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		<updated>2026-04-28T14:24:50Z</updated>
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	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=File:Openttd_stable.128.png&amp;diff=14780</id>
		<title>File:Openttd stable.128.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=File:Openttd_stable.128.png&amp;diff=14780"/>
				<updated>2013-05-23T15:31:09Z</updated>
		
		<summary type="html">&lt;p&gt;Mazur: Openttd icon modified with &amp;quot;Stable&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Openttd icon modified with &amp;quot;Stable&amp;quot;&lt;/div&gt;</summary>
		<author><name>Mazur</name></author>	</entry>

	<entry>
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				<updated>2013-05-23T15:29:07Z</updated>
		
		<summary type="html">&lt;p&gt;Mazur: Opentytd icon modified for Public server&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Opentytd icon modified for Public server&lt;/div&gt;</summary>
		<author><name>Mazur</name></author>	</entry>

	<entry>
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		<title>File:Openttd prozone.128.png</title>
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				<updated>2013-05-23T15:28:17Z</updated>
		
		<summary type="html">&lt;p&gt;Mazur: Opettd icon modified for Prozone&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Opettd icon modified for Prozone&lt;/div&gt;</summary>
		<author><name>Mazur</name></author>	</entry>

	<entry>
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				<updated>2013-05-23T15:26:44Z</updated>
		
		<summary type="html">&lt;p&gt;Mazur: opnettd icon modified for welcome server&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;opnettd icon modified for welcome server&lt;/div&gt;</summary>
		<author><name>Mazur</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=Merging_Tracks&amp;diff=14744</id>
		<title>Merging Tracks</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=Merging_Tracks&amp;diff=14744"/>
				<updated>2013-05-16T12:42:22Z</updated>
		
		<summary type="html">&lt;p&gt;Mazur: /* General Merger Logic */  Correcte &amp;quot;sinplest&amp;quot; spelling.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''Written by {{User|V453000}}''&lt;br /&gt;
&lt;br /&gt;
There are many misleading names to this, I will however call them Merging with a sub-case of Joining.  I will try to explain not just how to call these things, but also how they work, why are they necessary and what to consider when building them.&lt;br /&gt;
&lt;br /&gt;
This page is an explanation of merger theory and basics, for real game examples see the [[Junctionary_-_Mergers|junctionary]]. (Recommended after reading this page)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Many screenshots on this page are taken from this example savegame which also includes some signs with explanations. It is recommended to obtain it. Saved with r25071, Swedish Rails 0.7.4 and NUTS Unrealistic Train Set 0.4.7 both available on BaNaNaS.&lt;br /&gt;
&lt;br /&gt;
'''All of the things are constructed for trains long 3 tiles!'''&lt;br /&gt;
&lt;br /&gt;
[[file:Merging.sav]]&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
[[Image:Mergers_basic.png|right|400px|]]&lt;br /&gt;
=== What is a merger? ===&lt;br /&gt;
A merger is a place where some amount of lines reduces to a smaller count. Most typically used in all kinds of [[hub]]s, they (or their look-alikes) can also be used as [[Junctionary_-_Stations|station]] exits, station entrances and/or just as standalone mergers without a hub (rare cases).&lt;br /&gt;
&lt;br /&gt;
[[Image:Mergers_NoChoice.png|right|400px]]&lt;br /&gt;
===The purpose===&lt;br /&gt;
The logic for people who do not know about proper Merging yet is theory that line A will have about 50% traffic going this way while line C will also have about 50%, therefore logically they give 100% in line 1, and the same applies for B + D = 2.&lt;br /&gt;
The important thing to note is that the percentages are not entirely wrong, but they are first of all only theoretically expected traffic, and second – average theoretically expected traffic. With perfect randomness, trains will indeed go like that, but in a normal game they will not.&lt;br /&gt;
One of the problems is that you cannot even expect the traffic correctly in the long term. Just slight changes or even expansions at some other hub will most likely mean that trains will come on different lines and in different ratios.&lt;br /&gt;
Whenever trains come from multiple tracks and are meant to exit in multiple tracks, they need to be able to choose their exit in order to make all exiting tracks used effectively. This choice happens in a Merger.&lt;br /&gt;
&lt;br /&gt;
== Terminology ==&lt;br /&gt;
It is important to call things not just with an unified name, but also with a name which intuitively signifies what are we talking about.&lt;br /&gt;
&lt;br /&gt;
====Merger====&lt;br /&gt;
is the general name for the mess where tracks X output as tracks Y.&lt;br /&gt;
&lt;br /&gt;
====Joiner====&lt;br /&gt;
is a specific case of merging where one direction gets priority, can also be called SLH-style merge.&lt;br /&gt;
&lt;br /&gt;
====Choice====&lt;br /&gt;
is the option given to trains to choose from the output tracks in a way that no matter from which input tracks do trains come, the input will not jam until all output tracks are full.&lt;br /&gt;
&lt;br /&gt;
====Input tracks====&lt;br /&gt;
or entrance, also substituted with incoming tracks and similar terms, are tracks which go to the merger.&lt;br /&gt;
&lt;br /&gt;
====Output====&lt;br /&gt;
outgoing tracks or exit are the reduced amount of tracks which leave the merger.&lt;br /&gt;
&lt;br /&gt;
====Direction====&lt;br /&gt;
is the stack of tracks which all go to the same destination, like a LLLL is a direction consisting of 4 lines.&lt;br /&gt;
&lt;br /&gt;
====Line====&lt;br /&gt;
also rail or track is just one of the few (or many!) inside a direction.&lt;br /&gt;
It is absolutely essential to treat all tracks of the same direction equally as they are in theory the same and traffic on each line can be completely random, totalling a maximum of the throughput of the whole Direction, regardless where the traffic actually is.&lt;br /&gt;
&lt;br /&gt;
====Priority / check====&lt;br /&gt;
A very crucial component of many points where tracks merge are [[priorities]]. As one of the first logic mechanisms our players learn, 99% of them understand it as trains A giving way to trains B, also explainable as trains B are prioritized over A, and that trains B are more valuable than A.&lt;br /&gt;
That however is not true, the priority is like a check, or a question when trains ask „Which track is free?“ “Which track can I join?“.“&lt;br /&gt;
A good example is a common question „How long should a priority be?“. The priority needs to be long enough to be able to detect if there is traffic and eventually not disrupt the traffic on the chosen line too much in case train joins that line. At the same time it needs to be short enough to let trains join frequently and efficiently enough enough. Saying an exact value is not related only to the type of trains, but also to the type of merger. If we have a SLH joiner which expects that the ML will not be slowed down, prio can be longer. If we have a check if the line is 100% full in a BBH merger, the prio will probably need to be very short.&lt;br /&gt;
Look out for examples at each of the shown mergers.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Mergers_42innerOuter.png|Typical merger.&lt;br /&gt;
File:Mergers_joiner.png|Joiner, also SLH-styled merger.&lt;br /&gt;
File:Mergers_choice.png|Choice to one of the outputs.&lt;br /&gt;
File:Mergers_input.png|Input tracks.&lt;br /&gt;
File:Mergers_output.png|Output tracks.&lt;br /&gt;
File:Mergers_direction.png|Direction.&lt;br /&gt;
File:Mergers_line.png|Line.&lt;br /&gt;
File:Mergers_prio.png|Priority check.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You will often see other words which I will mention here but I strongly recommend not to use them as they are majorly misleading.&lt;br /&gt;
&lt;br /&gt;
'''Balancing''', Balancer or Balanced traffic is probably the most used, and the worst term in this case. Most people then take Mergers as a mechanism which has an aim to spread traffic evenly over output lines, which is false.&lt;br /&gt;
&lt;br /&gt;
'''Mixing''' is not as bad but it seems to imply that the logic which line goes where is random, causing some confusion as well.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
==General Merger Logic==&lt;br /&gt;
The most important part of a merger is the logical way how it works. This is the method of which lines get which choices and why. I will try to go through the general logic from the simplest, towards more complicated – pretending that we are expanding in the process.&lt;br /&gt;
Lets take a simple example to start.&lt;br /&gt;
&lt;br /&gt;
===3-&amp;gt;2===&lt;br /&gt;
The simplest possible merger is 3-&amp;gt;2 so let’s see what options we have there.&lt;br /&gt;
&lt;br /&gt;
====All to All====&lt;br /&gt;
The first and always valid option is to give all lines the Choice to join any exiting line. The problem obviously is that the many connections cause things to be large, for the cost of reliability.&lt;br /&gt;
&lt;br /&gt;
====1-&amp;gt;2====&lt;br /&gt;
We have another way how to deal with traffic here however. If trains from track C choose from any of the other two lines A or B, they will always find their place.&lt;br /&gt;
We need to add Checks to each of the line to detect if a train can join there or not. This is because lines A and B have no choice so if trains from C just joined them at their free will, one of them would probably start jamming.&lt;br /&gt;
Of course when that jamming would occur, trains would automatically move from jamming A to B, but only within the capabilities of C – A would still remain slow.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Mergers_32AlltoAll.png|All to all&lt;br /&gt;
File:Mergers_32InnerOuter.png|1-&amp;gt;2 for one of the lines&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===4-&amp;gt;2===&lt;br /&gt;
If we look at something like 4-&amp;gt;2 which is only a little bit different from 3-&amp;gt;2, we can apply the same logic as before.&lt;br /&gt;
While all to all gives all possible choices, we cannot do a 1-&amp;gt;2 anymore as it turned into 2 lines choosing from 2 outputs. And we will do exactly that, each of the two gets both choices.&lt;br /&gt;
To make this more space efficient, it is a good idea to make the lines inside get choices – so we have less rail crossings in total. That is what I call the Inner Mix.	&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Mergers_42AlltoAll.png|All to all&lt;br /&gt;
File:Mergers_42InnerOuter.png|2 of the lines choose from the other 2&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Expanding more===&lt;br /&gt;
Adding more inputs is simple, all-to-all just gets the same thing done more, where the inner mix suddenly gets 3-&amp;gt;2 inside.&lt;br /&gt;
Note that this 3-&amp;gt;2 works differently than a standalone merger as each of the 3 needs both choices. If there would be just a 3-&amp;gt;2 made of 1-&amp;gt;2, it would mean that 2 of the inputs are forced without choice, therefore if traffic came from all those lines, it would inevitably jam.&lt;br /&gt;
&lt;br /&gt;
Adding an output changes a lot more though as it gives us a lot more options.&lt;br /&gt;
First of them could be that the inner lines just get an additional choice. Outer lines are happy as they are, and if they get full, trains from the inner lines can join the new third output.&lt;br /&gt;
This can be insufficient for example if the choices to the new line are bridges, or just longer gaps – they might not be able to populate the new line fully.&lt;br /&gt;
In such cases we just need to improve the choice throughput by doubling bridges or making unbridged choice with agressive signalling.&lt;br /&gt;
&lt;br /&gt;
Another possibility would be reverse logic, where we would tell the outer lines „if trains need to join from the inner lines, try to send outer lines to the new line. Note that we removed the priorities as all trains have some choices. This solution can get messy, but is relatively effective.&lt;br /&gt;
In case of all-to-all we need to add a lot of new choices, usually resulting in a complete rebuild. (unless the design has some free spots for the expansion) &lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Mergers_43AlltoAll.png|Added output, All to all&lt;br /&gt;
File:Mergers_43InnerOuter.png|Added output, Inner choice&lt;br /&gt;
File:Mergers_43InnerOuterExtra.png|Added output, Inner choice &amp;quot;escapes&amp;quot; for outer&lt;br /&gt;
File:Mergers_52InnerOuter.png|Added input, Inner choice&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
When we add even further, like output of 4 lines, we still follow the same logic, but with more lines. Same for the input. Lets just look at a few bigger examples.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
==Speed of the merger==&lt;br /&gt;
While logical sense makes trains choose from lines and defines how the merger as a whole works, you might have noticed that there arent oh so many things to consider regarding the logic what is connected to what.&lt;br /&gt;
The fun starts when you want to make the merger work well. There are many things to consider regarding throughput, let’s attempt to have a look at some of them.&lt;br /&gt;
A lot of this is very related to throughput questions in general, described for example in ABR 07 Stations&lt;br /&gt;
&lt;br /&gt;
===Waiting bays / spots / spaces===&lt;br /&gt;
As trains are obviously expected to stop in some spots, we need to make sure that stopped (waiting) trains do not block the access to the other choices as we want trains to choose a different line if the first one is full (and train is waiting for that line).&lt;br /&gt;
It becomes a lot more interesting when trains can stop at various locations, which is usually the case.&lt;br /&gt;
&lt;br /&gt;
====Waiting bay length====&lt;br /&gt;
The waiting bays should always attempt to be as quick as possible, which requires agressive (dense) signalling. That however does not mean it means signals can be everywhere. You still need to be very careful about where trains can stop, for which it is very useful to mark those spots with entry signals and univ rail.&lt;br /&gt;
[[File:Mergers_WaitingBays_length.png|none|200px]]&lt;br /&gt;
&lt;br /&gt;
====Waiting bay usage====&lt;br /&gt;
Note that waiting bays are necessary everywhere. For every choice of trains going somewhere they need to have the option of having a safe spot where they could eventually wait without blocking other traffic.&lt;br /&gt;
In some cases it can be okay to apply PBS instead of the additional waiting bay for the price of throughput.&lt;br /&gt;
It is however absolutely unacceptable to use block signals which lead to the same place without waiting bays as they can stop at wrong spots. This was typically used in some of the old games with combo signals.&lt;br /&gt;
Both trains waiting for the choice – as soon as it turns green, both trains start at the same time and one of then gets stuck there until the second train is able to move.&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Mergers_PBSbays.png|Dual waiting bays with PBS.&lt;br /&gt;
File:Mergers_Prebays.png|Dual waiting bays with Pre-signals.&lt;br /&gt;
File:Mergers_Prechoice.png|Choice with combo signals.&lt;br /&gt;
File:Mergers_Prechoice_stuck.png|Stuck choice with combo signals.&lt;br /&gt;
File:Mergers_Combobays.png|Combo signals to same block, stuck.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Hint: Marking where trains stop====&lt;br /&gt;
As entry signal has only one job – to stop trains when pre-signal input is red – it can also sign the point where trains are meant to stop without the pre-signals. I use that to highlight those important spots as you can see in this image.&lt;br /&gt;
You could also mark waiting bays with universal rail. Note that to do this with normal rail, you need to apply a railtype newGRF to it, like Swedish Rails.&lt;br /&gt;
[[File:Mergers_Marking.png|thumb|none|200px|Clearly visible where trains are supposed to stop can be helpful.]]&lt;br /&gt;
&lt;br /&gt;
==Choice reactivity==&lt;br /&gt;
The waiting bay needs to be long enough, but the shorter it is, the better. When  only one train is able to wait for one line, it means that the second train will already react and try to choose some other line. For that reason it is always better to make shorter waiting bays (but long enough to accomodate a train).&lt;br /&gt;
It is typical for people to try building this in order not to move with the main line. Under whatever circumstances, the main line are just tracks too – do not be afraid to move with them!&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Mergers_Split_3bays.png|Unnecessarily long choice for 3 trains.&lt;br /&gt;
File:Mergers_Split_moveML.png|Do not be afraid to move the ML!&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Split signalling==&lt;br /&gt;
When splitting traffic into multiple choices, we always need some sort of check if there is any choice green.  For that we have following options: Pre-signals, PBS with 1-way signals, 2-way pre-signals, PBS with 2-way signals&lt;br /&gt;
&lt;br /&gt;
====One-way pre-signals====&lt;br /&gt;
are always the best option as they make trains choose their path quickly and easily (because the exit firstred penalty is like 40 000)(firstred penalty is the penalty a signal has when right in front of the train, and when the signal is red). At the same time they will not divert a lost train which is nice as it shows there is some missing connection somewhere.&lt;br /&gt;
&lt;br /&gt;
====PBS leading into 1-way signals====&lt;br /&gt;
is a bit space efficient, but as the normal signal firstred penalty is rather low, PBS can have some serious problems with choosing the right path, and some choices can seem to be ignored completely. This can be fixed with PBS leading into 2-way signals.&lt;br /&gt;
&lt;br /&gt;
====2-way pre-signals and PBS leading into 2-way signals====&lt;br /&gt;
both work almost the same way, they reliably choose from any of the options, but the 2-way signals can cause trains to get lost if your network has missing connections. (Not all Lines from a Direction have the same destination chances at splits)&lt;br /&gt;
As missing connections should not happen in the first place, 2-way signals are acceptable and sometimes necessary, but where it is possible it is good to have 1-way pre-signals so we could uncover the eventual missing connections at the mergers. With 2-ways trains just get lost and turn around somewhere going through some ro-ro station which is a lot harder to notice.&lt;br /&gt;
&lt;br /&gt;
====PBS and prio entry-signals====&lt;br /&gt;
the PBS sees the state of the priority when choosing – instead of choosing based on the state of the waiting bays. With this it is possible to make trains try to join the emptier lines even more. A downside of this is that the throughput of each choice gets to be very low so it is only affordable on main station exits or SLHs. &lt;br /&gt;
 &lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Mergers_Split_pre1.png|1 way pre-signals are standard&lt;br /&gt;
File:Mergers_Split_PBS1.png|PBS into 1-way signals is bad&lt;br /&gt;
File:Mergers_Split_PBS2.png|PBS needs 2-way signals to choose well&lt;br /&gt;
File:Mergers_Split_pre2.png|2 way pre-signals should not be necessary&lt;br /&gt;
File:Mergers_Split_PBS2wayentry.png|Advanced choosing for less throughput on choices&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Split layout==&lt;br /&gt;
The most important point which defines how quickly it all works is the first split – the place where the merger technically starts for that line.&lt;br /&gt;
&lt;br /&gt;
===Unified split===&lt;br /&gt;
The best option is to have all choices available at the first split.&lt;br /&gt;
&lt;br /&gt;
===High throughput choice===&lt;br /&gt;
It is however possible to make one of the split parts have sufficient throughput to populate choices going from there. This requires agressive signalling or double bridges.&lt;br /&gt;
Double bridges are not quite a good solution as it makes evil mode possible to happen, and gives more waiting spaces so it takes longer for trains to „realize“ they should try other choices instead.&lt;br /&gt;
Usually having each bridge lead to a different choice is already a better solution, but this is an option as well.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Mergers_Split_Unified.png|Splitting all from one tile is fastest.&lt;br /&gt;
File:Mergers_Split_Signals.png|Allowing high throughput through the choice to make the next 2 choices well available.&lt;br /&gt;
File:Mergers_Split_Bridges.png|Increasing throughput by bridges can be helpful when necessary.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Merging point(s)==&lt;br /&gt;
Significant improvements can also come from correctly investigating how do the trains merge together. Let’s give a few examples.&lt;br /&gt;
&lt;br /&gt;
====One spot====&lt;br /&gt;
The best and most powerful result is to have trains join at only one (possibly prioritized) spot. That means all trains going to this line have about the same chance to join, and eventually disturb traffic on that line only once.&lt;br /&gt;
&lt;br /&gt;
====Sequence – priority====&lt;br /&gt;
What is very simple to do is a series of joins onto a single line, prioritizing each of them.&lt;br /&gt;
The problem is that trains downstream will have a lot harder time joining than trains in the first spot, simply because all the choices for them are already checked first by other trains.&lt;br /&gt;
&lt;br /&gt;
====Sequence – no priority====&lt;br /&gt;
If we remove priority checks, we do not solve the problem but we get a different result. In this case the last line has the easiest time joining the line because it has 50:50 chance to join in relation to all others.&lt;br /&gt;
&lt;br /&gt;
====Sequence – small priority====&lt;br /&gt;
A middle way is a priority so short that it does not really make it too hard for any trains. Often used at station exits as station exits usually have many lines out and this design is very simple and repeatable.&lt;br /&gt;
&lt;br /&gt;
====Tree structure====&lt;br /&gt;
As one spot can only take three rails maximum, other lines also need to be joining somewhere, so they just join on the other choices.&lt;br /&gt;
&lt;br /&gt;
====Downhill merge====&lt;br /&gt;
In some games it is very effective to abuse gravity and help trains accelerate in the merging point. This can improve the output of the merger drastically. Especially effective with weak trains, with strong trains you will barely see any difference.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Mergers_join_unified.png|Joining the line once is best&lt;br /&gt;
File:Mergers_join_sequence_prio.png|Sequential join with prio is sub-optimal&lt;br /&gt;
File:Mergers_join_sequence_noprio.png|Sequential join without prio is not the best either&lt;br /&gt;
File:Mergers_join_sequence_smallprio.png|Sequential join with small prio works nicely&lt;br /&gt;
File:Mergers_join_tree.png|Merging lines together equally works great for BBH mergers&lt;br /&gt;
File:Mergers_join_downhill.png|Using gravity to your advantage can drastically increase output capacity. From psg213&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
==Bridges (also tunnels) and evil mode==&lt;br /&gt;
There exists a so-called [[evil mode]] which is an action when trains endlessly slow each other down in a cycle on doubled bridges. Evil mode itself does not happen without a reason, it needs a slowdown – and slowdowns can happen in merges when trains join lines. That is why it is a thing to consider when building them, which has various solutions.&lt;br /&gt;
&lt;br /&gt;
====Self-unblockable bridges====&lt;br /&gt;
If you build bridges with standard block signals, they should be able to unblock themselves if evil mode happens. This is not a perfect solution, but helps greatly. Of course the eventual priority has to be adapted to that as you cannot use any entry check on the bridges (cant use PBS, nor entry signal to stop trains when both bridges are full).&lt;br /&gt;
When both bridges are full, the third train will just go to one of them. There is a 50-50 chance that it will go to the „wrong“ bridge, therefore making the bridges work as a single bridge for a while, and reseting them.&lt;br /&gt;
&lt;br /&gt;
====Full priority====&lt;br /&gt;
Another option is to give priority to the bridges and hope that it does not do evil. This however has negative drawbacks like too long priority which causes less trains to join the line – while it still can cause the bridges to evilmode and jam. If you can get away with it and not face evil mode, it works too – but is a lot more dangerous especially with trains with mediocre acceleration.&lt;br /&gt;
&lt;br /&gt;
====Prio to unbridged lines====&lt;br /&gt;
If we choose from lines which do not have bridges, we automatically cannot get evil mode on those lines.&lt;br /&gt;
&lt;br /&gt;
====No doubled bridges====&lt;br /&gt;
If we have a split to two bridges, we can make each of the bridges lead to a different line. With that we reach a point where evil mode does not really happen.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Mergers_bridges_pre.png|Pre-signals on slowed bridges keep evil mode.&lt;br /&gt;
File:Mergers_bridges_PBS.png|PBS on slowed bridges keep evil mode.&lt;br /&gt;
File:Mergers_bridges_basic.png|Basic signals on slowed bridges can deal with evil mode.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Mergers_bridges_shortprio.png|If the bridges can deal with it, we can use shorter priority.&lt;br /&gt;
File:Mergers_bridges_longprio.png|When bridges are fragile, they need long priority.&lt;br /&gt;
File:Mergers_joiner.png|Not bridging the prioritized line overcomes this problem entirely.&lt;br /&gt;
File:Mergers_bridges_nodouble.png|Making no double bridges requires adapting the hub in general. From psg 255&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Mazur</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=Quickstart/Stable&amp;diff=13095</id>
		<title>Quickstart/Stable</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=Quickstart/Stable&amp;diff=13095"/>
				<updated>2012-04-29T03:43:45Z</updated>
		
		<summary type="html">&lt;p&gt;Mazur: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Welcome to the Quickstart for the Stable competition server.&lt;br /&gt;
&lt;br /&gt;
==Goals==&lt;br /&gt;
* The goals of this server are manifold:&lt;br /&gt;
** To test new releases of game.&lt;br /&gt;
** To test new versions of and new additions to the NewGRFs.&lt;br /&gt;
** To allow newcomers to the game to learn how it works while enjoying themselves.&lt;br /&gt;
&lt;br /&gt;
The goal is also to pose a challenge, so certain things available in the normal game have been made all but impossible here, to see people use their heads and indeed learn how things work best.  Anyone can use planes to transport stuff across the map, it requires no more intelligence than a rock needs to stay in place.  Boats, similarly, require little effort in planning, normally.  On this server they are either hard to come by or impossible to maintain.&lt;br /&gt;
&lt;br /&gt;
==Rules==&lt;br /&gt;
*Keep it fair&lt;br /&gt;
**Do not block other players&lt;br /&gt;
**Do not intentionally sabotage&lt;br /&gt;
**Respect general [http://wiki.openttd.org/Multiplayer_Rules Multiplayer rules]&lt;br /&gt;
**Do not use &amp;quot;teleports&amp;quot;, that is, if station spread is (accidentally) left high, link two remote places by stations near maximum spread with a short commute between them.&lt;br /&gt;
*Be friendly, Play friendly&lt;br /&gt;
**This means not just behave in a kind way, but we are also used to sabotage others as low as possible.&lt;br /&gt;
**As a result, you should attempt to build as far from anyone else as possible.&lt;br /&gt;
**If you have to build close to others, try to approach near their smaller stations, not large junctions.&lt;br /&gt;
**Golden rule: Communicate!&lt;br /&gt;
*Stealing &amp;amp; competition&lt;br /&gt;
**Servicing the same industry requires agreement of both players, although is not recommended.&lt;br /&gt;
**Straight stealing is prohibited. (if the &amp;quot;owner&amp;quot; - the one who was there first - of the industry agrees, it is no stealing and it is legal)&lt;br /&gt;
**Ask others before entering the town they are already servicing.&lt;br /&gt;
*Towns&lt;br /&gt;
**Do not destroy towns on the map. However if a town becomes a major obstacle near your big station/junction, it is allowed.&lt;br /&gt;
**When you are growing large towns, make sure most of the passengers are taken to inter-city transports. Otherwise the city is &amp;quot;just local&amp;quot; and only wastes cpu, without any use for your network.&lt;br /&gt;
**When growing a town, make sure majority of the buildings are covered. Otherwise you are growing it for no use. An indicator of satisfactory transport is around 50% transported passengers per month (or more).&lt;br /&gt;
*Keep the terraform to a minimum&lt;br /&gt;
**See [[Terraforming#Low-Terraforming|the Low TF page]] for examples&lt;br /&gt;
*Please, oh please, use the chat system! You can start a chat by pressing &amp;quot;Enter&amp;quot; and entering text&lt;br /&gt;
*Use decent nick, no vulgar/inappropriate nick names&lt;br /&gt;
**You can change your nick via the console (press the key to the left of '1' to open it). Type: &amp;lt;code&amp;gt;name &amp;lt;new-name&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
**You can also use the !name &amp;lt;newname&amp;gt; command&lt;br /&gt;
*Ask for an admin to mediate, if you have issues with another player&lt;br /&gt;
&lt;br /&gt;
==Version==&lt;br /&gt;
We use a stable or testing version, download it from [http://openttd.org/download-testing openttd.org]&lt;br /&gt;
&lt;br /&gt;
==Recommended==&lt;br /&gt;
*[http://wiki.openttd.org/OpenTTD OpenTTD Manual]&lt;br /&gt;
*[[IRC]] on [irc://irc.oftc.net/openttdcoop.stable/ #openttdcoop.stable]&amp;lt;br /&amp;gt;&lt;br /&gt;
*:In addition to just connecting to the IRC channel, it would be wise to pay attention to the 'topic', as it is often updated with FAQ info about the current game on the Stable Server.&amp;lt;br /&amp;gt;The topic is usually shown in the main chat window upon channel joining, and at the top of the chat window in most GUI clients. ([http://irc.openttdcoop.org:6677/?channels=openttdcoop,openttdcoop.stable Webchat])&lt;br /&gt;
*http://wiki.openttdcoop.org/GRF Sometimes we might happen to make a game with especially nice newGRF configuration without limiting ourselves to the online content. It is recommended to obtain the #openttdcoop newGRF pack so you don't miss those games!&lt;/div&gt;</summary>
		<author><name>Mazur</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=Quickstart/Stable&amp;diff=13094</id>
		<title>Quickstart/Stable</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=Quickstart/Stable&amp;diff=13094"/>
				<updated>2012-04-29T03:26:14Z</updated>
		
		<summary type="html">&lt;p&gt;Mazur: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Welcome to the Quickstart for the Stable competition server.&lt;br /&gt;
&lt;br /&gt;
==Goals==&lt;br /&gt;
* The goals of this server are manifold:&lt;br /&gt;
** To test new releases of game.&lt;br /&gt;
** To test new versions of and new additions to the NewGRFs.&lt;br /&gt;
** To allow newcomers to the game to learn how it works while enjoying themselves.&lt;br /&gt;
&lt;br /&gt;
The goal is also to pose a challenge, so certain things available in the normal game have been made all but impossible here, to see people use their heads and indeed learn how things work best.  Anyone can use planes to transport stuff across the map, it requires no more intelligence than a rock needs to stay in place.  Boats, similarly, require little effort in planning, normally.  On this server they are either hard to come by or impossible to maintain.&lt;br /&gt;
&lt;br /&gt;
==Rules==&lt;br /&gt;
*Keep it fair&lt;br /&gt;
**Do not block other players&lt;br /&gt;
**Do not intentionally sabotage&lt;br /&gt;
**Respect general [http://wiki.openttd.org/Multiplayer_Rules Multiplayer rules]&lt;br /&gt;
**Do not use &amp;quot;teleports&amp;quot;, that is, if station spread is (acidentally) left high, link two remote places by stations near maximum spread with a short commute between them.&lt;br /&gt;
*Be friendly, Play friendly&lt;br /&gt;
**This means not just behave in a kind way, but we are also used to sabotage others as low as possible.&lt;br /&gt;
**As a result, you should attempt to build as far from anyone else as possible.&lt;br /&gt;
**If you have to build close to others, try to approach near their smaller stations, not large junctions.&lt;br /&gt;
**Golden rule: Communicate!&lt;br /&gt;
*Stealing &amp;amp; competition&lt;br /&gt;
**Servicing the same industry requires agreement of both players, although is not recommended.&lt;br /&gt;
**Straight stealing is prohibited. (if the &amp;quot;owner&amp;quot; - the one who was there first - of the industry agrees, it is no stealing and it is legal)&lt;br /&gt;
**Ask others before entering the town they are already servicing.&lt;br /&gt;
*Towns&lt;br /&gt;
**Do not destroy towns on the map. However if a town becomes a major obstacle near your big station/junction, it is allowed.&lt;br /&gt;
**When you are growing large towns, make sure most of the passengers are taken to inter-city transports. Otherwise the city is &amp;quot;just local&amp;quot; and only wastes cpu, without any use for your network.&lt;br /&gt;
**When growing a town, make sure majority of the buildings are covered. Otherwise you are growing it for no use. An indicator of satisfactory transport is around 50% transported passengers per month (or more).&lt;br /&gt;
*Keep the terraform to a minimum&lt;br /&gt;
**See [[Terraforming#Low-Terraforming|the Low TF page]] for examples&lt;br /&gt;
*Please, oh please, use the chat system! You can start a chat by pressing &amp;quot;Enter&amp;quot; and entering text&lt;br /&gt;
*Use decent nick, no vulgar/inappropriate nick names&lt;br /&gt;
**You can change your nick via the console (press the key to the left of '1' to open it). Type: &amp;lt;code&amp;gt;name &amp;lt;new-name&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
**You can also use the !name &amp;lt;newname&amp;gt; command&lt;br /&gt;
*Ask for an admin to mediate, if you have issues with another player&lt;br /&gt;
&lt;br /&gt;
==Version==&lt;br /&gt;
We use a stable or testing version, download it from [http://openttd.org/download-testing openttd.org]&lt;br /&gt;
&lt;br /&gt;
==Recommended==&lt;br /&gt;
*[http://wiki.openttd.org/OpenTTD OpenTTD Manual]&lt;br /&gt;
*[[IRC]] on [irc://irc.oftc.net/openttdcoop.stable/ #openttdcoop.stable]&amp;lt;br /&amp;gt;&lt;br /&gt;
*:In addition to just connecting to the IRC channel, it would be wise to pay attention to the 'topic', as it is often updated with FAQ info about the current game on the Stable Server.&amp;lt;br /&amp;gt;The topic is usually shown in the main chat window upon channel joining, and at the top of the chat window in most GUI clients. ([http://irc.openttdcoop.org:6677/?channels=openttdcoop,openttdcoop.stable Webchat])&lt;br /&gt;
*http://wiki.openttdcoop.org/GRF Sometimes we might happen to make a game with especially nice newGRF configuration without limiting ourselves to the online content. It is recommended to obtain the #openttdcoop newGRF pack so you don't miss those games!&lt;/div&gt;</summary>
		<author><name>Mazur</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=PublicServer:Archive_-_Games_211_-_220&amp;diff=13086</id>
		<title>PublicServer:Archive - Games 211 - 220</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=PublicServer:Archive_-_Games_211_-_220&amp;diff=13086"/>
				<updated>2012-04-20T00:49:13Z</updated>
		
		<summary type="html">&lt;p&gt;Mazur: Again, mentioned twice.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PublicServerArchiveMenu}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 220| 19.11.11-3.12.11 |  {{User|V453000}}, {{User|Thraxian}}, {{User|mfb}}, {{User|Sylf}}, {{User|Mazur}}, {{User|MDGrein}}, {{User|thomashauk}}, {{User|Vinnie}}, {{User|LoPo}}, {{User|Dominik2000}}, {{User|TWerkhoven}}, {{User|Tray}}, {{User|Maraxus}},  {{User|Absolutis}},  {{User|Thorinbur}}, {{User|Steven}} | Cargo | TL3 | 512 x 512 Temperate | r23321 [[GRF|#openttdcoop-GRF-Pack 8.0]] | Oldschool no newgrf game, after this we made a plan resembling some earlier PSG. We made 8 one-way rings spread around the map. The rings varied from CW to CCW and in a way made a snake ML around the map. These rings had BBH's connecting them which required a lot of upgrading throughout the game. We ended the game with 1634 trains and most rings where 4 lines wide. |220|File:PSG220.png| The final network layout. Orange represent trains. }}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 219| 29.10.11-19.11.11 |  {{User|V453000}}, {{User|mfb}}, {{User|Sylf}}, {{User|Mazur}}, {{User|MDGrein}}, {{User|thomashauk}}, {{User|Vinnie}}, {{User|LoPo}}, {{User|Dominik2000}}, {{User|TWerkhoven}}, {{User|Dilandau}}, {{User|Tray}}, {{User|pugi}}, {{User|Maraxus}},  {{User|Absolutis}}, {{User|Xotic750}},  {{User|Thorinbur}}, {{User|Troy McClure}},  {{User|Alastair}}, {{User|Steven}} | Cargo | TL3 | 512 x 512 Temperate | r23238 [[GRF|#openttdcoop-GRF-Pack 8.0]] | It all started with an empty, watery map. We chose a plan which aimed to fit the landscape as there was not much land already, and at the same time we made long main lines to have a lot of space for hubs. As the game progressed, the long main lines managed to accomodate quite a high amount of trains. So we expanded the whole network and achieved a staggering amount of '''2666 trains''' running. |219|File:PSG219.png| The map. Orange bits represent trains. }}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 218| 10.10.11-29.10.11 |  {{User|V453000}}, {{User|mfb}}, {{User|LoPo}}, {{User|Dilandau}}, {{User|Vinnie}}, {{User|Mazur}}, {{User|Tray}}, {{User|iklucas}},  {{User|pugi}}, {{User|Maraxus}},  {{User|sturmi}}, {{User|LXSJason}}, {{User|Steven}},  {{User|Xotic750}},  {{User|Zyl}},  {{User|sviboorg}} | Cargo | TL4 &amp;amp; free | 512 x 512 Arctic | r23044 [[GRF|#openttdcoop-GRF-Pack 8.0]] | This game had two networks. A mail network between the snowy cities, and a food supply network which fed the cities. Both of the networks were very different but both of them involved quite a large amount of freedom for the players to improvise, be it Sbahns in mail network, or various food deliveries and food plant locations for the supplying network. The ultimate goal was to fill all of the snow into cities which we pretty much reached. In total there were 2100 trains and a handful of road vehicles used. |218|File:PSG218.png| An example showing how brilliantly could something fit the landscape.}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 217| 30.9.11-10.10.11 |  {{User|V453000}}, {{User|mfb}}, {{User|LoPo}}, {{User|Dilandau}}, {{User|Vinnie}}, {{User|LXSJason}}, {{User|Godde}}, {{User|Kangoo}}, {{User|MrD2DG}}, {{User|imus}}, {{User|Tray}}, {{User|Absolutis}}, {{User|theos}}, {{User|aldor}}, {{User|Franco}}, {{User|Maraxus}}, {{User|Steven}}, {{User|BigElephant}} | Cargo | TL7 &amp;amp; 50 | 512 x 1024 Tropic | r22950 [[GRF|#openttdcoop-GRF-Pack 8.0]] | As this map was 2 times bigger than our standard size, we decided to use longer trains than usual so we would not reach that high amounts of trains early and delay some of the lag. By saying we used longer trains than usual is meant we used train length 50(fifty!) for goods trains and combined it with TL7 for primary trains. Due to the absence of BBHs, the different lengths did not make any problems. After expanding a few lines to the ML, we ended up having 1200 trains out of which only 31 were goods/food trains. |217|File:PSG217.png| Mixed TL main line with spaced lines to keep ML straight and avoid CL50 problems.}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 216| 22.9.11-30.9.11 |  {{User|V453000}}, {{User|mfb}}, {{User|hylje}}, {{User|Vinnie}}, {{User|LoPo}}, {{User|LXSJason}}, {{User|Godde}}, {{User|Kangoo}}, {{User|MrD2DG}}, {{User|Dilandau}}, {{User|imus}}, {{User|Tray}}, {{User|leshrac}}, {{User|Absolutis}}, {{User|theos}}, {{User|md}}, {{User|Sleeper}}, {{User|Vindicaire}} | Cargo | TL2 | 256 x 256 Temperate | r22950 [[GRF|#openttdcoop-GRF-Pack 8.0]] | Square map, original land generator, two oneway rings connected with 4 spokes. If that reminds you of ProZoneGame 5, then you are correct. This game had the exact same plan with the difference of engines. This game used TL2 AL10 which are insanely strong and fill the lines like crazy. The other difference was that this map was 4x smaller. After expanding many places we have reached over 1800 trains on this tiny map. |216|File:PSG216.png| TRAINS! TRAINS EVERYWHERE!.}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 215| 18.9.11-22.9.11 |  {{User|V453000}}, {{User|mfb}}, {{User|XeryusTC}}, {{User|Vinnie}}, {{User|LoPo}}, {{User|LXSJason}}, {{User|Godde}}, {{User|Kangoo}}, {{User|MrD2DG}}, {{User|Chris_Booth}}, {{User|Dilandau}}, {{User|imus}}, {{User|Tray}}, {{User|leshrac}}, {{User|Absolutis}}, {{User|theos}},{{User|Makjes}} | PAX | TL8 | 128 x 1024 Temperate | r22815 [[GRF|#openttdcoop-GRF-Pack 8.0]] | As the map was very long, we made a very simple ML structure. As we built no BBH, the main line was easy and we focused more on town construction. The game ran so quickly that just in a few days the map was full and we did not even had too many jams. The only thing which ended up quite messy were train orders. Originally we expected all trains to have a home station which was not true for all of them in the end. None the less, game was quick, fun, and ended up with 860 trains in total, no road vehicles were used for Sbahns.  |215|File:PSG215.png| One of the nicer towns on the map.}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 214| 10.9.11-18.9.11 |  {{User|V453000}}, {{User|mfb}}, {{User|Vinnie}}, {{User|Godde}}, {{User|LoPo}},  {{User|LXSJason}}, {{User|Kangoo}}, {{User|Ryton}}, {{User|Dilandau}}, {{User|Tray}}, {{User|iklucas}}, {{User|Absolutis}}, {{User|Sigma}}, {{User|theos}},{{User|Makjes}}, {{User|tomas}} | Cargo | TL5 | 512 x 512 Arctic | r22815 [[GRF|#openttdcoop-GRF-Pack 8.0]] | Main idea was a refitting SRNW. Every SL had an amount of trains to work with and those train refit to the appropriate cargo they needed. As it was quite open to creative solutions, this resulted in people teaming up and setting up their sidelines freely. This was not only extremely fun to play as it broke the client record, but it was also quite nice to look at due to the variety. Soon we noticed that our starting LLL_RRR mainline is definitely not going to be enough for long and we had to expand. Traffic was adding up so quickly that before we actually started, we needed 5L_5R. As the game progressed, the network required 7L_7R on the busiest end and our BBH grew super big as we reached 1200 trains in total.  |214|File:PSG214.png| Probably the best use of everything ever by V453000.}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 213| 27.8.11-10.9.11 |  {{User|V453000}}, {{User|mfb}}, {{User|ODM}}, {{User|Sylf}}, {{User|MrD2DG}}, {{User|Vinnie}}, {{User|Godde}}, {{User|LoPo}}, {{User|Dilandau}}, {{User|Tray}},  {{User|Dilandau}}, {{User|iklucas}}, {{User|Absolutis}}, {{User|Sigma}}, {{User|theos}}, {{User|LXSJason}} | Cargo | TL4 | 512 x 512 Temperate | r22815 [[GRF|#openttdcoop-GRF-Pack 8.0]] | This game was forged with iron ore - steel - goods refit which only NARS allows reasonably. This took a few things with it. Starting with using oil just as a &amp;quot;filling&amp;quot; cargo to make all steel trains pick up 100% of goods, making all the drops shuffled around . As we had double headed ASEAs, they were 10k hp instead of 14k hp strong. This resulted in full trains having significantly slower acceleration so we had to carefully prioritize full trains just like on MSH 03, or even make their acceleration place on a steep downhill just like on BBH 01 to make lines fuller and save our 4-line terminus station. Aside from symmetric 4way SLH 03 or reverser SLH 11, there was a whole lot of interesting primary stations with overflows and eyecandy all around the map. After almost the whole network was 4L_4R and had over 1100 trains, the game has successfully ended with just minor random jams. |213|File:PSG213.png| Fully balanced 4-line terminus refit station with stack-proof depots. }}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 212| 12.8.11-27.8.11 |  {{User|Chris_Booth}}, {{User|mfb}}, {{User|Kangoo}}, {{User|Ryton}}, {{User|Sylf}}, {{User|MrD2DG}}, {{User|V453000}}, {{User|persil}}, {{User|Tray}}, {{User|Absolutis}}, {{User|Godde}}, {{User|Sigma}}, {{User|theos}}, {{User|JesseW}}, {{User|Keiya}} | Cargo &amp;amp; Pax | TL5 | 512 x 512 Arctic | r22815 [[GRF|#openttdcoop-GRF-Pack 8.0]] | For this game, we were given a scenario.  It has somewhat watery AND hilly landscape with five cities.  Our task was to cultivate the resources from farms, mines and wells, and serve the local cities, as well as give the residents the means of transportation.  The plan we chose did not work well, and the game became somewhat painful.  But in the end, we were able to deploy just over 800 trains, and 80 ships to do the task, and the network was mostly running smooth. |212|File:PSG212.png| Transfer station from the land to the sea. }}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 211| 7.8.11-12.8.11 |  {{User|XeryusTC}}, {{User|V453000}}, {{User|mfb}}, {{User|Absolutis}}, {{User|Sylf}}, {{User|Twerkhoven}}, {{User|Kangoo}}, {{User|Ryton}}, {{User|Mazur}}, {{User|MrD2DG}}, {{User|valhallasw}}, {{User|Sigma}}, {{User|Iklucas}} | Cargo | TL2 | 256 x 256 Subtropic | r22727 [[GRF|#openttdcoop-GRF-Pack 8.0]] | A TTT maglev game packed with fun. The four circle network made for some nice spots. On as small map as 256x256 tiles we reached an amount of 800 trains which is quite satisfying. The most dense spot was our town drop, being regularly visited by more than 400 trains. |211|File:PSG211.png| The town drop, multiple times rebuilt to cope with the train counts.}}&lt;/div&gt;</summary>
		<author><name>Mazur</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=PublicServer:Archive_-_Games_211_-_220&amp;diff=13085</id>
		<title>PublicServer:Archive - Games 211 - 220</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=PublicServer:Archive_-_Games_211_-_220&amp;diff=13085"/>
				<updated>2012-04-20T00:48:31Z</updated>
		
		<summary type="html">&lt;p&gt;Mazur: I got mentioned twice, that seems excessive.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PublicServerArchiveMenu}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 220| 19.11.11-3.12.11 |  {{User|V453000}}, {{User|Thraxian}}, {{User|mfb}}, {{User|Sylf}}, {{User|Mazur}}, {{User|MDGrein}}, {{User|thomashauk}}, {{User|Vinnie}}, {{User|LoPo}}, {{User|Dominik2000}}, {{User|TWerkhoven}}, {{User|Mazur}}, {{User|Tray}}, {{User|Maraxus}},  {{User|Absolutis}},  {{User|Thorinbur}}, {{User|Steven}} | Cargo | TL3 | 512 x 512 Temperate | r23321 [[GRF|#openttdcoop-GRF-Pack 8.0]] | Oldschool no newgrf game, after this we made a plan resembling some earlier PSG. We made 8 one-way rings spread around the map. The rings varied from CW to CCW and in a way made a snake ML around the map. These rings had BBH's connecting them which required a lot of upgrading throughout the game. We ended the game with 1634 trains and most rings where 4 lines wide. |220|File:PSG220.png| The final network layout. Orange represent trains. }}&lt;br /&gt;
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{{Archive_PublicServer|Public Server Game 219| 29.10.11-19.11.11 |  {{User|V453000}}, {{User|mfb}}, {{User|Sylf}}, {{User|Mazur}}, {{User|MDGrein}}, {{User|thomashauk}}, {{User|Vinnie}}, {{User|LoPo}}, {{User|Dominik2000}}, {{User|TWerkhoven}}, {{User|Dilandau}}, {{User|Tray}}, {{User|pugi}}, {{User|Maraxus}},  {{User|Absolutis}}, {{User|Xotic750}},  {{User|Thorinbur}}, {{User|Troy McClure}},  {{User|Alastair}}, {{User|Steven}} | Cargo | TL3 | 512 x 512 Temperate | r23238 [[GRF|#openttdcoop-GRF-Pack 8.0]] | It all started with an empty, watery map. We chose a plan which aimed to fit the landscape as there was not much land already, and at the same time we made long main lines to have a lot of space for hubs. As the game progressed, the long main lines managed to accomodate quite a high amount of trains. So we expanded the whole network and achieved a staggering amount of '''2666 trains''' running. |219|File:PSG219.png| The map. Orange bits represent trains. }}&lt;br /&gt;
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{{Archive_PublicServer|Public Server Game 218| 10.10.11-29.10.11 |  {{User|V453000}}, {{User|mfb}}, {{User|LoPo}}, {{User|Dilandau}}, {{User|Vinnie}}, {{User|Mazur}}, {{User|Tray}}, {{User|iklucas}},  {{User|pugi}}, {{User|Maraxus}},  {{User|sturmi}}, {{User|LXSJason}}, {{User|Steven}},  {{User|Xotic750}},  {{User|Zyl}},  {{User|sviboorg}} | Cargo | TL4 &amp;amp; free | 512 x 512 Arctic | r23044 [[GRF|#openttdcoop-GRF-Pack 8.0]] | This game had two networks. A mail network between the snowy cities, and a food supply network which fed the cities. Both of the networks were very different but both of them involved quite a large amount of freedom for the players to improvise, be it Sbahns in mail network, or various food deliveries and food plant locations for the supplying network. The ultimate goal was to fill all of the snow into cities which we pretty much reached. In total there were 2100 trains and a handful of road vehicles used. |218|File:PSG218.png| An example showing how brilliantly could something fit the landscape.}}&lt;br /&gt;
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{{Archive_PublicServer|Public Server Game 217| 30.9.11-10.10.11 |  {{User|V453000}}, {{User|mfb}}, {{User|LoPo}}, {{User|Dilandau}}, {{User|Vinnie}}, {{User|LXSJason}}, {{User|Godde}}, {{User|Kangoo}}, {{User|MrD2DG}}, {{User|imus}}, {{User|Tray}}, {{User|Absolutis}}, {{User|theos}}, {{User|aldor}}, {{User|Franco}}, {{User|Maraxus}}, {{User|Steven}}, {{User|BigElephant}} | Cargo | TL7 &amp;amp; 50 | 512 x 1024 Tropic | r22950 [[GRF|#openttdcoop-GRF-Pack 8.0]] | As this map was 2 times bigger than our standard size, we decided to use longer trains than usual so we would not reach that high amounts of trains early and delay some of the lag. By saying we used longer trains than usual is meant we used train length 50(fifty!) for goods trains and combined it with TL7 for primary trains. Due to the absence of BBHs, the different lengths did not make any problems. After expanding a few lines to the ML, we ended up having 1200 trains out of which only 31 were goods/food trains. |217|File:PSG217.png| Mixed TL main line with spaced lines to keep ML straight and avoid CL50 problems.}}&lt;br /&gt;
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{{Archive_PublicServer|Public Server Game 216| 22.9.11-30.9.11 |  {{User|V453000}}, {{User|mfb}}, {{User|hylje}}, {{User|Vinnie}}, {{User|LoPo}}, {{User|LXSJason}}, {{User|Godde}}, {{User|Kangoo}}, {{User|MrD2DG}}, {{User|Dilandau}}, {{User|imus}}, {{User|Tray}}, {{User|leshrac}}, {{User|Absolutis}}, {{User|theos}}, {{User|md}}, {{User|Sleeper}}, {{User|Vindicaire}} | Cargo | TL2 | 256 x 256 Temperate | r22950 [[GRF|#openttdcoop-GRF-Pack 8.0]] | Square map, original land generator, two oneway rings connected with 4 spokes. If that reminds you of ProZoneGame 5, then you are correct. This game had the exact same plan with the difference of engines. This game used TL2 AL10 which are insanely strong and fill the lines like crazy. The other difference was that this map was 4x smaller. After expanding many places we have reached over 1800 trains on this tiny map. |216|File:PSG216.png| TRAINS! TRAINS EVERYWHERE!.}}&lt;br /&gt;
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{{Archive_PublicServer|Public Server Game 215| 18.9.11-22.9.11 |  {{User|V453000}}, {{User|mfb}}, {{User|XeryusTC}}, {{User|Vinnie}}, {{User|LoPo}}, {{User|LXSJason}}, {{User|Godde}}, {{User|Kangoo}}, {{User|MrD2DG}}, {{User|Chris_Booth}}, {{User|Dilandau}}, {{User|imus}}, {{User|Tray}}, {{User|leshrac}}, {{User|Absolutis}}, {{User|theos}},{{User|Makjes}} | PAX | TL8 | 128 x 1024 Temperate | r22815 [[GRF|#openttdcoop-GRF-Pack 8.0]] | As the map was very long, we made a very simple ML structure. As we built no BBH, the main line was easy and we focused more on town construction. The game ran so quickly that just in a few days the map was full and we did not even had too many jams. The only thing which ended up quite messy were train orders. Originally we expected all trains to have a home station which was not true for all of them in the end. None the less, game was quick, fun, and ended up with 860 trains in total, no road vehicles were used for Sbahns.  |215|File:PSG215.png| One of the nicer towns on the map.}}&lt;br /&gt;
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{{Archive_PublicServer|Public Server Game 214| 10.9.11-18.9.11 |  {{User|V453000}}, {{User|mfb}}, {{User|Vinnie}}, {{User|Godde}}, {{User|LoPo}},  {{User|LXSJason}}, {{User|Kangoo}}, {{User|Ryton}}, {{User|Dilandau}}, {{User|Tray}}, {{User|iklucas}}, {{User|Absolutis}}, {{User|Sigma}}, {{User|theos}},{{User|Makjes}}, {{User|tomas}} | Cargo | TL5 | 512 x 512 Arctic | r22815 [[GRF|#openttdcoop-GRF-Pack 8.0]] | Main idea was a refitting SRNW. Every SL had an amount of trains to work with and those train refit to the appropriate cargo they needed. As it was quite open to creative solutions, this resulted in people teaming up and setting up their sidelines freely. This was not only extremely fun to play as it broke the client record, but it was also quite nice to look at due to the variety. Soon we noticed that our starting LLL_RRR mainline is definitely not going to be enough for long and we had to expand. Traffic was adding up so quickly that before we actually started, we needed 5L_5R. As the game progressed, the network required 7L_7R on the busiest end and our BBH grew super big as we reached 1200 trains in total.  |214|File:PSG214.png| Probably the best use of everything ever by V453000.}}&lt;br /&gt;
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{{Archive_PublicServer|Public Server Game 213| 27.8.11-10.9.11 |  {{User|V453000}}, {{User|mfb}}, {{User|ODM}}, {{User|Sylf}}, {{User|MrD2DG}}, {{User|Vinnie}}, {{User|Godde}}, {{User|LoPo}}, {{User|Dilandau}}, {{User|Tray}},  {{User|Dilandau}}, {{User|iklucas}}, {{User|Absolutis}}, {{User|Sigma}}, {{User|theos}}, {{User|LXSJason}} | Cargo | TL4 | 512 x 512 Temperate | r22815 [[GRF|#openttdcoop-GRF-Pack 8.0]] | This game was forged with iron ore - steel - goods refit which only NARS allows reasonably. This took a few things with it. Starting with using oil just as a &amp;quot;filling&amp;quot; cargo to make all steel trains pick up 100% of goods, making all the drops shuffled around . As we had double headed ASEAs, they were 10k hp instead of 14k hp strong. This resulted in full trains having significantly slower acceleration so we had to carefully prioritize full trains just like on MSH 03, or even make their acceleration place on a steep downhill just like on BBH 01 to make lines fuller and save our 4-line terminus station. Aside from symmetric 4way SLH 03 or reverser SLH 11, there was a whole lot of interesting primary stations with overflows and eyecandy all around the map. After almost the whole network was 4L_4R and had over 1100 trains, the game has successfully ended with just minor random jams. |213|File:PSG213.png| Fully balanced 4-line terminus refit station with stack-proof depots. }}&lt;br /&gt;
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{{Archive_PublicServer|Public Server Game 212| 12.8.11-27.8.11 |  {{User|Chris_Booth}}, {{User|mfb}}, {{User|Kangoo}}, {{User|Ryton}}, {{User|Sylf}}, {{User|MrD2DG}}, {{User|V453000}}, {{User|persil}}, {{User|Tray}}, {{User|Absolutis}}, {{User|Godde}}, {{User|Sigma}}, {{User|theos}}, {{User|JesseW}}, {{User|Keiya}} | Cargo &amp;amp; Pax | TL5 | 512 x 512 Arctic | r22815 [[GRF|#openttdcoop-GRF-Pack 8.0]] | For this game, we were given a scenario.  It has somewhat watery AND hilly landscape with five cities.  Our task was to cultivate the resources from farms, mines and wells, and serve the local cities, as well as give the residents the means of transportation.  The plan we chose did not work well, and the game became somewhat painful.  But in the end, we were able to deploy just over 800 trains, and 80 ships to do the task, and the network was mostly running smooth. |212|File:PSG212.png| Transfer station from the land to the sea. }}&lt;br /&gt;
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{{Archive_PublicServer|Public Server Game 211| 7.8.11-12.8.11 |  {{User|XeryusTC}}, {{User|V453000}}, {{User|mfb}}, {{User|Absolutis}}, {{User|Sylf}}, {{User|Twerkhoven}}, {{User|Kangoo}}, {{User|Ryton}}, {{User|Mazur}}, {{User|MrD2DG}}, {{User|valhallasw}}, {{User|Sigma}}, {{User|Iklucas}} | Cargo | TL2 | 256 x 256 Subtropic | r22727 [[GRF|#openttdcoop-GRF-Pack 8.0]] | A TTT maglev game packed with fun. The four circle network made for some nice spots. On as small map as 256x256 tiles we reached an amount of 800 trains which is quite satisfying. The most dense spot was our town drop, being regularly visited by more than 400 trains. |211|File:PSG211.png| The town drop, multiple times rebuilt to cope with the train counts.}}&lt;/div&gt;</summary>
		<author><name>Mazur</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=User:Mazur&amp;diff=13079</id>
		<title>User:Mazur</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=User:Mazur&amp;diff=13079"/>
				<updated>2012-04-17T01:59:58Z</updated>
		
		<summary type="html">&lt;p&gt;Mazur: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Born''': 13-10-1961&lt;br /&gt;
&lt;br /&gt;
'''Home:''' Leiden, The Netherlands&lt;br /&gt;
&lt;br /&gt;
'''Email:''' Mazur [AT] casema [DOT] nl&lt;br /&gt;
&lt;br /&gt;
'''Started playing TTD:''' Never had the moolah to fork over to buy himself a copy.&lt;br /&gt;
&lt;br /&gt;
'''Met #openttdcoop at:''' April 2010&lt;br /&gt;
&lt;br /&gt;
'''Joined #openttdcoop at:''' one week later. trying to run before he could walk.&lt;br /&gt;
&lt;br /&gt;
'''Specialist on:''' making an ass of himself, keeping spirits up and stating the obvious.&lt;br /&gt;
&lt;br /&gt;
'''Prefers:''' games in which all transport modes feature, from primaries to secondaries, from secondaries on, passengers, mail, valuables, planes, trains, automobiles, even ships.&lt;br /&gt;
&lt;br /&gt;
'''Dislikes:''' making trains crash, asking stupid questions himself, throttling villages to death, and getting it wrong.&lt;/div&gt;</summary>
		<author><name>Mazur</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=Community:Members&amp;diff=13078</id>
		<title>Community:Members</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=Community:Members&amp;diff=13078"/>
				<updated>2012-04-16T22:32:57Z</updated>
		
		<summary type="html">&lt;p&gt;Mazur: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
==Active Members of #openttdcoop [20]==&lt;br /&gt;
*{{User|Ammler|ch}}, the one who dances with the newgrfs '''*''' &lt;br /&gt;
*{{User|Hylje|fi}}, the silent guy always and never around.&lt;br /&gt;
*{{User|KenjiE20|uk}}, the master of puppets, pulling your strings '''*'''&lt;br /&gt;
*{{User|Mark|nl}}&lt;br /&gt;
*{{User|Mazur|nl}}, the senile one, who know nothing, no-thing! '''*'''&lt;br /&gt;
*{{User|mfb|de}}, always wants to try something new&lt;br /&gt;
*{{User|Mucht|at}}, the oldie who controlls our community from background.'''*'''&lt;br /&gt;
*{{User|ODM|nl}}, the innocent ''black'' lamb of #openttdcoop '''*'''&lt;br /&gt;
*{{User|Osai|de}}, doctor of the web and autopilot, who can hit back, if needed '''*'''&lt;br /&gt;
*{{User|Phazorx|iru}}, what does a communist in the tycoon world?&lt;br /&gt;
*{{User|planetmaker|de}}, Make(file), newgrfs and patches '''*'''&lt;br /&gt;
*{{User|SmatZ|cz}}, pest-controller on all levels of OpenTTD(coop) '''*'''&lt;br /&gt;
*{{User|^Spike^|nl}}, the last Dutchy&lt;br /&gt;
*{{User|StarLite|nl}} master of the magic roundabout that everybody fears ;-)&lt;br /&gt;
*{{User|Sylf|us}}, the oblivious, always getting into troubles&lt;br /&gt;
*{{User|thgergo|hu}},  the one who builds bridges&lt;br /&gt;
*{{User|Thraxian|us}}, makes some little members&lt;br /&gt;
*{{User|tneo|nl}}, the spelling angel '''*'''&lt;br /&gt;
*{{User|V453000|cz}}, the network construction consultant&lt;br /&gt;
*{{User|valhallasw|nl}}, BOFH, Wiki-god and mainly werkloos '''*'''&lt;br /&gt;
*{{User|XeryusTC|nl}}, Rebellous doing-stuff-differently-from-convention type of guy '''*'''&lt;br /&gt;
''Note:  '''*''' Admins have shell access to our servers, all others have rcon access''&lt;br /&gt;
&lt;br /&gt;
==Honorary Members of #openttdcoop [3]==&lt;br /&gt;
*{{User|Brianetta|uk}} (our amiable host who is responsible for making #openttdcoop to such a vital community it is today) '''*'''&lt;br /&gt;
*{{User|Phoenix the II|nl}} (our host for the most busy [http://www.openttdcoop.org/blog/public-server/ PublicServer], thanks to him, we don't need to finish a game, because of the server limits.)&lt;br /&gt;
*{{User|TrueLight|nl}} (for being a bugfixer over  ... a long time ;-)  )&lt;br /&gt;
&lt;br /&gt;
==Currently Inactive Members of #openttdcoop [12]==&lt;br /&gt;
*{{User|Adm.Spock|nl}} still too busy with other things in life, but &amp;quot;I'll be back&amp;quot;!&lt;br /&gt;
*{{User|Combuster|nl}} joins and parts the whole day '''*'''&lt;br /&gt;
*{{User|dihedral|de}}&lt;br /&gt;
*{{User|dp|de}}&lt;br /&gt;
*{{User|e1ko|cz}}&lt;br /&gt;
*{{User|Guru3|se}}&lt;br /&gt;
*{{User|Kommer|nl}}, we lost his exclusive love to openttd&lt;br /&gt;
*{{User|ottd-king|uk}}&lt;br /&gt;
*{{User|Piratejerk|ca}}&lt;br /&gt;
*{{User|Progman|de}}, builds bigger networks on his Pentium2 at home, than 20 members on publicserver. '''*'''&lt;br /&gt;
*{{User|uliko|se}}, omnipresent&lt;br /&gt;
*{{User|xahodo|nl}}&lt;br /&gt;
&lt;br /&gt;
==The usual suspects around the Public Server [39]==&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
*{{User|Avdg|be}}&lt;br /&gt;
*{{User|Barbaar|nl}}&lt;br /&gt;
*{{User|Benny|no}}&lt;br /&gt;
*{{User|CharcoalDioxide|fi}} (known also as Absolutis)&lt;br /&gt;
*{{User|Chris booth|uk}}&lt;br /&gt;
*{{User|Damalix|fr}}&lt;br /&gt;
*{{User|DCritic|us}}&lt;br /&gt;
*{{User|DJNekkid|no}}&lt;br /&gt;
*{{User|draconnier|lu}}&lt;br /&gt;
*{{User|einKarl|de}}&lt;br /&gt;
*{{User|F223|us}}&lt;br /&gt;
*{{User|Farden|fr}}&lt;br /&gt;
*{{User|Floffe|se}}&lt;br /&gt;
*{{User|fmauNeko|fr}}&lt;br /&gt;
*{{User|Fuco|sk}}&lt;br /&gt;
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&lt;br /&gt;
&lt;br /&gt;
|&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&lt;br /&gt;
 |valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
*{{User|Gleeb|uk}}&lt;br /&gt;
*{{User|HanziQ|cz}}&lt;br /&gt;
*{{User|James|uk}}&lt;br /&gt;
*{{User|jondisti|fi}}&lt;br /&gt;
*{{User|Intexon|cz}}&lt;br /&gt;
*{{User|Kolo|pl}}&lt;br /&gt;
*{{User|LittleMikey|au}}&lt;br /&gt;
*{{User|LordAzamath|ee}}&lt;br /&gt;
*{{User|LoPo|nl}}&lt;br /&gt;
*{{User|Macha|ie}}&lt;br /&gt;
*{{User|MrD2DG|uk}}&lt;br /&gt;
*{{User|mrruben5|nl}}&lt;br /&gt;
*{{User|narc|ro}}&lt;br /&gt;
*{{User|Nickman|be}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&lt;br /&gt;
 |valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
*{{User|OwenS|uk}}&lt;br /&gt;
*{{User|Petert|us}}&lt;br /&gt;
*{{User|pugi|de}}&lt;br /&gt;
*{{User|Sedontane|uk}}&lt;br /&gt;
*{{User|Thijs|nl}}&lt;br /&gt;
*{{User|thomashauk|uk}}&lt;br /&gt;
*{{User|Twerkhoven|uk}}&lt;br /&gt;
*{{User|Vitus|cz}}&lt;br /&gt;
*{{User|Wouterr|be}}&lt;br /&gt;
*{{User|Yso|ch}}&lt;br /&gt;
*{{User|ZarenorDarkstalker|us}}&lt;br /&gt;
*{{User|Zerpa|dk}}&lt;br /&gt;
*{{User|Zuu|se}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
''And of course all the others above!''&lt;br /&gt;
&lt;br /&gt;
== Exsuspects &amp;amp; retired members [84] ==&lt;br /&gt;
If you are on the ex-suspects list and you start playing again, please move yourself up to the suspects list !&lt;br /&gt;
If you are still active and on the ex-suspects list, sorry for the moving :) we sometimes cannot find an IRC log of you while you are still active&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
*{{User|A3aan|nl}}&lt;br /&gt;
*{{User|Addi|ch}}&lt;br /&gt;
*{{User|Alanin|de}}&lt;br /&gt;
*{{User|Alendo|no}}&lt;br /&gt;
*{{User|AlexanderB|nl}}&lt;br /&gt;
*{{User|Andyp|us}}&lt;br /&gt;
*{{User|AntB|uk}}&lt;br /&gt;
*{{User|Bob27|us}}&lt;br /&gt;
*{{User|ChrisM|de}}&lt;br /&gt;
*{{User|Cipri|nl}}&lt;br /&gt;
*{{User|Clifs|us}} &lt;br /&gt;
*{{User|csuke|uk}}&lt;br /&gt;
*{{User|Dark_Link|se}}&lt;br /&gt;
*{{User|Davil|at}}&lt;br /&gt;
*{{User|Doke|de}}&lt;br /&gt;
*{{User|Dopefish|de}}&lt;br /&gt;
*{{User|eJoJ|no}}&lt;br /&gt;
*{{User|Elske|nl}}&lt;br /&gt;
*{{User|EmiT|cz}}&lt;br /&gt;
*{{User|Franco|hu}}&lt;br /&gt;
*{{User|Gamer|nl}}&lt;br /&gt;
*{{User|Giles|uk}}&lt;br /&gt;
*{{User|Godde|no}}&lt;br /&gt;
*{{User|Green-devil|dk}}&lt;br /&gt;
*{{User|Hans|nl}}&lt;br /&gt;
*{{User|hdp|us}}&lt;br /&gt;
*{{User|h3rzb1ut|de}}&lt;br /&gt;
*{{User|hzzzln|de}}&lt;br /&gt;
*{{User|Ichi|nl}}&lt;br /&gt;
&lt;br /&gt;
|&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&lt;br /&gt;
 |valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
*{{User|Ihmemies|fi}}&lt;br /&gt;
*{{User|itsnotvalid|hk}}&lt;br /&gt;
*{{User|Jinx|be}}&lt;br /&gt;
*{{User|John|sk}}&lt;br /&gt;
*{{User|Juustro|fi}}&lt;br /&gt;
*{{User|Kejhic|cz}}&lt;br /&gt;
*{{User|Kirov|ar}}&lt;br /&gt;
*{{User|Kolbur|de}}&lt;br /&gt;
*{{User|Kul|nl}}&lt;br /&gt;
*{{User|Levi|de}}&lt;br /&gt;
*{{User|Logix|us}}&lt;br /&gt;
*{{User|MDGrein|se}}&lt;br /&gt;
*{{User|mensi|ch}}&lt;br /&gt;
*{{User|Microshit|nl}}&lt;br /&gt;
*{{User|mitooo|fr}}&lt;br /&gt;
*{{User|mixrin|ru}}&lt;br /&gt;
*{{User|MooUK|uk}}&lt;br /&gt;
*{{User|N101|au}}&lt;br /&gt;
*{{User|Nazirro|pl}}&lt;br /&gt;
*{{User|Nitehawk|us}}&lt;br /&gt;
*{{User|Pikita|uk}}&lt;br /&gt;
*{{User|Phil|uk}}&lt;br /&gt;
*{{User|RaWt|no}}&lt;br /&gt;
*{{User|Red|us}}&lt;br /&gt;
*{{User|RichK|uk}}&lt;br /&gt;
*{{User|RMJ|dk}}&lt;br /&gt;
*{{User|Rob|us}}&lt;br /&gt;
*{{User|Satyap|in}}&lt;br /&gt;
*{{User|sbn|be}}&lt;br /&gt;
&lt;br /&gt;
|&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&lt;br /&gt;
 |valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
*{{User|SerriaRomeo|us}}&lt;br /&gt;
*{{User|Shader|pl}}&lt;br /&gt;
*{{User|Sian|dk}}&lt;br /&gt;
*{{User|Skasi|at}}&lt;br /&gt;
*{{User|Skidd13|de}}&lt;br /&gt;
*{{User|S m w|de}}&lt;br /&gt;
*{{User|Spectre100|us}}&lt;br /&gt;
*{{User|Stoffe|se}}&lt;br /&gt;
*{{User|strstrep|us}}&lt;br /&gt;
*{{User|Talonius|uk}}&lt;br /&gt;
*{{User|Tautrimas|lt}}&lt;br /&gt;
*{{User|Teddy|no}}&lt;br /&gt;
*{{User|Tim|de}}&lt;br /&gt;
*{{User|Torben Paw|dk}}&lt;br /&gt;
*{{User|Tussengas|nl}}&lt;br /&gt;
*{{User|UnderBuilder|ar}}&lt;br /&gt;
*{{User|Vinni3|uk}}&lt;br /&gt;
*{{User|Volny|cz}}&lt;br /&gt;
*{{User|Walle|be}}&lt;br /&gt;
*{{User|welterde|de}}&lt;br /&gt;
*{{User|Zakjan|cz}}&lt;br /&gt;
*{{User|Zavior|fi}}&lt;br /&gt;
&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Mazur</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=Community:Members&amp;diff=13077</id>
		<title>Community:Members</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=Community:Members&amp;diff=13077"/>
				<updated>2012-04-16T22:31:51Z</updated>
		
		<summary type="html">&lt;p&gt;Mazur: Added my star&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
==Active Members of #openttdcoop [20]==&lt;br /&gt;
*{{User|Ammler|ch}}, the one who dances with the newgrfs '''*''' &lt;br /&gt;
*{{User|Hylje|fi}}, the silent guy always and never around.&lt;br /&gt;
*{{User|KenjiE20|uk}}, the master of puppets, pulling your strings '''*'''&lt;br /&gt;
*{{User|Mark|nl}}&lt;br /&gt;
*{{User|Mazur|nl}}, the senile one, who know nothing, no-thing! &amp;quot;*&amp;quot;&lt;br /&gt;
*{{User|mfb|de}}, always wants to try something new&lt;br /&gt;
*{{User|Mucht|at}}, the oldie who controlls our community from background.'''*'''&lt;br /&gt;
*{{User|ODM|nl}}, the innocent ''black'' lamb of #openttdcoop '''*'''&lt;br /&gt;
*{{User|Osai|de}}, doctor of the web and autopilot, who can hit back, if needed '''*'''&lt;br /&gt;
*{{User|Phazorx|iru}}, what does a communist in the tycoon world?&lt;br /&gt;
*{{User|planetmaker|de}}, Make(file), newgrfs and patches '''*'''&lt;br /&gt;
*{{User|SmatZ|cz}}, pest-controller on all levels of OpenTTD(coop) '''*'''&lt;br /&gt;
*{{User|^Spike^|nl}}, the last Dutchy&lt;br /&gt;
*{{User|StarLite|nl}} master of the magic roundabout that everybody fears ;-)&lt;br /&gt;
*{{User|Sylf|us}}, the oblivious, always getting into troubles&lt;br /&gt;
*{{User|thgergo|hu}},  the one who builds bridges&lt;br /&gt;
*{{User|Thraxian|us}}, makes some little members&lt;br /&gt;
*{{User|tneo|nl}}, the spelling angel '''*'''&lt;br /&gt;
*{{User|V453000|cz}}, the network construction consultant&lt;br /&gt;
*{{User|valhallasw|nl}}, BOFH, Wiki-god and mainly werkloos '''*'''&lt;br /&gt;
*{{User|XeryusTC|nl}}, Rebellous doing-stuff-differently-from-convention type of guy '''*'''&lt;br /&gt;
''Note:  '''*''' Admins have shell access to our servers, all others have rcon access''&lt;br /&gt;
&lt;br /&gt;
==Honorary Members of #openttdcoop [3]==&lt;br /&gt;
*{{User|Brianetta|uk}} (our amiable host who is responsible for making #openttdcoop to such a vital community it is today) '''*'''&lt;br /&gt;
*{{User|Phoenix the II|nl}} (our host for the most busy [http://www.openttdcoop.org/blog/public-server/ PublicServer], thanks to him, we don't need to finish a game, because of the server limits.)&lt;br /&gt;
*{{User|TrueLight|nl}} (for being a bugfixer over  ... a long time ;-)  )&lt;br /&gt;
&lt;br /&gt;
==Currently Inactive Members of #openttdcoop [12]==&lt;br /&gt;
*{{User|Adm.Spock|nl}} still too busy with other things in life, but &amp;quot;I'll be back&amp;quot;!&lt;br /&gt;
*{{User|Combuster|nl}} joins and parts the whole day '''*'''&lt;br /&gt;
*{{User|dihedral|de}}&lt;br /&gt;
*{{User|dp|de}}&lt;br /&gt;
*{{User|e1ko|cz}}&lt;br /&gt;
*{{User|Guru3|se}}&lt;br /&gt;
*{{User|Kommer|nl}}, we lost his exclusive love to openttd&lt;br /&gt;
*{{User|ottd-king|uk}}&lt;br /&gt;
*{{User|Piratejerk|ca}}&lt;br /&gt;
*{{User|Progman|de}}, builds bigger networks on his Pentium2 at home, than 20 members on publicserver. '''*'''&lt;br /&gt;
*{{User|uliko|se}}, omnipresent&lt;br /&gt;
*{{User|xahodo|nl}}&lt;br /&gt;
&lt;br /&gt;
==The usual suspects around the Public Server [39]==&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
*{{User|Avdg|be}}&lt;br /&gt;
*{{User|Barbaar|nl}}&lt;br /&gt;
*{{User|Benny|no}}&lt;br /&gt;
*{{User|CharcoalDioxide|fi}} (known also as Absolutis)&lt;br /&gt;
*{{User|Chris booth|uk}}&lt;br /&gt;
*{{User|Damalix|fr}}&lt;br /&gt;
*{{User|DCritic|us}}&lt;br /&gt;
*{{User|DJNekkid|no}}&lt;br /&gt;
*{{User|draconnier|lu}}&lt;br /&gt;
*{{User|einKarl|de}}&lt;br /&gt;
*{{User|F223|us}}&lt;br /&gt;
*{{User|Farden|fr}}&lt;br /&gt;
*{{User|Floffe|se}}&lt;br /&gt;
*{{User|fmauNeko|fr}}&lt;br /&gt;
*{{User|Fuco|sk}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&lt;br /&gt;
 |valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
*{{User|Gleeb|uk}}&lt;br /&gt;
*{{User|HanziQ|cz}}&lt;br /&gt;
*{{User|James|uk}}&lt;br /&gt;
*{{User|jondisti|fi}}&lt;br /&gt;
*{{User|Intexon|cz}}&lt;br /&gt;
*{{User|Kolo|pl}}&lt;br /&gt;
*{{User|LittleMikey|au}}&lt;br /&gt;
*{{User|LordAzamath|ee}}&lt;br /&gt;
*{{User|LoPo|nl}}&lt;br /&gt;
*{{User|Macha|ie}}&lt;br /&gt;
*{{User|MrD2DG|uk}}&lt;br /&gt;
*{{User|mrruben5|nl}}&lt;br /&gt;
*{{User|narc|ro}}&lt;br /&gt;
*{{User|Nickman|be}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&lt;br /&gt;
 |valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
*{{User|OwenS|uk}}&lt;br /&gt;
*{{User|Petert|us}}&lt;br /&gt;
*{{User|pugi|de}}&lt;br /&gt;
*{{User|Sedontane|uk}}&lt;br /&gt;
*{{User|Thijs|nl}}&lt;br /&gt;
*{{User|thomashauk|uk}}&lt;br /&gt;
*{{User|Twerkhoven|uk}}&lt;br /&gt;
*{{User|Vitus|cz}}&lt;br /&gt;
*{{User|Wouterr|be}}&lt;br /&gt;
*{{User|Yso|ch}}&lt;br /&gt;
*{{User|ZarenorDarkstalker|us}}&lt;br /&gt;
*{{User|Zerpa|dk}}&lt;br /&gt;
*{{User|Zuu|se}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
''And of course all the others above!''&lt;br /&gt;
&lt;br /&gt;
== Exsuspects &amp;amp; retired members [84] ==&lt;br /&gt;
If you are on the ex-suspects list and you start playing again, please move yourself up to the suspects list !&lt;br /&gt;
If you are still active and on the ex-suspects list, sorry for the moving :) we sometimes cannot find an IRC log of you while you are still active&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
*{{User|A3aan|nl}}&lt;br /&gt;
*{{User|Addi|ch}}&lt;br /&gt;
*{{User|Alanin|de}}&lt;br /&gt;
*{{User|Alendo|no}}&lt;br /&gt;
*{{User|AlexanderB|nl}}&lt;br /&gt;
*{{User|Andyp|us}}&lt;br /&gt;
*{{User|AntB|uk}}&lt;br /&gt;
*{{User|Bob27|us}}&lt;br /&gt;
*{{User|ChrisM|de}}&lt;br /&gt;
*{{User|Cipri|nl}}&lt;br /&gt;
*{{User|Clifs|us}} &lt;br /&gt;
*{{User|csuke|uk}}&lt;br /&gt;
*{{User|Dark_Link|se}}&lt;br /&gt;
*{{User|Davil|at}}&lt;br /&gt;
*{{User|Doke|de}}&lt;br /&gt;
*{{User|Dopefish|de}}&lt;br /&gt;
*{{User|eJoJ|no}}&lt;br /&gt;
*{{User|Elske|nl}}&lt;br /&gt;
*{{User|EmiT|cz}}&lt;br /&gt;
*{{User|Franco|hu}}&lt;br /&gt;
*{{User|Gamer|nl}}&lt;br /&gt;
*{{User|Giles|uk}}&lt;br /&gt;
*{{User|Godde|no}}&lt;br /&gt;
*{{User|Green-devil|dk}}&lt;br /&gt;
*{{User|Hans|nl}}&lt;br /&gt;
*{{User|hdp|us}}&lt;br /&gt;
*{{User|h3rzb1ut|de}}&lt;br /&gt;
*{{User|hzzzln|de}}&lt;br /&gt;
*{{User|Ichi|nl}}&lt;br /&gt;
&lt;br /&gt;
|&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&lt;br /&gt;
 |valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
*{{User|Ihmemies|fi}}&lt;br /&gt;
*{{User|itsnotvalid|hk}}&lt;br /&gt;
*{{User|Jinx|be}}&lt;br /&gt;
*{{User|John|sk}}&lt;br /&gt;
*{{User|Juustro|fi}}&lt;br /&gt;
*{{User|Kejhic|cz}}&lt;br /&gt;
*{{User|Kirov|ar}}&lt;br /&gt;
*{{User|Kolbur|de}}&lt;br /&gt;
*{{User|Kul|nl}}&lt;br /&gt;
*{{User|Levi|de}}&lt;br /&gt;
*{{User|Logix|us}}&lt;br /&gt;
*{{User|MDGrein|se}}&lt;br /&gt;
*{{User|mensi|ch}}&lt;br /&gt;
*{{User|Microshit|nl}}&lt;br /&gt;
*{{User|mitooo|fr}}&lt;br /&gt;
*{{User|mixrin|ru}}&lt;br /&gt;
*{{User|MooUK|uk}}&lt;br /&gt;
*{{User|N101|au}}&lt;br /&gt;
*{{User|Nazirro|pl}}&lt;br /&gt;
*{{User|Nitehawk|us}}&lt;br /&gt;
*{{User|Pikita|uk}}&lt;br /&gt;
*{{User|Phil|uk}}&lt;br /&gt;
*{{User|RaWt|no}}&lt;br /&gt;
*{{User|Red|us}}&lt;br /&gt;
*{{User|RichK|uk}}&lt;br /&gt;
*{{User|RMJ|dk}}&lt;br /&gt;
*{{User|Rob|us}}&lt;br /&gt;
*{{User|Satyap|in}}&lt;br /&gt;
*{{User|sbn|be}}&lt;br /&gt;
&lt;br /&gt;
|&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&lt;br /&gt;
 |valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
*{{User|SerriaRomeo|us}}&lt;br /&gt;
*{{User|Shader|pl}}&lt;br /&gt;
*{{User|Sian|dk}}&lt;br /&gt;
*{{User|Skasi|at}}&lt;br /&gt;
*{{User|Skidd13|de}}&lt;br /&gt;
*{{User|S m w|de}}&lt;br /&gt;
*{{User|Spectre100|us}}&lt;br /&gt;
*{{User|Stoffe|se}}&lt;br /&gt;
*{{User|strstrep|us}}&lt;br /&gt;
*{{User|Talonius|uk}}&lt;br /&gt;
*{{User|Tautrimas|lt}}&lt;br /&gt;
*{{User|Teddy|no}}&lt;br /&gt;
*{{User|Tim|de}}&lt;br /&gt;
*{{User|Torben Paw|dk}}&lt;br /&gt;
*{{User|Tussengas|nl}}&lt;br /&gt;
*{{User|UnderBuilder|ar}}&lt;br /&gt;
*{{User|Vinni3|uk}}&lt;br /&gt;
*{{User|Volny|cz}}&lt;br /&gt;
*{{User|Walle|be}}&lt;br /&gt;
*{{User|welterde|de}}&lt;br /&gt;
*{{User|Zakjan|cz}}&lt;br /&gt;
*{{User|Zavior|fi}}&lt;br /&gt;
&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Mazur</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=Community:Members&amp;diff=13076</id>
		<title>Community:Members</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=Community:Members&amp;diff=13076"/>
				<updated>2012-04-16T22:31:11Z</updated>
		
		<summary type="html">&lt;p&gt;Mazur: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
==Active Members of #openttdcoop [20]==&lt;br /&gt;
*{{User|Ammler|ch}}, the one who dances with the newgrfs '''*''' &lt;br /&gt;
*{{User|Hylje|fi}}, the silent guy always and never around.&lt;br /&gt;
*{{User|KenjiE20|uk}}, the master of puppets, pulling your strings '''*'''&lt;br /&gt;
*{{User|Mark|nl}}&lt;br /&gt;
*{{User|Mazur|nl}}, the senile one, who know nothing, no-thing!&lt;br /&gt;
*{{User|mfb|de}}, always wants to try something new&lt;br /&gt;
*{{User|Mucht|at}}, the oldie who controlls our community from background.'''*'''&lt;br /&gt;
*{{User|ODM|nl}}, the innocent ''black'' lamb of #openttdcoop '''*'''&lt;br /&gt;
*{{User|Osai|de}}, doctor of the web and autopilot, who can hit back, if needed '''*'''&lt;br /&gt;
*{{User|Phazorx|iru}}, what does a communist in the tycoon world?&lt;br /&gt;
*{{User|planetmaker|de}}, Make(file), newgrfs and patches '''*'''&lt;br /&gt;
*{{User|SmatZ|cz}}, pest-controller on all levels of OpenTTD(coop) '''*'''&lt;br /&gt;
*{{User|^Spike^|nl}}, the last Dutchy&lt;br /&gt;
*{{User|StarLite|nl}} master of the magic roundabout that everybody fears ;-)&lt;br /&gt;
*{{User|Sylf|us}}, the oblivious, always getting into troubles&lt;br /&gt;
*{{User|thgergo|hu}},  the one who builds bridges&lt;br /&gt;
*{{User|Thraxian|us}}, makes some little members&lt;br /&gt;
*{{User|tneo|nl}}, the spelling angel '''*'''&lt;br /&gt;
*{{User|V453000|cz}}, the network construction consultant&lt;br /&gt;
*{{User|valhallasw|nl}}, BOFH, Wiki-god and mainly werkloos '''*'''&lt;br /&gt;
*{{User|XeryusTC|nl}}, Rebellous doing-stuff-differently-from-convention type of guy '''*'''&lt;br /&gt;
''Note:  '''*''' Admins have shell access to our servers, all others have rcon access''&lt;br /&gt;
&lt;br /&gt;
==Honorary Members of #openttdcoop [3]==&lt;br /&gt;
*{{User|Brianetta|uk}} (our amiable host who is responsible for making #openttdcoop to such a vital community it is today) '''*'''&lt;br /&gt;
*{{User|Phoenix the II|nl}} (our host for the most busy [http://www.openttdcoop.org/blog/public-server/ PublicServer], thanks to him, we don't need to finish a game, because of the server limits.)&lt;br /&gt;
*{{User|TrueLight|nl}} (for being a bugfixer over  ... a long time ;-)  )&lt;br /&gt;
&lt;br /&gt;
==Currently Inactive Members of #openttdcoop [12]==&lt;br /&gt;
*{{User|Adm.Spock|nl}} still too busy with other things in life, but &amp;quot;I'll be back&amp;quot;!&lt;br /&gt;
*{{User|Combuster|nl}} joins and parts the whole day '''*'''&lt;br /&gt;
*{{User|dihedral|de}}&lt;br /&gt;
*{{User|dp|de}}&lt;br /&gt;
*{{User|e1ko|cz}}&lt;br /&gt;
*{{User|Guru3|se}}&lt;br /&gt;
*{{User|Kommer|nl}}, we lost his exclusive love to openttd&lt;br /&gt;
*{{User|ottd-king|uk}}&lt;br /&gt;
*{{User|Piratejerk|ca}}&lt;br /&gt;
*{{User|Progman|de}}, builds bigger networks on his Pentium2 at home, than 20 members on publicserver. '''*'''&lt;br /&gt;
*{{User|uliko|se}}, omnipresent&lt;br /&gt;
*{{User|xahodo|nl}}&lt;br /&gt;
&lt;br /&gt;
==The usual suspects around the Public Server [39]==&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
*{{User|Avdg|be}}&lt;br /&gt;
*{{User|Barbaar|nl}}&lt;br /&gt;
*{{User|Benny|no}}&lt;br /&gt;
*{{User|CharcoalDioxide|fi}} (known also as Absolutis)&lt;br /&gt;
*{{User|Chris booth|uk}}&lt;br /&gt;
*{{User|Damalix|fr}}&lt;br /&gt;
*{{User|DCritic|us}}&lt;br /&gt;
*{{User|DJNekkid|no}}&lt;br /&gt;
*{{User|draconnier|lu}}&lt;br /&gt;
*{{User|einKarl|de}}&lt;br /&gt;
*{{User|F223|us}}&lt;br /&gt;
*{{User|Farden|fr}}&lt;br /&gt;
*{{User|Floffe|se}}&lt;br /&gt;
*{{User|fmauNeko|fr}}&lt;br /&gt;
*{{User|Fuco|sk}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&lt;br /&gt;
 |valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
*{{User|Gleeb|uk}}&lt;br /&gt;
*{{User|HanziQ|cz}}&lt;br /&gt;
*{{User|James|uk}}&lt;br /&gt;
*{{User|jondisti|fi}}&lt;br /&gt;
*{{User|Intexon|cz}}&lt;br /&gt;
*{{User|Kolo|pl}}&lt;br /&gt;
*{{User|LittleMikey|au}}&lt;br /&gt;
*{{User|LordAzamath|ee}}&lt;br /&gt;
*{{User|LoPo|nl}}&lt;br /&gt;
*{{User|Macha|ie}}&lt;br /&gt;
*{{User|MrD2DG|uk}}&lt;br /&gt;
*{{User|mrruben5|nl}}&lt;br /&gt;
*{{User|narc|ro}}&lt;br /&gt;
*{{User|Nickman|be}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&lt;br /&gt;
 |valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
*{{User|OwenS|uk}}&lt;br /&gt;
*{{User|Petert|us}}&lt;br /&gt;
*{{User|pugi|de}}&lt;br /&gt;
*{{User|Sedontane|uk}}&lt;br /&gt;
*{{User|Thijs|nl}}&lt;br /&gt;
*{{User|thomashauk|uk}}&lt;br /&gt;
*{{User|Twerkhoven|uk}}&lt;br /&gt;
*{{User|Vitus|cz}}&lt;br /&gt;
*{{User|Wouterr|be}}&lt;br /&gt;
*{{User|Yso|ch}}&lt;br /&gt;
*{{User|ZarenorDarkstalker|us}}&lt;br /&gt;
*{{User|Zerpa|dk}}&lt;br /&gt;
*{{User|Zuu|se}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
''And of course all the others above!''&lt;br /&gt;
&lt;br /&gt;
== Exsuspects &amp;amp; retired members [84] ==&lt;br /&gt;
If you are on the ex-suspects list and you start playing again, please move yourself up to the suspects list !&lt;br /&gt;
If you are still active and on the ex-suspects list, sorry for the moving :) we sometimes cannot find an IRC log of you while you are still active&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
*{{User|A3aan|nl}}&lt;br /&gt;
*{{User|Addi|ch}}&lt;br /&gt;
*{{User|Alanin|de}}&lt;br /&gt;
*{{User|Alendo|no}}&lt;br /&gt;
*{{User|AlexanderB|nl}}&lt;br /&gt;
*{{User|Andyp|us}}&lt;br /&gt;
*{{User|AntB|uk}}&lt;br /&gt;
*{{User|Bob27|us}}&lt;br /&gt;
*{{User|ChrisM|de}}&lt;br /&gt;
*{{User|Cipri|nl}}&lt;br /&gt;
*{{User|Clifs|us}} &lt;br /&gt;
*{{User|csuke|uk}}&lt;br /&gt;
*{{User|Dark_Link|se}}&lt;br /&gt;
*{{User|Davil|at}}&lt;br /&gt;
*{{User|Doke|de}}&lt;br /&gt;
*{{User|Dopefish|de}}&lt;br /&gt;
*{{User|eJoJ|no}}&lt;br /&gt;
*{{User|Elske|nl}}&lt;br /&gt;
*{{User|EmiT|cz}}&lt;br /&gt;
*{{User|Franco|hu}}&lt;br /&gt;
*{{User|Gamer|nl}}&lt;br /&gt;
*{{User|Giles|uk}}&lt;br /&gt;
*{{User|Godde|no}}&lt;br /&gt;
*{{User|Green-devil|dk}}&lt;br /&gt;
*{{User|Hans|nl}}&lt;br /&gt;
*{{User|hdp|us}}&lt;br /&gt;
*{{User|h3rzb1ut|de}}&lt;br /&gt;
*{{User|hzzzln|de}}&lt;br /&gt;
*{{User|Ichi|nl}}&lt;br /&gt;
&lt;br /&gt;
|&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&lt;br /&gt;
 |valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
*{{User|Ihmemies|fi}}&lt;br /&gt;
*{{User|itsnotvalid|hk}}&lt;br /&gt;
*{{User|Jinx|be}}&lt;br /&gt;
*{{User|John|sk}}&lt;br /&gt;
*{{User|Juustro|fi}}&lt;br /&gt;
*{{User|Kejhic|cz}}&lt;br /&gt;
*{{User|Kirov|ar}}&lt;br /&gt;
*{{User|Kolbur|de}}&lt;br /&gt;
*{{User|Kul|nl}}&lt;br /&gt;
*{{User|Levi|de}}&lt;br /&gt;
*{{User|Logix|us}}&lt;br /&gt;
*{{User|MDGrein|se}}&lt;br /&gt;
*{{User|mensi|ch}}&lt;br /&gt;
*{{User|Microshit|nl}}&lt;br /&gt;
*{{User|mitooo|fr}}&lt;br /&gt;
*{{User|mixrin|ru}}&lt;br /&gt;
*{{User|MooUK|uk}}&lt;br /&gt;
*{{User|N101|au}}&lt;br /&gt;
*{{User|Nazirro|pl}}&lt;br /&gt;
*{{User|Nitehawk|us}}&lt;br /&gt;
*{{User|Pikita|uk}}&lt;br /&gt;
*{{User|Phil|uk}}&lt;br /&gt;
*{{User|RaWt|no}}&lt;br /&gt;
*{{User|Red|us}}&lt;br /&gt;
*{{User|RichK|uk}}&lt;br /&gt;
*{{User|RMJ|dk}}&lt;br /&gt;
*{{User|Rob|us}}&lt;br /&gt;
*{{User|Satyap|in}}&lt;br /&gt;
*{{User|sbn|be}}&lt;br /&gt;
&lt;br /&gt;
|&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&lt;br /&gt;
 |valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
*{{User|SerriaRomeo|us}}&lt;br /&gt;
*{{User|Shader|pl}}&lt;br /&gt;
*{{User|Sian|dk}}&lt;br /&gt;
*{{User|Skasi|at}}&lt;br /&gt;
*{{User|Skidd13|de}}&lt;br /&gt;
*{{User|S m w|de}}&lt;br /&gt;
*{{User|Spectre100|us}}&lt;br /&gt;
*{{User|Stoffe|se}}&lt;br /&gt;
*{{User|strstrep|us}}&lt;br /&gt;
*{{User|Talonius|uk}}&lt;br /&gt;
*{{User|Tautrimas|lt}}&lt;br /&gt;
*{{User|Teddy|no}}&lt;br /&gt;
*{{User|Tim|de}}&lt;br /&gt;
*{{User|Torben Paw|dk}}&lt;br /&gt;
*{{User|Tussengas|nl}}&lt;br /&gt;
*{{User|UnderBuilder|ar}}&lt;br /&gt;
*{{User|Vinni3|uk}}&lt;br /&gt;
*{{User|Volny|cz}}&lt;br /&gt;
*{{User|Walle|be}}&lt;br /&gt;
*{{User|welterde|de}}&lt;br /&gt;
*{{User|Zakjan|cz}}&lt;br /&gt;
*{{User|Zavior|fi}}&lt;br /&gt;
&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Mazur</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=Community:Members&amp;diff=13075</id>
		<title>Community:Members</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=Community:Members&amp;diff=13075"/>
				<updated>2012-04-16T22:19:25Z</updated>
		
		<summary type="html">&lt;p&gt;Mazur: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
==Active Members of #openttdcoop [20]==&lt;br /&gt;
*{{User|Ammler|ch}}, the one who dances with the newgrfs '''*''' &lt;br /&gt;
*{{User|Hylje|fi}}, the silent guy always and never around.&lt;br /&gt;
*{{User|KenjiE20|uk}}, the master of puppets, pulling your strings '''*'''&lt;br /&gt;
*{{User|Mark|nl}}&lt;br /&gt;
*{{User|Mazur|nl}}, the senile one, who know nothing, no-thing!&lt;br /&gt;
*{{User|Mucht|at}}, the oldie who controlls our community from background.'''*'''&lt;br /&gt;
*{{User|mfb|de}}, always wants to try something new&lt;br /&gt;
*{{User|ODM|nl}}, the innocent ''black'' lamb of #openttdcoop '''*'''&lt;br /&gt;
*{{User|Osai|de}}, doctor of the web and autopilot, who can hit back, if needed '''*'''&lt;br /&gt;
*{{User|Phazorx|iru}}, what does a communist in the tycoon world?&lt;br /&gt;
*{{User|planetmaker|de}}, Make(file), newgrfs and patches '''*'''&lt;br /&gt;
*{{User|SmatZ|cz}}, pest-controller on all levels of OpenTTD(coop) '''*'''&lt;br /&gt;
*{{User|^Spike^|nl}}, the last Dutchy&lt;br /&gt;
*{{User|StarLite|nl}} master of the magic roundabout that everybody fears ;-)&lt;br /&gt;
*{{User|Sylf|us}}, the oblivious, always getting into troubles&lt;br /&gt;
*{{User|thgergo|hu}},  the one who builds bridges&lt;br /&gt;
*{{User|Thraxian|us}}, makes some little members&lt;br /&gt;
*{{User|tneo|nl}}, the spelling angel '''*'''&lt;br /&gt;
*{{User|V453000|cz}}, the network construction consultant&lt;br /&gt;
*{{User|valhallasw|nl}}, BOFH, Wiki-god and mainly werkloos '''*'''&lt;br /&gt;
*{{User|XeryusTC|nl}}, Rebellous doing-stuff-differently-from-convention type of guy '''*'''&lt;br /&gt;
''Note:  '''*''' Admins have shell access to our servers, all others have rcon access''&lt;br /&gt;
&lt;br /&gt;
==Honorary Members of #openttdcoop [3]==&lt;br /&gt;
*{{User|Brianetta|uk}} (our amiable host who is responsible for making #openttdcoop to such a vital community it is today) '''*'''&lt;br /&gt;
*{{User|Phoenix the II|nl}} (our host for the most busy [http://www.openttdcoop.org/blog/public-server/ PublicServer], thanks to him, we don't need to finish a game, because of the server limits.)&lt;br /&gt;
*{{User|TrueLight|nl}} (for being a bugfixer over  ... a long time ;-)  )&lt;br /&gt;
&lt;br /&gt;
==Currently Inactive Members of #openttdcoop [12]==&lt;br /&gt;
*{{User|Adm.Spock|nl}} still too busy with other things in life, but &amp;quot;I'll be back&amp;quot;!&lt;br /&gt;
*{{User|Combuster|nl}} joins and parts the whole day '''*'''&lt;br /&gt;
*{{User|dihedral|de}}&lt;br /&gt;
*{{User|dp|de}}&lt;br /&gt;
*{{User|e1ko|cz}}&lt;br /&gt;
*{{User|Guru3|se}}&lt;br /&gt;
*{{User|Kommer|nl}}, we lost his exclusive love to openttd&lt;br /&gt;
*{{User|ottd-king|uk}}&lt;br /&gt;
*{{User|Piratejerk|ca}}&lt;br /&gt;
*{{User|Progman|de}}, builds bigger networks on his Pentium2 at home, than 20 members on publicserver. '''*'''&lt;br /&gt;
*{{User|uliko|se}}, omnipresent&lt;br /&gt;
*{{User|xahodo|nl}}&lt;br /&gt;
&lt;br /&gt;
==The usual suspects around the Public Server [39]==&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
*{{User|Avdg|be}}&lt;br /&gt;
*{{User|Barbaar|nl}}&lt;br /&gt;
*{{User|Benny|no}}&lt;br /&gt;
*{{User|CharcoalDioxide|fi}} (known also as Absolutis)&lt;br /&gt;
*{{User|Chris booth|uk}}&lt;br /&gt;
*{{User|Damalix|fr}}&lt;br /&gt;
*{{User|DCritic|us}}&lt;br /&gt;
*{{User|DJNekkid|no}}&lt;br /&gt;
*{{User|draconnier|lu}}&lt;br /&gt;
*{{User|einKarl|de}}&lt;br /&gt;
*{{User|F223|us}}&lt;br /&gt;
*{{User|Farden|fr}}&lt;br /&gt;
*{{User|Floffe|se}}&lt;br /&gt;
*{{User|fmauNeko|fr}}&lt;br /&gt;
*{{User|Fuco|sk}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&lt;br /&gt;
 |valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
*{{User|Gleeb|uk}}&lt;br /&gt;
*{{User|HanziQ|cz}}&lt;br /&gt;
*{{User|James|uk}}&lt;br /&gt;
*{{User|jondisti|fi}}&lt;br /&gt;
*{{User|Intexon|cz}}&lt;br /&gt;
*{{User|Kolo|pl}}&lt;br /&gt;
*{{User|LittleMikey|au}}&lt;br /&gt;
*{{User|LordAzamath|ee}}&lt;br /&gt;
*{{User|LoPo|nl}}&lt;br /&gt;
*{{User|Macha|ie}}&lt;br /&gt;
*{{User|MrD2DG|uk}}&lt;br /&gt;
*{{User|mrruben5|nl}}&lt;br /&gt;
*{{User|narc|ro}}&lt;br /&gt;
*{{User|Nickman|be}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&lt;br /&gt;
 |valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
*{{User|OwenS|uk}}&lt;br /&gt;
*{{User|Petert|us}}&lt;br /&gt;
*{{User|pugi|de}}&lt;br /&gt;
*{{User|Sedontane|uk}}&lt;br /&gt;
*{{User|Thijs|nl}}&lt;br /&gt;
*{{User|thomashauk|uk}}&lt;br /&gt;
*{{User|Twerkhoven|uk}}&lt;br /&gt;
*{{User|Vitus|cz}}&lt;br /&gt;
*{{User|Wouterr|be}}&lt;br /&gt;
*{{User|Yso|ch}}&lt;br /&gt;
*{{User|ZarenorDarkstalker|us}}&lt;br /&gt;
*{{User|Zerpa|dk}}&lt;br /&gt;
*{{User|Zuu|se}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
''And of course all the others above!''&lt;br /&gt;
&lt;br /&gt;
== Exsuspects &amp;amp; retired members [84] ==&lt;br /&gt;
If you are on the ex-suspects list and you start playing again, please move yourself up to the suspects list !&lt;br /&gt;
If you are still active and on the ex-suspects list, sorry for the moving :) we sometimes cannot find an IRC log of you while you are still active&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
*{{User|A3aan|nl}}&lt;br /&gt;
*{{User|Addi|ch}}&lt;br /&gt;
*{{User|Alanin|de}}&lt;br /&gt;
*{{User|Alendo|no}}&lt;br /&gt;
*{{User|AlexanderB|nl}}&lt;br /&gt;
*{{User|Andyp|us}}&lt;br /&gt;
*{{User|AntB|uk}}&lt;br /&gt;
*{{User|Bob27|us}}&lt;br /&gt;
*{{User|ChrisM|de}}&lt;br /&gt;
*{{User|Cipri|nl}}&lt;br /&gt;
*{{User|Clifs|us}} &lt;br /&gt;
*{{User|csuke|uk}}&lt;br /&gt;
*{{User|Dark_Link|se}}&lt;br /&gt;
*{{User|Davil|at}}&lt;br /&gt;
*{{User|Doke|de}}&lt;br /&gt;
*{{User|Dopefish|de}}&lt;br /&gt;
*{{User|eJoJ|no}}&lt;br /&gt;
*{{User|Elske|nl}}&lt;br /&gt;
*{{User|EmiT|cz}}&lt;br /&gt;
*{{User|Franco|hu}}&lt;br /&gt;
*{{User|Gamer|nl}}&lt;br /&gt;
*{{User|Giles|uk}}&lt;br /&gt;
*{{User|Godde|no}}&lt;br /&gt;
*{{User|Green-devil|dk}}&lt;br /&gt;
*{{User|Hans|nl}}&lt;br /&gt;
*{{User|hdp|us}}&lt;br /&gt;
*{{User|h3rzb1ut|de}}&lt;br /&gt;
*{{User|hzzzln|de}}&lt;br /&gt;
*{{User|Ichi|nl}}&lt;br /&gt;
&lt;br /&gt;
|&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&lt;br /&gt;
 |valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
*{{User|Ihmemies|fi}}&lt;br /&gt;
*{{User|itsnotvalid|hk}}&lt;br /&gt;
*{{User|Jinx|be}}&lt;br /&gt;
*{{User|John|sk}}&lt;br /&gt;
*{{User|Juustro|fi}}&lt;br /&gt;
*{{User|Kejhic|cz}}&lt;br /&gt;
*{{User|Kirov|ar}}&lt;br /&gt;
*{{User|Kolbur|de}}&lt;br /&gt;
*{{User|Kul|nl}}&lt;br /&gt;
*{{User|Levi|de}}&lt;br /&gt;
*{{User|Logix|us}}&lt;br /&gt;
*{{User|MDGrein|se}}&lt;br /&gt;
*{{User|mensi|ch}}&lt;br /&gt;
*{{User|Microshit|nl}}&lt;br /&gt;
*{{User|mitooo|fr}}&lt;br /&gt;
*{{User|mixrin|ru}}&lt;br /&gt;
*{{User|MooUK|uk}}&lt;br /&gt;
*{{User|N101|au}}&lt;br /&gt;
*{{User|Nazirro|pl}}&lt;br /&gt;
*{{User|Nitehawk|us}}&lt;br /&gt;
*{{User|Pikita|uk}}&lt;br /&gt;
*{{User|Phil|uk}}&lt;br /&gt;
*{{User|RaWt|no}}&lt;br /&gt;
*{{User|Red|us}}&lt;br /&gt;
*{{User|RichK|uk}}&lt;br /&gt;
*{{User|RMJ|dk}}&lt;br /&gt;
*{{User|Rob|us}}&lt;br /&gt;
*{{User|Satyap|in}}&lt;br /&gt;
*{{User|sbn|be}}&lt;br /&gt;
&lt;br /&gt;
|&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&lt;br /&gt;
 |valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
*{{User|SerriaRomeo|us}}&lt;br /&gt;
*{{User|Shader|pl}}&lt;br /&gt;
*{{User|Sian|dk}}&lt;br /&gt;
*{{User|Skasi|at}}&lt;br /&gt;
*{{User|Skidd13|de}}&lt;br /&gt;
*{{User|S m w|de}}&lt;br /&gt;
*{{User|Spectre100|us}}&lt;br /&gt;
*{{User|Stoffe|se}}&lt;br /&gt;
*{{User|strstrep|us}}&lt;br /&gt;
*{{User|Talonius|uk}}&lt;br /&gt;
*{{User|Tautrimas|lt}}&lt;br /&gt;
*{{User|Teddy|no}}&lt;br /&gt;
*{{User|Tim|de}}&lt;br /&gt;
*{{User|Torben Paw|dk}}&lt;br /&gt;
*{{User|Tussengas|nl}}&lt;br /&gt;
*{{User|UnderBuilder|ar}}&lt;br /&gt;
*{{User|Vinni3|uk}}&lt;br /&gt;
*{{User|Volny|cz}}&lt;br /&gt;
*{{User|Walle|be}}&lt;br /&gt;
*{{User|welterde|de}}&lt;br /&gt;
*{{User|Zakjan|cz}}&lt;br /&gt;
*{{User|Zavior|fi}}&lt;br /&gt;
&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Mazur</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=PublicServer:Archive_-_Games_231_-_240&amp;diff=13063</id>
		<title>PublicServer:Archive - Games 231 - 240</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=PublicServer:Archive_-_Games_231_-_240&amp;diff=13063"/>
				<updated>2012-04-08T17:46:11Z</updated>
		
		<summary type="html">&lt;p&gt;Mazur: Created page with &amp;quot;{{PublicServerArchiveMenu}}  {{Archive_PublicServer|Public Server Game 231| 31.03.12-08.04.12 | {{User|V453000}}, {{User|mfb}}, {{User|Chris Booth}}, {{User|XeryusTC}}, {{User|Ma...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PublicServerArchiveMenu}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 231| 31.03.12-08.04.12 | {{User|V453000}}, {{User|mfb}}, {{User|Chris Booth}}, {{User|XeryusTC}}, {{User|Mazur}}, {{User|Sylf}}, {{User|Hazzard}}, {{User|Ryton}}, {{User|Thorimbur}}, {{User|Steven}}, {{User|Mark}}, {{User|KyleS}}, {{User|Kanddak}}, {{User|Big_Meech}}, {{User|Absolutis}}  | Cargo | TL3 | 512 x 512 Temperate | r23974 [[GRF|#openttdcoop-GRF-Pack 8.0]] | This map marks the introduction of NUTS (0.0.1), so to test the entire set, and as an April 1st surprise, we played a chaos game with many little networks at first, amalgating them into three larger networks as the game progressed, one regular rail (East), one monorail (West) and one maglev (Centre), to test as many of the individual trains as possible, allowing V453000 to find and correct any mistakes and oddities in the set.|231|File:psg231.png|A section of the map where all three networks approached eachother. }}&lt;/div&gt;</summary>
		<author><name>Mazur</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=File:Psg231.png&amp;diff=13062</id>
		<title>File:Psg231.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=File:Psg231.png&amp;diff=13062"/>
				<updated>2012-04-08T17:44:44Z</updated>
		
		<summary type="html">&lt;p&gt;Mazur: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Mazur</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=Template:PublicServerArchiveMenu&amp;diff=13061</id>
		<title>Template:PublicServerArchiveMenu</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=Template:PublicServerArchiveMenu&amp;diff=13061"/>
				<updated>2012-04-08T17:18:42Z</updated>
		
		<summary type="html">&lt;p&gt;Mazur: Added 231-240 range.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{|class=&amp;quot;gamearchive_menu&amp;quot; cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
![[PublicServer:Archive|Public Server Archive]]&lt;br /&gt;
|width=&amp;quot;4px&amp;quot;|'''[[PublicServer:Archive|II]]'''&lt;br /&gt;
&amp;lt;!--|-&lt;br /&gt;
![[PublicServer:Archive_-_All_Games|List all Games]]&lt;br /&gt;
|width=&amp;quot;4px&amp;quot;|'''[[PublicServer:Archive_-_All_Games|II]]'''--&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
![[PublicServer:Archive_-_Hall_of_Fame|Hall of Fame]]&lt;br /&gt;
|width=&amp;quot;4px&amp;quot;|'''[[PublicServer:Archive_-_Hall_of_Fame|II]]'''&lt;br /&gt;
|-&lt;br /&gt;
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|width=&amp;quot;4px&amp;quot;|'''[[PublicServer:Archive_-_Games_231_-_240|II]]'''&lt;br /&gt;
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|width=&amp;quot;4px&amp;quot;|'''[[PublicServer:Archive_-_Games_221_-_230|II]]'''&lt;br /&gt;
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|width=&amp;quot;4px&amp;quot;|'''[[PublicServer:Archive_-_Games_211_-_220|II]]'''&lt;br /&gt;
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|width=&amp;quot;4px&amp;quot;|'''[[PublicServer:Archive_-_Games_201_-_210|II]]'''&lt;br /&gt;
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|width=&amp;quot;4px&amp;quot;|'''[[PublicServer:Archive_-_Games_191_-_200|II]]'''&lt;br /&gt;
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|width=&amp;quot;4px&amp;quot;|'''[[PublicServer:Archive_-_Games_181_-_190|II]]'''&lt;br /&gt;
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|width=&amp;quot;4px&amp;quot;|'''[[PublicServer:Archive_-_Games_171_-_180|II]]'''&lt;br /&gt;
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|width=&amp;quot;4px&amp;quot;|'''[[PublicServer:Archive_-_Games_141_-_150|II]]'''&lt;br /&gt;
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|width=&amp;quot;4px&amp;quot;|'''[[PublicServer:Archive_-_Games_71_-_80|II]]'''&lt;br /&gt;
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|width=&amp;quot;4px&amp;quot;|'''[[PublicServer:Archive_-_Games_61_-_70|II]]'''&lt;br /&gt;
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|width=&amp;quot;4px&amp;quot;|'''[[PublicServer:Archive_-_Games_51_-_60|II]]'''&lt;br /&gt;
|-&lt;br /&gt;
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|width=&amp;quot;4px&amp;quot;|'''[[PublicServer:Archive_-_Games_41_-_50|II]]'''&lt;br /&gt;
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|width=&amp;quot;4px&amp;quot;|'''[[PublicServer:Archive_-_Games_31_-_40|II]]'''&lt;br /&gt;
|-&lt;br /&gt;
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|width=&amp;quot;4px&amp;quot;|'''[[PublicServer:Archive_-_Games_21_-_30|II]]'''&lt;br /&gt;
|-&lt;br /&gt;
![[PublicServer:Archive_-_Games_11_-_20|Games 011 - 020]]&lt;br /&gt;
|width=&amp;quot;4px&amp;quot;|'''[[PublicServer:Archive_-_Games_11_-_20|II]]'''&lt;br /&gt;
|-&lt;br /&gt;
![[PublicServer:Archive_-_Games_01_-_10|Games 001 - 010]]&lt;br /&gt;
|width=&amp;quot;4px&amp;quot;|'''[[PublicServer:Archive_-_Games_01_-_10|II]]'''&lt;br /&gt;
|}&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&amp;lt;!-- Put it in the template Category !--&amp;gt;&lt;br /&gt;
[[Category:Templates]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Mazur</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=Road_Vehicle_Networking&amp;diff=13039</id>
		<title>Road Vehicle Networking</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=Road_Vehicle_Networking&amp;diff=13039"/>
				<updated>2012-03-21T11:28:08Z</updated>
		
		<summary type="html">&lt;p&gt;Mazur: /* Speed */ Linguistic error corrected.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Basics ==&lt;br /&gt;
[[Image:Basic_split.png|thumb|right|200px|A basic split. Even though it is a bus station, it will work for all vehicles.]]&lt;br /&gt;
=== Balacing ===&lt;br /&gt;
A major issue for all networks in openttdcoop is balancing. A new line only works well if it receives traffic from the other lines so that the overall traffic is balanced. Because roads do not have signals, the possibilities of road vehicle networks are very limited. The only way to split traffic is by using the pathfinders penalties. The only way to penalty them is by dummy stations. An empty stations is a minor penalty, but a station already containing a vehicle is a huge penalty. This makes it possible to split traffic: one vehicle drives through one of the stations and causes a penalty to a bus behind it, which causes it to choose the other station. &lt;br /&gt;
&lt;br /&gt;
One problem of this technique is that  it is only possible to split lines with a constant stream of road vehicles. Sideline balancing has the problem that it's not possible to build any priorities, so it's needed to balance sidelines by connecting them only to some of the mainlines.&lt;br /&gt;
&lt;br /&gt;
[[Image:Slope_split.png|thumb|left|200px|A doubled slope that doesn't slow down the main line behind.]]&lt;br /&gt;
[[Image:Scurve.png|thumb|right|200px|A doubled S-curve to minimize slowdown.]]&lt;br /&gt;
&lt;br /&gt;
=== Speed ===&lt;br /&gt;
All of the following is about the realistic acceleration model. With the original model, trucks tends to be much slower and building is more difficult.&lt;br /&gt;
&lt;br /&gt;
First, all curves slow down buses to around 75 percent of their maximum speed. This is different from trains, so curves should be avoided as much as possible. It is possible to double curves, but it often takes a lot of space.&lt;br /&gt;
&lt;br /&gt;
The second issue is about slopes. Slow downs at slopes are related to the slope option in the advanced settings and the power of the vehicles. With powerful vehicles, slopes may be no problem at all, if they become a problem it is possible to double them as shown.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Basic_station.png|thumb|right|200px|A basic station.]]&lt;br /&gt;
&lt;br /&gt;
=== Stations ===&lt;br /&gt;
One good thing about road vehicle stations is that they can be used from both sides and ro-ro by default. Don't use the terminus stations because they can only be entered from one side and the vehicles take a long time to park and exit. To keep the platform count low it is recommended to build a station design where road vehicles can enter from both sides. Another advantage of this design is that vehicles don't interfere each other as shown in the FPP Drop Example of PSG 226.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Balancing]]&lt;br /&gt;
*[[Networking]]&lt;br /&gt;
*There is a very nice single player game by [[User:V453000|V453000]] that gives a good impression of all the discussed things.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;br /&gt;
[[Category:Advanced Networking]]&lt;/div&gt;</summary>
		<author><name>Mazur</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=Road_Vehicle_Networking&amp;diff=13038</id>
		<title>Road Vehicle Networking</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=Road_Vehicle_Networking&amp;diff=13038"/>
				<updated>2012-03-21T11:26:09Z</updated>
		
		<summary type="html">&lt;p&gt;Mazur: /* Balacing */ Spelling/typing mistake corrected.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Basics ==&lt;br /&gt;
[[Image:Basic_split.png|thumb|right|200px|A basic split. Even though it is a bus station, it will work for all vehicles.]]&lt;br /&gt;
=== Balacing ===&lt;br /&gt;
A major issue for all networks in openttdcoop is balancing. A new line only works well if it receives traffic from the other lines so that the overall traffic is balanced. Because roads do not have signals, the possibilities of road vehicle networks are very limited. The only way to split traffic is by using the pathfinders penalties. The only way to penalty them is by dummy stations. An empty stations is a minor penalty, but a station already containing a vehicle is a huge penalty. This makes it possible to split traffic: one vehicle drives through one of the stations and causes a penalty to a bus behind it, which causes it to choose the other station. &lt;br /&gt;
&lt;br /&gt;
One problem of this technique is that  it is only possible to split lines with a constant stream of road vehicles. Sideline balancing has the problem that it's not possible to build any priorities, so it's needed to balance sidelines by connecting them only to some of the mainlines.&lt;br /&gt;
&lt;br /&gt;
[[Image:Slope_split.png|thumb|left|200px|A doubled slope that doesn't slow down the main line behind.]]&lt;br /&gt;
[[Image:Scurve.png|thumb|right|200px|A doubled S-curve to minimize slowdown.]]&lt;br /&gt;
&lt;br /&gt;
=== Speed ===&lt;br /&gt;
All of the following is about the realistic acceleration model. With the original model, trucks tends to be much slower and building is more difficult.&lt;br /&gt;
&lt;br /&gt;
First, all curves slow down buses to around 75 percent of their maximum speed. This is different from trains, so curves should be avoided as much as possible. It is possible to double curves, but it often takes of a lot of space.&lt;br /&gt;
&lt;br /&gt;
The second issue is about slopes. Slow downs at slopes are related to the slope option in the advanced settings and the power of the vehicles. With powerful vehicles, slopes may be no problem at all, if they become a problem it is possible to double them as shown.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Basic_station.png|thumb|right|200px|A basic station.]]&lt;br /&gt;
&lt;br /&gt;
=== Stations ===&lt;br /&gt;
One good thing about road vehicle stations is that they can be used from both sides and ro-ro by default. Don't use the terminus stations because they can only be entered from one side and the vehicles take a long time to park and exit. To keep the platform count low it is recommended to build a station design where road vehicles can enter from both sides. Another advantage of this design is that vehicles don't interfere each other as shown in the FPP Drop Example of PSG 226.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Balancing]]&lt;br /&gt;
*[[Networking]]&lt;br /&gt;
*There is a very nice single player game by [[User:V453000|V453000]] that gives a good impression of all the discussed things.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;br /&gt;
[[Category:Advanced Networking]]&lt;/div&gt;</summary>
		<author><name>Mazur</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=Signal_gap&amp;diff=12823</id>
		<title>Signal gap</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=Signal_gap&amp;diff=12823"/>
				<updated>2011-12-04T15:50:29Z</updated>
		
		<summary type="html">&lt;p&gt;Mazur: /* How to count the length of a gap */  Minor grammatical correction.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Definition ==&lt;br /&gt;
[[Image:Signal gap settings.png | thumb | 400px | right | Configuring auto-signalling]]&lt;br /&gt;
A signal gap, or gap for short, is the amount of unsignalled space in a single signal block.  Understanding signal gaps is important for maximizing train density on a rail line and ensuring that trains continue to move at the maximum allowable speed.  In coop games, we adhere to a maximum signal gap of 1 tile.&lt;br /&gt;
&lt;br /&gt;
In general, use of the term &amp;quot;gap&amp;quot; indicates that a signal gap of length greater than 1 has been detected, and as a result, the efficiency of the network is at risk.  Steps should be taken to fix any gaps marked in this manner.&lt;br /&gt;
&lt;br /&gt;
Do not confuse a &amp;quot;signal gap&amp;quot; with a &amp;quot;train gap&amp;quot;.  A train gap is the minimum space between two trains.  Because our signals are 2 spaced tiles apart (also known as [http://wiki.openttd.org/Railway_Designs Signal Density]), there is a minimum gap of 3 (the Signal Density +1).  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
== Why is understanding gaps important? ==&lt;br /&gt;
&lt;br /&gt;
A rail line is only as fast as its weakest link.  If there is any point on the line where traffic must slow down or stop, the disruption will have a domino effect on any following trains, resulting in an inefficient network.  As the goal is often to build a highly-efficient, and highly-dense network, these types of disruptions must be avoided at all costs!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
== What if I need to create a signal gap larger than 1? ==&lt;br /&gt;
[[Image:Signal gap sync.png | thumb | 400px | right | Make sure alternate routes are in sync]]&lt;br /&gt;
To create a signal gap larger than 1, you must provide following trains an alternate route until the gap is restored to 1.  Larger gaps are created at station platforms, bridges, and tunnels, since none of these items can be signalled.&lt;br /&gt;
&lt;br /&gt;
To create an alternate route, simply make a new line parallel to the first line.  This line should continue until the signal gap can be restored to 1, making sure to keep the trains [[Line sync|synchronize]]d.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
== How to count the length of a gap ==&lt;br /&gt;
When using normal block signals, a gap's length is defined as the number of unsignalled spaces between two signals.  Normal coop [[mainline]]s use a signal gap of 1, meaning there is only 1 unsignalled tiles between two signalled tiles.&lt;br /&gt;
&lt;br /&gt;
When using pre-signals, the gap is counted from the tile after the first pre-signalled (or combo-signalled) tile through to (but not including) the next normal block signal (exit signals are still counted as part of the gap).  If multiple routes exist, the largest value is the gap.&lt;br /&gt;
&lt;br /&gt;
Placing a pre- (or combo-) signal and an exit signal (in that order) on a mainline will create a gap larger than 1, so this type of construction should not be done without creating an alternate route.&lt;br /&gt;
&lt;br /&gt;
When using PBS signals, the gap is counted just like normal block signals: from the tile after the PBS signal through to (but not including) the next signalled tile.  If multiple routes exist, the largest value is the gap.&lt;br /&gt;
[[Image:Signal gap counting.png | 400px | thumb | left | Counting signal gaps]]  [[Image:Signal gap signals.png | 400px | thumb | left | Other signals]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== How many alternate routes do I need to create? ==&lt;br /&gt;
[[Image:Signal gap bridges.png | thumb | 400px | right | Two bridges for this gap is enough for any train length]]&lt;br /&gt;
The number of alternate routes is dependent on the length of the gap and the minimum train length that might encounter the gap.&lt;br /&gt;
&lt;br /&gt;
The typical formula used to calculate the maximum gap length for a certain number of lines (LineCount) is &lt;br /&gt;
&lt;br /&gt;
'''SignalGapLength = (TrainLength + 2) * LineCount - (TrainLength - 2)'''&lt;br /&gt;
&lt;br /&gt;
Where TrainLength is the minimum train length to encounter the gap, and LineCount is the sum of the alternate routes provided + 1 (the original route).&amp;lt;br /&amp;gt;&lt;br /&gt;
(This can be quickly calculated with [[User:KenjiE20/Webster|Webster's]] @gap)&lt;br /&gt;
&lt;br /&gt;
Conversely:&lt;br /&gt;
&lt;br /&gt;
'''LineCount = (SignalGapLength  + TrainLength -2) / (TrainLength+2)'''&lt;br /&gt;
&lt;br /&gt;
Always round any fractions up to the next whole number.&amp;lt;br /&amp;gt;&lt;br /&gt;
(This can be quickly calculated with the [[IRC Commands|PublicServer bot's]] !gap)&lt;br /&gt;
&lt;br /&gt;
Refer to the section above for information about how to count a gap properly.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
== The Evil X ==&lt;br /&gt;
[[Image:Signal gap evilx.png | thumb | 400px | right | The Evil X]]&lt;br /&gt;
When two lines cross each other in an oblique (non-perpendicular) way, it creates an &amp;quot;evil X&amp;quot;.  The main problem with the evil X is that it inherently creates a signal gap of 2.  &lt;br /&gt;
&lt;br /&gt;
A simple merge does not create a large gap, as long as the tiles before (on both lines) and after (on the single output line) are signalled.&lt;br /&gt;
&lt;br /&gt;
However, note that when the tracks cross obliquely, it is not possible to signal the output line, creating the gap.&lt;br /&gt;
&lt;br /&gt;
In practically all cases, evil X's should be avoided.&lt;/div&gt;</summary>
		<author><name>Mazur</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=PublicServer:Archive_-_Games_201_-_210&amp;diff=11963</id>
		<title>PublicServer:Archive - Games 201 - 210</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=PublicServer:Archive_-_Games_201_-_210&amp;diff=11963"/>
				<updated>2011-02-20T18:30:30Z</updated>
		
		<summary type="html">&lt;p&gt;Mazur: Corrected a typo (many missing an n).&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;{{PublicServerArchiveMenu}}&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 201|2.2.11-19.2.11| {{User|V453000}}, {{User|CharcoalDioxide}}, {{User|Chris Booth}}, {{User|CyberSoul}}, {{User|Intexon}}, {{User|James}}, {{User|JKrueger}}, {{User|Mazur}}, {{User|mfb}}, {{User|ppetak}}, {{User|Ramsus08191}}, {{User|Razaekel}}, {{User|scrlk}}, {{User|sturmi}}, {{User|Sylf}}, {{User|Vinnie}} |  PAX | TL15 for ML, TL 1-8 for SBahn | 512 x 512 Temperate| r21965 [[GRF|#openttdcoop-GRF-Pack 7.3]] | This was from the onset an attempt to beat the record world population set by PSG101: 3,075,319.  To do it, we chose the plan with a stacked ML (part tunnel/part bridge), and the map divided in 20 sectors.  Each sector has a transfer station from Sbahn to ML. and a single city.  Initially the sectors were all strictly separated, and whoever build the city there was &amp;quot;boss&amp;quot; over that sector. This led to many different solutions for the Sbahns, some better than others, and a lot of lessons about city-building. Then we got the record, with still many open spaces, so we continued building and refining, and only called it a day when we reached  6,150,671 inhabitants, doubling the previous record. The end result on the map is a veritable showcase of Sbahn-solutions, and a highly useful study place for Sbahn builders. |201|File:PSG201.png| The Network Plan. You will not find it in the game any more, so it is here. }}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
----&lt;/div&gt;</summary>
		<author><name>Mazur</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=PublicServer:Archive_-_Games_201_-_210&amp;diff=11961</id>
		<title>PublicServer:Archive - Games 201 - 210</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=PublicServer:Archive_-_Games_201_-_210&amp;diff=11961"/>
				<updated>2011-02-19T23:24:57Z</updated>
		
		<summary type="html">&lt;p&gt;Mazur: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;{{PublicServerArchiveMenu}}&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 201|2.2.11-??.?.11| {{User|CharcoalDioxide}}, {{User|Chris Booth}}, {{User|CyberSoul}}, {{User|Intexon}}, {{User|James}}, {{User|JKrueger}}, {{User|Mazur}}, {{User|mfb}}, {{User|ppetak}}, {{User|Ramsus08191}}, {{User|Razakael}}, {{User|scrlk}}, {{User|sturmi}}, {{User|Sylf}}, {{User|V453000}}, {{User|Vinnie}} |  PAX | TL15 | 512 x 512 Temperate| r21965 [[GRF|#openttdcoop-GRF-Pack 7.3]] | This was from the onset an attempt to beat the record world population set by PSG101: 3,075,319.  To do it, we chose the plan with a stacked ML (part tunnel/part bridge), and the map divided in 20 sectors.  Each sector has a transfer station from Sbahn to ML. and a single city.  Initially the sectors were all strictly separated, and whoever build the city there was &amp;quot;boss&amp;quot; over that sector. This led to many different solutions for the Sbahns, some better than others, and a lot of lessons about city-building. Then we got the record, with still may open spaces, so we continued building and refining, and only called it a day when we reached  6,150,671 inhabitants, doubling the previous record. The end result on the map is a veritable showcase of Sbahn-solutions, and a highly useful study place for Sbahn builders. |201|File:PSG201.png| The Network Plan. You will not find it in the game any more, so it is here. }}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
----&lt;/div&gt;</summary>
		<author><name>Mazur</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=PublicServer:Archive_-_Games_181_-_190&amp;diff=11686</id>
		<title>PublicServer:Archive - Games 181 - 190</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=PublicServer:Archive_-_Games_181_-_190&amp;diff=11686"/>
				<updated>2010-07-25T04:53:02Z</updated>
		
		<summary type="html">&lt;p&gt;Mazur: Elaborated remarks.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;{{PublicServerArchiveMenu}}&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 188|30.06.10-20.07.10| {{User|V453000}}, {{User|Vitus}}, {{User|avdg}}, {{User|Yso}},  {{User|^Spike^}}, {{User|Macha}}, {{User|pugi}}, {{User|VVG}}, {{User|Lukeus Maximus}}, {{User|Mazur}}, {{User|Piyush}}, {{User|theholyduck}}, {{User|fmauNeko}}, {{User|Yso}}, {{User|Ramsus08191}}, {{User|avdg}}, {{User|sepp}}, {{User|Absolutis}} | [[Gametype:Cargo_Concept|Cargo]] | TL5 | 512 x 1024 Artic| r20146 [[GRF|#openttdcoop-GRF-Pack 7.3]] | First FIRS (newGRF industries) game, in which we discovered, that primaries need supplies to survive, so you need to hook up primaries that produce the base for the supplies to the secondaries that make them, and then distribute those supplies. We decided on transfer stations at each SLH, from where road vehicles could transport the supplies to the needy primaries. The actual amount of supplies did not matter, just once each 1 or 1.5 month _some_ supplies does the trick.  Unfortunately, the graphic artists have as yet not accomplished graphics for all the new industries and stations, so the eyecandy is somewhat lagging and haphazard. But all in all a wonderful addition to OTTD.  Three beers for the creators! Another feature of this game was a proliferation of overflows and, more abjectionable, reverse tracks. |188|File:PSG188.png| It takes some skill to build a good hub, but it takes some real effort to build one in difficult mountains, like this one at the end of Milky Valley}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 187|11.6.10-30.6.10| {{User|Mark}}, {{User|V453000}}, {{User|OwenS}}, {{User|Wouterr}}, {{User|Vitus}}, {{User|sepp}}, {{User|Barbaar}}, {{User|avdg}}, {{User|Yso}},  {{User|Razmir}}, {{User|Macha}} |  PAX | TL10 | 256 x 1024 arctic| r20001 [[GRF|#openttdcoop-GRF-Pack 7.3]] | After a while we played a PAX game again. The biggest issue of the whole was a CL10 for ML trains because 321kmh on e-rail and TL10 demands it. This made all constructions fairly difficult, or at least, fairly big. The game ended with 861trains and 1000 road vehicles. |187|File:PSG187.png| A classic Mark style station :)}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 186|31.05.10-11.6.10| {{User|V453000}}, {{User|XeryusTC}}, {{User|OwenS}}, {{User|Wouterr}}, {{User|theholyduck}}, {{User|Vitus}}, {{User|tycoondemon}}, {{User|Mazur}}, {{User|KyleS}}, {{User|sonic}}, {{User|leg3nd}}, {{User|Ralph}}, {{User|Chris Booth}}, {{User|Ninjamask}}, {{User|Barbaar}}, {{User|Jokke}}, {{User|Razmir}}, {{User|0zlw}}, {{User|Macha}} |  [[Gametype:Cargo_Concept|Cargo]] | TL3 | 512 x 512 arctic| r19950 [[GRF|#openttdcoop-GRF-Pack 7.3]] | In this game we used refit orders again. This time, we used it to refit all trains transporting all primaries from which goods are produced. Due to some uncomfortable effects of refitting, we used four town drops. Into one of these we situated also our gold and coal drop. Because we used the super-powerful AL-10 engine, our trains accelerated almost instantly, allowing us to have extremely high-traffic lines and reaching a total of above 2000 trains. Further description at http://blog.openttdcoop.org/2010/06/11/public-server-game-186-review/ |186|File:PSG186.png| The paper mill station, jewel of the game}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 185|22.05.10-31.05.10| {{User|Mazur}}, {{User|Combuster}}, {{User|KyleS}}, {{User|sonic}}, {{User|Ralph}}, {{User|hribek}}, {{User|avdg}}, {{User|Vitus}}, {{User|Barbaar}}, {{User|DJ}}, {{User|Wouterr}}   |  [[Gametype:Cargo_Concept|Cargo]] | TL9 / TL3 | 64 x 2048 temperate| r19894 [[GRF|#openttdcoop-GRF-Pack 7.3]] | The goal of this game was to transport wood, coal, grain and livestock to drop stations on the north and south part of the map using 6 big feeder stations. The game ended with more then 1400 trains.|185|File:PSG185.png| One of the busiest transfer stations.}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 184|15.05.10-21;.05.10| {{User|V453000}}, {{User|Mark}}, {{User|XeryusTC}}, {{User|Vitus}}, {{User|Intexon}}, {{User|theholyduck}}, {{User|HDIEagle}}, {{User|sonic}}, {{User|Mazur}}, {{User|Tray}}, {{User|KyleS}}, {{User|Arkenklo}}, {{User|Wouterr}}   |  [[Gametype:Cargo_Concept|Cargo]] | TL2 |  256 x 512 alpine | r19821 [[GRF|#openttdcoop-GRF-Pack 7.3]] | After a while we played an apline climate again. This time we also didnt forget about the farms, as scenario suggested. That forced us to solve the wave-tendency of our network. We used a system of delaying the goods trains by half a year, so they didnt add to the farm-trains waves. No part of the network needed an upgrade and the game ended with 1200 TTT (two tile trains). |184|File:PSG184.png| The delayer of goods trains. The Storage - 226 parking spaces! }}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 183|28.04.10-15.05.10| {{User|XeryusTC}}, {{User|Arkenklo}}, {{User|avdg}}, {{User|Cameron}}, {{User|Chris_Booth}}, {{User|Combuster}}, {{User|F223}}, {{User|Hirundo}}, {{User|Intexon}}, {{User|jond1sti}}, {{User|KenjiE20}}, {{User|KloBass}}, {{User|Korpse}}, {{User|KyleS}}, {{User|Mazur}}, {{User|planetmaker}}, {{User|phatmatt}}, {{User|phil755}}, {{User|pugi}}, {{User|Razaekel}}, {{User|seandasheep}}, {{User|Sonic}}, {{User|^Spike^}}, {{User|strstrep}}, {{User|TakeTwo}}, {{User|Theholyduck}}, {{User|Tray}}, {{User|V453000}}, {{User|VictorOfSweden}}, {{User|wisepotato}}, {{User|xpac}}, {{User|Zaitzev}},  |  [[Gametype:Cargo_Concept|Cargo]] | TL5 |  512 x 512 temperate | r19734 [[GRF|#openttdcoop-GRF-Pack 7.3]] | This was a game with the experimental LRxLR mainline concept which allows for different hub construction. Some parts of the network weren't able to handle the stress and needed to be upgraded to LRxLRxLR. Even then some trains needed to be directed via low traffic areas of the network so things didn't grind to a complete halt. |183|File:PSG183.png| A nice shot of the LR LR LR BBH 02 }}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 182|20.04.10-28.04.10| {{User|V453000}}, {{User|tneo}}, {{User|Kommer}}, {{User|leg3nd}}, {{User|Vitus}}, {{User|Sander_Buruma}}, {{User|theholyduck}}, {{User|Vypus}}, {{User|sonic}}, {{User|xpac}}, {{User|KyleS}}, {{User|Trangar}}, {{User|Zaitzev}}, {{User|Intexon}}, {{User|DJ Nekkid}}, {{User|pugi}}, {{User|Pirate87}}, {{User|Skasi}}, {{User|Mazur}}, {{User|avdg}}, {{User|VictorOfSweden}}, {{User|mrruben5}}, {{User|F223}} |  [[Gametype:Cargo_Concept|Cargo]] | TL2, TL5, TL20 |  512 x 1024 Tropic | r19689 [[GRF|#openttdcoop-GRF-Pack 7.3]] | This was a pretty quick game finished in just eight days. In this game we played a modified style of PSG 131 - multiple separate mainlines with different train lenghts and cargoes on them, which led to some serious confusion. In the end, all the confusion cleared and we got a nicely working network. There were TLs from 2 up to TL20, transporting every cargo but oil. The game ended with 1532 TL2 trains, 386 TL5 trains and 66 TL20 trains. |182|File:PSG182.png|Our babysitted Dredingtown and it's drop stations - diamonds, food, goods and water }}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 181|10.04.10-20.04.10| {{User|V453000}}, {{User|XeryusTC}}, {{User|SmatZ}}, {{User|planetmaker}}, {{User|ODM}}, {{User|KyleS}}, {{User|theholyduck}}, {{User|sonic}}, {{User|mrruben5}}, {{User|phatmatt}}, {{User|Mazur}}, {{User|leg3nd}}, {{User|pugi}} |  [[Gametype:Chaos_Theory|Chaos]] [[Gametype:Cargo_Concept|Cargo]] | TL3 |  512 x 512 Toyland | r19611 [[GRF|#openttdcoop-GRF-Pack 7.3]] | The fact this game was chaos (with few rules) probably discouraged several people from playing it. When the basic network was done, we were at about 1100 trains with many jammy spots. This was the first moment game finishing was proposed, but also it was the beginning of the more entertaining part. Many hubs were rebuilt and extended, network was extended with new connections. Town drop and sweets drop, along with associated routes, were rebuilt. In the end, some parts of network are just one big hub. We got to 1600 trains without jams. |181|File:PSG181.png|Candy mountain - trains can eat candy while they wait. Thanks to many changes in later game stages, trains do not have to wait very often.}}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
----&lt;/div&gt;</summary>
		<author><name>Mazur</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=Community:Members&amp;diff=11504</id>
		<title>Community:Members</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=Community:Members&amp;diff=11504"/>
				<updated>2010-04-30T07:11:06Z</updated>
		
		<summary type="html">&lt;p&gt;Mazur: /* The usual suspects around the Public Server [61] */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
==Active Members of #openttdcoop [20]==&lt;br /&gt;
*{{User|Ammler|ch}}, the one who dances with the newgrfs '''*''' &lt;br /&gt;
*{{User|Combuster|nl}} joins and parts the whole day '''*'''&lt;br /&gt;
*{{User|Hylje|fi}}, the silent guy always and never around.&lt;br /&gt;
*{{User|KenjiE20|uk}}, the master of puppets, pulling your strings '''*'''&lt;br /&gt;
*{{User|Kommer|nl}}, we lost his exclusive love to openttd&lt;br /&gt;
*{{User|Mucht|at}}, the oldie who controlls our community from background.'''*'''&lt;br /&gt;
*{{User|ODM|nl}}, the innocent ''black'' lamb of #openttdcoop '''*'''&lt;br /&gt;
*{{User|Osai|de}}, doctor of the web and autopilot, who can hit back, if needed '''*'''&lt;br /&gt;
*{{User|Phazorx|iru}}, what does a communist in the tycoon world?&lt;br /&gt;
*{{User|planetmaker|de}}, Make(file) newgrfs and patch packs '''*'''&lt;br /&gt;
*{{User|Progman|de}}, builds bigger networks on his Pentium2 at home, than 20 members on publicserver. '''*'''&lt;br /&gt;
*{{User|SmatZ|cz}}, pest-controller on all levels of OpenTTD(coop) '''*'''&lt;br /&gt;
*{{User|^Spike^|nl}}, the last Dutchy&lt;br /&gt;
*{{User|StarLite|nl}} master of the magic roundabout that everybody fears ;-)&lt;br /&gt;
*{{User|thgergo|hu}},  the one who builds bridges&lt;br /&gt;
*{{User|Thraxian|us}}, makes some little members&lt;br /&gt;
*{{User|tneo|nl}}, the spelling angel '''*'''&lt;br /&gt;
*{{User|V453000|cz}}, the network construction consultant&lt;br /&gt;
*{{User|valhallasw|nl}}, BOFH, Wiki-god and mainly werkloos '''*'''&lt;br /&gt;
*{{User|XeryusTC|nl}}, Rebellous doing-stuff-differently-from-convention type of guy '''*'''&lt;br /&gt;
''Note:  '''*''' Admins have shell access to our servers, all others have rcon access''&lt;br /&gt;
&lt;br /&gt;
==Honorary Members of #openttdcoop [3]==&lt;br /&gt;
*{{User|Brianetta|uk}} (our amiable host who is responsible for making #openttdcoop to such a vital community it is today) '''*'''&lt;br /&gt;
*{{User|Phoenix the II|nl}} (our host for the most busy [http://www.openttdcoop.org/blog/public-server/ PublicServer], thanks to him, we don't need to finish a game, because of the server limits.)&lt;br /&gt;
*{{User|TrueLight|nl}} (for being a bugfixer over  ... a long time ;-)  )&lt;br /&gt;
&lt;br /&gt;
==Currently Inactive Members of #openttdcoop [8]==&lt;br /&gt;
*{{User|Adm.Spock|nl}}&lt;br /&gt;
*{{User|dp|de}}&lt;br /&gt;
*{{User|e1ko|cz}}&lt;br /&gt;
*{{User|Guru3|se}}&lt;br /&gt;
*{{User|Mark|nl}} Currently on a trip around the world, expecting to be back in 2012&lt;br /&gt;
*{{User|ottd-king|uk}}&lt;br /&gt;
*{{User|Piratejerk|ca}}&lt;br /&gt;
*{{User|xahodo|nl}}&lt;br /&gt;
&lt;br /&gt;
==The usual suspects around the Public Server [61]==&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
*{{User|A3aan|nl}}&lt;br /&gt;
*{{User|Addi|ch}}&lt;br /&gt;
*{{User|Alanin|de}}&lt;br /&gt;
*{{User|AlexanderB|nl}}&lt;br /&gt;
*{{User|Andyp|us}}&lt;br /&gt;
*{{User|AntB|uk}}&lt;br /&gt;
*{{User|Atdt}}&lt;br /&gt;
*{{User|Avdg|be}}&lt;br /&gt;
*{{User|Bennythen00b|no}}&lt;br /&gt;
*{{User|Chris booth|uk}}&lt;br /&gt;
*{{User|Clifs|us}} &lt;br /&gt;
*{{User|csuke|uk}}&lt;br /&gt;
*{{User|Damalix|fr}}&lt;br /&gt;
* {{User|DCritic|us}}&lt;br /&gt;
*{{User|DJNekkid|no}}&lt;br /&gt;
*{{User|draconnier|lu}}&lt;br /&gt;
*{{User|einKarl|de}}&lt;br /&gt;
*{{User|Elske|nl}}&lt;br /&gt;
*{{User|F223|us}}&lt;br /&gt;
*{{User|Farden|fr}}&lt;br /&gt;
*{{User|Floffe|se}}&lt;br /&gt;
*{{User|fmauNeko|fr}}&lt;br /&gt;
*{{User|Fuco|sk}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&lt;br /&gt;
 |valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
*{{User|Giles|uk}}&lt;br /&gt;
*{{User|Gleeb|uk}}&lt;br /&gt;
*{{User|h3rzb1ut|de}}&lt;br /&gt;
*{{User|Hans|nl}}&lt;br /&gt;
*{{User|Intexon|cz}}&lt;br /&gt;
*{{User|Kejhic|cz}}&lt;br /&gt;
*{{User|Kirov|ar}}&lt;br /&gt;
*{{User|Kolo|pl}}&lt;br /&gt;
*{{User|Levi|de}}&lt;br /&gt;
*{{User|LittleMikey|au}}&lt;br /&gt;
*{{User|LordAzamath|ee}}&lt;br /&gt;
*{{User|Mazur|nl}}&lt;br /&gt;
*{{User|mensi|ch}}&lt;br /&gt;
*{{User|Microshit|nl}}&lt;br /&gt;
*{{User|mitooo|fr}}&lt;br /&gt;
*{{User|mixrin|ru}}&lt;br /&gt;
*{{User|narc|ro}}&lt;br /&gt;
*{{User|Nickman|be}}&lt;br /&gt;
*{{User|OwenS|uk}}&lt;br /&gt;
*{{User|Petert|us}}&lt;br /&gt;
|&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&lt;br /&gt;
 |valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
*{{User|Pikita|uk}}&lt;br /&gt;
*{{User|RMJ|dk}}&lt;br /&gt;
*{{User|Rob|us}}&lt;br /&gt;
*{{User|S m w|de}}&lt;br /&gt;
*{{User|sbn|be}}&lt;br /&gt;
*{{User|Sedontane|uk}}&lt;br /&gt;
*{{User|Talonius|uk}}&lt;br /&gt;
*{{User|Tautrimas|lt}}&lt;br /&gt;
*{{User|Thijs|nl}}&lt;br /&gt;
*{{User|thomashauk|uk}}&lt;br /&gt;
*{{User|Tim|de}}&lt;br /&gt;
*{{User|Torben Paw|dk}}&lt;br /&gt;
*{{User|Tussengas|nl}}&lt;br /&gt;
*{{User|Walle|be}}&lt;br /&gt;
*{{User|Wouterr|be}}&lt;br /&gt;
*{{User|Zakjan|cz}}&lt;br /&gt;
*{{User|ZarenorDarkstalker|us}}&lt;br /&gt;
*{{User|Zerpa|dk}}&lt;br /&gt;
*{{User|Zuu|se}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
''And of course all the others above!''&lt;br /&gt;
&lt;br /&gt;
== Exsuspects &amp;amp; retired members [51] ==&lt;br /&gt;
If you are on the ex-suspects list and you start playing again, please move yourself up to the suspects list !&lt;br /&gt;
If you are still active and on the ex-suspects list, sorry for the moving :) we sometimes cannot find an IRC log of you while you are still active&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
*{{User|Alendo|no}}&lt;br /&gt;
*{{User|Bob27|us}}&lt;br /&gt;
*{{User|ChrisM|de}}&lt;br /&gt;
*{{User|Cipri|nl}}&lt;br /&gt;
*{{User|Dark_Link|se}}&lt;br /&gt;
*{{User|Davil|at}}&lt;br /&gt;
*{{User|dihedral|de}}&lt;br /&gt;
*{{User|Doke|de}}&lt;br /&gt;
*{{User|Dopefish|de}}&lt;br /&gt;
*{{User|eJoJ|no}}&lt;br /&gt;
*{{User|EmiT|cz}}&lt;br /&gt;
*{{User|Franco|hu}}&lt;br /&gt;
*{{User|Gamer|nl}}&lt;br /&gt;
*{{User|Godde|no}}&lt;br /&gt;
*{{User|Green-devil|dk}}&lt;br /&gt;
*{{User|hdp|us}}&lt;br /&gt;
*{{User|hzzzln|de}}&lt;br /&gt;
&lt;br /&gt;
|&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&lt;br /&gt;
 |valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
*{{User|Ichi|nl}}&lt;br /&gt;
*{{User|Ihmemies|fi}}&lt;br /&gt;
*{{User|itsnotvalid|hk}}&lt;br /&gt;
*{{User|Jinx|be}}&lt;br /&gt;
*{{User|John|sk}}&lt;br /&gt;
*{{User|Juustro|fi}}&lt;br /&gt;
*{{User|Kolbur|de}}&lt;br /&gt;
*{{User|Kul|nl}}&lt;br /&gt;
*{{User|Logix|us}}&lt;br /&gt;
*{{User|MDGrein|se}}&lt;br /&gt;
*{{User|MooUK|uk}}&lt;br /&gt;
*{{User|N101|au}}&lt;br /&gt;
*{{User|Nazirro|pl}}&lt;br /&gt;
*{{User|Nitehawk|us}}&lt;br /&gt;
*{{User|Phil|uk}}&lt;br /&gt;
*{{User|RaWt|no}}&lt;br /&gt;
*{{User|Red|us}}&lt;br /&gt;
*{{User|RichK|uk}}&lt;br /&gt;
&lt;br /&gt;
|&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&lt;br /&gt;
 |valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
*{{User|Satyap|in}}&lt;br /&gt;
*{{User|SerriaRomeo|us}}&lt;br /&gt;
*{{User|Shader|pl}}&lt;br /&gt;
*{{User|Sian|dk}}&lt;br /&gt;
*{{User|Skasi|at}}&lt;br /&gt;
*{{User|Skidd13|de}}&lt;br /&gt;
*{{User|Spectre100|us}}&lt;br /&gt;
*{{User|Stoffe|se}}&lt;br /&gt;
*{{User|strstrep|us}}&lt;br /&gt;
*{{User|Teddy|no}}&lt;br /&gt;
*{{User|UnderBuilder|ar}}&lt;br /&gt;
*{{User|Vinni3|uk}}&lt;br /&gt;
*{{User|Volny|cz}}&lt;br /&gt;
*{{User|welterde|de}}&lt;br /&gt;
*{{User|Zavior|fi}}&lt;br /&gt;
&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Mazur</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=User:Mazur&amp;diff=11503</id>
		<title>User:Mazur</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=User:Mazur&amp;diff=11503"/>
				<updated>2010-04-30T07:05:27Z</updated>
		
		<summary type="html">&lt;p&gt;Mazur: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Born''': 13-10-1961&lt;br /&gt;
&lt;br /&gt;
'''Home:''' Leiden, The Netherlands&lt;br /&gt;
&lt;br /&gt;
'''Email:''' Mazur [AT] casema [DOT] nl&lt;br /&gt;
&lt;br /&gt;
'''Started playing TTD:''' Never had the moolah to fork over to buy himself a copy.&lt;br /&gt;
&lt;br /&gt;
'''Met #openttdcoop at:''' April 2010&lt;br /&gt;
&lt;br /&gt;
'''Joined #openttdcoop at:''' one week later. trying to run before he could walk.&lt;br /&gt;
&lt;br /&gt;
'''Specialist on:''' making an ass of himself, by overlooking the obvious and asking stupid basic questions answered in the Wiki.&lt;br /&gt;
&lt;br /&gt;
'''Prefers:''' games in which all transport modes feature, from primaries to secondaries, from secondaries on, passengers, mail, valuables, planes, trains, automobiles, even ships.&lt;br /&gt;
&lt;br /&gt;
'''Dislikes:''' making trains crash, asking stupid questions himself, throttling villages to death, and getting it wrong.&lt;/div&gt;</summary>
		<author><name>Mazur</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=User:Mazur&amp;diff=11502</id>
		<title>User:Mazur</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=User:Mazur&amp;diff=11502"/>
				<updated>2010-04-30T07:04:39Z</updated>
		
		<summary type="html">&lt;p&gt;Mazur: Created page with ''''Born''': 13-10-1961  '''Home:''' Leiden, The Netherlands  '''Email:''' Mazur [AT] casema [DOT] nl  '''Started playing TTD:''' Never had the moolah to fork over to buy himself …'&lt;/p&gt;
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&lt;div&gt;'''Born''': 13-10-1961&lt;br /&gt;
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'''Home:''' Leiden, The Netherlands&lt;br /&gt;
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'''Email:''' Mazur [AT] casema [DOT] nl&lt;br /&gt;
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'''Started playing TTD:''' Never had the moolah to fork over to buy himself a copy.&lt;br /&gt;
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'''Met #openttdcoop at:''' April 2010&lt;br /&gt;
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'''Joined #openttdcoop at:''' one week later. trying to run before he could walk.&lt;br /&gt;
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'''Specialist on:''' making an ass of himself, by overlooking the obvious and asking stupid basic questions answered in the Wiki.&lt;br /&gt;
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'''Prefers:''' games in which all transport modes feature, from primaries to secondaries, from secondaries on, passengers, mail, valuables, planes, trains, automobiles, even ships.&lt;br /&gt;
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&amp;quot;Dislikes:&amp;quot; making trains crash, asking stupid questions himself, throttling villages to death, and getting it wrong.&lt;/div&gt;</summary>
		<author><name>Mazur</name></author>	</entry>

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