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		<id>https://wiki.openttdcoop.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Rob</id>
		<title>#openttdcoop wiki - User contributions [en]</title>
		<link rel="self" type="application/atom+xml" href="https://wiki.openttdcoop.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Rob"/>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/Special:Contributions/Rob"/>
		<updated>2026-05-14T15:54:28Z</updated>
		<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=Moneymaker&amp;diff=8740</id>
		<title>Moneymaker</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=Moneymaker&amp;diff=8740"/>
				<updated>2008-10-23T15:54:58Z</updated>
		
		<summary type="html">&lt;p&gt;Rob: Added info on planes for the money maker&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Cashmaker is the name for the network built at the beginning of every coop-game. Typically, the most profitable cargo is transported (i.e. coal).&lt;br /&gt;
&lt;br /&gt;
Only few terrain-changes are done and the tracks are unorganized to save money and to earn as fast as possible enough cash to start with building the regular network.  Hubs are typically quick-and-dirty (see [[Ghetto Style Hubs]]) except near the primary drop.  An inefficient hub is typically tolerable as the added delays are tolerable and the network is not near capacity and unlikely to jam.  Not only are goods like coal increasingly profitable for longer runs, they are relatively insensitive to delays.&lt;br /&gt;
&lt;br /&gt;
In most recent games, the trend has been to use planes to transport passengers to generate money. Planes generate much more money than the slow coal trains. In addition, this prevents the map from getting overloaded by a very high production of coal. When using planes to generate money, the minimum terraforming rule still applies. Pick a few high population cities that are far away from each ''(opposite ends of the map if possible)'', and build an airport. Add just enough airplanes so that they are not sitting around waiting for passengers, and let the money roll in.&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Rob</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=PublicServer:Archive_-_Games_111_-_120&amp;diff=8739</id>
		<title>PublicServer:Archive - Games 111 - 120</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=PublicServer:Archive_-_Games_111_-_120&amp;diff=8739"/>
				<updated>2008-10-23T13:45:08Z</updated>
		
		<summary type="html">&lt;p&gt;Rob: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;{{PublicServerArchiveMenu}}&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 116|10.10.08-21.10.08| {{user|Rob}} | [[Gametype:Cargo_Concept| Cargo Concept]] | 7 |1024x256 Temperate |r14469 [[GRF|#openttdcoop-GRF-Pack 7.2]]| A game with a lot of water and a lot of separate islands using Pikka's Basic Industries (PBI). This game was plagued by the low production level of the industries, and the fact that the mines and wells kept closing. (This is a &amp;quot;feature&amp;quot; of PBI where mines and wells have a fixed amount of materials to produce, then &amp;quot;dry up&amp;quot;.) The network that never really got busy, even at the end.  This would have worked better with a shorter TL to generate more traffic, as well as smooth out the economy. |116|Image:PSG116.png|The big sawmill pickup, which unfortunately wasn't very busy }}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 115|19.09.08-10.10.08|{{user|Chris booth}}, {{user|Avdg}}, {{user|Addi}},  {{user|Kirov}}, {{user|Levi}}, (add yourself) | [[Gametype:Cargo_Concept| Cargo Concept]] | 2 | 512x512 Temperate |r14412+ [[GRF|#openttdcoop-GRF-Pack 7.2]]| This was a TL2 game that was played for 20 days. In the end it ended up with more that 1500 trains and a 6 line CML, it has 4BBH's and intermediate SLHs at regual pacing. The game ended at about 85% completions, as we had a few minor jams left and not all industies were connected. |115|Image:PSG115.png|3 Way BBH 4 lanes west to north lanes lanes join from east }}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 114|14.09.08-19.09.08|{{user|Chris booth}}, {{user|planetmaker}}, {{user|Rob}}, {{user|Kirov}}, {{user|andyp}}, (add yourself) | [[Gametype:Cargo_Concept| Cargo Concept]] | 7 | 256 x 256 Temperate |r14316+ [[GRF|#openttdcoop-GRF-Pack 7.2]]| This game was over planed for. The planing stage took to long, and a plan the would have been suited for a map of 1024^2 rather than this small map emerged to win. the plan had a 5 way central hub, this was the only BBH. With train that had a max speed of 50MPH / 80Km/h and only 100 train the network didnt have any traffic problems. |114|Image:PSG114.png| 5 way BBH 01}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 113|08.09.08-14.09.08|{{user|Chris booth}}, {{user|planetmaker}}, {{user|kais58}}, {{user|Rob}}, (add yourself) | [[Gametype:Cargo_Concept| Cargo Concept]] | 5 / 7 | 256 x 2048 Temperate |r14268+ [[GRF|#openttdcoop-GRF-Pack 7.2]]| This map featured much water and a plan which had a long ML where short ML branched to the secondary industries in regular intervals. The result was finally a quite efficient network with many bridges which supported more than 900 trains. |113|Image:PSG113.png| bottleneck BBH 02}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 112|?.08.08-08.09.08|{{user|Chris booth}}, {{user|kais58}}, {{user|Rob}}, {{user|Thraxian}}, {{user|Kirov}}, {{user|andyp}}, (add yourself) |Cargo (inner-city pax)| 5 / 7 | 512 x 512 Subtropical |r14215+ [[GRF|#openttdcoop-GRF-Pack 7.2]]| This plan had a large cargo network delivering everything to a single large town drop. The goal of the plan was to grow the city to a population of 500,000. The coastal location of the city required heavy terraforming to achieve the goal. |112|Image:psg112.png| BBH 05 was one the most congested part of the network until it was rebuilt}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 111|27.08.08-?.08.08|{{user|Rob}}, {{user|Osai}}, (add yourself) |Road Vehicles Only | 1 :) | ?x? Arctic (alpine) |r?+ [[GRF|#openttdcoop-GRF-Pack 7.2]]| This was a road vehicle-only game. We had over 1,300 road vehicles by the time the game ended. Several different station designs were used to see which type provided the best performance. |111|Image:PSG111.png| ...}}&lt;/div&gt;</summary>
		<author><name>Rob</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=ProZone:Archive_-_Games_1_-_10&amp;diff=8714</id>
		<title>ProZone:Archive - Games 1 - 10</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=ProZone:Archive_-_Games_1_-_10&amp;diff=8714"/>
				<updated>2008-10-16T15:19:40Z</updated>
		
		<summary type="html">&lt;p&gt;Rob: fixed game number for game 2&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;{{ProZoneArchiveMenu}}&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
{{Archive_ProZone|Pro Zone Game 2|19.09.2008 - 12.10.2008|[[User:Mark|Mark]], [[User:XeryusTC|XeryusTC]], ''(Add yourself)''|Arctic - Passengers Only|TL: 3, Mag-Lev|'256x1024|r14316|#openttdcoop-GRF Pack 7.1|An old style game where we used the old map generator with a very mountanious setting and in the end it served alot of trains.|2|Image:ProZone2.png|}}&lt;br /&gt;
{{Archive_ProZone|Pro Zone Game 1|?.?.? - 19.09.2008|[[User:Mark|Mark]], [[User:Rob|Rob]], [[User:Chris booth|Chris Booth]], [[User:andyp|andyp]]''(Add yourself)''|Arctic - Passengers Only|TL: 3, Mag-Lev|'512x1024|r14316|#openttdcoop-GRF Pack 7.1|This was a passenger-only game. The goal was to connect all towns and cities with a population over 400. No building was permitted above the snowline, and terraform was explicitly minimized. This produced a winding network with several sets of tunnels to permit passage across mountain ranges.|1|Image:ProZone1.png|Bentfingwell was one of the busier stations. The station had three separate feeder systems keeping it fed with a large number of passengers.}}&lt;/div&gt;</summary>
		<author><name>Rob</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=ProZone:Archive_-_Games_1_-_10&amp;diff=8651</id>
		<title>ProZone:Archive - Games 1 - 10</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=ProZone:Archive_-_Games_1_-_10&amp;diff=8651"/>
				<updated>2008-09-24T19:29:31Z</updated>
		
		<summary type="html">&lt;p&gt;Rob: Image linkage and description&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;{{ProZoneArchiveMenu}}&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
{{Archive_ProZone|Pro Zone Game 1|?.?.? - 19.09.2008|[[User:Mark|Mark]], [[User:Rob|Rob]], [[User:Chris booth|Chris Booth]], [[User:andyp|andyp]]''(Add yourself)''|Arctic - Passengers Only|TL: 3, Mag-Lev|'512x1024|r14316|#openttdcoop-GRF Pack 7.1|This was a passenger-only game. The goal was to connect all towns and cities with a population over 400. No building was permitted above the snowline, and terraform was explicitly minimized. This produced a winding network with several sets of tunnels to permit passage across mountain ranges.|1|Image:ProZone1.png|Bentfingwell was one of the busier stations. The station had three separate feeder systems keeping it fed with a large number of passengers.}}&lt;/div&gt;</summary>
		<author><name>Rob</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=File:ProZone1.png&amp;diff=8650</id>
		<title>File:ProZone1.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=File:ProZone1.png&amp;diff=8650"/>
				<updated>2008-09-24T19:29:01Z</updated>
		
		<summary type="html">&lt;p&gt;Rob: Bentfingwell, from Pro Zone Game 1&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Bentfingwell, from Pro Zone Game 1&lt;/div&gt;</summary>
		<author><name>Rob</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=ProZone:Archive&amp;diff=8649</id>
		<title>ProZone:Archive</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=ProZone:Archive&amp;diff=8649"/>
				<updated>2008-09-24T19:09:57Z</updated>
		
		<summary type="html">&lt;p&gt;Rob: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ProZoneArchiveMenu}}&lt;br /&gt;
&lt;br /&gt;
This is the game archive of our [[Pro Zone]]. All games are listed with screenshots, game information and a final savegame. Include with each game entry is a link to a page where players of the game can add their own analysis of the game, including some screen captures of spots they think were either done very well, or very poorly. Everyone who participated in the game is encouraged to add their own view of the events that occurred during the game.&lt;br /&gt;
&lt;br /&gt;
'''''Please note:''''' Many savegames require a certain version of OpenTTD to run since OpenTTD is not fully backward-compatible. Most games were played with a '''OpenTTD Nightly Version'''. Get the nightly at http://www.openttd.org/nightly.php. You will also need the OpenTTDCoop [[GRF|GRF Pack]].&lt;/div&gt;</summary>
		<author><name>Rob</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=ProZone:Archive_-_Games_01_-_10&amp;diff=8648</id>
		<title>ProZone:Archive - Games 01 - 10</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=ProZone:Archive_-_Games_01_-_10&amp;diff=8648"/>
				<updated>2008-09-24T19:05:41Z</updated>
		
		<summary type="html">&lt;p&gt;Rob: fixed linkage&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#redirect [[ProZone:Archive - Games 1 - 10]]&lt;/div&gt;</summary>
		<author><name>Rob</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=ProZone:Archive_-_Games_01_-_10&amp;diff=8647</id>
		<title>ProZone:Archive - Games 01 - 10</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=ProZone:Archive_-_Games_01_-_10&amp;diff=8647"/>
				<updated>2008-09-24T19:04:53Z</updated>
		
		<summary type="html">&lt;p&gt;Rob: switched to redirect&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT ProZone:Archive - Games 1 - 10&lt;/div&gt;</summary>
		<author><name>Rob</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=Template:ProZoneArchiveMenu&amp;diff=8646</id>
		<title>Template:ProZoneArchiveMenu</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=Template:ProZoneArchiveMenu&amp;diff=8646"/>
				<updated>2008-09-24T19:04:09Z</updated>
		
		<summary type="html">&lt;p&gt;Rob: relinked to new location&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{|class=&amp;quot;gamearchive_menu&amp;quot; cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
![[ProZone:Archive|Pro Zone Archive]]&lt;br /&gt;
|width=&amp;quot;4px&amp;quot;|'''[[ProZone:Archive|II]]'''&lt;br /&gt;
|-&lt;br /&gt;
![[ProZone:Archive_-_Games_1_-_10|Games 1 - 10]]&lt;br /&gt;
|width=&amp;quot;4px&amp;quot;|'''[[ProZone:Archive_-_Games_1_-_10|II]]'''&lt;br /&gt;
|}&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&amp;lt;!-- Put it in the template Category !--&amp;gt;&lt;br /&gt;
[[Category:Templates]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Rob</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=ProZone:Archive_-_Games_1_-_10&amp;diff=8645</id>
		<title>ProZone:Archive - Games 1 - 10</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=ProZone:Archive_-_Games_1_-_10&amp;diff=8645"/>
				<updated>2008-09-24T19:03:50Z</updated>
		
		<summary type="html">&lt;p&gt;Rob: changed page title&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;{{ProZoneArchiveMenu}}&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
{{Archive_ProZone|Pro Zone Game 1|?.?.? - 19.09.2008|[[User:Mark|Mark]], [[User:Rob|Rob]], [[User:Chris booth|Chris Booth]], [[User:andyp|andyp]]''(Add yourself)''|Arctic - Rail - Passengers Only|TL: 3, Mag-Lev|'512x1024|r14316|#openttdcoop-GRF Pack 7.1|This was a passenger-only game. The goal was to connect all towns and cities with a population over 400. No building was permitted above the snowline, and terraform was explicitly minimized. This produced a winding network with several sets of tunnels to permit passage across mountain ranges.|1|Image:ProZone01.png|''(description)''}}&lt;/div&gt;</summary>
		<author><name>Rob</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=ProZone:Archive_-_Games_01_-_10&amp;diff=8644</id>
		<title>ProZone:Archive - Games 01 - 10</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=ProZone:Archive_-_Games_01_-_10&amp;diff=8644"/>
				<updated>2008-09-24T19:02:39Z</updated>
		
		<summary type="html">&lt;p&gt;Rob: updated map size&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;{{ProZoneArchiveMenu}}&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
{{Archive_ProZone|Pro Zone Game 1|?.?.? - 19.09.2008|[[User:Mark|Mark]], [[User:Rob|Rob]], [[User:Chris booth|Chris Booth]], [[User:andyp|andyp]]''(Add yourself)''|Arctic - Rail - Passengers Only|TL: 3, Mag-Lev|'512x1024|r14316|#openttdcoop-GRF Pack 7.1|This was a passenger-only game. The goal was to connect all towns and cities with a population over 400. No building was permitted above the snowline, and terraform was explicitly minimized. This produced a winding network with several sets of tunnels to permit passage across mountain ranges.|1|Image:ProZone01.png|''(description)''}}&lt;/div&gt;</summary>
		<author><name>Rob</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=ProZone:Archive_-_Games_01_-_10&amp;diff=8643</id>
		<title>ProZone:Archive - Games 01 - 10</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=ProZone:Archive_-_Games_01_-_10&amp;diff=8643"/>
				<updated>2008-09-24T18:52:43Z</updated>
		
		<summary type="html">&lt;p&gt;Rob: updated entry&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;{{ProZoneArchiveMenu}}&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
{{Archive_ProZone|Pro Zone Game 1|?.?.? - 19.09.2008|[[User:Mark|Mark]], [[User:Rob|Rob]], [[User:Chris booth|Chris Booth]], [[User:andyp|andyp]]''(Add yourself)''|Arctic - Rail - Passengers Only|TL: 3, Mag-Lev|''(map size)''|r14316|#openttdcoop-GRF Pack 7.1|This was a passenger-only game. The goal was to connect all towns and cities with a population over 400. No building was permitted above the snowline, and terraform was explicitly minimized. This produced a winding network with several sets of tunnels to permit passage across mountain ranges.|1|Image:ProZone01.png|''(description)''}}&lt;/div&gt;</summary>
		<author><name>Rob</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=Template:Archive_ProZone&amp;diff=8642</id>
		<title>Template:Archive ProZone</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=Template:Archive_ProZone&amp;diff=8642"/>
				<updated>2008-09-24T18:49:51Z</updated>
		
		<summary type="html">&lt;p&gt;Rob: Added discussion page and GRF Pack line&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| style = &amp;quot;border: 1px solid black; margin: 5px; 0px;&amp;quot; cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; width=&amp;quot;80%&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style = &amp;quot;border-bottom: 1px solid black; background: #4477CB;&amp;quot; align=&amp;quot;center&amp;quot; |&amp;lt;div id=&amp;quot;gameid_{{{10}}}&amp;quot;&amp;gt;'''{{{1}}}'''&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; |&lt;br /&gt;
{| cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot; height=&amp;quot;100%&amp;quot; style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#BEBEBE; padding: 0px 2px;&amp;quot; | ''Game Date:''&lt;br /&gt;
| style=&amp;quot;padding: 0px 2px;&amp;quot; | {{{2}}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#BEBEBE; padding: 0px 2px;&amp;quot; | ''Usual supects:''&lt;br /&gt;
| style=&amp;quot;padding: 0px 2px;&amp;quot; | {{{3}}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#BEBEBE; padding: 0px 2px;&amp;quot; | ''Gametype:'' &lt;br /&gt;
| style=&amp;quot;padding: 0px 2px;&amp;quot; | {{{4}}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#BEBEBE; padding: 0px 2px;&amp;quot; | ''Trainlength:'' &lt;br /&gt;
| style=&amp;quot;padding: 0px 2px;&amp;quot; | {{{5}}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#BEBEBE; padding: 0px 2px;&amp;quot; | ''Mapsize:''&lt;br /&gt;
| style=&amp;quot;padding: 0px 2px;&amp;quot; | {{{6}}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#BEBEBE; padding: 0px 2px;&amp;quot; | ''Version used:''&lt;br /&gt;
| style=&amp;quot;padding: 0px 2px;&amp;quot; | {{{7}}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#BEBEBE; padding: 0px 2px;&amp;quot; | ''[[GRF|NewGRF Set]]:''&lt;br /&gt;
| style=&amp;quot;padding: 0px 2px;&amp;quot; | {{{8}}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#BEBEBE; padding: 0px 2px;&amp;quot; | ''Remarks:''&lt;br /&gt;
| style=&amp;quot;padding: 0px 2px;&amp;quot; | &amp;lt;small&amp;gt;{{{9}}}&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#BEBEBE; padding: 0px 2px;&amp;quot; | ''Post-game Discussion:''&lt;br /&gt;
| style=&amp;quot;padding: 0px 2px;&amp;quot; | [[ProZone:Archive/Game_{{{10}}}|Game {{{10}}} Analysis]]&lt;br /&gt;
|}&lt;br /&gt;
| width=&amp;quot;275px&amp;quot; | [[{{{11}}}|thumb|250px|center|{{{12}}}]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style = &amp;quot;border-top: 1px solid black; background: #CBD1E5;&amp;quot; align=&amp;quot;left&amp;quot; | '''Download:''' [http://openttdcoop.org/files/prozone_archive/ProZoneGame_{{{10}}}_Final.sav  Pro Zone Server Game {{{10}}} Final]]/ [http://www.openttdcoop.org{{localurl:{{NAMESPACE}}:{{PAGENAMEE}}}}#gameid_{{{10}}} Direct Link to this entry]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
1: Name of the game, i.e. ProZone Game 1, or ProZone Trasnport, Inc., etc.&lt;br /&gt;
2: Dates the game was played from and to&lt;br /&gt;
3: Names os players in the game&lt;br /&gt;
4: Type of game (cargo/Pax/ICE/etc.), include a link to the gametype page, if applicable&lt;br /&gt;
5: TL for the game, include all variations (TL5 primary, TL7 secondary, TL11 Pax, etc.)&lt;br /&gt;
6: Size of the map, including the climate&lt;br /&gt;
7: Version of OpenTTD used to play the game&lt;br /&gt;
8: The NewGRF pack used in the game (7.1, 7.2, etc.)&lt;br /&gt;
9: A brief description of the type of game, major goal, major obstacles, etc.&lt;br /&gt;
10: The game number&lt;br /&gt;
11: A link to the screencap for the game&lt;br /&gt;
12: A description of the scene shown in the screencap&lt;br /&gt;
[[Category:Templates|{{PAGENAME}}]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Rob</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=Template:Archive_PublicServer&amp;diff=8641</id>
		<title>Template:Archive PublicServer</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=Template:Archive_PublicServer&amp;diff=8641"/>
				<updated>2008-09-24T18:20:27Z</updated>
		
		<summary type="html">&lt;p&gt;Rob: modified save game path&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| style = &amp;quot;border: 1px solid black; margin: 5px; 0px;&amp;quot; cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; width=&amp;quot;80%&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style = &amp;quot;border-bottom: 1px solid black; background: #4477CB;&amp;quot; align=&amp;quot;center&amp;quot; |&amp;lt;div id=&amp;quot;gameid_{{{9}}}&amp;quot;&amp;gt;'''{{{1}}}'''&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; |&lt;br /&gt;
{| cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot; height=&amp;quot;100%&amp;quot; style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#BEBEBE; padding: 0px 2px;&amp;quot; | ''Game Date:''&lt;br /&gt;
| style=&amp;quot;padding: 0px 2px;&amp;quot; | {{{2}}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#BEBEBE; padding: 0px 2px;&amp;quot; | ''Usual supects:''&lt;br /&gt;
| style=&amp;quot;padding: 0px 2px;&amp;quot; | {{{3}}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#BEBEBE; padding: 0px 2px;&amp;quot; | ''Gametype:'' &lt;br /&gt;
| style=&amp;quot;padding: 0px 2px;&amp;quot; | {{{4}}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#BEBEBE; padding: 0px 2px;&amp;quot; | ''Trainlength:'' &lt;br /&gt;
| style=&amp;quot;padding: 0px 2px;&amp;quot; | {{{5}}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#BEBEBE; padding: 0px 2px;&amp;quot; | ''Mapsize:''&lt;br /&gt;
| style=&amp;quot;padding: 0px 2px;&amp;quot; | {{{6}}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#BEBEBE; padding: 0px 2px;&amp;quot; | ''Version used:''&lt;br /&gt;
| style=&amp;quot;padding: 0px 2px;&amp;quot; | {{{7}}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#BEBEBE; padding: 0px 2px;&amp;quot; | ''Remarks:''&lt;br /&gt;
| style=&amp;quot;padding: 0px 2px;&amp;quot; | &amp;lt;small&amp;gt;{{{8}}}&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
| width=&amp;quot;275px&amp;quot; | [[{{{10}}}|thumb|250px|center|{{{11}}}]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style = &amp;quot;border-top: 1px solid black; background: #CBD1E5;&amp;quot; align=&amp;quot;left&amp;quot; | '''Download:''' [http://www.openttdcoop.org/files/publicserver_archive/PublicServerGame_{{{9}}}_Final.sav  Public Server Game {{{9}}} Final] / [http://www.openttdcoop.org{{localurl:{{NAMESPACE}}:{{PAGENAMEE}}}}#gameid_{{{9}}} Direct Link to this entry]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;noinclude&amp;gt;[[Category:Templates|{{PAGENAME}}]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Rob</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=Talk:ProZone:Archive&amp;diff=8639</id>
		<title>Talk:ProZone:Archive</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=Talk:ProZone:Archive&amp;diff=8639"/>
				<updated>2008-09-22T17:06:20Z</updated>
		
		<summary type="html">&lt;p&gt;Rob: great idea, Thraxian&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== PZ Archive Proposal ==&lt;br /&gt;
&lt;br /&gt;
I propose that in addition to the standard archive for ProZone games, each game would have a wiki article written about it.  I expect that PZ games will be fewer in number, and more detailed, than our public server games, so the overhead of the extra wiki page should not be too extreme.  Additionally, the level of communication expected of PZ builders is higher than average, so all should be willing to share their thoughts on the game.&lt;br /&gt;
&lt;br /&gt;
The purpose of the wiki article is to provide players with greater detail about the game's purpose, it's problems, and it's potential.  By highlighting specific areas of the game, we can use the experience of the builders to educate the community on proper building styles, new concepts, special constructions, and other advanced topics that may not be apparent when loading the savegame.  We could discuss how we decided upon the plan, what worked, what didn't, and what changes we had to make to address problems that arose.   &lt;br /&gt;
&lt;br /&gt;
For example, let's say that PZ does an ECS game.  The plan calls for single drop stations for all cargo types.  When the incoming cargo becomes too much for the station (due to a low production rate at that industry), we have to do something else with it.  The wiki article will discuss what choices we made, why we made them, and what we might want to try in the future.  That way, the next time we do an ECS game, new and old PZ members can have access to this article, learn in advance what kinds of problems arise, and then work to improve upon the previous game.&lt;br /&gt;
&lt;br /&gt;
Each article would contain screenshots of important locations in the game, including new station and track designs, wonderfully (or awfully) made hubs, interesting eye-candy, or anything else worth screenshotting.  All builders would be encouraged (and expected) to provide their viewpoint on the game in this article.  Of high importance would be a &amp;quot;What I would have done differently?&amp;quot; section, where each builder would provide information on one or more problems they ran across and answer the question.&lt;br /&gt;
&lt;br /&gt;
Thoughts?  -- [[User:Thraxian|Thraxian]] 19:40, 19 September 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
:This sounds like a great idea, Thraxian. It would be simple enough to add an auto-generated link to the template that would go to a dedicated &amp;quot;post mortem&amp;quot; page for that game. If no one objects, I could add that very easily. &lt;br /&gt;
&lt;br /&gt;
:However, we still need to know where the pro-zone games will be stored when they are archived. I don't know where the games are so I can't fix the template to link to them. --[[User:Rob|Rob]] 17:06, 22 September 2008 (UTC)&lt;/div&gt;</summary>
		<author><name>Rob</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=ProZone:Archive_-_Games_01_-_10&amp;diff=8630</id>
		<title>ProZone:Archive - Games 01 - 10</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=ProZone:Archive_-_Games_01_-_10&amp;diff=8630"/>
				<updated>2008-09-19T16:12:21Z</updated>
		
		<summary type="html">&lt;p&gt;Rob: ProZone 01 archive entry&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;{{ProZoneArchiveMenu}}&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
{{Archive_ProZone|Pro Zone Game 01|?.?.? - 19.09.08|[[User:Mark|Mark]], [[User:Rob|Rob]], [[User:Chris booth|Chris Booth]], ''(Add yourself)''|Arctic - Rail - Passengers Only|TL: 3, Mag-Lev|''(map size)''|r14316 + [[Guides:Glossary:GRF|#openttdcoop-GRF Pack 7.2]]|This was a passenger-only game. The goal was to connect all towns and cities with a population over 400. No building was permitted above the snowline, and terraform was explicitly minimized. This produced a winding network with several sets of tunnels to permit passage across mountain ranges.|01|Image:ProZone01.png|''(description)''}}&lt;/div&gt;</summary>
		<author><name>Rob</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=Template:Archive_ProZone&amp;diff=8629</id>
		<title>Template:Archive ProZone</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=Template:Archive_ProZone&amp;diff=8629"/>
				<updated>2008-09-19T16:02:42Z</updated>
		
		<summary type="html">&lt;p&gt;Rob: new prozone game archive, needs savegame location adjusted&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| style = &amp;quot;border: 1px solid black; margin: 5px; 0px;&amp;quot; cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; width=&amp;quot;80%&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style = &amp;quot;border-bottom: 1px solid black; background: #4477CB;&amp;quot; align=&amp;quot;center&amp;quot; |&amp;lt;div id=&amp;quot;gameid_{{{9}}}&amp;quot;&amp;gt;'''{{{1}}}'''&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; |&lt;br /&gt;
{| cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot; height=&amp;quot;100%&amp;quot; style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#BEBEBE; padding: 0px 2px;&amp;quot; | ''Game Date:''&lt;br /&gt;
| style=&amp;quot;padding: 0px 2px;&amp;quot; | {{{2}}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#BEBEBE; padding: 0px 2px;&amp;quot; | ''Usual supects:''&lt;br /&gt;
| style=&amp;quot;padding: 0px 2px;&amp;quot; | {{{3}}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#BEBEBE; padding: 0px 2px;&amp;quot; | ''Gametype:'' &lt;br /&gt;
| style=&amp;quot;padding: 0px 2px;&amp;quot; | {{{4}}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#BEBEBE; padding: 0px 2px;&amp;quot; | ''Trainlength:'' &lt;br /&gt;
| style=&amp;quot;padding: 0px 2px;&amp;quot; | {{{5}}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#BEBEBE; padding: 0px 2px;&amp;quot; | ''Mapsize:''&lt;br /&gt;
| style=&amp;quot;padding: 0px 2px;&amp;quot; | {{{6}}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#BEBEBE; padding: 0px 2px;&amp;quot; | ''Version used:''&lt;br /&gt;
| style=&amp;quot;padding: 0px 2px;&amp;quot; | {{{7}}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#BEBEBE; padding: 0px 2px;&amp;quot; | ''Remarks:''&lt;br /&gt;
| style=&amp;quot;padding: 0px 2px;&amp;quot; | &amp;lt;small&amp;gt;{{{8}}}&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
| width=&amp;quot;275px&amp;quot; | [[{{{10}}}|thumb|250px|center|{{{11}}}]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style = &amp;quot;border-top: 1px solid black; background: #CBD1E5;&amp;quot; align=&amp;quot;left&amp;quot; | '''Download:''' [http://www.openttdcoop.org/blog/files/publicserver_archive/PublicServerGame_{{{9}}}_Final.sav  Public Server Game {{{9}}} Final] / [http://www.openttdcoop.org{{localurl:{{NAMESPACE}}:{{PAGENAMEE}}}}#gameid_{{{9}}} Direct Link to this entry]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;noinclude&amp;gt;[[Category:Templates|{{PAGENAME}}]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Rob</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=Template:ProZoneArchiveMenu&amp;diff=8628</id>
		<title>Template:ProZoneArchiveMenu</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=Template:ProZoneArchiveMenu&amp;diff=8628"/>
				<updated>2008-09-19T15:53:03Z</updated>
		
		<summary type="html">&lt;p&gt;Rob: ProZone Archive template&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{|class=&amp;quot;gamearchive_menu&amp;quot; cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
![[ProZone:Archive|Pro Zone Archive]]&lt;br /&gt;
|width=&amp;quot;4px&amp;quot;|'''[[ProZone:Archive|II]]'''&lt;br /&gt;
|-&lt;br /&gt;
![[ProZone:Archive_-_Games_01_-_10|Games 01 - 10]]&lt;br /&gt;
|width=&amp;quot;4px&amp;quot;|'''[[ProZone:Archive_-_Games_01_-_10|II]]'''&lt;br /&gt;
|}&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&amp;lt;!-- Put it in the template Category !--&amp;gt;&lt;br /&gt;
[[Category:Templates]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Rob</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=ProZone:Archive&amp;diff=8627</id>
		<title>ProZone:Archive</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=ProZone:Archive&amp;diff=8627"/>
				<updated>2008-09-19T15:48:25Z</updated>
		
		<summary type="html">&lt;p&gt;Rob: New ProZone Archive&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ProZoneArchiveMenu}}&lt;br /&gt;
&lt;br /&gt;
This is the game archive of our [[Pro Zone]]. All games are listed with screenshots, game information and a final savegame.&lt;br /&gt;
&lt;br /&gt;
'''''Please note:''''' Many savegames require a certain version of OpenTTD to run since OpenTTD is not fully backward-compatible. Most games were played with a '''OpenTTD Nightly Version'''. Get the nightly at http://www.openttd.org/nightly.php. You will also need the OpenTTDCoop [[GRF|GRF Pack]].&lt;/div&gt;</summary>
		<author><name>Rob</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=Pro_Zone&amp;diff=8626</id>
		<title>Pro Zone</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=Pro_Zone&amp;diff=8626"/>
				<updated>2008-09-19T15:45:09Z</updated>
		
		<summary type="html">&lt;p&gt;Rob: editing, archive link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a place where established #openttdcoop players can show their skills at planning, designing, and building in a fresh and clean environment.&lt;br /&gt;
&lt;br /&gt;
The Pro Zone was conceived as a way to help bridge the gap between members and non-members. Rules for playing on the Pro Zone are the same as for the [[Public Server]]. You can expect the plans to be a bit more complex and intricate, or to have special themes.&lt;br /&gt;
&lt;br /&gt;
Anyone who is perceived to be a good Coop Player can be scouted to join this server.&lt;br /&gt;
&lt;br /&gt;
We hope the to Pro Zone will become a thriving part of our community.&lt;br /&gt;
&lt;br /&gt;
You can find the archive of completed games at the [[ProZone:Archive]].&lt;/div&gt;</summary>
		<author><name>Rob</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=Communication&amp;diff=8615</id>
		<title>Communication</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=Communication&amp;diff=8615"/>
				<updated>2008-09-18T16:06:15Z</updated>
		
		<summary type="html">&lt;p&gt;Rob: added examples, adjusted explanations&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This article is a reference to the different types of communication expected to be used in coop server games.   &lt;br /&gt;
&lt;br /&gt;
Communication is not restricted to only the IRC and in-game chat, but through the proper use of signs, station names, and other in-game tools, players can convey information to each other.  Using the formats displayed below will ensure that players can easily find information they need and that we are all consistent in our communication.&lt;br /&gt;
&lt;br /&gt;
== Sign List ==&lt;br /&gt;
The sign list displays an alphabetical list of all the signs in the game.  To ensure that important signs are placed at the top of the list, it is common to add spaces at the front of the sign.  These spaces cause the sign to float to the top of the list (spaces are alphabetically before &amp;quot;A&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
The following conventions should be used when placing signs in coop games:&lt;br /&gt;
&lt;br /&gt;
''Notes: &lt;br /&gt;
*'' To improve readability on the wiki, underscore characters (&amp;quot;_&amp;quot;) are used in place of spaces. Be sure to use spaces when making the actual sign.&lt;br /&gt;
*'' trailing spaces are optional, but help make the sign symmetrical&lt;br /&gt;
&lt;br /&gt;
'''Game-Specific Signs''' use 2 spaces, 2 exclamation marks, 1 space, text, 1 space, 2 exclamation marks, 2 spaces&lt;br /&gt;
* {{Sign|__!!_MESSAGE BOARD_!!__}}&lt;br /&gt;
* {{Sign| __!!_NETWORK PLAN_!!__}}&lt;br /&gt;
* {{Sign| __!!_VOTING BOARD_!!__}}&lt;br /&gt;
&lt;br /&gt;
'''Hubs''' use 2 spaces, hubname (BBH or SLH with two-digit number), 1 space, author (slash followed by name)&lt;br /&gt;
* {{Sign| __BBHxx_/author}}&lt;br /&gt;
* {{Sign| __SLHxx_/author}}&lt;br /&gt;
&lt;br /&gt;
'''Other signs''':&lt;br /&gt;
* '''Todo Signs''' should use .... (need notation for this.  Possibly prefix with &amp;quot;_+&amp;quot;)&lt;br /&gt;
* '''Problem Detection Signs''' should use 1 space, exclamation mark, description of error. Sometimes the error might just point out something bad, like _!BAD or _!needs balancer. Something is considered to be bad if it is not following building guidelines as posted throughout the Wiki. Other signs might have a simple description followed by several other signs explaining what is wrong or how it can be fixed.&lt;br /&gt;
&lt;br /&gt;
* {{Sign|_!Jam}}&lt;br /&gt;
* {{Sign|_!Fix Signals}}&lt;br /&gt;
* {{Sign|_!Prio Broken}}&lt;br /&gt;
&lt;br /&gt;
== Station Names ==&lt;br /&gt;
&lt;br /&gt;
All major stations should be named using a specific format.  Major stations include the stations marked on the plan as drop/pickup stations, as well as major transfer stations (like pax ICE terminals).  Other stations (like primary industries) can optionally use a prefix to assist in sorting.&lt;br /&gt;
&lt;br /&gt;
'''Major Stations''' use 1 space, industry type in all caps, 1 space, optional identifier and 1 space, PICKUP or DROP&lt;br /&gt;
* {{Sign|_FACTORY_PICKUP}}&lt;br /&gt;
* {{Sign|_OIL_NORTH_DROP}}&lt;br /&gt;
* {{Sign|_GOODS_MYTOWN_DROP}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''ICE Terminals''' use 1 space, then a 3-character city identifier, and an optional directional indicator&lt;br /&gt;
* {{Sign|_DNW}}&lt;br /&gt;
* {{Sign|_CRF NORTH}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Minor Stations''' can optionally use a prefix to group them together (no leading spaces), or a suffix to indicate cargo type, and are typically mixed-case&lt;br /&gt;
* {{Sign|Author:StationName}}&lt;br /&gt;
* {{Sign|SL##:StationName}}&lt;br /&gt;
* {{Sign|Fruntleigh_North_Livestock}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Train Groups ==&lt;br /&gt;
&lt;br /&gt;
Trains may be grouped according to cargo type, route (especially with ICE), or other criteria.  The group names should be self-explanatory.  When cloning a train, the new train will belong to the same group as the one it was cloned from.  &lt;br /&gt;
&lt;br /&gt;
''(need additional info here)&lt;/div&gt;</summary>
		<author><name>Rob</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=Communication&amp;diff=8614</id>
		<title>Communication</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=Communication&amp;diff=8614"/>
				<updated>2008-09-18T16:00:09Z</updated>
		
		<summary type="html">&lt;p&gt;Rob: apparently the bullets do work&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This article is a reference to the different types of communication expected to be used in coop server games.   &lt;br /&gt;
&lt;br /&gt;
Communication is not restricted to only the IRC and in-game chat, but through the proper use of signs, station names, and other in-game tools, players can convey information to each other.  Using the formats displayed below will ensure that players can easily find information they need and that we are all consistent in our communication.&lt;br /&gt;
&lt;br /&gt;
== Sign List ==&lt;br /&gt;
&lt;br /&gt;
The sign list displays an alphabetical list of all the signs in the game.  To ensure that important signs are placed at the top of the list, it is common to add spaces at the front of the sign.  These spaces cause the sign to float to the top of the list (spaces are alphabetically before &amp;quot;A&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
The following conventions should be used when placing signs in coop games:&lt;br /&gt;
&lt;br /&gt;
''Notes: &lt;br /&gt;
*'' to improve readability on the wiki, underscore characters (&amp;quot;_&amp;quot;) are used in place of spaces. Be sure to use spaces when making the actual sign.&lt;br /&gt;
*'' trailing spaces are optional, but help make the sign symmetrical&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Game-Specific Signs''' use 2 spaces, 2 exclamation marks, 1 space, text, 1 space, 2 exclamation marks, 2 spaces&lt;br /&gt;
* {{Sign|__!!_MESSAGE BOARD_!!__}}&lt;br /&gt;
* {{Sign| __!!_NETWORK PLAN_!!__}}&lt;br /&gt;
&lt;br /&gt;
'''Hubs''' use 2 spaces, hubname (BBH or SLH with two-digit number), 1 space, author (slash followed by name)&lt;br /&gt;
* {{Sign| __BBHxx_/author}}&lt;br /&gt;
* {{Sign| __SLHxx_/author}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Other signs''':&lt;br /&gt;
* '''Todo Signs''' should use .... (need notation for this.  Possibly prefix with &amp;quot;_+&amp;quot;)&lt;br /&gt;
* '''Problem Detection Signs''' should use 1 space, exclamation mark, description of error. Sometimes the error might just point out something bad, lik _!BAD or _!needs balancer. Something is considered to be bad, if it is not following building guidelines as posted throughout the Wiki. Other signs might have a simple description followed by several other signs explaining what is wrong or how it can be fixed.&lt;br /&gt;
&lt;br /&gt;
== Station Names ==&lt;br /&gt;
&lt;br /&gt;
All major stations should be named using a specific format.  Major stations include the stations marked on the plan as drop/pickup stations, as well as major transfer stations (like pax ICE terminals).  Other stations (like primary industries) can optionally use a prefix to assist in sorting.&lt;br /&gt;
&lt;br /&gt;
'''Major Stations''' use 1 space, industry type in all caps, 1 space, optional identifer and 1 space, PICKUP or DROP&lt;br /&gt;
* {{Sign|_FACTORY_PICKUP}}&lt;br /&gt;
* {{Sign|_OIL_NORTH_DROP}}&lt;br /&gt;
* {{Sign|_GOODS_MYTOWN_DROP}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''ICE Terminals''' use 1 space, then a 3-character city identifier, and an optional directional indicator&lt;br /&gt;
* {{Sign|_DNW}}&lt;br /&gt;
* {{Sign|_CRF NORTH}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Minor Stations''' can optionally use a prefix to group them together (no leading spaces), or a suffix to indicate cargo type, and are typically mixed-case&lt;br /&gt;
* {{Sign|Author:StationName}}&lt;br /&gt;
* {{Sign|SL##:StationName}}&lt;br /&gt;
* {{Sign|Fruntleigh_North_Livestock}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Train Groups ==&lt;br /&gt;
&lt;br /&gt;
Trains may be grouped according to cargo type, route (especially with ICE), or other criteria.  The group names should be self-explanatory.  When cloning a train, the new train will belong to the same group as the one it was cloned from.  &lt;br /&gt;
&lt;br /&gt;
''(need additional info here)&lt;/div&gt;</summary>
		<author><name>Rob</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=Communication&amp;diff=8613</id>
		<title>Communication</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=Communication&amp;diff=8613"/>
				<updated>2008-09-18T15:59:11Z</updated>
		
		<summary type="html">&lt;p&gt;Rob: converted to Sign template&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This article is a reference to the different types of communication expected to be used in coop server games.   &lt;br /&gt;
&lt;br /&gt;
Communication is not restricted to only the IRC and in-game chat, but through the proper use of signs, station names, and other in-game tools, players can convey information to each other.  Using the formats displayed below will ensure that players can easily find information they need and that we are all consistent in our communication.&lt;br /&gt;
&lt;br /&gt;
== Sign List ==&lt;br /&gt;
&lt;br /&gt;
The sign list displays an alphabetical list of all the signs in the game.  To ensure that important signs are placed at the top of the list, it is common to add spaces at the front of the sign.  These spaces cause the sign to float to the top of the list (spaces are alphabetically before &amp;quot;A&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
The following conventions should be used when placing signs in coop games:&lt;br /&gt;
&lt;br /&gt;
''Notes: &lt;br /&gt;
*'' to improve readability on the wiki, underscore characters (&amp;quot;_&amp;quot;) are used in place of spaces. Be sure to use spaces when making the actual sign.&lt;br /&gt;
*'' trailing spaces are optional, but help make the sign symmetrical&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Game-Specific Signs''' use 2 spaces, 2 exclamation marks, 1 space, text, 1 space, 2 exclamation marks, 2 spaces&lt;br /&gt;
* {{Sign|__!!_MESSAGE BOARD_!!__}}&lt;br /&gt;
* {{Sign| __!!_NETWORK PLAN_!!__}}&lt;br /&gt;
&lt;br /&gt;
''(The wiki bullets look really odd when combined with the template. Maybe the padding is the culprit? Without the padding, though, you the orange doesn't extand far enoug past the text, and it looks odd.)''&lt;br /&gt;
&lt;br /&gt;
'''Hubs''' use 2 spaces, hubname (BBH or SLH with two-digit number), 1 space, author (slash followed by name)&lt;br /&gt;
{{Sign| __BBHxx_/author}}&lt;br /&gt;
{{Sign| __SLHxx_/author}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Other signs''':&lt;br /&gt;
* '''Todo Signs''' should use .... (need notation for this.  Possibly prefix with &amp;quot;_+&amp;quot;)&lt;br /&gt;
* '''Problem Detection Signs''' should use 1 space, exclamation mark, description of error. Sometimes the error might just point out something bad, lik _!BAD or _!needs balancer. Something is considered to be bad, if it is not following building guidelines as posted throughout the Wiki. Other signs might have a simple description followed by several other signs explaining what is wrong or how it can be fixed.&lt;br /&gt;
&lt;br /&gt;
== Station Names ==&lt;br /&gt;
&lt;br /&gt;
All major stations should be named using a specific format.  Major stations include the stations marked on the plan as drop/pickup stations, as well as major transfer stations (like pax ICE terminals).  Other stations (like primary industries) can optionally use a prefix to assist in sorting.&lt;br /&gt;
&lt;br /&gt;
'''Major Stations''' use 1 space, industry type in all caps, 1 space, optional identifer and 1 space, PICKUP or DROP&lt;br /&gt;
{{Sign|_FACTORY_PICKUP}}&lt;br /&gt;
{{Sign|_OIL_NORTH_DROP}}&lt;br /&gt;
{{Sign|_GOODS_MYTOWN_DROP}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''ICE Terminals''' use 1 space, then a 3-character city identifier, and an optional directional indicator&lt;br /&gt;
{{Sign|_DNW}}&lt;br /&gt;
{{Sign|_CRF NORTH}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Minor Stations''' can optionally use a prefix to group them together (no leading spaces), or a suffix to indicate cargo type, and are typically mixed-case&lt;br /&gt;
{{Sign|Author:StationName}}&lt;br /&gt;
{{Sign|SL##:StationName}}&lt;br /&gt;
{{Sign|Fruntleigh_North_Livestock}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Train Groups ==&lt;br /&gt;
&lt;br /&gt;
Trains may be grouped according to cargo type, route (especially with ICE), or other criteria.  The group names should be self-explanatory.  When cloning a train, the new train will belong to the same group as the one it was cloned from.  &lt;br /&gt;
&lt;br /&gt;
''(need additional info here)&lt;/div&gt;</summary>
		<author><name>Rob</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=Template:Sign&amp;diff=8612</id>
		<title>Template:Sign</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=Template:Sign&amp;diff=8612"/>
				<updated>2008-09-18T15:58:41Z</updated>
		
		<summary type="html">&lt;p&gt;Rob: converted to darkorange, easier to read&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;&amp;lt;table&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color:darkorange; color: white; font-face: Tahoma; font-weight: bold; padding: 0px 5px 0px 5px;&amp;quot;&amp;gt;{{{1}}}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&lt;br /&gt;
This template will display the specified text in a format that resembles a sign from an #openttdcoop game.  These signs are white text on an orange background, with a specific font type and size.&lt;br /&gt;
&lt;br /&gt;
== Example ==&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{Sign|Your Text Here}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Will create the following sign:&lt;br /&gt;
&lt;br /&gt;
{{Sign|Your Text Here}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Rob</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=Template:Sign&amp;diff=8611</id>
		<title>Template:Sign</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=Template:Sign&amp;diff=8611"/>
				<updated>2008-09-18T15:56:15Z</updated>
		
		<summary type="html">&lt;p&gt;Rob: removing line breaks&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;&amp;lt;table&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color:orange; color: white; font-face: Tahoma; font-weight: bold; padding: 0px 5px 0px 5px;&amp;quot;&amp;gt;{{{1}}}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&lt;br /&gt;
This template will display the specified text in a format that resembles a sign from an #openttdcoop game.  These signs are white text on an orange background, with a specific font type and size.&lt;br /&gt;
&lt;br /&gt;
== Example ==&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{Sign|Your Text Here}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Will create the following sign:&lt;br /&gt;
&lt;br /&gt;
{{Sign|Your Text Here}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Rob</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=Template:Sign&amp;diff=8610</id>
		<title>Template:Sign</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=Template:Sign&amp;diff=8610"/>
				<updated>2008-09-18T15:51:10Z</updated>
		
		<summary type="html">&lt;p&gt;Rob: fixed my coding error&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color:orange; color: white; font-face: Tahoma; font-weight: bold; padding: 0px 5px 0px 5px;&amp;quot;&amp;gt;{{{1}}}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&lt;br /&gt;
This template will display the specified text in a format that resembles a sign from an #openttdcoop game.  These signs are white text on an orange background, with a specific font type and size.&lt;br /&gt;
&lt;br /&gt;
== Example ==&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{Sign|Your Text Here}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Will create the following sign:&lt;br /&gt;
&lt;br /&gt;
{{Sign|Your Text Here}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Rob</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=Template:Sign&amp;diff=8609</id>
		<title>Template:Sign</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=Template:Sign&amp;diff=8609"/>
				<updated>2008-09-18T15:50:26Z</updated>
		
		<summary type="html">&lt;p&gt;Rob: added some padding&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color:orange; color: white; font-face: Tahoma; font-weight: bold; padding-right: 2px; padding-left: 2px; padding: 0px 5px 0px 5px;&amp;quot;&amp;gt;{{{1}}}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&lt;br /&gt;
This template will display the specified text in a format that resembles a sign from an #openttdcoop game.  These signs are white text on an orange background, with a specific font type and size.&lt;br /&gt;
&lt;br /&gt;
== Example ==&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{Sign|Your Text Here}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Will create the following sign:&lt;br /&gt;
&lt;br /&gt;
{{Sign|Your Text Here}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Rob</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=Template_talk:Sign&amp;diff=8608</id>
		<title>Template talk:Sign</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=Template_talk:Sign&amp;diff=8608"/>
				<updated>2008-09-18T15:34:04Z</updated>
		
		<summary type="html">&lt;p&gt;Rob: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Help Please! ==&lt;br /&gt;
Apparently, styles in tables don't work in templates.  &lt;br /&gt;
&lt;br /&gt;
Additionally, I don't have access to edit the Common.css to place this style in a class and try using the class instead.&lt;br /&gt;
&lt;br /&gt;
Could someone with access rights please take the included style tag from this template and create a class named &amp;quot;sign&amp;quot; or &amp;quot;coopsign&amp;quot; in the CSS.  Hopefully, I can then use the tag to create openttd-style signs on the wiki page using this template.&lt;br /&gt;
&lt;br /&gt;
FYI, I tried using a div, but the wiki is greedy and makes the div use 100% width.  Instead, I'd like the sign to be as big as it needs to be to hold the text (just like in-game), and a table appears to work well for that.  I opted to use the HTML format because then it can be placed in bulleted lists.  Wiki tables require the open brace in the first column, which is impossible to do if you are using an asterisk in that column to include the sign in a bulleted list.&lt;br /&gt;
: Hi Thrax, I am not sure if div elements are the best idea. IMHO we should use span, because they are better to format text only. But I am also not sure if it'll fit your needs. I changed your user abilities, you should now be able to edit Common.css or [[MediaWiki:Monoforcoop2.css]] --[[User:Osai|Osai]] 13:39, 18 September 2008 (UTC)&lt;br /&gt;
Thanks -- [[User:Thraxian|Thraxian]] 01:46, 18 September 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Designing templates is difficult, as the changes do not  show up until you save the template. When I work with MediaWiki templates, I usually design them in a normal page so I can see how they look. Then when they look good, I copy them over into the template page. FWIW I do a lot of work on another MediaWiki site that makes extensive use of templates, so I've got a bit of experience working with them. Not necessarily 100% XHTML compliant, but I generally know how to make MediaWiki show what I want it to show. --[[User:Rob|Rob]] 15:30, 18 September 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Also, you were using three sets of brackets when calling the template. You invoke the template with only two sets of brackets. When designing the template, three sets of brackets determine where to put the user-supplied data. I took the liberty of fixing your template. I hope you don't mind. I removed the div stuff and put the style info right into the td tag. --[[User:Rob|Rob]] 15:34, 18 September 2008 (UTC)&lt;/div&gt;</summary>
		<author><name>Rob</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=Template:Sign&amp;diff=8607</id>
		<title>Template:Sign</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=Template:Sign&amp;diff=8607"/>
				<updated>2008-09-18T15:31:34Z</updated>
		
		<summary type="html">&lt;p&gt;Rob: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color:orange; color: white; font-face: Tahoma; font-weight: bold;&amp;quot;&amp;gt;{{{1}}}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&lt;br /&gt;
This template will display the specified text in a format that resembles a sign from an #openttdcoop game.  These signs are white text on an orange background, with a specific font type and size.&lt;br /&gt;
&lt;br /&gt;
== Example ==&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{Sign|Your Text Here}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Will create the following sign:&lt;br /&gt;
&lt;br /&gt;
{{Sign|Your Text Here}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Rob</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=Template:Sign&amp;diff=8606</id>
		<title>Template:Sign</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=Template:Sign&amp;diff=8606"/>
				<updated>2008-09-18T15:30:26Z</updated>
		
		<summary type="html">&lt;p&gt;Rob: testing the sign tempalte&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color:orange; color: white; font-face: Tahoma; font-weight: bold;&amp;quot;&amp;gt;{{{1}}}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&lt;br /&gt;
This template will display the specified text in a format that resembles a sign from an #openttdcoop game.  These signs are white text on an orange background, with a specific font type and size.&lt;br /&gt;
&lt;br /&gt;
== Example ==&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{{Sign|Your Text Here}}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Will create the following sign:&lt;br /&gt;
&lt;br /&gt;
{{{Sign|Your Text Here}}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Rob</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=Template_talk:Sign&amp;diff=8605</id>
		<title>Template talk:Sign</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=Template_talk:Sign&amp;diff=8605"/>
				<updated>2008-09-18T15:30:03Z</updated>
		
		<summary type="html">&lt;p&gt;Rob: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Help Please! ==&lt;br /&gt;
Apparently, styles in tables don't work in templates.  &lt;br /&gt;
&lt;br /&gt;
Additionally, I don't have access to edit the Common.css to place this style in a class and try using the class instead.&lt;br /&gt;
&lt;br /&gt;
Could someone with access rights please take the included style tag from this template and create a class named &amp;quot;sign&amp;quot; or &amp;quot;coopsign&amp;quot; in the CSS.  Hopefully, I can then use the tag to create openttd-style signs on the wiki page using this template.&lt;br /&gt;
&lt;br /&gt;
FYI, I tried using a div, but the wiki is greedy and makes the div use 100% width.  Instead, I'd like the sign to be as big as it needs to be to hold the text (just like in-game), and a table appears to work well for that.  I opted to use the HTML format because then it can be placed in bulleted lists.  Wiki tables require the open brace in the first column, which is impossible to do if you are using an asterisk in that column to include the sign in a bulleted list.&lt;br /&gt;
: Hi Thrax, I am not sure if div elements are the best idea. IMHO we should use span, because they are better to format text only. But I am also not sure if it'll fit your needs. I changed your user abilities, you should now be able to edit Common.css or [[MediaWiki:Monoforcoop2.css]] --[[User:Osai|Osai]] 13:39, 18 September 2008 (UTC)&lt;br /&gt;
Thanks -- [[User:Thraxian|Thraxian]] 01:46, 18 September 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Designing templates is difficult, as the changes do not  show up until you save the template. When I work with MediaWiki templates, I usually design them in a normal page so I can see how they look. Then when they look good, I copy them over into the template page. FWIW I do a lot of work on another MediaWiki site that makes extensive use of templates, so I've got a bit of experience working with them. Not necessarily 100% XHTML compliant, but I generally know how to make MediaWiki show what I want it to show. --[[User:Rob|Rob]] 15:30, 18 September 2008 (UTC)&lt;/div&gt;</summary>
		<author><name>Rob</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=PublicServer:Archive_-_Games_111_-_120&amp;diff=8595</id>
		<title>PublicServer:Archive - Games 111 - 120</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=PublicServer:Archive_-_Games_111_-_120&amp;diff=8595"/>
				<updated>2008-09-16T20:42:59Z</updated>
		
		<summary type="html">&lt;p&gt;Rob: added myself&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;{{PublicServerArchiveMenu}}&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 113|08.09.08-14.09.08|{{user|Chris booth}}, {{user|planetmaker}}, {{user|kais58}}, {{user|Rob}}, (add yourself) | [[Gametype:Cargo_Concept| Cargo Concept]] | 5 / 7 | 256 x 2048 Temperate |r14268+ [[GRF|#openttdcoop-GRF-Pack 7.2]]| This map featured much water and a plan which had a long ML where short ML branched to the secondary industries in regular intervals. The result was finally a quite efficient network with many bridges which supported more than 900 trains. |113|Image:PSG113.png| bottleneck BBH 02}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 112|?.08.08-08.09.08|{{user|Chris booth}}, {{user|kais58}}, {{user|Rob}}, {{user|Thraxian}}, {{user|Kirov}}, {{user|andyp}}, (add yourself) |Cargo (inner-city pax)| 5 / 7 | 512 x 512 Subtropical |r14215+ [[GRF|#openttdcoop-GRF-Pack 7.2]]| This plan had a large cargo network delivering everything to a single large town drop. The goal of the plan was to grow the city to a population of 500,000. The coastal location of the city required heavy terraforming to achieve the goal. |112|Image:psg112.png| BBH 05 was one the most congested part of the network until it was rebuilt}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 111|27.08.08-?.08.08|{{user|Rob}}, {{user|Osai}}, (add yourself) |Road Vehicles Only | 1 :) | ?x? Arctic (alpine) |r?+ [[GRF|#openttdcoop-GRF-Pack 7.2]]| This was a road vehicle-only game. We had over 1,300 road vehicles by the time the game ended. Several different station designs were used to see which type provided the best performance. |111|Image:PSG111.png| ...}}&lt;/div&gt;</summary>
		<author><name>Rob</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=File:PSG111.png&amp;diff=8555</id>
		<title>File:PSG111.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=File:PSG111.png&amp;diff=8555"/>
				<updated>2008-09-08T16:03:04Z</updated>
		
		<summary type="html">&lt;p&gt;Rob: The Printing Works from Public Server Game #111.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Printing Works from [[PublicServer:Archive - Games 101 - 110|Public Server Game #111]].&lt;/div&gt;</summary>
		<author><name>Rob</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=PublicServer:Archive_-_Games_111_-_120&amp;diff=8554</id>
		<title>PublicServer:Archive - Games 111 - 120</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=PublicServer:Archive_-_Games_111_-_120&amp;diff=8554"/>
				<updated>2008-09-08T15:59:19Z</updated>
		
		<summary type="html">&lt;p&gt;Rob: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;{{PublicServerArchiveMenu}}&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 112|?.08.08-08.09.08|{{user|Chris booth}}, {{user|kais58}}, {{user|Rob}}, (add yourself) |Cargo (inner-city pax)| 5 / 7 | 512 x 512 Subtropical |r14215+ [[GRF|#openttdcoop-GRF-Pack 7.2]]| This plan had a large cargo network delivering everything to a single large town drop. The goal of the plan was to grow the city to a population of 500,000. The coastal location of the city required heavy terraforming to achieve the goal. |112|Image:PSG112.png| ...}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 111|27.08.08-?.08.08|{{user|Rob}}, {{user|Osai}}, (add yourself) |Road Vehicles Only | 1 :) | ?x? Arctic (alpine) |r?+ [[GRF|#openttdcoop-GRF-Pack 7.2]]| This was a road vehicle-only game. We had over 1,300 road vehicles by the time the game ended. Several different station designs were used to see which type provided the best performance. |111|Image:PSG111.png| ...}}&lt;/div&gt;</summary>
		<author><name>Rob</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=PublicServer:Archive_-_Games_111_-_120&amp;diff=8553</id>
		<title>PublicServer:Archive - Games 111 - 120</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=PublicServer:Archive_-_Games_111_-_120&amp;diff=8553"/>
				<updated>2008-09-08T15:45:58Z</updated>
		
		<summary type="html">&lt;p&gt;Rob: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;{{PublicServerArchiveMenu}}&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 112|?.08.08-08.09.08|{{user|Chris booth}}, {{user|kais58}}, {{user|Rob}}, (add yourself) |Cargo (inner-city pax)| 5 / 7 | 512 x 512 Subtropical |r14215+ [[GRF|#openttdcoop-GRF-Pack 7.2]]| This plan had a large cargo network delivering everything to a single large town drop. The goal of the plan was to grow the city to a population of 500,000. The coastal location of the city required heavy terraforming to achieve the goal. |112|Image:PSG112.png| ...}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 111|27.08.08-?.08.08|{{user|Rob}}, {{user|Osai}}, (add yourself) |Road Vehicles Only | 1 :) | ?x? Arctic (alpine) |r?+ [[GRF|#openttdcoop-GRF-Pack 7.2]]| This was a road vehicle-only game. We had well over 1000 road vehicles by the time the game ended. Several different station designs were used to see which type provided the best performance. |111|Image:PSG111.png| ...}}&lt;/div&gt;</summary>
		<author><name>Rob</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=PublicServer:Archive_-_Games_111_-_120&amp;diff=8541</id>
		<title>PublicServer:Archive - Games 111 - 120</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=PublicServer:Archive_-_Games_111_-_120&amp;diff=8541"/>
				<updated>2008-09-03T16:16:32Z</updated>
		
		<summary type="html">&lt;p&gt;Rob: added stub for PS game 111&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;{{PublicServerArchiveMenu}}&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 111|27.08.08-?.08.08|{{user|Rob}}, (add yourself) |Road Vehicles Only | 1 :) | ?x? Arctic (alpine) |r?+ [[GRF|#openttdcoop-GRF-Pack 7.2]]| This was a road vehicle-only game. We had well over 1000 road vehicles by the time the game ended. Several different station designs were used to see which type provided the best performance. |111|Image:PSG111.png| ...}}&lt;/div&gt;</summary>
		<author><name>Rob</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=Template:PublicServerArchiveMenu&amp;diff=8540</id>
		<title>Template:PublicServerArchiveMenu</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=Template:PublicServerArchiveMenu&amp;diff=8540"/>
				<updated>2008-09-03T15:58:25Z</updated>
		
		<summary type="html">&lt;p&gt;Rob: added page for games 111-120&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{|class=&amp;quot;gamearchive_menu&amp;quot; cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
![[PublicServer:Archive|Public Server Archive]]&lt;br /&gt;
|width=&amp;quot;4px&amp;quot;|'''[[PublicServer:Archive|II]]'''&lt;br /&gt;
|-&lt;br /&gt;
![[PublicServer:Archive_-_All_Games|List all Games]]&lt;br /&gt;
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|-&lt;br /&gt;
![[PublicServer:Archive_-_Hall_of_Fame|Hall of Fame]]&lt;br /&gt;
|width=&amp;quot;4px&amp;quot;|'''[[PublicServer:Archive_-_Hall_of_Fame|II]]'''&lt;br /&gt;
|-&lt;br /&gt;
![[PublicServer:Archive_-_Games_111_-_120|Games 111- 120]]&lt;br /&gt;
|width=&amp;quot;4px&amp;quot;|'''[[PublicServer:Archive_-_Games_111_-_120|II]]'''&lt;br /&gt;
|-&lt;br /&gt;
![[PublicServer:Archive_-_Games_101_-_110|Games 101- 110]]&lt;br /&gt;
|width=&amp;quot;4px&amp;quot;|'''[[PublicServer:Archive_-_Games_101_-_110|II]]'''&lt;br /&gt;
|-&lt;br /&gt;
![[PublicServer:Archive_-_Games_91_-_100|Games 91 - 100]]&lt;br /&gt;
|width=&amp;quot;4px&amp;quot;|'''[[PublicServer:Archive_-_Games_91_-_100|II]]'''&lt;br /&gt;
|-&lt;br /&gt;
![[PublicServer:Archive_-_Games_81_-_90|Games 81 - 90]]&lt;br /&gt;
|width=&amp;quot;4px&amp;quot;|'''[[PublicServer:Archive_-_Games_81_-_90|II]]'''&lt;br /&gt;
|-&lt;br /&gt;
![[PublicServer:Archive_-_Games_71_-_80|Games 71 - 80]]&lt;br /&gt;
|width=&amp;quot;4px&amp;quot;|'''[[PublicServer:Archive_-_Games_71_-_80|II]]'''&lt;br /&gt;
|-&lt;br /&gt;
![[PublicServer:Archive_-_Games_61_-_70|Games 61 - 70]]&lt;br /&gt;
|width=&amp;quot;4px&amp;quot;|'''[[PublicServer:Archive_-_Games_61_-_70|II]]'''&lt;br /&gt;
|-&lt;br /&gt;
![[PublicServer:Archive_-_Games_51_-_60|Games 51 - 60]]&lt;br /&gt;
|width=&amp;quot;4px&amp;quot;|'''[[PublicServer:Archive_-_Games_51_-_60|II]]'''&lt;br /&gt;
|-&lt;br /&gt;
![[PublicServer:Archive_-_Games_41_-_50|Games 41 - 50]]&lt;br /&gt;
|width=&amp;quot;4px&amp;quot;|'''[[PublicServer:Archive_-_Games_41_-_50|II]]'''&lt;br /&gt;
|-&lt;br /&gt;
![[PublicServer:Archive_-_Games_31_-_40|Games 31 - 40]]&lt;br /&gt;
|width=&amp;quot;4px&amp;quot;|'''[[PublicServer:Archive_-_Games_31_-_40|II]]'''&lt;br /&gt;
|-&lt;br /&gt;
![[PublicServer:Archive_-_Games_21_-_30|Games 21 - 30]]&lt;br /&gt;
|width=&amp;quot;4px&amp;quot;|'''[[PublicServer:Archive_-_Games_21_-_30|II]]'''&lt;br /&gt;
|-&lt;br /&gt;
![[PublicServer:Archive_-_Games_11_-_20|Games 11 - 20]]&lt;br /&gt;
|width=&amp;quot;4px&amp;quot;|'''[[PublicServer:Archive_-_Games_11_-_20|II]]'''&lt;br /&gt;
|-&lt;br /&gt;
![[PublicServer:Archive_-_Games_01_-_10|Games 01 - 10]]&lt;br /&gt;
|width=&amp;quot;4px&amp;quot;|'''[[PublicServer:Archive_-_Games_01_-_10|II]]'''&lt;br /&gt;
|}&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&amp;lt;!-- Put it in the template Category !--&amp;gt;&lt;br /&gt;
[[Category:Templates]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Rob</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=PublicServer:Archive_-_Games_101_-_110&amp;diff=8539</id>
		<title>PublicServer:Archive - Games 101 - 110</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=PublicServer:Archive_-_Games_101_-_110&amp;diff=8539"/>
				<updated>2008-09-03T15:45:05Z</updated>
		
		<summary type="html">&lt;p&gt;Rob: added myself&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;{{PublicServerArchiveMenu}}&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 110|22.08.08-27.08.08|{{User|Mark}},  {{user|Combuster}}, {{user|Mazen}}, {{user|andyp}}, {{user|Addi}}, {{user|turbofisk}}, {{user|Kirov}}, {{user|Osai}}, {{user|Rob}}, (add yourself) |Cargo SML | 7 | 512*1024 Temperate|r14127+ [[GRF|#openttdcoop-GRF-Pack 7.2]] w. The 2cc Set|... |110|Image:PSG110.png| SLH04 was one of the most congested places and often cause of jams. Thanks to the SML concept, joiner was pretty simple. There is a big transfer station with RV feeders.}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 109|18.08.08 - 22.08.08|{{user|Brainstorm}},  {{user|Osai}}, {{user|s_m_w}},  {{User|planetmaker}},  {{User|fmauNeko}},  {{User|thomashauk}}, {{User|Mark}},  {{user|Combuster}}, {{user|Mazen}}, {{user|Farden}}, {{user|kais58}}, {{user|Kirov}}, (add yourself) |Pax | TGV 10, Metro 3-5 | 1024*256 Temperate|r14103+ [[GRF|#openttdcoop-GRF-Pack 7.2]] w. The 2cc Set|This scenario (made by  {{User|Mark}}) was a pax-only game with a network plan by DJNekkid and took a lot longer than it was expected to take. The network consisted out of one big line for TGV in the middle of the map and multiple, seperate feeder systems for the main stations. |109|Image:PSG109.png| Rutfingford was not the biggest town, but one of the prettiest}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 108|8.08.08 - 17.08.08|{{user|Brainstorm}}, {{user|Chris Booth}}, {{user|andyp}}, {{user|Osai}}, {{user|s_m_w}},  {{User|planetmaker}},  {{User|Willie}}, {{User|Fuco}}, {{User|Mark}}, {{User|fmauNeko}}, {{User|Farden}}, {{User|thomashauk}},  {{user|Combuster}}, {{user|Kirov}}, (add yourself) |Cargo + Pax | 5 | 1024*512 Temperate|r14069+ [[GRF|#openttdcoop-GRF-Pack 7.2]] w. The 2cc Set|It was decided to use the gametype &amp;quot;Back to Basics&amp;quot; in this game together with the 2cc-set, which resulted in a pretty messy, but working network.|108|Image:PSG108Final.png| The area around Ninningstone shows a lot of different vehicles of the 2cc-set in action}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 106|23.07.08 - 08.08.08|{{user|tneo}}, {{user|avdg}}, {{user|SmatZ}}, {{user|sepp}}, {{user|Brainstorm}}, {{user|Chris Booth}}, {{user|Farden}}, {{user|kais58}}, {{user|strstrep}}, {{user|andyp}}, {{user|thgergo}}, {{user|Osai}}, {{User|Mark}} (add yourself) |Cargo | 6 &amp;amp; 9 for Goods/ Steel| 2048*256 Temperate|r14005+ [[Guides:Glossary:GRF|#openttdcoop-GRF-Pack 7.1]]|An extensive plan made by tneo was chosen in this game. The network has a seperate line for goods and steel running North to South. Along the ML 6 Back Bone Hubs were created, which were extended heavily in the end. With 1324 trains the game ended running smooth. Those Back Bone Hubs are certainly worth a look while they are dazzling at times.|106|Image:PSG106.png| An exit from one of the six Back Bone Hubs.}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 105|18.07.08 - 23.07.08|{{user|fmauNeko}}, {{user|CommieSi}}, {{user|einKarl}}, {{user|tneo}}, {{user|Thraxian}}, {{user|Osai}}, {{User|Mark}} (add yourself) |Cargo + Pax |Variable| 512*512 Temperate|r13776+ [[Guides:Glossary:GRF|#openttdcoop-GRF-Pack 7.1]]|This game featured a custom map with big rivers dividing the map in 8 islands. People could choose as island they wanted to manage, which resulted in small, local networks on the islands connected with an interregional network. |105|Image:PSG105.png| Shwoing a nicely optimized Back Bone Hub by {{user|Osai}} and {{user|Thraxian}} .}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 104|14.07.08 - 18.07.08|{{user|fmauNeko}}, {{User|planetmaker}}, {{User|sbn}}, {{user|CommieSi}}, {{user|einKarl}}, {{user|thomashuak}}, {{User|Mark}} (add yourself) |Cargo |TL7 for Drop; TL6 for Town ML| 512*2048 Tropical|r13697+ [[Guides:Glossary:GRF|#openttdcoop-GRF-Pack 7.1]]|Marks winning plan was based around growing desert towns.  To achieve this 2 concepts were used; Firstly the side line mergers used on the Drop ML, secondly the timer circuits used on the town ML to balance line load and delivery.  This unorthodox plan cause a little confusion to begin with but as the game progressed the network ultimately took shape and performed rather well.  Over 1000 trains eventually serving the main station acting as both drop and pickup.|104|Image:OTTDC, Inc, 1st Apr 2168.png| Image showing the Main Station complete with eyecandy, you can see the self regulating system in the bottom right}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 103|06.06.08 - 14.07.08|{{User|Ben}}, {{User|planetmaker}}, {{User|fmauNeko}}, {{User|Logix}}, {{User|Levi}}, {{User|andyp}}, {{user|CommieSi}}, {{User|Mark}} (add yourself) |Cargo |TL5| 512*1024 Temperate|r13677+ [[Guides:Glossary:GRF|#openttdcoop-GRF-Pack 7.0]]| Planetmaker had the winning plan for a game which involved the use of many different industies, as a result over 20 Major Stations had to be built with 8 BBH's. This took alot of time, and with the interuption of the wottdgd mid game the game was almost finished for a long time and only a few changes had to be made on the last day. Overall there were 750 trains, with no strain on the network, which is a good sign that the hubs network was produced to a high standard or not enough trains...  How ever that point aside, Ottd Coopers managed to build a good solid network even through the confusion of having different (more Realistic) industries. |103|Image:COOP%27ies_Transport%2C_3rd_Dec_2236.png| Image Showing BBH 04, which was a brilliant piece of work, giving a good impression of the Fast flowing network, which stopped all jams.}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 102|28.06.08 - 05.07.08|{{User|Mark}}, {{User|planetmaker}}, {{User|andyp}}, {{User|Levi}}, {{User|Ammler}}, {{User|Addi}}, {{User|Logix}}, {{user|CommieSi}}, {{user|einKarl}}, {{User|Mark}}, (add yourself) |Cargo |TL3| 512*512 Temperate|r13607+ [[Guides:Glossary:GRF|#openttdcoop-GRF-Pack 7.0]]| Mark created the winning plan for a cargo game using erail and TL3. We had all the secondary stations in the corners, connected to the ML with 4 BBHs, and 4 SLHs for the primary industries. The network developed very well, except for one SLH, which was turned to chaos by people adding lots of bits to the original construction done by Mark.  |102|Image:PSG102.png|Showing the steel mill station with some nice eyecandy, and a lot of trains loading; due to TL3, there were always a lot of trains on the move}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 101|13.06.08 - 28.06.08|{{User|Mark}}, {{User|Powell}}, {{User|planetmaker}}, {{User|andyp}}, {{User|Levi}}, {{User|Logix}}, {{User|XeryusTC}}, {{user|einKarl}}, (add yourself) |Multipoint to Multipoint Passenger |TL4| 512*512 Temperate|r13607+ [[Guides:Glossary:GRF|#openttdcoop-GRF-Pack 7.0]]| The plan chosen involved the goal to connect all 104 (!) towns, this seemed like an impossible thing to achieve at first but we managed to connect all of them toward the end of the game. Lots of big cities, nice stations and clean building everywhere. Overall a very well developed game.  |101|Image:PSG101.png|Showing a station nicely imbedded in cities, giving a pretty good impression of what this game looked like.}}&lt;/div&gt;</summary>
		<author><name>Rob</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=User_talk:Thraxian/Junctions&amp;diff=7945</id>
		<title>User talk:Thraxian/Junctions</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=User_talk:Thraxian/Junctions&amp;diff=7945"/>
				<updated>2008-05-29T16:36:10Z</updated>
		
		<summary type="html">&lt;p&gt;Rob: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I agree on both complex Terminus Stations. Maybe the easy stations is just a little bit too easy?! --[[User:Osai|Osai]] 16:51, 22 November 2007 (UTC)&lt;br /&gt;
:Easy, yes.  But they are submitted for completeness. Additionally, players new to OpenTTD and presignalling may not have seen it or understood this type of station before.  Many public servers have terminus stations that are very different from this one, and don't work as cleanly as they could. [[User:Thraxian|Thraxian]] 01:35, 26 November 2007 (UTC)&lt;br /&gt;
:Okay. Sounds like we are going to create a complete compendium. I like it. --[[User:Osai|Osai]] 16:40, 27 November 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
I see a little problem on Osais Terminus Stations, there is a bridge before split, I guess, we did other way on working games... --[[User:Ammler|Ammler]] 22:31, 27 December 2007 (UTC)&lt;br /&gt;
:I agree that the bridge on the entrance is a problem.  The extended terminus design takes care of that problem when there is a queue of trains coming in.  For a less-used station, the added spacing between the trains as they enter due to the bridge could be problematic.  It may also be possible to double the bridge entrance, but that will lead to a lot of stop-and-go also once the platforms are filled. --[[User:Thraxian|Thraxian]] 19:53, 30 December 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
To pick another nit: The Standard Terminus and Extended Terminus can be made a bit more efficient by moving the center two platforms to the west by 3 tiles. This will stagger the station, like this:&lt;br /&gt;
&amp;lt;pre&amp;gt;----------XXXX&lt;br /&gt;
-------XXXX&lt;br /&gt;
-------XXXX&lt;br /&gt;
----------XXXX&amp;lt;/pre&amp;gt;&lt;br /&gt;
It's a minor improvement, but does raise the throughput a little, and every bit helps in a terminus station layout.--[[User:Rob|Rob]] 16:36, 29 May 2008 (UTC)&lt;/div&gt;</summary>
		<author><name>Rob</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=PublicServer:Archive_-_Games_91_-_100&amp;diff=7938</id>
		<title>PublicServer:Archive - Games 91 - 100</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=PublicServer:Archive_-_Games_91_-_100&amp;diff=7938"/>
				<updated>2008-05-28T14:44:26Z</updated>
		
		<summary type="html">&lt;p&gt;Rob: added myself&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;{{PublicServerArchiveMenu}}&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 96|23.05.08 - 26.05.08| {{User|Mark}}, {{User|Combuster}}, {{User|Rob}}, (add yourself) |[[Gametype:ICE_SBahn|S-Bahn + ICE]] |TL3 S-Bahn Trains, TL9 ICE-Trains| 1024*256 Arctic|r13210 + [[Guides:Glossary:GRF|#openttdcoop-GRF-Pack 7.0]]| In this game we started off with a plain map which had only 3 cities on it. After the S-Bahns were built town growth was enabled and the cities started growing rapidly. We ended up with a total population of more than 2 million and moving many millions of passengers each year. |96|Image:PSG96.png|The shopping mall at Shanghai, situated between the two main traffic lines through the city.}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 95|17.05.08 - 23.05.08| {{User|BenTotterdell}}, {{User|Rob}}, {{User|tneo}}, {{User|pm}}, {{User|Mark}}, {{User|Satyap}}, {{User|Tim}}, {{User|Narc}}, {{User|Combuster}}, (Add yourself)|[[Gametype:Cargo_Concept|Cargo]] |TL5 for primaries, TL9 for Goods/Food| 1024*256 Arctic|r13032 + [[Guides:Glossary:GRF|#openttdcoop-GRF-Pack 7.0]]|In this game we had all trains going down a LLLL10RRRR ML. Included in the game were two refit area's, one at each end of the map. The goods/food trains refit from one to the other with every trip, and ran on a timetable. As a consequence we could reduce the amount of trains on the mainline, but maintain a high and smooth cargo delivery rate. During the start of the game there was confusion regarding station design. All stations were meant to be terminus, but that was not clearly signed, creating lot of confusion when several stations needed to rebuilt to conform to the plan. The problems were eventually solved, and the network ended running very smooth. |95|Image:PSG95.png|Showing a BBH that caused a lot of problems. In the upper right you can see one of the refit areas where empty food trains were refitted to pick up goods.}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 94|11.05.08 - 17.05.08| {{User|Satyap}}, {{User|mixrin}}, {{User|Combuster}}, {{User|ninjamask}}, {{User|Rob}} (Add yourself)|[[Gametype:Cargo_Concept|Cargo]] |TL20 for ML trains, various for feeders| 1024*1024 Temperate|r13032 + [[Guides:Glossary:GRF|#openttdcoop-GRF-Pack 7.0]]|In this game we had small feeders feeding the huge 20-Tile Mainline Trains. A misunderstanding in the beginning of the game, along with the unspecified engine to be used for the ML trains, lead to the ML being designed for a curve length of 4, and unable to handle the fastest engines. ''(The fastest engine would have taken about 8 engines to handle TL20, anyway, if not more.)'' The challenge of designing the stations for TL 20 was very difficult. Surges in traffic could easily overlaod the waiting space and block the ML. |94|Image:PSG942.png|Showing one of the feeders.}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 93|30.04.08 - 11.05.08| {{User|Mark}}, {{User|mixrin}}, {{User|Addi}}, {{User|satyap}}, {{User|Rob}}, {{User|tneo}}, {{User|ninjamask}}, (Add yourself)|[[Gametype:Chaos Theory|Chaos]] + [[Gametype:Cargo_Concept|Cargo]] + Pax |Various ''(TL8 for inter-island transfer)'' | 256*2048 Temperate|r13016 + [[Guides:Glossary:GRF|#openttdcoop-GRF-Pack 7.0]]|A game making use of a new concept in which players got their own piece of map to manage locally. Later on the areas were connected with a Mainline network. |93|Image:PSG93.png|Venice of the South-West: well-serviced town with a station squeezed into available space}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 92|27.04.08 - 30.04.08| {{User|Addi}}, {{User|Ammler}}, {{User|XeryusTC}}, {{User|Combuster}}, {{User|Skasi}}, {{User|boes}}, {{User|ninjamask}}, {{User|Ehtirno}}, {{User|Altaree}},  {{User|Rob}} (Add yourself)|[[Gametype:Cargo_Concept|Cargo]] |3 | 256*1024 Arctic (alpine)|r12906 + [[Guides:Glossary:GRF|#openttdcoop-GRF-Pack 7.0]]|The next three tiles train with a big LLL RRR ring around the whole map and a LL RR line in the middle. There were never bottlenecks anywhere on the whole network since the beginning. Therefore would the network handle more trains, but the maximum of 1000 trains has been reached.|92|Image:PSG92.png|One of the two BBHs in the game}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 91|23.04.08 - 27.04.08| {{User|pm}}, {{User|Ammler}}, {{User|Mark}},  {{User|SmatZ}}, {{User|Combuster}}, {{User|XeryusTC}}, {{User|Rob}}, {{User|Altaree}}  (Add yourself)|[[Gametype:Cargo_Concept|Cargo]] |3 | 512*512 sub-tropic|r12805 + [[Guides:Glossary:GRF|#openttdcoop-GRF-Pack 7.0]]|It was a massive game with a number of new players and in the end over 950 trains. The backbone consisted of two ML rings, one for empty, one for full trains. It proved fluent up to about 750 trains, after that jams started to show. - [http://www.openttdcoop.org/blog/2008/04/27/review-psg-91/ Review at blog] |91|Image:PSG91.png|Combined factory and refinery station, serving over 750 trains, 550 of them delivering stuff.}}&lt;/div&gt;</summary>
		<author><name>Rob</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=User:Rob&amp;diff=7914</id>
		<title>User:Rob</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=User:Rob&amp;diff=7914"/>
				<updated>2008-05-23T15:23:29Z</updated>
		
		<summary type="html">&lt;p&gt;Rob: added some minor stuff&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===About me===&lt;br /&gt;
Hello. Welcome to my little user page. My name is Rob. I use the nick Veritek on IRC, but just use Rob in-game and here on the wiki.&lt;br /&gt;
&lt;br /&gt;
I have only been playing OpenTTD for a couple months, but I was a huge Railroad Tycoon fan. OpenTTD is an amazing game. Creating vast and complex train networks is inherently fascinating to me, and I throughly enjoy the large and intricate network created by #openttdcoop. Cooperative gaming is my favorite style of game play. I also enjoyed the shared track style being tested for wwottdgd2.&lt;br /&gt;
&lt;br /&gt;
Part of the game I also like is adding eyecandy to stations, and making things look more functional. Some of the stuff I have done can be seen in the screenshots for Public Server games [[PublicServer:Archive_-_Games_91_-_100#gameid_94|94]], [[PublicServer:Archive_-_Games_91_-_100#gameid_93|93]], [[PublicServer:Archive_-_Games_81_-_90#gameid_89|89]], and [[PublicServer:Archive_-_Games_81_-_90#gameid_87|87]].&lt;br /&gt;
&lt;br /&gt;
===Interesting Quotes===&lt;br /&gt;
* Public Game #87: &lt;br /&gt;
:[13:31] &amp;lt;publicserver&amp;gt; Rob:This network is a tribute to the craftiness of train engineers:&lt;br /&gt;
:[13:31] &amp;lt;publicserver&amp;gt; Rob: No matter how hard we try to stop them, they manage to find a way to get where they need to go!&lt;/div&gt;</summary>
		<author><name>Rob</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=PublicServer:Archive_-_Games_81_-_90&amp;diff=7913</id>
		<title>PublicServer:Archive - Games 81 - 90</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=PublicServer:Archive_-_Games_81_-_90&amp;diff=7913"/>
				<updated>2008-05-23T15:11:30Z</updated>
		
		<summary type="html">&lt;p&gt;Rob: fixed map type&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;{{PublicServerArchiveMenu}}&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 90|17.04.08 - 23.04.08| {{User|pm}}, {{User|tneo}} , {{User|Mark}},  {{User|Rob}}, {{User|Combuster}} (Add yourself)|[[Gametype:Chaos Theory|Chaos]] |Any | 512*512 Temperate|r12805 + [[Guides:Glossary:GRF|#openttdcoop-GRF-Pack]]|This game was the result of the recent clamor for a Chaos game. It was an &amp;quot;anything goes&amp;quot; with only two rules: Electric rail only, and minimal terraforming. The initial money maker line was kept and expanded to eventually use 5 entrance and exit lines, serving 19 coal stations. Items of note in this game include the Factory Island, Refinery Complex, and the three Oil Rig Passenger complexes. |90|Image:PSG90.png|The factory Island. A great job of eye-candy, and very functional as well.}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 89|27.03.08 - 16.04.08| {{User|pm}}, {{User|tneo}} , {{User|Mark}},  {{User|Rob}}, {{User|Kolbur}}, {{User|mixrin}}, {{User|Progman}}, {{User|Combuster}} (Add yourself)|[[Gametype:Cargo_Concept|Cargo]] |7 tiles (secondary) and 5 tiles (primary) | 1024*512 Sub-Tropical|r12639 + [[Guides:Glossary:GRF|#openttdcoop-GRF-Pack]]|Due to the upcoming Olympic games  {{User|pm}} and {{User|Kolbur}} came up with a plan to resamble the Olympic rings. Using Shift main line and in some spots the new concept of prios on TL they made a plan that had it all. Seven BBH's were created and other spots tracks crossed by bridge or tunnels. We ended the game with a flow of a 1000 trains.|89|Image:PSG89.png|Main drop station area of the Olympic Rings.}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 88|27.03.08 - 30.03.08|{{User|pm}}, {{User|tneo}} , {{User|Mark}},  {{User|Kommer}}, {{User|Zuu}}, {{User|Combuster}}, (Add yourself)|[[Gametype:ICE_SBahn|ICE/S-Bahn]] |8 Tile Main Line Trains and 4 Tile Feeders| 256x512 Temperate|r12450 + [[Guides:Glossary:GRF|#openttdcoop-GRF-Pack]]|A mountaines and watery map, that had two islands in the northern part of the map. By using air transport we provided a service to the mainland to carry on the passengers there of. The main goal in this game was all about eye-candy, so a variety of locs was used and tracks layed nicely around mountains and towns, with very low terraforming in mind.|88|Image:PSG88.png|Showing a location of nicely working with the terrain.}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 87|23.03.08 - 27.03.08|{{User|pm}}, {{User|Rob}} , {{User|Tim}}, {{User|Combuster}}, (Add yourself)|[[Gametype:Cargo_Concept|Cargo]] |3 Tile Electric Trains|256x256 Temperate|r12368 + [[Guides:Glossary:GRF|#openttdcoop-GRF-Pack]]|A very small map with much water which ended up quite congested because of the limited space and approx. 1/3 of all trains running between a large wood pickup and the factory drop. Also the initially unknown details of the Canadian trainset set their speed to a crawl|87|Image:psg87_final.png|Wood (and a bit ore) transfer station which served about 150 trains. Built and nicely eye candied by Skip and Rob}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 86|17.03.08 - 23.03.08|{{User|Mark}}, {{User|pm}}, {{User|ODM}}, {{User|Kolbur}}, {{User|Rob}} , {{User|Scotch}}, {{User|Tim}}, {{User|Vinnie3}}, {{User|Floffe}},   (Add yourself)|[[Gametype:Cargo_Concept|Cargo]] |5 tiles electric rails|512x512 Temperate|r12368 + [[Guides:Glossary:GRF|#openttdcoop-GRF-Pack]]|A water rich map with a massive RRRR_LLLL central backbone which branched to the secondary industries. Very fluent game up to 900 trains, after that jams started to show in some places|86|Image:PSG86_final.png|Massive RRRR_LLLL backbone hub built by Kolbur. }}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 85|02.03.08 - 16.03.08|{{User|Tim}}, {{User|tneo}}, {{User|Pm}}, {{User|Mark}}, {{User|itsnotvalid}}, {{User|Killian}}, {{User|Kolbur}} , {{User|Rob}}, {{User|Vinni3}}(Add yourself)|Cargo + Some Pax |5 for Cargo, 6 for Pax, 3 for S-Bahn|512x512 Arctic|r12322 + [[Guides:Glossary:GRF|#openttdcoop-GRF-Pack 7 beta-1]]|A standard Cargo setup with a passenger transport between two cities with S-Bahns and populations of about 100.000. The Norwegian Trainset was used, the Mainline started with two tracks each direction and was at some parts extended to 3 or even 4 tracks.|85|Image:PSG_85.PNG|The City of Tuomela and the surrounding assimilated Cities. You can see how it grew around the various stations, like the Paper Mill Pickup. }}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 84|24.02.08 - 02.03.08|{{User|Addi}}, {{User|Mark}}, {{User|pm}}, {{User|tneo}}, {{User|SmatZ}}, {{User|Vinni3}}, {{User|Killian}}, {{User|Rob}}, {{User|Vinni3}}, {{User|itsnotvalid}} (Add yourself)|[[Gametype:ICE_SBahn|ICE S-Bahn]] |12 tiles electric rails asiastar for mainline, various TL for maglev s-bahn|512x512 Temperate|r12208 + [[Guides:Glossary:GRF|#openttdcoop-GRF-Pack]]|A special map w/o any industry except some coal for the MM was used and seven 0 population cities which only grow after removal of some road(s) - but then at very high speed. Huge local s-bahns transferred to the ICE terminals which connected to a ML grid. The biggest towns grew to over half a million probably beating the overall record for the transported PAX.|84|Image:PSG84_final.png|ICE terminal and part of Mark's and Den's huge city with more than 585.000 inhabitants. }}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 83|18.02.08 - 23.02.08|{{User|tneo}}, {{User|pm}},  {{User|hylje}}, {{User|Vinni3}}, {{User|Killian}} , {{User|Rob}} (Add yourself)|[[Gametype:ICE_SBahn|ICE S-Bahn]] with maglev's|6 tiles for mainline, various for feeders|512x512 Temperate|r12208 + [[Guides:Glossary:GRF|#openttdcoop-GRF-Pack]]|A game with some difficulties in there. It had a different setting for signalling and used LRRL which made it confusing at times. Also the low terraform ruling proved to be challenging for some. It turned out to be a very short game, due to the high amount of (new) active players.|83|Image:PSG83.png|A dense developed city area with the central station. }}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 82|08.02.08 - 18.02.08|{{User|tneo}}, {{User|Kommer}}, {{User|DJ-Nekkid}}, {{User|pm}}, {{User|Addi}}, {{User|Jortuny}}, {{User|Mark}}, {{User|ODM}}, {{User|Kolbur}}, {{User|Vinni3}}, [[User:LordAzamath|LordAzamath]], {{User|Killian}}  (Add yourself)|[[Gametype:Cargo_Concept|Cargo]]|3 tiles|512x256 Artic|r12025 + [[Guides:Glossary:GRF|#openttdcoop-GRF-Pack]]| A game making use of the SML concept on maglev tracks. The plan chosen had to drop/ pickup station on the West and East side. Initially we started with 3 ML's and ended up with 6 or more at some points. The game proved hard to get a clean network after the initial start up, but it was a nice game overall. |82|Image:PSG82.png|Showing one of the shifters used in the game to balance traffice over all lanes. }}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 81|31.01.07 - 08.02.08|{{User|tneo}}, {{User|Kommer}}, {{User|Floffe}}, {{User|DJ-Nekkid}}, {{User|pm}}, {{User|mazen}}, {{User|Phoenix}}, {{User|Kolo}}, {{User|pmatt}} , {{User|Addi}}, {{User|Jortuny}}, {{User|fR4g}}, {{User|Thraxian}}, {{User|Mark}}, {{User|Tim}}, {{User|ODM}}, {{User|Matte}}, {{User|Kolbur}}, {{User|Rob}}  (Add yourself)|[[Gametype:Cargo_Concept|Cargo]]|5 tiles|1024x1024 Temperate|r12025 + [[Guides:Glossary:GRF|#openttdcoop-GRF-Pack]]| This game was meant as a test for the new public server with an aim of 2000 trains running and every secondary industry producing about 10k our montly output. Layout was a square grid for the ML with a central factory and good drops at all corners as well as refinery and steel plant. Central factory and oil refinery with each 15k monthly output proved a real challange for the stations and also for the ML which were partly extended to LL__RRRRRR (factory to steel pickup) to cope with the load. Unfortunately the game was too huge for many clients |81|Image:psg81.png|Huge oil drop station designed by tneo, built by many.}}&lt;/div&gt;</summary>
		<author><name>Rob</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=PublicServer:Archive_-_Games_91_-_100&amp;diff=7912</id>
		<title>PublicServer:Archive - Games 91 - 100</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=PublicServer:Archive_-_Games_91_-_100&amp;diff=7912"/>
				<updated>2008-05-23T14:57:09Z</updated>
		
		<summary type="html">&lt;p&gt;Rob: added myself, rewrote description&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;{{PublicServerArchiveMenu}}&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 95|17.05.08 - 23.05.08| {{User|BenTotterdell}}, {{User|Rob}} (Add yourself)|[[Gametype:Cargo_Concept|Cargo]] |TL5 for primaries, TL9 for Goods/Food| 1024*256 Arctic|r13032 + [[Guides:Glossary:GRF|#openttdcoop-GRF-Pack 7.0]]|In this game we had all trains going down a LLLL10RRRR ML. Included in the game were two refit area's, one at each end of the map. The goods/food trains refit from one to the other with every trip, and ran on a timetable. As a consequence we could reduce the amount of trains on the mainline, but maintain a high and smooth cargo delivery rate. During the start of the game there was confusion regarding station design. All stations were meant to be terminus, but that was not clearly signed, creating lot of confusion when several stations needed to rebuilt to conform to the plan. The problems were eventually solved, and the network ended running very smooth. |95|Image:PSG95.png|Showing a BBH that caused a lot of problems. In the upper right you can see one of the refit areas where empty food trains were refitted to pick up goods.}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 94|11.05.08 - 17.05.08| {{User|Satyap}}, {{User|mixrin}}, {{User|Combuster}}, {{User|ninjamask}}, {{User|Rob}} (Add yourself)|[[Gametype:Cargo_Concept|Cargo]] |TL20 for ML trains, various for feeders| 1024*1024 Temperate|r13032 + [[Guides:Glossary:GRF|#openttdcoop-GRF-Pack 7.0]]|In this game we had small feeders feeding the huge 20-Tile Mainline Trains. A misunderstanding in the beginning of the game, along with the unspecified engine to be used for the ML trains, lead to the ML being designed for a curve length of 4, and unable to handle the fastest engines. ''(The fastest engine would have taken about 8 engines to handle TL20, anyway, if not more.)'' The challenge of designing the stations for TL 20 was very difficult. Surges in traffic could easily overlaod the waiting space and block the ML. |94|Image:PSG942.png|Showing one of the feeders.}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 93|30.04.08 - 11.05.08| {{User|Mark}}, {{User|mixrin}}, {{User|Addi}}, {{User|satyap}}, {{User|Rob}}, {{User|tneo}}, {{User|ninjamask}}, (Add yourself)|[[Gametype:Chaos Theory|Chaos]] + [[Gametype:Cargo_Concept|Cargo]] + Pax |Various ''(TL8 for inter-island transfer)'' | 256*2048 Temperate|r13016 + [[Guides:Glossary:GRF|#openttdcoop-GRF-Pack 7.0]]|A game making use of a new concept in which players got their own piece of map to manage locally. Later on the areas were connected with a Mainline network. |93|Image:PSG93.png|Venice of the South-West: well-serviced town with a station squeezed into available space}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 92|27.04.08 - 30.04.08| {{User|Addi}}, {{User|Ammler}}, {{User|XeryusTC}}, {{User|Combuster}}, {{User|Skasi}}, {{User|boes}}, {{User|ninjamask}}, {{User|Ehtirno}}, {{User|Altaree}},  {{User|Rob}} (Add yourself)|[[Gametype:Cargo_Concept|Cargo]] |3 | 256*1024 Arctic (alpine)|r12906 + [[Guides:Glossary:GRF|#openttdcoop-GRF-Pack 7.0]]|The next three tiles train with a big LLL RRR ring around the whole map and a LL RR line in the middle. There were never bottlenecks anywhere on the whole network since the beginning. Therefore would the network handle more trains, but the maximum of 1000 trains has been reached.|92|Image:PSG92.png|One of the two BBHs in the game}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 91|23.04.08 - 27.04.08| {{User|pm}}, {{User|Ammler}}, {{User|Mark}},  {{User|SmatZ}}, {{User|Combuster}}, {{User|XeryusTC}}, {{User|Rob}}, {{User|Altaree}}  (Add yourself)|[[Gametype:Cargo_Concept|Cargo]] |3 | 512*512 sub-tropic|r12805 + [[Guides:Glossary:GRF|#openttdcoop-GRF-Pack 7.0]]|It was a massive game with a number of new players and in the end over 950 trains. The backbone consisted of two ML rings, one for empty, one for full trains. It proved fluent up to about 750 trains, after that jams started to show. - [http://www.openttdcoop.org/blog/2008/04/27/review-psg-91/ Review at blog] |91|Image:PSG91.png|Combined factory and refinery station, serving over 750 trains, 550 of them delivering stuff.}}&lt;/div&gt;</summary>
		<author><name>Rob</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=PublicServer:Archive_-_Games_91_-_100&amp;diff=7898</id>
		<title>PublicServer:Archive - Games 91 - 100</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=PublicServer:Archive_-_Games_91_-_100&amp;diff=7898"/>
				<updated>2008-05-19T16:03:23Z</updated>
		
		<summary type="html">&lt;p&gt;Rob: added myself and some description, fixed game type&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;{{PublicServerArchiveMenu}}&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 94|11.05.08 - 17.05.08| {{User|Satyap}}, {{User|mixrin}}, {{User|Combuster}}, {{User|ninjamask}}, {{User|Rob}} (Add yourself)|[[Gametype:Cargo_Concept|Cargo]] |TL20 for ML trains, various for feeders| 1024*1024 Temperate|r13032 + [[Guides:Glossary:GRF|#openttdcoop-GRF-Pack 7.0]]|In this game we had small feeders feeding the huge 20-Tile Mainline Trains. A misunderstanding in the beginning of the game, along with the unspecified engine to be used for the ML trains, lead to the ML being designed for a curve length of 4, and unable to handle the fastest engines. ''(The fastest engine would have taken about 8 engines to handle TL20, anyway, if not more.)'' The challenge of designing the stations for TL 20 was very difficult. Surges in traffic could easily overlaod the waiting space and block the ML. |94|Image:PSG94.png|Add Description}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 93|30.04.08 - 11.05.08| {{User|Mark}}, {{User|mixrin}}, {{User|Addi}}, {{User|satyap}}, {{User|Rob}}, {{User|tneo}}, {{User|ninjamask}}, (Add yourself)|[[Gametype:Chaos Theory|Chaos]] + [[Gametype:Cargo_Concept|Cargo]] + Pax |Various ''(TL8 for inter-island transfer)'' | 256*2048 Temperate|r13016 + [[Guides:Glossary:GRF|#openttdcoop-GRF-Pack 7.0]]|A game making use of a new concept in which players got their own piece of map to manage locally. Later on the areas were connected with a Mainline network. |93|Image:PSG93.png|Venice of the South-West: well-serviced town with a station squeezed into available space}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 92|27.04.08 - 30.04.08| {{User|Addi}}, {{User|Ammler}}, {{User|XeryusTC}}, {{User|Combuster}}, {{User|Skasi}}, {{User|boes}}, {{User|ninjamask}}, {{User|Ehtirno}}, {{User|Altaree}},  {{User|Rob}} (Add yourself)|[[Gametype:Cargo_Concept|Cargo]] |3 | 256*1024 Arctic (alpine)|r12906 + [[Guides:Glossary:GRF|#openttdcoop-GRF-Pack 7.0]]|The next three tiles train with a big LLL RRR ring around the whole map and a LL RR line in the middle. There were never bottlenecks anywhere on the whole network since the beginning. Therefore would the network handle more trains, but the maximum of 1000 trains has been reached.|92|Image:PSG92.png|One of the two BBHs in the game}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 91|23.04.08 - 27.04.08| {{User|pm}}, {{User|Ammler}}, {{User|Mark}},  {{User|SmatZ}}, {{User|Combuster}}, {{User|XeryusTC}}, {{User|Rob}}, {{User|Altaree}}  (Add yourself)|[[Gametype:Cargo_Concept|Cargo]] |3 | 512*512 sub-tropic|r12805 + [[Guides:Glossary:GRF|#openttdcoop-GRF-Pack 7.0]]|It was a massive game with a number of new players and in the end over 950 trains. The backbone consisted of two ML rings, one for empty, one for full trains. It proved fluent up to about 750 trains, after that jams started to show. - [http://www.openttdcoop.org/blog/2008/04/27/review-psg-91/ Review at blog] |91|Image:PSG91.png|Combined factory and refinery station, serving over 750 trains, 550 of them delivering stuff.}}&lt;/div&gt;</summary>
		<author><name>Rob</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=PublicServer:Archive_-_Games_91_-_100&amp;diff=7872</id>
		<title>PublicServer:Archive - Games 91 - 100</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=PublicServer:Archive_-_Games_91_-_100&amp;diff=7872"/>
				<updated>2008-05-12T15:49:23Z</updated>
		
		<summary type="html">&lt;p&gt;Rob: added myself, minor corrections&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;{{PublicServerArchiveMenu}}&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 93|30.04.08 - 11.05.08| {{User|Mark}}, {{User|mixrin}}, {{User|Addi}}, {{User|satyap}}, {{User|Rob}}, (Add yourself)|[[Gametype:Chaos Theory|Chaos]] + [[Gametype:Cargo_Concept|Cargo]] + Pax |Various ''(TL8 for inter-island transfer)'' | 256*2048 Temperate|r13016 + [[Guides:Glossary:GRF|#openttdcoop-GRF-Pack 7.0]]|A game making use of a new concept in which players got their own piece of map to manage locally. Later on the areas were connected with a Mainline network. |93|Image:PSG93.png|Venice of the South-West: well-serviced town with a station squeezed into available space}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 92|27.04.08 - 30.04.08| {{User|Addi}}, {{User|Ammler}}, {{User|XeryusTC}}, {{User|Combuster}}, {{User|Skasi}}, {{User|boes}}, {{User|ninjamask}}, {{User|Ehtirno}}, {{User|Altaree}},  {{User|Rob}}, (Add yourself)|[[Gametype:Cargo_Concept|Cargo]] |3 | 256*1024 Arctic (alpine)|r12906 + [[Guides:Glossary:GRF|#openttdcoop-GRF-Pack 7.0]]|The next three tiles train with a big LLL RRR ring around the whole map and a LL RR line in the middle. There were never bottlenecks anywhere on the whole network since the beginning. Therefore would the network handle more trains, but the maximum of 1000 trains has been reached.|92|Image:PSG92.png|One of the two BBHs in the game}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 91|23.04.08 - 27.04.08| {{User|pm}}, {{User|Ammler}}, {{User|Mark}},  {{User|SmatZ}}, {{User|Combuster}}, {{User|XeryusTC}}, {{User|Rob}}, {{User|Altaree}} (Add yourself)|[[Gametype:Cargo_Concept|Cargo]] |3 | 512*512 sub-tropic|r12805 + [[Guides:Glossary:GRF|#openttdcoop-GRF-Pack 7.0]]|It was a massive game with a number of new players and in the end over 950 trains. The backbone consisted of two ML rings, one for empty, one for full trains. It proved fluent up to about 750 trains, after that jams started to show. - [http://www.openttdcoop.org/blog/2008/04/27/review-psg-91/ Review at blog] |91|Image:PSG91.png|Combined factory and refinery station, serving over 750 trains, 550 of them delivering stuff.}}&lt;/div&gt;</summary>
		<author><name>Rob</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=PublicServer:Archive_-_Games_91_-_100&amp;diff=7806</id>
		<title>PublicServer:Archive - Games 91 - 100</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=PublicServer:Archive_-_Games_91_-_100&amp;diff=7806"/>
				<updated>2008-04-28T14:40:59Z</updated>
		
		<summary type="html">&lt;p&gt;Rob: added to &amp;quot;Usual Suspects&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;{{PublicServerArchiveMenu}}&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 91|23.04.08 - 27.04.08| {{User|pm}}, {{User|Ammler}}, {{User|Mark}},  {{User|SmatZ}}, {{User|Combuster}}, {{User|XeryusTC}}, {{User|Rob}} (Add yourself)|[[Gametype:Cargo_Concept|Cargo]] |3 | 512*512 sub-tropic|r12805 + [[Guides:Glossary:GRF|#openttdcoop-GRF-Pack 7.0]]|It was a massive game with a number of new players and in the end over 950 trains. The backbone consisted of two ML rings, one for empty, one for full trains. It proved fluent up to about 750 trains, after that jams started to show. - [http://www.openttdcoop.org/blog/2008/04/27/review-psg-91/ Review at blog] |91|Image:PSG91.png|Combined factory and refinery station, serving over 750 trains, 550 of them delivering stuff.}}&lt;/div&gt;</summary>
		<author><name>Rob</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=File:PSG90.png&amp;diff=7764</id>
		<title>File:PSG90.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=File:PSG90.png&amp;diff=7764"/>
				<updated>2008-04-23T15:10:17Z</updated>
		
		<summary type="html">&lt;p&gt;Rob: The Factory Island from Public Server Game 90.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Factory Island from Public Server Game 90.&lt;/div&gt;</summary>
		<author><name>Rob</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=PublicServer:Archive_-_Games_81_-_90&amp;diff=7763</id>
		<title>PublicServer:Archive - Games 81 - 90</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=PublicServer:Archive_-_Games_81_-_90&amp;diff=7763"/>
				<updated>2008-04-23T14:54:05Z</updated>
		
		<summary type="html">&lt;p&gt;Rob: added PS Game 90&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;{{PublicServerArchiveMenu}}&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 90|17.04.08 - 23.04.08| {{User|pm}}, {{User|tneo}} , {{User|Mark}},  {{User|Rob}}, {{User|Combuster}} (Add yourself)|[[Gametype:Chaos Theory|Chaos]] |Any | 512*512 Temperate|r12805 + [[Guides:Glossary:GRF|#openttdcoop-GRF-Pack]]|This game was the result of the recent clamor for a Chaos game. It was an &amp;quot;anything goes&amp;quot; with only two rules: Electric rail only, and minimal terraforming. The initial money maker line was kept and expanded to eventually use 5 entrance and exit lines, serving 19 coal stations. Items of note in this game include the Factory Island, Refinery Complex, and the three Oil Rig Passenger complexes. |90|Image:PSG90.png|The factory Island. A great job of eye-candy, and very functional as well.}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 89|27.03.08 - 16.04.08| {{User|pm}}, {{User|tneo}} , {{User|Mark}},  {{User|Rob}}, {{User|Kolbur}}, {{User|mixrin}}, {{User|Progman}}, {{User|Combuster}} (Add yourself)|[[Gametype:Cargo_Concept|Cargo]] |7 and 5 Tiles | 1024*512 Sub-Artic|r12639 + [[Guides:Glossary:GRF|#openttdcoop-GRF-Pack]]|Due to the upcoming Olympic games  {{User|pm}} and {{User|Kolbur}} came up with a plan to resamble the Olympic rings. Using Shift main line and in some spots the new concept of prios on TL they made a plan that had it all. Seven BBH's were created and other spots tracks crossed by bridge or tunnels. We ended the game with a flow of a 1000 trains.|89|Image:PSG89.png|Main drop station area of the Olympic Rings.}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 88|27.03.08 - 30.03.08|{{User|pm}}, {{User|tneo}} , {{User|Mark}},  {{User|Kommer}}, {{User|Zuu}}, {{User|Combuster}}, (Add yourself)|[[Gametype:ICE_SBahn|ICE/S-Bahn]] |8 Tile Main Line Trains and 4 Tile Feeders| 256x512 Temperate|r12450 + [[Guides:Glossary:GRF|#openttdcoop-GRF-Pack]]|A mountaines and watery map, that had two islands in the northern part of the map. By using air transport we provided a service to the mainland to carry on the passengers there of. The main goal in this game was all about eye-candy, so a variety of locs was used and tracks layed nicely around mountains and towns, with very low terraforming in mind.|88|Image:PSG88.png|Showing a location of nicely working with the terrain.}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 87|23.03.08 - 27.03.08|{{User|pm}}, {{User|Rob}} , {{User|Tim}}, {{User|Combuster}}, (Add yourself)|[[Gametype:Cargo_Concept|Cargo]] |3 Tile Electric Trains|256x256 Temperate|r12368 + [[Guides:Glossary:GRF|#openttdcoop-GRF-Pack]]|A very small map with much water which ended up quite congested because of the limited space and approx. 1/3 of all trains running between a large wood pickup and the factory drop. Also the initially unknown details of the Canadian trainset set their speed to a crawl|87|Image:psg87_final.png|Wood (and a bit ore) transfer station which served about 150 trains. Built and nicely eye candied by Skip and Rob}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 86|17.03.08 - 23.03.08|{{User|Mark}}, {{User|pm}}, {{User|ODM}}, {{User|Kolbur}}, {{User|Rob}} , {{User|Scotch}}, {{User|Tim}}, {{User|Vinnie3}}, {{User|Floffe}},   (Add yourself)|[[Gametype:Cargo_Concept|Cargo]] |5 tiles electric rails|512x512 Temperate|r12368 + [[Guides:Glossary:GRF|#openttdcoop-GRF-Pack]]|A water rich map with a massive RRRR_LLLL central backbone which branched to the secondary industries. Very fluent game up to 900 trains, after that jams started to show in some places|86|Image:PSG86_final.png|Massive RRRR_LLLL backbone hub built by Kolbur. }}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 85|02.03.08 - 16.03.08|{{User|Tim}}, {{User|tneo}}, {{User|Pm}}, {{User|Mark}}, {{User|itsnotvalid}}, {{User|Killian}}, {{User|Kolbur}} , {{User|Rob}}, {{User|Vinni3}}(Add yourself)|Cargo + Some Pax |5 for Cargo, 6 for Pax, 3 for S-Bahn|512x512 Arctic|r12322 + [[Guides:Glossary:GRF|#openttdcoop-GRF-Pack 7 beta-1]]|A standard Cargo setup with a passenger transport between two cities with S-Bahns and populations of about 100.000. The Norwegian Trainset was used, the Mainline started with two tracks each direction and was at some parts extended to 3 or even 4 tracks.|85|Image:PSG_85.PNG|The City of Tuomela and the surrounding assimilated Cities. You can see how it grew around the various stations, like the Paper Mill Pickup. }}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 84|24.02.08 - 02.03.08|{{User|Addi}}, {{User|Mark}}, {{User|pm}}, {{User|tneo}}, {{User|SmatZ}}, {{User|Vinni3}}, {{User|Killian}}, {{User|Rob}}, {{User|Vinni3}}, {{User|itsnotvalid}} (Add yourself)|[[Gametype:ICE_SBahn|ICE S-Bahn]] |12 tiles electric rails asiastar for mainline, various TL for maglev s-bahn|512x512 Temperate|r12208 + [[Guides:Glossary:GRF|#openttdcoop-GRF-Pack]]|A special map w/o any industry except some coal for the MM was used and seven 0 population cities which only grow after removal of some road(s) - but then at very high speed. Huge local s-bahns transferred to the ICE terminals which connected to a ML grid. The biggest towns grew to over half a million probably beating the overall record for the transported PAX.|84|Image:PSG84_final.png|ICE terminal and part of Mark's and Den's huge city with more than 585.000 inhabitants. }}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 83|18.02.08 - 23.02.08|{{User|tneo}}, {{User|pm}},  {{User|hylje}}, {{User|Vinni3}}, {{User|Killian}} , {{User|Rob}} (Add yourself)|[[Gametype:ICE_SBahn|ICE S-Bahn]] with maglev's|6 tiles for mainline, various for feeders|512x512 Temperate|r12208 + [[Guides:Glossary:GRF|#openttdcoop-GRF-Pack]]|A game with some difficulties in there. It had a different setting for signalling and used LRRL which made it confusing at times. Also the low terraform ruling proved to be challenging for some. It turned out to be a very short game, due to the high amount of (new) active players.|83|Image:PSG83.png|A dense developed city area with the central station. }}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 82|08.02.08 - 18.02.08|{{User|tneo}}, {{User|Kommer}}, {{User|DJ-Nekkid}}, {{User|pm}}, {{User|Addi}}, {{User|Jortuny}}, {{User|Mark}}, {{User|ODM}}, {{User|Kolbur}}, {{User|Vinni3}}, [[User:LordAzamath|LordAzamath]], {{User|Killian}}  (Add yourself)|[[Gametype:Cargo_Concept|Cargo]]|3 tiles|512x256 Artic|r12025 + [[Guides:Glossary:GRF|#openttdcoop-GRF-Pack]]| A game making use of the SML concept on maglev tracks. The plan chosen had to drop/ pickup station on the West and East side. Initially we started with 3 ML's and ended up with 6 or more at some points. The game proved hard to get a clean network after the initial start up, but it was a nice game overall. |82|Image:PSG82.png|Showing one of the shifters used in the game to balance traffice over all lanes. }}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 81|31.01.07 - 08.02.08|{{User|tneo}}, {{User|Kommer}}, {{User|Floffe}}, {{User|DJ-Nekkid}}, {{User|pm}}, {{User|mazen}}, {{User|Phoenix}}, {{User|Kolo}}, {{User|pmatt}} , {{User|Addi}}, {{User|Jortuny}}, {{User|fR4g}}, {{User|Thraxian}}, {{User|Mark}}, {{User|Tim}}, {{User|ODM}}, {{User|Matte}}, {{User|Kolbur}}, {{User|Rob}}  (Add yourself)|[[Gametype:Cargo_Concept|Cargo]]|5 tiles|1024x1024 Temperate|r12025 + [[Guides:Glossary:GRF|#openttdcoop-GRF-Pack]]| This game was meant as a test for the new public server with an aim of 2000 trains running and every secondary industry producing about 10k our montly output. Layout was a square grid for the ML with a central factory and good drops at all corners as well as refinery and steel plant. Central factory and oil refinery with each 15k monthly output proved a real challange for the stations and also for the ML which were partly extended to LL__RRRRRR (factory to steel pickup) to cope with the load. Unfortunately the game was too huge for many clients |81|Image:psg81.png|Huge oil drop station designed by tneo, built by many.}}&lt;/div&gt;</summary>
		<author><name>Rob</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=User:Rob&amp;diff=7587</id>
		<title>User:Rob</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=User:Rob&amp;diff=7587"/>
				<updated>2008-03-25T20:12:32Z</updated>
		
		<summary type="html">&lt;p&gt;Rob: Interesting quotes...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hello. Welcome to my little user page. My name is Rob. I use the nick Veritek on IRC, but just use Rob in-game and here on the wiki.&lt;br /&gt;
&lt;br /&gt;
I have only been playing OpenTTD for a couple months, but I was a huge Railroad Tycoon fan. OpenTTD is an amazing game. Creating vast and complex train networks is inherently fascinating to me, and I throughly enjoy the large and intricate network created by #openttdcoop. Cooperative gaming is my favorite style of game play.&lt;br /&gt;
&lt;br /&gt;
'''Interesting quotes:'''&lt;br /&gt;
* Public Game #87: &lt;br /&gt;
:[13:31] &amp;lt;publicserver&amp;gt; Rob:This network is a tribute to the craftiness of train engineers:&lt;br /&gt;
:[13:31] &amp;lt;publicserver&amp;gt; Rob: No matter how hard we try to stop them, they manage to find a way to get where they need to go!&lt;/div&gt;</summary>
		<author><name>Rob</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=PublicServer:Archive_-_Games_81_-_90&amp;diff=7540</id>
		<title>PublicServer:Archive - Games 81 - 90</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=PublicServer:Archive_-_Games_81_-_90&amp;diff=7540"/>
				<updated>2008-03-17T14:27:04Z</updated>
		
		<summary type="html">&lt;p&gt;Rob: added my name to some games&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;{{PublicServerArchiveMenu}}&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 85|02.03.08 - 16.03.08|{{User|Tim}}, {{User|tneo}}, {{User|Pm}}, {{User|Mark}}, {{User|itsnotvalid}}, {{User|Killian}}, {{User|Kolbur}} , {{User|Rob}} (Add yourself)|Cargo + Some Pax |5 for Cargo, 6 for Pax, 3 for S-Bahn|512x512 Arctic|r12322 + [[Guides:Glossary:GRF|#openttdcoop-GRF-Pack 7 beta-1]]|A standard Cargo setup with a passenger transport between two cities with S-Bahns and populations of about 100.000. The Norwegian Trainset was used, the Mainline started with two tracks each direction and was at some parts extended to 3 or even 4 tracks.|85|Image:PSG_85.PNG|The City of Tuomela and the surrounding assimilated Cities. You can see how it grew around the various stations, like the Paper Mill Pickup. }}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 84|24.02.08 - 02.03.08|{{User|Addi}}, {{User|Mark}}, {{User|pm}}, {{User|tneo}}, {{User|SmatZ}}, {{User|VLengoc}}, {{User|Killian}}, {{User|Rob}} (Add yourself)|[[Gametype:ICE_SBahn|ICE S-Bahn]] |12 tiles electric rails asiastar for mainline, various TL for maglev s-bahn|512x512 Temperate|r12208 + [[Guides:Glossary:GRF|#openttdcoop-GRF-Pack]]|A special map w/o any industry except some coal for the MM was used and seven 0 population cities which only grow after removal of some road(s) - but then at very high speed. Huge local s-bahns transferred to the ICE terminals which connected to a ML grid. The biggest towns grew to over half a million probably beating the overall record for the transported PAX.|84|Image:PSG84_final.png|ICE terminal and part of Mark's and Den's huge city with more than 585.000 inhabitants. }}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 83|18.02.08 - 23.02.08|{{User|tneo}}, {{User|pm}},  {{User|hylje}}, {{User|VLengoc}}, {{User|Killian}} , {{User|Rob}} (Add yourself)|[[Gametype:ICE_SBahn|ICE S-Bahn]] with maglev's|6 tiles for mainline, various for feeders|512x512 Temperate|r12208 + [[Guides:Glossary:GRF|#openttdcoop-GRF-Pack]]|A game with some difficulties in there. It had a different setting for signalling and used LRRL which made it confusing at times. Also the low terraform ruling proved to be challenging for some. It turned out to be a very short game, due to the high amount of (new) active players.|83|Image:PSG83.png|A dense developed city area with the central station. }}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 82|08.02.08 - 18.02.08|{{User|tneo}}, {{User|Kommer}}, {{User|DJ-Nekkid}}, {{User|pm}}, {{User|Addi}}, {{User|Jortuny}}, {{User|Mark}}, {{User|ODM}}, {{User|Kolbur}}, {{User|VLengoc}}, [[User:LordAzamath|LordAzamath]], {{User|Killian}}  (Add yourself)|[[Gametype:Cargo_Concept|Cargo]]|3 tiles|512x256 Artic|r12025 + [[Guides:Glossary:GRF|#openttdcoop-GRF-Pack]]| A game making use of the SML concept on maglev tracks. The plan chosen had to drop/ pickup station on the West and East side. Initially we started with 3 ML's and ended up with 6 or more at some points. The game proved hard to get a clean network after the initial start up, but it was a nice game overall. |82|Image:PSG82.png|Showing one of the shifters used in the game to balance traffice over all lanes. }}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 81|31.01.07 - 08.02.08|{{User|tneo}}, {{User|Kommer}}, {{User|Floffe}}, {{User|DJ-Nekkid}}, {{User|pm}}, {{User|mazen}}, {{User|Phoenix}}, {{User|Kolo}}, {{User|pmatt}} , {{User|Addi}}, {{User|Jortuny}}, {{User|fR4g}}, {{User|Thraxian}}, {{User|Mark}}, {{User|Tim}}, {{User|ODM}}, {{User|Matte}}, {{User|Kolbur}}, {{User|Rob}}  (Add yourself)|[[Gametype:Cargo_Concept|Cargo]]|5 tiles|1024x1024 Temperate|r12025 + [[Guides:Glossary:GRF|#openttdcoop-GRF-Pack]]| This game was meant as a test for the new public server with an aim of 2000 trains running and every secondary industry producing about 10k our montly output. Layout was a square grid for the ML with a central factory and good drops at all corners as well as refinery and steel plant. Central factory and oil refinery with each 15k monthly output proved a real challange for the stations and also for the ML which were partly extended to LL__RRRRRR (factory to steel pickup) to cope with the load. Unfortunately the game was too huge for many clients |81|Image:psg81.png|Huge oil drop station designed by tneo, built by many.}}&lt;/div&gt;</summary>
		<author><name>Rob</name></author>	</entry>

	</feed>