https://wiki.openttdcoop.org/api.php?action=feedcontributions&user=Fuco&feedformat=atom#openttdcoop wiki - User contributions [en]2024-03-29T15:41:39ZUser contributionsMediaWiki 1.25.2https://wiki.openttdcoop.org/index.php?title=User:Fuco&diff=11580User:Fuco2010-05-27T14:16:54Z<p>Fuco: </p>
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<div>'''Date of Birth:''' 24-06-1989<br />
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'''Location:''' Slovakia {{flag|sk}}<br />
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'''Started playing TT:''' Probably somewhere about 2004 (yay, i'm new)<br />
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'''Joined OpenTTDCoop:''' August 2008<br />
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'''E-Mail / MSN:''' dota.keys@gmail.com // matus.goljer@gmail.com<br />
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'''Good at:''' Fixing autopilot ;P</div>Fucohttps://wiki.openttdcoop.org/index.php?title=PublicServer:Archive_-_Games_151_-_160&diff=10515PublicServer:Archive - Games 151 - 1602009-09-12T21:31:08Z<p>Fuco: Fixed my nickname</p>
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{{Archive_PublicServer|Public Server Game 157|27.08.09-06.09.09 | {{User|Mark}}, {{User|Combuster}}, {{User|Petert}}, {{User|^Spike^}}, {{User|hylje}}, {{User|Ammler}}, {{User|Franco}}, {{User|Mks}}, {{User|Highpinger}}, {{User|Farden}}, {{User|Chris Booth}}, {{User|Thraxian}}, | [[Gametype:ICE_SBahn|ICE/S-Bahn]] | TL 5 | 256 x 256 Temperate| r17288 [[GRF|#openttdcoop-GRF-Pack 7.3]]| Summarise me |157|File:PSG157.png| One of the major BBHs, BBH 03, rebuilt many times}}<br />
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{{Archive_PublicServer|Public Server Game 156|19.08.09-27.08.09 | {{User|Mark}}, {{User|Petert}}, {{User|^Spike^}}, {{User|Tussengas}}, {{User|Mks}}, {{User|ODM}}, {{User|Thraxian}}, {{User|Chris_booth}}, {{User|KenjiE20}}, {{User|Nickman}}, {{User|Combuster}}, {{User|tneo}}, {{User|seandasheep}}, {{User|fuco}}, {{User|SmatZ}}, {{User|Ben Totterdell}}, {{User|jondisti}} | [[Gametype:Cargo_Concept|Cargo]] | TL 3 | 512 x 512 Arctic| r17170 [[GRF|#openttdcoop-GRF-Pack 7.3]]| Faced with a tough map, we started building quickly to get the main infrastructure down, from there it was adding industries and trains. And of course, removing/fixing jams. |156|Image:PSG156.png| One of the major SLH's; SLH 03}}<br />
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{{Archive_PublicServer|Public Server Game 155|14.08.09-19.08.09| {{User|Nickman}}, {{User|Chris Booth}}, {{User|andyp}}, {{User|^Spike^}}, {{User|sepp}}, {{User|fuco}}, {{User|XeryusTC}}, {{User|Mark}}, {{User|Mks}}, {{User|Combuster}}, {{User|Kangoo}}, {{User|Kolo}}, {{User|Petert}}, {{User|tneo}}, {{User|Tussengas}}| [[Gametype:Cargo_Concept|Cargo]] | TL 15 | 512 x 512 Temperate| r17170 [[GRF|#openttdcoop-GRF-Pack 7.3]]| Add game summary|155|Image:PSG155.png| Town + Coal Drop + expansion}}<br />
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{{Archive_PublicServer|Public Server Game 154|09.08.09-14.08.09| {{User|Nickman}}, {{User|Tussengas}}, {{User|Fuco}}, {{User|^Spike^}}, {{User|Mark}}, {{User|Chris Booth}}, {{User|XeryusTC}}, {{User|HDIEagle}}, {{User|FiCE}}, {{User|Barbaar}}, {{User|Petert}}, {{User|andyp}}, {{User|sukasa}}, {{User|insulfrog}}, {{User|Neuroticus}}, {{User|Thraxian}} | [[Gametype:Cargo_Concept|Cargo]] + [[Gametype:ICE_SBahn|Pax]] | TL 15 | 1024 x 1024 Tropical| r17170 [[GRF|#openttdcoop-GRF-Pack 7.3]]|The map was straightforward, flat and thus easy to build big constructions. Goal was to get a total population of > 2.5 Million with only 4 cities. Few succeeded and we almost went bankrupt while trying :). The main network was built with huge capacity which was never reached so no upgrades were needed. We ended up with a population of 1.1 Million, which is about half of the given goal.<br />
|154|Image:PSG154.png| The forgotten town...}}<br />
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{{Archive_PublicServer|Public Server Game 153|02.08.09-09.08.09| {{User|Nickman}}, {{User|^Spike^}}, {{User|Raiscan}}, {{User|insulfrog}}, {{User|Combuster}}, {{User|Mark}}, {{User|HDIEagle}}, {{User|hyle}}, {{User|XeryusTC}}, {{User|satyap}}, {{User|SmatZ}} | [[Gametype:Cargo_Concept|Cargo]] + [[Gametype:ICE_SBahn|Pax]] | TL 6 | 512 x 512 Arctic | r16973 [[GRF|#openttdcoop-GRF-Pack 7.3]]|The game featured a very mountaneous map, and together with the relatively high trainlength, this quickly became the main engineering problem. The plan nevertheless worked out quite nice, with only very little extension of the ML being necessary.<br />
|153|Image:PSG153.png| Huge mountain transfer station for goods and food. Because of CL6, it used up allot of space to connect to the ML. }}<br />
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{{Archive_PublicServer|Public Server Game 152|22.07.09-02.08.09| {{User|Nickman}}, {{User|HDIEagle}}, {{User|^Spike^}}, {{User|OwenS}}, {{User|satyap}}, {{User|ODM}}, {{User|Petert}}, {{User|J_Darnley}}, {{User|FiCE}}, {{User|Razaekel}}, {{User|JaW}}, {{User|Hans}}, {{User|planetmaker}}, {{User|Raiscan}}, {{User|skasi}} | [[Gametype:Cargo_Concept]] | TL 3 | 1024 x 512 Sub-Tropical | r16973 [[GRF|#openttdcoop-GRF-Pack 7.3]]|<br />
The game started out with a very simple plan and structure. Most of the game was straight forward except for the rebuilding of all the hubs when we added the fourth and fifth main line. The factory drop/pickup was rebuilt several times, and multiple exit strategies were used. In the end we used an experimental merging technique which seemed to be able to cope with the large load of trains.<br />
|152|Image:PSG152.png|Huge Factory station which was rebuilt several times, the exit was rebuilt even more with various merging strategies.}}<br />
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{{Archive_PublicServer|Public Server Game 151|16.07.09-22.07.09| {{User|planetmaker}}, {{User|Thraxian}}, {{User|mixrin}}, {{User|Hans}}, {{User|Avdg}}, {{User|Nickman}}, {{User|HDIEagle}}, {{User|^Spike^}}, {{User|OwenS}}, {{User|Radicalimero}} , {{User|Wall-D}}, {{User|satyap}} , {{User|Combuster}} | [[Gametype:Chaos_Theory|PAX Semi-Chaos]] | TL 10 | 256 x 1024 Temperate | 16903 [[GRF|#openttdcoop-GRF-Pack 7.3]]|<br />
A game stationed on a set of Japanese islands, which were quickly filled by tracks. The plan states that the big islands need one Shinkansen station each, with a local network filling it with passengers. In the end, except for a few nature reserves, all islands were covered by track, town, road or station.<br />
The game also saw some expertimal order usage, exploring the possibilities of conditional orders.<br />
|151|Image:PSG151.png|Uetani local and Shinkansen station.}}</div>Fucohttps://wiki.openttdcoop.org/index.php?title=Community:Members&diff=10482Community:Members2009-09-05T19:02:22Z<p>Fuco: /* The usual suspects around the Public Server [52] */</p>
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<div>__NOTOC__<br />
==Active Members of #openttdcoop [17]==<br />
*{{User|Ammler|ch}}, the one who dances with the newgrfs '''*''' <br />
*{{User|Combuster|nl}} joins and parts the whole day '''*'''<br />
*{{User|Hylje|fi}}, the silent guy always and never around.<br />
*{{User|Kommer|nl}}, we lost his exclusive love to openttd<br />
*{{User|KenjiE20|uk}}, the master of puppets, pulling your strings '''*'''<br />
*{{User|Mark|nl}}, holder of the official "Master of the Cheats" award 2009<br />
*{{User|Mucht|at}}, the oldie who controlls our community from background.'''*'''<br />
*{{User|ODM|nl}}, the innocent ''black'' lamb of #openttdcoop '''*'''<br />
*{{User|Osai|de}}, doctor of the web and autopilot, who can hit back, if needed '''*'''<br />
*{{User|planetmaker|de}}, Make(file) newgrfs and patch packs '''*'''<br />
*{{User|Phazorx|iru}}, what does a communist in the tycoon world?<br />
*{{User|Progman|de}}, builds bigger networks on his Pentium2 at home, than 20 members on publicserver. '''*'''<br />
*{{User|SmatZ|cz}}, pest-controller on all levels of OpenTTD(coop) '''*'''<br />
*{{User|^Spike^|nl}}, the last Dutchy<br />
*{{User|StarLite|nl}} is Dutch, master of the magic roundabout that everybody fears ;-)<br />
*{{User|thgergo|hu}}, the one who builds bridges<br />
*{{User|tneo|nl}}, the spelling angel '''*'''<br />
*{{User|Thraxian|us}}, makes some little members<br />
*{{User|valhallasw|nl}}, BOFH, Wiki-god and mainly werkloos '''*'''<br />
*{{User|XeryusTC|nl}}, Rebellous doing-stuff-differently-from-convention type of guy '''*'''<br />
''Note: '''*''' Admins have shell access to our servers, all others have rcon access''<br />
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==Honorary Members of #openttdcoop [3]==<br />
*{{User|Brianetta|uk}} (our amiable host who is responsible for making #openttdcoop to such a vital community it is today) '''*'''<br />
*{{User|Phoenix the II|nl}} (our host for the most busy [http://www.openttdcoop.org/blog/public-server/ PublicServer], thanks to him, we don't need to finish a game, because of the server limits.)<br />
*{{User|TrueLight|nl}} (for being a bugfixer over ... a long time ;-) )<br />
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==Currently Inactive Members of #openttdcoop [8]==<br />
*{{User|Adm.Spock|nl}}<br />
*{{User|dp|de}}<br />
*{{User|e1ko|cz}}<br />
*{{User|Guru3|se}}<br />
*{{User|ottd-king|uk}}<br />
*{{User|Piratejerk|ca}}<br />
*{{User|xahodo|nl}}<br />
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==The usual suspects around the Public Server [52]==<br />
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{|<br />
|-<br />
| valign="top" |<br />
*{{User|Addi|ch}}<br />
*{{User|Alanin|de}}<br />
*{{User|Andyp|us}}<br />
*{{User|AntB|uk}}<br />
*{{User|Avdg|be}}<br />
*{{User|Bennythen00b|no}}<br />
*{{User|Chris booth|uk}}<br />
*{{User|Clifs|us}} <br />
*{{User|DJNekkid|no}}<br />
*{{User|Damalix|fr}}<br />
*{{User|draconnier|lu}}<br />
*{{User|einKarl|de}}<br />
*{{User|Elske|nl}}<br />
*{{User|Farden|fr}}<br />
*{{User|Floffe|se}}<br />
*{{User|fmauNeko|fr}}<br />
*{{User|Fuco|sk}}<br />
*{{User|Giles|uk}}<br />
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|&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<br />
|valign="top" |<br />
*{{User|Gleeb|uk}}<br />
*{{User|h3rzb1ut|de}}<br />
*{{User|Hans|nl}}<br />
*{{User|Kejhic|cz}}<br />
*{{User|Kirov|ar}}<br />
*{{User|Kolo|pl}}<br />
*{{User|Levi|de}}<br />
*{{User|LittleMikey|au}}<br />
*{{User|LordAzamath|ee}}<br />
*{{User|Microshit|nl}}<br />
*{{User|mitooo|fr}}<br />
*{{User|mixrin|ru}}<br />
*{{User|mensi|ch}}<br />
*{{User|narc|ro}}<br />
*{{User|Nickman|be}}<br />
*{{User|OwenS|uk}}<br />
*{{User|Petert|us}}<br />
*{{User|Pikita|uk}}<br />
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|&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<br />
|valign="top" |<br />
*{{User|Rob|us}}<br />
*{{User|RMJ|dk}}<br />
*{{User|S m w|de}}<br />
*{{User|sbn|be}}<br />
*{{User|Sedontane|uk}}<br />
*{{User|Talonius|uk}}<br />
*{{User|Tautrimas|lt}}<br />
*{{User|Thijs|nl}}<br />
*{{User|thomashauk|uk}}<br />
*{{User|Tim|de}}<br />
*{{User|Torben Paw|dk}}<br />
*{{User|Tussengas|nl}}<br />
*{{User|Walle|be}}<br />
*{{User|Wouterr|be}}<br />
*{{User|ZarenorDarkstalker|us}}<br />
*{{User|Zuu|se}}<br />
*{{User|Zakjan|cz}}<br />
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|}<br />
''And of course all the others above!''<br />
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== Exsuspects [50] ==<br />
If you are on the ex-suspects list and you start playing again, please move yourself up to the suspects list !<br />
If you are still active and on the ex-suspects list, sorry for the moving :) we sometimes cannot find an IRC log of you while you are still active<br />
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{|<br />
|-<br />
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*{{User|Alendo|no}}<br />
*{{User|Bob27|us}}<br />
*{{User|ChrisM|de}}<br />
*{{User|Cipri|nl}}<br />
*{{User|csuke|uk}}<br />
*{{User|Dark_Link|se}}<br />
*{{User|Davil|at}}<br />
*{{User|Doke|de}}<br />
*{{User|Dopefish|de}}<br />
*{{User|eJoJ|no}}<br />
*{{User|EmiT|cz}}<br />
*{{User|Franco|hu}}<br />
*{{User|Gamer|nl}}<br />
*{{User|Godde|no}}<br />
*{{User|Green-devil|dk}}<br />
*{{User|hdp|us}}<br />
*{{User|hzzzln|de}}<br />
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|&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<br />
|valign="top" |<br />
*{{User|Ichi|nl}}<br />
*{{User|Ihmemies|fi}}<br />
*{{User|itsnotvalid|hk}}<br />
*{{User|Jinx|be}}<br />
*{{User|John|sk}}<br />
*{{User|Juustro|fi}}<br />
*{{User|Kolbur|de}}<br />
*{{User|Kul|nl}}<br />
*{{User|Logix|us}}<br />
*{{User|MDGrein|se}}<br />
*{{User|MooUK|uk}}<br />
*{{User|N101|au}}<br />
*{{User|Nazirro|pl}}<br />
*{{User|Nitehawk|us}}<br />
*{{User|Phil|uk}}<br />
*{{User|RaWt|no}}<br />
*{{User|Red|us}}<br />
*{{User|RichK|uk}}<br />
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|&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<br />
|valign="top" |<br />
*{{User|Satyap|in}}<br />
*{{User|SerriaRomeo|us}}<br />
*{{User|Shader|pl}}<br />
*{{User|Sian|dk}}<br />
*{{User|Skasi|at}}<br />
*{{User|Skidd13|de}}<br />
*{{User|Spectre100|us}}<br />
*{{User|Stoffe|se}}<br />
*{{User|strstrep|us}}<br />
*{{User|Teddy|no}}<br />
*{{User|UnderBuilder|ar}}<br />
*{{User|Vinni3|uk}}<br />
*{{User|Volny|cz}}<br />
*{{User|welterde|de}}<br />
*{{User|Zavior|fi}}<br />
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|}</div>Fucohttps://wiki.openttdcoop.org/index.php?title=PublicServer:Archive_-_Games_151_-_160&diff=10377PublicServer:Archive - Games 151 - 1602009-07-16T14:34:18Z<p>Fuco: </p>
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{{Archive_PublicServer|Public Server Game 150|09.07.09-16.07.09| {{User|planetmaker}}, {{User|Ammler}}, {{User|mixrin}}, {{User|Hans}}, {{User|Fuco}} | [[Gametype:Cargo_Concept|Cargo]] | TL 5 / 12 | 256 x 512 Temperate | 16782 [[GRF|#openttdcoop-GRF-Pack 7.3]]|<br />
Description<br />
|150|Image:PSG150.png| Thumb desc. }}</div>Fucohttps://wiki.openttdcoop.org/index.php?title=PublicServer:Archive_-_Games_101_-_110&diff=9737PublicServer:Archive - Games 101 - 1102009-04-02T09:17:50Z<p>Fuco: </p>
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{{Archive_PublicServer|Public Server Game 110|22.08.08-27.08.08| {{User|Mark}}, {{User|Combuster}}, {{User|Mazen}}, {{User|andyp}}, {{User|Addi}}, {{User|turbofisk}}, {{User|Kirov}}, {{User|Osai}}, {{User|Rob}} | Cargo SML | 7 | 512*1024 Temperate|r14127+ [[GRF|#openttdcoop-GRF-Pack 7.2]] w. The 2cc Set| This game featured a plan designed solely for huge capacity and effeciency. Two huge SML-Loops around the map could easily handle the almost 1500 trains we had at the end. |110|Image:PSG110.png| SLH04 was one of the most congested places and often cause of jams. Thanks to the SML concept, joiner was pretty simple. There is a big transfer station with RV feeders.}}<br />
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{{Archive_PublicServer|Public Server Game 109|18.08.08 - 22.08.08| {{User|Brainstorm}}, {{User|Osai}}, {{User|s_m_w}}, {{User|planetmaker}}, {{User|fmauNeko}}, {{User|thomashauk}}, {{User|Mark}}, {{User|Combuster}}, {{User|Mazen}}, {{User|Farden}}, {{User|kais58}}, {{User|Kirov}}, {{User|Fuco}} | Pax | TGV 10, Metro 3-5 | 1024*256 Temperate|r14103+ [[GRF|#openttdcoop-GRF-Pack 7.2]] w. The 2cc Set|This scenario (made by {{User|Mark}}) was a pax-only game with a network plan by DJNekkid and took a lot longer than it was expected to take. The network consisted out of one big line for TGV in the middle of the map and multiple, seperate feeder systems for the main stations. |109|Image:PSG109.png| Rutfingford was not the biggest town, but one of the prettiest}}<br />
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{{Archive_PublicServer|Public Server Game 108|? - 17.08.08| {{User|Brainstorm}}, {{User|Chris Booth}}, {{User|andyp}}, {{User|Osai}}, {{User|s_m_w}}, {{User|planetmaker}}, {{User|Willie}}, {{User|Fuco}}, {{User|Mark}}, {{User|fmauNeko}}, {{User|Farden}}, {{User|thomashauk}}, {{User|Combuster}}, {{User|Kirov}} |Cargo + Pax | 5 | 1024*512 Temperate|r14069+ [[GRF|#openttdcoop-GRF-Pack 7.2]] w. The 2cc Set|It was decided to use the gametype "Back to Basics" in this game together with the 2cc-set, which resulted in a pretty messy, but working network.|108|Image:PSG108Final.png| The area around Ninningstone shows a lot of different vehicles of the 2cc-set in action}}<br />
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{{Archive_PublicServer|Public Server Game 107|8.08.08 - ?| {{User|andyp}}, {{User|XeryusTC}}, {{User|SmatZ}}, {{User|LittleMikey}}, {{User|Mark}}, {{User|Matte}}, {{User|Chris Booth}}, {{User|Ben Totterdell}}, {{User|Brainstorm}}, {{User|thomashauk}}, {{User|Combuster}}, {{User|Yexo}}, {{User|Swallow}}, {{User|Japa}}, {{User|Tim}}, {{User|planetmaker}}, {{User|strstrep}}, {{User|uliko}}, {{User|Ammler}}, {{User|Willie}}, {{User|Kirov}}, {{User|DJ}}, {{User|fennec}}, {{User|fR4g}}, {{User|Farden}}, {{User|ninja}}, {{User|Thraxian}} | Cargo | 2 | 256 * 256 Temperate|r14013+ [[GRF|#openttdcoop-GRF-Pack 7.1]] |A 2TL monorail game with a seemengly simple plan. With over 800 trains on such a small map, many many early constructions had to be expanded as the game went on. This was the first public server game to start since YAPP was included in trunk. The Batmobile could be found roaming the map at times. |107|Image:PSG107Final.png| The Coal & Iron drop station was expanded numerous times finally resulting in a 4 track entry, 27 platforms, 4 track exit.}}<br />
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{{Archive_PublicServer|Public Server Game 106|23.07.08 - 08.08.08| {{User|tneo}}, {{User|avdg}}, {{User|SmatZ}}, {{User|sepp}}, {{User|Brainstorm}}, {{User|Chris Booth}}, {{User|Farden}}, {{User|kais58}}, {{User|strstrep}}, {{User|andyp}}, {{User|thgergo}}, {{User|Osai}}, {{User|Mark}} | Cargo | 6 & 9 for Goods / Steel| 2048*256 Temperate|r14005+ [[Guides:Glossary:GRF|#openttdcoop-GRF-Pack 7.1]]|An extensive plan made by tneo was chosen in this game. The network has a seperate line for goods and steel running North to South. Along the ML 6 Back Bone Hubs were created, which were extended heavily in the end. With 1324 trains the game ended running smooth. Those Back Bone Hubs are certainly worth a look while they are dazzling at times.|106|Image:PSG106.png| An exit from one of the six Back Bone Hubs.}}<br />
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{{Archive_PublicServer|Public Server Game 105|18.07.08 - 23.07.08| {{User|fmauNeko}}, {{User|CommieSi}}, {{User|einKarl}}, {{User|tneo}}, {{User|Thraxian}}, {{User|Osai}}, {{User|Mark}} | Cargo + Pax |Variable| 512*512 Temperate|r13776+ [[Guides:Glossary:GRF|#openttdcoop-GRF-Pack 7.1]]|This game featured a custom map with big rivers dividing the map in 8 islands. People could choose as island they wanted to manage, which resulted in small, local networks on the islands connected with an interregional network. |105|Image:PSG105.png| Shwoing a nicely optimized Back Bone Hub by {{User|Osai}} and {{User|Thraxian}} .}}<br />
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{{Archive_PublicServer|Public Server Game 104|14.07.08 - 18.07.08| {{User|fmauNeko}}, {{User|planetmaker}}, {{User|sbn}}, {{User|CommieSi}}, {{User|einKarl}}, {{User|thomashuak}}, {{User|Mark}} | Cargo |TL7 for Drop; TL6 for Town ML| 512*2048 Tropical|r13697+ [[Guides:Glossary:GRF|#openttdcoop-GRF-Pack 7.1]]|Marks winning plan was based around growing desert towns. To achieve this 2 concepts were used; Firstly the side line mergers used on the Drop ML, secondly the timer circuits used on the town ML to balance line load and delivery. This unorthodox plan cause a little confusion to begin with but as the game progressed the network ultimately took shape and performed rather well. Over 1000 trains eventually serving the main station acting as both drop and pickup.|104|Image:OTTDC, Inc, 1st Apr 2168.png| Image showing the Main Station complete with eyecandy, you can see the self regulating system in the bottom right}}<br />
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{{Archive_PublicServer|Public Server Game 103|06.06.08 - 14.07.08| {{User|Ben}}, {{User|planetmaker}}, {{User|fmauNeko}}, {{User|Logix}}, {{User|Levi}}, {{User|andyp}}, {{User|CommieSi}}, {{User|Mark}} | Cargo |TL5| 512*1024 Temperate|r13677+ [[Guides:Glossary:GRF|#openttdcoop-GRF-Pack 7.0]]| Planetmaker had the winning plan for a game which involved the use of many different industies, as a result over 20 Major Stations had to be built with 8 BBH's. This took alot of time, and with the interuption of the wottdgd mid game the game was almost finished for a long time and only a few changes had to be made on the last day. Overall there were 750 trains, with no strain on the network, which is a good sign that the hubs network was produced to a high standard or not enough trains... How ever that point aside, Ottd Coopers managed to build a good solid network even through the confusion of having different (more Realistic) industries. |103|Image:COOP%27ies_Transport%2C_3rd_Dec_2236.png| Image Showing BBH 04, which was a brilliant piece of work, giving a good impression of the Fast flowing network, which stopped all jams.}}<br />
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{{Archive_PublicServer|Public Server Game 102|28.06.08 - 05.07.08| {{User|Mark}}, {{User|planetmaker}}, {{User|andyp}}, {{User|Levi}}, {{User|Ammler}}, {{User|Addi}}, {{User|Logix}}, {{User|CommieSi}}, {{User|einKarl}}, {{User|Mark}} | Cargo |TL3| 512*512 Temperate|r13607+ [[Guides:Glossary:GRF|#openttdcoop-GRF-Pack 7.0]]| Mark created the winning plan for a cargo game using erail and TL3. We had all the secondary stations in the corners, connected to the ML with 4 BBHs, and 4 SLHs for the primary industries. The network developed very well, except for one SLH, which was turned to chaos by people adding lots of bits to the original construction done by Mark. |102|Image:PSG102.png|Showing the steel mill station with some nice eyecandy, and a lot of trains loading; due to TL3, there were always a lot of trains on the move}}<br />
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{{Archive_PublicServer|Public Server Game 101|13.06.08 - 28.06.08| {{User|Mark}}, {{User|Powell}}, {{User|planetmaker}}, {{User|andyp}}, {{User|Levi}}, {{User|Logix}}, {{User|XeryusTC}}, {{User|einKarl}} | Multipoint to Multipoint Passenger |TL4| 512*512 Temperate|r13607+ [[Guides:Glossary:GRF|#openttdcoop-GRF-Pack 7.0]]| The plan chosen involved the goal to connect all 104 (!) towns, this seemed like an impossible thing to achieve at first but we managed to connect all of them toward the end of the game. Lots of big cities, nice stations and clean building everywhere. Overall a very well developed game. |101|Image:PSG101.png|Showing a station nicely imbedded in cities, giving a pretty good impression of what this game looked like.}}</div>Fucohttps://wiki.openttdcoop.org/index.php?title=PublicServer:Archive_-_Games_101_-_110&diff=9736PublicServer:Archive - Games 101 - 1102009-04-02T09:16:09Z<p>Fuco: </p>
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{{Archive_PublicServer|Public Server Game 110|22.08.08-27.08.08| {{User|Mark}}, {{User|Combuster}}, {{User|Mazen}}, {{User|andyp}}, {{User|Addi}}, {{User|turbofisk}}, {{User|Kirov}}, {{User|Osai}}, {{User|Rob}} | Cargo SML | 7 | 512*1024 Temperate|r14127+ [[GRF|#openttdcoop-GRF-Pack 7.2]] w. The 2cc Set| This game featured a plan designed solely for huge capacity and effeciency. Two huge SML-Loops around the map could easily handle the almost 1500 trains we had at the end. |110|Image:PSG110.png| SLH04 was one of the most congested places and often cause of jams. Thanks to the SML concept, joiner was pretty simple. There is a big transfer station with RV feeders.}}<br />
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{{Archive_PublicServer|Public Server Game 109|18.08.08 - 22.08.08| {{User|Brainstorm}}, {{User|Osai}}, {{User|s_m_w}}, {{User|planetmaker}}, {{User|fmauNeko}}, {{User|thomashauk}}, {{User|Mark}}, {{User|Combuster}}, {{User|Mazen}}, {{User|Farden}}, {{User|kais58}}, {{User|Kirov}} {{User|Fuco}} | Pax | TGV 10, Metro 3-5 | 1024*256 Temperate|r14103+ [[GRF|#openttdcoop-GRF-Pack 7.2]] w. The 2cc Set|This scenario (made by {{User|Mark}}) was a pax-only game with a network plan by DJNekkid and took a lot longer than it was expected to take. The network consisted out of one big line for TGV in the middle of the map and multiple, seperate feeder systems for the main stations. |109|Image:PSG109.png| Rutfingford was not the biggest town, but one of the prettiest}}<br />
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{{Archive_PublicServer|Public Server Game 108|? - 17.08.08| {{User|Brainstorm}}, {{User|Chris Booth}}, {{User|andyp}}, {{User|Osai}}, {{User|s_m_w}}, {{User|planetmaker}}, {{User|Willie}}, {{User|Fuco}}, {{User|Mark}}, {{User|fmauNeko}}, {{User|Farden}}, {{User|thomashauk}}, {{User|Combuster}}, {{User|Kirov}} |Cargo + Pax | 5 | 1024*512 Temperate|r14069+ [[GRF|#openttdcoop-GRF-Pack 7.2]] w. The 2cc Set|It was decided to use the gametype "Back to Basics" in this game together with the 2cc-set, which resulted in a pretty messy, but working network.|108|Image:PSG108Final.png| The area around Ninningstone shows a lot of different vehicles of the 2cc-set in action}}<br />
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{{Archive_PublicServer|Public Server Game 107|8.08.08 - ?| {{User|andyp}}, {{User|XeryusTC}}, {{User|SmatZ}}, {{User|LittleMikey}}, {{User|Mark}}, {{User|Matte}}, {{User|Chris Booth}}, {{User|Ben Totterdell}}, {{User|Brainstorm}}, {{User|thomashauk}}, {{User|Combuster}}, {{User|Yexo}}, {{User|Swallow}}, {{User|Japa}}, {{User|Tim}}, {{User|planetmaker}}, {{User|strstrep}}, {{User|uliko}}, {{User|Ammler}}, {{User|Willie}}, {{User|Kirov}}, {{User|DJ}}, {{User|fennec}}, {{User|fR4g}}, {{User|Farden}}, {{User|ninja}}, {{User|Thraxian}} | Cargo | 2 | 256 * 256 Temperate|r14013+ [[GRF|#openttdcoop-GRF-Pack 7.1]] |A 2TL monorail game with a seemengly simple plan. With over 800 trains on such a small map, many many early constructions had to be expanded as the game went on. This was the first public server game to start since YAPP was included in trunk. The Batmobile could be found roaming the map at times. |107|Image:PSG107Final.png| The Coal & Iron drop station was expanded numerous times finally resulting in a 4 track entry, 27 platforms, 4 track exit.}}<br />
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{{Archive_PublicServer|Public Server Game 106|23.07.08 - 08.08.08| {{User|tneo}}, {{User|avdg}}, {{User|SmatZ}}, {{User|sepp}}, {{User|Brainstorm}}, {{User|Chris Booth}}, {{User|Farden}}, {{User|kais58}}, {{User|strstrep}}, {{User|andyp}}, {{User|thgergo}}, {{User|Osai}}, {{User|Mark}} | Cargo | 6 & 9 for Goods / Steel| 2048*256 Temperate|r14005+ [[Guides:Glossary:GRF|#openttdcoop-GRF-Pack 7.1]]|An extensive plan made by tneo was chosen in this game. The network has a seperate line for goods and steel running North to South. Along the ML 6 Back Bone Hubs were created, which were extended heavily in the end. With 1324 trains the game ended running smooth. Those Back Bone Hubs are certainly worth a look while they are dazzling at times.|106|Image:PSG106.png| An exit from one of the six Back Bone Hubs.}}<br />
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{{Archive_PublicServer|Public Server Game 105|18.07.08 - 23.07.08| {{User|fmauNeko}}, {{User|CommieSi}}, {{User|einKarl}}, {{User|tneo}}, {{User|Thraxian}}, {{User|Osai}}, {{User|Mark}} | Cargo + Pax |Variable| 512*512 Temperate|r13776+ [[Guides:Glossary:GRF|#openttdcoop-GRF-Pack 7.1]]|This game featured a custom map with big rivers dividing the map in 8 islands. People could choose as island they wanted to manage, which resulted in small, local networks on the islands connected with an interregional network. |105|Image:PSG105.png| Shwoing a nicely optimized Back Bone Hub by {{User|Osai}} and {{User|Thraxian}} .}}<br />
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{{Archive_PublicServer|Public Server Game 104|14.07.08 - 18.07.08| {{User|fmauNeko}}, {{User|planetmaker}}, {{User|sbn}}, {{User|CommieSi}}, {{User|einKarl}}, {{User|thomashuak}}, {{User|Mark}} | Cargo |TL7 for Drop; TL6 for Town ML| 512*2048 Tropical|r13697+ [[Guides:Glossary:GRF|#openttdcoop-GRF-Pack 7.1]]|Marks winning plan was based around growing desert towns. To achieve this 2 concepts were used; Firstly the side line mergers used on the Drop ML, secondly the timer circuits used on the town ML to balance line load and delivery. This unorthodox plan cause a little confusion to begin with but as the game progressed the network ultimately took shape and performed rather well. Over 1000 trains eventually serving the main station acting as both drop and pickup.|104|Image:OTTDC, Inc, 1st Apr 2168.png| Image showing the Main Station complete with eyecandy, you can see the self regulating system in the bottom right}}<br />
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{{Archive_PublicServer|Public Server Game 103|06.06.08 - 14.07.08| {{User|Ben}}, {{User|planetmaker}}, {{User|fmauNeko}}, {{User|Logix}}, {{User|Levi}}, {{User|andyp}}, {{User|CommieSi}}, {{User|Mark}} | Cargo |TL5| 512*1024 Temperate|r13677+ [[Guides:Glossary:GRF|#openttdcoop-GRF-Pack 7.0]]| Planetmaker had the winning plan for a game which involved the use of many different industies, as a result over 20 Major Stations had to be built with 8 BBH's. This took alot of time, and with the interuption of the wottdgd mid game the game was almost finished for a long time and only a few changes had to be made on the last day. Overall there were 750 trains, with no strain on the network, which is a good sign that the hubs network was produced to a high standard or not enough trains... How ever that point aside, Ottd Coopers managed to build a good solid network even through the confusion of having different (more Realistic) industries. |103|Image:COOP%27ies_Transport%2C_3rd_Dec_2236.png| Image Showing BBH 04, which was a brilliant piece of work, giving a good impression of the Fast flowing network, which stopped all jams.}}<br />
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{{Archive_PublicServer|Public Server Game 102|28.06.08 - 05.07.08| {{User|Mark}}, {{User|planetmaker}}, {{User|andyp}}, {{User|Levi}}, {{User|Ammler}}, {{User|Addi}}, {{User|Logix}}, {{User|CommieSi}}, {{User|einKarl}}, {{User|Mark}} | Cargo |TL3| 512*512 Temperate|r13607+ [[Guides:Glossary:GRF|#openttdcoop-GRF-Pack 7.0]]| Mark created the winning plan for a cargo game using erail and TL3. We had all the secondary stations in the corners, connected to the ML with 4 BBHs, and 4 SLHs for the primary industries. The network developed very well, except for one SLH, which was turned to chaos by people adding lots of bits to the original construction done by Mark. |102|Image:PSG102.png|Showing the steel mill station with some nice eyecandy, and a lot of trains loading; due to TL3, there were always a lot of trains on the move}}<br />
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{{Archive_PublicServer|Public Server Game 101|13.06.08 - 28.06.08| {{User|Mark}}, {{User|Powell}}, {{User|planetmaker}}, {{User|andyp}}, {{User|Levi}}, {{User|Logix}}, {{User|XeryusTC}}, {{User|einKarl}} | Multipoint to Multipoint Passenger |TL4| 512*512 Temperate|r13607+ [[Guides:Glossary:GRF|#openttdcoop-GRF-Pack 7.0]]| The plan chosen involved the goal to connect all 104 (!) towns, this seemed like an impossible thing to achieve at first but we managed to connect all of them toward the end of the game. Lots of big cities, nice stations and clean building everywhere. Overall a very well developed game. |101|Image:PSG101.png|Showing a station nicely imbedded in cities, giving a pretty good impression of what this game looked like.}}</div>Fucohttps://wiki.openttdcoop.org/index.php?title=User:Fuco&diff=8444User:Fuco2008-08-17T21:28:08Z<p>Fuco: New page: '''Date of Birth:''' 24-06-1989 '''Location:''' Slovakia '''Started playing TT:''' Probably somewhere about 2004 (yay, i'm new) '''Joined OpenTTDCoop:''' August 2008 '''E-Mail / MSN:'...</p>
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<div>'''Date of Birth:''' 24-06-1989<br />
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'''Location:''' Slovakia<br />
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'''Started playing TT:''' Probably somewhere about 2004 (yay, i'm new)<br />
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'''Joined OpenTTDCoop:''' August 2008<br />
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'''E-Mail / MSN:''' dota.keys@gmail.com // matus.goljer@gmail.com</div>Fucohttps://wiki.openttdcoop.org/index.php?title=PublicServer:Archive_-_Games_101_-_110&diff=8441PublicServer:Archive - Games 101 - 1102008-08-17T21:07:10Z<p>Fuco: </p>
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{{Archive_PublicServer|Public Server Game 108|8.08.08 - 17.08.08|{{user|Brainstorm}}, {{user|Chris Booth}}, {{user|andyp}}, {{user|Osai}}, {{user|s_m_w}}, {{User|planetmaker}}, {{User|Willie}}, {{User|Fuco}}, {{User|Mark}}, {{User|fmauNeko}} (add yourself) |Cargo + Pax | 5 | 1024*512 Temperate|r14069+ [[GRF|#openttdcoop-GRF-Pack 7.2]] w. The 2cc Set|It was decided to use the gametype "Back to Basics" in this game together with the 2cc-set, which resulted in a pretty messy, but working network.|108|Image:PSG108.png| The area around Ninningstone shows a lot of different vehicles of the 2cc-set in action}}<br />
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{{Archive_PublicServer|Public Server Game 106|23.07.08 - 08.08.08|{{user|tneo}}, {{user|avdg}}, {{user|SmatZ}}, {{user|sepp}}, {{user|Brainstorm}}, {{user|Chris Booth}}, {{user|Farden}}, {{user|kai58}}, {{user|strstrep}}, {{user|andyp}}, {{user|thgergo}}, {{user|Osai}} (add yourself) |Cargo | 6 & 9 for Goods/ Steel| 2048*256 Temperate|r14005+ [[Guides:Glossary:GRF|#openttdcoop-GRF-Pack 7.1]]|An extensive plan made by tneo was chosen in this game. The network has a seperate line for goods and steel running North to Souht. Along the ML where 6 Back Bone Hubs created, which were extended heavily in the end. With and 1324 trains the game ended running smooth. Those Back Bone Hubs are certainly worth a look while they are dazzling at times.|106|Image:PSG106.png| An exit from one of the six Back Bone Hubs.}}<br />
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{{Archive_PublicServer|Public Server Game 105|18.07.08 - 23.07.08|{{user|fmauNeko}}, {{user|CommieSi}}, {{user|einKarl}}, {{user|tneo}}, {{user|Thraxian}}, {{user|Osai}} (add yourself) |Cargo + Pax |Variable| 512*512 Temperate|r13776+ [[Guides:Glossary:GRF|#openttdcoop-GRF-Pack 7.1]]|This game featured a custom map with big rivers dividing the map in 8 islands. People could choose as island they wanted to manage, which resulted in small, local networks on the islands connected with an interregional network. |105|Image:PSG105.png| Shwoing a nicely by {{user|Osai}} and {{user|Thraxian}} optimized Back Bone connection.}}<br />
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{{Archive_PublicServer|Public Server Game 104|14.07.08 - 18.07.08|{{user|fmauNeko}}, {{User|planetmaker}}, {{User|sbn}}, {{user|CommieSi}}, {{user|einKarl}}, {{user|thomashuak}}, (add yourself) |Cargo |TL7 for Drop; TL6 for Town ML| 512*2048 Tropical|r13697+ [[Guides:Glossary:GRF|#openttdcoop-GRF-Pack 7.1]]|Marks winning plan was based around growing desert towns. To achieve this 2 concepts were use; Firstly the side line mergers used on the Drop ML, Secondly the timer circuits used on the town ML to balance line load and delivery. This unorthodox plan cause a little confusion to being with but as the game progressed the netowrk ultimately took shape and performed rather well. Over 1000 trains eventually serving the main station acting as both drop and pickup.|104|Image:OTTDC, Inc, 1st Apr 2168.png| Image showing the Main Station complete with eyecandy, you can see the self regulating system in the bottom right}}<br />
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{{Archive_PublicServer|Public Server Game 103|06.06.08 - 14.07.08|{{User|Ben}}, {{User|planetmaker}}, {{User|fmauNeko}}, {{User|Logix}}, {{User|Levi}}, {{User|andyp}}, {{user|CommieSi}}, (add yourself) |Cargo |TL5| 512*1024 Temperate|r13677+ [[Guides:Glossary:GRF|#openttdcoop-GRF-Pack 7.0]]| Planetmaker had the winning plan for a game which involved the use of many different industies, as a result over 20 Major Stations had to be built with 8 BBH's. This took alot of time, and with the interuption of the wottdgd mid game the game was almost finished for a long time and only a few changes had to be made on the last day. Overall there was 750 trains, with no strain on the network, which is a good sign that the hubs network was produced to a high standard or not enough trains... How ever that point aside, Ottd Coopers managed to build a good solid network even through the confusion of having different (more Realistic) industires. |103|Image:COOP%27ies_Transport%2C_3rd_Dec_2236.png| Image Showing BBH 04, which was a brilliant piece of work, giving a good impression of the Fast flowing network, which stopped all jams.}}<br />
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{{Archive_PublicServer|Public Server Game 102|28.06.08 - 05.07.08|{{User|Mark}}, {{User|planetmaker}}, {{User|andyp}}, {{User|Levi}}, {{User|Ammler}}, {{User|Addi}}, {{User|Logix}}, {{user|CommieSi}}, {{user|einKarl}} (add yourself) |Cargo |TL3| 512*512 Temperate|r13607+ [[Guides:Glossary:GRF|#openttdcoop-GRF-Pack 7.0]]| Mark created the winning plan for a cargo game using erail and TL3. We had all the secondary stations in the corners, connected to the ML with 4 BBHs, and 4 SLHs for the primary industries. The network developed very well, except for one SLH, which was turned to chaos by people adding lots of bits to the original construction done by Mark. |102|Image:PSG102.png|Showing the steel mill station with some nice eyecandy, and a lot of trains loading; due to TL3, there were always a lot of trains on the move}}<br />
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{{Archive_PublicServer|Public Server Game 101|13.06.08 - 28.06.08|{{User|Mark}}, {{User|Powell}}, {{User|planetmaker}}, {{User|andyp}}, {{User|Levi}}, {{User|Logix}}, {{User|XeryusTC}}, {{user|einKarl}}, (add yourself) |Multipoint to Multipoint Passenger |TL4| 512*512 Temperate|r13607+ [[Guides:Glossary:GRF|#openttdcoop-GRF-Pack 7.0]]| The plan chosen involved the goal to connect all 104 (!) towns, this seemed like an impossible thing to achieve at first but we managed to connect all of them toward the end of the game. Lots of big cities, nice stations and clean building everywhere. Overall a very well developed game. |101|Image:PSG101.png|Showing a station nicely imbedded in cities, giving a pretty good impression of what this game looked like.}}</div>Fuco