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		<id>https://wiki.openttdcoop.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Sedontane</id>
		<title>#openttdcoop wiki - User contributions [en]</title>
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		<updated>2026-04-28T15:32:48Z</updated>
		<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=User:Sedontane&amp;diff=28142</id>
		<title>User:Sedontane</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=User:Sedontane&amp;diff=28142"/>
				<updated>2016-08-09T13:38:54Z</updated>
		
		<summary type="html">&lt;p&gt;Sedontane: removed out of date information&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Born:11/03/90&lt;br /&gt;
&lt;br /&gt;
Home: Staffordshire University, United Kingdom http://openttdcoop.ppcis.org/wiki/flags/uk.gif&lt;br /&gt;
&lt;br /&gt;
Email: &lt;br /&gt;
&lt;br /&gt;
Homepage: &lt;br /&gt;
&lt;br /&gt;
Started playing TTD: Actually it was TTO, back in 95 when I was but 5 little years old, we had a bootleg german version for 3-6 months until dad got tired of having me fix it when it went wrong and bought TTD for windows&lt;br /&gt;
&lt;br /&gt;
Joined #openttdcoop: July 2007&lt;br /&gt;
&lt;br /&gt;
Specialist on: Road Stations.&lt;br /&gt;
&lt;br /&gt;
Prefers: Cargo Concept (so far), making BBHs and SLHs that are good&lt;br /&gt;
&lt;br /&gt;
Dislikes: Pax Games, mini picnic eggs, wagon speed limits, getting corrected on stupid mistakes.&lt;br /&gt;
----&lt;br /&gt;
'''See you in IRC'''&lt;/div&gt;</summary>
		<author><name>Sedontane</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=User:Sedontane&amp;diff=11152</id>
		<title>User:Sedontane</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=User:Sedontane&amp;diff=11152"/>
				<updated>2010-01-22T14:25:06Z</updated>
		
		<summary type="html">&lt;p&gt;Sedontane: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Born:11/03/90&lt;br /&gt;
&lt;br /&gt;
Home: Staffordshire University, United Kingdom http://openttdcoop.ppcis.org/wiki/flags/uk.gif&lt;br /&gt;
&lt;br /&gt;
Email: sedontane[at]live.co.uk&lt;br /&gt;
&lt;br /&gt;
Homepage: Well I do run a site. . . [http://www.chesterfieldcc.org.uk Chesterfield Cycle Campaign]&lt;br /&gt;
&lt;br /&gt;
Started playing TTD: Actually it was TTO, back in 95 when I was but 5 little years old, we had a bootleg german version for 3-6 months until dad got tired of having me fix it when it went wrong and bought TTD for windows&lt;br /&gt;
&lt;br /&gt;
Joined #openttdcoop: July 2007&lt;br /&gt;
&lt;br /&gt;
Specialist on: Road Stations.&lt;br /&gt;
&lt;br /&gt;
Prefers: Cargo Concept (so far), making BBHs and SLHs that are good&lt;br /&gt;
&lt;br /&gt;
Dislikes: Pax Games, mini picnic eggs, wagon speed limits, getting corrected on stupid mistakes.&lt;br /&gt;
----&lt;br /&gt;
'''See you in IRC'''&lt;/div&gt;</summary>
		<author><name>Sedontane</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=PublicServer:Archive_-_Games_131_-_140&amp;diff=9607</id>
		<title>PublicServer:Archive - Games 131 - 140</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=PublicServer:Archive_-_Games_131_-_140&amp;diff=9607"/>
				<updated>2009-02-27T13:32:52Z</updated>
		
		<summary type="html">&lt;p&gt;Sedontane: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;{{PublicServerArchiveMenu}}&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 131|21.02.09-26.02.09| {{User|Mark}}, {{User|db48x}}, {{User|narc}}, {{User|Combuster}}, {{User|Mortomes}}, {{User|Wouterr}}, {{User|planetmaker}}, {{User|Tuz}} (as cyril), {{User|Avdg}}, {{User|Kenji}}, {{User|ODM}}, {{User|Sedontane}} and more | [[Gametype:Cargo Concept|Cargo Concept]] (food and water only) | 2, 6, and 24 | 1024x512 Sub-Tropical | r15495 [[GRF|#openttdcoop-GRF-Pack 7.3]]|&lt;br /&gt;
The map featured four separate cargo networks looping around in opposite directions: two for fruit/maize trains, a third for water trains, and a fourth for the massive (TL24) food trains. The most major problem with the plan was the difficulty people had in connecting everything up properly.&lt;br /&gt;
|131|Image:PSG131.png| The map's oddest feature, the so-called &amp;quot;compressors&amp;quot;. The first one was built by {{User|Mark}}, the rest were added (and refined) over time. }}&lt;/div&gt;</summary>
		<author><name>Sedontane</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=PublicServer:Archive_-_Games_131_-_140&amp;diff=9606</id>
		<title>PublicServer:Archive - Games 131 - 140</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=PublicServer:Archive_-_Games_131_-_140&amp;diff=9606"/>
				<updated>2009-02-27T13:32:13Z</updated>
		
		<summary type="html">&lt;p&gt;Sedontane: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;{{PublicServerArchiveMenu}}&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 131|21.02.09-26.02.09| {{User|Mark}}, {{User|db48x}}, {{User|narc}}, {{User|Combuster}}, {{User|Mortomes}}, {{User|Wouterr}}, {{User|planetmaker}}, {{User|Tuz}} (as cyril), {{User|Avdg}}, {{User|Kenji}}, {{User|ODM}}{{User|Sedontane}} and more | [[Gametype:Cargo Concept|Cargo Concept]] (food and water only) | 2, 6, and 24 | 1024x512 Sub-Tropical | r15495 [[GRF|#openttdcoop-GRF-Pack 7.3]]|&lt;br /&gt;
The map featured four separate cargo networks looping around in opposite directions: two for fruit/maize trains, a third for water trains, and a fourth for the massive (TL24) food trains. The most major problem with the plan was the difficulty people had in connecting everything up properly.&lt;br /&gt;
|131|Image:PSG131.png| The map's oddest feature, the so-called &amp;quot;compressors&amp;quot;. The first one was built by {{User|Mark}}, the rest were added (and refined) over time. }}&lt;/div&gt;</summary>
		<author><name>Sedontane</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=PublicServer:Archive_-_Games_121_-_130&amp;diff=9584</id>
		<title>PublicServer:Archive - Games 121 - 130</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=PublicServer:Archive_-_Games_121_-_130&amp;diff=9584"/>
				<updated>2009-02-22T23:36:49Z</updated>
		
		<summary type="html">&lt;p&gt;Sedontane: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;{{PublicServerArchiveMenu}}&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 130|16.02.09-21.02.09| {{User|Combuster}}, {{User|h3rzb1ut}}, {{User|wouterr}}, {{User|Ammler}}, {{User|planetmaker}}, {{User|narc}}, {{User|ODM}}, {{User|Talonius}}, {{User|HDIEagle}}, {{User|Sedontane}} | [[Gametype:Cargo Concept|Cargo Concept]] | 2 | 256x256 Temperate | r15495 [[GRF|#openttdcoop-GRF-Pack 7.3]]|&lt;br /&gt;
Pretty standard cargo concept with TL 2 trains, which made for a lot of editing in various places, including a total rebuild of one of the major stations at one point.&lt;br /&gt;
|130|Image:PSG130.png| Showing the Wood + Oil Drop station, which got completely rebuilt halfway through the game, to cope with increased traffic. }}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 129|11.02.09-16.02.09| {{User|Mark}}, {{User|Combuster}}, {{User|h3rzb1ut}}, {{User|LUADuck}}, {{User|wouterr}}, {{User|davis}}, {{User|Ammler}}, {{User|planetmaker}}, {{User|narc}} | [[Gametype:ICE_SBahn|ICE S-Bahn]] | 3 | 256x512 Temperate | r15495 [[GRF|#openttdcoop-GRF-Pack 7.3]]|&lt;br /&gt;
The game was a pax-only game with feeder services bringing passengers to a few mainline hubs, which were then connected using point-to-point links.&lt;br /&gt;
|129|Image:PSG129.png| Showing the most striking feature of game 129, a set of (very long) tunnels by {{User|Mark}} }}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 128|29.01.09-11.02.09| {{User|Combuster}}, {{User|Xaroth}}, {{User|Bennythen00b}}, {{User|H3rzb1ut}}, {{User|Thraxian}} | [[Gametype:Cargo_Concept|Cargo Concept]]| 5 &amp;amp; 12 |512x512 Toyland to Mars|r15235 [[GRF|#openttdcoop-GRF-Pack 7.3]]|&lt;br /&gt;
We uses the Toyland2Mars conversion grf for this game. The map was devided in two, primary cargo from the south half was processed in the south and those from the north half in the north. The processed cargo was then transported to the other half of the map by maglev trains.&lt;br /&gt;
|128|Image:PSG128.png|The Northern main station and town, giving a good impression of the game.}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 127|12.01.09-29.01.09|{{User|planetmaker}}, {{User|tneo}}, {{User|Mazen}},  {{User|Bennythen00b}},  {{User|EinKarl}}, {{User|Torben Paw}} | [[Gametype:Cargo_Concept|Cargo Concept]]| 8 &amp;amp; 16 |512x1024 Alpine|r15235 [[GRF|#openttdcoop-GRF-Pack 7.3]]|&lt;br /&gt;
The network in this game consisted of two separate networks, short (8 tiles) e-rail trains used one network while 16-tile long maglev trains distributed goods. The plan chosen involved [[Terraforming|coop-style terraforming]], though this didn't work out as intended which caused the game to be a bit in-active, also the Alpine climate newgrf caused strange clusters of industries at some places.&lt;br /&gt;
|127|Image:PSG127.png|Showing a nice SLH which is a good example of working with the terrain.}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 126|09.01.09-12.01.09|{{User|Combuster}}, {{User|valhallasw}}, {{User|damalix}}, {{User|Freiksenet}}, {{User|Hylkevd}}, {{User|AntB}}, {{User|Mucht}}, {{User|OwenS}}, {{User|Torben Paw}} | [[Gametype:Chaos_Theory|Chaos]] &amp;amp; [[Gametype:ICE_SBahn|ICE S-Bahn]] | 11 |256x1024 Temperate|r14996 [[GRF|#openttdcoop-GRF-Pack 7.3]]|&lt;br /&gt;
Chaos Theory got refurbished and applied in this game. The map was divided into provinces with individual players building and managing the S-Bahn in their own place, with a global network connecting the main stations. Even though the network layout was left undefined, good cooperation resulted in a nice network with well over a thousand vehicles. Highlight of this game is the invention of the C-Bahn, which proved extremely effective at transporting passengers within the town.&lt;br /&gt;
|126|Image:PSG126.png|A nice area created by {{User|thgergo}} with an SBAHN system, trams and busses, unluckily the airport didn't start servicing before the game was finished. Though this reminds me a bit of Tokyo as the thematic of this game was Japan and we used Japan-NewGrfs}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 125|01.01.09-09.01.09|{{User|Combuster}}, {{User|valhallasw}}, {{User|StarLite}}, {{User|Elske}},  {{User|damalix}},  {{User|Freiksenet}}, {{User|Hylkevd}}, {{User|andyp}}, {{User|AntB}}, {{User|einKarl}}, {{User|SmatZ}}, {{User|Torben Paw}} | [[Gametype:Cargo_Concept| Cargo Concept]] |5 / 7 / 20|512x512 Temperate|r14922 [[GRF|#openttdcoop-GRF-Pack 7.3]]|&lt;br /&gt;
A scenario proposed by progman where all cargo should be brought to a city on a remote island. A plan was developed employing advanced techniques like SML and variable trainlengths. During the game the SML turned out to be very handy when parts of the ML needed upgraded from 3 lanes to 6 in some locations.&lt;br /&gt;
|125|Image:PSG125.png|The largest station in the game}} &lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 124|29.12.08-01.01.09|{{User|Mark}}, {{User|XeryusTC}}, {{User|valhallasw}}, {{User|StarLite}}, {{User|Elske}},  {{User|flexd}}, {{User|Roujin}}, {{User|Hylkevd}},{{User|ODM}} | [[Gametype:Cargo_Concept| Cargo Concept]] |3|512x512 Temperate|r14768 [[GRF|#openttdcoop-GRF-Pack 7.2]]|An old skool type game with Huge TF allowed, Short TL, maglev &amp;amp; 20 billion starting cash. No time was wasted and the network quickly came together. The game reached over 1700 trains before some people had trouble joining.|124|Image:PSG124.png|1 of the bigger stations in the game}} &lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 123|24.12.08-29.12.08|{{User|planetmaker}}, {{User|tneo}}, {{User|Mark}}, {{User|XeryusTC}}, {{User|valhallasw}}, {{User|StarLite}}, {{User|Elske}}, {{User|flexd}} | [[Gametype:Cargo_Concept| Cargo Concept]] |5|512x1024 Northpole|r14768 [[GRF|#openttdcoop-GRF-Pack 7.2]]|{{User|planetmaker}} provided a special christmas scenario for this game. The initial 4-lane wide ML soon started to show signs of stress and was extended to 6R_3L at places. No very advanced techniques this game but lots of fully-loaded mainlines and spectaculair hubs to admire.&lt;br /&gt;
|123|Image:PSG123.png|Santa's Home}} &lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 122|18.12.08-24.12.08|{{User|SmatZ}}, {{User|planetmaker}}, {{User|tneo}}, {{User|andyp}}, {{User|StarLite}}, {{User|OwenS}} | [[Gametype:Cargo_Concept| Cargo Concept]] + PAX |5|2048x256 Subtropical|r14660 [[GRF|#openttdcoop-GRF-Pack 7.2]]|The map featured two towns seperated by a rift &amp;quot;The Wall&amp;quot; in the middle which couldn't be tunneled or bridged. Goods and pax needed to be transported across as the cities needed to be grown to 100k population each. A SML-style network with two transfer stations at each side was developed. We ended with over a 1000 trains and 200 ships. In the end network capacity was reached and spurious jams started to show.&lt;br /&gt;
|122|Image:PSG122.png|Sheffield station serving over 500 trains. Using conditional orders allowed to pass by using full load and use this station as drop and pickup at the same time without having empty trains traveling around.}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 121|13.12.08-18.12.08|{{User|SmatZ}}, {{User|Bennythen00b}}, {{User|Mark}}, {{User|ODM}}, {{User|Osai}}, {{User|Kirov}} | [http://www.openttdcoop.org/blog/2008/12/15/the-magic-of-srnw-self-regulating-networks/ Self-Regulating Network], [[Gametype:Cargo_Concept| Cargo Concept]]|5|512x512 Temperate|r14660 [[GRF|#openttdcoop-GRF-Pack 7.2]]|The goal of was to transport enough grain and livestock to produce 100,000 crates of goods per month.[http://www.openttdcoop.org/blog/2008/12/15/the-magic-of-srnw-self-regulating-networks/]. Later in the game we were limited by OTTD production limit of secondaries, which is roughly 2295 per industry tile per month. For factories, it means 27,540 crates of goods per month - so we had to build four factories and balance them well. We managed to accomplish our goal in 2177.&lt;br /&gt;
The self-regulating game concept was very interesting, there were many clever ideas how to make the best (in means of effectivity, niceness, speed, ...) self-regulating loops and stations.&lt;br /&gt;
The the [http://www.openttdcoop.org/blog/2008/12/15/the-magic-of-srnw-self-regulating-networks/ blog entry] for more information.&lt;br /&gt;
|121|Image:PSG121.png|Our central drop station with factories, at the point where we hit the 100k goal. The factories are fed by an amazing 21 fully-loaded Mainlines.}}&lt;/div&gt;</summary>
		<author><name>Sedontane</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=PublicServer:Archive_-_Games_121_-_130&amp;diff=9583</id>
		<title>PublicServer:Archive - Games 121 - 130</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=PublicServer:Archive_-_Games_121_-_130&amp;diff=9583"/>
				<updated>2009-02-22T23:36:28Z</updated>
		
		<summary type="html">&lt;p&gt;Sedontane: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;{{PublicServerArchiveMenu}}&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 130|16.02.09-21.02.09| {{User|Combuster}}, {{User|h3rzb1ut}}, {{User|wouterr}}, {{User|Ammler}}, {{User|planetmaker}}, {{User|narc}}, {{User|ODM}}, {{User|Talonius}}, {{User|HDIEagle}} {{User|Sedontane}} | [[Gametype:Cargo Concept|Cargo Concept]] | 2 | 256x256 Temperate | r15495 [[GRF|#openttdcoop-GRF-Pack 7.3]]|&lt;br /&gt;
Pretty standard cargo concept with TL 2 trains, which made for a lot of editing in various places, including a total rebuild of one of the major stations at one point.&lt;br /&gt;
|130|Image:PSG130.png| Showing the Wood + Oil Drop station, which got completely rebuilt halfway through the game, to cope with increased traffic. }}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 129|11.02.09-16.02.09| {{User|Mark}}, {{User|Combuster}}, {{User|h3rzb1ut}}, {{User|LUADuck}}, {{User|wouterr}}, {{User|davis}}, {{User|Ammler}}, {{User|planetmaker}}, {{User|narc}} | [[Gametype:ICE_SBahn|ICE S-Bahn]] | 3 | 256x512 Temperate | r15495 [[GRF|#openttdcoop-GRF-Pack 7.3]]|&lt;br /&gt;
The game was a pax-only game with feeder services bringing passengers to a few mainline hubs, which were then connected using point-to-point links.&lt;br /&gt;
|129|Image:PSG129.png| Showing the most striking feature of game 129, a set of (very long) tunnels by {{User|Mark}} }}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 128|29.01.09-11.02.09| {{User|Combuster}}, {{User|Xaroth}}, {{User|Bennythen00b}}, {{User|H3rzb1ut}}, {{User|Thraxian}} | [[Gametype:Cargo_Concept|Cargo Concept]]| 5 &amp;amp; 12 |512x512 Toyland to Mars|r15235 [[GRF|#openttdcoop-GRF-Pack 7.3]]|&lt;br /&gt;
We uses the Toyland2Mars conversion grf for this game. The map was devided in two, primary cargo from the south half was processed in the south and those from the north half in the north. The processed cargo was then transported to the other half of the map by maglev trains.&lt;br /&gt;
|128|Image:PSG128.png|The Northern main station and town, giving a good impression of the game.}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 127|12.01.09-29.01.09|{{User|planetmaker}}, {{User|tneo}}, {{User|Mazen}},  {{User|Bennythen00b}},  {{User|EinKarl}}, {{User|Torben Paw}} | [[Gametype:Cargo_Concept|Cargo Concept]]| 8 &amp;amp; 16 |512x1024 Alpine|r15235 [[GRF|#openttdcoop-GRF-Pack 7.3]]|&lt;br /&gt;
The network in this game consisted of two separate networks, short (8 tiles) e-rail trains used one network while 16-tile long maglev trains distributed goods. The plan chosen involved [[Terraforming|coop-style terraforming]], though this didn't work out as intended which caused the game to be a bit in-active, also the Alpine climate newgrf caused strange clusters of industries at some places.&lt;br /&gt;
|127|Image:PSG127.png|Showing a nice SLH which is a good example of working with the terrain.}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 126|09.01.09-12.01.09|{{User|Combuster}}, {{User|valhallasw}}, {{User|damalix}}, {{User|Freiksenet}}, {{User|Hylkevd}}, {{User|AntB}}, {{User|Mucht}}, {{User|OwenS}}, {{User|Torben Paw}} | [[Gametype:Chaos_Theory|Chaos]] &amp;amp; [[Gametype:ICE_SBahn|ICE S-Bahn]] | 11 |256x1024 Temperate|r14996 [[GRF|#openttdcoop-GRF-Pack 7.3]]|&lt;br /&gt;
Chaos Theory got refurbished and applied in this game. The map was divided into provinces with individual players building and managing the S-Bahn in their own place, with a global network connecting the main stations. Even though the network layout was left undefined, good cooperation resulted in a nice network with well over a thousand vehicles. Highlight of this game is the invention of the C-Bahn, which proved extremely effective at transporting passengers within the town.&lt;br /&gt;
|126|Image:PSG126.png|A nice area created by {{User|thgergo}} with an SBAHN system, trams and busses, unluckily the airport didn't start servicing before the game was finished. Though this reminds me a bit of Tokyo as the thematic of this game was Japan and we used Japan-NewGrfs}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 125|01.01.09-09.01.09|{{User|Combuster}}, {{User|valhallasw}}, {{User|StarLite}}, {{User|Elske}},  {{User|damalix}},  {{User|Freiksenet}}, {{User|Hylkevd}}, {{User|andyp}}, {{User|AntB}}, {{User|einKarl}}, {{User|SmatZ}}, {{User|Torben Paw}} | [[Gametype:Cargo_Concept| Cargo Concept]] |5 / 7 / 20|512x512 Temperate|r14922 [[GRF|#openttdcoop-GRF-Pack 7.3]]|&lt;br /&gt;
A scenario proposed by progman where all cargo should be brought to a city on a remote island. A plan was developed employing advanced techniques like SML and variable trainlengths. During the game the SML turned out to be very handy when parts of the ML needed upgraded from 3 lanes to 6 in some locations.&lt;br /&gt;
|125|Image:PSG125.png|The largest station in the game}} &lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 124|29.12.08-01.01.09|{{User|Mark}}, {{User|XeryusTC}}, {{User|valhallasw}}, {{User|StarLite}}, {{User|Elske}},  {{User|flexd}}, {{User|Roujin}}, {{User|Hylkevd}},{{User|ODM}} | [[Gametype:Cargo_Concept| Cargo Concept]] |3|512x512 Temperate|r14768 [[GRF|#openttdcoop-GRF-Pack 7.2]]|An old skool type game with Huge TF allowed, Short TL, maglev &amp;amp; 20 billion starting cash. No time was wasted and the network quickly came together. The game reached over 1700 trains before some people had trouble joining.|124|Image:PSG124.png|1 of the bigger stations in the game}} &lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 123|24.12.08-29.12.08|{{User|planetmaker}}, {{User|tneo}}, {{User|Mark}}, {{User|XeryusTC}}, {{User|valhallasw}}, {{User|StarLite}}, {{User|Elske}}, {{User|flexd}} | [[Gametype:Cargo_Concept| Cargo Concept]] |5|512x1024 Northpole|r14768 [[GRF|#openttdcoop-GRF-Pack 7.2]]|{{User|planetmaker}} provided a special christmas scenario for this game. The initial 4-lane wide ML soon started to show signs of stress and was extended to 6R_3L at places. No very advanced techniques this game but lots of fully-loaded mainlines and spectaculair hubs to admire.&lt;br /&gt;
|123|Image:PSG123.png|Santa's Home}} &lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 122|18.12.08-24.12.08|{{User|SmatZ}}, {{User|planetmaker}}, {{User|tneo}}, {{User|andyp}}, {{User|StarLite}}, {{User|OwenS}} | [[Gametype:Cargo_Concept| Cargo Concept]] + PAX |5|2048x256 Subtropical|r14660 [[GRF|#openttdcoop-GRF-Pack 7.2]]|The map featured two towns seperated by a rift &amp;quot;The Wall&amp;quot; in the middle which couldn't be tunneled or bridged. Goods and pax needed to be transported across as the cities needed to be grown to 100k population each. A SML-style network with two transfer stations at each side was developed. We ended with over a 1000 trains and 200 ships. In the end network capacity was reached and spurious jams started to show.&lt;br /&gt;
|122|Image:PSG122.png|Sheffield station serving over 500 trains. Using conditional orders allowed to pass by using full load and use this station as drop and pickup at the same time without having empty trains traveling around.}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 121|13.12.08-18.12.08|{{User|SmatZ}}, {{User|Bennythen00b}}, {{User|Mark}}, {{User|ODM}}, {{User|Osai}}, {{User|Kirov}} | [http://www.openttdcoop.org/blog/2008/12/15/the-magic-of-srnw-self-regulating-networks/ Self-Regulating Network], [[Gametype:Cargo_Concept| Cargo Concept]]|5|512x512 Temperate|r14660 [[GRF|#openttdcoop-GRF-Pack 7.2]]|The goal of was to transport enough grain and livestock to produce 100,000 crates of goods per month.[http://www.openttdcoop.org/blog/2008/12/15/the-magic-of-srnw-self-regulating-networks/]. Later in the game we were limited by OTTD production limit of secondaries, which is roughly 2295 per industry tile per month. For factories, it means 27,540 crates of goods per month - so we had to build four factories and balance them well. We managed to accomplish our goal in 2177.&lt;br /&gt;
The self-regulating game concept was very interesting, there were many clever ideas how to make the best (in means of effectivity, niceness, speed, ...) self-regulating loops and stations.&lt;br /&gt;
The the [http://www.openttdcoop.org/blog/2008/12/15/the-magic-of-srnw-self-regulating-networks/ blog entry] for more information.&lt;br /&gt;
|121|Image:PSG121.png|Our central drop station with factories, at the point where we hit the 100k goal. The factories are fed by an amazing 21 fully-loaded Mainlines.}}&lt;/div&gt;</summary>
		<author><name>Sedontane</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=User:Sedontane&amp;diff=9569</id>
		<title>User:Sedontane</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=User:Sedontane&amp;diff=9569"/>
				<updated>2009-02-20T11:15:25Z</updated>
		
		<summary type="html">&lt;p&gt;Sedontane: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Born:11/03/90&lt;br /&gt;
&lt;br /&gt;
Home: Staffordshire University, United Kingdom http://openttdcoop.ppcis.org/wiki/flags/uk.gif&lt;br /&gt;
&lt;br /&gt;
Email: sedontane@live.co.uk&lt;br /&gt;
&lt;br /&gt;
Homepage: Well I do run a site. . . [http://www.chesterfieldcc.org.uk Chesterfield Cycle Campaign]&lt;br /&gt;
&lt;br /&gt;
Started playing TTD: Actually it was TTO, back in 95 when I was but 5 little years old, we had a bootleg german version for 3-6 months until dad got tired of having me fix it when it went wrong and bought TTD for windows&lt;br /&gt;
&lt;br /&gt;
Joined #openttdcoop: July 2007&lt;br /&gt;
&lt;br /&gt;
Specialist on: Road Stations.&lt;br /&gt;
&lt;br /&gt;
Prefers: Cargo Concept (so far), making BBHs and SLHs that are good&lt;br /&gt;
&lt;br /&gt;
Dislikes: Pax Games, mini picnic eggs, wagon speed limits, getting corrected on stupid mistakes.&lt;br /&gt;
----&lt;br /&gt;
'''See you in IRC'''&lt;/div&gt;</summary>
		<author><name>Sedontane</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=User:Sedontane&amp;diff=9568</id>
		<title>User:Sedontane</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=User:Sedontane&amp;diff=9568"/>
				<updated>2009-02-20T11:14:35Z</updated>
		
		<summary type="html">&lt;p&gt;Sedontane: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Born:11/03/90&lt;br /&gt;
&lt;br /&gt;
Home: Chesterfield, United Kingdom http://openttdcoop.ppcis.org/wiki/flags/uk.gif&lt;br /&gt;
&lt;br /&gt;
Email: sedontane [at] talktalk [dot] net&lt;br /&gt;
&lt;br /&gt;
Homepage: Well I do run a site. . . [http://www.chesterfieldcc.org.uk Chesterfield Cycle Campaign]&lt;br /&gt;
&lt;br /&gt;
Started playing TTD: Actually it was TTO, back in 95 when I was but 5 little years old, we had a bootleg german version for 3-6 months until dad got tired of having me fix it when it went wrong and bought TTD for windows&lt;br /&gt;
&lt;br /&gt;
Joined #openttdcoop: July 2007&lt;br /&gt;
&lt;br /&gt;
Specialist on: Road Stations.&lt;br /&gt;
&lt;br /&gt;
Prefers: Cargo Concept (so far), making BBHs and SLHs that are good&lt;br /&gt;
&lt;br /&gt;
Dislikes: Pax Games, mini picnic eggs, wagon speed limits, getting corrected on stupid mistakes.&lt;br /&gt;
----&lt;br /&gt;
'''See you in IRC'''&lt;/div&gt;</summary>
		<author><name>Sedontane</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=Community:Members&amp;diff=9567</id>
		<title>Community:Members</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=Community:Members&amp;diff=9567"/>
				<updated>2009-02-20T11:12:59Z</updated>
		
		<summary type="html">&lt;p&gt;Sedontane: /* The usual suspects around the Public Server [33] */ addded myself&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
==Active Members of #openttdcoop [15]==&lt;br /&gt;
*{{User|Ammler|ch}} '''(Admin)'''&lt;br /&gt;
*{{User|Combuster|nl}}&lt;br /&gt;
*{{User|Kommer|nl}}&lt;br /&gt;
*{{User|Mark|nl}}&lt;br /&gt;
*{{User|Mucht|at}} '''(Admin)'''&lt;br /&gt;
*{{User|ODM|nl}}&lt;br /&gt;
*{{User|Osai|de}} '''(Admin)'''&lt;br /&gt;
*{{User|planetmaker|de}} '''(Admin)'''&lt;br /&gt;
*{{User|Progman|de}} '''(Admin)'''&lt;br /&gt;
*{{User|SmatZ|cz}} '''(Admin)'''&lt;br /&gt;
*{{User|StarLite|nl}}&lt;br /&gt;
*{{User|thgergo|hu}}&lt;br /&gt;
*{{User|tneo|nl}} '''(Admin)'''&lt;br /&gt;
*{{User|Thraxian|us}}&lt;br /&gt;
*{{User|valhallasw|nl}}, BOFH, Wiki-god and mainly werkloos '''(Admin)'''&lt;br /&gt;
*{{User|XeryusTC|nl}}, Chairman of the #openttdcoop stupidness committee '''(Admin)'''&lt;br /&gt;
''Note: Admins have shell access to our servers, all others have rcon access''&lt;br /&gt;
&lt;br /&gt;
==Honorary Members of #openttdcoop [3]==&lt;br /&gt;
*{{User|Brianetta|uk}} (our amiable host who is responsible for making #openttdcoop to such a vital community it is today) '''(Admin)'''&lt;br /&gt;
*{{User|Phoenix the II|nl}} (our host for the most busy [http://www.openttdcoop.org/blog/public-server/| PublicServer], thanks to him, we don't need to finish a game, because of the server limits.)&lt;br /&gt;
*{{User|TrueLight|nl}} (for being a bugfixer over  ... a long time ;-)  )&lt;br /&gt;
&lt;br /&gt;
==Currently Inactive Members of #openttdcoop [10]==&lt;br /&gt;
*{{User|Adm.Spock|nl}}&lt;br /&gt;
*{{User|dihedral|de}} aka &amp;quot;dih&amp;quot;&lt;br /&gt;
*{{User|dp|de}}&lt;br /&gt;
*{{User|e1ko|cz}}&lt;br /&gt;
*{{User|Guru3|se}}&lt;br /&gt;
*{{User|Hylje|fi}}&lt;br /&gt;
*{{User|ottd-king|uk}}&lt;br /&gt;
*{{User|Phazorx|iru}} '''(Admin)'''&lt;br /&gt;
*{{User|Piratejerk|ca}}&lt;br /&gt;
*{{User|xahodo|nl}}&lt;br /&gt;
&lt;br /&gt;
==The usual suspects around the Public Server [33]==&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
*{{User|Addi|ch}}&lt;br /&gt;
*{{User|Alanin|de}}&lt;br /&gt;
*{{User|Andyp|us}}&lt;br /&gt;
*{{User|AntB|uk}}&lt;br /&gt;
*{{User|Bennythen00b|no}}&lt;br /&gt;
*{{User|DJNekkid|no}}&lt;br /&gt;
*{{User|Damalix|fr}}&lt;br /&gt;
*{{User|einKarl|de}}&lt;br /&gt;
*{{User|Elske|nl}}&lt;br /&gt;
*{{User|Farden|fr}}&lt;br /&gt;
*{{User|Floffe|se}}&lt;br /&gt;
*{{User|fmauNeko|fr}}&lt;br /&gt;
*{{User|Giles|uk}}&lt;br /&gt;
*{{User|h3rzb1ut|de}}&lt;br /&gt;
&lt;br /&gt;
|&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&lt;br /&gt;
 |valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
*{{User|Kejhic|cz}}&lt;br /&gt;
*{{User|Kirov|ar}}&lt;br /&gt;
*{{User|Kolo|pl}}&lt;br /&gt;
*{{User|Levi|de}}&lt;br /&gt;
*{{User|LittleMikey|au}}&lt;br /&gt;
*{{User|LordAzamath|ee}}&lt;br /&gt;
*{{User|mixrin|ru}}&lt;br /&gt;
*{{User|narc|ro}}&lt;br /&gt;
*{{User|OwenS|uk}}&lt;br /&gt;
*{{User|Pikita|uk}}&lt;br /&gt;
*{{User|Rob|us}}&lt;br /&gt;
*{{User|sbn|be}}&lt;br /&gt;
&lt;br /&gt;
|&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&lt;br /&gt;
 |valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
*{{User|S m w|de}}&lt;br /&gt;
*{{User|Sedontane|uk}}&lt;br /&gt;
*{{User|Talonius|uk}}&lt;br /&gt;
*{{User|Tautrimas|lt}}&lt;br /&gt;
*{{User|Thijs|nl}}&lt;br /&gt;
*{{User|thomashauk|uk}}&lt;br /&gt;
*{{User|Tim|de}}&lt;br /&gt;
*{{User|Torben Paw|dk}}&lt;br /&gt;
*{{User|Wouterr|be}}&lt;br /&gt;
*{{User|Zuu|se}}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
''And of course all the others above!''&lt;br /&gt;
&lt;br /&gt;
== Exsuspects [53] ==&lt;br /&gt;
If you are on the ex-suspects list and you start playing again, please move yourself up to the suspects list !&lt;br /&gt;
If you are still active and on the ex-suspects list, sorry for the moving :) we sometimes cannot find an IRC log of you while you are still active&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
*{{User|Alendo|no}}&lt;br /&gt;
*{{User|Bob27|us}}&lt;br /&gt;
*{{User|Chris booth|uk}}&lt;br /&gt;
*{{User|ChrisM|de}}&lt;br /&gt;
*{{User|Cipri|nl}}&lt;br /&gt;
*{{User|csuke|uk}}&lt;br /&gt;
*{{User|Dark_Link|se}}&lt;br /&gt;
*{{User|Davil|at}}&lt;br /&gt;
*{{User|Doke|de}}&lt;br /&gt;
*{{User|Dopefish|de}}&lt;br /&gt;
*{{User|eJoJ|no}}&lt;br /&gt;
*{{User|EmiT|cz}}&lt;br /&gt;
*{{User|Franco|hu}}&lt;br /&gt;
*{{User|Gamer|nl}}&lt;br /&gt;
*{{User|Godde|no}}&lt;br /&gt;
*{{User|Green-devil|dk}}&lt;br /&gt;
*{{User|Hans|nl}}&lt;br /&gt;
*{{User|hdp|us}}&lt;br /&gt;
*{{User|hzzzln|de}}&lt;br /&gt;
&lt;br /&gt;
|&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&lt;br /&gt;
 |valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
*{{User|Ichi|nl}}&lt;br /&gt;
*{{User|Ihmemies|fi}}&lt;br /&gt;
*{{User|itsnotvalid|hk}}&lt;br /&gt;
*{{User|Jinx|be}}&lt;br /&gt;
*{{User|John|sk}}&lt;br /&gt;
*{{User|Juustro|fi}}&lt;br /&gt;
*{{User|Kolbur|de}}&lt;br /&gt;
*{{User|Kul|nl}}&lt;br /&gt;
*{{User|Logix|us}}&lt;br /&gt;
*{{User|MDGrein|se}}&lt;br /&gt;
*{{User|MooUK|uk}}&lt;br /&gt;
*{{User|N101|au}}&lt;br /&gt;
*{{User|Nazirro|pl}}&lt;br /&gt;
*{{User|Nitehawk|us}}&lt;br /&gt;
*{{User|Phil|uk}}&lt;br /&gt;
*{{User|RaWt|no}}&lt;br /&gt;
*{{User|Red|us}}&lt;br /&gt;
*{{User|RichK|uk}}&lt;br /&gt;
*{{User|RMJ|dk}}&lt;br /&gt;
&lt;br /&gt;
|&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&lt;br /&gt;
 |valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*{{User|SerriaRomeo|us}}&lt;br /&gt;
*{{User|Shader|pl}}&lt;br /&gt;
*{{User|Sian|dk}}&lt;br /&gt;
*{{User|Skasi|at}}&lt;br /&gt;
*{{User|Skidd13|de}}&lt;br /&gt;
*{{User|Spectre100|us}}&lt;br /&gt;
*{{User|Stoffe|se}}&lt;br /&gt;
*{{User|strstrep|us}}&lt;br /&gt;
*{{User|Teddy|no}}&lt;br /&gt;
*{{User|UnderBuilder|ar}}&lt;br /&gt;
*{{User|Vinni3|uk}}&lt;br /&gt;
*{{User|Volny|cz}}&lt;br /&gt;
*{{User|Walle|be}}&lt;br /&gt;
*{{User|welterde|de}}&lt;br /&gt;
*{{User|Zavior|fi}}&lt;br /&gt;
&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Sedontane</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=Community:Members&amp;diff=9566</id>
		<title>Community:Members</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=Community:Members&amp;diff=9566"/>
				<updated>2009-02-20T11:12:15Z</updated>
		
		<summary type="html">&lt;p&gt;Sedontane: /* Exsuspects [53] */  removed myself&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
==Active Members of #openttdcoop [15]==&lt;br /&gt;
*{{User|Ammler|ch}} '''(Admin)'''&lt;br /&gt;
*{{User|Combuster|nl}}&lt;br /&gt;
*{{User|Kommer|nl}}&lt;br /&gt;
*{{User|Mark|nl}}&lt;br /&gt;
*{{User|Mucht|at}} '''(Admin)'''&lt;br /&gt;
*{{User|ODM|nl}}&lt;br /&gt;
*{{User|Osai|de}} '''(Admin)'''&lt;br /&gt;
*{{User|planetmaker|de}} '''(Admin)'''&lt;br /&gt;
*{{User|Progman|de}} '''(Admin)'''&lt;br /&gt;
*{{User|SmatZ|cz}} '''(Admin)'''&lt;br /&gt;
*{{User|StarLite|nl}}&lt;br /&gt;
*{{User|thgergo|hu}}&lt;br /&gt;
*{{User|tneo|nl}} '''(Admin)'''&lt;br /&gt;
*{{User|Thraxian|us}}&lt;br /&gt;
*{{User|valhallasw|nl}}, BOFH, Wiki-god and mainly werkloos '''(Admin)'''&lt;br /&gt;
*{{User|XeryusTC|nl}}, Chairman of the #openttdcoop stupidness committee '''(Admin)'''&lt;br /&gt;
''Note: Admins have shell access to our servers, all others have rcon access''&lt;br /&gt;
&lt;br /&gt;
==Honorary Members of #openttdcoop [3]==&lt;br /&gt;
*{{User|Brianetta|uk}} (our amiable host who is responsible for making #openttdcoop to such a vital community it is today) '''(Admin)'''&lt;br /&gt;
*{{User|Phoenix the II|nl}} (our host for the most busy [http://www.openttdcoop.org/blog/public-server/| PublicServer], thanks to him, we don't need to finish a game, because of the server limits.)&lt;br /&gt;
*{{User|TrueLight|nl}} (for being a bugfixer over  ... a long time ;-)  )&lt;br /&gt;
&lt;br /&gt;
==Currently Inactive Members of #openttdcoop [10]==&lt;br /&gt;
*{{User|Adm.Spock|nl}}&lt;br /&gt;
*{{User|dihedral|de}} aka &amp;quot;dih&amp;quot;&lt;br /&gt;
*{{User|dp|de}}&lt;br /&gt;
*{{User|e1ko|cz}}&lt;br /&gt;
*{{User|Guru3|se}}&lt;br /&gt;
*{{User|Hylje|fi}}&lt;br /&gt;
*{{User|ottd-king|uk}}&lt;br /&gt;
*{{User|Phazorx|iru}} '''(Admin)'''&lt;br /&gt;
*{{User|Piratejerk|ca}}&lt;br /&gt;
*{{User|xahodo|nl}}&lt;br /&gt;
&lt;br /&gt;
==The usual suspects around the Public Server [33]==&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
*{{User|Addi|ch}}&lt;br /&gt;
*{{User|Alanin|de}}&lt;br /&gt;
*{{User|Andyp|us}}&lt;br /&gt;
*{{User|AntB|uk}}&lt;br /&gt;
*{{User|Bennythen00b|no}}&lt;br /&gt;
*{{User|DJNekkid|no}}&lt;br /&gt;
*{{User|Damalix|fr}}&lt;br /&gt;
*{{User|einKarl|de}}&lt;br /&gt;
*{{User|Elske|nl}}&lt;br /&gt;
*{{User|Farden|fr}}&lt;br /&gt;
*{{User|Floffe|se}}&lt;br /&gt;
*{{User|fmauNeko|fr}}&lt;br /&gt;
*{{User|Giles|uk}}&lt;br /&gt;
*{{User|h3rzb1ut|de}}&lt;br /&gt;
&lt;br /&gt;
|&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&lt;br /&gt;
 |valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
*{{User|Kejhic|cz}}&lt;br /&gt;
*{{User|Kirov|ar}}&lt;br /&gt;
*{{User|Kolo|pl}}&lt;br /&gt;
*{{User|Levi|de}}&lt;br /&gt;
*{{User|LittleMikey|au}}&lt;br /&gt;
*{{User|LordAzamath|ee}}&lt;br /&gt;
*{{User|mixrin|ru}}&lt;br /&gt;
*{{User|narc|ro}}&lt;br /&gt;
*{{User|OwenS|uk}}&lt;br /&gt;
*{{User|Pikita|uk}}&lt;br /&gt;
*{{User|Rob|us}}&lt;br /&gt;
*{{User|sbn|be}}&lt;br /&gt;
&lt;br /&gt;
|&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&lt;br /&gt;
 |valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
*{{User|S m w|de}}&lt;br /&gt;
*{{User|Talonius|uk}}&lt;br /&gt;
*{{User|Tautrimas|lt}}&lt;br /&gt;
*{{User|Thijs|nl}}&lt;br /&gt;
*{{User|thomashauk|uk}}&lt;br /&gt;
*{{User|Tim|de}}&lt;br /&gt;
*{{User|Torben Paw|dk}}&lt;br /&gt;
*{{User|Wouterr|be}}&lt;br /&gt;
*{{User|Zuu|se}}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
''And of course all the others above!''&lt;br /&gt;
&lt;br /&gt;
== Exsuspects [53] ==&lt;br /&gt;
If you are on the ex-suspects list and you start playing again, please move yourself up to the suspects list !&lt;br /&gt;
If you are still active and on the ex-suspects list, sorry for the moving :) we sometimes cannot find an IRC log of you while you are still active&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
*{{User|Alendo|no}}&lt;br /&gt;
*{{User|Bob27|us}}&lt;br /&gt;
*{{User|Chris booth|uk}}&lt;br /&gt;
*{{User|ChrisM|de}}&lt;br /&gt;
*{{User|Cipri|nl}}&lt;br /&gt;
*{{User|csuke|uk}}&lt;br /&gt;
*{{User|Dark_Link|se}}&lt;br /&gt;
*{{User|Davil|at}}&lt;br /&gt;
*{{User|Doke|de}}&lt;br /&gt;
*{{User|Dopefish|de}}&lt;br /&gt;
*{{User|eJoJ|no}}&lt;br /&gt;
*{{User|EmiT|cz}}&lt;br /&gt;
*{{User|Franco|hu}}&lt;br /&gt;
*{{User|Gamer|nl}}&lt;br /&gt;
*{{User|Godde|no}}&lt;br /&gt;
*{{User|Green-devil|dk}}&lt;br /&gt;
*{{User|Hans|nl}}&lt;br /&gt;
*{{User|hdp|us}}&lt;br /&gt;
*{{User|hzzzln|de}}&lt;br /&gt;
&lt;br /&gt;
|&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&lt;br /&gt;
 |valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
*{{User|Ichi|nl}}&lt;br /&gt;
*{{User|Ihmemies|fi}}&lt;br /&gt;
*{{User|itsnotvalid|hk}}&lt;br /&gt;
*{{User|Jinx|be}}&lt;br /&gt;
*{{User|John|sk}}&lt;br /&gt;
*{{User|Juustro|fi}}&lt;br /&gt;
*{{User|Kolbur|de}}&lt;br /&gt;
*{{User|Kul|nl}}&lt;br /&gt;
*{{User|Logix|us}}&lt;br /&gt;
*{{User|MDGrein|se}}&lt;br /&gt;
*{{User|MooUK|uk}}&lt;br /&gt;
*{{User|N101|au}}&lt;br /&gt;
*{{User|Nazirro|pl}}&lt;br /&gt;
*{{User|Nitehawk|us}}&lt;br /&gt;
*{{User|Phil|uk}}&lt;br /&gt;
*{{User|RaWt|no}}&lt;br /&gt;
*{{User|Red|us}}&lt;br /&gt;
*{{User|RichK|uk}}&lt;br /&gt;
*{{User|RMJ|dk}}&lt;br /&gt;
&lt;br /&gt;
|&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&lt;br /&gt;
 |valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*{{User|SerriaRomeo|us}}&lt;br /&gt;
*{{User|Shader|pl}}&lt;br /&gt;
*{{User|Sian|dk}}&lt;br /&gt;
*{{User|Skasi|at}}&lt;br /&gt;
*{{User|Skidd13|de}}&lt;br /&gt;
*{{User|Spectre100|us}}&lt;br /&gt;
*{{User|Stoffe|se}}&lt;br /&gt;
*{{User|strstrep|us}}&lt;br /&gt;
*{{User|Teddy|no}}&lt;br /&gt;
*{{User|UnderBuilder|ar}}&lt;br /&gt;
*{{User|Vinni3|uk}}&lt;br /&gt;
*{{User|Volny|cz}}&lt;br /&gt;
*{{User|Walle|be}}&lt;br /&gt;
*{{User|welterde|de}}&lt;br /&gt;
*{{User|Zavior|fi}}&lt;br /&gt;
&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Sedontane</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=Community:Members&amp;diff=7780</id>
		<title>Community:Members</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=Community:Members&amp;diff=7780"/>
				<updated>2008-04-26T16:25:10Z</updated>
		
		<summary type="html">&lt;p&gt;Sedontane: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
==Active Members of #openttdcoop [16]==&lt;br /&gt;
*{{User|Adm.Spock|nl}}&lt;br /&gt;
*{{User|Ammler|ch}} '''(Admin)'''&lt;br /&gt;
*{{User|dihedral|de}}&lt;br /&gt;
*{{User|Hylje|fi}}&lt;br /&gt;
*{{User|Kommer|nl}} '''(Admin)'''&lt;br /&gt;
*{{User|Mark|nl}}&lt;br /&gt;
*{{User|Mucht|at}} '''(Admin)'''&lt;br /&gt;
*{{User|Osai|de}} '''(Admin)'''&lt;br /&gt;
*{{User|Phazorx|iru}} '''(Admin)'''&lt;br /&gt;
*{{User|Pm|de}}&lt;br /&gt;
*{{User|Progman|de}}&lt;br /&gt;
*{{User|thgergo|hu}}&lt;br /&gt;
*{{User|tneo|nl}}&lt;br /&gt;
*{{User|Thraxian|us}}&lt;br /&gt;
*{{User|valhallasw|nl}}, BOFH, Wiki-god and mainly werkloos '''(Admin)'''&lt;br /&gt;
*{{User|XeryusTC|nl}}, Chairman of the #openttdcoop stupidness committee '''(Admin)'''&lt;br /&gt;
''Note: Admins have shell access to our servers, all others have rcon access''&lt;br /&gt;
&lt;br /&gt;
==Currently Inactive Members of #openttdcoop [7]==&lt;br /&gt;
*{{User|dp|de}}&lt;br /&gt;
*{{User|e1ko|cz}}&lt;br /&gt;
*{{User|Guru3|se}}&lt;br /&gt;
*{{User|ottd-king|uk}}&lt;br /&gt;
*{{User|Piratejerk|ca}}&lt;br /&gt;
*{{User|StarLite|nl}}&lt;br /&gt;
*{{User|xahodo|nl}}&lt;br /&gt;
&lt;br /&gt;
==Honorary Members of #openttdcoop [2]==&lt;br /&gt;
*{{User|Brianetta|uk}} (our amiable host who is responsible for making #openttdcoop to such a vital community it is today) '''(Admin)'''&lt;br /&gt;
*{{User|TrueLight|nl}} (for being a bugfixer over  ... a long time ;-)  )&lt;br /&gt;
&lt;br /&gt;
==The usual suspects around the Public Server [49]==&lt;br /&gt;
*{{User|Addi|ch}}&lt;br /&gt;
*{{User|Alendo|no}}&lt;br /&gt;
*{{User|AntB|uk}}&lt;br /&gt;
*{{User|Bob27|us}}&lt;br /&gt;
*{{User|Cipri|nl}}&lt;br /&gt;
*{{User|Dark_Link|se}}&lt;br /&gt;
*{{User|Davil|at}}&lt;br /&gt;
*{{User|DJNekkid|no}}&lt;br /&gt;
*{{User|Doke|de}}&lt;br /&gt;
*{{User|Dopefish|de}}&lt;br /&gt;
*{{User|EmiT|cz}}&lt;br /&gt;
*{{User|Farden|fr}}&lt;br /&gt;
*{{User|Floffe|se}}&lt;br /&gt;
*{{User|Franco|hu}}&lt;br /&gt;
*{{User|Gamer|nl}}&lt;br /&gt;
*{{User|Godde|no}}&lt;br /&gt;
*{{User|itsnotvalid|hk}}&lt;br /&gt;
*{{User|Jinx|be}}&lt;br /&gt;
*{{User|Juustro|fi}}&lt;br /&gt;
*{{User|Kejhic|cz}}&lt;br /&gt;
*{{User|Kolbur|de}}&lt;br /&gt;
*{{User|Kolo|pl}}&lt;br /&gt;
*{{User|Kul|nl}}&lt;br /&gt;
*{{User|LittleMikey|au}}&lt;br /&gt;
*{{User|LordAzamath|ee}}&lt;br /&gt;
*{{User|MDGrein|se}}&lt;br /&gt;
*{{User|MooUK|uk}}&lt;br /&gt;
*{{User|N101|au}}&lt;br /&gt;
*{{User|Nitehawk|us}}&lt;br /&gt;
*{{User|ODM|nl}}&lt;br /&gt;
*{{User|Phil|uk}}&lt;br /&gt;
*{{User|Phoenix the II|nl}}&lt;br /&gt;
*{{User|Pikita|uk}}&lt;br /&gt;
*{{User|RaWt|no}}&lt;br /&gt;
*{{User|Red|us}}&lt;br /&gt;
*{{User|RMJ|dk}}&lt;br /&gt;
*{{User|Rob|us}}&lt;br /&gt;
*{{User|Shader|pl}}&lt;br /&gt;
*{{User|S m w|de}}&lt;br /&gt;
*{{User|Stoffe|se}}&lt;br /&gt;
*{{User|Spectre100|us}}&lt;br /&gt;
*{{User|strstrep|us}}&lt;br /&gt;
*{{User|thomashauk|uk}}&lt;br /&gt;
*{{User|Tim|de}}&lt;br /&gt;
*{{User|Volny|cz}}&lt;br /&gt;
*{{User|Walle|be}}&lt;br /&gt;
*{{User|welterde|de}}&lt;br /&gt;
*{{User|Zuu|se}}&lt;br /&gt;
''And of course all the others above!''&lt;br /&gt;
&lt;br /&gt;
===== Exsuspects [21]=====&lt;br /&gt;
*{{User|Alanin|de}}&lt;br /&gt;
*{{User|ChrisM|de}}&lt;br /&gt;
*{{User|csuke|uk}}&lt;br /&gt;
*{{User|eJoJ|no}}&lt;br /&gt;
*{{User|Green-devil|dk}}&lt;br /&gt;
*{{User|Hans|nl}}&lt;br /&gt;
*{{User|hdp|us}}&lt;br /&gt;
*{{User|Ichi|nl}}&lt;br /&gt;
*{{User|Ihmemies|fi}}&lt;br /&gt;
*{{User|John|sk}}&lt;br /&gt;
*{{User|Nazirro|pl}}&lt;br /&gt;
*{{User|OwenS|uk}}&lt;br /&gt;
*{{User|RichK|uk}}&lt;br /&gt;
*{{User|Sedontane|uk}}&lt;br /&gt;
*{{User|SerriaRomeo|us}}&lt;br /&gt;
*{{User|Sian|dk}}&lt;br /&gt;
*{{User|Skasi|at}}&lt;br /&gt;
*{{User|Skidd13|de}}&lt;br /&gt;
*{{User|Teddy|no}}&lt;br /&gt;
*{{User|UnderBuilder|ar}}&lt;br /&gt;
*{{User|Vinni3|uk}}&lt;br /&gt;
*{{User|Zavior|fi}}&lt;/div&gt;</summary>
		<author><name>Sedontane</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=Talk:Presignal_Bypass_Station&amp;diff=6266</id>
		<title>Talk:Presignal Bypass Station</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=Talk:Presignal_Bypass_Station&amp;diff=6266"/>
				<updated>2007-09-06T12:30:32Z</updated>
		
		<summary type="html">&lt;p&gt;Sedontane: spelling correction&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I believe it'll work best with trains of various speeds, also a version with 2 entrances to presignal block would be even more efficient. ewanm89&lt;br /&gt;
&lt;br /&gt;
Looks good, I agree with Ewanm89 it would work better with 2 entry streams but I think that may be difficult. Great work and an informative wiki article *thumbs up*. Sedontane&lt;/div&gt;</summary>
		<author><name>Sedontane</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=Talk:Presignal_Bypass_Station&amp;diff=6265</id>
		<title>Talk:Presignal Bypass Station</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=Talk:Presignal_Bypass_Station&amp;diff=6265"/>
				<updated>2007-09-06T12:30:11Z</updated>
		
		<summary type="html">&lt;p&gt;Sedontane: commented&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I believe it'll work best with trains of various speeds, also a version with 2 entrances to presignal block would be even more efficient. ewanm89&lt;br /&gt;
&lt;br /&gt;
Looks good, I agree with Ewanm89 it would work better with 2 entry streams but I think that mayt be difficult. Great work and an informative wiki article *thumbs up*. Sedontane&lt;/div&gt;</summary>
		<author><name>Sedontane</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=PublicServer:Archive_-_Games_51_-_60&amp;diff=5996</id>
		<title>PublicServer:Archive - Games 51 - 60</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=PublicServer:Archive_-_Games_51_-_60&amp;diff=5996"/>
				<updated>2007-08-04T22:28:53Z</updated>
		
		<summary type="html">&lt;p&gt;Sedontane: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;{{PublicServerArchiveMenu}}&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 53|02.07.07 - 04.08.07|{{User|Doke}}, {{User|Progman}}, {{User|kezza}}, {{User|Ammler}}, {{User|Phazorx}}, {{User|PaV}}, {{User|Kommer}}, {{User|Sedontane}}, {{User|... (add yourself)}}|[[Gametype:Cargo_Concept|Cargo]] |5 tiles|512x128|r10737 + [[Guides:Glossary:GRF|#openttdcoop-GRF-Set]] with NARS|Road vehicle only game.|53|Image:PublicServerGame53.png|}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 52|24.07.07 - 02.08.07|{{User|Shader}}, {{User|Kommer}}, {{User|Ammler}}, {{User|Doke}}, {{User|Phazorx}}, {{User|Sedontane}}, {{User|... (add yourself)}}|[[Gametype:Cargo_Concept|Cargo]] |5 tiles|512x512|r10620 + [[Guides:Glossary:GRF|#openttdcoop-GRF-Set]] with NARS|In this game we made two separate lines. The first was bringing cargo to one station which was connected to a sawmill, a factory and an oil refinery. The second line was transporting goods from the industries to a town.|52|Image:PublicServerGame52.png|The dropoff station}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 51 - Not yet finished|18.07.07 - still running|{{User|... (add yourself)}}, |[[Gametype:Cargo_Concept|Cargo]] ?|5 tiles|1024x512|r10620 + [[Guides:Glossary:GRF|#openttdcoop-GRF-Set]]||51|Image:PublicServerGame51.png|[..]}}&lt;/div&gt;</summary>
		<author><name>Sedontane</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=Road_stations&amp;diff=5995</id>
		<title>Road stations</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=Road_stations&amp;diff=5995"/>
				<updated>2007-08-04T22:19:51Z</updated>
		
		<summary type="html">&lt;p&gt;Sedontane: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Guides|&amp;lt;&amp;lt; Back to Index ]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;&amp;lt; INACURATE &amp;gt;&amp;gt;&lt;br /&gt;
Please wait for page to be redone&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Road stations typically take a back seat to rail stations in #openttdcoop games.  Railways have much higher capacities than roadways and trains move much faster than trucks and buses.  However, road stations (especially when properly used) can be used to improve parts of a network where a train would be overkill.&lt;br /&gt;
&lt;br /&gt;
== 2 Key Points ==&lt;br /&gt;
Firstly, since the RoRo road stations were introduced it is much better to use these than terminus stations. A terminus road station is as inefficient as a standard terminus rail station. 1 vehicle may enter and leave at a time which greatly reduces efficiency as with the RoRo one 2 may enter and leave at once, that 4 vehicles in play an efficiency boost of 400% if used constantly.&lt;br /&gt;
&lt;br /&gt;
Routes can be created with the addition of one way roads in a recent nightly, see [http://wiki.openttd.org/index.php/Roadway_construction#Building_one-way_roads OpenTTD Wiki: One way roads] for more details. Routing is essential if you want an efficient station. At the moment the best stations I can create for busy road stations is 150-200% as you have to force lorries in and out in 1 direction. If 1-way RoRo stations could be created where road vehicles used both sides of the road in one direction this would boost it up to 300-400%.&lt;br /&gt;
&lt;br /&gt;
So the two key points are:&lt;br /&gt;
 - Don't use Terminus stations&lt;br /&gt;
 - Always route traffic&lt;br /&gt;
&lt;br /&gt;
== Traffic Congestion ==&lt;br /&gt;
To create a good station you need to have enough bays now this is individual to each instance of a road station and must be played about with accordingly.&lt;br /&gt;
&lt;br /&gt;
My station concept requires minimal station walking but not in the traditional sense it requires a 1 tile space between each station and its neighbors.&lt;br /&gt;
[[Image:RdStnConcept_gaps.jpg|thumb|center|293px|Gaps must be placed between station tiles]]&lt;br /&gt;
When stations are completed delete walkers.&lt;br /&gt;
Then place roads to link stations and link roads through the gaps you created&lt;br /&gt;
For this next image I expanded my station slightly&lt;br /&gt;
[[Image:RdStnConcept_rc.jpg|thumb|center|350px|Completed without routing]]&lt;br /&gt;
This as you may have noticed doesnt have routing and so I will build in routing West to East.&lt;br /&gt;
[[Image:RdStnConcept_wr.jpg|thumb|center|350px|Completed with routing]]&lt;br /&gt;
&lt;br /&gt;
== Exits and Entrances == &lt;br /&gt;
Where to put them in and pull them out! This decision is one of the most important as it determines whether traffic piles up or flows smoothly&lt;br /&gt;
&lt;br /&gt;
I so far have found that Big stations require a different pattern to little ones. For big stations it is good practice to put vehicles in at one corner on one side and pull them from the opposite corner like so.&lt;br /&gt;
[[Image:RdStnConcept_bsee.jpg|thumb|center|350px|Big station In/Out]]&lt;br /&gt;
Also I find it is good practice to note at both ends of Entry/Exit roads the direction in which they travel&lt;br /&gt;
&lt;br /&gt;
This is my design for a small industry pickup (for a big pickup copy the above design scaling station numbers as required)&lt;br /&gt;
[[Image:StnConcept_sip.jpg|thumb|center|260px|Small Industry pickup]]&lt;br /&gt;
In most cases where 3-9 lorries are using this station the one way road piece can just be normal road.&lt;br /&gt;
&lt;br /&gt;
If the Exits/Entrances don't work well, try placing them centrally on the station sides&lt;br /&gt;
&lt;br /&gt;
== Real Examples ==&lt;br /&gt;
Courtesy of Public Server game 52 (which as I am writing this is in action) I have a couple of my real stations &lt;br /&gt;
&lt;br /&gt;
Firstly a big pickup at a forest. Some may argue it doesn't need to be this big and I would agree but as I built it with the aim to accommodate the level of trucks in service it's just right and looks alright. It also has a second entrance coupling this was to more evenly distribute lorries as they seemed to pile up on the first row of stations&lt;br /&gt;
[[Image:RdStnConcept_r1.jpg|thumb|center|490px|A real pickup station (big)]]&lt;br /&gt;
&lt;br /&gt;
And this is the resulting drop, unusually it has a small forest attached which has another station with lorries running between the two and it is smaller than the pickup but copes well with a good flow rate.&lt;br /&gt;
[[Image:StnConcept_r2.jpg|thumb|center|350px|The drop for wood]]&lt;br /&gt;
&lt;br /&gt;
== Final Word ==&lt;br /&gt;
Of course I only have my experience so far and will be investigating these items further to further increase the quality of this guide but I hope you have found it useful. feel free to improve this guide with your own thoughts&lt;br /&gt;
&lt;br /&gt;
[[User:Sedontane|Sedontane]] 16:25, 26 July 2007 (UTC)&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Sedontane</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=Road_stations&amp;diff=5994</id>
		<title>Road stations</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=Road_stations&amp;diff=5994"/>
				<updated>2007-08-04T22:19:24Z</updated>
		
		<summary type="html">&lt;p&gt;Sedontane: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Guides|&amp;lt;&amp;lt; Back to Index ]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;&amp;lt; INACURATE &amp;gt;&amp;gt;&lt;br /&gt;
Road stations typically take a back seat to rail stations in #openttdcoop games.  Railways have much higher capacities than roadways and trains move much faster than trucks and buses.  However, road stations (especially when properly used) can be used to improve parts of a network where a train would be overkill.&lt;br /&gt;
&lt;br /&gt;
== 2 Key Points ==&lt;br /&gt;
Firstly, since the RoRo road stations were introduced it is much better to use these than terminus stations. A terminus road station is as inefficient as a standard terminus rail station. 1 vehicle may enter and leave at a time which greatly reduces efficiency as with the RoRo one 2 may enter and leave at once, that 4 vehicles in play an efficiency boost of 400% if used constantly.&lt;br /&gt;
&lt;br /&gt;
Routes can be created with the addition of one way roads in a recent nightly, see [http://wiki.openttd.org/index.php/Roadway_construction#Building_one-way_roads OpenTTD Wiki: One way roads] for more details. Routing is essential if you want an efficient station. At the moment the best stations I can create for busy road stations is 150-200% as you have to force lorries in and out in 1 direction. If 1-way RoRo stations could be created where road vehicles used both sides of the road in one direction this would boost it up to 300-400%.&lt;br /&gt;
&lt;br /&gt;
So the two key points are:&lt;br /&gt;
 - Don't use Terminus stations&lt;br /&gt;
 - Always route traffic&lt;br /&gt;
&lt;br /&gt;
== Traffic Congestion ==&lt;br /&gt;
To create a good station you need to have enough bays now this is individual to each instance of a road station and must be played about with accordingly.&lt;br /&gt;
&lt;br /&gt;
My station concept requires minimal station walking but not in the traditional sense it requires a 1 tile space between each station and its neighbors.&lt;br /&gt;
[[Image:RdStnConcept_gaps.jpg|thumb|center|293px|Gaps must be placed between station tiles]]&lt;br /&gt;
When stations are completed delete walkers.&lt;br /&gt;
Then place roads to link stations and link roads through the gaps you created&lt;br /&gt;
For this next image I expanded my station slightly&lt;br /&gt;
[[Image:RdStnConcept_rc.jpg|thumb|center|350px|Completed without routing]]&lt;br /&gt;
This as you may have noticed doesnt have routing and so I will build in routing West to East.&lt;br /&gt;
[[Image:RdStnConcept_wr.jpg|thumb|center|350px|Completed with routing]]&lt;br /&gt;
&lt;br /&gt;
== Exits and Entrances == &lt;br /&gt;
Where to put them in and pull them out! This decision is one of the most important as it determines whether traffic piles up or flows smoothly&lt;br /&gt;
&lt;br /&gt;
I so far have found that Big stations require a different pattern to little ones. For big stations it is good practice to put vehicles in at one corner on one side and pull them from the opposite corner like so.&lt;br /&gt;
[[Image:RdStnConcept_bsee.jpg|thumb|center|350px|Big station In/Out]]&lt;br /&gt;
Also I find it is good practice to note at both ends of Entry/Exit roads the direction in which they travel&lt;br /&gt;
&lt;br /&gt;
This is my design for a small industry pickup (for a big pickup copy the above design scaling station numbers as required)&lt;br /&gt;
[[Image:StnConcept_sip.jpg|thumb|center|260px|Small Industry pickup]]&lt;br /&gt;
In most cases where 3-9 lorries are using this station the one way road piece can just be normal road.&lt;br /&gt;
&lt;br /&gt;
If the Exits/Entrances don't work well, try placing them centrally on the station sides&lt;br /&gt;
&lt;br /&gt;
== Real Examples ==&lt;br /&gt;
Courtesy of Public Server game 52 (which as I am writing this is in action) I have a couple of my real stations &lt;br /&gt;
&lt;br /&gt;
Firstly a big pickup at a forest. Some may argue it doesn't need to be this big and I would agree but as I built it with the aim to accommodate the level of trucks in service it's just right and looks alright. It also has a second entrance coupling this was to more evenly distribute lorries as they seemed to pile up on the first row of stations&lt;br /&gt;
[[Image:RdStnConcept_r1.jpg|thumb|center|490px|A real pickup station (big)]]&lt;br /&gt;
&lt;br /&gt;
And this is the resulting drop, unusually it has a small forest attached which has another station with lorries running between the two and it is smaller than the pickup but copes well with a good flow rate.&lt;br /&gt;
[[Image:StnConcept_r2.jpg|thumb|center|350px|The drop for wood]]&lt;br /&gt;
&lt;br /&gt;
== Final Word ==&lt;br /&gt;
Of course I only have my experience so far and will be investigating these items further to further increase the quality of this guide but I hope you have found it useful. feel free to improve this guide with your own thoughts&lt;br /&gt;
&lt;br /&gt;
[[User:Sedontane|Sedontane]] 16:25, 26 July 2007 (UTC)&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Sedontane</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=User:Sedontane&amp;diff=5966</id>
		<title>User:Sedontane</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=User:Sedontane&amp;diff=5966"/>
				<updated>2007-08-01T21:16:43Z</updated>
		
		<summary type="html">&lt;p&gt;Sedontane: added email adress&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Born:11/03/90&lt;br /&gt;
&lt;br /&gt;
Home: Chesterfield, United Kingdom http://openttdcoop.ppcis.org/wiki/flags/uk.gif&lt;br /&gt;
&lt;br /&gt;
Email: sedontane [at] talktalk [dot] net&lt;br /&gt;
&lt;br /&gt;
Homepage: Well I do run a site. . . [http://www.chesterfieldcc.org.uk Chesterfield Cycle Campaign]&lt;br /&gt;
&lt;br /&gt;
Started playing TTD: Actually it was TTO, back in 95 when I was but 5 little years old&lt;br /&gt;
&lt;br /&gt;
Joined #openttdcoop: July 2007&lt;br /&gt;
&lt;br /&gt;
Specialist on: Road Stations.&lt;br /&gt;
&lt;br /&gt;
Prefers: Cargo Concept (so far), making BBHs and SLHs that are good&lt;br /&gt;
&lt;br /&gt;
Dislikes: Pax Games, mini picnic eggs, wagon speed limits, getting corrected on stupid mistakes.&lt;br /&gt;
----&lt;br /&gt;
'''See you in IRC'''&lt;/div&gt;</summary>
		<author><name>Sedontane</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=Road_stations&amp;diff=5943</id>
		<title>Road stations</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=Road_stations&amp;diff=5943"/>
				<updated>2007-07-26T16:33:34Z</updated>
		
		<summary type="html">&lt;p&gt;Sedontane: /* Final Word */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Guides|&amp;lt;&amp;lt; Back to Index ]]&lt;br /&gt;
&lt;br /&gt;
Now Road stations arent a big part of OpenTTD Coop's games but they do have their uses thats why I am writing this guide&lt;br /&gt;
&lt;br /&gt;
== 2 Key Points ==&lt;br /&gt;
First things first since the RoRo road stations were introduced it is much better to use these than terminus stations. A terminus road station is as inefficient as a standard terminus rail station. 1 vehicle may enter and leave at a time which greatly reduces efficiency as with the RoRo one 2 may enter and leave at once, that 4 vehicles in play an efficiency boost of 400% if used constantly.&lt;br /&gt;
&lt;br /&gt;
Now I have had my little rant about RoRo and Terminus I will proceed to my second point, routes.&lt;br /&gt;
Routes can be created with the addition of one way roads in a recent nightly, see [http://wiki.openttd.org/index.php/Roadway_construction#Building_one-way_roads OpenTTD Wiki: One way roads] for more details. Routing is essential if you want an efficient station. At the moment the best stations I can create for busy road stations is 150-200% as you have to force lorries in and out in 1 direction. If 1 way RoRo stations could be created where road vehicles used both sides of the road in one direction this would boost it up to 300-400%.&lt;br /&gt;
&lt;br /&gt;
So your two key points&lt;br /&gt;
 - Dont use Terminus stations&lt;br /&gt;
 - Always route traffic&lt;br /&gt;
&lt;br /&gt;
== Traffic Congestion ==&lt;br /&gt;
To create a good station you need to have enough bays now this is individual to each instance of a road station and must be played about with accordingly.&lt;br /&gt;
&lt;br /&gt;
My station concept requires minimal station walking but not in the traditional sense it requires a 1 tile space between each station and its neighbours.&lt;br /&gt;
[[Image:RdStnConcept_gaps.jpg|thumb|center|293px|Gaps must be placed between station tiles]]&lt;br /&gt;
When stations are completed delete walkers.&lt;br /&gt;
Then place roads to link stations and link roads through the gaps you created&lt;br /&gt;
For this next image I expanded my station slightly&lt;br /&gt;
[[Image:RdStnConcept_rc.jpg|thumb|center|350px|Completed without routing]]&lt;br /&gt;
This as you may have noticed doesnt have routing and so I will build in routing West to East.&lt;br /&gt;
[[Image:RdStnConcept_wr.jpg|thumb|center|350px|Completed with routing]]&lt;br /&gt;
&lt;br /&gt;
== Exits and Entrances == &lt;br /&gt;
Where to put them in and pull them out! This decision is one of the most important as it determines whether traffic piles up or flows smoothly&lt;br /&gt;
&lt;br /&gt;
I so far have found that Big stations require a different pattern to little ones. For big stations it is good practice to put vehicles in at one corner on one side and pull them from the opposite corner like so.&lt;br /&gt;
[[Image:RdStnConcept_bsee.jpg|thumb|center|350px|Big station In/Out]]&lt;br /&gt;
Also I find it is good practice to note at both ends of Entry/Exit roads the direction in which they travel&lt;br /&gt;
&lt;br /&gt;
This is my design for a small industry pickup (for a big pickup copy the above design scaling station numbers as required)&lt;br /&gt;
[[Image:StnConcept_sip.jpg|thumb|center|260px|Small Industry pickup]]&lt;br /&gt;
In most cases where 3-9 lorrys are using this station the one way road piece can just be normal road&lt;br /&gt;
&lt;br /&gt;
If the Exits/Entrances dont work well try placing them centrally on the station sides&lt;br /&gt;
&lt;br /&gt;
== Real Examples ==&lt;br /&gt;
Courtesy of Public Server game 52 (which as I am writing this is in action) I have a couple of my real stations &lt;br /&gt;
&lt;br /&gt;
Firstly a big pickup at a forest. Some may argue it doesnt need to be this big and I would agree but as I built it with the aim to accomodate the level of trucks in service its just right and looks alright. It also has a second entrance coupling this was to more evenly distribute lorries as they seemed to pile up on the first row of stations&lt;br /&gt;
[[Image:RdStnConcept_r1.jpg|thumb|center|490px|A real pickup station (big)]]&lt;br /&gt;
&lt;br /&gt;
And this is the resulting drop, unusually it has a small forest attached which has another station with lorries running between the two and it is smaller than the pickup but copes well with a good flow rate.&lt;br /&gt;
[[Image:StnConcept_r2.jpg|thumb|center|350px|The drop for wood]]&lt;br /&gt;
&lt;br /&gt;
== Final Word ==&lt;br /&gt;
Of course I only have my experience so far and will be investigating these items further to further increase the quality of this guide but I hope you have found it useful. feel free to improve this guide with your own thoughts&lt;br /&gt;
&lt;br /&gt;
[[User:Sedontane|Sedontane]] 16:25, 26 July 2007 (UTC)&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Sedontane</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=Road_stations&amp;diff=5942</id>
		<title>Road stations</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=Road_stations&amp;diff=5942"/>
				<updated>2007-07-26T16:30:24Z</updated>
		
		<summary type="html">&lt;p&gt;Sedontane: /* Final Word */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Guides|&amp;lt;&amp;lt; Back to Index ]]&lt;br /&gt;
&lt;br /&gt;
Now Road stations arent a big part of OpenTTD Coop's games but they do have their uses thats why I am writing this guide&lt;br /&gt;
&lt;br /&gt;
== 2 Key Points ==&lt;br /&gt;
First things first since the RoRo road stations were introduced it is much better to use these than terminus stations. A terminus road station is as inefficient as a standard terminus rail station. 1 vehicle may enter and leave at a time which greatly reduces efficiency as with the RoRo one 2 may enter and leave at once, that 4 vehicles in play an efficiency boost of 400% if used constantly.&lt;br /&gt;
&lt;br /&gt;
Now I have had my little rant about RoRo and Terminus I will proceed to my second point, routes.&lt;br /&gt;
Routes can be created with the addition of one way roads in a recent nightly, see [http://wiki.openttd.org/index.php/Roadway_construction#Building_one-way_roads OpenTTD Wiki: One way roads] for more details. Routing is essential if you want an efficient station. At the moment the best stations I can create for busy road stations is 150-200% as you have to force lorries in and out in 1 direction. If 1 way RoRo stations could be created where road vehicles used both sides of the road in one direction this would boost it up to 300-400%.&lt;br /&gt;
&lt;br /&gt;
So your two key points&lt;br /&gt;
 - Dont use Terminus stations&lt;br /&gt;
 - Always route traffic&lt;br /&gt;
&lt;br /&gt;
== Traffic Congestion ==&lt;br /&gt;
To create a good station you need to have enough bays now this is individual to each instance of a road station and must be played about with accordingly.&lt;br /&gt;
&lt;br /&gt;
My station concept requires minimal station walking but not in the traditional sense it requires a 1 tile space between each station and its neighbours.&lt;br /&gt;
[[Image:RdStnConcept_gaps.jpg|thumb|center|293px|Gaps must be placed between station tiles]]&lt;br /&gt;
When stations are completed delete walkers.&lt;br /&gt;
Then place roads to link stations and link roads through the gaps you created&lt;br /&gt;
For this next image I expanded my station slightly&lt;br /&gt;
[[Image:RdStnConcept_rc.jpg|thumb|center|350px|Completed without routing]]&lt;br /&gt;
This as you may have noticed doesnt have routing and so I will build in routing West to East.&lt;br /&gt;
[[Image:RdStnConcept_wr.jpg|thumb|center|350px|Completed with routing]]&lt;br /&gt;
&lt;br /&gt;
== Exits and Entrances == &lt;br /&gt;
Where to put them in and pull them out! This decision is one of the most important as it determines whether traffic piles up or flows smoothly&lt;br /&gt;
&lt;br /&gt;
I so far have found that Big stations require a different pattern to little ones. For big stations it is good practice to put vehicles in at one corner on one side and pull them from the opposite corner like so.&lt;br /&gt;
[[Image:RdStnConcept_bsee.jpg|thumb|center|350px|Big station In/Out]]&lt;br /&gt;
Also I find it is good practice to note at both ends of Entry/Exit roads the direction in which they travel&lt;br /&gt;
&lt;br /&gt;
This is my design for a small industry pickup (for a big pickup copy the above design scaling station numbers as required)&lt;br /&gt;
[[Image:StnConcept_sip.jpg|thumb|center|260px|Small Industry pickup]]&lt;br /&gt;
In most cases where 3-9 lorrys are using this station the one way road piece can just be normal road&lt;br /&gt;
&lt;br /&gt;
If the Exits/Entrances dont work well try placing them centrally on the station sides&lt;br /&gt;
&lt;br /&gt;
== Real Examples ==&lt;br /&gt;
Courtesy of Public Server game 52 (which as I am writing this is in action) I have a couple of my real stations &lt;br /&gt;
&lt;br /&gt;
Firstly a big pickup at a forest. Some may argue it doesnt need to be this big and I would agree but as I built it with the aim to accomodate the level of trucks in service its just right and looks alright. It also has a second entrance coupling this was to more evenly distribute lorries as they seemed to pile up on the first row of stations&lt;br /&gt;
[[Image:RdStnConcept_r1.jpg|thumb|center|490px|A real pickup station (big)]]&lt;br /&gt;
&lt;br /&gt;
And this is the resulting drop, unusually it has a small forest attached which has another station with lorries running between the two and it is smaller than the pickup but copes well with a good flow rate.&lt;br /&gt;
[[Image:StnConcept_r2.jpg|thumb|center|350px|The drop for wood]]&lt;br /&gt;
&lt;br /&gt;
== Final Word ==&lt;br /&gt;
Of course I only have my experience so far and will be investigating these items further to further increase the quality of this guide but I hope you have found it useful. feel free to improve this guide with your own thoughts&lt;br /&gt;
&lt;br /&gt;
[[User:Sedontane|Sedontane]] 16:25, 26 July 2007 (UTC)&lt;/div&gt;</summary>
		<author><name>Sedontane</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=File:StnConcept_r2.jpg&amp;diff=5941</id>
		<title>File:StnConcept r2.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=File:StnConcept_r2.jpg&amp;diff=5941"/>
				<updated>2007-07-26T16:29:10Z</updated>
		
		<summary type="html">&lt;p&gt;Sedontane: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Sedontane</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=File:RdStnConcept_r1.jpg&amp;diff=5940</id>
		<title>File:RdStnConcept r1.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=File:RdStnConcept_r1.jpg&amp;diff=5940"/>
				<updated>2007-07-26T16:28:58Z</updated>
		
		<summary type="html">&lt;p&gt;Sedontane: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Sedontane</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=File:StnConcept_sip.jpg&amp;diff=5939</id>
		<title>File:StnConcept sip.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=File:StnConcept_sip.jpg&amp;diff=5939"/>
				<updated>2007-07-26T16:28:39Z</updated>
		
		<summary type="html">&lt;p&gt;Sedontane: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Sedontane</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=File:RdStnConcept_bsee.jpg&amp;diff=5938</id>
		<title>File:RdStnConcept bsee.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=File:RdStnConcept_bsee.jpg&amp;diff=5938"/>
				<updated>2007-07-26T16:28:28Z</updated>
		
		<summary type="html">&lt;p&gt;Sedontane: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Sedontane</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=File:RdStnConcept_wr.jpg&amp;diff=5937</id>
		<title>File:RdStnConcept wr.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=File:RdStnConcept_wr.jpg&amp;diff=5937"/>
				<updated>2007-07-26T16:28:13Z</updated>
		
		<summary type="html">&lt;p&gt;Sedontane: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Sedontane</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=File:RdStnConcept_rc.jpg&amp;diff=5936</id>
		<title>File:RdStnConcept rc.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=File:RdStnConcept_rc.jpg&amp;diff=5936"/>
				<updated>2007-07-26T16:28:02Z</updated>
		
		<summary type="html">&lt;p&gt;Sedontane: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Sedontane</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=File:RdStnConcept_gaps.jpg&amp;diff=5935</id>
		<title>File:RdStnConcept gaps.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=File:RdStnConcept_gaps.jpg&amp;diff=5935"/>
				<updated>2007-07-26T16:27:38Z</updated>
		
		<summary type="html">&lt;p&gt;Sedontane: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Sedontane</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=Road_stations&amp;diff=5934</id>
		<title>Road stations</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=Road_stations&amp;diff=5934"/>
				<updated>2007-07-26T16:25:19Z</updated>
		
		<summary type="html">&lt;p&gt;Sedontane: A road station building guide&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Guides|&amp;lt;&amp;lt; Back to Index ]]&lt;br /&gt;
&lt;br /&gt;
Now Road stations arent a big part of OpenTTD Coop's games but they do have their uses thats why I am writing this guide&lt;br /&gt;
&lt;br /&gt;
== 2 Key Points ==&lt;br /&gt;
First things first since the RoRo road stations were introduced it is much better to use these than terminus stations. A terminus road station is as inefficient as a standard terminus rail station. 1 vehicle may enter and leave at a time which greatly reduces efficiency as with the RoRo one 2 may enter and leave at once, that 4 vehicles in play an efficiency boost of 400% if used constantly.&lt;br /&gt;
&lt;br /&gt;
Now I have had my little rant about RoRo and Terminus I will proceed to my second point, routes.&lt;br /&gt;
Routes can be created with the addition of one way roads in a recent nightly, see [http://wiki.openttd.org/index.php/Roadway_construction#Building_one-way_roads OpenTTD Wiki: One way roads] for more details. Routing is essential if you want an efficient station. At the moment the best stations I can create for busy road stations is 150-200% as you have to force lorries in and out in 1 direction. If 1 way RoRo stations could be created where road vehicles used both sides of the road in one direction this would boost it up to 300-400%.&lt;br /&gt;
&lt;br /&gt;
So your two key points&lt;br /&gt;
 - Dont use Terminus stations&lt;br /&gt;
 - Always route traffic&lt;br /&gt;
&lt;br /&gt;
== Traffic Congestion ==&lt;br /&gt;
To create a good station you need to have enough bays now this is individual to each instance of a road station and must be played about with accordingly.&lt;br /&gt;
&lt;br /&gt;
My station concept requires minimal station walking but not in the traditional sense it requires a 1 tile space between each station and its neighbours.&lt;br /&gt;
[[Image:RdStnConcept_gaps.jpg|thumb|center|293px|Gaps must be placed between station tiles]]&lt;br /&gt;
When stations are completed delete walkers.&lt;br /&gt;
Then place roads to link stations and link roads through the gaps you created&lt;br /&gt;
For this next image I expanded my station slightly&lt;br /&gt;
[[Image:RdStnConcept_rc.jpg|thumb|center|350px|Completed without routing]]&lt;br /&gt;
This as you may have noticed doesnt have routing and so I will build in routing West to East.&lt;br /&gt;
[[Image:RdStnConcept_wr.jpg|thumb|center|350px|Completed with routing]]&lt;br /&gt;
&lt;br /&gt;
== Exits and Entrances == &lt;br /&gt;
Where to put them in and pull them out! This decision is one of the most important as it determines whether traffic piles up or flows smoothly&lt;br /&gt;
&lt;br /&gt;
I so far have found that Big stations require a different pattern to little ones. For big stations it is good practice to put vehicles in at one corner on one side and pull them from the opposite corner like so.&lt;br /&gt;
[[Image:RdStnConcept_bsee.jpg|thumb|center|350px|Big station In/Out]]&lt;br /&gt;
Also I find it is good practice to note at both ends of Entry/Exit roads the direction in which they travel&lt;br /&gt;
&lt;br /&gt;
This is my design for a small industry pickup (for a big pickup copy the above design scaling station numbers as required)&lt;br /&gt;
[[Image:StnConcept_sip.jpg|thumb|center|260px|Small Industry pickup]]&lt;br /&gt;
In most cases where 3-9 lorrys are using this station the one way road piece can just be normal road&lt;br /&gt;
&lt;br /&gt;
If the Exits/Entrances dont work well try placing them centrally on the station sides&lt;br /&gt;
&lt;br /&gt;
== Real Examples ==&lt;br /&gt;
Courtesy of Public Server game 52 (which as I am writing this is in action) I have a couple of my real stations &lt;br /&gt;
&lt;br /&gt;
Firstly a big pickup at a forest. Some may argue it doesnt need to be this big and I would agree but as I built it with the aim to accomodate the level of trucks in service its just right and looks alright. It also has a second entrance coupling this was to more evenly distribute lorries as they seemed to pile up on the first row of stations&lt;br /&gt;
[[Image:RdStnConcept_r1.jpg|thumb|center|490px|A real pickup station (big)]]&lt;br /&gt;
&lt;br /&gt;
And this is the resulting drop, unusually it has a small forest attached which has another station with lorries running between the two and it is smaller than the pickup but copes well with a good flow rate.&lt;br /&gt;
[[Image:StnConcept_r2.jpg|thumb|center|350px|The drop for wood]]&lt;br /&gt;
&lt;br /&gt;
== Final Word ==&lt;br /&gt;
Of course I only have my experience so far and will be investigating these items further to further increase the quality of this guide but I hope you have found it useful. &lt;br /&gt;
&lt;br /&gt;
[[User:Sedontane|Sedontane]] 16:25, 26 July 2007 (UTC)&lt;/div&gt;</summary>
		<author><name>Sedontane</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=User:Sedontane&amp;diff=5933</id>
		<title>User:Sedontane</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=User:Sedontane&amp;diff=5933"/>
				<updated>2007-07-26T14:50:32Z</updated>
		
		<summary type="html">&lt;p&gt;Sedontane: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Born:11/03/90&lt;br /&gt;
&lt;br /&gt;
Home: Chesterfield, United Kingdom http://openttdcoop.ppcis.org/wiki/flags/uk.gif&lt;br /&gt;
&lt;br /&gt;
Email: . . . . Ill tell you when you need to know. Or if you want to talk on MSN.&lt;br /&gt;
&lt;br /&gt;
Homepage: Well I do run a site. . . [http://www.chesterfieldcc.org.uk Chesterfield Cycle Campaign]&lt;br /&gt;
&lt;br /&gt;
Started playing TTD: Actually it was TTO, back in 95 when I was but 5 little years old&lt;br /&gt;
&lt;br /&gt;
Joined #openttdcoop: July 2007&lt;br /&gt;
&lt;br /&gt;
Specialist on: Road Stations.&lt;br /&gt;
&lt;br /&gt;
Prefers: Cargo Concept (so far), making BBHs and SLHs that are good&lt;br /&gt;
&lt;br /&gt;
Dislikes: Pax Games, mini picnic eggs, wagon speed limits, getting corrected on stupid mistakes.&lt;br /&gt;
----&lt;br /&gt;
'''See you in IRC'''&lt;/div&gt;</summary>
		<author><name>Sedontane</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=User:Sedontane&amp;diff=5748</id>
		<title>User:Sedontane</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=User:Sedontane&amp;diff=5748"/>
				<updated>2007-07-12T14:23:09Z</updated>
		
		<summary type="html">&lt;p&gt;Sedontane: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Born:11/03/90&lt;br /&gt;
&lt;br /&gt;
Home: Chesterfield, United Kingdom http://openttdcoop.ppcis.org/wiki/flags/uk.gif&lt;br /&gt;
&lt;br /&gt;
Email: . . . . Ill tell you when you need to know. Or if you want to talk on MSN.&lt;br /&gt;
&lt;br /&gt;
Homepage: Well I do run a site. . . [http://www.chesterfieldcc.org.uk Chesterfield Cycle Campaign]&lt;br /&gt;
&lt;br /&gt;
Started playing TTD: Actually it was TTO, back in 95 when I was but 5 little years old&lt;br /&gt;
&lt;br /&gt;
Joined #openttdcoop: July 2007&lt;br /&gt;
&lt;br /&gt;
Specialist on: erm . . . nothing yet&lt;br /&gt;
&lt;br /&gt;
Prefers: Cargo Concept (so far), making BBHs and SLHs that are good&lt;br /&gt;
&lt;br /&gt;
Dislikes: Pax Games, mini picnic eggs, wagon speed limits, getting corrected on stupid mistakes.&lt;br /&gt;
----&lt;br /&gt;
'''See you in IRC'''&lt;/div&gt;</summary>
		<author><name>Sedontane</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=Oneway_or_Twoway_Presignals&amp;diff=5745</id>
		<title>Oneway or Twoway Presignals</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=Oneway_or_Twoway_Presignals&amp;diff=5745"/>
				<updated>2007-07-11T19:56:34Z</updated>
		
		<summary type="html">&lt;p&gt;Sedontane: /* Part 1: The Station entrance problem with two entries */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=&amp;lt;center&amp;gt;Oneway or Twoway Presignals?&amp;lt;/center&amp;gt;=&lt;br /&gt;
Signals have two sides, in the basics part, the other side wasn`t important, since trains can`t turn back, etc. etc... But in more complex things, a badly placed twoway Combo Presignal can make errors in your network.&lt;br /&gt;
&lt;br /&gt;
==Part 1: The Station entrance problem with two entries==&lt;br /&gt;
[[Image:Twoentry.PNG|thumb|center|370px|A RoRo station with two Entries]]&lt;br /&gt;
In this station the combo presignal can make errors, but can you notice why? If F-H presignals are green then Combo presignal C´s upper-right side is green too. Then if D and E exit Presignals, is red, then A Entry presignal remains green. The problem´s source is: Presignals calculates Signal Blocks, not the Possible chosable tracks: from A trough C and reach F-H platforms is impossible, but presignals CAN see this!&lt;br /&gt;
[[Image:Twoentry2.PNG|thumb|center|375px|The Error: Signal A remains green]]&lt;br /&gt;
How to fix this? Just change the Combo Presignal C to oneway or add an oneway Combo Presignal after it, like in the next picture:&lt;br /&gt;
[[Image:Twoentry3.PNG|thumb|center|373px|Now an Oneway Combo Presignal are added after it]]&lt;br /&gt;
With this Entry Presignal A cant look for Platforms F-H.&lt;br /&gt;
&lt;br /&gt;
== ==&lt;br /&gt;
[[Guides|&amp;lt;&amp;lt; Back to Index ]] | [[Priorities| Part 3: Priorities &amp;gt;&amp;gt;]]&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Sedontane</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=Presignal_Basics&amp;diff=5744</id>
		<title>Presignal Basics</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=Presignal_Basics&amp;diff=5744"/>
				<updated>2007-07-11T19:55:16Z</updated>
		
		<summary type="html">&lt;p&gt;Sedontane: /* &amp;lt;center&amp;gt;Presignal Basics&amp;lt;/center&amp;gt; */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=&amp;lt;center&amp;gt;Presignal Basics&amp;lt;/center&amp;gt;=&lt;br /&gt;
The Presignal Basics is explained here: how they work, how they behave, and how does work a terminal station, and whats the use of the combo presignal.&lt;br /&gt;
&lt;br /&gt;
==Part 1: Identify the signals==&lt;br /&gt;
There are five type of signals in OTTD. If you click on a normal signal with CTRL is held, these signals will appear:&lt;br /&gt;
&lt;br /&gt;
'''Normal Signal''': It doens`t have any special alibity, it turns to red if the next signal block is blocked by any train.&lt;br /&gt;
&lt;br /&gt;
'''Entry Presignal''': It works like a normal signal, plus it turns to red if all exit presignals, or combo presignals are red after it.&lt;br /&gt;
&lt;br /&gt;
'''Exit Presignal''': It works same as normal signal, but it signs for the entry, or combo signals, if self is red.&lt;br /&gt;
&lt;br /&gt;
'''Combo Presignal''': It have Entry and Exit presignal alibities both: It turns to red if all Exit/Combo are red after it, and it signs for the Entry/Combo Presignals, if the self is red.&lt;br /&gt;
&lt;br /&gt;
'''PBS Signal '''- ''removed type of signal'': Not a Presignal, it enables more trains in one signal block, since PBS means Path Based Signaling. This type of signal isnt explained here. PBS is dropped out of from nightlies due of its annoying bugs.&lt;br /&gt;
[[Image:Signals.PNG|thumb|center|327px|Different signal types]]&lt;br /&gt;
&lt;br /&gt;
==Part 2: The Station Problem==&lt;br /&gt;
Stations without any presignals have a big problem: just have a look on the Image to the below. Signal A should be red...[[Image:Terminal1.png|270px|center|thumb|Problem at stations without Presignals]]&lt;br /&gt;
If you let one more train to enter into the station, it will block the exit, because A signal is green. This problem is solvable with presignals: Just turn A into Entry presignal, and turn B and C signals to exit signals. [[Image:Terminal2.png|276px|center|thumb|Station with Presignals]] How does it work? If Exit Presignals B, C are both red, then Entry Presignal A is  red too. Then a third train cant pass trough Signal A.&lt;br /&gt;
&lt;br /&gt;
==Part 3: An Effective RoRo station==&lt;br /&gt;
Combo Presignals are mostly placed between Entry, and Exit presignals, because the Combo Presignals transmits the Exit presignal signs fot the Entry Presignals. Combo presignals behave as an entry presignal and an exit presignal both.[[Image:RORO1.png|center|thumb|526px|RORO station]] In the Image above, signal A is Entry Presignal, signals B, C, D, E are Combo ones, and F-K signals are Exit Presignals.&lt;br /&gt;
&lt;br /&gt;
If F and G Platforms are used, then Combo signal B uses his Entry Presignal alibity, and it will turn to red, because F, and G Exit Presignals are both red. But the Entry Presignal A is remains green. Exit presignals H-K are green, then Combo Presignals D, E is green, then Signal C is green too. With this Combo Presignal B is red and C is green, then the Entry Presignal A is remains green.[[Image:RORO2.png|center|thumb|526px|The Entry remains green]]&lt;br /&gt;
&lt;br /&gt;
The Entry Presignal A will be red only, if all Platforms are used, Exit Presignals F-K are red. If F-K are red, then all Combo Presignals B-E are red too, then the Entry A will be red.[[Image:RORO3.png|center|thumb|520px|All Platforms red]]&lt;br /&gt;
&lt;br /&gt;
== ==&lt;br /&gt;
[[Guides|&amp;lt;&amp;lt; Back to Index ]] | [[Oneway_or_Twoway_Presignals| Part 2: Oneway or Twoway Presignals &amp;gt;&amp;gt;]]&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Sedontane</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=Presignal_Basics&amp;diff=5743</id>
		<title>Presignal Basics</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=Presignal_Basics&amp;diff=5743"/>
				<updated>2007-07-11T19:54:33Z</updated>
		
		<summary type="html">&lt;p&gt;Sedontane: /* &amp;lt;center&amp;gt;Presignal Basics&amp;lt;/center&amp;gt; */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=&amp;lt;center&amp;gt;Presignal Basics&amp;lt;/center&amp;gt;=&lt;br /&gt;
The Presignal Basics is explained here: how they work, how they behave, and how does work a terminal station, and whats the use of the combo presignal.&lt;br /&gt;
&lt;br /&gt;
==Part 1: Identify the signals==&lt;br /&gt;
There are five type of signals in OTTD. If you click on a normal signal with CTRL is held, these signals will appear:&lt;br /&gt;
&lt;br /&gt;
'''Normal Signal''': It doens`t have any special alibity, it turns to red if the next signal block is blocked by any train.&lt;br /&gt;
&lt;br /&gt;
'''Entry Presignal''': It works like a normal signal, plus it turns to red if all exit presignals, or combo presignals are red after it.&lt;br /&gt;
&lt;br /&gt;
'''Exit Presignal''': It works same as normal signal, but it signs for the entry, or combo signals, if self is red.&lt;br /&gt;
&lt;br /&gt;
'''Combo Presignal''': It have Entry and Exit presignal alibities both: It turns to red if all Exit/Combo are red after it, and it signs for the Entry/Combo Presignals, if the self is red.&lt;br /&gt;
&lt;br /&gt;
'''PBS Signal '''- ''removed type of signal'': Not a Presignal, it enables more trains in one signal block, since PBS means Path Based Signaling. This type of signal isnt explained here. PBS is dropped out of from nightlies due of its annoying bugs.&lt;br /&gt;
[[Image:Signals.PNG|thumb|center|327px|Different signal types]]&lt;br /&gt;
&lt;br /&gt;
==Part 2: The Station Problem==&lt;br /&gt;
Stations without any presignals have a big problem: just have a look on the Image to the below. Signal A should be red...[[Image:Terminal1.png|270px|center|thumb|Problem at stations without Presignals]]&lt;br /&gt;
If you let one more train to enter into the station, it will block the exit, because A signal is green. This problem is solvable with presignals: Just turn A into Entry presignal, and turn B and C signals to exit signals. [[Image:Terminal2.png|276px|center|thumb|Station with Presignals]] How does it work? If Exit Presignals B, C are both red, then Entry Presignal A is  red too. Then a third train cant pass trough Signal A.&lt;br /&gt;
&lt;br /&gt;
==Part 3: An Effective RoRo station==&lt;br /&gt;
Combo Presignals are mostly placed between Entry, and Exit presignals, because the Combo Presignals transmits the Exit presignal signs fot the Entry Presignals. Combo presignals behave as an entry presignal and an exit presignal both.[[Image:RORO1.png|center|thumb|526px|RORO station]] In the Image above, signal A is Entry Presignal, signals B, C, D, E are Combo ones, and F-K signals are Exit Presignals.&lt;br /&gt;
&lt;br /&gt;
If F and G Platforms are used, then Combo signal B uses his Entry Presignal alibity, and it will turn to red, because F, and G Exit Presignals are both red. But the Entry Presignal A is remains green. Exit presignals H-K are green, then Combo Presignals D, E is green, then Signal C is green too. With this Combo Presignal B is red and C is green, then the Entry Presignal A is remains green.[[Image:RORO2.png|center|thumb|526px|The Entry remains green]]&lt;br /&gt;
&lt;br /&gt;
The Entry Presignal A will be red only, if all Platforms are used, Exit Presignals F-K are red. If F-K are red, then all Combo Presignals B-E are red too, then the Entry A will be red.[[Image:RORO3.png|center|thumb|520px|All Platforms red]]&lt;br /&gt;
&lt;br /&gt;
[[Guides|&amp;lt;&amp;lt; Back to Index ]] | [[Oneway_or_Twoway_Presignals| Part 2: Oneway or twoway Presignals &amp;gt;&amp;gt;]]&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Sedontane</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=User:Sedontane&amp;diff=5728</id>
		<title>User:Sedontane</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=User:Sedontane&amp;diff=5728"/>
				<updated>2007-07-09T13:56:44Z</updated>
		
		<summary type="html">&lt;p&gt;Sedontane: New page: Born:11/03/90  Home: Chesterfield, United Kingdom http://openttdcoop.ppcis.org/wiki/flags/uk.gif  Email: . . . . Ill tell you when you need to know. Or if you want to talk on MSN.  Homepag...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Born:11/03/90&lt;br /&gt;
&lt;br /&gt;
Home: Chesterfield, United Kingdom http://openttdcoop.ppcis.org/wiki/flags/uk.gif&lt;br /&gt;
&lt;br /&gt;
Email: . . . . Ill tell you when you need to know. Or if you want to talk on MSN.&lt;br /&gt;
&lt;br /&gt;
Homepage: Well I do run a site. . . [http://www.chesterfieldcc.org.uk Chesterfield Cycle Campaign]&lt;br /&gt;
&lt;br /&gt;
Started playing TTD: Actually it was TTO, back in 95 when I was but 5 little years old&lt;br /&gt;
&lt;br /&gt;
Joined #openttdcoop: July 2007&lt;br /&gt;
&lt;br /&gt;
Specialist on: erm . . . nothing yet&lt;br /&gt;
&lt;br /&gt;
Prefers: Cargo Concept (so far), making BBHs and SLHs that are good&lt;br /&gt;
&lt;br /&gt;
Dislikes: Pax Games, mini picnic eggs, wagon speed limits, getting corrected on stupid mistakes.&lt;br /&gt;
&lt;br /&gt;
As a note thanx Phazorx for the basic Idea for my page&lt;br /&gt;
&lt;br /&gt;
See you in IRC&lt;/div&gt;</summary>
		<author><name>Sedontane</name></author>	</entry>

	</feed>