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		<id>https://wiki.openttdcoop.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Night-Eagle</id>
		<title>#openttdcoop wiki - User contributions [en]</title>
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		<updated>2026-05-12T10:22:14Z</updated>
		<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=PublicServer:Archive_-_Games_141_-_150&amp;diff=10397</id>
		<title>PublicServer:Archive - Games 141 - 150</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=PublicServer:Archive_-_Games_141_-_150&amp;diff=10397"/>
				<updated>2009-07-17T23:18:52Z</updated>
		
		<summary type="html">&lt;p&gt;Night-Eagle: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;{{PublicServerArchiveMenu}}&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 150|09.07.09-16.07.09| {{User|planetmaker}}, {{User|Ammler}}, {{User|mixrin}}, {{User|Hans}}, {{User|Fuco}}, {{User|Avdg}}, {{User|Nickman}}, {{User|HDIEagle}}  | [[Gametype:Cargo_Concept|Cargo]] | TL 5 / 12 | 256 x 512 Temperate | 16782 [[GRF|#openttdcoop-GRF-Pack 7.3]]|&lt;br /&gt;
The goal of this game was to collect all cargo in Kent, UK, process it, and then send it to the port of Dover for export to the mainland. Planetmaker provided a plan with a cargo ring, and a dedicated goods path transporting the cargo from the industry in the west to the port in the east. The ring had to be expanded several times to cope with the many trains traversing it, ending up being 7 lanes. The final result sported a grand total of over 1100 trains and 150 other units.&lt;br /&gt;
|150|Image:PSG150.png| The port of Dover, occupied by many trains, vehicles, ships and aircraft}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 149|04.07.09-09.07.09| {{User|Combuster}}, {{User|HDIEagle}}, {{User|Mark}}, {{User|^Spike^}}, {{User|ODM}}, {{User|Nickman}}, {{User|Farden}}, {{User|V453000}}, {{User|X-BT}}, {{User|Satyap}}, {{User|Ammler}}, {{User|Hyle}}, {{User|mixrin}} | [[Gametype:Boost|Boost]] | TL 7 | 128 x 2048 Arctic | 16621 [[GRF|#openttdcoop-GRF-Pack 7.3]]|&lt;br /&gt;
This game was entirely SRNW with a goal set on producing 75K food at the drop. Three factories were needed and we got around 60K. Some experimenting has been done to make more efficient, larger or just plain cooler looking stations. |149|Image:PSG149.png| Some crazy contraption of Combuster to regulate the insertion of new trains into the ring}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 148|30.06.09-04-07.09| {{User|Combuster}}, {{User|HDIEagle}}, {{User|Hylje}}, {{User|^Spike^}}, {{User|StarLite}}, {{User|Nickman}}, {{User|zakjan}}, | [[Gametype:Chaos_Theory|Cargo &amp;amp; PAX]] | TL 8 PAX / TL3 Cargo | 512 x 512 Sub-Tropic | 16621 [[GRF|#openttdcoop-GRF-Pack 7.3]]|&lt;br /&gt;
A chaos type game with a mix between cargo and PAX. In the end ran over 700 trains on a maze of track. Since it was chaos most of the ghetto hubs that got build had to be rebuild numerous times to handle the higher traffic from later in the game.|148|Image:PSG148.PNG| One of the major PAX terminals in the game.}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 147|25.06.09-30.06.09| {{User|Combuster}}, {{User|Nickman}}, {{User|ODM}}, {{User|Damalix}}, {{User|HDIEagle}}, {{User|Nichevo}}, {{User|Wall-D}}, {{User|Mark}}, {{User|Mensi}}, {{User|Damalix}}, {{User|Farden}}, {{User|SmatZ}}, {{User|zakjan}} | [[Gametype:Cargo_Concept|Cargo &amp;amp; PAX]] | TL 5 | 512 x 512 Temperate| 16621 [[GRF|#openttdcoop-GRF-Pack 7.3]]|&lt;br /&gt;
The plan was a nice big X covering the map with a ring in the middle, and as an extra a maglev connection for passengers, mail and goods. The maglev tracks never reached their full capacity and were barely used. The rest of the system was too limited and had to be extended at some sidelines and on some places of the ML.|147|Image:PSG147.png| What used to be a simple and clean SLH turned into a monster hub when all the livestock, grain and steel trains had to pass it.}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 146|16.06.09-25.06.09| {{User|Thraxian}}, {{User|Mark}}, {{User|ODM}}, {{User|mensi}}, {{User|hafai}}, {{User|KenjiE20}}, {{User|Chris booth}}, {{User|Combuster}}, {{User|Farden}} | [[Gametype:Cargo_Concept|Cargo]] | TL 5 | 512 x 512 Arctic | 16621 [[GRF|#openttdcoop-GRF-Pack 7.3]]|&lt;br /&gt;
The game featured an organic ML layout designed to follow the mountain ranges and coasts that made up this map. This plan featured an LLL_RRR central loop to which all main stations were connected. This resulted in some nice and big BBHs. After the primary industries began to produce some seious output traffic levels increased fast and and some places the mainline had to be extended to twice its original width. |146|Image:PSG146.png| Showing BBH04 and BBH05, these were seperated when the game started but were later on optimized to remove join-before-splits and cope with the huge amounts of wood and paper}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 145|05.06.09-16.06.09| {{User|Thraxian}}, {{User|Mark}}, {{User|Strix}}, {{User|ODM}}, {{User|mensi}}, {{User|uliko}}, {{User|Combuster}}, {{User|theholyduck}}, {{User|hafai}}, {{User|Xaroth}} | [[Gametype:Cargo_Concept|Cargo]] &amp;amp; PAX | TL 4 &amp;amp; 6 | 512 x 512 Temperate | 16520 [[GRF|#openttdcoop-GRF-Pack 7.3]]|&lt;br /&gt;
After selecting a plan, construction began.  Then construction continued.  And some more construction.  Practically everything in the game was reworked at least once, so it took time before trains starting moving.  Several new players joined the server, so the late-game included lots of instruction and guidance.  In the end, the network ran fairly smoothly, and most industries were connected. |145|Image:PSG145.png| BBHs and MSHs were packed in tightly on this map}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 144|01.06.09-05.06.09| {{User|Thraxian}}, {{User|ZarenorDarkstalker}}, {{User|Mark}}, {{User|Elmz}}, {{User|Damalix}}, {{User|Ben Totterdell}}, {{User|Mensi}}, {{User|PK}},  | [[Gametype:Cargo_Concept|Cargo]] | TL 5 | 512 x 512 Toyland | r16381 [[GRF|#openttdcoop-GRF-Pack 7.3]]|&lt;br /&gt;
Intended to be a proof of the Davil-style hub (a recent blog article), this plan never really got off the ground.  The loop was made too large, and later shrunk to a more manageable size.  The Mainlines radiating from the loop were developed, but no industries (and consequently no trains) ever touched the network.  In the end, the graphics proved to be too hard on the eyes and the game was scrapped in favor of a new climate. |144|Image:PSG144.png| Part of the 3-way Town Drop station}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 143|23.05.09-01.06.09| {{User|tneo}}, {{User|Xaroth}}, {{User|Fice}}, {{User|Mensi}}, {{User|Bennythen00b}}, {{User|seandasheep}}, {{User|Kalaidos}}, {{User|Kalaidos}}, {{User|Suisse}}, {{User|Davil}},  {{User|Spike}}, {{User|Thraxian}}, {{User|Sepp}}, {{User|Avdg}}, {{User|Kala}},  | [[Gametype:Cargo_Concept|Cargo]] &amp;amp; Pax | TL 8 &amp;amp; 12 | 512 x 512 Temperate | r16381 [[GRF|#openttdcoop-GRF-Pack 7.3]]|&lt;br /&gt;
The original plan involving many twoway loops and lots of massive BBHs, combined with different trainspeeds and trainlengths proved to be too hard. We decided to get rid of the inner loop and seperate the pax and cargo network, in the end the map came out pretty well. |143|Image:PSG143.png| Showing an openttdcoop first: a full 5-way BBH.}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 142|15.05.09-23.05.09| {{User|tneo}}, {{User|Chris_booth}}, {{User|Xaroth}}, {{User|Mark}}, {{User|Sepp}}, {{User|Chris Booth}}, {{User|Kala}}, {{User|KenjiE20}}, {{User|Thijs}}, {{User|Godde}}, {{User|Kangoo}}, {{User|Kalaidos}}, {{User|uliko}}, {{User|Strix}}, | [[Gametype:Cargo_Concept|Cargo]] |TL 5 | 512 x 512 Temperate | r16341 [[GRF|#openttdcoop-GRF-Pack 7.3]]|&lt;br /&gt;
The goal of the plan chosen was to have a high capacity network that worked with the map. We ended up with an LLLL_RRRR babcbone loop to which the other MLs were connected. |142|Image:PSG142.png| BBH02 is one of the 6 big BBHs in this game.}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 141|08.05.09-15.05.09| {{User|tneo}}, {{User|planetmaker}}, {{User|gleeb}}, {{User|uliko}}, {{User|ODM}}, {{User|Chris_booth}}, {{User|Combuster}}, {{User|Xaroth}},  {{User|SmatZ}}, {{User|Strixer}}, | [[Gametype:Cargo_Concept|Cargo]] |TL 5 | 512 x 256 Sub-Tropical | r16277 [[GRF|#openttdcoop-GRF-Pack 7.3]]|&lt;br /&gt;
This game featured a central hub station with an LL_RR leg to either side, trains picked up at both ends of the legs. After delivering their cargo trains were heading for the nearest depot to be refitted. This way train amount required was less then usual and trains mostly didn't travel empty.|141|Image:PSG141.png| An oil pickup station initally used for the MM.}}&lt;/div&gt;</summary>
		<author><name>Night-Eagle</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=Gametype:Chaos_Theory&amp;diff=10332</id>
		<title>Gametype:Chaos Theory</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=Gametype:Chaos_Theory&amp;diff=10332"/>
				<updated>2009-07-14T04:55:12Z</updated>
		
		<summary type="html">&lt;p&gt;Night-Eagle: /* The Chaos_Theory Concept */ I sure hope it isn't 45&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===The Chaos_Theory Concept===&lt;br /&gt;
&lt;br /&gt;
''By [[User:Gamer|Gamer]], updated by [[User:AntB|AntB]], [[User:tneo|tneo]]&lt;br /&gt;
&lt;br /&gt;
The 'Chaos Theory' Concept is a simple one to understand.  It is essentially that of an incrementally developed transportation network, growing to fit the needs of what goods and services you need to transport at any given time. Chaos theory is best described by one word: &amp;quot;organic.&amp;quot; Not much is known when we start building... only the train length and cargoes. Track goes wherever it is needed to go to serve stations, which are expanded when needed.&lt;br /&gt;
&lt;br /&gt;
Building in Chaos still needs to be clean, e.g. no 90 degree turns when avoidable. Chaos is working without a plan, besides the points mentioned above. Whatever you build is up to your good judgement. There is no designated [http://openttdcoop.ppcis.org/wiki/index.php/Mainline Mainline], as it will grow along the way.&lt;br /&gt;
&lt;br /&gt;
Although the Chaos Theory might have the tendency of being messier, it is not the main target to have a mess in a game. During the game routes will change and the network will be cleaned up and optimized, so in the end there is a &amp;quot;clean&amp;quot; network that started without a predefined plan.&lt;br /&gt;
&lt;br /&gt;
The best way to get an idea of how Chaos Theory works is to download a save and have a look yourself.&lt;br /&gt;
&lt;br /&gt;
'''Example:''' [[PublicServer:Archive_-_All_Games#gameid_126|Public Server Game 126]]&lt;br /&gt;
&amp;lt;!--Post other chaos save games!! --&amp;gt;&lt;br /&gt;
[[Category:Gametypes]]&lt;/div&gt;</summary>
		<author><name>Night-Eagle</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=User:HDIEagle&amp;diff=10316</id>
		<title>User:HDIEagle</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=User:HDIEagle&amp;diff=10316"/>
				<updated>2009-07-10T08:15:39Z</updated>
		
		<summary type="html">&lt;p&gt;Night-Eagle: Redirecting to User:Night-Eagle&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[USER:Night-Eagle]]&lt;/div&gt;</summary>
		<author><name>Night-Eagle</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=User:HDIEagle&amp;diff=10315</id>
		<title>User:HDIEagle</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=User:HDIEagle&amp;diff=10315"/>
				<updated>2009-07-10T08:15:24Z</updated>
		
		<summary type="html">&lt;p&gt;Night-Eagle: Redirecting to Night-Eagle&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Night-Eagle]]&lt;/div&gt;</summary>
		<author><name>Night-Eagle</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=User:Night-Eagle&amp;diff=10314</id>
		<title>User:Night-Eagle</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=User:Night-Eagle&amp;diff=10314"/>
				<updated>2009-07-10T08:14:56Z</updated>
		
		<summary type="html">&lt;p&gt;Night-Eagle: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Born:''' 18th of April 1990&lt;br /&gt;
&lt;br /&gt;
'''Home:''' Las Vegas, NV {{Flag|us}}&lt;br /&gt;
&lt;br /&gt;
'''Started with TT:''' Around game 67&lt;br /&gt;
&lt;br /&gt;
'''Likes:''' Overhauling chaos/problem routes&lt;br /&gt;
&lt;br /&gt;
'''Dislikes:''' Over-engineered, easily-maintained infrastructure&lt;br /&gt;
&lt;br /&gt;
'''Specialist on:''' Conceiving would-be small constructions to 4 times their expected size&lt;br /&gt;
&lt;br /&gt;
'''Weaknesses:''' Starting from scratch&lt;/div&gt;</summary>
		<author><name>Night-Eagle</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=User:Night-Eagle&amp;diff=10313</id>
		<title>User:Night-Eagle</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=User:Night-Eagle&amp;diff=10313"/>
				<updated>2009-07-10T08:07:42Z</updated>
		
		<summary type="html">&lt;p&gt;Night-Eagle: Redirecting to HDIEagle&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[HDIEagle]]&lt;/div&gt;</summary>
		<author><name>Night-Eagle</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=File:Chunworth_Falls_Transport,_2056-06-17.png&amp;diff=10266</id>
		<title>File:Chunworth Falls Transport, 2056-06-17.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=File:Chunworth_Falls_Transport,_2056-06-17.png&amp;diff=10266"/>
				<updated>2009-06-25T05:20:28Z</updated>
		
		<summary type="html">&lt;p&gt;Night-Eagle: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Night-Eagle</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=North&amp;diff=10263</id>
		<title>North</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=North&amp;diff=10263"/>
				<updated>2009-06-24T18:14:47Z</updated>
		
		<summary type="html">&lt;p&gt;Night-Eagle: New page: Towards the top left of your screen.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Towards the top left of your screen.&lt;/div&gt;</summary>
		<author><name>Night-Eagle</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=User:HDIEagle&amp;diff=9581</id>
		<title>User:HDIEagle</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=User:HDIEagle&amp;diff=9581"/>
				<updated>2009-02-22T01:37:10Z</updated>
		
		<summary type="html">&lt;p&gt;Night-Eagle: New page: A.K.A. Night-Eagle&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A.K.A. Night-Eagle&lt;/div&gt;</summary>
		<author><name>Night-Eagle</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=PublicServer:Archive_-_Games_121_-_130&amp;diff=9580</id>
		<title>PublicServer:Archive - Games 121 - 130</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=PublicServer:Archive_-_Games_121_-_130&amp;diff=9580"/>
				<updated>2009-02-22T01:36:47Z</updated>
		
		<summary type="html">&lt;p&gt;Night-Eagle: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;{{PublicServerArchiveMenu}}&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 130|16.02.09-21.02.09| {{User|Combuster}}, {{User|h3rzb1ut}}, {{User|wouterr}}, {{User|Ammler}}, {{User|planetmaker}}, {{User|narc}}, {{User|ODM}}, {{User|Talonius}}, {{User|HDIEagle}}  | [[Gametype:Cargo Concept|Cargo Concept]] | 2 | 256x256 Temperate | r15495 [[GRF|#openttdcoop-GRF-Pack 7.3]]|&lt;br /&gt;
Pretty standard cargo concept with TL 2 trains, which made for a lot of editing in various places, including a total rebuild of one of the major stations at one point.&lt;br /&gt;
|130|Image:PSG130.png| Showing the Wood + Oil Drop station, which got completely rebuilt halfway through the game, to cope with increased traffic. }}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 129|11.02.09-16.02.09| {{User|Mark}}, {{User|Combuster}}, {{User|h3rzb1ut}}, {{User|LUADuck}}, {{User|wouterr}}, {{User|davis}}, {{User|Ammler}}, {{User|planetmaker}}, {{User|narc}} | [[Gametype:ICE_SBahn|ICE S-Bahn]] | 3 | 256x512 Temperate | r15495 [[GRF|#openttdcoop-GRF-Pack 7.3]]|&lt;br /&gt;
The game was a pax-only game with feeder services bringing passengers to a few mainline hubs, which were then connected using point-to-point links.&lt;br /&gt;
|129|Image:PSG129.png| Showing the most striking feature of game 129, a set of (very long) tunnels by {{User|Mark}} }}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 128|29.01.09-11.02.09| {{User|Combuster}}, {{User|Xaroth}}, {{User|Bennythen00b}}, {{User|H3rzb1ut}}, {{User|Thraxian}} | [[Gametype:Cargo_Concept|Cargo Concept]]| 5 &amp;amp; 12 |512x512 Toyland to Mars|r15235 [[GRF|#openttdcoop-GRF-Pack 7.3]]|&lt;br /&gt;
We uses the Toyland2Mars conversion grf for this game. The map was devided in two, primary cargo from the south half was processed in the south and those from the north half in the north. The processed cargo was then transported to the other half of the map by maglev trains.&lt;br /&gt;
|128|Image:PSG128.png|The Northern main station and town, giving a good impression of the game.}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 127|12.01.09-29.01.09|{{User|planetmaker}}, {{User|tneo}}, {{User|Mazen}},  {{User|Bennythen00b}},  {{User|EinKarl}}, {{User|Torben Paw}} | [[Gametype:Cargo_Concept|Cargo Concept]]| 8 &amp;amp; 16 |512x1024 Alpine|r15235 [[GRF|#openttdcoop-GRF-Pack 7.3]]|&lt;br /&gt;
The network in this game consisted of two separate networks, short (8 tiles) e-rail trains used one network while 16-tile long maglev trains distributed goods. The plan chosen involved [[Terraforming|coop-style terraforming]], though this didn't work out as intended which caused the game to be a bit in-active, also the Alpine climate newgrf caused strange clusters of industries at some places.&lt;br /&gt;
|127|Image:PSG127.png|Showing a nice SLH which is a good example of working with the terrain.}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 126|09.01.09-12.01.09|{{User|Combuster}}, {{User|valhallasw}}, {{User|damalix}}, {{User|Freiksenet}}, {{User|Hylkevd}}, {{User|AntB}}, {{User|Mucht}}, {{User|OwenS}}, {{User|Torben Paw}} | [[Gametype:Chaos_Theory|Chaos]] &amp;amp; [[Gametype:ICE_SBahn|ICE S-Bahn]] | 11 |256x1024 Temperate|r14996 [[GRF|#openttdcoop-GRF-Pack 7.3]]|&lt;br /&gt;
Chaos Theory got refurbished and applied in this game. The map was divided into provinces with individual players building and managing the S-Bahn in their own place, with a global network connecting the main stations. Even though the network layout was left undefined, good cooperation resulted in a nice network with well over a thousand vehicles. Highlight of this game is the invention of the C-Bahn, which proved extremely effective at transporting passengers within the town.&lt;br /&gt;
|126|Image:PSG126.png|A nice area created by {{User|thgergo}} with an SBAHN system, trams and busses, unluckily the airport didn't start servicing before the game was finished. Though this reminds me a bit of Tokyo as the thematic of this game was Japan and we used Japan-NewGrfs}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 125|01.01.09-09.01.09|{{User|Combuster}}, {{User|valhallasw}}, {{User|StarLite}}, {{User|Elske}},  {{User|damalix}},  {{User|Freiksenet}}, {{User|Hylkevd}}, {{User|andyp}}, {{User|AntB}}, {{User|einKarl}}, {{User|SmatZ}}, {{User|Torben Paw}} | [[Gametype:Cargo_Concept| Cargo Concept]] |5 / 7 / 20|512x512 Temperate|r14922 [[GRF|#openttdcoop-GRF-Pack 7.3]]|&lt;br /&gt;
A scenario proposed by progman where all cargo should be brought to a city on a remote island. A plan was developed employing advanced techniques like SML and variable trainlengths. During the game the SML turned out to be very handy when parts of the ML needed upgraded from 3 lanes to 6 in some locations.&lt;br /&gt;
|125|Image:PSG125.png|The largest station in the game}} &lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 124|29.12.08-01.01.09|{{User|Mark}}, {{User|XeryusTC}}, {{User|valhallasw}}, {{User|StarLite}}, {{User|Elske}},  {{User|flexd}}, {{User|Roujin}}, {{User|Hylkevd}},{{User|ODM}} | [[Gametype:Cargo_Concept| Cargo Concept]] |3|512x512 Temperate|r14768 [[GRF|#openttdcoop-GRF-Pack 7.2]]|An old skool type game with Huge TF allowed, Short TL, maglev &amp;amp; 20 billion starting cash. No time was wasted and the network quickly came together. The game reached over 1700 trains before some people had trouble joining.|124|Image:PSG124.png|1 of the bigger stations in the game}} &lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 123|24.12.08-29.12.08|{{User|planetmaker}}, {{User|tneo}}, {{User|Mark}}, {{User|XeryusTC}}, {{User|valhallasw}}, {{User|StarLite}}, {{User|Elske}}, {{User|flexd}} | [[Gametype:Cargo_Concept| Cargo Concept]] |5|512x1024 Northpole|r14768 [[GRF|#openttdcoop-GRF-Pack 7.2]]|{{User|planetmaker}} provided a special christmas scenario for this game. The initial 4-lane wide ML soon started to show signs of stress and was extended to 6R_3L at places. No very advanced techniques this game but lots of fully-loaded mainlines and spectaculair hubs to admire.&lt;br /&gt;
|123|Image:PSG123.png|Santa's Home}} &lt;br /&gt;
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{{Archive_PublicServer|Public Server Game 122|18.12.08-24.12.08|{{User|SmatZ}}, {{User|planetmaker}}, {{User|tneo}}, {{User|andyp}}, {{User|StarLite}}, {{User|OwenS}} | [[Gametype:Cargo_Concept| Cargo Concept]] + PAX |5|2048x256 Subtropical|r14660 [[GRF|#openttdcoop-GRF-Pack 7.2]]|The map featured two towns seperated by a rift &amp;quot;The Wall&amp;quot; in the middle which couldn't be tunneled or bridged. Goods and pax needed to be transported across as the cities needed to be grown to 100k population each. A SML-style network with two transfer stations at each side was developed. We ended with over a 1000 trains and 200 ships. In the end network capacity was reached and spurious jams started to show.&lt;br /&gt;
|122|Image:PSG122.png|Sheffield station serving over 500 trains. Using conditional orders allowed to pass by using full load and use this station as drop and pickup at the same time without having empty trains traveling around.}}&lt;br /&gt;
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{{Archive_PublicServer|Public Server Game 121|13.12.08-18.12.08|{{User|SmatZ}}, {{User|Bennythen00b}}, {{User|Mark}}, {{User|ODM}}, {{User|Osai}}, {{User|Kirov}} | [http://www.openttdcoop.org/blog/2008/12/15/the-magic-of-srnw-self-regulating-networks/ Self-Regulating Network], [[Gametype:Cargo_Concept| Cargo Concept]]|5|512x512 Temperate|r14660 [[GRF|#openttdcoop-GRF-Pack 7.2]]|The goal of was to transport enough grain and livestock to produce 100,000 crates of goods per month.[http://www.openttdcoop.org/blog/2008/12/15/the-magic-of-srnw-self-regulating-networks/]. Later in the game we were limited by OTTD production limit of secondaries, which is roughly 2295 per industry tile per month. For factories, it means 27,540 crates of goods per month - so we had to build four factories and balance them well. We managed to accomplish our goal in 2177.&lt;br /&gt;
The self-regulating game concept was very interesting, there were many clever ideas how to make the best (in means of effectivity, niceness, speed, ...) self-regulating loops and stations.&lt;br /&gt;
The the [http://www.openttdcoop.org/blog/2008/12/15/the-magic-of-srnw-self-regulating-networks/ blog entry] for more information.&lt;br /&gt;
|121|Image:PSG121.png|Our central drop station with factories, at the point where we hit the 100k goal. The factories are fed by an amazing 21 fully-loaded Mainlines.}}&lt;/div&gt;</summary>
		<author><name>Night-Eagle</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=PublicServer:Archive_-_Games_61_-_70&amp;diff=9506</id>
		<title>PublicServer:Archive - Games 61 - 70</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=PublicServer:Archive_-_Games_61_-_70&amp;diff=9506"/>
				<updated>2009-02-17T01:19:47Z</updated>
		
		<summary type="html">&lt;p&gt;Night-Eagle: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;{{PublicServerArchiveMenu}}&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
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{{Archive_PublicServer|Public Server Game 70|19.11.07 - 24.11.07| {{User|Floffe}}, {{User|SmatZ}}, {{User|LittleMikey}} |[[Gametype:Cargo_Concept|Cargo]] |2 tiles|256x256|0.6.0-beta1 + [[Guides:Glossary:GRF|#openttdcoop-GRF-Set 6 beta]]| A pretty crowded game due to the Tilelength of 2 and the very small map. We had to completly rebuild the ML because the ML could not handle the amount of trains.|70|image:PSG70.png| The South of the Map}}&lt;br /&gt;
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{{Archive_PublicServer|Public Server Game 69|12.11.07 - 18.11.07|{{User|Phazorx}}, {{User|Franco}}, {{User|Thraxian}}, {{User|AntB}}, {{User|Kommer}}, {{User|Mark}}, {{User|Kul}}, {{User|LittleMikey}}, {{User|Shader}}, {{User|SmatZ}}, {{User|tneo}}, {{User|Floffe}}, {{User|Levi}}, {{User|eJoJ}} |[[Gametype:Passenger_Concept|Maglev Pax with UKRS]] |3/6 tiles|512x512|r11369 + [[Guides:Glossary:GRF|#openttdcoop-GRF-Set 6 beta]]| Unfortunataly, this map was a bit small for the network design we chose. The network was quite good IMO, but was really suited for a map bigger then what we had. Also, the layout of the map was not very good, with only two towns lying in the north-east part of the map, effectivly making anything we built there useless.|69|image:PSG69_2.png| The NE Terminal with transfer station.}}&lt;br /&gt;
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{{Archive_PublicServer|Public Server Game 68b|21.10.07 - 12.11.07|{{User|Phazorx}}, {{User|Franco}}, {{User|Thraxian}}, {{User|AntB}}, {{User|Kommer}}, {{User|Mark}}, {{User|Kul}}, {{User|LittleMikey}}, {{User|Shader}}, {{User|SmatZ}},  {{User|Floffe}} |[[Gametype:Cargo_Concept|Cargo]] |5 tiles|512x512|r11369 + [[Guides:Glossary:GRF|#openttdcoop-GRF-Set 6 beta]]| We pushed this network to the limits. There was a huge MSLH in the middle of the map but it never got used to its full potential because the rest of the network could not cope with that many trains.|68|image:PSG61MSLH01.png| The MSLH sitting in the middle of the map.}}&lt;br /&gt;
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{{Archive_PublicServer|Public Server Game 67|7.10.07 - 21.10.07|{{User|Phazorx}}, {{User|Franco}}, {{User|Thraxian}}, {{User|AntB}}, {{User|LittleMikey}}, {{User|Shader}}, {{User|Night-Eagle}} |[[Gametype:Cargo_Concept|Cargo]] |5 tiles|512x512|r11235 + [[Guides:Glossary:GRF|#openttdcoop-GRF-Set 6 beta]]| We made a central transfer area, where all the resources and secondary goods were unloaded, then transported to several small drop stations at the edges of the map. This was the first Public Server game with new industries (clay, plastic, fuel oil, etc.) |67|image:PSGame67.png| One of the Backbone Hubs of the inner circle.}}&lt;br /&gt;
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{{Archive_PublicServer|Public Server Game 66|29.09.07 - 03.10.07|{{User|Mark}}, {{User|Godde}}, {{User|N101}}, {{User|AntB}}, {{User|LittleMikey}}, {{User|SmatZ}} |[[Gametype:Cargo_Concept|Cargo]] / [[Gametype:Chaos_Theory|Chaos]] / [[Gametype:TGV_Concept|TGV]]  |3/5/7 tiles|512x512|r11152 + [[Guides:Glossary:GRF|#openttdcoop-GRF-Set 6 beta]]| In this game we supplied desert towns with water and food to make them grow. When the towns started growing we made a chaos-like PAX network between the towns. Also, Freight Train weight was x8 on full loads |66|image:PSGame66.png| The central Food Proccessing plant, producing ~30.000 units of food every month.}}&lt;br /&gt;
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{{Archive_PublicServer|Public Server Game 65|24.09.07 - 29.09.07|{{User|Mark}}, {{User|LittleMikey}}, {{User| Kommer}}, {{User|Phazorx}}, {{User| Kolo}}, {{User|Thraxian}}, {{User|skol}}, {{User|Sedontane}}, {{User|grim4593}}, {{User|DeGhost}}, {{User|fr4g}}, {{User|AntB}}, {{User|hylje}}, {{User|B4light}} |[[Gametype:Cargo_Concept|Cargo]] |7 tiles|1024x1024|r11152 + [[Guides:Glossary:GRF|#openttdcoop-GRF-Set 6 beta]]| Chosen Dual SML plan set the limits pretty high and with standard 500 trains network was hardly even used. Following necesary move to more powerfull server (thanks to {{User|Ammler}} for hosting) some parts of the network shown signs of stress '''after''' reaching 1500 trains mark. Overall very well developed game, some things still left to conenct but average PC can barely play this with reasonable speed already.|65|image:Coopers Unlimited, 26th Apr 2234.png| North west corner of the map, factory drop (a bit left from the center) serviced by more than 500 trains. Goods pickup on far left visited by ~200 trains, making £600,000 per trip. Most of trains are spending 80% of their time moving from and to stations.}}&lt;br /&gt;
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{{Archive_PublicServer|Public Server Game 64|20.09.07 - 24.09.07|{{User|Mark}}, {{User|LittleMikey}}, {{User| Kommer}}, {{User|Phazorx}}, {{User| N101}}, {{User| Thraxian}}, {{User|Gamer}}, {{User|thgergo}}, {{User| Ammler}}, {{User| XeryusTC}}, {{User| raWt}}, {{User|SmatZ}}, {{User| grim4593}} |[[Gametype:Cargo_Concept|Cargo]] |5/2 tiles|256x256|r11118 + [[Guides:Glossary:GRF|#openttdcoop-GRF-Set 6 beta]]| This Game was a Challenge right from the start. Players choosing a unusal network plan, this game had many puzzeling elements to the game running a west and east network supplying each other with the raw goods, multiple train lengths. this network was a challenge. |64|image:Bells and Whistles, 4th Jan 2189.png| The Main West Station Loading Raw Materials From The East.}}&lt;br /&gt;
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{{Archive_PublicServer|Public Server Game 63|16.09.07 - 20.09.07|{{User|Mark}}, {{User|Little Mikey}}, {{User|Progman}}, {{User| Kommer}}, {{User|Phazorx}}, {{User| Shader}}, {{User| Thraxian}}, {{User|Gamer}}, {{User|thgergo}}, {{User|SmatZ}} |[[Gametype:Cargo_Concept|Cargo]] |5 tiles|512x512|r11118 + [[Guides:Glossary:GRF|#openttdcoop-GRF-Set 6 beta]]| One big main loop that serviced a factory, sawmill and oil refinery. Three separate main lines that service 1/3rd of the map and are connected to the main loop|63|Image:Great Plains Rail, 11th Jun 2080.png|}}&lt;br /&gt;
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{{Archive_PublicServer|Public Server Game 62|09.09.07 - 16.09.07|{{User|Mark}}, {{User|Little Mikey}}, {{User|Sian}}, {{User| Kommer}}, {{User|thgergo}}, {{User| Shader}}, {{User|N101}}, {{User| Thraxian}}, {{User|AntB}}, {{User|SmatZ}} |[[Gametype:|??]] / [[Gametype:|??]]|7 tiles|512x512|r11086 + [[Guides:Glossary:GRF|#openttdcoop-GRF-Set]]| 3 islands. Neatly joined up, having many bridges did cause some congestion and queue's which slowed trains to a halt.   |62|Image:Islanders_Ltd.%2C_17th_Oct_2220.png|}}&lt;br /&gt;
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{{Archive_PublicServer|Public Server Game 61|03.09.07 - 09.09.07|{{User|SmatZ}} |[[Gametype:TGV_Concept|TGV]] / [[Gametype:Chaos_Theory|Chaos]]|8 tiles|???x???|r11047 + [[Guides:Glossary:GRF|#openttdcoop-GRF-Set]]| Breakdowns were enabled.  Early on, the ML became a parking lot for broken down trains.  Later, redundant lines were added to compensate.  Players were harder to find, as this nightly build generated desync errors early and often. |61|Image:Desync_Transport%2C_9th_May_2099.png|}}&lt;/div&gt;</summary>
		<author><name>Night-Eagle</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=Max_Curve_Speed&amp;diff=8003</id>
		<title>Max Curve Speed</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=Max_Curve_Speed&amp;diff=8003"/>
				<updated>2008-06-15T03:24:33Z</updated>
		
		<summary type="html">&lt;p&gt;Night-Eagle: Very rough entry, credit to Razaekel&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;CL3 - 168 km/h&lt;br /&gt;
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CL4 - 196 km/h&lt;br /&gt;
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CL5 - 217 km/h&lt;br /&gt;
&lt;br /&gt;
CL6 - 228 km/h&lt;/div&gt;</summary>
		<author><name>Night-Eagle</name></author>	</entry>

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