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		<id>https://wiki.openttdcoop.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Ryton</id>
		<title>#openttdcoop wiki - User contributions [en]</title>
		<link rel="self" type="application/atom+xml" href="https://wiki.openttdcoop.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Ryton"/>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/Special:Contributions/Ryton"/>
		<updated>2026-04-28T11:26:52Z</updated>
		<subtitle>User contributions</subtitle>
		<generator>MediaWiki 1.25.2</generator>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=File:PSG424.png&amp;diff=13205</id>
		<title>File:PSG424.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=File:PSG424.png&amp;diff=13205"/>
				<updated>2012-09-02T20:29:00Z</updated>
		
		<summary type="html">&lt;p&gt;Ryton: wrong gamenumber&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;networkplan of game PSG 242...&lt;/div&gt;</summary>
		<author><name>Ryton</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=File:PSG424.png&amp;diff=13204</id>
		<title>File:PSG424.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=File:PSG424.png&amp;diff=13204"/>
				<updated>2012-09-02T20:27:08Z</updated>
		
		<summary type="html">&lt;p&gt;Ryton: networkplan&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;networkplan&lt;/div&gt;</summary>
		<author><name>Ryton</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=PublicServer:Archive_-_Games_241_-_250&amp;diff=13203</id>
		<title>PublicServer:Archive - Games 241 - 250</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=PublicServer:Archive_-_Games_241_-_250&amp;diff=13203"/>
				<updated>2012-09-02T19:45:29Z</updated>
		
		<summary type="html">&lt;p&gt;Ryton: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PublicServerArchiveMenu}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 242| 12.08.12 - 2.9.2012 | {{User|Absolutis}}, {{User|Firestar}},{{User|Maraxus}}, {{User|Mazur}},  {{User|mfb}},  {{User|Ryton}},  {{User|sam0737}},   {{User|Tray}},  {{User|Dom}},  {{User|Vinnie}}  {{User|V453000}}| Cargo + goods | TL 5 | 512 x 512 Temperate| r24463 [[GRF|#openttdcoop-GRF-Pack 8.0]] | A ringlike mainline is often an ingredient of coop games on the PSG-server, but only rarely the joins and merges are separated as in this game: Four intertwined sidelines delivered full raw trains to their private drop area. Afterwards, empty raw trains used the main ring to reach their sideline entry again, in competition with full goods trains that made their way to the 2 central drops.  |242|File:PSG242.png| One of four primary drops and good pickup areas in the game. Note priority given to full goods trains instead of typical priority to the mainline. }}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 241| 02.08.12 - 12.8.2012 | {{User|V453000}}, {{User|mfb}}, {{User|Chris Booth}}, {{User|LoPo}}, {{User|Ryton}}, {{User|ODM}}, {{User|MrD2DG}}, {{User|Maraxus}}, {{User|Mazur}}, {{User|Sassafrass}}, {{User|McDonald}} |Passengers| TL 6 | 1024 x 256 Sub-tropic| r24349 [[GRF|#openttdcoop-GRF-Pack 8.0]] | Another passenger game with a lot of different S-Bahn systems. We connected all stations to a single ML along the map, with 4 lanes per direction |241|File:PSG241.png|A new SBahn-concept, where all connections are made outside. This allows a high density of buildings in the city.}}&lt;/div&gt;</summary>
		<author><name>Ryton</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=File:PSG242.png&amp;diff=13202</id>
		<title>File:PSG242.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=File:PSG242.png&amp;diff=13202"/>
				<updated>2012-09-02T19:40:52Z</updated>
		
		<summary type="html">&lt;p&gt;Ryton: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Ryton</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=PublicServer:Archive_-_Games_241_-_250&amp;diff=13201</id>
		<title>PublicServer:Archive - Games 241 - 250</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=PublicServer:Archive_-_Games_241_-_250&amp;diff=13201"/>
				<updated>2012-09-02T19:39:29Z</updated>
		
		<summary type="html">&lt;p&gt;Ryton: added psg 242&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PublicServerArchiveMenu}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 242| 12.08.12 - 2.9.2012 | {{User|Absolutis}}, {{User|Firestar}},{{User|Maraxus}}, {{User|Mazur}},  {{User|mfb}},  {{User|Ryton}},  {{User|sam0737}},   {{User|Tray}},  {{User|Dom}},  {{User|Vinnie}} |Cargo + goods | TL 5 | 528 x 528 Temperate| r24463 [[GRF|#openttdcoop-GRF-Pack 8.0]] | A ringlike mainline is often an ingredient of coop games on the PSG-server, but only rarely the joins and merges are separated as in this game: Four intertwined sidelines delivered full raw trains to their private drop area. Afterwards, empty raw trains used the main ring to reach their sideline entry again, in competition with full goods trains that made their way to the 2 central drops.  |242|File:PSG242.png| One of four primary drops and good pickup areas in the game. Note priority given to full goods trains instead of typical priority to the mainline. }}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 241| 02.08.12 - 12.8.2012 | {{User|V453000}}, {{User|mfb}}, {{User|Chris Booth}}, {{User|LoPo}}, {{User|Ryton}}, {{User|ODM}}, {{User|MrD2DG}}, {{User|Maraxus}}, {{User|Mazur}}, {{User|Sassafrass}}, {{User|McDonald}} |Passengers| TL 6 | 1024 x 256 Sub-tropic| r24349 [[GRF|#openttdcoop-GRF-Pack 8.0]] | Another passenger game with a lot of different S-Bahn systems. We connected all stations to a single ML along the map, with 4 lanes per direction |241|File:PSG241.png|A new SBahn-concept, where all connections are made outside. This allows a high density of buildings in the city.}}&lt;/div&gt;</summary>
		<author><name>Ryton</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=PublicServer:Archive_-_Games_231_-_240&amp;diff=13135</id>
		<title>PublicServer:Archive - Games 231 - 240</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=PublicServer:Archive_-_Games_231_-_240&amp;diff=13135"/>
				<updated>2012-06-23T17:27:40Z</updated>
		
		<summary type="html">&lt;p&gt;Ryton: added my contrib to 3 games :-)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PublicServerArchiveMenu}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 237| 04.06.12 - 19.06.12 | {{User|V453000}}, {{User|mfb}}, {{User|Chris Booth}}, {{User|LoPo}}, {{User|Vinnie}}, {{User|Hazzard}}, {{User|dwarf}}, {{User|Maraxus}}, {{User|Firestar}}, {{User|soloswitch}}, {{User|solo}} | Cargo| TL3 | 512 x 512 Artic | r24217 [[GRF|#openttdcoop-GRF-Pack 8.0]] |  This game involved a loop around the map. In the middle we had the wood drop that could be accessed from two sides and exited on 2 other sides. The paper is dropped in both the east and in the west. This created some unbalanced traffic on certain segments, wich leaded to several 4L_2R segments on the line. We closed the game with 1333 trains. Hard terrain and some some antennas made the building quite fun and challenging. |237|File:psg237.png|BBH01, the largest hub in the game. To the north is the food drop and a paper drop that received 50% of the paper traffic.}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 236| 09.05.12 - 04.06.12 | {{User|V453000}}, {{User|Mark}}, {{User|mfb}}, {{User|Chris Booth}}, {{User|LoPo}}, {{User|Vinnie}}, {{User|Hazzard}}, {{User|dwarf}}, {{User|Maraxus}}, {{User|Firestar}}, {{User|soloswitch}}, {{User|Ryton}} | Cargo| TL8 | 256 x 1024 Temperate | r24217 [[GRF|#openttdcoop-GRF-Pack 8.0]] | This plan involved only 1 ML, which started out as LLLL_RRRR, we only had 3 planed stations on the ML, a Northern Drop, a Southern Drop and a Central Town Drop. This idea behind this layout was to balance the ML between the north and the south. To do this trains from Primary Industries in the North headed to the South, or from the South to the North. No Iron Ore was transported on the Main Lines, this was made locally at steel mills on the Sidelines. As with any Temperate game that has Oil Rigs, this game became rather Oil heavy, and by the end of the game 1/5th of the 1000 trains in total, were dedicated to Oil duties. |236|File:psg236.png|This is the busy Norther Drop station, tunnels for the entrance to the pick up pass under this}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 235| 02.05.12-09.05.12 | {{User|V453000}}, {{User|Mark}}, {{User|mfb}}, {{User|Hazzard}}, {{User|Chris Booth}}, {{User|LoPo}}, {{User|Maraxus}}, {{User|dwarf}}, {{User|Cermix}}, {{User|Firestar}}, {{User|soloswitch}}, {{User|thgergo}}, {{User|Tray}}, {{User|Steven}},, {{User|Ryton}} | Passengers | TL3 | 512 x 512 Temperate | r24119 [[GRF|#openttdcoop-GRF-Pack 8.0]] | &lt;br /&gt;
A passenger plan that involved making a huge central transfer station and 4 independent networks of varying rail types. 1900 trains run in these networks.|235|File:psg235.png|The central transfer stations}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 234| 22.04.12-02.05.12 | {{User|V453000}}, {{User|mfb}}, {{User|Mark}}, {{User|XeryusTC}}, {{User|Mazur}}, {{User|dwarf}}, {{User|LoPo}},  {{User|Hazzard}}, {{User|Absolutis}}, {{User|Tray}}, {{User|Maraxus}}, {{User|Cermix}}, {{User|Steven}}  | Cargo | TL3 | 512 x 512 TOYLAND | r24119 [[GRF|#openttdcoop-GRF-Pack 8.0]] | &lt;br /&gt;
It has been quite a while since we played toyland climate. Unlike before, now we played it with NUTS so we could use some nice trains and in this case also refittable wagons. Toyland industry chains are particularly special as all of the cargoes do produce a secondary cargo, therefore being ideal for a refit game. And a refit game we did. There were many town drops used on each sideline, some sidelines even had primary stations joined with a town drop in one station. This meant that trains always picked up the secondary cargo after refit, and just returned to the sideline no matter what. Therefore we could have omitted the conditional orders. This meant our network was very stable without wave traffic so we did not need any kind of overflows. As every train had a high chance of making a profit, we checked our network fluency by looking at the profitability of our trains - we ended the game having 1000 performance rating which means that every single of our 1729 trains managed to turn profit in the last year. |234|File:psg234.png|SLH04 services about 11,000 units of production spread over 6 drop-refit-load stations.}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 233| 16.04.12-22.04.12 | {{User|V453000}}, {{User|mfb}}, {{User|dwarf}}, {{User|XeryusTC}}, {{User|Mazur}}, {{User|Meech}},  {{User|Hazzard}}, {{User|LoPo}}, {{User|Mark}}, {{User|Absolutis}}, {{User|Tray}}, {{User|Maraxus}}, {{User|Steven}}  | Cargo | TL4 | 512 x 512 Temperate | r24119 [[GRF|#openttdcoop-GRF-Pack 8.0]] | &lt;br /&gt;
In this game we chose a plan consisting of four circular rings connected with hubs. The network started with 2 lines in each ring and after expanding it as needed we ended with up to 5 lines in some of the rings. 1500 trains were running at the end.|233|File:psg233.png|The map of this game.}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 232| 09.04.12-15.04.12 | {{User|V453000}}, {{User|mfb}}, {{User|Chris Booth}}, {{User|XeryusTC}}, {{User|Mazur}}, {{User|Bassals}},  {{User|Hazzard}}, {{User|Ryton}}, {{User|Mark}}, {{User|Absolutis}}, {{User|Tray}}, {{User|Maraxus}}, {{User|Steven}}  | Cargo | TL2 | 512 x 512 Temperate | r23974 [[GRF|#openttdcoop-GRF-Pack 8.0]] | &lt;br /&gt;
In this game, an improved version of the NUTS train set was put to a test again.  The network plan featured a maze of single mainlines, connected trough a whopping count of 35 BBH's and 10 distributed MSH's. This caused the map to be covered with a spaghetti of small main lines.  During the game the most busy lines, hubs and stations were upgraded, leading to a well flowing network with 1600 2 tile long  'Get Heavy' maglev trains, with a LLL-RRR mainline in the busiest area.|232|File:psg232.png|The map showing the spaghetti of mainlines.}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 231| 31.03.12-08.04.12 | {{User|V453000}}, {{User|mfb}}, {{User|Chris Booth}}, {{User|XeryusTC}}, {{User|Mazur}}, {{User|Sylf}}, {{User|Hazzard}}, {{User|Ryton}}, {{User|Thorimbur}}, {{User|Steven}}, {{User|Mark}}, {{User|KyleS}}, {{User|Kanddak}}, {{User|Big_Meech}}, {{User|Absolutis}}  | Cargo | TL3 | 512 x 512 Temperate | r23974 [[GRF|#openttdcoop-GRF-Pack 8.0]] | This map marks the introduction of V453000's trainset NUTS (0.0.1), so to test the entire set, and as an April 1st surprise, we played a chaos game with many small networks at first, amalgating them into three larger networks as the game progressed; one regular rail (East), one monorail (West), and one maglev (Center), to test as many of the individual trains as possible and allowing any oddities and mistakes in the set to be corrected.|231|File:psg231.png|A section of the map where all three networks approached each other. }}&lt;/div&gt;</summary>
		<author><name>Ryton</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=PublicServer:Archive_-_Games_231_-_240&amp;diff=13071</id>
		<title>PublicServer:Archive - Games 231 - 240</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=PublicServer:Archive_-_Games_231_-_240&amp;diff=13071"/>
				<updated>2012-04-15T20:31:55Z</updated>
		
		<summary type="html">&lt;p&gt;Ryton: added PSG232&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PublicServerArchiveMenu}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 231| 31.03.12-08.04.12 | {{User|V453000}}, {{User|mfb}}, {{User|Chris Booth}}, {{User|XeryusTC}}, {{User|Mazur}}, {{User|Sylf}}, {{User|Hazzard}}, {{User|Ryton}}, {{User|Thorimbur}}, {{User|Steven}}, {{User|Mark}}, {{User|KyleS}}, {{User|Kanddak}}, {{User|Big_Meech}}, {{User|Absolutis}}  | Cargo | TL3 | 512 x 512 Temperate | r23974 [[GRF|#openttdcoop-GRF-Pack 8.0]] | This map marks the introduction of V453000's trainset NUTS (0.0.1), so to test the entire set, and as an April 1st surprise, we played a chaos game with many small networks at first, amalgating them into three larger networks as the game progressed; one regular rail (East), one monorail (West), and one maglev (Center), to test as many of the individual trains as possible and allowing any oddities and mistakes in the set to be corrected.|231|File:psg231.png|A section of the map where all three networks approached each other. }}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 22| 09.04.15..04.12 | {{User|V453000}}, {{User|mfb}}, {{User|Chris Booth}}, {{User|XeryusTC}}, {{User|Mazur}}, {{User|Bassals}},  {{User|Hazzard}}, {{User|Ryton}}, {{User|Steven}},  {{User|Nivlac}}, {{User|Mark}}, {{User|Absolutis}}, {{User|Tray}}, {{User|TOBECHANGED}}, {{User|Maraxus}}, {{User|Absolutis}}  | Cargo | TL2 | 512 x 512 Temperate | r23974 [[GRF|#openttdcoop-GRF-Pack 8.0]] | &lt;br /&gt;
In this game, an improved version of the NUTS train set was put to a test again.   The network plan featured a maze of single mainlines, connected trough a whopping amount of 35 BBH's and 10 distributed MSH. This caused the map to be covered with a spaghetti of small main lines.  During the game the most busy lines, hubs and stations were upgraded, leading to a well flowing network with 1600 maglev -Get Heavy- trains, with just a  LLL-RRR mainline in the busiest area.|232|File:psg232.png|A section of the map where all three networks approached each other. }}&lt;/div&gt;</summary>
		<author><name>Ryton</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=PublicServer:Archive_-_Games_221_-_230&amp;diff=13070</id>
		<title>PublicServer:Archive - Games 221 - 230</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=PublicServer:Archive_-_Games_221_-_230&amp;diff=13070"/>
				<updated>2012-04-15T05:41:43Z</updated>
		
		<summary type="html">&lt;p&gt;Ryton: added nick to PSG 225&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PublicServerArchiveMenu}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 230| 20.03.12-31.3.12 | {{User|V453000}}, {{User|mfb}}, {{User|Tray}}, {{User|Sylf}}, {{User|Chris Booth}}, {{User|Mark}}, {{User|XeryusTC}}, {{User|MrD2DG}}, {{User|Mazur}}, {{User|Maraxus}}, {{User|Bassals}}, {{User|Hazzard}}, {{user|Firestar}} | Cargo | TL5 | 512 x 512 Temperate | r23974 [[GRF|#openttdcoop-GRF-Pack 8.0]] | As every temperate map with oil rig becomes, also this map was majorly influenced by oil traffic. Resulting in major expanding of many parts of the network. |230|File:psg230.png| BBH04, considered as the biggest mess on the map. With multiple levels of tunnels used through the mountain. Interestingly, this hub was expanded inside of itself without increasing the footprint. }}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 229| 14.03.12-20.03.12 | {{User|V453000}}, {{User|mfb}}, {{User|Tray}}, {{User|Absolutis}}, {{User|Maraxus}}, {{User|Bassals}}, {{User|Hazzard}}, {{user|Firestar}} | Cargo | RV | 64 x 256 Toyland | r23974 [[GRF|#openttdcoop-GRF-Pack 8.0]] | This game was a followup to PSG 226. Compared to that game we used a lot more concepts to get a flowing RV network. A completely new one was used in the station seen in screenshot chosen for this game. In the end 1994 RVs were running. |229|File:psg229.png| A new concept used in this game - selfregulated RV station. }}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 228| 03.03.12-14.03.12 | {{User|V453000}}, {{User|mfb}}, {{User|LoPo}}, {{User|Tray}}, {{User|Mazur}}, {{User|Maraxus}}, {{User|Bassals}}, {{User|Twerkhoven}}, {{user|Xav}}, {{user|elecRules}}, {{user|TroyMcClure}}, {{user|Cogwheel}} | PAX | TL8 | 512 x 512 Temperate | r23974 [[GRF|#openttdcoop-GRF-Pack 8.0]] | The aim of this game was to grow one gigantic city over the whole map. We shortly discovered that it is not possible to do. Unfortunately many of our Sbahns were not built for high capacity and the ML was underestimated as well. So we decided to end this game instead of fixing all the various problems, and we could try sometime later again. |228|File:psg228.png| The plan, you wont find it in game so it is here. }}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 227| 20.02.12 - 03.03.12 | {{User|V453000}}, {{User|mfb}}, {{User|LoPo}}, {{User|Tray}}, {{User|Mazur}}, {{User|Maraxus}}, {{User|Bassals}}, {{User|Twerkhoven}}, {{User|Brumi}}, {{user|cornjuliox}}, {{user|Xav}}, {{user|sane}}, {{user|Ryton}} | Cargo | TL6 | 512 x 512 Arctic | r23974 [[GRF|#openttdcoop-GRF-Pack 8.0]] | This time we used a completely new feature which lets us limit train speed by timetable. We simply made all trains on the ML go 111kmh by this order and used a large variety of engines as a reward. This did not result only in eyecandy, but also extremely low curve lengths of less than CL2 as the straight tracks technically had CL1. A fun game which ended up with almost 1200 trains running. |227|File:psg227.png| The arctic forests made it again and wood drop ended up as the largest station. MSH02 goes to wood drop and expanding it was particularly peculiar. }}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 226| 04.02.12 - 20.02.12| {{User|Mark}}, {{User|V453000}}, {{User|mfb}}, {{User|LoPo}}, {{User|Tray}}, {{User|Mazur}}, {{User|Maraxus}}, {{User|Chris Booth}}, {{User|Sylf}}, {{User|Bassals}}, {{User|Twerkhoven}}, {{User|Brumi}}, {{user|cornjuliox}}, {{user|Xav}}, {{user|sane}}| Cargo | RV + Ships| 256 x 256 Tropic | r23902 [[GRF|#openttdcoop-GRF-Pack 8.0]] | A very atypical game which intended to use some alternative means of transport, RVs and ships to be precise. Unfortunately we have not reached sufficient amount of RVs to make our network intense in any spot. This came due to a few reasons, firstly we had realistic acceleration for RVs on. This means they slow less in corners, and we had 0% slope steepness. Both points combined, it increases the amount of RVs we need to make the game get interesting and require some network fixing. Secondly we had 200 ships on the map which not only increased the CPU requirements, but also made us not build larger secondary RV pickup stations which was a shame. Learning from our mistakes, we hope to do it better next time. |226|File:psg226.png| One of the two getting-there stations. A station with good traffic should require penalty stations. }}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 225| 04.02.12 - 13.02.12| {{User|V453000}}, {{User|Mark}}, {{User|LoPo}}, {{User|mfb}}, {{User|Tray}}, {{User|Mazur}}, {{User|Maraxus}}, {{User|Chris Booth}}, {{User|Sylf}}, {{User|Bassals}}, {{User|Twerkhoven}}, {{User|Brumi}}, {{user|cornjuliox}}, {{user|Xav}}, {{user|sane}}| Cargo | TL3| 512 x 256 Arctic | r23902 [[GRF|#openttdcoop-GRF-Pack 8.0]] | This time we chose a refit game with only wood-paper-goods refit. To make the ML traffic spread good we made a town drop at each SL so majority of trains went in a loop and spread traffic evenly. As there was absolute freedom of SL structure, we have seen many different sidelines from various transfers through standard SL all the way to SRNW. As the network had no BBHs, it was easy to expand all the way to 8L_8R and maintain a staggering count of 2100 trains. |225|File:psg225.png| How a refit station ends up when it has 8 lines. }}&lt;br /&gt;
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{{Archive_PublicServer|Public Server Game 224| 19.01.12 - 4.02.12| {{User|V453000}}, {{User|Mark}}, {{User|LoPo}}, {{User|mfb}}, {{User|ODM}}, {{User|Vinnie}}, {{User|StarLite}}, {{User|XeryusTC}}, {{User|Tray}}, {{User|Mazur}}, {{User|Maraxus}}, {{User|Chris Booth}}, {{User|Sylf}}, {{User|Bassals}}, {{User|Twerkhoven}}, {{User|Brumi}}, {{user|sam0737}}, {{user|cornjuliox}}, {{user|Xav}}, {{user|sane}}| Cargo-like PAX | TL2| 512 x 256 Temperate | r23820 [[GRF|#openttdcoop-GRF-Pack 8.0]] | This was a PAX game with a cargo-styled network. The towns had standard primary stations to pick up passengers and the trains drove them directly to one of the four drop MS, with no transfers. The choice of where to drop was intended to provide some load balancing for the whole network. |224|alt-link=http://wiki.openttdcoop.org/images/a/af/PublicServerGame_224_Final.sav|File:psg224-bad.png| A city in the early game }}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 223| 11.01.12-19.01.12 | {{User|V453000}}, {{User|Mark}}, {{User|LoPo}}, {{User|mfb}}, {{User|Vinnie}}, {{User|StarLite}}, {{User|XeryusTC}}, {{User|Chris Booth}}, {{User|Sylf}}, {{User|Bassals}}, {{User|Twerkhoven}}, {{User|Brumi}}, {{User|andyp}}| SRNW Cargo | TL3| 256 x 256 Temperate | r23755 [[GRF|#openttdcoop-GRF-Pack 8.0]] | This game featured a one-way loop with a drop at either and and split empty and full trains. The whole network was selfregulating with smart SLs taking trains off the ML.  |223|alt-link=http://wiki.openttdcoop.org/images/7/71/PublicServerGame_223_Final.sav|File:psg223.png| V's cat.}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 222| 24.12.11-11.01.12 | {{User|V453000}}, {{User|Mark}}, {{User|LoPo}}, {{User|mfb}}, {{User|Vinnie}}, {{User|StarLite}}, {{User|XeryusTC}}, {{User|Chris Booth}}, {{User|Sylf}}, {{User|Bassals}}, {{User|Twerkhoven}}, {{User|Brumi}}, {{User|andyp}}| FIRS Cargo | TL3 + RVs| 512 x 512 Temperate | r23755 [[GRF|#openttdcoop-GRF-Pack 8.0]] | FIRS Industrial Renewal Set was loaded for this game, which means 42 different industries and 29 different cargos.  An ambitious plan with 12 BBHs, 12 MSHs and 12 main stations was chosen, add 13 SLHs and 2000 trains and you got a game bordering to insanity even by openttdcoop standards. In the end all main stations were well serviced and 2000 trains flowed smoothly. |222|File:psg222.png| The map.}}&lt;br /&gt;
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{{Archive_PublicServer|Public Server Game 221| 3.12.11-24.12.11 | {{User|V453000}}, {{User|Thraxian}}, {{User|ODM}}, {{User|Mazur}}, {{User|Sylf}}, {{User|mfb}}, {{User|Vinnie}}, {{User|Absolutis}}, {{User|Maraxus}}, {{User|dlrs365}}, {{User|LoPo}}, {{User|MDGrein}}, {{User|Brumi}}, {{User|Bassals}} | PAX | TL3, S-bahns vary | 512 x 264 Temperate | r23596 [[GRF|#openttdcoop-GRF-Pack 8.0]] | This game was all about passengers. We made a mainline network to transport them to different ICE terminals. Each terminal had a loading and unloading platform, this allowed us to transport the passengers from another ICE terminal into town with the return trip of our S-Bahn train. We made 1,085 trains where 2/3rd is being used on S-Bahns. With the 2cc train set we could make some really nice S-Bahns with tight curves, or we could make short metro trains with a huge loading capacity. Also the do not let towns grow above snow line made some interesting towns.  |221|File:221.png| A nice town in the valley.}}&lt;/div&gt;</summary>
		<author><name>Ryton</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=User:Ryton&amp;diff=12503</id>
		<title>User:Ryton</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=User:Ryton&amp;diff=12503"/>
				<updated>2011-08-11T14:04:35Z</updated>
		
		<summary type="html">&lt;p&gt;Ryton: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Born: 12-10-1982 (29y old atm)&lt;br /&gt;
&lt;br /&gt;
Home: Belgium, province of Antwerp&lt;br /&gt;
&lt;br /&gt;
Email: ask me&lt;br /&gt;
&lt;br /&gt;
History;&lt;br /&gt;
I started playing TTD in my young years: I own an copy of TTD deluxe since 1996 (or so) and played it quite frequently (offline) untill 2001.&lt;br /&gt;
Found out about openttd &amp;amp; openttd-coop only several years later, between 2007-2008 (PSG080 or so?) and again beginning 2011 (PSG195-210). &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Prefers: eyecandy, games with ships &amp;amp; train transfer stations, and simple concepts that inflate into spaghetti hubs during the game.&lt;br /&gt;
Dislikes: making trains crash due to slowness from my side, forgetting hotkeys, and finding that one un-electrified track in a huge hub,&lt;br /&gt;
&lt;br /&gt;
Credo (from Walt disney, but different order):&lt;br /&gt;
DDTD: Dream, Dare, Think, Do!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Greetings &amp;amp; see you online soon!&lt;br /&gt;
Ryton&lt;/div&gt;</summary>
		<author><name>Ryton</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=Ryton&amp;diff=12502</id>
		<title>Ryton</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=Ryton&amp;diff=12502"/>
				<updated>2011-08-11T14:01:48Z</updated>
		
		<summary type="html">&lt;p&gt;Ryton: moved Ryton to User:Ryton: its a user page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[User:Ryton]]&lt;/div&gt;</summary>
		<author><name>Ryton</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=User:Ryton&amp;diff=12501</id>
		<title>User:Ryton</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=User:Ryton&amp;diff=12501"/>
				<updated>2011-08-11T14:01:47Z</updated>
		
		<summary type="html">&lt;p&gt;Ryton: moved Ryton to User:Ryton: its a user page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
Born: 12-10-1982&lt;br /&gt;
&lt;br /&gt;
Home: Balen, Belgium&lt;br /&gt;
&lt;br /&gt;
Email: ask me [AT] #openttdcoop&lt;br /&gt;
&lt;br /&gt;
Started playing TTD in my young years: I own an copy of ttd deluxe since 1996 (or so) and played it frequently (offline) untill 2001 &lt;br /&gt;
&lt;br /&gt;
Found out about openttd &amp;amp; openttd-coop only years later, between 2007-2008 (PSG150 or so?) and again beginning 2011 (PSG195-210). &lt;br /&gt;
&lt;br /&gt;
Prefers: eyecandy, games with ships &amp;amp; train transfer stations, and simple concepts that inflate into spaghetti hubs during the game.&lt;br /&gt;
&lt;br /&gt;
Dislikes: making trains crash due to slow signalling actions, and finding that one un-electrified track in a huge hub,&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Credo (from Walt disney, but different order):&lt;br /&gt;
&lt;br /&gt;
DDTD: Dream, Dare, Think, Do!&lt;/div&gt;</summary>
		<author><name>Ryton</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=User:Ryton&amp;diff=12480</id>
		<title>User:Ryton</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=User:Ryton&amp;diff=12480"/>
				<updated>2011-07-27T09:32:58Z</updated>
		
		<summary type="html">&lt;p&gt;Ryton: Created page with &amp;quot; Born: 12-10-1982  Home: Balen, Belgium  Email: ask me [AT] #openttdcoop  Started playing TTD in my young years: I own an copy of ttd deluxe since 1996 (or so) and played it freq...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
Born: 12-10-1982&lt;br /&gt;
&lt;br /&gt;
Home: Balen, Belgium&lt;br /&gt;
&lt;br /&gt;
Email: ask me [AT] #openttdcoop&lt;br /&gt;
&lt;br /&gt;
Started playing TTD in my young years: I own an copy of ttd deluxe since 1996 (or so) and played it frequently (offline) untill 2001 &lt;br /&gt;
&lt;br /&gt;
Found out about openttd &amp;amp; openttd-coop only years later, between 2007-2008 (PSG150 or so?) and again beginning 2011 (PSG195-210). &lt;br /&gt;
&lt;br /&gt;
Prefers: eyecandy, games with ships &amp;amp; train transfer stations, and simple concepts that inflate into spaghetti hubs during the game.&lt;br /&gt;
&lt;br /&gt;
Dislikes: making trains crash due to slow signalling actions, and finding that one un-electrified track in a huge hub,&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Credo (from Walt disney, but different order):&lt;br /&gt;
&lt;br /&gt;
DDTD: Dream, Dare, Think, Do!&lt;/div&gt;</summary>
		<author><name>Ryton</name></author>	</entry>

	</feed>