<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
		<id>https://wiki.openttdcoop.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=ODM</id>
		<title>#openttdcoop wiki - User contributions [en]</title>
		<link rel="self" type="application/atom+xml" href="https://wiki.openttdcoop.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=ODM"/>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/Special:Contributions/ODM"/>
		<updated>2026-05-14T23:19:20Z</updated>
		<subtitle>User contributions</subtitle>
		<generator>MediaWiki 1.25.2</generator>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=Signal_Types&amp;diff=11478</id>
		<title>Signal Types</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=Signal_Types&amp;diff=11478"/>
				<updated>2010-04-14T21:56:21Z</updated>
		
		<summary type="html">&lt;p&gt;ODM: Started article about signal types. Needs lay-out work.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;OpenTTD currently has 4 basic signal types. These 4 are:&lt;br /&gt;
[[Image:Signals_basic.png|center]]&lt;br /&gt;
&lt;br /&gt;
Each of these 4 signal types has different properties and should be used in different circumstances. An overview:&lt;br /&gt;
{|  style=&amp;quot;border:1px solid black;&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Signal&lt;br /&gt;
! Type&lt;br /&gt;
! Direction&lt;br /&gt;
! Comments&lt;br /&gt;
|-&lt;br /&gt;
! Standard single&lt;br /&gt;
| Block&lt;br /&gt;
| One-way&lt;br /&gt;
| The standard signal for one-way tracks, and therefor the most-used signal in coop games.&lt;br /&gt;
|- &lt;br /&gt;
! Standard double&lt;br /&gt;
| Block&lt;br /&gt;
| Two-way&lt;br /&gt;
| Arguably the hardest signal to use properly. Standard double signals have an EOL property that means that if they are red, the pathfinder considers the signal the End Of a Line, thereby discaring its route. This property can lead to very unexpected and unwelcome behaviour. Use with caution.&lt;br /&gt;
|- &lt;br /&gt;
! PBS 1-Way&lt;br /&gt;
| Path-based&lt;br /&gt;
| One-way&lt;br /&gt;
| The bath-based version of the standard single signal. In general, use this instead of the PBS signal. However, whenever path-based signals are nog strictly needed, use the standard single signal instead.&lt;br /&gt;
|- &lt;br /&gt;
! PBS&lt;br /&gt;
| Path-based&lt;br /&gt;
| Two-way&lt;br /&gt;
| While this path-based signal can be driven two-ways, it does have a preference for one direction. This preferred driving direction is indicated by the single signal pole and is the same as with the PBS 1-Way. Driving a PBS signal the wrong way gives a massive penalty in the pathfinder. This is the reason why we commonly use the reversed versions of these signals as penalties in our games.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The two block signals themselves have specific versions, called pre-signals. More about those can be found in [[Presignal Basics]].&lt;br /&gt;
Path-based signals themselves have their own unique features, which are detailed [[Guides:Advanced_Signals|here]].&lt;br /&gt;
&lt;br /&gt;
= Using standard two-way signals =&lt;br /&gt;
While used in combination with the default YAPF pathfinder, two-way signals have a weird and often misunderstood property. This property, called rail_firstred_twoway_eol, means that if the first encountered signal is a red two-way, that signal is considered a dead end. Now to understand the impact of this, one must first understand the basics of YAPF. In a nutshell: YAPF calculates all possible routes, called paths, from the train's current position. Each path is evaluated to a single score, determined by the length of the path, obstacles like stations, roads and hills, and upcoming red signals and ofcourse the ability to reach the destination (station). The train then chooses the path with the lowest penalty score.&lt;br /&gt;
&lt;br /&gt;
Consider the train is on a junction and has multiple exit possibilities. The issue with red two-way signals is that if the first signal on a path is a red two-way, that path is not evaluated at all as it is considered a dead end. You could say that the path gets a penalty score of infinity. This also means that any other possible path, if it exists, is automatically better than the two-way path. Even if the other possibility is a trivial, detouring or outright useless path.&lt;br /&gt;
What this means in practice is:&lt;br /&gt;
* If all possible paths start with red two-way signals, the paths are considered equal and a choice is made without considering the network after the signals.&lt;br /&gt;
* If there is a single path not starting with a red two-way signal, that path is automatically chosen without considering the usefulness of the path itself.&lt;br /&gt;
Most important is that a choice is made without looking ahead at all. This includes checking if the chosen path actually leads to the desired destination. This can cause massive problems in our games, with games detouring or even driving themselves into a station or actual dead end.&lt;br /&gt;
&lt;br /&gt;
Now is the EOL property a setting that can be changed. However, on our servers it is always on, as it gives trains the ability of free choice. If two different paths share a destination, but are considered by the pathfinder to be very unequal penaltywise, with single signals a train might decide to take the path with the lowest penalty, even though that means waiting for a red light. With two-way signals this will never happen.&lt;br /&gt;
&lt;br /&gt;
In short:&lt;br /&gt;
* Only use two-way signals when you understand their workings and use. Otherwise, use single signals.&lt;br /&gt;
* Only use two-way signals in situations where each path has the same destination but a possibly very unequal penalty, and where it is important for the train to make an indiscriminant choice. You can think of mergers and SLH joins. But please remember that you don't always have to use them. If you can avoid them, do so.&lt;br /&gt;
* Especially avoid two-way signals when not all of the exits are two-way, and not all paths lead to the same place. The most common error is combining a double bridging of a mainline with the exit of a track.&lt;br /&gt;
* The exception is ofcourse for track that actually has to be two-way, like the signals next to platforms in terminus stations.&lt;br /&gt;
* Two-way signals can also legitimately be used in logic systems and the creation of priorities.&lt;br /&gt;
&lt;br /&gt;
= Combining block and path-based signals. =&lt;br /&gt;
Path-based signals and block signals work with two totally different systems. Yet they have to be able to work together, as they are used next to eachother in the game. The most important difference is that path-based signals reserve only a path, while block signals reserve an entire block. A block is a set of tracks surrounded by signals, while a path is a sequence of track sections in such a block.&lt;br /&gt;
* If all signals allowing entrance to the block are block signals, the block itself is a block-block. A train can only enter if the entire block is empty. There are no reserved track sections, except those underneath the train itself.&lt;br /&gt;
* If not all signals allowing entrance to the block are block signals, the block itself is a path-block. All trains entering the block reserve their entire path, even normal block signals. However, trains coming from a block signal can still only enter when the block is empty, while trains coming from a path-based signal can enter as long as their wanted path is free.&lt;br /&gt;
This way, it is very easy to combine the two types of signals in-game, but in complex track blocks thought should be given to the correct choice of signal type.&lt;/div&gt;</summary>
		<author><name>ODM</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=File:Signals_basic.png&amp;diff=11477</id>
		<title>File:Signals basic.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=File:Signals_basic.png&amp;diff=11477"/>
				<updated>2010-04-14T20:09:42Z</updated>
		
		<summary type="html">&lt;p&gt;ODM: The signals without combo's, but including two-way.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The signals without combo's, but including two-way.&lt;/div&gt;</summary>
		<author><name>ODM</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=File:Activitymap.png&amp;diff=11470</id>
		<title>File:Activitymap.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=File:Activitymap.png&amp;diff=11470"/>
				<updated>2010-04-11T11:58:09Z</updated>
		
		<summary type="html">&lt;p&gt;ODM: A possible form of the activitymap.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A possible form of the activitymap.&lt;/div&gt;</summary>
		<author><name>ODM</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=File:Statsexample.png&amp;diff=11469</id>
		<title>File:Statsexample.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=File:Statsexample.png&amp;diff=11469"/>
				<updated>2010-04-11T11:55:59Z</updated>
		
		<summary type="html">&lt;p&gt;ODM: An example of generated statistics.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;An example of generated statistics.&lt;/div&gt;</summary>
		<author><name>ODM</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=File:Logexample.png&amp;diff=11468</id>
		<title>File:Logexample.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=File:Logexample.png&amp;diff=11468"/>
				<updated>2010-04-11T11:46:45Z</updated>
		
		<summary type="html">&lt;p&gt;ODM: An example of OTTDC logging.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;An example of OTTDC logging.&lt;/div&gt;</summary>
		<author><name>ODM</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=PublicServer:Archive_-_Games_151_-_160&amp;diff=10405</id>
		<title>PublicServer:Archive - Games 151 - 160</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=PublicServer:Archive_-_Games_151_-_160&amp;diff=10405"/>
				<updated>2009-07-22T21:41:10Z</updated>
		
		<summary type="html">&lt;p&gt;ODM: Added 151&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;{{PublicServerArchiveMenu}}&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 151|16.07.09-22.07.09| {{User|planetmaker}}, {{User|Thraxian}}, {{User|mixrin}}, {{User|Hans}}, {{User|Avdg}}, {{User|Nickman}}, {{User|HDIEagle}}, {{User|^Spike^}}, {{User|OwenS}}, {{User|Radicalimero}} , {{User|Wall-D}}, {{User|satyap}} , {{User|Combuster}}  | [[Gametype:Chaos_Theory|PAX Semi-Chaos]] | TL 10 | 256 x 1024 Temperate | 16903 [[GRF|#openttdcoop-GRF-Pack 7.3]]|&lt;br /&gt;
A game stationed on a set of Japanese islands, which were quickly filled by tracks. The plan states that the big islands need one Shinkansen station each, with a local network filling it with passengers. In the end, except for a few nature reserves, all islands were covered by track, town, road or station.&lt;br /&gt;
The game also saw some expertimal order usage, exploring the possibilities of conditional orders.&lt;br /&gt;
|151|Image:PSG151.png|Uetani local and Shinkansen station.}}&lt;/div&gt;</summary>
		<author><name>ODM</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=File:PSG151.png&amp;diff=10404</id>
		<title>File:PSG151.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=File:PSG151.png&amp;diff=10404"/>
				<updated>2009-07-22T21:34:11Z</updated>
		
		<summary type="html">&lt;p&gt;ODM: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>ODM</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=Game_Proposals&amp;diff=10341</id>
		<title>Game Proposals</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=Game_Proposals&amp;diff=10341"/>
				<updated>2009-07-15T12:55:20Z</updated>
		
		<summary type="html">&lt;p&gt;ODM: Upgraded boost, as we have used it.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Proposals for future games on Public Server===&lt;br /&gt;
&lt;br /&gt;
Please use the discussion page to ask questions or elaborate on the listed proposals.&lt;br /&gt;
# Phazorx proposal - [http://openttdcoop.ppcis.org/blog/2007/11/02/roles-large-boats-and-shared-patch/ Roles, Large Boats and Shared patch]&lt;br /&gt;
# Very Plain Game&lt;br /&gt;
## Latest stable OpenTTD - currently 0.6.0&lt;br /&gt;
## NO grf's&lt;br /&gt;
## Rather small map&lt;br /&gt;
## Network plan - [[Gametype:Chaos_Theory]]&lt;br /&gt;
# One Cargo Game&lt;br /&gt;
## Very Large map&lt;br /&gt;
## Only one (two?) cargoes transported&lt;br /&gt;
# Immediate Chaos &lt;br /&gt;
## Increase initial cash amount&lt;br /&gt;
## No planning or voting stage - immediate building&lt;br /&gt;
## Goal: see what plan eventually develops to streamline network&lt;br /&gt;
#  Head to Head&lt;br /&gt;
## Use a head-to-head patch (or other method) to generate a map with two identical sides&lt;br /&gt;
## Split into two teams&lt;br /&gt;
### Members vs non-members&lt;br /&gt;
### Top two plans, teams based on how votes were cast&lt;br /&gt;
## Two companies - one for each map half, no interfering with other side&lt;br /&gt;
## Goal: see which plan/team makes the best (efficient, eyecandy, profitable) network&lt;br /&gt;
# Rewind&lt;br /&gt;
## Normal coop game (MM, planning, voting)&lt;br /&gt;
## At end of voting:&lt;br /&gt;
### Copy winning plan (screenshot, copy/paste tool)&lt;br /&gt;
### Reset map to initial savestate (pre-MM)&lt;br /&gt;
### (Optional) Reset money to accumulated value during MM stage&lt;br /&gt;
### Paste the plan back on the map in a non-obtrusive location&lt;br /&gt;
## Develop the network from the start using the chosen plan&lt;br /&gt;
## Goal: Using the original map (w/o MM terraform, industry/town growth) to develop the plan&lt;br /&gt;
# Zero Terraform&lt;br /&gt;
## Normal coop game (MM, planning, voting)&lt;br /&gt;
## No terraforming allowed.  Period.  During MM, planning, or final building&lt;br /&gt;
## Use small train (2TT) to allow 2x45 turns, or larger trains for more challenge&lt;br /&gt;
## Bridges and tunneling allowed, terrain permitting&lt;br /&gt;
## No raising land out of water (for oil rigs or long bridges) - have to use the terrain&lt;br /&gt;
## (Optional) No station-walking.  Use creative station layout to fit in the terrain&lt;br /&gt;
## Goal: Making the most from what you're given&lt;br /&gt;
# Flatland&lt;br /&gt;
## Normal coop game (MM, planning, voting)&lt;br /&gt;
## Special map used&lt;br /&gt;
### Completely Flat at 100m height (2 above sea level)&lt;br /&gt;
### Water at the edges, no lakes or rivers&lt;br /&gt;
### Randomized cities and industries&lt;br /&gt;
#Quick Game&lt;br /&gt;
##Small map (eg. 512x256)&lt;br /&gt;
##Cargo game&lt;br /&gt;
##Pre-planed ending condition&lt;br /&gt;
###Ending year, or&lt;br /&gt;
###Amount money gathered, or&lt;br /&gt;
###Every industry connected&lt;br /&gt;
##NO...&lt;br /&gt;
###...town growth&lt;br /&gt;
###...industry building&lt;br /&gt;
###...&lt;br /&gt;
##No or only minimal MM (4 station max)&lt;br /&gt;
#Preservation&lt;br /&gt;
##Goal is to provide good (or better) service to all industries&lt;br /&gt;
##Playable on Sub-Tropical&lt;br /&gt;
##Special Consideration: trains only allowed in desert&lt;br /&gt;
###Trucks must be used in lush (green) areas&lt;br /&gt;
###Train stations cannot even be walked into green areas&lt;br /&gt;
###Towns located deep in green areas may require busses for pax/mail service&lt;/div&gt;</summary>
		<author><name>ODM</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=Game_Proposals&amp;diff=10340</id>
		<title>Game Proposals</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=Game_Proposals&amp;diff=10340"/>
				<updated>2009-07-15T12:54:48Z</updated>
		
		<summary type="html">&lt;p&gt;ODM: Moved some scenarios to premade_scenarios.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Proposals for future games on Public Server===&lt;br /&gt;
&lt;br /&gt;
Please use the discussion page to ask questions or elaborate on the listed proposals.&lt;br /&gt;
# Phazorx proposal - [http://openttdcoop.ppcis.org/blog/2007/11/02/roles-large-boats-and-shared-patch/ Roles, Large Boats and Shared patch]&lt;br /&gt;
# Very Plain Game&lt;br /&gt;
## Latest stable OpenTTD - currently 0.6.0&lt;br /&gt;
## NO grf's&lt;br /&gt;
## Rather small map&lt;br /&gt;
## Network plan - [[Gametype:Chaos_Theory]]&lt;br /&gt;
# One Cargo Game&lt;br /&gt;
## Very Large map&lt;br /&gt;
## Only one (two?) cargoes transported&lt;br /&gt;
# Immediate Chaos &lt;br /&gt;
## Increase initial cash amount&lt;br /&gt;
## No planning or voting stage - immediate building&lt;br /&gt;
## Goal: see what plan eventually develops to streamline network&lt;br /&gt;
#  Head to Head&lt;br /&gt;
## Use a head-to-head patch (or other method) to generate a map with two identical sides&lt;br /&gt;
## Split into two teams&lt;br /&gt;
### Members vs non-members&lt;br /&gt;
### Top two plans, teams based on how votes were cast&lt;br /&gt;
## Two companies - one for each map half, no interfering with other side&lt;br /&gt;
## Goal: see which plan/team makes the best (efficient, eyecandy, profitable) network&lt;br /&gt;
# Rewind&lt;br /&gt;
## Normal coop game (MM, planning, voting)&lt;br /&gt;
## At end of voting:&lt;br /&gt;
### Copy winning plan (screenshot, copy/paste tool)&lt;br /&gt;
### Reset map to initial savestate (pre-MM)&lt;br /&gt;
### (Optional) Reset money to accumulated value during MM stage&lt;br /&gt;
### Paste the plan back on the map in a non-obtrusive location&lt;br /&gt;
## Develop the network from the start using the chosen plan&lt;br /&gt;
## Goal: Using the original map (w/o MM terraform, industry/town growth) to develop the plan&lt;br /&gt;
# Zero Terraform&lt;br /&gt;
## Normal coop game (MM, planning, voting)&lt;br /&gt;
## No terraforming allowed.  Period.  During MM, planning, or final building&lt;br /&gt;
## Use small train (2TT) to allow 2x45 turns, or larger trains for more challenge&lt;br /&gt;
## Bridges and tunneling allowed, terrain permitting&lt;br /&gt;
## No raising land out of water (for oil rigs or long bridges) - have to use the terrain&lt;br /&gt;
## (Optional) No station-walking.  Use creative station layout to fit in the terrain&lt;br /&gt;
## Goal: Making the most from what you're given&lt;br /&gt;
# Flatland&lt;br /&gt;
## Normal coop game (MM, planning, voting)&lt;br /&gt;
## Special map used&lt;br /&gt;
### Completely Flat at 100m height (2 above sea level)&lt;br /&gt;
### Water at the edges, no lakes or rivers&lt;br /&gt;
### Randomized cities and industries&lt;br /&gt;
#Quick Game&lt;br /&gt;
##Small map (eg. 512x256)&lt;br /&gt;
##Cargo game&lt;br /&gt;
##Pre-planed ending condition&lt;br /&gt;
###Ending year, or&lt;br /&gt;
###Amount money gathered, or&lt;br /&gt;
###Every industry connected&lt;br /&gt;
##NO...&lt;br /&gt;
###...town growth&lt;br /&gt;
###...industry building&lt;br /&gt;
###...&lt;br /&gt;
##No or only minimal MM (4 station max)&lt;br /&gt;
#Boost&lt;br /&gt;
##Goal is to boost the production of one secondary industry as high as possible&lt;br /&gt;
##Playable on:&lt;br /&gt;
###Temperate(Factory, Sawmill, Oil Refinery)&lt;br /&gt;
###Sub-Arctic(Food Processing Plant, Printing Works, Oil Refinery)&lt;br /&gt;
###Sub-Tropical(Factory, Food Processing Plant, Oil Refinery)&lt;br /&gt;
###Toyland(Toy Factory, Fizzy Drink Factory, Sweet Factory)&lt;br /&gt;
##Industries not in the materials tree should not be on the map&lt;br /&gt;
#Preservation&lt;br /&gt;
##Goal is to provide good (or better) service to all industries&lt;br /&gt;
##Playable on Sub-Tropical&lt;br /&gt;
##Special Consideration: trains only allowed in desert&lt;br /&gt;
###Trucks must be used in lush (green) areas&lt;br /&gt;
###Train stations cannot even be walked into green areas&lt;br /&gt;
###Towns located deep in green areas may require busses for pax/mail service&lt;/div&gt;</summary>
		<author><name>ODM</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=Premade_Scenarios&amp;diff=10339</id>
		<title>Premade Scenarios</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=Premade_Scenarios&amp;diff=10339"/>
				<updated>2009-07-15T12:52:50Z</updated>
		
		<summary type="html">&lt;p&gt;ODM: added from gametype proposals.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page shall contain a collection of prepared scenarios which are ready to be launched on the public server or the ProZone.&lt;br /&gt;
&lt;br /&gt;
== Canadian Scenario (As an example) ==&lt;br /&gt;
Copy&amp;amp;paste this for making a new entry. Uploading: just click on the link next to savegame after creation of the entry (choose a proper filename)&lt;br /&gt;
 &lt;br /&gt;
'''Author''':      [[User:Pm|planetmaker]] 20:40, 11 November 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
'''Description''': build a decent network in the Canadian prairie&lt;br /&gt;
&lt;br /&gt;
'''Map''': 512 x 1024 tiles, hilly with little water&lt;br /&gt;
&lt;br /&gt;
'''Climate''':  arctic&lt;br /&gt;
&lt;br /&gt;
'''Suitable playing style''': any, Cargo or PAX&lt;br /&gt;
&lt;br /&gt;
'''important grfs''': &lt;br /&gt;
* CanSet (incl. its industries)&lt;br /&gt;
* Canadian Townset&lt;br /&gt;
* North American Road set&lt;br /&gt;
* North American Town set&lt;br /&gt;
* Total Bridge Replacement set&lt;br /&gt;
* OpenGFX&lt;br /&gt;
* newwater&lt;br /&gt;
* new ships&lt;br /&gt;
* egrvts&lt;br /&gt;
* Aviators Aircrafts&lt;br /&gt;
&lt;br /&gt;
'''Savegame''': [[Media:Example.sav]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Pax-Senario ==&lt;br /&gt;
&lt;br /&gt;
'''Author''':      [[User:Hylkevd|Hylkevd]] 22:55, 8 Januari 2009&lt;br /&gt;
&lt;br /&gt;
Here's a senario I made: &amp;lt;br&amp;gt;&lt;br /&gt;
http://www.gigasize.com/get.php?d=m5kjdxy5p6f &amp;lt;br&amp;gt;&lt;br /&gt;
Only some1 needs to upload it to this wiki, otherwise you have to use that annoying download site ;o&lt;br /&gt;
&lt;br /&gt;
'''Description''': Connect the city's&lt;br /&gt;
&lt;br /&gt;
'''Map''': 512 x 256 tiles&lt;br /&gt;
&lt;br /&gt;
'''Climate''':  Temparate&lt;br /&gt;
&lt;br /&gt;
'''Suitable playing style''': PAX&lt;br /&gt;
&lt;br /&gt;
Only Needs:&lt;br /&gt;
Some cool grfx :D&lt;br /&gt;
&lt;br /&gt;
== GameMenu Scenario ==&lt;br /&gt;
 &lt;br /&gt;
'''Author''':      [[User:Zuu]] 21 January 2009&lt;br /&gt;
&lt;br /&gt;
'''Description''': A map like the game menu&lt;br /&gt;
&lt;br /&gt;
'''Map''': 512 x 521 tiles, hilly with little water&lt;br /&gt;
&lt;br /&gt;
'''Climate''':  temperate&lt;br /&gt;
&lt;br /&gt;
'''Suitable playing style''': any, low terraform&lt;br /&gt;
&lt;br /&gt;
'''important grfs''': &lt;br /&gt;
bigger_depots.03&lt;br /&gt;
Long vehicles v4&lt;br /&gt;
TotalBridgeRenewalSet&lt;br /&gt;
UK Road set 1.1a&lt;br /&gt;
Generic Tramset&lt;br /&gt;
UK Renewal Train set v3.04&lt;br /&gt;
ISR 0.7.1(!)&lt;br /&gt;
&lt;br /&gt;
so... maybe add the newest ISR and all station sets(?) /pm Contact me for scenario with revised grfs. It's in my inbox ;) /pm&lt;br /&gt;
&lt;br /&gt;
Savegame: [http://ps.openttdcoop.org/public/save/uploads/GameMenuScenario.sav]&lt;br /&gt;
&lt;br /&gt;
== Estuary scenario ==&lt;br /&gt;
 &lt;br /&gt;
'''Author''':      [[User:ODM|ODM]]  19 May 2009&lt;br /&gt;
&lt;br /&gt;
'''Description''': A large city on an island in the middle of a rural industrious area.&lt;br /&gt;
&lt;br /&gt;
'''Map''': 512 x 512 tiles, smooth with bits of water.&lt;br /&gt;
&lt;br /&gt;
'''Climate''': temperate&lt;br /&gt;
&lt;br /&gt;
'''Suitable playing style''': Cargo&lt;br /&gt;
&lt;br /&gt;
'''important grfs''': &lt;br /&gt;
* Total Town Replacement&lt;br /&gt;
* 2CC trainset&lt;br /&gt;
* AV8 planes.&lt;br /&gt;
* grvts&lt;br /&gt;
&lt;br /&gt;
'''Savegame''': [http://ps.openttdcoop.org/public/save/uploads/estuary.sav estuary]&lt;br /&gt;
&lt;br /&gt;
==UK map (pax)==&lt;br /&gt;
&lt;br /&gt;
On the forums I found an UK map which is pretty nice. http://www.tt-forums.net/viewtopic.php?p=788981#p788981&lt;br /&gt;
--[[User:Tneo|Tneo]] 11:17, 22 May 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Oasis ==&lt;br /&gt;
 &lt;br /&gt;
'''Author''':      [[User:ODM|ODM]]  30 June 2009&lt;br /&gt;
&lt;br /&gt;
'''Description''': A flat desert crossed by 3 oasis.&lt;br /&gt;
&lt;br /&gt;
'''Map''': 1024 x 512 tiles, smooth three water portions and a couple of mountainous areas.&lt;br /&gt;
&lt;br /&gt;
'''Climate''': Sub-Tropic&lt;br /&gt;
&lt;br /&gt;
'''Suitable playing style''': Cargo&lt;br /&gt;
&lt;br /&gt;
'''important grfs''': &lt;br /&gt;
* Tropic refurbishment set.&lt;br /&gt;
* North American road set.&lt;br /&gt;
&lt;br /&gt;
'''Savegame''': [[Media:Oasis.sav | Oasis]]&lt;br /&gt;
&lt;br /&gt;
== FHS3 ==&lt;br /&gt;
 &lt;br /&gt;
'''Author''':      [[User:FHS|FHS]]  15 July 2009&lt;br /&gt;
&lt;br /&gt;
'''Description''': This time a nice temperate map without Hiways.&lt;br /&gt;
&lt;br /&gt;
'''Climate''': Temperate&lt;br /&gt;
&lt;br /&gt;
'''Savegame''': [[Media:OTTDCoop3.sav | FHS3]]&lt;br /&gt;
&lt;br /&gt;
== FHS1 ==&lt;br /&gt;
 &lt;br /&gt;
'''Author''':      [[User:FHS|FHS]]  15 July 2009&lt;br /&gt;
&lt;br /&gt;
'''Description''': A nice detailed Arctic Map.&lt;br /&gt;
&lt;br /&gt;
'''Map''': 512x1024 tiles.&lt;br /&gt;
&lt;br /&gt;
'''Climate''': Sub-Arctic&lt;br /&gt;
&lt;br /&gt;
'''Savegame''': [[Media:OTTDCoop.sav | FHS1]]&lt;br /&gt;
&lt;br /&gt;
== North Germany ==&lt;br /&gt;
&lt;br /&gt;
'''Description''': A map depicting northern germany. Can be used to rebuild the ICE network. Found on BaNaNaS&lt;br /&gt;
&lt;br /&gt;
'''Map''': 512x512 tiles.&lt;br /&gt;
&lt;br /&gt;
'''Climate''': Temperate&lt;br /&gt;
&lt;br /&gt;
'''File: [http://www.tt-ms.de/forum/showthread.php?tid=3561 on tt-ms forum.]&lt;br /&gt;
&lt;br /&gt;
== Chris Booth1 ==&lt;br /&gt;
&lt;br /&gt;
'''Description''': A nice map apparently.&lt;br /&gt;
&lt;br /&gt;
'''Author''':      [[User:Chris_booth| Chris Booth]]  15 July 2009&lt;br /&gt;
&lt;br /&gt;
'''Savegame''': [[Media:PSG-136_Start.sav | CB1]]&lt;/div&gt;</summary>
		<author><name>ODM</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=Talk:Game_Proposals&amp;diff=10337</id>
		<title>Talk:Game Proposals</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=Talk:Game_Proposals&amp;diff=10337"/>
				<updated>2009-07-15T12:38:36Z</updated>
		
		<summary type="html">&lt;p&gt;ODM: Talk:Game Proposals moved to Talk:Gametype Proposals&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;IMO 1,2,3,4 should be part of [[Premade Scenarios]] rather than Game Proposals&amp;lt;br /&amp;gt;&lt;br /&gt;
--[[User:KenjiE20|KenjiE20]] 15:10, 6 May 2009 (UTC)&lt;/div&gt;</summary>
		<author><name>ODM</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=Game_Proposals&amp;diff=10335</id>
		<title>Game Proposals</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=Game_Proposals&amp;diff=10335"/>
				<updated>2009-07-15T12:38:34Z</updated>
		
		<summary type="html">&lt;p&gt;ODM: Game Proposals moved to Gametype Proposals&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{off-topic|Premade Scenarios}}&lt;br /&gt;
===Proposals for future games on Public Server===&lt;br /&gt;
&lt;br /&gt;
Please use the discussion page to ask questions or elaborate on the listed proposals.&lt;br /&gt;
#FHS This time a nice temperate map without Hiways: [[http://www.openttdcoop.org/wiki/Image:OTTDCoop3.sav]]&lt;br /&gt;
#FHS A nice detailed Arctic Map, 512x1024 in size. [[http://www.openttdcoop.org/wiki/Image:OTTDCoop.sav]]&lt;br /&gt;
#NorthGermany Scenario: &lt;br /&gt;
## Thread-URL to scenario: http://www.tt-ms.de/forum/showthread.php?tid=3561&lt;br /&gt;
## it's available from BaNaNaS, map: 512x512 tiles temperate&lt;br /&gt;
## add DBSetXL, egrvs and station GRFs&lt;br /&gt;
## starting year ~1930 ... 1940&lt;br /&gt;
## use the real [http://www.bahn.de/p/view/mdb/bahnintern/fahrplan_und_buchung/streckenplaene/MDB58548-ice_2009.pdf ICE route network] as building plan&lt;br /&gt;
## Primary goal: B2B style PAX network where small cities are s-bahn to major cities&lt;br /&gt;
## Secondary: goods delivered to major cities; no special network for that; use creative orders, e.g. some sidings for goods trains&lt;br /&gt;
## Realistic network&lt;br /&gt;
#Chris Booth http://www.openttdcoop.org/wiki/Image:PSG-136_Start.sav a nice map i made go wild&lt;br /&gt;
# Phazorx proposal - [http://openttdcoop.ppcis.org/blog/2007/11/02/roles-large-boats-and-shared-patch/ Roles, Large Boats and Shared patch]&lt;br /&gt;
# Very Plain Game&lt;br /&gt;
## Latest stable OpenTTD - currently 0.6.0&lt;br /&gt;
## NO grf's&lt;br /&gt;
## Rather small map&lt;br /&gt;
## Network plan - [[Gametype:Chaos_Theory]]&lt;br /&gt;
# One Cargo Game&lt;br /&gt;
## Very Large map&lt;br /&gt;
## Only one (two?) cargoes transported&lt;br /&gt;
# Immediate Chaos &lt;br /&gt;
## Increase initial cash amount&lt;br /&gt;
## No planning or voting stage - immediate building&lt;br /&gt;
## Goal: see what plan eventually develops to streamline network&lt;br /&gt;
#  Head to Head&lt;br /&gt;
## Use a head-to-head patch (or other method) to generate a map with two identical sides&lt;br /&gt;
## Split into two teams&lt;br /&gt;
### Members vs non-members&lt;br /&gt;
### Top two plans, teams based on how votes were cast&lt;br /&gt;
## Two companies - one for each map half, no interfering with other side&lt;br /&gt;
## Goal: see which plan/team makes the best (efficient, eyecandy, profitable) network&lt;br /&gt;
# Rewind&lt;br /&gt;
## Normal coop game (MM, planning, voting)&lt;br /&gt;
## At end of voting:&lt;br /&gt;
### Copy winning plan (screenshot, copy/paste tool)&lt;br /&gt;
### Reset map to initial savestate (pre-MM)&lt;br /&gt;
### (Optional) Reset money to accumulated value during MM stage&lt;br /&gt;
### Paste the plan back on the map in a non-obtrusive location&lt;br /&gt;
## Develop the network from the start using the chosen plan&lt;br /&gt;
## Goal: Using the original map (w/o MM terraform, industry/town growth) to develop the plan&lt;br /&gt;
# Zero Terraform&lt;br /&gt;
## Normal coop game (MM, planning, voting)&lt;br /&gt;
## No terraforming allowed.  Period.  During MM, planning, or final building&lt;br /&gt;
## Use small train (2TT) to allow 2x45 turns, or larger trains for more challenge&lt;br /&gt;
## Bridges and tunneling allowed, terrain permitting&lt;br /&gt;
## No raising land out of water (for oil rigs or long bridges) - have to use the terrain&lt;br /&gt;
## (Optional) No station-walking.  Use creative station layout to fit in the terrain&lt;br /&gt;
## Goal: Making the most from what you're given&lt;br /&gt;
# Flatland&lt;br /&gt;
## Normal coop game (MM, planning, voting)&lt;br /&gt;
## Special map used&lt;br /&gt;
### Completely Flat at 100m height (2 above sea level)&lt;br /&gt;
### Water at the edges, no lakes or rivers&lt;br /&gt;
### Randomized cities and industries&lt;br /&gt;
#Quick Game&lt;br /&gt;
##Small map (eg. 512x256)&lt;br /&gt;
##Cargo game&lt;br /&gt;
##Pre-planed ending condition&lt;br /&gt;
###Ending year, or&lt;br /&gt;
###Amount money gathered, or&lt;br /&gt;
###Every industry connected&lt;br /&gt;
##NO...&lt;br /&gt;
###...town growth&lt;br /&gt;
###...industry building&lt;br /&gt;
###...&lt;br /&gt;
##No or only minimal MM (4 station max)&lt;br /&gt;
#Boost&lt;br /&gt;
##Goal is to boost the production of one secondary industry as high as possible&lt;br /&gt;
##Playable on:&lt;br /&gt;
###Temperate(Factory, Sawmill, Oil Refinery)&lt;br /&gt;
###Sub-Arctic(Food Processing Plant, Printing Works, Oil Refinery)&lt;br /&gt;
###Sub-Tropical(Factory, Food Processing Plant, Oil Refinery)&lt;br /&gt;
###Toyland(Toy Factory, Fizzy Drink Factory, Sweet Factory)&lt;br /&gt;
##Industries not in the materials tree should not be on the map&lt;br /&gt;
#Preservation&lt;br /&gt;
##Goal is to provide good (or better) service to all industries&lt;br /&gt;
##Playable on Sub-Tropical&lt;br /&gt;
##Special Consideration: trains only allowed in desert&lt;br /&gt;
###Trucks must be used in lush (green) areas&lt;br /&gt;
###Train stations cannot even be walked into green areas&lt;br /&gt;
###Towns located deep in green areas may require busses for pax/mail service&lt;/div&gt;</summary>
		<author><name>ODM</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=Gametype:Boost&amp;diff=10330</id>
		<title>Gametype:Boost</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=Gametype:Boost&amp;diff=10330"/>
				<updated>2009-07-12T16:02:14Z</updated>
		
		<summary type="html">&lt;p&gt;ODM: New page: Boost is a relatively new gametype in which the goal is to make one industry (or a set of the same industries) produce as much as possible. Default industries that could be used for this a...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Boost is a relatively new gametype in which the goal is to make one industry (or a set of the same industries) produce as much as possible.&lt;br /&gt;
Default industries that could be used for this are:&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Temperate(Factory, Sawmill, Oil Refinery)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Sub-Arctic(Food Processing Plant, Printing Works, Oil Refinery)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Sub-Tropical(Factory, Food Processing Plant, Oil Refinery)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Toyland(Toy Factory, Fizzy Drink Factory, Sweet Factory) &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Boost is actually the way we found out the production limits of certain industries. This limit is calculated by the number of tiles of an industry * 255 * 9. To allow for more production multiple industries are built. Since cargo isnt distributed evenly over industries in catchment area, drops should either be split or the cargo must be transfered to the seperate industries.&lt;br /&gt;
&lt;br /&gt;
An example of Boost: [[PublicServer:Archive_-_Games_121_-_130#gameid_121| PSG 121]]&lt;/div&gt;</summary>
		<author><name>ODM</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=PublicServer:Archive_-_Games_141_-_150&amp;diff=10321</id>
		<title>PublicServer:Archive - Games 141 - 150</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=PublicServer:Archive_-_Games_141_-_150&amp;diff=10321"/>
				<updated>2009-07-10T21:43:18Z</updated>
		
		<summary type="html">&lt;p&gt;ODM: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;{{PublicServerArchiveMenu}}&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 149|04.07.09-09.07.09| {{User|Combuster}}, {{User|HDIEagle}}, {{User|Mark}}, {{User|^Spike^}}, {{User|ODM}}, {{User|Nickman}}, {{User|Farden}}, {{User|V453000}}, {{User|X-BT}}, {{User|Satyap}}, {{User|Ammler}}, {{User|Hyle}}, {{User|mixrin}} | Boost | TL 7 | 128 x 2048 Arctic | 16621 [[GRF|#openttdcoop-GRF-Pack 7.3]]|&lt;br /&gt;
This game was entirely SRNW with a goal set on producing 75K food at the drop. Three factories were needed and we got around 60K. Some experimenting has been done to make more efficient, larger or just plain cooler looking stations. |149|Image:PSG149.png| Some crazy contraption of Combustor to regulate the insertion of new trains into the ring}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 148|30.06.09-04-07.09| {{User|Combuster}}, {{User|HDIEagle}}, {{User|Hylje}}, {{User|^Spike^}}, {{User|StarLite}}, {{User|Nickman}}, {{User|zakjan}}, | [[Gametype:Chaos_Theory|Cargo &amp;amp; PAX]] | TL 8 PAX / TL3 Cargo | 512 x 512 Sub-Tropic | 16621 [[GRF|#openttdcoop-GRF-Pack 7.3]]|&lt;br /&gt;
A chaos type game with a mix between cargo and PAX. In the end ran over 700 trains on a maze of track. Since it was chaos most of the ghetto hubs that got build had to be rebuild numerous times to handle the higher traffic from later in the game.|148|Image:PSG148.PNG| One of the major PAX terminals in the game.}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 147|25.06.09-30.06.09| {{User|Combuster}}, {{User|Nickman}}, {{User|ODM}}, {{User|Damalix}}, {{User|HDIEagle}}, {{User|Nichevo}}, {{User|Wall-D}}, {{User|Mark}}, {{User|Mensi}}, {{User|Damalix}}, {{User|Farden}}, {{User|SmatZ}}, {{User|zakjan}} | [[Gametype:Cargo_Concept|Cargo &amp;amp; PAX]] | TL 5 | 512 x 512 Temperate| 16621 [[GRF|#openttdcoop-GRF-Pack 7.3]]|&lt;br /&gt;
The plan was a nice big X covering the map with a ring in the middle, and as an extra a maglev connection for passengers, mail and goods. The maglev tracks never reached their full capacity and were barely used. The rest of the system was too limited and had to be extended at some sidelines and on some places of the ML.|147|Image:PSG147.png| What used to be a simple and clean SLH turned into a monster hub when all the livestock, grain and steel trains had to pass it.}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 146|16.06.09-25.06.09| {{User|Thraxian}}, {{User|Mark}}, {{User|ODM}}, {{User|mensi}}, {{User|hafai}}, {{User|KenjiE20}}, {{User|Chris booth}}, {{User|Combuster}}, {{User|Farden}} | [[Gametype:Cargo_Concept|Cargo]] | TL 5 | 512 x 512 Arctic | 16621 [[GRF|#openttdcoop-GRF-Pack 7.3]]|&lt;br /&gt;
The game featured an organic ML layout designed to follow the mountain ranges and coasts that made up this map. This plan featured an LLL_RRR central loop to which all main stations were connected. This resulted in some nice and big BBHs. After the primary industries began to produce some seious output traffic levels increased fast and and some places the mainline had to be extended to twice its original width. |146|Image:PSG146.png| Showing BBH04 and BBH05, these were seperated when the game started but were later on optimized to remove join-before-splits and cope with the huge amounts of wood and paper}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 145|05.06.09-16.06.09| {{User|Thraxian}}, {{User|Mark}}, {{User|Strix}}, {{User|ODM}}, {{User|mensi}}, {{User|uliko}}, {{User|Combuster}}, {{User|theholyduck}}, {{User|hafai}}, {{User|Xaroth}} | [[Gametype:Cargo_Concept|Cargo]] &amp;amp; PAX | TL 4 &amp;amp; 6 | 512 x 512 Temperate | 16520 [[GRF|#openttdcoop-GRF-Pack 7.3]]|&lt;br /&gt;
After selecting a plan, construction began.  Then construction continued.  And some more construction.  Practically everything in the game was reworked at least once, so it took time before trains starting moving.  Several new players joined the server, so the late-game included lots of instruction and guidance.  In the end, the network ran fairly smoothly, and most industries were connected. |145|Image:PSG145.png| BBHs and MSHs were packed in tightly on this map}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 144|01.06.09-05.06.09| {{User|Thraxian}}, {{User|ZarenorDarkstalker}}, {{User|Mark}}, {{User|Elmz}}, {{User|Damalix}}, {{User|Ben Totterdell}}, {{User|Mensi}}, {{User|PK}},  | [[Gametype:Cargo_Concept|Cargo]] | TL 5 | 512 x 512 Toyland | r16381 [[GRF|#openttdcoop-GRF-Pack 7.3]]|&lt;br /&gt;
Intended to be a proof of the Davil-style hub (a recent blog article), this plan never really got off the ground.  The loop was made too large, and later shrunk to a more manageable size.  The Mainlines radiating from the loop were developed, but no industries (and consequently no trains) ever touched the network.  In the end, the graphics proved to be too hard on the eyes and the game was scrapped in favor of a new climate. |144|Image:PSG144.png| Part of the 3-way Town Drop station}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 143|23.05.09-01.06.09| {{User|tneo}}, {{User|Xaroth}}, {{User|Fice}}, {{User|Mensi}}, {{User|Bennythen00b}}, {{User|seandasheep}}, {{User|Kalaidos}}, {{User|Kalaidos}}, {{User|Suisse}}, {{User|Davil}},  {{User|Spike}}, {{User|Thraxian}}, {{User|Sepp}}, {{User|Avdg}}, {{User|Kala}},  | [[Gametype:Cargo_Concept|Cargo]] &amp;amp; Pax | TL 8 &amp;amp; 12 | 512 x 512 Temperate | r16381 [[GRF|#openttdcoop-GRF-Pack 7.3]]|&lt;br /&gt;
The original plan involving many twoway loops and lots of massive BBHs, combined with different trainspeeds and trainlengths proved to be too hard. We decided to get rid of the inner loop and seperate the pax and cargo network, in the end the map came out pretty well. |143|Image:PSG143.png| Showing an openttdcoop first: a full 5-way BBH.}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 142|15.05.09-23.05.09| {{User|tneo}}, {{User|Chris_booth}}, {{User|Xaroth}}, {{User|Mark}}, {{User|Sepp}}, {{User|Chris Booth}}, {{User|Kala}}, {{User|KenjiE20}}, {{User|Thijs}}, {{User|Godde}}, {{User|Kangoo}}, {{User|Kalaidos}}, {{User|uliko}}, {{User|Strix}}, | [[Gametype:Cargo_Concept|Cargo]] |TL 5 | 512 x 512 Temperate | r16341 [[GRF|#openttdcoop-GRF-Pack 7.3]]|&lt;br /&gt;
The goal of the plan chosen was to have a high capacity network that worked with the map. We ended up with an LLLL_RRRR babcbone loop to which the other MLs were connected. |142|Image:PSG142.png| BBH02 is one of the 6 big BBHs in this game.}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 141|08.05.09-15.05.09| {{User|tneo}}, {{User|planetmaker}}, {{User|gleeb}}, {{User|uliko}}, {{User|ODM}}, {{User|Chris_booth}}, {{User|Combuster}}, {{User|Xaroth}},  {{User|SmatZ}}, {{User|Strixer}}, | [[Gametype:Cargo_Concept|Cargo]] |TL 5 | 512 x 256 Sub-Tropical | r16277 [[GRF|#openttdcoop-GRF-Pack 7.3]]|&lt;br /&gt;
This game featured a central hub station with an LL_RR leg to either side, trains picked up at both ends of the legs. After delivering their cargo trains were heading for the nearest depot to be refitted. This way train amount required was less then usual and trains mostly didn't travel empty.|141|Image:PSG141.png| An oil pickup station initally used for the MM.}}&lt;/div&gt;</summary>
		<author><name>ODM</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=PublicServer:Archive_-_Games_141_-_150&amp;diff=10305</id>
		<title>PublicServer:Archive - Games 141 - 150</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=PublicServer:Archive_-_Games_141_-_150&amp;diff=10305"/>
				<updated>2009-07-09T16:03:06Z</updated>
		
		<summary type="html">&lt;p&gt;ODM: added 148&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;{{PublicServerArchiveMenu}}&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 148|30.06.09-04-07.09| {{User|Combuster}}, {{User|HDIEagle}}, {{User|Hylje}}, {{User|Spike}}, {{User|StarLite}}, {{User|Nickman}}, {{User|zakjan}}, | [[Gametype:Chaos_Theory|Cargo &amp;amp; PAX]] | TL 8 PAX / TL3 Cargo | 512 x 512 Sub-Tropic | 16621 [[GRF|#openttdcoop-GRF-Pack 7.3]]|&lt;br /&gt;
A chaos type game with a mix between cargo and PAX. In the end ran over 700 trains on a maze of track.|148|Image:PSG148.PNG| One of the major PAX terminals in the game.}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 147|25.06.09-30.06.09| {{User|Combuster}}, {{User|Nickman}}, {{User|ODM}}, {{User|Damalix}}, {{User|HDIEagle}}, {{User|Nichevo}}, {{User|Wall-D}}, {{User|Mark}}, {{User|Mensi}}, {{User|Damalix}}, {{User|Farden}}, {{User|SmatZ}}, {{User|zakjan}} | [[Gametype:Cargo_Concept|Cargo &amp;amp; PAX]] | TL 5 | 512 x 512 Temperate| 16621 [[GRF|#openttdcoop-GRF-Pack 7.3]]|&lt;br /&gt;
The plan was a nice big X covering the map with a ring in the middle, and as an extra a maglev connection for passengers, mail and goods. The maglev tracks never reached their full capacity and were barely used. The rest of the system was too limited and had to be extended at some sidelines and on some places of the ML.|147|Image:PSG147.png| What used to be a simple and clean SLH turned into a monster hub when all the livestock, grain and steel trains had to pass it.}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 146|16.06.09-25.06.09| {{User|Thraxian}}, {{User|Mark}}, {{User|ODM}}, {{User|mensi}}, {{User|hafai}}, {{User|KenjiE20}}, {{User|Chris booth}}, {{User|Combuster}}, {{User|Farden}} | [[Gametype:Cargo_Concept|Cargo]] | TL 5 | 512 x 512 Arctic | 16621 [[GRF|#openttdcoop-GRF-Pack 7.3]]|&lt;br /&gt;
The game featured an organic ML layout designed to follow the mountain ranges and coasts that made up this map. This plan featured an LLL_RRR central loop to which all main stations were connected. This resulted in some nice and big BBHs. After the primary industries began to produce some seious output traffic levels increased fast and and some places the mainline had to be extended to twice its original width. |146|Image:PSG146.png| Showing BBH04 and BBH05, these were seperated when the game started but were later on optimized to remove join-before-splits and cope with the huge amounts of wood and paper}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 145|05.06.09-16.06.09| {{User|Thraxian}}, {{User|Mark}}, {{User|Strix}}, {{User|ODM}}, {{User|mensi}}, {{User|uliko}}, {{User|Combuster}}, {{User|theholyduck}}, {{User|hafai}}, {{User|Xaroth}} | [[Gametype:Cargo_Concept|Cargo]] &amp;amp; PAX | TL 4 &amp;amp; 6 | 512 x 512 Temperate | 16520 [[GRF|#openttdcoop-GRF-Pack 7.3]]|&lt;br /&gt;
After selecting a plan, construction began.  Then construction continued.  And some more construction.  Practically everything in the game was reworked at least once, so it took time before trains starting moving.  Several new players joined the server, so the late-game included lots of instruction and guidance.  In the end, the network ran fairly smoothly, and most industries were connected. |145|Image:PSG145.png| BBHs and MSHs were packed in tightly on this map}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 144|01.06.09-05.06.09| {{User|Thraxian}}, {{User|ZarenorDarkstalker}}, {{User|Mark}}, {{User|Elmz}}, {{User|Damalix}}, {{User|Ben Totterdell}}, {{User|Mensi}}, {{User|PK}},  | [[Gametype:Cargo_Concept|Cargo]] | TL 5 | 512 x 512 Toyland | r16381 [[GRF|#openttdcoop-GRF-Pack 7.3]]|&lt;br /&gt;
Intended to be a proof of the Davil-style hub (a recent blog article), this plan never really got off the ground.  The loop was made too large, and later shrunk to a more manageable size.  The Mainlines radiating from the loop were developed, but no industries (and consequently no trains) ever touched the network.  In the end, the graphics proved to be too hard on the eyes and the game was scrapped in favor of a new climate. |144|Image:PSG144.png| Part of the 3-way Town Drop station}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 143|23.05.09-01.06.09| {{User|tneo}}, {{User|Xaroth}}, {{User|Fice}}, {{User|Mensi}}, {{User|Bennythen00b}}, {{User|seandasheep}}, {{User|Kalaidos}}, {{User|Kalaidos}}, {{User|Suisse}}, {{User|Davil}},  {{User|Spike}}, {{User|Thraxian}}, {{User|Sepp}}, {{User|Avdg}}, {{User|Kala}},  | [[Gametype:Cargo_Concept|Cargo]] &amp;amp; Pax | TL 8 &amp;amp; 12 | 512 x 512 Temperate | r16381 [[GRF|#openttdcoop-GRF-Pack 7.3]]|&lt;br /&gt;
The original plan involving many twoway loops and lots of massive BBHs, combined with different trainspeeds and trainlengths proved to be too hard. We decided to get rid of the inner loop and seperate the pax and cargo network, in the end the map came out pretty well. |143|Image:PSG143.png| Showing an openttdcoop first: a full 5-way BBH.}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 142|15.05.09-23.05.09| {{User|tneo}}, {{User|Chris_booth}}, {{User|Xaroth}}, {{User|Mark}}, {{User|Sepp}}, {{User|Chris Booth}}, {{User|Kala}}, {{User|KenjiE20}}, {{User|Thijs}}, {{User|Godde}}, {{User|Kangoo}}, {{User|Kalaidos}}, {{User|uliko}}, {{User|Strix}}, | [[Gametype:Cargo_Concept|Cargo]] |TL 5 | 512 x 512 Temperate | r16341 [[GRF|#openttdcoop-GRF-Pack 7.3]]|&lt;br /&gt;
The goal of the plan chosen was to have a high capacity network that worked with the map. We ended up with an LLLL_RRRR babcbone loop to which the other MLs were connected. |142|Image:PSG142.png| BBH02 is one of the 6 big BBHs in this game.}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 141|08.05.09-15.05.09| {{User|tneo}}, {{User|planetmaker}}, {{User|gleeb}}, {{User|uliko}}, {{User|ODM}}, {{User|Chris_booth}}, {{User|Combuster}}, {{User|Xaroth}},  {{User|SmatZ}}, {{User|Strixer}}, | [[Gametype:Cargo_Concept|Cargo]] |TL 5 | 512 x 256 Sub-Tropical | r16277 [[GRF|#openttdcoop-GRF-Pack 7.3]]|&lt;br /&gt;
This game featured a central hub station with an LL_RR leg to either side, trains picked up at both ends of the legs. After delivering their cargo trains were heading for the nearest depot to be refitted. This way train amount required was less then usual and trains mostly didn't travel empty.|141|Image:PSG141.png| An oil pickup station initally used for the MM.}}&lt;/div&gt;</summary>
		<author><name>ODM</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=File:PSG148.PNG&amp;diff=10304</id>
		<title>File:PSG148.PNG</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=File:PSG148.PNG&amp;diff=10304"/>
				<updated>2009-07-09T15:55:12Z</updated>
		
		<summary type="html">&lt;p&gt;ODM: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>ODM</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=File:PSG148.png&amp;diff=10303</id>
		<title>File:PSG148.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=File:PSG148.png&amp;diff=10303"/>
				<updated>2009-07-09T15:50:06Z</updated>
		
		<summary type="html">&lt;p&gt;ODM: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>ODM</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=Premade_Scenarios&amp;diff=10281</id>
		<title>Premade Scenarios</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=Premade_Scenarios&amp;diff=10281"/>
				<updated>2009-06-30T10:56:26Z</updated>
		
		<summary type="html">&lt;p&gt;ODM: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page shall contain a collection of prepared scenarios which are ready to be launched on the public server or the ProZone.&lt;br /&gt;
&lt;br /&gt;
== Canadian Scenario (As an example) ==&lt;br /&gt;
Copy&amp;amp;paste this for making a new entry. Uploading: just click on the link next to savegame after creation of the entry (choose a proper filename)&lt;br /&gt;
 &lt;br /&gt;
'''Author''':      [[User:Pm|planetmaker]] 20:40, 11 November 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
'''Description''': build a decent network in the Canadian prairie&lt;br /&gt;
&lt;br /&gt;
'''Map''': 512 x 1024 tiles, hilly with little water&lt;br /&gt;
&lt;br /&gt;
'''Climate''':  arctic&lt;br /&gt;
&lt;br /&gt;
'''Suitable playing style''': any, Cargo or PAX&lt;br /&gt;
&lt;br /&gt;
'''important grfs''': &lt;br /&gt;
* CanSet (incl. its industries)&lt;br /&gt;
* Canadian Townset&lt;br /&gt;
* North American Road set&lt;br /&gt;
* North American Town set&lt;br /&gt;
* Total Bridge Replacement set&lt;br /&gt;
* OpenGFX&lt;br /&gt;
* newwater&lt;br /&gt;
* new ships&lt;br /&gt;
* egrvts&lt;br /&gt;
* Aviators Aircrafts&lt;br /&gt;
&lt;br /&gt;
'''Savegame''': [[Media:Example.sav]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Pax-Senario ==&lt;br /&gt;
&lt;br /&gt;
'''Author''':      [[User:Hylkevd|Hylkevd]] 22:55, 8 Januari 2009&lt;br /&gt;
&lt;br /&gt;
Here's a senario I made: &amp;lt;br&amp;gt;&lt;br /&gt;
http://www.gigasize.com/get.php?d=m5kjdxy5p6f &amp;lt;br&amp;gt;&lt;br /&gt;
Only some1 needs to upload it to this wiki, otherwise you have to use that annoying download site ;o&lt;br /&gt;
&lt;br /&gt;
'''Description''': Connect the city's&lt;br /&gt;
&lt;br /&gt;
'''Map''': 512 x 256 tiles&lt;br /&gt;
&lt;br /&gt;
'''Climate''':  Temparate&lt;br /&gt;
&lt;br /&gt;
'''Suitable playing style''': PAX&lt;br /&gt;
&lt;br /&gt;
Only Needs:&lt;br /&gt;
Some cool grfx :D&lt;br /&gt;
&lt;br /&gt;
== GameMenu Scenario ==&lt;br /&gt;
 &lt;br /&gt;
'''Author''':      [[User:Zuu]] 21 January 2009&lt;br /&gt;
&lt;br /&gt;
'''Description''': A map like the game menu&lt;br /&gt;
&lt;br /&gt;
'''Map''': 512 x 521 tiles, hilly with little water&lt;br /&gt;
&lt;br /&gt;
'''Climate''':  temperate&lt;br /&gt;
&lt;br /&gt;
'''Suitable playing style''': any, low terraform&lt;br /&gt;
&lt;br /&gt;
'''important grfs''': &lt;br /&gt;
bigger_depots.03&lt;br /&gt;
Long vehicles v4&lt;br /&gt;
TotalBridgeRenewalSet&lt;br /&gt;
UK Road set 1.1a&lt;br /&gt;
Generic Tramset&lt;br /&gt;
UK Renewal Train set v3.04&lt;br /&gt;
ISR 0.7.1(!)&lt;br /&gt;
&lt;br /&gt;
so... maybe add the newest ISR and all station sets(?) /pm Contact me for scenario with revised grfs. It's in my inbox ;) /pm&lt;br /&gt;
&lt;br /&gt;
Savegame: [http://ps.openttdcoop.org/public/save/uploads/GameMenuScenario.sav]&lt;br /&gt;
&lt;br /&gt;
== Estuary scenario ==&lt;br /&gt;
 &lt;br /&gt;
'''Author''':      [[User:ODM|ODM]]  19 May 2009&lt;br /&gt;
&lt;br /&gt;
'''Description''': A large city on an island in the middle of a rural industrious area.&lt;br /&gt;
&lt;br /&gt;
'''Map''': 512 x 512 tiles, smooth with bits of water.&lt;br /&gt;
&lt;br /&gt;
'''Climate''': temperate&lt;br /&gt;
&lt;br /&gt;
'''Suitable playing style''': Cargo&lt;br /&gt;
&lt;br /&gt;
'''important grfs''': &lt;br /&gt;
* Total Town Replacement&lt;br /&gt;
* 2CC trainset&lt;br /&gt;
* AV8 planes.&lt;br /&gt;
* grvts&lt;br /&gt;
&lt;br /&gt;
'''Savegame''': [http://ps.openttdcoop.org/public/save/uploads/estuary.sav estuary]&lt;br /&gt;
&lt;br /&gt;
==UK map (pax)==&lt;br /&gt;
&lt;br /&gt;
On the forums I found an UK map which is pretty nice. http://www.tt-forums.net/viewtopic.php?p=788981#p788981&lt;br /&gt;
--[[User:Tneo|Tneo]] 11:17, 22 May 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Oasis ==&lt;br /&gt;
 &lt;br /&gt;
'''Author''':      [[User:ODM|ODM]]  30 June 2009&lt;br /&gt;
&lt;br /&gt;
'''Description''': A flat desert crossed by 3 oasis..&lt;br /&gt;
&lt;br /&gt;
'''Map''': 1024 x 512 tiles, smooth three water portions and a couple of mountainous areas.&lt;br /&gt;
&lt;br /&gt;
'''Climate''': Sub-Tropic&lt;br /&gt;
&lt;br /&gt;
'''Suitable playing style''': Cargo&lt;br /&gt;
&lt;br /&gt;
'''important grfs''': &lt;br /&gt;
* Tropic refurbishment set.&lt;br /&gt;
* North American road set.&lt;br /&gt;
&lt;br /&gt;
'''Savegame''': [[Media:Oasis.sav | Oasis]]&lt;/div&gt;</summary>
		<author><name>ODM</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=Premade_Scenarios&amp;diff=10280</id>
		<title>Premade Scenarios</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=Premade_Scenarios&amp;diff=10280"/>
				<updated>2009-06-30T10:56:09Z</updated>
		
		<summary type="html">&lt;p&gt;ODM: added scenario&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page shall contain a collection of prepared scenarios which are ready to be launched on the public server or the ProZone.&lt;br /&gt;
&lt;br /&gt;
== Canadian Scenario (As an example) ==&lt;br /&gt;
Copy&amp;amp;paste this for making a new entry. Uploading: just click on the link next to savegame after creation of the entry (choose a proper filename)&lt;br /&gt;
 &lt;br /&gt;
'''Author''':      [[User:Pm|planetmaker]] 20:40, 11 November 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
'''Description''': build a decent network in the Canadian prairie&lt;br /&gt;
&lt;br /&gt;
'''Map''': 512 x 1024 tiles, hilly with little water&lt;br /&gt;
&lt;br /&gt;
'''Climate''':  arctic&lt;br /&gt;
&lt;br /&gt;
'''Suitable playing style''': any, Cargo or PAX&lt;br /&gt;
&lt;br /&gt;
'''important grfs''': &lt;br /&gt;
* CanSet (incl. its industries)&lt;br /&gt;
* Canadian Townset&lt;br /&gt;
* North American Road set&lt;br /&gt;
* North American Town set&lt;br /&gt;
* Total Bridge Replacement set&lt;br /&gt;
* OpenGFX&lt;br /&gt;
* newwater&lt;br /&gt;
* new ships&lt;br /&gt;
* egrvts&lt;br /&gt;
* Aviators Aircrafts&lt;br /&gt;
&lt;br /&gt;
'''Savegame''': [[Media:Example.sav]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Pax-Senario ==&lt;br /&gt;
&lt;br /&gt;
'''Author''':      [[User:Hylkevd|Hylkevd]] 22:55, 8 Januari 2009&lt;br /&gt;
&lt;br /&gt;
Here's a senario I made: &amp;lt;br&amp;gt;&lt;br /&gt;
http://www.gigasize.com/get.php?d=m5kjdxy5p6f &amp;lt;br&amp;gt;&lt;br /&gt;
Only some1 needs to upload it to this wiki, otherwise you have to use that annoying download site ;o&lt;br /&gt;
&lt;br /&gt;
'''Description''': Connect the city's&lt;br /&gt;
&lt;br /&gt;
'''Map''': 512 x 256 tiles&lt;br /&gt;
&lt;br /&gt;
'''Climate''':  Temparate&lt;br /&gt;
&lt;br /&gt;
'''Suitable playing style''': PAX&lt;br /&gt;
&lt;br /&gt;
Only Needs:&lt;br /&gt;
Some cool grfx :D&lt;br /&gt;
&lt;br /&gt;
== GameMenu Scenario ==&lt;br /&gt;
 &lt;br /&gt;
'''Author''':      [[User:Zuu]] 21 January 2009&lt;br /&gt;
&lt;br /&gt;
'''Description''': A map like the game menu&lt;br /&gt;
&lt;br /&gt;
'''Map''': 512 x 521 tiles, hilly with little water&lt;br /&gt;
&lt;br /&gt;
'''Climate''':  temperate&lt;br /&gt;
&lt;br /&gt;
'''Suitable playing style''': any, low terraform&lt;br /&gt;
&lt;br /&gt;
'''important grfs''': &lt;br /&gt;
bigger_depots.03&lt;br /&gt;
Long vehicles v4&lt;br /&gt;
TotalBridgeRenewalSet&lt;br /&gt;
UK Road set 1.1a&lt;br /&gt;
Generic Tramset&lt;br /&gt;
UK Renewal Train set v3.04&lt;br /&gt;
ISR 0.7.1(!)&lt;br /&gt;
&lt;br /&gt;
so... maybe add the newest ISR and all station sets(?) /pm Contact me for scenario with revised grfs. It's in my inbox ;) /pm&lt;br /&gt;
&lt;br /&gt;
Savegame: [http://ps.openttdcoop.org/public/save/uploads/GameMenuScenario.sav]&lt;br /&gt;
&lt;br /&gt;
== Estuary scenario ==&lt;br /&gt;
 &lt;br /&gt;
'''Author''':      [[User:ODM|ODM]]  19 May 2009&lt;br /&gt;
&lt;br /&gt;
'''Description''': A large city on an island in the middle of a rural industrious area.&lt;br /&gt;
&lt;br /&gt;
'''Map''': 512 x 512 tiles, smooth with bits of water.&lt;br /&gt;
&lt;br /&gt;
'''Climate''': temperate&lt;br /&gt;
&lt;br /&gt;
'''Suitable playing style''': Cargo&lt;br /&gt;
&lt;br /&gt;
'''important grfs''': &lt;br /&gt;
* Total Town Replacement&lt;br /&gt;
* 2CC trainset&lt;br /&gt;
* AV8 planes.&lt;br /&gt;
* grvts&lt;br /&gt;
&lt;br /&gt;
'''Savegame''': [http://ps.openttdcoop.org/public/save/uploads/estuary.sav estuary]&lt;br /&gt;
&lt;br /&gt;
==UK map (pax)==&lt;br /&gt;
&lt;br /&gt;
On the forums I found an UK map which is pretty nice. http://www.tt-forums.net/viewtopic.php?p=788981#p788981&lt;br /&gt;
--[[User:Tneo|Tneo]] 11:17, 22 May 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Oasis ==&lt;br /&gt;
 &lt;br /&gt;
'''Author''':      [[User:ODM|ODM]]  30 June 2009&lt;br /&gt;
&lt;br /&gt;
'''Description''': A flat desert crossed by 3 oasis..&lt;br /&gt;
&lt;br /&gt;
'''Map''': 1024 x 512 tiles, smooth three water portions and a couple of mountainous areas.&lt;br /&gt;
&lt;br /&gt;
'''Climate''': Sub-Tropic&lt;br /&gt;
&lt;br /&gt;
'''Suitable playing style''': Cargo&lt;br /&gt;
&lt;br /&gt;
'''important grfs''': &lt;br /&gt;
* Tropic refurbishment set.&lt;br /&gt;
* North American road set.&lt;br /&gt;
&lt;br /&gt;
'''Savegame''': [[Media:Oasis.sav | Oasis]]&lt;/div&gt;</summary>
		<author><name>ODM</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=File:Oasis.sav&amp;diff=10279</id>
		<title>File:Oasis.sav</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=File:Oasis.sav&amp;diff=10279"/>
				<updated>2009-06-30T10:49:24Z</updated>
		
		<summary type="html">&lt;p&gt;ODM: Oasis scenario&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Oasis scenario&lt;/div&gt;</summary>
		<author><name>ODM</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=PublicServer:Archive_-_Games_131_-_140&amp;diff=10261</id>
		<title>PublicServer:Archive - Games 131 - 140</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=PublicServer:Archive_-_Games_131_-_140&amp;diff=10261"/>
				<updated>2009-06-21T08:14:20Z</updated>
		
		<summary type="html">&lt;p&gt;ODM: Added 136 names&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;{{PublicServerArchiveMenu}}&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 140|30.04.09-08.05.09| {{User|Chris booth}}, {{User|Avdg}},  {{User|tneo}},  {{User|Ammler}},  {{User|Mark}},  {{User|Thijs}},  {{User|KenjiE20}}, {{User|planetmaker}}, {{User|mensi}} | [[Gametype:ICE_SBahn|ICE + S-Bahn]] |TL 11 &amp;amp; Various| 512 x 512 Temperate | r16251 [[GRF|#openttdcoop-GRF-Pack 7.3]]|&lt;br /&gt;
This game stated with 4 towns with 0 population. We had to generate city plans that included ICE lines and SBanh lines. {{User | Mark}}'s plan won which meant we had to and a clockwise outer ring with 4 one way central main lines. This means that each city had 4 ICE transfer station. We had some very nice SBahn idea appear in this game and 2 very large cities, Marks city had 800,000 population peaking at arround 900,000 and Thijis had over 1,000,000 population in the end. The game end with over 1400 trains.&lt;br /&gt;
|140|Image:PSG140.PNG| This is a screen shot of Thijs S-Bahn}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 139|23.04.09-30.04.09| {{User|KenjiE20}}, {{User|ODM}}, {{User|planetmaker}}, {{User|Avdg}}, {{User|Spike}}, {{User|Thijs}}, {{User|XeryusTC}}, {{User|KenjiE20}}, | Cargo + PAX |TL| Map Type and Size | r16055 [[GRF|#openttdcoop-GRF-Pack 7.3]]|&lt;br /&gt;
2 large rivers devided this map, the lead into the Nord and Oest Sea's, most plans seemed to focus arround deviding the map into 2 distinc areas. the final game we had to transport PAX and Cargo arround the map.&lt;br /&gt;
'''//If you played please extend'''&lt;br /&gt;
|139|Image:PSG139.PNG| Picture Caption}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 138|15.04.09-23.04.09|{{User|planetmaker}}, {{User|Mitooo}}, {{User|Walle}}, {{User|Mark}}, {{User|TheJosh}}, {{User|Snake}}, {{User|Sepp}}, {{User|Chris booth}}, {{User|Combuster}}, {{User|Ammler}}, {{User|Thraxian}}, | [[Gametype:ICE_SBahn|ICE + S-Bahn]] |8| 256*2048 Temperate | r16055 [[GRF|#openttdcoop-GRF-Pack 7.3]]|&lt;br /&gt;
A stretched map with a full pax network. Around 230 ICE trains connect the 4 main terminals on the 4 main islands. The terminals are fed by local S-Bahn, trams and buses. From north to south straight through everything is the TL64 Beast maglev, making an almost impossible 15 million a year.&lt;br /&gt;
|138|Image:PSG138.PNG| Rindston, the biggest city in the game.}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 137|08.04.09-15.04.09|{{User|RMJ}}, {{User|Tuz}}, {{User|mensi}}, {{User|KenjiE20}}, {{User|Mark}}, {{User|Ammler}}, {{User|Thraxian}}, {{User|Walle}}, {{User|Tuz}}, {{User|Avdg}}, {{User|phatmatt}},  | [[Gametype:Cargo_Concept|Cargo]] |10| 512*512 Sub-Tropical | r16055 [[GRF|#openttdcoop-GRF-Pack 7.3]]|&lt;br /&gt;
An ambitious plan by RMJ, where all cargo is delivered to a single station in the middle of the map. The raws were picked up from two large primary wings. In the end the network held 800 trains in good flow. &lt;br /&gt;
|137|Image:PSG137.PNG| The huge main drop station.}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 136|31.03.09-08.04.09|{{User|tneo}}, {{User|avdg}}, {{User|ZarenorDarkstalker}}, {{User|KenjiE20}}, {{User|Mark}}, {{User|Mensi}}, {{User|Chris booth}}, {{User|seandasheep}}, {{User|RMJ}}, {{User|Levi}}, {{User|bennythen00b}}, {{User|ValkaTR}}, {{User|Gleeb}}, {{User|Uliko}}, {{User|jondisti}},  | [[Gametype:Cargo_Concept|Cargo]] | 5 | 512*1024 Temperate | r15906 [[GRF|#openttdcoop-GRF-Pack 7.3]]|&lt;br /&gt;
A large map generated using the original generator and no newgrfs were used in this game to get the &amp;quot;oldskool&amp;quot; feeling. At about 1000 trains the outer ring of the network started to slow down and a 5th lane was added which kept the network running smoothly even with more than 1200 trains. &lt;br /&gt;
|136|Image:PSG136.PNG| This Picture shows the Iron and Goods Drop and the Steel Pickup.}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 135|27.03.09-31.03.09| | [[Gametype:Chaos_Theory|Chaos]] | 5 | 256x256 Temperate | r15712 [[GRF|#openttdcoop-GRF-Pack 7.3]]|&lt;br /&gt;
Another ECS map, again with all vectors loaded. ECS combined with a chaos theory plan turned out surprisingly clean and all trains were moving smoothly in the end.&lt;br /&gt;
Due to an unfortunate saving accident (or lack thereof) we no longer have the savefile of this game. If you have a savefile of game 135, please let us know on IRC. Any save, no matter the progress ingame, would be of great help.&lt;br /&gt;
|135|Image:PSG135.png| Please return it to us.}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 134|14.03.09-27.03.09| {{User|ODM}}, {{User|KenjiE20}}, {{User|Narc}}, {{User|Progman}}, {{User | Chris booth}}| [[Gametype:Cargo Concept|Cargo Concept]] | 14, 7 and some less common used ones | 1024x1024 Temperate | r15712 [[GRF|#openttdcoop-GRF-Pack 7.3]]|&lt;br /&gt;
Once again an ambitious plan, loading all the ECS vectors. Every vector was built seperately with its own plan, with freight being transfered between them on a huge circular mainline. &lt;br /&gt;
In the end we managed to transport nearly all the cargos defined by ECS and running nearly a 1000 trains on the network. The ECS combined with the large map size sadly prevented players from joining in the end but all in all it was a good game and a decent introduction to the world of ECS.&lt;br /&gt;
|134|Image:PSG134.PNG| The Wood Vector Transfer, one of the busiest stations in the game, by narc and Chris Booth.}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 133|1.03.09-14.03.09| {{User|narc}}, {{User|Tuz}}, {{User|Bennythen00b}} | [[Gametype:Cargo Concept|Cargo Concept]] | 7 | 256x1024 Arctic | r15654 [[GRF|#openttdcoop-GRF-Pack 7.3]]|&lt;br /&gt;
We picked a very ambitious plan for this map -- two parallel 4x4 mainlines with SML, with the drop/pickup stations at the loose ends of the mainlines. However, building the four BBHs took a very long time, and the plan also changed several times to remove some of the trickier requirements, such as &amp;quot;no mainline above the snowline&amp;quot;, which was producing some very uneven mainlines that couldn't be properly connected with SLHs. In the end, some major rebuilds were required for the north-western stations to cope with the load. This game also tested the feasibility of using GRFs from [http://wiki.openttd.org/wiki/index.php/Bananas BaNaNaS], which turned out not to prevent anyone from joining (though often they needed help finding them).&lt;br /&gt;
|133|Image:PSG133.png| BBH North-West, the first and most expansive BBH, but looking quite pretty. }}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 132|26.02.09-01.03.09| {{User|Avdg}}, {{User|narc}}, {{User|Tuz}}, {{User|planetmaker}}, {{User|Combuster}} | [[Gametype:Subsidiaries|Holding &amp;amp; Subsidiaries Concept]] (pax only) | 3-8 local, 15 for ICE | 512x1024 Temperate | r15591 [[GRF|#openttdcoop-GRF-Pack 7.3]]|&lt;br /&gt;
The map was divided into 15 provinces, which players then assigned themselves to. A mainline was also built to shuttle the passengers around the provinces. Sadly, the map proved too big (so people didn't have much chance to cooperate in building their provinces), and a bug with the Japan Train Set made the game unplayable for most.&lt;br /&gt;
|132|Image:PSG132.png| Capital City's ICE terminal, featuring a sea of mail. }}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 131|21.02.09-26.02.09| {{User|Mark}}, {{User|db48x}}, {{User|narc}}, {{User|Combuster}}, {{User|Mortomes}}, {{User|Wouterr}}, {{User|planetmaker}}, {{User|Tuz}} (as cyril), {{User|Avdg}}, {{User|KenjiE20}}, {{User|ODM}}, {{User|Sedontane}}, {{User|Mazen}}, {{User|Kolo}} {{user|Bennythen00b}} | [[Gametype:Cargo Concept|Cargo Concept]] (food and water only) | 2, 6, and 24 | 1024x512 Sub-Tropical | r15495 [[GRF|#openttdcoop-GRF-Pack 7.3]]|&lt;br /&gt;
The map featured four separate cargo networks looping around in opposite directions: two for fruit/maize trains, a third for water trains, and a fourth for the massive (TL24) food trains. The most major problem with the plan was the difficulty people had in connecting everything up properly.&lt;br /&gt;
|131|Image:PSG131.png| The map's oddest feature, the so-called &amp;quot;compressors&amp;quot;. The first one was built by {{User|Mark}}, the rest were added (and refined) over time. }}&lt;/div&gt;</summary>
		<author><name>ODM</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=PublicServer:Archive_-_Games_131_-_140&amp;diff=10260</id>
		<title>PublicServer:Archive - Games 131 - 140</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=PublicServer:Archive_-_Games_131_-_140&amp;diff=10260"/>
				<updated>2009-06-21T08:07:47Z</updated>
		
		<summary type="html">&lt;p&gt;ODM: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;{{PublicServerArchiveMenu}}&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 140|30.04.09-08.05.09| {{User|Chris booth}}, {{User|Avdg}},  {{User|tneo}},  {{User|Ammler}},  {{User|Mark}},  {{User|Thijs}},  {{User|KenjiE20}}, {{User|planetmaker}}, {{User|mensi}} | [[Gametype:ICE_SBahn|ICE + S-Bahn]] |TL 11 &amp;amp; Various| 512 x 512 Temperate | r16251 [[GRF|#openttdcoop-GRF-Pack 7.3]]|&lt;br /&gt;
This game stated with 4 towns with 0 population. We had to generate city plans that included ICE lines and SBanh lines. {{User | Mark}}'s plan won which meant we had to and a clockwise outer ring with 4 one way central main lines. This means that each city had 4 ICE transfer station. We had some very nice SBahn idea appear in this game and 2 very large cities, Marks city had 800,000 population peaking at arround 900,000 and Thijis had over 1,000,000 population in the end. The game end with over 1400 trains.&lt;br /&gt;
|140|Image:PSG140.PNG| This is a screen shot of Thijs S-Bahn}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 139|23.04.09-30.04.09| {{User|KenjiE20}}, {{User|ODM}}, {{User|planetmaker}}, {{User|Avdg}}, {{User|Spike}}, {{User|Thijs}}, {{User|XeryusTC}}, {{User|KenjiE20}}, | Cargo + PAX |TL| Map Type and Size | r16055 [[GRF|#openttdcoop-GRF-Pack 7.3]]|&lt;br /&gt;
2 large rivers devided this map, the lead into the Nord and Oest Sea's, most plans seemed to focus arround deviding the map into 2 distinc areas. the final game we had to transport PAX and Cargo arround the map.&lt;br /&gt;
'''//If you played please extend'''&lt;br /&gt;
|139|Image:PSG139.PNG| Picture Caption}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 138|15.04.09-23.04.09|{{User|planetmaker}}, {{User|Mitooo}}, {{User|Walle}}, {{User|Mark}}, {{User|TheJosh}}, {{User|Snake}}, {{User|Sepp}}, {{User|Chris booth}}, {{User|Combuster}}, {{User|Ammler}}, {{User|Thraxian}}, | [[Gametype:ICE_SBahn|ICE + S-Bahn]] |8| 256*2048 Temperate | r16055 [[GRF|#openttdcoop-GRF-Pack 7.3]]|&lt;br /&gt;
A stretched map with a full pax network. Around 230 ICE trains connect the 4 main terminals on the 4 main islands. The terminals are fed by local S-Bahn, trams and buses. From north to south straight through everything is the TL64 Beast maglev, making an almost impossible 15 million a year.&lt;br /&gt;
|138|Image:PSG138.PNG| Rindston, the biggest city in the game.}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 137|08.04.09-15.04.09|{{User|RMJ}}, {{User|Tuz}}, {{User|mensi}}, {{User|KenjiE20}}, {{User|Mark}}, {{User|Ammler}}, {{User|Thraxian}}, {{User|Walle}}, {{User|Tuz}}, {{User|Avdg}}, {{User|phatmatt}},  | [[Gametype:Cargo_Concept|Cargo]] |10| 512*512 Sub-Tropical | r16055 [[GRF|#openttdcoop-GRF-Pack 7.3]]|&lt;br /&gt;
An ambitious plan by RMJ, where all cargo is delivered to a single station in the middle of the map. The raws were picked up from two large primary wings. In the end the network held 800 trains in good flow. &lt;br /&gt;
|137|Image:PSG137.PNG| The huge main drop station.}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 136|31.03.09-08.04.09|{{User|tneo}} | [[Gametype:Cargo_Concept|Cargo]] | 5 | 512*1024 Temperate | r15906 [[GRF|#openttdcoop-GRF-Pack 7.3]]|&lt;br /&gt;
A large map generated using the original generator and no newgrfs were used in this game to get the &amp;quot;oldskool&amp;quot; feeling. At about 1000 trains the outer ring of the network started to slow down and a 5th lane was added which kept the network running smoothly even with more than 1200 trains. &lt;br /&gt;
|136|Image:PSG136.PNG| This Picture shows the Iron and Goods Drop and the Steel Pickup.}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 135|27.03.09-31.03.09| | [[Gametype:Chaos_Theory|Chaos]] | 5 | 256x256 Temperate | r15712 [[GRF|#openttdcoop-GRF-Pack 7.3]]|&lt;br /&gt;
Another ECS map, again with all vectors loaded. ECS combined with a chaos theory plan turned out surprisingly clean and all trains were moving smoothly in the end.&lt;br /&gt;
Due to an unfortunate saving accident (or lack thereof) we no longer have the savefile of this game. If you have a savefile of game 135, please let us know on IRC. Any save, no matter the progress ingame, would be of great help.&lt;br /&gt;
|135|Image:PSG135.png| Please return it to us.}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 134|14.03.09-27.03.09| {{User|ODM}}, {{User|KenjiE20}}, {{User|Narc}}, {{User|Progman}}, {{User | Chris booth}}| [[Gametype:Cargo Concept|Cargo Concept]] | 14, 7 and some less common used ones | 1024x1024 Temperate | r15712 [[GRF|#openttdcoop-GRF-Pack 7.3]]|&lt;br /&gt;
Once again an ambitious plan, loading all the ECS vectors. Every vector was built seperately with its own plan, with freight being transfered between them on a huge circular mainline. &lt;br /&gt;
In the end we managed to transport nearly all the cargos defined by ECS and running nearly a 1000 trains on the network. The ECS combined with the large map size sadly prevented players from joining in the end but all in all it was a good game and a decent introduction to the world of ECS.&lt;br /&gt;
|134|Image:PSG134.PNG| The Wood Vector Transfer, one of the busiest stations in the game, by narc and Chris Booth.}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 133|1.03.09-14.03.09| {{User|narc}}, {{User|Tuz}}, {{User|Bennythen00b}} | [[Gametype:Cargo Concept|Cargo Concept]] | 7 | 256x1024 Arctic | r15654 [[GRF|#openttdcoop-GRF-Pack 7.3]]|&lt;br /&gt;
We picked a very ambitious plan for this map -- two parallel 4x4 mainlines with SML, with the drop/pickup stations at the loose ends of the mainlines. However, building the four BBHs took a very long time, and the plan also changed several times to remove some of the trickier requirements, such as &amp;quot;no mainline above the snowline&amp;quot;, which was producing some very uneven mainlines that couldn't be properly connected with SLHs. In the end, some major rebuilds were required for the north-western stations to cope with the load. This game also tested the feasibility of using GRFs from [http://wiki.openttd.org/wiki/index.php/Bananas BaNaNaS], which turned out not to prevent anyone from joining (though often they needed help finding them).&lt;br /&gt;
|133|Image:PSG133.png| BBH North-West, the first and most expansive BBH, but looking quite pretty. }}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 132|26.02.09-01.03.09| {{User|Avdg}}, {{User|narc}}, {{User|Tuz}}, {{User|planetmaker}}, {{User|Combuster}} | [[Gametype:Subsidiaries|Holding &amp;amp; Subsidiaries Concept]] (pax only) | 3-8 local, 15 for ICE | 512x1024 Temperate | r15591 [[GRF|#openttdcoop-GRF-Pack 7.3]]|&lt;br /&gt;
The map was divided into 15 provinces, which players then assigned themselves to. A mainline was also built to shuttle the passengers around the provinces. Sadly, the map proved too big (so people didn't have much chance to cooperate in building their provinces), and a bug with the Japan Train Set made the game unplayable for most.&lt;br /&gt;
|132|Image:PSG132.png| Capital City's ICE terminal, featuring a sea of mail. }}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 131|21.02.09-26.02.09| {{User|Mark}}, {{User|db48x}}, {{User|narc}}, {{User|Combuster}}, {{User|Mortomes}}, {{User|Wouterr}}, {{User|planetmaker}}, {{User|Tuz}} (as cyril), {{User|Avdg}}, {{User|KenjiE20}}, {{User|ODM}}, {{User|Sedontane}}, {{User|Mazen}}, {{User|Kolo}} {{user|Bennythen00b}} | [[Gametype:Cargo Concept|Cargo Concept]] (food and water only) | 2, 6, and 24 | 1024x512 Sub-Tropical | r15495 [[GRF|#openttdcoop-GRF-Pack 7.3]]|&lt;br /&gt;
The map featured four separate cargo networks looping around in opposite directions: two for fruit/maize trains, a third for water trains, and a fourth for the massive (TL24) food trains. The most major problem with the plan was the difficulty people had in connecting everything up properly.&lt;br /&gt;
|131|Image:PSG131.png| The map's oddest feature, the so-called &amp;quot;compressors&amp;quot;. The first one was built by {{User|Mark}}, the rest were added (and refined) over time. }}&lt;/div&gt;</summary>
		<author><name>ODM</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=PublicServer:Archive_-_Games_131_-_140&amp;diff=10259</id>
		<title>PublicServer:Archive - Games 131 - 140</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=PublicServer:Archive_-_Games_131_-_140&amp;diff=10259"/>
				<updated>2009-06-21T08:06:38Z</updated>
		
		<summary type="html">&lt;p&gt;ODM: Added 137 names&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;{{PublicServerArchiveMenu}}&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 140|30.04.09-08.05.09| {{User|Chris booth}}, {{User|Avdg}},  {{User|tneo}},  {{User|Ammler}},  {{User|Mark}},  {{User|Thijs}},  {{User|KenjiE20}}, {{User|planetmaker}}, {{User|mensi}} | [[Gametype:ICE_SBahn|ICE + S-Bahn]] |TL 11 &amp;amp; Various| 512 x 512 Temperate | r16251 [[GRF|#openttdcoop-GRF-Pack 7.3]]|&lt;br /&gt;
This game stated with 4 towns with 0 population. We had to generate city plans that included ICE lines and SBanh lines. {{User | Mark}}'s plan won which meant we had to and a clockwise outer ring with 4 one way central main lines. This means that each city had 4 ICE transfer station. We had some very nice SBahn idea appear in this game and 2 very large cities, Marks city had 800,000 population peaking at arround 900,000 and Thijis had over 1,000,000 population in the end. The game end with over 1400 trains.&lt;br /&gt;
|140|Image:PSG140.PNG| This is a screen shot of Thijs S-Bahn}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 139|23.04.09-30.04.09| {{User|KenjiE20}}, {{User|ODM}}, {{User|planetmaker}}, {{User|Avdg}}, {{User|Spike}}, {{User|Thijs}}, {{User|XeryusTC}}, {{User|KenjiE20}}, | Cargo + PAX |TL| Map Type and Size | r16055 [[GRF|#openttdcoop-GRF-Pack 7.3]]|&lt;br /&gt;
2 large rivers devided this map, the lead into the Nord and Oest Sea's, most plans seemed to focus arround deviding the map into 2 distinc areas. the final game we had to transport PAX and Cargo arround the map.&lt;br /&gt;
'''//If you played please extend'''&lt;br /&gt;
|139|Image:PSG139.PNG| Picture Caption}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 138|15.04.09-23.04.09|{{User|planetmaker}}, {{User|Mitooo}}, {{User|Walle}}, {{User|Mark}}, {{User|TheJosh}}, {{User|Snake}}, {{User|Sepp}}, {{User|Chris booth}}, {{User|Combuster}}, {{User|Ammler}}, {{User|Thraxian}}, | [[Gametype:ICE_SBahn|ICE + S-Bahn]] |8| 256*2048 Temperate | r16055 [[GRF|#openttdcoop-GRF-Pack 7.3]]|&lt;br /&gt;
A stretched map with a full pax network. Around 230 ICE trains connect the 4 main terminals on the 4 main islands. The terminals are fed by local S-Bahn, trams and buses. From north to south straight through everything is the TL64 Beast maglev, making an almost impossible 15 million a year.&lt;br /&gt;
|138|Image:PSG138.PNG| Rindston, the biggest city in the game.}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 137|08.04.09-15.04.09|{{User|RMJ}}, {{User|Tuz}}, {{User|mensi}}, {{User|KenjiE20}}, {{User|Mark}}, {{User|Ammler}}, {{User|Thraxian}}, {{User|WAlle}}, {{User|Walle}}, {{User|Tuz}}, {{User|Avdg}}, {{User|phatmatt}}, {{User|RMJ}}, | [[Gametype:Cargo_Concept|Cargo]] |10| 512*512 Sub-Tropical | r16055 [[GRF|#openttdcoop-GRF-Pack 7.3]]|&lt;br /&gt;
An ambitious plan by RMJ, where all cargo is delivered to a single station in the middle of the map. The raws were picked up from two large primary wings. In the end the network held 800 trains in good flow. &lt;br /&gt;
|137|Image:PSG137.PNG| The huge main drop station.}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 136|31.03.09-08.04.09|{{User|tneo}} | [[Gametype:Cargo_Concept|Cargo]] | 5 | 512*1024 Temperate | r15906 [[GRF|#openttdcoop-GRF-Pack 7.3]]|&lt;br /&gt;
A large map generated using the original generator and no newgrfs were used in this game to get the &amp;quot;oldskool&amp;quot; feeling. At about 1000 trains the outer ring of the network started to slow down and a 5th lane was added which kept the network running smoothly even with more than 1200 trains. &lt;br /&gt;
|136|Image:PSG136.PNG| This Picture shows the Iron and Goods Drop and the Steel Pickup.}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 135|27.03.09-31.03.09| | [[Gametype:Chaos_Theory|Chaos]] | 5 | 256x256 Temperate | r15712 [[GRF|#openttdcoop-GRF-Pack 7.3]]|&lt;br /&gt;
Another ECS map, again with all vectors loaded. ECS combined with a chaos theory plan turned out surprisingly clean and all trains were moving smoothly in the end.&lt;br /&gt;
Due to an unfortunate saving accident (or lack thereof) we no longer have the savefile of this game. If you have a savefile of game 135, please let us know on IRC. Any save, no matter the progress ingame, would be of great help.&lt;br /&gt;
|135|Image:PSG135.png| Please return it to us.}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 134|14.03.09-27.03.09| {{User|ODM}}, {{User|KenjiE20}}, {{User|Narc}}, {{User|Progman}}, {{User | Chris booth}}| [[Gametype:Cargo Concept|Cargo Concept]] | 14, 7 and some less common used ones | 1024x1024 Temperate | r15712 [[GRF|#openttdcoop-GRF-Pack 7.3]]|&lt;br /&gt;
Once again an ambitious plan, loading all the ECS vectors. Every vector was built seperately with its own plan, with freight being transfered between them on a huge circular mainline. &lt;br /&gt;
In the end we managed to transport nearly all the cargos defined by ECS and running nearly a 1000 trains on the network. The ECS combined with the large map size sadly prevented players from joining in the end but all in all it was a good game and a decent introduction to the world of ECS.&lt;br /&gt;
|134|Image:PSG134.PNG| The Wood Vector Transfer, one of the busiest stations in the game, by narc and Chris Booth.}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 133|1.03.09-14.03.09| {{User|narc}}, {{User|Tuz}}, {{User|Bennythen00b}} | [[Gametype:Cargo Concept|Cargo Concept]] | 7 | 256x1024 Arctic | r15654 [[GRF|#openttdcoop-GRF-Pack 7.3]]|&lt;br /&gt;
We picked a very ambitious plan for this map -- two parallel 4x4 mainlines with SML, with the drop/pickup stations at the loose ends of the mainlines. However, building the four BBHs took a very long time, and the plan also changed several times to remove some of the trickier requirements, such as &amp;quot;no mainline above the snowline&amp;quot;, which was producing some very uneven mainlines that couldn't be properly connected with SLHs. In the end, some major rebuilds were required for the north-western stations to cope with the load. This game also tested the feasibility of using GRFs from [http://wiki.openttd.org/wiki/index.php/Bananas BaNaNaS], which turned out not to prevent anyone from joining (though often they needed help finding them).&lt;br /&gt;
|133|Image:PSG133.png| BBH North-West, the first and most expansive BBH, but looking quite pretty. }}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 132|26.02.09-01.03.09| {{User|Avdg}}, {{User|narc}}, {{User|Tuz}}, {{User|planetmaker}}, {{User|Combuster}} | [[Gametype:Subsidiaries|Holding &amp;amp; Subsidiaries Concept]] (pax only) | 3-8 local, 15 for ICE | 512x1024 Temperate | r15591 [[GRF|#openttdcoop-GRF-Pack 7.3]]|&lt;br /&gt;
The map was divided into 15 provinces, which players then assigned themselves to. A mainline was also built to shuttle the passengers around the provinces. Sadly, the map proved too big (so people didn't have much chance to cooperate in building their provinces), and a bug with the Japan Train Set made the game unplayable for most.&lt;br /&gt;
|132|Image:PSG132.png| Capital City's ICE terminal, featuring a sea of mail. }}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 131|21.02.09-26.02.09| {{User|Mark}}, {{User|db48x}}, {{User|narc}}, {{User|Combuster}}, {{User|Mortomes}}, {{User|Wouterr}}, {{User|planetmaker}}, {{User|Tuz}} (as cyril), {{User|Avdg}}, {{User|KenjiE20}}, {{User|ODM}}, {{User|Sedontane}}, {{User|Mazen}}, {{User|Kolo}} {{user|Bennythen00b}} | [[Gametype:Cargo Concept|Cargo Concept]] (food and water only) | 2, 6, and 24 | 1024x512 Sub-Tropical | r15495 [[GRF|#openttdcoop-GRF-Pack 7.3]]|&lt;br /&gt;
The map featured four separate cargo networks looping around in opposite directions: two for fruit/maize trains, a third for water trains, and a fourth for the massive (TL24) food trains. The most major problem with the plan was the difficulty people had in connecting everything up properly.&lt;br /&gt;
|131|Image:PSG131.png| The map's oddest feature, the so-called &amp;quot;compressors&amp;quot;. The first one was built by {{User|Mark}}, the rest were added (and refined) over time. }}&lt;/div&gt;</summary>
		<author><name>ODM</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=PublicServer:Archive_-_Games_131_-_140&amp;diff=10258</id>
		<title>PublicServer:Archive - Games 131 - 140</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=PublicServer:Archive_-_Games_131_-_140&amp;diff=10258"/>
				<updated>2009-06-21T08:00:59Z</updated>
		
		<summary type="html">&lt;p&gt;ODM: Added 138 names&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;{{PublicServerArchiveMenu}}&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 140|30.04.09-08.05.09| {{User|Chris booth}}, {{User|Avdg}},  {{User|tneo}},  {{User|Ammler}},  {{User|Mark}},  {{User|Thijs}},  {{User|KenjiE20}}, {{User|planetmaker}}, {{User|mensi}} | [[Gametype:ICE_SBahn|ICE + S-Bahn]] |TL 11 &amp;amp; Various| 512 x 512 Temperate | r16251 [[GRF|#openttdcoop-GRF-Pack 7.3]]|&lt;br /&gt;
This game stated with 4 towns with 0 population. We had to generate city plans that included ICE lines and SBanh lines. {{User | Mark}}'s plan won which meant we had to and a clockwise outer ring with 4 one way central main lines. This means that each city had 4 ICE transfer station. We had some very nice SBahn idea appear in this game and 2 very large cities, Marks city had 800,000 population peaking at arround 900,000 and Thijis had over 1,000,000 population in the end. The game end with over 1400 trains.&lt;br /&gt;
|140|Image:PSG140.PNG| This is a screen shot of Thijs S-Bahn}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 139|23.04.09-30.04.09| {{User|KenjiE20}}, {{User|ODM}}, {{User|planetmaker}}, {{User|Avdg}}, {{User|Spike}}, {{User|Thijs}}, {{User|XeryusTC}}, {{User|KenjiE20}}, | Cargo + PAX |TL| Map Type and Size | r16055 [[GRF|#openttdcoop-GRF-Pack 7.3]]|&lt;br /&gt;
2 large rivers devided this map, the lead into the Nord and Oest Sea's, most plans seemed to focus arround deviding the map into 2 distinc areas. the final game we had to transport PAX and Cargo arround the map.&lt;br /&gt;
'''//If you played please extend'''&lt;br /&gt;
|139|Image:PSG139.PNG| Picture Caption}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 138|15.04.09-23.04.09|{{User|planetmaker}}, {{User|Mitooo}}, {{User|Walle}}, {{User|Mark}}, {{User|TheJosh}}, {{User|Snake}}, {{User|Sepp}}, {{User|Chris booth}}, {{User|Combuster}}, {{User|Ammler}}, {{User|Thraxian}}, | [[Gametype:ICE_SBahn|ICE + S-Bahn]] |8| 256*2048 Temperate | r16055 [[GRF|#openttdcoop-GRF-Pack 7.3]]|&lt;br /&gt;
A stretched map with a full pax network. Around 230 ICE trains connect the 4 main terminals on the 4 main islands. The terminals are fed by local S-Bahn, trams and buses. From north to south straight through everything is the TL64 Beast maglev, making an almost impossible 15 million a year.&lt;br /&gt;
|138|Image:PSG138.PNG| Rindston, the biggest city in the game.}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 137|08.04.09-15.04.09|{{User|RMJ}}, {{User|Tuz}}, {{User|mensi}} | [[Gametype:Cargo_Concept|Cargo]] |10| 512*512 Sub-Tropical | r16055 [[GRF|#openttdcoop-GRF-Pack 7.3]]|&lt;br /&gt;
An ambitious plan by RMJ, where all cargo is delivered to a single station in the middle of the map. The raws were picked up from two large primary wings. In the end the network held 800 trains in good flow. &lt;br /&gt;
|137|Image:PSG137.PNG| The huge main drop station.}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 136|31.03.09-08.04.09|{{User|tneo}} | [[Gametype:Cargo_Concept|Cargo]] | 5 | 512*1024 Temperate | r15906 [[GRF|#openttdcoop-GRF-Pack 7.3]]|&lt;br /&gt;
A large map generated using the original generator and no newgrfs were used in this game to get the &amp;quot;oldskool&amp;quot; feeling. At about 1000 trains the outer ring of the network started to slow down and a 5th lane was added which kept the network running smoothly even with more than 1200 trains. &lt;br /&gt;
|136|Image:PSG136.PNG| This Picture shows the Iron and Goods Drop and the Steel Pickup.}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 135|27.03.09-31.03.09| | [[Gametype:Chaos_Theory|Chaos]] | 5 | 256x256 Temperate | r15712 [[GRF|#openttdcoop-GRF-Pack 7.3]]|&lt;br /&gt;
Another ECS map, again with all vectors loaded. ECS combined with a chaos theory plan turned out surprisingly clean and all trains were moving smoothly in the end.&lt;br /&gt;
Due to an unfortunate saving accident (or lack thereof) we no longer have the savefile of this game. If you have a savefile of game 135, please let us know on IRC. Any save, no matter the progress ingame, would be of great help.&lt;br /&gt;
|135|Image:PSG135.png| Please return it to us.}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 134|14.03.09-27.03.09| {{User|ODM}}, {{User|KenjiE20}}, {{User|Narc}}, {{User|Progman}}, {{User | Chris booth}}| [[Gametype:Cargo Concept|Cargo Concept]] | 14, 7 and some less common used ones | 1024x1024 Temperate | r15712 [[GRF|#openttdcoop-GRF-Pack 7.3]]|&lt;br /&gt;
Once again an ambitious plan, loading all the ECS vectors. Every vector was built seperately with its own plan, with freight being transfered between them on a huge circular mainline. &lt;br /&gt;
In the end we managed to transport nearly all the cargos defined by ECS and running nearly a 1000 trains on the network. The ECS combined with the large map size sadly prevented players from joining in the end but all in all it was a good game and a decent introduction to the world of ECS.&lt;br /&gt;
|134|Image:PSG134.PNG| The Wood Vector Transfer, one of the busiest stations in the game, by narc and Chris Booth.}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 133|1.03.09-14.03.09| {{User|narc}}, {{User|Tuz}}, {{User|Bennythen00b}} | [[Gametype:Cargo Concept|Cargo Concept]] | 7 | 256x1024 Arctic | r15654 [[GRF|#openttdcoop-GRF-Pack 7.3]]|&lt;br /&gt;
We picked a very ambitious plan for this map -- two parallel 4x4 mainlines with SML, with the drop/pickup stations at the loose ends of the mainlines. However, building the four BBHs took a very long time, and the plan also changed several times to remove some of the trickier requirements, such as &amp;quot;no mainline above the snowline&amp;quot;, which was producing some very uneven mainlines that couldn't be properly connected with SLHs. In the end, some major rebuilds were required for the north-western stations to cope with the load. This game also tested the feasibility of using GRFs from [http://wiki.openttd.org/wiki/index.php/Bananas BaNaNaS], which turned out not to prevent anyone from joining (though often they needed help finding them).&lt;br /&gt;
|133|Image:PSG133.png| BBH North-West, the first and most expansive BBH, but looking quite pretty. }}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 132|26.02.09-01.03.09| {{User|Avdg}}, {{User|narc}}, {{User|Tuz}}, {{User|planetmaker}}, {{User|Combuster}} | [[Gametype:Subsidiaries|Holding &amp;amp; Subsidiaries Concept]] (pax only) | 3-8 local, 15 for ICE | 512x1024 Temperate | r15591 [[GRF|#openttdcoop-GRF-Pack 7.3]]|&lt;br /&gt;
The map was divided into 15 provinces, which players then assigned themselves to. A mainline was also built to shuttle the passengers around the provinces. Sadly, the map proved too big (so people didn't have much chance to cooperate in building their provinces), and a bug with the Japan Train Set made the game unplayable for most.&lt;br /&gt;
|132|Image:PSG132.png| Capital City's ICE terminal, featuring a sea of mail. }}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 131|21.02.09-26.02.09| {{User|Mark}}, {{User|db48x}}, {{User|narc}}, {{User|Combuster}}, {{User|Mortomes}}, {{User|Wouterr}}, {{User|planetmaker}}, {{User|Tuz}} (as cyril), {{User|Avdg}}, {{User|KenjiE20}}, {{User|ODM}}, {{User|Sedontane}}, {{User|Mazen}}, {{User|Kolo}} {{user|Bennythen00b}} | [[Gametype:Cargo Concept|Cargo Concept]] (food and water only) | 2, 6, and 24 | 1024x512 Sub-Tropical | r15495 [[GRF|#openttdcoop-GRF-Pack 7.3]]|&lt;br /&gt;
The map featured four separate cargo networks looping around in opposite directions: two for fruit/maize trains, a third for water trains, and a fourth for the massive (TL24) food trains. The most major problem with the plan was the difficulty people had in connecting everything up properly.&lt;br /&gt;
|131|Image:PSG131.png| The map's oddest feature, the so-called &amp;quot;compressors&amp;quot;. The first one was built by {{User|Mark}}, the rest were added (and refined) over time. }}&lt;/div&gt;</summary>
		<author><name>ODM</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=PublicServer:Archive_-_Games_131_-_140&amp;diff=10257</id>
		<title>PublicServer:Archive - Games 131 - 140</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=PublicServer:Archive_-_Games_131_-_140&amp;diff=10257"/>
				<updated>2009-06-21T07:55:23Z</updated>
		
		<summary type="html">&lt;p&gt;ODM: Added 139 names&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;{{PublicServerArchiveMenu}}&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 140|30.04.09-08.05.09| {{User|Chris booth}}, {{User|Avdg}},  {{User|tneo}},  {{User|Ammler}},  {{User|Mark}},  {{User|Thijs}},  {{User|KenjiE20}}, {{User|planetmaker}}, {{User|mensi}} | [[Gametype:ICE_SBahn|ICE + S-Bahn]] |TL 11 &amp;amp; Various| 512 x 512 Temperate | r16251 [[GRF|#openttdcoop-GRF-Pack 7.3]]|&lt;br /&gt;
This game stated with 4 towns with 0 population. We had to generate city plans that included ICE lines and SBanh lines. {{User | Mark}}'s plan won which meant we had to and a clockwise outer ring with 4 one way central main lines. This means that each city had 4 ICE transfer station. We had some very nice SBahn idea appear in this game and 2 very large cities, Marks city had 800,000 population peaking at arround 900,000 and Thijis had over 1,000,000 population in the end. The game end with over 1400 trains.&lt;br /&gt;
|140|Image:PSG140.PNG| This is a screen shot of Thijs S-Bahn}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 139|23.04.09-30.04.09| {{User|KenjiE20}}, {{User|ODM}}, {{User|planetmaker}}, {{User|Avdg}}, {{User|Spike}}, {{User|Thijs}}, {{User|XeryusTC}}, {{User|KenjiE20}}, | Cargo + PAX |TL| Map Type and Size | r16055 [[GRF|#openttdcoop-GRF-Pack 7.3]]|&lt;br /&gt;
2 large rivers devided this map, the lead into the Nord and Oest Sea's, most plans seemed to focus arround deviding the map into 2 distinc areas. the final game we had to transport PAX and Cargo arround the map.&lt;br /&gt;
'''//If you played please extend'''&lt;br /&gt;
|139|Image:PSG139.PNG| Picture Caption}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 138|15.04.09-23.04.09|{{User|planetmaker}},{{User|Mitooo}} | [[Gametype:ICE_SBahn|ICE + S-Bahn]] |8| 256*2048 Temperate | r16055 [[GRF|#openttdcoop-GRF-Pack 7.3]]|&lt;br /&gt;
A stretched map with a full pax network. Around 230 ICE trains connect the 4 main terminals on the 4 main islands. The terminals are fed by local S-Bahn, trams and buses. From north to south straight through everything is the TL64 Beast maglev, making an almost impossible 15 million a year.&lt;br /&gt;
|138|Image:PSG138.PNG| Rindston, the biggest city in the game.}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 137|08.04.09-15.04.09|{{User|RMJ}}, {{User|Tuz}}, {{User|mensi}} | [[Gametype:Cargo_Concept|Cargo]] |10| 512*512 Sub-Tropical | r16055 [[GRF|#openttdcoop-GRF-Pack 7.3]]|&lt;br /&gt;
An ambitious plan by RMJ, where all cargo is delivered to a single station in the middle of the map. The raws were picked up from two large primary wings. In the end the network held 800 trains in good flow. &lt;br /&gt;
|137|Image:PSG137.PNG| The huge main drop station.}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 136|31.03.09-08.04.09|{{User|tneo}} | [[Gametype:Cargo_Concept|Cargo]] | 5 | 512*1024 Temperate | r15906 [[GRF|#openttdcoop-GRF-Pack 7.3]]|&lt;br /&gt;
A large map generated using the original generator and no newgrfs were used in this game to get the &amp;quot;oldskool&amp;quot; feeling. At about 1000 trains the outer ring of the network started to slow down and a 5th lane was added which kept the network running smoothly even with more than 1200 trains. &lt;br /&gt;
|136|Image:PSG136.PNG| This Picture shows the Iron and Goods Drop and the Steel Pickup.}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 135|27.03.09-31.03.09| | [[Gametype:Chaos_Theory|Chaos]] | 5 | 256x256 Temperate | r15712 [[GRF|#openttdcoop-GRF-Pack 7.3]]|&lt;br /&gt;
Another ECS map, again with all vectors loaded. ECS combined with a chaos theory plan turned out surprisingly clean and all trains were moving smoothly in the end.&lt;br /&gt;
Due to an unfortunate saving accident (or lack thereof) we no longer have the savefile of this game. If you have a savefile of game 135, please let us know on IRC. Any save, no matter the progress ingame, would be of great help.&lt;br /&gt;
|135|Image:PSG135.png| Please return it to us.}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 134|14.03.09-27.03.09| {{User|ODM}}, {{User|KenjiE20}}, {{User|Narc}}, {{User|Progman}}, {{User | Chris booth}}| [[Gametype:Cargo Concept|Cargo Concept]] | 14, 7 and some less common used ones | 1024x1024 Temperate | r15712 [[GRF|#openttdcoop-GRF-Pack 7.3]]|&lt;br /&gt;
Once again an ambitious plan, loading all the ECS vectors. Every vector was built seperately with its own plan, with freight being transfered between them on a huge circular mainline. &lt;br /&gt;
In the end we managed to transport nearly all the cargos defined by ECS and running nearly a 1000 trains on the network. The ECS combined with the large map size sadly prevented players from joining in the end but all in all it was a good game and a decent introduction to the world of ECS.&lt;br /&gt;
|134|Image:PSG134.PNG| The Wood Vector Transfer, one of the busiest stations in the game, by narc and Chris Booth.}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 133|1.03.09-14.03.09| {{User|narc}}, {{User|Tuz}}, {{User|Bennythen00b}} | [[Gametype:Cargo Concept|Cargo Concept]] | 7 | 256x1024 Arctic | r15654 [[GRF|#openttdcoop-GRF-Pack 7.3]]|&lt;br /&gt;
We picked a very ambitious plan for this map -- two parallel 4x4 mainlines with SML, with the drop/pickup stations at the loose ends of the mainlines. However, building the four BBHs took a very long time, and the plan also changed several times to remove some of the trickier requirements, such as &amp;quot;no mainline above the snowline&amp;quot;, which was producing some very uneven mainlines that couldn't be properly connected with SLHs. In the end, some major rebuilds were required for the north-western stations to cope with the load. This game also tested the feasibility of using GRFs from [http://wiki.openttd.org/wiki/index.php/Bananas BaNaNaS], which turned out not to prevent anyone from joining (though often they needed help finding them).&lt;br /&gt;
|133|Image:PSG133.png| BBH North-West, the first and most expansive BBH, but looking quite pretty. }}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 132|26.02.09-01.03.09| {{User|Avdg}}, {{User|narc}}, {{User|Tuz}}, {{User|planetmaker}}, {{User|Combuster}} | [[Gametype:Subsidiaries|Holding &amp;amp; Subsidiaries Concept]] (pax only) | 3-8 local, 15 for ICE | 512x1024 Temperate | r15591 [[GRF|#openttdcoop-GRF-Pack 7.3]]|&lt;br /&gt;
The map was divided into 15 provinces, which players then assigned themselves to. A mainline was also built to shuttle the passengers around the provinces. Sadly, the map proved too big (so people didn't have much chance to cooperate in building their provinces), and a bug with the Japan Train Set made the game unplayable for most.&lt;br /&gt;
|132|Image:PSG132.png| Capital City's ICE terminal, featuring a sea of mail. }}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 131|21.02.09-26.02.09| {{User|Mark}}, {{User|db48x}}, {{User|narc}}, {{User|Combuster}}, {{User|Mortomes}}, {{User|Wouterr}}, {{User|planetmaker}}, {{User|Tuz}} (as cyril), {{User|Avdg}}, {{User|KenjiE20}}, {{User|ODM}}, {{User|Sedontane}}, {{User|Mazen}}, {{User|Kolo}} {{user|Bennythen00b}} | [[Gametype:Cargo Concept|Cargo Concept]] (food and water only) | 2, 6, and 24 | 1024x512 Sub-Tropical | r15495 [[GRF|#openttdcoop-GRF-Pack 7.3]]|&lt;br /&gt;
The map featured four separate cargo networks looping around in opposite directions: two for fruit/maize trains, a third for water trains, and a fourth for the massive (TL24) food trains. The most major problem with the plan was the difficulty people had in connecting everything up properly.&lt;br /&gt;
|131|Image:PSG131.png| The map's oddest feature, the so-called &amp;quot;compressors&amp;quot;. The first one was built by {{User|Mark}}, the rest were added (and refined) over time. }}&lt;/div&gt;</summary>
		<author><name>ODM</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=PublicServer:Archive_-_Games_131_-_140&amp;diff=10256</id>
		<title>PublicServer:Archive - Games 131 - 140</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=PublicServer:Archive_-_Games_131_-_140&amp;diff=10256"/>
				<updated>2009-06-21T07:49:01Z</updated>
		
		<summary type="html">&lt;p&gt;ODM: Explained 135&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;{{PublicServerArchiveMenu}}&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 140|30.04.09-08.05.09| {{User|Chris booth}}, {{User|Avdg}},  {{User|tneo}},  {{User|Ammler}},  {{User|Mark}},  {{User|Thijs}},  {{User|KenjiE20}}, {{User|planetmaker}}, {{User|mensi}} | [[Gametype:ICE_SBahn|ICE + S-Bahn]] |TL 11 &amp;amp; Various| 512 x 512 Temperate | r16251 [[GRF|#openttdcoop-GRF-Pack 7.3]]|&lt;br /&gt;
This game stated with 4 towns with 0 population. We had to generate city plans that included ICE lines and SBanh lines. {{User | Mark}}'s plan won which meant we had to and a clockwise outer ring with 4 one way central main lines. This means that each city had 4 ICE transfer station. We had some very nice SBahn idea appear in this game and 2 very large cities, Marks city had 800,000 population peaking at arround 900,000 and Thijis had over 1,000,000 population in the end. The game end with over 1400 trains.&lt;br /&gt;
|140|Image:PSG140.PNG| This is a screen shot of Thijs S-Bahn}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 139|23.04.09-30.04.09| {{User|KenjiE20}}, {{User|ODM}}, {{User|planetmaker}}  | Cargo + PAX |TL| Map Type and Size | r16055 [[GRF|#openttdcoop-GRF-Pack 7.3]]|&lt;br /&gt;
2 large rivers devided this map, the lead into the Nord and Oest Sea's, most plans seemed to focus arround deviding the map into 2 distinc areas. the final game we had to transport PAX and Cargo arround the map.&lt;br /&gt;
'''//If you played please extend'''&lt;br /&gt;
|139|Image:PSG139.PNG| Picture Caption}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 138|15.04.09-23.04.09|{{User|planetmaker}},{{User|Mitooo}} | [[Gametype:ICE_SBahn|ICE + S-Bahn]] |8| 256*2048 Temperate | r16055 [[GRF|#openttdcoop-GRF-Pack 7.3]]|&lt;br /&gt;
A stretched map with a full pax network. Around 230 ICE trains connect the 4 main terminals on the 4 main islands. The terminals are fed by local S-Bahn, trams and buses. From north to south straight through everything is the TL64 Beast maglev, making an almost impossible 15 million a year.&lt;br /&gt;
|138|Image:PSG138.PNG| Rindston, the biggest city in the game.}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 137|08.04.09-15.04.09|{{User|RMJ}}, {{User|Tuz}}, {{User|mensi}} | [[Gametype:Cargo_Concept|Cargo]] |10| 512*512 Sub-Tropical | r16055 [[GRF|#openttdcoop-GRF-Pack 7.3]]|&lt;br /&gt;
An ambitious plan by RMJ, where all cargo is delivered to a single station in the middle of the map. The raws were picked up from two large primary wings. In the end the network held 800 trains in good flow. &lt;br /&gt;
|137|Image:PSG137.PNG| The huge main drop station.}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 136|31.03.09-08.04.09|{{User|tneo}} | [[Gametype:Cargo_Concept|Cargo]] | 5 | 512*1024 Temperate | r15906 [[GRF|#openttdcoop-GRF-Pack 7.3]]|&lt;br /&gt;
A large map generated using the original generator and no newgrfs were used in this game to get the &amp;quot;oldskool&amp;quot; feeling. At about 1000 trains the outer ring of the network started to slow down and a 5th lane was added which kept the network running smoothly even with more than 1200 trains. &lt;br /&gt;
|136|Image:PSG136.PNG| This Picture shows the Iron and Goods Drop and the Steel Pickup.}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 135|27.03.09-31.03.09| | [[Gametype:Chaos_Theory|Chaos]] | 5 | 256x256 Temperate | r15712 [[GRF|#openttdcoop-GRF-Pack 7.3]]|&lt;br /&gt;
Another ECS map, again with all vectors loaded. ECS combined with a chaos theory plan turned out surprisingly clean and all trains were moving smoothly in the end.&lt;br /&gt;
Due to an unfortunate saving accident (or lack thereof) we no longer have the savefile of this game. If you have a savefile of game 135, please let us know on IRC. Any save, no matter the progress ingame, would be of great help.&lt;br /&gt;
|135|Image:PSG135.png| Please return it to us.}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 134|14.03.09-27.03.09| {{User|ODM}}, {{User|KenjiE20}}, {{User|Narc}}, {{User|Progman}}, {{User | Chris booth}}| [[Gametype:Cargo Concept|Cargo Concept]] | 14, 7 and some less common used ones | 1024x1024 Temperate | r15712 [[GRF|#openttdcoop-GRF-Pack 7.3]]|&lt;br /&gt;
Once again an ambitious plan, loading all the ECS vectors. Every vector was built seperately with its own plan, with freight being transfered between them on a huge circular mainline. &lt;br /&gt;
In the end we managed to transport nearly all the cargos defined by ECS and running nearly a 1000 trains on the network. The ECS combined with the large map size sadly prevented players from joining in the end but all in all it was a good game and a decent introduction to the world of ECS.&lt;br /&gt;
|134|Image:PSG134.PNG| The Wood Vector Transfer, one of the busiest stations in the game, by narc and Chris Booth.}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 133|1.03.09-14.03.09| {{User|narc}}, {{User|Tuz}}, {{User|Bennythen00b}} | [[Gametype:Cargo Concept|Cargo Concept]] | 7 | 256x1024 Arctic | r15654 [[GRF|#openttdcoop-GRF-Pack 7.3]]|&lt;br /&gt;
We picked a very ambitious plan for this map -- two parallel 4x4 mainlines with SML, with the drop/pickup stations at the loose ends of the mainlines. However, building the four BBHs took a very long time, and the plan also changed several times to remove some of the trickier requirements, such as &amp;quot;no mainline above the snowline&amp;quot;, which was producing some very uneven mainlines that couldn't be properly connected with SLHs. In the end, some major rebuilds were required for the north-western stations to cope with the load. This game also tested the feasibility of using GRFs from [http://wiki.openttd.org/wiki/index.php/Bananas BaNaNaS], which turned out not to prevent anyone from joining (though often they needed help finding them).&lt;br /&gt;
|133|Image:PSG133.png| BBH North-West, the first and most expansive BBH, but looking quite pretty. }}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 132|26.02.09-01.03.09| {{User|Avdg}}, {{User|narc}}, {{User|Tuz}}, {{User|planetmaker}}, {{User|Combuster}} | [[Gametype:Subsidiaries|Holding &amp;amp; Subsidiaries Concept]] (pax only) | 3-8 local, 15 for ICE | 512x1024 Temperate | r15591 [[GRF|#openttdcoop-GRF-Pack 7.3]]|&lt;br /&gt;
The map was divided into 15 provinces, which players then assigned themselves to. A mainline was also built to shuttle the passengers around the provinces. Sadly, the map proved too big (so people didn't have much chance to cooperate in building their provinces), and a bug with the Japan Train Set made the game unplayable for most.&lt;br /&gt;
|132|Image:PSG132.png| Capital City's ICE terminal, featuring a sea of mail. }}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 131|21.02.09-26.02.09| {{User|Mark}}, {{User|db48x}}, {{User|narc}}, {{User|Combuster}}, {{User|Mortomes}}, {{User|Wouterr}}, {{User|planetmaker}}, {{User|Tuz}} (as cyril), {{User|Avdg}}, {{User|KenjiE20}}, {{User|ODM}}, {{User|Sedontane}}, {{User|Mazen}}, {{User|Kolo}} {{user|Bennythen00b}} | [[Gametype:Cargo Concept|Cargo Concept]] (food and water only) | 2, 6, and 24 | 1024x512 Sub-Tropical | r15495 [[GRF|#openttdcoop-GRF-Pack 7.3]]|&lt;br /&gt;
The map featured four separate cargo networks looping around in opposite directions: two for fruit/maize trains, a third for water trains, and a fourth for the massive (TL24) food trains. The most major problem with the plan was the difficulty people had in connecting everything up properly.&lt;br /&gt;
|131|Image:PSG131.png| The map's oddest feature, the so-called &amp;quot;compressors&amp;quot;. The first one was built by {{User|Mark}}, the rest were added (and refined) over time. }}&lt;/div&gt;</summary>
		<author><name>ODM</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=File:PSG135.png&amp;diff=10255</id>
		<title>File:PSG135.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=File:PSG135.png&amp;diff=10255"/>
				<updated>2009-06-21T07:44:20Z</updated>
		
		<summary type="html">&lt;p&gt;ODM: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>ODM</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=PublicServer:Archive_-_Games_141_-_150&amp;diff=10254</id>
		<title>PublicServer:Archive - Games 141 - 150</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=PublicServer:Archive_-_Games_141_-_150&amp;diff=10254"/>
				<updated>2009-06-21T07:32:15Z</updated>
		
		<summary type="html">&lt;p&gt;ODM: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;{{PublicServerArchiveMenu}}&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 145|05.06.09-16.06.09| {{User|Thraxian}}, {{User|Mark}}, {{User|Strix}}, {{User|ODM}}, {{User|mensi}}, {{User|uliko}}, {{User|Combuster}}, {{User|theholyduck}}, {{User|hafai}}, {{User|Xaroth}} | [[Gametype:Cargo_Concept|Cargo]] &amp;amp; PAX | TL 4 &amp;amp; 6 | 512 x 512 Temperate | 16520 [[GRF|#openttdcoop-GRF-Pack 7.3]]|&lt;br /&gt;
After selecting a plan, construction began.  Then construction continued.  And some more construction.  Practically everything in the game was reworked at least once, so it took time before trains starting moving.  Several new players joined the server, so the late-game included lots of instruction and guidance.  In the end, the network ran fairly smoothly, and most industries were connected. |145|Image:PSG145.png| BBHs and MSHs were packed in tightly on this map}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 144|01.06.09-05.06.09| {{User|Thraxian}}, {{User|ZarenorDarkstalker}}, {{User|Mark}}, {{User|Elmz}}, {{User|Damalix}}, {{User|Ben Totterdell}}, {{User|Mensi}}, {{User|PK}},  | [[Gametype:Cargo_Concept|Cargo]] | TL 5 | 512 x 512 Toyland | r16381 [[GRF|#openttdcoop-GRF-Pack 7.3]]|&lt;br /&gt;
Intended to be a proof of the Davil-style hub (a recent blog article), this plan never really got off the ground.  The loop was made too large, and later shrunk to a more manageable size.  The Mainlines radiating from the loop were developed, but no industries (and consequently no trains) ever touched the network.  In the end, the graphics proved to be too hard on the eyes and the game was scrapped in favor of a new climate. |144|Image:PSG144.png| Part of the 3-way Town Drop station}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 143|23.05.09-01.06.09| {{User|tneo}}, {{User|Xaroth}}, {{User|Fice}}, {{User|Mensi}}, {{User|Bennythen00b}}, {{User|seandasheep}}, {{User|Kalaidos}}, {{User|Kalaidos}}, {{User|Suisse}}, {{User|Davil}},  {{User|Spike}}, {{User|Thraxian}}, {{User|Sepp}}, {{User|Avdg}}, {{User|Kala}},  | [[Gametype:Cargo_Concept|Cargo]] &amp;amp; Pax | TL 8 &amp;amp; 12 | 512 x 512 Temperate | r16381 [[GRF|#openttdcoop-GRF-Pack 7.3]]|&lt;br /&gt;
The original plan involving many twoway loops and lots of massive BBHs, combined with different trainspeeds and trainlengths proved to be too hard. We decided to get rid of the inner loop and seperate the pax and cargo network, in the end the map came out pretty well. |143|Image:PSG143.png| Showing an openttdcoop first: a full 5-way BBH.}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 142|15.05.09-23.05.09| {{User|tneo}}, {{User|Chris_booth}}, {{User|Xaroth}}, {{User|Mark}}, {{User|Sepp}}, {{User|Chris Booth}}, {{User|Kala}}, {{User|KenjiE20}}, {{User|Thijs}}, {{User|Godde}}, {{User|Kangoo}}, {{User|Kalaidos}}, {{User|uliko}}, {{User|Strix}}, | [[Gametype:Cargo_Concept|Cargo]] |TL 5 | 512 x 512 Temperate | r16341 [[GRF|#openttdcoop-GRF-Pack 7.3]]|&lt;br /&gt;
The goal of the plan chosen was to have a high capacity network that worked with the map. We ended up with an LLLL_RRRR babcbone loop to which the other MLs were connected. |142|Image:PSG142.png| BBH02 is one of the 6 big BBHs in this game.}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 141|08.05.09-15.05.09| {{User|tneo}}, {{User|planetmaker}}, {{User|gleeb}}, {{User|uliko}}, {{User|ODM}}, {{User|Chris_booth}}, {{User|Combuster}}, {{User|Xaroth}},  {{User|SmatZ}}, {{User|Strixer}}, | [[Gametype:Cargo_Concept|Cargo]] |TL 5 | 512 x 256 Sub-Tropical | r16277 [[GRF|#openttdcoop-GRF-Pack 7.3]]|&lt;br /&gt;
This game featured a central hub station with an LL_RR leg to either side, trains picked up at both ends of the legs. After delivering their cargo trains were heading for the nearest depot to be refitted. This way train amount required was less then usual and trains mostly didn't travel empty.|141|Image:PSG141.png| An oil pickup station initally used for the MM.}}&lt;/div&gt;</summary>
		<author><name>ODM</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=PublicServer:Archive_-_Games_141_-_150&amp;diff=10253</id>
		<title>PublicServer:Archive - Games 141 - 150</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=PublicServer:Archive_-_Games_141_-_150&amp;diff=10253"/>
				<updated>2009-06-21T07:31:12Z</updated>
		
		<summary type="html">&lt;p&gt;ODM: Added few to 141&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;{{PublicServerArchiveMenu}}&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 145|05.06.09-16.06.09| {{User|Thraxian}}, {{User|Mark}}, {{User|Strix}}, {{User|ODM}}, {{User|mensi}}, {{User|uliko}}, {{User|Combuster}}, {{User|theholyduck}}, {{User|hafai}}, {{User|Xaroth}} | [[Gametype:Cargo_Concept|Cargo]] &amp;amp; PAX | TL 4 &amp;amp; 6 | 512 x 512 Temperate | 16520 [[GRF|#openttdcoop-GRF-Pack 7.3]]|&lt;br /&gt;
After selecting a plan, construction began.  Then construction continued.  And some more construction.  Practically everything in the game was reworked at least once, so it took time before trains starting moving.  Several new players joined the server, so the late-game included lots of instruction and guidance.  In the end, the network ran fairly smoothly, and most industries were connected. |145|Image:PSG145.png| BBHs and MSHs were packed in tightly on this map}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 144|01.06.09-05.06.09| {{User|Thraxian}}, {{User|ZarenorDarkstalker}}, {{User|Mark}}, {{User|Elmz}}, {{User|Damalix}}, {{User|Ben Totterdell}}, {{User|Mensi}}, {{User|PK}},  | [[Gametype:Cargo_Concept|Cargo]] | TL 5 | 512 x 512 Toyland | r16381 [[GRF|#openttdcoop-GRF-Pack 7.3]]|&lt;br /&gt;
Intended to be a proof of the Davil-style hub (a recent blog article), this plan never really got off the ground.  The loop was made too large, and later shrunk to a more manageable size.  The Mainlines radiating from the loop were developed, but no industries (and consequently no trains) ever touched the network.  In the end, the graphics proved to be too hard on the eyes and the game was scrapped in favor of a new climate. |144|Image:PSG144.png| Part of the 3-way Town Drop station}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 143|23.05.09-01.06.09| {{User|tneo}}, {{User|Xaroth}}, {{User|Fice}}, {{User|Mensi}}, {{User|Bennythen00b}}, {{User|seandasheep}}, {{User|Kalaidos}}, {{User|Kalaidos}}, {{User|Suisse}}, {{User|Davil}},  {{User|Spike}}, {{User|Thraxian}}, {{User|Sepp}}, {{User|Avdg}}, {{User|Kala}},  | [[Gametype:Cargo_Concept|Cargo]] &amp;amp; Pax | TL 8 &amp;amp; 12 | 512 x 512 Temperate | r16381 [[GRF|#openttdcoop-GRF-Pack 7.3]]|&lt;br /&gt;
The original plan involving many twoway loops and lots of massive BBHs, combined with different trainspeeds and trainlengths proved to be too hard. We decided to get rid of the inner loop and seperate the pax and cargo network, in the end the map came out pretty well. |143|Image:PSG143.png| Showing an openttdcoop first: a full 5-way BBH.}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 142|15.05.09-23.05.09| {{User|tneo}}, {{User|Chris_booth}}, {{User|Xaroth}}, {{User|Mark}}, {{User|Sepp}}, {{User|Chris Booth}}, {{User|Kala}}, {{User|KenjiE20}}, {{User|Thijs}}, {{User|Godde}}, {{User|Kangoo}}, {{User|Kalaidos}}, {{User|uliko}}, {{User|Strix}}, | [[Gametype:Cargo_Concept|Cargo]] |TL 5 | 512 x 512 Temperate | r16341 [[GRF|#openttdcoop-GRF-Pack 7.3]]|&lt;br /&gt;
The goal of the plan chosen was to have a high capacity network that worked with the map. We ended up with an LLLL_RRRR babcbone loop to which the other MLs were connected. |142|Image:PSG142.png| BBH02 is one of the 6 big BBHs in this game.}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 141|08.05.09-15.05.09| {{User|tneo}}, {{User|planetmaker}}, {{User|gleeb}}, {{User|uliko}}, {{User|ODM}}, {{User|Chris_booth}}, {{User|Combuster}}, {{User|Xaroth}},  {{User|Smatz}}, {{User|Strixer}}, | [[Gametype:Cargo_Concept|Cargo]] |TL 5 | 512 x 256 Sub-Tropical | r16277 [[GRF|#openttdcoop-GRF-Pack 7.3]]|&lt;br /&gt;
This game featured a central hub station with an LL_RR leg to either side, trains picked up at both ends of the legs. After delivering their cargo trains were heading for the nearest depot to be refitted. This way train amount required was less then usual and trains mostly didn't travel empty.|141|Image:PSG141.png| An oil pickup station initally used for the MM.}}&lt;/div&gt;</summary>
		<author><name>ODM</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=PublicServer:Archive_-_Games_141_-_150&amp;diff=10252</id>
		<title>PublicServer:Archive - Games 141 - 150</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=PublicServer:Archive_-_Games_141_-_150&amp;diff=10252"/>
				<updated>2009-06-21T07:26:56Z</updated>
		
		<summary type="html">&lt;p&gt;ODM: added 142&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;{{PublicServerArchiveMenu}}&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 145|05.06.09-16.06.09| {{User|Thraxian}}, {{User|Mark}}, {{User|Strix}}, {{User|ODM}}, {{User|mensi}}, {{User|uliko}}, {{User|Combuster}}, {{User|theholyduck}}, {{User|hafai}}, {{User|Xaroth}} | [[Gametype:Cargo_Concept|Cargo]] &amp;amp; PAX | TL 4 &amp;amp; 6 | 512 x 512 Temperate | 16520 [[GRF|#openttdcoop-GRF-Pack 7.3]]|&lt;br /&gt;
After selecting a plan, construction began.  Then construction continued.  And some more construction.  Practically everything in the game was reworked at least once, so it took time before trains starting moving.  Several new players joined the server, so the late-game included lots of instruction and guidance.  In the end, the network ran fairly smoothly, and most industries were connected. |145|Image:PSG145.png| BBHs and MSHs were packed in tightly on this map}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 144|01.06.09-05.06.09| {{User|Thraxian}}, {{User|ZarenorDarkstalker}}, {{User|Mark}}, {{User|Elmz}}, {{User|Damalix}}, {{User|Ben Totterdell}}, {{User|Mensi}}, {{User|PK}},  | [[Gametype:Cargo_Concept|Cargo]] | TL 5 | 512 x 512 Toyland | r16381 [[GRF|#openttdcoop-GRF-Pack 7.3]]|&lt;br /&gt;
Intended to be a proof of the Davil-style hub (a recent blog article), this plan never really got off the ground.  The loop was made too large, and later shrunk to a more manageable size.  The Mainlines radiating from the loop were developed, but no industries (and consequently no trains) ever touched the network.  In the end, the graphics proved to be too hard on the eyes and the game was scrapped in favor of a new climate. |144|Image:PSG144.png| Part of the 3-way Town Drop station}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 143|23.05.09-01.06.09| {{User|tneo}}, {{User|Xaroth}}, {{User|Fice}}, {{User|Mensi}}, {{User|Bennythen00b}}, {{User|seandasheep}}, {{User|Kalaidos}}, {{User|Kalaidos}}, {{User|Suisse}}, {{User|Davil}},  {{User|Spike}}, {{User|Thraxian}}, {{User|Sepp}}, {{User|Avdg}}, {{User|Kala}},  | [[Gametype:Cargo_Concept|Cargo]] &amp;amp; Pax | TL 8 &amp;amp; 12 | 512 x 512 Temperate | r16381 [[GRF|#openttdcoop-GRF-Pack 7.3]]|&lt;br /&gt;
The original plan involving many twoway loops and lots of massive BBHs, combined with different trainspeeds and trainlengths proved to be too hard. We decided to get rid of the inner loop and seperate the pax and cargo network, in the end the map came out pretty well. |143|Image:PSG143.png| Showing an openttdcoop first: a full 5-way BBH.}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 142|15.05.09-23.05.09| {{User|tneo}}, {{User|Chris_booth}}, {{User|Xaroth}}, {{User|Mark}}, {{User|Sepp}}, {{User|Chris Booth}}, {{User|Kala}}, {{User|KenjiE20}}, {{User|Thijs}}, {{User|Godde}}, {{User|Kangoo}}, {{User|Kalaidos}}, {{User|uliko}}, {{User|Strix}}, | [[Gametype:Cargo_Concept|Cargo]] |TL 5 | 512 x 512 Temperate | r16341 [[GRF|#openttdcoop-GRF-Pack 7.3]]|&lt;br /&gt;
The goal of the plan chosen was to have a high capacity network that worked with the map. We ended up with an LLLL_RRRR babcbone loop to which the other MLs were connected. |142|Image:PSG142.png| BBH02 is one of the 6 big BBHs in this game.}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 141|08.05.09-15.05.09| {{User|tneo}}, {{User|planetmaker}}, {{User|gleeb}}, {{User|uliko}}, {{User|ODM}}, {{User|Chris_booth}}, {{User|Combuster}}, {{User|Xaroth}}, | [[Gametype:Cargo_Concept|Cargo]] |TL 5 | 512 x 256 Sub-Tropical | r16277 [[GRF|#openttdcoop-GRF-Pack 7.3]]|&lt;br /&gt;
This game featured a central hub station with an LL_RR leg to either side, trains picked up at both ends of the legs. After delivering their cargo trains were heading for the nearest depot to be refitted. This way train amount required was less then usual and trains mostly didn't travel empty.|141|Image:PSG141.png| An oil pickup station initally used for the MM.}}&lt;/div&gt;</summary>
		<author><name>ODM</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=PublicServer:Archive_-_Games_141_-_150&amp;diff=10251</id>
		<title>PublicServer:Archive - Games 141 - 150</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=PublicServer:Archive_-_Games_141_-_150&amp;diff=10251"/>
				<updated>2009-06-21T07:18:17Z</updated>
		
		<summary type="html">&lt;p&gt;ODM: added 143&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;{{PublicServerArchiveMenu}}&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 145|05.06.09-16.06.09| {{User|Thraxian}}, {{User|Mark}}, {{User|Strix}}, {{User|ODM}}, {{User|mensi}}, {{User|uliko}}, {{User|Combuster}}, {{User|theholyduck}}, {{User|hafai}}, {{User|Xaroth}} | [[Gametype:Cargo_Concept|Cargo]] &amp;amp; PAX | TL 4 &amp;amp; 6 | 512 x 512 Temperate | 16520 [[GRF|#openttdcoop-GRF-Pack 7.3]]|&lt;br /&gt;
After selecting a plan, construction began.  Then construction continued.  And some more construction.  Practically everything in the game was reworked at least once, so it took time before trains starting moving.  Several new players joined the server, so the late-game included lots of instruction and guidance.  In the end, the network ran fairly smoothly, and most industries were connected. |145|Image:PSG145.png| BBHs and MSHs were packed in tightly on this map}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 144|01.06.09-05.06.09| {{User|Thraxian}}, {{User|ZarenorDarkstalker}}, {{User|Mark}}, {{User|Elmz}}, {{User|Damalix}}, {{User|Ben Totterdell}}, {{User|Mensi}}, {{User|PK}},  | [[Gametype:Cargo_Concept|Cargo]] | TL 5 | 512 x 512 Toyland | r16381 [[GRF|#openttdcoop-GRF-Pack 7.3]]|&lt;br /&gt;
Intended to be a proof of the Davil-style hub (a recent blog article), this plan never really got off the ground.  The loop was made too large, and later shrunk to a more manageable size.  The Mainlines radiating from the loop were developed, but no industries (and consequently no trains) ever touched the network.  In the end, the graphics proved to be too hard on the eyes and the game was scrapped in favor of a new climate. |144|Image:PSG144.png| Part of the 3-way Town Drop station}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 143|23.05.09-01.06.09| {{User|tneo}}, {{User|Xaroth}}, {{User|Fice}}, {{User|Mensi}}, {{User|Bennythen00b}}, {{User|seandasheep}}, {{User|Kalaidos}}, {{User|Kalaidos}}, {{User|Suisse}}, {{User|Davil}},  {{User|Spike}}, {{User|Thraxian}}, {{User|Sepp}}, {{User|Avdg}}, | [[Gametype:Cargo_Concept|Cargo]] &amp;amp; Pax | TL 8 &amp;amp; 12 | 512 x 512 Temperate | r16381 [[GRF|#openttdcoop-GRF-Pack 7.3]]|&lt;br /&gt;
The original plan involving many twoway loops and lots of massive BBHs, combined with different trainspeeds and trainlengths proved to be too hard. We decided to get rid of the inner loop and seperate the pax and cargo network, in the end the map came out pretty well. |143|Image:PSG143.png| Showing an openttdcoop first: a full 5-way BBH.}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 142|15.05.09-23.05.09| {{User|tneo}}, {{User|Chris_booth}}, {{User|Xaroth}},| [[Gametype:Cargo_Concept|Cargo]] |TL 5 | 512 x 512 Temperate | r16341 [[GRF|#openttdcoop-GRF-Pack 7.3]]|&lt;br /&gt;
The goal of the plan chosen was to have a high capacity network that worked with the map. We ended up with an LLLL_RRRR babcbone loop to which the other MLs were connected. |142|Image:PSG142.png| BBH02 is one of the 6 big BBHs in this game.}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 141|08.05.09-15.05.09| {{User|tneo}}, {{User|planetmaker}}, {{User|gleeb}}, {{User|uliko}}, {{User|ODM}}, {{User|Chris_booth}}, {{User|Combuster}}, {{User|Xaroth}}, | [[Gametype:Cargo_Concept|Cargo]] |TL 5 | 512 x 256 Sub-Tropical | r16277 [[GRF|#openttdcoop-GRF-Pack 7.3]]|&lt;br /&gt;
This game featured a central hub station with an LL_RR leg to either side, trains picked up at both ends of the legs. After delivering their cargo trains were heading for the nearest depot to be refitted. This way train amount required was less then usual and trains mostly didn't travel empty.|141|Image:PSG141.png| An oil pickup station initally used for the MM.}}&lt;/div&gt;</summary>
		<author><name>ODM</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=PublicServer:Archive_-_Games_141_-_150&amp;diff=10250</id>
		<title>PublicServer:Archive - Games 141 - 150</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=PublicServer:Archive_-_Games_141_-_150&amp;diff=10250"/>
				<updated>2009-06-21T07:07:18Z</updated>
		
		<summary type="html">&lt;p&gt;ODM: Added 144 names&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;{{PublicServerArchiveMenu}}&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 145|05.06.09-16.06.09| {{User|Thraxian}}, {{User|Mark}}, {{User|Strix}}, {{User|ODM}}, {{User|mensi}}, {{User|uliko}}, {{User|Combuster}}, {{User|theholyduck}}, {{User|hafai}}, {{User|Xaroth}} | [[Gametype:Cargo_Concept|Cargo]] &amp;amp; PAX | TL 4 &amp;amp; 6 | 512 x 512 Temperate | 16520 [[GRF|#openttdcoop-GRF-Pack 7.3]]|&lt;br /&gt;
After selecting a plan, construction began.  Then construction continued.  And some more construction.  Practically everything in the game was reworked at least once, so it took time before trains starting moving.  Several new players joined the server, so the late-game included lots of instruction and guidance.  In the end, the network ran fairly smoothly, and most industries were connected. |145|Image:PSG145.png| BBHs and MSHs were packed in tightly on this map}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 144|01.06.09-05.06.09| {{User|Thraxian}}, {{User|ZarenorDarkstalker}}, {{User|Mark}}, Elmz, {{User|Damalix}}, Ben Totterdell, {{User|Mensi}}, | [[Gametype:Cargo_Concept|Cargo]] | TL 5 | 512 x 512 Toyland | r16381 [[GRF|#openttdcoop-GRF-Pack 7.3]]|&lt;br /&gt;
Intended to be a proof of the Davil-style hub (a recent blog article), this plan never really got off the ground.  The loop was made too large, and later shrunk to a more manageable size.  The Mainlines radiating from the loop were developed, but no industries (and consequently no trains) ever touched the network.  In the end, the graphics proved to be too hard on the eyes and the game was scrapped in favor of a new climate. |144|Image:PSG144.png| Part of the 3-way Town Drop station}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 143|23.05.09-01.06.09| {{User|tneo}}, {{User|Xaroth}}, | [[Gametype:Cargo_Concept|Cargo]] &amp;amp; Pax | TL 8 &amp;amp; 12 | 512 x 512 Temperate | r16381 [[GRF|#openttdcoop-GRF-Pack 7.3]]|&lt;br /&gt;
The original plan involving many twoway loops and lots of massive BBHs, combined with different trainspeeds and trainlengths proved to be too hard. We decided to get rid of the inner loop and seperate the pax and cargo network, in the end the map came out pretty well. |143|Image:PSG143.png| Showing an openttdcoop first: a full 5-way BBH.}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 142|15.05.09-23.05.09| {{User|tneo}}, {{User|Chris_booth}}, {{User|Xaroth}},| [[Gametype:Cargo_Concept|Cargo]] |TL 5 | 512 x 512 Temperate | r16341 [[GRF|#openttdcoop-GRF-Pack 7.3]]|&lt;br /&gt;
The goal of the plan chosen was to have a high capacity network that worked with the map. We ended up with an LLLL_RRRR babcbone loop to which the other MLs were connected. |142|Image:PSG142.png| BBH02 is one of the 6 big BBHs in this game.}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 141|08.05.09-15.05.09| {{User|tneo}}, {{User|planetmaker}}, {{User|gleeb}}, {{User|uliko}}, {{User|ODM}}, {{User|Chris_booth}}, {{User|Combuster}}, {{User|Xaroth}}, | [[Gametype:Cargo_Concept|Cargo]] |TL 5 | 512 x 256 Sub-Tropical | r16277 [[GRF|#openttdcoop-GRF-Pack 7.3]]|&lt;br /&gt;
This game featured a central hub station with an LL_RR leg to either side, trains picked up at both ends of the legs. After delivering their cargo trains were heading for the nearest depot to be refitted. This way train amount required was less then usual and trains mostly didn't travel empty.|141|Image:PSG141.png| An oil pickup station initally used for the MM.}}&lt;/div&gt;</summary>
		<author><name>ODM</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=Premade_Scenarios&amp;diff=10154</id>
		<title>Premade Scenarios</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=Premade_Scenarios&amp;diff=10154"/>
				<updated>2009-05-19T18:15:39Z</updated>
		
		<summary type="html">&lt;p&gt;ODM: added scenario&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page shall contain a collection of prepared scenarios which are ready to be launched on the public server or the ProZone.&lt;br /&gt;
&lt;br /&gt;
== Canadian Scenario (As an example) ==&lt;br /&gt;
Copy&amp;amp;paste this for making a new entry. Uploading: just click on the link next to savegame after creation of the entry (choose a proper filename)&lt;br /&gt;
 &lt;br /&gt;
'''Author''':      [[User:Pm|planetmaker]] 20:40, 11 November 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
'''Description''': build a decent network in the Canadian prairie&lt;br /&gt;
&lt;br /&gt;
'''Map''': 512 x 1024 tiles, hilly with little water&lt;br /&gt;
&lt;br /&gt;
'''Climate''':  arctic&lt;br /&gt;
&lt;br /&gt;
'''Suitable playing style''': any, Cargo or PAX&lt;br /&gt;
&lt;br /&gt;
'''important grfs''': &lt;br /&gt;
* CanSet (incl. its industries)&lt;br /&gt;
* Canadian Townset&lt;br /&gt;
* North American Road set&lt;br /&gt;
* North American Town set&lt;br /&gt;
* Total Bridge Replacement set&lt;br /&gt;
* OpenGFX&lt;br /&gt;
* newwater&lt;br /&gt;
* new ships&lt;br /&gt;
* egrvts&lt;br /&gt;
* Aviators Aircrafts&lt;br /&gt;
&lt;br /&gt;
'''Savegame''': [[Media:Example.sav]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Pax-Senario ==&lt;br /&gt;
&lt;br /&gt;
'''Author''':      [[User:Hylkevd|Hylkevd]] 22:55, 8 Januari 2009&lt;br /&gt;
&lt;br /&gt;
Here's a senario I made: &amp;lt;br&amp;gt;&lt;br /&gt;
http://www.gigasize.com/get.php?d=m5kjdxy5p6f &amp;lt;br&amp;gt;&lt;br /&gt;
Only some1 needs to upload it to this wiki, otherwise you have to use that annoying download site ;o&lt;br /&gt;
&lt;br /&gt;
'''Description''': Connect the city's&lt;br /&gt;
&lt;br /&gt;
'''Map''': 512 x 256 tiles&lt;br /&gt;
&lt;br /&gt;
'''Climate''':  Temparate&lt;br /&gt;
&lt;br /&gt;
'''Suitable playing style''': PAX&lt;br /&gt;
&lt;br /&gt;
Only Needs:&lt;br /&gt;
Some cool grfx :D&lt;br /&gt;
&lt;br /&gt;
== GameMenu Scenario ==&lt;br /&gt;
 &lt;br /&gt;
'''Author''':      [[User:Zuu]] 21 January 2009&lt;br /&gt;
&lt;br /&gt;
'''Description''': A map like the game menu&lt;br /&gt;
&lt;br /&gt;
'''Map''': 512 x 521 tiles, hilly with little water&lt;br /&gt;
&lt;br /&gt;
'''Climate''':  temperate&lt;br /&gt;
&lt;br /&gt;
'''Suitable playing style''': any, low terraform&lt;br /&gt;
&lt;br /&gt;
'''important grfs''': &lt;br /&gt;
bigger_depots.03&lt;br /&gt;
Long vehicles v4&lt;br /&gt;
TotalBridgeRenewalSet&lt;br /&gt;
UK Road set 1.1a&lt;br /&gt;
Generic Tramset&lt;br /&gt;
UK Renewal Train set v3.04&lt;br /&gt;
ISR 0.7.1(!)&lt;br /&gt;
&lt;br /&gt;
so... maybe add the newest ISR and all station sets(?) /pm Contact me for scenario with revised grfs. It's in my inbox ;) /pm&lt;br /&gt;
&lt;br /&gt;
Savegame: [http://ps.openttdcoop.org/public/save/uploads/GameMenuScenario.sav]&lt;br /&gt;
&lt;br /&gt;
== Estuary scenario ==&lt;br /&gt;
 &lt;br /&gt;
'''Author''':      [[User:ODM|ODM]]  19 May 2009&lt;br /&gt;
&lt;br /&gt;
'''Description''': A large city on an island in the middle of a rural industrious area.&lt;br /&gt;
&lt;br /&gt;
'''Map''': 512 x 512 tiles, smooth with bits of water.&lt;br /&gt;
&lt;br /&gt;
'''Climate''': temperate&lt;br /&gt;
&lt;br /&gt;
'''Suitable playing style''': Cargo&lt;br /&gt;
&lt;br /&gt;
'''important grfs''': &lt;br /&gt;
* Total Town Replacement&lt;br /&gt;
* 2CC trainset&lt;br /&gt;
* AV8 planes.&lt;br /&gt;
* grvts&lt;br /&gt;
&lt;br /&gt;
'''Savegame''': [http://ps.openttdcoop.org/public/save/uploads/estuary.sav estuary]&lt;/div&gt;</summary>
		<author><name>ODM</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=PublicServer:Archive_-_Games_131_-_140&amp;diff=10091</id>
		<title>PublicServer:Archive - Games 131 - 140</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=PublicServer:Archive_-_Games_131_-_140&amp;diff=10091"/>
				<updated>2009-05-10T07:08:37Z</updated>
		
		<summary type="html">&lt;p&gt;ODM: added self&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;{{PublicServerArchiveMenu}}&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 140|30.04.09-08.05.09| {{User|Chris booth}}, {{User|Avdg}} | [[Gametype:ICE_SBahn|ICE + S-Bahn]] |TL 11 &amp;amp; Various| 512 x 512 Temperate | r16251 [[GRF|#openttdcoop-GRF-Pack 7.3]]|&lt;br /&gt;
This game stated with 4 towns with 0 population. We had to generate city plans that included ICE lines and SBanh lines. {{User | Mark}}'s plan won which meant we had to and a clockwise outer ring with 4 one way central main lines. This means that each city had 4 ICE transfer station. We had some very nice SBahn idea appear in this game and 2 very large cities, Marks city had 800,000 population peaking at arround 900,000 and Thijis had over 1,000,000 population in the end. The game end with over 1400 trains.&lt;br /&gt;
|140|Image:PSG140.PNG| Picture Caption}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 139|23.04.09-30.04.09| {{User|KenjiE20}}, {{User|ODM}}  | Cargo + PAX |TL| Map Type and Size | r16055 [[GRF|#openttdcoop-GRF-Pack 7.3]]|&lt;br /&gt;
2 large rivers devided this map, the lead into the Nord and Oest Sea's, most plans seemed to focus arround deviding the map into 2 distinc areas. the final game we had to transport PAX and Cargo arround the map.&lt;br /&gt;
'''//If you played please extend'''&lt;br /&gt;
|139|Image:PSG139.PNG| Picture Caption}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 138|15.04.09-23.04.09|{{User|planetmaker}},{{User|Mitooo}} | [[Gametype:ICE_SBahn|ICE + S-Bahn]] |8| 256*2048 Temperate | r16055 [[GRF|#openttdcoop-GRF-Pack 7.3]]|&lt;br /&gt;
A stretched map with a full pax network. Around 230 ICE trains connect the 4 main terminals on the 4 main islands. The terminals are fed by local S-Bahn, trams and buses. From north to south straight through everything is the TL64 Beast maglev, making an almost impossible 15 million a year.&lt;br /&gt;
|138|Image:PSG138.PNG| Rindston, the biggest city in the game.}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 137|08.04.09-15.04.09|{{User|RMJ}}, {{User|Tuz}} | [[Gametype:Cargo_Concept|Cargo]] |10| 512*512 Sub-Tropical | r16055 [[GRF|#openttdcoop-GRF-Pack 7.3]]|&lt;br /&gt;
An ambitious plan by RMJ, where all cargo is delivered to a single station in the middle of the map. The raws were picked up from two large primary wings. In the end the network held 800 trains in good flow. &lt;br /&gt;
|137|Image:PSG137.PNG| The huge main drop station.}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 136|31.03.09-08.04.09|{{User|tneo}} | [[Gametype:Cargo_Concept|Cargo]] | 5 | 512*1024 Temperate | r15906 [[GRF|#openttdcoop-GRF-Pack 7.3]]|&lt;br /&gt;
A large map generated using the original generator and no newgrfs were used in this game to get the &amp;quot;oldskool&amp;quot; feeling. At about 1000 trains the outer ring of the network started to slow down and a 5th lane was added which kept the network running smoothly even with more than 1200 trains. &lt;br /&gt;
|136|Image:PSG136.PNG| This Picture shows the Iron and Goods Drop and the Steel Pickup.}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 135|27.03.09-31.03.09| | [[Gametype:Chaos_Theory|Chaos]] | 5 | 256x256 Temperate | r15712 [[GRF|#openttdcoop-GRF-Pack 7.3]]|&lt;br /&gt;
Another ECS map, again with all vectors loaded. ECS combined with a chaos theory plan turned out surprisingly clean and all trains were moving smoothly in the end.&lt;br /&gt;
|135|Image:PSG135.PNG| Add screenie + description}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 134|14.03.09-27.03.09| {{User|ODM}}, {{User|KenjiE20}}, {{User|Narc}}, {{User|Progman}}, {{User | Chris booth}}| [[Gametype:Cargo Concept|Cargo Concept]] | 14, 7 and some less common used ones | 1024x1024 Temperate | r15712 [[GRF|#openttdcoop-GRF-Pack 7.3]]|&lt;br /&gt;
Once again an ambitious plan, loading all the ECS vectors. Every vector was built seperately with its own plan, with freight being transfered between them on a huge circular mainline. &lt;br /&gt;
In the end we managed to transport nearly all the cargos defined by ECS and running nearly a 1000 trains on the network. The ECS combined with the large map size sadly prevented players from joining in the end but all in all it was a good game and a decent introduction to the world of ECS.&lt;br /&gt;
|134|Image:PSG134.PNG| The Wood Vector Transfer, one of the busiest stations in the game, by narc and Chris Booth.}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 133|1.03.09-14.03.09| {{User|narc}}, {{User|Tuz}}, {{User|Bennythen00b}} | [[Gametype:Cargo Concept|Cargo Concept]] | 7 | 256x1024 Arctic | r15654 [[GRF|#openttdcoop-GRF-Pack 7.3]]|&lt;br /&gt;
We picked a very ambitious plan for this map -- two parallel 4x4 mainlines with SML, with the drop/pickup stations at the loose ends of the mainlines. However, building the four BBHs took a very long time, and the plan also changed several times to remove some of the trickier requirements, such as &amp;quot;no mainline above the snowline&amp;quot;, which was producing some very uneven mainlines that couldn't be properly connected with SLHs. In the end, some major rebuilds were required for the north-western stations to cope with the load. This game also tested the feasibility of using GRFs from [http://wiki.openttd.org/wiki/index.php/Bananas BaNaNaS], which turned out not to prevent anyone from joining (though often they needed help finding them).&lt;br /&gt;
|133|Image:PSG133.png| BBH North-West, the first and most expansive BBH, but looking quite pretty. }}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 132|26.02.09-01.03.09| {{User|Avdg}}, {{User|narc}}, {{User|Tuz}}, {{User|planetmaker}}, {{User|Combuster}} | [[Gametype:Subsidiaries|Holding &amp;amp; Subsidiaries Concept]] (pax only) | 3-8 local, 15 for ICE | 512x1024 Temperate | r15591 [[GRF|#openttdcoop-GRF-Pack 7.3]]|&lt;br /&gt;
The map was divided into 15 provinces, which players then assigned themselves to. A mainline was also built to shuttle the passengers around the provinces. Sadly, the map proved too big (so people didn't have much chance to cooperate in building their provinces), and a bug with the Japan Train Set made the game unplayable for most.&lt;br /&gt;
|132|Image:PSG132.png| Capital City's ICE terminal, featuring a sea of mail. }}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 131|21.02.09-26.02.09| {{User|Mark}}, {{User|db48x}}, {{User|narc}}, {{User|Combuster}}, {{User|Mortomes}}, {{User|Wouterr}}, {{User|planetmaker}}, {{User|Tuz}} (as cyril), {{User|Avdg}}, {{User|KenjiE20}}, {{User|ODM}}, {{User|Sedontane}}, {{User|Mazen}}, {{User|Kolo}} {{user|Bennythen00b}} | [[Gametype:Cargo Concept|Cargo Concept]] (food and water only) | 2, 6, and 24 | 1024x512 Sub-Tropical | r15495 [[GRF|#openttdcoop-GRF-Pack 7.3]]|&lt;br /&gt;
The map featured four separate cargo networks looping around in opposite directions: two for fruit/maize trains, a third for water trains, and a fourth for the massive (TL24) food trains. The most major problem with the plan was the difficulty people had in connecting everything up properly.&lt;br /&gt;
|131|Image:PSG131.png| The map's oddest feature, the so-called &amp;quot;compressors&amp;quot;. The first one was built by {{User|Mark}}, the rest were added (and refined) over time. }}&lt;/div&gt;</summary>
		<author><name>ODM</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=PublicServer:Archive_-_Games_131_-_140&amp;diff=10030</id>
		<title>PublicServer:Archive - Games 131 - 140</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=PublicServer:Archive_-_Games_131_-_140&amp;diff=10030"/>
				<updated>2009-04-23T20:07:17Z</updated>
		
		<summary type="html">&lt;p&gt;ODM: unborked&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;{{PublicServerArchiveMenu}}&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 138|15.04.09-23.04.09| | [[Gametype:ICE_SBahn|ICE + S-Bahn]] |8| 256*2048 Temperate | r16055 [[GRF|#openttdcoop-GRF-Pack 7.3]]|&lt;br /&gt;
A stretched map with a full pax network. Around 230 ICE trains connect the 4 main terminals on the 4 main islands. The terminals are fed by local S-Bahn, trams and buses. From north to south straight through everything is the TL64 Beast maglev, making an almost impossible 15 million a year.&lt;br /&gt;
|138|Image:PSG138.PNG| Rindston, the biggest city in the game.}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 137|08.04.09-15.04.09| | [[Gametype:Cargo_Concept|Cargo]] |10| 512*512 Sub-Tropical | r15??? [[GRF|#openttdcoop-GRF-Pack 7.3]]|&lt;br /&gt;
An ambitious plan by RMJ, where all cargo is delivered to a single station in the middle of the map. The raws were picked up from two large primary wings. In the end the network held 800 trains in good flow. &lt;br /&gt;
|137|Image:PSG137.PNG| The huge main drop station.}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 136|31.03.09-08.04.09| | [[Gametype:Cargo_Concept|Cargo]] | 5 | 512*1024 Temperate | r15906 [[GRF|#openttdcoop-GRF-Pack 7.3]]|&lt;br /&gt;
A large map generated using the original generator and no newgrfs were used in this game to get the &amp;quot;oldskool&amp;quot; feeling. At about 1000 trains the outer ring of the network started to slow down and a 5th lane was added which kept the network running smoothly even with more than 1200 trains. &lt;br /&gt;
|136|Image:PSG136.PNG| This Picture shows the Iron and Goods Drop and the Steel Pickup.}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 135|27.03.09-31.03.09| | [[Gametype:Chaos_Theory|Chaos]] | 5 | 256x256 Temperate | r15712 [[GRF|#openttdcoop-GRF-Pack 7.3]]|&lt;br /&gt;
Another ECS map, again with all vectors loaded. ECS combined with a chaos theory plan turned out surprisingly clean and all trains were moving smoothly in the end.&lt;br /&gt;
|135|Image:PSG135.PNG| Add screenie + description}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 134|14.03.09-27.03.09| {{User|ODM}}, {{User|KenjiE20}}, {{User|Narc}}, {{User|Progman}}, {{User | Chris booth}}| [[Gametype:Cargo Concept|Cargo Concept]] | 14, 7 and some less common used ones | 1024x1024 Temperate | r15712 [[GRF|#openttdcoop-GRF-Pack 7.3]]|&lt;br /&gt;
Once again an ambitious plan, loading all the ECS vectors. Every vector was built seperately with its own plan, with freight being transfered between them on a huge circular mainline. &lt;br /&gt;
In the end we managed to transport nearly all the cargos defined by ECS and running nearly a 1000 trains on the network. The ECS combined with the large map size sadly prevented players from joining in the end but all in all it was a good game and a decent introduction to the world of ECS.&lt;br /&gt;
|134|Image:PSG134.PNG| The Wood Vector Transfer, one of the busiest stations in the game, by narc and Chris Booth.}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 133|1.03.09-14.03.09| {{User|narc}}, {{User|Tuz}}, {{User|Bennythen00b}} | [[Gametype:Cargo Concept|Cargo Concept]] | 7 | 256x1024 Arctic | r15654 [[GRF|#openttdcoop-GRF-Pack 7.3]]|&lt;br /&gt;
We picked a very ambitious plan for this map -- two parallel 4x4 mainlines with SML, with the drop/pickup stations at the loose ends of the mainlines. However, building the four BBHs took a very long time, and the plan also changed several times to remove some of the trickier requirements, such as &amp;quot;no mainline above the snowline&amp;quot;, which was producing some very uneven mainlines that couldn't be properly connected with SLHs. In the end, some major rebuilds were required for the north-western stations to cope with the load. This game also tested the feasibility of using GRFs from [http://wiki.openttd.org/wiki/index.php/Bananas BaNaNaS], which turned out not to prevent anyone from joining (though often they needed help finding them).&lt;br /&gt;
|133|Image:PSG133.png| BBH North-West, the first and most expansive BBH, but looking quite pretty. }}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 132|26.02.09-01.03.09| {{User|Avdg}}, {{User|narc}}, {{User|Tuz}}, {{User|planetmaker}}, {{User|Combuster}} | [[Gametype:Subsidiaries|Holding &amp;amp; Subsidiaries Concept]] (pax only) | 3-8 local, 15 for ICE | 512x1024 Temperate | r15591 [[GRF|#openttdcoop-GRF-Pack 7.3]]|&lt;br /&gt;
The map was divided into 15 provinces, which players then assigned themselves to. A mainline was also built to shuttle the passengers around the provinces. Sadly, the map proved too big (so people didn't have much chance to cooperate in building their provinces), and a bug with the Japan Train Set made the game unplayable for most.&lt;br /&gt;
|132|Image:PSG132.png| Capital City's ICE terminal, featuring a sea of mail. }}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 131|21.02.09-26.02.09| {{User|Mark}}, {{User|db48x}}, {{User|narc}}, {{User|Combuster}}, {{User|Mortomes}}, {{User|Wouterr}}, {{User|planetmaker}}, {{User|Tuz}} (as cyril), {{User|Avdg}}, {{User|KenjiE20}}, {{User|ODM}}, {{User|Sedontane}}, {{User|Mazen}}, {{User|Kolo}} {{user|Bennythen00b}} | [[Gametype:Cargo Concept|Cargo Concept]] (food and water only) | 2, 6, and 24 | 1024x512 Sub-Tropical | r15495 [[GRF|#openttdcoop-GRF-Pack 7.3]]|&lt;br /&gt;
The map featured four separate cargo networks looping around in opposite directions: two for fruit/maize trains, a third for water trains, and a fourth for the massive (TL24) food trains. The most major problem with the plan was the difficulty people had in connecting everything up properly.&lt;br /&gt;
|131|Image:PSG131.png| The map's oddest feature, the so-called &amp;quot;compressors&amp;quot;. The first one was built by {{User|Mark}}, the rest were added (and refined) over time. }}&lt;/div&gt;</summary>
		<author><name>ODM</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=PublicServer:Archive_-_Games_131_-_140&amp;diff=10029</id>
		<title>PublicServer:Archive - Games 131 - 140</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=PublicServer:Archive_-_Games_131_-_140&amp;diff=10029"/>
				<updated>2009-04-23T20:03:41Z</updated>
		
		<summary type="html">&lt;p&gt;ODM: added 138&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;{{PublicServerArchiveMenu}}&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 138|15.04.09-23.04.09| | [Gametype:ICE_SBahn|ICE + S-Bahn]] |8| 256*2048 Temperate | r16055 [[GRF|#openttdcoop-GRF-Pack 7.3]]|&lt;br /&gt;
A stretched map with a full pax network. Around 230 ICE trains connect the 4 main terminals on the 4 main islands. The terminals are fed by local S-Bahn, trams and buses. From north to south straight through everything is the TL64 Beast maglev, making an almost impossible 15 million a year.&lt;br /&gt;
|138|Image:PSG138.PNG| Rindston, the biggest city in the game.}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 137|08.04.09-15.04.09| | [[Gametype:Cargo_Concept|Cargo]] |10| 512*512 Sub-Tropical | r15??? [[GRF|#openttdcoop-GRF-Pack 7.3]]|&lt;br /&gt;
An ambitious plan by RMJ, where all cargo is delivered to a single station in the middle of the map. The raws were picked up from two large primary wings. In the end the network held 800 trains in good flow. &lt;br /&gt;
|137|Image:PSG137.PNG| The huge main drop station.}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 136|31.03.09-08.04.09| | [[Gametype:Cargo_Concept|Cargo]] | 5 | 512*1024 Temperate | r15906 [[GRF|#openttdcoop-GRF-Pack 7.3]]|&lt;br /&gt;
A large map generated using the original generator and no newgrfs were used in this game to get the &amp;quot;oldskool&amp;quot; feeling. At about 1000 trains the outer ring of the network started to slow down and a 5th lane was added which kept the network running smoothly even with more than 1200 trains. &lt;br /&gt;
|136|Image:PSG136.PNG| This Picture shows the Iron and Goods Drop and the Steel Pickup.}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 135|27.03.09-31.03.09| | [[Gametype:Chaos_Theory|Chaos]] | 5 | 256x256 Temperate | r15712 [[GRF|#openttdcoop-GRF-Pack 7.3]]|&lt;br /&gt;
Another ECS map, again with all vectors loaded. ECS combined with a chaos theory plan turned out surprisingly clean and all trains were moving smoothly in the end.&lt;br /&gt;
|135|Image:PSG135.PNG| Add screenie + description}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 134|14.03.09-27.03.09| {{User|ODM}}, {{User|KenjiE20}}, {{User|Narc}}, {{User|Progman}}, {{User | Chris booth}}| [[Gametype:Cargo Concept|Cargo Concept]] | 14, 7 and some less common used ones | 1024x1024 Temperate | r15712 [[GRF|#openttdcoop-GRF-Pack 7.3]]|&lt;br /&gt;
Once again an ambitious plan, loading all the ECS vectors. Every vector was built seperately with its own plan, with freight being transfered between them on a huge circular mainline. &lt;br /&gt;
In the end we managed to transport nearly all the cargos defined by ECS and running nearly a 1000 trains on the network. The ECS combined with the large map size sadly prevented players from joining in the end but all in all it was a good game and a decent introduction to the world of ECS.&lt;br /&gt;
|134|Image:PSG134.PNG| The Wood Vector Transfer, one of the busiest stations in the game, by narc and Chris Booth.}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 133|1.03.09-14.03.09| {{User|narc}}, {{User|Tuz}}, {{User|Bennythen00b}} | [[Gametype:Cargo Concept|Cargo Concept]] | 7 | 256x1024 Arctic | r15654 [[GRF|#openttdcoop-GRF-Pack 7.3]]|&lt;br /&gt;
We picked a very ambitious plan for this map -- two parallel 4x4 mainlines with SML, with the drop/pickup stations at the loose ends of the mainlines. However, building the four BBHs took a very long time, and the plan also changed several times to remove some of the trickier requirements, such as &amp;quot;no mainline above the snowline&amp;quot;, which was producing some very uneven mainlines that couldn't be properly connected with SLHs. In the end, some major rebuilds were required for the north-western stations to cope with the load. This game also tested the feasibility of using GRFs from [http://wiki.openttd.org/wiki/index.php/Bananas BaNaNaS], which turned out not to prevent anyone from joining (though often they needed help finding them).&lt;br /&gt;
|133|Image:PSG133.png| BBH North-West, the first and most expansive BBH, but looking quite pretty. }}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 132|26.02.09-01.03.09| {{User|Avdg}}, {{User|narc}}, {{User|Tuz}}, {{User|planetmaker}}, {{User|Combuster}} | [[Gametype:Subsidiaries|Holding &amp;amp; Subsidiaries Concept]] (pax only) | 3-8 local, 15 for ICE | 512x1024 Temperate | r15591 [[GRF|#openttdcoop-GRF-Pack 7.3]]|&lt;br /&gt;
The map was divided into 15 provinces, which players then assigned themselves to. A mainline was also built to shuttle the passengers around the provinces. Sadly, the map proved too big (so people didn't have much chance to cooperate in building their provinces), and a bug with the Japan Train Set made the game unplayable for most.&lt;br /&gt;
|132|Image:PSG132.png| Capital City's ICE terminal, featuring a sea of mail. }}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 131|21.02.09-26.02.09| {{User|Mark}}, {{User|db48x}}, {{User|narc}}, {{User|Combuster}}, {{User|Mortomes}}, {{User|Wouterr}}, {{User|planetmaker}}, {{User|Tuz}} (as cyril), {{User|Avdg}}, {{User|KenjiE20}}, {{User|ODM}}, {{User|Sedontane}}, {{User|Mazen}}, {{User|Kolo}} {{user|Bennythen00b}} | [[Gametype:Cargo Concept|Cargo Concept]] (food and water only) | 2, 6, and 24 | 1024x512 Sub-Tropical | r15495 [[GRF|#openttdcoop-GRF-Pack 7.3]]|&lt;br /&gt;
The map featured four separate cargo networks looping around in opposite directions: two for fruit/maize trains, a third for water trains, and a fourth for the massive (TL24) food trains. The most major problem with the plan was the difficulty people had in connecting everything up properly.&lt;br /&gt;
|131|Image:PSG131.png| The map's oddest feature, the so-called &amp;quot;compressors&amp;quot;. The first one was built by {{User|Mark}}, the rest were added (and refined) over time. }}&lt;/div&gt;</summary>
		<author><name>ODM</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=File:PSG138.PNG&amp;diff=10028</id>
		<title>File:PSG138.PNG</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=File:PSG138.PNG&amp;diff=10028"/>
				<updated>2009-04-23T19:56:46Z</updated>
		
		<summary type="html">&lt;p&gt;ODM: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>ODM</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=File:PSG137.PNG&amp;diff=10027</id>
		<title>File:PSG137.PNG</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=File:PSG137.PNG&amp;diff=10027"/>
				<updated>2009-04-23T19:51:04Z</updated>
		
		<summary type="html">&lt;p&gt;ODM: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>ODM</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=PublicServer:Archive_-_Games_131_-_140&amp;diff=10026</id>
		<title>PublicServer:Archive - Games 131 - 140</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=PublicServer:Archive_-_Games_131_-_140&amp;diff=10026"/>
				<updated>2009-04-23T19:49:28Z</updated>
		
		<summary type="html">&lt;p&gt;ODM: added 137&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;{{PublicServerArchiveMenu}}&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 137|08.04.09-15.04.09| | [[Gametype:Cargo_Concept|Cargo]] |10| 512*512 Sub-Tropical | r15??? [[GRF|#openttdcoop-GRF-Pack 7.3]]|&lt;br /&gt;
An ambitious plan by RMJ, where all cargo is delivered to a single station in the middle of the map. The raws were picked up from two large primary wings. In the end the network held 800 trains in good flow. &lt;br /&gt;
|137|Image:PSG137.PNG| The huge main drop station.}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 136|31.03.09-08.04.09| | [[Gametype:Cargo_Concept|Cargo]] | 5 | 512*1024 Temperate | r15906 [[GRF|#openttdcoop-GRF-Pack 7.3]]|&lt;br /&gt;
A large map generated using the original generator and no newgrfs were used in this game to get the &amp;quot;oldskool&amp;quot; feeling. At about 1000 trains the outer ring of the network started to slow down and a 5th lane was added which kept the network running smoothly even with more than 1200 trains. &lt;br /&gt;
|136|Image:PSG136.PNG| This Picture shows the Iron and Goods Drop and the Steel Pickup.}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 135|27.03.09-31.03.09| | [[Gametype:Chaos_Theory|Chaos]] | 5 | 256x256 Temperate | r15712 [[GRF|#openttdcoop-GRF-Pack 7.3]]|&lt;br /&gt;
Another ECS map, again with all vectors loaded. ECS combined with a chaos theory plan turned out surprisingly clean and all trains were moving smoothly in the end.&lt;br /&gt;
|135|Image:PSG135.PNG| Add screenie + description}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 134|14.03.09-27.03.09| {{User|ODM}}, {{User|KenjiE20}}, {{User|Narc}}, {{User|Progman}}, {{User | Chris booth}}| [[Gametype:Cargo Concept|Cargo Concept]] | 14, 7 and some less common used ones | 1024x1024 Temperate | r15712 [[GRF|#openttdcoop-GRF-Pack 7.3]]|&lt;br /&gt;
Once again an ambitious plan, loading all the ECS vectors. Every vector was built seperately with its own plan, with freight being transfered between them on a huge circular mainline. &lt;br /&gt;
In the end we managed to transport nearly all the cargos defined by ECS and running nearly a 1000 trains on the network. The ECS combined with the large map size sadly prevented players from joining in the end but all in all it was a good game and a decent introduction to the world of ECS.&lt;br /&gt;
|134|Image:PSG134.PNG| The Wood Vector Transfer, one of the busiest stations in the game, by narc and Chris Booth.}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 133|1.03.09-14.03.09| {{User|narc}}, {{User|Tuz}}, {{User|Bennythen00b}} | [[Gametype:Cargo Concept|Cargo Concept]] | 7 | 256x1024 Arctic | r15654 [[GRF|#openttdcoop-GRF-Pack 7.3]]|&lt;br /&gt;
We picked a very ambitious plan for this map -- two parallel 4x4 mainlines with SML, with the drop/pickup stations at the loose ends of the mainlines. However, building the four BBHs took a very long time, and the plan also changed several times to remove some of the trickier requirements, such as &amp;quot;no mainline above the snowline&amp;quot;, which was producing some very uneven mainlines that couldn't be properly connected with SLHs. In the end, some major rebuilds were required for the north-western stations to cope with the load. This game also tested the feasibility of using GRFs from [http://wiki.openttd.org/wiki/index.php/Bananas BaNaNaS], which turned out not to prevent anyone from joining (though often they needed help finding them).&lt;br /&gt;
|133|Image:PSG133.png| BBH North-West, the first and most expansive BBH, but looking quite pretty. }}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 132|26.02.09-01.03.09| {{User|Avdg}}, {{User|narc}}, {{User|Tuz}}, {{User|planetmaker}}, {{User|Combuster}} | [[Gametype:Subsidiaries|Holding &amp;amp; Subsidiaries Concept]] (pax only) | 3-8 local, 15 for ICE | 512x1024 Temperate | r15591 [[GRF|#openttdcoop-GRF-Pack 7.3]]|&lt;br /&gt;
The map was divided into 15 provinces, which players then assigned themselves to. A mainline was also built to shuttle the passengers around the provinces. Sadly, the map proved too big (so people didn't have much chance to cooperate in building their provinces), and a bug with the Japan Train Set made the game unplayable for most.&lt;br /&gt;
|132|Image:PSG132.png| Capital City's ICE terminal, featuring a sea of mail. }}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 131|21.02.09-26.02.09| {{User|Mark}}, {{User|db48x}}, {{User|narc}}, {{User|Combuster}}, {{User|Mortomes}}, {{User|Wouterr}}, {{User|planetmaker}}, {{User|Tuz}} (as cyril), {{User|Avdg}}, {{User|KenjiE20}}, {{User|ODM}}, {{User|Sedontane}}, {{User|Mazen}}, {{User|Kolo}} {{user|Bennythen00b}} | [[Gametype:Cargo Concept|Cargo Concept]] (food and water only) | 2, 6, and 24 | 1024x512 Sub-Tropical | r15495 [[GRF|#openttdcoop-GRF-Pack 7.3]]|&lt;br /&gt;
The map featured four separate cargo networks looping around in opposite directions: two for fruit/maize trains, a third for water trains, and a fourth for the massive (TL24) food trains. The most major problem with the plan was the difficulty people had in connecting everything up properly.&lt;br /&gt;
|131|Image:PSG131.png| The map's oddest feature, the so-called &amp;quot;compressors&amp;quot;. The first one was built by {{User|Mark}}, the rest were added (and refined) over time. }}&lt;/div&gt;</summary>
		<author><name>ODM</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=ECS&amp;diff=9913</id>
		<title>ECS</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=ECS&amp;diff=9913"/>
				<updated>2009-04-16T12:57:46Z</updated>
		
		<summary type="html">&lt;p&gt;ODM: Created ECS page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;ECS is a set of Newgrfs that replace the standard game industries. Developed by [http://wiki.ttdpatch.net/tiki-index.php?page=George George], it consists of 7 sets of industries, called vectors.&lt;br /&gt;
While work on ECS is still in progress, it is easily the most advanced industry replacement. Information on ECS can be found on [http://wiki.ttdpatch.net/tiki-index.php?page=ECSVectors here]&lt;br /&gt;
&lt;br /&gt;
== Vectors ==&lt;br /&gt;
&lt;br /&gt;
The ECS industries are subdivided into 7 vectors, or sets. These are:&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Town&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Basic&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Chemical&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Machinery&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Wood&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Construction&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Agricultural&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
Every vector defines a set of industries and a set of cargoes. The special case here is the Town vector, which must be loaded if any ECS is used.&lt;br /&gt;
A part of the town vector is ECS houses, where alot of cargo is transported to. This is a seperate GRF and also a part of the Total Town Replacement set.&lt;br /&gt;
However, the ECS houses are still very beta and sofar only tourists and petrols  stations seem to work.&lt;br /&gt;
&lt;br /&gt;
==Acceptance and production ==&lt;br /&gt;
&lt;br /&gt;
If or not an industry accepts cargo depends mostly on the stockpiles. Every industry has a stockpile of a cargo and in general, if that stockpile is full it will stop accepting new cargo.&lt;br /&gt;
Production in ECS depends on alot of factors. For some production is season dependan Others have requirements on the input cargo, where for example all input cargoes are required to start production. Lastly, there are production levels that determine how much is produced. These production levels are influenced by year and amount of cargo transported. If an industry produces more than one cargo, the amount of each cargo transported will determine how much is produced the next month.&lt;br /&gt;
&lt;br /&gt;
==Connections ==&lt;br /&gt;
There are alot of possible cargo connections in ECS. It takes a while to understand all these, so it might be handy to check the [http://www.george.zernebok.net/newgrf/newcargos/img/Cargo%20vectors%2017b.png scheme] of all the vectors. Some notes to this scheme (noted from beta 5, released 13 january 2009):&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;The potash mine does not excist and neither does potash.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;The power plant does not produce anything, Sulphur does not excist.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;The steel mill does not want Limestone.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;The shipyard does not excist.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Town supply centre does not excist.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Trade centre does not excist.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;ECS houses only contains hotels, petrol stations and towers (not working).&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Tourist centre only accepts tourists.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To better understand the connections in ECS, ODM made a savegame with a grid containing almost all of the links in a peer-to-peer style.&lt;br /&gt;
In this savegame, tourists, passengers, valuables/diamonds, tourist centre and gasoline are left out. The focus is mainly on industries.&lt;br /&gt;
This savegame can be found at {{Media:ECSgrid10.sav}}.&lt;br /&gt;
&lt;br /&gt;
==Coop style ==&lt;br /&gt;
OpenTTDCoop had a go at ECS, loading all the vectors in a large map. The result can be found at [[PublicServer:Archive_-_Games_131_-_140#gameid_134]]&lt;/div&gt;</summary>
		<author><name>ODM</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=File:ECSgrid10.sav&amp;diff=9912</id>
		<title>File:ECSgrid10.sav</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=File:ECSgrid10.sav&amp;diff=9912"/>
				<updated>2009-04-16T12:55:51Z</updated>
		
		<summary type="html">&lt;p&gt;ODM: First version of ECS grid.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;First version of ECS grid.&lt;/div&gt;</summary>
		<author><name>ODM</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=User:ODM&amp;diff=9852</id>
		<title>User:ODM</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=User:ODM&amp;diff=9852"/>
				<updated>2009-04-15T19:12:24Z</updated>
		
		<summary type="html">&lt;p&gt;ODM: added flag&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category: Active Members]]&lt;br /&gt;
&lt;br /&gt;
Dutch Computer Sciences student. Good in lazying and overuseage of smilies.&lt;br /&gt;
Likes good fps games (TF2, BF2, CoD series), rts (command &amp;amp; conquer, company of heroes, warcraft3) and golden oldies (worms, gta2).&lt;br /&gt;
Using a laptop and a PC for everything.&lt;br /&gt;
Likes snacks, pets and not having to clean up all the time.&lt;br /&gt;
&lt;br /&gt;
Anyway, here since game 76, enjoying the new look on OpenTTD.&lt;br /&gt;
Hoping to become a liked communitymember.&lt;br /&gt;
&lt;br /&gt;
//ODM&lt;br /&gt;
&lt;br /&gt;
{{flag|nl}}&lt;/div&gt;</summary>
		<author><name>ODM</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=User:ODM&amp;diff=9849</id>
		<title>User:ODM</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=User:ODM&amp;diff=9849"/>
				<updated>2009-04-15T19:11:10Z</updated>
		
		<summary type="html">&lt;p&gt;ODM: added category&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category: Active Members]]&lt;br /&gt;
&lt;br /&gt;
Dutch Computer Sciences student. Good in lazying and overuseage of smilies.&lt;br /&gt;
Likes good fps games (TF2, BF2, CoD series), rts (command &amp;amp; conquer, company of heroes, warcraft3) and golden oldies (worms, gta2).&lt;br /&gt;
Using a laptop and a PC for everything.&lt;br /&gt;
Likes snacks, pets and not having to clean up all the time.&lt;br /&gt;
&lt;br /&gt;
Anyway, here since game 76, enjoying the new look on OpenTTD.&lt;br /&gt;
Hoping to become a liked communitymember.&lt;br /&gt;
&lt;br /&gt;
//ODM&lt;/div&gt;</summary>
		<author><name>ODM</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=Community:Members&amp;diff=9843</id>
		<title>Community:Members</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=Community:Members&amp;diff=9843"/>
				<updated>2009-04-15T19:00:29Z</updated>
		
		<summary type="html">&lt;p&gt;ODM: moved kenji&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
==Active Members of #openttdcoop [17]==&lt;br /&gt;
*{{User|Ammler|ch}} '''(Admin)'''&lt;br /&gt;
*{{User|Combuster|nl}}&lt;br /&gt;
*{{User|Hylje|fi}}&lt;br /&gt;
*{{User|Kommer|nl}}&lt;br /&gt;
*{{User|KenjiE20|uk}}&lt;br /&gt;
*{{User|Mark|nl}}&lt;br /&gt;
*{{User|Mucht|at}} '''(Admin)'''&lt;br /&gt;
*{{User|ODM|nl}}&lt;br /&gt;
*{{User|Osai|de}} '''(Admin)'''&lt;br /&gt;
*{{User|planetmaker|de}} '''(Admin)'''&lt;br /&gt;
*{{User|Progman|de}} '''(Admin)'''&lt;br /&gt;
*{{User|SmatZ|cz}} '''(Admin)'''&lt;br /&gt;
*{{User|StarLite|nl}}&lt;br /&gt;
*{{User|thgergo|hu}}&lt;br /&gt;
*{{User|tneo|nl}} '''(Admin)'''&lt;br /&gt;
*{{User|Thraxian|us}}&lt;br /&gt;
*{{User|valhallasw|nl}}, BOFH, Wiki-god and mainly werkloos '''(Admin)'''&lt;br /&gt;
*{{User|XeryusTC|nl}}, Chairman of the #openttdcoop stupidness committee '''(Admin)'''&lt;br /&gt;
''Note: Admins have shell access to our servers, all others have rcon access''&lt;br /&gt;
&lt;br /&gt;
==Honorary Members of #openttdcoop [3]==&lt;br /&gt;
*{{User|Brianetta|uk}} (our amiable host who is responsible for making #openttdcoop to such a vital community it is today) '''(Admin)'''&lt;br /&gt;
*{{User|Phoenix the II|nl}} (our host for the most busy [http://www.openttdcoop.org/blog/public-server/| PublicServer], thanks to him, we don't need to finish a game, because of the server limits.)&lt;br /&gt;
*{{User|TrueLight|nl}} (for being a bugfixer over  ... a long time ;-)  )&lt;br /&gt;
&lt;br /&gt;
==Currently Inactive Members of #openttdcoop [9]==&lt;br /&gt;
*{{User|Adm.Spock|nl}}&lt;br /&gt;
*{{User|dihedral|de}} aka &amp;quot;dih&amp;quot;&lt;br /&gt;
*{{User|dp|de}}&lt;br /&gt;
*{{User|e1ko|cz}}&lt;br /&gt;
*{{User|Guru3|se}}&lt;br /&gt;
*{{User|ottd-king|uk}}&lt;br /&gt;
*{{User|Phazorx|iru}} '''(Admin)'''&lt;br /&gt;
*{{User|Piratejerk|ca}}&lt;br /&gt;
*{{User|xahodo|nl}}&lt;br /&gt;
&lt;br /&gt;
==The usual suspects around the Public Server [40]==&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
*{{User|Addi|ch}}&lt;br /&gt;
*{{User|Alanin|de}}&lt;br /&gt;
*{{User|Andyp|us}}&lt;br /&gt;
*{{User|AntB|uk}}&lt;br /&gt;
*{{User|Bennythen00b|no}}&lt;br /&gt;
*{{User|DJNekkid|no}}&lt;br /&gt;
*{{User|Damalix|fr}}&lt;br /&gt;
*{{User|draconnier|lu}}&lt;br /&gt;
*{{User|einKarl|de}}&lt;br /&gt;
*{{User|Elske|nl}}&lt;br /&gt;
*{{User|Farden|fr}}&lt;br /&gt;
*{{User|Floffe|se}}&lt;br /&gt;
*{{User|fmauNeko|fr}}&lt;br /&gt;
*{{User|Giles|uk}}&lt;br /&gt;
*{{User|h3rzb1ut|de}}&lt;br /&gt;
&lt;br /&gt;
|&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&lt;br /&gt;
 |valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
*{{User|Kejhic|cz}}&lt;br /&gt;
*{{User|Kirov|ar}}&lt;br /&gt;
*{{User|Kolo|pl}}&lt;br /&gt;
*{{User|Levi|de}}&lt;br /&gt;
*{{User|LittleMikey|au}}&lt;br /&gt;
*{{User|LordAzamath|ee}}&lt;br /&gt;
*{{User|mitooo|fr}}&lt;br /&gt;
*{{User|mixrin|ru}}&lt;br /&gt;
*{{User|mensi|ch}}&lt;br /&gt;
*{{User|narc|ro}}&lt;br /&gt;
*{{User|OwenS|uk}}&lt;br /&gt;
*{{User|Pikita|uk}}&lt;br /&gt;
*{{User|Rob|us}}&lt;br /&gt;
*{{User|RMJ|dk}}&lt;br /&gt;
&lt;br /&gt;
|&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&lt;br /&gt;
 |valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
*{{User|S m w|de}}&lt;br /&gt;
*{{User|sbn|be}}&lt;br /&gt;
*{{User|Sedontane|uk}}&lt;br /&gt;
*{{User|Talonius|uk}}&lt;br /&gt;
*{{User|Tautrimas|lt}}&lt;br /&gt;
*{{User|Thijs|nl}}&lt;br /&gt;
*{{User|thomashauk|uk}}&lt;br /&gt;
*{{User|Tim|de}}&lt;br /&gt;
*{{User|Torben Paw|dk}}&lt;br /&gt;
*{{User|Walle|be}}&lt;br /&gt;
*{{User|Wouterr|be}}&lt;br /&gt;
*{{User|Zuu|se}}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
''And of course all the others above!''&lt;br /&gt;
&lt;br /&gt;
== Exsuspects [53] ==&lt;br /&gt;
If you are on the ex-suspects list and you start playing again, please move yourself up to the suspects list !&lt;br /&gt;
If you are still active and on the ex-suspects list, sorry for the moving :) we sometimes cannot find an IRC log of you while you are still active&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
*{{User|Alendo|no}}&lt;br /&gt;
*{{User|Bob27|us}}&lt;br /&gt;
*{{User|Chris booth|uk}}&lt;br /&gt;
*{{User|ChrisM|de}}&lt;br /&gt;
*{{User|Cipri|nl}}&lt;br /&gt;
*{{User|csuke|uk}}&lt;br /&gt;
*{{User|Dark_Link|se}}&lt;br /&gt;
*{{User|Davil|at}}&lt;br /&gt;
*{{User|Doke|de}}&lt;br /&gt;
*{{User|Dopefish|de}}&lt;br /&gt;
*{{User|eJoJ|no}}&lt;br /&gt;
*{{User|EmiT|cz}}&lt;br /&gt;
*{{User|Franco|hu}}&lt;br /&gt;
*{{User|Gamer|nl}}&lt;br /&gt;
*{{User|Godde|no}}&lt;br /&gt;
*{{User|Green-devil|dk}}&lt;br /&gt;
*{{User|Hans|nl}}&lt;br /&gt;
*{{User|hdp|us}}&lt;br /&gt;
*{{User|hzzzln|de}}&lt;br /&gt;
&lt;br /&gt;
|&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&lt;br /&gt;
 |valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
*{{User|Ichi|nl}}&lt;br /&gt;
*{{User|Ihmemies|fi}}&lt;br /&gt;
*{{User|itsnotvalid|hk}}&lt;br /&gt;
*{{User|Jinx|be}}&lt;br /&gt;
*{{User|John|sk}}&lt;br /&gt;
*{{User|Juustro|fi}}&lt;br /&gt;
*{{User|Kolbur|de}}&lt;br /&gt;
*{{User|Kul|nl}}&lt;br /&gt;
*{{User|Logix|us}}&lt;br /&gt;
*{{User|MDGrein|se}}&lt;br /&gt;
*{{User|MooUK|uk}}&lt;br /&gt;
*{{User|N101|au}}&lt;br /&gt;
*{{User|Nazirro|pl}}&lt;br /&gt;
*{{User|Nitehawk|us}}&lt;br /&gt;
*{{User|Phil|uk}}&lt;br /&gt;
*{{User|RaWt|no}}&lt;br /&gt;
*{{User|Red|us}}&lt;br /&gt;
*{{User|RichK|uk}}&lt;br /&gt;
&lt;br /&gt;
|&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&lt;br /&gt;
 |valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
*{{User|SerriaRomeo|us}}&lt;br /&gt;
*{{User|Shader|pl}}&lt;br /&gt;
*{{User|Sian|dk}}&lt;br /&gt;
*{{User|Skasi|at}}&lt;br /&gt;
*{{User|Skidd13|de}}&lt;br /&gt;
*{{User|Spectre100|us}}&lt;br /&gt;
*{{User|Stoffe|se}}&lt;br /&gt;
*{{User|strstrep|us}}&lt;br /&gt;
*{{User|Teddy|no}}&lt;br /&gt;
*{{User|UnderBuilder|ar}}&lt;br /&gt;
*{{User|Vinni3|uk}}&lt;br /&gt;
*{{User|Volny|cz}}&lt;br /&gt;
*{{User|welterde|de}}&lt;br /&gt;
*{{User|Zavior|fi}}&lt;br /&gt;
&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>ODM</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=PublicServer:Archive_-_Games_131_-_140&amp;diff=9713</id>
		<title>PublicServer:Archive - Games 131 - 140</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=PublicServer:Archive_-_Games_131_-_140&amp;diff=9713"/>
				<updated>2009-03-27T16:10:23Z</updated>
		
		<summary type="html">&lt;p&gt;ODM: added 134&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;{{PublicServerArchiveMenu}}&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 134|14.03.09-27.03.09| {{User|ODM}} | [[Gametype:Cargo Concept|Cargo Concept]] | 14, 7 and some less common used ones | 1024x1024 Temperate | r15712 [[GRF|#openttdcoop-GRF-Pack 7.3]]|&lt;br /&gt;
Once again an ambitious plan, loading all the ECS vectors. Every vector was built seperately with its own plan, with freight being transfered between them on a huge circular mainline. &lt;br /&gt;
In the end we managed to transport nearly all the cargos defined by ECS and running nearly a 1000 trains on the network. The ECS combined with the large map size sadly prevented players from joining in the end but all in all it was a good game and a decent introduction to the world of ECS.&lt;br /&gt;
|134|Image:PSG134.PNG| The Wood Vector Transfer, one of the busiest stations in the game, by narc and Chris Booth.}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 133|1.03.09-14.03.09| {{User|narc}}, {{User|Tuz}}, {{User|Bennythen00b}}, | [[Gametype:Cargo Concept|Cargo Concept]] | 7 | 256x1024 Arctic | r15654 [[GRF|#openttdcoop-GRF-Pack 7.3]]|&lt;br /&gt;
We picked a very ambitious plan for this map -- two parallel 4x4 mainlines with SML, with the drop/pickup stations at the loose ends of the mainlines. However, building the four BBHs took a very long time, and the plan also changed several times to remove some of the trickier requirements, such as &amp;quot;no mainline above the snowline&amp;quot;, which was producing some very uneven mainlines that couldn't be properly connected with SLHs. In the end, some major rebuilds were required for the north-western stations to cope with the load. This game also tested the feasibility of using GRFs from [http://wiki.openttd.org/wiki/index.php/Bananas BaNaNaS], which turned out not to prevent anyone from joining (though often they needed help finding them).&lt;br /&gt;
|133|Image:PSG133.png| BBH North-West, the first and most expansive BBH, but looking quite pretty. }}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 132|26.02.09-01.03.09| {{User|Avdg}}, {{User|narc}}, {{User|Tuz}}, {{User|planetmaker}}, {{User|Combuster}} and more | [[Gametype:Subsidiaries|Holding &amp;amp; Subsidiaries Concept]] (pax only) | 3-8 local, 15 for ICE | 512x1024 Temperate | r15591 [[GRF|#openttdcoop-GRF-Pack 7.3]]|&lt;br /&gt;
The map was divided into 15 provinces, which players then assigned themselves to. A mainline was also built to shuttle the passengers around the provinces. Sadly, the map proved too big (so people didn't have much chance to cooperate in building their provinces), and a bug with the Japan Train Set made the game unplayable for most.&lt;br /&gt;
|132|Image:PSG132.png| Capital City's ICE terminal, featuring a sea of mail. }}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 131|21.02.09-26.02.09| {{User|Mark}}, {{User|db48x}}, {{User|narc}}, {{User|Combuster}}, {{User|Mortomes}}, {{User|Wouterr}}, {{User|planetmaker}}, {{User|Tuz}} (as cyril), {{User|Avdg}}, {{User|KenjiE20}}, {{User|ODM}}, {{User|Sedontane}}, {{User|Mazen}}, {{User|Kolo}} {{user|Bennythen00b}} and more | [[Gametype:Cargo Concept|Cargo Concept]] (food and water only) | 2, 6, and 24 | 1024x512 Sub-Tropical | r15495 [[GRF|#openttdcoop-GRF-Pack 7.3]]|&lt;br /&gt;
The map featured four separate cargo networks looping around in opposite directions: two for fruit/maize trains, a third for water trains, and a fourth for the massive (TL24) food trains. The most major problem with the plan was the difficulty people had in connecting everything up properly.&lt;br /&gt;
|131|Image:PSG131.png| The map's oddest feature, the so-called &amp;quot;compressors&amp;quot;. The first one was built by {{User|Mark}}, the rest were added (and refined) over time. }}&lt;/div&gt;</summary>
		<author><name>ODM</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=File:PSG134.PNG&amp;diff=9712</id>
		<title>File:PSG134.PNG</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=File:PSG134.PNG&amp;diff=9712"/>
				<updated>2009-03-27T16:03:42Z</updated>
		
		<summary type="html">&lt;p&gt;ODM: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>ODM</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=Game_Creation&amp;diff=9711</id>
		<title>Game Creation</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=Game_Creation&amp;diff=9711"/>
				<updated>2009-03-27T15:09:21Z</updated>
		
		<summary type="html">&lt;p&gt;ODM: layout change&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The time between the archival of a game and the start of the next game is generally quite large. This is because there are always a lot of different propositions and requests for the new map, and someone has to make a scenario trying to meet all those requirements. You can imagine this isn't done in a jiffy.&lt;br /&gt;
[[Image:gcg_mainscreen.png|center]]&lt;br /&gt;
&lt;br /&gt;
Therefore we'd like to encourage all people to consider setting up a nice new game and providing a savegame from which a new [http://ps.openttdcoop.org Publicserver] game (or possibly also [[Pro_Zone]] game) might start.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== GRFs ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Before you actually start creating a map, you have to choose from the main OpenTTD screen the newgrfs you want the new game to use. Subsequent modification may work, but it may also introduce all kinds of bugs which can render a game unplayable. When choosing grfs, mind that some grfs require a certain climate - especially important for industry and train set grfs.&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
	&amp;lt;li&amp;gt;first grf is always the #openttdcoop [[GRF]]pack version grf&amp;lt;/li&amp;gt;&lt;br /&gt;
	&amp;lt;li&amp;gt;then add grfs which modify landscape like trees, OpenGFX,...&amp;lt;/li&amp;gt;&lt;br /&gt;
	&amp;lt;li&amp;gt;then add station grfs, preferably quite alot*&amp;lt;/li&amp;gt;&lt;br /&gt;
	&amp;lt;li&amp;gt;add grfs which modify the infrastructure like depots, tracks, roads, bridges, foundations, town replacements&amp;lt;/li&amp;gt;&lt;br /&gt;
	&amp;lt;li&amp;gt;add grfs for ships*&amp;lt;/li&amp;gt;&lt;br /&gt;
	&amp;lt;li&amp;gt;add grfs for planes*&amp;lt;/li&amp;gt;&lt;br /&gt;
	&amp;lt;li&amp;gt;add grfs for road vehicles*&amp;lt;/li&amp;gt;&lt;br /&gt;
	&amp;lt;li&amp;gt;add &amp;lt;strong&amp;gt;ONE&amp;lt;/strong&amp;gt; grf for a train set, unless you know what you're doing.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
Entries marked with * are entries where more than one grf may be chosen. In all other cases stick with one grf.&lt;br /&gt;
&lt;br /&gt;
You can pick your grfs from our grfpack or from the ingame content distribution BaNaNaS. Make sure that you have the latest version of a GRF from BaNaNaS and try to avoid grfs from the z_obsolete folder in our grfpack, as they are obsolete for a reason.&lt;br /&gt;
Also included in our grfpack are 6 spacer GRFS, shown below, which should be used to keep the grf-list neat and ordered.&lt;br /&gt;
&lt;br /&gt;
[[Image:gcg_newgrfs.png|center]]&lt;br /&gt;
&lt;br /&gt;
Now, check the grf list in a game whether there are any incompatibilities or requirements like one grf comes before another - fix those. At this stage you also might want to set grf parameters for some grf. Most road, town and vehicle sets take grf parameter to modify their behaviour. Have a look at the supplied readme files for details. E.g. the [http://users.tt-forums.net/2cc/index.html 2cc train set] allows to [http://users.tt-forums.net/2cc/readme.html control] the pricing and running costs as well as the choice of available trains via grf parameters.&lt;br /&gt;
&lt;br /&gt;
Use the grf presets to save your selection of grfs for future reference - it's a nice selection which you may want to refer to later :). Don't forget to apply the changes you made.&lt;br /&gt;
&lt;br /&gt;
== Advanced settings ==&lt;br /&gt;
&lt;br /&gt;
Now, that you have chosen the grfs, make sure you use appropriate config or [http://wiki.openttd.org/wiki/index.php/Patches advanced settings]. Many can be changed on the fly during the running game, but some cannot, they're marked in bold.&lt;br /&gt;
Here are the settings which I use when creating a map:&lt;br /&gt;
&lt;br /&gt;
[[Image:gcg_settings1.png|center]]&lt;br /&gt;
&lt;br /&gt;
Important settings:&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
	&amp;lt;li&amp;gt;Allow building on slopes and costs: On.&amp;lt;/li&amp;gt;&lt;br /&gt;
	&amp;lt;li&amp;gt;Allow terraforming under buildings, etc: On.&amp;lt;/li&amp;gt;&lt;br /&gt;
	&amp;lt;li&amp;gt;Allow removal of more town-structures: On.&amp;lt;/li&amp;gt;&lt;br /&gt;
	&amp;lt;li&amp;gt;Pathfinders: as shown in the image.&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;&amp;lt;strong&amp;gt;Forbid 90 degree turns: On.&amp;lt;/strong&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
	&amp;lt;li&amp;gt;Autorenew vehicle when it gets old: Off.&amp;lt;/li&amp;gt;&lt;br /&gt;
	&amp;lt;li&amp;gt;Disable servicing when breakdowns set to none: On.&amp;lt;/li&amp;gt;&lt;br /&gt;
	&amp;lt;li&amp;gt;New orders are 'non' stop by default: On. Not really a server setting, but should still be on at every player, including you.&amp;lt;/li&amp;gt;&lt;br /&gt;
	&amp;lt;li&amp;gt;Plane speed factor: 1/1.&amp;lt;/li&amp;gt;&lt;br /&gt;
	&amp;lt;li&amp;gt;Enable timetabling for vehicles: On&amp;lt;/li&amp;gt;&lt;br /&gt;
	&amp;lt;li&amp;gt;&amp;lt;strong&amp;gt;Enable multiple NewGRF engine sets: On.&amp;lt;/strong&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
[[Image:gcg_settings2.png|center]]&lt;br /&gt;
&lt;br /&gt;
Important settings:&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
	&amp;lt;li&amp;gt;Stations tab: exactly as shown, with the exception of noise levels.&amp;lt;/li&amp;gt;&lt;br /&gt;
	&amp;lt;li&amp;gt;Town growth speed: Slow.&amp;lt;/li&amp;gt;&lt;br /&gt;
	&amp;lt;li&amp;gt;Manual primary industry construction: anything but off.&amp;lt;/li&amp;gt;&lt;br /&gt;
	&amp;lt;li&amp;gt;Inflation: Off&amp;lt;/li&amp;gt;&lt;br /&gt;
	&amp;lt;li&amp;gt;Multiple simliar industries per town: On&amp;lt;/li&amp;gt;&lt;br /&gt;
	&amp;lt;li&amp;gt;Max distance from edge for refineries: Anything between 20 and 40.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Difficulty settings ==&lt;br /&gt;
&lt;br /&gt;
Next to these advanced settings, you need to define the difficulty settings:&lt;br /&gt;
&lt;br /&gt;
[[Image:gcg_difficulty.png|center]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
	&amp;lt;li&amp;gt;&amp;lt;strong&amp;gt;Maximum no. competitors: 0&amp;lt;/strong&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
	&amp;lt;li&amp;gt;Initial interest rate: 2%&amp;lt;/li&amp;gt;&lt;br /&gt;
	&amp;lt;li&amp;gt;Vehicle running costs: Low&amp;lt;/li&amp;gt;&lt;br /&gt;
	&amp;lt;li&amp;gt;&amp;lt;strong&amp;gt;Disasters: Off&amp;lt;/strong&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
	&amp;lt;li&amp;gt;City council's attitude towards area restructuring: Permissive.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Creating the map ==&lt;br /&gt;
&lt;br /&gt;
Again, save those settings and then, finally, we can go to actually creating the game.&lt;br /&gt;
[[Image:gcg_generation.png|center]]&lt;br /&gt;
There are a few things to consider when choosing a map:&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
	&amp;lt;li&amp;gt;Map size: a map should not be smaller than 256 tiles squared and should &amp;lt;strong&amp;gt;not&amp;lt;/strong&amp;gt; have &amp;lt;strong&amp;gt;more than 1 million tiles&amp;lt;/strong&amp;gt; at most.&amp;lt;/li&amp;gt;&lt;br /&gt;
	&amp;lt;li&amp;gt;Climate: anything but toyland is acceptable&amp;lt;/li&amp;gt;&lt;br /&gt;
	&amp;lt;li&amp;gt;Number of towns: rather low, even for PAX games. They clutter the map and hinder building&amp;lt;/li&amp;gt;&lt;br /&gt;
	&amp;lt;li&amp;gt;Number of industries: except for PAX only maps you want it high. They'll mostly start closing down already during the time plans are built and voted for&amp;lt;/li&amp;gt;&lt;br /&gt;
	&amp;lt;li&amp;gt;Other terrain options are completely up to your liking. Mountainous and smooth will not result in a very hilly countryside, though. Rather make the map not too smooth, if you want some contrast.&amp;lt;/li&amp;gt;&lt;br /&gt;
	&amp;lt;li&amp;gt;Our usual starting date is 1st January 1950. But this may be varied, e.g. if with the [http://users.tt-forums.net/2cc/ 2cc] and [http://www.tt-forums.net/viewtopic.php?t=33415 egrvts] grfs vehicles become available way before this date.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If you want a more custom made map, feel free to use the scenario editor. Keep in mind though that you have to upload a save file, not a scenario file. This means you'll have to play the scenario first and upload a savefile of it. Sadly the editor does not allow prospecting of one indsutry type. This can be solved by playing the scenario in singleplayer, get some money from the cheatmenu and prospect them there.&lt;br /&gt;
&lt;br /&gt;
You may also certainly look around in the [http://www.tt-forums.net/viewforum.php?f=60 scenario section] of the forums or the [http://wiki.openttd.org/index.php/List_of_player-made_scenarios scenario wiki] and shop around for a good map which might be modified a bit to suit your - and our - needs. Mind also, that we like to play our games without any of the options in the cheat menu activated - with the possible exception that money might be cheated for certain scenario purposes.&lt;br /&gt;
&lt;br /&gt;
All rules on how to make a good game are, of course, only rules in so far, as they serve well in 98% of the cases. There is always the odd occasion where one well-established game creation rule is rather not suitable. But if you bend those, be really sure that you know what you do :) - they need a sound explanation.&lt;br /&gt;
&lt;br /&gt;
== Finalizing the scenario ==&lt;br /&gt;
&lt;br /&gt;
Now you have your map, you might want to set up boundary conditions, such as a fixed train length, [[Category:Gametypes gametype]] or game requirement. You can also add a small story or map explanation, to detail the rules used. Please put these condition somewhere on the map in signs, preferable in a lake.&lt;br /&gt;
Now before you save the game, please put the camera fully zoomed in above a lake. If you put in any boundary conditions, make sure the camera is above those. The camera position when you save your game will be used for the entire game and will also be the place for the message board.  A zoomed out state here  is not desirable as it will make joining for slower computers way more difficult, if not impossible.&lt;br /&gt;
&lt;br /&gt;
If you have finished building a scenario, you can upload it to the [[Premade_Scenarios ready-to-start maps] collection page with a suitable description (an example entry exists). You can ask a member at the [irc://irc.oftc.net/openttdcoop #openttdcoop channel] on irc to review your map and if it is ok, chances are good that we add it to the server for inclusion in the next game. You can also ask us for some feedback on irc when you are unsure about some of the above points!&lt;/div&gt;</summary>
		<author><name>ODM</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=Game_Creation&amp;diff=9710</id>
		<title>Game Creation</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=Game_Creation&amp;diff=9710"/>
				<updated>2009-03-27T15:06:41Z</updated>
		
		<summary type="html">&lt;p&gt;ODM: moved images &amp;amp; added headers&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The time between the archival of a game and the start of the next game is generally quite large. This is because there are always a lot of different propositions and requests for the new map, and someone has to make a scenario trying to meet all those requirements. You can imagine this isn't done in a jiffy.&lt;br /&gt;
[[Image:gcg_mainscreen.png|center]]&lt;br /&gt;
&lt;br /&gt;
Therefore we'd like to encourage all people to consider setting up a nice new game and providing a savegame from which a new [http://ps.openttdcoop.org Publicserver] game (or possibly also [[Pro_Zone]] game) might start.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== GRFs ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Before you actually start creating a map, you have to choose from the main OpenTTD screen the newgrfs you want the new game to use. Subsequent modification may work, but it may also introduce all kinds of bugs which can render a game unplayable. When choosing grfs, mind that some grfs require a certain climate - especially important for industry and train set grfs.&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
	&amp;lt;li&amp;gt;first grf is always the #openttdcoop [[GRF]]pack version grf&amp;lt;/li&amp;gt;&lt;br /&gt;
	&amp;lt;li&amp;gt;then add grfs which modify landscape like trees, OpenGFX,...&amp;lt;/li&amp;gt;&lt;br /&gt;
	&amp;lt;li&amp;gt;then add station grfs, preferably quite alot*&amp;lt;/li&amp;gt;&lt;br /&gt;
	&amp;lt;li&amp;gt;add grfs which modify the infrastructure like depots, tracks, roads, bridges, foundations, town replacements&amp;lt;/li&amp;gt;&lt;br /&gt;
	&amp;lt;li&amp;gt;add grfs for ships*&amp;lt;/li&amp;gt;&lt;br /&gt;
	&amp;lt;li&amp;gt;add grfs for planes*&amp;lt;/li&amp;gt;&lt;br /&gt;
	&amp;lt;li&amp;gt;add grfs for road vehicles*&amp;lt;/li&amp;gt;&lt;br /&gt;
	&amp;lt;li&amp;gt;add &amp;lt;strong&amp;gt;ONE&amp;lt;/strong&amp;gt; grf for a train set, unless you know what you're doing.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
Entries marked with * are entries where more than one grf may be chosen. In all other cases stick with one grf.&lt;br /&gt;
&lt;br /&gt;
You can pick your grfs from our grfpack or from the ingame content distribution BaNaNaS. Make sure that you have the latest version of a GRF from BaNaNaS and try to avoid grfs from the z_obsolete folder in our grfpack, as they are obsolete for a reason.&lt;br /&gt;
Also included in our grfpack are 6 spacer GRFS, shown below, which should be used to keep the grf-list neat and ordered.&lt;br /&gt;
&lt;br /&gt;
[[Image:gcg_newgrfs.png|center]]&lt;br /&gt;
&lt;br /&gt;
Now, check the grf list in a game whether there are any incompatibilities or requirements like one grf comes before another - fix those. At this stage you also might want to set grf parameters for some grf. Most road, town and vehicle sets take grf parameter to modify their behaviour. Have a look at the supplied readme files for details. E.g. the [http://users.tt-forums.net/2cc/index.html 2cc train set] allows to [http://users.tt-forums.net/2cc/readme.html control] the pricing and running costs as well as the choice of available trains via grf parameters.&lt;br /&gt;
&lt;br /&gt;
Use the grf presets to save your selection of grfs for future reference - it's a nice selection which you may want to refer to later :). Don't forget to apply the changes you made.&lt;br /&gt;
&lt;br /&gt;
== Advanced settings ==&lt;br /&gt;
&lt;br /&gt;
Now, that you have chosen the grfs, make sure you use appropriate config or [http://wiki.openttd.org/wiki/index.php/Patches advanced settings]. Many can be changed on the fly during the running game, but some cannot, they're marked in bold.&lt;br /&gt;
Here are the settings which I use when creating a map:&lt;br /&gt;
&lt;br /&gt;
[[Image:gcg_settings1.png|center]]&lt;br /&gt;
&lt;br /&gt;
Important settings:&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
	&amp;lt;li&amp;gt;Allow building on slopes and costs: On.&amp;lt;/li&amp;gt;&lt;br /&gt;
	&amp;lt;li&amp;gt;Allow terraforming under buildings, etc: On.&amp;lt;/li&amp;gt;&lt;br /&gt;
	&amp;lt;li&amp;gt;Allow removal of more town-structures: On.&amp;lt;/li&amp;gt;&lt;br /&gt;
	&amp;lt;li&amp;gt;Pathfinders: as shown in the image.&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;&amp;lt;strong&amp;gt;Forbid 90 degree turns: On.&amp;lt;/strong&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
	&amp;lt;li&amp;gt;Autorenew vehicle when it gets old: Off.&amp;lt;/li&amp;gt;&lt;br /&gt;
	&amp;lt;li&amp;gt;Disable servicing when breakdowns set to none: On.&amp;lt;/li&amp;gt;&lt;br /&gt;
	&amp;lt;li&amp;gt;New orders are 'non' stop by default: On. Not really a server setting, but should still be on at every player, including you.&amp;lt;/li&amp;gt;&lt;br /&gt;
	&amp;lt;li&amp;gt;Plane speed factor: 1/1.&amp;lt;/li&amp;gt;&lt;br /&gt;
	&amp;lt;li&amp;gt;Enable timetabling for vehicles: On&amp;lt;/li&amp;gt;&lt;br /&gt;
	&amp;lt;li&amp;gt;&amp;lt;strong&amp;gt;Enable multiple NewGRF engine sets: On.&amp;lt;/strong&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
[[Image:gcg_settings2.png|center]]&lt;br /&gt;
&lt;br /&gt;
Important settings:&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
	&amp;lt;li&amp;gt;Stations tab: exactly as shown, with the exception of noise levels.&amp;lt;/li&amp;gt;&lt;br /&gt;
	&amp;lt;li&amp;gt;Town growth speed: Slow.&amp;lt;/li&amp;gt;&lt;br /&gt;
	&amp;lt;li&amp;gt;Manual primary industry construction: anything but off.&amp;lt;/li&amp;gt;&lt;br /&gt;
	&amp;lt;li&amp;gt;Inflation: Off&amp;lt;/li&amp;gt;&lt;br /&gt;
	&amp;lt;li&amp;gt;Multiple simliar industries per town: On&amp;lt;/li&amp;gt;&lt;br /&gt;
	&amp;lt;li&amp;gt;Max distance from edge for refineries: Anything between 20 and 40.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Difficulty settings ==&lt;br /&gt;
&lt;br /&gt;
Next to these advanced settings, you need to define the difficulty settings:&lt;br /&gt;
&lt;br /&gt;
[[Image:gcg_difficulty.png|center]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
	&amp;lt;li&amp;gt;&amp;lt;strong&amp;gt;Maximum no. competitors: 0&amp;lt;/strong&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
	&amp;lt;li&amp;gt;Initial interest rate: 2%&amp;lt;/li&amp;gt;&lt;br /&gt;
	&amp;lt;li&amp;gt;Vehicle running costs: Low&amp;lt;/li&amp;gt;&lt;br /&gt;
	&amp;lt;li&amp;gt;&amp;lt;strong&amp;gt;Disasters: Off&amp;lt;/strong&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
	&amp;lt;li&amp;gt;City council's attitude towards area restructuring: Permissive.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Creating the map ==&lt;br /&gt;
&lt;br /&gt;
Again, save those settings and then, finally, we can go to actually creating the game.&lt;br /&gt;
[[Image:gcg_generation.png|center]]&lt;br /&gt;
There are a few things to consider when choosing a map:&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
	&amp;lt;li&amp;gt;Map size: a map should not be smaller than 256 tiles squared and should &amp;lt;strong&amp;gt;not&amp;lt;/strong&amp;gt; have &amp;lt;strong&amp;gt;more than 1 million tiles&amp;lt;/strong&amp;gt; at most.&amp;lt;/li&amp;gt;&lt;br /&gt;
	&amp;lt;li&amp;gt;Climate: anything but toyland is acceptable&amp;lt;/li&amp;gt;&lt;br /&gt;
	&amp;lt;li&amp;gt;Number of towns: rather low, even for PAX games. They clutter the map and hinder building&amp;lt;/li&amp;gt;&lt;br /&gt;
	&amp;lt;li&amp;gt;Number of industries: except for PAX only maps you want it high. They'll mostly start closing down already during the time plans are built and voted for&amp;lt;/li&amp;gt;&lt;br /&gt;
	&amp;lt;li&amp;gt;Other terrain options are completely up to your liking. Mountainous and smooth will not result in a very hilly countryside, though. Rather make the map not too smooth, if you want some contrast.&amp;lt;/li&amp;gt;&lt;br /&gt;
	&amp;lt;li&amp;gt;Our usual starting date is 1st January 1950. But this may be varied, e.g. if with the [http://users.tt-forums.net/2cc/ 2cc] and [http://www.tt-forums.net/viewtopic.php?t=33415 egrvts] grfs vehicles become available way before this date.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If you want a more custom made map, feel free to use the scenario editor. Keep in mind though that you have to upload a save file, not a scenario file. This means you'll have to play the scenario first and upload a savefile of it. Sadly the editor does not allow prospecting of one indsutry type. This can be solved by playing the scenario in singleplayer, get some money from the cheatmenu and prospect them there.&lt;br /&gt;
&lt;br /&gt;
You may also certainly look around in the [http://www.tt-forums.net/viewforum.php?f=60 scenario section] of the forums or the [http://wiki.openttd.org/index.php/List_of_player-made_scenarios scenario wiki] and shop around for a good map which might be modified a bit to suit your - and our - needs. Mind also, that we like to play our games without any of the options in the cheat menu activated - with the possible exception that money might be cheated for certain scenario purposes.&lt;br /&gt;
&lt;br /&gt;
All rules on how to make a good game are, of course, only rules in so far, as they serve well in 98% of the cases. There is always the odd occasion where one well-established game creation rule is rather not suitable. But if you bend those, be really sure that you know what you do :) - they need a sound explanation.&lt;br /&gt;
&lt;br /&gt;
== Finalizing the scenario ==&lt;br /&gt;
&lt;br /&gt;
Now you have your map, you might want to set up boundary conditions, such as a fixed train length, [[Category:Gametypes gametype]] or game requirement. You can also add a small story or map explanation, to detail the rules used. Please put these condition somewhere on the map in signs, preferable in a lake.&lt;br /&gt;
Now before you save the game, please put the camera fully zoomed in above a lake. If you put in any boundary conditions, make sure the camera is above those. The camera position when you save your game will be used for the entire game and will also be the place for the message board.  A zoomed out state here  is not desirable as it will make joining for slower computers way more difficult, if not impossible.&lt;br /&gt;
&lt;br /&gt;
If you have finished building a scenario, you can upload it to the [[Premade_Scenarios ready-to-start maps] collection page with a suitable description (an example entry exists). You can ask a member at the [irc://irc.oftc.net/openttdcoop #openttdcoop channel] on irc to review your map and if it is ok, chances are good that we add it to the server for inclusion in the next game. You can also ask us for some feedback on irc when you are unsure about some of the above points!&lt;/div&gt;</summary>
		<author><name>ODM</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=File:Gcg_settings2.png&amp;diff=9709</id>
		<title>File:Gcg settings2.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=File:Gcg_settings2.png&amp;diff=9709"/>
				<updated>2009-03-27T14:56:14Z</updated>
		
		<summary type="html">&lt;p&gt;ODM: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>ODM</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=File:Gcg_settings1.png&amp;diff=9708</id>
		<title>File:Gcg settings1.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=File:Gcg_settings1.png&amp;diff=9708"/>
				<updated>2009-03-27T14:56:06Z</updated>
		
		<summary type="html">&lt;p&gt;ODM: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>ODM</name></author>	</entry>

	</feed>