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		<id>https://wiki.openttdcoop.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=OwenS</id>
		<title>#openttdcoop wiki - User contributions [en]</title>
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		<updated>2026-04-28T16:57:50Z</updated>
		<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=Guides:Glossary&amp;diff=11608</id>
		<title>Guides:Glossary</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=Guides:Glossary&amp;diff=11608"/>
				<updated>2010-06-11T20:35:04Z</updated>
		
		<summary type="html">&lt;p&gt;OwenS: Add destructive interference (Todo: Should this not be a category?)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
The Glossary contains definitions for all words used in cooperative games&lt;br /&gt;
&lt;br /&gt;
===A===&lt;br /&gt;
*[[Mainline|Axis]]&lt;br /&gt;
&lt;br /&gt;
===B===&lt;br /&gt;
&lt;br /&gt;
*[[Backbone Hub|Backbone Hub (BBH)]]&lt;br /&gt;
===C===&lt;br /&gt;
&lt;br /&gt;
*[[Cashmaker|Cashmaker]]&lt;br /&gt;
*[[City_grow_guide|City growth guide]]&lt;br /&gt;
*[[Coop_Index|Coop Index]]&lt;br /&gt;
*[[Copy orders|Copy Orders]]&lt;br /&gt;
&lt;br /&gt;
===D===&lt;br /&gt;
*[[Destructive Interference]]&lt;br /&gt;
&lt;br /&gt;
===E===&lt;br /&gt;
*[[Destructive Interference|Evil Mode]] (Synonym)&lt;br /&gt;
&lt;br /&gt;
===G===&lt;br /&gt;
&lt;br /&gt;
*[[Ghetto Style Hubs|Ghetto Style Hub]]&lt;br /&gt;
*[[GRF|GRF]]&lt;br /&gt;
&lt;br /&gt;
===H===&lt;br /&gt;
&lt;br /&gt;
*[[Hub|Hub]]&lt;br /&gt;
&lt;br /&gt;
===I===&lt;br /&gt;
&lt;br /&gt;
*[[IRC|IRC]]&lt;br /&gt;
*[[IRC Highlighting|IRC Highlighting]]&lt;br /&gt;
*[[IRC Commands|IRC Channel Commands]]&lt;br /&gt;
&lt;br /&gt;
===J===&lt;br /&gt;
*[[Jargon]] (more words used for communications) &lt;br /&gt;
===L===&lt;br /&gt;
&lt;br /&gt;
*[[Line hierarchy]]&lt;br /&gt;
*[[Loadbalancer|Loadbalancer]]&lt;br /&gt;
*[[Load Balancing|Level Balancing]]&lt;br /&gt;
&lt;br /&gt;
===M===&lt;br /&gt;
&lt;br /&gt;
*[[Mainline|Mainline (ML)]]&lt;br /&gt;
*[[Mergers|Mainline Mergers]]&lt;br /&gt;
*[[Moneymaker|Moneymaker (MM)]]&lt;br /&gt;
&lt;br /&gt;
===N===&lt;br /&gt;
&lt;br /&gt;
*[[Naming_conventions|Naming Conventions]]&lt;br /&gt;
&lt;br /&gt;
===P===&lt;br /&gt;
&lt;br /&gt;
*[[Pax|Pax]]&lt;br /&gt;
*[[Priorities|Priority Line]]&lt;br /&gt;
*[[PBS]]&lt;br /&gt;
&lt;br /&gt;
===R===&lt;br /&gt;
*[[RBC|Round Based Coop (RBC)]]&lt;br /&gt;
&lt;br /&gt;
===S===&lt;br /&gt;
&lt;br /&gt;
*[[Server_Administration|Server Administration]]&lt;br /&gt;
*[[Shared Orders|Shared Orders]]&lt;br /&gt;
*[[Sideline|Sideline]]&lt;br /&gt;
*[[Sideline Hub|Sideline Hub (SLH)]]&lt;br /&gt;
*[[SML|Shift Mainline (SML)]]&lt;br /&gt;
*[[SRO|Self Regulating Orders (SRO)]]&lt;br /&gt;
*[[Destructive Interference|Slow Mode]] (Synonym)&lt;br /&gt;
&lt;br /&gt;
===T===&lt;br /&gt;
&lt;br /&gt;
*[[Terminus_Station | Terminus Station]]&lt;br /&gt;
*[[Terraforming|Terraforming]]&lt;br /&gt;
*[[Teamspeak|ts / Teamspeak]]&lt;br /&gt;
&lt;br /&gt;
===Y===&lt;br /&gt;
&lt;br /&gt;
*[[YAPP]]&lt;br /&gt;
&lt;br /&gt;
===W===&lt;br /&gt;
*[[WWOTTDGD|World Wide OpenTTD Game Day]]&lt;/div&gt;</summary>
		<author><name>OwenS</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=Destructive_Interference&amp;diff=11600</id>
		<title>Destructive Interference</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=Destructive_Interference&amp;diff=11600"/>
				<updated>2010-06-06T23:19:22Z</updated>
		
		<summary type="html">&lt;p&gt;OwenS: /* Solution */ Elaborate on pessimism&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''Destructive Interference'' describes the situation where trains exiting a double-bridge or tunnel interfere with each other's progression in a manner destructive to their throughput. It is also referred to as ''Slow mode'' or ''Evil mode''&lt;br /&gt;
&lt;br /&gt;
= Overview =&lt;br /&gt;
[[File:Destructive1.png|center]]&lt;br /&gt;
&lt;br /&gt;
The above picture shows a number of typical double bridges and tunnels. There is nothing wrong with them; they are our standard way of dealing with the inability to place signals on bridges or inside of tunnels.&lt;br /&gt;
&lt;br /&gt;
However, there is an issue whenever we use multiple bridges or tunnels in order to handle the traffic of one line; namely, that they must eventually be merged together. At the merging point, a situation  can occur where the two tracks each release a train in turn from a stand still, and these trains then proceed to destructively interfere with each other. This requires, of course, that the track leaving the merge is temporarily blocked.&lt;br /&gt;
&lt;br /&gt;
Once destructive interference starts, the chain of events is quite simple:&lt;br /&gt;
* One track releases a train from standstill. &lt;br /&gt;
* Another train arrives at the merge just before the first train clears it. It is forced to stop.&lt;br /&gt;
* The second train is released from standstill&lt;br /&gt;
* Another train arrives at the merge from the first track just before the second train clears it. It is also forced to stop.&lt;br /&gt;
&lt;br /&gt;
As can be seen, as long as traffic is sufficiently high, destructive interference can continue indefinitely.&lt;br /&gt;
&lt;br /&gt;
= Contributing Factors =&lt;br /&gt;
The following factors, while not causing the occurrence of destructive interference outright, strongly increase its probability and/or longevity&lt;br /&gt;
* Proximity to merges (Particularly priority-less merges or those prioritized against the bridged track) or other situations which can cause the output line to become blocked&lt;br /&gt;
* Long bridges - in particular, those 1.5x the train length or longer&lt;br /&gt;
* High train holding capacity within the doubled system - approximately two or three trains per track or higher&lt;br /&gt;
&lt;br /&gt;
Situations involving only one of these rarely exhibit symptoms; those involving two do only occasionally. Those involving three or more do regularly, particularly under high load.&lt;br /&gt;
&lt;br /&gt;
= Solution =&lt;br /&gt;
There is no perfect solution. That which does exist has side effects. However, it is mercifully simple, and in practice works quite well.&lt;br /&gt;
[[File:Destructive2.png|center]]&lt;br /&gt;
&lt;br /&gt;
The above picture modifies the central double bridge in order to prevent destructive interference from beginning. What has been done?&lt;br /&gt;
* One track off the bridge has been given priority&lt;br /&gt;
* A signal has been removed so that the priority has sufficient look-ahead.&lt;br /&gt;
&lt;br /&gt;
The fix works by allowing one of the tracks to empty at full speed, rather than causing both tracks to slow to a crawl. &lt;br /&gt;
&lt;br /&gt;
Some important considerations:&lt;br /&gt;
* The prio lookahead length is crucial. It must be ensured that trains entering the double bridge system cannot continually block the de-prioritized track, as this will cause the system to effectively revert to being a single bridge. '''In particular, the lookahead cannot exceed the length of the longest bridge in the system.'''&lt;br /&gt;
* The experimentally observed ideal prio length is two tiles, that is, an exit signal, one empty track tile, normal signal.&lt;br /&gt;
&lt;br /&gt;
As mentioned, this fix is not without a side effect: any blockages will cause the deprioritized track to lose synchronization with the prioritized track and queue until there is a sufficient gap for it to join without blocking the prioritized track. In particular, this fix is pessimistic about whether a train can join without blocking the prioritized track, and this pessimism grows with the length of the lookahead. &lt;br /&gt;
&lt;br /&gt;
Not all situations require this fix. In particular, those without contributing factors probably do not. '''If in doubt, don't apply it.''' This is doubly good advice as, if destructive interference becomes a problem, the fix is rather trivial to apply&lt;/div&gt;</summary>
		<author><name>OwenS</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=Destructive_Interference&amp;diff=11599</id>
		<title>Destructive Interference</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=Destructive_Interference&amp;diff=11599"/>
				<updated>2010-06-06T23:17:55Z</updated>
		
		<summary type="html">&lt;p&gt;OwenS: Created page with '''Destructive Interference'' describes the situation where trains exiting a double-bridge or tunnel interfere with each other's progression in a manner destructive to their throu…'&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''Destructive Interference'' describes the situation where trains exiting a double-bridge or tunnel interfere with each other's progression in a manner destructive to their throughput. It is also referred to as ''Slow mode'' or ''Evil mode''&lt;br /&gt;
&lt;br /&gt;
= Overview =&lt;br /&gt;
[[File:Destructive1.png|center]]&lt;br /&gt;
&lt;br /&gt;
The above picture shows a number of typical double bridges and tunnels. There is nothing wrong with them; they are our standard way of dealing with the inability to place signals on bridges or inside of tunnels.&lt;br /&gt;
&lt;br /&gt;
However, there is an issue whenever we use multiple bridges or tunnels in order to handle the traffic of one line; namely, that they must eventually be merged together. At the merging point, a situation  can occur where the two tracks each release a train in turn from a stand still, and these trains then proceed to destructively interfere with each other. This requires, of course, that the track leaving the merge is temporarily blocked.&lt;br /&gt;
&lt;br /&gt;
Once destructive interference starts, the chain of events is quite simple:&lt;br /&gt;
* One track releases a train from standstill. &lt;br /&gt;
* Another train arrives at the merge just before the first train clears it. It is forced to stop.&lt;br /&gt;
* The second train is released from standstill&lt;br /&gt;
* Another train arrives at the merge from the first track just before the second train clears it. It is also forced to stop.&lt;br /&gt;
&lt;br /&gt;
As can be seen, as long as traffic is sufficiently high, destructive interference can continue indefinitely.&lt;br /&gt;
&lt;br /&gt;
= Contributing Factors =&lt;br /&gt;
The following factors, while not causing the occurrence of destructive interference outright, strongly increase its probability and/or longevity&lt;br /&gt;
* Proximity to merges (Particularly priority-less merges or those prioritized against the bridged track) or other situations which can cause the output line to become blocked&lt;br /&gt;
* Long bridges - in particular, those 1.5x the train length or longer&lt;br /&gt;
* High train holding capacity within the doubled system - approximately two or three trains per track or higher&lt;br /&gt;
&lt;br /&gt;
Situations involving only one of these rarely exhibit symptoms; those involving two do only occasionally. Those involving three or more do regularly, particularly under high load.&lt;br /&gt;
&lt;br /&gt;
= Solution =&lt;br /&gt;
There is no perfect solution. That which does exist has side effects. However, it is mercifully simple, and in practice works quite well.&lt;br /&gt;
[[File:Destructive2.png|center]]&lt;br /&gt;
&lt;br /&gt;
The above picture modifies the central double bridge in order to prevent destructive interference from beginning. What has been done?&lt;br /&gt;
* One track off the bridge has been given priority&lt;br /&gt;
* A signal has been removed so that the priority has sufficient look-ahead.&lt;br /&gt;
&lt;br /&gt;
The fix works by allowing one of the tracks to empty at full speed, rather than causing both tracks to slow to a crawl. &lt;br /&gt;
&lt;br /&gt;
Some important considerations:&lt;br /&gt;
* The prio lookahead length is crucial. It must be ensured that trains entering the double bridge system cannot continually block the de-prioritized track, as this will cause the system to effectively revert to being a single bridge. '''In particular, the lookahead cannot exceed the length of the longest bridge in the system.'''&lt;br /&gt;
* The experimentally observed ideal prio length is two tiles, that is, an exit signal, one empty track tile, normal signal.&lt;br /&gt;
&lt;br /&gt;
As mentioned, this fix is not without a side effect: any blockages will cause the deprioritized track to lose synchronization with the prioritized track and queue until there is a sufficient gap for it to join without blocking the prioritized track. In particular, this fix is pessimistic about whether a train can join without blocking the prioritized track. &lt;br /&gt;
&lt;br /&gt;
Not all situations require this fix. In particular, those without contributing factors probably do not. '''If in doubt, don't apply it.''' This is doubly good advice as, if destructive interference becomes a problem, the fix is rather trivial to apply&lt;/div&gt;</summary>
		<author><name>OwenS</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=File:Destructive2.png&amp;diff=11598</id>
		<title>File:Destructive2.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=File:Destructive2.png&amp;diff=11598"/>
				<updated>2010-06-06T23:10:50Z</updated>
		
		<summary type="html">&lt;p&gt;OwenS: uploaded a new version of &amp;quot;File:Destructive2.png&amp;quot;:&amp;amp;#32;Bugfixed the junction&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;How to fix destructive interference&lt;/div&gt;</summary>
		<author><name>OwenS</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=File:Destructive2.png&amp;diff=11597</id>
		<title>File:Destructive2.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=File:Destructive2.png&amp;diff=11597"/>
				<updated>2010-06-06T22:44:02Z</updated>
		
		<summary type="html">&lt;p&gt;OwenS: How to fix destructive interference&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;How to fix destructive interference&lt;/div&gt;</summary>
		<author><name>OwenS</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=File:Destructive1.png&amp;diff=11596</id>
		<title>File:Destructive1.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=File:Destructive1.png&amp;diff=11596"/>
				<updated>2010-06-06T22:26:24Z</updated>
		
		<summary type="html">&lt;p&gt;OwenS: uploaded a new version of &amp;quot;File:Destructive1.png&amp;quot;:&amp;amp;#32;Remove chat! Grr!&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>OwenS</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=File:Destructive1.png&amp;diff=11595</id>
		<title>File:Destructive1.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=File:Destructive1.png&amp;diff=11595"/>
				<updated>2010-06-06T22:25:56Z</updated>
		
		<summary type="html">&lt;p&gt;OwenS: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>OwenS</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=PublicServer:Archive_-_Games_121_-_130&amp;diff=9395</id>
		<title>PublicServer:Archive - Games 121 - 130</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=PublicServer:Archive_-_Games_121_-_130&amp;diff=9395"/>
				<updated>2009-01-12T22:52:49Z</updated>
		
		<summary type="html">&lt;p&gt;OwenS: Added myself to game 126&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;{{PublicServerArchiveMenu}}&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 126|09.01.09-12.01.09|{{user|Combuster}}, {{User|valhallasw}}, {{user|damalix}}, {{user|Freiksenet}}, {{user|Hylkevd}}, {{user|AntB}}, {{user|Mucht}}, {{user|OwenS}} | [[Gametype:Chaos_Theory|Chaos]] &amp;amp; [[Gametype:ICE_SBahn|ICE S-Bahn]] | 11 |256x1024 Temperate|r14922 [[GRF|#openttdcoop-GRF-Pack 7.3]]|&lt;br /&gt;
|126||}} &lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 125|01.01.09-09.01.09|{{user|Combuster}}, {{User|valhallasw}}, {{user|StarLite}}, {{user|Elske}},  {{user|damalix}},  {{user|Freiksenet}}, {{user|Hylkevd}}, {{user|andyp}}, {{user|AntB}}, {{user|einKarl}}, {{user|SmatZ}}, (add yourself) | [[Gametype:Cargo_Concept| Cargo Concept]] |5 / 7 / 20|512x512 Temperate|r14922 [[GRF|#openttdcoop-GRF-Pack 7.3]]|&lt;br /&gt;
A scenario proposed by progman where all cargo should be brought to a city on a remote island. A plan was developed employing advanced techniques like SML and variable trainlengths. During the game the SML turned out to be very handy when parts of the ML needed upgraded from 3 lanes to 6 in some locations.&lt;br /&gt;
|125|Image:PSG125.png|The largest station in the game}} &lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 124|29.12.08-01.01.09|{{user|Mark}}, {{User|XeryusTC}}, {{User|valhallasw}}, {{user|StarLite}}, {{user|Elske}},  {{user|flexd}} ,  {{user|Roujin}} , {{user|Hylkevd}} , (add yourself) | [[Gametype:Cargo_Concept| Cargo Concept]] |3|512x512 Temperate|r14768 [[GRF|#openttdcoop-GRF-Pack 7.2]]|An old skool type game with Huge TF allowed, Short TL, maglev &amp;amp; 20 billion starting cash. No time was wasted and the network quickly came together. The game reached over 1700 trains before some people had trouble joining.|124|Image:PSG124.png|1 of the bigger stations in the game}} &lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 123|24.12.08-29.12.08|{{user|planetmaker}}, {{user|tneo}}, {{user|Mark}}, {{User|XeryusTC}}, {{User|valhallasw}}, {{user|StarLite}}, {{user|Elske}},  {{user|flexd}} (add yourself) | [[Gametype:Cargo_Concept| Cargo Concept]] |5|512x1024 Northpole|r14768 [[GRF|#openttdcoop-GRF-Pack 7.2]]|{{user|planetmaker}} provided a special christmas scenario for this game. The initial 4-lane wide ML soon started to show signs of stress and was extended to 6R_3L at places. No very advanced techniques this game but lots of fully-loaded mainlines and spectaculair hubs to admire.&lt;br /&gt;
|123|Image:PSG123.png|Santa's Home}} &lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 122|18.12.08-24.12.08|{{user|SmatZ}} , {{user|planetmaker}}, {{user|tneo}},  {{user|andyp}}, {{user|StarLite}}, {{user|OwenS}} (add yourself) | [[Gametype:Cargo_Concept| Cargo Concept]] + PAX |5|2048x256 Subtropical|r14660 [[GRF|#openttdcoop-GRF-Pack 7.2]]|The map featured two towns seperated by a rift &amp;quot;The Wall&amp;quot; in the middle which couldn't be tunneled or bridged. Goods and pax needed to be transported across as the cities needed to be grown to 100k population each. A SML-style network with two transfer stations at each side was developed. We ended with over a 1000 trains and 200 ships. In the end network capacity was reached and spurious jams started to show.&lt;br /&gt;
|122|Image:PSG122.png|Sheffield station serving over 500 trains. Using conditional orders allowed to pass by using full load and use this station as drop and pickup at the same time without having empty trains traveling around.}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 121|13.12.08-18.12.08|{{user|SmatZ}} , {{user|Bennythen00b}}, {{user|Mark}}, {{user|ODM}}, {{User|Osai}}, {{User|Kirov}}  (add yourself) |[http://www.openttdcoop.org/blog/2008/12/15/the-magic-of-srnw-self-regulating-networks/ Self-Reulating Network], [[Gametype:Cargo_Concept| Cargo Concept]]|5|512x512 Temperate|r14660 [[GRF|#openttdcoop-GRF-Pack 7.2]]|The goal of was to transport enough grain and livestock to produce 100,000 crates of goods per month.[http://www.openttdcoop.org/blog/2008/12/15/the-magic-of-srnw-self-regulating-networks/]. Later in the game we were limited by OTTD production limit of secondaries, which is roughly 2295 per industry tile per month. For factories, it means 27,540 crates of goods per month - so we had to build four factories and balance them well. We managed to accomplish our goal in 2177.&lt;br /&gt;
The self-regulating game concept was very interesting, there were many clever ideas how to make the best (in means of effectivity, niceness, speed, ...) self-regulating loops and stations.&lt;br /&gt;
The the [http://www.openttdcoop.org/blog/2008/12/15/the-magic-of-srnw-self-regulating-networks/ blog entry] for more information.&lt;br /&gt;
|121|Image:PSG121.png|Our central drop station with factories, at the point where we hit the 100k goal. The factories are fed by an amazing 21 fully-loaded Mainlines.}}&lt;/div&gt;</summary>
		<author><name>OwenS</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=PublicServer:Archive_-_Games_121_-_130&amp;diff=9391</id>
		<title>PublicServer:Archive - Games 121 - 130</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=PublicServer:Archive_-_Games_121_-_130&amp;diff=9391"/>
				<updated>2009-01-12T20:48:54Z</updated>
		
		<summary type="html">&lt;p&gt;OwenS: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;{{PublicServerArchiveMenu}}&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 125|01.01.09-09.01.09|{{user|Combuster}}, {{User|valhallasw}}, {{user|StarLite}}, {{user|Elske}},  {{user|damalix}},  {{user|Freiksenet}}, {{user|Hylkevd}}, {{user|andyp}}, {{user|AntB}}, {{user|einKarl}}, {{user|SmatZ}}, (add yourself) | [[Gametype:Cargo_Concept| Cargo Concept]] |5 / 7 / 20|512x512 Temperate|r14922 [[GRF|#openttdcoop-GRF-Pack 7.3]]|&lt;br /&gt;
A scenario proposed by progman where all cargo should be brought to a city on a remote island. A plan was developed employing advanced techniques like SML and variable trainlengths. During the game the SML turned out to be very handy when parts of the ML needed upgraded from 3 lanes to 6 in some locations.&lt;br /&gt;
|125|Image:PSG125.png|The largest station in the game}} &lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 124|29.12.08-01.01.09|{{user|Mark}}, {{User|XeryusTC}}, {{User|valhallasw}}, {{user|StarLite}}, {{user|Elske}},  {{user|flexd}} ,  {{user|Roujin}} , {{user|Hylkevd}} , (add yourself) | [[Gametype:Cargo_Concept| Cargo Concept]] |3|512x512 Temperate|r14768 [[GRF|#openttdcoop-GRF-Pack 7.2]]|An old skool type game with Huge TF allowed, Short TL, maglev &amp;amp; 20 billion starting cash. No time was wasted and the network quickly came together. The game reached over 1700 trains before some people had trouble joining.|124|Image:PSG124.png|1 of the bigger stations in the game}} &lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 123|24.12.08-29.12.08|{{user|planetmaker}}, {{user|tneo}}, {{user|Mark}}, {{User|XeryusTC}}, {{User|valhallasw}}, {{user|StarLite}}, {{user|Elske}},  {{user|flexd}} (add yourself) | [[Gametype:Cargo_Concept| Cargo Concept]] |5|512x1024 Northpole|r14768 [[GRF|#openttdcoop-GRF-Pack 7.2]]|{{user|planetmaker}} provided a special christmas scenario for this game. The initial 4-lane wide ML soon started to show signs of stress and was extended to 6R_3L at places. No very advanced techniques this game but lots of fully-loaded mainlines and spectaculair hubs to admire.&lt;br /&gt;
|123|Image:PSG123.png|Santa's Home}} &lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 122|18.12.08-24.12.08|{{user|SmatZ}} , {{user|planetmaker}}, {{user|tneo}},  {{user|andyp}}, {{user|StarLite}} {{user|OwenS}} (add yourself) | [[Gametype:Cargo_Concept| Cargo Concept]] + PAX |5|2048x256 Subtropical|r14660 [[GRF|#openttdcoop-GRF-Pack 7.2]]|The map featured two towns seperated by a rift &amp;quot;The Wall&amp;quot; in the middle which couldn't be tunneled or bridged. Goods and pax needed to be transported across as the cities needed to be grown to 100k population each. A SML-style network with two transfer stations at each side was developed. We ended with over a 1000 trains and 200 ships. In the end network capacity was reached and spurious jams started to show.&lt;br /&gt;
|122|Image:PSG122.png|Sheffield station serving over 500 trains. Using conditional orders allowed to pass by using full load and use this station as drop and pickup at the same time without having empty trains traveling around.}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 121|13.12.08-18.12.08|{{user|SmatZ}} , {{user|Bennythen00b}}, {{user|Mark}}, {{user|ODM}}, {{User|Osai}}, {{User|Kirov}}  (add yourself) |[http://www.openttdcoop.org/blog/2008/12/15/the-magic-of-srnw-self-regulating-networks/ Self-Reulating Network], [[Gametype:Cargo_Concept| Cargo Concept]]|5|512x512 Temperate|r14660 [[GRF|#openttdcoop-GRF-Pack 7.2]]|The goal of was to transport enough grain and livestock to produce 100,000 crates of goods per month.[http://www.openttdcoop.org/blog/2008/12/15/the-magic-of-srnw-self-regulating-networks/]. Later in the game we were limited by OTTD production limit of secondaries, which is roughly 2295 per industry tile per month. For factories, it means 27,540 crates of goods per month - so we had to build four factories and balance them well. We managed to accomplish our goal in 2177.&lt;br /&gt;
The self-regulating game concept was very interesting, there were many clever ideas how to make the best (in means of effectivity, niceness, speed, ...) self-regulating loops and stations.&lt;br /&gt;
The the [http://www.openttdcoop.org/blog/2008/12/15/the-magic-of-srnw-self-regulating-networks/ blog entry] for more information.&lt;br /&gt;
|121|Image:PSG121.png|Our central drop station with factories, at the point where we hit the 100k goal. The factories are fed by an amazing 21 fully-loaded Mainlines.}}&lt;/div&gt;</summary>
		<author><name>OwenS</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=User:OwenS&amp;diff=9387</id>
		<title>User:OwenS</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=User:OwenS&amp;diff=9387"/>
				<updated>2009-01-09T21:44:11Z</updated>
		
		<summary type="html">&lt;p&gt;OwenS: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Born:'''  gettimeofday();&lt;br /&gt;
&lt;br /&gt;
'''Home:'''  UK/NorthEast/Stockton-on-Tees&lt;br /&gt;
&lt;br /&gt;
'''Email:'''  owen dot shepherd at teknetium dot com&lt;br /&gt;
&lt;br /&gt;
'''Started playing TTD:''' Sometime 2004 I think?&lt;br /&gt;
&lt;br /&gt;
'''Joined #openttdcoop:''' May - June 06, I forgot which&lt;br /&gt;
&lt;br /&gt;
'''Specialist on:''' Towns &amp;amp; Station exits&lt;br /&gt;
&lt;br /&gt;
'''Prefers:''' [[Gametype:ICE_SBahn|ICE &amp;amp; S-Bahn]], and networks that are falling apart (So I can participate in their rescue plans ;-) )&lt;/div&gt;</summary>
		<author><name>OwenS</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=User:OwenS&amp;diff=9254</id>
		<title>User:OwenS</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=User:OwenS&amp;diff=9254"/>
				<updated>2008-12-24T23:12:59Z</updated>
		
		<summary type="html">&lt;p&gt;OwenS: Update some info&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Born:'''  gettimeofday();&lt;br /&gt;
&lt;br /&gt;
'''Home:'''  /mnt/nfs/neuk/home/oshepherd&lt;br /&gt;
&lt;br /&gt;
'''Email:'''  owen dot shepherd at teknetium dot com&lt;br /&gt;
&lt;br /&gt;
'''Started playing TTD:''' Sometime 2004 I think?&lt;br /&gt;
&lt;br /&gt;
'''Joined #openttdcoop:''' May - June 06, I forgot which&lt;br /&gt;
&lt;br /&gt;
'''Specialist on:''' Towns &amp;amp; Station exits&lt;br /&gt;
&lt;br /&gt;
'''Prefers:''' [[Gametype:ICE_SBahn|ICE &amp;amp; S-Bahn]], and networks that are falling apart (So I can participate in their rescue plans ;-) )&lt;/div&gt;</summary>
		<author><name>OwenS</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=Shift_Mainlines&amp;diff=5439</id>
		<title>Shift Mainlines</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=Shift_Mainlines&amp;diff=5439"/>
				<updated>2007-06-09T10:48:14Z</updated>
		
		<summary type="html">&lt;p&gt;OwenS: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''By [[user:Phazorx|PhazorX]], written up by [[user:OwenS|OwenS]], this is a development from the concept LBR mainlines''&lt;br /&gt;
==Shift Mainlines==&lt;br /&gt;
[[Image:Shift_Mainline.png|thumb|right|200px|Design of a junction]]&lt;br /&gt;
Shift Mainlines are a new concept that has only recently been developed. '''Warning: It has not been tested thoroughly yet - It is currently being tested in a game on the public server'''&lt;br /&gt;
&lt;br /&gt;
Shift Mainlines remove much of the complexity of building junctions on a traditional mainline by only requiring that trains be injected into the left most lanes. The design causes YAPF to prefer the inner lanes, and as such if the inner lane is free YAPF will cause the train to shift right. &lt;br /&gt;
&lt;br /&gt;
Trains in the second inner most lane are shifted into the inner most lane first, to ensure trains in the outer lanse get a chance to shift into the inner lanes, and this is repeates getting further out for as many lanes as exist. The outer lane should now be mostly free, which should result in minimum waiting at prios by trains.&lt;br /&gt;
&lt;br /&gt;
This is especially good for games in which very fast trains are used, like the default Maglevs. Instead of holding up the flow, or requiring rediculous prios, they instead go into the outer lane which should be mostly free. In addition, trains get a chance and will always try to move into a more inner lane to avoid them. &lt;br /&gt;
&lt;br /&gt;
This ensures that both flow and speed on the network are increased dramatically&lt;br /&gt;
&lt;br /&gt;
''More text will be added as the research continues''&lt;br /&gt;
&lt;br /&gt;
{{R&amp;amp;D_header|Switch Mainlines}}&lt;br /&gt;
{{R&amp;amp;D_content|Use first implementation|PhazorX and OwenS|done|See above|claimed|Waiting for a plan to be chosen in public server game #44|unclaimed|Waiting for plan|N/A}}&lt;br /&gt;
{{R&amp;amp;D_footer}}&lt;br /&gt;
&lt;br /&gt;
==Situation switcher==&lt;br /&gt;
''Concept by [[user:XeryusTC|XeryusTC]]''&lt;br /&gt;
[[Image:Shift_mainline.png|thumb|right|200px|Alternate design]]&lt;br /&gt;
Don't use stations to force trains on other lines, use the current situation instead. This type of shifting forces a train on line A to go to line B when there is no upcomming train AND there is a train joining the mainline on line A at that moment.&lt;br /&gt;
Prio 1 should be considered as a normal prio but doesn't have to be as long to prevent the train from joining when there are upcomming trains. Prio 2 only has to be as long as the TL plus enough space to allow the train on line A to go over the 2 tile diagonal switch line. This way no train will ever block the other line while switching when all trains are at top speed.&lt;br /&gt;
&lt;br /&gt;
The benefit of this approach is that you don't force trains to go onto the other line under usual circumstances, you will get a properly balanced ML. You also don't need to have a big priority line for every lane as in a normal balancer, but 2 smaller ones instead.&lt;br /&gt;
&lt;br /&gt;
{{R&amp;amp;D_header|XeryusTC's switcher}}&lt;br /&gt;
{{R&amp;amp;D_content|Use first implementation|XeryusTC|done|See above|claimed|Waiting for a plan to be chosen in public server game #44|unclaimed|Waiting for plan|Will be taken a look at later}}&lt;br /&gt;
{{R&amp;amp;D_footer}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Research]]&lt;/div&gt;</summary>
		<author><name>OwenS</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=Shift_Mainlines&amp;diff=5432</id>
		<title>Shift Mainlines</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=Shift_Mainlines&amp;diff=5432"/>
				<updated>2007-06-09T00:42:36Z</updated>
		
		<summary type="html">&lt;p&gt;OwenS: Did some rewording&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''By [[user:Phazorx|PhazorX]], written up by [[user:OwenS|OwenS]], this is a development from the concept LBR mainlines''&lt;br /&gt;
==Shift Mainlines==&lt;br /&gt;
[[Image:Shift_Mainline.png|thumb|right|200px|Design of a junction]]&lt;br /&gt;
Shift Mainlines are a new concept that has only recently been developed. '''Warning: It has not been tested thoroughly yet - It is currently being tested in a game on the public server'''&lt;br /&gt;
&lt;br /&gt;
Shift Mainlines remove much of the complexity of building junctions on a traditional mainline by only requiring that trains be injected into the left most lanes. The design causes YAPF to prefer the inner lanes, and as such if the inner lane is free YAPF will cause the train to shift right. &lt;br /&gt;
&lt;br /&gt;
Trains in the second inner most lane are shifted into the inner most lane first, to ensure trains in the outer lanse get a chance to shift into the inner lanes, and this is repeates getting further out for as many lanes as exist. The outer lane should now be mostly free, which should result in minimum waiting at prios by trains.&lt;br /&gt;
&lt;br /&gt;
This is especially good for games in which very fast trains are used, like the default Maglevs. Instead of holding up the flow, or requiring rediculous prios, they instead go into the outer lane which should be mostly free. In addition, trains get a chance and will always try to move into a more inner lane to avoid them. &lt;br /&gt;
&lt;br /&gt;
This ensures that both flow and speed on the network are increased dramatically&lt;br /&gt;
&lt;br /&gt;
''More text will be added as the research continues''&lt;br /&gt;
[[Category:Research]]&lt;/div&gt;</summary>
		<author><name>OwenS</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=Shift_Mainlines&amp;diff=5431</id>
		<title>Shift Mainlines</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=Shift_Mainlines&amp;diff=5431"/>
				<updated>2007-06-09T00:37:31Z</updated>
		
		<summary type="html">&lt;p&gt;OwenS: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''By [[user:Phazorx|PhazorX]], written up by [[user:OwenS|OwenS]], this is a development from the concept LBR mainlines''&lt;br /&gt;
==Shift Mainlines==&lt;br /&gt;
[[Image:Shift_Mainline.png|thumb|right|200px|Design of a junction]]&lt;br /&gt;
Shift Mainlines are a new concept that has only recently been developed. '''Warning: It has not been tested thoroughly yet - It is currently being tested in a game on the public server'''&lt;br /&gt;
&lt;br /&gt;
Shift Mainlines remove much of the complexity of building junctions on a traditional mainline by only requiring that trains be injected into the left most lanes. The design causes YAPF to prefer the inner lanes, and as such if the inner lane is free YAPF will cause the train to shift right. &lt;br /&gt;
&lt;br /&gt;
Trains in the second lane are shifted into the inner most lane first, to ensure trains in the outer lane get a chance to shift into the middle train. The outer lane should now be mostly free, which should result in minimum waiting at prios by trains.&lt;br /&gt;
&lt;br /&gt;
This is especially good for games in which very fast trains are used, like the default Maglevs. Instead of holding up the flow, or requiring rediculous prios, they instead go into the outer lane which should be mostly free. In addition, trains get a chance and will always try to move into a more inner lane to avoid them. &lt;br /&gt;
&lt;br /&gt;
This ensures that both flow and speed on the network are increased dramatically&lt;br /&gt;
&lt;br /&gt;
''More text will be added as the research continues''&lt;br /&gt;
[[Category:Research]]&lt;/div&gt;</summary>
		<author><name>OwenS</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=Shift_Mainlines&amp;diff=5430</id>
		<title>Shift Mainlines</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=Shift_Mainlines&amp;diff=5430"/>
				<updated>2007-06-09T00:37:11Z</updated>
		
		<summary type="html">&lt;p&gt;OwenS: New page: ''By user:Phazorx, written up by user:OwenS, this is a development from the concept LBR mainlines'' ==Shift Mainlines== [[Image:Shift_Mainline.png|thumb|right|200px|Design of a jun...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''By [[user:Phazorx]], written up by [[user:OwenS]], this is a development from the concept LBR mainlines''&lt;br /&gt;
==Shift Mainlines==&lt;br /&gt;
[[Image:Shift_Mainline.png|thumb|right|200px|Design of a junction]]&lt;br /&gt;
Shift Mainlines are a new concept that has only recently been developed. '''Warning: It has not been tested thoroughly yet - It is currently being tested in a game on the public server'''&lt;br /&gt;
&lt;br /&gt;
Shift Mainlines remove much of the complexity of building junctions on a traditional mainline by only requiring that trains be injected into the left most lanes. The design causes YAPF to prefer the inner lanes, and as such if the inner lane is free YAPF will cause the train to shift right. &lt;br /&gt;
&lt;br /&gt;
Trains in the second lane are shifted into the inner most lane first, to ensure trains in the outer lane get a chance to shift into the middle train. The outer lane should now be mostly free, which should result in minimum waiting at prios by trains.&lt;br /&gt;
&lt;br /&gt;
This is especially good for games in which very fast trains are used, like the default Maglevs. Instead of holding up the flow, or requiring rediculous prios, they instead go into the outer lane which should be mostly free. In addition, trains get a chance and will always try to move into a more inner lane to avoid them. &lt;br /&gt;
&lt;br /&gt;
This ensures that both flow and speed on the network are increased dramatically&lt;br /&gt;
&lt;br /&gt;
''More text will be added as the research continues''&lt;br /&gt;
[[Category:Research]]&lt;/div&gt;</summary>
		<author><name>OwenS</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=File:Shift_Mainline.png&amp;diff=5429</id>
		<title>File:Shift Mainline.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=File:Shift_Mainline.png&amp;diff=5429"/>
				<updated>2007-06-09T00:31:36Z</updated>
		
		<summary type="html">&lt;p&gt;OwenS: Image of a shift mainline junction concept&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Image of a shift mainline junction concept&lt;/div&gt;</summary>
		<author><name>OwenS</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=PublicServer:Archive&amp;diff=2512</id>
		<title>PublicServer:Archive</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=PublicServer:Archive&amp;diff=2512"/>
				<updated>2006-08-11T23:44:14Z</updated>
		
		<summary type="html">&lt;p&gt;OwenS: +Nickman on SB 10&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''''Please note:''''' Many savegames require a certain version of OpenTTD to run since OpenTTD is not fully backward-compatible. Most games were played with a '''OpenTTD Nightly Version'''. Get the nightly at http://www.openttd.org/nightly.php. Starting with '''Sandbox Game 8''', #openttdcoop introduced a set of [[Guides:Glossary:GRF|additonal GRFs]].&lt;br /&gt;
&lt;br /&gt;
{{Archive_Sandbox|Sandbox Game 11|26.07.06 - 06.08.2006|[[User:Piratejerk|Piratejerk]], [[User:John-K|John-K]], [[User:Ammler|Ammler]], [[User:OwenS|OwenS]], [[User:Nickman|Nickman]] |Alpine Climate - ???? - ???? | 5-Tiles, ICE3 8-Tiles| 256x1024|r5431 + [[Guides:Glossary:GRF|#openttdcoop-GRF-Set]]|[http://openttdcoop.ppcis.org/blog/2006/08/06/sandbox-game-11-coming-to-an-end/ A blog post relating to this game]|11|Image:SandboxGame11.png|ICE trains and cargo trains together on the LBR mainline.}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_Sandbox|Sandbox Game 10|19.07.06 - 26.07.06|[[User:XeryusTC|XeryusTC]], [[User:OwenS|OwenS]], [[User:Zavior|Zavior]], [[User:Ammler|Ammler]], [[User:Nickman|Nickman]], [[Users:Death|Death]]|Temperate Climate - Rail - [[Gametype:ICE_SBahn|ICE / SBahn-Concept]]|||r5431 + [[Guides:Glossary:GRF|#openttdcoop-GRF-Set]]|Medium Industry|10|Image:SandboxGame10.png|The most popular station in the game}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_Sandbox|Sandbox Game 9|09.07.06 - 19.07.06|[[User:XeryusTC|XeryusTC]], [[User:Walle|Walle]], [[User:Osai|Osai]], [[User:OwenS|OwenS]], [[User:Zavior|Zavior]], [[User:Ammler|Ammler]], [[User:thgergo|thgergo]], [[User:Doke|Doke]], [[User:Nickman|Nickman]], [[Users:Death|Death]]|Temperate Climate - Rail - [[Gametype:Cargo_Concept|Cargo]]|3-Tiles|1024x256|r5431 + [[Guides:Glossary:GRF|#openttdcoop-GRF-Set]]|Medium Industry|09|Image:SandboxGame9.png|A massive LLL__RRR to LL_RR BBH}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_Sandbox|Sandbox Game 8|29.06.06 - 09.07.06|[[User:XeryusTC|XeryusTC]], [[User:lhemnis|lhemnis]], [[User:Osai|Osai]], [[User:OwenS|OwenS]], [[User:Zavior|Zavior]], [[User:Ammler|Ammler]], [[User:thgergo|thgergo]], [[User:mowl|mowl]], [[User:Nickman|Nickman]], [[Users:Ichi|Ichi]]|Alpine Scenery - Rail - [[Gametype:Cargo_Concept|Cargo]]|4-Tiles||r5431 + [[Guides:Glossary:GRF|#openttdcoop-GRF-Set]]||08|Image:SandboxGame8.png|A first decoration made with the newgrf-Set}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_Sandbox|Sandbox Game 7|16.06.06 - 29.06.06|[[User:XeryusTC|XeryusTC]], [[User:Osai|Osai]], [[User:OwenS|OwenS]], [[User:Zavior|Zavior]], [[User:Ihermies|Ihermies]]|Sub-tropical Climate - Monorail - [[Gametype:Cargo_Concept|Cargo]]|4-Tiles||0.4.7||07|Image:SandBoxGame7.png|A big Goods Station by [[User:XeryusTC|XeryusTC]] &amp;amp; [[User:OwenS|OwenS]]}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_Sandbox|Sandbox Game 6|28.01.06 - 16.02.06|[[User:Valhallasw|valhallasw]], [[User:Doke|Doke]], [[User:Osai|Osai]], [[User:csuke|csuke]],  [[User:StarLite|StarLite]], [[User:ChrisM|ChrisM]], [[User:TMU|TMU]], [[User:TrueLight|TrueLight]]|Desert Scenery - Maglev - [[Gametype:Cargo_Concept|Cargo]]|4-Tiles||0.4.5|Alternative Network Concept|06|Image:SandboxGame6.png|Some Advertisments in the Game}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_Sandbox|Sandbox Game 5|12.01.06 - 28.01.06|[[User:csuke|csuke]], [[User:uLiKo|uLiKo]], [[User:e1ko|e1ko]], [[User:Doke|Doke]], [[User:henrik|henrik]], [[User:TrueLight|TrueLight]], [[User:Valhallasw|valhallasw]], [[User:Osai|Osai]], [[User:Mucht|Mucht]], [[User:StarLite|StarLite]]|Temperate Climate - Rails - [[Gametype:Cargo_Concept|Cargo]]| 3-Tiles||Nightly r3412||05|Image:Sandbox5.png|Junction built by e1ko}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_Sandbox|Sandbox Game 4|05.01.06 - 12.01.06|[[User:Hans|Hans]], [[User:llevering|llevering]], [[User:uLiKo|uLiKo]], [[User:csuke|csuke]], [[User:e1ko|e1ko]], [[User:StarLite|StarLite]], [[User:Merola|Merola]], [[User:Boss|Boss]], [[User:TrueLight|TrueLight]], [[User:Commie_Si|Commie_Si]]|Desert Scenery - Maglev - [[Gametype:Cargo_Concept|Cargo]]|6-Tiles|1024x512|Nightly r3360||04|Image:Sandbox4.png|Factory Station}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_Sandbox|Sandbox Game 3|03.01.06 - 05.01.06|[[User:Hans|Hans]], [[User:ChrisM|ChrisM]], [[User:uLiKo|uLiKo]], [[User:csuke|csuke]], [[User:MojoD|MojoD]], [[User:UnderBuilder|UnderBuilder]], [[User:LilDood|LilDood]], [[User:Merola|Merola]], [[User:Boss|Boss]], [[User:TrueLight|TrueLight]], [[User:Commie_Si|Commie_Si]]|Temperate Climate - Monorail - [[Gametype:TGV_Concept|TGV-Concept]]|8-Tiles||Nightly r3360||03|Image:Sandbox3.png|TGV-Station area of this game}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_Sandbox|Sandbox Game 2|30.12.05 - 03.01.06|[[User:SerriaRomeo|SerriaRomeo]], [[User:Hans|Hans]], [[User:ChrisM|ChrisM]], [[User:uLiKo|uLiKo]], [[User:csuke|csuke]], [[User:MojoD|MojoD]], [[User:UnderBuilder|UnderBuilder]], [[User:LilDood|LilDood]]|Temperate Climate - Maglev - [[Gametype:Cargo_Concept|Cargo]]|4-Tiles||Nightly r3351 and r3360|289 Trains, #-Concept of Network|02|Image:Sandbox2.png|Backbone Hub 01 built by Hans}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_Sandbox|Sandbox Game 1|26.12.05 - 30.12.05|[[User:SerriaRomeo|SerriaRomeo]], [[User:Hans|Hans]], [[User:ChrisM|ChrisM]], [[User:uLiKo|uLiKo]], [[User:Code601|Code601]], [[User:MojoD|MojoD]], [[User:UnderBuilder|UnderBuilder]]|Temperate Climate - Maglev - [[Gametype:Cargo_Concept|Cargo]]| 4-Tiles||Nightly r3320||01|Image:Sandbox1Final.png|Factory Station in Sandbox Server Game 1}}&lt;/div&gt;</summary>
		<author><name>OwenS</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=LBR_Mainlines&amp;diff=2495</id>
		<title>LBR Mainlines</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=LBR_Mainlines&amp;diff=2495"/>
				<updated>2006-08-08T10:28:07Z</updated>
		
		<summary type="html">&lt;p&gt;OwenS: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''by [[User:OwenS|OwenS]]&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
LBR Mainlines are arranged in a 3x1 configuration, of:&lt;br /&gt;
&lt;br /&gt;
Left | Bidirectional | Right&lt;br /&gt;
&lt;br /&gt;
'''Current stage: ''' Research complete&lt;br /&gt;
&lt;br /&gt;
'''Pros:''' &lt;br /&gt;
* Takes up less track than an LL_RR mainline and can be compressed more&lt;br /&gt;
* Downgrades to LR more easily where needed&lt;br /&gt;
* Allows both over and undertaking&lt;br /&gt;
* Very easy to upgrade to L_L_R_R in future (Although the junction limitations remain)&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
* More complex signalling&lt;br /&gt;
* Probable lower capacity than LL_RR (This has itself never been tested&lt;br /&gt;
* Junction positions are restricted&lt;br /&gt;
&lt;br /&gt;
'''Minimum width:''' 5 tiles: Primarily (L__B__R), Connectors (L_L_R_R)&lt;br /&gt;
&lt;br /&gt;
{{R&amp;amp;D_header|R&amp;amp;D Overview}}&lt;br /&gt;
{{R&amp;amp;D_content|LBR Mainlines|[[User:OwenS|OwenS]]|checked|Done|checked|Done|checked|Done|Suitable and works well for moderate traffic|wip}}&lt;br /&gt;
{{R&amp;amp;D_content|L_L_R_R Overtaking Mainlines|[[User:OwenS|OwenS]]|checked|Done|checked|Done|checked|Done|Works well for high volumes of traffic|checked}}&lt;br /&gt;
{{R&amp;amp;D_content|Multi speed trains with LBR and L_L_R_R Mainlines|[[User:OwenS|OwenS]]|checked|Done|checked|Done|checked|Done|Works well with closely spaced overtaking points|checked}}&lt;br /&gt;
{{R&amp;amp;D_footer}}&lt;br /&gt;
&lt;br /&gt;
== Initial Observation Log ==&lt;br /&gt;
=== 29th July 2006 ===&lt;br /&gt;
With some signalling tweaks, trains are using it to overtake. They are also, however, using it to cut corners. Cheeky trains....&lt;br /&gt;
We do not have enough traffic to determine it it's complexity and additional size will pay off.&lt;br /&gt;
&lt;br /&gt;
Also, I am adding a new peice of work to go with this: Determine if, using the LBR system, it is possible to run differing speed trains on the same network without aversely affecting the faster train's speed. Currently, we have several different speed locomotive sets:&lt;br /&gt;
* ICE-3: Fastest&lt;br /&gt;
* ICE-1: Seccond fastest (Used to GOB, since it was originally ''just'' the town drop)&lt;br /&gt;
* BR182: Electrified freighter&lt;br /&gt;
* ICE-TD: To TNT, which isn't electrified&lt;br /&gt;
* DE-AC33C: For non-electrified freight&lt;br /&gt;
&lt;br /&gt;
Currently, there are no noticable problems with this configuration.&lt;br /&gt;
&lt;br /&gt;
We have also developed the first junction for this design.&lt;br /&gt;
&lt;br /&gt;
=== Final observation ===&lt;br /&gt;
This system did allow overtaking, but some things should be specially noted:&lt;br /&gt;
* Closer diverging points should exist, since trains can wait a while or stop&lt;br /&gt;
* L_L_R_R should be done and is easily possible in busy points of the network&lt;br /&gt;
* LBR (L__B__R) is easily upgradable to L_L_R_R when there isn't stuff in the way&lt;br /&gt;
&lt;br /&gt;
Overall, it allowed a higher volume of traffic than a normal LR mainline would have handled. It in comparison to an LL_RR mainline has not been done; However it could be assumed that with well designed junctions it would be similar. Look at the [http://openttdcoop.ppcis.org/blog/files/sandbox_archive/SandboxGame_11_Final.sav Savegame] to observe our first implementation&lt;br /&gt;
[[Category:Research]]&lt;/div&gt;</summary>
		<author><name>OwenS</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=LBR_Mainlines&amp;diff=2494</id>
		<title>LBR Mainlines</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=LBR_Mainlines&amp;diff=2494"/>
				<updated>2006-08-08T10:27:17Z</updated>
		
		<summary type="html">&lt;p&gt;OwenS: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''by [[User:OwenS|OwenS]]&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
LBR Mainlines are arranged in a 3x1 configuration, of:&lt;br /&gt;
&lt;br /&gt;
Left | Bidirectional | Right&lt;br /&gt;
&lt;br /&gt;
'''Current stage: ''' Examination - Watch traffic on the first live test track&lt;br /&gt;
'''Pros:''' &lt;br /&gt;
* Takes up less track than an LL_RR mainline and can be compressed more&lt;br /&gt;
* Downgrades to LR more easily where needed&lt;br /&gt;
* Allows both over and undertaking&lt;br /&gt;
* Very easy to upgrade to L_L_R_R in future (Although the junction limitations remain)&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
* More complex signalling&lt;br /&gt;
* Probable lower capacity than LL_RR (This has itself never been tested&lt;br /&gt;
* Junction positions are restricted&lt;br /&gt;
&lt;br /&gt;
'''Minimum width:''' 5 tiles: Primarily (L__B__R), Connectors (L_L_R_R)&lt;br /&gt;
&lt;br /&gt;
{{R&amp;amp;D_header|R&amp;amp;D Overview}}&lt;br /&gt;
{{R&amp;amp;D_content|LBR Mainlines|[[User:OwenS|OwenS]]|checked|Done|checked|Done|checked|Done|Suitable and works well for moderate traffic|wip}}&lt;br /&gt;
{{R&amp;amp;D_content|L_L_R_R Overtaking Mainlines|[[User:OwenS|OwenS]]|checked|Done|checked|Done|checked|Done|Works well for high volumes of traffic|checked}}&lt;br /&gt;
{{R&amp;amp;D_content|Multi speed trains with LBR and L_L_R_R Mainlines|[[User:OwenS|OwenS]]|checked|Done|checked|Done|checked|Done|Works well with closely spaced overtaking points|checked}}&lt;br /&gt;
{{R&amp;amp;D_footer}}&lt;br /&gt;
&lt;br /&gt;
== Initial Observation Log ==&lt;br /&gt;
=== 29th July 2006 ===&lt;br /&gt;
With some signalling tweaks, trains are using it to overtake. They are also, however, using it to cut corners. Cheeky trains....&lt;br /&gt;
We do not have enough traffic to determine it it's complexity and additional size will pay off.&lt;br /&gt;
&lt;br /&gt;
Also, I am adding a new peice of work to go with this: Determine if, using the LBR system, it is possible to run differing speed trains on the same network without aversely affecting the faster train's speed. Currently, we have several different speed locomotive sets:&lt;br /&gt;
* ICE-3: Fastest&lt;br /&gt;
* ICE-1: Seccond fastest (Used to GOB, since it was originally ''just'' the town drop)&lt;br /&gt;
* BR182: Electrified freighter&lt;br /&gt;
* ICE-TD: To TNT, which isn't electrified&lt;br /&gt;
* DE-AC33C: For non-electrified freight&lt;br /&gt;
&lt;br /&gt;
Currently, there are no noticable problems with this configuration.&lt;br /&gt;
&lt;br /&gt;
We have also developed the first junction for this design.&lt;br /&gt;
&lt;br /&gt;
=== Final observation ===&lt;br /&gt;
This system did allow overtaking, but some things should be specially noted:&lt;br /&gt;
* Closer diverging points should exist, since trains can wait a while or stop&lt;br /&gt;
* L_L_R_R should be done and is easily possible in busy points of the network&lt;br /&gt;
* LBR (L__B__R) is easily upgradable to L_L_R_R when there isn't stuff in the way&lt;br /&gt;
&lt;br /&gt;
Overall, it allowed a higher volume of traffic than a normal LR mainline would have handled. It in comparison to an LL_RR mainline has not been done; However it could be assumed that with well designed junctions it would be similar. Look at the [http://openttdcoop.ppcis.org/blog/files/sandbox_archive/SandboxGame_11_Final.sav Savegame] to observe our first implementation&lt;br /&gt;
[[Category:Research]]&lt;/div&gt;</summary>
		<author><name>OwenS</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=LBR_Mainlines&amp;diff=2483</id>
		<title>LBR Mainlines</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=LBR_Mainlines&amp;diff=2483"/>
				<updated>2006-08-07T23:10:12Z</updated>
		
		<summary type="html">&lt;p&gt;OwenS: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''by [[User:OwenS|OwenS]]&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
LBR Mainlines are arranged in a 3x1 configuration, of:&lt;br /&gt;
&lt;br /&gt;
Left | Bidirectional | Right&lt;br /&gt;
&lt;br /&gt;
'''Current stage: ''' Examination - Watch traffic on the first live test track&lt;br /&gt;
'''Pros:''' &lt;br /&gt;
* Takes up less track than an LL_RR mainline and can be compressed more&lt;br /&gt;
* Downgrades to LR more easily where needed&lt;br /&gt;
* Allows both over and undertaking&lt;br /&gt;
* Very easy to upgrade to L_L_R_R in future (Although the junction limitations remain)&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
* More complex signalling&lt;br /&gt;
* Probable lower capacity than LL_RR (This has itself never been tested&lt;br /&gt;
* Junction positions are restricted&lt;br /&gt;
&lt;br /&gt;
'''Minimum width:''' 5 tiles: Primarily (L__B__R), Connectors (L_L_R_R)&lt;br /&gt;
&lt;br /&gt;
{{R&amp;amp;D_header|R&amp;amp;D Overview}}&lt;br /&gt;
{{R&amp;amp;D_content|LBR Mainlines|[[User:OwenS|OwenS]]|checked|Done|checked|Done|checked|Done|Suitable and works well for moderate traffic|wip}}&lt;br /&gt;
{{R&amp;amp;D_content|L_L_R_R Overtaking Mainlines|[[User:OwenS|OwenS]]|checked|Done|checked|Done|checked|Done|Works well for high volumes of traffic|checked}}&lt;br /&gt;
{{R&amp;amp;D_content|Multi speed trains with LBR and L_L_R_R Mainlines|[[User:OwenS|OwenS]]|checked|Done|checked|Done|checked|Done|Works well with closely spaced overtaking points|checked}}&lt;br /&gt;
{{R&amp;amp;D_footer}}&lt;br /&gt;
&lt;br /&gt;
== Initial Observation Log ==&lt;br /&gt;
=== 29th July 2006 ===&lt;br /&gt;
With some signalling tweaks, trains are using it to overtake. They are also, however, using it to cut corners. Cheeky trains....&lt;br /&gt;
We do not have enough traffic to determine it it's complexity and additional size will pay off.&lt;br /&gt;
&lt;br /&gt;
Also, I am adding a new peice of work to go with this: Determine if, using the LBR system, it is possible to run differing speed trains on the same network without aversely affecting the faster train's speed. Currently, we have several different speed locomotive sets:&lt;br /&gt;
* ICE-3: Fastest&lt;br /&gt;
* ICE-1: Seccond fastest (Used to GOB, since it was originally ''just'' the town drop)&lt;br /&gt;
* BR182: Electrified freighter&lt;br /&gt;
* ICE-TD: To TNT, which isn't electrified&lt;br /&gt;
* DE-AC33C: For non-electrified freight&lt;br /&gt;
&lt;br /&gt;
Currently, there are no noticable problems with this configuration.&lt;br /&gt;
&lt;br /&gt;
We have also developed the first junction for this design.&lt;br /&gt;
&lt;br /&gt;
=== Final observation ===&lt;br /&gt;
This system did allow overtaking, but some things should be specially noted:&lt;br /&gt;
* Closer diverging points should exist, since trains can wait a while or stop&lt;br /&gt;
* L_L_R_R should be done and is easily possible in busy points of the network&lt;br /&gt;
* LBR (L__B__R) is easily upgradable to L_L_R_R when there isn't stuff in the way&lt;br /&gt;
&lt;br /&gt;
Overall, it allowed a higher volume of traffic than a normal LR mainline would have handled. It in comparison to an LL_RR mainline has not been done; However it could be assumed that with well designed junctions it would be similar&lt;br /&gt;
[[Category:Research]]&lt;/div&gt;</summary>
		<author><name>OwenS</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=Template:R%26D_content&amp;diff=2482</id>
		<title>Template:R&amp;D content</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=Template:R%26D_content&amp;diff=2482"/>
				<updated>2006-08-07T23:08:08Z</updated>
		
		<summary type="html">&lt;p&gt;OwenS: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;! align=&amp;quot;left&amp;quot; |{{{1}}}&lt;br /&gt;
!{{{2}}}&lt;br /&gt;
!class=&amp;quot;{{{3}}}&amp;quot; | {{{4}}}&lt;br /&gt;
!class=&amp;quot;{{{5}}}&amp;quot; | {{{6}}}&lt;br /&gt;
!class=&amp;quot;{{{7}}}&amp;quot; | {{{8}}}&lt;br /&gt;
!class=&amp;quot;{{{10}}}&amp;quot; | {{{9}}}&lt;br /&gt;
|-&lt;/div&gt;</summary>
		<author><name>OwenS</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=LBR_Mainlines&amp;diff=2481</id>
		<title>LBR Mainlines</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=LBR_Mainlines&amp;diff=2481"/>
				<updated>2006-08-07T23:06:48Z</updated>
		
		<summary type="html">&lt;p&gt;OwenS: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''by [[User:OwenS|OwenS]]&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
LBR Mainlines are arranged in a 3x1 configuration, of:&lt;br /&gt;
&lt;br /&gt;
Left | Bidirectional | Right&lt;br /&gt;
&lt;br /&gt;
'''Current stage: ''' Examination - Watch traffic on the first live test track&lt;br /&gt;
'''Pros:''' &lt;br /&gt;
* Takes up less track than an LL_RR mainline and can be compressed more&lt;br /&gt;
* Downgrades to LR more easily where needed&lt;br /&gt;
* Allows both over and undertaking&lt;br /&gt;
* Relatively easy to upgrade to LL_RR in future (Although the junction limitations remain)&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
* More complex signalling&lt;br /&gt;
* Lower capacity than LL_RR&lt;br /&gt;
* Junction positions are restricted&lt;br /&gt;
&lt;br /&gt;
'''Minimum width:''' 5 tiles: Primarily (L__B__R), Connectors (L_L_R_R)&lt;br /&gt;
&lt;br /&gt;
{{R&amp;amp;D_header|R&amp;amp;D Overview}}&lt;br /&gt;
{{R&amp;amp;D_content|LBR Mainlines|[[User:OwenS|OwenS]]|checked|Done|checked|Done|checked|Done||checked|Suitable and works well for moderate traffic}}&lt;br /&gt;
{{R&amp;amp;D_content|L_L_R_R Overtaking Mainlines|[[User:OwenS|OwenS]]|checked|Done|checked|Done|checked|Done|checked|Works well for high volumes of traffic}}&lt;br /&gt;
{{R&amp;amp;D_content|Multi speed trains with LBR and L_L_R_R Mainlines|[[User:OwenS|OwenS]]|checked|Done|checked|Done|checked|Done|checked|Works well with closely spaced overtaking points}}&lt;br /&gt;
{{R&amp;amp;D_footer}}&lt;br /&gt;
&lt;br /&gt;
== Initial Observation Log ==&lt;br /&gt;
=== 29th July 2006 ===&lt;br /&gt;
With some signalling tweaks, trains are using it to overtake. They are also, however, using it to cut corners. Cheeky trains....&lt;br /&gt;
We do not have enough traffic to determine it it's complexity and additional size will pay off.&lt;br /&gt;
&lt;br /&gt;
Also, I am adding a new peice of work to go with this: Determine if, using the LBR system, it is possible to run differing speed trains on the same network without aversely affecting the faster train's speed. Currently, we have several different speed locomotive sets:&lt;br /&gt;
* ICE-3: Fastest&lt;br /&gt;
* ICE-1: Seccond fastest (Used to GOB, since it was originally ''just'' the town drop)&lt;br /&gt;
* BR182: Electrified freighter&lt;br /&gt;
* ICE-TD: To TNT, which isn't electrified&lt;br /&gt;
* DE-AC33C: For non-electrified freight&lt;br /&gt;
&lt;br /&gt;
Currently, there are no noticable problems with this configuration.&lt;br /&gt;
&lt;br /&gt;
We have also developed the first junction for this design.&lt;br /&gt;
&lt;br /&gt;
=== Final observation ===&lt;br /&gt;
This system did allow overtaking, but some things should be specially noted:&lt;br /&gt;
* Closer diverging points should exist, since trains can wait a while or stop&lt;br /&gt;
* L_L_R_R should be done and is easily possible in busy points of the network&lt;br /&gt;
* LBR (L__B__R) is easily upgradable to L_L_R_R when there isn't stuff in the way&lt;br /&gt;
&lt;br /&gt;
Overall, it allowed a higher volume of traffic than a normal LR mainline would have handled. It in comparison to an LL_RR mainline has not been done; However it could be assumed that with well designed junctions it would be similar&lt;br /&gt;
[[Category:Research]]&lt;/div&gt;</summary>
		<author><name>OwenS</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=Advanced_joiners&amp;diff=2385</id>
		<title>Advanced joiners</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=Advanced_joiners&amp;diff=2385"/>
				<updated>2006-08-02T12:31:37Z</updated>
		
		<summary type="html">&lt;p&gt;OwenS: Advanced joiners moved to R&amp;amp;D:Advanced joiners&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''by [[User:XeryusTC|XeryusTC]]&lt;br /&gt;
== Overview ==&lt;br /&gt;
Advanced joiners are joiners that are more complex then the regular joiners used. The regular joiners are 2 to 1, 3 to 2 or 4 to 2, those are commonly used in our games. The advanced joiners on the other hand aren't regulary used, it is even possible that they are designed for a specific situation. The advanced joiners can also be based on the regular joiners but have additions or the regular joiners are just a small part of the entire joiner.&lt;br /&gt;
&lt;br /&gt;
== The joiners ==&lt;br /&gt;
=== 5 to 4 way joiner, completely choosable A.K.A. Hugeass joiner ===&lt;br /&gt;
''by [[User:XeryusTC|XeryusTC]]&lt;br /&gt;
&lt;br /&gt;
[[Image:5-to-4---fully-choosable.png|thumb|right|200px|The joiner concept]]&lt;br /&gt;
[[Image:5-to-4-finished.png|thumb|right|200px|The current implementation in the network]]&lt;br /&gt;
It was originally meant as a joiner right after a BackBone Hub and infront of a principle station, this makes it use quite limited, except from using it at a SideLine Hub in one-way networks. You can see the use of bouncers (the &amp;quot;BOUNCE&amp;quot; sign), this is because trains from the line the bouncers are in wanted to take the route with the bouncers, but that caused a high load on the western lanes and it jammed from time to time.&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
* Trains can get from everywhere to everywhere.&lt;br /&gt;
* Can be devided into multiple parts so it can be addapted to the landscape easier.&lt;br /&gt;
* Trains can come from a few different directions.&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
* Merge before split.&lt;br /&gt;
* Very big.&lt;br /&gt;
* It can only be used in big mainlines or for a principle station which has a drop and a pickup station.&lt;br /&gt;
* It is designed to be used in only a specific game, but it can be adapted to other games.&lt;br /&gt;
&lt;br /&gt;
[[Category:R&amp;amp;D]]&lt;/div&gt;</summary>
		<author><name>OwenS</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=Openttdcoop_News&amp;diff=2347</id>
		<title>Openttdcoop News</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=Openttdcoop_News&amp;diff=2347"/>
				<updated>2006-08-01T18:14:23Z</updated>
		
		<summary type="html">&lt;p&gt;OwenS: s/Februar/Feburary&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;== Latest News ==&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
'''31.07.06''': After having some discussions around our current system of '''wiki''' and '''blog''' we decided to redefine some things. More news on that coming soon - stay tuned!&lt;br /&gt;
&lt;br /&gt;
'''24.07.06''': A day full of news:&lt;br /&gt;
* [[User:OwenS|OwenS]] joins our [[Main_Server|Mainserver]]-team! Congratulations!&lt;br /&gt;
* After some hard work on this wiki, many improvements are done. To have an idea of the ongoing improvements, check our whole-new [[Sandbox:Archive|Sandbox Archive]].&lt;br /&gt;
* [[User:Valhallasw|Valhallasw]] has made some mediawiki hacks to get new permission settings. Every registered user is now welcome to edit their [[Special:Mypage|user page]] and to discuss ideas on the talk page of every article. Experienced sandboxers are welcome to help on the wiki in the Sandbox: namespace, which, for example, hosts [[Sandbox:Archive|the Sandbox Archive]].&lt;br /&gt;
* The team is working on some whole new concepts for our community - stay tuned!&lt;br /&gt;
&lt;br /&gt;
'''21.07.2006''': Due to some issues with the US-Stations-GRF we reworked our whole GRF-Set. We took the chance to implement the planeset so our games will become even more eyecandy in the future. Check our [[Guides:Glossary:GRF|related page]] to update your config file and get the new package of GRFs!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
== July 2006 ==&lt;br /&gt;
'''19.07.2006''': A [[Sandbox_Server|Sandbox game]] started - again. Our [[Community:Members|Sandboxers]] are very active today. They decided to create an [[Gametype:ICE_SBahn|ICE-game]] - with the recently developed 'S-Bahn'-Idea.&lt;br /&gt;
&lt;br /&gt;
'''09.07.2006''': The [[Sandbox_Server|Sandbox game]] has been restarted. A new game is up.&lt;br /&gt;
&lt;br /&gt;
'''08.07.2006''': The [[Main_Server|Main Server Game]] is developing fast - in the meantime, the [[Sandbox_Server|Sandbox game]] seems to be almost finished and one has to expect a new Sandbox map coming up the next days.&lt;br /&gt;
&lt;br /&gt;
'''03.07.2006''': [[User:XeryusTC|XeryusTC]] has been invited to the mainserver - congratulations! Furthermore, the community started an all-new mainserver game based on the scenario &amp;quot;Bigriver&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== June 2006 ==&lt;br /&gt;
'''30.06.2006''': Right after the serverupgrade our Sandboxers started a news game. Join them in their efforts and visit [[Sandbox Server]] for further details.&lt;br /&gt;
&lt;br /&gt;
'''30.06.2006''': #openttdcoop changes both [[Main Server]] and [[Sandbox Server]] to OTTD Nightly r5431. Additionally, we have chosen some GRFs we will use in order to enhance our gameplay. Get the whole information [[Guides:Glossary:GRF|here]].&lt;br /&gt;
&lt;br /&gt;
'''08.06.2006''': #openttdcoop Servers are online again, check out [[Main Server]] and [[Sandbox Server]] for new ip addresses and further information&lt;br /&gt;
&lt;br /&gt;
'''05.06.2006''': #openttdcoop decided to make use of additional grfs. These new grfs will enrich our gameplay and make our games more 'eyecandy'. Check [[Guides:Glossary:GRF|this page]] for further details.&lt;br /&gt;
&lt;br /&gt;
'''05.06.2006''': #openttdcoop started a new game on the [[Main Server]]; join our IRC channel if you are interested in our games!&lt;br /&gt;
&lt;br /&gt;
== Feburary 2006 ==&lt;br /&gt;
'''27.02.2006''': #openttdcoop welcomes [[User:csuke|csuke]] to our mainserver! After joining our sandbox some 3 months ago and proving his skills on loadbalancing as well as hub- and stationbuilding, csuke will support our team at the mainserver!&lt;br /&gt;
&lt;br /&gt;
'''16.02.2006''': Our Sandboxers have started a new map! Have fun!&lt;br /&gt;
&lt;br /&gt;
'''12.02.2006''': [[Community:Members|Userpages]] updated! Please check your own status + userpage and report at the IRC-Channel.&lt;br /&gt;
&lt;br /&gt;
'''11.02.2006''': #openttdcoop started the [http://www.tt-forums.net/viewtopic.php?t=23437 Challenge the #openttdcoop] campaign.&lt;br /&gt;
&lt;br /&gt;
'''10.02.2006''': [[User:Truelight|Truelight]] has been invited to the mainserver after playing several maps at the Sandbox! &lt;br /&gt;
&lt;br /&gt;
'''05.02.2006''': [[User:e1ko|e1ko]] joined our team as a [[Membership|full member]]!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>OwenS</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=LBR_Mainlines&amp;diff=2314</id>
		<title>LBR Mainlines</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=LBR_Mainlines&amp;diff=2314"/>
				<updated>2006-07-30T15:27:41Z</updated>
		
		<summary type="html">&lt;p&gt;OwenS: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''by [[User:OwenS|OwenS]]&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
LBR Mainlines are arranged in a 3x1 configuration, of:&lt;br /&gt;
&lt;br /&gt;
Left | Bidirectional | Right&lt;br /&gt;
&lt;br /&gt;
'''Current stage: ''' Examination - Watch traffic on the first live test track&lt;br /&gt;
'''Pros:''' &lt;br /&gt;
* Takes up less track than an LL_RR mainline and can be compressed more&lt;br /&gt;
* Downgrades to LR more easily where needed&lt;br /&gt;
* Allows both over and undertaking&lt;br /&gt;
* Relatively easy to upgrade to LL_RR in future (Although the junction limitations remain)&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
* More complex signalling&lt;br /&gt;
* Lower capacity than LL_RR&lt;br /&gt;
* Junction positions are restricted&lt;br /&gt;
&lt;br /&gt;
'''Minimum width:''' 5 tiles: Primarily (L__B__R), Connectors (L_L_R_R)&lt;br /&gt;
&lt;br /&gt;
{{R&amp;amp;D_header|R&amp;amp;D Overview}}&lt;br /&gt;
{{R&amp;amp;D_content|LBR Mainlines|[[User:OwenS|OwenS]]|checked|Checked|wip|Examination|unclaimed|In progress| | }}&lt;br /&gt;
{{R&amp;amp;D_content|L_L_R_R Overtaking Mainlines|[[User:OwenS|OwenS]]|checked|Checked|wip|Examination|unclaimed|In progress| | }}&lt;br /&gt;
{{R&amp;amp;D_content|Multi speed trains with LBR and L_L_R_R Mainlines|[[User:OwenS|OwenS]]|checked|Checked|wip|Examination|unclaimed|In progress| | }}&lt;br /&gt;
{{R&amp;amp;D_footer}}&lt;br /&gt;
&lt;br /&gt;
== Observation Log ==&lt;br /&gt;
=== 29th July 2006 ===&lt;br /&gt;
With some signalling tweaks, trains are using it to overtake. They are also, however, using it to cut corners. Cheeky trains....&lt;br /&gt;
We do not have enough traffic to determine it it's complexity and additional size will pay off.&lt;br /&gt;
&lt;br /&gt;
Also, I am adding a new peice of work to go with this: Determine if, using the LBR system, it is possible to run differing speed trains on the same network without aversely affecting the faster train's speed. Currently, we have several different speed locomotive sets:&lt;br /&gt;
* ICE-3: Fastest&lt;br /&gt;
* ICE-1: Seccond fastest (Used to GOB, since it was originally ''just'' the town drop)&lt;br /&gt;
* BR182: Electrified freighter&lt;br /&gt;
* ICE-TD: To TNT, which isn't electrified&lt;br /&gt;
* DE-AC33C: For non-electrified freight&lt;br /&gt;
&lt;br /&gt;
Currently, there are no noticable problems with this configuration.&lt;br /&gt;
&lt;br /&gt;
We have also developed the first junction for this design.&lt;br /&gt;
&lt;br /&gt;
[[Category:R&amp;amp;D]]&lt;/div&gt;</summary>
		<author><name>OwenS</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=LBR_Mainlines&amp;diff=2291</id>
		<title>LBR Mainlines</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=LBR_Mainlines&amp;diff=2291"/>
				<updated>2006-07-29T21:50:19Z</updated>
		
		<summary type="html">&lt;p&gt;OwenS: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''by [[User:OwenS|OwenS]]&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
LBR Mainlines are arranged in a 3x1 configuration, of:&lt;br /&gt;
&lt;br /&gt;
Left | Bidirectional | Right&lt;br /&gt;
&lt;br /&gt;
'''Current stage: ''' Examination - Watch traffic on the first live test track&lt;br /&gt;
'''Pros:''' &lt;br /&gt;
* Takes up less track than an LL_RR mainline and can be compressed more&lt;br /&gt;
* Downgrades to LR more easily where needed&lt;br /&gt;
* Allows both over and undertaking&lt;br /&gt;
* Relatively easy to upgrade to LL_RR in future (Although the junction limitations remain)&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
* More complex signalling&lt;br /&gt;
* Lower capacity than LL_RR&lt;br /&gt;
* Junction positions are restricted&lt;br /&gt;
&lt;br /&gt;
'''Minimum width:''' 5 tiles: Primarily (L__B__R), Connectors (L_L_R_R)&lt;br /&gt;
&lt;br /&gt;
{{R&amp;amp;D|LBR Mainlines|[[User:OwenS|OwenS]]|checked|Checked|wip|Examination|unclaimed|In progress| | }}&lt;br /&gt;
{{R&amp;amp;D|Multi speed trains with LBR Mainlines|[[User:OwenS|OwenS]]|checked|Checked|wip|Examination|unclaimed|In progress| | }}&lt;br /&gt;
&lt;br /&gt;
== Observation Log ==&lt;br /&gt;
=== 29th July 2006 ===&lt;br /&gt;
With some signalling tweaks, trains are using it to overtake. They are also, however, using it to cut corners. Cheeky trains....&lt;br /&gt;
We do not have enough traffic to determine it it's complexity and additional size will pay off.&lt;br /&gt;
&lt;br /&gt;
Also, I am adding a new peice of work to go with this: Determine if, using the LBR system, it is possible to run differing speed trains on the same network without aversely affecting the faster train's speed. Currently, we have several different speed locomotive sets:&lt;br /&gt;
* ICE-3: Fastest&lt;br /&gt;
* ICE-1: Seccond fastest (Used to GOB, since it was originally ''just'' the town drop)&lt;br /&gt;
* BR182: Electrified freighter&lt;br /&gt;
* ICE-TD: To TNT, which isn't electrified&lt;br /&gt;
* DE-AC33C: For non-electrified freight&lt;br /&gt;
&lt;br /&gt;
Currently, there are no noticable problems with this configuration.&lt;br /&gt;
&lt;br /&gt;
We have also developed the first junction for this design.&lt;br /&gt;
&lt;br /&gt;
[[Category:R&amp;amp;D]]&lt;/div&gt;</summary>
		<author><name>OwenS</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=LBR_Mainlines&amp;diff=2290</id>
		<title>LBR Mainlines</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=LBR_Mainlines&amp;diff=2290"/>
				<updated>2006-07-29T21:49:44Z</updated>
		
		<summary type="html">&lt;p&gt;OwenS: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''by [[User:OwenS|OwenS]]&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
LBR Mainlines are arranged in a 3x1 configuration, of:&lt;br /&gt;
&lt;br /&gt;
Left | Bidirectional | Right&lt;br /&gt;
&lt;br /&gt;
'''Current stage: ''' Examination - Watch traffic on the first live test track&lt;br /&gt;
'''Pros:''' &lt;br /&gt;
* Takes up less track than an LL_RR mainline and can be compressed more&lt;br /&gt;
* Downgrades to LR more easily where needed&lt;br /&gt;
* Allows both over and undertaking&lt;br /&gt;
* Relatively easy to upgrade to LL_RR in future (Although the junction limitations remain)&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
* More complex signalling&lt;br /&gt;
* Lower capacity than LL_RR&lt;br /&gt;
* Junction positions are restricted&lt;br /&gt;
&lt;br /&gt;
'''Minimum width:''' 5 tiles: Primarily (L__B__R), Connectors (L_L_R_R)&lt;br /&gt;
&lt;br /&gt;
{{R&amp;amp;D|LBR Mainlines|[[User:OwenS|OwenS]]|checked|Checked|wip|Examination|unclaimed|In progress| | }}&lt;br /&gt;
&lt;br /&gt;
== Observation Log ==&lt;br /&gt;
=== 29th July 2006 ===&lt;br /&gt;
With some signalling tweaks, trains are using it to overtake. They are also, however, using it to cut corners. Cheeky trains....&lt;br /&gt;
We do not have enough traffic to determine it it's complexity and additional size will pay off.&lt;br /&gt;
&lt;br /&gt;
Also, I am adding a new peice of work to go with this: Determine if, using the LBR system, it is possible to run differing speed trains on the same network without aversely affecting the faster train's speed. Currently, we have several different speed locomotive sets:&lt;br /&gt;
* ICE-3: Fastest&lt;br /&gt;
* ICE-1: Seccond fastest (Used to GOB, since it was originally ''just'' the town drop)&lt;br /&gt;
* BR182: Electrified freighter&lt;br /&gt;
* ICE-TD: To TNT, which isn't electrified&lt;br /&gt;
* DE-AC33C: For non-electrified freight&lt;br /&gt;
&lt;br /&gt;
Currently, there are no noticable problems with this configuration.&lt;br /&gt;
&lt;br /&gt;
We have also developed the first junction for this design.&lt;br /&gt;
&lt;br /&gt;
[[Category:R&amp;amp;D]]&lt;/div&gt;</summary>
		<author><name>OwenS</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=Template:R%26D-Head&amp;diff=2289</id>
		<title>Template:R&amp;D-Head</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=Template:R%26D-Head&amp;diff=2289"/>
				<updated>2006-07-29T21:45:44Z</updated>
		
		<summary type="html">&lt;p&gt;OwenS: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;center&amp;gt;&lt;br /&gt;
&amp;lt;table border=&amp;quot;1&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th colspan='6'&amp;gt;'''R&amp;amp;D Overview'''&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;Idea&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Player&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Draft of idea&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Testing&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Completed&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Remarks&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
{{{1}}}&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;/div&gt;</summary>
		<author><name>OwenS</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=Template:R%26D-Entry&amp;diff=2288</id>
		<title>Template:R&amp;D-Entry</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=Template:R%26D-Entry&amp;diff=2288"/>
				<updated>2006-07-29T21:44:54Z</updated>
		
		<summary type="html">&lt;p&gt;OwenS: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;{{{1}}}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;{{{2}}}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td class=&amp;quot;{{{3}}}&amp;quot;&amp;gt;{{{4}}}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td class=&amp;quot;{{{5}}}&amp;quot;&amp;gt;{{{6}}}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td class=&amp;quot;{{{7}}}&amp;quot;&amp;gt;{{{8}}}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;{{{9}}}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;/div&gt;</summary>
		<author><name>OwenS</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=Template:R%26D-Foot&amp;diff=2287</id>
		<title>Template:R&amp;D-Foot</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=Template:R%26D-Foot&amp;diff=2287"/>
				<updated>2006-07-29T21:44:00Z</updated>
		
		<summary type="html">&lt;p&gt;OwenS: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;/div&gt;</summary>
		<author><name>OwenS</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=Template:R%26D-Head&amp;diff=2286</id>
		<title>Template:R&amp;D-Head</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=Template:R%26D-Head&amp;diff=2286"/>
				<updated>2006-07-29T21:43:45Z</updated>
		
		<summary type="html">&lt;p&gt;OwenS: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;center&amp;gt;&lt;br /&gt;
&amp;lt;table border=&amp;quot;1&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th colspan='6'&amp;gt;'''R&amp;amp;D Overview'''&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;Idea&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Player&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Draft of idea&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Testing&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Completed&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Remarks&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;/div&gt;</summary>
		<author><name>OwenS</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=Template:R%26D-Foot&amp;diff=2285</id>
		<title>Template:R&amp;D-Foot</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=Template:R%26D-Foot&amp;diff=2285"/>
				<updated>2006-07-29T21:40:44Z</updated>
		
		<summary type="html">&lt;p&gt;OwenS: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;/div&gt;</summary>
		<author><name>OwenS</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=Template:R%26D-Entry&amp;diff=2284</id>
		<title>Template:R&amp;D-Entry</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=Template:R%26D-Entry&amp;diff=2284"/>
				<updated>2006-07-29T21:40:32Z</updated>
		
		<summary type="html">&lt;p&gt;OwenS: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;|-&lt;br /&gt;
!{{{1}}}&lt;br /&gt;
!{{{2}}}&lt;br /&gt;
!class=&amp;quot;{{{3}}}&amp;quot; | {{{4}}}&lt;br /&gt;
!class=&amp;quot;{{{5}}}&amp;quot; | {{{6}}}&lt;br /&gt;
!class=&amp;quot;{{{7}}}&amp;quot; | {{{8}}}&lt;br /&gt;
!{{{9}}}&lt;/div&gt;</summary>
		<author><name>OwenS</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=Template:R%26D-Head&amp;diff=2283</id>
		<title>Template:R&amp;D-Head</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=Template:R%26D-Head&amp;diff=2283"/>
				<updated>2006-07-29T21:40:17Z</updated>
		
		<summary type="html">&lt;p&gt;OwenS: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;center&amp;gt;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|+ '''R&amp;amp;D Overview'''&lt;br /&gt;
|-&lt;br /&gt;
! Idea !! Player !! Draft of idea !! Testing !! Completed !! Remarks&lt;/div&gt;</summary>
		<author><name>OwenS</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=LBR_Mainlines&amp;diff=2282</id>
		<title>LBR Mainlines</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=LBR_Mainlines&amp;diff=2282"/>
				<updated>2006-07-29T21:38:57Z</updated>
		
		<summary type="html">&lt;p&gt;OwenS: /* = 29th July 2006 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''by [[User:OwenS|OwenS]]&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
LBR Mainlines are arranged in a 3x1 configuration, of:&lt;br /&gt;
&lt;br /&gt;
Left | Bidirectional | Right&lt;br /&gt;
&lt;br /&gt;
'''Current stage: ''' Examination - Watch traffic on the first live test track&lt;br /&gt;
'''Pros:''' &lt;br /&gt;
* Takes up less track than an LL_RR mainline and can be compressed more&lt;br /&gt;
* Downgrades to LR more easily where needed&lt;br /&gt;
* Allows both over and undertaking&lt;br /&gt;
* Relatively easy to upgrade to LL_RR in future (Although the junction limitations remain)&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
* More complex signalling&lt;br /&gt;
* Lower capacity than LL_RR&lt;br /&gt;
* Junction positions are restricted&lt;br /&gt;
&lt;br /&gt;
'''Minimum width:''' 5 tiles: Primarily (L__B__R), Connectors (L_L_R_R)&lt;br /&gt;
&lt;br /&gt;
== Observation Log ==&lt;br /&gt;
=== 29th July 2006 ===&lt;br /&gt;
With some signalling tweaks, trains are using it to overtake. They are also, however, using it to cut corners. Cheeky trains....&lt;br /&gt;
We do not have enough traffic to determine it it's complexity and additional size will pay off.&lt;br /&gt;
&lt;br /&gt;
Also, I am adding a new peice of work to go with this: Determine if, using the LBR system, it is possible to run differing speed trains on the same network without aversely affecting the faster train's speed. Currently, we have several different speed locomotive sets:&lt;br /&gt;
* ICE-3: Fastest&lt;br /&gt;
* ICE-1: Seccond fastest (Used to GOB, since it was originally ''just'' the town drop)&lt;br /&gt;
* BR182: Electrified freighter&lt;br /&gt;
* ICE-TD: To TNT, which isn't electrified&lt;br /&gt;
* DE-AC33C: For non-electrified freight&lt;br /&gt;
&lt;br /&gt;
Currently, there are no noticable problems with this configuration.&lt;br /&gt;
&lt;br /&gt;
We have also developed the first junction for this design.&lt;br /&gt;
&lt;br /&gt;
[[Category:R&amp;amp;D]]&lt;/div&gt;</summary>
		<author><name>OwenS</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=LBR_Mainlines&amp;diff=2281</id>
		<title>LBR Mainlines</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=LBR_Mainlines&amp;diff=2281"/>
				<updated>2006-07-29T21:38:45Z</updated>
		
		<summary type="html">&lt;p&gt;OwenS: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''by [[User:OwenS|OwenS]]&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
LBR Mainlines are arranged in a 3x1 configuration, of:&lt;br /&gt;
&lt;br /&gt;
Left | Bidirectional | Right&lt;br /&gt;
&lt;br /&gt;
'''Current stage: ''' Examination - Watch traffic on the first live test track&lt;br /&gt;
'''Pros:''' &lt;br /&gt;
* Takes up less track than an LL_RR mainline and can be compressed more&lt;br /&gt;
* Downgrades to LR more easily where needed&lt;br /&gt;
* Allows both over and undertaking&lt;br /&gt;
* Relatively easy to upgrade to LL_RR in future (Although the junction limitations remain)&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
* More complex signalling&lt;br /&gt;
* Lower capacity than LL_RR&lt;br /&gt;
* Junction positions are restricted&lt;br /&gt;
&lt;br /&gt;
'''Minimum width:''' 5 tiles: Primarily (L__B__R), Connectors (L_L_R_R)&lt;br /&gt;
&lt;br /&gt;
== Observation Log ==&lt;br /&gt;
=== 29th July 2006 ==&lt;br /&gt;
With some signalling tweaks, trains are using it to overtake. They are also, however, using it to cut corners. Cheeky trains....&lt;br /&gt;
We do not have enough traffic to determine it it's complexity and additional size will pay off.&lt;br /&gt;
&lt;br /&gt;
Also, I am adding a new peice of work to go with this: Determine if, using the LBR system, it is possible to run differing speed trains on the same network without aversely affecting the faster train's speed. Currently, we have several different speed locomotive sets:&lt;br /&gt;
* ICE-3: Fastest&lt;br /&gt;
* ICE-1: Seccond fastest (Used to GOB, since it was originally ''just'' the town drop)&lt;br /&gt;
* BR182: Electrified freighter&lt;br /&gt;
* ICE-TD: To TNT, which isn't electrified&lt;br /&gt;
* DE-AC33C: For non-electrified freight&lt;br /&gt;
&lt;br /&gt;
Currently, there are no noticable problems with this configuration.&lt;br /&gt;
&lt;br /&gt;
We have also developed the first junction for this design.&lt;br /&gt;
&lt;br /&gt;
[[Category:R&amp;amp;D]]&lt;/div&gt;</summary>
		<author><name>OwenS</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=LBR_Mainlines&amp;diff=2266</id>
		<title>LBR Mainlines</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=LBR_Mainlines&amp;diff=2266"/>
				<updated>2006-07-27T13:06:41Z</updated>
		
		<summary type="html">&lt;p&gt;OwenS: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''by [[User:OwenS|OwenS]]&lt;br /&gt;
&lt;br /&gt;
LBR Mainlines are arranged in a 3x1 configuration, of:&lt;br /&gt;
&lt;br /&gt;
Left | Bidirectional | Right&lt;br /&gt;
&lt;br /&gt;
'''Current stage: ''' Development - Building first live test track&lt;br /&gt;
&lt;br /&gt;
'''Pros:''' &lt;br /&gt;
* Takes up less track than an LL_RR mainline and can be compressed more&lt;br /&gt;
* Downgrades to LR more easily where needed&lt;br /&gt;
* Allows both over and undertaking&lt;br /&gt;
* Relatively easy to upgrade to LL_RR in future (Although the junction limitations remain)&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
* More complex signalling&lt;br /&gt;
* Lower capacity than LL_RR&lt;br /&gt;
* Junction positions are restricted&lt;br /&gt;
&lt;br /&gt;
'''Minimum width:''' 5 tiles: Primarily (L__B__R), Connectors (L_L_R_R)&lt;br /&gt;
&lt;br /&gt;
[[Category:R&amp;amp;D]]&lt;/div&gt;</summary>
		<author><name>OwenS</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=LBR_Mainlines&amp;diff=2265</id>
		<title>LBR Mainlines</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=LBR_Mainlines&amp;diff=2265"/>
				<updated>2006-07-27T13:04:36Z</updated>
		
		<summary type="html">&lt;p&gt;OwenS: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''by [[User:OwenS|OwenS]]&lt;br /&gt;
&lt;br /&gt;
LBR Mainlines are arranged in a 3x1 configuration, of:&lt;br /&gt;
&lt;br /&gt;
Left | Bidirectional | Right&lt;br /&gt;
&lt;br /&gt;
'''Current stage: ''' Development - Building first live test track&lt;br /&gt;
&lt;br /&gt;
'''Pros:''' &lt;br /&gt;
* Takes up less track than an LL_RR mainline and can be compressed more&lt;br /&gt;
* Downgrades to LR more easily where needed&lt;br /&gt;
* Allows both over and undertaking&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
* More complex signalling&lt;br /&gt;
* Lower capacity than LL_RR&lt;br /&gt;
* Junction positions are restricted&lt;br /&gt;
&lt;br /&gt;
'''Minimum width:''' 5 tiles: Primarily (L__B__R), Connectors (L_L_R_R)&lt;br /&gt;
&lt;br /&gt;
[[Category:R&amp;amp;D]]&lt;/div&gt;</summary>
		<author><name>OwenS</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=Enhanced_SBahn&amp;diff=2262</id>
		<title>Enhanced SBahn</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=Enhanced_SBahn&amp;diff=2262"/>
				<updated>2006-07-27T12:58:40Z</updated>
		
		<summary type="html">&lt;p&gt;OwenS: s/Catgegory/Category&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''by [[User:Mucht|Mucht]]''&lt;br /&gt;
&lt;br /&gt;
It has shown that many [[Gametype:ICE_SBahn|SBahn trains]] of the inner SBahn-ring are far beyond their capacities. &lt;br /&gt;
&lt;br /&gt;
Think about a ring consisting of 4 stations: the ICE station where passengers are transfered to and three stations where passengers are picked up. The current SBahn serves the stations in one direction. Several problems show up:&lt;br /&gt;
&lt;br /&gt;
* the last station before the ICE station is weakly served because most trains going there are already fully loaded.&lt;br /&gt;
* with a huge amount of waiting passenger the station-time of a train increases dramatically (and the track usage is comparatively low). Therefore, many trains have to wait on the track and can't enter a station.&lt;br /&gt;
&lt;br /&gt;
Todo:&lt;br /&gt;
* [[User:Kaze|Kaze]] came up with the idea to enhance the Sbahns into two directions: one clockwise, another one counterclockwise.&lt;br /&gt;
* [[User:Mucht|Mucht]] suggest to enhance the inner Sbahn to 4-tile trains. Also, the stations should have 4 platforms - 2 for each direction.&lt;br /&gt;
&lt;br /&gt;
[[Category:R&amp;amp;D]]&lt;/div&gt;</summary>
		<author><name>OwenS</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=LBR_Mainlines&amp;diff=2259</id>
		<title>LBR Mainlines</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=LBR_Mainlines&amp;diff=2259"/>
				<updated>2006-07-27T12:39:28Z</updated>
		
		<summary type="html">&lt;p&gt;OwenS: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==LBR Mainlines==&lt;br /&gt;
LBR Mainlines are arranged in a 3x1 configuration, of:&lt;br /&gt;
&lt;br /&gt;
Left | Bidirectional | Right&lt;br /&gt;
&lt;br /&gt;
'''Current stage: ''' Development - Building first live test track&lt;br /&gt;
&lt;br /&gt;
'''Notes:''' Takes up less track than an LL_RR mainline and can be compressed more, downgrades to LR more easily where needed, more complex signalling&lt;br /&gt;
&lt;br /&gt;
'''Minimum width:'' 5 tiles: Primarily (L__B__R), Connectors (L_L_R_R)&lt;br /&gt;
&lt;br /&gt;
[[Category:R&amp;amp;D]]&lt;/div&gt;</summary>
		<author><name>OwenS</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=LBR_Mainlines&amp;diff=2258</id>
		<title>LBR Mainlines</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=LBR_Mainlines&amp;diff=2258"/>
				<updated>2006-07-27T10:33:40Z</updated>
		
		<summary type="html">&lt;p&gt;OwenS: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==LBR Mainlines==&lt;br /&gt;
LBR Mainlines are arranged in a 3x1 configuration, of:&lt;br /&gt;
&lt;br /&gt;
Left | Bidirectional | Right&lt;br /&gt;
&lt;br /&gt;
'''Current stage: ''' Development - Building first live test track&lt;br /&gt;
'''Notes:''' Takes up less track than an LL_RR mainline and can be compressed more, downgrades to LR more easily where needed, more complex signalling&lt;br /&gt;
'''Minimum width:'' 5 tiles: Primarily (L__B__R), Connectors (L_L_R_R)&lt;br /&gt;
&lt;br /&gt;
[[Category:R&amp;amp;D]]&lt;/div&gt;</summary>
		<author><name>OwenS</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=LBR_Mainlines&amp;diff=2257</id>
		<title>LBR Mainlines</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=LBR_Mainlines&amp;diff=2257"/>
				<updated>2006-07-27T10:26:37Z</updated>
		
		<summary type="html">&lt;p&gt;OwenS: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==LBR Mainlines==&lt;br /&gt;
LBR Mainlines are arranged in a 3x1 configuration, of:&lt;br /&gt;
&lt;br /&gt;
Left | Bidirectional | Right&lt;br /&gt;
&lt;br /&gt;
'''Current stage: ''' Development - Building first live test track&lt;br /&gt;
&lt;br /&gt;
[[Category:R&amp;amp;D]]&lt;/div&gt;</summary>
		<author><name>OwenS</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=PublicServer:Archive&amp;diff=2252</id>
		<title>PublicServer:Archive</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=PublicServer:Archive&amp;diff=2252"/>
				<updated>2006-07-26T18:08:33Z</updated>
		
		<summary type="html">&lt;p&gt;OwenS: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''''Please note:''''' Many savegames require a certain version of OpenTTD to run since OpenTTD is not fully backward-compatible. Most games were played with a '''OpenTTD Nightly Version'''. Get the nightly at http://www.openttd.org/nightly.php. Starting with '''Sandbox Game 8''', #openttdcoop introduced a set of [[Guides:Glossary:GRF|additonal GRFs]].&lt;br /&gt;
&lt;br /&gt;
{{Archive_Sandbox|Sandbox Game 10|19.07.06 - 26.07.06|[[User:XeryusTC|XeryusTC]], [[User:OwenS|OwenS]], [[User:Zavior|Zavior]], [[User:Ammler|Ammler]], [[User:Nickman|Nickman]], [[Users:Death|Death]]|Temperate Climate - Rail - [[Gametype:ICE_Concept|ICE]]|||r5431 + [[Guides:Glossary:GRF|#openttdcoop-GRF-Set]]|Medium Industry|10||}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_Sandbox|Sandbox Game 9|09.07.06 - 19.07.06|[[User:XeryusTC|XeryusTC]], [[User:Walle|Walle]], [[User:Osai|Osai]], [[User:OwenS|OwenS]], [[User:Zavior|Zavior]], [[User:Ammler|Ammler]], [[User:thgergo|thgergo]], [[User:Doke|Doke]], [[User:Nickman|Nickman]], [[Users:Death|Death]]|Temperate Climate - Rail - [[Gametype:Cargo_Concept|Cargo]]|3-Tiles|1024x256|r5431 + [[Guides:Glossary:GRF|#openttdcoop-GRF-Set]]|Medium Industry|09|Image:SandboxGame9.png|A massive LLL__RRR to LL_RR BBH}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_Sandbox|Sandbox Game 8|29.06.06 - 09.07.06|[[User:XeryusTC|XeryusTC]], [[User:lhemnis|lhemnis]], [[User:Osai|Osai]], [[User:OwenS|OwenS]], [[User:Zavior|Zavior]], [[User:Ammler|Ammler]], [[User:thgergo|thgergo]], [[User:mowl|mowl]], [[User:Nickman|Nickman]], [[Users:Ichi|Ichi]]|Alpine Scenery - Rail - [[Gametype:Cargo_Concept|Cargo]]|4-Tiles||r5431 + [[Guides:Glossary:GRF|#openttdcoop-GRF-Set]]||08|Image:SandboxGame8.png|A first decoration made with the newgrf-Set}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_Sandbox|Sandbox Game 7|16.06.06 - 29.06.06|[[User:XeryusTC|XeryusTC]], [[User:Osai|Osai]], [[User:OwenS|OwenS]], [[User:Zavior|Zavior]], [[User:Ihermies|Ihermies]]|Sub-tropical Climate - Monorail - [[Gametype:Cargo_Concept|Cargo]]|4-Tiles||0.4.7||07|Image:SandBoxGame7.png|A big Goods Station by [[User:XeryusTC|XeryusTC]] &amp;amp; [[User:OwenS|OwenS]]}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_Sandbox|Sandbox Game 6|28.01.06 - 16.02.06|[[User:Valhallasw|valhallasw]], [[User:Doke|Doke]], [[User:Osai|Osai]], [[User:csuke|csuke]],  [[User:StarLite|StarLite]], [[User:ChrisM|ChrisM]], [[User:TMU|TMU]], [[User:TrueLight|TrueLight]]|Desert Scenery - Maglev - [[Gametype:Cargo_Concept|Cargo]]|4-Tiles||0.4.5|Alternative Network Concept|06|Image:SandboxGame6.png|Some Advertisments in the Game}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_Sandbox|Sandbox Game 5|12.01.06 - 28.01.06|[[User:csuke|csuke]], [[User:uLiKo|uLiKo]], [[User:e1ko|e1ko]], [[User:Doke|Doke]], [[User:henrik|henrik]], [[User:TrueLight|TrueLight]], [[User:Valhallasw|valhallasw]], [[User:Osai|Osai]], [[User:Mucht|Mucht]], [[User:StarLite|StarLite]]|Temperate Climate - Rails - [[Gametype:Cargo_Concept|Cargo]]| 3-Tiles||Nightly r3412||05|Image:Sandbox5.png|Junction built by e1ko}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_Sandbox|Sandbox Game 4|05.01.06 - 12.01.06|[[User:Hans|Hans]], [[User:llevering|llevering]], [[User:uLiKo|uLiKo]], [[User:csuke|csuke]], [[User:e1ko|e1ko]], [[User:StarLite|StarLite]], [[User:Merola|Merola]], [[User:Boss|Boss]], [[User:TrueLight|TrueLight]], [[User:Commie_Si|Commie_Si]]|Desert Scenery - Maglev - [[Gametype:Cargo_Concept|Cargo]]|6-Tiles|1024x512|Nightly r3360||04|Image:Sandbox4.png|Factory Station}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_Sandbox|Sandbox Game 3|03.01.06 - 05.01.06|[[User:Hans|Hans]], [[User:ChrisM|ChrisM]], [[User:uLiKo|uLiKo]], [[User:csuke|csuke]], [[User:MojoD|MojoD]], [[User:UnderBuilder|UnderBuilder]], [[User:LilDood|LilDood]], [[User:Merola|Merola]], [[User:Boss|Boss]], [[User:TrueLight|TrueLight]], [[User:Commie_Si|Commie_Si]]|Temperate Climate - Monorail - [[Gametype:TGV_Concept|TGV-Concept]]|8-Tiles||Nightly r3360||03|Image:Sandbox3.png|TGV-Station area of this game}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_Sandbox|Sandbox Game 2|30.12.05 - 03.01.06|[[User:SerriaRomeo|SerriaRomeo]], [[User:Hans|Hans]], [[User:ChrisM|ChrisM]], [[User:uLiKo|uLiKo]], [[User:csuke|csuke]], [[User:MojoD|MojoD]], [[User:UnderBuilder|UnderBuilder]], [[User:LilDood|LilDood]]|Temperate Climate - Maglev - [[Gametype:Cargo_Concept|Cargo]]|4-Tiles||Nightly r3351 and r3360|289 Trains, #-Concept of Network|02|Image:Sandbox2.png|Backbone Hub 01 built by Hans}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_Sandbox|Sandbox Game 1|26.12.05 - 30.12.05|[[User:SerriaRomeo|SerriaRomeo]], [[User:Hans|Hans]], [[User:ChrisM|ChrisM]], [[User:uLiKo|uLiKo]], [[User:Code601|Code601]], [[User:MojoD|MojoD]], [[User:UnderBuilder|UnderBuilder]]|Temperate Climate - Maglev - [[Gametype:Cargo_Concept|Cargo]]| 4-Tiles||Nightly r3320||01|Image:Sandbox1Final.png|Factory Station in Sandbox Server Game 1}}&lt;/div&gt;</summary>
		<author><name>OwenS</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=PublicServer:Archive&amp;diff=2248</id>
		<title>PublicServer:Archive</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=PublicServer:Archive&amp;diff=2248"/>
				<updated>2006-07-26T17:34:55Z</updated>
		
		<summary type="html">&lt;p&gt;OwenS: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''''Please note:''''' Many savegames require a certain version of OpenTTD to run since OpenTTD is not fully backward-compatible. Most games were played with a '''OpenTTD Nightly Version'''. Get the nightly at http://www.openttd.org/nightly.php. Starting with '''Sandbox Game 8''', #openttdcoop introduced a set of [[Guides:Glossary:GRF|additonal GRFs]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Archive_Sandbox|Sandbox Game 9|09.07.06 - 19.07.06|[[User:XeryusTC|XeryusTC]], [[User:Walle|Walle]], [[User:Osai|Osai]], [[User:OwenS|OwenS]], [[User:Zavior|Zavior]], [[User:Ammler|Ammler]], [[User:thgergo|thgergo]], [[User:Doke|Doke]], [[User:Nickman|Nickman]], [[Users:Death|Death]]|Temperate Climate - Rail - [[Gametype:Cargo_Concept|Cargo]]|3-Tiles|1024x256|r5431 + [[Guides:Glossary:GRF|#openttdcoop-GRF-Set]]|Medium Industry|09|Image:SandboxGame9.png|A massive LLL__RRR to LL_RR BBH}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_Sandbox|Sandbox Game 8|29.06.06 - 09.07.06|[[User:XeryusTC|XeryusTC]], [[User:lhemnis|lhemnis]], [[User:Osai|Osai]], [[User:OwenS|OwenS]], [[User:Zavior|Zavior]], [[User:Ammler|Ammler]], [[User:thgergo|thgergo]], [[User:mowl|mowl]], [[User:Nickman|Nickman]], [[Users:Ichi|Ichi]]|Alpine Scenery - Rail - [[Gametype:Cargo_Concept|Cargo]]|4-Tiles||r5431 + [[Guides:Glossary:GRF|#openttdcoop-GRF-Set]]||08|Image:SandboxGame8.png|A first decoration made with the newgrf-Set}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_Sandbox|Sandbox Game 7|16.06.06 - 29.06.06|[[User:XeryusTC|XeryusTC]], [[User:Osai|Osai]], [[User:OwenS|OwenS]], [[User:Zavior|Zavior]], [[User:Ihermies|Ihermies]]|Sub-tropical Climate - Monorail - [[Gametype:Cargo_Concept|Cargo]]|4-Tiles||0.4.7||07|Image:SandBoxGame7.png|A big Goods Station by XeryusTC &amp;amp; OwenS}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_Sandbox|Sandbox Game 6|28.01.06 - 16.02.06|[[User:Valhallasw|valhallasw]], [[User:Doke|Doke]], [[User:Osai|Osai]], [[User:csuke|csuke]],  [[User:StarLite|StarLite]], [[User:ChrisM|ChrisM]], [[User:TMU|TMU]], [[User:TrueLight|TrueLight]]|Desert Scenery - Maglev - [[Gametype:Cargo_Concept|Cargo]]|4-Tiles||0.4.5|Alternative Network Concept|06|Image:SandboxGame6.png|Some Advertisments in the Game}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_Sandbox|Sandbox Game 5|12.01.06 - 28.01.06|[[User:csuke|csuke]], [[User:uLiKo|uLiKo]], [[User:e1ko|e1ko]], [[User:Doke|Doke]], [[User:henrik|henrik]], [[User:TrueLight|TrueLight]], [[User:Valhallasw|valhallasw]], [[User:Osai|Osai]], [[User:Mucht|Mucht]], [[User:StarLite|StarLite]]|Temperate Climate - Rails - [[Gametype:Cargo_Concept|Cargo]]| 3-Tiles||Nightly r3412||05|Image:Sandbox5.png|Junction built by e1ko}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_Sandbox|Sandbox Game 4|05.01.06 - 12.01.06|[[User:Hans|Hans]], [[User:llevering|llevering]], [[User:uLiKo|uLiKo]], [[User:csuke|csuke]], [[User:e1ko|e1ko]], [[User:StarLite|StarLite]], [[User:Merola|Merola]], [[User:Boss|Boss]], [[User:TrueLight|TrueLight]], [[User:Commie_Si|Commie_Si]]|Desert Scenery - Maglev - [[Gametype:Cargo_Concept|Cargo]]|6-Tiles|1024x512|Nightly r3360||04|Image:Sandbox4.png|Factory Station}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_Sandbox|Sandbox Game 3|03.01.06 - 05.01.06|[[User:Hans|Hans]], [[User:ChrisM|ChrisM]], [[User:uLiKo|uLiKo]], [[User:csuke|csuke]], [[User:MojoD|MojoD]], [[User:UnderBuilder|UnderBuilder]], [[User:LilDood|LilDood]], [[User:Merola|Merola]], [[User:Boss|Boss]], [[User:TrueLight|TrueLight]], [[User:Commie_Si|Commie_Si]]|Temperate Climate - Monorail - [[Gametype:TGV_Concept|TGV-Concept]]|8-Tiles||Nightly r3360||03|Image:Sandbox3.png|TGV-Station area of this game}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_Sandbox|Sandbox Game 2|30.12.05 - 03.01.06|[[User:SerriaRomeo|SerriaRomeo]], [[User:Hans|Hans]], [[User:ChrisM|ChrisM]], [[User:uLiKo|uLiKo]], [[User:csuke|csuke]], [[User:MojoD|MojoD]], [[User:UnderBuilder|UnderBuilder]], [[User:LilDood|LilDood]]|Temperate Climate - Maglev - [[Gametype:Cargo_Concept|Cargo]]|4-Tiles||Nightly r3351 and r3360|289 Trains, #-Concept of Network|02|Image:Sandbox2.png|Backbone Hub 01 built by Hans}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_Sandbox|Sandbox Game 1|26.12.05 - 30.12.05|[[User:SerriaRomeo|SerriaRomeo]], [[User:Hans|Hans]], [[User:ChrisM|ChrisM]], [[User:uLiKo|uLiKo]], [[User:Code601|Code601]], [[User:MojoD|MojoD]], [[User:UnderBuilder|UnderBuilder]]|Temperate Climate - Maglev - [[Gametype:Cargo_Concept|Cargo]]| 4-Tiles||Nightly r3320||01|Image:Sandbox1Final.png|Factory Station in Sandbox Server Game 1}}&lt;/div&gt;</summary>
		<author><name>OwenS</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=PublicServer:Archive&amp;diff=2247</id>
		<title>PublicServer:Archive</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=PublicServer:Archive&amp;diff=2247"/>
				<updated>2006-07-26T17:34:07Z</updated>
		
		<summary type="html">&lt;p&gt;OwenS: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''''Please note:''''' Many savegames require a certain version of OpenTTD to run since OpenTTD is not fully backward-compatible. Most games were played with a '''OpenTTD Nightly Version'''. Get the nightly at http://www.openttd.org/nightly.php. Starting with '''Sandbox Game 8''', #openttdcoop introduced a set of [[Guides:Glossary:GRF|additonal GRFs]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Archive_Sandbox|Sandbox Game 9|09.07.06 - 19.07.06|[[User:XeryusTC|XeryusTC]], [[User:Walle|Walle]], [[User:Osai|Osai]], [[User:OwenS|OwenS]], [[User:Zavior|Zavior]], [[User:Ammler|Ammler]], [[User:thgergo|thgergo]], [[User:Doke|Doke]], [[User:Nickman|Nickman]], [[Users:Death|Death]]|Temperate Climate - Rail - [[Gametype:Cargo_Concept|Cargo]]|3-Tiles|1024x256|r5431 + [[Guides:Glossary:GRF|#openttdcoop-GRF-Set]]|Medium Industry|09|Image:SandboxGame9.png|A massive LLL__RRR to LL_RR BBH}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_Sandbox|Sandbox Game 8|29.06.06 - 09.07.06|[[User:XeryusTC|XeryusTC]], [[User:lhemnis|lhemnis]], [[User:Osai|Osai]], [[User:OwenS|OwenS]], [[User:Zavior|Zavior]], [[User:Ammler|Ammler]], [[User:thgergo|thgergo]], [[User:mowl|mowl]], [[User:Nickman|Nickman]], [[Users:Ichi|Ichi]]|Alpine Scenery - Rail - [[Gametype:Cargo_Concept|Cargo]]|4-Tiles||r5431 + [[Guides:Glossary:GRF|#openttdcoop-GRF-Set]]||08|Image:SandboxGame8.png|A first decoration made with the newgrf-Set}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_Sandbox|Sandbox Game 7|16.06.06 - 29.06.06|[[User:XeryusTC|XeryusTC]], [[User:lhemnis|lhemnis]], [[User:Osai|Osai]], [[User:OwenS|OwenS]], [[User:Zavior|Zavior]], [[User:Ihermies|Ihermies]]|Sub-tropical Climate - Monorail - [[Gametype:Cargo_Concept|Cargo]]|4-Tiles||0.4.7||07|Image:SandBoxGame7.png|A big Goods Station by XeryusTC &amp;amp; OwenS}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_Sandbox|Sandbox Game 6|28.01.06 - 16.02.06|[[User:Valhallasw|valhallasw]], [[User:Doke|Doke]], [[User:Osai|Osai]], [[User:csuke|csuke]],  [[User:StarLite|StarLite]], [[User:ChrisM|ChrisM]], [[User:TMU|TMU]], [[User:TrueLight|TrueLight]]|Desert Scenery - Maglev - [[Gametype:Cargo_Concept|Cargo]]|4-Tiles||0.4.5|Alternative Network Concept|06|Image:SandboxGame6.png|Some Advertisments in the Game}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_Sandbox|Sandbox Game 5|12.01.06 - 28.01.06|[[User:csuke|csuke]], [[User:uLiKo|uLiKo]], [[User:e1ko|e1ko]], [[User:Doke|Doke]], [[User:henrik|henrik]], [[User:TrueLight|TrueLight]], [[User:Valhallasw|valhallasw]], [[User:Osai|Osai]], [[User:Mucht|Mucht]], [[User:StarLite|StarLite]]|Temperate Climate - Rails - [[Gametype:Cargo_Concept|Cargo]]| 3-Tiles||Nightly r3412||05|Image:Sandbox5.png|Junction built by e1ko}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_Sandbox|Sandbox Game 4|05.01.06 - 12.01.06|[[User:Hans|Hans]], [[User:llevering|llevering]], [[User:uLiKo|uLiKo]], [[User:csuke|csuke]], [[User:e1ko|e1ko]], [[User:StarLite|StarLite]], [[User:Merola|Merola]], [[User:Boss|Boss]], [[User:TrueLight|TrueLight]], [[User:Commie_Si|Commie_Si]]|Desert Scenery - Maglev - [[Gametype:Cargo_Concept|Cargo]]|6-Tiles|1024x512|Nightly r3360||04|Image:Sandbox4.png|Factory Station}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_Sandbox|Sandbox Game 3|03.01.06 - 05.01.06|[[User:Hans|Hans]], [[User:ChrisM|ChrisM]], [[User:uLiKo|uLiKo]], [[User:csuke|csuke]], [[User:MojoD|MojoD]], [[User:UnderBuilder|UnderBuilder]], [[User:LilDood|LilDood]], [[User:Merola|Merola]], [[User:Boss|Boss]], [[User:TrueLight|TrueLight]], [[User:Commie_Si|Commie_Si]]|Temperate Climate - Monorail - [[Gametype:TGV_Concept|TGV-Concept]]|8-Tiles||Nightly r3360||03|Image:Sandbox3.png|TGV-Station area of this game}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_Sandbox|Sandbox Game 2|30.12.05 - 03.01.06|[[User:SerriaRomeo|SerriaRomeo]], [[User:Hans|Hans]], [[User:ChrisM|ChrisM]], [[User:uLiKo|uLiKo]], [[User:csuke|csuke]], [[User:MojoD|MojoD]], [[User:UnderBuilder|UnderBuilder]], [[User:LilDood|LilDood]]|Temperate Climate - Maglev - [[Gametype:Cargo_Concept|Cargo]]|4-Tiles||Nightly r3351 and r3360|289 Trains, #-Concept of Network|02|Image:Sandbox2.png|Backbone Hub 01 built by Hans}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_Sandbox|Sandbox Game 1|26.12.05 - 30.12.05|[[User:SerriaRomeo|SerriaRomeo]], [[User:Hans|Hans]], [[User:ChrisM|ChrisM]], [[User:uLiKo|uLiKo]], [[User:Code601|Code601]], [[User:MojoD|MojoD]], [[User:UnderBuilder|UnderBuilder]]|Temperate Climate - Maglev - [[Gametype:Cargo_Concept|Cargo]]| 4-Tiles||Nightly r3320||01|Image:Sandbox1Final.png|Factory Station in Sandbox Server Game 1}}&lt;/div&gt;</summary>
		<author><name>OwenS</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=MemberZone:Archive&amp;diff=2246</id>
		<title>MemberZone:Archive</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=MemberZone:Archive&amp;diff=2246"/>
				<updated>2006-07-26T17:30:14Z</updated>
		
		<summary type="html">&lt;p&gt;OwenS: s/strenght/strength&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''''Please note:''''' This savegames require '''OpenTTD 0.4.5''' or '''OpenTTD Nightly Build''' (we suggest using '''revision 3351 or later'''). Get the stable version at http://www.openttd.org/downloads.php or get the Nightlies at http://www.openttd.org/nightly.php. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Archive_Mainserver|This is not funny Trans|29.01.06 - 29.01.06|[[User:Brianetta|Brianetta]], [[User:valhallasw|valhallasw]], [[User:Mucht|Mucht]], [[User:ChrisM|ChrisM]], [[User:SerriaRomeo|SerriaRomeo]], [[User:e1ko|e1ko]], [[User:Osai|Osai]]|Toyland - Rail - [[Gametype:Cargo_Concept|Cargo]]|4-Tile trains|256x512|Nightly r????||06|Image:ToylandFinal.png|The candy factory}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_Mainserver|Coop Hans - or later - hax transports|30.12.05 - 20.01.06|[[User:Xahodo|Xahodo]], [[User:Ottd-king|ottd-king]], [[User:Valhallasw|Valhallasw]], [[User:Mucht|Mucht]], [[User:RichK|RichK]], [[User:Osai|Osai]], [[User:Dp|Dp]], [[User:StarLite|StarLite]], [[User:e1ko|e1ko]], [[User:uLiKo|uLiKo]], [[User:Hans|Hans]], [[User:SerriaRomeo|SerriaRomeo]], [[User:ChrisM|ChrisM]]|Temperate Climate - Monorail and Maglev - Both [[Gametype:Cargo_Concept|Cargo]] and [[Gametpye:TGV_Concept|TGV Concept]]|3-Tiles / 10-tile|512x512|Nightly r????||05|Image:hax.png|A TGV station of this game}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_Mainserver|Pile Transport|09.11.05 - 30.12.05|[[User:Xahodo|Xahodo]], [[User:Ottd-king|ottd-king]], [[User:Valhallasw|Valhallasw]], [[User:Flow|Flow]], [[User:Mucht|Mucht]], [[User:RichK|RichK]], [[User:Osai|Osai]], [[User:Dp|Dp]], [[User:thgergo|thgergo]], [[User:e1ko|e1ko]], [[User:irCuBiC|irCuBiC]]|Temperate Climate - Maglev - [[Gametpye:Cargo_Concept|Cargo]]|3-Tiles|1024x1024|Nightly r????|1005 Trains, ''Note: do not turn on NPF! Be careful on systems with low CPU power! This is our largest game ever, just look on time we needed for building this. This game simply shows the strength of cooperative gaming.''|04|Image:PileTransport.png|Factory Station of Pile Transport}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_Mainserver|3-tile transport|31.10.05 - 09.11.05|[[User:Xahodo|Xahodo]], [[User:Valhallasw|Valhallasw]], [[User:Flow|Flow]], [[User:Mucht|Mucht]], [[User:thgergo|thgergo]]|Temperate Climate - Maglev - [[Gametpye:Cargo_Concept|Cargo]]|3-Tiles|512x512|Nightly r????|462 Trains|03|Image:3tiletransport.png|Factory Station}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_Mainserver|#openttdcop Trans|19.10.05 - 31.10.05|[[User:Xahodo|Xahodo]], [[User:Valhallasw|Valhallasw]], [[User:Flow|Flow]], [[User:Mucht|Mucht]], [[User:thgergo|thgergo]]|Temperate Climate - Maglev - [[Gametpye:TGV_Concept|TGV Concept]]|9-Tiles|512x512|Nightly r????|174 Trains|02|Image:-openttdcoopTrans.png|Largest Station in this Game}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_Mainserver|Lewisworth Transport|07.10.05 - 19.10.05|[[User:Xahodo|Xahodo]], [[User:Mucht|Mucht]], [[User:thgergo|thgergo]], [[User:Addi|Addi]]|Arctic Climate - Rail and Maglev - Both [[Gametype:Cargo_Concept|Cargo]] and [[Gametpye:TGV_Concept|TGV Concept]]| 5-Tiles / 6-Tiles|512x512|Nightly r????|First test of the [[Gametype:TGV_Concept|TGV-idea]]|01|Image:LewisworthTrans.png|Both TGV station and parts of the &amp;quot;usual&amp;quot; mainline in this Picture}}&lt;/div&gt;</summary>
		<author><name>OwenS</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=Gametype:ICE_SBahn&amp;diff=2238</id>
		<title>Gametype:ICE SBahn</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=Gametype:ICE_SBahn&amp;diff=2238"/>
				<updated>2006-07-25T20:06:32Z</updated>
		
		<summary type="html">&lt;p&gt;OwenS: Clarify Transfer and Leave Empty&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===The Inter City Express and SBahn gametype (ICE/SBahn)===&lt;br /&gt;
''by [[User:Osai|Osai]] and [[User:Mucht|Mucht]]''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Ice_sbahn_concept_global.png|thumb|200px|right|ICE/SBahn network overview]]&lt;br /&gt;
* First of all look at the images to the right.&lt;br /&gt;
* ICE's are 8-Tiles long, ICE-1 and ICE-TD need two engines and have 12 wagons. ICE's of the third generation (ICE-3) have powered wagons and need only one engine with 14 wagons.&lt;br /&gt;
* Use Passenger Coaches (mainline), they can carry 56 passengers each.&lt;br /&gt;
* SBahns are 3-Tiles long and depending on the area you can use either BR420 (faster) or ET-30 (more HP). For the inner S-Bahn-ring it has shown that 4-tile-trains are in many cases necessary.&lt;br /&gt;
* Cities have an Inner SBahn Ring (around the center) and an Outer SBahn Ring (through the outer parts of the city) which transfer passengers to the cities Central Stations! The SBahn Stations should complement one another with their station coverage.&lt;br /&gt;
* Use the '''transfer button''' for all SBahn stations, which means: '''pick up passengers and go on''' (transfer &amp;amp; take cargo).&lt;br /&gt;
* Use the '''transfer button + unload button''' for the Central Stations, which means: '''Transfer, Leave empty and place passengers at the station (Instead of sending them into the town)'''.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Ice_sbahn_concept_city.png|thumb|200px|right|ICE/SBahn layout in city areas]]&lt;br /&gt;
* [rename the Central Stations] i.e. Drinwood Central Station is &amp;quot; DNW&amp;quot; (use a space in front of DNW -&amp;gt; Central Stations are shown first in the station list)&lt;br /&gt;
* [rename the ICE's] i.e. Train 56 going from Drinwood to Madham has to be renamed to '''DNW - MDH&amp;quot;'''. Dont forget: Always sort townnames alphabetical: MDH &amp;lt;&amp;gt; DNW would be wrong, you all know why! ;-)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Types of the ICE===&lt;br /&gt;
[[Image:ice_types.png]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Gametypes]]&lt;/div&gt;</summary>
		<author><name>OwenS</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=MemberZone:Archive&amp;diff=2204</id>
		<title>MemberZone:Archive</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=MemberZone:Archive&amp;diff=2204"/>
				<updated>2006-07-25T08:22:39Z</updated>
		
		<summary type="html">&lt;p&gt;OwenS: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''''Please note:''''' This savegames require '''OpenTTD 0.4.5''' or '''OpenTTD Nightly Build''' (we suggest using '''revision 3351 or later'''). Get the stable version at http://www.openttd.org/downloads.php or get the Nightlies at http://www.openttd.org/nightly.php. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
  I don't think this applies any more? '''Freenode, Inc.'''&lt;br /&gt;
&lt;br /&gt;
''Game Date:'' 29.01.06 -&lt;br /&gt;
&lt;br /&gt;
''Usual suspects:''  xahodo, StarLite, uLiko, Mucht, ChrisM, Osai, e1ko, thgergo.&lt;br /&gt;
&lt;br /&gt;
''Characteristics:'' 2048x256, #openttdcoop Standard Settings, Cargo (Trainlength=4, rail), a whole new idea of networking.&lt;br /&gt;
&lt;br /&gt;
'''In Progress'''&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Archives|This is not funny Trans|29.01.06 - 29.01.06|[[User:Brianetta|Brianetta]], [[User:valhallasw|valhallasw]], [[User:Mucht|Mucht]], [[User:ChrisM|ChrisM]], [[User:SerriaRomero|SerriaRomero]], [[User:e1ko|e1ko]]|Toyland - Rail - [[Gametype:Cargo_Concept|Cargo]]|?-Tile trains|256x512|r3351?|Medium Industry|ToylandFINAL|Image:ToylandFinal.png|The candy factory}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
'''This is not funny Trans'''&lt;br /&gt;
&lt;br /&gt;
''Game Date:'' 20.01.06 - 29.01.06&lt;br /&gt;
&lt;br /&gt;
''Usual suspects:''  Brianetta, valhallasw, Mucht, ChrisM, SerriaRomero, e1ko.&lt;br /&gt;
&lt;br /&gt;
''Characteristics:'' TOYLAND, 256x512, Cargo. &lt;br /&gt;
&lt;br /&gt;
[[Image:ToylandFinal.png|thumb|250px|center|The Candy Factory]]&lt;br /&gt;
&lt;br /&gt;
''Please Note'': Neither #openttdcoop nor its players are liable for injuries or diseases caused by this game. There is no scientific evidence that diseases like amentia, nuttiness or eye complaints are in any relationship to the toyland graphics.&lt;br /&gt;
&lt;br /&gt;
'''Download:''' http://openttdcoop.ppcis.org/wiki/images/f/fb/ToylandFINAL.sav&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
'''Coop Hans''' - or later - '''hax transports'''&lt;br /&gt;
&lt;br /&gt;
''Game Date:'' 30.12.05 - 20.01.06&lt;br /&gt;
&lt;br /&gt;
''Usual suspects:'' dp, valhallasw, xahodo, Mucht, thgergo, Osai, RichK, uLiKo, ChrisM, Hans, StarLite, SerriaRomero, e1ko.&lt;br /&gt;
&lt;br /&gt;
''Characteristics:'' 512x512, #openttdcoop Standard Settings, Cargo (Trainlength=3, monorail), TGV (maglev, Trainlength = 10). &lt;br /&gt;
&lt;br /&gt;
[[Image:hax.png|thumb|250px|center|A TGV station of this game]]&lt;br /&gt;
&lt;br /&gt;
'''Download:''' http://openttdcoop.ppcis.org/wiki/images/8/8f/Hax_transportsFINAL.sav&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
'''Pile Transport'''&lt;br /&gt;
&lt;br /&gt;
''Game Date:'' 09.11.05 - 30.12.05&lt;br /&gt;
&lt;br /&gt;
''Usual suspects:'' ottd-king, valhallasw, Flow, xahodo, Mucht, thgergo, Osai, irCuBiC, RichK, e1ko, dp.&lt;br /&gt;
&lt;br /&gt;
''Characteristics:'' 1024x1024, #openttdcoop Standard Settings, Cargo, Trainlength=3, Trains=1005.&lt;br /&gt;
&lt;br /&gt;
[[Image:PileTransport.png|thumb|250px|center|Factory Station of Pile Transport]]&lt;br /&gt;
&lt;br /&gt;
''Note: do not turn on NPF! Be careful on systems with low CPU power! This is our largest game ever, just look on time we needed for building this. This game simply shows the strenght of cooperative gaming.''&lt;br /&gt;
&lt;br /&gt;
'''Download:''' http://openttdcoop.ppcis.org/blog/files/savegames/Pile_Transport_Final.sav&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
'''3-tile transport'''&lt;br /&gt;
&lt;br /&gt;
''Game Date:'' 31.10.05 - 09.11.05&lt;br /&gt;
&lt;br /&gt;
''Usual suspects:'' valhallasw, Flow, xahodo, Mucht, thgergo.&lt;br /&gt;
&lt;br /&gt;
''Characteristics:'' 512x512, #openttdcoop Standard Settings, Cargo, Trainlength=3, Trains=462.&lt;br /&gt;
&lt;br /&gt;
[[Image:3tiletransport.png|thumb|250px|center|Factory Station]]&lt;br /&gt;
&lt;br /&gt;
'''Download:''' [[:Image:3tile_Transport%2C_1st_Apr_2090.sav]]&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
'''#openttdcoop Trans'''&lt;br /&gt;
&lt;br /&gt;
''Game Date:'' 19.10.05 - 31.10.05&lt;br /&gt;
&lt;br /&gt;
''Usual suspects:'' valhallasw, Flow, xahodo, Mucht, thgergo.&lt;br /&gt;
&lt;br /&gt;
''Characteristics:'' 512x512, #openttdcoop Standard Settings, TGV Game, Trainlength=18, Trains=174.&lt;br /&gt;
&lt;br /&gt;
[[Image:-openttdcoopTrans.png|thumb|250px|center|Largest Station in this Game]]&lt;br /&gt;
&lt;br /&gt;
'''Download:''' [[:Image:-openttdcoop_trans_MAJOR.sav]]&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
'''Lewisworth Transport'''&lt;br /&gt;
&lt;br /&gt;
''Game Date:'' 07.10.05 - 19.10.05&lt;br /&gt;
&lt;br /&gt;
''Usual suspects:'' xahodo, Mucht, thgergo, Addi.&lt;br /&gt;
&lt;br /&gt;
''Characteristics:'' 512x512, #openttdcoop Standard Settings, mixed Cargo/TGV Game, Trainlengths: cargo trains=10, TGV=12, Trains=290. Cargo has standard-type-rail, TGV has maglev rail.&lt;br /&gt;
&lt;br /&gt;
[[Image:LewisworthTrans.png|thumb|250px|center|Both TGV station and parts of the &amp;quot;usual&amp;quot; mainline in this Picture]]&lt;br /&gt;
&lt;br /&gt;
''Note: this game is not the best - we had a long debate going on wether trying out the TGV in this cargo game or rather leaving it beside until the mapchange. Also, this map was never &amp;quot;completed&amp;quot; because of various circumstances.''&lt;br /&gt;
&lt;br /&gt;
'''Download:''' [[:Image:Lewisworth_Transport%2C_11._Dez_2055.sav]]&lt;br /&gt;
----&lt;/div&gt;</summary>
		<author><name>OwenS</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=User:OwenS&amp;diff=2187</id>
		<title>User:OwenS</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=User:OwenS&amp;diff=2187"/>
				<updated>2006-07-24T18:18:41Z</updated>
		
		<summary type="html">&lt;p&gt;OwenS: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Born:'''  gettimeofday();&lt;br /&gt;
&lt;br /&gt;
'''Home:'''  /mnt/nfs/neuk/home/oshepherd&lt;br /&gt;
&lt;br /&gt;
'''Email:'''  owen dot shepherd at humgun dot com&lt;br /&gt;
&lt;br /&gt;
'''Started playing TTD:''' Sometime 2004 I think?&lt;br /&gt;
&lt;br /&gt;
'''Joined #openttdcoop:''' May - June 06, I forgot which&lt;br /&gt;
&lt;br /&gt;
'''Specialist on:''' Towns &amp;amp; Station exits&lt;br /&gt;
&lt;br /&gt;
'''Prefers:''' ICE &amp;amp; S-Bahn or high capacity main stations&lt;/div&gt;</summary>
		<author><name>OwenS</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=User:OwenS&amp;diff=2186</id>
		<title>User:OwenS</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=User:OwenS&amp;diff=2186"/>
				<updated>2006-07-24T18:18:27Z</updated>
		
		<summary type="html">&lt;p&gt;OwenS: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Born:'''  gettimeofday();&lt;br /&gt;
'''Home:'''  /mnt/nfs/neuk/home/oshepherd&lt;br /&gt;
'''Email:'''  owen dot shepherd at humgun dot com&lt;br /&gt;
'''Started playing TTD:''' Sometime 2004 I think?&lt;br /&gt;
'''Joined #openttdcoop:''' May - June 06, I forgot which&lt;br /&gt;
'''Specialist on:''' Towns &amp;amp; Station exits&lt;br /&gt;
'''Prefers:''' ICE &amp;amp; S-Bahn or high capacity main stations&lt;/div&gt;</summary>
		<author><name>OwenS</name></author>	</entry>

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