<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
		<id>https://wiki.openttdcoop.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Shader</id>
		<title>#openttdcoop wiki - User contributions [en]</title>
		<link rel="self" type="application/atom+xml" href="https://wiki.openttdcoop.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Shader"/>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/Special:Contributions/Shader"/>
		<updated>2026-05-15T03:12:33Z</updated>
		<subtitle>User contributions</subtitle>
		<generator>MediaWiki 1.25.2</generator>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=PublicServer:Archive_-_Games_71_-_80&amp;diff=7022</id>
		<title>PublicServer:Archive - Games 71 - 80</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=PublicServer:Archive_-_Games_71_-_80&amp;diff=7022"/>
				<updated>2008-01-16T15:00:15Z</updated>
		
		<summary type="html">&lt;p&gt;Shader: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;(no need for version number in GRF pack, the grf pack is downwards compatible....)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;{{PublicServerArchiveMenu}}&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 77|30.12.07 - 06.01.08|{{User|DJNekkid}}, {{User|Floffe}}, {{User|Mark}}, {{User|tneo}}, {{User|Adm.Spock}}, {{User|Grim4593}}, {{User|Shader}}, (Add yourself)|[[Gametype:Cargo_Concept|Cargo]] using [[SML]] |6 tiles|64x2048|r11719 + [[Guides:Glossary:GRF|#openttdcoop-GRF-Pack]]| The map used was a format never before done, the rectangle shape made it extra challenging to get a nice network in it. Using [[SML]] made it fairly easy to get all industries connected without jams. |77|Image:PSG77_map.png|Overview of the stretched out map.}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 76|14.12.07 - 30.12.07|{{User|DJNekkid}}, {{User|Hylje}}, {{User|RMJ}}, {{User|tneo}}, {{User|thomashauk}}, {{User|Pikita}}, {{User|ODM}}, {{User|skol}}, {{User|Doke}}, {{User|Adm.Spock}}, {{User|Shader}}, (Add yourself)|[[Gametype:Chaos_Theory|Chaos]]|Various tiles|256x256|r11666 + [[Guides:Glossary:GRF|#openttdcoop-GRF-Pack]]| This game started with a messy chaos network, but in the end we succeeded to squeeze in 600 trains in a pretty flowing network. The company name was picked due to lots of desyncs during game play.  |76|Image:PSG76.png|A hub containing all rail types that were used in the game.}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 75.1|11.12.07 - 14.12.07|{{User|Gamer}}, {{User|Hylje}}, {{User|RMJ}}, {{User|Kyevan}}, {{User|Pikita}}, (Add yourself)|[[Gametype:Cargo_Concept|Cargo]], [[no terraforming picked]]| # tiles|128x1024|r11666 + [[Guides:Glossary:GRF|#openttdcoop-GRF-Pack]]| A seperate goods track was made around the entire map, containing trains with a TL of 50!  |75|Image:PSG75.png|Showing TL50 train entering station.}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 74|14.12.07 - 20.12.07|{{User|pm}}, {{User|Thraxian}}, {{User|Osai}}, {{User|hylje}}, {{User|Floffe}}, {{User|DJNekkid}}, {{User|Addi}}, {{User|Skol}}, {{User|Adm.Spock}}, {{User|Shader}},  (add yourself)|[[Gametype:Cargo_Concept|Cargo]], [[Terraforming#Low-Terraforming|Low terraforming]]|8 tiles|512x512|r11615 + [[Guides:Glossary:GRF|#openttdcoop-GRF-Set 6 beta]]| A mountainous map which challenged everyone not to use terraforming too much. In the end we ended with 600 train limit and a pretty good flowing network. Which was challenging with the central 6 track backbone.&lt;br /&gt;
&lt;br /&gt;
[http://openttdcoop.ppcis.org/blog/2007/12/20/impressions-of-public-server-game-74/ Blogpost about this game]|74|Image:PS74.png|A nicely by {{User|MDGrein}} eyecandied goods pickup station.}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 73|11.12.07 - 14.12.07|{{User|pm}}, {{User|LordAzamath}}, {{User|SmatZ}}, {{User|Thraxian}}, {{User|Osai}}, {{User|AntB}}, {{User|tneo}} (add yourself)|[[Gametype:Chaos_Theory|PAX Chaos]], [[Terraforming#Low-Terraforming|Low terraforming]]|5 tiles|512x512|r11615 + [[Guides:Glossary:GRF|#openttdcoop-GRF-Set 6 beta]]| A mountainous and watery map. Turned out to be quite difficult to get running a non jamming network without doing major modifications to the landscape|73|Image:PSG73.png| A nice SLH created by {{User|Penknight}} and heavily changed by {{User|SmatZ}}. The restriction of [[Terraforming]] made it look like this. Only minimal changes were done.}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 72|05.12.07 - 11.12.07|{{User|tneo}}, {{User|SmatZ}}, {{User|LittleMikey}}, {{User|Thraxian}}, {{User|Thijs}}, {{User|AntB}}, {{User|Matte}}, {{User|LordAzamath}}, (add yourself)|[[Gametype:Cargo_Concept|Cargo]] |5 tiles|256x1024|r11601 + [[Guides:Glossary:GRF|#openttdcoop-GRF-Set 6 beta]]| A moutainous and watery map whith PBI enabled. Although this still had some bugs, it turned out a nice network, also due to the low terraforming rule in place. Though there were more and more industries disappearing we ended with less and lesser trains on an oversized network |72|image:PSG72.png|Screenshot shows working with the terrain.}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 71|24.11.07 - 05.12.07|Jinx, {{User|Floffe}}, (add yourself)|[[Gametype:Cargo_Concept|Cargo]] +[[Gametype:TGV_Concept|TGV-Pax]]|2 tiles|512x512| r11557 + [[Guides:Glossary:GRF|#openttdcoop-GRF-Set 6]]| This game combines a Shinkansen Passenger Network and a Cargo Network with Japanese flavor and grfs.|71|image:PSG71.png|The screenshot shows how  Shinkansen- and Cargo Network are built close to each other.}}&lt;/div&gt;</summary>
		<author><name>Shader</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=User:Shader&amp;diff=6724</id>
		<title>User:Shader</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=User:Shader&amp;diff=6724"/>
				<updated>2007-11-12T21:06:47Z</updated>
		
		<summary type="html">&lt;p&gt;Shader: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Born''': 14-08-1987&lt;br /&gt;
&lt;br /&gt;
'''Home''': Łowicz, Poland {{flag|pl}}&lt;br /&gt;
&lt;br /&gt;
'''Email''': shadder@wp.pl&lt;br /&gt;
&lt;br /&gt;
'''Started playing TTD''': since 1994 when TT came out, then I stopped playing. Since 2005 I am playing OTTD.&lt;br /&gt;
&lt;br /&gt;
'''Joined #openttdcoop:''' July 2007.&lt;br /&gt;
&lt;br /&gt;
'''Prefers''': clean design, big hubs and stations, smooth systems.&lt;br /&gt;
&lt;br /&gt;
'''Specialist on:''' Big and complicated hubs, fixing jams and errors.&lt;br /&gt;
&lt;br /&gt;
'''Dislikes''': useless tracks, messy lines with a lot of curves, truck feeders.&lt;/div&gt;</summary>
		<author><name>Shader</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=User:Shader&amp;diff=6723</id>
		<title>User:Shader</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=User:Shader&amp;diff=6723"/>
				<updated>2007-11-12T21:05:29Z</updated>
		
		<summary type="html">&lt;p&gt;Shader: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Born''': 14-08-1987&lt;br /&gt;
&lt;br /&gt;
'''Home''': Łowicz, Poland {{flag|pl}}&lt;br /&gt;
&lt;br /&gt;
'''Email''': shadder@wp.pl&lt;br /&gt;
&lt;br /&gt;
'''Started playing TTD''': since 1994 when TT came out, then I stopped playing. Since 2005 I am playing OTTD.&lt;br /&gt;
&lt;br /&gt;
'&amp;quot;Joined #openttdcoop:''' July 2007.&lt;br /&gt;
&lt;br /&gt;
'''Prefers''': clean design, big hubs and stations, smooth systems.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;'Specialist on'&amp;quot;: Big and complicated hubs, fixing jams and errors.&lt;br /&gt;
&lt;br /&gt;
'''Dislikes''': useless tracks, messy lines with a lot of curves, truck feeders.&lt;/div&gt;</summary>
		<author><name>Shader</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=User:Shader&amp;diff=6719</id>
		<title>User:Shader</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=User:Shader&amp;diff=6719"/>
				<updated>2007-11-12T20:45:51Z</updated>
		
		<summary type="html">&lt;p&gt;Shader: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Born''': 14-08-1987&lt;br /&gt;
&lt;br /&gt;
'''Home''': Łowicz, Poland&lt;br /&gt;
&lt;br /&gt;
'''Email''': shadder@wp.pl&lt;br /&gt;
&lt;br /&gt;
'''Started playing TTD''': since 1994 when TT came out .&lt;br /&gt;
&lt;br /&gt;
'''Joined #openttdcoop:''' July 2007.&lt;br /&gt;
&lt;br /&gt;
'''Prefers''': clean design, passanger transport, big hubs.&lt;br /&gt;
&lt;br /&gt;
'''Dislikes''': useless tracks, slopes, messy lines with a lot of curves.&lt;/div&gt;</summary>
		<author><name>Shader</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=PublicServer:Archive_-_Games_61_-_70&amp;diff=6718</id>
		<title>PublicServer:Archive - Games 61 - 70</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=PublicServer:Archive_-_Games_61_-_70&amp;diff=6718"/>
				<updated>2007-11-12T20:41:44Z</updated>
		
		<summary type="html">&lt;p&gt;Shader: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;{{PublicServerArchiveMenu}}&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 68b|21.10.07 - 12.11.07|{{User|Phazorx}}, {{User|Franco}}, {{User|Thraxian}}, {{User|AntB}},{{User|Kommer}},{{User|Mark}},{{User|Kul}}, {{user|LittleMikey}}, {{user|Shader}}, (add yourself)|[[Gametype:Cargo_Concept|Cargo]] |5 tiles|512x512|r11369 + [[Guides:Glossary:GRF|#openttdcoop-GRF-Set 6 beta]]| We pushed this network to the limits. There was a huge MSLH in the middle of the map but it never got used to its full potential because the rest of the network could not cope with that many trains.|68|image:PSG61MSLH01.png| The MSLH sitting in the middle of the map.}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 67|7.10.07 - 21.10.07|{{User|Phazorx}}, {{User|Franco}}, {{User|Thraxian}}, {{User|AntB}}, {{user|LittleMikey}}, {{user|Shader}}, (add yourself)|[[Gametype:Cargo_Concept|Cargo]] |5 tiles|512x512|r11235 + [[Guides:Glossary:GRF|#openttdcoop-GRF-Set 6 beta]]| We made a central transfer area, where all the resources and secondary goods were unloaded, then transported to several small drop stations at the edges of the map. This was the first Public Server game with new industries (clay, plastic, fuel oil, etc.) |67|image:PSGame67.png| One of the Backbone Hubs of the inner circle.}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 66|29.09.07 - 03.10.07|{{User|Mark}}, {{user|Godde}}, {{user|N101}}, {{User|AntB}}, {{user|LittleMikey}}, {{user|SmatZ}}, (add yourself)|[[Gametype:Cargo_Concept|Cargo]] / [[Gametype:Chaos_Theory|Chaos]] / [[Gametype:TGV_Concept|TGV]]  |3/5/7 tiles|512x512|r11152 + [[Guides:Glossary:GRF|#openttdcoop-GRF-Set 6 beta]]| In this game we supplied desert towns with water and food to make them grow. When the towns started growing we made a chaos-like PAX network between the towns. Also, Freight Train weight was x8 on full loads |66|image:PSGame66.png| The central Food Proccessing plant, producing ~30.000 units of food every month.}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 65|24.09.07 - 29.09.07|{{User|Mark}}, {{User|LittleMikey}}, {{User| Kommer}}, {{User|Phazorx}}, {{User| Kolo}}, {{User|Thraxian}}, {{User|skol}}, {{User|Sedontane}}, {{User|grim4593}}, {{User|DeGhost}}, {{User|fr4g}}, {{User|AntB}}, {{User|hylje}}, {{User|B4light}}, (add yourself)|[[Gametype:Cargo_Concept|Cargo]] |7 tiles|1024x1024|r11152 + [[Guides:Glossary:GRF|#openttdcoop-GRF-Set 6 beta]]| Chosen Dual SML plan set the limits pretty high and with standard 500 trains network was hardly even used. Following necesary move to more powerfull server (thanks to {{User|Ammler}} for hosting) some parts of the network shown signs of stress '''after''' reaching 1500 trains mark. Overall very well developed game, some things still left to conenct but average PC can barely play this with reasonable speed already.|65|image:Coopers Unlimited, 26th Apr 2234.png| North west corner of the map, factory drop (a bit left from the center) serviced by more than 500 trains. Goods pickup on far left visited by ~200 trains, making £600,000 per trip. Most of trains are spending 80% of their time moving from and to stations.}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 64|20.09.07 - 24.09.07|{{User|Mark}}, {{User|LittleMikey}}, {{User| Kommer}}, {{User|Phazorx}}, {{User| N101}}, {{User| Thraxian}}, {{User|Gamer}}, {{User|thgergo}}, {{User| Ammler}}, {{User| XeryusTC}}, {{User| raWt}}, {{user|SmatZ}}, {{User| grim4593}}, (add yourself)|[[Gametype:Cargo_Concept|Cargo]] |5/2 tiles|256x256|r11118 + [[Guides:Glossary:GRF|#openttdcoop-GRF-Set 6 beta]]| This Game was a Challenge right from the start. Players choosing a unusal network plan, this game had many puzzeling elements to the game running a west and east network supplying each other with the raw goods, multiple train lengths. this network was a challenge. |64|image:Bells and Whistles, 4th Jan 2189.png| The Main West Station Loading Raw Materials From The East.}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 63|16.09.07 - 20.09.07|{{User|Mark}}, {{User|Little Mikey}}, {{User|Progman}}, {{User| Kommer}}, {{User|Phazorx}}, {{User| Shader}}, {{User| Thraxian}}, {{User|Gamer}}, {{User|thgergo}}, {{user|SmatZ}}, (add yourself)|[[Gametype:Cargo_Concept|Cargo]] |5 tiles|512x512|r11118 + [[Guides:Glossary:GRF|#openttdcoop-GRF-Set 6 beta]]| One big main loop that serviced a factory, sawmill and oil refinery. Three separate main lines that service 1/3rd of the map and are connected to the main loop|63|Image:Great Plains Rail, 11th Jun 2080.png|}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 62|09.09.07 - 16.09.07|{{User|Mark}}, {{User|Little Mikey}}, {{User|Sian}}, {{User| Kommer}}, {{User|thgergo}}, {{User| Shader}}, {{User|N101}}, {{User| Thraxian}}, {{User|AntB}}, {{user|SmatZ}}, (add yourself)|[[Gametype:|??]] / [[Gametype:|??]]|7 tiles|512x512|r11086 + [[Guides:Glossary:GRF|#openttdcoop-GRF-Set]]| 3 islands. Neatly joined up, having many bridges did cause some congestion and queue's which slowed trains to a halt.   |62|Image:Islanders_Ltd.%2C_17th_Oct_2220.png|}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 61|03.09.07 - 09.09.07|{{user|SmatZ}}, (add yourself)|[[Gametype:TGV_Concept|TGV]] / [[Gametype:Chaos_Theory|Chaos]]|8 tiles|???x???|r11047 + [[Guides:Glossary:GRF|#openttdcoop-GRF-Set]]| Breakdowns were enabled.  Early on, the ML became a parking lot for broken down trains.  Later, redundant lines were added to compensate.  Players were harder to find, as this nightly build generated desync errors early and often. |61|Image:Desync_Transport%2C_9th_May_2099.png|}}&lt;/div&gt;</summary>
		<author><name>Shader</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=PublicServer:Archive_-_Games_61_-_70&amp;diff=6717</id>
		<title>PublicServer:Archive - Games 61 - 70</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=PublicServer:Archive_-_Games_61_-_70&amp;diff=6717"/>
				<updated>2007-11-12T20:40:19Z</updated>
		
		<summary type="html">&lt;p&gt;Shader: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;{{PublicServerArchiveMenu}}&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 68b|21.10.07 - 12.11.07|{{User|Phazorx}}, {{User|Franco}}, {{User|Thraxian}}, {{User|AntB}},{{User|Kommer}},{{User|Mark}},{{User|Kul}}, {{user|LittleMikey}}, {{user|Shader}}, (add yourself)|[[Gametype:Cargo_Concept|Cargo]] |5 tiles|512x512|r11369 + [[Guides:Glossary:GRF|#openttdcoop-GRF-Set 6 beta]]| We pushed this network to the limits. There was a huge MSLH in the middle of the map but it never got used to its full potential because the rest of the network could not cope with that many trains.|68|image:PSG61MSLH01.png| The MSLH sitting in the middle of the map.}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 67|7.10.07 - 21.10.07|{{User|Phazorx}}, {{User|Franco}}, {{User|Thraxian}}, {{User|AntB}}, {{user|LittleMikey}}, (add yourself)|[[Gametype:Cargo_Concept|Cargo]] |5 tiles|512x512|r11235 + [[Guides:Glossary:GRF|#openttdcoop-GRF-Set 6 beta]]| We made a central transfer area, where all the resources and secondary goods were unloaded, then transported to several small drop stations at the edges of the map. This was the first Public Server game with new industries (clay, plastic, fuel oil, etc.) |67|image:PSGame67.png| One of the Backbone Hubs of the inner circle.}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 66|29.09.07 - 03.10.07|{{User|Mark}}, {{user|Godde}}, {{user|N101}}, {{User|AntB}}, {{user|LittleMikey}}, {{user|SmatZ}}, (add yourself)|[[Gametype:Cargo_Concept|Cargo]] / [[Gametype:Chaos_Theory|Chaos]] / [[Gametype:TGV_Concept|TGV]]  |3/5/7 tiles|512x512|r11152 + [[Guides:Glossary:GRF|#openttdcoop-GRF-Set 6 beta]]| In this game we supplied desert towns with water and food to make them grow. When the towns started growing we made a chaos-like PAX network between the towns. Also, Freight Train weight was x8 on full loads |66|image:PSGame66.png| The central Food Proccessing plant, producing ~30.000 units of food every month.}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 65|24.09.07 - 29.09.07|{{User|Mark}}, {{User|LittleMikey}}, {{User| Kommer}}, {{User|Phazorx}}, {{User| Kolo}}, {{User|Thraxian}}, {{User|skol}}, {{User|Sedontane}}, {{User|grim4593}}, {{User|DeGhost}}, {{User|fr4g}}, {{User|AntB}}, {{User|hylje}}, {{User|B4light}}, (add yourself)|[[Gametype:Cargo_Concept|Cargo]] |7 tiles|1024x1024|r11152 + [[Guides:Glossary:GRF|#openttdcoop-GRF-Set 6 beta]]| Chosen Dual SML plan set the limits pretty high and with standard 500 trains network was hardly even used. Following necesary move to more powerfull server (thanks to {{User|Ammler}} for hosting) some parts of the network shown signs of stress '''after''' reaching 1500 trains mark. Overall very well developed game, some things still left to conenct but average PC can barely play this with reasonable speed already.|65|image:Coopers Unlimited, 26th Apr 2234.png| North west corner of the map, factory drop (a bit left from the center) serviced by more than 500 trains. Goods pickup on far left visited by ~200 trains, making £600,000 per trip. Most of trains are spending 80% of their time moving from and to stations.}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 64|20.09.07 - 24.09.07|{{User|Mark}}, {{User|LittleMikey}}, {{User| Kommer}}, {{User|Phazorx}}, {{User| N101}}, {{User| Thraxian}}, {{User|Gamer}}, {{User|thgergo}}, {{User| Ammler}}, {{User| XeryusTC}}, {{User| raWt}}, {{user|SmatZ}}, {{User| grim4593}}, (add yourself)|[[Gametype:Cargo_Concept|Cargo]] |5/2 tiles|256x256|r11118 + [[Guides:Glossary:GRF|#openttdcoop-GRF-Set 6 beta]]| This Game was a Challenge right from the start. Players choosing a unusal network plan, this game had many puzzeling elements to the game running a west and east network supplying each other with the raw goods, multiple train lengths. this network was a challenge. |64|image:Bells and Whistles, 4th Jan 2189.png| The Main West Station Loading Raw Materials From The East.}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 63|16.09.07 - 20.09.07|{{User|Mark}}, {{User|Little Mikey}}, {{User|Progman}}, {{User| Kommer}}, {{User|Phazorx}}, {{User| Shader}}, {{User| Thraxian}}, {{User|Gamer}}, {{User|thgergo}}, {{user|SmatZ}}, (add yourself)|[[Gametype:Cargo_Concept|Cargo]] |5 tiles|512x512|r11118 + [[Guides:Glossary:GRF|#openttdcoop-GRF-Set 6 beta]]| One big main loop that serviced a factory, sawmill and oil refinery. Three separate main lines that service 1/3rd of the map and are connected to the main loop|63|Image:Great Plains Rail, 11th Jun 2080.png|}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 62|09.09.07 - 16.09.07|{{User|Mark}}, {{User|Little Mikey}}, {{User|Sian}}, {{User| Kommer}}, {{User|thgergo}}, {{User| Shader}}, {{User|N101}}, {{User| Thraxian}}, {{User|AntB}}, {{user|SmatZ}}, (add yourself)|[[Gametype:|??]] / [[Gametype:|??]]|7 tiles|512x512|r11086 + [[Guides:Glossary:GRF|#openttdcoop-GRF-Set]]| 3 islands. Neatly joined up, having many bridges did cause some congestion and queue's which slowed trains to a halt.   |62|Image:Islanders_Ltd.%2C_17th_Oct_2220.png|}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 61|03.09.07 - 09.09.07|{{user|SmatZ}}, (add yourself)|[[Gametype:TGV_Concept|TGV]] / [[Gametype:Chaos_Theory|Chaos]]|8 tiles|???x???|r11047 + [[Guides:Glossary:GRF|#openttdcoop-GRF-Set]]| Breakdowns were enabled.  Early on, the ML became a parking lot for broken down trains.  Later, redundant lines were added to compensate.  Players were harder to find, as this nightly build generated desync errors early and often. |61|Image:Desync_Transport%2C_9th_May_2099.png|}}&lt;/div&gt;</summary>
		<author><name>Shader</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=PublicServer:Archive_-_Games_61_-_70&amp;diff=6716</id>
		<title>PublicServer:Archive - Games 61 - 70</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=PublicServer:Archive_-_Games_61_-_70&amp;diff=6716"/>
				<updated>2007-11-12T20:38:15Z</updated>
		
		<summary type="html">&lt;p&gt;Shader: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;{{PublicServerArchiveMenu}}&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 68b|21.10.07 - 12.11.07|{{User|Phazorx}}, {{User|Franco}}, {{User|Thraxian}}, {{User|AntB}},{{User|Kommer}},{{User|Mark}},{{User|Kul}}, {{user|LittleMikey}}, ({{user|Shader}}, (add yourself)|[[Gametype:Cargo_Concept|Cargo]] |5 tiles|512x512|r11369 + [[Guides:Glossary:GRF|#openttdcoop-GRF-Set 6 beta]]| We pushed this network to the limits. There was a huge MSLH in the middle of the map but it never got used to its full potential because the rest of the network could not cope with that many trains.|68|image:PSG61MSLH01.png| The MSLH sitting in the middle of the map.}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 67|7.10.07 - 21.10.07|{{User|Phazorx}}, {{User|Franco}}, {{User|Thraxian}}, {{User|AntB}}, {{user|LittleMikey}}, (add yourself)|[[Gametype:Cargo_Concept|Cargo]] |5 tiles|512x512|r11235 + [[Guides:Glossary:GRF|#openttdcoop-GRF-Set 6 beta]]| We made a central transfer area, where all the resources and secondary goods were unloaded, then transported to several small drop stations at the edges of the map. This was the first Public Server game with new industries (clay, plastic, fuel oil, etc.) |67|image:PSGame67.png| One of the Backbone Hubs of the inner circle.}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 66|29.09.07 - 03.10.07|{{User|Mark}}, {{user|Godde}}, {{user|N101}}, {{User|AntB}}, {{user|LittleMikey}}, {{user|SmatZ}}, (add yourself)|[[Gametype:Cargo_Concept|Cargo]] / [[Gametype:Chaos_Theory|Chaos]] / [[Gametype:TGV_Concept|TGV]]  |3/5/7 tiles|512x512|r11152 + [[Guides:Glossary:GRF|#openttdcoop-GRF-Set 6 beta]]| In this game we supplied desert towns with water and food to make them grow. When the towns started growing we made a chaos-like PAX network between the towns. Also, Freight Train weight was x8 on full loads |66|image:PSGame66.png| The central Food Proccessing plant, producing ~30.000 units of food every month.}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 65|24.09.07 - 29.09.07|{{User|Mark}}, {{User|LittleMikey}}, {{User| Kommer}}, {{User|Phazorx}}, {{User| Kolo}}, {{User|Thraxian}}, {{User|skol}}, {{User|Sedontane}}, {{User|grim4593}}, {{User|DeGhost}}, {{User|fr4g}}, {{User|AntB}}, {{User|hylje}}, {{User|B4light}}, (add yourself)|[[Gametype:Cargo_Concept|Cargo]] |7 tiles|1024x1024|r11152 + [[Guides:Glossary:GRF|#openttdcoop-GRF-Set 6 beta]]| Chosen Dual SML plan set the limits pretty high and with standard 500 trains network was hardly even used. Following necesary move to more powerfull server (thanks to {{User|Ammler}} for hosting) some parts of the network shown signs of stress '''after''' reaching 1500 trains mark. Overall very well developed game, some things still left to conenct but average PC can barely play this with reasonable speed already.|65|image:Coopers Unlimited, 26th Apr 2234.png| North west corner of the map, factory drop (a bit left from the center) serviced by more than 500 trains. Goods pickup on far left visited by ~200 trains, making £600,000 per trip. Most of trains are spending 80% of their time moving from and to stations.}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 64|20.09.07 - 24.09.07|{{User|Mark}}, {{User|LittleMikey}}, {{User| Kommer}}, {{User|Phazorx}}, {{User| N101}}, {{User| Thraxian}}, {{User|Gamer}}, {{User|thgergo}}, {{User| Ammler}}, {{User| XeryusTC}}, {{User| raWt}}, {{user|SmatZ}}, {{User| grim4593}}, (add yourself)|[[Gametype:Cargo_Concept|Cargo]] |5/2 tiles|256x256|r11118 + [[Guides:Glossary:GRF|#openttdcoop-GRF-Set 6 beta]]| This Game was a Challenge right from the start. Players choosing a unusal network plan, this game had many puzzeling elements to the game running a west and east network supplying each other with the raw goods, multiple train lengths. this network was a challenge. |64|image:Bells and Whistles, 4th Jan 2189.png| The Main West Station Loading Raw Materials From The East.}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 63|16.09.07 - 20.09.07|{{User|Mark}}, {{User|Little Mikey}}, {{User|Progman}}, {{User| Kommer}}, {{User|Phazorx}}, {{User| Shader}}, {{User| Thraxian}}, {{User|Gamer}}, {{User|thgergo}}, {{user|SmatZ}}, (add yourself)|[[Gametype:Cargo_Concept|Cargo]] |5 tiles|512x512|r11118 + [[Guides:Glossary:GRF|#openttdcoop-GRF-Set 6 beta]]| One big main loop that serviced a factory, sawmill and oil refinery. Three separate main lines that service 1/3rd of the map and are connected to the main loop|63|Image:Great Plains Rail, 11th Jun 2080.png|}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 62|09.09.07 - 16.09.07|{{User|Mark}}, {{User|Little Mikey}}, {{User|Sian}}, {{User| Kommer}}, {{User|thgergo}}, {{User| Shader}}, {{User|N101}}, {{User| Thraxian}}, {{User|AntB}}, {{user|SmatZ}}, (add yourself)|[[Gametype:|??]] / [[Gametype:|??]]|7 tiles|512x512|r11086 + [[Guides:Glossary:GRF|#openttdcoop-GRF-Set]]| 3 islands. Neatly joined up, having many bridges did cause some congestion and queue's which slowed trains to a halt.   |62|Image:Islanders_Ltd.%2C_17th_Oct_2220.png|}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 61|03.09.07 - 09.09.07|{{user|SmatZ}}, (add yourself)|[[Gametype:TGV_Concept|TGV]] / [[Gametype:Chaos_Theory|Chaos]]|8 tiles|???x???|r11047 + [[Guides:Glossary:GRF|#openttdcoop-GRF-Set]]| Breakdowns were enabled.  Early on, the ML became a parking lot for broken down trains.  Later, redundant lines were added to compensate.  Players were harder to find, as this nightly build generated desync errors early and often. |61|Image:Desync_Transport%2C_9th_May_2099.png|}}&lt;/div&gt;</summary>
		<author><name>Shader</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=PublicServer:Archive_-_Games_61_-_70&amp;diff=6715</id>
		<title>PublicServer:Archive - Games 61 - 70</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=PublicServer:Archive_-_Games_61_-_70&amp;diff=6715"/>
				<updated>2007-11-12T20:37:32Z</updated>
		
		<summary type="html">&lt;p&gt;Shader: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;{{PublicServerArchiveMenu}}&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 68b|21.10.07 - 12.11.07|{{User|Phazorx}}, {{User|Franco}}, {{User|Thraxian}}, {{User|AntB}},{{User|Kommer}},{{User|Mark}},{{User|Kul}}, {{user|LittleMikey}}, ({{user|Shader}}, add yourself)|[[Gametype:Cargo_Concept|Cargo]] |5 tiles|512x512|r11369 + [[Guides:Glossary:GRF|#openttdcoop-GRF-Set 6 beta]]| We pushed this network to the limits. There was a huge MSLH in the middle of the map but it never got used to its full potential because the rest of the network could not cope with that many trains.|68|image:PSG61MSLH01.png| The MSLH sitting in the middle of the map.}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 67|7.10.07 - 21.10.07|{{User|Phazorx}}, {{User|Franco}}, {{User|Thraxian}}, {{User|AntB}}, {{user|LittleMikey}}, (add yourself)|[[Gametype:Cargo_Concept|Cargo]] |5 tiles|512x512|r11235 + [[Guides:Glossary:GRF|#openttdcoop-GRF-Set 6 beta]]| We made a central transfer area, where all the resources and secondary goods were unloaded, then transported to several small drop stations at the edges of the map. This was the first Public Server game with new industries (clay, plastic, fuel oil, etc.) |67|image:PSGame67.png| One of the Backbone Hubs of the inner circle.}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 66|29.09.07 - 03.10.07|{{User|Mark}}, {{user|Godde}}, {{user|N101}}, {{User|AntB}}, {{user|LittleMikey}}, {{user|SmatZ}}, (add yourself)|[[Gametype:Cargo_Concept|Cargo]] / [[Gametype:Chaos_Theory|Chaos]] / [[Gametype:TGV_Concept|TGV]]  |3/5/7 tiles|512x512|r11152 + [[Guides:Glossary:GRF|#openttdcoop-GRF-Set 6 beta]]| In this game we supplied desert towns with water and food to make them grow. When the towns started growing we made a chaos-like PAX network between the towns. Also, Freight Train weight was x8 on full loads |66|image:PSGame66.png| The central Food Proccessing plant, producing ~30.000 units of food every month.}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 65|24.09.07 - 29.09.07|{{User|Mark}}, {{User|LittleMikey}}, {{User| Kommer}}, {{User|Phazorx}}, {{User| Kolo}}, {{User|Thraxian}}, {{User|skol}}, {{User|Sedontane}}, {{User|grim4593}}, {{User|DeGhost}}, {{User|fr4g}}, {{User|AntB}}, {{User|hylje}}, {{User|B4light}}, (add yourself)|[[Gametype:Cargo_Concept|Cargo]] |7 tiles|1024x1024|r11152 + [[Guides:Glossary:GRF|#openttdcoop-GRF-Set 6 beta]]| Chosen Dual SML plan set the limits pretty high and with standard 500 trains network was hardly even used. Following necesary move to more powerfull server (thanks to {{User|Ammler}} for hosting) some parts of the network shown signs of stress '''after''' reaching 1500 trains mark. Overall very well developed game, some things still left to conenct but average PC can barely play this with reasonable speed already.|65|image:Coopers Unlimited, 26th Apr 2234.png| North west corner of the map, factory drop (a bit left from the center) serviced by more than 500 trains. Goods pickup on far left visited by ~200 trains, making £600,000 per trip. Most of trains are spending 80% of their time moving from and to stations.}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 64|20.09.07 - 24.09.07|{{User|Mark}}, {{User|LittleMikey}}, {{User| Kommer}}, {{User|Phazorx}}, {{User| N101}}, {{User| Thraxian}}, {{User|Gamer}}, {{User|thgergo}}, {{User| Ammler}}, {{User| XeryusTC}}, {{User| raWt}}, {{user|SmatZ}}, {{User| grim4593}}, (add yourself)|[[Gametype:Cargo_Concept|Cargo]] |5/2 tiles|256x256|r11118 + [[Guides:Glossary:GRF|#openttdcoop-GRF-Set 6 beta]]| This Game was a Challenge right from the start. Players choosing a unusal network plan, this game had many puzzeling elements to the game running a west and east network supplying each other with the raw goods, multiple train lengths. this network was a challenge. |64|image:Bells and Whistles, 4th Jan 2189.png| The Main West Station Loading Raw Materials From The East.}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 63|16.09.07 - 20.09.07|{{User|Mark}}, {{User|Little Mikey}}, {{User|Progman}}, {{User| Kommer}}, {{User|Phazorx}}, {{User| Shader}}, {{User| Thraxian}}, {{User|Gamer}}, {{User|thgergo}}, {{user|SmatZ}}, (add yourself)|[[Gametype:Cargo_Concept|Cargo]] |5 tiles|512x512|r11118 + [[Guides:Glossary:GRF|#openttdcoop-GRF-Set 6 beta]]| One big main loop that serviced a factory, sawmill and oil refinery. Three separate main lines that service 1/3rd of the map and are connected to the main loop|63|Image:Great Plains Rail, 11th Jun 2080.png|}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 62|09.09.07 - 16.09.07|{{User|Mark}}, {{User|Little Mikey}}, {{User|Sian}}, {{User| Kommer}}, {{User|thgergo}}, {{User| Shader}}, {{User|N101}}, {{User| Thraxian}}, {{User|AntB}}, {{user|SmatZ}}, (add yourself)|[[Gametype:|??]] / [[Gametype:|??]]|7 tiles|512x512|r11086 + [[Guides:Glossary:GRF|#openttdcoop-GRF-Set]]| 3 islands. Neatly joined up, having many bridges did cause some congestion and queue's which slowed trains to a halt.   |62|Image:Islanders_Ltd.%2C_17th_Oct_2220.png|}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 61|03.09.07 - 09.09.07|{{user|SmatZ}}, (add yourself)|[[Gametype:TGV_Concept|TGV]] / [[Gametype:Chaos_Theory|Chaos]]|8 tiles|???x???|r11047 + [[Guides:Glossary:GRF|#openttdcoop-GRF-Set]]| Breakdowns were enabled.  Early on, the ML became a parking lot for broken down trains.  Later, redundant lines were added to compensate.  Players were harder to find, as this nightly build generated desync errors early and often. |61|Image:Desync_Transport%2C_9th_May_2099.png|}}&lt;/div&gt;</summary>
		<author><name>Shader</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=PublicServer:Archive_-_Games_61_-_70&amp;diff=6408</id>
		<title>PublicServer:Archive - Games 61 - 70</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=PublicServer:Archive_-_Games_61_-_70&amp;diff=6408"/>
				<updated>2007-09-17T21:05:23Z</updated>
		
		<summary type="html">&lt;p&gt;Shader: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;{{PublicServerArchiveMenu}}&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 62|09.09.07 - 16.09.07|{{User|Mark}}, {{User|Little Mikey}}, {{User|Sian}},{{User| Kommer}}, {{User|thgergo}},{{User| Shader}}, (add yourself)|[[Gametype:|??]] / [[Gametype:|??]]|7 tiles|512x512|rr11086 + [[Guides:Glossary:GRF|#openttdcoop-GRF-Set]]| 3 islands.  |62|Image:Islanders_Ltd.%2C_17th_Oct_2220.png|}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 61|03.09.07 - 09.09.07|(add yourself)|[[Gametype:TGV_Concept|TGV]] / [[Gametype:Chaos_Theory|Chaos]]|8 tiles|???x???|r11047 + [[Guides:Glossary:GRF|#openttdcoop-GRF-Set]]| Breakdowns were enabled.  Early on, the ML became a parking lot for broken down trains.  Later, redundant lines were added to compensate.  Players were harder to find, as this nightly build generated desync errors early and often. |61|Image:Desync_Transport%2C_9th_May_2099.png|}}&lt;/div&gt;</summary>
		<author><name>Shader</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=PublicServer:Archive_-_Games_51_-_60&amp;diff=6056</id>
		<title>PublicServer:Archive - Games 51 - 60</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=PublicServer:Archive_-_Games_51_-_60&amp;diff=6056"/>
				<updated>2007-08-10T23:38:08Z</updated>
		
		<summary type="html">&lt;p&gt;Shader: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;{{PublicServerArchiveMenu}}&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 54|04.08.07 - 07.08.07|{{User|S_m_w}}, {{User|raWt}}, {{User|Shader}}, ... (add yourself)|[[Gametype:Cargo_Concept|Cargo]] |(10 tiles|1024x1024|r10737 + [[Guides:Glossary:GRF|#openttdcoop-GRF-Set]] with Canadian Trainset|(Add me)|54|Image:PublicServerGame54.png|}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 53|02.08.07 - 04.08.07|{{User|Doke}}, {{User|Progman}}, {{User|kezza}}, {{User|Ammler}}, {{User|Phazorx}}, {{User|PaV}}, {{User|Kommer}}, {{User|Sedontane}}, {{User|Shader}} ... (add yourself)|[[Gametype:Cargo_Concept|Cargo]] |(RVs only)|512x128|r10737 + [[Guides:Glossary:GRF|#openttdcoop-GRF-Set]] with 4LV|Road vehicle only game.|53|Image:PublicServerGame53.png|}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 52|24.07.07 - 02.08.07|{{User|Shader}}, {{User|Kommer}}, {{User|Ammler}}, {{User|Doke}}, {{User|Phazorx}}, {{User|Sedontane}},... (add yourself)|[[Gametype:Cargo_Concept|Cargo]] |5 tiles|512x512|r10620 + [[Guides:Glossary:GRF|#openttdcoop-GRF-Set]] with NARS|In this game we made two separate lines. The first was bringing cargo to one station which was connected to a sawmill, a factory and an oil refinery. The second line was transporting goods from the industries to a town.|52|Image:PublicServerGame52.png|The dropoff station}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 51|18.07.07 - 05.08.07|{{User|Phazorx}}, {{User|Ammler}}, {{User|Adm.Spock}}, {{User|raWt}}, {{User|Dark_Link}}, {{User|Mark}}... (add yourself), |[[Gametype:Cargo_Concept|Cargo]] |5 tiles|1024x512|r10620 + [[Guides:Glossary:GRF|#openttdcoop-GRF-Set]] with DBSetXL|One network, 4 BBHs, lots of junctions. SML and 1610 trains, not CPU friendly, but amazing network capacity.|51|Image:PublicServerGame51.jpg|North factory entry, in wait of a better picture}}&lt;/div&gt;</summary>
		<author><name>Shader</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=PublicServer:Archive_-_Games_51_-_60&amp;diff=6051</id>
		<title>PublicServer:Archive - Games 51 - 60</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=PublicServer:Archive_-_Games_51_-_60&amp;diff=6051"/>
				<updated>2007-08-09T19:28:44Z</updated>
		
		<summary type="html">&lt;p&gt;Shader: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;{{PublicServerArchiveMenu}}&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 54|04.08.07 - 07.08.07|{{User|S_m_w}}, {{User|raWt}}, {{User|Shader}}, ... (add yourself)|[[Gametype:Cargo_Concept|Cargo]] |(10 tiles|1024x1024|r10737 + [[Guides:Glossary:GRF|#openttdcoop-GRF-Set]] with Canadian Trainset|(Add me)|54|Image:PublicServerGame54.png|}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 53|02.08.07 - 04.08.07|{{User|Doke}}, {{User|Progman}}, {{User|kezza}}, {{User|Ammler}}, {{User|Phazorx}}, {{User|PaV}}, {{User|Kommer}}, {{User|Sedontane}}, ... (add yourself)|[[Gametype:Cargo_Concept|Cargo]] |(RVs only)|512x128|r10737 + [[Guides:Glossary:GRF|#openttdcoop-GRF-Set]] with 4LV|Road vehicle only game.|53|Image:PublicServerGame53.png|}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 52|24.07.07 - 02.08.07|{{User|Shader}}, {{User|Kommer}}, {{User|Ammler}}, {{User|Doke}}, {{User|Phazorx}}, {{User|Sedontane}},... (add yourself)|[[Gametype:Cargo_Concept|Cargo]] |5 tiles|512x512|r10620 + [[Guides:Glossary:GRF|#openttdcoop-GRF-Set]] with NARS|In this game we made two separate lines. The first was bringing cargo to one station which was connected to a sawmill, a factory and an oil refinery. The second line was transporting goods from the industries to a town.|52|Image:PublicServerGame52.png|The dropoff station}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 51|18.07.07 - 05.08.07|{{User|Phazorx}}, {{User|Ammler}}, {{User|Adm.Spock}}, {{User|raWt}}, {{User|Dark_Link}}, {{User|Mark}}... (add yourself), |[[Gametype:Cargo_Concept|Cargo]] |5 tiles|1024x512|r10620 + [[Guides:Glossary:GRF|#openttdcoop-GRF-Set]] with DBSetXL|One network, 4 BBHs, lots of junctions. SML and 1610 trains, not CPU friendly, but amazing network capacity.|51|Image:PublicServerGame51.jpg|North factory entry, in wait of a better picture}}&lt;/div&gt;</summary>
		<author><name>Shader</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=User:Shader&amp;diff=6050</id>
		<title>User:Shader</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=User:Shader&amp;diff=6050"/>
				<updated>2007-08-09T19:23:34Z</updated>
		
		<summary type="html">&lt;p&gt;Shader: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Born''': 14-08-1987&lt;br /&gt;
&lt;br /&gt;
'''Home''': Łowicz, Poland&lt;br /&gt;
&lt;br /&gt;
'''Email''': shadder@wp.pl&lt;br /&gt;
&lt;br /&gt;
'''Started playing TTD''': since 1994 when TT came out .&lt;br /&gt;
&lt;br /&gt;
'''Joined #openttdcoop:''' July 2007.&lt;br /&gt;
&lt;br /&gt;
'''Prefers''': clean design, passanger transport, long trains.&lt;br /&gt;
&lt;br /&gt;
'''Dislikes''': useless tracks, slopes, slow trains.&lt;/div&gt;</summary>
		<author><name>Shader</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=User:Shader&amp;diff=6049</id>
		<title>User:Shader</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=User:Shader&amp;diff=6049"/>
				<updated>2007-08-09T19:21:28Z</updated>
		
		<summary type="html">&lt;p&gt;Shader: New page: '''Born''': 14-08-1987  '''Home''': -  '''Email''': shadder@wp.pl  '''Started playing TTD''': since 1994 when TT came out .  '''Joined #openttdcoop:''' July 2007.  '''Prefers''': clean des...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Born''': 14-08-1987&lt;br /&gt;
&lt;br /&gt;
'''Home''': -&lt;br /&gt;
&lt;br /&gt;
'''Email''': shadder@wp.pl&lt;br /&gt;
&lt;br /&gt;
'''Started playing TTD''': since 1994 when TT came out .&lt;br /&gt;
&lt;br /&gt;
'''Joined #openttdcoop:''' July 2007.&lt;br /&gt;
&lt;br /&gt;
'''Prefers''': clean design, passanger transport, long trains.&lt;br /&gt;
&lt;br /&gt;
'''Dislikes''': useless tracks, slopes, slow trains.&lt;/div&gt;</summary>
		<author><name>Shader</name></author>	</entry>

	</feed>