https://wiki.openttdcoop.org/api.php?action=feedcontributions&user=Narc&feedformat=atom#openttdcoop wiki - User contributions [en]2024-03-29T09:27:07ZUser contributionsMediaWiki 1.25.2https://wiki.openttdcoop.org/index.php?title=PublicServer:Archive_-_Games_131_-_140&diff=9716PublicServer:Archive - Games 131 - 1402009-03-28T00:23:58Z<p>Narc: Added self for tiny contribution to PSG 134</p>
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{{Archive_PublicServer|Public Server Game 134|14.03.09-27.03.09| {{User|ODM}}, {{User|KenjiE20}}, {{User|Narc}} | [[Gametype:Cargo Concept|Cargo Concept]] | 14, 7 and some less common used ones | 1024x1024 Temperate | r15712 [[GRF|#openttdcoop-GRF-Pack 7.3]]|<br />
Once again an ambitious plan, loading all the ECS vectors. Every vector was built seperately with its own plan, with freight being transfered between them on a huge circular mainline. <br />
In the end we managed to transport nearly all the cargos defined by ECS and running nearly a 1000 trains on the network. The ECS combined with the large map size sadly prevented players from joining in the end but all in all it was a good game and a decent introduction to the world of ECS.<br />
|134|Image:PSG134.PNG| The Wood Vector Transfer, one of the busiest stations in the game, by narc and Chris Booth.}}<br />
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{{Archive_PublicServer|Public Server Game 133|1.03.09-14.03.09| {{User|narc}}, {{User|Tuz}}, {{User|Bennythen00b}}, | [[Gametype:Cargo Concept|Cargo Concept]] | 7 | 256x1024 Arctic | r15654 [[GRF|#openttdcoop-GRF-Pack 7.3]]|<br />
We picked a very ambitious plan for this map -- two parallel 4x4 mainlines with SML, with the drop/pickup stations at the loose ends of the mainlines. However, building the four BBHs took a very long time, and the plan also changed several times to remove some of the trickier requirements, such as "no mainline above the snowline", which was producing some very uneven mainlines that couldn't be properly connected with SLHs. In the end, some major rebuilds were required for the north-western stations to cope with the load. This game also tested the feasibility of using GRFs from [http://wiki.openttd.org/wiki/index.php/Bananas BaNaNaS], which turned out not to prevent anyone from joining (though often they needed help finding them).<br />
|133|Image:PSG133.png| BBH North-West, the first and most expansive BBH, but looking quite pretty. }}<br />
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{{Archive_PublicServer|Public Server Game 132|26.02.09-01.03.09| {{User|Avdg}}, {{User|narc}}, {{User|Tuz}}, {{User|planetmaker}}, {{User|Combuster}} and more | [[Gametype:Subsidiaries|Holding & Subsidiaries Concept]] (pax only) | 3-8 local, 15 for ICE | 512x1024 Temperate | r15591 [[GRF|#openttdcoop-GRF-Pack 7.3]]|<br />
The map was divided into 15 provinces, which players then assigned themselves to. A mainline was also built to shuttle the passengers around the provinces. Sadly, the map proved too big (so people didn't have much chance to cooperate in building their provinces), and a bug with the Japan Train Set made the game unplayable for most.<br />
|132|Image:PSG132.png| Capital City's ICE terminal, featuring a sea of mail. }}<br />
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{{Archive_PublicServer|Public Server Game 131|21.02.09-26.02.09| {{User|Mark}}, {{User|db48x}}, {{User|narc}}, {{User|Combuster}}, {{User|Mortomes}}, {{User|Wouterr}}, {{User|planetmaker}}, {{User|Tuz}} (as cyril), {{User|Avdg}}, {{User|KenjiE20}}, {{User|ODM}}, {{User|Sedontane}}, {{User|Mazen}}, {{User|Kolo}} {{user|Bennythen00b}} and more | [[Gametype:Cargo Concept|Cargo Concept]] (food and water only) | 2, 6, and 24 | 1024x512 Sub-Tropical | r15495 [[GRF|#openttdcoop-GRF-Pack 7.3]]|<br />
The map featured four separate cargo networks looping around in opposite directions: two for fruit/maize trains, a third for water trains, and a fourth for the massive (TL24) food trains. The most major problem with the plan was the difficulty people had in connecting everything up properly.<br />
|131|Image:PSG131.png| The map's oddest feature, the so-called "compressors". The first one was built by {{User|Mark}}, the rest were added (and refined) over time. }}</div>Narchttps://wiki.openttdcoop.org/index.php?title=Quickstart&diff=9682Quickstart2009-03-15T15:52:13Z<p>Narc: Copy-edited, for great justice.</p>
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<div>Quickstart for #openttdcoop Public Server <br />
<br />
== The Essentials ==<br />
<br />
*[[Public Server]]<br />
*[[IRC]]<br />
In addition to just connecting to the IRC channel, it would be wise to pay attention to the 'topic', as it is often updated with FAQ info about the current game on the Public Server.<br /><br />
The topic is usually shown in the main chat window upon channel joining, and at the top of the chat window in most GUI clients.<br />
*[[Cooperation]]<br />
*[[Ruleset]]<br />
<br />
== Getting In Game ==<br />
<br />
Now that the basics are out of the way, you'll want to get in-game:<br />
<br />
* First off, jump into IRC and make yourself known.<br />
* The topic will tell you which nightly we are currently using (e.g. "PSG #123 (r*****)").<br />
You can get this yourself from [http://nightly.openttd.org OpenTTD], or you can use the [[IRC Commands|Bot Commands]] to give you a link:<br /><br />
<pre width="50%">!dl lin|lin64|osx|win32|win64|win9x</pre> (Pick one as appropriate)<br /><br />
You can also use [http://users.tt-forums.net/ottdau AutoUpdater] under win32 to help manage and update multiple installs of OpenTTD.<br />
* You'll also want the [[GRF|GRF Pack]] (be sure to follow the readme).<br />
If there are additional GRFs used in the game, the topic should contain: "Get your missing newgrfs from [http://wiki.openttd.org/wiki/index.php/Bananas BaNaNaS]" or a link to the file.<br />
* Once you've got all that together you can boot up OpenTTD and either find our server on the advertised servers list, or jump directly to "ps.openttdcoop.org"<br />
* On connection to the server, you will be asked for a password. Use <pre width="40%">!password</pre> in IRC to get in.<br />
<br />
== Game Progression ==<br />
<br />
Once in, you'll need to know how things progress in a coop game.<br />
<br />
Before everything, though, be sure to read the signs as soon as you join the server -- they will list any specific tasks, goals and quirks for that game.<br />
<br />
Games progress in 'Stages'. You can usually see the current stage from the IRC topic (e.g. "Stage: Planning")<br />
<br />
#'''Stage: Looking''' -- This usually doesn't last long so tends to be skipped from the IRC topic. It represents the point where first joiners are taking a look at a new game and working out where stuff is.<br />
#'''Stage: Moneymaker''' -- Quick and dirty set-ups for making lots of money to fund plans and main construction. Usually coal trains or long distance PAX aircraft. See also: [[Game Start]] and [[Moneymaker]].<br />
#'''Stage: Planning''' -- This stage happens after the main MM is settled and running. An isolated spot on the map is picked and signposted for plans. Each player that wants to set up a plan should cordon off a space and sign it with "!plan /{name}". See also: [[Planning]].<br />
#'''Stage: (Planning &) Voting''' -- After a few plans have been created, voting commences. A voting board is set up, and people sign their name according to the vote style.<br />Normally voting is for the plan you like the most, but occasionally the [[New Votesystem]] is used.<br />New plans can still be added during this stage.<br />
#'''Stage: Building''' -- Once voting is done, coop really goes into action. Everyone pitches in and start building the required backbone sections to make up the core of the network (as per the accepted plan). Placement signs and purchased land are often used to help mark complex sections.<br />See [[Guides]], [[Junctionary]] and most of the rest of the wiki for everything else. Or, when in doubt, ask.<br />
#'''Stage: Finalising''' -- Finally, once everything is connected, and jams have been removed (for the most part), and everyone starts to get mildly bored, the game gets finalised. Any major problems are fixed, nothing new is added. (Think 'feature-freeze' in software development.)<br />
<br />
== See Also ==<br />
<br />
* [http://www.openttdcoop.org/blog/2009/03/08/a-newbie-guide-to-openttdcoop/ A Newbie Guide To #openttdcoop]</div>Narchttps://wiki.openttdcoop.org/index.php?title=Quickstart&diff=9679Quickstart2009-03-15T15:35:27Z<p>Narc: No underscores in the wikilinks, it confuses the templating engine</p>
<hr />
<div>Quickstart for #openttdcoop Public Server <br />
<br />
== The Essentials ==<br />
<br />
*[[Public Server]]<br />
*[[IRC]]<br />
In addition to just connecting to the IRC channel, it would be wise to pay attention to the 'topic', as it is often updated with FAQ info about the current game on the Public Server.<br /><br />
The topic is usually shown in the man chat window upon channel joining, and at the top of the chat window in most GUI clients.<br />
*[[Cooperation]]<br />
*[[Ruleset]]<br />
<br />
== Getting In Game ==<br />
<br />
Now that the basics are out of the way, you'll want to get in game;<br /><br />
*First off jump into IRC and make yourself known.<br />
*The topic will tell you which nightly we are currently using e.g. "PSG #*** (r*****)"<br />
You can get this yourself from [http://nightly.openttd.org OpenTTD], or you can use the [[IRC Commands|Bot Commands]] to give you a link:<br /><br />
<pre width="50%">!dl lin|lin64|osx|win32|win64|win9x</pre> (Pick one as appropriate)<br /><br />
You can also use [http://users.tt-forums.net/ottdau AutoUpdater] under win32 to help manage and update multiple installs of OpenTTD<br />
*You'll also want the [[GRF|GRF Pack]] (Be sure to follow the readme)<br />
If there are addition GRF's to be got, then most often the topic will contain: "Get your missing newgrfs from [http://wiki.openttd.org/wiki/index.php/Bananas BaNaNaS]" or a link to the file.<br />
*Once you've got all that together you can boot up OpenTTD and either find our server on the advertised servers list, or jump directly to "ps.openttdcoop.org" and use <pre width="40%">!password</pre> in IRC to get in.<br />
<br />
== Game Progression ==<br />
<br />
Once in, you'll need to know how thing progress in a coop game.<br /><br />
First of all, be sure to read the signs as soon as you join the server, those will list and specific tasks, goals and quirks for that game.<br /><br />
Games progress in 'Stages', you can see the current stage from the IRC topic; e.g. "Stage: Planning"<br />
<br />
*'''Stage: Looking'''<br />
This usually doesn't last long, and the point where first joiners are taking a look at a new game and working out where stuff is.<br />
*'''Stage: Moneymaker'''<br />
Quick and dirty set-ups for making lots of money to fund plans and main construction. Usually coal trains or long distance PAX aircraft. See [[Game Start]] and [[Moneymaker]]<br />
*'''Stage: Planning'''<br />
This stage happens after the main MM is settled and running. An isolated spot on the map is picked and signposted and plans. Each player that wants to set up a plan cordons off a space and signs it with "!plan {name}"<br /><br />
See [[Planning]]<br />
*'''Stage: (Planning &) Voting'''<br />
After a few plans have been dropped, voting commences. A Voting board is signposted, and people sign their name according to the vote style.<br /><br />
Normally voting is for the plan you like the most, but occasionally [[New Votesystem]] is used.<br /><br />
New plans can still be added during this stage.<br />
*'''Stage: Building'''<br />
Once voting is done, coop really goes into action. Everyone pitches in and start dropping the required backbone sections to make up the core of the network. Placement signs and purchased land help mark complex sections.<br /><br />
See [[Guides]], [[Junctionary]] and most of the rest of the wiki for everything else. Or when in doubt, ask.<br />
*'''Stage: Finalising'''<br />
Finally, once everything is connected, and jams have removed (for the most part) and everyone starts to get mildly bored, the game gets finalised. Any major problems are fixed, nothing new is added in. (Think 'feature-freeze' in software dev.)<br />
<br />
== See Also ==<br />
<br />
* [http://www.openttdcoop.org/blog/2009/03/08/a-newbie-guide-to-openttdcoop/ a-newbie-guide-to-openttdcoop]</div>Narchttps://wiki.openttdcoop.org/index.php?title=PublicServer:Archive_-_Games_131_-_140&diff=9675PublicServer:Archive - Games 131 - 1402009-03-15T02:06:35Z<p>Narc: Destubbified PSG 133</p>
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{{Archive_PublicServer|Public Server Game 133|1.03.09-14.03.09| {{User|narc}}, | [[Gametype:Cargo Concept|Cargo Concept]] | 7 | 256x1024 Arctic | r15654 [[GRF|#openttdcoop-GRF-Pack 7.3]]|<br />
We picked a very ambitious plan for this map -- two parallel 4x4 mainlines with SML, with the drop/pickup stations at the loose ends of the mainlines. However, building the four BBHs took a very long time, and the plan also changed several times to remove some of the trickier requirements, such as "no mainline above the snowline", which was producing some very uneven mainlines that couldn't be properly connected with SLHs. In the end, some major rebuilds were required for the north-western stations to cope with the load. This game also tested the feasibility of using GRFs from [http://wiki.openttd.org/wiki/index.php/Bananas BaNaNaS], which turned out not to prevent anyone from joining (though often they needed help finding them).<br />
|133|Image:PSG133.png| BBH North-West, the first and most expansive BBH, but looking quite pretty. }}<br />
<br />
{{Archive_PublicServer|Public Server Game 132|26.02.09-01.03.09| {{User|Avdg}}, {{User|narc}}, {{User|Tuz}}, {{User|planetmaker}}, {{User|Combuster}} and more | [[Gametype:Subsidiaries|Holding & Subsidiaries Concept]] (pax only) | 3-8 local, 15 for ICE | 512x1024 Temperate | r15591 [[GRF|#openttdcoop-GRF-Pack 7.3]]|<br />
The map was divided into 15 provinces, which players then assigned themselves to. A mainline was also built to shuttle the passengers around the provinces. Sadly, the map proved too big (so people didn't have much chance to cooperate in building their provinces), and a bug with the Japan Train Set made the game unplayable for most.<br />
|132|Image:PSG132.png| Capital City's ICE terminal, featuring a sea of mail. }}<br />
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{{Archive_PublicServer|Public Server Game 131|21.02.09-26.02.09| {{User|Mark}}, {{User|db48x}}, {{User|narc}}, {{User|Combuster}}, {{User|Mortomes}}, {{User|Wouterr}}, {{User|planetmaker}}, {{User|Tuz}} (as cyril), {{User|Avdg}}, {{User|KenjiE20}}, {{User|ODM}}, {{User|Sedontane}}, {{User|Mazen}}, {{User|Kolo}} {{user|Bennythen00b}} and more | [[Gametype:Cargo Concept|Cargo Concept]] (food and water only) | 2, 6, and 24 | 1024x512 Sub-Tropical | r15495 [[GRF|#openttdcoop-GRF-Pack 7.3]]|<br />
The map featured four separate cargo networks looping around in opposite directions: two for fruit/maize trains, a third for water trains, and a fourth for the massive (TL24) food trains. The most major problem with the plan was the difficulty people had in connecting everything up properly.<br />
|131|Image:PSG131.png| The map's oddest feature, the so-called "compressors". The first one was built by {{User|Mark}}, the rest were added (and refined) over time. }}</div>Narchttps://wiki.openttdcoop.org/index.php?title=File:PSG133.png&diff=9674File:PSG133.png2009-03-15T02:05:28Z<p>Narc: (part of) BBH NorthWest, the most expansive BBH in PSG 133</p>
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<div>(part of) BBH NorthWest, the most expansive BBH in PSG 133</div>Narchttps://wiki.openttdcoop.org/index.php?title=PublicServer:Archive_-_Games_131_-_140&diff=9626PublicServer:Archive - Games 131 - 1402009-03-05T02:49:58Z<p>Narc: comma</p>
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{{Archive_PublicServer|Public Server Game 132|26.02.09-01.03.09| {{User|Avdg}}, {{User|narc}}, {{User|Tuz}}, {{User|planetmaker}} and more | [[Gametype:Subsidiaries|Holding & Subsidiaries Concept]] (pax only) | 3-8 local, 15 for ICE | 512x1024 Temperate | r15591 [[GRF|#openttdcoop-GRF-Pack 7.3]]|<br />
The map was divided into 15 provinces, which players then assigned themselves to. A mainline was also built to shuttle the passengers around the provinces. Sadly, the map proved too big (so people didn't have much chance to cooperate in building their provinces), and a bug with the Japan Train Set made the game unplayable for most.<br />
|132|Image:PSG132.png| Capital City's ICE terminal, featuring a sea of mail. }}<br />
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{{Archive_PublicServer|Public Server Game 131|21.02.09-26.02.09| {{User|Mark}}, {{User|db48x}}, {{User|narc}}, {{User|Combuster}}, {{User|Mortomes}}, {{User|Wouterr}}, {{User|planetmaker}}, {{User|Tuz}} (as cyril), {{User|Avdg}}, {{User|Kenji}}, {{User|ODM}}, {{User|Sedontane}}, {{User|Mazen}}, {{User|Kolo}} and more | [[Gametype:Cargo Concept|Cargo Concept]] (food and water only) | 2, 6, and 24 | 1024x512 Sub-Tropical | r15495 [[GRF|#openttdcoop-GRF-Pack 7.3]]|<br />
The map featured four separate cargo networks looping around in opposite directions: two for fruit/maize trains, a third for water trains, and a fourth for the massive (TL24) food trains. The most major problem with the plan was the difficulty people had in connecting everything up properly.<br />
|131|Image:PSG131.png| The map's oddest feature, the so-called "compressors". The first one was built by {{User|Mark}}, the rest were added (and refined) over time. }}</div>Narchttps://wiki.openttdcoop.org/index.php?title=PublicServer:Archive_-_Games_131_-_140&diff=9622PublicServer:Archive - Games 131 - 1402009-03-03T00:55:05Z<p>Narc: Oops, forgot the terrain type</p>
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{{Archive_PublicServer|Public Server Game 132|26.02.09-01.03.09| {{User|Avdg}}, {{User|narc}}, {{User|Tuz}} and more | [[Gametype:Subsidiaries|Holding & Subsidiaries Concept]] (pax only) | 3-8 local, 15 for ICE | 512x1024 Temperate | r15591 [[GRF|#openttdcoop-GRF-Pack 7.3]]|<br />
The map was divided into 15 provinces, which players then assigned themselves to. A mainline was also built to shuttle the passengers around the provinces. Sadly, the map proved too big (so people didn't have much chance to cooperate in building their provinces), and a bug with the Japan Train Set made the game unplayable for most.<br />
|132|Image:PSG132.png| Capital City's ICE terminal, featuring a sea of mail. }}<br />
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{{Archive_PublicServer|Public Server Game 131|21.02.09-26.02.09| {{User|Mark}}, {{User|db48x}}, {{User|narc}}, {{User|Combuster}}, {{User|Mortomes}}, {{User|Wouterr}}, {{User|planetmaker}}, {{User|Tuz}} (as cyril), {{User|Avdg}}, {{User|Kenji}}, {{User|ODM}}, {{User|Sedontane}}, {{User|Mazen}}, {{User|Kolo}} and more | [[Gametype:Cargo Concept|Cargo Concept]] (food and water only) | 2, 6, and 24 | 1024x512 Sub-Tropical | r15495 [[GRF|#openttdcoop-GRF-Pack 7.3]]|<br />
The map featured four separate cargo networks looping around in opposite directions: two for fruit/maize trains, a third for water trains, and a fourth for the massive (TL24) food trains. The most major problem with the plan was the difficulty people had in connecting everything up properly.<br />
|131|Image:PSG131.png| The map's oddest feature, the so-called "compressors". The first one was built by {{User|Mark}}, the rest were added (and refined) over time. }}</div>Narchttps://wiki.openttdcoop.org/index.php?title=PublicServer:Archive_-_Games_131_-_140&diff=9620PublicServer:Archive - Games 131 - 1402009-03-02T22:36:53Z<p>Narc: Added screenshot and description to PSG 132</p>
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{{Archive_PublicServer|Public Server Game 132|26.02.09-01.03.09| {{User|Avdg}}, {{User|narc}} and more | [[Gametype:Subsidiaries|Holding & Subsidiaries Concept]] (pax only) | 3-8 local, 15 for ICE | 512x1024 | r15591 [[GRF|#openttdcoop-GRF-Pack 7.3]]|<br />
The map was divided into 15 provinces, which players then assigned themselves to. A mainline was also built to shuttle the passengers around the provinces. Sadly, the map proved too big (so people didn't have much chance to cooperate in building their provinces), and a bug with the Japan Train Set made the game unplayable for most.<br />
|132|Image:PSG132.png| Capital City's ICE terminal, featuring a sea of mail. }}<br />
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{{Archive_PublicServer|Public Server Game 131|21.02.09-26.02.09| {{User|Mark}}, {{User|db48x}}, {{User|narc}}, {{User|Combuster}}, {{User|Mortomes}}, {{User|Wouterr}}, {{User|planetmaker}}, {{User|Tuz}} (as cyril), {{User|Avdg}}, {{User|Kenji}}, {{User|ODM}}, {{User|Sedontane}}, {{User|Mazen}}, {{User|Kolo}} and more | [[Gametype:Cargo Concept|Cargo Concept]] (food and water only) | 2, 6, and 24 | 1024x512 Sub-Tropical | r15495 [[GRF|#openttdcoop-GRF-Pack 7.3]]|<br />
The map featured four separate cargo networks looping around in opposite directions: two for fruit/maize trains, a third for water trains, and a fourth for the massive (TL24) food trains. The most major problem with the plan was the difficulty people had in connecting everything up properly.<br />
|131|Image:PSG131.png| The map's oddest feature, the so-called "compressors". The first one was built by {{User|Mark}}, the rest were added (and refined) over time. }}</div>Narchttps://wiki.openttdcoop.org/index.php?title=File:PSG132.png&diff=9619File:PSG132.png2009-03-02T22:34:48Z<p>Narc: Capital City Station, complete with a sea of mail</p>
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<div>Capital City Station, complete with a sea of mail</div>Narchttps://wiki.openttdcoop.org/index.php?title=PublicServer:Archive_-_Games_131_-_140&diff=9617PublicServer:Archive - Games 131 - 1402009-03-02T21:30:35Z<p>Narc: Added PSG 132, pending screenshot</p>
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{{Archive_PublicServer|Public Server Game 132|26.02.09-01.03.09| {{User|Avdg}}, {{User|narc}} and more | [[Gametype:Subsidiaries|Holding & Subsidiaries Concept]] (pax only) | 3-8 local, 15 for ICE | 512x1024 | r15591 [[GRF|#openttdcoop-GRF-Pack 7.3]]|<br />
The map was divided into 15 provinces, which players then assigned themselves to. A mainline was also built to shuttle the passengers around the provinces. Sadly, the map proved too big (so people didn't have much chance to cooperate in building their provinces), and a bug with the Japan Train Set made the game unplayable for most.<br />
|132|Image:PSG132.png| TODO: Picture forthcoming }}<br />
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{{Archive_PublicServer|Public Server Game 131|21.02.09-26.02.09| {{User|Mark}}, {{User|db48x}}, {{User|narc}}, {{User|Combuster}}, {{User|Mortomes}}, {{User|Wouterr}}, {{User|planetmaker}}, {{User|Tuz}} (as cyril), {{User|Avdg}}, {{User|Kenji}}, {{User|ODM}}, {{User|Sedontane}}, {{User|Mazen}}, {{User|Kolo}} and more | [[Gametype:Cargo Concept|Cargo Concept]] (food and water only) | 2, 6, and 24 | 1024x512 Sub-Tropical | r15495 [[GRF|#openttdcoop-GRF-Pack 7.3]]|<br />
The map featured four separate cargo networks looping around in opposite directions: two for fruit/maize trains, a third for water trains, and a fourth for the massive (TL24) food trains. The most major problem with the plan was the difficulty people had in connecting everything up properly.<br />
|131|Image:PSG131.png| The map's oddest feature, the so-called "compressors". The first one was built by {{User|Mark}}, the rest were added (and refined) over time. }}</div>Narchttps://wiki.openttdcoop.org/index.php?title=User:Narc&diff=9615User:Narc2009-03-02T20:18:00Z<p>Narc: </p>
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<div>'''Date of Birth:''' 1984-12-20<br />
<br />
'''Location:''' Bucharest {{Flag|ro}}<br />
<br />
'''Started playing OpenTTD:''' Can't actually remember when. A while back, for sure.<br />
<br />
'''Joined OpenTTDCoop:''' Some time around PSG 95, then vanished for a long time, then showed up again at PSG 129.<br />
<br />
'''Prefers:''' Organizing, apparently.</div>Narchttps://wiki.openttdcoop.org/index.php?title=PublicServer:Archive_-_Games_131_-_140&diff=9600PublicServer:Archive - Games 131 - 1402009-02-27T00:26:47Z<p>Narc: Added Kenji</p>
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{{Archive_PublicServer|Public Server Game 131|21.02.09-26.02.09| {{User|Mark}}, {{User|db48x}}, {{User|narc}}, {{User|Combuster}}, {{User|Mortomes}}, {{User|Wouterr}}, {{User|Tuz}} (as cyril), {{User|Avdg}}, {{User|Kenji}} and more | [[Gametype:Cargo Concept|Cargo Concept]] (food and water only) | 2, 6, and 24 | 1024x512 Sub-Tropical | r15495 [[GRF|#openttdcoop-GRF-Pack 7.3]]|<br />
The map featured four separate cargo networks looping around in opposite directions: two for fruit/maize trains, a third for water trains, and a fourth for the massive (TL24) food trains. The most major problem with the plan was the difficulty people had in connecting everything up properly.<br />
|131|Image:PSG131.png| The map's oddest feature, the so-called "compressors". The first one was built by {{User|Mark}}, the rest were added (and refined) over time. }}</div>Narchttps://wiki.openttdcoop.org/index.php?title=PublicServer:Archive_-_All_Games&diff=9591PublicServer:Archive - All Games2009-02-26T21:48:14Z<p>Narc: Added missing includes for 111-120, 121-130, and the new 131-140 pages.</p>
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{{:PublicServer:Archive_-_Games_01_-_10}}</div>Narchttps://wiki.openttdcoop.org/index.php?title=PublicServer:Archive_-_Games_131_-_140&diff=9590PublicServer:Archive - Games 131 - 1402009-02-26T21:45:47Z<p>Narc: Public Server Game 131 added.</p>
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{{Archive_PublicServer|Public Server Game 131|21.02.09-26.02.09| {{User|Mark}}, {{User|db48x}}, {{User|narc}}, {{User|Combuster}}, and more | [[Gametype:Cargo Concept|Cargo Concept]] (food and water only) | 2, 6, and 24 | 1024x512 Sub-Tropical | r15495 [[GRF|#openttdcoop-GRF-Pack 7.3]]|<br />
The map featured four separate cargo networks looping around in opposite directions: two for fruit/maize trains, a third for water trains, and a fourth for the massive (TL24) food trains. The most major problem with the plan was the difficulty people had in connecting everything up properly.<br />
|131|Image:PSG131.png| The map's oddest feature, the so-called "compressors". The first one was built by {{User|Mark}}, the rest were added (and refined) over time. }}</div>Narchttps://wiki.openttdcoop.org/index.php?title=Template:PublicServerArchiveMenu&diff=9589Template:PublicServerArchiveMenu2009-02-26T21:35:53Z<p>Narc: Added page for PSGs 131 to 140</p>
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|width="4px"|'''[[PublicServer:Archive_-_Games_51_-_60|II]]'''<br />
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</noinclude></div>Narchttps://wiki.openttdcoop.org/index.php?title=PublicServer:Archive_-_Games_11_-_20&diff=9577PublicServer:Archive - Games 11 - 202009-02-21T17:06:49Z<p>Narc: Extra carriage return for prettiness.</p>
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{{Archive_PublicServer|Public Server Game 20|07.10.06 - 11.10.06|[[User:.senfbrOt|.senfbrOt]], [[User:Addi|Addi]], [[User:Hylje|hylje]], [[User:John|John]], [[User:Progman|Progman]], [[User:SerriaRomeo|SerriaRomeo]], [[User:Gamer|Gamer]], [[User:Chriso|Chriso]], [[User:Osai|Osai]], [[User:Eleusis|eleusis]], [[User:Tijlovic|Tijlovic]]|Temperate Islands - Rail - [[Gametype:ICE_SBahn|ICE]]|8|512x512|r6668 + [[Guides:Glossary:GRF|#openttdcoop-GRF-Set]] ([[GRF settings for old saves]])|Islands again, this time real ICE|20|Image:SandboxGame20.png|this is our masterpiece. no, its really our moneymaker drop.}}<br />
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{{Archive_PublicServer|Public Server Game 19|30.09.06 - 07.10.06|[[User:.senfbrOt|.senfbrOt]], [[User:Addi|Addi]], [[User:Hylje|hylje]], [[User:John|John]], [[User:Walle|Walle]], [[User:XeryusTC|XeryusTC]], [[User:Progman|Progman]], [[User:SerriaRomeo|SerriaRomeo]]|Temperate Islands - Rail - [[Gametype:Cargo Concept|Cargo]] with feeders, think: ICE/Sbahn|Feeder: 3 tiles, Mainline 10 tiles|512x512?|r6282/r6668 + [[Guides:Glossary:GRF|#openttdcoop-GRF-Set]] ([[GRF settings for old saves]])|Majorly islandy map, so we could not plan as we have in the past.|19|Image:SandboxGame19.png|This is why you do not build your stations this close to ML.}}<br />
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{{Archive_PublicServer|Public Server Game 18|12.09.06 - 30.09.06|[[User:.senfbrOt|.senfbrOt]], [[User:Ammler|Ammler]], [[User:Hylje|hylje]], [[User:John|John]], [[User:Nord|Nord]], [[User:Piratejerk|Piratejerk]], [[User:TheDancinZerg|TheDancinZerg]], [[User:Walle|Walle]], [[User:XeryusTC|XeryusTC]]|Temperate - Rail - [[Gametype:Cargo Concept|Cargo]]|||r6282 + [[Guides:Glossary:GRF|#openttdcoop-GRF-Set]] ([[GRF settings for old saves]])|No save available|18||}}<br />
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{{Archive_PublicServer|Public Server Game 17|05.09.06 - 12.09.06||Temprate - Rail - [[GameType:Cargo Concept|Cargo]]|5-Tiles|512x512|r6282 + [[Guides:Glossary:GRF|#openttdcoop-GRF-Set]] ([[GRF settings for old saves]])||17|Image:PSGame17.png|}}<br />
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{{Archive_PublicServer|Public Server Game 16|30.08.06 - 05.09.06|[[User:.senfbrOt|.senfbrOt]], [[User:Ammler|Ammler]], [[User:Hylje|hylje]], [[User:John|John]], [[User:Nord|Nord]], [[User:Piratejerk|Piratejerk]], [[User:TheDancinZerg|TheDancinZerg]], [[User:Walle|Walle]], [[User:XeryusTC|XeryusTC]]|Temperate - Rail - [[Gametype:Cargo Concept|Cargo]]|7-Tiles|512x512|r6282 + [[Guides:Glossary:GRF|#openttdcoop-GRF-Set]] ([[GRF settings for old saves]])||16|Image:SandboxGame16.png|4-way BBH by XeryusTC}}<br />
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{{Archive_PublicServer|Public Server Game 15|24.08.06 - 30.08.06|[[User:Jinx|Jinx]],[[User:hylje|hylje]], [[User:Piratejerk|piratejerk]], [[User:John|John]], [[User:Ichi|Ichi]], [[User:Death|Death]], [[User:XeryusTC|XeryusTC]] |Temperate - Rail+Maglev - [[Gametype:ICE_SBahn|ICE / SBahn-Concept]]|Varies|512x512|r6176 + [[Guides:Glossary:GRF|#openttdcoop-GRF-Set]] ([[GRF settings for old saves]])||15|Image:SandboxGame15.png|A City area by Death}}<br />
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{{Archive_PublicServer|Public Server Game 14|20.08.06 - 23.08.06|[[User:Jinx|Jinx]], [[User:John|John]], [[User:Mowl|Mowl]], [[User:Ichi|Ichi]] [[User:Piratejerk|Piratejerk]], [[User:XeryusTC|XeryusTC]], [[User:Walle|Walle]]|Temperate - Rail - [[Gametype:Cargo_Concept|Cargo]] and ICE|5-TIles|512x512|r5993 + [[Guides:Glossary:GRF|#openttdcoop-GRF-Set]] ([[GRF settings for old saves]])||14|Image:SandboxGame14.png|A low-terraform station}}<br />
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{{Archive_PublicServer|Public Server Game 13|15.08.06 - 20.08.2006|[[User:Piratejerk|Piratejerk]], [[User:John-K|John-K]], [[User:Ammler|Ammler]], [[User:OwenS|OwenS]], [[User:XeryusTC|XeryusTC]], [[User:Zavior|Zavior]], [[User:Jinx|Jinx]], [[User:Death|Death]], [[User:mowl|mowl]], [[User:Walle|Walle]], [[User:byq|byq]], [[User:sayno|sayno]] |Temperate - Rail - [[Gametype:Death_Feeder|Feeder]]|20-tile mainline, 5-tile feeder|256x1024|r5794 + [[Guides:Glossary:GRF|#openttdcoop-GRF-Set]]||13|Image:SandboxGame13.png|An "interesting" station by mowl}}<br />
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{{Archive_PublicServer|Public Server Game 12|06.08.06 - 15.08.2006|[[User:Piratejerk|Piratejerk]], [[User:John-K|John-K]], [[User:Ammler|Ammler]], [[User:OwenS|OwenS]], [[User:XeryusTC|XeryusTC]], [[User:Zavior|Zavior]], [[User:Death|Death]] |Temperate - Rail - [[Gametype:Cargo_Concept|Cargo]]|7-tiles|256x1024|r5794 + [[Guides:Glossary:GRF|#openttdcoop-GRF-Set]] ([[GRF settings for old saves]])||12|Image:LRxLR02.png|The first hub in this game.}}<br />
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{{Archive_PublicServer|Public Server Game 11|26.07.06 - 06.08.2006|[[User:Piratejerk|Piratejerk]], [[User:John-K|John-K]], [[User:Ammler|Ammler]], [[User:OwenS|OwenS]], [[User:Nickman|Nickman]] |Alpine Climate - Rail - [[Gametype:Cargo_Concept|Cargo]] and ICE | 5-Tiles, ICE3 8-Tiles| 256x1024|r5431 + [[Guides:Glossary:GRF|#openttdcoop-GRF-Set]] ([[GRF settings for old saves]])|[http://openttdcoop.ppcis.org/blog/2006/08/06/sandbox-game-11-coming-to-an-end/ A blog post relating to this game]|11|Image:SandboxGame11.png|ICE trains and cargo trains together on the LBR mainline.}}</div>Narchttps://wiki.openttdcoop.org/index.php?title=Template:Archive_PublicServer&diff=9576Template:Archive PublicServer2009-02-21T17:03:04Z<p>Narc: Modding title to include number given as PSG number instead of being separate entity. Testing follows.</p>
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| colspan="2" style = "border-bottom: 1px solid black; background: #4477CB;" align="center" |<div id="gameid_{{{9}}}">'''Public Server Game {{{9}}}'''</div><br />
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{| cellpadding="0" cellspacing="0" width="100%" height="100%" style="vertical-align: top;"<br />
|-<br />
| style="background:#BEBEBE; padding: 0px 2px;" | ''Game Date:''<br />
| style="padding: 0px 2px;" | {{{2}}}<br />
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| style="background:#BEBEBE; padding: 0px 2px;" | ''Usual supects:''<br />
| style="padding: 0px 2px;" | {{{3}}} <span class="plainlinks">([{{FULLURL:{{FULLPAGENAME}}|action=edit}} extend])</span><br />
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| style="background:#BEBEBE; padding: 0px 2px;" | ''Gametype:'' <br />
| style="padding: 0px 2px;" | {{{4}}}<br />
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| style="background:#BEBEBE; padding: 0px 2px;" | ''Trainlength:'' <br />
| style="padding: 0px 2px;" | {{{5}}}<br />
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| style="background:#BEBEBE; padding: 0px 2px;" | ''Mapsize:''<br />
| style="padding: 0px 2px;" | {{{6}}}<br />
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| style="background:#BEBEBE; padding: 0px 2px;" | ''Version used:''<br />
| style="padding: 0px 2px;" | {{{7}}}<br />
|-<br />
| style="background:#BEBEBE; padding: 0px 2px;" | ''Remarks:''<br />
| style="padding: 0px 2px;" | <small>{{{8}}}</small><br />
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| width="275px" | [[{{{10}}}|thumb|250px|center|{{{11}}}]]<br />
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| colspan="2" style = "border-top: 1px solid black; background: #CBD1E5;" align="left" | '''Download:''' [http://www.openttdcoop.org/files/publicserver_archive/PublicServerGame_{{{9}}}_Final.sav Public Server Game {{{9}}} Final] / <span class="plainlinks">[{{fullurl:{{FULLPAGENAMEE}}}}#gameid_{{{9}}} Direct Link to this entry]</span><br />
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<noinclude>[[Category:Templates|{{PAGENAME}}]]</noinclude></div>Narchttps://wiki.openttdcoop.org/index.php?title=PublicServer:Archive_-_Games_121_-_130&diff=9572PublicServer:Archive - Games 121 - 1302009-02-21T16:53:00Z<p>Narc: Added image description to PSG 130</p>
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{{Archive_PublicServer|Public Server Game 129|16.02.09-21.02.09| {{User|Combuster}}, {{User|h3rzb1ut}}, {{User|wouterr}}, {{User|Ammler}}, {{User|planetmaker}}, {{User|narc}} | [[Gametype:Cargo Concept|Cargo Concept]] | 2 | 256x256 Temperate | r15495 [[GRF|#openttdcoop-GRF-Pack 7.3]]|<br />
Pretty standard cargo concept with TL 2 trains, which made for a lot of editing in various places, including a total rebuild of one of the major stations at one point.<br />
|130|Image:PSG130.png| Showing the Wood + Oil Drop station, which got completely rebuilt halfway through the game, to cope with increased traffic. }}<br />
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{{Archive_PublicServer|Public Server Game 129|11.02.09-16.02.09| {{User|Mark}}, {{User|Combuster}}, {{User|h3rzb1ut}}, {{User|LUADuck}}, {{User|wouterr}}, {{User|davis}}, {{User|Ammler}}, {{User|planetmaker}}, {{User|narc}} | [[Gametype:ICE_SBahn|ICE S-Bahn]] | 3 | 256x512 Temperate | r15495 [[GRF|#openttdcoop-GRF-Pack 7.3]]|<br />
The game was a pax-only game with feeder services bringing passengers to a few mainline hubs, which were then connected using point-to-point links.<br />
|129|Image:PSG129.png| Showing the most striking feature of game 129, a set of (very long) tunnels by {{User|Mark}} }}<br />
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{{Archive_PublicServer|Public Server Game 128|29.01.09-11.02.09| {{User|Combuster}}, {{User|Xaroth}}, {{User|Bennythen00b}}, {{User|H3rzb1ut}}, {{User|Thraxian}} | [[Gametype:Cargo_Concept|Cargo Concept]]| 5 & 12 |512x512 Toyland to Mars|r15235 [[GRF|#openttdcoop-GRF-Pack 7.3]]|<br />
We uses the Toyland2Mars conversion grf for this game. The map was devided in two, primary cargo from the south half was processed in the south and those from the north half in the north. The processed cargo was then transported to the other half of the map by maglev trains.<br />
|128|Image:PSG128.png|The Northern main station and town, giving a good impression of the game.}}<br />
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{{Archive_PublicServer|Public Server Game 127|12.01.09-29.01.09|{{User|planetmaker}}, {{User|tneo}}, {{User|Mazen}}, {{User|Bennythen00b}}, {{User|EinKarl}}, {{User|Torben Paw}} | [[Gametype:Cargo_Concept|Cargo Concept]]| 8 & 16 |512x1024 Alpine|r15235 [[GRF|#openttdcoop-GRF-Pack 7.3]]|<br />
The network in this game consisted of two separate networks, short (8 tiles) e-rail trains used one network while 16-tile long maglev trains distributed goods. The plan chosen involved [[Terraforming|coop-style terraforming]], though this didn't work out as intended which caused the game to be a bit in-active, also the Alpine climate newgrf caused strange clusters of industries at some places.<br />
|127|Image:PSG127.png|Showing a nice SLH which is a good example of working with the terrain.}}<br />
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{{Archive_PublicServer|Public Server Game 126|09.01.09-12.01.09|{{User|Combuster}}, {{User|valhallasw}}, {{User|damalix}}, {{User|Freiksenet}}, {{User|Hylkevd}}, {{User|AntB}}, {{User|Mucht}}, {{User|OwenS}}, {{User|Torben Paw}} | [[Gametype:Chaos_Theory|Chaos]] & [[Gametype:ICE_SBahn|ICE S-Bahn]] | 11 |256x1024 Temperate|r14996 [[GRF|#openttdcoop-GRF-Pack 7.3]]|<br />
Chaos Theory got refurbished and applied in this game. The map was divided into provinces with individual players building and managing the S-Bahn in their own place, with a global network connecting the main stations. Even though the network layout was left undefined, good cooperation resulted in a nice network with well over a thousand vehicles. Highlight of this game is the invention of the C-Bahn, which proved extremely effective at transporting passengers within the town.<br />
|126|Image:PSG126.png|A nice area created by {{User|thgergo}} with an SBAHN system, trams and busses, unluckily the airport didn't start servicing before the game was finished. Though this reminds me a bit of Tokyo as the thematic of this game was Japan and we used Japan-NewGrfs}}<br />
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{{Archive_PublicServer|Public Server Game 125|01.01.09-09.01.09|{{User|Combuster}}, {{User|valhallasw}}, {{User|StarLite}}, {{User|Elske}}, {{User|damalix}}, {{User|Freiksenet}}, {{User|Hylkevd}}, {{User|andyp}}, {{User|AntB}}, {{User|einKarl}}, {{User|SmatZ}}, {{User|Torben Paw}} | [[Gametype:Cargo_Concept| Cargo Concept]] |5 / 7 / 20|512x512 Temperate|r14922 [[GRF|#openttdcoop-GRF-Pack 7.3]]|<br />
A scenario proposed by progman where all cargo should be brought to a city on a remote island. A plan was developed employing advanced techniques like SML and variable trainlengths. During the game the SML turned out to be very handy when parts of the ML needed upgraded from 3 lanes to 6 in some locations.<br />
|125|Image:PSG125.png|The largest station in the game}} <br />
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{{Archive_PublicServer|Public Server Game 124|29.12.08-01.01.09|{{User|Mark}}, {{User|XeryusTC}}, {{User|valhallasw}}, {{User|StarLite}}, {{User|Elske}}, {{User|flexd}}, {{User|Roujin}}, {{User|Hylkevd}},{{User|ODM}} | [[Gametype:Cargo_Concept| Cargo Concept]] |3|512x512 Temperate|r14768 [[GRF|#openttdcoop-GRF-Pack 7.2]]|An old skool type game with Huge TF allowed, Short TL, maglev & 20 billion starting cash. No time was wasted and the network quickly came together. The game reached over 1700 trains before some people had trouble joining.|124|Image:PSG124.png|1 of the bigger stations in the game}} <br />
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{{Archive_PublicServer|Public Server Game 123|24.12.08-29.12.08|{{User|planetmaker}}, {{User|tneo}}, {{User|Mark}}, {{User|XeryusTC}}, {{User|valhallasw}}, {{User|StarLite}}, {{User|Elske}}, {{User|flexd}} | [[Gametype:Cargo_Concept| Cargo Concept]] |5|512x1024 Northpole|r14768 [[GRF|#openttdcoop-GRF-Pack 7.2]]|{{User|planetmaker}} provided a special christmas scenario for this game. The initial 4-lane wide ML soon started to show signs of stress and was extended to 6R_3L at places. No very advanced techniques this game but lots of fully-loaded mainlines and spectaculair hubs to admire.<br />
|123|Image:PSG123.png|Santa's Home}} <br />
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{{Archive_PublicServer|Public Server Game 122|18.12.08-24.12.08|{{User|SmatZ}}, {{User|planetmaker}}, {{User|tneo}}, {{User|andyp}}, {{User|StarLite}}, {{User|OwenS}} | [[Gametype:Cargo_Concept| Cargo Concept]] + PAX |5|2048x256 Subtropical|r14660 [[GRF|#openttdcoop-GRF-Pack 7.2]]|The map featured two towns seperated by a rift "The Wall" in the middle which couldn't be tunneled or bridged. Goods and pax needed to be transported across as the cities needed to be grown to 100k population each. A SML-style network with two transfer stations at each side was developed. We ended with over a 1000 trains and 200 ships. In the end network capacity was reached and spurious jams started to show.<br />
|122|Image:PSG122.png|Sheffield station serving over 500 trains. Using conditional orders allowed to pass by using full load and use this station as drop and pickup at the same time without having empty trains traveling around.}}<br />
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{{Archive_PublicServer|Public Server Game 121|13.12.08-18.12.08|{{User|SmatZ}}, {{User|Bennythen00b}}, {{User|Mark}}, {{User|ODM}}, {{User|Osai}}, {{User|Kirov}} | [http://www.openttdcoop.org/blog/2008/12/15/the-magic-of-srnw-self-regulating-networks/ Self-Regulating Network], [[Gametype:Cargo_Concept| Cargo Concept]]|5|512x512 Temperate|r14660 [[GRF|#openttdcoop-GRF-Pack 7.2]]|The goal of was to transport enough grain and livestock to produce 100,000 crates of goods per month.[http://www.openttdcoop.org/blog/2008/12/15/the-magic-of-srnw-self-regulating-networks/]. Later in the game we were limited by OTTD production limit of secondaries, which is roughly 2295 per industry tile per month. For factories, it means 27,540 crates of goods per month - so we had to build four factories and balance them well. We managed to accomplish our goal in 2177.<br />
The self-regulating game concept was very interesting, there were many clever ideas how to make the best (in means of effectivity, niceness, speed, ...) self-regulating loops and stations.<br />
The the [http://www.openttdcoop.org/blog/2008/12/15/the-magic-of-srnw-self-regulating-networks/ blog entry] for more information.<br />
|121|Image:PSG121.png|Our central drop station with factories, at the point where we hit the 100k goal. The factories are fed by an amazing 21 fully-loaded Mainlines.}}</div>Narchttps://wiki.openttdcoop.org/index.php?title=File:PSG130.png&diff=9571File:PSG130.png2009-02-21T16:52:09Z<p>Narc: Showing the Wood + Oil Drop station, which got completely rebuilt halfway through the game, to cope with increased traffic.</p>
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<div>Showing the Wood + Oil Drop station, which got completely rebuilt halfway through the game, to cope with increased traffic.</div>Narchttps://wiki.openttdcoop.org/index.php?title=PublicServer:Archive_-_Games_121_-_130&diff=9570PublicServer:Archive - Games 121 - 1302009-02-21T16:49:45Z<p>Narc: Added PSG 130</p>
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{{Archive_PublicServer|Public Server Game 129|16.02.09-21.02.09| {{User|Combuster}}, {{User|h3rzb1ut}}, {{User|wouterr}}, {{User|Ammler}}, {{User|planetmaker}}, {{User|narc}} | [[Gametype:Cargo Concept|Cargo Concept]] | 2 | 256x256 Temperate | r15495 [[GRF|#openttdcoop-GRF-Pack 7.3]]|<br />
Pretty standard cargo concept with TL 2 trains, which made for a lot of editing in various places, including a total rebuild of one of the major stations at one point.<br />
|130|Image:PSG130.png| Image pending }}<br />
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{{Archive_PublicServer|Public Server Game 129|11.02.09-16.02.09| {{User|Mark}}, {{User|Combuster}}, {{User|h3rzb1ut}}, {{User|LUADuck}}, {{User|wouterr}}, {{User|davis}}, {{User|Ammler}}, {{User|planetmaker}}, {{User|narc}} | [[Gametype:ICE_SBahn|ICE S-Bahn]] | 3 | 256x512 Temperate | r15495 [[GRF|#openttdcoop-GRF-Pack 7.3]]|<br />
The game was a pax-only game with feeder services bringing passengers to a few mainline hubs, which were then connected using point-to-point links.<br />
|129|Image:PSG129.png| Showing the most striking feature of game 129, a set of (very long) tunnels by {{User|Mark}} }}<br />
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{{Archive_PublicServer|Public Server Game 128|29.01.09-11.02.09| {{User|Combuster}}, {{User|Xaroth}}, {{User|Bennythen00b}}, {{User|H3rzb1ut}}, {{User|Thraxian}} | [[Gametype:Cargo_Concept|Cargo Concept]]| 5 & 12 |512x512 Toyland to Mars|r15235 [[GRF|#openttdcoop-GRF-Pack 7.3]]|<br />
We uses the Toyland2Mars conversion grf for this game. The map was devided in two, primary cargo from the south half was processed in the south and those from the north half in the north. The processed cargo was then transported to the other half of the map by maglev trains.<br />
|128|Image:PSG128.png|The Northern main station and town, giving a good impression of the game.}}<br />
<br />
{{Archive_PublicServer|Public Server Game 127|12.01.09-29.01.09|{{User|planetmaker}}, {{User|tneo}}, {{User|Mazen}}, {{User|Bennythen00b}}, {{User|EinKarl}}, {{User|Torben Paw}} | [[Gametype:Cargo_Concept|Cargo Concept]]| 8 & 16 |512x1024 Alpine|r15235 [[GRF|#openttdcoop-GRF-Pack 7.3]]|<br />
The network in this game consisted of two separate networks, short (8 tiles) e-rail trains used one network while 16-tile long maglev trains distributed goods. The plan chosen involved [[Terraforming|coop-style terraforming]], though this didn't work out as intended which caused the game to be a bit in-active, also the Alpine climate newgrf caused strange clusters of industries at some places.<br />
|127|Image:PSG127.png|Showing a nice SLH which is a good example of working with the terrain.}}<br />
<br />
{{Archive_PublicServer|Public Server Game 126|09.01.09-12.01.09|{{User|Combuster}}, {{User|valhallasw}}, {{User|damalix}}, {{User|Freiksenet}}, {{User|Hylkevd}}, {{User|AntB}}, {{User|Mucht}}, {{User|OwenS}}, {{User|Torben Paw}} | [[Gametype:Chaos_Theory|Chaos]] & [[Gametype:ICE_SBahn|ICE S-Bahn]] | 11 |256x1024 Temperate|r14996 [[GRF|#openttdcoop-GRF-Pack 7.3]]|<br />
Chaos Theory got refurbished and applied in this game. The map was divided into provinces with individual players building and managing the S-Bahn in their own place, with a global network connecting the main stations. Even though the network layout was left undefined, good cooperation resulted in a nice network with well over a thousand vehicles. Highlight of this game is the invention of the C-Bahn, which proved extremely effective at transporting passengers within the town.<br />
|126|Image:PSG126.png|A nice area created by {{User|thgergo}} with an SBAHN system, trams and busses, unluckily the airport didn't start servicing before the game was finished. Though this reminds me a bit of Tokyo as the thematic of this game was Japan and we used Japan-NewGrfs}}<br />
<br />
{{Archive_PublicServer|Public Server Game 125|01.01.09-09.01.09|{{User|Combuster}}, {{User|valhallasw}}, {{User|StarLite}}, {{User|Elske}}, {{User|damalix}}, {{User|Freiksenet}}, {{User|Hylkevd}}, {{User|andyp}}, {{User|AntB}}, {{User|einKarl}}, {{User|SmatZ}}, {{User|Torben Paw}} | [[Gametype:Cargo_Concept| Cargo Concept]] |5 / 7 / 20|512x512 Temperate|r14922 [[GRF|#openttdcoop-GRF-Pack 7.3]]|<br />
A scenario proposed by progman where all cargo should be brought to a city on a remote island. A plan was developed employing advanced techniques like SML and variable trainlengths. During the game the SML turned out to be very handy when parts of the ML needed upgraded from 3 lanes to 6 in some locations.<br />
|125|Image:PSG125.png|The largest station in the game}} <br />
<br />
{{Archive_PublicServer|Public Server Game 124|29.12.08-01.01.09|{{User|Mark}}, {{User|XeryusTC}}, {{User|valhallasw}}, {{User|StarLite}}, {{User|Elske}}, {{User|flexd}}, {{User|Roujin}}, {{User|Hylkevd}},{{User|ODM}} | [[Gametype:Cargo_Concept| Cargo Concept]] |3|512x512 Temperate|r14768 [[GRF|#openttdcoop-GRF-Pack 7.2]]|An old skool type game with Huge TF allowed, Short TL, maglev & 20 billion starting cash. No time was wasted and the network quickly came together. The game reached over 1700 trains before some people had trouble joining.|124|Image:PSG124.png|1 of the bigger stations in the game}} <br />
<br />
{{Archive_PublicServer|Public Server Game 123|24.12.08-29.12.08|{{User|planetmaker}}, {{User|tneo}}, {{User|Mark}}, {{User|XeryusTC}}, {{User|valhallasw}}, {{User|StarLite}}, {{User|Elske}}, {{User|flexd}} | [[Gametype:Cargo_Concept| Cargo Concept]] |5|512x1024 Northpole|r14768 [[GRF|#openttdcoop-GRF-Pack 7.2]]|{{User|planetmaker}} provided a special christmas scenario for this game. The initial 4-lane wide ML soon started to show signs of stress and was extended to 6R_3L at places. No very advanced techniques this game but lots of fully-loaded mainlines and spectaculair hubs to admire.<br />
|123|Image:PSG123.png|Santa's Home}} <br />
<br />
{{Archive_PublicServer|Public Server Game 122|18.12.08-24.12.08|{{User|SmatZ}}, {{User|planetmaker}}, {{User|tneo}}, {{User|andyp}}, {{User|StarLite}}, {{User|OwenS}} | [[Gametype:Cargo_Concept| Cargo Concept]] + PAX |5|2048x256 Subtropical|r14660 [[GRF|#openttdcoop-GRF-Pack 7.2]]|The map featured two towns seperated by a rift "The Wall" in the middle which couldn't be tunneled or bridged. Goods and pax needed to be transported across as the cities needed to be grown to 100k population each. A SML-style network with two transfer stations at each side was developed. We ended with over a 1000 trains and 200 ships. In the end network capacity was reached and spurious jams started to show.<br />
|122|Image:PSG122.png|Sheffield station serving over 500 trains. Using conditional orders allowed to pass by using full load and use this station as drop and pickup at the same time without having empty trains traveling around.}}<br />
<br />
{{Archive_PublicServer|Public Server Game 121|13.12.08-18.12.08|{{User|SmatZ}}, {{User|Bennythen00b}}, {{User|Mark}}, {{User|ODM}}, {{User|Osai}}, {{User|Kirov}} | [http://www.openttdcoop.org/blog/2008/12/15/the-magic-of-srnw-self-regulating-networks/ Self-Regulating Network], [[Gametype:Cargo_Concept| Cargo Concept]]|5|512x512 Temperate|r14660 [[GRF|#openttdcoop-GRF-Pack 7.2]]|The goal of was to transport enough grain and livestock to produce 100,000 crates of goods per month.[http://www.openttdcoop.org/blog/2008/12/15/the-magic-of-srnw-self-regulating-networks/]. Later in the game we were limited by OTTD production limit of secondaries, which is roughly 2295 per industry tile per month. For factories, it means 27,540 crates of goods per month - so we had to build four factories and balance them well. We managed to accomplish our goal in 2177.<br />
The self-regulating game concept was very interesting, there were many clever ideas how to make the best (in means of effectivity, niceness, speed, ...) self-regulating loops and stations.<br />
The the [http://www.openttdcoop.org/blog/2008/12/15/the-magic-of-srnw-self-regulating-networks/ blog entry] for more information.<br />
|121|Image:PSG121.png|Our central drop station with factories, at the point where we hit the 100k goal. The factories are fed by an amazing 21 fully-loaded Mainlines.}}</div>Narchttps://wiki.openttdcoop.org/index.php?title=GRF&diff=9564GRF2009-02-19T18:20:51Z<p>Narc: Reworded the instructions a bit and made them bolder, maybe more people will see them.</p>
<hr />
<div>__NOTOC__<br />
<google>CH01</google><br />
{{GrfMenu}}<br />
=#openttdcoop NewGRF package=<br />
<!--<br />
'''New Version available!''' ([http://www.openttdcoop.org/blog/2008/03/23/openttdcoop-newgrf-package-version-70-released/ Read nice article about.])<br />
--><br />
GRFs are small extensions to OTTD's graphics and gameplay. A GRF could be a new bridge type, a whole new trainset or a new cargo type. #openttdcoop is using a [[GRF Table|compilation]] of GRFs to make our gameplay even more addictive. <br />
<br />
''#''openttdcoop uses a certain set of additional GRFs. You will both need them to play on the [[Public Server]] as well on the [[Member Zone]]. To ease things up, we packed the GRFs needed into one single file. '''To use this pack, simply download it and extract the contents into the ./data subfolder of your OpenTTD-directory'''. The GRFs will be automatically loaded if you access our servers.<br />
<br />
The GRFs, which are included or used [[GRF_Table|are listed here (GRF Table)]].<br />
<br />
== Download ==<br />
Hint: If the page does reload again, try another format...<br />
<br />
===Version 7.3 (2008-12-30)===<br />
{{GRFPackDL|7.3|17|19|22}}<br />
*svn: '''svn checkout http://svn.openttdcoop.org/grfpack/tags/ottdc_grfpack'''<br />
====Update to 7.3====<br />
*svn: '''svn switch http://svn.openttdcoop.org/grfpack/tags/ottdc_grfpack'''<br />
=====from 7.2=====<br />
Use that pack, if you already have version 7.2 installed.<br />
{{GRFPackDL|7.3_up7.2|2.9|3.1|3.5}}<br />
<br />
====Legacy from 7.3====<br />
=====to 7.2=====<br />
If you like still to join servers with version 7.2 installed.<br />
{{GRFPackDL|7.3_legacy7.2|2.1|2.3|2.5}}<br />
<!--<br />
=====to 7.0=====<br />
If you like still to join servers with version 7.0 installed.<br />
{{GRFPackDL|7.2_legacy7.0|3.5|4|5}}<br />
=====to 7-beta1=====<br />
If you like still to join servers with version 7-beta1 installed.<br />
{{GRFPackDL|7.2_legacy7-beta1|4.5|5|6}}<br />
=====to 6=====<br />
If you like still to join servers with version 6 installed.<br />
{{GRFPackDL|7.2_legacy6|4|4.5|6}}<br />
--><br />
<br />
'''[http://www.openttdcoop.org/newgrfs/ottdc_grfpack.md5sum MD5sums of all files]'''<br />
<br />
You can also [http://www.openttdcoop.org/newgrfs/ browse the download directory].<br />
<br />
Check the [[GRF History]] for details on the changes.<br />
<br />
===Suggestions and updates for next Versions===<br />
Would you like to see a special GRF (set) or somthing else in the next versions?<br />
Please, post your suggestions on the [[Talk:GRF|discussion page]].<br />
<br />
Please also tell us if there is an update for an included GRF available at the [[Talk:GRF|discussion page]] or send an email to [mailto:info@openttdcoop.org info@openttdcoop.org].<br />
<br />
<br />
=== Non #openttdcoop Servers, which also use our pack ===<br />
You will find all servers, using our pack at [[GRF Users]]. If you are playing on a server which is not listed there, please inform us: [mailto:info@openttdcoop.org info@openttdcoop.org]<br />
<br />
=== Original GRFs and Sound ===<br />
[http://www.tt-forums.net/viewtopic.php?p=66442#p66442 Download Links at TT-Forums.net]<br />
<br />
[[Category:Guides]]<br />
[[Category:GRF]]</div>Narchttps://wiki.openttdcoop.org/index.php?title=PublicServer:Archive_-_Games_121_-_130&diff=9558PublicServer:Archive - Games 121 - 1302009-02-18T19:42:03Z<p>Narc: ytpo... :)</p>
<hr />
<div><noinclude>{{PublicServerArchiveMenu}}</noinclude><br />
<br />
{{Archive_PublicServer|Public Server Game 129|11.02.09-16.02.09| {{User|Mark}}, {{User|Combuster}}, {{User|h3rzb1ut}}, {{User|LUADuck}}, {{User|wouterr}}, {{User|davis}}, {{User|Ammler}}, {{User|planetmaker}}, {{User|narc}} | [[Gametype:ICE_SBahn|ICE S-Bahn]] | 3 | 256x512 Temperate | r15495 [[GRF|#openttdcoop-GRF-Pack 7.3]]|<br />
The game was a pax-only game with feeder services bringing passengers to a few mainline hubs, which were then connected using point-to-point links.<br />
|129|Image:PSG129.png| Showing the most striking feature of game 129, a set of (very long) tunnels by {{User|Mark}} }}<br />
<br />
<br />
{{Archive_PublicServer|Public Server Game 128|29.01.09-11.02.09| {{User|Combuster}}, {{User|Xaroth}}, {{User|Bennythen00b}}, {{User|H3rzb1ut}}, {{User|Thraxian}} | [[Gametype:Cargo_Concept|Cargo Concept]]| 5 & 12 |512x512 Toyland to Mars|r15235 [[GRF|#openttdcoop-GRF-Pack 7.3]]|<br />
We uses the Toyland2Mars conversion grf for this game. The map was devided in two, primary cargo from the south half was processed in the south and those from the north half in the north. The processed cargo was then transported to the other half of the map by maglev trains.<br />
|128|Image:PSG128.png|The Northern main station and town, giving a good impression of the game.}}<br />
<br />
{{Archive_PublicServer|Public Server Game 127|12.01.09-29.01.09|{{User|planetmaker}}, {{User|tneo}}, {{User|Mazen}}, {{User|Bennythen00b}}, {{User|EinKarl}}, {{User|Torben Paw}} | [[Gametype:Cargo_Concept|Cargo Concept]]| 8 & 16 |512x1024 Alpine|r15235 [[GRF|#openttdcoop-GRF-Pack 7.3]]|<br />
The network in this game consisted of two separate networks, short (8 tiles) e-rail trains used one network while 16-tile long maglev trains distributed goods. The plan chosen involved [[Terraforming|coop-style terraforming]], though this didn't work out as intended which caused the game to be a bit in-active, also the Alpine climate newgrf caused strange clusters of industries at some places.<br />
|127|Image:PSG127.png|Showing a nice SLH which is a good example of working with the terrain.}}<br />
<br />
{{Archive_PublicServer|Public Server Game 126|09.01.09-12.01.09|{{User|Combuster}}, {{User|valhallasw}}, {{User|damalix}}, {{User|Freiksenet}}, {{User|Hylkevd}}, {{User|AntB}}, {{User|Mucht}}, {{User|OwenS}}, {{User|Torben Paw}} | [[Gametype:Chaos_Theory|Chaos]] & [[Gametype:ICE_SBahn|ICE S-Bahn]] | 11 |256x1024 Temperate|r14996 [[GRF|#openttdcoop-GRF-Pack 7.3]]|<br />
Chaos Theory got refurbished and applied in this game. The map was divided into provinces with individual players building and managing the S-Bahn in their own place, with a global network connecting the main stations. Even though the network layout was left undefined, good cooperation resulted in a nice network with well over a thousand vehicles. Highlight of this game is the invention of the C-Bahn, which proved extremely effective at transporting passengers within the town.<br />
|126|Image:PSG126.png|A nice area created by {{User|thgergo}} with an SBAHN system, trams and busses, unluckily the airport didn't start servicing before the game was finished. Though this reminds me a bit of Tokyo as the thematic of this game was Japan and we used Japan-NewGrfs}}<br />
<br />
{{Archive_PublicServer|Public Server Game 125|01.01.09-09.01.09|{{User|Combuster}}, {{User|valhallasw}}, {{User|StarLite}}, {{User|Elske}}, {{User|damalix}}, {{User|Freiksenet}}, {{User|Hylkevd}}, {{User|andyp}}, {{User|AntB}}, {{User|einKarl}}, {{User|SmatZ}}, {{User|Torben Paw}} | [[Gametype:Cargo_Concept| Cargo Concept]] |5 / 7 / 20|512x512 Temperate|r14922 [[GRF|#openttdcoop-GRF-Pack 7.3]]|<br />
A scenario proposed by progman where all cargo should be brought to a city on a remote island. A plan was developed employing advanced techniques like SML and variable trainlengths. During the game the SML turned out to be very handy when parts of the ML needed upgraded from 3 lanes to 6 in some locations.<br />
|125|Image:PSG125.png|The largest station in the game}} <br />
<br />
{{Archive_PublicServer|Public Server Game 124|29.12.08-01.01.09|{{User|Mark}}, {{User|XeryusTC}}, {{User|valhallasw}}, {{User|StarLite}}, {{User|Elske}}, {{User|flexd}}, {{User|Roujin}}, {{User|Hylkevd}},{{User|ODM}} | [[Gametype:Cargo_Concept| Cargo Concept]] |3|512x512 Temperate|r14768 [[GRF|#openttdcoop-GRF-Pack 7.2]]|An old skool type game with Huge TF allowed, Short TL, maglev & 20 billion starting cash. No time was wasted and the network quickly came together. The game reached over 1700 trains before some people had trouble joining.|124|Image:PSG124.png|1 of the bigger stations in the game}} <br />
<br />
{{Archive_PublicServer|Public Server Game 123|24.12.08-29.12.08|{{User|planetmaker}}, {{User|tneo}}, {{User|Mark}}, {{User|XeryusTC}}, {{User|valhallasw}}, {{User|StarLite}}, {{User|Elske}}, {{User|flexd}} | [[Gametype:Cargo_Concept| Cargo Concept]] |5|512x1024 Northpole|r14768 [[GRF|#openttdcoop-GRF-Pack 7.2]]|{{User|planetmaker}} provided a special christmas scenario for this game. The initial 4-lane wide ML soon started to show signs of stress and was extended to 6R_3L at places. No very advanced techniques this game but lots of fully-loaded mainlines and spectaculair hubs to admire.<br />
|123|Image:PSG123.png|Santa's Home}} <br />
<br />
{{Archive_PublicServer|Public Server Game 122|18.12.08-24.12.08|{{User|SmatZ}}, {{User|planetmaker}}, {{User|tneo}}, {{User|andyp}}, {{User|StarLite}}, {{User|OwenS}} | [[Gametype:Cargo_Concept| Cargo Concept]] + PAX |5|2048x256 Subtropical|r14660 [[GRF|#openttdcoop-GRF-Pack 7.2]]|The map featured two towns seperated by a rift "The Wall" in the middle which couldn't be tunneled or bridged. Goods and pax needed to be transported across as the cities needed to be grown to 100k population each. A SML-style network with two transfer stations at each side was developed. We ended with over a 1000 trains and 200 ships. In the end network capacity was reached and spurious jams started to show.<br />
|122|Image:PSG122.png|Sheffield station serving over 500 trains. Using conditional orders allowed to pass by using full load and use this station as drop and pickup at the same time without having empty trains traveling around.}}<br />
<br />
{{Archive_PublicServer|Public Server Game 121|13.12.08-18.12.08|{{User|SmatZ}}, {{User|Bennythen00b}}, {{User|Mark}}, {{User|ODM}}, {{User|Osai}}, {{User|Kirov}} | [http://www.openttdcoop.org/blog/2008/12/15/the-magic-of-srnw-self-regulating-networks/ Self-Regulating Network], [[Gametype:Cargo_Concept| Cargo Concept]]|5|512x512 Temperate|r14660 [[GRF|#openttdcoop-GRF-Pack 7.2]]|The goal of was to transport enough grain and livestock to produce 100,000 crates of goods per month.[http://www.openttdcoop.org/blog/2008/12/15/the-magic-of-srnw-self-regulating-networks/]. Later in the game we were limited by OTTD production limit of secondaries, which is roughly 2295 per industry tile per month. For factories, it means 27,540 crates of goods per month - so we had to build four factories and balance them well. We managed to accomplish our goal in 2177.<br />
The self-regulating game concept was very interesting, there were many clever ideas how to make the best (in means of effectivity, niceness, speed, ...) self-regulating loops and stations.<br />
The the [http://www.openttdcoop.org/blog/2008/12/15/the-magic-of-srnw-self-regulating-networks/ blog entry] for more information.<br />
|121|Image:PSG121.png|Our central drop station with factories, at the point where we hit the 100k goal. The factories are fed by an amazing 21 fully-loaded Mainlines.}}</div>Narchttps://wiki.openttdcoop.org/index.php?title=PublicServer:Archive_-_Games_121_-_130&diff=9556PublicServer:Archive - Games 121 - 1302009-02-18T16:49:14Z<p>Narc: On careful re-measuring, edited PSG 129's map size.</p>
<hr />
<div><noinclude>{{PublicServerArchiveMenu}}</noinclude><br />
<br />
{{Archive_PublicServer|Public Server Game 129|11.02.09-16.02.09| {{User|Mark}}, {{User|Combuster}}, {{User|h3rzb1ut}}, {{User|LUADuck}}, {{User|wouterr}}, {{User|davis}}, {{User|Ammler}}, {{User|planetmaker}}, {{User|narc}} | [[Gametype:ICE_SBahn|ICE-SBahn]] | 3 | 256x512 Temperate | r15495 [[GRF|#openttdcoop-GRF-Pack 7.3]]|<br />
The game was a pax-only game with feeder services bringing passengers to a few mainline hubs, which were then connected using point-to-point links.<br />
|129|Image:PSG129.png| Showing the most striking feature of game 129, a set of (very long) tunnels by {{User|Mark}} }}<br />
<br />
<br />
{{Archive_PublicServer|Public Server Game 128|29.01.09-11.02.09| {{User|Combuster}}, {{User|Xaroth}}, {{User|Bennythen00b}}, {{User|H3rzb1ut}}, {{User|Thraxian}} | [[Gametype:Cargo_Concept|Cargo Concept]]| 5 & 12 |512x512 Toyland to Mars|r15235 [[GRF|#openttdcoop-GRF-Pack 7.3]]|<br />
We uses the Toyland2Mars conversion grf for this game. The map was devided in two, primary cargo from the south half was processed in the south and those from the north half in the north. The processed cargo was then transported to the other half of the map by maglev trains.<br />
|128|Image:PSG128.png|The Northern main station and town, giving a good impression of the game.}}<br />
<br />
{{Archive_PublicServer|Public Server Game 127|12.01.09-29.01.09|{{User|planetmaker}}, {{User|tneo}}, {{User|Mazen}}, {{User|Bennythen00b}}, {{User|EinKarl}}, {{User|Torben Paw}} | [[Gametype:Cargo_Concept|Cargo Concept]]| 8 & 16 |512x1024 Alpine|r15235 [[GRF|#openttdcoop-GRF-Pack 7.3]]|<br />
The network in this game consisted of two separate networks, short (8 tiles) e-rail trains used one network while 16-tile long maglev trains distributed goods. The plan chosen involved [[Terraforming|coop-style terraforming]], though this didn't work out as intended which caused the game to be a bit in-active, also the Alpine climate newgrf caused strange clusters of industries at some places.<br />
|127|Image:PSG127.png|Showing a nice SLH which is a good example of working with the terrain.}}<br />
<br />
{{Archive_PublicServer|Public Server Game 126|09.01.09-12.01.09|{{User|Combuster}}, {{User|valhallasw}}, {{User|damalix}}, {{User|Freiksenet}}, {{User|Hylkevd}}, {{User|AntB}}, {{User|Mucht}}, {{User|OwenS}}, {{User|Torben Paw}} | [[Gametype:Chaos_Theory|Chaos]] & [[Gametype:ICE_SBahn|ICE S-Bahn]] | 11 |256x1024 Temperate|r14996 [[GRF|#openttdcoop-GRF-Pack 7.3]]|<br />
Chaos Theory got refurbished and applied in this game. The map was divided into provinces with individual players building and managing the S-Bahn in their own place, with a global network connecting the main stations. Even though the network layout was left undefined, good cooperation resulted in a nice network with well over a thousand vehicles. Highlight of this game is the invention of the C-Bahn, which proved extremely effective at transporting passengers within the town.<br />
|126|Image:PSG126.png|A nice area created by {{User|thgergo}} with an SBAHN system, trams and busses, unluckily the airport didn't start servicing before the game was finished. Though this reminds me a bit of Tokyo as the thematic of this game was Japan and we used Japan-NewGrfs}}<br />
<br />
{{Archive_PublicServer|Public Server Game 125|01.01.09-09.01.09|{{User|Combuster}}, {{User|valhallasw}}, {{User|StarLite}}, {{User|Elske}}, {{User|damalix}}, {{User|Freiksenet}}, {{User|Hylkevd}}, {{User|andyp}}, {{User|AntB}}, {{User|einKarl}}, {{User|SmatZ}}, {{User|Torben Paw}} | [[Gametype:Cargo_Concept| Cargo Concept]] |5 / 7 / 20|512x512 Temperate|r14922 [[GRF|#openttdcoop-GRF-Pack 7.3]]|<br />
A scenario proposed by progman where all cargo should be brought to a city on a remote island. A plan was developed employing advanced techniques like SML and variable trainlengths. During the game the SML turned out to be very handy when parts of the ML needed upgraded from 3 lanes to 6 in some locations.<br />
|125|Image:PSG125.png|The largest station in the game}} <br />
<br />
{{Archive_PublicServer|Public Server Game 124|29.12.08-01.01.09|{{User|Mark}}, {{User|XeryusTC}}, {{User|valhallasw}}, {{User|StarLite}}, {{User|Elske}}, {{User|flexd}}, {{User|Roujin}}, {{User|Hylkevd}},{{User|ODM}} | [[Gametype:Cargo_Concept| Cargo Concept]] |3|512x512 Temperate|r14768 [[GRF|#openttdcoop-GRF-Pack 7.2]]|An old skool type game with Huge TF allowed, Short TL, maglev & 20 billion starting cash. No time was wasted and the network quickly came together. The game reached over 1700 trains before some people had trouble joining.|124|Image:PSG124.png|1 of the bigger stations in the game}} <br />
<br />
{{Archive_PublicServer|Public Server Game 123|24.12.08-29.12.08|{{User|planetmaker}}, {{User|tneo}}, {{User|Mark}}, {{User|XeryusTC}}, {{User|valhallasw}}, {{User|StarLite}}, {{User|Elske}}, {{User|flexd}} | [[Gametype:Cargo_Concept| Cargo Concept]] |5|512x1024 Northpole|r14768 [[GRF|#openttdcoop-GRF-Pack 7.2]]|{{User|planetmaker}} provided a special christmas scenario for this game. The initial 4-lane wide ML soon started to show signs of stress and was extended to 6R_3L at places. No very advanced techniques this game but lots of fully-loaded mainlines and spectaculair hubs to admire.<br />
|123|Image:PSG123.png|Santa's Home}} <br />
<br />
{{Archive_PublicServer|Public Server Game 122|18.12.08-24.12.08|{{User|SmatZ}}, {{User|planetmaker}}, {{User|tneo}}, {{User|andyp}}, {{User|StarLite}}, {{User|OwenS}} | [[Gametype:Cargo_Concept| Cargo Concept]] + PAX |5|2048x256 Subtropical|r14660 [[GRF|#openttdcoop-GRF-Pack 7.2]]|The map featured two towns seperated by a rift "The Wall" in the middle which couldn't be tunneled or bridged. Goods and pax needed to be transported across as the cities needed to be grown to 100k population each. A SML-style network with two transfer stations at each side was developed. We ended with over a 1000 trains and 200 ships. In the end network capacity was reached and spurious jams started to show.<br />
|122|Image:PSG122.png|Sheffield station serving over 500 trains. Using conditional orders allowed to pass by using full load and use this station as drop and pickup at the same time without having empty trains traveling around.}}<br />
<br />
{{Archive_PublicServer|Public Server Game 121|13.12.08-18.12.08|{{User|SmatZ}}, {{User|Bennythen00b}}, {{User|Mark}}, {{User|ODM}}, {{User|Osai}}, {{User|Kirov}} | [http://www.openttdcoop.org/blog/2008/12/15/the-magic-of-srnw-self-regulating-networks/ Self-Regulating Network], [[Gametype:Cargo_Concept| Cargo Concept]]|5|512x512 Temperate|r14660 [[GRF|#openttdcoop-GRF-Pack 7.2]]|The goal of was to transport enough grain and livestock to produce 100,000 crates of goods per month.[http://www.openttdcoop.org/blog/2008/12/15/the-magic-of-srnw-self-regulating-networks/]. Later in the game we were limited by OTTD production limit of secondaries, which is roughly 2295 per industry tile per month. For factories, it means 27,540 crates of goods per month - so we had to build four factories and balance them well. We managed to accomplish our goal in 2177.<br />
The self-regulating game concept was very interesting, there were many clever ideas how to make the best (in means of effectivity, niceness, speed, ...) self-regulating loops and stations.<br />
The the [http://www.openttdcoop.org/blog/2008/12/15/the-magic-of-srnw-self-regulating-networks/ blog entry] for more information.<br />
|121|Image:PSG121.png|Our central drop station with factories, at the point where we hit the 100k goal. The factories are fed by an amazing 21 fully-loaded Mainlines.}}</div>Narchttps://wiki.openttdcoop.org/index.php?title=User:Narc&diff=9554User:Narc2009-02-18T16:46:33Z<p>Narc: </p>
<hr />
<div>'''Date of Birth:''' 1984-12-20<br />
<br />
'''Location:''' Bucharest {{Flag|ro}}<br />
<br />
'''Started playing OpenTTD:''' Can't actually remember when. A while back, for sure.<br />
<br />
'''Joined OpenTTDCoop:''' Some time around PSG 95, then vanished for a long time, then showed up again at PSG 129.<br />
<br />
'''Prefers:''' Nothing in particular.<br />
<br />
'''Specialist on:''' Thinking.<br />
<br />
'''Weaknesses:''' Too much thinking sometimes.</div>Narchttps://wiki.openttdcoop.org/index.php?title=User:Narc&diff=9553User:Narc2009-02-18T16:46:17Z<p>Narc: I can haz user page? :)</p>
<hr />
<div>'''Date of Birth:''' 1984-12-20'<br />
<br />
'''Location:''' Bucharest {{Flag|ro}}<br />
<br />
'''Started playing OpenTTD:''' Can't actually remember when. A while back, for sure.<br />
<br />
'''Joined OpenTTDCoop:''' Some time around PSG 95, then vanished for a long time, then showed up again at PSG 129.<br />
<br />
'''Prefers:''' Nothing in particular.<br />
<br />
'''Specialist on:''' Thinking.<br />
<br />
'''Weaknesses:''' Too much thinking sometimes.</div>Narchttps://wiki.openttdcoop.org/index.php?title=Community:Members&diff=9551Community:Members2009-02-18T16:42:20Z<p>Narc: /* The usual suspects around the Public Server [33] */</p>
<hr />
<div>__NOTOC__<br />
==Active Members of #openttdcoop [17]==<br />
*{{User|Ammler|ch}} '''(Admin)'''<br />
*{{User|Combuster|nl}}<br />
*{{User|Hylje|fi}}<br />
*{{User|Kommer|nl}}<br />
*{{User|Mark|nl}}<br />
*{{User|Mucht|at}} '''(Admin)'''<br />
*{{User|Osai|de}} '''(Admin)'''<br />
*{{User|Phazorx|iru}} '''(Admin)'''<br />
*{{User|planetmaker|de}} '''(Admin)'''<br />
*{{User|Progman|de}} '''(Admin)'''<br />
*{{User|SmatZ|cz}} '''(Admin)'''<br />
*{{User|StarLite|nl}}<br />
*{{User|thgergo|hu}}<br />
*{{User|tneo|nl}} '''(Admin)'''<br />
*{{User|Thraxian|us}}<br />
*{{User|valhallasw|nl}}, BOFH, Wiki-god and mainly werkloos '''(Admin)'''<br />
*{{User|XeryusTC|nl}}, Chairman of the #openttdcoop stupidness committee '''(Admin)'''<br />
''Note: Admins have shell access to our servers, all others have rcon access''<br />
<br />
==Honorary Members of #openttdcoop [3]==<br />
*{{User|Brianetta|uk}} (our amiable host who is responsible for making #openttdcoop to such a vital community it is today) '''(Admin)'''<br />
*{{User|Phoenix the II|nl}} (our host for the most busy [http://www.openttdcoop.org/blog/public-server/| PublicServer], thanks to him, we don't need to finish a game, because of the server limits.)<br />
*{{User|TrueLight|nl}} (for being a bugfixer over ... a long time ;-) )<br />
<br />
==Currently Inactive Members of #openttdcoop [8]==<br />
*{{User|Adm.Spock|nl}}<br />
*{{User|dihedral|de}} aka "dih"<br />
*{{User|dp|de}}<br />
*{{User|e1ko|cz}}<br />
*{{User|Guru3|se}}<br />
*{{User|ottd-king|uk}}<br />
*{{User|Piratejerk|ca}}<br />
*{{User|xahodo|nl}}<br />
<br />
==The usual suspects around the Public Server [33]==<br />
*{{User|Addi|ch}}<br />
*{{User|Alanin|de}}<br />
*{{User|Andyp|us}}<br />
*{{User|AntB|uk}}<br />
*{{User|Bennythen00b|no}}<br />
*{{User|DJNekkid|no}}<br />
*{{User|Damalix|fr}}<br />
*{{User|einKarl|de}}<br />
*{{User|Elske|nl}}<br />
*{{User|Farden|fr}}<br />
*{{User|Floffe|se}}<br />
*{{User|fmauNeko|fr}}<br />
*{{User|Giles|uk}}<br />
*{{User|h3rzb1ut|de}}<br />
*{{User|Kejhic|cz}}<br />
*{{User|Kirov|ar}}<br />
*{{User|Kolo|pl}}<br />
*{{User|Levi|de}}<br />
*{{User|LittleMikey|au}}<br />
*{{User|LordAzamath|ee}}<br />
*{{User|mixrin|ru}}<br />
*{{User|ODM|nl}}<br />
*{{User|OwenS|uk}}<br />
*{{User|Pikita|uk}}<br />
*{{User|Rob|us}}<br />
*{{User|sbn|be}}<br />
*{{User|S m w|de}}<br />
*{{User|Tautrimas|lt}}<br />
*{{User|Thijs|nl}}<br />
*{{User|thomashauk|uk}}<br />
*{{User|Tim|de}}<br />
*{{User|Zuu|se}}<br />
*{{User|Torben Paw|dk}}<br />
*{{User|narc|ro}}<br />
''And of course all the others above!''<br />
<br />
== Exsuspects [53] ==<br />
If you are on the ex-suspects list and you start playing again, please move yourself up to the suspects list !<br />
If you are still active and on the ex-suspects list, sorry for the moving :) we sometimes cannot find an IRC log of you while you are still active<br />
*{{User|Alendo|no}}<br />
*{{User|Bob27|us}}<br />
*{{User|Chris booth|uk}}<br />
*{{User|ChrisM|de}}<br />
*{{User|Cipri|nl}}<br />
*{{User|csuke|uk}}<br />
*{{User|Dark_Link|se}}<br />
*{{User|Davil|at}}<br />
*{{User|Doke|de}}<br />
*{{User|Dopefish|de}}<br />
*{{User|eJoJ|no}}<br />
*{{User|EmiT|cz}}<br />
*{{User|Franco|hu}}<br />
*{{User|Gamer|nl}}<br />
*{{User|Godde|no}}<br />
*{{User|Green-devil|dk}}<br />
*{{User|Hans|nl}}<br />
*{{User|hdp|us}}<br />
*{{User|hzzzln|de}}<br />
*{{User|Ichi|nl}}<br />
*{{User|Ihmemies|fi}}<br />
*{{User|itsnotvalid|hk}}<br />
*{{User|Jinx|be}}<br />
*{{User|John|sk}}<br />
*{{User|Juustro|fi}}<br />
*{{User|Kolbur|de}}<br />
*{{User|Kul|nl}}<br />
*{{User|Logix|us}}<br />
*{{User|MDGrein|se}}<br />
*{{User|MooUK|uk}}<br />
*{{User|N101|au}}<br />
*{{User|Nazirro|pl}}<br />
*{{User|Nitehawk|us}}<br />
*{{User|Phil|uk}}<br />
*{{User|RaWt|no}}<br />
*{{User|Red|us}}<br />
*{{User|RichK|uk}}<br />
*{{User|RMJ|dk}}<br />
*{{User|Sedontane|uk}}<br />
*{{User|SerriaRomeo|us}}<br />
*{{User|Shader|pl}}<br />
*{{User|Sian|dk}}<br />
*{{User|Skasi|at}}<br />
*{{User|Skidd13|de}}<br />
*{{User|Spectre100|us}}<br />
*{{User|Stoffe|se}}<br />
*{{User|strstrep|us}}<br />
*{{User|Teddy|no}}<br />
*{{User|UnderBuilder|ar}}<br />
*{{User|Vinni3|uk}}<br />
*{{User|Volny|cz}}<br />
*{{User|Walle|be}}<br />
*{{User|welterde|de}}<br />
*{{User|Zavior|fi}}</div>Narchttps://wiki.openttdcoop.org/index.php?title=PublicServer:Archive_-_Games_121_-_130&diff=9550PublicServer:Archive - Games 121 - 1302009-02-18T16:40:50Z<p>Narc: Added pic caption and users to PSG 129</p>
<hr />
<div><noinclude>{{PublicServerArchiveMenu}}</noinclude><br />
<br />
{{Archive_PublicServer|Public Server Game 129|11.02.09-16.02.09| {{User|Mark}}, {{User|Combuster}}, {{User|h3rzb1ut}}, {{User|LUADuck}}, {{User|wouterr}}, {{User|davis}}, {{User|Ammler}}, {{User|planetmaker}}, {{User|narc}} | [[Gametype:ICE_SBahn|ICE-SBahn]] | 3 | 512x1024 Temperate | r15495 [[GRF|#openttdcoop-GRF-Pack 7.3]]|<br />
The game was a pax-only game with feeder services bringing passengers to a few mainline hubs, which were then connected using point-to-point links.<br />
|129|Image:PSG129.png| Showing the most striking feature of game 129, a set of (very long) tunnels by {{User|Mark}} }}<br />
<br />
<br />
{{Archive_PublicServer|Public Server Game 128|29.01.09-11.02.09| {{User|Combuster}}, {{User|Xaroth}}, {{User|Bennythen00b}}, {{User|H3rzb1ut}}, {{User|Thraxian}} | [[Gametype:Cargo_Concept|Cargo Concept]]| 5 & 12 |512x512 Toyland to Mars|r15235 [[GRF|#openttdcoop-GRF-Pack 7.3]]|<br />
We uses the Toyland2Mars conversion grf for this game. The map was devided in two, primary cargo from the south half was processed in the south and those from the north half in the north. The processed cargo was then transported to the other half of the map by maglev trains.<br />
|128|Image:PSG128.png|The Northern main station and town, giving a good impression of the game.}}<br />
<br />
{{Archive_PublicServer|Public Server Game 127|12.01.09-29.01.09|{{User|planetmaker}}, {{User|tneo}}, {{User|Mazen}}, {{User|Bennythen00b}}, {{User|EinKarl}}, {{User|Torben Paw}} | [[Gametype:Cargo_Concept|Cargo Concept]]| 8 & 16 |512x1024 Alpine|r15235 [[GRF|#openttdcoop-GRF-Pack 7.3]]|<br />
The network in this game consisted of two separate networks, short (8 tiles) e-rail trains used one network while 16-tile long maglev trains distributed goods. The plan chosen involved [[Terraforming|coop-style terraforming]], though this didn't work out as intended which caused the game to be a bit in-active, also the Alpine climate newgrf caused strange clusters of industries at some places.<br />
|127|Image:PSG127.png|Showing a nice SLH which is a good example of working with the terrain.}}<br />
<br />
{{Archive_PublicServer|Public Server Game 126|09.01.09-12.01.09|{{User|Combuster}}, {{User|valhallasw}}, {{User|damalix}}, {{User|Freiksenet}}, {{User|Hylkevd}}, {{User|AntB}}, {{User|Mucht}}, {{User|OwenS}}, {{User|Torben Paw}} | [[Gametype:Chaos_Theory|Chaos]] & [[Gametype:ICE_SBahn|ICE S-Bahn]] | 11 |256x1024 Temperate|r14996 [[GRF|#openttdcoop-GRF-Pack 7.3]]|<br />
Chaos Theory got refurbished and applied in this game. The map was divided into provinces with individual players building and managing the S-Bahn in their own place, with a global network connecting the main stations. Even though the network layout was left undefined, good cooperation resulted in a nice network with well over a thousand vehicles. Highlight of this game is the invention of the C-Bahn, which proved extremely effective at transporting passengers within the town.<br />
|126|Image:PSG126.png|A nice area created by {{User|thgergo}} with an SBAHN system, trams and busses, unluckily the airport didn't start servicing before the game was finished. Though this reminds me a bit of Tokyo as the thematic of this game was Japan and we used Japan-NewGrfs}}<br />
<br />
{{Archive_PublicServer|Public Server Game 125|01.01.09-09.01.09|{{User|Combuster}}, {{User|valhallasw}}, {{User|StarLite}}, {{User|Elske}}, {{User|damalix}}, {{User|Freiksenet}}, {{User|Hylkevd}}, {{User|andyp}}, {{User|AntB}}, {{User|einKarl}}, {{User|SmatZ}}, {{User|Torben Paw}} | [[Gametype:Cargo_Concept| Cargo Concept]] |5 / 7 / 20|512x512 Temperate|r14922 [[GRF|#openttdcoop-GRF-Pack 7.3]]|<br />
A scenario proposed by progman where all cargo should be brought to a city on a remote island. A plan was developed employing advanced techniques like SML and variable trainlengths. During the game the SML turned out to be very handy when parts of the ML needed upgraded from 3 lanes to 6 in some locations.<br />
|125|Image:PSG125.png|The largest station in the game}} <br />
<br />
{{Archive_PublicServer|Public Server Game 124|29.12.08-01.01.09|{{User|Mark}}, {{User|XeryusTC}}, {{User|valhallasw}}, {{User|StarLite}}, {{User|Elske}}, {{User|flexd}}, {{User|Roujin}}, {{User|Hylkevd}},{{User|ODM}} | [[Gametype:Cargo_Concept| Cargo Concept]] |3|512x512 Temperate|r14768 [[GRF|#openttdcoop-GRF-Pack 7.2]]|An old skool type game with Huge TF allowed, Short TL, maglev & 20 billion starting cash. No time was wasted and the network quickly came together. The game reached over 1700 trains before some people had trouble joining.|124|Image:PSG124.png|1 of the bigger stations in the game}} <br />
<br />
{{Archive_PublicServer|Public Server Game 123|24.12.08-29.12.08|{{User|planetmaker}}, {{User|tneo}}, {{User|Mark}}, {{User|XeryusTC}}, {{User|valhallasw}}, {{User|StarLite}}, {{User|Elske}}, {{User|flexd}} | [[Gametype:Cargo_Concept| Cargo Concept]] |5|512x1024 Northpole|r14768 [[GRF|#openttdcoop-GRF-Pack 7.2]]|{{User|planetmaker}} provided a special christmas scenario for this game. The initial 4-lane wide ML soon started to show signs of stress and was extended to 6R_3L at places. No very advanced techniques this game but lots of fully-loaded mainlines and spectaculair hubs to admire.<br />
|123|Image:PSG123.png|Santa's Home}} <br />
<br />
{{Archive_PublicServer|Public Server Game 122|18.12.08-24.12.08|{{User|SmatZ}}, {{User|planetmaker}}, {{User|tneo}}, {{User|andyp}}, {{User|StarLite}}, {{User|OwenS}} | [[Gametype:Cargo_Concept| Cargo Concept]] + PAX |5|2048x256 Subtropical|r14660 [[GRF|#openttdcoop-GRF-Pack 7.2]]|The map featured two towns seperated by a rift "The Wall" in the middle which couldn't be tunneled or bridged. Goods and pax needed to be transported across as the cities needed to be grown to 100k population each. A SML-style network with two transfer stations at each side was developed. We ended with over a 1000 trains and 200 ships. In the end network capacity was reached and spurious jams started to show.<br />
|122|Image:PSG122.png|Sheffield station serving over 500 trains. Using conditional orders allowed to pass by using full load and use this station as drop and pickup at the same time without having empty trains traveling around.}}<br />
<br />
{{Archive_PublicServer|Public Server Game 121|13.12.08-18.12.08|{{User|SmatZ}}, {{User|Bennythen00b}}, {{User|Mark}}, {{User|ODM}}, {{User|Osai}}, {{User|Kirov}} | [http://www.openttdcoop.org/blog/2008/12/15/the-magic-of-srnw-self-regulating-networks/ Self-Regulating Network], [[Gametype:Cargo_Concept| Cargo Concept]]|5|512x512 Temperate|r14660 [[GRF|#openttdcoop-GRF-Pack 7.2]]|The goal of was to transport enough grain and livestock to produce 100,000 crates of goods per month.[http://www.openttdcoop.org/blog/2008/12/15/the-magic-of-srnw-self-regulating-networks/]. Later in the game we were limited by OTTD production limit of secondaries, which is roughly 2295 per industry tile per month. For factories, it means 27,540 crates of goods per month - so we had to build four factories and balance them well. We managed to accomplish our goal in 2177.<br />
The self-regulating game concept was very interesting, there were many clever ideas how to make the best (in means of effectivity, niceness, speed, ...) self-regulating loops and stations.<br />
The the [http://www.openttdcoop.org/blog/2008/12/15/the-magic-of-srnw-self-regulating-networks/ blog entry] for more information.<br />
|121|Image:PSG121.png|Our central drop station with factories, at the point where we hit the 100k goal. The factories are fed by an amazing 21 fully-loaded Mainlines.}}</div>Narchttps://wiki.openttdcoop.org/index.php?title=File:PSG129.png&diff=9549File:PSG129.png2009-02-18T16:37:55Z<p>Narc: Showing the most striking feature of game 129, a set of (very long) tunnels by {{User|Mark}}</p>
<hr />
<div>Showing the most striking feature of game 129, a set of (very long) tunnels by {{User|Mark}}</div>Narchttps://wiki.openttdcoop.org/index.php?title=PublicServer:Archive_-_Games_121_-_130&diff=9548PublicServer:Archive - Games 121 - 1302009-02-18T16:28:10Z<p>Narc: Gr... minus, not underscore</p>
<hr />
<div><noinclude>{{PublicServerArchiveMenu}}</noinclude><br />
<br />
{{Archive_PublicServer|Public Server Game 129|11.02.09-16.02.09| {{User|narc}} | [[Gametype:ICE_SBahn|ICE-SBahn]] | 3 | 512x1024 Temperate | r15495 [[GRF|#openttdcoop-GRF-Pack 7.3]]|<br />
The game was a pax-only game with feeder services bringing passengers to a few mainline hubs, which were then connected using point-to-point links.<br />
|129|Image:PSG129.png| }}<br />
<br />
<br />
{{Archive_PublicServer|Public Server Game 128|29.01.09-11.02.09| {{User|Combuster}}, {{User|Xaroth}}, {{User|Bennythen00b}}, {{User|H3rzb1ut}}, {{User|Thraxian}} | [[Gametype:Cargo_Concept|Cargo Concept]]| 5 & 12 |512x512 Toyland to Mars|r15235 [[GRF|#openttdcoop-GRF-Pack 7.3]]|<br />
We uses the Toyland2Mars conversion grf for this game. The map was devided in two, primary cargo from the south half was processed in the south and those from the north half in the north. The processed cargo was then transported to the other half of the map by maglev trains.<br />
|128|Image:PSG128.png|The Northern main station and town, giving a good impression of the game.}}<br />
<br />
{{Archive_PublicServer|Public Server Game 127|12.01.09-29.01.09|{{User|planetmaker}}, {{User|tneo}}, {{User|Mazen}}, {{User|Bennythen00b}}, {{User|EinKarl}}, {{User|Torben Paw}} | [[Gametype:Cargo_Concept|Cargo Concept]]| 8 & 16 |512x1024 Alpine|r15235 [[GRF|#openttdcoop-GRF-Pack 7.3]]|<br />
The network in this game consisted of two separate networks, short (8 tiles) e-rail trains used one network while 16-tile long maglev trains distributed goods. The plan chosen involved [[Terraforming|coop-style terraforming]], though this didn't work out as intended which caused the game to be a bit in-active, also the Alpine climate newgrf caused strange clusters of industries at some places.<br />
|127|Image:PSG127.png|Showing a nice SLH which is a good example of working with the terrain.}}<br />
<br />
{{Archive_PublicServer|Public Server Game 126|09.01.09-12.01.09|{{User|Combuster}}, {{User|valhallasw}}, {{User|damalix}}, {{User|Freiksenet}}, {{User|Hylkevd}}, {{User|AntB}}, {{User|Mucht}}, {{User|OwenS}}, {{User|Torben Paw}} | [[Gametype:Chaos_Theory|Chaos]] & [[Gametype:ICE_SBahn|ICE S-Bahn]] | 11 |256x1024 Temperate|r14996 [[GRF|#openttdcoop-GRF-Pack 7.3]]|<br />
Chaos Theory got refurbished and applied in this game. The map was divided into provinces with individual players building and managing the S-Bahn in their own place, with a global network connecting the main stations. Even though the network layout was left undefined, good cooperation resulted in a nice network with well over a thousand vehicles. Highlight of this game is the invention of the C-Bahn, which proved extremely effective at transporting passengers within the town.<br />
|126|Image:PSG126.png|A nice area created by {{User|thgergo}} with an SBAHN system, trams and busses, unluckily the airport didn't start servicing before the game was finished. Though this reminds me a bit of Tokyo as the thematic of this game was Japan and we used Japan-NewGrfs}}<br />
<br />
{{Archive_PublicServer|Public Server Game 125|01.01.09-09.01.09|{{User|Combuster}}, {{User|valhallasw}}, {{User|StarLite}}, {{User|Elske}}, {{User|damalix}}, {{User|Freiksenet}}, {{User|Hylkevd}}, {{User|andyp}}, {{User|AntB}}, {{User|einKarl}}, {{User|SmatZ}}, {{User|Torben Paw}} | [[Gametype:Cargo_Concept| Cargo Concept]] |5 / 7 / 20|512x512 Temperate|r14922 [[GRF|#openttdcoop-GRF-Pack 7.3]]|<br />
A scenario proposed by progman where all cargo should be brought to a city on a remote island. A plan was developed employing advanced techniques like SML and variable trainlengths. During the game the SML turned out to be very handy when parts of the ML needed upgraded from 3 lanes to 6 in some locations.<br />
|125|Image:PSG125.png|The largest station in the game}} <br />
<br />
{{Archive_PublicServer|Public Server Game 124|29.12.08-01.01.09|{{User|Mark}}, {{User|XeryusTC}}, {{User|valhallasw}}, {{User|StarLite}}, {{User|Elske}}, {{User|flexd}}, {{User|Roujin}}, {{User|Hylkevd}},{{User|ODM}} | [[Gametype:Cargo_Concept| Cargo Concept]] |3|512x512 Temperate|r14768 [[GRF|#openttdcoop-GRF-Pack 7.2]]|An old skool type game with Huge TF allowed, Short TL, maglev & 20 billion starting cash. No time was wasted and the network quickly came together. The game reached over 1700 trains before some people had trouble joining.|124|Image:PSG124.png|1 of the bigger stations in the game}} <br />
<br />
{{Archive_PublicServer|Public Server Game 123|24.12.08-29.12.08|{{User|planetmaker}}, {{User|tneo}}, {{User|Mark}}, {{User|XeryusTC}}, {{User|valhallasw}}, {{User|StarLite}}, {{User|Elske}}, {{User|flexd}} | [[Gametype:Cargo_Concept| Cargo Concept]] |5|512x1024 Northpole|r14768 [[GRF|#openttdcoop-GRF-Pack 7.2]]|{{User|planetmaker}} provided a special christmas scenario for this game. The initial 4-lane wide ML soon started to show signs of stress and was extended to 6R_3L at places. No very advanced techniques this game but lots of fully-loaded mainlines and spectaculair hubs to admire.<br />
|123|Image:PSG123.png|Santa's Home}} <br />
<br />
{{Archive_PublicServer|Public Server Game 122|18.12.08-24.12.08|{{User|SmatZ}}, {{User|planetmaker}}, {{User|tneo}}, {{User|andyp}}, {{User|StarLite}}, {{User|OwenS}} | [[Gametype:Cargo_Concept| Cargo Concept]] + PAX |5|2048x256 Subtropical|r14660 [[GRF|#openttdcoop-GRF-Pack 7.2]]|The map featured two towns seperated by a rift "The Wall" in the middle which couldn't be tunneled or bridged. Goods and pax needed to be transported across as the cities needed to be grown to 100k population each. A SML-style network with two transfer stations at each side was developed. We ended with over a 1000 trains and 200 ships. In the end network capacity was reached and spurious jams started to show.<br />
|122|Image:PSG122.png|Sheffield station serving over 500 trains. Using conditional orders allowed to pass by using full load and use this station as drop and pickup at the same time without having empty trains traveling around.}}<br />
<br />
{{Archive_PublicServer|Public Server Game 121|13.12.08-18.12.08|{{User|SmatZ}}, {{User|Bennythen00b}}, {{User|Mark}}, {{User|ODM}}, {{User|Osai}}, {{User|Kirov}} | [http://www.openttdcoop.org/blog/2008/12/15/the-magic-of-srnw-self-regulating-networks/ Self-Regulating Network], [[Gametype:Cargo_Concept| Cargo Concept]]|5|512x512 Temperate|r14660 [[GRF|#openttdcoop-GRF-Pack 7.2]]|The goal of was to transport enough grain and livestock to produce 100,000 crates of goods per month.[http://www.openttdcoop.org/blog/2008/12/15/the-magic-of-srnw-self-regulating-networks/]. Later in the game we were limited by OTTD production limit of secondaries, which is roughly 2295 per industry tile per month. For factories, it means 27,540 crates of goods per month - so we had to build four factories and balance them well. We managed to accomplish our goal in 2177.<br />
The self-regulating game concept was very interesting, there were many clever ideas how to make the best (in means of effectivity, niceness, speed, ...) self-regulating loops and stations.<br />
The the [http://www.openttdcoop.org/blog/2008/12/15/the-magic-of-srnw-self-regulating-networks/ blog entry] for more information.<br />
|121|Image:PSG121.png|Our central drop station with factories, at the point where we hit the 100k goal. The factories are fed by an amazing 21 fully-loaded Mainlines.}}</div>Narchttps://wiki.openttdcoop.org/index.php?title=PublicServer:Archive_-_Games_121_-_130&diff=9547PublicServer:Archive - Games 121 - 1302009-02-18T16:27:38Z<p>Narc: Added gametype to PSG 129</p>
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{{Archive_PublicServer|Public Server Game 129|11.02.09-16.02.09| {{User|narc}} | [[Gametype:ICE_SBahn|ICE_SBahn]] | 3 | 512x1024 Temperate | r15495 [[GRF|#openttdcoop-GRF-Pack 7.3]]|<br />
The game was a pax-only game with feeder services bringing passengers to a few mainline hubs, which were then connected using point-to-point links.<br />
|129|Image:PSG129.png| }}<br />
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{{Archive_PublicServer|Public Server Game 128|29.01.09-11.02.09| {{User|Combuster}}, {{User|Xaroth}}, {{User|Bennythen00b}}, {{User|H3rzb1ut}}, {{User|Thraxian}} | [[Gametype:Cargo_Concept|Cargo Concept]]| 5 & 12 |512x512 Toyland to Mars|r15235 [[GRF|#openttdcoop-GRF-Pack 7.3]]|<br />
We uses the Toyland2Mars conversion grf for this game. The map was devided in two, primary cargo from the south half was processed in the south and those from the north half in the north. The processed cargo was then transported to the other half of the map by maglev trains.<br />
|128|Image:PSG128.png|The Northern main station and town, giving a good impression of the game.}}<br />
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{{Archive_PublicServer|Public Server Game 127|12.01.09-29.01.09|{{User|planetmaker}}, {{User|tneo}}, {{User|Mazen}}, {{User|Bennythen00b}}, {{User|EinKarl}}, {{User|Torben Paw}} | [[Gametype:Cargo_Concept|Cargo Concept]]| 8 & 16 |512x1024 Alpine|r15235 [[GRF|#openttdcoop-GRF-Pack 7.3]]|<br />
The network in this game consisted of two separate networks, short (8 tiles) e-rail trains used one network while 16-tile long maglev trains distributed goods. The plan chosen involved [[Terraforming|coop-style terraforming]], though this didn't work out as intended which caused the game to be a bit in-active, also the Alpine climate newgrf caused strange clusters of industries at some places.<br />
|127|Image:PSG127.png|Showing a nice SLH which is a good example of working with the terrain.}}<br />
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{{Archive_PublicServer|Public Server Game 126|09.01.09-12.01.09|{{User|Combuster}}, {{User|valhallasw}}, {{User|damalix}}, {{User|Freiksenet}}, {{User|Hylkevd}}, {{User|AntB}}, {{User|Mucht}}, {{User|OwenS}}, {{User|Torben Paw}} | [[Gametype:Chaos_Theory|Chaos]] & [[Gametype:ICE_SBahn|ICE S-Bahn]] | 11 |256x1024 Temperate|r14996 [[GRF|#openttdcoop-GRF-Pack 7.3]]|<br />
Chaos Theory got refurbished and applied in this game. The map was divided into provinces with individual players building and managing the S-Bahn in their own place, with a global network connecting the main stations. Even though the network layout was left undefined, good cooperation resulted in a nice network with well over a thousand vehicles. Highlight of this game is the invention of the C-Bahn, which proved extremely effective at transporting passengers within the town.<br />
|126|Image:PSG126.png|A nice area created by {{User|thgergo}} with an SBAHN system, trams and busses, unluckily the airport didn't start servicing before the game was finished. Though this reminds me a bit of Tokyo as the thematic of this game was Japan and we used Japan-NewGrfs}}<br />
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{{Archive_PublicServer|Public Server Game 125|01.01.09-09.01.09|{{User|Combuster}}, {{User|valhallasw}}, {{User|StarLite}}, {{User|Elske}}, {{User|damalix}}, {{User|Freiksenet}}, {{User|Hylkevd}}, {{User|andyp}}, {{User|AntB}}, {{User|einKarl}}, {{User|SmatZ}}, {{User|Torben Paw}} | [[Gametype:Cargo_Concept| Cargo Concept]] |5 / 7 / 20|512x512 Temperate|r14922 [[GRF|#openttdcoop-GRF-Pack 7.3]]|<br />
A scenario proposed by progman where all cargo should be brought to a city on a remote island. A plan was developed employing advanced techniques like SML and variable trainlengths. During the game the SML turned out to be very handy when parts of the ML needed upgraded from 3 lanes to 6 in some locations.<br />
|125|Image:PSG125.png|The largest station in the game}} <br />
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{{Archive_PublicServer|Public Server Game 124|29.12.08-01.01.09|{{User|Mark}}, {{User|XeryusTC}}, {{User|valhallasw}}, {{User|StarLite}}, {{User|Elske}}, {{User|flexd}}, {{User|Roujin}}, {{User|Hylkevd}},{{User|ODM}} | [[Gametype:Cargo_Concept| Cargo Concept]] |3|512x512 Temperate|r14768 [[GRF|#openttdcoop-GRF-Pack 7.2]]|An old skool type game with Huge TF allowed, Short TL, maglev & 20 billion starting cash. No time was wasted and the network quickly came together. The game reached over 1700 trains before some people had trouble joining.|124|Image:PSG124.png|1 of the bigger stations in the game}} <br />
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{{Archive_PublicServer|Public Server Game 123|24.12.08-29.12.08|{{User|planetmaker}}, {{User|tneo}}, {{User|Mark}}, {{User|XeryusTC}}, {{User|valhallasw}}, {{User|StarLite}}, {{User|Elske}}, {{User|flexd}} | [[Gametype:Cargo_Concept| Cargo Concept]] |5|512x1024 Northpole|r14768 [[GRF|#openttdcoop-GRF-Pack 7.2]]|{{User|planetmaker}} provided a special christmas scenario for this game. The initial 4-lane wide ML soon started to show signs of stress and was extended to 6R_3L at places. No very advanced techniques this game but lots of fully-loaded mainlines and spectaculair hubs to admire.<br />
|123|Image:PSG123.png|Santa's Home}} <br />
<br />
{{Archive_PublicServer|Public Server Game 122|18.12.08-24.12.08|{{User|SmatZ}}, {{User|planetmaker}}, {{User|tneo}}, {{User|andyp}}, {{User|StarLite}}, {{User|OwenS}} | [[Gametype:Cargo_Concept| Cargo Concept]] + PAX |5|2048x256 Subtropical|r14660 [[GRF|#openttdcoop-GRF-Pack 7.2]]|The map featured two towns seperated by a rift "The Wall" in the middle which couldn't be tunneled or bridged. Goods and pax needed to be transported across as the cities needed to be grown to 100k population each. A SML-style network with two transfer stations at each side was developed. We ended with over a 1000 trains and 200 ships. In the end network capacity was reached and spurious jams started to show.<br />
|122|Image:PSG122.png|Sheffield station serving over 500 trains. Using conditional orders allowed to pass by using full load and use this station as drop and pickup at the same time without having empty trains traveling around.}}<br />
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{{Archive_PublicServer|Public Server Game 121|13.12.08-18.12.08|{{User|SmatZ}}, {{User|Bennythen00b}}, {{User|Mark}}, {{User|ODM}}, {{User|Osai}}, {{User|Kirov}} | [http://www.openttdcoop.org/blog/2008/12/15/the-magic-of-srnw-self-regulating-networks/ Self-Regulating Network], [[Gametype:Cargo_Concept| Cargo Concept]]|5|512x512 Temperate|r14660 [[GRF|#openttdcoop-GRF-Pack 7.2]]|The goal of was to transport enough grain and livestock to produce 100,000 crates of goods per month.[http://www.openttdcoop.org/blog/2008/12/15/the-magic-of-srnw-self-regulating-networks/]. Later in the game we were limited by OTTD production limit of secondaries, which is roughly 2295 per industry tile per month. For factories, it means 27,540 crates of goods per month - so we had to build four factories and balance them well. We managed to accomplish our goal in 2177.<br />
The self-regulating game concept was very interesting, there were many clever ideas how to make the best (in means of effectivity, niceness, speed, ...) self-regulating loops and stations.<br />
The the [http://www.openttdcoop.org/blog/2008/12/15/the-magic-of-srnw-self-regulating-networks/ blog entry] for more information.<br />
|121|Image:PSG121.png|Our central drop station with factories, at the point where we hit the 100k goal. The factories are fed by an amazing 21 fully-loaded Mainlines.}}</div>Narchttps://wiki.openttdcoop.org/index.php?title=PublicServer:Archive_-_Games_121_-_130&diff=9546PublicServer:Archive - Games 121 - 1302009-02-18T16:24:57Z<p>Narc: Oops, fixied.</p>
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{{Archive_PublicServer|Public Server Game 129|11.02.09-16.02.09| {{User|narc}} | [[Gametype:FIXME|FIXME]] | 3 | 512x1024 Temperate | r15495 [[GRF|#openttdcoop-GRF-Pack 7.3]]|<br />
The game was a pax-only game with feeder services bringing passengers to a few mainline hubs, which were then connected using point-to-point links.<br />
|129|Image:PSG129.png| }}<br />
<br />
<br />
{{Archive_PublicServer|Public Server Game 128|29.01.09-11.02.09| {{User|Combuster}}, {{User|Xaroth}}, {{User|Bennythen00b}}, {{User|H3rzb1ut}}, {{User|Thraxian}} | [[Gametype:Cargo_Concept|Cargo Concept]]| 5 & 12 |512x512 Toyland to Mars|r15235 [[GRF|#openttdcoop-GRF-Pack 7.3]]|<br />
We uses the Toyland2Mars conversion grf for this game. The map was devided in two, primary cargo from the south half was processed in the south and those from the north half in the north. The processed cargo was then transported to the other half of the map by maglev trains.<br />
|128|Image:PSG128.png|The Northern main station and town, giving a good impression of the game.}}<br />
<br />
{{Archive_PublicServer|Public Server Game 127|12.01.09-29.01.09|{{User|planetmaker}}, {{User|tneo}}, {{User|Mazen}}, {{User|Bennythen00b}}, {{User|EinKarl}}, {{User|Torben Paw}} | [[Gametype:Cargo_Concept|Cargo Concept]]| 8 & 16 |512x1024 Alpine|r15235 [[GRF|#openttdcoop-GRF-Pack 7.3]]|<br />
The network in this game consisted of two separate networks, short (8 tiles) e-rail trains used one network while 16-tile long maglev trains distributed goods. The plan chosen involved [[Terraforming|coop-style terraforming]], though this didn't work out as intended which caused the game to be a bit in-active, also the Alpine climate newgrf caused strange clusters of industries at some places.<br />
|127|Image:PSG127.png|Showing a nice SLH which is a good example of working with the terrain.}}<br />
<br />
{{Archive_PublicServer|Public Server Game 126|09.01.09-12.01.09|{{User|Combuster}}, {{User|valhallasw}}, {{User|damalix}}, {{User|Freiksenet}}, {{User|Hylkevd}}, {{User|AntB}}, {{User|Mucht}}, {{User|OwenS}}, {{User|Torben Paw}} | [[Gametype:Chaos_Theory|Chaos]] & [[Gametype:ICE_SBahn|ICE S-Bahn]] | 11 |256x1024 Temperate|r14996 [[GRF|#openttdcoop-GRF-Pack 7.3]]|<br />
Chaos Theory got refurbished and applied in this game. The map was divided into provinces with individual players building and managing the S-Bahn in their own place, with a global network connecting the main stations. Even though the network layout was left undefined, good cooperation resulted in a nice network with well over a thousand vehicles. Highlight of this game is the invention of the C-Bahn, which proved extremely effective at transporting passengers within the town.<br />
|126|Image:PSG126.png|A nice area created by {{User|thgergo}} with an SBAHN system, trams and busses, unluckily the airport didn't start servicing before the game was finished. Though this reminds me a bit of Tokyo as the thematic of this game was Japan and we used Japan-NewGrfs}}<br />
<br />
{{Archive_PublicServer|Public Server Game 125|01.01.09-09.01.09|{{User|Combuster}}, {{User|valhallasw}}, {{User|StarLite}}, {{User|Elske}}, {{User|damalix}}, {{User|Freiksenet}}, {{User|Hylkevd}}, {{User|andyp}}, {{User|AntB}}, {{User|einKarl}}, {{User|SmatZ}}, {{User|Torben Paw}} | [[Gametype:Cargo_Concept| Cargo Concept]] |5 / 7 / 20|512x512 Temperate|r14922 [[GRF|#openttdcoop-GRF-Pack 7.3]]|<br />
A scenario proposed by progman where all cargo should be brought to a city on a remote island. A plan was developed employing advanced techniques like SML and variable trainlengths. During the game the SML turned out to be very handy when parts of the ML needed upgraded from 3 lanes to 6 in some locations.<br />
|125|Image:PSG125.png|The largest station in the game}} <br />
<br />
{{Archive_PublicServer|Public Server Game 124|29.12.08-01.01.09|{{User|Mark}}, {{User|XeryusTC}}, {{User|valhallasw}}, {{User|StarLite}}, {{User|Elske}}, {{User|flexd}}, {{User|Roujin}}, {{User|Hylkevd}},{{User|ODM}} | [[Gametype:Cargo_Concept| Cargo Concept]] |3|512x512 Temperate|r14768 [[GRF|#openttdcoop-GRF-Pack 7.2]]|An old skool type game with Huge TF allowed, Short TL, maglev & 20 billion starting cash. No time was wasted and the network quickly came together. The game reached over 1700 trains before some people had trouble joining.|124|Image:PSG124.png|1 of the bigger stations in the game}} <br />
<br />
{{Archive_PublicServer|Public Server Game 123|24.12.08-29.12.08|{{User|planetmaker}}, {{User|tneo}}, {{User|Mark}}, {{User|XeryusTC}}, {{User|valhallasw}}, {{User|StarLite}}, {{User|Elske}}, {{User|flexd}} | [[Gametype:Cargo_Concept| Cargo Concept]] |5|512x1024 Northpole|r14768 [[GRF|#openttdcoop-GRF-Pack 7.2]]|{{User|planetmaker}} provided a special christmas scenario for this game. The initial 4-lane wide ML soon started to show signs of stress and was extended to 6R_3L at places. No very advanced techniques this game but lots of fully-loaded mainlines and spectaculair hubs to admire.<br />
|123|Image:PSG123.png|Santa's Home}} <br />
<br />
{{Archive_PublicServer|Public Server Game 122|18.12.08-24.12.08|{{User|SmatZ}}, {{User|planetmaker}}, {{User|tneo}}, {{User|andyp}}, {{User|StarLite}}, {{User|OwenS}} | [[Gametype:Cargo_Concept| Cargo Concept]] + PAX |5|2048x256 Subtropical|r14660 [[GRF|#openttdcoop-GRF-Pack 7.2]]|The map featured two towns seperated by a rift "The Wall" in the middle which couldn't be tunneled or bridged. Goods and pax needed to be transported across as the cities needed to be grown to 100k population each. A SML-style network with two transfer stations at each side was developed. We ended with over a 1000 trains and 200 ships. In the end network capacity was reached and spurious jams started to show.<br />
|122|Image:PSG122.png|Sheffield station serving over 500 trains. Using conditional orders allowed to pass by using full load and use this station as drop and pickup at the same time without having empty trains traveling around.}}<br />
<br />
{{Archive_PublicServer|Public Server Game 121|13.12.08-18.12.08|{{User|SmatZ}}, {{User|Bennythen00b}}, {{User|Mark}}, {{User|ODM}}, {{User|Osai}}, {{User|Kirov}} | [http://www.openttdcoop.org/blog/2008/12/15/the-magic-of-srnw-self-regulating-networks/ Self-Regulating Network], [[Gametype:Cargo_Concept| Cargo Concept]]|5|512x512 Temperate|r14660 [[GRF|#openttdcoop-GRF-Pack 7.2]]|The goal of was to transport enough grain and livestock to produce 100,000 crates of goods per month.[http://www.openttdcoop.org/blog/2008/12/15/the-magic-of-srnw-self-regulating-networks/]. Later in the game we were limited by OTTD production limit of secondaries, which is roughly 2295 per industry tile per month. For factories, it means 27,540 crates of goods per month - so we had to build four factories and balance them well. We managed to accomplish our goal in 2177.<br />
The self-regulating game concept was very interesting, there were many clever ideas how to make the best (in means of effectivity, niceness, speed, ...) self-regulating loops and stations.<br />
The the [http://www.openttdcoop.org/blog/2008/12/15/the-magic-of-srnw-self-regulating-networks/ blog entry] for more information.<br />
|121|Image:PSG121.png|Our central drop station with factories, at the point where we hit the 100k goal. The factories are fed by an amazing 21 fully-loaded Mainlines.}}</div>Narchttps://wiki.openttdcoop.org/index.php?title=PublicServer:Archive_-_Games_121_-_130&diff=9545PublicServer:Archive - Games 121 - 1302009-02-18T16:24:17Z<p>Narc: Added stub for game 129</p>
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{{Archive_PublicServer|Public Server Game 129|11.02.09-16.02.09| {{User|narc}} | [[Gametype:FIXME|FIXME]] | 3 | 512x1024 Temperate | r15495 [[GRF|#openttdcoop-GRF-Pack 7.3]]|<br />
The game was a pax-only game with feeder services bringing passengers to a few mainline hubs, which were then connected using point-to-point links.<br />
| 129 | Image:PSG129.png | }}<br />
<br />
<br />
{{Archive_PublicServer|Public Server Game 128|29.01.09-11.02.09| {{User|Combuster}}, {{User|Xaroth}}, {{User|Bennythen00b}}, {{User|H3rzb1ut}}, {{User|Thraxian}} | [[Gametype:Cargo_Concept|Cargo Concept]]| 5 & 12 |512x512 Toyland to Mars|r15235 [[GRF|#openttdcoop-GRF-Pack 7.3]]|<br />
We uses the Toyland2Mars conversion grf for this game. The map was devided in two, primary cargo from the south half was processed in the south and those from the north half in the north. The processed cargo was then transported to the other half of the map by maglev trains.<br />
|128|Image:PSG128.png|The Northern main station and town, giving a good impression of the game.}}<br />
<br />
{{Archive_PublicServer|Public Server Game 127|12.01.09-29.01.09|{{User|planetmaker}}, {{User|tneo}}, {{User|Mazen}}, {{User|Bennythen00b}}, {{User|EinKarl}}, {{User|Torben Paw}} | [[Gametype:Cargo_Concept|Cargo Concept]]| 8 & 16 |512x1024 Alpine|r15235 [[GRF|#openttdcoop-GRF-Pack 7.3]]|<br />
The network in this game consisted of two separate networks, short (8 tiles) e-rail trains used one network while 16-tile long maglev trains distributed goods. The plan chosen involved [[Terraforming|coop-style terraforming]], though this didn't work out as intended which caused the game to be a bit in-active, also the Alpine climate newgrf caused strange clusters of industries at some places.<br />
|127|Image:PSG127.png|Showing a nice SLH which is a good example of working with the terrain.}}<br />
<br />
{{Archive_PublicServer|Public Server Game 126|09.01.09-12.01.09|{{User|Combuster}}, {{User|valhallasw}}, {{User|damalix}}, {{User|Freiksenet}}, {{User|Hylkevd}}, {{User|AntB}}, {{User|Mucht}}, {{User|OwenS}}, {{User|Torben Paw}} | [[Gametype:Chaos_Theory|Chaos]] & [[Gametype:ICE_SBahn|ICE S-Bahn]] | 11 |256x1024 Temperate|r14996 [[GRF|#openttdcoop-GRF-Pack 7.3]]|<br />
Chaos Theory got refurbished and applied in this game. The map was divided into provinces with individual players building and managing the S-Bahn in their own place, with a global network connecting the main stations. Even though the network layout was left undefined, good cooperation resulted in a nice network with well over a thousand vehicles. Highlight of this game is the invention of the C-Bahn, which proved extremely effective at transporting passengers within the town.<br />
|126|Image:PSG126.png|A nice area created by {{User|thgergo}} with an SBAHN system, trams and busses, unluckily the airport didn't start servicing before the game was finished. Though this reminds me a bit of Tokyo as the thematic of this game was Japan and we used Japan-NewGrfs}}<br />
<br />
{{Archive_PublicServer|Public Server Game 125|01.01.09-09.01.09|{{User|Combuster}}, {{User|valhallasw}}, {{User|StarLite}}, {{User|Elske}}, {{User|damalix}}, {{User|Freiksenet}}, {{User|Hylkevd}}, {{User|andyp}}, {{User|AntB}}, {{User|einKarl}}, {{User|SmatZ}}, {{User|Torben Paw}} | [[Gametype:Cargo_Concept| Cargo Concept]] |5 / 7 / 20|512x512 Temperate|r14922 [[GRF|#openttdcoop-GRF-Pack 7.3]]|<br />
A scenario proposed by progman where all cargo should be brought to a city on a remote island. A plan was developed employing advanced techniques like SML and variable trainlengths. During the game the SML turned out to be very handy when parts of the ML needed upgraded from 3 lanes to 6 in some locations.<br />
|125|Image:PSG125.png|The largest station in the game}} <br />
<br />
{{Archive_PublicServer|Public Server Game 124|29.12.08-01.01.09|{{User|Mark}}, {{User|XeryusTC}}, {{User|valhallasw}}, {{User|StarLite}}, {{User|Elske}}, {{User|flexd}}, {{User|Roujin}}, {{User|Hylkevd}},{{User|ODM}} | [[Gametype:Cargo_Concept| Cargo Concept]] |3|512x512 Temperate|r14768 [[GRF|#openttdcoop-GRF-Pack 7.2]]|An old skool type game with Huge TF allowed, Short TL, maglev & 20 billion starting cash. No time was wasted and the network quickly came together. The game reached over 1700 trains before some people had trouble joining.|124|Image:PSG124.png|1 of the bigger stations in the game}} <br />
<br />
{{Archive_PublicServer|Public Server Game 123|24.12.08-29.12.08|{{User|planetmaker}}, {{User|tneo}}, {{User|Mark}}, {{User|XeryusTC}}, {{User|valhallasw}}, {{User|StarLite}}, {{User|Elske}}, {{User|flexd}} | [[Gametype:Cargo_Concept| Cargo Concept]] |5|512x1024 Northpole|r14768 [[GRF|#openttdcoop-GRF-Pack 7.2]]|{{User|planetmaker}} provided a special christmas scenario for this game. The initial 4-lane wide ML soon started to show signs of stress and was extended to 6R_3L at places. No very advanced techniques this game but lots of fully-loaded mainlines and spectaculair hubs to admire.<br />
|123|Image:PSG123.png|Santa's Home}} <br />
<br />
{{Archive_PublicServer|Public Server Game 122|18.12.08-24.12.08|{{User|SmatZ}}, {{User|planetmaker}}, {{User|tneo}}, {{User|andyp}}, {{User|StarLite}}, {{User|OwenS}} | [[Gametype:Cargo_Concept| Cargo Concept]] + PAX |5|2048x256 Subtropical|r14660 [[GRF|#openttdcoop-GRF-Pack 7.2]]|The map featured two towns seperated by a rift "The Wall" in the middle which couldn't be tunneled or bridged. Goods and pax needed to be transported across as the cities needed to be grown to 100k population each. A SML-style network with two transfer stations at each side was developed. We ended with over a 1000 trains and 200 ships. In the end network capacity was reached and spurious jams started to show.<br />
|122|Image:PSG122.png|Sheffield station serving over 500 trains. Using conditional orders allowed to pass by using full load and use this station as drop and pickup at the same time without having empty trains traveling around.}}<br />
<br />
{{Archive_PublicServer|Public Server Game 121|13.12.08-18.12.08|{{User|SmatZ}}, {{User|Bennythen00b}}, {{User|Mark}}, {{User|ODM}}, {{User|Osai}}, {{User|Kirov}} | [http://www.openttdcoop.org/blog/2008/12/15/the-magic-of-srnw-self-regulating-networks/ Self-Regulating Network], [[Gametype:Cargo_Concept| Cargo Concept]]|5|512x512 Temperate|r14660 [[GRF|#openttdcoop-GRF-Pack 7.2]]|The goal of was to transport enough grain and livestock to produce 100,000 crates of goods per month.[http://www.openttdcoop.org/blog/2008/12/15/the-magic-of-srnw-self-regulating-networks/]. Later in the game we were limited by OTTD production limit of secondaries, which is roughly 2295 per industry tile per month. For factories, it means 27,540 crates of goods per month - so we had to build four factories and balance them well. We managed to accomplish our goal in 2177.<br />
The self-regulating game concept was very interesting, there were many clever ideas how to make the best (in means of effectivity, niceness, speed, ...) self-regulating loops and stations.<br />
The the [http://www.openttdcoop.org/blog/2008/12/15/the-magic-of-srnw-self-regulating-networks/ blog entry] for more information.<br />
|121|Image:PSG121.png|Our central drop station with factories, at the point where we hit the 100k goal. The factories are fed by an amazing 21 fully-loaded Mainlines.}}</div>Narchttps://wiki.openttdcoop.org/index.php?title=PublicServer:Archive_-_Games_91_-_100&diff=7925PublicServer:Archive - Games 91 - 1002008-05-26T00:26:22Z<p>Narc: Added self to PSG 95 -- my first :)</p>
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{{Archive_PublicServer|Public Server Game 95|17.05.08 - 23.05.08| {{User|BenTotterdell}}, {{User|Rob}}, {{User|tneo}}, {{User|pm}}, {{User|Mark}}, {{User|Satyap}}, {{User|Tim}}, {{User|Narc}}, (Add yourself)|[[Gametype:Cargo_Concept|Cargo]] |TL5 for primaries, TL9 for Goods/Food| 1024*256 Arctic|r13032 + [[Guides:Glossary:GRF|#openttdcoop-GRF-Pack 7.0]]|In this game we had all trains going down a LLLL10RRRR ML. Included in the game were two refit area's, one at each end of the map. The goods/food trains refit from one to the other with every trip, and ran on a timetable. As a consequence we could reduce the amount of trains on the mainline, but maintain a high and smooth cargo delivery rate. During the start of the game there was confusion regarding station design. All stations were meant to be terminus, but that was not clearly signed, creating lot of confusion when several stations needed to rebuilt to conform to the plan. The problems were eventually solved, and the network ended running very smooth. |95|Image:PSG95.png|Showing a BBH that caused a lot of problems. In the upper right you can see one of the refit areas where empty food trains were refitted to pick up goods.}}<br />
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{{Archive_PublicServer|Public Server Game 94|11.05.08 - 17.05.08| {{User|Satyap}}, {{User|mixrin}}, {{User|Combuster}}, {{User|ninjamask}}, {{User|Rob}} (Add yourself)|[[Gametype:Cargo_Concept|Cargo]] |TL20 for ML trains, various for feeders| 1024*1024 Temperate|r13032 + [[Guides:Glossary:GRF|#openttdcoop-GRF-Pack 7.0]]|In this game we had small feeders feeding the huge 20-Tile Mainline Trains. A misunderstanding in the beginning of the game, along with the unspecified engine to be used for the ML trains, lead to the ML being designed for a curve length of 4, and unable to handle the fastest engines. ''(The fastest engine would have taken about 8 engines to handle TL20, anyway, if not more.)'' The challenge of designing the stations for TL 20 was very difficult. Surges in traffic could easily overlaod the waiting space and block the ML. |94|Image:PSG942.png|Showing one of the feeders.}}<br />
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{{Archive_PublicServer|Public Server Game 93|30.04.08 - 11.05.08| {{User|Mark}}, {{User|mixrin}}, {{User|Addi}}, {{User|satyap}}, {{User|Rob}}, {{User|tneo}}, {{User|ninjamask}}, (Add yourself)|[[Gametype:Chaos Theory|Chaos]] + [[Gametype:Cargo_Concept|Cargo]] + Pax |Various ''(TL8 for inter-island transfer)'' | 256*2048 Temperate|r13016 + [[Guides:Glossary:GRF|#openttdcoop-GRF-Pack 7.0]]|A game making use of a new concept in which players got their own piece of map to manage locally. Later on the areas were connected with a Mainline network. |93|Image:PSG93.png|Venice of the South-West: well-serviced town with a station squeezed into available space}}<br />
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{{Archive_PublicServer|Public Server Game 92|27.04.08 - 30.04.08| {{User|Addi}}, {{User|Ammler}}, {{User|XeryusTC}}, {{User|Combuster}}, {{User|Skasi}}, {{User|boes}}, {{User|ninjamask}}, {{User|Ehtirno}}, {{User|Altaree}}, {{User|Rob}} (Add yourself)|[[Gametype:Cargo_Concept|Cargo]] |3 | 256*1024 Arctic (alpine)|r12906 + [[Guides:Glossary:GRF|#openttdcoop-GRF-Pack 7.0]]|The next three tiles train with a big LLL RRR ring around the whole map and a LL RR line in the middle. There were never bottlenecks anywhere on the whole network since the beginning. Therefore would the network handle more trains, but the maximum of 1000 trains has been reached.|92|Image:PSG92.png|One of the two BBHs in the game}}<br />
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{{Archive_PublicServer|Public Server Game 91|23.04.08 - 27.04.08| {{User|pm}}, {{User|Ammler}}, {{User|Mark}}, {{User|SmatZ}}, {{User|Combuster}}, {{User|XeryusTC}}, {{User|Rob}}, {{User|Altaree}} (Add yourself)|[[Gametype:Cargo_Concept|Cargo]] |3 | 512*512 sub-tropic|r12805 + [[Guides:Glossary:GRF|#openttdcoop-GRF-Pack 7.0]]|It was a massive game with a number of new players and in the end over 950 trains. The backbone consisted of two ML rings, one for empty, one for full trains. It proved fluent up to about 750 trains, after that jams started to show. - [http://www.openttdcoop.org/blog/2008/04/27/review-psg-91/ Review at blog] |91|Image:PSG91.png|Combined factory and refinery station, serving over 750 trains, 550 of them delivering stuff.}}</div>Narc