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		<id>https://wiki.openttdcoop.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=StarLite</id>
		<title>#openttdcoop wiki - User contributions [en]</title>
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		<updated>2026-05-19T16:32:42Z</updated>
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	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=Community:Members&amp;diff=10333</id>
		<title>Community:Members</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=Community:Members&amp;diff=10333"/>
				<updated>2009-07-14T17:14:36Z</updated>
		
		<summary type="html">&lt;p&gt;StarLite: /* Active Members of #openttdcoop [17] */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
==Active Members of #openttdcoop [17]==&lt;br /&gt;
*{{User|Ammler|ch}}, the one who dances with the newgrfs '''(Admin)''' &lt;br /&gt;
*{{User|Combuster|nl}} joins and parts the whole day '''(Admin)'''&lt;br /&gt;
*{{User|Hylje|fi}}, the silent guy always and never around.&lt;br /&gt;
*{{User|Kommer|nl}}, we lost his exclusive love to openttd&lt;br /&gt;
*{{User|KenjiE20|uk}}, the master of puppets, pulling your strings '''(Admin)'''&lt;br /&gt;
*{{User|Mark|nl}}, holder of the official &amp;quot;Master of the Cheats&amp;quot; award 2009&lt;br /&gt;
*{{User|Mucht|at}}, the odie who controlls our community from background.'''(Admin)'''&lt;br /&gt;
*{{User|ODM|nl}}, the innocent ''black'' lamb of #openttdcoop '''(Admin)'''&lt;br /&gt;
*{{User|Osai|de}}, doctor of the web and autopilot, who can hit back, if needed '''(Admin)'''&lt;br /&gt;
*{{User|planetmaker|de}}, Make(file) newgrfs and patch packs '''(Admin)'''&lt;br /&gt;
*{{User|Phazorx|iru}}, what does a communist in the tycoon world?&lt;br /&gt;
*{{User|Progman|de}}, builds bigger networks on his Pentium2 at home, than 20 members on publicserver. '''(Admin)'''&lt;br /&gt;
*{{User|SmatZ|cz}}, pest-controller on all levels of OpenTTD(coop) '''(Admin)'''&lt;br /&gt;
*{{User|StarLite|nl}} is Dutch, master of the magic roundabout that everybody fears ;-)&lt;br /&gt;
*{{User|thgergo|hu}},  the one who builds bridges&lt;br /&gt;
*{{User|tneo|nl}}, the spelling angel '''(Admin)'''&lt;br /&gt;
*{{User|Thraxian|us}}, makes some little members&lt;br /&gt;
*{{User|valhallasw|nl}}, BOFH, Wiki-god and mainly werkloos '''(Admin)'''&lt;br /&gt;
*{{User|XeryusTC|nl}}, Chairman of the #openttdcoop stupidness committee '''(Admin)'''&lt;br /&gt;
''Note: Admins have shell access to our servers, all others have rcon access''&lt;br /&gt;
&lt;br /&gt;
==Honorary Members of #openttdcoop [3]==&lt;br /&gt;
*{{User|Brianetta|uk}} (our amiable host who is responsible for making #openttdcoop to such a vital community it is today) '''(Admin)'''&lt;br /&gt;
*{{User|Phoenix the II|nl}} (our host for the most busy [http://www.openttdcoop.org/blog/public-server/ PublicServer], thanks to him, we don't need to finish a game, because of the server limits.)&lt;br /&gt;
*{{User|TrueLight|nl}} (for being a bugfixer over  ... a long time ;-)  )&lt;br /&gt;
&lt;br /&gt;
==Currently Inactive Members of #openttdcoop [8]==&lt;br /&gt;
*{{User|Adm.Spock|nl}}&lt;br /&gt;
*{{User|dp|de}}&lt;br /&gt;
*{{User|e1ko|cz}}&lt;br /&gt;
*{{User|Guru3|se}}&lt;br /&gt;
*{{User|ottd-king|uk}}&lt;br /&gt;
*{{User|Piratejerk|ca}}&lt;br /&gt;
*{{User|xahodo|nl}}&lt;br /&gt;
&lt;br /&gt;
==The usual suspects around the Public Server [43]==&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
*{{User|Addi|ch}}&lt;br /&gt;
*{{User|Alanin|de}}&lt;br /&gt;
*{{User|Andyp|us}}&lt;br /&gt;
*{{User|AntB|uk}}&lt;br /&gt;
*{{User|Bennythen00b|no}}&lt;br /&gt;
*{{User|Chris booth|uk}}&lt;br /&gt;
*{{User|Clifs|us}} &lt;br /&gt;
*{{User|DJNekkid|no}}&lt;br /&gt;
*{{User|Damalix|fr}}&lt;br /&gt;
*{{User|draconnier|lu}}&lt;br /&gt;
*{{User|einKarl|de}}&lt;br /&gt;
*{{User|Elske|nl}}&lt;br /&gt;
*{{User|Farden|fr}}&lt;br /&gt;
*{{User|Floffe|se}}&lt;br /&gt;
*{{User|fmauNeko|fr}}&lt;br /&gt;
*{{User|Giles|uk}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&lt;br /&gt;
 |valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
*{{User|Gleeb|uk}}&lt;br /&gt;
*{{User|h3rzb1ut|de}}&lt;br /&gt;
*{{User|Hans|nl}}&lt;br /&gt;
*{{User|Kejhic|cz}}&lt;br /&gt;
*{{User|Kirov|ar}}&lt;br /&gt;
*{{User|Kolo|pl}}&lt;br /&gt;
*{{User|Levi|de}}&lt;br /&gt;
*{{User|LittleMikey|au}}&lt;br /&gt;
*{{User|LordAzamath|ee}}&lt;br /&gt;
*{{User|Microshit|nl}}&lt;br /&gt;
*{{User|mitooo|fr}}&lt;br /&gt;
*{{User|mixrin|ru}}&lt;br /&gt;
*{{User|mensi|ch}}&lt;br /&gt;
*{{User|narc|ro}}&lt;br /&gt;
*{{User|Nickman|be}}&lt;br /&gt;
*{{User|OwenS|uk}}&lt;br /&gt;
*{{User|Pikita|uk}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&lt;br /&gt;
 |valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
*{{User|Rob|us}}&lt;br /&gt;
*{{User|RMJ|dk}}&lt;br /&gt;
*{{User|S m w|de}}&lt;br /&gt;
*{{User|sbn|be}}&lt;br /&gt;
*{{User|Sedontane|uk}}&lt;br /&gt;
*{{User|Talonius|uk}}&lt;br /&gt;
*{{User|Tautrimas|lt}}&lt;br /&gt;
*{{User|Thijs|nl}}&lt;br /&gt;
*{{User|thomashauk|uk}}&lt;br /&gt;
*{{User|Tim|de}}&lt;br /&gt;
*{{User|Torben Paw|dk}}&lt;br /&gt;
*{{User|Walle|be}}&lt;br /&gt;
*{{User|Wouterr|be}}&lt;br /&gt;
*{{User|ZarenorDarkstalker|us}}&lt;br /&gt;
*{{User|Zuu|se}}&lt;br /&gt;
*{{User|Zakjan|cz}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
''And of course all the others above!''&lt;br /&gt;
&lt;br /&gt;
== Exsuspects [52] ==&lt;br /&gt;
If you are on the ex-suspects list and you start playing again, please move yourself up to the suspects list !&lt;br /&gt;
If you are still active and on the ex-suspects list, sorry for the moving :) we sometimes cannot find an IRC log of you while you are still active&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
*{{User|Alendo|no}}&lt;br /&gt;
*{{User|Bob27|us}}&lt;br /&gt;
*{{User|ChrisM|de}}&lt;br /&gt;
*{{User|Cipri|nl}}&lt;br /&gt;
*{{User|csuke|uk}}&lt;br /&gt;
*{{User|Dark_Link|se}}&lt;br /&gt;
*{{User|Davil|at}}&lt;br /&gt;
*{{User|Doke|de}}&lt;br /&gt;
*{{User|Dopefish|de}}&lt;br /&gt;
*{{User|eJoJ|no}}&lt;br /&gt;
*{{User|EmiT|cz}}&lt;br /&gt;
*{{User|Franco|hu}}&lt;br /&gt;
*{{User|Gamer|nl}}&lt;br /&gt;
*{{User|Godde|no}}&lt;br /&gt;
*{{User|Green-devil|dk}}&lt;br /&gt;
*{{User|hdp|us}}&lt;br /&gt;
*{{User|hzzzln|de}}&lt;br /&gt;
&lt;br /&gt;
|&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&lt;br /&gt;
 |valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
*{{User|Ichi|nl}}&lt;br /&gt;
*{{User|Ihmemies|fi}}&lt;br /&gt;
*{{User|itsnotvalid|hk}}&lt;br /&gt;
*{{User|Jinx|be}}&lt;br /&gt;
*{{User|John|sk}}&lt;br /&gt;
*{{User|Juustro|fi}}&lt;br /&gt;
*{{User|Kolbur|de}}&lt;br /&gt;
*{{User|Kul|nl}}&lt;br /&gt;
*{{User|Logix|us}}&lt;br /&gt;
*{{User|MDGrein|se}}&lt;br /&gt;
*{{User|MooUK|uk}}&lt;br /&gt;
*{{User|N101|au}}&lt;br /&gt;
*{{User|Nazirro|pl}}&lt;br /&gt;
*{{User|Nitehawk|us}}&lt;br /&gt;
*{{User|Phil|uk}}&lt;br /&gt;
*{{User|RaWt|no}}&lt;br /&gt;
*{{User|Red|us}}&lt;br /&gt;
*{{User|RichK|uk}}&lt;br /&gt;
&lt;br /&gt;
|&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&lt;br /&gt;
 |valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
*{{User|Satyap|in}}&lt;br /&gt;
*{{User|SerriaRomeo|us}}&lt;br /&gt;
*{{User|Shader|pl}}&lt;br /&gt;
*{{User|Sian|dk}}&lt;br /&gt;
*{{User|Skasi|at}}&lt;br /&gt;
*{{User|Skidd13|de}}&lt;br /&gt;
*{{User|Spectre100|us}}&lt;br /&gt;
*{{User|Stoffe|se}}&lt;br /&gt;
*{{User|strstrep|us}}&lt;br /&gt;
*{{User|Teddy|no}}&lt;br /&gt;
*{{User|UnderBuilder|ar}}&lt;br /&gt;
*{{User|Vinni3|uk}}&lt;br /&gt;
*{{User|Volny|cz}}&lt;br /&gt;
*{{User|welterde|de}}&lt;br /&gt;
*{{User|Zavior|fi}}&lt;br /&gt;
&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>StarLite</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=PublicServer:Archive_-_Games_121_-_130&amp;diff=9338</id>
		<title>PublicServer:Archive - Games 121 - 130</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=PublicServer:Archive_-_Games_121_-_130&amp;diff=9338"/>
				<updated>2009-01-01T22:39:14Z</updated>
		
		<summary type="html">&lt;p&gt;StarLite: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;{{PublicServerArchiveMenu}}&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 124|29.12.08-01.01.09|{{user|Mark}}, {{User|XeryusTC}}, {{User|valhallasw}}, {{user|StarLite}}, {{user|Elske}},  {{user|flexd}} (add yourself) | [[Gametype:Cargo_Concept| Cargo Concept]] |3|512x512 Temperate|r14768 [[GRF|#openttdcoop-GRF-Pack 7.2]]|An old skool type game with Huge TF allowed, Short TL, maglev &amp;amp; 20 billion starting cash. No time was wasted and the network quickly came together. The game reached over 1700 trains before some people had trouble joining.|124|Image:PSG124.png|1 of the bigger stations in the game}} &lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 123|24.12.08-29.12.08|{{user|planetmaker}}, {{user|tneo}}, {{user|Mark}}, {{User|XeryusTC}}, {{User|valhallasw}}, {{user|StarLite}}, {{user|Elske}},  {{user|flexd}} (add yourself) | [[Gametype:Cargo_Concept| Cargo Concept]] |5|512x1024 Northpole|r14768 [[GRF|#openttdcoop-GRF-Pack 7.2]]|{{user|planetmaker}} provided a special christmas scenario for this game. The initial 4-lane wide ML soon started to show signs of stress and was extended to 6R_3L at places. No very advanced techniques this game but lots of fully-loaded mainlines and spectaculair hubs to admire.&lt;br /&gt;
|123|Image:PSG123.png|Add screenshot+description}} &lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 122|18.12.08-24.12.08|{{user|SmatZ}} , {{user|planetmaker}}, {{user|tneo}},  {{user|andyp}}, {{user|StarLite}} (add yourself) | [[Gametype:Cargo_Concept| Cargo Concept]] + PAX |5|2048x256 Subtropical|r14660 [[GRF|#openttdcoop-GRF-Pack 7.2]]|The map featured two towns seperated by a rift &amp;quot;The Wall&amp;quot; in the middle which couldn't be tunneled or bridged. Goods and pax needed to be transported across as the cities needed to be grown to 100k population each. A SML-style network with two transfer stations at each side was developed. We ended with over a 1000 trains and 200 ships. In the end network capacity was reached and spurious jams started to show.&lt;br /&gt;
|122|Image:PSG122.png|Sheffield station serving over 500 trains. Using conditional orders allowed to pass by using full load and use this station as drop and pickup at the same time without having empty trains traveling around.}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 121|13.12.08-18.12.08|{{user|SmatZ}} , {{user|Bennythen00b}}, {{user|Mark}}, {{user|ODM}}, {{User|Osai}}, {{User|Kirov}}  (add yourself) |[http://www.openttdcoop.org/blog/2008/12/15/the-magic-of-srnw-self-regulating-networks/ Self-Reulating Network], [[Gametype:Cargo_Concept| Cargo Concept]]|5|512x512 Temperate|r14660 [[GRF|#openttdcoop-GRF-Pack 7.2]]|The goal of was to transport enough grain and livestock to produce 100,000 crates of goods per month.[http://www.openttdcoop.org/blog/2008/12/15/the-magic-of-srnw-self-regulating-networks/]. Later in the game we were limited by OTTD production limit of secondaries, which is roughly 2295 per industry tile per month. For factories, it means 27,540 crates of goods per month - so we had to build four factories and balance them well. We managed to accomplish our goal in 2177.&lt;br /&gt;
The self-regulating game concept was very interesting, there were many clever ideas how to make the best (in means of effectivity, niceness, speed, ...) self-regulating loops and stations.&lt;br /&gt;
The the [http://www.openttdcoop.org/blog/2008/12/15/the-magic-of-srnw-self-regulating-networks/ blog entry] for more information.&lt;br /&gt;
|121|Image:PSG121.png|Our central drop station with factories, at the point where we hit the 100k goal. The factories are fed by an amazing 21 fully-loaded Mainlines.}}&lt;/div&gt;</summary>
		<author><name>StarLite</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=Template:Archive_PublicServer&amp;diff=9336</id>
		<title>Template:Archive PublicServer</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=Template:Archive_PublicServer&amp;diff=9336"/>
				<updated>2009-01-01T22:27:13Z</updated>
		
		<summary type="html">&lt;p&gt;StarLite: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| style = &amp;quot;border: 1px solid black; margin: 5px; 0px;&amp;quot; cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; width=&amp;quot;80%&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style = &amp;quot;border-bottom: 1px solid black; background: #4477CB;&amp;quot; align=&amp;quot;center&amp;quot; |&amp;lt;div id=&amp;quot;gameid_{{{9}}}&amp;quot;&amp;gt;'''{{{1}}}'''&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; |&lt;br /&gt;
{| cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot; height=&amp;quot;100%&amp;quot; style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#BEBEBE; padding: 0px 2px;&amp;quot; | ''Game Date:''&lt;br /&gt;
| style=&amp;quot;padding: 0px 2px;&amp;quot; | {{{2}}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#BEBEBE; padding: 0px 2px;&amp;quot; | ''Usual supects:''&lt;br /&gt;
| style=&amp;quot;padding: 0px 2px;&amp;quot; | {{{3}}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#BEBEBE; padding: 0px 2px;&amp;quot; | ''Gametype:'' &lt;br /&gt;
| style=&amp;quot;padding: 0px 2px;&amp;quot; | {{{4}}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#BEBEBE; padding: 0px 2px;&amp;quot; | ''Trainlength:'' &lt;br /&gt;
| style=&amp;quot;padding: 0px 2px;&amp;quot; | {{{5}}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#BEBEBE; padding: 0px 2px;&amp;quot; | ''Mapsize:''&lt;br /&gt;
| style=&amp;quot;padding: 0px 2px;&amp;quot; | {{{6}}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#BEBEBE; padding: 0px 2px;&amp;quot; | ''Version used:''&lt;br /&gt;
| style=&amp;quot;padding: 0px 2px;&amp;quot; | {{{7}}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#BEBEBE; padding: 0px 2px;&amp;quot; | ''Remarks:''&lt;br /&gt;
| style=&amp;quot;padding: 0px 2px;&amp;quot; | &amp;lt;small&amp;gt;{{{8}}}&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
| width=&amp;quot;275px&amp;quot; | [[{{{10}}}|thumb|250px|center|{{{11}}}]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style = &amp;quot;border-top: 1px solid black; background: #CBD1E5;&amp;quot; align=&amp;quot;left&amp;quot; | '''Download:''' [http://www.openttdcoop.org/files/publicserver_archive/PublicServerGame_{{{9}}}_Final.sav  Public Server Game {{{9}}} Final] / [http://www.openttdcoop.org{{localurl:{{NAMESPACE}}:{{PAGENAMEE}}}}#gameid_{{{9}}} Direct Link to this entry]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;noinclude&amp;gt;[[Category:Templates|{{PAGENAME}}]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>StarLite</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=PublicServer:Archive_-_Games_121_-_130&amp;diff=9335</id>
		<title>PublicServer:Archive - Games 121 - 130</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=PublicServer:Archive_-_Games_121_-_130&amp;diff=9335"/>
				<updated>2009-01-01T22:27:07Z</updated>
		
		<summary type="html">&lt;p&gt;StarLite: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;{{PublicServerArchiveMenu}}&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 124|29.12.08-01.01.09|{{user|Mark}}, {{User|XeryusTC}}, {{User|valhallasw}}, {{user|StarLite}}, {{user|Elske}},  {{user|flexd}} (add yourself) | [[Gametype:Cargo_Concept| Cargo Concept]] |3|512x512 Temperate|r14768 [[GRF|#openttdcoop-GRF-Pack 7.2]]|An old skool type game with Huge TF allowed, Short TL, maglev &amp;amp; 20 billion starting cash. No time was wasted and the network quickly came together. The game reached over 1700 trains before some people had trouble joining.|124|Image:PSG124.png|1 of the bigger stations in the game}} &lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 123|24.12.08-29.12.08|{{user|planetmaker}}, {{user|tneo}}, {{user|Mark}}, {{User|XeryusTC}}, {{User|valhallasw}}, {{user|StarLite}}, {{user|Elske}},  {{user|flexd}} (add yourself) | [[Gametype:Cargo_Concept| Cargo Concept]] |5|512x1024 Temperate|r14768 [[GRF|#openttdcoop-GRF-Pack 7.2]]|{{user|planetmaker}} provided a special christmas scenario for this game. The initial 4-lane wide ML soon started to show signs of stress and was extended to 6R_3L at places. No very advanced techniques this game but lots of fully-loaded mainlines and spectaculair hubs to admire.&lt;br /&gt;
|123|Image:PSG123.png|Add screenshot+description}} &lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 122|18.12.08-24.12.08|{{user|SmatZ}} , {{user|planetmaker}}, {{user|tneo}},  {{user|andyp}}, {{user|StarLite}} (add yourself) | [[Gametype:Cargo_Concept| Cargo Concept]] + PAX |5|2048x256 Temperate|r14660 [[GRF|#openttdcoop-GRF-Pack 7.2]]|The map featured two towns seperated by a rift &amp;quot;The Wall&amp;quot; in the middle which couldn't be tunneled or bridged. Goods and pax needed to be transported across as the cities needed to be grown to 100k population each. A SML-style network with two transfer stations at each side was developed. We ended with over a 1000 trains and 200 ships. In the end network capacity was reached and spurious jams started to show.&lt;br /&gt;
|122|Image:PSG122.png|Sheffield station serving over 500 trains. Using conditional orders allowed to pass by using full load and use this station as drop and pickup at the same time without having empty trains traveling around.}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 121|13.12.08-18.12.08|{{user|SmatZ}} , {{user|Bennythen00b}}, {{user|Mark}}, {{user|ODM}}, {{User|Osai}}, {{User|Kirov}}  (add yourself) |[http://www.openttdcoop.org/blog/2008/12/15/the-magic-of-srnw-self-regulating-networks/ Self-Reulating Network], [[Gametype:Cargo_Concept| Cargo Concept]]|5|512x512 Temperate|r14660 [[GRF|#openttdcoop-GRF-Pack 7.2]]|The goal of was to transport enough grain and livestock to produce 100,000 crates of goods per month.[http://www.openttdcoop.org/blog/2008/12/15/the-magic-of-srnw-self-regulating-networks/]. Later in the game we were limited by OTTD production limit of secondaries, which is roughly 2295 per industry tile per month. For factories, it means 27,540 crates of goods per month - so we had to build four factories and balance them well. We managed to accomplish our goal in 2177.&lt;br /&gt;
The self-regulating game concept was very interesting, there were many clever ideas how to make the best (in means of effectivity, niceness, speed, ...) self-regulating loops and stations.&lt;br /&gt;
The the [http://www.openttdcoop.org/blog/2008/12/15/the-magic-of-srnw-self-regulating-networks/ blog entry] for more information.&lt;br /&gt;
|121|Image:PSG121.png|Our central drop station with factories, at the point where we hit the 100k goal. The factories are fed by an amazing 21 fully-loaded Mainlines.}}&lt;/div&gt;</summary>
		<author><name>StarLite</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=PublicServer:Archive_-_Games_121_-_130&amp;diff=9334</id>
		<title>PublicServer:Archive - Games 121 - 130</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=PublicServer:Archive_-_Games_121_-_130&amp;diff=9334"/>
				<updated>2009-01-01T22:26:08Z</updated>
		
		<summary type="html">&lt;p&gt;StarLite: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;{{PublicServerArchiveMenu}}&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 124|29.12.08-01.01.09|{{user|Mark}}, {{User|XeryusTC}}, {{User|valhallasw}}, {{user|StarLite}}, {{user|Elske}},  {{user|flexd}} (add yourself) | [[Gametype:Cargo_Concept| Cargo Concept]] |3|512x512 Temperate|r14768 [[GRF|#openttdcoop-GRF-Pack 7.2]]|An old skool type game with Huge TF allowed, Short TL, maglev &amp;amp; 20 billion starting cash. No time was wasted and the network quickly came together. The game reached over 1700 trains before some people had trouble joining.|124|Image:PSG124.png|1 of the bigger stations in the game|Image:PSG124_2.png|test}} &lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 123|24.12.08-29.12.08|{{user|planetmaker}}, {{user|tneo}}, {{user|Mark}}, {{User|XeryusTC}}, {{User|valhallasw}}, {{user|StarLite}}, {{user|Elske}},  {{user|flexd}} (add yourself) | [[Gametype:Cargo_Concept| Cargo Concept]] |5|512x1024 Temperate|r14768 [[GRF|#openttdcoop-GRF-Pack 7.2]]|{{user|planetmaker}} provided a special christmas scenario for this game. The initial 4-lane wide ML soon started to show signs of stress and was extended to 6R_3L at places. No very advanced techniques this game but lots of fully-loaded mainlines and spectaculair hubs to admire.&lt;br /&gt;
|123|Image:PSG123.png|Add screenshot+description}} &lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 122|18.12.08-24.12.08|{{user|SmatZ}} , {{user|planetmaker}}, {{user|tneo}},  {{user|andyp}}, {{user|StarLite}} (add yourself) | [[Gametype:Cargo_Concept| Cargo Concept]] + PAX |5|2048x256 Temperate|r14660 [[GRF|#openttdcoop-GRF-Pack 7.2]]|The map featured two towns seperated by a rift &amp;quot;The Wall&amp;quot; in the middle which couldn't be tunneled or bridged. Goods and pax needed to be transported across as the cities needed to be grown to 100k population each. A SML-style network with two transfer stations at each side was developed. We ended with over a 1000 trains and 200 ships. In the end network capacity was reached and spurious jams started to show.&lt;br /&gt;
|122|Image:PSG122.png|Sheffield station serving over 500 trains. Using conditional orders allowed to pass by using full load and use this station as drop and pickup at the same time without having empty trains traveling around.}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 121|13.12.08-18.12.08|{{user|SmatZ}} , {{user|Bennythen00b}}, {{user|Mark}}, {{user|ODM}}, {{User|Osai}}, {{User|Kirov}}  (add yourself) |[http://www.openttdcoop.org/blog/2008/12/15/the-magic-of-srnw-self-regulating-networks/ Self-Reulating Network], [[Gametype:Cargo_Concept| Cargo Concept]]|5|512x512 Temperate|r14660 [[GRF|#openttdcoop-GRF-Pack 7.2]]|The goal of was to transport enough grain and livestock to produce 100,000 crates of goods per month.[http://www.openttdcoop.org/blog/2008/12/15/the-magic-of-srnw-self-regulating-networks/]. Later in the game we were limited by OTTD production limit of secondaries, which is roughly 2295 per industry tile per month. For factories, it means 27,540 crates of goods per month - so we had to build four factories and balance them well. We managed to accomplish our goal in 2177.&lt;br /&gt;
The self-regulating game concept was very interesting, there were many clever ideas how to make the best (in means of effectivity, niceness, speed, ...) self-regulating loops and stations.&lt;br /&gt;
The the [http://www.openttdcoop.org/blog/2008/12/15/the-magic-of-srnw-self-regulating-networks/ blog entry] for more information.&lt;br /&gt;
|121|Image:PSG121.png|Our central drop station with factories, at the point where we hit the 100k goal. The factories are fed by an amazing 21 fully-loaded Mainlines.}}&lt;/div&gt;</summary>
		<author><name>StarLite</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=PublicServer:Archive_-_Games_121_-_130&amp;diff=9333</id>
		<title>PublicServer:Archive - Games 121 - 130</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=PublicServer:Archive_-_Games_121_-_130&amp;diff=9333"/>
				<updated>2009-01-01T22:25:28Z</updated>
		
		<summary type="html">&lt;p&gt;StarLite: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;{{PublicServerArchiveMenu}}&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 124|29.12.08-01.01.09|{{user|Mark}}, {{User|XeryusTC}}, {{User|valhallasw}}, {{user|StarLite}}, {{user|Elske}},  {{user|flexd}} (add yourself) | [[Gametype:Cargo_Concept| Cargo Concept]] |3|512x512 Temperate|r14768 [[GRF|#openttdcoop-GRF-Pack 7.2]]|An old skool type game with Huge TF allowed, Short TL, maglev &amp;amp; 20 billion starting cash. No time was wasted and the network quickly came together. The game reached over 1700 trains before some people had trouble joining.|124|Image:PSG124.png|1 of the bigger stations in the game|PSG124_2.png|test}} &lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 123|24.12.08-29.12.08|{{user|planetmaker}}, {{user|tneo}}, {{user|Mark}}, {{User|XeryusTC}}, {{User|valhallasw}}, {{user|StarLite}}, {{user|Elske}},  {{user|flexd}} (add yourself) | [[Gametype:Cargo_Concept| Cargo Concept]] |5|512x1024 Temperate|r14768 [[GRF|#openttdcoop-GRF-Pack 7.2]]|{{user|planetmaker}} provided a special christmas scenario for this game. The initial 4-lane wide ML soon started to show signs of stress and was extended to 6R_3L at places. No very advanced techniques this game but lots of fully-loaded mainlines and spectaculair hubs to admire.&lt;br /&gt;
|123|Image:PSG123.png|Add screenshot+description}} &lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 122|18.12.08-24.12.08|{{user|SmatZ}} , {{user|planetmaker}}, {{user|tneo}},  {{user|andyp}}, {{user|StarLite}} (add yourself) | [[Gametype:Cargo_Concept| Cargo Concept]] + PAX |5|2048x256 Temperate|r14660 [[GRF|#openttdcoop-GRF-Pack 7.2]]|The map featured two towns seperated by a rift &amp;quot;The Wall&amp;quot; in the middle which couldn't be tunneled or bridged. Goods and pax needed to be transported across as the cities needed to be grown to 100k population each. A SML-style network with two transfer stations at each side was developed. We ended with over a 1000 trains and 200 ships. In the end network capacity was reached and spurious jams started to show.&lt;br /&gt;
|122|Image:PSG122.png|Sheffield station serving over 500 trains. Using conditional orders allowed to pass by using full load and use this station as drop and pickup at the same time without having empty trains traveling around.}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 121|13.12.08-18.12.08|{{user|SmatZ}} , {{user|Bennythen00b}}, {{user|Mark}}, {{user|ODM}}, {{User|Osai}}, {{User|Kirov}}  (add yourself) |[http://www.openttdcoop.org/blog/2008/12/15/the-magic-of-srnw-self-regulating-networks/ Self-Reulating Network], [[Gametype:Cargo_Concept| Cargo Concept]]|5|512x512 Temperate|r14660 [[GRF|#openttdcoop-GRF-Pack 7.2]]|The goal of was to transport enough grain and livestock to produce 100,000 crates of goods per month.[http://www.openttdcoop.org/blog/2008/12/15/the-magic-of-srnw-self-regulating-networks/]. Later in the game we were limited by OTTD production limit of secondaries, which is roughly 2295 per industry tile per month. For factories, it means 27,540 crates of goods per month - so we had to build four factories and balance them well. We managed to accomplish our goal in 2177.&lt;br /&gt;
The self-regulating game concept was very interesting, there were many clever ideas how to make the best (in means of effectivity, niceness, speed, ...) self-regulating loops and stations.&lt;br /&gt;
The the [http://www.openttdcoop.org/blog/2008/12/15/the-magic-of-srnw-self-regulating-networks/ blog entry] for more information.&lt;br /&gt;
|121|Image:PSG121.png|Our central drop station with factories, at the point where we hit the 100k goal. The factories are fed by an amazing 21 fully-loaded Mainlines.}}&lt;/div&gt;</summary>
		<author><name>StarLite</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=Template:Archive_PublicServer&amp;diff=9332</id>
		<title>Template:Archive PublicServer</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=Template:Archive_PublicServer&amp;diff=9332"/>
				<updated>2009-01-01T22:24:39Z</updated>
		
		<summary type="html">&lt;p&gt;StarLite: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| style = &amp;quot;border: 1px solid black; margin: 5px; 0px;&amp;quot; cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; width=&amp;quot;80%&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style = &amp;quot;border-bottom: 1px solid black; background: #4477CB;&amp;quot; align=&amp;quot;center&amp;quot; |&amp;lt;div id=&amp;quot;gameid_{{{9}}}&amp;quot;&amp;gt;'''{{{1}}}'''&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; |&lt;br /&gt;
{| cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot; height=&amp;quot;100%&amp;quot; style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#BEBEBE; padding: 0px 2px;&amp;quot; | ''Game Date:''&lt;br /&gt;
| style=&amp;quot;padding: 0px 2px;&amp;quot; | {{{2}}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#BEBEBE; padding: 0px 2px;&amp;quot; | ''Usual supects:''&lt;br /&gt;
| style=&amp;quot;padding: 0px 2px;&amp;quot; | {{{3}}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#BEBEBE; padding: 0px 2px;&amp;quot; | ''Gametype:'' &lt;br /&gt;
| style=&amp;quot;padding: 0px 2px;&amp;quot; | {{{4}}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#BEBEBE; padding: 0px 2px;&amp;quot; | ''Trainlength:'' &lt;br /&gt;
| style=&amp;quot;padding: 0px 2px;&amp;quot; | {{{5}}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#BEBEBE; padding: 0px 2px;&amp;quot; | ''Mapsize:''&lt;br /&gt;
| style=&amp;quot;padding: 0px 2px;&amp;quot; | {{{6}}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#BEBEBE; padding: 0px 2px;&amp;quot; | ''Version used:''&lt;br /&gt;
| style=&amp;quot;padding: 0px 2px;&amp;quot; | {{{7}}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#BEBEBE; padding: 0px 2px;&amp;quot; | ''Remarks:''&lt;br /&gt;
| style=&amp;quot;padding: 0px 2px;&amp;quot; | &amp;lt;small&amp;gt;{{{8}}}&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
| width=&amp;quot;275px&amp;quot; | [[{{{10}}}|thumb|250px|center|{{{11}}}]] | [[{{{12}}}|thumb|250px|center|{{{13}}}]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style = &amp;quot;border-top: 1px solid black; background: #CBD1E5;&amp;quot; align=&amp;quot;left&amp;quot; | '''Download:''' [http://www.openttdcoop.org/files/publicserver_archive/PublicServerGame_{{{9}}}_Final.sav  Public Server Game {{{9}}} Final] / [http://www.openttdcoop.org{{localurl:{{NAMESPACE}}:{{PAGENAMEE}}}}#gameid_{{{9}}} Direct Link to this entry]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;noinclude&amp;gt;[[Category:Templates|{{PAGENAME}}]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>StarLite</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=Template:Archive_PublicServer&amp;diff=9331</id>
		<title>Template:Archive PublicServer</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=Template:Archive_PublicServer&amp;diff=9331"/>
				<updated>2009-01-01T22:23:09Z</updated>
		
		<summary type="html">&lt;p&gt;StarLite: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| style = &amp;quot;border: 1px solid black; margin: 5px; 0px;&amp;quot; cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; width=&amp;quot;80%&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style = &amp;quot;border-bottom: 1px solid black; background: #4477CB;&amp;quot; align=&amp;quot;center&amp;quot; |&amp;lt;div id=&amp;quot;gameid_{{{9}}}&amp;quot;&amp;gt;'''{{{1}}}'''&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; |&lt;br /&gt;
{| cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot; height=&amp;quot;100%&amp;quot; style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#BEBEBE; padding: 0px 2px;&amp;quot; | ''Game Date:''&lt;br /&gt;
| style=&amp;quot;padding: 0px 2px;&amp;quot; | {{{2}}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#BEBEBE; padding: 0px 2px;&amp;quot; | ''Usual supects:''&lt;br /&gt;
| style=&amp;quot;padding: 0px 2px;&amp;quot; | {{{3}}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#BEBEBE; padding: 0px 2px;&amp;quot; | ''Gametype:'' &lt;br /&gt;
| style=&amp;quot;padding: 0px 2px;&amp;quot; | {{{4}}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#BEBEBE; padding: 0px 2px;&amp;quot; | ''Trainlength:'' &lt;br /&gt;
| style=&amp;quot;padding: 0px 2px;&amp;quot; | {{{5}}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#BEBEBE; padding: 0px 2px;&amp;quot; | ''Mapsize:''&lt;br /&gt;
| style=&amp;quot;padding: 0px 2px;&amp;quot; | {{{6}}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#BEBEBE; padding: 0px 2px;&amp;quot; | ''Version used:''&lt;br /&gt;
| style=&amp;quot;padding: 0px 2px;&amp;quot; | {{{7}}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#BEBEBE; padding: 0px 2px;&amp;quot; | ''Remarks:''&lt;br /&gt;
| style=&amp;quot;padding: 0px 2px;&amp;quot; | &amp;lt;small&amp;gt;{{{8}}}&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
| width=&amp;quot;275px&amp;quot; | [[{{{10}}}|thumb|250px|center|{{{11}}}]] [[{{{12}}}|thumb|250px|center|{{{13}}}]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style = &amp;quot;border-top: 1px solid black; background: #CBD1E5;&amp;quot; align=&amp;quot;left&amp;quot; | '''Download:''' [http://www.openttdcoop.org/files/publicserver_archive/PublicServerGame_{{{9}}}_Final.sav  Public Server Game {{{9}}} Final] / [http://www.openttdcoop.org{{localurl:{{NAMESPACE}}:{{PAGENAMEE}}}}#gameid_{{{9}}} Direct Link to this entry]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;noinclude&amp;gt;[[Category:Templates|{{PAGENAME}}]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>StarLite</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=PublicServer:Archive_-_Games_121_-_130&amp;diff=9330</id>
		<title>PublicServer:Archive - Games 121 - 130</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=PublicServer:Archive_-_Games_121_-_130&amp;diff=9330"/>
				<updated>2009-01-01T22:19:15Z</updated>
		
		<summary type="html">&lt;p&gt;StarLite: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;{{PublicServerArchiveMenu}}&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 124|29.12.08-01.01.09|{{user|Mark}}, {{User|XeryusTC}}, {{User|valhallasw}}, {{user|StarLite}}, {{user|Elske}},  {{user|flexd}} (add yourself) | [[Gametype:Cargo_Concept| Cargo Concept]] |3|512x512 Temperate|r14768 [[GRF|#openttdcoop-GRF-Pack 7.2]]|An old skool type game with Huge TF allowed, Short TL, maglev &amp;amp; 20 billion starting cash. No time was wasted and the network quickly came together. The game reached over 1700 trains before some people had trouble joining.|124|Image:PSG124.png|1 of the bigger stations in the game}} &lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 123|24.12.08-29.12.08|{{user|planetmaker}}, {{user|tneo}}, {{user|Mark}}, {{User|XeryusTC}}, {{User|valhallasw}}, {{user|StarLite}}, {{user|Elske}},  {{user|flexd}} (add yourself) | [[Gametype:Cargo_Concept| Cargo Concept]] |5|512x1024 Temperate|r14768 [[GRF|#openttdcoop-GRF-Pack 7.2]]|{{user|planetmaker}} provided a special christmas scenario for this game. The initial 4-lane wide ML soon started to show signs of stress and was extended to 6R_3L at places. No very advanced techniques this game but lots of fully-loaded mainlines and spectaculair hubs to admire.&lt;br /&gt;
|123|Image:PSG123.png|Add screenshot+description}} &lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 122|18.12.08-24.12.08|{{user|SmatZ}} , {{user|planetmaker}}, {{user|tneo}},  {{user|andyp}}, {{user|StarLite}} (add yourself) | [[Gametype:Cargo_Concept| Cargo Concept]] + PAX |5|2048x256 Temperate|r14660 [[GRF|#openttdcoop-GRF-Pack 7.2]]|The map featured two towns seperated by a rift &amp;quot;The Wall&amp;quot; in the middle which couldn't be tunneled or bridged. Goods and pax needed to be transported across as the cities needed to be grown to 100k population each. A SML-style network with two transfer stations at each side was developed. We ended with over a 1000 trains and 200 ships. In the end network capacity was reached and spurious jams started to show.&lt;br /&gt;
|122|Image:PSG122.png|Sheffield station serving over 500 trains. Using conditional orders allowed to pass by using full load and use this station as drop and pickup at the same time without having empty trains traveling around.}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 121|13.12.08-18.12.08|{{user|SmatZ}} , {{user|Bennythen00b}}, {{user|Mark}}, {{user|ODM}}, {{User|Osai}}, {{User|Kirov}}  (add yourself) |[http://www.openttdcoop.org/blog/2008/12/15/the-magic-of-srnw-self-regulating-networks/ Self-Reulating Network], [[Gametype:Cargo_Concept| Cargo Concept]]|5|512x512 Temperate|r14660 [[GRF|#openttdcoop-GRF-Pack 7.2]]|The goal of was to transport enough grain and livestock to produce 100,000 crates of goods per month.[http://www.openttdcoop.org/blog/2008/12/15/the-magic-of-srnw-self-regulating-networks/]. Later in the game we were limited by OTTD production limit of secondaries, which is roughly 2295 per industry tile per month. For factories, it means 27,540 crates of goods per month - so we had to build four factories and balance them well. We managed to accomplish our goal in 2177.&lt;br /&gt;
The self-regulating game concept was very interesting, there were many clever ideas how to make the best (in means of effectivity, niceness, speed, ...) self-regulating loops and stations.&lt;br /&gt;
The the [http://www.openttdcoop.org/blog/2008/12/15/the-magic-of-srnw-self-regulating-networks/ blog entry] for more information.&lt;br /&gt;
|121|Image:PSG121.png|Our central drop station with factories, at the point where we hit the 100k goal. The factories are fed by an amazing 21 fully-loaded Mainlines.}}&lt;/div&gt;</summary>
		<author><name>StarLite</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=PublicServer:Archive_-_Games_121_-_130&amp;diff=9329</id>
		<title>PublicServer:Archive - Games 121 - 130</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=PublicServer:Archive_-_Games_121_-_130&amp;diff=9329"/>
				<updated>2009-01-01T22:14:16Z</updated>
		
		<summary type="html">&lt;p&gt;StarLite: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;{{PublicServerArchiveMenu}}&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 124|29.12.08-01.01.09|{{user|Mark}}, {{User|XeryusTC}}, {{User|valhallasw}}, {{user|StarLite}}, {{user|Elske}},  {{user|flexd}} (add yourself) | [[Gametype:Cargo_Concept| Cargo Concept]] |3|512x512 Temperate|r14768 [[GRF|#openttdcoop-GRF-Pack 7.2]]|An old skool type game with Huge TF allowed, Short TL, maglev &amp;amp; 20 billion starting cash. No time was wasted and the network quickly came together. The game reached over 1700 trains before some people had trouble joining.|124|Image:PSG124.png|Add screenshot+description}} &lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 123|24.12.08-29.12.08|{{user|planetmaker}}, {{user|tneo}}, {{user|Mark}}, {{User|XeryusTC}}, {{User|valhallasw}}, {{user|StarLite}}, {{user|Elske}},  {{user|flexd}} (add yourself) | [[Gametype:Cargo_Concept| Cargo Concept]] |5|512x1024 Temperate|r14768 [[GRF|#openttdcoop-GRF-Pack 7.2]]|{{user|planetmaker}} provided a special christmas scenario for this game. The initial 4-lane wide ML soon started to show signs of stress and was extended to 6R_3L at places. No very advanced techniques this game but lots of fully-loaded mainlines and spectaculair hubs to admire.&lt;br /&gt;
|123|Image:PSG123.png|Add screenshot+description}} &lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 122|18.12.08-24.12.08|{{user|SmatZ}} , {{user|planetmaker}}, {{user|tneo}},  {{user|andyp}}, {{user|StarLite}} (add yourself) | [[Gametype:Cargo_Concept| Cargo Concept]] + PAX |5|2048x256 Temperate|r14660 [[GRF|#openttdcoop-GRF-Pack 7.2]]|The map featured two towns seperated by a rift &amp;quot;The Wall&amp;quot; in the middle which couldn't be tunneled or bridged. Goods and pax needed to be transported across as the cities needed to be grown to 100k population each. A SML-style network with two transfer stations at each side was developed. We ended with over a 1000 trains and 200 ships. In the end network capacity was reached and spurious jams started to show.&lt;br /&gt;
|122|Image:PSG122.png|Sheffield station serving over 500 trains. Using conditional orders allowed to pass by using full load and use this station as drop and pickup at the same time without having empty trains traveling around.}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 121|13.12.08-18.12.08|{{user|SmatZ}} , {{user|Bennythen00b}}, {{user|Mark}}, {{user|ODM}}, {{User|Osai}}, {{User|Kirov}}  (add yourself) |[http://www.openttdcoop.org/blog/2008/12/15/the-magic-of-srnw-self-regulating-networks/ Self-Reulating Network], [[Gametype:Cargo_Concept| Cargo Concept]]|5|512x512 Temperate|r14660 [[GRF|#openttdcoop-GRF-Pack 7.2]]|The goal of was to transport enough grain and livestock to produce 100,000 crates of goods per month.[http://www.openttdcoop.org/blog/2008/12/15/the-magic-of-srnw-self-regulating-networks/]. Later in the game we were limited by OTTD production limit of secondaries, which is roughly 2295 per industry tile per month. For factories, it means 27,540 crates of goods per month - so we had to build four factories and balance them well. We managed to accomplish our goal in 2177.&lt;br /&gt;
The self-regulating game concept was very interesting, there were many clever ideas how to make the best (in means of effectivity, niceness, speed, ...) self-regulating loops and stations.&lt;br /&gt;
The the [http://www.openttdcoop.org/blog/2008/12/15/the-magic-of-srnw-self-regulating-networks/ blog entry] for more information.&lt;br /&gt;
|121|Image:PSG121.png|Our central drop station with factories, at the point where we hit the 100k goal. The factories are fed by an amazing 21 fully-loaded Mainlines.}}&lt;/div&gt;</summary>
		<author><name>StarLite</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=File:PSG124.png&amp;diff=9328</id>
		<title>File:PSG124.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=File:PSG124.png&amp;diff=9328"/>
				<updated>2009-01-01T22:13:04Z</updated>
		
		<summary type="html">&lt;p&gt;StarLite: One of the busier stations in the game&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;One of the busier stations in the game&lt;/div&gt;</summary>
		<author><name>StarLite</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=PublicServer:Archive_-_Games_121_-_130&amp;diff=9327</id>
		<title>PublicServer:Archive - Games 121 - 130</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=PublicServer:Archive_-_Games_121_-_130&amp;diff=9327"/>
				<updated>2009-01-01T22:10:25Z</updated>
		
		<summary type="html">&lt;p&gt;StarLite: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;{{PublicServerArchiveMenu}}&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 124|29.12.08-01.01.09|{{user|Mark}}, {{User|XeryusTC}}, {{User|valhallasw}}, {{user|StarLite}}, {{user|Elske}},  {{user|flexd}} (add yourself) | [[Gametype:Cargo_Concept| Cargo Concept]] |5|512x512 Temperate|r14768 [[GRF|#openttdcoop-GRF-Pack 7.2]]|An old skool type game with Huge TF allowed, Short TL, maglev &amp;amp; 20 billion starting cash. No time was wasted and the network quickly came together. The game reached over 1700 trains before some people had trouble joining.|124|Image:PSG124.png|Add screenshot+description}} &lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 123|24.12.08-29.12.08|{{user|planetmaker}}, {{user|tneo}}, {{user|Mark}}, {{User|XeryusTC}}, {{User|valhallasw}}, {{user|StarLite}}, {{user|Elske}},  {{user|flexd}} (add yourself) | [[Gametype:Cargo_Concept| Cargo Concept]] |5|512x1024 Temperate|r14768 [[GRF|#openttdcoop-GRF-Pack 7.2]]|{{user|planetmaker}} provided a special christmas scenario for this game. The initial 4-lane wide ML soon started to show signs of stress and was extended to 6R_3L at places. No very advanced techniques this game but lots of fully-loaded mainlines and spectaculair hubs to admire.&lt;br /&gt;
|123|Image:PSG123.png|Add screenshot+description}} &lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 122|18.12.08-24.12.08|{{user|SmatZ}} , {{user|planetmaker}}, {{user|tneo}},  {{user|andyp}}, {{user|StarLite}} (add yourself) | [[Gametype:Cargo_Concept| Cargo Concept]] + PAX |5|2048x256 Temperate|r14660 [[GRF|#openttdcoop-GRF-Pack 7.2]]|The map featured two towns seperated by a rift &amp;quot;The Wall&amp;quot; in the middle which couldn't be tunneled or bridged. Goods and pax needed to be transported across as the cities needed to be grown to 100k population each. A SML-style network with two transfer stations at each side was developed. We ended with over a 1000 trains and 200 ships. In the end network capacity was reached and spurious jams started to show.&lt;br /&gt;
|122|Image:PSG122.png|Sheffield station serving over 500 trains. Using conditional orders allowed to pass by using full load and use this station as drop and pickup at the same time without having empty trains traveling around.}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 121|13.12.08-18.12.08|{{user|SmatZ}} , {{user|Bennythen00b}}, {{user|Mark}}, {{user|ODM}}, {{User|Osai}}, {{User|Kirov}}  (add yourself) |[http://www.openttdcoop.org/blog/2008/12/15/the-magic-of-srnw-self-regulating-networks/ Self-Reulating Network], [[Gametype:Cargo_Concept| Cargo Concept]]|5|512x512 Temperate|r14660 [[GRF|#openttdcoop-GRF-Pack 7.2]]|The goal of was to transport enough grain and livestock to produce 100,000 crates of goods per month.[http://www.openttdcoop.org/blog/2008/12/15/the-magic-of-srnw-self-regulating-networks/]. Later in the game we were limited by OTTD production limit of secondaries, which is roughly 2295 per industry tile per month. For factories, it means 27,540 crates of goods per month - so we had to build four factories and balance them well. We managed to accomplish our goal in 2177.&lt;br /&gt;
The self-regulating game concept was very interesting, there were many clever ideas how to make the best (in means of effectivity, niceness, speed, ...) self-regulating loops and stations.&lt;br /&gt;
The the [http://www.openttdcoop.org/blog/2008/12/15/the-magic-of-srnw-self-regulating-networks/ blog entry] for more information.&lt;br /&gt;
|121|Image:PSG121.png|Our central drop station with factories, at the point where we hit the 100k goal. The factories are fed by an amazing 21 fully-loaded Mainlines.}}&lt;/div&gt;</summary>
		<author><name>StarLite</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=PublicServer:Archive_-_Games_111_-_120&amp;diff=9306</id>
		<title>PublicServer:Archive - Games 111 - 120</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=PublicServer:Archive_-_Games_111_-_120&amp;diff=9306"/>
				<updated>2008-12-29T23:19:55Z</updated>
		
		<summary type="html">&lt;p&gt;StarLite: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;{{PublicServerArchiveMenu}}&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 120|07.12.08-12.12.08|  {{user|tneo}},  {{user|Mark}}, {{user|ODM}}, {{user|Bennythen00b}}, {{user|thomashauk}},  {{user|elske}},  {{user|starlite}},  {{user|planetmaker}},  {{user|Giles}} (add yourself) | [[Gametype:Cargo_Concept| Cargo Concept]] | 3 |256x512 Temperate |r14660 [[GRF|#openttdcoop-GRF-Pack 7.2]]| The plan chosen was planned by our first female cooper, on this small map and was based on an LL_RR Mainline, which soon couldn't handle all the traffic and was converted to maglev and upgraded to LLLL_RRRR, running 600 trains smoothly. |120|Image:PSG120.png|Wood pickup and drop station screen shot}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 119|23.11.08-07.12.08|  {{user|tneo}},  {{user|Mark}},  {{user|Thijs}}, {{user|Misza}}, {{user|Chris booth}}, (add yourself) | [[Gametype:Cargo_Concept| Cargo Concept]] | 5 |1024x512 Sub-Arctic |r14607 [[GRF|#openttdcoop-GRF-Pack 7.2]]| A plan with several one-way circles was choosen. All back bone hubs were [[Junctionary_-_3-Way_BBH|three-way]], splitting traffic in two directions. The game ended with over a 1000 trains and a staggering 500+ road vehicles without jams. |119|Image:PSG119.png|The town drop}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 118|10.11.08-23.11.08| {{user|Addi}}, {{user|Chris booth}},{{user|thomashauk}}, {{user|Combuster}}, (add yourself) | [[Gametype:ICE_SBahn|ICE + Sbahn]] | 7 |1024x512 Temperate |r14573 [[GRF|#openttdcoop-GRF-Pack 7.2]]| The map used in this plan was a custom scenario based around rebuilding the metro network for a large city which was destroyed during the Second World War. In this game we used a lot of selfregulating S-Bahns. |118|Image:PSG118.PNG|Showing Tarningwell Ridge's brand new selfregulating S-Bahn, which it got after the old metro was destroyed during WWII}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 117|21.10.08-10.11.08| {{user|Kommer}},  {{user|andyp}}, {{user|SmatZ}}, {{user|Progman}}, {{user|Kirov}}, {{user|tneo}}, {{user|Chris booth}}, (add yourself) | [[Gametype:Cargo_Concept| Cargo Concept]] | 7 |512x512 Temperate |r14565 [[GRF|#openttdcoop-GRF-Pack 7.2]]| THis game started with a revolutionary plan by Dih. Later on in the game there was too much cargo to transport and it was too hard to add 2 or 3 lanes to all loops so we finished the game when we had 1000 trains&lt;br /&gt;
&lt;br /&gt;
Note: This patch was capured by the [http://www.openttdcoop.org/blog/2008/11/04/timelapse-patch-on-a-psg/ timelapse patch]. |117|Image:PSG117.png|A BBH }}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 116|10.10.08-21.10.08| {{user|Rob}},  {{user|andyp}}, {{user|tneo}}, {{user|Chris booth}}, {{user|StarLite}} (add yourself) | [[Gametype:Cargo_Concept| Cargo Concept]] | 7 |1024x256 Temperate |r14469 [[GRF|#openttdcoop-GRF-Pack 7.2]]| A game with a lot of water and a lot of separate islands using Pikka's Basic Industries (PBI). This game was plagued by the low production level of the industries, and the fact that the mines and wells kept closing. (This is a &amp;quot;feature&amp;quot; of PBI where mines and wells have a fixed amount of materials to produce, then &amp;quot;dry up&amp;quot;.) The network that never really got busy, even at the end.  This would have worked better with a shorter TL to generate more traffic, as well as smooth out the economy. |116|Image:PSG116.png|The big sawmill pickup, which unfortunately wasn't very busy }}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 115|19.09.08-10.10.08|{{user|Chris booth}}, {{user|Avdg}}, {{user|Addi}},  {{user|Kirov}}, {{user|Levi}}, (add yourself) | [[Gametype:Cargo_Concept| Cargo Concept]] | 2 | 512x512 Temperate |r14412+ [[GRF|#openttdcoop-GRF-Pack 7.2]]| This was a TL2 game that was played for 20 days. In the end it ended up with more that 1500 trains and a 6 line CML, it has 4BBH's and intermediate SLHs at regual pacing. The game ended at about 85% completions, as we had a few minor jams left and not all industies were connected. |115|Image:PSG115.png|3 Way BBH 4 lanes west to north lanes lanes join from east }}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 114|14.09.08-19.09.08|{{user|Chris booth}}, {{user|planetmaker}}, {{user|Rob}}, {{user|Kirov}}, {{user|andyp}}, {{user|tneo}}, (add yourself) | [[Gametype:Cargo_Concept| Cargo Concept]] | 7 | 256 x 256 Temperate |r14316+ [[GRF|#openttdcoop-GRF-Pack 7.2]]| This game was over planed for. The planing stage took to long, and a plan the would have been suited for a map of 1024^2 rather than this small map emerged to win. the plan had a 5 way central hub, this was the only BBH. With train that had a max speed of 50MPH / 80Km/h and only 100 train the network didnt have any traffic problems. |114|Image:PSG114.png| 5 way BBH 01}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 113|08.09.08-14.09.08|{{user|Chris booth}}, {{user|planetmaker}}, {{user|kais58}}, {{user|Rob}}, (add yourself) | [[Gametype:Cargo_Concept| Cargo Concept]] | 5 / 7 | 256 x 2048 Temperate |r14268+ [[GRF|#openttdcoop-GRF-Pack 7.2]]| This map featured much water and a plan which had a long ML where short ML branched to the secondary industries in regular intervals. The result was finally a quite efficient network with many bridges which supported more than 900 trains. |113|Image:PSG113.png| bottleneck BBH 02}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 112|?.08.08-08.09.08|{{user|Chris booth}}, {{user|kais58}}, {{user|Rob}}, {{user|Thraxian}}, {{user|Kirov}}, {{user|andyp}}, (add yourself) |Cargo (inner-city pax)| 5 / 7 | 512 x 512 Subtropical |r14215+ [[GRF|#openttdcoop-GRF-Pack 7.2]]| This plan had a large cargo network delivering everything to a single large town drop. The goal of the plan was to grow the city to a population of 500,000. The coastal location of the city required heavy terraforming to achieve the goal. |112|Image:psg112.png| BBH 05 was one the most congested part of the network until it was rebuilt}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 111|27.08.08-?.08.08|{{user|Rob}}, {{user|Osai}}, (add yourself) |Road Vehicles Only | 1 :) | ?x? Arctic (alpine) |r?+ [[GRF|#openttdcoop-GRF-Pack 7.2]]| This was a road vehicle-only game. We had over 1,300 road vehicles by the time the game ended. Several different station designs were used to see which type provided the best performance. |111|Image:PSG111.png| ...}}&lt;/div&gt;</summary>
		<author><name>StarLite</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=PublicServer:Archive_-_Games_121_-_130&amp;diff=9305</id>
		<title>PublicServer:Archive - Games 121 - 130</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=PublicServer:Archive_-_Games_121_-_130&amp;diff=9305"/>
				<updated>2008-12-29T23:14:28Z</updated>
		
		<summary type="html">&lt;p&gt;StarLite: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;{{PublicServerArchiveMenu}}&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 123|24.12.08-29.12.08|{{user|planetmaker}}, {{user|tneo}}, {{user|Mark}}, {{User|XeryusTC}}, {{User|valhallasw}}, {{user|StarLite}}, {{user|Elske}} (add yourself) | [[Gametype:Cargo_Concept| Cargo Concept]] |5|512x1024 Temperate|r14768 [[GRF|#openttdcoop-GRF-Pack 7.2]]|{{user|planetmaker}} provided a special christmas scenario for this game. The initial 4-lane wide ML soon started to show signs of stress and was extended to 6R_3L at places. No very advanced techniques this game but lots of fully-loaded mainlines and spectaculair hubs to admire.&lt;br /&gt;
|123|Image:PSG123.png|Add screenshot+description}} &lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 122|18.12.08-24.12.08|{{user|SmatZ}} , {{user|planetmaker}}, {{user|tneo}},  {{user|andyp}}, {{user|StarLite}} (add yourself) | [[Gametype:Cargo_Concept| Cargo Concept]] + PAX |5|2048x256 Temperate|r14660 [[GRF|#openttdcoop-GRF-Pack 7.2]]|The map featured two towns seperated by a rift &amp;quot;The Wall&amp;quot; in the middle which couldn't be tunneled or bridged. Goods and pax needed to be transported across as the cities needed to be grown to 100k population each. A SML-style network with two transfer stations at each side was developed. We ended with over a 1000 trains and 200 ships. In the end network capacity was reached and spurious jams started to show.&lt;br /&gt;
|122|Image:PSG122.png|Sheffield station serving over 500 trains. Using conditional orders allowed to pass by using full load and use this station as drop and pickup at the same time without having empty trains traveling around.}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 121|13.12.08-18.12.08|{{user|SmatZ}} , {{user|Bennythen00b}}, {{user|Mark}}, {{user|ODM}}, {{User|Osai}}, {{User|Kirov}}  (add yourself) |[http://www.openttdcoop.org/blog/2008/12/15/the-magic-of-srnw-self-regulating-networks/ Self-Reulating Network], [[Gametype:Cargo_Concept| Cargo Concept]]|5|512x512 Temperate|r14660 [[GRF|#openttdcoop-GRF-Pack 7.2]]|The goal of was to transport enough grain and livestock to produce 100,000 crates of goods per month.[http://www.openttdcoop.org/blog/2008/12/15/the-magic-of-srnw-self-regulating-networks/]. Later in the game we were limited by OTTD production limit of secondaries, which is roughly 2295 per industry tile per month. For factories, it means 27,540 crates of goods per month - so we had to build four factories and balance them well. We managed to accomplish our goal in 2177.&lt;br /&gt;
The self-regulating game concept was very interesting, there were many clever ideas how to make the best (in means of effectivity, niceness, speed, ...) self-regulating loops and stations.&lt;br /&gt;
The the [http://www.openttdcoop.org/blog/2008/12/15/the-magic-of-srnw-self-regulating-networks/ blog entry] for more information.&lt;br /&gt;
|121|Image:PSG121.png|Our central drop station with factories, at the point where we hit the 100k goal. The factories are fed by an amazing 21 fully-loaded Mainlines.}}&lt;/div&gt;</summary>
		<author><name>StarLite</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=PublicServer:Archive_-_Games_121_-_130&amp;diff=9304</id>
		<title>PublicServer:Archive - Games 121 - 130</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=PublicServer:Archive_-_Games_121_-_130&amp;diff=9304"/>
				<updated>2008-12-29T23:14:09Z</updated>
		
		<summary type="html">&lt;p&gt;StarLite: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;{{PublicServerArchiveMenu}}&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 123|24.12.08-29.12.08|{{user|planetmaker}}, {{user|tneo}}, {{user|Mark}}, {{User|XeryusTC}}, {{User|valhallasw}},{{user|StarLite}},{{user|Elske}} (add yourself) | [[Gametype:Cargo_Concept| Cargo Concept]] |5|512x1024 Temperate|r14768 [[GRF|#openttdcoop-GRF-Pack 7.2]]|{{user|planetmaker}} provided a special christmas scenario for this game. The initial 4-lane wide ML soon started to show signs of stress and was extended to 6R_3L at places. No very advanced techniques this game but lots of fully-loaded mainlines and spectaculair hubs to admire.&lt;br /&gt;
|123|Image:PSG123.png|Add screenshot+description}} &lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 122|18.12.08-24.12.08|{{user|SmatZ}} , {{user|planetmaker}}, {{user|tneo}},  {{user|andyp}},{{user|StarLite}} (add yourself) | [[Gametype:Cargo_Concept| Cargo Concept]] + PAX |5|2048x256 Temperate|r14660 [[GRF|#openttdcoop-GRF-Pack 7.2]]|The map featured two towns seperated by a rift &amp;quot;The Wall&amp;quot; in the middle which couldn't be tunneled or bridged. Goods and pax needed to be transported across as the cities needed to be grown to 100k population each. A SML-style network with two transfer stations at each side was developed. We ended with over a 1000 trains and 200 ships. In the end network capacity was reached and spurious jams started to show.&lt;br /&gt;
|122|Image:PSG122.png|Sheffield station serving over 500 trains. Using conditional orders allowed to pass by using full load and use this station as drop and pickup at the same time without having empty trains traveling around.}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 121|13.12.08-18.12.08|{{user|SmatZ}} , {{user|Bennythen00b}}, {{user|Mark}}, {{user|ODM}}, {{User|Osai}}, {{User|Kirov}}  (add yourself) |[http://www.openttdcoop.org/blog/2008/12/15/the-magic-of-srnw-self-regulating-networks/ Self-Reulating Network], [[Gametype:Cargo_Concept| Cargo Concept]]|5|512x512 Temperate|r14660 [[GRF|#openttdcoop-GRF-Pack 7.2]]|The goal of was to transport enough grain and livestock to produce 100,000 crates of goods per month.[http://www.openttdcoop.org/blog/2008/12/15/the-magic-of-srnw-self-regulating-networks/]. Later in the game we were limited by OTTD production limit of secondaries, which is roughly 2295 per industry tile per month. For factories, it means 27,540 crates of goods per month - so we had to build four factories and balance them well. We managed to accomplish our goal in 2177.&lt;br /&gt;
The self-regulating game concept was very interesting, there were many clever ideas how to make the best (in means of effectivity, niceness, speed, ...) self-regulating loops and stations.&lt;br /&gt;
The the [http://www.openttdcoop.org/blog/2008/12/15/the-magic-of-srnw-self-regulating-networks/ blog entry] for more information.&lt;br /&gt;
|121|Image:PSG121.png|Our central drop station with factories, at the point where we hit the 100k goal. The factories are fed by an amazing 21 fully-loaded Mainlines.}}&lt;/div&gt;</summary>
		<author><name>StarLite</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=User:StarLite&amp;diff=8661</id>
		<title>User:StarLite</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=User:StarLite&amp;diff=8661"/>
				<updated>2008-10-02T11:28:57Z</updated>
		
		<summary type="html">&lt;p&gt;StarLite: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Born:''' January 22 1982&lt;br /&gt;
&lt;br /&gt;
'''Home:''' Emmeloord, The Netherlands&lt;br /&gt;
&lt;br /&gt;
'''Email:''' starlite [at] star-lite [dot] nl&lt;br /&gt;
&lt;br /&gt;
'''Started playing TTD:''' When it came out, bought it and have been hooked since.&lt;br /&gt;
&lt;br /&gt;
'''Joined #openttdcoop:''' When it started [january 2005?]&lt;br /&gt;
&lt;br /&gt;
'''Specialist on:''' Building trains, lots of em. Making hubs and *huge* stations.&lt;br /&gt;
&lt;br /&gt;
'''Prefers:''' Huge maps with huge amounts of trains&lt;/div&gt;</summary>
		<author><name>StarLite</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=PublicServer:Archive&amp;diff=1899</id>
		<title>PublicServer:Archive</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=PublicServer:Archive&amp;diff=1899"/>
				<updated>2006-01-28T18:43:07Z</updated>
		
		<summary type="html">&lt;p&gt;StarLite: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''''Please note:''''' This savegames require a '''OpenTTD Nightly Build'''. Furthermore, we suggest using '''revision 3351 or later'''. Get the Nightlies at http://www.openttd.org/nightly.php .&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
'''Sandbox Game 5'''&lt;br /&gt;
&lt;br /&gt;
''Game Date:'' 12.01.06 - 28.01.06&lt;br /&gt;
&lt;br /&gt;
''Usual supects:'' csuke, uLiKo, e1ko, Thargor, henrik, TrueLight, valhallasw, Osai, Mucht.&lt;br /&gt;
&lt;br /&gt;
''Characteristics:'' Trainlength=3, Rail, Cargo&lt;br /&gt;
&lt;br /&gt;
''Version used:'' r3360&lt;br /&gt;
&lt;br /&gt;
[[Image:Sandbox5.png|thumb|250px|center|Junction built by e1ko]]&lt;br /&gt;
&lt;br /&gt;
'''Download:''' [[:Image:SandboxGame5Final.sav]]&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
'''Sandbox Game 4'''&lt;br /&gt;
&lt;br /&gt;
''Game Date:'' 05.01.06 - 12.01.06&lt;br /&gt;
&lt;br /&gt;
''Usual supects:'' csuke, llevering, simbabque, Merola, Boss, TrueLight, Commie_Si, uLiKo, e1ko, StarLite&lt;br /&gt;
&lt;br /&gt;
''Characteristics:'' Desert scenery, Trainlength=6, Rail, Cargo, mapsize = 1024x512.&lt;br /&gt;
&lt;br /&gt;
''Version used:'' r3360&lt;br /&gt;
&lt;br /&gt;
[[Image:Sandbox4.png|thumb|250px|center|Factory Station]]&lt;br /&gt;
&lt;br /&gt;
'''Download:''' [[:Image:SandboxGame4Final.sav]]&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
'''Sandbox Game 3'''&lt;br /&gt;
&lt;br /&gt;
''Game Date:'' 03.01.06 - 05.01.06&lt;br /&gt;
&lt;br /&gt;
''Usual supects:'' Hans, UnderBuilder, csuke, LilDood, e1ko, Merola, Boss, TrueLight, Commie_Si.&lt;br /&gt;
&lt;br /&gt;
''Characteristics:'' TGV-game, Trainlength=8, monorail.&lt;br /&gt;
&lt;br /&gt;
''Version used:'' r3360&lt;br /&gt;
&lt;br /&gt;
[[Image:Sandbox3.png|thumb|250px|center|TGV-Station area of this game]]&lt;br /&gt;
&lt;br /&gt;
'''Download:''' [[:Image:SandboxGame3Final.sav]]&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
'''Sandbox Game 2'''&lt;br /&gt;
&lt;br /&gt;
''Game Date:'' 30.12.05 - 03.01.06&lt;br /&gt;
&lt;br /&gt;
''Usual supects:'' SerriaRomeo, Hans, ChrisM, MojoD, UnderBuilder, DJFire, csuke, LilDood.&lt;br /&gt;
&lt;br /&gt;
''Characteristics:'' Standard Settings, Cargo Game, Trainlength=4, Trains=289, #-Concept of Network.&lt;br /&gt;
&lt;br /&gt;
''Version used:'' Nightly r3351 and r3360&lt;br /&gt;
&lt;br /&gt;
[[Image:Sandbox2.png|thumb|250px|center|Backbone Hub 01 built by Hans]]&lt;br /&gt;
&lt;br /&gt;
'''Download:''' [[:Image:SandboxGame2Final.sav]]&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
'''Sandbox Game 1'''&lt;br /&gt;
&lt;br /&gt;
''Game Date:'' 26.12.05 - 30.12.05&lt;br /&gt;
&lt;br /&gt;
''Usual supects:'' [[User:SerriaRomeo|SerriaRomeo]], [[User:Hans|Hans]], [[User:ChrisM|ChrisM]], [[User:uLiKo|uLiKo]], [[User:Code601|Code601]], [[User:MojoD|MojoD]], [[User:UnderBuilder|UnderBuilder]].&lt;br /&gt;
&lt;br /&gt;
''Characteristics:'' Standard Settings, Cargo Game, Trainlength=4, Trains=318.&lt;br /&gt;
&lt;br /&gt;
''Version used:'' Nightly r3320&lt;br /&gt;
&lt;br /&gt;
[[Image:Sandbox1Final.png|thumb|250px|center|Factory Station in Sandbox Server Game 1]]&lt;br /&gt;
&lt;br /&gt;
'''Download:''' [[:Image:SandboxGame1Final.sav]]&lt;br /&gt;
----&lt;/div&gt;</summary>
		<author><name>StarLite</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=User:StarLite&amp;diff=1875</id>
		<title>User:StarLite</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=User:StarLite&amp;diff=1875"/>
				<updated>2006-01-26T18:34:38Z</updated>
		
		<summary type="html">&lt;p&gt;StarLite: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Born:''' January 22 1982&lt;br /&gt;
&lt;br /&gt;
'''Home:''' Hattem, The Netherlands&lt;br /&gt;
&lt;br /&gt;
'''Email:''' starlite [at] star-lite [dot] nl&lt;br /&gt;
&lt;br /&gt;
'''Started playing TTD:''' When it came out, bought it and have been hooked since.&lt;br /&gt;
&lt;br /&gt;
'''Joined #openttdcoop:''' When it started [january 2005?]&lt;br /&gt;
&lt;br /&gt;
'''Specialist on:''' Building trains, lots of em. Making hubs and *huge* stations.&lt;br /&gt;
&lt;br /&gt;
'''Prefers:''' Huge maps with huge amounts of trains&lt;/div&gt;</summary>
		<author><name>StarLite</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=User:StarLite&amp;diff=1874</id>
		<title>User:StarLite</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=User:StarLite&amp;diff=1874"/>
				<updated>2006-01-26T18:32:29Z</updated>
		
		<summary type="html">&lt;p&gt;StarLite: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Born:''' January 22 1982&lt;br /&gt;
&lt;br /&gt;
'''Home:''' Hattem, The Netherlands&lt;br /&gt;
&lt;br /&gt;
'''Email:''' starlite [at] star-lite [dot] nl&lt;br /&gt;
&lt;br /&gt;
'''Started playing TTD:''' When it came out, bought it and have been hooked since.&lt;br /&gt;
&lt;br /&gt;
'''Joined #openttdcoop:''' When it started, don't know exactly when that was.&lt;br /&gt;
&lt;br /&gt;
'''Specialist on:''' Building trains, lots of em. Making hubs and *huge* stations.&lt;br /&gt;
&lt;br /&gt;
'''Prefers:''' Huge maps with huge amounts of trains&lt;/div&gt;</summary>
		<author><name>StarLite</name></author>	</entry>

	</feed>