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		<id>https://wiki.openttdcoop.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=SmatZ</id>
		<title>#openttdcoop wiki - User contributions [en]</title>
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		<updated>2026-05-15T02:59:07Z</updated>
		<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=PublicServer:Archive_-_Games_181_-_190&amp;diff=11511</id>
		<title>PublicServer:Archive - Games 181 - 190</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=PublicServer:Archive_-_Games_181_-_190&amp;diff=11511"/>
				<updated>2010-05-01T10:47:14Z</updated>
		
		<summary type="html">&lt;p&gt;SmatZ: added description of PSG#181&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;{{PublicServerArchiveMenu}}&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 182|20.04.10-28.04.10| {{User|V453000}}, {{User|tneo}}, {{User|Kommer}}, {{User|leg3nd}}, {{User|Vitus}}, {{User|Sander_Buruma}}, {{User|theholyduck}}, {{User|Vypus}}, {{User|sonic}}, {{User|xpac}}, {{User|KyleS}}, {{User|Trangar}}, {{User|Zaitzev}}, {{User|Intexon}}, {{User|DJ Nekkid}}, {{User|pugi}}, {{User|Pirate87}}, {{User|Skasi}}, {{User|Mazur}}, {{User|avdg}}, {{User|VictorOfSweden}}, {{User|mrruben5}}, {{User|F223}} |  [[Gametype:Cargo_Concept|Cargo]] | TL2, TL5, TL20 |  512 x 1024 Tropic | r19689 [[GRF|#openttdcoop-GRF-Pack 7.3]] | This was a pretty quick game finished in just eight days. In this game we played a modified style of PSG 131 - multiple separate mainlines with different train lenghts and cargoes on them, which led to some serious confusion. In the end, all the confusion cleared and we got a nicely working network. There were TLs from 2 up to TL20, transporting every cargo but oil. The game ended with 1532 TL2 trains, 386 TL5 trains and 66 TL20 trains. |182|File:PSG182.png|Our babysitted Dredingtown and it's drop stations - diamonds, food, goods and water }}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 181|10.04.10-20.04.10| {{User|V453000}}, {{User|XeryusTC}}, {{User|SmatZ}}, {{User|planetmaker}}, {{User|ODM}}, {{User|KyleS}}, {{User|theholyduck}}, {{User|sonic}}, {{User|mrruben5}}, {{User|phatmatt}}, {{User|Mazur}}, {{User|leg3nd}} |  [[Gametype:Chaos_Theory|Chaos]] [[Gametype:Cargo_Concept|Cargo]] | TL3 |  512 x 512 Toyland | r19611 [[GRF|#openttdcoop-GRF-Pack 7.3]] | The fact this game was chaos (with few rules) probably discouraged several people from playing it. When the basic network was done, we were at about 1100 trains with many jammy spots. This was the first moment game finishing was proposed, but also it was the beginning of the more entertaining part. Many hubs were rebuilt and extended, network was extended with new connections. Town drop and sweets drop, along with associated routes, were rebuilt. In the end, some parts of network are just one big hub. We got to 1600 trains without jams. |181|File:PSG181.png|Candy mountain - trains can eat candy while they wait. Thanks to many changes in later game stages, trains do not have to wait very often.}}&lt;/div&gt;</summary>
		<author><name>SmatZ</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=PublicServer:Archive_-_Games_181_-_190&amp;diff=11492</id>
		<title>PublicServer:Archive - Games 181 - 190</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=PublicServer:Archive_-_Games_181_-_190&amp;diff=11492"/>
				<updated>2010-04-21T10:57:24Z</updated>
		
		<summary type="html">&lt;p&gt;SmatZ: commented image in PSG181&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;{{PublicServerArchiveMenu}}&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 181|10.04.10-20.04.10| {{User|V453000}}, {{User|XeryusTC}}, {{User|SmatZ}}, {{User|planetmaker}}, {{User|ODM}}, {{User|KyleS}}, {{User|theholyduck}}, {{User|sonic}}, {{User|mrruben5}}, {{User|phatmatt}}, {{User|Mazur}} |  [[Gametype:Chaos_Theory|Chaos]] [[Gametype:Cargo_Concept|Cargo]] | TL3 |  512 x 512 Toyland | r19594, r19611| |181|File:PSG181.png|Candy mountain - trains can eat candy while they wait. Thanks to many changes in later game stages, trains do not have to wait very often.}}&lt;/div&gt;</summary>
		<author><name>SmatZ</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=Gametype:Chaos_Theory&amp;diff=11490</id>
		<title>Gametype:Chaos Theory</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=Gametype:Chaos_Theory&amp;diff=11490"/>
				<updated>2010-04-21T10:36:09Z</updated>
		
		<summary type="html">&lt;p&gt;SmatZ: fixed and added links to examples&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===The Chaos_Theory Concept===&lt;br /&gt;
&lt;br /&gt;
''By [[User:Gamer|Gamer]], updated by [[User:AntB|AntB]], [[User:tneo|tneo]]&lt;br /&gt;
&lt;br /&gt;
The 'Chaos Theory' Concept is a simple one to understand.  It is essentially that of an incrementally developed transportation network, growing to fit the needs of what goods and services you need to transport at any given time. Chaos theory is best described by one word: &amp;quot;organic.&amp;quot; Not much is known when we start building... only the train length and cargoes. Track goes wherever it is needed to go to serve stations, which are expanded when needed.&lt;br /&gt;
&lt;br /&gt;
Building in Chaos still needs to be clean, e.g. no 90 degree turns when avoidable. Chaos is working without a plan, besides the points mentioned above. Whatever you build is up to your good judgement. There is no designated [http://openttdcoop.ppcis.org/wiki/index.php/Mainline Mainline], as it will grow along the way.&lt;br /&gt;
&lt;br /&gt;
Although the Chaos Theory might have the tendency of being messier, it is not the main target to have a mess in a game. During the game routes will change and the network will be cleaned up and optimized, so in the end there is a &amp;quot;clean&amp;quot; network that started without a predefined plan.&lt;br /&gt;
&lt;br /&gt;
The best way to get an idea of how Chaos Theory works is to download a save and have a look yourself.&lt;br /&gt;
&lt;br /&gt;
'''Example:'''&lt;br /&gt;
[[PublicServer:Archive_-_Games_71_-_80#gameid_73|Public Server Game 73]]&lt;br /&gt;
[[PublicServer:Archive_-_Games_121_-_130#gameid_126|Public Server Game 126]]&lt;br /&gt;
[[PublicServer:Archive_-_Games_181_-_190#gameid_181|Public Server Game 181]]&lt;br /&gt;
&amp;lt;!--Post other chaos save games!! --&amp;gt;&lt;br /&gt;
[[Category:Gametypes]]&lt;/div&gt;</summary>
		<author><name>SmatZ</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=File:PSG181.png&amp;diff=11489</id>
		<title>File:PSG181.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=File:PSG181.png&amp;diff=11489"/>
				<updated>2010-04-21T10:27:25Z</updated>
		
		<summary type="html">&lt;p&gt;SmatZ: Candy mountain - trains can eat candy while they wait. Thanks to many changes in later game stages, trains do not have to wait very often.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Candy mountain - trains can eat candy while they wait. Thanks to many changes in later game stages, trains do not have to wait very often.&lt;/div&gt;</summary>
		<author><name>SmatZ</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=PublicServer:Archive_-_Games_181_-_190&amp;diff=11488</id>
		<title>PublicServer:Archive - Games 181 - 190</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=PublicServer:Archive_-_Games_181_-_190&amp;diff=11488"/>
				<updated>2010-04-21T10:18:44Z</updated>
		
		<summary type="html">&lt;p&gt;SmatZ: added more people to PSG181&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;{{PublicServerArchiveMenu}}&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 181|10.04.10-20.04.10| {{User|V453000}}, {{User|XeryusTC}}, {{User|SmatZ}}, {{User|ODM}}, {{User|KyleS}}, {{User|theholyduck}}, {{User|sonic}}, {{User|mrruben5}}, {{User|phatmatt}}, {{User|Mazur}} |  [[Gametype:Chaos_Theory|Chaos]] [[Gametype:Cargo_Concept|Cargo]] | TL3 |  512 x 512 Toyland | r19594, r19611| |181|File:PSG181.png|}}&lt;/div&gt;</summary>
		<author><name>SmatZ</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=Template:PublicServerArchiveMenu&amp;diff=11486</id>
		<title>Template:PublicServerArchiveMenu</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=Template:PublicServerArchiveMenu&amp;diff=11486"/>
				<updated>2010-04-21T10:05:01Z</updated>
		
		<summary type="html">&lt;p&gt;SmatZ: added 181-190&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{|class=&amp;quot;gamearchive_menu&amp;quot; cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
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|width=&amp;quot;4px&amp;quot;|'''[[PublicServer:Archive|II]]'''&lt;br /&gt;
|-&lt;br /&gt;
![[PublicServer:Archive_-_All_Games|List all Games]]&lt;br /&gt;
|width=&amp;quot;4px&amp;quot;|'''[[PublicServer:Archive_-_All_Games|II]]'''&lt;br /&gt;
|-&lt;br /&gt;
![[PublicServer:Archive_-_Hall_of_Fame|Hall of Fame]]&lt;br /&gt;
|width=&amp;quot;4px&amp;quot;|'''[[PublicServer:Archive_-_Hall_of_Fame|II]]'''&lt;br /&gt;
|-&lt;br /&gt;
![[PublicServer:Archive_-_Games_181_-_190|Games 181 - 190]]&lt;br /&gt;
|width=&amp;quot;4px&amp;quot;|'''[[PublicServer:Archive_-_Games_181_-_190|II]]'''&lt;br /&gt;
|-&lt;br /&gt;
![[PublicServer:Archive_-_Games_171_-_180|Games 171 - 180]]&lt;br /&gt;
|width=&amp;quot;4px&amp;quot;|'''[[PublicServer:Archive_-_Games_171_-_180|II]]'''&lt;br /&gt;
|-&lt;br /&gt;
![[PublicServer:Archive_-_Games_161_-_170|Games 161 - 170]]&lt;br /&gt;
|width=&amp;quot;4px&amp;quot;|'''[[PublicServer:Archive_-_Games_161_-_170|II]]'''&lt;br /&gt;
|-&lt;br /&gt;
![[PublicServer:Archive_-_Games_151_-_160|Games 151 - 160]]&lt;br /&gt;
|width=&amp;quot;4px&amp;quot;|'''[[PublicServer:Archive_-_Games_151_-_160|II]]'''&lt;br /&gt;
|-&lt;br /&gt;
![[PublicServer:Archive_-_Games_141_-_150|Games 141 - 150]]&lt;br /&gt;
|width=&amp;quot;4px&amp;quot;|'''[[PublicServer:Archive_-_Games_141_-_150|II]]'''&lt;br /&gt;
|-&lt;br /&gt;
![[PublicServer:Archive_-_Games_131_-_140|Games 131 - 140]]&lt;br /&gt;
|width=&amp;quot;4px&amp;quot;|'''[[PublicServer:Archive_-_Games_131_-_140|II]]'''&lt;br /&gt;
|-&lt;br /&gt;
![[PublicServer:Archive_-_Games_121_-_130|Games 121 - 130]]&lt;br /&gt;
|width=&amp;quot;4px&amp;quot;|'''[[PublicServer:Archive_-_Games_121_-_130|II]]'''&lt;br /&gt;
|-&lt;br /&gt;
![[PublicServer:Archive_-_Games_111_-_120|Games 111 - 120]]&lt;br /&gt;
|width=&amp;quot;4px&amp;quot;|'''[[PublicServer:Archive_-_Games_111_-_120|II]]'''&lt;br /&gt;
|-&lt;br /&gt;
![[PublicServer:Archive_-_Games_101_-_110|Games 101 - 110]]&lt;br /&gt;
|width=&amp;quot;4px&amp;quot;|'''[[PublicServer:Archive_-_Games_101_-_110|II]]'''&lt;br /&gt;
|-&lt;br /&gt;
![[PublicServer:Archive_-_Games_91_-_100|Games 091 - 100]]&lt;br /&gt;
|width=&amp;quot;4px&amp;quot;|'''[[PublicServer:Archive_-_Games_091_-_100|II]]'''&lt;br /&gt;
|-&lt;br /&gt;
![[PublicServer:Archive_-_Games_81_-_90|Games 081 - 090]]&lt;br /&gt;
|width=&amp;quot;4px&amp;quot;|'''[[PublicServer:Archive_-_Games_81_-_90|II]]'''&lt;br /&gt;
|-&lt;br /&gt;
![[PublicServer:Archive_-_Games_71_-_80|Games 071 - 080]]&lt;br /&gt;
|width=&amp;quot;4px&amp;quot;|'''[[PublicServer:Archive_-_Games_71_-_80|II]]'''&lt;br /&gt;
|-&lt;br /&gt;
![[PublicServer:Archive_-_Games_61_-_70|Games 061 - 070]]&lt;br /&gt;
|width=&amp;quot;4px&amp;quot;|'''[[PublicServer:Archive_-_Games_61_-_70|II]]'''&lt;br /&gt;
|-&lt;br /&gt;
![[PublicServer:Archive_-_Games_51_-_60|Games 051 - 060]]&lt;br /&gt;
|width=&amp;quot;4px&amp;quot;|'''[[PublicServer:Archive_-_Games_51_-_60|II]]'''&lt;br /&gt;
|-&lt;br /&gt;
![[PublicServer:Archive_-_Games_41_-_50|Games 041 - 050]]&lt;br /&gt;
|width=&amp;quot;4px&amp;quot;|'''[[PublicServer:Archive_-_Games_41_-_50|II]]'''&lt;br /&gt;
|-&lt;br /&gt;
![[PublicServer:Archive_-_Games_31_-_40|Games 031 - 040]]&lt;br /&gt;
|width=&amp;quot;4px&amp;quot;|'''[[PublicServer:Archive_-_Games_31_-_40|II]]'''&lt;br /&gt;
|-&lt;br /&gt;
![[PublicServer:Archive_-_Games_21_-_30|Games 021 - 030]]&lt;br /&gt;
|width=&amp;quot;4px&amp;quot;|'''[[PublicServer:Archive_-_Games_21_-_30|II]]'''&lt;br /&gt;
|-&lt;br /&gt;
![[PublicServer:Archive_-_Games_11_-_20|Games 011 - 020]]&lt;br /&gt;
|width=&amp;quot;4px&amp;quot;|'''[[PublicServer:Archive_-_Games_11_-_20|II]]'''&lt;br /&gt;
|-&lt;br /&gt;
![[PublicServer:Archive_-_Games_01_-_10|Games 001 - 010]]&lt;br /&gt;
|width=&amp;quot;4px&amp;quot;|'''[[PublicServer:Archive_-_Games_01_-_10|II]]'''&lt;br /&gt;
|}&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&amp;lt;!-- Put it in the template Category !--&amp;gt;&lt;br /&gt;
[[Category:Templates]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>SmatZ</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=PublicServer:Archive_-_Games_181_-_190&amp;diff=11485</id>
		<title>PublicServer:Archive - Games 181 - 190</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=PublicServer:Archive_-_Games_181_-_190&amp;diff=11485"/>
				<updated>2010-04-21T10:03:44Z</updated>
		
		<summary type="html">&lt;p&gt;SmatZ: page created&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;{{PublicServerArchiveMenu}}&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 181|10.04.10-21.04.10| {{User|V453000}}, {{User|XeryusTC}}, {{User|SmatZ}} |  [[Gametype:Chaos_Theory|Chaos]] [[Gametype:Cargo_Concept|Cargo]] | TL3 |  512 x 512 Toyland | r19594, r19611| |181|File:PSG181.png|}}&lt;/div&gt;</summary>
		<author><name>SmatZ</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=PublicServer:Archive_-_Games_131_-_140&amp;diff=10032</id>
		<title>PublicServer:Archive - Games 131 - 140</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=PublicServer:Archive_-_Games_131_-_140&amp;diff=10032"/>
				<updated>2009-04-23T20:49:01Z</updated>
		
		<summary type="html">&lt;p&gt;SmatZ: added revision number to PSG137&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;{{PublicServerArchiveMenu}}&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 138|15.04.09-23.04.09| | [[Gametype:ICE_SBahn|ICE + S-Bahn]] |8| 256*2048 Temperate | r16055 [[GRF|#openttdcoop-GRF-Pack 7.3]]|&lt;br /&gt;
A stretched map with a full pax network. Around 230 ICE trains connect the 4 main terminals on the 4 main islands. The terminals are fed by local S-Bahn, trams and buses. From north to south straight through everything is the TL64 Beast maglev, making an almost impossible 15 million a year.&lt;br /&gt;
|138|Image:PSG138.PNG| Rindston, the biggest city in the game.}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 137|08.04.09-15.04.09| | [[Gametype:Cargo_Concept|Cargo]] |10| 512*512 Sub-Tropical | r16055 [[GRF|#openttdcoop-GRF-Pack 7.3]]|&lt;br /&gt;
An ambitious plan by RMJ, where all cargo is delivered to a single station in the middle of the map. The raws were picked up from two large primary wings. In the end the network held 800 trains in good flow. &lt;br /&gt;
|137|Image:PSG137.PNG| The huge main drop station.}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 136|31.03.09-08.04.09| | [[Gametype:Cargo_Concept|Cargo]] | 5 | 512*1024 Temperate | r15906 [[GRF|#openttdcoop-GRF-Pack 7.3]]|&lt;br /&gt;
A large map generated using the original generator and no newgrfs were used in this game to get the &amp;quot;oldskool&amp;quot; feeling. At about 1000 trains the outer ring of the network started to slow down and a 5th lane was added which kept the network running smoothly even with more than 1200 trains. &lt;br /&gt;
|136|Image:PSG136.PNG| This Picture shows the Iron and Goods Drop and the Steel Pickup.}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 135|27.03.09-31.03.09| | [[Gametype:Chaos_Theory|Chaos]] | 5 | 256x256 Temperate | r15712 [[GRF|#openttdcoop-GRF-Pack 7.3]]|&lt;br /&gt;
Another ECS map, again with all vectors loaded. ECS combined with a chaos theory plan turned out surprisingly clean and all trains were moving smoothly in the end.&lt;br /&gt;
|135|Image:PSG135.PNG| Add screenie + description}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 134|14.03.09-27.03.09| {{User|ODM}}, {{User|KenjiE20}}, {{User|Narc}}, {{User|Progman}}, {{User | Chris booth}}| [[Gametype:Cargo Concept|Cargo Concept]] | 14, 7 and some less common used ones | 1024x1024 Temperate | r15712 [[GRF|#openttdcoop-GRF-Pack 7.3]]|&lt;br /&gt;
Once again an ambitious plan, loading all the ECS vectors. Every vector was built seperately with its own plan, with freight being transfered between them on a huge circular mainline. &lt;br /&gt;
In the end we managed to transport nearly all the cargos defined by ECS and running nearly a 1000 trains on the network. The ECS combined with the large map size sadly prevented players from joining in the end but all in all it was a good game and a decent introduction to the world of ECS.&lt;br /&gt;
|134|Image:PSG134.PNG| The Wood Vector Transfer, one of the busiest stations in the game, by narc and Chris Booth.}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 133|1.03.09-14.03.09| {{User|narc}}, {{User|Tuz}}, {{User|Bennythen00b}} | [[Gametype:Cargo Concept|Cargo Concept]] | 7 | 256x1024 Arctic | r15654 [[GRF|#openttdcoop-GRF-Pack 7.3]]|&lt;br /&gt;
We picked a very ambitious plan for this map -- two parallel 4x4 mainlines with SML, with the drop/pickup stations at the loose ends of the mainlines. However, building the four BBHs took a very long time, and the plan also changed several times to remove some of the trickier requirements, such as &amp;quot;no mainline above the snowline&amp;quot;, which was producing some very uneven mainlines that couldn't be properly connected with SLHs. In the end, some major rebuilds were required for the north-western stations to cope with the load. This game also tested the feasibility of using GRFs from [http://wiki.openttd.org/wiki/index.php/Bananas BaNaNaS], which turned out not to prevent anyone from joining (though often they needed help finding them).&lt;br /&gt;
|133|Image:PSG133.png| BBH North-West, the first and most expansive BBH, but looking quite pretty. }}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 132|26.02.09-01.03.09| {{User|Avdg}}, {{User|narc}}, {{User|Tuz}}, {{User|planetmaker}}, {{User|Combuster}} | [[Gametype:Subsidiaries|Holding &amp;amp; Subsidiaries Concept]] (pax only) | 3-8 local, 15 for ICE | 512x1024 Temperate | r15591 [[GRF|#openttdcoop-GRF-Pack 7.3]]|&lt;br /&gt;
The map was divided into 15 provinces, which players then assigned themselves to. A mainline was also built to shuttle the passengers around the provinces. Sadly, the map proved too big (so people didn't have much chance to cooperate in building their provinces), and a bug with the Japan Train Set made the game unplayable for most.&lt;br /&gt;
|132|Image:PSG132.png| Capital City's ICE terminal, featuring a sea of mail. }}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 131|21.02.09-26.02.09| {{User|Mark}}, {{User|db48x}}, {{User|narc}}, {{User|Combuster}}, {{User|Mortomes}}, {{User|Wouterr}}, {{User|planetmaker}}, {{User|Tuz}} (as cyril), {{User|Avdg}}, {{User|KenjiE20}}, {{User|ODM}}, {{User|Sedontane}}, {{User|Mazen}}, {{User|Kolo}} {{user|Bennythen00b}} | [[Gametype:Cargo Concept|Cargo Concept]] (food and water only) | 2, 6, and 24 | 1024x512 Sub-Tropical | r15495 [[GRF|#openttdcoop-GRF-Pack 7.3]]|&lt;br /&gt;
The map featured four separate cargo networks looping around in opposite directions: two for fruit/maize trains, a third for water trains, and a fourth for the massive (TL24) food trains. The most major problem with the plan was the difficulty people had in connecting everything up properly.&lt;br /&gt;
|131|Image:PSG131.png| The map's oddest feature, the so-called &amp;quot;compressors&amp;quot;. The first one was built by {{User|Mark}}, the rest were added (and refined) over time. }}&lt;/div&gt;</summary>
		<author><name>SmatZ</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=PublicServer:Archive_-_Games_131_-_140&amp;diff=9732</id>
		<title>PublicServer:Archive - Games 131 - 140</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=PublicServer:Archive_-_Games_131_-_140&amp;diff=9732"/>
				<updated>2009-03-31T12:28:42Z</updated>
		
		<summary type="html">&lt;p&gt;SmatZ: removed &amp;quot;add more&amp;quot; so the page is unified&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;{{PublicServerArchiveMenu}}&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
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{{Archive_PublicServer|Public Server Game 135|27.03.09-31.03.09| | [[Gametype:Chaos_Theory|Chaos]] | 5 | 256x256 Temperate | r15712 [[GRF|#openttdcoop-GRF-Pack 7.3]]|&lt;br /&gt;
Another ECS map, again with all vectors loaded. ECS combined with a chaos theory plan turned out surprisingly clean and all trains were moving smoothly in the end.&lt;br /&gt;
|135|Image:PSG135.PNG| Add screenie + description}}&lt;br /&gt;
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{{Archive_PublicServer|Public Server Game 134|14.03.09-27.03.09| {{User|ODM}}, {{User|KenjiE20}}, {{User|Narc}}, {{User|Progman}}, {{User | Chris booth}}| [[Gametype:Cargo Concept|Cargo Concept]] | 14, 7 and some less common used ones | 1024x1024 Temperate | r15712 [[GRF|#openttdcoop-GRF-Pack 7.3]]|&lt;br /&gt;
Once again an ambitious plan, loading all the ECS vectors. Every vector was built seperately with its own plan, with freight being transfered between them on a huge circular mainline. &lt;br /&gt;
In the end we managed to transport nearly all the cargos defined by ECS and running nearly a 1000 trains on the network. The ECS combined with the large map size sadly prevented players from joining in the end but all in all it was a good game and a decent introduction to the world of ECS.&lt;br /&gt;
|134|Image:PSG134.PNG| The Wood Vector Transfer, one of the busiest stations in the game, by narc and Chris Booth.}}&lt;br /&gt;
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{{Archive_PublicServer|Public Server Game 133|1.03.09-14.03.09| {{User|narc}}, {{User|Tuz}}, {{User|Bennythen00b}} | [[Gametype:Cargo Concept|Cargo Concept]] | 7 | 256x1024 Arctic | r15654 [[GRF|#openttdcoop-GRF-Pack 7.3]]|&lt;br /&gt;
We picked a very ambitious plan for this map -- two parallel 4x4 mainlines with SML, with the drop/pickup stations at the loose ends of the mainlines. However, building the four BBHs took a very long time, and the plan also changed several times to remove some of the trickier requirements, such as &amp;quot;no mainline above the snowline&amp;quot;, which was producing some very uneven mainlines that couldn't be properly connected with SLHs. In the end, some major rebuilds were required for the north-western stations to cope with the load. This game also tested the feasibility of using GRFs from [http://wiki.openttd.org/wiki/index.php/Bananas BaNaNaS], which turned out not to prevent anyone from joining (though often they needed help finding them).&lt;br /&gt;
|133|Image:PSG133.png| BBH North-West, the first and most expansive BBH, but looking quite pretty. }}&lt;br /&gt;
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{{Archive_PublicServer|Public Server Game 132|26.02.09-01.03.09| {{User|Avdg}}, {{User|narc}}, {{User|Tuz}}, {{User|planetmaker}}, {{User|Combuster}} | [[Gametype:Subsidiaries|Holding &amp;amp; Subsidiaries Concept]] (pax only) | 3-8 local, 15 for ICE | 512x1024 Temperate | r15591 [[GRF|#openttdcoop-GRF-Pack 7.3]]|&lt;br /&gt;
The map was divided into 15 provinces, which players then assigned themselves to. A mainline was also built to shuttle the passengers around the provinces. Sadly, the map proved too big (so people didn't have much chance to cooperate in building their provinces), and a bug with the Japan Train Set made the game unplayable for most.&lt;br /&gt;
|132|Image:PSG132.png| Capital City's ICE terminal, featuring a sea of mail. }}&lt;br /&gt;
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{{Archive_PublicServer|Public Server Game 131|21.02.09-26.02.09| {{User|Mark}}, {{User|db48x}}, {{User|narc}}, {{User|Combuster}}, {{User|Mortomes}}, {{User|Wouterr}}, {{User|planetmaker}}, {{User|Tuz}} (as cyril), {{User|Avdg}}, {{User|KenjiE20}}, {{User|ODM}}, {{User|Sedontane}}, {{User|Mazen}}, {{User|Kolo}} {{user|Bennythen00b}} | [[Gametype:Cargo Concept|Cargo Concept]] (food and water only) | 2, 6, and 24 | 1024x512 Sub-Tropical | r15495 [[GRF|#openttdcoop-GRF-Pack 7.3]]|&lt;br /&gt;
The map featured four separate cargo networks looping around in opposite directions: two for fruit/maize trains, a third for water trains, and a fourth for the massive (TL24) food trains. The most major problem with the plan was the difficulty people had in connecting everything up properly.&lt;br /&gt;
|131|Image:PSG131.png| The map's oddest feature, the so-called &amp;quot;compressors&amp;quot;. The first one was built by {{User|Mark}}, the rest were added (and refined) over time. }}&lt;/div&gt;</summary>
		<author><name>SmatZ</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=PublicServer:Archive_-_Games_121_-_130&amp;diff=9731</id>
		<title>PublicServer:Archive - Games 121 - 130</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=PublicServer:Archive_-_Games_121_-_130&amp;diff=9731"/>
				<updated>2009-03-31T12:26:45Z</updated>
		
		<summary type="html">&lt;p&gt;SmatZ: added/removed spaces&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;{{PublicServerArchiveMenu}}&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
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{{Archive_PublicServer|Public Server Game 130|16.02.09-21.02.09| {{User|Combuster}}, {{User|h3rzb1ut}}, {{User|wouterr}}, {{User|Ammler}}, {{User|planetmaker}}, {{User|narc}}, {{User|ODM}}, {{User|Talonius}}, {{User|HDIEagle}}, {{User|Sedontane}}, {{User|andyp}} | [[Gametype:Cargo Concept|Cargo Concept]] | 2 | 256x256 Temperate | r15495 [[GRF|#openttdcoop-GRF-Pack 7.3]]|&lt;br /&gt;
Pretty standard cargo concept with TL 2 trains, which made for a lot of editing in various places, including a total rebuild of one of the major stations at one point.&lt;br /&gt;
|130|Image:PSG130.png| Showing the Wood + Oil Drop station, which got completely rebuilt halfway through the game, to cope with increased traffic. }}&lt;br /&gt;
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{{Archive_PublicServer|Public Server Game 129|11.02.09-16.02.09| {{User|Mark}}, {{User|Combuster}}, {{User|h3rzb1ut}}, {{User|LUADuck}}, {{User|wouterr}}, {{User|davis}}, {{User|Ammler}}, {{User|planetmaker}}, {{User|narc}} | [[Gametype:ICE_SBahn|ICE S-Bahn]] | 3 | 256x512 Temperate | r15495 [[GRF|#openttdcoop-GRF-Pack 7.3]]|&lt;br /&gt;
The game was a pax-only game with feeder services bringing passengers to a few mainline hubs, which were then connected using point-to-point links.&lt;br /&gt;
|129|Image:PSG129.png| Showing the most striking feature of game 129, a set of (very long) tunnels by {{User|Mark}} }}&lt;br /&gt;
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{{Archive_PublicServer|Public Server Game 128|29.01.09-11.02.09| {{User|Combuster}}, {{User|Xaroth}}, {{User|Bennythen00b}}, {{User|H3rzb1ut}}, {{User|Thraxian}}, {{User|andyp}} | [[Gametype:Cargo_Concept|Cargo Concept]]| 5 &amp;amp; 12 |512x512 Toyland to Mars|r15235 [[GRF|#openttdcoop-GRF-Pack 7.3]]|&lt;br /&gt;
We uses the Toyland2Mars conversion grf for this game. The map was devided in two, primary cargo from the south half was processed in the south and those from the north half in the north. The processed cargo was then transported to the other half of the map by maglev trains.&lt;br /&gt;
|128|Image:PSG128.png|The Northern main station and town, giving a good impression of the game.}}&lt;br /&gt;
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{{Archive_PublicServer|Public Server Game 127|12.01.09-29.01.09|{{User|planetmaker}}, {{User|tneo}}, {{User|Mazen}}, {{User|Bennythen00b}}, {{User|EinKarl}}, {{User|Torben Paw}}, {{User|andyp}} | [[Gametype:Cargo_Concept|Cargo Concept]]| 8 &amp;amp; 16 |512x1024 Alpine|r15235 [[GRF|#openttdcoop-GRF-Pack 7.3]]|&lt;br /&gt;
The network in this game consisted of two separate networks, short (8 tiles) e-rail trains used one network while 16-tile long maglev trains distributed goods. The plan chosen involved [[Terraforming|coop-style terraforming]], though this didn't work out as intended which caused the game to be a bit in-active, also the Alpine climate newgrf caused strange clusters of industries at some places.&lt;br /&gt;
|127|Image:PSG127.png|Showing a nice SLH which is a good example of working with the terrain.}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 126|09.01.09-12.01.09|{{User|Combuster}}, {{User|valhallasw}}, {{User|damalix}}, {{User|Freiksenet}}, {{User|Hylkevd}}, {{User|AntB}}, {{User|Mucht}}, {{User|OwenS}}, {{User|Torben Paw}}, {{User|thgergo}} | [[Gametype:Chaos_Theory|Chaos]] &amp;amp; [[Gametype:ICE_SBahn|ICE S-Bahn]] | 11 |256x1024 Temperate|r14996 [[GRF|#openttdcoop-GRF-Pack 7.3]]|&lt;br /&gt;
Chaos Theory got refurbished and applied in this game. The map was divided into provinces with individual players building and managing the S-Bahn in their own place, with a global network connecting the main stations. Even though the network layout was left undefined, good cooperation resulted in a nice network with well over a thousand vehicles. Highlight of this game is the invention of the C-Bahn, which proved extremely effective at transporting passengers within the town.&lt;br /&gt;
|126|Image:PSG126.png|A nice area created by {{User|thgergo}} with an SBAHN system, trams and busses, unluckily the airport didn't start servicing before the game was finished. Though this reminds me a bit of Tokyo as the thematic of this game was Japan and we used Japan-NewGrfs}}&lt;br /&gt;
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{{Archive_PublicServer|Public Server Game 125|01.01.09-09.01.09|{{User|Combuster}}, {{User|valhallasw}}, {{User|StarLite}}, {{User|Elske}}, {{User|damalix}}, {{User|Freiksenet}}, {{User|Hylkevd}}, {{User|andyp}}, {{User|AntB}}, {{User|einKarl}}, {{User|SmatZ}}, {{User|Torben Paw}} | [[Gametype:Cargo_Concept| Cargo Concept]] |5 / 7 / 20|512x512 Temperate|r14922 [[GRF|#openttdcoop-GRF-Pack 7.3]]|&lt;br /&gt;
A scenario proposed by progman where all cargo should be brought to a city on a remote island. A plan was developed employing advanced techniques like SML and variable trainlengths. During the game the SML turned out to be very handy when parts of the ML needed upgraded from 3 lanes to 6 in some locations.&lt;br /&gt;
|125|Image:PSG125.png|The largest station in the game}} &lt;br /&gt;
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{{Archive_PublicServer|Public Server Game 124|29.12.08-01.01.09|{{User|Mark}}, {{User|XeryusTC}}, {{User|valhallasw}}, {{User|StarLite}}, {{User|Elske}}, {{User|flexd}}, {{User|Roujin}}, {{User|Hylkevd}}, {{User|ODM}} | [[Gametype:Cargo_Concept| Cargo Concept]] |3|512x512 Temperate|r14768 [[GRF|#openttdcoop-GRF-Pack 7.2]]|An old skool type game with Huge TF allowed, Short TL, maglev &amp;amp; 20 billion starting cash. No time was wasted and the network quickly came together. The game reached over 1700 trains before some people had trouble joining.|124|Image:PSG124.png|1 of the bigger stations in the game}} &lt;br /&gt;
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{{Archive_PublicServer|Public Server Game 123|24.12.08-29.12.08|{{User|planetmaker}}, {{User|tneo}}, {{User|Mark}}, {{User|XeryusTC}}, {{User|valhallasw}}, {{User|StarLite}}, {{User|Elske}}, {{User|flexd}} | [[Gametype:Cargo_Concept| Cargo Concept]] |5|512x1024 Northpole|r14768 [[GRF|#openttdcoop-GRF-Pack 7.2]]|{{User|planetmaker}} provided a special christmas scenario for this game. The initial 4-lane wide ML soon started to show signs of stress and was extended to 6R_3L at places. No very advanced techniques this game but lots of fully-loaded mainlines and spectaculair hubs to admire.&lt;br /&gt;
|123|Image:PSG123.png|Santa's Home}} &lt;br /&gt;
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{{Archive_PublicServer|Public Server Game 122|18.12.08-24.12.08|{{User|SmatZ}}, {{User|planetmaker}}, {{User|tneo}}, {{User|andyp}}, {{User|StarLite}}, {{User|OwenS}} | [[Gametype:Cargo_Concept| Cargo Concept]] + PAX |5|2048x256 Subtropical|r14660 [[GRF|#openttdcoop-GRF-Pack 7.2]]|The map featured two towns seperated by a rift &amp;quot;The Wall&amp;quot; in the middle which couldn't be tunneled or bridged. Goods and pax needed to be transported across as the cities needed to be grown to 100k population each. A SML-style network with two transfer stations at each side was developed. We ended with over a 1000 trains and 200 ships. In the end network capacity was reached and spurious jams started to show.&lt;br /&gt;
|122|Image:PSG122.png|Sheffield station serving over 500 trains. Using conditional orders allowed to pass by using full load and use this station as drop and pickup at the same time without having empty trains traveling around.}}&lt;br /&gt;
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{{Archive_PublicServer|Public Server Game 121|13.12.08-18.12.08|{{User|SmatZ}}, {{User|Bennythen00b}}, {{User|Mark}}, {{User|ODM}}, {{User|Osai}}, {{User|Kirov}} | [http://www.openttdcoop.org/blog/2008/12/15/the-magic-of-srnw-self-regulating-networks/ Self-Regulating Network], [[Gametype:Cargo_Concept| Cargo Concept]]|5|512x512 Temperate|r14660 [[GRF|#openttdcoop-GRF-Pack 7.2]]|The goal of was to transport enough grain and livestock to produce 100,000 crates of goods per month.[http://www.openttdcoop.org/blog/2008/12/15/the-magic-of-srnw-self-regulating-networks/]. Later in the game we were limited by OTTD production limit of secondaries, which is roughly 2295 per industry tile per month. For factories, it means 27,540 crates of goods per month - so we had to build four factories and balance them well. We managed to accomplish our goal in 2177.&lt;br /&gt;
The self-regulating game concept was very interesting, there were many clever ideas how to make the best (in means of effectivity, niceness, speed, ...) self-regulating loops and stations.&lt;br /&gt;
The the [http://www.openttdcoop.org/blog/2008/12/15/the-magic-of-srnw-self-regulating-networks/ blog entry] for more information.&lt;br /&gt;
|121|Image:PSG121.png|Our central drop station with factories, at the point where we hit the 100k goal. The factories are fed by an amazing 21 fully-loaded Mainlines.}}&lt;/div&gt;</summary>
		<author><name>SmatZ</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=PublicServer:Archive_-_Games_51_-_60&amp;diff=9454</id>
		<title>PublicServer:Archive - Games 51 - 60</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=PublicServer:Archive_-_Games_51_-_60&amp;diff=9454"/>
				<updated>2009-01-18T15:03:20Z</updated>
		
		<summary type="html">&lt;p&gt;SmatZ: the name of template is 'User', use it&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;{{PublicServerArchiveMenu}}&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
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{{Archive_PublicServer|Public Server Game 60|31.08.07 - 03.09.07|{{User|Psyco}}, {{User|Kommer}}, {{User|Mark}}, {{User|raWt}}, {{User|Progman}}, {{User|AntB}}, {{User|SmatZ}}, {{User|Ewanm89}} |[[Gametype:Cargo_Concept|Cargo]]|(3 tiles|256x512|r10996 + [[Guides:Glossary:GRF|#openttdcoop-GRF-Set]]|This game featured a 3x3 SML mainline loop and dual-RoRo stations (as shown on the right).  The sidelines originally connected opposite sides of the main loop, but were severed to discourage shortcuts.  Towards the end, a flooded lake became home to a Dubai-esque settlement.|60|Image:PublicServerGame60.png|}}&lt;br /&gt;
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{{Archive_PublicServer|Public Server Game 58|20.08.07 (?) - 23.08.07|{{User|Psyco}}, {{User|PhazorX}}, {{User|Kommer}}, {{User|Mark}}, {{User|raWt}}, {{User|Addi}}, {{User|SmatZ}} |[[Gametype:Cargo_Concept|Cargo]]|(7 tiles|512x512|r10927 + [[Guides:Glossary:GRF|#openttdcoop-GRF-Set]]|...|58|Image:PublicServerGame58.png|The center of the map with the names of the players}}&lt;br /&gt;
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{{Archive_PublicServer|Public Server Game 56|12.08.07 - 17.08.07|{{User|Psyco}}, {{User|Shader}}, {{User|Kyevan}}, {{User|Kommer}}, {{User|Sian}}, {{User|Farden}} |[[Gametype:Cargo_Concept|Cargo]] and [[Gametype:TGV_Concept|Pax]]|(8 tiles|1024x128|r10827 + [[Guides:Glossary:GRF|#openttdcoop-GRF-Set]]|...|56|Image:PublicServerGame56.png|}}&lt;br /&gt;
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{{Archive_PublicServer|Public Server Game 55|07.08.07 - 12.08.07|{{User|Kommer}}, {{User|Shader}}, {{User|Farden}}, {{User|Phazorx}}, {{User|raWt}}, {{User|Sian}}, {{User|Mark}} |[[Gametype:Cargo_Concept|Cargo]] and [[Gametype:TGV_Concept|Pax]]|(8 tiles|512x512|r10827 + [[Guides:Glossary:GRF|#openttdcoop-GRF-Set]] (tropical)|This game we tried to increase the population of towns as high as possible using passenger/mail, water and food trains|55|Image:PublicServerGame55.png|}}&lt;br /&gt;
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{{Archive_PublicServer|Public Server Game 54|04.08.07 - 07.08.07|{{User|S_m_w}}, {{User|raWt}}, {{User|Shader}}, {{User|Kommer}}, {{User|Sian}} |[[Gametype:Cargo_Concept|Cargo]] |(10 tiles|1024x1024|r10737 + [[Guides:Glossary:GRF|#openttdcoop-GRF-Set]] with Canadian Trainset|(Add me)|54|Image:PublicServerGame54.png|}}&lt;br /&gt;
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{{Archive_PublicServer|Public Server Game 53|02.08.07 - 04.08.07|{{User|Doke}}, {{User|Progman}}, {{User|kezza}}, {{User|Ammler}}, {{User|Phazorx}}, {{User|PaV}}, {{User|Kommer}}, {{User|Sedontane}}, {{User|Shader}} |[[Gametype:Cargo_Concept|Cargo]] |(RVs only)|512x128|r10737 + [[Guides:Glossary:GRF|#openttdcoop-GRF-Set]] with 4LV|Road vehicle only game.|53|Image:PublicServerGame53.png|}}&lt;br /&gt;
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{{Archive_PublicServer|Public Server Game 52|24.07.07 - 02.08.07|{{User|Shader}}, {{User|Kommer}}, {{User|Ammler}}, {{User|Doke}}, {{User|Phazorx}}, {{User|Sedontane}} |[[Gametype:Cargo_Concept|Cargo]] |5 tiles|512x512|r10620 + [[Guides:Glossary:GRF|#openttdcoop-GRF-Set]] with NARS|In this game we made two separate lines. The first was bringing cargo to one station which was connected to a sawmill, a factory and an oil refinery. The second line was transporting goods from the industries to a town.|52|Image:PublicServerGame52.png|The dropoff station}}&lt;br /&gt;
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{{Archive_PublicServer|Public Server Game 51|18.07.07 - 05.08.07|{{User|Phazorx}}, {{User|Ammler}}, {{User|Adm.Spock}}, {{User|raWt}}, {{User|Dark_Link}}, {{User|Mark}} |[[Gametype:Cargo_Concept|Cargo]] |5 tiles|1024x512|r10620 + [[Guides:Glossary:GRF|#openttdcoop-GRF-Set]] with DBSetXL|One network, 4 BBHs, lots of junctions. SML and 1610 trains, not CPU friendly, but amazing network capacity.|51|Image:PublicServerGame51.jpg|North factory entry, in wait of a better picture}}&lt;/div&gt;</summary>
		<author><name>SmatZ</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=PublicServer:Archive_-_Games_61_-_70&amp;diff=9453</id>
		<title>PublicServer:Archive - Games 61 - 70</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=PublicServer:Archive_-_Games_61_-_70&amp;diff=9453"/>
				<updated>2009-01-18T15:02:20Z</updated>
		
		<summary type="html">&lt;p&gt;SmatZ: the name of template is 'User', use it&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;{{PublicServerArchiveMenu}}&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 70|19.11.07 - 24.11.07| {{User|Floffe}}, {{User|SmatZ}}, {{User|LittleMikey}} |[[Gametype:Cargo_Concept|Cargo]] |2 tiles|256x256|0.6.0-beta1 + [[Guides:Glossary:GRF|#openttdcoop-GRF-Set 6 beta]]| A pretty crowded game due to the Tilelength of 2 and the very small map. We had to completly rebuild the ML because the ML could not handle the amount of trains.|70|image:PSG70.png| The South of the Map}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 69|12.11.07 - 18.11.07|{{User|Phazorx}}, {{User|Franco}}, {{User|Thraxian}}, {{User|AntB}}, {{User|Kommer}}, {{User|Mark}}, {{User|Kul}}, {{User|LittleMikey}}, {{User|Shader}}, {{User|SmatZ}}, {{User|tneo}}, {{User|Floffe}}, {{User|Levi}}, {{User|eJoJ}} |[[Gametype:Passenger_Concept|Maglev Pax with UKRS]] |3/6 tiles|512x512|r11369 + [[Guides:Glossary:GRF|#openttdcoop-GRF-Set 6 beta]]| Unfortunataly, this map was a bit small for the network design we chose. The network was quite good IMO, but was really suited for a map bigger then what we had. Also, the layout of the map was not very good, with only two towns lying in the north-east part of the map, effectivly making anything we built there useless.|69|image:PSG69_2.png| The NE Terminal with transfer station.}}&lt;br /&gt;
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{{Archive_PublicServer|Public Server Game 68b|21.10.07 - 12.11.07|{{User|Phazorx}}, {{User|Franco}}, {{User|Thraxian}}, {{User|AntB}}, {{User|Kommer}}, {{User|Mark}}, {{User|Kul}}, {{User|LittleMikey}}, {{User|Shader}}, {{User|SmatZ}},  {{User|Floffe}} |[[Gametype:Cargo_Concept|Cargo]] |5 tiles|512x512|r11369 + [[Guides:Glossary:GRF|#openttdcoop-GRF-Set 6 beta]]| We pushed this network to the limits. There was a huge MSLH in the middle of the map but it never got used to its full potential because the rest of the network could not cope with that many trains.|68|image:PSG61MSLH01.png| The MSLH sitting in the middle of the map.}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 67|7.10.07 - 21.10.07|{{User|Phazorx}}, {{User|Franco}}, {{User|Thraxian}}, {{User|AntB}}, {{User|LittleMikey}}, {{User|Shader}} |[[Gametype:Cargo_Concept|Cargo]] |5 tiles|512x512|r11235 + [[Guides:Glossary:GRF|#openttdcoop-GRF-Set 6 beta]]| We made a central transfer area, where all the resources and secondary goods were unloaded, then transported to several small drop stations at the edges of the map. This was the first Public Server game with new industries (clay, plastic, fuel oil, etc.) |67|image:PSGame67.png| One of the Backbone Hubs of the inner circle.}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 66|29.09.07 - 03.10.07|{{User|Mark}}, {{User|Godde}}, {{User|N101}}, {{User|AntB}}, {{User|LittleMikey}}, {{User|SmatZ}} |[[Gametype:Cargo_Concept|Cargo]] / [[Gametype:Chaos_Theory|Chaos]] / [[Gametype:TGV_Concept|TGV]]  |3/5/7 tiles|512x512|r11152 + [[Guides:Glossary:GRF|#openttdcoop-GRF-Set 6 beta]]| In this game we supplied desert towns with water and food to make them grow. When the towns started growing we made a chaos-like PAX network between the towns. Also, Freight Train weight was x8 on full loads |66|image:PSGame66.png| The central Food Proccessing plant, producing ~30.000 units of food every month.}}&lt;br /&gt;
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{{Archive_PublicServer|Public Server Game 65|24.09.07 - 29.09.07|{{User|Mark}}, {{User|LittleMikey}}, {{User| Kommer}}, {{User|Phazorx}}, {{User| Kolo}}, {{User|Thraxian}}, {{User|skol}}, {{User|Sedontane}}, {{User|grim4593}}, {{User|DeGhost}}, {{User|fr4g}}, {{User|AntB}}, {{User|hylje}}, {{User|B4light}} |[[Gametype:Cargo_Concept|Cargo]] |7 tiles|1024x1024|r11152 + [[Guides:Glossary:GRF|#openttdcoop-GRF-Set 6 beta]]| Chosen Dual SML plan set the limits pretty high and with standard 500 trains network was hardly even used. Following necesary move to more powerfull server (thanks to {{User|Ammler}} for hosting) some parts of the network shown signs of stress '''after''' reaching 1500 trains mark. Overall very well developed game, some things still left to conenct but average PC can barely play this with reasonable speed already.|65|image:Coopers Unlimited, 26th Apr 2234.png| North west corner of the map, factory drop (a bit left from the center) serviced by more than 500 trains. Goods pickup on far left visited by ~200 trains, making £600,000 per trip. Most of trains are spending 80% of their time moving from and to stations.}}&lt;br /&gt;
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{{Archive_PublicServer|Public Server Game 64|20.09.07 - 24.09.07|{{User|Mark}}, {{User|LittleMikey}}, {{User| Kommer}}, {{User|Phazorx}}, {{User| N101}}, {{User| Thraxian}}, {{User|Gamer}}, {{User|thgergo}}, {{User| Ammler}}, {{User| XeryusTC}}, {{User| raWt}}, {{User|SmatZ}}, {{User| grim4593}} |[[Gametype:Cargo_Concept|Cargo]] |5/2 tiles|256x256|r11118 + [[Guides:Glossary:GRF|#openttdcoop-GRF-Set 6 beta]]| This Game was a Challenge right from the start. Players choosing a unusal network plan, this game had many puzzeling elements to the game running a west and east network supplying each other with the raw goods, multiple train lengths. this network was a challenge. |64|image:Bells and Whistles, 4th Jan 2189.png| The Main West Station Loading Raw Materials From The East.}}&lt;br /&gt;
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{{Archive_PublicServer|Public Server Game 63|16.09.07 - 20.09.07|{{User|Mark}}, {{User|Little Mikey}}, {{User|Progman}}, {{User| Kommer}}, {{User|Phazorx}}, {{User| Shader}}, {{User| Thraxian}}, {{User|Gamer}}, {{User|thgergo}}, {{User|SmatZ}} |[[Gametype:Cargo_Concept|Cargo]] |5 tiles|512x512|r11118 + [[Guides:Glossary:GRF|#openttdcoop-GRF-Set 6 beta]]| One big main loop that serviced a factory, sawmill and oil refinery. Three separate main lines that service 1/3rd of the map and are connected to the main loop|63|Image:Great Plains Rail, 11th Jun 2080.png|}}&lt;br /&gt;
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{{Archive_PublicServer|Public Server Game 62|09.09.07 - 16.09.07|{{User|Mark}}, {{User|Little Mikey}}, {{User|Sian}}, {{User| Kommer}}, {{User|thgergo}}, {{User| Shader}}, {{User|N101}}, {{User| Thraxian}}, {{User|AntB}}, {{User|SmatZ}} |[[Gametype:|??]] / [[Gametype:|??]]|7 tiles|512x512|r11086 + [[Guides:Glossary:GRF|#openttdcoop-GRF-Set]]| 3 islands. Neatly joined up, having many bridges did cause some congestion and queue's which slowed trains to a halt.   |62|Image:Islanders_Ltd.%2C_17th_Oct_2220.png|}}&lt;br /&gt;
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{{Archive_PublicServer|Public Server Game 61|03.09.07 - 09.09.07|{{User|SmatZ}} |[[Gametype:TGV_Concept|TGV]] / [[Gametype:Chaos_Theory|Chaos]]|8 tiles|???x???|r11047 + [[Guides:Glossary:GRF|#openttdcoop-GRF-Set]]| Breakdowns were enabled.  Early on, the ML became a parking lot for broken down trains.  Later, redundant lines were added to compensate.  Players were harder to find, as this nightly build generated desync errors early and often. |61|Image:Desync_Transport%2C_9th_May_2099.png|}}&lt;/div&gt;</summary>
		<author><name>SmatZ</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=PublicServer:Archive_-_Games_101_-_110&amp;diff=9452</id>
		<title>PublicServer:Archive - Games 101 - 110</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=PublicServer:Archive_-_Games_101_-_110&amp;diff=9452"/>
				<updated>2009-01-18T15:00:44Z</updated>
		
		<summary type="html">&lt;p&gt;SmatZ: the name of template is 'User', use it&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;{{PublicServerArchiveMenu}}&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
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{{Archive_PublicServer|Public Server Game 110|22.08.08-27.08.08| {{User|Mark}}, {{User|Combuster}}, {{User|Mazen}}, {{User|andyp}}, {{User|Addi}}, {{User|turbofisk}}, {{User|Kirov}}, {{User|Osai}}, {{User|Rob}} | Cargo SML | 7 | 512*1024 Temperate|r14127+ [[GRF|#openttdcoop-GRF-Pack 7.2]] w. The 2cc Set| This game featured a plan designed solely for huge capacity and effeciency. Two huge SML-Loops around the map could easily handle the almost 1500 trains we had at the end. |110|Image:PSG110.png| SLH04 was one of the most congested places and often cause of jams. Thanks to the SML concept, joiner was pretty simple. There is a big transfer station with RV feeders.}}&lt;br /&gt;
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{{Archive_PublicServer|Public Server Game 109|18.08.08 - 22.08.08| {{User|Brainstorm}}, {{User|Osai}}, {{User|s_m_w}}, {{User|planetmaker}}, {{User|fmauNeko}}, {{User|thomashauk}}, {{User|Mark}}, {{User|Combuster}}, {{User|Mazen}}, {{User|Farden}}, {{User|kais58}}, {{User|Kirov}} | Pax | TGV 10, Metro 3-5 | 1024*256 Temperate|r14103+ [[GRF|#openttdcoop-GRF-Pack 7.2]] w. The 2cc Set|This scenario (made by  {{User|Mark}}) was a pax-only game with a network plan by DJNekkid and took a lot longer than it was expected to take. The network consisted out of one big line for TGV in the middle of the map and multiple, seperate feeder systems for the main stations. |109|Image:PSG109.png| Rutfingford was not the biggest town, but one of the prettiest}}&lt;br /&gt;
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{{Archive_PublicServer|Public Server Game 108|? - 17.08.08| {{User|Brainstorm}}, {{User|Chris Booth}}, {{User|andyp}}, {{User|Osai}}, {{User|s_m_w}},  {{User|planetmaker}},  {{User|Willie}}, {{User|Fuco}}, {{User|Mark}}, {{User|fmauNeko}}, {{User|Farden}}, {{User|thomashauk}},  {{User|Combuster}}, {{User|Kirov}} |Cargo + Pax | 5 | 1024*512 Temperate|r14069+ [[GRF|#openttdcoop-GRF-Pack 7.2]] w. The 2cc Set|It was decided to use the gametype &amp;quot;Back to Basics&amp;quot; in this game together with the 2cc-set, which resulted in a pretty messy, but working network.|108|Image:PSG108Final.png| The area around Ninningstone shows a lot of different vehicles of the 2cc-set in action}}&lt;br /&gt;
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{{Archive_PublicServer|Public Server Game 107|8.08.08 - ?| {{User|andyp}}, {{User|XeryusTC}}, {{User|SmatZ}}, {{User|LittleMikey}}, {{User|Mark}}, {{User|Matte}}, {{User|Chris Booth}}, {{User|Ben Totterdell}}, {{User|Brainstorm}}, {{User|thomashauk}}, {{User|Combuster}}, {{User|Yexo}}, {{User|Swallow}}, {{User|Japa}}, {{User|Tim}}, {{User|planetmaker}}, {{User|strstrep}}, {{User|uliko}}, {{User|Ammler}}, {{User|Willie}}, {{User|Kirov}}, {{User|DJ}}, {{User|fennec}}, {{User|fR4g}}, {{User|Farden}}, {{User|ninja}}, {{User|Thraxian}} | Cargo | 2 | 256 * 256 Temperate|r14013+ [[GRF|#openttdcoop-GRF-Pack 7.1]] |A 2TL monorail game with a seemengly simple plan.  With over 800 trains on such a small map, many many early constructions had to be expanded as the game went on.  This was the first public server game to start since YAPP was included in trunk.  The Batmobile could be found roaming the map at times. |107|Image:PSG107Final.png| The Coal &amp;amp; Iron drop station was expanded numerous times finally resulting in a 4 track entry, 27 platforms, 4 track exit.}}&lt;br /&gt;
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{{Archive_PublicServer|Public Server Game 106|23.07.08 - 08.08.08| {{User|tneo}}, {{User|avdg}}, {{User|SmatZ}}, {{User|sepp}}, {{User|Brainstorm}}, {{User|Chris Booth}}, {{User|Farden}}, {{User|kais58}}, {{User|strstrep}}, {{User|andyp}}, {{User|thgergo}}, {{User|Osai}}, {{User|Mark}} | Cargo | 6 &amp;amp; 9 for Goods / Steel| 2048*256 Temperate|r14005+ [[Guides:Glossary:GRF|#openttdcoop-GRF-Pack 7.1]]|An extensive plan made by tneo was chosen in this game. The network has a seperate line for goods and steel running North to South. Along the ML 6 Back Bone Hubs were created, which were extended heavily in the end. With 1324 trains the game ended running smooth. Those Back Bone Hubs are certainly worth a look while they are dazzling at times.|106|Image:PSG106.png| An exit from one of the six Back Bone Hubs.}}&lt;br /&gt;
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{{Archive_PublicServer|Public Server Game 105|18.07.08 - 23.07.08| {{User|fmauNeko}}, {{User|CommieSi}}, {{User|einKarl}}, {{User|tneo}}, {{User|Thraxian}}, {{User|Osai}}, {{User|Mark}} | Cargo + Pax |Variable| 512*512 Temperate|r13776+ [[Guides:Glossary:GRF|#openttdcoop-GRF-Pack 7.1]]|This game featured a custom map with big rivers dividing the map in 8 islands. People could choose as island they wanted to manage, which resulted in small, local networks on the islands connected with an interregional network. |105|Image:PSG105.png| Shwoing a nicely optimized Back Bone Hub by {{User|Osai}} and {{User|Thraxian}} .}}&lt;br /&gt;
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{{Archive_PublicServer|Public Server Game 104|14.07.08 - 18.07.08| {{User|fmauNeko}}, {{User|planetmaker}}, {{User|sbn}}, {{User|CommieSi}}, {{User|einKarl}}, {{User|thomashuak}}, {{User|Mark}} | Cargo |TL7 for Drop; TL6 for Town ML| 512*2048 Tropical|r13697+ [[Guides:Glossary:GRF|#openttdcoop-GRF-Pack 7.1]]|Marks winning plan was based around growing desert towns.  To achieve this 2 concepts were used; Firstly the side line mergers used on the Drop ML, secondly the timer circuits used on the town ML to balance line load and delivery.  This unorthodox plan cause a little confusion to begin with but as the game progressed the network ultimately took shape and performed rather well.  Over 1000 trains eventually serving the main station acting as both drop and pickup.|104|Image:OTTDC, Inc, 1st Apr 2168.png| Image showing the Main Station complete with eyecandy, you can see the self regulating system in the bottom right}}&lt;br /&gt;
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{{Archive_PublicServer|Public Server Game 103|06.06.08 - 14.07.08| {{User|Ben}}, {{User|planetmaker}}, {{User|fmauNeko}}, {{User|Logix}}, {{User|Levi}}, {{User|andyp}}, {{User|CommieSi}}, {{User|Mark}} | Cargo |TL5| 512*1024 Temperate|r13677+ [[Guides:Glossary:GRF|#openttdcoop-GRF-Pack 7.0]]| Planetmaker had the winning plan for a game which involved the use of many different industies, as a result over 20 Major Stations had to be built with 8 BBH's. This took alot of time, and with the interuption of the wottdgd mid game the game was almost finished for a long time and only a few changes had to be made on the last day. Overall there were 750 trains, with no strain on the network, which is a good sign that the hubs network was produced to a high standard or not enough trains...  How ever that point aside, Ottd Coopers managed to build a good solid network even through the confusion of having different (more Realistic) industries. |103|Image:COOP%27ies_Transport%2C_3rd_Dec_2236.png| Image Showing BBH 04, which was a brilliant piece of work, giving a good impression of the Fast flowing network, which stopped all jams.}}&lt;br /&gt;
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{{Archive_PublicServer|Public Server Game 102|28.06.08 - 05.07.08| {{User|Mark}}, {{User|planetmaker}}, {{User|andyp}}, {{User|Levi}}, {{User|Ammler}}, {{User|Addi}}, {{User|Logix}}, {{User|CommieSi}}, {{User|einKarl}}, {{User|Mark}} | Cargo |TL3| 512*512 Temperate|r13607+ [[Guides:Glossary:GRF|#openttdcoop-GRF-Pack 7.0]]| Mark created the winning plan for a cargo game using erail and TL3. We had all the secondary stations in the corners, connected to the ML with 4 BBHs, and 4 SLHs for the primary industries. The network developed very well, except for one SLH, which was turned to chaos by people adding lots of bits to the original construction done by Mark.  |102|Image:PSG102.png|Showing the steel mill station with some nice eyecandy, and a lot of trains loading; due to TL3, there were always a lot of trains on the move}}&lt;br /&gt;
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{{Archive_PublicServer|Public Server Game 101|13.06.08 - 28.06.08| {{User|Mark}}, {{User|Powell}}, {{User|planetmaker}}, {{User|andyp}}, {{User|Levi}}, {{User|Logix}}, {{User|XeryusTC}}, {{User|einKarl}} | Multipoint to Multipoint Passenger |TL4| 512*512 Temperate|r13607+ [[Guides:Glossary:GRF|#openttdcoop-GRF-Pack 7.0]]| The plan chosen involved the goal to connect all 104 (!) towns, this seemed like an impossible thing to achieve at first but we managed to connect all of them toward the end of the game. Lots of big cities, nice stations and clean building everywhere. Overall a very well developed game.  |101|Image:PSG101.png|Showing a station nicely imbedded in cities, giving a pretty good impression of what this game looked like.}}&lt;/div&gt;</summary>
		<author><name>SmatZ</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=PublicServer:Archive_-_Games_111_-_120&amp;diff=9451</id>
		<title>PublicServer:Archive - Games 111 - 120</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=PublicServer:Archive_-_Games_111_-_120&amp;diff=9451"/>
				<updated>2009-01-18T14:58:08Z</updated>
		
		<summary type="html">&lt;p&gt;SmatZ: the name of template is 'User', use it&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;{{PublicServerArchiveMenu}}&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
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{{Archive_PublicServer|Public Server Game 120|07.12.08-12.12.08| {{User|tneo}}, {{User|Mark}}, {{User|ODM}}, {{User|Bennythen00b}}, {{User|thomashauk}}, {{User|elske}}, {{User|starlite}}, {{User|planetmaker}}, {{User|Giles}} | [[Gametype:Cargo_Concept| Cargo Concept]] | 3 |256x512 Temperate |r14660 [[GRF|#openttdcoop-GRF-Pack 7.2]]| The plan chosen was planned by our first female cooper, on this small map and was based on an LL_RR Mainline, which soon couldn't handle all the traffic and was converted to maglev and upgraded to LLLL_RRRR, running 600 trains smoothly. |120|Image:PSG120.png|Wood pickup and drop station screen shot}}&lt;br /&gt;
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{{Archive_PublicServer|Public Server Game 119|23.11.08-07.12.08| {{User|tneo}}, {{User|Mark}}, {{User|Thijs}}, {{User|Misza}}, {{User|Chris booth}}, {{User|andyp}} | [[Gametype:Cargo_Concept| Cargo Concept]] | 5 |1024x512 Sub-Arctic |r14607 [[GRF|#openttdcoop-GRF-Pack 7.2]]| A plan with several one-way circles was choosen. All back bone hubs were [[Junctionary_-_3-Way_BBH|three-way]], splitting traffic in two directions. The game ended with over a 1000 trains and a staggering 500+ road vehicles without jams. |119|Image:PSG119.png|The town drop}}&lt;br /&gt;
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{{Archive_PublicServer|Public Server Game 118|10.11.08-23.11.08| {{User|Addi}}, {{User|Chris booth}}, {{User|thomashauk}}, {{User|Combuster}} | [[Gametype:ICE_SBahn|ICE + Sbahn]] | 7 |1024x512 Temperate |r14573 [[GRF|#openttdcoop-GRF-Pack 7.2]]| The map used in this plan was a custom scenario based around rebuilding the metro network for a large city which was destroyed during the Second World War. In this game we used a lot of selfregulating S-Bahns. |118|Image:PSG118.PNG|Showing Tarningwell Ridge's brand new selfregulating S-Bahn, which it got after the old metro was destroyed during WWII}}&lt;br /&gt;
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{{Archive_PublicServer|Public Server Game 117|21.10.08-10.11.08| {{User|Kommer}}, {{User|andyp}}, {{User|SmatZ}}, {{User|Progman}}, {{User|Kirov}}, {{User|tneo}}, {{User|Chris booth}} | [[Gametype:Cargo_Concept| Cargo Concept]] | 7 |512x512 Temperate |r14565 [[GRF|#openttdcoop-GRF-Pack 7.2]]| This game started with a revolutionary plan by {{User|Dihedral}}. Later on in the game there was too much cargo to transport and it was too hard to add 2 or 3 lanes to all loops so we finished the game when we had 1000 trains&lt;br /&gt;
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Note: This patch was capured by the [http://www.openttdcoop.org/blog/2008/11/04/timelapse-patch-on-a-psg/ timelapse patch]. |117|Image:PSG117.png|A BBH }}&lt;br /&gt;
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{{Archive_PublicServer|Public Server Game 116|10.10.08-21.10.08| {{User|Rob}}, {{User|andyp}}, {{User|tneo}}, {{User|Chris booth}}, {{User|StarLite}} | [[Gametype:Cargo_Concept| Cargo Concept]] | 7 |1024x256 Temperate |r14469 [[GRF|#openttdcoop-GRF-Pack 7.2]]| A game with a lot of water and a lot of separate islands using Pikka's Basic Industries (PBI). This game was plagued by the low production level of the industries, and the fact that the mines and wells kept closing. (This is a &amp;quot;feature&amp;quot; of PBI where mines and wells have a fixed amount of materials to produce, then &amp;quot;dry up&amp;quot;.) The network that never really got busy, even at the end. This would have worked better with a shorter TL to generate more traffic, as well as smooth out the economy. |116|Image:PSG116.png|The big sawmill pickup, which unfortunately wasn't very busy }}&lt;br /&gt;
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{{Archive_PublicServer|Public Server Game 115|19.09.08-10.10.08| {{User|Chris booth}}, {{User|Avdg}}, {{User|Addi}}, {{User|Kirov}}, {{User|Levi}} | [[Gametype:Cargo_Concept| Cargo Concept]] | 2 | 512x512 Temperate |r14412+ [[GRF|#openttdcoop-GRF-Pack 7.2]]| This was a TL2 game that was played for 20 days. In the end it ended up with more that 1500 trains and a 6 line CML, it has 4BBH's and intermediate SLHs at regual pacing. The game ended at about 85% completions, as we had a few minor jams left and not all industies were connected. |115|Image:PSG115.png|3 Way BBH 4 lanes west to north lanes lanes join from east }}&lt;br /&gt;
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{{Archive_PublicServer|Public Server Game 114|14.09.08-19.09.08| {{User|Chris booth}}, {{User|planetmaker}}, {{User|Rob}}, {{User|Kirov}}, {{User|andyp}}, {{User|tneo}} | [[Gametype:Cargo_Concept| Cargo Concept]] | 7 | 256 x 256 Temperate |r14316+ [[GRF|#openttdcoop-GRF-Pack 7.2]]| This game was over planed for. The planing stage took to long, and a plan the would have been suited for a map of 1024^2 rather than this small map emerged to win. the plan had a 5 way central hub, this was the only BBH. With train that had a max speed of 50MPH / 80Km/h and only 100 train the network didnt have any traffic problems. |114|Image:PSG114.png| 5 way BBH 01}}&lt;br /&gt;
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{{Archive_PublicServer|Public Server Game 113|08.09.08-14.09.08| {{User|Chris booth}}, {{User|planetmaker}}, {{User|kais58}}, {{User|Rob}} | [[Gametype:Cargo_Concept| Cargo Concept]] | 5 / 7 | 256 x 2048 Temperate |r14268+ [[GRF|#openttdcoop-GRF-Pack 7.2]]| This map featured much water and a plan which had a long ML where short ML branched to the secondary industries in regular intervals. The result was finally a quite efficient network with many bridges which supported more than 900 trains. |113|Image:PSG113.png| bottleneck BBH 02}}&lt;br /&gt;
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{{Archive_PublicServer|Public Server Game 112|?.08.08-08.09.08| {{User|Chris booth}}, {{User|kais58}}, {{User|Rob}}, {{User|Thraxian}}, {{User|Kirov}}, {{User|andyp}} | Cargo (inner-city pax)| 5 / 7 | 512 x 512 Subtropical |r14215+ [[GRF|#openttdcoop-GRF-Pack 7.2]]| This plan had a large cargo network delivering everything to a single large town drop. The goal of the plan was to grow the city to a population of 500,000. The coastal location of the city required heavy terraforming to achieve the goal. |112|Image:psg112.png| BBH 05 was one the most congested part of the network until it was rebuilt}}&lt;br /&gt;
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{{Archive_PublicServer|Public Server Game 111|27.08.08-?.08.08| {{User|Rob}}, {{User|Osai}} | Road Vehicles Only | 1 :) | ?x? Arctic (alpine) |r?+ [[GRF|#openttdcoop-GRF-Pack 7.2]]| This was a road vehicle-only game. We had over 1,300 road vehicles by the time the game ended. Several different station designs were used to see which type provided the best performance. |111|Image:PSG111.png| ...}}&lt;/div&gt;</summary>
		<author><name>SmatZ</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=PublicServer:Archive_-_Games_121_-_130&amp;diff=9450</id>
		<title>PublicServer:Archive - Games 121 - 130</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=PublicServer:Archive_-_Games_121_-_130&amp;diff=9450"/>
				<updated>2009-01-18T14:55:57Z</updated>
		
		<summary type="html">&lt;p&gt;SmatZ: the name of template is 'User', use it&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;{{PublicServerArchiveMenu}}&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
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{{Archive_PublicServer|Public Server Game 126|09.01.09-12.01.09|{{User|Combuster}}, {{User|valhallasw}}, {{User|damalix}}, {{User|Freiksenet}}, {{User|Hylkevd}}, {{User|AntB}}, {{User|Mucht}}, {{User|OwenS}} | [[Gametype:Chaos_Theory|Chaos]] &amp;amp; [[Gametype:ICE_SBahn|ICE S-Bahn]] | 11 |256x1024 Temperate|r14996 [[GRF|#openttdcoop-GRF-Pack 7.3]]|&lt;br /&gt;
Chaos Theory got refurbished and applied in this game. The map was divided into provinces with individual players building and managing the S-Bahn in their own place, with a global network connecting the main stations. Even though the network layout was left undefined, good cooperation resulted in a nice network with well over a thousand vehicles. Highlight of this game is the invention of the C-Bahn, which proved extremely effective at transporting passengers within the town.&lt;br /&gt;
|126|Image:PSG126.png|A nice area created by {{User|thgergo}} with an SBAHN system, trams and busses, unluckily the airport didn't start servicing before the game was finished. Though this reminds me a bit of Tokyo as the thematic of this game was Japan and we used Japan-NewGrfs}}&lt;br /&gt;
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{{Archive_PublicServer|Public Server Game 125|01.01.09-09.01.09|{{User|Combuster}}, {{User|valhallasw}}, {{User|StarLite}}, {{User|Elske}},  {{User|damalix}},  {{User|Freiksenet}}, {{User|Hylkevd}}, {{User|andyp}}, {{User|AntB}}, {{User|einKarl}}, {{User|SmatZ}} | [[Gametype:Cargo_Concept| Cargo Concept]] |5 / 7 / 20|512x512 Temperate|r14922 [[GRF|#openttdcoop-GRF-Pack 7.3]]|&lt;br /&gt;
A scenario proposed by progman where all cargo should be brought to a city on a remote island. A plan was developed employing advanced techniques like SML and variable trainlengths. During the game the SML turned out to be very handy when parts of the ML needed upgraded from 3 lanes to 6 in some locations.&lt;br /&gt;
|125|Image:PSG125.png|The largest station in the game}} &lt;br /&gt;
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{{Archive_PublicServer|Public Server Game 124|29.12.08-01.01.09|{{User|Mark}}, {{User|XeryusTC}}, {{User|valhallasw}}, {{User|StarLite}}, {{User|Elske}},  {{User|flexd}}, {{User|Roujin}}, {{User|Hylkevd}} | [[Gametype:Cargo_Concept| Cargo Concept]] |3|512x512 Temperate|r14768 [[GRF|#openttdcoop-GRF-Pack 7.2]]|An old skool type game with Huge TF allowed, Short TL, maglev &amp;amp; 20 billion starting cash. No time was wasted and the network quickly came together. The game reached over 1700 trains before some people had trouble joining.|124|Image:PSG124.png|1 of the bigger stations in the game}} &lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 123|24.12.08-29.12.08|{{User|planetmaker}}, {{User|tneo}}, {{User|Mark}}, {{User|XeryusTC}}, {{User|valhallasw}}, {{User|StarLite}}, {{User|Elske}}, {{User|flexd}} | [[Gametype:Cargo_Concept| Cargo Concept]] |5|512x1024 Northpole|r14768 [[GRF|#openttdcoop-GRF-Pack 7.2]]|{{User|planetmaker}} provided a special christmas scenario for this game. The initial 4-lane wide ML soon started to show signs of stress and was extended to 6R_3L at places. No very advanced techniques this game but lots of fully-loaded mainlines and spectaculair hubs to admire.&lt;br /&gt;
|123|Image:PSG123.png|Santa's Home}} &lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 122|18.12.08-24.12.08|{{User|SmatZ}}, {{User|planetmaker}}, {{User|tneo}}, {{User|andyp}}, {{User|StarLite}}, {{User|OwenS}} | [[Gametype:Cargo_Concept| Cargo Concept]] + PAX |5|2048x256 Subtropical|r14660 [[GRF|#openttdcoop-GRF-Pack 7.2]]|The map featured two towns seperated by a rift &amp;quot;The Wall&amp;quot; in the middle which couldn't be tunneled or bridged. Goods and pax needed to be transported across as the cities needed to be grown to 100k population each. A SML-style network with two transfer stations at each side was developed. We ended with over a 1000 trains and 200 ships. In the end network capacity was reached and spurious jams started to show.&lt;br /&gt;
|122|Image:PSG122.png|Sheffield station serving over 500 trains. Using conditional orders allowed to pass by using full load and use this station as drop and pickup at the same time without having empty trains traveling around.}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 121|13.12.08-18.12.08|{{User|SmatZ}}, {{User|Bennythen00b}}, {{User|Mark}}, {{User|ODM}}, {{User|Osai}}, {{User|Kirov}} | [http://www.openttdcoop.org/blog/2008/12/15/the-magic-of-srnw-self-regulating-networks/ Self-Reulating Network], [[Gametype:Cargo_Concept| Cargo Concept]]|5|512x512 Temperate|r14660 [[GRF|#openttdcoop-GRF-Pack 7.2]]|The goal of was to transport enough grain and livestock to produce 100,000 crates of goods per month.[http://www.openttdcoop.org/blog/2008/12/15/the-magic-of-srnw-self-regulating-networks/]. Later in the game we were limited by OTTD production limit of secondaries, which is roughly 2295 per industry tile per month. For factories, it means 27,540 crates of goods per month - so we had to build four factories and balance them well. We managed to accomplish our goal in 2177.&lt;br /&gt;
The self-regulating game concept was very interesting, there were many clever ideas how to make the best (in means of effectivity, niceness, speed, ...) self-regulating loops and stations.&lt;br /&gt;
The the [http://www.openttdcoop.org/blog/2008/12/15/the-magic-of-srnw-self-regulating-networks/ blog entry] for more information.&lt;br /&gt;
|121|Image:PSG121.png|Our central drop station with factories, at the point where we hit the 100k goal. The factories are fed by an amazing 21 fully-loaded Mainlines.}}&lt;/div&gt;</summary>
		<author><name>SmatZ</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=PublicServer:Archive_-_Games_11_-_20&amp;diff=9449</id>
		<title>PublicServer:Archive - Games 11 - 20</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=PublicServer:Archive_-_Games_11_-_20&amp;diff=9449"/>
				<updated>2009-01-18T14:42:21Z</updated>
		
		<summary type="html">&lt;p&gt;SmatZ: removed &amp;quot;et al.&amp;quot; because of a bit different template&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;{{PublicServerArchiveMenu}}&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 20|07.10.06 - 11.10.06|[[User:.senfbrOt|.senfbrOt]], [[User:Addi|Addi]], [[User:Hylje|hylje]], [[User:John|John]], [[User:Progman|Progman]], [[User:SerriaRomeo|SerriaRomeo]], [[User:Gamer|Gamer]], [[User:Chriso|Chriso]], [[User:Osai|Osai]], [[User:Eleusis|eleusis]], [[User:Tijlovic|Tijlovic]]|Temperate Islands - Rail - [[Gametype:ICE_SBahn|ICE]]|8|512x512|r6668 + [[Guides:Glossary:GRF|#openttdcoop-GRF-Set]] ([[GRF settings for old saves]])|Islands again, this time real ICE|20|Image:SandboxGame20.png|this is our masterpiece. no, its really our moneymaker drop.}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 19|30.09.06 - 07.10.06|[[User:.senfbrOt|.senfbrOt]], [[User:Addi|Addi]], [[User:Hylje|hylje]], [[User:John|John]], [[User:Walle|Walle]], [[User:XeryusTC|XeryusTC]], [[User:Progman|Progman]], [[User:SerriaRomeo|SerriaRomeo]]|Temperate Islands - Rail - [[Gametype:Cargo Concept|Cargo]] with feeders, think: ICE/Sbahn|Feeder: 3 tiles, Mainline 10 tiles|512x512?|r6282/r6668 + [[Guides:Glossary:GRF|#openttdcoop-GRF-Set]] ([[GRF settings for old saves]])|Majorly islandy map, so we could not plan as we have in the past.|19|Image:SandboxGame19.png|This is why you do not build your stations this close to ML.}}&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 18|12.09.06 - 30.09.06|[[User:.senfbrOt|.senfbrOt]], [[User:Ammler|Ammler]], [[User:Hylje|hylje]], [[User:John|John]], [[User:Nord|Nord]], [[User:Piratejerk|Piratejerk]], [[User:TheDancinZerg|TheDancinZerg]], [[User:Walle|Walle]], [[User:XeryusTC|XeryusTC]]|Temperate - Rail - [[Gametype:Cargo Concept|Cargo]]|||r6282 + [[Guides:Glossary:GRF|#openttdcoop-GRF-Set]] ([[GRF settings for old saves]])|No save available|18||}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 17|05.09.06 - 12.09.06||Temprate - Rail - [[GameType:Cargo Concept|Cargo]]|5-Tiles|512x512|r6282 + [[Guides:Glossary:GRF|#openttdcoop-GRF-Set]] ([[GRF settings for old saves]])||17|Image:PSGame17.png|}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 16|30.08.06 - 05.09.06|[[User:.senfbrOt|.senfbrOt]], [[User:Ammler|Ammler]], [[User:Hylje|hylje]], [[User:John|John]], [[User:Nord|Nord]], [[User:Piratejerk|Piratejerk]], [[User:TheDancinZerg|TheDancinZerg]], [[User:Walle|Walle]], [[User:XeryusTC|XeryusTC]]|Temperate - Rail - [[Gametype:Cargo Concept|Cargo]]|7-Tiles|512x512|r6282 + [[Guides:Glossary:GRF|#openttdcoop-GRF-Set]] ([[GRF settings for old saves]])||16|Image:SandboxGame16.png|4-way BBH by XeryusTC}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 15|24.08.06 - 30.08.06|[[User:Jinx|Jinx]],[[User:hylje|hylje]], [[User:Piratejerk|piratejerk]], [[User:John|John]], [[User:Ichi|Ichi]], [[User:Death|Death]], [[User:XeryusTC|XeryusTC]] |Temperate - Rail+Maglev - [[Gametype:ICE_SBahn|ICE / SBahn-Concept]]|Varies|512x512|r6176 + [[Guides:Glossary:GRF|#openttdcoop-GRF-Set]] ([[GRF settings for old saves]])||15|Image:SandboxGame15.png|A City area by Death}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 14|20.08.06 - 23.08.06|[[User:Jinx|Jinx]], [[User:John|John]], [[User:Mowl|Mowl]], [[User:Ichi|Ichi]] [[User:Piratejerk|Piratejerk]], [[User:XeryusTC|XeryusTC]], [[User:Walle|Walle]]|Temperate - Rail -  [[Gametype:Cargo_Concept|Cargo]] and ICE|5-TIles|512x512|r5993 + [[Guides:Glossary:GRF|#openttdcoop-GRF-Set]] ([[GRF settings for old saves]])||14|Image:SandboxGame14.png|A low-terraform station}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 13|15.08.06 - 20.08.2006|[[User:Piratejerk|Piratejerk]], [[User:John-K|John-K]], [[User:Ammler|Ammler]], [[User:OwenS|OwenS]], [[User:XeryusTC|XeryusTC]],  [[User:Zavior|Zavior]], [[User:Jinx|Jinx]], [[User:Death|Death]], [[User:mowl|mowl]], [[User:Walle|Walle]], [[User:byq|byq]], [[User:sayno|sayno]] |Temperate - Rail - [[Gametype:Death_Feeder|Feeder]]|20-tile mainline, 5-tile feeder|256x1024|r5794 + [[Guides:Glossary:GRF|#openttdcoop-GRF-Set]]||13|Image:SandboxGame13.png|An &amp;quot;interesting&amp;quot; station by mowl}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 12|06.08.06 - 15.08.2006|[[User:Piratejerk|Piratejerk]], [[User:John-K|John-K]], [[User:Ammler|Ammler]], [[User:OwenS|OwenS]], [[User:XeryusTC|XeryusTC]],  [[User:Zavior|Zavior]], [[User:Death|Death]] |Temperate - Rail - [[Gametype:Cargo_Concept|Cargo]]|7-tiles|256x1024|r5794 + [[Guides:Glossary:GRF|#openttdcoop-GRF-Set]] ([[GRF settings for old saves]])||12|Image:LRxLR02.png|The first hub in this game.}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 11|26.07.06 - 06.08.2006|[[User:Piratejerk|Piratejerk]], [[User:John-K|John-K]], [[User:Ammler|Ammler]], [[User:OwenS|OwenS]], [[User:Nickman|Nickman]] |Alpine Climate - Rail - [[Gametype:Cargo_Concept|Cargo]] and ICE | 5-Tiles, ICE3 8-Tiles| 256x1024|r5431 + [[Guides:Glossary:GRF|#openttdcoop-GRF-Set]] ([[GRF settings for old saves]])|[http://openttdcoop.ppcis.org/blog/2006/08/06/sandbox-game-11-coming-to-an-end/ A blog post relating to this game]|11|Image:SandboxGame11.png|ICE trains and cargo trains together on the LBR mainline.}}&lt;/div&gt;</summary>
		<author><name>SmatZ</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=PublicServer:Archive_-_Games_21_-_30&amp;diff=9448</id>
		<title>PublicServer:Archive - Games 21 - 30</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=PublicServer:Archive_-_Games_21_-_30&amp;diff=9448"/>
				<updated>2009-01-18T14:41:07Z</updated>
		
		<summary type="html">&lt;p&gt;SmatZ: removed &amp;quot;et al.&amp;quot; because of a bit different template&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;{{PublicServerArchiveMenu}}&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 30|28.02.07 - 10.03.07|[[User:Hylje|hylje]], [[User:Progman|Progman]], [[User:SwordFish|SwordFish]], [[User:Walle|Walle]], [[User:Ammler|Ammler]] |Temperate Landmass, Rail+Shinkansen ([[Gametype:ICE_SBahn|S-Bahn/ICE]])|5 and 7|1024x256|r8979 + [[Guides:Glossary:GRF|#openttdcoop-GRF-Set]]|The game was silly.|30|Image:SandboxGame30.png|Shinkansen hub in the forest}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 29|26.01.07 - 28.02.07||Temperate Landmass - Rail - [[Gametype:Cargo_Concept|Cargo]]|6/10||r8620 + [[Guides:Glossary:GRF|#openttdcoop-GRF-Set]] ([[GRF settings for old saves]]) |The big X network plan|29|Image:SandboxGame29.png|THE Central Hub}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 28|13.01.07 - 26.01.07||Tropical Landmass - Rail - Cargo| 512 X 512||r8082 + [[Guides:Glossary:GRF|#openttdcoop-GRF-Set]]||28|Image:PS28.png|Oil Drop / Pickup station}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 27|03.01.07 - 13.01.07||Artic Landmass - Rail - [[Gametype:TGV NG|TGV NG]]|11|512 X 512|r8082 + [[Guides:Glossary:GRF|#openttdcoop-GRF-Set]] ([[GRF settings for old saves]]) ||27|Image:PS27.png|TGV-NG trains moving through BBH}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 26|12.12.06 - 03.01.07|[[User:Hylje|hylje]], [[User:Progman|Progman]], [[User:MooUK|MooUK]], [[User:XeryusTC|XeryusTC]], [[User:Leila|leila]], [[User:Pieter|Pieter]], [[User:Addi|Addi]], [[User:Gamer|Gamer]] |Temperate Landmass - Rail - [[Gametype:Cargo_Concept|Cargo]]|7/25|128x2048|r7362 + [[Guides:Glossary:GRF|#openttdcoop-GRF-Set]]  ([[GRF settings for old saves]])-- upgraded to r7603|&lt;br /&gt;
unusual dimensions|26|Image:SandboxGame26.png|Our Great Feeder Station!}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 25|6.12.06 - 12.12.06|[[User:Hylje|hylje]], [[User:Progman|Progman]], [[User:MooUK|MooUK]], [[User:XeryusTC|XeryusTC]]|Temperate Landmass - Rail - [[Gametype:ICE SBahn|ICE]]|5/10|512x512|r7362 + [[Guides:Glossary:GRF|#openttdcoop-GRF-Set]] ([[GRF settings for old saves]])|&lt;br /&gt;
* [[User:XeryusTC|Xer]] has wrote a [http://openttdcoop.ppcis.org/blog/2006/12/11/a-little-ukrs-story/ storyline] for this game.&lt;br /&gt;
|25|Image:SandboxGame25.png|A high-throughput feeder central.}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 24|26.11.06 - 5.12.06|[[User:.senfbrOt|.senfbrOt]], [[User:Hylje|hylje]], [[User:Progman|Progman]], [[User:MooUK|MooUK]], [[User:Zuu|Zuu]]|Alpine Landmass - Rail - [[Gametype:Cargo Concept|Cargo]]|15/10/5|1024x256|r7130 + [[Guides:Glossary:GRF|#openttdcoop-GRF-Set]] ([[GRF settings for old saves]])|&lt;br /&gt;
* Alpine is broken: we couldnt build all secondary industries as intended.&lt;br /&gt;
* As long as possible trips. Maximum profit.&lt;br /&gt;
* Flow was important in this game.|24|Image:SandboxGame24.png|Again a ML with teleporters}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 23|19.10.06 - 26.11.06|[[User:.senfbrOt|.senfbrOt]], [[User:Addi|Addi]], [[User:Hylje|hylje]], [[User:John|John]], [[User:Progman|Progman]], [[User:MooUK|MooUK]]|Temperate Landmass - Rail - [[Gametype:Cargo Concept|Cargo]]|5|512x512|r7130 + [[Guides:Glossary:GRF|#openttdcoop-GRF-Set]] ([[GRF settings for old saves]])|&lt;br /&gt;
* We changed the plan in the middle of the game, check the signs at the network plans&lt;br /&gt;
* the trunk was broken at this moment so we still used the r7130 build|23|Image:SandboxGame23.png|ML with teleporters}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 22|10.11.06 - 18.11.06|[[User:.senfbrOt|.senfbrOt]], [[User:Addi|Addi]], [[User:Hylje|hylje]], [[User:Progman|Progman]]|Temperate Landmass - Rail - [[Gametype:B2B|B2B]]|5|512x512|r7130 + [[Guides:Glossary:GRF|#openttdcoop-GRF-Set]] ([[GRF settings for old saves]])|&lt;br /&gt;
&amp;lt;pre&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;XeryusTC&amp;gt; we're probably going for B2B&lt;br /&gt;
&amp;lt;XeryusTC&amp;gt; which means the game will be stuck after 2 weeks&lt;br /&gt;
&amp;lt;XeryusTC&amp;gt; but, don't reset the game if they request it, they have to finish the game&lt;br /&gt;
&amp;lt;XeryusTC&amp;gt; even if the game becomes unmaintainable&lt;br /&gt;
&lt;br /&gt;
&amp;lt;XeryusTC&amp;gt; oh, dont delete the other plans&lt;br /&gt;
&amp;lt;XeryusTC&amp;gt; for when you change mind about B2B&lt;br /&gt;
&lt;br /&gt;
&amp;lt;XeryusTC&amp;gt; i've seen the horrors of B2B first hand&lt;br /&gt;
&lt;br /&gt;
xeryustc: are you guys maing seperate networks for all industry types or something?&lt;br /&gt;
xeryustc: zOMG :||&lt;br /&gt;
xeryustc: a B2B game is suppose to let the networks fit to the amount of trains&lt;br /&gt;
xeryustc: which will never happen when you seperate everything&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;|22|Image:SandboxGame22.png|what we did}}&lt;/div&gt;</summary>
		<author><name>SmatZ</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=PublicServer:Archive_-_Games_31_-_40&amp;diff=9447</id>
		<title>PublicServer:Archive - Games 31 - 40</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=PublicServer:Archive_-_Games_31_-_40&amp;diff=9447"/>
				<updated>2009-01-18T14:40:04Z</updated>
		
		<summary type="html">&lt;p&gt;SmatZ: removed &amp;quot;et al.&amp;quot; because of a bit different template&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;{{PublicServerArchiveMenu}}&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 40|06.05.07 - 25.06.07|{{User|Phazorx}}, {{User|Dark_Link}}, {{User|thgergo}}, {{User|Kolo}}, {{User|alanin}}, {{User|Osai}}, {{User|hylje}}, {{User|XeryusTC}}, {{User|eJoJ}}, {{User|WhySheepKill}}, {{User|SwordFish}}, {{User|JameiLei}}, {{User|Tino}}, {{User|Mucht}}, {{User|Cipri}}, {{User|Zr40}}, {{User|Kul}}, {{User|handi}}, {{User|Adm.Spock}}, {{User|Schlauke}}, {{User|altaree}} |Alpine Climate + UKRS|4 tile trains|512x512|r9796-r10170 + [[Guides:Glossary:GRF|#openttdcoop-GRF-Set]]|The game was very slow at start due to unorthodox and complex mainline design. Eventualy most structure was in place, and we learne that server capacity is much lower than network can handle. 500 trains were handled moving quite fast with no major issues. {{User|Osai}} has started [http://openttdcoop.ppcis.org/blog/2007/05/05/new-game/ quest] for alternative server to continue the game, and thanks to {{User|Alanin}} we got one! Game has grown nearly to 1000 trains (however network capacity was closer to 850, past that amout of trains hiccups bacame quite often). |40|Image:PS40-Coop-Co.png|One of farm group terminals, producing about 7500 units of combined cargo per month served by more tha 80 trains.}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 39|30.04.07 - 06.05.07|{{User|Phazorx}}, {{User|Dark_Link}}, {{User|Zombie}}, {{User|thgergo}}, {{User|Kolo}}, {{User|alanin}}, {{User|Osai}}, {{User|Blaekus}}, {{User|Addi}}, {{User|hylje}}, {{User|XeryusTC}}, {{User|itsnotvalid}}, {{User|senfbr0t}}, {{User|DeGhost}}, {{User|itsnotvalid}}, {{User|eJoJ}}, {{User|Gamer}} |Temperate Climate + TTRS + Canadian Trainset|8 tile trains|1024x256|r9769 + [[Guides:Glossary:GRF|#openttdcoop-GRF-Set]]|We used long trains, to prevent the 500 trains limit. In the outskirts, many cities were grown:) This game was a big one, but unfortunetly has got jamming problems. See [http://openttdcoop.ppcis.org/blog/2007/05/05/new-game/ this] blog post for details. |39|Image:Eyecandy Corp &amp;amp; Limited, 23rd Mar 2220 -1.png|The Oil dropoff, Wood dropoff and Goods pickup area. It was so huge, this game was massive.}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 38|28.04.07 - 30.04.07|{{User|Phazorx}}, {{User|STE1N}}, {{User|XeryusTC}}, {{User|Osai}}, {{User|eJoJ}}, {{User|Gamer}}, {{User|Dark_Link}}, {{User|itsnotvalid}}, {{User|thgergo}} |Temperate Climate + TTRS|3 tile trains|512x512|r9712--&amp;gt;9734 + [[Guides:Glossary:GRF|#openttdcoop-GRF-Set]]|Changed from Nighly because of bug's. we used the Chaotic gametype but it didn't realy got chaotic|38|Image:Chaos Transport, 21st Dec 2075.png|one of the major T-Hubs}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 37|19.04.07 - 28.04.07|{{User|Phazorx}}, {{User|STE1N}}, {{User|Addi}}, {{User|hylje}}, {{User|EoD}}, {{User|welterde}}, {{User|XeryusTC}}, {{User|Adm.Spock}}, {{User|Osai}}, {{User|HMage}}, {{User|eJoJ}}, {{User|Edik}}, {{User|TinoM}} |Temperate Climate|12-Tile Trains for Raw-Materials and 20-Tile Trains for Goods|1024x256|r9712 + [[Guides:Glossary:GRF|#openttdcoop-GRF-Set]]|The trains are very long. The network idea was to have express-sideline and local-tracks. But somehow those local tracks were not as successful as proposed. There were no balancing and prios between SL and local, what means in fact no network optimisation.|37|Image:SandboxGame37.png|A station overview for way too looooooong trains.}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 36|13.04.07 - 19.04.07|{{User|Cipri}}, {{User|Phazorx}}, {{User|STE1N}}, {{User|Addi}}, {{User|Kejhic}}, {{User|hylje}}, {{User|EoD}}, {{User|UnderBuilder}}, {{User|SwordFish}}, {{User|hdp}}, {{User|welterde}}, {{User|Ammler}}, {{User|XeryusTC}}, {{User|Adm.Spock}}, {{User|Osai}}, {{User|Teddy}} |Sub-tropical Climate, TTRS|6-Tile Trains, Cargo + Pax. between Main-Cities|512x512|r9712 + [[Guides:Glossary:GRF|#openttdcoop-GRF-Set]]|A nice network idea. Two main cities we served with all the things to grow. Later on we transported also there Passengers and Mail. A lot of new players joined openttdcoop while running this game. It shows how fast you can learn to build proper junctions.|36|Image:SandboxGame36.png|One of the main stations, its eye-candy with those dead-tracks included into the look and feel.}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 35|06.04.07 - 13.04.07|&lt;br /&gt;
{{User|AdmSpock}}, {{User|Ammler}}, {{User|Addi}}, {{User|Cipri}}, {{User|hylje}}, {{User|Progman}}, {{User|Osai}}, {{User|JameiLei}}, {{User|welterde}}, {{User|XeryusTC}}|Temperate Climate, DBset, Oil+Coal+Wood+Goods|8-Tiles for Cargo, 16 tile maglevs for Goods|1024x1024, 500 train limit|r9570 + [[Guides:Glossary:GRF|#openttdcoop-GRF-Set]]|As we were limited to only 500 trains, we turned this into a long train game, with only a few cargoes transported. The networkwas based on an X-shaped pair of ML's, with multiple SL's per leg. We saved the inner track for the goodstrains, and converted those to maglevs as soon as we could. Another game with lots of fun with the newgrfs|35|Image:SandboxGame35.png|Luckily, the BBH became a lot clearer once we switched one track to maglev.}}&lt;br /&gt;
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{{Archive_PublicServer|Public Server Game 34|26.03.07 - 06.04.07|[[User:Hdp|Hdp]], [[User:AdmSpock|AdmSpock]], [[User:Ammler|Ammler]], [[User:Addi|Addi]], [[User:Behrooz|Behrooz]], [[User:hylje|hylje]], [[User:Progman|Progman]], {{User|Osai}}, [[User:JameiLei|JameiLei]], [[User:welterde|welterde]], {{User|XeryusTC}}|Temperate Climate, Cargo|2-Tiles|256x256|r9533 + [[Guides:Glossary:GRF|#openttdcoop-GRF-Set]]|The first TTT-Game (TwoTileTrains) since ages. This is a hard competition, the number of trains would be unlimited and only the sky is the limit. In our case the network-capacity stays the limit. All in all 744 trains and the oil/wooddrop was served by 205! trains.|34|Image:SandboxGame34.png|1680x1050 pixels full of tracks, we do _not_ need to comment that, do we?}}&lt;br /&gt;
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{{Archive_PublicServer|Public Server Game 33|20.03.07 - 26.03.07|[[User:Hdp|Hdp]], [[User:Green-devil|green-devil]], [[User:AdmSpock|AdmSpock]], [[User:MooUK|MooUK]], [[User:Mucht|Mucht]], [[User:Ammler|Ammler]], [[User:Addi|Addi]] |Temperate Climate, Passenger|Various|512x512|r9392 + [[Guides:Glossary:GRF|#openttdcoop-GRF-Set]]|The first game with newhouses! Yay!|33|Image:SandboxGame33.png|Long Distance station on the left, Regional in the middle and small 2 platform S-Bahn on the right.}}&lt;br /&gt;
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{{Archive_PublicServer|Public Server Game 32|12.03.07 - 20.03.07|[[User:Hylje|hylej]], [[User:Drakkon|Drakkon]], [[User:Ammler|Ammler]], [[User:HMage|HMage]], [[User:Jinx|Jinx]], [[User:Progman|Progman]], [[User:Addi|Addi]] |Arctic Climate, Cargo and Passenger|Various|512x512|r8979 + [[Guides:Glossary:GRF|#openttdcoop-GRF-Set]]||32|Image:SandboxGame32.png|MM DROP survived till the end}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 31|10.03.07 - 12.03.07|[[User:Hylje|hylej]], [[User:Progman|Progman]], [[User:SwordFish|SwordFish]], [[User:Walle|Walle]],  [[User:XeryusTC|XeryusTC]] |Toyland (yes, Toyland), Rail, Cargo|5|512x512|r8979 + [[Guides:Glossary:GRF|#openttdcoop-GRF-Set]] (only some of them)|A short but completed game with the Toyland set. ''Please Note:'' we do not feel responsible for any brain damaged caused by ingame graphics.|31|Image:SandboxGame31.png|Town Drop and Hub and all the colors....}}&lt;/div&gt;</summary>
		<author><name>SmatZ</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=PublicServer:Archive_-_Games_41_-_50&amp;diff=9446</id>
		<title>PublicServer:Archive - Games 41 - 50</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=PublicServer:Archive_-_Games_41_-_50&amp;diff=9446"/>
				<updated>2009-01-18T14:38:14Z</updated>
		
		<summary type="html">&lt;p&gt;SmatZ: removed &amp;quot;et al.&amp;quot; because of a bit different template&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;{{PublicServerArchiveMenu}}&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 49|11.07.07 - 14.07.07|{{User|Ammler}}, {{User|LoneR}}, {{User|Phazorx}}, {{User|thgergo}}, {{User|Gamer}}, {{User|SpaceCom}}, {{User|Addi}}, {{User|Kolo}}, {{User|Osai}}, {{User|De_Ghost}}, {{User|Mark}}, {{User|Nitehawk}}, {{User|XeryusTC}}, {{User|strstrep}} |[[Gametype:ICE_SBahn|ICE/SBahn]] with Maglev/Rail|10 tiles|512x512|r10532 +[[Guides:Glossary:GRF|#openttdcoop-GRF-Set]] w. DBSetXL|The Idea: a plain map, five cities, create a local/express traffic network and grow the towns as big as possible. We stopped the game after reaching 1,700,000 citizens because it would have taken too long to grow the cities so big to cover the whole map. Anyway the game is continued as an [[RoundBasedCoop|RBC-Game]].|49|Image:PublicServerGame49.png|Map Overview.}}&lt;br /&gt;
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{{Archive_PublicServer|Public Server Game 48|09.07.07 - 11.07.07|{{User|Andy}}, {{User|Mark}}, {{User|Adm.Spock}}, {{User|Nitehawk}}, {{User|Henry}}, {{User|Lone}}, {{User|strstrep}}, {{User|Rejdukien}}, {{User|Altaree}}, {{User|De_Ghost}}, {{User|Gamer}} |[[Gametype:Chaos_Theory|Chaos Theorie]] with Rail|8 tiles|512x1024|r10532 +[[Guides:Glossary:GRF|#openttdcoop-GRF-Set]] w. CanadianSet| A Fast Chaos Game with PAX, Quick and easy, {{User|De_Ghost}} needed too make the biggest city again and {{User|Gamer}} created a Aircraft network. Really chaotic. Lot's of nice hubs and stations |48|Image:PublicServerGame48.png|The town area of Hanford is really nice. Two Terminus Station's for Passengers and a Mainline straight through the City.}}&lt;br /&gt;
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{{Archive_PublicServer|Public Server Game 47|16.06.07 - ??|{{User|Gamer}}, {{User|Red}}, {{User|XerusTC}}, {{User|De_Ghost}}, {{User|Sedontane}}, {{User|Bilbo}}, {{User|LittleMikey}}, {{User|Nexus}}, {{User|strstrep}} |[[Gametype:Cargo_Concept|Cargo Concept]] with Rail|8 tiles|512x512|r10438 +[[Guides:Glossary:GRF|#openttdcoop-GRF-Set]] w. DBSetXL| A large Game with 8 Tile trains, got some new people playing but game went fine. Could use much more improvement. We didn't reach 500 Trains on the map. While the northern mainline is full of trains, the southern ones are empty.|47|Image:Coop_and_Co.,_16th_Jun_2108.png|BBH 02, the most heavily-used backbone hub.}}&lt;br /&gt;
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{{Archive_PublicServer|Public Server Game 45|11.06.07 - 16.06.07|{{User|hylje}}, {{User|Oxygene}}, {{User|Dark_Link}}, {{User|De_Ghost}}, {{User|Turilas}}, {{User|strstrep}}, {{User|LittleMikey}}, {{User|skol}}, {{User|Teddy}}, {{User|Roujin}} |[[Gametype:Cargo_Concept|TGV_Concept]] with MonoRail|2 tiles|256x256|r10295 + [[Guides:Glossary:GRF|#openttdcoop-GRF-Set]]|In this game we had [[TTT]] and transported Pax to two big Central Stations. We didn't build any SBahn. Instead we transported Pax from telescope stations in all Cities directly to the major ones. In the middle {{User|hylje}} built a big BBH which isn't truly four-way but like looks like this: &amp;lt;:&amp;gt; (no need for: #).|45|Image:NoU_Transport,_4th_Nov_2134.png|An excerpt of the inner HUB}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 44|08.06.07 - 11.06.07|{{User|OwenS}}, {{User|XeryusTC}}, {{User|Dark_Link}}, {{User|Phazorx}}, {{User|strstrep}}, {{User|Osai}}, {{User|Addi}}, {{User|DeGhost}}, {{User|Nickman}}, {{User|Oxygene}}, {{User|LittleMikey}} |[[Gametype:Cargo_Concept|Cargo]] with MagLev|7 tiles|2048x128|r10067 + [[Guides:Glossary:GRF|#openttdcoop-GRF-Set]]|A nice game which made use of the new [[Shift_Mainlines]] (SML) and some big station areas at the north and south ends of the map. Unluckily you need a very huge amount of trains to bring our game concept in trouble on a three-track mainline.|44|Image:PulicServerGame44.png|{{User|Osai}}'s grand south station taking a beating... try to count all the trains :o)}}&lt;br /&gt;
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{{Archive_PublicServer|Public Server Game 43|03.06.07 - 08.06.07|{{User|OwenS}}, {{User|hylje}}, {{User|S_m_w}}, {{User|Phazorx}}, {{User|Kejhic}}, {{User|Osai}}, {{User|Teddy}}, {{User|strstrep}}, {{User|Sionide}}, {{User|Nickman}} |[[Gametype:ICE_SBahn|ICE+SBahn]] with Norwegian Trainset|Express: 6 tiles &amp;amp; Local:~3-5 tiles|512x512|r10048 + [[Guides:Glossary:GRF|#openttdcoop-GRF-Set]]|This game is quite similar to PSG#42, but now we used the great new feature of [http://openttdcoop.ppcis.org/blog/2007/05/26/trams-in-openttd/ trams] in OpenTTD. Basically we missed the aim to cover the whole map with city area, but anyway this is an awesome game.|43|Image:PulicServerGame43.png|Largest city in game, was grown by {{User|S_m_w}} mostly and had several re-do's on station and S-bahn rings... However we still failed to move passengers fast enough.}}&lt;br /&gt;
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{{Archive_PublicServer|Public Server Game 42|31.05.07 - 03.06.07|{{User|OwenS}}, {{User|hylje}}, {{User|S_m_w}}, {{User|TheJosh}}, {{User|Dark_Link}}, {{User|Phazorx}}, {{User|Addi}}, {{User|XeryusTC}}, {{User|IOO}}, {{User|de_ghost}}, {{User|Kejhic}}, {{User|Osai}} |[[Gametype:ICE_SBahn|ICE+SBahn]] with American Trainset|Express: 8 tiles &amp;amp; Local:~3-5 tiles|512x512|r10029 + [[Guides:Glossary:GRF|#openttdcoop-GRF-Set]]|In this game we built very big cities with nice local and express traffic. The game was just before the up-and-coming [http://openttdcoop.ppcis.org/blog/2007/05/26/trams-in-openttd/ trams]|42|Image:PulicServerGame42.png|Senwood with 100,000 inhabitants. The city was mainly developed by {{User|de_ghost}}. In the north-east you can see the MainStation transporting ~10k pax per month.}}&lt;br /&gt;
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{{Archive_PublicServer|Public Server Game 41|14.05.07 - 31.05.07|{{User|Kul}}, {{User|Doke}}, {{User|Dark_Link}}, {{User|TheJosh}}, {{User|Tino}}, {{User|Gamer}}, {{User|Ammler}} |Cargo + MarsSet|5 tile trains|256x1024|r9910 + [[Guides:Glossary:GRF|#openttdcoop-GRF-Set]]|This was the first game with the MarsSet (a toyland replacement grf). It shows the variety and complexity of the openttdcoop newgrf-package. A lot of people don't like the toyland grfs and neither the marsland ones. But I think it was quite funny to play such a scenario.|41|Image:PulicServerGame41.png|A nice concept for a SLH by Doke.}}&lt;/div&gt;</summary>
		<author><name>SmatZ</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=PublicServer:Archive_-_Games_51_-_60&amp;diff=9445</id>
		<title>PublicServer:Archive - Games 51 - 60</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=PublicServer:Archive_-_Games_51_-_60&amp;diff=9445"/>
				<updated>2009-01-18T14:35:57Z</updated>
		
		<summary type="html">&lt;p&gt;SmatZ: removed &amp;quot;(add yourself)&amp;quot; as it is a part of template now&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;{{PublicServerArchiveMenu}}&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 60|31.08.07 - 03.09.07|{{User|Psyco}}, {{User|Kommer}}, {{User|Mark}}, {{User|raWt}}, {{User|Progman}}, {{User|AntB}}, {{user|SmatZ}}, {{user|Ewanm89}} |[[Gametype:Cargo_Concept|Cargo]]|(3 tiles|256x512|r10996 + [[Guides:Glossary:GRF|#openttdcoop-GRF-Set]]|This game featured a 3x3 SML mainline loop and dual-RoRo stations (as shown on the right).  The sidelines originally connected opposite sides of the main loop, but were severed to discourage shortcuts.  Towards the end, a flooded lake became home to a Dubai-esque settlement.|60|Image:PublicServerGame60.png|}}&lt;br /&gt;
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{{Archive_PublicServer|Public Server Game 58|20.08.07 (?) - 23.08.07|{{User|Psyco}}, {{User|PhazorX}}, {{User|Kommer}}, {{User|Mark}}, {{User|raWt}}, {{User|Addi}}, {{user|SmatZ}} |[[Gametype:Cargo_Concept|Cargo]]|(7 tiles|512x512|r10927 + [[Guides:Glossary:GRF|#openttdcoop-GRF-Set]]|...|58|Image:PublicServerGame58.png|The center of the map with the names of the players}}&lt;br /&gt;
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{{Archive_PublicServer|Public Server Game 56|12.08.07 - 17.08.07|{{User|Psyco}}, {{User|Shader}}, {{User|Kyevan}}, {{User|Kommer}}, {{User|Sian}}, {{User|Farden}} |[[Gametype:Cargo_Concept|Cargo]] and [[Gametype:TGV_Concept|Pax]]|(8 tiles|1024x128|r10827 + [[Guides:Glossary:GRF|#openttdcoop-GRF-Set]]|...|56|Image:PublicServerGame56.png|}}&lt;br /&gt;
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{{Archive_PublicServer|Public Server Game 55|07.08.07 - 12.08.07|{{User|Kommer}}, {{User|Shader}}, {{User|Farden}}, {{User|Phazorx}}, {{User|raWt}}, {{User|Sian}}, {{User|Mark}} |[[Gametype:Cargo_Concept|Cargo]] and [[Gametype:TGV_Concept|Pax]]|(8 tiles|512x512|r10827 + [[Guides:Glossary:GRF|#openttdcoop-GRF-Set]] (tropical)|This game we tried to increase the population of towns as high as possible using passenger/mail, water and food trains|55|Image:PublicServerGame55.png|}}&lt;br /&gt;
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{{Archive_PublicServer|Public Server Game 54|04.08.07 - 07.08.07|{{User|S_m_w}}, {{User|raWt}}, {{User|Shader}}, {{User|Kommer}}, {{User|Sian}} |[[Gametype:Cargo_Concept|Cargo]] |(10 tiles|1024x1024|r10737 + [[Guides:Glossary:GRF|#openttdcoop-GRF-Set]] with Canadian Trainset|(Add me)|54|Image:PublicServerGame54.png|}}&lt;br /&gt;
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{{Archive_PublicServer|Public Server Game 53|02.08.07 - 04.08.07|{{User|Doke}}, {{User|Progman}}, {{User|kezza}}, {{User|Ammler}}, {{User|Phazorx}}, {{User|PaV}}, {{User|Kommer}}, {{User|Sedontane}}, {{User|Shader}} |[[Gametype:Cargo_Concept|Cargo]] |(RVs only)|512x128|r10737 + [[Guides:Glossary:GRF|#openttdcoop-GRF-Set]] with 4LV|Road vehicle only game.|53|Image:PublicServerGame53.png|}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 52|24.07.07 - 02.08.07|{{User|Shader}}, {{User|Kommer}}, {{User|Ammler}}, {{User|Doke}}, {{User|Phazorx}}, {{User|Sedontane}} |[[Gametype:Cargo_Concept|Cargo]] |5 tiles|512x512|r10620 + [[Guides:Glossary:GRF|#openttdcoop-GRF-Set]] with NARS|In this game we made two separate lines. The first was bringing cargo to one station which was connected to a sawmill, a factory and an oil refinery. The second line was transporting goods from the industries to a town.|52|Image:PublicServerGame52.png|The dropoff station}}&lt;br /&gt;
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{{Archive_PublicServer|Public Server Game 51|18.07.07 - 05.08.07|{{User|Phazorx}}, {{User|Ammler}}, {{User|Adm.Spock}}, {{User|raWt}}, {{User|Dark_Link}}, {{User|Mark}} |[[Gametype:Cargo_Concept|Cargo]] |5 tiles|1024x512|r10620 + [[Guides:Glossary:GRF|#openttdcoop-GRF-Set]] with DBSetXL|One network, 4 BBHs, lots of junctions. SML and 1610 trains, not CPU friendly, but amazing network capacity.|51|Image:PublicServerGame51.jpg|North factory entry, in wait of a better picture}}&lt;/div&gt;</summary>
		<author><name>SmatZ</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=PublicServer:Archive_-_Games_61_-_70&amp;diff=9444</id>
		<title>PublicServer:Archive - Games 61 - 70</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=PublicServer:Archive_-_Games_61_-_70&amp;diff=9444"/>
				<updated>2009-01-18T14:34:22Z</updated>
		
		<summary type="html">&lt;p&gt;SmatZ: removed &amp;quot;(add yourself)&amp;quot; as it is a part of template now&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;{{PublicServerArchiveMenu}}&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 70|19.11.07 - 24.11.07| {{User|Floffe}}, {{User|SmatZ}}, {{User|LittleMikey}} |[[Gametype:Cargo_Concept|Cargo]] |2 tiles|256x256|0.6.0-beta1 + [[Guides:Glossary:GRF|#openttdcoop-GRF-Set 6 beta]]| A pretty crowded game due to the Tilelength of 2 and the very small map. We had to completly rebuild the ML because the ML could not handle the amount of trains.|70|image:PSG70.png| The South of the Map}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 69|12.11.07 - 18.11.07|{{User|Phazorx}}, {{User|Franco}}, {{User|Thraxian}}, {{User|AntB}}, {{User|Kommer}}, {{User|Mark}}, {{User|Kul}}, {{user|LittleMikey}}, {{user|Shader}}, {{User|SmatZ}}, {{User|tneo}}, {{User|Floffe}}, {{User|Levi}}, {{User|eJoJ}} |[[Gametype:Passenger_Concept|Maglev Pax with UKRS]] |3/6 tiles|512x512|r11369 + [[Guides:Glossary:GRF|#openttdcoop-GRF-Set 6 beta]]| Unfortunataly, this map was a bit small for the network design we chose. The network was quite good IMO, but was really suited for a map bigger then what we had. Also, the layout of the map was not very good, with only two towns lying in the north-east part of the map, effectivly making anything we built there useless.|69|image:PSG69_2.png| The NE Terminal with transfer station.}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 68b|21.10.07 - 12.11.07|{{User|Phazorx}}, {{User|Franco}}, {{User|Thraxian}}, {{User|AntB}}, {{User|Kommer}}, {{User|Mark}}, {{User|Kul}}, {{user|LittleMikey}}, {{user|Shader}}, {{User|SmatZ}},  {{User|Floffe}} |[[Gametype:Cargo_Concept|Cargo]] |5 tiles|512x512|r11369 + [[Guides:Glossary:GRF|#openttdcoop-GRF-Set 6 beta]]| We pushed this network to the limits. There was a huge MSLH in the middle of the map but it never got used to its full potential because the rest of the network could not cope with that many trains.|68|image:PSG61MSLH01.png| The MSLH sitting in the middle of the map.}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 67|7.10.07 - 21.10.07|{{User|Phazorx}}, {{User|Franco}}, {{User|Thraxian}}, {{User|AntB}}, {{user|LittleMikey}}, {{user|Shader}} |[[Gametype:Cargo_Concept|Cargo]] |5 tiles|512x512|r11235 + [[Guides:Glossary:GRF|#openttdcoop-GRF-Set 6 beta]]| We made a central transfer area, where all the resources and secondary goods were unloaded, then transported to several small drop stations at the edges of the map. This was the first Public Server game with new industries (clay, plastic, fuel oil, etc.) |67|image:PSGame67.png| One of the Backbone Hubs of the inner circle.}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 66|29.09.07 - 03.10.07|{{User|Mark}}, {{user|Godde}}, {{user|N101}}, {{User|AntB}}, {{user|LittleMikey}}, {{user|SmatZ}} |[[Gametype:Cargo_Concept|Cargo]] / [[Gametype:Chaos_Theory|Chaos]] / [[Gametype:TGV_Concept|TGV]]  |3/5/7 tiles|512x512|r11152 + [[Guides:Glossary:GRF|#openttdcoop-GRF-Set 6 beta]]| In this game we supplied desert towns with water and food to make them grow. When the towns started growing we made a chaos-like PAX network between the towns. Also, Freight Train weight was x8 on full loads |66|image:PSGame66.png| The central Food Proccessing plant, producing ~30.000 units of food every month.}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 65|24.09.07 - 29.09.07|{{User|Mark}}, {{User|LittleMikey}}, {{User| Kommer}}, {{User|Phazorx}}, {{User| Kolo}}, {{User|Thraxian}}, {{User|skol}}, {{User|Sedontane}}, {{User|grim4593}}, {{User|DeGhost}}, {{User|fr4g}}, {{User|AntB}}, {{User|hylje}}, {{User|B4light}} |[[Gametype:Cargo_Concept|Cargo]] |7 tiles|1024x1024|r11152 + [[Guides:Glossary:GRF|#openttdcoop-GRF-Set 6 beta]]| Chosen Dual SML plan set the limits pretty high and with standard 500 trains network was hardly even used. Following necesary move to more powerfull server (thanks to {{User|Ammler}} for hosting) some parts of the network shown signs of stress '''after''' reaching 1500 trains mark. Overall very well developed game, some things still left to conenct but average PC can barely play this with reasonable speed already.|65|image:Coopers Unlimited, 26th Apr 2234.png| North west corner of the map, factory drop (a bit left from the center) serviced by more than 500 trains. Goods pickup on far left visited by ~200 trains, making £600,000 per trip. Most of trains are spending 80% of their time moving from and to stations.}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 64|20.09.07 - 24.09.07|{{User|Mark}}, {{User|LittleMikey}}, {{User| Kommer}}, {{User|Phazorx}}, {{User| N101}}, {{User| Thraxian}}, {{User|Gamer}}, {{User|thgergo}}, {{User| Ammler}}, {{User| XeryusTC}}, {{User| raWt}}, {{user|SmatZ}}, {{User| grim4593}} |[[Gametype:Cargo_Concept|Cargo]] |5/2 tiles|256x256|r11118 + [[Guides:Glossary:GRF|#openttdcoop-GRF-Set 6 beta]]| This Game was a Challenge right from the start. Players choosing a unusal network plan, this game had many puzzeling elements to the game running a west and east network supplying each other with the raw goods, multiple train lengths. this network was a challenge. |64|image:Bells and Whistles, 4th Jan 2189.png| The Main West Station Loading Raw Materials From The East.}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 63|16.09.07 - 20.09.07|{{User|Mark}}, {{User|Little Mikey}}, {{User|Progman}}, {{User| Kommer}}, {{User|Phazorx}}, {{User| Shader}}, {{User| Thraxian}}, {{User|Gamer}}, {{User|thgergo}}, {{user|SmatZ}} |[[Gametype:Cargo_Concept|Cargo]] |5 tiles|512x512|r11118 + [[Guides:Glossary:GRF|#openttdcoop-GRF-Set 6 beta]]| One big main loop that serviced a factory, sawmill and oil refinery. Three separate main lines that service 1/3rd of the map and are connected to the main loop|63|Image:Great Plains Rail, 11th Jun 2080.png|}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 62|09.09.07 - 16.09.07|{{User|Mark}}, {{User|Little Mikey}}, {{User|Sian}}, {{User| Kommer}}, {{User|thgergo}}, {{User| Shader}}, {{User|N101}}, {{User| Thraxian}}, {{User|AntB}}, {{user|SmatZ}} |[[Gametype:|??]] / [[Gametype:|??]]|7 tiles|512x512|r11086 + [[Guides:Glossary:GRF|#openttdcoop-GRF-Set]]| 3 islands. Neatly joined up, having many bridges did cause some congestion and queue's which slowed trains to a halt.   |62|Image:Islanders_Ltd.%2C_17th_Oct_2220.png|}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 61|03.09.07 - 09.09.07|{{user|SmatZ}} |[[Gametype:TGV_Concept|TGV]] / [[Gametype:Chaos_Theory|Chaos]]|8 tiles|???x???|r11047 + [[Guides:Glossary:GRF|#openttdcoop-GRF-Set]]| Breakdowns were enabled.  Early on, the ML became a parking lot for broken down trains.  Later, redundant lines were added to compensate.  Players were harder to find, as this nightly build generated desync errors early and often. |61|Image:Desync_Transport%2C_9th_May_2099.png|}}&lt;/div&gt;</summary>
		<author><name>SmatZ</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=PublicServer:Archive_-_Games_71_-_80&amp;diff=9443</id>
		<title>PublicServer:Archive - Games 71 - 80</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=PublicServer:Archive_-_Games_71_-_80&amp;diff=9443"/>
				<updated>2009-01-18T14:32:19Z</updated>
		
		<summary type="html">&lt;p&gt;SmatZ: removed &amp;quot;(add yourself)&amp;quot; as it is a part of template now&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;{{PublicServerArchiveMenu}}&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 80|22.01.07 - 30.01.08|{{User|Floffe}}, {{User|XeryusTC}}, {{User|Mark}}, {{User|ODM}}, {{User|RMJ}}, {{User|rada}}, {{User|jortuny}}, {{User|DJNekkid}}, {{User|tneo}}, {{User|Rob}}, {{User|Adm.Spock}}, {{User|hylje}}, {{User|Shader}}, {{User|thomashauk}}, {{User|BigBoss}}, {{User|Kolo}},  {{User|tneo}} |[[Gametype:Cargo_Concept|Cargo]] and Pax|5 tiles for cargo and 6 tiles for pax|256x512 Temperate|r11947 + [[Guides:Glossary:GRF|#openttdcoop-GRF-Pack]]| This game started out with a chaos-style cargo network, and a separate maglev pax net, with just one condition: all cities connected to a central backbone. Later the cargo part was fixed up to a more regular type, with a separate outer maglev ring for goods. |80|Image:PSG80.png|A huge SLH by ODM with SLs going both ways, and the pax backbone showing too}}&lt;br /&gt;
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{{Archive_PublicServer|Public Server Game 79|13.01.07 - 22.01.08|{{User|DJNekkid}}, {{User|Floffe}}, {{User|Mark}}, {{User|tneo}}, {{User|SmatZ}}, {{User|Osai}}, {{User|Shader}}, {{User|Thraxian}}, {{User|ODM}}, {{User|pm}} |[[Gametype:Cargo_Concept|Cargo]]|12 on Mainline and 4 tiles on feederline|256x1024 Artic|r11838 + [[Guides:Glossary:GRF|#openttdcoop-GRF-Pack]]| The plan chosen asked to use [[#http://www.openttdcoop.org/blog/2007/12/09/tutorial-the-canal-trick/|the canal trick]] that Osai explained on the blog. Connected to this Mainline were four different transfer stations, that each was serviced with a dedicated network for that station. In the North and South drop-off areas were created where all raw materials are transported to. Logic in this was the transfer stations would send the cargo to the furthest drop. |79|Image:PSG79.png|Showing one of the transfer stations.}}&lt;br /&gt;
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{{Archive_PublicServer|Public Server Game 78|06.01.08 - 13.01.08 '''TBC'''|{{User|Mark}} |[[Gametype:Cargo_Concept|Cargo]]  |5 and 10 tiles|512x512 Tropical|r11719 + [[Guides:Glossary:GRF|#openttdcoop-GRF-Pack]]| This game will be continued later on, due to an error.  |78|Image:|}}&lt;br /&gt;
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{{Archive_PublicServer|Public Server Game 77|30.12.07 - 06.01.08|{{User|DJNekkid}}, {{User|Floffe}}, {{User|Mark}}, {{User|tneo}}, {{User|Adm.Spock}}, {{User|Grim4593}}, {{User|Shader}} |[[Gametype:Cargo_Concept|Cargo]] using [[SML]] |6 tiles|64x2048|r11719 + [[Guides:Glossary:GRF|#openttdcoop-GRF-Pack]]| The map used was a format never before done, the rectangle shape made it extra challenging to get a nice network in it. Using [[SML]] made it fairly easy to get all industries connected without jams. |77|Image:PSG77_map.png|Overview of the stretched out map.}}&lt;br /&gt;
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{{Archive_PublicServer|Public Server Game 76|14.12.07 - 30.12.07|{{User|DJNekkid}}, {{User|Hylje}}, {{User|RMJ}}, {{User|tneo}}, {{User|thomashauk}}, {{User|Pikita}}, {{User|ODM}}, {{User|skol}}, {{User|Doke}}, {{User|Adm.Spock}}, {{User|Shader}} |[[Gametype:Chaos_Theory|Chaos]]|Various tiles|256x256|r11666 + [[Guides:Glossary:GRF|#openttdcoop-GRF-Pack]]| This game started with a messy chaos network, but in the end we succeeded to squeeze in 600 trains in a pretty flowing network. The company name was picked due to lots of desyncs during game play.  |76|Image:PSG76.png|A hub containing all rail types that were used in the game.}}&lt;br /&gt;
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{{Archive_PublicServer|Public Server Game 75.1|11.12.07 - 14.12.07|{{User|Gamer}}, {{User|Hylje}}, {{User|RMJ}}, {{User|Kyevan}}, {{User|Pikita}} |[[Gametype:Cargo_Concept|Cargo]], [[no terraforming picked]]| # tiles|128x1024|r11666 + [[Guides:Glossary:GRF|#openttdcoop-GRF-Pack]]| A seperate goods track was made around the entire map, containing trains with a TL of 50!  |75|Image:PSG75.png|Showing TL50 train entering station.}}&lt;br /&gt;
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{{Archive_PublicServer|Public Server Game 74|14.12.07 - 20.12.07|{{User|pm}}, {{User|Thraxian}}, {{User|Osai}}, {{User|hylje}}, {{User|Floffe}}, {{User|DJNekkid}}, {{User|Addi}}, {{User|Skol}}, {{User|Adm.Spock}}, {{User|Shader}} |[[Gametype:Cargo_Concept|Cargo]], [[Terraforming#Low-Terraforming|Low terraforming]]|8 tiles|512x512|r11615 + [[Guides:Glossary:GRF|#openttdcoop-GRF-Set 6 beta]]| A mountainous map which challenged everyone not to use terraforming too much. In the end we ended with 600 train limit and a pretty good flowing network. Which was challenging with the central 6 track backbone.&lt;br /&gt;
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[http://openttdcoop.ppcis.org/blog/2007/12/20/impressions-of-public-server-game-74/ Blogpost about this game]|74|Image:PS74.png|A nicely by {{User|MDGrein}} eyecandied goods pickup station.}}&lt;br /&gt;
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{{Archive_PublicServer|Public Server Game 73|11.12.07 - 14.12.07|{{User|pm}}, {{User|LordAzamath}}, {{User|SmatZ}}, {{User|Thraxian}}, {{User|Osai}}, {{User|AntB}}, {{User|tneo}} |[[Gametype:Chaos_Theory|PAX Chaos]], [[Terraforming#Low-Terraforming|Low terraforming]]|5 tiles|512x512|r11615 + [[Guides:Glossary:GRF|#openttdcoop-GRF-Set 6 beta]]| A mountainous and watery map. Turned out to be quite difficult to get running a non jamming network without doing major modifications to the landscape|73|Image:PSG73.png| A nice SLH created by {{User|Penknight}} and heavily changed by {{User|SmatZ}}. The restriction of [[Terraforming]] made it look like this. Only minimal changes were done.}}&lt;br /&gt;
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{{Archive_PublicServer|Public Server Game 72|05.12.07 - 11.12.07|{{User|tneo}}, {{User|SmatZ}}, {{User|LittleMikey}}, {{User|Thraxian}}, {{User|Thijs}}, {{User|AntB}}, {{User|Matte}}, {{User|LordAzamath}} |[[Gametype:Cargo_Concept|Cargo]] |5 tiles|256x1024|r11601 + [[Guides:Glossary:GRF|#openttdcoop-GRF-Set 6 beta]]| A moutainous and watery map whith PBI enabled. Although this still had some bugs, it turned out a nice network, also due to the low terraforming rule in place. Though there were more and more industries disappearing we ended with less and lesser trains on an oversized network |72|image:PSG72.png|Screenshot shows working with the terrain.}}&lt;br /&gt;
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{{Archive_PublicServer|Public Server Game 71|24.11.07 - 05.12.07|Jinx, {{User|Floffe}} |[[Gametype:Cargo_Concept|Cargo]] +[[Gametype:TGV_Concept|TGV-Pax]]|2 tiles|512x512| r11557 + [[Guides:Glossary:GRF|#openttdcoop-GRF-Set 6]]| This game combines a Shinkansen Passenger Network and a Cargo Network with Japanese flavor and grfs.|71|image:PSG71.png|The screenshot shows how  Shinkansen- and Cargo Network are built close to each other.}}&lt;/div&gt;</summary>
		<author><name>SmatZ</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=PublicServer:Archive_-_Games_81_-_90&amp;diff=9442</id>
		<title>PublicServer:Archive - Games 81 - 90</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=PublicServer:Archive_-_Games_81_-_90&amp;diff=9442"/>
				<updated>2009-01-18T14:29:11Z</updated>
		
		<summary type="html">&lt;p&gt;SmatZ: removed &amp;quot;(add yourself)&amp;quot; as it is a part of template now&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;{{PublicServerArchiveMenu}}&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 90|17.04.08 - 23.04.08| {{User|pm}}, {{User|tneo}} , {{User|Mark}},  {{User|Rob}}, {{User|Combuster}} |[[Gametype:Chaos Theory|Chaos]] |Any | 512*512 Temperate|r12805 + [[Guides:Glossary:GRF|#openttdcoop-GRF-Pack 7.0]]|This game was the result of the recent clamor for a Chaos game. It was an &amp;quot;anything goes&amp;quot; with only two rules: Electric rail only, and minimal terraforming. The initial money maker line was kept and expanded to eventually use 5 entrance and exit lines, serving 19 coal stations. Items of note in this game include the Factory Island, Refinery Complex, and the three Oil Rig Passenger complexes. |90|Image:PSG90.png|The factory Island. A great job of eye-candy, and very functional as well.}}&lt;br /&gt;
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{{Archive_PublicServer|Public Server Game 89|27.03.08 - 16.04.08| {{User|pm}}, {{User|tneo}} , {{User|Mark}},  {{User|Rob}}, {{User|Kolbur}}, {{User|mixrin}}, {{User|Progman}}, {{User|Combuster}} |[[Gametype:Cargo_Concept|Cargo]] |7 tiles (secondary) and 5 tiles (primary) | 1024*512 Sub-Tropical|r12639 + [[Guides:Glossary:GRF|#openttdcoop-GRF-Pack 7.0]]|Due to the upcoming Olympic games  {{User|pm}} and {{User|Kolbur}} came up with a plan to resamble the Olympic rings. Using Shift main line and in some spots the new concept of prios on TL they made a plan that had it all. Seven BBH's were created and other spots tracks crossed by bridge or tunnels. We ended the game with a flow of a 1000 trains.|89|Image:PSG89.png|Main drop station area of the Olympic Rings.}}&lt;br /&gt;
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{{Archive_PublicServer|Public Server Game 88|27.03.08 - 30.03.08|{{User|pm}}, {{User|tneo}} , {{User|Mark}},  {{User|Kommer}}, {{User|Zuu}}, {{User|Combuster}} |[[Gametype:ICE_SBahn|ICE/S-Bahn]] |8 Tile Main Line Trains and 4 Tile Feeders| 256x512 Temperate|r12450 + [[Guides:Glossary:GRF|#openttdcoop-GRF-Pack 7.0]]|A mountaines and watery map, that had two islands in the northern part of the map. By using air transport we provided a service to the mainland to carry on the passengers there of. The main goal in this game was all about eye-candy, so a variety of locs was used and tracks layed nicely around mountains and towns, with very low terraforming in mind.|88|Image:PSG88.png|Showing a location of nicely working with the terrain.}}&lt;br /&gt;
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{{Archive_PublicServer|Public Server Game 87|23.03.08 - 27.03.08|{{User|pm}}, {{User|Rob}} , {{User|Tim}}, {{User|Combuster}} |[[Gametype:Cargo_Concept|Cargo]] |3 Tile Electric Trains|256x256 Temperate|r12368 + [[Guides:Glossary:GRF|#openttdcoop-GRF-Pack 7.0]]|A very small map with much water which ended up quite congested because of the limited space and approx. 1/3 of all trains running between a large wood pickup and the factory drop. Also the initially unknown details of the Canadian trainset set their speed to a crawl|87|Image:psg87_final.png|Wood (and a bit ore) transfer station which served about 150 trains. Built and nicely eye candied by Skip and Rob}}&lt;br /&gt;
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{{Archive_PublicServer|Public Server Game 86|17.03.08 - 23.03.08|{{User|Mark}}, {{User|pm}}, {{User|ODM}}, {{User|Kolbur}}, {{User|Rob}} , {{User|Scotch}}, {{User|Tim}}, {{User|Vinnie3}}, {{User|Floffe}} |[[Gametype:Cargo_Concept|Cargo]] |5 tiles electric rails|512x512 Temperate|r12368 + [[Guides:Glossary:GRF|#openttdcoop-GRF-Pack 7 beta-1]]|A water rich map with a massive RRRR_LLLL central backbone which branched to the secondary industries. Very fluent game up to 900 trains, after that jams started to show in some places|86|Image:PSG86_final.png|Massive RRRR_LLLL backbone hub built by Kolbur. }}&lt;br /&gt;
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{{Archive_PublicServer|Public Server Game 85|02.03.08 - 16.03.08|{{User|Tim}}, {{User|tneo}}, {{User|Pm}}, {{User|Mark}}, {{User|itsnotvalid}}, {{User|Killian}}, {{User|Kolbur}} , {{User|Rob}}, {{User|Vinni3}} |Cargo + Some Pax |5 for Cargo, 6 for Pax, 3 for S-Bahn|512x512 Arctic|r12322 + [[Guides:Glossary:GRF|#openttdcoop-GRF-Pack 7 beta-1]]|A standard Cargo setup with a passenger transport between two cities with S-Bahns and populations of about 100.000. The Norwegian Trainset was used, the Mainline started with two tracks each direction and was at some parts extended to 3 or even 4 tracks.|85|Image:PSG_85.PNG|The City of Tuomela and the surrounding assimilated Cities. You can see how it grew around the various stations, like the Paper Mill Pickup. }}&lt;br /&gt;
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{{Archive_PublicServer|Public Server Game 84|24.02.08 - 02.03.08|{{User|Addi}}, {{User|Mark}}, {{User|pm}}, {{User|tneo}}, {{User|SmatZ}}, {{User|Vinni3}}, {{User|Killian}}, {{User|Rob}}, {{User|Vinni3}}, {{User|itsnotvalid}} |[[Gametype:ICE_SBahn|ICE S-Bahn]] |12 tiles electric rails asiastar for mainline, various TL for maglev s-bahn|512x512 Temperate|r12208 + [[Guides:Glossary:GRF|#openttdcoop-GRF-Pack 6]]|A special map w/o any industry except some coal for the MM was used and seven 0 population cities which only grow after removal of some road(s) - but then at very high speed. Huge local s-bahns transferred to the ICE terminals which connected to a ML grid. The biggest towns grew to over half a million probably beating the overall record for the transported PAX.|84|Image:PSG84_final.png|ICE terminal and part of Mark's and Den's huge city with more than 585.000 inhabitants. }}&lt;br /&gt;
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{{Archive_PublicServer|Public Server Game 83|18.02.08 - 23.02.08|{{User|tneo}}, {{User|pm}},  {{User|hylje}}, {{User|Vinni3}}, {{User|Killian}} , {{User|Rob}} |[[Gametype:ICE_SBahn|ICE S-Bahn]] with maglev's|6 tiles for mainline, various for feeders|512x512 Temperate|r12208 + [[Guides:Glossary:GRF|#openttdcoop-GRF-Pack 6]]|A game with some difficulties in there. It had a different setting for signalling and used LRRL which made it confusing at times. Also the low terraform ruling proved to be challenging for some. It turned out to be a very short game, due to the high amount of (new) active players.|83|Image:PSG83.png|A dense developed city area with the central station. }}&lt;br /&gt;
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{{Archive_PublicServer|Public Server Game 82|08.02.08 - 18.02.08|{{User|tneo}}, {{User|Kommer}}, {{User|DJ-Nekkid}}, {{User|pm}}, {{User|Addi}}, {{User|Jortuny}}, {{User|Mark}}, {{User|ODM}}, {{User|Kolbur}}, {{User|Vinni3}}, [[User:LordAzamath|LordAzamath]], {{User|Killian}} |[[Gametype:Cargo_Concept|Cargo]]|3 tiles|512x256 Artic|r12025 + [[Guides:Glossary:GRF|#openttdcoop-GRF-Pack 6]]| A game making use of the SML concept on maglev tracks. The plan chosen had to drop/ pickup station on the West and East side. Initially we started with 3 ML's and ended up with 6 or more at some points. The game proved hard to get a clean network after the initial start up, but it was a nice game overall. |82|Image:PSG82.png|Showing one of the shifters used in the game to balance traffice over all lanes. }}&lt;br /&gt;
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{{Archive_PublicServer|Public Server Game 81|31.01.07 - 08.02.08|{{User|tneo}}, {{User|Kommer}}, {{User|Floffe}}, {{User|DJ-Nekkid}}, {{User|pm}}, {{User|mazen}}, {{User|Phoenix}}, {{User|Kolo}}, {{User|pmatt}} , {{User|Addi}}, {{User|Jortuny}}, {{User|fR4g}}, {{User|Thraxian}}, {{User|Mark}}, {{User|Tim}}, {{User|ODM}}, {{User|Matte}}, {{User|Kolbur}}, {{User|Rob}} |[[Gametype:Cargo_Concept|Cargo]]|5 tiles|1024x1024 Temperate|r12025 + [[Guides:Glossary:GRF|#openttdcoop-GRF-Pack 6]]| This game was meant as a test for the new public server with an aim of 2000 trains running and every secondary industry producing about 10k our montly output. Layout was a square grid for the ML with a central factory and good drops at all corners as well as refinery and steel plant. Central factory and oil refinery with each 15k monthly output proved a real challange for the stations and also for the ML which were partly extended to LL__RRRRRR (factory to steel pickup) to cope with the load. Unfortunately the game was too huge for many clients |81|Image:psg81.png|Huge oil drop station designed by tneo, built by many.}}&lt;/div&gt;</summary>
		<author><name>SmatZ</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=PublicServer:Archive_-_Games_91_-_100&amp;diff=9441</id>
		<title>PublicServer:Archive - Games 91 - 100</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=PublicServer:Archive_-_Games_91_-_100&amp;diff=9441"/>
				<updated>2009-01-18T14:26:53Z</updated>
		
		<summary type="html">&lt;p&gt;SmatZ: removed &amp;quot;(add yourself)&amp;quot; as it is a part of template now&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;{{PublicServerArchiveMenu}}&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
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{{Archive_PublicServer|Public Server Game 100|10.06.08 - 13.06.08|{{User|Mark}}, {{User|Chris booth}},  {{User|andyp}}, {{User|mixrin}}, {{User|Combuster}}, {{User|Logix}} |[[Gametype:Cargo_Concept|Cargo]] |TL3| 256*256 Temperate|'''0.4.5''' + [[Guides:Glossary:GRF|#openttdcoop-GRF-Pack 7.0]]| For the Public game #100 we decided to relive some old time, therefore we used the 3-year-old 0.4.5 version and various other &amp;quot;old-skool&amp;quot;-elements. In the beginning many people were not too happy with these settings but the game ended up as a nice, relatively clean, chaotic game. On to #200! |100|Image:PSG100.png|Showing some nice, &amp;quot;oldskool&amp;quot; spaghetti.}}&lt;br /&gt;
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{{Archive_PublicServer|Public Server Game 99|03.06.08 - 10.06.08| {{User|planetmaker}}, {{User|Combuster}}, {{User|satyap}}, {{User|SmatZ}}, {{User|DASPRiD}}, {{User|DJNekkid}}, {{User|tneo}}, {{User|hzzzln}}, {{User|Altaree}}, {{User|Logix}} |[[Gametype:Cargo_Concept|Cargo]] |TL7| 512*512 Temperate|r13374 + [[Guides:Glossary:GRF|#openttdcoop-GRF-Pack 7.0]]| This game revolved around one epically huge station in the center of the map, serving all cargo. From there, four RRR rings would go around the map serving the primary industries. A separate network connected a steel mill and oil refinery which were fed from the main station, as wel as a dedicated MagLev goods line. Building styles were varied a lot, in the sense that you could find both SML and classic hubs, RoRo and terminus stations, feeders and direct connections for oil rigs. After careful optimisation, the game boasted a network running over a thousand trains smoothly. |99|Image:PSG99.png|Screenshot of a part of the main central drop, with some great eye-cany by  {{User|Combuster}}. Certainly worth a look in game.}}&lt;br /&gt;
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{{Archive_PublicServer|Public Server Game 98|31.05.08 - 03.06.08| {{User|Mark}}, {{User|satyap}}, {{User|Addi}}, {{User|andyp}}, {{User|Altaree}}, {{User|Levi}} |[[Gametype:Cargo_Concept|Cargo]] |TL7 for Primaries, TL9 for Secondaries| 256*2048 Temperate|r13346 + [[Guides:Glossary:GRF|#openttdcoop-GRF-Pack 7.0]]| This game developped into a nice, well-flowing SML-based network. We had primary trains, running on two seperated SML-Networks with a drop at each end of the map and secondary steel and goods trains making complete loops between the two major stations.|98|Image:PSG98.png|Showing one of many feeders stations, that were used to feed cargo to main drop stations.}}&lt;br /&gt;
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{{Archive_PublicServer|Public Server Game 97|26.05.08 - 31.05.08| {{User|BenTotterdell}}, {{User|Mark}}, {{User|andyp}}, {{User|Combuster}}, {{User|tneo}}, {{User|satyap}}, {{User|Altaree}} |[[Gametype:Cargo_Concept|Cargo]] |TL5| 512*512 Temperate|r13269 + [[Guides:Glossary:GRF|#openttdcoop-GRF-Pack 7.0]]| In this game we had a very interesting ML Layout, we had a RRRR Diagonal ML Loop running across the map from the SW to the NE, this was a very interesting and Complex network planned by combuster, there was a low Terra rule although sometimes it was over looked, it did however make the mainlines look messy and there were many 'Ghetto' Style hubs, which didn't help matters and which eventually became a big problem with too many trains to handle, however there were fewer new players this game, and towards the end of the game the hubs became clearer and priorities were used more often and the network then moved better and the game became a success. |97|Image:PSG97.png|One of the BBH's showing a neat optical bridge stacking effect.}}&lt;br /&gt;
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{{Archive_PublicServer|Public Server Game 96|23.05.08 - 26.05.08| {{User|Mark}}, {{User|Combuster}}, {{User|planetmaker}}, {{User|Rob}}, {{User|planetmaker}}, {{User|Satyap}}, {{User|Walle}},{{User|BenTotterdell}}, {{User|Altaree}} |[[Gametype:ICE_SBahn|S-Bahn + ICE]] |TL3 S-Bahn Trains, TL9 ICE-Trains| 1024*256 Arctic|r13210 + [[Guides:Glossary:GRF|#openttdcoop-GRF-Pack 7.0]]| In this game we started off with a plain map which had only 3 cities on it. After the S-Bahns were built town growth was enabled and the cities started growing rapidly. We ended up with a total population of more than 2 million and moving many millions of passengers each year. |96|Image:PSG96.png|The shopping mall at Shanghai, situated between the two main traffic lines through the city.}}&lt;br /&gt;
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{{Archive_PublicServer|Public Server Game 95|17.05.08 - 23.05.08| {{User|BenTotterdell}}, {{User|Rob}}, {{User|tneo}}, {{User|pm}}, {{User|Mark}}, {{User|Satyap}}, {{User|Tim}}, {{User|Narc}}, {{User|Combuster}}, {{User|Altaree}} |[[Gametype:Cargo_Concept|Cargo]] |TL5 for primaries, TL9 for Goods/Food| 1024*256 Arctic|r13032 + [[Guides:Glossary:GRF|#openttdcoop-GRF-Pack 7.0]]|In this game we had all trains going down a LLLL10RRRR ML. Included in the game were two refit area's, one at each end of the map. The goods/food trains refit from one to the other with every trip, and ran on a timetable. As a consequence we could reduce the amount of trains on the mainline, but maintain a high and smooth cargo delivery rate. During the start of the game there was confusion regarding station design. All stations were meant to be terminus, but that was not clearly signed, creating lot of confusion when several stations needed to rebuilt to conform to the plan. The problems were eventually solved, and the network ended running very smooth. |95|Image:PSG95.png|Showing a BBH that caused a lot of problems. In the upper right you can see one of the refit areas where empty food trains were refitted to pick up goods.}}&lt;br /&gt;
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{{Archive_PublicServer|Public Server Game 94|11.05.08 - 17.05.08| {{User|Satyap}}, {{User|mixrin}}, {{User|Combuster}}, {{User|ninjamask}}, {{User|Rob}}, {{User|Altaree}} |[[Gametype:Cargo_Concept|Cargo]] |TL20 for ML trains, various for feeders| 1024*1024 Temperate|r13032 + [[Guides:Glossary:GRF|#openttdcoop-GRF-Pack 7.0]]|In this game we had small feeders feeding the huge 20-Tile Mainline Trains. A misunderstanding in the beginning of the game, along with the unspecified engine to be used for the ML trains, lead to the ML being designed for a curve length of 4, and unable to handle the fastest engines. ''(The fastest engine would have taken about 8 engines to handle TL20, anyway, if not more.)'' The challenge of designing the stations for TL 20 was very difficult. Surges in traffic could easily overlaod the waiting space and block the ML. |94|Image:PSG942.png|Showing one of the feeders.}}&lt;br /&gt;
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{{Archive_PublicServer|Public Server Game 93|30.04.08 - 11.05.08| {{User|Mark}}, {{User|mixrin}}, {{User|Addi}}, {{User|satyap}}, {{User|Rob}}, {{User|tneo}}, {{User|ninjamask}}, {{User|Altaree}} |[[Gametype:Chaos Theory|Chaos]] + [[Gametype:Cargo_Concept|Cargo]] + Pax |Various ''(TL8 for inter-island transfer)'' | 256*2048 Temperate|r13016 + [[Guides:Glossary:GRF|#openttdcoop-GRF-Pack 7.0]]|A game making use of a new concept in which players got their own piece of map to manage locally. Later on the areas were connected with a Mainline network. |93|Image:PSG93.png|Venice of the South-West: well-serviced town with a station squeezed into available space}}&lt;br /&gt;
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{{Archive_PublicServer|Public Server Game 92|27.04.08 - 30.04.08| {{User|Addi}}, {{User|Ammler}}, {{User|XeryusTC}}, {{User|Combuster}}, {{User|Skasi}}, {{User|boes}}, {{User|ninjamask}}, {{User|Ehtirno}}, {{User|Altaree}},  {{User|Rob}} |[[Gametype:Cargo_Concept|Cargo]] |3 | 256*1024 Arctic (alpine)|r12906 + [[Guides:Glossary:GRF|#openttdcoop-GRF-Pack 7.0]]|The next three tiles train with a big LLL RRR ring around the whole map and a LL RR line in the middle. There were never bottlenecks anywhere on the whole network since the beginning. Therefore would the network handle more trains, but the maximum of 1000 trains has been reached.|92|Image:PSG92.png|One of the two BBHs in the game}}&lt;br /&gt;
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{{Archive_PublicServer|Public Server Game 91|23.04.08 - 27.04.08| {{User|pm}}, {{User|Ammler}}, {{User|Mark}},  {{User|SmatZ}}, {{User|Combuster}}, {{User|XeryusTC}}, {{User|Rob}}, {{User|Altaree}} |[[Gametype:Cargo_Concept|Cargo]] |3 | 512*512 sub-tropic|r12805 + [[Guides:Glossary:GRF|#openttdcoop-GRF-Pack 7.0]]|It was a massive game with a number of new players and in the end over 950 trains. The backbone consisted of two ML rings, one for empty, one for full trains. It proved fluent up to about 750 trains, after that jams started to show. - [http://www.openttdcoop.org/blog/2008/04/27/review-psg-91/ Review at blog] |91|Image:PSG91.png|Combined factory and refinery station, serving over 750 trains, 550 of them delivering stuff.}}&lt;/div&gt;</summary>
		<author><name>SmatZ</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=PublicServer:Archive_-_Games_101_-_110&amp;diff=9440</id>
		<title>PublicServer:Archive - Games 101 - 110</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=PublicServer:Archive_-_Games_101_-_110&amp;diff=9440"/>
				<updated>2009-01-18T14:24:27Z</updated>
		
		<summary type="html">&lt;p&gt;SmatZ: removed &amp;quot;(add yourself)&amp;quot; as it is a part of template now&lt;/p&gt;
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&lt;div&gt;&amp;lt;noinclude&amp;gt;{{PublicServerArchiveMenu}}&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
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{{Archive_PublicServer|Public Server Game 110|22.08.08-27.08.08| {{user|Mark}}, {{user|Combuster}}, {{user|Mazen}}, {{user|andyp}}, {{user|Addi}}, {{user|turbofisk}}, {{user|Kirov}}, {{user|Osai}}, {{user|Rob}} | Cargo SML | 7 | 512*1024 Temperate|r14127+ [[GRF|#openttdcoop-GRF-Pack 7.2]] w. The 2cc Set| This game featured a plan designed solely for huge capacity and effeciency. Two huge SML-Loops around the map could easily handle the almost 1500 trains we had at the end. |110|Image:PSG110.png| SLH04 was one of the most congested places and often cause of jams. Thanks to the SML concept, joiner was pretty simple. There is a big transfer station with RV feeders.}}&lt;br /&gt;
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{{Archive_PublicServer|Public Server Game 109|18.08.08 - 22.08.08| {{user|Brainstorm}}, {{user|Osai}}, {{user|s_m_w}}, {{user|planetmaker}}, {{user|fmauNeko}}, {{user|thomashauk}}, {{user|Mark}}, {{user|Combuster}}, {{user|Mazen}}, {{user|Farden}}, {{user|kais58}}, {{user|Kirov}} | Pax | TGV 10, Metro 3-5 | 1024*256 Temperate|r14103+ [[GRF|#openttdcoop-GRF-Pack 7.2]] w. The 2cc Set|This scenario (made by  {{user|Mark}}) was a pax-only game with a network plan by DJNekkid and took a lot longer than it was expected to take. The network consisted out of one big line for TGV in the middle of the map and multiple, seperate feeder systems for the main stations. |109|Image:PSG109.png| Rutfingford was not the biggest town, but one of the prettiest}}&lt;br /&gt;
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{{Archive_PublicServer|Public Server Game 108|? - 17.08.08| {{user|Brainstorm}}, {{user|Chris Booth}}, {{user|andyp}}, {{user|Osai}}, {{user|s_m_w}},  {{user|planetmaker}},  {{user|Willie}}, {{user|Fuco}}, {{user|Mark}}, {{user|fmauNeko}}, {{user|Farden}}, {{user|thomashauk}},  {{user|Combuster}}, {{user|Kirov}}, (add yourself) |Cargo + Pax | 5 | 1024*512 Temperate|r14069+ [[GRF|#openttdcoop-GRF-Pack 7.2]] w. The 2cc Set|It was decided to use the gametype &amp;quot;Back to Basics&amp;quot; in this game together with the 2cc-set, which resulted in a pretty messy, but working network.|108|Image:PSG108Final.png| The area around Ninningstone shows a lot of different vehicles of the 2cc-set in action}}&lt;br /&gt;
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{{Archive_PublicServer|Public Server Game 107|8.08.08 - ?| {{user|andyp}}, {{user|XeryusTC}}, {{user|SmatZ}}, {{user|LittleMikey}}, {{user|Mark}}, {{user|Matte}}, {{user|Chris Booth}}, {{user|Ben Totterdell}}, {{user|Brainstorm}}, {{user|thomashauk}}, {{user|Combuster}}, {{user|Yexo}}, {{user|Swallow}}, {{user|Japa}}, {{user|Tim}}, {{user|planetmaker}}, {{user|strstrep}}, {{user|uliko}}, {{user|Ammler}}, {{user|Willie}}, {{user|Kirov}}, {{user|DJ}}, {{user|fennec}}, {{user|fR4g}}, {{user|Farden}}, {{user|ninja}}, {{user|Thraxian}} | Cargo | 2 | 256 * 256 Temperate|r14013+ [[GRF|#openttdcoop-GRF-Pack 7.1]] |A 2TL monorail game with a seemengly simple plan.  With over 800 trains on such a small map, many many early constructions had to be expanded as the game went on.  This was the first public server game to start since YAPP was included in trunk.  The Batmobile could be found roaming the map at times. |107|Image:PSG107Final.png| The Coal &amp;amp; Iron drop station was expanded numerous times finally resulting in a 4 track entry, 27 platforms, 4 track exit.}}&lt;br /&gt;
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{{Archive_PublicServer|Public Server Game 106|23.07.08 - 08.08.08| {{user|tneo}}, {{user|avdg}}, {{user|SmatZ}}, {{user|sepp}}, {{user|Brainstorm}}, {{user|Chris Booth}}, {{user|Farden}}, {{user|kais58}}, {{user|strstrep}}, {{user|andyp}}, {{user|thgergo}}, {{user|Osai}}, {{user|Mark}} | Cargo | 6 &amp;amp; 9 for Goods / Steel| 2048*256 Temperate|r14005+ [[Guides:Glossary:GRF|#openttdcoop-GRF-Pack 7.1]]|An extensive plan made by tneo was chosen in this game. The network has a seperate line for goods and steel running North to South. Along the ML 6 Back Bone Hubs were created, which were extended heavily in the end. With 1324 trains the game ended running smooth. Those Back Bone Hubs are certainly worth a look while they are dazzling at times.|106|Image:PSG106.png| An exit from one of the six Back Bone Hubs.}}&lt;br /&gt;
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{{Archive_PublicServer|Public Server Game 105|18.07.08 - 23.07.08| {{user|fmauNeko}}, {{user|CommieSi}}, {{user|einKarl}}, {{user|tneo}}, {{user|Thraxian}}, {{user|Osai}}, {{user|Mark}} | Cargo + Pax |Variable| 512*512 Temperate|r13776+ [[Guides:Glossary:GRF|#openttdcoop-GRF-Pack 7.1]]|This game featured a custom map with big rivers dividing the map in 8 islands. People could choose as island they wanted to manage, which resulted in small, local networks on the islands connected with an interregional network. |105|Image:PSG105.png| Shwoing a nicely optimized Back Bone Hub by {{user|Osai}} and {{user|Thraxian}} .}}&lt;br /&gt;
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{{Archive_PublicServer|Public Server Game 104|14.07.08 - 18.07.08| {{user|fmauNeko}}, {{User|planetmaker}}, {{User|sbn}}, {{user|CommieSi}}, {{user|einKarl}}, {{user|thomashuak}}, {{user|Mark}} | Cargo |TL7 for Drop; TL6 for Town ML| 512*2048 Tropical|r13697+ [[Guides:Glossary:GRF|#openttdcoop-GRF-Pack 7.1]]|Marks winning plan was based around growing desert towns.  To achieve this 2 concepts were used; Firstly the side line mergers used on the Drop ML, secondly the timer circuits used on the town ML to balance line load and delivery.  This unorthodox plan cause a little confusion to begin with but as the game progressed the network ultimately took shape and performed rather well.  Over 1000 trains eventually serving the main station acting as both drop and pickup.|104|Image:OTTDC, Inc, 1st Apr 2168.png| Image showing the Main Station complete with eyecandy, you can see the self regulating system in the bottom right}}&lt;br /&gt;
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{{Archive_PublicServer|Public Server Game 103|06.06.08 - 14.07.08| {{user|Ben}}, {{user|planetmaker}}, {{user|fmauNeko}}, {{user|Logix}}, {{user|Levi}}, {{user|andyp}}, {{user|CommieSi}}, {{user|Mark}} | Cargo |TL5| 512*1024 Temperate|r13677+ [[Guides:Glossary:GRF|#openttdcoop-GRF-Pack 7.0]]| Planetmaker had the winning plan for a game which involved the use of many different industies, as a result over 20 Major Stations had to be built with 8 BBH's. This took alot of time, and with the interuption of the wottdgd mid game the game was almost finished for a long time and only a few changes had to be made on the last day. Overall there were 750 trains, with no strain on the network, which is a good sign that the hubs network was produced to a high standard or not enough trains...  How ever that point aside, Ottd Coopers managed to build a good solid network even through the confusion of having different (more Realistic) industries. |103|Image:COOP%27ies_Transport%2C_3rd_Dec_2236.png| Image Showing BBH 04, which was a brilliant piece of work, giving a good impression of the Fast flowing network, which stopped all jams.}}&lt;br /&gt;
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{{Archive_PublicServer|Public Server Game 102|28.06.08 - 05.07.08| {{user|Mark}}, {{user|planetmaker}}, {{user|andyp}}, {{user|Levi}}, {{user|Ammler}}, {{user|Addi}}, {{user|Logix}}, {{user|CommieSi}}, {{user|einKarl}}, {{user|Mark}} | Cargo |TL3| 512*512 Temperate|r13607+ [[Guides:Glossary:GRF|#openttdcoop-GRF-Pack 7.0]]| Mark created the winning plan for a cargo game using erail and TL3. We had all the secondary stations in the corners, connected to the ML with 4 BBHs, and 4 SLHs for the primary industries. The network developed very well, except for one SLH, which was turned to chaos by people adding lots of bits to the original construction done by Mark.  |102|Image:PSG102.png|Showing the steel mill station with some nice eyecandy, and a lot of trains loading; due to TL3, there were always a lot of trains on the move}}&lt;br /&gt;
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{{Archive_PublicServer|Public Server Game 101|13.06.08 - 28.06.08| {{user|Mark}}, {{user|Powell}}, {{user|planetmaker}}, {{user|andyp}}, {{user|Levi}}, {{user|Logix}}, {{user|XeryusTC}}, {{user|einKarl}} | Multipoint to Multipoint Passenger |TL4| 512*512 Temperate|r13607+ [[Guides:Glossary:GRF|#openttdcoop-GRF-Pack 7.0]]| The plan chosen involved the goal to connect all 104 (!) towns, this seemed like an impossible thing to achieve at first but we managed to connect all of them toward the end of the game. Lots of big cities, nice stations and clean building everywhere. Overall a very well developed game.  |101|Image:PSG101.png|Showing a station nicely imbedded in cities, giving a pretty good impression of what this game looked like.}}&lt;/div&gt;</summary>
		<author><name>SmatZ</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=PublicServer:Archive_-_Games_111_-_120&amp;diff=9439</id>
		<title>PublicServer:Archive - Games 111 - 120</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=PublicServer:Archive_-_Games_111_-_120&amp;diff=9439"/>
				<updated>2009-01-18T14:17:58Z</updated>
		
		<summary type="html">&lt;p&gt;SmatZ: removed &amp;quot;(add yourself)&amp;quot; as it is a part of template now&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;{{PublicServerArchiveMenu}}&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
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{{Archive_PublicServer|Public Server Game 120|07.12.08-12.12.08| {{user|tneo}}, {{user|Mark}}, {{user|ODM}}, {{user|Bennythen00b}}, {{user|thomashauk}}, {{user|elske}}, {{user|starlite}}, {{user|planetmaker}}, {{user|Giles}} | [[Gametype:Cargo_Concept| Cargo Concept]] | 3 |256x512 Temperate |r14660 [[GRF|#openttdcoop-GRF-Pack 7.2]]| The plan chosen was planned by our first female cooper, on this small map and was based on an LL_RR Mainline, which soon couldn't handle all the traffic and was converted to maglev and upgraded to LLLL_RRRR, running 600 trains smoothly. |120|Image:PSG120.png|Wood pickup and drop station screen shot}}&lt;br /&gt;
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{{Archive_PublicServer|Public Server Game 119|23.11.08-07.12.08| {{user|tneo}}, {{user|Mark}}, {{user|Thijs}}, {{user|Misza}}, {{user|Chris booth}}, {{user|andyp}} | [[Gametype:Cargo_Concept| Cargo Concept]] | 5 |1024x512 Sub-Arctic |r14607 [[GRF|#openttdcoop-GRF-Pack 7.2]]| A plan with several one-way circles was choosen. All back bone hubs were [[Junctionary_-_3-Way_BBH|three-way]], splitting traffic in two directions. The game ended with over a 1000 trains and a staggering 500+ road vehicles without jams. |119|Image:PSG119.png|The town drop}}&lt;br /&gt;
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{{Archive_PublicServer|Public Server Game 118|10.11.08-23.11.08| {{user|Addi}}, {{user|Chris booth}}, {{user|thomashauk}}, {{user|Combuster}} | [[Gametype:ICE_SBahn|ICE + Sbahn]] | 7 |1024x512 Temperate |r14573 [[GRF|#openttdcoop-GRF-Pack 7.2]]| The map used in this plan was a custom scenario based around rebuilding the metro network for a large city which was destroyed during the Second World War. In this game we used a lot of selfregulating S-Bahns. |118|Image:PSG118.PNG|Showing Tarningwell Ridge's brand new selfregulating S-Bahn, which it got after the old metro was destroyed during WWII}}&lt;br /&gt;
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{{Archive_PublicServer|Public Server Game 117|21.10.08-10.11.08| {{user|Kommer}}, {{user|andyp}}, {{user|SmatZ}}, {{user|Progman}}, {{user|Kirov}}, {{user|tneo}}, {{user|Chris booth}} | [[Gametype:Cargo_Concept| Cargo Concept]] | 7 |512x512 Temperate |r14565 [[GRF|#openttdcoop-GRF-Pack 7.2]]| This game started with a revolutionary plan by {{user|Dihedral}}. Later on in the game there was too much cargo to transport and it was too hard to add 2 or 3 lanes to all loops so we finished the game when we had 1000 trains&lt;br /&gt;
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Note: This patch was capured by the [http://www.openttdcoop.org/blog/2008/11/04/timelapse-patch-on-a-psg/ timelapse patch]. |117|Image:PSG117.png|A BBH }}&lt;br /&gt;
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{{Archive_PublicServer|Public Server Game 116|10.10.08-21.10.08| {{user|Rob}}, {{user|andyp}}, {{user|tneo}}, {{user|Chris booth}}, {{user|StarLite}} | [[Gametype:Cargo_Concept| Cargo Concept]] | 7 |1024x256 Temperate |r14469 [[GRF|#openttdcoop-GRF-Pack 7.2]]| A game with a lot of water and a lot of separate islands using Pikka's Basic Industries (PBI). This game was plagued by the low production level of the industries, and the fact that the mines and wells kept closing. (This is a &amp;quot;feature&amp;quot; of PBI where mines and wells have a fixed amount of materials to produce, then &amp;quot;dry up&amp;quot;.) The network that never really got busy, even at the end. This would have worked better with a shorter TL to generate more traffic, as well as smooth out the economy. |116|Image:PSG116.png|The big sawmill pickup, which unfortunately wasn't very busy }}&lt;br /&gt;
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{{Archive_PublicServer|Public Server Game 115|19.09.08-10.10.08| {{user|Chris booth}}, {{user|Avdg}}, {{user|Addi}}, {{user|Kirov}}, {{user|Levi}} | [[Gametype:Cargo_Concept| Cargo Concept]] | 2 | 512x512 Temperate |r14412+ [[GRF|#openttdcoop-GRF-Pack 7.2]]| This was a TL2 game that was played for 20 days. In the end it ended up with more that 1500 trains and a 6 line CML, it has 4BBH's and intermediate SLHs at regual pacing. The game ended at about 85% completions, as we had a few minor jams left and not all industies were connected. |115|Image:PSG115.png|3 Way BBH 4 lanes west to north lanes lanes join from east }}&lt;br /&gt;
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{{Archive_PublicServer|Public Server Game 114|14.09.08-19.09.08| {{user|Chris booth}}, {{user|planetmaker}}, {{user|Rob}}, {{user|Kirov}}, {{user|andyp}}, {{user|tneo}} | [[Gametype:Cargo_Concept| Cargo Concept]] | 7 | 256 x 256 Temperate |r14316+ [[GRF|#openttdcoop-GRF-Pack 7.2]]| This game was over planed for. The planing stage took to long, and a plan the would have been suited for a map of 1024^2 rather than this small map emerged to win. the plan had a 5 way central hub, this was the only BBH. With train that had a max speed of 50MPH / 80Km/h and only 100 train the network didnt have any traffic problems. |114|Image:PSG114.png| 5 way BBH 01}}&lt;br /&gt;
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{{Archive_PublicServer|Public Server Game 113|08.09.08-14.09.08| {{user|Chris booth}}, {{user|planetmaker}}, {{user|kais58}}, {{user|Rob}} | [[Gametype:Cargo_Concept| Cargo Concept]] | 5 / 7 | 256 x 2048 Temperate |r14268+ [[GRF|#openttdcoop-GRF-Pack 7.2]]| This map featured much water and a plan which had a long ML where short ML branched to the secondary industries in regular intervals. The result was finally a quite efficient network with many bridges which supported more than 900 trains. |113|Image:PSG113.png| bottleneck BBH 02}}&lt;br /&gt;
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{{Archive_PublicServer|Public Server Game 112|?.08.08-08.09.08| {{user|Chris booth}}, {{user|kais58}}, {{user|Rob}}, {{user|Thraxian}}, {{user|Kirov}}, {{user|andyp}} | Cargo (inner-city pax)| 5 / 7 | 512 x 512 Subtropical |r14215+ [[GRF|#openttdcoop-GRF-Pack 7.2]]| This plan had a large cargo network delivering everything to a single large town drop. The goal of the plan was to grow the city to a population of 500,000. The coastal location of the city required heavy terraforming to achieve the goal. |112|Image:psg112.png| BBH 05 was one the most congested part of the network until it was rebuilt}}&lt;br /&gt;
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{{Archive_PublicServer|Public Server Game 111|27.08.08-?.08.08| {{user|Rob}}, {{user|Osai}} | Road Vehicles Only | 1 :) | ?x? Arctic (alpine) |r?+ [[GRF|#openttdcoop-GRF-Pack 7.2]]| This was a road vehicle-only game. We had over 1,300 road vehicles by the time the game ended. Several different station designs were used to see which type provided the best performance. |111|Image:PSG111.png| ...}}&lt;/div&gt;</summary>
		<author><name>SmatZ</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=PublicServer:Archive_-_Games_121_-_130&amp;diff=9434</id>
		<title>PublicServer:Archive - Games 121 - 130</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=PublicServer:Archive_-_Games_121_-_130&amp;diff=9434"/>
				<updated>2009-01-17T21:34:30Z</updated>
		
		<summary type="html">&lt;p&gt;SmatZ: removed &amp;quot;(add yourself)&amp;quot; as it is a part of template now&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;{{PublicServerArchiveMenu}}&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
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{{Archive_PublicServer|Public Server Game 126|09.01.09-12.01.09|{{user|Combuster}}, {{User|valhallasw}}, {{user|damalix}}, {{user|Freiksenet}}, {{user|Hylkevd}}, {{user|AntB}}, {{user|Mucht}}, {{user|OwenS}} | [[Gametype:Chaos_Theory|Chaos]] &amp;amp; [[Gametype:ICE_SBahn|ICE S-Bahn]] | 11 |256x1024 Temperate|r14996 [[GRF|#openttdcoop-GRF-Pack 7.3]]|&lt;br /&gt;
Chaos Theory got refurbished and applied in this game. The map was divided into provinces with individual players building and managing the S-Bahn in their own place, with a global network connecting the main stations. Even though the network layout was left undefined, good cooperation resulted in a nice network with well over a thousand vehicles. Highlight of this game is the invention of the C-Bahn, which proved extremely effective at transporting passengers within the town.&lt;br /&gt;
|126|Image:PSG126.png|A nice area created by {{User|thgergo}} with an SBAHN system, trams and busses, unluckily the airport didn't start servicing before the game was finished. Though this reminds me a bit of Tokyo as the thematic of this game was Japan and we used Japan-NewGrfs}}&lt;br /&gt;
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{{Archive_PublicServer|Public Server Game 125|01.01.09-09.01.09|{{user|Combuster}}, {{User|valhallasw}}, {{user|StarLite}}, {{user|Elske}},  {{user|damalix}},  {{user|Freiksenet}}, {{user|Hylkevd}}, {{user|andyp}}, {{user|AntB}}, {{user|einKarl}}, {{user|SmatZ}} | [[Gametype:Cargo_Concept| Cargo Concept]] |5 / 7 / 20|512x512 Temperate|r14922 [[GRF|#openttdcoop-GRF-Pack 7.3]]|&lt;br /&gt;
A scenario proposed by progman where all cargo should be brought to a city on a remote island. A plan was developed employing advanced techniques like SML and variable trainlengths. During the game the SML turned out to be very handy when parts of the ML needed upgraded from 3 lanes to 6 in some locations.&lt;br /&gt;
|125|Image:PSG125.png|The largest station in the game}} &lt;br /&gt;
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{{Archive_PublicServer|Public Server Game 124|29.12.08-01.01.09|{{user|Mark}}, {{User|XeryusTC}}, {{User|valhallasw}}, {{user|StarLite}}, {{user|Elske}},  {{user|flexd}}, {{user|Roujin}}, {{user|Hylkevd}} | [[Gametype:Cargo_Concept| Cargo Concept]] |3|512x512 Temperate|r14768 [[GRF|#openttdcoop-GRF-Pack 7.2]]|An old skool type game with Huge TF allowed, Short TL, maglev &amp;amp; 20 billion starting cash. No time was wasted and the network quickly came together. The game reached over 1700 trains before some people had trouble joining.|124|Image:PSG124.png|1 of the bigger stations in the game}} &lt;br /&gt;
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{{Archive_PublicServer|Public Server Game 123|24.12.08-29.12.08|{{user|planetmaker}}, {{user|tneo}}, {{user|Mark}}, {{User|XeryusTC}}, {{User|valhallasw}}, {{user|StarLite}}, {{user|Elske}}, {{user|flexd}} | [[Gametype:Cargo_Concept| Cargo Concept]] |5|512x1024 Northpole|r14768 [[GRF|#openttdcoop-GRF-Pack 7.2]]|{{user|planetmaker}} provided a special christmas scenario for this game. The initial 4-lane wide ML soon started to show signs of stress and was extended to 6R_3L at places. No very advanced techniques this game but lots of fully-loaded mainlines and spectaculair hubs to admire.&lt;br /&gt;
|123|Image:PSG123.png|Santa's Home}} &lt;br /&gt;
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{{Archive_PublicServer|Public Server Game 122|18.12.08-24.12.08|{{user|SmatZ}}, {{user|planetmaker}}, {{user|tneo}}, {{user|andyp}}, {{user|StarLite}}, {{user|OwenS}} | [[Gametype:Cargo_Concept| Cargo Concept]] + PAX |5|2048x256 Subtropical|r14660 [[GRF|#openttdcoop-GRF-Pack 7.2]]|The map featured two towns seperated by a rift &amp;quot;The Wall&amp;quot; in the middle which couldn't be tunneled or bridged. Goods and pax needed to be transported across as the cities needed to be grown to 100k population each. A SML-style network with two transfer stations at each side was developed. We ended with over a 1000 trains and 200 ships. In the end network capacity was reached and spurious jams started to show.&lt;br /&gt;
|122|Image:PSG122.png|Sheffield station serving over 500 trains. Using conditional orders allowed to pass by using full load and use this station as drop and pickup at the same time without having empty trains traveling around.}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 121|13.12.08-18.12.08|{{user|SmatZ}}, {{user|Bennythen00b}}, {{user|Mark}}, {{user|ODM}}, {{User|Osai}}, {{User|Kirov}} | [http://www.openttdcoop.org/blog/2008/12/15/the-magic-of-srnw-self-regulating-networks/ Self-Reulating Network], [[Gametype:Cargo_Concept| Cargo Concept]]|5|512x512 Temperate|r14660 [[GRF|#openttdcoop-GRF-Pack 7.2]]|The goal of was to transport enough grain and livestock to produce 100,000 crates of goods per month.[http://www.openttdcoop.org/blog/2008/12/15/the-magic-of-srnw-self-regulating-networks/]. Later in the game we were limited by OTTD production limit of secondaries, which is roughly 2295 per industry tile per month. For factories, it means 27,540 crates of goods per month - so we had to build four factories and balance them well. We managed to accomplish our goal in 2177.&lt;br /&gt;
The self-regulating game concept was very interesting, there were many clever ideas how to make the best (in means of effectivity, niceness, speed, ...) self-regulating loops and stations.&lt;br /&gt;
The the [http://www.openttdcoop.org/blog/2008/12/15/the-magic-of-srnw-self-regulating-networks/ blog entry] for more information.&lt;br /&gt;
|121|Image:PSG121.png|Our central drop station with factories, at the point where we hit the 100k goal. The factories are fed by an amazing 21 fully-loaded Mainlines.}}&lt;/div&gt;</summary>
		<author><name>SmatZ</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=PublicServer:Archive_-_Games_121_-_130&amp;diff=9388</id>
		<title>PublicServer:Archive - Games 121 - 130</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=PublicServer:Archive_-_Games_121_-_130&amp;diff=9388"/>
				<updated>2009-01-10T12:01:42Z</updated>
		
		<summary type="html">&lt;p&gt;SmatZ: added myself to PSG#125&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;{{PublicServerArchiveMenu}}&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 125|01.01.09-09.01.09|{{user|Combuster}}, {{User|valhallasw}}, {{user|StarLite}}, {{user|Elske}},  {{user|damalix}},  {{user|Freiksenet}}, {{user|Hylkevd}}, {{user|andyp}}, {{user|AntB}}, {{user|einKarl}}, {{user|SmatZ}}, (add yourself) | [[Gametype:Cargo_Concept| Cargo Concept]] |5 / 7 / 20|512x512 Temperate|r14922 [[GRF|#openttdcoop-GRF-Pack 7.3]]|&lt;br /&gt;
A scenario proposed by progman where all cargo should be brought to a city on a remote island. A plan was developed employing advanced techniques like SML and variable trainlengths. During the game the SML turned out to be very handy when parts of the ML needed upgraded from 3 lanes to 6 in some locations.&lt;br /&gt;
|125|Image:PSG125.png|The largest station in the game}} &lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 124|29.12.08-01.01.09|{{user|Mark}}, {{User|XeryusTC}}, {{User|valhallasw}}, {{user|StarLite}}, {{user|Elske}},  {{user|flexd}} ,  {{user|Roujin}} , {{user|Hylkevd}} , (add yourself) | [[Gametype:Cargo_Concept| Cargo Concept]] |3|512x512 Temperate|r14768 [[GRF|#openttdcoop-GRF-Pack 7.2]]|An old skool type game with Huge TF allowed, Short TL, maglev &amp;amp; 20 billion starting cash. No time was wasted and the network quickly came together. The game reached over 1700 trains before some people had trouble joining.|124|Image:PSG124.png|1 of the bigger stations in the game}} &lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 123|24.12.08-29.12.08|{{user|planetmaker}}, {{user|tneo}}, {{user|Mark}}, {{User|XeryusTC}}, {{User|valhallasw}}, {{user|StarLite}}, {{user|Elske}},  {{user|flexd}} (add yourself) | [[Gametype:Cargo_Concept| Cargo Concept]] |5|512x1024 Northpole|r14768 [[GRF|#openttdcoop-GRF-Pack 7.2]]|{{user|planetmaker}} provided a special christmas scenario for this game. The initial 4-lane wide ML soon started to show signs of stress and was extended to 6R_3L at places. No very advanced techniques this game but lots of fully-loaded mainlines and spectaculair hubs to admire.&lt;br /&gt;
|123|Image:PSG123.png|Santa's Home}} &lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 122|18.12.08-24.12.08|{{user|SmatZ}} , {{user|planetmaker}}, {{user|tneo}},  {{user|andyp}}, {{user|StarLite}} (add yourself) | [[Gametype:Cargo_Concept| Cargo Concept]] + PAX |5|2048x256 Subtropical|r14660 [[GRF|#openttdcoop-GRF-Pack 7.2]]|The map featured two towns seperated by a rift &amp;quot;The Wall&amp;quot; in the middle which couldn't be tunneled or bridged. Goods and pax needed to be transported across as the cities needed to be grown to 100k population each. A SML-style network with two transfer stations at each side was developed. We ended with over a 1000 trains and 200 ships. In the end network capacity was reached and spurious jams started to show.&lt;br /&gt;
|122|Image:PSG122.png|Sheffield station serving over 500 trains. Using conditional orders allowed to pass by using full load and use this station as drop and pickup at the same time without having empty trains traveling around.}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 121|13.12.08-18.12.08|{{user|SmatZ}} , {{user|Bennythen00b}}, {{user|Mark}}, {{user|ODM}}, {{User|Osai}}, {{User|Kirov}}  (add yourself) |[http://www.openttdcoop.org/blog/2008/12/15/the-magic-of-srnw-self-regulating-networks/ Self-Reulating Network], [[Gametype:Cargo_Concept| Cargo Concept]]|5|512x512 Temperate|r14660 [[GRF|#openttdcoop-GRF-Pack 7.2]]|The goal of was to transport enough grain and livestock to produce 100,000 crates of goods per month.[http://www.openttdcoop.org/blog/2008/12/15/the-magic-of-srnw-self-regulating-networks/]. Later in the game we were limited by OTTD production limit of secondaries, which is roughly 2295 per industry tile per month. For factories, it means 27,540 crates of goods per month - so we had to build four factories and balance them well. We managed to accomplish our goal in 2177.&lt;br /&gt;
The self-regulating game concept was very interesting, there were many clever ideas how to make the best (in means of effectivity, niceness, speed, ...) self-regulating loops and stations.&lt;br /&gt;
The the [http://www.openttdcoop.org/blog/2008/12/15/the-magic-of-srnw-self-regulating-networks/ blog entry] for more information.&lt;br /&gt;
|121|Image:PSG121.png|Our central drop station with factories, at the point where we hit the 100k goal. The factories are fed by an amazing 21 fully-loaded Mainlines.}}&lt;/div&gt;</summary>
		<author><name>SmatZ</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=PublicServer:Archive_-_Games_121_-_130&amp;diff=9248</id>
		<title>PublicServer:Archive - Games 121 - 130</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=PublicServer:Archive_-_Games_121_-_130&amp;diff=9248"/>
				<updated>2008-12-23T21:47:29Z</updated>
		
		<summary type="html">&lt;p&gt;SmatZ: psg#121&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;{{PublicServerArchiveMenu}}&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 121|13.12.08-18.12.08|{{user|SmatZ}}, (add yourself) |[http://www.openttdcoop.org/blog/2008/12/15/the-magic-of-srnw-self-regulating-networks/ Self-Reulating Network], [[Gametype:Cargo_Concept| Cargo Concept]]|5|512x512 Temperate|r14660 [[GRF|#openttdcoop-GRF-Pack 7.2]]|The goal of was to transport enough grain and livestock to produce 100,000 crates of goods per month.[http://www.openttdcoop.org/blog/2008/12/15/the-magic-of-srnw-self-regulating-networks/]. Later in the game we were limited by OTTD production limit of secondaries, which is roughly 2295 per industry tile per month. For factories, it means 27,540 crates of goods per month - so we had to build four factories and balance them well. We managed to accomplish our goal in 2177.&lt;br /&gt;
The self-regulating game concept was very interesting, there were many clever ideas how to make the best (in means of effectivity, niceness, speed, ...) self-regulating loops and stations.&lt;br /&gt;
The the [http://www.openttdcoop.org/blog/2008/12/15/the-magic-of-srnw-self-regulating-networks/ blog entry] for more information.&lt;br /&gt;
|121|Image:PSG121.png|Our central drop station with factories.}}&lt;/div&gt;</summary>
		<author><name>SmatZ</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=File:PSG113.png&amp;diff=8589</id>
		<title>File:PSG113.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=File:PSG113.png&amp;diff=8589"/>
				<updated>2008-09-14T15:01:03Z</updated>
		
		<summary type="html">&lt;p&gt;SmatZ: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>SmatZ</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=PublicServer:Archive_-_Games_101_-_110&amp;diff=8513</id>
		<title>PublicServer:Archive - Games 101 - 110</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=PublicServer:Archive_-_Games_101_-_110&amp;diff=8513"/>
				<updated>2008-08-27T21:47:40Z</updated>
		
		<summary type="html">&lt;p&gt;SmatZ: commented the image of PSG#110&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;{{PublicServerArchiveMenu}}&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 110|22.08.08-27.08.08|{{User|Mark}},  {{user|Combuster}}, {{user|Mazen}}, (add yourself) |Cargo SML | 7 | 512*1024 Temperate|r14127+ [[GRF|#openttdcoop-GRF-Pack 7.2]] w. The 2cc Set|... |110|Image:PSG110.png| SLH04 was one of the most congested places and often cause of jams. Thanks to the SML concept, joiner was pretty simple. There is a big transfer station with RV feeders.}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 109|18.08.08 - 22.08.08|{{user|Brainstorm}},  {{user|Osai}}, {{user|s_m_w}},  {{User|planetmaker}},  {{User|fmauNeko}},  {{User|thomashauk}}, {{User|Mark}},  {{user|Combuster}}, {{user|Mazen}}, {{user|Farden}}, (add yourself) |Pax | TGV 10, Metro 3-5 | 1024*256 Temperate|r14103+ [[GRF|#openttdcoop-GRF-Pack 7.2]] w. The 2cc Set|This scenario (made by  {{User|Mark}}) was a pax-only game with a network plan by DJNekkid and took a lot longer than it was expected to take. The network consisted out of one big line for TGV in the middle of the map and multiple, seperate feeder systems for the main stations. |109|Image:PSG109.png| Rutfingford was not the biggest town, but one of the prettiest}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 108|8.08.08 - 17.08.08|{{user|Brainstorm}}, {{user|Chris Booth}}, {{user|andyp}}, {{user|Osai}}, {{user|s_m_w}},  {{User|planetmaker}},  {{User|Willie}}, {{User|Fuco}}, {{User|Mark}}, {{User|fmauNeko}}, {{User|Farden}}, {{User|thomashauk}},  {{user|Combuster}}, (add yourself) |Cargo + Pax | 5 | 1024*512 Temperate|r14069+ [[GRF|#openttdcoop-GRF-Pack 7.2]] w. The 2cc Set|It was decided to use the gametype &amp;quot;Back to Basics&amp;quot; in this game together with the 2cc-set, which resulted in a pretty messy, but working network.|108|Image:PSG108Final.png| The area around Ninningstone shows a lot of different vehicles of the 2cc-set in action}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 106|23.07.08 - 08.08.08|{{user|tneo}}, {{user|avdg}}, {{user|SmatZ}}, {{user|sepp}}, {{user|Brainstorm}}, {{user|Chris Booth}}, {{user|Farden}}, {{user|kais58}}, {{user|strstrep}}, {{user|andyp}}, {{user|thgergo}}, {{user|Osai}}, {{User|Mark}} (add yourself) |Cargo | 6 &amp;amp; 9 for Goods/ Steel| 2048*256 Temperate|r14005+ [[Guides:Glossary:GRF|#openttdcoop-GRF-Pack 7.1]]|An extensive plan made by tneo was chosen in this game. The network has a seperate line for goods and steel running North to South. Along the ML 6 Back Bone Hubs were created, which were extended heavily in the end. With 1324 trains the game ended running smooth. Those Back Bone Hubs are certainly worth a look while they are dazzling at times.|106|Image:PSG106.png| An exit from one of the six Back Bone Hubs.}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 105|18.07.08 - 23.07.08|{{user|fmauNeko}}, {{user|CommieSi}}, {{user|einKarl}}, {{user|tneo}}, {{user|Thraxian}}, {{user|Osai}}, {{User|Mark}} (add yourself) |Cargo + Pax |Variable| 512*512 Temperate|r13776+ [[Guides:Glossary:GRF|#openttdcoop-GRF-Pack 7.1]]|This game featured a custom map with big rivers dividing the map in 8 islands. People could choose as island they wanted to manage, which resulted in small, local networks on the islands connected with an interregional network. |105|Image:PSG105.png| Shwoing a nicely optimized Back Bone Hub by {{user|Osai}} and {{user|Thraxian}} .}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 104|14.07.08 - 18.07.08|{{user|fmauNeko}}, {{User|planetmaker}}, {{User|sbn}}, {{user|CommieSi}}, {{user|einKarl}}, {{user|thomashuak}}, {{User|Mark}} (add yourself) |Cargo |TL7 for Drop; TL6 for Town ML| 512*2048 Tropical|r13697+ [[Guides:Glossary:GRF|#openttdcoop-GRF-Pack 7.1]]|Marks winning plan was based around growing desert towns.  To achieve this 2 concepts were used; Firstly the side line mergers used on the Drop ML, secondly the timer circuits used on the town ML to balance line load and delivery.  This unorthodox plan cause a little confusion to begin with but as the game progressed the network ultimately took shape and performed rather well.  Over 1000 trains eventually serving the main station acting as both drop and pickup.|104|Image:OTTDC, Inc, 1st Apr 2168.png| Image showing the Main Station complete with eyecandy, you can see the self regulating system in the bottom right}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 103|06.06.08 - 14.07.08|{{User|Ben}}, {{User|planetmaker}}, {{User|fmauNeko}}, {{User|Logix}}, {{User|Levi}}, {{User|andyp}}, {{user|CommieSi}}, {{User|Mark}} (add yourself) |Cargo |TL5| 512*1024 Temperate|r13677+ [[Guides:Glossary:GRF|#openttdcoop-GRF-Pack 7.0]]| Planetmaker had the winning plan for a game which involved the use of many different industies, as a result over 20 Major Stations had to be built with 8 BBH's. This took alot of time, and with the interuption of the wottdgd mid game the game was almost finished for a long time and only a few changes had to be made on the last day. Overall there were 750 trains, with no strain on the network, which is a good sign that the hubs network was produced to a high standard or not enough trains...  How ever that point aside, Ottd Coopers managed to build a good solid network even through the confusion of having different (more Realistic) industries. |103|Image:COOP%27ies_Transport%2C_3rd_Dec_2236.png| Image Showing BBH 04, which was a brilliant piece of work, giving a good impression of the Fast flowing network, which stopped all jams.}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 102|28.06.08 - 05.07.08|{{User|Mark}}, {{User|planetmaker}}, {{User|andyp}}, {{User|Levi}}, {{User|Ammler}}, {{User|Addi}}, {{User|Logix}}, {{user|CommieSi}}, {{user|einKarl}}, {{User|Mark}}, (add yourself) |Cargo |TL3| 512*512 Temperate|r13607+ [[Guides:Glossary:GRF|#openttdcoop-GRF-Pack 7.0]]| Mark created the winning plan for a cargo game using erail and TL3. We had all the secondary stations in the corners, connected to the ML with 4 BBHs, and 4 SLHs for the primary industries. The network developed very well, except for one SLH, which was turned to chaos by people adding lots of bits to the original construction done by Mark.  |102|Image:PSG102.png|Showing the steel mill station with some nice eyecandy, and a lot of trains loading; due to TL3, there were always a lot of trains on the move}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 101|13.06.08 - 28.06.08|{{User|Mark}}, {{User|Powell}}, {{User|planetmaker}}, {{User|andyp}}, {{User|Levi}}, {{User|Logix}}, {{User|XeryusTC}}, {{user|einKarl}}, (add yourself) |Multipoint to Multipoint Passenger |TL4| 512*512 Temperate|r13607+ [[Guides:Glossary:GRF|#openttdcoop-GRF-Pack 7.0]]| The plan chosen involved the goal to connect all 104 (!) towns, this seemed like an impossible thing to achieve at first but we managed to connect all of them toward the end of the game. Lots of big cities, nice stations and clean building everywhere. Overall a very well developed game.  |101|Image:PSG101.png|Showing a station nicely imbedded in cities, giving a pretty good impression of what this game looked like.}}&lt;/div&gt;</summary>
		<author><name>SmatZ</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=File:PSG110.png&amp;diff=8511</id>
		<title>File:PSG110.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=File:PSG110.png&amp;diff=8511"/>
				<updated>2008-08-27T21:34:45Z</updated>
		
		<summary type="html">&lt;p&gt;SmatZ: SLH04 was one of the most congested places and often cause of jams. Thanks to the SML concept, joiner was pretty simple.
There is a big transfer station with RV feeders.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;SLH04 was one of the most congested places and often cause of jams. Thanks to the SML concept, joiner was pretty simple.&lt;br /&gt;
There is a big transfer station with RV feeders.&lt;/div&gt;</summary>
		<author><name>SmatZ</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=User_talk:Osai&amp;diff=8028</id>
		<title>User talk:Osai</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=User_talk:Osai&amp;diff=8028"/>
				<updated>2008-06-22T13:27:30Z</updated>
		
		<summary type="html">&lt;p&gt;SmatZ: happy birthday&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== edit links ==&lt;br /&gt;
http://img4.shareavenue.com/image.php?file=b5a8bb59adf35e0d0ea29d5d3ea9b1ec608e3030&lt;br /&gt;
&lt;br /&gt;
its only this wiki where the edit links are left. --[[User:Progman|Progman]] 14:39, 20 April 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
== happy birthday ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Heute kann es regnen,&lt;br /&gt;
stürmen oder schneien,&lt;br /&gt;
denn Du strahlst ja  selber&lt;br /&gt;
wie der Sonnenschein.&lt;br /&gt;
Heut ist Dein Geburtstag,&lt;br /&gt;
darum feiern wir,&lt;br /&gt;
alle Deine Freunde freuen sich mit Dir.&lt;br /&gt;
&lt;br /&gt;
Wie schön, dass Du geboren bist,&lt;br /&gt;
wir hätten Dich sonst sehr vermisst.&lt;br /&gt;
Wie schön, dass wir beisammen sind,&lt;br /&gt;
wir gratulieren Dir, Geburtstagskind!&lt;br /&gt;
&lt;br /&gt;
Uns're guten Wünsche&lt;br /&gt;
haben ihren Grund:&lt;br /&gt;
bitte bleib noch lange&lt;br /&gt;
glücklich und gesund.&lt;br /&gt;
&lt;br /&gt;
Dich so froh zu sehen,&lt;br /&gt;
ist was uns  gefällt,&lt;br /&gt;
Tränen gibt es schon&lt;br /&gt;
genug auf dieser Welt.&lt;br /&gt;
&lt;br /&gt;
Wie schön, dass Du geboren bist,&lt;br /&gt;
wir hätten Dich sonst sehr vermisst.&lt;br /&gt;
Wie schön, dass wir beisammen sind,&lt;br /&gt;
wir gratulieren Dir, Geburtstagskind!&lt;br /&gt;
&lt;br /&gt;
Montag, Dienstag, Mittwoch,&lt;br /&gt;
das ist ganz egal,&lt;br /&gt;
Dein Geburtstag  kommt im Jahr&lt;br /&gt;
doch nur einmal.&lt;br /&gt;
Darum lass uns feiern,&lt;br /&gt;
dass die Schwarte kracht.&lt;br /&gt;
Heute wird getanzt, gesungen und gelacht.&lt;br /&gt;
&lt;br /&gt;
Wie schön, dass Du geboren bist,&lt;br /&gt;
wir hätten Dich sonst sehr vermisst.&lt;br /&gt;
Wie schön, dass wir beisammen sind,&lt;br /&gt;
wir gratulieren Dir, Geburtstagskind!&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
--[[User:Pm|planetmaker]] 09:03, 22 June 2008 (UTC)&lt;br /&gt;
--[[User:Mucht|Mucht]] 09:06, 22 June 2008 (UTC)&lt;br /&gt;
--[[User:Mark|Mark]] 09:10, 22 June 2008 (UTC)&lt;br /&gt;
--[[User:Tneo|Tneo]] 09:16, 22 June 2008 (UTC)&lt;br /&gt;
--[[User:Ammler|Ammler]] 09:31, 22 June 2008 (UTC)&lt;br /&gt;
--[[User:Dihedral|dihedral]] 10:32, 22 June 2008 (UTC)&lt;br /&gt;
--[[User:Progman|Progman]] 10:50, 22 June 2008 (UTC)&lt;br /&gt;
--[[User:SmatZ|SmatZ]] 14:26, 22 June 2008 (UTC)&lt;/div&gt;</summary>
		<author><name>SmatZ</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=User:SmatZ&amp;diff=7939</id>
		<title>User:SmatZ</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=User:SmatZ&amp;diff=7939"/>
				<updated>2008-05-28T16:22:55Z</updated>
		
		<summary type="html">&lt;p&gt;SmatZ: page created&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Personal Information ==&lt;br /&gt;
&lt;br /&gt;
'''Alias:''' SmatZ&lt;br /&gt;
&lt;br /&gt;
'''Home:''' Prague, Czech Republic {{Flag|cz}}&lt;br /&gt;
&lt;br /&gt;
'''Email:''' smatz [at] seznam [dot] cz&lt;br /&gt;
&lt;br /&gt;
'''Started playing TTD:''' long time ago :-) TTO probably in 1994&lt;br /&gt;
&lt;br /&gt;
'''Joined #openttdcoop:''' first game I played was [[PublicServer:Archive_-_Games_51_-_60#gameid_58|PSG#58]], and became a member on 27. 5. 2008&lt;br /&gt;
&lt;br /&gt;
'''Prefers:''' low or no terraform, experiments&lt;br /&gt;
&lt;br /&gt;
'''Likes:''' huge, complex networks, cargo games, eye candy, friendly players&lt;br /&gt;
&lt;br /&gt;
'''Dislikes:''' people doing changes without signing them, spending money for nothing&lt;br /&gt;
&lt;br /&gt;
'''Best at:''' simplifying, fixing and extending network (I don't remember doing anything else ;-)&lt;/div&gt;</summary>
		<author><name>SmatZ</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=Community:Members&amp;diff=7935</id>
		<title>Community:Members</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=Community:Members&amp;diff=7935"/>
				<updated>2008-05-27T15:58:19Z</updated>
		
		<summary type="html">&lt;p&gt;SmatZ: added SmatZ to Usual suspects&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
==Active Members of #openttdcoop [15]==&lt;br /&gt;
*{{User|Ammler|ch}} '''(Admin)'''&lt;br /&gt;
*{{User|dihedral|de}}&lt;br /&gt;
*{{User|Hylje|fi}}&lt;br /&gt;
*{{User|Kommer|nl}} '''(Admin)'''&lt;br /&gt;
*{{User|Mark|nl}}&lt;br /&gt;
*{{User|Mucht|at}} '''(Admin)'''&lt;br /&gt;
*{{User|Osai|de}} '''(Admin)'''&lt;br /&gt;
*{{User|Phazorx|iru}} '''(Admin)'''&lt;br /&gt;
*{{User|planetmaker|de}}&lt;br /&gt;
*{{User|Progman|de}}&lt;br /&gt;
*{{User|thgergo|hu}}&lt;br /&gt;
*{{User|tneo|nl}}&lt;br /&gt;
*{{User|Thraxian|us}}&lt;br /&gt;
*{{User|valhallasw|nl}}, BOFH, Wiki-god and mainly werkloos '''(Admin)'''&lt;br /&gt;
*{{User|XeryusTC|nl}}, Chairman of the #openttdcoop stupidness committee '''(Admin)'''&lt;br /&gt;
''Note: Admins have shell access to our servers, all others have rcon access''&lt;br /&gt;
&lt;br /&gt;
==Honorary Members of #openttdcoop [1]==&lt;br /&gt;
*{{User|Brianetta|uk}} (our amiable host who is responsible for making #openttdcoop to such a vital community it is today) '''(Admin)'''&lt;br /&gt;
&lt;br /&gt;
==Currently Inactive Members of #openttdcoop [9]==&lt;br /&gt;
*{{User|TrueLight|nl}} (for being a bugfixer over  ... a long time ;-)  )&lt;br /&gt;
*{{User|Adm.Spock|nl}}&lt;br /&gt;
*{{User|dp|de}}&lt;br /&gt;
*{{User|e1ko|cz}}&lt;br /&gt;
*{{User|Guru3|se}}&lt;br /&gt;
*{{User|ottd-king|uk}}&lt;br /&gt;
*{{User|Piratejerk|ca}}&lt;br /&gt;
*{{User|StarLite|nl}}&lt;br /&gt;
*{{User|xahodo|nl}}&lt;br /&gt;
&lt;br /&gt;
==The usual suspects around the Public Server [50]==&lt;br /&gt;
*{{User|Addi|ch}}&lt;br /&gt;
*{{User|Alendo|no}}&lt;br /&gt;
*{{User|AntB|uk}}&lt;br /&gt;
*{{User|Bob27|us}}&lt;br /&gt;
*{{User|Cipri|nl}}&lt;br /&gt;
*{{User|Combuster|nl}}&lt;br /&gt;
*{{User|Dark_Link|se}}&lt;br /&gt;
*{{User|Davil|at}}&lt;br /&gt;
*{{User|DJNekkid|no}}&lt;br /&gt;
*{{User|Doke|de}}&lt;br /&gt;
*{{User|Dopefish|de}}&lt;br /&gt;
*{{User|EmiT|cz}}&lt;br /&gt;
*{{User|Farden|fr}}&lt;br /&gt;
*{{User|Floffe|se}}&lt;br /&gt;
*{{User|Franco|hu}}&lt;br /&gt;
*{{User|Gamer|nl}}&lt;br /&gt;
*{{User|Godde|no}}&lt;br /&gt;
*{{User|itsnotvalid|hk}}&lt;br /&gt;
*{{User|Jinx|be}}&lt;br /&gt;
*{{User|Juustro|fi}}&lt;br /&gt;
*{{User|Kejhic|cz}}&lt;br /&gt;
*{{User|Kolbur|de}}&lt;br /&gt;
*{{User|Kolo|pl}}&lt;br /&gt;
*{{User|Kul|nl}}&lt;br /&gt;
*{{User|LittleMikey|au}}&lt;br /&gt;
*{{User|LordAzamath|ee}}&lt;br /&gt;
*{{User|MDGrein|se}}&lt;br /&gt;
*{{User|MooUK|uk}}&lt;br /&gt;
*{{User|mixrin|ru}}&lt;br /&gt;
*{{User|N101|au}}&lt;br /&gt;
*{{User|Nitehawk|us}}&lt;br /&gt;
*{{User|ODM|nl}}&lt;br /&gt;
*{{User|Phil|uk}}&lt;br /&gt;
*{{User|Phoenix the II|nl}}&lt;br /&gt;
*{{User|Pikita|uk}}&lt;br /&gt;
*{{User|RaWt|no}}&lt;br /&gt;
*{{User|Red|us}}&lt;br /&gt;
*{{User|RMJ|dk}}&lt;br /&gt;
*{{User|Rob|us}}&lt;br /&gt;
*{{User|Shader|pl}}&lt;br /&gt;
*{{User|Skasi|at}}&lt;br /&gt;
*{{User|SmatZ|cz}}&lt;br /&gt;
*{{User|S m w|de}}&lt;br /&gt;
*{{User|Stoffe|se}}&lt;br /&gt;
*{{User|Spectre100|us}}&lt;br /&gt;
*{{User|strstrep|us}}&lt;br /&gt;
*{{User|thomashauk|uk}}&lt;br /&gt;
*{{User|Tim|de}}&lt;br /&gt;
*{{User|Volny|cz}}&lt;br /&gt;
*{{User|Walle|be}}&lt;br /&gt;
*{{User|welterde|de}}&lt;br /&gt;
*{{User|Zuu|se}}&lt;br /&gt;
''And of course all the others above!''&lt;br /&gt;
&lt;br /&gt;
===== Exsuspects [21]=====&lt;br /&gt;
*{{User|Alanin|de}}&lt;br /&gt;
*{{User|ChrisM|de}}&lt;br /&gt;
*{{User|csuke|uk}}&lt;br /&gt;
*{{User|eJoJ|no}}&lt;br /&gt;
*{{User|Green-devil|dk}}&lt;br /&gt;
*{{User|Hans|nl}}&lt;br /&gt;
*{{User|hdp|us}}&lt;br /&gt;
*{{User|Ichi|nl}}&lt;br /&gt;
*{{User|Ihmemies|fi}}&lt;br /&gt;
*{{User|John|sk}}&lt;br /&gt;
*{{User|Nazirro|pl}}&lt;br /&gt;
*{{User|OwenS|uk}}&lt;br /&gt;
*{{User|RichK|uk}}&lt;br /&gt;
*{{User|Sedontane|uk}}&lt;br /&gt;
*{{User|SerriaRomeo|us}}&lt;br /&gt;
*{{User|Sian|dk}}&lt;br /&gt;
*{{User|Skasi|at}}&lt;br /&gt;
*{{User|Skidd13|de}}&lt;br /&gt;
*{{User|Teddy|no}}&lt;br /&gt;
*{{User|UnderBuilder|ar}}&lt;br /&gt;
*{{User|Vinni3|uk}}&lt;br /&gt;
*{{User|Zavior|fi}}&lt;/div&gt;</summary>
		<author><name>SmatZ</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=PublicServer:Archive_-_Games_91_-_100&amp;diff=7929</id>
		<title>PublicServer:Archive - Games 91 - 100</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=PublicServer:Archive_-_Games_91_-_100&amp;diff=7929"/>
				<updated>2008-05-26T19:37:34Z</updated>
		
		<summary type="html">&lt;p&gt;SmatZ: fixed revision for PSG#96&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;{{PublicServerArchiveMenu}}&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 96|23.05.08 - 26.05.08| {{User|Mark}}, (add yourself) |[[Gametype:ICE_SBahn|S-Bahn + ICE]] |TL3 S-Bahn Trains, TL9 ICE-Trains| 1024*256 Arctic|r13210 + [[Guides:Glossary:GRF|#openttdcoop-GRF-Pack 7.0]]| In this game we started off with a plain map which had only 3 cities on it. After the S-Bahns were built town growth was enabled and the cities started growing rapidly. We ended up with a total population of 2.5 million and moving and moving many millions of passengers each year. |96|Image:PSG96.png|Add Description}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 95|17.05.08 - 23.05.08| {{User|BenTotterdell}}, {{User|Rob}}, {{User|tneo}}, {{User|pm}}, {{User|Mark}}, {{User|Satyap}}, {{User|Tim}}, {{User|Narc}}, (Add yourself)|[[Gametype:Cargo_Concept|Cargo]] |TL5 for primaries, TL9 for Goods/Food| 1024*256 Arctic|r13032 + [[Guides:Glossary:GRF|#openttdcoop-GRF-Pack 7.0]]|In this game we had all trains going down a LLLL10RRRR ML. Included in the game were two refit area's, one at each end of the map. The goods/food trains refit from one to the other with every trip, and ran on a timetable. As a consequence we could reduce the amount of trains on the mainline, but maintain a high and smooth cargo delivery rate. During the start of the game there was confusion regarding station design. All stations were meant to be terminus, but that was not clearly signed, creating lot of confusion when several stations needed to rebuilt to conform to the plan. The problems were eventually solved, and the network ended running very smooth. |95|Image:PSG95.png|Showing a BBH that caused a lot of problems. In the upper right you can see one of the refit areas where empty food trains were refitted to pick up goods.}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 94|11.05.08 - 17.05.08| {{User|Satyap}}, {{User|mixrin}}, {{User|Combuster}}, {{User|ninjamask}}, {{User|Rob}} (Add yourself)|[[Gametype:Cargo_Concept|Cargo]] |TL20 for ML trains, various for feeders| 1024*1024 Temperate|r13032 + [[Guides:Glossary:GRF|#openttdcoop-GRF-Pack 7.0]]|In this game we had small feeders feeding the huge 20-Tile Mainline Trains. A misunderstanding in the beginning of the game, along with the unspecified engine to be used for the ML trains, lead to the ML being designed for a curve length of 4, and unable to handle the fastest engines. ''(The fastest engine would have taken about 8 engines to handle TL20, anyway, if not more.)'' The challenge of designing the stations for TL 20 was very difficult. Surges in traffic could easily overlaod the waiting space and block the ML. |94|Image:PSG942.png|Showing one of the feeders.}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 93|30.04.08 - 11.05.08| {{User|Mark}}, {{User|mixrin}}, {{User|Addi}}, {{User|satyap}}, {{User|Rob}}, {{User|tneo}}, {{User|ninjamask}}, (Add yourself)|[[Gametype:Chaos Theory|Chaos]] + [[Gametype:Cargo_Concept|Cargo]] + Pax |Various ''(TL8 for inter-island transfer)'' | 256*2048 Temperate|r13016 + [[Guides:Glossary:GRF|#openttdcoop-GRF-Pack 7.0]]|A game making use of a new concept in which players got their own piece of map to manage locally. Later on the areas were connected with a Mainline network. |93|Image:PSG93.png|Venice of the South-West: well-serviced town with a station squeezed into available space}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 92|27.04.08 - 30.04.08| {{User|Addi}}, {{User|Ammler}}, {{User|XeryusTC}}, {{User|Combuster}}, {{User|Skasi}}, {{User|boes}}, {{User|ninjamask}}, {{User|Ehtirno}}, {{User|Altaree}},  {{User|Rob}} (Add yourself)|[[Gametype:Cargo_Concept|Cargo]] |3 | 256*1024 Arctic (alpine)|r12906 + [[Guides:Glossary:GRF|#openttdcoop-GRF-Pack 7.0]]|The next three tiles train with a big LLL RRR ring around the whole map and a LL RR line in the middle. There were never bottlenecks anywhere on the whole network since the beginning. Therefore would the network handle more trains, but the maximum of 1000 trains has been reached.|92|Image:PSG92.png|One of the two BBHs in the game}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 91|23.04.08 - 27.04.08| {{User|pm}}, {{User|Ammler}}, {{User|Mark}},  {{User|SmatZ}}, {{User|Combuster}}, {{User|XeryusTC}}, {{User|Rob}}, {{User|Altaree}}  (Add yourself)|[[Gametype:Cargo_Concept|Cargo]] |3 | 512*512 sub-tropic|r12805 + [[Guides:Glossary:GRF|#openttdcoop-GRF-Pack 7.0]]|It was a massive game with a number of new players and in the end over 950 trains. The backbone consisted of two ML rings, one for empty, one for full trains. It proved fluent up to about 750 trains, after that jams started to show. - [http://www.openttdcoop.org/blog/2008/04/27/review-psg-91/ Review at blog] |91|Image:PSG91.png|Combined factory and refinery station, serving over 750 trains, 550 of them delivering stuff.}}&lt;/div&gt;</summary>
		<author><name>SmatZ</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=PublicServer:Archive_-_Games_81_-_90&amp;diff=7355</id>
		<title>PublicServer:Archive - Games 81 - 90</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=PublicServer:Archive_-_Games_81_-_90&amp;diff=7355"/>
				<updated>2008-03-03T16:55:35Z</updated>
		
		<summary type="html">&lt;p&gt;SmatZ: added myself to PS#84&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;{{PublicServerArchiveMenu}}&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 84|24.02.08 - 02.03.08|{{User|Mark}}, {{User|pm}}, {{User|tneo}}, {{User|SmatZ}}, (Add yourself)|[[Gametype:ICE_SBahn|ICE S-Bahn]] |12 tiles electric rails asiastar for mainline, various for TL for maglev s-bahn|512x512 Temperate|r12208 + [[Guides:Glossary:GRF|#openttdcoop-GRF-Pack]]|A special map w/o any industry except some coal for the MM was used and seven 0 population cities which only grow after removal of some road(s) - but then at very high speed. Huge local s-bahns transferred to the ICE terminals which connected to a ML grid. The biggest towns grew to over half a million probably beating the overall record for the transported PAX.|84|Image:PSG84_final.png|ICE terminal and part of Mark's and Den's huge city with more than 585.000 inhabitants. }}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 83|18.02.08 - 23.02.08|{{User|tneo}}, {{User|pm}},  {{User|hylje}}, {{User|VLengoc}}  (Add yourself)|[[Gametype:ICE_SBahn|ICE S-Bahn]] with maglev's|6 tiles for mainline, various for feeders|512x512 Temperate|r12208 + [[Guides:Glossary:GRF|#openttdcoop-GRF-Pack]]|A game with some difficulties in there. It had a different setting for signalling and used LRRL which made it confusing at times. Also the low terraform ruling proved to be challenging for some. It turned out to be a very short game, due to the high amount of (new) active players.|83|Image:PSG83.png|A dense developed city area with the central station. }}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 82|08.02.08 - 18.02.08|{{User|tneo}}, {{User|Kommer}}, {{User|DJ-Nekkid}}, {{User|pm}}, {{User|Addi}}, {{User|Jortuny}}, {{User|Mark}}, {{User|ODM}}, {{User|Kolbur}}, {{User|VLengoc}}, [[User:LordAzamath|LordAzamath]]  (Add yourself)|[[Gametype:Cargo_Concept|Cargo]]|3 tiles|512x256 Artic|r12025 + [[Guides:Glossary:GRF|#openttdcoop-GRF-Pack]]| A game making use of the SML concept on maglev tracks. The plan chosen had to drop/ pickup station on the West and East side. Initially we started with 3 ML's and ended up with 6 or more at some points. The game proved hard to get a clean network after the initial start up, but it was a nice game overall. |82|Image:PSG82.png|Showing one of the shifters used in the game to balance traffice over all lanes. }}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 81|31.01.07 - 08.02.08|{{User|tneo}}, {{User|Kommer}}, {{User|Floffe}}, {{User|DJ-Nekkid}}, {{User|pm}}, {{User|mazen}}, {{User|Phoenix}}, {{User|Kolo}}, {{User|pmatt}} , {{User|Addi}}, {{User|Jortuny}}, {{User|fR4g}}, {{User|Thraxian}}, {{User|Mark}}, {{User|Tim}}, {{User|ODM}}, {{User|Matte}}, {{User|Kolbur}},  (Add yourself)|[[Gametype:Cargo_Concept|Cargo]]|5 tiles|1024x1024 Temperate|r12025 + [[Guides:Glossary:GRF|#openttdcoop-GRF-Pack]]| This game was meant as a test for the new public server with an aim of 2000 trains running and every secondary industry producing about 10k our montly output. Layout was a square grid for the ML with a central factory and good drops at all corners as well as refinery and steel plant. Central factory and oil refinery with each 15k monthly output proved a real challange for the stations and also for the ML which were partly extended to LL__RRRRRR (factory to steel pickup) to cope with the load. Unfortunately the game was too huge for many clients |81|Image:psg81.png|Huge oil drop station designed by tneo, built by many.}}&lt;/div&gt;</summary>
		<author><name>SmatZ</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=PublicServer:Archive_-_Games_71_-_80&amp;diff=6889</id>
		<title>PublicServer:Archive - Games 71 - 80</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=PublicServer:Archive_-_Games_71_-_80&amp;diff=6889"/>
				<updated>2007-12-15T19:24:30Z</updated>
		
		<summary type="html">&lt;p&gt;SmatZ: linked gametype for #73&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;{{PublicServerArchiveMenu}}&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 73|11.12.07 - 14.12.07|{{User|pm}}, {{User|LordAzamath}}, {{User|SmatZ}}, {{User|Thraxian}}, {{User|Osai}}, {{User|AntB}}, (add yourself)|[[Gametype:Chaos_Theory|PAX Chaos]], [[Terraforming|Low terraforming]]|5 tiles|512x512|r11615 + [[Guides:Glossary:GRF|#openttdcoop-GRF-Set 6 beta]]| A mountainous and watery map. Turned out to be quite difficult to get running a non jamming network without doing major modifications to the landscape|73|Image:PSG73.png| A nice SLH created by {{User|Penknight}} and heavily changed by {{User|SmatZ}}. The restriction of [[Terraforming]] made it look like this. Only minimal changes were done.}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 72|05.12.07 - 11.12.07|{{User|tneo}}, {{User|SmatZ}}, {{User|LittleMikey}}, {{User|Thraxian}}, {{User|Thijs}}, {{User|AntB}}, {{User|Matte}}, {{User|LordAzamath}}, (add yourself)|[[Gametype:Cargo_Concept|Cargo]] |5 tiles|256x1024|r11601 + [[Guides:Glossary:GRF|#openttdcoop-GRF-Set 6 beta]]| A moutainous and watery map whith PBI enabled. Although this still had some bugs, it turned out a nice network, also due to the low terraforming rule in place. Though there were more and more industries disappearing we ended with less and lesser trains on an oversized network |72|image:PSG72.png|Screenshot shows working with the terrain.}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 71|24.11.07 - 05.12.07|Jinx, {{User|Floffe}}, (add yourself)|[[Gametype:Cargo_Concept|Cargo]] +[[Gametype:TGV_Concept|TGV-Pax]]|2 tiles|512x512| r11557 + [[Guides:Glossary:GRF|#openttdcoop-GRF-Set 6]]| This game combines a Shinkansen Passenger Network and a Cargo Network with Japanese flavor and grfs.|71|image:PSG71.png|The screenshot shows how  Shinkansen- and Cargo Network are built close to each other.}}&lt;/div&gt;</summary>
		<author><name>SmatZ</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=PublicServer:Archive_-_Games_71_-_80&amp;diff=6879</id>
		<title>PublicServer:Archive - Games 71 - 80</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=PublicServer:Archive_-_Games_71_-_80&amp;diff=6879"/>
				<updated>2007-12-14T18:33:08Z</updated>
		
		<summary type="html">&lt;p&gt;SmatZ: added myself&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;{{PublicServerArchiveMenu}}&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 73|11.12.07 - 14.12.07|{{User|pm}}, {{User|LordAzamath}}, {{User|SmatZ}}, (add yourself)|[[Gametype: PAX network, no terraforming]]|5 tiles|512x512|r11615 + [[Guides:Glossary:GRF|#openttdcoop-GRF-Set 6 beta]]| A mountainous and watery map. Turned out to be quite difficult to get running a non jamming network without doing major modifications to the landscape|73||Screenshot plz}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 72|05.12.07 - 11.12.07|{{User|tneo}}, {{User|SmatZ}}, {{User|LittleMikey}}, {{User|Thraxian}}, {{User|Thijs}}, {{User|AntB}}, {{User|Matte}}, {{User|LordAzamath}}, (add yourself)|[[Gametype:Cargo_Concept|Cargo]] |5 tiles|256x1024|r11601 + [[Guides:Glossary:GRF|#openttdcoop-GRF-Set 6 beta]]| A moutainous and watery map whith PBI enabled. Although this still had some bugs, it turned out a nice network, also due to the low terraforming rule in place. Though there were more and more industries disappearing we ended with less and lesser trains on an oversized network |72|image:PSG72.png|Screenshot shows working with the terrain.}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 71|24.11.07 - 05.12.07|Jinx, {{User|Floffe}}, (add yourself)|[[Gametype:Cargo_Concept|Cargo]] +[[Gametype:TGV_Concept|TGV-Pax]]|2 tiles|512x512| r11557 + [[Guides:Glossary:GRF|#openttdcoop-GRF-Set 6]]| This game combines a Shinkansen Passenger Network and a Cargo Network with Japanese flavor and grfs.|71|image:PSG71.png|The screenshot shows how  Shinkansen- and Cargo Network are built close to each other.}}&lt;/div&gt;</summary>
		<author><name>SmatZ</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=PublicServer:Archive_-_Games_61_-_70&amp;diff=6802</id>
		<title>PublicServer:Archive - Games 61 - 70</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=PublicServer:Archive_-_Games_61_-_70&amp;diff=6802"/>
				<updated>2007-11-25T16:37:40Z</updated>
		
		<summary type="html">&lt;p&gt;SmatZ: added myself&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;{{PublicServerArchiveMenu}}&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 70|19.11.07 - 24.11.07| {{User|Floffe}}, {{User|SmatZ}}, (add yourself)|[[Gametype:Cargo_Concept|Cargo]] |2 tiles|256x256|0.6.0-beta1 + [[Guides:Glossary:GRF|#openttdcoop-GRF-Set 6 beta]]| A pretty crowded game due to the Tilelength of 2 and the very small map. We had to completly rebuild the ML because the ML could not handle the amount of trains.|70|image:PSG70.png| The South of the Map}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 69|12.11.07 - 18.11.07|{{User|Phazorx}}, {{User|Franco}}, {{User|Thraxian}}, {{User|AntB}}, {{User|Kommer}}, {{User|Mark}}, {{User|Kul}}, {{user|LittleMikey}}, {{user|Shader}}, {{User|SmatZ}}, {{User|tneo}}, {{User|Floffe}}, {{User|Levi}}, {{User|eJoJ}}, (add yourself)|[[Gametype:Passenger_Concept|Maglev Pax with UKRS]] |3/6 tiles|512x512|r11369 + [[Guides:Glossary:GRF|#openttdcoop-GRF-Set 6 beta]]| Unfortunataly, this map was a bit small for the network design we chose. The network was quite good IMO, but was really suited for a map bigger then what we had. Also, the layout of the map was not very good, with only two towns lying in the north-east part of the map, effectivly making anything we built there useless.|69|image:PSG69_2.png| The NE Terminal with transfer station.}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 68b|21.10.07 - 12.11.07|{{User|Phazorx}}, {{User|Franco}}, {{User|Thraxian}}, {{User|AntB}}, {{User|Kommer}}, {{User|Mark}}, {{User|Kul}}, {{user|LittleMikey}}, {{user|Shader}}, {{User|SmatZ}},  {{User|Floffe}},  (add yourself)|[[Gametype:Cargo_Concept|Cargo]] |5 tiles|512x512|r11369 + [[Guides:Glossary:GRF|#openttdcoop-GRF-Set 6 beta]]| We pushed this network to the limits. There was a huge MSLH in the middle of the map but it never got used to its full potential because the rest of the network could not cope with that many trains.|68|image:PSG61MSLH01.png| The MSLH sitting in the middle of the map.}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 67|7.10.07 - 21.10.07|{{User|Phazorx}}, {{User|Franco}}, {{User|Thraxian}}, {{User|AntB}}, {{user|LittleMikey}}, {{user|Shader}}, (add yourself)|[[Gametype:Cargo_Concept|Cargo]] |5 tiles|512x512|r11235 + [[Guides:Glossary:GRF|#openttdcoop-GRF-Set 6 beta]]| We made a central transfer area, where all the resources and secondary goods were unloaded, then transported to several small drop stations at the edges of the map. This was the first Public Server game with new industries (clay, plastic, fuel oil, etc.) |67|image:PSGame67.png| One of the Backbone Hubs of the inner circle.}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 66|29.09.07 - 03.10.07|{{User|Mark}}, {{user|Godde}}, {{user|N101}}, {{User|AntB}}, {{user|LittleMikey}}, {{user|SmatZ}}, (add yourself)|[[Gametype:Cargo_Concept|Cargo]] / [[Gametype:Chaos_Theory|Chaos]] / [[Gametype:TGV_Concept|TGV]]  |3/5/7 tiles|512x512|r11152 + [[Guides:Glossary:GRF|#openttdcoop-GRF-Set 6 beta]]| In this game we supplied desert towns with water and food to make them grow. When the towns started growing we made a chaos-like PAX network between the towns. Also, Freight Train weight was x8 on full loads |66|image:PSGame66.png| The central Food Proccessing plant, producing ~30.000 units of food every month.}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 65|24.09.07 - 29.09.07|{{User|Mark}}, {{User|LittleMikey}}, {{User| Kommer}}, {{User|Phazorx}}, {{User| Kolo}}, {{User|Thraxian}}, {{User|skol}}, {{User|Sedontane}}, {{User|grim4593}}, {{User|DeGhost}}, {{User|fr4g}}, {{User|AntB}}, {{User|hylje}}, {{User|B4light}}, (add yourself)|[[Gametype:Cargo_Concept|Cargo]] |7 tiles|1024x1024|r11152 + [[Guides:Glossary:GRF|#openttdcoop-GRF-Set 6 beta]]| Chosen Dual SML plan set the limits pretty high and with standard 500 trains network was hardly even used. Following necesary move to more powerfull server (thanks to {{User|Ammler}} for hosting) some parts of the network shown signs of stress '''after''' reaching 1500 trains mark. Overall very well developed game, some things still left to conenct but average PC can barely play this with reasonable speed already.|65|image:Coopers Unlimited, 26th Apr 2234.png| North west corner of the map, factory drop (a bit left from the center) serviced by more than 500 trains. Goods pickup on far left visited by ~200 trains, making £600,000 per trip. Most of trains are spending 80% of their time moving from and to stations.}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 64|20.09.07 - 24.09.07|{{User|Mark}}, {{User|LittleMikey}}, {{User| Kommer}}, {{User|Phazorx}}, {{User| N101}}, {{User| Thraxian}}, {{User|Gamer}}, {{User|thgergo}}, {{User| Ammler}}, {{User| XeryusTC}}, {{User| raWt}}, {{user|SmatZ}}, {{User| grim4593}}, (add yourself)|[[Gametype:Cargo_Concept|Cargo]] |5/2 tiles|256x256|r11118 + [[Guides:Glossary:GRF|#openttdcoop-GRF-Set 6 beta]]| This Game was a Challenge right from the start. Players choosing a unusal network plan, this game had many puzzeling elements to the game running a west and east network supplying each other with the raw goods, multiple train lengths. this network was a challenge. |64|image:Bells and Whistles, 4th Jan 2189.png| The Main West Station Loading Raw Materials From The East.}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 63|16.09.07 - 20.09.07|{{User|Mark}}, {{User|Little Mikey}}, {{User|Progman}}, {{User| Kommer}}, {{User|Phazorx}}, {{User| Shader}}, {{User| Thraxian}}, {{User|Gamer}}, {{User|thgergo}}, {{user|SmatZ}}, (add yourself)|[[Gametype:Cargo_Concept|Cargo]] |5 tiles|512x512|r11118 + [[Guides:Glossary:GRF|#openttdcoop-GRF-Set 6 beta]]| One big main loop that serviced a factory, sawmill and oil refinery. Three separate main lines that service 1/3rd of the map and are connected to the main loop|63|Image:Great Plains Rail, 11th Jun 2080.png|}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 62|09.09.07 - 16.09.07|{{User|Mark}}, {{User|Little Mikey}}, {{User|Sian}}, {{User| Kommer}}, {{User|thgergo}}, {{User| Shader}}, {{User|N101}}, {{User| Thraxian}}, {{User|AntB}}, {{user|SmatZ}}, (add yourself)|[[Gametype:|??]] / [[Gametype:|??]]|7 tiles|512x512|r11086 + [[Guides:Glossary:GRF|#openttdcoop-GRF-Set]]| 3 islands. Neatly joined up, having many bridges did cause some congestion and queue's which slowed trains to a halt.   |62|Image:Islanders_Ltd.%2C_17th_Oct_2220.png|}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 61|03.09.07 - 09.09.07|{{user|SmatZ}}, (add yourself)|[[Gametype:TGV_Concept|TGV]] / [[Gametype:Chaos_Theory|Chaos]]|8 tiles|???x???|r11047 + [[Guides:Glossary:GRF|#openttdcoop-GRF-Set]]| Breakdowns were enabled.  Early on, the ML became a parking lot for broken down trains.  Later, redundant lines were added to compensate.  Players were harder to find, as this nightly build generated desync errors early and often. |61|Image:Desync_Transport%2C_9th_May_2099.png|}}&lt;/div&gt;</summary>
		<author><name>SmatZ</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=PublicServer:Archive_-_Games_61_-_70&amp;diff=6721</id>
		<title>PublicServer:Archive - Games 61 - 70</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=PublicServer:Archive_-_Games_61_-_70&amp;diff=6721"/>
				<updated>2007-11-12T20:58:23Z</updated>
		
		<summary type="html">&lt;p&gt;SmatZ: added myself&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;{{PublicServerArchiveMenu}}&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 68b|21.10.07 - 12.11.07|{{User|Phazorx}}, {{User|Franco}}, {{User|Thraxian}}, {{User|AntB}}, {{User|Kommer}}, {{User|Mark}}, {{User|Kul}}, {{user|LittleMikey}}, {{user|Shader}}, {{User|SmatZ}}, (add yourself)|[[Gametype:Cargo_Concept|Cargo]] |5 tiles|512x512|r11369 + [[Guides:Glossary:GRF|#openttdcoop-GRF-Set 6 beta]]| We pushed this network to the limits. There was a huge MSLH in the middle of the map but it never got used to its full potential because the rest of the network could not cope with that many trains.|68|image:PSG61MSLH01.png| The MSLH sitting in the middle of the map.}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 67|7.10.07 - 21.10.07|{{User|Phazorx}}, {{User|Franco}}, {{User|Thraxian}}, {{User|AntB}}, {{user|LittleMikey}}, {{user|Shader}}, (add yourself)|[[Gametype:Cargo_Concept|Cargo]] |5 tiles|512x512|r11235 + [[Guides:Glossary:GRF|#openttdcoop-GRF-Set 6 beta]]| We made a central transfer area, where all the resources and secondary goods were unloaded, then transported to several small drop stations at the edges of the map. This was the first Public Server game with new industries (clay, plastic, fuel oil, etc.) |67|image:PSGame67.png| One of the Backbone Hubs of the inner circle.}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 66|29.09.07 - 03.10.07|{{User|Mark}}, {{user|Godde}}, {{user|N101}}, {{User|AntB}}, {{user|LittleMikey}}, {{user|SmatZ}}, (add yourself)|[[Gametype:Cargo_Concept|Cargo]] / [[Gametype:Chaos_Theory|Chaos]] / [[Gametype:TGV_Concept|TGV]]  |3/5/7 tiles|512x512|r11152 + [[Guides:Glossary:GRF|#openttdcoop-GRF-Set 6 beta]]| In this game we supplied desert towns with water and food to make them grow. When the towns started growing we made a chaos-like PAX network between the towns. Also, Freight Train weight was x8 on full loads |66|image:PSGame66.png| The central Food Proccessing plant, producing ~30.000 units of food every month.}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 65|24.09.07 - 29.09.07|{{User|Mark}}, {{User|LittleMikey}}, {{User| Kommer}}, {{User|Phazorx}}, {{User| Kolo}}, {{User|Thraxian}}, {{User|skol}}, {{User|Sedontane}}, {{User|grim4593}}, {{User|DeGhost}}, {{User|fr4g}}, {{User|AntB}}, {{User|hylje}}, {{User|B4light}}, (add yourself)|[[Gametype:Cargo_Concept|Cargo]] |7 tiles|1024x1024|r11152 + [[Guides:Glossary:GRF|#openttdcoop-GRF-Set 6 beta]]| Chosen Dual SML plan set the limits pretty high and with standard 500 trains network was hardly even used. Following necesary move to more powerfull server (thanks to {{User|Ammler}} for hosting) some parts of the network shown signs of stress '''after''' reaching 1500 trains mark. Overall very well developed game, some things still left to conenct but average PC can barely play this with reasonable speed already.|65|image:Coopers Unlimited, 26th Apr 2234.png| North west corner of the map, factory drop (a bit left from the center) serviced by more than 500 trains. Goods pickup on far left visited by ~200 trains, making £600,000 per trip. Most of trains are spending 80% of their time moving from and to stations.}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 64|20.09.07 - 24.09.07|{{User|Mark}}, {{User|LittleMikey}}, {{User| Kommer}}, {{User|Phazorx}}, {{User| N101}}, {{User| Thraxian}}, {{User|Gamer}}, {{User|thgergo}}, {{User| Ammler}}, {{User| XeryusTC}}, {{User| raWt}}, {{user|SmatZ}}, {{User| grim4593}}, (add yourself)|[[Gametype:Cargo_Concept|Cargo]] |5/2 tiles|256x256|r11118 + [[Guides:Glossary:GRF|#openttdcoop-GRF-Set 6 beta]]| This Game was a Challenge right from the start. Players choosing a unusal network plan, this game had many puzzeling elements to the game running a west and east network supplying each other with the raw goods, multiple train lengths. this network was a challenge. |64|image:Bells and Whistles, 4th Jan 2189.png| The Main West Station Loading Raw Materials From The East.}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 63|16.09.07 - 20.09.07|{{User|Mark}}, {{User|Little Mikey}}, {{User|Progman}}, {{User| Kommer}}, {{User|Phazorx}}, {{User| Shader}}, {{User| Thraxian}}, {{User|Gamer}}, {{User|thgergo}}, {{user|SmatZ}}, (add yourself)|[[Gametype:Cargo_Concept|Cargo]] |5 tiles|512x512|r11118 + [[Guides:Glossary:GRF|#openttdcoop-GRF-Set 6 beta]]| One big main loop that serviced a factory, sawmill and oil refinery. Three separate main lines that service 1/3rd of the map and are connected to the main loop|63|Image:Great Plains Rail, 11th Jun 2080.png|}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 62|09.09.07 - 16.09.07|{{User|Mark}}, {{User|Little Mikey}}, {{User|Sian}}, {{User| Kommer}}, {{User|thgergo}}, {{User| Shader}}, {{User|N101}}, {{User| Thraxian}}, {{User|AntB}}, {{user|SmatZ}}, (add yourself)|[[Gametype:|??]] / [[Gametype:|??]]|7 tiles|512x512|r11086 + [[Guides:Glossary:GRF|#openttdcoop-GRF-Set]]| 3 islands. Neatly joined up, having many bridges did cause some congestion and queue's which slowed trains to a halt.   |62|Image:Islanders_Ltd.%2C_17th_Oct_2220.png|}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 61|03.09.07 - 09.09.07|{{user|SmatZ}}, (add yourself)|[[Gametype:TGV_Concept|TGV]] / [[Gametype:Chaos_Theory|Chaos]]|8 tiles|???x???|r11047 + [[Guides:Glossary:GRF|#openttdcoop-GRF-Set]]| Breakdowns were enabled.  Early on, the ML became a parking lot for broken down trains.  Later, redundant lines were added to compensate.  Players were harder to find, as this nightly build generated desync errors early and often. |61|Image:Desync_Transport%2C_9th_May_2099.png|}}&lt;/div&gt;</summary>
		<author><name>SmatZ</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=PublicServer:Archive_-_Games_51_-_60&amp;diff=6674</id>
		<title>PublicServer:Archive - Games 51 - 60</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=PublicServer:Archive_-_Games_51_-_60&amp;diff=6674"/>
				<updated>2007-11-06T18:40:46Z</updated>
		
		<summary type="html">&lt;p&gt;SmatZ: added myself to some games&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;{{PublicServerArchiveMenu}}&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 60|31.08.07 - 03.09.07|{{User|Psyco}}, {{User|Kommer}}, {{User|Mark}}, {{User|raWt}}, {{User|Progman}}, {{User|AntB}}, {{user|SmatZ}}, ... (add yourself)|[[Gametype:Cargo_Concept|Cargo]]|(3 tiles|256x512|r10996 + [[Guides:Glossary:GRF|#openttdcoop-GRF-Set]]|This game featured a 3x3 SML mainline loop and dual-RoRo stations (as shown on the right).  The sidelines originally connected opposite sides of the main loop, but were severed to discourage shortcuts.  Towards the end, a flooded lake became home to a Dubai-esque settlement.|60|Image:PublicServerGame60.png|}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 58|20.08.07 (?) - 23.08.07|{{User|Psyco}}, {{User|PhazorX}}, {{User|Kommer}}, {{User|Mark}}, {{User|raWt}}, {{User|Addi}}, {{user|SmatZ}}, ... (add yourself)|[[Gametype:Cargo_Concept|Cargo]]|(7 tiles|512x512|r10927 + [[Guides:Glossary:GRF|#openttdcoop-GRF-Set]]|...|58|Image:PublicServerGame58.png|The center of the map with the names of the players}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 56|12.08.07 - 17.08.07|{{User|Psyco}}, {{User|Shader}}, {{User|Kyevan}}, {{User|Kommer}}, {{User|Sian}}, {{User|Farden}}... (add yourself)|[[Gametype:Cargo_Concept|Cargo]] and [[Gametype:TGV_Concept|Pax]]|(8 tiles|1024x128|r10827 + [[Guides:Glossary:GRF|#openttdcoop-GRF-Set]]|...|56|Image:PublicServerGame56.png|}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 55|07.08.07 - 12.08.07|{{User|Kommer}}, {{User|Shader}}, {{User|Farden}}, {{User|Phazorx}}, {{User|raWt}}, {{User|Sian}}, {{User|Mark}}... (add yourself)|[[Gametype:Cargo_Concept|Cargo]] and [[Gametype:TGV_Concept|Pax]]|(8 tiles|512x512|r10827 + [[Guides:Glossary:GRF|#openttdcoop-GRF-Set]] (tropical)|This game we tried to increase the population of towns as high as possible using passenger/mail, water and food trains|55|Image:PublicServerGame55.png|}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 54|04.08.07 - 07.08.07|{{User|S_m_w}}, {{User|raWt}}, {{User|Shader}}, {{User|Kommer}}, {{User|Sian}}, ... (add yourself)|[[Gametype:Cargo_Concept|Cargo]] |(10 tiles|1024x1024|r10737 + [[Guides:Glossary:GRF|#openttdcoop-GRF-Set]] with Canadian Trainset|(Add me)|54|Image:PublicServerGame54.png|}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 53|02.08.07 - 04.08.07|{{User|Doke}}, {{User|Progman}}, {{User|kezza}}, {{User|Ammler}}, {{User|Phazorx}}, {{User|PaV}}, {{User|Kommer}}, {{User|Sedontane}}, {{User|Shader}} ... (add yourself)|[[Gametype:Cargo_Concept|Cargo]] |(RVs only)|512x128|r10737 + [[Guides:Glossary:GRF|#openttdcoop-GRF-Set]] with 4LV|Road vehicle only game.|53|Image:PublicServerGame53.png|}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 52|24.07.07 - 02.08.07|{{User|Shader}}, {{User|Kommer}}, {{User|Ammler}}, {{User|Doke}}, {{User|Phazorx}}, {{User|Sedontane}},... (add yourself)|[[Gametype:Cargo_Concept|Cargo]] |5 tiles|512x512|r10620 + [[Guides:Glossary:GRF|#openttdcoop-GRF-Set]] with NARS|In this game we made two separate lines. The first was bringing cargo to one station which was connected to a sawmill, a factory and an oil refinery. The second line was transporting goods from the industries to a town.|52|Image:PublicServerGame52.png|The dropoff station}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 51|18.07.07 - 05.08.07|{{User|Phazorx}}, {{User|Ammler}}, {{User|Adm.Spock}}, {{User|raWt}}, {{User|Dark_Link}}, {{User|Mark}}... (add yourself), |[[Gametype:Cargo_Concept|Cargo]] |5 tiles|1024x512|r10620 + [[Guides:Glossary:GRF|#openttdcoop-GRF-Set]] with DBSetXL|One network, 4 BBHs, lots of junctions. SML and 1610 trains, not CPU friendly, but amazing network capacity.|51|Image:PublicServerGame51.jpg|North factory entry, in wait of a better picture}}&lt;/div&gt;</summary>
		<author><name>SmatZ</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=PublicServer:Archive_-_Games_61_-_70&amp;diff=6673</id>
		<title>PublicServer:Archive - Games 61 - 70</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=PublicServer:Archive_-_Games_61_-_70&amp;diff=6673"/>
				<updated>2007-11-06T18:38:40Z</updated>
		
		<summary type="html">&lt;p&gt;SmatZ: rr -&amp;gt; r, missing comma&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;{{PublicServerArchiveMenu}}&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 67|7.10.07 - 21.10.07|{{User|Phazorx}}, {{User|Franco}}, {{User|Thraxian}}, {{User|AntB}}, {{user|LittleMikey}}, (add yourself)|[[Gametype:Cargo_Concept|Cargo]] |5 tiles|512x512|r11235 + [[Guides:Glossary:GRF|#openttdcoop-GRF-Set 6 beta]]| We made a central transfer area, where all the resources and secondary goods were unloaded, then transported to several small drop stations at the edges of the map. This was the first Public Server game with new industries (clay, plastic, fuel oil, etc.) |67|image:PSGame67.png| One of the Backbone Hubs of the inner circle.}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 66|29.09.07 - 03.10.07|{{User|Mark}}, {{user|Godde}}, {{user|N101}}, {{User|AntB}}, {{user|LittleMikey}}, {{user|SmatZ}}, (add yourself)|[[Gametype:Cargo_Concept|Cargo]] / [[Gametype:Chaos_Theory|Chaos]] / [[Gametype:TGV_Concept|TGV]]  |3/5/7 tiles|512x512|r11152 + [[Guides:Glossary:GRF|#openttdcoop-GRF-Set 6 beta]]| In this game we supplied desert towns with water and food to make them grow. When the towns started growing we made a chaos-like PAX network between the towns. Also, Freight Train weight was x8 on full loads |66|image:PSGame66.png| The central Food Proccessing plant, producing ~30.000 units of food every month.}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 65|24.09.07 - 29.09.07|{{User|Mark}}, {{User|LittleMikey}}, {{User| Kommer}}, {{User|Phazorx}}, {{User| Kolo}}, {{User|Thraxian}}, {{User|skol}}, {{User|Sedontane}}, {{User|grim4593}}, {{User|DeGhost}}, {{User|fr4g}}, {{User|AntB}}, {{User|hylje}}, {{User|B4light}}, (add yourself)|[[Gametype:Cargo_Concept|Cargo]] |7 tiles|1024x1024|r11152 + [[Guides:Glossary:GRF|#openttdcoop-GRF-Set 6 beta]]| Chosen Dual SML plan set the limits pretty high and with standard 500 trains network was hardly even used. Following necesary move to more powerfull server (thanks to {{User|Ammler}} for hosting) some parts of the network shown signs of stress '''after''' reaching 1500 trains mark. Overall very well developed game, some things still left to conenct but average PC can barely play this with reasonable speed already.|65|image:Coopers Unlimited, 26th Apr 2234.png| North west corner of the map, factory drop (a bit left from the center) serviced by more than 500 trains. Goods pickup on far left visited by ~200 trains, making £600,000 per trip. Most of trains are spending 80% of their time moving from and to stations.}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 64|20.09.07 - 24.09.07|{{User|Mark}}, {{User|LittleMikey}}, {{User| Kommer}}, {{User|Phazorx}}, {{User| N101}}, {{User| Thraxian}}, {{User|Gamer}}, {{User|thgergo}}, {{User| Ammler}}, {{User| XeryusTC}}, {{User| raWt}}, {{user|SmatZ}}, {{User| grim4593}}, (add yourself)|[[Gametype:Cargo_Concept|Cargo]] |5/2 tiles|256x256|r11118 + [[Guides:Glossary:GRF|#openttdcoop-GRF-Set 6 beta]]| This Game was a Challenge right from the start. Players choosing a unusal network plan, this game had many puzzeling elements to the game running a west and east network supplying each other with the raw goods, multiple train lengths. this network was a challenge. |64|image:Bells and Whistles, 4th Jan 2189.png| The Main West Station Loading Raw Materials From The East.}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 63|16.09.07 - 20.09.07|{{User|Mark}}, {{User|Little Mikey}}, {{User|Progman}}, {{User| Kommer}}, {{User|Phazorx}}, {{User| Shader}}, {{User| Thraxian}}, {{User|Gamer}}, {{User|thgergo}}, {{user|SmatZ}}, (add yourself)|[[Gametype:Cargo_Concept|Cargo]] |5 tiles|512x512|r11118 + [[Guides:Glossary:GRF|#openttdcoop-GRF-Set 6 beta]]| One big main loop that serviced a factory, sawmill and oil refinery. Three separate main lines that service 1/3rd of the map and are connected to the main loop|63|Image:Great Plains Rail, 11th Jun 2080.png|}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 62|09.09.07 - 16.09.07|{{User|Mark}}, {{User|Little Mikey}}, {{User|Sian}}, {{User| Kommer}}, {{User|thgergo}}, {{User| Shader}}, {{User|N101}}, {{User| Thraxian}}, {{User|AntB}}, {{user|SmatZ}}, (add yourself)|[[Gametype:|??]] / [[Gametype:|??]]|7 tiles|512x512|r11086 + [[Guides:Glossary:GRF|#openttdcoop-GRF-Set]]| 3 islands. Neatly joined up, having many bridges did cause some congestion and queue's which slowed trains to a halt.   |62|Image:Islanders_Ltd.%2C_17th_Oct_2220.png|}}&lt;br /&gt;
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{{Archive_PublicServer|Public Server Game 61|03.09.07 - 09.09.07|{{user|SmatZ}}, (add yourself)|[[Gametype:TGV_Concept|TGV]] / [[Gametype:Chaos_Theory|Chaos]]|8 tiles|???x???|r11047 + [[Guides:Glossary:GRF|#openttdcoop-GRF-Set]]| Breakdowns were enabled.  Early on, the ML became a parking lot for broken down trains.  Later, redundant lines were added to compensate.  Players were harder to find, as this nightly build generated desync errors early and often. |61|Image:Desync_Transport%2C_9th_May_2099.png|}}&lt;/div&gt;</summary>
		<author><name>SmatZ</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=PublicServer:Archive_-_Games_61_-_70&amp;diff=6672</id>
		<title>PublicServer:Archive - Games 61 - 70</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=PublicServer:Archive_-_Games_61_-_70&amp;diff=6672"/>
				<updated>2007-11-06T18:36:05Z</updated>
		
		<summary type="html">&lt;p&gt;SmatZ: added myself to some games&lt;/p&gt;
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&lt;div&gt;&amp;lt;noinclude&amp;gt;{{PublicServerArchiveMenu}}&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
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{{Archive_PublicServer|Public Server Game 67|7.10.07 - 21.10.07|{{User|Phazorx}}, {{User|Franco}}, {{User|Thraxian}}, {{User|AntB}}, {{user|LittleMikey}}, (add yourself)|[[Gametype:Cargo_Concept|Cargo]] |5 tiles|512x512|r11235 + [[Guides:Glossary:GRF|#openttdcoop-GRF-Set 6 beta]]| We made a central transfer area, where all the resources and secondary goods were unloaded, then transported to several small drop stations at the edges of the map. This was the first Public Server game with new industries (clay, plastic, fuel oil, etc.) |67|image:PSGame67.png| One of the Backbone Hubs of the inner circle.}}&lt;br /&gt;
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{{Archive_PublicServer|Public Server Game 66|29.09.07 - 03.10.07|{{User|Mark}}, {{user|Godde}}, {{user|N101}}, {{User|AntB}}, {{user|LittleMikey}}, {{user|SmatZ}}, (add yourself)|[[Gametype:Cargo_Concept|Cargo]] / [[Gametype:Chaos_Theory|Chaos]] / [[Gametype:TGV_Concept|TGV]]  |3/5/7 tiles|512x512|r11152 + [[Guides:Glossary:GRF|#openttdcoop-GRF-Set 6 beta]]| In this game we supplied desert towns with water and food to make them grow. When the towns started growing we made a chaos-like PAX network between the towns. Also, Freight Train weight was x8 on full loads |66|image:PSGame66.png| The central Food Proccessing plant, producing ~30.000 units of food every month.}}&lt;br /&gt;
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{{Archive_PublicServer|Public Server Game 65|24.09.07 - 29.09.07|{{User|Mark}}, {{User|LittleMikey}}, {{User| Kommer}}, {{User|Phazorx}}, {{User| Kolo}}, {{User|Thraxian}}, {{User|skol}}, {{User|Sedontane}}, {{User|grim4593}}, {{User|DeGhost}}, {{User|fr4g}}, {{User|AntB}}, {{User|hylje}}, {{User|B4light}} (add yourself)|[[Gametype:Cargo_Concept|Cargo]] |7 tiles|1024x1024|r11152 + [[Guides:Glossary:GRF|#openttdcoop-GRF-Set 6 beta]]| Chosen Dual SML plan set the limits pretty high and with standard 500 trains network was hardly even used. Following necesary move to more powerfull server (thanks to {{User|Ammler}} for hosting) some parts of the network shown signs of stress '''after''' reaching 1500 trains mark. Overall very well developed game, some things still left to conenct but average PC can barely play this with reasonable speed already.|65|image:Coopers Unlimited, 26th Apr 2234.png| North west corner of the map, factory drop (a bit left from the center) serviced by more than 500 trains. Goods pickup on far left visited by ~200 trains, making £600,000 per trip. Most of trains are spending 80% of their time moving from and to stations.}}&lt;br /&gt;
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{{Archive_PublicServer|Public Server Game 64|20.09.07 - 24.09.07|{{User|Mark}}, {{User|LittleMikey}}, {{User| Kommer}}, {{User|Phazorx}}, {{User| N101}}, {{User| Thraxian}}, {{User|Gamer}}, {{User|thgergo}}, {{User| Ammler}}, {{User| XeryusTC}}, {{User| raWt}}, {{user|SmatZ}}, {{User| grim4593}} (add yourself)|[[Gametype:Cargo_Concept|Cargo]] |5/2 tiles|256x256|rr11118 + [[Guides:Glossary:GRF|#openttdcoop-GRF-Set 6 beta]]| This Game was a Challenge right from the start. Players choosing a unusal network plan, this game had many puzzeling elements to the game running a west and east network supplying each other with the raw goods, multiple train lengths. this network was a challenge. |64|image:Bells and Whistles, 4th Jan 2189.png| The Main West Station Loading Raw Materials From The East.}}&lt;br /&gt;
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{{Archive_PublicServer|Public Server Game 63|16.09.07 - 20.09.07|{{User|Mark}}, {{User|Little Mikey}}, {{User|Progman}}, {{User| Kommer}}, {{User|Phazorx}}, {{User| Shader}}, {{User| Thraxian}}, {{User|Gamer}}, {{User|thgergo}}, {{user|SmatZ}}, (add yourself)|[[Gametype:Cargo_Concept|Cargo]] |5 tiles|512x512|rr11118 + [[Guides:Glossary:GRF|#openttdcoop-GRF-Set 6 beta]]| One big main loop that serviced a factory, sawmill and oil refinery. Three separate main lines that service 1/3rd of the map and are connected to the main loop|63|Image:Great Plains Rail, 11th Jun 2080.png|}}&lt;br /&gt;
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{{Archive_PublicServer|Public Server Game 62|09.09.07 - 16.09.07|{{User|Mark}}, {{User|Little Mikey}}, {{User|Sian}}, {{User| Kommer}}, {{User|thgergo}}, {{User| Shader}}, {{User|N101}}, {{User| Thraxian}}, {{User|AntB}}, {{user|SmatZ}}, (add yourself)|[[Gametype:|??]] / [[Gametype:|??]]|7 tiles|512x512|rr11086 + [[Guides:Glossary:GRF|#openttdcoop-GRF-Set]]| 3 islands. Neatly joined up, having many bridges did cause some congestion and queue's which slowed trains to a halt.   |62|Image:Islanders_Ltd.%2C_17th_Oct_2220.png|}}&lt;br /&gt;
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{{Archive_PublicServer|Public Server Game 61|03.09.07 - 09.09.07|{{user|SmatZ}}, (add yourself)|[[Gametype:TGV_Concept|TGV]] / [[Gametype:Chaos_Theory|Chaos]]|8 tiles|???x???|r11047 + [[Guides:Glossary:GRF|#openttdcoop-GRF-Set]]| Breakdowns were enabled.  Early on, the ML became a parking lot for broken down trains.  Later, redundant lines were added to compensate.  Players were harder to find, as this nightly build generated desync errors early and often. |61|Image:Desync_Transport%2C_9th_May_2099.png|}}&lt;/div&gt;</summary>
		<author><name>SmatZ</name></author>	</entry>

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