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		<title>#openttdcoop wiki - User contributions [en]</title>
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		<updated>2026-05-15T01:17:28Z</updated>
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	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=PublicServer:Archive_-_Games_61_-_70&amp;diff=6487</id>
		<title>PublicServer:Archive - Games 61 - 70</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=PublicServer:Archive_-_Games_61_-_70&amp;diff=6487"/>
				<updated>2007-10-04T10:37:08Z</updated>
		
		<summary type="html">&lt;p&gt;N101: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;{{PublicServerArchiveMenu}}&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 66|29.09.07 - 03.10.07|{{User|Mark}}, {{user|Godde}}, {{user|N101}},(add yourself)|[[Gametype:Cargo_Concept|Cargo]] / [[Gametype:Chaos_Theory|Chaos]] / [[Gametype:TGV_Concept|TGV]]  |3/5/7 tiles|512x512|r11152 + [[Guides:Glossary:GRF|#openttdcoop-GRF-Set 6 beta]]| In this game we supplied desert towns with water and food to make them grow. When the towns started growing we made a chaos-like PAX network between the towns. |66|image:the cental food proccessing plant| The central Food Proccessing plant, producing ~30.000 units of food every month.}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 65|24.09.07 - 29.09.07|{{User|Mark}}, {{User|LittleMikey}},{{User| Kommer}}, {{User|Phazorx}},{{User| Kolo}}, {{User|Thraxian}}, {{User|skol}}, {{User|Sedontane}}, {{User|grim4593}}, {{User|DeGhost}}, {{User|fr4g}}, {{User|AntB}}, {{User|hylje}}, {{User|B4light}} (add yourself)|[[Gametype:Cargo_Concept|Cargo]] |7 tiles|1024x1024|r11152 + [[Guides:Glossary:GRF|#openttdcoop-GRF-Set 6 beta]]| Chosen Dual SML plan set the limits pretty high and with standard 500 trains network was hardly even used. Following necesary move to more powerfull server (thanks to {{User|Ammler}} for hosting) some parts of the network shown signs of stress '''after''' reaching 1500 trains mark. Overall very well developed game, some things still left to conenct but average PC can barely play this with reasonable speed already.|65|image:Coopers Unlimited, 26th Apr 2234.png| North west corner of the map, factory drop (a bit left from the center) serviced by more than 500 trains. Goods pickup on far left visited by ~200 trains, making £600,000 per trip. Most of trains are spending 80% of their time moving from and to stations.}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 64|20.09.07 - 24.09.07|{{User|Mark}}, {{User|LittleMikey}},{{User| Kommer}}, {{User|Phazorx}},{{User| N101}}, {{User| Thraxian}}, {{User|Gamer}}, {{User|thgergo}}, {{User| Ammler}}, {{User| XeryusTC}}, {{User| raWt}}, {{User| StamtZ}}, {{User| grim4593}} (add yourself)|[[Gametype:Cargo_Concept|Cargo]] |5/2 tiles|256x256|rr11118 + [[Guides:Glossary:GRF|#openttdcoop-GRF-Set 6 beta]]| This Game was a Challenge right from the start. Players choosing a unusal network plan, this game had many puzzeling elements to the game running a west and east network supplying each other with the raw goods, multiple train lengths. this network was a challenge. |64|image:Bells and Whistles, 4th Jan 2189.png| The Main West Station Loading Raw Materials From The East.}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 63|16.09.07 - 20.09.07|{{User|Mark}}, {{User|Little Mikey}}, {{User|Progman}},{{User| Kommer}}, {{User|Phazorx}},{{User| Shader}}, {{User| Thraxian}}, {{User|Gamer}}, {{User|thgergo}}, (add yourself)|[[Gametype:Cargo_Concept|Cargo]] |5 tiles|512x512|rr11118 + [[Guides:Glossary:GRF|#openttdcoop-GRF-Set 6 beta]]| One big main loop that serviced a factory, sawmill and oil refinery. Three separate main lines that service 1/3rd of the map and are connected to the main loop|63|Image:Great Plains Rail, 11th Jun 2080.png|}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 62|09.09.07 - 16.09.07|{{User|Mark}}, {{User|Little Mikey}}, {{User|Sian}},{{User| Kommer}}, {{User|thgergo}},{{User| Shader}}, {{User|N101}},{{User| Thraxian}}, {{User|AntB}}(add yourself)|[[Gametype:|??]] / [[Gametype:|??]]|7 tiles|512x512|rr11086 + [[Guides:Glossary:GRF|#openttdcoop-GRF-Set]]| 3 islands. Neatly joined up, having many bridges did cause some congestion and queue's which slowed trains to a halt.   |62|Image:Islanders_Ltd.%2C_17th_Oct_2220.png|}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 61|03.09.07 - 09.09.07|(add yourself)|[[Gametype:TGV_Concept|TGV]] / [[Gametype:Chaos_Theory|Chaos]]|8 tiles|???x???|r11047 + [[Guides:Glossary:GRF|#openttdcoop-GRF-Set]]| Breakdowns were enabled.  Early on, the ML became a parking lot for broken down trains.  Later, redundant lines were added to compensate.  Players were harder to find, as this nightly build generated desync errors early and often. |61|Image:Desync_Transport%2C_9th_May_2099.png|}}&lt;/div&gt;</summary>
		<author><name>N101</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=PublicServer:Archive_-_Games_61_-_70&amp;diff=6436</id>
		<title>PublicServer:Archive - Games 61 - 70</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=PublicServer:Archive_-_Games_61_-_70&amp;diff=6436"/>
				<updated>2007-09-24T02:59:49Z</updated>
		
		<summary type="html">&lt;p&gt;N101: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;{{PublicServerArchiveMenu}}&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 64|20.09.07 - 24.09.07|{{User|Mark}}, {{User|LittleMikey}}, {{User|Progman}},{{User| Kommer}}, {{User|Phazorx}},{{User| N101}}, {{User| Thraxian}}, {{User|Gamer}}, {{User|thgergo}}, {{User| Ammler}}, {{User| XeryusTC}}, {{User| raWt}}, {{User| StamtZ}} (add yourself)|[[Gametype:Cargo_Concept|Cargo]] |5/2 tiles|256x256|rr11118 + [[Guides:Glossary:GRF|#openttdcoop-GRF-Set 6 beta]]| This Game was a Challenge right from the start. Players choosing a unusal network plan, this game had many puzzeling elements to the game running a west and east network supplying each other with the raw goods, multiple train lengths. this network was a challenge. |64|image:Bells and Whistles, 4th Jan 2189.png| The Main West Station Loading Raw Materials From The East.}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 63|16.09.07 - 20.09.07|{{User|Mark}}, {{User|Little Mikey}}, {{User|Progman}},{{User| Kommer}}, {{User|Phazorx}},{{User| Shader}}, {{User| Thraxian}}, {{User|Gamer}}, {{User|thgergo}}, (add yourself)|[[Gametype:Cargo_Concept|Cargo]] |5 tiles|512x512|rr11118 + [[Guides:Glossary:GRF|#openttdcoop-GRF-Set 6 beta]]| One big main loop that serviced a factory, sawmill and oil refinery. Three separate main lines that service 1/3rd of the map and are connected to the main loop|63|Image:Great Plains Rail, 11th Jun 2080.png|}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 62|09.09.07 - 16.09.07|{{User|Mark}}, {{User|Little Mikey}}, {{User|Sian}},{{User| Kommer}}, {{User|thgergo}},{{User| Shader}}, {{User|N101}},{{User| Thraxian}}, (add yourself)|[[Gametype:|??]] / [[Gametype:|??]]|7 tiles|512x512|rr11086 + [[Guides:Glossary:GRF|#openttdcoop-GRF-Set]]| 3 islands. Neatly joined up, having many bridges did cause some congestion and queue's which slowed trains to a halt.   |62|Image:Islanders_Ltd.%2C_17th_Oct_2220.png|}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 61|03.09.07 - 09.09.07|(add yourself)|[[Gametype:TGV_Concept|TGV]] / [[Gametype:Chaos_Theory|Chaos]]|8 tiles|???x???|r11047 + [[Guides:Glossary:GRF|#openttdcoop-GRF-Set]]| Breakdowns were enabled.  Early on, the ML became a parking lot for broken down trains.  Later, redundant lines were added to compensate.  Players were harder to find, as this nightly build generated desync errors early and often. |61|Image:Desync_Transport%2C_9th_May_2099.png|}}&lt;/div&gt;</summary>
		<author><name>N101</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=PublicServer:Archive_-_Games_61_-_70&amp;diff=6435</id>
		<title>PublicServer:Archive - Games 61 - 70</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=PublicServer:Archive_-_Games_61_-_70&amp;diff=6435"/>
				<updated>2007-09-24T02:57:49Z</updated>
		
		<summary type="html">&lt;p&gt;N101: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;{{PublicServerArchiveMenu}}&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 64|20.09.07 - 24.09.07|{{User|Mark}}, {{User|LittleMikey}}, {{User|Progman}},{{User| Kommer}}, {{User|Phazorx}},{{User| N101}}, {{User| Thraxian}}, {{User|Gamer}}, {{User|thgergo}}, {{Ammler| N101}}, {{User| XeryusTC}} (add yourself)|[[Gametype:Cargo_Concept|Cargo]] |5/2 tiles|256x256|rr11118 + [[Guides:Glossary:GRF|#openttdcoop-GRF-Set 6 beta]]| This Game was a Challenge right from the start. Players choosing a unusal network plan, this game had many puzzeling elements to the game running a west and east network supplying each other with the raw goods, multiple train lengths. this network was a challenge. |64|image:Bells and Whistles, 4th Jan 2189.png| The Main West Station Loading Raw Materials From The East.}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 63|16.09.07 - 20.09.07|{{User|Mark}}, {{User|Little Mikey}}, {{User|Progman}},{{User| Kommer}}, {{User|Phazorx}},{{User| Shader}}, {{User| Thraxian}}, {{User|Gamer}}, {{User|thgergo}}, (add yourself)|[[Gametype:Cargo_Concept|Cargo]] |5 tiles|512x512|rr11118 + [[Guides:Glossary:GRF|#openttdcoop-GRF-Set 6 beta]]| One big main loop that serviced a factory, sawmill and oil refinery. Three separate main lines that service 1/3rd of the map and are connected to the main loop|63|Image:Great Plains Rail, 11th Jun 2080.png|}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 62|09.09.07 - 16.09.07|{{User|Mark}}, {{User|Little Mikey}}, {{User|Sian}},{{User| Kommer}}, {{User|thgergo}},{{User| Shader}}, {{User|N101}},{{User| Thraxian}}, (add yourself)|[[Gametype:|??]] / [[Gametype:|??]]|7 tiles|512x512|rr11086 + [[Guides:Glossary:GRF|#openttdcoop-GRF-Set]]| 3 islands. Neatly joined up, having many bridges did cause some congestion and queue's which slowed trains to a halt.   |62|Image:Islanders_Ltd.%2C_17th_Oct_2220.png|}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 61|03.09.07 - 09.09.07|(add yourself)|[[Gametype:TGV_Concept|TGV]] / [[Gametype:Chaos_Theory|Chaos]]|8 tiles|???x???|r11047 + [[Guides:Glossary:GRF|#openttdcoop-GRF-Set]]| Breakdowns were enabled.  Early on, the ML became a parking lot for broken down trains.  Later, redundant lines were added to compensate.  Players were harder to find, as this nightly build generated desync errors early and often. |61|Image:Desync_Transport%2C_9th_May_2099.png|}}&lt;/div&gt;</summary>
		<author><name>N101</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=PublicServer:Archive_-_Games_61_-_70&amp;diff=6434</id>
		<title>PublicServer:Archive - Games 61 - 70</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=PublicServer:Archive_-_Games_61_-_70&amp;diff=6434"/>
				<updated>2007-09-24T02:54:02Z</updated>
		
		<summary type="html">&lt;p&gt;N101: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;{{PublicServerArchiveMenu}}&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 64|20.09.07 - 24.09.07|{{User|Mark}}, {{User|Little Mikey}}, {{User|Progman}},{{User| Kommer}}, {{User|Phazorx}},{{User| N101}}, {{User| Thraxian}}, {{User|Gamer}}, {{User|thgergo}}, {{Ammler| N101}}, {{User| XeryusTC}} (add yourself)|[[Gametype:Cargo_Concept|Cargo]] |5/2 tiles|256x256|rr11118 + [[Guides:Glossary:GRF|#openttdcoop-GRF-Set 6 beta]]| This Game was a Challenge right from the start. Players choosing a unusal network plan, this game had many puzzeling elements to the game running a west and east network supplying each other with the raw goods, multiple train lengths. this network was a challenge. |64|image:Bells and Whistles, 4th Jan 2189.png| The Main West Station Loading Raw Materials From The East.}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 63|16.09.07 - 20.09.07|{{User|Mark}}, {{User|Little Mikey}}, {{User|Progman}},{{User| Kommer}}, {{User|Phazorx}},{{User| Shader}}, {{User| Thraxian}}, {{User|Gamer}}, {{User|thgergo}}, (add yourself)|[[Gametype:Cargo_Concept|Cargo]] |5 tiles|512x512|rr11118 + [[Guides:Glossary:GRF|#openttdcoop-GRF-Set 6 beta]]| One big main loop that serviced a factory, sawmill and oil refinery. Three separate main lines that service 1/3rd of the map and are connected to the main loop|63|Image:Great Plains Rail, 11th Jun 2080.png|}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 62|09.09.07 - 16.09.07|{{User|Mark}}, {{User|Little Mikey}}, {{User|Sian}},{{User| Kommer}}, {{User|thgergo}},{{User| Shader}}, {{User|N101}},{{User| Thraxian}}, (add yourself)|[[Gametype:|??]] / [[Gametype:|??]]|7 tiles|512x512|rr11086 + [[Guides:Glossary:GRF|#openttdcoop-GRF-Set]]| 3 islands. Neatly joined up, having many bridges did cause some congestion and queue's which slowed trains to a halt.   |62|Image:Islanders_Ltd.%2C_17th_Oct_2220.png|}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 61|03.09.07 - 09.09.07|(add yourself)|[[Gametype:TGV_Concept|TGV]] / [[Gametype:Chaos_Theory|Chaos]]|8 tiles|???x???|r11047 + [[Guides:Glossary:GRF|#openttdcoop-GRF-Set]]| Breakdowns were enabled.  Early on, the ML became a parking lot for broken down trains.  Later, redundant lines were added to compensate.  Players were harder to find, as this nightly build generated desync errors early and often. |61|Image:Desync_Transport%2C_9th_May_2099.png|}}&lt;/div&gt;</summary>
		<author><name>N101</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=PublicServer:Archive_-_Games_61_-_70&amp;diff=6433</id>
		<title>PublicServer:Archive - Games 61 - 70</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=PublicServer:Archive_-_Games_61_-_70&amp;diff=6433"/>
				<updated>2007-09-24T02:52:48Z</updated>
		
		<summary type="html">&lt;p&gt;N101: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;{{PublicServerArchiveMenu}}&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 64|20.09.07 - 24.09.07|{{User|Mark}}, {{User|Little Mikey}}, {{User|Progman}},{{User| Kommer}}, {{User|Phazorx}},{{User| N101}}, {{User| Thraxian}}, {{User|Gamer}}, {{User|thgergo}}, {{Ammler| N101}}, {{User| XeryusTC}} (add yourself)|[[Gametype:Cargo_Concept|Cargo]] |5/2 tiles|256x256|rr11118 + [[Guides:Glossary:GRF|#openttdcoop-GRF-Set 6 beta]]| This Game was a Challenge right from the start. Players choosing a unusal network plan, this game had many puzzeling elements to the game running a west and east network supplying each other with the raw goods, multiple train lengths. this network was a challenge. |64|image:Bells and Whistles, 4th Jan 2189.png| The Main East Station Droping Raw Materials.}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 63|16.09.07 - 20.09.07|{{User|Mark}}, {{User|Little Mikey}}, {{User|Progman}},{{User| Kommer}}, {{User|Phazorx}},{{User| Shader}}, {{User| Thraxian}}, {{User|Gamer}}, {{User|thgergo}}, (add yourself)|[[Gametype:Cargo_Concept|Cargo]] |5 tiles|512x512|rr11118 + [[Guides:Glossary:GRF|#openttdcoop-GRF-Set 6 beta]]| One big main loop that serviced a factory, sawmill and oil refinery. Three separate main lines that service 1/3rd of the map and are connected to the main loop|63|Image:Great Plains Rail, 11th Jun 2080.png|}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 62|09.09.07 - 16.09.07|{{User|Mark}}, {{User|Little Mikey}}, {{User|Sian}},{{User| Kommer}}, {{User|thgergo}},{{User| Shader}}, {{User|N101}},{{User| Thraxian}}, (add yourself)|[[Gametype:|??]] / [[Gametype:|??]]|7 tiles|512x512|rr11086 + [[Guides:Glossary:GRF|#openttdcoop-GRF-Set]]| 3 islands. Neatly joined up, having many bridges did cause some congestion and queue's which slowed trains to a halt.   |62|Image:Islanders_Ltd.%2C_17th_Oct_2220.png|}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 61|03.09.07 - 09.09.07|(add yourself)|[[Gametype:TGV_Concept|TGV]] / [[Gametype:Chaos_Theory|Chaos]]|8 tiles|???x???|r11047 + [[Guides:Glossary:GRF|#openttdcoop-GRF-Set]]| Breakdowns were enabled.  Early on, the ML became a parking lot for broken down trains.  Later, redundant lines were added to compensate.  Players were harder to find, as this nightly build generated desync errors early and often. |61|Image:Desync_Transport%2C_9th_May_2099.png|}}&lt;/div&gt;</summary>
		<author><name>N101</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=User:N101&amp;diff=6411</id>
		<title>User:N101</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=User:N101&amp;diff=6411"/>
				<updated>2007-09-20T03:52:22Z</updated>
		
		<summary type="html">&lt;p&gt;N101: New page: Born: 25-May-1990   Home: Byron Bay, Australia  Email: name.101@hotmail.com  Started playing TTD: April 07  Though the First Time I Played was when I was 7.  Joined #openttdcoop: September...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Born: 25-May-1990 &lt;br /&gt;
&lt;br /&gt;
Home: Byron Bay, Australia&lt;br /&gt;
&lt;br /&gt;
Email: name.101@hotmail.com&lt;br /&gt;
&lt;br /&gt;
Started playing TTD: April 07  Though the First Time I Played was when I was 7.&lt;br /&gt;
&lt;br /&gt;
Joined #openttdcoop: September 2007. &lt;br /&gt;
&lt;br /&gt;
Prefers: Learning First.&lt;br /&gt;
&lt;br /&gt;
Dislikes: Massive Queues, Unorganized Track&lt;/div&gt;</summary>
		<author><name>N101</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=PublicServer:Archive_-_Games_61_-_70&amp;diff=6410</id>
		<title>PublicServer:Archive - Games 61 - 70</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=PublicServer:Archive_-_Games_61_-_70&amp;diff=6410"/>
				<updated>2007-09-20T03:46:37Z</updated>
		
		<summary type="html">&lt;p&gt;N101: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;{{PublicServerArchiveMenu}}&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 62|09.09.07 - 16.09.07|{{User|Mark}}, {{User|Little Mikey}}, {{User|Sian}},{{User| Kommer}}, {{User|thgergo}},{{User| Shader}}, {{User|N101}},(add yourself)|[[Gametype:|??]] / [[Gametype:|??]]|7 tiles|512x512|rr11086 + [[Guides:Glossary:GRF|#openttdcoop-GRF-Set]]| 3 islands. Neatly joined up, having many bridges did cause some congestion and queue's which slowed trains to a halt.   |62|Image:Islanders_Ltd.%2C_17th_Oct_2220.png|}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 61|03.09.07 - 09.09.07|(add yourself)|[[Gametype:TGV_Concept|TGV]] / [[Gametype:Chaos_Theory|Chaos]]|8 tiles|???x???|r11047 + [[Guides:Glossary:GRF|#openttdcoop-GRF-Set]]| Breakdowns were enabled.  Early on, the ML became a parking lot for broken down trains.  Later, redundant lines were added to compensate.  Players were harder to find, as this nightly build generated desync errors early and often. |61|Image:Desync_Transport%2C_9th_May_2099.png|}}&lt;/div&gt;</summary>
		<author><name>N101</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=PublicServer:Archive_-_Games_61_-_70&amp;diff=6409</id>
		<title>PublicServer:Archive - Games 61 - 70</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=PublicServer:Archive_-_Games_61_-_70&amp;diff=6409"/>
				<updated>2007-09-20T03:39:56Z</updated>
		
		<summary type="html">&lt;p&gt;N101: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;{{PublicServerArchiveMenu}}&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 62|09.09.07 - 16.09.07|{{User|Mark}}, {{User|Little Mikey}}, {{User|Sian}},{{User| Kommer}}, {{User|thgergo}},{{User| Shader}}, {{User|N101}},(add yourself)|[[Gametype:|??]] / [[Gametype:|??]]|7 tiles|512x512|rr11086 + [[Guides:Glossary:GRF|#openttdcoop-GRF-Set]]| 3 islands.  |62|Image:Islanders_Ltd.%2C_17th_Oct_2220.png|}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 61|03.09.07 - 09.09.07|(add yourself)|[[Gametype:TGV_Concept|TGV]] / [[Gametype:Chaos_Theory|Chaos]]|8 tiles|???x???|r11047 + [[Guides:Glossary:GRF|#openttdcoop-GRF-Set]]| Breakdowns were enabled.  Early on, the ML became a parking lot for broken down trains.  Later, redundant lines were added to compensate.  Players were harder to find, as this nightly build generated desync errors early and often. |61|Image:Desync_Transport%2C_9th_May_2099.png|}}&lt;/div&gt;</summary>
		<author><name>N101</name></author>	</entry>

	</feed>