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		<id>https://wiki.openttdcoop.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Xaroth</id>
		<title>#openttdcoop wiki - User contributions [en]</title>
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		<updated>2026-04-28T19:32:06Z</updated>
		<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=AutoTTD&amp;diff=10262</id>
		<title>AutoTTD</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=AutoTTD&amp;diff=10262"/>
				<updated>2009-06-22T20:18:31Z</updated>
		
		<summary type="html">&lt;p&gt;Xaroth: New page: Installing and running AutoTTD in combination with OpenTTDCoop is easy  First of all, download AutoTTD http://www.tt-forums.net/viewtopic.php?f=29&amp;amp;t=43252 here.. installing should be a...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Installing and running AutoTTD in combination with OpenTTDCoop is easy&lt;br /&gt;
&lt;br /&gt;
First of all, download AutoTTD [[http://www.tt-forums.net/viewtopic.php?f=29&amp;amp;t=43252 here]].. installing should be as straightforward as extracting the zip and running it.&lt;br /&gt;
&lt;br /&gt;
Keep in mind that you set the proper directories when starting it first, if you messed up that part you can always change it from the menu.. both should be pointing to your openttd directory&lt;br /&gt;
Also, if you do not run the default windows but a 64 bit windows, make sure to change the setting in the tools menu.&lt;br /&gt;
&lt;br /&gt;
Now technically AutoTTD can already work for OpenTTDCoop by browsing the master server list, but to make things easier a few more steps to add it as a favourite (so you can easily refresh it)&lt;br /&gt;
&lt;br /&gt;
Head to the Favourites tab, and add the following Favourite list url:&lt;br /&gt;
&lt;br /&gt;
http://www.openttdcoop.org/servers.xml&lt;br /&gt;
&lt;br /&gt;
once that's done you can show all openttdcoop (and related servers) by selecting ' refresh favourites' from the arrow menu at the refresh button.. also the openttdcoop (and related) servers will show up bold when browsing the master server list.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You can join directly by selecting the server and hitting the Update/Play button .. if you want to show more details of the current game, click the More Info button... this will also allow you to join the company directly by selecting the company and hitting Update/Play on the server-specific tab that opened.&lt;/div&gt;</summary>
		<author><name>Xaroth</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=PublicServer:Archive_-_Games_141_-_150&amp;diff=10249</id>
		<title>PublicServer:Archive - Games 141 - 150</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=PublicServer:Archive_-_Games_141_-_150&amp;diff=10249"/>
				<updated>2009-06-18T18:44:35Z</updated>
		
		<summary type="html">&lt;p&gt;Xaroth: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;{{PublicServerArchiveMenu}}&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 145|05.06.09-16.06.09| {{User|Thraxian}}, {{User|Mark}}, {{User|Strix}}, {{User|ODM}}, {{User|mensi}}, {{User|uliko}}, {{User|Combuster}}, {{User|theholyduck}}, {{User|hafai}}, {{User|Xaroth}} | [[Gametype:Cargo_Concept|Cargo]] &amp;amp; PAX | TL 4 &amp;amp; 6 | 512 x 512 Temperate | 16520 [[GRF|#openttdcoop-GRF-Pack 7.3]]|&lt;br /&gt;
After selecting a plan, construction began.  Then construction continued.  And some more construction.  Practically everything in the game was reworked at least once, so it took time before trains starting moving.  Several new players joined the server, so the late-game included lots of instruction and guidance.  In the end, the network ran fairly smoothly, and most industries were connected. |145|Image:PSG145.png| BBHs and MSHs were packed in tightly on this map}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 144|01.06.09-05.06.09| {{User|Thraxian}}, | [[Gametype:Cargo_Concept|Cargo]] | TL 5 | 512 x 512 Toyland | r16381 [[GRF|#openttdcoop-GRF-Pack 7.3]]|&lt;br /&gt;
Intended to be a proof of the Davil-style hub (a recent blog article), this plan never really got off the ground.  The loop was made too large, and later shrunk to a more manageable size.  The Mainlines radiating from the loop were developed, but no industries (and consequently no trains) ever touched the network.  In the end, the graphics proved to be too hard on the eyes and the game was scrapped in favor of a new climate. |144|Image:PSG144.png| Part of the 3-way Town Drop station}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 143|23.05.09-01.06.09| {{User|tneo}}, {{User|Xaroth}}, | [[Gametype:Cargo_Concept|Cargo]] &amp;amp; Pax | TL 8 &amp;amp; 12 | 512 x 512 Temperate | r16381 [[GRF|#openttdcoop-GRF-Pack 7.3]]|&lt;br /&gt;
The original plan involving many twoway loops and lots of massive BBHs, combined with different trainspeeds and trainlengths proved to be too hard. We decided to get rid of the inner loop and seperate the pax and cargo network, in the end the map came out pretty well. |143|Image:PSG143.png| Showing an openttdcoop first: a full 5-way BBH.}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 142|15.05.09-23.05.09| {{User|tneo}}, {{User|Chris_booth}}, {{User|Xaroth}},| [[Gametype:Cargo_Concept|Cargo]] |TL 5 | 512 x 512 Temperate | r16341 [[GRF|#openttdcoop-GRF-Pack 7.3]]|&lt;br /&gt;
The goal of the plan chosen was to have a high capacity network that worked with the map. We ended up with an LLLL_RRRR babcbone loop to which the other MLs were connected. |142|Image:PSG142.png| BBH02 is one of the 6 big BBHs in this game.}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 141|08.05.09-15.05.09| {{User|tneo}}, {{User|planetmaker}}, {{User|gleeb}}, {{User|uliko}}, {{User|ODM}}, {{User|Chris_booth}}, {{User|Combuster}}, {{User|Xaroth}}, | [[Gametype:Cargo_Concept|Cargo]] |TL 5 | 512 x 256 Sub-Tropical | r16277 [[GRF|#openttdcoop-GRF-Pack 7.3]]|&lt;br /&gt;
This game featured a central hub station with an LL_RR leg to either side, trains picked up at both ends of the legs. After delivering their cargo trains were heading for the nearest depot to be refitted. This way train amount required was less then usual and trains mostly didn't travel empty.|141|Image:PSG141.png| An oil pickup station initally used for the MM.}}&lt;/div&gt;</summary>
		<author><name>Xaroth</name></author>	</entry>

	<entry>
		<id>https://wiki.openttdcoop.org/index.php?title=PublicServer:Archive_-_Games_141_-_150&amp;diff=10248</id>
		<title>PublicServer:Archive - Games 141 - 150</title>
		<link rel="alternate" type="text/html" href="https://wiki.openttdcoop.org/index.php?title=PublicServer:Archive_-_Games_141_-_150&amp;diff=10248"/>
				<updated>2009-06-18T18:43:23Z</updated>
		
		<summary type="html">&lt;p&gt;Xaroth: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;{{PublicServerArchiveMenu}}&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 145|05.06.09-16.06.09| {{User|Thraxian}}, {{User|Mark}}, {{User|Strix}}, {{User|ODM}}, {{User|mensi}}, {{User|uliko}}, {{User|Combuster}}, {{User|theholyduck}}, {{User|hafai}}, {{User|Xaroth}} | [[Gametype:Cargo_Concept|Cargo]] &amp;amp; PAX | TL 4 &amp;amp; 6 | 512 x 512 Temperate | 16520 [[GRF|#openttdcoop-GRF-Pack 7.3]]|&lt;br /&gt;
After selecting a plan, construction began.  Then construction continued.  And some more construction.  Practically everything in the game was reworked at least once, so it took time before trains starting moving.  Several new players joined the server, so the late-game included lots of instruction and guidance.  In the end, the network ran fairly smoothly, and most industries were connected. |145|Image:PSG145.png| BBHs and MSHs were packed in tightly on this map}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 144|01.06.09-05.06.09| {{User|Thraxian}}, | [[Gametype:Cargo_Concept|Cargo]] | TL 5 | 512 x 512 Toyland | r16381 [[GRF|#openttdcoop-GRF-Pack 7.3]]|&lt;br /&gt;
Intended to be a proof of the Davil-style hub (a recent blog article), this plan never really got off the ground.  The loop was made too large, and later shrunk to a more manageable size.  The Mainlines radiating from the loop were developed, but no industries (and consequently no trains) ever touched the network.  In the end, the graphics proved to be too hard on the eyes and the game was scrapped in favor of a new climate. |144|Image:PSG144.png| Part of the 3-way Town Drop station}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 143|23.05.09-01.06.09| {{User|tneo}}, | [[Gametype:Cargo_Concept|Cargo]] &amp;amp; Pax | TL 8 &amp;amp; 12 | 512 x 512 Temperate | r16381 [[GRF|#openttdcoop-GRF-Pack 7.3]]|&lt;br /&gt;
The original plan involving many twoway loops and lots of massive BBHs, combined with different trainspeeds and trainlengths proved to be too hard. We decided to get rid of the inner loop and seperate the pax and cargo network, in the end the map came out pretty well. |143|Image:PSG143.png| Showing an openttdcoop first: a full 5-way BBH.}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 142|15.05.09-23.05.09| {{User|tneo}}, {{User|Chris_booth}},| [[Gametype:Cargo_Concept|Cargo]] |TL 5 | 512 x 512 Temperate | r16341 [[GRF|#openttdcoop-GRF-Pack 7.3]]|&lt;br /&gt;
The goal of the plan chosen was to have a high capacity network that worked with the map. We ended up with an LLLL_RRRR babcbone loop to which the other MLs were connected. |142|Image:PSG142.png| BBH02 is one of the 6 big BBHs in this game.}}&lt;br /&gt;
&lt;br /&gt;
{{Archive_PublicServer|Public Server Game 141|08.05.09-15.05.09| {{User|tneo}}, {{User|planetmaker}}, {{User|gleeb}}, {{User|uliko}}, {{User|ODM}}, {{User|Chris_booth}}, {{User|Combuster}}, | [[Gametype:Cargo_Concept|Cargo]] |TL 5 | 512 x 256 Sub-Tropical | r16277 [[GRF|#openttdcoop-GRF-Pack 7.3]]|&lt;br /&gt;
This game featured a central hub station with an LL_RR leg to either side, trains picked up at both ends of the legs. After delivering their cargo trains were heading for the nearest depot to be refitted. This way train amount required was less then usual and trains mostly didn't travel empty.|141|Image:PSG141.png| An oil pickup station initally used for the MM.}}&lt;/div&gt;</summary>
		<author><name>Xaroth</name></author>	</entry>

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