<?xml version="1.0"?>
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		<id>https://wiki.openttdcoop.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Osai</id>
		<title>#openttdcoop wiki - User contributions [en]</title>
		<link rel="self" type="application/atom+xml" href="https://wiki.openttdcoop.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Osai"/>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/Special:Contributions/Osai"/>
		<updated>2026-05-13T05:33:47Z</updated>
		<subtitle>User contributions</subtitle>
		<generator>MediaWiki 1.25.2</generator>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=User:V453000&amp;diff=11610</id>
		<title>User:V453000</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=User:V453000&amp;diff=11610"/>
				<updated>2010-06-13T10:50:54Z</updated>
		
		<summary type="html">&lt;p&gt;Osai: /* My Blog Articles */  a&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Contact: V453000 [at] seznam [dot] cz [[Category:Active Members]]&lt;br /&gt;
&lt;br /&gt;
Fast Contact: ICQ # 228 116 307&lt;br /&gt;
&lt;br /&gt;
'''Date of birth:''' 1st January 1920 (29. 6. 1990 in real)&lt;br /&gt;
&lt;br /&gt;
'''Location:''' Temperate Climate (Liberec, Czech Republic)&lt;br /&gt;
&lt;br /&gt;
'''TT since:''' childhood of course&lt;br /&gt;
&lt;br /&gt;
'''OpenTTDCoop since:''' hard to say as I dont remember since when I just watched savegames, just watched PSGs and since when I actually started building :|&lt;br /&gt;
&lt;br /&gt;
'''Strengths:''' wtf?&lt;br /&gt;
&lt;br /&gt;
'''Weaknesses:''' englysh, abilities with IRC and wiki account :p&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''Most dangerous with:''' Sparta, Technoviking, beer&lt;br /&gt;
&lt;br /&gt;
'''Loves:''' Madness, insanity, weirdness, ... did I forget anything?&lt;br /&gt;
&lt;br /&gt;
'''Likes:''' challenging tasks, developing new things, being original and creative&lt;br /&gt;
&lt;br /&gt;
'''Dislikes:''' long trains and badly accelerating, narrow maps, aircraft, ships&lt;br /&gt;
&lt;br /&gt;
'''Hates''': dumb drivers, school, not having beer nearby&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Current status:''' Insane, potentially dangerous for most kinds of brains (and/or drunk)&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
'''I wish a nice time to everyone playing OpenTTD! Especially with us.'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== What am I doing? ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[User:V453000/TLS|Train Length Splitters]]&lt;br /&gt;
&lt;br /&gt;
Want to split the various TLs on the network? You might find these useful.&lt;br /&gt;
&lt;br /&gt;
[[User:V453000/PSML|Packed SML Concept]]&lt;br /&gt;
&lt;br /&gt;
An idea how to maximize SML efficiency.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
My Savegames&lt;br /&gt;
&lt;br /&gt;
Here you can download some of my savegames. There are four, TL5game is the oldest one and then it chronologically goes wit hTL3, TL1 and RV game. These games are much like my Top games as they were completely finished. The train games were finished when I just felt like it, the RV game ended when I reached my goal of 5000 vehicles with no jams. Enjoy it :)&lt;br /&gt;
&lt;br /&gt;
[[media:Devastation.sav|TL5 Game]]&lt;br /&gt;
&lt;br /&gt;
[[media:SmashAndDown.sav|TL3 Game]]&lt;br /&gt;
SLH01 - biggest junction on the map:&lt;br /&gt;
[[File:SnD1927.png|100px]]&lt;br /&gt;
[[file:SnD2080.png|100px]]&lt;br /&gt;
&lt;br /&gt;
[[media:MicroDrones.sav|TL1 Game]]&lt;br /&gt;
&lt;br /&gt;
[[media:CARnage4999.sav|RV Game]] - how to stuff 5000 RVs on a 256x256&lt;br /&gt;
&lt;br /&gt;
[[media:WeKnowNoOrders.sav|Trains Without Orders Game]] This is what I have built on a free public server ... they have my config on the server so it was even possible to build such thing. I am company number 2, light blue&lt;br /&gt;
&lt;br /&gt;
== [http://blog.openttdcoop.org/author/V453000/ My Blog Articles] ==&lt;br /&gt;
&lt;br /&gt;
'''Advanced Building Revue 01'''&lt;br /&gt;
http://blog.openttdcoop.org/2010/03/09/611/&lt;br /&gt;
&lt;br /&gt;
'''Advanced Building Revue 02: Splits'''&lt;br /&gt;
http://blog.openttdcoop.org/2010/03/25/advanced-building-revue-02-splits/&lt;br /&gt;
&lt;br /&gt;
'''Advanced Building Revue 03: Path to insanity'''&lt;br /&gt;
http://blog.openttdcoop.org/2010/04/14/advanced-building-revue-03-path-to-insanity/&lt;br /&gt;
&lt;br /&gt;
'''Advanced Building Revue 04: Overflows'''&lt;br /&gt;
http://blog.openttdcoop.org/2010/04/26/advanced-building-revue-04-overflows/&lt;br /&gt;
&lt;br /&gt;
'''Advanced Building Revue 05: Sbahns and city networks'''&lt;br /&gt;
http://blog.openttdcoop.org/2010/06/13/advanced-building-revue-05-sbahns-and-city-networks/&lt;br /&gt;
&lt;br /&gt;
'''Public server game 186 Review'''&lt;br /&gt;
http://blog.openttdcoop.org/2010/06/11/public-server-game-186-review/&lt;/div&gt;</summary>
		<author><name>Osai</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=ToDo&amp;diff=11155</id>
		<title>ToDo</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=ToDo&amp;diff=11155"/>
				<updated>2010-01-24T19:14:00Z</updated>
		
		<summary type="html">&lt;p&gt;Osai: update&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The IssueTracker has been removed due to the new [http://dev.openttdcoop.org/projects/home/issues/new Ticket System @ dev.openttdcoop.org] --[[User:Osai|Osai]] 19:14, 24 January 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== General ToDo's ==&lt;br /&gt;
&amp;lt;pre&amp;gt;bash$ crontab -e&lt;br /&gt;
* * * * * ottdcoop sh /home/ottdcoop/sh-scripts/live_updater.sh &amp;gt;/dev/null 2&amp;gt;&amp;amp;1&lt;br /&gt;
10 0 * * 0 ottdcoop sh /home/ottdcoop/sh-scripts/wiki_sitemap_generator.sh 2&amp;gt;&amp;amp;1&lt;br /&gt;
5 0 * * * ottdcoop sh /home/ottdcoop/sh-scripts/grfpack_update.sh &amp;gt;/dev/null 2&amp;gt;&amp;amp;1&lt;br /&gt;
0 0 * * * ottdcoop sh /home/ottdcoop/sh-scripts/awstats_update.sh &amp;gt;/dev/null 2&amp;gt;&amp;amp;1&lt;br /&gt;
*/3 * * * * ottdcoop sh /home/ottdcoop/sh-scripts/wpmc_xml.sh &amp;gt;/dev/null 2&amp;gt;&amp;amp;1&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>Osai</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=File:Fail-safe-SML-join-with-2nd-chance.png&amp;diff=11116</id>
		<title>File:Fail-safe-SML-join-with-2nd-chance.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=File:Fail-safe-SML-join-with-2nd-chance.png&amp;diff=11116"/>
				<updated>2010-01-13T17:36:28Z</updated>
		
		<summary type="html">&lt;p&gt;Osai: moved File:Fail-save-SML-join-with-2nd-chance.png to File:Fail-safe-SML-join-with-2nd-chance.png:&amp;amp;#32;again typo &amp;quot;save&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Osai</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=File:Fail-save-SML-join-with-2nd-chance.png&amp;diff=11117</id>
		<title>File:Fail-save-SML-join-with-2nd-chance.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=File:Fail-save-SML-join-with-2nd-chance.png&amp;diff=11117"/>
				<updated>2010-01-13T17:36:28Z</updated>
		
		<summary type="html">&lt;p&gt;Osai: moved File:Fail-save-SML-join-with-2nd-chance.png to File:Fail-safe-SML-join-with-2nd-chance.png:&amp;amp;#32;again typo &amp;quot;save&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[File:Fail-safe-SML-join-with-2nd-chance.png]]&lt;/div&gt;</summary>
		<author><name>Osai</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=File:Fail-safe_4-lane_SML_shift.png&amp;diff=11114</id>
		<title>File:Fail-safe 4-lane SML shift.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=File:Fail-safe_4-lane_SML_shift.png&amp;diff=11114"/>
				<updated>2010-01-13T17:35:09Z</updated>
		
		<summary type="html">&lt;p&gt;Osai: moved File:Fail-save 4-lane SML shift.png to File:Fail-safe 4-lane SML shift.png:&amp;amp;#32;Ugly typo: &amp;quot;save&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Osai</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=File:Fail-save_4-lane_SML_shift.png&amp;diff=11115</id>
		<title>File:Fail-save 4-lane SML shift.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=File:Fail-save_4-lane_SML_shift.png&amp;diff=11115"/>
				<updated>2010-01-13T17:35:09Z</updated>
		
		<summary type="html">&lt;p&gt;Osai: moved File:Fail-save 4-lane SML shift.png to File:Fail-safe 4-lane SML shift.png:&amp;amp;#32;Ugly typo: &amp;quot;save&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[File:Fail-safe 4-lane SML shift.png]]&lt;/div&gt;</summary>
		<author><name>Osai</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=PublicServer:Archive_-_Games_161_-_170&amp;diff=11079</id>
		<title>PublicServer:Archive - Games 161 - 170</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=PublicServer:Archive_-_Games_161_-_170&amp;diff=11079"/>
				<updated>2010-01-03T21:15:40Z</updated>
		
		<summary type="html">&lt;p&gt;Osai: added me to psg170 :&amp;gt;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;{{PublicServerArchiveMenu}}&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 170|21.12.09-30.12.09| {{User|Mark}}, {{User|^Spike^}}, {{User|Csuke}}, {{User|Technica}}, {{User|Sparr}}, {{User|V453000}}, {{User|Petert}}, {{User|Osai}} | [[Gametype:Cargo_Concept|Cargo]] | TL |  512x512 Temperate-Alpine| r18594 [[GRF|#openttdcoop-GRF-Pack 7.3]] | This game was all about wood. We had four wood drops along the map, one of them SRNW. The network got separated into two as the goods trains had their own and wood trains as well. In the late stages of the game, we had also trouble with cash, as the inflation went strange. SRNW with a subnetwork was tested as well as a &amp;quot;tightly packed&amp;quot; station exit.  |170|File:PSG170.png|Station exit compressing the trains together. For normal people: Just rails everywhere :P.}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 169|11.12.09-21.12.09| {{User|Mark}}, {{User|Chris Booth}}, {{User|KenjiE20}}, {{User|Pm}}, {{User|Petert}}, {{User|^Spike^}}, {{User|Csuke}}, {{User|Zuu}}, {{User|V453000}}, {{User|Intexon}}, {{User|jondisti}}, {{User|Simonzzz}}, {{User|Yashkir}}, {{User|Technica}}, {{User|Sparr}}, {{User|puk}}, {{User|Hirundo}} | [[Gametype:Cargo_Concept|Cargo]] (Experimental PZ-like Plan) | TL3 |  512 x 512 Temperate| r18577 [[GRF|#openttdcoop-GRF-Pack 7.3]] | Quoting from Mark's plan itself, &amp;quot;Experimental pz-like plan&amp;quot;, &amp;quot;Mainlines start off with LR, expand when needed&amp;quot;. |169|File:PSG169.png|A twist to the PSG screenshots, a picture of the !! BUILDER'S BOARD, with nice eye-candy.}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 168|03.12.09-11.12.09| {{User|Mark}}, {{User|Chris Booth}}, {{User|jondisti}}, {{User|Petert}}, {{User|Damalix}}, {{User|sepp}}, {{User|Techinica}}, {{User|Sietse}}, {{User|csuke}}, {{User|V453000}}, {{User|Kolo}}, {{User|sparr}} | [[Gametype:Cargo_Concept|Cargo]] | TL3 |  512 x 512 Arctic | r18400 [[GRF|#openttdcoop-GRF-Pack 7.3]] | A tightly confined network nestled in the valleys with a total of 10 BBHs and 11 SLHs |168|File:PSG168.png|A medium-sized BBH (09) created by Sietse. Notice how the tracks conform to the land, and terraforming is used very minimally.}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 167|25.11.09-03.12.09| {{User|Gleeb}}, {{User|XeryusTC}}, {{User|SmatZ}}, {{User|Mark}}, {{User|Chris Booth}}, {{User|Petert}}, {{User|Sietse}}, {{User|FiCE}}, {{User|csuke}}, {{User|Sedontane}}, {{User|jondisti}}, {{User|^Spike^}} | [[Gametype:Cargo_Concept|Cargo]] | TL4 | 1024 x 512 Temperate | r18279 [[GRF|#openttdcoop-GRF-Pack 7.3]] | A massive game has to include massive hubs, and it did. Gleeb's plan won over Chris Booth's and the building started, the [[Mainline|LLLL_RRRR]] two way roundabout hub was the major part of the game, but it caused some jamming problems later in the game. The major cargo of the game was oil. One &amp;quot;Major Oil Pick up&amp;quot; produced a million litres a month. The [[Sideline|SL]] had to be expanded to LL RR to fit the need of the growing number of trains. The game ended with 1,000 trains. |167|File:PSG167.png|The Wood/Ore drops, and the Steel/Goods pickup, created by {{User|Chris Booth}} using a unique station which can be entered from both sides.}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 166|17.11.09-25.11.09| {{User|Chris Booth}}, {{User|Gleeb}}, {{User|KenjiE20}}, {{User|Petert}}, {{User|csuke}}, {{User|Kalaidos}}, {{User|Mark}}, {{User|XeryusTC}}, {{User|A3aan}}, {{User|Dam}}, {{User|Barbaar}}, {{User|Damalix}}, {{User|jondisti}}, {{User| Kolo}}, {{User|Paul}}, {{User|raz}}, {{User|Thraxian}} | [[Gametype:Back_to_Basics|B2B]] | TL3 | 256 x 512 Sub-Tropic | r18081 [[GRF|#openttdcoop-GRF-Pack 7.3]] | A return of the B2B (back-to-basics) gamestyle, with an unexpectedly good result.|166|File:PSG166.png|The factory drop and pickup re-worked a total of 3 times}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 165|31.10.09-17.11.09| {{User|Chris Booth}}, {{User|tneo}}, {{User|Mark}}, {{User|Petert}}, {{User|^Spike^}}, {{User|csuke}}, {{User|A3aan}}, {{User|XeryusTC}}, {{User|planetmaker}}, {{User|Damalix}}, {{User|kais58}}, {{User|sepp}}, {{User|Gleeb}}, {{User|Xaroth}}  | [[Gametype:Cargo_Concept|Cargo]] | TL5 | 512 x 512 Temperate| r18081 [[GRF|#openttdcoop-GRF-Pack 7.3]]| A mountainous, free terraforming game, with one of the major goals to hit 1,000 trains, plan by tneo|165|File:PSG165.png|BBH01 by {{User|Chris Booth}}. An epicentre for the massive train network built}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 164|25.10.09-31.10.09| {{User|Mark}}, {{User|Chris Booth}}, {{User|ZarenorDarkstalker}}, {{User|Thraxian}}, {{User|^Spike^}}, {{User|pugi}}, {{User|DJNekkid}}, {{User|planetmaker}}, {{User|Nickman}}, {{User|XeryusTC}}, {{User|Damalix}}, {{User|Razaekel}}, {{User|Petert}} | [[Gametype:ICE_SBahn|PAX (SBahn)]] | TL7 | 1024 x 256 Temperate| r17847 [[GRF|#openttdcoop-GRF-Pack 7.3]]| A PAX game over a long stretch of map, connecting towns using the Japanese TrainSet.|164|File:PSG164.png|Nice view of the small and large island/sbahn/boat transfer (by Damalix and {{User|Mark}})}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 163|20.10.09-25.10.09| {{User|insulfrog}}, {{User|Chris Booth}}, {{User|Petert}}, {{User|ZarenorDarkstalker}}, {{User|Thraxian}}, {{User|atdt}}, {{User|Mark}}, {{User|jondisti}}, {{User|tneo}}, {{User|Gleeb}}, {{User|Spuuukie}}, {{User|pugi}}| [[Gametype:Cargo_Concept|Cargo]] | TL3 | 256 x 512 Temperate| r17847 [[GRF|#openttdcoop-GRF-Pack 7.3]]| An exciting mountainous game, led by {{User|insulfrog}} constructed over a period of 4-5 days made the map look covered head to toe, except for some small spaces containing no industries.  The beauty of the plan was it's simplicity.|163|File:PSG163.png|BBH 01 by Mark, what one could consider the structure of the entire network.}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 162|11.10.09-20.10.09| {{User|Chris Booth}}, {{User|Thraxian}}, {{User|ZarenorDarkstalker}}, {{User|Petert}} | [[Gametype:Cargo_Concept|Cargo]] | TL3 | 512 x 1024 Temperate| r17814 [[GRF|#openttdcoop-GRF-Pack 7.3]]| It all started with a two-way SML ML loop with main stations on the corners and a single BBH on each edge.  Over 1650 trains later, most of the farms had closed - wood, coal, and oil became the chief exports.  Later in the game, balancing the loads on the sidelines became the challenge, as some sidelines were sparse while others were over capacity.  Shifting some stations from one mainline to another helped alleviate a lot of the congestion.|162|File:PSG162.png| One of several high-output wood stations}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 161|03.10.09-11.10.09| {{User|Chris Booth}}, {{User|DCritic}}, {{User|AlexanderB}}, {{User|Petert}}, {{User|Tussengas}}, {{User|tneo}}, {{User|^Spike^}}, {{User|Stoffe}} | [[Gametype:Cargo_Concept|Cargo]] &amp;amp; RV | TL7 | 128 x 2048 Temperate| r17687 [[GRF|#openttdcoop-GRF-Pack 7.3]]| Originally intended to be an RV-only game, the 2048 dimension made several players rethink that strategy.  Instead, local RV networks were connected by a backbone rail line.  2000 cars and 600 trains carried cargo as fast as they could - which wasn't very fast (iron trucks carried 19 tons each at 80km/h).   |161|File:PSG161.png| Don't drink and drive - you might get lost!}}&lt;/div&gt;</summary>
		<author><name>Osai</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=Template:Archive_ProZone&amp;diff=11063</id>
		<title>Template:Archive ProZone</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=Template:Archive_ProZone&amp;diff=11063"/>
				<updated>2009-12-23T22:10:06Z</updated>
		
		<summary type="html">&lt;p&gt;Osai: updated to work with subdomain-system&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| style = &amp;quot;border: 1px solid black; margin: 5px; 0px;&amp;quot; cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; width=&amp;quot;80%&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style = &amp;quot;border-bottom: 1px solid black; background: #4477CB;&amp;quot; align=&amp;quot;center&amp;quot; |&amp;lt;div id=&amp;quot;gameid_{{{10}}}&amp;quot;&amp;gt;'''{{{1}}}'''&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; |&lt;br /&gt;
{| cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot; height=&amp;quot;100%&amp;quot; style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#BEBEBE; padding: 0px 2px;&amp;quot; | ''Game Date:''&lt;br /&gt;
| style=&amp;quot;padding: 0px 2px;&amp;quot; | {{{2}}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#BEBEBE; padding: 0px 2px;&amp;quot; | ''Usual supects:''&lt;br /&gt;
| style=&amp;quot;padding: 0px 2px;&amp;quot; | {{{3}}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#BEBEBE; padding: 0px 2px;&amp;quot; | ''Gametype:'' &lt;br /&gt;
| style=&amp;quot;padding: 0px 2px;&amp;quot; | {{{4}}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#BEBEBE; padding: 0px 2px;&amp;quot; | ''Trainlength:'' &lt;br /&gt;
| style=&amp;quot;padding: 0px 2px;&amp;quot; | {{{5}}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#BEBEBE; padding: 0px 2px;&amp;quot; | ''Mapsize:''&lt;br /&gt;
| style=&amp;quot;padding: 0px 2px;&amp;quot; | {{{6}}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#BEBEBE; padding: 0px 2px;&amp;quot; | ''Version used:''&lt;br /&gt;
| style=&amp;quot;padding: 0px 2px;&amp;quot; | {{{7}}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#BEBEBE; padding: 0px 2px;&amp;quot; | ''[[GRF|NewGRF Set]]:''&lt;br /&gt;
| style=&amp;quot;padding: 0px 2px;&amp;quot; | {{{8}}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#BEBEBE; padding: 0px 2px;&amp;quot; | ''Remarks:''&lt;br /&gt;
| style=&amp;quot;padding: 0px 2px;&amp;quot; | &amp;lt;small&amp;gt;{{{9}}}&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#BEBEBE; padding: 0px 2px;&amp;quot; | ''Post-game Discussion:''&lt;br /&gt;
| style=&amp;quot;padding: 0px 2px;&amp;quot; | [[ProZone:Archive/Game_{{{10}}}|Game {{{10}}} Analysis]]&lt;br /&gt;
|}&lt;br /&gt;
| width=&amp;quot;275px&amp;quot; | [[{{{11}}}|thumb|250px|center|{{{12}}}]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style = &amp;quot;border-top: 1px solid black; background: #CBD1E5;&amp;quot; align=&amp;quot;left&amp;quot; | '''Download:''' [http://openttdcoop.org/files/prozone_archive/ProZoneGame_{{{10}}}_Final.sav  Pro Zone Server Game {{{10}}} Final]/ [http://wiki.openttdcoop.org{{localurl:{{NAMESPACE}}:{{PAGENAMEE}}}}#gameid_{{{10}}} Direct Link to this entry]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
1: Name of the game, i.e. ProZone Game 1, or ProZone Trasnport, Inc., etc.&lt;br /&gt;
2: Dates the game was played from and to&lt;br /&gt;
3: Names os players in the game&lt;br /&gt;
4: Type of game (cargo/Pax/ICE/etc.), include a link to the gametype page, if applicable&lt;br /&gt;
5: TL for the game, include all variations (TL5 primary, TL7 secondary, TL11 Pax, etc.)&lt;br /&gt;
6: Size of the map, including the climate&lt;br /&gt;
7: Version of OpenTTD used to play the game&lt;br /&gt;
8: The NewGRF pack used in the game (7.1, 7.2, etc.)&lt;br /&gt;
9: A brief description of the type of game, major goal, major obstacles, etc.&lt;br /&gt;
10: The game number&lt;br /&gt;
11: A link to the screencap for the game&lt;br /&gt;
12: A description of the scene shown in the screencap&lt;br /&gt;
[[Category:Templates|{{PAGENAME}}]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Osai</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=Openttdcoop_wiki:Sandbox&amp;diff=10997</id>
		<title>Openttdcoop wiki:Sandbox</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=Openttdcoop_wiki:Sandbox&amp;diff=10997"/>
				<updated>2009-12-02T21:12:52Z</updated>
		
		<summary type="html">&lt;p&gt;Osai: test&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Please do not remove this line}}&lt;br /&gt;
&amp;lt;!-- READ THIS FIRST &lt;br /&gt;
(Do not remove any of this)&lt;br /&gt;
Hello! Feel free to try your formatting and editing skills below these lines. As this page is used for editing experiments, this page may be cleaned periodically.&lt;br /&gt;
To create a new page, you can create a link by typing [[Article name]], after saving (or better: use show preview), a link will be visible. Blue links lead to existing articles, not existing articles are identifiable by red links. Clicking on a red link will immediately start the editing mode of the page. --&amp;gt;&lt;br /&gt;
&amp;lt;!-- BEGIN EDITING BELOW THIS LINE --&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
Test&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Thraxian is playing with the Junctionary Menu.  I wanted to test out some new icons to see how they look.&lt;br /&gt;
&lt;br /&gt;
Personally, I think they're easier to understand than the thumbnailed screenshots currently in use.&lt;br /&gt;
&lt;br /&gt;
* Furthest right is the Current Version&lt;br /&gt;
* The next one uses approximately the same size icons&lt;br /&gt;
* The leftmost uses smaller icons&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
I still need to design some icons for the total listing, &amp;lt;s&amp;gt;station junctions&amp;lt;/s&amp;gt;, load balancers, and special constructions.  Opinions welcome.&amp;lt;br&amp;gt;&lt;br /&gt;
Station junctions belong in the [[Stationary]]&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;junctionary_menu&amp;quot; cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|[[Junctionary|The Junctionary]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:JunctionaryAll.png|75px]]&lt;br /&gt;
|[[Junctionary_-_All|View all Objects in the Junctionary]]&lt;br /&gt;
|-&lt;br /&gt;
||[[Image:JunctionaryBBH4.png|75px]]&lt;br /&gt;
|[[Junctionary_-_4-Way_BBH|4-Way Backbone Hubs]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:JunctionaryBBH3.png|75px]]&lt;br /&gt;
|[[Junctionary_-_3-Way_BBH|3-Way Backbone Hubs]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:JunctionarySLH.png|75px]]&lt;br /&gt;
|[[Junctionary_-_SLH|Regular Side-Line-Hubs]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:JunctionarySLH1ML.png|75px]]&lt;br /&gt;
|[[Junctionary_-_SLH_to_1_ML|Side-Line-Hub to One-Way-Mainline]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Junctionary2SLH.png|75px]]&lt;br /&gt;
|[[Junctionary_-_Double_SLH_to_ML|Double Side-Line-Hub to Mainline]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:JunctionaryENTRYRoRo.png|75px]]&lt;br /&gt;
|[[Junctionary_-_Station_Entries_RoRo|Station Entries (RoRo)]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:JunctionaryEXITRoRo.png|75px]]&lt;br /&gt;
|[[Junctionary_-_Station_Exits_RoRo|Station Exits (RoRo)]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:JunctionaryTERMNIUS.png|75px]]&lt;br /&gt;
|[[Junctionary_-_Terminus_Stations|Station Entries/Exits (Termninus)]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:JunctionaryLB.png|75px]]&lt;br /&gt;
|[[Junctionary_-_LB|Special Load Balancers/Joiners]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:JunctionarySC.png|75px]]&lt;br /&gt;
|[[Junctionary_-_Special_Constructions|Special Constructions]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;junctionary_menu&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
!colspan=2 | [[Junctionary|The Junctionary]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:JunctionaryAll.png| 64px]]&lt;br /&gt;
|[[Junctionary_-_All|View all Objects in the Junctionary]]&lt;br /&gt;
|-&lt;br /&gt;
||[[Image:BBH4.PNG| 64px]]&lt;br /&gt;
|[[Junctionary_-_4-Way_BBH|4-Way Backbone Hubs]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:BBH3.PNG| 64px]]&lt;br /&gt;
|[[Junctionary_-_3-Way_BBH|3-Way Backbone Hubs]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:SLH1.PNG| 64px]]&lt;br /&gt;
|[[Junctionary_-_SLH|Regular Side-Line-Hubs]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:SLH1ML1W.PNG| 64px]]&lt;br /&gt;
|[[Junctionary_-_SLH_to_1_ML|Side-Line-Hub to One-Way-Mainline]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:SLH2.PNG| 64px]]&lt;br /&gt;
|[[Junctionary_-_Double_SLH_to_ML|Double Side-Line-Hub to Mainline]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:SLH2ML1W.PNG| 64px]]&lt;br /&gt;
|[[Junctionary_-_Double_SLH_to_1_ML|Double Side-Line-Hub to One-Way-Mainline]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:JunctionaryENTRYRoRo.png| 64px]]&lt;br /&gt;
|[[Junctionary_-_Station_Entries_RoRo|Station Entries (RoRo)]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:JunctionaryEXITRoRo.png| 64px]]&lt;br /&gt;
|[[Junctionary_-_Station_Exits_RoRo|Station Exits (RoRo)]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:JunctionaryTERMNIUS.png| 64px]]&lt;br /&gt;
|[[Junctionary_-_Terminus_Stations|Station Entries/Exits (Termninus)]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:JunctionaryLB.png| 64px]]&lt;br /&gt;
|[[Junctionary_-_LB|Special Load Balancers/Joiners]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:JunctionarySC.png| 64px]]&lt;br /&gt;
|[[Junctionary_-_Special_Constructions|Special Constructions]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;junctionary_menu&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
!colspan=2 | [[Junctionary|The Junctionary]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:JunctionaryAll.png| 32px]]&lt;br /&gt;
|[[Junctionary_-_All|View all Objects in the Junctionary]]&lt;br /&gt;
|-&lt;br /&gt;
||[[Image:BBH4.PNG| 32px]]&lt;br /&gt;
|[[Junctionary_-_4-Way_BBH|4-Way Backbone Hubs]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:BBH3.PNG| 32px]]&lt;br /&gt;
|[[Junctionary_-_3-Way_BBH|3-Way Backbone Hubs]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:SLH1.PNG| 32px]]&lt;br /&gt;
|[[Junctionary_-_SLH|Regular Side-Line-Hubs]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:SLH1ML1W.PNG| 32px]]&lt;br /&gt;
|[[Junctionary_-_SLH_to_1_ML|Side-Line-Hub to One-Way-Mainline]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:SLH2.PNG| 32px]]&lt;br /&gt;
|[[Junctionary_-_Double_SLH_to_ML|Double Side-Line-Hub to Mainline]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:SLH2ML1W.PNG| 32px]]&lt;br /&gt;
|[[Junctionary_-_Double_SLH_to_1_ML|Double Side-Line-Hub to One-Way-Mainline]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:JunctionaryENTRYRoRo.png| 32px]]&lt;br /&gt;
|[[Junctionary_-_Station_Entries_RoRo|Station Entries (RoRo)]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:JunctionaryEXITRoRo.png| 32px]]&lt;br /&gt;
|[[Junctionary_-_Station_Exits_RoRo|Station Exits (RoRo)]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:JunctionaryTERMNIUS.png| 32px]]&lt;br /&gt;
|[[Junctionary_-_Terminus_Stations|Station Entries/Exits (Termninus)]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:JunctionaryLB.png| 32px]]&lt;br /&gt;
|[[Junctionary_-_LB|Special Load Balancers/Joiners]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:JunctionarySC.png| 32px]]&lt;br /&gt;
|[[Junctionary_-_Special_Constructions|Special Constructions]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Osai</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=PublicServer:Archive_-_Games_141_-_150&amp;diff=10434</id>
		<title>PublicServer:Archive - Games 141 - 150</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=PublicServer:Archive_-_Games_141_-_150&amp;diff=10434"/>
				<updated>2009-08-08T20:25:03Z</updated>
		
		<summary type="html">&lt;p&gt;Osai: added r{version}&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;{{PublicServerArchiveMenu}}&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 150|09.07.09-16.07.09| {{User|planetmaker}}, {{User|Ammler}}, {{User|mixrin}}, {{User|Hans}}, {{User|Fuco}}, {{User|Avdg}}, {{User|Nickman}}, {{User|HDIEagle}}, {{User|^Spike^}}  | [[Gametype:Cargo_Concept|Cargo]] | TL 5 / 12 | 256 x 512 Temperate | r16782 [[GRF|#openttdcoop-GRF-Pack 7.3]]|&lt;br /&gt;
The goal of this game was to collect all cargo in Kent, UK, process it, and then send it to the port of Dover for export to the mainland. Planetmaker provided a plan with a cargo ring, and a dedicated goods path transporting the cargo from the industry in the west to the port in the east. The ring had to be expanded several times to cope with the many trains traversing it, ending up being 7 lanes. The final result sported a grand total of over 1100 trains and 150 other units.&lt;br /&gt;
|150|Image:PSG150.png| The port of Dover, occupied by many trains, vehicles, ships and aircraft}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 149|04.07.09-09.07.09| {{User|Combuster}}, {{User|HDIEagle}}, {{User|Mark}}, {{User|^Spike^}}, {{User|ODM}}, {{User|Nickman}}, {{User|Farden}}, {{User|V453000}}, {{User|X-BT}}, {{User|Satyap}}, {{User|Ammler}}, {{User|Hyle}}, {{User|mixrin}} {{User|petert}}| [[Gametype:Boost|Boost]] | TL 7 | 128 x 2048 Arctic | r16621 [[GRF|#openttdcoop-GRF-Pack 7.3]]|&lt;br /&gt;
This game was entirely SRNW with a goal set on producing 75K food at the drop. Three factories were needed and we got around 60K. Some experimenting has been done to make more efficient, larger or just plain cooler looking stations. |149|Image:PSG149.png| Some crazy contraption of Combuster to regulate the insertion of new trains into the ring}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 148|30.06.09-04-07.09| {{User|Combuster}}, {{User|HDIEagle}}, {{User|Hylje}}, {{User|^Spike^}}, {{User|StarLite}}, {{User|Nickman}}, {{User|zakjan}}, | [[Gametype:Chaos_Theory|Cargo &amp;amp; PAX]] | TL 8 PAX / TL3 Cargo | 512 x 512 Sub-Tropic | r16621 [[GRF|#openttdcoop-GRF-Pack 7.3]]|&lt;br /&gt;
A chaos type game with a mix between cargo and PAX. In the end ran over 700 trains on a maze of track. Since it was chaos most of the ghetto hubs that got build had to be rebuild numerous times to handle the higher traffic from later in the game.|148|Image:PSG148.PNG| One of the major PAX terminals in the game.}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 147|25.06.09-30.06.09| {{User|Combuster}}, {{User|Nickman}}, {{User|ODM}}, {{User|Damalix}}, {{User|HDIEagle}}, {{User|Nichevo}}, {{User|Wall-D}}, {{User|Mark}}, {{User|Mensi}}, {{User|Damalix}}, {{User|Farden}}, {{User|SmatZ}}, {{User|zakjan}} | [[Gametype:Cargo_Concept|Cargo &amp;amp; PAX]] | TL 5 | 512 x 512 Temperate| r16621 [[GRF|#openttdcoop-GRF-Pack 7.3]]|&lt;br /&gt;
The plan was a nice big X covering the map with a ring in the middle, and as an extra a maglev connection for passengers, mail and goods. The maglev tracks never reached their full capacity and were barely used. The rest of the system was too limited and had to be extended at some sidelines and on some places of the ML.|147|Image:PSG147.png| What used to be a simple and clean SLH turned into a monster hub when all the livestock, grain and steel trains had to pass it.}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 146|16.06.09-25.06.09| {{User|Thraxian}}, {{User|Mark}}, {{User|ODM}}, {{User|mensi}}, {{User|hafai}}, {{User|KenjiE20}}, {{User|Chris booth}}, {{User|Combuster}}, {{User|Farden}} | [[Gametype:Cargo_Concept|Cargo]] | TL 5 | 512 x 512 Arctic | r16621 [[GRF|#openttdcoop-GRF-Pack 7.3]]|&lt;br /&gt;
The game featured an organic ML layout designed to follow the mountain ranges and coasts that made up this map. This plan featured an LLL_RRR central loop to which all main stations were connected. This resulted in some nice and big BBHs. After the primary industries began to produce some seious output traffic levels increased fast and and some places the mainline had to be extended to twice its original width. |146|Image:PSG146.png| Showing BBH04 and BBH05, these were seperated when the game started but were later on optimized to remove join-before-splits and cope with the huge amounts of wood and paper}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 145|05.06.09-16.06.09| {{User|Thraxian}}, {{User|Mark}}, {{User|Strix}}, {{User|ODM}}, {{User|mensi}}, {{User|uliko}}, {{User|Combuster}}, {{User|theholyduck}}, {{User|hafai}}, {{User|Xaroth}} | [[Gametype:Cargo_Concept|Cargo]] &amp;amp; PAX | TL 4 &amp;amp; 6 | 512 x 512 Temperate | r16520 [[GRF|#openttdcoop-GRF-Pack 7.3]]|&lt;br /&gt;
After selecting a plan, construction began.  Then construction continued.  And some more construction.  Practically everything in the game was reworked at least once, so it took time before trains starting moving.  Several new players joined the server, so the late-game included lots of instruction and guidance.  In the end, the network ran fairly smoothly, and most industries were connected. |145|Image:PSG145.png| BBHs and MSHs were packed in tightly on this map}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 144|01.06.09-05.06.09| {{User|Thraxian}}, {{User|ZarenorDarkstalker}}, {{User|Mark}}, {{User|Elmz}}, {{User|Damalix}}, {{User|Ben Totterdell}}, {{User|Mensi}}, {{User|PK}},  | [[Gametype:Cargo_Concept|Cargo]] | TL 5 | 512 x 512 Toyland | r16381 [[GRF|#openttdcoop-GRF-Pack 7.3]]|&lt;br /&gt;
Intended to be a proof of the Davil-style hub (a recent blog article), this plan never really got off the ground.  The loop was made too large, and later shrunk to a more manageable size.  The Mainlines radiating from the loop were developed, but no industries (and consequently no trains) ever touched the network.  In the end, the graphics proved to be too hard on the eyes and the game was scrapped in favor of a new climate. |144|Image:PSG144.png| Part of the 3-way Town Drop station}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 143|23.05.09-01.06.09| {{User|tneo}}, {{User|Xaroth}}, {{User|Fice}}, {{User|Mensi}}, {{User|Bennythen00b}}, {{User|seandasheep}}, {{User|Kalaidos}}, {{User|Kalaidos}}, {{User|Suisse}}, {{User|Davil}},  {{User|^Spike^}}, {{User|Thraxian}}, {{User|Sepp}}, {{User|Avdg}}, {{User|Kala}},  | [[Gametype:Cargo_Concept|Cargo]] &amp;amp; Pax | TL 8 &amp;amp; 12 | 512 x 512 Temperate | r16381 [[GRF|#openttdcoop-GRF-Pack 7.3]]|&lt;br /&gt;
The original plan involving many twoway loops and lots of massive BBHs, combined with different trainspeeds and trainlengths proved to be too hard. We decided to get rid of the inner loop and seperate the pax and cargo network, in the end the map came out pretty well. |143|Image:PSG143.png| Showing an openttdcoop first: a full 5-way BBH.}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 142|15.05.09-23.05.09| {{User|tneo}}, {{User|Chris_booth}}, {{User|Xaroth}}, {{User|Mark}}, {{User|Sepp}}, {{User|Chris Booth}}, {{User|Kala}}, {{User|KenjiE20}}, {{User|Thijs}}, {{User|Godde}}, {{User|Kangoo}}, {{User|Kalaidos}}, {{User|uliko}}, {{User|Strix}}, | [[Gametype:Cargo_Concept|Cargo]] |TL 5 | 512 x 512 Temperate | r16341 [[GRF|#openttdcoop-GRF-Pack 7.3]]|&lt;br /&gt;
The goal of the plan chosen was to have a high capacity network that worked with the map. We ended up with an LLLL_RRRR babcbone loop to which the other MLs were connected. |142|Image:PSG142.png| BBH02 is one of the 6 big BBHs in this game.}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 141|08.05.09-15.05.09| {{User|tneo}}, {{User|planetmaker}}, {{User|gleeb}}, {{User|uliko}}, {{User|ODM}}, {{User|Chris_booth}}, {{User|Combuster}}, {{User|Xaroth}},  {{User|SmatZ}}, {{User|Strixer}}, | [[Gametype:Cargo_Concept|Cargo]] |TL 5 | 512 x 256 Sub-Tropical | r16277 [[GRF|#openttdcoop-GRF-Pack 7.3]]|&lt;br /&gt;
This game featured a central hub station with an LL_RR leg to either side, trains picked up at both ends of the legs. After delivering their cargo trains were heading for the nearest depot to be refitted. This way train amount required was less then usual and trains mostly didn't travel empty.|141|Image:PSG141.png| An oil pickup station initally used for the MM.}}&lt;/div&gt;</summary>
		<author><name>Osai</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=Tutorial_Savegame&amp;diff=9417</id>
		<title>Tutorial Savegame</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=Tutorial_Savegame&amp;diff=9417"/>
				<updated>2009-01-16T11:57:17Z</updated>
		
		<summary type="html">&lt;p&gt;Osai: OpenTTD 0.6.0 beta is quite outdated&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TutorialSavegameMenu|Guides|&amp;lt;&amp;lt; Back to Guides|Tutorial Savegame Mainline|1.x Mainline &amp;gt;&amp;gt;|Tutorial Savegame}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
=&amp;lt;center&amp;gt;The #openttdcoop Tutorial Savegame&amp;lt;/center&amp;gt;=&lt;br /&gt;
&lt;br /&gt;
After some 2+ years of #openttdcoop we felt like we had to do a compilation of key points from our games. Some of our well-known guides are a nice peek into the world of #openttdcoop but by any means not enough to tell our readers WHY we build weird structures such as [[Load Balancers]] or [[Sideline Hub|Sideline Hubs]]. Most important in order to understand these constructs is seeing them in action. As a result of our considerations we hereby supply a '''tutorial savegame''' to every interested reader. &lt;br /&gt;
&lt;br /&gt;
Please retrieve the [http://www.openttdcoop.org/wiki/images/6/6a/Tutorial.sav '''tutorial savegame'''] ([[:Image:Tutorial.sav|page]])&lt;br /&gt;
&lt;br /&gt;
''Technical Note: the savegame should work on OpenTTD 0.6.3 or the latest nightly builds. Get the latest nightly build or OpenTTD 0.6.3 (or newer) to load the savegame.''&lt;br /&gt;
&lt;br /&gt;
==How to use this savegame==&lt;br /&gt;
[[Image:Signlist.png|355px|thumb|right|Open your signlist]]&lt;br /&gt;
Open the signlist. The signlist is probably the most important feature of OpenTTD to our community since we are using signs a lot to guide people around and mark points of interest. Cooperative play is very much about communication, and the signlist allows us to more easily communicate spatially. If you click on a sign in the list, the client directs you straight to this point. We classified the topics within the tutorial in five headers:&lt;br /&gt;
&lt;br /&gt;
# [[Tutorial Savegame Mainline]]&lt;br /&gt;
# [[Tutorial Savegame Sideline]]&lt;br /&gt;
# [[Tutorial Savegame Stations]]&lt;br /&gt;
# [[Tutorial Savegame Feeder]]&lt;br /&gt;
# [[Tutorial Savegame Towns]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
With reference to these signs in the game, we dedicate the next pages to explain our ideas with the relevant constructs and concepts. We try to give you an idea of our thinking: in the end you'll be through a crash course straight into the core principles of network building in #openttdcoop.&lt;br /&gt;
&lt;br /&gt;
If you feel impressed by a lot of signaling and lots of traffic, don't hesitate joining our [[Public Server]]. It's not that difficult as one could expect. You can just watch for a while if you wish. As you gain confidence and experience, you will learn to build parts of the cooperative network of increasing complexity. Other players can help you with what you build and tell you what you've done correctly and incorrectly. This '''tutorial savegame''' is just a good point to start at&amp;amp;mdash;we'll teach you the basics so you know what's going on.&lt;br /&gt;
&lt;br /&gt;
'''A last suggestion to our readers: in case of questions or comments please use the discussion pages!'''&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Osai</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=File:Tutorial.sav&amp;diff=9416</id>
		<title>File:Tutorial.sav</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=File:Tutorial.sav&amp;diff=9416"/>
				<updated>2009-01-16T11:48:59Z</updated>
		
		<summary type="html">&lt;p&gt;Osai: uploaded a new version of &amp;quot;Image:Tutorial.sav&amp;quot;: Some little fixes, compatible with OpenTTD 0.6.3&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Tutorial Savegame&lt;/div&gt;</summary>
		<author><name>Osai</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=File:Example.sav&amp;diff=9412</id>
		<title>File:Example.sav</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=File:Example.sav&amp;diff=9412"/>
				<updated>2009-01-14T18:05:04Z</updated>
		
		<summary type="html">&lt;p&gt;Osai: uploaded a new version of &amp;quot;Image:Example.sav&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Osai</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=File:Example.sav&amp;diff=9411</id>
		<title>File:Example.sav</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=File:Example.sav&amp;diff=9411"/>
				<updated>2009-01-14T17:43:50Z</updated>
		
		<summary type="html">&lt;p&gt;Osai: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Osai</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=File:PSG126.png&amp;diff=9400</id>
		<title>File:PSG126.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=File:PSG126.png&amp;diff=9400"/>
				<updated>2009-01-12T23:28:51Z</updated>
		
		<summary type="html">&lt;p&gt;Osai: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Osai</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=PublicServer:Archive_-_Games_121_-_130&amp;diff=9399</id>
		<title>PublicServer:Archive - Games 121 - 130</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=PublicServer:Archive_-_Games_121_-_130&amp;diff=9399"/>
				<updated>2009-01-12T23:25:55Z</updated>
		
		<summary type="html">&lt;p&gt;Osai: added image description and link to image for psg126&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;{{PublicServerArchiveMenu}}&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 126|09.01.09-12.01.09|{{user|Combuster}}, {{User|valhallasw}}, {{user|damalix}}, {{user|Freiksenet}}, {{user|Hylkevd}}, {{user|AntB}}, {{user|Mucht}}, {{user|OwenS}} | [[Gametype:Chaos_Theory|Chaos]] &amp;amp; [[Gametype:ICE_SBahn|ICE S-Bahn]] | 11 |256x1024 Temperate|r14996 [[GRF|#openttdcoop-GRF-Pack 7.3]]|&lt;br /&gt;
Chaos Theory got refurbished and applied in this game. The map was divided into provinces with individual players building and managing the S-Bahn in their own place, with a global network connecting the main stations. Even though the network layout was left undefined, good cooperation resulted in a nice network with well over a thousand vehicles. Highlight of this game is the invention of the C-Bahn, which proved extremely effective at transporting passengers within the town.&lt;br /&gt;
|126|Image:PSG126.png|A nice area created by {{User|thgergo}} with an SBAHN system, trams and busses, unluckily the airport didn't start servicing before the game was finished. Though this reminds me a bit of Tokyo as the thematic of this game was Japan and we used Japan-NewGrfs}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 125|01.01.09-09.01.09|{{user|Combuster}}, {{User|valhallasw}}, {{user|StarLite}}, {{user|Elske}},  {{user|damalix}},  {{user|Freiksenet}}, {{user|Hylkevd}}, {{user|andyp}}, {{user|AntB}}, {{user|einKarl}}, {{user|SmatZ}}, (add yourself) | [[Gametype:Cargo_Concept| Cargo Concept]] |5 / 7 / 20|512x512 Temperate|r14922 [[GRF|#openttdcoop-GRF-Pack 7.3]]|&lt;br /&gt;
A scenario proposed by progman where all cargo should be brought to a city on a remote island. A plan was developed employing advanced techniques like SML and variable trainlengths. During the game the SML turned out to be very handy when parts of the ML needed upgraded from 3 lanes to 6 in some locations.&lt;br /&gt;
|125|Image:PSG125.png|The largest station in the game}} &lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 124|29.12.08-01.01.09|{{user|Mark}}, {{User|XeryusTC}}, {{User|valhallasw}}, {{user|StarLite}}, {{user|Elske}},  {{user|flexd}} ,  {{user|Roujin}} , {{user|Hylkevd}} , (add yourself) | [[Gametype:Cargo_Concept| Cargo Concept]] |3|512x512 Temperate|r14768 [[GRF|#openttdcoop-GRF-Pack 7.2]]|An old skool type game with Huge TF allowed, Short TL, maglev &amp;amp; 20 billion starting cash. No time was wasted and the network quickly came together. The game reached over 1700 trains before some people had trouble joining.|124|Image:PSG124.png|1 of the bigger stations in the game}} &lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 123|24.12.08-29.12.08|{{user|planetmaker}}, {{user|tneo}}, {{user|Mark}}, {{User|XeryusTC}}, {{User|valhallasw}}, {{user|StarLite}}, {{user|Elske}},  {{user|flexd}} (add yourself) | [[Gametype:Cargo_Concept| Cargo Concept]] |5|512x1024 Northpole|r14768 [[GRF|#openttdcoop-GRF-Pack 7.2]]|{{user|planetmaker}} provided a special christmas scenario for this game. The initial 4-lane wide ML soon started to show signs of stress and was extended to 6R_3L at places. No very advanced techniques this game but lots of fully-loaded mainlines and spectaculair hubs to admire.&lt;br /&gt;
|123|Image:PSG123.png|Santa's Home}} &lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 122|18.12.08-24.12.08|{{user|SmatZ}} , {{user|planetmaker}}, {{user|tneo}},  {{user|andyp}}, {{user|StarLite}}, {{user|OwenS}} (add yourself) | [[Gametype:Cargo_Concept| Cargo Concept]] + PAX |5|2048x256 Subtropical|r14660 [[GRF|#openttdcoop-GRF-Pack 7.2]]|The map featured two towns seperated by a rift &amp;quot;The Wall&amp;quot; in the middle which couldn't be tunneled or bridged. Goods and pax needed to be transported across as the cities needed to be grown to 100k population each. A SML-style network with two transfer stations at each side was developed. We ended with over a 1000 trains and 200 ships. In the end network capacity was reached and spurious jams started to show.&lt;br /&gt;
|122|Image:PSG122.png|Sheffield station serving over 500 trains. Using conditional orders allowed to pass by using full load and use this station as drop and pickup at the same time without having empty trains traveling around.}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 121|13.12.08-18.12.08|{{user|SmatZ}} , {{user|Bennythen00b}}, {{user|Mark}}, {{user|ODM}}, {{User|Osai}}, {{User|Kirov}}  (add yourself) |[http://www.openttdcoop.org/blog/2008/12/15/the-magic-of-srnw-self-regulating-networks/ Self-Reulating Network], [[Gametype:Cargo_Concept| Cargo Concept]]|5|512x512 Temperate|r14660 [[GRF|#openttdcoop-GRF-Pack 7.2]]|The goal of was to transport enough grain and livestock to produce 100,000 crates of goods per month.[http://www.openttdcoop.org/blog/2008/12/15/the-magic-of-srnw-self-regulating-networks/]. Later in the game we were limited by OTTD production limit of secondaries, which is roughly 2295 per industry tile per month. For factories, it means 27,540 crates of goods per month - so we had to build four factories and balance them well. We managed to accomplish our goal in 2177.&lt;br /&gt;
The self-regulating game concept was very interesting, there were many clever ideas how to make the best (in means of effectivity, niceness, speed, ...) self-regulating loops and stations.&lt;br /&gt;
The the [http://www.openttdcoop.org/blog/2008/12/15/the-magic-of-srnw-self-regulating-networks/ blog entry] for more information.&lt;br /&gt;
|121|Image:PSG121.png|Our central drop station with factories, at the point where we hit the 100k goal. The factories are fed by an amazing 21 fully-loaded Mainlines.}}&lt;/div&gt;</summary>
		<author><name>Osai</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=Jargon&amp;diff=9396</id>
		<title>Jargon</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=Jargon&amp;diff=9396"/>
				<updated>2009-01-12T23:01:54Z</updated>
		
		<summary type="html">&lt;p&gt;Osai: added CL aka curve length&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Introduction==&lt;br /&gt;
This page is for explaining all the various jargon that is used on IRC and the servers. Most of this jargon are just abbrevations of certain OpenTTD terms, but these are also explained here. Please keep the list alphabetically sorted when you edit it. Have also a look on our [[Glossary]] and the [[Naming conventions]].&lt;br /&gt;
&lt;br /&gt;
==The jargon==&lt;br /&gt;
{{JargonHeader}}&lt;br /&gt;
{{Jargon|&amp;lt;random number&amp;gt;|||When using any number in game chat (sometimes prefixed with a #) we are talking about a train, with the number being the train's number so other people can look it up quickly}}&lt;br /&gt;
{{Jargon|1st tier, primaries|||The name that is used for all industries that produce raw (not processed) cargo, the coalmine for example. It is also used for trains that transport raw cargo, they are called &amp;quot;1st tier trains&amp;quot; or &amp;quot;primary trains&amp;quot;.}}&lt;br /&gt;
{{Jargon|2nd tier, secondaries|||The name that is used for all the industries that accept raw cargo and possibly produce a new cargo. When trains transport this new cargo they're called &amp;quot;2nd tier trains&amp;quot; or &amp;quot;secondary trains&amp;quot;.}}&lt;br /&gt;
{{Jargon|BBH|Backbone_Hub|Main hub|A hub that connects multiple mainlines with each other}}&lt;br /&gt;
{{Jargon|CL|||CL stands for curve length mostly used to describe how big a curve must be to let pass trains with a certain [[User:Tim/Tilelength|TL]] at full speed.}}&lt;br /&gt;
{{Jargon|CW|||CW stands for ClockWise.}}&lt;br /&gt;
{{Jargon|ISML|SML#Inside-out_Shift_Mainline_.28two-way.29|ISML page|ISML stands for &amp;quot;Inside-out Shift Main Line&amp;quot;.}}&lt;br /&gt;
{{Jargon|ML|Mainline|Mainline|ML stands for mainline which is, as the name suggests, the most important line in a network, it is where most of the trains spend the biggest part of their journey.}}&lt;br /&gt;
{{Jargon|MM|Game_Start|Money maker|The little network we build at the game start to earn money so we can make a plan and start building a network. MM is also used to show which stations belong to the money maker by numbering them and giving them the MM prefix. Sometimes these stations survive till the end of a game!}}&lt;br /&gt;
{{Jargon|Pax|||A shorter way to say passengers.}}&lt;br /&gt;
{{Jargon|Prio|Priorities|Priority guide page|A faster way to say priority line.}}&lt;br /&gt;
{{Jargon|SL|Sideline|Sideline|Lines that connect industry stations with the mainline, they lead from the station to the sideline hub which connects it to the mainline.}}&lt;br /&gt;
{{Jargon|SLH|Sideline_Hub|Sideline hub|A hub that connects a sideline to the mainline}}&lt;br /&gt;
{{Jargon|SML|Shift_Mainlines|SML page|SML stands for &amp;quot;Shift Main Line&amp;quot;.}}&lt;br /&gt;
{{Jargon|TF|Terraforming|Terraforming|TF is short for Terraform(ing).}}&lt;br /&gt;
{{Jargon|TL|User:Tim/Tilelength|TrainLength|TL is short for TrainLength. Indicating the amount of tiles a train occupies.}}&lt;br /&gt;
{{Jargon|XML|||X stands for express here, which means that there is at least one line dedicated to express traffic, this can be both 2nd tier or passenger trains on a cargo/passenger shared network.}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Osai</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=Community:Members&amp;diff=9393</id>
		<title>Community:Members</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=Community:Members&amp;diff=9393"/>
				<updated>2009-01-12T22:18:40Z</updated>
		
		<summary type="html">&lt;p&gt;Osai: combuster is member, dih is inactive/left&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
==Active Members of #openttdcoop [17]==&lt;br /&gt;
*{{User|Ammler|ch}}&lt;br /&gt;
*{{User|Combuster|nl}}&lt;br /&gt;
*{{User|Hylje|fi}}&lt;br /&gt;
*{{User|Kommer|nl}} '''(Admin)'''&lt;br /&gt;
*{{User|Mark|nl}}&lt;br /&gt;
*{{User|Mucht|at}} '''(Admin)'''&lt;br /&gt;
*{{User|Osai|de}} '''(Admin)'''&lt;br /&gt;
*{{User|Phazorx|iru}} '''(Admin)'''&lt;br /&gt;
*{{User|planetmaker|de}} '''(Admin)'''&lt;br /&gt;
*{{User|Progman|de}}&lt;br /&gt;
*{{User|SmatZ|cz}}&lt;br /&gt;
*{{User|StarLite|nl}}&lt;br /&gt;
*{{User|thgergo|hu}}&lt;br /&gt;
*{{User|tneo|nl}}&lt;br /&gt;
*{{User|Thraxian|us}}&lt;br /&gt;
*{{User|valhallasw|nl}}, BOFH, Wiki-god and mainly werkloos '''(Admin)'''&lt;br /&gt;
*{{User|XeryusTC|nl}}, Chairman of the #openttdcoop stupidness committee '''(Admin)'''&lt;br /&gt;
''Note: Admins have shell access to our servers, all others have rcon access''&lt;br /&gt;
&lt;br /&gt;
==Honorary Members of #openttdcoop [3]==&lt;br /&gt;
*{{User|Brianetta|uk}} (our amiable host who is responsible for making #openttdcoop to such a vital community it is today) '''(Admin)'''&lt;br /&gt;
*{{User|Phoenix the II|nl}} (our host for the most busy [http://www.openttdcoop.org/blog/public-server/| PublicServer], thanks to him, we don't need to finish a game, because of the server limits.)&lt;br /&gt;
*{{User|TrueLight|nl}} (for being a bugfixer over  ... a long time ;-)  )&lt;br /&gt;
&lt;br /&gt;
==Currently Inactive Members of #openttdcoop [8]==&lt;br /&gt;
*{{User|Adm.Spock|nl}}&lt;br /&gt;
*{{User|dihedral|de}} aka &amp;quot;dih&amp;quot;&lt;br /&gt;
*{{User|dp|de}}&lt;br /&gt;
*{{User|e1ko|cz}}&lt;br /&gt;
*{{User|Guru3|se}}&lt;br /&gt;
*{{User|ottd-king|uk}}&lt;br /&gt;
*{{User|Piratejerk|ca}}&lt;br /&gt;
*{{User|xahodo|nl}}&lt;br /&gt;
&lt;br /&gt;
==The usual suspects around the Public Server [32]==&lt;br /&gt;
*{{User|Addi|ch}}&lt;br /&gt;
*{{User|Alanin|de}}&lt;br /&gt;
*{{User|Andyp|us}}&lt;br /&gt;
*{{User|AntB|uk}}&lt;br /&gt;
*{{User|Bennythen00b|no}}&lt;br /&gt;
*{{User|Chris booth|uk}}&lt;br /&gt;
*{{User|DJNekkid|no}}&lt;br /&gt;
*{{User|Damalix|fr}}&lt;br /&gt;
*{{User|einKarl|de}}&lt;br /&gt;
*{{User|Elske|nl}}&lt;br /&gt;
*{{User|Farden|fr}}&lt;br /&gt;
*{{User|Floffe|se}}&lt;br /&gt;
*{{User|fmauNeko|fr}}&lt;br /&gt;
*{{User|Giles|uk}}&lt;br /&gt;
*{{User|Kejhic|cz}}&lt;br /&gt;
*{{User|Kirov|ar}}&lt;br /&gt;
*{{User|Kolo|pl}}&lt;br /&gt;
*{{User|Levi|de}}&lt;br /&gt;
*{{User|LittleMikey|au}}&lt;br /&gt;
*{{User|LordAzamath|ee}}&lt;br /&gt;
*{{User|mixrin|ru}}&lt;br /&gt;
*{{User|ODM|nl}}&lt;br /&gt;
*{{User|OwenS|uk}}&lt;br /&gt;
*{{User|Pikita|uk}}&lt;br /&gt;
*{{User|Rob|us}}&lt;br /&gt;
*{{User|sbn|be}}&lt;br /&gt;
*{{User|S m w|de}}&lt;br /&gt;
*{{User|Tautrimas|lt}}&lt;br /&gt;
*{{User|Thijs|nl}}&lt;br /&gt;
*{{User|thomashauk|uk}}&lt;br /&gt;
*{{User|Tim|de}}&lt;br /&gt;
*{{User|Zuu|se}}&lt;br /&gt;
''And of course all the others above!''&lt;br /&gt;
&lt;br /&gt;
== Exsuspects [53] ==&lt;br /&gt;
If you are on the ex-suspects list and you start playing again, please move yourself up to the suspects list !&lt;br /&gt;
If you are still active and on the ex-suspects list, sorry for the moving :) we sometimes cannot find an IRC log of you while you are still active&lt;br /&gt;
*{{User|Alendo|no}}&lt;br /&gt;
*{{User|Bob27|us}}&lt;br /&gt;
*{{User|ChrisM|de}}&lt;br /&gt;
*{{User|Cipri|nl}}&lt;br /&gt;
*{{User|csuke|uk}}&lt;br /&gt;
*{{User|Dark_Link|se}}&lt;br /&gt;
*{{User|Davil|at}}&lt;br /&gt;
*{{User|Doke|de}}&lt;br /&gt;
*{{User|Dopefish|de}}&lt;br /&gt;
*{{User|eJoJ|no}}&lt;br /&gt;
*{{User|EmiT|cz}}&lt;br /&gt;
*{{User|Franco|hu}}&lt;br /&gt;
*{{User|Gamer|nl}}&lt;br /&gt;
*{{User|Godde|no}}&lt;br /&gt;
*{{User|Green-devil|dk}}&lt;br /&gt;
*{{User|Hans|nl}}&lt;br /&gt;
*{{User|hdp|us}}&lt;br /&gt;
*{{User|hzzzln|de}}&lt;br /&gt;
*{{User|Ichi|nl}}&lt;br /&gt;
*{{User|Ihmemies|fi}}&lt;br /&gt;
*{{User|itsnotvalid|hk}}&lt;br /&gt;
*{{User|Jinx|be}}&lt;br /&gt;
*{{User|John|sk}}&lt;br /&gt;
*{{User|Juustro|fi}}&lt;br /&gt;
*{{User|Kolbur|de}}&lt;br /&gt;
*{{User|Kul|nl}}&lt;br /&gt;
*{{User|Logix|us}}&lt;br /&gt;
*{{User|MDGrein|se}}&lt;br /&gt;
*{{User|MooUK|uk}}&lt;br /&gt;
*{{User|N101|au}}&lt;br /&gt;
*{{User|Nazirro|pl}}&lt;br /&gt;
*{{User|Nitehawk|us}}&lt;br /&gt;
*{{User|Phil|uk}}&lt;br /&gt;
*{{User|RaWt|no}}&lt;br /&gt;
*{{User|Red|us}}&lt;br /&gt;
*{{User|RichK|uk}}&lt;br /&gt;
*{{User|RMJ|dk}}&lt;br /&gt;
*{{User|Sedontane|uk}}&lt;br /&gt;
*{{User|SerriaRomeo|us}}&lt;br /&gt;
*{{User|Shader|pl}}&lt;br /&gt;
*{{User|Sian|dk}}&lt;br /&gt;
*{{User|Skasi|at}}&lt;br /&gt;
*{{User|Skidd13|de}}&lt;br /&gt;
*{{User|Spectre100|us}}&lt;br /&gt;
*{{User|Stoffe|se}}&lt;br /&gt;
*{{User|strstrep|us}}&lt;br /&gt;
*{{User|Teddy|no}}&lt;br /&gt;
*{{User|UnderBuilder|ar}}&lt;br /&gt;
*{{User|Vinni3|uk}}&lt;br /&gt;
*{{User|Volny|cz}}&lt;br /&gt;
*{{User|Walle|be}}&lt;br /&gt;
*{{User|welterde|de}}&lt;br /&gt;
*{{User|Zavior|fi}}&lt;/div&gt;</summary>
		<author><name>Osai</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=Coop_Index&amp;diff=9380</id>
		<title>Coop Index</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=Coop_Index&amp;diff=9380"/>
				<updated>2009-01-09T15:53:29Z</updated>
		
		<summary type="html">&lt;p&gt;Osai: show the picture!&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A formula to calculate the coopish-ness of a OpenTTD game:&lt;br /&gt;
&lt;br /&gt;
The lower the index, the higher the coopish-ness of the game. For games with trains using different lengths and speeds calculate the averages first.&lt;br /&gt;
&lt;br /&gt;
[[Image:Coop_Index.png]]&lt;br /&gt;
&lt;br /&gt;
On IRC you can use our bot JJ to calculate a CI for you using the following command:&lt;br /&gt;
&lt;br /&gt;
@CI &amp;lt;mapwidth&amp;gt; &amp;lt;maplength&amp;gt; &amp;lt;number of trains&amp;gt; &amp;lt;trainlength&amp;gt; &amp;lt;speed&amp;gt;&lt;/div&gt;</summary>
		<author><name>Osai</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=PublicServer:Archive_-_Games_121_-_130&amp;diff=9369</id>
		<title>PublicServer:Archive - Games 121 - 130</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=PublicServer:Archive_-_Games_121_-_130&amp;diff=9369"/>
				<updated>2009-01-06T15:40:28Z</updated>
		
		<summary type="html">&lt;p&gt;Osai: screenie for psg123 and fixed savegame&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;{{PublicServerArchiveMenu}}&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 124|29.12.08-01.01.09|{{user|Mark}}, {{User|XeryusTC}}, {{User|valhallasw}}, {{user|StarLite}}, {{user|Elske}},  {{user|flexd}} ,  {{user|Roujin}} , {{user|Hylkevd}} , (add yourself) | [[Gametype:Cargo_Concept| Cargo Concept]] |3|512x512 Temperate|r14768 [[GRF|#openttdcoop-GRF-Pack 7.2]]|An old skool type game with Huge TF allowed, Short TL, maglev &amp;amp; 20 billion starting cash. No time was wasted and the network quickly came together. The game reached over 1700 trains before some people had trouble joining.|124|Image:PSG124.png|1 of the bigger stations in the game}} &lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 123|24.12.08-29.12.08|{{user|planetmaker}}, {{user|tneo}}, {{user|Mark}}, {{User|XeryusTC}}, {{User|valhallasw}}, {{user|StarLite}}, {{user|Elske}},  {{user|flexd}} (add yourself) | [[Gametype:Cargo_Concept| Cargo Concept]] |5|512x1024 Northpole|r14768 [[GRF|#openttdcoop-GRF-Pack 7.2]]|{{user|planetmaker}} provided a special christmas scenario for this game. The initial 4-lane wide ML soon started to show signs of stress and was extended to 6R_3L at places. No very advanced techniques this game but lots of fully-loaded mainlines and spectaculair hubs to admire.&lt;br /&gt;
|123|Image:PSG123.png|Santa's Home}} &lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 122|18.12.08-24.12.08|{{user|SmatZ}} , {{user|planetmaker}}, {{user|tneo}},  {{user|andyp}}, {{user|StarLite}} (add yourself) | [[Gametype:Cargo_Concept| Cargo Concept]] + PAX |5|2048x256 Subtropical|r14660 [[GRF|#openttdcoop-GRF-Pack 7.2]]|The map featured two towns seperated by a rift &amp;quot;The Wall&amp;quot; in the middle which couldn't be tunneled or bridged. Goods and pax needed to be transported across as the cities needed to be grown to 100k population each. A SML-style network with two transfer stations at each side was developed. We ended with over a 1000 trains and 200 ships. In the end network capacity was reached and spurious jams started to show.&lt;br /&gt;
|122|Image:PSG122.png|Sheffield station serving over 500 trains. Using conditional orders allowed to pass by using full load and use this station as drop and pickup at the same time without having empty trains traveling around.}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 121|13.12.08-18.12.08|{{user|SmatZ}} , {{user|Bennythen00b}}, {{user|Mark}}, {{user|ODM}}, {{User|Osai}}, {{User|Kirov}}  (add yourself) |[http://www.openttdcoop.org/blog/2008/12/15/the-magic-of-srnw-self-regulating-networks/ Self-Reulating Network], [[Gametype:Cargo_Concept| Cargo Concept]]|5|512x512 Temperate|r14660 [[GRF|#openttdcoop-GRF-Pack 7.2]]|The goal of was to transport enough grain and livestock to produce 100,000 crates of goods per month.[http://www.openttdcoop.org/blog/2008/12/15/the-magic-of-srnw-self-regulating-networks/]. Later in the game we were limited by OTTD production limit of secondaries, which is roughly 2295 per industry tile per month. For factories, it means 27,540 crates of goods per month - so we had to build four factories and balance them well. We managed to accomplish our goal in 2177.&lt;br /&gt;
The self-regulating game concept was very interesting, there were many clever ideas how to make the best (in means of effectivity, niceness, speed, ...) self-regulating loops and stations.&lt;br /&gt;
The the [http://www.openttdcoop.org/blog/2008/12/15/the-magic-of-srnw-self-regulating-networks/ blog entry] for more information.&lt;br /&gt;
|121|Image:PSG121.png|Our central drop station with factories, at the point where we hit the 100k goal. The factories are fed by an amazing 21 fully-loaded Mainlines.}}&lt;/div&gt;</summary>
		<author><name>Osai</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=File:PSG123.png&amp;diff=9368</id>
		<title>File:PSG123.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=File:PSG123.png&amp;diff=9368"/>
				<updated>2009-01-06T15:39:03Z</updated>
		
		<summary type="html">&lt;p&gt;Osai: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Osai</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=File:Pz_cs_game.png&amp;diff=9367</id>
		<title>File:Pz cs game.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=File:Pz_cs_game.png&amp;diff=9367"/>
				<updated>2009-01-06T15:36:10Z</updated>
		
		<summary type="html">&lt;p&gt;Osai: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Osai</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=Template:GrfMenu&amp;diff=9360</id>
		<title>Template:GrfMenu</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=Template:GrfMenu&amp;diff=9360"/>
				<updated>2009-01-05T10:50:33Z</updated>
		
		<summary type="html">&lt;p&gt;Osai: capitalized&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div class=&amp;quot;grf_menu&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;border:1px solid #000000; background:#001750; padding:5px; -moz-border-radius-topleft:5px; -moz-border-radius-topright:5px; font-size: 12pt;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;strong&amp;gt;&amp;lt;font style=&amp;quot;font-size: 14px; color: white;&amp;quot;&amp;gt;#openttdcoop&amp;lt;br /&amp;gt;[[Grf|NewGrf Package]]&amp;lt;/font&amp;gt;&amp;lt;/strong&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;border:1px solid black; border-top-width: 0px; background:#CBA674; padding:5px; -moz-border-radius-bottomleft:5px; -moz-border-radius-bottomright:8px; font-size: 8pt; font-weight:bold&amp;quot;&amp;gt;&lt;br /&gt;
#Information&lt;br /&gt;
#*[[GRF|General]]&lt;br /&gt;
#*[[GRF_Table_7.3|Current GRF Table]]&lt;br /&gt;
#*[[GRF#Download|Download]]&lt;br /&gt;
&amp;lt;!--#*[http://www.openttdcoop.org/newgrfs/ File Directory]--&amp;gt;&lt;br /&gt;
#*[[GRFPack Users|Other Users]]&lt;br /&gt;
#*[[Talk:GRF|Suggestions]]&lt;br /&gt;
#Development&lt;br /&gt;
#*[[GRF_Dev_Guide|Development Guide]]&lt;br /&gt;
#*[[GRF_Table_(Trunk)|Development Table]]&lt;br /&gt;
#*[[GRF Table Obsolete|Obsolete GRF's]]&lt;br /&gt;
#*[http://www.tt-forums.net/viewtopic.php?t=31631 TT-Forums]&lt;br /&gt;
#*[http://trac.openttdcoop.org/log/grfpack/trunk SVN Log]&lt;br /&gt;
#History&lt;br /&gt;
#*[[GRF_History|Version History]]&lt;br /&gt;
#*[[GRF settings for old saves|Settings for old saves]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&amp;lt;!-- Put it in the template Category !--&amp;gt;&lt;br /&gt;
[[Category:Templates]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
[[Category:GRF]]&lt;/div&gt;</summary>
		<author><name>Osai</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=GRF&amp;diff=9359</id>
		<title>GRF</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=GRF&amp;diff=9359"/>
				<updated>2009-01-05T10:48:32Z</updated>
		
		<summary type="html">&lt;p&gt;Osai: updated email addresses&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&amp;lt;google&amp;gt;CH01&amp;lt;/google&amp;gt;&lt;br /&gt;
{{GrfMenu}}&lt;br /&gt;
=#openttdcoop NewGRF package=&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
'''New Version available!''' ([http://www.openttdcoop.org/blog/2008/03/23/openttdcoop-newgrf-package-version-70-released/ Read nice article about.])&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
GRFs are small extensions to OTTD's graphics and gameplay. A GRF could be a new bridge type, a whole new trainset or a new cargo type. #openttdcoop is using a [[GRF Table|compilation]] of GRFs to make our gameplay even more addictive. &lt;br /&gt;
&lt;br /&gt;
''#''openttdcoop uses a certain set of additional GRFs. You will both need them to play on the [[Public Server]] as well on the [[Member Zone]]. To ease things up, we packed the GRFs needed into one single file. Simply download it, extract them into your ./data subfolder of your OpenTTD-directory. The GRFs will be automatically loaded if you access our servers.&lt;br /&gt;
&lt;br /&gt;
The GRFs, which are included or used [[GRF_Table|are listed here (GRF Table)]].&lt;br /&gt;
&lt;br /&gt;
== Download ==&lt;br /&gt;
Hint: If the page does reload again, try another format...&lt;br /&gt;
&lt;br /&gt;
===Version 7.3 (2008-12-30)===&lt;br /&gt;
{{GRFPackDL|7.3|17|19|22}}&lt;br /&gt;
*svn: '''svn checkout http://svn.openttdcoop.org/grfpack/tags/ottdc_grfpack'''&lt;br /&gt;
====Update to 7.3====&lt;br /&gt;
*svn: '''svn switch http://svn.openttdcoop.org/grfpack/tags/ottdc_grfpack'''&lt;br /&gt;
=====from 7.2=====&lt;br /&gt;
Use that pack, if you already have version 7.2 installed.&lt;br /&gt;
{{GRFPackDL|7.3_up7.2|2.9|3.1|3.5}}&lt;br /&gt;
&lt;br /&gt;
====Legacy from 7.3====&lt;br /&gt;
=====to 7.2=====&lt;br /&gt;
If you like still to join servers with version 7.2 installed.&lt;br /&gt;
{{GRFPackDL|7.3_legacy7.2|2.1|2.3|2.5}}&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
=====to 7.0=====&lt;br /&gt;
If you like still to join servers with version 7.0 installed.&lt;br /&gt;
{{GRFPackDL|7.2_legacy7.0|3.5|4|5}}&lt;br /&gt;
=====to 7-beta1=====&lt;br /&gt;
If you like still to join servers with version 7-beta1 installed.&lt;br /&gt;
{{GRFPackDL|7.2_legacy7-beta1|4.5|5|6}}&lt;br /&gt;
=====to 6=====&lt;br /&gt;
If you like still to join servers with version 6 installed.&lt;br /&gt;
{{GRFPackDL|7.2_legacy6|4|4.5|6}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''[http://www.openttdcoop.org/newgrfs/ottdc_grfpack.md5sum MD5sums of all files]'''&lt;br /&gt;
&lt;br /&gt;
You can also [http://www.openttdcoop.org/newgrfs/ browse the download directory].&lt;br /&gt;
&lt;br /&gt;
Check the [[GRF History]] for details on the changes.&lt;br /&gt;
&lt;br /&gt;
===Suggestions and updates for next Versions===&lt;br /&gt;
Would you like to see a special GRF (set) or somthing else in the next versions?&lt;br /&gt;
Please, post your suggestions on the [[Talk:GRF|discussion page]].&lt;br /&gt;
&lt;br /&gt;
Please also tell us if there is an update for an included GRF available at the [[Talk:GRF|discussion page]] or send an email to [mailto:info@openttdcoop.org info@openttdcoop.org].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Non #openttdcoop Servers, which also use our pack ===&lt;br /&gt;
You will find all servers, using our pack at [[GRF Users]]. If you are playing on a server which is not listed there, please inform us: [mailto:info@openttdcoop.org info@openttdcoop.org]&lt;br /&gt;
&lt;br /&gt;
=== Original GRFs and Sound ===&lt;br /&gt;
[http://www.tt-forums.net/viewtopic.php?p=66442#p66442 Download Links at TT-Forums.net]&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;br /&gt;
[[Category:GRF]]&lt;/div&gt;</summary>
		<author><name>Osai</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=Coop_Index&amp;diff=9357</id>
		<title>Coop Index</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=Coop_Index&amp;diff=9357"/>
				<updated>2009-01-04T22:54:59Z</updated>
		
		<summary type="html">&lt;p&gt;Osai: New page: A formula to calculate the coopish-ness of a OpenTTD game:  The lower the index, the higher the coopish-ness of the game. For games with trains using different lengths and speeds calculate...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A formula to calculate the coopish-ness of a OpenTTD game:&lt;br /&gt;
&lt;br /&gt;
The lower the index, the higher the coopish-ness of the game. For games with trains using different lengths and speeds calculate the averages first.&lt;br /&gt;
&lt;br /&gt;
[[File:Coop_Index.png]]&lt;/div&gt;</summary>
		<author><name>Osai</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=File:Coop_Index.png&amp;diff=9356</id>
		<title>File:Coop Index.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=File:Coop_Index.png&amp;diff=9356"/>
				<updated>2009-01-04T22:52:28Z</updated>
		
		<summary type="html">&lt;p&gt;Osai: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Osai</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=Self-regulating_SBahn&amp;diff=9148</id>
		<title>Self-regulating SBahn</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=Self-regulating_SBahn&amp;diff=9148"/>
				<updated>2008-11-17T21:24:23Z</updated>
		
		<summary type="html">&lt;p&gt;Osai: little link fix&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Definition==&lt;br /&gt;
&lt;br /&gt;
A self-regulating SBahn (hereafter referred to as an SRS) is a network that requires virtually no maintenance to ensure all of the connected stations are serviced in a very efficient manner.&lt;br /&gt;
&lt;br /&gt;
Like any other SBahn, trains will be picking up cargo from a number of stations, and then transferring that cargo at an ICE (Inter-City Express) station, where the cargo is loaded onto another train for delivery to a remote location.  For more information about that concept, review the [[Gametype:ICE_SBahn | ICE_SBahn]] article.&lt;br /&gt;
&lt;br /&gt;
The self-regulating aspect is provided through use of each train's order list, and how the tracks are laid out.&lt;br /&gt;
&lt;br /&gt;
== Trains and Orders ==&lt;br /&gt;
&lt;br /&gt;
In an SRS, all of the stations are serviced by a single group of trains.  Each train has a single order to visit the ICE station.  Once they leave the ICE station, the only way back is through one of the numerous stations on the SBahn loop (the only exception being the use of the overflow line, detailed later).  At these stations, the trains will load any available cargo before travelling back to the ICE station.&lt;br /&gt;
&lt;br /&gt;
Depending on the catchment and amount of cargo generated at each station, there may be one or more platforms available, each with a waiting queue for zero or more trains.  If a train reaches an exit on the SBahn loop where a platform and/or waiting queue space is available, it will take that exit, as the train will always look for the shortest unobstructed route to the next destination on its order list (in this case, the ICE station).  If there are no platforms or waiting queue spaces available, the train will continue along the loop to the next exit.&lt;br /&gt;
&lt;br /&gt;
If these trains contained specific stations in their order list, a player would be required to periodically inspect each station to ensure that they are all receiving enough attention.  The lack of orders will ensure that each station receives trains regularly, provided enough trains are servicing the loop.  To determine if there are enough trains, simply look at the cargo ratings for the last station on the loop.  Good ratings indicate it is also being regluarly serviced.  Poor ratings indicate that the trains are not reaching the station, which generally means there are not enough trains to handle the previous stations.  In this case, more trains are needed (see the section on Injection below)&lt;br /&gt;
&lt;br /&gt;
== Overflow ==&lt;br /&gt;
&lt;br /&gt;
If a train passes the final exit on an SBahn loop, and has been unable to find a platform or waiting queue space, the train is considered to be on the overflow track.  If trains enter the overflow track, it simply means that the network has more trains than are needed to service the network.  In this case, the train can be sent back to the beginning of the loop (bypassing the ICE station), or it can be temporarily put into a holding pattern using a waiting area or depot.&lt;br /&gt;
&lt;br /&gt;
== Injection ==&lt;br /&gt;
&lt;br /&gt;
Injection is the process by which new trains are added to the network.  &lt;br /&gt;
&lt;br /&gt;
Trains that have reached the overflow lane may be re-introduced into the SBahn loop by connecting the end of the loop back to the beginning.  (Note that the overflow track is constructed separately from the SBahn loop exit tracks.  The SBahn loop exit tracks visit the ICE station before re-entering the SBahn loop, while the overflow track bypasses the ICE station).  &lt;br /&gt;
&lt;br /&gt;
These trains can be injected automatically, or this injection can be done gradually through use of a timer.  The timer is simply a single engine running on a separate loop.  The timer train has timetable orders to sit at a station for a predetermined length of time.  This station is in the same signal block as the overflow track, so while the timer train sits at the station, it blocks overflow trains from re-entering the SBahn loop.  Once the timer train leaves the station, the signal block is cleared, allowing an overflow train to re-enter the SBahn loop.  Due to the blocking nature of this timer, it is best to construct a depot to contain trains that are waiting to get back onto the SBahn loop.  Otherwise, too many trains could cause a backup that blocks the later stations on the SBahn loop, and could potentially lead to deadlock in extreme cases.&lt;br /&gt;
&lt;br /&gt;
The injection process is the only aspect of the SRS that requires periodic review.  If no trains enter the overflow track, then the cargo generated on the SBahn loop may exceeed the capacity of the trains handling the loop.  For this reason, it is best to have at least one or two trains available in the overflow track for injection into the network.  Worst case, these trains immediately overflow and return back to the overflow track.  &lt;br /&gt;
&lt;br /&gt;
== Stations on the SBahn loop ==&lt;br /&gt;
&lt;br /&gt;
Because the trains on the SBahn loop have a single order (to transfer at the ICE station), they will not wait at an SBahn loop station for a full load.  To ensure these trains are loaded to capacity, it is required to have some sort of controlling mechanism at each of the SBahn loop stations to ensure that when a train arrives at the station, a full load of cargo is available.  Once any available cargo has been loaded onto the train, it will immediately leave the station, not waiting for any more.  &lt;br /&gt;
&lt;br /&gt;
One mechanism that can be used is a feeder train on an isolated track at each station.  This feeder train will block trains from entering the platform until it is fully loaded at an adjacent feeder station.  Once that train is full, it will leave the feeder station and travel to the SBahn loop station.  This movement will unblock the SBahn loop platform, allowing a train to enter.  While it is entering, the feeder train transfers its cargo at the SBahn loop station, which is then picked up by the SBahn loop train.&lt;br /&gt;
&lt;br /&gt;
(needs expansion, further explanation)&lt;/div&gt;</summary>
		<author><name>Osai</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=ToDo&amp;diff=8762</id>
		<title>ToDo</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=ToDo&amp;diff=8762"/>
				<updated>2008-10-27T20:54:20Z</updated>
		
		<summary type="html">&lt;p&gt;Osai: issue tracker -&amp;gt; new tickets @ trac&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The IssueTracker has been removed due to the new [http://trac.openttdcoop.org/newticket Ticket System @ trac.openttdcoop.org]&lt;br /&gt;
--[[User:Osai|Osai]] 20:54, 27 October 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
== General ToDo's ==&lt;br /&gt;
&amp;lt;pre&amp;gt;bash$ crontab -e&lt;br /&gt;
* * * * * ottdcoop sh /home/ottdcoop/sh-scripts/live_updater.sh &amp;gt;/dev/null 2&amp;gt;&amp;amp;1&lt;br /&gt;
10 0 * * 0 ottdcoop sh /home/ottdcoop/sh-scripts/wiki_sitemap_generator.sh 2&amp;gt;&amp;amp;1&lt;br /&gt;
5 0 * * * ottdcoop sh /home/ottdcoop/sh-scripts/grfpack_update.sh &amp;gt;/dev/null 2&amp;gt;&amp;amp;1&lt;br /&gt;
0 0 * * * ottdcoop sh /home/ottdcoop/sh-scripts/awstats_update.sh &amp;gt;/dev/null 2&amp;gt;&amp;amp;1&lt;br /&gt;
*/3 * * * * ottdcoop sh /home/ottdcoop/sh-scripts/wpmc_xml.sh &amp;gt;/dev/null 2&amp;gt;&amp;amp;1&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>Osai</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=Contact&amp;diff=8761</id>
		<title>Contact</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=Contact&amp;diff=8761"/>
				<updated>2008-10-27T20:06:42Z</updated>
		
		<summary type="html">&lt;p&gt;Osai: fixed link#&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===General===&lt;br /&gt;
*'''E-Mail''': [mailto:info@openttdcoop.org info@openttdcoop.org]&lt;br /&gt;
*'''IRC''': [irc://irc.oftc.net/openttdcoop #openttdcoop @ irc.oftc.net]&lt;br /&gt;
*'''Web''': [http://www.openttdcoop.org www.openttdcoop.org]&lt;br /&gt;
===OpenTTD Servers===&lt;br /&gt;
*'''The Public Server''': ps.openttdcoop.org:3979 ([[Public Server|info]])&lt;br /&gt;
*'''The Pro Zone''': ps.openttdcoop.org:3982 ([[Pro Zone|info]])&lt;br /&gt;
*'''Dev Server''': dev.openttdcoop.ogr:3982 ([[Dev Server|info]])&lt;/div&gt;</summary>
		<author><name>Osai</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=Contact&amp;diff=8760</id>
		<title>Contact</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=Contact&amp;diff=8760"/>
				<updated>2008-10-27T20:06:21Z</updated>
		
		<summary type="html">&lt;p&gt;Osai: updated Pro Zone&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===General===&lt;br /&gt;
*'''E-Mail''': [mailto:info@openttdcoop.org info@openttdcoop.org]&lt;br /&gt;
*'''IRC''': [irc://irc.oftc.net/openttdcoop #openttdcoop @ irc.oftc.net]&lt;br /&gt;
*'''Web''': [http://www.openttdcoop.org www.openttdcoop.org]&lt;br /&gt;
===OpenTTD Servers===&lt;br /&gt;
*'''The Public Server''': ps.openttdcoop.org:3979 ([[Public Server|info]])&lt;br /&gt;
*'''The Pro Zone''': ps.openttdcoop.org:3982 ([[Member Zone|info]])&lt;br /&gt;
*'''Dev Server''': dev.openttdcoop.ogr:3982 ([[Dev Server|info]])&lt;/div&gt;</summary>
		<author><name>Osai</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=MediaWiki:Sidebar&amp;diff=8759</id>
		<title>MediaWiki:Sidebar</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=MediaWiki:Sidebar&amp;diff=8759"/>
				<updated>2008-10-26T20:11:30Z</updated>
		
		<summary type="html">&lt;p&gt;Osai: changed from Member Zone to Pro Zone&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* #openttdcoop&lt;br /&gt;
** mainpage|Mainpage&lt;br /&gt;
** Guides|Guides&lt;br /&gt;
** Membership|Membership&lt;br /&gt;
** Ruleset|Ruleset&lt;br /&gt;
** Community:Members|Users @ #openttdcoop&lt;br /&gt;
&lt;br /&gt;
*servers&lt;br /&gt;
** Servers|Overview&lt;br /&gt;
** Public_Server |The Public Server&lt;br /&gt;
** Pro_Zone |The Pro Zone&lt;br /&gt;
&lt;br /&gt;
*games&lt;br /&gt;
** PublicServer:Archive|Public Server Archives&lt;br /&gt;
** ProZone:Archive|Pro Zone Archives&lt;br /&gt;
** Osqc|#osqc&lt;br /&gt;
** Coopetition|Coopetition&lt;br /&gt;
** Junctionary|Junctionary&lt;br /&gt;
** Game_Proposals|Game Proposals&lt;br /&gt;
&lt;br /&gt;
* concepts&lt;br /&gt;
** Category:Gametypes|Game concepts&lt;br /&gt;
** Category:Research|Research and Development&lt;br /&gt;
** Category:Coopetition|Coopetition&lt;br /&gt;
&lt;br /&gt;
* navigation&lt;br /&gt;
** ToDo|ToDo List&lt;br /&gt;
** Special:Categories|Categories&lt;br /&gt;
** randompage-url|randompage&lt;br /&gt;
** recentchanges-url|recentchanges&lt;/div&gt;</summary>
		<author><name>Osai</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=Main_Page&amp;diff=8758</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=Main_Page&amp;diff=8758"/>
				<updated>2008-10-26T19:57:31Z</updated>
		
		<summary type="html">&lt;p&gt;Osai: updated from editcopy&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{| style=&amp;quot;width: 100%;&amp;quot; cellspacing=&amp;quot;5&amp;quot; cellpadding=&amp;quot;0&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | &amp;lt;div style=&amp;quot;width: 75%; margin: auto; background:#f5faff; border: 1px solid #AAA;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;background:#f5faff; border: 1px solid #7BC; padding: 5px; margin: 3px; font-weight: bold; text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
Welcome to the #openttdcoop wiki,&amp;lt;br&amp;gt;the definitive source for cooperative building and design of transportation networks.&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;height: 100px;&amp;quot; |&lt;br /&gt;
{| style=&amp;quot;width: 100%; margin: auto; text-align: center; border: none;&amp;quot;&lt;br /&gt;
| [[Image:#openttdcoop logo.png|175px|#openttdcoop]] &lt;br /&gt;
| [[Image:OpenTTD logo.png|175px|OpenTTD]] &lt;br /&gt;
|}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;frontpage_box&amp;quot; |&lt;br /&gt;
&amp;lt;div class=&amp;quot;frontpage_bar&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;float: right;&amp;quot;&amp;gt;[[Image|*]]&amp;lt;/div&amp;gt;Getting Started&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding-left: 1em;&amp;quot;&amp;gt;&lt;br /&gt;
; [[Obtaining OpenTTD]]&lt;br /&gt;
: [http://nightly.openttd.org Nightly Builds]&lt;br /&gt;
: [[GRF|#openttdcoop GRF Pack]]&lt;br /&gt;
; [[Tutorial Savegame|#openttdcoop Tutorial]]&lt;br /&gt;
: [http://www.openttdcoop.org/wiki/images/6/6a/Tutorial.sav Download]&lt;br /&gt;
: [[Tutorial Savegame Mainline|Mainline]] &amp;amp;bull; [[Tutorial Savegame Sideline|Sideline]]&lt;br /&gt;
: [[Tutorial Savegame Stations|Stations]] &amp;amp;bull; [[Tutorial Savegame Feeder|Feeder]] &amp;amp;bull; [[Tutorial Savegame Towns|Towns]]&lt;br /&gt;
; [[Cooperation]]&lt;br /&gt;
; [[Ruleset|Building Guidelines]]&lt;br /&gt;
; [[Naming conventions|Naming Conventions]]&lt;br /&gt;
; [[Glossary]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
| class=&amp;quot;frontpage_box&amp;quot; |&lt;br /&gt;
&amp;lt;div class=&amp;quot;frontpage_bar&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;float: right;&amp;quot;&amp;gt;[[Image|*]]&amp;lt;/div&amp;gt;Basic Building Concepts&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding-left: 1em;&amp;quot;&amp;gt;&lt;br /&gt;
; [[Game Start]]&lt;br /&gt;
: [[Planning]] &amp;amp;bull; [[Moneymaker]]&lt;br /&gt;
; [[Line hierarchy|Basic Networking]] &lt;br /&gt;
: [[Mainline]] &amp;amp;bull; [[Signalling]] &amp;amp;bull; [[Service depot]]&lt;br /&gt;
: [[Basic Junctions]] &amp;amp;bull; [[Mainline Junctions]]&lt;br /&gt;
; [[Basic Stations]] &amp;amp;bull; [[Terminus Station]]&lt;br /&gt;
: [[Road stations]]&lt;br /&gt;
; [[Terraforming]]&lt;br /&gt;
; [[Orders]]&lt;br /&gt;
: [[Copy orders|Copying Orders]] &amp;amp;bull; [[Shared Orders]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
| class=&amp;quot;frontpage_box&amp;quot; |&lt;br /&gt;
&amp;lt;div class=&amp;quot;frontpage_bar&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;float: right;&amp;quot;&amp;gt;[[Image|*]]&amp;lt;/div&amp;gt;Advanced Building Concepts&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding-left: 1em;&amp;quot;&amp;gt;&lt;br /&gt;
; [[Junctionary]]  &lt;br /&gt;
: [[Junctionary - 3-Way BBH|BBH:3-way]] &amp;amp;bull; [[Junctionary - 4-Way BBH|BBH:4-way]] &amp;amp;bull; [[Junctionary - SLH|SLH]]&lt;br /&gt;
: [[Junctionary - Station Entries RoRo|RoRo Entries]] &amp;amp;bull; [[Junctionary - Station Exits RoRo|RoRo Exits]] &amp;amp;bull; [[Junctionary - All|more...]]&lt;br /&gt;
; [[Load Balancers]] &lt;br /&gt;
: [[Unbalancers]] &amp;amp;bull; [[Implicit Load Balancing]]&lt;br /&gt;
; [[Priorities]]&lt;br /&gt;
; [[Presignal Bypass Station]]&lt;br /&gt;
; [[Enhanced SBahn]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;frontpage_box&amp;quot; |&lt;br /&gt;
&amp;lt;div class=&amp;quot;frontpage_bar&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;float: right;&amp;quot;&amp;gt;[[Image|*]]&amp;lt;/div&amp;gt;Technical Info&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding-left: 1em;&amp;quot;&amp;gt;&lt;br /&gt;
; [[Servers|#openttdcoop Servers]]&lt;br /&gt;
: [[Public Server | (PS) Public Server]] ([[PublicServerSettings|Configuration]] &amp;amp;bull; [[PublicServer:Archive|Archive]])&lt;br /&gt;
: [[Pro Zone | (PZ) ProZone Server]] ([[ProZoneSettings|Configuration]] &amp;amp;bull; [[ProZone:Archive|Archive]])&lt;br /&gt;
: [[Member Zone| (MZ) Member Server]] ([[MemberZoneSettings|Configuration]] &amp;amp;bull; [[MemberZone:Archive|Archive]])&lt;br /&gt;
: [[Coopetition|Coopetition Server]] &amp;amp;bull; [[Dev Server|Patched Server]]&lt;br /&gt;
; [[IRC]]&lt;br /&gt;
: [[IRC Commands]] &amp;amp;bull; [[IRC Highlighting]]&lt;br /&gt;
; [[Teamspeak]]&lt;br /&gt;
; [[GRF|#openttdcoop GRF Pack]]&lt;br /&gt;
: [[GRF Table 7.0|Current GRF Table]] &amp;amp;bull; [[GRF History|Version History]]&lt;br /&gt;
: [[GRF Dev Guide|Development Guide]] &amp;amp;bull; [[GRF Table (Trunk)|Development Table]]&lt;br /&gt;
: [[GRF Table Obsolete|Obsolete GRFs]] &amp;amp;bull; [[Server Administration]]&lt;br /&gt;
: [[Autopilot]] &amp;amp;bull; [[Autostart]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
| class=&amp;quot;frontpage_box&amp;quot; |&lt;br /&gt;
&amp;lt;div class=&amp;quot;frontpage_bar&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;float: right;&amp;quot;&amp;gt;[[Image|*]]&amp;lt;/div&amp;gt;Development&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding-left: 1em;&amp;quot;&amp;gt;&lt;br /&gt;
; [[Gametypes]]&lt;br /&gt;
: [[Gametype:ICE SBahn|ICE/SBahn]] &amp;amp;bull; [[Gametype:Chaos Theory|Chaos]] &amp;amp;bull; [[Gametypes|more...]]&lt;br /&gt;
: [[Game Proposals|Proposals for Future Gametypes]]&lt;br /&gt;
; [[:Category:Coopetition|Coopetition]]&lt;br /&gt;
; [[OSQC|Scenario Quest/Competition (OSQC)]]&lt;br /&gt;
; [[WWOTTDGD|WorldWide OpenTTD Game Day (WWOTTDGD)]]&lt;br /&gt;
; [[Webbased configurator | Web-based Configurator]]&lt;br /&gt;
; [[:Category:Research|Current Research Projects]]&lt;br /&gt;
; [[ToDo|ToDo List]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
| class=&amp;quot;frontpage_box&amp;quot; |&lt;br /&gt;
&amp;lt;div class=&amp;quot;frontpage_bar&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;float: right;&amp;quot;&amp;gt;[[Image|*]]&amp;lt;/div&amp;gt;Community Info&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding-left: 1em;&amp;quot;&amp;gt;&lt;br /&gt;
We are maintaining [[Special:Statistics|{{NUMBEROFARTICLES}}]] [[Special:Allpages|articles]]!&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;margin-left: 2em;&amp;quot;&amp;gt;&amp;lt;small&amp;gt;See...[[Special:Recentchanges|Recent changes]] | [[Special:Newpages|New pages]] | [[Special:Wantedpages|Missing pages]]&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
; [http://www.openttdcoop.org/blog #openttdcoop Blog]&lt;br /&gt;
; [[Membership|Becoming an #openttdcoop Member]]&lt;br /&gt;
: Join the cooperative building community!&lt;br /&gt;
; [[Users|User List]]&lt;br /&gt;
: See the list of current members and active players&lt;br /&gt;
; [[History|History of #openttdcoop]]&lt;br /&gt;
; [[Contact|Contact Info]]&lt;br /&gt;
; [[Sandbox]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin-right: 10px; text-align: right; font-style: italic; font-size: 85%;&amp;quot;&amp;gt;Changes for the main page can be proposed [[Main Page/editcopy|here]].&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Osai</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=Main_Page/editcopy&amp;diff=8757</id>
		<title>Main Page/editcopy</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=Main_Page/editcopy&amp;diff=8757"/>
				<updated>2008-10-26T19:55:58Z</updated>
		
		<summary type="html">&lt;p&gt;Osai: updated the different variants and found a most up-to-date version. Please always edit the editcopy and then update the mainpage.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{| style=&amp;quot;width: 100%;&amp;quot; cellspacing=&amp;quot;5&amp;quot; cellpadding=&amp;quot;0&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | &amp;lt;div style=&amp;quot;width: 75%; margin: auto; background:#f5faff; border: 1px solid #AAA;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;background:#f5faff; border: 1px solid #7BC; padding: 5px; margin: 3px; font-weight: bold; text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
Welcome to the #openttdcoop wiki,&amp;lt;br&amp;gt;the definitive source for cooperative building and design of transportation networks.&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;height: 100px;&amp;quot; |&lt;br /&gt;
{| style=&amp;quot;width: 100%; margin: auto; text-align: center; border: none;&amp;quot;&lt;br /&gt;
| [[Image:#openttdcoop logo.png|175px|#openttdcoop]] &lt;br /&gt;
| [[Image:OpenTTD logo.png|175px|OpenTTD]] &lt;br /&gt;
|}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;frontpage_box&amp;quot; |&lt;br /&gt;
&amp;lt;div class=&amp;quot;frontpage_bar&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;float: right;&amp;quot;&amp;gt;[[Image|*]]&amp;lt;/div&amp;gt;Getting Started&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding-left: 1em;&amp;quot;&amp;gt;&lt;br /&gt;
; [[Obtaining OpenTTD]]&lt;br /&gt;
: [http://nightly.openttd.org Nightly Builds]&lt;br /&gt;
: [[GRF|#openttdcoop GRF Pack]]&lt;br /&gt;
; [[Tutorial Savegame|#openttdcoop Tutorial]]&lt;br /&gt;
: [http://www.openttdcoop.org/wiki/images/6/6a/Tutorial.sav Download]&lt;br /&gt;
: [[Tutorial Savegame Mainline|Mainline]] &amp;amp;bull; [[Tutorial Savegame Sideline|Sideline]]&lt;br /&gt;
: [[Tutorial Savegame Stations|Stations]] &amp;amp;bull; [[Tutorial Savegame Feeder|Feeder]] &amp;amp;bull; [[Tutorial Savegame Towns|Towns]]&lt;br /&gt;
; [[Cooperation]]&lt;br /&gt;
; [[Ruleset|Building Guidelines]]&lt;br /&gt;
; [[Naming conventions|Naming Conventions]]&lt;br /&gt;
; [[Glossary]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
| class=&amp;quot;frontpage_box&amp;quot; |&lt;br /&gt;
&amp;lt;div class=&amp;quot;frontpage_bar&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;float: right;&amp;quot;&amp;gt;[[Image|*]]&amp;lt;/div&amp;gt;Basic Building Concepts&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding-left: 1em;&amp;quot;&amp;gt;&lt;br /&gt;
; [[Game Start]]&lt;br /&gt;
: [[Planning]] &amp;amp;bull; [[Moneymaker]]&lt;br /&gt;
; [[Line hierarchy|Basic Networking]] &lt;br /&gt;
: [[Mainline]] &amp;amp;bull; [[Signalling]] &amp;amp;bull; [[Service depot]]&lt;br /&gt;
: [[Basic Junctions]] &amp;amp;bull; [[Mainline Junctions]]&lt;br /&gt;
; [[Basic Stations]] &amp;amp;bull; [[Terminus Station]]&lt;br /&gt;
: [[Road stations]]&lt;br /&gt;
; [[Terraforming]]&lt;br /&gt;
; [[Orders]]&lt;br /&gt;
: [[Copy orders|Copying Orders]] &amp;amp;bull; [[Shared Orders]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
| class=&amp;quot;frontpage_box&amp;quot; |&lt;br /&gt;
&amp;lt;div class=&amp;quot;frontpage_bar&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;float: right;&amp;quot;&amp;gt;[[Image|*]]&amp;lt;/div&amp;gt;Advanced Building Concepts&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding-left: 1em;&amp;quot;&amp;gt;&lt;br /&gt;
; [[Junctionary]]  &lt;br /&gt;
: [[Junctionary - 3-Way BBH|BBH:3-way]] &amp;amp;bull; [[Junctionary - 4-Way BBH|BBH:4-way]] &amp;amp;bull; [[Junctionary - SLH|SLH]]&lt;br /&gt;
: [[Junctionary - Station Entries RoRo|RoRo Entries]] &amp;amp;bull; [[Junctionary - Station Exits RoRo|RoRo Exits]] &amp;amp;bull; [[Junctionary - All|more...]]&lt;br /&gt;
; [[Load Balancers]] &lt;br /&gt;
: [[Unbalancers]] &amp;amp;bull; [[Implicit Load Balancing]]&lt;br /&gt;
; [[Priorities]]&lt;br /&gt;
; [[Presignal Bypass Station]]&lt;br /&gt;
; [[Enhanced SBahn]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;frontpage_box&amp;quot; |&lt;br /&gt;
&amp;lt;div class=&amp;quot;frontpage_bar&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;float: right;&amp;quot;&amp;gt;[[Image|*]]&amp;lt;/div&amp;gt;Technical Info&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding-left: 1em;&amp;quot;&amp;gt;&lt;br /&gt;
; [[Servers|#openttdcoop Servers]]&lt;br /&gt;
: [[Public Server | (PS) Public Server]] ([[PublicServerSettings|Configuration]] &amp;amp;bull; [[PublicServer:Archive|Archive]])&lt;br /&gt;
: [[Pro Zone | (PZ) ProZone Server]] ([[ProZoneSettings|Configuration]] &amp;amp;bull; [[ProZone:Archive|Archive]])&lt;br /&gt;
: [[Member Zone| (MZ) Member Server]] ([[MemberZoneSettings|Configuration]] &amp;amp;bull; [[MemberZone:Archive|Archive]])&lt;br /&gt;
: [[Coopetition|Coopetition Server]] &amp;amp;bull; [[Dev Server|Patched Server]]&lt;br /&gt;
; [[IRC]]&lt;br /&gt;
: [[IRC Commands]] &amp;amp;bull; [[IRC Highlighting]]&lt;br /&gt;
; [[Teamspeak]]&lt;br /&gt;
; [[GRF|#openttdcoop GRF Pack]]&lt;br /&gt;
: [[GRF Table 7.0|Current GRF Table]] &amp;amp;bull; [[GRF History|Version History]]&lt;br /&gt;
: [[GRF Dev Guide|Development Guide]] &amp;amp;bull; [[GRF Table (Trunk)|Development Table]]&lt;br /&gt;
: [[GRF Table Obsolete|Obsolete GRFs]] &amp;amp;bull; [[Server Administration]]&lt;br /&gt;
: [[Autopilot]] &amp;amp;bull; [[Autostart]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
| class=&amp;quot;frontpage_box&amp;quot; |&lt;br /&gt;
&amp;lt;div class=&amp;quot;frontpage_bar&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;float: right;&amp;quot;&amp;gt;[[Image|*]]&amp;lt;/div&amp;gt;Development&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding-left: 1em;&amp;quot;&amp;gt;&lt;br /&gt;
; [[Gametypes]]&lt;br /&gt;
: [[Gametype:ICE SBahn|ICE/SBahn]] &amp;amp;bull; [[Gametype:Chaos Theory|Chaos]] &amp;amp;bull; [[Gametypes|more...]]&lt;br /&gt;
: [[Game Proposals|Proposals for Future Gametypes]]&lt;br /&gt;
; [[:Category:Coopetition|Coopetition]]&lt;br /&gt;
; [[OSQC|Scenario Quest/Competition (OSQC)]]&lt;br /&gt;
; [[WWOTTDGD|WorldWide OpenTTD Game Day (WWOTTDGD)]]&lt;br /&gt;
; [[Webbased configurator | Web-based Configurator]]&lt;br /&gt;
; [[:Category:Research|Current Research Projects]]&lt;br /&gt;
; [[ToDo|ToDo List]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
| class=&amp;quot;frontpage_box&amp;quot; |&lt;br /&gt;
&amp;lt;div class=&amp;quot;frontpage_bar&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;float: right;&amp;quot;&amp;gt;[[Image|*]]&amp;lt;/div&amp;gt;Community Info&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding-left: 1em;&amp;quot;&amp;gt;&lt;br /&gt;
We are maintaining [[Special:Statistics|{{NUMBEROFARTICLES}}]] [[Special:Allpages|articles]]!&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;margin-left: 2em;&amp;quot;&amp;gt;&amp;lt;small&amp;gt;See...[[Special:Recentchanges|Recent changes]] | [[Special:Newpages|New pages]] | [[Special:Wantedpages|Missing pages]]&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
; [http://www.openttdcoop.org/blog #openttdcoop Blog]&lt;br /&gt;
; [[Membership|Becoming an #openttdcoop Member]]&lt;br /&gt;
: Join the cooperative building community!&lt;br /&gt;
; [[Users|User List]]&lt;br /&gt;
: See the list of current members and active players&lt;br /&gt;
; [[History|History of #openttdcoop]]&lt;br /&gt;
; [[Contact|Contact Info]]&lt;br /&gt;
; [[Sandbox]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin-right: 10px; text-align: right; font-style: italic; font-size: 85%;&amp;quot;&amp;gt;Changes for the main page can be proposed [[Main Page/editcopy|here]].&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Osai</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=Talk:Main_Page&amp;diff=8756</id>
		<title>Talk:Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=Talk:Main_Page&amp;diff=8756"/>
				<updated>2008-10-26T19:36:56Z</updated>
		
		<summary type="html">&lt;p&gt;Osai: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Making Changes ==&lt;br /&gt;
&lt;br /&gt;
Please remember to use the [[Main_Page/editcopy | editcopy]] to make changes to the main page.  At such time as is necessary, the entire editcopy page should be copied over to the Main_Page.  If we don't follow this policy for updating the frontpage, the editcopy may become out-of-sync (edits done to main not reflected in the editcopy), and changes may become lost when someone does move the editcopy contents onto the main page.&lt;br /&gt;
&lt;br /&gt;
If this method of using the editcopy is not desired or necessary, then we should remove the editcopy page.  Keep in mind that not everyone has write access to the main page, so some other method would need to be designed to suggest changes to the frontpage.  Several wikis I visit use this editcopy policy, and it appears to work very well. -- [[User:Thraxian|Thraxian]] 15:44, 21 October 2008 (UTC)&lt;br /&gt;
:I totally agree --[[User:Osai|Osai]] 19:36, 26 October 2008 (UTC)&lt;/div&gt;</summary>
		<author><name>Osai</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=Main_Page&amp;diff=8721</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=Main_Page&amp;diff=8721"/>
				<updated>2008-10-19T17:32:27Z</updated>
		
		<summary type="html">&lt;p&gt;Osai: Thrax+Me Frontpage inserted&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{| style=&amp;quot;width: 100%;&amp;quot; cellspacing=&amp;quot;5&amp;quot; cellpadding=&amp;quot;0&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | &amp;lt;div style=&amp;quot;width: 75%; margin: auto; background:#f5faff; border: 1px solid #AAA;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;background:#f5faff; border: 1px solid #7BC; padding: 5px; margin: 3px; font-weight: bold; text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
Welcome to the OpenTTDCoop wiki,&amp;lt;br&amp;gt;the definitive source for cooperative building and design of transportation networks.&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;height: 100px;&amp;quot; |&lt;br /&gt;
{| style=&amp;quot;width: 100%; margin: auto; text-align: center; border: none;&amp;quot;&lt;br /&gt;
| [[Image:OpenTTDCoop logo.png|175px|OpenTTDCoop]] &lt;br /&gt;
| [[Image:OpenTTD logo.png|175px|OpenTTD]] &lt;br /&gt;
|}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;frontpage_box&amp;quot; |&lt;br /&gt;
&amp;lt;div class=&amp;quot;frontpage_bar&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;float: right;&amp;quot;&amp;gt;[[Image|*]]&amp;lt;/div&amp;gt;Getting Started&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding-left: 1em;&amp;quot;&amp;gt;&lt;br /&gt;
; [[Obtaining OpenTTD]]&lt;br /&gt;
: [http://www.openttd.org/nightly Nightly Builds]&lt;br /&gt;
: [[GRF|OpenTTDCoop GRF Pack]]&lt;br /&gt;
; [[Tutorial Savegame|OpenTTDCoop Tutorial]]&lt;br /&gt;
: [http://www.openttdcoop.org/wiki/images/6/6a/Tutorial.sav Download]X&lt;br /&gt;
: [[Tutorial Savegame Mainline|Mainline]] &amp;amp;bull; [[Tutorial Savegame Sideline|Sideline]]&lt;br /&gt;
: [[Tutorial Savegame Stations|Stations]] &amp;amp;bull; [[Tutorial Savegame Feeder|Feeder]] &amp;amp;bull; [[Tutorial Savegame Towns|Towns]]&lt;br /&gt;
; [[Cooperation]]&lt;br /&gt;
; [[Ruleset|Building Guidelines]]&lt;br /&gt;
; [[Naming conventions|Naming Conventions]]&lt;br /&gt;
; [[Glossary]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
| class=&amp;quot;frontpage_box&amp;quot; |&lt;br /&gt;
&amp;lt;div class=&amp;quot;frontpage_bar&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;float: right;&amp;quot;&amp;gt;[[Image|*]]&amp;lt;/div&amp;gt;Basic Building Concepts&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding-left: 1em;&amp;quot;&amp;gt;&lt;br /&gt;
; [[Game Start]]&lt;br /&gt;
: [[Planning]] &amp;amp;bull; [[Moneymaker]]&lt;br /&gt;
; [[Line hierarchy|Basic Networking]] &lt;br /&gt;
: [[Mainline]] &amp;amp;bull; [[Signalling]] &amp;amp;bull; [[Service depot]]&lt;br /&gt;
: [[Basic Junctions]] &amp;amp;bull; [[Mainline Junctions]]&lt;br /&gt;
; [[Basic Stations]] &amp;amp;bull; [[Terminus Station]]&lt;br /&gt;
: [[Road stations]]&lt;br /&gt;
; [[Terraforming]]&lt;br /&gt;
; [[Orders]]&lt;br /&gt;
: [[Copy orders|Copying Orders]] &amp;amp;bull; [[Shared Orders]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
| class=&amp;quot;frontpage_box&amp;quot; |&lt;br /&gt;
&amp;lt;div class=&amp;quot;frontpage_bar&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;float: right;&amp;quot;&amp;gt;[[Image|*]]&amp;lt;/div&amp;gt;Advanced Building Concepts&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding-left: 1em;&amp;quot;&amp;gt;&lt;br /&gt;
; [[Junctionary]]  &lt;br /&gt;
: [[Junctionary - 3-Way BBH|BBH:3-way]] &amp;amp;bull; [[Junctionary - 4-Way BBH|BBH:4-way]] &amp;amp;bull; [[Junctionary - SLH|SLH]]&lt;br /&gt;
: [[Junctionary - Station Entries RoRo|RoRo Entries]] &amp;amp;bull; [[Junctionary - Station Exits RoRo|RoRo Exits]] &amp;amp;bull; [[Junctionary - All|more...]]&lt;br /&gt;
; [[Load Balancers]] &lt;br /&gt;
: [[Unbalancers]] &amp;amp;bull; [[Implicit Load Balancing]]&lt;br /&gt;
; [[Priorities]]&lt;br /&gt;
; [[Presignal Bypass Station]]&lt;br /&gt;
; [[Enhanced SBahn]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;frontpage_box&amp;quot; |&lt;br /&gt;
&amp;lt;div class=&amp;quot;frontpage_bar&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;float: right;&amp;quot;&amp;gt;[[Image|*]]&amp;lt;/div&amp;gt;Technical Info&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding-left: 1em;&amp;quot;&amp;gt;&lt;br /&gt;
; [[Servers|OpenTTDCoop Servers]]&lt;br /&gt;
: [[Public Server]] ([[PublicServerSettings|Configuration]] &amp;amp;bull; [[PublicServer:Archive|Archive]])&lt;br /&gt;
: [[Member Zone|Member Server]] ([[MemberZoneSettings|Configuration]] &amp;amp;bull; [[MemberZone:Archive|Archive]])&lt;br /&gt;
: [[Coopetition|Coopetition Server]] &amp;amp;bull; [[Dev Server|Patched Server]]&lt;br /&gt;
; [[IRC]]&lt;br /&gt;
: [[IRC Commands]] &amp;amp;bull; [[IRC Highlighting]]&lt;br /&gt;
; [[Teamspeak]]&lt;br /&gt;
; [[GRF|OpenTTDCoop GRF Pack]]&lt;br /&gt;
: [[GRF Table 7.0|Current GRF Table]] &amp;amp;bull; [[GRF History|Version History]]&lt;br /&gt;
: [[GRF Dev Guide|Development Guide]] &amp;amp;bull; [[GRF Table (Trunk)|Development Table]]&lt;br /&gt;
: [http://www.openttdcoop.org/newgrfs File Directory] &amp;amp;bull; [[GRF Table Obsolete|Obsolete GRFs]]&lt;br /&gt;
; [[Server Administration]]&lt;br /&gt;
: [[Autopilot]] &amp;amp;bull; [[Autostart]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
| class=&amp;quot;frontpage_box&amp;quot; |&lt;br /&gt;
&amp;lt;div class=&amp;quot;frontpage_bar&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;float: right;&amp;quot;&amp;gt;[[Image|*]]&amp;lt;/div&amp;gt;Development&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding-left: 1em;&amp;quot;&amp;gt;&lt;br /&gt;
; [[Gametypes]]&lt;br /&gt;
: [[Gametype:ICE SBahn|ICE/SBahn]] &amp;amp;bull; [[Gametype:Chaos Theory|Chaos]] &amp;amp;bull; [[Gametypes|more...]]&lt;br /&gt;
: [[Game Proposals|Proposals for Future Gametypes]]&lt;br /&gt;
; [[:Category:Coopetition|Coopetition]]&lt;br /&gt;
; [[OSQC|Scenario Quest/Competition (OSQC)]]&lt;br /&gt;
; [[WWOTTDGD|WorldWide OpenTTD Game Day (WWOTTDGD)]]&lt;br /&gt;
; [[:Category:Research|Current Research Projects]]&lt;br /&gt;
; [[ToDo|ToDo List]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
| class=&amp;quot;frontpage_box&amp;quot; |&lt;br /&gt;
&amp;lt;div class=&amp;quot;frontpage_bar&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;float: right;&amp;quot;&amp;gt;[[Image|*]]&amp;lt;/div&amp;gt;Community Info&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding-left: 1em;&amp;quot;&amp;gt;&lt;br /&gt;
We are maintaining [[Special:Statistics|{{NUMBEROFARTICLES}}]] [[Special:Allpages|articles]]!&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;margin-left: 2em;&amp;quot;&amp;gt;&amp;lt;small&amp;gt;See...[[Special:Recentchanges|Recent changes]] | [[Special:Newpages|New pages]] | [[Special:Wantedpages|Missing pages]]&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
; [http://www.openttdcoop.org/blog OpenTTDCoop Blog]&lt;br /&gt;
; [[Membership|Becoming an OpenTTDCoop Member]]&lt;br /&gt;
: Join the cooperative building community!&lt;br /&gt;
; [[Users|User List]]&lt;br /&gt;
: See the list of current members and active players&lt;br /&gt;
; [[History|History of OpenTTDCoop]]&lt;br /&gt;
; [[Contact|Contact Info]]&lt;br /&gt;
; [[Sandbox]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin-right: 10px; text-align: right; font-style: italic; font-size: 85%;&amp;quot;&amp;gt;Changes for the main page can be proposed [[Main Page/editcopy|here]].&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Osai</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=Category:Templates&amp;diff=8621</id>
		<title>Category:Templates</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=Category:Templates&amp;diff=8621"/>
				<updated>2008-09-18T18:13:53Z</updated>
		
		<summary type="html">&lt;p&gt;Osai: fixed template category&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;All Templates are listed here!&lt;br /&gt;
&lt;br /&gt;
Please add to all templates the follwing code, without a linebreak.&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;amp;lt;noinclude&amp;gt;&lt;br /&gt;
&amp;lt;!-- Put it in the template Category !--&amp;gt;&lt;br /&gt;
[[Category:Templates|{{PAGENAME}}]]&lt;br /&gt;
&amp;amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You can also check the wiki for [[Special:Uncategorizedtemplates|Uncategorized templates]].&lt;/div&gt;</summary>
		<author><name>Osai</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=Template:Archive_PublicServer&amp;diff=8620</id>
		<title>Template:Archive PublicServer</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=Template:Archive_PublicServer&amp;diff=8620"/>
				<updated>2008-09-18T18:12:22Z</updated>
		
		<summary type="html">&lt;p&gt;Osai: fixed template category&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| style = &amp;quot;border: 1px solid black; margin: 5px; 0px;&amp;quot; cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; width=&amp;quot;80%&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style = &amp;quot;border-bottom: 1px solid black; background: #4477CB;&amp;quot; align=&amp;quot;center&amp;quot; |&amp;lt;div id=&amp;quot;gameid_{{{9}}}&amp;quot;&amp;gt;'''{{{1}}}'''&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; |&lt;br /&gt;
{| cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot; height=&amp;quot;100%&amp;quot; style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#BEBEBE; padding: 0px 2px;&amp;quot; | ''Game Date:''&lt;br /&gt;
| style=&amp;quot;padding: 0px 2px;&amp;quot; | {{{2}}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#BEBEBE; padding: 0px 2px;&amp;quot; | ''Usual supects:''&lt;br /&gt;
| style=&amp;quot;padding: 0px 2px;&amp;quot; | {{{3}}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#BEBEBE; padding: 0px 2px;&amp;quot; | ''Gametype:'' &lt;br /&gt;
| style=&amp;quot;padding: 0px 2px;&amp;quot; | {{{4}}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#BEBEBE; padding: 0px 2px;&amp;quot; | ''Trainlength:'' &lt;br /&gt;
| style=&amp;quot;padding: 0px 2px;&amp;quot; | {{{5}}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#BEBEBE; padding: 0px 2px;&amp;quot; | ''Mapsize:''&lt;br /&gt;
| style=&amp;quot;padding: 0px 2px;&amp;quot; | {{{6}}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#BEBEBE; padding: 0px 2px;&amp;quot; | ''Version used:''&lt;br /&gt;
| style=&amp;quot;padding: 0px 2px;&amp;quot; | {{{7}}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#BEBEBE; padding: 0px 2px;&amp;quot; | ''Remarks:''&lt;br /&gt;
| style=&amp;quot;padding: 0px 2px;&amp;quot; | &amp;lt;small&amp;gt;{{{8}}}&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
| width=&amp;quot;275px&amp;quot; | [[{{{10}}}|thumb|250px|center|{{{11}}}]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style = &amp;quot;border-top: 1px solid black; background: #CBD1E5;&amp;quot; align=&amp;quot;left&amp;quot; | '''Download:''' [http://www.openttdcoop.org/blog/files/publicserver_archive/PublicServerGame_{{{9}}}_Final.sav  Public Server Game {{{9}}} Final] / [http://www.openttdcoop.org{{localurl:{{NAMESPACE}}:{{PAGENAMEE}}}}#gameid_{{{9}}} Direct Link to this entry]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;noinclude&amp;gt;[[Category:Templates|{{PAGENAME}}]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Osai</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=Template:Archive_MemberZone&amp;diff=8619</id>
		<title>Template:Archive MemberZone</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=Template:Archive_MemberZone&amp;diff=8619"/>
				<updated>2008-09-18T18:11:43Z</updated>
		
		<summary type="html">&lt;p&gt;Osai: little fix&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| style = &amp;quot;border: 1px solid black; margin: 5px; 0px;&amp;quot; cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; width=&amp;quot;95%&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style = &amp;quot;border-bottom: 1px solid black; background: #4477CB;&amp;quot; align=&amp;quot;center&amp;quot; | &amp;lt;div id=&amp;quot;gameid_{{{9}}}&amp;quot;&amp;gt;'''{{{1}}}'''&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; |&lt;br /&gt;
{| cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#BEBEBE; padding: 0px 2px;&amp;quot; | ''Game Date:''&lt;br /&gt;
| style=&amp;quot;padding: 0px 2px;&amp;quot; | {{{2}}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#BEBEBE; padding: 0px 2px;&amp;quot; | ''Usual supects:''&lt;br /&gt;
| style=&amp;quot;padding: 0px 2px;&amp;quot; | {{{3}}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#BEBEBE; padding: 0px 2px;&amp;quot; | ''Gametype:'' &lt;br /&gt;
| style=&amp;quot;padding: 0px 2px;&amp;quot; | {{{4}}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#BEBEBE; padding: 0px 2px;&amp;quot; | ''Trainlength:'' &lt;br /&gt;
| style=&amp;quot;padding: 0px 2px;&amp;quot; | {{{5}}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#BEBEBE; padding: 0px 2px;&amp;quot; | ''Mapsize:''&lt;br /&gt;
| style=&amp;quot;padding: 0px 2px;&amp;quot; | {{{6}}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#BEBEBE; padding: 0px 2px;&amp;quot; | ''Version used:''&lt;br /&gt;
| style=&amp;quot;padding: 0px 2px;&amp;quot; | {{{7}}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#BEBEBE; padding: 0px 2px;&amp;quot; | ''Remarks:''&lt;br /&gt;
| style=&amp;quot;padding: 0px 2px;&amp;quot; | {{{8}}}&lt;br /&gt;
|}&lt;br /&gt;
| width=&amp;quot;275px&amp;quot; | [[{{{10}}}|thumb|250px|center|{{{11}}}]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style = &amp;quot;border-top: 1px solid black; background: #CBD1E5;&amp;quot; align=&amp;quot;left&amp;quot; | '''Download:''' [http://www.openttdcoop.org/blog/files/memberzone_archive/MemberZone_{{{9}}}_Final.sav  Member Zone Game {{{9}}} Final] / [http://www.openttdcoop.org/wiki/MemberZone:Archive#gameid_{{{9}}} Direct Link to this entry]&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&amp;lt;!-- Put it in the template Category !--&amp;gt;&lt;br /&gt;
[[Category:Templates|{{PAGENAME}}]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Osai</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=Template:Sign&amp;diff=8618</id>
		<title>Template:Sign</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=Template:Sign&amp;diff=8618"/>
				<updated>2008-09-18T18:11:18Z</updated>
		
		<summary type="html">&lt;p&gt;Osai: added the template to the template category&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;&amp;lt;table&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color:darkorange; color: white; font-face: Tahoma; font-weight: bold; padding: 0px 5px 0px 5px;&amp;quot;&amp;gt;{{{1}}}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&lt;br /&gt;
This template will display the specified text in a format that resembles a sign from an #openttdcoop game.  These signs are white text on an orange background, with a specific font type and size.&lt;br /&gt;
&lt;br /&gt;
== Example ==&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{Sign|Your Text Here}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Will create the following sign:&lt;br /&gt;
&lt;br /&gt;
{{Sign|Your Text Here}}&lt;br /&gt;
[[Category:Templates|{{PAGENAME}}]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Osai</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=Template_talk:Sign&amp;diff=8603</id>
		<title>Template talk:Sign</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=Template_talk:Sign&amp;diff=8603"/>
				<updated>2008-09-18T13:39:08Z</updated>
		
		<summary type="html">&lt;p&gt;Osai: /* Help Please! */ helps&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Help Please! ==&lt;br /&gt;
Apparently, styles in tables don't work in templates.  &lt;br /&gt;
&lt;br /&gt;
Additionally, I don't have access to edit the Common.css to place this style in a class and try using the class instead.&lt;br /&gt;
&lt;br /&gt;
Could someone with access rights please take the included style tag from this template and create a class named &amp;quot;sign&amp;quot; or &amp;quot;coopsign&amp;quot; in the CSS.  Hopefully, I can then use the tag to create openttd-style signs on the wiki page using this template.&lt;br /&gt;
&lt;br /&gt;
FYI, I tried using a div, but the wiki is greedy and makes the div use 100% width.  Instead, I'd like the sign to be as big as it needs to be to hold the text (just like in-game), and a table appears to work well for that.  I opted to use the HTML format because then it can be placed in bulleted lists.  Wiki tables require the open brace in the first column, which is impossible to do if you are using an asterisk in that column to include the sign in a bulleted list.&lt;br /&gt;
: Hi Thrax, I am not sure if div elements are the best idea. IMHO we should use span, because they are better to format text only. But I am also not sure if it'll fit your needs. I changed your user abilities, you should now be able to edit Common.css or [[MediaWiki:Monoforcoop2.css]] --[[User:Osai|Osai]] 13:39, 18 September 2008 (UTC)&lt;br /&gt;
Thanks -- [[User:Thraxian|Thraxian]] 01:46, 18 September 2008 (UTC)&lt;/div&gt;</summary>
		<author><name>Osai</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=PublicServer:Archive_-_Games_111_-_120&amp;diff=8544</id>
		<title>PublicServer:Archive - Games 111 - 120</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=PublicServer:Archive_-_Games_111_-_120&amp;diff=8544"/>
				<updated>2008-09-06T09:23:56Z</updated>
		
		<summary type="html">&lt;p&gt;Osai: test&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;{{PublicServerArchiveMenu}}&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 111|27.08.08-?.08.08|{{user|Rob}}, {{user|Osai}}, (add yourself) |Road Vehicles Only | 1 :) | ?x? Arctic (alpine) |r?+ [[GRF|#openttdcoop-GRF-Pack 7.2]]| This was a road vehicle-only game. We had well over 1000 road vehicles by the time the game ended. Several different station designs were used to see which type provided the best performance. |111|Image:PSG111.png| ...}}&lt;/div&gt;</summary>
		<author><name>Osai</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=PublicServer:Archive_-_Games_101_-_110&amp;diff=8532</id>
		<title>PublicServer:Archive - Games 101 - 110</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=PublicServer:Archive_-_Games_101_-_110&amp;diff=8532"/>
				<updated>2008-09-01T16:42:18Z</updated>
		
		<summary type="html">&lt;p&gt;Osai: test&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;{{PublicServerArchiveMenu}}&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 110|22.08.08-27.08.08|{{User|Mark}},  {{user|Combuster}}, {{user|Mazen}}, {{user|andyp}}, {{user|Addi}}, {{user|turbofisk}}, {{user|Kirov}}, {{user|Osai}}, (add yourself) |Cargo SML | 7 | 512*1024 Temperate|r14127+ [[GRF|#openttdcoop-GRF-Pack 7.2]] w. The 2cc Set|... |110|Image:PSG110.png| SLH04 was one of the most congested places and often cause of jams. Thanks to the SML concept, joiner was pretty simple. There is a big transfer station with RV feeders.}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 109|18.08.08 - 22.08.08|{{user|Brainstorm}},  {{user|Osai}}, {{user|s_m_w}},  {{User|planetmaker}},  {{User|fmauNeko}},  {{User|thomashauk}}, {{User|Mark}},  {{user|Combuster}}, {{user|Mazen}}, {{user|Farden}}, {{user|kais58}}, {{user|Kirov}}, (add yourself) |Pax | TGV 10, Metro 3-5 | 1024*256 Temperate|r14103+ [[GRF|#openttdcoop-GRF-Pack 7.2]] w. The 2cc Set|This scenario (made by  {{User|Mark}}) was a pax-only game with a network plan by DJNekkid and took a lot longer than it was expected to take. The network consisted out of one big line for TGV in the middle of the map and multiple, seperate feeder systems for the main stations. |109|Image:PSG109.png| Rutfingford was not the biggest town, but one of the prettiest}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 108|8.08.08 - 17.08.08|{{user|Brainstorm}}, {{user|Chris Booth}}, {{user|andyp}}, {{user|Osai}}, {{user|s_m_w}},  {{User|planetmaker}},  {{User|Willie}}, {{User|Fuco}}, {{User|Mark}}, {{User|fmauNeko}}, {{User|Farden}}, {{User|thomashauk}},  {{user|Combuster}}, {{user|Kirov}}, (add yourself) |Cargo + Pax | 5 | 1024*512 Temperate|r14069+ [[GRF|#openttdcoop-GRF-Pack 7.2]] w. The 2cc Set|It was decided to use the gametype &amp;quot;Back to Basics&amp;quot; in this game together with the 2cc-set, which resulted in a pretty messy, but working network.|108|Image:PSG108Final.png| The area around Ninningstone shows a lot of different vehicles of the 2cc-set in action}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 106|23.07.08 - 08.08.08|{{user|tneo}}, {{user|avdg}}, {{user|SmatZ}}, {{user|sepp}}, {{user|Brainstorm}}, {{user|Chris Booth}}, {{user|Farden}}, {{user|kais58}}, {{user|strstrep}}, {{user|andyp}}, {{user|thgergo}}, {{user|Osai}}, {{User|Mark}} (add yourself) |Cargo | 6 &amp;amp; 9 for Goods/ Steel| 2048*256 Temperate|r14005+ [[Guides:Glossary:GRF|#openttdcoop-GRF-Pack 7.1]]|An extensive plan made by tneo was chosen in this game. The network has a seperate line for goods and steel running North to South. Along the ML 6 Back Bone Hubs were created, which were extended heavily in the end. With 1324 trains the game ended running smooth. Those Back Bone Hubs are certainly worth a look while they are dazzling at times.|106|Image:PSG106.png| An exit from one of the six Back Bone Hubs.}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 105|18.07.08 - 23.07.08|{{user|fmauNeko}}, {{user|CommieSi}}, {{user|einKarl}}, {{user|tneo}}, {{user|Thraxian}}, {{user|Osai}}, {{User|Mark}} (add yourself) |Cargo + Pax |Variable| 512*512 Temperate|r13776+ [[Guides:Glossary:GRF|#openttdcoop-GRF-Pack 7.1]]|This game featured a custom map with big rivers dividing the map in 8 islands. People could choose as island they wanted to manage, which resulted in small, local networks on the islands connected with an interregional network. |105|Image:PSG105.png| Shwoing a nicely optimized Back Bone Hub by {{user|Osai}} and {{user|Thraxian}} .}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 104|14.07.08 - 18.07.08|{{user|fmauNeko}}, {{User|planetmaker}}, {{User|sbn}}, {{user|CommieSi}}, {{user|einKarl}}, {{user|thomashuak}}, {{User|Mark}} (add yourself) |Cargo |TL7 for Drop; TL6 for Town ML| 512*2048 Tropical|r13697+ [[Guides:Glossary:GRF|#openttdcoop-GRF-Pack 7.1]]|Marks winning plan was based around growing desert towns.  To achieve this 2 concepts were used; Firstly the side line mergers used on the Drop ML, secondly the timer circuits used on the town ML to balance line load and delivery.  This unorthodox plan cause a little confusion to begin with but as the game progressed the network ultimately took shape and performed rather well.  Over 1000 trains eventually serving the main station acting as both drop and pickup.|104|Image:OTTDC, Inc, 1st Apr 2168.png| Image showing the Main Station complete with eyecandy, you can see the self regulating system in the bottom right}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 103|06.06.08 - 14.07.08|{{User|Ben}}, {{User|planetmaker}}, {{User|fmauNeko}}, {{User|Logix}}, {{User|Levi}}, {{User|andyp}}, {{user|CommieSi}}, {{User|Mark}} (add yourself) |Cargo |TL5| 512*1024 Temperate|r13677+ [[Guides:Glossary:GRF|#openttdcoop-GRF-Pack 7.0]]| Planetmaker had the winning plan for a game which involved the use of many different industies, as a result over 20 Major Stations had to be built with 8 BBH's. This took alot of time, and with the interuption of the wottdgd mid game the game was almost finished for a long time and only a few changes had to be made on the last day. Overall there were 750 trains, with no strain on the network, which is a good sign that the hubs network was produced to a high standard or not enough trains...  How ever that point aside, Ottd Coopers managed to build a good solid network even through the confusion of having different (more Realistic) industries. |103|Image:COOP%27ies_Transport%2C_3rd_Dec_2236.png| Image Showing BBH 04, which was a brilliant piece of work, giving a good impression of the Fast flowing network, which stopped all jams.}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 102|28.06.08 - 05.07.08|{{User|Mark}}, {{User|planetmaker}}, {{User|andyp}}, {{User|Levi}}, {{User|Ammler}}, {{User|Addi}}, {{User|Logix}}, {{user|CommieSi}}, {{user|einKarl}}, {{User|Mark}}, (add yourself) |Cargo |TL3| 512*512 Temperate|r13607+ [[Guides:Glossary:GRF|#openttdcoop-GRF-Pack 7.0]]| Mark created the winning plan for a cargo game using erail and TL3. We had all the secondary stations in the corners, connected to the ML with 4 BBHs, and 4 SLHs for the primary industries. The network developed very well, except for one SLH, which was turned to chaos by people adding lots of bits to the original construction done by Mark.  |102|Image:PSG102.png|Showing the steel mill station with some nice eyecandy, and a lot of trains loading; due to TL3, there were always a lot of trains on the move}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 101|13.06.08 - 28.06.08|{{User|Mark}}, {{User|Powell}}, {{User|planetmaker}}, {{User|andyp}}, {{User|Levi}}, {{User|Logix}}, {{User|XeryusTC}}, {{user|einKarl}}, (add yourself) |Multipoint to Multipoint Passenger |TL4| 512*512 Temperate|r13607+ [[Guides:Glossary:GRF|#openttdcoop-GRF-Pack 7.0]]| The plan chosen involved the goal to connect all 104 (!) towns, this seemed like an impossible thing to achieve at first but we managed to connect all of them toward the end of the game. Lots of big cities, nice stations and clean building everywhere. Overall a very well developed game.  |101|Image:PSG101.png|Showing a station nicely imbedded in cities, giving a pretty good impression of what this game looked like.}}&lt;/div&gt;</summary>
		<author><name>Osai</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=PublicServer:Archive_-_Games_101_-_110&amp;diff=8531</id>
		<title>PublicServer:Archive - Games 101 - 110</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=PublicServer:Archive_-_Games_101_-_110&amp;diff=8531"/>
				<updated>2008-09-01T16:39:35Z</updated>
		
		<summary type="html">&lt;p&gt;Osai: more test ://&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;{{PublicServerArchiveMenu}}&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 110|22.08.08-27.08.08|{{User|Mark}},  {{user|Combuster}}, {{user|Mazen}}, {{user|andyp}}, {{user|Addi}}, {{user|turbofisk}}, {{user|Kirov}}, (add yourself) |Cargo SML | 7 | 512*1024 Temperate|r14127+ [[GRF|#openttdcoop-GRF-Pack 7.2]] w. The 2cc Set|... |110|Image:PSG110.png| SLH04 was one of the most congested places and often cause of jams. Thanks to the SML concept, joiner was pretty simple. There is a big transfer station with RV feeders.}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 109|18.08.08 - 22.08.08|{{user|Brainstorm}},  {{user|Osai}}, {{user|s_m_w}},  {{User|planetmaker}},  {{User|fmauNeko}},  {{User|thomashauk}}, {{User|Mark}},  {{user|Combuster}}, {{user|Mazen}}, {{user|Farden}}, {{user|kais58}}, {{user|Kirov}}, (add yourself) |Pax | TGV 10, Metro 3-5 | 1024*256 Temperate|r14103+ [[GRF|#openttdcoop-GRF-Pack 7.2]] w. The 2cc Set|This scenario (made by  {{User|Mark}}) was a pax-only game with a network plan by DJNekkid and took a lot longer than it was expected to take. The network consisted out of one big line for TGV in the middle of the map and multiple, seperate feeder systems for the main stations. |109|Image:PSG109.png| Rutfingford was not the biggest town, but one of the prettiest}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 108|8.08.08 - 17.08.08|{{user|Brainstorm}}, {{user|Chris Booth}}, {{user|andyp}}, {{user|Osai}}, {{user|s_m_w}},  {{User|planetmaker}},  {{User|Willie}}, {{User|Fuco}}, {{User|Mark}}, {{User|fmauNeko}}, {{User|Farden}}, {{User|thomashauk}},  {{user|Combuster}}, {{user|Kirov}}, (add yourself) |Cargo + Pax | 5 | 1024*512 Temperate|r14069+ [[GRF|#openttdcoop-GRF-Pack 7.2]] w. The 2cc Set|It was decided to use the gametype &amp;quot;Back to Basics&amp;quot; in this game together with the 2cc-set, which resulted in a pretty messy, but working network.|108|Image:PSG108Final.png| The area around Ninningstone shows a lot of different vehicles of the 2cc-set in action}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 106|23.07.08 - 08.08.08|{{user|tneo}}, {{user|avdg}}, {{user|SmatZ}}, {{user|sepp}}, {{user|Brainstorm}}, {{user|Chris Booth}}, {{user|Farden}}, {{user|kais58}}, {{user|strstrep}}, {{user|andyp}}, {{user|thgergo}}, {{user|Osai}}, {{User|Mark}} (add yourself) |Cargo | 6 &amp;amp; 9 for Goods/ Steel| 2048*256 Temperate|r14005+ [[Guides:Glossary:GRF|#openttdcoop-GRF-Pack 7.1]]|An extensive plan made by tneo was chosen in this game. The network has a seperate line for goods and steel running North to South. Along the ML 6 Back Bone Hubs were created, which were extended heavily in the end. With 1324 trains the game ended running smooth. Those Back Bone Hubs are certainly worth a look while they are dazzling at times.|106|Image:PSG106.png| An exit from one of the six Back Bone Hubs.}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 105|18.07.08 - 23.07.08|{{user|fmauNeko}}, {{user|CommieSi}}, {{user|einKarl}}, {{user|tneo}}, {{user|Thraxian}}, {{user|Osai}}, {{User|Mark}} (add yourself) |Cargo + Pax |Variable| 512*512 Temperate|r13776+ [[Guides:Glossary:GRF|#openttdcoop-GRF-Pack 7.1]]|This game featured a custom map with big rivers dividing the map in 8 islands. People could choose as island they wanted to manage, which resulted in small, local networks on the islands connected with an interregional network. |105|Image:PSG105.png| Shwoing a nicely optimized Back Bone Hub by {{user|Osai}} and {{user|Thraxian}} .}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 104|14.07.08 - 18.07.08|{{user|fmauNeko}}, {{User|planetmaker}}, {{User|sbn}}, {{user|CommieSi}}, {{user|einKarl}}, {{user|thomashuak}}, {{User|Mark}} (add yourself) |Cargo |TL7 for Drop; TL6 for Town ML| 512*2048 Tropical|r13697+ [[Guides:Glossary:GRF|#openttdcoop-GRF-Pack 7.1]]|Marks winning plan was based around growing desert towns.  To achieve this 2 concepts were used; Firstly the side line mergers used on the Drop ML, secondly the timer circuits used on the town ML to balance line load and delivery.  This unorthodox plan cause a little confusion to begin with but as the game progressed the network ultimately took shape and performed rather well.  Over 1000 trains eventually serving the main station acting as both drop and pickup.|104|Image:OTTDC, Inc, 1st Apr 2168.png| Image showing the Main Station complete with eyecandy, you can see the self regulating system in the bottom right}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 103|06.06.08 - 14.07.08|{{User|Ben}}, {{User|planetmaker}}, {{User|fmauNeko}}, {{User|Logix}}, {{User|Levi}}, {{User|andyp}}, {{user|CommieSi}}, {{User|Mark}} (add yourself) |Cargo |TL5| 512*1024 Temperate|r13677+ [[Guides:Glossary:GRF|#openttdcoop-GRF-Pack 7.0]]| Planetmaker had the winning plan for a game which involved the use of many different industies, as a result over 20 Major Stations had to be built with 8 BBH's. This took alot of time, and with the interuption of the wottdgd mid game the game was almost finished for a long time and only a few changes had to be made on the last day. Overall there were 750 trains, with no strain on the network, which is a good sign that the hubs network was produced to a high standard or not enough trains...  How ever that point aside, Ottd Coopers managed to build a good solid network even through the confusion of having different (more Realistic) industries. |103|Image:COOP%27ies_Transport%2C_3rd_Dec_2236.png| Image Showing BBH 04, which was a brilliant piece of work, giving a good impression of the Fast flowing network, which stopped all jams.}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 102|28.06.08 - 05.07.08|{{User|Mark}}, {{User|planetmaker}}, {{User|andyp}}, {{User|Levi}}, {{User|Ammler}}, {{User|Addi}}, {{User|Logix}}, {{user|CommieSi}}, {{user|einKarl}}, {{User|Mark}}, (add yourself) |Cargo |TL3| 512*512 Temperate|r13607+ [[Guides:Glossary:GRF|#openttdcoop-GRF-Pack 7.0]]| Mark created the winning plan for a cargo game using erail and TL3. We had all the secondary stations in the corners, connected to the ML with 4 BBHs, and 4 SLHs for the primary industries. The network developed very well, except for one SLH, which was turned to chaos by people adding lots of bits to the original construction done by Mark.  |102|Image:PSG102.png|Showing the steel mill station with some nice eyecandy, and a lot of trains loading; due to TL3, there were always a lot of trains on the move}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 101|13.06.08 - 28.06.08|{{User|Mark}}, {{User|Powell}}, {{User|planetmaker}}, {{User|andyp}}, {{User|Levi}}, {{User|Logix}}, {{User|XeryusTC}}, {{user|einKarl}}, (add yourself) |Multipoint to Multipoint Passenger |TL4| 512*512 Temperate|r13607+ [[Guides:Glossary:GRF|#openttdcoop-GRF-Pack 7.0]]| The plan chosen involved the goal to connect all 104 (!) towns, this seemed like an impossible thing to achieve at first but we managed to connect all of them toward the end of the game. Lots of big cities, nice stations and clean building everywhere. Overall a very well developed game.  |101|Image:PSG101.png|Showing a station nicely imbedded in cities, giving a pretty good impression of what this game looked like.}}&lt;/div&gt;</summary>
		<author><name>Osai</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=PublicServer:Archive_-_Games_101_-_110&amp;diff=8530</id>
		<title>PublicServer:Archive - Games 101 - 110</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=PublicServer:Archive_-_Games_101_-_110&amp;diff=8530"/>
				<updated>2008-09-01T16:29:55Z</updated>
		
		<summary type="html">&lt;p&gt;Osai: test&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;{{PublicServerArchiveMenu}}&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 110|22.08.08-27.08.08|{{User|Mark}},  {{user|Combuster}}, {{user|Mazen}}, {{user|andyp}}, {{user|Addi}}, {{user|turbofisk}}, {{user|Kirov}}, {{user|Osai}}, (add yourself) |Cargo SML | 7 | 512*1024 Temperate|r14127+ [[GRF|#openttdcoop-GRF-Pack 7.2]] w. The 2cc Set|... |110|Image:PSG110.png| SLH04 was one of the most congested places and often cause of jams. Thanks to the SML concept, joiner was pretty simple. There is a big transfer station with RV feeders.}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 109|18.08.08 - 22.08.08|{{user|Brainstorm}},  {{user|Osai}}, {{user|s_m_w}},  {{User|planetmaker}},  {{User|fmauNeko}},  {{User|thomashauk}}, {{User|Mark}},  {{user|Combuster}}, {{user|Mazen}}, {{user|Farden}}, {{user|kais58}}, {{user|Kirov}}, (add yourself) |Pax | TGV 10, Metro 3-5 | 1024*256 Temperate|r14103+ [[GRF|#openttdcoop-GRF-Pack 7.2]] w. The 2cc Set|This scenario (made by  {{User|Mark}}) was a pax-only game with a network plan by DJNekkid and took a lot longer than it was expected to take. The network consisted out of one big line for TGV in the middle of the map and multiple, seperate feeder systems for the main stations. |109|Image:PSG109.png| Rutfingford was not the biggest town, but one of the prettiest}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 108|8.08.08 - 17.08.08|{{user|Brainstorm}}, {{user|Chris Booth}}, {{user|andyp}}, {{user|Osai}}, {{user|s_m_w}},  {{User|planetmaker}},  {{User|Willie}}, {{User|Fuco}}, {{User|Mark}}, {{User|fmauNeko}}, {{User|Farden}}, {{User|thomashauk}},  {{user|Combuster}}, {{user|Kirov}}, (add yourself) |Cargo + Pax | 5 | 1024*512 Temperate|r14069+ [[GRF|#openttdcoop-GRF-Pack 7.2]] w. The 2cc Set|It was decided to use the gametype &amp;quot;Back to Basics&amp;quot; in this game together with the 2cc-set, which resulted in a pretty messy, but working network.|108|Image:PSG108Final.png| The area around Ninningstone shows a lot of different vehicles of the 2cc-set in action}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 106|23.07.08 - 08.08.08|{{user|tneo}}, {{user|avdg}}, {{user|SmatZ}}, {{user|sepp}}, {{user|Brainstorm}}, {{user|Chris Booth}}, {{user|Farden}}, {{user|kais58}}, {{user|strstrep}}, {{user|andyp}}, {{user|thgergo}}, {{user|Osai}}, {{User|Mark}} (add yourself) |Cargo | 6 &amp;amp; 9 for Goods/ Steel| 2048*256 Temperate|r14005+ [[Guides:Glossary:GRF|#openttdcoop-GRF-Pack 7.1]]|An extensive plan made by tneo was chosen in this game. The network has a seperate line for goods and steel running North to South. Along the ML 6 Back Bone Hubs were created, which were extended heavily in the end. With 1324 trains the game ended running smooth. Those Back Bone Hubs are certainly worth a look while they are dazzling at times.|106|Image:PSG106.png| An exit from one of the six Back Bone Hubs.}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 105|18.07.08 - 23.07.08|{{user|fmauNeko}}, {{user|CommieSi}}, {{user|einKarl}}, {{user|tneo}}, {{user|Thraxian}}, {{user|Osai}}, {{User|Mark}} (add yourself) |Cargo + Pax |Variable| 512*512 Temperate|r13776+ [[Guides:Glossary:GRF|#openttdcoop-GRF-Pack 7.1]]|This game featured a custom map with big rivers dividing the map in 8 islands. People could choose as island they wanted to manage, which resulted in small, local networks on the islands connected with an interregional network. |105|Image:PSG105.png| Shwoing a nicely optimized Back Bone Hub by {{user|Osai}} and {{user|Thraxian}} .}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 104|14.07.08 - 18.07.08|{{user|fmauNeko}}, {{User|planetmaker}}, {{User|sbn}}, {{user|CommieSi}}, {{user|einKarl}}, {{user|thomashuak}}, {{User|Mark}} (add yourself) |Cargo |TL7 for Drop; TL6 for Town ML| 512*2048 Tropical|r13697+ [[Guides:Glossary:GRF|#openttdcoop-GRF-Pack 7.1]]|Marks winning plan was based around growing desert towns.  To achieve this 2 concepts were used; Firstly the side line mergers used on the Drop ML, secondly the timer circuits used on the town ML to balance line load and delivery.  This unorthodox plan cause a little confusion to begin with but as the game progressed the network ultimately took shape and performed rather well.  Over 1000 trains eventually serving the main station acting as both drop and pickup.|104|Image:OTTDC, Inc, 1st Apr 2168.png| Image showing the Main Station complete with eyecandy, you can see the self regulating system in the bottom right}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 103|06.06.08 - 14.07.08|{{User|Ben}}, {{User|planetmaker}}, {{User|fmauNeko}}, {{User|Logix}}, {{User|Levi}}, {{User|andyp}}, {{user|CommieSi}}, {{User|Mark}} (add yourself) |Cargo |TL5| 512*1024 Temperate|r13677+ [[Guides:Glossary:GRF|#openttdcoop-GRF-Pack 7.0]]| Planetmaker had the winning plan for a game which involved the use of many different industies, as a result over 20 Major Stations had to be built with 8 BBH's. This took alot of time, and with the interuption of the wottdgd mid game the game was almost finished for a long time and only a few changes had to be made on the last day. Overall there were 750 trains, with no strain on the network, which is a good sign that the hubs network was produced to a high standard or not enough trains...  How ever that point aside, Ottd Coopers managed to build a good solid network even through the confusion of having different (more Realistic) industries. |103|Image:COOP%27ies_Transport%2C_3rd_Dec_2236.png| Image Showing BBH 04, which was a brilliant piece of work, giving a good impression of the Fast flowing network, which stopped all jams.}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 102|28.06.08 - 05.07.08|{{User|Mark}}, {{User|planetmaker}}, {{User|andyp}}, {{User|Levi}}, {{User|Ammler}}, {{User|Addi}}, {{User|Logix}}, {{user|CommieSi}}, {{user|einKarl}}, {{User|Mark}}, (add yourself) |Cargo |TL3| 512*512 Temperate|r13607+ [[Guides:Glossary:GRF|#openttdcoop-GRF-Pack 7.0]]| Mark created the winning plan for a cargo game using erail and TL3. We had all the secondary stations in the corners, connected to the ML with 4 BBHs, and 4 SLHs for the primary industries. The network developed very well, except for one SLH, which was turned to chaos by people adding lots of bits to the original construction done by Mark.  |102|Image:PSG102.png|Showing the steel mill station with some nice eyecandy, and a lot of trains loading; due to TL3, there were always a lot of trains on the move}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 101|13.06.08 - 28.06.08|{{User|Mark}}, {{User|Powell}}, {{User|planetmaker}}, {{User|andyp}}, {{User|Levi}}, {{User|Logix}}, {{User|XeryusTC}}, {{user|einKarl}}, (add yourself) |Multipoint to Multipoint Passenger |TL4| 512*512 Temperate|r13607+ [[Guides:Glossary:GRF|#openttdcoop-GRF-Pack 7.0]]| The plan chosen involved the goal to connect all 104 (!) towns, this seemed like an impossible thing to achieve at first but we managed to connect all of them toward the end of the game. Lots of big cities, nice stations and clean building everywhere. Overall a very well developed game.  |101|Image:PSG101.png|Showing a station nicely imbedded in cities, giving a pretty good impression of what this game looked like.}}&lt;/div&gt;</summary>
		<author><name>Osai</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=PublicServer:Archive_-_Games_101_-_110&amp;diff=8529</id>
		<title>PublicServer:Archive - Games 101 - 110</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=PublicServer:Archive_-_Games_101_-_110&amp;diff=8529"/>
				<updated>2008-09-01T16:24:02Z</updated>
		
		<summary type="html">&lt;p&gt;Osai: removed test&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;{{PublicServerArchiveMenu}}&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 110|22.08.08-27.08.08|{{User|Mark}},  {{user|Combuster}}, {{user|Mazen}}, {{user|andyp}}, {{user|Addi}}, {{user|turbofisk}}, {{user|Kirov}}, (add yourself) |Cargo SML | 7 | 512*1024 Temperate|r14127+ [[GRF|#openttdcoop-GRF-Pack 7.2]] w. The 2cc Set|... |110|Image:PSG110.png| SLH04 was one of the most congested places and often cause of jams. Thanks to the SML concept, joiner was pretty simple. There is a big transfer station with RV feeders.}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 109|18.08.08 - 22.08.08|{{user|Brainstorm}},  {{user|Osai}}, {{user|s_m_w}},  {{User|planetmaker}},  {{User|fmauNeko}},  {{User|thomashauk}}, {{User|Mark}},  {{user|Combuster}}, {{user|Mazen}}, {{user|Farden}}, {{user|kais58}}, {{user|Kirov}}, (add yourself) |Pax | TGV 10, Metro 3-5 | 1024*256 Temperate|r14103+ [[GRF|#openttdcoop-GRF-Pack 7.2]] w. The 2cc Set|This scenario (made by  {{User|Mark}}) was a pax-only game with a network plan by DJNekkid and took a lot longer than it was expected to take. The network consisted out of one big line for TGV in the middle of the map and multiple, seperate feeder systems for the main stations. |109|Image:PSG109.png| Rutfingford was not the biggest town, but one of the prettiest}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 108|8.08.08 - 17.08.08|{{user|Brainstorm}}, {{user|Chris Booth}}, {{user|andyp}}, {{user|Osai}}, {{user|s_m_w}},  {{User|planetmaker}},  {{User|Willie}}, {{User|Fuco}}, {{User|Mark}}, {{User|fmauNeko}}, {{User|Farden}}, {{User|thomashauk}},  {{user|Combuster}}, {{user|Kirov}}, (add yourself) |Cargo + Pax | 5 | 1024*512 Temperate|r14069+ [[GRF|#openttdcoop-GRF-Pack 7.2]] w. The 2cc Set|It was decided to use the gametype &amp;quot;Back to Basics&amp;quot; in this game together with the 2cc-set, which resulted in a pretty messy, but working network.|108|Image:PSG108Final.png| The area around Ninningstone shows a lot of different vehicles of the 2cc-set in action}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 106|23.07.08 - 08.08.08|{{user|tneo}}, {{user|avdg}}, {{user|SmatZ}}, {{user|sepp}}, {{user|Brainstorm}}, {{user|Chris Booth}}, {{user|Farden}}, {{user|kais58}}, {{user|strstrep}}, {{user|andyp}}, {{user|thgergo}}, {{user|Osai}}, {{User|Mark}} (add yourself) |Cargo | 6 &amp;amp; 9 for Goods/ Steel| 2048*256 Temperate|r14005+ [[Guides:Glossary:GRF|#openttdcoop-GRF-Pack 7.1]]|An extensive plan made by tneo was chosen in this game. The network has a seperate line for goods and steel running North to South. Along the ML 6 Back Bone Hubs were created, which were extended heavily in the end. With 1324 trains the game ended running smooth. Those Back Bone Hubs are certainly worth a look while they are dazzling at times.|106|Image:PSG106.png| An exit from one of the six Back Bone Hubs.}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 105|18.07.08 - 23.07.08|{{user|fmauNeko}}, {{user|CommieSi}}, {{user|einKarl}}, {{user|tneo}}, {{user|Thraxian}}, {{user|Osai}}, {{User|Mark}} (add yourself) |Cargo + Pax |Variable| 512*512 Temperate|r13776+ [[Guides:Glossary:GRF|#openttdcoop-GRF-Pack 7.1]]|This game featured a custom map with big rivers dividing the map in 8 islands. People could choose as island they wanted to manage, which resulted in small, local networks on the islands connected with an interregional network. |105|Image:PSG105.png| Shwoing a nicely optimized Back Bone Hub by {{user|Osai}} and {{user|Thraxian}} .}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 104|14.07.08 - 18.07.08|{{user|fmauNeko}}, {{User|planetmaker}}, {{User|sbn}}, {{user|CommieSi}}, {{user|einKarl}}, {{user|thomashuak}}, {{User|Mark}} (add yourself) |Cargo |TL7 for Drop; TL6 for Town ML| 512*2048 Tropical|r13697+ [[Guides:Glossary:GRF|#openttdcoop-GRF-Pack 7.1]]|Marks winning plan was based around growing desert towns.  To achieve this 2 concepts were used; Firstly the side line mergers used on the Drop ML, secondly the timer circuits used on the town ML to balance line load and delivery.  This unorthodox plan cause a little confusion to begin with but as the game progressed the network ultimately took shape and performed rather well.  Over 1000 trains eventually serving the main station acting as both drop and pickup.|104|Image:OTTDC, Inc, 1st Apr 2168.png| Image showing the Main Station complete with eyecandy, you can see the self regulating system in the bottom right}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 103|06.06.08 - 14.07.08|{{User|Ben}}, {{User|planetmaker}}, {{User|fmauNeko}}, {{User|Logix}}, {{User|Levi}}, {{User|andyp}}, {{user|CommieSi}}, {{User|Mark}} (add yourself) |Cargo |TL5| 512*1024 Temperate|r13677+ [[Guides:Glossary:GRF|#openttdcoop-GRF-Pack 7.0]]| Planetmaker had the winning plan for a game which involved the use of many different industies, as a result over 20 Major Stations had to be built with 8 BBH's. This took alot of time, and with the interuption of the wottdgd mid game the game was almost finished for a long time and only a few changes had to be made on the last day. Overall there were 750 trains, with no strain on the network, which is a good sign that the hubs network was produced to a high standard or not enough trains...  How ever that point aside, Ottd Coopers managed to build a good solid network even through the confusion of having different (more Realistic) industries. |103|Image:COOP%27ies_Transport%2C_3rd_Dec_2236.png| Image Showing BBH 04, which was a brilliant piece of work, giving a good impression of the Fast flowing network, which stopped all jams.}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 102|28.06.08 - 05.07.08|{{User|Mark}}, {{User|planetmaker}}, {{User|andyp}}, {{User|Levi}}, {{User|Ammler}}, {{User|Addi}}, {{User|Logix}}, {{user|CommieSi}}, {{user|einKarl}}, {{User|Mark}}, (add yourself) |Cargo |TL3| 512*512 Temperate|r13607+ [[Guides:Glossary:GRF|#openttdcoop-GRF-Pack 7.0]]| Mark created the winning plan for a cargo game using erail and TL3. We had all the secondary stations in the corners, connected to the ML with 4 BBHs, and 4 SLHs for the primary industries. The network developed very well, except for one SLH, which was turned to chaos by people adding lots of bits to the original construction done by Mark.  |102|Image:PSG102.png|Showing the steel mill station with some nice eyecandy, and a lot of trains loading; due to TL3, there were always a lot of trains on the move}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 101|13.06.08 - 28.06.08|{{User|Mark}}, {{User|Powell}}, {{User|planetmaker}}, {{User|andyp}}, {{User|Levi}}, {{User|Logix}}, {{User|XeryusTC}}, {{user|einKarl}}, (add yourself) |Multipoint to Multipoint Passenger |TL4| 512*512 Temperate|r13607+ [[Guides:Glossary:GRF|#openttdcoop-GRF-Pack 7.0]]| The plan chosen involved the goal to connect all 104 (!) towns, this seemed like an impossible thing to achieve at first but we managed to connect all of them toward the end of the game. Lots of big cities, nice stations and clean building everywhere. Overall a very well developed game.  |101|Image:PSG101.png|Showing a station nicely imbedded in cities, giving a pretty good impression of what this game looked like.}}&lt;/div&gt;</summary>
		<author><name>Osai</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=PublicServer:Archive_-_Games_101_-_110&amp;diff=8528</id>
		<title>PublicServer:Archive - Games 101 - 110</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=PublicServer:Archive_-_Games_101_-_110&amp;diff=8528"/>
				<updated>2008-09-01T16:21:50Z</updated>
		
		<summary type="html">&lt;p&gt;Osai: test&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;{{PublicServerArchiveMenu}}&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 110|22.08.08-27.08.08|{{User|Mark}},  {{user|Combuster}}, {{user|Mazen}}, {{user|andyp}}, {{user|Addi}}, {{user|turbofisk}}, {{user|Kirov}}, {{user|Osai}}, (add yourself) |Cargo SML | 7 | 512*1024 Temperate|r14127+ [[GRF|#openttdcoop-GRF-Pack 7.2]] w. The 2cc Set|... |110|Image:PSG110.png| SLH04 was one of the most congested places and often cause of jams. Thanks to the SML concept, joiner was pretty simple. There is a big transfer station with RV feeders.}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 109|18.08.08 - 22.08.08|{{user|Brainstorm}},  {{user|Osai}}, {{user|s_m_w}},  {{User|planetmaker}},  {{User|fmauNeko}},  {{User|thomashauk}}, {{User|Mark}},  {{user|Combuster}}, {{user|Mazen}}, {{user|Farden}}, {{user|kais58}}, {{user|Kirov}}, (add yourself) |Pax | TGV 10, Metro 3-5 | 1024*256 Temperate|r14103+ [[GRF|#openttdcoop-GRF-Pack 7.2]] w. The 2cc Set|This scenario (made by  {{User|Mark}}) was a pax-only game with a network plan by DJNekkid and took a lot longer than it was expected to take. The network consisted out of one big line for TGV in the middle of the map and multiple, seperate feeder systems for the main stations. |109|Image:PSG109.png| Rutfingford was not the biggest town, but one of the prettiest}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 108|8.08.08 - 17.08.08|{{user|Brainstorm}}, {{user|Chris Booth}}, {{user|andyp}}, {{user|Osai}}, {{user|s_m_w}},  {{User|planetmaker}},  {{User|Willie}}, {{User|Fuco}}, {{User|Mark}}, {{User|fmauNeko}}, {{User|Farden}}, {{User|thomashauk}},  {{user|Combuster}}, {{user|Kirov}}, (add yourself) |Cargo + Pax | 5 | 1024*512 Temperate|r14069+ [[GRF|#openttdcoop-GRF-Pack 7.2]] w. The 2cc Set|It was decided to use the gametype &amp;quot;Back to Basics&amp;quot; in this game together with the 2cc-set, which resulted in a pretty messy, but working network.|108|Image:PSG108Final.png| The area around Ninningstone shows a lot of different vehicles of the 2cc-set in action}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 106|23.07.08 - 08.08.08|{{user|tneo}}, {{user|avdg}}, {{user|SmatZ}}, {{user|sepp}}, {{user|Brainstorm}}, {{user|Chris Booth}}, {{user|Farden}}, {{user|kais58}}, {{user|strstrep}}, {{user|andyp}}, {{user|thgergo}}, {{user|Osai}}, {{User|Mark}} (add yourself) |Cargo | 6 &amp;amp; 9 for Goods/ Steel| 2048*256 Temperate|r14005+ [[Guides:Glossary:GRF|#openttdcoop-GRF-Pack 7.1]]|An extensive plan made by tneo was chosen in this game. The network has a seperate line for goods and steel running North to South. Along the ML 6 Back Bone Hubs were created, which were extended heavily in the end. With 1324 trains the game ended running smooth. Those Back Bone Hubs are certainly worth a look while they are dazzling at times.|106|Image:PSG106.png| An exit from one of the six Back Bone Hubs.}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 105|18.07.08 - 23.07.08|{{user|fmauNeko}}, {{user|CommieSi}}, {{user|einKarl}}, {{user|tneo}}, {{user|Thraxian}}, {{user|Osai}}, {{User|Mark}} (add yourself) |Cargo + Pax |Variable| 512*512 Temperate|r13776+ [[Guides:Glossary:GRF|#openttdcoop-GRF-Pack 7.1]]|This game featured a custom map with big rivers dividing the map in 8 islands. People could choose as island they wanted to manage, which resulted in small, local networks on the islands connected with an interregional network. |105|Image:PSG105.png| Shwoing a nicely optimized Back Bone Hub by {{user|Osai}} and {{user|Thraxian}} .}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 104|14.07.08 - 18.07.08|{{user|fmauNeko}}, {{User|planetmaker}}, {{User|sbn}}, {{user|CommieSi}}, {{user|einKarl}}, {{user|thomashuak}}, {{User|Mark}} (add yourself) |Cargo |TL7 for Drop; TL6 for Town ML| 512*2048 Tropical|r13697+ [[Guides:Glossary:GRF|#openttdcoop-GRF-Pack 7.1]]|Marks winning plan was based around growing desert towns.  To achieve this 2 concepts were used; Firstly the side line mergers used on the Drop ML, secondly the timer circuits used on the town ML to balance line load and delivery.  This unorthodox plan cause a little confusion to begin with but as the game progressed the network ultimately took shape and performed rather well.  Over 1000 trains eventually serving the main station acting as both drop and pickup.|104|Image:OTTDC, Inc, 1st Apr 2168.png| Image showing the Main Station complete with eyecandy, you can see the self regulating system in the bottom right}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 103|06.06.08 - 14.07.08|{{User|Ben}}, {{User|planetmaker}}, {{User|fmauNeko}}, {{User|Logix}}, {{User|Levi}}, {{User|andyp}}, {{user|CommieSi}}, {{User|Mark}} (add yourself) |Cargo |TL5| 512*1024 Temperate|r13677+ [[Guides:Glossary:GRF|#openttdcoop-GRF-Pack 7.0]]| Planetmaker had the winning plan for a game which involved the use of many different industies, as a result over 20 Major Stations had to be built with 8 BBH's. This took alot of time, and with the interuption of the wottdgd mid game the game was almost finished for a long time and only a few changes had to be made on the last day. Overall there were 750 trains, with no strain on the network, which is a good sign that the hubs network was produced to a high standard or not enough trains...  How ever that point aside, Ottd Coopers managed to build a good solid network even through the confusion of having different (more Realistic) industries. |103|Image:COOP%27ies_Transport%2C_3rd_Dec_2236.png| Image Showing BBH 04, which was a brilliant piece of work, giving a good impression of the Fast flowing network, which stopped all jams.}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 102|28.06.08 - 05.07.08|{{User|Mark}}, {{User|planetmaker}}, {{User|andyp}}, {{User|Levi}}, {{User|Ammler}}, {{User|Addi}}, {{User|Logix}}, {{user|CommieSi}}, {{user|einKarl}}, {{User|Mark}}, (add yourself) |Cargo |TL3| 512*512 Temperate|r13607+ [[Guides:Glossary:GRF|#openttdcoop-GRF-Pack 7.0]]| Mark created the winning plan for a cargo game using erail and TL3. We had all the secondary stations in the corners, connected to the ML with 4 BBHs, and 4 SLHs for the primary industries. The network developed very well, except for one SLH, which was turned to chaos by people adding lots of bits to the original construction done by Mark.  |102|Image:PSG102.png|Showing the steel mill station with some nice eyecandy, and a lot of trains loading; due to TL3, there were always a lot of trains on the move}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 101|13.06.08 - 28.06.08|{{User|Mark}}, {{User|Powell}}, {{User|planetmaker}}, {{User|andyp}}, {{User|Levi}}, {{User|Logix}}, {{User|XeryusTC}}, {{user|einKarl}}, (add yourself) |Multipoint to Multipoint Passenger |TL4| 512*512 Temperate|r13607+ [[Guides:Glossary:GRF|#openttdcoop-GRF-Pack 7.0]]| The plan chosen involved the goal to connect all 104 (!) towns, this seemed like an impossible thing to achieve at first but we managed to connect all of them toward the end of the game. Lots of big cities, nice stations and clean building everywhere. Overall a very well developed game.  |101|Image:PSG101.png|Showing a station nicely imbedded in cities, giving a pretty good impression of what this game looked like.}}&lt;/div&gt;</summary>
		<author><name>Osai</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=Tutorial_Savegame_Feeder&amp;diff=8462</id>
		<title>Tutorial Savegame Feeder</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=Tutorial_Savegame_Feeder&amp;diff=8462"/>
				<updated>2008-08-20T19:52:24Z</updated>
		
		<summary type="html">&lt;p&gt;Osai: /* 4.1 Correct orderlist needed */ updated information for the newer order list gui&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TutorialSavegameMenu|Tutorial Savegame Stations|&amp;lt;&amp;lt; 3.x Stations|Tutorial Savegame Towns|5.x Towns &amp;gt;&amp;gt;|Tutorial Savegame Feeder}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
=4.0 Feeder=&lt;br /&gt;
This section describes feeders&amp;amp;mdash;when they can be useful and how to use them.&lt;br /&gt;
&lt;br /&gt;
==4.1 Correct orderlist needed==&lt;br /&gt;
[[Image:Tutorial_Savegame_4.1.png|399px|frame|left]]&lt;br /&gt;
Let us assume we are using a feeder to bring a type of goods from one small station to a more crowded station and we don't want to make the usual station walk method. On the screenshot to the left you see the proper orderlist for this type of feeder: Waterworth Feeder is the resource station. You must select full load (not necessarily transfer but it doesn't hurt much to select that as well).&lt;br /&gt;
At the feeder's destination station, Rumblegate East, you need to select &amp;quot;transfer&amp;quot; and &amp;quot;leave empty&amp;quot; in order to drop the goods at the station. These goods will be loaded on other trains loading there, just as usual.&lt;br /&gt;
&lt;br /&gt;
The order list GUI has slightly changed and allows now more complex orders and conditional order jumps.&lt;br /&gt;
&lt;br /&gt;
The submenus contain the following options:&amp;lt;br /&amp;gt;&lt;br /&gt;
* '''Non-Stop'''&lt;br /&gt;
** Go to&lt;br /&gt;
** Go via&lt;br /&gt;
** Go non-stop via&lt;br /&gt;
* '''Full load any cargo'''&lt;br /&gt;
** Load if available&lt;br /&gt;
** Full load all cargo&lt;br /&gt;
** No loading&lt;br /&gt;
* '''Unload all'''&lt;br /&gt;
** Unload if accepted&lt;br /&gt;
** Transfer&lt;br /&gt;
** No unloading&lt;br /&gt;
* '''Skip'''&lt;br /&gt;
* '''Delete'''&lt;br /&gt;
* '''Go To'''&lt;br /&gt;
** Go to nearest depot&lt;br /&gt;
** Conditional order jump&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;'''Warning:'''&amp;lt;/span&amp;gt; If you want to create a 'transfer and leave empty' order it is now necessary to select ''transfer'' from the unloading menu and ''no loading'' from the loading menu!&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both;&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==4.2 Build trucks for short distance and gain further goods==&lt;br /&gt;
Sometimes the distances are simply to short to make a complicated train feeder system. Instead, some trucks can do the job as well! Streets fit even in the most difficult terrains and are inexpensive to build.&lt;/div&gt;</summary>
		<author><name>Osai</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=File:Tutorial_Savegame_4.1.png&amp;diff=8461</id>
		<title>File:Tutorial Savegame 4.1.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=File:Tutorial_Savegame_4.1.png&amp;diff=8461"/>
				<updated>2008-08-20T19:38:49Z</updated>
		
		<summary type="html">&lt;p&gt;Osai: uploaded a new version of &amp;quot;Image:Tutorial Savegame 4.1.png&amp;quot;: New Version of this file using the new order list window GUI.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Osai</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=User:Fuco&amp;diff=8449</id>
		<title>User:Fuco</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=User:Fuco&amp;diff=8449"/>
				<updated>2008-08-19T11:19:06Z</updated>
		
		<summary type="html">&lt;p&gt;Osai: added your flag&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Date of Birth:''' 24-06-1989&lt;br /&gt;
&lt;br /&gt;
'''Location:''' Slovakia {{flag|sk}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Started playing TT:''' Probably somewhere about 2004 (yay, i'm new)&lt;br /&gt;
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'''Joined OpenTTDCoop:''' August 2008&lt;br /&gt;
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'''E-Mail / MSN:''' dota.keys@gmail.com // matus.goljer@gmail.com&lt;/div&gt;</summary>
		<author><name>Osai</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=PublicServer:Archive_-_Games_101_-_110&amp;diff=8445</id>
		<title>PublicServer:Archive - Games 101 - 110</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=PublicServer:Archive_-_Games_101_-_110&amp;diff=8445"/>
				<updated>2008-08-17T21:30:41Z</updated>
		
		<summary type="html">&lt;p&gt;Osai: removed test&lt;/p&gt;
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&lt;div&gt;&amp;lt;noinclude&amp;gt;{{PublicServerArchiveMenu}}&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
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{{Archive_PublicServer|Public Server Game 108|8.08.08 - 17.08.08|{{user|Brainstorm}}, {{user|Chris Booth}}, {{user|andyp}}, {{user|Osai}}, {{user|s_m_w}},  {{User|planetmaker}},  {{User|Willie}}, {{User|Fuco}}, {{User|Mark}}, {{User|fmauNeko}} (add yourself) |Cargo + Pax | 5 | 1024*512 Temperate|r14069+ [[GRF|#openttdcoop-GRF-Pack 7.2]] w. The 2cc Set|It was decided to use the gametype &amp;quot;Back to Basics&amp;quot; in this game together with the 2cc-set, which resulted in a pretty messy, but working network.|108|Image:PSG107.png| The area around Ninningstone shows a lot of different vehicles of the 2cc-set in action}}&lt;br /&gt;
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{{Archive_PublicServer|Public Server Game 106|23.07.08 - 08.08.08|{{user|tneo}}, {{user|avdg}}, {{user|SmatZ}}, {{user|sepp}}, {{user|Brainstorm}}, {{user|Chris Booth}}, {{user|Farden}}, {{user|kai58}}, {{user|strstrep}}, {{user|andyp}}, {{user|thgergo}}, {{user|Osai}} (add yourself) |Cargo | 6 &amp;amp; 9 for Goods/ Steel| 2048*256 Temperate|r14005+ [[Guides:Glossary:GRF|#openttdcoop-GRF-Pack 7.1]]|An extensive plan made by tneo was chosen in this game. The network has a seperate line for goods and steel running North to Souht. Along the ML where 6 Back Bone Hubs created, which were extended heavily in the end. With and 1324 trains the game ended running smooth. Those Back Bone Hubs are certainly worth a look while they are dazzling at times.|106|Image:PSG106.png| An exit from one of the six Back Bone Hubs.}}&lt;br /&gt;
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{{Archive_PublicServer|Public Server Game 105|18.07.08 - 23.07.08|{{user|fmauNeko}}, {{user|CommieSi}}, {{user|einKarl}}, {{user|tneo}}, {{user|Thraxian}}, {{user|Osai}} (add yourself) |Cargo + Pax |Variable| 512*512 Temperate|r13776+ [[Guides:Glossary:GRF|#openttdcoop-GRF-Pack 7.1]]|This game featured a custom map with big rivers dividing the map in 8 islands. People could choose as island they wanted to manage, which resulted in small, local networks on the islands connected with an interregional network. |105|Image:PSG105.png| Shwoing a nicely by {{user|Osai}} and {{user|Thraxian}} optimized Back Bone connection.}}&lt;br /&gt;
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{{Archive_PublicServer|Public Server Game 104|14.07.08 - 18.07.08|{{user|fmauNeko}}, {{User|planetmaker}}, {{User|sbn}}, {{user|CommieSi}}, {{user|einKarl}}, {{user|thomashuak}}, (add yourself) |Cargo |TL7 for Drop; TL6 for Town ML| 512*2048 Tropical|r13697+ [[Guides:Glossary:GRF|#openttdcoop-GRF-Pack 7.1]]|Marks winning plan was based around growing desert towns.  To achieve this 2 concepts were use; Firstly the side line mergers used on the Drop ML, Secondly the timer circuits used on the town ML to balance line load and delivery.  This unorthodox plan cause a little confusion to being with but as the game progressed the netowrk ultimately took shape and performed rather well.  Over 1000 trains eventually serving the main station acting as both drop and pickup.|104|Image:OTTDC, Inc, 1st Apr 2168.png| Image showing the Main Station complete with eyecandy, you can see the self regulating system in the bottom right}}&lt;br /&gt;
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{{Archive_PublicServer|Public Server Game 103|06.06.08 - 14.07.08|{{User|Ben}}, {{User|planetmaker}}, {{User|fmauNeko}}, {{User|Logix}}, {{User|Levi}}, {{User|andyp}}, {{user|CommieSi}}, (add yourself) |Cargo |TL5| 512*1024 Temperate|r13677+ [[Guides:Glossary:GRF|#openttdcoop-GRF-Pack 7.0]]| Planetmaker had the winning plan for a game which involved the use of many different industies, as a result over 20 Major Stations had to be built with 8 BBH's. This took alot of time, and with the interuption of the wottdgd mid game the game was almost finished for a long time and only a few changes had to be made on the last day. Overall there was 750 trains, with no strain on the network, which is a good sign that the hubs network was produced to a high standard or not enough trains...  How ever that point aside, Ottd Coopers managed to build a good solid network even through the confusion of having different (more Realistic) industires. |103|Image:COOP%27ies_Transport%2C_3rd_Dec_2236.png| Image Showing BBH 04, which was a brilliant piece of work, giving a good impression of the Fast flowing network, which stopped all jams.}}&lt;br /&gt;
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{{Archive_PublicServer|Public Server Game 102|28.06.08 - 05.07.08|{{User|Mark}}, {{User|planetmaker}}, {{User|andyp}}, {{User|Levi}}, {{User|Ammler}}, {{User|Addi}}, {{User|Logix}}, {{user|CommieSi}}, {{user|einKarl}} (add yourself) |Cargo |TL3| 512*512 Temperate|r13607+ [[Guides:Glossary:GRF|#openttdcoop-GRF-Pack 7.0]]| Mark created the winning plan for a cargo game using erail and TL3. We had all the secondary stations in the corners, connected to the ML with 4 BBHs, and 4 SLHs for the primary industries. The network developed very well, except for one SLH, which was turned to chaos by people adding lots of bits to the original construction done by Mark.  |102|Image:PSG102.png|Showing the steel mill station with some nice eyecandy, and a lot of trains loading; due to TL3, there were always a lot of trains on the move}}&lt;br /&gt;
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{{Archive_PublicServer|Public Server Game 101|13.06.08 - 28.06.08|{{User|Mark}}, {{User|Powell}}, {{User|planetmaker}}, {{User|andyp}}, {{User|Levi}}, {{User|Logix}}, {{User|XeryusTC}}, {{user|einKarl}}, (add yourself) |Multipoint to Multipoint Passenger |TL4| 512*512 Temperate|r13607+ [[Guides:Glossary:GRF|#openttdcoop-GRF-Pack 7.0]]| The plan chosen involved the goal to connect all 104 (!) towns, this seemed like an impossible thing to achieve at first but we managed to connect all of them toward the end of the game. Lots of big cities, nice stations and clean building everywhere. Overall a very well developed game.  |101|Image:PSG101.png|Showing a station nicely imbedded in cities, giving a pretty good impression of what this game looked like.}}&lt;/div&gt;</summary>
		<author><name>Osai</name></author>	</entry>

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