|Chris Booth}}, {{User|Sylf}}, {{User|Bassals}}, {{User|Twerkhoven}}, {{User|Brumi}}, {{User|andyp}}| FIRS Cargo | TL5 + RVs| 512 x 512 Temperate | r23755 [[GRF|#openttdcoop-GRF-Pack 8.0]] | FIRS Industrial Renewal Set was loaded for this game, which means 42 different industries and 29 different cargos.  An ambitious plan with 12 BBHs, 12 MSHs and 12 main stations was chosen, add 13 SLHs and 2000 trains and you got a game bordering to insanity even by openttdcoop standards. In the end all main stations were well serviced and 2000 trains flowed smoothly. |222|File:psg222.png| The map.}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 221| 3.12.11-24.12.11 | {{User|V453000}}, {{User|Thraxian}}, {{User|ODM}}, {{User|Mazur}}, {{User|Sylf}}, {{User|mfb}}, {{User|Vinnie}}, {{User|Absolutis}}, {{User|Maraxus}}, {{User|dlrs365}}, {{User|LoPo}}, {{User|MDGrein}}, {{User|Brumi}} | PAX | TL3, S-bahns vary | 512 x 264 Temperate | r23596 [[GRF|#openttdcoop-GRF-Pack 8.0]] | This game was all about passengers. We made a mainline network to transport them to different ICE terminals. Each terminal had a loading and unloading platform, this allowed us to transport the passengers from another ICE terminal into town with the return trip of our S-Bahn train. We made 1,085 trains where 2/3rd is being used on S-Bahns. With the 2cc train set we could make some really nice S-Bahns with tight curves, or we could make short metro trains with a huge loading capacity. Also the do not let towns grow above snow line made some interesting towns.  |221|File:221.png| A nice town in the valley.}}&lt;/div&gt;</summary>
		<author><name>Mark</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=PublicServer:Archive_-_Games_221_-_230&amp;diff=12871</id>
		<title>PublicServer:Archive - Games 221 - 230</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=PublicServer:Archive_-_Games_221_-_230&amp;diff=12871"/>
				<updated>2012-01-19T11:28:11Z</updated>
		
		<summary type="html">&lt;p&gt;Mark: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PublicServerArchiveMenu}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 223| 11.01.12-19.01.12 | {{User|V453000}}, {{User|Mark}}, {{User|LoPo}}, {{User|mfb}}, {{User|Vinnie}}, {{User|StarLite}}, {{User|XeryusTC}}, {{User|Chris Booth}}, {{User|Sylf}}, {{User|Bassals}}, {{User|Twerkhoven}}, {{User|Brumi}}, {{User|andyp}}| SRNW Cargo | TL3| 256 x 256 Temperate | r23755 [[GRF|#openttdcoop-GRF-Pack 8.0]] | This game featured a one-way loop with a drop at either and and split empty and full trains. The whole network was selfregulating with smart SLs taking trains off the ML.  |223|File:psg223.png| Add discription.}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 222| 24.12.11-11.01.12 | {{User|V453000}}, {{User|Mark}}, {{User|LoPo}}, {{User|mfb}}, {{User|Vinnie}}, {{User|StarLite}}, {{User|XeryusTC}}, {{User|Chris Booth}}, {{User|Sylf}}, {{User|Bassals}}, {{User|Twerkhoven}}, {{User|Brumi}}, {{User|andyp}}| FIRS Cargo | TL5 + RVs| 512 x 512 Temperate | r23755 [[GRF|#openttdcoop-GRF-Pack 8.0]] | FIRS Industrial Renewal Set was loaded for this game, which means 42 different industries and 29 different cargos.  An ambitious plan with 12 BBHs, 12 MSHs and 12 main stations was chosen, add 13 SLHs and 2000 trains and you got a game bordering to insanity even by openttdcoop standards. In the end all main stations were well serviced and 2000 trains flowed smoothly. |222|File:Add picture| The map.}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 221| 3.12.11-24.12.11 | {{User|V453000}}, {{User|Thraxian}}, {{User|ODM}}, {{User|Mazur}}, {{User|Sylf}}, {{User|mfb}}, {{User|Vinnie}}, {{User|Absolutis}}, {{User|Maraxus}}, {{User|dlrs365}}, {{User|LoPo}}, {{User|MDGrein}}, {{User|Brumi}} | PAX | TL3, S-bahns vary | 512 x 264 Temperate | r23596 [[GRF|#openttdcoop-GRF-Pack 8.0]] | This game was all about passengers. We made a mainline network to transport them to different ICE terminals. Each terminal had a loading and unloading platform, this allowed us to transport the passengers from another ICE terminal into town with the return trip of our S-Bahn train. We made 1,085 trains where 2/3rd is being used on S-Bahns. With the 2cc train set we could make some really nice S-Bahns with tight curves, or we could make short metro trains with a huge loading capacity. Also the do not let towns grow above snow line made some interesting towns.  |221|File:221.png| A nice town in the valley.}}&lt;/div&gt;</summary>
		<author><name>Mark</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=User:Mark/VarTL&amp;diff=12870</id>
		<title>User:Mark/VarTL</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=User:Mark/VarTL&amp;diff=12870"/>
				<updated>2012-01-17T02:34:57Z</updated>
		
		<summary type="html">&lt;p&gt;Mark: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Variable Trainlength Handeling==&lt;br /&gt;
&lt;br /&gt;
It's sometimes usefull to have trains with different TLs on the same track. For example when you have cargo and passenger traffic on the same track or short primary cargo ones and longer secondary cargo ones. I thought of some constructions that make it easier to handle such traffic; one splits tracks with multiple TLs onto dedicated single-TL tracks, the other one is a prioririty construction which length depends on the length of the train waiting to join the prioritised line. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[media: VarTL.sav|Savegame]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:VarTL.jpg|TL-Sorter in action]]&lt;/div&gt;</summary>
		<author><name>Mark</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=User:Mark&amp;diff=12865</id>
		<title>User:Mark</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=User:Mark&amp;diff=12865"/>
				<updated>2012-01-12T14:55:24Z</updated>
		
		<summary type="html">&lt;p&gt;Mark: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Active Members]]&lt;br /&gt;
&lt;br /&gt;
'''Location:''' Roelofarendsveen, Holland&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Started playing TT:''' Somewhere in the mid-nineties, when I was like 7 or 8 years old :)&lt;br /&gt;
&lt;br /&gt;
'''Joined OpenTTDCoop:''' July 2007&lt;br /&gt;
&lt;br /&gt;
'''Member since:''' 25th of March, 2008:&lt;br /&gt;
&lt;br /&gt;
'''dih:''' Would you be interested in being admin at a pretty active OTTD server?&lt;br /&gt;
&lt;br /&gt;
'''dih:''' And the IRC channel is pretty full too&lt;br /&gt;
&lt;br /&gt;
'''Mark:''' huh what server would that be?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Strengths:''' Building major constructions from scratch.&lt;br /&gt;
&lt;br /&gt;
'''Weakness:''' Minor fixes, SLs / Feeders, Eye-candy&lt;br /&gt;
&lt;br /&gt;
'''Likes:''' Big maps with large fluent networks.&lt;br /&gt;
&lt;br /&gt;
'''Dislikes:''' Messy SLHs&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Variable Trainlength Handeling ==&lt;br /&gt;
&lt;br /&gt;
For the arcticle on this see: [[User:Mark/VarTL|Variable Trainlength Handeling]]&lt;br /&gt;
&lt;br /&gt;
== Synchronized Joining ==&lt;br /&gt;
&lt;br /&gt;
For the arcticle on this see: [[User:Mark/SyncBal|Synchronized Joining]]&lt;br /&gt;
&lt;br /&gt;
== Other ==&lt;br /&gt;
&lt;br /&gt;
Some other stuff I made: [[User:Mark/other|Other]]&lt;/div&gt;</summary>
		<author><name>Mark</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=PublicServer:Archive_-_Games_221_-_230&amp;diff=12863</id>
		<title>PublicServer:Archive - Games 221 - 230</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=PublicServer:Archive_-_Games_221_-_230&amp;diff=12863"/>
				<updated>2012-01-11T14:03:51Z</updated>
		
		<summary type="html">&lt;p&gt;Mark: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PublicServerArchiveMenu}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 222| 24.12.11-11.01.12 | {{User|V453000}}, {{User|Mark}}, {{User|LoPo}}, Please add yourself | FIRS Cargo | TL5 + RVs| 512 x 512 Temperate | r23755 [[GRF|#openttdcoop-GRF-Pack 8.0]] | FIRS Industrial Renewal Set was loaded for this game, which means 42 different industries and 29 different cargos.  An ambitious plan with 12 BBHs, 12 MSHs and 12 main stations was chosen, add 13 SLHs and 2000 trains and you got a game bordering to insanity even by openttdcoop standards. In the end all main stations were well serviced and 2000 trains flowed smoothly. |222|File:Add picture| The map.}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 221| 3.12.11-24.12.11 | {{User|V453000}}, {{User|Thraxian}}, {{User|ODM}}, {{User|Mazur}}, {{User|Sylf}}, {{User|mfb}}, {{User|Vinnie}}, {{User|Absolutis}}, {{User|Maraxus}}, {{User|dlrs365}}, {{User|LoPo}}, {{User|MDGrein}}, {{User|Brumi}} | PAX | TL3, S-bahns vary | 512 x 264 Temperate | r23596 [[GRF|#openttdcoop-GRF-Pack 8.0]] | This game was all about passengers. We made a mainline network to transport them to different ICE terminals. Each terminal had a loading and unloading platform, this allowed us to transport the passengers from another ICE terminal into town with the return trip of our S-Bahn train. We made 1,085 trains where 2/3rd is being used on S-Bahns. With the 2cc train set we could make some really nice S-Bahns with tight curves, or we could make short metro trains with a huge loading capacity. Also the do not let towns grow above snow line made some interesting towns.  |221|File:221.png| A nice town in the valley.}}&lt;/div&gt;</summary>
		<author><name>Mark</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=File:Psg222final.PNG&amp;diff=12862</id>
		<title>File:Psg222final.PNG</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=File:Psg222final.PNG&amp;diff=12862"/>
				<updated>2012-01-11T14:03:13Z</updated>
		
		<summary type="html">&lt;p&gt;Mark: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Mark</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=PublicServer:Archive_-_Games_221_-_230&amp;diff=12861</id>
		<title>PublicServer:Archive - Games 221 - 230</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=PublicServer:Archive_-_Games_221_-_230&amp;diff=12861"/>
				<updated>2012-01-11T13:49:20Z</updated>
		
		<summary type="html">&lt;p&gt;Mark: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PublicServerArchiveMenu}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 222| 24.12.11-11.01.12 | {{User|V453000}}, {{User|Mark}}, {{User|LoPo}}, Please add yourself | FIRS Cargo | TL5 + RVs| 512 x 512 Temperate | r23755 [[GRF|#openttdcoop-GRF-Pack 8.0]] | FIRS Industrial Renewal Set was loaded for this game, which means 42 different industries and 29 different cargos.  An ambitious plan with 12 BBHs, 12 MSHs and 12 main stations was chosen, add 13 SLHs and 2000 trains and you got a game bordering to insanity even by openttdcoop standards. In the end all main stations were well serviced and 2000 trains flowed smoothly. |222|File:Add picture| Add description}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 221| 3.12.11-24.12.11 | {{User|V453000}}, {{User|Thraxian}}, {{User|ODM}}, {{User|Mazur}}, {{User|Sylf}}, {{User|mfb}}, {{User|Vinnie}}, {{User|Absolutis}}, {{User|Maraxus}}, {{User|dlrs365}}, {{User|LoPo}}, {{User|MDGrein}}, {{User|Brumi}} | PAX | TL3, S-bahns vary | 512 x 264 Temperate | r23596 [[GRF|#openttdcoop-GRF-Pack 8.0]] | This game was all about passengers. We made a mainline network to transport them to different ICE terminals. Each terminal had a loading and unloading platform, this allowed us to transport the passengers from another ICE terminal into town with the return trip of our S-Bahn train. We made 1,085 trains where 2/3rd is being used on S-Bahns. With the 2cc train set we could make some really nice S-Bahns with tight curves, or we could make short metro trains with a huge loading capacity. Also the do not let towns grow above snow line made some interesting towns.  |221|File:221.png| A nice town in the valley.}}&lt;/div&gt;</summary>
		<author><name>Mark</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=PublicServer:Archive_-_Games_221_-_230&amp;diff=12859</id>
		<title>PublicServer:Archive - Games 221 - 230</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=PublicServer:Archive_-_Games_221_-_230&amp;diff=12859"/>
				<updated>2012-01-11T11:50:25Z</updated>
		
		<summary type="html">&lt;p&gt;Mark: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PublicServerArchiveMenu}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 222| 24.12.11-11.01.12 | {{User|V453000}}, {{User|Mark}}, Please add yourself | FIRS Cargo | TL5 + RVs| 512 x 512 Temperate | r23755 [[GRF|#openttdcoop-GRF-Pack 8.0]] | Firs game... desc. to be expanded later |222|File:Add picture| Add description}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 221| 3.12.11-24.12.11 | {{User|V453000}}, {{User|Thraxian}}, {{User|ODM}}, {{User|Mazur}}, {{User|Sylf}}, {{User|mfb}}, {{User|Vinnie}}, {{User|Absolutis}}, {{User|Maraxus}}, {{User|dlrs365}}, {{User|LoPo}}, {{User|MDGrein}}, {{User|Brumi}} | PAX | TL3, S-bahns vary | 512 x 264 Temperate | r23596 [[GRF|#openttdcoop-GRF-Pack 8.0]] | This game was all about passengers. We made a mainline network to transport them to different ICE terminals. Each terminal had a loading and unloading platform, this allowed us to transport the passengers from another ICE terminal into town with the return trip of our S-Bahn train. We made 1,085 trains where 2/3rd is being used on S-Bahns. With the 2cc train set we could make some really nice S-Bahns with tight curves, or we could make short metro trains with a huge loading capacity. Also the do not let towns grow above snow line made some interesting towns.  |221|File:221.png| A nice town in the valley.}}&lt;/div&gt;</summary>
		<author><name>Mark</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=User:Mark&amp;diff=12855</id>
		<title>User:Mark</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=User:Mark&amp;diff=12855"/>
				<updated>2012-01-08T16:24:31Z</updated>
		
		<summary type="html">&lt;p&gt;Mark: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Date of Birth:''' 02-02-1991[[Category:Active Members]]&lt;br /&gt;
&lt;br /&gt;
'''Location:''' Roelofarendsveen, Holland&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Started playing TT:''' Somewhere in the mid-nineties, when I was like 7 or 8 years old :)&lt;br /&gt;
&lt;br /&gt;
'''Joined OpenTTDCoop:''' July 2007&lt;br /&gt;
&lt;br /&gt;
'''Member since:''' 25th of March, 2008:&lt;br /&gt;
&lt;br /&gt;
'''dih:''' Would you be interested in being admin at a pretty active OTTD server?&lt;br /&gt;
&lt;br /&gt;
'''dih:''' And the IRC channel is pretty full too&lt;br /&gt;
&lt;br /&gt;
'''Mark:''' huh what server would that be?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Strengths:''' Building major constructions from scratch.&lt;br /&gt;
&lt;br /&gt;
'''Weakness:''' Minor fixes, SLs / Feeders, Eye-candy&lt;br /&gt;
&lt;br /&gt;
'''Likes:''' Big maps with large fluent networks.&lt;br /&gt;
&lt;br /&gt;
'''Dislikes:''' Messy SLHs&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Variable Trainlength Handeling ==&lt;br /&gt;
&lt;br /&gt;
For the arcticle on this see: [[User:Mark/VarTL|Variable Trainlength Handeling]]&lt;br /&gt;
&lt;br /&gt;
== Synchronized Joining ==&lt;br /&gt;
&lt;br /&gt;
For the arcticle on this see: [[User:Mark/SyncBal|Synchronized Joining]]&lt;br /&gt;
&lt;br /&gt;
== Other ==&lt;br /&gt;
&lt;br /&gt;
Some other stuff I made: [[User:Mark/other|Other]]&lt;/div&gt;</summary>
		<author><name>Mark</name></author>	</entry>

	</feed>