https://wiki.openttdcoop.org/api.php?action=feedcontributions&user=Jam35&feedformat=atom#openttdcoop wiki - User contributions [en]2024-03-28T21:53:46ZUser contributionsMediaWiki 1.25.2https://wiki.openttdcoop.org/index.php?title=Template:PublicServerArchiveMenu&diff=28470Template:PublicServerArchiveMenu2019-05-29T18:47:56Z<p>Jam35: add games 331-340</p>
<hr />
<div>{|class="gamearchive_menu" cellpadding="0" cellspacing="0"<br />
|-<br />
![[PublicServer:Archive|Public Server Archive]]<br />
|width="4px"|'''[[PublicServer:Archive|II]]'''<br />
<!--|-<br />
![[PublicServer:Archive_-_All_Games|List all Games]]<br />
|width="4px"|'''[[PublicServer:Archive_-_All_Games|II]]'''--><br />
|-<br />
![[PublicServer:Archive_-_Hall_of_Fame|Hall of Fame]]<br />
|width="4px"|'''[[PublicServer:Archive_-_Hall_of_Fame|II]]'''<br />
|-<br />
![[PublicServer:Archive_-_Games_331_-_340|Games 331 - 340]]<br />
|width="4px"|'''[[PublicServer:Archive_-_Games_331_-_340|II]]'''<br />
|-<br />
![[PublicServer:Archive_-_Games_321_-_330|Games 321 - 330]]<br />
|width="4px"|'''[[PublicServer:Archive_-_Games_321_-_330|II]]'''<br />
|-<br />
![[PublicServer:Archive_-_Games_311_-_320|Games 311 - 320]]<br />
|width="4px"|'''[[PublicServer:Archive_-_Games_311_-_320|II]]'''<br />
|-<br />
![[PublicServer:Archive_-_Games_301_-_310|Games 301 - 310]]<br />
|width="4px"|'''[[PublicServer:Archive_-_Games_301_-_310|II]]'''<br />
|-<br />
![[PublicServer:Archive_-_Games_291_-_300|Games 291 - 300]]<br />
|width="4px"|'''[[PublicServer:Archive_-_Games_291_-_300|II]]'''<br />
|-<br />
![[PublicServer:Archive_-_Games_281_-_290|Games 281 - 290]]<br />
|width="4px"|'''[[PublicServer:Archive_-_Games_281_-_290|II]]'''<br />
|-<br />
![[PublicServer:Archive_-_Games_271_-_280|Games 271 - 280]]<br />
|width="4px"|'''[[PublicServer:Archive_-_Games_271_-_280|II]]'''<br />
|-<br />
![[PublicServer:Archive_-_Games_261_-_270|Games 261 - 270]]<br />
|width="4px"|'''[[PublicServer:Archive_-_Games_261_-_270|II]]'''<br />
|-<br />
![[PublicServer:Archive_-_Games_251_-_260|Games 251 - 260]]<br />
|width="4px"|'''[[PublicServer:Archive_-_Games_251_-_260|II]]'''<br />
|-<br />
![[PublicServer:Archive_-_Games_241_-_250|Games 241 - 250]]<br />
|width="4px"|'''[[PublicServer:Archive_-_Games_241_-_250|II]]'''<br />
|-<br />
![[PublicServer:Archive_-_Games_231_-_240|Games 231 - 240]]<br />
|width="4px"|'''[[PublicServer:Archive_-_Games_231_-_240|II]]'''<br />
|-<br />
![[PublicServer:Archive_-_Games_221_-_230|Games 221 - 230]]<br />
|width="4px"|'''[[PublicServer:Archive_-_Games_221_-_230|II]]'''<br />
|-<br />
![[PublicServer:Archive_-_Games_211_-_220|Games 211 - 220]]<br />
|width="4px"|'''[[PublicServer:Archive_-_Games_211_-_220|II]]'''<br />
|-<br />
![[PublicServer:Archive_-_Games_201_-_210|Games 201 - 210]]<br />
|width="4px"|'''[[PublicServer:Archive_-_Games_201_-_210|II]]'''<br />
|-<br />
![[PublicServer:Archive_-_Games_191_-_200|Games 191 - 200]]<br />
|width="4px"|'''[[PublicServer:Archive_-_Games_191_-_200|II]]'''<br />
|-<br />
![[PublicServer:Archive_-_Games_181_-_190|Games 181 - 190]]<br />
|width="4px"|'''[[PublicServer:Archive_-_Games_181_-_190|II]]'''<br />
|-<br />
![[PublicServer:Archive_-_Games_171_-_180|Games 171 - 180]]<br />
|width="4px"|'''[[PublicServer:Archive_-_Games_171_-_180|II]]'''<br />
|-<br />
![[PublicServer:Archive_-_Games_161_-_170|Games 161 - 170]]<br />
|width="4px"|'''[[PublicServer:Archive_-_Games_161_-_170|II]]'''<br />
|-<br />
![[PublicServer:Archive_-_Games_151_-_160|Games 151 - 160]]<br />
|width="4px"|'''[[PublicServer:Archive_-_Games_151_-_160|II]]'''<br />
|-<br />
![[PublicServer:Archive_-_Games_141_-_150|Games 141 - 150]]<br />
|width="4px"|'''[[PublicServer:Archive_-_Games_141_-_150|II]]'''<br />
|-<br />
![[PublicServer:Archive_-_Games_131_-_140|Games 131 - 140]]<br />
|width="4px"|'''[[PublicServer:Archive_-_Games_131_-_140|II]]'''<br />
|-<br />
![[PublicServer:Archive_-_Games_121_-_130|Games 121 - 130]]<br />
|width="4px"|'''[[PublicServer:Archive_-_Games_121_-_130|II]]'''<br />
|-<br />
![[PublicServer:Archive_-_Games_111_-_120|Games 111 - 120]]<br />
|width="4px"|'''[[PublicServer:Archive_-_Games_111_-_120|II]]'''<br />
|-<br />
![[PublicServer:Archive_-_Games_101_-_110|Games 101 - 110]]<br />
|width="4px"|'''[[PublicServer:Archive_-_Games_101_-_110|II]]'''<br />
|-<br />
![[PublicServer:Archive_-_Games_91_-_100|Games 091 - 100]]<br />
|width="4px"|'''[[PublicServer:Archive_-_Games_91_-_100|II]]'''<br />
|-<br />
![[PublicServer:Archive_-_Games_81_-_90|Games 081 - 090]]<br />
|width="4px"|'''[[PublicServer:Archive_-_Games_81_-_90|II]]'''<br />
|-<br />
![[PublicServer:Archive_-_Games_71_-_80|Games 071 - 080]]<br />
|width="4px"|'''[[PublicServer:Archive_-_Games_71_-_80|II]]'''<br />
|-<br />
![[PublicServer:Archive_-_Games_61_-_70|Games 061 - 070]]<br />
|width="4px"|'''[[PublicServer:Archive_-_Games_61_-_70|II]]'''<br />
|-<br />
![[PublicServer:Archive_-_Games_51_-_60|Games 051 - 060]]<br />
|width="4px"|'''[[PublicServer:Archive_-_Games_51_-_60|II]]'''<br />
|-<br />
![[PublicServer:Archive_-_Games_41_-_50|Games 041 - 050]]<br />
|width="4px"|'''[[PublicServer:Archive_-_Games_41_-_50|II]]'''<br />
|-<br />
![[PublicServer:Archive_-_Games_31_-_40|Games 031 - 040]]<br />
|width="4px"|'''[[PublicServer:Archive_-_Games_31_-_40|II]]'''<br />
|-<br />
![[PublicServer:Archive_-_Games_21_-_30|Games 021 - 030]]<br />
|width="4px"|'''[[PublicServer:Archive_-_Games_21_-_30|II]]'''<br />
|-<br />
![[PublicServer:Archive_-_Games_11_-_20|Games 011 - 020]]<br />
|width="4px"|'''[[PublicServer:Archive_-_Games_11_-_20|II]]'''<br />
|-<br />
![[PublicServer:Archive_-_Games_01_-_10|Games 001 - 010]]<br />
|width="4px"|'''[[PublicServer:Archive_-_Games_01_-_10|II]]'''<br />
|}<includeonly>[[Category:PublicServerArchive]]</includeonly><noinclude><br />
<!-- Put it in the template Category !--><br />
[[Category:Templates]]<br />
</noinclude></div>Jam35https://wiki.openttdcoop.org/index.php?title=PublicServer:Archive_-_Games_321_-_330&diff=28469PublicServer:Archive - Games 321 - 3302019-05-29T18:46:06Z<p>Jam35: remove games 331 & 332</p>
<hr />
<div>{{PublicServerArchiveMenu}}<br />
<br />
{{Archive PublicServer<br />
|id=330<br />
|date= 18.04.18 - 03.07.18<br />
|players= {{User|Vinnie}}, {{User|AlphaSC}}, {{User|loeky}}, {{User|bio}}, {{User|virtualrandomnumber}}, {{User|V453000}}<br />
|type=Cargo<br />
|TL=3 & 5<br />
|mapsize=512x256 Temperate<br />
|version=r27951 [[GRF|#openttdcoop-GRF-Pack 8.0]]<br />
|description=TL3 in the east vs TL5 in the west. See in-game plan for details :)<br />
|imagedescription=Some rails here.}}<br />
<br />
{{Archive PublicServer<br />
|id=329<br />
|date= 28.12.17 - 17.04.18<br />
|players= {{User|V453000}}, {{User|Mark}}, {{User|Jam35}}, {{User|Bio}}, {{User|Arveen}}, {{User|Loeky}}, {{User|AlphaSC}}<br />
|type=Tropic<br />
|TL= 2<br />
|mapsize=512x512<br />
|version=r27951 [[GRF|#openttdcoop-GRF-Pack 8.0]]<br />
|description=As most FIRS games, a lot of planning is required to make the network construction go smoothly. We chose a plan where all of the engineering supplies would be distributed evenly to all primaries at a rate sufficient to make them reach maximum production. Only when they would all be at gung-ho and fully serviced, we would add more primaries. Turns out we only needed 2 primary industries of each type to cause massive traffic of 3430 slugs.<br />
|imagedescription=The ES pickup, distributing ES evenly over all industries.}}<br />
<br />
{{Archive PublicServer<br />
|id=328<br />
|date= 23.10.17 - 28.12.17<br />
|players= {{User|Loeky}}, {{User|Jam35}}, {{User|Deactivated}}, {{User|Arveen}}, {{User|John}}, {{User|V453000}}, {{User|Imutrainfolks}}, {{User|John}}, {{User|Mark}}<br />
|type=Arctic<br />
|TL= 5<br />
|mapsize=512x256<br />
|version=r27951 [[GRF|#openttdcoop-GRF-Pack 8.0]]<br />
|description=Little arctic map to try out the awesome new BRIX. Original trainset's Lev3 Pegasus turned out to be tricky to work with on this small map. In the end we managed to have 750 trains running smoothly on a mostly LLL_RRR network.<br />
|imagedescription=Boats, Trucks, and Trains}}<br />
<br />
{{Archive PublicServer<br />
|id=327<br />
|date= 26.07.17 - 23.10.17<br />
|players= {{User|Loeky}}, {{User|Jam35}}, {{User|Lejving}}, {{User|Maraxus}}, {{User|AzureSpeed|}}, {{User|Vinnie}}, {{User|Clockworker}}, {{User|Deactivated}}, {{User|Arveen}}<br />
|type=Temperate<br />
|TL= 3<br />
|mapsize=512x512<br />
|version=r27742 [[GRF|#openttdcoop-GRF-Pack 8.0]]<br />
|description=Another nice game.<br />
|imagedescription=BBH 01}}<br />
<br />
<br />
{{Archive PublicServer<br />
|id=326<br />
|date= 02.04.17 - 26.07.17<br />
|players= {{User|Loeky}}, {{User|Jam35}}, {{User|Lejving}}, {{User|Maraxus}}, {{User|AzureSpeed|}}, {{User|Vinnie}}, {{User|Clockworker}}, {{User|Deactivated}}, {{User|Arveen}}<br />
|type=Toyland<br />
|TL= 2<br />
|mapsize=256x256<br />
|version=r27742 [[GRF|#openttdcoop-GRF-Pack 8.0]]<br />
|description= A game to welcome BRIX 0.0.1. People built and kept expanding over months which lead the game to end with many trains.<br />
|imagedescription=BRIX apparently doesn't stop people from building a lot of trains.}}<br />
<br />
{{Archive PublicServer<br />
|id=325<br />
|date= 30.01.17 - 02.04.17<br />
|players= {{User|Jam35}}, {{User|Lejving}}, {{User|Maraxus}}, {{User|AzureSpeed|}}, {{User|Vinnie}}, {{User|Clockworker}}, {{User|Deactivated}}, {{User|Loeky}}<br />
|type=YETI game utilizing PURR Barcode<br />
|TL= 5<br />
|mapsize=256x512<br />
|version=r27742 [[GRF|#openttdcoop-GRF-Pack 8.0]]<br />
|description= A nice game making use of the PURR/MEOW magic for conditional orders on a whole-map scale. Even though this game didn't grow to it's full potential, the system works quite nicely.<br />
|imagedescription=A pickup station with 6 different colour patterns for 6 different outputs.}}<br />
<br />
{{Archive PublicServer<br />
|id=324<br />
|date= 14.01.17 - 30.01.17<br />
|players={{User|V453000}}, {{User|Lejving}}, {{User|absolutis}}, {{User|zxbiohazardzx}}, {{User|Jam35}}, {{User|Maraxus}}, {{User|happpy}}, {{User|TheRisen}}, {{User|AzureSpeed|}}, {{User|mari_kari|}}<br />
|type=Standard cargo in Toyland<br />
|TL= 5<br />
|mapsize=512x512<br />
|version=r27680 [[GRF|#openttdcoop-GRF-Pack 8.0]]<br />
|description= There was initially three plans which none of them felt just right, so V453000 took the best part of them all and created the winning plan. The games glory piece was the really big HELL secondary station {{User|V453000}} created, one of the biggest in PSG history. To add further to this we had a nice LLLL_RRRR system going with many good and creative MSHs which the CL 1,5 can take some credit for. Game ended with 2000 trains, capped Fizzy Drinks factory (9180), 8 lane hell and 8 lane drop!<br />
|imagedescription=HELL!}}<br />
<br />
<br />
{{Archive PublicServer<br />
|id=323<br />
|date= 04.01.17 - 14.01.17<br />
|players={{User|V453000}}, {{User|Lejving}}, {{User|absolutis}}, {{User|zxbiohazardzx}}, {{User|Jam35}}, {{User|Maraxus}}, {{User|Cornelius}}, {{User|TheRisen}}, {{User|Mark}}<br />
|type=Cargo Refit<br />
|TL= 3<br />
|mapsize=1024 x 256<br />
|version=r27680 [[GRF|#openttdcoop-GRF-Pack 8.0]]<br />
|description= A simple 'snake' style network with refitting at each end and return stuff to SL drop. We got to 5 lines end to end and 2600+ trains before getting some laggy connections. Game ended slightly prematurely but still a nice game.<br />
|imagedescription=Unfinished in the end but still impressive.}}<br />
<br />
{{Archive PublicServer<br />
|id=322<br />
|date= 27.12.16 - 04.01.17<br />
|players={{User|Jam35}}, {{User|Lejving}}, {{User|zxbiohazardzx}}, {{User|V453000}}, {{User|Techinica}}, {{User|Deactivated}}, {{User|fleet75}}, {{User|TheRisen}}<br />
|type=Simplified YETI<br />
|TL= n/a (Many different)<br />
|mapsize=256x512 Sub-arctic<br />
|version=r27680 [[GRF|#openttdcoop-GRF-Pack 8.0]]<br />
|description=An easygoing and short game for the end of 2016. Plan was chaos mode, so we utilized all modes of transportation (planes, ships, trains, rvs, trams). Happy new year!<br />
|imagedescription=Station with nearly all modes of transportation}}<br />
<br />
{{Archive PublicServer<br />
|id=321<br />
|date=04.12.16 - 27.12.16<br />
|players={{User|Jam35}}, {{User|Lejving}}, {{User|zxbiohazardzx}}, {{User|lol}}, {{User|Techinica}}, {{User|Maraxus}}, {{User|Ethereal}}, {{User|mari}}, {{User|happpy}}<br />
|type=Cargo<br />
|TL= 4 Maglev 'Get Heavy'<br />
|mapsize=512x512 Arctic<br />
|version=r27680 [[GRF|#openttdcoop-GRF-Pack 8.0]]<br />
|description=A cargo game with two drops for most primaries. It was hoped that this would give a balanced network overall with traffic spreading in all directions fairly evenly. This worked to a certain degree with everything needing expansion before returning to expand the same, busier areas again. Some areas ultimately ending with 5 lines .The game was getting hard for some to join so it was ended.<br />
|imagedescription=MSH 04}}</div>Jam35https://wiki.openttdcoop.org/index.php?title=PublicServer:Archive_-_Games_331_-_340&diff=28468PublicServer:Archive - Games 331 - 3402019-05-29T18:44:36Z<p>Jam35: Create Archive Page Games 331-340</p>
<hr />
<div>{{PublicServerArchiveMenu}}<br />
<br />
{{Archive PublicServer<br />
|id=332<br />
|date= xx.04.19 - 17.05.19<br />
|players= {{User|virtualrandomnumber}}, {{User|Hazzard}}, {{User|V453000}}, {{User|Arveen}}, {{User|tyteen}}<br />
|type=Cargo<br />
|TL=3<br />
|mapsize=512x512 Temperate<br />
|version=r27951 [[GRF|#openttdcoop-GRF-Pack 8.0]]<br />
|description=A fairly standard refit game using DB set and TL3 2x BR 182, where we managed to get almost 1800 trains running on the network.<br />
|imagedescription=BBH 02, one of the places with biggest traffic.}}<br />
<br />
<br />
{{Archive PublicServer<br />
|id=331<br />
|date= 03.07.18 - xx.04.19<br />
|players= {{User|bio}}, {{User|virtualrandomnumber}}, {{User|Jam35}}, {{User|eirc}}, {{User|Maraxus}}, {{User|Arveen}}, {{User|The_Saladman}}, {{User|codertux}}, {{User|dfceaef}}, {{User|Kolo}}<br />
|type=Cargo<br />
|TL=3<br />
|mapsize=512x512 Temperate<br />
|version=r27951 [[GRF|#openttdcoop-GRF-Pack 8.0]]<br />
|description=Well, as the only survivor of this PSG (as V called it) I (Arveen) declare this the possibly longest PSG ever. Started during summer 2018 and ending in spring 2019 a lot of construction, expansion and redesign has been done. Massive hubs overgrown small cities and 14 people died during a train accident near Nadingham (RIP 14 passengers on a cargo train).<br />
|imagedescription=We sure like symmetric stuff.}}</div>Jam35https://wiki.openttdcoop.org/index.php?title=PublicServer:Archive_-_Games_321_-_330&diff=28443PublicServer:Archive - Games 321 - 3302018-08-15T15:58:26Z<p>Jam35: </p>
<hr />
<div>{{PublicServerArchiveMenu}}<br />
<br />
{{Archive PublicServer<br />
|id=330<br />
|date= 18.04.18 - 03.07.18<br />
|players= {{User|Vinnie}}, {{User|AlphaSC}}, {{User|loeky}}, {{User|bio}}, {{User|virtualrandomnumber}}, {{User|V453000}}<br />
|type=Cargo<br />
|TL=3 & 5<br />
|mapsize=512x256 Temperate<br />
|version=r27951 [[GRF|#openttdcoop-GRF-Pack 8.0]]<br />
|description=TL3 in the east vs TL5 in the west. See in-game plan for details :)<br />
|imagedescription=Some rails here.}}<br />
<br />
<br />
{{Archive PublicServer<br />
|id=329<br />
|date= 28.12.17 - 17.04.18<br />
|players= {{User|V453000}}, {{User|Mark}}, {{User|Jam35}}, {{User|Bio}}, {{User|Arveen}}, {{User|Loeky}}, {{User|AlphaSC}}<br />
|type=Tropic<br />
|TL= 2<br />
|mapsize=512x512<br />
|version=r27951 [[GRF|#openttdcoop-GRF-Pack 8.0]]<br />
|description=As most FIRS games, a lot of planning is required to make the network construction go smoothly. We chose a plan where all of the engineering supplies would be distributed evenly to all primaries at a rate sufficient to make them reach maximum production. Only when they would all be at gung-ho and fully serviced, we would add more primaries. Turns out we only needed 2 primary industries of each type to cause massive traffic of 3430 slugs.<br />
|imagedescription=The ES pickup, distributing ES evenly over all industries.}}<br />
<br />
{{Archive PublicServer<br />
|id=328<br />
|date= 23.10.17 - 28.12.17<br />
|players= {{User|Loeky}}, {{User|Jam35}}, {{User|Deactivated}}, {{User|Arveen}}, {{User|John}}, {{User|V453000}}, {{User|Imutrainfolks}}, {{User|John}}, {{User|Mark}}<br />
|type=Arctic<br />
|TL= 5<br />
|mapsize=512x256<br />
|version=r27951 [[GRF|#openttdcoop-GRF-Pack 8.0]]<br />
|description=Little arctic map to try out the awesome new BRIX. Original trainset's Lev3 Pegasus turned out to be tricky to work with on this small map. In the end we managed to have 750 trains running smoothly on a mostly LLL_RRR network.<br />
|imagedescription=add image and description}}<br />
<br />
{{Archive PublicServer<br />
|id=327<br />
|date= 26.07.17 - 23.10.17<br />
|players= {{User|Loeky}}, {{User|Jam35}}, {{User|Lejving}}, {{User|Maraxus}}, {{User|AzureSpeed|}}, {{User|Vinnie}}, {{User|Clockworker}}, {{User|Deactivated}}, {{User|Arveen}}<br />
|type=Temperate<br />
|TL= 3<br />
|mapsize=512x512<br />
|version=r27742 [[GRF|#openttdcoop-GRF-Pack 8.0]]<br />
|description=Another nice game.<br />
|imagedescription=Yeah}}<br />
<br />
<br />
{{Archive PublicServer<br />
|id=326<br />
|date= 02.04.17 - 26.07.17<br />
|players= {{User|Loeky}}, {{User|Jam35}}, {{User|Lejving}}, {{User|Maraxus}}, {{User|AzureSpeed|}}, {{User|Vinnie}}, {{User|Clockworker}}, {{User|Deactivated}}, {{User|Arveen}}<br />
|type=Toyland<br />
|TL= 2<br />
|mapsize=256x256<br />
|version=r27742 [[GRF|#openttdcoop-GRF-Pack 8.0]]<br />
|description= A game to welcome BRIX 0.0.1. People built and kept expanding over months which lead the game to end with many trains.<br />
|imagedescription=BRIX apparently doesn't stop people from building a lot of trains.}}<br />
<br />
{{Archive PublicServer<br />
|id=325<br />
|date= 30.01.17 - 02.04.17<br />
|players= {{User|Jam35}}, {{User|Lejving}}, {{User|Maraxus}}, {{User|AzureSpeed|}}, {{User|Vinnie}}, {{User|Clockworker}}, {{User|Deactivated}}, {{User|Loeky}}<br />
|type=YETI game utilizing PURR Barcode<br />
|TL= 5<br />
|mapsize=256x512<br />
|version=r27742 [[GRF|#openttdcoop-GRF-Pack 8.0]]<br />
|description= A nice game making use of the PURR/MEOW magic for conditional orders on a whole-map scale. Even though this game didn't grow to it's full potential, the system works quite nicely.<br />
|imagedescription=A pickup station with 6 different colour patterns for 6 different outputs.}}<br />
<br />
{{Archive PublicServer<br />
|id=324<br />
|date= 14.01.17 - 30.01.17<br />
|players={{User|V453000}}, {{User|Lejving}}, {{User|absolutis}}, {{User|zxbiohazardzx}}, {{User|Jam35}}, {{User|Maraxus}}, {{User|happpy}}, {{User|TheRisen}}, {{User|AzureSpeed|}}, {{User|mari_kari|}}<br />
|type=Standard cargo in Toyland<br />
|TL= 5<br />
|mapsize=512x512<br />
|version=r27680 [[GRF|#openttdcoop-GRF-Pack 8.0]]<br />
|description= There was initially three plans which none of them felt just right, so V453000 took the best part of them all and created the winning plan. The games glory piece was the really big HELL secondary station {{User|V453000}} created, one of the biggest in PSG history. To add further to this we had a nice LLLL_RRRR system going with many good and creative MSHs which the CL 1,5 can take some credit for. Game ended with 2000 trains, capped Fizzy Drinks factory (9180), 8 lane hell and 8 lane drop!<br />
|imagedescription=HELL!}}<br />
<br />
<br />
{{Archive PublicServer<br />
|id=323<br />
|date= 04.01.17 - 14.01.17<br />
|players={{User|V453000}}, {{User|Lejving}}, {{User|absolutis}}, {{User|zxbiohazardzx}}, {{User|Jam35}}, {{User|Maraxus}}, {{User|Cornelius}}, {{User|TheRisen}}, {{User|Mark}}<br />
|type=Cargo Refit<br />
|TL= 3<br />
|mapsize=1024 x 256<br />
|version=r27680 [[GRF|#openttdcoop-GRF-Pack 8.0]]<br />
|description= A simple 'snake' style network with refitting at each end and return stuff to SL drop. We got to 5 lines end to end and 2600+ trains before getting some laggy connections. Game ended slightly prematurely but still a nice game.<br />
|imagedescription=Unfinished in the end but still impressive.}}<br />
<br />
{{Archive PublicServer<br />
|id=322<br />
|date= 27.12.16 - 04.01.17<br />
|players={{User|Jam35}}, {{User|Lejving}}, {{User|zxbiohazardzx}}, {{User|V453000}}, {{User|Techinica}}, {{User|Deactivated}}, {{User|fleet75}}, {{User|TheRisen}}<br />
|type=Simplified YETI<br />
|TL= n/a (Many different)<br />
|mapsize=256x512 Sub-arctic<br />
|version=r27680 [[GRF|#openttdcoop-GRF-Pack 8.0]]<br />
|description=An easygoing and short game for the end of 2016. Plan was chaos mode, so we utilized all modes of transportation (planes, ships, trains, rvs, trams). Happy new year!<br />
|imagedescription=Station with nearly all modes of transportation}}<br />
<br />
{{Archive PublicServer<br />
|id=321<br />
|date=04.12.16 - 27.12.16<br />
|players={{User|Jam35}}, {{User|Lejving}}, {{User|zxbiohazardzx}}, {{User|lol}}, {{User|Techinica}}, {{User|Maraxus}}, {{User|Ethereal}}, {{User|mari}}, {{User|happpy}}<br />
|type=Cargo<br />
|TL= 4 Maglev 'Get Heavy'<br />
|mapsize=512x512 Arctic<br />
|version=r27680 [[GRF|#openttdcoop-GRF-Pack 8.0]]<br />
|description=A cargo game with two drops for most primaries. It was hoped that this would give a balanced network overall with traffic spreading in all directions fairly evenly. This worked to a certain degree with everything needing expansion before returning to expand the same, busier areas again. Some areas ultimately ending with 5 lines .The game was getting hard for some to join so it was ended.<br />
|imagedescription=MSH 04}}</div>Jam35https://wiki.openttdcoop.org/index.php?title=File:PSG330.png&diff=28442File:PSG330.png2018-08-15T15:57:25Z<p>Jam35: Some rails here</p>
<hr />
<div>Some rails here</div>Jam35https://wiki.openttdcoop.org/index.php?title=PublicServer:Archive_-_Games_321_-_330&diff=28441PublicServer:Archive - Games 321 - 3302018-08-15T15:53:29Z<p>Jam35: </p>
<hr />
<div>{{PublicServerArchiveMenu}}<br />
<br />
{{Archive PublicServer<br />
|id=330<br />
|date= 18.04.18 - 03.07.18<br />
|players= {{User|Vinnie}}, {{User|AlphaSC}}, {{User|loeky}}, {{User|bio}}, {{User|virtualrandomnumber}}, {{User|V453000}}<br />
|type=Cargo<br />
|TL=3 & 5<br />
|mapsize=512x256 Temperate<br />
|version=r27951 [[GRF|#openttdcoop-GRF-Pack 8.0]]<br />
|description=TL3 in the east vs TL5 in the west. See in-game plan for details :)<br />
|imagedescription=}}<br />
<br />
<br />
{{Archive PublicServer<br />
|id=329<br />
|date= 28.12.17 - 17.04.18<br />
|players= {{User|V453000}}, {{User|Mark}}, {{User|Jam35}}, {{User|Bio}}, {{User|Arveen}}, {{User|Loeky}}, {{User|AlphaSC}}<br />
|type=Tropic<br />
|TL= 2<br />
|mapsize=512x512<br />
|version=r27951 [[GRF|#openttdcoop-GRF-Pack 8.0]]<br />
|description=As most FIRS games, a lot of planning is required to make the network construction go smoothly. We chose a plan where all of the engineering supplies would be distributed evenly to all primaries at a rate sufficient to make them reach maximum production. Only when they would all be at gung-ho and fully serviced, we would add more primaries. Turns out we only needed 2 primary industries of each type to cause massive traffic of 3430 slugs.<br />
|imagedescription=The ES pickup, distributing ES evenly over all industries.}}<br />
<br />
{{Archive PublicServer<br />
|id=328<br />
|date= 23.10.17 - 28.12.17<br />
|players= {{User|Loeky}}, {{User|Jam35}}, {{User|Deactivated}}, {{User|Arveen}}, {{User|John}}, {{User|V453000}}, {{User|Imutrainfolks}}, {{User|John}}, {{User|Mark}}<br />
|type=Arctic<br />
|TL= 5<br />
|mapsize=512x256<br />
|version=r27951 [[GRF|#openttdcoop-GRF-Pack 8.0]]<br />
|description=Little arctic map to try out the awesome new BRIX. Original trainset's Lev3 Pegasus turned out to be tricky to work with on this small map. In the end we managed to have 750 trains running smoothly on a mostly LLL_RRR network.<br />
|imagedescription=add image and description}}<br />
<br />
{{Archive PublicServer<br />
|id=327<br />
|date= 26.07.17 - 23.10.17<br />
|players= {{User|Loeky}}, {{User|Jam35}}, {{User|Lejving}}, {{User|Maraxus}}, {{User|AzureSpeed|}}, {{User|Vinnie}}, {{User|Clockworker}}, {{User|Deactivated}}, {{User|Arveen}}<br />
|type=Temperate<br />
|TL= 3<br />
|mapsize=512x512<br />
|version=r27742 [[GRF|#openttdcoop-GRF-Pack 8.0]]<br />
|description=Another nice game.<br />
|imagedescription=Yeah}}<br />
<br />
<br />
{{Archive PublicServer<br />
|id=326<br />
|date= 02.04.17 - 26.07.17<br />
|players= {{User|Loeky}}, {{User|Jam35}}, {{User|Lejving}}, {{User|Maraxus}}, {{User|AzureSpeed|}}, {{User|Vinnie}}, {{User|Clockworker}}, {{User|Deactivated}}, {{User|Arveen}}<br />
|type=Toyland<br />
|TL= 2<br />
|mapsize=256x256<br />
|version=r27742 [[GRF|#openttdcoop-GRF-Pack 8.0]]<br />
|description= A game to welcome BRIX 0.0.1. People built and kept expanding over months which lead the game to end with many trains.<br />
|imagedescription=BRIX apparently doesn't stop people from building a lot of trains.}}<br />
<br />
{{Archive PublicServer<br />
|id=325<br />
|date= 30.01.17 - 02.04.17<br />
|players= {{User|Jam35}}, {{User|Lejving}}, {{User|Maraxus}}, {{User|AzureSpeed|}}, {{User|Vinnie}}, {{User|Clockworker}}, {{User|Deactivated}}, {{User|Loeky}}<br />
|type=YETI game utilizing PURR Barcode<br />
|TL= 5<br />
|mapsize=256x512<br />
|version=r27742 [[GRF|#openttdcoop-GRF-Pack 8.0]]<br />
|description= A nice game making use of the PURR/MEOW magic for conditional orders on a whole-map scale. Even though this game didn't grow to it's full potential, the system works quite nicely.<br />
|imagedescription=A pickup station with 6 different colour patterns for 6 different outputs.}}<br />
<br />
{{Archive PublicServer<br />
|id=324<br />
|date= 14.01.17 - 30.01.17<br />
|players={{User|V453000}}, {{User|Lejving}}, {{User|absolutis}}, {{User|zxbiohazardzx}}, {{User|Jam35}}, {{User|Maraxus}}, {{User|happpy}}, {{User|TheRisen}}, {{User|AzureSpeed|}}, {{User|mari_kari|}}<br />
|type=Standard cargo in Toyland<br />
|TL= 5<br />
|mapsize=512x512<br />
|version=r27680 [[GRF|#openttdcoop-GRF-Pack 8.0]]<br />
|description= There was initially three plans which none of them felt just right, so V453000 took the best part of them all and created the winning plan. The games glory piece was the really big HELL secondary station {{User|V453000}} created, one of the biggest in PSG history. To add further to this we had a nice LLLL_RRRR system going with many good and creative MSHs which the CL 1,5 can take some credit for. Game ended with 2000 trains, capped Fizzy Drinks factory (9180), 8 lane hell and 8 lane drop!<br />
|imagedescription=HELL!}}<br />
<br />
<br />
{{Archive PublicServer<br />
|id=323<br />
|date= 04.01.17 - 14.01.17<br />
|players={{User|V453000}}, {{User|Lejving}}, {{User|absolutis}}, {{User|zxbiohazardzx}}, {{User|Jam35}}, {{User|Maraxus}}, {{User|Cornelius}}, {{User|TheRisen}}, {{User|Mark}}<br />
|type=Cargo Refit<br />
|TL= 3<br />
|mapsize=1024 x 256<br />
|version=r27680 [[GRF|#openttdcoop-GRF-Pack 8.0]]<br />
|description= A simple 'snake' style network with refitting at each end and return stuff to SL drop. We got to 5 lines end to end and 2600+ trains before getting some laggy connections. Game ended slightly prematurely but still a nice game.<br />
|imagedescription=Unfinished in the end but still impressive.}}<br />
<br />
{{Archive PublicServer<br />
|id=322<br />
|date= 27.12.16 - 04.01.17<br />
|players={{User|Jam35}}, {{User|Lejving}}, {{User|zxbiohazardzx}}, {{User|V453000}}, {{User|Techinica}}, {{User|Deactivated}}, {{User|fleet75}}, {{User|TheRisen}}<br />
|type=Simplified YETI<br />
|TL= n/a (Many different)<br />
|mapsize=256x512 Sub-arctic<br />
|version=r27680 [[GRF|#openttdcoop-GRF-Pack 8.0]]<br />
|description=An easygoing and short game for the end of 2016. Plan was chaos mode, so we utilized all modes of transportation (planes, ships, trains, rvs, trams). Happy new year!<br />
|imagedescription=Station with nearly all modes of transportation}}<br />
<br />
{{Archive PublicServer<br />
|id=321<br />
|date=04.12.16 - 27.12.16<br />
|players={{User|Jam35}}, {{User|Lejving}}, {{User|zxbiohazardzx}}, {{User|lol}}, {{User|Techinica}}, {{User|Maraxus}}, {{User|Ethereal}}, {{User|mari}}, {{User|happpy}}<br />
|type=Cargo<br />
|TL= 4 Maglev 'Get Heavy'<br />
|mapsize=512x512 Arctic<br />
|version=r27680 [[GRF|#openttdcoop-GRF-Pack 8.0]]<br />
|description=A cargo game with two drops for most primaries. It was hoped that this would give a balanced network overall with traffic spreading in all directions fairly evenly. This worked to a certain degree with everything needing expansion before returning to expand the same, busier areas again. Some areas ultimately ending with 5 lines .The game was getting hard for some to join so it was ended.<br />
|imagedescription=MSH 04}}</div>Jam35https://wiki.openttdcoop.org/index.php?title=PublicServer:Archive_-_Games_321_-_330&diff=28440PublicServer:Archive - Games 321 - 3302018-08-15T15:52:54Z<p>Jam35: </p>
<hr />
<div>{{PublicServerArchiveMenu}}<br />
<br />
{{Archive PublicServer<br />
|id=330<br />
|date= 18.04.18 - 03.07.18<br />
|players= {{User|Vinnie}},{{User|AlphaSC}},{{User|loeky}},{{User|bio}},{{User|virtualrandomnumber}},{{User|V453000}}<br />
|type=Cargo<br />
|TL=3 & 5<br />
|mapsize=512x256 Temperate<br />
|version=r27951 [[GRF|#openttdcoop-GRF-Pack 8.0]]<br />
|description=TL3 in the east vs TL5 in the west. See in-game plan for details :)<br />
|imagedescription=}}<br />
<br />
<br />
{{Archive PublicServer<br />
|id=329<br />
|date= 28.12.17 - 17.04.18<br />
|players= {{User|V453000}}, {{User|Mark}}, {{User|Jam35}}, {{User|Bio}}, {{User|Arveen}}, {{User|Loeky}}, {{User|AlphaSC}}<br />
|type=Tropic<br />
|TL= 2<br />
|mapsize=512x512<br />
|version=r27951 [[GRF|#openttdcoop-GRF-Pack 8.0]]<br />
|description=As most FIRS games, a lot of planning is required to make the network construction go smoothly. We chose a plan where all of the engineering supplies would be distributed evenly to all primaries at a rate sufficient to make them reach maximum production. Only when they would all be at gung-ho and fully serviced, we would add more primaries. Turns out we only needed 2 primary industries of each type to cause massive traffic of 3430 slugs.<br />
|imagedescription=The ES pickup, distributing ES evenly over all industries.}}<br />
<br />
{{Archive PublicServer<br />
|id=328<br />
|date= 23.10.17 - 28.12.17<br />
|players= {{User|Loeky}}, {{User|Jam35}}, {{User|Deactivated}}, {{User|Arveen}}, {{User|John}}, {{User|V453000}}, {{User|Imutrainfolks}}, {{User|John}}, {{User|Mark}}<br />
|type=Arctic<br />
|TL= 5<br />
|mapsize=512x256<br />
|version=r27951 [[GRF|#openttdcoop-GRF-Pack 8.0]]<br />
|description=Little arctic map to try out the awesome new BRIX. Original trainset's Lev3 Pegasus turned out to be tricky to work with on this small map. In the end we managed to have 750 trains running smoothly on a mostly LLL_RRR network.<br />
|imagedescription=add image and description}}<br />
<br />
{{Archive PublicServer<br />
|id=327<br />
|date= 26.07.17 - 23.10.17<br />
|players= {{User|Loeky}}, {{User|Jam35}}, {{User|Lejving}}, {{User|Maraxus}}, {{User|AzureSpeed|}}, {{User|Vinnie}}, {{User|Clockworker}}, {{User|Deactivated}}, {{User|Arveen}}<br />
|type=Temperate<br />
|TL= 3<br />
|mapsize=512x512<br />
|version=r27742 [[GRF|#openttdcoop-GRF-Pack 8.0]]<br />
|description=Another nice game.<br />
|imagedescription=Yeah}}<br />
<br />
<br />
{{Archive PublicServer<br />
|id=326<br />
|date= 02.04.17 - 26.07.17<br />
|players= {{User|Loeky}}, {{User|Jam35}}, {{User|Lejving}}, {{User|Maraxus}}, {{User|AzureSpeed|}}, {{User|Vinnie}}, {{User|Clockworker}}, {{User|Deactivated}}, {{User|Arveen}}<br />
|type=Toyland<br />
|TL= 2<br />
|mapsize=256x256<br />
|version=r27742 [[GRF|#openttdcoop-GRF-Pack 8.0]]<br />
|description= A game to welcome BRIX 0.0.1. People built and kept expanding over months which lead the game to end with many trains.<br />
|imagedescription=BRIX apparently doesn't stop people from building a lot of trains.}}<br />
<br />
{{Archive PublicServer<br />
|id=325<br />
|date= 30.01.17 - 02.04.17<br />
|players= {{User|Jam35}}, {{User|Lejving}}, {{User|Maraxus}}, {{User|AzureSpeed|}}, {{User|Vinnie}}, {{User|Clockworker}}, {{User|Deactivated}}, {{User|Loeky}}<br />
|type=YETI game utilizing PURR Barcode<br />
|TL= 5<br />
|mapsize=256x512<br />
|version=r27742 [[GRF|#openttdcoop-GRF-Pack 8.0]]<br />
|description= A nice game making use of the PURR/MEOW magic for conditional orders on a whole-map scale. Even though this game didn't grow to it's full potential, the system works quite nicely.<br />
|imagedescription=A pickup station with 6 different colour patterns for 6 different outputs.}}<br />
<br />
{{Archive PublicServer<br />
|id=324<br />
|date= 14.01.17 - 30.01.17<br />
|players={{User|V453000}}, {{User|Lejving}}, {{User|absolutis}}, {{User|zxbiohazardzx}}, {{User|Jam35}}, {{User|Maraxus}}, {{User|happpy}}, {{User|TheRisen}}, {{User|AzureSpeed|}}, {{User|mari_kari|}}<br />
|type=Standard cargo in Toyland<br />
|TL= 5<br />
|mapsize=512x512<br />
|version=r27680 [[GRF|#openttdcoop-GRF-Pack 8.0]]<br />
|description= There was initially three plans which none of them felt just right, so V453000 took the best part of them all and created the winning plan. The games glory piece was the really big HELL secondary station {{User|V453000}} created, one of the biggest in PSG history. To add further to this we had a nice LLLL_RRRR system going with many good and creative MSHs which the CL 1,5 can take some credit for. Game ended with 2000 trains, capped Fizzy Drinks factory (9180), 8 lane hell and 8 lane drop!<br />
|imagedescription=HELL!}}<br />
<br />
<br />
{{Archive PublicServer<br />
|id=323<br />
|date= 04.01.17 - 14.01.17<br />
|players={{User|V453000}}, {{User|Lejving}}, {{User|absolutis}}, {{User|zxbiohazardzx}}, {{User|Jam35}}, {{User|Maraxus}}, {{User|Cornelius}}, {{User|TheRisen}}, {{User|Mark}}<br />
|type=Cargo Refit<br />
|TL= 3<br />
|mapsize=1024 x 256<br />
|version=r27680 [[GRF|#openttdcoop-GRF-Pack 8.0]]<br />
|description= A simple 'snake' style network with refitting at each end and return stuff to SL drop. We got to 5 lines end to end and 2600+ trains before getting some laggy connections. Game ended slightly prematurely but still a nice game.<br />
|imagedescription=Unfinished in the end but still impressive.}}<br />
<br />
{{Archive PublicServer<br />
|id=322<br />
|date= 27.12.16 - 04.01.17<br />
|players={{User|Jam35}}, {{User|Lejving}}, {{User|zxbiohazardzx}}, {{User|V453000}}, {{User|Techinica}}, {{User|Deactivated}}, {{User|fleet75}}, {{User|TheRisen}}<br />
|type=Simplified YETI<br />
|TL= n/a (Many different)<br />
|mapsize=256x512 Sub-arctic<br />
|version=r27680 [[GRF|#openttdcoop-GRF-Pack 8.0]]<br />
|description=An easygoing and short game for the end of 2016. Plan was chaos mode, so we utilized all modes of transportation (planes, ships, trains, rvs, trams). Happy new year!<br />
|imagedescription=Station with nearly all modes of transportation}}<br />
<br />
{{Archive PublicServer<br />
|id=321<br />
|date=04.12.16 - 27.12.16<br />
|players={{User|Jam35}}, {{User|Lejving}}, {{User|zxbiohazardzx}}, {{User|lol}}, {{User|Techinica}}, {{User|Maraxus}}, {{User|Ethereal}}, {{User|mari}}, {{User|happpy}}<br />
|type=Cargo<br />
|TL= 4 Maglev 'Get Heavy'<br />
|mapsize=512x512 Arctic<br />
|version=r27680 [[GRF|#openttdcoop-GRF-Pack 8.0]]<br />
|description=A cargo game with two drops for most primaries. It was hoped that this would give a balanced network overall with traffic spreading in all directions fairly evenly. This worked to a certain degree with everything needing expansion before returning to expand the same, busier areas again. Some areas ultimately ending with 5 lines .The game was getting hard for some to join so it was ended.<br />
|imagedescription=MSH 04}}</div>Jam35https://wiki.openttdcoop.org/index.php?title=File:PSG326.png&diff=28423File:PSG326.png2017-07-29T11:14:56Z<p>Jam35: </p>
<hr />
<div></div>Jam35https://wiki.openttdcoop.org/index.php?title=PublicServer:Archive_-_Games_321_-_330&diff=28422PublicServer:Archive - Games 321 - 3302017-07-29T11:09:26Z<p>Jam35: </p>
<hr />
<div>{{PublicServerArchiveMenu}}<br />
<br />
{{Archive PublicServer<br />
|id=326<br />
|date= 02.04.17 - 26.07.17<br />
|players= {{User|Loeky}}, {{User|Jam35}}, {{User|Lejving}}, {{User|Maraxus}}, {{User|AzureSpeed|}}, {{User|Vinnie}}, {{User|Clockworker}}, {{User|Deactivated}}, {{User|Arveen}}<br />
|type=Toyland<br />
|TL= 2<br />
|mapsize=256x256<br />
|version=r27742 [[GRF|#openttdcoop-GRF-Pack 8.0]]<br />
|description= A game to welcome BRIX 0.0.1. People built and kept expanding over months which lead the game to end with many trains.<br />
|imagedescription=BRIX apparently doesn't stop people from building a lot of trains.}}<br />
<br />
{{Archive PublicServer<br />
|id=325<br />
|date= 30.01.17 - 02.04.17<br />
|players= {{User|Jam35}}, {{User|Lejving}}, {{User|Maraxus}}, {{User|AzureSpeed|}}, {{User|Vinnie}}, {{User|Clockworker}}, {{User|Deactivated}}, {{User|Loeky}}<br />
|type=YETI game utilizing PURR Barcode<br />
|TL= 5<br />
|mapsize=256x512<br />
|version=r27742 [[GRF|#openttdcoop-GRF-Pack 8.0]]<br />
|description= A nice game making use of the PURR/MEOW magic for conditional orders on a whole-map scale. Even though this game didn't grow to it's full potential, the system works quite nicely.<br />
|imagedescription=A pickup station with 6 different colour patterns for 6 different outputs.}}<br />
<br />
{{Archive PublicServer<br />
|id=324<br />
|date= 14.01.17 - 30.01.17<br />
|players={{User|V453000}}, {{User|Lejving}}, {{User|absolutis}}, {{User|zxbiohazardzx}}, {{User|Jam35}}, {{User|Maraxus}}, {{User|happpy}}, {{User|TheRisen}}, {{User|AzureSpeed|}}, {{User|mari_kari|}}<br />
|type=Standard cargo in Toyland<br />
|TL= 5<br />
|mapsize=512x512<br />
|version=r27680 [[GRF|#openttdcoop-GRF-Pack 8.0]]<br />
|description= There was initially three plans which none of them felt just right, so V453000 took the best part of them all and created the winning plan. The games glory piece was the really big HELL secondary station {{User|V453000}} created, one of the biggest in PSG history. To add further to this we had a nice LLLL_RRRR system going with many good and creative MSHs which the CL 1,5 can take some credit for. Game ended with 2000 trains, capped Fizzy Drinks factory (9180), 8 lane hell and 8 lane drop!<br />
|imagedescription=HELL!}}<br />
<br />
<br />
{{Archive PublicServer<br />
|id=323<br />
|date= 04.01.17 - 14.01.17<br />
|players={{User|V453000}}, {{User|Lejving}}, {{User|absolutis}}, {{User|zxbiohazardzx}}, {{User|Jam35}}, {{User|Maraxus}}, {{User|Cornelius}}, {{User|TheRisen}}, {{User|Mark}}<br />
|type=Cargo Refit<br />
|TL= 3<br />
|mapsize=1024 x 256<br />
|version=r27680 [[GRF|#openttdcoop-GRF-Pack 8.0]]<br />
|description= A simple 'snake' style network with refitting at each end and return stuff to SL drop. We got to 5 lines end to end and 2600+ trains before getting some laggy connections. Game ended slightly prematurely but still a nice game.<br />
|imagedescription=Unfinished in the end but still impressive.}}<br />
<br />
{{Archive PublicServer<br />
|id=322<br />
|date= 27.12.16 - 04.01.17<br />
|players={{User|Jam35}}, {{User|Lejving}}, {{User|zxbiohazardzx}}, {{User|V453000}}, {{User|Techinica}}, {{User|Deactivated}}, {{User|fleet75}}, {{User|TheRisen}}<br />
|type=Simplified YETI<br />
|TL= n/a (Many different)<br />
|mapsize=256x512 Sub-arctic<br />
|version=r27680 [[GRF|#openttdcoop-GRF-Pack 8.0]]<br />
|description=An easygoing and short game for the end of 2016. Plan was chaos mode, so we utilized all modes of transportation (planes, ships, trains, rvs, trams). Happy new year!<br />
|imagedescription=Station with nearly all modes of transportation}}<br />
<br />
{{Archive PublicServer<br />
|id=321<br />
|date=04.12.16 - 27.12.16<br />
|players={{User|Jam35}}, {{User|Lejving}}, {{User|zxbiohazardzx}}, {{User|lol}}, {{User|Techinica}}, {{User|Maraxus}}, {{User|Ethereal}}, {{User|mari}}, {{User|happpy}}<br />
|type=Cargo<br />
|TL= 4 Maglev 'Get Heavy'<br />
|mapsize=512x512 Arctic<br />
|version=r27680 [[GRF|#openttdcoop-GRF-Pack 8.0]]<br />
|description=A cargo game with two drops for most primaries. It was hoped that this would give a balanced network overall with traffic spreading in all directions fairly evenly. This worked to a certain degree with everything needing expansion before returning to expand the same, busier areas again. Some areas ultimately ending with 5 lines .The game was getting hard for some to join so it was ended.<br />
|imagedescription=MSH 04}}</div>Jam35https://wiki.openttdcoop.org/index.php?title=PublicServer:Archive_-_Games_321_-_330&diff=28421PublicServer:Archive - Games 321 - 3302017-07-29T11:08:35Z<p>Jam35: </p>
<hr />
<div>{{PublicServerArchiveMenu}}<br />
<br />
{{Archive PublicServer<br />
|id=326<br />
|date= 02.04.17 - 26.07.17<br />
|players= {{User|Loeky}, {{User|Jam35}}, {{User|Lejving}}, {{User|Maraxus}}, {{User|AzureSpeed|}}, {{User|Vinnie}}, {{User|Clockworker}}, {{User|Deactivated}}, }, {{User|Arveen}}<br />
|type=Toyland<br />
|TL= 2<br />
|mapsize=256x256<br />
|version=r27742 [[GRF|#openttdcoop-GRF-Pack 8.0]]<br />
|description= A game to welcome BRIX 0.0.1. People built and kept expanding over months which lead the game to end with many trains.<br />
|imagedescription=BRIX apparently doesn't stop people from building a lot of trains.}}<br />
<br />
{{Archive PublicServer<br />
|id=325<br />
|date= 30.01.17 - 02.04.17<br />
|players= {{User|Jam35}}, {{User|Lejving}}, {{User|Maraxus}}, {{User|AzureSpeed|}}, {{User|Vinnie}}, {{User|Clockworker}}, {{User|Deactivated}}, {{User|Loeky}}<br />
|type=YETI game utilizing PURR Barcode<br />
|TL= 5<br />
|mapsize=256x512<br />
|version=r27742 [[GRF|#openttdcoop-GRF-Pack 8.0]]<br />
|description= A nice game making use of the PURR/MEOW magic for conditional orders on a whole-map scale. Even though this game didn't grow to it's full potential, the system works quite nicely.<br />
|imagedescription=A pickup station with 6 different colour patterns for 6 different outputs.}}<br />
<br />
{{Archive PublicServer<br />
|id=324<br />
|date= 14.01.17 - 30.01.17<br />
|players={{User|V453000}}, {{User|Lejving}}, {{User|absolutis}}, {{User|zxbiohazardzx}}, {{User|Jam35}}, {{User|Maraxus}}, {{User|happpy}}, {{User|TheRisen}}, {{User|AzureSpeed|}}, {{User|mari_kari|}}<br />
|type=Standard cargo in Toyland<br />
|TL= 5<br />
|mapsize=512x512<br />
|version=r27680 [[GRF|#openttdcoop-GRF-Pack 8.0]]<br />
|description= There was initially three plans which none of them felt just right, so V453000 took the best part of them all and created the winning plan. The games glory piece was the really big HELL secondary station {{User|V453000}} created, one of the biggest in PSG history. To add further to this we had a nice LLLL_RRRR system going with many good and creative MSHs which the CL 1,5 can take some credit for. Game ended with 2000 trains, capped Fizzy Drinks factory (9180), 8 lane hell and 8 lane drop!<br />
|imagedescription=HELL!}}<br />
<br />
<br />
{{Archive PublicServer<br />
|id=323<br />
|date= 04.01.17 - 14.01.17<br />
|players={{User|V453000}}, {{User|Lejving}}, {{User|absolutis}}, {{User|zxbiohazardzx}}, {{User|Jam35}}, {{User|Maraxus}}, {{User|Cornelius}}, {{User|TheRisen}}, {{User|Mark}}<br />
|type=Cargo Refit<br />
|TL= 3<br />
|mapsize=1024 x 256<br />
|version=r27680 [[GRF|#openttdcoop-GRF-Pack 8.0]]<br />
|description= A simple 'snake' style network with refitting at each end and return stuff to SL drop. We got to 5 lines end to end and 2600+ trains before getting some laggy connections. Game ended slightly prematurely but still a nice game.<br />
|imagedescription=Unfinished in the end but still impressive.}}<br />
<br />
{{Archive PublicServer<br />
|id=322<br />
|date= 27.12.16 - 04.01.17<br />
|players={{User|Jam35}}, {{User|Lejving}}, {{User|zxbiohazardzx}}, {{User|V453000}}, {{User|Techinica}}, {{User|Deactivated}}, {{User|fleet75}}, {{User|TheRisen}}<br />
|type=Simplified YETI<br />
|TL= n/a (Many different)<br />
|mapsize=256x512 Sub-arctic<br />
|version=r27680 [[GRF|#openttdcoop-GRF-Pack 8.0]]<br />
|description=An easygoing and short game for the end of 2016. Plan was chaos mode, so we utilized all modes of transportation (planes, ships, trains, rvs, trams). Happy new year!<br />
|imagedescription=Station with nearly all modes of transportation}}<br />
<br />
{{Archive PublicServer<br />
|id=321<br />
|date=04.12.16 - 27.12.16<br />
|players={{User|Jam35}}, {{User|Lejving}}, {{User|zxbiohazardzx}}, {{User|lol}}, {{User|Techinica}}, {{User|Maraxus}}, {{User|Ethereal}}, {{User|mari}}, {{User|happpy}}<br />
|type=Cargo<br />
|TL= 4 Maglev 'Get Heavy'<br />
|mapsize=512x512 Arctic<br />
|version=r27680 [[GRF|#openttdcoop-GRF-Pack 8.0]]<br />
|description=A cargo game with two drops for most primaries. It was hoped that this would give a balanced network overall with traffic spreading in all directions fairly evenly. This worked to a certain degree with everything needing expansion before returning to expand the same, busier areas again. Some areas ultimately ending with 5 lines .The game was getting hard for some to join so it was ended.<br />
|imagedescription=MSH 04}}</div>Jam35https://wiki.openttdcoop.org/index.php?title=PublicServer:Archive_-_Games_321_-_330&diff=28208PublicServer:Archive - Games 321 - 3302017-01-14T09:27:04Z<p>Jam35: </p>
<hr />
<div>{{PublicServerArchiveMenu}}<br />
<br />
<br />
{{Archive PublicServer<br />
|id=323<br />
|date= 04.01.17 - 14.01.17<br />
|players={{User|V453000}}, {{User|Lejving}}, {{User|absolutis}}, {{User|zxbiohazardzx}}, {{User|Jam35}}, {{User|Maraxus}}, {{User|Cornelius}}, {{User|TheRisen}}, {{User|Mark}}<br />
|type=Cargo Refit<br />
|TL= 3<br />
|mapsize=1024 x 256<br />
|version=r27680 [[GRF|#openttdcoop-GRF-Pack 8.0]]<br />
|description= A simple 'snake' style network with refitting at each end and return stuff to SL drop. We got to 5 lines end to end and 2600+ trains before getting some laggy connections. Game ended slightly prematurely but still a nice game.<br />
|imagedescription=Unfinished in the end but still impressive.}}<br />
<br />
{{Archive PublicServer<br />
|id=322<br />
|date= 27.12.16 - 04.01.17<br />
|players={{User|Jam35}}, {{User|Lejving}}, {{User|zxbiohazardzx}}, {{User|V453000}}, {{User|Techinica}}, {{User|Deactivated}}, {{User|fleet75}}, {{User|TheRisen}}<br />
|type=Simplified YETI<br />
|TL= n/a (Many different)<br />
|mapsize=256x512 Sub-arctic<br />
|version=r27680 [[GRF|#openttdcoop-GRF-Pack 8.0]]<br />
|description=An easygoing and short game for the end of 2016. Plan was chaos mode, so we utilized all modes of transportation (planes, ships, trains, rvs, trams). Happy new year!<br />
|imagedescription=Station with nearly all modes of transportation}}<br />
<br />
{{Archive PublicServer<br />
|id=321<br />
|date=04.12.16 - 27.12.16<br />
|players={{User|Jam35}}, {{User|Lejving}}, {{User|zxbiohazardzx}}, {{User|lol}}, {{User|Techinica}}, {{User|Maraxus}}, {{User|Ethereal}}, {{User|mari}}, {{User|happpy}}<br />
|type=Cargo<br />
|TL= 4 Maglev 'Get Heavy'<br />
|mapsize=512x512 Arctic<br />
|version=r27680 [[GRF|#openttdcoop-GRF-Pack 8.0]]<br />
|description=A cargo game with two drops for most primaries. It was hoped that this would give a balanced network overall with traffic spreading in all directions fairly evenly. This worked to a certain degree with everything needing expansion before returning to expand the same, busier areas again. Some areas ultimately ending with 5 lines .The game was getting hard for some to join so it was ended.<br />
|imagedescription=MSH 04}}</div>Jam35https://wiki.openttdcoop.org/index.php?title=File:PSG323.png&diff=28207File:PSG323.png2017-01-14T09:22:46Z<p>Jam35: </p>
<hr />
<div></div>Jam35https://wiki.openttdcoop.org/index.php?title=PublicServer:Archive_-_Games_321_-_330&diff=28206PublicServer:Archive - Games 321 - 3302017-01-14T09:22:29Z<p>Jam35: </p>
<hr />
<div>{{PublicServerArchiveMenu}}<br />
<br />
<br />
{{Archive PublicServer<br />
|id=323<br />
|date= 04.01.17 - 14.01.17<br />
|players={{User|V453000}}, {{User|Lejving}}, {{User|absolutis}}, {{User|zxbiohazardzx}}, {{User|Jam35}}, {{User|Maraxus}}, {{User|Cornelius}}, {{User|TheRisen}}, {{User|Mark}}<br />
|type=Cargo Refit<br />
|TL= 3<br />
|mapsize=1024 x 256<br />
|version=r27680 [[GRF|#openttdcoop-GRF-Pack 8.0]]<br />
|description=`<br />
|imagedescription=Unfinished in the end but still impressive.}}<br />
<br />
{{Archive PublicServer<br />
|id=322<br />
|date= 27.12.16 - 04.01.17<br />
|players={{User|Jam35}}, {{User|Lejving}}, {{User|zxbiohazardzx}}, {{User|V453000}}, {{User|Techinica}}, {{User|Deactivated}}, {{User|fleet75}}, {{User|TheRisen}}<br />
|type=Simplified YETI<br />
|TL= n/a (Many different)<br />
|mapsize=256x512 Sub-arctic<br />
|version=r27680 [[GRF|#openttdcoop-GRF-Pack 8.0]]<br />
|description=An easygoing and short game for the end of 2016. Plan was chaos mode, so we utilized all modes of transportation (planes, ships, trains, rvs, trams). Happy new year!<br />
|imagedescription=Station with nearly all modes of transportation}}<br />
<br />
{{Archive PublicServer<br />
|id=321<br />
|date=04.12.16 - 27.12.16<br />
|players={{User|Jam35}}, {{User|Lejving}}, {{User|zxbiohazardzx}}, {{User|lol}}, {{User|Techinica}}, {{User|Maraxus}}, {{User|Ethereal}}, {{User|mari}}, {{User|happpy}}<br />
|type=Cargo<br />
|TL= 4 Maglev 'Get Heavy'<br />
|mapsize=512x512 Arctic<br />
|version=r27680 [[GRF|#openttdcoop-GRF-Pack 8.0]]<br />
|description=A cargo game with two drops for most primaries. It was hoped that this would give a balanced network overall with traffic spreading in all directions fairly evenly. This worked to a certain degree with everything needing expansion before returning to expand the same, busier areas again. Some areas ultimately ending with 5 lines .The game was getting hard for some to join so it was ended.<br />
|imagedescription=MSH 04}}</div>Jam35https://wiki.openttdcoop.org/index.php?title=PublicServer:Archive_-_Games_321_-_330&diff=28205PublicServer:Archive - Games 321 - 3302017-01-14T09:17:29Z<p>Jam35: Add game #323</p>
<hr />
<div>{{PublicServerArchiveMenu}}<br />
<br />
<br />
{{Archive PublicServer<br />
|id=323<br />
|date= 04.01.17 - 14.01.17<br />
|players={{User|V453000}}, {{User|Lejving}}, {{User|zxbiohazardzx}}, {{User|Jam35}}, {{User|Maraxus}}, {{User|Deactivated}}, {{User|fleet75}}, {{User|TheRisen}}<br />
|type=Cargo Refit<br />
|TL= 3<br />
|mapsize=<br />
|version=r27680 [[GRF|#openttdcoop-GRF-Pack 8.0]]<br />
|description=<br />
|imagedescription=}}<br />
<br />
{{Archive PublicServer<br />
|id=322<br />
|date= 27.12.16 - 04.01.17<br />
|players={{User|Jam35}}, {{User|Lejving}}, {{User|zxbiohazardzx}}, {{User|V453000}}, {{User|Techinica}}, {{User|Deactivated}}, {{User|fleet75}}, {{User|TheRisen}}<br />
|type=Simplified YETI<br />
|TL= n/a (Many different)<br />
|mapsize=256x512 Sub-arctic<br />
|version=r27680 [[GRF|#openttdcoop-GRF-Pack 8.0]]<br />
|description=An easygoing and short game for the end of 2016. Plan was chaos mode, so we utilized all modes of transportation (planes, ships, trains, rvs, trams). Happy new year!<br />
|imagedescription=Station with nearly all modes of transportation}}<br />
<br />
{{Archive PublicServer<br />
|id=321<br />
|date=04.12.16 - 27.12.16<br />
|players={{User|Jam35}}, {{User|Lejving}}, {{User|zxbiohazardzx}}, {{User|lol}}, {{User|Techinica}}, {{User|Maraxus}}, {{User|Ethereal}}, {{User|mari}}, {{User|happpy}}<br />
|type=Cargo<br />
|TL= 4 Maglev 'Get Heavy'<br />
|mapsize=512x512 Arctic<br />
|version=r27680 [[GRF|#openttdcoop-GRF-Pack 8.0]]<br />
|description=A cargo game with two drops for most primaries. It was hoped that this would give a balanced network overall with traffic spreading in all directions fairly evenly. This worked to a certain degree with everything needing expansion before returning to expand the same, busier areas again. Some areas ultimately ending with 5 lines .The game was getting hard for some to join so it was ended.<br />
|imagedescription=MSH 04}}</div>Jam35https://wiki.openttdcoop.org/index.php?title=PublicServer:Archive_-_Games_321_-_330&diff=28200PublicServer:Archive - Games 321 - 3302016-12-27T22:40:43Z<p>Jam35: </p>
<hr />
<div>{{PublicServerArchiveMenu}}<br />
<br />
{{Archive PublicServer<br />
|id=321<br />
|date=04.12.16 - 27.12.16<br />
|players={{User|Jam35}}, {{User|Lejving}}, {{User|zxbiohazardzx}}, {{User|lol}}, {{User|Techinica}}, {{User|Maraxus}}, {{User|Ethereal}}, {{User|mari}}, {{User|happpy}}<br />
|type=Cargo<br />
|TL= 4 Maglev 'Get Heavy'<br />
|mapsize=512x512 Arctic<br />
|version=r27680 [[GRF|#openttdcoop-GRF-Pack 8.0]]<br />
|description=A cargo game with two drops for most primaries. It was hoped that this would give a balanced network overall with traffic spreading in all directions fairly evenly. This worked to a certain degree with everything needing expansion before returning to expand the same, busier areas again. Some areas ultimately ending with 5 lines .The game was getting hard for some to join so it was ended.<br />
|imagedescription=MSH 04}}</div>Jam35https://wiki.openttdcoop.org/index.php?title=File:PSG321.png&diff=28199File:PSG321.png2016-12-27T22:38:48Z<p>Jam35: </p>
<hr />
<div></div>Jam35https://wiki.openttdcoop.org/index.php?title=Template:PublicServerArchiveMenu&diff=28198Template:PublicServerArchiveMenu2016-12-27T22:36:18Z<p>Jam35: </p>
<hr />
<div>{|class="gamearchive_menu" cellpadding="0" cellspacing="0"<br />
|-<br />
![[PublicServer:Archive|Public Server Archive]]<br />
|width="4px"|'''[[PublicServer:Archive|II]]'''<br />
<!--|-<br />
![[PublicServer:Archive_-_All_Games|List all Games]]<br />
|width="4px"|'''[[PublicServer:Archive_-_All_Games|II]]'''--><br />
|-<br />
![[PublicServer:Archive_-_Hall_of_Fame|Hall of Fame]]<br />
|width="4px"|'''[[PublicServer:Archive_-_Hall_of_Fame|II]]'''<br />
|-<br />
![[PublicServer:Archive_-_Games_321_-_330|Games 321 - 330]]<br />
|width="4px"|'''[[PublicServer:Archive_-_Games_321_-_330|II]]'''<br />
|-<br />
![[PublicServer:Archive_-_Games_311_-_320|Games 311 - 320]]<br />
|width="4px"|'''[[PublicServer:Archive_-_Games_311_-_320|II]]'''<br />
|-<br />
![[PublicServer:Archive_-_Games_301_-_310|Games 301 - 310]]<br />
|width="4px"|'''[[PublicServer:Archive_-_Games_301_-_310|II]]'''<br />
|-<br />
![[PublicServer:Archive_-_Games_291_-_300|Games 291 - 300]]<br />
|width="4px"|'''[[PublicServer:Archive_-_Games_291_-_300|II]]'''<br />
|-<br />
![[PublicServer:Archive_-_Games_281_-_290|Games 281 - 290]]<br />
|width="4px"|'''[[PublicServer:Archive_-_Games_281_-_290|II]]'''<br />
|-<br />
![[PublicServer:Archive_-_Games_271_-_280|Games 271 - 280]]<br />
|width="4px"|'''[[PublicServer:Archive_-_Games_271_-_280|II]]'''<br />
|-<br />
![[PublicServer:Archive_-_Games_261_-_270|Games 261 - 270]]<br />
|width="4px"|'''[[PublicServer:Archive_-_Games_261_-_270|II]]'''<br />
|-<br />
![[PublicServer:Archive_-_Games_251_-_260|Games 251 - 260]]<br />
|width="4px"|'''[[PublicServer:Archive_-_Games_251_-_260|II]]'''<br />
|-<br />
![[PublicServer:Archive_-_Games_241_-_250|Games 241 - 250]]<br />
|width="4px"|'''[[PublicServer:Archive_-_Games_241_-_250|II]]'''<br />
|-<br />
![[PublicServer:Archive_-_Games_231_-_240|Games 231 - 240]]<br />
|width="4px"|'''[[PublicServer:Archive_-_Games_231_-_240|II]]'''<br />
|-<br />
![[PublicServer:Archive_-_Games_221_-_230|Games 221 - 230]]<br />
|width="4px"|'''[[PublicServer:Archive_-_Games_221_-_230|II]]'''<br />
|-<br />
![[PublicServer:Archive_-_Games_211_-_220|Games 211 - 220]]<br />
|width="4px"|'''[[PublicServer:Archive_-_Games_211_-_220|II]]'''<br />
|-<br />
![[PublicServer:Archive_-_Games_201_-_210|Games 201 - 210]]<br />
|width="4px"|'''[[PublicServer:Archive_-_Games_201_-_210|II]]'''<br />
|-<br />
![[PublicServer:Archive_-_Games_191_-_200|Games 191 - 200]]<br />
|width="4px"|'''[[PublicServer:Archive_-_Games_191_-_200|II]]'''<br />
|-<br />
![[PublicServer:Archive_-_Games_181_-_190|Games 181 - 190]]<br />
|width="4px"|'''[[PublicServer:Archive_-_Games_181_-_190|II]]'''<br />
|-<br />
![[PublicServer:Archive_-_Games_171_-_180|Games 171 - 180]]<br />
|width="4px"|'''[[PublicServer:Archive_-_Games_171_-_180|II]]'''<br />
|-<br />
![[PublicServer:Archive_-_Games_161_-_170|Games 161 - 170]]<br />
|width="4px"|'''[[PublicServer:Archive_-_Games_161_-_170|II]]'''<br />
|-<br />
![[PublicServer:Archive_-_Games_151_-_160|Games 151 - 160]]<br />
|width="4px"|'''[[PublicServer:Archive_-_Games_151_-_160|II]]'''<br />
|-<br />
![[PublicServer:Archive_-_Games_141_-_150|Games 141 - 150]]<br />
|width="4px"|'''[[PublicServer:Archive_-_Games_141_-_150|II]]'''<br />
|-<br />
![[PublicServer:Archive_-_Games_131_-_140|Games 131 - 140]]<br />
|width="4px"|'''[[PublicServer:Archive_-_Games_131_-_140|II]]'''<br />
|-<br />
![[PublicServer:Archive_-_Games_121_-_130|Games 121 - 130]]<br />
|width="4px"|'''[[PublicServer:Archive_-_Games_121_-_130|II]]'''<br />
|-<br />
![[PublicServer:Archive_-_Games_111_-_120|Games 111 - 120]]<br />
|width="4px"|'''[[PublicServer:Archive_-_Games_111_-_120|II]]'''<br />
|-<br />
![[PublicServer:Archive_-_Games_101_-_110|Games 101 - 110]]<br />
|width="4px"|'''[[PublicServer:Archive_-_Games_101_-_110|II]]'''<br />
|-<br />
![[PublicServer:Archive_-_Games_91_-_100|Games 091 - 100]]<br />
|width="4px"|'''[[PublicServer:Archive_-_Games_91_-_100|II]]'''<br />
|-<br />
![[PublicServer:Archive_-_Games_81_-_90|Games 081 - 090]]<br />
|width="4px"|'''[[PublicServer:Archive_-_Games_81_-_90|II]]'''<br />
|-<br />
![[PublicServer:Archive_-_Games_71_-_80|Games 071 - 080]]<br />
|width="4px"|'''[[PublicServer:Archive_-_Games_71_-_80|II]]'''<br />
|-<br />
![[PublicServer:Archive_-_Games_61_-_70|Games 061 - 070]]<br />
|width="4px"|'''[[PublicServer:Archive_-_Games_61_-_70|II]]'''<br />
|-<br />
![[PublicServer:Archive_-_Games_51_-_60|Games 051 - 060]]<br />
|width="4px"|'''[[PublicServer:Archive_-_Games_51_-_60|II]]'''<br />
|-<br />
![[PublicServer:Archive_-_Games_41_-_50|Games 041 - 050]]<br />
|width="4px"|'''[[PublicServer:Archive_-_Games_41_-_50|II]]'''<br />
|-<br />
![[PublicServer:Archive_-_Games_31_-_40|Games 031 - 040]]<br />
|width="4px"|'''[[PublicServer:Archive_-_Games_31_-_40|II]]'''<br />
|-<br />
![[PublicServer:Archive_-_Games_21_-_30|Games 021 - 030]]<br />
|width="4px"|'''[[PublicServer:Archive_-_Games_21_-_30|II]]'''<br />
|-<br />
![[PublicServer:Archive_-_Games_11_-_20|Games 011 - 020]]<br />
|width="4px"|'''[[PublicServer:Archive_-_Games_11_-_20|II]]'''<br />
|-<br />
![[PublicServer:Archive_-_Games_01_-_10|Games 001 - 010]]<br />
|width="4px"|'''[[PublicServer:Archive_-_Games_01_-_10|II]]'''<br />
|}<includeonly>[[Category:PublicServerArchive]]</includeonly><noinclude><br />
<!-- Put it in the template Category !--><br />
[[Category:Templates]]<br />
</noinclude></div>Jam35https://wiki.openttdcoop.org/index.php?title=Template:PublicServerArchiveMenu&diff=28197Template:PublicServerArchiveMenu2016-12-27T22:35:55Z<p>Jam35: </p>
<hr />
<div>{|class="gamearchive_menu" cellpadding="0" cellspacing="0"<br />
|-<br />
![[PublicServer:Archive|Public Server Archive]]<br />
|width="4px"|'''[[PublicServer:Archive|II]]'''<br />
<!--|-<br />
![[PublicServer:Archive_-_All_Games|List all Games]]<br />
|width="4px"|'''[[PublicServer:Archive_-_All_Games|II]]'''--><br />
|-<br />
![[PublicServer:Archive_-_Hall_of_Fame|Hall of Fame]]<br />
|width="4px"|'''[[PublicServer:Archive_-_Hall_of_Fame|II]]'''<br />
|-<br />
![[PublicServer:Archive_-_Games_321_-_330|Games 311 - 320]]<br />
|width="4px"|'''[[PublicServer:Archive_-_Games_321_-_330|II]]'''<br />
|-<br />
![[PublicServer:Archive_-_Games_311_-_320|Games 311 - 320]]<br />
|width="4px"|'''[[PublicServer:Archive_-_Games_311_-_320|II]]'''<br />
|-<br />
![[PublicServer:Archive_-_Games_301_-_310|Games 301 - 310]]<br />
|width="4px"|'''[[PublicServer:Archive_-_Games_301_-_310|II]]'''<br />
|-<br />
![[PublicServer:Archive_-_Games_291_-_300|Games 291 - 300]]<br />
|width="4px"|'''[[PublicServer:Archive_-_Games_291_-_300|II]]'''<br />
|-<br />
![[PublicServer:Archive_-_Games_281_-_290|Games 281 - 290]]<br />
|width="4px"|'''[[PublicServer:Archive_-_Games_281_-_290|II]]'''<br />
|-<br />
![[PublicServer:Archive_-_Games_271_-_280|Games 271 - 280]]<br />
|width="4px"|'''[[PublicServer:Archive_-_Games_271_-_280|II]]'''<br />
|-<br />
![[PublicServer:Archive_-_Games_261_-_270|Games 261 - 270]]<br />
|width="4px"|'''[[PublicServer:Archive_-_Games_261_-_270|II]]'''<br />
|-<br />
![[PublicServer:Archive_-_Games_251_-_260|Games 251 - 260]]<br />
|width="4px"|'''[[PublicServer:Archive_-_Games_251_-_260|II]]'''<br />
|-<br />
![[PublicServer:Archive_-_Games_241_-_250|Games 241 - 250]]<br />
|width="4px"|'''[[PublicServer:Archive_-_Games_241_-_250|II]]'''<br />
|-<br />
![[PublicServer:Archive_-_Games_231_-_240|Games 231 - 240]]<br />
|width="4px"|'''[[PublicServer:Archive_-_Games_231_-_240|II]]'''<br />
|-<br />
![[PublicServer:Archive_-_Games_221_-_230|Games 221 - 230]]<br />
|width="4px"|'''[[PublicServer:Archive_-_Games_221_-_230|II]]'''<br />
|-<br />
![[PublicServer:Archive_-_Games_211_-_220|Games 211 - 220]]<br />
|width="4px"|'''[[PublicServer:Archive_-_Games_211_-_220|II]]'''<br />
|-<br />
![[PublicServer:Archive_-_Games_201_-_210|Games 201 - 210]]<br />
|width="4px"|'''[[PublicServer:Archive_-_Games_201_-_210|II]]'''<br />
|-<br />
![[PublicServer:Archive_-_Games_191_-_200|Games 191 - 200]]<br />
|width="4px"|'''[[PublicServer:Archive_-_Games_191_-_200|II]]'''<br />
|-<br />
![[PublicServer:Archive_-_Games_181_-_190|Games 181 - 190]]<br />
|width="4px"|'''[[PublicServer:Archive_-_Games_181_-_190|II]]'''<br />
|-<br />
![[PublicServer:Archive_-_Games_171_-_180|Games 171 - 180]]<br />
|width="4px"|'''[[PublicServer:Archive_-_Games_171_-_180|II]]'''<br />
|-<br />
![[PublicServer:Archive_-_Games_161_-_170|Games 161 - 170]]<br />
|width="4px"|'''[[PublicServer:Archive_-_Games_161_-_170|II]]'''<br />
|-<br />
![[PublicServer:Archive_-_Games_151_-_160|Games 151 - 160]]<br />
|width="4px"|'''[[PublicServer:Archive_-_Games_151_-_160|II]]'''<br />
|-<br />
![[PublicServer:Archive_-_Games_141_-_150|Games 141 - 150]]<br />
|width="4px"|'''[[PublicServer:Archive_-_Games_141_-_150|II]]'''<br />
|-<br />
![[PublicServer:Archive_-_Games_131_-_140|Games 131 - 140]]<br />
|width="4px"|'''[[PublicServer:Archive_-_Games_131_-_140|II]]'''<br />
|-<br />
![[PublicServer:Archive_-_Games_121_-_130|Games 121 - 130]]<br />
|width="4px"|'''[[PublicServer:Archive_-_Games_121_-_130|II]]'''<br />
|-<br />
![[PublicServer:Archive_-_Games_111_-_120|Games 111 - 120]]<br />
|width="4px"|'''[[PublicServer:Archive_-_Games_111_-_120|II]]'''<br />
|-<br />
![[PublicServer:Archive_-_Games_101_-_110|Games 101 - 110]]<br />
|width="4px"|'''[[PublicServer:Archive_-_Games_101_-_110|II]]'''<br />
|-<br />
![[PublicServer:Archive_-_Games_91_-_100|Games 091 - 100]]<br />
|width="4px"|'''[[PublicServer:Archive_-_Games_91_-_100|II]]'''<br />
|-<br />
![[PublicServer:Archive_-_Games_81_-_90|Games 081 - 090]]<br />
|width="4px"|'''[[PublicServer:Archive_-_Games_81_-_90|II]]'''<br />
|-<br />
![[PublicServer:Archive_-_Games_71_-_80|Games 071 - 080]]<br />
|width="4px"|'''[[PublicServer:Archive_-_Games_71_-_80|II]]'''<br />
|-<br />
![[PublicServer:Archive_-_Games_61_-_70|Games 061 - 070]]<br />
|width="4px"|'''[[PublicServer:Archive_-_Games_61_-_70|II]]'''<br />
|-<br />
![[PublicServer:Archive_-_Games_51_-_60|Games 051 - 060]]<br />
|width="4px"|'''[[PublicServer:Archive_-_Games_51_-_60|II]]'''<br />
|-<br />
![[PublicServer:Archive_-_Games_41_-_50|Games 041 - 050]]<br />
|width="4px"|'''[[PublicServer:Archive_-_Games_41_-_50|II]]'''<br />
|-<br />
![[PublicServer:Archive_-_Games_31_-_40|Games 031 - 040]]<br />
|width="4px"|'''[[PublicServer:Archive_-_Games_31_-_40|II]]'''<br />
|-<br />
![[PublicServer:Archive_-_Games_21_-_30|Games 021 - 030]]<br />
|width="4px"|'''[[PublicServer:Archive_-_Games_21_-_30|II]]'''<br />
|-<br />
![[PublicServer:Archive_-_Games_11_-_20|Games 011 - 020]]<br />
|width="4px"|'''[[PublicServer:Archive_-_Games_11_-_20|II]]'''<br />
|-<br />
![[PublicServer:Archive_-_Games_01_-_10|Games 001 - 010]]<br />
|width="4px"|'''[[PublicServer:Archive_-_Games_01_-_10|II]]'''<br />
|}<includeonly>[[Category:PublicServerArchive]]</includeonly><noinclude><br />
<!-- Put it in the template Category !--><br />
[[Category:Templates]]<br />
</noinclude></div>Jam35https://wiki.openttdcoop.org/index.php?title=PublicServer:Archive_-_Games_321_-_330&diff=28196PublicServer:Archive - Games 321 - 3302016-12-27T22:27:48Z<p>Jam35: Add game #321</p>
<hr />
<div>{{PublicServerArchiveMenu}}<br />
<br />
{{Archive PublicServer<br />
|id=321<br />
|date=04.12.16 - 27.12.16<br />
|players={{User|Jam35}}, {{User|Lejving}}, {{User|zxbiohazardzx}}, {{User|lol}}, {{User|Techinica}}, {{User|Maraxus}}, {{User|Ethereal}}, {{User|mari}}, {{User|happpy}}<br />
|type=Cargo<br />
|TL= 4 Maglev 'Get Heavy'<br />
|mapsize=512x512 Arctic<br />
|version=r27680 [[GRF|#openttdcoop-GRF-Pack 8.0]]<br />
|description=A cargo game with two drops for most primaries. It was hoped that this would give a balanced network overall with traffic spreading in all directions fairly evenly. This worked to a certain degree with everything needing expansion before returning to expand the same, busier areas again. Some areas ultimately ending with 5 lines .The game was getting hard for some to join so it was ended.<br />
|imagedescription=}}</div>Jam35https://wiki.openttdcoop.org/index.php?title=File:PSG321.jpg&diff=28195File:PSG321.jpg2016-12-27T22:26:46Z<p>Jam35: </p>
<hr />
<div></div>Jam35https://wiki.openttdcoop.org/index.php?title=Servers&diff=28193Servers2016-12-22T15:43:22Z<p>Jam35: </p>
<hr />
<div>__NOTOC__<br />
Our community #openttdcoop consists of '''three main servers'''.<br />
<br />
All persons with administrative rights should have a closer look to the [[Server_Administration|Server Administration Guide]]<br />
<br />
== [[Public_Server|'''The Public Server (PS)''']] ==<br />
If you heard of #openttdcoop and would like to make the first steps toward a membership in our community, simply read what you have to do at [[Membership]] and [[Public_Server]]. Feel free to join our community and play on our [[Public_Server]].<br />
<br />
For a list of games which took place on our [[Public Server]], look at [[PublicServer:Archive]]<br />
<br />
''rcon on The Public Server is granted to every member of #openttdcoop and some players, depending upon need.''<br />
<br />
ps.openttdcoop.org:3983<br />
<br />
<!-- Current configuration on this server: [[Public_Server_openttd.cfg]] --><br />
== [[Pro_Zone|'''The ProZone (PZ)''']] ==<br />
Playing access (password) is granted to all our members (see [[Membership]] for further details) and selected individuals who have proven on our Public Server that they are decent builders and usually know what they do.<br />
<br />
For a list of games which took place on our [[Pro_Zone|ProZone]], look at [[ProZone:Archive]] or also at [[MemberZone:Archive]] for games on the server's predecessor, the [[Member Zone]].<br />
<br />
''rcon on the ProZone is granted to every member of #openttdcoop.''<br />
<br />
pz.openttdcoop.org:3982<br />
<br />
== [[StableServer|Stable Welcome Server]] ==<br />
<br />
The stable welcome server is a openttdcoop playground server without a password and less restrictive rules than the other servers.<br />
<br />
stable.openttdcoop.org:3999<br />
<br />
== Other servers ==<br />
=== [[Coopetition|The Coopetition Server]] ===<br />
Needed for our latest gametype, this server runs a nightly version of OpenTTD and is used for [[Coopetition|Coopetition Games]] only. <br />
IRC: [irc://irc.oftc.net/coopetition #coopetition]<br />
<br />
''rcon to this server has every member of #openttdcoop and is passed on to teams in need of a server.''<br />
<br />
=== [[Dev Server|The "Dev Server"]] ===<br />
Sometimes, we need a server for testing various patches and settings in order to support ongoing development or simply to prepare for upcoming games.<br />
<br />
''rcon on this Server is granted to every member of #openttdcoop and trusted other persons.''</div>Jam35https://wiki.openttdcoop.org/index.php?title=Servers&diff=28192Servers2016-12-22T00:13:20Z<p>Jam35: </p>
<hr />
<div>__NOTOC__<br />
Our community #openttdcoop consists of '''three main servers'''.<br />
<br />
All persons with administrative rights should have a closer look to the [[Server_Administration|Server Administration Guide]]<br />
<br />
== [[Public_Server|'''The Public Server (PS)''']] ==<br />
If you heard of #openttdcoop and would like to make the first steps toward a membership in our community, simply read what you have to do at [[Membership]] and [[Public_Server]]. Feel free to join our community and play on our [[Public_Server]].<br />
<br />
For a list of games which took place on our [[Public Server]], look at [[PublicServer:Archive]]<br />
<br />
''rcon on The Public Server is granted to every member of #openttdcoop and some players, depending upon need.''<br />
<br />
ps.openttdcoop.org:3983<br />
<br />
<!-- Current configuration on this server: [[Public_Server_openttd.cfg]] --><br />
<br />
== [[Pro_Zone|'''The ProZone (PZ)''']] ==<br />
Playing access (password) is granted to all our members (see [[Membership]] for further details) and selected individuals who have proven on our Public Server that they are decent builders and usually know what they do.<br />
<br />
For a list of games which took place on our [[Pro_Zone|ProZone]], look at [[ProZone:Archive]] or also at [[MemberZone:Archive]] for games on the server's predecessor, the [[Member Zone]].<br />
<br />
''rcon on the ProZone is granted to every member of #openttdcoop.''<br />
<br />
pz.openttdcoop.org:3982<br />
<br />
<br />
== [[StableServer|Stable Welcome Server]] ==<br />
<br />
The stable welcome server is a openttdcoop playground server without a password and less restrictive rules than the other servers.<br />
<br />
stable.openttdcoop.org:3999<br />
<br />
<br />
== Other servers ==<br />
=== [[Coopetition|The Coopetition Server]] ===<br />
Needed for our latest gametype, this server runs a nightly version of OpenTTD and is used for [[Coopetition|Coopetition Games]] only. <br />
IRC: [irc://irc.oftc.net/coopetition #coopetition]<br />
<br />
''rcon to this server has every member of #openttdcoop and is passed on to teams in need of a server.''<br />
<br />
=== [[Dev Server|The "Dev Server"]] ===<br />
Sometimes, we need a server for testing various patches and settings in order to support ongoing development or simply to prepare for upcoming games.<br />
<br />
''rcon on this Server is granted to every member of #openttdcoop and trusted other persons.''</div>Jam35https://wiki.openttdcoop.org/index.php?title=PublicServer:Archive_-_Games_311_-_320&diff=28191PublicServer:Archive - Games 311 - 3202016-12-04T10:03:45Z<p>Jam35: </p>
<hr />
<div>{{PublicServerArchiveMenu}}<br />
<br />
<br />
{{Archive PublicServer<br />
|id=320<br />
|date=12.11.16 - 04.12.16<br />
|players={{User|Mark}}, {{User|Jam35}}, {{User|Lejving}}, {{User|ZXbiohazardZX}}, {{User|lol}}, {{User|Arveen}}, {{User|mari}}, {{User|rex}}, {{User|be8f07c4}}, {{User|RmVw}}, {{User|Hribek}}, {{User|happy}}<br />
|type=PAX<br />
|TL= 5 'The Doombringer'<br />
|mapsize=512x512 Temperate<br />
|version=r27680 [[GRF|#openttdcoop-GRF-Pack 8.0]]<br />
|description=The plan stated organised chaos so we built that: an SBahn/ICE pax game with the usual coop standards. Not much expanding got done so we ended the game at the 1000 train count. <br />
|imagedescription=ICE station and Sbahn at Lewissay}}<br />
<br />
{{Archive PublicServer<br />
|id=319<br />
|date=15.10.16 - 12.11.16<br />
|players={{User|Jam35}}, {{User|Sylf}}, {{User|Maraxus}}, {{User|Lejving}}, {{User|maqifrnswa}}, {{User|StarLite}}, {{User|Mark}}, {{User|ZXbiohazardZX}}, {{User|lol}}, {{User|britboy3456}}, {{User|Ethereal_Shiver}}, {{User|Levi}}<br />
|type=FIRS 'In a Hot Country'<br />
|TL= 5 mono (main) and 3 mglv (supplies)<br />
|mapsize=512x512 Tropic<br />
|version=r27661 [[GRF|#openttdcoop-GRF-Pack 8.0]]<br />
|description=The game used an intermediate setting of FIRS 2 'In a Hot Country'. Not too many industries to handle and not too few to be too simple. The voted plan used timed deliveries of farm and engineering supplies to the relevent primaries so as to keep them at maximum production 'Gung-ho' at all times. This was done using an SRNW style network with an unreachable waypoint order for trains, forcing them to leave a main ring where we wanted to drop supplies. This was only a small part of the network with the main network being a more normal style cargo game but very busy with 4 lines in places . The game ended with over 2000 trains.<br />
|imagedescription=Two intertwining networks plus a fair amount of logic track makes some interesting puzzles.}}<br />
<br />
{{Archive PublicServer<br />
|id=318<br />
|date=10.09.16 - 15.10.16<br />
|players={{User|Sylf}}, {{User|Maraxus}}, {{User|Jam35}}, {{User|V45300}}, {{User|Lejving}}, {{User|maqifrnswa}}, {{User|Arveen}}, {{User|lol}}<br />
|type=Cargo Refit<br />
|TL= 3 Monorail <br />
|mapsize=512x512 Arctic<br />
|version=r27595 [[GRF|#openttdcoop-GRF-Pack 8.0]]<br />
|description= A classic style refit game with trains dropping back cargo if it wasn't more than 80% full. That way empty trains don't waste a journey. The game started LL_RR but in the end got 7 lines in places and over 2000 trains. Some interesting SRNW sidelines were also in place here with different methods of train control.<br />
|imagedescription=A BBH MSH SLH and SL. }}<br />
<br />
{{Archive PublicServer<br />
|id=317<br />
|date=31.07.16 - 10.09.16<br />
|players={{User|Mark}}, {{User|dwarf}}, {{User|Jam35}}, {{User|Arveen}}, {{User|Starlite}}, {{User|maqifrnswa}}, {{User|Macha}}, {{User|tycoondemon}}, {{User|Garogolun}}, {{User|be8f07c4}}<br />
|type=Cargo<br />
|TL= 7 Superstrong "X E Qt R"<br />
|mapsize=512x1024 Temperate<br />
|version=r27595 [[GRF|#openttdcoop-GRF-Pack 8.0]]<br />
|description= An organic style network that we tried to make follow the terrain. It made some hubs large and tricky to make fit, especially when it was time to expand.<br />
|imagedescription= A dense cluster of industries made pretty. }}<br />
<br />
{{Archive PublicServer<br />
|id=316<br />
|date=29.06.16 - 31.07.16<br />
|players={{User|Maraxus}}, {{User|dwarf}}, {{User|Jam35}}, {{User|Arveen}}, {{User|shenghi}}, {{User|Verdiremulo}}, {{User|Hazzard}}, {{User|maqifrnswa}}, {{User|lol}}<br />
|type=Cargo<br />
|TL= 2 Monorail "Brickwalker"<br />
|mapsize=512x512 Arctic<br />
|version=r27595 [[GRF|#openttdcoop-GRF-Pack 8.0]]<br />
|description= The plan said any curve length which lead to some very compact building. That may have been a factor with expansion, only leading to LLL_RRR in most places.<br />
However, the train count ended at a respectable 1800.<br />
|imagedescription= Some fun at the coal drop.}}<br />
<br />
{{Archive PublicServer<br />
|id=315<br />
|date=03.06.16 - 29.06.16<br />
|players={{User|Jam35}}, {{User|dwarf}}, {{User|lol}}, {{User|Maraxus}}, {{User|Arveen}}, {{User|StarLite}}, {{User|tyteen4a03}}, {{User|be8f07c4}}, {{User|Mazur}}, {{User|Sylf}}, {{User|shenghi}}<br />
|type=Cargo<br />
|TL= 9 'RAINBOW SLUG'<br />
|mapsize=512x512 Tropic<br />
|version=r27595 [[GRF|#openttdcoop-GRF-Pack 8.0]]<br />
|description=Long trains with short curve length is a fun game. We had a slightly unbalanced network with some areas not having much traffic after the game start builds. The plan was changed to help the situation but was not too much of an improvement.<br />
Interest was waning at the 900 train mark with tricky expansions.<br />
|imagedescription= TL9 Mergers get quite large. }}<br />
<br />
{{Archive PublicServer<br />
|id=314<br />
|date=04.05.16 - 03.06.16<br />
|players={{User|Mark}}, {{User|Dwarf}}, {{User|Jam35}}, {{User|lol}}, {{User|Sietse}}, {{User|BiG_MEECH}}, {{User|Absolutis}}, {{User|barnex}}, {{User|bubbleheads}}, {{User|Maraxus}}, {{User|NCommander}}, {{User|Tray}}, {{User|tyteen4a03}}, {{User|be8f07c4}}<br />
|type=YETI cargo (tired yeti mode)<br />
|TL= 3 "Get Heavy"<br />
|mapsize=512x512 Tropic<br />
|version=r27534 [[GRF|#openttdcoop-GRF-Pack 8.0]]<br />
|description= The game was a test of the new YETI release. A new mode using tired Yeti that need to return to Yeti yards was used. Instead of doing things simply though, we chose to refit trains everywhere giving us a few groups of trains with many orders. With no trains running empty we achieved huge amounts of delivered cargo for the number of trains.<br />
End game train count was 2100 with no jams, most of the network was upgraded to 4 lines and 3 YETI yards were running near maximum production.<br />
|imagedescription= One of the Yeti yard stations and hub. }}<br />
<br />
{{Archive PublicServer<br />
|id=313<br />
|date=20.04.16 - 04.05.16<br />
|players={{User|Jam35}}, {{User|Clockworker}}, {{User|Ramsvs}}, {{User|lol}}, {{User|Absolutis}}, {{User|damalix}}, {{User|tyteen4a03}}, {{User|Mark}}, {{User|bubbleheads}}, {{User|DyeH}}, {{User|Sietse}}, {{User|Maraxus}}, {{User|NCommander}}, {{User|Ben_}}<br />
|type=Cargo<br />
|TL= 5<br />
|mapsize=512x1024 Arctic<br />
|version=r27534 [[GRF|#openttdcoop-GRF-Pack 8.0]]<br />
|description= FIRS Arctic Basic industries was loaded on a large, mountainous and very watery map. Having no fixed plan resulted in an extensive LR network, about of half of which got expanded to LL_RR later on in the game. Primary industries were set not to increase production, and we kept the number of primaries connected balanced, which resulted in very even traffic flows. In the end of the game, almost 1100 trains fully serviced all industries; no cargo waiting at stations.<br />
|imagedescription= Yet another one of Mark's eyecandies.}}<br />
<br />
<br />
{{Archive PublicServer<br />
|id=312<br />
|date=27.03.16 - 20.04.16<br />
|players={{User|Jam35}}, {{User|Clockworker}}, {{User|Ramsvs}}, {{User|lol}}, {{User|Absolutis}}, {{User|damalix}}, {{User|Arveen}}, {{User|Maraxus}}, {{User|tyteen4a03}}, {{User|Mark}}, {{User|BiG_MEECH}}<br />
|type=Cargo<br />
|TL= 3<br />
|mapsize=256x256 Temperate<br />
|version=r27534 [[GRF|#openttdcoop-GRF-Pack 8.0]]<br />
|description= Cute little cargo game with some nice compact hubs.<br />
|imagedescription= One of the nice BBHs featured in this game.}}<br />
<br />
<br />
{{Archive PublicServer<br />
|id=311<br />
|date=02.03.16 - 27.03.16<br />
|players= {{User|V453000}}, {{User|Sylf}}, {{User|Jam35}}, {{User|StarLite}}, {{User|lol}}, {{User|Clockworker}}, {{User|Ramsvs}}, {{User|Kalaidos}}, {{User|BiG_MEECH}}<br />
|type=Pax<br />
|TL=5 Wicked Warp<br />
|mapsize=512x256 Temperate<br />
|version=r27510 [[GRF|#openttdcoop-GRF-Pack 8.0]]<br />
|description=This game produced some nice Sbahn networks in towns, most notable of which was the PURR/MEOW based SRNW by V453000. Train behaviour at his Doom York town is controlled by decisions based on current max speed when passing waypoints.<br />
|imagedescription= An area of Doom York}}</div>Jam35https://wiki.openttdcoop.org/index.php?title=File:PSG320.png&diff=28190File:PSG320.png2016-12-04T09:58:42Z<p>Jam35: </p>
<hr />
<div></div>Jam35https://wiki.openttdcoop.org/index.php?title=PublicServer:Archive_-_Games_311_-_320&diff=28189PublicServer:Archive - Games 311 - 3202016-12-04T09:58:16Z<p>Jam35: Add game #320</p>
<hr />
<div>{{PublicServerArchiveMenu}}<br />
<br />
<br />
{{Archive PublicServer<br />
|id=320<br />
|date=12.11.16 - 04.12.16<br />
|players={{User|Mark}}, {{User|Jam35}}, {{User|Lejving}}, {{User|ZXbiohazardZX}}, {{User|lol}}, {{User|Arveen}}, {{User|mari}}, {{User|rex}}, {{User|be8f07c4}}, {{User|RmVw}}, {{User|Hribek}}<br />
|type=PAX<br />
|TL= 5 'The Doombringer'<br />
|mapsize=512x512 Temperate<br />
|version=r27661 [[GRF|#openttdcoop-GRF-Pack 8.0]]<br />
|description=The plan stated organised chaos so we built that: an SBahn/ICE pax game with the usual coop standards. Not much expanding got done so we ended the game at the 1000 train count. <br />
|imagedescription=ICE station and Sbahn at Lewissay}}<br />
<br />
{{Archive PublicServer<br />
|id=319<br />
|date=15.10.16 - 12.11.16<br />
|players={{User|Jam35}}, {{User|Sylf}}, {{User|Maraxus}}, {{User|Lejving}}, {{User|maqifrnswa}}, {{User|StarLite}}, {{User|Mark}}, {{User|ZXbiohazardZX}}, {{User|lol}}, {{User|britboy3456}}, {{User|Ethereal_Shiver}}, {{User|Levi}}<br />
|type=FIRS 'In a Hot Country'<br />
|TL= 5 mono (main) and 3 mglv (supplies)<br />
|mapsize=512x512 Tropic<br />
|version=r27661 [[GRF|#openttdcoop-GRF-Pack 8.0]]<br />
|description=The game used an intermediate setting of FIRS 2 'In a Hot Country'. Not too many industries to handle and not too few to be too simple. The voted plan used timed deliveries of farm and engineering supplies to the relevent primaries so as to keep them at maximum production 'Gung-ho' at all times. This was done using an SRNW style network with an unreachable waypoint order for trains, forcing them to leave a main ring where we wanted to drop supplies. This was only a small part of the network with the main network being a more normal style cargo game but very busy with 4 lines in places . The game ended with over 2000 trains.<br />
|imagedescription=Two intertwining networks plus a fair amount of logic track makes some interesting puzzles.}}<br />
<br />
{{Archive PublicServer<br />
|id=318<br />
|date=10.09.16 - 15.10.16<br />
|players={{User|Sylf}}, {{User|Maraxus}}, {{User|Jam35}}, {{User|V45300}}, {{User|Lejving}}, {{User|maqifrnswa}}, {{User|Arveen}}, {{User|lol}}<br />
|type=Cargo Refit<br />
|TL= 3 Monorail <br />
|mapsize=512x512 Arctic<br />
|version=r27595 [[GRF|#openttdcoop-GRF-Pack 8.0]]<br />
|description= A classic style refit game with trains dropping back cargo if it wasn't more than 80% full. That way empty trains don't waste a journey. The game started LL_RR but in the end got 7 lines in places and over 2000 trains. Some interesting SRNW sidelines were also in place here with different methods of train control.<br />
|imagedescription=A BBH MSH SLH and SL. }}<br />
<br />
{{Archive PublicServer<br />
|id=317<br />
|date=31.07.16 - 10.09.16<br />
|players={{User|Mark}}, {{User|dwarf}}, {{User|Jam35}}, {{User|Arveen}}, {{User|Starlite}}, {{User|maqifrnswa}}, {{User|Macha}}, {{User|tycoondemon}}, {{User|Garogolun}}, {{User|be8f07c4}}<br />
|type=Cargo<br />
|TL= 7 Superstrong "X E Qt R"<br />
|mapsize=512x1024 Temperate<br />
|version=r27595 [[GRF|#openttdcoop-GRF-Pack 8.0]]<br />
|description= An organic style network that we tried to make follow the terrain. It made some hubs large and tricky to make fit, especially when it was time to expand.<br />
|imagedescription= A dense cluster of industries made pretty. }}<br />
<br />
{{Archive PublicServer<br />
|id=316<br />
|date=29.06.16 - 31.07.16<br />
|players={{User|Maraxus}}, {{User|dwarf}}, {{User|Jam35}}, {{User|Arveen}}, {{User|shenghi}}, {{User|Verdiremulo}}, {{User|Hazzard}}, {{User|maqifrnswa}}, {{User|lol}}<br />
|type=Cargo<br />
|TL= 2 Monorail "Brickwalker"<br />
|mapsize=512x512 Arctic<br />
|version=r27595 [[GRF|#openttdcoop-GRF-Pack 8.0]]<br />
|description= The plan said any curve length which lead to some very compact building. That may have been a factor with expansion, only leading to LLL_RRR in most places.<br />
However, the train count ended at a respectable 1800.<br />
|imagedescription= Some fun at the coal drop.}}<br />
<br />
{{Archive PublicServer<br />
|id=315<br />
|date=03.06.16 - 29.06.16<br />
|players={{User|Jam35}}, {{User|dwarf}}, {{User|lol}}, {{User|Maraxus}}, {{User|Arveen}}, {{User|StarLite}}, {{User|tyteen4a03}}, {{User|be8f07c4}}, {{User|Mazur}}, {{User|Sylf}}, {{User|shenghi}}<br />
|type=Cargo<br />
|TL= 9 'RAINBOW SLUG'<br />
|mapsize=512x512 Tropic<br />
|version=r27595 [[GRF|#openttdcoop-GRF-Pack 8.0]]<br />
|description=Long trains with short curve length is a fun game. We had a slightly unbalanced network with some areas not having much traffic after the game start builds. The plan was changed to help the situation but was not too much of an improvement.<br />
Interest was waning at the 900 train mark with tricky expansions.<br />
|imagedescription= TL9 Mergers get quite large. }}<br />
<br />
{{Archive PublicServer<br />
|id=314<br />
|date=04.05.16 - 03.06.16<br />
|players={{User|Mark}}, {{User|Dwarf}}, {{User|Jam35}}, {{User|lol}}, {{User|Sietse}}, {{User|BiG_MEECH}}, {{User|Absolutis}}, {{User|barnex}}, {{User|bubbleheads}}, {{User|Maraxus}}, {{User|NCommander}}, {{User|Tray}}, {{User|tyteen4a03}}, {{User|be8f07c4}}<br />
|type=YETI cargo (tired yeti mode)<br />
|TL= 3 "Get Heavy"<br />
|mapsize=512x512 Tropic<br />
|version=r27534 [[GRF|#openttdcoop-GRF-Pack 8.0]]<br />
|description= The game was a test of the new YETI release. A new mode using tired Yeti that need to return to Yeti yards was used. Instead of doing things simply though, we chose to refit trains everywhere giving us a few groups of trains with many orders. With no trains running empty we achieved huge amounts of delivered cargo for the number of trains.<br />
End game train count was 2100 with no jams, most of the network was upgraded to 4 lines and 3 YETI yards were running near maximum production.<br />
|imagedescription= One of the Yeti yard stations and hub. }}<br />
<br />
{{Archive PublicServer<br />
|id=313<br />
|date=20.04.16 - 04.05.16<br />
|players={{User|Jam35}}, {{User|Clockworker}}, {{User|Ramsvs}}, {{User|lol}}, {{User|Absolutis}}, {{User|damalix}}, {{User|tyteen4a03}}, {{User|Mark}}, {{User|bubbleheads}}, {{User|DyeH}}, {{User|Sietse}}, {{User|Maraxus}}, {{User|NCommander}}, {{User|Ben_}}<br />
|type=Cargo<br />
|TL= 5<br />
|mapsize=512x1024 Arctic<br />
|version=r27534 [[GRF|#openttdcoop-GRF-Pack 8.0]]<br />
|description= FIRS Arctic Basic industries was loaded on a large, mountainous and very watery map. Having no fixed plan resulted in an extensive LR network, about of half of which got expanded to LL_RR later on in the game. Primary industries were set not to increase production, and we kept the number of primaries connected balanced, which resulted in very even traffic flows. In the end of the game, almost 1100 trains fully serviced all industries; no cargo waiting at stations.<br />
|imagedescription= Yet another one of Mark's eyecandies.}}<br />
<br />
<br />
{{Archive PublicServer<br />
|id=312<br />
|date=27.03.16 - 20.04.16<br />
|players={{User|Jam35}}, {{User|Clockworker}}, {{User|Ramsvs}}, {{User|lol}}, {{User|Absolutis}}, {{User|damalix}}, {{User|Arveen}}, {{User|Maraxus}}, {{User|tyteen4a03}}, {{User|Mark}}, {{User|BiG_MEECH}}<br />
|type=Cargo<br />
|TL= 3<br />
|mapsize=256x256 Temperate<br />
|version=r27534 [[GRF|#openttdcoop-GRF-Pack 8.0]]<br />
|description= Cute little cargo game with some nice compact hubs.<br />
|imagedescription= One of the nice BBHs featured in this game.}}<br />
<br />
<br />
{{Archive PublicServer<br />
|id=311<br />
|date=02.03.16 - 27.03.16<br />
|players= {{User|V453000}}, {{User|Sylf}}, {{User|Jam35}}, {{User|StarLite}}, {{User|lol}}, {{User|Clockworker}}, {{User|Ramsvs}}, {{User|Kalaidos}}, {{User|BiG_MEECH}}<br />
|type=Pax<br />
|TL=5 Wicked Warp<br />
|mapsize=512x256 Temperate<br />
|version=r27510 [[GRF|#openttdcoop-GRF-Pack 8.0]]<br />
|description=This game produced some nice Sbahn networks in towns, most notable of which was the PURR/MEOW based SRNW by V453000. Train behaviour at his Doom York town is controlled by decisions based on current max speed when passing waypoints.<br />
|imagedescription= An area of Doom York}}</div>Jam35https://wiki.openttdcoop.org/index.php?title=PublicServer:Archive_-_Games_311_-_320&diff=28186PublicServer:Archive - Games 311 - 3202016-11-12T14:18:06Z<p>Jam35: </p>
<hr />
<div>{{PublicServerArchiveMenu}}<br />
<br />
{{Archive PublicServer<br />
|id=319<br />
|date=15.10.16 - 12.11.16<br />
|players={{User|Jam35}}, {{User|Sylf}}, {{User|Maraxus}}, {{User|Lejving}}, {{User|maqifrnswa}}, {{User|StarLite}}, {{User|Mark}}, {{User|ZXbiohazardZX}}, {{User|lol}}, {{User|britboy3456}}, {{User|Ethereal_Shiver}}, {{User|Levi}}<br />
|type=FIRS 'In a Hot Country'<br />
|TL= 5 mono (main) and 3 mglv (supplies)<br />
|mapsize=512x512 Tropic<br />
|version=r27661 [[GRF|#openttdcoop-GRF-Pack 8.0]]<br />
|description=The game used an intermediate setting of FIRS 2 'In a Hot Country'. Not too many industries to handle and not too few to be too simple. The voted plan used timed deliveries of farm and engineering supplies to the relevent primaries so as to keep them at maximum production 'Gung-ho' at all times. This was done using an SRNW style network with an unreachable waypoint order for trains, forcing them to leave a main ring where we wanted to drop supplies. This was only a small part of the network with the main network being a more normal style cargo game but very busy with 4 lines in places . The game ended with over 2000 trains.<br />
|imagedescription=Two intertwining networks plus a fair amount of logic track makes some interesting puzzles.}}<br />
<br />
{{Archive PublicServer<br />
|id=318<br />
|date=10.09.16 - 15.10.16<br />
|players={{User|Sylf}}, {{User|Maraxus}}, {{User|Jam35}}, {{User|V45300}}, {{User|Lejving}}, {{User|maqifrnswa}}, {{User|Arveen}}, {{User|lol}}<br />
|type=Cargo Refit<br />
|TL= 3 Monorail <br />
|mapsize=512x512 Arctic<br />
|version=r27595 [[GRF|#openttdcoop-GRF-Pack 8.0]]<br />
|description= A classic style refit game with trains dropping back cargo if it wasn't more than 80% full. That way empty trains don't waste a journey. The game started LL_RR but in the end got 7 lines in places and over 2000 trains. Some interesting SRNW sidelines were also in place here with different methods of train control.<br />
|imagedescription=A BBH MSH SLH and SL. }}<br />
<br />
{{Archive PublicServer<br />
|id=317<br />
|date=31.07.16 - 10.09.16<br />
|players={{User|Mark}}, {{User|dwarf}}, {{User|Jam35}}, {{User|Arveen}}, {{User|Starlite}}, {{User|maqifrnswa}}, {{User|Macha}}, {{User|tycoondemon}}, {{User|Garogolun}}, {{User|be8f07c4}}<br />
|type=Cargo<br />
|TL= 7 Superstrong "X E Qt R"<br />
|mapsize=512x1024 Temperate<br />
|version=r27595 [[GRF|#openttdcoop-GRF-Pack 8.0]]<br />
|description= An organic style network that we tried to make follow the terrain. It made some hubs large and tricky to make fit, especially when it was time to expand.<br />
|imagedescription= A dense cluster of industries made pretty. }}<br />
<br />
{{Archive PublicServer<br />
|id=316<br />
|date=29.06.16 - 31.07.16<br />
|players={{User|Maraxus}}, {{User|dwarf}}, {{User|Jam35}}, {{User|Arveen}}, {{User|shenghi}}, {{User|Verdiremulo}}, {{User|Hazzard}}, {{User|maqifrnswa}}, {{User|lol}}<br />
|type=Cargo<br />
|TL= 2 Monorail "Brickwalker"<br />
|mapsize=512x512 Arctic<br />
|version=r27595 [[GRF|#openttdcoop-GRF-Pack 8.0]]<br />
|description= The plan said any curve length which lead to some very compact building. That may have been a factor with expansion, only leading to LLL_RRR in most places.<br />
However, the train count ended at a respectable 1800.<br />
|imagedescription= Some fun at the coal drop.}}<br />
<br />
{{Archive PublicServer<br />
|id=315<br />
|date=03.06.16 - 29.06.16<br />
|players={{User|Jam35}}, {{User|dwarf}}, {{User|lol}}, {{User|Maraxus}}, {{User|Arveen}}, {{User|StarLite}}, {{User|tyteen4a03}}, {{User|be8f07c4}}, {{User|Mazur}}, {{User|Sylf}}, {{User|shenghi}}<br />
|type=Cargo<br />
|TL= 9 'RAINBOW SLUG'<br />
|mapsize=512x512 Tropic<br />
|version=r27595 [[GRF|#openttdcoop-GRF-Pack 8.0]]<br />
|description=Long trains with short curve length is a fun game. We had a slightly unbalanced network with some areas not having much traffic after the game start builds. The plan was changed to help the situation but was not too much of an improvement.<br />
Interest was waning at the 900 train mark with tricky expansions.<br />
|imagedescription= TL9 Mergers get quite large. }}<br />
<br />
{{Archive PublicServer<br />
|id=314<br />
|date=04.05.16 - 03.06.16<br />
|players={{User|Mark}}, {{User|Dwarf}}, {{User|Jam35}}, {{User|lol}}, {{User|Sietse}}, {{User|BiG_MEECH}}, {{User|Absolutis}}, {{User|barnex}}, {{User|bubbleheads}}, {{User|Maraxus}}, {{User|NCommander}}, {{User|Tray}}, {{User|tyteen4a03}}, {{User|be8f07c4}}<br />
|type=YETI cargo (tired yeti mode)<br />
|TL= 3 "Get Heavy"<br />
|mapsize=512x512 Tropic<br />
|version=r27534 [[GRF|#openttdcoop-GRF-Pack 8.0]]<br />
|description= The game was a test of the new YETI release. A new mode using tired Yeti that need to return to Yeti yards was used. Instead of doing things simply though, we chose to refit trains everywhere giving us a few groups of trains with many orders. With no trains running empty we achieved huge amounts of delivered cargo for the number of trains.<br />
End game train count was 2100 with no jams, most of the network was upgraded to 4 lines and 3 YETI yards were running near maximum production.<br />
|imagedescription= One of the Yeti yard stations and hub. }}<br />
<br />
{{Archive PublicServer<br />
|id=313<br />
|date=20.04.16 - 04.05.16<br />
|players={{User|Jam35}}, {{User|Clockworker}}, {{User|Ramsvs}}, {{User|lol}}, {{User|Absolutis}}, {{User|damalix}}, {{User|tyteen4a03}}, {{User|Mark}}, {{User|bubbleheads}}, {{User|DyeH}}, {{User|Sietse}}, {{User|Maraxus}}, {{User|NCommander}}, {{User|Ben_}}<br />
|type=Cargo<br />
|TL= 5<br />
|mapsize=512x1024 Arctic<br />
|version=r27534 [[GRF|#openttdcoop-GRF-Pack 8.0]]<br />
|description= FIRS Arctic Basic industries was loaded on a large, mountainous and very watery map. Having no fixed plan resulted in an extensive LR network, about of half of which got expanded to LL_RR later on in the game. Primary industries were set not to increase production, and we kept the number of primaries connected balanced, which resulted in very even traffic flows. In the end of the game, almost 1100 trains fully serviced all industries; no cargo waiting at stations.<br />
|imagedescription= Yet another one of Mark's eyecandies.}}<br />
<br />
<br />
{{Archive PublicServer<br />
|id=312<br />
|date=27.03.16 - 20.04.16<br />
|players={{User|Jam35}}, {{User|Clockworker}}, {{User|Ramsvs}}, {{User|lol}}, {{User|Absolutis}}, {{User|damalix}}, {{User|Arveen}}, {{User|Maraxus}}, {{User|tyteen4a03}}, {{User|Mark}}, {{User|BiG_MEECH}}<br />
|type=Cargo<br />
|TL= 3<br />
|mapsize=256x256 Temperate<br />
|version=r27534 [[GRF|#openttdcoop-GRF-Pack 8.0]]<br />
|description= Cute little cargo game with some nice compact hubs.<br />
|imagedescription= One of the nice BBHs featured in this game.}}<br />
<br />
<br />
{{Archive PublicServer<br />
|id=311<br />
|date=02.03.16 - 27.03.16<br />
|players= {{User|V453000}}, {{User|Sylf}}, {{User|Jam35}}, {{User|StarLite}}, {{User|lol}}, {{User|Clockworker}}, {{User|Ramsvs}}, {{User|Kalaidos}}, {{User|BiG_MEECH}}<br />
|type=Pax<br />
|TL=5 Wicked Warp<br />
|mapsize=512x256 Temperate<br />
|version=r27510 [[GRF|#openttdcoop-GRF-Pack 8.0]]<br />
|description=This game produced some nice Sbahn networks in towns, most notable of which was the PURR/MEOW based SRNW by V453000. Train behaviour at his Doom York town is controlled by decisions based on current max speed when passing waypoints.<br />
|imagedescription= An area of Doom York}}</div>Jam35https://wiki.openttdcoop.org/index.php?title=File:PSG319.png&diff=28185File:PSG319.png2016-11-12T14:08:08Z<p>Jam35: </p>
<hr />
<div></div>Jam35https://wiki.openttdcoop.org/index.php?title=PublicServer:Archive_-_Games_311_-_320&diff=28184PublicServer:Archive - Games 311 - 3202016-11-12T14:00:35Z<p>Jam35: Add game #319</p>
<hr />
<div>{{PublicServerArchiveMenu}}<br />
<br />
{{Archive PublicServer<br />
|id=319<br />
|date=15.10.16 - 12.11.16<br />
|players={{User|Jam35}}, {{User|Sylf}}, {{User|Maraxus}}, {{User|Lejving}}, {{User|maqifrnswa}}, {{User|StarLite}}, {{User|Mark}}, {{User|ZXbiohazardZX}}, {{User|lol}}, {{User|britboy3456}}, {{User|Ethereal_Shiver}}, {{User|Levi}}<br />
|type=FIRS 'In a Hot Country'<br />
|TL= 5 mono (main) and 3 mglv (supplies)<br />
|mapsize=512x512 Tropic<br />
|version=r27661 [[GRF|#openttdcoop-GRF-Pack 8.0]]<br />
|description=<br />
|imagedescription=}}<br />
<br />
{{Archive PublicServer<br />
|id=318<br />
|date=10.09.16 - 15.10.16<br />
|players={{User|Sylf}}, {{User|Maraxus}}, {{User|Jam35}}, {{User|V45300}}, {{User|Lejving}}, {{User|maqifrnswa}}, {{User|Arveen}}, {{User|lol}}<br />
|type=Cargo Refit<br />
|TL= 3 Monorail <br />
|mapsize=512x512 Arctic<br />
|version=r27595 [[GRF|#openttdcoop-GRF-Pack 8.0]]<br />
|description= A classic style refit game with trains dropping back cargo if it wasn't more than 80% full. That way empty trains don't waste a journey. The game started LL_RR but in the end got 7 lines in places and over 2000 trains. Some interesting SRNW sidelines were also in place here with different methods of train control.<br />
|imagedescription=A BBH MSH SLH and SL. }}<br />
<br />
{{Archive PublicServer<br />
|id=317<br />
|date=31.07.16 - 10.09.16<br />
|players={{User|Mark}}, {{User|dwarf}}, {{User|Jam35}}, {{User|Arveen}}, {{User|Starlite}}, {{User|maqifrnswa}}, {{User|Macha}}, {{User|tycoondemon}}, {{User|Garogolun}}, {{User|be8f07c4}}<br />
|type=Cargo<br />
|TL= 7 Superstrong "X E Qt R"<br />
|mapsize=512x1024 Temperate<br />
|version=r27595 [[GRF|#openttdcoop-GRF-Pack 8.0]]<br />
|description= An organic style network that we tried to make follow the terrain. It made some hubs large and tricky to make fit, especially when it was time to expand.<br />
|imagedescription= A dense cluster of industries made pretty. }}<br />
<br />
{{Archive PublicServer<br />
|id=316<br />
|date=29.06.16 - 31.07.16<br />
|players={{User|Maraxus}}, {{User|dwarf}}, {{User|Jam35}}, {{User|Arveen}}, {{User|shenghi}}, {{User|Verdiremulo}}, {{User|Hazzard}}, {{User|maqifrnswa}}, {{User|lol}}<br />
|type=Cargo<br />
|TL= 2 Monorail "Brickwalker"<br />
|mapsize=512x512 Arctic<br />
|version=r27595 [[GRF|#openttdcoop-GRF-Pack 8.0]]<br />
|description= The plan said any curve length which lead to some very compact building. That may have been a factor with expansion, only leading to LLL_RRR in most places.<br />
However, the train count ended at a respectable 1800.<br />
|imagedescription= Some fun at the coal drop.}}<br />
<br />
{{Archive PublicServer<br />
|id=315<br />
|date=03.06.16 - 29.06.16<br />
|players={{User|Jam35}}, {{User|dwarf}}, {{User|lol}}, {{User|Maraxus}}, {{User|Arveen}}, {{User|StarLite}}, {{User|tyteen4a03}}, {{User|be8f07c4}}, {{User|Mazur}}, {{User|Sylf}}, {{User|shenghi}}<br />
|type=Cargo<br />
|TL= 9 'RAINBOW SLUG'<br />
|mapsize=512x512 Tropic<br />
|version=r27595 [[GRF|#openttdcoop-GRF-Pack 8.0]]<br />
|description=Long trains with short curve length is a fun game. We had a slightly unbalanced network with some areas not having much traffic after the game start builds. The plan was changed to help the situation but was not too much of an improvement.<br />
Interest was waning at the 900 train mark with tricky expansions.<br />
|imagedescription= TL9 Mergers get quite large. }}<br />
<br />
{{Archive PublicServer<br />
|id=314<br />
|date=04.05.16 - 03.06.16<br />
|players={{User|Mark}}, {{User|Dwarf}}, {{User|Jam35}}, {{User|lol}}, {{User|Sietse}}, {{User|BiG_MEECH}}, {{User|Absolutis}}, {{User|barnex}}, {{User|bubbleheads}}, {{User|Maraxus}}, {{User|NCommander}}, {{User|Tray}}, {{User|tyteen4a03}}, {{User|be8f07c4}}<br />
|type=YETI cargo (tired yeti mode)<br />
|TL= 3 "Get Heavy"<br />
|mapsize=512x512 Tropic<br />
|version=r27534 [[GRF|#openttdcoop-GRF-Pack 8.0]]<br />
|description= The game was a test of the new YETI release. A new mode using tired Yeti that need to return to Yeti yards was used. Instead of doing things simply though, we chose to refit trains everywhere giving us a few groups of trains with many orders. With no trains running empty we achieved huge amounts of delivered cargo for the number of trains.<br />
End game train count was 2100 with no jams, most of the network was upgraded to 4 lines and 3 YETI yards were running near maximum production.<br />
|imagedescription= One of the Yeti yard stations and hub. }}<br />
<br />
{{Archive PublicServer<br />
|id=313<br />
|date=20.04.16 - 04.05.16<br />
|players={{User|Jam35}}, {{User|Clockworker}}, {{User|Ramsvs}}, {{User|lol}}, {{User|Absolutis}}, {{User|damalix}}, {{User|tyteen4a03}}, {{User|Mark}}, {{User|bubbleheads}}, {{User|DyeH}}, {{User|Sietse}}, {{User|Maraxus}}, {{User|NCommander}}, {{User|Ben_}}<br />
|type=Cargo<br />
|TL= 5<br />
|mapsize=512x1024 Arctic<br />
|version=r27534 [[GRF|#openttdcoop-GRF-Pack 8.0]]<br />
|description= FIRS Arctic Basic industries was loaded on a large, mountainous and very watery map. Having no fixed plan resulted in an extensive LR network, about of half of which got expanded to LL_RR later on in the game. Primary industries were set not to increase production, and we kept the number of primaries connected balanced, which resulted in very even traffic flows. In the end of the game, almost 1100 trains fully serviced all industries; no cargo waiting at stations.<br />
|imagedescription= Yet another one of Mark's eyecandies.}}<br />
<br />
<br />
{{Archive PublicServer<br />
|id=312<br />
|date=27.03.16 - 20.04.16<br />
|players={{User|Jam35}}, {{User|Clockworker}}, {{User|Ramsvs}}, {{User|lol}}, {{User|Absolutis}}, {{User|damalix}}, {{User|Arveen}}, {{User|Maraxus}}, {{User|tyteen4a03}}, {{User|Mark}}, {{User|BiG_MEECH}}<br />
|type=Cargo<br />
|TL= 3<br />
|mapsize=256x256 Temperate<br />
|version=r27534 [[GRF|#openttdcoop-GRF-Pack 8.0]]<br />
|description= Cute little cargo game with some nice compact hubs.<br />
|imagedescription= One of the nice BBHs featured in this game.}}<br />
<br />
<br />
{{Archive PublicServer<br />
|id=311<br />
|date=02.03.16 - 27.03.16<br />
|players= {{User|V453000}}, {{User|Sylf}}, {{User|Jam35}}, {{User|StarLite}}, {{User|lol}}, {{User|Clockworker}}, {{User|Ramsvs}}, {{User|Kalaidos}}, {{User|BiG_MEECH}}<br />
|type=Pax<br />
|TL=5 Wicked Warp<br />
|mapsize=512x256 Temperate<br />
|version=r27510 [[GRF|#openttdcoop-GRF-Pack 8.0]]<br />
|description=This game produced some nice Sbahn networks in towns, most notable of which was the PURR/MEOW based SRNW by V453000. Train behaviour at his Doom York town is controlled by decisions based on current max speed when passing waypoints.<br />
|imagedescription= An area of Doom York}}</div>Jam35https://wiki.openttdcoop.org/index.php?title=Overflow&diff=28180Overflow2016-10-20T20:25:46Z<p>Jam35: </p>
<hr />
<div>{{update|everything}}<br />
[[Image:Overflow example.png|right|thumb|386px|An example showing the simplest and most commonly used overflow]]<br />
<br />
Overflows are a sometimes-handy feature of our networks. When they are used, they can save us a lot of work. On the other hand they have (of course) their disadvantages.<br />
<br />
==Purpose==<br />
<br />
Why do we build an overflow – our station tends to catch wave traffic and sometimes it just jams. The primal source of this are usually just jams on the network, making trains come in random intervals, randomizing also their required count to take all the cargo. So the first reaction on jammed station shouldn’t be to add an overflow, but unjam the network first.<br />
In some cases it is possible that the station gets trains just randomly even when our network isn’t jamming at all. The perfect examples are basically any conditional orders, where trains could jump to other orders, skipping/adding part of their journey, reaching random travel times. <br />
<br />
==Disadvantages==<br />
<br />
Overflows need space and sometimes additional logic. If they are built without a reverser, their depot is visible, which can ruin refit or train replacement games, and lead to problems in other games.<br />
<br />
<br />
==See also==<br />
*[[Two-way end of line]]<br />
<br />
<br />
Blog articles:<br />
* [http://blog.openttdcoop.org/2010/04/26/advanced-building-revue-04-overflows/ Advanced Building Revue 04]<br />
* [http://blog.openttdcoop.org/2010/11/07/advanced-building-revue-08-overflows-ii/ Advanced Building Revue 08]<br />
* [http://blog.openttdcoop.org/2012/06/28/advanced-building-revue-12-overflows-iii/ Advanced Building Revue 12]<br />
<br />
<br />
[[Category:Stations]]<br />
[[Category:Basic networking]]</div>Jam35https://wiki.openttdcoop.org/index.php?title=Overflow&diff=28179Overflow2016-10-20T20:24:45Z<p>Jam35: </p>
<hr />
<div>{{update|everything}}<br />
[[Image:Overflow example.png|right|thumb|386px|An example showing the simplest and most commonly used overflow]]<br />
<br />
Overflows are a sometimes-handy feature of our networks. When they are used, they can save us a lot of work. On the other hand they have (of course) their disadvantages.<br />
<br />
==Purpose==<br />
<br />
Why do we build an overflow – our station tends to catch wave traffic and sometimes it just jams. The primal source of this are usually just jams on the network, making trains come in random intervals, randomizing also their required count to take all the cargo. So the first reaction on jammed station shouldn’t be to add an overflow, but unjam the network first.<br />
In some cases it is possible that the station gets trains just randomly even when our network isn’t jamming at all. The perfect examples are basically any conditional orders, where trains could jump to other orders, skipping/adding part of their journey, reaching random travel times. <br />
<br />
==Disadvantages==<br />
<br />
Overflows need space and sometimes additional logic. If they are built without a reverser, their depot is visible, which can ruin refit or train replacement games, and lead to problems in other games.<br />
<br />
<br />
==See also==<br />
*[[Two-way end of line]]<br />
<br />
<br />
Blog articles:<br />
* [http://blog.openttdcoop.org/2010/04/26/advanced-building-revue-04-overflows/ Advanced Building Revue 04]<br />
* [ http://blog.openttdcoop.org/2010/11/07/advanced-building-revue-08-overflows-ii/ Advanced Building Revue 08]<br />
* [ http://blog.openttdcoop.org/2012/06/28/advanced-building-revue-12-overflows-iii/ Advanced Building Revue 12]<br />
<br />
<br />
[[Category:Stations]]<br />
[[Category:Basic networking]]</div>Jam35https://wiki.openttdcoop.org/index.php?title=Overflow&diff=28178Overflow2016-10-20T20:23:56Z<p>Jam35: </p>
<hr />
<div>{{update|everything}}<br />
[[Image:Overflow example.png|right|thumb|386px|An example showing the simplest and most commonly used overflow]]<br />
<br />
Overflows are a sometimes-handy feature of our networks. When they are used, they can save us a lot of work. On the other hand they have (of course) their disadvantages.<br />
<br />
==Purpose==<br />
<br />
Why do we build an overflow – our station tends to catch wave traffic and sometimes it just jams. The primal source of this are usually just jams on the network, making trains come in random intervals, randomizing also their required count to take all the cargo. So the first reaction on jammed station shouldn’t be to add an overflow, but unjam the network first.<br />
In some cases it is possible that the station gets trains just randomly even when our network isn’t jamming at all. The perfect examples are basically any conditional orders, where trains could jump to other orders, skipping/adding part of their journey, reaching random travel times. <br />
<br />
==Disadvantages==<br />
<br />
Overflows need space and sometimes additional logic. If they are built without a reverser, their depot is visible, which can ruin refit or train replacement games, and lead to problems in other games.<br />
<br />
<br />
==See also==<br />
*[[Two-way end of line]]<br />
<br />
<br />
Blog articles:<br />
* [http://blog.openttdcoop.org/2010/04/26/advanced-building-revue-04-overflows/ Advanced Building Revue 04]<br />
* [ http://blog.openttdcoop.org/2010/11/07/advanced-building-revue-08-overflows-ii/]<br />
* [ http://blog.openttdcoop.org/2012/06/28/advanced-building-revue-12-overflows-iii/]<br />
<br />
<br />
[[Category:Stations]]<br />
[[Category:Basic networking]]</div>Jam35https://wiki.openttdcoop.org/index.php?title=File:PSG318old.png&diff=28177File:PSG318old.png2016-10-17T17:37:04Z<p>Jam35: Jam35 uploaded a new version of File:PSG318old.png</p>
<hr />
<div></div>Jam35https://wiki.openttdcoop.org/index.php?title=File:PSG318old.png&diff=28176File:PSG318old.png2016-10-17T17:36:22Z<p>Jam35: Jam35 uploaded a new version of File:PSG318old.png</p>
<hr />
<div></div>Jam35https://wiki.openttdcoop.org/index.php?title=File:PSG318old.png&diff=28175File:PSG318old.png2016-10-17T17:35:38Z<p>Jam35: Jam35 uploaded a new version of File:PSG318old.png</p>
<hr />
<div></div>Jam35https://wiki.openttdcoop.org/index.php?title=File:PSG318old.png&diff=28173File:PSG318old.png2016-10-17T17:28:31Z<p>Jam35: Jam35 moved page File:PSG318.png to File:PSG318old.png</p>
<hr />
<div></div>Jam35https://wiki.openttdcoop.org/index.php?title=File:PSG318.png&diff=28174File:PSG318.png2016-10-17T17:28:31Z<p>Jam35: Jam35 moved page File:PSG318.png to File:PSG318old.png</p>
<hr />
<div>#REDIRECT [[File:PSG318old.png]]</div>Jam35https://wiki.openttdcoop.org/index.php?title=File:PSG318old.png&diff=28172File:PSG318old.png2016-10-17T17:25:58Z<p>Jam35: </p>
<hr />
<div></div>Jam35https://wiki.openttdcoop.org/index.php?title=PublicServer:Archive_-_Games_311_-_320&diff=28171PublicServer:Archive - Games 311 - 3202016-10-17T17:24:44Z<p>Jam35: </p>
<hr />
<div>{{PublicServerArchiveMenu}}<br />
<br />
{{Archive PublicServer<br />
|id=318<br />
|date=10.09.16 - 15.10.16<br />
|players={{User|Sylf}}, {{User|Maraxus}}, {{User|Jam35}}, {{User|V45300}}, {{User|Lejving}}, {{User|maqifrnswa}}, {{User|Arveen}}, {{User|lol}}<br />
|type=Cargo Refit<br />
|TL= 3 Monorail <br />
|mapsize=512x512 Arctic<br />
|version=r27595 [[GRF|#openttdcoop-GRF-Pack 8.0]]<br />
|description= A classic style refit game with trains dropping back cargo if it wasn't more than 80% full. That way empty trains don't waste a journey. The game started LL_RR but in the end got 7 lines in places and over 2000 trains. Some interesting SRNW sidelines were also in place here with different methods of train control.<br />
|imagedescription=A BBH MSH SLH and SL. }}<br />
<br />
{{Archive PublicServer<br />
|id=317<br />
|date=31.07.16 - 10.09.16<br />
|players={{User|Mark}}, {{User|dwarf}}, {{User|Jam35}}, {{User|Arveen}}, {{User|Starlite}}, {{User|maqifrnswa}}, {{User|Macha}}, {{User|tycoondemon}}, {{User|Garogolun}}, {{User|be8f07c4}}<br />
|type=Cargo<br />
|TL= 7 Superstrong "X E Qt R"<br />
|mapsize=512x1024 Temperate<br />
|version=r27595 [[GRF|#openttdcoop-GRF-Pack 8.0]]<br />
|description= An organic style network that we tried to make follow the terrain. It made some hubs large and tricky to make fit, especially when it was time to expand.<br />
|imagedescription= A dense cluster of industries made pretty. }}<br />
<br />
{{Archive PublicServer<br />
|id=316<br />
|date=29.06.16 - 31.07.16<br />
|players={{User|Maraxus}}, {{User|dwarf}}, {{User|Jam35}}, {{User|Arveen}}, {{User|shenghi}}, {{User|Verdiremulo}}, {{User|Hazzard}}, {{User|maqifrnswa}}, {{User|lol}}<br />
|type=Cargo<br />
|TL= 2 Monorail "Brickwalker"<br />
|mapsize=512x512 Arctic<br />
|version=r27595 [[GRF|#openttdcoop-GRF-Pack 8.0]]<br />
|description= The plan said any curve length which lead to some very compact building. That may have been a factor with expansion, only leading to LLL_RRR in most places.<br />
However, the train count ended at a respectable 1800.<br />
|imagedescription= Some fun at the coal drop.}}<br />
<br />
{{Archive PublicServer<br />
|id=315<br />
|date=03.06.16 - 29.06.16<br />
|players={{User|Jam35}}, {{User|dwarf}}, {{User|lol}}, {{User|Maraxus}}, {{User|Arveen}}, {{User|StarLite}}, {{User|tyteen4a03}}, {{User|be8f07c4}}, {{User|Mazur}}, {{User|Sylf}}, {{User|shenghi}}<br />
|type=Cargo<br />
|TL= 9 'RAINBOW SLUG'<br />
|mapsize=512x512 Tropic<br />
|version=r27595 [[GRF|#openttdcoop-GRF-Pack 8.0]]<br />
|description=Long trains with short curve length is a fun game. We had a slightly unbalanced network with some areas not having much traffic after the game start builds. The plan was changed to help the situation but was not too much of an improvement.<br />
Interest was waning at the 900 train mark with tricky expansions.<br />
|imagedescription= TL9 Mergers get quite large. }}<br />
<br />
{{Archive PublicServer<br />
|id=314<br />
|date=04.05.16 - 03.06.16<br />
|players={{User|Mark}}, {{User|Dwarf}}, {{User|Jam35}}, {{User|lol}}, {{User|Sietse}}, {{User|BiG_MEECH}}, {{User|Absolutis}}, {{User|barnex}}, {{User|bubbleheads}}, {{User|Maraxus}}, {{User|NCommander}}, {{User|Tray}}, {{User|tyteen4a03}}, {{User|be8f07c4}}<br />
|type=YETI cargo (tired yeti mode)<br />
|TL= 3 "Get Heavy"<br />
|mapsize=512x512 Tropic<br />
|version=r27534 [[GRF|#openttdcoop-GRF-Pack 8.0]]<br />
|description= The game was a test of the new YETI release. A new mode using tired Yeti that need to return to Yeti yards was used. Instead of doing things simply though, we chose to refit trains everywhere giving us a few groups of trains with many orders. With no trains running empty we achieved huge amounts of delivered cargo for the number of trains.<br />
End game train count was 2100 with no jams, most of the network was upgraded to 4 lines and 3 YETI yards were running near maximum production.<br />
|imagedescription= One of the Yeti yard stations and hub. }}<br />
<br />
{{Archive PublicServer<br />
|id=313<br />
|date=20.04.16 - 04.05.16<br />
|players={{User|Jam35}}, {{User|Clockworker}}, {{User|Ramsvs}}, {{User|lol}}, {{User|Absolutis}}, {{User|damalix}}, {{User|tyteen4a03}}, {{User|Mark}}, {{User|bubbleheads}}, {{User|DyeH}}, {{User|Sietse}}, {{User|Maraxus}}, {{User|NCommander}}, {{User|Ben_}}<br />
|type=Cargo<br />
|TL= 5<br />
|mapsize=512x1024 Arctic<br />
|version=r27534 [[GRF|#openttdcoop-GRF-Pack 8.0]]<br />
|description= FIRS Arctic Basic industries was loaded on a large, mountainous and very watery map. Having no fixed plan resulted in an extensive LR network, about of half of which got expanded to LL_RR later on in the game. Primary industries were set not to increase production, and we kept the number of primaries connected balanced, which resulted in very even traffic flows. In the end of the game, almost 1100 trains fully serviced all industries; no cargo waiting at stations.<br />
|imagedescription= Yet another one of Mark's eyecandies.}}<br />
<br />
<br />
{{Archive PublicServer<br />
|id=312<br />
|date=27.03.16 - 20.04.16<br />
|players={{User|Jam35}}, {{User|Clockworker}}, {{User|Ramsvs}}, {{User|lol}}, {{User|Absolutis}}, {{User|damalix}}, {{User|Arveen}}, {{User|Maraxus}}, {{User|tyteen4a03}}, {{User|Mark}}, {{User|BiG_MEECH}}<br />
|type=Cargo<br />
|TL= 3<br />
|mapsize=256x256 Temperate<br />
|version=r27534 [[GRF|#openttdcoop-GRF-Pack 8.0]]<br />
|description= Cute little cargo game with some nice compact hubs.<br />
|imagedescription= One of the nice BBHs featured in this game.}}<br />
<br />
<br />
{{Archive PublicServer<br />
|id=311<br />
|date=02.03.16 - 27.03.16<br />
|players= {{User|V453000}}, {{User|Sylf}}, {{User|Jam35}}, {{User|StarLite}}, {{User|lol}}, {{User|Clockworker}}, {{User|Ramsvs}}, {{User|Kalaidos}}, {{User|BiG_MEECH}}<br />
|type=Pax<br />
|TL=5 Wicked Warp<br />
|mapsize=512x256 Temperate<br />
|version=r27510 [[GRF|#openttdcoop-GRF-Pack 8.0]]<br />
|description=This game produced some nice Sbahn networks in towns, most notable of which was the PURR/MEOW based SRNW by V453000. Train behaviour at his Doom York town is controlled by decisions based on current max speed when passing waypoints.<br />
|imagedescription= An area of Doom York}}</div>Jam35https://wiki.openttdcoop.org/index.php?title=PublicServer:Archive_-_Games_311_-_320&diff=28170PublicServer:Archive - Games 311 - 3202016-10-17T17:01:57Z<p>Jam35: Add #318</p>
<hr />
<div>{{PublicServerArchiveMenu}}<br />
<br />
{{Archive PublicServer<br />
|id=318<br />
|date=10.09.16 - 15.10.16<br />
|players={{User|Mark}}, {{User|dwarf}}, {{User|Jam35}}, {{User|Arveen}}, {{User|Starlite}}, {{User|maqifrnswa}}, {{User|Macha}}, {{User|tycoondemon}}, {{User|Garogolun}}, {{User|be8f07c4}}<br />
|type=Cargo<br />
|TL= <br />
|mapsize=512x1024 Temperate<br />
|version=r27595 [[GRF|#openttdcoop-GRF-Pack 8.0]]<br />
|description= <br />
|imagedescription= }}<br />
<br />
{{Archive PublicServer<br />
|id=317<br />
|date=31.07.16 - 10.09.16<br />
|players={{User|Mark}}, {{User|dwarf}}, {{User|Jam35}}, {{User|Arveen}}, {{User|Starlite}}, {{User|maqifrnswa}}, {{User|Macha}}, {{User|tycoondemon}}, {{User|Garogolun}}, {{User|be8f07c4}}<br />
|type=Cargo<br />
|TL= 7 Superstrong "X E Qt R"<br />
|mapsize=512x1024 Temperate<br />
|version=r27595 [[GRF|#openttdcoop-GRF-Pack 8.0]]<br />
|description= An organic style network that we tried to make follow the terrain. It made some hubs large and tricky to make fit, especially when it was time to expand.<br />
|imagedescription= A dense cluster of industries made pretty. }}<br />
<br />
{{Archive PublicServer<br />
|id=316<br />
|date=29.06.16 - 31.07.16<br />
|players={{User|Maraxus}}, {{User|dwarf}}, {{User|Jam35}}, {{User|Arveen}}, {{User|shenghi}}, {{User|Verdiremulo}}, {{User|Hazzard}}, {{User|maqifrnswa}}, {{User|lol}}<br />
|type=Cargo<br />
|TL= 2 Monorail "Brickwalker"<br />
|mapsize=512x512 Arctic<br />
|version=r27595 [[GRF|#openttdcoop-GRF-Pack 8.0]]<br />
|description= The plan said any curve length which lead to some very compact building. That may have been a factor with expansion, only leading to LLL_RRR in most places.<br />
However, the train count ended at a respectable 1800.<br />
|imagedescription= Some fun at the coal drop.}}<br />
<br />
{{Archive PublicServer<br />
|id=315<br />
|date=03.06.16 - 29.06.16<br />
|players={{User|Jam35}}, {{User|dwarf}}, {{User|lol}}, {{User|Maraxus}}, {{User|Arveen}}, {{User|StarLite}}, {{User|tyteen4a03}}, {{User|be8f07c4}}, {{User|Mazur}}, {{User|Sylf}}, {{User|shenghi}}<br />
|type=Cargo<br />
|TL= 9 'RAINBOW SLUG'<br />
|mapsize=512x512 Tropic<br />
|version=r27595 [[GRF|#openttdcoop-GRF-Pack 8.0]]<br />
|description=Long trains with short curve length is a fun game. We had a slightly unbalanced network with some areas not having much traffic after the game start builds. The plan was changed to help the situation but was not too much of an improvement.<br />
Interest was waning at the 900 train mark with tricky expansions.<br />
|imagedescription= TL9 Mergers get quite large. }}<br />
<br />
{{Archive PublicServer<br />
|id=314<br />
|date=04.05.16 - 03.06.16<br />
|players={{User|Mark}}, {{User|Dwarf}}, {{User|Jam35}}, {{User|lol}}, {{User|Sietse}}, {{User|BiG_MEECH}}, {{User|Absolutis}}, {{User|barnex}}, {{User|bubbleheads}}, {{User|Maraxus}}, {{User|NCommander}}, {{User|Tray}}, {{User|tyteen4a03}}, {{User|be8f07c4}}<br />
|type=YETI cargo (tired yeti mode)<br />
|TL= 3 "Get Heavy"<br />
|mapsize=512x512 Tropic<br />
|version=r27534 [[GRF|#openttdcoop-GRF-Pack 8.0]]<br />
|description= The game was a test of the new YETI release. A new mode using tired Yeti that need to return to Yeti yards was used. Instead of doing things simply though, we chose to refit trains everywhere giving us a few groups of trains with many orders. With no trains running empty we achieved huge amounts of delivered cargo for the number of trains.<br />
End game train count was 2100 with no jams, most of the network was upgraded to 4 lines and 3 YETI yards were running near maximum production.<br />
|imagedescription= One of the Yeti yard stations and hub. }}<br />
<br />
{{Archive PublicServer<br />
|id=313<br />
|date=20.04.16 - 04.05.16<br />
|players={{User|Jam35}}, {{User|Clockworker}}, {{User|Ramsvs}}, {{User|lol}}, {{User|Absolutis}}, {{User|damalix}}, {{User|tyteen4a03}}, {{User|Mark}}, {{User|bubbleheads}}, {{User|DyeH}}, {{User|Sietse}}, {{User|Maraxus}}, {{User|NCommander}}, {{User|Ben_}}<br />
|type=Cargo<br />
|TL= 5<br />
|mapsize=512x1024 Arctic<br />
|version=r27534 [[GRF|#openttdcoop-GRF-Pack 8.0]]<br />
|description= FIRS Arctic Basic industries was loaded on a large, mountainous and very watery map. Having no fixed plan resulted in an extensive LR network, about of half of which got expanded to LL_RR later on in the game. Primary industries were set not to increase production, and we kept the number of primaries connected balanced, which resulted in very even traffic flows. In the end of the game, almost 1100 trains fully serviced all industries; no cargo waiting at stations.<br />
|imagedescription= Yet another one of Mark's eyecandies.}}<br />
<br />
<br />
{{Archive PublicServer<br />
|id=312<br />
|date=27.03.16 - 20.04.16<br />
|players={{User|Jam35}}, {{User|Clockworker}}, {{User|Ramsvs}}, {{User|lol}}, {{User|Absolutis}}, {{User|damalix}}, {{User|Arveen}}, {{User|Maraxus}}, {{User|tyteen4a03}}, {{User|Mark}}, {{User|BiG_MEECH}}<br />
|type=Cargo<br />
|TL= 3<br />
|mapsize=256x256 Temperate<br />
|version=r27534 [[GRF|#openttdcoop-GRF-Pack 8.0]]<br />
|description= Cute little cargo game with some nice compact hubs.<br />
|imagedescription= One of the nice BBHs featured in this game.}}<br />
<br />
<br />
{{Archive PublicServer<br />
|id=311<br />
|date=02.03.16 - 27.03.16<br />
|players= {{User|V453000}}, {{User|Sylf}}, {{User|Jam35}}, {{User|StarLite}}, {{User|lol}}, {{User|Clockworker}}, {{User|Ramsvs}}, {{User|Kalaidos}}, {{User|BiG_MEECH}}<br />
|type=Pax<br />
|TL=5 Wicked Warp<br />
|mapsize=512x256 Temperate<br />
|version=r27510 [[GRF|#openttdcoop-GRF-Pack 8.0]]<br />
|description=This game produced some nice Sbahn networks in towns, most notable of which was the PURR/MEOW based SRNW by V453000. Train behaviour at his Doom York town is controlled by decisions based on current max speed when passing waypoints.<br />
|imagedescription= An area of Doom York}}</div>Jam35https://wiki.openttdcoop.org/index.php?title=File:PSG317.png&diff=28168File:PSG317.png2016-09-10T11:32:59Z<p>Jam35: </p>
<hr />
<div></div>Jam35https://wiki.openttdcoop.org/index.php?title=PublicServer:Archive_-_Games_311_-_320&diff=28167PublicServer:Archive - Games 311 - 3202016-09-10T11:32:36Z<p>Jam35: Add #317</p>
<hr />
<div>{{PublicServerArchiveMenu}}<br />
<br />
<br />
{{Archive PublicServer<br />
|id=317<br />
|date=31.07.16 - 10.09.16<br />
|players={{User|Mark}}, {{User|dwarf}}, {{User|Jam35}}, {{User|Arveen}}, {{User|Starlite}}, {{User|maqifrnswa}}, {{User|Macha}}, {{User|tycoondemon}}, {{User|Garogolun}}, {{User|be8f07c4}}<br />
|type=Cargo<br />
|TL= 7 Superstrong "X E Qt R"<br />
|mapsize=512x1024 Temperate<br />
|version=r27595 [[GRF|#openttdcoop-GRF-Pack 8.0]]<br />
|description= An organic style network that we tried to make follow the terrain. It made some hubs large and tricky to make fit, especially when it was time to expand.<br />
|imagedescription= A dense cluster of industries made pretty. }}<br />
<br />
{{Archive PublicServer<br />
|id=316<br />
|date=29.06.16 - 31.07.16<br />
|players={{User|Maraxus}}, {{User|dwarf}}, {{User|Jam35}}, {{User|Arveen}}, {{User|shenghi}}, {{User|Verdiremulo}}, {{User|Hazzard}}, {{User|maqifrnswa}}, {{User|lol}}<br />
|type=Cargo<br />
|TL= 2 Monorail "Brickwalker"<br />
|mapsize=512x512 Arctic<br />
|version=r27595 [[GRF|#openttdcoop-GRF-Pack 8.0]]<br />
|description= The plan said any curve length which lead to some very compact building. That may have been a factor with expansion, only leading to LLL_RRR in most places.<br />
However, the train count ended at a respectable 1800.<br />
|imagedescription= Some fun at the coal drop.}}<br />
<br />
{{Archive PublicServer<br />
|id=315<br />
|date=03.06.16 - 29.06.16<br />
|players={{User|Jam35}}, {{User|dwarf}}, {{User|lol}}, {{User|Maraxus}}, {{User|Arveen}}, {{User|StarLite}}, {{User|tyteen4a03}}, {{User|be8f07c4}}, {{User|Mazur}}, {{User|Sylf}}, {{User|shenghi}}<br />
|type=Cargo<br />
|TL= 9 'RAINBOW SLUG'<br />
|mapsize=512x512 Tropic<br />
|version=r27595 [[GRF|#openttdcoop-GRF-Pack 8.0]]<br />
|description=Long trains with short curve length is a fun game. We had a slightly unbalanced network with some areas not having much traffic after the game start builds. The plan was changed to help the situation but was not too much of an improvement.<br />
Interest was waning at the 900 train mark with tricky expansions.<br />
|imagedescription= TL9 Mergers get quite large. }}<br />
<br />
{{Archive PublicServer<br />
|id=314<br />
|date=04.05.16 - 03.06.16<br />
|players={{User|Mark}}, {{User|Dwarf}}, {{User|Jam35}}, {{User|lol}}, {{User|Sietse}}, {{User|BiG_MEECH}}, {{User|Absolutis}}, {{User|barnex}}, {{User|bubbleheads}}, {{User|Maraxus}}, {{User|NCommander}}, {{User|Tray}}, {{User|tyteen4a03}}, {{User|be8f07c4}}<br />
|type=YETI cargo (tired yeti mode)<br />
|TL= 3 "Get Heavy"<br />
|mapsize=512x512 Tropic<br />
|version=r27534 [[GRF|#openttdcoop-GRF-Pack 8.0]]<br />
|description= The game was a test of the new YETI release. A new mode using tired Yeti that need to return to Yeti yards was used. Instead of doing things simply though, we chose to refit trains everywhere giving us a few groups of trains with many orders. With no trains running empty we achieved huge amounts of delivered cargo for the number of trains.<br />
End game train count was 2100 with no jams, most of the network was upgraded to 4 lines and 3 YETI yards were running near maximum production.<br />
|imagedescription= One of the Yeti yard stations and hub. }}<br />
<br />
{{Archive PublicServer<br />
|id=313<br />
|date=20.04.16 - 04.05.16<br />
|players={{User|Jam35}}, {{User|Clockworker}}, {{User|Ramsvs}}, {{User|lol}}, {{User|Absolutis}}, {{User|damalix}}, {{User|tyteen4a03}}, {{User|Mark}}, {{User|bubbleheads}}, {{User|DyeH}}, {{User|Sietse}}, {{User|Maraxus}}, {{User|NCommander}}, {{User|Ben_}}<br />
|type=Cargo<br />
|TL= 5<br />
|mapsize=512x1024 Arctic<br />
|version=r27534 [[GRF|#openttdcoop-GRF-Pack 8.0]]<br />
|description= FIRS Arctic Basic industries was loaded on a large, mountainous and very watery map. Having no fixed plan resulted in an extensive LR network, about of half of which got expanded to LL_RR later on in the game. Primary industries were set not to increase production, and we kept the number of primaries connected balanced, which resulted in very even traffic flows. In the end of the game, almost 1100 trains fully serviced all industries; no cargo waiting at stations.<br />
|imagedescription= Yet another one of Mark's eyecandies.}}<br />
<br />
<br />
{{Archive PublicServer<br />
|id=312<br />
|date=27.03.16 - 20.04.16<br />
|players={{User|Jam35}}, {{User|Clockworker}}, {{User|Ramsvs}}, {{User|lol}}, {{User|Absolutis}}, {{User|damalix}}, {{User|Arveen}}, {{User|Maraxus}}, {{User|tyteen4a03}}, {{User|Mark}}, {{User|BiG_MEECH}}<br />
|type=Cargo<br />
|TL= 3<br />
|mapsize=256x256 Temperate<br />
|version=r27534 [[GRF|#openttdcoop-GRF-Pack 8.0]]<br />
|description= Cute little cargo game with some nice compact hubs.<br />
|imagedescription= One of the nice BBHs featured in this game.}}<br />
<br />
<br />
{{Archive PublicServer<br />
|id=311<br />
|date=02.03.16 - 27.03.16<br />
|players= {{User|V453000}}, {{User|Sylf}}, {{User|Jam35}}, {{User|StarLite}}, {{User|lol}}, {{User|Clockworker}}, {{User|Ramsvs}}, {{User|Kalaidos}}, {{User|BiG_MEECH}}<br />
|type=Pax<br />
|TL=5 Wicked Warp<br />
|mapsize=512x256 Temperate<br />
|version=r27510 [[GRF|#openttdcoop-GRF-Pack 8.0]]<br />
|description=This game produced some nice Sbahn networks in towns, most notable of which was the PURR/MEOW based SRNW by V453000. Train behaviour at his Doom York town is controlled by decisions based on current max speed when passing waypoints.<br />
|imagedescription= An area of Doom York}}</div>Jam35https://wiki.openttdcoop.org/index.php?title=PublicServer:Archive_-_Hall_of_Fame&diff=28166PublicServer:Archive - Hall of Fame2016-08-27T14:38:29Z<p>Jam35: Add PZG25</p>
<hr />
<div>{{PublicServerArchiveMenu}}<br />
<br />
Here follow records from our games. We generally have only a few categories for that - train count, world population, produced cargo and client count.<br />
<br />
==Train Count==<br />
The total amount of trains in any of our games is always a factor, and it often speaks of how big the network is. Obviously sometimes trains are easier to obtain than in other cases. Those cases are usually separated from the "main" record such as logic games with tons of logic trains or passenger games with feeder trains. We also distinguish the games by the place where they were played - the public server or pro zone. As smaller maps do not have exactly linear comparison for train counts, they have their own category as you can see by using the @records command in irc channels where Webster lives.<br />
<br />
===512*512===<br />
{{Archive_RecordsPZ2013|5000 trains|2013|The game of absolute MOAR, also resulting in absolute train count. Though many trains were stopping or waiting quite a lot, putting it into the logic game category where train count is easier to gain.}}<br />
<br />
{{Archive_RecordsPZ|3000 trains|21|Despite the poor acceleration of AsiaStars, we expanded the huge organic network for so long until it could hold the final amount of trains. This game was continued from psg245 and we reached a total amount of 10 Spartan train divisions.}}<br />
<br />
{{Archive_RecordsPS|2666 trains|219|Although on the first sight this map was created with High water amount settings, the remaining pieces of land were apparently capable of holding incredible amount of trains.|211_-_220}}<br />
<br />
{{Archive_RecordsPS|2553 trains|201|In this passenger game we reached a staggering number of trains. As in any other feeder game, the train count was rather easy to reach so this game is not a huge achievement train count record-wise.}}<br />
<br />
{{Archive_RecordsPS|2001 trains|186|Refit game, well accelerating AL10 trains, and a lot of madness. This is the recipe for 2k trains on a 512x512 map.}}<br />
<br />
{{Archive_RecordsPS|3000 trains|180|This game was truly insane as it not only had an insane amount of trains, but also because 750 of those trains were logic trains. Due to that we obviously cannot value the train count record as highly.}}<br />
<br />
{{Archive_RecordsPS|2000 trains|131|This map does not exactly fall into the standard map size category, but it is one of the old records we had and we do not even play that large maps nowadays. (with exceptions)}}<br />
<br />
{{Archive_RecordsPZ|2522 trains|5|A high train count plan by design, this game has reached some gigantic about of trains and it took years to beat the record that this game set.}}<br />
<br />
===256*256===<br />
<br />
{{Archive_RecordsPZ|2000 trains|25|Space makes a one-way network the obvious choice again but the TL2 Slug also shows it's power. }}<br />
<br />
{{Archive_RecordsPS|1800 trains|216|With the same network layout as Pro Zone Game 5, we tried how big network can we make on smaller map. The outcome was rather insane with 6 Spartas of trains.}}<br />
<br />
{{Archive_RecordsPZ|900 trains|17|We just started a random game to have fun, made an interesting plan with secondary trains fully loading at both ends, and expanded until we reached 3 Spartas. (3x300)}}<br />
<br />
{{Archive_RecordsPS|973 trains|157|An insane passenger game covered by mostly towns, so the train count was easy to reach.}}<br />
<br />
{{Archive_RecordsPS|788 trains|130|A simple network plan, and rails everywhere where ML was supposed to be.}}<br />
<br />
==Single cargo type output==<br />
The total production of one cargo is typically a goal for boost games, eventually the value itself is the latest record. Usually the secondary cargo is not transported as the aim is only to produce it.<br />
<br />
{{Archive_RecordsPZ|200,169|13|With testing the timed SML we came to absolutely extreme results, reaching double production of goods than the previous record.}}<br />
<br />
{{Archive_RecordsPS|100,000 crates|176|A rather simple game without any special idea, just making SML to one big drop, reaching slightly higher values than psg121.}}<br />
<br />
{{Archive_RecordsPS|100,000 crates|121|The first large-scale attempt of Self Regulating NetWork ended up more than interesting, breaking the 100,000 goods crates produced per month.}}<br />
<br />
<br />
==World Population==<br />
Despite being a clear number, this record is a bit subjective and/or easy to cheat. In most of our older games we used to have high population counts, but did not transport the people well and nowadays the record also includes a gentleman's agreement to provide solid service to the towns. Solid service means transporting a good percentage of the total passengers produced. The specific limit is set within game plans usually, but 50% is the least acceptable value, 70% is solid, 80% is great and 90+% is barely possible.<br />
<br />
{{Archive_RecordsPS|6,150,671 things|201|Exactly 100 public server games after the last record, we had to "fix" it. Not only we pretty much exactly doubled the previously reached world population, but we also did so by servicing all of the towns properly. Only a few spots on the map remained unpopulated.}}<br />
<br />
{{Archive_RecordsPS|3,075,319 things|101|Somehow, this passenger game let towns grow into extreme sizes, while transporting only miserable portion of the passengers produced. Still, created a world population record at it's time.}}<br />
<br />
<br />
==Client Count==<br />
While not a building-related value, we also note how many clients are connected in the game at the same time. Unfortuntately the savegames do not include that value so we only know the latest record.<br />
<br />
{{Archive_RecordsPS|26 clients|214|A creative network plan, free design of sidelines and an evening when many people had a free moment to come on our server. Resulting in mass activity of 26 clients at the same time.}}</div>Jam35https://wiki.openttdcoop.org/index.php?title=ProZone:Archive_-_Games_21_-_30&diff=28165ProZone:Archive - Games 21 - 302016-08-27T14:24:14Z<p>Jam35: Add screenshot</p>
<hr />
<div><noinclude>{{ProZoneArchiveMenu}}</noinclude><br />
<br />
<br />
{{Archive_ProZone|Pro Zone Game 25|?-27.08.16| {{User|Jam35}}, {{User|V453000}}, {{User|Mark}}, {{User|Maraxus}}, {{User|lol}} | [[Gametype:Cargo|Cargo]] |TL 2 Slug| 256 x 256 Sub-Arctic |r27595|#openttdcoop-GRF Pack8.0|This was a successful attempt to beat the previous best of 1800 trains on a 256x256 map. The new record now stands at 2000 trains with negligable overflown trains and flowing network. The game is really a demonstration of how overpowered the Slug trains are :). Features of the network include 8 MLs almost everywhere including the huge 2 way SLH , a mixture of chaos and order in mergers and several large, built and rebuilt main stations.|25|Image:ProZone25screenshot.png| You figure it out.}}<br />
<br />
{{Archive_ProZone|Pro Zone Game 24|?-21.11.15| {{User|V453000}}, {{User|AlphaSC}}, {{User|Hazzard}}, {{User|Vinnie}}, {{User|Jam35}} | [[Gametype:Cargo|FIRS]] |TL various| 256 x 256 Sub-Arctic |r27452|#openttdcoop-GRF Pack8.0|This was a FIRS game with the basic temperate setting. The plan was to use SRNW timed delivery of supplies to primaries and required cargo to ports. This was combined with a second 'normal' network for everything else. The game tried a few ideas that failed, including train length splits for the combined port/supplies SRNW. The game became quite messy on such a small map and building stopped with the game unfinished.|24|Image:ProZone24screenshot.png| A sign of struggle - the game plan was reworked over the time.}}<br />
<br />
{{Archive_ProZone|Pro Zone Game 2013|13.1.13-16.4.13| {{User|V453000}}, minions ( {{User|Vinnie}}, {{User|mfb}}, {{User|Maraxus}}, {{User|Ryton}}, {{User|Jam35}}, {{User|tycoondemon}} ) | [[Gametype:Cargo|Cargo]] |TL5| 256 x 1024 Sub-Tropic |r25627|#openttdcoop-GRF Pack8.0| A major update to ProZoneGame 13 - one of the most concept-specific games, making the concept not only work again, but also work better! The game ended with 5000 trains and 204 624 goods per month produced. More can be found at http://blog.openttdcoop.org/2013/08/06/dont-try-this-at-home-prozone-game-2013/ |2013|Image:ProZone2013screenshot.png| Mayhem.}}<br />
<br />
{{Archive_ProZone|Pro Zone Game 23|13.1.13-16.4.13| {{User|V453000}}, minions ( {{User|mfb}}, {{User|LoPo}}, {{User|Tray}}, {{User|Dom}}, {{User|Vinnie}} ) | [[Gametype:Cargo|Cargo]] |TL5| 256 x 256 Sub-Arctic |r25186|#openttdcoop-GRF Pack8.0| More of making my typical game, with the rules I use for my own games, and the playing style I personally use. From 1920 to about 2100, the network turned into a true Slug Nest which I consider quite a definition of how exactly I like to play when I play my own games, and also a demonstration of one of the many things NUTS actually allows - CL1 lets me focus on network structure instead of layout, and lets track density be truly high. Also, thanks to all who participated :) |23|Image:ProZone23screenshot.png| One of the rail clutters, this one near coal drop, showing the power of CL1.}}<br />
<br />
{{Archive_ProZone|Pro Zone Game 22|12.11.12-13.1.13| {{User|V453000}}, {{User|mfb}}, {{User|LoPo}}, {{User|Sylf}}, {{User|Sturmi}}, {{User|Maraxus}}, {{User|Tray}} | [[Gametype:Cargo|Cargo]] |TL2|128 x 512 Temperate |r24784|#openttdcoop-GRF Pack8.0| After a sane game last time, we chose something a bit more of the insane world. We constructed a Self regulating network with just one group of trains which serviced 8 different cargo types by refit. To keep trains on the ML correctly we also had to use various waypoints as checks for load percentage. Complicated idea executed relatively simply, with a great gain of 8-cargo SRNW, including taking care of products like goods, food and steel. The network started with 2 lines, but some expanding got out of hand and we ended up with 8 lines and 2000 trains on this tiny map. |22|Image:ProZone22screenshot.png| SL N 04 was one of the nicer sidelines, showing all of it's features in this screenshot, including the check waypoints.}}<br />
<br />
{{Archive_ProZone|Pro Zone Game 21|4.11.12-12.11.12| {{User|V453000}}, {{User|mfb}}, {{User|LoPo}}, {{User|Sylf}}, {{User|Ammler}}, {{User|Vinnie}}, {{User|Ben Totterdell}}, {{User|Sturmi}}, {{User|Maraxus}}, {{User|Tray}}, {{User|dwarf}}, {{User|Dom}} | [[Gametype:Cargo|Cargo]] |TL3|512 x 512 Temperate |r24673|#openttdcoop-GRF Pack8.0| A completely peaceful game where absolutely nothing happened, we only rerouted some goods traffic after porting the game from the Public Server. After that we did just a few small expansions where we totally did not rebuild whole junctions or dried lakes out. We would never ever build a 4way junction instead of two 3-ways as it could cause the 4way to cover around 100x100 area. Above all, we absolutely hate trains so we would be massively ashamed if we ever reached 3000 trains running on our network with just occasional jams, but nothing serious in the end. Luckily this game did not end up as absolute brainmelting hell all over the map. Link to the original public server game: http://wiki.openttdcoop.org/PublicServer:Archive_-_Games_241_-_250#gameid_246 |21|Image:ProZone21.png| BBH01 was one of the busier parts of the network, but the traffic was still not even noticeable. This image does not contain any rails.}}</div>Jam35https://wiki.openttdcoop.org/index.php?title=File:ProZone25screenshot.png&diff=28164File:ProZone25screenshot.png2016-08-27T14:23:32Z<p>Jam35: </p>
<hr />
<div></div>Jam35https://wiki.openttdcoop.org/index.php?title=ProZone:Archive_-_Games_21_-_30&diff=28163ProZone:Archive - Games 21 - 302016-08-27T14:21:24Z<p>Jam35: </p>
<hr />
<div><noinclude>{{ProZoneArchiveMenu}}</noinclude><br />
<br />
<br />
{{Archive_ProZone|Pro Zone Game 25|?-27.08.16| {{User|Jam35}}, {{User|V453000}}, {{User|Mark}}, {{User|Maraxus}}, {{User|lol}} | [[Gametype:Cargo|Cargo]] |TL 2 Slug| 256 x 256 Sub-Arctic |r27595|#openttdcoop-GRF Pack8.0|This was a successful attempt to beat the previous best of 1800 trains on a 256x256 map. The new record now stands at 2000 trains with negligable overflown trains and flowing network. The game is really a demonstration of how overpowered the Slug trains are :). Features of the network include 8 MLs almost everywhere including the huge 2 way SLH , a mixture of chaos and order in mergers and several large, built and rebuilt main stations.|25|Image:ProZone24screenshot.png| You figure it out.}}<br />
<br />
{{Archive_ProZone|Pro Zone Game 24|?-21.11.15| {{User|V453000}}, {{User|AlphaSC}}, {{User|Hazzard}}, {{User|Vinnie}}, {{User|Jam35}} | [[Gametype:Cargo|FIRS]] |TL various| 256 x 256 Sub-Arctic |r27452|#openttdcoop-GRF Pack8.0|This was a FIRS game with the basic temperate setting. The plan was to use SRNW timed delivery of supplies to primaries and required cargo to ports. This was combined with a second 'normal' network for everything else. The game tried a few ideas that failed, including train length splits for the combined port/supplies SRNW. The game became quite messy on such a small map and building stopped with the game unfinished.|24|Image:ProZone24screenshot.png| A sign of struggle - the game plan was reworked over the time.}}<br />
<br />
{{Archive_ProZone|Pro Zone Game 2013|13.1.13-16.4.13| {{User|V453000}}, minions ( {{User|Vinnie}}, {{User|mfb}}, {{User|Maraxus}}, {{User|Ryton}}, {{User|Jam35}}, {{User|tycoondemon}} ) | [[Gametype:Cargo|Cargo]] |TL5| 256 x 1024 Sub-Tropic |r25627|#openttdcoop-GRF Pack8.0| A major update to ProZoneGame 13 - one of the most concept-specific games, making the concept not only work again, but also work better! The game ended with 5000 trains and 204 624 goods per month produced. More can be found at http://blog.openttdcoop.org/2013/08/06/dont-try-this-at-home-prozone-game-2013/ |2013|Image:ProZone2013screenshot.png| Mayhem.}}<br />
<br />
{{Archive_ProZone|Pro Zone Game 23|13.1.13-16.4.13| {{User|V453000}}, minions ( {{User|mfb}}, {{User|LoPo}}, {{User|Tray}}, {{User|Dom}}, {{User|Vinnie}} ) | [[Gametype:Cargo|Cargo]] |TL5| 256 x 256 Sub-Arctic |r25186|#openttdcoop-GRF Pack8.0| More of making my typical game, with the rules I use for my own games, and the playing style I personally use. From 1920 to about 2100, the network turned into a true Slug Nest which I consider quite a definition of how exactly I like to play when I play my own games, and also a demonstration of one of the many things NUTS actually allows - CL1 lets me focus on network structure instead of layout, and lets track density be truly high. Also, thanks to all who participated :) |23|Image:ProZone23screenshot.png| One of the rail clutters, this one near coal drop, showing the power of CL1.}}<br />
<br />
{{Archive_ProZone|Pro Zone Game 22|12.11.12-13.1.13| {{User|V453000}}, {{User|mfb}}, {{User|LoPo}}, {{User|Sylf}}, {{User|Sturmi}}, {{User|Maraxus}}, {{User|Tray}} | [[Gametype:Cargo|Cargo]] |TL2|128 x 512 Temperate |r24784|#openttdcoop-GRF Pack8.0| After a sane game last time, we chose something a bit more of the insane world. We constructed a Self regulating network with just one group of trains which serviced 8 different cargo types by refit. To keep trains on the ML correctly we also had to use various waypoints as checks for load percentage. Complicated idea executed relatively simply, with a great gain of 8-cargo SRNW, including taking care of products like goods, food and steel. The network started with 2 lines, but some expanding got out of hand and we ended up with 8 lines and 2000 trains on this tiny map. |22|Image:ProZone22screenshot.png| SL N 04 was one of the nicer sidelines, showing all of it's features in this screenshot, including the check waypoints.}}<br />
<br />
{{Archive_ProZone|Pro Zone Game 21|4.11.12-12.11.12| {{User|V453000}}, {{User|mfb}}, {{User|LoPo}}, {{User|Sylf}}, {{User|Ammler}}, {{User|Vinnie}}, {{User|Ben Totterdell}}, {{User|Sturmi}}, {{User|Maraxus}}, {{User|Tray}}, {{User|dwarf}}, {{User|Dom}} | [[Gametype:Cargo|Cargo]] |TL3|512 x 512 Temperate |r24673|#openttdcoop-GRF Pack8.0| A completely peaceful game where absolutely nothing happened, we only rerouted some goods traffic after porting the game from the Public Server. After that we did just a few small expansions where we totally did not rebuild whole junctions or dried lakes out. We would never ever build a 4way junction instead of two 3-ways as it could cause the 4way to cover around 100x100 area. Above all, we absolutely hate trains so we would be massively ashamed if we ever reached 3000 trains running on our network with just occasional jams, but nothing serious in the end. Luckily this game did not end up as absolute brainmelting hell all over the map. Link to the original public server game: http://wiki.openttdcoop.org/PublicServer:Archive_-_Games_241_-_250#gameid_246 |21|Image:ProZone21.png| BBH01 was one of the busier parts of the network, but the traffic was still not even noticeable. This image does not contain any rails.}}</div>Jam35https://wiki.openttdcoop.org/index.php?title=ProZone:Archive_-_Games_21_-_30&diff=28162ProZone:Archive - Games 21 - 302016-08-27T14:21:01Z<p>Jam35: Add PZG 25</p>
<hr />
<div><noinclude>{{ProZoneArchiveMenu}}</noinclude><br />
<br />
<br />
{{Archive_ProZone|Pro Zone Game 24|?-27.08.16| {{User|Jam35}}, {{User|V453000}}, {{User|Mark}}, {{User|Maraxus}}, {{User|lol}} | [[Gametype:Cargo|Cargo]] |TL 2 Slug| 256 x 256 Sub-Arctic |r27595|#openttdcoop-GRF Pack8.0|This was a successful attempt to beat the previous best of 1800 trains on a 256x256 map. The new record now stands at 2000 trains with negligable overflown trains and flowing network. The game is really a demonstration of how overpowered the Slug trains are :). Features of the network include 8 MLs almost everywhere including the huge 2 way SLH , a mixture of chaos and order in mergers and several large, built and rebuilt main stations.|25|Image:ProZone24screenshot.png| You figure it out.}}<br />
<br />
{{Archive_ProZone|Pro Zone Game 24|?-21.11.15| {{User|V453000}}, {{User|AlphaSC}}, {{User|Hazzard}}, {{User|Vinnie}}, {{User|Jam35}} | [[Gametype:Cargo|FIRS]] |TL various| 256 x 256 Sub-Arctic |r27452|#openttdcoop-GRF Pack8.0|This was a FIRS game with the basic temperate setting. The plan was to use SRNW timed delivery of supplies to primaries and required cargo to ports. This was combined with a second 'normal' network for everything else. The game tried a few ideas that failed, including train length splits for the combined port/supplies SRNW. The game became quite messy on such a small map and building stopped with the game unfinished.|24|Image:ProZone24screenshot.png| A sign of struggle - the game plan was reworked over the time.}}<br />
<br />
{{Archive_ProZone|Pro Zone Game 2013|13.1.13-16.4.13| {{User|V453000}}, minions ( {{User|Vinnie}}, {{User|mfb}}, {{User|Maraxus}}, {{User|Ryton}}, {{User|Jam35}}, {{User|tycoondemon}} ) | [[Gametype:Cargo|Cargo]] |TL5| 256 x 1024 Sub-Tropic |r25627|#openttdcoop-GRF Pack8.0| A major update to ProZoneGame 13 - one of the most concept-specific games, making the concept not only work again, but also work better! The game ended with 5000 trains and 204 624 goods per month produced. More can be found at http://blog.openttdcoop.org/2013/08/06/dont-try-this-at-home-prozone-game-2013/ |2013|Image:ProZone2013screenshot.png| Mayhem.}}<br />
<br />
{{Archive_ProZone|Pro Zone Game 23|13.1.13-16.4.13| {{User|V453000}}, minions ( {{User|mfb}}, {{User|LoPo}}, {{User|Tray}}, {{User|Dom}}, {{User|Vinnie}} ) | [[Gametype:Cargo|Cargo]] |TL5| 256 x 256 Sub-Arctic |r25186|#openttdcoop-GRF Pack8.0| More of making my typical game, with the rules I use for my own games, and the playing style I personally use. From 1920 to about 2100, the network turned into a true Slug Nest which I consider quite a definition of how exactly I like to play when I play my own games, and also a demonstration of one of the many things NUTS actually allows - CL1 lets me focus on network structure instead of layout, and lets track density be truly high. Also, thanks to all who participated :) |23|Image:ProZone23screenshot.png| One of the rail clutters, this one near coal drop, showing the power of CL1.}}<br />
<br />
{{Archive_ProZone|Pro Zone Game 22|12.11.12-13.1.13| {{User|V453000}}, {{User|mfb}}, {{User|LoPo}}, {{User|Sylf}}, {{User|Sturmi}}, {{User|Maraxus}}, {{User|Tray}} | [[Gametype:Cargo|Cargo]] |TL2|128 x 512 Temperate |r24784|#openttdcoop-GRF Pack8.0| After a sane game last time, we chose something a bit more of the insane world. We constructed a Self regulating network with just one group of trains which serviced 8 different cargo types by refit. To keep trains on the ML correctly we also had to use various waypoints as checks for load percentage. Complicated idea executed relatively simply, with a great gain of 8-cargo SRNW, including taking care of products like goods, food and steel. The network started with 2 lines, but some expanding got out of hand and we ended up with 8 lines and 2000 trains on this tiny map. |22|Image:ProZone22screenshot.png| SL N 04 was one of the nicer sidelines, showing all of it's features in this screenshot, including the check waypoints.}}<br />
<br />
{{Archive_ProZone|Pro Zone Game 21|4.11.12-12.11.12| {{User|V453000}}, {{User|mfb}}, {{User|LoPo}}, {{User|Sylf}}, {{User|Ammler}}, {{User|Vinnie}}, {{User|Ben Totterdell}}, {{User|Sturmi}}, {{User|Maraxus}}, {{User|Tray}}, {{User|dwarf}}, {{User|Dom}} | [[Gametype:Cargo|Cargo]] |TL3|512 x 512 Temperate |r24673|#openttdcoop-GRF Pack8.0| A completely peaceful game where absolutely nothing happened, we only rerouted some goods traffic after porting the game from the Public Server. After that we did just a few small expansions where we totally did not rebuild whole junctions or dried lakes out. We would never ever build a 4way junction instead of two 3-ways as it could cause the 4way to cover around 100x100 area. Above all, we absolutely hate trains so we would be massively ashamed if we ever reached 3000 trains running on our network with just occasional jams, but nothing serious in the end. Luckily this game did not end up as absolute brainmelting hell all over the map. Link to the original public server game: http://wiki.openttdcoop.org/PublicServer:Archive_-_Games_241_-_250#gameid_246 |21|Image:ProZone21.png| BBH01 was one of the busier parts of the network, but the traffic was still not even noticeable. This image does not contain any rails.}}</div>Jam35https://wiki.openttdcoop.org/index.php?title=File:PSG316.png&diff=28130File:PSG316.png2016-07-31T08:32:22Z<p>Jam35: </p>
<hr />
<div></div>Jam35https://wiki.openttdcoop.org/index.php?title=File:PSG316.jpeg&diff=28129File:PSG316.jpeg2016-07-31T08:27:50Z<p>Jam35: </p>
<hr />
<div></div>Jam35https://wiki.openttdcoop.org/index.php?title=PublicServer:Archive_-_Games_311_-_320&diff=28128PublicServer:Archive - Games 311 - 3202016-07-31T08:23:35Z<p>Jam35: Add description for #316</p>
<hr />
<div>{{PublicServerArchiveMenu}}<br />
<br />
{{Archive PublicServer<br />
|id=316<br />
|date=29.06.16 - 31.07.16<br />
|players={{User|Maraxus}}, {{User|dwarf}}, {{User|Jam35}}, {{User|Arveen}}, {{User|shenghi}}, {{User|Verdiremulo}}, {{User|Hazzard}}, {{User|maqifrnswa}}, {{User|lol}}<br />
|type=Cargo<br />
|TL= 2 Monorail "Brickwalker"<br />
|mapsize=512x512 Arctic<br />
|version=r27595 [[GRF|#openttdcoop-GRF-Pack 8.0]]<br />
|description= The plan said any curve length which lead to some very compact building. That may have been a factor with expansion, only leading to LLL_RRR in most places.<br />
However, the train count ended at a respectable 1800.<br />
|imagedescription= Some fun at the coal drop.}}<br />
<br />
{{Archive PublicServer<br />
|id=315<br />
|date=03.06.16 - 29.06.16<br />
|players={{User|Jam35}}, {{User|dwarf}}, {{User|lol}}, {{User|Maraxus}}, {{User|Arveen}}, {{User|StarLite}}, {{User|tyteen4a03}}, {{User|be8f07c4}}, {{User|Mazur}}, {{User|Sylf}}, {{User|shenghi}}<br />
|type=Cargo<br />
|TL= 9 'RAINBOW SLUG'<br />
|mapsize=512x512 Tropic<br />
|version=r27595 [[GRF|#openttdcoop-GRF-Pack 8.0]]<br />
|description=Long trains with short curve length is a fun game. We had a slightly unbalanced network with some areas not having much traffic after the game start builds. The plan was changed to help the situation but was not too much of an improvement.<br />
Interest was waning at the 900 train mark with tricky expansions.<br />
|imagedescription= TL9 Mergers get quite large. }}<br />
<br />
{{Archive PublicServer<br />
|id=314<br />
|date=04.05.16 - 03.06.16<br />
|players={{User|Mark}}, {{User|Dwarf}}, {{User|Jam35}}, {{User|lol}}, {{User|Sietse}}, {{User|BiG_MEECH}}, {{User|Absolutis}}, {{User|barnex}}, {{User|bubbleheads}}, {{User|Maraxus}}, {{User|NCommander}}, {{User|Tray}}, {{User|tyteen4a03}}, {{User|be8f07c4}}<br />
|type=YETI cargo (tired yeti mode)<br />
|TL= 3 "Get Heavy"<br />
|mapsize=512x512 Tropic<br />
|version=r27534 [[GRF|#openttdcoop-GRF-Pack 8.0]]<br />
|description= The game was a test of the new YETI release. A new mode using tired Yeti that need to return to Yeti yards was used. Instead of doing things simply though, we chose to refit trains everywhere giving us a few groups of trains with many orders. With no trains running empty we achieved huge amounts of delivered cargo for the number of trains.<br />
End game train count was 2100 with no jams, most of the network was upgraded to 4 lines and 3 YETI yards were running near maximum production.<br />
|imagedescription= One of the Yeti yard stations and hub. }}<br />
<br />
{{Archive PublicServer<br />
|id=313<br />
|date=20.04.16 - 04.05.16<br />
|players={{User|Jam35}}, {{User|Clockworker}}, {{User|Ramsvs}}, {{User|lol}}, {{User|Absolutis}}, {{User|damalix}}, {{User|tyteen4a03}}, {{User|Mark}}, {{User|bubbleheads}}, {{User|DyeH}}, {{User|Sietse}}, {{User|Maraxus}}, {{User|NCommander}}, {{User|Ben_}}<br />
|type=Cargo<br />
|TL= 5<br />
|mapsize=512x1024 Arctic<br />
|version=r27534 [[GRF|#openttdcoop-GRF-Pack 8.0]]<br />
|description= FIRS Arctic Basic industries was loaded on a large, mountainous and very watery map. Having no fixed plan resulted in an extensive LR network, about of half of which got expanded to LL_RR later on in the game. Primary industries were set not to increase production, and we kept the number of primaries connected balanced, which resulted in very even traffic flows. In the end of the game, almost 1100 trains fully serviced all industries; no cargo waiting at stations.<br />
|imagedescription= Yet another one of Mark's eyecandies.}}<br />
<br />
<br />
{{Archive PublicServer<br />
|id=312<br />
|date=27.03.16 - 20.04.16<br />
|players={{User|Jam35}}, {{User|Clockworker}}, {{User|Ramsvs}}, {{User|lol}}, {{User|Absolutis}}, {{User|damalix}}, {{User|Arveen}}, {{User|Maraxus}}, {{User|tyteen4a03}}, {{User|Mark}}, {{User|BiG_MEECH}}<br />
|type=Cargo<br />
|TL= 3<br />
|mapsize=256x256 Temperate<br />
|version=r27534 [[GRF|#openttdcoop-GRF-Pack 8.0]]<br />
|description= Cute little cargo game with some nice compact hubs.<br />
|imagedescription= One of the nice BBHs featured in this game.}}<br />
<br />
<br />
{{Archive PublicServer<br />
|id=311<br />
|date=02.03.16 - 27.03.16<br />
|players= {{User|V453000}}, {{User|Sylf}}, {{User|Jam35}}, {{User|StarLite}}, {{User|lol}}, {{User|Clockworker}}, {{User|Ramsvs}}, {{User|Kalaidos}}, {{User|BiG_MEECH}}<br />
|type=Pax<br />
|TL=5 Wicked Warp<br />
|mapsize=512x256 Temperate<br />
|version=r27510 [[GRF|#openttdcoop-GRF-Pack 8.0]]<br />
|description=This game produced some nice Sbahn networks in towns, most notable of which was the PURR/MEOW based SRNW by V453000. Train behaviour at his Doom York town is controlled by decisions based on current max speed when passing waypoints.<br />
|imagedescription= An area of Doom York}}</div>Jam35https://wiki.openttdcoop.org/index.php?title=PublicServer:Archive_-_Games_311_-_320&diff=28127PublicServer:Archive - Games 311 - 3202016-07-31T08:11:03Z<p>Jam35: Add game #316</p>
<hr />
<div>{{PublicServerArchiveMenu}}<br />
<br />
{{Archive PublicServer<br />
|id=316<br />
|date=29.06.16 - 31.07.16<br />
|players={{User|Maraxus}}, {{User|dwarf}}, {{User|Jam35}}, {{User|Arveen}},{{User|shenghi}}<br />
|type=Cargo<br />
|TL= 2 "<br />
|mapsize=512x512 Tropic<br />
|version=r27595 [[GRF|#openttdcoop-GRF-Pack 8.0]]<br />
|description=<br />
|imagedescription= }}<br />
<br />
{{Archive PublicServer<br />
|id=315<br />
|date=03.06.16 - 29.06.16<br />
|players={{User|Jam35}}, {{User|dwarf}}, {{User|lol}}, {{User|Maraxus}}, {{User|Arveen}}, {{User|StarLite}}, {{User|tyteen4a03}}, {{User|be8f07c4}}, {{User|Mazur}}, {{User|Sylf}}, {{User|shenghi}}<br />
|type=Cargo<br />
|TL= 9 'RAINBOW SLUG'<br />
|mapsize=512x512 Tropic<br />
|version=r27595 [[GRF|#openttdcoop-GRF-Pack 8.0]]<br />
|description=Long trains with short curve length is a fun game. We had a slightly unbalanced network with some areas not having much traffic after the game start builds. The plan was changed to help the situation but was not too much of an improvement.<br />
Interest was waning at the 900 train mark with tricky expansions.<br />
|imagedescription= TL9 Mergers get quite large. }}<br />
<br />
{{Archive PublicServer<br />
|id=314<br />
|date=04.05.16 - 03.06.16<br />
|players={{User|Mark}}, {{User|Dwarf}}, {{User|Jam35}}, {{User|lol}}, {{User|Sietse}}, {{User|BiG_MEECH}}, {{User|Absolutis}}, {{User|barnex}}, {{User|bubbleheads}}, {{User|Maraxus}}, {{User|NCommander}}, {{User|Tray}}, {{User|tyteen4a03}}, {{User|be8f07c4}}<br />
|type=YETI cargo (tired yeti mode)<br />
|TL= 3 "Get Heavy"<br />
|mapsize=512x512 Tropic<br />
|version=r27534 [[GRF|#openttdcoop-GRF-Pack 8.0]]<br />
|description= The game was a test of the new YETI release. A new mode using tired Yeti that need to return to Yeti yards was used. Instead of doing things simply though, we chose to refit trains everywhere giving us a few groups of trains with many orders. With no trains running empty we achieved huge amounts of delivered cargo for the number of trains.<br />
End game train count was 2100 with no jams, most of the network was upgraded to 4 lines and 3 YETI yards were running near maximum production.<br />
|imagedescription= One of the Yeti yard stations and hub. }}<br />
<br />
{{Archive PublicServer<br />
|id=313<br />
|date=20.04.16 - 04.05.16<br />
|players={{User|Jam35}}, {{User|Clockworker}}, {{User|Ramsvs}}, {{User|lol}}, {{User|Absolutis}}, {{User|damalix}}, {{User|tyteen4a03}}, {{User|Mark}}, {{User|bubbleheads}}, {{User|DyeH}}, {{User|Sietse}}, {{User|Maraxus}}, {{User|NCommander}}, {{User|Ben_}}<br />
|type=Cargo<br />
|TL= 5<br />
|mapsize=512x1024 Arctic<br />
|version=r27534 [[GRF|#openttdcoop-GRF-Pack 8.0]]<br />
|description= FIRS Arctic Basic industries was loaded on a large, mountainous and very watery map. Having no fixed plan resulted in an extensive LR network, about of half of which got expanded to LL_RR later on in the game. Primary industries were set not to increase production, and we kept the number of primaries connected balanced, which resulted in very even traffic flows. In the end of the game, almost 1100 trains fully serviced all industries; no cargo waiting at stations.<br />
|imagedescription= Yet another one of Mark's eyecandies.}}<br />
<br />
<br />
{{Archive PublicServer<br />
|id=312<br />
|date=27.03.16 - 20.04.16<br />
|players={{User|Jam35}}, {{User|Clockworker}}, {{User|Ramsvs}}, {{User|lol}}, {{User|Absolutis}}, {{User|damalix}}, {{User|Arveen}}, {{User|Maraxus}}, {{User|tyteen4a03}}, {{User|Mark}}, {{User|BiG_MEECH}}<br />
|type=Cargo<br />
|TL= 3<br />
|mapsize=256x256 Temperate<br />
|version=r27534 [[GRF|#openttdcoop-GRF-Pack 8.0]]<br />
|description= Cute little cargo game with some nice compact hubs.<br />
|imagedescription= One of the nice BBHs featured in this game.}}<br />
<br />
<br />
{{Archive PublicServer<br />
|id=311<br />
|date=02.03.16 - 27.03.16<br />
|players= {{User|V453000}}, {{User|Sylf}}, {{User|Jam35}}, {{User|StarLite}}, {{User|lol}}, {{User|Clockworker}}, {{User|Ramsvs}}, {{User|Kalaidos}}, {{User|BiG_MEECH}}<br />
|type=Pax<br />
|TL=5 Wicked Warp<br />
|mapsize=512x256 Temperate<br />
|version=r27510 [[GRF|#openttdcoop-GRF-Pack 8.0]]<br />
|description=This game produced some nice Sbahn networks in towns, most notable of which was the PURR/MEOW based SRNW by V453000. Train behaviour at his Doom York town is controlled by decisions based on current max speed when passing waypoints.<br />
|imagedescription= An area of Doom York}}</div>Jam35