https://wiki.openttdcoop.org/api.php?action=feedcontributions&user=XeryusTC&feedformat=atom#openttdcoop wiki - User contributions [en]2024-03-29T07:24:27ZUser contributionsMediaWiki 1.25.2https://wiki.openttdcoop.org/index.php?title=PublicServer:Archive_-_Games_231_-_240&diff=13103PublicServer:Archive - Games 231 - 2402012-05-09T20:44:17Z<p>XeryusTC: </p>
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<div>{{PublicServerArchiveMenu}}<br />
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{{Archive_PublicServer|Public Server Game 235| 02.05.12-09.05.12 | {{User|V453000}}, {{User|mfb}} | Passengers | TL3 | 512 x 512 Temperate | r24119 [[GRF|#openttdcoop-GRF-Pack 8.0]] | <br />
A passenger plan that involved making a huge central transfer station and 4 independent networks of varying rail types.|235|File:psg235.png|Please do add one}}<br />
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{{Archive_PublicServer|Public Server Game 234| 22.04.12-02.05.12 | {{User|V453000}}, {{User|mfb}}, {{User|Mark}}, {{User|XeryusTC}}, {{User|Mazur}}, {{User|dwarf}}, {{User|LoPo}}, {{User|Hazzard}}, {{User|Absolutis}}, {{User|Tray}}, {{User|Maraxus}}, {{User|Cermix}}, {{User|Steven}} | Cargo | TL3 | 512 x 512 TOYLAND | r24119 [[GRF|#openttdcoop-GRF-Pack 8.0]] | <br />
It has been quite a while since we played toyland climate. Unlike before, now we played it with NUTS so we could use some nice trains and in this case also refittable wagons. Toyland industry chains are particularly special as all of the cargoes do produce a secondary cargo, therefore being ideal for a refit game. And a refit game we did. There were many town drops used on each sideline, some sidelines even had primary stations joined with a town drop in one station. This meant that trains always picked up the secondary cargo after refit, and just returned to the sideline no matter what. Therefore we could have omitted the conditional orders. This meant our network was very stable without wave traffic so we did not need any kind of overflows. As every train had a high chance of making a profit, we checked our network fluency by looking at the profittability of our trains - we ended the game having 1000 performance rating which means that every single of our 1729 trains managed to turn profit in the last year. |234|File:psg234.png|SLH04 serviced about 11,000 units of production spread over 6 drop-refit-load stations.}}<br />
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{{Archive_PublicServer|Public Server Game 233| 16.04.12-22.04.12 | {{User|V453000}}, {{User|mfb}}, {{User|dwarf}}, {{User|XeryusTC}}, {{User|Mazur}}, {{User|Meech}}, {{User|Hazzard}}, {{User|LoPo}}, {{User|Mark}}, {{User|Absolutis}}, {{User|Tray}}, {{User|Maraxus}}, {{User|Steven}} | Cargo | TL4 | 512 x 512 Temperate | r24119 [[GRF|#openttdcoop-GRF-Pack 8.0]] | <br />
In this game we chose a plan consisting of four circular rings connected with hubs. The network started with 2 lines in each ring and after expanding it as needed we ended with up to 5 lines in some of the rings. 1500 trains were running at the end.|233|File:psg233.png|The map of this game.}}<br />
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{{Archive_PublicServer|Public Server Game 232| 09.04.12-15.04.12 | {{User|V453000}}, {{User|mfb}}, {{User|Chris Booth}}, {{User|XeryusTC}}, {{User|Mazur}}, {{User|Bassals}}, {{User|Hazzard}}, {{User|Ryton}}, {{User|Mark}}, {{User|Absolutis}}, {{User|Tray}}, {{User|Maraxus}}, {{User|Steven}} | Cargo | TL2 | 512 x 512 Temperate | r23974 [[GRF|#openttdcoop-GRF-Pack 8.0]] | <br />
In this game, an improved version of the NUTS train set was put to a test again. The network plan featured a maze of single mainlines, connected trough a whopping count of 35 BBH's and 10 distributed MSH's. This caused the map to be covered with a spaghetti of small main lines. During the game the most busy lines, hubs and stations were upgraded, leading to a well flowing network with 1600 2 tile long 'Get Heavy' maglev trains, with a LLL-RRR mainline in the busiest area.|232|File:psg232.png|The map showing the spaghetti of mainlines.}}<br />
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{{Archive_PublicServer|Public Server Game 231| 31.03.12-08.04.12 | {{User|V453000}}, {{User|mfb}}, {{User|Chris Booth}}, {{User|XeryusTC}}, {{User|Mazur}}, {{User|Sylf}}, {{User|Hazzard}}, {{User|Ryton}}, {{User|Thorimbur}}, {{User|Steven}}, {{User|Mark}}, {{User|KyleS}}, {{User|Kanddak}}, {{User|Big_Meech}}, {{User|Absolutis}} | Cargo | TL3 | 512 x 512 Temperate | r23974 [[GRF|#openttdcoop-GRF-Pack 8.0]] | This map marks the introduction of V453000's trainset NUTS (0.0.1), so to test the entire set, and as an April 1st surprise, we played a chaos game with many small networks at first, amalgating them into three larger networks as the game progressed; one regular rail (East), one monorail (West), and one maglev (Center), to test as many of the individual trains as possible and allowing any oddities and mistakes in the set to be corrected.|231|File:psg231.png|A section of the map where all three networks approached each other. }}</div>XeryusTChttps://wiki.openttdcoop.org/index.php?title=PublicServer:Archive_-_Games_231_-_240&diff=13102PublicServer:Archive - Games 231 - 2402012-05-09T20:42:26Z<p>XeryusTC: </p>
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<div>{{PublicServerArchiveMenu}}<br />
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{{Archive_PublicServer|Public Server Game 235| 02.05.12-09.05.12 | {{User|V453000}}, {{User|mfb}} | Passengers | TL3 | 512 x 512 Temperate | r24119 [[GRF|#openttdcoop-GRF-Pack 8.0]] | <br />
A passenger plan that involved making a huge central transfer station and 4 independent networks of varying rail types. }}<br />
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{{Archive_PublicServer|Public Server Game 234| 22.04.12-02.05.12 | {{User|V453000}}, {{User|mfb}}, {{User|Mark}}, {{User|XeryusTC}}, {{User|Mazur}}, {{User|dwarf}}, {{User|LoPo}}, {{User|Hazzard}}, {{User|Absolutis}}, {{User|Tray}}, {{User|Maraxus}}, {{User|Cermix}}, {{User|Steven}} | Cargo | TL3 | 512 x 512 TOYLAND | r24119 [[GRF|#openttdcoop-GRF-Pack 8.0]] | <br />
It has been quite a while since we played toyland climate. Unlike before, now we played it with NUTS so we could use some nice trains and in this case also refittable wagons. Toyland industry chains are particularly special as all of the cargoes do produce a secondary cargo, therefore being ideal for a refit game. And a refit game we did. There were many town drops used on each sideline, some sidelines even had primary stations joined with a town drop in one station. This meant that trains always picked up the secondary cargo after refit, and just returned to the sideline no matter what. Therefore we could have omitted the conditional orders. This meant our network was very stable without wave traffic so we did not need any kind of overflows. As every train had a high chance of making a profit, we checked our network fluency by looking at the profittability of our trains - we ended the game having 1000 performance rating which means that every single of our 1729 trains managed to turn profit in the last year. |234|File:psg234.png|SLH04 serviced about 11,000 units of production spread over 6 drop-refit-load stations.}}<br />
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{{Archive_PublicServer|Public Server Game 233| 16.04.12-22.04.12 | {{User|V453000}}, {{User|mfb}}, {{User|dwarf}}, {{User|XeryusTC}}, {{User|Mazur}}, {{User|Meech}}, {{User|Hazzard}}, {{User|LoPo}}, {{User|Mark}}, {{User|Absolutis}}, {{User|Tray}}, {{User|Maraxus}}, {{User|Steven}} | Cargo | TL4 | 512 x 512 Temperate | r24119 [[GRF|#openttdcoop-GRF-Pack 8.0]] | <br />
In this game we chose a plan consisting of four circular rings connected with hubs. The network started with 2 lines in each ring and after expanding it as needed we ended with up to 5 lines in some of the rings. 1500 trains were running at the end.|233|File:psg233.png|The map of this game.}}<br />
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{{Archive_PublicServer|Public Server Game 232| 09.04.12-15.04.12 | {{User|V453000}}, {{User|mfb}}, {{User|Chris Booth}}, {{User|XeryusTC}}, {{User|Mazur}}, {{User|Bassals}}, {{User|Hazzard}}, {{User|Ryton}}, {{User|Mark}}, {{User|Absolutis}}, {{User|Tray}}, {{User|Maraxus}}, {{User|Steven}} | Cargo | TL2 | 512 x 512 Temperate | r23974 [[GRF|#openttdcoop-GRF-Pack 8.0]] | <br />
In this game, an improved version of the NUTS train set was put to a test again. The network plan featured a maze of single mainlines, connected trough a whopping count of 35 BBH's and 10 distributed MSH's. This caused the map to be covered with a spaghetti of small main lines. During the game the most busy lines, hubs and stations were upgraded, leading to a well flowing network with 1600 2 tile long 'Get Heavy' maglev trains, with a LLL-RRR mainline in the busiest area.|232|File:psg232.png|The map showing the spaghetti of mainlines.}}<br />
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{{Archive_PublicServer|Public Server Game 231| 31.03.12-08.04.12 | {{User|V453000}}, {{User|mfb}}, {{User|Chris Booth}}, {{User|XeryusTC}}, {{User|Mazur}}, {{User|Sylf}}, {{User|Hazzard}}, {{User|Ryton}}, {{User|Thorimbur}}, {{User|Steven}}, {{User|Mark}}, {{User|KyleS}}, {{User|Kanddak}}, {{User|Big_Meech}}, {{User|Absolutis}} | Cargo | TL3 | 512 x 512 Temperate | r23974 [[GRF|#openttdcoop-GRF-Pack 8.0]] | This map marks the introduction of V453000's trainset NUTS (0.0.1), so to test the entire set, and as an April 1st surprise, we played a chaos game with many small networks at first, amalgating them into three larger networks as the game progressed; one regular rail (East), one monorail (West), and one maglev (Center), to test as many of the individual trains as possible and allowing any oddities and mistakes in the set to be corrected.|231|File:psg231.png|A section of the map where all three networks approached each other. }}</div>XeryusTChttps://wiki.openttdcoop.org/index.php?title=User:XeryusTC&diff=12955User:XeryusTC2012-02-23T19:30:14Z<p>XeryusTC: </p>
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<div>'''Started playing TTD:'''<br />
2004 IIRC, could be earlier though.<br />
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'''Joined #openttdcoop:'''<br />
April or may 2006.<br />
<br />
'''Specialist on:'''<br />
Rebuilding stuff, entries.<br />
also WTF designs /[[User:Hylje|hylje]]<br />
<br />
'''Prefers:'''<br />
Completely rebuilding an important and heavily loaded part of the network, cake, networks with jams so I can fix them, spaghetti.</div>XeryusTChttps://wiki.openttdcoop.org/index.php?title=PublicServer:Archive_-_Games_11_-_20&diff=12580PublicServer:Archive - Games 11 - 202011-09-24T10:14:17Z<p>XeryusTC: Fixed link</p>
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<div><noinclude>{{PublicServerArchiveMenu}}</noinclude><br />
{{Archive_PublicServer|Public Server Game 20|07.10.06 - 11.10.06|[[User:.senfbrOt|.senfbrOt]], [[User:Addi|Addi]], [[User:Hylje|hylje]], [[User:John|John]], [[User:Progman|Progman]], [[User:SerriaRomeo|SerriaRomeo]], [[User:Gamer|Gamer]], [[User:Chriso|Chriso]], [[User:Osai|Osai]], [[User:Eleusis|eleusis]], [[User:Tijlovic|Tijlovic]]|Temperate Islands - Rail - [[Gametype:ICE_SBahn|ICE]]|8|512x512|r6668 + [[Guides:Glossary:GRF|#openttdcoop-GRF-Set]] ([[GRF settings for old saves]])|Islands again, this time real ICE|20|Image:SandboxGame20.png|this is our masterpiece. no, its really our moneymaker drop.}}<br />
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{{Archive_PublicServer|Public Server Game 19|30.09.06 - 07.10.06|[[User:.senfbrOt|.senfbrOt]], [[User:Addi|Addi]], [[User:Hylje|hylje]], [[User:John|John]], [[User:Walle|Walle]], [[User:XeryusTC|XeryusTC]], [[User:Progman|Progman]], [[User:SerriaRomeo|SerriaRomeo]]|Temperate Islands - Rail - [[Gametype:Cargo Concept|Cargo]] with feeders, think: ICE/Sbahn|Feeder: 3 tiles, Mainline 10 tiles|512x512?|r6282/r6668 + [[Guides:Glossary:GRF|#openttdcoop-GRF-Set]] ([[GRF settings for old saves]])|Majorly islandy map, so we could not plan as we have in the past.|19|Image:SandboxGame19.png|This is why you do not build your stations this close to ML.}}<br />
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{{Archive_PublicServer|Public Server Game 18|12.09.06 - 30.09.06|[[User:.senfbrOt|.senfbrOt]], [[User:Ammler|Ammler]], [[User:Hylje|hylje]], [[User:John|John]], [[User:Nord|Nord]], [[User:Piratejerk|Piratejerk]], [[User:TheDancinZerg|TheDancinZerg]], [[User:Walle|Walle]], [[User:XeryusTC|XeryusTC]]|Temperate - Rail - [[Gametype:Cargo Concept|Cargo]]|||r6282 + [[Guides:Glossary:GRF|#openttdcoop-GRF-Set]] ([[GRF settings for old saves]])|No save available|18||}}<br />
--><br />
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{{Archive_PublicServer|Public Server Game 17|05.09.06 - 12.09.06||Temprate - Rail - [[GameType:Cargo Concept|Cargo]]|5-Tiles|512x512|r6282 + [[Guides:Glossary:GRF|#openttdcoop-GRF-Set]] ([[GRF settings for old saves]])||17|Image:PSGame17.png|}}<br />
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{{Archive_PublicServer|Public Server Game 16|30.08.06 - 05.09.06|[[User:.senfbrOt|.senfbrOt]], [[User:Ammler|Ammler]], [[User:Hylje|hylje]], [[User:John|John]], [[User:Nord|Nord]], [[User:Piratejerk|Piratejerk]], [[User:TheDancinZerg|TheDancinZerg]], [[User:Walle|Walle]], [[User:XeryusTC|XeryusTC]]|Temperate - Rail - [[Gametype:Cargo Concept|Cargo]]|7-Tiles|512x512|r6282 + [[Guides:Glossary:GRF|#openttdcoop-GRF-Set]] ([[GRF settings for old saves]])||16|Image:SandboxGame16.png|4-way BBH by XeryusTC}}<br />
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{{Archive_PublicServer|Public Server Game 15|24.08.06 - 30.08.06|[[User:Jinx|Jinx]],[[User:hylje|hylje]], [[User:Piratejerk|piratejerk]], [[User:John|John]], [[User:Ichi|Ichi]], [[User:Death|Death]], [[User:XeryusTC|XeryusTC]] |Temperate - Rail+Maglev - [[Gametype:ICE_SBahn|ICE / SBahn-Concept]]|Varies|512x512|r6176 + [[Guides:Glossary:GRF|#openttdcoop-GRF-Set]] ([[GRF settings for old saves]])||15|Image:SandboxGame15.png|A City area by Death}}<br />
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{{Archive_PublicServer|Public Server Game 14|20.08.06 - 23.08.06|[[User:Jinx|Jinx]], [[User:John|John]], [[User:Mowl|Mowl]], [[User:Ichi|Ichi]] [[User:Piratejerk|Piratejerk]], [[User:XeryusTC|XeryusTC]], [[User:Walle|Walle]]|Temperate - Rail - [[Gametype:Cargo_Concept|Cargo]] and ICE|5-TIles|512x512|r5993 + [[Guides:Glossary:GRF|#openttdcoop-GRF-Set]] ([[GRF settings for old saves]])||14|Image:SandboxGame14.png|A low-terraform station}}<br />
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{{Archive_PublicServer|Public Server Game 13|15.08.06 - 20.08.2006|[[User:Piratejerk|Piratejerk]], [[User:John-K|John-K]], [[User:Ammler|Ammler]], [[User:OwenS|OwenS]], [[User:XeryusTC|XeryusTC]], [[User:Zavior|Zavior]], [[User:Jinx|Jinx]], [[User:Death|Death]], [[User:mowl|mowl]], [[User:Walle|Walle]], [[User:byq|byq]], [[User:sayno|sayno]] |Temperate - Rail - [[Gametype:Death_Feeder|Feeder]]|20-tile mainline, 5-tile feeder|256x1024|r5794 + [[Guides:Glossary:GRF|#openttdcoop-GRF-Set]]||13|Image:SandboxGame13.png|An "interesting" station by mowl}}<br />
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{{Archive_PublicServer|Public Server Game 12|06.08.06 - 15.08.2006|[[User:Piratejerk|Piratejerk]], [[User:John-K|John-K]], [[User:Ammler|Ammler]], [[User:OwenS|OwenS]], [[User:XeryusTC|XeryusTC]], [[User:Zavior|Zavior]], [[User:Death|Death]] |Temperate - Rail - [[Gametype:Cargo_Concept|Cargo]]|7-tiles|256x1024|r5794 + [[Guides:Glossary:GRF|#openttdcoop-GRF-Set]] ([[GRF settings for old saves]])||12|Image:LRxLR02.png|The first hub in this game.}}<br />
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{{Archive_PublicServer|Public Server Game 11|26.07.06 - 06.08.2006|[[User:Piratejerk|Piratejerk]], [[User:John-K|John-K]], [[User:Ammler|Ammler]], [[User:OwenS|OwenS]], [[User:Nickman|Nickman]] |Alpine Climate - Rail - [[Gametype:Cargo_Concept|Cargo]] and ICE | 5-Tiles, ICE3 8-Tiles| 256x1024|r5431 + [[Guides:Glossary:GRF|#openttdcoop-GRF-Set]] ([[GRF settings for old saves]])|[http://blog.openttdcoop.org/2006/08/06/sandbox-game-11-coming-to-an-end/ A blog post relating to this game]|11|Image:SandboxGame11.png|ICE trains and cargo trains together on the LBR mainline.}}</div>XeryusTChttps://wiki.openttdcoop.org/index.php?title=IRC_Commands&diff=12579IRC Commands2011-09-23T11:26:44Z<p>XeryusTC: </p>
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<div>{{update}}<br />
In our channel #openttdcoop there are 2 bots active. One bot is called '''"publicserver"''' and whenever it is on IRC you know that there is a [[Public Server]] Game running. The second bot is called '''"Webster"''' which is giving us some additional features to the IRC channel itself.<br />
<br />
<br />
'''publicserver''' understands several commands and gives you the the ability to communicate with people on The Public Server via our IRC channel. Just type this command in your chatline. You can also send commands to publicserver by private message (/msg) if you do not wish to disturb the flow of the channel.<br />
<br />
<center><br />
{| border="1" style="border: 1px solid black;" cellpadding="5" cellspacing="0" align="center" width="75%"<br />
|- style="border: 1px solid black;"<br />
! style="background:#800000 ;" width="25%" | Command<br />
! style="background:#800000 ;" width="75%"| Description<br />
{{IRC_Channel_Commands|!archive|Shows the link to our saved games archive}}<br />
{{IRC_Channel_Commands|!auto|Sets auto-pause}}<br />
{{IRC_Channel_Commands|!blog|Shows the link to our blog}}<br />
{{IRC_Channel_Commands|!companies|Lists the companies on the [[Public Server]] (should just be one)}}<br />
{{IRC_Channel_Commands|!companycount|Tells you the number of companies in the game, mostly only one in our games though}}<br />
{{IRC_Channel_Commands|!curve|Gives you a link that contains the speed/ curve length ratio}}<br />
{{IRC_Channel_Commands|!date|Shows current game date}}<br />
{{IRC_Channel_Commands|!download|Shows you the download links of the current OpenTTD version we use}}<br />
{{IRC_Channel_Commands|!genkey|Generates a key for the user to get the server password from the internet. The URL is relative to <nowiki>http://ps.openttdcoop.org/publicserver/</nowiki> for the [[Public Server]] and <nowiki>http://ps.openttdcoop.org/prozone/</nowiki> for the [[Pro Zone]]}}<br />
{{IRC_Channel_Commands|!grf|Returns the URL of the [[GRF|GRF-Info-Page]]}}<br />
{{IRC_Channel_Commands|!help|URL to access this help-page}}<br />
{{IRC_Channel_Commands|!info|Shows game details.}}<br />
{{IRC_Channel_Commands|!ip|Shows Address and Port of the server}}<br />
{{IRC_Channel_Commands|!junctionary|Show the link to our Junctionary}}<br />
{{IRC_Channel_Commands|!password|Shows the actual password of the [[Public Server]] in our channel}}<br />
{{IRC_Channel_Commands|!playercount|Tells you how many people are playing on the [[Public Server]]}}<br />
{{IRC_Channel_Commands|!players|Lists the people who are playing on the [[Public Server]], if any}}<br />
{{IRC_Channel_Commands|!revision|The version of OpenTTD}}<br />
{{IRC_Channel_Commands|!rss|Show the link to our RSS-feed}}<br />
{{IRC_Channel_Commands|!save|Saves the game on [[Public Server]] }}<br />
{{IRC_Channel_Commands|!screen|Makes a screenshot of the last modified location }}<br />
{{IRC_Channel_Commands|!svn|Shows the command to update the client via SVN}}<br />
{{IRC_Channel_Commands|!url|Shows the link to the [[Public Server]] helppage}}<br />
{{IRC_Channel_Commands|!version|The version of Autopilot}}<br />
{{IRC_Channel_Commands|!wiki|Shows the link to our wiki}}<br />
{{IRC_Channel_Commands|!rules|Shows the link to the playing rules of this server}}<br />
{{IRC_Channel_Commands|!rcon <command>|Execute a command on the console (requires channel op)}}<br />
{{IRC_Channel_Commands|!trains <number>|set max_trains to <number> (requires channel op)}}<br />
{{IRC_Channel_Commands|!pause|pause the game}}<br />
{{IRC_Channel_Commands|!unpause|unpause the game (set min clients to 1)}}<br />
|}<br />
</center><br />
<br />
<br />
'''Webster''' logs our channel and gives you some other nice stuff: (prefix for commands: @)<br /><br />
For a full list of Webster's features and commands see the [[User:KenjiE20/Webster|full help]] page.<br />
<center><br />
{| border="1" style="border: 1px solid black;" cellpadding="5" cellspacing="0" align="center" width="75%"<br />
|- style="border: 1px solid black;"<br />
! style="background:#800000 ;" width="25%" | Command<br />
! style="background:#800000 ;" width="75%"| Description<br />
{{IRC_Channel_Commands|@logs|Shows channel logs}}<br />
{{IRC_Channel_Commands|@seen username|Shows, when a user was online last time and sends him a msg when returning}}<br />
{{IRC_Channel_Commands|@wiki <topic>|Searches the wiki for <topic> and returns the title search address. If <topic> is an article, the link will redirect you to it.}}<br />
|}<br />
</center><br />
<br />
<br />
<br />
<br />
[[Category:Guides]]<br />
[[Category:IRC]]</div>XeryusTChttps://wiki.openttdcoop.org/index.php?title=IRC_Commands&diff=12577IRC Commands2011-09-23T11:24:22Z<p>XeryusTC: Added the !genkey command</p>
<hr />
<div>{{update}}<br />
In our channel #openttdcoop there are 2 bots active. One bot is called '''"publicserver"''' and whenever it is on IRC you know that there is a [[Public Server]] Game running. The second bot is called '''"Webster"''' which is giving us some additional features to the IRC channel itself.<br />
<br />
<br />
'''publicserver''' understands several commands and gives you the the ability to communicate with people on The Public Server via our IRC channel. Just type this command in your chatline. You can also send commands to publicserver by private message (/msg) if you do not wish to disturb the flow of the channel.<br />
<br />
<center><br />
{| border="1" style="border: 1px solid black;" cellpadding="5" cellspacing="0" align="center" width="75%"<br />
|- style="border: 1px solid black;"<br />
! style="background:#800000 ;" width="25%" | Command<br />
! style="background:#800000 ;" width="75%"| Description<br />
{{IRC_Channel_Commands|!archive|Shows the link to our saved games archive}}<br />
{{IRC_Channel_Commands|!auto|Sets auto-pause}}<br />
{{IRC_Channel_Commands|!blog|Shows the link to our blog}}<br />
{{IRC_Channel_Commands|!companies|Lists the companies on the [[Public Server]] (should just be one)}}<br />
{{IRC_Channel_Commands|!companycount|Tells you the number of companies in the game, mostly only one in our games though}}<br />
{{IRC_Channel_Commands|!curve|Gives you a link that contains the speed/ curve length ratio}}<br />
{{IRC_Channel_Commands|!date|Shows current game date}}<br />
{{IRC_Channel_Commands|!download|Shows you the download links of the current OpenTTD version we use}}<br />
{{IRC_Channel_Commands|!genkey|Generates a key for the user to get the server password from the internet. The URL is relative to http://ps.openttdcoop.org/publicserver/ for the [[Public Server]] and http://ps.openttdcoop.org/prozone/ for the [[Pro Zone]]}}<br />
{{IRC_Channel_Commands|!grf|Returns the URL of the [[GRF|GRF-Info-Page]]}}<br />
{{IRC_Channel_Commands|!help|URL to access this help-page}}<br />
{{IRC_Channel_Commands|!info|Shows game details.}}<br />
{{IRC_Channel_Commands|!ip|Shows IP-Address and Port of the server}}<br />
{{IRC_Channel_Commands|!junctionary|Show the link to our Junctionary}}<br />
{{IRC_Channel_Commands|!password|Shows the actual password of the [[Public Server]] in our channel}}<br />
{{IRC_Channel_Commands|!playercount|Tells you how many people are playing on the [[Public Server]]}}<br />
{{IRC_Channel_Commands|!players|Lists the people who are playing on the [[Public Server]], if any}}<br />
{{IRC_Channel_Commands|!revision|The version of OpenTTD}}<br />
{{IRC_Channel_Commands|!rss|Show the link to our RSS-feed}}<br />
{{IRC_Channel_Commands|!save|Saves the game on [[Public Server]] }}<br />
{{IRC_Channel_Commands|!screen|Makes a screenshot of the last modified location }}<br />
{{IRC_Channel_Commands|!svn|Shows the command to update the client via SVN}}<br />
{{IRC_Channel_Commands|!url|Shows the link to the [[Public Server]] helppage}}<br />
{{IRC_Channel_Commands|!version|The version of Autopilot}}<br />
{{IRC_Channel_Commands|!wiki|Shows the link to our wiki}}<br />
{{IRC_Channel_Commands|!rules|Shows the link to the playing rules of this server}}<br />
{{IRC_Channel_Commands|!rcon <command>|Execute a command on the console (requires channel op)}}<br />
{{IRC_Channel_Commands|!trains <number>|set max_trains to <number> (requires channel op)}}<br />
{{IRC_Channel_Commands|!pause|pause the game (requires channel op)}}<br />
{{IRC_Channel_Commands|!unpause|unpause the game (requires channel op)}}<br />
|}<br />
</center><br />
<br />
<br />
'''Webster''' logs our channel and gives you some other nice stuff: (prefix for commands: @)<br /><br />
For a full list of Webster's features and commands see the [[User:KenjiE20/Webster|full help]] page.<br />
<center><br />
{| border="1" style="border: 1px solid black;" cellpadding="5" cellspacing="0" align="center" width="75%"<br />
|- style="border: 1px solid black;"<br />
! style="background:#800000 ;" width="25%" | Command<br />
! style="background:#800000 ;" width="75%"| Description<br />
{{IRC_Channel_Commands|@logs|Shows channel logs}}<br />
{{IRC_Channel_Commands|@seen username|Shows, when a user was online last time and sends him a msg when returning}}<br />
{{IRC_Channel_Commands|@wiki <topic>|Searches the wiki for <topic> and returns the title search address. If <topic> is an article, the link will redirect you to it.}}<br />
|}<br />
</center><br />
<br />
<br />
<br />
<br />
[[Category:Guides]]<br />
[[Category:IRC]]</div>XeryusTChttps://wiki.openttdcoop.org/index.php?title=User:XeryusTC&diff=12239User:XeryusTC2011-03-27T23:31:33Z<p>XeryusTC: </p>
<hr />
<div>'''Born:'''<br />
1 october 1989 [[Category:Active Members]]<br />
<br />
'''Home:'''<br />
IJlst, The Netherlands<br />
<br />
'''Email:'''<br />
xeryustc at the friendly search engine's mail service.<br />
<br />
'''Started playing TTD:'''<br />
2004 IIRC, could be earlier though.<br />
<br />
'''Joined #openttdcoop:'''<br />
April or may 2006.<br />
<br />
'''Specialist on:'''<br />
Rebuilding stuff, entries.<br />
also WTF designs /[[User:Hylje|hylje]]<br />
<br />
'''Prefers:'''<br />
Completely rebuilding an important and heavily loaded part of the network, cake, networks with jams so I can fix them, spaghetti.</div>XeryusTChttps://wiki.openttdcoop.org/index.php?title=User:XeryusTC&diff=12238User:XeryusTC2011-03-27T23:29:19Z<p>XeryusTC: </p>
<hr />
<div>'''Born:'''<br />
1 october 1989 [[Category:Active Members]]<br />
<br />
'''Home:'''<br />
IJlst, The Netherlands<br />
<br />
'''Email:'''<br />
xeryustc at the friendly search engine's mail service.<br />
<br />
'''Started playing TTD:'''<br />
2004 IIRC, could be earlier though.<br />
<br />
'''Joined #openttdcoop:'''<br />
April or may 2006.<br />
<br />
'''Specialist on:'''<br />
Rebuilding stuff from scratch, shouting at people in the sandbox ;), entries.<br />
also WTF designs /[[User:Hylje|hylje]]<br />
<br />
'''Prefers:'''<br />
Completely rebuilding an important and heavily loaded part of the network, cake, networks with jams so I can fix them.</div>XeryusTChttps://wiki.openttdcoop.org/index.php?title=User:XeryusTC&diff=12237User:XeryusTC2011-03-27T23:25:24Z<p>XeryusTC: </p>
<hr />
<div>'''Born:'''<br />
1 october 1989 [[Category:Active Members]]<br />
<br />
'''Home:'''<br />
IJlst, The Netherlands<br />
<br />
'''Email:'''<br />
xeryustc at the friendly search engine's mail.<br />
<br />
'''Started playing TTD:'''<br />
2004 IIRC, could be earlier though.<br />
<br />
'''Joined #openttdcoop:'''<br />
April or may 2006.<br />
<br />
'''Specialist on:'''<br />
Rebuilding stuff from scratch, shouting at people in the sandbox ;), entries.<br />
also WTF designs /[[User:Hylje|hylje]]<br />
<br />
'''Prefers:'''<br />
Completely rebuilding an important and heavily loaded part of the network, cake, networks with jams so I can fix them.</div>XeryusTChttps://wiki.openttdcoop.org/index.php?title=PublicServer:Archive_-_Games_21_-_30&diff=11917PublicServer:Archive - Games 21 - 302010-12-09T23:39:49Z<p>XeryusTC: </p>
<hr />
<div><noinclude>{{PublicServerArchiveMenu}}</noinclude><br />
{{Archive_PublicServer|Public Server Game 30|28.02.07 - 10.03.07|[[User:Hylje|hylje]], [[User:Progman|Progman]], [[User:SwordFish|SwordFish]], [[User:Walle|Walle]], [[User:Ammler|Ammler]], [[User:XeryusTC|XeryusTC]] |Temperate Landmass, Rail+Shinkansen ([[Gametype:ICE_SBahn|S-Bahn/ICE]])|5 and 7|1024x256|r8979 + [[Guides:Glossary:GRF|#openttdcoop-GRF-Set]]|The game was silly.|30|Image:SandboxGame30.png|Shinkansen hub in the forest}}<br />
<br />
{{Archive_PublicServer|Public Server Game 29|26.01.07 - 28.02.07||Temperate Landmass - Rail - [[Gametype:Cargo_Concept|Cargo]]|6/10||r8620 + [[Guides:Glossary:GRF|#openttdcoop-GRF-Set]] ([[GRF settings for old saves]]) |The big X network plan|29|Image:SandboxGame29.png|THE Central Hub}}<br />
<br />
{{Archive_PublicServer|Public Server Game 28|13.01.07 - 26.01.07||Tropical Landmass - Rail - Cargo| 512 X 512||r8082 + [[Guides:Glossary:GRF|#openttdcoop-GRF-Set]]||28|Image:PS28.png|Oil Drop / Pickup station}}<br />
<br />
{{Archive_PublicServer|Public Server Game 27|03.01.07 - 13.01.07||Artic Landmass - Rail - [[Gametype:TGV NG|TGV NG]]|11|512 X 512|r8082 + [[Guides:Glossary:GRF|#openttdcoop-GRF-Set]] ([[GRF settings for old saves]]) ||27|Image:PS27.png|TGV-NG trains moving through BBH}}<br />
<br />
{{Archive_PublicServer|Public Server Game 26|12.12.06 - 03.01.07|[[User:Hylje|hylje]], [[User:Progman|Progman]], [[User:MooUK|MooUK]], [[User:XeryusTC|XeryusTC]], [[User:Leila|leila]], [[User:Pieter|Pieter]], [[User:Addi|Addi]], [[User:Gamer|Gamer]] |Temperate Landmass - Rail - [[Gametype:Cargo_Concept|Cargo]]|7/25|128x2048|r7362 + [[Guides:Glossary:GRF|#openttdcoop-GRF-Set]] ([[GRF settings for old saves]])-- upgraded to r7603|<br />
unusual dimensions|26|Image:SandboxGame26.png|Our Great Feeder Station!}}<br />
<br />
{{Archive_PublicServer|Public Server Game 25|6.12.06 - 12.12.06|[[User:Hylje|hylje]], [[User:Progman|Progman]], [[User:MooUK|MooUK]], [[User:XeryusTC|XeryusTC]]|Temperate Landmass - Rail - [[Gametype:ICE SBahn|ICE]]|5/10|512x512|r7362 + [[Guides:Glossary:GRF|#openttdcoop-GRF-Set]] ([[GRF settings for old saves]])|<br />
* [[User:XeryusTC|Xer]] has wrote a [http://openttdcoop.ppcis.org/blog/2006/12/11/a-little-ukrs-story/ storyline] for this game.<br />
|25|Image:SandboxGame25.png|A high-throughput feeder central.}}<br />
<br />
{{Archive_PublicServer|Public Server Game 24|26.11.06 - 5.12.06|[[User:.senfbrOt|.senfbrOt]], [[User:Hylje|hylje]], [[User:Progman|Progman]], [[User:MooUK|MooUK]], [[User:Zuu|Zuu]]|Alpine Landmass - Rail - [[Gametype:Cargo Concept|Cargo]]|15/10/5|1024x256|r7130 + [[Guides:Glossary:GRF|#openttdcoop-GRF-Set]] ([[GRF settings for old saves]])|<br />
* Alpine is broken: we couldnt build all secondary industries as intended.<br />
* As long as possible trips. Maximum profit.<br />
* Flow was important in this game.|24|Image:SandboxGame24.png|Again a ML with teleporters}}<br />
<br />
{{Archive_PublicServer|Public Server Game 23|19.10.06 - 26.11.06|[[User:.senfbrOt|.senfbrOt]], [[User:Addi|Addi]], [[User:Hylje|hylje]], [[User:John|John]], [[User:Progman|Progman]], [[User:MooUK|MooUK]]|Temperate Landmass - Rail - [[Gametype:Cargo Concept|Cargo]]|5|512x512|r7130 + [[Guides:Glossary:GRF|#openttdcoop-GRF-Set]] ([[GRF settings for old saves]])|<br />
* We changed the plan in the middle of the game, check the signs at the network plans<br />
* the trunk was broken at this moment so we still used the r7130 build|23|Image:SandboxGame23.png|ML with teleporters}}<br />
<br />
{{Archive_PublicServer|Public Server Game 22|10.11.06 - 18.11.06|[[User:.senfbrOt|.senfbrOt]], [[User:Addi|Addi]], [[User:Hylje|hylje]], [[User:Progman|Progman]]|Temperate Landmass - Rail - [[Gametype:B2B|B2B]]|5|512x512|r7130 + [[Guides:Glossary:GRF|#openttdcoop-GRF-Set]] ([[GRF settings for old saves]])|<br />
<pre><nowiki><XeryusTC> we're probably going for B2B<br />
<XeryusTC> which means the game will be stuck after 2 weeks<br />
<XeryusTC> but, don't reset the game if they request it, they have to finish the game<br />
<XeryusTC> even if the game becomes unmaintainable<br />
<br />
<XeryusTC> oh, dont delete the other plans<br />
<XeryusTC> for when you change mind about B2B<br />
<br />
<XeryusTC> i've seen the horrors of B2B first hand<br />
<br />
xeryustc: are you guys maing seperate networks for all industry types or something?<br />
xeryustc: zOMG :||<br />
xeryustc: a B2B game is suppose to let the networks fit to the amount of trains<br />
xeryustc: which will never happen when you seperate everything</nowiki></pre>|22|Image:SandboxGame22.png|what we did}}</div>XeryusTChttps://wiki.openttdcoop.org/index.php?title=ProZone:Archive_-_Games_11_-_20&diff=11878ProZone:Archive - Games 11 - 202010-11-09T23:18:57Z<p>XeryusTC: Added PZG14</p>
<hr />
<div><noinclude>{{ProZoneArchiveMenu}}</noinclude><br />
<br />
{{Archive_ProZone|Pro Zone Game 14|7.8.2010 - 10.11.2010|{{User|V453000}}, {{User|XeryusTC}}, {{User|avdg}} | [[Gametype:Cargo|Cargo]] |TL3|512 x 512 Temperate |r21089|#openttdcoop-GRF Pack7.3|This game was all about building a massive network with high terraform and doing crazy stuff. Some of this happened but not all as the network only needed extra capacity in one place due to the empty and full trains being split from each other. It still made for an interesting game |14|Image:ProZone14.png|Add Picture Description)}}<br />
<br />
{{Archive_ProZone|Pro Zone Game 13|22.7.2010 - 7.8.2010|{{User|V453000}}, {{User|Vitus}}, {{User|^Spike^}}, {{User|Razaekel}}, {{User|Combuster}}, {{User|Chris Booth}} | [[Gametype:Cargo|Cargo]] |TL5|1024 x 256 Tropic |r20279|#openttdcoop-GRF Pack7.3|The whole idea of this game was testing the concept of timed SML. After we made the mechanisms operational and everything worked, we quickly realized that we will also be able to reach super high goods production. After the game was too heavy to play online, V453000 loaded it in the SP to fix a few last issues. The game finished with a total goods output of 200 169 crates per month. Further review at http://blog.openttdcoop.org/2010/08/02/prozone-game-13-timed-aka-insane-sml/ |13|Image:ProZone13.png|This was our drop. Do you need comments on that?)}}<br />
<br />
{{Archive_ProZone|Pro Zone Game 12|19.02.2010 - 10.05.2010|{{User|Chris Booth}}, {{User|Razaekel}}, {{User|V453000}}, {{User|^Spike^}}, {{User|OwenS}}, {{User|XeryusTC}} | [[Gametype:ICE_SBahn|PAX]] |TL3|256 x 1024 Temperate |r19734|#openttdcoop-GRF Pack7.3|This Pro Zone game is was a attempt to develop a Japanese style passenger network across several islands. We quite soon hit some problems with the amount of CPU power that the Japanese city set was using. this meant that we had to change the city set to total towns. we also changed the train set at this time to the DBXL set. we finnaly managed to grow the cities on each island so the map was almost completely covered by cities.With many interesting metro networks emerging. |12|Image:ProZone12.png|A View of one of the busy city stations)}}<br />
<br />
{{Archive_ProZone|Pro Zone Game 11|04.11.2009 - 19.02.2010|{{User|Chris Booth}}, {{User|Razaekel}}, {{User|Mark}}, {{User|^Spike^}}, {{User|Damalix}} | [[Gametype:ICE_SBahn|PAX]] |TL3|256 x 512 Temperate |r19145|#openttdcoop-GRF Pack7.3|This Pro Zone game is was a attempt to develop a pax network across several islands and to grow the cities on each island so the map would be covered in cities.|11|Image:ProZone11.png|Add Picture Description}}</div>XeryusTChttps://wiki.openttdcoop.org/index.php?title=ProZone:Archive_-_Games_11_-_20&diff=11702ProZone:Archive - Games 11 - 202010-08-02T23:03:18Z<p>XeryusTC: </p>
<hr />
<div><noinclude>{{ProZoneArchiveMenu}}</noinclude><br />
<br />
{{Archive_ProZone|Pro Zone Game 13|22.7.2010 - 3.8.2010|{{User|V453000}}, {{User|Vitus}}, {{User|^Spike^}}, {{User|Razaekel}}, {{User|Combuster}}, {{User|Chris Booth}} | [[Gametype:Cargo|Cargo]] |TL5|1024 x 256 Tropic |r20146|#openttdcoop-GRF Pack7.3|The whole idea of this game was testing the concept of timed SML. After we made the mechanisms operational and everything worked, we quickly realized that we will also be able to reach super high goods production. The game ended with 154 900 good produced per month, beating the old record by more than 50%. Further review at http://blog.openttdcoop.org/2010/08/02/prozone-game-1…aka-insane-sml/ |13|Image:ProZone13.png|This was our drop. Do you need comments on that?)}}<br />
<br />
{{Archive_ProZone|Pro Zone Game 12|19.02.2010 - 10.05.2010|{{User|Chris Booth}}, {{User|Razaekel}}, {{User|V453000}}, {{User|^Spike^}}, {{User|OwenS}}, {{User|XeryusTC}} | [[Gametype:ICE_SBahn|PAX]] |TL3|256 x 1024 Temperate |r19734|#openttdcoop-GRF Pack7.3|This Pro Zone game is was a attempt to develop a Japanese style passenger network across several islands. We quite soon hit some problems with the amount of CPU power that the Japanese city set was using. this meant that we had to change the city set to total towns. we also changed the train set at this time to the DBXL set. we finnaly managed to grow the cities on each island so the map was almost completely covered by cities.With many interesting metro networks emerging. |12|Image:ProZone12.png|A View of one of the busy city stations)}}<br />
<br />
{{Archive_ProZone|Pro Zone Game 11|04.11.2009 - 19.02.2010|{{User|Chris Booth}}, {{User|Razaekel}}, {{User|Mark}}, {{User|^Spike^}}, {{User|Damalix}} | [[Gametype:ICE_SBahn|PAX]] |TL3|256 x 512 Temperate |r19145|#openttdcoop-GRF Pack7.3|This Pro Zone game is was a attempt to develop a pax network across several islands and to grow the cities on each island so the map would be covered in cities.|11|Image:ProZone11.png|Add Picture Description}}</div>XeryusTChttps://wiki.openttdcoop.org/index.php?title=PublicServer:Archive_-_Games_181_-_190&diff=11563PublicServer:Archive - Games 181 - 1902010-05-15T15:52:02Z<p>XeryusTC: </p>
<hr />
<div><noinclude>{{PublicServerArchiveMenu}}</noinclude><br />
<br />
{{Archive_PublicServer|Public Server Game 183|28.04.10-15.05.10| {{User|advg}}, {{User|Tray}}, {{User|KyleS}}, {{User|wisepotato}}, {{User|phil755}}, {{User|Mazur}}, {{User|Spike}}, {{User|Cameron}}, {{User|Intexon}}, {{User|TakeTwo}}, {{User|Arkenklo}}, {{User|Seasdasheep}}, {{User|jond1sti}}, {{User|Korpse}}, {{User|xpac}}, {{User|Intexon}}, {{User|XeryusTC}}, {{User|pugi}}, {{User|Sonic}}, {{User|V453000}}, {{User|planetmaker}}, {{User|theholyduck}}, {{User|F233}}, {{User|Zaitev}}, {{User|Chris Booth}}, {{User|Combuster}}, {{User|phatmatt}}, {{User|Hirundo}}, {{User|Razaekel}}, {{User|KloBass}}, {{User|strstrep}}, {{User|KenjiE20}}, {{User|VictorOfSweden}} | [[Gametype:Cargo_Concept|Cargo]] | TL5 | 512 x 512 temperate | r19734 [[GRF|#openttdcoop-GRF-Pack 7.3]] | This was a game with the experimental LRxLR mainline concept which allows for different hub construction. Some parts of the network weren't able to handle the stress and needed to be upgraded to LRxLRxLR. Even then some trains needed to be directed via low traffic areas of the network so things didn't grind to a complete halt. |182|File:PSG183.png| No picture yet }}<br />
<br />
{{Archive_PublicServer|Public Server Game 182|20.04.10-28.04.10| {{User|V453000}}, {{User|tneo}}, {{User|Kommer}}, {{User|leg3nd}}, {{User|Vitus}}, {{User|Sander_Buruma}}, {{User|theholyduck}}, {{User|Vypus}}, {{User|sonic}}, {{User|xpac}}, {{User|KyleS}}, {{User|Trangar}}, {{User|Zaitzev}}, {{User|Intexon}}, {{User|DJ Nekkid}}, {{User|pugi}}, {{User|Pirate87}}, {{User|Skasi}}, {{User|Mazur}}, {{User|avdg}}, {{User|VictorOfSweden}}, {{User|mrruben5}}, {{User|F223}} | [[Gametype:Cargo_Concept|Cargo]] | TL2, TL5, TL20 | 512 x 1024 Tropic | r19689 [[GRF|#openttdcoop-GRF-Pack 7.3]] | This was a pretty quick game finished in just eight days. In this game we played a modified style of PSG 131 - multiple separate mainlines with different train lenghts and cargoes on them, which led to some serious confusion. In the end, all the confusion cleared and we got a nicely working network. There were TLs from 2 up to TL20, transporting every cargo but oil. The game ended with 1532 TL2 trains, 386 TL5 trains and 66 TL20 trains. |182|File:PSG182.png|Our babysitted Dredingtown and it's drop stations - diamonds, food, goods and water }}<br />
<br />
{{Archive_PublicServer|Public Server Game 181|10.04.10-20.04.10| {{User|V453000}}, {{User|XeryusTC}}, {{User|SmatZ}}, {{User|planetmaker}}, {{User|ODM}}, {{User|KyleS}}, {{User|theholyduck}}, {{User|sonic}}, {{User|mrruben5}}, {{User|phatmatt}}, {{User|Mazur}}, {{User|leg3nd}}, {{User|pugi}} | [[Gametype:Chaos_Theory|Chaos]] [[Gametype:Cargo_Concept|Cargo]] | TL3 | 512 x 512 Toyland | r19611 [[GRF|#openttdcoop-GRF-Pack 7.3]] | The fact this game was chaos (with few rules) probably discouraged several people from playing it. When the basic network was done, we were at about 1100 trains with many jammy spots. This was the first moment game finishing was proposed, but also it was the beginning of the more entertaining part. Many hubs were rebuilt and extended, network was extended with new connections. Town drop and sweets drop, along with associated routes, were rebuilt. In the end, some parts of network are just one big hub. We got to 1600 trains without jams. |181|File:PSG181.png|Candy mountain - trains can eat candy while they wait. Thanks to many changes in later game stages, trains do not have to wait very often.}}</div>XeryusTChttps://wiki.openttdcoop.org/index.php?title=IRC&diff=11474IRC2010-04-13T11:01:11Z<p>XeryusTC: </p>
<hr />
<div>IRC (Internet Relay Chat) is used to improve the communication between all players and friends of #openttdcoop.<br />
<br />
Channel: '''#openttdcoop''' + Server: '''irc.oftc.net''' / irc://irc.oftc.net/openttdcoop<br />
<br />
If you want to join our community, you will need an '''IRC client'''. We therefore recommend one of these clients:<br />
<br />
* http://en.wikipedia.org/wiki/ChatZilla (Many OS'es, Firefox Addon)<br />
* http://konversation.kde.org/ (Linux, KDE)<br />
* http://www.xchat.org/ (Many OS'es)<br />
* http://www.silverex.org/ (Win32 freeware fork of XChat)<br />
* http://www.bersirc.org (Microsoft Windows Only)<br />
* http://colloquy.info/ (Mac OS X)<br />
* http://irssi.org/ (Linux, other UNIX)<br />
* http://www.weechat.org/ (Unix-like)<br />
* [[Wikipedia:Comparison of Internet Relay Chat clients]]<br />
<br />
If you installed the client, connect to the OFTC IRC network. For further details and FAQ see http://www.oftc.net/ .<br />
Alternatively you can also use [http://www.mibbit.com Mibbit] if you do not want to install anything.<br />
<br />
To join our channel, simply type: ''/join #openttdcoop'', or join via irc://irc.oftc.net/openttdcoop . Be sure to have [[IRC_Highlighting]] enabled.<br />
<br />
==Webbased IRC client==<br />
'''http://www.openttdcoop.org/irc/''' (for server oftc.net)<br />
<br />
==Helpful commands/settings to make your Nick belonging to you==<br />
<br />
First of all, '''register''' it<br />
<pre><br />
/msg nickserv register <password> <email><br />
</pre><br />
<br />
Link from your old/alternative nicks to the master nick:<br />
<pre><br />
/msg nickserv link <masternick> [<password>] (if it isn't the same)<br />
</pre><br />
<br />
if the nick is likely used by others, set enforce on:<br />
<pre><br />
/msg nickserv set enforce on<br />
</pre><br />
<br />
Your nick might change due reconnect<br />
<pre><br />
/msg nickserv ghost <masternick> <password><br />
</pre><br />
<br />
or your nick might be occupied by an other user<br />
<pre><br />
/msg nickserv regain <masternick> <password><br />
</pre><br />
<br />
general help from the services:<br />
<pre><br />
/msg nickserv help<br />
/msg chanserv help<br />
</pre><br />
<br />
[[Category:Guides]]<br />
[[Category:IRC]]</div>XeryusTChttps://wiki.openttdcoop.org/index.php?title=Main_station&diff=10969Main station2009-11-18T17:03:54Z<p>XeryusTC: /* Pre-signal bypass station */ I think someone got confused already</p>
<hr />
<div>Our networks usually have a single drop station for every cargo type or even one for multiple cargo types combined. With thousand or more trains running you can figure these stations have to be efficient and high capacity. Over the years we developed many types of main stations, each suitable for another purpose. First we'll look into the function of main stations and the standards they should meet for different purposes, then we will look into some common designs more deeply.<br />
<br />
== Drop & Pickup seperation ==<br />
One of the most important jam-preventing measurements we take is to keep drop and pickup stations separated. If we would not do this the situation could appear where all platforms are taken by secondary goods trains waiting to fully load, which will obviously never happen when there is no platform left for primary trains to unload. <br />
<br />
== Breaking & Accelerating space==<br />
You should keep this in mind when building any mainline station. Trains slow down when they enter a station, if trains are very close to each other one might be stopped when the train before it enters a station. This can be solved by having a few empty tiles in front of the station. The amount of empty tiles you need depends on both trainlength and train speed, the longer the length and the higher the speed, the more tiles you need. For long maglevs the number of tiles needed will be close to the actual length of the train. For long steamers a third of the trainlength will do. For maximum efficiency you'll also want a few empty tiles after the station to allow the train to accelerate before merging with the other trains. It is advisable to make this at least as long as the actual train; this way a train will never block the platform it just left when it has to wait to merge in with the other trains. <br />
<br />
==Different styles==<br />
As said, there are many different styles of main stations. Below I'll introduce them and name some pros and cons and when to use them. Each station can be categorized in one of two main categories: RoRo or Terminus. RoRo stands for Roll-on-Roll-off, which means a train enters a platform at one side, loads/unloads and leaves the platform at the other side. Terminus stations terminate a line; a train leaves a platform at the same side it entered. RoRo stations have a higher capacity than terminus stations; even though terminus stations' capacity is dramatically increased thanks to some clever designs, RoRo stations will always have a higher capacity. That said, the increased capacity for RoRo stations sometimes doesn't weigh up against the extra space it consumes. In practice you'll often find that RoRo stations are used mostly in cargo games and termini are most common in pax games.<br />
<br />
==RoRo with dedicated platforms per track==<br />
This type of station has the highest capacity. Period. No need to argue; there is no way you'll ever create something more efficient than a station that has a dedicated set of platforms for every incoming track. This station will be the best design when you have dense traffic and plenty of space to build your station.<br />
<br />
[[File:Roro_dedicated_plats.PNG|400px|thumb|none|Showing a RoRo station with 7 dedicated platforms per tracks. Note the breaking and accelerating space]]<br />
<br />
[[File:Roro_dedicated_plats_121.PNG|400px|thumb|none|Showing the same type of station in action in [[PublicServer:Archive_-_Games_121_-_130#gameid_121|PublicServer Game 121]]. ]]<br />
<br />
However, there are some downsides to this design. The most important one is that it does not use its platforms efficiently; most of the platforms will be empty most of the time, only at surge times all platforms for a single track might be taken.This can be greatly reduced by introducing all-to-all acces for the incoming tracks. <br />
<br />
==All-to-all RoRo==<br />
<br />
All-to-all means that trains coming in from any track will be able to chose from any platform. As it is unlikely that all tracks will experience their peak traffic levels at the same time this approach requires less platforms, however, the construction becomes more complex.<br />
<br />
[[File:Roro_all-to-all.PNG|400px|thumb|none|An LL_RR RoRo station with all-to-all acces]]<br />
<br />
[[File:Roro_all_to_all_pz05.PNG|400px|thumb|none|4-entry tracks all-to-all RoRo in the insane network that was [[ProZone:Archive_-_Games_1_-_10#gameid_5|ProZone Game 05]]. ]]<br />
<br />
==Pre-balancing==<br />
<br />
This is a technique that basically combines the two designs above. It is rarely seen, but deserves more attention. This technique allows you to dramatically decrease the complexity of the all-to-all construction. As long as the amount of tracks during the pre-balancing process is never less than the amount of input tracks you should not get into bottleneck issues.<br />
<br />
[[File:Pre_balanced_roro.PNG|400px|thumb|none|A RoRo featuring pre-balancing]]<br />
<br />
==Pre-signal bypass station==<br />
<br />
This is an entry-style that bypasses the gaps pre-signalling can cause, especially on bigger drop stations with short, fast trains. The [[Presignal_Bypass_Station|article dedicated to PSB]] (not to be confused with PBS, Path-Based Signalling) provides more in-depth information about this style.<br />
<br />
==Regular Terminus==<br />
You'll probably know this station style; it's one of the most basic in OpenTTD. It consists of a number of platforms connected to a construction that serves as both entry and exit. Below you can see an example of this basic terminus.<br />
<br />
[[File:basic_terminus.PNG|400px|thumb|none|A terminus station with two platforms]]<br />
<br />
Pros for this design are that it is very easy to build and very small. However, there are some major cons; the most important one being very low efficiency and capacity. The cross in front of the station serves as both exit and entry for the station, because it consists of only one block trains leaving the station will block trains from entering and vice versa. Using PBS will make the capacity a bit higher but it will still be pretty poor and therefore only suitable for remote and low-usage pickup stations.<br />
This design's efficiency decreases when more platforms share the same block. The one in the picture above has 2 platforms sharing a block, it's pretty easy to make a station with more platforms sharing a block but as said, this will decrease capacity. You should try to avoid using this type of station, especially ones with more than 3 platforms sharing a block. <br />
A way to make this station more efficient is to have multiple sub-stations connected to each other by a non-blocking entry, like the one shown below.<br />
<br />
[[File:basic_terminus_multi.PNG|400px|thumb|none|A terminus station consisting of sub-stations]]<br />
<br />
This design is still pretty simple and has a small footprint, this makes it suitable for bigger primary pickup stations and especially suitable in passenger games, usually for medium traffic density stations. However, this design still has the major drawback all basic termini have; it has multiple platforms sharing the same block. If you still want the small footprint of a terminus station but one with a capacity close to a RoRo, you should go with dedicated entries and exits for each platform.<br />
<br />
==Terminus with dedicated entries & exits==<br />
This station design, originally invented by [[User:Osai|Osai]] combines the best of both terminus and RoRo stations. It has the high capacity typical for a RoRo and the small footprint that comes with terminus. However, as you might have expected, this design is complex and hard to build.<br />
<br />
The main idea behind this is to have an entry and an exit track dedicated to a single platform, rather than sharing one with others like normal termini do. Below you can see a two-platform station using this design.<br />
<br />
[[File:dedicated_terminus_2p.PNG|400px|thumb|none|Basic two-platform terminus with dedicated entries and exits]]<br />
<br />
For maximum result you'll want trains to be able to completely leave a platform before there ever is a chance of getting blocked. The design below is Osai's first example of his concept. It makes clever use of bridges over tunnel entries to make long exits, also the incoming tracks split before they tunnel under the exit and form a waiting bay.<br />
<br />
[[File:dedicated_terminus_4p.PNG|400px|thumb|none|Dedicated entry and exit terminus with 4 platforms]]<br />
<br />
The cacacity of this design is very close to that of a RoRo, the only factor making it slightly less efficient is the one shared tile right in front of the platforms. Especially with longer trains, however, this flaw is to be neglected. Because of its small footprint and high efficiency this design is very suitable for high-throughput passenger terminals, such as the one below.<br />
<br />
[[File:dedicated_terminus_japan.PNG|400px|thumb|none|Showing the pax terminal in [[PublicServer:Archive_-_Games_161_-_170#gameid_164|Public Server Game 164]].]]<br />
<br />
[[Category:Advanced Networking]]</div>XeryusTChttps://wiki.openttdcoop.org/index.php?title=Community:Members&diff=10453Community:Members2009-08-19T21:29:29Z<p>XeryusTC: /* Active Members of #openttdcoop [17] */</p>
<hr />
<div>__NOTOC__<br />
==Active Members of #openttdcoop [17]==<br />
*{{User|Ammler|ch}}, the one who dances with the newgrfs '''*''' <br />
*{{User|Combuster|nl}} joins and parts the whole day '''*'''<br />
*{{User|Hylje|fi}}, the silent guy always and never around.<br />
*{{User|Kommer|nl}}, we lost his exclusive love to openttd<br />
*{{User|KenjiE20|uk}}, the master of puppets, pulling your strings '''*'''<br />
*{{User|Mark|nl}}, holder of the official "Master of the Cheats" award 2009<br />
*{{User|Mucht|at}}, the oldie who controlls our community from background.'''*'''<br />
*{{User|ODM|nl}}, the innocent ''black'' lamb of #openttdcoop '''*'''<br />
*{{User|Osai|de}}, doctor of the web and autopilot, who can hit back, if needed '''*'''<br />
*{{User|planetmaker|de}}, Make(file) newgrfs and patch packs '''*'''<br />
*{{User|Phazorx|iru}}, what does a communist in the tycoon world?<br />
*{{User|Progman|de}}, builds bigger networks on his Pentium2 at home, than 20 members on publicserver. '''*'''<br />
*{{User|SmatZ|cz}}, pest-controller on all levels of OpenTTD(coop) '''*'''<br />
*{{User|StarLite|nl}} is Dutch, master of the magic roundabout that everybody fears ;-)<br />
*{{User|thgergo|hu}}, the one who builds bridges<br />
*{{User|tneo|nl}}, the spelling angel '''*'''<br />
*{{User|Thraxian|us}}, makes some little members<br />
*{{User|valhallasw|nl}}, BOFH, Wiki-god and mainly werkloos '''*'''<br />
*{{User|XeryusTC|nl}}, Rebellous doing-stuff-differently-from-convention type of guy '''*'''<br />
''Note: '''*''' Admins have shell access to our servers, all others have rcon access''<br />
<br />
==Honorary Members of #openttdcoop [3]==<br />
*{{User|Brianetta|uk}} (our amiable host who is responsible for making #openttdcoop to such a vital community it is today) '''*'''<br />
*{{User|Phoenix the II|nl}} (our host for the most busy [http://www.openttdcoop.org/blog/public-server/ PublicServer], thanks to him, we don't need to finish a game, because of the server limits.)<br />
*{{User|TrueLight|nl}} (for being a bugfixer over ... a long time ;-) )<br />
<br />
==Currently Inactive Members of #openttdcoop [8]==<br />
*{{User|Adm.Spock|nl}}<br />
*{{User|dp|de}}<br />
*{{User|e1ko|cz}}<br />
*{{User|Guru3|se}}<br />
*{{User|ottd-king|uk}}<br />
*{{User|Piratejerk|ca}}<br />
*{{User|xahodo|nl}}<br />
<br />
==The usual suspects around the Public Server [52]==<br />
<br />
{|<br />
|-<br />
| valign="top" |<br />
*{{User|Addi|ch}}<br />
*{{User|Alanin|de}}<br />
*{{User|Andyp|us}}<br />
*{{User|AntB|uk}}<br />
*{{User|Avdg|be}}<br />
*{{User|Bennythen00b|no}}<br />
*{{User|Chris booth|uk}}<br />
*{{User|Clifs|us}} <br />
*{{User|DJNekkid|no}}<br />
*{{User|Damalix|fr}}<br />
*{{User|draconnier|lu}}<br />
*{{User|einKarl|de}}<br />
*{{User|Elske|nl}}<br />
*{{User|Farden|fr}}<br />
*{{User|Floffe|se}}<br />
*{{User|fmauNeko|fr}}<br />
*{{User|Giles|uk}}<br />
<br />
<br />
|&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<br />
|valign="top" |<br />
*{{User|Gleeb|uk}}<br />
*{{User|h3rzb1ut|de}}<br />
*{{User|Hans|nl}}<br />
*{{User|Kejhic|cz}}<br />
*{{User|Kirov|ar}}<br />
*{{User|Kolo|pl}}<br />
*{{User|Levi|de}}<br />
*{{User|LittleMikey|au}}<br />
*{{User|LordAzamath|ee}}<br />
*{{User|Microshit|nl}}<br />
*{{User|mitooo|fr}}<br />
*{{User|mixrin|ru}}<br />
*{{User|mensi|ch}}<br />
*{{User|narc|ro}}<br />
*{{User|Nickman|be}}<br />
*{{User|OwenS|uk}}<br />
*{{User|PeterT|us}}<br />
*{{User|Pikita|uk}}<br />
<br />
<br />
|&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<br />
|valign="top" |<br />
*{{User|Rob|us}}<br />
*{{User|RMJ|dk}}<br />
*{{User|S m w|de}}<br />
*{{User|sbn|be}}<br />
*{{User|Sedontane|uk}}<br />
*{{User|Talonius|uk}}<br />
*{{User|Tautrimas|lt}}<br />
*{{User|Thijs|nl}}<br />
*{{User|thomashauk|uk}}<br />
*{{User|Tim|de}}<br />
*{{User|Torben Paw|dk}}<br />
*{{User|Walle|be}}<br />
*{{User|Wouterr|be}}<br />
*{{User|ZarenorDarkstalker|us}}<br />
*{{User|Zuu|se}}<br />
*{{User|Zakjan|cz}}<br />
<br />
<br />
|}<br />
''And of course all the others above!''<br />
<br />
== Exsuspects [50] ==<br />
If you are on the ex-suspects list and you start playing again, please move yourself up to the suspects list !<br />
If you are still active and on the ex-suspects list, sorry for the moving :) we sometimes cannot find an IRC log of you while you are still active<br />
<br />
{|<br />
|-<br />
| valign="top" |<br />
*{{User|Alendo|no}}<br />
*{{User|Bob27|us}}<br />
*{{User|ChrisM|de}}<br />
*{{User|Cipri|nl}}<br />
*{{User|csuke|uk}}<br />
*{{User|Dark_Link|se}}<br />
*{{User|Davil|at}}<br />
*{{User|Doke|de}}<br />
*{{User|Dopefish|de}}<br />
*{{User|eJoJ|no}}<br />
*{{User|EmiT|cz}}<br />
*{{User|Franco|hu}}<br />
*{{User|Gamer|nl}}<br />
*{{User|Godde|no}}<br />
*{{User|Green-devil|dk}}<br />
*{{User|hdp|us}}<br />
*{{User|hzzzln|de}}<br />
<br />
|&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<br />
|valign="top" |<br />
*{{User|Ichi|nl}}<br />
*{{User|Ihmemies|fi}}<br />
*{{User|itsnotvalid|hk}}<br />
*{{User|Jinx|be}}<br />
*{{User|John|sk}}<br />
*{{User|Juustro|fi}}<br />
*{{User|Kolbur|de}}<br />
*{{User|Kul|nl}}<br />
*{{User|Logix|us}}<br />
*{{User|MDGrein|se}}<br />
*{{User|MooUK|uk}}<br />
*{{User|N101|au}}<br />
*{{User|Nazirro|pl}}<br />
*{{User|Nitehawk|us}}<br />
*{{User|Phil|uk}}<br />
*{{User|RaWt|no}}<br />
*{{User|Red|us}}<br />
*{{User|RichK|uk}}<br />
<br />
|&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<br />
|valign="top" |<br />
*{{User|Satyap|in}}<br />
*{{User|SerriaRomeo|us}}<br />
*{{User|Shader|pl}}<br />
*{{User|Sian|dk}}<br />
*{{User|Skasi|at}}<br />
*{{User|Skidd13|de}}<br />
*{{User|Spectre100|us}}<br />
*{{User|Stoffe|se}}<br />
*{{User|strstrep|us}}<br />
*{{User|Teddy|no}}<br />
*{{User|UnderBuilder|ar}}<br />
*{{User|Vinni3|uk}}<br />
*{{User|Volny|cz}}<br />
*{{User|welterde|de}}<br />
*{{User|Zavior|fi}}<br />
<br />
|}</div>XeryusTChttps://wiki.openttdcoop.org/index.php?title=Community:Members&diff=9565Community:Members2009-02-19T21:44:53Z<p>XeryusTC: </p>
<hr />
<div>__NOTOC__<br />
==Active Members of #openttdcoop [15]==<br />
*{{User|Ammler|ch}} '''(Admin)'''<br />
*{{User|Combuster|nl}}<br />
*{{User|Kommer|nl}}<br />
*{{User|Mark|nl}}<br />
*{{User|Mucht|at}} '''(Admin)'''<br />
*{{User|ODM|nl}}<br />
*{{User|Osai|de}} '''(Admin)'''<br />
*{{User|planetmaker|de}} '''(Admin)'''<br />
*{{User|Progman|de}} '''(Admin)'''<br />
*{{User|SmatZ|cz}} '''(Admin)'''<br />
*{{User|StarLite|nl}}<br />
*{{User|thgergo|hu}}<br />
*{{User|tneo|nl}} '''(Admin)'''<br />
*{{User|Thraxian|us}}<br />
*{{User|valhallasw|nl}}, BOFH, Wiki-god and mainly werkloos '''(Admin)'''<br />
*{{User|XeryusTC|nl}}, Chairman of the #openttdcoop stupidness committee '''(Admin)'''<br />
''Note: Admins have shell access to our servers, all others have rcon access''<br />
<br />
==Honorary Members of #openttdcoop [3]==<br />
*{{User|Brianetta|uk}} (our amiable host who is responsible for making #openttdcoop to such a vital community it is today) '''(Admin)'''<br />
*{{User|Phoenix the II|nl}} (our host for the most busy [http://www.openttdcoop.org/blog/public-server/| PublicServer], thanks to him, we don't need to finish a game, because of the server limits.)<br />
*{{User|TrueLight|nl}} (for being a bugfixer over ... a long time ;-) )<br />
<br />
==Currently Inactive Members of #openttdcoop [10]==<br />
*{{User|Adm.Spock|nl}}<br />
*{{User|dihedral|de}} aka "dih"<br />
*{{User|dp|de}}<br />
*{{User|e1ko|cz}}<br />
*{{User|Guru3|se}}<br />
*{{User|Hylje|fi}}<br />
*{{User|ottd-king|uk}}<br />
*{{User|Phazorx|iru}} '''(Admin)'''<br />
*{{User|Piratejerk|ca}}<br />
*{{User|xahodo|nl}}<br />
<br />
==The usual suspects around the Public Server [33]==<br />
<br />
{|<br />
|-<br />
| valign="top" |<br />
<br />
*{{User|Addi|ch}}<br />
*{{User|Alanin|de}}<br />
*{{User|Andyp|us}}<br />
*{{User|AntB|uk}}<br />
*{{User|Bennythen00b|no}}<br />
*{{User|DJNekkid|no}}<br />
*{{User|Damalix|fr}}<br />
*{{User|einKarl|de}}<br />
*{{User|Elske|nl}}<br />
*{{User|Farden|fr}}<br />
*{{User|Floffe|se}}<br />
*{{User|fmauNeko|fr}}<br />
*{{User|Giles|uk}}<br />
*{{User|h3rzb1ut|de}}<br />
<br />
|&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<br />
|valign="top" |<br />
<br />
*{{User|Kejhic|cz}}<br />
*{{User|Kirov|ar}}<br />
*{{User|Kolo|pl}}<br />
*{{User|Levi|de}}<br />
*{{User|LittleMikey|au}}<br />
*{{User|LordAzamath|ee}}<br />
*{{User|mixrin|ru}}<br />
*{{User|narc|ro}}<br />
*{{User|OwenS|uk}}<br />
*{{User|Pikita|uk}}<br />
*{{User|Rob|us}}<br />
*{{User|sbn|be}}<br />
<br />
|&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<br />
|valign="top" |<br />
<br />
*{{User|S m w|de}}<br />
*{{User|Talonius|uk}}<br />
*{{User|Tautrimas|lt}}<br />
*{{User|Thijs|nl}}<br />
*{{User|thomashauk|uk}}<br />
*{{User|Tim|de}}<br />
*{{User|Torben Paw|dk}}<br />
*{{User|Wouterr|be}}<br />
*{{User|Zuu|se}}<br />
<br />
|}<br />
''And of course all the others above!''<br />
<br />
== Exsuspects [53] ==<br />
If you are on the ex-suspects list and you start playing again, please move yourself up to the suspects list !<br />
If you are still active and on the ex-suspects list, sorry for the moving :) we sometimes cannot find an IRC log of you while you are still active<br />
<br />
{|<br />
|-<br />
| valign="top" |<br />
*{{User|Alendo|no}}<br />
*{{User|Bob27|us}}<br />
*{{User|Chris booth|uk}}<br />
*{{User|ChrisM|de}}<br />
*{{User|Cipri|nl}}<br />
*{{User|csuke|uk}}<br />
*{{User|Dark_Link|se}}<br />
*{{User|Davil|at}}<br />
*{{User|Doke|de}}<br />
*{{User|Dopefish|de}}<br />
*{{User|eJoJ|no}}<br />
*{{User|EmiT|cz}}<br />
*{{User|Franco|hu}}<br />
*{{User|Gamer|nl}}<br />
*{{User|Godde|no}}<br />
*{{User|Green-devil|dk}}<br />
*{{User|Hans|nl}}<br />
*{{User|hdp|us}}<br />
*{{User|hzzzln|de}}<br />
<br />
|&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<br />
|valign="top" |<br />
<br />
*{{User|Ichi|nl}}<br />
*{{User|Ihmemies|fi}}<br />
*{{User|itsnotvalid|hk}}<br />
*{{User|Jinx|be}}<br />
*{{User|John|sk}}<br />
*{{User|Juustro|fi}}<br />
*{{User|Kolbur|de}}<br />
*{{User|Kul|nl}}<br />
*{{User|Logix|us}}<br />
*{{User|MDGrein|se}}<br />
*{{User|MooUK|uk}}<br />
*{{User|N101|au}}<br />
*{{User|Nazirro|pl}}<br />
*{{User|Nitehawk|us}}<br />
*{{User|Phil|uk}}<br />
*{{User|RaWt|no}}<br />
*{{User|Red|us}}<br />
*{{User|RichK|uk}}<br />
*{{User|RMJ|dk}}<br />
<br />
|&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<br />
|valign="top" |<br />
<br />
*{{User|Sedontane|uk}}<br />
*{{User|SerriaRomeo|us}}<br />
*{{User|Shader|pl}}<br />
*{{User|Sian|dk}}<br />
*{{User|Skasi|at}}<br />
*{{User|Skidd13|de}}<br />
*{{User|Spectre100|us}}<br />
*{{User|Stoffe|se}}<br />
*{{User|strstrep|us}}<br />
*{{User|Teddy|no}}<br />
*{{User|UnderBuilder|ar}}<br />
*{{User|Vinni3|uk}}<br />
*{{User|Volny|cz}}<br />
*{{User|Walle|be}}<br />
*{{User|welterde|de}}<br />
*{{User|Zavior|fi}}<br />
<br />
|}</div>XeryusTChttps://wiki.openttdcoop.org/index.php?title=Servers&diff=9300Servers2008-12-29T19:54:45Z<p>XeryusTC: /* The Public Server (PS) */</p>
<hr />
<div>__NOTOC__<br />
Our community #openttdcoop consists of '''three servers'''.<br />
<br />
All persons with administrative rights should have a closer look to the [[Server_Administration|Server Administration Guide]]<br />
<br />
== [[Member_Zone|'''The Member Zone (MZ)''']] ==<br />
Feel free to watch us playing: search for the '''server name "#openttdcoop"'''. There is no password needed to join as a watching client. Playing access (company password) is granted to all our members, see [[Membership]] for further details.<br />
<br />
For a list of games which took place on our [[Member Zone]], look at [[MemberZone:Archive]]<br />
<br />
''rcon on the Member Zone is granted to every member of #openttdcoop.''<br />
<br />
This server is now replaced by the ProZone.<br />
<br />
== [[Public_Server|'''The Public Server (PS)''']] ==<br />
If you heard of #openttdcoop and would like to make the first steps toward a membership in our community, simply read what you have to do at [[Membership]] and [[Public_Server]]. Feel free to join our community and play on our [[Public_Server]].<br />
<br />
For a list of games which took place on our [[Public Server]], look at [[PublicServer:Archive]]<br />
<br />
''rcon on The Public Server is granted to every member of #openttdcoop.''<br />
<br />
[http://openttdcoop.ppcis.org/blog/member-zone/ http://dan-masek.eu/ottd/ottd_info_ps.openttdcoop.org_3979_de.png]<br />
<br />
Current configuration on this server: [[Public_Server_openttd.cfg]]<br />
<br />
== [[Coopetition|The Coopetition Server]] ==<br />
Needed for our latest gametype, this server runs a nightly version of OpenTTD and is used for [[Coopetition|Coopetition Games]] only. <br />
<br />
''rcon to this server has every member of #openttdcoop and is passed on to teams in need of a server.''<br />
<br />
== [[Dev Server|The Patched Server]] ==<br />
Sometimes, we need a server for testing multiplayer capability.<br />
<br />
''rcon on this Server is granted to every member of #openttdcoop.''<br />
<br />
==[[Special Server|The Special Server]]==<br />
http://dan-masek.eu/ottd/ottd_info_ps.openttdcoop.org_3980_de.png</div>XeryusTChttps://wiki.openttdcoop.org/index.php?title=Servers&diff=9299Servers2008-12-29T19:54:26Z<p>XeryusTC: /* The Member Zone (MZ) */</p>
<hr />
<div>__NOTOC__<br />
Our community #openttdcoop consists of '''three servers'''.<br />
<br />
All persons with administrative rights should have a closer look to the [[Server_Administration|Server Administration Guide]]<br />
<br />
== [[Member_Zone|'''The Member Zone (MZ)''']] ==<br />
Feel free to watch us playing: search for the '''server name "#openttdcoop"'''. There is no password needed to join as a watching client. Playing access (company password) is granted to all our members, see [[Membership]] for further details.<br />
<br />
For a list of games which took place on our [[Member Zone]], look at [[MemberZone:Archive]]<br />
<br />
''rcon on the Member Zone is granted to every member of #openttdcoop.''<br />
<br />
This server is now replaced by the ProZone.<br />
<br />
== [[Public_Server|'''The Public Server (PS)''']] ==<br />
If you heard of #openttdcoop and would like to make the first steps toward a membership in our community, simply read what you have to do at [[Membership]] and [[Public_Server]]. Feel free to join our community and play on our [[Public_Server]].<br />
<br />
For a list of games which took place on our [[Public Server]], look at [[PublicServer:Archive]]<br />
<br />
''rcon on The Public Server is granted to every member of #openttdcoop.''<br />
<br />
Current configuration on this server: [[Public_Server_openttd.cfg]]<br />
<br />
== [[Coopetition|The Coopetition Server]] ==<br />
Needed for our latest gametype, this server runs a nightly version of OpenTTD and is used for [[Coopetition|Coopetition Games]] only. <br />
<br />
''rcon to this server has every member of #openttdcoop and is passed on to teams in need of a server.''<br />
<br />
== [[Dev Server|The Patched Server]] ==<br />
Sometimes, we need a server for testing multiplayer capability.<br />
<br />
''rcon on this Server is granted to every member of #openttdcoop.''<br />
<br />
==[[Special Server|The Special Server]]==<br />
http://dan-masek.eu/ottd/ottd_info_ps.openttdcoop.org_3980_de.png</div>XeryusTChttps://wiki.openttdcoop.org/index.php?title=Servers&diff=9298Servers2008-12-29T19:53:50Z<p>XeryusTC: /* The Member Zone (MZ) */</p>
<hr />
<div>__NOTOC__<br />
Our community #openttdcoop consists of '''three servers'''.<br />
<br />
All persons with administrative rights should have a closer look to the [[Server_Administration|Server Administration Guide]]<br />
<br />
== [[Member_Zone|'''The Member Zone (MZ)''']] ==<br />
Feel free to watch us playing: search for the '''server name "#openttdcoop"'''. There is no password needed to join as a watching client. Playing access (company password) is granted to all our members, see [[Membership]] for further details.<br />
<br />
For a list of games which took place on our [[Member Zone]], look at [[MemberZone:Archive]]<br />
<br />
''rcon on the Member Zone is granted to every member of #openttdcoop.''<br />
<br />
we are currently playing on the dedicated server a Roleplay game:<br />
[http://openttdcoop.ppcis.org/blog/member-zone/ http://dan-masek.eu/ottd/ottd_info_ps.openttdcoop.org_3979_de.png]<br />
<br />
== [[Public_Server|'''The Public Server (PS)''']] ==<br />
If you heard of #openttdcoop and would like to make the first steps toward a membership in our community, simply read what you have to do at [[Membership]] and [[Public_Server]]. Feel free to join our community and play on our [[Public_Server]].<br />
<br />
For a list of games which took place on our [[Public Server]], look at [[PublicServer:Archive]]<br />
<br />
''rcon on The Public Server is granted to every member of #openttdcoop.''<br />
<br />
Current configuration on this server: [[Public_Server_openttd.cfg]]<br />
<br />
== [[Coopetition|The Coopetition Server]] ==<br />
Needed for our latest gametype, this server runs a nightly version of OpenTTD and is used for [[Coopetition|Coopetition Games]] only. <br />
<br />
''rcon to this server has every member of #openttdcoop and is passed on to teams in need of a server.''<br />
<br />
== [[Dev Server|The Patched Server]] ==<br />
Sometimes, we need a server for testing multiplayer capability.<br />
<br />
''rcon on this Server is granted to every member of #openttdcoop.''<br />
<br />
==[[Special Server|The Special Server]]==<br />
http://dan-masek.eu/ottd/ottd_info_ps.openttdcoop.org_3980_de.png</div>XeryusTChttps://wiki.openttdcoop.org/index.php?title=ProZone:Archive_-_Games_1_-_10&diff=8710ProZone:Archive - Games 1 - 102008-10-12T14:53:21Z<p>XeryusTC: </p>
<hr />
<div><noinclude>{{ProZoneArchiveMenu}}</noinclude><br />
{{Archive_ProZone|Pro Zone Game 2|19.09.2008 - 12.10.2008|[[User:Mark|Mark]], [[User:XeryusTC|XeryusTC]], ''(Add yourself)''|Arctic - Passengers Only|TL: 3, Mag-Lev|'256x1024|r14316|#openttdcoop-GRF Pack 7.1|An old style game where we used the old map generator with a very mountanious setting and in the end it served alot of trains.|1|Image:ProZone2.png|}}<br />
{{Archive_ProZone|Pro Zone Game 1|?.?.? - 19.09.2008|[[User:Mark|Mark]], [[User:Rob|Rob]], [[User:Chris booth|Chris Booth]], [[User:andyp|andyp]]''(Add yourself)''|Arctic - Passengers Only|TL: 3, Mag-Lev|'512x1024|r14316|#openttdcoop-GRF Pack 7.1|This was a passenger-only game. The goal was to connect all towns and cities with a population over 400. No building was permitted above the snowline, and terraform was explicitly minimized. This produced a winding network with several sets of tunnels to permit passage across mountain ranges.|1|Image:ProZone1.png|Bentfingwell was one of the busier stations. The station had three separate feeder systems keeping it fed with a large number of passengers.}}</div>XeryusTChttps://wiki.openttdcoop.org/index.php?title=ProZone:Archive_-_Games_1_-_10&diff=8709ProZone:Archive - Games 1 - 102008-10-12T14:52:47Z<p>XeryusTC: </p>
<hr />
<div><noinclude>{{ProZoneArchiveMenu}}</noinclude><br />
{{Archive_ProZone|Pro Zone Game 2|19.09.2008 - 12.10.2008|[[User:Mark|Mark]], [[User:XeryusTC|XeryusTC], ''(Add yourself)''|Arctic - Passengers Only|TL: 3, Mag-Lev|'256x1024|r14316|#openttdcoop-GRF Pack 7.1|An old style game where we used the old map generator with a very mountanious setting and in the end it served alot of trains.|1|Image:ProZone2.png|}}<br />
{{Archive_ProZone|Pro Zone Game 1|?.?.? - 19.09.2008|[[User:Mark|Mark]], [[User:Rob|Rob]], [[User:Chris booth|Chris Booth]], [[User:andyp|andyp]]''(Add yourself)''|Arctic - Passengers Only|TL: 3, Mag-Lev|'512x1024|r14316|#openttdcoop-GRF Pack 7.1|This was a passenger-only game. The goal was to connect all towns and cities with a population over 400. No building was permitted above the snowline, and terraform was explicitly minimized. This produced a winding network with several sets of tunnels to permit passage across mountain ranges.|1|Image:ProZone1.png|Bentfingwell was one of the busier stations. The station had three separate feeder systems keeping it fed with a large number of passengers.}}</div>XeryusTChttps://wiki.openttdcoop.org/index.php?title=Member_Zone&diff=8634Member Zone2008-09-20T20:48:48Z<p>XeryusTC: </p>
<hr />
<div>Feel free to watch us playing: search for the '''server name "#openttdcoop - The Pro Zone."''' Currently it is impossible to spectate this game. Players who may join this game will get a personal invite from members.<br />
<br />
''rcon on the Pro Zone is granted to every full member of #openttdcoop.''<br />
<br />
==Server Details==<br />
'''We are currently playing on our [http://openttdcoop.ppcis.org/blog/member-zone/ dedicated server], please have a look [http://openttdcoop.ppcis.org/blog/member-zone/ here].'''<br />
<br />
IP-Address: '''87.117.209.194:3981'''<br />
<br />
Location: United Kingdom<br />
<br />
Additionally, you need some GRFs - further details at [[Guides:Glossary:GRF|our related page]].</div>XeryusTChttps://wiki.openttdcoop.org/index.php?title=PublicServer:Archive_-_Games_101_-_110&diff=8330PublicServer:Archive - Games 101 - 1102008-08-08T16:07:05Z<p>XeryusTC: </p>
<hr />
<div><noinclude>{{PublicServerArchiveMenu}}</noinclude><br />
<br />
{{Archive_PublicServer|Public Server Game 106|23.07.08 - 08.08.08|(add yourself) |Cargo|7 & 9| 256*1024 Temperate|r14005+ [[Guides:Glossary:GRF|#openttdcoop-GRF-Pack 7.1]]|A huge network |106|Image:psg106.PNG| Add Description}}<br />
<br />
{{Archive_PublicServer|Public Server Game 105|18.07.08 - 23.07.08|{{user|fmauNeko}}, {{user|CommieSi}}, {{user|einKarl}}, (add yourself) |Cargo + Pax |Variable| 512*512 Temperate|r13776+ [[Guides:Glossary:GRF|#openttdcoop-GRF-Pack 7.1]]|This game featured a custom map with big rivers dividing the map in 8 islands. People could choose as island they wanted to manage, which resulted in small, local networks on the islands connected with an interregional network. |105|Image:psg105.PNG| Add Description}}<br />
<br />
{{Archive_PublicServer|Public Server Game 104|14.07.08 - 18.07.08|{{user|fmauNeko}}, {{User|planetmaker}}, {{User|sbn}}, {{user|CommieSi}}, {{user|einKarl}}, {{user|thomashuak}}, (add yourself) |Cargo |TL7 for Drop; TL6 for Town ML| 512*2048 Tropical|r13697+ [[Guides:Glossary:GRF|#openttdcoop-GRF-Pack 7.1]]|Marks winning plan was based around growing desert towns. To achieve this 2 concepts were use; Firstly the side line mergers used on the Drop ML, Secondly the timer circuits used on the town ML to balance line load and delivery. This unorthodox plan cause a little confusion to being with but as the game progressed the netowrk ultimately took shape and performed rather well. Over 1000 trains eventually serving the main station acting as both drop and pickup.|104|Image:OTTDC, Inc, 1st Apr 2168.png| Image showing the Main Station complete with eyecandy, you can see the self regulating system in the bottom right}}<br />
<br />
{{Archive_PublicServer|Public Server Game 103|06.06.08 - 14.07.08|{{User|Ben}}, {{User|planetmaker}}, {{User|fmauNeko}}, {{User|Logix}}, {{User|Levi}}, {{User|andyp}}, {{user|CommieSi}}, (add yourself) |Cargo |TL5| 512*1024 Temperate|r13677+ [[Guides:Glossary:GRF|#openttdcoop-GRF-Pack 7.0]]| Planetmaker had the winning plan for a game which involved the use of many different industies, as a result over 20 Major Stations had to be built with 8 BBH's. This took alot of time, and with the interuption of the wottdgd mid game the game was almost finished for a long time and only a few changes had to be made on the last day. Overall there was 750 trains, with no strain on the network, which is a good sign that the hubs network was produced to a high standard or not enough trains... How ever that point aside, Ottd Coopers managed to build a good solid network even through the confusion of having different (more Realistic) industires. |103|Image:COOP%27ies_Transport%2C_3rd_Dec_2236.png| Image Showing BBH 04, which was a brilliant piece of work, giving a good impression of the Fast flowing network, which stopped all jams.}}<br />
<br />
{{Archive_PublicServer|Public Server Game 102|28.06.08 - 05.07.08|{{User|Mark}}, {{User|planetmaker}}, {{User|andyp}}, {{User|Levi}}, {{User|Ammler}}, {{User|Addi}}, {{User|Logix}}, {{user|CommieSi}}, {{user|einKarl}} (add yourself) |Cargo |TL3| 512*512 Temperate|r13607+ [[Guides:Glossary:GRF|#openttdcoop-GRF-Pack 7.0]]| Mark created the winning plan for a cargo game using erail and TL3. We had all the secondary stations in the corners, connected to the ML with 4 BBHs, and 4 SLHs for the primary industries. The network developed very well, except for one SLH, which was turned to chaos by people adding lots of bits to the original construction done by Mark. |102|Image:PSG102.png|Showing the steel mill station with some nice eyecandy, and a lot of trains loading; due to TL3, there were always a lot of trains on the move}}<br />
<br />
{{Archive_PublicServer|Public Server Game 101|13.06.08 - 28.06.08|{{User|Mark}}, {{User|Powell}}, {{User|planetmaker}}, {{User|andyp}}, {{User|Levi}}, {{User|Logix}}, {{User|XeryusTC}}, {{user|einKarl}}, (add yourself) |Multipoint to Multipoint Passenger |TL4| 512*512 Temperate|r13607+ [[Guides:Glossary:GRF|#openttdcoop-GRF-Pack 7.0]]| The plan chosen involved the goal to connect all 104 (!) towns, this seemed like an impossible thing to achieve at first but we managed to connect all of them toward the end of the game. Lots of big cities, nice stations and clean building everywhere. Overall a very well developed game. |101|Image:PSG101.png|Showing a station nicely imbedded in cities, giving a pretty good impression of what this game looked like.}}</div>XeryusTChttps://wiki.openttdcoop.org/index.php?title=PublicServer:Archive_-_Games_101_-_110&diff=8184PublicServer:Archive - Games 101 - 1102008-07-20T14:08:41Z<p>XeryusTC: </p>
<hr />
<div><noinclude>{{PublicServerArchiveMenu}}</noinclude><br />
<br />
{{Archive_PublicServer|Public Server Game 104|14.07.08 - 18.07.08|(add yourself) |Cargo |TL7 for Drop; TL6 for Town ML| 512*2048 Tropical|r13697+ [[Guides:Glossary:GRF|#openttdcoop-GRF-Pack 7.1]]|Marks winning plan was based around growing desert towns. To achieve this 2 concepts were use; Firstly the side line mergers used on the Drop ML, Secondly the timer circuits used on the town ML to balance line load and delivery. This unorthodox plan cause a little confusion to being with but as the game progressed the netowrk ultimately took shape and performed rather well. Over 1000 trains eventually serving the main station acting as both drop and pickup.|104|Image:OTTDC, Inc, 1st Apr 2168.png| Image showing the Main Station complete with eyecandy, you can see the self regulating system in the bottom right}}<br />
<br />
{{Archive_PublicServer|Public Server Game 103|06.06.08 - 14.07.08|{{User|Ben}}, {{User|planetmaker}}, {{User|fmauNeko}}, {{User|Logix}}, {{User|Levi}}, {{User|andyp}}, (add yourself) |Cargo |TL5| 512*1024 Temperate|r13677+ [[Guides:Glossary:GRF|#openttdcoop-GRF-Pack 7.0]]| Planetmaker had the winning plan for a game which involved the use of many different industies, as a result over 20 Major Stations had to be built with 8 BBH's. This took alot of time, and with the interuption of the wottdgd mid game the game was almost finished for a long time and only a few changes had to be made on the last day. Overall there was 750 trains, with no strain on the network, which is a good sign that the hubs network was produced to a high standard or not enough trains... How ever that point aside, Ottd Coopers managed to build a good solid network even through the confusion of having different (more Realistic) industires. |103|Image:COOP%27ies_Transport%2C_3rd_Dec_2236.png| Image Showing BBH 04, which was a brilliant piece of work, giving a good impression of the Fast flowing network, which stopped all jams.}}<br />
<br />
{{Archive_PublicServer|Public Server Game 102|28.06.08 - 05.07.08|{{User|Mark}}, {{User|planetmaker}}, {{User|andyp}}, {{User|Levi}}, {{User|Ammler}}, {{User|Addi}}, {{User|Logix}}, (add yourself) |Cargo |TL3| 512*512 Temperate|r13607+ [[Guides:Glossary:GRF|#openttdcoop-GRF-Pack 7.0]]| Mark created the winning plan for a cargo game using erail and TL3. We had all the secondary stations in the corners, connected to the ML with 4 BBHs, and 4 SLHs for the primary industries. The network developed very well, except for one SLH, which was turned to chaos by people adding lots of bits to the original construction done by Mark. |102|Image:PSG102.png|Showing the steel mill station with some nice eyecandy, and a lot of trains loading; due to TL3, there were always a lot of trains on the move}}<br />
<br />
{{Archive_PublicServer|Public Server Game 101|13.06.08 - 28.06.08|{{User|Mark}}, {{User|Powell}}, {{User|planetmaker}}, {{User|andyp}}, {{User|Levi}}, {{User|Logix}}, {{User|XeryusTC}}, (add yourself) |Multipoint to Multipoint Passenger |TL4| 512*512 Temperate|r13607+ [[Guides:Glossary:GRF|#openttdcoop-GRF-Pack 7.0]]| The plan chosen involved the goal to connect all 104 (!) towns, this seemed like an impossible thing to achieve at first but we managed to connect all of them toward the end of the game. Lots of big cities, nice stations and clean building everywhere. Overall a very well developed game. |101|Image:PSG101.png|Showing a station nicely imbedded in cities, giving a pretty good impression of what this game looked like.}}</div>XeryusTChttps://wiki.openttdcoop.org/index.php?title=GRF_Table&diff=7972GRF Table2008-06-06T12:21:53Z<p>XeryusTC: /* Other */</p>
<hr />
<div>{{GrfMenu}}<br />
Please use the official [[Talk:GRF_Table|discussion page]] or our [http://www.tt-forums.net/viewtopic.php?p=578593 thread] to place your thought about it...<br />
<br />
See the [[GRF History|history]] for changes since Version 1.<br />
<br />
<br />
[http://openttdcoop.ppcis.org/blog/files/downloads/grfpacks/ GRF download]<br />
<br />
<br />
'''If you find some issues, please post them to [[Talk:GRF_Table|discussion page]], specially the orders and dependencies.'''<br />
If you like to update a GRF or adding a new one, please visit [[Talk:GRF]] and edit.<br />
<br />
===Vehicels===<br />
(Table sorted by filename)<br />
{| class="grftable"<br />
<br />
|-<br />
!<br />
! Name<br />
! Filename<br />
! Details<br />
! Status<br />
! License/Author <br />
|-<br />
| <br />
| [http://www.tt-forums.net/viewtopic.php?p=687032#p687032 Original Vehicels]<br />
| origengs.grf<br />
| <br />
| r173<br />
| peter1138<br />
|}<br />
<br />
====Trains / Wagons====<br />
(Table sorted by filename)<br />
{| class="grftable"<br />
<br />
|-<br />
!<br />
! Name<br />
! Filename<br />
! Details<br />
! Status<br />
! License/Author <br />
|-<br />
| {{Flag|ca}}<br />
| [http://www.tt-forums.net/viewtopic.php?p=668592 Canadian Trainset v0.3e]<br />
| Cansetw.grf<br />
| [http://www.openttdcoop.org/newgrfs/trunk/8_vehicles/trains_wagons/canset/CanSet%20-%20Quick%20Setup%20Guide.txt Readme] [http://www.openttdcoop.org/newgrfs/trunk/8_vehicles/trains_wagons/canset/CanSet%20-%20User%20Guide%20v0.3.pdf User Guide] - tracktypecostdiff<br />
| r187<br />
| Dan MacKellar, uzurpator, mnorman, NS37, Born Acorn, ISA, lifeblood, OzTransLtd., Cornelius<br />
|-<br />
| {{Flag|cz}} {{Flag|sk}} <br />
| [http://ttd.tycoonez.com/?id=151 CSDSet v1.5.0 RC1]<br />
| csdseto.grf<br />
|<br />
|<br />
| www.tycoonez.com<br />
|-<br />
| {{Flag|de}}<br />
| [http://www.ttdpatch.net/newgrf.html#25 DB Set v0.82 XL]<br />
| dbsetxlw.grf<br />
| [http://openttdcoop.org/newgrfs/trunk/8_vehicles/trains_wagons/dbsetxl/dbxl_readme_en.html Readme] - [http://openttdcoop.org/newgrfs/trunk/8_vehicles/trains_wagons/dbsetxl/z_ecs/dbxl_ecs_en.html DB Set XL ECS extension]<br />
|<br />
| Michael Blunck<br />
|-<br />
|<br />
| [http://www.tt-forums.net/viewtopic.php?t=36168 Eyecandy empty engine v0.2]<br />
| empty.grf<br />
|<br />
| r51<br />
| [[User:LordAzamath|LordAzamath]]<br />
|-<br />
| {{Flag|jp}} <br />
| [http://www.as-st.com/ttd/japan/index.html?disFr=download.html Japan Set v1.3c]<br />
| jptrainsw.grf<br />
| could be loaded with Narrow Gauge<br />
| r160<br />
| Hovering, Teacup, Purno, Raven, Sanchimaru, Toni Babelony, Aegir, Dandan, Minime, Raven, Szappy<br />
|-<br />
| {{Flag|no}}<br />
| [http://www.tt-forums.net/viewtopic.php?p=652489#p652489 MX-3000]<br />
| mx3k.grf<br />
| Addon to Norwegian Trainset<br />
|<br />
| 7of9, FooBar<br />
|-<br />
| {{Flag|no}}<br />
| [http://www.tt-forums.net/viewtopic.php?p=189510#189510 Norwegian Trainset v0.4b]<br />
| nsbsetw.grf<br />
| [http://openttdcoop.ppcis.org/blog/files/downloads/grfpacks/ottdc_grfpack/8_vehicles/trains_wagons/nsbset/NSB%20-%20User%20Guide%20v0.4a.pdf User Guide] - tracktypecostdiff<br />
|<br />
| fire87, Born Acorn, DanMacK, Hovering Teacup, Kruz, OzTransLtd, Purno, Singaporekid, ThorRune, ThePerson<br />
|-<br />
|{{Flag|ca}} {{Flag|us}}<br />
|[http://www.pikkarail.com/ttdp/nars/ North American Renewal Set]<br />
|pb_nars.grf<br />
|<br />
|<br />
|DanMacK, PikkaBird<br />
|-<br />
| {{Flag|uk}}<br />
| [http://www.pikkarail.com/ttdp/ukrs/ UK Renewal Train Set v3.04]<br />
| pb_ukrs.grf<br />
| Parameter = 0 3 0 - Addon: ukrsap1w.grf<br />
|<br />
| PikkaBird, DanMacK, Singaporekid<br />
|-<br />
| {{Flag|sr}} <br />
| [http://www.tt-forums.net/viewtopic.php?p=225245#225245 Serbian rail sets]<br />
| standard:srssgw.grf / narrow:srsngw.grf<br />
| needs Narrow Gauge Parameter = 4 - [http://openttdcoop.org/newgrf/trunk/8_vehicles/trains_wagons/srs/ng/readme.txt NG Readme] / [http://openttdcoop.org/newgrf/trunk//8_vehicles/trains_wagons/srs/sg/readme.txt SG Readme]<br />
|<br />
| GPL / Wile E. Coyote, Purno, Singaporekid, Colonel32, Sanchimaru, Lakie, DaleStan, Patchman, George, Death, PikkaBird, lifeblood, Siema, Marek, damir661, Michael Blunck<br />
|-<br />
|<br />
|[http://www.tt-forums.net/viewtopic.php?t=31324 Tropic Refurbishment Set v0.3c]<br />
|troprsw.grf<br />
|<br />
|<br />
|uzurpator, PikkaBird, Death<br />
|-<br />
| {{Flag|us}}<br />
| [http://www.as-st.com/ttd/newusa/ US Train Set v0.87.4]<br />
| ussetw.grf<br />
| [http://openttdcoop.ppcis.org/blog/files/downloads/grfpacks/ottdc_grfpack/8_vehicles/trains_wagons/usset/USSet_Readme.htm Readme] - usset-ecs-adapter.grf for ECS support<br />
| r160<br />
| GPL (TT-Forums)<br />
|}<br />
<br />
====Road vehicles====<br />
(Table sorted by filename)<br />
{| class="grftable"<br />
|-<br />
!<br />
! Name<br />
! Filename<br />
! Details<br />
! Status<br />
! License/Author <br />
|-<br />
|<br />
| [http://george.zernebok.net/newgrf/newgrf.html#lv Long vehicles v4 (07-09-07)]<br />
| 4LVw.grf<br />
|<br />
|<br />
| George, Greyfur, Wile E. Coyote, DanMacK<br />
|-<br />
|<br />
| [http://www.tt-forums.net/viewtopic.php?t=33415 Generic Road Vehicle Set v1.0]<br />
| grvts.grf<br />
| <br />
| r51<br />
| Richard Wheeler (Zephyris)<br />
|-<br />
| {{Flag|uk}}<br />
| [http://www.tt-forums.net/viewtopic.php?t=15429 HOVS UK Bus Set]<br />
| pb_hovs_bus.grf<br />
|<br />
|<br />
| PikkaBird<br />
|-<br />
|<br />
| [http://www.tt-forums.net/viewtopic.php?f=26&t=34744 Refit default rvs to new cargos]<br />
| refit_rvs.grf<br />
|<br />
| r72<br />
| PaulC<br />
|-<br />
| {{Flag|sr}}<br />
| [http://www.tt-forums.net/viewtopic.php?t=19850 Serbian road vehicles. Trucks and buses]<br />
| srvttw.grf<br />
|<br />
|<br />
| Wile E. Coyote, George<br />
|}<br />
<br />
====Trams====<br />
(Table sorted by filename)<br />
{| class="grftable"<br />
|-<br />
!<br />
! Name<br />
! Filename<br />
! Details<br />
! Status<br />
! License/Author <br />
|-<br />
|{{Flag|cz}}{{Flag|sk}}<br />
|[http://ttd.tycoonez.com/?id=22 CSTramSet v0.1]<br />
|cstramsetw.grf<br />
|<br />
|<br />
| greyfur, Marek, zerr0, ufoun (tycoonez.com)<br />
<br />
|-<br />
| {{Flag|nl}}<br />
| [http://www.tt-forums.net/viewtopic.php?p=609644#p609644 Dutch Tram Set Beta 2]<br />
| DutchTramSetW_r20.grf<br />
| [http://www.openttdcoop.org/newgrfs/trunk/8_vehicles/trams/dutchtramset/README.txt Readme]<br />
| r108<br />
| Rendall, Bastiaan, Foobar, Ameecher<br />
|-<br />
|<br />
| [http://www.tt-forums.net/viewtopic.php?t=32441 Generic Tram Set v0.4]<br />
| generictrams_v0.32.grf<br />
|<br />
| r45<br />
| Richard Wheeler (Zephyris)<br />
|-<br />
|{{Flag|de}}<br />
|[http://grfcrawler.tt-forums.net/details.php?do=details&id=77 German Tram Set v0.4.2]<br />
|gertramsw.grf<br />
|<br />
|<br />
|Roland Kahlert, Bernhard Stock, Pierre Demhold, Michael Blunck<br />
|-<br />
|{{Flag|jp}} <br />
|[http://www.tt-forums.net/viewtopic.php?p=491685#491685 Hiroshima Trams]<br />
|hirotram_w_987.grf<br />
|<br />
|<br />
|ToniBabelony, stevenh<br />
|-<br />
|<br />
| [http://www.tt-forums.net/viewtopic.php?t=33023 Modern Tram Set r3]<br />
| moderntramset.grf<br />
|<br />
| r45<br />
| karlneil, FooBar<br />
|-<br />
| {{Flag|sr}}<br />
| [http://www.tt-forums.net/viewtopic.php?t=19850 Serbian road vehicles. Trams set]<br />
| srvttw.grf<br />
|<br />
| r173<br />
| Wile E. Coyote, Purno, PikkaBird, DaleStan, Patchman, Prebral, Hydronymus, Bart, Nikola, Crotram<br />
|-<br />
| {{Flag|uk}}<br />
| [http://users.tt-forums.net/ameecher/uktramset.html UK Tram Set TASTER r39M]<br />
| ukts_r1.grf<br />
|<br />
| <br />
| Gavin Dowland, Ben_K, peter1138<br />
|}<br />
<br />
====Ships====<br />
(Table sorted by filename)<br />
{| class="grftable"<br />
<br />
|-<br />
!<br />
! Name<br />
! Filename<br />
! Details<br />
! Status<br />
! License/Author <br />
|-<br />
|<br />
|[http://www.ewetel.net/~michael.blunck/ttd/ NewShips]<br />
|newshipsw.grf<br />
| <br />
|<br />
|Michael Blunck<br />
|-<br />
|<br />
| [http://www.tt-forums.net/viewtopic.php?p=619506 Shiptool v4]<br />
| shiptoolv4.grf<br />
| needs to be loaded as last<br />
| r42<br />
| [[User:thgergo|thgergo]]<br />
|}<br />
<br />
====Planes====<br />
(Table sorted by filename)<br />
{| class="grftable"<br />
|-<br />
!<br />
! Name<br />
! Filename<br />
! Details<br />
! Status<br />
! License/Author <br />
|-<br />
|<br />
|[http://www.pikkarail.com/ttdp/av8/ Aviators Aircraft (av8) v1.331]<br />
|pb_av8w.grf<br />
|<br />
|<br />
|PikkaBird<br />
|-<br />
|<br />
|[http://www.as-st.com/ttd/planes/ Planeset 1.5.3]<br />
|PlaneSetw.grf<br />
|<br />
| <br />
| GPL<br />
|-<br />
| {{Flag|ru}}<br />
| [http://www.tt-forums.net/viewtopic.php?f=36&t=25516 Russian Planeset beta 2]<br />
| rusplanesottd.grf<br />
| addons: Tupolev-204 (tu204_gr.grf), Boeing787 (787_8_s7_gr.grf), Sukhoi SuperJet-100 (superjet100_gr.grf)<br />
| r97/r100<br />
| Grigory<br />
|}<br />
<br />
===Stations===<br />
(Table sorted by filename)<br />
{| class="grftable"<br />
<br />
|-<br />
!<br />
! Name<br />
! Filename<br />
! Details <br />
! Status<br />
! License/Author <br />
|-<br />
|<br />
| [http://grfcrawler.tt-forums.net/details.php?do=details&id=117 City Stations]<br />
| ae_cityw.GRF<br />
|<br />
|<br />
|Aegir, Singaporekid, Purno<br />
|-<br />
|<br />
|[http://www.aegir.bur.st/rural.php Rural Stations]<br />
|ae_ruraw.GRF<br />
|<br />
|<br />
|Aegir, Astath, Arte Pro34, Cornelius, DanMacK<br />
|-<br />
|<br />
|[http://www.aegir.bur.st/suburban.php Surburban Stations]<br />
|ae_subuw.GRF<br />
|<br />
|<br />
|Aegir, Arte Pro34, Cornelius<br />
|-<br />
|<br />
|Basic Platforms Set<br />
|basic_platformsw.grf<br />
|<br />
|<br />
|GPL / Aegir, Cornelius<br />
|-<br />
|<br />
|[http://www.aegir.bur.st/files/ttd/index.php?dir=Newgrfs/Station%20Sets Brick Freight Stations]<br />
|brickfreightw.GRF<br />
|<br />
|<br />
|Aegir, Born Acorn<br />
|-<br />
|<br />
|[http://www.tt-terminal.co.uk/downloads.shtml Genereric bufferstops v0.1]<br />
|buffers.grf<br />
|<br />
|<br />
|CCPL / Born Acorn, peter1138<br />
|-<br />
| {{Flag|ca}} <br />
| [http://www.tt-forums.net/viewtopic.php?t=22947 Canadian Stations Set v0.3d]<br />
| canstnw.grf<br />
| [http://openttdcoop.ppcis.org/blog/files/downloads/grfpacks/trunk/7_stations/canstn/CanStn%20-%20Quick%20Setup%20Guide.txt Quick Guide]<br />
| r74<br />
| lifeblood, Oz, OzTransLtd.<br />
|-<br />
|{{Flag|nl}} <br />
|[http://www.tt-forums.net/viewtopic.php?p=685696#p685696 Dutch station set (v0.2)]<br />
|dutchstatw.grf<br />
|<br />
|<br />
|Caelan, Jezulkim, Purno, Zimmlock, [[User:XeryusTC|XeryusTC]]<br />
|-<br />
|<br />
|[http://tt-forums.net/viewtopic.php?p=392979#392979 Container freight station and harbor]<br />
|harbourw_456.grf<br />
|<br />
|<br />
|Oracle<br />
|-<br />
|<br />
| [http://grfcrawler.tt-forums.net/details.php?do=details&id=207 Industrial Stations Renewal v0.6.2]<br />
| indstatrw.grf<br />
| [http://www.openttdcoop.org/newgrfs/trunk/7_stations/indstatr/ISR%20Readme.htm Readme]<br />
| r144<br />
| Sanchimaru, Oz, norfolksouthern37, Zimmlock, Ben_K, Born Acorn, mph, Arte Pro 34, Maedhros, mart3p, Oracle<br />
|-<br />
|<br />
|[http://www.as-st.com/ttd/newusa/ Industrial Stations Set v0.98]<br />
|jcindstaw.grf<br />
|<br />
|<br />
|GPL<br />
|-<br />
|{{Flag|jp}} <br />
|[http://www.as-st.com/ttd/japan/ Japanese Stations v1.0]<br />
|jpstatsw.grf<br />
|<br />
|<br />
|GPL / Death, Sanchimaru<br />
|-<br />
|<br />
|[http://www.aegir.bur.st/files/ttd/index.php?dir=Newgrfs/Station%20Sets Modern Suburban Stations]<br />
|modernsuburbanw.GRF<br />
|<br />
|<br />
|GPL / Aegir, Arte Pro 34<br />
|-<br />
|<br />
|[http://www.ewetel.net/~michael.blunck/ttd/ NewStations v0.42]<br />
|newstatsw.grf<br />
|<br />
|<br />
|Michael Blunck<br />
|-<br />
|<br />
|[http://www.tt-terminal.co.uk/downloads.shtml UK Waypoints Set v1.1]<br />
|ukwaypointsw.grf<br />
|<br />
|<br />
|CCPL / Born Acorn, peter1138<br />
|-<br />
|{{Flag|us}}<br />
|[http://www.as-st.com/ttd/newusa/ US Stations Set v0.86]<br />
|usstatsw.grf<br />
|<br />
|<br />
|GPL<br />
|}<br />
<br />
===Town Buildings===<br />
(Table sorted by filename)<br />
{| class="grftable"<br />
|-<br />
!<br />
! Name<br />
! Filename<br />
! Details<br />
! Status<br />
! License/Author <br />
|-<br />
|{{Flag|jp}}<br />
|[http://www.as-st.com/ttd/japan/ Japan Set Buildings]<br />
|jpset_bldw.GRF<br />
|<br />
|<br />
|GPL / Sanchimaru, Zimmlock, Szappy, gl2, Aegir<br />
|-<br />
| {{Flag|ca}}{{Flag|us}}<br />
| [http://www.tt-forums.net/viewtopic.php?t=35458 North American City Set v0.1c]<br />
| NACityw.grf<br />
| <br />
| r44<br />
| Oz, lifeblood, OzTransLtd. (others from TT-Forums)<br />
|-<br />
|<br />
| [http://www.tt-forums.net/viewtopic.php?p=635669#p635669 Party Square]<br />
| partysquare.grf<br />
| WWOTTDGD<br />
| <br />
| [[User:AntB|AntB]]<br />
|-<br />
|<br />
| [http://users.tt-forums.net/pikka/wiki/index.php/Suburban_Renewal_Set Suburban Renewal Houses v0.1]<br />
| pb_ukrhw.grf<br />
| <br />
| r160<br />
| PikkaBird<br />
|-<br />
|<br />
| [http://www.tt-forums.net/viewtopic.php?p=636058#p636058 Street Lights]<br />
| streetlights.grf<br />
| WWOTTDGD<br />
| <br />
| lordazamath<br />
|-<br />
|<br />
| [http://www.tt-forums.net/viewtopic.php?f=26&t=36168 Toll Booth v0.2]<br />
| Toll_booth_v0.2.grf<br />
| WWOTTDGD<br />
| r51<br />
| lordazamath<br />
|-<br />
|<br />
|[http://users.skynet.be/florisjan/ttd/ttrs.html Total Town Replacement Set v3.02a]<br />
|ttrs3w.GRF<br />
|<br />
|<br />
|Csaboka, George, the Tycoonez.com:munity, Oz, Red*Star, Purno, Pikkabird and Zimmlock<br />
|}<br />
<br />
===Industries / Cargos===<br />
(Table sorted by filename)<br />
{| class="grftable"<br />
|-<br />
!<br />
! Name<br />
! Filename<br />
! Details<br />
! Status<br />
! License/Author <br />
|-<br />
|<br />
| [http://george.zernebok.net/newgrf/downloads.html#decs ECS: Agricultural vector beta 4]<br />
| ECSAgriw.grf<br />
| [http://wiki.ttdpatch.net/tiki-index.php?page=ECSAgriculturalVector Wiki]<br />
| r161<br />
| George, MHz, Raven, Wile E. Coyote, Michael Platov, Lifeblood, DanMacK, Oz, Sanchimaru, Michael Blunck, AgRiG<br />
|-<br />
|<br />
| [http://george.zernebok.net/newgrf/downloads.html#decs ECS: Basic vector beta 4]<br />
| ECSBasicw.grf<br />
| [http://wiki.ttdpatch.net/tiki-index.php?page=ECSBasicVector Wiki]<br />
| r161<br />
| George, Zimmlock, Tomas Kubes, Patrick, Michael Blunck, AgRiG, Wile E. Coyote<br />
|-<br />
|<br />
| [http://george.zernebok.net/newgrf/downloads.html#decs ECS: Basic vector for tropic alpha 1]<br />
| ECSBasTrw.grf<br />
| [http://wiki.ttdpatch.net/tiki-index.php?page=ECSBasicVectorTropic Wiki]<br />
| r43<br />
| George, Wile E. Coyote, Michael Blunck, AgRiG<br />
|-<br />
|<br />
| [http://george.zernebok.net/newgrf/downloads.html#decs ECS: Chemicals vector II beta 4]<br />
| ECSChem2w.grf<br />
| [http://wiki.ttdpatch.net/tiki-index.php?page=ECSChemicalVector Wiki]<br />
| r161<br />
| George, MHz, Raven, Michael Blunck, AgRiG<br />
|-<br />
|<br />
| [http://george.zernebok.net/newgrf/downloads.html#decs ECS: Construction vector alpha 1]<br />
| ECSConstw.grf<br />
| [http://wiki.ttdpatch.net/tiki-index.php?page=ECSConstructionVector Wiki]<br />
| r43<br />
| George, MHz, 447, Michael Blunck, AgRiG<br />
|-<br />
|<br />
| [http://george.zernebok.net/newgrf/downloads.html#decs ECS: Construction vector by Pikka alpha 1]<br />
| ECSCPikkw.grf<br />
| [http://wiki.ttdpatch.net/tiki-index.php?page=ECSConstructionVectorByPikkabird Wiki]<br />
| r43<br />
| Pikkabird, George<br />
|-<br />
|<br />
| [http://george.zernebok.net/newgrf/downloads.html#decs ECS: Machinery vector beta 4]<br />
| ECSMachw.grf<br />
| [http://wiki.ttdpatch.net/tiki-index.php?page=ECSMachineryVector Wiki]<br />
| r161<br />
| George, Lifeblood, Oz, Prebral, Michael Blunck, AgRiG, Zimmlock, Wile E. Coyote<br />
|-<br />
|<br />
| [http://george.zernebok.net/newgrf/downloads.html#decs ECS: Machinery vector for tropic alpha 1]<br />
| ECSMacTrw.grf<br />
| [http://wiki.ttdpatch.net/tiki-index.php?page=ECSMachineryVectorTropic Wiki]<br />
| r43<br />
| George, Michael Blunck, AgRiG<br />
|-<br />
|<br />
| [http://george.zernebok.net/newgrf/downloads.html#decs ECS: Town vector beta 4]<br />
| ECSTownw.grf<br />
| [http://wiki.ttdpatch.net/tiki-index.php?page=ECSTownVector Wiki] (needs to be first ECS vector)<br />
| r161<br />
| George, Zimmlock, Oz, Sanchimaru, Csaboka, Michael Blunck, AgRiG, Wile E. Coyote, SAC<br />
|-<br />
|<br />
| [http://george.zernebok.net/newgrf/downloads.html#decs ECS: Wood vector beta 4]<br />
| ECSWoodw.grf<br />
| [http://wiki.ttdpatch.net/tiki-index.php?page=ECSWoodVector Wiki]<br />
| r161<br />
| George, dmh_mac, MHz, Raven, Michael Blunck, AgRiG<br />
|-<br />
|<br />
| [http://www.ttdpatch.de NewCargo Set V0.12]<br />
| newcargow.grf<br />
| needs to be after DBSetXL<br />
| <br />
| Michael Blunck <br />
|-<br />
|<br />
| [http://users.tt-forums.net/pikka/wiki/index.php/Pikka's_Basic_Industries Pikka's Basic Industries v1.2]<br />
| pikkindw.grf<br />
|<br />
| <br />
| PikkaBird<br />
|-<br />
|<br />
| [http://users.tt-forums.net/pikka/wiki/index.php/UKRS_Industries_Brick_Chain UKRS Industries Brick Chain v1.31]<br />
| pikbrikw.grf<br />
| needs PBI loaded before<br />
| r148<br />
| PikkaBird<br />
|}<br />
<br />
===Infrastructure===<br />
(Table sorted by filename)<br />
{| class="grftable"<br />
<br />
|-<br />
!<br />
! Name<br />
! Filename<br />
! Details<br />
! Status<br />
! License/Author <br />
|-<br />
|<br />
| [http://users.tt-forums.net/ameecher/ben_k_tunnel.html BK Tunnel Set v0.3b]<br />
| BKTunw.grf<br />
| [http://www.openttdcoop.org/newgrfs/trunk/4_infrastructure/bktun/BKTun%20Readme.pdf PDF Readme]<br />
| r41<br />
| Ben Kings, OzTransLtd.<br />
|-<br />
|<br />
|[http://www.tt-forums.net/viewtopic.php?t=32027 Cantilever Bridge Renewal 1.1]<br />
|cantilever11w.grf<br />
|Support for narrow gauge! + Usable with newbridges v0.41<br />
|<br />
|[[User:Thgergo|Thgergo]]<br />
|-<br />
|<br />
| [http://tt-forums.net/viewtopic.php?p=418169 Combined Roadset v0.10]<br />
| combroadw.grf<br />
|<br />
| <br />
| Jeroen Otto, Lakie, Purno, Szappy, RobC, PikkaBird<br />
|-<br />
|<br />
|[http://users.tt-forums.net/ameecher/newdepots.html New Depots 2.1]<br />
|dep2.1w.GRF<br />
|<br />
| <br />
|Gavin Dowland<br />
|-<br />
| {{Flag|nl}} <br />
| [http://users.tt-forums.net/dutchset/ Dutch Catenary]<br />
| dutchcatw.grf<br />
|<br />
| <br />
| Purno<br />
|-<br />
|<br />
| [http://www.tt-forums.net/viewtopic.php?p=433758#433758 New Railway Fence]<br />
| fencew.grf<br />
|<br />
| r160<br />
| Purno, Szappy<br />
|-<br />
|<br />
|[http://www.tt-forums.net/viewtopic.php?p=600217#600217 Foundations replacement]<br />
|foundw_209.grf<br />
|<br />
| <br />
|Ameecher, [[User:XeryusTC|XeryusTC]]<br />
|-<br />
| {{Flag|jp}}<br />
| [http://www.as-st.com/ttd/japan/index.html?disFr=download.html Japanese Signals v0.4a]<br />
| jpsignalsw.grf<br />
| left-hand traffic<br />
| r160<br />
| Sanchimaru, uzurpator, onodera, dandan<br />
|-<br />
| {{Flag|ca}}{{Flag|us}}<br />
| [http://grfcrawler.tt-forums.net/details.php?do=details&id=176 North American Roads Set v0.8c]<br />
| NARoadsw.grf<br />
| [http://www.openttdcoop.org/newgrfs/trunk/4_infrastructure/naroads/NA%20Roads%20-%20User%20Guide%20v0.8.pdf PDF User Guide], [http://www.openttdcoop.org/newgrfs/trunk/4_infrastructure/naroads/NA%20Roads%20-%20Quick%20Setup%20Guide.txt Quick Guide]<br />
| r186<br />
| lifeblood, Oz, OzTransLtd., Skidd13, DanMack, CharlieMTA, TT-Forums<br />
|-<br />
|<br />
|[http://www.tt-forums.net/viewtopic.php?t=7583 New bridges v0.41]<br />
|newbridgesW.GRF<br />
|<br />
|<br />
|Purno, Szappy, Prof. Frink, gl2<br />
|-<br />
|<br />
|[http://www.tt-forums.net/viewtopic.php?p=598347#p598347 Grey Cantilever Bridge Renewal 07-06-18]<br />
|newcantiw.grf<br />
|no roadset/railset support + Usable with newbridges v0.41 if this is placed after it<br />
|<br />
|[[User:Thgergo|Thgergo]]<br />
|-<br />
|<br />
| [http://george.zernebok.net/newgrf/downloadsold.html#dnm New monorails 05-08-22]<br />
| NewMonorailMrHuntW.grf<br />
|<br />
| <br />
| Mr. Hunt, Marcel, George<br />
|-<br />
|<br />
| [http://www.tt-forums.net/viewtopic.php?p=605580 New Tram Tracks v0.4.1]<br />
| newtramtracksw_v0.4.1.grf<br />
| needs to be before Roadsets [http://openttdcoop.ppcis.org/blog/files/downloads/grfpacks/ottdc_grfpack/4_infrastructure/b/newtramtracks/README.txt Readme]<br />
| <br />
| FooBar, PikkaBird<br />
|-<br />
|<br />
| [http://www.tt-forums.net/viewtopic.php?p=658220#p658220 Narrow Gauge Rails v0.93]<br />
| ngrailsw.grf<br />
| [http://www.openttdcoop.org/newgrfs/trunk/4_infrastructure/ngrails/readme.txt Readme]<br />
| r45<br />
| Cornelius<br />
|-<br />
|<br />
| [http://users.tt-forums.net/pikka/wiki/index.php/Modified_Building_Costs Expensive, Short and Slow Bridges]<br />
| pb_bridg.grf<br />
|<br />
|<br />
| PikkaBird<br />
|-<br />
|<br />
| [http://users.tt-forums.net/pikka/wiki/index.php/Modified_Building_Costs Modified Building Costs]<br />
| pb_build.grf<br />
|<br />
|<br />
| PikkaBird, DanMacK<br />
|-<br />
|<br />
| [http://www.pikkarail.com/ttdp/ukrs/download.htm Brick Viaduct]<br />
| pb_viaduct.grf<br />
|<br />
|<br />
| PikkaBird<br />
|-<br />
| {{Flag|cz}}{{Flag|sk}}<br />
| [http://ttd.tycoonez.com/?id=21 CS Railroad tracks v1.4]<br />
| rail-cs-ottd.grf<br />
|<br />
| r160<br />
| ufoun, minime, Pňaky, Marek, MiJ<br />
|-<br />
| {{Flag|cz}}{{Flag|sk}}<br />
| [http://ttd.tycoonez.com/?id=161 ČS Roads v2.0]<br />
| road-cs-ottd.grf<br />
|<br />
| r160<br />
| Marek, Pedro Zawislak, Lukasek, el mino, minime, Pedro Zawislak<br />
|-<br />
|<br />
|[http://users.tt-forums.net/ttdur/ttdur.htm Traffic Set v3]<br />
|trafficset_v3w.grf<br />
|<br />
| r151<br />
| Andés Zsögön, Szappy<br />
|-<br />
<br />
|-<br />
|{{Flag|de}}<br />
|[http://www.tt-forums.net/viewtopic.php?t=30593 Light-rail/Tramtracks]<br />
|tramtrkw.grf<br />
|<br />
| <br />
|Roland Kahlert, Pikkabird<br />
|-<br />
|<br />
| [http://www.tt-forums.net/viewtopic.php?p=549862#549862 Total Bridge Renewal Set test_version #3]<br />
| total_bridges.grf<br />
|<br />
| r95<br />
| Purno, Zimmlock, Andrex, Marcel, [[User:Thgergo|Thgergo]], Pikkabird<br />
|-<br />
|<br />
|[http://www.tt-forums.net/viewtopic.php?p=549862#549862 Standard Gauge Tram Tracks]<br />
|tramtsgw.grf<br />
|<br />
| <br />
| Pikkabird<br />
|-<br />
|<br />
| TransRapid Tracks Bridge<br />
| transrapidbridge2.grf<br />
| belongs to TransrapidTrackSet<br />
| r58<br />
| [[User:Thgergo|Thgergo]]<br />
|-<br />
|<br />
| [http://www.tt-forums.net/viewtopic.php?p=638985 TransRapid Track Set r1]<br />
| TransrapidTrackSetw_r1.grf<br />
|<br />
| r47<br />
| FooBar, Zephyris<br />
|-<br />
| {{Flag|uk}}<br />
| [http://www.tt-terminal.co.uk/downloads.shtml UK Roadset v1.1a]<br />
| UKRoadsetw.grf<br />
| <br />
| r116<br />
| Born Acorn, Lakie<br />
|}<br />
<br />
===Landscape===<br />
(Table sorted by filename)<br />
{| class="grftable"<br />
<br />
|-<br />
!<br />
! Name<br />
! Filename<br />
! Details<br />
! Status<br />
! License/Author <br />
|-<br />
|<br />
| [http://www.ewetel.net/~michael.blunck/ttd/ AlpineClimate V0.21]<br />
| alpinew.grf<br />
| [http://openttdcoop.ppcis.org/blog/files/downloads/grfpacks/ottdc_grfpack/2_landscape/alpine/alpineclimate_en.html Readme]<br />
| <br />
| Michael Blunck<br />
|-<br />
|<br />
| [http://www.tt-forums.net/viewtopic.php?f=36&t=35735 Grassy Knoll]<br />
| grassyknoll.grf<br />
| Parameter 1 for sign on<br />
| r138<br />
| one billion daleks<br />
<br />
|-<br />
| {{Flag|jp}}<br />
| [http://www.as-st.com/ttd/japan/ Japan Set Landscape]<br />
| jpset_lndw.GRF<br />
| [http://openttdcoop.ppcis.org/blog/files/downloads/grfpacks/ottdc_grfpack/2_landscape/jpset_lnd/Japan_Landscape_Readme.htm Readme]<br />
| <br />
| GPL / Szappy, Aegir<br />
|-<br />
| {{Flag|jp}}<br />
| [http://www.tt-forums.net/viewtopic.php?p=679094#p679094 Japan Set Trees v2.0]<br />
| jpset_trew.grf<br />
| <br />
| r137<br />
| Sanchimaru, Szappy, Aegir, Dandan<br />
|-<br />
|<br />
| [http://www.tt-forums.net/viewtopic.php?t=21365 New water v0.7]<br />
| newwaterw.grf<br />
| <br />
| r38<br />
| lepkka<br />
|-<br />
|<br />
| [http://www.ewetel.net/~michael.blunck/ttd/ Rivers 0.1]<br />
| riversw.grf<br />
| [http://www.openttdcoop.org/blog/files/downloads/grfpacks/trunk/2_landscape/rivers/rivers_en.html Readme]<br />
| r46<br />
| Michael Blunck<br />
|-<br />
|<br />
| [http://www.tt-forums.net/viewtopic.php?f=26&t=34742 Smooth snow transition]<br />
| smoothsnoww.grf<br />
|<br />
| r73<br />
| [[User:Addi|Addi]]<br />
|-<br />
|<br />
| [http://www.tt-forums.net/viewtopic.php?p=527234#527234 Stolen Trees]<br />
| stolentreesw_162_108.grf<br />
| with snow: testw.grf<br />
| r149<br />
| SAC, Aegir<br />
|-<br />
|<br />
| [http://www.tt-forums.net/viewtopic.php?p=635289#p635289 Temperate Snow Tiles]<br />
| tempsnow.grf<br />
| WWOTTDGD<br />
| r75<br />
| Leviath.NL<br />
|}<br />
<br />
===Other===<br />
(Table sorted by filename)<br />
{| class="grftable"<br />
<br />
|-<br />
!<br />
! Name<br />
! Filename<br />
! Details <br />
! Status<br />
! License/Author <br />
|-<br />
|<br />
| [[Basecosts.grf|Aircraft Mod v2.0beta]]<br />
| basecosts.grf<br />
| former airmod.grf<br />
| <br />
| [[User:Ammler|Ammler]]<br />
|-<br />
|<br />
| [http://www.tt-forums.net/viewtopic.php?f=26&t=34870 Fix TTD grf bugs]<br />
| debugw.grf<br />
|<br />
| r73<br />
| [[User:Addi|Addi]]<br />
|-<br />
|<br />
| [http://www.tt-forums.net/viewtopic.php?p=647832#p647832 OpenGFX pack v0.0.2]<br />
| OpenGFX - ...<br />
| [http://www.openttdcoop.org/newgrfs/trunk/1_other/OpenGFX/readme.txt Readme]<br />
| r53<br />
| Zephyris, [[User:LordAzamath|LordAzamath]], Soeb, Leppka, Skidd15, Buttercup, DJNekkid/7of9, Athanasios, Foobar, Red*Star, mph, Purno, DanMack, Prissi, Trond, Uzurpator, Roujin, [[User:thgergo|thgergo]], Raumkraut, Bubersson<br />
|-<br />
|<br />
| [http://george.zernebok.net/newgrf/t2m/newtoyland.html Toyland to Mars convertion]<br />
| Toyland2MarsW.grf<br />
| Bonus (T2MarsBonusW.grf)<br />
| r101<br />
| George<br />
|<br />
|-<br />
|<br />
| [http://www.tt-forums.net/viewtopic.php?p=559687#p559687 New Company Color (Black)]<br />
| purpletoblack.grf<br />
| Replaces purple with black<br />
| r207<br />
| Pikka<br />
|<br />
|-<br />
|<br />
| [http://www.tt-forums.net/viewtopic.php?p=559806#p559806 New Company Color (Black)]<br />
| mauvetoblack.grf<br />
| Replaces mauve with black<br />
| r207<br />
| Pikka<br />
|}<br />
<br />
====Town names====<br />
<br />
(Table sorted by filename)<br />
{| class="grftable"<br />
<br />
|-<br />
!<br />
! Name<br />
! Filename<br />
! Details <br />
! Status<br />
! License/Author <br />
|-<br />
| {{Flag|ak}}<br />
| [http://grfcrawler.tt-forums.net/details.php?do=details&id=196 Alaskan Town Names]<br />
| alsk_names.grf<br />
| town_name = 21<br />
| r85<br />
| PaulC<br />
|-<br />
| {{Flag|uk}}<br />
| [http://grfcrawler.tt-forums.net/details.php?do=details&id=193 British Town Names v2.1]<br />
| brit_names.grf<br />
| town_name = 21<br />
| r85<br />
| PaulC<br />
|-<br />
| {{Flag|ca}}<br />
| [http://grfcrawler.tt-forums.net/details.php?do=details&id=204 Canadian Town Names v0.9b]<br />
| CaNames.grf<br />
| town_name = 21: O Canada (te/ar) 22: Rocky Mountain Plains (ar) 23: Golden Horseshoe (te) 24: La belle province (te) 25: Maritimer Bys (te) 26: Malamute Madness (tr)<br />
| r85<br />
| wallyweb, OzTransLtd.<br />
|-<br />
| {{Flag|ee}}<br />
| [http://grfcrawler.tt-forums.net/details.php?do=details&id=209 Estonian town names]<br />
| est3.grf / Estonian_style_town_names_v0.1.grf<br />
| town_name = 21<br />
| r160<br />
| [[User:LordAzamath|LordAzamath]]<br />
|-<br />
| {{Flag|de}}<br />
| [http://uwe.s2000.ws/ttdx/download/index.php?lang=de German Town Name Set 1.0]<br />
| germantowns.grf<br />
| town_name = 21<br />
| r85<br />
| Uwe Domaratius<br />
|-<br />
| {{Flag|jp}}<br />
| [http://grfcrawler.tt-forums.net/details.php?do=details&id=213 Japanese Town names]<br />
| jpset_namw.GRF<br />
| town_name = 21<br />
| r85<br />
| Szappy, Aegir <br />
|-<br />
| {{Flag|no}}<br />
| [http://www.tt-forums.net/viewtopic.php?f=36&t=36376 Norwegian Funny Town Names v2.13]<br />
| trond_norw_funny_names2.grf<br />
| town_name = 21<br />
| r160<br />
| Trond<br />
|-<br />
| {{Flag|sa}}<br />
| [http://grfcrawler.tt-forums.net/details.php?do=details&id=195 South African Town Names ]<br />
| sa_names.grf <br />
| town_name = 21<br />
| r85<br />
| PaulC<br />
|-<br />
| {{Flag|es}}<br />
| [http://grfcrawler.tt-forums.net/details.php?do=details&id=214 Spanish Town Names]<br />
| spn_nmsw.grf<br />
| town_name = 21<br />
| r85<br />
| Death, Sanchimaru<br />
|-<br />
| {{Flag|ch}}<br />
| [http://grfcrawler.tt-forums.net/details.php?do=details&id=216 Swiss Town Names 0.3]<br />
| swisstowns.grf<br />
| town_name = 21: small list, 22: big list<br />
| r125<br />
| [[User:Ammler|Ammler]]<br />
|-<br />
| {{Flag|cymru}}<br />
| [http://grfcrawler.tt-forums.net/details.php?do=details&id=194 Welsh Town Names]<br />
| welshnames.grf <br />
| town_name = 21<br />
| r85<br />
| PaulC<br />
|}<br />
<br />
[[Category:GRF]]</div>XeryusTChttps://wiki.openttdcoop.org/index.php?title=GRF_Table&diff=7768GRF Table2008-04-25T17:40:30Z<p>XeryusTC: /* Stations */</p>
<hr />
<div>{{GrfMenu}}<br />
Please use the official [[Talk:GRF_Table|discussion page]] or our [http://www.tt-forums.net/viewtopic.php?p=578593 thread] to place your thought about it...<br />
<br />
See the [[GRF History|history]] for changes since Version 1.<br />
<br />
<br />
[http://openttdcoop.ppcis.org/blog/files/downloads/grfpacks/ GRF download]<br />
<br />
<br />
'''If you find some issues, please post them to [[Talk:GRF_Table|discussion page]], specially the orders and dependencies.'''<br />
If you like to update a GRF or adding a new one, please visit [[Talk:GRF]] and edit.<br />
<br />
===Vehicels===<br />
====Trains / Wagons====<br />
(Table sorted by filename)<br />
{| class="grftable"<br />
<br />
|-<br />
!<br />
! Name<br />
! Filename<br />
! Details<br />
! Status<br />
! License/Author <br />
|-<br />
| {{Flag|ca}}<br />
| [http://www.tt-forums.net/viewtopic.php?p=668592 Canadian Trainset v0.3d]<br />
| Cansetw.grf<br />
| [http://www.openttdcoop.org/newgrfs/trunk/8_vehicles/trains_wagons/canset/CanSet%20-%20Quick%20Setup%20Guide.txt Readme] [http://www.openttdcoop.org/newgrfs/trunk/8_vehicles/trains_wagons/canset/CanSet%20-%20User%20Guide%20v0.3.pdf User Guide] - tracktypecostdiff<br />
| r148<br />
| Dan MacKellar, uzurpator, mnorman, NS37, Born Acorn, ISA, lifeblood, OzTransLtd., Cornelius<br />
|-<br />
|{{Flag|cz}} <br />
|[http://ttd.tycoonez.com/?id=151 CSDSet v1.5.0 RC1]<br />
|csdseto.grf<br />
|<br />
|<br />
|www.tycoonez.com<br />
|-<br />
|{{Flag|de}}<br />
|[http://www.ewetel.net/~michael.blunck/ttd/ DB Set v0.82 XL]<br />
|dbsetxlw.grf<br />
| [http://openttdcoop.ppcis.org/blog/files/downloads/grfpacks/ottdc_grfpack/8_vehicles/trains_wagons/dbsetxl/dbxl_readme_en.html Readme] - [http://www.openttdcoop.org/newgrfs/trunk/8_vehicles/z_ni/dbxl_ecs/dbxl_ecs_en.html DB Set XL ECS extension]<br />
|<br />
|Michael Blunck<br />
|-<br />
|<br />
| [http://www.tt-forums.net/viewtopic.php?t=36168 Eyecandy empty engine v0.2]<br />
| empty.grf<br />
|<br />
| r51<br />
| [[User:LordAzamath|LordAzamath]]<br />
|-<br />
| {{Flag|jp}} <br />
| [http://www.tt-forums.net/viewtopic.php?p=679296#p679296 Japan Set v1.3a]<br />
| jpsetw.grf<br />
| could be loaded with Narrow Gauge<br />
| r137<br />
| Hovering, Teacup, Purno, Raven, Sanchimaru, Toni Babelony, Aegir, Dandan, Minime, Raven, Szappy<br />
|-<br />
| {{Flag|no}}<br />
| [http://www.tt-forums.net/viewtopic.php?p=652489#p652489 MX-3000]<br />
| mx3k.grf<br />
| Addon to Norwegian Trainset<br />
|<br />
| 7of9, FooBar<br />
|-<br />
| {{Flag|no}}<br />
| [http://www.tt-forums.net/viewtopic.php?p=189510#189510 Norwegian Trainset v0.4b]<br />
| nsbsetw.grf<br />
| [http://openttdcoop.ppcis.org/blog/files/downloads/grfpacks/ottdc_grfpack/8_vehicles/trains_wagons/nsbset/NSB%20-%20User%20Guide%20v0.4a.pdf User Guide] - tracktypecostdiff<br />
|<br />
| fire87, Born Acorn, DanMacK, Hovering Teacup, Kruz, OzTransLtd, Purno, Singaporekid, ThorRune, ThePerson<br />
|-<br />
|{{Flag|ca}} {{Flag|us}}<br />
|[http://www.pikkarail.com/ttdp/nars/ North American Renewal Set]<br />
|pb_nars.grf<br />
|<br />
|<br />
|DanMacK, PikkaBird<br />
|-<br />
|{{Flag|uk}}<br />
|[http://www.pikkarail.com/ttdp/ukrs/ UK Renewal Train Set v3.04]<br />
|pb_ukrs.grf<br />
|Parameter = 0 3 0<br />
|<br />
|PikkaBird, DanMacK<br />
|-<br />
|{{Flag|uk}}<br />
|[http://www.pikkarail.com/ttdp/ukrs/download.htm UK Renewal Train Set Add-ons v3.04]<br />
|ukrsap1w.grf<br />
|<br />
|<br />
|PikkaBird, DanMacK, Singaporekid<br />
|-<br />
|{{Flag|sr}} <br />
|[http://www.tt-forums.net/viewtopic.php?p=225245#225245 Serbian narrow gauge rail set]<br />
|srsngw.grf<br />
|needs Narrow Gauge Parameter = 4 - [http://openttdcoop.ppcis.org/blog/files/downloads/grfpacks/ottdc_grfpack/8_vehicles/trains_wagons/srsng/readme.txt Readme]<br />
|<br />
|GPL / Wile E. Coyote, Purno, Singaporekid, Colonel32, Sanchimaru, Lakie, DaleStan, Patchman, George, Death, PikkaBird, lifeblood, Siema, Marek, damir661, Michael Blunck<br />
|-<br />
|{{Flag|sr}}<br />
|[http://www.tt-forums.net/viewtopic.php?p=225245#225245 Serbian standard gauge rail set]<br />
|srssgw.grf<br />
|<br />
|<br />
|GPL / Wile E. Coyote, Purno, Singaporekid, Colonel32, Sanchimaru, Lakie, DaleStan, Patchman, George, Death, PikkaBird, lifeblood, Siema, Marek, damir661, Michael Blunck<br />
|-<br />
|<br />
|[http://www.tt-forums.net/viewtopic.php?t=31324 Tropic Refurbishment Set v0.3c]<br />
|troprsw.grf<br />
|<br />
|<br />
|uzurpator, PikkaBird, Death<br />
|-<br />
| {{Flag|us}}<br />
| [http://www.as-st.com/ttd/newusa/ US Train Set v0.87.3]<br />
| ussetw.grf<br />
| [http://openttdcoop.ppcis.org/blog/files/downloads/grfpacks/ottdc_grfpack/8_vehicles/trains_wagons/usset/USSet_Readme.htm Readme] - usset-ecs-adapter.grf for ECS support<br />
| r94<br />
| GPL<br />
|}<br />
<br />
====Road vehicles====<br />
(Table sorted by filename)<br />
{| class="grftable"<br />
|-<br />
!<br />
! Name<br />
! Filename<br />
! Details<br />
! Status<br />
! License/Author <br />
|-<br />
|<br />
| [http://george.zernebok.net/newgrf/newgrf.html#lv Long vehicles v4 (07-09-07)]<br />
| 4LVw.grf<br />
|<br />
|<br />
| George, Greyfur, Wile E. Coyote, DanMacK<br />
|-<br />
|<br />
| [http://www.tt-forums.net/viewtopic.php?t=33415 Generic Road Vehicle Set v1.0]<br />
| grvts.grf<br />
| <br />
| r51<br />
| Richard Wheeler (Zephyris)<br />
|-<br />
| {{Flag|uk}}<br />
| [http://www.tt-forums.net/viewtopic.php?t=15429 HOVS UK Bus Set]<br />
| pb_hovs_bus.grf<br />
|<br />
|<br />
| PikkaBird<br />
|-<br />
|<br />
| [http://www.tt-forums.net/viewtopic.php?f=26&t=34744 Refit default rvs to new cargos]<br />
| refit_rvs.grf<br />
|<br />
| r72<br />
| PaulC<br />
|-<br />
| {{Flag|sr}}<br />
| [http://www.tt-forums.net/viewtopic.php?t=19850 Serbian road vehicles. Trucks and buses]<br />
| srvttw.grf<br />
|<br />
|<br />
| Wile E. Coyote, George<br />
|}<br />
<br />
====Trams====<br />
(Table sorted by filename)<br />
{| class="grftable"<br />
|-<br />
!<br />
! Name<br />
! Filename<br />
! Details<br />
! Status<br />
! License/Author <br />
|-<br />
|{{Flag|cz}}<br />
|[http://ttd.tycoonez.com/?id=22 CSTramSet v0.1]<br />
|cstramsetw.grf<br />
|<br />
|<br />
| greyfur, Marek, zerr0, ufoun (tycoonez.com)<br />
<br />
|-<br />
| {{Flag|nl}}<br />
| [http://www.tt-forums.net/viewtopic.php?p=609644#p609644 Dutch Tram Set Beta 2]<br />
| DutchTramSetW_r20.grf<br />
| [http://www.openttdcoop.org/newgrfs/trunk/8_vehicles/trams/dutchtramset/README.txt Readme]<br />
| r108<br />
| Rendall, Bastiaan, Foobar, Ameecher<br />
|-<br />
|<br />
| [http://www.tt-forums.net/viewtopic.php?t=32441 Generic Tram Set v0.4]<br />
| generictrams_v0.32.grf<br />
|<br />
| r45<br />
| Richard Wheeler (Zephyris)<br />
|-<br />
|{{Flag|de}}<br />
|[http://grfcrawler.tt-forums.net/details.php?do=details&id=77 German Tram Set v0.4.2]<br />
|gertramsw.grf<br />
|<br />
|<br />
|Roland Kahlert, Bernhard Stock, Pierre Demhold, Michael Blunck<br />
|-<br />
|{{Flag|jp}} <br />
|[http://www.tt-forums.net/viewtopic.php?p=491685#491685 Hiroshima Trams]<br />
|hirotram_w_987.grf<br />
|<br />
|<br />
|ToniBabelony, stevenh<br />
|-<br />
|<br />
| [http://www.tt-forums.net/viewtopic.php?t=33023 Modern Tram Set r3]<br />
| moderntramset.grf<br />
|<br />
| r45<br />
| karlneil, FooBar<br />
|-<br />
|{{Flag|sr}}<br />
|[http://www.tt-forums.net/viewtopic.php?t=19850 Serbian road vehicles. Trams set]<br />
|srvtbw_697.grf<br />
|<br />
|<br />
|Wile E. Coyote, Purno, PikkaBird, DaleStan, Patchman, Prebral, Hydronymus, Bart, Nikola, Crotram<br />
|-<br />
| {{Flag|uk}}<br />
| [http://users.tt-forums.net/ameecher/uktramset.html UK Tram Set TASTER r39M]<br />
| ukts_r1.grf<br />
|<br />
| <br />
| Gavin Dowland, Ben_K, peter1138<br />
|}<br />
<br />
====Ships====<br />
(Table sorted by filename)<br />
{| class="grftable"<br />
<br />
|-<br />
!<br />
! Name<br />
! Filename<br />
! Details<br />
! Status<br />
! License/Author <br />
|-<br />
|<br />
|[http://www.ewetel.net/~michael.blunck/ttd/ NewShips]<br />
|newshipsw.grf<br />
| <br />
|<br />
|Michael Blunck<br />
|-<br />
|<br />
| [http://www.tt-forums.net/viewtopic.php?p=619506 Shiptool v4]<br />
| shiptoolv4.grf<br />
| needs to be loaded as last<br />
| r42<br />
| [[User:thgergo|thgergo]]<br />
|}<br />
<br />
====Planes====<br />
(Table sorted by filename)<br />
{| class="grftable"<br />
|-<br />
!<br />
! Name<br />
! Filename<br />
! Details<br />
! Status<br />
! License/Author <br />
|-<br />
|<br />
|[http://www.pikkarail.com/ttdp/av8/ Aviators Aircraft (av8) v1.331]<br />
|pb_av8w.grf<br />
|<br />
|<br />
|PikkaBird<br />
|-<br />
|<br />
|[http://www.as-st.com/ttd/planes/ Planeset 1.5.3]<br />
|PlaneSetw.grf<br />
|<br />
| <br />
| GPL<br />
|-<br />
| {{Flag|ru}}<br />
| [http://www.tt-forums.net/viewtopic.php?f=36&t=25516 Russian Planeset beta 2]<br />
| rusplanesottd.grf<br />
| addons: Tupolev-204 (tu204_gr.grf), Boeing787 (787_8_s7_gr.grf), Sukhoi SuperJet-100 (superjet100_gr.grf)<br />
| r97/r100<br />
| Grigory<br />
|}<br />
<br />
===Stations===<br />
(Table sorted by filename)<br />
{| class="grftable"<br />
<br />
|-<br />
!<br />
! Name<br />
! Filename<br />
! Details <br />
! Status<br />
! License/Author <br />
|-<br />
|<br />
| [http://grfcrawler.tt-forums.net/details.php?do=details&id=117 City Stations]<br />
| ae_cityw.GRF<br />
|<br />
|<br />
|Aegir, Singaporekid, Purno<br />
|-<br />
|<br />
|[http://www.aegir.bur.st/rural.php Rural Stations]<br />
|ae_ruraw.GRF<br />
|<br />
|<br />
|Aegir, Astath, Arte Pro34, Cornelius, DanMacK<br />
|-<br />
|<br />
|[http://www.aegir.bur.st/suburban.php Surburban Stations]<br />
|ae_subuw.GRF<br />
|<br />
|<br />
|Aegir, Arte Pro34, Cornelius<br />
|-<br />
|<br />
|Basic Platforms Set<br />
|basic_platformsw.grf<br />
|<br />
|<br />
|GPL / Aegir, Cornelius<br />
|-<br />
|<br />
|[http://www.aegir.bur.st/files/ttd/index.php?dir=Newgrfs/Station%20Sets Brick Freight Stations]<br />
|brickfreightw.GRF<br />
|<br />
|<br />
|Aegir, Born Acorn<br />
|-<br />
|<br />
|[http://www.tt-terminal.co.uk/downloads.shtml Genereric bufferstops v0.1]<br />
|buffers.grf<br />
|<br />
|<br />
|CCPL / Born Acorn, peter1138<br />
|-<br />
| {{Flag|ca}} <br />
| [http://www.tt-forums.net/viewtopic.php?t=22947 Canadian Stations Set v0.3d]<br />
| canstnw.grf<br />
| [http://openttdcoop.ppcis.org/blog/files/downloads/grfpacks/trunk/7_stations/canstn/CanStn%20-%20Quick%20Setup%20Guide.txt Quick Guide]<br />
| r74<br />
| lifeblood, Oz, OzTransLtd.<br />
|-<br />
|{{Flag|nl}} <br />
|[http://www.tt-forums.net/viewtopic.php?p=685696#p685696 Dutch station set (v0.2)]<br />
|dutchstatw.grf<br />
|<br />
|<br />
|Caelan, Jezulkim, Purno, Zimmlock, [[User:XeryusTC|XeryusTC]]<br />
|-<br />
|<br />
|[http://tt-forums.net/viewtopic.php?p=392979#392979 Container freight station and harbor]<br />
|harbourw_456.grf<br />
|<br />
|<br />
|Oracle<br />
|-<br />
|<br />
| [http://grfcrawler.tt-forums.net/details.php?do=details&id=207 Industrial Stations Renewal v0.6.2]<br />
| indstatrw.grf<br />
| [http://www.openttdcoop.org/newgrfs/trunk/7_stations/indstatr/ISR%20Readme.htm Readme]<br />
| r144<br />
| Sanchimaru, Oz, norfolksouthern37, Zimmlock, Ben_K, Born Acorn, mph, Arte Pro 34, Maedhros, mart3p, Oracle<br />
|-<br />
|<br />
|[http://www.as-st.com/ttd/newusa/ Industrial Stations Set v0.98]<br />
|jcindstaw.grf<br />
|<br />
|<br />
|GPL<br />
|-<br />
|{{Flag|jp}} <br />
|[http://www.as-st.com/ttd/japan/ Japanese Stations v1.0]<br />
|jpstatsw.grf<br />
|<br />
|<br />
|GPL / Death, Sanchimaru<br />
|-<br />
|<br />
|[http://www.aegir.bur.st/files/ttd/index.php?dir=Newgrfs/Station%20Sets Modern Suburban Stations]<br />
|modernsuburbanw.GRF<br />
|<br />
|<br />
|GPL / Aegir, Arte Pro 34<br />
|-<br />
|<br />
|[http://www.ewetel.net/~michael.blunck/ttd/ NewStations v0.42]<br />
|newstatsw.grf<br />
|<br />
|<br />
|Michael Blunck<br />
|-<br />
|<br />
|[http://www.tt-terminal.co.uk/downloads.shtml UK Waypoints Set v1.1]<br />
|ukwaypointsw.grf<br />
|<br />
|<br />
|CCPL / Born Acorn, peter1138<br />
|-<br />
|{{Flag|us}}<br />
|[http://www.as-st.com/ttd/newusa/ US Stations Set v0.86]<br />
|usstatsw.grf<br />
|<br />
|<br />
|GPL<br />
|}<br />
<br />
===Town Buildings===<br />
(Table sorted by filename)<br />
{| class="grftable"<br />
|-<br />
!<br />
! Name<br />
! Filename<br />
! Details<br />
! Status<br />
! License/Author <br />
|-<br />
|{{Flag|jp}}<br />
|[http://www.as-st.com/ttd/japan/ Japan Set Buildings]<br />
|jpset_bldw.GRF<br />
|<br />
|<br />
|GPL / Sanchimaru, Zimmlock, Szappy, gl2, Aegir<br />
|-<br />
| {{Flag|ca}}{{Flag|us}}<br />
| [http://www.tt-forums.net/viewtopic.php?t=35458 North American City Set v0.1c]<br />
| NACityw.grf<br />
| <br />
| r44<br />
| Oz, lifeblood, OzTransLtd. (others from TT-Forums)<br />
|-<br />
|<br />
| [http://www.tt-forums.net/viewtopic.php?p=635669#p635669 Party Square]<br />
| partysquare.grf<br />
| WWOTTDGD<br />
| <br />
| [[User:AntB|AntB]]<br />
|-<br />
|<br />
| [http://www.tt-forums.net/viewtopic.php?p=636058#p636058 Street Lights]<br />
| streetlights.grf<br />
| WWOTTDGD<br />
| <br />
| lordazamath<br />
|-<br />
|<br />
| [http://www.tt-forums.net/viewtopic.php?f=26&t=36168 Toll Booth v0.2]<br />
| Toll_booth_v0.2.grf<br />
| WWOTTDGD<br />
| r51<br />
| lordazamath<br />
|-<br />
|<br />
|[http://users.skynet.be/florisjan/ttd/ttrs.html Total Town Replacement Set v3.02a]<br />
|ttrs3w.GRF<br />
|<br />
|<br />
|Csaboka, George, the Tycoonez.com:munity, Oz, Red*Star, Purno, Pikkabird and Zimmlock<br />
|}<br />
<br />
===Industries / Cargos===<br />
(Table sorted by filename)<br />
{| class="grftable"<br />
|-<br />
!<br />
! Name<br />
! Filename<br />
! Details<br />
! Status<br />
! License/Author <br />
|-<br />
|<br />
| [http://george.zernebok.net/newgrf/downloads.html#decs ECS: Agricultural vector beta 4]<br />
| ECSAgriw.grf<br />
| [http://wiki.ttdpatch.net/tiki-index.php?page=ECSAgriculturalVector Wiki]<br />
| r105<br />
| George, MHz, Raven, Wile E. Coyote, Michael Platov, Lifeblood, DanMacK, Oz, Sanchimaru, Michael Blunck, AgRiG<br />
|-<br />
|<br />
| [http://george.zernebok.net/newgrf/downloads.html#decs ECS: Basic vector beta 4]<br />
| ECSBasicw.grf<br />
| [http://wiki.ttdpatch.net/tiki-index.php?page=ECSBasicVector Wiki]<br />
| r105<br />
| George, Zimmlock, Tomas Kubes, Patrick, Michael Blunck, AgRiG, Wile E. Coyote<br />
|-<br />
|<br />
| [http://george.zernebok.net/newgrf/downloads.html#decs ECS: Basic vector for tropic alpha 1]<br />
| ECSBasTrw.grf<br />
| [http://wiki.ttdpatch.net/tiki-index.php?page=ECSBasicVectorTropic Wiki]<br />
| r43<br />
| George, Wile E. Coyote, Michael Blunck, AgRiG<br />
|-<br />
|<br />
| [http://george.zernebok.net/newgrf/downloads.html#decs ECS: Chemicals vector alpha 1]<br />
| ECSChemw.grf<br />
| [http://wiki.ttdpatch.net/tiki-index.php?page=ECSChemicalVector Wiki]<br />
| r43<br />
| George, MHz, Raven, Michael Blunck, AgRiG<br />
|-<br />
|<br />
| [http://george.zernebok.net/newgrf/downloads.html#decs ECS: Construction vector alpha 1]<br />
| ECSConstw.grf<br />
| [http://wiki.ttdpatch.net/tiki-index.php?page=ECSConstructionVector Wiki]<br />
| r43<br />
| George, MHz, 447, Michael Blunck, AgRiG<br />
|-<br />
|<br />
| [http://george.zernebok.net/newgrf/downloads.html#decs ECS: Construction vector by Pikka alpha 1]<br />
| ECSCPikkw.grf<br />
| [http://wiki.ttdpatch.net/tiki-index.php?page=ECSConstructionVectorByPikkabird Wiki]<br />
| r43<br />
| Pikkabird, George<br />
|-<br />
|<br />
| [http://george.zernebok.net/newgrf/downloads.html#decs ECS: Machinery vector beta 4]<br />
| ECSMachw.grf<br />
| [http://wiki.ttdpatch.net/tiki-index.php?page=ECSMachineryVector Wiki]<br />
| r105<br />
| George, Lifeblood, Oz, Prebral, Michael Blunck, AgRiG, Zimmlock, Wile E. Coyote<br />
|-<br />
|<br />
| [http://george.zernebok.net/newgrf/downloads.html#decs ECS: Machinery vector for tropic alpha 1]<br />
| ECSMacTrw.grf<br />
| [http://wiki.ttdpatch.net/tiki-index.php?page=ECSMachineryVectorTropic Wiki]<br />
| r43<br />
| George, Michael Blunck, AgRiG<br />
|-<br />
|<br />
| [http://george.zernebok.net/newgrf/downloads.html#decs ECS: Town vector beta 4]<br />
| ECSTownw.grf<br />
| [http://wiki.ttdpatch.net/tiki-index.php?page=ECSTownVector Wiki] (needs to be first ECS vector)<br />
| r105<br />
| George, Zimmlock, Oz, Sanchimaru, Csaboka, Michael Blunck, AgRiG, Wile E. Coyote, SAC<br />
|-<br />
|<br />
| [http://george.zernebok.net/newgrf/downloads.html#decs ECS: Wood vector beta 4]<br />
| ECSWoodw.grf<br />
| [http://wiki.ttdpatch.net/tiki-index.php?page=ECSWoodVector Wiki]<br />
| r105<br />
| George, dmh_mac, MHz, Raven, Michael Blunck, AgRiG<br />
|-<br />
|<br />
| [http://www.ttdpatch.de NewCargo Set V0.12]<br />
| newcargow.grf<br />
| needs to be after DBSetXL<br />
| <br />
| Michael Blunck <br />
|-<br />
|<br />
| [http://users.tt-forums.net/pikka/wiki/index.php/Pikka's_Basic_Industries Pikka's Basic Industries v1.2]<br />
| pikkindw.grf<br />
|<br />
| <br />
| PikkaBird<br />
|-<br />
|<br />
| [http://users.tt-forums.net/pikka/wiki/index.php/UKRS_Industries_Brick_Chain UKRS Industries Brick Chain v1.31]<br />
| pikbrikw.grf<br />
| needs PBI loaded before<br />
| r148<br />
| PikkaBird<br />
|}<br />
<br />
===Infrastructure===<br />
(Table sorted by filename)<br />
{| class="grftable"<br />
<br />
|-<br />
!<br />
! Name<br />
! Filename<br />
! Details<br />
! Status<br />
! License/Author <br />
|-<br />
|<br />
| [http://users.tt-forums.net/ameecher/ben_k_tunnel.html BK Tunnel Set v0.3b]<br />
| BKTunw.grf<br />
| [http://www.openttdcoop.org/newgrfs/trunk/4_infrastructure/bktun/BKTun%20Readme.pdf PDF Readme]<br />
| r41<br />
| Ben Kings, OzTransLtd.<br />
|-<br />
|<br />
|[http://www.tt-forums.net/viewtopic.php?t=32027 Cantilever Bridge Renewal 1.1]<br />
|cantilever11w.grf<br />
|Support for narrow gauge! + Usable with newbridges v0.41<br />
|<br />
|[[User:Thgergo|Thgergo]]<br />
|-<br />
|<br />
| [http://tt-forums.net/viewtopic.php?p=418169 Combined Roadset v0.10]<br />
| combroadw.grf<br />
|<br />
| <br />
| Jeroen Otto, Lakie, Purno, Szappy, RobC, PikkaBird<br />
|-<br />
|<br />
|[http://users.tt-forums.net/ameecher/newdepots.html New Depots 2.1]<br />
|dep2.1w.GRF<br />
|<br />
| <br />
|Gavin Dowland<br />
|-<br />
|{{Flag|nl}} <br />
|[http://users.tt-forums.net/dutchset/ Dutch Catenary]<br />
|dutchcatw.grf<br />
|<br />
| <br />
|Purno<br />
|-<br />
|<br />
|[http://www.tt-forums.net/viewtopic.php?p=600217#600217 Foundations replacement]<br />
|foundw_209.grf<br />
|<br />
| <br />
|Ameecher, [[User:XeryusTC|XeryusTC]]<br />
|-<br />
| {{Flag|jp}}<br />
| [http://www.tt-forums.net/viewtopic.php?p=681279#p681279 Japanese Signals v0.3b]<br />
| jpsignalsw.grf<br />
| left-hand traffic<br />
| r137<br />
| Sanchimaru, uzurpator, onodera, dandan<br />
|-<br />
| {{Flag|ca}}{{Flag|us}}<br />
| [http://grfcrawler.tt-forums.net/details.php?do=details&id=176 North American Roads Set v0.8b]<br />
| NARoadsw.grf<br />
| [http://www.openttdcoop.org/newgrfs/trunk/4_infrastructure/naroads/NA%20Roads%20-%20User%20Guide%20v0.8.pdf PDF User Guide], [http://www.openttdcoop.org/newgrfs/trunk/4_infrastructure/naroads/NA%20Roads%20-%20Quick%20Setup%20Guide.txt Quick Guide]<br />
| r83<br />
| lifeblood, Oz, OzTransLtd., Skidd13, DanMack, CharlieMTA, TT-Forums<br />
|-<br />
|<br />
|[http://www.tt-forums.net/viewtopic.php?t=7583 New bridges v0.41]<br />
|newbridgesW.GRF<br />
|<br />
|<br />
|Purno, Szappy, Prof. Frink, gl2<br />
|-<br />
|<br />
|[http://www.tt-forums.net/viewtopic.php?p=598347#p598347 Grey Cantilever Bridge Renewal 07-06-18]<br />
|newcantiw.grf<br />
|no roadset/railset support + Usable with newbridges v0.41 if this is placed after it<br />
|<br />
|[[User:Thgergo|Thgergo]]<br />
|-<br />
|<br />
| [http://george.zernebok.net/newgrf/downloadsold.html#dnm New monorails 05-08-22]<br />
| NewMonorailMrHuntW.grf<br />
|<br />
| <br />
| Mr. Hunt, Marcel, George<br />
|-<br />
|<br />
| [http://www.tt-forums.net/viewtopic.php?p=605580 New Tram Tracks v0.4.1]<br />
| newtramtracksw_v0.4.1.grf<br />
| needs to be before Roadsets [http://openttdcoop.ppcis.org/blog/files/downloads/grfpacks/ottdc_grfpack/4_infrastructure/b/newtramtracks/README.txt Readme]<br />
| <br />
| FooBar, PikkaBird<br />
|-<br />
|<br />
| [http://www.tt-forums.net/viewtopic.php?p=658220#p658220 Narrow Gauge Rails v0.93]<br />
| ngrailsw.grf<br />
| [http://www.openttdcoop.org/newgrfs/trunk/4_infrastructure/ngrails/readme.txt Readme]<br />
| r45<br />
| Cornelius<br />
|-<br />
|<br />
| [http://users.tt-forums.net/pikka/wiki/index.php/Modified_Building_Costs Expensive, Short and Slow Bridges]<br />
| pb_bridg.grf<br />
|<br />
|<br />
| PikkaBird<br />
|-<br />
|<br />
| [http://users.tt-forums.net/pikka/wiki/index.php/Modified_Building_Costs Modified Building Costs]<br />
| pb_build.grf<br />
|<br />
|<br />
| PikkaBird, DanMacK<br />
|-<br />
|<br />
| [http://www.pikkarail.com/ttdp/ukrs/download.htm Brick Viaduct]<br />
| pb_viaduct.grf<br />
|<br />
|<br />
| PikkaBird<br />
|-<br />
|{{Flag|cz}}<br />
|[http://ttd.tycoonez.com/?id=21 CS Railroad tracks v1.3]<br />
|rail-cs-ottd.grf<br />
|<br />
|<br />
|www.tycoonez.com<br />
|-<br />
<br />
|-<br />
|<br />
|[http://users.tt-forums.net/ttdur/ttdur.htm Traffic Set v3]<br />
|trafficset_v3w.grf<br />
|<br />
| r151<br />
| Andés Zsögön, Szappy<br />
|-<br />
<br />
|-<br />
|{{Flag|de}}<br />
|[http://www.tt-forums.net/viewtopic.php?t=30593 Light-rail/Tramtracks]<br />
|tramtrkw.grf<br />
|<br />
| <br />
|Roland Kahlert, Pikkabird<br />
|-<br />
|<br />
| [http://www.tt-forums.net/viewtopic.php?p=549862#549862 Total Bridge Renewal Set test_version #3]<br />
| total_bridges.grf<br />
|<br />
| r95<br />
| Purno, Zimmlock, Andrex, Marcel, [[User:Thgergo|Thgergo]], Pikkabird<br />
|-<br />
|<br />
|[http://www.tt-forums.net/viewtopic.php?p=549862#549862 Standard Gauge Tram Tracks]<br />
|tramtsgw.grf<br />
|<br />
| <br />
| Pikkabird<br />
|-<br />
|<br />
| TransRapid Tracks Bridge<br />
| transrapidbridge2.grf<br />
| belongs to TransrapidTrackSet<br />
| r58<br />
| [[User:Thgergo|Thgergo]]<br />
|-<br />
|<br />
| [http://www.tt-forums.net/viewtopic.php?p=638985 TransRapid Track Set r1]<br />
| TransrapidTrackSetw_r1.grf<br />
|<br />
| r47<br />
| FooBar, Zephyris<br />
|-<br />
| {{Flag|uk}}<br />
| [http://www.tt-terminal.co.uk/downloads.shtml UK Roadset v1.1a]<br />
| UKRoadsetw.grf<br />
| <br />
| r116<br />
| Born Acorn, Lakie<br />
|}<br />
<br />
===Landscape===<br />
(Table sorted by filename)<br />
{| class="grftable"<br />
<br />
|-<br />
!<br />
! Name<br />
! Filename<br />
! Details<br />
! Status<br />
! License/Author <br />
|-<br />
|<br />
| [http://www.ewetel.net/~michael.blunck/ttd/ AlpineClimate V0.21]<br />
| alpinew.grf<br />
| [http://openttdcoop.ppcis.org/blog/files/downloads/grfpacks/ottdc_grfpack/2_landscape/alpine/alpineclimate_en.html Readme]<br />
| <br />
| Michael Blunck<br />
|-<br />
|<br />
| [http://www.tt-forums.net/viewtopic.php?f=36&t=35735 Grassy Knoll]<br />
| grassyknoll.grf<br />
| Parameter 1 for sign on<br />
| r138<br />
| one billion daleks<br />
<br />
|-<br />
| {{Flag|jp}}<br />
| [http://www.as-st.com/ttd/japan/ Japan Set Landscape]<br />
| jpset_lndw.GRF<br />
| [http://openttdcoop.ppcis.org/blog/files/downloads/grfpacks/ottdc_grfpack/2_landscape/jpset_lnd/Japan_Landscape_Readme.htm Readme]<br />
| <br />
| GPL / Szappy, Aegir<br />
|-<br />
| {{Flag|jp}}<br />
| [http://www.tt-forums.net/viewtopic.php?p=679094#p679094 Japan Set Trees v2.0]<br />
| jpset_trew.grf<br />
| <br />
| r137<br />
| Sanchimaru, Szappy, Aegir, Dandan<br />
|-<br />
|<br />
| [http://www.tt-forums.net/viewtopic.php?t=21365 New water v0.7]<br />
| newwaterw.grf<br />
| <br />
| r38<br />
| lepkka<br />
|-<br />
|<br />
| [http://www.ewetel.net/~michael.blunck/ttd/ Rivers 0.1]<br />
| riversw.grf<br />
| [http://www.openttdcoop.org/blog/files/downloads/grfpacks/trunk/2_landscape/rivers/rivers_en.html Readme]<br />
| r46<br />
| Michael Blunck<br />
|-<br />
|<br />
| [http://www.tt-forums.net/viewtopic.php?f=26&t=34742 Smooth snow transition]<br />
| smoothsnoww.grf<br />
|<br />
| r73<br />
| [[User:Addi|Addi]]<br />
|-<br />
|<br />
| [http://www.tt-forums.net/viewtopic.php?p=527234#527234 Stolen Trees]<br />
| stolentreesw_162_108.grf<br />
| with snow: testw.grf<br />
| r149<br />
| SAC, Aegir<br />
|-<br />
|<br />
| [http://www.tt-forums.net/viewtopic.php?p=635289#p635289 Temperate Snow Tiles]<br />
| tempsnow.grf<br />
| WWOTTDGD<br />
| r75<br />
| Leviath.NL<br />
|}<br />
<br />
===Other===<br />
(Table sorted by filename)<br />
{| class="grftable"<br />
<br />
|-<br />
!<br />
! Name<br />
! Filename<br />
! Details <br />
! Status<br />
! License/Author <br />
|-<br />
|<br />
| [[Basecosts.grf|Aircraft Mod v2.0beta]]<br />
| basecosts.grf<br />
| former airmod.grf<br />
| <br />
| [[User:Ammler|Ammler]]<br />
|-<br />
|<br />
| [http://www.tt-forums.net/viewtopic.php?f=26&t=34870 Fix TTD grf bugs]<br />
| debugw.grf<br />
|<br />
| r73<br />
| [[User:Addi|Addi]]<br />
|-<br />
|<br />
| [http://www.tt-forums.net/viewtopic.php?p=647832#p647832 OpenGFX pack v0.0.2]<br />
| OpenGFX - ...<br />
| [http://www.openttdcoop.org/newgrfs/trunk/1_other/OpenGFX/readme.txt Readme]<br />
| r53<br />
| Zephyris, [[User:LordAzamath|LordAzamath]], Soeb, Leppka, Skidd15, Buttercup, DJNekkid/7of9, Athanasios, Foobar, Red*Star, mph, Purno, DanMack, Prissi, Trond, Uzurpator, Roujin, [[User:thgergo|thgergo]], Raumkraut, Bubersson<br />
|-<br />
|<br />
| [http://george.zernebok.net/newgrf/t2m/newtoyland.html Toyland to Mars convertion]<br />
| Toyland2MarsW.grf<br />
| Bonus (T2MarsBonusW.grf)<br />
| r101<br />
| George<br />
|}<br />
<br />
====Town names====<br />
<br />
(Table sorted by filename)<br />
{| class="grftable"<br />
<br />
|-<br />
!<br />
! Name<br />
! Filename<br />
! Details <br />
! Status<br />
! License/Author <br />
|-<br />
| {{Flag|ak}}<br />
| [http://grfcrawler.tt-forums.net/details.php?do=details&id=196 Alaskan Town Names]<br />
| alsk_names.grf<br />
| town_name = 21<br />
| r85<br />
| PaulC<br />
|-<br />
| {{Flag|uk}}<br />
| [http://grfcrawler.tt-forums.net/details.php?do=details&id=193 British Town Names v2.1]<br />
| brit_names.grf<br />
| town_name = 21<br />
| r85<br />
| PaulC<br />
|-<br />
| {{Flag|ca}}<br />
| [http://grfcrawler.tt-forums.net/details.php?do=details&id=204 Canadian Town Names v0.9b]<br />
| CaNames.grf<br />
| town_name = 21: O Canada (te/ar) 22: Rocky Mountain Plains (ar) 23: Golden Horseshoe (te) 24: La belle province (te) 25: Maritimer Bys (te) 26: Malamute Madness (tr)<br />
| r85<br />
| wallyweb, OzTransLtd.<br />
|-<br />
| {{Flag|ee}}<br />
| [http://grfcrawler.tt-forums.net/details.php?do=details&id=209 Estonian town names]<br />
| est3.grf<br />
| town_name = 21<br />
| r85<br />
| [[User:LordAzamath|LordAzamath]]<br />
|-<br />
| {{Flag|de}}<br />
| [http://uwe.s2000.ws/ttdx/download/index.php?lang=de German Town Name Set 1.0]<br />
| germantowns.grf<br />
| town_name = 21<br />
| r85<br />
| Uwe Domaratius<br />
|-<br />
| {{Flag|jp}}<br />
| [http://grfcrawler.tt-forums.net/details.php?do=details&id=213 Japanese Town names]<br />
| jpset_namw.GRF<br />
| town_name = 21<br />
| r85<br />
| Szappy, Aegir <br />
|-<br />
| {{Flag|sa}}<br />
| [http://grfcrawler.tt-forums.net/details.php?do=details&id=195 South African Town Names ]<br />
| sa_names.grf <br />
| town_name = 21<br />
| r85<br />
| PaulC<br />
|-<br />
| {{Flag|es}}<br />
| [http://grfcrawler.tt-forums.net/details.php?do=details&id=214 Spanish Town Names]<br />
| spn_nmsw.grf<br />
| town_name = 21<br />
| r85<br />
| Death, Sanchimaru<br />
|-<br />
| {{Flag|ch}}<br />
| [http://grfcrawler.tt-forums.net/details.php?do=details&id=216 Swiss Town Names 0.3]<br />
| swisstowns.grf<br />
| town_name = 21: small list, 22: big list<br />
| r125<br />
| [[User:Ammler|Ammler]]<br />
|-<br />
| {{Flag|cymru}}<br />
| [http://grfcrawler.tt-forums.net/details.php?do=details&id=194 Welsh Town Names]<br />
| welshnames.grf <br />
| town_name = 21<br />
| r85<br />
| PaulC<br />
|}<br />
<br />
[[Category:GRF]]</div>XeryusTChttps://wiki.openttdcoop.org/index.php?title=Community:Members&diff=7766Community:Members2008-04-25T16:47:00Z<p>XeryusTC: </p>
<hr />
<div>__NOTOC__<br />
==Active Members of #openttdcoop [14]==<br />
*{{User|Adm.Spock|nl}}<br />
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==Currently Inactive Members of #openttdcoop [7]==<br />
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<br />
==The usual suspects around the Public Server [49]==<br />
*{{User|Addi|ch}}<br />
*{{User|Alendo|no}}<br />
*{{User|AntB|uk}}<br />
*{{User|Bob27|us}}<br />
*{{User|Cipri|nl}}<br />
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*{{User|EmiT|cz}}<br />
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*{{User|S m w|de}}<br />
*{{User|Stoffe|se}}<br />
*{{User|Spectre100|us}}<br />
*{{User|strstrep|us}}<br />
*{{User|thomashauk|uk}}<br />
*{{User|Tim|de}}<br />
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*{{User|Walle|be}}<br />
*{{User|welterde|de}}<br />
*{{User|Zuu|se}}<br />
''And of course all the others above!''<br />
<br />
===== Exsuspects [21]=====<br />
*{{User|Alanin|de}}<br />
*{{User|ChrisM|de}}<br />
*{{User|csuke|uk}}<br />
*{{User|eJoJ|no}}<br />
*{{User|Green-devil|dk}}<br />
*{{User|Hans|nl}}<br />
*{{User|hdp|us}}<br />
*{{User|Ichi|nl}}<br />
*{{User|Ihmemies|fi}}<br />
*{{User|John|sk}}<br />
*{{User|Nazirro|pl}}<br />
*{{User|OwenS|uk}}<br />
*{{User|RichK|uk}}<br />
*{{User|SerriaRomeo|us}}<br />
*{{User|Sian|dk}}<br />
*{{User|Skasi|at}}<br />
*{{User|Skidd13|de}}<br />
*{{User|Teddy|no}}<br />
*{{User|UnderBuilder|ar}}<br />
*{{User|Vinni3|uk}}<br />
*{{User|Zavior|fi}}</div>XeryusTChttps://wiki.openttdcoop.org/index.php?title=PublicServer:Archive_-_Games_51_-_60&diff=6336PublicServer:Archive - Games 51 - 602007-09-08T18:28:23Z<p>XeryusTC: </p>
<hr />
<div><noinclude>{{PublicServerArchiveMenu}}</noinclude><br />
<br />
{{Archive_PublicServer|Public Server Game 60|31.08.07 - 03.09.07|{{User|Psyco}}, {{User|Kommer}}, {{User|Mark}}, {{User|raWt}}... (add yourself)|[[Gametype:Cargo_Concept|Cargo]]|(3 tiles|256x512|r10996 + [[Guides:Glossary:GRF|#openttdcoop-GRF-Set]]|This game featured a 3x3 SML mainline loop and dual-RoRo stations (as shown on the right). The sidelines originally connected opposite sides of the main loop, but were severed to discourage shortcuts. Towards the end, a flooded lake became home to a Dubai-esque settlement.|60|Image:PublicServerGame60.png|}}<br />
<br />
{{Archive_PublicServer|Public Server Game 58|20.08.07 (?) - 23.08.07|{{User|Psyco}}, {{User|PhazorX}}, {{User|Kommer}}, {{User|Mark}}, {{User|raWt}}... (add yourself)|[[Gametype:Cargo_Concept|Cargo]]|(7 tiles|512x512|r10927 + [[Guides:Glossary:GRF|#openttdcoop-GRF-Set]]|...|58|Image:PublicServerGame58.png|The center of the map with the names of the players}}<br />
<br />
{{Archive_PublicServer|Public Server Game 56|12.08.07 - 17.08.07|{{User|Psyco}}, {{User|Shader}}, {{User|Kyevan}}, {{User|Kommer}}, {{User|Sian}}, {{User|Farden}}... (add yourself)|[[Gametype:Cargo_Concept|Cargo]] and [[Gametype:TGV_Concept|Pax]]|(8 tiles|1024x128|r10827 + [[Guides:Glossary:GRF|#openttdcoop-GRF-Set]]|...|56|Image:PublicServerGame56.png|}}<br />
<br />
{{Archive_PublicServer|Public Server Game 55|07.08.07 - 12.08.07|{{User|Kommer}}, {{User|Shader}}, {{User|Farden}}, {{User|Phazorx}}, {{User|raWt}}, {{User|Sian}}, {{User|Mark}}... (add yourself)|[[Gametype:Cargo_Concept|Cargo]] and [[Gametype:TGV_Concept|Pax]]|(8 tiles|512x512|r10827 + [[Guides:Glossary:GRF|#openttdcoop-GRF-Set]] (tropical)|This game we tried to increase the population of towns as high as possible using passenger/mail, water and food trains|55|Image:PublicServerGame55.png|}}<br />
<br />
{{Archive_PublicServer|Public Server Game 54|04.08.07 - 07.08.07|{{User|S_m_w}}, {{User|raWt}}, {{User|Shader}}, {{User|Kommer}}, {{User|Sian}}, ... (add yourself)|[[Gametype:Cargo_Concept|Cargo]] |(10 tiles|1024x1024|r10737 + [[Guides:Glossary:GRF|#openttdcoop-GRF-Set]] with Canadian Trainset|(Add me)|54|Image:PublicServerGame54.png|}}<br />
<br />
{{Archive_PublicServer|Public Server Game 53|02.08.07 - 04.08.07|{{User|Doke}}, {{User|Progman}}, {{User|kezza}}, {{User|Ammler}}, {{User|Phazorx}}, {{User|PaV}}, {{User|Kommer}}, {{User|Sedontane}}, {{User|Shader}} ... (add yourself)|[[Gametype:Cargo_Concept|Cargo]] |(RVs only)|512x128|r10737 + [[Guides:Glossary:GRF|#openttdcoop-GRF-Set]] with 4LV|Road vehicle only game.|53|Image:PublicServerGame53.png|}}<br />
<br />
{{Archive_PublicServer|Public Server Game 52|24.07.07 - 02.08.07|{{User|Shader}}, {{User|Kommer}}, {{User|Ammler}}, {{User|Doke}}, {{User|Phazorx}}, {{User|Sedontane}},... (add yourself)|[[Gametype:Cargo_Concept|Cargo]] |5 tiles|512x512|r10620 + [[Guides:Glossary:GRF|#openttdcoop-GRF-Set]] with NARS|In this game we made two separate lines. The first was bringing cargo to one station which was connected to a sawmill, a factory and an oil refinery. The second line was transporting goods from the industries to a town.|52|Image:PublicServerGame52.png|The dropoff station}}<br />
<br />
{{Archive_PublicServer|Public Server Game 51|18.07.07 - 05.08.07|{{User|Phazorx}}, {{User|Ammler}}, {{User|Adm.Spock}}, {{User|raWt}}, {{User|Dark_Link}}, {{User|Mark}}... (add yourself), |[[Gametype:Cargo_Concept|Cargo]] |5 tiles|1024x512|r10620 + [[Guides:Glossary:GRF|#openttdcoop-GRF-Set]] with DBSetXL|One network, 4 BBHs, lots of junctions. SML and 1610 trains, not CPU friendly, but amazing network capacity.|51|Image:PublicServerGame51.jpg|North factory entry, in wait of a better picture}}</div>XeryusTChttps://wiki.openttdcoop.org/index.php?title=Talk:GRF&diff=6155Talk:GRF2007-08-23T21:58:04Z<p>XeryusTC: /* New suggestions */</p>
<hr />
<div>=New suggestions=<br />
<br />
==New==<br />
===Dutch station set===<br />
[http://www.tt-forums.net/viewtopic.php?f=26&t=23638&p=620622#p620622]<br />
<br />
I just released an alpha version so we could play with it :).<br />
<br />
===Yet another new cantilever bridge===<br />
[http://www.tt-forums.net/download.php?id=72951 download]<br />
<br />
http://www.grfcrawler.tt-forums.net/grf/169/aab.PNG<br />
<br />
This bridge are not static, but there is a static version of this bridge too, but you cant build it very long.<br />
I suggest use nonstatic this time...<br />
This completly replaces the second cantilever bridge with new graphic, a possible lengths <br />
coded, drawn by --[[User:Thgergo|Thgergo]] 23:01, 20 August 2007 (UTC)<br />
<br />
:Link to thread? --[[User:Ammler|Ammler]] 23:45, 22 August 2007 (UTC)<br />
<br />
===Capacity/price multipler tool for Michael Blunck`s newships===<br />
[http://www.tt-forums.net/download.php?id=76970 download]<br />
You need to place this grf upon the newships.grf to take effect on the capacities, price modifications are always executed<br />
<br />
1st parameter:<br />
<br />
-multiples capacity, and loading speed<br />
<br />
-uses value 5, when this parameter is not set.<br />
<br />
2nd parameter:<br />
<br />
-multiples the puchase cost and running cost<br />
<br />
-adjustments only are *2, *4, *8 and so on...<br />
<br />
-uses the value of the first parameter, when this parameter is not set.<br />
<br />
And the maximum multiplication is 64, any parameters bigger than 64 will be recuded to 64.<br />
<br />
Happy massive cargo shipping!<br />
<br />
coded, by --[[User:Thgergo|Thgergo]] 23:01, 20 August 2007 (UTC)<br />
<br />
:I would prefer a link like this: http://www.tt-forums.net/viewtopic.php?p=619506#p619506 (no direct donload links please) Thgergo, I think you are also welcome to make your own wikipages for your GRFs. (Easier to maintain than a forum thread.) --[[User:Ammler|Ammler]] 23:57, 22 August 2007 (UTC)<br />
<br />
===Generic Tram Set===<br />
http://www.tt-forums.net/viewtopic.php?t=32441<br />
<br />
==Updates==<br />
===US Set v0.87.1===<br />
[http://www.as-st.com/ttd/newusa/index.html US-Set Homepage]<br />
[http://www.tt-forums.net/viewtopic.php?f=26&t=8754&hilit=UsSet TT-Forum] <br />
(Version in GRF-Pack: 0.86)<br />
===Aviators Aircraft (av8)===<br />
http://www.pikkarail.com/ttdp/av8/ to 1.331<br />
(1.33)<br />
===Narrow Gauge rails v0.92===<br />
http://www.tt-forums.net/viewtopic.php?t=19888<br />
<br />
==Update: new water v0.4c==<br />
the new water grf has been updated<br />
[http://www.tt-forums.net/viewtopic.php?p=363717#363717]<br />
[[User:Osai|Osai]] 20:07, 26 May 2007 (UTC)<br />
<br />
Newwater isn't really OTTD compatible, thats why I removed it from our pack... --[[User:Ammler|Ammler]] 14:21, 18 June 2007 (UTC)<br />
http://openttdcoop.ppcis.org/blog/files/downloads/grfpacks/screens/newwater.png<br />
<br />
==New: Some bonus scenery==<br />
http://users.tt-forums.net/ttdur/ttdur.htm<br />
<br />
http://users.tt-forums.net/ttdur/img/newdocks.gif<br />
<br />
[http://users.tt-forums.net/ttdur/files/docksw.zip Freight Docks]<br />
<br style="clear:both;" /><br />
<br />
http://users.tt-forums.net/ttdur/img/mainhq.gif<br />
<br />
[http://users.tt-forums.net/ttdur/files/mainhqw.zip Main HQ]<br />
<br style="clear:both;" /><br />
<br />
http://users.tt-forums.net/ttdur/img/transmitter.gif<br />
<br />
[http://users.tt-forums.net/ttdur/files/transmitterw.zip Modern Transmitter]<br />
<br />
<br style="clear:both;" /><br />
<br />
[[User:Phazorx|Phazorx]] 00:08, 20 June 2007 (UTC)<br />
<br />
=These suggestions are already included:=<br />
==New: Canadian Stations ==<br />
More stations is always a good eyecandy move...<br />
<br />
[http://www.tt-forums.net/viewtopic.php?t=22947 TTF thread]<br />
<br />
[[User:Phazorx|Phazorx]] 06:44, 19 June 2007 (UTC)<br />
<br />
==cantilever11w.grf==<br />
http://grfcrawler.tt-forums.net/grf/162/renewal3.PNG<br />
<br />
[http://www.tt-forums.net/viewtopic.php?p=586773#586773 tt-forums thread]<br />
This is my cantilever bridge replacement, replaces the cantilever bridge sprites. Compatible with total town replacement set 3 bridges, since this is only a simple sprite swap, so this grf can be used as an user dependent static grf. Compatible with newbridges.grf too, but only the second bridge will be replaced, and it will shine in green:) We could use this grf if you like it...--[[User:Thgergo|Thgergo]] 12:20, 28 May 2007 <br />
(UTC) Unfortunetly OTTD detect this as an unsafe static grf, it doesnt like the narrow gauge code in my grf... For static use I can provide a cutted version to use it for static.--[[User:Thgergo|Thgergo]] 20:26, 4 June 2007 (UTC)<br />
<br />
==newbridges.grf==<br />
[http://www.tt-forums.net/viewtopic.php?t=7583&postdays=0&postorder=asc&start=0 Newbridges TT-Forums Thread]<br />
<br />
I saw a screenshot of OTTD with newbridges - I guess it could work.<br />
<br />
[http://www.tt-forums.net/viewtopic.php?p=203935#203935 Parameter Settings]<br />
<br />
[[User:Mucht|Mucht]] 08:58, 21 May 2007 (UTC)<br />
<br />
<br />
== NARS ==<br />
<br />
[http://www.pikkarail.com/ttdp/nars/download.htm North Aamerican Renewal Set] as weaker alternative to DB --[[User:Phazorx|Phazorx]] 04:16, 22 April 2007 (UTC)<br />
<br />
==Long Vehicels==<br />
http://george.zernebok.net/newgrf/newgrf.html#lv --[[User:Ammler|Ammler]] 20:37, 29 April 2007 (UTC)<br />
http://george.zernebok.net/logo.png<br />
<br />
==New Ships==<br />
http://www.ewetel.net/~michael.blunck/ttd/download.html<br />
<br />
for eye candy games, more or less like the 2 planesets --[[User:Ammler|Ammler]] 20:45, 29 April 2007 (UTC)<br />
http://grfcrawler.tt-forums.net/grf/3/newships75.png<br />
<br />
==Mars Set==<br />
http://george.zernebok.net/newgrf/t2m/newtoyland.html<br />
<br />
Good replacement for the toyland climate, i think it looks better than the origainal toyland --[[User:Thgergo|thgergo]] 20:45, 29 April 2007 (UTC) http://george.zernebok.net/newgrf/img/mars.png<br />
<br />
See my screen:<br />
http://openttdcoop.ammler.ch/pub/samba/screens/t2m.png<br />
--[[User:Ammler|Ammler]] 14:31, 1 May 2007 (UTC)<br />
<br />
You got a dos version Ammler, that doesn't work with OTTD [[User:XeryusTC|XeryusTC]] 16:44, 1 May 2007 (UTC) Confirmed by --[[User:Thgergo|Thgergo]] 16:46, 1 May 2007 (UTC) too.</div>XeryusTChttps://wiki.openttdcoop.org/index.php?title=GRF_Table&diff=6013GRF Table2007-08-06T11:38:06Z<p>XeryusTC: </p>
<hr />
<div>Please use the official [[Talk:GRF_Table|discussion page]] or our [http://www.tt-forums.net/viewtopic.php?p=578593 thread] to place your thought about it...<br />
<br />
This is the working Version (currently for 6beta), for the actual pack see [[GRF_Table_5|Version 5]].<br />
<br />
See the [[GRF History|history]] for changes since Version 1.<br />
<br />
<br />
[http://openttdcoop.ppcis.org/blog/files/downloads/grfpacks/ GRF download]<br />
<br />
(Table sorted by filename)<br />
{| class="grftable"<br />
<br />
|-<br />
! Name<br />
! Filename<br />
! Details<br />
! Set<br />
! static<br />
! License/Author <br />
|-<br />
|[http://george.zernebok.net/newgrf/newgrf.html#lv Long vehicles v4]<br />
|4LVw.grf<br />
|<br />
|def/<br />
|<br />
|George, Greyfur, Wile E. Coyote, DanMacK<br />
|-<br />
| [http://grfcrawler.tt-forums.net/details.php?do=details&id=117 City Stations]<br />
| ae_cityw.GRF<br />
|<br />
|def/<br />
|<br />
|Aegir, Singaporekid, Purno<br />
|-<br />
|[http://www.aegir.bur.st/rural.php Rural Stations]<br />
|ae_ruraw.GRF<br />
|<br />
|def/<br />
|<br />
|Aegir, Astath, Arte Pro34, Cornelius, DanMacK<br />
|-<br />
|[http://www.aegir.bur.st/suburban.php Surburban Stations]<br />
|ae_subuw.GRF<br />
|<br />
|def/<br />
|<br />
|Aegir, Arte Pro34, Cornelius<br />
|-<br />
|[http://www.ewetel.net/~michael.blunck/ttd/ AlpineClimate V0.21]<br />
|alpinew.grf<br />
|newindustries<br />
|testing/<br />
|<br />
|Michael Blunck<br />
|-<br />
|Basic Platforms Set<br />
|basic_platformsw.grf<br />
|<br />
|def/<br />
|<br />
|GPL / Aegir, Cornelius<br />
|-<br />
|[http://www.aegir.bur.st/files/ttd/index.php?dir=Newgrfs/Station%20Sets Brick Freight Stations]<br />
|brickfreightw.GRF<br />
|<br />
|def/<br />
|<br />
|Aegir, Born Acorn<br />
|-<br />
|[http://www.tt-terminal.co.uk/downloads.shtml Genereric bufferstops v0.1]<br />
|buffers.grf<br />
|<br />
|def/<br />
|<br />
|CCPL / Born Acorn, peter1138<br />
|-<br />
|[http://users2.tt-forums.net/danmack/CansetMain.html Canadian Trainset v0.2g]<br />
|cansetw.grf<br />
|tracktypecostdiff<br />
|{{Flag|ca}} ca/<br />
|<br />
|Dan MacKellar, uzurpator, mnorman and NS37, lifeblood, OzTransLtd., Cornelius<br />
|-<br />
|[http://www.tt-forums.net/viewtopic.php?t=22947 Canadian Stations Set v0.3a]<br />
|canstnw.grf<br />
|<br />
|{{Flag|ca}} ca/<br />
|<br />
|lifeblood, Oz, OzTransLtd.<br />
|-<br />
|[http://www.tt-forums.net/viewtopic.php?t=32027 Cantilever Bridge Renewal]<br />
|cantilever11static_260.grf<br />
|<br />
|static/<br />
|yes<br />
|[[User:Thgergo|Thgergo]]<br />
|-<br />
|[http://ttd.tycoonez.com/?id=151 CSDSet v1.5.beta]<br />
|csdseto.grf<br />
|<br />
|{{Flag|cz}} cs/<br />
|<br />
|www.tycoonez.com<br />
|-<br />
|[http://www.ewetel.net/~michael.blunck/ttd/ DB Set v0.82 XL]<br />
|dbsetxlw.grf<br />
|<br />
|{{Flag|de}} de/<br />
|<br />
|Michael Blunck<br />
|-<br />
|[http://users.tt-forums.net/ameecher/newdepots.html New Depots 2.1]<br />
|dep2.1w.GRF<br />
|<br />
|static/<br />
|yes<br />
|Gavin Dowland<br />
|-<br />
|[http://www.tt-forums.net/viewtopic.php?p=600217#600217 Foundations replacement]<br />
|foundw_209.grf<br />
|[http://openttdcoop.ppcis.org/blog/files/downloads/grfpacks/screens/found.png OpenTTD bug]<br />
|testing/<br />
|yes<br />
|Ameecher, [[User:XeryusTC|XeryusTC]]<br />
|-<br />
|[http://users.tt-forums.net/dutchset/ Dutch Catenary]<br />
|dutchcatw.grf<br />
|<br />
|{{Flag|nl}} nl/<br />
|yes<br />
|Purno<br />
|-<br />
|[http://www.gertrams.de.vu/ German Tram Set V0.4.2]<br />
|gertramsw.grf<br />
|<br />
|{{Flag|de}} de/<br />
|<br />
|Roland Kahlert, Bernhard Stock, Pierre Demhold, Michael Blunck<br />
|-<br />
|[http://tt-forums.net/viewtopic.php?p=392979#392979 Container freight station and harbor]<br />
|harbourw_456.grf<br />
|<br />
|def/<br />
|<br />
|Oracle<br />
|-<br />
|[http://www.tt-forums.net/viewtopic.php?p=491685#491685 Hiroshima Trams]<br />
|hirotram_w_987.grf<br />
|<br />
|{{Flag|jp}} jp/<br />
|<br />
|ToniBabelony, stevenh<br />
|-<br />
|[http://www.as-st.com/ttd/japan/ Japan Set v1.0]<br />
|japansetw.grf<br />
|<br />
|{{Flag|jp}} jp/<br />
|<br />
|GPL<br />
|-<br />
|[http://www.as-st.com/ttd/newusa/ Industrial Stations Set v0.98]<br />
|jcindstaw.grf<br />
|<br />
|def/<br />
|<br />
|GPL<br />
|-<br />
|[http://www.as-st.com/ttd/japan/ Japan Set Buildings]<br />
|jpset_bldw.GRF<br />
|<br />
|{{Flag|jp}} jp/<br />
|<br />
|GPL / Sanchimaru, Zimmlock, Szappy, gl2, Aegir<br />
|-<br />
|[http://www.as-st.com/ttd/japan/ Japan Set Landscape]<br />
|jpset_lndw.GRF<br />
|<br />
|{{Flag|jp}} jp/<br />
|yes<br />
|GPL / Szappy, Aegir<br />
|-<br />
|[http://www.as-st.com/ttd/japan/ Japan Set Trees]<br />
|jpset_trew.grf<br />
|<br />
|{{Flag|jp}} jp/<br />
|yes<br />
|GPL / Sanchimaru, Szappy, Aegir<br />
|-<br />
|[http://www.as-st.com/ttd/japan/ Japanese Stations v1.0]<br />
|jpstatsw.grf<br />
|<br />
|{{Flag|jp}} jp/ <br />
|<br />
|GPL / Death, Sanchimaru<br />
|-<br />
|<br />
|LangNor.grf<br />
|belongs to nsbsetw.grf<br />
|{{Flag|no}} no/<br />
|<br />
|<br />
|-<br />
|[http://www.aegir.bur.st/files/ttd/index.php?dir=Newgrfs/Station%20Sets Modern Suburban Stations]<br />
|modernsuburbanw.GRF<br />
|<br />
|def/<br />
|<br />
|GPL / Aegir, Arte Pro 34<br />
|-<br />
|[http://www.tt-forums.net/viewtopic.php?t=7583 New bridges v0.41]<br />
|newbridgesW.GRF<br />
|<br />
|def/<br />
|<br />
|Purno, Szappy, Prof. Frink, gl2<br />
|-<br />
|[http://www.ewetel.net/~michael.blunck/ttd/ NewShips]<br />
|newshipsw.grf<br />
|<br />
|def/<br />
|<br />
|Michael Blunck<br />
|-<br />
|[http://www.ewetel.net/~michael.blunck/ttd/ NewStations v0.42]<br />
|newstatsw.grf<br />
|<br />
|def/<br />
|<br />
|Michael Blunck<br />
|-<br />
|[http://www.tt-forums.net/viewtopic.php?t=21365&postdays=0&postorder=asc&start=0 New water v0.5 (all climates)]<br />
|newwaterw_809.grf<br />
|0.4b in old (moved to testing, cause its not fully compatible with OTTD)<br />
|testing/<br />
|yes<br />
|lepkka<br />
|-<br />
|[http://www.tt-forums.net/viewtopic.php?t=19888 Narrow Gauge rails]<br />
|ngrailsw.grf<br />
|<br />
|static/<br />
|yes<br />
|Cornelius<br />
|-<br />
|[http://www.tt-forums.net/viewtopic.php?p=189510#189510 Norwegian Trainset v0.4b]<br />
|nsbsetw.grf<br />
|tracktypecostdiff<br />
|{{Flag|no}} no/<br />
|<br />
|fire87, Born Acorn, DanMacK, Hovering Teacup, Kruz, OzTransLtd, Purno, Singaporekid, ThorRune, ThePerson<br />
|-<br />
|[http://www.pikkarail.com/ttdp/av8/ Aviators Aircraft (av8) v1.33]<br />
|pb_av8w.grf<br />
|v1.31 in old<br />
|def/<br />
|<br />
|PikkaBird<br />
|-<br />
|[http://www.tt-forums.net/viewtopic.php?t=15429 HOVS UK Bus Set]<br />
|pb_hovs_bus.grf<br />
|<br />
|{{Flag|uk}} uk/<br />
|<br />
|PikkaBird<br />
|-<br />
|[http://www.pikkarail.com/ttdp/nars/ North American Renewal Set]<br />
|pb_nars.grf<br />
|<br />
|{{Flag|ca}} na/<br />
|<br />
|DanMacK, PikkaBird<br />
|-<br />
|[http://www.pikkarail.com/ttdp/ukrs/ UK Renewal Train Set v3.04]<br />
|pb_ukrs.grf<br />
|<br />
|{{Flag|uk}} uk/<br />
|<br />
|PikkaBird, DanMacK<br />
|-<br />
|[http://www.pikkarail.com/ttdp/ukrs/download.htm Brick Viaduct]<br />
|pb_viaduct.grf<br />
|<br />
|def/<br />
|<br />
|PikkaBird<br />
|-<br />
|[http://www.as-st.com/ttd/planes/ Planeset - The 459 Remix]<br />
|planesetw_459.grf<br />
|<br />
|def/<br />
|<br />
|GPL<br />
|-<br />
|[http://www.aegir.bur.st/files/ttd/index.php?dir=Newgrfs/Station%20Sets Platforms]<br />
|platformsw.GRF<br />
|<br />
|def/<br />
|<br />
|Aegir, Cornelius<br />
|-<br />
|[http://ttd.tycoonez.com/?id=21 CS Railroad tracks v1.3]<br />
|rail-cs-ottd.grf<br />
|<br />
|{{Flag|cz}} cs/<br />
|yes<br />
|www.tycoonez.com<br />
|-<br />
|[http://www.tt-forums.net/viewtopic.php?p=225245#225245 Serbian narrow gauge rail set]<br />
|srsngw.grf<br />
|problems with narrow gauge<br />
|{{Flag|sr}} testing/<br />
|<br />
|GPL / Wile E. Coyote, Purno, Singaporekid, Colonel32, Sanchimaru, Lakie, DaleStan, Patchman, George, Death, PikkaBird, lifeblood, Siema, Marek, damir661, Michael Blunck<br />
|-<br />
|[http://www.tt-forums.net/viewtopic.php?p=225245#225245 Serbian standard gauge rail set]<br />
|srssgw.grf<br />
|<br />
|{{Flag|sr}} sr/<br />
|<br />
|GPL / Wile E. Coyote, Purno, Singaporekid, Colonel32, Sanchimaru, Lakie, DaleStan, Patchman, George, Death, PikkaBird, lifeblood, Siema, Marek, damir661, Michael Blunck<br />
|-<br />
|[http://www.tt-forums.net/viewtopic.php?t=19850 Serbian road vehicles. Trams set]<br />
|srvtbw_697.grf<br />
|<br />
|{{Flag|sr}} sr/<br />
|<br />
|Wile E. Coyote, Purno, PikkaBird, DaleStan, Patchman, Prebral, Hydronymus, Bart, Nikola, Crotram<br />
|-<br />
|[http://www.tt-forums.net/viewtopic.php?t=19850 Serbian road vehicles. Trucks and buses]<br />
|srvttw.grf<br />
|<br />
|{{Flag|sr}} sr/<br />
|<br />
|Wile E. Coyote, George<br />
|-<br />
|[http://www.tt-forums.net/viewtopic.php?p=527234#527234 Stolen Trees]<br />
|stolentreesw_162_108.grf<br />
|<br />
|static/<br />
|yes<br />
|SAC, Aegir<br />
|-<br />
|[http://george.zernebok.net/newgrf/t2m/newtoyland.html T2M Bonus]<br />
|T2MarsBonusW.grf<br />
|belongs to Toyland2Mars<br />
|t2m/<br />
|<br />
|George<br />
|-<br />
|[http://george.zernebok.net/newgrf/t2m/newtoyland.html Toyland to Mars convertion]<br />
|Toyland2MarsW.grf<br />
|<br />
|t2m/<br />
|<br />
|George<br />
|-<br />
|[http://www.tt-forums.net/viewtopic.php?t=30593 Light-rail/Tramtracks]<br />
|tramtrkw.grf<br />
|<br />
|{{Flag|de}} de/<br />
|yes<br />
|Roland Kahlert, Pikkabird<br />
|-<br />
|[http://www.tt-forums.net/viewtopic.php?p=549862#549862 Standard Gauge Tram Tracks]<br />
|tramtsgw.grf<br />
|<br />
|static/<br />
|yes<br />
|Pikkabird<br />
|-<br />
|[http://www.tt-forums.net/viewtopic.php?t=31324 Tropic Refurbishment Set v0.2]<br />
|troprsw.grf<br />
|<br />
|tropic/<br />
|<br />
|uzurpator, PikkaBird, Death<br />
|-<br />
|[http://users.skynet.be/florisjan/ttd/ttrs.html Total Town Replacement Set v3.02a]<br />
|ttrs3w.GRF<br />
|<br />
|def/<br />
|<br />
|Csaboka, George, the Tycoonez.com:munity, Oz, Red*Star, Purno, Pikkabird and Zimmlock<br />
|-<br />
|[http://www.pikkarail.com/ttdp/ukrs/download.htm UK Renewal Train Set Add-ons v3.04]<br />
|ukrsap1w.grf<br />
|<br />
|{{Flag|uk}} uk/<br />
|<br />
|PikkaBird, DanMacK, Singaporekid<br />
|-<br />
|[http://www.tt-terminal.co.uk/downloads.shtml UK Waypoints Set v1.1]<br />
|ukwaypointsw.grf<br />
|<br />
|def/<br />
|<br />
|CCPL / Born Acorn, peter1138<br />
|-<br />
|[http://www.as-st.com/ttd/newusa/ US Train Set v0.86]<br />
|ussetw.grf<br />
|<br />
|{{Flag|us}} us/<br />
|<br />
|GPL<br />
|-<br />
|[http://www.as-st.com/ttd/newusa/ US Stations Set v0.86]<br />
|usstatsw.grf<br />
|<br />
|{{Flag|us}} us/<br />
|<br />
|GPL<br />
|}<br />
<br />
'''Explanations:'''<br />
static: This GRF's won't usually be included on the server, but you can add it independed on your client. ([[GRF static template|See this page for further infos.]])<br />
<br />
<br />
[[Category:GRF]]</div>XeryusTChttps://wiki.openttdcoop.org/index.php?title=Jargon&diff=5962Jargon2007-07-30T09:56:51Z<p>XeryusTC: /* The jargon */</p>
<hr />
<div>==Introduction==<br />
This page is for explaining all the various jargon that is used on IRC and the servers. Most of this jargon are just abbrevations of certain OpenTTD terms, but these are also explained here. Please keep the list alphabetically sorted when you edit it. Have also a look on our [[Glossary]] and the [[Naming conventions]].<br />
<br />
==The jargon==<br />
{{JargonHeader}}<br />
{{Jargon|<random number>|||When using any number in game chat (sometimes prefixed with a #) we are talking about a train, with the number being the train's number so other people can look it up quickly}}<br />
{{Jargon|1st tier, primaries|||The name that is used for all industries that produce raw (not processed) cargo, the coalmine for example. It is also used for trains that transport raw cargo, they are called "1st tier trains" or "primary trains".}}<br />
{{Jargon|2nd tier, secondaries|||The name that is used for all the industries that accept raw cargo and possibly produce a new cargo. When trains transport this new cargo they're called "2nd tier trains" or "secondary trains".}}<br />
{{Jargon|BBH|Backbone_Hub|Main hub|A hub that connects multiple mainlines with each other}}<br />
{{Jargon|ML|Mainline|Mainline|ML stands for mainline which is, as the name suggests, the most important line in a network, it is where most of the trains spend the biggest part of their journey.}}<br />
{{Jargon|MM|Game_Start|Money maker|The little network we build at the game start to earn money so we can make a plan and start building a network. MM is also used to show which stations belong to the money maker by numbering them and giving them the MM prefix. Sometimes these stations survive till the end of a game!}}<br />
{{Jargon|Pax|||A shorter way to say passengers.}}<br />
{{Jargon|Prio|Priorities|Priority guide page|A faster way to say priority line.}}<br />
{{Jargon|SL|Sideline|Sideline|Lines that connect industry stations with the mainline, they lead from the station to the sideline hub which connects it to the mainline.}}<br />
{{Jargon|SLH|Sideline_Hub|Sideline hub|A hub that connects a sideline to the mainline}}<br />
{{Jargon|SML|Shift_Mainlines|SML page|SML stands for "Shift Main Line".}}<br />
{{Jargon|XML|||X stands for express here, which means that there is at least one line dedicated to express traffic, this can be both 2nd tier or passenger trains on a cargo/passenger shared network.}}</div>XeryusTChttps://wiki.openttdcoop.org/index.php?title=Jargon&diff=5924Jargon2007-07-25T13:52:11Z<p>XeryusTC: </p>
<hr />
<div>==Introduction==<br />
This page is for explaining all the various jargon that is used on IRC and the servers. Most of this jargon are just abbrevations of certain OpenTTD terms, but these are also explained here. Please keep the list alphabetically sorted when you edit it. Have also a look on our [[Glossary]].<br />
<br />
==The jargon==<br />
{{JargonHeader}}<br />
{{Jargon|<random number>|||When using any number in game chat (sometimes prefixed with a #) we are talking about a train, with the number being the train's number so other people can look it up quickly}}<br />
{{Jargon|1st tier|||The name that is used for all industries that produce raw (not processed) cargo, the coalmine for example. It is also used for trains that transport raw cargo, they are called "1st tier trains".}}<br />
{{Jargon|2nd tier|||The name that is used for all the industries that accept raw cargo and possibly produce a new cargo. When trains transport this new cargo they're called "2nd tier trains".}}<br />
{{Jargon|BBH|Backbone_Hub|Main hub|A hub that connects multiple mainlines with each other}}<br />
{{Jargon|ML|Mainline|Mainline|ML stands for mainline which is, as the name suggests, the most important line in a network, it is where most of the trains spend the biggest part of their journey.}}<br />
{{Jargon|MM|Game_Start|Money maker|The little network we build at the game start to earn money so we can make a plan and start building a network. MM is also used to show which stations belong to the money maker by numbering them and giving them the MM prefix. Sometimes these stations survive till the end of a game!}}<br />
{{Jargon|Pax|||A shorter way to say passengers.}}<br />
{{Jargon|SL|Sideline|Sideline|Lines that connect industry stations with the mainline, they lead from the station to the sideline hub which connects it to the mainline.}}<br />
{{Jargon|SLH|Sideline_Hub|Sideline hub|A hub that connects a sideline to the mainline}}<br />
{{Jargon|SML|Shift_Mainlines|SML page|SML stands for "Shift Main Line".}}<br />
{{Jargon|TTT|||TTT is an abbrivation for "Two Tile Trains". Due to some confusion regarding TTT it might be wiser to use the term 2TT or the standard TL=2.}}<br />
{{Jargon|XML|||X stands for express here, which means that there is at least one line dedicated to express traffic, this can be both 2nd tier or passenger trains on a cargo/passenger shared network.}}</div>XeryusTChttps://wiki.openttdcoop.org/index.php?title=Jargon&diff=5916Jargon2007-07-24T23:59:54Z<p>XeryusTC: Expanded the jargon page.</p>
<hr />
<div>==Introduction==<br />
This page is for explaining all the various jargon that is used on IRC and the servers. Most of this jargon are just abbrevations of certain OpenTTD terms, but these are also explained here. Please keep the list alphabetically sorted when you edit it.<br />
<br />
==The jargon==<br />
{{JargonHeader}}<br />
{{Jargon|<random number>|||When using any number in game chat (sometimes prefixed with a #) we are talking about a train, with the number being the train's number so other people can look it up quickly}}<br />
{{Jargon|1st tier|||The name that is used for all industries that produce raw (not processed) cargo, the coalmine for example. It is also used for trains that transport raw cargo, they are called "1st tier trains".}}<br />
{{Jargon|2nd tier|||The name that is used for all the industries that accept raw cargo and possibly produce a new cargo. When trains transport this new cargo they're called "2nd tier trains".}}<br />
{{Jargon|BBH|Backbone_Hub|Main hub|A hub that connects multiple mainlines with each other}}<br />
{{Jargon|ML|Mainline|Mainline|ML stands for mainline which is, as the name suggests, the most important line in a network, it is where most of the trains spend the biggest part of their journey.}}<br />
{{Jargon|MM|Game_Start|Money maker|The little network we build at the game start to earn money so we can make a plan and start building a network. MM is also used to show which stations belong to the money maker by numbering them and giving them the MM prefix. Sometimes these stations survive till the end of a game!}}<br />
{{Jargon|Pax|||A shorter way to say passengers.}}<br />
{{Jargon|SL|Sideline|Sideline|Lines that connect industry stations with the mainline, they lead from the station to the sideline hub which connects it to the mainline.}}<br />
{{Jargon|SLH|Sideline_Hub|Sideline hub|A hub that connects a sideline to the mainline}}<br />
{{Jargon|SML|Shift_Mainlines|SML page|SML stands for "Shift Main Line.}}<br />
{{Jargon|XML|||X stands for express here, which means that there is at least one line dedicated to express traffic, this can be both 2nd tier or passenger trains on a cargo/passenger shared network.}}</div>XeryusTChttps://wiki.openttdcoop.org/index.php?title=Template:Jargon&diff=5913Template:Jargon2007-07-24T23:47:52Z<p>XeryusTC: </p>
<hr />
<div>|- style="border: 1px solid black;"<br />
| style="border-bottom: 1px solid black; vertical-align: top;" width="75" | {{{1}}}<br />
| style="border-bottom: 1px solid black; vertical-align: top;" width="75" | {{#if: {{{2|}}}|[[{{{2}}}|{{{3}}}]]|None}}<br />
| style="border-bottom: 1px solid black; vertical-align: top;" | {{{4}}}<noinclude><br />
[[Category:Templates]]</noinclude></div>XeryusTChttps://wiki.openttdcoop.org/index.php?title=Template:Jargon&diff=5911Template:Jargon2007-07-24T23:46:57Z<p>XeryusTC: </p>
<hr />
<div>|- style="border: 1px solid black;"<br />
| style="border-bottom: 1px solid black; vertical-align: top;" width="75" | {{{1}}}<br />
| style="border-bottom: 1px solid black; vertical-align: top;" width="75" | {{#if {{{2|}}} |[[{{{2}}}|{{{3}}}]]|None}}<br />
| style="border-bottom: 1px solid black; vertical-align: top;" | {{{4}}}<noinclude><br />
[[Category:Templates]]</noinclude></div>XeryusTChttps://wiki.openttdcoop.org/index.php?title=Template:Jargon&diff=5910Template:Jargon2007-07-24T23:33:57Z<p>XeryusTC: </p>
<hr />
<div>|- style="border: 1px solid black;"<br />
| style="border-bottom: 1px solid black; vertical-align: top;" width="75" | {{{1}}}<br />
| style="border-bottom: 1px solid black; vertical-align: top;" width="75" | [[{{{2}}}|{{{3}}}]]<br />
| style="border-bottom: 1px solid black; vertical-align: top;" | {{{4}}}<noinclude><br />
[[Category:Templates]]</noinclude></div>XeryusTChttps://wiki.openttdcoop.org/index.php?title=Template:Jargon&diff=5909Template:Jargon2007-07-24T23:31:31Z<p>XeryusTC: </p>
<hr />
<div>|- style="border: 1px solid black;"<br />
| style="border-bottom: 1px solid black;" width="75" | {{{1}}}<br />
| style="border-bottom: 1px solid black;" width="75" | [[{{{2}}}|{{{3}}}]]<br />
| style="border-bottom: 1px solid black;" | {{{4}}}<noinclude><br />
[[Category:Templates]]</noinclude></div>XeryusTChttps://wiki.openttdcoop.org/index.php?title=Template:Jargon&diff=5908Template:Jargon2007-07-24T23:31:12Z<p>XeryusTC: </p>
<hr />
<div>|- style="border: 1px solid black;"<br />
| style="border-bottom: 1px solid black;" width="75" | {{{1}}}<br />
| style="border-bottom: 1px solid black;" width="75" | [[{{{2}}}|{{{3}}}]]<br />
| style="border-bottom: 1px solid black;" | {{{3}}}<noinclude><br />
[[Category:Templates]]</noinclude></div>XeryusTChttps://wiki.openttdcoop.org/index.php?title=Template:Jargon&diff=5907Template:Jargon2007-07-24T23:29:24Z<p>XeryusTC: </p>
<hr />
<div>|- style="border: 1px solid black;"<br />
| style="border-bottom: 1px solid black;" | {{{1}}}<br />
| style="border-bottom: 1px solid black;" | [[{{{2}}}|{{{3}}}]]<br />
| style="border-bottom: 1px solid black;" | {{{3}}}<noinclude><br />
[[Category:Templates]]</noinclude></div>XeryusTChttps://wiki.openttdcoop.org/index.php?title=Template:JargonHeader&diff=5906Template:JargonHeader2007-07-24T23:28:47Z<p>XeryusTC: </p>
<hr />
<div>{| border="1" class="junctionary_table" cellpadding="5" cellspacing="0" align="center" width="75%"<br />
|- style="border: 1px solid black;"<br />
! style="border-bottom: 1px solid black; vertical-align: top;" | Jargon<br />
! style="border-bottom: 1px solid black; vertical-align: top;" | Link<br />
! style="border-bottom: 1px solid black; vertical-align: top;" | Explanation<noinclude><br />
<!-- Put it in the template Category !--><br />
[[Category:Templates]]<br />
</noinclude></div>XeryusTChttps://wiki.openttdcoop.org/index.php?title=Template:JargonHeader&diff=5905Template:JargonHeader2007-07-24T23:26:10Z<p>XeryusTC: </p>
<hr />
<div>{| border="1" class="junctionary_table" cellpadding="5" cellspacing="0" align="center" width="75%"<br />
|- style="border: 1px solid black;"<br />
! style="border-bottom: 1px solid black;" | Jargon<br />
! style="border-bottom: 1px solid black;" | Link<br />
! style="border-bottom: 1px solid black;" | Explanation<br />
<br />
<noinclude><br />
<!-- Put it in the template Category !--><br />
[[Category:Templates]]<br />
</noinclude></div>XeryusTChttps://wiki.openttdcoop.org/index.php?title=Jargon&diff=5904Jargon2007-07-24T23:23:57Z<p>XeryusTC: New page: ==Introduction== This page is for explaining all the various jargon that is used on IRC and the servers. Most of this jargon are just abbrevations of certain OpenTTD terms, but these are a...</p>
<hr />
<div>==Introduction==<br />
This page is for explaining all the various jargon that is used on IRC and the servers. Most of this jargon are just abbrevations of certain OpenTTD terms, but these are also explained here.<br />
<br />
{{JargonHeader}}<br />
{{Jargon|SML|SML|SML page|SML stands for "Switch Main Line"}}</div>XeryusTChttps://wiki.openttdcoop.org/index.php?title=Template:JargonHeader&diff=5903Template:JargonHeader2007-07-24T23:23:45Z<p>XeryusTC: New page: {| border="1" class="junctionary_table" cellpadding="5" cellspacing="0" align="center" width="75%" |- style="border: 1px solid black;" ! style="border-bottom: 1px solid black; | Jargon ! s...</p>
<hr />
<div>{| border="1" class="junctionary_table" cellpadding="5" cellspacing="0" align="center" width="75%"<br />
|- style="border: 1px solid black;"<br />
! style="border-bottom: 1px solid black; | Jargon<br />
! style="border-bottom: 1px solid black; | Link<br />
! style="border-bottom: 1px solid black; | Explanation<br />
<br />
<noinclude><br />
<!-- Put it in the template Category !--><br />
[[Category:Templates]]<br />
</noinclude></div>XeryusTChttps://wiki.openttdcoop.org/index.php?title=Template:Jargon&diff=5901Template:Jargon2007-07-24T23:19:38Z<p>XeryusTC: Template:'''Jargon''' moved to Template:Jargon: Whoops</p>
<hr />
<div>|- style="border: 1px solid black;"<br />
| style="border-bottom: 1px solid black;" | {{{1}}}<br />
| style="border-bottom: 1px solid black;" | [[{{{2}}}|{{{3}}}]]<br />
| style="border-bottom: 1px solid black;" | {{{3}}}<br />
<br />
<noinclude>[[Category:Templates]]</noinclude></div>XeryusTChttps://wiki.openttdcoop.org/index.php?title=Template:Jargon&diff=5900Template:Jargon2007-07-24T23:17:29Z<p>XeryusTC: New page: |- style="border: 1px solid black;" | style="border-bottom: 1px solid black;" | {{{1}}} | style="border-bottom: 1px solid black;" | {{{3}}} | style="border-bottom: 1px solid bl...</p>
<hr />
<div>|- style="border: 1px solid black;"<br />
| style="border-bottom: 1px solid black;" | {{{1}}}<br />
| style="border-bottom: 1px solid black;" | [[{{{2}}}|{{{3}}}]]<br />
| style="border-bottom: 1px solid black;" | {{{3}}}<br />
<br />
<noinclude>[[Category:Templates]]</noinclude></div>XeryusTChttps://wiki.openttdcoop.org/index.php?title=Planning&diff=5639Planning2007-06-29T08:49:07Z<p>XeryusTC: </p>
<hr />
<div>Coordination is very important for cooperative gameplay since the goals and implementation tactics are meant to be shared amongst all participants. Planing stage of game is to lay a good foundation for prolonged and interesting game play, where the final result is achieved by combined activity of all players. Planing does take some skill and experience, and should be taken a serious task and with responsibility for future development. It should provide detailed description of what and how is to be achieved.<br />
<br />
==Studying the map==<br />
There is no basic "best strategy" for all situations. All games are very circumstantial, environment dependent, have different focuses. Even for targeted games, when a particular scenario or game preconditions are used, it still remains very open ended and similar result can be achieved by many ways. Thus it is very important to explore the map and foresee future development and implementation, ensuring that it is possible to achive certain goals (and set these goals). Some layout are only applicable to certain cases and various types of netwrok are dealing with landscape in different fashions. It is very important to keep in mind that it is not that landscape is to be altered to fit the idea of the plan but vica versa, the plan must adhere to circumstances.<br />
<br />
==Main elements==<br />
All plans have certain main elements which predefine the plan's foundation,<br />
these are:<br />
; Game type : Global [[:Category:Gametypes]] (ie: ''raw cargo'', ''TGV global pax game'', ''ICE/S-bahn'', etc.)<br />
; Goals/focus : Narrowing down the type to a particular points (ie: ''flow'/capacity', ''speed'', ''second tier saturation'', ''connecting something'', etc.)<br />
; Network type : Basic rules, describing type of lines used (perhaps: ''plain'', ''segregated'', ''distributed'', ''shifting'' ) and track width, along with details (such as: ''prioritized 2nd tier', ''none blocking mergers only'', ''expandable to ...'' etc)<br />
; Network layout : That controls shape of lines and defined by major stations' requirements. Sould be done in some illustrated form or shape, providing enough details to show keypointys of particular layout.<br />
; Perks : anything what is out of ordinary and not generaly applicable to described conditions (ie: ''steam only'', ''no terraforming'', ''avoid coal'', ''save all trees'')<br />
<br />
==Sharing ideas==<br />
It is possible, that there are already plans being discussed or some are made, in which case it would make sense to comprehend them and understand key elements and differences. Presenting many plans with differences only in directions of tracks or train length used is quite pointless. It would be better to discuss with the author possibele changes and make corrections to existing plan if they are considered as usefull after coming to concensus. Plans as well as the game itself can be result of coloboration and shaping the ideas based on experience of diffrent player, however insisting on changes instead of suggesting them is definately goign too far.<br />
<br />
==Planing==<br />
Usually, there is a remote spot on the map somewhere with sign " !!NETWORK PLANS" next to it. This is designated are for laying out proposed plans. In case if there is no area marked in this way - feel free to create one, but bear in mind that plans are meant to last whole game and selecting densly populated area makes very little sence, usually remote areas such as corners/edges of map, with more or less even landscape are bests spots.<br />
<br />
When creating a plan - allocate yourself enough space and try not to interfre with other people's work, make sure to state as much details as possible to make the plan clear for others (separation between primary/secondary, type of network and width, train legths etc). Major elements design can also be noted in case if it is not clear from visual layout. Make sure the plan is comprehensive and covers all/most game aspect. Don't forget to title and sign it, as well as to add it to voting board if one is there already.<br />
<br />
After the core of your plan is done - listen for critique and constructive comments, be patient for more plans to appear and voting to be finished. It is quite common for planing phase to take long time simply because of different people schedules and other limitations.<br />
<br />
==Understanding Complexity==<br />
As an author of a plan you are responsible for covering many aspects in design and location of key elements (be it a hub station or location of a drop). A good plan should present an opportunity for many players to have their input usefull for acvhieving the goal, not be overly complex or simply impossible, have various challenges for variety of skill levels and withstand the test of time. In many cases planned expandability saves the day by turning tidious upgrades into set of doable tasks with little to none interference to existing network.<br />
<br />
==Implementation==<br />
In case if you plan is choosen (and that is bound to happen sometime), as author, you are entitled to providing as much help as possible to execute the plan. Creator of selected plan takes a guiding role of chief engineer, answering questions and being resourcefull source of wisdom when unforseen challenges arise.<br />
<br />
It greatly helps for proper implementation to have predefined locations for major nodes of network as well as other important elemenets. Selecting placement for these, by putting signs in desired places, essentially charts the map to meet plan's requirements. Being the author does not mean that it is totasly up to you to completely do all the network, but playing a key role in creation process is expected. At same time let other to help you to "get there" it will be faster and more entertaining as joint effort of many.<br />
<br />
==Modification and corrections==<br />
As time goes, it is quite possible, that a need for reform or alteration is required due to change in environement, implementation limitations or unforseen roadblocks. In case if such are observed - it is imperative to quicly react and modify the plan to satisfy new needs. Aside of being ''proactive'' and trying to ensure future of game, author should also try to be ''reactive'' to ongoing developement. Other players can provide valuable imput which can ease extreme challenges and help avoid known pitfalls. Sometimes there are several approaches that can be taken and it is up to author to consider alternatives and make wise choices and introduce corrections to the plan<br />
<br />
==Examples==<br />
{|<br />
|| [[Image:plan4.png|thumb|center|320px|]] || [[Image:plan1.png|thumb|center|320px|]]<br />
|-<br />
|| [[Image:plan2.png|thumb|center|320px|]] || [[Image:plan3.png|thumb|center|320px|]]<br />
|-<br />
|| [[Image:plan0.png|thumb|center|320px|]] || [[Image:plan5.png|thumb|center|320px|]]<br />
|-<br />
|| [[Image:plan6.png|thumb|center|320px|]] || [[Image:plan7.png|thumb|center|320px|]]<br />
|-<br />
|| [[Image:plan8.png|thumb|center|320px|]] || [[Image:plan9.png|thumb|center|320px|]]<br />
|}<br />
<br />
[[Category:Guides]]</div>XeryusTChttps://wiki.openttdcoop.org/index.php?title=Shift_Mainlines&diff=5440Shift Mainlines2007-06-09T12:35:33Z<p>XeryusTC: /* Situation switcher */</p>
<hr />
<div>''By [[user:Phazorx|PhazorX]], written up by [[user:OwenS|OwenS]], this is a development from the concept LBR mainlines''<br />
==Shift Mainlines==<br />
[[Image:Shift_Mainline.png|thumb|right|200px|Design of a junction]]<br />
Shift Mainlines are a new concept that has only recently been developed. '''Warning: It has not been tested thoroughly yet - It is currently being tested in a game on the public server'''<br />
<br />
Shift Mainlines remove much of the complexity of building junctions on a traditional mainline by only requiring that trains be injected into the left most lanes. The design causes YAPF to prefer the inner lanes, and as such if the inner lane is free YAPF will cause the train to shift right. <br />
<br />
Trains in the second inner most lane are shifted into the inner most lane first, to ensure trains in the outer lanse get a chance to shift into the inner lanes, and this is repeates getting further out for as many lanes as exist. The outer lane should now be mostly free, which should result in minimum waiting at prios by trains.<br />
<br />
This is especially good for games in which very fast trains are used, like the default Maglevs. Instead of holding up the flow, or requiring rediculous prios, they instead go into the outer lane which should be mostly free. In addition, trains get a chance and will always try to move into a more inner lane to avoid them. <br />
<br />
This ensures that both flow and speed on the network are increased dramatically<br />
<br />
''More text will be added as the research continues''<br />
<br />
{{R&D_header|Switch Mainlines}}<br />
{{R&D_content|Use first implementation|PhazorX and OwenS|done|See above|claimed|Waiting for a plan to be chosen in public server game #44|unclaimed|Waiting for plan|N/A}}<br />
{{R&D_footer}}<br />
<br />
==Situation switcher==<br />
''Concept by [[user:XeryusTC|XeryusTC]]''<br />
[[Image:Shift_mainline.png|thumb|right|200px|Alternate design]]<br />
Don't use stations to force trains on other lines, use the current situation instead. This type of shifting forces a train on line A to go to line B when there is no upcomming train AND there is a train joining the mainline on line A at that moment.<br />
Prio 1 should be considered as a normal prio but doesn't have to be as long to prevent the train from joining when there are upcomming trains. Prio 2 only has to be as long as the TL plus enough space to allow the train on line A to go over the 2 tile diagonal switch line. This way no train will ever block the other line while switching when all trains are at top speed.<br />
<br />
The benefit of this approach is that you don't force trains to go onto the other line under usual circumstances, you will get a properly balanced ML. You also don't need to have a big priority line for every lane as in a normal balancer, but 2 smaller ones instead.<br />
<br />
{{R&D_header|XeryusTC's switcher}}<br />
{{R&D_content|Use first implementation|XeryusTC|done|See above|wip|First implementation build, waiting for trains to go over it|claimed|Testing|Will be taken a look at later}}<br />
{{R&D_footer}}<br />
<br />
[[Category:Research]]</div>XeryusTChttps://wiki.openttdcoop.org/index.php?title=Shift_Mainlines&diff=5438Shift Mainlines2007-06-09T10:45:38Z<p>XeryusTC: </p>
<hr />
<div>''By [[user:Phazorx|PhazorX]], written up by [[user:OwenS|OwenS]], this is a development from the concept LBR mainlines''<br />
==Shift Mainlines==<br />
[[Image:Shift_Mainline.png|thumb|right|200px|Design of a junction]]<br />
Shift Mainlines are a new concept that has only recently been developed. '''Warning: It has not been tested thoroughly yet - It is currently being tested in a game on the public server'''<br />
<br />
Shift Mainlines remove much of the complexity of building junctions on a traditional mainline by only requiring that trains be injected into the left most lanes. The design causes YAPF to prefer the inner lanes, and as such if the inner lane is free YAPF will cause the train to shift right. <br />
<br />
Trains in the second inner most lane are shifted into the inner most lane first, to ensure trains in the outer lanse get a chance to shift into the inner lanes, and this is repeates getting further out for as many lanes as exist. The outer lane should now be mostly free, which should result in minimum waiting at prios by trains.<br />
<br />
This is especially good for games in which very fast trains are used, like the default Maglevs. Instead of holding up the flow, or requiring rediculous prios, they instead go into the outer lane which should be mostly free. In addition, trains get a chance and will always try to move into a more inner lane to avoid them. <br />
<br />
This ensures that both flow and speed on the network are increased dramatically<br />
<br />
''More text will be added as the research continues''<br />
<br />
==Situation switcher==<br />
''Concept by [[user:XeryusTC|XeryusTC]]''<br />
[[Image:Shift_mainline.png|thumb|right|200px|Alternate design]]<br />
Don't use stations to force trains on other lines, use the current situation instead. This type of shifting forces a train on line A to go to line B when there is no upcomming train AND there is a train joining the mainline on line A at that moment.<br />
Prio 1 should be considered as a normal prio but doesn't have to be as long to prevent the train from joining when there are upcomming trains. Prio 2 only has to be as long as the TL plus enough space to allow the train on line A to go over the 2 tile diagonal switch line. This way no train will ever block the other line while switching when all trains are at top speed.<br />
<br />
The benefit of this approach is that you don't force trains to go onto the other line under usual circumstances, you will get a properly balanced ML. You also don't need to have a big priority line for every lane as in a normal balancer, but 2 smaller ones instead.<br />
<br />
{{R&D_header|XeryusTC's switcher}}<br />
{{R&D_content|Use first implementation|XeryusTC|done|See above|claimed|Waiting for a plan to be chosen in public server game #44|unclaimed|Waiting for plan|Will be taken a look at later}}<br />
{{R&D_footer}}<br />
<br />
[[Category:Research]]</div>XeryusTChttps://wiki.openttdcoop.org/index.php?title=File:Shift_mainline.png&diff=5437File:Shift mainline.png2007-06-09T10:37:07Z<p>XeryusTC: Switching mainlines without the use of stations.</p>
<hr />
<div>Switching mainlines without the use of stations.</div>XeryusTC