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		<id>https://wiki.openttdcoop.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Mike</id>
		<title>#openttdcoop wiki - User contributions [en]</title>
		<link rel="self" type="application/atom+xml" href="https://wiki.openttdcoop.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Mike"/>
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		<updated>2026-04-28T22:10:16Z</updated>
		<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=User:Mike&amp;diff=8504</id>
		<title>User:Mike</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=User:Mike&amp;diff=8504"/>
				<updated>2008-08-23T11:49:00Z</updated>
		
		<summary type="html">&lt;p&gt;Mike: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Date of Birth:''' 30-09-1987&lt;br /&gt;
&lt;br /&gt;
'''Location:''' Eindhoven, Holland&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Started playing TT:''' Around 2004&lt;br /&gt;
&lt;br /&gt;
'''Joined OpenTTDCoop:''' August 2008&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Likes:''' SML, testing new concepts.&lt;br /&gt;
&lt;br /&gt;
'''Dislikes:''' PBS 'floormat' junctions&lt;br /&gt;
&lt;br /&gt;
'''Weakness:''' Pax networks&lt;br /&gt;
&lt;br /&gt;
'''E-Mail''' mercurius0@gmail.com&lt;/div&gt;</summary>
		<author><name>Mike</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=User:Mike&amp;diff=8503</id>
		<title>User:Mike</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=User:Mike&amp;diff=8503"/>
				<updated>2008-08-23T11:48:44Z</updated>
		
		<summary type="html">&lt;p&gt;Mike: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Date of Birth:''' 30-09-1987&lt;br /&gt;
&lt;br /&gt;
'''Location:''' Eindhoven, Holland&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Started playing TT:''' Around 2004&lt;br /&gt;
&lt;br /&gt;
'''Joined OpenTTDCoop:''' August 2008&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Likes:''' SML, testing new concepts.&lt;br /&gt;
&lt;br /&gt;
'''Dislikes:''' PBS 'floormat' junctions&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&amp;quot;Weakness:&amp;quot;&amp;quot; Pax networks&lt;br /&gt;
&lt;br /&gt;
'''E-Mail''' mercurius0@gmail.com&lt;/div&gt;</summary>
		<author><name>Mike</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=User:Mike&amp;diff=8502</id>
		<title>User:Mike</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=User:Mike&amp;diff=8502"/>
				<updated>2008-08-23T11:46:43Z</updated>
		
		<summary type="html">&lt;p&gt;Mike: New page: '''Date of Birth:''' 30-09-1987  '''Location:''' Eindhoven, Holland   '''Started playing TT:''' Around 2004  '''Joined OpenTTDCoop:''' August 2008   '''Likes:''' SML, testing new concepts....&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Date of Birth:''' 30-09-1987&lt;br /&gt;
&lt;br /&gt;
'''Location:''' Eindhoven, Holland&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Started playing TT:''' Around 2004&lt;br /&gt;
&lt;br /&gt;
'''Joined OpenTTDCoop:''' August 2008&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Likes:''' SML, testing new concepts.&lt;br /&gt;
&lt;br /&gt;
'''Dislikes:''' PBS 'floormat' junctions&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''E-Mail''' mercurius0@gmail.com&lt;/div&gt;</summary>
		<author><name>Mike</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=Jargon&amp;diff=8500</id>
		<title>Jargon</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=Jargon&amp;diff=8500"/>
				<updated>2008-08-23T09:34:47Z</updated>
		
		<summary type="html">&lt;p&gt;Mike: link fix&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Introduction==&lt;br /&gt;
This page is for explaining all the various jargon that is used on IRC and the servers. Most of this jargon are just abbrevations of certain OpenTTD terms, but these are also explained here. Please keep the list alphabetically sorted when you edit it. Have also a look on our [[Glossary]] and the [[Naming conventions]].&lt;br /&gt;
&lt;br /&gt;
==The jargon==&lt;br /&gt;
{{JargonHeader}}&lt;br /&gt;
{{Jargon|&amp;lt;random number&amp;gt;|||When using any number in game chat (sometimes prefixed with a #) we are talking about a train, with the number being the train's number so other people can look it up quickly}}&lt;br /&gt;
{{Jargon|1st tier, primaries|||The name that is used for all industries that produce raw (not processed) cargo, the coalmine for example. It is also used for trains that transport raw cargo, they are called &amp;quot;1st tier trains&amp;quot; or &amp;quot;primary trains&amp;quot;.}}&lt;br /&gt;
{{Jargon|2nd tier, secondaries|||The name that is used for all the industries that accept raw cargo and possibly produce a new cargo. When trains transport this new cargo they're called &amp;quot;2nd tier trains&amp;quot; or &amp;quot;secondary trains&amp;quot;.}}&lt;br /&gt;
{{Jargon|BBH|Backbone_Hub|Main hub|A hub that connects multiple mainlines with each other}}&lt;br /&gt;
{{Jargon|CW|||CW stands for ClockWise.}}&lt;br /&gt;
{{Jargon|ISML|SML#Inside-out_Shift_Mainline_.28two-way.29|ISML page|ISML stands for &amp;quot;Inside-out Shift Main Line&amp;quot;.}}&lt;br /&gt;
{{Jargon|ML|Mainline|Mainline|ML stands for mainline which is, as the name suggests, the most important line in a network, it is where most of the trains spend the biggest part of their journey.}}&lt;br /&gt;
{{Jargon|MM|Game_Start|Money maker|The little network we build at the game start to earn money so we can make a plan and start building a network. MM is also used to show which stations belong to the money maker by numbering them and giving them the MM prefix. Sometimes these stations survive till the end of a game!}}&lt;br /&gt;
{{Jargon|Pax|||A shorter way to say passengers.}}&lt;br /&gt;
{{Jargon|Prio|Priorities|Priority guide page|A faster way to say priority line.}}&lt;br /&gt;
{{Jargon|SL|Sideline|Sideline|Lines that connect industry stations with the mainline, they lead from the station to the sideline hub which connects it to the mainline.}}&lt;br /&gt;
{{Jargon|SLH|Sideline_Hub|Sideline hub|A hub that connects a sideline to the mainline}}&lt;br /&gt;
{{Jargon|SML|Shift_Mainlines|SML page|SML stands for &amp;quot;Shift Main Line&amp;quot;.}}&lt;br /&gt;
{{Jargon|TF|Terraforming|Terraforming|TF is short for Terraform(ing).}}&lt;br /&gt;
{{Jargon|TL|User:Tim/Tilelength|TrainLength|TL is short for TrainLength. Indicating the amount of tiles a train occupies.}}&lt;br /&gt;
{{Jargon|XML|||X stands for express here, which means that there is at least one line dedicated to express traffic, this can be both 2nd tier or passenger trains on a cargo/passenger shared network.}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Mike</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=Jargon&amp;diff=8499</id>
		<title>Jargon</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=Jargon&amp;diff=8499"/>
				<updated>2008-08-23T09:24:37Z</updated>
		
		<summary type="html">&lt;p&gt;Mike: Added several terms&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Introduction==&lt;br /&gt;
This page is for explaining all the various jargon that is used on IRC and the servers. Most of this jargon are just abbrevations of certain OpenTTD terms, but these are also explained here. Please keep the list alphabetically sorted when you edit it. Have also a look on our [[Glossary]] and the [[Naming conventions]].&lt;br /&gt;
&lt;br /&gt;
==The jargon==&lt;br /&gt;
{{JargonHeader}}&lt;br /&gt;
{{Jargon|&amp;lt;random number&amp;gt;|||When using any number in game chat (sometimes prefixed with a #) we are talking about a train, with the number being the train's number so other people can look it up quickly}}&lt;br /&gt;
{{Jargon|1st tier, primaries|||The name that is used for all industries that produce raw (not processed) cargo, the coalmine for example. It is also used for trains that transport raw cargo, they are called &amp;quot;1st tier trains&amp;quot; or &amp;quot;primary trains&amp;quot;.}}&lt;br /&gt;
{{Jargon|2nd tier, secondaries|||The name that is used for all the industries that accept raw cargo and possibly produce a new cargo. When trains transport this new cargo they're called &amp;quot;2nd tier trains&amp;quot; or &amp;quot;secondary trains&amp;quot;.}}&lt;br /&gt;
{{Jargon|BBH|Backbone_Hub|Main hub|A hub that connects multiple mainlines with each other}}&lt;br /&gt;
{{Jargon|CW|||CW stands for ClockWise.}}&lt;br /&gt;
{{Jargon|ISML|Shift_Mainlines|SML page|ISML stands for &amp;quot;Inside-out Shift Main Line&amp;quot;.}}&lt;br /&gt;
{{Jargon|ML|Mainline|Mainline|ML stands for mainline which is, as the name suggests, the most important line in a network, it is where most of the trains spend the biggest part of their journey.}}&lt;br /&gt;
{{Jargon|MM|Game_Start|Money maker|The little network we build at the game start to earn money so we can make a plan and start building a network. MM is also used to show which stations belong to the money maker by numbering them and giving them the MM prefix. Sometimes these stations survive till the end of a game!}}&lt;br /&gt;
{{Jargon|Pax|||A shorter way to say passengers.}}&lt;br /&gt;
{{Jargon|Prio|Priorities|Priority guide page|A faster way to say priority line.}}&lt;br /&gt;
{{Jargon|SL|Sideline|Sideline|Lines that connect industry stations with the mainline, they lead from the station to the sideline hub which connects it to the mainline.}}&lt;br /&gt;
{{Jargon|SLH|Sideline_Hub|Sideline hub|A hub that connects a sideline to the mainline}}&lt;br /&gt;
{{Jargon|SML|Shift_Mainlines|SML page|SML stands for &amp;quot;Shift Main Line&amp;quot;.}}&lt;br /&gt;
{{Jargon|TF|Terraforming|Terraforming|TF is short for Terraform(ing).}}&lt;br /&gt;
{{Jargon|TL|User:Tim/Tilelength|TrainLength|TL is short for TrainLength. Indicating the amount of tiles a train occupies.}}&lt;br /&gt;
{{Jargon|XML|||X stands for express here, which means that there is at least one line dedicated to express traffic, this can be both 2nd tier or passenger trains on a cargo/passenger shared network.}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Mike</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=PublicServer:Archive_-_Games_101_-_110&amp;diff=8452</id>
		<title>PublicServer:Archive - Games 101 - 110</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=PublicServer:Archive_-_Games_101_-_110&amp;diff=8452"/>
				<updated>2008-08-20T09:36:17Z</updated>
		
		<summary type="html">&lt;p&gt;Mike: spelling &amp;amp; grammar&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;{{PublicServerArchiveMenu}}&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 108|8.08.08 - 17.08.08|{{user|Brainstorm}}, {{user|Chris Booth}}, {{user|andyp}}, {{user|Osai}}, {{user|s_m_w}},  {{User|planetmaker}},  {{User|Willie}}, {{User|Fuco}}, {{User|Mark}}, {{User|fmauNeko}}, {{User|Farden}}, {{User|thomashauk}}, (add yourself) |Cargo + Pax | 5 | 1024*512 Temperate|r14069+ [[GRF|#openttdcoop-GRF-Pack 7.2]] w. The 2cc Set|It was decided to use the gametype &amp;quot;Back to Basics&amp;quot; in this game together with the 2cc-set, which resulted in a pretty messy, but working network.|108|Image:PSG107.png| The area around Ninningstone shows a lot of different vehicles of the 2cc-set in action}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 106|23.07.08 - 08.08.08|{{user|tneo}}, {{user|avdg}}, {{user|SmatZ}}, {{user|sepp}}, {{user|Brainstorm}}, {{user|Chris Booth}}, {{user|Farden}}, {{user|kais58}}, {{user|strstrep}}, {{user|andyp}}, {{user|thgergo}}, {{user|Osai}} (add yourself) |Cargo | 6 &amp;amp; 9 for Goods/ Steel| 2048*256 Temperate|r14005+ [[Guides:Glossary:GRF|#openttdcoop-GRF-Pack 7.1]]|An extensive plan made by tneo was chosen in this game. The network has a seperate line for goods and steel running North to South. Along the ML 6 Back Bone Hubs were created, which were extended heavily in the end. With 1324 trains the game ended running smooth. Those Back Bone Hubs are certainly worth a look while they are dazzling at times.|106|Image:PSG106.png| An exit from one of the six Back Bone Hubs.}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 105|18.07.08 - 23.07.08|{{user|fmauNeko}}, {{user|CommieSi}}, {{user|einKarl}}, {{user|tneo}}, {{user|Thraxian}}, {{user|Osai}} (add yourself) |Cargo + Pax |Variable| 512*512 Temperate|r13776+ [[Guides:Glossary:GRF|#openttdcoop-GRF-Pack 7.1]]|This game featured a custom map with big rivers dividing the map in 8 islands. People could choose as island they wanted to manage, which resulted in small, local networks on the islands connected with an interregional network. |105|Image:PSG105.png| Shwoing a nicely optimized Back Bone Hub by {{user|Osai}} and {{user|Thraxian}} .}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 104|14.07.08 - 18.07.08|{{user|fmauNeko}}, {{User|planetmaker}}, {{User|sbn}}, {{user|CommieSi}}, {{user|einKarl}}, {{user|thomashuak}}, (add yourself) |Cargo |TL7 for Drop; TL6 for Town ML| 512*2048 Tropical|r13697+ [[Guides:Glossary:GRF|#openttdcoop-GRF-Pack 7.1]]|Marks winning plan was based around growing desert towns.  To achieve this 2 concepts were used; Firstly the side line mergers used on the Drop ML, secondly the timer circuits used on the town ML to balance line load and delivery.  This unorthodox plan cause a little confusion to begin with but as the game progressed the network ultimately took shape and performed rather well.  Over 1000 trains eventually serving the main station acting as both drop and pickup.|104|Image:OTTDC, Inc, 1st Apr 2168.png| Image showing the Main Station complete with eyecandy, you can see the self regulating system in the bottom right}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 103|06.06.08 - 14.07.08|{{User|Ben}}, {{User|planetmaker}}, {{User|fmauNeko}}, {{User|Logix}}, {{User|Levi}}, {{User|andyp}}, {{user|CommieSi}}, (add yourself) |Cargo |TL5| 512*1024 Temperate|r13677+ [[Guides:Glossary:GRF|#openttdcoop-GRF-Pack 7.0]]| Planetmaker had the winning plan for a game which involved the use of many different industies, as a result over 20 Major Stations had to be built with 8 BBH's. This took alot of time, and with the interuption of the wottdgd mid game the game was almost finished for a long time and only a few changes had to be made on the last day. Overall there were 750 trains, with no strain on the network, which is a good sign that the hubs network was produced to a high standard or not enough trains...  How ever that point aside, Ottd Coopers managed to build a good solid network even through the confusion of having different (more Realistic) industries. |103|Image:COOP%27ies_Transport%2C_3rd_Dec_2236.png| Image Showing BBH 04, which was a brilliant piece of work, giving a good impression of the Fast flowing network, which stopped all jams.}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 102|28.06.08 - 05.07.08|{{User|Mark}}, {{User|planetmaker}}, {{User|andyp}}, {{User|Levi}}, {{User|Ammler}}, {{User|Addi}}, {{User|Logix}}, {{user|CommieSi}}, {{user|einKarl}} (add yourself) |Cargo |TL3| 512*512 Temperate|r13607+ [[Guides:Glossary:GRF|#openttdcoop-GRF-Pack 7.0]]| Mark created the winning plan for a cargo game using erail and TL3. We had all the secondary stations in the corners, connected to the ML with 4 BBHs, and 4 SLHs for the primary industries. The network developed very well, except for one SLH, which was turned to chaos by people adding lots of bits to the original construction done by Mark.  |102|Image:PSG102.png|Showing the steel mill station with some nice eyecandy, and a lot of trains loading; due to TL3, there were always a lot of trains on the move}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 101|13.06.08 - 28.06.08|{{User|Mark}}, {{User|Powell}}, {{User|planetmaker}}, {{User|andyp}}, {{User|Levi}}, {{User|Logix}}, {{User|XeryusTC}}, {{user|einKarl}}, (add yourself) |Multipoint to Multipoint Passenger |TL4| 512*512 Temperate|r13607+ [[Guides:Glossary:GRF|#openttdcoop-GRF-Pack 7.0]]| The plan chosen involved the goal to connect all 104 (!) towns, this seemed like an impossible thing to achieve at first but we managed to connect all of them toward the end of the game. Lots of big cities, nice stations and clean building everywhere. Overall a very well developed game.  |101|Image:PSG101.png|Showing a station nicely imbedded in cities, giving a pretty good impression of what this game looked like.}}&lt;/div&gt;</summary>
		<author><name>Mike</name></author>	</entry>

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