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		<id>https://wiki.openttdcoop.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Vinnie</id>
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		<updated>2026-05-16T04:44:36Z</updated>
		<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=PublicServer:Archive_-_Games_291_-_300&amp;diff=27938</id>
		<title>PublicServer:Archive - Games 291 - 300</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=PublicServer:Archive_-_Games_291_-_300&amp;diff=27938"/>
				<updated>2015-03-22T12:41:47Z</updated>
		
		<summary type="html">&lt;p&gt;Vinnie: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PublicServerArchiveMenu}}&lt;br /&gt;
&lt;br /&gt;
{{Archive PublicServer&lt;br /&gt;
|id=293&lt;br /&gt;
|date=06.02.2015-22.03.15&lt;br /&gt;
|players={{User|o11c}}, {{User|Sylf}}, {{User|Vinnie}}, {{User|Jam35}}, {{User|Mark}}, {{User|Blaat32}}&lt;br /&gt;
|type=Cargo&lt;br /&gt;
|TL=TL5 Maglev 'Get Heavy'&lt;br /&gt;
|mapsize=256x256 Toyland RAWR&lt;br /&gt;
|version=r27122 [[GRF|#openttdcoop-GRF-Pack 8.0]]&lt;br /&gt;
|description=Refit game with one-directional loop. Lots of mountains to test the new heightlevels and we ended with a little over 200 trains.&lt;br /&gt;
|imagedescription=}}&lt;br /&gt;
&lt;br /&gt;
{{Archive PublicServer&lt;br /&gt;
|id=292&lt;br /&gt;
|date=19.01.15- 06.02.2015&lt;br /&gt;
|players={{User|Hazzard}}, {{User|Sylf}}, {{User|bio}}, {{User|Jam35}}, {{User|V453000}},  {{User|BiG_MEECH}}, {{User|mfb}}, {{User|StarLite}}&lt;br /&gt;
|type=Cargo FIRS&lt;br /&gt;
|TL=TL2 Maglev 'MF Torture'&lt;br /&gt;
|mapsize=512 x 512 Temperate&lt;br /&gt;
|version=r27018 [[GRF|#openttdcoop-GRF-Pack 8.0]]&lt;br /&gt;
|description= Can someone who played this PSG write up some short summary, please?&lt;br /&gt;
|imagedescription=}}&lt;br /&gt;
&lt;br /&gt;
{{Archive PublicServer&lt;br /&gt;
|id=291&lt;br /&gt;
|date=13.12.14-19.01.15&lt;br /&gt;
|players={{User|V453000}}, {{User|Sylf}}, {{User|bio}}, {{User|Jam35}}, {{User|Hazzard}}, {{User|britboy3456}}, {{User|StarLite}}, {{User|mfb}}, {{User|glevans2}}&lt;br /&gt;
|type=Cargo&lt;br /&gt;
|TL=TL7&lt;br /&gt;
|mapsize=512 x 256 Sub-Artic&lt;br /&gt;
|version=r27018 [[GRF|#openttdcoop-GRF-Pack 8.0]]&lt;br /&gt;
|description=A mountainous game with the default industries and TL7 slugs.&lt;br /&gt;
|imagedescription=BBH 01}}&lt;/div&gt;</summary>
		<author><name>Vinnie</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=File:PSG292.png&amp;diff=27937</id>
		<title>File:PSG292.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=File:PSG292.png&amp;diff=27937"/>
				<updated>2015-03-22T12:37:44Z</updated>
		
		<summary type="html">&lt;p&gt;Vinnie: MSH and SLH in one with TL2 will get messy, but it still is pretty to look at.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;MSH and SLH in one with TL2 will get messy, but it still is pretty to look at.&lt;/div&gt;</summary>
		<author><name>Vinnie</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=PublicServer:Archive_-_Games_291_-_300&amp;diff=27935</id>
		<title>PublicServer:Archive - Games 291 - 300</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=PublicServer:Archive_-_Games_291_-_300&amp;diff=27935"/>
				<updated>2015-03-22T12:07:02Z</updated>
		
		<summary type="html">&lt;p&gt;Vinnie: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PublicServerArchiveMenu}}&lt;br /&gt;
&lt;br /&gt;
{{Archive PublicServer&lt;br /&gt;
|id=293&lt;br /&gt;
|date=06.02.2015-22.03.15&lt;br /&gt;
|players={{User|o11c}}, {{User|Sylf}}, {{User|Vinnie}}, {{User|Jam35}}, {{User|Mark}}, {{User|Blaat32}}&lt;br /&gt;
|type=Cargo&lt;br /&gt;
|TL=TL5 Maglev 'Get Heavy'&lt;br /&gt;
|mapsize=256x256 Toyland RAWR&lt;br /&gt;
|version=r27122 [[GRF|#openttdcoop-GRF-Pack 8.0]]&lt;br /&gt;
|description=Refit game with one-directional loop. Lots of mountains to test the new heightlevels and we ended with a little over 200 trains.&lt;br /&gt;
|imagedescription=}}&lt;br /&gt;
&lt;br /&gt;
{{Archive PublicServer&lt;br /&gt;
|id=292&lt;br /&gt;
|date=19.01.15- 06.02.2015&lt;br /&gt;
|players={{User|V453000}}, {{User|Sylf}}, {{User|bio}}, {{User|Jam35}}, {{User|Hazzard}}, {{User|britboy3456}}, {{User|StarLite}}, {{User|mfb}}, {{User|glevans2}}&lt;br /&gt;
|type=Cargo&lt;br /&gt;
|TL=TL7&lt;br /&gt;
|mapsize=512 x 256 Sub-Artic&lt;br /&gt;
|version=r27018 [[GRF|#openttdcoop-GRF-Pack 8.0]]&lt;br /&gt;
|description=&lt;br /&gt;
|imagedescription=}}&lt;br /&gt;
&lt;br /&gt;
{{Archive PublicServer&lt;br /&gt;
|id=291&lt;br /&gt;
|date=13.12.14-19.01.15&lt;br /&gt;
|players={{User|V453000}}, {{User|Sylf}}, {{User|bio}}, {{User|Jam35}}, {{User|Hazzard}}, {{User|britboy3456}}, {{User|StarLite}}, {{User|mfb}}, {{User|glevans2}}&lt;br /&gt;
|type=Cargo&lt;br /&gt;
|TL=TL7&lt;br /&gt;
|mapsize=512 x 256 Sub-Artic&lt;br /&gt;
|version=r27018 [[GRF|#openttdcoop-GRF-Pack 8.0]]&lt;br /&gt;
|description=A mountainous game with the default industries and TL7 slugs.&lt;br /&gt;
|imagedescription=BBH 01}}&lt;/div&gt;</summary>
		<author><name>Vinnie</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=File:PSG293.png&amp;diff=27934</id>
		<title>File:PSG293.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=File:PSG293.png&amp;diff=27934"/>
				<updated>2015-03-22T12:06:02Z</updated>
		
		<summary type="html">&lt;p&gt;Vinnie: Nice refit station by Sylf&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Nice refit station by Sylf&lt;/div&gt;</summary>
		<author><name>Vinnie</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=PublicServer:Archive_-_Games_291_-_300&amp;diff=27933</id>
		<title>PublicServer:Archive - Games 291 - 300</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=PublicServer:Archive_-_Games_291_-_300&amp;diff=27933"/>
				<updated>2015-03-22T12:04:30Z</updated>
		
		<summary type="html">&lt;p&gt;Vinnie: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PublicServerArchiveMenu}}&lt;br /&gt;
&lt;br /&gt;
{{Archive PublicServer&lt;br /&gt;
|id=293&lt;br /&gt;
|date=06.02.2015-22.03.15&lt;br /&gt;
|players={{User|o11c}}, {{User|Sylf}}, {{User|Vinnie}}, {{User|Jam35}}, {{User|Mark}}, {{User|Blaat32}}&lt;br /&gt;
|type=Cargo&lt;br /&gt;
|TL=TL3 Maglev 'Get Heavy'&lt;br /&gt;
|mapsize=256x256 Toyland RAWR&lt;br /&gt;
|version=r27122 [[GRF|#openttdcoop-GRF-Pack 8.0]]&lt;br /&gt;
|description=Refit game with one-directional loop. Lots of mountains to test the new heightlevels and we ended with a little over 200 trains.&lt;br /&gt;
|imagedescription=}}&lt;br /&gt;
&lt;br /&gt;
{{Archive PublicServer&lt;br /&gt;
|id=292&lt;br /&gt;
|date=19.01.15- 06.02.2015&lt;br /&gt;
|players={{User|V453000}}, {{User|Sylf}}, {{User|bio}}, {{User|Jam35}}, {{User|Hazzard}}, {{User|britboy3456}}, {{User|StarLite}}, {{User|mfb}}, {{User|glevans2}}&lt;br /&gt;
|type=Cargo&lt;br /&gt;
|TL=TL7&lt;br /&gt;
|mapsize=512 x 256 Sub-Artic&lt;br /&gt;
|version=r27018 [[GRF|#openttdcoop-GRF-Pack 8.0]]&lt;br /&gt;
|description=&lt;br /&gt;
|imagedescription=}}&lt;br /&gt;
&lt;br /&gt;
{{Archive PublicServer&lt;br /&gt;
|id=291&lt;br /&gt;
|date=13.12.14-19.01.15&lt;br /&gt;
|players={{User|V453000}}, {{User|Sylf}}, {{User|bio}}, {{User|Jam35}}, {{User|Hazzard}}, {{User|britboy3456}}, {{User|StarLite}}, {{User|mfb}}, {{User|glevans2}}&lt;br /&gt;
|type=Cargo&lt;br /&gt;
|TL=TL7&lt;br /&gt;
|mapsize=512 x 256 Sub-Artic&lt;br /&gt;
|version=r27018 [[GRF|#openttdcoop-GRF-Pack 8.0]]&lt;br /&gt;
|description=A mountainous game with the default industries and TL7 slugs.&lt;br /&gt;
|imagedescription=BBH 01}}&lt;/div&gt;</summary>
		<author><name>Vinnie</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=File:PSG276.png&amp;diff=19880</id>
		<title>File:PSG276.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=File:PSG276.png&amp;diff=19880"/>
				<updated>2014-03-31T19:05:23Z</updated>
		
		<summary type="html">&lt;p&gt;Vinnie: PSG276 archive image&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;PSG276 archive image&lt;/div&gt;</summary>
		<author><name>Vinnie</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=PublicServer:Archive_-_Games_271_-_280&amp;diff=19877</id>
		<title>PublicServer:Archive - Games 271 - 280</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=PublicServer:Archive_-_Games_271_-_280&amp;diff=19877"/>
				<updated>2014-03-31T19:04:41Z</updated>
		
		<summary type="html">&lt;p&gt;Vinnie: Added 276 archive&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PublicServerArchiveMenu}}&lt;br /&gt;
&lt;br /&gt;
{{Archive PublicServer&lt;br /&gt;
|id=276&lt;br /&gt;
|date=12.3.2014-31.3.2014&lt;br /&gt;
|players={{User|V453000}}, {{User|Sylf}}, {{User|Jam35}}, {{User|Hazzard}}, {{User|Maraxus}}, {{User|Big Meech}}, {{User|Happy Transport}}, {{User|Hijmani}}, {{User|Firestar}}&lt;br /&gt;
|type=Cargo&lt;br /&gt;
|TL=TL4&lt;br /&gt;
|mapsize=512 x 256 Temperate&lt;br /&gt;
|version=r26436[[GRF|#openttdcoop-GRF-Pack 8.0]]&lt;br /&gt;
|description=To be written. 973 trains.&lt;br /&gt;
|imagedescription=All the colours of the rainbow}}&lt;br /&gt;
&lt;br /&gt;
{{Archive PublicServer&lt;br /&gt;
|id=275&lt;br /&gt;
|date=21.2.2014-12.3.2014&lt;br /&gt;
|players={{User|V453000}}, {{User|Sylf}}, {{User|Jam35}}, {{User|Hazzard}}, {{User|Absolutis}}, {{User|theholyduck}}, {{User|Tray}}&lt;br /&gt;
|type=PAX&lt;br /&gt;
|TL=TL5&lt;br /&gt;
|mapsize=512 x 256 Temperate&lt;br /&gt;
|version=r26315[[GRF|#openttdcoop-GRF-Pack 8.0]]&lt;br /&gt;
|description=A very nice game which split the SRNW network in 2 halves where we attempted to grow both of them to about equal size.&lt;br /&gt;
|imagedescription=One of the towns on the map}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Archive PublicServer&lt;br /&gt;
|id=274&lt;br /&gt;
|date=31.1.2014-21.2.2014&lt;br /&gt;
|players={{User|V453000}}, {{User|Sylf}}, {{User|Edi__}}, {{User|Elyon}}, {{User|nicfer}}, {{User|theholyduck}}, {{User|Hazzard}}, {{User|Absolutis}}, {{User|Tray}}, {{User|gerpara}}, {{User|mfb}}&lt;br /&gt;
|type=Cargo&lt;br /&gt;
|TL=TL 2-8&lt;br /&gt;
|mapsize=512 x 512 Toyland&lt;br /&gt;
|version=r26315[[GRF|#openttdcoop-GRF-Pack 8.0]]&lt;br /&gt;
|description=This was another Toyland game that failed.&lt;br /&gt;
|imagedescription=Love is in the tracks!}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Archive PublicServer&lt;br /&gt;
|id=273&lt;br /&gt;
|date=19.1.2014-31.1.2014&lt;br /&gt;
|players={{User|V453000}}, {{User|Sylf}}, {{User|ryx}}, {{User|Hazzard}}, {{User|Jam35}}, {{User|Djanxy}}, {{User|Palen}}, {{User|Zxbiohazardzx}}, {{User|tyteen4a03}}, {{User|theholyduck}}, {{User|edi__}}, {{User|mek42}}, {{User|mfb}}, {{User|NCommander}}, {{User|Niradiel}}, {{User|sim-al2}}, {{User|Tray}}, {{User|Volatar}}, {{User|nicfer}}&lt;br /&gt;
|type=Cargo Refit&lt;br /&gt;
|TL=TL 5&lt;br /&gt;
|mapsize=512 x 512 Temperate&lt;br /&gt;
|version=r26264[[GRF|#openttdcoop-GRF-Pack 8.0]]&lt;br /&gt;
|description=This is not your typical wet dream.  We decided to play a refit game using the wetrail trains.  It was a quick game, but we still managed to pack just under 1100 trains on the map.  It is a watery map, and features several major constructs that are built directly on the water, using the canal cheats.&lt;br /&gt;
|imagedescription=Main stations and hubs are built around the water, like this side line hub.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Archive PublicServer&lt;br /&gt;
|id=272&lt;br /&gt;
|date=2.1.2014-19.1.2014&lt;br /&gt;
|players={{User|V453000}}, {{User|Tray}}, {{User|mfb}}, {{User|Jam35}}, {{User|Hazzard}}, {{User|nicfer}}, {{User|ben1066}}, {{User|Benny}}, {{User|ryx}}, {{User|tyteen4a03}}, {{User|vladiano}}, {{User|Firestar}}, {{User|Mark}}, {{User|Sylf}}, {{User|Zxbiohazardzx}}&lt;br /&gt;
|type=Cargo&lt;br /&gt;
|TL=TL 4&lt;br /&gt;
|mapsize=512 x 256 Temperate&lt;br /&gt;
|version=r26193[[GRF|#openttdcoop-GRF-Pack 8.0]]&lt;br /&gt;
|description=This game had TL4 (moderate length) fast maglev (not a great accel).  ML on this map was a single loop around the map.  In the end, the ML had 6 lines all around, serving about 770 trains.&lt;br /&gt;
|imagedescription=This game was loaded with some WTF-ness}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Archive PublicServer&lt;br /&gt;
|id=271&lt;br /&gt;
|date=21.11.2013-2.1.2014&lt;br /&gt;
|players={{User|mfb}}, {{User|Vinnie}}, {{User|Maraxus}}, {{User|Jam35}}, {{User|Benny}}, {{User|Damalix}}, {{User|Djanxy}}, {{User|Hazzard}}, {{User|Zxbiohazardzx}}&lt;br /&gt;
|type=Cargo&lt;br /&gt;
|TL=TL 4&lt;br /&gt;
|mapsize=512 x 512 Arctic&lt;br /&gt;
|version=r25863 [[GRF|#openttdcoop-GRF-Pack 8.0]]&lt;br /&gt;
|description=We newly used the monorail MEOW class from NUTS and tried to utilize the colourful rails on a rather classic network. The game ended with 1150 trains.&lt;br /&gt;
|imagedescription= BBH Wood with all the colours}}&lt;/div&gt;</summary>
		<author><name>Vinnie</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=File:Overflow_primary.png&amp;diff=15311</id>
		<title>File:Overflow primary.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=File:Overflow_primary.png&amp;diff=15311"/>
				<updated>2013-10-23T14:04:36Z</updated>
		
		<summary type="html">&lt;p&gt;Vinnie: uploaded a new version of &amp;amp;quot;File:Overflow primary.png&amp;amp;quot;: Reverted to version as of 13:52, 23 October 2013&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Vinnie</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=File:Overflow_primary.png&amp;diff=15308</id>
		<title>File:Overflow primary.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=File:Overflow_primary.png&amp;diff=15308"/>
				<updated>2013-10-23T13:53:13Z</updated>
		
		<summary type="html">&lt;p&gt;Vinnie: uploaded a new version of &amp;amp;quot;File:Overflow primary.png&amp;amp;quot;: Attempt 2&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Vinnie</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=File:Overflow_primary.png&amp;diff=15305</id>
		<title>File:Overflow primary.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=File:Overflow_primary.png&amp;diff=15305"/>
				<updated>2013-10-23T13:52:01Z</updated>
		
		<summary type="html">&lt;p&gt;Vinnie: uploaded a new version of &amp;amp;quot;File:Overflow primary.png&amp;amp;quot;: Fixed building error&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Vinnie</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=PublicServer:Archive_-_Games_261_-_270&amp;diff=14993</id>
		<title>PublicServer:Archive - Games 261 - 270</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=PublicServer:Archive_-_Games_261_-_270&amp;diff=14993"/>
				<updated>2013-07-16T16:17:16Z</updated>
		
		<summary type="html">&lt;p&gt;Vinnie: PSG262 addition&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PublicServerArchiveMenu}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Archive PublicServer&lt;br /&gt;
|id=262&lt;br /&gt;
|date=27.06.2013 - 16.07.2013&lt;br /&gt;
|players={{User|Vinnie}}, {{User|Sylf}}, {{User|mfb}}, {{User|V453000}}, {{User|Maraxus}}, {{User|Anson}}, {{User|ZxBiohazardZx}}, {{User|scshunt}}, {{User|Steverov}}, {{User|fonsinchen}}&lt;br /&gt;
|type=Cargo Cargodist&lt;br /&gt;
|TL=TL 5&lt;br /&gt;
|mapsize=512 x 512 Artic&lt;br /&gt;
|version=r25575 [[GRF|#openttdcoop-GRF-Pack 8.0]]&lt;br /&gt;
|description=This game we experimented some more with cargodist. We made the trains refit to their secondary and then drop their cargo in each of the 8 SLH drops before returning to their primary. A nice idea but in practice we encountered problems with conditional orders that either break cargodist links or do not fully unload cargo. Because of these problems the interest in this particular game became to low to continue. So we ended with a little over 666 trains. &lt;br /&gt;
|imagedescription=One of the BBH's in the network}}&lt;br /&gt;
&lt;br /&gt;
{{Archive PublicServer&lt;br /&gt;
|id=261&lt;br /&gt;
|date=11.06.2013 - 27.06.2013&lt;br /&gt;
|players={{User|Sylf}}, {{User|mfb}}, {{User|LoPo}}, {{User|Maraxus}}, {{User|Vinnie}}, {{User|Brumi}}, {{User|ZxBiohazardZx}}, {{User|scshunt}}, {{User|fonsinchen}}&lt;br /&gt;
|type=Pax Cargodist&lt;br /&gt;
|TL=TL 5&lt;br /&gt;
|mapsize=512 x 512 Temperate&lt;br /&gt;
|version=r25385 [[GRF|#openttdcoop-GRF-Pack 8.0]]&lt;br /&gt;
|description=We tried the brand new feature that was committed to OpenTTD trunk lately - cargo distribution.  We started by coop's standard ICE/SBahn networks.  Most players were puzzled by how passengers decided on their destinations and their routes.  And many didn't bother to try to solve the cargo balance issue too seriously.  Players quickly lost interest in this game, so we're abandoning this game incomplete.&lt;br /&gt;
|imagedescription=The network of train connections, most of them are served well}}&lt;/div&gt;</summary>
		<author><name>Vinnie</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=File:PSG262.png&amp;diff=14990</id>
		<title>File:PSG262.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=File:PSG262.png&amp;diff=14990"/>
				<updated>2013-07-16T16:04:13Z</updated>
		
		<summary type="html">&lt;p&gt;Vinnie: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Archive photo of PSG 262. BBH by Maraxus 3rd expansion by ZxBiohazardZx&lt;/div&gt;</summary>
		<author><name>Vinnie</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=File:PSG262.png&amp;diff=14987</id>
		<title>File:PSG262.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=File:PSG262.png&amp;diff=14987"/>
				<updated>2013-07-16T16:03:44Z</updated>
		
		<summary type="html">&lt;p&gt;Vinnie: Archive photo of PSG 262. BBH by ZxBiohazardZx&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Archive photo of PSG 262. BBH by ZxBiohazardZx&lt;/div&gt;</summary>
		<author><name>Vinnie</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=PublicServer:Archive_-_Games_251_-_260&amp;diff=14912</id>
		<title>PublicServer:Archive - Games 251 - 260</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=PublicServer:Archive_-_Games_251_-_260&amp;diff=14912"/>
				<updated>2013-06-11T18:27:19Z</updated>
		
		<summary type="html">&lt;p&gt;Vinnie: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PublicServerArchiveMenu}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Archive PublicServer&lt;br /&gt;
|id=260&lt;br /&gt;
|date=30.05.2013 - 11.06.2013&lt;br /&gt;
|players={{User|V453000}}, {{User|Vinnie}}, {{User|mfb}}, {{User|Sylf}}, {{User|planetmaker}}, {{User|Mazur}}, {{User|Mark}}, {{User|Thraxian}}, {{User|zxbiohazardzx}}, {{User|nicfer}}, {{User|Maraxus}}, {{User|Absolutis}}, {{User|perk11}}, {{User|Ryton}}, {{User|Jam35}}, {{User|Abacus}}, {{User|RT78900}}, {{User|Abacus}}, {{User|scshunt}}&lt;br /&gt;
|type=Cargo&lt;br /&gt;
|TL=TL3&lt;br /&gt;
|mapsize=512 x 512 Temperate&lt;br /&gt;
|version=r25385 [[GRF|#openttdcoop-GRF-Pack 8.0]]&lt;br /&gt;
|description=This game started as a normal cargo game with 1 drop per cargotype and a single huge goods drop in center. With increasing traffic on mostly wood the network quickly evolved into a set of huge set of linked BBH and MSH. It provided some good learning experience for new players, and V453000 used some stations in this game to explain overflows &amp;amp; priorities for overflow-releases a bit more detailed. &lt;br /&gt;
|imagedescription=Picture can be found above here. }}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Archive PublicServer&lt;br /&gt;
|id=259&lt;br /&gt;
|date=9.05.2013 - 29.05.2013&lt;br /&gt;
|players={{User|Sylf}}, {{User|mfb}}, {{User|V453000}}, {{User|nicfer}}, {{User|Vinnie}},, {{User|Mazur}} {{User|Jam35}}, {{User|bio}}, {{User|Maraxus}}, {{User|Absolutis}}, {{User|Fulsalin}}, {{User|Miolin}}, {{User|Kosmic}}, {{User|perk11}}, {{User|Pocok}}, {{User|Ryton}}, {{User|Tycoondemon}}&lt;br /&gt;
|type=Cargo&lt;br /&gt;
|TL=TL5&lt;br /&gt;
|mapsize=512 x 512 Tropic&lt;br /&gt;
|version=r25267 [[GRF|#openttdcoop-GRF-Pack 8.0]]&lt;br /&gt;
|description=This game we made a single BBH in the middle and it connected to the three main drops on the edges of the map. In these maindrops every train that produced secondary cargo will refit to that cargo and load it. The secondary cargo is unloaded at every SLH and refit back to the primary. We extended the complete mainline to 4 tracks and even 5 tracks on some points. The mad thing we did this game is use an underpowered train. Every time the train was full and went up a slope it would slow down. This created some nice mergers that use gravity and we tried our best to prevent slopes on a mainline. Also notice that the lack of a lot of mainline will give fewer SLH's that in turn will have lots of industries connected. Every SLH has 2 lines in and out of the sideline.&lt;br /&gt;
|imagedescription=The central BBH has quite some traffic. It also grew a little in the needed expansions. }}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Archive PublicServer&lt;br /&gt;
|id=258&lt;br /&gt;
|date=13.04.2013 - 9.05.2013&lt;br /&gt;
|players={{User|Sylf}}, {{User|mfb}}, {{User|V453000}}, {{User|dwarf}}, {{User|Vinnie}}, {{User|Jam35}}, {{User|bio}}, {{User|Maraxus}}&lt;br /&gt;
|type=Cargo&lt;br /&gt;
|TL=TL3&lt;br /&gt;
|mapsize=512 x 512 Arctic&lt;br /&gt;
|version=r25227 [[GRF|#openttdcoop-GRF-Pack 8.0]]&lt;br /&gt;
|description=A game with full load at both ends for secondaries, and 1000 rather fast trains. A few routes were extended to 3 lines per direction.&lt;br /&gt;
|imagedescription=One of the BBHs in the game }}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Archive PublicServer&lt;br /&gt;
|id=257&lt;br /&gt;
|date=1.04.2013 - 13.04.2013&lt;br /&gt;
|players={{User|bio}}, {{User|Darigaaz}}, {{User|dwarf}}, {{User|G-Tus}}, {{User|Jam35}}, {{User|mfb}}, {{User|molv}}, {{User|Sylf}}, {{User|uliko}}, {{User|Vinnie}}, {{User|V453000}}&lt;br /&gt;
|type=Cargo and Pax, multiple systems&lt;br /&gt;
|TL=TL2,3,4,5,6,7,10&lt;br /&gt;
|mapsize=512 x 1024 Temperate&lt;br /&gt;
|version=r25137 [[GRF|#openttdcoop-GRF-Pack 8.0]]&lt;br /&gt;
|description=A year ago, we celebrated the initial release of NUTS with [[PublicServer:Archive_-_Games_231_-_240#gameid_231|PSG 231]].  We celebrated 1st anniversary of NUTS using the similar game plan as 231 - representing all different classes of trains, everything from the slowest cargo trains to the fastest passenger monorails and maglevs.  And everything in between.&lt;br /&gt;
|imagedescription=Maglevs. Rails. Monorails. Wetrails. They're all represented in this game. }}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Archive PublicServer&lt;br /&gt;
|id=256&lt;br /&gt;
|date=11.03.2013 - 31.03.2013&lt;br /&gt;
|players={{User|G-Tus}}, {{User|Absolutis}}, {{User|Big Meech}}, {{User|Biohazard}}, {{User|Dom}}, {{User|dwarf}}, {{User|Jam35}}, {{User|Killian}}, {{User|LoPo}}, {{User|Maraxus}}, {{User|Mark}}, {{User|mfb}}, {{User|ODM}}, {{User|ondo}}, {{User|Sylf}}, {{User|Troy McClure}}, {{User|V453000}}, {{User|XeryusTC}}&lt;br /&gt;
|type=Cargo&lt;br /&gt;
|TL=TL5&lt;br /&gt;
|mapsize=512 x 512 Tropic&lt;br /&gt;
|version=r25071 [[GRF|#openttdcoop-GRF-Pack 8.0]]&lt;br /&gt;
|description=Four-way backbone hubs.  That is what defined this game.  We started the game with a pseudo Martian scenario, inspired by Martian town names.  Throw-in a hippy theme game plan.  Throw in a plan involving five four-way BBHs. Throw in a plan involving two separate networks - primary and secondary cargo lines. What you get is a massive fun!&lt;br /&gt;
|imagedescription=Slugs and Brainmelters. That's an awesome combo for the Martian environment. }}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Archive PublicServer&lt;br /&gt;
|id=255&lt;br /&gt;
|date=24.02.2013 - 11.03.2013&lt;br /&gt;
|players={{User|V453000}}, {{User|mfb}}, {{User|dwarf}}, {{User|Sylf}}, {{User|Dom}}, {{User|LoPo}}, {{User|Big_Meech}}, {{User|Jam35}}, {{User|Biohazard}}, {{User|Maraxus}}, {{User|Absolutis}}, {{User|G-Tus}}&lt;br /&gt;
|type=Cargo&lt;br /&gt;
|TL=TL3&lt;br /&gt;
|mapsize=512 x 512 Arctic&lt;br /&gt;
|version=r25071 [[GRF|#openttdcoop-GRF-Pack 8.0]]&lt;br /&gt;
|description=This game featured an cargo refit plan.  There were two unique aspects to this game.  First, each side lines had their own Printing Works.  Second, each side lines had their own food and oil goods drop.  Lopo made a unique sideline of his own, featuring SRNW refit plan (SLH06).  We finished the game after spamming the map with about 1200 trains.&lt;br /&gt;
|imagedescription=We built all of the mainlines above the snow line. }}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Archive PublicServer&lt;br /&gt;
|id=254&lt;br /&gt;
|date=14.02.2013 - 24.02.2013&lt;br /&gt;
|players={{User|Sylf}}, {{User|V453000}}, {{User|mfb}}, {{User|dwarf}}, {{User|Dom}}, {{User|LoPo}}, {{User|Big_Meech}}, {{User|Jam35}}, {{User|Biohazard}}, {{User|pietballas}}, {{User|Kyler}}, {{User|Maraxus}}, {{User|Firestar}}&lt;br /&gt;
|type=Cargo&lt;br /&gt;
|TL=TL5&lt;br /&gt;
|mapsize=512 x 512 Temperate&lt;br /&gt;
|version=r25034 [[GRF|#openttdcoop-GRF-Pack 8.0]]&lt;br /&gt;
|description=After a few unique style games we've been playing lately, we went back to the classic coop style cargo game with 5-tile long maglev trains.  The plan featured two rings--north and south--connected by a big ML.  We finished the game with 890 trains filling the map.&lt;br /&gt;
|imagedescription=The connector in the middle was virtually a four-way hub, used by most of the trains on the map. }}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Archive PublicServer&lt;br /&gt;
|id=253&lt;br /&gt;
|date=13.01.2013 - 14.02.2013&lt;br /&gt;
|players={{User|V453000}}, {{User|Mark}}, {{User|mfb}}, {{User|Ryton}}, {{User|Kalaidos}}, {{User|Dilandau}}, {{User|Iklucas}}, {{User|Tray}}, {{User|Vovolov}}, {{User|Sylf}}&lt;br /&gt;
|type=Pax&lt;br /&gt;
|TL=TL5&lt;br /&gt;
|mapsize=512 x 512 Arctic&lt;br /&gt;
|version=r24990 [[GRF|#openttdcoop-GRF-Pack 8.0]]&lt;br /&gt;
|description=We started with a new type of SRNW pax plan: each town is to have its own group of SRNW trains.  This plan was not followed closely, and fell apart as the game progressed.  We switched our plan, and created a unreacheable waypoint style of SRNW ring just like we did in [http://wiki.openttdcoop.org/PublicServer:Archive_-_Games_201_-_210#gameid_207 PSG 207].  Players' interest in this game became extremely low, so this game was left incomplete.&lt;br /&gt;
|imagedescription=Nuttown was one of three cities on the map that featured one long road covering the entire city.. }}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Archive PublicServer&lt;br /&gt;
|id=252&lt;br /&gt;
|date=08.01.2013 - 13.01.2013&lt;br /&gt;
|players={{User|Mark}}, {{User|mfb}}, {{User|V453000}}, {{User|Maraxus}}, {{User|Vinnie}}, {{User|Ryton}}, {{User|Kalaidos}}, {{User|Dilandau}}&lt;br /&gt;
|type=Cargo&lt;br /&gt;
|TL=TL2&lt;br /&gt;
|mapsize=512 x 512 Arctic&lt;br /&gt;
|version=r24884 [[GRF|#openttdcoop-GRF-Pack 8.0]]&lt;br /&gt;
|description=This time we created a more systematic network which however had 41 backbone hubs.&lt;br /&gt;
|imagedescription=Even if we start with L_R main lines, we can end up with some nice size BBHs. }}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Archive PublicServer&lt;br /&gt;
|id=251&lt;br /&gt;
|date=01.01.2013 - 08.01.2013&lt;br /&gt;
|players={{User|V453000}}, {{User|mfb}}, {{User|LoPo}}, {{User|Maraxus}}, {{User|Vinnie}}, {{User|Ryton}}, {{User|Kalaidos}}&lt;br /&gt;
|type=Chaos&lt;br /&gt;
|TL=TL 1-5&lt;br /&gt;
|mapsize=512 x 512 Temperate FIRS&lt;br /&gt;
|version=r24884 [[GRF|#openttdcoop-GRF-Pack 8.0]]&lt;br /&gt;
|description=As the previous game was not chaotic enough, we built this network without regular main lines. Every station was connected to existing lines somehow, which produced significant mess in some areas.&lt;br /&gt;
|imagedescription=Nicely chaotic looking Machine Shop area.  Not overly crowded, but there are plenty of activities in this frame. }}&lt;/div&gt;</summary>
		<author><name>Vinnie</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=PublicServer:Archive_-_Games_251_-_260&amp;diff=14906</id>
		<title>PublicServer:Archive - Games 251 - 260</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=PublicServer:Archive_-_Games_251_-_260&amp;diff=14906"/>
				<updated>2013-06-11T18:17:57Z</updated>
		
		<summary type="html">&lt;p&gt;Vinnie: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PublicServerArchiveMenu}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Archive PublicServer&lt;br /&gt;
|id=260&lt;br /&gt;
|date=30.05.2013 - 11.06.2013&lt;br /&gt;
|players={{User|V453000}}, {{User|Vinnie}}, {{User|mfb}}, {{User|Sylf}}, {{User|planetmaker}}, {{User|Mazur}}, {{User|Mark}}, {{User|Thraxian}}, {{User|zxbiohazardzx}}, {{User|nicfer}}, {{User|Maraxus}}, {{User|Absolutis}}, {{User|perk11}}, {{User|Ryton}}, {{User|Jam35}}, {{User|Abacus}}, {{User|RT78900}}, {{User|Abacus}}, {{User|scshunt}}&lt;br /&gt;
|type=Cargo&lt;br /&gt;
|TL=TL3&lt;br /&gt;
|mapsize=512 x 512 Temperate&lt;br /&gt;
|version=r25385 [[GRF|#openttdcoop-GRF-Pack 8.0]]&lt;br /&gt;
|description=This game started as a normal cargo game with 1 drop per cargotype and a single huge goods drop in center. With increasing traffic on mostly wood the network quickly evolved into a set of huge set of linked BBH and MSH. It provided some good learning experience for new players, and V453000 used some stations in this game to explain overflows &amp;amp; priorities for overflow-releases a bit more detailed. }}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Archive PublicServer&lt;br /&gt;
|id=259&lt;br /&gt;
|date=9.05.2013 - 29.05.2013&lt;br /&gt;
|players={{User|Sylf}}, {{User|mfb}}, {{User|V453000}}, {{User|nicfer}}, {{User|Vinnie}},, {{User|Mazur}} {{User|Jam35}}, {{User|bio}}, {{User|Maraxus}}, {{User|Absolutis}}, {{User|Fulsalin}}, {{User|Miolin}}, {{User|Kosmic}}, {{User|perk11}}, {{User|Pocok}}, {{User|Ryton}}, {{User|Tycoondemon}}&lt;br /&gt;
|type=Cargo&lt;br /&gt;
|TL=TL5&lt;br /&gt;
|mapsize=512 x 512 Tropic&lt;br /&gt;
|version=r25267 [[GRF|#openttdcoop-GRF-Pack 8.0]]&lt;br /&gt;
|description=This game we made a single BBH in the middle and it connected to the three main drops on the edges of the map. In these maindrops every train that produced secondary cargo will refit to that cargo and load it. The secondary cargo is unloaded at every SLH and refit back to the primary. We extended the complete mainline to 4 tracks and even 5 tracks on some points. The mad thing we did this game is use an underpowered train. Every time the train was full and went up a slope it would slow down. This created some nice mergers that use gravity and we tried our best to prevent slopes on a mainline. Also notice that the lack of a lot of mainline will give fewer SLH's that in turn will have lots of industries connected. Every SLH has 2 lines in and out of the sideline.&lt;br /&gt;
|imagedescription=The central BBH has quite some traffic. It also grew a little in the needed expansions. }}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Archive PublicServer&lt;br /&gt;
|id=258&lt;br /&gt;
|date=13.04.2013 - 9.05.2013&lt;br /&gt;
|players={{User|Sylf}}, {{User|mfb}}, {{User|V453000}}, {{User|dwarf}}, {{User|Vinnie}}, {{User|Jam35}}, {{User|bio}}, {{User|Maraxus}}&lt;br /&gt;
|type=Cargo&lt;br /&gt;
|TL=TL3&lt;br /&gt;
|mapsize=512 x 512 Arctic&lt;br /&gt;
|version=r25227 [[GRF|#openttdcoop-GRF-Pack 8.0]]&lt;br /&gt;
|description=A game with full load at both ends for secondaries, and 1000 rather fast trains. A few routes were extended to 3 lines per direction.&lt;br /&gt;
|imagedescription=One of the BBHs in the game }}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Archive PublicServer&lt;br /&gt;
|id=257&lt;br /&gt;
|date=1.04.2013 - 13.04.2013&lt;br /&gt;
|players={{User|bio}}, {{User|Darigaaz}}, {{User|dwarf}}, {{User|G-Tus}}, {{User|Jam35}}, {{User|mfb}}, {{User|molv}}, {{User|Sylf}}, {{User|uliko}}, {{User|Vinnie}}, {{User|V453000}}&lt;br /&gt;
|type=Cargo and Pax, multiple systems&lt;br /&gt;
|TL=TL2,3,4,5,6,7,10&lt;br /&gt;
|mapsize=512 x 1024 Temperate&lt;br /&gt;
|version=r25137 [[GRF|#openttdcoop-GRF-Pack 8.0]]&lt;br /&gt;
|description=A year ago, we celebrated the initial release of NUTS with [[PublicServer:Archive_-_Games_231_-_240#gameid_231|PSG 231]].  We celebrated 1st anniversary of NUTS using the similar game plan as 231 - representing all different classes of trains, everything from the slowest cargo trains to the fastest passenger monorails and maglevs.  And everything in between.&lt;br /&gt;
|imagedescription=Maglevs. Rails. Monorails. Wetrails. They're all represented in this game. }}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Archive PublicServer&lt;br /&gt;
|id=256&lt;br /&gt;
|date=11.03.2013 - 31.03.2013&lt;br /&gt;
|players={{User|G-Tus}}, {{User|Absolutis}}, {{User|Big Meech}}, {{User|Biohazard}}, {{User|Dom}}, {{User|dwarf}}, {{User|Jam35}}, {{User|Killian}}, {{User|LoPo}}, {{User|Maraxus}}, {{User|Mark}}, {{User|mfb}}, {{User|ODM}}, {{User|ondo}}, {{User|Sylf}}, {{User|Troy McClure}}, {{User|V453000}}, {{User|XeryusTC}}&lt;br /&gt;
|type=Cargo&lt;br /&gt;
|TL=TL5&lt;br /&gt;
|mapsize=512 x 512 Tropic&lt;br /&gt;
|version=r25071 [[GRF|#openttdcoop-GRF-Pack 8.0]]&lt;br /&gt;
|description=Four-way backbone hubs.  That is what defined this game.  We started the game with a pseudo Martian scenario, inspired by Martian town names.  Throw-in a hippy theme game plan.  Throw in a plan involving five four-way BBHs. Throw in a plan involving two separate networks - primary and secondary cargo lines. What you get is a massive fun!&lt;br /&gt;
|imagedescription=Slugs and Brainmelters. That's an awesome combo for the Martian environment. }}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Archive PublicServer&lt;br /&gt;
|id=255&lt;br /&gt;
|date=24.02.2013 - 11.03.2013&lt;br /&gt;
|players={{User|V453000}}, {{User|mfb}}, {{User|dwarf}}, {{User|Sylf}}, {{User|Dom}}, {{User|LoPo}}, {{User|Big_Meech}}, {{User|Jam35}}, {{User|Biohazard}}, {{User|Maraxus}}, {{User|Absolutis}}, {{User|G-Tus}}&lt;br /&gt;
|type=Cargo&lt;br /&gt;
|TL=TL3&lt;br /&gt;
|mapsize=512 x 512 Arctic&lt;br /&gt;
|version=r25071 [[GRF|#openttdcoop-GRF-Pack 8.0]]&lt;br /&gt;
|description=This game featured an cargo refit plan.  There were two unique aspects to this game.  First, each side lines had their own Printing Works.  Second, each side lines had their own food and oil goods drop.  Lopo made a unique sideline of his own, featuring SRNW refit plan (SLH06).  We finished the game after spamming the map with about 1200 trains.&lt;br /&gt;
|imagedescription=We built all of the mainlines above the snow line. }}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Archive PublicServer&lt;br /&gt;
|id=254&lt;br /&gt;
|date=14.02.2013 - 24.02.2013&lt;br /&gt;
|players={{User|Sylf}}, {{User|V453000}}, {{User|mfb}}, {{User|dwarf}}, {{User|Dom}}, {{User|LoPo}}, {{User|Big_Meech}}, {{User|Jam35}}, {{User|Biohazard}}, {{User|pietballas}}, {{User|Kyler}}, {{User|Maraxus}}, {{User|Firestar}}&lt;br /&gt;
|type=Cargo&lt;br /&gt;
|TL=TL5&lt;br /&gt;
|mapsize=512 x 512 Temperate&lt;br /&gt;
|version=r25034 [[GRF|#openttdcoop-GRF-Pack 8.0]]&lt;br /&gt;
|description=After a few unique style games we've been playing lately, we went back to the classic coop style cargo game with 5-tile long maglev trains.  The plan featured two rings--north and south--connected by a big ML.  We finished the game with 890 trains filling the map.&lt;br /&gt;
|imagedescription=The connector in the middle was virtually a four-way hub, used by most of the trains on the map. }}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Archive PublicServer&lt;br /&gt;
|id=253&lt;br /&gt;
|date=13.01.2013 - 14.02.2013&lt;br /&gt;
|players={{User|V453000}}, {{User|Mark}}, {{User|mfb}}, {{User|Ryton}}, {{User|Kalaidos}}, {{User|Dilandau}}, {{User|Iklucas}}, {{User|Tray}}, {{User|Vovolov}}, {{User|Sylf}}&lt;br /&gt;
|type=Pax&lt;br /&gt;
|TL=TL5&lt;br /&gt;
|mapsize=512 x 512 Arctic&lt;br /&gt;
|version=r24990 [[GRF|#openttdcoop-GRF-Pack 8.0]]&lt;br /&gt;
|description=We started with a new type of SRNW pax plan: each town is to have its own group of SRNW trains.  This plan was not followed closely, and fell apart as the game progressed.  We switched our plan, and created a unreacheable waypoint style of SRNW ring just like we did in [http://wiki.openttdcoop.org/PublicServer:Archive_-_Games_201_-_210#gameid_207 PSG 207].  Players' interest in this game became extremely low, so this game was left incomplete.&lt;br /&gt;
|imagedescription=Nuttown was one of three cities on the map that featured one long road covering the entire city.. }}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Archive PublicServer&lt;br /&gt;
|id=252&lt;br /&gt;
|date=08.01.2013 - 13.01.2013&lt;br /&gt;
|players={{User|Mark}}, {{User|mfb}}, {{User|V453000}}, {{User|Maraxus}}, {{User|Vinnie}}, {{User|Ryton}}, {{User|Kalaidos}}, {{User|Dilandau}}&lt;br /&gt;
|type=Cargo&lt;br /&gt;
|TL=TL2&lt;br /&gt;
|mapsize=512 x 512 Arctic&lt;br /&gt;
|version=r24884 [[GRF|#openttdcoop-GRF-Pack 8.0]]&lt;br /&gt;
|description=This time we created a more systematic network which however had 41 backbone hubs.&lt;br /&gt;
|imagedescription=Even if we start with L_R main lines, we can end up with some nice size BBHs. }}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Archive PublicServer&lt;br /&gt;
|id=251&lt;br /&gt;
|date=01.01.2013 - 08.01.2013&lt;br /&gt;
|players={{User|V453000}}, {{User|mfb}}, {{User|LoPo}}, {{User|Maraxus}}, {{User|Vinnie}}, {{User|Ryton}}, {{User|Kalaidos}}&lt;br /&gt;
|type=Chaos&lt;br /&gt;
|TL=TL 1-5&lt;br /&gt;
|mapsize=512 x 512 Temperate FIRS&lt;br /&gt;
|version=r24884 [[GRF|#openttdcoop-GRF-Pack 8.0]]&lt;br /&gt;
|description=As the previous game was not chaotic enough, we built this network without regular main lines. Every station was connected to existing lines somehow, which produced significant mess in some areas.&lt;br /&gt;
|imagedescription=Nicely chaotic looking Machine Shop area.  Not overly crowded, but there are plenty of activities in this frame. }}&lt;/div&gt;</summary>
		<author><name>Vinnie</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=PublicServer:Archive_-_Games_251_-_260&amp;diff=14903</id>
		<title>PublicServer:Archive - Games 251 - 260</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=PublicServer:Archive_-_Games_251_-_260&amp;diff=14903"/>
				<updated>2013-06-11T18:16:41Z</updated>
		
		<summary type="html">&lt;p&gt;Vinnie: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PublicServerArchiveMenu}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Archive PublicServer&lt;br /&gt;
|id=260&lt;br /&gt;
|date=30.05.2013 - 11.06.2013&lt;br /&gt;
|players={{User|V453000}}, {{User|Vinnie}}, {{User|mfb}}, {{User|Sylf}}, {{User|planetmaker}}, {{User|Mazur}}, {{User|Mark}}, {{User|Thraxian}}, {{User|zxbiohazardzx}}, {{User|nicfer}}, {{User|Maraxus}}, {{User|Absolutis}}, {{User|perk11}}, {{User|Ryton}}, {{User|Jam35}}, {{User|Abacus}}, {{User|RT78900}}, {{User|Abacus}}, {{User|scshunt}}&lt;br /&gt;
|type=Cargo&lt;br /&gt;
|TL=TL3&lt;br /&gt;
|mapsize=512 x 512 Temperate&lt;br /&gt;
|version=r25385 [[GRF|#openttdcoop-GRF-Pack 8.0]]&lt;br /&gt;
|description=This game started as a normal cargo game with 1 drop per cargotype and a single huge goods drop in center. with increasing traffic on mostly wood the network quickly evolved into a set of huge set of linked BBH and MSH. it provided some good learning experience for new players, and V453000 used some stations in this game to explain overflows &amp;amp; priorities for overflow-releases a bit more detailed}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Archive PublicServer&lt;br /&gt;
|id=259&lt;br /&gt;
|date=9.05.2013 - 29.05.2013&lt;br /&gt;
|players={{User|Sylf}}, {{User|mfb}}, {{User|V453000}}, {{User|nicfer}}, {{User|Vinnie}},, {{User|Mazur}} {{User|Jam35}}, {{User|bio}}, {{User|Maraxus}}, {{User|Absolutis}}, {{User|Fulsalin}}, {{User|Miolin}}, {{User|Kosmic}}, {{User|perk11}}, {{User|Pocok}}, {{User|Ryton}}, {{User|Tycoondemon}}&lt;br /&gt;
|type=Cargo&lt;br /&gt;
|TL=TL5&lt;br /&gt;
|mapsize=512 x 512 Tropic&lt;br /&gt;
|version=r25267 [[GRF|#openttdcoop-GRF-Pack 8.0]]&lt;br /&gt;
|description=This game we made a single BBH in the middle and it connected to the three main drops on the edges of the map. In these maindrops every train that produced secondary cargo will refit to that cargo and load it. The secondary cargo is unloaded at every SLH and refit back to the primary. We extended the complete mainline to 4 tracks and even 5 tracks on some points. The mad thing we did this game is use an underpowered train. Every time the train was full and went up a slope it would slow down. This created some nice mergers that use gravity and we tried our best to prevent slopes on a mainline. Also notice that the lack of a lot of mainline will give fewer SLH's that in turn will have lots of industries connected. Every SLH has 2 lines in and out of the sideline.&lt;br /&gt;
|imagedescription=The central BBH has quite some traffic. It also grew a little in the needed expansions. }}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Archive PublicServer&lt;br /&gt;
|id=258&lt;br /&gt;
|date=13.04.2013 - 9.05.2013&lt;br /&gt;
|players={{User|Sylf}}, {{User|mfb}}, {{User|V453000}}, {{User|dwarf}}, {{User|Vinnie}}, {{User|Jam35}}, {{User|bio}}, {{User|Maraxus}}&lt;br /&gt;
|type=Cargo&lt;br /&gt;
|TL=TL3&lt;br /&gt;
|mapsize=512 x 512 Arctic&lt;br /&gt;
|version=r25227 [[GRF|#openttdcoop-GRF-Pack 8.0]]&lt;br /&gt;
|description=A game with full load at both ends for secondaries, and 1000 rather fast trains. A few routes were extended to 3 lines per direction.&lt;br /&gt;
|imagedescription=One of the BBHs in the game }}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Archive PublicServer&lt;br /&gt;
|id=257&lt;br /&gt;
|date=1.04.2013 - 13.04.2013&lt;br /&gt;
|players={{User|bio}}, {{User|Darigaaz}}, {{User|dwarf}}, {{User|G-Tus}}, {{User|Jam35}}, {{User|mfb}}, {{User|molv}}, {{User|Sylf}}, {{User|uliko}}, {{User|Vinnie}}, {{User|V453000}}&lt;br /&gt;
|type=Cargo and Pax, multiple systems&lt;br /&gt;
|TL=TL2,3,4,5,6,7,10&lt;br /&gt;
|mapsize=512 x 1024 Temperate&lt;br /&gt;
|version=r25137 [[GRF|#openttdcoop-GRF-Pack 8.0]]&lt;br /&gt;
|description=A year ago, we celebrated the initial release of NUTS with [[PublicServer:Archive_-_Games_231_-_240#gameid_231|PSG 231]].  We celebrated 1st anniversary of NUTS using the similar game plan as 231 - representing all different classes of trains, everything from the slowest cargo trains to the fastest passenger monorails and maglevs.  And everything in between.&lt;br /&gt;
|imagedescription=Maglevs. Rails. Monorails. Wetrails. They're all represented in this game. }}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Archive PublicServer&lt;br /&gt;
|id=256&lt;br /&gt;
|date=11.03.2013 - 31.03.2013&lt;br /&gt;
|players={{User|G-Tus}}, {{User|Absolutis}}, {{User|Big Meech}}, {{User|Biohazard}}, {{User|Dom}}, {{User|dwarf}}, {{User|Jam35}}, {{User|Killian}}, {{User|LoPo}}, {{User|Maraxus}}, {{User|Mark}}, {{User|mfb}}, {{User|ODM}}, {{User|ondo}}, {{User|Sylf}}, {{User|Troy McClure}}, {{User|V453000}}, {{User|XeryusTC}}&lt;br /&gt;
|type=Cargo&lt;br /&gt;
|TL=TL5&lt;br /&gt;
|mapsize=512 x 512 Tropic&lt;br /&gt;
|version=r25071 [[GRF|#openttdcoop-GRF-Pack 8.0]]&lt;br /&gt;
|description=Four-way backbone hubs.  That is what defined this game.  We started the game with a pseudo Martian scenario, inspired by Martian town names.  Throw-in a hippy theme game plan.  Throw in a plan involving five four-way BBHs. Throw in a plan involving two separate networks - primary and secondary cargo lines. What you get is a massive fun!&lt;br /&gt;
|imagedescription=Slugs and Brainmelters. That's an awesome combo for the Martian environment. }}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Archive PublicServer&lt;br /&gt;
|id=255&lt;br /&gt;
|date=24.02.2013 - 11.03.2013&lt;br /&gt;
|players={{User|V453000}}, {{User|mfb}}, {{User|dwarf}}, {{User|Sylf}}, {{User|Dom}}, {{User|LoPo}}, {{User|Big_Meech}}, {{User|Jam35}}, {{User|Biohazard}}, {{User|Maraxus}}, {{User|Absolutis}}, {{User|G-Tus}}&lt;br /&gt;
|type=Cargo&lt;br /&gt;
|TL=TL3&lt;br /&gt;
|mapsize=512 x 512 Arctic&lt;br /&gt;
|version=r25071 [[GRF|#openttdcoop-GRF-Pack 8.0]]&lt;br /&gt;
|description=This game featured an cargo refit plan.  There were two unique aspects to this game.  First, each side lines had their own Printing Works.  Second, each side lines had their own food and oil goods drop.  Lopo made a unique sideline of his own, featuring SRNW refit plan (SLH06).  We finished the game after spamming the map with about 1200 trains.&lt;br /&gt;
|imagedescription=We built all of the mainlines above the snow line. }}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Archive PublicServer&lt;br /&gt;
|id=254&lt;br /&gt;
|date=14.02.2013 - 24.02.2013&lt;br /&gt;
|players={{User|Sylf}}, {{User|V453000}}, {{User|mfb}}, {{User|dwarf}}, {{User|Dom}}, {{User|LoPo}}, {{User|Big_Meech}}, {{User|Jam35}}, {{User|Biohazard}}, {{User|pietballas}}, {{User|Kyler}}, {{User|Maraxus}}, {{User|Firestar}}&lt;br /&gt;
|type=Cargo&lt;br /&gt;
|TL=TL5&lt;br /&gt;
|mapsize=512 x 512 Temperate&lt;br /&gt;
|version=r25034 [[GRF|#openttdcoop-GRF-Pack 8.0]]&lt;br /&gt;
|description=After a few unique style games we've been playing lately, we went back to the classic coop style cargo game with 5-tile long maglev trains.  The plan featured two rings--north and south--connected by a big ML.  We finished the game with 890 trains filling the map.&lt;br /&gt;
|imagedescription=The connector in the middle was virtually a four-way hub, used by most of the trains on the map. }}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Archive PublicServer&lt;br /&gt;
|id=253&lt;br /&gt;
|date=13.01.2013 - 14.02.2013&lt;br /&gt;
|players={{User|V453000}}, {{User|Mark}}, {{User|mfb}}, {{User|Ryton}}, {{User|Kalaidos}}, {{User|Dilandau}}, {{User|Iklucas}}, {{User|Tray}}, {{User|Vovolov}}, {{User|Sylf}}&lt;br /&gt;
|type=Pax&lt;br /&gt;
|TL=TL5&lt;br /&gt;
|mapsize=512 x 512 Arctic&lt;br /&gt;
|version=r24990 [[GRF|#openttdcoop-GRF-Pack 8.0]]&lt;br /&gt;
|description=We started with a new type of SRNW pax plan: each town is to have its own group of SRNW trains.  This plan was not followed closely, and fell apart as the game progressed.  We switched our plan, and created a unreacheable waypoint style of SRNW ring just like we did in [http://wiki.openttdcoop.org/PublicServer:Archive_-_Games_201_-_210#gameid_207 PSG 207].  Players' interest in this game became extremely low, so this game was left incomplete.&lt;br /&gt;
|imagedescription=Nuttown was one of three cities on the map that featured one long road covering the entire city.. }}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Archive PublicServer&lt;br /&gt;
|id=252&lt;br /&gt;
|date=08.01.2013 - 13.01.2013&lt;br /&gt;
|players={{User|Mark}}, {{User|mfb}}, {{User|V453000}}, {{User|Maraxus}}, {{User|Vinnie}}, {{User|Ryton}}, {{User|Kalaidos}}, {{User|Dilandau}}&lt;br /&gt;
|type=Cargo&lt;br /&gt;
|TL=TL2&lt;br /&gt;
|mapsize=512 x 512 Arctic&lt;br /&gt;
|version=r24884 [[GRF|#openttdcoop-GRF-Pack 8.0]]&lt;br /&gt;
|description=This time we created a more systematic network which however had 41 backbone hubs.&lt;br /&gt;
|imagedescription=Even if we start with L_R main lines, we can end up with some nice size BBHs. }}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Archive PublicServer&lt;br /&gt;
|id=251&lt;br /&gt;
|date=01.01.2013 - 08.01.2013&lt;br /&gt;
|players={{User|V453000}}, {{User|mfb}}, {{User|LoPo}}, {{User|Maraxus}}, {{User|Vinnie}}, {{User|Ryton}}, {{User|Kalaidos}}&lt;br /&gt;
|type=Chaos&lt;br /&gt;
|TL=TL 1-5&lt;br /&gt;
|mapsize=512 x 512 Temperate FIRS&lt;br /&gt;
|version=r24884 [[GRF|#openttdcoop-GRF-Pack 8.0]]&lt;br /&gt;
|description=As the previous game was not chaotic enough, we built this network without regular main lines. Every station was connected to existing lines somehow, which produced significant mess in some areas.&lt;br /&gt;
|imagedescription=Nicely chaotic looking Machine Shop area.  Not overly crowded, but there are plenty of activities in this frame. }}&lt;/div&gt;</summary>
		<author><name>Vinnie</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=PublicServer:Archive_-_Games_251_-_260&amp;diff=14894</id>
		<title>PublicServer:Archive - Games 251 - 260</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=PublicServer:Archive_-_Games_251_-_260&amp;diff=14894"/>
				<updated>2013-06-11T18:14:45Z</updated>
		
		<summary type="html">&lt;p&gt;Vinnie: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PublicServerArchiveMenu}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Archive PublicServer&lt;br /&gt;
|id=260&lt;br /&gt;
|date=30.05.2013 - 11.06.2013&lt;br /&gt;
|players={{User|V453000}}, {{User|Vinnie}}, {{User|mfb}}, {{User|Sylf}}, {{User|planetmaker}}, {{User|Mark}}, {{User|Thraxian}}, {{User|zxbiohazardzx}}, {{User|nicfer}}, {{User|Mazur}}, {{User|Maraxus}}, {{User|Absolutis}}, {{User|perk11}}, {{User|Ryton}}, {{User|Jam35}}, {{User|Abacus}}, {{User|RT78900}}&lt;br /&gt;
|type=Cargo&lt;br /&gt;
|TL=TL3&lt;br /&gt;
|mapsize=512 x 512 Temperate&lt;br /&gt;
|version=r25385 [[GRF|#openttdcoop-GRF-Pack 8.0]]&lt;br /&gt;
|description=This game started as a normal cargo game with 1 drop per cargotype and a single huge goods drop in center. with increasing traffic on mostly wood the network quickly evolved into a set of huge set of linked BBH and MSH. it provided some good learning experience for new players, and V453000 used some stations in this game to explain overflows &amp;amp; priorities for overflow-releases a bit more detailed}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Archive PublicServer&lt;br /&gt;
|id=259&lt;br /&gt;
|date=9.05.2013 - 29.05.2013&lt;br /&gt;
|players={{User|Sylf}}, {{User|mfb}}, {{User|V453000}}, {{User|nicfer}}, {{User|Vinnie}},, {{User|Mazur}} {{User|Jam35}}, {{User|bio}}, {{User|Maraxus}}, {{User|Absolutis}}, {{User|Fulsalin}}, {{User|Miolin}}, {{User|Kosmic}}, {{User|perk11}}, {{User|Pocok}}, {{User|Ryton}}, {{User|Tycoondemon}}&lt;br /&gt;
|type=Cargo&lt;br /&gt;
|TL=TL5&lt;br /&gt;
|mapsize=512 x 512 Tropic&lt;br /&gt;
|version=r25267 [[GRF|#openttdcoop-GRF-Pack 8.0]]&lt;br /&gt;
|description=This game we made a single BBH in the middle and it connected to the three main drops on the edges of the map. In these maindrops every train that produced secondary cargo will refit to that cargo and load it. The secondary cargo is unloaded at every SLH and refit back to the primary. We extended the complete mainline to 4 tracks and even 5 tracks on some points. The mad thing we did this game is use an underpowered train. Every time the train was full and went up a slope it would slow down. This created some nice mergers that use gravity and we tried our best to prevent slopes on a mainline. Also notice that the lack of a lot of mainline will give fewer SLH's that in turn will have lots of industries connected. Every SLH has 2 lines in and out of the sideline.&lt;br /&gt;
|imagedescription=The central BBH has quite some traffic. It also grew a little in the needed expansions. }}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Archive PublicServer&lt;br /&gt;
|id=258&lt;br /&gt;
|date=13.04.2013 - 9.05.2013&lt;br /&gt;
|players={{User|Sylf}}, {{User|mfb}}, {{User|V453000}}, {{User|dwarf}}, {{User|Vinnie}}, {{User|Jam35}}, {{User|bio}}, {{User|Maraxus}}&lt;br /&gt;
|type=Cargo&lt;br /&gt;
|TL=TL3&lt;br /&gt;
|mapsize=512 x 512 Arctic&lt;br /&gt;
|version=r25227 [[GRF|#openttdcoop-GRF-Pack 8.0]]&lt;br /&gt;
|description=A game with full load at both ends for secondaries, and 1000 rather fast trains. A few routes were extended to 3 lines per direction.&lt;br /&gt;
|imagedescription=One of the BBHs in the game }}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Archive PublicServer&lt;br /&gt;
|id=257&lt;br /&gt;
|date=1.04.2013 - 13.04.2013&lt;br /&gt;
|players={{User|bio}}, {{User|Darigaaz}}, {{User|dwarf}}, {{User|G-Tus}}, {{User|Jam35}}, {{User|mfb}}, {{User|molv}}, {{User|Sylf}}, {{User|uliko}}, {{User|Vinnie}}, {{User|V453000}}&lt;br /&gt;
|type=Cargo and Pax, multiple systems&lt;br /&gt;
|TL=TL2,3,4,5,6,7,10&lt;br /&gt;
|mapsize=512 x 1024 Temperate&lt;br /&gt;
|version=r25137 [[GRF|#openttdcoop-GRF-Pack 8.0]]&lt;br /&gt;
|description=A year ago, we celebrated the initial release of NUTS with [[PublicServer:Archive_-_Games_231_-_240#gameid_231|PSG 231]].  We celebrated 1st anniversary of NUTS using the similar game plan as 231 - representing all different classes of trains, everything from the slowest cargo trains to the fastest passenger monorails and maglevs.  And everything in between.&lt;br /&gt;
|imagedescription=Maglevs. Rails. Monorails. Wetrails. They're all represented in this game. }}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Archive PublicServer&lt;br /&gt;
|id=256&lt;br /&gt;
|date=11.03.2013 - 31.03.2013&lt;br /&gt;
|players={{User|G-Tus}}, {{User|Absolutis}}, {{User|Big Meech}}, {{User|Biohazard}}, {{User|Dom}}, {{User|dwarf}}, {{User|Jam35}}, {{User|Killian}}, {{User|LoPo}}, {{User|Maraxus}}, {{User|Mark}}, {{User|mfb}}, {{User|ODM}}, {{User|ondo}}, {{User|Sylf}}, {{User|Troy McClure}}, {{User|V453000}}, {{User|XeryusTC}}&lt;br /&gt;
|type=Cargo&lt;br /&gt;
|TL=TL5&lt;br /&gt;
|mapsize=512 x 512 Tropic&lt;br /&gt;
|version=r25071 [[GRF|#openttdcoop-GRF-Pack 8.0]]&lt;br /&gt;
|description=Four-way backbone hubs.  That is what defined this game.  We started the game with a pseudo Martian scenario, inspired by Martian town names.  Throw-in a hippy theme game plan.  Throw in a plan involving five four-way BBHs. Throw in a plan involving two separate networks - primary and secondary cargo lines. What you get is a massive fun!&lt;br /&gt;
|imagedescription=Slugs and Brainmelters. That's an awesome combo for the Martian environment. }}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Archive PublicServer&lt;br /&gt;
|id=255&lt;br /&gt;
|date=24.02.2013 - 11.03.2013&lt;br /&gt;
|players={{User|V453000}}, {{User|mfb}}, {{User|dwarf}}, {{User|Sylf}}, {{User|Dom}}, {{User|LoPo}}, {{User|Big_Meech}}, {{User|Jam35}}, {{User|Biohazard}}, {{User|Maraxus}}, {{User|Absolutis}}, {{User|G-Tus}}&lt;br /&gt;
|type=Cargo&lt;br /&gt;
|TL=TL3&lt;br /&gt;
|mapsize=512 x 512 Arctic&lt;br /&gt;
|version=r25071 [[GRF|#openttdcoop-GRF-Pack 8.0]]&lt;br /&gt;
|description=This game featured an cargo refit plan.  There were two unique aspects to this game.  First, each side lines had their own Printing Works.  Second, each side lines had their own food and oil goods drop.  Lopo made a unique sideline of his own, featuring SRNW refit plan (SLH06).  We finished the game after spamming the map with about 1200 trains.&lt;br /&gt;
|imagedescription=We built all of the mainlines above the snow line. }}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Archive PublicServer&lt;br /&gt;
|id=254&lt;br /&gt;
|date=14.02.2013 - 24.02.2013&lt;br /&gt;
|players={{User|Sylf}}, {{User|V453000}}, {{User|mfb}}, {{User|dwarf}}, {{User|Dom}}, {{User|LoPo}}, {{User|Big_Meech}}, {{User|Jam35}}, {{User|Biohazard}}, {{User|pietballas}}, {{User|Kyler}}, {{User|Maraxus}}, {{User|Firestar}}&lt;br /&gt;
|type=Cargo&lt;br /&gt;
|TL=TL5&lt;br /&gt;
|mapsize=512 x 512 Temperate&lt;br /&gt;
|version=r25034 [[GRF|#openttdcoop-GRF-Pack 8.0]]&lt;br /&gt;
|description=After a few unique style games we've been playing lately, we went back to the classic coop style cargo game with 5-tile long maglev trains.  The plan featured two rings--north and south--connected by a big ML.  We finished the game with 890 trains filling the map.&lt;br /&gt;
|imagedescription=The connector in the middle was virtually a four-way hub, used by most of the trains on the map. }}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Archive PublicServer&lt;br /&gt;
|id=253&lt;br /&gt;
|date=13.01.2013 - 14.02.2013&lt;br /&gt;
|players={{User|V453000}}, {{User|Mark}}, {{User|mfb}}, {{User|Ryton}}, {{User|Kalaidos}}, {{User|Dilandau}}, {{User|Iklucas}}, {{User|Tray}}, {{User|Vovolov}}, {{User|Sylf}}&lt;br /&gt;
|type=Pax&lt;br /&gt;
|TL=TL5&lt;br /&gt;
|mapsize=512 x 512 Arctic&lt;br /&gt;
|version=r24990 [[GRF|#openttdcoop-GRF-Pack 8.0]]&lt;br /&gt;
|description=We started with a new type of SRNW pax plan: each town is to have its own group of SRNW trains.  This plan was not followed closely, and fell apart as the game progressed.  We switched our plan, and created a unreacheable waypoint style of SRNW ring just like we did in [http://wiki.openttdcoop.org/PublicServer:Archive_-_Games_201_-_210#gameid_207 PSG 207].  Players' interest in this game became extremely low, so this game was left incomplete.&lt;br /&gt;
|imagedescription=Nuttown was one of three cities on the map that featured one long road covering the entire city.. }}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Archive PublicServer&lt;br /&gt;
|id=252&lt;br /&gt;
|date=08.01.2013 - 13.01.2013&lt;br /&gt;
|players={{User|Mark}}, {{User|mfb}}, {{User|V453000}}, {{User|Maraxus}}, {{User|Vinnie}}, {{User|Ryton}}, {{User|Kalaidos}}, {{User|Dilandau}}&lt;br /&gt;
|type=Cargo&lt;br /&gt;
|TL=TL2&lt;br /&gt;
|mapsize=512 x 512 Arctic&lt;br /&gt;
|version=r24884 [[GRF|#openttdcoop-GRF-Pack 8.0]]&lt;br /&gt;
|description=This time we created a more systematic network which however had 41 backbone hubs.&lt;br /&gt;
|imagedescription=Even if we start with L_R main lines, we can end up with some nice size BBHs. }}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Archive PublicServer&lt;br /&gt;
|id=251&lt;br /&gt;
|date=01.01.2013 - 08.01.2013&lt;br /&gt;
|players={{User|V453000}}, {{User|mfb}}, {{User|LoPo}}, {{User|Maraxus}}, {{User|Vinnie}}, {{User|Ryton}}, {{User|Kalaidos}}&lt;br /&gt;
|type=Chaos&lt;br /&gt;
|TL=TL 1-5&lt;br /&gt;
|mapsize=512 x 512 Temperate FIRS&lt;br /&gt;
|version=r24884 [[GRF|#openttdcoop-GRF-Pack 8.0]]&lt;br /&gt;
|description=As the previous game was not chaotic enough, we built this network without regular main lines. Every station was connected to existing lines somehow, which produced significant mess in some areas.&lt;br /&gt;
|imagedescription=Nicely chaotic looking Machine Shop area.  Not overly crowded, but there are plenty of activities in this frame. }}&lt;/div&gt;</summary>
		<author><name>Vinnie</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=PublicServer:Archive_-_Games_251_-_260&amp;diff=14891</id>
		<title>PublicServer:Archive - Games 251 - 260</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=PublicServer:Archive_-_Games_251_-_260&amp;diff=14891"/>
				<updated>2013-06-11T18:13:50Z</updated>
		
		<summary type="html">&lt;p&gt;Vinnie: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PublicServerArchiveMenu}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Archive PublicServer&lt;br /&gt;
|id=260&lt;br /&gt;
|date=30.05.2013 - 11.06.2013&lt;br /&gt;
|players={{User|V453000}},{{User|Vinnie}},{{User|mfb}},{{User|Sylf}},{{User|planetmaker}}, {{User|Mark}},{{User|Thraxian}},{{User|zxbiohazardzx}}, {{User|nicfer}}, {{User|Mazur}},{{User|Maraxus}}, {{User|Absolutis}}, {{User|perk11}},{{User|Ryton}}, {{User|Jam35}},{{User|Abacus}},{{User|RT78900}}&lt;br /&gt;
|type=Cargo&lt;br /&gt;
|TL=TL3&lt;br /&gt;
|mapsize=512 x 512 Temperate&lt;br /&gt;
|version=r25385 [[GRF|#openttdcoop-GRF-Pack 8.0]]&lt;br /&gt;
|description=This game started as a normal cargo game with 1 drop per cargotype and a single huge goods drop in center. with increasing traffic on mostly wood the network quickly evolved into a set of huge set of linked BBH and MSH. it provided some good learning experience for new players, and V453000 used some stations in this game to explain overflows &amp;amp; priorities for overflow-releases a bit more detailed}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Archive PublicServer&lt;br /&gt;
|id=259&lt;br /&gt;
|date=9.05.2013 - 29.05.2013&lt;br /&gt;
|players={{User|Sylf}}, {{User|mfb}}, {{User|V453000}}, {{User|nicfer}}, {{User|Vinnie}},, {{User|Mazur}} {{User|Jam35}}, {{User|bio}}, {{User|Maraxus}}, {{User|Absolutis}}, {{User|Fulsalin}}, {{User|Miolin}}, {{User|Kosmic}}, {{User|perk11}}, {{User|Pocok}}, {{User|Ryton}}, {{User|Tycoondemon}}&lt;br /&gt;
|type=Cargo&lt;br /&gt;
|TL=TL5&lt;br /&gt;
|mapsize=512 x 512 Tropic&lt;br /&gt;
|version=r25267 [[GRF|#openttdcoop-GRF-Pack 8.0]]&lt;br /&gt;
|description=This game we made a single BBH in the middle and it connected to the three main drops on the edges of the map. In these maindrops every train that produced secondary cargo will refit to that cargo and load it. The secondary cargo is unloaded at every SLH and refit back to the primary. We extended the complete mainline to 4 tracks and even 5 tracks on some points. The mad thing we did this game is use an underpowered train. Every time the train was full and went up a slope it would slow down. This created some nice mergers that use gravity and we tried our best to prevent slopes on a mainline. Also notice that the lack of a lot of mainline will give fewer SLH's that in turn will have lots of industries connected. Every SLH has 2 lines in and out of the sideline.&lt;br /&gt;
|imagedescription=The central BBH has quite some traffic. It also grew a little in the needed expansions. }}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Archive PublicServer&lt;br /&gt;
|id=258&lt;br /&gt;
|date=13.04.2013 - 9.05.2013&lt;br /&gt;
|players={{User|Sylf}}, {{User|mfb}}, {{User|V453000}}, {{User|dwarf}}, {{User|Vinnie}}, {{User|Jam35}}, {{User|bio}}, {{User|Maraxus}}&lt;br /&gt;
|type=Cargo&lt;br /&gt;
|TL=TL3&lt;br /&gt;
|mapsize=512 x 512 Arctic&lt;br /&gt;
|version=r25227 [[GRF|#openttdcoop-GRF-Pack 8.0]]&lt;br /&gt;
|description=A game with full load at both ends for secondaries, and 1000 rather fast trains. A few routes were extended to 3 lines per direction.&lt;br /&gt;
|imagedescription=One of the BBHs in the game }}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Archive PublicServer&lt;br /&gt;
|id=257&lt;br /&gt;
|date=1.04.2013 - 13.04.2013&lt;br /&gt;
|players={{User|bio}}, {{User|Darigaaz}}, {{User|dwarf}}, {{User|G-Tus}}, {{User|Jam35}}, {{User|mfb}}, {{User|molv}}, {{User|Sylf}}, {{User|uliko}}, {{User|Vinnie}}, {{User|V453000}}&lt;br /&gt;
|type=Cargo and Pax, multiple systems&lt;br /&gt;
|TL=TL2,3,4,5,6,7,10&lt;br /&gt;
|mapsize=512 x 1024 Temperate&lt;br /&gt;
|version=r25137 [[GRF|#openttdcoop-GRF-Pack 8.0]]&lt;br /&gt;
|description=A year ago, we celebrated the initial release of NUTS with [[PublicServer:Archive_-_Games_231_-_240#gameid_231|PSG 231]].  We celebrated 1st anniversary of NUTS using the similar game plan as 231 - representing all different classes of trains, everything from the slowest cargo trains to the fastest passenger monorails and maglevs.  And everything in between.&lt;br /&gt;
|imagedescription=Maglevs. Rails. Monorails. Wetrails. They're all represented in this game. }}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Archive PublicServer&lt;br /&gt;
|id=256&lt;br /&gt;
|date=11.03.2013 - 31.03.2013&lt;br /&gt;
|players={{User|G-Tus}}, {{User|Absolutis}}, {{User|Big Meech}}, {{User|Biohazard}}, {{User|Dom}}, {{User|dwarf}}, {{User|Jam35}}, {{User|Killian}}, {{User|LoPo}}, {{User|Maraxus}}, {{User|Mark}}, {{User|mfb}}, {{User|ODM}}, {{User|ondo}}, {{User|Sylf}}, {{User|Troy McClure}}, {{User|V453000}}, {{User|XeryusTC}}&lt;br /&gt;
|type=Cargo&lt;br /&gt;
|TL=TL5&lt;br /&gt;
|mapsize=512 x 512 Tropic&lt;br /&gt;
|version=r25071 [[GRF|#openttdcoop-GRF-Pack 8.0]]&lt;br /&gt;
|description=Four-way backbone hubs.  That is what defined this game.  We started the game with a pseudo Martian scenario, inspired by Martian town names.  Throw-in a hippy theme game plan.  Throw in a plan involving five four-way BBHs. Throw in a plan involving two separate networks - primary and secondary cargo lines. What you get is a massive fun!&lt;br /&gt;
|imagedescription=Slugs and Brainmelters. That's an awesome combo for the Martian environment. }}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Archive PublicServer&lt;br /&gt;
|id=255&lt;br /&gt;
|date=24.02.2013 - 11.03.2013&lt;br /&gt;
|players={{User|V453000}}, {{User|mfb}}, {{User|dwarf}}, {{User|Sylf}}, {{User|Dom}}, {{User|LoPo}}, {{User|Big_Meech}}, {{User|Jam35}}, {{User|Biohazard}}, {{User|Maraxus}}, {{User|Absolutis}}, {{User|G-Tus}}&lt;br /&gt;
|type=Cargo&lt;br /&gt;
|TL=TL3&lt;br /&gt;
|mapsize=512 x 512 Arctic&lt;br /&gt;
|version=r25071 [[GRF|#openttdcoop-GRF-Pack 8.0]]&lt;br /&gt;
|description=This game featured an cargo refit plan.  There were two unique aspects to this game.  First, each side lines had their own Printing Works.  Second, each side lines had their own food and oil goods drop.  Lopo made a unique sideline of his own, featuring SRNW refit plan (SLH06).  We finished the game after spamming the map with about 1200 trains.&lt;br /&gt;
|imagedescription=We built all of the mainlines above the snow line. }}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Archive PublicServer&lt;br /&gt;
|id=254&lt;br /&gt;
|date=14.02.2013 - 24.02.2013&lt;br /&gt;
|players={{User|Sylf}}, {{User|V453000}}, {{User|mfb}}, {{User|dwarf}}, {{User|Dom}}, {{User|LoPo}}, {{User|Big_Meech}}, {{User|Jam35}}, {{User|Biohazard}}, {{User|pietballas}}, {{User|Kyler}}, {{User|Maraxus}}, {{User|Firestar}}&lt;br /&gt;
|type=Cargo&lt;br /&gt;
|TL=TL5&lt;br /&gt;
|mapsize=512 x 512 Temperate&lt;br /&gt;
|version=r25034 [[GRF|#openttdcoop-GRF-Pack 8.0]]&lt;br /&gt;
|description=After a few unique style games we've been playing lately, we went back to the classic coop style cargo game with 5-tile long maglev trains.  The plan featured two rings--north and south--connected by a big ML.  We finished the game with 890 trains filling the map.&lt;br /&gt;
|imagedescription=The connector in the middle was virtually a four-way hub, used by most of the trains on the map. }}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Archive PublicServer&lt;br /&gt;
|id=253&lt;br /&gt;
|date=13.01.2013 - 14.02.2013&lt;br /&gt;
|players={{User|V453000}}, {{User|Mark}}, {{User|mfb}}, {{User|Ryton}}, {{User|Kalaidos}}, {{User|Dilandau}}, {{User|Iklucas}}, {{User|Tray}}, {{User|Vovolov}}, {{User|Sylf}}&lt;br /&gt;
|type=Pax&lt;br /&gt;
|TL=TL5&lt;br /&gt;
|mapsize=512 x 512 Arctic&lt;br /&gt;
|version=r24990 [[GRF|#openttdcoop-GRF-Pack 8.0]]&lt;br /&gt;
|description=We started with a new type of SRNW pax plan: each town is to have its own group of SRNW trains.  This plan was not followed closely, and fell apart as the game progressed.  We switched our plan, and created a unreacheable waypoint style of SRNW ring just like we did in [http://wiki.openttdcoop.org/PublicServer:Archive_-_Games_201_-_210#gameid_207 PSG 207].  Players' interest in this game became extremely low, so this game was left incomplete.&lt;br /&gt;
|imagedescription=Nuttown was one of three cities on the map that featured one long road covering the entire city.. }}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Archive PublicServer&lt;br /&gt;
|id=252&lt;br /&gt;
|date=08.01.2013 - 13.01.2013&lt;br /&gt;
|players={{User|Mark}}, {{User|mfb}}, {{User|V453000}}, {{User|Maraxus}}, {{User|Vinnie}}, {{User|Ryton}}, {{User|Kalaidos}}, {{User|Dilandau}}&lt;br /&gt;
|type=Cargo&lt;br /&gt;
|TL=TL2&lt;br /&gt;
|mapsize=512 x 512 Arctic&lt;br /&gt;
|version=r24884 [[GRF|#openttdcoop-GRF-Pack 8.0]]&lt;br /&gt;
|description=This time we created a more systematic network which however had 41 backbone hubs.&lt;br /&gt;
|imagedescription=Even if we start with L_R main lines, we can end up with some nice size BBHs. }}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Archive PublicServer&lt;br /&gt;
|id=251&lt;br /&gt;
|date=01.01.2013 - 08.01.2013&lt;br /&gt;
|players={{User|V453000}}, {{User|mfb}}, {{User|LoPo}}, {{User|Maraxus}}, {{User|Vinnie}}, {{User|Ryton}}, {{User|Kalaidos}}&lt;br /&gt;
|type=Chaos&lt;br /&gt;
|TL=TL 1-5&lt;br /&gt;
|mapsize=512 x 512 Temperate FIRS&lt;br /&gt;
|version=r24884 [[GRF|#openttdcoop-GRF-Pack 8.0]]&lt;br /&gt;
|description=As the previous game was not chaotic enough, we built this network without regular main lines. Every station was connected to existing lines somehow, which produced significant mess in some areas.&lt;br /&gt;
|imagedescription=Nicely chaotic looking Machine Shop area.  Not overly crowded, but there are plenty of activities in this frame. }}&lt;/div&gt;</summary>
		<author><name>Vinnie</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=PublicServer:Archive_-_Games_251_-_260&amp;diff=14816</id>
		<title>PublicServer:Archive - Games 251 - 260</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=PublicServer:Archive_-_Games_251_-_260&amp;diff=14816"/>
				<updated>2013-05-29T12:48:38Z</updated>
		
		<summary type="html">&lt;p&gt;Vinnie: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PublicServerArchiveMenu}}&lt;br /&gt;
&lt;br /&gt;
{{Archive PublicServer&lt;br /&gt;
|id=259&lt;br /&gt;
|date=9.05.2013 - 29.05.2013&lt;br /&gt;
|players={{User|Sylf}}, {{User|mfb}}, {{User|V453000}}, {{User|nicfer}}, {{User|Vinnie}},, {{User|Mazur}} {{User|Jam35}}, {{User|bio}}, {{User|Maraxus}}, {{User|Absolutis}}, {{User|Fulsalin}}, {{User|Miolin}}, {{User|Kosmic}}, {{User|Perk11}}, {{User|Pocok}}, {{User|Ryton}}, {{User|Tycoondemon}}&lt;br /&gt;
|type=Cargo&lt;br /&gt;
|TL=TL5&lt;br /&gt;
|mapsize=512 x 512 Tropic&lt;br /&gt;
|version=r25267 [[GRF|#openttdcoop-GRF-Pack 8.0]]&lt;br /&gt;
|description=This game we made a single BBH in the middle and it connected to the three main drops on the edges of the map. In these maindrops every train that produced secondary cargo will refit to that cargo and load it. The secondary cargo is unloaded at every SLH and refit back to the primary. We extended the complete mainline to 4 tracks and even 5 tracks on some points. The mad thing we did this game is use an underpowered train. Every time the train was full and went up a slope it would slow down. This created some nice mergers that use gravity and we tried our best to prevent slopes on a mainline. Also notice that the lack of a lot of mainline will give fewer SLH's that in turn will have lots of industries connected. Every SLH has 2 lines in and out of the sideline.&lt;br /&gt;
|imagedescription=The central BBH has quite some traffic. It also grew a little in the needed expansions. }}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Archive PublicServer&lt;br /&gt;
|id=258&lt;br /&gt;
|date=13.04.2013 - 9.05.2013&lt;br /&gt;
|players={{User|Sylf}}, {{User|mfb}}, {{User|V453000}}, {{User|dwarf}}, {{User|Vinnie}}, {{User|Jam35}}, {{User|bio}}, {{User|Maraxus}}&lt;br /&gt;
|type=Cargo&lt;br /&gt;
|TL=TL3&lt;br /&gt;
|mapsize=512 x 512 Arctic&lt;br /&gt;
|version=r25227 [[GRF|#openttdcoop-GRF-Pack 8.0]]&lt;br /&gt;
|description=A game with full load at both ends for secondaries, and 1000 rather fast trains. A few routes were extended to 3 lines per direction.&lt;br /&gt;
|imagedescription=One of the BBHs in the game }}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Archive PublicServer&lt;br /&gt;
|id=257&lt;br /&gt;
|date=1.04.2013 - 13.04.2013&lt;br /&gt;
|players={{User|bio}}, {{User|Darigaaz}}, {{User|dwarf}}, {{User|G-Tus}}, {{User|Jam35}}, {{User|mfb}}, {{User|molv}}, {{User|Sylf}}, {{User|uliko}}, {{User|Vinnie}}, {{User|V453000}}&lt;br /&gt;
|type=Cargo and Pax, multiple systems&lt;br /&gt;
|TL=TL2,3,4,5,6,7,10&lt;br /&gt;
|mapsize=512 x 1024 Temperate&lt;br /&gt;
|version=r25137 [[GRF|#openttdcoop-GRF-Pack 8.0]]&lt;br /&gt;
|description=A year ago, we celebrated the initial release of NUTS with [[PublicServer:Archive_-_Games_231_-_240#gameid_231|PSG 231]].  We celebrated 1st anniversary of NUTS using the similar game plan as 231 - representing all different classes of trains, everything from the slowest cargo trains to the fastest passenger monorails and maglevs.  And everything in between.&lt;br /&gt;
|imagedescription=Maglevs. Rails. Monorails. Wetrails. They're all represented in this game. }}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Archive PublicServer&lt;br /&gt;
|id=256&lt;br /&gt;
|date=11.03.2013 - 31.03.2013&lt;br /&gt;
|players={{User|G-Tus}}, {{User|Absolutis}}, {{User|Big Meech}}, {{User|Biohazard}}, {{User|Dom}}, {{User|dwarf}}, {{User|Jam35}}, {{User|Killian}}, {{User|LoPo}}, {{User|Maraxus}}, {{User|Mark}}, {{User|mfb}}, {{User|ODM}}, {{User|ondo}}, {{User|Sylf}}, {{User|Troy McClure}}, {{User|V453000}}, {{User|XeryusTC}}&lt;br /&gt;
|type=Cargo&lt;br /&gt;
|TL=TL5&lt;br /&gt;
|mapsize=512 x 512 Tropic&lt;br /&gt;
|version=r25071 [[GRF|#openttdcoop-GRF-Pack 8.0]]&lt;br /&gt;
|description=Four-way backbone hubs.  That is what defined this game.  We started the game with a pseudo Martian scenario, inspired by Martian town names.  Throw-in a hippy theme game plan.  Throw in a plan involving five four-way BBHs. Throw in a plan involving two separate networks - primary and secondary cargo lines. What you get is a massive fun!&lt;br /&gt;
|imagedescription=Slugs and Brainmelters. That's an awesome combo for the Martian environment. }}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Archive PublicServer&lt;br /&gt;
|id=255&lt;br /&gt;
|date=24.02.2013 - 11.03.2013&lt;br /&gt;
|players={{User|V453000}}, {{User|mfb}}, {{User|dwarf}}, {{User|Sylf}}, {{User|Dom}}, {{User|LoPo}}, {{User|Big_Meech}}, {{User|Jam35}}, {{User|Biohazard}}, {{User|Maraxus}}, {{User|Absolutis}}, {{User|G-Tus}}&lt;br /&gt;
|type=Cargo&lt;br /&gt;
|TL=TL3&lt;br /&gt;
|mapsize=512 x 512 Arctic&lt;br /&gt;
|version=r25071 [[GRF|#openttdcoop-GRF-Pack 8.0]]&lt;br /&gt;
|description=This game featured an cargo refit plan.  There were two unique aspects to this game.  First, each side lines had their own Printing Works.  Second, each side lines had their own food and oil goods drop.  Lopo made a unique sideline of his own, featuring SRNW refit plan (SLH06).  We finished the game after spamming the map with about 1200 trains.&lt;br /&gt;
|imagedescription=We built all of the mainlines above the snow line. }}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Archive PublicServer&lt;br /&gt;
|id=254&lt;br /&gt;
|date=14.02.2013 - 24.02.2013&lt;br /&gt;
|players={{User|Sylf}}, {{User|V453000}}, {{User|mfb}}, {{User|dwarf}}, {{User|Dom}}, {{User|LoPo}}, {{User|Big_Meech}}, {{User|Jam35}}, {{User|Biohazard}}, {{User|pietballas}}, {{User|Kyler}}, {{User|Maraxus}}, {{User|Firestar}}&lt;br /&gt;
|type=Cargo&lt;br /&gt;
|TL=TL5&lt;br /&gt;
|mapsize=512 x 512 Temperate&lt;br /&gt;
|version=r25034 [[GRF|#openttdcoop-GRF-Pack 8.0]]&lt;br /&gt;
|description=After a few unique style games we've been playing lately, we went back to the classic coop style cargo game with 5-tile long maglev trains.  The plan featured two rings--north and south--connected by a big ML.  We finished the game with 890 trains filling the map.&lt;br /&gt;
|imagedescription=The connector in the middle was virtually a four-way hub, used by most of the trains on the map. }}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Archive PublicServer&lt;br /&gt;
|id=253&lt;br /&gt;
|date=13.01.2013 - 14.02.2013&lt;br /&gt;
|players={{User|V453000}}, {{User|Mark}}, {{User|mfb}}, {{User|Ryton}}, {{User|Kalaidos}}, {{User|Dilandau}}, {{User|Iklucas}}, {{User|Tray}}, {{User|Vovolov}}, {{User|Sylf}}&lt;br /&gt;
|type=Pax&lt;br /&gt;
|TL=TL5&lt;br /&gt;
|mapsize=512 x 512 Arctic&lt;br /&gt;
|version=r24990 [[GRF|#openttdcoop-GRF-Pack 8.0]]&lt;br /&gt;
|description=We started with a new type of SRNW pax plan: each town is to have its own group of SRNW trains.  This plan was not followed closely, and fell apart as the game progressed.  We switched our plan, and created a unreacheable waypoint style of SRNW ring just like we did in [http://wiki.openttdcoop.org/PublicServer:Archive_-_Games_201_-_210#gameid_207 PSG 207].  Players' interest in this game became extremely low, so this game was left incomplete.&lt;br /&gt;
|imagedescription=Nuttown was one of three cities on the map that featured one long road covering the entire city.. }}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Archive PublicServer&lt;br /&gt;
|id=252&lt;br /&gt;
|date=08.01.2013 - 13.01.2013&lt;br /&gt;
|players={{User|Mark}}, {{User|mfb}}, {{User|V453000}}, {{User|Maraxus}}, {{User|Vinnie}}, {{User|Ryton}}, {{User|Kalaidos}}, {{User|Dilandau}}&lt;br /&gt;
|type=Cargo&lt;br /&gt;
|TL=TL2&lt;br /&gt;
|mapsize=512 x 512 Arctic&lt;br /&gt;
|version=r24884 [[GRF|#openttdcoop-GRF-Pack 8.0]]&lt;br /&gt;
|description=This time we created a more systematic network which however had 41 backbone hubs.&lt;br /&gt;
|imagedescription=Even if we start with L_R main lines, we can end up with some nice size BBHs. }}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Archive PublicServer&lt;br /&gt;
|id=251&lt;br /&gt;
|date=01.01.2013 - 08.01.2013&lt;br /&gt;
|players={{User|V453000}}, {{User|mfb}}, {{User|LoPo}}, {{User|Maraxus}}, {{User|Vinnie}}, {{User|Ryton}}, {{User|Kalaidos}}&lt;br /&gt;
|type=Chaos&lt;br /&gt;
|TL=TL 1-5&lt;br /&gt;
|mapsize=512 x 512 Temperate FIRS&lt;br /&gt;
|version=r24884 [[GRF|#openttdcoop-GRF-Pack 8.0]]&lt;br /&gt;
|description=As the previous game was not chaotic enough, we built this network without regular main lines. Every station was connected to existing lines somehow, which produced significant mess in some areas.&lt;br /&gt;
|imagedescription=Nicely chaotic looking Machine Shop area.  Not overly crowded, but there are plenty of activities in this frame. }}&lt;/div&gt;</summary>
		<author><name>Vinnie</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=File:PSG259.png&amp;diff=14813</id>
		<title>File:PSG259.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=File:PSG259.png&amp;diff=14813"/>
				<updated>2013-05-29T12:47:48Z</updated>
		
		<summary type="html">&lt;p&gt;Vinnie: Tingle 3 way BBH PSG 259. Original by V453000 expanded by Vinnie and Ryton&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Tingle 3 way BBH PSG 259. Original by V453000 expanded by Vinnie and Ryton&lt;/div&gt;</summary>
		<author><name>Vinnie</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=PublicServer:Archive_-_Games_251_-_260&amp;diff=14810</id>
		<title>PublicServer:Archive - Games 251 - 260</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=PublicServer:Archive_-_Games_251_-_260&amp;diff=14810"/>
				<updated>2013-05-29T12:11:54Z</updated>
		
		<summary type="html">&lt;p&gt;Vinnie: added 259&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PublicServerArchiveMenu}}&lt;br /&gt;
&lt;br /&gt;
{{Archive PublicServer&lt;br /&gt;
|id=259&lt;br /&gt;
|date=9.05.2013 - 29.05.2013&lt;br /&gt;
|players={{User|Sylf}}, {{User|mfb}}, {{User|V453000}}, {{User|nicfer}}, {{User|Vinnie}},, {{User|Mazur}} {{User|Jam35}}, {{User|bio}}, {{User|Maraxus}}, {{User|Absolutis}}, {{User|Fulsalin}}, {{User|Miolin}}, {{User|Kosmic}}, {{User|Perk11}}, {{User|Pocok}}, {{User|Ryton}}, {{User|Tycoondemon}}&lt;br /&gt;
|type=Cargo&lt;br /&gt;
|TL=TL5&lt;br /&gt;
|mapsize=512 x 512 Tropic&lt;br /&gt;
|version=r25267 [[GRF|#openttdcoop-GRF-Pack 8.0]]&lt;br /&gt;
|description=This game we made a single BBH in the middle and it connected to the three main drops on the edges of the map. In these maindrops every train that produced secondary cargo will refit to that cargo and load it. The secondary cargo is unloaded at every SLH and refit back to the primary. We extended the complete mainline to 4 tracks and even 5 tracks on some points. The mad thing we did this game is use an underpowered train. Every time the train was full and went up a slope it would slow down. This created some nice mergers that use gravity and we tried our best to prevent slopes on a mainline. Also notice that the lack of a lot of mainline will give fewer SLH's that in turn will have lots of industries connected. Every SLH has 2 lines in and out of the sideline.&lt;br /&gt;
|imagedescription=smile your on camera }}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Archive PublicServer&lt;br /&gt;
|id=258&lt;br /&gt;
|date=13.04.2013 - 9.05.2013&lt;br /&gt;
|players={{User|Sylf}}, {{User|mfb}}, {{User|V453000}}, {{User|dwarf}}, {{User|Vinnie}}, {{User|Jam35}}, {{User|bio}}, {{User|Maraxus}}&lt;br /&gt;
|type=Cargo&lt;br /&gt;
|TL=TL3&lt;br /&gt;
|mapsize=512 x 512 Arctic&lt;br /&gt;
|version=r25227 [[GRF|#openttdcoop-GRF-Pack 8.0]]&lt;br /&gt;
|description=A game with full load at both ends for secondaries, and 1000 rather fast trains. A few routes were extended to 3 lines per direction.&lt;br /&gt;
|imagedescription=One of the BBHs in the game }}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Archive PublicServer&lt;br /&gt;
|id=257&lt;br /&gt;
|date=1.04.2013 - 13.04.2013&lt;br /&gt;
|players={{User|bio}}, {{User|Darigaaz}}, {{User|dwarf}}, {{User|G-Tus}}, {{User|Jam35}}, {{User|mfb}}, {{User|molv}}, {{User|Sylf}}, {{User|uliko}}, {{User|Vinnie}}, {{User|V453000}}&lt;br /&gt;
|type=Cargo and Pax, multiple systems&lt;br /&gt;
|TL=TL2,3,4,5,6,7,10&lt;br /&gt;
|mapsize=512 x 1024 Temperate&lt;br /&gt;
|version=r25137 [[GRF|#openttdcoop-GRF-Pack 8.0]]&lt;br /&gt;
|description=A year ago, we celebrated the initial release of NUTS with [[PublicServer:Archive_-_Games_231_-_240#gameid_231|PSG 231]].  We celebrated 1st anniversary of NUTS using the similar game plan as 231 - representing all different classes of trains, everything from the slowest cargo trains to the fastest passenger monorails and maglevs.  And everything in between.&lt;br /&gt;
|imagedescription=Maglevs. Rails. Monorails. Wetrails. They're all represented in this game. }}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Archive PublicServer&lt;br /&gt;
|id=256&lt;br /&gt;
|date=11.03.2013 - 31.03.2013&lt;br /&gt;
|players={{User|G-Tus}}, {{User|Absolutis}}, {{User|Big Meech}}, {{User|Biohazard}}, {{User|Dom}}, {{User|dwarf}}, {{User|Jam35}}, {{User|Killian}}, {{User|LoPo}}, {{User|Maraxus}}, {{User|Mark}}, {{User|mfb}}, {{User|ODM}}, {{User|ondo}}, {{User|Sylf}}, {{User|Troy McClure}}, {{User|V453000}}, {{User|XeryusTC}}&lt;br /&gt;
|type=Cargo&lt;br /&gt;
|TL=TL5&lt;br /&gt;
|mapsize=512 x 512 Tropic&lt;br /&gt;
|version=r25071 [[GRF|#openttdcoop-GRF-Pack 8.0]]&lt;br /&gt;
|description=Four-way backbone hubs.  That is what defined this game.  We started the game with a pseudo Martian scenario, inspired by Martian town names.  Throw-in a hippy theme game plan.  Throw in a plan involving five four-way BBHs. Throw in a plan involving two separate networks - primary and secondary cargo lines. What you get is a massive fun!&lt;br /&gt;
|imagedescription=Slugs and Brainmelters. That's an awesome combo for the Martian environment. }}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Archive PublicServer&lt;br /&gt;
|id=255&lt;br /&gt;
|date=24.02.2013 - 11.03.2013&lt;br /&gt;
|players={{User|V453000}}, {{User|mfb}}, {{User|dwarf}}, {{User|Sylf}}, {{User|Dom}}, {{User|LoPo}}, {{User|Big_Meech}}, {{User|Jam35}}, {{User|Biohazard}}, {{User|Maraxus}}, {{User|Absolutis}}, {{User|G-Tus}}&lt;br /&gt;
|type=Cargo&lt;br /&gt;
|TL=TL3&lt;br /&gt;
|mapsize=512 x 512 Arctic&lt;br /&gt;
|version=r25071 [[GRF|#openttdcoop-GRF-Pack 8.0]]&lt;br /&gt;
|description=This game featured an cargo refit plan.  There were two unique aspects to this game.  First, each side lines had their own Printing Works.  Second, each side lines had their own food and oil goods drop.  Lopo made a unique sideline of his own, featuring SRNW refit plan (SLH06).  We finished the game after spamming the map with about 1200 trains.&lt;br /&gt;
|imagedescription=We built all of the mainlines above the snow line. }}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Archive PublicServer&lt;br /&gt;
|id=254&lt;br /&gt;
|date=14.02.2013 - 24.02.2013&lt;br /&gt;
|players={{User|Sylf}}, {{User|V453000}}, {{User|mfb}}, {{User|dwarf}}, {{User|Dom}}, {{User|LoPo}}, {{User|Big_Meech}}, {{User|Jam35}}, {{User|Biohazard}}, {{User|pietballas}}, {{User|Kyler}}, {{User|Maraxus}}, {{User|Firestar}}&lt;br /&gt;
|type=Cargo&lt;br /&gt;
|TL=TL5&lt;br /&gt;
|mapsize=512 x 512 Temperate&lt;br /&gt;
|version=r25034 [[GRF|#openttdcoop-GRF-Pack 8.0]]&lt;br /&gt;
|description=After a few unique style games we've been playing lately, we went back to the classic coop style cargo game with 5-tile long maglev trains.  The plan featured two rings--north and south--connected by a big ML.  We finished the game with 890 trains filling the map.&lt;br /&gt;
|imagedescription=The connector in the middle was virtually a four-way hub, used by most of the trains on the map. }}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Archive PublicServer&lt;br /&gt;
|id=253&lt;br /&gt;
|date=13.01.2013 - 14.02.2013&lt;br /&gt;
|players={{User|V453000}}, {{User|Mark}}, {{User|mfb}}, {{User|Ryton}}, {{User|Kalaidos}}, {{User|Dilandau}}, {{User|Iklucas}}, {{User|Tray}}, {{User|Vovolov}}, {{User|Sylf}}&lt;br /&gt;
|type=Pax&lt;br /&gt;
|TL=TL5&lt;br /&gt;
|mapsize=512 x 512 Arctic&lt;br /&gt;
|version=r24990 [[GRF|#openttdcoop-GRF-Pack 8.0]]&lt;br /&gt;
|description=We started with a new type of SRNW pax plan: each town is to have its own group of SRNW trains.  This plan was not followed closely, and fell apart as the game progressed.  We switched our plan, and created a unreacheable waypoint style of SRNW ring just like we did in [http://wiki.openttdcoop.org/PublicServer:Archive_-_Games_201_-_210#gameid_207 PSG 207].  Players' interest in this game became extremely low, so this game was left incomplete.&lt;br /&gt;
|imagedescription=Nuttown was one of three cities on the map that featured one long road covering the entire city.. }}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Archive PublicServer&lt;br /&gt;
|id=252&lt;br /&gt;
|date=08.01.2013 - 13.01.2013&lt;br /&gt;
|players={{User|Mark}}, {{User|mfb}}, {{User|V453000}}, {{User|Maraxus}}, {{User|Vinnie}}, {{User|Ryton}}, {{User|Kalaidos}}, {{User|Dilandau}}&lt;br /&gt;
|type=Cargo&lt;br /&gt;
|TL=TL2&lt;br /&gt;
|mapsize=512 x 512 Arctic&lt;br /&gt;
|version=r24884 [[GRF|#openttdcoop-GRF-Pack 8.0]]&lt;br /&gt;
|description=This time we created a more systematic network which however had 41 backbone hubs.&lt;br /&gt;
|imagedescription=Even if we start with L_R main lines, we can end up with some nice size BBHs. }}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Archive PublicServer&lt;br /&gt;
|id=251&lt;br /&gt;
|date=01.01.2013 - 08.01.2013&lt;br /&gt;
|players={{User|V453000}}, {{User|mfb}}, {{User|LoPo}}, {{User|Maraxus}}, {{User|Vinnie}}, {{User|Ryton}}, {{User|Kalaidos}}&lt;br /&gt;
|type=Chaos&lt;br /&gt;
|TL=TL 1-5&lt;br /&gt;
|mapsize=512 x 512 Temperate FIRS&lt;br /&gt;
|version=r24884 [[GRF|#openttdcoop-GRF-Pack 8.0]]&lt;br /&gt;
|description=As the previous game was not chaotic enough, we built this network without regular main lines. Every station was connected to existing lines somehow, which produced significant mess in some areas.&lt;br /&gt;
|imagedescription=Nicely chaotic looking Machine Shop area.  Not overly crowded, but there are plenty of activities in this frame. }}&lt;/div&gt;</summary>
		<author><name>Vinnie</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=PublicServer:Archive_-_Games_241_-_250&amp;diff=13793</id>
		<title>PublicServer:Archive - Games 241 - 250</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=PublicServer:Archive_-_Games_241_-_250&amp;diff=13793"/>
				<updated>2012-12-08T12:32:12Z</updated>
		
		<summary type="html">&lt;p&gt;Vinnie: Added Argive PSG249 -picture&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PublicServerArchiveMenu}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 249| 28.11.2012 - 8.12.2012 | {{User|V453000}}, {{User|Tray}}, {{User|Dom}}, {{User|dwarf}}, {{User|mfb}}, {{User|LoPo}}, {{User|Maraxus}}, {{User|Vinnie}}, {{User|sturmi}}, {{User|Sylf}}, {{User|Bassals}}, {{User|Chris Booth}}, {{User|Technica}}, {{User|Kalaidos}}, {{User|Okami_Xci}}, {{User|Dr-Dinosaur}}, {{User|Gregor-PLNL}}, {{User|BenTotterdell}} | Cargo | TL 3 | 256 x 256 Tropic| r24784 [[GRF|#openttdcoop-GRF-Pack 8.0]] | This game we made a giant roundabout with empty trains in the inner loop and full trains on the outer loop. Combine this with dropping secondary cargo at the sidelines makes an interesting game. We quickly realized that trains took shortcuts trough sidelines so we had to make these paths invisible to trains. Hence the abundant use of reversers and terminus stations. We ended the game with the main loops having 7 lines and 1100 trains.&lt;br /&gt;
|249|File:PSG249.png | Picture description }}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 248| 12.11.2012 - 28.11.2012 | {{User|V453000}}, {{User|Tray}}, {{User|Dom}}, {{User|dwarf}}, {{User|mfb}}, {{User|LoPo}}, {{User|Maraxus}}, {{User|Vinnie}}, {{User|sturmi}}, {{User|Sylf}}, {{User|BenTotterdell}}, {{User|Chris Booth}}  | Cargo | TL 9 | 512 x 512 Arctic| r24673&lt;br /&gt;
[[GRF|#openttdcoop-GRF-Pack 8.0]] | After many short TL games, we decided to play a game with TL 9 and Superstrong engines, also the ML had to be in the valleys which made the game more interesting. There are some nice samples of feeder systems, from normal feeders, beautiful eye-candy feeders and also a small SRNW. After a while some parts of the ML needed expanding leading to LLL-RRR and also to LLLL-RRRR. At the end we had 1344 trains running, but many of them are just feeder Trains. All in all it was a fun game with some nice hubs hidden in the valleys.&lt;br /&gt;
|248|File:PSG248.png | SLH 03, where the LLLL-RRRR story began! }}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 247| 4.11.2012 - 12.11.2012 | {{User|V453000}}, {{User|Sylf}}, {{User|mfb}}, {{User|XeryusTC}}, {{User|Vinnie}}, {{User|BenTotterdell}}, {{User|Dom}}, {{User|Tray}}, {{User|Maraxus}}, {{User|Jam35}}, {{User|Chris Booth}}, {{User|Steven}}, {{User|GLAD0S}}, {{User|DrDinosaurs}}, {{User|Woodbutcher}}, {{User|Absolutis}}, {{User|Syl59}} | Pax | TL 6 | 512 x 512 Temperate| r24673 [[GRF|#openttdcoop-GRF-Pack 8.0]] | This time, we played a chaos pax game.  Because of the lack of firm ML plan, the main lines grew slowly, but nicely.  There are nice samples of SBahs seen in many towns.  After a while, a portion of mainline was expanded from LL_RR to LLL_RRR.  The game ended with just over 1100 trains on the map. |247|File:PSG247.png| Welcome to Jurassic Park! }}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 246| 25.10.2012 - 4.11.2012 | {{User|V453000}}, {{User|Sylf}}, {{User|mfb}}, {{User|Mark}}, {{User|XeryusTC}}, {{User|Ammler}}, {{User|Vinnie}}, {{User|sturmi }}, {{User|BenTotterdell}}, {{User|Dom}}, {{User|Tray}}, {{User|Maraxus}}, {{User|Jam35}}, {{User|Chris Booth}}, {{User|Steven}}, {{User|GLAD0S}} | Cargo | TL 3 | 512 x 512 Temperate| r24636 [[GRF|#openttdcoop-GRF-Pack 8.0]] | After some more complex  games we decided to make a classic easy game. We started with LL_RR and TL3 - what can go wrong then? Little did we know that a few days ago the amount of lines skyrocketed as we expanded the whole network multiple times, reaching up to 5-6 lines in some spots with 1777 trains which do not accelerate too well. This however is not the end as we continue to play the game on the ProZone.&lt;br /&gt;
http://wiki.openttdcoop.org/ProZone:Archive_-_Games_21_-_30#gameid_21 |246|File:PSG246.png| Doing a sightseeing on this map is full of attractions, BBH04 being one of them. }}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 245| 11.10.2012 - 25.10.2012 | {{User|V453000}}, {{User|mfb}}, {{User|Mark}}, {{User|BenTotterdell}}, {{User|Dom}}, {{User|Tray}}, {{User|Woodbutcher}}, {{User|Sassafrass}}, {{User|Maraxus}} | Cargo - FIRS | TL 5 &amp;amp; 7 | 512 x 512 Arctic| r24610 [[GRF|#openttdcoop-GRF-Pack 8.0]] | This was one of the most special and creative games we have played in a long time. First off, we had FIRS loaded in the game. That means we have to take care of the supplies and deliver them to the primaries somehow - not to mention all the other industries and their stuff. To do this, we chose a special trick with refit - by using one universal NUTS wagon per train which would be able to load supplies, and the rest being only for the primary cargo we were able to reach a nice systematic way of primaries supplying themselves. This method was applied to all industries and allowed even to the chains which do not produce supplies on their own - by a central station where supplies were made, and also taken back from all the directions. As some wagons did not allow the trick to work, we had to create a special pickup for farm supplies, enhanced by a lot of logic - guaranteeing that a train loads only 1 wagon worth of supplies. Apart from that there appeared various primary stations, double-stations for farms, or even clusters of industries. All in all this game was very interesting. The resulting final stage has almost 1500 trains with no jams. |245|File:PSG245.png| The supply production in the center made the network work as a whole. }}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 244| 20.9.2012 - 11.10.2012 | {{User|Sylf}}, {{User|mfb}}, {{User|V453000}}, {{User|Dom}}, {{User|Absolutis}}, {{User|Ryton}}, {{User|Maraxus}}, {{User|BenTotterdell}}, {{User|Tray}}, {{User|elecRules}} | Cargo | TL 3 | 512 x 512 Temperate| r24463 [[GRF|#openttdcoop-GRF-Pack 8.0]] | Untypically, this time we chose some nice steamer engines. While slow, they allowed for some short curves (CL2), but were quite vulnerable to slowdowns in hills. At the same time that meant their acceleration can be greatly increased when going downhill, which we tried to abuse. The game ended with exactly 1000 trains after we expanded a few spots. |244|File:PSG244.png| BBH01 with a lot of downhill merges. }}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 243| 2.9.2012 - 20.9.2012 | {{User|Mark}}, {{User|ATDT}},{{User|Dom}}, {{User|mfb}},  {{User|V453000}},  {{User|Ryton}},  {{User|Tray}},   {{User|Maraxus}},  {{User|Various}},  {{User|Chris Booth}}  {{User|Absolutis}}| Cargo + goods | TL 2 | 256 x 256 Sub-arctic| r24463 [[GRF|#openttdcoop-GRF-Pack 8.0]] | In this small map the main goal was to get a nice and smooth network with train length of 2. A common network plan was set up, with many BBHs' and SLHs'. At the point of finalizing, the main line had up to 4-5 lines at some points in the network, and up to 1100 trains where using it. |243|File:PSG243.png| The south-eastern area. Can you tell where the hubs begin and end? }}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 242| 12.08.12 - 2.9.2012 | {{User|Absolutis}}, {{User|Firestar}},{{User|Maraxus}}, {{User|Mazur}},  {{User|mfb}},  {{User|Ryton}},  {{User|sam0737}},   {{User|Tray}},  {{User|Dom}},  {{User|Vinnie}}  {{User|V453000}}| Cargo + goods | TL 5 | 512 x 512 Temperate| r24463 [[GRF|#openttdcoop-GRF-Pack 8.0]] | A ringlike mainline is often an ingredient of coop games on the PSG-server, but only rarely the joins and merges are separated as in this game: Four intertwined sidelines delivered full raw trains to their private drop area. Afterwards, empty raw trains used the main ring to reach their sideline entry again, in competition with full goods trains that made their way to the 2 central drops.  |242|File:PSG242.png| One of four primary drops and good pickup areas in the game. Note priority given to full goods trains instead of typical priority to the mainline. }}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 241| 02.08.12 - 12.8.2012 | {{User|V453000}}, {{User|mfb}}, {{User|Chris Booth}}, {{User|LoPo}}, {{User|Ryton}}, {{User|ODM}}, {{User|MrD2DG}}, {{User|Maraxus}}, {{User|Mazur}}, {{User|Sassafrass}}, {{User|McDonald}} |Passengers| TL 6 | 1024 x 256 Sub-tropic| r24349 [[GRF|#openttdcoop-GRF-Pack 8.0]] | Another passenger game with a lot of different S-Bahn systems. We connected all stations to a single ML along the map, with 4 lanes per direction |241|File:PSG241.png|A new SBahn-concept, where all connections are made outside. This allows a high density of buildings in the city.}}&lt;/div&gt;</summary>
		<author><name>Vinnie</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=Community:Members&amp;diff=13604</id>
		<title>Community:Members</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=Community:Members&amp;diff=13604"/>
				<updated>2012-11-28T17:08:21Z</updated>
		
		<summary type="html">&lt;p&gt;Vinnie: /* The usual suspects around the Public Server (add yourself) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
==Active Members of #openttdcoop [22]==&lt;br /&gt;
*{{User|Ammler|ch}}, the one who dances with the newgrfs '''*''' &lt;br /&gt;
*{{User|Hylje|fi}}, the silent guy always and never around.&lt;br /&gt;
*{{User|KenjiE20|uk}}, the master of puppets, pulling your strings '''*'''&lt;br /&gt;
*{{User|LoPo|nl}}, the guy who does random shit.&lt;br /&gt;
*{{User|Mark|nl}}, occasional world traveler&lt;br /&gt;
*{{User|Mazur|nl}}, the senile one, who know nothing, no-thing! '''*'''&lt;br /&gt;
*{{User|mfb|de}}, always wants to try something new&lt;br /&gt;
*{{User|Mucht|at}}, the oldie who controlls our community from background.'''*'''&lt;br /&gt;
*{{User|ODM|nl}}, the innocent ''black'' lamb of #openttdcoop '''*'''&lt;br /&gt;
*{{User|Osai|de}}, doctor of the web and autopilot, who can hit back, if needed '''*'''&lt;br /&gt;
*{{User|Phazorx|iru}}, what does a communist in the tycoon world?&lt;br /&gt;
*{{User|planetmaker|de}}, Make(file), newgrfs and patches '''*'''&lt;br /&gt;
*{{User|SmatZ|cz}}, pest-controller on all levels of OpenTTD(coop) '''*'''&lt;br /&gt;
*{{User|^Spike^|nl}}, the last Dutchy&lt;br /&gt;
*{{User|StarLite|nl}} master of the magic roundabout that everybody fears ;-)&lt;br /&gt;
*{{User|Sylf|us}}, the oblivious, always getting into troubles&lt;br /&gt;
*{{User|thgergo|hu}},  the one who builds bridges&lt;br /&gt;
*{{User|Thraxian|us}}, makes some little members&lt;br /&gt;
*{{User|tneo|nl}}, the spelling angel '''*'''&lt;br /&gt;
*{{User|V453000|cz}}, the network construction consultant&lt;br /&gt;
*{{User|valhallasw|nl}}, BOFH, Wiki-god and mainly werkloos '''*'''&lt;br /&gt;
*{{User|XeryusTC|nl}}, Rebellous doing-stuff-differently-from-convention type of guy '''*'''&lt;br /&gt;
''Note:  '''*''' Admins have shell access to our servers, all others have rcon access''&lt;br /&gt;
&lt;br /&gt;
==Honorary Members of #openttdcoop [3]==&lt;br /&gt;
*{{User|Brianetta|uk}} (our amiable host who is responsible for making #openttdcoop to such a vital community it is today) '''*'''&lt;br /&gt;
*{{User|Phoenix the II|nl}} (our host for the most busy [http://www.openttdcoop.org/blog/public-server/ PublicServer], thanks to him, we don't need to finish a game, because of the server limits.)&lt;br /&gt;
*{{User|TrueLight|nl}} (for being a bugfixer over  ... a long time ;-)  )&lt;br /&gt;
&lt;br /&gt;
==Currently Inactive Members of #openttdcoop [12]==&lt;br /&gt;
*{{User|Adm.Spock|nl}} still too busy with other things in life, but &amp;quot;I'll be back&amp;quot;!&lt;br /&gt;
*{{User|Combuster|nl}} joins and parts the whole day '''*'''&lt;br /&gt;
*{{User|dihedral|de}}&lt;br /&gt;
*{{User|dp|de}}&lt;br /&gt;
*{{User|e1ko|cz}}&lt;br /&gt;
*{{User|Guru3|se}}&lt;br /&gt;
*{{User|Kommer|nl}}, we lost his exclusive love to openttd&lt;br /&gt;
*{{User|ottd-king|uk}}&lt;br /&gt;
*{{User|Piratejerk|ca}}&lt;br /&gt;
*{{User|Progman|de}}, builds bigger networks on his Pentium2 at home, than 20 members on publicserver. '''*'''&lt;br /&gt;
*{{User|uliko|se}}, omnipresent&lt;br /&gt;
*{{User|xahodo|nl}}&lt;br /&gt;
&lt;br /&gt;
==The usual suspects around the Public Server (add yourself) ==&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
*{{User|Absolutis|fi}}&lt;br /&gt;
*{{User|Benny|no}}&lt;br /&gt;
*{{User|Chris booth|uk}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&lt;br /&gt;
 |valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
*{{User|Dom|at}}&lt;br /&gt;
*{{User|dwarf|hu}}&lt;br /&gt;
*{{User|James|uk}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&lt;br /&gt;
 |valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
*{{User|Maraxus|dk}}&lt;br /&gt;
*{{User|MrD2DG|uk}}&lt;br /&gt;
*{{User|Vinnie|nl}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
''And of course all the others above!''&lt;br /&gt;
&lt;br /&gt;
== Exsuspects &amp;amp; retired members ==&lt;br /&gt;
If you are on the ex-suspects list and you start playing again, please move yourself up to the suspects list !&lt;br /&gt;
If you are still active and on the ex-suspects list, sorry for the moving :) we sometimes cannot find an IRC log of you while you are still active&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
*{{User|A3aan|nl}}&lt;br /&gt;
*{{User|Addi|ch}}&lt;br /&gt;
*{{User|Alanin|de}}&lt;br /&gt;
*{{User|Alendo|no}}&lt;br /&gt;
*{{User|AlexanderB|nl}}&lt;br /&gt;
*{{User|Andyp|us}}&lt;br /&gt;
*{{User|AntB|uk}}&lt;br /&gt;
*{{User|Avdg|be}}&lt;br /&gt;
*{{User|Bob27|us}}&lt;br /&gt;
*{{User|Barbaar|nl}}&lt;br /&gt;
*{{User|ChrisM|de}}&lt;br /&gt;
*{{User|Cipri|nl}}&lt;br /&gt;
*{{User|Clifs|us}} &lt;br /&gt;
*{{User|csuke|uk}}&lt;br /&gt;
*{{User|Damalix|fr}}&lt;br /&gt;
*{{User|Dark_Link|se}}&lt;br /&gt;
*{{User|Davil|at}}&lt;br /&gt;
*{{User|DCritic|us}}&lt;br /&gt;
*{{User|DJNekkid|no}}&lt;br /&gt;
*{{User|Doke|de}}&lt;br /&gt;
*{{User|Dopefish|de}}&lt;br /&gt;
*{{User|draconnier|lu}}&lt;br /&gt;
*{{User|einKarl|de}}&lt;br /&gt;
*{{User|eJoJ|no}}&lt;br /&gt;
*{{User|Elske|nl}}&lt;br /&gt;
*{{User|EmiT|cz}}&lt;br /&gt;
*{{User|F223|us}}&lt;br /&gt;
*{{User|Farden|fr}}&lt;br /&gt;
*{{User|Floffe|se}}&lt;br /&gt;
*{{User|fmauNeko|fr}}&lt;br /&gt;
*{{User|Franco|hu}}&lt;br /&gt;
*{{User|Fuco|sk}}&lt;br /&gt;
*{{User|Gamer|nl}}&lt;br /&gt;
*{{User|Giles|uk}}&lt;br /&gt;
*{{User|Gleeb|uk}}&lt;br /&gt;
*{{User|Godde|no}}&lt;br /&gt;
*{{User|Green-devil|dk}}&lt;br /&gt;
*{{User|Hans|nl}}&lt;br /&gt;
*{{User|hdp|us}}&lt;br /&gt;
&lt;br /&gt;
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|&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&lt;br /&gt;
 |valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
*{{User|h3rzb1ut|de}}&lt;br /&gt;
*{{User|HanziQ|cz}}&lt;br /&gt;
*{{User|hzzzln|de}}&lt;br /&gt;
*{{User|Ichi|nl}}&lt;br /&gt;
*{{User|Ihmemies|fi}}&lt;br /&gt;
*{{User|Intexon|cz}}&lt;br /&gt;
*{{User|itsnotvalid|hk}}&lt;br /&gt;
*{{User|Jinx|be}}&lt;br /&gt;
*{{User|John|sk}}&lt;br /&gt;
*{{User|jondisti|fi}}&lt;br /&gt;
*{{User|Juustro|fi}}&lt;br /&gt;
*{{User|Kejhic|cz}}&lt;br /&gt;
*{{User|Kirov|ar}}&lt;br /&gt;
*{{User|Kolbur|de}}&lt;br /&gt;
*{{User|Kolo|pl}}&lt;br /&gt;
*{{User|Kul|nl}}&lt;br /&gt;
*{{User|Levi|de}}&lt;br /&gt;
*{{User|LittleMikey|au}}&lt;br /&gt;
*{{User|Logix|us}}&lt;br /&gt;
*{{User|LordAzamath|ee}}&lt;br /&gt;
*{{User|Macha|ie}}&lt;br /&gt;
*{{User|MDGrein|se}}&lt;br /&gt;
*{{User|mensi|ch}}&lt;br /&gt;
*{{User|Microshit|nl}}&lt;br /&gt;
*{{User|mitooo|fr}}&lt;br /&gt;
*{{User|mixrin|ru}}&lt;br /&gt;
*{{User|MooUK|uk}}&lt;br /&gt;
*{{User|mrruben5|nl}}&lt;br /&gt;
*{{User|N101|au}}&lt;br /&gt;
*{{User|narc|ro}}&lt;br /&gt;
*{{User|Nazirro|pl}}&lt;br /&gt;
*{{User|Nickman|be}}&lt;br /&gt;
*{{User|Nitehawk|us}}&lt;br /&gt;
*{{User|OwenS|uk}}&lt;br /&gt;
*{{User|Petert|us}}&lt;br /&gt;
*{{User|Pikita|uk}}&lt;br /&gt;
*{{User|Phil|uk}}&lt;br /&gt;
*{{User|pugi|de}}&lt;br /&gt;
*{{User|RaWt|no}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&lt;br /&gt;
 |valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
*{{User|Red|us}}&lt;br /&gt;
*{{User|RichK|uk}}&lt;br /&gt;
*{{User|RMJ|dk}}&lt;br /&gt;
*{{User|Rob|us}}&lt;br /&gt;
*{{User|Satyap|in}}&lt;br /&gt;
*{{User|sbn|be}}&lt;br /&gt;
*{{User|Sedontane|uk}}&lt;br /&gt;
*{{User|SerriaRomeo|us}}&lt;br /&gt;
*{{User|Shader|pl}}&lt;br /&gt;
*{{User|Sian|dk}}&lt;br /&gt;
*{{User|Skasi|at}}&lt;br /&gt;
*{{User|Skidd13|de}}&lt;br /&gt;
*{{User|S m w|de}}&lt;br /&gt;
*{{User|Spectre100|us}}&lt;br /&gt;
*{{User|Stoffe|se}}&lt;br /&gt;
*{{User|strstrep|us}}&lt;br /&gt;
*{{User|Talonius|uk}}&lt;br /&gt;
*{{User|Tautrimas|lt}}&lt;br /&gt;
*{{User|Teddy|no}}&lt;br /&gt;
*{{User|Thijs|nl}}&lt;br /&gt;
*{{User|thomashauk|uk}}&lt;br /&gt;
*{{User|Tim|de}}&lt;br /&gt;
*{{User|Torben Paw|dk}}&lt;br /&gt;
*{{User|Tussengas|nl}}&lt;br /&gt;
*{{User|Twerkhoven|uk}}&lt;br /&gt;
*{{User|UnderBuilder|ar}}&lt;br /&gt;
*{{User|Vinni3|uk}}&lt;br /&gt;
*{{User|Vitus|cz}}&lt;br /&gt;
*{{User|Volny|cz}}&lt;br /&gt;
*{{User|Walle|be}}&lt;br /&gt;
*{{User|welterde|de}}&lt;br /&gt;
*{{User|Wouterr|be}}&lt;br /&gt;
*{{User|Yso|ch}}&lt;br /&gt;
*{{User|Zakjan|cz}}&lt;br /&gt;
*{{User|ZarenorDarkstalker|us}}&lt;br /&gt;
*{{User|Zavior|fi}}&lt;br /&gt;
*{{User|Zerpa|dk}}&lt;br /&gt;
*{{User|Zuu|se}}&lt;br /&gt;
&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Vinnie</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=Two-way-Signals&amp;diff=13541</id>
		<title>Two-way-Signals</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=Two-way-Signals&amp;diff=13541"/>
				<updated>2012-11-26T20:03:15Z</updated>
		
		<summary type="html">&lt;p&gt;Vinnie: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Two-way end of line ==&lt;br /&gt;
Two-way end of line is a setting in OpenTTD that can be altered to create interesting train behaviour. By default it is off. But on every openttdcoop server it is on.&lt;br /&gt;
It directs train to a different route if one is available. &lt;br /&gt;
&lt;br /&gt;
=== Setting up two-way end of line ===&lt;br /&gt;
To setup this behaviour in your own game you can do this in two ways: We at openttdcoop prefer you use the second way because it is permanent, stable and easier. &lt;br /&gt;
&lt;br /&gt;
*Either in game trough the console command accessible with the “~”  key. Follow this by sending the following command:&lt;br /&gt;
“set yapf.rail_firstred_twoway_eol 1”&lt;br /&gt;
*The second way of changing this setting is by editing your openttd config file. And please do this when the game is closed. The location of this file is a question Google has an answer to. In here you find the line “yapf.rail_firstred_twoway_eol = false” and change it to “yapf.rail_firstred_twoway_eol = true” Follow this by saving and closing the config file.&lt;br /&gt;
&lt;br /&gt;
=== Pathfinder trap ===&lt;br /&gt;
The most use of this setting is found in our SRNW games, we control trains to either take an exit to the sideline or stay on the mainline. We also combine this signal with a certain station or shortcut to create pathfinder traps. Pathfinder traps give us options to trick trains, we can decrease the pathfinder penalties to an actual station and so create more balanced traffic or we can balance mainline mergers. There are occasions where the inner lane is preferred so much we will create a shortcut from each lane to the inner lane after a merger. We disable an exit with the pathfinder trap so the trains will not actually take this path and a merger gives us a balanced output. &lt;br /&gt;
&lt;br /&gt;
[[File:Pftrap.png|300px|thumb|center|Pathfinder trap in its raw form.]]&lt;br /&gt;
[[File:Pftraponmainline.png|300px|thumb|center|Pathfinder trap on mainline to create a shortcut that can never be used.]]&lt;br /&gt;
&lt;br /&gt;
=== Station with overflow ===&lt;br /&gt;
In our games we often use overflows and this setting can help us create easy to implement overflows for our primaries. One example of this is found in the picture below.&lt;br /&gt;
&lt;br /&gt;
[[File:Overflow primary.png|300px|thumb|center|Overflow on the a primary with reverser arrows.]]&lt;br /&gt;
&lt;br /&gt;
In the picture you can see the “ arrow” in the reverser. It is not eye-candy it actually has a use. The pathfinder sees that the other tracks are blocked and considers the reverser only a viable line if it has at least 2 options. This means we create a split in the reverser so the pathfinder thinks it has two options.&lt;br /&gt;
&lt;br /&gt;
Similarly we advise you to also use this arrow on every reverser, and in every terminus station with  pre-signals at the final X as seen in picture below.  In theory only the track that has a straight line to the exit track should have one, but we still prefer using them on all platforms for a terminus station.&lt;br /&gt;
&lt;br /&gt;
[[File:TerminusPrimary.png|300px|thumb|center|Arrows on a primary station]]&lt;br /&gt;
&lt;br /&gt;
=== Setting up two-way end of line ===&lt;br /&gt;
To setup this behaviour in your own game you can do this in two ways: We at openttdcoop prefer you use the second way because it is permanent, stable and easier. &lt;br /&gt;
&lt;br /&gt;
*Either in game trough the console command accessible with the “~”  key. Follow this by sending the following command:&lt;br /&gt;
“set yapf.rail_firstred_twoway_eol 1”&lt;br /&gt;
*The second way of changing this setting is by editing your openttd config file. And please do this when the game is closed. The location of this file is a question Google has an answer to. In here you find the line “yapf.rail_firstred_twoway_eol = false” and change it to “yapf.rail_firstred_twoway_eol = true” Follow this by saving and closing the config file.&lt;/div&gt;</summary>
		<author><name>Vinnie</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=Two-way-Signals&amp;diff=13517</id>
		<title>Two-way-Signals</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=Two-way-Signals&amp;diff=13517"/>
				<updated>2012-11-26T19:25:07Z</updated>
		
		<summary type="html">&lt;p&gt;Vinnie: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Two-way end of line ==&lt;br /&gt;
Two-way end of line is a setting in OpenTTD that can be altered to create interesting train behaviour. By default it is off. But on every openttdcoop server it is on.&lt;br /&gt;
&lt;br /&gt;
This setting will overwrite train pathfinding if certain conditions are met. As the name suggests, if a normal two-way block signal is red on both sides the train will think that line is a dead end. If the train sees a dead end it will try to go to another direction and thus we are capable of sending a train to a certain route or make a train ignore shortcuts. &lt;br /&gt;
&lt;br /&gt;
=== Pathfinder trap ===&lt;br /&gt;
The most use of this setting is found in our SRNW games, we control trains to either take an exit to the sideline or stay on the mainline. We also combine this signal with a certain station or shortcut to create pathfinder traps. Pathfinder traps give us options to trick trains, we can decrease the pathfinder penalties to an actual station and so create more balanced traffic or we can balance mainline mergers. There are occasions where the inner lane is preferred so much we will create a shortcut from each lane to the inner lane after a merger. We disable an exit with the pathfinder trap so the trains will not actually take this path and a merger gives us a balanced output. &lt;br /&gt;
&lt;br /&gt;
[[File:Pftrap.png|300px|thumb|center|Pathfinder trap in its raw form.]]&lt;br /&gt;
[[File:Pftraponmainline.png|300px|thumb|center|Pathfinder trap on mainline to create a shortcut that can never be used.]]&lt;br /&gt;
&lt;br /&gt;
=== Station with overflow ===&lt;br /&gt;
In our games we often use overflows and this setting can help us create easy to implement overflows for our primaries. One example of this is found in the picture below.&lt;br /&gt;
&lt;br /&gt;
[[File:Overflow primary.png|300px|thumb|center|Overflow on the a primary with reverser arrows.]]&lt;br /&gt;
&lt;br /&gt;
In the picture you can see the “ arrow” in the reverser. It is not eye-candy it actually has a use. The pathfinder sees that the other tracks are blocked and considers the reverser only a viable line if it has at least 2 options. This means we create a split in the reverser so the pathfinder thinks it has two options.&lt;br /&gt;
&lt;br /&gt;
Similarly we advise you to also use this arrow on every reverser, and in every terminus station with  pre-signals at the final X as seen in picture below.  In theory only the track that has a straight line to the exit track should have one, but we still prefer using them on all platforms for a terminus station.&lt;br /&gt;
&lt;br /&gt;
[[File:TerminusPrimary.png|300px|thumb|center|Arrows on a primary station]]&lt;br /&gt;
&lt;br /&gt;
=== Setting up two-way end of line ===&lt;br /&gt;
To setup this behaviour in your own game you can do this in two ways: We at openttdcoop prefer you use the second way because it is permanent, stable and easier. &lt;br /&gt;
&lt;br /&gt;
*Either in game trough the console command accessible with the “~”  key. Follow this by sending the following command:&lt;br /&gt;
“set yapf.rail_firstred_twoway_eol 1”&lt;br /&gt;
*The second way of changing this setting is by editing your openttd config file. And please do this when the game is closed. The location of this file is a question Google has an answer to. In here you find the line “yapf.rail_firstred_twoway_eol = false” and change it to “yapf.rail_firstred_twoway_eol = true” Follow this by saving and closing the config file.&lt;/div&gt;</summary>
		<author><name>Vinnie</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=Two-way-Signals&amp;diff=13514</id>
		<title>Two-way-Signals</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=Two-way-Signals&amp;diff=13514"/>
				<updated>2012-11-26T19:24:19Z</updated>
		
		<summary type="html">&lt;p&gt;Vinnie: Pictures&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Two-way end of line ==&lt;br /&gt;
Two-way end of line is a setting in OpenTTD that can be altered to create interesting train behaviour. By default it is off. But on every openttdcoop server it is on.&lt;br /&gt;
&lt;br /&gt;
This setting will overwrite train pathfinding if certain conditions are met. As the name suggests, if a normal two-way block signal is red on both sides the train will think that line is a dead end. If the train sees a dead end it will try to go to another direction and thus we are capable of sending a train to a certain route or make a train ignore shortcuts. &lt;br /&gt;
&lt;br /&gt;
=== Pathfinder trap ===&lt;br /&gt;
The most use of this setting is found in our SRNW games, we control trains to either take an exit to the sideline or stay on the mainline. We also combine this signal with a certain station or shortcut to create pathfinder traps. Pathfinder traps give us options to trick trains, we can decrease the pathfinder penalties to an actual station and so create more balanced traffic or we can balance mainline mergers. There are occasions where the inner lane is preferred so much we will create a shortcut from each lane to the inner lane after a merger. We disable an exit with the pathfinder trap so the trains will not actually take this path and a merger gives us a balanced output. &lt;br /&gt;
&lt;br /&gt;
[[File:Pftrap.png|300px|thumb|center|Pathfinder trap in its raw form.]]&lt;br /&gt;
[[File:Pftraponmainline.png|300px|thumb|center|Pathfinder trap on mainline to create a shortcut that can never be used.]]&lt;br /&gt;
&lt;br /&gt;
=== Station with overflow ===&lt;br /&gt;
In our games we often use overflows and this setting can help us create easy to implement overflows for our primaries. One example of this is found in the picture below.&lt;br /&gt;
&lt;br /&gt;
[[File:Overflow primary.png|300px|thumb|center|Overflow on the a primary with reverser arrows.]]&lt;br /&gt;
&lt;br /&gt;
In the picture you can see the “ arrow” in the reverser. It is not eye-candy it actually has a use. The pathfinder sees that the other tracks are blocked and considers the reverser only a viable line if it has at least 2 options. This means we create a split in the reverser so the pathfinder thinks it has two options.&lt;br /&gt;
&lt;br /&gt;
Similarly we advise you to also use this arrow on every reverser, and in every terminus station with  pre-signals at the final X as seen in picture below.  In theory only the track that has a straight line to the exit track should have one, but we still prefer using them on all platforms for a terminus station.&lt;br /&gt;
&lt;br /&gt;
[[File:TerminusPrimary.png|300px|thumb|center|Arrows on a primary station]]&lt;br /&gt;
&lt;br /&gt;
=== Setting up two-way end of line ===&lt;br /&gt;
To setup this behaviour in your own game you can do this in two ways: We at openttdcoop prefer you use the second way because it is permanent, stable and easier. &lt;br /&gt;
&lt;br /&gt;
•	Either in game trough the console command accessible with the “~”  key. Follow this by sending the following command:&lt;br /&gt;
“set yapf.rail_firstred_twoway_eol 1”&lt;br /&gt;
•	The second way of changing this setting is by editing your openttd config file. And please do this when the game is closed. The location of this file is a question Google has an answer to. In here you find the line “yapf.rail_firstred_twoway_eol = false” and change it to “yapf.rail_firstred_twoway_eol = true”&lt;br /&gt;
Follow this by saving and closing the config file.&lt;/div&gt;</summary>
		<author><name>Vinnie</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=File:Pftraponmainline.png&amp;diff=13511</id>
		<title>File:Pftraponmainline.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=File:Pftraponmainline.png&amp;diff=13511"/>
				<updated>2012-11-26T19:17:01Z</updated>
		
		<summary type="html">&lt;p&gt;Vinnie: From PZ game&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;From PZ game&lt;/div&gt;</summary>
		<author><name>Vinnie</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=File:Pftrap.png&amp;diff=13508</id>
		<title>File:Pftrap.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=File:Pftrap.png&amp;diff=13508"/>
				<updated>2012-11-26T19:16:25Z</updated>
		
		<summary type="html">&lt;p&gt;Vinnie: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Vinnie</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=File:TerminusPrimary.png&amp;diff=13502</id>
		<title>File:TerminusPrimary.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=File:TerminusPrimary.png&amp;diff=13502"/>
				<updated>2012-11-26T19:15:57Z</updated>
		
		<summary type="html">&lt;p&gt;Vinnie: + arrows&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;+ arrows&lt;/div&gt;</summary>
		<author><name>Vinnie</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=File:Overflow_primary.png&amp;diff=13499</id>
		<title>File:Overflow primary.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=File:Overflow_primary.png&amp;diff=13499"/>
				<updated>2012-11-26T19:15:21Z</updated>
		
		<summary type="html">&lt;p&gt;Vinnie: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Vinnie</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=Two-way-Signals&amp;diff=13484</id>
		<title>Two-way-Signals</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=Two-way-Signals&amp;diff=13484"/>
				<updated>2012-11-26T18:51:30Z</updated>
		
		<summary type="html">&lt;p&gt;Vinnie: Start of page - pictures&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Two-way end of line==&lt;br /&gt;
Two-way end of line is a setting in OpenTTD that can be altered to create interesting train behaviour. By default it is off. But on every openttdcoop server it is on.&lt;br /&gt;
&lt;br /&gt;
This setting will overwrite train pathfinding if certain conditions are met. As the name suggests, if a normal two-way block signal is red on both sides the train will think that line is a dead end. If the train sees a dead end it will try to go to another direction and thus we are capable of sending a train to a certain route or make a train ignore shortcuts. &lt;br /&gt;
&lt;br /&gt;
**Pictures of some sort**&lt;br /&gt;
&lt;br /&gt;
===Pathfinder trap===&lt;br /&gt;
The most use of this setting is found in our SRNW games, we control trains to either take an exit to the sideline or stay on the mainline. We also combine this signal with a certain station or shortcut to create pathfinder traps. Pathfinder traps give us options to trick trains, we can decrease the pathfinder penalties to an actual station and so create more balanced traffic or we can balance mainline mergers. There are occasions where the inner lane is preferred so much we will create a shortcut from each lane to the inner lane after a merger. We disable an exit with the pathfinder trap so the trains will not actually take this path and a merger gives us a balanced output. &lt;br /&gt;
&lt;br /&gt;
**A pathfinder trap picture of shortcut to station8*&lt;br /&gt;
**A pathfinder trap picture of shortcut after merger. PZ game has/had one after V’s hub to West**&lt;br /&gt;
&lt;br /&gt;
===Station with overflow===&lt;br /&gt;
In our games we often use overflows and this setting can help us create easy to implement overflows for our primaries. One example of this is found in the picture below.&lt;br /&gt;
&lt;br /&gt;
**Picture of overflow for primary with reverser + depot. The one abused on stable.**&lt;br /&gt;
&lt;br /&gt;
In the picture you can see the “ arrow” in the reverser. It is not eye-candy it actually has a use. The pathfinder sees that the other tracks are blocked and considers the reverser only a viable line if it has at least 2 options. This means we create a split in the reverser so the pathfinder thinks it has two options.&lt;br /&gt;
&lt;br /&gt;
Similarly we advise you to also use this arrow on every reverser, and in every terminus station with  pre-signals at the final X as seen in picture below.  In theory only the track that has a straight line to the exit track should have one, but we still prefer using them on all platforms for a terminus station.&lt;br /&gt;
&lt;br /&gt;
**Picture of terminus with arrows**&lt;br /&gt;
&lt;br /&gt;
===Setting up two-way end of line===&lt;br /&gt;
To setup this behaviour in your own game you can do this in two ways: We at openttdcoop prefer you use the second way because it is permanent, stable and easier. &lt;br /&gt;
&lt;br /&gt;
•	Either in game trough the console command accessible with the “~”  key. Follow this by sending the following command:&lt;br /&gt;
“set yapf.rail_firstred_twoway_eol 1”&lt;br /&gt;
•	The second way of changing this setting is by editing your openttd config file. And please do this when the game is closed. The location of this file is a question Google has an answer to. In here you find the line “yapf.rail_firstred_twoway_eol = false” and change it to “yapf.rail_firstred_twoway_eol = true”&lt;br /&gt;
Follow this by saving and closing the config file.&lt;/div&gt;</summary>
		<author><name>Vinnie</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=Community:Members&amp;diff=13146</id>
		<title>Community:Members</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=Community:Members&amp;diff=13146"/>
				<updated>2012-06-28T18:55:51Z</updated>
		
		<summary type="html">&lt;p&gt;Vinnie: +Me at usual suspects&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
==Active Members of #openttdcoop [21]==&lt;br /&gt;
*{{User|Ammler|ch}}, the one who dances with the newgrfs '''*''' &lt;br /&gt;
*{{User|Hylje|fi}}, the silent guy always and never around.&lt;br /&gt;
*{{User|KenjiE20|uk}}, the master of puppets, pulling your strings '''*'''&lt;br /&gt;
*{{User|Mark|nl}}&lt;br /&gt;
*{{User|Mazur|nl}}, the senile one, who know nothing, no-thing! '''*'''&lt;br /&gt;
*{{User|mfb|de}}, always wants to try something new&lt;br /&gt;
*{{User|Mucht|at}}, the oldie who controlls our community from background.'''*'''&lt;br /&gt;
*{{User|ODM|nl}}, the innocent ''black'' lamb of #openttdcoop '''*'''&lt;br /&gt;
*{{User|Osai|de}}, doctor of the web and autopilot, who can hit back, if needed '''*'''&lt;br /&gt;
*{{User|Phazorx|iru}}, what does a communist in the tycoon world?&lt;br /&gt;
*{{User|planetmaker|de}}, Make(file), newgrfs and patches '''*'''&lt;br /&gt;
*{{User|SmatZ|cz}}, pest-controller on all levels of OpenTTD(coop) '''*'''&lt;br /&gt;
*{{User|^Spike^|nl}}, the last Dutchy&lt;br /&gt;
*{{User|StarLite|nl}} master of the magic roundabout that everybody fears ;-)&lt;br /&gt;
*{{User|Sylf|us}}, the oblivious, always getting into troubles&lt;br /&gt;
*{{User|thgergo|hu}},  the one who builds bridges&lt;br /&gt;
*{{User|Thraxian|us}}, makes some little members&lt;br /&gt;
*{{User|tneo|nl}}, the spelling angel '''*'''&lt;br /&gt;
*{{User|V453000|cz}}, the network construction consultant&lt;br /&gt;
*{{User|valhallasw|nl}}, BOFH, Wiki-god and mainly werkloos '''*'''&lt;br /&gt;
*{{User|XeryusTC|nl}}, Rebellous doing-stuff-differently-from-convention type of guy '''*'''&lt;br /&gt;
''Note:  '''*''' Admins have shell access to our servers, all others have rcon access''&lt;br /&gt;
&lt;br /&gt;
==Honorary Members of #openttdcoop [3]==&lt;br /&gt;
*{{User|Brianetta|uk}} (our amiable host who is responsible for making #openttdcoop to such a vital community it is today) '''*'''&lt;br /&gt;
*{{User|Phoenix the II|nl}} (our host for the most busy [http://www.openttdcoop.org/blog/public-server/ PublicServer], thanks to him, we don't need to finish a game, because of the server limits.)&lt;br /&gt;
*{{User|TrueLight|nl}} (for being a bugfixer over  ... a long time ;-)  )&lt;br /&gt;
&lt;br /&gt;
==Currently Inactive Members of #openttdcoop [12]==&lt;br /&gt;
*{{User|Adm.Spock|nl}} still too busy with other things in life, but &amp;quot;I'll be back&amp;quot;!&lt;br /&gt;
*{{User|Combuster|nl}} joins and parts the whole day '''*'''&lt;br /&gt;
*{{User|dihedral|de}}&lt;br /&gt;
*{{User|dp|de}}&lt;br /&gt;
*{{User|e1ko|cz}}&lt;br /&gt;
*{{User|Guru3|se}}&lt;br /&gt;
*{{User|Kommer|nl}}, we lost his exclusive love to openttd&lt;br /&gt;
*{{User|ottd-king|uk}}&lt;br /&gt;
*{{User|Piratejerk|ca}}&lt;br /&gt;
*{{User|Progman|de}}, builds bigger networks on his Pentium2 at home, than 20 members on publicserver. '''*'''&lt;br /&gt;
*{{User|uliko|se}}, omnipresent&lt;br /&gt;
*{{User|xahodo|nl}}&lt;br /&gt;
&lt;br /&gt;
==The usual suspects around the Public Server [44]==&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
*{{User|Avdg|be}}&lt;br /&gt;
*{{User|Barbaar|nl}}&lt;br /&gt;
*{{User|Benny|no}}&lt;br /&gt;
*{{User|CharcoalDioxide|fi}} (known also as Absolutis)&lt;br /&gt;
*{{User|Chris booth|uk}}&lt;br /&gt;
*{{User|Damalix|fr}}&lt;br /&gt;
*{{User|DCritic|us}}&lt;br /&gt;
*{{User|DJNekkid|no}}&lt;br /&gt;
*{{User|draconnier|lu}}&lt;br /&gt;
*{{User|dwarf|hu}}&lt;br /&gt;
*{{User|einKarl|de}}&lt;br /&gt;
*{{User|F223|us}}&lt;br /&gt;
*{{User|Farden|fr}}&lt;br /&gt;
*{{User|Floffe|se}}&lt;br /&gt;
*{{User|fmauNeko|fr}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&lt;br /&gt;
 |valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
*{{User|Fuco|sk}}&lt;br /&gt;
*{{User|Gleeb|uk}}&lt;br /&gt;
*{{User|HanziQ|cz}}&lt;br /&gt;
*{{User|James|uk}}&lt;br /&gt;
*{{User|jondisti|fi}}&lt;br /&gt;
*{{User|Intexon|cz}}&lt;br /&gt;
*{{User|Kolo|pl}}&lt;br /&gt;
*{{User|LittleMikey|au}}&lt;br /&gt;
*{{User|LordAzamath|ee}}&lt;br /&gt;
*{{User|LoPo|nl}}&lt;br /&gt;
*{{User|Macha|ie}}&lt;br /&gt;
*{{User|Maraxus|dk}}&lt;br /&gt;
*{{User|MrD2DG|uk}}&lt;br /&gt;
*{{User|mrruben5|nl}}&lt;br /&gt;
*{{User|narc|ro}}&lt;br /&gt;
&lt;br /&gt;
|&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&lt;br /&gt;
 |valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
*{{User|Nickman|be}}&lt;br /&gt;
*{{User|OwenS|uk}}&lt;br /&gt;
*{{User|Petert|us}}&lt;br /&gt;
*{{User|pugi|de}}&lt;br /&gt;
*{{User|Sedontane|uk}}&lt;br /&gt;
*{{User|Thijs|nl}}&lt;br /&gt;
*{{User|thomashauk|uk}}&lt;br /&gt;
*{{User|Twerkhoven|uk}}&lt;br /&gt;
*{{User|Vitus|cz}}&lt;br /&gt;
*{{User|Vinnie|nl}}&lt;br /&gt;
*{{User|Wouterr|be}}&lt;br /&gt;
*{{User|Yso|ch}}&lt;br /&gt;
*{{User|ZarenorDarkstalker|us}}&lt;br /&gt;
*{{User|Zerpa|dk}}&lt;br /&gt;
*{{User|Zuu|se}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
''And of course all the others above!''&lt;br /&gt;
&lt;br /&gt;
== Exsuspects &amp;amp; retired members [80] ==&lt;br /&gt;
If you are on the ex-suspects list and you start playing again, please move yourself up to the suspects list !&lt;br /&gt;
If you are still active and on the ex-suspects list, sorry for the moving :) we sometimes cannot find an IRC log of you while you are still active&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
*{{User|A3aan|nl}}&lt;br /&gt;
*{{User|Addi|ch}}&lt;br /&gt;
*{{User|Alanin|de}}&lt;br /&gt;
*{{User|Alendo|no}}&lt;br /&gt;
*{{User|AlexanderB|nl}}&lt;br /&gt;
*{{User|Andyp|us}}&lt;br /&gt;
*{{User|AntB|uk}}&lt;br /&gt;
*{{User|Bob27|us}}&lt;br /&gt;
*{{User|ChrisM|de}}&lt;br /&gt;
*{{User|Cipri|nl}}&lt;br /&gt;
*{{User|Clifs|us}} &lt;br /&gt;
*{{User|csuke|uk}}&lt;br /&gt;
*{{User|Dark_Link|se}}&lt;br /&gt;
*{{User|Davil|at}}&lt;br /&gt;
*{{User|Doke|de}}&lt;br /&gt;
*{{User|Dopefish|de}}&lt;br /&gt;
*{{User|eJoJ|no}}&lt;br /&gt;
*{{User|Elske|nl}}&lt;br /&gt;
*{{User|EmiT|cz}}&lt;br /&gt;
*{{User|Franco|hu}}&lt;br /&gt;
*{{User|Gamer|nl}}&lt;br /&gt;
*{{User|Giles|uk}}&lt;br /&gt;
*{{User|Godde|no}}&lt;br /&gt;
*{{User|Green-devil|dk}}&lt;br /&gt;
*{{User|Hans|nl}}&lt;br /&gt;
*{{User|hdp|us}}&lt;br /&gt;
*{{User|h3rzb1ut|de}}&lt;br /&gt;
&lt;br /&gt;
|&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&lt;br /&gt;
 |valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
*{{User|hzzzln|de}}&lt;br /&gt;
*{{User|Ichi|nl}}&lt;br /&gt;
*{{User|Ihmemies|fi}}&lt;br /&gt;
*{{User|itsnotvalid|hk}}&lt;br /&gt;
*{{User|Jinx|be}}&lt;br /&gt;
*{{User|John|sk}}&lt;br /&gt;
*{{User|Juustro|fi}}&lt;br /&gt;
*{{User|Kejhic|cz}}&lt;br /&gt;
*{{User|Kirov|ar}}&lt;br /&gt;
*{{User|Kolbur|de}}&lt;br /&gt;
*{{User|Kul|nl}}&lt;br /&gt;
*{{User|Levi|de}}&lt;br /&gt;
*{{User|Logix|us}}&lt;br /&gt;
*{{User|MDGrein|se}}&lt;br /&gt;
*{{User|mensi|ch}}&lt;br /&gt;
*{{User|Microshit|nl}}&lt;br /&gt;
*{{User|mitooo|fr}}&lt;br /&gt;
*{{User|mixrin|ru}}&lt;br /&gt;
*{{User|MooUK|uk}}&lt;br /&gt;
*{{User|N101|au}}&lt;br /&gt;
*{{User|Nazirro|pl}}&lt;br /&gt;
*{{User|Nitehawk|us}}&lt;br /&gt;
*{{User|Pikita|uk}}&lt;br /&gt;
*{{User|Phil|uk}}&lt;br /&gt;
*{{User|RaWt|no}}&lt;br /&gt;
*{{User|Red|us}}&lt;br /&gt;
*{{User|RichK|uk}}&lt;br /&gt;
&lt;br /&gt;
|&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&lt;br /&gt;
 |valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
*{{User|RMJ|dk}}&lt;br /&gt;
*{{User|Rob|us}}&lt;br /&gt;
*{{User|Satyap|in}}&lt;br /&gt;
*{{User|sbn|be}}&lt;br /&gt;
*{{User|SerriaRomeo|us}}&lt;br /&gt;
*{{User|Shader|pl}}&lt;br /&gt;
*{{User|Sian|dk}}&lt;br /&gt;
*{{User|Skasi|at}}&lt;br /&gt;
*{{User|Skidd13|de}}&lt;br /&gt;
*{{User|S m w|de}}&lt;br /&gt;
*{{User|Spectre100|us}}&lt;br /&gt;
*{{User|Stoffe|se}}&lt;br /&gt;
*{{User|strstrep|us}}&lt;br /&gt;
*{{User|Talonius|uk}}&lt;br /&gt;
*{{User|Tautrimas|lt}}&lt;br /&gt;
*{{User|Teddy|no}}&lt;br /&gt;
*{{User|Tim|de}}&lt;br /&gt;
*{{User|Torben Paw|dk}}&lt;br /&gt;
*{{User|Tussengas|nl}}&lt;br /&gt;
*{{User|UnderBuilder|ar}}&lt;br /&gt;
*{{User|Vinni3|uk}}&lt;br /&gt;
*{{User|Volny|cz}}&lt;br /&gt;
*{{User|Walle|be}}&lt;br /&gt;
*{{User|welterde|de}}&lt;br /&gt;
*{{User|Zakjan|cz}}&lt;br /&gt;
*{{User|Zavior|fi}}&lt;br /&gt;
&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Vinnie</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=PublicServer:Archive_-_Games_231_-_240&amp;diff=13145</id>
		<title>PublicServer:Archive - Games 231 - 240</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=PublicServer:Archive_-_Games_231_-_240&amp;diff=13145"/>
				<updated>2012-06-28T16:24:18Z</updated>
		
		<summary type="html">&lt;p&gt;Vinnie: photo + text&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PublicServerArchiveMenu}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 238|  19.06.12 - 28.06.12 | {{User|V453000}}, {{User|mfb}}, {{User|Chris Booth}}, {{User|LoPo}}, {{User|Vinnie}}, {{User|Hazzard}}, {{User|dwarf}}, {{User|Maraxus}}, {{User|rb987000}}, {{User|soloswitch}}, {{User|Rython}} |Cargo| TL5 | 512 x 512 Tropic | r24349 [[GRF|#openttdcoop-GRF-Pack 8.0]] |  Unlike other games, this one was started with a collective plan. It started with a semi-chaos network with four drops. We ended up with four main-lines at almost every part of the map with 1k trains al over the place.  |238|File:PSG238.png|The network in its final state, you can see how crowded it is.}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 237| 04.06.12 - 19.06.12 | {{User|V453000}}, {{User|mfb}}, {{User|Chris Booth}}, {{User|LoPo}}, {{User|Vinnie}}, {{User|Hazzard}}, {{User|dwarf}}, {{User|Maraxus}}, {{User|Firestar}}, {{User|soloswitch}}, {{User|solo}} |Cargo| TL3 | 512 x 512 Artic | r24217 [[GRF|#openttdcoop-GRF-Pack 8.0]] |  This game involved a loop around the map. In the middle we had the wood drop that could be accessed from two sides and exited on 2 other sides. The paper is dropped in both the east and in the west. This created some unbalanced traffic on certain segments, wich leaded to several 4L_2R segments on the line. We closed the game with 1333 trains. Hard terrain and some some antennas made the building quite fun and challenging. |237|File:psg237.png|BBH01, the largest hub in the game. To the north is the food drop and a paper drop that received 50% of the paper traffic.}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 236| 09.05.12 - 04.06.12 | {{User|V453000}}, {{User|Mark}}, {{User|mfb}}, {{User|Chris Booth}}, {{User|LoPo}}, {{User|Vinnie}}, {{User|Hazzard}}, {{User|dwarf}}, {{User|Maraxus}}, {{User|Firestar}}, {{User|soloswitch}}, {{User|Ryton}}, {{User|Steven}} | Cargo| TL8 | 256 x 1024 Temperate | r24217 [[GRF|#openttdcoop-GRF-Pack 8.0]] | This plan involved only 1 ML, which started out as LLLL_RRRR, we only had 3 planed stations on the ML, a Northern Drop, a Southern Drop and a Central Town Drop. This idea behind this layout was to balance the ML between the north and the south. To do this trains from Primary Industries in the North headed to the South, or from the South to the North. No Iron Ore was transported on the Main Lines, this was made locally at steel mills on the Sidelines. As with any Temperate game that has Oil Rigs, this game became rather Oil heavy, and by the end of the game 1/5th of the 1000 trains in total, were dedicated to Oil duties. |236|File:psg236.png|This is the busy Norther Drop station, tunnels for the entrance to the pick up pass under this}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 235| 02.05.12-09.05.12 | {{User|V453000}}, {{User|Mark}}, {{User|mfb}}, {{User|Hazzard}}, {{User|Chris Booth}}, {{User|LoPo}}, {{User|Maraxus}}, {{User|dwarf}}, {{User|Cermix}}, {{User|Firestar}}, {{User|soloswitch}}, {{User|thgergo}}, {{User|Tray}}, {{User|Steven}}, {{User|Ryton}} | Passengers | TL3 | 512 x 512 Temperate | r24119 [[GRF|#openttdcoop-GRF-Pack 8.0]] | &lt;br /&gt;
A passenger plan that involved making a huge central transfer station and 4 independent networks of varying rail types. 1900 trains run in these networks.|235|File:psg235.png|The central transfer stations}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 234| 22.04.12-02.05.12 | {{User|V453000}}, {{User|mfb}}, {{User|Mark}}, {{User|XeryusTC}}, {{User|Mazur}}, {{User|dwarf}}, {{User|LoPo}},  {{User|Hazzard}}, {{User|Absolutis}}, {{User|Tray}}, {{User|Maraxus}}, {{User|Cermix}}, {{User|Steven}}  | Cargo | TL3 | 512 x 512 TOYLAND | r24119 [[GRF|#openttdcoop-GRF-Pack 8.0]] | &lt;br /&gt;
It has been quite a while since we played toyland climate. Unlike before, now we played it with NUTS so we could use some nice trains and in this case also refittable wagons. Toyland industry chains are particularly special as all of the cargoes do produce a secondary cargo, therefore being ideal for a refit game. And a refit game we did. There were many town drops used on each sideline, some sidelines even had primary stations joined with a town drop in one station. This meant that trains always picked up the secondary cargo after refit, and just returned to the sideline no matter what. Therefore we could have omitted the conditional orders. This meant our network was very stable without wave traffic so we did not need any kind of overflows. As every train had a high chance of making a profit, we checked our network fluency by looking at the profitability of our trains - we ended the game having 1000 performance rating which means that every single of our 1729 trains managed to turn profit in the last year. |234|File:psg234.png|SLH04 services about 11,000 units of production spread over 6 drop-refit-load stations.}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 233| 16.04.12-22.04.12 | {{User|V453000}}, {{User|mfb}}, {{User|dwarf}}, {{User|XeryusTC}}, {{User|Mazur}}, {{User|Meech}},  {{User|Hazzard}}, {{User|LoPo}}, {{User|Mark}}, {{User|Absolutis}}, {{User|Tray}}, {{User|Maraxus}}, {{User|Steven}}  | Cargo | TL4 | 512 x 512 Temperate | r24119 [[GRF|#openttdcoop-GRF-Pack 8.0]] | &lt;br /&gt;
In this game we chose a plan consisting of four circular rings connected with hubs. The network started with 2 lines in each ring and after expanding it as needed we ended with up to 5 lines in some of the rings. 1500 trains were running at the end.|233|File:psg233.png|The map of this game.}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 232| 09.04.12-15.04.12 | {{User|V453000}}, {{User|mfb}}, {{User|Chris Booth}}, {{User|XeryusTC}}, {{User|Mazur}}, {{User|Bassals}},  {{User|Hazzard}}, {{User|Ryton}}, {{User|Mark}}, {{User|Absolutis}}, {{User|Tray}}, {{User|Maraxus}}, {{User|Steven}}  | Cargo | TL2 | 512 x 512 Temperate | r23974 [[GRF|#openttdcoop-GRF-Pack 8.0]] | &lt;br /&gt;
In this game, an improved version of the NUTS train set was put to a test again.  The network plan featured a maze of single mainlines, connected trough a whopping count of 35 BBH's and 10 distributed MSH's. This caused the map to be covered with a spaghetti of small main lines.  During the game the most busy lines, hubs and stations were upgraded, leading to a well flowing network with 1600 2 tile long  'Get Heavy' maglev trains, with a LLL-RRR mainline in the busiest area.|232|File:psg232.png|The map showing the spaghetti of mainlines.}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 231| 31.03.12-08.04.12 | {{User|V453000}}, {{User|mfb}}, {{User|Chris Booth}}, {{User|XeryusTC}}, {{User|Mazur}}, {{User|Sylf}}, {{User|Hazzard}}, {{User|Ryton}}, {{User|Thorimbur}}, {{User|Steven}}, {{User|Mark}}, {{User|KyleS}}, {{User|Kanddak}}, {{User|Big_Meech}}, {{User|Absolutis}}  | Cargo | TL3 | 512 x 512 Temperate | r23974 [[GRF|#openttdcoop-GRF-Pack 8.0]] | This map marks the introduction of V453000's trainset NUTS (0.0.1), so to test the entire set, and as an April 1st surprise, we played a chaos game with many small networks at first, amalgating them into three larger networks as the game progressed; one regular rail (East), one monorail (West), and one maglev (Center), to test as many of the individual trains as possible and allowing any oddities and mistakes in the set to be corrected.|231|File:psg231.png|A section of the map where all three networks approached each other. }}&lt;/div&gt;</summary>
		<author><name>Vinnie</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=File:PSG238.png&amp;diff=13144</id>
		<title>File:PSG238.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=File:PSG238.png&amp;diff=13144"/>
				<updated>2012-06-28T16:22:10Z</updated>
		
		<summary type="html">&lt;p&gt;Vinnie: uploaded a new version of &amp;amp;quot;File:PSG238.png&amp;amp;quot;: Archive Photo 238&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Archive photo PSG 238&lt;/div&gt;</summary>
		<author><name>Vinnie</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=File:PSG238.png&amp;diff=13143</id>
		<title>File:PSG238.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=File:PSG238.png&amp;diff=13143"/>
				<updated>2012-06-28T16:19:48Z</updated>
		
		<summary type="html">&lt;p&gt;Vinnie: Archive photo PSG 238&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Archive photo PSG 238&lt;/div&gt;</summary>
		<author><name>Vinnie</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=PublicServer:Archive_-_Games_231_-_240&amp;diff=13134</id>
		<title>PublicServer:Archive - Games 231 - 240</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=PublicServer:Archive_-_Games_231_-_240&amp;diff=13134"/>
				<updated>2012-06-19T14:41:29Z</updated>
		
		<summary type="html">&lt;p&gt;Vinnie: correction of a name&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PublicServerArchiveMenu}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 237| 04.06.12 - 19.06.12 | {{User|V453000}}, {{User|mfb}}, {{User|Chris Booth}}, {{User|LoPo}}, {{User|Vinnie}}, {{User|Hazzard}}, {{User|dwarf}}, {{User|Maraxus}}, {{User|Firestar}}, {{User|soloswitch}}, {{User|solo}} | Cargo| TL3 | 512 x 512 Artic | r24217 [[GRF|#openttdcoop-GRF-Pack 8.0]] |  This game involved a loop around the map. In the middle we had the wood drop that could be accessed from two sides and exited on 2 other sides. The paper is dropped in both the east and in the west. This created some unbalanced traffic on certain segments, wich leaded to several 4L_2R segments on the line. We closed the game with 1333 trains. Hard terrain and some some antennas made the building quite fun and challenging. |237|File:psg237.png|BBH01, the largest hub in the game. To the north is the food drop and a paper drop that received 50% of the paper traffic.}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 236| 09.05.12 - 04.06.12 | {{User|V453000}}, {{User|Mark}}, {{User|mfb}}, {{User|Chris Booth}}, {{User|LoPo}}, {{User|Vinnie}}, {{User|Hazzard}}, {{User|dwarf}}, {{User|Maraxus}}, {{User|Firestar}}, {{User|soloswitch}} | Cargo| TL8 | 256 x 1024 Temperate | r24217 [[GRF|#openttdcoop-GRF-Pack 8.0]] | This plan involved only 1 ML, which started out as LLLL_RRRR, we only had 3 planed stations on the ML, a Northern Drop, a Southern Drop and a Central Town Drop. This idea behind this layout was to balance the ML between the north and the south. To do this trains from Primary Industries in the North headed to the South, or from the South to the North. No Iron Ore was transported on the Main Lines, this was made locally at steel mills on the Sidelines. As with any Temperate game that has Oil Rigs, this game became rather Oil heavy, and by the end of the game 1/5th of the 1000 trains in total, were dedicated to Oil duties. |236|File:psg236.png|This is the busy Norther Drop station, tunnels for the entrance to the pick up pass under this}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 235| 02.05.12-09.05.12 | {{User|V453000}}, {{User|Mark}}, {{User|mfb}}, {{User|Hazzard}}, {{User|Chris Booth}}, {{User|LoPo}}, {{User|Maraxus}}, {{User|dwarf}}, {{User|Cermix}}, {{User|Firestar}}, {{User|soloswitch}}, {{User|thgergo}}, {{User|Tray}}, {{User|Steven}} | Passengers | TL3 | 512 x 512 Temperate | r24119 [[GRF|#openttdcoop-GRF-Pack 8.0]] | &lt;br /&gt;
A passenger plan that involved making a huge central transfer station and 4 independent networks of varying rail types. 1900 trains run in these networks.|235|File:psg235.png|The central transfer stations}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 234| 22.04.12-02.05.12 | {{User|V453000}}, {{User|mfb}}, {{User|Mark}}, {{User|XeryusTC}}, {{User|Mazur}}, {{User|dwarf}}, {{User|LoPo}},  {{User|Hazzard}}, {{User|Absolutis}}, {{User|Tray}}, {{User|Maraxus}}, {{User|Cermix}}, {{User|Steven}}  | Cargo | TL3 | 512 x 512 TOYLAND | r24119 [[GRF|#openttdcoop-GRF-Pack 8.0]] | &lt;br /&gt;
It has been quite a while since we played toyland climate. Unlike before, now we played it with NUTS so we could use some nice trains and in this case also refittable wagons. Toyland industry chains are particularly special as all of the cargoes do produce a secondary cargo, therefore being ideal for a refit game. And a refit game we did. There were many town drops used on each sideline, some sidelines even had primary stations joined with a town drop in one station. This meant that trains always picked up the secondary cargo after refit, and just returned to the sideline no matter what. Therefore we could have omitted the conditional orders. This meant our network was very stable without wave traffic so we did not need any kind of overflows. As every train had a high chance of making a profit, we checked our network fluency by looking at the profitability of our trains - we ended the game having 1000 performance rating which means that every single of our 1729 trains managed to turn profit in the last year. |234|File:psg234.png|SLH04 services about 11,000 units of production spread over 6 drop-refit-load stations.}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 233| 16.04.12-22.04.12 | {{User|V453000}}, {{User|mfb}}, {{User|dwarf}}, {{User|XeryusTC}}, {{User|Mazur}}, {{User|Meech}},  {{User|Hazzard}}, {{User|LoPo}}, {{User|Mark}}, {{User|Absolutis}}, {{User|Tray}}, {{User|Maraxus}}, {{User|Steven}}  | Cargo | TL4 | 512 x 512 Temperate | r24119 [[GRF|#openttdcoop-GRF-Pack 8.0]] | &lt;br /&gt;
In this game we chose a plan consisting of four circular rings connected with hubs. The network started with 2 lines in each ring and after expanding it as needed we ended with up to 5 lines in some of the rings. 1500 trains were running at the end.|233|File:psg233.png|The map of this game.}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 232| 09.04.12-15.04.12 | {{User|V453000}}, {{User|mfb}}, {{User|Chris Booth}}, {{User|XeryusTC}}, {{User|Mazur}}, {{User|Bassals}},  {{User|Hazzard}}, {{User|Ryton}}, {{User|Mark}}, {{User|Absolutis}}, {{User|Tray}}, {{User|Maraxus}}, {{User|Steven}}  | Cargo | TL2 | 512 x 512 Temperate | r23974 [[GRF|#openttdcoop-GRF-Pack 8.0]] | &lt;br /&gt;
In this game, an improved version of the NUTS train set was put to a test again.  The network plan featured a maze of single mainlines, connected trough a whopping count of 35 BBH's and 10 distributed MSH's. This caused the map to be covered with a spaghetti of small main lines.  During the game the most busy lines, hubs and stations were upgraded, leading to a well flowing network with 1600 2 tile long  'Get Heavy' maglev trains, with a LLL-RRR mainline in the busiest area.|232|File:psg232.png|The map showing the spaghetti of mainlines.}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 231| 31.03.12-08.04.12 | {{User|V453000}}, {{User|mfb}}, {{User|Chris Booth}}, {{User|XeryusTC}}, {{User|Mazur}}, {{User|Sylf}}, {{User|Hazzard}}, {{User|Ryton}}, {{User|Thorimbur}}, {{User|Steven}}, {{User|Mark}}, {{User|KyleS}}, {{User|Kanddak}}, {{User|Big_Meech}}, {{User|Absolutis}}  | Cargo | TL3 | 512 x 512 Temperate | r23974 [[GRF|#openttdcoop-GRF-Pack 8.0]] | This map marks the introduction of V453000's trainset NUTS (0.0.1), so to test the entire set, and as an April 1st surprise, we played a chaos game with many small networks at first, amalgating them into three larger networks as the game progressed; one regular rail (East), one monorail (West), and one maglev (Center), to test as many of the individual trains as possible and allowing any oddities and mistakes in the set to be corrected.|231|File:psg231.png|A section of the map where all three networks approached each other. }}&lt;/div&gt;</summary>
		<author><name>Vinnie</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=PublicServer:Archive_-_Games_231_-_240&amp;diff=13133</id>
		<title>PublicServer:Archive - Games 231 - 240</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=PublicServer:Archive_-_Games_231_-_240&amp;diff=13133"/>
				<updated>2012-06-19T14:40:49Z</updated>
		
		<summary type="html">&lt;p&gt;Vinnie: added archive 237&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PublicServerArchiveMenu}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 237| 04.06.12 - 19.06.12 | {{User|V453000}}, {{User|mfb}}, {{User|Chris Booth}}, {{User|LoPo}}, {{User|Vinnie}}, {{User|Hazzard}}, {{User|dwarf}}, {{User|Maraxus}}, {{User|Firestar}}, {{User|soloswitch}}, {{User|solos}} | Cargo| TL3 | 512 x 512 Artic | r24217 [[GRF|#openttdcoop-GRF-Pack 8.0]] |  This game involved a loop around the map. In the middle we had the wood drop that could be accessed from two sides and exited on 2 other sides. The paper is dropped in both the east and in the west. This created some unbalanced traffic on certain segments, wich leaded to several 4L_2R segments on the line. We closed the game with 1333 trains. Hard terrain and some some antennas made the building quite fun and challenging. |237|File:psg237.png|BBH01, the largest hub in the game. To the north is the food drop and a paper drop that received 50% of the paper traffic.}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 236| 09.05.12 - 04.06.12 | {{User|V453000}}, {{User|Mark}}, {{User|mfb}}, {{User|Chris Booth}}, {{User|LoPo}}, {{User|Vinnie}}, {{User|Hazzard}}, {{User|dwarf}}, {{User|Maraxus}}, {{User|Firestar}}, {{User|soloswitch}} | Cargo| TL8 | 256 x 1024 Temperate | r24217 [[GRF|#openttdcoop-GRF-Pack 8.0]] | This plan involved only 1 ML, which started out as LLLL_RRRR, we only had 3 planed stations on the ML, a Northern Drop, a Southern Drop and a Central Town Drop. This idea behind this layout was to balance the ML between the north and the south. To do this trains from Primary Industries in the North headed to the South, or from the South to the North. No Iron Ore was transported on the Main Lines, this was made locally at steel mills on the Sidelines. As with any Temperate game that has Oil Rigs, this game became rather Oil heavy, and by the end of the game 1/5th of the 1000 trains in total, were dedicated to Oil duties. |236|File:psg236.png|This is the busy Norther Drop station, tunnels for the entrance to the pick up pass under this}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 235| 02.05.12-09.05.12 | {{User|V453000}}, {{User|Mark}}, {{User|mfb}}, {{User|Hazzard}}, {{User|Chris Booth}}, {{User|LoPo}}, {{User|Maraxus}}, {{User|dwarf}}, {{User|Cermix}}, {{User|Firestar}}, {{User|soloswitch}}, {{User|thgergo}}, {{User|Tray}}, {{User|Steven}} | Passengers | TL3 | 512 x 512 Temperate | r24119 [[GRF|#openttdcoop-GRF-Pack 8.0]] | &lt;br /&gt;
A passenger plan that involved making a huge central transfer station and 4 independent networks of varying rail types. 1900 trains run in these networks.|235|File:psg235.png|The central transfer stations}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 234| 22.04.12-02.05.12 | {{User|V453000}}, {{User|mfb}}, {{User|Mark}}, {{User|XeryusTC}}, {{User|Mazur}}, {{User|dwarf}}, {{User|LoPo}},  {{User|Hazzard}}, {{User|Absolutis}}, {{User|Tray}}, {{User|Maraxus}}, {{User|Cermix}}, {{User|Steven}}  | Cargo | TL3 | 512 x 512 TOYLAND | r24119 [[GRF|#openttdcoop-GRF-Pack 8.0]] | &lt;br /&gt;
It has been quite a while since we played toyland climate. Unlike before, now we played it with NUTS so we could use some nice trains and in this case also refittable wagons. Toyland industry chains are particularly special as all of the cargoes do produce a secondary cargo, therefore being ideal for a refit game. And a refit game we did. There were many town drops used on each sideline, some sidelines even had primary stations joined with a town drop in one station. This meant that trains always picked up the secondary cargo after refit, and just returned to the sideline no matter what. Therefore we could have omitted the conditional orders. This meant our network was very stable without wave traffic so we did not need any kind of overflows. As every train had a high chance of making a profit, we checked our network fluency by looking at the profitability of our trains - we ended the game having 1000 performance rating which means that every single of our 1729 trains managed to turn profit in the last year. |234|File:psg234.png|SLH04 services about 11,000 units of production spread over 6 drop-refit-load stations.}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 233| 16.04.12-22.04.12 | {{User|V453000}}, {{User|mfb}}, {{User|dwarf}}, {{User|XeryusTC}}, {{User|Mazur}}, {{User|Meech}},  {{User|Hazzard}}, {{User|LoPo}}, {{User|Mark}}, {{User|Absolutis}}, {{User|Tray}}, {{User|Maraxus}}, {{User|Steven}}  | Cargo | TL4 | 512 x 512 Temperate | r24119 [[GRF|#openttdcoop-GRF-Pack 8.0]] | &lt;br /&gt;
In this game we chose a plan consisting of four circular rings connected with hubs. The network started with 2 lines in each ring and after expanding it as needed we ended with up to 5 lines in some of the rings. 1500 trains were running at the end.|233|File:psg233.png|The map of this game.}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 232| 09.04.12-15.04.12 | {{User|V453000}}, {{User|mfb}}, {{User|Chris Booth}}, {{User|XeryusTC}}, {{User|Mazur}}, {{User|Bassals}},  {{User|Hazzard}}, {{User|Ryton}}, {{User|Mark}}, {{User|Absolutis}}, {{User|Tray}}, {{User|Maraxus}}, {{User|Steven}}  | Cargo | TL2 | 512 x 512 Temperate | r23974 [[GRF|#openttdcoop-GRF-Pack 8.0]] | &lt;br /&gt;
In this game, an improved version of the NUTS train set was put to a test again.  The network plan featured a maze of single mainlines, connected trough a whopping count of 35 BBH's and 10 distributed MSH's. This caused the map to be covered with a spaghetti of small main lines.  During the game the most busy lines, hubs and stations were upgraded, leading to a well flowing network with 1600 2 tile long  'Get Heavy' maglev trains, with a LLL-RRR mainline in the busiest area.|232|File:psg232.png|The map showing the spaghetti of mainlines.}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 231| 31.03.12-08.04.12 | {{User|V453000}}, {{User|mfb}}, {{User|Chris Booth}}, {{User|XeryusTC}}, {{User|Mazur}}, {{User|Sylf}}, {{User|Hazzard}}, {{User|Ryton}}, {{User|Thorimbur}}, {{User|Steven}}, {{User|Mark}}, {{User|KyleS}}, {{User|Kanddak}}, {{User|Big_Meech}}, {{User|Absolutis}}  | Cargo | TL3 | 512 x 512 Temperate | r23974 [[GRF|#openttdcoop-GRF-Pack 8.0]] | This map marks the introduction of V453000's trainset NUTS (0.0.1), so to test the entire set, and as an April 1st surprise, we played a chaos game with many small networks at first, amalgating them into three larger networks as the game progressed; one regular rail (East), one monorail (West), and one maglev (Center), to test as many of the individual trains as possible and allowing any oddities and mistakes in the set to be corrected.|231|File:psg231.png|A section of the map where all three networks approached each other. }}&lt;/div&gt;</summary>
		<author><name>Vinnie</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=PublicServer:Archive_-_Games_231_-_240&amp;diff=13128</id>
		<title>PublicServer:Archive - Games 231 - 240</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=PublicServer:Archive_-_Games_231_-_240&amp;diff=13128"/>
				<updated>2012-06-07T19:56:53Z</updated>
		
		<summary type="html">&lt;p&gt;Vinnie: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PublicServerArchiveMenu}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 236| 09.05.12 - 04.06.12 | {{User|V453000}}, {{User|Mark}}, {{User|mfb}}, {{User|Chris Booth}}, {{User|LoPo}}, {{User|Vinnie}}, {{User|Hazzard}}, {{User|dwarf}}, {{User|Maraxus}}, {{User|Firestar}}, {{User|soloswitch}} | Cargo| TL8 | 256 x 1024 Temperate | r24217 [[GRF|#openttdcoop-GRF-Pack 8.0]] | This plan involved only 1 ML, which started out as LLLL_RRRR, we only had 3 planed stations on the ML, a Northern Drop, a Southern Drop and a Central Town Drop. This idea behind this layout was to balance the ML between the north and the south. To do this trains from Primary Industries in the North headed to the South, or from the South to the North. No Iron Ore was transported on the Main Lines, this was made locally at steel mills on the Sidelines. As with any Temperate game that has Oil Rigs, this game became rather Oil heavy, and by the end of the game 1/5th of the 1000 trains in total, where dedicated to Oil duties. |236|File:psg236.png|This is the busy Norther Drop station, tunnels for the entrance to the pick up pass under this}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 235| 02.05.12-09.05.12 | {{User|V453000}}, {{User|Mark}}, {{User|mfb}}, {{User|Hazzard}}, {{User|Chris Booth}}, {{User|LoPo}}, {{User|Maraxus}}, {{User|dwarf}}, {{User|Cermix}}, {{User|Firestar}}, {{User|soloswitch}}, {{User|thgergo}}, {{User|Tray}}, {{User|Steven}} | Passengers | TL3 | 512 x 512 Temperate | r24119 [[GRF|#openttdcoop-GRF-Pack 8.0]] | &lt;br /&gt;
A passenger plan that involved making a huge central transfer station and 4 independent networks of varying rail types. 1900 trains run in these networks.|235|File:psg235.png|The central transfer stations}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 234| 22.04.12-02.05.12 | {{User|V453000}}, {{User|mfb}}, {{User|Mark}}, {{User|XeryusTC}}, {{User|Mazur}}, {{User|dwarf}}, {{User|LoPo}},  {{User|Hazzard}}, {{User|Absolutis}}, {{User|Tray}}, {{User|Maraxus}}, {{User|Cermix}}, {{User|Steven}}  | Cargo | TL3 | 512 x 512 TOYLAND | r24119 [[GRF|#openttdcoop-GRF-Pack 8.0]] | &lt;br /&gt;
It has been quite a while since we played toyland climate. Unlike before, now we played it with NUTS so we could use some nice trains and in this case also refittable wagons. Toyland industry chains are particularly special as all of the cargoes do produce a secondary cargo, therefore being ideal for a refit game. And a refit game we did. There were many town drops used on each sideline, some sidelines even had primary stations joined with a town drop in one station. This meant that trains always picked up the secondary cargo after refit, and just returned to the sideline no matter what. Therefore we could have omitted the conditional orders. This meant our network was very stable without wave traffic so we did not need any kind of overflows. As every train had a high chance of making a profit, we checked our network fluency by looking at the profitability of our trains - we ended the game having 1000 performance rating which means that every single of our 1729 trains managed to turn profit in the last year. |234|File:psg234.png|SLH04 services about 11,000 units of production spread over 6 drop-refit-load stations.}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 233| 16.04.12-22.04.12 | {{User|V453000}}, {{User|mfb}}, {{User|dwarf}}, {{User|XeryusTC}}, {{User|Mazur}}, {{User|Meech}},  {{User|Hazzard}}, {{User|LoPo}}, {{User|Mark}}, {{User|Absolutis}}, {{User|Tray}}, {{User|Maraxus}}, {{User|Steven}}  | Cargo | TL4 | 512 x 512 Temperate | r24119 [[GRF|#openttdcoop-GRF-Pack 8.0]] | &lt;br /&gt;
In this game we chose a plan consisting of four circular rings connected with hubs. The network started with 2 lines in each ring and after expanding it as needed we ended with up to 5 lines in some of the rings. 1500 trains were running at the end.|233|File:psg233.png|The map of this game.}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 232| 09.04.12-15.04.12 | {{User|V453000}}, {{User|mfb}}, {{User|Chris Booth}}, {{User|XeryusTC}}, {{User|Mazur}}, {{User|Bassals}},  {{User|Hazzard}}, {{User|Ryton}}, {{User|Mark}}, {{User|Absolutis}}, {{User|Tray}}, {{User|Maraxus}}, {{User|Steven}}  | Cargo | TL2 | 512 x 512 Temperate | r23974 [[GRF|#openttdcoop-GRF-Pack 8.0]] | &lt;br /&gt;
In this game, an improved version of the NUTS train set was put to a test again.  The network plan featured a maze of single mainlines, connected trough a whopping count of 35 BBH's and 10 distributed MSH's. This caused the map to be covered with a spaghetti of small main lines.  During the game the most busy lines, hubs and stations were upgraded, leading to a well flowing network with 1600 2 tile long  'Get Heavy' maglev trains, with a LLL-RRR mainline in the busiest area.|232|File:psg232.png|The map showing the spaghetti of mainlines.}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 231| 31.03.12-08.04.12 | {{User|V453000}}, {{User|mfb}}, {{User|Chris Booth}}, {{User|XeryusTC}}, {{User|Mazur}}, {{User|Sylf}}, {{User|Hazzard}}, {{User|Ryton}}, {{User|Thorimbur}}, {{User|Steven}}, {{User|Mark}}, {{User|KyleS}}, {{User|Kanddak}}, {{User|Big_Meech}}, {{User|Absolutis}}  | Cargo | TL3 | 512 x 512 Temperate | r23974 [[GRF|#openttdcoop-GRF-Pack 8.0]] | This map marks the introduction of V453000's trainset NUTS (0.0.1), so to test the entire set, and as an April 1st surprise, we played a chaos game with many small networks at first, amalgating them into three larger networks as the game progressed; one regular rail (East), one monorail (West), and one maglev (Center), to test as many of the individual trains as possible and allowing any oddities and mistakes in the set to be corrected.|231|File:psg231.png|A section of the map where all three networks approached each other. }}&lt;/div&gt;</summary>
		<author><name>Vinnie</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=PublicServer:Archive_-_Games_231_-_240&amp;diff=13127</id>
		<title>PublicServer:Archive - Games 231 - 240</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=PublicServer:Archive_-_Games_231_-_240&amp;diff=13127"/>
				<updated>2012-06-07T19:56:08Z</updated>
		
		<summary type="html">&lt;p&gt;Vinnie: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PublicServerArchiveMenu}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 236| 09.05.12 - 04.06.12 | {{User|V453000}}, {{User|Mark}}, {{User|mfb}}, {{User|Chris Booth}}, {{User|LoPo}}, {{User|Vinne}}, {{User|Hazzard}}, {{User|dwarf}}, {{User|Maraxus}}, {{User|Firestar}}, {{User|soloswitch}} | Cargo| TL8 | 256 x 1024 Temperate | r24217 [[GRF|#openttdcoop-GRF-Pack 8.0]] | This plan involved only 1 ML, which started out as LLLL_RRRR, we only had 3 planed stations on the ML, a Northern Drop, a Southern Drop and a Central Town Drop. This idea behind this layout was to balance the ML between the north and the south. To do this trains from Primary Industries in the North headed to the South, or from the South to the North. No Iron Ore was transported on the Main Lines, this was made locally at steel mills on the Sidelines. As with any Temperate game that has Oil Rigs, this game became rather Oil heavy, and by the end of the game 1/5th of the 1000 trains in total, where dedicated to Oil duties. |236|File:psg236.png|This is the busy Norther Drop station, tunnels for the entrance to the pick up pass under this}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 235| 02.05.12-09.05.12 | {{User|V453000}}, {{User|Mark}}, {{User|mfb}}, {{User|Hazzard}}, {{User|Chris Booth}}, {{User|LoPo}}, {{User|Maraxus}}, {{User|dwarf}}, {{User|Cermix}}, {{User|Firestar}}, {{User|soloswitch}}, {{User|thgergo}}, {{User|Tray}}, {{User|Steven}} | Passengers | TL3 | 512 x 512 Temperate | r24119 [[GRF|#openttdcoop-GRF-Pack 8.0]] | &lt;br /&gt;
A passenger plan that involved making a huge central transfer station and 4 independent networks of varying rail types. 1900 trains run in these networks.|235|File:psg235.png|The central transfer stations}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 234| 22.04.12-02.05.12 | {{User|V453000}}, {{User|mfb}}, {{User|Mark}}, {{User|XeryusTC}}, {{User|Mazur}}, {{User|dwarf}}, {{User|LoPo}},  {{User|Hazzard}}, {{User|Absolutis}}, {{User|Tray}}, {{User|Maraxus}}, {{User|Cermix}}, {{User|Steven}}  | Cargo | TL3 | 512 x 512 TOYLAND | r24119 [[GRF|#openttdcoop-GRF-Pack 8.0]] | &lt;br /&gt;
It has been quite a while since we played toyland climate. Unlike before, now we played it with NUTS so we could use some nice trains and in this case also refittable wagons. Toyland industry chains are particularly special as all of the cargoes do produce a secondary cargo, therefore being ideal for a refit game. And a refit game we did. There were many town drops used on each sideline, some sidelines even had primary stations joined with a town drop in one station. This meant that trains always picked up the secondary cargo after refit, and just returned to the sideline no matter what. Therefore we could have omitted the conditional orders. This meant our network was very stable without wave traffic so we did not need any kind of overflows. As every train had a high chance of making a profit, we checked our network fluency by looking at the profitability of our trains - we ended the game having 1000 performance rating which means that every single of our 1729 trains managed to turn profit in the last year. |234|File:psg234.png|SLH04 services about 11,000 units of production spread over 6 drop-refit-load stations.}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 233| 16.04.12-22.04.12 | {{User|V453000}}, {{User|mfb}}, {{User|dwarf}}, {{User|XeryusTC}}, {{User|Mazur}}, {{User|Meech}},  {{User|Hazzard}}, {{User|LoPo}}, {{User|Mark}}, {{User|Absolutis}}, {{User|Tray}}, {{User|Maraxus}}, {{User|Steven}}  | Cargo | TL4 | 512 x 512 Temperate | r24119 [[GRF|#openttdcoop-GRF-Pack 8.0]] | &lt;br /&gt;
In this game we chose a plan consisting of four circular rings connected with hubs. The network started with 2 lines in each ring and after expanding it as needed we ended with up to 5 lines in some of the rings. 1500 trains were running at the end.|233|File:psg233.png|The map of this game.}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 232| 09.04.12-15.04.12 | {{User|V453000}}, {{User|mfb}}, {{User|Chris Booth}}, {{User|XeryusTC}}, {{User|Mazur}}, {{User|Bassals}},  {{User|Hazzard}}, {{User|Ryton}}, {{User|Mark}}, {{User|Absolutis}}, {{User|Tray}}, {{User|Maraxus}}, {{User|Steven}}  | Cargo | TL2 | 512 x 512 Temperate | r23974 [[GRF|#openttdcoop-GRF-Pack 8.0]] | &lt;br /&gt;
In this game, an improved version of the NUTS train set was put to a test again.  The network plan featured a maze of single mainlines, connected trough a whopping count of 35 BBH's and 10 distributed MSH's. This caused the map to be covered with a spaghetti of small main lines.  During the game the most busy lines, hubs and stations were upgraded, leading to a well flowing network with 1600 2 tile long  'Get Heavy' maglev trains, with a LLL-RRR mainline in the busiest area.|232|File:psg232.png|The map showing the spaghetti of mainlines.}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 231| 31.03.12-08.04.12 | {{User|V453000}}, {{User|mfb}}, {{User|Chris Booth}}, {{User|XeryusTC}}, {{User|Mazur}}, {{User|Sylf}}, {{User|Hazzard}}, {{User|Ryton}}, {{User|Thorimbur}}, {{User|Steven}}, {{User|Mark}}, {{User|KyleS}}, {{User|Kanddak}}, {{User|Big_Meech}}, {{User|Absolutis}}  | Cargo | TL3 | 512 x 512 Temperate | r23974 [[GRF|#openttdcoop-GRF-Pack 8.0]] | This map marks the introduction of V453000's trainset NUTS (0.0.1), so to test the entire set, and as an April 1st surprise, we played a chaos game with many small networks at first, amalgating them into three larger networks as the game progressed; one regular rail (East), one monorail (West), and one maglev (Center), to test as many of the individual trains as possible and allowing any oddities and mistakes in the set to be corrected.|231|File:psg231.png|A section of the map where all three networks approached each other. }}&lt;/div&gt;</summary>
		<author><name>Vinnie</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=PublicServer:Archive_-_Games_231_-_240&amp;diff=13126</id>
		<title>PublicServer:Archive - Games 231 - 240</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=PublicServer:Archive_-_Games_231_-_240&amp;diff=13126"/>
				<updated>2012-06-07T19:55:13Z</updated>
		
		<summary type="html">&lt;p&gt;Vinnie: more names PSG 236&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PublicServerArchiveMenu}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 236| 09.05.12 - 04.06.12 | {{User|V453000}}, {{User|Mark}}, {{User|mfb}}, {{User|Chris Booth}}, {{User|Vinne}}, {{User|Hazzard}}, {{User|dwarf}}, {{User|Firestar}}, {{User|soloswitch}} | Cargo| TL8 | 256 x 1024 Temperate | r24217 [[GRF|#openttdcoop-GRF-Pack 8.0]] | This plan involved only 1 ML, which started out as LLLL_RRRR, we only had 3 planed stations on the ML, a Northern Drop, a Southern Drop and a Central Town Drop. This idea behind this layout was to balance the ML between the north and the south. To do this trains from Primary Industries in the North headed to the South, or from the South to the North. No Iron Ore was transported on the Main Lines, this was made locally at steel mills on the Sidelines. As with any Temperate game that has Oil Rigs, this game became rather Oil heavy, and by the end of the game 1/5th of the 1000 trains in total, where dedicated to Oil duties. |236|File:psg236.png|This is the busy Norther Drop station, tunnels for the entrance to the pick up pass under this}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 235| 02.05.12-09.05.12 | {{User|V453000}}, {{User|Mark}}, {{User|mfb}}, {{User|Hazzard}}, {{User|Chris Booth}}, {{User|LoPo}}, {{User|Maraxus}}, {{User|dwarf}}, {{User|Cermix}}, {{User|Firestar}}, {{User|soloswitch}}, {{User|thgergo}}, {{User|Tray}}, {{User|Steven}} | Passengers | TL3 | 512 x 512 Temperate | r24119 [[GRF|#openttdcoop-GRF-Pack 8.0]] | &lt;br /&gt;
A passenger plan that involved making a huge central transfer station and 4 independent networks of varying rail types. 1900 trains run in these networks.|235|File:psg235.png|The central transfer stations}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 234| 22.04.12-02.05.12 | {{User|V453000}}, {{User|mfb}}, {{User|Mark}}, {{User|XeryusTC}}, {{User|Mazur}}, {{User|dwarf}}, {{User|LoPo}},  {{User|Hazzard}}, {{User|Absolutis}}, {{User|Tray}}, {{User|Maraxus}}, {{User|Cermix}}, {{User|Steven}}  | Cargo | TL3 | 512 x 512 TOYLAND | r24119 [[GRF|#openttdcoop-GRF-Pack 8.0]] | &lt;br /&gt;
It has been quite a while since we played toyland climate. Unlike before, now we played it with NUTS so we could use some nice trains and in this case also refittable wagons. Toyland industry chains are particularly special as all of the cargoes do produce a secondary cargo, therefore being ideal for a refit game. And a refit game we did. There were many town drops used on each sideline, some sidelines even had primary stations joined with a town drop in one station. This meant that trains always picked up the secondary cargo after refit, and just returned to the sideline no matter what. Therefore we could have omitted the conditional orders. This meant our network was very stable without wave traffic so we did not need any kind of overflows. As every train had a high chance of making a profit, we checked our network fluency by looking at the profitability of our trains - we ended the game having 1000 performance rating which means that every single of our 1729 trains managed to turn profit in the last year. |234|File:psg234.png|SLH04 services about 11,000 units of production spread over 6 drop-refit-load stations.}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 233| 16.04.12-22.04.12 | {{User|V453000}}, {{User|mfb}}, {{User|dwarf}}, {{User|XeryusTC}}, {{User|Mazur}}, {{User|Meech}},  {{User|Hazzard}}, {{User|LoPo}}, {{User|Mark}}, {{User|Absolutis}}, {{User|Tray}}, {{User|Maraxus}}, {{User|Steven}}  | Cargo | TL4 | 512 x 512 Temperate | r24119 [[GRF|#openttdcoop-GRF-Pack 8.0]] | &lt;br /&gt;
In this game we chose a plan consisting of four circular rings connected with hubs. The network started with 2 lines in each ring and after expanding it as needed we ended with up to 5 lines in some of the rings. 1500 trains were running at the end.|233|File:psg233.png|The map of this game.}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 232| 09.04.12-15.04.12 | {{User|V453000}}, {{User|mfb}}, {{User|Chris Booth}}, {{User|XeryusTC}}, {{User|Mazur}}, {{User|Bassals}},  {{User|Hazzard}}, {{User|Ryton}}, {{User|Mark}}, {{User|Absolutis}}, {{User|Tray}}, {{User|Maraxus}}, {{User|Steven}}  | Cargo | TL2 | 512 x 512 Temperate | r23974 [[GRF|#openttdcoop-GRF-Pack 8.0]] | &lt;br /&gt;
In this game, an improved version of the NUTS train set was put to a test again.  The network plan featured a maze of single mainlines, connected trough a whopping count of 35 BBH's and 10 distributed MSH's. This caused the map to be covered with a spaghetti of small main lines.  During the game the most busy lines, hubs and stations were upgraded, leading to a well flowing network with 1600 2 tile long  'Get Heavy' maglev trains, with a LLL-RRR mainline in the busiest area.|232|File:psg232.png|The map showing the spaghetti of mainlines.}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 231| 31.03.12-08.04.12 | {{User|V453000}}, {{User|mfb}}, {{User|Chris Booth}}, {{User|XeryusTC}}, {{User|Mazur}}, {{User|Sylf}}, {{User|Hazzard}}, {{User|Ryton}}, {{User|Thorimbur}}, {{User|Steven}}, {{User|Mark}}, {{User|KyleS}}, {{User|Kanddak}}, {{User|Big_Meech}}, {{User|Absolutis}}  | Cargo | TL3 | 512 x 512 Temperate | r23974 [[GRF|#openttdcoop-GRF-Pack 8.0]] | This map marks the introduction of V453000's trainset NUTS (0.0.1), so to test the entire set, and as an April 1st surprise, we played a chaos game with many small networks at first, amalgating them into three larger networks as the game progressed; one regular rail (East), one monorail (West), and one maglev (Center), to test as many of the individual trains as possible and allowing any oddities and mistakes in the set to be corrected.|231|File:psg231.png|A section of the map where all three networks approached each other. }}&lt;/div&gt;</summary>
		<author><name>Vinnie</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=PublicServer:Archive_-_Games_231_-_240&amp;diff=13123</id>
		<title>PublicServer:Archive - Games 231 - 240</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=PublicServer:Archive_-_Games_231_-_240&amp;diff=13123"/>
				<updated>2012-06-04T18:54:20Z</updated>
		
		<summary type="html">&lt;p&gt;Vinnie: date&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PublicServerArchiveMenu}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 236| 09.05.12 - 04.06.12 | {{User|V453000}}, {{User|Mark}}, {{User|mfb}}, {{User|Chris Booth}}, {{User|Vinne}}, | Cargo| TL8 | 256 x 1024 Temperate | r24217 [[GRF|#openttdcoop-GRF-Pack 8.0]] | This plan involved only 1 ML, which started out as LLLL_RRRR, we only had 3 planed stations on the ML, a Northern Drop, a Southern Drop and a Central Town Drop. This idea behind this layout was to balance the ML between the north and the south. To do this trains from Primary Industries in the North headed to the South, or from the South to the North. No Iron Ore was transported on the Main Lines, this was made locally at steel mills on the Sidelines. As with any Temperate game that has Oil Rigs, this game became rather Oil heavy, and by the end of the game 1/5th of the 1000 trains in total, where dedicated to Oil duties. |236|File:psg236.png|This is the busy Norther Drop station, tunnels for the entrance to the pick up pass under this}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 235| 02.05.12-09.05.12 | {{User|V453000}}, {{User|Mark}}, {{User|mfb}}, {{User|Hazzard}}, {{User|Chris Booth}}, {{User|LoPo}}, {{User|Maraxus}}, {{User|dwarf}}, {{User|Cermix}}, {{User|Firestar}}, {{User|soloswitch}}, {{User|thgergo}}, {{User|Tray}}, {{User|Steven}} | Passengers | TL3 | 512 x 512 Temperate | r24119 [[GRF|#openttdcoop-GRF-Pack 8.0]] | &lt;br /&gt;
A passenger plan that involved making a huge central transfer station and 4 independent networks of varying rail types. 1900 trains run in these networks.|235|File:psg235.png|The central transfer stations}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 234| 22.04.12-02.05.12 | {{User|V453000}}, {{User|mfb}}, {{User|Mark}}, {{User|XeryusTC}}, {{User|Mazur}}, {{User|dwarf}}, {{User|LoPo}},  {{User|Hazzard}}, {{User|Absolutis}}, {{User|Tray}}, {{User|Maraxus}}, {{User|Cermix}}, {{User|Steven}}  | Cargo | TL3 | 512 x 512 TOYLAND | r24119 [[GRF|#openttdcoop-GRF-Pack 8.0]] | &lt;br /&gt;
It has been quite a while since we played toyland climate. Unlike before, now we played it with NUTS so we could use some nice trains and in this case also refittable wagons. Toyland industry chains are particularly special as all of the cargoes do produce a secondary cargo, therefore being ideal for a refit game. And a refit game we did. There were many town drops used on each sideline, some sidelines even had primary stations joined with a town drop in one station. This meant that trains always picked up the secondary cargo after refit, and just returned to the sideline no matter what. Therefore we could have omitted the conditional orders. This meant our network was very stable without wave traffic so we did not need any kind of overflows. As every train had a high chance of making a profit, we checked our network fluency by looking at the profitability of our trains - we ended the game having 1000 performance rating which means that every single of our 1729 trains managed to turn profit in the last year. |234|File:psg234.png|SLH04 services about 11,000 units of production spread over 6 drop-refit-load stations.}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 233| 16.04.12-22.04.12 | {{User|V453000}}, {{User|mfb}}, {{User|dwarf}}, {{User|XeryusTC}}, {{User|Mazur}}, {{User|Meech}},  {{User|Hazzard}}, {{User|LoPo}}, {{User|Mark}}, {{User|Absolutis}}, {{User|Tray}}, {{User|Maraxus}}, {{User|Steven}}  | Cargo | TL4 | 512 x 512 Temperate | r24119 [[GRF|#openttdcoop-GRF-Pack 8.0]] | &lt;br /&gt;
In this game we chose a plan consisting of four circular rings connected with hubs. The network started with 2 lines in each ring and after expanding it as needed we ended with up to 5 lines in some of the rings. 1500 trains were running at the end.|233|File:psg233.png|The map of this game.}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 232| 09.04.12-15.04.12 | {{User|V453000}}, {{User|mfb}}, {{User|Chris Booth}}, {{User|XeryusTC}}, {{User|Mazur}}, {{User|Bassals}},  {{User|Hazzard}}, {{User|Ryton}}, {{User|Mark}}, {{User|Absolutis}}, {{User|Tray}}, {{User|Maraxus}}, {{User|Steven}}  | Cargo | TL2 | 512 x 512 Temperate | r23974 [[GRF|#openttdcoop-GRF-Pack 8.0]] | &lt;br /&gt;
In this game, an improved version of the NUTS train set was put to a test again.  The network plan featured a maze of single mainlines, connected trough a whopping count of 35 BBH's and 10 distributed MSH's. This caused the map to be covered with a spaghetti of small main lines.  During the game the most busy lines, hubs and stations were upgraded, leading to a well flowing network with 1600 2 tile long  'Get Heavy' maglev trains, with a LLL-RRR mainline in the busiest area.|232|File:psg232.png|The map showing the spaghetti of mainlines.}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 231| 31.03.12-08.04.12 | {{User|V453000}}, {{User|mfb}}, {{User|Chris Booth}}, {{User|XeryusTC}}, {{User|Mazur}}, {{User|Sylf}}, {{User|Hazzard}}, {{User|Ryton}}, {{User|Thorimbur}}, {{User|Steven}}, {{User|Mark}}, {{User|KyleS}}, {{User|Kanddak}}, {{User|Big_Meech}}, {{User|Absolutis}}  | Cargo | TL3 | 512 x 512 Temperate | r23974 [[GRF|#openttdcoop-GRF-Pack 8.0]] | This map marks the introduction of V453000's trainset NUTS (0.0.1), so to test the entire set, and as an April 1st surprise, we played a chaos game with many small networks at first, amalgating them into three larger networks as the game progressed; one regular rail (East), one monorail (West), and one maglev (Center), to test as many of the individual trains as possible and allowing any oddities and mistakes in the set to be corrected.|231|File:psg231.png|A section of the map where all three networks approached each other. }}&lt;/div&gt;</summary>
		<author><name>Vinnie</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=PublicServer:Archive_-_Games_231_-_240&amp;diff=13122</id>
		<title>PublicServer:Archive - Games 231 - 240</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=PublicServer:Archive_-_Games_231_-_240&amp;diff=13122"/>
				<updated>2012-06-04T18:53:46Z</updated>
		
		<summary type="html">&lt;p&gt;Vinnie: made the PSG 236 archive visible&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PublicServerArchiveMenu}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 236| 09.05.12 - ??.??.12 | {{User|V453000}}, {{User|Mark}}, {{User|mfb}}, {{User|Chris Booth}}, {{User|Vinne}}, | Cargo| TL8 | 256 x 1024 Temperate | r24217 [[GRF|#openttdcoop-GRF-Pack 8.0]] | This plan involved only 1 ML, which started out as LLLL_RRRR, we only had 3 planed stations on the ML, a Northern Drop, a Southern Drop and a Central Town Drop. This idea behind this layout was to balance the ML between the north and the south. To do this trains from Primary Industries in the North headed to the South, or from the South to the North. No Iron Ore was transported on the Main Lines, this was made locally at steel mills on the Sidelines. As with any Temperate game that has Oil Rigs, this game became rather Oil heavy, and by the end of the game 1/5th of the 1000 trains in total, where dedicated to Oil duties. |236|File:psg236.png|This is the busy Norther Drop station, tunnels for the entrance to the pick up pass under this}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 235| 02.05.12-09.05.12 | {{User|V453000}}, {{User|Mark}}, {{User|mfb}}, {{User|Hazzard}}, {{User|Chris Booth}}, {{User|LoPo}}, {{User|Maraxus}}, {{User|dwarf}}, {{User|Cermix}}, {{User|Firestar}}, {{User|soloswitch}}, {{User|thgergo}}, {{User|Tray}}, {{User|Steven}} | Passengers | TL3 | 512 x 512 Temperate | r24119 [[GRF|#openttdcoop-GRF-Pack 8.0]] | &lt;br /&gt;
A passenger plan that involved making a huge central transfer station and 4 independent networks of varying rail types. 1900 trains run in these networks.|235|File:psg235.png|The central transfer stations}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 234| 22.04.12-02.05.12 | {{User|V453000}}, {{User|mfb}}, {{User|Mark}}, {{User|XeryusTC}}, {{User|Mazur}}, {{User|dwarf}}, {{User|LoPo}},  {{User|Hazzard}}, {{User|Absolutis}}, {{User|Tray}}, {{User|Maraxus}}, {{User|Cermix}}, {{User|Steven}}  | Cargo | TL3 | 512 x 512 TOYLAND | r24119 [[GRF|#openttdcoop-GRF-Pack 8.0]] | &lt;br /&gt;
It has been quite a while since we played toyland climate. Unlike before, now we played it with NUTS so we could use some nice trains and in this case also refittable wagons. Toyland industry chains are particularly special as all of the cargoes do produce a secondary cargo, therefore being ideal for a refit game. And a refit game we did. There were many town drops used on each sideline, some sidelines even had primary stations joined with a town drop in one station. This meant that trains always picked up the secondary cargo after refit, and just returned to the sideline no matter what. Therefore we could have omitted the conditional orders. This meant our network was very stable without wave traffic so we did not need any kind of overflows. As every train had a high chance of making a profit, we checked our network fluency by looking at the profitability of our trains - we ended the game having 1000 performance rating which means that every single of our 1729 trains managed to turn profit in the last year. |234|File:psg234.png|SLH04 services about 11,000 units of production spread over 6 drop-refit-load stations.}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 233| 16.04.12-22.04.12 | {{User|V453000}}, {{User|mfb}}, {{User|dwarf}}, {{User|XeryusTC}}, {{User|Mazur}}, {{User|Meech}},  {{User|Hazzard}}, {{User|LoPo}}, {{User|Mark}}, {{User|Absolutis}}, {{User|Tray}}, {{User|Maraxus}}, {{User|Steven}}  | Cargo | TL4 | 512 x 512 Temperate | r24119 [[GRF|#openttdcoop-GRF-Pack 8.0]] | &lt;br /&gt;
In this game we chose a plan consisting of four circular rings connected with hubs. The network started with 2 lines in each ring and after expanding it as needed we ended with up to 5 lines in some of the rings. 1500 trains were running at the end.|233|File:psg233.png|The map of this game.}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 232| 09.04.12-15.04.12 | {{User|V453000}}, {{User|mfb}}, {{User|Chris Booth}}, {{User|XeryusTC}}, {{User|Mazur}}, {{User|Bassals}},  {{User|Hazzard}}, {{User|Ryton}}, {{User|Mark}}, {{User|Absolutis}}, {{User|Tray}}, {{User|Maraxus}}, {{User|Steven}}  | Cargo | TL2 | 512 x 512 Temperate | r23974 [[GRF|#openttdcoop-GRF-Pack 8.0]] | &lt;br /&gt;
In this game, an improved version of the NUTS train set was put to a test again.  The network plan featured a maze of single mainlines, connected trough a whopping count of 35 BBH's and 10 distributed MSH's. This caused the map to be covered with a spaghetti of small main lines.  During the game the most busy lines, hubs and stations were upgraded, leading to a well flowing network with 1600 2 tile long  'Get Heavy' maglev trains, with a LLL-RRR mainline in the busiest area.|232|File:psg232.png|The map showing the spaghetti of mainlines.}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 231| 31.03.12-08.04.12 | {{User|V453000}}, {{User|mfb}}, {{User|Chris Booth}}, {{User|XeryusTC}}, {{User|Mazur}}, {{User|Sylf}}, {{User|Hazzard}}, {{User|Ryton}}, {{User|Thorimbur}}, {{User|Steven}}, {{User|Mark}}, {{User|KyleS}}, {{User|Kanddak}}, {{User|Big_Meech}}, {{User|Absolutis}}  | Cargo | TL3 | 512 x 512 Temperate | r23974 [[GRF|#openttdcoop-GRF-Pack 8.0]] | This map marks the introduction of V453000's trainset NUTS (0.0.1), so to test the entire set, and as an April 1st surprise, we played a chaos game with many small networks at first, amalgating them into three larger networks as the game progressed; one regular rail (East), one monorail (West), and one maglev (Center), to test as many of the individual trains as possible and allowing any oddities and mistakes in the set to be corrected.|231|File:psg231.png|A section of the map where all three networks approached each other. }}&lt;/div&gt;</summary>
		<author><name>Vinnie</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=PublicServer:Archive_-_Games_221_-_230&amp;diff=12850</id>
		<title>PublicServer:Archive - Games 221 - 230</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=PublicServer:Archive_-_Games_221_-_230&amp;diff=12850"/>
				<updated>2011-12-24T09:49:57Z</updated>
		
		<summary type="html">&lt;p&gt;Vinnie: picture + finalization&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PublicServerArchiveMenu}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 221| 3.12.11-24.12.11 | {{User|V453000}}, {{User|Thraxian}}, {{User|ODM}}, {{User|Mazur}}, {{User|Sylf}}, {{User|mfb}}, {{User|Vinnie}}, {{User|Absolutis}}, {{User|Maraxus}}, {{User|dlrs365}}, {{User|LoPo}}, {{User|MDGrein}}, {{User|Brumi}} | PAX | TL3, S-bahns vary | 512 x 264 Temperate | r23596 [[GRF|#openttdcoop-GRF-Pack 8.0]] | This game was all about passengers. We made a mainline network to transport them to different ICE terminals. Each terminal had a loading and unloading platform, this allowed us to transport the passengers from another ICE terminal into town with the return trip of our S-Bahn train. We made 1,085 trains where 2/3rd is being used on S-Bahns. With the 2cc train set we could make some really nice S-Bahns with tight curves, or we could make short metro trains with a huge loading capacity. Also the do not let towns grow above snow line made some interesting towns.  |221|File:221.png| A nice town in the valley.}}&lt;/div&gt;</summary>
		<author><name>Vinnie</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=File:221.png&amp;diff=12849</id>
		<title>File:221.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=File:221.png&amp;diff=12849"/>
				<updated>2011-12-24T09:47:18Z</updated>
		
		<summary type="html">&lt;p&gt;Vinnie: Town in a valley, combined with don't let towns grow above snow line creates a nice town.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Town in a valley, combined with don't let towns grow above snow line creates a nice town.&lt;/div&gt;</summary>
		<author><name>Vinnie</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=PublicServer:Archive_-_Games_221_-_230&amp;diff=12848</id>
		<title>PublicServer:Archive - Games 221 - 230</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=PublicServer:Archive_-_Games_221_-_230&amp;diff=12848"/>
				<updated>2011-12-24T09:36:48Z</updated>
		
		<summary type="html">&lt;p&gt;Vinnie: debug links&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PublicServerArchiveMenu}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 221| 3.12.11-24.12.11 | {{User|V453000}}, {{User|Thraxian}}, {{User|ODM}}, {{User|Mazur}}, {{User|Sylf}}, {{User|mfb}}, {{User|Vinnie}}, {{User|Absolutis}}, {{User|Maraxus}}, {{User|dlrs365}}, {{User|LoPo}}, {{User|MDGrein}}, {{User|Brumi}} | PAX | TL3, S-bahns vary | 512 x 264 Temperate | r23596 [[GRF|#openttdcoop-GRF-Pack 8.0]] | This game was all about passengers. We made a mainline network to transport them to different ICE terminals. Each terminal had a loading and unloading platform, this allowed us to transport the passengers from another ICE terminal into town with the return trip of our S-Bahn train. We made 1,085 trains where 2/3rd is being used on S-Bahns. With the 2cc train set we could make some really nice S-Bahns with tight curves, or we could make short metro trains with a huge loading capicity.  |221|File:PSG221.png| Please insert proper image}}&lt;/div&gt;</summary>
		<author><name>Vinnie</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=PublicServer:Archive_-_Games_221_-_230&amp;diff=12847</id>
		<title>PublicServer:Archive - Games 221 - 230</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=PublicServer:Archive_-_Games_221_-_230&amp;diff=12847"/>
				<updated>2011-12-24T09:34:16Z</updated>
		
		<summary type="html">&lt;p&gt;Vinnie: archive -image&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PublicServerArchiveMenu}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 221| 3.12.11-24.12.11 | [[V453000]], [[Thraxian]], [[ODM]], [[Mazur]], [[Sylf]], [[mfb]], [[Vinnie]], [[Absolutis]], [[Maraxus]], [[dlrs365]], [[LoPo]], [[MDGrein]], [[Brumi]] | PAX | TL3, S-bahns vary | 512 x 264 Temperate | r23596 [[GRF|#openttdcoop-GRF-Pack 8.0]] | This game was all about passengers. We made a mainline network to transport them to different ICE terminals. Each terminal had a loading and unloading platform, this allowed us to transport the passengers from another ICE terminal into town with the return trip of our S-Bahn train. We made 1,085 trains where 2/3rd is being used on S-Bahns. With the 2cc train set we could make some really nice S-Bahns with tight curves, or we could make short metro trains with a huge loading capicity.  |221|File:PSG221.png| Please insert proper image}}&lt;/div&gt;</summary>
		<author><name>Vinnie</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=Template:PublicServerArchiveMenu&amp;diff=12846</id>
		<title>Template:PublicServerArchiveMenu</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=Template:PublicServerArchiveMenu&amp;diff=12846"/>
				<updated>2011-12-24T09:16:53Z</updated>
		
		<summary type="html">&lt;p&gt;Vinnie: added row 221-230&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{|class=&amp;quot;gamearchive_menu&amp;quot; cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
![[PublicServer:Archive|Public Server Archive]]&lt;br /&gt;
|width=&amp;quot;4px&amp;quot;|'''[[PublicServer:Archive|II]]'''&lt;br /&gt;
&amp;lt;!--|-&lt;br /&gt;
![[PublicServer:Archive_-_All_Games|List all Games]]&lt;br /&gt;
|width=&amp;quot;4px&amp;quot;|'''[[PublicServer:Archive_-_All_Games|II]]'''--&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
![[PublicServer:Archive_-_Hall_of_Fame|Hall of Fame]]&lt;br /&gt;
|width=&amp;quot;4px&amp;quot;|'''[[PublicServer:Archive_-_Hall_of_Fame|II]]'''&lt;br /&gt;
|-&lt;br /&gt;
![[PublicServer:Archive_-_Games_221_-_230|Games 221 - 230]]&lt;br /&gt;
|width=&amp;quot;4px&amp;quot;|'''[[PublicServer:Archive_-_Games_221_-_230|II]]'''&lt;br /&gt;
|-&lt;br /&gt;
![[PublicServer:Archive_-_Games_211_-_220|Games 211 - 220]]&lt;br /&gt;
|width=&amp;quot;4px&amp;quot;|'''[[PublicServer:Archive_-_Games_211_-_220|II]]'''&lt;br /&gt;
|-&lt;br /&gt;
![[PublicServer:Archive_-_Games_201_-_210|Games 201 - 210]]&lt;br /&gt;
|width=&amp;quot;4px&amp;quot;|'''[[PublicServer:Archive_-_Games_201_-_210|II]]'''&lt;br /&gt;
|-&lt;br /&gt;
![[PublicServer:Archive_-_Games_191_-_200|Games 191 - 200]]&lt;br /&gt;
|width=&amp;quot;4px&amp;quot;|'''[[PublicServer:Archive_-_Games_191_-_200|II]]'''&lt;br /&gt;
|-&lt;br /&gt;
![[PublicServer:Archive_-_Games_181_-_190|Games 181 - 190]]&lt;br /&gt;
|width=&amp;quot;4px&amp;quot;|'''[[PublicServer:Archive_-_Games_181_-_190|II]]'''&lt;br /&gt;
|-&lt;br /&gt;
![[PublicServer:Archive_-_Games_171_-_180|Games 171 - 180]]&lt;br /&gt;
|width=&amp;quot;4px&amp;quot;|'''[[PublicServer:Archive_-_Games_171_-_180|II]]'''&lt;br /&gt;
|-&lt;br /&gt;
![[PublicServer:Archive_-_Games_161_-_170|Games 161 - 170]]&lt;br /&gt;
|width=&amp;quot;4px&amp;quot;|'''[[PublicServer:Archive_-_Games_161_-_170|II]]'''&lt;br /&gt;
|-&lt;br /&gt;
![[PublicServer:Archive_-_Games_151_-_160|Games 151 - 160]]&lt;br /&gt;
|width=&amp;quot;4px&amp;quot;|'''[[PublicServer:Archive_-_Games_151_-_160|II]]'''&lt;br /&gt;
|-&lt;br /&gt;
![[PublicServer:Archive_-_Games_141_-_150|Games 141 - 150]]&lt;br /&gt;
|width=&amp;quot;4px&amp;quot;|'''[[PublicServer:Archive_-_Games_141_-_150|II]]'''&lt;br /&gt;
|-&lt;br /&gt;
![[PublicServer:Archive_-_Games_131_-_140|Games 131 - 140]]&lt;br /&gt;
|width=&amp;quot;4px&amp;quot;|'''[[PublicServer:Archive_-_Games_131_-_140|II]]'''&lt;br /&gt;
|-&lt;br /&gt;
![[PublicServer:Archive_-_Games_121_-_130|Games 121 - 130]]&lt;br /&gt;
|width=&amp;quot;4px&amp;quot;|'''[[PublicServer:Archive_-_Games_121_-_130|II]]'''&lt;br /&gt;
|-&lt;br /&gt;
![[PublicServer:Archive_-_Games_111_-_120|Games 111 - 120]]&lt;br /&gt;
|width=&amp;quot;4px&amp;quot;|'''[[PublicServer:Archive_-_Games_111_-_120|II]]'''&lt;br /&gt;
|-&lt;br /&gt;
![[PublicServer:Archive_-_Games_101_-_110|Games 101 - 110]]&lt;br /&gt;
|width=&amp;quot;4px&amp;quot;|'''[[PublicServer:Archive_-_Games_101_-_110|II]]'''&lt;br /&gt;
|-&lt;br /&gt;
![[PublicServer:Archive_-_Games_91_-_100|Games 091 - 100]]&lt;br /&gt;
|width=&amp;quot;4px&amp;quot;|'''[[PublicServer:Archive_-_Games_091_-_100|II]]'''&lt;br /&gt;
|-&lt;br /&gt;
![[PublicServer:Archive_-_Games_81_-_90|Games 081 - 090]]&lt;br /&gt;
|width=&amp;quot;4px&amp;quot;|'''[[PublicServer:Archive_-_Games_81_-_90|II]]'''&lt;br /&gt;
|-&lt;br /&gt;
![[PublicServer:Archive_-_Games_71_-_80|Games 071 - 080]]&lt;br /&gt;
|width=&amp;quot;4px&amp;quot;|'''[[PublicServer:Archive_-_Games_71_-_80|II]]'''&lt;br /&gt;
|-&lt;br /&gt;
![[PublicServer:Archive_-_Games_61_-_70|Games 061 - 070]]&lt;br /&gt;
|width=&amp;quot;4px&amp;quot;|'''[[PublicServer:Archive_-_Games_61_-_70|II]]'''&lt;br /&gt;
|-&lt;br /&gt;
![[PublicServer:Archive_-_Games_51_-_60|Games 051 - 060]]&lt;br /&gt;
|width=&amp;quot;4px&amp;quot;|'''[[PublicServer:Archive_-_Games_51_-_60|II]]'''&lt;br /&gt;
|-&lt;br /&gt;
![[PublicServer:Archive_-_Games_41_-_50|Games 041 - 050]]&lt;br /&gt;
|width=&amp;quot;4px&amp;quot;|'''[[PublicServer:Archive_-_Games_41_-_50|II]]'''&lt;br /&gt;
|-&lt;br /&gt;
![[PublicServer:Archive_-_Games_31_-_40|Games 031 - 040]]&lt;br /&gt;
|width=&amp;quot;4px&amp;quot;|'''[[PublicServer:Archive_-_Games_31_-_40|II]]'''&lt;br /&gt;
|-&lt;br /&gt;
![[PublicServer:Archive_-_Games_21_-_30|Games 021 - 030]]&lt;br /&gt;
|width=&amp;quot;4px&amp;quot;|'''[[PublicServer:Archive_-_Games_21_-_30|II]]'''&lt;br /&gt;
|-&lt;br /&gt;
![[PublicServer:Archive_-_Games_11_-_20|Games 011 - 020]]&lt;br /&gt;
|width=&amp;quot;4px&amp;quot;|'''[[PublicServer:Archive_-_Games_11_-_20|II]]'''&lt;br /&gt;
|-&lt;br /&gt;
![[PublicServer:Archive_-_Games_01_-_10|Games 001 - 010]]&lt;br /&gt;
|width=&amp;quot;4px&amp;quot;|'''[[PublicServer:Archive_-_Games_01_-_10|II]]'''&lt;br /&gt;
|}&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&amp;lt;!-- Put it in the template Category !--&amp;gt;&lt;br /&gt;
[[Category:Templates]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Vinnie</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=Junctionary_-_Stations_-_SRNW&amp;diff=12835</id>
		<title>Junctionary - Stations - SRNW</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=Junctionary_-_Stations_-_SRNW&amp;diff=12835"/>
				<updated>2011-12-20T20:39:05Z</updated>
		
		<summary type="html">&lt;p&gt;Vinnie: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;{{JunctionaryStationsMenu}}&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{JunctionaryTableHeader|headline=Special Stations &amp;lt;font size=&amp;quot;small&amp;quot;&amp;gt;([[Special Stations|what is that?]])}}&lt;br /&gt;
&lt;br /&gt;
{{Junctionary|03.12.2009|[[Image:psg121_MarkStation.png|center|140px|]]|'''SRNW Station'''|A nice SRNW station from the legendary psg 121. A so-called 3-bay SRNW station where dummy trains load, wait for other dummies to load, and then all dummies go to unload. The &amp;quot;waiting&amp;quot; part is usually solved by having 1TL waiting bay for those trains. However in this case it is smartly solved by using a NOT gate, effectively shortening the waiting bays to 1 tile. |{{User|Mark}}|{{PublicServerGameSave|121}} }}&lt;br /&gt;
&lt;br /&gt;
{{Junctionary|03.12.2009|[[Image:psg149_pbs.png|center|140px|]]|'''SRNW Station'''|A SRNW station using PBS to release trains. |{{User|Nickman}}|{{PublicServerGameSave|149}} }}&lt;br /&gt;
&lt;br /&gt;
{{Junctionary|03.12.2009|[[Image:psg170_packer.png|center|140px|]]|'''Packer Exit'''|A special drop station featuring a packer based on using slow bridges to get trains in correct positions. |{{User|Osai}}, {{User|^Spike^}}, {{User|Phazorx}}, {{User|V453000}}|{{PublicServerGameSave|170}} }}&lt;br /&gt;
&lt;br /&gt;
{{Junctionary|03.12.2009|[[Image:psg172_7platform.png|center|140px|]]|'''SRNW Station'''|A NOT gated dummy SRNW station using platforms tightly together thanks to the mess on the exit. |{{User|V453000}}|{{PublicServerGameSave|172}} }}&lt;br /&gt;
&lt;br /&gt;
{{Junctionary|03.12.2009|[[Image:psg180_sparta.png|center|140px|]]|'''SRNW Station'''|Not too complicated SRNW station as in system, but effective on space. Making many platforms just next to each other. It is wonderful to watch when all trains release together, but at the same time it is a bit painful to see the huge wave of trains flood the network. :) (psg180 had no issue with waves due to the flipflops fortunately) |{{User|V453000}}|{{PublicServerGameSave|180}} }}&lt;br /&gt;
&lt;br /&gt;
{{Junctionary|03.12.2009|[[Image:psg180_simple.png|center|140px|]]|'''SRNW Station'''|A very simple SRNW station with just a few 3-bay dummies and full-TL waiting bays. |{{User|V453000}}|{{PublicServerGameSave|180}} }}&lt;br /&gt;
&lt;br /&gt;
{{Junctionary|03.12.2009|[[Image:psg200_SRNWtransfer.png|center|140px|]]|'''SRNW Station'''|A transfer station fitting in SRNW network. After using some intense madness, it worked absolutely properly. Question is whether this amount of logic is worth it as the total throughput is not that stunning. |{{User|V453000}}|{{PublicServerGameSave|200}} }}&lt;br /&gt;
&lt;br /&gt;
{{Junctionary|03.12.2009|[[Image:psg214_Vpet.png|center|140px|]]|'''SRNW Station'''|A SRNW quadruple station. Uses refit orders between quarters, dummy trains with NOT gates, Mark's clock for overflow injection. |{{User|V453000}}|{{PublicServerGameSave|214}} }}&lt;br /&gt;
&lt;br /&gt;
{{Junctionary|20.12.2011|[[Image:PSG221ICE.png|center|140px|]]|'''ICE station'''|Special design to make one side of the station drop passengers to the town and the other side load them to the next town. Entry and exit from two directions.. |{{User|LoPo}}|{{PublicServerGameSave|221}} }}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Vinnie</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=File:PSG221ICE.png&amp;diff=12834</id>
		<title>File:PSG221ICE.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=File:PSG221ICE.png&amp;diff=12834"/>
				<updated>2011-12-20T20:36:40Z</updated>
		
		<summary type="html">&lt;p&gt;Vinnie: PSG 221 ICE terminal. Special design to make one side of the station drop passengers to the town and the other side load them to the next town. Entry and exit from two directions.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;PSG 221 ICE terminal. Special design to make one side of the station drop passengers to the town and the other side load them to the next town. Entry and exit from two directions.&lt;/div&gt;</summary>
		<author><name>Vinnie</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=File:PSG221.png&amp;diff=12833</id>
		<title>File:PSG221.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=File:PSG221.png&amp;diff=12833"/>
				<updated>2011-12-20T20:34:42Z</updated>
		
		<summary type="html">&lt;p&gt;Vinnie: uploaded a new version of &amp;amp;quot;File:PSG221.png&amp;amp;quot;: overwrite this it is wrong. use this name for PSG archive&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;overwrite this for the PSG archive i named it wrong&lt;/div&gt;</summary>
		<author><name>Vinnie</name></author>	</entry>

	</feed>